[SpaceYiff 5671] Rules and Information
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: MadPanda on 15-02-2006, 20:43:38</h2>
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				Title: <strong>[SpaceYiff 5671] Rules and Information</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>15-02-2006, 20:43:38</strong>
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				Planetary profiles are given in the following format:<br>Hex Reference, Starport Type, Size, Atmosphere Type, Hydrographic Percentage, Population Index, Government Type, Law Level, Technology Level, and Notes.<br><br>0104 B-ABA323-E "Mei-Xian"<br>0105 C-695458-A "Chalaxung"<br>0106 E-555A9D-8 "Jianshe"<br>0107 B-411647-9 Naval Base "Qumong"<br>0110 B-14098B-E Naval Base "Yendum"<br>0201 C-200456-9 "Yar-Wa"<br>0203 B-455759-9 "Batang"<br>0204 X-A69320-2 "Zhingda"<br>0206 C-461866-5 "Hongyuan"<br>0209 E-644200-4 "Jinchuan"<br>0210 B-000203-B Scout Base "Xindou"<br>0302 B-638648-9 "Baiwang"<br>0304 B-685777-8 Scout Base "Kangding"<br>0305 E-7A4166-8 "Lueyang"<br>0306 B-438642-8 Scout Base "Deyang"<br>0307 D-777554-7 "Mianyang"<br>0308 B-749A76-E "Jiang-You"<br>0310 C-333A99-A "Wanxian"<br>0401 C-757869-5 Scout Base "Lianhe"<br>0402 B-42479A-8 "Huaihua"<br>0403 B-000A99-F Naval Base "Hong-Jiang"<br>0405 X-324375-0 "Gonghe"<br>0410 D-465553-5 "Rongu-O"<br>0503 B-591333-7 "Tian-Shui-Bu"<br>0504 E-555458-4 "Hancheng"<br>0508 C-23048A-B Scout Base "Pingliang"<br>0509 E-865400-5 "Baiyin"<br>0608 D-300611-5 "Yichuan"<br>0701 C-300446-A "Menyuan"<br>0705 B-76A453-9 Naval Base "Hancheng"<br>0707 B-666547-7 "Nanyang"<br>0708 B-553667-7 Naval Base "Jingmen"<br>0709 B-64A568-C "Tong-Guan"<br>0801 C-300443-6 Scout Base "Enshi"<br>0802 A-459125-9 "Yichang"<br>0806 B-37069B-8 Naval Base, Scout Base "Hengang"<br>0810 A-535255-D Naval Base "Shaoyang"<br>
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			<dt class="postheader">
				Title: <strong>[SpaceYiff 5671] Rules and Information</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>16-02-2006, 02:01:02</strong>
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				Here, Your Ever-Lovin' GM will place various quotes from some of his source material which will help everyone enjoy the intended setting just a bit more.<br><br>Today's entry is about Snarfhockers.&nbsp; That word is not going to be used in this game, since it's already very much part of a published setting (StarThugs), but the following will give you some idea of the tone of SpaceYiff 5671.<br><br>(The following is liberally quoted from StarThugs p13.)<br><br><span class="bbc_u"><strong>You Might Be A Snarfhocker If:</strong></span><br>You ask what a snarfhocker is.<br>Anything is ever 'off the scale'.<br>You wonder why people laugh every time you use the word 'tachyon'.<br>You think Star Trek is a drama and not a comedy.<br>You think Shields are ephemeral energy shields that can stop anything you want, up to and including bad language.<br>You think that in space 'no one can hear you scream.'&nbsp; (Tell that to the telepaths, bub.)<br>You think that alien crossdressers are a joke.<br>You think you're clever for saying it's impossible to hack an alien OS with a Macintosh.<br>The first words out of your mouth when meeting a member of a previously unknown alien race are 'we come in peace' or 'take me to your leader' or, <em>worse</em>, you expect them to say that.<br>You think that just because laser technology exists, a conventional firearm is no longer capable of putting a hole in someone's brain.