[Trinity: Voyage of the Odyssey] - Character Dossiers
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: CrownedSun on 09-01-2022, 14:53:32</h2>
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				Title: <strong>[Trinity: Voyage of the Odyssey] - Character Dossiers</strong><br>
				Post by: <strong>CrownedSun</strong> on <strong>09-01-2022, 14:53:32</strong>
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				Just going to make this page for people to post their character's, just so I can have 'em in one place-- and, well, it seems to be what most everyone does,- ;)<br><br>(The OOC thread is located here (https://elliquiy.com/forums/index.php?topic=339042.0), and I'll put the threads for the Odyssey and the current story thread (if applicable) here as well once those are up.)<br><br>A fully worked out 'blank sheet' is listed below, in the code, but I'mma go over some 'guidelines' and 'help bits' for making a character here. Then, I'll post the Captain's fully worked out sheet.<br><br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[center][size=12pt]Character Name[/size][/center]<br><br>[b][u]Personal Information[/u][/b]<br>[b]Name:[/b] <br>[b]Age:[/b] #; [b]Gender:[/b] #.<br>[b]Allegiance:[/b] <br>[b]Job/Title/Role:[/b] <br>[b]Rank:[/b] <br><br>[b][u]Physical Information[/u][/b]<br>[b]Height/Weight:[/b] <br>[b]Hair/Eye Color:[/b] <br><br>[center][picture one] [picture two (optional)][/center]<br><br>[hr]<br><br>[center][size=12pt]Personality &amp; Background[/size][/center]<br><br>[b]Personality:[/b] A short look at your character's psychological and behavorial make-up, what makes them tick, and what they're like day-to-day.<br>[b]Background:[/b] Just a short paragraph or two about who your character is and what led them to where they are today. I'm not going to be a huge stickler for your background perfectly fitting the Trinity setting, but I will happily work with anyone that wants to make something cool that fits. Basically, just have fun here, think sci-fi. Trinity is a very broad setting.<br><br>Ideally, put in a tiny bit at the end of the background about how they became associated with Project Illiad/the Odyssey, why they got recruited, and ideally, what their goals are. Any special encounters that you've had with aliens / aberrants / weird shit should go here.<br><br>[hr]<br><br>[center][size=12pt]Traits[/size][/center]<br><br>[b]Likes:[/b] The stuff that motivates and pleases your character!<br><br>[b]Dislikes:[/b] The stuff that, by contrast, your character doesn't much enjoy.<br><br>[b]Skills:[/b] This is where you put the things you're good at, and, things that you're bad at. Don't worry too much about having to fill in every single competency, just stick with the things that are particularly notable and exceptional about your character-- for good or bad,-<br><br>[b]Psionic Abilities:[/b] If you're not someone with access to Psi, talk to me and we'll put whatever here.<br><br>(note about skills/affinity-- in general, rank your characters "traits" by tier. (highest) S, A, B, C, D, and F (lowest). You can also, if you wish, ad a + or a - to your tier. I.e., Medicine (S+) would be one of the best people in the entire setting in terms of medicine. Even better than most people with S-tier abilities. F doesn't really need modifier's and represents something that you just can't do; an inability. D+, D, and D-, by contrast, represent skills that you [i]have[/i] but are [i]not particularly good at[/i]. C-tier's mostly don't need to be listed unless it's somehow notable.)<br><br>[b]Noteworthy Equipment:[/b] This is where you put any particularly noteworthy and iconic "gear" that your character either owns or has regular access to. Anything here, your character is assumed to be baseline competent trained in its use, even if it's not mentioned in the skill list. So don't feel like you have to include skills for all of the stuff you own. Heh. <br><br>[hr]<br><br>[center][size=12pt]Extras[/size][/center]<br><br>This is where you take note of, well, anything notable.<br><br>If you wanna talk about kinks, sexuality, and other related traits like that for your character? You can toss it here. :-)</code></pre><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Some Rough Guidelines</span></div><em>The first section...</em><br>Your personal information is easy enough, basically. Name, Age, Gender, etc, all pretty standard.<br><br>Allegiance is the first bit that gets' interested,-- the 'default' here is basically, The Aeon Trinity,- but that's not the only option that you have here. The psi orders make good allegiances, as well, and feel free to pop that down as well to note which of them your character is affiliated with. Those, in a lot of ways, are the most likely options for characters in this game-- but not necessarily the only ones,- as you might put down, well, a Nation-State is probably the most likely option here for this specific game. If you want your character to be working for some large corporation, too, you might put that as well.<br><br>Job/Title/Rank is, basically, just... well, what your role is on the ship. Whatever you put here is fine! Chief Medical Officer, "The XO", Ace Fighter Jock, "The Engineer". Whoever your character IS, that's what you put here and most of you have already asked about this and whatever it is that you're using to describe your character? That's what goes here. I might quibble with you over the wording, potentially, as we decide EXACTLY who your character is and what their job is in the expedition. But, in general, this is wide open and can be whatever you want.<br><br>Lastly, we have rank--<br>Your options here, ESSENTIALLY, are-- "Officer," "Specialist," "Operative," "Agent," or "Asset (either ADA or OCS)".<br>-the rank structure of Project Illiad are outlined, in general, here in this thread (https://elliquiy.com/forums/index.php?topic=339044.msg16079391#msg16079391).