[Babylon 5] Character Sheets
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Malkavian on 03-03-2021, 01:19:48</h2>
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				Title: <strong>[Babylon 5] Character Sheets</strong><br>
				Post by: <strong>Malkavian</strong> on <strong>03-03-2021, 01:19:48</strong>
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				What follows is a sample character sheet from the rulebook. I ask all players to use the same template when creating and posting their characters, for ease of reference.<br><br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[size=16pt][b]Cato Jaddo[/b][/size]<br>[size=11pt][i]"I’m sure your error in omitting my name from the access list was merely an oversight. If you correct it immediately, I will consider not informing your superiors of your glaring incompetence."[/i][/size]<br><br>[b]Background:[/b]<br>[b]Physical Description:[/b]<br><br>[b]1st Level Centauri Agent[/b]<br>[b]Hit Points:[/b] 4<br>[b]Initiative:[/b] +1 (+1 Dex)<br>[b]Speed:[/b] 30 ft.<br>[b]DV:[/b] 12 (+1 Dex, +1 dodge)<br>[b]Attacks:[/b] +0 close combat or +1 ranged<br>[b]Special Qualities:[/b] Born to Intrigue (Diplomacy, Intimidate)<br><br>[b]Saves[/b]<br>Fortitude (Fort): [b]–1[/b]<br>Reﬂex (Ref): [b]+3[/b]<br>Will: [b]–1[/b]<br><br>[b]Abilities[/b]<br>Strength (Str): [b]10[/b] (+0)<br>Dexterity (Dex): [b]13[/b] (+1)<br>Constitution (Con): [b]7[/b] (-2) <br>Intelligence (Int): [b]14[/b] (+2)<br>Wisdom (Wis): [b]8[/b] (-1)<br>Charisma (Cha): [b]19[/b] (+4)<br><br>[b]Skills[/b]<br>Acrobatics: [b]+1[/b] (+1 Dex)<br>Appraise: [b]+2[/b] (+2 Int)<br>Athletics: [b]+0[/b] (+0 Str)<br>Bluff: [b]+10[/b] (4 ranks, +4 Cha, +2 bonus for being Centauri)<br>Computer Use: [b]+4[/b] (2 ranks, +2 Int)<br>Concentration: [b]–2[/b] (–2 Con)<br>Diplomacy: [b]+8[/b] (4 ranks, +4 Cha)<br>Drive: [b]+1[/b] (+1 Dex)<br>Intimidate: [b]+8[/b] (4 ranks, +4 Cha)<br>Intrigue: [b]+10[/b] (4 ranks, +4 Cha, +2 bonus for being Centauri) <br>Investigate: [b]+4[/b] (2 ranks, +2 Int)<br>Knowledge (Babylon 5): [b]+3[/b] (1 rank, +2 Int)<br>Knowledge (Centauri): [b]+6[/b] (2 ranks, +2 Int, +2 bonus from Fluency feat)<br>Knowledge (Human): [b]+5[/b] (1 rank, +2 Int, +2 bonus from Fluency feat)<br>Linguistics: [b]+6[/b] (4 ranks, +2 Int)<br>Medical: [b]+3[/b] (1 rank, +2 Int)<br>Notice: [b]+3[/b] (4 ranks, –1 Wis)<br>Pilot: [b]+1[/b] (+1 Dex)<br>Sense Motive: [b]+6[/b] (4 ranks, –1 Wis, +3 bonus from Skill Focus feat)<br>Subterfuge: [b]+3[/b] (2 ranks, +1 Dex)<br>Stealth: [b]+1[/b] (+1 Dex)<br><br>[b]Feats[/b]<br>Dodge – adds +1 dodge bonus to DV<br>Fluency (Centauri and Human) – adds +2 bonus to Knowledge (Centauri) checks and Knowledge (Human) checks.<br>Skill Focus (Sense Motive) – adds +3 bonus to Sense Motive checks. <br>Weapon Proﬁciency (close combat, grenade and pistol)<br><br>[b]Inﬂuence[/b]<br>Babylon 5 Inﬂuence +2, Centauri Political Inﬂuence +4.<br><br>[b]Equipment[/b]<br>Human-model W&amp;G 10 PPG pistol (300 cr.), a knife (40 cr,), a dose of hexazyne (145 cr.), a dose of antipoison (80 cr.), credchit (35 cr. remaining).<br></code></pre>
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				Title: <strong>Re: [Babylon 5] Character Sheets</strong><br>
				Post by: <strong>Arcanist</strong> on <strong>03-03-2021, 07:07:27</strong>
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				<span style="font-size: 16pt;" class="bbc_size"><strong>Sora Fujiwara</strong></span><br><span style="font-size: 11pt;" class="bbc_size"><em>"Every action or inaction leads to consequences, even the smallest of them."</em></span><br><br><strong>Background:</strong> <br><strong>Subject #342641 - Fujiwara, Sora - Female</strong><br>Father: Fujiwara, Kenji P-Rating 12 - Psi Cop - Bloodhunt Tokyo Pack<br>Mother: Dr Fujiwara, Mai P-Rating 11 - <strong>REDACTED</strong> - Department of Science<br><span class="bbc_u">Summary:</span><br>Despite genetic stock of parents, Subject #342641 does not show signs of developing high P-Rating. Last tests show P-rating as 5, equivalent to 6% of telepathic population. Any increases of P-rating will be unlikely. Arrangements have been made to transfer care of Subject #342641 to Psi Corp. Transfer of Subject #342641 will begin as of 1400hrs. Genome of Subject #342641 is viable and meets criteria of Project Lamarck. It is recommended that the vetting process is to take place as soon as possible.