TULK: Approved Characters
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Oreida Wesker on 03-06-2014, 03:20:33</h2>
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				Title: <strong>TULK: Approved Characters</strong><br>
				Post by: <strong>Oreida Wesker</strong> on <strong>03-06-2014, 03:20:33</strong>
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				A place for placing your characters!<br><br>Associated Threads:<br>TULK: OOC &amp; Suggestions (http://=https://elliquiy.com/forums/index.php?topic=205590.msg10071102#new)<br>Delightful Cookie System [DCS] (https://elliquiy.com/forums/index.php?topic=204468.0)<br>Be Brave &amp; Don't Die [Interest Check] (https://elliquiy.com/forums/index.php?topic=204179.0)<br><br><br>Remember: <br>!. Only people with accepted characters are posted here.<br>2. People whom bail, their characters will be removed. You are responsible for saving your profiles.<br><br>Quick Character Template:<br><br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">&lt;quote&gt;&lt;b&gt;Name:&lt;/b&gt;<br>&lt;b&gt;Age:&lt;/b&gt;<br>&lt;b&gt;Race:&lt;/b&gt;<br>&lt;b&gt;Level:&lt;/b&gt; 0&nbsp; XP: /20<br>&lt;b&gt;Rank:&lt;/b&gt; Student <br>&lt;b&gt;Gender:&lt;/b&gt; [You may be androgenous, yet you must have a definite gender stated.] <br>&lt;b&gt;Sexuality:&lt;/b&gt; [Straight, Gay, Lesbian, Bi-Curious/with Preference for --?]<br>&lt;b&gt;Pouch: &lt;/b&gt; <br>&lt;b&gt;Health:&lt;/b&gt; Will assign MP and HP in RTJ.<br>&lt;b&gt;Magic: &lt;/b&gt;<br>&nbsp;[Attribute points to spend: 6. Stat Cap is 8.]<br>Strength: 3<br>Perception: 3<br>Agilty: 3<br>Constitution: 3<br>Knowledge: 3<br><br>&lt;b&gt;Appearance:&lt;/b&gt; [You may post any Manga or Anime Art, or your personal Concept Art you’d like as long as the character looks 18 and Up and you give credit to source in profile. If you are not describing looks or need to customize differences from the picture, fill out below.]<br>&lt;b&gt;Height:&lt;/b&gt;<br>&lt;b&gt;Eyes:&lt;/b&gt;<br>&lt;b&gt;Skin:&lt;/b&gt; [ Includes fur, scales, feathers, and so forth.]<br>&lt;b&gt;Marks:&lt;/b&gt; [Any tattoo, scar, body piercing, color pigmentation, automail, stripes, spots, beauty marks, or oddities.]<br><br>&lt;b&gt;Acquired Skills:&lt;/b&gt; [You can start with up to 5. Assign dice to them: 2d2, 2d2, 2d4. 2d4. 2d6]<br><br>&lt;b&gt;Active [Technique or True Magic]&lt;/b&gt; [ You will earn [1] Signature Move that will be known as your 'Soul'. It will never be changed out or removed for another spell, only upgradable. You may have up to 3 additional techs and/or spells at a time. I will give you damage dice]<br><br>&lt;b&gt;Weapon of Choice: &lt;/b&gt;[you may have one standard: Blunt, Slash, Strike, or Peirce type weapon. Enchanting and fancy things come later!]<br>&lt;b&gt;Armor:&lt;/b&gt; [Students are required to wear soft leather or Cloth. [Armor 5].<br>&lt;b&gt;Inventory:&lt;/b&gt; 1/5&nbsp; [You may add standard equipment.]<br>&nbsp;- Tome<br>Tome: 0/25 [ Holds all spells or techniques not in use. You are free to exchange spells and techs as long as you are not in battle or under attack. No one can read your tome unless level 15 or higher]<br>&lt;/quote&gt;</code></pre><br><del>First post gets a Free Cookie! <sup>* Unless you already gotten a free cookie, then not for you!</sup></del><br><br><strong>KUDOS! Laughing Hyena Claims the Cookie!!</strong>
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				Title: <strong>Re: TULK: Approved Characters</strong><br>
				Post by: <strong>Laughing Hyena</strong> on <strong>03-06-2014, 22:40:47</strong>