<br><br>For the record, if your Allegiance is not "Aeon Trinity", you can still have the normal rank. Or, you can choose to be an ADA Asset. The difference, basically, is someone with a full rank has accepted their position in the chain of command as a ranked member of Project Illiad and the Odyssey crew. Someone that is an Asset, by contrast, is a member of-- say- the Ministry that happens to be invited aboard. They have NOT accepted a position in the chain of command, but rather, have been placed into that chain (at the bottom). A good example of this from fiction would be Odo from DS9, who wasn't a member of Starfleet, but was very much a member of the station's crew for most (but not all) practical purposes. Major Kira, by contrast, was technically a member of the Bajoran Government but had accepted a position aboard DS9 and fit into that structure.<br><br><em>the second section</em><br>This is pretty self-explanatory, and as I said in the actual write-up-- don't worry too much about getting things "right",- and if you want/need help feel free to ask for it. I don't mind, at all, if your character background changes aspects of the setting in some places or plays with things in an interesting ways. I might talk to you about that, if necessary, to massage stuff into the right shape but in general feel free to take ownership over this stuff and have fun with it. This is a game. ♥<br><br><em>the third section</em><br>For skills, basically, just put what your character is good and bad at in plain english however you feel like doing so. It doesn't have to be any kind of "skill list".<br><br>A good example, for instance, might be-- "One of the best pilots in the Legion," (A+)<br><br>Similarly, you can make your character as experienced or inexperienced as you want to do so. In general, I expect the people on the Odyssey to be pretty good at what they do. That said, please don't toss me a skill list that has seventeen different things all at S+. Hehe. In fact, don't feel like you HAVE to have something at S-tier at all. :-) The main purpose of the skil list is just to outline what your characters strengths and weaknesses are, and how exactly you might line up with other characters, so try to make someone interesting and fun.<br><br>Now, "Psionic Powers" are somewhat more... strict.. I went over the various Aptitudes in this post, under "Noetic Science", and that lists all the Aptitudes and their Modes. In general, for psionic powers, you'll put-- as an example for a Telepath, somethig like... Telepathy (Rapport C, Mindshare B+, Psychbending D-), and that'd represent a character that is really good at telepathic communications and reading minds, 'average' at empathy related stuff, and not really all that good at controlling or rewriting minds. As a ROUGH GUIDELINE, assuming S-tier is "5" and D-tier is "1"--<br><br>Novice Psion: 4<br>Competent Psion: 7<br>Experienced Psion: 9<br>Grizzled Veteran Psion: 12<br>Best of the Best Psion: 15<br><br>You CAN have ranking in your non-primary aptitude, BTW. So, if you have telepathy, you can gain a ranking in Telekinesis from Psychokinesis. But, you're limited to D-tier at best!<br><br>If you'd like a default, "Experienced Psion" is probably a good general guideline. Less experienced characters can average out at 'Competent' while more experienced at 'Grizzled Veteran'. :-)<br><br><hr><br>Anyway, once you've done your sheet, please PM it to me and I'll look it over-- give you any feedback,- and give you permission to post it here.<br><br>Alternatively, just post it here and I'll PM you any feedback that I have and ask you to make any changes that I wanna make. As you feel comfortable. I'm a live and let live GM.
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				Title: <strong>Re: [Trinity: Voyage of the Odyssey] - Character Dossiers</strong><br>
				Post by: <strong>CrownedSun</strong> on <strong>09-01-2022, 20:12:34</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size">Captain A. M. Harris of the UNS Odyssey</span></div><br><strong><span class="bbc_u">Personal Information</span></strong><br><strong>Name:</strong> Elizabeth Lillian Monroe (<em>Alias:</em> Ashley Meghan Harris)<br><strong>Age:</strong> 47; <strong>Gender:</strong> Female.<br><strong>Allegiance:</strong> Chitra Banu (Aeon Trinity)<br><strong>Job/Title/Role:</strong> Starship Captain<br><strong>Rank:</strong> Captain<br><br><strong><span class="bbc_u">Physical Information</span></strong><br><strong>Height/Weight:</strong> 162 cm, 62 kg<br><strong>Hair/Eye Color:</strong> Blonde, Blue<br><br><div align="center">(https://elliquiy.com/elluiki/images/thumb/f/ff/Elizabeth_Monroe.jpg/600px-Elizabeth_Monroe.jpg) (https://elliquiy.com/elluiki/images/0/08/Elizabeth_monroe.jpg)</div><br><hr><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Personality &amp; Background</span></div><br><strong>Personality:</strong> Always an exacting and conservative individual, Elizabeth has been through a great deal of trauma-- the death of her husband,- and lived underground for years while struggling to make sense of the universe that she's found herself suddenly lost within. She's never lost touch with her youthful curiosity and desire to make sense of the world, but some of the answers that she found after the purge of the Chitra Banu have taught her that some questions need to be answered with great care.<br><strong>Background:</strong> Elizabeth grew up in England, during the Crash, her family struggling in an increasingly isolationist country that was picking itself up after the Aberrant War. Most of her early memories are of public disorder and the government slowly cracking down on immigrants and political dissidents,-- but, Elizabeth herself was largely sheltered from such. In fact, the young English woman fell into a number of government programs and eventually ended up attending Oxford, where she went into a STEM program studying Advanced Mathematics, Physics, and Quantum Theory. It was there, in her classes, that she met two of the most important people in her life. One of them, a guest lecturer in one of her classes named S. K. Bhurano, was perhaps one of the most unique and brilliant people that she had ever met and someone whose influence would shape her career for the years to come. The other, Donald Montgomery Monroe, would eventually become her husband.