<br><br><strong>Project Lamarck - Subject #342641 - Fujiwara, Sora - Female</strong><br>Subject #342641 has taken to training at the Academy like fish to water. Despite physical limitations, Subject #342641 has demonstrated strong resilience, intelligence and willpower. This could be the result of the <strong>--------REDACTED--------</strong> that has been included in the subject's regime. It is predicted that Subject #342641 will graduate top of the class if subject does not burnout before then. Burnout is 80% likely based on results from the other Subjects in the Control Group.<br><br><strong>Project Lamarck - Subject #342641 - Fujiwara, Sora - Female</strong><br>Subject #342641 has survived and graduated from the Academy. It is recommended that Subject #342461 be seconded equally between the commercial and legal department of Psi Corp. Physical Limitations of Subject is most concerning and should be studied further. It was to be recommended that results collected should be further studied but the consequences of the events leading up to <strong>--------REDACTED--------</strong> make it impossible. It would also prove difficult to continue with <strong>-------REDACTED--------</strong> Subject #342641 regime. Recommend continued monitoring.<br><br><strong>Project Lamarck -Subject #342641 - Fujiwara, Sora - Female</strong><br><strong>---------REDACTED-----------</strong> The decision has been made that Subject #342641 will be posted to Babylon 5 as a Commercial Telepath. Subject's legal experience gained during her internship would prove invaluable to the posting. Subject #342641 is also fluent in Adrenato.<strong>-----------REDACTED----------</strong> Arrangements have been made for travel aboard THE ROBINSON to Babylon 5.<br><br><strong>Physical Description:</strong> <div class="floatright">(http://images6.fanpop.com/image/photos/40100000/Beni-Ninagawa-wagakki-band-40132716-900-1200.jpg)</div><br>Gender: Female<br>Race: Human, Japanese<br>Hair: Dark Brown<br>Eyes: Dark Brown<br>Height: 5'2"<br>Weight: 110Ibs<br><br><strong>1st Level Human Telepath (P5)</strong><br><strong>Hit Points:</strong> 8<br><strong>Initiative:</strong> +0<br><strong>Speed:</strong> 30 ft.<br><strong>DV:</strong> 10<br><strong>Attacks:</strong> +0 close combat/ranged<br><strong>Special Qualities:</strong> <br><br><strong>Saves</strong><br>Fortitude (Fort): <strong>+2</strong><br>Reﬂex (Ref): <strong>+0</strong><br>Will: <strong>+4</strong><br><br><strong>Abilities</strong><br>Strength (Str): <strong>8</strong> (-1)<br>Dexterity (Dex): <strong>11</strong> (0)<br>Constitution (Con): <strong>15</strong> (+2) <br>Intelligence (Int): <strong>15</strong> (+2)<br>Wisdom (Wis): <strong>15</strong> (+2)<br>Charisma (Cha): <strong>17</strong> (+3)<br><br><strong>Skills</strong><br>Acrobatics: <strong>0</strong> ( 0 Dex)<br>Appraise: <strong>+2</strong> (+2 Int)<br>Athletics: <strong>-1</strong> (-1 Str)<br>Bluff: <strong>+5</strong> (2 ranks, +3 Cha)<br>Computer Use: <strong>+2</strong> (+2 Int)<br>Concentration: <strong>5</strong> (3 ranks, +2 Con)<br>Diplomacy: <strong>+6</strong> (3 ranks, +3 Cha)<br>Drive: <strong>+0</strong> (+0 Dex)<br>Intimidate: <strong>+3</strong> (+3 Cha)<br>Intrigue: <strong>+5</strong> (2 ranks, +3 Cha<br>Investigate: <strong>+4</strong> (2 ranks, +2 Int)<br>Knowledge (Law): <strong>+4</strong> (2 rank, +2 Int)<br>Knowledge (Telepathy: <strong>+4</strong> (2 ranks, +2 Int))<br>Knowledge (Human): <strong>+4</strong> (+2 Int, +2 bonus from Fluency feat) <br>Knowledge (Minbari Grey): <strong>+4</strong> (+2 Int, +2 bonus from Fluency feat)<br>Linguistics: <strong>+4</strong> (2 ranks, +2 Int)<br>Notice: <strong>+5</strong> (3 ranks, +2 Wis)<br>Pilot: <strong>0</strong> (0 Dex)<br>Sense Motive: <strong>+5</strong> (3 ranks, +2 wis)<br>Stealth: <strong>0</strong> (+0 Dex)<br>Telepathy: <strong>7</strong> (4 ranks, +3) <br><br><strong>Feats</strong><br>Telepath<br>Fluency (Minbari Grey <em>Adrenato</em> and Human) – adds +2 bonus to Knowledge (Minbari Grey) checks and Knowledge (Human) checks.