Old World of Darkness Mutant - Character Thread
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Krysia on 28-07-2011, 17:13:07</h2>
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				Title: <strong>Old World of Darkness Mutant - Character Thread</strong><br>
				Post by: <strong>Krysia</strong> on <strong>28-07-2011, 17:13:07</strong>
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				Please post your finished character sheets in this thread.<br><br>Here is the blank character template to use:<br><br>Name:<br>Alias:<br>Player: <br>Chronicle:<br>Residence: <br>Age:<br>Date of Birth:<br>Apparent Age: <br>Height: <br>Weight: <br>Hair: <br>Eyes: <br>Nature: <br>Demeanor: <br>Concept: <br>Affiliation:<br>Mentor:<br><br>PHYSICAL:<br>Strength<br>Dexterity <br>Stamina<br><br>SOCIAL:<br>Charisma<br>Manipulation<br>Appearance<br><br>MENTAL:<br>Perception<br>Intelligence<br>Wits<br><br>TALENTS:<br>Alertness<br>Athletics<br>Blindfight<br>Brawl<br>Diplomacy<br>Dodge<br>Empathy<br>Expression<br>Fine Control<br>Instruction<br>Intimidation<br>Intuition<br>Search<br>Sense Deception<br>Sensuality<br>Stun Man.<br>Style<br>Streetwise <br>Subterfuge<br>Tracking<br><br>SKILLS:<br>Acrobatics<br>Animal Ken<br>Climbing<br>Crafts<br>Directed Blast<br>Disguise<br>Drive<br>Etiquette <br>Firearms<br>Leadership<br>Meditation <br>Melee <br>Missiles<br>Performance<br>Pilot<br>Repair<br>Riding<br>Security<br>Stealth <br>Survival<br>Technology<br><br>KNOWLEDGES:<br>Area Knowledge<br>Academics<br>Bureaucracy<br>Computer<br>Culture<br>Enigmas<br>Genetics<br>Herbalism<br>History<br>Finance<br>Investigation<br>Law<br>Linguistics<br>Magic Lore<br>Medicine <br>Mutant Lore<br>Occult<br>Politics<br>Power Lore<br>Science<br>Sewer Lore<br>Theology<br><br>OTHER TRAITS:<br>&nbsp;<br>BACKGROUNDS:<br><br>POWERS:<br><br>POWER STUNTS:<br><br>ADVANTAGES:<br>Power Potential<br>Actual Power Level<br>Power Charge<br><br>Power Info and Notes:<br><br>WILLPOWER:<br><br>MERITS:<br><br>FLAWS:<br><br>HISTORY:<br><br>XP: <br>Remaining: <br>Spent: <br>Spent on:
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				Title: <strong>Re: Old World of Darkness Mutant - Character Thread</strong><br>
				Post by: <strong>Jin</strong> on <strong>28-07-2011, 21:50:43</strong>
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				Ok so here is my character.<br><br><br>Name: Kouryu Saito <br>Alias: Ninja<br>Player: Jinhitomi<br>Chronicle: Owod Mutant<br>Residence: X mansion (Formerly Saito Clan Compound<br>Age:18<br>Date of Birth: 1993/04/17<br>Apparent Age: 18<br>Height: 5'10"<br>Weight: 180<br>Hair: Black<br>Eyes: Brown<br>Nature: Soldier<br>Demeanor: Caregiver<br>Concept: Ex Ninja Clan Member turned X men<br>Affiliation: X-Men (Formerly Saito Clan)<br>Mentor: None<br><br>PHYSICAL:<br>Strength 3<br>Dexterity 4 (Lightning Reflexes)<br>Stamina 3<br><br>SOCIAL:<br>Charisma 2<br>Manipulation 2<br>Appearance 2<br><br>MENTAL:<br>Perception 3<br>Intelligence 3<br>Wits 2<br><br>TALENTS:<br>Alertness 3<br>Athletics 2<br>Blindfight<br>Brawl<br>Diplomacy<br>Dodge<br>Empathy<br>Expression<br>Fine Control<br>Instruction<br>Intimidation <br>Intuition<br>Search<br>Sense Deception<br>Sensuality<br>Stun Man.<br>Style<br>Streetwise 2<br>Subterfuge 2<br>Tracking&nbsp; 2<br><br>SKILLS:<br>Acrobatics<br>Animal Ken<br>Climbing<br>Crafts<br>Directed Blast<br>Disguise 2<br>Drive<br>Etiquette<br>Firearms&nbsp; <br>Leadership 1<br>Meditation<br>Melee&nbsp; 3<br>Missiles<br>Performance<br>Pilot<br>Repair<br>Riding<br>Security 3<br>Stealth 3<br>Survival <br>Technology<br>Martial Arts 4 (Hard Style)<br><br>KNOWLEDGES:<br>Area Knowledge<br>Academics<br>Bureaucracy<br>Computer<br>Culture<br>Enigmas<br>Genetics<br>Herbalism<br>History<br>Finance<br>Investigation<br>Law 1<br>Linguistics 2 (Japanese((Base language)), English, Korean)<br>Magic Lore<br>Medicine 1<br>Mutant Lore 1<br>Occult <br>Politics<br>Power Lore<br>Science<br>Sewer Lore<br>Theology<br><br>OTHER TRAITS:<br>&nbsp;<br>BACKGROUNDS:<br>Resources 1<br>Training Facilities 5<br>Equipment 2 (Sword)<br>Allies : 2 (Iga Clan, Specifically Saya Igarashi)<br>POWERS:<br>Zenjoriki 4<br>The arts of invisibility, legendary discipline of the ninja, have<br>become second nature to a mutant with this Power. Although it assumes<br>a fluid grace and high Dexterity, the heart of Zenjoriki is actually in<br>the mental focus that it requires. The mutant adds his Zenjoriki score<br>to all Stealth dice pools, so any roll involving this Power will be a<br>stealth roll.<br>¥ The mutant adds his Rank in Zenjoriki to all Stealth pools.<br>Superhuman levels of quiet are possible in this case. Mutants with<br>Heightened Senses do not have a reduced difficulty to detect the sneak<br>with their hearing.<br>¥¥ The mutant is also scentless, capable of defeating dogs or other<br>beings with a super-human sense of smell. Additionally, he is capable<br>of hiding in the smallest depressions and behind objects that others<br>would swear could never conceal a full-grown man. He can't hide behind<br>a mouse or Lego brick, mind you.<br>¥¥¥ The capability of hiding in plain sight comes at this Rank. Even<br>if others are looking right at him, the mutant can make a diversion<br>and hide with a Manipulation + Stealth roll (difficulty of the<br>opponents' Perception + Alertness, max 10). There must be some cover,<br>even if it is only another person to hide behind.<br>¥¥¥¥ A keen understanding of human observation patterns allows the<br>mutant to perform the 'just out of sight' trick, which requires an<br>initial five successes on a dice roll. He may hide right behind,<br>beside, in front of someone, moving as they move, keeping just out of<br>their visual fields and so remaining undetected, even in a wasteland.<br>This is a Wits + Stealth roll, diff of the opponent's Perception and<br>Alertness. It is very difficult against two people; in addition to the<br>difficulty of hiding from the most perceptive of the two, each person<br>gets to roll Perception + Alertness (diff of the mutant's Wits +<br>Zenjoriki), and their combined score is the minimum number of successes<br>that the mutant needs to stay hidden from both (minimum of one success,<br>even if they both manage to botch). If there are three people, the<br>same principle applies.<br>Martial arts supremacy 4<br>Iron Fist has this Power, which makes the mutant into one of the<br>greatest hand-to-hand combat technicians alive. It allows the mutant<br>to use Martial Arts (a Skill, rather than the Brawl score, which is<br>a Talent) and then add his Rank in this Power to all rolls associated<br>with Martial Arts, including rolls to hit or block and damage pools.<br>No roll is required.<br><br><br><br>POWER STUNTS:<br>Zenjoriki:<br>¥¥¥ Spot Hidden- the ninja, familiar as he is with the art of moving<br>silently, can spot the earmarks of the same. He automatically gets<br>a Perception + Stealth roll to spot people hiding, or to notice the<br>tiny mistakes of people sneaking up on him. The difficulty is the<br>opponent's Wits + Stealth, and only one success is required.<br>Martial Arts supremacy:<br><br>¥ Kata- the mutant may train with one melee weapon, such as a sword<br>or mace, and use his score in Martial Arts rather than his score in<br>Melee to attack with it. As such, the bonuses from this Power are<br>applied to it. (His Sword is the Weapon in question)<br><br>ADVANTAGES:<br>Power Potential 6<br>Actual Power Level 4<br>Power Charge 3<br><br><br>WILLPOWER: 5<br><br>MERITS:<br>Ninja Clan Membership (5 point Merit)- You belong to a powerful family of<br>shadow warriors. They may be the descendants of the Iga or Koga, or they<br>may be the Hand, or the Si-Fan, or any other such group. In any case, the<br>mutant may purchase the Power: Zenjoriki at any time, and may also purchase<br>or improve the Background: Home Turf multiple times (for different<br>locales). The cost for this in Experience is the same as for improving<br>Abilities.<br>FLAWS:<br>Hunted -3<br>Vengeful -2<br>Enemy -2 (Kintaro Fuma)<br><br>HISTORY:<br>Saito, Kouryu was raised knowing he was the heir to the small Saito clan, A splinter off of and allies of the Iga Clan. From birth pretty much he was raised with his fiancee Aika Saito, given the last name because she was adopted by the clan. He fell in love with Aika early&nbsp; and spent as much time as he could with her aside from his training, though lessons of stealth and fighting came very Easy to Kouryu for Obvious reasons. At the age of 12 during a training exercise Kouryu managed to sneak up on and put a blade to the throat of one of the most experienced Ninja's in the Village. They decided then that Kouryu was far more than the average ninja. He had two years left with Aika before they sent him to Xavier's school to learn about his abilities. Warning him not to grow soft in the environment he was in. Kouryu Learned quickly at Xaviers school Especially suprising people with how well he could hide. the kid was virtually untrackable. He had fun and received Letters from Aika almost every day. Writing back to her just as often. A little saddened that he had to be so far away from the woman he loved, but he was learning to control his abilities and make him a better asset and future clan leader.&nbsp; Shortly after his 16th birthday the letters from Aika stopped altogether. A couple weeks later He was informed By his long time friend's family, the Igarashi family; a member of the parent Iga clan,&nbsp; that the Saito clan and all of it's members had been killed by the Koga Clan led by the Fuma family. From that day till Current Ko has been extremely Cold and distant. Not letting People really get close to him. As the person HE had let the closest had Died and left him feeling empty.