FFd6 Fire In The Skies: Character Sheets
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Sepsep on 29-04-2015, 20:39:43</h2>
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				Title: <strong>FFd6 Fire In The Skies: Character Sheets</strong><br>
				Post by: <strong>Sepsep</strong> on <strong>29-04-2015, 20:39:43</strong>
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				Sheets go here~ Please wait to post twice before everyone's got theirs up.
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				Title: <strong>Re: FFd6 Fire In The Skies: Character Sheets</strong><br>
				Post by: <strong>sleepingferret</strong> on <strong>29-04-2015, 21:41:03</strong>
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				<div align="center">(http://fellowshipofgamers.elementfx.com/files/FFd6%20-%20char%20pic.jpg) (http://fellowshipofgamers.elementfx.com/files/hiroshi.html)<br><strong>Hiroshi Sagara</strong><br><br><strong>"The Wandering Warrior" (http://fellowshipofgamers.elementfx.com/files/hiroshi.html)</strong></div><br>
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				Title: <strong>Re: FFd6 Fire In The Skies: Character Sheets</strong><br>
				Post by: <strong>Lockepick</strong> on <strong>29-04-2015, 23:41:24</strong>
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				<div align="center">(http://img.photobucket.com/albums/v140/Lockepick/Character%20Pictures/brisco_by_tracetincin-d5p28ch_zpspju0yp3d.jpg)<br><span style="font-size: 16pt;" class="bbc_size">Benoit LaCroix</span><br><span style="font-size: 14pt;" class="bbc_size">Hume Ninja/Ranger</span><br><span style="font-size: 12pt;" class="bbc_size">Captain of The Green Shimmer</span><br>"<em>Don't fret -- Each time the story gets retold, you'll seem all the more heroic and I'll be all the more formidable. Frankly, I'm doing you a favor...</em>"<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Sheet</div><div class="spoiler_body"><div style="text-align: left;"><span style="font-size: 14pt;" class="bbc_size"><strong>Name:</strong>&nbsp; &nbsp; &nbsp;Benoit LaCroix</span><br><strong>Class:</strong> Ninja 1 / Ranger 2<br><table class="bbc_table"><tbody><tr><td><strong>Race:</strong></td><td>Hume</td><td>&nbsp; &nbsp; &nbsp;</td><td><strong>Gender:</strong></td><td>Male</td><td>&nbsp; &nbsp; &nbsp;</td><td><strong>Age:</strong></td><td>23</td></tr></tbody></table> <br><table class="bbc_table"><tbody><tr><td><strong>PWR:</strong></td><td>2</td><td>&nbsp; &nbsp; &nbsp;</td><td><strong>HP:</strong></td><td>64 / 64</td><td>&nbsp; &nbsp; &nbsp;</td><td><strong>AVD:</strong></td><td>10</td></tr><tr><td><strong>RES:</strong></td><td>6</td><td></td><td><strong>MP:</strong></td><td>27 / 27</td><td></td><td><strong>ACC:</strong></td><td>+3</td></tr><tr><td><strong>MND:</strong></td><td>9</td><td></td><td><strong>Force:</strong></td><td>2</td><td></td><td><strong>Level:</strong></td><td>3</td></tr><tr><td><strong>DEX:</strong></td><td>13 (15)</td><td></td><td><strong>Finesse:</strong></td><td>5 (6)</td><td></td><td><strong>EXP:</strong></td><td>0 / 5</td></tr><tr><td><strong>ARM:</strong></td><td>8</td><td></td><td><strong>MARM:</strong></td><td>8</td><td></td><td><strong>Destiny:</strong></td><td>1 / 1</td></tr></tbody></table> <br><strong>Job Levels:</strong><br>Level 1: Ninja<br>Levels 2-3: Ranger<br><br><strong>Basic Weapon Attack:</strong><br>&nbsp;- Apprentice Pistol + Apprentice Knife (Dual Wielding: T1 Ranged / T1 Concealed)<br>&nbsp;+3 ACC; +15 DMG; Distance, Backstab, Dual Wield<br><br><strong>Abilities:</strong><br>&nbsp;- Reversal (Innate): If attack misses Ranger, can be redirected to another target in Short Range. <br>&nbsp;- Special Vehicle (Racial): 'The Green Shimmer', Airship; PICK 2 FEATURES<br>&nbsp;- Sunken State (Ninja): Instant, 1/Session, Gain 'Invisible' (+3 AVD, Stealth, and Run Away) if in Darkness until taking another Job Action. Cast 'Twilight' as Slow Action with no MP Cost. <br>&nbsp;- Shadowbind (Ninja): All Weapons gain 'Stop-Touch.'