<br>Ability Focus: Scanning<br>Weapon Proﬁciency (pistol)<br><br><strong>Inﬂuence</strong><br>Psi Corp +3<br><br><strong>Equipment</strong><br>padded armor 250cr, communicator 250cr, breather mask 60cr, gloves Psi Corp Badgeand 640cr<br>
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				Title: <strong>Re: [Babylon 5] Character Sheets</strong><br>
				Post by: <strong>TheVillain</strong> on <strong>07-03-2021, 00:56:44</strong>
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				<span style="font-size: 16pt;" class="bbc_size"><strong>Zaphir of Water Clan Ak-Habil</strong></span><br><span style="font-size: 11pt;" class="bbc_size"><em>"It's Not That I'm Smarter Then You. It's Just That I Stick To Problems Longer."</em></span><br><br><strong>Short Background:</strong> It needs to be said, it's not that Zaphir isn't a loyal citizen of the Brakiri Syndicracy. It's the Avioki Corporation that he has a problem with. Even the other races have heard of the Avioki Corporation, as they are the traditional handlers of the Brakiri's defense contracts. Imagine the Brakiri Military and odds are you're picturing Ships and Guns made by the Avioki Corporation. And Zaphir's family have been loyal employees for centuries.<br><br>And yet, none of his family have ever gotten higher rank then lower mid-management in all that time. Usually they're just grunts, cannon fodder for Avioki's bottom line. And then Zaphir was born with a deformed leg? His odds for future development of his career looked low even by his own family's average career arcs, not in a Defense Corporation like Avioki. So Zaphir did the smart thing, and went into business for himself.<br><br>He's got some talent for it too, once he got an investor he came to Babylon 5 with all sorts of wonderful plans. Some of them financial, some of them personal, some of them even Legal - and some of them about good old fashioned Revenge.<br><br><strong>Physical Description:</strong><br>Gender: Male<br>Race: Brakiri<br>Hair: Dark Brown<br>Eyes: Red<br>Height: 5'11"<br>Weight: 150Ibs<br><br><div class="floatright">(https://static.wikia.nocookie.net/babylon5/images/6/61/Lethke01.jpg)</div><br><strong>1st Level Brakiri Trader</strong><br><strong>Hit Points:</strong> 5<br><strong>Initiative:</strong> -1 (-1 Dex)<br><strong>Speed:</strong> 30 ft.<br><strong>DV:</strong> 9 (+0 Class, -1 Dex)<br><strong>Attacks:</strong> <br>-1 Melee (+0 BAB, -1 Str)<br>-1 Ranged (+0 BAB, -1 Dex)<br><strong>Special Qualities:</strong> <br>Darkvision (60 Feet)<br>Appraise, Bluff, and Sense Motive are always Class Skills<br>+2 to Appraise, Bluff, and Sense Motive<br>Brakiri Heat Tolerance <br>Favored Class - Trader<br><br><strong>Saves</strong><br>Fortitude (Fort): <strong>+0</strong> (+0 Class, +0 Con<br>Reﬂex (Ref): <strong>-1</strong> (+0 Class, -1 Dex)<br>Will: <strong>+4</strong> (+2 Class, +2 Wis)<br><br><strong>Abilities</strong><br>Strength (Str): <strong>8</strong> (-1)<br>Dexterity (Dex): <strong>8</strong> (-1)<br>Constitution (Con): <strong>10</strong> (0)<br>Intelligence (Int): <strong>11</strong> (0)<br>Wisdom (Wis): <strong>14</strong> (+2)<br>Charisma (Cha): <strong>14</strong> (+2)<br><br><strong>Skills</strong> * - Class Skills, 6 Skill Points Per Level<br>Acrobatics: <strong>-1</strong> (-1 Dex)<br>*Appraise: <strong>+9</strong> (+0 Int, +2 Bakiri, 4 Ranks, +3 Skill Focus)<br>Athletics: <strong>-1</strong> (-1 Str)<br>*Bluff: <strong>+8</strong> (+2 Cha, +2 Bakiri, 4 Ranks)<br>*Computer Use: <strong>+0</strong> (+0 Int)<br>*Concentration: <strong>+0</strong> (+0 Con)<br>*Diplomacy: <strong>+6</strong> (+2 Cha, 4 Ranks)<br>*Drive: <strong>-1</strong> (-1 Dex)<br>Intimidate: <strong>+2</strong> (+2 Cha)<br>*Intrigue: <strong>+6</strong> (+2 Cha, 4 Ranks)<br>Investigate: <strong>+0</strong> (+0 Int)<br>*Knowledge (Law): <strong>+0</strong> (+0 Int)<br>*Knowledge (Babylon 5): <strong>+0</strong> (+0 Int)<br>*Knowledge (Bakiri): <strong>+2</strong> (+0 Int, +2 bonus from Fluency feat)<br>*Knowledge (Human): <strong>+2</strong> (+0 Int, +2 bonus from Fluency feat)<br>*Knowledge (Narn): <strong>+2</strong> (+0 Int, +2 bonus from Fluency feat)<br>*Linguistics: <strong>+0</strong> (+0 Int)<br>Medical: <strong>+0</strong> (+0 Int)<br>Notice: <strong>+2</strong> (+2 Wis)<br>*Operations (Piloting): <strong>+0</strong> (+0 Int) <br>*Operations (Sensors): <strong>+0</strong> (+0 Int)<br>*Pilot: <strong>-1</strong> (-1 Dex)<br>*Profession (Blue Collar) <strong>+6</strong> (+2 Wis, 4 Ranks)<br>*Sense Motive: <strong>+8</strong> (+2 Wis, +2 Bakiri, 4 Ranks)<br>*Subterfuge: <strong>-1</strong> (-1 Dex)<br>*Stealth: <strong>-1</strong> (-1 Dex)<br><br><strong>Feats</strong><br>Fluency (Brakiri, Human, Narn)<br>Weapon Proficiency (Close Combat and Pistols)<br>Skill Focus (Appraise) - +3 Appraise<br>Cultural Diversity - [Bonus Feat from List at Levels 1, 4, 7, and 10]<br>Contact [Customs]<br>Investment - [100,000 to 500,000 Loan for Business]<br><br><strong>Inﬂuence</strong><br>Babylon 5 Inﬂuence 3<br>Narn Economic Influence 2<br>Brakiri Economic Influence 1<br><br><strong>Equipment</strong><br>Starting Credits:335 cr<br>Shock Stick: 150 cr<br>Multi-Part PPG: 950 cr<br>Diplomat's Attire: 500 cr<br>Communicator (Hand Unit): 250 cr<br>Translater: 700 cr
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			<dt class="postheader">
				Title: <strong>Re: [Babylon 5] Character Sheets</strong><br>
				Post by: <strong>Hawkwood</strong> on <strong>07-03-2021, 01:55:51</strong>
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				<span style="font-size: 16pt;" class="bbc_size">Reverend Lieutenant-Commander <strong>Jackson Grant</strong></span> MD<br><span style="font-size: 11pt;" class="bbc_size"><em>"If it's broken I'm sure I can fix it someway or the other; people, tools and souls. Now, would you like a cup of tea...?"</em></span><br><br><strong>Background:</strong><br>I was in my final year of medical school back in '45 when the war started. It's not called conscription when you're an officer, but you're asked to volunteer. I became an expert in trauma care working in field hospitals, stations, and cruisers - everywhere that was bleeding, and we were bleeding a lot. I was on the Traf when we lost it; I was lucky to have made it to the lifepods. When the Traf went down, chunks of the hull cut through the pod, and I still have micro-splinters peppering my right arm and both legs; it explains the limp. Thankfully - and I feel a coward for saying that - I wasn't fit to go back into space after that. Thankful because I would've ended up on the Line and I wouldn't have made it home. So instead I reported to my post, stood ready to to receive injured and then die in defence of my patients. It's not an easy memory or a time to think about. <br><br>I left Earthforce soon after - the Lieutant-Commander is in recognition of time-served and specialism rather than anything truly heroic. You never really leave the medical branch; I'm on the reserve list and help out whenever they ask. It would've been so easy to settle back into private practice somewhere in Geneva and make a good living but my heart always belonged out in the black. So I worked my passage on anything that'd take me. You end up in strange places, both physically and spiritually when you spend your life looking at jump-space and real-space. I don't know if I found faith out there, or just found what I'd lost after the Trafalgar went down. But now I find myself on B5 looking for work. I have a good record, good recommendations, and very particular and odd specialisms that only come with time in military medicine. I can therefore be picky about what I want to do and where I want to go next...