Once Upon a Time, Knights of the Rose  {Character Sheets}
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Angelic Kitten on 09-04-2015, 19:02:57</h2>
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			<dt class="postheader">
				Title: <strong>Once Upon a Time, Knights of the Rose  {Character Sheets}</strong><br>
				Post by: <strong>Angelic Kitten</strong> on <strong>09-04-2015, 19:02:57</strong>
			</dt>
			<dd class="postbody">
				12 Roses of the Order of the Rose<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Campaign World Link</div><div class="spoiler_body">https://elliquiy.com/forums/index.php?topic=227271.0 (https://elliquiy.com/forums/index.php?topic=227271.0)</div></div><br><br><table class="bbc_table"><tbody><tr><td><strong>(3) Players</strong></td></tr><tr><td>Abigail Elysia Rinhardt<br>{Candidate Rose}</td><td>Human {Euro}</td><td>Level 3</td><td>2nd Level Paladin of Sol/<br>1st Level Sorceress</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Image</div><div class="spoiler_body">(http://imagizer.imageshack.us/a/img537/6969/QeMhYv.jpg)</div></div></td></tr><tr><td>Devonayes Catana<br>{Stormy Rose}</td><td>Human {Spanard}</td><td>Level 3</td><td>3rd Level <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Divine Tracker</div><div class="spoiler_body">http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/divine-tracker (http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/divine-tracker)</div></div></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Image</div><div class="spoiler_body">(https://i.warosu.org/data/tg/img/0256/10/1372038597005.jpg)</div></div></td></tr><tr><td>Isabella de`Guignes <br>{Midnight Rose}</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Half-Azata</div><div class="spoiler_body">http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar#TOC-Azata-Blooded-Musetouched- (http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar#TOC-Azata-Blooded-Musetouched-)</div></div></td><td>Level 3</td><td>2nd Level Spellsinger /<br>1st Witch</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">image</div><div class="spoiler_body">(https://s-media-cache-ak0.pinimg.com/736x/c5/ba/e0/c5bae0b81542769af7c956bc182ee1b6.jpg)</div></div></td></tr><tr><td>Niobe Argetrae<br>{Active Rose}</td><td>Elf</td><td>Level 3</td><td>3rd Level <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spell Dancer</div><div class="spoiler_body">http://www.d20pfsrd.com/races/core-races/elf/spell-dancer-magus-elf (http://www.d20pfsrd.com/races/core-races/elf/spell-dancer-magus-elf)</div></div></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Image</div><div class="spoiler_body">(https://elliquiy.com/forums/index.php?)</div></div></td></tr><tr><td><strong>(6) Non-Players</strong></td></tr><tr><td>Adhafera Edenburgh<br>{Grand Rose}</td><td>Human</td><td>Level 5</td><td>L5 Magus</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Image</div><div class="spoiler_body">(http://rpol.creativelass.net/fh19031.jpg)</div></div></td></tr><tr><td>Lady Celine Centrella <br>{Reserve Rose}</td><td>Human</td><td>Level 9</td><td>L7 Magic User</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Image</div><div class="spoiler_body"></div></div></td></tr><tr><td>Alison Kensington<br>{Active Rose}</td><td>Half Aasimer</td><td>Level 3</td><td>L2 Medium/<br>L1 Cleric {Creed}</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Image</div><div class="spoiler_body">(http://rpol.creativelass.net/fmr122.jpg)</div></div></td></tr><tr><td>Bethany Arabani<br>{Active Rose}</td><td>Elven {Drow}</td><td>Level 3</td><td>L2 Mentalist/<br>L1 Magus</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Image</div><div class="spoiler_body">(http://rpol.creativelass.net/ffd452.jpg)</div></div></td></tr><tr><td>Joanne<br>{Active Rose}</td><td>Human {Franco}</td><td>Level 3</td><td>3rd Level Avatar</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Image</div><div class="spoiler_body">(http://rpol.creativelass.net/fmb647.jpg)</div></div></td></tr><tr><td>Cosette DeVille<br>{Reserve&nbsp; Rose}</td><td>Human {Franco}</td><td>Level 3</td><td>3rd Level Hospitlar</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Image</div><div class="spoiler_body">(http://rpol.creativelass.net/fmb519.jpg)</div></div></td></tr></tbody></table><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Abigail Elysia Reinhardt</strong><br>
				Post by: <strong>Angelic Kitten</strong> on <strong>09-04-2015, 19:17:54</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright"><em><strong><span style="font-family: comic sans ms;" class="bbc_font">For:<br>(http://www.angelickitten.com/gal/avatar/abigail.jpg)<br>Abigail<br>Elysia<br>Reinhardt</span></strong></em></div><br><table class="bbc_table"><tbody><tr><td><strong>Character Name</strong></td><td>Abigail Elysia Reinhardt</td></tr><tr><td><strong>Race</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Human</div><div class="spoiler_body">(4rp)&nbsp; Flexible Bonus Feat (+1 Feat at 1st Level)<br>(4rp)&nbsp; Skilled&nbsp; (+1 Skill Rank each level) <br>(2rp)&nbsp; Lightbringer (Immnue to Light based Blindness and Dazzle effects.&nbsp; Treated as one level higher to determine the effects of any light based spells or effects.