<br><br>Martial Arts Maneuvers:<br>Blow to Pressure Point: The martial artist learns to strike the pressure<br>points and Chi meridians in the body, thus causing significant damage.<br>Difficulty 8, damage Str + 3.<br><br>Killing Blows: A study of anatomy and a careful use of chambering and force<br>allows the skilled martial artist to inflict devastating injury on his<br>opponents, possibly killing them with single blows. Killing blows inflict<br>lethal damage. No special roll or expenditure is required; the martial<br>artist may simply decide to score lethal damage instead of bashing damage<br>with his attacks - Killing blows may not be effective against non-human<br>opponents, at the Storyteller's discretion. (After all, where are the vital<br>spots on a bakemono?).<br><br>Damaging Block: The martial artist's blocks are really attacks aimed at<br>attacking limbs. Make a normal Block roll, but if the artist scores three<br>or more successes, she also inflicts her Strength in damage.<br><br>Dragon Tail Sweep: This spinning leg sweep can knock the martial artist's<br>opponent to the ground. Treat this maneuver like a Throw, but the martial<br>artist does not have to grapple with the opponent. Difficulty 8, damage<br>(opponent's Strength).<br><br>Ground Fighting: Exotic styles like Penjak Silat stress the need to fight<br>effectively in any terrain, under any conditions. Instead of flailing<br>about aimlessly, a skilled fighter can use prone combat to her advantage.<br>Skill in ground fighting allows a martial artist to attack and defend<br>normally while crouching or prone; she suffers no penalties. Of course,<br>the character must still be able to reach her targets<br><br>Spinning Kick: This fast, powerful kick does significant damage to<br>opponents, and looks impressive as well. Difficulty 7, damage Str + 2.<br><br>Ripping Strike: Used primarily with the Tiger Claw and Eagle Claw<br>techniques, a ripping strike rakes across the victim with stiffened fingers<br>bent into a claw-like grasp. The martial artist may strike with the palm<br>of his hand, or even rip into the opponent's flesh. A ripping strike<br>inflicts normal damage. However, such attacks are quite painful if<br>executed successfully, and thus, cause the opponent to lose one from her<br>dice pools for the remainder of the turn and in the following turn due to<br>the pain - At the Storyteller's discretion, a properly executed ripping<br>strike of significant damage (five or more health levels) may actually tear<br>out ears, eyes or chunks of skin.<br><br>Ko's Sword-- Str +2 katana<br>&nbsp;X-Factoring (Mental) [AL] The Mad Thinker does not have precognition; he is merely extremely good at predicting the behavior of others. Domino's ex-husband, Milo Thurman, also could make a good bet when he saw the opportunity. This Power allows the mutant to predict such things as the outcomes of lotteries, the actions of others, and even simple random chanceto the point that it almost appears that he is controlling events. If there would be any roll required, it would be Perception + X-Factoring, difficulty of the opposing character's Intelligence + Manipulation. <br>¥ The mutant always declares his action last in any round, without regard to his initiative roll.<br>&nbsp;¥¥ The mutant can make a Dodge roll against any attack, including attacks from behind.<br><br>(http://i785.photobucket.com/albums/yy134/Jinhitomi/Kokatana.jpg)<br>XP:<br>Remaining:<br>Spent:<br>Spent on:<br><br><br>Images: <br>Kouryu<br><br><br>Normal Clothing <br><br>(http://oi54.tinypic.com/4j3ldt.jpg)<br><br>As Ninja on mission <br>(http://oi52.tinypic.com/2zzsx6p.jpg)<br>Without Mask<br>(http://oi54.tinypic.com/2vbo76g.jpg)<br><br>Aika a picture he keeps in his room or on him<br>(http://oi54.tinypic.com/6i5hme.jpg)<br>
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				Title: <strong>Re: Old World of Darkness Mutant - Character Thread</strong><br>
				Post by: <strong>Alliance</strong> on <strong>05-08-2011, 12:12:01</strong>
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				Player: Alliance<br><br>Name: Michael Thomas Scot<br><br>Alternative Name: Michael Venom [when Michael is being sneaky]<br><br>Alias: Freakshow<br><br>Age: 20<br><br>Date of Birth: November 21st [Scorpio]<br><br>Weight: 110 lbs [pounds]<br><br>Appearance:<br><br>A young man stands at the corner of the street near a newsstand, he seems faintly interested in buying a magazine and yet he hasn't. His face his strong and lost in a deep version of concentration. Unknown to most he's talking to someone. You end up walking to him to ask him if he is interested in anything and he stares at you with husky blue eyes. Blond hair seems to gently fall into his eyes. You note that he is short for a young man, around 5'2". He stares at you and explains that someone is being very picky about what will be read. Assuming he has a blue tooth behind his blond hair, you continue to watch him say not a word. You begin to feel that he knows you're watching him, so he turns a little to keep you from looking directly at him. You note his tan, worn trench coat, and brown scarf. With black slacks and black business shoes. Underneath the coat you catch a glimpse of a dress shirt not tucked in. He notes your gaze again and he decides to walk off instead. <br><strong>Exactly like image</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i1129.photobucket.com/albums/m507/Dream_Sequencer/jacket3.jpg)</div></div><br>Freakshow weight: 400lbs [pounds]<br><br>Freakshow/Alias Appearance:<br><br>It was the dead of night as you tried to escape the chaos. You hadn't had a clue what the mutants had planned to do. You teamed up with them, but didn't expect them of any misdeeds until now. The heroes came swooping in to save the day, but you were going to escape. Suddenly you see a shadowed silhouette from afar. As you got closer, you saw it standing there. Around 7.5 ft, it was taller than you. It was muscular with four arms. With a beastly alien head and sharp fangs that didn't fold properly in the mouth, it looked pleased to corner you. On it's back were long tentacles that fell to floor. It had no eyes, and yet it seemed to stare at you. Suddenly it lurched and sat on a bench. It pat the wood bench as if you were to sit, it laughed with a deep laugh.<br>Kind of like the image. As stated he has four arms and he is a little more muscular. Warning image is kind of large. I'd also like to make note that Freakshow is black and the spiderman design you see on this picture are actually bright purple veins that cross around his body like that of a web.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i1129.photobucket.com/albums/m507/Dream_Sequencer/venom.jpg)</div></div><br>Personality Michael: Under construction- expected : Michael is a rule follower. He is organized and respects the rules of law. His voice is sharp and yet smooth and quiet. He is generally calm and not easy to anger.<br><br>Personality Freakshow: Freakshow is a little more brash than Michael. Is voice is low and almost like a snarl most times. He enjoys newspapers, believe it or not, and has a fondness for french fries. He's more easy to anger than Michael and he is short tempered and less calm. He's more known to cause property damage [not on purpose] than Michael. He doesn't always listen and he's spontaneous in nature.<br><br><br>PHYSICAL: 7<br>Strength&nbsp; 4 (Strength Reserves)<br>Dexterity&nbsp; 3<br>Stamina 3<br><br>SOCIAL: 3<br>Charisma 2<br>Manipulation 2<br>Appearance 2<br><br>MENTAL: 5<br>Perception 3<br>Intelligence 2<br>Wits 3<br><br>TALENTS: 9<br><br>Alertness<br>Athletics-3<br>Blindfight<br>Brawl<br>Diplomacy<br>Dodge<br>Empathy<br>Expression<br>Fine Control<br>Instruction<br>Intimidation-3<br>Intuition<br>Search<br>Sense Deception<br>Sensuality<br>Stun Man.<br>Style<br>Streetwise-3<br>Subterfuge<br>Tracking<br><br>SKILLS: 13<br>Acrobatics-2<br>Animal Ken<br>Climbing-5 (Wall Crawling, Scaling)<br>Crafts<br>Directed Blast<br>Disguise<br>Drive<br>Etiquette<br>Firearms<br>Leadership<br>Meditation<br>Melee-3<br>Missiles<br>Performance<br>Pilot<br>Repair<br>Riding<br>Security<br>Stealth<br>Survival -3<br>Technology<br><br>KNOWLEDGES: 5<br>Area Knowledge-3<br>Academics<br>Bureaucracy<br>Computer<br>Culture<br>Enigmas-2<br>Genetics<br>Herbalism<br>History<br>Finance<br>Investigation<br>Law<br>Linguistics<br>Magic Lore<br>Medicine<br>Mutant Lore<br>Occult<br>Politics<br>Power Lore<br>Science<br>Sewer Lore<br>Theology<br><br>POWERS: Symbiotic Relationship (Physical) [AN]¥¥<br>The character, like Venom or the Darkness, has bonded with some extra-worldly entity. They now exist in symbiosis, each giving the other something necessary or desired. This has several important effects.<br><br>¥ The character's 'other' has two Health Levels of its own and two dots in each Physical Attribute- these only come into play when the two are separated from each other. It grants a +1 difficulty to any attempts to use such Powers as Biomanipulation or Power manipulation against the character. The 'other' does not always have to be visible, but all Powers have a maximum dice pool equal to the rating in this Power when it is hidden.