<br><br><strong>Physical Description:</strong> Faceclaim (https://www.newdvdreleasedates.com/images/profiles/guy-pearce-02.jpg)<br>Dr Grant's face and body show the ravages of space-combat. Whilst reconstructive medicine was available to him, he chose instead to wear his scars. The result is a distinct limp, and a pronounced weakness in his left arm - whilst obvious, they're not severe enough to keep him out of Earthforce or medical practice. He suffers from resting bitch face when he forgets to smile; his patients therefore tend to assume the worst when he concentrates. <br><br><strong>1st Level Officer: Fleet</strong><br><strong>Hit Points:</strong> 5 (6 -1 Con)<br><strong>Initiative:</strong> +2 (+2 Dex)<br><strong>Speed:</strong> 30 ft.<br><strong>DV:</strong> 13 (+2 Dex +1 Class)<br><strong>Attacks:</strong> -1 close combat or +3 ranged (BAB: +1 -2 Str / +2 Dex)<br><strong>Saves</strong><br>Fortitude (Fort): <strong>–2</strong> (-2 Con)<br>Reﬂex (Ref): <strong>+2</strong> (+2 Dex)<br>Will: <strong>+4</strong> (+2 Wis +2 Class)<br><br><strong>Abilities</strong><br>Strength (Str): <strong>7</strong> (-2)<br>Dexterity (Dex): <strong>14</strong> (+2)<br>Constitution (Con): <strong>8</strong> (-1)<br>Intelligence (Int): <strong>14</strong> (+2)<br>Wisdom (Wis): <strong>14</strong> (+2)<br>Charisma (Cha): <strong>14</strong> (+2)<br><br><strong>Skills</strong><br>Acrobatics: <strong>+2</strong> (+2 Dex)<br>Appraise: <strong>+2</strong> (+2 Int)<br>Athletics: <strong>-1</strong> (1 rank -2 Str)<br>Bluff: <strong>+1</strong> (+1 Cha)<br>Computer Use: <strong>+3</strong> (1 ranks, +2 Int)<br>Concentration: <strong>+2</strong> (4 ranks –2 Con)<br>Diplomacy: <strong>+2</strong> (1 rank +1 Cha)<br>Drive: <strong>+2</strong> (+2 Dex)<br>Intimidate: <strong>+2</strong> (1 rank +1 Cha)<br>Intrigue: <strong>+1</strong> (+1 Cha)<br>Investigate: <strong>+3</strong> (1 ranks, +2 Int)<br>Knowledge (Babylon 5): <strong>+3</strong> (1 rank, +2 Int)<br>Knowledge (Human Culture): <strong>+5</strong> (1 rank, +2 Int +2 Native Fluency)<br>Knowledge (Biology): <strong>+4</strong> (2 rank, +2 Int)<br>Knowledge (Chemistry): <strong>+4</strong> (2 rank, +2 Int)<br>Knowledge (Philosophy &amp; Religion): <strong>+4</strong> (2 rank, +2 Int) +4 for Christian / +2 for Judaeochristian<br>Knowledge (Astrophysics): <strong>+3</strong> (1 rank, +2 Int)<br>Linguistics: <strong>+3</strong> (1 rank +2 Int)<br>Medical: <strong>+6</strong> (4 rank, +2 Int)<br>Notice: <strong>+2</strong> (+2 Wis)<br>Ops (Systems): <strong>+3</strong> (1 ranks +2 Int)<br>Ops (Piloting): <strong>+3</strong> (1 ranks +2 Int<br>Pilot: <strong>+4</strong> (2 rank +2 Dex)<br>Sense Motive: <strong>+2</strong> (+2 Wis)<br>Stealth: <strong>+2</strong> (+2 Dex)<br>Subterfuge: <strong>+2</strong> (+2 Dex)<br>Tech (Electrical): <strong>+3</strong> (1 Rank&nbsp; +2 Int)<br><br><strong>Feats</strong><br>Religious Influence (Bonus to Know: Philosophy skill, stipend from church)<br>Independently Wealthy (+1000cr/mn)<br>Spacecraft Proficiency ( You may issue two orders each turn when you are in command of a space/aircraft. You do not suffer the usual –4 non-proficiency penalty to checks and rolls while in a spacecraft. In addition, you no longer suffer a gravity penalty to Dexterity in low, very low or microgravity Close Combat)<br>Pistols<br>Grenade<br><br><strong>Inﬂuence</strong><br>Earthforce: 4<br><br><strong>Equipment</strong><br>Cash: 600 +1000<br><br>Lifestyle: Average (Thanks, Earthforce!)<br>Uniform (95c)<br>Uniform, dress (250c)<br><br>Bedroll (35c)<br>Blanket (15c)<br>Breather Mask (60c)<br>Carryall (25c)<br>Communicator, Throat Mike (80c)<br>4x First Aid Kit (4x80c=320c)<br>Toolkit, Electronic (200c)<br><br>Cash:520c
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			<dt class="postheader">
				Title: <strong>Re: [Babylon 5] Character Sheets</strong><br>
