Mummy's Mask: The Half-Dead City (OOC)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Chulanowa on 03-08-2018, 09:48:54</h2>
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				Title: <strong>Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>03-08-2018, 09:48:54</strong>
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				This is where OOC discussion and character sheets for my Mummy's mask adventure path game are going to go!<br><br>I hope no one minds the setup I started with! "Why is the party together?" is always a tricky one for PbP groups, and the "mysterious benefactor calls them together' trope seems to work well in this case. Feel free to poke around the cabin, poke around some servants, get to know each other, whatever seems fitting.&nbsp; ;D
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				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Chanticleer</strong> on <strong>03-08-2018, 18:09:45</strong>
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				<div class="floatright">(https://static1.e621.net/data/5f/6e/5f6ecf22aef9993bbc362959226192d0.jpg)</div><span style="font-size: 14pt;" class="bbc_size">Zimora</span> (https://www.myth-weavers.com/sheet.html#id=1649887) <br><span style="font-size: 14pt;" class="bbc_size">NG Gnoll Investigator(Lamplighter)</span><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background</div><div class="spoiler_body">Scrawny and weak, Zimora was born to a gnoll tribe near the foothills of the Brazen Peaks: an island of jagged stone rising above Osirion's southern desert. Early on, the young cub listened and spoke to the sand and air, and sometimes seemed to know things which no one could have told her...Or even knew things which hadn't quite happened yet. Saved at first by her mother's position as matriarch, and later when the young girl's apparent madness caused one of the wise-women to take her in, her good fortune didn't hold much past puberty. Shortly after she became a young adult, her mother was killed in a dominance fight. The new matriarch had her own preferred wise-woman, and an eye towards profiting from the more heavily armed caravans by trying to trade with them rather than attack them. Zimora found herself a slave alongside a few of her mother's supporters. The spirits she spoke to seemed okay with this, and continued to coach her in healing arts which she used to assist the other slaves. Slavery outside the gnoll-tribe was a bit of a revelation to her. As someone who'd been randomly beaten much of her young life whether she was useful or not, the idea that by <em>being</em> useful she could avoid such treatment was incredibly freeing, shackles be damned.<br><br>For a short time, she was the happiest slave in the caravan.<br><br>Sadly, it didn't last. Zimora was sold as part of a lot to a group of archaeologist/adventurers bent on tomb 'exploration.' Putatively, the slaves were porters and excavators, but, when the ruins proved more deadly than expected, it became quickly apparent that their new masters were quite happy to use them to find and disable traps.<br><br>Whether it was due to her spirits or a keenly observant eye, Zimora survived the longest. She survived right up to the point when a group of undead guardians awakened to slaughter the tomb robbers, and for whatever reason showed no interest in the cowering gnoll. Tacitly understanding that she shouldn't take anything, she wandered out into the desert...And somehow survived. She remembers this as a time of dreams, when she wandered the sand under sun and stars, and spoke with many different things, some of which seemed far more likely to be real than others. There were dunes that sang and stones which moved on their own, winds which danced and stars which whispered secrets. There was a pillar of fire which taught her how to hold a spark of itself in her hand, and hinted at ways to burn away that which was unclean. Her memory of encountering a massive, quite conversational creature which was part woman and part lion seemed quite surreal...Except that somehow, she still remembers the language they spoke in, even if she doesn't remember <em>how</em> she learned it. <br><br>She was found by a bemused paladin of Sarenrae. Somehow, somewhere along the way, Zimora's spirit had cast aside whatever ancestral impulses it had towards evil. Perhaps it was a result of her efforts to heal other slaves. Perhaps it was burned out of her during her wanderings in the desert. All the paladin knew was that she wasn't evil. A long-term wanderer of the deserts herself, the paladin, Na'eemah, felt fairly certain that despite Zimora's apparent circumstances, the young adult gnoll wouldn't survive much longer in the desert alone. She persuaded the gnoll to accompany her back to Wati, and along the way the two traded many stories. <br><br>Na'eemah left Zimora at a small shrine in Wati, tended by a priest of Sarenrae...Who, being a touch more overworked and less tolerant than Na'eemah herself, gave Zimora a few chances to convert to the faith before explaining that the shrine really wasn't a home for itinerant gnolls, and booting her out into the street. <br><br>For much of the last half-decade, Zimora has been a part of the more impoverished side of Wati's community. She's learned that the other city-gnolls are likely to be even more insular and tribal than her own people, and she doesn't belong with them any more than she does with the Sarenites. She's also learned a great many things from the spirits which speak to her. In fact, she has an odd tendency to learn whatever it is that she needs to know, regardless of how weirdly obscure the knowledge may be. She's taken over a slumping hovel against the wall of the Necropolis which overlooks Bargetown, and she has plied her trade as a seer, healer, and finder of lost things to the poor of that area, often working for favors rather than coin, save when the spirits told her that a customer could spare that coin. As a result, she's comfortable but far from well-off. There are those who question her sanity, and others who question her reliability (She has told them that “Some things <em>don't </em>want to be found,” but customers tend to view this as an excuse, particularly when the customers are parents seeking a wayward child, or criminals seeking those who've evaded them.). She frequently teases other prophets and wise-folk in the markets of Bargetown and the Veins; a little competition is good for the market, and not everyone can be right all of the time. <br><br>What few know is that she sometimes finds herself called by the spirits to solve mysteries that none have brought to her door, or to answer questions that none have asked. At such times, she wanders the streets at night, bringing light and curiousity into places which prefer shadows and obscurity. Sometimes these lead to simple solutions: a missing ring, a lost kitten, a family heirloom whose owners did not even realize it was lost. Other times, the voices have shown her terrible things, and led her to find those who perpetrated them. Sometimes, others could be led to these perpetrators who would bring justice with them.