[PF][Greyhawk-Against the Pomarj Slavers!-OOC]
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: National Acrobat on 08-12-2016, 20:44:06</h2>
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			<dt class="postheader">
				Title: <strong>[PF][Greyhawk-Against the Pomarj Slavers!-OOC]</strong><br>
				Post by: <strong>National Acrobat</strong> on <strong>08-12-2016, 20:44:06</strong>
			</dt>
			<dd class="postbody">
				Welcome to the OOC of character for the Greyhawk PF game, Against the Slavers!<br><br>Well, it's initially against the Pomarj Slavers, but will broaden in scope.<br><br>Here is a link to the world building thread https://elliquiy.com/forums/index.php?topic=258814.0<br><br>you may post CS there or here, either is fine.<br><br>Again, welcome, and I look forward to a fun campaign.<br><br>I will post my pc here to, as I did mention that there would be a fifth, which provides the catalyst and some initial help in getting things rolling along.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [PF][Greyhawk-Against the Pomarj Slavers!-OOC]</strong><br>
				Post by: <strong>Dormouse</strong> on <strong>09-12-2016, 05:11:40</strong>
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			<dd class="postbody">
				Well met, fellow adventurers. I'm glad to be part of the game and I'm looking forward to meeting your characters. Looking at the cast list, Yrsa will probably be a warpriest with a balance of offense, defense, and healing. Definitely a front liner, an alternative to a paladin, more or less. I should have a character sheet posted this weekend.
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			<dt class="postheader">
				Title: <strong>Re: [PF][Greyhawk-Against the Pomarj Slavers!-OOC]</strong><br>
				Post by: <strong>National Acrobat</strong> on <strong>09-12-2016, 14:20:10</strong>
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			<dd class="postbody">
				Welcome all.<br><br>There will be two npcs that will be joining you for the start, at least the first scenario. It will be up to you if you wish them to continue with you later, I generally leave those decisions to the players. They will be sort of a catalyst and sounding boards to help get things rolling.<br><br>One is Anton Siggurson, an investigator of Pelor, a Cloistered Cleric2/Rogue2, and Viera, a Wood Elven Druid 4 of Verenestra.<br><br>The adventure will start in the Duchy of Ulek.
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			<dt class="postheader">
				Title: <strong>Re: [PF][Greyhawk-Against the Pomarj Slavers!-OOC]</strong><br>
				Post by: <strong>Andi</strong> on <strong>09-12-2016, 22:06:08</strong>
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				*wave* Glad I got in. Will go over Tharalf's sheet again and post it over the weekend. Greyhawk. Pelor help me, that has been a while... Tharalf is meant to be a tweak on the barbarian class - by himself, he is not all that powerful, but he can absorb a lot of damage and has one of the nastiest hunting birds around to help him...<br><br>National Acrobat, I will be updating hit points; for the application, I used averages.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [PF][Greyhawk-Against the Pomarj Slavers!-OOC]</strong><br>
				Post by: <strong>National Acrobat</strong> on <strong>10-12-2016, 02:53:08</strong>
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			<dd class="postbody">
				Sounds good.<br><br>The 'other two' characters<br><br><br><br><div class="floatleft">(http://www.whenthesungrowscold.com/Gallery/upload/2015/01/18/20150118145456-1b1cf6b0.jpg)</div> <strong>Anton LaVella</strong> is an Oerdian Human who hails from Hochoch in Geoff, in the Western Flanaess. He is a devoted follower of Pelor, although the road that he has taken to the point that is currently at has been arduous and frustrating.