<br>You think that when an energy weapon misses, it puts a cute little scorchmark somewhere like a good boy rather than punch through the wall and fuck up the plumbing.<br>You think a photon gun is superior to a laser pistol and a phased particle cannon is more powerful than a plasma gun.<br><br><span class="bbc_u"><strong>Ironically, You're Not A Snarfhocker If:</strong></span><br>You think that you can hack an alien OS with a Macintosh.<br>You think all aliens are humans with funny noses.<br>You use the term Warp Drive for anything that travels faster than light, regardless of whether or not it warps anything.<br>You make fun of George Lucas.<br>The first words out of your mouth when meeting a member of a previously unknown alien race are designed to get them into bed with you.<br>Your space suit has a shotgun holster.<br>Your laser rifle has a bayonet on it.<br>You've ever hosed something down with your tachyon gun.<br>You think people on starships fight with swords (because when you miss with a sword, it DOESN'T punch through the wall and fuck up the plumbing).<br><br>(End Quote)
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				Title: <strong>The Goodies List!  Or, Ways to Waste Your Well-Earned Credits.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>16-02-2006, 02:21:30</strong>
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				And here is the original equipment list from the 1978 black box edition of Traveller.&nbsp; I couldn't keep from making a few snide comments here and there as I was transposing this stuff...<br><br><span class="bbc_u">Melee Weapons</span><br>Dagger--Cost 10<br>Blade--Cost 50<br>Foil--Cost 100<br>Cutlass--Cost 100<br>Sword--Cost 150<br>Broadsword--Cost 300<br>Bayonet--Cost 10<br>Spear--Cost 10<br>Halberd--Cost 75<br>Pike--Cost 40<br>Cudgel--Cost 10<br><br><span class="bbc_u">Ranged Weapons</span>&nbsp; Cost is for the weapon/per extra clip (clip capacity)<br>Body Pistol--Cost 500/20 (6)<br>Automatic Pistol--Cost 200/10 (15)<br>Revolver--Cost 150/5 (6)<br>Carbine--Cost 200/10 (10)<br>Rifle--Cost 200/20 (20)<br>Automatic Rifle--Cost 1000/20 (20)&nbsp; Some will only accept 100 round belts, which cost 250<br>Shotgun--Cost 150/10 (10)<br>Submachine Gun--Cost 500/20 (30)<br>Laser Carbine--Cost 2500<br>LC Power Pack--Cost 1000/200 to recharge/50 shots<br>Laser Rifle--Cost 3500<br>LR Power Pack--Cost 1500/300 to recharge/100 shots<br>Telescopic Sight--Cost 200<br>Electronic Sight--Cost 2000<br>Silencer--Cost 200<br>Shoulder Stock--Cost 75<br>Folding Stock--Cost 100<br><br><span class="bbc_u">Protective Gear</span><br>Jack-- Leather jacket or body suit.&nbsp; Cost 50<br>Mesh--Leather jacket or body suit reinforced with metal mesh. Cost 150<br>Cloth--Ballistic cloth jacket.&nbsp; Cost 250<br>Reflec--Reflective body suit, only good against lasers.&nbsp; Usually worn under something else.&nbsp; Cost 1,500<br>Ablat--Ablative jacket.&nbsp; The poor merc's reflec.&nbsp; Wears out quickly.&nbsp; Cost 75.<br>Battle Dress--Powered combat body armor.&nbsp; Cost 200,000<br><br><span class="bbc_u">Personal Equipment</span><br>Respirator--compressor.&nbsp; Helps with Atmosphere type 3.&nbsp; Cost 100<br>Filter Mask--face mask that filters out impurities from Atmosphere types 4, 7, and 9.&nbsp; Cost 10<br>Combination--Compressor and filter mask for those type 2 Atmospheres.&nbsp; Cost 150 <br>Oxygen Tanks--portable oxygen tanks for fire, smoke, dust, gas, and Type A atmospheres.