&nbsp; May use Light at will as&nbsp; spell like ability. </div></div></td></tr><tr><td><strong>Gender</strong></td><td>Female</td></tr><tr><td><strong>Faith</strong></td><td>Sol</td></tr><tr><td><strong>Alignment</strong></td><td>Lawful Good</td></tr><tr><td><strong>Life Style</strong></td><td>tba</td></tr><tr><td><strong>Level 3</strong></td><td>2nd Level Paladin / 1st Level Sorceress</td></tr><tr><td><strong>Base Attack Bonus</strong></td><td>+2</td></tr><tr><td><strong>Saving Throws</strong></td><td></td></tr><tr><td><strong>Fortitude Save</strong></td><td>+3 (level) +1 (Ability) +1 (Pal) </td></tr><tr><td><strong>Willpower Save</strong></td><td>+3 (level) -1 (Ability) +1 (Pal)</td></tr><tr><td><strong>Reflex Save</strong></td><td>+1 (level) +0 (Ability) +1 (Pal)</td></tr><tr><td><strong></strong></td><td></td></tr><tr><td><strong>Ability Scores</strong></td></tr><tr><td><strong>Strength</strong></td><td>15 +2 Bonus</td></tr><tr><td><strong>Dexterity</strong></td><td>12 +1 Bonus</td></tr><tr><td><strong>Constitution</strong></td><td>12 +1 Bonus</td></tr><tr><td><strong>Intelligence</strong></td><td>10 +0 Bonus</td></tr><tr><td><strong>Wisdom</strong></td><td>10 +0 Penalty</td></tr><tr><td><strong>Charisma</strong></td><td>13 +1 Bonus</td></tr><tr><td><strong>Languages</strong></td><td>{Native} Human (Euro)</td></tr><tr><td><strong>Traits</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Knight of the Rose</div><div class="spoiler_body">As an active member of the Order of the Rose, the character is entitled to the standard benefits.&nbsp; &nbsp;"In the name of the queen" (1/Mission), MW Leather Armor, MW Glassteel Dagger Imbued with magic Weapon, and 10gp paid towards Lifestyle Tax</div></div></td></tr><tr><td><strong></strong></td><td></td></tr><tr><td><strong>Feats</strong></td></tr><tr><td>(Racial)</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Toughness</div><div class="spoiler_body">+3 Hit Points</div></div></td></tr><tr><td>(1st level)</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Extra Lay Hands</div><div class="spoiler_body">Lay Hands (+2/Day)</div></div></td></tr><tr><td>(3rd level)</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">?</div><div class="spoiler_body"></div></div></td></tr><tr><td><strong>Class Features {Paladin}</strong></td></tr><tr><td><strong>Proficiency</strong></td><td>All Simple and Martial Weapons<br>All Light, Medium Armor, and Heavy<br>All Shields, except Tower</td></tr><tr><td><strong>Aura of Good</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Humans</div><div class="spoiler_body">+2 Attack and Damage Bonus<br>+2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival Checks</div></div></td></tr><tr><td><strong>Detect Evil</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Archery</div><div class="spoiler_body">Point Blank</div></div></td></tr><tr><td><strong>Smite Evil</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Terrain</div><div class="spoiler_body">+2 bonus on Initiative checks, ks(Geography), Perception, Stealth, and Survival Checks in this terrain</div></div>.</td></tr><tr><td><strong>Lay Hands</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Replaces Wild Empathy</div><div class="spoiler_body">Aericel's Favored weapon is the Longbow.</div></div></td></tr><tr><td><strong>Divine Grace</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Replaces Wild Empathy</div><div class="spoiler_body">Aericel's Favored weapon is the Longbow.</div></div></td></tr><tr><td><strong>Class Features {Sorceress}</strong></td></tr><tr><td><strong>Proficiency</strong></td><td>All Simple and Martial Weapons<br>Cantrips</td></tr><tr><td><strong>Bloodline</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Humans</div><div class="spoiler_body">+2 Attack and Damage Bonus<br>+2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival Checks</div></div></td></tr><tr><td></td></tr><tr><td><strong>Skills</strong></td><td>Ranger Class (6 points) + 1 Bonus (Int Mod.) + 1 (Racial) = 8 per level</td></tr><tr><td></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">(+1 Mod.) Intelligence Skills</div><div class="spoiler_body"></div></div></td></tr><tr><td></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">(+0 Mod.) Wisdom Skills</div><div class="spoiler_body"></div></div></td></tr><tr><td></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">(+0 Mod.) Charisma Skills</div><div class="spoiler_body"></div></div></td></tr><tr><td><strong>Armor</strong></td><td>25#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Roses Raiment</div><div class="spoiler_body">MW Chainmail Shirt ~ +4 Armor ~ -2 Check Penalty ~ 10% Arcane Failure</div></div></td></tr><tr><td><strong>Weapon</strong></td><td>04#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Masterwork Longbow Imbued w/Truestrike</div><div class="spoiler_body">Attack +8 / (s) Damage d8 ~ Critical (x3) ~ Range 100'<br>Point Blank Bonus Attack +1 / Damage +1 <br>Rapid Shot {Full Round Attack} Attack -2 for both rolls<br><br>Quiver w/(20) Arrows</div></div> </td></tr><tr><td></td><td>01#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rose's Thorn</div><div class="spoiler_body">Melee Attack +4 / (p/s) Damage d4+2 ~ Critical 19-20(x2) <br>Thrown Attack +3 / Damage d4+2 ~ Critical 19-20(x2) ~ Range 10'<br>{Glassteel halves the value of non-magical armor}<br>Imbued with Magic Weapon (1/Day)</div></div></td></tr><tr><td><strong>Purse</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Coins</div><div class="spoiler_body">?? Gold Coins<br>?? Silver Coins&nbsp; -190gp for armor</div></div></td></tr></tbody></table><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background</div><div class="spoiler_body">Devonayes Cantana of House Cantana.&nbsp; A girl of noble birth from the country of (whatever Neo Spain is), Devonayes, called Devoni or Dev by her friends, was a slight wild child.&nbsp; She enjoyed being out and about, exploring and learning about the way things moved in the wilderness around her.&nbsp; She would sneak out at night and climb trees and simply enjoy the outside world...<br><br>...that's where she first learned that the world was not all bright and shiny.&nbsp; It was full of dangers...such as the wolves that stalked her through the woods that night.&nbsp; She ran for her life but they were close and nipping at her heels.