<br><br>Not for him, but for the clergy of the Church. Anton was originally squired to one of the Church's Paladins, Sir Geoffrey Namor, but the arrangement didn't last more than a year. Anton was pleasant enough, and a very apt student and pupil, and had a voracious appetite for learning. He was, however, a terrible warrior, and an even worse horseman and lacked discipline and a sense of time. While Sir Geoffrey liked Anton, and thought he was a fine lad, he came to the conclusion that it was wasting everyone's time trying to make the teen a knight. He was smart, and had a habit of getting into places, and finding things out, or discovering how to make things work. With this in mind, he was given some scholarly study with the acolytes, and allowed to hone his other 'skills' as time permitted. In time, he became a 'troubleshooter' for the church. Someone with clerical training, lore and knowledge, and with the ability to get into places and find things out. He's human, in his mid-twenties, and has brown hair and hazel eyes. He tends to wear leather armor, and is quite knowledgeable about a variety of topics. <br><br>He has functioned as a diplomat, spy, pilgrim, traveling cleric, and other personages. He has recently obtained some information that is of the utmost importance not only to the church, but to all the goodly realms that border the Pomarj, or that can be reached via the seas and waterways around it.<br><br><div class="floatleft">(http://www.whenthesungrowscold.com/images/viera.jpg)</div> Viera is a wood elven druid of Verenestra, hailing from Highfolk. She stands five feet tall, and is a green skinned wood elf with long kinky curly hair, sharply pointed ears, and a very shapely body. She tends to wear very simple homespun sundresses, and goes barefoot. She does not seem to have any sort of weapons that she carries on her person. She is in the area at the request of one of the druidic circles that has lost their land in the Pomarj, being sent by Highfolk to help the elven realms in the region. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [PF][Greyhawk-Against the Pomarj Slavers!-OOC]</strong><br>
				Post by: <strong>EndofDivine</strong> on <strong>11-12-2016, 18:13:17</strong>
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			<dd class="postbody">
				My character sheet (http://www.myth-weavers.com/sheet.html#id=1021844)<br><br>Just stopping by to drop my character sheet here. I don't think I'll be changing anything even though I've thought about giving up the Healing hex for something else. A warpriest, druid, and rogue/cleric are probably enough healing but being extra sure never hurt anything. Quick background synopsis just in case the story I wrote when I applied wasn't clear: In the beginning, she was just your average, everyday farmer's wife. Slavers show up, she nearly dies and her husband gets hauled off. She tries to get help but nothing works so she ends up wandering off to find something that can help her. Ends up making a shady deal with dark forces to get the powers she has today and uses them to murder her way to her husband who ends up being dead when she finally gets to him. She doesn't take it well.<br><br>I made the character with the intention of playing the stereotypical mad cackling witch while still having some redeeming qualities and a desire to make things right. To cope with her loss and the terrible deal she made, Lamora's kind of created multiple personalities for herself. When things go south or bad memories bubble up to the surface, the witch and all her dark powers come out. Otherwise, she's a nice enough person, though a bit morose, that typically goes out of her way not to acknowledge the things she does.
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			<dt class="postheader">
				Title: <strong>Re: [PF][Greyhawk-Against the Pomarj Slavers!-OOC]</strong><br>
				Post by: <strong>National Acrobat</strong> on <strong>11-12-2016, 20:19:52</strong>
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			<dd class="postbody">
				Just waiting on Grizzly, and we will have all our players checked in.<br><br>I personally loved your witch concept, I look forward to seeing her in play.<br><br>I plan on starting the game next Friday if everyone's CS is ready.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [PF][Greyhawk-Against the Pomarj Slavers!-OOC]</strong><br>
				Post by: <strong>Andi</strong> on <strong>12-12-2016, 01:17:42</strong>
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			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Charsheet</div><div class="spoiler_body"><strong>Sulnr</strong><br>Hawk<br>N Small animal<br><strong>Init </strong>+3; <strong>Senses </strong>low-light vision; Perception +9<br>--------------------<br><strong>Defense</strong><br>--------------------<br><strong>AC </strong>18, touch 15, flat-footed 14 (+3 Dex, +1 dodge, +3 natural, +1 size)<br><strong>hp </strong>40 (4d8+8)<br><strong>Fort </strong>+6, <strong>Ref </strong>+7, <strong>Will </strong>+3<br><strong>Defensive Abilities </strong>evasion<br>--------------------<br><strong>Offense</strong><br>--------------------<br><strong>Speed </strong>10 ft., fly 