Multiverse Besm Game (character thread)(by invitation only)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Saikotsu on 26-07-2011, 08:23:06</h2>
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				Title: <strong>Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>Saikotsu</strong> on <strong>26-07-2011, 08:23:06</strong>
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				okay guys, here's the basic sheet: (digitLninja, go ahead and post the one you showed me earlier)<br><br>Name:<br>Age:<br>Gender:<br>Picture or description:<br>Home universe:<br>Background:<br>Abilities:<br>Ability Roll result:<br>Hp (roll 5d20):<br><br>attributes: (Since this is a more laid back game, we're not going to worry about the points too much. Keep your attribute ranks between 1 and 3.&nbsp; If I have a problem with it, I'll let you know. Otherwise, give your character attributes that seem appropriate. Or don't worry about it at all. Either way. )<br>--------------------------------------------<br><br>Name: Tanami Maxwell<br><br>Age: 18<br><br>Gender: Female<br><br>Picture or description: A more conservative version of Alkaid here: (less cleavage showing). Also, she has a metal shoulder guard on her left shoulder with the soul reaper emblem on it.<br>&nbsp;(http://i691.photobucket.com/albums/vv280/Tsunkotsu/Alkaid.jpg)<br><br>Home universe: Kingdom Hearts (Birth By Sleep)<br>Homeworld: Filgaia<br>&nbsp;<br>Background: Tanami was a big fish in a small pond. Like many residents of Filgaia, she had an insatiable wanderlust, but was stuck living in a middle-of-nowhere town. To complicate matters further, she had absolutely no talent for ARMS, the primary weapon of choice amongst Filgaians.&nbsp; One day, when her town was threatened by the Unversed, she summoned a blade of light and fought them off with the help of another individual with a similar weapon. This man offered to take her under his wing and teach her how to properly wield her "key blade" effectively. Seeing this as her opportunity to set out, she gladly agreed and began training for several years. After completing her training, she found she was not yet ready to become a keyblade master. In order to prepare her to become a master herself, her master sent her off to see new worlds so that she could learn through experience.&nbsp; It was during that time that she visited Soul Society, a nearby world. There, she encountered a dying soul reaper who bequeathed his soul reaper powers to her, not knowing of her abilities as a keyblade wielder. As she traveled from world to world, she refined her skills with both keyblade and Zanpakuto and was just about ready to return to her master when she was ripped from her universe and thrown into the multiverse where new adventures and challenges await her.&nbsp; <br><br>Abilities:<br>Attack Combat master: Rank 3<br>Combination attack: Rank 3<br>Damn Healthy: Rank 3<br>Defense Combat Mastery: Rank 2<br>Divine Relationship: Rank 2<br>Dynamic Sorcery: Rank 3 (ra and ga level spells)<br>Energy Bonus: rank 2<br>Environmental Control: Wind rank 2 (shikai and bankai forms have greater)<br>Extra attacks: rank 1<br>Healing: rank 4<br>Item of Powers: Keyblade <br>Item of Power: Zanpakuto<br>Jumping: Rank 2<br>Mind shield: rank 1<br>Regeneration(Special) : on damage, roll evens or odds.&nbsp; If evens, negate damage through recovery<br>Regeneration: rank 1<br>Sixth sense: spirits<br>Teleport: rank 0<br>unique unknown super human power: Valkyrian bloodline.<br><br><br>Keyblade: Winds of Change.&nbsp; The handle looks like a six-shooter encircled by a hand guard with a white-winged motif.&nbsp; The blade extends outward as part of the barrel of the gun, culminating in a sheriffs star with a pair of spurs jutting out of the bottom.&nbsp; In keyblade glider form, she rides it like a horse.&nbsp; <br><br>Zanpakuto: she does not yet know the name of her Zanpakuto. Upon gaining soul reaper powers, her armor form changed to the soul reapers robes. When she hits the shoulder pad on her left shoulder, she becomes a soul reaper, instead of donning the usual armor.<br><br>Ability Roll result: 1: Valkyria.<br><br>Hp (roll 5d20): 47<br><br>Theme: Wild Arms 3 - Elegy For The Villains (http://www.youtube.com/watch?v=DOOdcSZrtOs#)<br><br>attributes: <br>...