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				<b>Name:</b> Gra'ak Kordoth<br><b>Age:</b> 16<br><b>Race:</b> Orc<br><b>Level:</b> 0&nbsp; XP: 0/25 <br><b>Rank:</b> Student <br><b>Gender:</b> Male<br><b>Sexuality:</b> Heterosexual<br><br><b>Health:</b> 75<br><b>Magic:</b> 35<br><br>Attribute Status: <br>Strength: 6<br>Perception: 3<br>Agility: 5<br>Constitution: 5<br>Knowledge: 3<br><br><b>Appearance:</b> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://fc04.deviantart.net/fs71/i/2011/168/6/e/orc_knight_by_lolloboloz-d3j4ve9.jpg)</div></div><br>Artwork and original concept is owned by - http://lolloboloz.deviantart.com<br><b>Height:</b> 5'8"<br><b>Eyes:</b> Yellow<br><b>Skin:</b> Dusk Brown<br><b>Marks:</b> Two Tusks that are smaller than a typical orcs.<br><br><b>Acquired Skills:</b> <br><br>Feats of Strength - Whether it is pulling in a tug of war, holding up a slab of stone over his own head, wrestling someone down to the ground, the runt is remarkably strong even for people nearly twice his height. - 2d6<br><br>Swordsmanship - He has trained considerably on his own using what little coin he has to learn how to swing a sword as well as many a knight. Most suitable should he ever wish to join a tournament of the sword. However he always can show room for improvement - 2d4<br><br>Mounted Combat - The young orc knight hopeful has learned the sacred skills of horseback riding in matters of the lance and fighting atop a steed. He knows how to control a horse with his legs and how to keep the steed calm during heated conflict. But most importantly he has learned how in order to participate in jousting competitions. - 2d4<br><br>Etiquette - The orc has managed to piece together and learn from books the ability to maintain decent mannerisms in matters of high society and nobility meaning he is capable of acting like nobility and known how to approach social activities with those above his station. If he could learn exactly how to not look like he didn't belong there by mere appearance than he would have much more success. - 2d2<br><br>Linguistic - Peasants and Peons are not legally allowed to have formal education of the alphabet and is left entirely at the mercy of the noble whom owns the land and consequentially him. However he has circumvented that by wayfaring and travel towards the academy, learning at churches and libraries during his travels. As such he has master his alphabet to become fluent in languages that other orcs might not be able to even grasp. - 2d2<br><br>[You can start with 5; 2d2, 2d2, 2d4, 2d4, 2d6]<br><br><b>Techniques</b> <br><br>Double Slash (Attack Action) - Gra'ak brings his quickness to the forefront and shows how a powerful swing leads into another. This technique is done with manipulation of the swing momentum with a quick pivot to allow him to make a swifter strike than the first one. Allows the use to make two attacks. The second swing confers a +3 to the Longsword. (15 MP)<br><br>Sundering Strike (Attack Action) - Gra'ak brings his might upon the enemy with an arcing strike downwards into the body. The strike is so fierce it cuts into armor with ease. Converts basic weapon damage into bleeding damage. (15 MP) <br><br>Invigoration (Full Round) - Gra'ak raises his sword up to the heavens and gives a fierce cry to bring his full battle focus to the forefront allowing him a temporary reserve of power fueled by strength of spirit alone. Adds half his strength to his weapon damage. (20 MP) <br><br><b>Weapon:</b> Longsword (1d10)<br><br><b>Armor: </b> Leather Armor and Greaves (5) <br><b>Inventory:</b> 5/5 <br>&nbsp;- Tome<br>&nbsp;- Flint Stick<br>&nbsp;- Journal<br>&nbsp;- Grooming Kit<br>&nbsp;- Whetstone<br>&nbsp;<br>Tome: 0/25 [Unactive Spells stored here]<br><br>Backstory: Kordoth comes from no mighty war clan legacy, nor is he a feared conqueror. He was a runt, no bigger than a human and as such was completely out of place amongst even his own kind. He was a mere farmer and peon underneath the local lord. He was not interested in such affairs as he always wanted to become a knight. Brave and majestic, riding atop of a steed and able to chase after his own dreams and ambitions. However he would not be able to as a mere farmer. So he saved and scrapped by putting together as much silver as he could and then quickly leaving his speck of land, and family behind, risking it all to try and have the chance to change his role in life. It was an impossible dream, for many but he would not allow himself to simply accept things.
