Space Corps: Behind Enemy Lines (Character thread)
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Mac84 on 08-09-2014, 00:03:43</h2>
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				Title: <strong>Space Corps: Behind Enemy Lines (Character thread)</strong><br>
				Post by: <strong>Mac84</strong> on <strong>08-09-2014, 00:03:43</strong>
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				<div align="center">(http://spacecorpscomic.com/wordpress/wp-content/uploads/2012/09/2012-07-10-SC0-Front-cover.jpg)</div><br>This is where your characters will be listed. All characters are subject to Approval by GM, and/or Editor. These two reserve the right to request Changes to person's character to fit the story. <br><br>Multiple Characters per player will be allowed. Please have an Even Ratio of Male, and Female characters. <br><br>Lay out of Character Bio:<br><br>(Picture of character)<br>Name:<br>Age:<br>Race:(Human/Alien (What species)<br>Rank:<br>Service: (Naval, or Corps) Naval meaning you're playing on the ship, and Corps being ground forces. <br>Occupation:<br>Sexuality:<br>Personality: (Brief explanation of your characters's Personality)<br>Background: (Here you can put your Alien Background in as well)<br>
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				Title: <strong>Re: Space Corps: Behind Enemy Lines (Character thread)</strong><br>
				Post by: <strong>Lustful Bride</strong> on <strong>10-09-2014, 07:26:08</strong>
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				<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://th01.deviantart.net/fs71/PRE/f/2014/076/0/e/mechanic_by_i_guyjin_i-d7am0fx.jpg)</div></div><br><br><strong>Name: </strong> Irma, Reynolds.<br><br><strong>Age:</strong>24<br><br><strong>Race:</strong>Human<br><br><strong>Gender:</strong> Female <br><br><strong>Rank</strong>: Gunery Sargeant.<br><br><strong>Service: </strong> Corps.<br><br><strong>Occupation: </strong> Engineer/ APC driver. <br><br><strong>Sexuality:</strong> Bisexual<br><br><strong>Appearance:</strong>&nbsp; About 5’9” and 152 lbs. Blonde hair which she keeps regulation short and Blue eyes that look like they belong on someone older than her. Irma wasn't much for sports or exercise but kept herself in average condition. Now she works her body as much as her mind. Her hate of the winnowers lets her fight through the discomfort and she's kept herself in good condition as much as a frontline soldier's. Under her right eye she has a scar given to her by a Winnower Deathcamp guard.<br><br><strong>Personality:</strong> Quiet, angry and pensive. Once a very respectable girl and even an honor student, her time in the death camps and has made her into a hard woman. A small part of her even wishes the war will never end so she can spend the rest of her life killing Winnowers and making them pay a thousand times over for every second of pain she suffered. She likes to keep herself busy though, either by working extra time at maintenance, or by giving herself tasks to do.&nbsp; <br><br><br><strong>Background:</strong> Irma Reynolds was the picture perfect daughter. Well behaved, never swore, never stole or did illegal substances and preserved virginity till she was 21. She studied and put her schooling nearly completely before all else. Her parents were so proud of her and Irma wanted to really do something with her life, then at 23 the Winnowers came, blew up her hometown and put her, her family and the rest of the survivors in a deathcamp. Unlike many other prisoners Irma did her best to hold out hope that things would get better, but overtime her hope wideled away until the prison finally broke her. It happened when one of the Winnower guards beat her so badly it left a permanent scar under her right eye, for no other reason than because he could. To add further pain, her parents were transferred away soon after and she never saw nor heard from them again. Instead of pain or loss, all that was left in Irma was anger. <em>Why did they have to ruin her future? It wasn't fair, why me why me? I hate them! Il go to <strong>their </strong> worlds! Put <strong>them </strong> in camps! Take away <strong>their </strong> futures! </em> <br><br>When the space corps finally liberated her she was among the first to enlist to help the cause and bring upon death to the Winnowers. The very thought of dead winnos was enough to make her smile. Her advanced education allowed her to join the engineering corps and help fix the weapons that kill the Winnowers which was just as good as killing them herself, except many more at a time. When the mission came up to go behind Winnower lines and deal painful blows she was the first in her group to stand up and ask to join in. Now she practices both fixing things, and driving an APC to double for others in her group, just in case the need arises, and to give herself a chance to run winnowers over and see winnowers being killed with her own eyes.