<br>¥¥ The other has three Health Levels and three dots in each Physical Attribute. It grants a +2 diff to the use of those Powers.<br><br><br>[Suit is an enhancement type. Physical]<br><br>Enhancement<br>Venom's symbiote works this way to a certain extent. The 'other' takes the talents and aptitudes that the human already possesses and enhances them. Mega-attributes and hyper-abilities (especially Talents like Brawl or Athletics) are common enhancements offered to a human host.<br><br>New Powers<br>Many special powers can be granted to a human by joining in symbiosis. Venom has wall-crawling abilities, for example. Take any Power from the list, if it seems appropriate. Physical Powers such as Body Armour, Hyper-Leaping, and Healing Factor are especially common. Body Weaponry Forging is also very common- Venom, WetWorks, and Witchblade have all demonstrated that they posess this ability. Their 'others' change shape to form deadly weapons or shields.<br><br>Personal Growth<br>Enhancement Symbiotes in particular seem to leave a permanent mark on their hosts- Eddie Brock has often said to his 'other'- "The stronger I get, the stronger you make me.". In fact, he now has superhuman strength without the aid of his 'other'.<br><br>Accelerated Development (Physical/Social/Mental) [AN]<br><br>This Power (either Physical, Social, or Mental) allows the hero to improve the appropriate Attribute category in two ways. First, it allows the purchase of the Mega-Attributes in that category with Experience. Secondly, it allows the mutant to increase the associated attributes naturally with Experience at a discounted cost. Since all Symbiote Powers are dependent, separation from the creature robs the character of all Powers, even if they are passive. As long as the character is bonded to the Symbiote, however, he may improve them at a rate of 2 x current, rather than the regular cost.<br><br>Thus, Eddie Brock (bonded to the Venom symbiote) has a Strength of 9 due to Mega-Strength. His regular Strength, before the symbiote, was 4. Thus, if he is separated from the symbiote, he loses all associated Powers (including his great strength). But, Eddie loves to hit the gym and work out with his symbiote. He has improved his regular Strength to 7 thereby (for 2 x current) with Experience. So, while his Strength is 9, and he has many stunts with his Mega-Strength when his 'other' is strong, even when it is weak or removed, Brock still has a Strength of 7.<br><br>¥¥ Decrease the experience cost multiplier for the improvement of an Attribute in the affected category to 2 x current. The character may purchase Mega-Attributes in that affected category with experience.<br><br>Mega Strength 1<br><br>Extra Limbs ¥¥¥¥<br>¥¥ Arm- an extra arm is a useful item to have. Now you can hold your<br>drink while you type! Extra attacks are possible with a split dice pool<br>and the ambidexterity merit applies to all arms. Sweet. (x2)<br>POWER STUNTS:<br><br>ADVANTAGES:<br>Power Potential 5<br>Actual Power 4<br>Power Charge 5<br><br>Backgrounds:<br><br>Training Facilities 5 (free)<br>Resources 1<br>Mentor 4 -Cyclops<br><br>WILLPOWER: 5<br><br>MERITS:<br>FLAWS:<br><br>Power Addiction [Freakshow is a separate personality, therefore he tries to come out when the host has been in control for to long] (1)<br><br>Deranged Split Personality [Freakshow and Michael are two separate beings, but they are not. They share the same body. Just different personalities and different appearances.] (2)<br><br>Monstrous appearance [as we know the symbiote will not be pretty looking] (1)<br><br>Registered Mutant [only simply because in his history there are some events that have come to this. however, this doesn't have to be the case] (1)<br><br>Permanent Bonding (2-point Flaw)- the other may not be removed as an act of will by the character, and possibly not at all. If taken in conjunction with the Flaw: Symbiote Weakness, this is only a 1 point Flaw.
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				Title: <strong>Re: Old World of Darkness Mutant - Character Thread</strong><br>
				Post by: <strong>Krysia</strong> on <strong>05-08-2011, 23:11:55</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div align="center">(http://i658.photobucket.com/albums/uu304/Krysia-Kitty/Characters/Artemis02.jpg)</div></div></div>Name: Artemis Iole<br>Alias: Artemis<br>Player: Krysia<br>Chronicle: E - Mutants<br>Residence: Xavier’s School of Gifted Youngsters<br>Age: 18 years old<br>Date of Birth: <br>Apparent Age: 19-20 years old<br>Height: 5’3”<br>Weight: 108lbs<br>Hair: Blue<br>Eyes: White Blue<br>Nature: Sage<br>Demeanor: Masquerader<br>Concept: Goddess Reborn<br>Affiliation: X-Men<br>Mentor: None<br><br>PHYSICAL:<br>Strength 3<br>Dexterity 4 (lightening reflexes)<br>Stamina 3<br><br>SOCIAL:<br>Charisma 3<br>Manipulation 2<br>Appearance 3<br><br>MENTAL:<br>Perception 2<br>Intelligence 2<br>Wits 2<br><br>TALENTS:<br>Alertness 2<br>Athletics 1<br>Dodge 3<br>Intuition 1<br>Streetwise 1<br>Subterfuge 1<br>&nbsp;<br>SKILLS:<br>Acrobatics 2<br>Drive 1<br>Melee 2<br>Security 1<br>Stealth 2<br>Survival1<br>Technology 1<br><br>KNOWLEDGES:<br>Area Knowledge 1<br>Computer 1<br>Investigation 1<br>Mutant Lore 1<br>Power Lore 1<br>&nbsp;<br>OTHER TRAITS:<br>Martial Arts 3<br><br>BACKGROUNDS:<br>Resources 2 – Monthly Allowance of $1200<br>Equipment 2<br>-&nbsp;&nbsp;&nbsp;Two Ranks of Power<br>-&nbsp;&nbsp;&nbsp;Sizeshifting - Objects<br>Side Kick 1<br>&nbsp;&nbsp;&nbsp;- Apollo<br>Training Facility 5<br><br>POWERS:<br>Mega Strength 1<br>Mega-Attribute (Physical/Social/Mental -- see above) [AN]<br>Whatever the source of this power, the mutant has preternatural ability in one of his attributes, wielding great strength, incredible beauty, or perceptive powers beyond the normal scope of humanity. The Hulk, Storm, and Wolverine, respectively, have such Mega-Attributes. When the mutant uses the Attribute that has been enhanced by this Power, she adds her Rank in it to the dice pool. Thus, a mutant who has a Strength of 3 and Mega-Strength ¥¥ rolls five dice for damage when she throws a punch.<br><br>Note: any character can improve the Attributes in her Primary category above 5 with Experience without the use of this Power; however, such characters do not have access to the stunts for the appropriate Mega-Attribute. In addition, the difficulty of rolls associated with the Mega-Attribute are reduced. For example, soak rolls for someone with Mega-Stamina are reduced in difficulty. Note that this _does not_ stack with reductions from other Powers! Thus, if someone with Invulnerability also has Mega-Stamina, the player takes the best reduction for soak rolls, not the combined score.<br><br>¥ Add one to the dice pool of the associated Attribute. Difficulties to use the associated Attribute are reduced by 1 (difficulty six becomes difficulty five).<br><br>Mega Dexterity 1<br>Mega-Attribute (Physical/Social/Mental -- see above) [AN]<br>Whatever the source of this power, the mutant has preternatural ability in one of his attributes, wielding great strength, incredible beauty, or perceptive powers beyond the normal scope of humanity. The Hulk, Storm, and Wolverine, respectively, have such Mega-Attributes. When the mutant uses the Attribute that has been enhanced by this Power, she adds her Rank in it to the dice pool. Thus, a mutant who has a Strength of 3 and Mega-Strength ¥¥ rolls five dice for damage when she throws a punch.<br><br>Note: any character can improve the Attributes in her Primary category above 5 with Experience without the use of this Power; however, such characters do not have access to the stunts for the appropriate Mega-Attribute. In addition, the difficulty of rolls associated with the Mega-Attribute are reduced. For example, soak rolls for someone with Mega-Stamina are reduced in difficulty. Note that this _does not_ stack with reductions from other Powers! Thus, if someone with Invulnerability also has Mega-Stamina, the player takes the best reduction for soak rolls, not the combined score.<br><br>¥ Add one to the dice pool of the associated Attribute. Difficulties to use the associated Attribute are reduced by 1 (difficulty six becomes difficulty five).<br><br>Mega Wits 1<br>Mega-Attribute (Physical/Social/Mental -- see above) [AN]<br>Whatever the source of this power, the mutant has preternatural ability in one of his attributes, wielding great strength, incredible beauty, or perceptive powers beyond the normal scope of humanity. The Hulk, Storm, and Wolverine, respectively, have such Mega-Attributes. When the mutant uses the Attribute that has been enhanced by this Power, she adds her Rank in it to the dice pool. Thus, a mutant who has a Strength of 3 and Mega-Strength ¥¥ rolls five dice for damage when she throws a punch.<br><br>Note: any character can improve the Attributes in her Primary category above 5 with Experience without the use of this Power; however, such characters do not have access to the stunts for the appropriate Mega-Attribute. In addition, the difficulty of rolls associated with the Mega-Attribute are reduced. For example, soak rolls for someone with Mega-Stamina are reduced in difficulty. Note that this _does not_ stack with reductions from other Powers! Thus, if someone with Invulnerability also has Mega-Stamina, the player takes the best reduction for soak rolls, not the combined score.<br><br>¥ Add one to the dice pool of the associated Attribute. Difficulties to use the associated Attribute are reduced by 1 (difficulty six becomes difficulty five).