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				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>DigitLninja</strong> on <strong>27-07-2011, 03:49:23</strong>
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				<strong>Name:</strong> Nicholas (Nick)<br><br><strong>Gender:</strong> Male<br><br><strong>Age:</strong> 23<br><br><strong>Appearance:</strong><br><br><div align="center">(http://cdn.pimpmyspace.org/media/pms/c/o9/9i/ir/tled2.jpg)</div><br><strong>Personality:</strong> a Knight in shining armor, always doing the right thing and helping people when he can.<br><br><strong>Home World:</strong> Auldrant (http://aselia.wikia.com/wiki/Auldrant)<br><br><strong>Theme:</strong><br><br><div align="center">Guitar Hero Hero (http://www.youtube.com/watch?v=fcRaU2im9dU#ws)</div><br><strong>Weapon:</strong> <br><br><div align="center">(http://images2.layoutsparks.com/1/187538/pantera-dean-red-guitar.jpg)</div><br>The Battle Axe<br>[-] Ability Name &amp; Effect - Channels the power of the user and the music played into energy to form two energy blades (as seen in the theme video) - Noise Cancellation: can create a barrier that stops sound from getting past it.<br><br><strong>Background Story:</strong> Auldrant is a world where music becomes magical power, where songs become magic spells and the strongest weapon in the world was a sword that was also a tuning fork, after the scientific age expanded Fonic energy and musical artistry instruments became known as the most powerful weapons, turning the passion and power held within people, music and instruments that they became weapons. A simple few notes played with passion can yield almost any weapon someone can imagine, flutes became whip's, pianos powered tanks, and guitars became the heavy hitters of battle showing both skill and talent.<br><br>Nick was born into a powerful and high family who generally stayed within the realms of designing new and more beautiful instruments, however Nick was the 'bad egg' as he by the age of two was interested in writing music and nothing more, by eight he could play all of his songs on any item his family offered him and created beautiful images with his energy and powerful feelings with his music. He also trained in the act of battle music, showing strength and talent and by the time he was thirteen he was feared as the best warrior on the planet.<br><br>At this time though he seemed rather distraught about the fact that no instrument seemed to be able to keep up with him, strings would break, pianos weren't in tune, no matter what he tried he couldn't find an acceptable tool for his talent, seeing this his family went to work to design the post powerful and suitable weapon they boy had ever used, making breakthroughs and seeing Nick push himself past his own limits simply to guarantee that the weapon would not break under the strain of so much power. After three years of experimenting and rebuilding model after model of guitar the Battle Axe was finally finished and Nick set out with his instrument that every last member of his family had a hand in making. After years of traveling the planet and solving many issues his adventures turned off planet and he hopped some ships to find his next crescendo.<br>[/quote]<br><br>Abilities: Alchemy without Circles, musical magic and weapon training<br><br>Ability Roll Result: 20<br><br>Hp (roll 5d20):<br>Roll Result: DigitLninja rolled: 5d20<br>Comment: HP roll<br>Result: 19, 11, 11, 15, 12,<br>Total: 68 HP
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			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>cmpuncle</strong> on <strong>27-07-2011, 07:06:12</strong>
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				There we go I think that just about covers everything.<br><br>Name:Grimoire Ravenvictor<br>Age:25<br>Gender: Male<br>Picture or description:<br>Grimoire is very short and has a thin build. His beady eyes are peach-colored. He has wavy, short, teal hair worn in an impractical style. His outfit includes a lot of odd patches. He uses an artistic form of martial arts that emphasizes turning an opponents' strength against them and using holds. He is skilled in seduction, breakfall, and trap-laying.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br>Home universe: Birdy The Mighty<br>Background:<br>Grimoire was created the same way the infamous Birdy Altaira Sefon was, through genetic engineering resulting in him being an ixiorian(ix-jor-an) altairian(al-tear-an).&nbsp; And like most ixiorian's his physical abilities took their own path, whereas many ixiorians were superbly stronger than most regular altairians, Grimoire's abilities gave him extreme agility and speed, with a minor increase in physical power.&nbsp; Due to this development in his abilities the Galaxy Federation decided to have him trained as a covert ops agent utilizing Earth based ninja techniques.&nbsp; This combination ended up turning him into a very efficient sometimes deadly officer.&nbsp; Like all Ixiorians he had a caretaker who was basically a marionette(android) with pre-programmed feelings designed to make those they cared for feel more comfortable with them and to basically view them as a mother or father.&nbsp; Grimoire's caretaker, had been a female marionette named Analir, and he had come to care for her greatly over the course of his childhood.<br>Abilities:<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Original: Extremely enhanced speed, minor enhanced strength<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Gained: Rinnegan<br>Ability Roll result: 19<br>Hp (roll 5d20): 55<br><br>Theme: Birdy The Mighty - Future Shock (http://www.youtube.com/watch?v=6B8n0ouqjSQ#)<br><br>Attributes:<br>Attack Combat Mastery&nbsp; Rank 3<br>Heightened Awareness&nbsp; Rank 2<br>Heightened Senses&nbsp; &nbsp; &nbsp; &nbsp; Rank 2<br>Illusion&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Rank 2<br>Jumping&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Rank 3<br>Land Speed&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Rank 3<br>Orgsanizational Ties&nbsp; &nbsp; &nbsp; &nbsp;Rank 3 - Galaxy Federation
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			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>Undercov3rL0ver</strong> on <strong>29-07-2011, 07:23:49</strong>
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				Name: Vector 54 (Vicky)<br><br>Age: 24<br><br>Gender: Female Realian.<br><br>Picture or description: <br>Military short blond hair, Piercing ICE BLUE eyes (yellow originally), short (4'8"), lean, lightweight, blue federation military uniform.<br>(http://i465.photobucket.com/albums/rr20/ctina08/Xenosaga/Realians/battle-series002.jpg)<br><br>Home universe: Xenosaga<br><br>Background:<br>Vectors 54 series combat realians are specially designed for bodyguard duty.&nbsp; While retaining all the traits that make combat realians a force to be feared, the 54 series has increased free will and independent action. Furthermore, each one is manufactured&nbsp; for the individual they will be guarding per their specifications.&nbsp; Vicky in particular has had a good long service life guarding an admiral in the Federation Fleet, and after his retirement, several paying customers.&nbsp; She has only one purpose in life, and that is to protect someone else.&nbsp; What will she do when she is cast away from her life of service and no longer has someone to protect?<br><br>Abilities:<br>Enhanced endurance<br><br>Enhanced strength: capable of wielding vehicle based weaponry, or small mech weapons.<br><br>Enhanced speed/reflexes: Above most humans, but not "super human".<br><br>weapon storage zone: similar to Ziggy or KOSMOS, she can summon military grade weapons from a pocket dimension.&nbsp; <br><br>Alter form: stage 1 alter form, detached cannons.<br><br>Attributes:<br>Alternate form: level 1<br>Armor: rank 2<br>ACM: rank 2<br>Aura of Command: rank 2<br>damn healthy: rank 2<br>DCM: rank 4<br>Enhanced endurance: rank 2 (reduce damage by 5?)<br>Extra attacks: rank 2<br>Heightened awareness: threats rank 1<br>Heightened senses: all rank 1<br>massive damage: rank 1<br>Own Big Mecha rank 1<br>pocket dimension: listed above as weapon storage area. <br>Roll Result: Undercover rolled: 1d6<br>Comment: Number of weapons in addition to sword.<br>Result: 6,<br>Total: 6<br>Weapons in the dimension include: mech sword, beam cannon, heavy machine gun, mech scythe, missle launcher, beam rifle, and a large sword .<br>superstrength rank 2: +10 damage with melee or unarmed attacks<br>unarmed combat mastery: +3 to damage and attack rolls when unarmed<br><br><br><br>Ability Roll result: 20 (alter)<br>Immortal Pride: stage 1, two large floating cannons (vehicle sized) float around Vicky. She can use them to fire upon enemies.<br><br>Hp (roll 5d20): 54<br><br>not quite sure it fits, but here's a theme I like:<br>Theme: ➢Nightcore☆I Will Not Bow (http://www.youtube.com/watch?v=bOv7AJ2ZTZo#)<br><br>
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			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>Saikotsu</strong> on <strong>29-07-2011, 19:42:16</strong>
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				alright that's everyone.<br>by the way, love the theme for your character Undercover, though I wonder if it fits your character concept?