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				Title: <strong>Re: Space Corps: Behind Enemy Lines (Character thread)</strong><br>
				Post by: <strong>TheBlackThrone</strong> on <strong>11-09-2014, 02:55:00</strong>
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				<span style="font-family: Kunstler Script;" class="bbc_font"><span style="font-size: 72pt;" class="bbc_size">Ashka Inwolin</span></span><br><div align="center">(http://prettynpoppington.com/wp-content/uploads/2011/05/katy-perry-et.jpg)(http://www.beautyandthedirt.com/wp-content/uploads/2011/03/Katy-Perry.jpg)(http://1.bp.blogspot.com/-aw8RoiHmOZE/TZZk0IGrhuI/AAAAAAAAAbg/ZzEv11QAsHg/s320/katyperryalien.jpg)</div><span style="font-family: cambria;" class="bbc_font"><strong>Age:</strong> 24<br><strong>Race:</strong> Her people in alien tongue are known as the Karmona, but to humans they are called, “Sirens.”<br><strong>Rank:</strong> Chief Petty Officer (Chief)<br><strong>Service:</strong> Navy<br><strong>Occupation:</strong> Lead Navigator<br><strong>Sexuality:</strong> Heterosexual<br><strong>Personality:</strong> Ashka is overall a kind and respectful woman. She enjoys the company of gentlemen and ladies, and can be quite the girlfriend when she’s out of uniform. She is always looking after her crew, especially her females, and is often the go-to-girl when it comes to drama. Her shipmates often come to her talking about men, human and alien, and she secretly wishes that she can talk about men as they do. After a few disappointing relationships, she’s on the verge of giving up.<br><br>In uniform, Ashka is a completely different woman. She knows how to take charge and carry out her duties as expected of her by her captain and those appointed over her. She isn’t against disciplining those whose foolishness extends outside regulation. She is an admirable NCO and very reliable shipmate.<br><br><strong>Appearance:</strong> Ashka is 5’6” and 142 lbs. Her body is lightly muscled with an hour-glass figure and full C-cup bosom. She doesn’t exactly have the body of an athlete for her people are not known for their physical strength. She braids her dark brown hair into a long braid and wraps it four times into a cylindrical crown upon her head. The dark pigmentation about her eyes make her blue irises stand-out in a hypnotic allure. Her lips are slightly full, adding to her exotic and youthful appearance.<br><br><strong>Background:</strong> (<em>The focus is mostly on the Karmona women. I don’t feel a need to describe the men since I’m not playing a male from that planet</em>).<br><br>The Karmona or Siren are a race of people who are humanoid in appearance except for the intricate pigments that stipple their faces in the form of scales. Their complexion is very bright and fair often of shades of grey or white. Their hair naturally grows to surpass their backside in length and so the Siren women tend to wrap their hair about their heads in braid-like crowns or tiaras.<br><br>A very distinct trait of the Karmona is that they are incapable of verbal speech. Their primary method of communication is by strong telepathic linkages, much like a network. They can broadcast their speech to a single mind or to several minds at once. Being as their mind is the sole method of direct communication, their brains are very powerful, granting them psychokinetic abilities that surpass most creatures and can barricade others from their minds. Although, the Karmona are strong in mind, they are weak in body. Their mortality is no better than that of humans.<br><br>Their other name, Siren, was given to them for their beautiful voices. When the Karmona open their mouths, the purest of sounds resonate from them. No human has ever heard an angel, but the voice of a Karmona female is the closest they envision.<br><br>Ashka hails from the planet Dib (D’eeb). It is a very green planet much like earth but much more tropical. Water is abundant to feed the plant-life, and the Karmona live in harmony with the flora. The flora on Dib can be very carnivorous. There are very few fauna that coexist with the beautiful yet vicious vegetation. The Karmona are said to sing to the plants, and soothed by their voices, the plants obey them.<br><br>Dib’s defenses weren’t strong enough to hold back the Winnower threat. The totalitarians burned the forests of Ashka’s home planet and imprisoned her people. It wasn’t until the Space Corps arrived that she and her people were freed and the Winnowers chased from her planet. Awed by the brother and sisterhood shared between alien and human, Ashka joined the ranks of the Space Corps and worked her way up to Chief.<br><br><strong>Specializations:</strong> Navigation System, Communications, Small Arms, Shuttle Rescue/Extraction, and Drop.