80 ft. (average)<br><strong>Melee </strong>bite +7 (1d4+2), 2 talons +7 (1d4+2)<br>--------------------<br><strong>Statistics</strong><br>--------------------<br><strong>Str </strong>14, <strong>Dex </strong>16, <strong>Con </strong>14, <strong>Int </strong>2, <strong>Wis </strong>14, <strong>Cha </strong>6<br><strong>Base Atk </strong>+3; <strong>CMB </strong>+4; <strong>CMD </strong>18<br><strong>Feats </strong>Dodge, Weapon Finesse<br><strong>Tricks </strong>Attack, Attack, Attack Any Target, Bombard, Deliver, Down, Fighting, Guard, Hunt, Stay<br><strong>Skills </strong>Acrobatics +3 (-5 to jump), Fly +5, Perception +9<br><strong>SQ </strong>attack any target, bombard, deliver, fighting, guard, hunt<br>--------------------<br><strong>Special Abilities</strong><br>--------------------<br><strong>Attack Any Target [Trick]</strong> The animal will attack any creature on command.<br><strong>Bombard [Trick]</strong> Drops item on designated point or opponent.<br><strong>Deliver [Trick]</strong> Delivers item to indicated point or person.<br><strong>Evasion (Ex)</strong> No damage on successful reflex save.<br><strong>Fighting [Trick]</strong> The animal has been trained to fight.<br><strong>Fly (80 feet, Average)</strong> You can fly!<br><strong>Guard [Trick]</strong> The animal stays in place and prevents others from approaching.<br><strong>Hunt [Trick]</strong> Hunts or forages for food to bring to handler.<br><strong>Low-Light Vision</strong> See twice as far as a human in dim light, distinguishing color and detail.<br><br>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com<br>Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.<br><br><strong>Sulnr</strong><br>Hawk<br>N Small animal<br><strong>Init </strong>+3; <strong>Senses </strong>low-light vision; Perception +9<br>--------------------<br><strong>Defense</strong><br>--------------------<br><strong>AC </strong>18, touch 15, flat-footed 14 (+3 Dex, +1 dodge, +3 natural, +1 size)<br><strong>hp </strong>40 (4d8+8)<br><strong>Fort </strong>+6, <strong>Ref </strong>+7, <strong>Will </strong>+3<br><strong>Defensive Abilities </strong>evasion<br>--------------------<br><strong>Offense</strong><br>--------------------<br><strong>Speed </strong>10 ft., fly 80 ft. (average)<br><strong>Melee </strong>bite +7 (1d4+2), 2 talons +7 (1d4+2)<br>--------------------<br><strong>Statistics</strong><br>--------------------<br><strong>Str </strong>14, <strong>Dex </strong>16, <strong>Con </strong>14, <strong>Int </strong>2, <strong>Wis </strong>14, <strong>Cha </strong>6<br><strong>Base Atk </strong>+3; <strong>CMB </strong>+4; <strong>CMD </strong>18<br><strong>Feats </strong>Dodge, Weapon Finesse<br><strong>Tricks </strong>Attack, Attack, Attack Any Target, Bombard, Deliver, Down, Fighting, Guard, Hunt, Stay<br><strong>Skills </strong>Acrobatics +3 (-5 to jump), Fly +5, Perception +9<br><strong>SQ </strong>attack any target, bombard, deliver, fighting, guard, hunt<br>--------------------<br><strong>Special Abilities</strong><br>--------------------<br><strong>Attack Any Target [Trick]</strong> The animal will attack any creature on command.<br><strong>Bombard [Trick]</strong> Drops item on designated point or opponent.<br><strong>Deliver [Trick]</strong> Delivers item to indicated point or person.<br><strong>Evasion (Ex)</strong> No damage on successful reflex save.<br><strong>Fighting [Trick]</strong> The animal has been trained to fight.<br><strong>Fly (80 feet, Average)</strong> You can fly!<br><strong>Guard [Trick]</strong> The animal stays in place and prevents others from approaching.<br><strong>Hunt [Trick]</strong> Hunts or forages for food to bring to handler.<br><strong>Low-Light Vision</strong> See twice as far as a human in dim light, distinguishing color and detail.<br><br>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com<br>Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.<br></div></div>
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			<dt class="postheader">
				Title: <strong>Re: [PF][Greyhawk-Against the Pomarj Slavers!-OOC]</strong><br>
				Post by: <strong>Dormouse</strong> on <strong>12-12-2016, 05:22:53</strong>
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			<dd class="postbody">
