Eden: The Coming - Directory
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Adonis on 17-12-2012, 05:05:55</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>Eden: The Coming - Directory</strong><br>
				Post by: <strong>Adonis</strong> on <strong>17-12-2012, 05:05:55</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u"><strong>The World of Ceres</strong></span><br></span></div><div align="center"><span style="font-size: 10pt;" class="bbc_size">CURRENT TIME: AFTERNOON</span></div><div align="center">(http://elliquiy.com/elluiki/images/1/1a/Eden2.png)</div><br><div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u">Brought to&nbsp; you by your neighborhood friendly GM's Adonis, Secretwriter &amp; Angelicant!</span></strong></span></div><br><div align="center">Game time will be run as follows:&nbsp; Dawn - Morning - Afternoon - Evening - Dusk - Midnight</div><br><div align="center"><span style="font-size: 15pt;" class="bbc_size"><span class="bbc_u">Game Discussion Areas</span></span></div><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u">OOC Chat</span></span> (http://elliquiy.com/forums/index.php?topic=160362.0)</div><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u">Approved Characters</span></span> (http://elliquiy.com/forums/index.php?topic=160364.0)</div><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u">Plot Dicussion/IC Chat</span></span> (http://elliquiy.com/forums/index.php?topic=160407.0)</div><br><div align="center"><span style="font-size: 15pt;" class="bbc_size"><span class="bbc_u">IC Threads</span></span></div><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u">Nest &amp; Cave Systems</span></span> (http://elliquiy.com/forums/index.php?topic=160365.0)</div><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u">Duumar: Burning Sands and Rolling Savannah</span></span> (http://elliquiy.com/forums/index.php?topic=160685.0)</div><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u">Heriklos: The Crossroads of Ceres</span></span> (http://elliquiy.com/forums/index.php?topic=160683.0)</div><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u">Kayzorian: Twisted Jungles and Towering Evergreens</span></span> (http://elliquiy.com/forums/index.php?topic=160682.0)</div><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u">Masif: A Continent At War</span></span> (http://elliquiy.com/forums/index.php?topic=160680.0)</div><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u">Nykia: Frozen Wastelands</span></span> (http://elliquiy.com/forums/index.php?topic=160678.0)</div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eden: The Coming - Directory</strong><br>
				Post by: <strong>Adonis</strong> on <strong>17-12-2012, 12:56:07</strong>
			</dt>
			<dd class="postbody">
				Rules<br><br>IC Rules:<br><br>~Please, for my sanity, do not attempt to kill each other. Fighting it out is fine, but don't actively attempt combat with killing another player in mind.<br>~Participating in NPC driven wars is lovely, and will be encouraged - <em>however</em> - trying to down an army single handedly will be nigh-impossible, and leave marks. Big ones.<br>~Please don't abuse the spellcasting stuff that I give you. They're meant to be a little taxing, and chain casting them will likely exhaust your lizards<br>~If you attempt invincibility, I will begin removing limbs&nbsp; O:)<br><br>OOC Rules:<br>~ First and foremost, this is a third person game. Please post using a third person tense (I.e, "He", not "I")<br>~ <strong><span class="bbc_u">One liners</span></strong> - Please, don't do it. Even in conversation, things happen around your character. People pass through, observations are made, thoughts happen. Give your partner/s the consideration of having something to react to !<br>~ <strong><span class="bbc_u">Character Death</span></strong> - It will not happen without your consent. I will not kill off your character.&nbsp; Those who drop the game without warning or notice will be written out of the story<br>~ <span class="bbc_u"><strong>Power gaming/Meta gaming</strong></span> - will not be tolerated. I define this as reacting to OOC information in an IC manner. If your character has no way of ascertaining said information, and you react to it, this is powergaming, and you'll be receiving a post from me to edit.<br>~ <strong><span class="bbc_u">God-Mode</span></strong> - I had hoped this one was un-needed, but apparently it is. 9/10 times, if this happens it's going to come back to bite you in the ass. This includes random plot points that were not discussed with me that have an unfair impact upon gameplay. The 10% of the time that it will be allowed is if previously discussed with me. If it feels like it might be considered godding, PM me. Better to ask first then be penalized for it later.<br>~<strong><span class="bbc_u"> Combat</span></strong> - It's going to crop up here and there, use common sense. If it's with a character that is GM controlled, give me/it a chance to respond. If you write nine paragraphs and mortally wound whatever it is as soon as it appears, I'm going to counter the very first thing you attempt, and your entire book of actions will result in squat. If you manage to get the jump on a sleeping combatant, or it has it's back turned, with no attention paid to you, we'll talk. This game is freeform, but the combat is give and take; a dance if you will.<br><br>*<span style="font-size: 12pt;" class="bbc_size"><strong>Note</strong></span> - This list can be modified by me at any time as I see fit to adapt to situations needing moderation.<br><br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[center][u][b]Character:[/b][/u][/center]<br><br>[Insert Image here (Human or Human form), please use a picture. Nothing anime. If dragon, you may include a picture of that form as well if you so choose.]<br><br>[b]Name:[/b]<br>[b]SPecies (Dragon type):[/b]<br>[b]Sex: [/b]<br>[b]Age: (Dragons begin at a bare minumum of 180 yrs. Add 10 years per 1 human year)[/b]<br><br><br>[center][u][b]Humanoid Appearance:[/b][/u][/center]<br><br>[b]Hair: [/b]<br>[b]Eyes:[/b]<br>[b]Skin:[/b]<br>[b]Weight:[/b]<br>[b]Height:[/b]<br>[b]Other:[/b] (physical defects/mutations, overall appearance)<br><br><br><br>[center][b][u]Information:[/u][/b]<br>[/center]<br><br>[b]Personality:[/b] <br><br>[b]Background:[/b] [At least two decent paragraphs.]<br><br><br><br>OOC Ons and Offs:</code></pre>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eden: The Coming - Directory</strong><br>
				Post by: <strong>Adonis</strong> on <strong>17-12-2012, 12:56:26</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u">Additional game information!</span></span></div><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u">Dragon Species Information</span></span></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><span class="bbc_u"><span style="font-size: 14pt;" class="bbc_size">Gold</span></span><br><br><span class="bbc_u"><strong>Dragon</strong></span><br>--------------------------------------------------------------------------------<br>Birth – Wingspan: 25ft Height: 7ft Breath Weapon Range: 37.5ft<br>Adolescence – Wingspan: 50ft – Height : 14ft Breath Weapon Range: 75ft<br>Adulthood – Wingspan 75-100ft – Height: 18-20ft Breath Weapon Range: 112.5 - 150ft<br>--------------------------------------------------------------------------------<br><span class="bbc_u">Breath Weapon</span>:&nbsp; Firebreathing: Expels a napalm-like substance that sticks to and incinerates it’s target until all fuel has been burnt off. (Other Golds are scorched, but otherwise resistant)<br><br><span class="bbc_u"><strong>Human Form (Gold)</strong></span><br>~ Inherits the resistances of its patron/matron dragon from fire.<br>~ Pyrokineses – Power to manipulate fire with one’s mind. (Cannot create it)<br><br><span class="bbc_u"><strong>Nesting</strong></span><br>Gold dragons, being of the warmest species, obviously prefer warmer climates. They tend to make their nests within deserts, or smaller tropical islands. Within the deserts, they obviously prefer to be in the larger cave systems, with a source of fresh water nearby. The coloration of their scaling allows them to blend with most desert sands, and soak up the heat that their species so enjoys.<br><br><hr><br><span class="bbc_u"><span style="font-size: 14pt;" class="bbc_size">Silver</span></span><br><br><br><strong><span class="bbc_u">Dragon</span></strong><br>--------------------------------------------------------------------------------<br>Birth – Wingspan: 30ft Height: 5ft Breath Weapon Range: 45ft<br>Adolescence – Wingspan: 60ft – Height : 12ft Breath Weapon Range: 90ft<br>Adulthood – Wingspan 90-120ft – Height: 15 - 18ft Breath Weapon Range: 135-180ft<br>--------------------------------------------------------------------------------<br><span class="bbc_u">Breath Weapon</span>:&nbsp; Cone of Frost:&nbsp; Expels a cone of vapor-like substance that freezes anything it touches on contact (Other silver dragons are chilled, not frozen)<br><br><strong><span class="bbc_u">Human Form</span></strong><br>~ Inherits the resistances of its patron/matron dragon from Cold.<br>~ Cryokineses – Power to manipulate ice with one’s mind. (Cannot use moisture in the air)<br><br><strong><span class="bbc_u">Nesting</span></strong><br>Silvers, gleaming and majestic, keep to the colder areas. They are preferential to the southernmost arctic continent areas, or up high in the snowy peaks of mountains where they relax in the cool, thin air. When it comes to the actual dwellings, they prefer moderately deep caverns, frozen water being a plus within the system, but not needed with the snows nearby.<br><br><hr><br><span class="bbc_u"><span style="font-size: 14pt;" class="bbc_size">Cobalt</span></span> (Shades of Blue)<br><br><br><strong><span class="bbc_u">Dragon</span></strong><br>--------------------------------------------------------------------------------<br>Birth – Wingspan: 20ft Height: 5ft Breath Weapon Range: 30ft<br>Adolescence – Wingspan: 40ft – Height : 10 Breath Weapon Range: 60ft<br>Adulthood – Wingspan 60-80ft – Height: 15-18ft Breath Weapon Range: 90-120ft<br>--------------------------------------------------------------------------------<br><span class="bbc_u">Breath Weapon:</span>&nbsp; Thunderbolt: Expels a lightning bolt from its body. Impact is concussive in nature, and temporarily deafening if within 3 feet of the initial contact point. (Other Cobalt’s deflect the bolts completely, though the deafening effect still hits with full force if inside the blast radius.)<br><br><strong><span class="bbc_u">Human Form</span></strong><br>~ Inherits the resistances of its patron/matron dragon from electricity/sound.<br>~ Electrokineses – Power to manipulate lightning/electricity with one’s mind. (Can draw and store from static electricty)<br><br><strong><span class="bbc_u">Nesting</span></strong><br>Cobalts, while being defined and swayed by the air around us, tend to nest closer to open water. While large lakes are fine to build near (though rare), they prefer to nest down in cliffsides facing oceans, or caves that have been hollowed out by strong tides.<br><br><hr><br><span style="font-size: 14pt;" class="bbc_size">Emerald</span> (Shades of green)<br><br><br><strong><span class="bbc_u">Dragon</span></strong><br>--------------------------------------------------------------------------------<br>Birth – Wingspan: 25ft Height: 5ft Breath Weapon Range: 37.5ft<br>Adolescence – Wingspan: 45ft – Height : 10ft Breath Weapon Range: 67.5ft<br>Adulthood – Wingspan 65-90ft – Height: 15-18ft Breath Weapon Range: 97.5-135ft<br>--------------------------------------------------------------------------------<br><span class="bbc_u">Breath Weapon</span>: Acid Gout: Expels a ball of highly corrosive stomach acid onto it’s target. (Other Emerald’s are immune to the effects of the acid.)