<br><br><strong>Alien Abilities:</strong><br><br>Psychokinesis – Passive abilities bear no consequence to perform. Active abilities, however, do:<br><br><em>Telepathy</em> – Ashka can project her thoughts into the minds of others as a form of communication. She cannot read the thoughts of others, such as breach one’s mind to delve into their secrets. However, one can reach out to her using their thoughts, if ever one desires private conversation. One may try and receive no response. That doesn’t mean she isn’t listening. She may just be ignoring you. Ashka doesn’t like for anyone to talk to her on such a private link without her permission. It is considered a breach of personal space. (Passive)<br><br><em>Thought Implantation</em> – Known to the humans as a form of “Jedi mind trick,” it is where Ashka can change the train of thought of a weak-minded being (usually ones with an unstable personality that veers from the norm, persons taking psychoactive drugs, those suffering depression, or those who simply are unaware of Karmona powers). She will simply implant a new thought into their mind, which will interrupt that being’s current train of thought and often lead them to carry out the new one. It usually takes ten minutes for the implanted thought to vanish, which will leave the person confused and finding difficulty remembering what they had been doing before or what they very well may have been planning to do. She cannot force someone to perform acts that they wouldn’t willing do such as suicide for example. The thoughts must be harmless so they can go undetected, but just because they are harmless doesn’t mean that she can’t have someone walk into harm’s way. (Passive)<br><br><em>Psychic Blast</em> – Ashka can repel enemies within a five-foot radius away from her with a concussive blast of telekinetic power. The concussive power behind the blast can knock several beings unconscious for it is not only a physical blow but a mental blow. She can only perform such an ability under stressful situations where her brain is running at its highest capacity. To perform such an ability while not under stress can be disorienting and make her feel light-headed and faint. Also, performing this ability consecutively can place too much stress on her brain and make her faint. Thus, she only uses this ability sparingly. (Active)<br><br><em>Telekinesis</em> – This is Ashka’s most powerful skill. It is both an active and passive ability, and the situations are explained. She will use this ability when floating small objects to her or around the room. These are small, handheld objects, and nothing that would denote inhuman strength to carry. That is how she uses it passively. Actively, she can halt most aliens and humans where they stand. To be able to lift objects greater than what human strength can carry, requires absolute concentration. She must remain solitary and focus on the current task. In the war on her planet, the Sirens gathered in groups and using their collected focus were able to down a Winnower drop ship. It is believed that if the entire nation gathered and centered their focus as a collective that they could take down a Winnower battleship. The decimation of her planet and people was a covert strike for such reasons. Not even the Winnowers underestimated her species.<br><br>In a support setting, again actively, Ashka can provide support for ground forces by directing the projection of their firepower to ensure that every slug hits their mark if not critically. (Passive/Active)</span>
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				Title: <strong>Re: Space Corps: Behind Enemy Lines (Character thread)</strong><br>
				Post by: <strong>TheBlackThrone</strong> on <strong>11-09-2014, 02:56:28</strong>
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				<span style="font-family: Bernard MT Condensed;" class="bbc_font"><span style="font-size: 24pt;" class="bbc_size">Zorn N’guila</span></span><br><span style="font-family: cambria;" class="bbc_font">Zorn “N’kwee’loh” the pronunciation of his last name in Gan tongue.</span><br>(http://fc00.deviantart.net/fs70/f/2012/147/4/c/dark_elf_warrior___concept_3_by_arsinoes-d51bycj.jpg)(http://fc05.deviantart.net/fs70/f/2013/281/0/3/cyber_scout_by_n7u2e-d6p2yv0.jpg)<br><span style="font-family: cambria;" class="bbc_font"><strong>Age:</strong> 28<br><strong>Race:</strong> In alien tongue, Zorn’s people are the Gan (written in correct pronunciation). The humans are actually able to pronounce that word, but they are still nicknamed, “Elves.”