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				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>Undercov3rL0ver</strong> on <strong>30-07-2011, 18:34:42</strong>
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				it probably doesn't, but I wanted to try it anyway.<br><br>Name: ???<br>Age: ???<br>Gender: Male<br>Picture or description: Lithe and muscular with many scars across his body. 6' tall with dark black hair kept in a typical short-spikey male anime hairstyle.&nbsp; Covers the lower half of his face with a ninja mask and his left eye is covered by a bandage.&nbsp; <br>Home universe: Soul Eater<br>Background: ???<br>Abilities: ???<br>Ability Roll result: Result: 19, <br><br><br>Hp (roll 5d20): Total: 53<br><br><br><br>
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			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>Saikotsu</strong> on <strong>17-09-2011, 18:33:39</strong>
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				...you got a 19?&nbsp; that means you ALSO get a Naruto eye power.&nbsp; 
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			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>cmpuncle</strong> on <strong>17-09-2011, 18:49:29</strong>
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				well shoot if the new guys on our side that's going to be formidable
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			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>Undercov3rL0ver</strong> on <strong>18-09-2011, 01:19:27</strong>
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				He's actually Saiko's character. When we were discussing him, I just wanted to play him so bad since he's from Soul Eater.&nbsp; I would have preferred to make him Female, but Adam won't let me change the gender since it is still technically HIS character. I'm just playing them :D&nbsp; As for whose side he's on, he should be a good guy.&nbsp; As for which eye power, I choose Byakugan.&nbsp; Unfortunately, being from Soul Eater, the character doesn't know Gentle fist, though he WAS trained as a ninja.<br><br>Roll Result: Undercover rolled: 1d20<br>Comment: requested dice roll.<br>Result: 18,<br>Total: 18<br><br>
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			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>cmpuncle</strong> on <strong>18-09-2011, 06:14:35</strong>
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				that's ok he could still utilize a crap load of genjutsu easily
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			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>Saikotsu</strong> on <strong>18-11-2011, 04:33:03</strong>
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				Henceforth, this thead shall be the character sheet for the Multiverse Reboot game. The OOC thread for this game will be the Mech wars OOC thread. The IC thread will be entirely new.<br><br>You are a resident of the planet Terra, a world not unlike the Earth you are so familiar with.&nbsp; This planet is home to many of the same creatures as earth, with the addition of the creatures from our lore and myths. This planet is also home to humans and a few species of humanoids, collectively called Humanity.&nbsp; The advancement of this planets technology closely mirrors our own Comparatively, their technology is a couple hundred years in our future, but still recognizable.<br><br>&nbsp;Aside from the usual wars and conflicts any civilization is bound to have, this world was relatively peaceful until about 50 years ago. That is when the Stigma, monsters of mysterious origin, began roaming the lands and&nbsp; preying upon all living things without provocation. As the years wore on, humanity began to be pushed out of their smaller settlements. Local law enforcement and military agencies were unable to hold back the tide of Stigma crashing into their doorstep, and soon they were confined to the larger cities of the world. But not all was lost. <br><br>Around the time the Stigma began to rampage across the world, it was discovered that humans were being born with special powers. These powers set the "gifted" individuals apart from the rest of the fearful populace and soon made them into targets of ridicule and prejudice. However, upon discovering the combat applications of these powers, Dr. Heinrich Werner managed to scrap together enough funds to construct an academy, a safe haven where such individuals could learn in peace, as well as refine their powers in the hopes of turning back the tide of the Stigma.&nbsp; Perhaps if they could rid the world of the Stigma, they would come to be accepted, or perhaps they'd only entice greater fear?