<br>&nbsp;- Blackout (Ranger): All Weapons gain 'Blind-Touch.' <br><br><strong>Spells:</strong><br>&nbsp;- Twilight (0 MP): Slow; Local; Bright Light becomes Shadowy (-2 ACC), Shadowy becomes Pitch Black (Blind)<br><br><strong>Limit Breaks:</strong><br><em>Backhanded Compliment</em> (T1)<br>"<em>And just when you were doing so well...</em>"<br>&nbsp;- Effect: (DEX x (Weapon Tier + 2 + 1)); Ignores ARM; Gain +1 Damage Step on DEX-Based Actions until end of game session.<br>&nbsp;- Abilities: Power Item: Ranged Weapon (+1) Attack: Weapon (-3); Piercing (-4); Stat Boost: Dex (-4)<br>&nbsp;- Description: Benoit dusts off his clothes or fixes his hair, otherwise trying to regain some composure from his injured state before firing off a round with a larger than normal muzzle flare. Another burst is visible when the bullet collides with the target, as if it burst right through the other side.<br><br><strong>Skills:</strong> (Force Cap: 3, Finesse Cap: 4, +3 SPs/Level)<br><table class="bbc_table"><tbody><tr><td><div style="text-align: right;"><em>Synthesis (Weapon)<em></em></em></div></td><td>&nbsp; &nbsp; &nbsp;</td><td>4 (Finesse)</td></tr><tr><td><div style="text-align: right;"><em>Synthesis (Tinkering)<em></em></em></div></td><td>&nbsp; &nbsp; &nbsp;</td><td>2 (Finesse)</td></tr><tr><td><div style="text-align: right;"><em>Vehicles<em></em></em></div></td><td>&nbsp; &nbsp; &nbsp;</td><td>4 (Finesse)</td></tr><tr><td><div style="text-align: right;"><em>Systems<em></em></em></div></td><td>&nbsp; &nbsp; &nbsp;</td><td>2 (Finesse)</td></tr><tr><td><div style="text-align: right;"><em>Stealth<em></em></em></div></td><td>&nbsp; &nbsp; &nbsp;</td><td>4 (Finesse)</td></tr><tr><td><div style="text-align: right;"><em>Mercantile<em></em></em></div></td><td>&nbsp; &nbsp; &nbsp;</td><td>4 (Finesse)</td></tr><tr><td><div style="text-align: right;"><em>Negotiation<em></em></em></div></td><td>&nbsp; &nbsp; &nbsp;</td><td>4 (Finesse)</td></tr><tr><td><div style="text-align: right;"><em>Thievery<em></em></em></div></td><td>&nbsp; &nbsp; &nbsp;</td><td>4 (Finesse)</td></tr></tbody></table><br><strong>Equipment:</strong> (Gil: 10)<br><table class="bbc_table"><tbody><tr><td><div style="text-align: right;">Right Hand:</div></td><td>&nbsp; &nbsp; &nbsp;</td><td>Apprentice Pistol (T1 Ranged)</td><td>&nbsp; &nbsp;</td><td>Distance</td></tr><tr><td><div style="text-align: right;">Left Hand:</div></td><td></td><td>Apprentice Knife (T1 Concealed)</td><td></td><td>Distance</td></tr><tr><td><div style="text-align: right;">Armor:</div></td><td></td><td>Dull Leather Armor (T2 Medium)</td><td></td><td>Attribute Bonus: Dex (+2 Dex)</td></tr><tr><td><div style="text-align: right;">Accessory:</div></td><td></td><td><div align="center">-Empty-</div></td><td></td><td>n/a</td></tr><tr><td><div style="text-align: right;">Item #1:</div></td><td></td><td>Potion (T1)</td><td></td><td>+25% HP</td></tr><tr><td><div style="text-align: right;">Item #2:</div></td><td></td><td>Potion (T1)</td><td></td><td>+25% HP</td></tr></tbody></table><br><strong>Proficiencies:</strong><br>Weapon - Blade, Concealed, Ranged, Dual Wield<br>Armor - Light, Medium<br><br><strong>Description:</strong><br>&nbsp;- Benoit LaCroix was raised to have good posture and poise, and the two years of open air and pirate activity have yet to break that from him. Bright red hair and eyes stand out against any backdrop. He favors leather armor that sits tight to a lithe form, and loose ornate cloth as ornamental features, showing a clear taste for the finer things. <br><br><strong>Background:</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background</div><div