<br><br>Martial Arts Supremacy 1<br>Martial Arts Supremacy (Physical) [PN]<br>Iron Fist has this Power, which makes the mutant into one of the greatest hand-to-hand combat technicians alive. It allows the mutant to use Martial Arts (a Skill, rather than the Brawl score, which is a Talent) and then add his Rank in this Power to all rolls associated with Martial Arts, including rolls to hit or block and damage pools. No roll is required.<br><br>Hyper Speed 2<br>Hyper-Speed (Physical) [AN]<br>Hyper-Speed is the ability to move and perceive at a very high rate of speed- and actually survive the experience. This usually confers a certain degree of invulnerability (since a hyper-fast punch using a normal fist would turn it into goo). A character with hyper-speed almost never loses balance, and is not disoriented by teleportation. The X-treme and Quicksilver are two of Marvel's speedier mutants. Note that any other movement power (like Flight) substitutes the Hyper-Speed velocity for its own, if the former is faster, but see below. There is no roll required under normal circumstances, though a Stamina +Athletics may be required for sustained exertion.<br><br>¥ Run at 50 km/h, one auto soak against physical attacks.<br>¥¥ Run at 100 km/h, one auto soak.<br><br>Accelerated Recovery 1<br>Accelerated Recovery (Physical) [AN]<br>This Power is similar to Healing Factor (though not as powerful in that sphere), but is especially useful to Willpower junkies and mutants with Rage. Essentially, the mutant recovers at least one point of Rage, one point of Willpower, or one Health Level per hour assuming that any damage that the mutant has taken is not aggravated. Moreover, the mutant never loses dice from his Stamina pool for any reason, even for debilitating poisons or normal dice penalties for accumulated damage. No roll is required to use this Power. Note that this Power does not recover Rage for mutants who do not have that Power!<br><br>¥ The mutant recovers one point of any advantage (Health Levels, Rage,<br>Willpower, Power Charge, Gnosis, etc.) every hour.<br><br>Hyper Ability (Martial Arts) 1<br>Hyper-Ability (Physical/Social/Mental) [PN]<br>Whatever the source of this Power, the mutant is talented, skilled, or knowledgeable in a certain field beyond the ken of normal humans. Each Rank in a Hyper-Ability allows the mutant to add her Rank to the dice pool for all rolls associated with the corresponding Talent, Skill, or Knowledge. Thus, a mutant with Hyper-Brawl ¥¥¥ and a Brawl score of 3 rolls six dice and subtracts 2 from all difficulties, as shown below:<br><br>¥ Add one to the dice pool of the associated Ability. Difficulties to use the associated Ability are reduced by 1 (difficulty six becomes difficulty five).<br><br><br>POWER STUNTS:<br>Lower Dodge Difficulties 2<br>¥¥ Lower dodge difficulties by 2. This Stunt does not function vs. other attackers moving at incredible speed.<br><br>Elongation 2<br>¥¥ Elongation- requires the Object Shifting variation. The mutant may expand an object in one dimension rather than in three (up to four times as long as normal).<br><br>ADVANTAGES:<br>Power Potential 6<br>Actual Power Level 4<br>Power Charge 4<br><br>Power Info and Notes:<br><br>WILLPOWER: 5<br><br>MERITS:<br>Charged up 4 points<br>Silence 1 point<br><br>FLAWS:<br>Aggravated Damage Weakness 5 points<br>Power addiction 2 points<br>-&nbsp;&nbsp;&nbsp;Hyper Speed<br><br>32 Freebies Spent On:<br>5 points on Hyper Speed 2<br>7 points on Hyper Ability (Martial Arts)<br>6 points on Power Potential up to 6<br>4 points on Actual Power Level up to 4<br>2 points on Willpower up to 5<br>4 points on Merit: Charged up<br>1 point on Merit: Silence<br>3 points on Power Stunt: Elongation<br><br>Training Facility 5 Free Via ST Creation Rules<br>Power Stunt: Lower Dodge Difficulties Free Via ST Creation Rules<br><br>Equipment<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div align="center">(http://i658.photobucket.com/albums/uu304/Krysia-Kitty/Characters/ArtemisStaff.jpg)</div></div></div>Dragon Bo Staff<br>-&nbsp;&nbsp;&nbsp;Sizeshifting – Object<br>-&nbsp;&nbsp;&nbsp;Elongation (bought as a Power Stunt to use with staff)<br>-&nbsp;&nbsp;&nbsp;Housed in a padded Bracer on her arm<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div align="center">(http://i658.photobucket.com/albums/uu304/Krysia-Kitty/Characters/ArtemisBracer.jpg)</div></div></div><br><br>XP: 0<br>Remaining: <br>Spent: <br>Spent on:<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div align="center">(http://i658.photobucket.com/albums/uu304/Krysia-Kitty/Characters/Apollo01.jpg)</div></div></div><br>Name: Apollo Iole<br>Alias: Apollo<br>Player: Krysia<br>Chronicle: E - Mutants<br>Residence: Xavier’s School for Gifted Youngsters<br>Age: 18 years old<br>Date of Birth:<br>Apparent Age: 19-20 years old<br>Height: 5’4”<br>Weight: 110lbs<br>Hair: Dark Blue<br>Eyes: Blue<br>Nature: Caregiver<br>Demeanor: Caregiver<br>Concept: Healer Sidekick<br>Affiliation: X-Men<br>Mentor: None<br><br>PHYSICAL:<br>Strength 2<br>Dexterity 2<br>Stamina 2<br><br>SOCIAL:<br>Charisma 4 (Captivating)<br>Manipulation 2<br>Appearance 3<br><br>MENTAL:<br>Perception 3<br>Intelligence 3<br>Wits 2<br><br>TALENTS:<br>Alertness 1<br>Diplomacy 1<br>Empathy 1<br>Expression 1<br>&nbsp;<br>SKILLS:<br>Etiquette 1<br>Meditation 1<br>Performance 1<br>Survival 1<br>Technology 3<br><br>KNOWLEDGES:<br>Area Knowledge1<br>Computer 1<br>Genetics 1<br>Herbalism 1<br>Investigation 1<br>Medicine 4 (Emergency Medicine)<br>Mutant Lore 1<br>Poisons 1<br>Power Lore 1<br>Science 1<br><br>OTHER TRAITS:<br>&nbsp;<br>BACKGROUNDS:<br><br>POWERS:<br>Healing (Others) 2<br>Healing [Others] (Social) [AL]<br>This potent ability allows the mutant to greatly accelerate the rate of healing in other people (and, to a limited extent, himself) and purge the body of various diseases and ailments. In some extreme cases, cellular regeneration and regrowth are possible- lost limbs might be rejoined to the body, etc. There was a Morlock Healer. The range of this Power is touch. The healer's dice penalties subtract one effective Rank from this Power per die lost. A Charisma + Medicine roll (difficulty 6) is required.<br><br>¥ Lethal damage, under the attentions of the Healer, will be recovered at a rate of one Health Level per day. Aggravated damage will heal at the rate of one Health Level per week and the expenditure of one of the Healer's Willpower points. Bashing damage heals at the rate of One Health Level every three hours.<br>¥¥ Lethal damage will be recovered at a rate of one Health Level for every three hours. Aggravated damage heals at a rate of one Health Level per day and the expenditure of a Willpower point. Bashing damage heals at a rate of one Health Level an hour. Upsets like the common cold, headaches, or the measles can be cured at a touch.<br><br><br>POWER STUNTS:<br><br>ADVANTAGES:<br>Power Potential 3<br>Actual Power Level 3<br>Power Charge 3<br><br>Power Info and Notes:<br><br>WILLPOWER: 3<br><br>MERITS:<br><br>FLAWS:<br>Power Focus 3 points<br>-&nbsp;&nbsp;&nbsp;Prop: Healing Stones<br>-&nbsp;&nbsp;&nbsp;Only one power<br>Power Traces 1 point<br>-&nbsp;&nbsp;&nbsp;Smell of Incense<br>&nbsp;<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div align="center">(http://i658.photobucket.com/albums/uu304/Krysia-Kitty/Characters/healing-stones.jpg)</div></div></div><br>9 Freebies Spent on: <br>5 points on Intelligence 3<br>2 points on Medicine 3<br>2 points on Medicine 4<br><br>XP: 0<br>Remaining: <br>Spent: <br>Spent on:
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				Title: <strong>Re: Old World of Darkness Mutant - Character Thread</strong><br>
				Post by: <strong>Bayne</strong> on <strong>08-08-2011, 02:31:44</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">:Character Image:</div><div class="spoiler_body"><div align="center">(http://home.comcast.net/~baynemor/Marcus/images/Marcus03.jpg)</div></div></div><br>Name: Marcus Sucram<br>Alias: Mac Truck<br>Player: Bayne<br>Chronicle: <br>Residence: New arrival of the Xavier School (has only been there 6 months)<br>Age: 18<br>Date of Birth: 5/8/1993<br>Apparent Age: 18<br>Height: 5'10"<br>Weight: 175lbs<br>Hair: Blond<br>Eyes: Blue<br>Nature: Shy<br>Demeanor: Gallant<br>Concept: Farm Boy<br>Affiliation: none at the moment<br>Mentor: none at the moment<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">:Stats and Skills:</div><div class="spoiler_body"><table class="bbc_table"><tbody><tr><td><strong>Physical:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </strong></td><td>7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td><strong>Social:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </strong></td><td>3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td><strong>Mental:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </strong></td><td>5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td></tr><tr><td>Strenght</td><td>000</td><td>Charisma</td><td>00</td><td>Perception</td><td>000</td></tr><tr><td>Dexterity</td><td>000</td><td>Manipulation</td><td>0</td><td>Intelligence</td><td>00</td></tr><tr><td>Stamina</td><td>0000</td><td>Appearance</td><td>000</td><td>Wits</td><td>000</td></tr><tr><td><span style="font-size: 6pt;" class="bbc_size">*stam spec: tough as nails*</span></td><td>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td></tr><tr><td><strong>Talents:</strong></td><td>13</td><td><strong>Skills:</strong></td><td>9</td><td><strong>Knowledges:</strong></td><td>5</td></tr><tr><td>Alertness</td><td>00</td><td>Acrobatics</td><td>0</td><td>Area