Remnant [An Original RWBY-Fandom] Vol 1 Chp 1 - Character Thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: TheBlackThrone on 19-04-2018, 21:23:17</h2>
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				Title: <strong>Remnant [An Original RWBY-Fandom] Vol 1 Chp 1 - Character Thread</strong><br>
				Post by: <strong>TheBlackThrone</strong> on <strong>19-04-2018, 21:23:17</strong>
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				<div align="center">(https://i.imgur.com/xvRBq8i.jpg)</div><br><br><div align="center">(http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjY2LjAwMDAwMC5RMmhoY21GamRHVnlJRlJvY21WaFpBLCwuMAAA/cherry-cream-soda.regular.png)</div><br><br><div align="center"><span style="font-family: georgia;" class="bbc_font">This is the Character Thread for those <strong>APPROVED</strong> writers participating in the storyline.</span></div><br>(http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjQwLjAwMDAwMC5RMmhoY0hSbGNpQlBibVUsLjAA/cherry-cream-soda.regular.png)<br><br><span style="font-family: georgia;" class="bbc_font">The Beacon Academy entrance exam. Team pairing will be decided in this chapter.</span><br><br>(http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjQwLjAwMDAwMC5RM1Z5Y21WdWRDQkJZM1JwZG1VZ1IzSnZkWEEsLjAAAA,,/cherry-cream-soda.regular.png)<br><br>(https://i.imgur.com/QRMYtOt.jpg)(https://i.imgur.com/0A7304X.jpg)(https://i.imgur.com/9OTTg8q.jpg)(https://i.imgur.com/YKw4owR.jpg)(https://i.imgur.com/ca4DeHe.jpg)(https://i.imgur.com/qkC8S62.jpg)(https://i.imgur.com/gH5eFer.jpg)(https://i.imgur.com/N9VYug3.jpg)(https://i.imgur.com/lJEVXDJ.png)<br><br>(http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjQwLjAwMDAwMC5UR2x1YTNNLC4wAAAAAAA,/cherry-cream-soda.regular.png)<br><br>Recruitment Thread (Always Accepting! Recruiting only 4 players at a time!) (https://elliquiy.com/forums/index.php?topic=285191.0)<br><br>OOC (https://elliquiy.com/forums/index.php?topic=285655.0)<br><br>IC (https://elliquiy.com/forums/index.php?topic=286209.0)
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				Title: <strong>Re: Remnant [An Original RWBY-Fandom] Vol 1 Chp 1 - Character Thread</strong><br>
				Post by: <strong>TheBlackThrone</strong> on <strong>19-04-2018, 21:25:04</strong>
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				<hr><div align="center">(http://txt-dynamic.cdn.1001fonts.net/txt/b3RmLjg4LmY2MGUwZS5VbTlpYVc0Z1EyVnlhWE5sLjAA/foglihtenfr01.regular.png)</div><div align="center">(http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjg4LmY2MGUwZS5VbTlpYVc0Z1EyVnlhWE5sLjA,/direction.regular.png)</div><hr><div class="floatright">(https://i.imgur.com/MWb0bKw.jpg)</div><strong>Name:</strong> Robin Cerise<br><strong>Nickname(s):</strong> Rob; <em>More to possibly come</em><br><strong>Age:</strong> 18<br><strong>Gender:</strong> Male<br><strong>Race:</strong> Rabbit Faunus<br><strong>Nationality:</strong> Menagerie<br><strong>Written Appearance:</strong> Robin is a young Faunus man of a cream complexion. His hair is bladed in short brown downy layers with a texture similar to rabbit’s fur. One-foot-long ears extend from his head that he will often painfully roll down to his scalp when he is pretending to be a Human. He will then use a hairband to push his thick hair back, hiding the bumps of his ears. While he clearly has rabbit ears protruding from his head, Robin still retains Human ears. When he isn’t wearing the Beacon Academy uniform, Robin wears a grey, three-button vest with a hood over a sanguine-red dress shirt. The sleeves of his dress shirt are rolled up his biceps. Around his neck is a black tie. His trousers are grey like his vest and sink into a pair of combat boots with steel-toe graft. A specialized black glove is worn on his right hand along with a cheap wristwatch, and a red specialized gauntlet is worn on his left hand. At his hip is a belt which contains compartments for carrying Dust along with three straps for carrying clips. Usually, slung across his torso and resting in the center of his back is his <em>Heartseeker</em> weapon.<br><br>The rabbit Faunus is 5’9” and he weighs 170 lbs. His body is a cut and slender build, his muscles not massive but lean and convenient for his body type and fighting style. His eyes are like amber beneath his dark brows. Before anyone asks, “No, he doesn’t have a fuzzy cotton tail.” His aura is red. [Reference: Appearance (https://i.imgur.com/xvRoszm.jpg)] <br><br><strong>Family:</strong><br><ul class="bbc_list"><li><strong>William Cerise</strong> (<em>Father</em>)</li><li><strong>Artemis Cerise</strong> (<em>Mother</em>)</li><li><strong>Odysseus Cerise</strong> (<em>Brother</em>)</li><li><strong>Paris Cerise</strong> (<em>Sister</em>)</li><li><strong>Apollo Cerise</strong> (<em>Brother</em>)</li><li><strong>Rama Cerise</strong> (<em>Sister</em>)</li></ul><br><strong>Personality:</strong> Robin is very analyzing when he is on the battlefield. As an archer, he always seeking a weakness to exploit and a vantage point where he can do so from. Since graduating from Signal Academy, he has become very confident in his abilities as a potential Huntsmen to the point that he can be a little cocky. He is friendly if approached by strangers and very down-to-earth. While some may think he’s a tree-hugger for being Vegan, he doesn’t let other students pressure him to try things he doesn’t want to try or do things he doesn’t want to do.<br><br>His hobbies are mostly tinkering with his Heartseeker and creating new ways to project Dust from it. He can be found in the library researching such methods, and when he’s not being an engineer, he can be seen training. Robin will at times need to be pulled away from his routine. If any of the students want to go out on the town to see a movie or party, then he will join mostly as the DD. He developed a responsible attitude being the oldest of five siblings who he had to raise while his parents were gone. Similarly, he can come off as an older brother to other teammates, looking out for them.<br><br>Robin hopes to follow his parents so that he too can become a Huntsmen one day—one of legend!<br><br><strong>Background:</strong> Robin was born to William and Artemis Cerise in Kuo Kuana, Menagerie. As a young Faunus, Robin always dreamed of leaving the continent. His parents often left Menagerie when called into service as Huntsmen, which often left Robin alone to take care of his younger brothers and sisters: Odysseus, Paris, Apollo, and Rama. Being the oldest drove him crazy, and one day, after his parents had left, Robin left Odysseus in charge to his younger brother’s disappointment. With a backpack and bow, Robin snuck aboard the next airship out of Menagerie having no idea where it would take him. The ship was headed to Vale and before Robin would reach his final destination, he was identified as a stowaway by one of the crew. He quickly abandoned ship on an island he learned later was called Patch. While on Patch, Robin travelled through forests—forests for the first time—but they weren’t green as the stories often described. These forests of Patch were gray.<br><br>The gray forest was where Robin first encountered students from Signal Academy. They were fighting a pack of Beowolves with weapons similar to what his mother and father used. Feeling they were in danger, with only a bow, Robin jumped into the fight and aided the students in killing the Grimm. When the battle was over, Robin was excited to meet the students. He felt as though he had made his first group of friends outside of Menagerie. The young Huntsmen, however, left Robin alone thanking him for his help and leaving with him mentions of a combat school for Huntsmen and Huntresses. Intrigued, Robin followed the students in secret back to the school. He was spotted by one of the instructors, Instructor Titian Leonidas. Titian had heard the students talking about them receiving help from a “Rabbit Boy.” As he asked more about Robin’s identity, he learned that the boy had ran away from home and was disappointed. Fearing that Titian would send him back, Robin begged to be allowed to stay and attend the school. Not desiring to leave the boy in the woods, Titian allowed Robin to stay until he could find a transport for him to return to Menagerie. While he was at the academy, Robin attended classes and remained elusive to Titian. He wanted to learn as much as he could!<br><br>Before long, Titian stopped seeking a vessel to send Robin home and allowed him to stay. He sent a letter to his family letting his parents know where he was, and his parents were furious. He had abandoned his brothers and sisters and ran away from home. His parents arrived to Signal and made an embarrassing display pulling him from class. It was Titian who vouched for Robin and convinced his parents to let the boy train. Robin prevailed at the school, learning with much trial and error how to craft his weapon, the Heartseeker. Upon graduation, Robin’s journey takes him to Beacon Academy where he is to take the rigorous entrance exam.<br><br><strong>Emblem:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Robin's Emblem</div><div class="spoiler_body">(https://i.imgur.com/sTAorF0.jpg)</div></div><br><strong>Weapon:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Heartseeker</div><div class="spoiler_body">(https://i.imgur.com/y8NY9VR.png)</div></div>The Heartseeker is the name of Robin’s bowblade. The bowblade has two forms. <span class="bbc_u">Form One</span> is its standard bow form. The bow has a composite bow appearance and is capable of firing up to five arrows maximum simultaneously. The arrows aren’t always actually traditional arrows. Individually, they are lobbed using a combustion technique. Using his special glove, Robin pulls back on the heated bowstring while clutching a Dust shell between his fingers. Upon releasing the string, the friction of the string springing forward and dragging along the Dust shell causes the shell to heat up and the Dust to explode. The shell forces the explosion forward, and depending on which Dust type Robin is using Fire, Water, Wind, etc. The Dust will travel in a beam of that element. Heartseeker’s maximum range is 60 yards. When firing five arrows at once, Robin carries them in a prearranged clip. The arrows are condensed in the clip, giving the clip a rectangular appearance about the size of a small notebook. Robin will set the clip on the string, slipping his index and middle fingers into two rings for holding it. Pulling back on the rings causes the arrows to extend and they will rest against his well-guarded gauntlet. Upon releasing the bowstring, similar to how the arrows are individually fired, the friction causes these combustion. The arrows will fly out and shower either one or multiple enemies. Robin tends to only carry 3 clips maximum of the elements: Fire, Lightning, and Earth. His Earth clip is a combination of Lightning and Earth Dust to create an explosion.<br><br><span class="bbc_u">Form Two</span> are dual swords with the hot bowstring still attached to their pummels. Robin will perform melee with Heartseeker in this form. In Form Two, Robin can use the blades to pierce and drag an enemy toward him. He can also use the blade to pierce high ledges and pull himself to higher ground. He can whirl the blades dangerously, their maximum radius being 5 meters. The bowstring keeping them together is just as dangerous being hot enough to melt flesh if one isn’t careful. He can strangle Grimm with it or use it to melt certain forms of steel. The pummels of each sword are brought together and the bowstring goes taut, returning Heartseeker to <span class="bbc_u">Form One</span>.<br><br>Heartseeker in Form Two, like Form One, can use Dust to enhance its abilities. For example, if Robin uses Wind Dust, then he can whirl his blade around like a helicopter creating a cyclone or even lifting himself into the air for a brief period.