class="spoiler_body">The LaCroix name is mostly known because of Judge LaCroix of Archadia; not referring to one Judge, but actually Three generations of Judges. When a family in Archadia is renowned, and bases all of their respect and power on a lineage of Judges, they are constantly under scrutiny. Any small misstep is controversial and would be used in attempts to shame and discredit the family. Benoit was raised in a strict home, where they simply found it safer to stay indoors instead of go out and risk sowing dissent and causing a scandal, no matter how small it was. Benoit was groomed from a young age to be a Judge, and had no idea there was options outside of that. <br><br>As a teenager, and as part of his training, he was given the chance to preside over the crimes of a thief. His training up until then did not counter the empathy when forced face to face with the accused. The thief had only stolen to feed an elderly parent, and the victim was wealthy beyond measure. Benoit let the thief go -- much to the humiliation and embarrassment of his Father. His Father was enraged, and much like the punishment he was supposed to uphold on the thief, Benoit's punishment was unjust for the 'crime' committed. From that point on, he decided to find his own way in the world, away from what he saw as an irrational level of law and order. <br><br>He was forced to continue his training and participation in the Judge program, regardless of how poorly he was doing. It was simply more shame for the LaCroix family for him to not succeed and drop out than for him to do poorly at the task. He played along, though it was only so that when he turned 21, he had the access and resources to escape -- taking one of Archadia's ships with him and becoming a wanted criminal at the same time. On top of a heavy bounty: The Judges have an additional incentive to capturing him. For Judge LaCroix the Third, Benoit's Father, it's a chance to redeem his name and remove the shame from the rest of his family. For every other Judge, it's a chance to further shame the LaCroix. <br><br>Benoit continues to use his true name; both to spit in the face of the authorities that try to bring him to justice, and as further insult to his family. He leaves behind a younger brother who is currently fifteen, and training to be the Judge that Benoit was supposed to be.</div></div><br><br><strong>Goals:</strong><br><em>Life Goal:</em> Hero (or Antihero) Status; Respect and or reverence from the masses.<br><em>#1:</em> Humiliate a Judge. <br><em>#2:</em> Upgrade 'The Green Shimmer'.<br><em>#3:</em> Gain a new Crew Member.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Progression Concept</div><div class="spoiler_body">Mechanically: I'm pretty certain I'll stick with Ranger all the way up until Fusilier.<br><br>Personality: Right now, Benoit's adventuring is mostly due to rebellion and adrenaline, where eventually it will simply become the preferred choice. His way of life isn't always comfortable, but it's better than what he would have had, because he has that freedom. I would love for his way of life to gain some validity -- fighting against some larger threat or giving back to the lower class. </div></div></div></div></div></div>
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			<dt class="postheader">
				Title: <strong>Re: FFd6 Fire In The Skies: Character Sheets</strong><br>
				Post by: <strong>EndofDivine</strong> on <strong>30-04-2015, 03:34:41</strong>