Knowledge</td><td>0</td></tr><tr><td>Athletics</td><td>0</td><td>Crafts</td><td>0</td><td>Academics</td><td>0</td></tr><tr><td>Blindfight</td><td>0</td><td>Drive</td><td>0</td><td>Computer</td><td>0</td></tr><tr><td>Brawl</td><td>000</td><td>Etiquette</td><td>0</td><td>Investigation</td><td>0</td></tr><tr><td>Dodge</td><td>00</td><td>Firearms</td><td>00</td><td>Science</td><td>0</td></tr><tr><td>Intuition</td><td>0</td><td>Repair</td><td>0</td><td>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td></tr><tr><td>Search</td><td>0</td><td>Stealth</td><td>0</td><td>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td></tr><tr><td>Sense Deception</td><td>0</td><td>Survival</td><td>0</td><td>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td></tr><tr><td>Tracking</td><td>0</td><td>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td></tr></tbody></table></div></div><br><strong>BACKGROUNDS:</strong><br>Resources: ¥<br>Home Turf: ¥¥ (The hills of the Dakotas)<br>Equipment: ¥¥ (Utility Vest with Life Support 00)<br>Training Facilities: ¥¥¥¥¥ (free from creation rules)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">:POWERS:</div><div class="spoiler_body">Conditional Immortality [Decapitation by a Carbonadium weapon]: ¥¥¥¥<br>&nbsp; - cannot die under normal circumstances, at least not permanently. At best, he can be rendered dormant, or killed<br>&nbsp; temporarily, but he just keeps coming back. He probably will not age, but can certainly be beaten up, knocked out,<br>&nbsp; given diseases, etc. He can only be killed if his head is severed by a Carbondium weapon.<br><br>Mass Shifting [Increase]: ¥¥¥¥<br>&nbsp; - The ability to change the density of your body is one that must be used carefully, but a mutant who has this power<br>&nbsp; (Shadowcat and the Blob each have a variation) can become a force to be reckoned with in combat situations. <em>This<br>&nbsp; power requires a successful Stamina check (difficulty of 3 + the Rank effect) to activate.</em><br><br>&nbsp; ¥ Mutant gains one Strength and Stamina point and a Health level<br>&nbsp; ¥¥ Mutant gains two Strength and Stamina points, and 2 Health Levels.<br>&nbsp; ¥¥¥ Mutant gains three Strength and Stamina points, and 3 Health Levels. He loses one point of Dexterity.<br>&nbsp; ¥¥¥¥ Mutant gains four Strength and Stamina points, and 4 Health Levels. He loses one point of Dexterity.<br>&nbsp; ¥¥¥¥¥ Mutant gains five Strength and Stamina points, and 5 Health Levels. He loses two points of Dexterity.<br><br>Mega Stam: ¥<br>&nbsp; ¥ Add one to the dice pool of the associated Attribute. Difficulties to use the associated Attribute are reduced by 1<br>&nbsp; (difficulty six becomes difficulty five).<br>&nbsp; ¥¥ Add two to the dice pool of the associated Attribute. Difficulties to use the associated Attribute are reduced by 1.<br>&nbsp; These reductions are not cumulative.<br>&nbsp; ¥¥¥ Add three to dice pools. Difficulties are reduced by 2.<br>&nbsp; ¥¥¥¥ Add four to dice pools. Diff -2.<br>&nbsp; ¥¥¥¥¥ Add five to dice pools. Diff -3.<br><br>Healing Factor: ¥<br>&nbsp; - This ability can be an extremely powerful one- although it is not a directly damaging power, it can allow a mutant to<br>&nbsp; stay in the fight for the long haul. Variations of this power can even allow regeneration of limbs, etc. Wolverine,<br>&nbsp; Sabretooth, Deadpool... all have Healing Factors. Usually, no roll is required apart from the occasional Stamina check.<br><br>&nbsp; ¥ The character can heal one non-aggravated Health Level/round, with concentration.<br>&nbsp; ¥¥ The character can heal one non-aggravated Health level per round involuntarily, so long as he is conscious.<br>&nbsp; ¥¥¥ The character recovers one Health level of non-aggravated damage per round involuntarily, or either one level of<br>&nbsp; aggravated damage or three levels of normal damage per round with concentration. If the character is unconscious,<br>&nbsp; only one Health level per hour is healed (non-aggravated).<br>&nbsp; ¥¥¥¥ The mutant recovers Health as per level three, except that the unconscious rate of healing is as the normal<br>&nbsp; involuntary rate, and aggravated damage is healed at the rate&nbsp; of one level per day.<br>&nbsp; ¥¥¥¥¥ Mutant recovers his Stamina in Health levels with concentration if damage is non-aggravated, or up to three<br>&nbsp; levels of aggravated damage per round. He rolls his Stamina (diff 6) to determine the number of Health levels healed<br>&nbsp; involuntarily per round (minimum of one). He will heal one Health level of aggravated damage per round involuntarily.<br>&nbsp; Mutant will recover from death unless precautions are taken.<br><br></div></div><br><strong>POWER STUNTS:</strong><br>Mass Shifting [Immovability]: ¥¥¥¥ (free from creation rules)<br>- if his feet are planted he cannot be moved unless the opponent passes a strength check (difficulty 9) with a number of successes at least equal to Marcus' current strenth. (Base Strength 3)<br><br><strong>ADVANTAGES:</strong><br>Power Potential: ¥¥¥¥¥<br>Actual Power Level: ¥¥¥¥<br>Power Charge: ¥¥¥¥<br><br><strong>WILLPOWER:</strong> ¥¥¥¥¥<br><br><strong>FLAWS:</strong><br>Empathic Link [Mass Shifting]: 2Pt Flaw<br>- Activates like the Hulk's powers do. When his heart rate increases above a specific point.<br><br>Conditional Recharge: 2Pt Flaw <br>- Must be taken to Critical health level in damage to recharge a point of Power Charge.<br><br>Molting: 3Pt Flaw <br>- Whenever a mutant with the three-point version of Molting increases the Rank of a Power, or buys a new Power, his body undergoes some painful and debilitating changes in order to accommodate the new abilities. This results in heavy dice penalties (-3 to -5) to the mutant for as long as the mutant is molting- typically two days per Rank, or one week for a new Power.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">:HISTORY:</div><div class="spoiler_body"> <br>Marcus was born and raised in the hills of North Dakota by his parents. His life was a simple life and he had able to do the things he enjoyed, like steer wrestling, and hunting. His home was the wilds of North Dakota. There wasn't an area he did not know out there. To him his life was perfect. That was of course until his senior year in high school, more specifically until the week of spring break.<br><br>This year for spring break Marcus and his friends had hatched a plan to drive to Las Vegas with the money they had earned that year and just have a grand party of it all. Being the crazy bunch of buds that they were, they decided to drive to Vegas. As part of <br>the pre celebration the group inbibed a little illicit alcohol that they had procured and started the journey off in a fine state. By luck of drawing straws Marcus was picked for the over night stint in the driving rotation. At this time the alcohol and the time of day were working there hardest against Marcus' eyelids in pulling them closed. That was all of drive that he remembered.<br><br>The next memory he has if that week is when he woke up alone in the woods in blood splattered and torn clothing. As he stumbled to the road he saw what was left of a car fire. When he inspected the vehicle he lost what ever was left in the contents of his stomach. It was the car he was driving and still inside it were the bodies of his best buddies. Apparently the three of them had died where they slept and burned to a crisp.<br><br>In a state of total and utter shock Marcus watched as his life around him shattered and disappeared. The people at school stopped talking to him or even making contact with him as the facts of the incident were revealed. Many state troopers were quite puzzled on how he survived the crash as the point of impact was mostly on the drivers door and was done by a semi.<br><br>Because of this shock Marcus withdrew into himself. He stopped going to school and his other social activites at one point. With in the last 6 months he had a visitor who understood his pain and suffering and offered to take him to a place where he could be himself again and not worry about what the rest of the world thought. His parents encouraged Marcus to go with the man and a week later he transfered to Xavier's School for Gifted Youngsters.<br></div></div><br>Freebies: 32<br>&nbsp; 7 spent on Healing Factor ¥<br>&nbsp; 15 spent on Mass Shifting ¥¥ - ¥¥¥¥<br>&nbsp; 4 spent on Power Potential ¥¥¥¥ &amp; ¥¥¥¥¥<br>&nbsp; 4 spent on Actual Power Level ¥¥¥¥<br>&nbsp; 2 spent on Will Power ¥¥¥¥ &amp; ¥¥¥¥¥<br><br>XP: <br>Remaining: <br>Spent: <br>Spent on:
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			<dt class="postheader">
				Title: <strong>Re: Old World of Darkness Mutant - Character Thread</strong><br>
				Post by: <strong>PaleEnchantress</strong> on <strong>11-08-2011, 07:30:59</strong>