<br><br>In 2104, when she was twenty eight, Elizabeth's long term friend-- a woman she thought was her friend, at least,- invited her to Mumbai to form the core of a vital and life-changing new facility that would further explore the very heart of Quantum Physics... and, the Subquantum Realm. Elizabeth Monroe, and her husband, become the first two people to be 'dunked' in the Quantakinesis Prometheus Tank. They joined a slowly expanding list of luminaries that were exploring the outer boundaries of both the Quantum Realm and Noetic Theory. It was one of the most amazing times in her life, under the careful guidance of "her mentor", right up until her husband made a particularly noteworthy breakthrough in her field and she was possessed by one of the Doyen to help 'keep an eye' on him.<br><br>The next seven years of her life were... something of a blur..<br><br>Existing under the mental and psionic domination of a vast alien intelligence. Then, just as suddenly as it had begun, it had all ended. She suddenly awoke in a blood-filled chamber, with only fragmentary memories of what had happened during the interim, her husband bleeding to death in her arms. Eyes filled with tears, she barely registered the voice of her friend and mentor-- Saraswati- didn't have time to do much more than call out a brief warning in hindi before... there was a flash of light.. quantum energies that sliced through them. Their friend, their Proxy, protecting them-- shielding them,- keeping them hidden even as the other Orders pushed into the remains of their once famed facility. They fled, then, went into hiding.<br><br>Elizabeth didn't have much time for grief.<br><br>"Dr. Monroe" became one of the right-hands of her Proxy and friend, the figure whom Saraswati could count on to get whatever needed to be done.. done... quietly and carefully. With no risks taken and no priority greater than keeping all of 'their people' safe. Unlike some of her fellows,-- Elizabeth did <em>want</em> revenge on the Aliens that had taken seven years of her life,- but more than that? She didn't want to lose anyone else, ever again,- she needed, desperately, to protect her new family. And, for that? She needed answers.<br><br>When the time came to determine who would represent the Order on the Odyssey Expedition, there <em>were</em> no other choice. Both her own Proxy, and Giuseppe Del Fuego, were in total agreement as to who should be in charge of the expedition and once they were read in-- Aiyanna Kishan of the Aeon Council fully agreed. For her part, Elizabeth-- or "Ashley", now, to use the name that was constructed for her in the public eye,- isn't entirely sure what it means to be the captain of a Leviathan Jump Ship. She knows what it's like to lead people in harm's way, however, and how to get them back out again.<br><br><hr><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Traits</span></div><br><strong>Likes:</strong> Caution in the face of Discovery, Following good Protocols, Risking Anything For Your People. S. K. Bhurano, Giuseppe Del Fuego.<br><br><strong>Dislikes:</strong> the Doyen; Orgotek, the Legion, and the Ministry; Recklessness.<br><br><strong>Skills:</strong> Physics (B), High-level Mathematics (A+), Quantum/Subquantum Theory (S-); <br><br><strong>Psionic Abilities:</strong> Quantakinesis-- Energetics (S+), Fundamentals (X), Transmutation (B-). Psychokinesis-- Perikinesis (D), Electrokinesis-- Electromanipulation (D+), Technokinesis (D+)<br><br><strong>Noteworthy Equipment:</strong> Waukana 300E minicomp, with a "Yi" agent, programmed with a good deal of naval protocol, history, and "stuff useful for a captain".<br><br><hr><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Extras</span></div><br>Elizabeth is a Widow; she's never remarried nor seriously pursued a relationship.
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				Title: <strong>Re: [Trinity: Voyage of the Odyssey] - Character Dossiers</strong><br>
				Post by: <strong>haren</strong> on <strong>10-01-2022, 23:17:39</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size">Character Name</span></div><br><strong><span class="bbc_u">Personal Information</span></strong><br><strong>Name: Xue Victoria aka Sybil</strong><br><strong>Age: 35</strong> #; <strong>Gender: Woman</strong> #.<br><strong>Allegiance: Archangels</strong><br><strong>Job/Title/Role: Xeno-archeologist</strong><br><strong>Rank:OCS Asset</strong><br><br><strong><span class="bbc_u">Physical Information</span></strong><br><strong>Height/Weight: 5" 1', 115 lbs</strong><br><strong>Hair/Eye Color: Purple hair with black tips, blue fire that grows bright with Quantum use in pupils and green eyes Is surrounded by a scent of cinnamon, a slight warmth and shimmer at times.</strong><br><br><div align="center">(https://i.pinimg.com/564x/66/aa/01/66aa01f963d0c35b98eae547fd33f5b7.jpg) [picture two (optional)]</div><br><hr><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Personality &amp; Background</span></div><br><strong>Personality:</strong> An explorer by calling, loves to visit with new types of people, experiencing a number of things others have not.<br><strong>Background:</strong> A member of a group working with Count Orzaiz exploring the galaxy, studying how the past has lead to the present problems, and trying to think of potential paths forward. This group are called the Archangels, after the group created by the Count's father long ago, working to protect humanity from threats they never knew existed. She doesn't act out of pure altruism, since it seems a number of dead societies were those with Quantum potential. Considering that humanity falls into that group... obviously, she has concerns, and the fact she has such a potential but awakened as a nova...<br><br>Ideally, put in a tiny bit at the end of the background about how they became associated with Project Illiad/the Odyssey, why they got recruited, and ideally, what their goals are. Any special encounters that you've had with aliens / aberrants / weird shit should go here.