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				<div class="floatleft">(https://db4sgowjqfwig.cloudfront.net/campaigns/14025/assets/446297/name_this_pic_by_marcoribbe_de-d5batv1.jpg?1428539199)</div><span style="font-size: 14pt;" class="bbc_size">Miracle</span><br>Hume Engineer 1/Thief 2<br><em>"This. Is. AWESOME!"</em><br><br><table class="bbc_table"><tbody><tr><td><strong>Race:</strong> Hume&nbsp; </td><td><strong>Gender:</strong> F&nbsp; &nbsp;</td><td><strong>Age:</strong> 18&nbsp; &nbsp;</td></tr><tr><td><strong>PWR:</strong> 2</td><td><strong>HP:</strong> 62/62</td><td><strong>AVD</strong>: 9</td></tr><tr><td><strong>RES:</strong> 6</td><td><strong>MP:</strong> 0/0</td><td><strong>ACC:</strong> 3</td></tr><tr><td><strong>MND</strong>: 9</td><td><strong>Force:</strong> 2</td><td><strong>Level:</strong> 3</td></tr><tr><td><strong>DEX:</strong> 13</td><td><strong>Finesse:</strong> 5</td><td><strong>Exp:</strong> 0/5</td></tr><tr><td><strong>Arm:</strong> 8</td><td><strong>MArm:</strong> 8</td><td><strong>Destiny:</strong> 1/1</td></tr></tbody></table><br><strong>Basic Weapon Attack:</strong> 2d6+13 +3 ACC, Distance<br><br><strong>Abilities</strong><br><em>Steal:</em> Standard action to roll Thievery vs. target's Finesse. <br><em>Skillful Hero</em> (Racial): 5 more skill points and +2 to skill caps.<br><em>Efficiency:</em> The character never takes penalties to Synthesis checks and gains a +2 bonus to Scavenge skill checks.<br><em>Salvage:</em> Deals (MND x 10) + 2d6 non-elemental m.arm damage to a construct. Gain a tier-appropriate component after the first successful salvage each game session.<br><em>Treasure Hunter:</em> Always use Thievery in place of Awareness. Always succeed on an escape check to run away.<br><br><strong>Limit Breaks:</strong><br><em>Gravity Well</em> (Lv1 Limit Break)<br>Area of Effect +5, Attack: Weapon +3, Movement (Medium Range) +2<br>[All foes in Medium Range are moved an additional Medium Range either away or towards Miracle. They also suffer an Attack with an additional 2 Damage Steps]<br>The magic of Skystone is not that it flies, but that it defies gravity. Understanding this is the first step towards maintaining an Airship's Glossaire Rings, or in using this simple device Miracle pulls from her pocket; a glowing fragment of Skystone cocooned in the center of whirling spheres and charged wires. For if one can defy gravity to move upwards, one can defy gravity to move in any direction. But alas for those affected, gravity always -and usually messily- wins in the end.<br><br><strong>Skills</strong> (Force Cap: 5/ Finesse Cap: 6)<br>Athletics Rank 4<br>Acting Rank 3<br>Mercantile 3<br>Negotiation Rank 5<br>Scavenge Rank 3<br>Stealth Rank 4<br>Synthesis (Tinkering) Rank 5<br>Systems Rank 4<br>Thievery Rank 6<br><br><strong>Equipment</strong><br>(+800) Starting Gil<br><br>(-450) Leather Corset: +8 ARM, +8 MARM, +2 Thievery<br>(-150) Pistol: Distance<br>(-20) Potion: Heals 25% Max HP<br>(-20) Potion: Heals 25% Max HP<br>(-20) Potion: Heals 25% Max HP<br>(-20) Antidote: Cures Poison<br><br>(+120) Remaining Gil<br><br><strong>Proficiencies:</strong><br><em>Weapons:</em> Brawl, Concealed, Huge, Ranged<br><em>Armor:</em> Light, Medium<br><br><strong>Background</strong><br>The fact that Miracle is even alive is just that - a miracle. It was Captain Garrigan from the airship <em>Rolling Thunder</em> that found her as a toddler, landing his ship to investigate the smoldering wreckage of a traveling caravan that had obviously been attacked. The sole survivor was the three year-old girl hiding in a chest full of clothes, too traumatized to even speak. Having no idea what one was supposed to do with an unidentifiable and likely orphaned kid, Captain Garrigan decided to make the best out of a bad situation and unofficially adopted the girl, taking her along as he conducted his business as a sky pirate. <br><br>The crew became her family and the ship, her new toy. Miracle quickly became somewhat of a mascot for the men and women of the ship and the group was responsible for coining the nickname 'Miracle' when the girl met every attempt at asking her name with a shrug or a shake of her head - a name that just sort of stuck even as she grew up. Being surrounded by people that cared about her and constantly meeting new and interesting people quickly pulled her out of her self-imposed silence, with Miracle slowly adopting the boisterous nature of the pirates around her. Each of the sailors treated her like their own daughter, passing along the knowledge and skills they thought important, which in pretty much every case was how to be a better sky pirate.