Acquisitions Incorporated: Staff and Franchise Locations (Group 2)
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Chulanowa on 18-02-2018, 01:20:25</h2>
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				Title: <strong>Acquisitions Incorporated: Staff and Franchise Locations (Group 2)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>18-02-2018, 01:20:25</strong>
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				<div class="floatleft">(https://78.media.tumblr.com/54dee000e8f9279ce280a04f74577773/tumblr_p4bqkyO4NT1tk4029o1_1280.jpg)<br>(warning; large map)</div><div align="center"><span style="font-size: 20pt;" class="bbc_size"><span class="bbc_u"><strong>Cormyr</strong></span></span></div><br>&nbsp;&nbsp;&nbsp;Cormyr, also known as The forest country and Land of the Purple Dragon, is a nation in the interior of Faerun, just northeast of the Sea of fallen Stars, bordering the Dalelands in the Northeast, the Storm Horn Mountains in the West, and the Dragonmere to the south. <br><br>&nbsp;&nbsp;&nbsp;A properous kingdom, Cormyr is known as a proud and lawful land, and is famed for its Purple Dragon Knights and War Wizards. The laws of the land are posted at all roads enterign hte kingdom, and include...<br>&nbsp;&nbsp;&nbsp;1. All persons entering Cormyr must register with the officials of a border garrison.<br>&nbsp;&nbsp;&nbsp;2. Foreign currency can only be used in certain locations. Please exchange your coins for Cormyrean golden lions at your first opportunity.<br>&nbsp;&nbsp;&nbsp;3. Adventurers must acquire a charter before undertaking any operation as a group.<br>&nbsp;&nbsp;&nbsp;4. All weapons must be peace-bonded. The only persons exempt from this law are members of chartered adventuring groups and members of mercenary groups that can offer proof of employment.<br>&nbsp;&nbsp;&nbsp;5. Harming cats is forbidden.<br>&nbsp;&nbsp;&nbsp;6. Bow your head to royalty and the local nobility.<br>&nbsp;&nbsp;&nbsp;7. Purple Dragons have the right to search you upon request.<br>&nbsp;&nbsp;&nbsp;8. Hunting on private land is forbidden<br>&nbsp;&nbsp;&nbsp;A bit strict perhaps, but fortunately for you, you have in your possession a charter to act as an adventuring group and establish a franchise of Waterdeep's Acquisitions Incorporated (LLC)!<br><br>&nbsp;&nbsp;&nbsp;Unfortunately despite numerous filed requests, the higher-ups have assigned you not to the luxurious Cormyrean capital of Suzail, but to the relatively backwater hamlet of Eveningstar.<br><hr><br><div class="floatright">(https://www.blogcdn.com/massively.joystiq.com/media/2012/08/d1.jpg)</div><div align="center"><span style="font-size: 20pt;" class="bbc_size"><span class="bbc_u"><strong>The Town of Eveningstar</strong></span></span></div><br>&nbsp;&nbsp;&nbsp;An idyllic little village of about nine hundred people, Eveningstar lies south of the eastern Stormhorn Mountains, at the mouth of the Eveningstar Gorge, through which the Starwater river flows. Eveningstar itself is full of trees and gardens, and has been described as "an orchard with buildings in it." In the summer, clouds rise from the damp forest in the gorge, while in winter, the snows of the Stormhorn Mountains gleam coral-pink in the sunsets. <br><br>&nbsp;&nbsp;&nbsp;Despite its small size, Eveningstar's place on the Starwater River and location between the Cormyrean heartlands and the trade town of Arabel make it a popular stop for caravans and travelers, while ruins in the Stormhorns and Knightswood draw adventurers; the people of Eveningstar are no strangers to travelers, and the town is enjoyed by three taverns, two boarding houses, and is protected by a local detatchment of Purple Dragon Knights.<br><br><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lonesome Tankard Inn and Tavern</div><div class="spoiler_body"><div class="floatleft">(https://static.wixstatic.com/media/5b4ae0_893aa3312e1749eb836914d6b8994398.jpg)</div>&nbsp;&nbsp;&nbsp;One of the two operating inns in Eveningstar, and by far the more popular (the other being the Golden Unicorn.) It stands out from most other buildings in Eveningstar by having a second <em>and</em> third story, as well as clearly having been expanded more than a few times since its initial construction. All together it has a rustic, almost even ramshackle appearance for this. A long roofed porch opens to the center road through town, dotted with jute mats for scraping one's boots.