<br><br><hr><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Traits</span></div><br><strong>Likes:</strong> Exploration, Cooking, History, Toxins<br><br><strong>Dislikes:</strong> Guns and Explosives, Bland food, Social Media<br><br><strong>Skills:</strong> S Xeno-archeology and studying a number of dead peoples, trying to recreate their history/society. More focused on the social aspects. C Some respectable level of science and technology and C+ athletic expertise. B Obviously a wide experience in the cultures and arts of a variety of societies, both Terrestrial and Xeno. A Cooking and brewing. D Medicine and D- Hand to hand combat.&nbsp; <br><strong>Quantum Abilities:</strong> B+ Universal Translation, S+ expanded mental abilities and A+ senses (along with some remote sensing in an area), B resilient and able to survive extreme conditions and resist toxins and disease. C Able to connect at distance to communicate with other novas or tech. A- Chrysalis C- General energy production<br><br>(note about skills/affinity-- in general, rank your characters "traits" by tier. (highest) S, A, B, C, D, and F (lowest). You can also, if you wish, ad a + or a - to your tier. I.e., Medicine (S+) would be one of the best people in the entire setting in terms of medicine. Even better than most people with S-tier abilities. F doesn't really need modifier's and represents something that you just can't do; an inability. D+, D, and D-, by contrast, represent skills that you <em>have</em> but are <em>not particularly good at</em>. C-tier's mostly don't need to be listed unless it's somehow notable.)<br><br><strong>Noteworthy Equipment:</strong> A novatech computer she has a mental connection to. A variety of eufiber clothing. A number of tools for measurement along with her computer. A portable gravbike. A number of alien spices and such, carefully cultivated and stored. Small portable hydroponics kit and some brewing/distilling tech.<br><br><hr><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Extras</span></div><br>One of her favorite things is to try and recreate the sustenance of ancient aliens, even though they might be poisonous. She doesn't just want to KNOW about their lives, but to try and experience it somewhat. She uses it in part to guide her own self-evolution. I think she finds the concept of Clears VERY drawing and is hoping very much to make a connection with one who can help her look into the past. While a lot of this is self-focused, she wants to share these things with others, in case it would help their own growith into their future self, even if they will not change in the same way she does. That said, she is respectful and tries to adapt things to be a safer, less dangerous (since spices are often highly toxic and humans just were resistant if not immune to them) versions.<br><br>Definitely a lesbian, though not necessarily women specific. Honestly, I see her as being more focused on romance than sex, though with a strong enough start, the second can come. As a somewhat Transcendent nova, she is used to transhumanism and finds it, as long as done by self-determination, a good and attractive thing.
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				Title: <strong>Re: [Trinity: Voyage of the Odyssey] - Character Dossiers</strong><br>
				Post by: <strong>Outcast</strong> on <strong>11-01-2022, 17:35:56</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size">Petra Sabio</span></div><br><div style="text-align: justify;"><strong><span class="bbc_u">Personal Information</span></strong><br><strong>Name:</strong> Petra Sabio (still Petra Mudrac on her British and Dubrovnik passports)<br><strong>Age:</strong> 50 (usually appears ~25-30, can seem anything from mid-teens to 100); <strong>Gender:</strong> Female.<br><strong>Allegiance:</strong> Norça (strong Aeon Trinity affiliation)<br><strong>Job/Title/Role:</strong> Norça liaison; diplomatic and hostile environment analyst<br><strong>Rank:</strong> Officer<br><br><strong><span class="bbc_u">Physical Information</span></strong><br><strong>Height/Weight:</strong>&nbsp; 5’9” / 145lb (1.75m / 66kg)<br><strong>Hair/Eye Color:</strong> Black / Hazel (or Any/Any, including overtly unnatural tones and effects)<br><br><div align="center">(https://elliquiy.com/elluiki/images/7/7a/AlineMineiro01.jpg) (https://elliquiy.com/elluiki/images/f/fc/AlineMineiro04.jpg) (https://elliquiy.com/elluiki/images/5/5b/BioArmour01.jpg) (https://elliquiy.com/elluiki/images/a/ae/AlineMineiro06.jpg) (https://elliquiy.com/elluiki/images/2/2c/AlineMineiro02.jpg)</div></div><br><hr><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Personality &amp; Background</span></div><br><div style="text-align: justify;"><strong>Personality:</strong> A born and bred nerd, who - after almost twenty years immersed in academia - quite unexpectedly became a superheroine.&nbsp; Even after a decade and half, Petra still frequently finds her ‘new’ life to be more than a little strange.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Click for more</div><div class="spoiler_body">By inclination thoughtful, often rather verbose, and far more likely to curl up with a book than to seek out a party, she has nonetheless received a full 15 years of Norça training - and consequently has a profound understanding of her own combative (and other) capabilities.&nbsp; She much prefers to use her sensory talents and her learning to avoid violence, but knows from experience that she exists in a different realm to even most Norça (let alone other psions) when it comes to what might constitute an actual threat to her life.<br><br>Consequently, her strong altruistic streak has seen her develop a habit of putting herself in danger’s path, if doing so might protect others from harm.&nbsp; In combination with her intense dislike of bullies, this has ruffled more than a few feathers - including among her Order’s less-scrupulous members - and sometimes backfires when dealing with people who respond to her as a mouthy youth rather than a veteran psion.