&nbsp; She had ventured too far into the woods and had encroached on their territory by accident.&nbsp; As she ran, she tripped over a root and tumbled down a hill.&nbsp; The wolves were stalking their prey and were close, one leaping to pounce on her...as a whistle in the air was heard and arrows flew into the members of the wolf pack.&nbsp; Devoni had been saved by a band of elven Rangers who protected the woods.&nbsp; They brought her home safe and sound and she was forbidden from going out into the woods...but that didn't stop her.&nbsp; Instead, she sought out the band and convinced them to teach her their ways.&nbsp; For a couple of years, she would find them and learn from them: how to hunt and track...and how to pray.&nbsp; They were in the service of Aericel, the Lord of Storms and they used their gifts to hunt down what their deity demanded.&nbsp; They were in the woods waiting for their next task and they taught Devoni about this god as well.<br><br>Devoni would leave home and begin to travel at 19, making her own personal pilgrimage across the countries to visit various Aericel temples to hopefully gain his favor so that she could better help the world.&nbsp; She learned from the elves that humans ignored the pain of the world.&nbsp; Dev wanted to be different.&nbsp; She wanted to gain her deity's favor and use her abilities to help heal the world, help bring the world to a better future.&nbsp; During her pilgrimage, she was chosen, not only by her deity, but to become part of the Order of the Rose, a knighthood that would allow her to do what she intended: give the world a better future.<br></div></div>
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			<dt class="postheader">
				Title: <strong>Devonayes Cantana</strong><br>
				Post by: <strong>Angelic Kitten</strong> on <strong>10-04-2015, 13:46:58</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright"><em><strong><span style="font-family: comic sans ms;" class="bbc_font">For:<br>(http://www.angelickitten.com/gal/avatar/devon.jpg)<br>Devonayes <br>Cantana</span></strong></em></div><br><table class="bbc_table"><tbody><tr><td><strong>Character Name</strong></td><td>Devonayes Catana</td></tr><tr><td><strong>Race</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Human</div><div class="spoiler_body">(4rp)&nbsp; Flexible Bonus Feat (+1 Feat at 1st Level)<br>(4rp)&nbsp; Skilled&nbsp; (+1 Skill Rank each level)<br>(2rp)&nbsp; Scavenger (+2 bonus for Appraise and Perception checks to find hidden objects and determine if food is spoiled or identify a potion by taste.) </div></div> </td></tr><tr><td><strong>Gender</strong></td><td>Female</td></tr><tr><td><strong>Faith</strong></td><td>Aericel</td></tr><tr><td><strong>Alignment</strong></td><td>Chaotic Good</td></tr><tr><td><strong>Life Style</strong></td><td>Standard (free)</td></tr><tr><td><strong>Level</strong></td><td>3rd Level Ranger {<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Divine Tracker</div><div class="spoiler_body">http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/divine-tracker (http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/divine-tracker)</div></div>}</td></tr><tr><td><strong>+3 Base Attack Bonus</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Math</div><div class="spoiler_body">+3 Ranger</div></div></td></tr><tr><td><strong>+5 Armor Class</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Math</div><div class="spoiler_body">+2 Base Armor, +3 Dexterity</div></div></td></tr><tr><td><strong>Hit Points</strong></td><td>26 of 26 Hit Points</td></tr><tr><td><strong>Wound Points</strong></td><td>10 of 10 Wound Points</td></tr><tr><td><strong>Saving Throws</strong></td></tr><tr><td><strong>Fortitude Save</strong></td><td>+3 (Level) +0 (Ability)</td></tr><tr><td><strong>Willpower Save</strong></td><td>+3 (Level) +0 (Ability)</td></tr><tr><td><strong>Reflex Save</strong></td><td>+1 (Level) +3 (Ability)</td></tr><tr><td><strong>Ability Scores</strong></td></tr><tr><td><strong>Strength</strong></td><td>14&nbsp; +2 Modifier</td></tr><tr><td><strong>Dexterity</strong></td><td>16&nbsp; +3 Modiifer</td></tr><tr><td><strong>Constitution</strong></td><td>10&nbsp; +0 Modifier</td></tr><tr><td><strong>Intelligence</strong></td><td>12&nbsp; +1 Modifier&nbsp; &nbsp;{Native:Human(Spanish), Human (Euro)}</td></tr><tr><td><strong>Wisdom</strong></td><td>10&nbsp; +0 Modifier</td></tr><tr><td><strong>Charisma</strong></td><td>10&nbsp; +0 Modifier</td></tr><tr><td><strong>Traits</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Knight of the Rose</div><div class="spoiler_body">As an active member of the Order of the Rose, the character is entitled to the standard benefits.&nbsp; &nbsp;"In the name of the queen" (1/Mission), MW Leather Armor, MW Glassteel Dagger Imbued with magic Weapon, and 10gp paid towards Lifestyle Tax</div></div></td></tr><tr><td></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Secret Knowledge</div><div class="spoiler_body">+2 Trait bonus on ks:Religion checks and is is considered a class skill for you., </div></div></td></tr><tr><td><strong>Feats</strong></td></tr><tr><td>(Racial)</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Point Blank Shot</div><div class="spoiler_body">+1Attack/Damage at 30' or less</div></div></td></tr><tr><td>(1st level)</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Precise Shot</div><div class="spoiler_body">No penalty for shooting into melee</div></div></td></tr><tr><td>(Ranger Favored Weapon)</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Weapon Focus</div><div class="spoiler_body">+1 Attack w/Longbows</div></div></td></tr><tr><td>(Ranger Combat Style)</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rapid Shot</div><div class="spoiler_body">May make an extra ranged attack</div></div></td></tr><tr><td>(3rd level)</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Deadly Aim</div><div class="spoiler_body">May choose to take a -1 penalty on all ranged attack rolls, to gain a +2 bonus on all ranged damage rolls.