&nbsp; Two tanks last 6 hours and weigh 5 kilograms.&nbsp; Cost 500, refills are 20.<br>Underwater Air Tanks--oxygen tanks for underwater use.&nbsp; Two tanks last 6 hours.&nbsp; Weighs 5 kilos.&nbsp; Cost 800, refills are 20<br>Artificial Gill--Extracts oxygen from the water.&nbsp; Only works if the atmosphere is type 4 through 9.&nbsp; Weighs 4 kilograms, cost 4000.<br>Swimming Equipment--Swim fins, wet suit, face mask.&nbsp; Cost 200<br>Protective Suit--Protects against Type B Atmosphere.&nbsp; Weight 5 kilos&nbsp; Cost 700<br>Vacc Suit--Worn in vaccuum or as a protective suit.&nbsp; Includes oxygen tanks, radio communicator, and other required equipments.&nbsp; Weighs 10 kilograms.&nbsp; Cost 10,000<br>Cold Weather Clothing--heavy parka, flannel lined wool pants, etc.&nbsp; Cost 200<br><br><span class="bbc_u">Personal Devices</span><br>Short Range Communicator--walkie talkie!&nbsp; .3 kilos, 10 kilometer range, cost 100<br>Medium Range Communicator--your basic CB.&nbsp; .5 kg, 30 km range, hits the official radio bands, cost 200<br>Long Range Communicator--for calling in evac and naval strikes?&nbsp; 1.5 kilos, 500 km range, can talk to ships in orbit.&nbsp; Cost 500<br>Magnetic Compass--assuming magnetic north exists, it'll work. Sort of.&nbsp; Cost 10<br>Inertial Locator--the high tech compass.&nbsp; Measures distance and direction back to your starting point.&nbsp; 1.5 kilos, cost 1200<br>Metal Detector--good for low-tech mines, too.&nbsp; 1 kilo, cost 300<br>Geiger Counter--Oooo, radiation!&nbsp; 1 kilo, cost 250<br>Bull Horn--when you absolutely gotta be heard.&nbsp; A bulky and awkward .5 kilos that costs 120<br>Hand Calculator--reverse polish notation optional for aerospace engineering types.&nbsp; .1 kilogram.&nbsp; Cost 250<br>Hand Computer--your basic PDA.&nbsp; .5 kilos.&nbsp; Cost 1500<br>Artificial Psionic Shield Helmet--high tech tinfoil.&nbsp; 1 kilogram.&nbsp; Cost 4000<br>Handcuffs--.3 kilos, 25 Credits, and a whole lot of fun.<br>Wrist Watch--cost ranges from 25 to 1000 and up, depending on quality and designer name brand licensing fees.<br><br><span class="bbc_u">Vision Aids</span><br>Binoculars--basic binoculars.&nbsp; 1 kilogram.&nbsp; Cost 75<br>IR Goggles--night vision by heat source.&nbsp; Cost 500<br>Light Intensifier Goggles--night vision by light amplification.&nbsp; Cost 500<br>Torches--your basic pitch on a stick.&nbsp; If you have to buy these, they're 1 Credit apiece, last 20 minutes, and weigh .25 kilograms.<br>Electric Torches--it's a flashlight.&nbsp; The batteries are good for 6 hours.&nbsp; .5 kilograms.&nbsp; Cost 10<br>Gas or Oil Lamp--just like Grandpappy used to use.&nbsp; Good for about 6 hours.&nbsp; .5 kilograms.&nbsp; Cost 10<br>Cold Light Lantern--sort of like an LCD Coleman lamp.&nbsp; Good for 3 days.&nbsp; Weighs .25 kilograms.&nbsp; Cost 20<br><br><span class="bbc_u">Tools</span><br>Carpentry Tools--hammer, saw, plane, mitre box, etc.&nbsp; Set weighs 25 kilos.&nbsp; Cost 300<br>Metalworking Tools--includes welding, shaping, etc.&nbsp; Set weighs 50 kilos.&nbsp; Cost 1500<br>Chain Saw--mechanical tree-killer.&nbsp; Weighs 8 kilos.&nbsp; Cost 500<br>Mechanical Tools--every wrench you'll ever need.&nbsp; Weight 20 kilos.&nbsp; Cost 1000.<br>Electronic Tools--every tool you need to repair electronics.&nbsp; Weight 5 kilos.&nbsp; Cost 2000<br>Lock Pick Set--allows picking of most ordinary locks on 8+, one roll every 15 seconds.&nbsp; Cost 400<br>Disguise Kit--fake noses, wigs, and more.