<br><br><strong><span class="bbc_u">Human Form</span></strong><br>~ Inherits the resistances of its patron/matron dragon from acids.<br>~ Giakineses – Power to manipulate earth with one’s mind. (Nothing over 50 lbs in combined weight)<br><br><strong><span class="bbc_u">Nesting</span></strong><br><br>Of all the species, emeralds have what are probably considered the most open of all the nests. Rather than bed down in dank, sometimes dark caves, they prefer to hollow out the root systems of some of the more ancient trees. They find the coolness of the earth comforting, and often line the insides of these massively dug out nests with fresh, waxy leaves.<br><br><hr><br><span class="bbc_u"><span style="font-size: 14pt;" class="bbc_size">Amythyst</span></span> (Darker purples)<br><br><br><strong><span class="bbc_u">Dragon</span></strong><br>--------------------------------------------------------------------------------<br>Birth – Wingspan: 20ft Height: 6ft Breath Weapon Range: 30ft<br>Adolescence – Wingspan: 45ft – Height : 12ft Breath Weapon Range: 67.5ft<br>Adulthood – Wingspan 60-75ft – Height: 14-16ft Breath Weapon Range: 90-112.5ft<br>--------------------------------------------------------------------------------<br><span class="bbc_u">Breath Weapon:</span>&nbsp; Liquid Night: Expels a cloud of small, extremely sticky ink particles. Particles self-suspend in whatever substance they’re expelled into, creating clouds of darkness that last for upwards of fifteen seconds. (Cloud roll off other Amythyst's like oil over water.)<br><br><strong><span class="bbc_u">Human Form</span></strong><br>~ Inherits the resistances of its patron/matron dragon from darkness based abilities. (Chill effects are still felt after a bit)<br>~ Nocturnokineses – Power to manipulate darkness with one’s mind. (Cannot create a mass larger than his or her own body). The darkness created drags the heat from the affected area, bringing temperatures down to below freezing instantly (though objects will not instantly freeze)<br><br><strong><span class="bbc_u">Nesting</span></strong><br>The darkest of their brothers and sisters, Amythyst drakes tend to burrow deep into the earth to make their nests. Whether the cave system is simply naturally deep, or the use of old abandoned mines are used, they enjoy having things as dark as possible to confuse would-be intruders.<br><br><hr><br><span style="font-size: 14pt;" class="bbc_size">Opalline (Whitish in color)</span><br><br><br><strong><span class="bbc_u">Dragon</span></strong><br>--------------------------------------------------------------------------------<br>Birth – Wingspan: 20ft Height: 6ft Breath Weapon Range: 30ft<br>Adolescence – Wingspan: 45ft – Height : 12ft Breath Weapon Range: 67.5ft<br>Adulthood – Wingspan 70-75ft – Height: 16-18ft Breath Weapon Range: 105-112.5ft<br>--------------------------------------------------------------------------------<br><span class="bbc_u">Breath Weapon:</span>&nbsp; Prismatic Beam: Expels a beam of pure white, blindingly bright light. Contact with the beam itself causes severe burns. (Other Opalline drakes are able to reflect the light from their scales, much like a mirror. Scales are resistant to the heat effect, but over time, damage is taken as normal.)<br><br><strong><span class="bbc_u">Human Form</span></strong><br>~ Inherits the resistances of its patron/matron dragon from light based abilities. Prismatic beams are refracted through the skin and will still cause heat damage through continued exposure.<br>~ Photokineses – Power to manipulate light with one’s mind. (Cannot create a mass larger than his or her own body,) If focused, can be used to burn pinpointed areas like sunlight under a magnifying glass.<br><br><strong><span class="bbc_u">Nesting</span></strong><br>These nests are often the hardest to find and spot of all the others. Opalline dragons tend to enjoy prismatic shows, and mists to hide themselves and their treasures from view. Thus, it is only natural for them to gravitate to misty, steamy hot-springs. If there are no caving systems nearby, it's quite common for them to blast their way through rocks of nearby mountain walls to create areas for the steam and haze to naturally settle. Over time, these mineral filled waters naturally grow crystalline structures that reach from roof to ceiling, and often are helped along in their growth by the occult.<br></div></div><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u">Dragon &amp; Human Mating</span></span></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Dragon + Dragon mating.<br><br>~Dragon mating between any male and female of an species may produce offspring.<br>~Offspring of a mated draconic pair produces eggs of every color, due to a randomization of genetic code<br>~Gestation of the female, due to instinctual need to re-populate, is days alone until the eggs are laid into a suitable nest. The eggs WILL NOT be laid until a suitable, defensable nest has been found and built.<br><br>Dragon + Human mating<br><br>~Male dragons attempting to mate with humans in draconic form will do a significant amount of damage to the females reproductive system, due to physiological differences. The barbs on a male dragons anatomy to mate in flight would tear a woman apart, no matter the size.<br>~Female Dragons attempting to mate with human counterparts would simply be... awkward (Hotdog down a hallway + sharp scales much?)<br>~Any offspring resulting in a pairing will be that of the form that was taken during the sexual act. (I.e, human horizontalness = human child, while dragon + dragon will yield a clutch of eggs.)<br></div></div><br><div align="center"><span class="bbc_u"><span style="font-size: 14pt;" class="bbc_size">Generalized Dragon Abilities</span></span></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">~Shapeshifting - Each dragon has a human form that it may change into and out of at will. However, once this change has been begun one way or the other, it is continuous, and uncontrolled until finished (i.e, no stopping in the middle of it somewhere). There is no halfway point between forms, Dragons are either reptilian, or humanoid.<br><br>~Spontaneous size changes - Each dragon has the ability to shrink his or her body down to roughly the size of a large cat (30 lbs or so). They may not grow in size beyond their own current maximum. Meaning no ginormous space-needle sized lizards.<br><br>~Thermal vision (In addition to normal vision)<br><br>~ Dragon shifting has the option of clothing creation. If it can be visualized, it can be created. <span class="bbc_u">HOWEVER</span>, this does not include armoring of any kind, and if the item is removed from contact of the body, it simply dissipates.<br><br>~Self-enhanced flight speeds (only usable on cross-continental or oceanic flights.)<br><br>~Enhanced Healing - Properties within dragon saliva give the ability to heal non-life threatening cuts and abrasions. Threatening wounds (to an extent), can be brought down to a manageable level, but it saps a large amount of energy.<br><br>~Dragon Communication - Dragon to dragon communication is psychic in nature, just as with their rider. Their mouths and tongues are not suited to the movements that would allow them to speak verbally other than animalistic sounds. They feel each clutchmate within range, and may speak with them without hindrance. Long distance (outside a hundred miles or so) communication must be concentrated upon for it to work.<br><br>Note also that you may not "overhear" a conversation between two dragons unless it is verbalized. Unless you are included in the conversation between them, their conversation is private. <br><br>Humanoids are NOT able to return psychic communication should a dragon attempt to talk to them that way.<br><br>~Language Barriers - There are NO omnilinguistics here (i.e, your dragon understands all languages/common tongue, etc). The race that has been chosen to be a dragons human form comes with a natural understanding of that language *only*. <br></div></div><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u">Humanoid Races (NOW PLAYABLE)</span></span></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br><span class="bbc_u"><strong>Draishok</strong></span> <br>(http://www.worldofcharun.net/images/thumb/f/f3/Aquatic_Elf2.jpg/225px-Aquatic_Elf2.jpg)<br>The Draishok were rumored to have once been elves that chose to worship an offshoot of the main elven deities. Rather than revere the earth, they worshipped the sea and all of its bringings. Thus they were granted the ability to breathe underwater for months at a time simply by filtering seawater through the pores of their skin. They’ve built their cities within coral reefs in the more tropical waters of Ceres. Physically, their skin tends to be lighter, with hints of blue and green coloring. Upon land, they appear to look almost identical to the Trithos other than the skin undertones.<br><br>**Gm's Note: Please note, these are NOT mermaids/mermen. The first sheet I get with fins, I will roll it up, and redden your bottom with it. Then kindly hand it back, and ask for you to edit&nbsp; :-)<br><br>Other Details:<br><br>Crafting Specialty - Glazing (Glassmaking)<br>Preferred Dwelling - Modified Coral<br>Aging - 6x slower aging (600 Year max)<br><br><span class="bbc_u"><strong>Haas-Filoth </strong></span><br>(http://thecreativegap.smugmug.com/Events/Burning-Man/i-mc2twnc/0/M/Kate-Desert-Warrior-M.jpg)<br>The Haas-Filoth, or “Desert Born” are a nomadic culture consisting mainly of what technically is a half-breed of the Centos and Peranos. Of all the cultures, the Haas are the most openly military-trained of the known humanoids. Preferring to use the culturally trained weapon, the “Tier-Dran”, they are among the most deadly of combatants at close range. The Tier-Dran is a blade, roughly two to three feet in length that attaches to the inner arms of the warriors (both male and female), and is able to be pushed out and retracted using simple centrifugal force. <br><br>Other Details:<br><br>Crafting Specialty - Carpet Weaving<br>Preferred Dwelling - Tents (Nomadic)<br>Aging - 4x slower than normal (400 Year Max)<br></div></div><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u">Racial War Tactics &amp; Technology</span></span></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br>Draishok<br><br>The Draishok prefer, much like their cousins the Peranos, to use guerilla warfare to conquer any land based threats. As battles to overtake their cities have never occured, they tend to focus more on water-source assaults. Whereas the Peranos lie in wait up in the trees, the Draishok tend to occupy rivers, lakes, ponds, and beaches. Their strategies are simple, allow the invaders no water to sate thirst, and attack them when they become weakened. Preferred weaponry includes slings, tridents, and thin, needle-like daggers often grown from coral that are meant to break off after enterting a body. Most weapons are coated in a thin layer of venom from what would be known as Lionfish, or the ever dangerous puffer fish.<br><br>Haas-Filoth<br><br>The Haas have a dervish style fighting that is unique to their culture. Whereas most of the other land-based races are set in clear defense, the Haas believe that the best defense is a distraction based offense. Close quarters combat with shorter, smaller weapons is their forte, along with using the cloth often draped about their bodies to hide the locations of weapons in motion. When it comes to assaults against others, they often prefer flanking tactics paired with diversion and confusion. <br><br>Siege Engines<br>The Centos and the Trithos have roughly the same mastery of usage. Most commonly the ballistae, trebuchet, and war tower are smong their arsenal. The other three races prefer not to use anything that they cannoy carry easily.<br><br></div></div><br>*NOTE - Information about the Centos, Trithos, and Peranos has been migrated to the posts below. The Drai'Shok and Haas-Filoth information is in the process of being transferred, and will remain within this post until it has done so.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eden: The Coming - Directory</strong><br>