<br><br><strong>Aura:</strong> Red x3<br><strong>Semblance:</strong> Robin’s semblance is a form of kinetic energy absorption. He will absorb kinetic energy and use it to amplify his physical abilities. He can absorb this energy from moving objects. It is not the impact or the force of the object that is absorbed but the energy propelling the object to move. Therefore, Robin will attempt to block or deflect an enemy’s moves in order to sap them of kinetic energy. This can make an opponent feel lethargic overtime. The energy absorbed is not stored. Instead, it is converted into a biochemical energy that immediately strengthens Robin’s body, allowing him to strike harder and faster. The absorbed kinetic energy speeds his body up until his movements and strikes are a blur. He can even use the energy in a swift dash for a short duration. Robin’s Semblance, however, uses 1 Aura that will last two turns. If he uses it further, he will quickly exhaust his aura and himself, making him susceptible to lethal and crippling damage. When Robin uses his Semblance, his red aura crackles like lightning across his body. The strength of his strikes during his Semblance can become strong enough to juggle a car into the air before kicking it several feet away. To warm up his body, Robin will often jump rope with the bowstring of his Heartseeker.<br><strong>Fighting Style:</strong> Robin’s fighting style employs a lot of agility, kicks, and reflexes. His fighting style is similar to Tae Kwon Do, Wing Chun, and Escrima. As a Rabbit Faunus, he is naturally very light and quick on his feet. His speed is his best defense mechanism second to his aura for he isn’t the sturdiest of fighters. He will use Heartseeker to take out enemies from a distance and kite them if they get too close (“kite” meaning to remain out of their reach while picking at them with his bow). If an enemy manages to get passed his Heartseeker in its bow form, he will switch to the weapon’s melee form. Using two swords joined by a hot wire, and a series of powerful kicks, Robin will go to town on an enemy. Robin’s legs and feet are his strongest personal weapon. His hands are often occupied with his blades, and so therefore, he will rapidly attempt to cripple his opponent’s defenses. With his Semblance, he can be one tough bunny.<br><strong>Strengths:</strong><br><ul class="bbc_list"><li><strong>Agile:</strong> Robin is very agile. He is able to sprint and change direction in an instant without pulling a muscle or spraining his muscles.</li><li><strong>High Stamina:</strong> As long as he doesn’t waste his aura, Robin can use his natural speed longer than most individuals.</li><li><strong>Acrobatic:</strong> Robin can flip through the air, turning and twisting his body to perform aerial stunts.</li><li><strong>High Jumper:</strong> Robin naturally can jump higher than a Human and sometimes, other Faunus.</li><li><strong>Strong Legs:</strong> His legs are the strongest part of his body. Have you seen him in shorts? *whistles*</li><li><strong>Enhanced Hearing:</strong> Robin’s rabbit ears can pick up sounds far away. They are like natural detectors.</li><li><strong>Vegan:</strong> Robin eats only a diet of fruits and veggies. Unlike Humans and other Faunus, his vegan diet is sufficient for him and he doesn’t suffer from weakness or lack of muscle growth due to no meat protein. Thus, he believes himself to be healthier than those who eat animal products. Typical, right?</li><li><strong>Resilient:</strong> While he may not be sturdy, physically, he is resilient. He was born and raised in Menagerie and like other Faunus, has had to endure racism and violence every now and then.</li><li><strong>Night Vision:</strong> As a Faunus, Robin can naturally see in the dark.</li></ul><br><strong>Weakness:</strong><br><ul class="bbc_list"><li><strong>Low Defense:</strong> Robin doesn’t wear sturdy armor for he feels such heavy gear would weigh him down. He sacrifices defense for speed, making him highly susceptible to damage.</li><li><strong>Lactose Intolerant:</strong> He avoids animal products, especially dairy. If Robin ever accidentally consumes dairy products, you may want to steer clear of him and any bathroom you intended on using. His episodes are horrible for not just him but everyone around him.</li><li><strong>High Pitch Noises:</strong> Shrill noises such as alarms, screeching, or any high pitch sound will affect Robin’s sensitive ears to the point of disorientation or even cause him to faint.</li><li><strong>Vegan:</strong> He refuses to eat animal products, which can make him very picky about food. It may also make survival harder than it needs to be.</li></ul><br><strong>Character Theme:</strong> <em>Will post it if I ever find one.</em><br><strong>Color Code:</strong> <strong>#D51313</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Diary</div><div class="spoiler_body"><em>Open</em></div></div>
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				Title: <strong>Re: Remnant [An Original RWBY-Fandom] Vol 1 Chp 1 - Character Thread</strong><br>
				Post by: <strong>Envious</strong> on <strong>19-04-2018, 23:38:44</strong>
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				<div class="floatright">(http://img.photobucket.com/albums/v229/EdgeH2oWonder/e6bcb3ec-f20c-4e87-ab7d-057ee5643056_zpszt7xebw2.jpg)</div><strong>Name:</strong> Kakariki Honu<br><strong>Nickname(s):</strong> Kari<br><strong>Age:</strong> 19<br><strong>Gender:</strong> Female.<br><strong>Race:</strong> Human<br><strong>Nationality:</strong> Mistral, Anima<br><strong>Written Appearance:</strong> At first glance, Kari is nothing special. Some would consider her tall at 5'11. Some would consider her thin at 150 lbs. All consider her strong. Her muscles are visible upon her slender frame, but not bulging. Upon closer inspection, those who care to look can see that her hands are well-worn. The skin is rough and covered in cuts and callouses. Her nails are kept short. There is nothing delicate or feminine about her hands. Her hair is a lush green and brings to mind the thick foliage of a forest canopy. It falls to her waist, but is usually pinned up in some way. She is pale skinned with a smattering of freckles that mostly missed her face - they primarily reside on the tops of her shoulders and biceps. Her eyes are silver and a mark of pride to her grandfather and grandmother. She goes for function over style and prefers simple and modest clothing.<br><br><strong>Family:</strong> Kowhai (grandfather), Kikorangi (grandmother), Silfur (mother, deceased), Maota (father, deceased).<br><br><strong>Personality:</strong> For better or for worse, Kari is known for her absolute fearlessness. It isn't exactly true - she has fears, but she is also willing to face those fears without hesitation or question. She's a realist with a fair, yet critical eye of her own abilities and that keeps her from getting into too much trouble. She's able to quickly adapt to new situations and keep her cool under tough circumstances. People see her as strong, independent, and responsible. She is kind, but she is also straightforward. She is a big believer in personal responsibility and can be snappy or condescending to people she believes are not pulling their weight. She is sometimes considered rude because of it, but not necessarily wrong. Kari is fairly social and is able to hold a conversation with ease. She is great at small talk and likes to ask questions to get to know people better.<br><br>Kari likes trying new things, going on adventures, and completing difficult challenges. She does not like large crowds, timidness, romantic situations, or lack of imagination.<br><br><strong>Background:</strong> Kakariki spent her early childhood in the Vale near the Emerald Forest in a small village. Her mother was a Huntress, one of many who helped defend their little home against the Grimm that lived nearby. Kari does not remember much about her. One day she left, as she often did, but never returned. The conclusion was inescapable and the villagers grieved with Maota and Kakariki - Silfur had been killed in action. The villagers moved on. Kari moved on. Maota did not. He continued to grieve for his wife. He would eventually move to Mistral where his parents were so that he had help in caring for Kari. One night, he died. Kari's grandparents, Kowhai and Kikorangi, said it was due to a broken heart. At this point, Kari was six years old. <br><br>Her grandparents always had a tale to tell about the love and devotion or strength and bravery of her parents and how they had cared for Kari. The validity of the tales was questionable at best, but Kari never thought twice about the fact that her grandparents had never met their daughter-in-law or that they had been estranged from their son for most of his adult life. The wild tales she was told encouraged and inspired her to want to become a Huntress. The broom often became a weapon to use against some foul creature that took the shape of the tree stump in the front of the house. <br><br>In most respects, Kari led a normal life and had a normal childhood. She never knew that her father was actually a smuggler that had fled the country. She never knew that her mother hadn't died, but had run away from the responsibility of marriage and parenting. She grew up happy under the care of her grandparents and when the opportunity to go to Sanctum Academy presented itself, her grandparents allowed it hoping that it would steer her down a more noble path than her father had gone down. <br><br>The Academy was a good fit. She excelled in combat and proved her worth in the field. It also prepared her for the entrance exam to Beacon Academy where it was clear that she was a contender with some serious skill. <br><br><strong>Emblem:</strong> A green turtle<br><br><strong>Weapon:</strong> Protector's Promise (https://pre00.deviantart.net/84cc/th/pre/i/2014/032/c/6/kolfel_blade_shield_by_jrcoffroniii-d73l3dd.jpg)<br>Protector's Promise is a bladed shield used primarily for defense. It is engraved with a stylized turtle and decorated with green paint. Not only is she able to deflect physical attacks with her shield, it is fairly resistant to magical effects as well. It can absorb fire attacks and the elemental energy is stored in the front blade of her shield. In its ranged mode, Kari can project the front blade forward in an attempt to pierce the enemy. The blade is attached to a chain and it can be used like a whip to wrap around enemies and keep them shackled to her. The blade is also the focal point for absorbed fire energy or dust to imbue the weapon with elemental energy. <br><br><strong>Aura:</strong> Green x3<br><br><strong>Semblance:</strong> Kari is able to manipulate earth within a 8 yard radius around her. She can cause small tremors, lift the earth up roughly six feet, or cause the earth to cave in roughly six feet down. The earth manipulations can take a basic shape (pillars, semi-circles, rectangles). She can manipulate a maximum of 36 cubic feet at a single time. <br><br><strong>Fighting Style:</strong> Kari's style is best described as an unrelenting force. What she lacks in speed she makes up for in endurance and does not fatigue easily. She has been known to outlast her opponents, wearing them down so they are not as quick or taunting them so they become sloppy. She's more interested in <em>not losing</em> than winning and is not known for fighting fair. She will make the environment work to her advantage and change it if it doesn't. She is not particularly fast or nimble, but she makes up for it with her wicked strength and ability to endure. She is extremely resilient and can take a hit like a champion. You do not want to be hit by her - it will hurt! She is a well respected combatant known for her adaptability and using the environment to her advantage. <br><br><strong>Strengths:</strong> She is physically strong and incredibly resilient. She is quick to adapt. She is well trusted because of her honesty and well respected because of her combat ability. Her skill set lies primarily in keeping an enemy engaged on her while her team mates go in for the killing blow.<br><br><strong>Weakness:</strong> In terms of speed and agility, she is barely above average which makes her look slow in comparison to her classmates. That's fine by her - she's more interested in tanking an opponent. <br><br><strong>Character Theme:</strong> <br><strong>Color Code:</strong> <strong>#088A08</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Diary</div><div class="spoiler_body">Any relations you create with other characters go here. You can also keep a summary of storyline events that your character was involved in here.</div></div>