				<strong>Yrsa Gravedigger</strong><br><br><div class="floatright">(http://i.imgur.com/CdGL0um.png) (http://i.imgur.com/CdGL0um.png)</div>Human Warpriest of Pelor, NG<br><br>Character Sheet (.pdf) (https://drive.google.com/open?id=0B0K-jZP7Z8gPQ25fNzJvcFdRYjA)<br><br>She walks tirelessly through field and forest, wades without complaint through swamps. Her armor catches the sunlight, throwing it into a million dazzling shards. Upon her arm is a shield, in her hand is a mace, and about her neck is the face-in-sun of Pelor. Others might claim to lead the fight against the evil of the Pomarj, but she is actually there, a permanent fixture in the front lines of battles and skirmishes.<br><br>Yet her concern is not for the living, but for the dead.<br><br>With each foray, she returns bearing the bones and belongings of those who perished during the aftermath of the Hateful Wars. These she turns over to other clerics, who will speak with the dead and ensure the deceased receive a proper burial, and will send word to their descendants if they can. It is unclear what redemption she seeks in laying these unfortunates to rest – she has yet to speak of it to anyone – but it must be something that cuts deeper than merely doing good or doing what is right. She is a light that walks amidst the long forgotten dead, but it is unclear why she has chosen to shine <em>here</em>, at the border of the Pomarj and Ulek.<br><br>She marches against evil humanoids and bandits alike, yet those who have fought beside her are surprised that she has chosen to accept the invitation to end the scourge of the slavelords. Why does she now fight for the living rather than the dead?<br><br>Yrsa is of average height, fair of hair and blue of eye, and she bears a scar across her left cheek that she declines to discuss. Cool and confident during battle and pleasant enough elsewhere, she brings sunlight with her wherever she walks.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [PF][Greyhawk-Against the Pomarj Slavers!-OOC]</strong><br>
				Post by: <strong>Grizzly</strong> on <strong>12-12-2016, 05:37:14</strong>
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				Checking in.&nbsp; Just got back from a local gaming con so I didn't have a chance to work on my character.&nbsp; Been thinking about it though.<br><br>Most of the Magus (is that Magi?) that I've played with in PFS have been Dex based fighters, and Dervish Dancers.&nbsp; I'm tempted to build Corso as a Str based character just to be different.&nbsp; I'm going to have to crunch some numbers and see how it turns out.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [PF][Greyhawk-Against the Pomarj Slavers!-OOC]</strong><br>
				Post by: <strong>National Acrobat</strong> on <strong>14-12-2016, 23:36:18</strong>
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				Sounds good. I'd like to start Monday.
			</dd>
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				Title: <strong>Re: [PF][Greyhawk-Against the Pomarj Slavers!-OOC]</strong><br>
				Post by: <strong>Grizzly</strong> on <strong>15-12-2016, 05:08:55</strong>
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			<dd class="postbody">
				Here is what I have for Corso so far.&nbsp; <br><br>Corso Fell Raza (http://www.myth-weavers.com/sheet.html#id=1039738)<br><br>I decided to go with a Dex build since it looks like we already have two strength builds and I wanted to play around with Dervish Dance.&nbsp; Scimitars are not my favorite weapon but I'll give it a try and see how it goes.<br><br>Remind me, how are we doing hit points?<br><br><strong>History</strong>:<br>Corso Fell Raza has a history of learning things the hard way.&nbsp; The 13th scion of Elven Wizards, Corso was practically ignored by his parents growing up.&nbsp; The family was well off, with many of the children taking high positions in society, so Corso had want for little.&nbsp; It was expected that he become a civilized member of society and his family tried to instill the social graces in him, but he tended to spend his time in taverns.&nbsp; He lacked any serious direction in his life beyond drinking and wenching and his families wealth meant that he did not have to seek out any fortune that lay beyond the town walls.&nbsp; Despite this misspent youth, Corso yearned for adventure and to see the world.&nbsp; He just had to see his way out of the taverns first.<br><br>After an embarrassing incident involving a young lady, it was decided that Corso would follow in the family tradition and learn the mystical arts.&nbsp; At first Corso went along with this, as it was something different, but he quickly chafed under the stiff instruction regimen.&nbsp; He understood the magical theories well enough and had some talent in spell casting but he found the pace too slow and dull.