<br><strong>Rank:</strong> Lance Corporal<br><strong>Service:</strong> Marine Corps<br><strong>Occupation:</strong> Scout<br><strong>Sexuality:</strong> Heterosexual<br><strong>Personality:</strong> Zorn is very wild in his behavior, but it is in his culture to be. The Gan are a nation of warriors and survival is their primary goal in life. Survival has not only made their nation very successful, but has built a foundation of mighty warriors. For that, Zorn is a very proud extraterrestrial. He is prideful and arrogant, but unlike most cocky bastards, he can back up most of his claims. Zorn likes a good fight, and even more when he’s deployed on a mission. The alien likes to live on the edge, which makes him fearless to some and insane to others. He can be quite excitable. The worst one could do is deny him the right to deploy with a team on a mission.<br><br>As a marine in the Space Corps, despite the Gan’s wild nature, he always has his teammates’ backs. He covers his team, and though he may curse a teammate out in the few curse words he picked up in the English language or in Gan-tongue, he will never leave his battle buddy behind. It is that survival mentality. Zorn is independent and self-sustaining, able to survive in situations with little nourishment and supply. He will come up with a creative way to adapt, thus the skills of his people come to fruition.<br><br>Zorn enjoys the company of those strong or strong-willed. He cannot stand to see weakness for weakness equals death. He likes to train the other marines, sharing with them the ways of the Gan, and eating “grubs.” Humans call the grubs for they resemble larger versions of the insect found in the ground on Earth. Grubs are the size of a kitten, plump, jiggly, and slimy. Humans find them disgusting, but the Gan love them.<br><br><strong>Appearance:</strong> Zorn is 5’11”, 160 lbs, and very lean. Most Gan are slender and lean for their skills are focused on speed and agility. He resembles a human in appearance except for a few distinct features: one, being his long, pointy ears that are six inches in length, and the other being his blue, milky eyes. His hair is black and feathery, and skin tan. Zorn will wear light armor so as not to impede his speed and motility.<br><br><strong>Background:</strong> (<em>The focus is mostly on the Gan men. I don’t feel a need to describe the women since I’m not playing a female from that planet.</em>)<br><br>The Gan or Elves are a race of people who are humanoid in appearance except for differences in ear length, eye hue and complexion. There are Gan from white to black and blue to grey. They are all warriors that hail from the planet Dak’kan.<br><br>Dak’kan is a rocky and sandy planet. Vegetation exists around oases and rivers that can be found in the middle of wastelands or in the mouths of canyons. The Gan capital is located within a canyon surrounding by walls and teeth of rock. The rocks were like barricades to keep convoys from entering the kingdom and the canyons a narrow space for limited maneuverability. The Gan are masters of their surroundings. They are expert climbers and free runners, teaching their children at a young age to be light-footed so that they can maneuver around their jagged surroundings. The river brings them food and also attracts food for them to hunt.<br><br>Other tribes have tried to greedily take the canyon settlement from the warriors and have faced defeat. War is a common occurrence on Dak’kan for there are many creatures struggling and desperate to survive its harsh environment and none have been able to master such an ability like the Gan. It takes a disciplined individual to survive a tough world, and that discipline is the heart of Gan culture.<br><br>When the Winnowers descended on Dak’kan, they enslaved many of its tribes, but met their match with the Gan. They didn’t fight like the other tribes. They were bold and risky with their strategies, and proved to be the most stubborn of people to conquer. The Space Corps arrived to aid the Gan in chasing the Winnowers off the planet. Having not only saved the Gan, they had also feed the other tribes before they arrived.<br><br>Zorn had been one of the warriors defending his nation when the Space Corps arrived and fascinated by their strength, he set out to join them. He wanted to follow the Winnowers to avenge his people and satisfy his own lust for battle. He joined the Marine Corps as a scout, and has been with the team since.<br><br><strong>Specializations:</strong> SERE (Survival, Evasion, Resistance, and Escape), Scouting, Stealth, Infiltration, Small Arms, Close Quarters Combat, Dual Sickles, and Acrobatics.<br><br><strong>Alien Abilities:</strong><br><br><em>Inhuman Hearing</em> – the Gan’s long ears give them very sensitive hearing that they can hear a tiny insect marching on sand. Using this hearing, Zorn is excellent at collecting intelligence through spy tactics or listening for nearby enemies whether oblivious to the team’s location or waiting in ambush.<br><br><em>Flexibility</em> – the Gan are quite limber able to twist their bodies to accomplish the leap, drop, or attack. Their flexibility feeds into their acrobatics that they incorporate into their swift footing and martial arts.<br><br><em>Inhuman Speed &amp; Agility</em> – the Gan are faster than what humans consider normal. What they lack in defense they make up for speed and ferocity. They are quick to react and execute, making the Gan difficult to keep up with.</span>