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			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>Saikotsu</strong> on <strong>18-11-2011, 04:38:04</strong>
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				<br><br>Name:<br>Age:<br>Gender:<br>Picture or description:<br>Background:<br>Hp (roll 5d20):<br><br><br>You get 100 points to build your character<br><table class="bbc_table"><tbody><tr><td><strong>Attributes and Defects</strong></td></tr><tr><td>Attribute Name</td><td>Rank</td><td>Cost</td><td>Notes</td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td></tr></tbody></table><br>A note on weapons.&nbsp; I'm going to list several weapon types in this table. You're welcome to add some more if you wish.&nbsp; For each weapon in the table, I want you to roll 3 d6 and list the results in the adjacent column. This is to determine natural weapon proficiency.&nbsp; If you roll poorly, scores under 9 have a negative penalty, where as scores above a 9 translate to dice roll bonuses. If your character's power(s) manifests as a weapon (say a Zanpakuto or Keyblade), you can roll for a special proficiency with it, with no negative penalty risk (if it's your power, you should be at least a little proficient after all.)&nbsp; &nbsp;<br>Here are the score results for normal weapons:<br>1-4&nbsp; = F = -3 proficiency<br>5-8 = D = -1 proficiency<br>9- 12 = C = +1 proficiency<br>13-16 = B = +2 proficiency<br>17-18 = A = +4 proficiency<br><br>For special weapons related to powers or training (keyblades, ninja guns, etc)<br>1-4 = F = 0<br>5-8 = D = +1<br>9-12 = C = +2<br>13-16 = B = +3<br>17-18 = A = +4<br><br><table class="bbc_table"><tbody><tr><td><strong>Weapons</strong></td></tr><tr><td>Weapon Name</td><td>Proficiency Roll</td><td>Grade/result</td></tr><tr><td>Sword: </td><td></td><td></td></tr><tr><td>Gun: </td><td></td><td></td></tr><tr><td>Gunblade: </td><td></td><td></td></tr><tr><td>Staff: </td><td></td><td></td></tr><tr><td>Whip: </td><td></td><td></td></tr><tr><td>Spear: </td><td></td><td></td></tr><tr><td>Axe: </td><td></td><td></td></tr><tr><td>Martial Arts: </td><td></td><td></td></tr><tr><td>Nunchaku: </td><td></td><td></td></tr><tr><td>Kama: </td><td></td><td></td></tr><tr><td>Scythe: </td><td></td><td></td></tr><tr><td>Dual Wield (any combo): </td><td></td><td></td></tr><tr><td>Other (write in) </td><td></td><td></td></tr><tr><td>Other(write in) </td><td></td><td></td></tr></tbody></table><br>
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			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>cmpuncle</strong> on <strong>18-11-2011, 05:45:57</strong>
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				Name: Grimoire Ravenvictor<br>Age: 25<br>Gender: Male<br>Picture or description:<br>Grimoire is very short and has a thin build. His beady eyes are peach-colored. He has wavy, short, teal hair worn in an impractical style. His outfit includes a lot of odd patches. He uses an artistic form of martial arts that emphasizes turning an opponents' strength against them and using holds. He is skilled in seduction, breakfall, and trap-laying.&nbsp; His special ability as an Ixiorian is extremely high sped, with minor strength enhancement, by Ixiorian standards.<br><br>Background:<br>Grimoire was created the same way the infamous Birdy Altaira Sefon was, through genetic engineering resulting in him being an ixiorian(ix-jor-an) altairian(al-tear-an).&nbsp; And like most ixiorian's his physical abilities took their own path, whereas many ixiorians were superbly stronger than most regular altairians, Grimoire's abilities gave him extreme agility and speed, with a minor increase in physical power.&nbsp; Due to this development in his abilities the Galaxy Federation decided to have him trained as a covert ops agent utilizing Earth based ninja techniques.&nbsp; This combination ended up turning him into a very efficient sometimes deadly officer.&nbsp; Like all Ixiorians he had a caretaker who was basically a marionette(android) with pre-programmed feelings designed to make those they cared for feel more comfortable with them and to basically view them as a mother or father.&nbsp; Grimoire's caretaker, had been a female marionette named Analir, and he had come to care for her greatly over the course of his childhood.&nbsp; When he turned 18 he looked in the irror one morning to discover that his eyes had changed the way they looked.&nbsp; When he showed his ninja sensei, he was told that he had been given a great gift, the gift of the Rinnegan eyes, and almost immediately his sensei had him training to learn control of the eyes.&nbsp; Upon hearing of the Stigma crisis facing Terra Grimoire was sent to the academy to help out as needed, keeping the students safe, and if need be providing escort on certain missions.<br><br>Hp (roll 5d20): 67<br>MP(roll 3d20): 46<br><br>Theme:<br>Birdy The Mighty - Future Shock (http://www.youtube.com/watch?v=6B8n0ouqjSQ#)<br><br>Ability: Rinnegan Eye<br><br>Attributes:<br>Attack Combat Mastery&nbsp; Rank 3<br>Combination Attack&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Rank 2<br>Extra Attacks(+2 roll bonus)&nbsp; &nbsp; &nbsp;Rank 1<br>Heightened Awareness&nbsp; Rank 2<br>Heightened Senses&nbsp; &nbsp; &nbsp; &nbsp; Rank 2<br>Illusion&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Rank 2<br>Jumping&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Rank 3<br>Land Speed&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Rank 3<br>Organizational Ties&nbsp; &nbsp; &nbsp; &nbsp;Rank 3 - Galaxy Federation<br>Regeneration&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Rank 1(+5 per round/activated)<br>Tunneling&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Rank 2(used in certain Jutsu)<br>Feats:<br>Judge Opponent<br><br>Defects:<br>Dependent: Super Speed(Extra attacks)<br><br>Weapon:<br>Ninja Gun-sword:&nbsp; ordinary Ninja sword equipped with a gun barrel atop it's blade that functions as a tranquilizer gun.