&nbsp; The use of this feat must be made before dice rolls are made.&nbsp; {noted on dice roller}</div></div></td></tr><tr><td>(Ranger)</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Endurance</div><div class="spoiler_body">+4 bonus on related checks and saves.</div></div></td></tr><tr><td><strong>Class Features {Ranger}</strong></td></tr><tr><td><strong>Proficiency</strong></td><td>All Simple and Martial Weapons<br>All Light and Medium Armor<br>All Shields, except Tower<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Tracking</div><div class="spoiler_body">+1 Bonus to Survival checks for Tracking (<em>1/2 your level</em>)</div></div></td></tr><tr><td><strong>Favored Enemies</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Humans</div><div class="spoiler_body">+2 Attack and Damage Bonus<br>+2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival Checks</div></div></td></tr><tr><td><strong>Combat Style</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Archery</div><div class="spoiler_body">Point Blank</div></div></td></tr><tr><td><strong>Favored Terrain</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Terrain</div><div class="spoiler_body">+2 bonus on Initiative checks, ks(Geography), Perception, Stealth, and Survival Checks in this terrain</div></div>.</td></tr><tr><td><strong>Favored Weapon</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Replaces Wild Empathy</div><div class="spoiler_body">Aericel's Favored weapon is the Longbow.</div></div></td></tr><tr><td></td></tr><tr><td><strong>Skills</strong></td><td>Ranger Class (6 points) + 1 Bonus (Int Mod.) + 1 (Racial) = 8 per level</td></tr><tr><td></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">(+3 Mod.) Dexterity Skills</div><div class="spoiler_body">1nt&nbsp; Acrobatics<br>1nt&nbsp; Escape Artist<br>1t&nbsp; Stealth&nbsp; &nbsp; {+2 Favored Terrain}<br></div></div></td></tr><tr><td></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">(+1 Mod.) Intelligence Skills</div><div class="spoiler_body">1nt&nbsp; Appraise&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{+2 racial}<br>3t&nbsp; Craft Bows<br>--&nbsp; ks: All&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {+2 Favored Enemy/Human}<br>2t&nbsp; ks: Geography{+2 Favored Terrain}<br>3t&nbsp; ks: Nature<br>3t&nbsp; ks: Religion&nbsp; &nbsp; &nbsp; {+2 trait}<br>1t&nbsp; Spellcraft&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {+2 racial to ID potion by taste}<br></div></div></td></tr><tr><td></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">(+0 Mod.) Wisdom Skills</div><div class="spoiler_body">3t&nbsp; Perception&nbsp; &nbsp; &nbsp; &nbsp; {+2 Favored Enemy/Human}{+2 Favored Terrain}{+2 racial to determined spoiled food}<br>0nt&nbsp; Sense Motive&nbsp; &nbsp; {+2 Favored Enemy/Human}<br>3t&nbsp; Survival&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {+2 Favored Enemy/Human}{+2 Favored Terrain}{+1 class to tracking}<br></div></div></td></tr><tr><td></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">(+0 Mod.) Charisma Skills</div><div class="spoiler_body">0nt&nbsp; Bluff&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{+2 Favored Enemy/Human}<br>1t Diplomacy<br>1t Handle Animal<br></div></div></td></tr><tr><td><strong>Encumbrance</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Tables</div><div class="spoiler_body">up to 058# = Light *=(30' base move)<br>up to 116# = Medium&nbsp; (20' base move)<br>up to 175# = Heavy (20' base move)</div></div></td></tr><tr><td><strong>Armor</strong></td><td>08#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Roses Raiment</div><div class="spoiler_body">MW {-20% weight} Leather Armor ~ +2 Armor</div></div></td></tr><tr><td><strong>Weapon</strong></td><td>04#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Masterwork Longbow Imbued w/Truestrike</div><div class="spoiler_body">Attack +8 / (s) Damage d8 ~ Critical (x3) ~ Range 100'<br>Point Blank Bonus Attack +1 / Damage +1 <br>Rapid Shot {Full Round Attack} Attack -2 for both rolls<br><br>Quiver w/(20) Arrows</div></div> </td></tr><tr><td></td><td>01#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rose's Thorn</div><div class="spoiler_body">Melee Attack +5 / (p/s) Damage d4+2 ~ Critical 19-20(x2) <br>Thrown Attack +6 / Damage d4+2 ~ Critical 19-20(x2) ~ Range 10'<br>{Glassteel halves the value of non-magical armor}<br>Imbued with Magic Weapon (1/Day)</div></div></td></tr><tr><td></td><td>01#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Dagger</div><div class="spoiler_body">Melee Attack +5 / (p/s) Damage d4 ~ Critical 19-20(x2) <br>Thrown Attack +6 / Damage d4+2 ~ Critical 19-20(x2) ~ Range 10'</div></div></td></tr><tr><td></td><td>--#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Wooden Holy Symbols of the Pious</div><div class="spoiler_body">Acts as a normal Holy Symbols, though it's been enchanted with (1) charge, to cast 'Stabilize' should the wearer's hit point be reduced to less than zero, automatically stabilizing the character.&nbsp; A successful FP roll will also heal the wearer d4 hit points.&nbsp; When the charage is expended the Holy symbol becomes brittle and crumbles away becoming useless.</div></div></td></tr><tr><td><strong>Purse</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Coins</div><div class="spoiler_body">20 Gold Coins<br>13 Silver Coins</div></div></td></tr><tr><td><strong>Stashed</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Owns but does not carry</div><div class="spoiler_body">None</div></div></td></tr></tbody></table><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background</div><div class="spoiler_body">Devonayes Cantana of House Cantana.