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				Title: <strong>Re: Remnant [An Original RWBY-Fandom] Vol 1 Chp 1 - Character Thread</strong><br>
				Post by: <strong>Broken</strong> on <strong>20-04-2018, 00:20:24</strong>
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				<div class="floatright">(https://cdn18.picsart.com/87452306658.jpeg?r1024x1024)</div><span style="font-family: times new roman;" class="bbc_font"><span style="font-size: 11pt;" class="bbc_size"><br><strong>Name:</strong> <em>Akumo Isevard</em><br><strong>Nickname(s):</strong> Aki<br><strong>Age:</strong> 18<br><strong>Gender:</strong> Male<br><strong>Race:</strong> Human<br><strong>Nationality:</strong> Mistral<br><strong>Written Appearance:</strong> Lean and toned build, Wine-Red Hair, Pinkish-Red Eyes, 6,3", 190lbs, Main Outfit (https://i0.wp.com/s-media-cache-ak0.pinimg.com/564x/4a/d9/05/4ad9058d5eac2c3cbba9745c0d85fb8a.jpg?resize=564%2C784&amp;ssl=1), Tattoo of his emblem over his chest in Black (https://pre00.deviantart.net/7f35/th/pre/f/2012/298/7/b/7b16a51f375927ca6012298d9d657f30-d5ixa4n.png)<br><strong>Family:</strong> <br><del>Hekon Isevard; Father</del> <em>Diseased</em><br><del>Jubilas Isevard; Mother</del> <em>Diseased</em><br><del>Amol Isevard; Grandmother</del> <em>Diseased</em><br>Titaou Isebard; Grandfather <em>Alive</em><br><strong>Personality:</strong> Always trying to support a level head in both communication and combat scenarios, Akumo is very hard to off balance. Practicing patience and paced thinking, he is quite a calm personality that can be quite soothing or menacing to specific people. Always trying to understand friend and foe alike. He doesn't try to show his feelings when he is upset or frustrated, but people who show blatant disregard for the well being of someone else will cause an obvious tell which is the clenching of the right fist and the narrowing of his eyes. He enjoys sitting in the background of conversation in groups, and will often be the listener in teamwork situations. Leadership roles were never his thing, but he also strides in independence.<br><strong>Background:</strong> Hailing from the Cliff-side settlements of Anima, Akumo's family are a lineage of soldiers, not remarkable in the eyes of history, but their actions proved louder than written word in the eyes of their companions. The family were notorious in their usage of large and heavy weapons, not only to intimidate but designed in ways that caught the enemy off-guard. When it came to Akumo's parents, the Segment Rocket Great-sword and the Rocket Gauntlets were his mother and father's trade. However, after the conception and birth of Akumo, the wars took them from him, and time took his grandmother. Leaving just his veteran grandfather to raise him. When he was strong enough, Akumo took his father's weapon, and burried his mother's gauntlets away. He built his strength trying to use the unruly weapon. There was some indeed close calls with falling off the cliff due to the weapons nature. But his body grew into using the weapon. Becoming toned and lean. Eventually Akumo began to guard his town, the weapon was powerful against large Grim, which caught the attention of a scout making their way through, seeing a chance for a powerful soldier if they could refine the raw determination into power.<br><strong>Emblem:</strong> Wings of Remembrance (https://pre00.deviantart.net/7f35/th/pre/f/2012/298/7/b/7b16a51f375927ca6012298d9d657f30-d5ixa4n.png)<br><strong>Weapon:</strong> Titanus (https://lh3.googleusercontent.com/-vwTrHDs5bos/VcGAg1rp-aI/AAAAAAAA1qs/heLMmU1fBRM/w530-h386-n/IMG_5888.JPG), a rather large and imposing Greatsword that looks far too heavy for the average soldier, and indeed it has slow and powerful strikes that are devestating, but looks very easy to dodge. But that is the point of the weapon, it's far more deadly then what it appears to be. The blade is segmented, and the blade can become propelled by dust through vents in these segments making this slow looking weapon become neck breaking fast, lodging or cleaving itself hilt deep into the floor or walls. But this is only a prelude to the weapons ranged ability, through the squeeze of a trigger on the blade's hilt, the sword splits all the way down in segments and becomes a long rocket chain blade, that has a massive reach and powerful swings which are great for large monsters or far away targets. The weapon is powered mainly from a crystal residing in the metal just above the hilt and uses vents along each segment of the blade to control the direction of where the blade is going, and to return it back into it's greatsword form. While great against large Grim and slower targets, the weapon lacks effectiveness in it's ranged form with faster and smaller targets, and in greatsword form, if the element of surprise is lost with the surprise rocket cleave attack, it leaves wide open moments that can be taken advantage of.<br><strong>Aura:</strong> Red [Locked Currently]<br><strong>Semblance:</strong> Beserker Rage, Acting like a slow charge and fire, Akumo once able to access his aura will find that during fights, over time he will feel a growing 'surge' in his chest, and will continue to grow the longer he fights until it reaches it's 'maximum' level and at that point Akumo can unleash it with his emotions, causing a firing of bright red fiery aura that radiates off of him, his muscles will become slightly larger and more defined, his eyes glow and his hair looks to be on fire with red flames. But it's not just a visual change, but a physical one. His strength has doubled, along with his reaction time and speed, making him a monster on the battlefield. At some point the aura will begin to fade until he is set back to zero, which can be exhausting to adjust back to your normal level, and from there the charge will continue back up for a set number of 2 more times.<br><strong>Fighting Style:</strong> Akumo knows his weapon will appear to make him look like a intimidating target which he uses to his advantage, while trying his best not to telegraph his attacks, he will go for large advancing cleaving swings aimed to decapitate or disable limbs, for smarter targets he will try to catch them off guard with his weapons sudden rocket propelled blasts to smash the flat of the weapon against them or devastating cleaves. He uses the weapon itself as a shield due to it's size when he knows he can't avoid an attack, but will also use the rocket propelled varient to get himself into different positions by sinking the blade into a wall or ceiling and then pulling himself up or around by holding onto the sword as it goes back into sword mode.<br><strong>Strengths:</strong> Akumo is incredibly physically strong, not only to wield his weapon as well as he does without it's rocket propelled traits, but to physically pick up or stop heavy objects with his hands, and take heavy blows without being sent flying.<br><strong>Weakness:</strong> Akumo is not suited for fast paced scenarios, if his opponent has a speed advantage, or currently having an aura, he is at a disadvantage immediately.<br><strong>Character Theme:</strong> MkAliez (https://www.youtube.com/watch?v=-5koepEEiYU&amp;index=98&amp;list=LLegFLsIXUlDat3oT1JhqMxw&amp;t=0s)<br><strong>Color Code:</strong> #C70039<br></span></span><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Diary</div><div class="spoiler_body">Any relations you create with other characters go here. You can also keep a summary of storyline events that your character was involved in here.</div></div>
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				Title: <strong>Re: Remnant [An Original RWBY-Fandom] Vol 1 Chp 1 - Character Thread</strong><br>
				Post by: <strong>pdragon</strong> on <strong>20-04-2018, 00:41:41</strong>
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				<div class="floatright">(https://i.imgur.com/fOPEI4r.jpg?2)</div><strong>Name:</strong> Azuri Saphirum <br><strong>Nickname(s):</strong> The Sky Princess, Witch Rider<br><strong>Age:</strong> 17<br><strong>Gender:</strong> Female.<br><strong>Race:</strong> Human<br><strong>Nationality:</strong> Mistral<br><strong>Written Appearance:</strong> Long, azure blue hair that comes all the way down to her thighs, along with golden eyes and a fair complexion. Azuri's body is one honed by very intensive physical training, leaning herself down while sculpting and toning her muscles to create a form that is slender yet cut, especially in her powerful legs. While her thighs maintain a bit of womanly suppleness, this trait is absent almost everywhere else on her body, her chest in particular being completely flat, with no cleavage to speak of. <br><br><strong>Family:</strong> Mother - Lapis Saphirum <br>Father - Inigo Saphirum<br><br><strong>Personality:</strong> Azuri is a well meaning, but very reserved individual. Having been shackled with an "elite" and unapproachable air since her days in combat school, she's used to being the center of people's gazes and attention, but not so much actually making friends. This is further hindered by her unintentionally stoic and intimidating demeanor, which along with her social awkwardness can cause her to give off harsher signals than she intends, making it hard to forge relationships despite her desire to do so. For those who can see past her eccentricities she is a kindhearted person by nature, and surprisingly easy to tease and mess with. However while she does her best to be polite and kind, she also possesses a rather large ego, something that tends to manifest in ways she's not always conciously aware of. Years of being told she's the best have lead her to naturally <em>believe</em> she is, in fact, the best, not realizing she may have just been a big fish in a small pond, and thus sometimes tends to try and impose her views or opinions on others, believing them to carry more weight, or that she's just genuinely correct despite her relative inexperience. While she doesn't like how her reputation makes it harder to make genuine friends, she admittedly does enjoy being looked up to or desired as something unobtainable, partially due to her own insecurities about her body and status, leaving her generally conflicted on the matter. While most of her time is spent training, sometimes to an almost obsessive degree, she also enjoys playing sports and using her Broomstick to go sight seeing, enjoying the solitude and connection to nature. She also enjoys cooking and food in general, though often doubles her training after particularly decadent meals to maintain her figure. <br><br><strong>Background:</strong> Azuri is the first and so far only daughter of the Saphirum family. During the great war her grandfather had served and died fighting for Mistral, and while he wasn't anyone of great importance, he was decorated enough that his family was well taken care of after his passing. Today her parents run a decently successful workshop that forge and run maintenance on dust powered machines and weapons. While they don't even hold a candle to the works produced in Atlas, they are sturdy and dependable and turn a tidy profit for the family never the less. In fact Azuri's weapon was hand forged for her by her father, a gift for getting accepted into Sanctum Academy, though it has been rumored that he took notes from smuggled Atlesian schematics to create it. <br><br>Most of Azuri's childhood was pretty normal, at least until she entered her kingdom's local combat school. She had always been an athletically geared kid, but it was at Sanctum that her talent at fighting was discovered, Azuri quickly shooting up to the top of her class. Her eccentric