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				<div align="center"><span style="font-size: 14pt;" class="bbc_size">The Black Tyrant</span></div><br><div align="center"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://fc02.deviantart.net/fs70/f/2010/301/5/0/asagi_wallpaper_by_ladyrevania-d31o4uk.jpg)</div></div></div><br><br>Name:&nbsp; &nbsp;Mateus Frost <br>Alias:&nbsp; Black Tyrant<br>Player:&nbsp; Pale Enchantress<br>Chronicle: E - Mutants<br>Residence: Dormitories of Xavier's school. <br>Age: 4<br>Date of Birth: October 29th <br>Apparent Age: 18<br>Height: 5'10"<br>Weight: 130lbs<br>Hair: Black<br>Eyes: Dark Blue<br>Nature: Maniuplative<br>Demeanor: Wanton<br>Concept: Male Black Queen<br>Affiliation: Hellfire Club<br>Mentor:<br><br><strong>PHYSICAL:</strong> 3rd<br>Strength: 1<br>Dexterity: 2<br>Stamina: 3<br><br><strong>SOCIAL: </strong>2nd<br>Charisma: 2<br>Manipulation: 2<br>Appearance: 4 (Seduction)<br><br><strong>MENTAL:</strong> 1st<br>Perception: 3<br>Intelligence: 4 (Creative)<br>Wits: 3<br><br><strong>TALENTS: </strong>13<br>Brawl 4 (Contact)<br>Diplomacy 2<br>Dodge 2<br>Sensuality 3<br>Subterfuge 1<br>Empathy 1<br><br><strong>SKILLS:</strong> 9<br>Perform 3<br>Drive 1<br>Etiquette 1<br>Leadership 3<br>Melee 1<br><br><strong>KNOWLEDGES: </strong>5<br>Bureaucracy 1<br>History 1<br>Linguistics 1<br>Occult 2<br><br><strong>OTHER TRAITS:</strong><br>Vile Soul - Immune to taint. Cannot accumulate taint nor benefit from "buying" temporary taint. <br>&nbsp;<br><strong>BACKGROUNDS:</strong><br>Resources: 2<br>Lacky (Side Kick): 3<br>Training Facility: 5<br><br><strong>POWERS:</strong><br><br>Psychic Vampire: 4 - This is the Black Tyrant's most feared and potent ability. With but a touch Mateus can decimate another's mental resilience and strengthen himself.&nbsp; Those who fully succumb will carry out even the most self destructive acts at the Black Tyrant's request.&nbsp; <br><br>Telepathy: 1 - Mateus can make mental contact with any being he can see. This power is very wear so far and can only be used to speak mind to mind. If properly trained though it would be possible for him en-spell sentient beings anywhere in the world. <br>&nbsp;<br>Necromantic Animation: 1 - The Black Queen's ability to animate objects and bring them to life developed differently in Mateus. With just a little preparation he can make the dead&nbsp; rise and obey his commands.&nbsp; For many obvious reasons he has not used this power much since coming to Xaviers school. <br><br>Mega Apperance (Androgynous): 1 - Mateus is more then just a pretty boy. He was painstakingly sculpted to be an object of everyone desires. His significant appearance based abilities always work without regard to gender or sexual preference. <br><br><br><br><strong>POWER STUNTS:</strong><br><br>Psychic Vampire (Slave) - Anyone brought to 0 willpower through The Black Tyrant's&nbsp; psychic vampireism are completely dominated until they regain at least one point.<br>Telepathy (Mental Conversation) - If Mateus makes mental contact with someone he can converse telepathically.<br>Mega Apperance (Terrible Beauty) - Mateus' Appearance is so inspiring and imposing that she may substitute it for Charisma in any situation that involves human interaction.<br><br><br><br><br><strong>ADVANTAGES:</strong><br>Power Potential: 6<br>Actual Power Level: 4<br>Power Charge: 4<br><br><strong>Power Info and Notes:</strong><br>Lost health levels from from going without feeding with Psychic Vampire he becomes gaunt and supernaturally ages. Death from loss of health in this fashion manifests as aging past his natural lifespan. <br><br><br>WILLPOWER: 4<br><br><strong>MERITS:</strong><br><br><strong>FLAWS:</strong><br>Beacon of the Unholy 2 -&nbsp; Mateus radiates a palpable evil. Holymen and very devout mortals know instinctivly that there is something horribly wrong with him. <br><br>Crones Curse 2 - Health levels lost through not feeding with psychic vampire cause an appearance penalty on a 1 for 1 scale as he ages and decays. <br><br>Enemy 2 -&nbsp; An unknown member of the X men considers Mateus not a person but a growing duplicate of a mass murdering immortal terror. This individual feels that Mateus needs to be destroyed, but wont act without the approval of the other members. At least for now.&nbsp; I leave it up to the ST to choose which X-Person this will be based on their vision for the story. I will say though that White Queen, Storm, Jean Gray, Wolverine and Nightcrawler all have plenty of reason to hate anything that comes from Selene.&nbsp; <br><br>Phobia 1 - Terrified at the thought of growing old and undesired while being unable to rejuvenate. Standard phobia rules when something evokes this fear .(Spend one willpower to approach it for the scene) <br><br>HISTORY:<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"> I was brought from nothing into this dark existence only a few years ago. It boggles my mind how I can be so young, how I can be practically an infant when I remember everything. No, listen to me. I don't mean my memory is working. I mean I remember everything! I was born from the moon itself. I was here to prey upon humanity when they were still living in caves and fighting with stone tipped spears. I killed every man woman and child on the isle of Pompei, seduced the leader of hell, and made an empire entirely out of illusions.&nbsp; The greatest accomplishments man has ever made have been ground to dust and forgotten while I have been around to watch. Even that hideous freak Apocalypse cowers at the mention of my name. I am Selene, I am. . . <br><br>&nbsp;&nbsp;&nbsp;. . . No I am not. She made it quite clear that I could never be her, that I was a failed attempt to allow her to affective double her power. I'm just a letdown that might still prove itself useful. To me she is both a mother and a rival. Has she thought of me as her daughter or son for even a moment? This copy can't be too flawed a copy though if Eliphus still found himself humbled in my presence. It wasn't the same sort of shallow lust I see in the eyes of everyone else. He looked at me with a passion that had burned untouched for 2,000 years. He may have promised Selene every mutant that ever died, but he didn't forget to give me a little memento either.<br><br>&nbsp;&nbsp;&nbsp;When the Black Queen left to pursue her ascension as a deity I had a small assignment myself. It should have been simple, yet I failed miserably. Direct opposition from the X-men has a tendency to ruin some of the best plans. Under the disguise of compassion they offered me safe haven and a life of my own. They must think me a fool to forget all the times I remember fighting them before. I know how devious they are. The red haired telepath recognized my psychic imprint easy enough. <br><br>&nbsp;&nbsp;&nbsp;I accepted their offer though. There was no reason not to when their facilities could serve me so well. They don't think I'm aware of their plans. It's so simple I don't understand how they could believe it would allude me. They will shelter me and teach me so that I will see them as my saviors and follow them blindly. After all, if I don't sing to their tune they could wash their hands of me easily and let the hellfire club deal with me as a traitor. I'll use them for now and later I'll make all these young mutants they are brainwashing into slaves of my own. After all, isn't that what Selene would do? </div></div><br>XP: <br>Remaining: <br>Spent: <br>Spent on:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br><br>Freebies 32:&nbsp; &nbsp; &nbsp; &nbsp;<br>6 spend on power potential<br>4 spent on actual power level<br>10 spent on psychic vampire 2 - 4<br>5 spent on adding Androgynous merit to Mega Appearance<br>3 spent on telepathy trait: mental conversation<br>3 spend on mega appearance trait: terrible beauty<br>1 spend on willpower 3 - 4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;<br><br><div align="center"><span style="font-size: 14pt;" class="bbc_size">Forbidden One</span></div>&nbsp; &nbsp; <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div align="center">(http://wiki.mtgsalvation.com/images/8/8a/Sorin.jpg)</div></div></div>Name: Valdemar VerSigmundur<br>Alias: Forbidden One<br>Player: Pale Enchantress<br>Chronicle:<br>Residence: Dorms of Xaviers School <br>Age:&nbsp; 1257<br>Date of Birth: September 3rd, 754 A.D<br>Apparent Age: 20<br>Height: 6'5<br>Weight: 260<br>Hair: White<br>Eyes: Electric Blue<br>Nature: Defiler<br>Demeanor: Vassal<br>Concept: Frozen Death<br>Affiliation: <br>Mentor:<br><br>PHYSICAL: <br>Strength 2<br>Dexterity 4 (Lithe)<br>Stamina 3<br><br>SOCIAL: <br>Charisma 3<br>Manipulation 1<br>Appearance 2<br><br>MENTAL: <br>Perception 2<br>Intelligence 1<br>Wits 4 (Ambushes)<br><br>TALENTS: 7<br>Alertness 2<br>Dodge 4 ( Cover)<br>Intuition 1<br><br><br>SKILLS: 11<br>Animal Ken 1<br>Melee 4 (Psychic Blade)<br>Riding 4 (Equestrian)<br>Survival 2<br><br><br>KNOWLEDGES: 4<br>History 1<br>Medicine 3<br><br><strong>POWERS: </strong><br>Invulnerability: 1<br>Psychic Blast: 3<br>Power Amplification: 1<br><br><strong>POWER STUNTS:</strong><br>Visceral Blast<br><br><strong>ADVANTAGES:</strong><br>Power Potential 4<br>Actual Power Level 3<br>Power Charge 3<br><br>Power Info and Notes: <br><br>WILLPOWER: 3<br><br><strong>MERITS:</strong><br><br>Unaging: 2<br><br>Loyalty (Black Tyrant): 1<br><br><strong>FLAWS:</strong><br><br>Vulnerability (Purifying Light/Plasma/Light): -2<br><br>Color Blind: -1<br><br>Power Traces (Psychic Blast) -Path of Frost: -1&nbsp; <br><br><strong>HISTORY:</strong><br>&nbsp; &nbsp;<br>&nbsp; &nbsp;<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"> The black bear growled out in pain and anger as the blade was shoved unto it's abdomen and pulled downward. The pale hand of the druid Vilkyr performing the ritual reached into the struggling beast's body cavity. The entrails were ripped from out and thrown onto the braizer. "The savages to the west have a new champion that will lead them here to destroy us and our way of life", he began to explain his visions while cleaning his hands in a basin of water. Valdemar wanted to take each delicate finger and lick it clean. He was a proud young warrior well entrenched in the druids teachings, most of all because of his unspoken love of one in particular. If some christian warchief among the Franks was going to invade than Valdemar knew he must his life on the line to protect his people and his love. <br>&nbsp;&nbsp;&nbsp;<br>&nbsp; &nbsp;It was months of endless fighting before ther Franks pushed in far enough to attack the city proper. Veldemar rushed to the Irminsul, a sacred site to his people, where he knew he would find Vilkyr. "The Invaders will be here any minute. Come now! I will take you far from here to safty." Vilkyr wouldn't listen though, he said that protecting the Irminsil was worth dying for. Valdemar fought like a beast but it was hopeless. In the heat of battle, as his to the wounds still visited upon him Valdemar finally found the courage to say to his doomed druid. "Know that it was always you I came here to worship. Not the gods."