				Post by: <strong>Adonis</strong> on <strong>17-12-2012, 12:56:56</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong><span class="bbc_u">Centos </span></strong></span></div><br><div align="center"><table class="bbc_table"><tbody><tr><td>(http://elliquiy.com/elluiki/images/a/aa/Cent_King.jpg)</td><td>(http://elliquiy.com/elluiki/images/0/08/Cent_Queen.jpg)</td></tr><tr><td><div align="center"><span style="font-family: georgia;" class="bbc_font">King Rowrin III</span></div></td><td><div align="center"><span style="font-family: georgia;" class="bbc_font">Queen Siara</span></div></td></tr></tbody></table>(http://elliquiy.com/elluiki/images/0/0b/CentPrinc.jpg)<br><span style="font-family: georgia;" class="bbc_font">Prince Aralen II</span></div><br><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u">General Description:</span></strong></span><br><br>The most common of the five races, the Centos are what we would refer to as human. They vary as much in personality as they do color, size, and shape.<br><br><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u">Courting/Marriage</span></strong></span><br><br><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u">Aging &amp; Death</span></strong></span><br><br>The Centos rarely live past the ripe age of 80 years old. Maturity is reached somewhere around the age of 17, at which point they are considered to be adult. Centos peak around age 30, though their vitality is known to push well into the early fifties until they begin their decline into old age.<br><br>Death is a solemn occasion for the Centos. The ceremonies are simple and include a recounting of life, and then a funeral pyre. The size of the pyre built typically indicates wealth and station.<br><br><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u">Religion/worship</span></strong></span><br><br>Religions followed within the Centos are again as varied as the peoples are. Whereas each race seems to favor a few deities over the other, the Centos people have temples and a healthy respect for all of them<br><br>Kuridas - Justice, Oder, War<br>Icaron - Inspiration, Wealth, Experimentation<br>Alniarius - Wisdom, Hospitality, Alchemy<br>Draloth - Destruction, Darkness, Death<br>Niria - Creation, Light, Healing<br>Hokuun - Craftsmanship, Mining, Earth<br>Oni - Luck, Daring, Courage<br>Suina - Forests, Travel, Flora &amp; Fauna<br>Pathav- Seas, Stars, Storms<br>Remnis - Mischief, Music, Arts<br>Calia - Love, Fertility, Pleasure<br><br><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u">Royalty/Social structure</span></strong></span><br><br>From most powerful to least:<br><br><span class="bbc_u">Royal Family</span><br>-King &amp; Queen<br>-Prince/Princess (According to age)<br><br><span class="bbc_u">Nobility</span><br>-Duke/Duchess<br>-Baron/Baroness<br>-Lord/Lady<br><br><span class="bbc_u">Merchants</span><br><br>Tradinghouse Owners (Think import/export)<br>Merchant Lord (Land Based only)<br>Shop Owners<br><br><span class="bbc_u">Peasantry</span><br><br>Peddlers<br>Common workers (manual labor/tradesman assisstants)<br>Servants<br><br><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u">Crafting</span></strong></span><br><br>As most races do, the Centos are varied in the trades that they take up. However, they have come to excel in the volatile art of alchemy and potion making, likely due to the volatile nature and quick workings that have come to mirror them as a race. Some of the most intricately made healing, and even destructive concoctions are closely guarded secrets held by those that have created them<br><br><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u">Housing</span></strong></span><br><br><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u">War Tactics</span></strong></span><br>The Centos armies are mostly trained within four ranks; those of the berserkers, cavalrymen,&nbsp; crossbowmen, and engine workers.<br><br><strong><span class="bbc_u">The Berserker/Footsoldier</span></strong><br>These soldiers are a mainstay of the Centos armies, and mainly derive from the races extremely high threshold for pain. Often armed with a larger two handed weapon and lighter armor (usually boiled leather, but sometimes chain), they rely sheerly on terror, overwhelming numbers and a reckless fighting style. Their lack of training and finesse is made up for by the strength they are able to put behind a blow, often looking for ways to cleave apart their foes, rather than pick at them. The more gravely injured these men become, it only seems to fuel the fires of madness that they are so famed for on the battlefield. <br><br><strong><span class="bbc_u">Centosian Crossbowmen</span></strong><br><br>These are the ranged staple of the Centos armies. While they lack the range of the longbow made famous by the elves, these pack twice the punch as an arrow fired from the former. They have no problem punching through platemail, or through one or more unarmored opponents consecutively. The only downside is the smaller range, and the abysmal time it takes to reload. Most units of crossbowmen fire in ranks to punch into opposing forces continuously.<br><br><strong><span class="bbc_u">Centosian Cavalry</span></strong><br><br>These troops are the elite of the Centos. Horses are bred for this duty alone, and are quite capable of carrying fully armored men with razored lances into battle with little to no problem. This troop is divided up into two types of cavalry; those of the mounted bowmen, and those of the lance units. Though nowhere near the skill of a trained elven bowman, they are still a terror to behold when facing any type of troop on foot with nimble, quick steeds trained to respond to the smallest of movements. The lance trained cavalry is the hammer of the Centos armies. Once the footmen have scattered or broken defensive lines, these cavalrymen are a devastating force to behold as several hundred pounds of armor and flesh barrel at the opposition with lowered lance.<br><br><strong><span class="bbc_u">Siege Workers</span></strong><br><br>Those who have a more analytic mind when it comes to warfare are often drafted into those who work the siege engines. They often sit behind the main battle lines, and take part in tearing apart cities and larger forces to help stem the usage of their own footmen. They use everything from the larger trebuchets, all the way down to the ballistae that hurl arrow-like projectiles much greater than a human arm could ever unleash from a bow.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eden: The Coming - Directory</strong><br>
				Post by: <strong>Adonis</strong> on <strong>17-12-2012, 12:57:13</strong>
			</dt>
			<dd class="postbody">
				Dwarven
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eden: The Coming - Directory</strong><br>
				Post by: <strong>Angelicant</strong> on <strong>30-01-2013, 05:07:14</strong>
			</dt>
			<dd class="postbody">
				<span class="bbc_u"><span style="font-size: 14pt;" class="bbc_size"><strong>Draishok </strong></span></span><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Draishok Capitol City</div><div class="spoiler_body"><div class="floatright">(http://img.photobucket.com/albums/v411/Shalymar/Avatars/Locations/DraishokCapitolCity_zps25432d68.jpg)</div></div></div>The Draishok were rumored to have once been elves that chose to worship an offshoot of the main elven deities. Rather than revere the earth, they worshiped the sea and all of its bringings. Thus they were granted the ability to breathe underwater for months at a time simply by filtering sea water through the pores of their skin. They’ve built their cities within coral reefs in the more tropical waters of Ceres. Physically, their skin tends to be lighter, with hints of blue and green coloring. Upon land, they appear to look almost identical to the Trithos other than the skin undertones.<br><br><strong>**Gm's Note**: </strong>Please note, these are NOT mermaids/mermen. The first sheet I get with fins, I will roll it up, and redden your bottom with it. Then kindly hand it back, and ask for you to edit&nbsp; &nbsp;<br><br><span class="bbc_u"><strong>Other Details:</strong></span><br>Crafting Specialty - Glazing (Glassmaking)<br>Preferred Dwelling - Modified Coral<br>Aging - 6x slower aging (600 Year max)<br><br><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size"><strong>Physical Description:</strong></span></span><br>Over their immensely long history of the land, living in the bays, outer bays of various coastlines and all across the seas of Ceres, you will find the Draishok Elves or aquatic elves. Civilized and good-hearted at their core, they have adapted to, and inhabit the world under the sea. Draishok elves have developed a number of physical characteristics which seem to give them an advantage in their environment. They possess a layer of fat which protects them from the cold depths of the oceans. Also, their bodies tend to have long linear features which assist them in moving through the water with both speed and grace.<br><br>They have long, heavily muscled limbs and their skin ranges in color, from a radiant green to a deep blue, with hair that appears akin to seaweed. These colors stand out dramatically in any surface environment, making Draishok elves easily discernible. But such coloring makes excellent camouflage in their natural home. They're rather tall even compared to that of their land cousins, and their bodies are also a bit larger than usual. Their limbs are long and trained for swimming, with thick webbing between their fingers and toes. <br><br>Draishok elves also have webbed fingers and toes, though there is a wide range of variation on this feature. Many people assume that Draishok elves have gills, and that's why they can live in the water as they do. Most, however, do not. The reason Draishok elves can survive in water so well is due to their radically increased lung capacity and the ability to filter the water through the pores of their skin. This makes Draishok elves akin to creatures like dolphins and whales. It is rumored, however, that a few Draishok elves do indeed have gills, most likely granted to them by the gods and goddess of the Draishok themselves, but this is wildly unconfirmed even among their own kind. Note: Player character Draishok elves do not have gills.<br><br><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size"><strong>History:</strong></span></span><br>The knowledge of Draishok Elves in the bays and Seas of Ceres has long been rumored and speculated about. However, the Draishok cousins of the land dwelling Elves have a history just as long and as rich as the other elven races.