fighting style made her incredibly difficult to contend with during duels and sparring matches, and soon people began to see her as the strongest fighter in the entire school, christening her the "Sky Princess" due to her dynamic acrobatic techniques. Of course a more experienced fighter would have been able to see the flaws and drawbacks in her particular "hit and run" method of fighting, but to young students who were just learning to wrap their heads around conventional combat styles? She looked like an absolute genius, the rarest of prodigies, and she ended up graduating from Sanctum with 42 mock battle victories and zero losses. <br><br>It was this impressive record that saw her receiving offers from all four major academies to enroll on full scholarships. However, instead of attending Haven Academy in her home kingdom of Mistral, Azuri ended up travelling abroad to apply for Beacon Academy. Over her time at Sanctum Azuri had becomes both revered and feared by her peers, and in addition to the incredible pressure it put on her, it also made it almost impossible to really connect with anyone there, most people seeing her more for her reputation than for who she really was. As such she chose Beacon out of a desire for a fresh start. <br><br><br><strong>Emblem:</strong> (https://i.imgur.com/9wpuBie.png)<br><br><strong>Weapon:</strong> A rocket propelled lance that Azuri refers to as her "Broomstick" (https://i.imgur.com/9LRw3qz.png). A small engine lined throughout the haft of the spear converts Dust into fuel for the rocket booster mounted on the back. This provides enough push to propel both the lance and it's user forward at great speeds, adding significantly more force and penetration to it's blows. This same mechanism also allows the the lance to be used a makeshift transportation device, Azuri literally flying on it as if it were a witch's broom stick. While the lance technically doesn't have a proper "ranged mode" as other weapons do, it is possible to use it's rocket boost to physically launch it at enemies like a javelin. While this method is technically less precise than guiding the lance's path by hand, and doing so leaves the wielder unarmed, the decrease in weight and increase in aerodynamics by not having to bear the wielder's form causes the lance to fly significantly faster than when conventionally wielded, giving this technique a fair trade off in that regard. <br><br><strong>Aura:</strong> Blue x 3<br><br><strong>Semblance:</strong> Aeration- An acute form of air magic that allows Azuri to "infuse" air into any object she directly touches. While at first this semblance doesn't appear flashy or particularly devastating, with creative application it actually provides a wide range of utilities. For example by touching a person she is able to infuse air directly into their blood and lungs, removing the need to physically breath, which helps in any situations that would make breathing difficult, such as high altitudes or while underwater. She can also use this power to infuse pure oxygen directly into her weapon's rocket thruster, amplifying the combustion reaction and improving the rocket's output and efficiency, allowing her to use less Dust when using the weapon over extended periods. As her scientific knowledge and critical thinking skills improve over time Azuri is naturally able to deduce other applications for this technique, broadening her arsenal. <br><br><strong>Fighting Style:</strong> Azuri's takes full advantage of the high velocity and impact provided by her rocket lance to create a style focusing on mobility and overwhelming single strike attacks. Essentially her main strategy is to use her speed and flight capabilities to outmaneuver an opponent until she can open them up for a single powerful, piercing strike with her lance, preferring to end fights in as few hits as possible. To accomplish this Azuri dedicates most of her style not to different methods of attacking, but instead maneuvering, using her body to manipulate and redirect her lance around and gain superior positioning. This creates an almost dance-like style where Azuri twists and spins around her spear, using her body's momentum and the spear's centrifugal force to move around the air gracefully (movements that are sometimes teased as looking "stripper-like" by others), typically trying to position herself in the air above her opponent so she can then slam down at them at terminal velocity, making the best of her mass and weight to further increase the force of her strikes. It is a tricky style to fight against since she goes out of her way to avoid trading blows or close fighting that most conventional styles employ, enemies having to go out of their way to try and close the distance and pin her down. Because her style requires constant grip, unhindered mobility, and aerodynamic positioning she tries not to wear thick or baggy clothing when fighting, preferring skin tight, unrestricted outfits or just as little clothing as possible. <br>Example of what her style would look like (https://www.youtube.com/watch?v=RGs1DcI3py0)<br><br><strong>Strengths:</strong> Combat wise her biggest strength is her maneuverability and speed, as well as her potential to end fights quickly with only a few big strikes, forcing enemies to be extra cautious when fighting her to avoid making fatal errors. Her intensive combat training also makes her a good dancer and athlete in general, tending to adapt well to any physical activity due to her extensive endurance, flexibility and coordination. She's also a rather gifted cook. <br><br><strong>Weakness:</strong> Her biggest weakness is extended direct combat. Her need to stay lightweight and nimble means her body is very slender, not having the physical durability that bulkier warriors have. Her focus on a "hit and run" strategy means she's not very experienced engaging in close quarters, and is significantly less proficient in this area, leading her to get easily stressed and anxious if an opponent sticks too closely to her in battle. For this same reason she isn't good in tight, confined spaces either, which can also be exploited when fighting her. Mentally one of her weaknesses is her pride/arrogance. While she doesn't outwardly brag or boast all that much, years of being proclaimed as a prodigy have left her with an unavoidably inflated ego, and she tends to overestimate herself in ways that can be subtly dangerous. Also while her slender, even androgynous figure is partly intentional to help with her fighting style, she does get self conscious about her body not being very shapely or "womanly", feeling that it makes her unattractive. <br><br><strong>Character Theme:</strong> Come Down (https://youtu.be/-OqrcUvrbRY?)<br><strong>Color Code:</strong> Navy.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Diary</div><div class="spoiler_body">Any relations you create with other characters go here. You can also keep a summary of storyline events that your character was involved in here.</div></div>
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				Title: <strong>Re: Remnant [An Original RWBY-Fandom] Vol 1 Chp 1 - Character Thread</strong><br>
				Post by: <strong>Silk</strong> on <strong>20-04-2018, 01:01:48</strong>
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				<div class="floatright">(https://78.media.tumblr.com/0be21676198952e4c786bfe6802401dd/tumblr_nbps7yVq1f1sjmtxuo1_500.png)</div><br><strong>Name:</strong> Minxi Jasper (Goes by the name Minxi Chalcedony)<br><br><strong>Nickname(s):</strong> (None yet)<br><br><strong>Age:</strong> 17<br><br><strong>Gender:</strong> Female<br><br><strong>Race:</strong> Faunus (Mouse)<br><br><strong>Nationality:</strong> Menagerie<br><br><strong>Written Appearance:</strong>Minxi has a lithe and slender build that compliments her less than average height, often being the shortest person in the area by several inches. Her dull gray hair matches the fine fur that goes down her tail, Her eyes speak of a lost spark, often appearing as a vacant purple that can appear as grey under some light.&nbsp; &nbsp;<br><br>Minxi often favours shorts or leggings under a knee legnth dress with high shoulders. Occasionally she wears a jacket over this when the weather is getting especially cold.<br><br><strong>Family:</strong> Talya Jasper (Mother-Deceased) Odo Jasper (Father-alive) Cid Jasper (Grandfather-deceased)<br><br><strong>Personality:</strong> Minxi is relatively reclusive and meek compared to the majority of her peers, often dubious of their intentions, especially when regarding other Faunus. While never outright hostile to others she can sometimes come across as confrontational if the right buttons are pressed. This however is normally a defensive reflex given her families notoriety, something that seems to follow her around despite her attempts to distance herself from such things.<br><br>Despite this however, Minxi is very quick to warm to people who act selflessly or in assistance of others when they don't appear to benefit from the action. While far from being a glutton Minxi is known to have a chronic sweet tooth and will often bear anybodies company or situation on the promise of candy.<br><br>One of the quickest ways to get Minxi to anger is to comment on her parents, in particularly her mother who she was greatly fond of, who was plastered with the name terrorist for trying to convince her father and grandfather against their actions and ended up dying in the crossfire<br><br><strong>Background:</strong> Minxi, much to her chargrin comes from a fairly notorious family, this is due to a event that happened six years ago where her father was found out to be a member of the "Shadow Talon" terrorist cell at the behest of her grandfather, the events caused by this act were shown around the world on television where a great many people lost their lives, including Minxi's mother who in her attempts to try and sway her husband off his current course, was caught in the crossfire. Minxi was powerless as she watched on from the broadcast.<br><br>After those events her family was forever burdened with the name of being terrorists. Much to Minxi's anger as her mother was wrongfully charged while the true instigators in her father and grandfather for away free. Although her family and friends used the event to flock to the Shadow Talons banner, Minxi was overcome with grief and refused to have any part of it, instead she began to plot a means to escape from her heritage and forsook her family name taking on her mothers maiden name of Chalcedony, soon she found her opportunity and applied for beacon academy, after a few tests from a scout sent to visit her, she was accepted into the prestigious academy, it is now here she hopes that she might be able to return a little honour back to her mothers name. Despite regular attempts from friends from her past seeking her to reconsider her stance and work with Shadow talon against the human blight.<br><br><strong>Emblem:</strong> https://vignette.wikia.nocookie.net/halofanon/images/9/94/Il_340x270.591781321_r43y.jpg/revision/latest?cb=20160106203915<br><br><strong>Weapon:</strong> Minxi's weapons take the shape of nine specially crafted throwing knives tailored to also be used as regular daggers in close combat. <br><br><strong>Aura:</strong> Purple x 3<br><br><strong>Semblance:</strong> Minxi's semblance allows her to imprint a portion of her aura into any item's she is currently holding (typically three of her knives, one in each hand one in her tail but given enough time she can imprint in other objects) with each imprinting she is then able to teleport to their location or vice versa once before she needs to use her semblance to imprint again. <br><br>(Disclaimer: Because of the three throwing knives combat style, she is able to teleport to each knife once in each use of her semblance allowing for up to three jumps)<br><br><strong>Fighting Style:</strong> Minxi's combat style is reliant on high maneuverability,&nbsp; and fast precise strikes at vital locations to bring down her enemies, in a phrase, she is the death of a thousand tiny cuts. Her primary weapons of throwing knives are subsequently held one in each hand, and a third wrapped in her tail.<br><br><strong>Strengths:</strong> Minxi's build and fighting style promote a fast fight or flight mentality, due to this her speed and agility are her strongest assets, in addition due to her lithe build she is light on her feet and proficient at stealth and scouting. <br><br><strong>Weakness:</strong> In contrast to her impressive speed, Minxi has very little strength to speak of, this means that she has to travel light has little power behind her strikes forcing her to aim for critical locations to do damage and get encumbered easily. She is also a meek individual and not prone to trusting others due to her history.<br><br><strong>Character Theme:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">https://www.youtube.com/watch?v=iWO4ff1HXYY</div></div><br><strong>Color Code:</strong> &nbsp;#6c3483 &nbsp;<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Diary</div><div class="spoiler_body">Any relations you create with other characters go here. You can also keep a summary of storyline events that your character was involved in here.</div></div>