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			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>Saikotsu</strong> on <strong>18-11-2011, 08:39:45</strong>
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			<dd class="postbody">
				Name: Saeko Kishida<br><br>Age: 24<br><br>Gender: Female<br><br>Picture or description: I hate to do it, but....<br>(http://i932.photobucket.com/albums/ad168/SaiyukiFan-2010/Aya%20Brea/AYABREASEXY10.jpg)<br>...<br>and yes, Maeda is saying something perverted...<br><br>Background: Saeko is a survivor. Plain and simple.&nbsp; No matter what life deals her, she somehow manages to pull through.&nbsp; When the Stigma attacked her hometown, she awoke to her abilities and fought them off. Unfortunately, said abilities made her an outcast amongst the townsfolk and after weeks of being totally outcast, she decided to leave. Not long after, the Stigma assaulted her town.&nbsp; Something inside her made her return to help them, despite everything, but by herself she wasn't able to do much. Eventually, she was the sole survivor of the town, now more alone than ever.&nbsp; Weeks went on as she trudged across the country, assaulted by Stigma, wild animals, and vagrants, but like the survivor she is, somehow she made it to the academy.&nbsp; She feels a deep seated hatred for the Stigma, and enjoys fighting them as a sort of Catharsis.&nbsp; In some ways, she believes it's her duty to fight them, though even she realizes that's just an excuse.&nbsp; <br>Hp (roll 5d20): 68 + 10 + 6 = 84<br>MP (roll 3d20): 13 + 40 + 4 = 57<br><br>unused points: 20<br><table class="bbc_table"><tbody><tr><td><strong>Attributes and Defects</strong></td></tr><tr><td>Attribute Name</td><td>Rank</td><td>Cost</td><td>Notes</td></tr><tr><td>Alternate Form</td><td>2</td><td>9/r(9)/20 points</td><td>???</td></tr><tr><td>ATKM</td><td>1</td><td>3/r(3)</td><td></td></tr><tr><td>Damn Healthy</td><td>1</td><td>2/r(2)</td><td></td></tr><tr><td>DEFM</td><td>1</td><td>2/r(2)</td><td></td></tr><tr><td>Divine Relationship</td><td>2</td><td>1/r(2)</td><td></td></tr><tr><td>Duplicate</td><td>1</td><td>8/r(8)</td><td>When taking duplicate, as GM I've decided that the duplicate has all the same attributes as the original character, though their MAX HP is half that of the original characters CURRENT HP. The rank determines how many duplicates can be around at any one time. If the duplicate dies, you take the same amount of damage that killed them as feedback. They die from a 24 damage attack, the original takes 24 damage as well. </td></tr><tr><td>Dynamic Sorcery(Energy)</td><td>2</td><td>4/r(8)</td><td>able to manipulate the energy within herself and the environment. Can affect others, but at a significant penalty (-5 at least)</td></tr><tr><td>Energy Bonus</td><td>2</td><td>3/r(6)</td><td>+40 energy</td></tr><tr><td>Environmental Control(Energy)</td><td>1</td><td>1/r(1)</td><td></td></tr><tr><td>Extra Attacks</td><td>1</td><td>8/r(8)</td><td></td></tr><tr><td>Extra Def</td><td>1</td><td>3/r(3)</td><td></td></tr><tr><td>Force Field</td><td>3</td><td>2/r(6)</td><td>Regenerates. Counterattack (1d10 damage when destroyed on successful attack roll). Prevents attacks from both directions. Can block 20 damage when up.<br></td></tr><tr><td>Healing</td><td>3</td><td>4/r(12)</td><td>heals 30 damage</td></tr><tr><td>Poor Psychic Defense</td><td>3</td><td>3/r(+3)</td><td>defect: -3 penalty to resist mental attacks</td></tr><tr><td>Sixth Sense</td><td>3</td><td>1/r(3)</td><td></td></tr><tr><td>Special Attack</td><td>2</td><td>4/r(8)</td><td>Scatter Shot: Area of effect(-), Homing(-) (1/2)d8/rank (1d8 at rank 2). Energy bolts scatter in the air and home in on all targets within 5feet/rank (10 feet) adding +4 to attack roll. If the enemy defends, the attack returns once more.&nbsp; </td></tr><tr><td>Special Attack</td><td>2</td><td>4/r(8)</td><td>Energy Shot Alpha:&nbsp; 1d8/rank + 2d8 for defect (4d8). Just an ordinary energy blast. Consumes energy X 2 (5 per rank, so 10 energy per use)&nbsp; </td></tr><tr><td>Special Attack</td><td>2</td><td>4/r(8)</td><td>Energy Shot Beta: 1d8/rank (2d8). This version uses ambient energy and thus costs nothing to use, but doesn't gain the additional damage of Alpha. </td></tr><tr><td>Teleport</td><td>2</td><td>5/r(10)</td><td> Max distance of 300 feet at level 2</td></tr><tr><td>Unknown Super Human Power</td><td>26 points</td><td>39 points toward unknown power</td><td></td></tr><tr><td>Feat: Double Tap</td><td>1</td><td>2/r(2)</td><td>at a -2 penalty to attack, deal +1 dice of damage</td></tr><tr><td>Involuntary Physical Change</td><td>3</td><td>+3</td><td> Saeko has a secondary form she doesn't know about, and combat with the Stigma is likely to trigger the transformation. This form is not entirely under her control , so transformation into it is not a good thing.