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				Title: <strong>Re: TULK: Approved Characters</strong><br>
				Post by: <strong>Galanthor</strong> on <strong>04-06-2014, 02:04:18</strong>
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				<b>Name:</b> Ilian "Saint" Koruna<br><b>Age:</b> 30<br><b>Race:</b> Fallarii<br><b>Level:</b> 0&nbsp; XP: /50 <br><b>Rank:</b> Student <br><b>Gender:</b> Male<br><b>Sexuality:</b>&nbsp; Heterosexual<br><br><b>Health:</b> 65<br><b>Magic: </b> 55<br><br>Attribute Status:<br>Strength: 3<br>Perception: 3<br>Agility: 5<br>Constitution: 3<br>Knowledge: 7<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Appearance:</div><div class="spoiler_body"><div class="floatright">(https://elliquiy.com/elluiki/images/3/36/1469882-bigthumbnail.jpg)<br>[Source] (http://anime.desktopnexus.com/wallpaper/1469882/)</div></div></div><b>Height:</b>5'9<br><b>Eyes:</b> Yellow<br><b>Skin:</b> Smooth, pale and surprisingly flawless<br><b>Marks:</b> Tattoo of a black sun on his left shoulder<br><br><b>Acquired Skills:</b><br><em>Medic:</em> Ilian always had a knack for patching things up and on top of this he had the luck that his skills were noticed early on. He got taught rather well and on top of that gathered some practical experience. 2D6<br><em>Stabbing:</em> Since he only fought alongside people most would consider Thugs the combar training Ilian had mostly amounted to: "this is a knife, the pointy end goes in the enemy" the rest he learned while trying to survive. However it did help that he knew exactly where precisely he had to place the blade to kill fast. 2D4<br><em>Reading Movements:</em> A physician knows how muscle work, but one that know battle knows when try to kill him. Ilian quickly learned the telltale signs of different attacks and thanks to this, is able to anticipate most attacks and hopefully evade. 2D4<br><em>Mechanisms:</em> When you're on the wrong side of law you better watch out for traps. Ilian being the "brainy type" was always the one tasked with making sure that they wouldn't explode in his groups face. Being clever an cautious helped, but mainly his skills originated from a lot of books. 2D2<br><em>Author:</em> When you read too many books, you might one day try to write one and if you are bored enough, you might keep at it. That's all the reason Ilian had for that particular hobby. 2D2 <br><br><br><br><b>Active</b> [Technique or True Magic] Unheal<br>Reversing the restorativ energy of his magic, Ilian puts his hand on a pressure point causing temporary damage to the Enemy's nervous system.<br>Cost: 45<br>Effect: 2-R stun, 2 foes stun 1-R<br>Drawback: Roll d4, [1-2] Living Dead &amp; Undead creatures gain HP equal to MP Cost.<br><br><b>Weapon: </b> Dagger d3 damage, +1 Bleed/2-r. No Requisites <br><br><b>Armor:</b> Leather Armor 5<br><b>Inventory:</b> 5/5 <br>&nbsp;- Tome<br>&nbsp;- Doctor's Bag (+1 to Medic)<br>&nbsp;- Paper<br>&nbsp;- Quill<br>&nbsp;- Book on Anatomy<br><br>Tome: 0/25 [Unactive Spells stored here]
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			<dt class="postheader">
				Title: <strong>Re: TULK: Approved Characters</strong><br>
				Post by: <strong>Faeli</strong> on <strong>04-06-2014, 05:27:14</strong>
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				<b>Name:</b>&nbsp; Faori Maedi<br><b>Age:</b>&nbsp; 114<br><b>Race:</b>&nbsp; Moon Elf<br><b>Level:</b> 0&nbsp; XP: /50 <br><b>Rank:</b> Student <br><b>Gender:</b> Female<br><b>Sexuality:</b> Reluctant Bisexual<br><br><b>Health:</b> 60<br><b>Magic: </b> 60<br>Attribute Status: <br>Strength: 6<br>Perception: 5<br>Agility: 6<br>Constitution: 3<br>Knowledge: 3<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">appearance</div><div class="spoiler_body"><div class="floatright">(http://img.photobucket.com/albums/v484/FujinAkari/b42b378e9aa62eb2e6ea2d76b4061941_zps75c25a1a.jpg)<br>Image by Kuso Otaku</div></div></div><b>Height:</b>&nbsp; 5'5"<br><b>Eyes:</b>&nbsp; Speckled Red<br><b>Skin:</b>&nbsp; Slight swash of freckles across her shoulders<br><b>Marks:</b> None<br><br><b>Acquired Skills:</b> Sword-Fighting:&nbsp; Faori was trained in the art of the sword by Moril Anteesh, a fellow elf who instilled within her the belief that battle must be elegant.