<br><br>The Draishok, Peranos and Trithos were once a single elven race before they had splintered off into three sub races. No one can remember now why they split, that part of their history has been lost to the sands of time. But here now, the Draishok can often be found swimming and frolicking within the great lakes and oceans of Ceres. Before building their undersea cities, the Draishok Elves spent years and years simply exploring the new world they lived on, leaving no rock under the sea left unturned. The Draishok Elves began settling down on the floors of the Seas across Ceres. Over the next thousands of years, they began building settlements, outposts, cities and colonies all across the ocean floor. Draishok elves tend to only trust their close neighbors and family, despite sharing many strong bonds of history and culture with any land-dwelling elf acquaintance. <br><br>It was this naivety and curiosity, their legends say, which cost them something they held dear- their magic. According to Draishok Elven legends, a dark and mighty wizard let loose a creature that single handedly stole most of the magic from their cities, and placed it all in a black pearl. No one has been able to find any proof of this, and historians, in further attempting to shed light on this myth, have divined that the wizard had indeed worn a single black pearl around his neck. Whether or not he was the one who stole the magic from the Draishok, or this is simply just myth or legend, a story told throughout the ages to explain the changes and laws with regards to magic, is in the eye of the beholder, so to speak. <br><br>The Draishok elves of course knew of their air-breathing cousins, but they were hesitant to allow that relationship to become anything other than simple acknowledgement. It wasn't until that, they too, found themselves drawn into the ongoing conflicts between humans and elves that they began associating with their land-dwelling cousins once again. <br><br>Shortly after the Centos cast destructive High Magic rituals to call “stones from the sky” and “the seas to boil and the trees to scream”, the Elven kingdoms that existed at the time met multiple times in great conclaves, to decide how to deal with the war-like Centos. At first, the leaders of the Draishok spurned their advanced, but when their land-dwelling cousins began sending the leaders of the Draishok elves dreams in their reverie, they began attending these conclaves. Unifying the three races as a whole against these kinds of attacks in the future. Currently, the Draishok maintain amiable relations with the other Elven races.<br><br><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size"><strong>Outlook:</strong></span></span><br>The ocean is a dynamic place, on the edge between order and chaos. Yet predictable currents still exist. Draishok elves are usually of the mindset that deep attentiveness to one's environment is the key to staying alive and prospering. <br><br>In the ocean, the nearly exclusive source of food is through hunting. As such, Draishok elves tend to be rugged, strong and often quite stoic. Hunting needs demand small bands, wide territories, and thus significant spaces between each settlement. <br><br>Because of this, Draishok elves tend to be seen as reserved, private and sometimes secretive, although they still see value in alliance and trade with other humanoid races. The Draishok are generally, but not completely isolated from other elves,&nbsp; though they still have similarities in culture and history with their land bound kin. <strong>(See Elven information) </strong>Community, in any form, is important, as are alliances, as the Seas are a dangerous place. They see the arrogance and divisiveness of the other Elven sub races to be detrimental to their survival, and as such, make their best efforts to not emulate such behavior. <br><br>Those who do not fully understand the psychology of a Draishok Elf sees this kind of behavior as paranoid, and skittish, as they are never fully trusting of anyone who is not of their kin, or community. However, as, in their history, the Draishok Elves have been tricked, and taken advantage of time and time again, the Draishok Elves have learned their proverbial lesson, and believe they can only trust those they inherently know. All outsiders, no matter how true and genuine they seem, can and usually do have ulterior motives. <br><br><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size"><strong>Draishok Elf Society:</strong></span></span><br>Draishok Elf society is structured into a loose feudal system, where the nobility follows a patriarchal inheritance structure. Most political power falls upon the eldest male child of a ruling family. Despite all of this, women still exercise a good degree of influence in Draishok society, and power is not vastly divided based on sex. <br><br>The Draishok Elves also form very close-knit communities and relationships with each other. In the eyes of the Draishok, community means survival. Every resident or family in an Draishok Elven community has a dwelling for themselves, or their family. However, society dictates that personal property is nonexistent, and that property belongs to the entire community. When one is in need of an item, they are usually welcome to use whatever tool or object is needed that is in the possession of another. However, this idea of communal property doesn’t include those that are not Draishok, even if they live in a Draishok settlement either on land or under the sea. <br><br>While a Draishok elf can live on land for short periods of time, they must return to the sea at least once a month, and while it is not unheard of nor frowned upon, many do not choose this way of life and choose to remain among their own kind under the sea. <br><br><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size"><strong>Language and Literacy:</strong></span></span><br>All Draishok Elves speak their own dialect of Elven. Meanwhile, some of the Draishok learn the languages of their land dwelling cousins especially those that frequently have contact with the surface world. <br><br><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size"><strong>Spells and Spellcasting:</strong></span></span><br>Draishok Elves that are spell casters are forced to use materials that can hold up in the watery environments that they inhabit. For their spell books, they have developed a special kind of ink that doesn’t run or disperse. Scrolls are made of alternate materials, such as sharkskin or certain varieties of seaweed. They also use alchemical processes to ensure these items do not decay in their natural environment that is so hostile to written works. <br><br>Draishok Elven spell casters have also developed their spells in such a way that spell components are more readily available to them. In other words, they have adapted their spells to require material components that are available under the sea. <br><br>Because of their obvious connection to water, most Draishok Elf mages prefer spells that somehow manipulate water. Spells that allow them to breathe air, or that allow others to breathe water, are also commonly used. <br><br><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size"><strong>Draishok Elf Deities:</strong></span></span><br>Like all other Elves, the Draishok venerate the Old Elven Gods. However, they venerate the Great Sea God above all others as the creator of the Draishok Elven race. Along with The Great Sea God, they also worship the sea itself. The temperamental goddess of oceans, creation, knowledge, Draishok Elven beauty, and water magic. All concepts that the Draishok hold dear. <br><br>All Draishok elven cities have at least one temple dedicated to The Great Sea God within them, and they are usually used as both a spiritual and social center for the city. Across the ocean floor, religious Draishok dot the landscape with small shrines dedicated to the God and Goddess that are used as places of reverence and safety, when crossing the open Seas. <br><br><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size"><strong>Song, Dance and Music:</strong></span></span><br>It is told that the Great Sea God and Goddess gave to the elves two priceless gifts. The first of these was the ability to breathe under water, and the second of these was music. Many say the second gift is indeed the greater, and that all the music played by other races is but a pale imitation of the music of the Draishok. It is true that Draishok music has great power and beauty, so much so that musicians of other races can despair at their own meager skills. For this reason, many Draishok bards do not travel nor do they share their music with other races. For one thing, they don't want to destroy the enjoyment humans find in their own music. For another, they know humans would never leave the elf cities alone if they knew of the sublime beauty elves are capable of producing with music.<br><br>Song and dance play an important part in everyday life. They find that music provides an outlet for their centuries of experience, pain, and joy. The Draishok that does not have at least some experience with an instrument or some proficiency in dancing is a rare being, and one might suspect that he or she is somehow emotionally stunted.<br><br>Draishok music is an incredibly complex and beautifully crafted art, although it is not often played around non-elves. Draishok have learned that their tunes haunt anyone who has an ear for music, for it leaves these people with a vague, unsatisfied yearning that can never be filled with anything but Draishok music.<br><br>Those who have been fortunate enough to hear Draishok music claim that humans learned music from the Draishok. Although human music is but a poor imitation, the humans continually strive toward the ultimate musical experience that the Draishok provide. The best human and half-elf bards are those who have learned from masters, yet even they can only echo the Draishok. This is the reason, some sages surmise, that so many wonderful musicians remain dissatisfied with their work.<br><br>Draishok songs of grief are often acapella wordless melodies. Those listening to such songs who are non- Draishok will find themselves in tears before they are halfway through, for the anguish expressed in the lilting voices of the Draishok transcends the human experience of heartfelt pain. Those who hear the Draishok mourning rituals are never quite the same, returning to the present sadder and somehow wiser. The sorrow that the songs express often haunts the listeners for the rest of their lives.<br><br>Music plays a pivotal role in the ritual, religion and magic of Draishok elves. It is important in the worship of all the Draishok, but most especially in the worship of The Great Sea God. Priest of the Draishok are expected to encourage and foster music, and are often musicians themselves. <br><br>Much Draishok magic is bound up with music. The high mages often use song to aid them in forming there powerful circles, both as a way of focusing and of linking. Music is also an integral part of Blade singing, which weaves magic, song and combat into a deadly mix. Some songs are magical in their own right. <br><br>Draishok Elves have a remarkable ability to remember melody, lyrics and arrangement in exact detail for centuries. The network of magical gates ensured that Draishok bards moved freely between the various centers, and this meant no one region developed a distinctive style. Draishok Elves also recognized the importance of keeping the old ballads unchanged. These factors all meant the style; mood and techniques of music remained essentially unchanged for many millennia.<br><br>Music is also a form of historical record for the Draishok. The full version of a ballad may follow a storyline across the centuries and can be tens of hours long. The words are only part of the information – the melody and the accompaniment can convey a wealth of mood and imagery. Keeping the old songs unchanged is more than just preserving a tradition; it is a way of preserving the memories and stories of their race. <br><br>However, understanding all of this falls far short of understanding how important music and dance is to a Draishok elf. It is something that is as much a part of them as their blood and bone, and without it they will wither away. To dance under the sea beneath a starlit sky is something almost sacred to the Draishok. A Draishok without music is not truly a Draishok.