<br><br>Other times, Zimora found her own ways to punish those who the spirits required to be punished. They were invariably helpful in such matters.<br><br>The spirits have been content for quite some time to let her live so, but something has stirred them, now, and recently Zimora finds herself drawn to listen to the pronouncements of the Pharasmin priests, about the latest opening of a tomb to explorers.<br><br>After all, some things <em>want</em> to be found.</div></div><br><br>Zimora is an Investigator (Lamplighter) refluffed slightly in that she isn't some amazingly over-educated scribe/student who has studied all the world, she just has some kind of odd spiritual connectivity which sometimes tells her what she needs to know...When the spirits decide she needs to know it. Which means it might be terribly convenient or terribly inconvenient. Same thing with her other Inspiration-based abilities. She doesn't get better odds in melee or on saves because of extensive study of her enemies' style, but because when something whispers 'duck' in her ear, or 'strike now,' she obeys without hesitation. Hopefully this refluffage doesn't bother anyone. It doesn't in any way, shape or form affect the game rules/abilities.<br><br>Zimora is a recent (five years) resident of Wati, and has quite a few strands of connectivity to elements of its poorer side, particularly around Bargetown, where she has been an occasional seer/finder of lost things, living in a hovel butted up against the outer western wall of the Necropolis itself. While her actual 'family' is down south around the Brazen Peaks, she has an 'Auntie Na'eemah,' a confirmed bird of passage and human paladin of Sarenrae who wanders through town on occasion, as well as her 'Uncle Sharpfang' (who hasn't got any fangs, sharp or otherwise, anymore), an elderly member of the city gnolls who, like Zimora, is not affiliated with any of the small urban 'tribes,' and who makes a living as a storyteller down near the waterfront. She is also known to other seers, some few priests who she occasionally pesters with too many questions, and a few of the city guards who've figured out that when she says she's <em>found</em> something, she's serious about it.<br><br>The spirits help her find lost things, mostly. And that's why she's interested in joining this little group of tomb-runners. <br><br><strong><em>Something wants to be found.</em></strong>
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			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>03-08-2018, 18:55:57</strong>
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				<div class="floatleft">(https://elliquiy.com/elluiki/images/2/28/AndroidWiz3.jpg)</div><br>Yeun Lush (https://www.myth-weavers.com/sheet.html#id=1651589)<br>Male Android Wizard Level 1<br>True Neutral Medium<br><br><strong>Personality:</strong>&nbsp; Yeun enjoys learning above all else, and that has gotten him into trouble on more than one occasion.&nbsp; His lack of perceptible empathy and difficulty with emotions, coupled with an insatiable curiosity, means that he often does things that upset those around him inadvertently.&nbsp; While he is willing to abort an action if requested, that doesn't help Mr. Nibbles the neighbor kid's pet bunny <em>after</em> its been dissected, or unruffle the feathers of the local holy men after he's read all their religious texts and informs all of them that they are 'practicing their holy worship incorrectly.'&nbsp; This struggle with relating to others has made him nomadic and cautious about the degree to which he will engage socially with normal people.&nbsp; He typically spends his time in a new town first checking the local booksellers and curio or magic shops, then reading in the cheapest tavern through the night.&nbsp; He is convinced that he can absorb social skills and emotional intelligence the same way he can absorb knowledge, though humans are far more difficult to 'read' than tomes and scrolls.<br><br><strong>History:</strong>&nbsp; Yeun is a new soul born in the body of an android who was the long-time partner of a gruff dwarven potter in Quantium, but whom had shut down due to old age and left the distraught dwarf in possession of his body.&nbsp; Loc Opalspur, the dwarf, apologized to Yeun for the necessity of giving him as much gold as he could spare and hurrying him out into the world, but he could not handle speaking to his lost love's corpse.&nbsp; Yeun didn't understand, but he accepted the situation, and spent his first night walking across the city to find a place to stay a suitable distance from Loc.<br><br>The first year of Yeun's life was strange and wonderful.&nbsp; He was born into a city of magic and infinite knowledge, and while he had a difficult time finding his way, he reveled in the chance to learn.&nbsp; He moved often, his oddness a detriment even in the city that championed inclusion and open-mindedness.&nbsp; After all, it was one thing to walk around with pointed ears or tusks, and quite another to suggest that a frazzled mother struggling to handle her four children in the market give one or two away.&nbsp; And be entirely serious and utterly confused by her shocked and horrified reaction.<br><br>Eventually the city, even as wondrous as it was, grew too small for him.&nbsp; Or, rather, he ran out of neighborhoods in which he could reside where he hadn't upset or offended anyone.&nbsp; So, he set out into the world with the plan to learn and explore, there were many other places out there, after all and many with knowledge one couldn't get in Quantium.&nbsp; First he roamed Nex, and finally he moved on from there to visit Katapesh and Osirion.&nbsp; This last drew him especially, as it offered up ancient knowledge found nowhere else, secrets that he could be the first to uncover.