&nbsp; A girl of noble birth from the country of (whatever Neo Spain is), Devonayes, called Devoni or Dev by her friends, was a slight wild child.&nbsp; She enjoyed being out and about, exploring and learning about the way things moved in the wilderness around her.&nbsp; She would sneak out at night and climb trees and simply enjoy the outside world...<br><br>...that's where she first learned that the world was not all bright and shiny.&nbsp; It was full of dangers...such as the wolves that stalked her through the woods that night.&nbsp; She ran for her life but they were close and nipping at her heels.&nbsp; She had ventured too far into the woods and had encroached on their territory by accident.&nbsp; As she ran, she tripped over a root and tumbled down a hill.&nbsp; The wolves were stalking their prey and were close, one leaping to pounce on her...as a whistle in the air was heard and arrows flew into the members of the wolf pack.&nbsp; Devoni had been saved by a band of elven Rangers who protected the woods.&nbsp; They brought her home safe and sound and she was forbidden from going out into the woods...but that didn't stop her.&nbsp; Instead, she sought out the band and convinced them to teach her their ways.&nbsp; For a couple of years, she would find them and learn from them: how to hunt and track...and how to pray.&nbsp; They were in the service of Aericel, the Lord of Storms and they used their gifts to hunt down what their deity demanded.&nbsp; They were in the woods waiting for their next task and they taught Devoni about this god as well.<br><br>Devoni would leave home and begin to travel at 19, making her own personal pilgrimage across the countries to visit various Aericel temples to hopefully gain his favor so that she could better help the world.&nbsp; She learned from the elves that humans ignored the pain of the world.&nbsp; Dev wanted to be different.&nbsp; She wanted to gain her deity's favor and use her abilities to help heal the world, help bring the world to a better future.&nbsp; During her pilgrimage, she was chosen, not only by her deity, but to become part of the Order of the Rose, a knighthood that would allow her to do what she intended: give the world a better future.<br></div></div>
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			<dt class="postheader">
				Title: <strong>Isabella</strong><br>
				Post by: <strong>Angelic Kitten</strong> on <strong>14-04-2015, 17:12:38</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright"><em><strong><span style="font-family: comic sans ms;" class="bbc_font">For:<br>(http://www.angelickitten.com/gal/avatar/isabella.jpg)<br>Isabella de`Guignes </span></strong></em></div><br><table class="bbc_table"><tbody><tr><td><strong>Character Name</strong></td><td>Isabella Marie De`Guignes</td></tr><tr><td><strong>Race</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Half-Azata {Musetouched}</div><div class="spoiler_body">(2rp)&nbsp; Flexible Ability&nbsp; {+2 Dexterity / +2 Charisma} {Not Considered Outsider}<br>(2rp)&nbsp; Skill Bonus +2 {racial) Diplomacy<br>(2rp)&nbsp; Skill Bonus +2 {racial) Sing<br>(1rp)&nbsp; Energy Resistance&nbsp; {5 points of Cold Resistance}<br>(1rp)&nbsp; Spell-Like Ability, Lesser {Faerie Fire}(1/Day)<br>(2rp)&nbsp; Dark Vision 60' </div></div> </td></tr><tr><td><strong>Gender</strong></td><td>Female</td></tr><tr><td><strong>Faith</strong></td><td>Aericel</td></tr><tr><td><strong>Alignment</strong></td><td>Chaotic Good</td></tr><tr><td><strong>Life Style</strong></td><td>Standard (free)</td></tr><tr><td><strong>Level</strong></td><td>2nd Level Spellsinger<br>1st Level Witch</td></tr><tr><td><strong>+2 Base Attack Bonus</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Math</div><div class="spoiler_body">+1.5 Bard +0.5 Witch}</div></div></td></tr><tr><td><strong>+5 Armor Class</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Math</div><div class="spoiler_body">+2 Base Armor, +3 Dexterity</div></div></td></tr><tr><td><strong>Hit Points</strong></td><td>20 of 20 Hit Points</td></tr><tr><td><strong>Wound Points</strong></td><td>10 of 10 Wound Points</td></tr><tr><td><strong>Saving Throws</strong></td></tr><tr><td><strong>Fortitude Save</strong></td><td>+1 (Level) +0 (Ability)</td></tr><tr><td><strong>Willpower Save</strong></td><td>+3 (Level) +0 (Ability)</td></tr><tr><td><strong>Reflex Save</strong></td><td>+3 (Level) +3 (Ability)</td></tr><tr><td><strong>Ability Scores</strong></td></tr><tr><td><strong>Strength</strong></td><td>10&nbsp; +0 Modifier</td></tr><tr><td><strong>Dexterity</strong></td><td>16&nbsp; +3 Modiifer</td></tr><tr><td><strong>Constitution</strong></td><td>10&nbsp; +0 Modifier</td></tr><tr><td><strong>Intelligence</strong></td><td>14&nbsp; +2 Modifier</td></tr><tr><td><strong>Wisdom</strong></td><td>10&nbsp; +0 Modifier</td></tr><tr><td><strong>Charisma</strong></td><td>14&nbsp; +2 Modifier</td></tr><tr><td><strong>Traits</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Knight of the Rose</div><div class="spoiler_body">As an active member of the Order of the Rose, the character is entitled to the standard benefits.&nbsp; &nbsp;"In the name of the queen" (1/Mission), MW Leather Armor, MW Glassteel Dagger Imbued with magic Weapon, and 10gp paid towards Lifestyle Tax</div></div></td></tr><tr><td></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Trap Finder</div><div class="spoiler_body">+1 trait bonus for Disable Device, and considered a class skill.