				Post by: <strong>Outcast</strong> on <strong>08-03-2021, 03:57:03</strong>
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				<span style="font-size: 16pt;" class="bbc_size"><strong>Lyssa</strong>, Lady of House Allara and Cultural Attache</span><br><span style="font-size: 11pt;" class="bbc_size"><em>"Even an empire can learn to change for the better."</em></span><br><br><div class="floatright">(https://elliquiy.com/elluiki/images/e/ed/LyssaCentauri02.jpg)</div><strong>Background:</strong>&nbsp; Within living memory, House Allara was a power on the rise.&nbsp; Though not yet accepted as one of the Major Houses, it had forged close relations with House Jaddo: exploiting profitable mining operations on its efficiently-run fiefs near the fringe of the Centauri Republic’s territory, it provided Jaddo with much of the raw material used in the latter’s exclusive trade deal with Earth.&nbsp; Indeed, one branch of House Allara was heavily involved in Jaddo’s diplomatic efforts with the humans - providing ‘proof’ that the more powerful house represented more than its own interests, and was held in high regard by the Centauri as a whole.&nbsp; Loyally backing Jaddo’s stances and rights helped to ensure that both Houses continued to prosper, after all.<br><br>The Narn revolt, however, first disrupted Allara’s commercial operations, then wiped out the colonial side of the family.&nbsp; The scattered survivors clustered around the mission on Earth, becoming clients of Jaddo in all but name.&nbsp; Having inherited the (empty) titles and claims of their slain kin, they could still add a bit of lustre to social events and bolster Jaddo’s standing… but the focus for familial survival became the need to make themselves indispensable in Earth-Jaddo relations.<br><br>Though Lyssa’s family took care to have her birth and early education take place on the Centauri homeworld (to give her as impeccably reputable a start to life as they could manage), most of her life has been spent on Earth or elsewhere within the Alliance’s territory.&nbsp; Her noble rank can simultaneously open doors and shield her from (some) criticism, while her familial status - mingling recent glories with present near-desperation - provides the justification for some ‘unconventional’ career choices.<br><br>No entirely-proper Centauri lady would engage in overtly political activity, of course: but Earth does tend to appreciate it when aliens are seen to behave in ways that make sense to Humans and that show enthusiasm for Humanity’s offerings.&nbsp; Thus, Jaddo had some time earlier found a role for members of House Allara as ‘cultural attaches’: nominally apolitical, they are employed to foster understanding and mutual appreciation between Centauri and Humanity.&nbsp; Within the Republic’s diplomatic service, they help to provide advice and insight on Human quirks and eccentricities, while also providing ‘soft power’ by bolstering Human goodwill towards the Centauri.&nbsp; That some are also agents of a more directly manipulative kind is of course only natural, as far as the Centauri are concerned.<br><br>Lyssa formally began training as a cultural attache a few years ago, and after some initial culture-shock she eagerly embraced the role.&nbsp; From being an impoverished irrelevance on the fringes of the Royal Court, she had moved to a world where she was exotic, high-born, and actively encouraged to ask questions and learn.&nbsp; Revelling in her role, she threw herself into the task in hand… in time causing some concern for a number of her superiors, given quite how thoroughly she seemed to be taking on board some of Humanity’s ideas.<br><br>It was decided that a little more overt responsibility (and fewer months spent exploring Earth’s nightflife) might do her good, and trips off-world became more and more frequent.&nbsp; This helped to give her a broader understanding of what Humanity was like away from the social whirl of diplomacy and partying near the Centauri Embassy on Earth… and confirmed her determination to remain in the diplomatic service as long as she is allowed.