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				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Thorne</strong> on <strong>03-08-2018, 19:06:35</strong>
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				<div class="floatright">(http://www.infinitelibraries.com/images/Elli/Barikclip.png)</div><strong><span style="font-size: 14pt;" class="bbc_size">Barik</span></strong><br><span style="font-size: 14pt;" class="bbc_size">CN tiefling unchained barbarian (Wild Rager)</span><br><br><br>Barik's lived most of his life being someone else's weapon. A toy, or a force of nature unleashed for the amusement of a crowd. He has little reason to like or trust people; and fewer reasons to hide it. <br>Still, even people are better than being alone. Being alone is a good way to get dead. Homicidal rages get people isolated fast even in the arena, so he does make the effort to not give in to said rages. He's gruff and frequently rude, but probably, no one will care. Much.<br><br>Barik tends to stick out. He's tall, brawny and looks more animal than human, an impression not helped at all by his habit of sniffing at things and people. His preferred weapon is a club - broken wood is easy to replace - and it's hard to be sure where the hides stop and his greyish skin starts. He doesn't wear a lot of clothing, other than the hides, and of late, a 'borrowed' keffiyeh and headband, to keep the sun out of his eyes. <br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Oh, sheet</div><div class="spoiler_body">Male demodand-spawn tiefling unchained barbarian 1 (Pathfinder Player Companion: Blood of Fiends 20, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Combat 31, Pathfinder Unchained 8)<br>CN Medium outsider (native)<br><strong>Init </strong>+1; <strong>Senses </strong>darkvision 60 ft., scent; Perception +5<br><br>--------------------<br><strong>Defense</strong><br>--------------------<br><strong>AC </strong>17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 natural)<br><strong>hp </strong>14 (1d12+2)<br><strong>Fort </strong>+4, <strong>Ref </strong>+1, <strong>Will </strong>+1; +2 trait bonus vs. curses<br><strong>Resist </strong>cold 5, electricity 5, fire 5<br><br>--------------------<br><strong>Offense</strong><br>--------------------<br><strong>Speed </strong>40 ft. (30 ft. in armor)<br><strong>Melee </strong>greatclub +4 (1d10+4)<br><strong>Ranged </strong>shortbow +2 (1d6/×3)<br><strong>Special Attacks </strong> rage (6 rounds/day)<br><br>--------------------<br><strong>Statistics</strong><br>--------------------<br><strong>Str </strong>16, <strong>Dex </strong>12, <strong>Con </strong>15, <strong>Int </strong>12, <strong>Wis </strong>12, <strong>Cha </strong>10<br><strong>Base Atk </strong>+1; <strong>CMB </strong>+4; <strong>CMD </strong>15<br><strong>Feats </strong>Armor Of The Pit[ARG]<br><strong>Traits </strong>born damned, trap finder, vagabond child (urban)<br><strong>Skills </strong>Acrobatics +2, Appraise +2, Climb +4, Escape Artist +3, Intimidate +6, Perception +5, Profession (gladiator) +2, Survival +5;<strong> Racial Modifiers </strong>+2 Intimidate<br><strong>Languages </strong>Abyssal, Common, Orc<br><strong>SQ </strong>fast movement, uncontrolled rage<br><br>--------------------<br><strong>Equipment</strong><br>--------------------<br><strong>Equipped</strong>: hide armor, backpack, belt pouch,<br><strong>Carried</strong>: arrows (20), greatclub, shortbow, hip flask[UE], waterskin,<br><strong>Pack</strong>: blanket[APG], mirror, pot, silk rope (50 ft.), soap, torch (10), trail rations (5),&nbsp; <br><strong>Belt Pouch</strong>: flint and steel,&nbsp; 9 gp, 9 cp<br><br>--------------------<br><strong>Special Abilities</strong><br>--------------------<br><strong>Darkvision (60 feet)</strong> You can see in the dark (black and white only).