<br>http://www.d20pfsrd.com/traits/campaign-traits/mummy-s-mask/trap-finder (http://www.d20pfsrd.com/traits/campaign-traits/mummy-s-mask/trap-finder)</div></div></td></tr><tr><td><strong>Feats</strong></td></tr><tr><td>(1st level)</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Weapon Finesse</div><div class="spoiler_body">For Attack rolls, may use Dex mod in place of Str mod</div></div></td></tr><tr><td>(3rd level)</td><td>Extra (<em>Witch</em>) Hex</td></tr><tr><td>(Familiar)</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Alertness</div><div class="spoiler_body">Provided when Luna is within arm's reach.<br>+2Perception and +2Sense Motive</div></div></td></tr><tr><td><strong>Class Features {Spellsinger}</strong></td></tr><tr><td><strong>Proficiency</strong></td><td>All Simple Weapons, plus Longsword, Rapier, Sap, Short sword, Short Bow, and Whip<br>All Light Armor <br>All Shields, except Tower<br>{May wear Light Armor and use a shield with out incurring arcane failure}</td></tr><tr><td>Bardic Knowledge</td><td>May make untrained ks checks, and add +1 (<em>half of Spell Singer level</em>) to ks checks.</td></tr><tr><td>Bardic Performance <br>(8 rounds/Day)</td><td>Countersong, Distraction, Fascinate, and Inspire Courage (+1)</td></tr><tr><td>Versatile Performance</td><td>Use Perform Song in place of Bluff/Sense Motive</td></tr><tr><td>Well Versed</td><td>+4 sav vs bardic performance, sonic and language dependent effects</td></tr><tr><td>(5) Cantrips</td><td>Dancing Lights, Ghost Sounds, Mage Hand, Message, Prestidigitation</td></tr><tr><td>(3/Day) 1st Level Spells</td><td>Cure Light Wounds, Grease, Silent Image</td></tr><tr><td><strong>Class Features {Witch}</strong></td></tr><tr><td><strong>Proficiency</strong></td><td>All Simple Weapons<br>{Wearing armor or using shields will require checks for incurring arcane failure}</td></tr><tr><td>Hexs (<em>DC 11</em>)</td><td>Cackle ~ As a move action,&nbsp; any creature within 30 feet&nbsp; under effects of agony, charm, <br>evil eye, fortune, or misfortune hex, has duration increased by one round.</td></tr><tr><td>Hexs (<em>DC 11</em>)</td><td>Evil Eye ~ Visible target within 30' Range&nbsp; ~ Duration 4 Rounds (reduced to 1 round with will save)<br>Target takes a -2 penalty on one of the following, AC/Ability checks/Attack rolls/Saving trow/Skill checks</td></tr><tr><td>Witch's (Endurance) Familiar</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Luna (White Cat)</div><div class="spoiler_body">AC 15 , 15 (touch), 13 (flat)<br>HD 3 (HP 7)<br>sav vs Fort +1 / Ref +5 / Will +4<br>Melee (2) Claws&nbsp; +6(d2-4){Roll d4, on a '4' does one damage}<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (1) Bite +6 (d3-4){Roll d3, on a '3' does one damage}<br><br>Size Tiny (Space = 2.5')<br>Initiative +2, Senses low-light vision<br>Speed 30'<br>Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7<br>Base Attack +2, CMB +2, CMD 8 (12 vs Trip)<br>Weapon Finesse<br>Skills"&nbsp; Climb+6, Perception+5, Stealth+14<br><br>+3 to Bella's Stealth Checks when near.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Alertness</div><div class="spoiler_body">Provides Bella with Alertness when within Arm's reach.</div></div>, <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Improved Evasion</div><div class="spoiler_body">When Allowed a save throw for half damage, takes no damage when made, and half damage when failed. </div></div>, <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Share Spells</div><div class="spoiler_body">May cast 'Self' spells as 'Touch' on Luna. </div></div>, <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Empathic Link</div><div class="spoiler_body">One mile empathetic link.</div></div></div></div></td></tr><tr><td>Known Spells</td><td>Cantrips ~ All Common</td></tr><tr><td></td><td>1st Level Spells ~ Charm Person, Ear Peircing Scream, Frostbite, Hypnotism, Mage Armor</td></tr><tr><td>Memorized Spells</td></tr><tr><td>(3/Day) Cantrips</td><td>Daze, Guidance, Resistence</td></tr><tr><td>(2/Day) 1st Level Spells</td><td>Charm Person and Hypnotism</td></tr><tr><td></td></tr><tr><td><strong>Skills</strong></td><td>Spellsinger Class (6 points) +2 Int Mod +2 Favored Class = 9 per level<br>Witch Class (2 points) +2 Int Mod = 4 per level</td></tr><tr><td></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">(+3 Mod.) Dexterity Skills</div><div class="spoiler_body">2t&nbsp; Disable Device&nbsp; &nbsp; &nbsp; {+1 trait bonus}<br>1t&nbsp; Sleight of Hand<br>1t&nbsp; Stealth&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {+3 Cat Familiar Bonus}<br></div></div></td></tr><tr><td></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">(+2 Mod.) Intelligence Skills</div><div class="spoiler_body">1t&nbsp; ks:&nbsp; Local / Euro&nbsp; {+1 Class bonus}<br>1t&nbsp; ks:&nbsp; Arcane&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {+1 Class bonus}<br>1t&nbsp; ks:&nbsp; Geography&nbsp; &nbsp;{+1 Class bonus}<br>1t&nbsp; ks:&nbsp; Religion&nbsp; &nbsp; &nbsp; &nbsp; {+1 Class bonus}<br>3t&nbsp; Spellcraft<br></div></div></td></tr><tr><td></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">(+0 Mod.) Wisdom Skills</div><div class="spoiler_body">3t&nbsp; Perception&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{+2 Alertness(?)