&nbsp; Growing bored with his studies, Corso found himself a member of a band of rowdy thrill seekers who decided to seek fame through adventuring.&nbsp; <br><br>This adventuring party met with disaster.&nbsp; With more deluded desire and confidence than skill or experience, the party unheroically broke ranks and ran away after losing two of their members during a fight.&nbsp; Corso, in his flight, ended up tumbling down into a hole that he had not seen.&nbsp; When he regained consciousness, the Elf found himself in an old roughly made tomb.&nbsp; Time had worn away any reminders of who lay buried there and the remains might have yielded some clues but Corso found his attention captured by a blade resting in a place of honour.&nbsp; Enthralled by the sight, Corso picked up the blade and found it surprisingly comforting in his hand.&nbsp; The wind had been making some odd sounds but Corso cared little.&nbsp; Holding the sword up in the sunlight, he knew that it symbolized a new direction for him.&nbsp; And screw those cowards who had run away.<br><br>Corso devoted his time to learning the art of the sword and how to blend in his meagre magics into a semblance of a fighting form.&nbsp; After a time, he set out once more in search of adventure and, with a couple of more experienced parties, had some measure of success.&nbsp; Recently he has started to wonder about the origin of the sword that he had found.&nbsp; He could almost swear that the blade is trying to talk to him, but of course that could not be possible.&nbsp; Still...<br><br><strong>Personality</strong>:<br>Cross likes to talk and thinks that he is more charming than he actually is.&nbsp; He enjoys a good tavern and it's wares, and has developed some skill in the arts of alcoholic beverages, and has soft spot for the ladies.&nbsp; Not very comfortable on his own, Corso prefers the company of others, seeking out adventuring parties or caravans that he can travel with.&nbsp; Oddly enough, it's when he is alone that he swears that he can hear voices, and discovering that he might be crazy is not high on his list of priorities.&nbsp; He also hides this from others, as having other people think that you're crazy is never good for ones social life.&nbsp; Corso is friendly enough, quick to smile and quip, but still makes the occasional social faux pas and has the scars to show from it.&nbsp; He has grown rather protective of party members after his initially disaster quest.&nbsp; 
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			<dt class="postheader">
				Title: <strong>Re: [PF][Greyhawk-Against the Pomarj Slavers!-OOC]</strong><br>
				Post by: <strong>National Acrobat</strong> on <strong>15-12-2016, 05:41:09</strong>
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				Looks good. Max hp.
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			<dt class="postheader">
				Title: <strong>Re: [PF][Greyhawk-Against the Pomarj Slavers!-OOC]</strong><br>
				Post by: <strong>National Acrobat</strong> on <strong>19-12-2016, 20:09:57</strong>
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			<dd class="postbody">
				Should have the first post up tonight. If not, tomorrow for sure.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [PF][Greyhawk-Against the Pomarj Slavers!-OOC]</strong><br>
				Post by: <strong>National Acrobat</strong> on <strong>20-12-2016, 22:24:34</strong>
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			<dd class="postbody">
				Thread is up<br><br>https://elliquiy.com/forums/index.php?topic=260415.0
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [PF][Greyhawk-Against the Pomarj Slavers!-OOC]</strong><br>
				Post by: <strong>National Acrobat</strong> on <strong>26-12-2016, 18:04:41</strong>
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			<dd class="postbody">
				Posting will be spotty this week due to the holidays.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [PF][Greyhawk-Against the Pomarj Slavers!-OOC]</strong><br>
				Post by: <strong>National Acrobat</strong> on <strong>13-01-2017, 01:49:06</strong>
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			<dd class="postbody">
				Seems we are waiting on a couple of folks. Regardless, I will plan on continuing to play the campaign even if it's just a couple of players, so I will plan on updating Sunday (taking oldest back to college tomorrow, and am running an all day and night PF game Saturday).
			</dd>
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