<br><strong>Energy Resistance, Cold (5)</strong> You have the specified Energy Resistance against Cold attacks.<br><strong>Energy Resistance, Electricity (5)</strong> You have the specified Energy Resistance against Electricity attacks.<br><strong>Energy Resistance, Fire (5)</strong> You have the specified Energy Resistance against Fire attacks.<br><strong>Fast Movement +10 (Ex)</strong> +10 feet to speed, unless heavily loaded.<br><strong>Rage (Unchained, 6 rounds/day) (Ex)</strong> As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.<br><strong>Scent (Ex)</strong> Detect opponents within 15+ ft. by sense of smell.<br><strong>Uncontrolled Rage (DC 12) (Ex)</strong> When drop a foe become confused (Will neg). If fail, save again each rd.<br>--------------------<br><br>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com<br>Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.<br></div></div><br><strong>History</strong>:<br>&nbsp; &nbsp;The first day of freedom began normally enough. Barik rolled off his pad, sipped stale water from the cup that caught runoff from the leaky roof, and waited for the guard to bring him out to breakfast. He joined a dozen other men like him, hard-bitten criminals, men destined to sooner or later die in the ring. Some of them were human. Many were half-orc, or like Barik, part something else. A big man, with a rough coating of curly black hair that grew thickest on his head, with skin rarely clean enough to tell its true shade, Barik had been there the longest. They called him Bloodfury, for the killing rage that only ended when the last bodies fell. <br>&nbsp; &nbsp;There was no glory here, no hero-worship, no money or girls. Only blood, sand and irregular meals. And then, that day, there was the men. They came in armor, and killed anyone who stood in their path. Barik liked to fight, but he saw a losing battle and knew it for what it was. A chance came, and he took it, and freedom, in both hands. He ran, and he didn't look back. When no voices called out a warning, no arrows found his back, no blades pursued him into the glaring light of day, he eventually slowed. Wearing a loin cloth, with neither armor or weapons - or even shoes - he walked, unconcerned about food, or any of the rest; he was free. If he died, he would die free, on his feet.<br>&nbsp; &nbsp;He found a group of bandits before death found him. They stared at him, and eventually, one found his tongue and asked where he had come from.<br>&nbsp; &nbsp;"Town." Barik looked at them. They were dirty, and thin. Some were sick. Easy prey. "The sands of death claimed all but me."<br>&nbsp; &nbsp;The bandits looked at each other. They knew the sands, by reputation, if not experience. Barik's words conjured the punishment they hid out in the woods to avoid. "Any following?"<br>&nbsp; &nbsp;Barik shook his head. "No. Would be dead, if they were." He straightened, stretched and flexed. Lean as he was, he had eaten better than they, and bone and muscle answered him in smooth motions. The bandits drew back, instinctively refusing his challenge. Barik smiled, and they drew back yet further. "Bad hunting here."<br>&nbsp; &nbsp;The one who had been leader swallowed hard. "Yah. We were thinkin' to move on." <br>&nbsp; &nbsp;"Good idea." Barik relaxed a little. "South, or East?"<br>&nbsp; &nbsp;"South. We.. heard there was towns where a man might make a good living." Even a man like Barik. But they didn't really want to know where the animal cunning in Barik's black eyes came from, or the black pelt, or the sense of wrongness. Bad enough he was there, bad enough he looked fit and strong, for all he was unarmed and unarmored. <br>&nbsp; &nbsp;"Good. You packed?" Barik considered them. They would walk in front for a while. <br><br>&nbsp; &nbsp; &nbsp; &nbsp; They lost him in Wati, and Barik decided he didn't much care. This was a better place for a free man to make a living. 