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				Title: <strong>Re: Remnant [An Original RWBY-Fandom] Vol 1 Chp 1 - Character Thread</strong><br>
				Post by: <strong>TheHangedOne</strong> on <strong>20-04-2018, 04:39:24</strong>
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				<div class="floatright">(https://vignette.wikia.nocookie.net/darksouls/images/e/e5/Mask-dark-souls-2.jpg/revision/latest/scale-to-width-down/640?cb=20150524001320)</div><hr><div align="center">(https://i.imgur.com/IP3ainm.jpg)</div><hr><strong>Name:</strong> Masque Phlogiston (Name is up for interpretation, as Masque is both a shortened form of Masquerade--which is a very colorful event, and an outlet for emotions--but it can also be seen as a variation of the spelling of the word/item 'mask', which is often white (like the one he wears).) <br><strong>Nickname(s):</strong> Lynx<br><strong>Age:</strong> 18 years old<br><strong>Gender:</strong> Male<br><strong>Race:</strong> Faunus (Cat)<br><strong>Nationality:</strong> Mistral/Anima<br><strong>Written Appearance:</strong> Brown haired with chocolate colored eyes to match, Masque stands at about 5'6 and weighs in somewhere around 180 pounds. He has a few tattoos on his body, including tear drops on his face underneath his eyes; three dots (forming a sort of sloppy triangle) on both palms; and a rather elaborate full back tattoo depicting the King and Queen of each suite on standard playing cards (but the usually 'alive' kings and queens are depicted as skeletons). This list of tats may expand, as Masque is an "ink addict" as the saying goes. His clothing style can vary depending on what the situation calls for. In less formal times, he usually wears light, athletic clothing with muted tones (grayscale), 'splattered' with colors (favored colors being 'warm' or autumnal colors; red, yellow, orange, and brown). However, when undertaking missions, he usually chooses to adorn dull, black leathers that help him with stealthing. Even when wearing his 'stealth' suit, his cat ears and tail remain firmly visible. <br><strong>Family:</strong> Agilinde Phlogiston (Mother, died during childbirth), Robin Bruce (Alive, working with the Bandit Tribe), The Tribe as a whole, on a technical level. However, his relationship with his 'family' is complicated at best. <br><strong>Personality:</strong>&nbsp; Masque is a clever cat who delights in word games; both in winning them and in losing them. He likes to compete, whether it be with wits or brawn. He is a gracious loser (usually), and tries to be a good winner (though some times the thrill of victory leads to him to do stupid things, like grandstanding; a habit he is aware of and trying to break). He has a notorious weakness for salted, smoked meats, especially ones that are well-seasoned, and coffee (but never combining the two). <br><br>In battle, he tends to be highly aggressive on the offense, but can easily switch into a defensive mode where he focuses on evasion;he swaps back and forth very fluidly between the two, giving the impression that he is a born fighter. <br><br><strong>Background:</strong> Born into a tribe of bandits in the Anima region, he grew up rough and tough, because he had to be; there was no room for weakness when you're surrounded by cutthroats. But strength comes in many forms. However, at the age of 15, he got into a heated argument with his father over what was right and what was wrong. A lot of shit went down that night, and it ended with Masque walking away from the tribe, and his father proclaiming his son dead and "the body unrecoverable". The teenager, far older mentally than he had any right to be, and already a skilled warrior, eventually was scouted out as having Huntsman potential. The Academy promised him a roof over his head, hot meals... maybe even a new 'family'. It was a very easy sell. <br><br>What was it that earned him a quick spot in a prestigious academy? Because when a duo of adult Huntsmen came to wipe out a Beowulf nest that had been harassing a village, they found the barely-alive Masque, and a dozen dead Beowulves. <br><strong>Emblem:</strong> A bonfire with a sword stuck through the center of it; also known as the Phlogiston family crest. <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Emblem</div><div class="spoiler_body"> (https://img.etsystatic.com/il/eea0b2/923707901/il_570xN.923707901_aukl.jpg?version=0) </div></div><br><strong>Weapon:</strong> Perhaps due to his humble bandit origins, Masque does not use a transforming weapon, but instead carries two different ones. One is a simple six-shot revolver with a long barrel, good for short to medium range combat, while his second weapon is a thirteen inch long double-bladed dagger. The revolver is known as Oeil Mort ('Deadeye'), and the dagger is known as Misère (Misery). He is equally proficient with both weapons. He prefers to use gravity cartridges for the revolver, as they have that added 'oomph' that knocks people down... or up. However, he'll pretty much use any sort of cartridge that will slot into the revolver, as he is used to scrounging around for whatever is on hand; Bandits don't exactly get a life of luxury and beggars can't be choosers. <br>&nbsp;<br><strong>Aura:</strong> Gray x 3 <br><strong>Semblance:</strong> Ghost: By suppressing his own Aura and 'masking' his soul, he can render himself virtually invisible. As he is hiding himself on a spiritual level as well, even most Grimm will not recognize his presence, along with other humans and Faunus. Obviously, if somebody bumps into him, this will create a disruption of the sort of 'field' that covers him.&nbsp; When he is 'Ghosted', he actually literally can not use his Aura, as the Semblance itself suppresses his soul; this makes it a dangerous ability to use, as while it leaves him practically invisible to most entities, it also leaves him absolutely vulnerable to inadvertent calamity; if he wants to manifest his Aura for any reason, he must necessarily 'de-ghost'. <br><br>"Ghosting" uses up a significant amount of his Aura, limiting the amount of times he can activate it, and for how long he can maintain it. He still needs to rely on stealth and subterfuge to avoid arousing attention, as he still has a scent and can still make noises that will alert people to the presence of an entity; it is also entirely possible that somebody can sense his presence through Magic, or the use of their own Semblance. <br><strong>Fighting Style:</strong> Masque is a flexible fighter, and compensates for the lack of a dual-type weapon by being ambidexterous. He still has a preference for shooting with his left hand, and using the dagger with his right, but he can bring both weapons to bear as needed. In general, he prefers tactical fighting, hit-and-run, attacking from stealth, using 'dirty tricks' to gain an advantage, and generally is a 'dirty fighter'. He suffers at long range, but uses his cat-like reflexes, high stamina, and speed to close distances (or create distance, as needed).&nbsp; However, in a tournament or duel or the like, he will abide by the rules that are set. <br><strong>Strengths:</strong>&nbsp; Night Vision (Faunus), foraging in the wilderness (both herbs for traditional home remedies and poultices, and food for eating), homeopathic healer (for those who can't heal using aura, or who might be afflicted with a poison, which Aura seems incapable of curing). Possesses a tail that gives him greater balance, and claws that can flick out of both his hands and feet, making him great at climbing certain surfaces (obviously, it's easier to climb a tree like a cat, and a sheer concrete wall is not something his claws can help him with). These claws also give him a natural weapon that make fisticuffs with him a little more dangerous. Likes to ride motorcycles and is actually good at it.<br><strong>Weakness:</strong> Masque is a lone wolf, and often has difficulties with socializing (yet is a good team player, from his time among bandits, who necessarily had to work together). He can be quite demanding, often requiring others to prove themselves before he'll give them any degree of respect; even common courtesy seems to be beneath him (Unless he is interacting with someone he views as superior to him). His past as a bandit may not obviously be known, but if it were, there'd likely be shade thrown on him (and the teachers at the Academy have probably looked into his past and realized his bandit tribe association). He doesn't handle Faunus discrimination very well, often becoming verbally violent in his responses (and while he is not affiliated with the Unnamed Terrorist Group, he'd probably be a good candidate for recruiting). Has anger management issues, and probably a few other psychological issues making him "damaged goods". Death-seeker tendencies.<br><strong>Character Theme:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Character Theme</div><div class="spoiler_body"> https://www.youtube.com/watch?v=09VMKwvAlNs </div></div> <br><strong>Color Code:</strong> #555555 (a gray instead of white).<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Diary</div><div class="spoiler_body">Any relations you create with other characters go here. You can also keep a summary of storyline events that your character was involved in here.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Tattoo Significance</div><div class="spoiler_body"> Most of this information probably is unknown, unless a character is hip to pop culture, or is part of any of the wide varieties of thuggish lifestyles that exist. Most may just see them as creative expressions; those who are in the know may understand exactly what they mean. <br>Tear Drops on the face are often a representation of the fact that the gang member that's been inked with them is a killer. Often times, a fully shaded in tear is meant to indicate a successful kill, while an outlined tear is an attempted (but unsuccessful) murder. Masque has four of them, two under each eye; two of them are fully inked in, two are outlines.<br>Three Dots is a common symbol that stands for the slang phrase "My Crazy Life", as a reference to the high highs, low lows, and all the craziness in-between that is often associated with leading the hard life of a bandit/thug/gangster/what-have-you. It's a fairly common, non-denominational tattoo. <br>Playing Cards represent that the wearer of this tattoo enjoys gambling, or otherwise views life "as a gamble". What's noteworthy of Masque's design is that the skeletal figures could be taken to mean that he enjoys high stakes gambling, life or death situations, or is a damn good gambler, depending on how you want to interpret it. </div></div>
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			<dt class="postheader">
				Title: <strong>Re: Remnant [An Original RWBY-Fandom] Vol 1 Chp 1 - Character Thread</strong><br>