&nbsp; 2D6<br>Avoidant:&nbsp; During much of her interspecies training, Faori was seen as haughty and weak by many of the other races.&nbsp; After a few bloody noses and sore asses too many, she learned how to avoid unwanted contact.&nbsp; If she is aware of potential hostile interactions, she can typically avoid notice.&nbsp; 2D4<br>Contortionist:&nbsp; As a child, Faori always had a burning curiosity and constantly explored all the hidden nooks and crannies she could find.&nbsp; She is highly flexible and can manuever herself through spaces which would typically be too small for others.<br>Flutist:&nbsp; Moril taught her to still her mind and gave her the flute to steady her passions.&nbsp; She typically plays at least an hour a day as a form of self-reflection.<br><br>Signia:&nbsp; Phase-stab<br>Using her connection with the realm of magic, Faori temporarily transports herself and any items she is holding into the land of magic for one second.&nbsp; When she returns to the real world, she angles her blade to re-appear inside her opponent for an automatic backstab.&nbsp; <br>MP Cost: 40. Single Target: Wep Dmg x2, +2 Sword skil<br>Restriction:&nbsp; If restrained, is considered to be automatically "holding" her restraints, making it an ineffective escape skill.<br><br>Weapon:&nbsp; Katana 2d6+2; STR 5 to wield<br>Armor:&nbsp; Leather [5]<br>Inventory 2/5:<br>Tome<br>Bedroll<br><br>Tome 0/25
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			<dt class="postheader">
				Title: <strong>Re: TULK: Approved Characters</strong><br>
				Post by: <strong>Birchleaf</strong> on <strong>04-06-2014, 18:02:19</strong>
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				<div class="floatright">(http://fc06.deviantart.net/fs70/i/2012/049/2/4/dragon_boy_by_sakimichan-d4q2z34.jpg)</div><b>Name:</b> Arahaeldir Liltahyanda<br><b>Age:</b> 20<br><b>Race:</b> Draconic Elf (Elves with some connection to dragons: whether by lineage or adoption.)<br><b>Level:</b> 0&nbsp; XP: /50 <br><b>Rank:</b> Student <br><b>Gender:</b> Male<br><b>Sexuality:</b> Heterosexual<br><br><b>Health:</b> 50<br><b>Magic: </b> 70<br><br>Strength: 5<br>Perception: 4<br>Agility: 3<br>Constitution: 3<br>Knowledge: 6<br><br><b>Appearance:</b> Very young for an elf, he stand narrow and elegantly as any other of his kind, but with a sort of refined pride even above what is normal for the arrogant race. His eyes are unnaturally intense.<br><b>Height:</b> 6'<br><b>Eyes:</b> Gold.<br><b>Skin:</b> Pale, hairless except for head. Sometimes, his skin appears to be almost scaly.<br><b>Marks:</b> Small green tattoo on cheek.<br><br><b>Acquired Skills:</b> Gentle Blades of Fire (Swordsmanship): Arahaeldir is quiet as to where exactly he received his training, but his distinctive style seems to hint at a youth spent at a hidden monastery or some such. It is certain that he knows how to handle a sword. While his style seems fluid and graceful, he can drop the theatricality for far more practical brutality if necessary. 2d2 <br><br>Wise Fists of the Earth (Unarmed Combat): Clearly from the same place and style as his swordsmanship, is a bit more solid in appearance. He prefers to fight armed, using unarmed as a backup. 2d2 <br><br>Tender Petals of Water (Healing): A mixture of subtle magics born of herbs and potions and anatomical knowledge, he may not be a doctor yet, but could be one day. 2d4<br><br>Firm Strings of Air (The Lute): Music calms the soul and focuses the mind. 2d4<br><br>Eternal Eyes of the Void (Divination): If you can properly read the present and understand the past, the future is already apparent. Primarily, he can read the stars and use scrying techniques. 2d6<br><br><b>Active</b> [Technique or True Magic] Draconic Nature: Arahaeldir wields the sorcerous, instinctual magic of dragons. He can call upon this to vastly increase the power of his magic at the same time as increasing physical ability, intellect, and senses. When he does so, his eyes turn draconic, resembling something between a snake and a cat. At this level, this ability is dangerous to him, coming with injury or unconsciousness if overused, or sometimes if used at all. As he refines his draconic nature though, he will eventually acquire the power and form of a dragon.<br>Signia Cost: 60 MP&nbsp; &nbsp; &nbsp;Effect: +1 Str, +1 Agi, +1 Per, 1 Int, +10 MP, +10 HP, 2-R&nbsp; &nbsp;Draw Back: When reverting back, 1-R Prone Stun, d15 damage to self <br><br><b>Weapon: </b> Longsword [Slash] D10<br><br><b>Armor:</b> Hardy Silk Robes. [5]<br><b>Inventory:</b> 1/5 <br>&nbsp;- Tome<br>&nbsp;- Medical kit <br>&nbsp;- Camping gear<br>&nbsp;- Telescope<br>&nbsp;- Lute<br><br>Tome: 0/25 [Inactive Spells stored here]