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				Title: <strong>Re: Space Corps: Behind Enemy Lines (Character thread)</strong><br>
				Post by: <strong>Chreestafer</strong> on <strong>12-09-2014, 04:04:01</strong>
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				(http://fc05.deviantart.net/fs70/f/2014/184/3/2/minor_damage_by_max_dragon-d7p1z1w.jpg)<br><br>(http://th07.deviantart.net/fs71/PRE/f/2011/311/d/7/the_red_dragon_by_angel_t-d4fdykj.jpg)<br><br><br>Name: Rokyn Vystrum <br>Age: 77 (they can live for 300 years)<br>Race: Valrynian&nbsp; (a dragon like race from the Valrynia Cluster)<br>Rank:<br>Service: Corps<br>Occupation: Heavy Arms / Weapons specialist <br>Sexuality: Omni-curious <br><br>Personality: Rokyn is a quiet soul when it comes to life on the ship.&nbsp; He doesn't get caught in the middle of things nor has been caught in fights or been punished for any bad deeds.&nbsp; He simply does what is told. However once he is out in the open field of battle, his heritage of fire errupts.&nbsp; He is often mouthy when he doesn't think a plan of attack is appropriate.&nbsp; Some fellow soldiers have noticed a glint in his eye, a sort of blood lust that awakens when fighting the winnowers.<br><br>Background: <br>The Valrynian people are a draconic looking race. Muscular builds with four arms, legs, and strong looking wings.&nbsp; Valrynians were a more uncivilized race compared to today's standards.&nbsp; Think early medieval times, with great factions ruling their planet.&nbsp; It was until the great cosmos opened up and a piece of space junk fell to the ground before they truly moved into an age of technology.&nbsp; Years of learning and planning, exactly like humans, led them to colonize a few local, habitable planets to form the Valrynian Cluster.&nbsp; What they didn't know was the space junk, a winnower shuttle, broke apart in warpspeed, hit an asteroid, and fell the surface of the planet. Pieces of the winnower ship were divided among the the 3 planets of the new Valrynian Cluster.&nbsp; <br><br>The farthest planet out was Vryn, a small almost unstable planet made of a crystal and rock.&nbsp; Deep within the mines of Vryn lay an odd crystal&nbsp; that seems to generate&nbsp; it's own power.&nbsp; Using their new technology the dragon like creatures harvested the crystal to create self sustainable energy sources. Years of prosperity passed and their lives became grand amongst themselves.&nbsp; However what they didn't know was the ship had a becon, and when they activated it signals were sent deep into space back to the winnower fleet.&nbsp; <br><br>What was unnoticed&nbsp; by so many soon became their doom.&nbsp; 30 years after they started to harvest the stone evil came knocking in their doorstep.&nbsp; The battles were long lasting as the once primitive race now wielded unique energy.&nbsp; However, as it always seemed to happen, the Valrynian forces were defeated, some were enslaved to work and harvest the mines, while most were killed off.<br><br>This is where Rokyn Vystrum enters.&nbsp; In the beginning&nbsp; Rokyn was a simple man.&nbsp; He worked his long hours for his pays and would often spend his times learning what he could through books.&nbsp; He always aspired to be higher then what he was, yet truthfully all he was good at was minning.&nbsp; When the war broke out he enlisted to fight.&nbsp; Yet after a freak incident, in which he lost his upper right arm, he returned to his duties in the mines.&nbsp; Now outfitted with a robotic arm he effortlessly did the work of three of him. When they lost the war he was in lead of his chain of mines.&nbsp; They were enslaved and had to work for years under the grueling&nbsp; rule of the winnower soldiers.&nbsp; 3 years after the war ended, there was an uprising of miners.&nbsp; An effort that fell short, and Rokyn watched as friends and families burned and even the love of his life all died from his lack of control over the uprisings.<br><br>4 months passed, broken and beaten, he couldn't last much longer.&nbsp; He planned another revolt, he knew it was suicide, yet he didn't care.&nbsp; The night prior to the revolt though, the corps came rubbing through&nbsp; leveling&nbsp; the playing field.&nbsp; Rokyn led his group against the guards over powering them and soon the remaining&nbsp; winnowers fled.&nbsp; The dark days were over. <br><br>Rokyn joined the corps there after, always working and climbing the ladder to prove to himself that he can lead.
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