<br><br>&nbsp; &nbsp; Valdemar's story would have ended there if over a thousand years in the future a dark figure called Eli Bard hadn't been delving into the creation of undead. Valdemars animation process went particularly well, though it was considered a failure as he was free willed. He earned his continued existance by swearing loyalty to Bard. Eventually Bard gave Valdemar (now called Forbidden One) to a particularly enticing side project of his mistress Selene's. The Black Tyrant reminds Veldemar vaguely of the druid he failed to protect in his living days. He remained loyal to Mateus even after Mateus sought arylum at Xavier's School. Valdemar himself attends classes there, but&nbsp; modern life is so different he has considerable trouble adapting.&nbsp; &nbsp; &nbsp; &nbsp;<br></div></div> <br>Freebies 14<br><br>Merits: 3<br>Psychic Blast 2 - 3: 5<br>Stunt (Visceral Blast): 3&nbsp; <br>Power Potential +1: 2 <br>Willpower 3 - 4: 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
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				Title: <strong>Re: Old World of Darkness Mutant - Character Thread</strong><br>
				Post by: <strong>Miyu</strong> on <strong>13-08-2011, 07:22:42</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://darkness-ceederleaf.webs.com/persongypsy.jpg)</div></div><br>Name:&nbsp; Kathleen Mc.Glone<br>Alias: Radar<br>Player:&nbsp; Miyu<br>Chronicle: E-Mutants<br>Residence: England<br>Age: 17<br>Date of Birth: July 4<br>Apparent Age:&nbsp; 17<br>Height:&nbsp; 5’00”<br>Weight: 120<br>Hair: Blonde with pink stripes<br>Eyes: Blue<br>Nature: Confidant<br>Demeanor: Caregiver<br>Concept: Perfect Mutant Radar<br>Affiliation: N/A<br>Mentor: N/A<br><br>PHYSICAL: 3<br>Strength: x<br>Dexterity : x<br>Stamina: x x x x (tough as nails)<br><br>SOCIAL:&nbsp; 5<br>Charisma: x x x x (captivating)<br>Manipulation: x<br>Appearance: x x x<br><br>MENTAL: 7<br>Perception: x x x x x (detail-orientated)(eyes in the back of your head )<br>Intelligence x x x<br>Wits: x x<br><br>TALENTS: 13<br>Alertness: <br>Awareness: x x x x x (Pinpoint Mutant)<br>Athletics<br>Blindfight<br>Brawl<br>Diplomacy: x x x<br>Dodge<br>Empathy<br>Expression<br>Fine Control<br>Instruction<br>Intimidation<br>Intuition: x x x<br>Search<br>Sense Deception: x x x<br>Sensuality: x<br>Stun Man.<br>Style<br>Streetwise <br>Subterfuge<br>Tracking<br><br>SKILLS: 5<br>Acrobatics: x<br>Animal Ken<br>Climbing<br>Crafts<br>Directed Blast<br>Disguise<br>Drive<br>Etiquette <br>Firearms: x<br>Leadership<br>Meditation: x x x<br>Melee: <br>Missiles<br>Performance<br>Pilot<br>Repair<br>Riding<br>Security<br>Stealth <br>Survival<br>Technology<br><br>KNOWLEDGES:9<br>Area Knowledge<br>Academics<br>Bureaucracy<br>Computer: x x x<br>Culture<br>Enigmas x<br>Genetics<br>Herbalism<br>History<br>Finance<br>Investigation: x x x<br>Law<br>Linguistics<br>Magic Lore<br>Medicine <br>Mutant Lore: x x x x x (Telepaths)<br>Occult<br>Politics<br>Power Lore<br>Science<br>Sewer Lore<br>Theology<br><br>OTHER TRAITS:<br>&nbsp;<br>BACKGROUNDS:<br>Resources- 1<br>Mentor-4 (just ask me)<br><br>POWERS:<br>Detection (Physical/Mental) [AL or PL] (mutant variety) ¥¥¥¥¥<br>¥ The mutant can detect or perceive the stimulus when in visual range.<br>Falsehood and Telepathic Invasion are limited to visual range or less,<br>and cannot be improved beyond this level. The source is determinable<br>with a successful Perception + Detection roll.<br>¥¥ A distance of up to a mile is possible; the approximate distance<br>and direction is known with a successful Perception + Detection roll<br>¥¥¥ A distance of up to 50 miles is possible.<br>¥¥¥¥ A distance of 1000 miles.<br>¥¥¥¥¥ Anywhere on the planet.<br><br>POWER STUNTS: <br>Level 5 Stunt to go with my level 5 power. Perception + Awareness roll to tell what the mutants abilities. 2 successes get you 1 ability they have 3 get you 2 4 get you 3 and so on up. 5 success will get you the power potential and actual power level.<br><br>ADVANTAGES:<br>Power Potential: 5<br>Actual Power Level: 5<br>Power Charge: 5<br><br>WILLPOWER: 3<br><br>MERITS:<br><br><br><br>FLAWS:<br>Registered Mutant (1- point flaw)<br>Phobia Snakes (3- points flaw)<br>Phobia Being restrained (3- point flaw)<br><br><br>HISTORY: <br>Kathleen was born in England, since very little Kat was always the center of attention from her parents. She was in a very loving relationship with them, not a lot of people could say it but she was one of the few lucky rich kids, her parents actually cared about them. Kat’s parents worked at a multimillionaire company dedicated to find cures to viruses that affected human kind, in short her parents controlled a drugs company. She was always out of the loop on the operations of her parents but she really did not cared about all of that, her life was happy and she had lot’s of friends. On her tenth birthday everything changed for this girl, her world went upside down and it will cause a chain of events that would leave her without a family, a home or people to call friends. <br><br>A scream woke her up one morning, the scream from her parents she knew something was wrong. Running downstairs she saw a horrible scene, two men killing her parents at cold blood. They shot and shot their parents until they were a bloody mess on the floor. It wasn’t over, the man saw the little girl crying and raised the guns towards her when the security arrived and they had to run. She rushed to her parents side and noticed that they were gone. It was then that her powers appeared in full blast, her eyes rolled to the back of her head as she suddenly saw the entire planet black and white. Little red dots appeared through all of the world, she then noticed two red dots running away from where her house was. After snapping out of the trance she fainted on top of her parents bodies.<br><br>She woke up in some sort of cell, she was strapped to a chair and unable to move. Strange devices were attached, she was explained in that place that she was different and they wanted to use her powers to get others like her into guarantee in order to protect the world. It took awhile to understand what it all meant, soon she understood most of it. The red dots on the world meant the mutants and she was able to track all of them. It took years for her to be forced to control her powers, however during these seven years&nbsp; she did not revealed the information. She was battered and bruised all over everyday but still she did not gave it up, she did not wanted people to go through what she went through. During seven long years she had to endure it all, at the end she just gave it up and fainted. Her body was picked up and taken to a special machine, the machine would connect into her brainwaves and force her to use her powers to do whatever the person wanted. <br><br>Through all her might she could not stop the machine, it tapped into her brainwaves and she was the cause that a lot of mutants got kidnapped by the government until a day where everything would stop. A group of strong mutants apparently from a small school in New York banded together to rescue all the mutants that were kidnapped. All of them were released and sent back to their homes but there was one girl that they did not knew, a girl was placed in a tube and wires hanged from her head, she looked being tortured and raped. Besides the girl was a computer showing a map with red dots all over the world it was soon discovered that the dots were mutants, the girl was a radar and the cause for all the sudden disappearance around the world. The pure girl was tortured&nbsp; for information but at the end they had to use a machine and put her in a state of coma in order to get the information out of her. Deciding that they would help her they unhooked her from the machine and took her back to the mansion where she was treated. However she remained in a coma and there wasn’t anything that Hank could do to get her out, she needed to come out on her own.<br>
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				Title: <strong>Re: Old World of Darkness Mutant - Character Thread</strong><br>
				Post by: <strong>Seaweed</strong> on <strong>14-08-2011, 09:59:52</strong>