</td></tr><tr><td>One-Way Transformation</td><td>1</td><td>+1</td><td>Once triggered, Saeko is unable to transform back until all Stigma are removed from an area.</td></tr><tr><td>Skeleton in the closet</td><td>2</td><td>+2</td><td>Whats the fun of having a skeleton in the closet if you know about it?</td></tr><tr><td>Blind Fury</td><td>2</td><td>+2</td><td>As mentioned earlier, no Stigma can be nearby.</td></tr><tr><td>Bonuses</td><td></td><td></td><td>+15 energy, +10 Hp, Alternate form +1 rank, Combo attack rank 2</td></tr></tbody></table><br><table class="bbc_table"><tbody><tr><td><strong>Weapons</strong></td></tr><tr><td>Weapon Name</td><td>Proficiency Roll</td><td>Grade/result</td></tr><tr><td>Sword: </td><td>9</td><td>C (+1)</td></tr><tr><td>Gun: </td><td>18</td><td>A (+4)</td></tr><tr><td>Gunblade: </td><td>9</td><td>C (+1)</td></tr><tr><td>Staff: </td><td>10</td><td>C (+1)</td></tr><tr><td>Whip: </td><td>11</td><td>C (+1)</td></tr><tr><td>Spear: </td><td>9</td><td>C (+1)</td></tr><tr><td>Axe: </td><td>10</td><td>C(+1)</td></tr><tr><td>Martial Arts: </td><td>12</td><td>B(+2)</td></tr><tr><td>Nunchaku: </td><td>13</td><td>B (+2)</td></tr><tr><td>Kama: </td><td>8</td><td>D (-1)</td></tr><tr><td>Scythe: </td><td>14</td><td>B (+2)</td></tr><tr><td>Dual Wield (any combo): </td><td>8</td><td>D (-1) ;(</td></tr><tr><td>DG 9 </td><td>14</td><td>B (+2)</td></tr><tr><td>Black Fenrir </td><td>12</td><td>C (+1)</td></tr></tbody></table>Ironically, with my weapon proficiencies, I suck at blades and I'm good with guns (a reversal of real life, since I can't aim worth crap), almost across the board. The black fenrir's while used as blades, actually are guns and I got a C, consistent with the blades.&nbsp; The DG-9's while having awesome blades, are primarily guns, and I rolled a 14 for them.&nbsp; Gunblade C, Sword C, Gun A. Apparently I'm somewhat good with a scythe too.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>Undercov3rL0ver</strong> on <strong>18-11-2011, 20:22:00</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=114508.msg5485240#msg5485240">Quote from: Saikotsu on 18-11-2011, 04:38:04</a></div></div><blockquote class="bbc_standard_quote"><br>Name: Faeli Reina<br>Age: 21<br>Gender: Female<br>Picture or description: Ooh, I like this one. Dark and mysterious yet she doesn't look gothic or angry<br>&nbsp;(http://i15.photobucket.com/albums/a381/Mikomi_Chan/Anime/Alynedit.jpg)<br>Background: Faeli was born to a normal family in a normal town and enjoyed a normal life.&nbsp; At least, that's what she would have wanted, but her life was anything but ordinary.&nbsp; For one, she had potent psychic powers that she couldn't quite control. It started with hearing peoples thoughts and progressed to imposing her will on others without meaning to. Eventually, things would just fly around whenever she entered the room, and being around her became a hazard, since on more than one occasion she would be unable to control her powers and people would go flying.&nbsp; Being telepathic, she was able to hear the thoughts of others, and was forced to face the fact that everyone feared her and wanted her to leave, even her own family. Heartbroken, she ran off into the wilderness to be amongst the Stigma, figuring that if she couldn't be amongst her own kind, a swift death at the hands of the Stigma would be preferable to such alienation. Such was not meant to be however, because she was saved from a Stigma attack by another Psychic who took her under her wing. Eventually she learned to get a grip on her powers, and control them, even if there was the occasional accident. What her mentor couldn't do, however, was give her back her feeling of belonging.&nbsp; Realizing she needed friends, her mentor enrolled her in the academy, in the hopes that amongst people like herself, she could finally be at peace with herself.&nbsp; <br>Hp (roll 5d20): 57 + 4 = 61<br>MP: 14 + 60 +8 = 82 <br><table class="bbc_table"><tbody><tr><td><strong>Attributes and Defects</strong></td></tr><tr><td>Attribute Name</td><td>Rank</td><td>Cost</td><td>Notes</td></tr><tr><td>DCM</td><td>1</td><td>2/r(2)</td><td> </td></tr><tr><td>Divine Relationship</td><td>4</td><td>1/r(4)</td><td></td></tr><tr><td>Energy Bonus</td><td>3</td><td>3/r(9)</td><td>+60 energy</td></tr><tr><td>Extra Defenses</td><td>2</td><td>3/r(6)</td><td>2 extra defenses per round</td></tr><tr><td>Extra Attacks</td><td>1</td><td>8/r(8)</td><td></td></tr><tr><td>Force Field</td><td>2</td><td>4/r(8)</td><td>Offensive, uses energy (4 MP per turn used)</td></tr><tr><td>Heightened Awareness(Living things)</td><td>3</td><td>1/r(3)</td><td> +6 bonus to detecting living things.</td></tr><tr><td>Massive Damage</td><td>1</td><td>5/r(5)</td><td> + 2 damage</td></tr><tr><td>Mind Control</td><td>4</td><td>6/r(24)</td><td>+2 to dominate check.&nbsp; -2 to enemy resistance to mind control. Can control up to 9-15 targets for a few weeks. </td></tr><tr><td>Mind Shield</td><td>5</td><td>1/r(5)</td><td>+10 resistance to mind intrusion.