<br><br><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size"><strong>Instruments Used by the Draishok:</strong></span></span><br>•&nbsp;&nbsp;&nbsp;<strong>Harp</strong> – A smaller version than the human instrument, triangular in shape with between 20 to 36 strings. They usually have a standard sounding box and curving fore-pillar.<br>•&nbsp;&nbsp;&nbsp;<strong>Horn Harp</strong> – Although similar in size to the human instrument, it is made from the horn of some great beast. The sounds coming from it are wholly dependent on the nature of the crafter as well as the type of horn used. <br>•&nbsp;&nbsp;&nbsp;<strong>Crystal Flute</strong> - A long tube made of crystal. Some are played held horizontally, others vertically . The sound is made by blowing across a hole, and different notes are made by covering the holes with the fingers. Formed by magic using same crystal used in many Draishok buildings. <br>•&nbsp;&nbsp;&nbsp;<strong>Twin flute</strong> – A single reed instrument that branches out into two arms. Formed by magic clay or crystal. Both the arms have holes, and different notes are made by covering the holes with the fingers, allowing a skilled musician to play 2 different tunes using the same breath.<br>•&nbsp;&nbsp;&nbsp;<strong>Birdpipes</strong> – similar to pan pipes.<br>•&nbsp;&nbsp;&nbsp;<strong>Shalaquin</strong> - a long-necked Draishok instrument played by plucking or strumming while changing the tension of the strings with a ratcheted wheel.<br>•&nbsp;&nbsp;&nbsp;<strong>Draishok Lyre</strong> - This stringed instrument produces a calming and exquisite sound, and is prized among bards. The body is semi-spherical and supports two arms that curve inward, with a crossbar keeping from 4 to 8 strings taut.<br>•&nbsp;&nbsp;&nbsp;<strong>Lute</strong> –Generic name for a family of instruments with an oval or pear shaped body about half the size of a guitar. It has six metal strings, or four paired strings, and a long neck. <br>•&nbsp;&nbsp;&nbsp;<strong>Mandolin</strong> – A much smaller instrument than the lute, usually with four strings, sometimes paired, and a shorter neck.<br>•&nbsp;&nbsp;&nbsp;<strong>Hammer Dulcimer</strong> – This has a large flat body, with many paired metal strings stretched over a series of bridges. It is played flat on a frame or on the lap, using a small hammer in each hand to hit the strings.<br>•&nbsp;&nbsp;&nbsp;<strong>Glaur</strong> – a short curved horn resembling a cornucopia.<br><br><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size"><strong>Relations with Other Races:</strong></span></span><br>Draishok Elves remain somewhat isolated from other races, including fellow Elves. When necessary, they interact with others races, but would rather keep to themselves when possible. The Draishok Elves do understand the value of alliances and trade, however. <br><br>Their curiosity of land-walking surface races is matched only by their caution and hesitance to deal with these same groups. They even make little distinction between land bound Elves, their cousins. As for other races of the world beneath the waves, they are normally on good terms with Merfolk, Tritons, and other goodly folk living under the sea. But, unfortunately, they have just as many enemies as they have friends. <br><br><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size"><strong>Draishok Elf Equipment:</strong></span></span><br>The environment of the Draishok Elves dictates what kind of equipment is used and what is preferred. Metal tools of any kind are rare, because most are undoubtedly susceptible to corrosion that comes when in contact with saltwater for prolonged periods of time. An exception to this near universal rule is gold and crystal, which is used by the Draishok Elves to fashion jewelry, and is used with trade, with surface dwellers. <br><br>Forging metals beneath the waves is practically impossible. After all, it is nearly impossible to light a flame underwater, even in the magical world that we live in. So, any metal that is used by the Draishok Elves must be beat into shape by hand. Because of this, they have mastered this technique, and are capable of crafting beautiful jewelry from gold and crystal. Most mundane items are produced using materials that are readily available underwater, such as stone, coral, or shells. Many times, shipwrecks are scavenged to obtain materials. <br><br>Draishok Elves also use potion bladders instead of vials. Drinking potions from vials would be rather difficult beneath the waves, so pastes and unguents are used in place of liquids. Draishok Elven alchemists have perfected the art of turning liquids, such as magical potions, into pastes, jellies, and unguents. <br><br><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size"><strong>Animals and Pets:</strong></span></span><br>Draishok Elves have a strong affinity for dolphins and porpoises. Most Draishok Elven communities utilize the services of several of such creatures. They normally serve as guardians, messengers, and personal companions. Draishok lions are sometimes trained to be guardians too, especially in hazardous areas.<br><br>The Draishok also have great respect for whales, although their migratory patterns and sheer size prevent them from becoming permanent companions or guardians. Many Draishok Elven communities are even situated alongside whale migration routes, as to afford the protection of these massive mammals, and sometimes, young Draishok Elves even leave home for a year or so, so that they may travel with a pod of whales. <br><br>The killing or hunting of any of the above mentioned creatures is absolutely appalling to all Draishok Elves, for not only do they believe that no one should ever slay any animal larger than oneself for food, but also that whales and dolphins are sentient and intelligent creatures and are seen as friends to the Draishok. <br><br>One animal that Draishok Elves despise, however, are sharks. Sharks are seen as unnatural monsters by many Draishok Elves, and it is even said that sharks like the taste of Draishok Elves. Whether or not this claim is true, however, is something not known. In the minds of Draishok Elves, considering the hatred affinity for sharks, it is only logical that the fish are tainted by the Draishok Devils. Legend says the evil gods of the sea, takes the guise of a shark. One need not be overly wise to draw a connection. <br><br><span class="bbc_u"><span style="font-size: 12pt;" class="bbc_size"><strong>Arms and Armor &amp; Combat:</strong></span></span><br>The weapons and armors used by the Draishok Elves are, as most things, chosen with consideration of their environment in mind. Most weapons that are common on land are relatively useless underwater. For example, what good is a sword under the water, where a simple riposte is slow and ungainly? Because of their environment, Draishok Elves use weapons that pierce almost exclusively. Tridents, spears, darts and thrusting daggers are the favored arms of the Draishok. <br><br>Weighted nets are also used, and the Draishok Elves have perfected methods to throw these nets underwater in ways that resemble manta rays or octopi- they drift and unfold while in motion. Draishok Elven weapon smiths have also have also developed a unique bow that can fire underwater, unlike ordinary bows. Draishok longbows lack the range of normal longbows, but as ranged weapons under the Draishok go, they are second to none. <br><br>Without metal, the materials used to make weapons are usually more fragile, but are still easy to use in the construction of these weapons. The Draishok Elves are known to use bone, narwhal horns, and even coral to build their weapons. <br><br>Armor, on the other hand, is rarely used at all. It hinders their mobility, and most metals wouldn’t survive very long being submerged in the water for such excessive amounts of time. Shields, the most common form of armor, are usually made from shells, stone, bone, and coral. <br><br>Although they generally discourage the use of armor, there are a few alternatives that some Draishok Elves utilize. These include sharkskin armor, chitin armor, and Draishok Elven Scale Mail. Sharkskin armor is, for all purposes, similar to leather armor. Almost all Draishok Elves find the thought of wearing sharkskin abhorrent, as sharks are widely hated in mainstream Draishok Elf society. Chitin armor is made from the shells of giant crabs, lobsters, and other crustaceans. It still hinders the movement of the extremely agile Draishok Elves, but not as much as metal armor would. <br><br>Draishok Elven Scale Mail is mundane scale mail adapted to their environment, although it is more often used in ceremony than for actual protection. It is made of metal that has been treated as not to rust, and is affixed to eel skin. It is expensive to produce, so it is worn almost exclusively by the Draishok Elven elite. It is finished with a beautiful silver coating, made of mithril treated to survive long-term submersion. Draishok Elven Scale Mail is nearly as valuable as “ordinary” Elven chain mail. <br><br>The Draishok prefer, much like their cousins the Peranos, to use guerrilla warfare to conquer any land based threats. As battles to overtake their cities have never occurred, they tend to focus more on water-source assaults. Whereas the Peranos lie in wait up in the trees, the Draishok tend to occupy rivers, lakes, ponds, and beaches. Their strategies are simple, allow the invaders no water to sate thirst, and attack them when they become weakened. Preferred weaponry includes slings, tridents, and thin, needle-like daggers often grown from coral that are meant to break off after entering a body. Most weapons are coated in a thin layer of venom from what would be known as Lion-fish, or the ever dangerous puffer fish.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eden: The Coming - Directory</strong><br>
				Post by: <strong>Angelicant</strong> on <strong>30-01-2013, 05:07:31</strong>
			</dt>
			<dd class="postbody">
				Place Holder for Haas
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eden: The Coming - Directory</strong><br>