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				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Hunter</strong> on <strong>03-08-2018, 20:59:38</strong>
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				I will get the character ported into myth-weavers soon.<br><hr><strong>Name</strong> Nebra Semerkhet<br><div class="floatright">(https://i.pinimg.com/originals/cf/fd/62/cffd623b43d0bdc31ea6046d81a3d56b.png)</div>Female Samsaran Angelfire Apostle 1 (Deity: Pharasma)<br>True Neutral, Medium (samsaran subtype)<br><strong>Init</strong> +2; <strong>Senses</strong> Low-Light Vision; Perception +9<br><hr><strong>Defense</strong><br><hr><strong>AC</strong> 13, touch 12, flat-footed&nbsp; 11(+2 dex,&nbsp; 0Natural)<br><strong>hp</strong>&nbsp; 11(HD)<br><strong>Fort</strong> +2, <strong>Ref</strong> +2, <strong>Will</strong> +6<br><strong>Defensive Abilities</strong><br><hr><strong>Offense</strong><br><hr><strong>Speed</strong> 30 ft.<br><strong>Melee</strong> Dagger -1 to hit, 1d4-1 damage<br><strong>Ranged</strong> Sling +2 to hit, 1d4-1 damage<br><strong>Special attacks</strong><br><strong>Spells</strong> (CL 13+SL; concentration )<br><strong>Domains:</strong> Healing, Death<br>Zero-Level: Spark, Detect Magic<br>First Level: Endure Elements.&nbsp; &nbsp;Cure Light Wounds (D)<br><hr><strong>Statistics</strong><br><hr><strong>Str</strong> 8, <strong>Dex</strong> 14, <strong>Con</strong> 10, <strong>Int</strong> 14, <strong>Wis</strong> 16, <strong>Cha</strong> 16<br><strong>Base Atk</strong> +0; <strong>CMB</strong> ; <strong>CMD</strong><br><strong>Feats</strong> Toughness, Extra Channel<br><strong>Skills</strong> Appraise +6, Knowledge(history) +7, Perception +9, Perform(Oratory) +7, Spellcraft +6, Use Magic Device +9<br><strong>Languages</strong> Common, Samsaran, Ancient Osiriani, Celestial<br><strong>SQ</strong><br><strong>Traits</strong> Talented (Perform: Oratory), Birthmark (left shoulder).&nbsp; &nbsp; Blood of the Pharaohs.<br><strong>Combat gear</strong> Silken ceremonial (+1 AC), Dagger, Sling<br><strong>Other gear</strong> Deluxe Dungeoneering Kit<br><hr><strong>Special Abilities</strong><br><strong>Channel Energy</strong> (positive 1d6), 8/day DC 13+1/2 cleric level<br><strong>Rebuke Death:</strong> You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.<br><strong>Bleeding Touch:</strong> As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.<br><strong>Lifebound:</strong> Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.<br><strong>Samsaran Magic:</strong> Samsarans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—<em>comprehend languages</em>, <em>deathwatch</em>, and <em>stabilize</em>. The caster level for these effects is equal to the samsaran's level.<br><strong>Shards of the Past:</strong> A samsaran's past lives grant her bonuses on two particular skills. A samsaran chooses two skills—she gains a +2 racial bonus on both of these skills, and they are treated as class skills regardless of what class she actually takes.&nbsp; &nbsp;Selected: Perception, Use Magic Device.<br><hr><strong>Background</strong><br><hr>While many may claim to be descended from an ancient pharaoh, none other can claim to have been one...and have the proof required.&nbsp; &nbsp;Nebra is the reincarnation of one of the very first of the pharaohs, returned to the land of the living in order to restore her nation to greatness.&nbsp; &nbsp;She can weave stories of times long ago with complete accuracy, often because she was there.<br>Nedra's birth was considered to be a sign, as the rest of her family is human.&nbsp; She's the only member of her family, which is quite extended, to become a priestess in the Grand Mausoleum.&nbsp; &nbsp;She has several brothers and sisters, as well as numerous cousins, in addition to as many aunts and uncles directly related by blood.&nbsp; &nbsp;As she's often consulted in regard to ancient lore and history, it was a natural choice for her to take up the task of exploring the tombs.&nbsp; &nbsp; &nbsp;Perhaps that would be her route to greatness a second time.