</td></tr><tr><td>Sensory Block (All Six Senses)</td><td>2</td><td>6/r(12)</td><td>-2 penalty to all senses</td></tr><tr><td>Telekinesis</td><td>5</td><td>4/r(20)</td><td>can lift and toss anything up to 10 tons (large truck). (2000 pound object for damage such as a car), full at 15 feet, rank 4 at 50 feet and rank 3 at 500 feet. 3d8 damage for objects of 2000 pounds, 2d8 for 200, 1d8 for 20 </td></tr><tr><td>Telepathy</td><td>6</td><td>3/r(18)</td><td>able to invade another persons mind and root around in their memories, and alter or remove them if desired. Instinctively reads surface thoughts of everyone in the vicinity unless supressing the ability. Can share sensory experiences through physical contact effortlessly. can transmit conversational thoughts to 21-50 people. </td></tr><tr><td>Special Attack(Pyrokinesis)</td><td>1</td><td>4/r(4)</td><td>Burning -, Extra Energy +, Slow X2 + (3 attack actions to charge.), (3d8 damage, + 1/rank burning damage for 5 turns) </td></tr><tr><td>Special Attack(Sensory Overload)</td><td>2</td><td>4/r(8)</td><td>Stun -1, irritant -1, no damage +1, failure backfire. +2 (opponents must beat a d20 + 1d8/rank (d20 + 2d8 currently) to resist. -2 penalty to all rolls if affected, stuns enemies. (Unable to act for a turn))</td></tr><tr><td>Special Attack(Simulated Paralysis)</td><td>1</td><td>4/r(4)</td><td>Paralysis, No damage, static, eyecontact. (D20 + 2d8/rank)(unable to move while using it on an enemy, gives enemy +3 advantage unless attack is released. Must make eye contact to initiate)</td></tr><tr><td>Backlash(Sensory Block)</td><td>3</td><td>+3</td><td>When attempting to block a sense, if she fails it backfires and she loses that sense temporarily for 1d4 turns</td></tr><tr><td>Concentration</td><td>3</td><td>+3</td><td>Her powers require concentration to function properly. If she loses concentration on an attack, it can backfire unpredictably.</td></tr><tr><td>Inept Attack</td><td>3</td><td>+9</td><td>suffers a -3 penalty to attack.</td></tr><tr><td>Inept Defense</td><td>3</td><td>+9</td><td>suffers a -3 penalty to defense</td></tr><tr><td>Power Defense: Telekinesis</td><td>4</td><td>1/r(4)</td><td>add +4 to defense rolls when using telekinesis to defend.</td></tr><tr><td>Bonuses</td><td></td><td></td><td>add +2 bonus to throwing an enemy, Combination attack rank 2,</td></tr></tbody></table><br><br><table class="bbc_table"><tbody><tr><td><strong>Weapons</strong></td></tr><tr><td>Weapon Name</td><td>Proficiency Roll</td><td>Grade/result</td></tr><tr><td>Sword: </td><td>12</td><td>C (+1)</td></tr><tr><td>Gun:&nbsp; </td><td>6</td><td>D (-1)</td></tr><tr><td>Gunblade: </td><td>9</td><td>C (+1)</td></tr><tr><td>Staff: </td><td>17</td><td>A (+4)</td></tr><tr><td>Whip: </td><td>12</td><td>C (+1)</td></tr><tr><td>Spear: </td><td>12</td><td>C (+1)</td></tr><tr><td>Axe: </td><td>9</td><td>C (+1)</td></tr><tr><td>Martial Arts: </td><td>10</td><td>C (+1)</td></tr><tr><td>Nunchaku: </td><td>7</td><td>D (-1)</td></tr><tr><td>Kama: </td><td>12</td><td>C (+1)</td></tr><tr><td>Scythe: </td><td>11</td><td>C (+1)</td></tr><tr><td>Dual Wield (any combo): </td><td>6</td><td>D (-1)</td></tr><tr><td>Pychic Force (power) </td><td>9</td><td>C (+2)</td></tr><tr><td>Improvised weapons</td><td>13</td><td>B (+2)</td></tr></tbody></table></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>DigitLninja</strong> on <strong>21-11-2011, 04:59:15</strong>
			</dt>
			<dd class="postbody">
				<div align="center">(http://i1213.photobucket.com/albums/cc466/Gidura/For%20LoZ%20rp/animepaper_netvector-standard-artists-rui-kousaki-vector-swordsman-by-rui-kousaki-184348-cloudger-preview-3750ade9.jpg)</div><br>Name: Vic Torry ( Victor Pen-Dragon Tiberius Arther Raymond Destrow Torry the VIII *Eighth )<br><br>Age: 20<br><br>Gender: Male<br><br>Picture or description: *See Above<br><br>Background: Time travel is a bitch...<br>Vic was a knight in older days and lived in a time when Honor and Justice meant something, until the day that a wizards spell went wrong and he woke up in a strange location. He was lucky enough to be taken in by a wealthy family and given the task of studying at the academy to learn all the different things about the future and how to make the world a better place properly.<br><br>Hp (roll 5d20):<br>Roll Result: DigitLninja rolled: 5d20<br>Comment: HP roll<br>Result: 1, 7, 17, 13, 6,<br>Total: 50<br><br>Mp (Roll 3d20):<br>Roll Result: DigitLninja rolled: 3d20<br>Comment: MP<br>Result: 15, 9, 15,<br>Total: 40<br><br>Roll Result: DigitLninja rolled: 2d10<br>Comment: HP and MP increase<br>Result: 6, 1<br><br><br><table class="bbc_table"><tbody><tr><td><strong>Attributes and Defects</strong></td></tr><tr><td>Attribute Name</td><td>Rank</td><td>Cost</td><td>Notes</td></tr><tr><td>Armor</td><td>4</td><td>8</td><td>Protective armor: -8 damage -2 for 'instant equip' total: -6 damage.