<br><br>But as long as she can, Petra will continue to <em>try</em> to do the right thing… and to encourage others to join her in such efforts.<br></div></div><br><br><strong>Background:</strong> Born in the city-state of Dubrovnik, on the Adriatic coast of the Shatter, Petra’s parents were an English aid-worker and a local academic working for his home government.&nbsp; Raised in a multi-lingual household in a (comparatively) secure island of stability on the edge of chaos, Petra acquired a lasting fascination with how societies functioned (and how they didn’t) and how they interacted with each other.&nbsp; Though an altruist at heart, she had little faith in how politics and human affairs would unfold without active guidance.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Click for more</div><div class="spoiler_body">Her interests and beliefs led her to pursue increasingly advanced studies in first the Czech Republic and then Brazil, establishing a minor reputation in her field as a budding scholar - with her work increasingly focusing upon identity and community formation.&nbsp; The emergence of the Psions was naturally of professional interest to her: for Petra it raised fascinating questions regarding perceptions of humanity and transhumanity, and how the Orders might integrate (or separate) themselves.&nbsp; But it was on what she had intended to be a mundane field trip (visiting community projects in one of Brazil’s more infamous slums) that her life abruptly took a new course.<br><br>To this day, Petra cannot recall exactly what happened - nor precisely how she wound up in the care of the Norça.&nbsp; There are a few things she is sure of: first, that her former self was (to put it politely) a bookworm already past her unathletic prime, and looked very different to the appearance she has had for the past 15 years.&nbsp; Secondly, she blundered into some sort of Norça <em>operation</em>, and was exposed to some rather unusual powers - though whether she encountered Aberrant abilities, experimental biokinesis, unusual vitakinesis, telepathic memory-editing, or some mix of them, she cannot say.<br><br>Whatever the case, she emerged from the ‘favella incident’ with PTSD, gaps in her memory, a completely new appearance, and identification as a latent psion.&nbsp; Inducted into the Norça, she was swiftly confirmed as having an exceptional knack for Psychomorphing and a seemingly total block upon access to Transmogrification.&nbsp; Throughout her time with the Order, she has been subject to a stream of ‘bright ideas’ for how to unlock this side of her gift, or to study why it is blocked… but she has tried hard to be much more than a test subject.<br><br>Petra found twin primary roles: as a rare recruit with significant experience in international academia, and a particular interest in fostering good relations, she was an obvious candidate for diplomatic service.&nbsp; Her exceptional ability with formatting and assimilating biotech became linked to this: shape-shifting clothing with built-in protection, biocomps, defensive weapons, and even heavy-duty armour could all be ‘stashed’ undetectably within her noetic field to be called forth when required.&nbsp; She received increasingly intensive training in languages and cryptography, as well as in the sorts of close-quarters combat to which her gifts particularly lent themselves, while her talents often saw her recruited to assist in trials of new biotech systems.&nbsp; However, a tour of duty on Averiguas - sent there to use her diplomatic skills to soothe tensions - brought her face to face with some of the darker secrets of both Brazil and the Norça.<br><br>Over the course of her fifteen years of service Petra has enjoyed frequent close collaboration with branches of the Aeon Trinity, has been privileged to collaborate with the Qin on the Brasilia Arcology project and has become thoroughly sick of her intermittent spells as a lab-rat.&nbsp; She sees the Odyssey’s mission as an opportunity to put light years of distance between herself and her personal tormentors / researchers, and even more so as a way to embrace and very visibly support the Norca’s higher ideals rather than its darker impulses.&nbsp; As far as the organisers of Iliad were concerned, Petra’s exceptional survival skills and her capacity to carry ‘stealthed’ bioware wherever she went had obvious uses - while her favourable prior contact with some Qin, and her status as a (very minor) telepath, might also help to keep key allies happy, and perhaps even assist any alien diplomacy the Odyssey might have to undertake.<br></div></div></div><br><hr><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Traits</span></div><br><div style="text-align: justify;"><strong>Likes:</strong> Many forms of nerdery (especially of academic kinds).&nbsp; Boardgames (more so than most computer or augmented reality games).&nbsp; Dancing (though her sense of rhythm is not the best).&nbsp; Exploring and expanding her psionic capabilities.&nbsp; Free running.&nbsp; Martial arts sparring.&nbsp; Relaxing with a sketchbook and a beautiful view of nature.&nbsp; The <em>Pai de Norça</em>, Giuseppe del Fuego.<br><br><strong>Dislikes:</strong> The crude and the rude.&nbsp; Violence without thought.&nbsp; Regrowing limbs or organs.&nbsp; Hearing people’s bright ideas for how to make her a <em>real</em> (shapeshifting) Norça.&nbsp; Suffering through yet another round of lab tests.&nbsp; Having to clean up what’s left after she has shown another set of idiots what it’s like to fight a VARG.&nbsp; Discovering another one of the Norça’s more troubling secrets.<br><br><strong>Skills:</strong> Academic Nerdery (A), Dancing (a very enthusiastic B-), Diplomacy &amp; Mediation (B+), Field Medicine (B+), Free Running (A+), Painting &amp; Drawing (B), Unarmed Combat (B+), VARG-assisted mayhem (A+), Wilderness Survival (B)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Long List</div><div class="spoiler_body">Athletics, Swimming and Assorted Sports: B+<br>– Free Running: A+<br>– Dancing: B- (but lots of enthusiasm!)