				Post by: <strong>Juggtacular</strong> on <strong>21-04-2018, 21:51:12</strong>
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				<div class="floatright">(http://data.whicdn.com/images/64064208/original.jpg)</div><br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Name:</strong></span> (http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjcyLmUyYjc3ZS5RWFZ5YnlCU1pXNWpjbTltZEEsLC4w/hirosh.normal.png)<br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Nickname(s):</strong> Tiny, Ace of Atlas<br><strong>Age:</strong> 18<br><strong>Gender:</strong> Male<br><strong>Race:</strong>&nbsp; Monitor Lizard Faunus<br><strong>Nationality:</strong> Atlas<br><strong>Written Appearance:</strong> Auro[pronounced Oh-Row] is massive to begin with. He stands at 6'8, which means he towers over most people he meets and has to look down at them. He is not only tall, he is also muscular, weighing in at an amazing 340lbs and has a very evenly toned build from a lifetime of training.&nbsp; His skin is a dusky shade of caramel brown and is heavily inked with a number of tattoos, and he has shoulder-length dreadlocks that he tends to keep tied up in a ponytail, or braided behind him. <br><br>As a lizard Faunus, gold scales are noticeable in groupings and patterns across Auro's body. Due to his dark skin, they are highly noticeable and contrast with it in such a way that it's visibly pleasing. Like most carnivorous Faunus, he possesses fangs, claws, and talons in place of normal teeth and nails. He doesn't show it off much, but he has a forked tongue as well. <br><br>Auro also has a fully controllable tail just above his butt. He can and does wrap it around his waist like a belt so it doesn't drag, but he can also use it as a personal stool. It measures a bit over 2 meter(roughly six feet) in length. His eyes are slitted like a reptile, and a vibrant shade of gold. He tends to dress fashion forward, although everything he wears has his own personal style. Namely, a way to have his chest or arms out, and room for his tail. And regardless of what he wears, it tends to be flowing so he can easily move in it.<br><br><strong>Family:</strong> <br>Auron Rencroft - Great Grandfather<br>Bezelle Rencroft - Great Grandmother<br>Kellen Rencroft - Grandfather<br>Mirinia Rencroft - Grandmother<br>Braun Rencroft - Father<br>Tyani Rencroft - Mother<br>Kai Rencroft - Younger Sister(Twin)<br>Klyne Rencroft - Younger Brother(Twin)<br><br><strong>Personality:</strong> Despite his incredibly dominating and intimidating presence, Auro is a rather well-natured individual. He tends to try and keep a smile on his, and other peoples faces. Through comedy, or simply being a good friend; it doesn't matter to him. He just likes to make people happy. He's a massive flirt, and loves the opposite sex perhaps a bit too much, but at least he's honest.<br><br>&nbsp;Aside from trying to keep people smiling, Auro will actively go out of his way to help someone if he can. Whether it's giving them the shirt off his back or saving them from a bad spot. It's just in his blood. During combat, a different side of him comes out. He is focused, analytical, and streamlined. While victory is his top priority, he won't compromise himself, his team, or innocents to achieve it. <br><br>To do so would disrespect what it means to be a Huntsman. When he's not flirting with the prettiest girl in the room or telling a joke, Auro is probably training or eating. On the chance he's not doing those, he's probably out and about doing just enough to have fun but not get into serious trouble. The reason being that as an Heir, he tends to get busy with family stuff or business lessons or meeting potential buyers, etc... His parents are serious about him taking over, so much of his time is spent becoming a better family head and businessman; as a result, he likes to relax when he can.<br><br><strong>Background:</strong> Auro's story truly begins over eighty years ago. His Great-Grandfather Auron Rencroft was partners and best friends with the man who would become known as the King of Vale. They grew up together, Human and Faunus, with no issues and only friendship and respect between them. When the war started,&nbsp; Auron and the Vale King, along with the rest of their team, led Vale into battle. WIth courage, strength, and overwhelming force, they routed the enemy forces.<br><br>&nbsp;Due to his instrumental aid in the war effort, Auron was granted a royal title and a large swath of land in any Kingdom created after the conflict. It was not only a kindness from the King but a showing that Faunus were to be treated equally to Humans after the war was over.&nbsp; He chose a promising spot in Atlas that would in a few years become of major importance not only to the Rencroft family but to all of Remnant as well. In a short time, incredibly vast deposits of Dust were found all over the Rencroft territory; one of the largest vein deposits ever seen. There was so much that the only thing they could do was mine it.<br><br>&nbsp;In no time, "Rencroft Dust Works" was created in it's first iteration. Over the years, as royalty faded away and was replaced by modern governments and ways of life, the Dust Works transformed from a simple mining company to what would become an advanced technological marvel and the biggest Dust producer on all of Remnant. Despite the hardships that came with being Faunus, the Rencrofts became too important to slight, as they had a monopoly on Dust, and high-end technology to protect themselves and their products from a partnership with the Atlesian military.<br><br>To this day, there's a 9 out of 10 chance that any Dust products you use will have the "RDW" logo on it. Eighteen years ago, the current head of the Dust Works, Braun Rencroft and his wife Tyani had a son. He was the first born of the newest generation of Rencroft, so he became the Heir to the company and the Rencroft name. The boy was named Auro, in honor of Auron, the surprisingly still living Patriarch of the Rencroft family.&nbsp; Due to him inheriting everything and being such a high profile target, from childhood Auro was put through intense training. Not only his family members, but the best Huntsmen and Huntresses were brought in over the course of his life to train and tutor him. <br><br>He was a natural talent, and seemed to excel in everything he put his heart into. He even killed his first Grimm before he was thirteen. When he was old enough, he moved to the Island of Patch when he enrolled in Signal Academy with recommendations from instructors who'd seen him in action. Once there, he quickly became a dominating force, and his name was known all over the Island as the best student there. He excelled in his studies, and was a natural-born fighter who simply put his training and instincts where they were needed most in combat. <br><br>This resulted in him graduating with an undefeated record, and still holding several records at the school even now a few years later. His biggest accomplishment is winning the Mistral Regional Tournament all four years he was there. Once he graduated Signal, he could've gone to school anywhere in the world. And despite Atlas being his home, he and his parents decided he would go to Beacon. While true Atlas was the home of the Rencroft's, Vale had always been a friend to them due to the ties to the King. <br><br>However, the main reason was that Atlas students are little more than Cadet's-in-training, and are almost always beholden to join the military. Auro's talent would mean that he would definitely be fast-tracked into the Atlesian Army, and a military life was not what any of them wanted. Instead, he went to Beacon, where his skills could be honed to the utmost and then he could choose where to go with his life. Now he's headed to Beacon, prepared to take the entrance exam and see what this next stage of his life will bring him.<br><br><strong>Emblem:</strong> Auro's Emblem (https://acimg.auctivacommerce.com/imgdata/0/2/0/4/2/7/webimg/7844329.jpg)<br><br><strong>Weapon:</strong> Brute Rhapsody (https://cdnb.artstation.com/p/assets/images/images/000/576/769/large/christine-choi-147484-pyromancersgauntlet.jpg?1427308706) - Auro's weapon exists as a pair of Gauntlets and Greaves collectively known as Brute Rhapsody. When not in use, they appear to be wristbands and ankle bracelets. In use however, the gauntlets extend all the way up to Auro's elbow, while the greaves stop at his knees.&nbsp; They are fingerless and toeless to allow Auro to still use his claws during combat. <br><br>Around the wrist of each gauntlet is a 10-cylinder chamber, with each cylinder being capable of holding a different color of Dust. The chamber is connected to a firing mechanism and a barrel that extends to fire the shot, then collapses back into the gauntlet when not in use. The main feature to notice is the large circle on the back of each gauntlet that glows with the color of the current Dust being used(Red for fire dust, Yellow for lightning, etc...). The greaves are designed almost exactly the same, except obviously made to cover his feet instead. All total, he can fire off 40 shots(10 from each limb) before needing to reload his Dust cells.<br><br>&nbsp;Like most weapons, Brute Rhapsody has two modes of attack. In melee range, Auro's already prodigious strength and speed are enhanced through the use of micro-pistons (https://www.youtube.com/watch?v=GlOoIMd9524) extending from the backs of his weapons. The pistons fire in time with the impact of his blows, increasing the force generated by a great deal.&nbsp; At a distance, utilizing the Dust Chambers on each arm and leg, he can fire off elemental attacks by throwing punches and kicks. However, each piece possesses a manual trigger so he can simply aim and shoot if he needs increased accuracy.<br><br><strong>Aura:</strong> <strong>[Gold] x 3</strong><br><br><strong>Semblance:</strong> Apex - Lizards are extremely powerful creatures, and Auro's brand of Faunus is no exception. His Semblance allows him to fully tap into the primal nature of his blood, turning him into an Apex Predator. During the effects of "Apex", Auro's adrenaline and endorphins spike to extremely high levels according to medical professionals. This forces a sort of temporary evolution within Auro, letting him use all of the strength and power that the brain usually limits so you don't injure yourself moving around. This means his physical abilities are heightened a great deal. Speed, strength, durability, agility; even thought processes are enhanced to allow him to react faster and think clearer. <br><br>He becomes like a force of nature as long as his Aura lasts. It also has the added effect of enhancing all of his reptilian traits. His claws and fangs grow longer, his tail grows spikes, his scales increase to form a natural armor, and he appears to be a human/lizard hybrid instead of simply a Faunus. Some people have said he reminds them of a Grimm in this form. [The duration of each transformation lasts 2 turns] <br><br><strong>Fighting Style:</strong> Aura has a unique combination that many people don't. He's a freak of nature. He is not only very large, but he is naturally strong and fast; and both traits have been trained constantly throughout his life. Also compared with his reptilian physiology, he has devised a way of fighting that can surprise most. He likes to use his tail or Brute Rhapsody to launch himself toward his enemy at high speeds, and can maneuver quite well between his weapon, claws, and using his tail as a rudder to make minor adjustments as he goes. <br><br>Once he closes the distance, he attacks like a wild animal, coming at you from seemingly random angles with punches, kicks, grabs and open claw swipes. His style is somewhat reminiscent of Capoeira with how fluidly and quickly he changes attack, position, and direction during fights.