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			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Autocad</strong> on <strong>04-08-2018, 05:59:37</strong>
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				<div class="floatright">(http://i1300.photobucket.com/albums/ag94/Autocad-E/__original_drawn_by_dongho_kang__5f13cb71b6a4c32f38b39dd283544967_zpsdfyvxdk8.jpg)</div><strong>Rala Kloth</strong> (link) (https://www.myth-weavers.com/sheet.html#id=1651081)<br>Ranger 1<br>Neutral Medium Human<br><br><strong>Background</strong><br><br>The Kloths were a small merchant family of Andoran. Once they had been rich, owning great trading fleets, but the grandson of the dynasty founder had made shady investments involving illegal excavations of Osiriani tombs, and while overseeing one such expedition in person had ordered a sarcophagus opened that should have remained undisturbed. He escaped the ensuing mummy's rampage with his life (something that could not be said of many of the hired laborers) but couldn't avoid the curse that the vengeful undead declared upon him as he fled to the bright sands of the surface. Ever since then the curse of the Kloths had been passed down from generation to generation, bringing untimely ends to promising lives and making business ventures go wrong. Slowly but steadily the family fortune was chipped away, until by the time Rala was born the Kloths were little more than a small family business.<br><br>Rala Kloth was born the only daughter of Hardric Kloth. Her mother passed away from a mysterious illness that doctors could not treat and clerics could not heal shortly after Rala's birth, the latest victim of the family curse. The loss of his beloved wife struck Hardric hard, and he resolved to find a way to break the curse once and for all. Rala's childhood memories of her father were mostly of him poring over the books in his office struggling to make ends meet, or being absent for months on end. But in between were a few shining moments, the more precious for their rarity, when her father would take her exploring the forest behind the ancestral mansion, and she learned to climb and track and sneak in the wild.<br><br>As Rala grew up Hardric was away from home more and more often, increasingly obsessed with finding the secret to breaking the curse. Finally one time Hardric never returned from an expedition, and the missing merchant was presumed dead. Rala was still a few years short of majority but she was determined to search for her father as soon as she was able. For the next few years she studied everything she could about Osirion, hired scholars to tutor her in the language of Ancient Osiriani, and hired mercenaries to train in the martial arts. When she finally came of age, her father's lawyer presented a package that her father her left behind for her for this exact moment. In it were his research notes, and most importantly, his last known destination - Wati. Leaving the dusty, rumored-to-be-cursed ancestral mansion behind, Rala purchased passage to Osirion and set out to find her father and break the Kloth curse.
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			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>04-08-2018, 08:40:16</strong>
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				Yay, that's all the sheets posted, now I can talk.&nbsp; -thinks.-&nbsp; I have nothing to say.
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				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Thorne</strong> on <strong>04-08-2018, 09:09:59</strong>
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				This would usually be the cue to start with the plotting. <br>.. right? I haven't actually been a part of much plotting, to be honest... ^^;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Chanticleer</strong> on <strong>04-08-2018, 09:17:19</strong>
			</dt>
			<dd class="postbody">
				I didn't plot anything! I just booted the yeena out onto the streets and let her run around for a bit before turning up to molest Russala's peaches.<br><br>I recommend some sort of plot that gets all of the characters onstage so we can figure out what's going on. I've never done this adventure series before, and I'm raring to see where it goes.<br><br>The map has WAY too many numbers and bits on it for this to be a 100% belowground dungeon-crawl.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>04-08-2018, 09:23:26</strong>
			</dt>
			<dd class="postbody">
				Well, Chula gave us a good way to end up in the same place off the bat, thankfully.&nbsp; Did anyone want to know Yeun from before somehow?<br><br>I mean, he's a nomadic Android wizard in the desert...likely if you have ever met him, even briefly, you'll probably remember him.&nbsp; -giggles.-&nbsp; If not, that's cool...<br><br>I'll post his appearance tomorrow.&nbsp; I had a lot of food prep and stuff today and I am a sleepy girl.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Hunter</strong> on <strong>04-08-2018, 17:54:59</strong>
			</dt>
			<dd class="postbody">
				It'll be tomorrow or monday before I post anything substantial.&nbsp; &nbsp; &nbsp; Don't wait for me, just assume that I'm running late, IC.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Chanticleer</strong> on <strong>12-08-2018, 21:55:10</strong>
			</dt>
			<dd class="postbody">