<br>Attunement and Perception (psionic and mundane): A<br>Biology &amp; Ecology: B<br>Biotech Engineering: B-<br>– Biotech Maintenance: A-<br>Board &amp; Strategy Games: A-<br>Diplomacy and Mediation: B+<br>International Relations Theory: A<br>Linguistics and Cryptography: A<br>Medicine: B-<br>– Paramedic: B+<br>Noetic Theory: B+<br>Obdurate, Stubborn, and Tough: A<br>Painting &amp; Drawing: B<br>Pilot (most types of civilian craft): B<br>Ranged Combat: B<br>Unarmed &amp; Melee Combat: B+<br>– Savate, Force Psi-Gauntlet, VARG-assisted Mayhem: A+<br>Wilderness Survival &amp; Tracking: B<br><br>Languages: Native: Croatian, English, Portuguese (Brazilian).&nbsp; Fluent: Czech, French, Spanish (and Bosniak &amp; Serbian, as close relatives of Croatian).&nbsp; Conversational: Qin.&nbsp; Minimal: German, Latin, Russian.<br></div></div><br><br><strong>Psionic Abilities:</strong> <br><br>Biokinesis: Adaptation (A), Psychomorphing (S+), Transmogrification (F-)<br>Clairsentience: Orientation (D)<br>Telepathy: Mindshield (D)<br>Vitakinesis: Iatrosis (D)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Psionic Details</div><div class="spoiler_body">Biokinesis:<br>Basic: Biosense; no useful access to Form Mastery<br>Adaptation: A: Resist, Acclimatise, Metabolic Control, Adapt, (Survive?)<br>Psychomorphing: S+: Adjust, Enhance, Compartmentalise, Overcome, Perfection<br>Transmogrification: F-: Hitherto-total block on developing the mode.<br><br>Clairsentience:<br>Basic: The Sight, Extended Attunement<br>Psycholocation: D: Orientation<br><br>Telepathy:<br>Basic: Mindscan, Mindspeak<br>Psychbeding: D: Mindshield<br><br>Vitakinesis:<br>Basic: Kirlian Eye, Knit<br>Iatrosis: D: Relief<br></div></div><br><br><strong>Assimilated Biotech</strong> (merged with personal noetic field via advanced Psychomorphing):<br><br>– Bio-organic Vacuum Assault and Reconaissance Gear.&nbsp; Assimilated Tolerance Load: 1<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">bioVARG details</div><div class="spoiler_body">– Powered armour: substantially boosts applied strength.<br>– Vision enhancement: 50x magnification, night sight, infrared and ultraviolet spectra.<br>– Life-support (deep space grade) 100 hours.&nbsp; Replenished by cleaning and 5 hours rest in a safe environment.<br>– Radio: encrypted; can pick up sub-vocal murmurs by user; 20km range in ‘quiet’ zones, 5km through cluttered air.&nbsp; Can be linked to minicomp to transmit other forms of data.<br>– Gripper pads on hands, feet, shins, and forearms.&nbsp; Each can support 60kg (at 1G) on almost any surface, dry or wet.&nbsp; Can move at crawling speed along any wall or ceiling strong enough to bear weight.<br>– Active Camouflage: Preset options for tones and patterns.<br>– Bioservos for assisted propulsion, greatly enhancing speed.<br>– Gas maneuvering jets: allow mobility in micro-gravity.<br></div></div><br>– Force Psi Gauntlet:&nbsp; Assimilated Tolerance Load: 0<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Details for freaky bio-organic mass that sometimes envelops right arm</div><div class="spoiler_body">May make close combat attacks at range, though based upon Psi rather than physical strength.&nbsp; Does not allow fine manipulation, just projection of force; can be used to remotely block attacks.<br></div></div><br>– Orogotek Tortoise Biocomp (with security upgrade):&nbsp; Assimilated Tolerance Load: 0<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Biocomp details</div><div class="spoiler_body">Waterproof; extra-durable case; 100km-range locator beacon.&nbsp; Twice as fast as hardtech minicomp.&nbsp; Orgotek Hare agent installed.<br></div></div><br>– Shifting Armour: Assimilated Tolerance Load: 0<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Details on shapeshifting clothing</div><div class="spoiler_body">Forms limited only by imagination (and can seem wholly mundane).&nbsp; Full active camouflage (responding automatically to surroundings) can be activated.&nbsp; Can protect against temperature extremes.<br></div></div><br><br>Two ‘spaces’ left open for assimilating bioware as might be required for a particular mission.<br><br><strong>Other Biotech</strong> (Not Assimilated):<br><br>Focal Crystals: Tolerance Load: 0.<br>– Each holds hours of messages, detectable only via Clairsentience.&nbsp; Appear as small violet disks.<br><br>Several additional items can be formatted, so long as they are left unassimilated.<br></div><br><hr><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Extras</span></div><br><div style="text-align: justify;"><strong>Kinks &amp; Sexuality:</strong> Petra initially went a bit wild while ‘discovering’ her new body 15 years ago; a similar lapse into decadence occurred after she developed the ability to control and enhance her pheromone output.&nbsp; Now, she tends to be consciously careful about indulgence, not least because of the risk of addiction presented by her ability to enhance her own responses - and to manipulate other people’s responses to her.<br><br>Nowadays, though she can still be distracted by a pretty face (or other parts), she tries to think more in terms of either responsible relaxation… or, if she’s feeling daring, actual romance.&nbsp; Though finding someone seriously interested in a telepath who sometimes turns into a VARG <em>does</em> seem like a long shot.<br><br>In terms of orientation, her attention is most often caught by women - but long exposure to the Norça and to Brazil’s growing transhumanist culture has left her rather open-minded when it comes to features like tails and fur or scales…<br></div>
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			<dt class="postheader">
				Title: <strong>Re: [Trinity: Voyage of the Odyssey] - Character Dossiers</strong><br>
				Post by: <strong>TheBlackThrone</strong> on <strong>17-01-2022, 13:42:03</strong>