</td></tr><tr><td>Aura of Inspiration</td><td>3</td><td>12</td><td>Voice and look of a noble Knight of the round. +3 Damage / Def for all allies.</td></tr><tr><td>Combat Technique</td><td>7</td><td>14</td><td>Blind Fighting, Dead Eye, Deflection, Hardboiled, Lightning Reflexes, Steady Hand, Weapons Encyclopedia.</td></tr><tr><td>Dynamic Powers</td><td>1</td><td>40</td><td>Fira, Thundara, Blizzara, Watera.</td></tr><tr><td>Heightened Awareness</td><td>4</td><td>8</td><td>A heightened sense for danger.</td></tr><tr><td>Land Speed</td><td>3</td><td>6</td><td>Can run at 30 kph 25 kph with armor.</td></tr><tr><td>Pocket Dimension</td><td>3</td><td>12</td><td>100m armory, with all weapons listed (excluding key blades) and where armor is kept. Access through a portal that appears at will.</td></tr><tr><td>Bonus</td><td></td><td></td><td>+1 Defense vs Swords, Fire, Explosions and Guns</td></tr><tr><td>Bonus</td><td></td><td></td><td>+2 Defend Ally in trouble</td></tr><tr><td>Bonus</td><td></td><td></td><td>Keyblade Ability: High Jump</td></tr></tbody></table><br><br><table class="bbc_table"><tbody><tr><td><strong>Weapons</strong></td></tr><tr><td>Weapon Name</td><td>Proficiency Roll</td><td>Grade/result</td></tr><tr><td>Sword: </td><td>12</td><td>+1</td></tr><tr><td>Gun: </td><td>2</td><td>-3</td></tr><tr><td>Gunblade: </td><td>4</td><td>-3</td></tr><tr><td>Staff: </td><td>10</td><td>+1</td></tr><tr><td>Whip: </td><td>20</td><td>+4</td></tr><tr><td>Spear: </td><td>3</td><td>-3</td></tr><tr><td>Axe: </td><td>20</td><td>+4</td></tr><tr><td>Martial Arts: </td><td>14</td><td>+2</td></tr><tr><td>Nunchaku: </td><td>8</td><td>-1</td></tr><tr><td>Kama: </td><td>4</td><td>-3</td></tr><tr><td>Scythe: </td><td>8</td><td>-1</td></tr><tr><td>Dual Wield (any combo): </td><td>19</td><td>+4</td></tr><tr><td>Key Blade of Friendship:</td><td>9</td><td>+2</td></tr><tr><td>Key Blade of Courage:</td><td>11</td><td>+2</td></tr></tbody></table><br>- Power of Friendship: When Blade is in use makes all magic into final level, +2 Defense Combat Mastery, Special Attack: Blue Blaster<br>- Flames of Courage: +5 damage, +2 Attack Combat Mastery, Special Attack: Pepper Breath<br><br><br>(http://i181.photobucket.com/albums/x234/suburbbum/digicrestkeyblades.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>Saikotsu</strong> on <strong>22-11-2011, 18:37:57</strong>
			</dt>
			<dd class="postbody">
				awesome.&nbsp; That's everybody.<br><br>By the way, I'd like to mention something. you know those weapon proficiencies you all rolled?&nbsp; Regarding dual wielding, when wielding two weapons, your dual wield proficiency replaces the individual proficiencies of the weapons your using. Say for instance, my character who excels at gun combat is wielding two guns, firing them both at a single enemy.&nbsp; Instead of getting her normal +4 benefit for wielding a gun, she would take the -1 penalty associated with her dual wielding proficiency, since she's dual wielding. <br><br>However, if she just uses one gun while dual wielding, as in she fires the gun in her right hand, she gets her +4 bonus since she's only using one weapon which she excels at. Keep that in mind when wielding various weapons. If your dual wielding is really good, you can make up for deficiencies in other weapons.&nbsp; Since you naturally have a +4 dual wield, DigitLninja, it makes more sense for you to dual wield than not.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>DigitLninja</strong> on <strong>22-11-2011, 18:58:27</strong>
			</dt>
			<dd class="postbody">
				I plan to do that anyway... but yes that's what I was going for...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>Undercov3rL0ver</strong> on <strong>23-11-2011, 07:37:48</strong>
			</dt>
			<dd class="postbody">
				with my scores, I'm probably not going to go that route. Besides, my character isn't the "in your face, suck on my blade(s)" type.<br><br>I may have her use random objects as weapons though.&nbsp; Can I get Weapon Proficiency: Giant Aquatic Mammal Skeleton? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>Saikotsu</strong> on <strong>24-11-2011, 04:47:06</strong>
			</dt>
			<dd class="postbody">
				This isn't a grail war game, so no. If you ever get the chance to drop a whale skeleton on someone, you'll get your improvised weapon bonus though + 1 for the reference.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>Undercov3rL0ver</strong> on <strong>24-11-2011, 21:44:08</strong>
			</dt>
			<dd class="postbody">
				that works I guess.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Multiverse Besm Game (character thread)(by invitation only)</strong><br>
				Post by: <strong>DigitLninja</strong> on <strong>26-12-2011, 12:20:08</strong>
			</dt>
			<dd class="postbody">
				updated
			</dd>
		</dl>
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