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			<dt class="postheader">
				Title: <strong>Re: TULK: Approved Characters</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>19-07-2014, 06:00:00</strong>
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				<hr><div class="floatright">(https://static1.e621.net/data/sample/0b/a8/0ba80d300ed43f41561d30a54e5f7514.jpg)</div><b>Name:</b> Auhmla<br><b>Age:</b> 19<br><b>Race:</b> Voliga (bovine)<br><b>Level:</b> 0&nbsp; XP: /20<br><b>Rank:</b> Student <br><b>Gender:</b> Female<br><b>Sexuality:</b> Pansexual<br><b>Pouch: </b> <br><b>Health:</b> 75<br><b>Magic: </b> 45<br>Attribute Status:<br>Strength: 9 (Spent a Cookie for 2 points)<br>Perception: 3<br>Agilty: 3<br>Constitution: 5<br>Knowledge: 3<br><br><b>Appearance:</b> Artwork by Yoona. Click image for higher rez or click here for link to gallery. (http://www.furaffinity.net/user/Yoona)<br><b>Height:</b> 8'5<br><b>Eyes:</b> Orange-brown (much more obvious when she's wearing clothing with orange tones in it)<br><b>Skin:</b> Auhmla's hide is mostly cream-colored with brown patches.<br><b>Marks:</b> Nothing beyond aforementioned brown patches<br><br><b>Acquired Skills:</b> <br>Compassionate Listener - Auhmla has always seen herself as a problem-solver, and most of the biggest conflicts she has seen have occurred because two people couldn't reach an understanding. Auhmla isn't the most diplomatic bovine, but she has an earnest, caring mien which helps to defuse conflicts. (2d4)<br>Economy of Strength - There are bigger, stronger Voliga, but perhaps not as many as you'd think. What makes Auhmla a surprise even to those who take note of the rippling muscle beneath her slight chubbiness is that she's really good at using what strength and mass she does have; the young Voliga has a keen eye for leverage and balance, and when she does throw her weight around she always does so efficiently. (2d6)<br>Grab - She's quick within the sphere of her own reach, and typically deals with smaller, more agile opponents by simply picking them up. It's much harder to dodge and flank someone once their fist is curled in your tunic and your feet aren't on the ground. (2d2)<br>Grounded Block - Provided she has both hooves on the ground, she's very good at shifting her mass so that any force she has to block is met braced and channeled into the ground beneath her. (2d2)<br>Herbal Insight - Auhmla is familiar not only with specific healing plants (and harmful ones) but also the ways plants grow and shape themselves to a task. By comparing what she does know about plants she's familiar with, she has a good chance to understand (and perhaps make use of) even strange plants. It's also a rare day when any kind of a vegetative predator gets the drop on her. (2d4)<br><b>Active</b> [Technique or True Magic] <br>Signia:<br><br>Techniques:<br><em>Thorn</em> - A touched plant grows sharp thorns or splinters or roots which cause direct damage to its target.<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Effects</div><div class="spoiler_body">Roll: 4d2 dmg/rds.&nbsp; &lt;-&nbsp; Just means 'Damage per round'. Once you cast it, it's there for a good while and won't take any Mana to support it.<br>Cost: 20 mp</div></div><br><em>Tangle</em> - A touched plant uses its roots or vines or branches to try to trip or grapple its target.<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Effects</div><div class="spoiler_body">Trip: Hooks the ankle, throwing the target off balance; Fail, lose 1 rd.<br>Roll: Agi Check 9<br>Cost: 15 mp<br>OR<br>Grapple: Interrupts declared-character turn; Fail: Immobile d4 rds.<br>Roll: Per or Str Check 10<br>Cost: 30 mp<br></div></div><br><em>Grass-glide</em> - Ground covering plants (grass and the like)&nbsp; actually shift and move when she steps on them, carrying her slightly and causing Auhmla to move more quickly (like walking on one of those moving sidewalks (http://upload.wikimedia.org/wikipedia/commons/0/03/Travelators_at_Indira_Gandhi_International_Airport%2C_Delhi.PNG) instead of walking beside it).