			</dt>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Lysander Colebrand</strong></span></div><br><strong><span class="bbc_u">Personal Information</span></strong><br><strong>Name:</strong> Lysander Colebrand<br><strong>Nickname:</strong> Ly, Sander, Cole<br><strong>Age:</strong> 32; <strong>Gender:</strong> Male.<br><strong>Allegiance:</strong> Orgotek<br><strong>Job/Title/Role:</strong> Biotechnician, Ship Engineer<br><strong>Rank:</strong> Petty Officer<br><br><strong><span class="bbc_u">Physical Information</span></strong><br><strong>Height/Weight:</strong> 6'1", 210 lbs (added weight with rig)<br><strong>Hair/Eye Color:</strong> Strawberry Blond; N/A<br><br><div align="center">(https://i.imgur.com/C2kHdWN.jpg) (https://i.imgur.com/FXhI0CV.jpg)</div><br><hr><br><div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Personality &amp; Background</strong></span></div><br><strong>Personality:</strong> The Orgotek employee can be slightly rough around the edges. He is used to being alone with his work and working with a small team. He isn’t a fan of large events, and he is disgruntled to be on the Odyssey. The engineer is hardworking to the point he won’t eat for long hours. He takes breaks when he reaches a stopping point, and unlike the photos used to depict him, he isn’t a smoker.<br><br>If Lysander is supposed to be working, then he should be working. If he isn’t working, or if there are no projects, then he will go rest up in his quarters. He runs on coffee and water when hard at work, and when he has a moment to rest, he will sleep. Sleep is precious to him, and he doesn’t like being awakened by anybody.<br><br>Lysander’s role is to keep the ship running, and his other duties consist of repairs. People who tip him with food and drink, such as snacks, water, etc. They get on his good side.<br><br>His combat experience is mostly with mutant freaks when he was fulfilling his operational requirement in the FSA. Lysander’s rig does all the fighting for him. He barely lifts a finger to fight himself when his artificial arms do the shooting and fighting for him. So, if expected to fight without his rig, he probably isn’t that good of a fighter. His athleticism comes from carrying his equipment and lifting heavy fusion cells to power ship generators.<br><br>When Orgotek awakened his EK powers, Lysander’s interest in biotechnology deepened to a near sickness. He never had any luck with women, and so he gave up trying to impress anyone but himself. He replaced parts of his body with biotech in order to compensate for parts of himself he deemed weak or perishable. Most of his vital organs were replaced with artificial ones that are expected to outlive his organic ones. As Orgotek continues to expand its research, Lysander will always be willing to experiment with his own body.<br><br><br><strong>Background:</strong> Lysander grew up in the Federated States of America. He was a bright child with electrokinetic latency, and his fascination with Orgotek’s biotech creations were what drove him to aspire to work for the company one day. If there was anyone who could coax his psi powers out of latency, it was Orgotek.<br><br>Lysander applied to Orgotek and underwent the company’s various assessments. When deemed suitable, he started work at Orgosoft in New Mexico. For two days out of the month, he fulfilled his assignment with Operations, until a deployment was brought to the attention of the employees. Lysander was hesitant to embark on a trip into deep space. He had more control over his life when grounded on Earth. A certain percentage of Orgotek’s employees were selected to compete for a spot on the Odyssey. After purposefully botching his qualification scores, Lysander was stunned when he learned he and a few others were selected. He sold his home, stored his property, and prepared for a journey he may not return from.<br><br><hr><br><div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Traits</strong></span></div><br><strong>Likes:</strong> Coffee, sleeping, biotech, reading, techno pop (music), and good food.<br><br><strong>Dislikes:</strong> Sports, large crowds, mandatory functions, not having control over his life, interrupted sleep, and annoying people.<br><br><strong>Skills:</strong> Biotechnology (A+), Rocket Science (A), Robotics (A-), Critical Thinking (B+), Athletics (B), Close Combat (A/D – A is for rig), and Aim (A+/D- - A+ is for rig).<br><br><strong>Psionic Abilities:</strong> <strong>Electrokinesis</strong> – Electromanipulation (S+), Technokinesis (B+), Photokinesis (D+)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Details</div><div class="spoiler_body"><strong>Basics:</strong> Burst, Sense Spectrum<br><strong>Electromanipulation:</strong> Bioelectrical Awareness, Precision Understanding, Enhancement, Anima, Ghost<br><strong>Technokinesis:</strong> Tap, Access, Control<br><strong>Photokinesis:</strong> EM Sight, Modulation (<em>Experimenting</em>)</div></div><br><strong>Noteworthy Equipment:</strong><br><br><span class="bbc_u">Asura Rig</span> - Lysander’s Asura Rig bears four mobile arms that function in the same manner actual arms do except with 360 rotations, and each arm having its own brain. The four brains are satellite to Lysander’s brain and can read his brain’s signals to react to threats or to perform dexterous tasks. The arms’ performance is greater than Lysander’s own, making them excellent with blaster weapons and close-quarters combat. Primarily, Lysander uses them to make his daily duties go quicker and smoother.<br><br><span class="bbc_u">Cyclopean Visor</span> - It is a mystery what the visor does for Lysander. Some believe it allows him to see or to see into other spectrums. No one has ever seen Lysander without it.<br><br><span class="bbc_u">Prosthetic Augmentation</span> - Lysander has some augmentations to extend the length of his life and to maximize his strength and endurance. He does a lot of lifting and carrying heavy equipment, which placed a deteriorating burden on his organic forms. Since augmentation, he has felt capable of working for long periods almost like…a machine.<br><br><hr><br><div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong>Extras</strong></span></div><br>No one has ever seen Ly without his visor on. People wonder what his eyes look like or if he even has eyes.