&nbsp; <br><br>He won't even hesitate to bite if he sees an opportunity. He also tends to use his tail as a club, unfolding it at the last second and swinging the thick, heavy appendage at high speeds. He can even use it as a third arm to catch enemies off guard. Due to his powerful aura, as well as naturally tough body, he absorbs attacks just as well as he can dodge them(when he bothers), although he tends to take a few hits to figure out his opponents moves and to give himself extra chances to attack(simply by wading through damage and going on the offensive anyway). At range, he is capable of rapidly switching between different types of Dust to pepper his opponent with a wide range of attacks from fireballs to lightning blasts. However, he truly is most comfortable right up in someone's face.<br><br><strong>Strengths:</strong> <br><strong>Powerful -</strong> Auro's size isn't just for show. Between his height, weight, and Faunus genes, he is an incredibly tough and strong freak of nature. Far more so than most. He tends to use his speed to rush down his foes, and his power to just outmuscle enemies for the most part. And he can last damn long in a fight.<br><strong>Skilled -</strong> Due to his heritage, desire to become a Huntsman, as well as the constant threat of danger due to his families name and position, Auro has been put through rigorous training since his youth to make him highly proficient in combat.<br><strong>Wall-Crawler -</strong> Like many lizards, Auro can stick to most vertical surfaces using the nearly invisible pads on his hands and feet.<br><strong>Regeneration -</strong> As a lizard Faunus, Auro can with enough time heal from a number of injuries. He can even regrow a torn off limb or his tail with enough time(although it will take quite some time)<br><strong>Predatory Tactician -</strong> Auro naturally thinks about things like how to debilitate his opponent while minimizing damage to himself and his team. How to demoralize an enemy unit so they make costly mistakes. On the battlefield, he's like a predator hunting down prey.<br><strong>Thermal Vision -</strong> Like many lizards and reptiles, Auro can see the world around him in thermals, meaning the hotter something is, the brighter it glows, while the colder it is, the harder it is to see. Hot objects are white/red/yellow/orange, while colder objects are green/purple/blue.<br><strong>Night Vision -</strong> Like all Faunus, he can see in the dark as well as he can in the daytime. <br><strong>Chef -</strong> Auro has always had an incredibly large appetite. Eventually, he learned how to cook just so he could sustain himself. He got pretty damn good at it after a while, too.<br><strong>Silver Tongue -</strong> As the first son and heir of the Rencroft Dust Works, Auro also has a keen mind for business and deals. He is a very persuasive individual and on top of being naturally likable and trustworthy, he has a way of explaining himself in a way that helps people see his own point of view.<br><br><strong>Weakness:</strong> <br><strong>Animal Brain -</strong> Using Apex runs a risk, and a dangerous one at that. Due to him becoming more like wild beast while using his Semblance, he tends to get a bit more ruthless and savage; more instinctual. Should he be injured or enraged sufficiently while using Apex, there is a chance he could lose himself to the Reptile half of his brain, causing him to temporarily lose the ability to tell between friend or foe. Should he regress he will be a raging monster until someone stops him.<br><br><strong>Arrogance -</strong> While he has trained himself to not act this way and knows the trouble it could bring...Auro can't help getting cocky sometimes. He's never faced a true challenge and has excelled at everything he's tried his hand at. It's hard for him to understand being humbled(at the moment)<br><br><strong>Hunger -</strong> Perhaps due to his massive size and how many energy he has to burn to move his huge frame around, Auro has to eat a <em>lot</em>. He scarfs down several thousand calories per day and his performance can be very noticeably impacted if he hasn't had enough in his belly today.<br><br><strong>Sensory Overload -</strong> Like most Faunus, Auro's senses are enhanced. Particularly his sense of smell, and his ability to use thermal vision. Both of these are sensitive to the point that strong enough smells, or a bright enough light/flash/etc... can incapacitate Auro and make him worthless until he can think straight again. A strong enough shock can even knock him unconscious. In his Apex form, an overload could also lead to him going berserk.<br><br><strong>Character Theme:</strong> You can put a spoiler to a theme song here. You do not have to have one.<br><strong>Color Code:</strong> #FFD700</span><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Diary</div><div class="spoiler_body">Any relations you create with other characters go here. You can also keep a summary of storyline events that your character was involved in here.</div></div>
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				Title: <strong>Re: Remnant [An Original RWBY-Fandom] Vol 1 Chp 1 - Character Thread</strong><br>
				Post by: <strong>Florence</strong> on <strong>25-04-2018, 09:32:48</strong>
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				<div class="floatright">(https://i.imgur.com/JWaA9kQ.jpg)</div><strong>Name:</strong> Umbra Sorrel<br><strong>Nickname(s):</strong> <br><strong>Age:</strong> 17<br><strong>Gender:</strong> Female<br><strong>Race:</strong> Deer Faunus<br><strong>Nationality:</strong> Menagerie<br><br><strong>Written Appearance:</strong> Umbra has pale blonde hair, parted by a pair of asymmetrical dark antlers. She has pale skin, and delicate features, giving her a an almost doll-like appearance, very much evoking the image of a prim and proper young lady, even a princes. Her hair is worn in one long braid in the back, with an additional braid on each side towards the front. her eyes are a vibrant pink. Neither especially tall nor short, she has a soft, delicate appearance which belies her athletic form and warrior's training.<br><br><strong>Family:</strong> Unknown<br><br><strong>Personality:</strong> The words "every rose has it's thorn" would be quite apropos when talking about Umbra. Social, but withdrawn. Kind, but mistrusting. She initially seems the epitome of refined elegance, mature beyond her years. Yet, beneath that, she's holding a lot back. Every smile, while charming, is painted on. Her composure, while well practiced, is a mere facade. The question that remains, however, is what lies beneath.<br><br><strong>Background:</strong>The Sorrel family was once a very prominent family among faunus. They held a position of respect and influence in Menagerie in the years following the great war. In the ensuing decades, however, their influence waned in the face of accusations of terrorist involvement. By Umbra's time, the family is only spoken of in murmurs and whispers, and very little is known about their recent activities.<br><br>&nbsp;The heiress to a family fallen from grace, little is publicly known of Umbra's earliest years. She began to make a name for herself in Menagerie for her natural gift for the family's unique semblance. This gift allowed her to be instrumental in helping to overcome a food shortage Menagerie was facing, as a result of a growing population combined with a lack of viable farmland. This managed to attract the attention of a number of combat schools, and she soon found herself enrolled in Sanctum. <br><br>Once enrolled, she met expectations and proved herself an astute student. She made many friends, though none that she could be described as being particularly close to. She made a positive impression on her teachers, being consistently polite and respectful. However, she always avoided any conversation regarding her family or her parents.<br><br>When it came time to move on to the next step of her education, she opted to move to Vale and apply to Beacon, and gave them very little reason to reject her.<br><br><strong>Emblem:</strong> https://i.imgur.com/wBuVpHR.jpg<br><br><strong>Weapon:</strong> Sombre Reverie<br>Melee Form: A naginata posessing a long black shaft with a branching gold flowery design on it. The tsuba is circular in shape, with the inside being made to resemble the outline of flower petals blossoming outward from the core of the weapon. Shortly behind the tsuba is what appears to be a muzzle brake. There are several gold slots along the shaft, as well as a black and gold trigger mechanism and grip for the weapon's ranged mode, which also contains the switch that changes the weapon's form. It also appears to be segmented at certain points in the design, though they connect almost seamlessly in this mode.<br><br>Ranged Form: In this form, the blade section folds under the shaft, serving as a bayonet for close ranged defense, the shaft now ending with the muzzle brake. The other end folds in on itself as well, to create a more comfortable stock for Umbra to brace against her sholder. From the various gold slots along the shaft, lenses extend to act as a scope. The end result is a high powered rifle, with considerable effective range, accuracy and stopping power, but a slow rate of fire. In this form, the weapon has limited melee capabilities thanks to the bayonet, but lacks in melee attack range and versatility of attack options compared to the dedicated melee mode.<br><br>The ranged form is capable of utilizing armor piercing rounds for raw stopping power, or dust cartridges for added effects.<br><br><strong>Aura:</strong> Black x3<br><br><strong>Semblance:</strong> <em>Botanomancy: </em>Umbra's semblance runs in her family. Every member of the Sorrel possesses the ability to manipulate plant life. This generally comes in one of two variations. They can either manipulate existing plant matter, or cause new plantlife to rapidly grow, assuming there is viable soil nearby. Umbra tends to put her own personalized spin on the technique, often focusing on very flowery (literally and metaphorically) techniques, and having a particular fondness for utilizing black roses.<br><br><strong>Fighting Style:</strong> Umbra's fighting style appears highly refined at first, with sweeping, elegant naginata techniques, and precise rifle shots. She focuses mostly on range and versatility, keeping her opponent at a distance until she finds an opening to strike. Once she spots an opening she can exploit, she hits it with everything she can, often seeking to overwhelm her foe with a sudden offensive burst. She'll often use her semblance to try and create an opening if none present themselves naturally.<br><br><strong>Strengths:</strong> <br><em>Patient:</em> Umbra displays considerable patience both in and out of battle, and none would accuse her of being too hasty.<br><em>Graceful: </em>Umbra possesses a natural grace to her movements and her speech, her words often sounding almost musical. She's also proven to be a gifted dancer.<br><em>Botany:</em> Perhaps as an extension of her semblance, Umbra has a gift for botany, and knows her way around plants of all sorts.<br><em>Composure:</em> Exceedingly calm, even under fire, it's difficult to break the cervine woman's composure. <br><em>Night Vision:</em> As a faunus, she naturally sees better in the dark than humans.<br><br><strong>Weakness:</strong> <br><em>Distant:</em> While not anti-social, and in fact quite friendly and conversational, she always seems to be holding something back, and that can make getting close to others' difficult.<br><em>Broken Mask:</em> While it's extremely difficult to crack her composure, if anyone is ever able to manage it, it will likely not be pretty for anyone involved.<br><em>Mistrustful of Humans:</em> The last thing Umbra would ever be is rude, but underneath the civility, she has trouble truly trusting humans.<br><br><strong>Character Theme:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Megitsune by Babymetal</div><div class="spoiler_body"> https://www.youtube.com/watch?v=cK3NMZAUKGw </div></div><br><strong>Color Code:</strong> #636363<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Diary</div><div class="spoiler_body">Any relations you create with other characters go here. You can also keep a summary of storyline events that your character was involved in here.</div></div>