<br><br>Miracle grew, and around her the crew came and went, familiar faces replaced with new ones. The attitude aboard the ship slowly shifted as Miracle became a teenager and began trying to take on a more active role as a sky pirate, with Garrigan losing much of his former moxie in favor of safe and easy money. It was enough to drive Miracle crazy with boredom and drive a wedge between the formerly inseparable pair. The way Miracle saw it, her potential was being held back and wasted by the new cowardly Garrigan, a fate she refused to just sit around and accept. The next time the ship found itself restocking in Bhujerba, Miracle jumped ship and lost herself among the crowded streets, leaving behind her childhood home and the closest thing she had to a father in favor of pursuing her own idealized version of life as a sky pirate.<br><br><strong>Goals</strong><br><em>Goal 1:</em> Miracle would like to learn more about her past; who her parents were, where she's from, why her caravan was attacked. It's more of a matter of curiosity, closure, and learning about herself than any kind of desire for revenge.<br><em>Goal 2:</em> As part of her ongoing desire to become famous, Miracle wants something so unique and rare that whatever it is instantly sets her apart from every other sky pirate and becomes her personal trademark. A sword, a gun, a piece of armor, or a really cool airship - she doesn't care as long as it looks awesome and people recognize it.<br><em>Goal 3:</em> It might sound strange, but Miracle would love to see her face on a wanted poster someday. It's all a part of the image she wants to craft for herself, and if someone wants to pay money to get rid of her then she's obviously turning heads and is one step closer to being the sky pirate legend she dreams of becoming.<br><br><em>Life Goal:</em> Fame and fortune. She wants to become adored, rich, and have fun while doing it. And what better way than to live the life of a sky pirate? It's a bit of a selfish and short-sighted goal created by her somewhat immature and overactive imagination, and a whole lot of thought hasn't actually gone into it beyond 'Money's pretty cool.' It might be altered or be completely replaced as she grows and matures or if her circumstances drastically change. <br><br><strong>Progression Concept</strong><br>The only for sure change I see happening to Miracle's personality is that she'll become increasingly more confident, cocky, and more prone to taking risks as she grows. Depending on what kind of twists and turns the plot takes, she may end up just staying her usual cheerful and carefree self or becoming a bit more down to earth if she's ever forced to confront the fact that she can't keep living a perfectly carefree life with no responsibilities. I'm fine playing out either side of her; the girl that treats life-or-death situations like they're a game - or the woman that girl becomes when she realizes that they're not.<br><br>Mechanically...I think I'm just going to stick with Thief and its advanced class now that I re-read everything and understand it better. Thought I got an ability every level the first time I read everything but since that's not the case, I don't really have to worry about spreading out across a bunch of different jobs just to find things that fit.