}<br>~~Sense Motive~~ May use Perform Song Skill<br></div></div></td></tr><tr><td></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">(+2 Mod.) Charisma Skills</div><div class="spoiler_body">~~Bluff~~ May use Perform Song Skill<br>1t&nbsp; Diplomacy&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{+2 racial bonus}<br>3t&nbsp; Perform Sing&nbsp; &nbsp; &nbsp; &nbsp;{+2 racial bonus}<br>1t&nbsp; Perform Flute<br>3t&nbsp; Use Magic Device<br></div></div></td></tr><tr><td><strong>Armor</strong></td><td>10#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Roses Raiment</div><div class="spoiler_body">MW Leather Armor ~ +2 Armor ~ No Arcane Failure Check</div></div></td></tr><tr><td><strong>Weapon</strong></td><td>02#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rapier</div><div class="spoiler_body">Melee Attack +5 / (p) Damage d8 ~ Critical 18-20(x2)</div></div></td></tr><tr><td></td><td>04#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Shortbow</div><div class="spoiler_body">Attack +5 / (s) Damage d6 ~ Critical (x3) ~ Range 60'<br><br>Quiver w/(20) Arrows</div></div> </td></tr><tr><td></td><td>01#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rose's Thorn</div><div class="spoiler_body">Melee Attack +6 / (p/s) Damage d4 ~ Critical 19-20(x2) <br>Thrown Attack +6 / Damage d4 ~ Critical 19-20(x2) ~ Range 10'<br>{Glassteel halves the value of non-magical armor}<br>Imbued with Magic Weapon (1/Day)</div></div></td></tr><tr><td></td><td>01#&nbsp; Right Boot <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Master Work Glassteel Dagger</div><div class="spoiler_body">Melee Attack +6 / (p/s) Damage d4 ~ Critical 19-20(x2) <br>Thrown Attack +6 / Damage d4 ~ Critical 19-20(x2) ~ Range 10'<br>{Glassteel halves the value of non-magical armor}</div></div></td></tr><tr><td></td><td>01#&nbsp; Left Boot <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Master Work Glassteel Dagger</div><div class="spoiler_body">Melee Attack +6 / (p/s) Damage d4 ~ Critical 19-20(x2) <br>Thrown Attack +6 / Damage d4 ~ Critical 19-20(x2) ~ Range 10'<br>{Glassteel halves the value of non-magical armor}</div></div></td></tr><tr><td><strong>Purse</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Coins</div><div class="spoiler_body">183 Gold Coins<br>20 Silver Coins</div></div></td></tr><tr><td><strong>Stashed</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Owns but does not carry</div><div class="spoiler_body">None</div></div></td></tr></tbody></table><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background</div><div class="spoiler_body">Isabella has 3 brothers, one younger then her by two years, the oldest is 7 years older the middle brother though is about the same age as Cameron with Isabella a year younger. That brother, Arthur, herself and Cameron were as children the terrors of the palace. Anything Art and Cam tryed to do Mary [as Arthur and Cameron teasingly called her all the time] tryed as well. She was there when her Brother broke a leg on a dare from Cameron to climb a tower wall. She was there when Cameron broke an arm trying to ride his horse standing up on a dare from Art. She has a very faint scare on her right leg from where she fell trying to climb the rose wall of the main keep. They played, laughed and learned. They went skinny dipping in the royal gardens at night and were punished for it. She learned to use a Rapier fencing with them and when one day she beat them both with her quickness a week or so later Cameron presented her with a special made Rapier from the Royal armory [will work on that].<br>When the queen, died when Cameron was just 11, it was Art and Mary that helped console him. Mary often would take a queit walk with Cam in the Royal gardens and be the shoulder he could cry on with no one knowing.<br><br>Childhood does have to end and things change. Mary learned to kiss from both Cam and Art [it did not occure to her and or her brother that it may be wrong to do that later it was made very clear] as well as teenage groping. What really changed thier relationship was when Mary/Bella was caught late one night dancing naked on the king's throne with Art and Cam watching. It had been a dare and after all they had both seen her nude before. This time though she had bloomed into a very lovely girl/young woman. and they were both young lords/men.<br><br>Bella was sent off to learn the arts of a spellsinger from her mother's people there she also learned to disable things and since she as child had run and hid in many shadowy and sometimes secret places in the palace being able to get into the locked areas was useful. It was clear to her as the training went on that her mother had been a 'spy' for the late queen and the training she learned would stand in good stead should there ever be a need for it.<br><br>By the time the marriage, Bella knew a bit about the new queen though she had no idea why Cameron would marry so suddenily and with someone he barely knew. Rumors swirled around Isabella, it was said she had an affair with the prince now king some years earlier [kissing and some gropeing maybe a bit of oral]. That she has danced naked for a mercenary group, lies but she does not deny it. That she has had a string of lovers-not near as many as claimed. That she is carrying on with the captain of the Royal Guard a man many years her senoir. He did accompany her to a Royal Ball last year but mainly becuase her father asked her to go with him as a favor...<br><br>Bella dances can dance with laughter and she can flirt and tease but there is also a hardness to her that she hides... as well as hiding that is a witch of the old order.</div></div>
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			<dt class="postheader">
				Title: <strong>Niobe Argetrae</strong><br>
				Post by: <strong>Angelic Kitten</strong> on <strong>22-04-2015, 14:57:08</strong>