				Out of curiousity, Chula, what language is the contract written in?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>12-08-2018, 23:10:32</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=291542.msg14332761#msg14332761">Quote from: Chanticleer on 12-08-2018, 21:55:10</a></div></div><blockquote class="bbc_standard_quote">Out of curiousity, Chula, what language is the contract written in?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Taldane (i.e. Common)<br><br>Though; it IS extensive lawyer-y speak. I'll leave it to you guys to decide if your characters can get through it all, but <em>basically</em> it's waiving her of all liability for what you do or what is done to you in the course of your exploration of the Wati Necropolis, an understanding that she will seek redress at the Wati temple of Adabar if you take your goods to someone besides her for sale first, and your agreement to acquire the item (Heretofore referred to as "The Relic") as requested, plus understandign she may ask for help in additional fields, to be properly compensated if agreed-to. There is no mention of how you should acquire said relic (or what it is, even...). There's also a few clauses recognizing all signatories as a cooperative endeavor ("adventuring party"), release clauses in case someone wants to leave or join, and, of course, the very important (<strong>Name_Of_Party</strong>) line! <br><br>For all the arcane legalistic language, it's pretty straightforward, and there don't seem to be any hidden clauses or obligations or the like. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Chanticleer</strong> on <strong>16-08-2018, 03:59:35</strong>
			</dt>
			<dd class="postbody">
				*Knocknock*<br><br>Any other players here?<br><br>I posted right before Chula, so I was sort of expecting others to post a bit as well. :) <br><br>Better hurry up before the gnoll absconds with our gracious host and leaves everyone else to do the dishes!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Hunter</strong> on <strong>16-08-2018, 05:09:50</strong>
			</dt>
			<dd class="postbody">
				I think we hit a few speed bumps along the way.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>16-08-2018, 05:11:21</strong>
			</dt>
			<dd class="postbody">
				I was planning to post tomorrow.&nbsp; -nods and sprawls.-&nbsp; There's no rush.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Thorne</strong> on <strong>16-08-2018, 05:26:15</strong>
			</dt>
			<dd class="postbody">
				I'm still here. Hard to decide how Barik's going to react to that, since I'm fairly sure he can't read.... heh.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Hunter</strong> on <strong>16-08-2018, 05:33:11</strong>
			</dt>
			<dd class="postbody">
				I probably need to double check Nedra's gear.&nbsp; &nbsp;I don't think the deluxe dungeoneering kit includes a backpack or canteen or anything like that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Chanticleer</strong> on <strong>16-08-2018, 19:49:31</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=291542.msg14339203#msg14339203">Quote from: Hunter on 16-08-2018, 05:33:11</a></div></div><blockquote class="bbc_standard_quote">I probably need to double check Nedra's gear.&nbsp; &nbsp;I don't think the deluxe dungeoneering kit includes a backpack or canteen or anything like that.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>It doesn't, it's mostly iron spikes and ropes and torches and sunrods and the like. <br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Dungeoneering kit<br>Source Ultimate Equipment pg. 56 (Amazon), Pathfinder Society Field Guide pg. 47 (Amazon)<br>Price 15 gp (common), 130 gp (deluxe); Weight 25 lbs. (common), 15 lbs. (deluxe)<br>Description<br>This bundle of essential supplies for exploring ruins and abandoned cities includes two candles, chalk, a hammer and four pitons, 50 feet of hemp rope, a hooded lantern with 5 flasks of oil, two sacks, two torches, and four tindertwigs. A deluxe dungeoneering kit contains two candles, chalk, a hammer and four pitons, 50 feet of silk rope, two sacks, three sunrods, four tindertwigs, and an everburning torch.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Ooooh, oooooh, pitons instead of iron spikes. Well aren't we fancy. (Iron spikes are more useful!)<br><br>Also I was delightfully amused at this:<br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=291543.msg14340134#msg14340134">Quote from: Autocad on 16-08-2018, 19:03:18</a></div></div><blockquote class="bbc_standard_quote">Rala shook Zimora's hand and afterwards found herself facing the daunting task of cleaning sticky peach juice off her hand without appearing like she was a bigot who needed to wash her hands after touching a non-human...</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br>Although I did end up being reminded of that sneaky trick some of the old pulp writers used to do where they'd begin a new chapter after a chapter that ended in a deathtrap-of-no-return with something like "Having escaped the Bottomless Tiger Pit of Wankar, Rolf the Relentless rode east on his freshly stolen mount." <br><br>What'd she wipe it on? At least she didn't lick her fingers. XD<br><br>Zimora isn't a prankster. Often.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Autocad</strong> on <strong>16-08-2018, 19:52:31</strong>
			</dt>
			<dd class="postbody">
				Obviously the servants provided a bowl of water to dip her fingers into. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Hunter</strong> on <strong>16-08-2018, 19:57:01</strong>
			</dt>
			<dd class="postbody">
				<em>Prestidigitation</em>.&nbsp; &nbsp; I almost never have a character without it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Chanticleer</strong> on <strong>17-08-2018, 05:34:37</strong>
			</dt>
			<dd class="postbody">
				Oh goodness, Bib, our timing. I was thinking it was late enough you probably weren't posting tonight, but I was in a writing mood... I've edited it up. :)<br><br>Also, I apologize for asking, but that yellow is very hard to see on my screen. I missed it the first time I read your post. Maybe give it a black edge-glow?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>17-08-2018, 05:39:30</strong>
			</dt>
			<dd class="postbody">