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			<dt class="postheader">
				Title: <strong>Re: FFd6 Fire In The Skies: Character Sheets</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>30-04-2015, 06:44:11</strong>
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				<table class="bbc_table"><tbody><tr><td><strong>Name:</strong> Aria</td><td><strong>PWR:</strong> 1</td><td><strong>HP:</strong> 165/165</td><td><strong>AVD:</strong> 8</td></tr><tr><td><strong>Race:</strong> Hume</td><td><strong>RES:</strong> 13</td><td><strong>MP:</strong> 9/9</td><td><strong>ACC:</strong> 2</td></tr><tr><td><strong>Gender:</strong> Female</td><td><strong>MND:</strong> 3</td><td><strong>Force:</strong> 3</td><td><strong>Level:</strong> 3</td></tr><tr><td><strong>Age:</strong> 17</td><td><strong>DEX:</strong> 13</td><td><strong>Finesse</strong> 4</td><td><strong>Exp:</strong> 0/5</td></tr><tr><td> </td><td><strong>Arm:</strong> 8</td><td><strong>MArm:</strong> 8</td><td><strong>Destiny:</strong> 1/1</td></tr></tbody></table><br><em><strong>"I'm not a monster . . I'm just trying to help!"</strong></em><br><br><b>Basic Weapon Attack</b>: 2d6+13 +2ACC, Concealed<br><br><b>Job Levels</b><br>Level 1 Monk<br>Levels 2-3 Geomancer<br><br><b>Hume Traits</b><br>Weakness to Shadow<br>+1 to RES and DEX<br><br><b>Abilities</b><br><i>Geotrance (Innate)</i>: As a Slow action, utilize the Offensive or Defensive Geotrance ability corresponding to the current terrain type. Upon rolling 6,6 to activate an Offensive Geotrance, the Maelstrom attack must be used in place of the normal Offensive ability.<br><i>Weapon Training (Racial)</i>: Gain access to two additional weapon categories (Concealed and Blade).<br><i>Unbreakable Form 2</i>: Gain +20 extra Max HP per level.<br><i>Geoawareness</i>: Activate Geotrances as a Standard action instead of a Slow action. Also drastically reduces the chances of being pre-emptively attacked at the GM's discretion.<br><br><b>Skills</b> (Force Cap 3/ Finesses Cap 4)<br>Awareness 4<br>Inquiry 2<br>Language 4<br>Lore (Magic) 4<br>Nature 2<br>Perform 4<br>Scavenge 3<br>Swimming 3<br>Synthesis (Alchemy) 2<br><br><b>Equipment</b><br>(+800) Starting Gil<br><br>(-150) Dagger: T1 Concealed<br>(-450) Adventuring Gear: T2 Light Armor 8 ARM 8 MARM, Fire-Proof<br>(-20) Potion: T1 Consumable, +25% HP<br>(-20) Potion: T1 Consumable, +25% HP<br><br>(+160) Remaining Gil<br><br><i>Proficiencies</i>: Arcane, Blade, Monk!Brawl, Concealed, Reach, Light Armor, Medium Armor<br><br><b>Description</b><br>(http://i1027.photobucket.com/albums/y331/ReverseAdonis/daii__a_finer_mage_by_hanesihiko-d3h9byj_zpstw6djfkc.jpg)<br><br>Aria is an odd young woman, standing at a petite 5'0" with pale white skin. The bridge of her nose and her cheeks have a faint dusting of freckles along with a few other locations on her body like across her (admittedly unimpressive) cleavage and the small of her back. She has rather wild shoulder-length black hair, difficult to control most of the time and holding a few slim braids and trails of beads in it, framing a face of delicate features. Her lips are pouty and pink, and her eyes are wide and expressive, a nearly luminescent blue blue <em>blue</em>. She doesn't strike a particularly imposing figure, with her skinny limbs, small bust, slim waist and average hips. Taking after at least some of her elder sister's fashion sense, she tends to wear a cross between magician's gear and adventuring gear, enjoying wide and deep hoodies and light leather armor and bracers, paired off with hip-hugging leather pants and good sturdy boots, and don't forget the belts! You can never have too many belts! She carries herself with an odd air, staring just a little bit too long at things and people with laser-like focus, only to completely drift off and zone out for minutes at a time. <br><br><b>Background</b><br>Deep in the northwestern sea is a lone island, shrouded in mist and surrounded by coral wreathes. On this island is a small forest surrounding a single gigantic lighthouse, jutting up from the mist like a single pike standing on end. Inside this lighthouse is a mind-boggling array of wonders and nightmares, created and experimented on by a secretive cabal of mages. The ancestors of these mages stepped away from the mainlands long ago to research the deepest mysteries of magic, and have remained there ever since. A pair of sisters were born on this island, the elder named Luna and the younger named Aria. <br><br>Luna was a prodigy, a mage of great power able to bend time and space itself and summon creatures from beyond, while Aria . . wasn't. Aria proved to have no real talent for any magic at all, her only notable features being her exotic looks and her near-supernatural good health. Despite a bit of a complex about being compared to her elder sister, Aria loved her dearly, following her around like a little duckling. She might not be able to cast magic, but she could at least take notes, and ended up being quite knowledgeable about most matters mystical and what natural features and animals could be found on the island. She might not be important, but she was content.