<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Effects</div><div class="spoiler_body">+3 Agility.<br>Note: Must be loose soil, Does not work on hard dirt or stone.<br>Cost: 10 mp<br></div></div><br><b>Weapon of Choice: </b>Auhmla usually carries a staff. No, wait, that's a small tree (it really stops being a sapling when it's thicker than your fist, doesn't it?). When she isn't carrying it, she will generally set it in some loose soil and let its roots and branches spread out. She takes care of her tree and it takes care of her.<br><b>Armor:</b> Auhmla usually wears a brocade vest (which she isn't terribly conscientious about keeping buttoned) and a matching embroidered loincloth that hangs roughly to her knees. Both are woven of dark earth-tones that set off her own hide, but with highlights of orange and green breaking up the richer, deeper browns. This is mostly for the benefit of the Academy and all the strange little folk who seem to get excited or bothered by seeing someone without clothing. More practically, she also wraps puttee-like padding above her hooves, around her shanks and her hands and forearms when she's doing heavy work or wandering around rocky ground. [Armor 5].<br><b>Inventory:</b> 1/5&nbsp; <br>&nbsp;- Tome<br>&nbsp;- An immense brown blanket/poncho with pale orange patterns (http://images4.static-bluray.com/reviews/2898_5.jpg), usually just rolled up tightly, that she keeps around. just in case things get too cold or she ends up sleeping somewhere so rocky that the plants won't cushion her.<br>Tome: 0/25 [ Holds all spells or techniques not in use. You are free to exchange spells and techs as long as you are not in battle or under attack. No one can read your tome unless level 15 or higher]<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Backstory</div><div class="spoiler_body">Auhmla is a big girl even among the Voliga, but she's very easygoing - difficult to upset. She has had some middling troubles with her family; she's young enough to still have some rebellious ideas about the tribal council, and she likes plants (and among the Voliga, farming is a more masculine activity). While it might not be obvious to non-Voliga, she's something of a rebellious spirit...Probably not so apparent given that she doesn't act like a modern, human rebellious teen or college-age type! She's stubborn (as an ox?) about taking instructions from males who she disagrees with...And surrounded by smaller males she may very well just casually take charge whenever she thinks she can get away with it. ;) <br><br>Once it became apparent that she had more than a little innate plant-magic talent and because she was making too much of a habit of being a headache to her clan, she's been sent off to the Academy in hopes that she'll come back a little wiser and hopefully see why the world works the way it does...And what her proper place in it should be.<br><br>Voliga often thinks before she speaks, and when she does speak she sometimes speaks slowly, considering her words. It's easy to think she's not that smart, but if you pay attention, she is neither foolish or stupid. She just doesn't let other people rush her. The young cow is good at heart, but willing to get her hands dirty and play rough if it's absolutely necessary, particularly since she's big and beefy (anyone watching her for even a few minutes will realize that what at first looks like a lot of fat is only a comfortable and cuddly layer over a <em>great deal </em>of stocky muscle) and mostly surrounded by smaller people. She loves gardening and talking much more than fighting, and she carries a small TREE around, but it's more of a pet than a weapon. Given her 'druthers she would prefer to entangle an opponent and try to talk them out of fighting. She'll only hit them with her stick if it seems impossible to reach an agreement that doesn't involve other people (including herself) getting hurt.<br><br>After all, if she uses it to bash too many thick skulls, she might hurt her tree.</div></div>
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