				<del>Is it still hard?&nbsp; I've changed the color to something darker.&nbsp; If so, I can try a darker tone.</del><br><br>Added the black glow.&nbsp; That seemed easier than the endless attempt to find a color that looks nice and is legible on the October theme I use and the lighter ones, too.<br><br>I usually post late, and I try to post when I say I'm going to, or at least give people a heads up if I can't.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Chanticleer</strong> on <strong>17-08-2018, 05:42:06</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=291542.msg14341369#msg14341369">Quote from: Bibliophilia on 17-08-2018, 05:39:30</a></div></div><blockquote class="bbc_standard_quote">Is it still hard?&nbsp; I've changed the color to something darker.&nbsp; If so, I can try a darker tone.<br><br>I usually post late, and I try to post when I say I'm going to, or at least give people a heads up if I can't.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>That's much easier to read, thank you so much!<br><br>And thank you also for posting when you say, I confess I'm not so good about it myself and I don't expect it, generally. Life has a way of being rather interruptive!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>23-08-2018, 21:06:47</strong>
			</dt>
			<dd class="postbody">
				While on the topic of slow posts... Sorry for my own, it turns out that it's super hard to think when it's eighty degrees indoors and you can't open a window because of wildfire smoke. <br><br>Plan to have a GM post up by tomorrow, if not tonight, and will try to make it regular, twice a week if I can. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>25-08-2018, 21:47:04</strong>
			</dt>
			<dd class="postbody">
				<div align="center">(https://media.giphy.com/media/GoRa9C6DkjKBa/giphy.gif)</div><br>Yikes, sorry guys, I said "Friday at the latest' and here I am on Saturday. I'm such a bad DM.<br><br>So, a couple of things...<br><br>1. You guys can definitely use the OOC to brainstorm a party name. it's fluff, but hey, everyone like group monikers! Keep in mind that naming yourself after proper nouns (i.e., "Blades of Sarenrae" or "The Molthuni Motherfuckers") might carry some consequences.&nbsp; ;D If you want to instead have this discussion over some beers in the IC, that's cool too!<br><br>2. Speaking of beers; I'm just going to assume that the group is settling themselves into the "Tooth and Hookah," which is kind of the "local Adventurer's Tavern" - or at least one of the ones that still has space available given the flood of adventurers into Wati. If you guys would rather something else ("My mom says we can sleep at her place, but no parties guys, I'm serious! Zimora wipe your feet, and <em>nobody</em> go into the dining room!") then that's just fine.<br><br>3. You have basically a day to go before the lottery and entry into the Necropolis. Time to get any last-minute gear purchases, look for hirelings, meet the competition, or hey, get shitfaced and miss the drawing completely! or just skip ahead, all up to you guys.<br><br>4. I like random encounters. I don't care if any of you disagree.&nbsp; &gt;:)<br><br>5. I am not <em>some other</em> DM's, and have no intention of rushing you guys along - it'd be super hypocritical, anyway. But one thing with the opening of this AP is - even without my "prologue" addition here - it can be a little slow to get rolling. So there might be some nudging, some cutscenes, etc, to get to where action is going on. if you guys want to hit pause on that and expand on something - Say for instance I describe something in passing or an action that "just happens" and you want to go back to it - then 100% feel free to say so, and we'll do that! 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Chanticleer</strong> on <strong>25-08-2018, 21:53:08</strong>
			</dt>
			<dd class="postbody">
				Aaaaaah, your timing ended up perfectly in ways you couldn't know. I was halfway through writing Zimora caving in apologetically (hey, last time she went tomb-robbing she was a slave who had nothing to do with the planning side!) when you posted that.<br><br>So now she can look all apologetic...But happy. XD "Never underestimate a fool, they don't know their own limitations."<br><br>I am completely okay with a more languid pace, providing people keep in contact and it doesn't just die off. I have no problem with random encounters, and I like the idea of being able to explore things in more depth if we decide to.<br><br>Zimora actually <em>has</em> a home...Pathetic though it may be...And she's going to have to batten down the hatches a bit before casting off, as it were.<br><br>Eh, I'll post more IC in a bit.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Thorne</strong> on <strong>26-08-2018, 06:15:52</strong>
			</dt>
			<dd class="postbody">
				That happened. *chuckles*<br>I'm guessing 'Dead Men Fighting' isn't going to go over well. Barek's not likely to have a lot of suggestions on that front, useful or otherwise. <br><br>And I have no good ideas. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Hunter</strong> on <strong>26-08-2018, 07:09:18</strong>
			</dt>
			<dd class="postbody">
				Group Name: Some variant of the "Crazy Eights".<br><br>Other than that, nothing to add.&nbsp; &nbsp; Still need to add a fighter's kit to my character's gear.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mummy's Mask: The Half-Dead City (OOC)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>04-09-2018, 01:16:56</strong>
			</dt>
			<dd class="postbody">
				I'm still here, guys!&nbsp; I just sort of joined a couple of new games and had to (no, really, there was a total gun to my head) make a butt-load of characters.<br><br>I'll get a post up tomorrow!
			</dd>
		</dl>
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