<br><br>Now, she finds herself aboard the Robinson - following orders she’s not yet figured out.&nbsp; Is a trip aboard the ship intended to be educational, providing valuable insight into Humanity at work and play between the stars?&nbsp; Is there some purpose her superiors have yet to reveal?&nbsp; Is she being reassigned from her beloved Earth?&nbsp; Is this nothing more than a bureaucratic SNAFU, and she’s set to wind up forgotten in some remote spaceport?&nbsp; It should be interesting to find out, for sure.<br><br><strong>Physical Description:</strong>&nbsp; Tall, elegant, and fair-skinned.&nbsp; She keeps her scalp smooth-shaven, and can often be seen in Centauri finery that emphasises her standing… but she is also prone to dressing in human fashion, favouring nightclubbing gear or formal suits as best fits the occasion.&nbsp; With a little care, she can often pass as an Earther.<br>Age: 23 (born 2236)<br>Height: 5’8”<br>Weight: 130lb<br>Hair: Dark brown (shaved)<br>Eyes: Green<br><br><strong>1st Level Centauri Diplomat</strong><br><strong>Hit Points:</strong> 4<br><strong>Initiative:</strong> +0<br><strong>Speed:</strong> 30 ft<br><strong>DV:</strong> 10<br><strong>Attacks:</strong> -1 close combat or +0 ranged<br><strong>Special Qualities:</strong> Born to Intrigue (Notice &amp; Stealth always count as Class Skills).<br>+2 to all Bluff &amp; Intrigue checks; both always count as Class Skills.<br>+1 bonus to all Fortitude saving throws: “<em>there is little that can be done to a Centauri that they have not already done to themselves</em>”.<br>Automatic Language Feats: Fluency (Centauri) and Fluency (Human).<br>Favoured Classes: Agent &amp; Diplomat<br><br><strong>Saves</strong><br>Fortitude (Fort): <strong>+0</strong><br>Reﬂex (Ref): <strong>+0</strong><br>Will: <strong>+2</strong><br><br><strong>Abilities</strong><br>Strength (Str): <strong>8</strong> (-1)<br>Dexterity (Dex): <strong>11</strong> (+))<br>Constitution (Con): <strong>9</strong> (-1)<br>Intelligence (Int): <strong>13</strong> (+1)<br>Wisdom (Wis): <strong>10</strong> (+0)<br>Charisma (Cha): <strong>19</strong> (+4)<br><br><strong>Skills</strong> <em>6+1 x 4 = 28 points at first level</em><br>Bluff: <strong>+10</strong> (4 ranks, +4 Cha, +2 for being Centauri)&nbsp; <em>+11 vs other Centauri; additional +4 for passing covert messages in Centauri to another fluent speaker</em><br>Computer Use: <strong>+2</strong> (1 rank, +1 Int)<br>Diplomacy: <strong>+8</strong> (4 ranks, +4 Cha)&nbsp; <em>+9 vs other Centauri</em><br>Intimidate: <strong>+5</strong> (1 rank, +4 Cha)&nbsp; <em>+6 vs other Centauri</em><br>Intrigue: <strong>+10</strong> (4 ranks, +4 Cha, +2 for being Centauri)&nbsp; <em>+11 vs other Centauri</em><br>Knowledge (Centauri): <strong>+4</strong> (1 rank, +1 Int, +2 for Fluency)&nbsp; <em>May always Take 10 on checks relating to own culture</em><br>Knowledge (History): <strong>+2 </strong> (1 rank, +1 Int)<br>Knowledge (Humans): <strong>+7</strong> (4 ranks, +1 Int, +2 for Fluency)&nbsp; <em>Grants +2 bonus to Sense Motive vs Humans</em><br>Linguistics: <strong>+5</strong> (4 ranks, +1 Int)<br>Sense Motive: <strong>+4</strong> (4 ranks, +0 Wis)&nbsp; <em>No penalty vs Humans; only -2 vs all other aliens</em><br>(<em>Appraise, Knowledge (Law, Philosophy, other cultures &amp; locales), Notice, Profession (White Collar) &amp; Stealth are also Class Skills, though currently without ranks</em>)<br><br><strong>Feats</strong><br>Alien Empathy: reduce penalties for Sense Motive checks on aliens by 2; suffer no penalties if also have 4 ranks in relevant Knowledge skill for their culture<br>Fluency (Centauri): +2 to Knowledge (Centauri) checks; special +4 bonus to Bluff rolls to secretly convey a message to another Fluent Centauri speaker<br>Fluency (Human): +2 to Knowledge (Human) checks<br>Noble Birth: Minor (powerless) title.