				Post by: <strong>Secretwriter</strong> on <strong>30-01-2013, 05:09:19</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Elven Information</div><div class="spoiler_body"> <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Culture</div><div class="spoiler_body">The ancient elven culture had many customs and beliefs. Many of the customs that were around during the time of the Age of Elves have since been forgotten. Their time with the humans have changed many of their views or simply caused them to change and adapt to their new allies. However, the elves have simply refused to give up some of these ancient customs. Others have just not been remone reason or another.<br><br>These are just some of the more basic customs that have remained in the elven culture. It should be noted that not all elves still follow these customs. Many of the more “modern” elves have abandoned their old ways in favor of the more modern customs of humans. However, many of the more traditional elves holfirmly to the old ways and will not give them up lightly.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rituals</div><div class="spoiler_body"><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Celebration of Birth, Children, and Aging</div><div class="spoiler_body"> Since elf children are few (or at least far fewer than human children), the birth of an elf is a cause of great celebration. Births are always times of great joy. The village turns out in profusion, setting aside the day's work to celebrate with the infant's parents.<br><br>Following a one-year pregnancy, elf women are glad to celebrate the lightening of their burden. They happily join in the festivities honoring their newborn. Such celebrations typically last several days and conclude with the naming of the infant. Children are given a private name by their parents and then given a public name. The secret name is known only to the elf, his or her parents, and the priest presiding over the ceremony. While knowing the name gives no power over an elf, it is a sign of love and respect when an elf reveals his or her true name.<br><br>Gifts and wishes are often bestowed upon an elf child at birth by family and close friends of the parents. Such presents usually have a lasting impression on the elf, for favors given to an infant are far from ordinary. One child was given the ability to speak to dragons; she later used this gift to great advantage when she averted a war between her village and a nest of green dragons living nearby. Another child was gifted with always knowing when someone lied to him.<br><br>Children and Aging<br>Every three months a female elf has a fertile period that lasts only one day. After becoming pregnant, the mother will carry the child for 12 months before giving birth. This causes elven children to be far fewer in numbers than that of most other races. However, due to the naturally longer life spans elves still manage to stay steady in numbers. Elves typically do not suffer from the same desire to reproduce as humans and many of the other races. More often than not, elves are content to simply have one or two children in the hundreds of years they live.<br><br>The reasons elves are not bothered by such low children rate was explained by the thought, “Humans view children as their only chance to live forever. We elves live far beyond such insignificant life spans. This allows us to understand more of ourselves and the universe. In turn, we are not weighed down by such a trivial concept.”<br><br>At birth, elves are only slightly smaller than a human child. Elves grow through early childhood much at the same pace as humans. However as they grow, a slight difference can begin to be observed. An elf will not reach puberty until closer to the age of 16 or 18. By the age of 24, an elf will be close to the size of a human sized adult. The Age of Maturity is reached by age 25 for elves. This is the age that an elf is said to reach mental maturity and capable of making decisions outside of the family.<br><br>However, an elf does not stop growing until the age of 30. That is when an elf will reach full size for their race. Often, there is no difference between a human and a full grown elf. If a full grown elf that is the same height as a human, typically the elf was a shorter human when reaching the age of 24. By human terms, an elf the age of 30 would appear to merely be in the early twenties. This is the time that elven aging starts to take a more drastic halt in appearance.<br><br>At the age of 150, an elf will look to be in the mid-twenties. When reaching 250, an elf will appear to barely be about the age of 30. By the age of 350, an elf will look to be only in the mid-thirties. Even after reaching 450, elves tend to still look to be only in their late thirties. Finally, when reaching 600 and closer to the time of passing, an elf will look only in their mid-forties. In general, elves will die still looking younger than an average human despite living over ten times as long. </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The Ritual of Passage</div><div class="spoiler_body"> Rites of adulthood are common in many cultures, and that of the elves is no exception. When an elf reaches the age of twenty-five years, he enacts the Ritual of Passage. Upon completion of this ritual, the newly adult elf takes complete responsibility for his own life's journey along the Paths. If he or she wishes, he may seek a mate, though few elves do so early in adult life.<br><br>The Ritual of Passage takes place in two stages, with the first stage beginning three days before the elf's twenty-fifth birthday. From dawn until dusk on that day, the elf fasts, drinking water or a little wine if he desires, but partaking of nothing else. At dusk the elf goes out into the woods to sleep, and before slumber overtakes him he turns his thoughts to what he wishes to make of his life. Throughout the night, the elf dreams of his future. He returns his home with the dawn and begins to make some item that represents his dreams. An elf who dreamed of becoming a healer might make a medicine pouch, an adventurer might make a weapon, and so on.Whatever the item, the elf must finish it by sunrise on his birthday.<br><br>On the elf's twenty-Fifth birthday, the second stage of the Ritual of Passage takes place. The elf, his or her parents, and any witnesses desired travel to a secluded place deep within the forest. The elf speaks in turn to each of the witnesses and to his father and mother, thanking them for the love and guidance they gave him throughout his childhood. Before them all, he declares himself an adult no longer in need of protection. Each of them then welcomes him formally into the adult community. The elf's family then holds a ceremony to formally announce the young elf's passage into adulthood. New adults are given gifts—most often adventuring gear if they are so inclined. The older elves regale the family with tales of their pursuits, and they wish luck upon those who follow their steps. If the new adult isn't inclined toward the adventuring life, they are given tools of their chosen trade and a house of their own. From this point on, they make their own way in life, working with other elves to make a life full of happiness and joy.<br><br>In many elven settlements, the fasting day and the night of dreaming in the forest is combined with a challenge or test of courage. If the elf fails such a test, he must wait a year and a day before beginning his Ritual of Passage again.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Courting and Marriage Rituals</div><div class="spoiler_body"><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Courting: The Custom of the Flower of Desire</div><div class="spoiler_body"> When a male or female elf desires another elf of their acquaintance, the suitor customarily shows that desire by wearing a single flower pinned to the clothing or tucked into the hair. He or she wears the flower until it withers, or until the object of desire responds to it in some way. By custom, those who know the wearer of the flower must each determine if they are the desired one. The wearer of the flower need not state his preference; indeed, this custom works particularly well for elves who feel a certain delicacy about approaching the object of their affections. Persistent suitors frequently replace the flower with a new blossom once it has wilted; if the suitor leaves the withered flower in place, that act indicates a love that goes beyond desire.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Betrothals</div><div class="spoiler_body"> In ancient elven culture, love played little bearing in a marriage. The marriage was set up by the other members of the family. The arranged marriage would usually take place after both elves reached the Age of Maturity. The reason for the matching had several different possible purposes. It was the duty of the elf to follow through with the marriage for the honor of the family and clan.<br><br>Some purposes of the marriage were often for wealth, social standing, allying a warring clan faction, and many other reasons.&nbsp; If it seemed one side had an obvious advantage, such as poor marrying into wealth, the marriage typically involved something along the lines of the wealthier family desiring strong kids, a beautiful companion for sake of showing off at gatherings, and other such reasons.<br><br>To many other cultures this tradition can seem cold and heartless. The fact that many do not realize that in the old days, elves did not view marriage as a symbol of love. It was more of a formality.<br><br>However, just because the marriage was arranged does not always mean there are no feelings. Many arranged marriages are based upon already existing feelings from the couple. Then terms are simply worked out between the two family clans. Also, there are times the couple develop feelings for each other during the marriage. Though the latter does happen, it does tend to be the rarer of the two.<br><br>Most elves live their lives to either bring their family clan honor, or at the very least to make sure that no dishonor is brought upon the family clan. However, the concept of honor is often ignored when a “matter of the heart” is involved. This does not in relation to a “companion” necessarily, but something far greater. A “matter of the heart” refers to anyone truly loved by the elf.<br><br>If something happens to a loved one, whether it is great physical harm or some other form of threat, the elf will more than likely go through great lengths to rectify the matter. The method used to fix the problem varies with each problem and the thinking of each elf. Though if a loved one is killed, the end result is almost always the same.<br><br>When a loved one is killed the elf does not waste time with a simple matter of a duel, but will seek revenge by any means necessary. It does not matter how it will look in the public eye, as long as revenge has been taken. An elf will track a culprit down to any corner of the world and beyond, even seeking travel to other dimensions if that is what revenge requires.<br><br>Once an elf begins this quest, it will not stop until justice has been delivered or death. None are exempt from this revenge, not even a family member or spouse when warranted. An example of this is a husband who killed his wife in public after she had ordered the death of his “companion.” The exact reason behind her motivation is still unknown, but the end result is well documented. These types of extreme actions are one of the reasons for the old gnome saying, “Anubis hath no fury like that of an elf scorned.”<br><br>&nbsp; &nbsp;(Arranged or not)The Elves wedded only once in life. Marriage was the natural course of their lives and they would wed for the most part in their youth and normally soon after their fiftieth year.<br><br>&nbsp; &nbsp; Very often they would choose one another early in youth, even as children. If they were children (had not reached fifty years) the betrothal awaited the judgment of the parents of either. If they were of fitting age, the betrothal was announced at a meeting of the two Houses concerned and if allowed the betrothed gave silver rings one to another.<br><br>&nbsp; &nbsp; According to the laws, this betrothal was bound to stand for one year at least and during this time it could be revoked by a public return of the rings; the rings would then be buried and never used again for a betrothal.<br><br>&nbsp; &nbsp; After at least a year had passed since the betrothal-feast, it was the part of the betrothed to appoint the time of their wedding and the feast of the two involved houses. At the end of the feast the betrothed stood forth and the mother of the bride and the father of the bridegroom joined the hands of the pair and blessed them.<br><br>&nbsp; &nbsp; The form of this blessing is not known for no mortal man has ever heard it, but the betrothed gave back the silver rings, but in exchange they gave slender rings of gold worn upon the index of the right hand.