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				Title: <strong>Re: Remnant [An Original RWBY-Fandom] Vol 1 Chp 1 - Character Thread</strong><br>
				Post by: <strong>Cula</strong> on <strong>05-05-2018, 02:37:03</strong>
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				<div class="floatright">(https://i.imgur.com/oGdZXr2.png)</div><strong>Name:</strong> Lyn Starcaterus<br><strong>Nickname(s):</strong> N/A<br><strong>Age:</strong> 19<br><strong>Gender:</strong> Male<br><strong>Race:</strong> Human<br><strong>Nationality:</strong> Solitas, on the edges of civilization<br><br><strong>Written Appearance:</strong> While Lyn is of middling height for a man of his young age, the unassuming stature belies a brawny build. Lyn stands just under six feet tall with a muscular frame that suggests he’s seen a lifetime of outdoors activity. He is typically garbed in rather rustic attire, with a practical tunic and a fur cape, which leaves him looking quite out of place in the hustle and bustle of modern society.<br><br>Lyn has pale blue eyes and a face that carries an air of optimism. His blonde hair is long and unkempt, falling into a wild mane that completes his altogether rugged appearance. He would have ended up looking like a relic of a bygone age were it not for his obvious youthfulness.<br><br><strong>Family:</strong> Lise (Sister), Vand (Brother, missing, presumed deceased), Sife (Mother), Himmel (Father, deceased), Fray (Grandfather), Mader (Great-grandfather, deceased)<br><br><strong>Personality:</strong> If Lyn could use four words to describe himself, he would say “rough and tumble.” If he could continue further, he might mention that he’s not very good at counting.<br><br>While it becomes quite apparent while interacting with him that Lyn is hardly the brightest young man to walk Remnant. He can be a bit oblivious to the world around him, foolhardy, and downright bull-headed from time to time. He has a tendency to look for direct solutions to problems, even if they aren't the best solutions. In fact, Lyn sometimes demonstrates that he has a bit of a temper. He’s quick to get frustrated when he’s out of his depth, or when he feels slighted.<br><br>However, interacting further with him reveals that, beyond his rugged and stubborn exterior, he has a keen intuition all his own. He is a friendly, kind-hearted person, with his own form of wisdom born from his uncommon upbringing. While he is boisterous and exuberant, he is also empathetic and loyal. If the off-putting exterior of a fool can be passed, Lyn proves to be a stalwart friend. And one with quite the abundant sense of humor, at that. What’s better than a good laugh, after all?<br><br>More important than any of that, however, is that Lyn loves to fight. Sparring, wrestling, tussling, and even actual blood-and-thunder battles. The flow of adrenaline when skill is pitted against skill in the noblest sport fills the young warrior with elation. While he is normally full of vim, vigor, and boisterous spirit, it will increase tenfold in the heat of battle. He will roar, rollick, and holler with glee, and perhaps a touch of rage.<br><br>Beyond brawling, he enjoys the wilderness. He has spent much of his life roughing it in the wilds, and has come to appreciate all of its many aspects. Animals, crisp air, open skies, and freedom from crowds. What’s not to like?<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><br><strong>Background:</strong> Lyn traces his path back to Solitas, where he was born and raised on the outskirts of civilization. His father passed to illness when he was very young, leaving Lyn with his mother, older brother and sister, and grandfather. The family mostly kept to themselves out in the wilderness, away from the more advanced cities of Atlas. This provided Lyn an opportunity to become acquainted with the ways of the wild, growing to be a good hand at survival, at least for a youth.<br><br>While he was never told the reason for his family’s relative seclusion, Lyn personally suspected that it had to do with his great-grandfather, Mader, who served as an officer for Mantle in the Great War. From what Lyn could learn, Mader’s command was disgracefully obliterated in the campaign in Vacuo, despite the family’s history of military excellence. The failure wiped away the family’s reputation and prompted them to decide to live on their own.<br><br>Lyn’s older brother, Vand, took it upon himself to attempt to clear the family’s name and restore their prestige. He took up the family’s axe and set out to become a noble Huntsman. He was accepted into the Atlas Academy, despite the ill mark on his family name. He proved to be a successful hunter, graduating and going on to what he hoped would be greatness. An unfortunate fate awaited him, however, as he soon went missing. All that was recovered of him was the axe, returned to his family, and he was presumed slain by the Grimms he hunted.<br><br>By the time he neared adulthood, Lyn decided to follow in his brother’s footsteps. Armed with his family’s axe, he set off to find his calling as a Huntsman, desiring to vanquish powerful foes and protect those who needed it, and perhaps clear his family’s honor in the process. His first destination was to make his way to Sanus, where his name wouldn’t carry quite the same stigma, or so he hoped.<br><br>Of course, given his lack of experience with more civilized locales, he had a rough time of it…<br><br>Fortunately, his roaming caught the attention of particularly interested persons. It was not everyday that such a promising young man left a trail of Grimm bodies in the wake of his seemingly aimless wandering. It didn’t take much to convince Lyn to undergo some preliminary tests to prove his suitability as a prospective Huntsman to attend Beacon. And the rest, as they say, is history.<br><br><strong>Emblem:</strong> The Starcaterus emblem is known as the Cleave of the Mountain. It is a double-bladed axe with golden blades facing towards the ground, its haft pierced by two red thorns.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(https://i.imgur.com/RCknE5V.png)</div></div><br><br><strong>Weapon:</strong> The Mountain King<br><br>The Mountain King’s primary form is that of a giant, brutal, double-bladed axe. The haft alone is about eight feet long, providing it ample reach, but leaving the weapon overwhelmingly heavy. Each blade is practically a guillotine in its own right at two feet long, and the weapon is capped by a nasty spike. The axe has clearly seen some use, looking old and worn, but just as menacing as ever.<br><br>A lever on the axe’s haft slides the blades up and to the side, forming the bowstave of an oversized repeating crossbow. The weapon is still incredibly heavy, but the projectiles, powered by Lightning dust, pack a wallop and a half and can be fired quickly. Though the secondary form is just as powerful as the massive axe it originates from, the simplicity of the transformation suggests that it is, indeed, an old weapon. The only perceptible change when it switches forms is the blades fanning out to the sides to create a smooth arc to fire bolts from, leaving the haft just as long as before.<br><br><br><strong>Aura:</strong> Sky Blue x3<br><br><strong>Semblance:</strong> Calm Before the Storm: Lyn is able to exhibit his aura by slowly building up static electricity over an extended period, particularly when he is moving on the ground. The electricity visibly crackles upon his body as it reaches a fever pitch, serving as a protective barrier against harm when in this state. He can choose to sacrifice the barrier by releasing it in a singular explosion with a short range, delivered by touching his opponent with a finger. The static explosion is indiscriminate in its destruction, and can severely harm Lyn, as well.<br><br><strong>Fighting Style:</strong> Lyn primarily relies on strength and brute force when fighting, whirling his axe in broad, cleaving strikes that, while slower than the weapons of most Huntsmen, are still surprisingly swift. Though he prefers direct power, that is not to say he is lacking in agility. He moves and dodges around his axe, as if the weapon were the center of the combined unit rather than the wielder. He even goes so far as to use the axe as an aid to perform acrobatic feats, flinging its weight to-and-fro like a counterbalance. In a pinch, or even just for the hell of it, Lyn won’t shy away from throwing punches and kicks into the mix, to supplement his weapon’s slow speed.<br><br>When he finds himself getting into the heat of battle, and feels adrenaline flowing hot within his veins, Lyn sometimes flies into a frenzy. His fighting style stays much the same, but takes on a decidedly savage air. He won’t be afraid to stoop low and use his hands to aid in moving along the ground. His attacks grow more aggressive and he fights with reckless abandon, holding less concern for his own safety. Fortunately, both in and out of his incensed condition, Lyn is naturally quite durable.<br><br><strong>Strengths:</strong><br><ul class="bbc_list"><li>Overwhelming Force: Lyn is strong. Very strong. His build allows him to swing for the fences and smash through his opponents’ defense with sheer might.</li><li>Rugged and Tough: Lyn is naturally fairly sturdy, only aided by an active and outdoorsy life.</li><li>Survivalist: Lyn is well-acquainted with the wilderness, due to his upbringing, and can survive comfortably in most environments.</li><li>Animal Affinity: Lyn is fond of critters of all shapes and sizes, and most seem to be fond of him. Nevermind that he’s been bitten a few times. That won’t dissuade him.</li><li>Loyal: Lyn considers his loyalty one of his greatest strengths. When his friendship is won, it isn’t soon lost.</li><li>Wise: Despite whatever shortcomings he may have, Lyn has his share of empathy and intuition, and then some. He often has valuable insight, though it’s usually simple and straightforward.</li><li>Carry a Tune: Lyn’s most surprising skill is that he actually has a very nice singing voice. He explains that he spent much of his time in the woods singing to himself, and therefore had plenty of practice.</li></ul><br><strong>Weakness:</strong><br><ul class="bbc_list"><li>Fool: While some of the claims about Lyn’s intelligence are grossly exaggerated, it’s true that he can be a bit dense from time to time. His education was not as comprehensive as most prospective hunters, and it often shows.</li><li>Stubborn: Lyn can be incredibly stubborn, to his detriment, especially when he feels slighted.</li><li>Temper, Temper: Lyn has a fairly short temper and, while he does not always express his anger explosively, he has been known to get rather upset. He’s often put himself in hot water by getting mad at the wrong time or at the wrong person.</li><li>Rustic: Lyn is fairly inexperienced with the ways of the more urban world, and it is hard to miss as he 'Oh's and 'Ah's at trivial wonders. His manners could certainly use some work, to say the least.</li><li>Archaic Weapon: The age of his axe has its downsides. The transformation between its forms is more sluggish than more modern weapons, and it is far less compact.</li><li>Slow: While Lyn himself is not a particularly slothful person, having to use an old, unwieldy weapon like his axe keeps him held back. While swinging it is still hardly glacial, it is much slower than most weapons used by other hunters. Most maneuvers take a bit more time to accomplish than his peers while wielding such a behemoth of a weapon.</li></ul><br><strong>Character Theme:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">https://www.youtube.com/watch?v=vm2ibnzM1YI</div></div><br><br><strong>Color Code:</strong> Sky Blue #35BCF8<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Diary</div><div class="spoiler_body">Any relations you create with other characters go here. You can also keep a summary of storyline events that your character was involved in here.</div></div><br></div></div>
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