&nbsp; Weight 5 kilos, cost 1000<br>Medical Kit--bandages, aspirin, Purple Hearts.&nbsp; Weight 10 kilos.&nbsp; Cost 1000<br><br><span class="bbc_u">Shelters</span><br>Tarpaulin--it's a tarp.&nbsp; Weighs 2 kilos.&nbsp; Cost 10<br>Tent--basic shelter for 2.&nbsp; Cozy.&nbsp; Weighs 3 kilos, cost 200.&nbsp; Larger tents weigh and cost more.<br>Pressure Tent--basic shelter for two, providing standard atmosphere pressure and conditions.&nbsp; Weighs 25 kilos, cost 2000<br>Pre-fabricated Cabin--modular unpressurized quarters for six.&nbsp; Weighs 4 tons.&nbsp; Cost 10,000&nbsp; Can be carried in the hold of a starship.<br>Advanced Base Unit--Modular pressurized quarters for six.&nbsp; Weighs 6 tons.&nbsp; Cost 50,000.&nbsp; Can be carried in the hold of a starship.<br><br><span class="bbc_u">Food and General Overhead</span><br>Short term (cost is in Credits per day)<br>Ordinary Restaurant meals 10<br>Excellent Restaurant meals 20-50<br>Eating at the TAS 20<br>Groceries for home prep 5+<br>Canned rations 20 per day, .5 kilos per day<br>Dehydrated rations 25 per day, .2 kilos per day<br><br>Long Term Basis (Costs are per month)<br>Starvation Level--bare minimum of food (60), dismal lodging (60)<br>Subsistence Level--reasonable food (120), acceptable lodging (120)<br>Ordinary Level--good food (200), good lodging (200)<br>High Living--excellent food (600), excellent accomodations (300)<br><br><span class="bbc_u">Vehicles</span><br>Ground Car--Cost 40,000<br>All Terrain Vehicle--Cost 300,000<br>Armored Fighting Vehicle--Cost 7,000,000<br>Hovercraft--Cost 2,000,000<br>Primitive Biplane--Cost 200,000<br>Fixed Wing Aircraft--Cost 1,000,000<br>Helicopter--Cost 1,000,000<br>Air/Raft--Cost 6,000,000<br>Grav Belt--Cost 1,000,000<br>Small Steamship--Cost 600,000<br>Motor Boat--Cost 600,000<br>Submersible--Cost 2,000,000<br><br>High Passage--Cost 10,000 (First class)<br>Middle Passage--Cost 8,000 (Coach class, subject to standby)<br>Low Passage--Cost 1,000 (You're cargo!)<br><br>Membership in the Travellers' Aid Society--Cost 1,000,000<br>
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			<dt class="postheader">
				Title: <strong>Re: Setting and Flavor Text Thread</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>22-03-2006, 02:10:03</strong>
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				Here is what the Encyclopaedia Galactica says about the Smileys.<br><br>"The Smileys are a race of sadistic, expansionistic militarists.&nbsp; Their wantonly comical appearance--almost literally that of a smiley face with arms and legs--belies a limitless capacity for violence and endless lust for conquest.&nbsp; The Smileys are the purest sort of conquerors--they do not seek riches, nor pleasure, nor even political power.&nbsp; They seek to conquer just for the sake of beating the crap out of other sentient beings.&nbsp; They have never attempted to gain power through diplomacy, economics, or even espionage, save for clumsy attempts at covert military operations.&nbsp; They seek only...carnage..."<br><br>"Smileys are generally not the smartest of creatures, but they are utterly fearless and do not seem to feel pain the way normal creatures do.&nbsp; To them, combat is fun, and watching other creatures die is even more fun.&nbsp; Some scholars argue that to Smileys, conquest is not a goal so much as an excuse to murder people wholesale."<br><br>(modified from StarThugs, p 79)
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