<br><br>&nbsp; &nbsp;There was also the custom that the mother of the bride should give the groom a jewel upon a chain or collar and the groom's father should give a gift like that to the bride. This gift could be given before the wedding-feast.<br><br>&nbsp; &nbsp; These ceremonies were not necessary to marriage;&nbsp; they were only a gracious mode to recognize the union of the two Houses. It was the act of bodily union that achieved marriage and after which the bond was complete. It was at all times lawful for any of the elves (if unwed) to marry without ceremony or witness, save blessings and naming the names, and in times of trouble, in flight or in exile and wanderings, such marriages were often made. </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Marriage for Love</div><div class="spoiler_body"> An elf wishing to marry must first court the mate of his or her choice. Courtship can take many forms; an elf may compose songs or poems praising the object of his love; or may fashion a special jewel for the loved one to wear. Often, a simple flower can become a token of undying affection (I speak more of this below, in my section entitled The Custom of the Flower of Desire). If the courting elf finds his or her affection returned, he must then seek permission to marry from the loved one's parents or guardians. In almost all cases, permission is freely granted, and the two families to be joined begin the preparations for the wedding feast.<br><br>Marriage is an occasion for great joy among elves, for the union symbolizes the continuation of the elf race. Those who disrupt this ceremony to kill the betrothed earn the wrath of the elves forevermore, and they will hunt such marauders and their kin for eternity. Marriage is a rarer occurrence for elves than the short-lived races, and there are few things so dangerous as to profane the sanctity of this ritual. Sometimes weddings occur to seal treaties and for other diplomatic purposes, but more often it is through love that elves achieve a state of marriage.<br><br>Marriage between elves lasts until one partner dies. (There has been only one known divorce in the last three thousand years, and that was between two extremely opinionated grey elves.) Elves rarely take a new partner after the death of a mate. Their vows bind more than honor; they bind the spirit and heart of each to the other. By taking this step, many elves give up some measure of their individualism. Often, only the most ardent and devout lovers choose the path of marriage; others prefer a less formal arrangement.<br><br>The marriage ceremony itself is typically formal (although it can be as informal as the lovers like) and is presided over by elf priests of Helani Celanil.<br><br>In a true elven marriage of love, vows tie the spirits of the loved ones together, allowing them access to the other's inner self. This is a form of the elven ability communion (Leutha`tala). Wedded elves become fully aware of their partner's needs and emotions, allowing them to anticipate and fulfill these needs. They are not aware of the other's exact thoughts.<br><br>Because elves relive their past through the reverie, the circumstances attracting one elf to another are always fresh. Thus, elves seldom fall out of love. Only the gravest of tragedies and disloyalties can tear an elf couple apart. Although they might have disagreements and even fights, they continue to love each other.<br><br>But elves can grow tired of a partner, even when they are joined spiritually and have become more intimate than any non-elf could suspect. Elves reignite the spark of passion and love through absence. For stretches of time, one partner in an elven marriage will live apart; this allows both elves to gain time to themselves so that they might grow as individuals. When the two rejoin, they shower complete love and affection upon the other.<br><br>Elves also tend to spend time away from their loved ones in order to make their time together that much more precious. After all, there are fewer sure ways to grow bored of a person than to spend hundreds of years with him or her. Time alone allows them to think on the relationship and to experience new things to share with their mates, thus keeping the marriage fresh and vital.&nbsp; <br><br>The actual ritual is kept secret by the GM's for now</div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Codes of Honor</div><div class="spoiler_body"><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Duels of Honor</div><div class="spoiler_body"> Elven duels of honor are not to be entered into lightly. Before entering a duel, one must be certain the offense was great enough to warrant it. To challenge someone, a glove is slapped across the face of the offending party and then dropped by the feet. The time and place is stated by the challenger, but it is up to the challenged party to name the types of weapon or weapons to be used. This offers the challenged a slight advantage which helps to cause a challenger to think twice before entering into a duel.<br><br>Typically, the duel is set for the following day. This allows both parties involved to put all of their affairs in order. At the given time, both parties arrive at the assigned location. Both come will arrive with a friend to act as a witness. In addition, if a neutral party can be found, there will be one extra person that serves as an official referee.<br><br>It is the challenged party arrives with the weapons decided upon, but the challenger who gets to select his choice from the offered weapons. This is to help ensure that all the weapons are of equal quality and none are sabotaged. How far the duel will go is discussed before the duel begins. Typically, duels are to the death. This is one of the reasons that a challenge should not be made unless certain the risks are worth it.<br><br>The least risk one can hope for in an elven duel is a match only to ‘first blood.’ This means that the match ends when one of them is cut. However, such a ‘light hearted’ duel is rare. Typically, it is the result of an elf who wishes to keep honor despite taking no personal offense to the incident. However, in order to keep honor in the public eye, a duel is arranged to settle the matter. Since no actual grudges are involved, these duels have little truly at stake.</div></div> </div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rituals of Death</div><div class="spoiler_body"> <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Death Ritual</div><div class="spoiler_body">Where many races regard death as a tragedy to be spoken of only when necessary, elves believe that the spirit of a fallen elf lives on in the memories and deeds of his loved ones. for this reason, elves speak often and with joy of their dead brethren, because only through such speech can the fallen live on in spirit. Though elves do see sadness in death, the sorrow is for the living, who will miss the physical presence of the loved one who has gone before. It is a gentle grief and carries no fear of death with it.<br><br>At the death of an elf, his or her loved ones perform the Ritual of Everlife. Many aged elves anticipate their deaths and spread word of their impending demise so that their families and friends may more easily prepare for the ritual. Because the Ritual of Everlife must include all those close to the deceased, this ritual often includes those not elven among its number. The Ritual of Everlife is the only elven ritual to do so.<br><br>The ritual takes place at midnight, in a place far from any inhabitation. Each participant holds a single, darkened source of light; a candle, a torch, or a magical-light quartz crystal. Beginning with the mate of the deceased or his closest living relative, each participant shares a favourite memory of the departed. As each speaks, he lights his candle, torch, or crystal. The mate or chosen relative steps into the centre of the softly glowing ring of light and speaks of the tales of the deceased that he will share with others, and which heirlooms the deceased has chosen to pass on to descendants. Once the mate or relative has finished speaking, all extinguish their lights as they speak aloud the deceased's name in unison. In the renewed darkness, all participants leave the ritual site, none speaking a word to another.<br><br>An elf will always choose to die out of doors, within the bosom of nature. Should an elf fail to receive the Ritual of Everlife after his death, he still lives in spirit as long as even one person lives who remembers him in thought, word, or deed.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The Gift of the Ancestral Item</div><div class="spoiler_body"> When an aging elf senses the approach of his death, he or she customarily makes a gift of the most important item of his being to someone in the youngest generation of his family. This gifting symbolizes the faith that the older generations place in the youngest, that the young will uphold elven traditions and customs. A young elf who receives such a gift regards it as a percious heirloom. To lose it, or worse, to cast it aside, is a fearsome omen of calamity.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The Blood Oath</div><div class="spoiler_body"> Elves are not always peaceful folk. If they or their friends have been grievously insulted or injured, they swear the sacred oath of vendetta—a ceremony carried out in the darkest hour before dawn. When they swear this terrible promise, they forsake all other pastimes to seek retribution. Elves understand this oath and will release the avenging elf from his or her tasks.<br><br>The avenging elves hunt down the offender to exact some form of vengeance, be it merely a sincere apology for an insult or something more severe. Typically, a time of service given to the injured elf is enough to satisfy this oath. However, there are occasions when nothing less than death will satisfy the demand of the blood oath.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Creating New Life from Death</div><div class="spoiler_body"> In the years since those of fierce wars, the custom of creating new life from death has sprung up among many elven settlements. When an elf loses a good friend, he plants a seed of a tree in that friend's name. Once he has done so, he must return in a year and a day to see if the seed has sprouted. If it has not, the elf must plant another tree. Once the tree begins to grow, the planter names it after his departed friend. Though it is not required that he return again to the tree, it is customary that the elf continue to watch over his living memorial. To my knowledge, no elf has engaged in this custom for a family member, nor has it ever replaced the Ritual of Everlife.</div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The Four Elements</div><div class="spoiler_body"> <br><br>The elves believe in the same for elements: Air, Earth, Fire, and Water. These are viewed as the four guiding elements in all things. Many times in the elven culture there is a fifth element known as the Void. The void is the word for nothingness. It is believed that from nothing comes creation and that all creation will one day return to nothingness. It is the endless cycle of all life. For this reason, the Void is the center of all four elements.