<br><br>&nbsp;&nbsp;&nbsp;Inside though, it's cozy (an unkind soul might say crowded), supplied with a dozen large round tables and a rather short bar. Open booths line the eastern wall, with two corner booths in the southern corners, ans well as a few private rooms on the ground floor. The wood of the place is maple, polished to a glossy sheen and warming the place with its golden color; the actual warmth in the building comes from a small central fireplace next to the bar. The hardwood floor is covered every morning with a fresh, fragrant layer of straw and sawdust, which is swept up and fed to the fireplace at a regular interval.<br><br>&nbsp;&nbsp;&nbsp;According the <em>Volo's Guidebook to Cormyr,</em> the Lonesome Tankard is probably the best-quality food and lodging you can get for your coin outside of the larger cities. Indeed for what it lacks in variety (usually some sort of brown stew, heavy on the root vegetables) the food here is excellent, and the cider, made from the region's cold-weather apples, is heady and tart without cloying sweetness. Somehow, the staff manages to keep the inn's thirty-two rooms in top order... it probably helps that while the taproom is usually quite full, actual lodgers are somewhat few.</div></div></div>
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			<dt class="postheader">
				Title: <strong>Re: Acquisitions Incorporated: Staff and Franchise Locations (Group 2)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>18-02-2018, 01:20:50</strong>
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				<div align="center"><span style="font-size: 20pt;" class="bbc_size"><strong><span class="bbc_u">Persona of Note</span></strong></span></div><br>(This Space for Rent)
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				Title: <strong>Re: Acquisitions Incorporated: Staff and Franchise Locations (Group 2)</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>18-02-2018, 01:40:52</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/5/56/Nyssa.jpg)</div>Nyssa Starfire used to be a fairly average half-elven commoner, with no real adventuring, fighting, or magical talents.&nbsp; She signed on with Acquisitions Incorporated because it was hiring, and she hoped to hear some interesting stories while handling simple matters like cleaning, delivering letters, and some light bureaucratic work.<br><br>Her life changed drastically after being asked to clean out one of an old wizard's studies, specifically the strange black sphere that hovered a few inches above the desk.&nbsp; Upon touching it, she suddenly vanished, and one of the managers offered the other twenty gold pieces.&nbsp; "Told you it was a Sphere of Annihilation."<br><br>Several days later, Nyssa returned, notably more beautiful, her hair stark white, and suddenly able to perform magic.&nbsp; She claims that she doesn't remember what happened in the interim, but has a number of skills with armor and weapons that she didn't possess before.&nbsp; Given her memories, however, it's easy to recognize that she is who she claims to be.&nbsp; Who'd be crazy enough to claim that they're an old intern from Acquisitions Incorporated?<br><br>Granted, sanity is something that one no longer fully ascribes to Nyssa.&nbsp; She's taken to giggling for no reason, watches people just a little too closely, and has any number of strange and unusual eccentricities that she never possessed before touching the orb.&nbsp; AI's counseling department insists that she's fine, and that these behaviors are completely normal for adventurers, even though she's never been on one before.&nbsp; Accordingly, she's recently been assigned on a mission.<br><br><hr><br>Strength 8 Dexterity 14 Constitution 16 Intelligence 10 Wisdom 12 Charisma 16<br><br>Half-Elf - Hexblade Warlock - Courtier - Chaotic Good<br><br>HP 11/11 AC 18 Wisdom +3 Charisma +5<br><br>Athletics +1 Deception +5 Insight +3 Intimidation +5 Perception +3 Persuasion +5<br><br>Darkvision, Fey Ancestry, Common Elven +2 Languages, Hexblade's Curse, Hex Warrior<br><br>Light and Medium Armor, Weapons, Shields, Calligrapher's Supplies<br><br>Cantrips: Eldritch Blast, Prestidigitation<br><br>Spells: Charm Person, Hellish Rebuke<br><br>Equipment: Patchwork Quarter Plate (same stats and price as Scale Mail but fits what she has in the picture, just missing pieces for full Half Plate) (50gp), Shield (10gp), Fine Clothing (15gp), Calligrapher's Supplies (10gp), Explorer's Pack (10gp), and will trade out the Tinderbox for a Belt Pouch if that's okay.&nbsp; 5gp remaining.<br><br>Common Magic Item: Orb of the Void.&nbsp; This Orb Arcane Focus is completely black and never reflects light, though Nyssa spends far too much time staring into it for it to be truly empty.&nbsp; As a bonus action, one can store the orb within their shadow, and retrieve it with another bonus action.&nbsp; If its owner falls unconscious while the orb is within their shadow, the orb reappears upon the owner's shadow.