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			<dt class="postheader">
				Title: <strong>Re: [Trinity: Voyage of the Odyssey] - Character Dossiers</strong><br>
				Post by: <strong>marauder13</strong> on <strong>28-01-2022, 03:40:43</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size">Tyrone Pryk</span></div><br><strong><span class="bbc_u">Personal Information</span></strong><br><strong>Name:</strong> Tyrone Pryk (Pronounced Pree)<br><strong>Age:</strong> 35; <strong>Gender:</strong> Cis-Male.<br><strong>Allegiance:</strong> The Ministry of Noetic Affairs; The Office of Semiotics<br><strong>Job/Title/Role:</strong><br><strong>Rank:</strong> Coadjutor<br><br><strong><span class="bbc_u">Physical Information</span></strong><br><strong>Height/Weight:</strong> 188cm/100kg (6'1", 220lbs)<br><strong>Hair/Eye Color:</strong> Brown/Blue<br><br><div align="center">(https://elliquiy.com/elluiki/images/8/8b/Tyrone.jpg)</div><br><hr><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Personality &amp; Background</span></div><br><strong>Personality:</strong> As a Telepath, Tyrone is somewhat quiet around others, unless he knows them well. He is aware of the general level of distrust shown to Telepaths, and while it does sting a little, he is used to it and mostly ignores it. He likes to see the good in people, and he is always there to help the everyday person with their difficulties. Within reason, he is willing to give of himself to aid another, even if he doesn't know the person he is dealing with. Professionally, he is courteous with those he deals with, regardless of their rank relative to him. He will do his best, seeking assistance when needed, and never shirks responsibility for his actions.<br><br>Tyrone is Caucasian man raised in a Chinese environment. He sees himself culturally, as Chinese, even when most people in his "homeland" think little of him. Only his standing as a member of the Ministry gives him any respect, and event that is tinged in fear. He is respectful to those he meets and works with, but it does take some effort for him to open up to someone new. Once he does, he is not different to anyone else when it comes to social interactions and expectations.<br><br><strong>Background:</strong> Tyrone is a second generation Telepath, who's mother, Natalie Pryk, is a still active member of the Ministry. Since she was stationed in China as part of her duties, he was born and raised in China, speaking Mandarin and English with equal fluency. As a child, he had hoped that his powers would be aligned with the Legion, as his heritage is Australian. When he was old enough to be tested, his strength was similar to those of his mother, and he was brought into the Ministry.<br><br>As a Non-Chinese, he was subjected to a constant amount of discrimination, even though he was, for all intents and purposes, Chinese in every other aspect. He grew a thick skin because of it, and any slights based on his heritage does little to unsettle him. While being trained, his skills with Mindshare outstripped the other abilities, and permitted him to engage in missions for the Ministry at an earlier age than most. His superiors would routinely withhold information from him that would be shared with other telepaths assigned to similar missions. He accepted the challenge, and turned it into a plus over the long run.<br><br>With the capture of some Chromatics, Tyrone was assigned to the team that was to interrogate the aliens. He helped gain the necessary understanding of their 'language', and by the time the interrogations were complete, Tyrone was the most fluent, and had the easiest time communicating with the aliens.<br><br>It came as no surprise to him when he was informed of his current posting, as well as the lack of pertinent information concerning the mission. He is also certain that someone else on the mission from the Ministry will have the information he needs, so he will find out via those members as the mission continues. While they are there to monitor him, and build evidence of his inability to perform, Tyrone knows what to look for, and how to interpret it to permit him to succeed.<br><br><hr><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Traits</span></div><br><strong>Likes:</strong> Interesting people, Inspiring landscapes, Honesty<br><br><strong>Dislikes:</strong> Arrogance, Drunkenness<br><br><strong>Skills:</strong> Culture (A) [Chinese (S)], Empathy (B+), Enigmas (B-), Persuasion (A)<br><br><strong>Psionic Abilities: Telepathy</strong> Rapport (B), Mindshare (S), Psychbending (C)<br><br>(note about skills/affinity-- in general, rank your characters "traits" by tier. (highest) S, A, B, C, D, and F (lowest). You can also, if you wish, ad a + or a - to your tier. I.e., Medicine (S+) would be one of the best people in the entire setting in terms of medicine. Even better than most people with S-tier abilities. F doesn't really need modifier's and represents something that you just can't do; an inability. D+, D, and D-, by contrast, represent skills that you <em>have</em> but are <em>not particularly good at</em>. C-tier's mostly don't need to be listed unless it's somehow notable.)<br><br><strong>Noteworthy Equipment:</strong> This is where you put any particularly noteworthy and iconic "gear" that your character either owns or has regular access to. Anything here, your character is assumed to be baseline competent trained in its use, even if it's not mentioned in the skill list. So don't feel like you have to include skills for all of the stuff you own. Heh.<br><br><hr><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Extras</span></div><br>This is still very much work in progress, but I didn't want to hold things up any more than necessary.
			</dd>
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