<br></div></div></div></div></div></div><br><br><br><hr><br><br><br><div align="center"><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u"><strong>PERANOS</strong></span></span></div><br><br>(http://roarb.files.wordpress.com/2010/05/1049043550_d_wood_elf.jpg)<br>Image Links: <br>Tree Village (http://elliquiy.com/elluiki/images/thumb/f/ff/Treevillage.jpg/800px-Treevillage.jpg) | A view (http://elliquiy.com/elluiki/images/b/b4/Finca-bella-vista-village-6.jpg) | Another view (http://elliquiy.com/elluiki/images/a/ad/Finca-bella-vista-village.jpg) | Another view… (http://elliquiy.com/elluiki/images/6/66/CapilanoTreetops.jpg) | Biggest treehouse (http://elliquiy.com/elluiki/images/a/a1/549809_496936237023969_1839167063_n.jpg)<br><br>Description: <br>Of the two known sub-races of surface dwelling elves, the Peranos are the race closer to nature itself. Their homes are not built, but grown over centuries within the treetops of the dense forests across Ceres. Their skin tones, rather than being pale whites and lighter tans lean more towards the richer earth tones mirroring the trees from living in and under the sun their entire lives. They are flighty, and more playful than their city-dwelling cousins, and delight in teasing one another openly in both sexual and non-sexual natures.<br><br>In a tree top village connected by many long, wooden bridges that span from tree to tree and home to home. Magical orbs light the village at night, the soft yellow glow illuminating the bridges in the darkness.&nbsp; The trees are denser than they seem, the world is virtually hidden from view, and is utterly enormous through the forest. <br><br>The logging of the forest is cutting down homes, and while the elves aren't quite all cluttered in on top of one another, they don't have as much land as they once did. <br><br>The culture of the Peranos is very sensual, most of them advocates of beauty.&nbsp; They dress to please each other's eyes and spend a lot of time frolicking and enjoying the bodies of their male and female counterparts.&nbsp; Sometimes it's just teasing, and sometimes things get really intense. <br><br>The Peranos are playful elves, often teasing each other in both sexual and nonsexual ways.&nbsp; They are very friendly, a bit more fanciful and whimsical than the Trithos, but they are full of heart. <br><br><br>Other Details:<br><br>Crafting Specialty - Woodworking/weaving<br>Preferred Dwelling - Treetrunks/treetops<br>Aging - x8 slower than normal (800 year max)<br><br><br><strong><span class="bbc_u">Fighting Style:</span></strong> [Also found in Additional Game Information]<br><br>The Peranos fighting style is adapted to the thick cover that their forest homes normally allow them. They prefer hit and run tactics to minimalize effort while maximizing the damage they're able to inflict on large forces. They will almost <em>never</em> confront an enemy head on if it can be avoided. They excel in flanking maneuvers, night attacks, supply raids, poisoning, and ambushes. All weapons are made from the natural materials at hand, including wooden quarterstaves, bows, spears, and stone tipped arrows. Metal tipped spears and arrows are ocassionally seen, likely traded for the <span class="bbc_u"></span>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eden: The Coming - Directory</strong><br>
				Post by: <strong>Secretwriter</strong> on <strong>30-01-2013, 05:10:56</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u"><strong>TRITHOS</strong></span></span> <br>More information coming</div>(http://www.snlfd.info/catalog/images/uploads/dkelfbtwm.jpg)<br>Desc: Of the two known sub-races of surface dwelling elves, the Trithos are more earthbound, and prefer to have static homes that need no tending. This allows them to build upon the libraries of knowledge that are kept hidden in the depths of their libraries. They tend to be slightly more serious than their cousins, spending quite a bit more time within their cities, rather than out in the open woods.&nbsp; Their skin tones vary from pearlescent whites to lighter tans, but rarely darker than that.<br><br>Other Details:<br><br>Crafting Specialty - Precious Metalworking<br>Preferred Dwelling - "temple" cities (Marble/crystalline, etc)<br>Aging - 8x slower than normal (800 year max)<br><br><br><strong><span class="bbc_u">Fighting Style</span></strong> [Also found in Additional Information]<br><br>The Trithos are the only true elven force that excels in head-on, open field combat. Using interlocking body-length shields made of thin, enchanted metals, and a devastating combination of long spears, they are well known to break cavalry attacks with efficiency and ruthlessness. When forced to break ranks, they prefer simple broadswords as defense. Support for the ranks of shield walled Trithos are most often longbowmen. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eden: The Coming - Directory</strong><br>
				Post by: <strong>Adonis</strong> on <strong>30-01-2013, 05:12:10</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u">Magic/Spellcasting</span></span> - New!</div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Spellcasting in wars was outlawed and agreed upon back near the first devastating war that broke out among the races. Entire cities were leveled, mountain ranges were toppled, and seas boiled to nothing. As a result, each culture placed strict laws on any caught using spellcasting for offensive purposes, most commonly the removal of both hands and tongue.<br><br>As always, those with sly minds were able to work around these laws, and began to practice differing forms of spellcraft. Enchantments laid upon weapons and armor were recognized as the only acceptable form of spellcrafting, as it did not directly involve those rare enough to become adept at such studies. Despite any wars that may or may not be going on, it is not uncommon to find the occasional Centos with elven made weaponry and enchantments mixed in with more traditional soldiers.<br><br>Though the elven nations have become the most adept in the usage of these magics, it is the Centos, surprisingly enough, that have made the greatest strides in the study of the subject.<br><br>General Info<br><br>~ Humanoid spellcasters are known by several names. Spellcasters, soothesayers, witches, and conjurers are but a few, but of the most common.<br><br>~ Humanoid magic requires a certain "something" (commonly referred to as "The SparK") to be present within to actually be of use. One may study these things, but never be able to perform them to any use as they are not born with the innate spark needed to shape the forces around them.<br><br>~ Humanoid magic may not be taught to dragons, as they are not of the same planes of existence. There may be similarities in result, but the means are different to reach the end. Attempts at using humanoid magic as a wyrm will likely result in headaches, nausea, etc.<br><br>~ The spark needed to perform spellwork is a rare, though items that have been enchanted by those with the spark may be used by anyone (unless specified by the items description).<br><br>~ Dragon magic as of right now, is an unknown to the world as a whole. The details will be unfurled as the plotline "The Gift of Magic" is progressed in.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eden: The Coming - Directory</strong><br>
				Post by: <strong>Adonis</strong> on <strong>30-01-2013, 05:33:40</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><table class="bbc_table"><tbody><tr><td><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u"><strong>DRAGONS</strong></span></span>------------------------------------------------------------------------</td><td><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u"><strong>HUMANOIDS</strong></span></span></td></tr><tr><td></td></tr><tr><td>Deamonbane's | Dakeyras (Dak) (http://elliquiy.com/forums/index.php?topic=160364.msg7412587#msg7412587)</td><td>Deamonbane's | Cirven (http://elliquiy.com/forums/index.php?topic=160364.msg7587547#msg7587547)</td></tr><tr><td>Aiden's | Vael (http://elliquiy.com/forums/index.php?topic=160364.msg7448165#msg7448165)</td><td>Ember Star's | Amadaiya (http://elliquiy.com/forums/index.php?topic=160364.msg7547300#msg7547300)</td></tr><tr><td>Adonis' | Reo (http://elliquiy.com/forums/index.php?topic=160364.msg7397297#msg7397297)</td><td>Dancing Flower's | Bastet (http://elliquiy.com/forums/index.php?topic=160364.msg7548464#msg7548464)</td></tr><tr><td>Pleaceholder - Silver Dragon</td><td>Secretwriter's | Nilofer (http://elliquiy.com/forums/index.php?topic=160364.msg7568858#msg7568858)</td></tr><tr><td>Pentagious666's | Valoren (http://elliquiy.com/forums/index.php?topic=160364.msg7414451#msg7414451)</td><td>Grenadine's | Kyrie (http://elliquiy.com/forums/index.php?topic=160364.msg7570339#msg7570339)</td></tr><tr><td><del>Adonis' | Alik(s) (http://elliquiy.com/forums/index.php?topic=160364.msg7546785#msg7546785)</del> - <strong>INACTIVE</strong></td><td>Chasseybaby's | Demelza (http://elliquiy.com/forums/index.php?topic=160364.msg7638836#msg7638836)</td></tr><tr><td>Kiric's | Trey (http://elliquiy.com/forums/index.php?topic=160364.msg7588146#msg7588146)</td><td>Christa's | Dairine (http://elliquiy.com/forums/index.php?topic=160364.msg7722655#msg7722655)</td></tr><tr><td>DartimusRae's | Jorlethio (http://elliquiy.com/forums/index.php?topic=160364.msg7426648#msg7426648)</td><td>Yobo's | Cerdded (http://elliquiy.com/forums/index.php?topic=160364.msg7625844#msg7625844)</td></tr><tr><td>Kingmaster's | Marcus (http://elliquiy.com/forums/index.php?topic=160364.msg7588126#msg7588126)</td><td>Ty5550's | Roran (http://elliquiy.com/forums/index.php?topic=160364.msg7636516#msg7636516)</td></tr><tr><td>Kokaine's | Syntrix (http://elliquiy.com/forums/index.php?topic=160364.msg7572017#msg7572017)</td><td>Haloriel's | Lady Melariel (http://elliquiy.com/forums/index.php?topic=160364.msg7733223#msg7733223)</td></tr><tr><td><del>Demi's | Ithilethiel (http://elliquiy.com/forums/index.php?topic=160364.msg7541388#msg7541388)</del> - <strong>INACTIVE</strong></td><td>Adonis' | Prince Aralen II (http://elliquiy.com/forums/index.php?topic=160364.msg7716327#msg7716327)</td></tr><tr><td>Secretwriter's | Amber (http://elliquiy.com/forums/index.php?topic=160364.msg7408425#msg7408425)</td></tr><tr><td>Sinful's | Emmalynn Braxton (http://elliquiy.com/forums/index.php?topic=160364.msg7551691#msg7551691)</td></tr><tr><td>Angelicant's | Isela (http://elliquiy.com/forums/index.php?topic=160364.msg7412482#msg7412482)</td></tr><tr><td>Kokaine's | Zhephiryia (http://elliquiy.com/forums/index.php?topic=160364.msg7561643#msg7561643)</td></tr><tr><td>DancingFlower's | Safiya (http://elliquiy.com/forums/index.php?topic=160364.msg7405081#msg7405081)</td></tr><tr><td>[c<del>olor=purple]Demi's[/color] | Xynoqsezoiea (http://elliquiy.com/forums/index.php?topic=160364.msg7433117#msg7433117)</del> - <strong>INACTIVE</strong></td></tr><tr><td></td></tr><tr><td></td></tr></tbody></table></div><br><br>*Note - Click the character names to view that sheet in the "Approved Characters" thread!<br><br><div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u">GM NPC'S</span></strong></span></div><br><div align="center">Kerberos<br>Centosian King<br>Centosian Queen<br>Peranos Queen<br>Trithos King<br>Draishok Sea Lord<br>Haas-Filoth High Elders (4 total, all female)<br><br>Centos High Warlord<br>Centos General No. 1<br>Centos General No. 2<br>Elven War Council (3 total, 1m 2f)<br><br>Dwarven High Lord<br></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Eden: The Coming - Directory</strong><br>
				Post by: <strong>Adonis</strong> on <strong>30-01-2013, 06:05:53</strong>
			</dt>
			<dd class="postbody">
				And as per most group games, we have a sig linky badge of awesomeness! Just insert the following code into your sig, and you should be good to go !<br><br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[center][url=http://elliquiy.com/forums/index.php?topic=160363.0][img]http://elliquiy.com/elluiki/images/1/12/Drag.jpg[/img][/url][/center]</code></pre><br><br><div align="center">(http://elliquiy.com/elluiki/images/1/12/Drag.jpg) (http://elliquiy.com/forums/index.php?topic=160363.0)</div>
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>