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				<div class="floatleft"><em><strong><span style="font-family: comic sans ms;" class="bbc_font">For:<br>(https://elliquiy.com/forums/index.php?)<br>Niobe Argetrae </span></strong></em></div><br><table class="bbc_table"><tbody><tr><td><strong>Character Name</strong></td><td>Niobe Argetrae</td></tr><tr><td><strong>Race</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Elf</div><div class="spoiler_body">1rp for Low Light Vision {double distance in dim light}<br>2rp for Elven Immunity +2 sav vs Sleep and Enchantments<br>3rp for Elven Magic +2 Spellcraft to ID magic and Overcome Spell resist.<br>2rp for Keen Sense +2 Perception Checks<br>2rp for Weapon Familiarity Bows, Longsword, Rapier, and Elven Weapons considered Martial </div></div> </td></tr><tr><td><strong>Gender</strong></td><td>Female</td></tr><tr><td><strong>Faith</strong></td><td>Aericel</td></tr><tr><td><strong>Alignment</strong></td><td>?</td></tr><tr><td><strong>Life Style</strong></td><td>Standard (free)</td></tr><tr><td><strong>Level</strong></td><td>3rd Level Magus <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spell Dancer</div><div class="spoiler_body">http://www.d20pfsrd.com/races/core-races/elf/spell-dancer-magus-elf</div></div></td></tr><tr><td><strong>Base Attack Bonus</strong></td><td>+2&nbsp; &nbsp;{1.5 + 0.5}</td></tr><tr><td><strong>Saving Throws</strong></td></tr><tr><td><strong>Fortitude Save</strong></td><td>+3 (Level) +0 (Ability)</td></tr><tr><td><strong>Willpower Save</strong></td><td>+3 (Level) +0 (Ability)</td></tr><tr><td><strong>Reflex Save</strong></td><td>+1 (Level) +0 (Ability)</td></tr><tr><td><strong>Ability Scores</strong></td></tr><tr><td><strong>Strength</strong></td><td>10&nbsp; +0 Modifier</td></tr><tr><td><strong>Dexterity</strong></td><td>12&nbsp; +1 Modiifer</td></tr><tr><td><strong>Constitution</strong></td><td>08&nbsp; -1 Modifier</td></tr><tr><td><strong>Intelligence</strong></td><td>12&nbsp; +1 Modifier</td></tr><tr><td><strong>Wisdom</strong></td><td>10&nbsp; +0 Modifier</td></tr><tr><td><strong>Charisma</strong></td><td>10&nbsp; +0 Modifier</td></tr><tr><td><strong>Traits</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Knight of the Rose</div><div class="spoiler_body">As an active member of the Order of the Rose, the character is entitled to the standard benefits.&nbsp; &nbsp;"In the name of the queen" (1/Mission), MW Leather Armor, MW Glassteel Dagger Imbued with magic Weapon, and 10gp paid towards Lifestyle Tax</div></div></td></tr><tr><td></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">pending</div><div class="spoiler_body">Cackle</div></div></td></tr><tr><td><strong>Feats</strong></td></tr><tr><td>(1st level)</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Weapon Finesse</div><div class="spoiler_body">For Attack rolls, may use Dex mod in place of Str mod</div></div></td></tr><tr><td>(3rd level)</td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arcane Strike</div><div class="spoiler_body">~</div></div></td></tr><tr><td><strong>Class Features Maguc{Spell Dancer}</strong></td></tr><tr><td><strong>Proficiency</strong></td><td>All Simple Weapons and Martial Weapons<br>All Light Armor <br>{May wear Light Armor without incurring arcane failure}</td></tr><tr><td>Arcane Pool (1+Int Mod) pts.</td><td>-10' movement / +2 Dodge vs Attacks of Opportunity</td></tr><tr><td>Spell Combat</td><td>Full Round Action, Attack at -2 and Cast Spell</td></tr><tr><td>Spell Strike</td><td>Deliver Touch Range Spell damage through melee attack.</td></tr><tr><td>Magus Arcana</td><td>?</td></tr></tbody></table><br>Spell Book<br><table class="bbc_table"><tbody><tr><td>Cantrips</td><td>All Common Cantrips</td></tr><tr><td>1st Level Spells</td><td>3+2+2+Int Bonus</td></tr><tr><td>(4/Day)Memorized Cantrips</td><td>~~~~</td></tr><tr><td>(4/Day)Memorized 1st Level Spells</td><td>~~~~</td></tr><tr><td></td></tr><tr><td><strong>Skills</strong></td><td>Spellsinger Class (6 points) = 6 per level<br>Witch Class (2 points) = 2 per level</td></tr><tr><td></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">(+1 Mod.) Intelligence Skills</div><div class="spoiler_body"></div></div></td></tr><tr><td></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">(+0 Mod.) Wisdom Skills</div><div class="spoiler_body"></div></div></td></tr><tr><td></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">(+0 Mod.) Charisma Skills</div><div class="spoiler_body"></div></div></td></tr><tr><td><strong>Armor</strong></td><td>10#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Roses Raiment</div><div class="spoiler_body">MW Leather Armor ~ +2 Armor</div></div></td></tr><tr><td><strong>Weapon</strong></td><td>02#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rapier</div><div class="spoiler_body">Melee Attack +5 / (p) Damage d8 ~ Critical 18-20(x2)</div></div></td></tr><tr><td></td><td>04#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Shortbow</div><div class="spoiler_body">Attack +5 / (s) Damage d6 ~ Critical (x3) ~ Range 60'<br><br>Quiver w/(20) Arrows</div></div> </td></tr><tr><td></td><td>01#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rose's Thorn</div><div class="spoiler_body">Melee Attack +6 / (p/s) Damage d4 ~ Critical 19-20(x2) <br>Thrown Attack +6 / Damage d4 ~ Critical 19-20(x2) ~ Range 10'<br>{Glassteel halves the value of non-magical armor}<br>Imbued with Magic Weapon (1/Day)</div></div></td></tr><tr><td></td><td>01#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Master Work Glassteel Dagger</div><div class="spoiler_body">Melee Attack +6 / (p/s) Damage d4 ~ Critical 19-20(x2) <br>Thrown Attack +6 / Damage d4 ~ Critical 19-20(x2) ~ Range 10'<br>{Glassteel halves the value of non-magical armor}</div></div></td></tr><tr><td></td><td>01#&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Master Work Glassteel Dagger</div><div class="spoiler_body">Melee Attack +6 / (p/s) Damage d4 ~ Critical 19-20(x2) <br>Thrown Attack +6 / Damage d4 ~ Critical 19-20(x2) ~ Range 10'<br>{Glassteel halves the value of non-magical armor}</div></div></td></tr><tr><td><strong>Purse</strong></td><td><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Coins</div><div class="spoiler_body">183 Gold Coins<br>20 Silver Coins</div></div></td></tr></tbody></table><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background</div><div class="spoiler_body"></div></div>
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