<br><br>One day though, this all changed as Luna stole the Ivory Tower's only airship and flew off with no warning, not even a simple goodbye or explanation to her younger sister. The entire tower was in an uproar over this unprecedented act of betrayal, debating what they'd do about it for hours. Aria? Aria used her head. She scoured her elder sister's bedroom and personal library, going over her own notes and records before she realized that her sister had taken with her a number of tomes of arcane lore, the most obvious clue being the missing book of theories and treatises on the nature of the Purvema region. In an incredibly impulsive act, Aria actually stole the small mundane sailboat that the old mages used for basic fishing and experiments in the ocean, and sailed her way to the mainland . .&nbsp; almost immediately crashing it on the coast. It actually took her some time to make her way to Bhujerba, during the course of which Aria learned that she wasn't so non-magical after all. The group she was traveling with fell under attack by wild wolves, very odd considering they wouldn't normally attack a full caravan, and in the chaos of battle she found herself bending the very wind to lash out at the wolves and cut them to ribbons alongside musical tones and howls of pain. Not only that, but she found that the more she used her new powers, the more she . . . changed. While incredibly disturbed, Aria decided that these powers were her best bet at helping her survive the trip to find her elder sister amongst the floating islands scattered around the world, and slowly began the process of embracing them . . .<br><br><b>Goals</b><br><i>Goal 1</i>: Investigate WHY Purvema is the only large concentration of floating islands in the world.<em> "I have to admit I'm pretty interested in the region as well . . I mean, it's floating islands! How neat!"</em><br><i>Goal 2</i>: Discover where her unusual magics actually come from.<em> "I thought for sure I couldn't use magic, but then this happens . . and I keep hearing music . . ."</em><br><i>Goal 3</i>: Find out what the outside world knows about the Ivory Tower.<em> "I wonder . . just why does the tower stay so secluded? You'd think other places would want the services of powerful magi, right?"</em><br><br><i>Life Goal</i>: To find her sister Luna and find out what exactly is going on!<em> "I don't get it . . why would she leave me behind? What was so important that she stole an airship and magical tomes from the library?"</em><br><br><b>Limit Breaks</b><br>Limit Break 1 <em>"EXEC_HYMME_PLUTONIUS/."</em> 3 Destiny<br>Self Only (+1), New Form 11: Beast, Flight, Unusual Defense Physical, Stat Allocation 12 (11)<br>Aria taps into an unknown source of power, suffusing her body with arcane power and outright warping her physical form into a more bestial one. Her body covered with fine fur ranging from the same pale white of her skin to a soft lavender, her feet and fingers clawed, and the hair on her head wild and untamed. Her speed and destructive capabilities skyrocket, making her even more deadly of a threat . . . much to her chagrin.<br><br><table class="bbc_table"><tbody><tr><td><strong>Name:</strong> Aria?</td><td><strong>PWR:</strong> 1</td><td><strong>HP:</strong> 135/135</td><td><strong>AVD:</strong> 11</td></tr><tr><td><strong>Race:</strong> Hume?</td><td><strong>RES:</strong> 3</td><td><strong>MP:</strong> 3/3</td><td><strong>ACC:</strong> 2</td></tr><tr><td><strong>Gender:</strong> Female</td><td><strong>MND:</strong> 1</td><td><strong>Force:</strong> 1</td><td><strong>Level:</strong> 3</td></tr><tr><td><strong>Age:</strong> 17</td><td><strong>DEX:</strong> 25</td><td><strong>Finesse</strong> 6</td><td><strong>Exp:</strong> 0/5</td></tr><tr><td> </td><td><strong>Arm:</strong> 8</td><td><strong>MArm:</strong> 8</td><td><strong>Destiny:</strong> 1/1</td></tr></tbody></table><br><i>Progression Concept</i><br>Geomancer, Geomancer, Geomancer. All the Geomancer. Aria's main goal might be to find her sister, but a close second is finding out just why she's able to utilize this unusual magic. Why her? Why not her sister? Or the other mages?
			</dd>
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