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			<dt class="postheader">
				Title: <strong>Re: Acquisitions Incorporated: Staff and Franchise Locations (Group 2)</strong><br>
				Post by: <strong>clonkertink</strong> on <strong>18-02-2018, 02:13:58</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/thumb/3/39/Aspen_Whitebear.jpg/360px-Aspen_Whitebear.jpg)</div><span style="font-size: 14pt;" class="bbc_size"> Aspen Whitebear (https://www.myth-weavers.com/sheet.html#id=1428588)</span><br><br>Aspen was raised by an elven druid enclave called the Wardens of the Peak. As part of her initiation, Aspen journeyed to a sacred mountaintop grove, and spent the next half-century in total seclusion as she learned to commune with the spirits of nature. At the end of this process, the spirits gave her a quest: to journey into the civilized world, and seek out a particular sigil. From there, her fate would unfold.<br><br>Having spent most of her childhood and all of her adolescence alone, Aspen can be rather naive. She enjoys meeting people and making friends, but she doesn't quite understand their weird customs yet. She also hasn't quite figured out how money works or what a corporation is, even after the two-hour orientation meeting. She also doesn't handle summer heat very well, being accustomed to the snow-tipped mountain peaks. Despite this, she's quite happy to be out in the world with other people to talk to. All squirrels know the same three stories, and it was getting tired.
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			<dt class="postheader">
				Title: <strong>Re: Acquisitions Incorporated: Staff and Franchise Locations (Group 2)</strong><br>
				Post by: <strong>InoshimaLance</strong> on <strong>19-02-2018, 15:27:08</strong>
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				<div class="floatright">(https://i.imgur.com/e3Zoqyg.jpg)</div><strong><em>Aster Draseil</em></strong> (https://www.myth-weavers.com/sheet.html#id=1486167) &lt;---- Char Sheet<br><hr><hr><br><strong>Class:</strong> <em>Fighter</em><br><strong>Race:</strong> <em>Human (Variant)</em><br><em><br><strong>Background:</strong>: An outcast bounty hunter that got away from the crowds just to fulfill missions he didn't get. Why did he do that? Kept food on the table, kept him away. He simply hated crowds for some reason. But even the most lonely wolf needs company. What happened to him? He developed a deep multiple personality disorder. For him, all his personalities are real, existing, and a community inside him. He has had drama, romance, skirmishes, whatever with them. Yet one simple analysis would show no sign of any actual mental disorder, he seems so normal most people simply freak out, specially when the creepiest 1-person-conversations happen. He joined Acquisitions Incorporated forced by one of his multiple personas, saying they needed more company. Or perhaps they wanted to get a booty? You can be certain one of them wants to kill you.</em><br><br><strong>Sexuality:</strong> <em>Gay</em><br><strong>Fantasies:</strong>: <em>Manly guys, Roughness, Masters, maybe a handsome hairy manly dwarf (or others), Himself?</em><br><hr><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Aster's Personalities Information so Far</div><div class="spoiler_body"><strong>Aster (Main)</strong>: Naive and Normal... Way too normal alone... Perhaps having so many personalities had to drop a balance somehow.<br><strong>Fordfist (Ford):</strong> Rational and Centered. Voice of Reason.<br><strong>Crimrose (Crim):</strong> Easy going and relaxed. When he speaks Aster sounds relaxed and loose.<br><strong>(TBA)</strong><br><strong>(TBA)</strong><br><strong>(TBA)</strong><br><strong>(TBA)</strong><br><strong>Note:</strong> Taking recomendations. x3. None of his personalities will fool around with a girl though, hehe.</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Acquisitions Incorporated: Staff and Franchise Locations (Group 2)</strong><br>
				Post by: <strong>CalliLurk</strong> on <strong>12-03-2018, 06:20:41</strong>
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				&nbsp;<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Daeris</div><div class="spoiler_body">https://www.myth-weavers.com/sheet.html#id=1508776</div></div> - Sheet<br><br>(https://i.pinimg.com/736x/71/c7/70/71c7706a115abdf617ae78f675fe267f--assassins-rogue-assassin.jpg)<br><br><strong>Disc: </strong>She was a delicate high elf. She looked almost dainty in her features with her pale blue eyes and her white blonde hair. Her skin was like porcelain and all the rest of her was covered unless she was "letting her hair down" and in a dress. She was quiet, not one to speak needlessly as she just stayed in the shadows, watching, waiting. There was a look of mystery about her in her dark clothes and her rapier on her side.<br><br><strong>Background:</strong> Born in Suzail, the capital of Cormyr to an elven whore mother and a random elvan visitor in the night... well at least one of them. Her mother died when she was six and was raised in the brothel till she was old enough to strike it out on her own. She started small, pick pocketing and scams and then got in with a group working for the local thieves guild. She was soon finding she was good with disguising herself and being involved with infiltration.&nbsp; In the course of work she became indebted to the wrong people which is how she ended up with Acquisitions Inc. She had to pay them back, and quick, and this was the best course of action for her.
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