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				Player: Seaweed<br><br>Name: Citi [he just goes by Citi] Pronounced- City<br><br>Alias: Citi<br><br>Chronicle: ???<br><br>Residence: Academy <br><br>Age: 20<br><br>Date of Birth: October 28th <br><br>Apparent Age: 18<br><br>Weight: 100<br><br>Appearance:<br><br>As you walk down the cold corridors you find someone gazing at you, with their dead soulless eyes. A haunting greenish golden color that appeared rather soulless and empty. His skin is pale and he appears rather guant and tall, standing at 5'4". His brown hair is messy and isn't well combed. He appears still in time, as if he cannot age or move. His clothes were an interesting set of clothes. They symbolized powerful executive, but his malnourished and dead appearance symbolized something completely. Wearing a black suit, with a white dress shirt and tie. With black dress shoes and a fur coat. [It's fake people]. <br><strong>Exactly like image</strong>-except for the face thing which I will explain in a second<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i1129.photobucket.com/albums/m507/Dream_Sequencer/haunted.jpg)</div></div><br>The image to me shows how Citi's own depression, madness, and obsession with escaping his reality is consuming him. I also liked the image because that is what I imagine Julian wishes to be like. Someone who no one messes with. Someone with power. Technology. Knowledge. Intelligence. The thing on his face isn't real. It's just the perception Citi has of himself. It's a metaphoric consumption described in the picture. <br><br>Personality: It isn't that Citi is a whining emo angst ridden human being. Citi is highly intelligent inidvidual. His powers and his own intelligence have always been attached to technology. Citi himself is a poor human being locked away because of poor events in his life. He rather enjoys playing games, as if to torture other people with the pain he is afflicted with. Depression, obsession, and madness consume Citi. He tries his hardest to escape the reality of the real world a great deal. Trying more and more to bring himself into a virtual world, without much success. He can be charming a well as well as loyal, when getting to know him you see states of internality that you otherwise wouldn't have guessed when you first meet him. He is calm and intelligent, and seems much more like a wolf. He learns his prey and even his allies, and knows how to hunt them down. He likes books by Shakespeare often quoting his favorite lines, he also enjoys works by Homer, and Sir Conan Doyle. Citi one day wants to become something or someone. He dislikes when people interfere in his work and he hates when people are used by others, which is ironic coming from the fact that he likes to play games and likes mysteries. He isn't much of a talker, he often talks to non human objects rather than real people. But when you do get Citi it's best he is your ally and not your enemy. Citi is highly intelligent and dangerous, but also he has softer sides to himself which are complicated and rich and cannot full be expressed in all kinds of words. He also has fondness for music and enjoys to cook here and there. He has a thing for cranberry juice.<br><br>PHYSICAL: 3<br>Strength - 1<br>Dexterity - 2<br>Stamina - 1<br><br>SOCIAL: 5<br>Charisma - 2<br>Manipulation - 4 [Unswerving Logic, and Doubletalk]<br>Appearance - 1<br><br>MENTAL: 7<br>Perception - 2<br>Intelligence - 3 [Creative Logic]<br>Wits - 2<br><br>TALENTS: 5<br><br>Alertness<br>Athletics<br>Blindfight<br>Brawl<br>Diplomacy<br>Dodge<br>Empathy<br>Expression<br>Fine Control<br>Instruction<br>Intimidation<br>Intuition - 3<br>Search- 2<br>Sense Deception<br>Sensuality<br>Stun Man.<br>Style<br>Streetwise<br>Subterfuge<br>Tracking<br><br>SKILLS: 9<br><br>Acrobatics<br>Animal Ken<br>Climbing<br>Crafts<br>Directed Blast<br>Disguise<br>Drive<br>Etiquette- 3<br>Firearms<br>Leadership<br>Meditation<br>Melee<br>Missiles<br>Performance<br>Pilot<br>Repair<br>Riding<br>Security- 3<br>Stealth<br>Survival <br>Technology- 3<br><br>KNOWLEDGES: 13<br><br>Area Knowledge<br><br>Academics- 3<br>Bureaucracy<br><br>Computer- 5 [Hacking, Computer languages]<br><br>Culture<br>Enigmas<br>Genetics<br>Herbalism<br><br>History- 2<br><br>Finance<br>Investigation<br>Law<br>Linguistics<br><br>Magic Lore- 2<br><br>Medicine<br>Mutant Lore<br>Occult<br>Politics<br>Power Lore<br><br>Science- 3<br>Sewer Lore<br><br>POWERS: Techno telepathy 3 <br><br>Mega Intelligence 3<br><br>POWER STUNTS: <br><br>¥¥¥ Virus- the mutant may create a digital virus; the base difficulty<br>for this is four, for an annoying virus that is easy to detect and<br>remove. Increases in virulence, transparency, and resistance to<br>removal all contribute to an increase in difficulty. Cross-platform<br>viruses have a base diff of<br><br>ADVANTAGES:<br>Power Potential - 7<br>Actual Power Level- 5<br>Power Charge<br><br>Power Info and Notes:<br><br>WILLPOWER: 5<br><br>BACKGROUNDS: <br><br>Resources 1 (required) <br>Training Facilities 5 (free) <br>Mentor 3(Enosuke Yonai]) <br>Contacts 1<br><br>MERITS: Computer Aptitude (1 pt. Merit)<br><br>FLAWS: <br><br>Compulsion (1 pt. Flaw) [in this case I suppose it works like obsession? Citi is bent on reinventing himself. And changing who he is]<br><br>Allergic (2pt Flaw) [and I decided to still give him this one. But will use it for his Lupus]<br><br>History:<br><br>There were multiple vibrant colors that faded across the sky. Through glassy eyes, like eyes of a ghost, ethereal and as electric blue as this world. He appeared as if he fit here. There was something that was miasmic about his own appearance as if he were dying or let himself die. He appeared to like the way the colorful world melted into the rich somber and dirty world that was of reality.<br><br>&nbsp;But which was reality he wondered these days. Back and forth, his mind seemed to channel nothing. His own reality seemed to be broken. His mind no longer seemed to work the way it use to. Then again it never seemed to work again. His bedroom had the faint smell of vanilla, as if his family was trying to cover up the scent of his own death.<br><br>&nbsp;He could no longer remember the last time he felt alive. Until now, The Grid somehow gave him this sense of life. It made him feel alive. Only because this world was the kind of world created by thoughts. Or so he believed. He had escaped most of the pain of his life, through the internet. And he found this world. Vibrant that always had these colors that flashed through his mind. It was reality to him. Because he knew he could never go outside the walls that have been built around him.<br><br>&nbsp;Though this was metaphorical. Still the window was what he looked outside of. But this world, the one he was dying in appeared as polluted and poisonous as he did. Pale skin and thin body. He seemed to drown. The only time the world outside of his window felt anything, but beautiful was when it rained.<br><br>&nbsp;Julian only sighed as the door opened. The vibrant colors and the thoughts stopped dancing in his head. A latino woman walked in, she wore a mask over her mouth and latex gloves as if she were preparing for a zombie bite. Long sleeve shirt and long pants.<br><br>&nbsp;"Being on the computer is bad for you," she said in her heavy accent.<br><br>&nbsp;"I don't care," he said quietly.<br><br>&nbsp;"Of course you care," she said.<br><br>&nbsp;"If you're trying to lecture me," Julian paused, "Or trying to get me to see some silver light, it isn't going to work."<br><br>&nbsp;"Well I think you should lay back and get some rest," she said handing a cup of water and some pills.<br><br>&nbsp;"No thanks," he said.<br><br>&nbsp;He simply wanted to die.<br><br>Character Notes: Born with Lupus Citi had been for a long time in his youth stuck at his home. Now that he is older he is stronger than when he was younger, but still pretty useless physically. He has always felt like a prisoner and outsider<br>And it has to be even difficulter when you can pipe into computers without needing on<br><br>He's intelligent and he has always felt his father hated him. He has always felt like a prisoner in his own home.<br><br>He doesn't manipulate as in say make someone do bad only in the sense that he will twist your logic around as in his way of asking you, is this a smart thing to do.<br><br>Even now even though he is "stronger" than what he was a kid ,he still gets sick and he still feels weak and powerless.<br><br>His life has always been filled with things he has wtached through television and watched in movies.<br><br>He wants to be powerful like the way television shows people.<br><br>He finds the most powerful position is that of like a manager or executive, so he tries to copy and paste this formula into his personality.<br><br>I like to say he is walking flaw.<br><br>He cannot see the break of reality and fiction,especially when you have superpowers too so he walks around trying to be somethng he is not.<br><br>Those who find the inside of him realize he is just a soft quiet, lonely kid.<br><br>Even though he is 20. He has never had time to grow up or people to be there to help him grow up. He is intelligent; but where his intelligent is debotched, destroyed is within the social aspects. In the realms of emotions and people and even in his own indentity. It's why I used the image I used because it reflects that story I see in him.<br><br>Citi is not 23 years old it should be noted. He is 20 years of age. And his real name isn't Citi. Only that is what he goes by and refuses to share his past with others.<br><br>Theme Song: Bassnectar - Underwater (feat. Tina Malia) [OFFICIAL] (http://www.youtube.com/watch?v=6GZYJiOPW1w#ws)<br>
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