&nbsp; +1 to all Charisma checks with Centauri; +1 Influence with the Centauri Royal Court<br>Weapon Proﬁciency (Pistols)<br><br><strong>Inﬂuence</strong><br>Centaurum (Centauri Political) Inﬂuence: +5 <em>Can hint at / refer to connections, to gain +1 to Diplomacy &amp; Intimidate with relevant targets; failure guaranteed to cause upset!</em><br>Centauri Royal Court (Centauri Social) Influence: +1<br><br><strong>Equipment</strong><br>Diplomat’s Attire (500 cr, Damage Reduction 1, 0 ACP, Restricted on Babylon 5)<br>Antipoison (80 cr for 1 dose; +d10 to Fort saves vs drugs &amp; poisons for 1 hour)<br>Oxy Pill x5 (20 cr for 1 dose; eliminates alcohol penalties &amp; restores 2d4 nonlethal damage after 1 minute)<br>Carryall (25 cr)<br>Communicator - Throat Mike (80 cr, 2 mile range)<br>Data Crystals x3 (15 cr total)<br>900 credits used; 400 remaining.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Babylon 5] Character Sheets</strong><br>
				Post by: <strong>keyotess</strong> on <strong>08-03-2021, 08:03:54</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/IVIOTmC.jpg)</div><strong><span style="font-size: 18pt;" class="bbc_size"><strong>Harper Lee</strong></span></strong><br><em><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: verdana;" class="bbc_font">"Communication and understanding is the key to peace." </span></span></em><br><br><strong>Description:</strong><br>Age: 25<br>Hair: long, straight black<br>Eye: blue<br>Skin: pale<br>Build: willowy<br>Height: 5'4"<br><br><strong>Background:</strong><br>Harper was excellent at learning languages and learning history while she was in University.&nbsp; After the Minbari/Earth Alliance war was over.&nbsp; She volunteered and joined a cultural exchange program between the two races and spent the last 4 years studying with Minbari.&nbsp; She recently returned home after finishing her course of study and accepted a job on Babylon 5 as a translator.&nbsp; &nbsp;She has been travelling on the Robinson on her way to Babylon 5. <br><br>Unknown to Harper, the Minbari consider her one of the lost Minbari souls that migrated over to human bodies.&nbsp; This was why she was picked to join the exchange program.&nbsp; &nbsp;Her soul was a minbari scientist as well and an average Minbari. <br><br>Up until this point of time, Harper's life has been very quiet and a life of study.&nbsp; In a family of teachers, she was going to become a teacher as well, when the chance to travel to Minbari in an exchange program came up.&nbsp; She jumped at the chance and loved learning about different cultures and the Minbari's had access to more information on the events of the races and she dived into her studies.&nbsp; But now life was changing again and it was time for her to enter the workforce.&nbsp; She was hit by the bug to keep learning about other races and the best place for that was Babylon 5, she applied for and got the job as translator Babylon 5. <br><br>Family:<br>Father: Killian Lee, school teacher<br>Mother: Nya Lee, professor <br>older Brother: Peyton Lee, school teacher<br>Grandparents are still alive and were teachers, but retired<br>Several Aunts and Uncles alive with cousins, most of them teachers as well.<br><br><strong>1st Level Human Scientist</strong><br><strong>Hit Points:</strong> 5<br><strong>Initiative:</strong> +1 (+1 Dex)<br><strong>Speed:</strong> 30 ft.<br><strong>DV:</strong> 11 (+1 Dex)<br><strong>Attacks:</strong> -2 close combat or +1 ranged<br><strong>Special Qualities:</strong> Mental Agility<br><br><strong>Saves</strong><br>Fortitude (Fort): <strong>+0</strong><br>Reﬂex (Ref): <strong>+1</strong><br>Will: <strong>+3</strong><br><br><strong>Abilities</strong><br>Strength (Str): <strong>7</strong> (-2)<br>Dexterity (Dex): <strong>13</strong> (+1)<br>Constitution (Con): <strong>10</strong> (0)<br>Intelligence (Int): <strong>14</strong> (+2)<br>Wisdom (Wis): <strong>13</strong> (+1)<br>Charisma (Cha): <strong>12</strong> (+1)<br><br><br><strong>Class Skills:</strong> total=44<br>Computer Use (Int); 2 ranks (2)= <strong>+4</strong><br>Concentration (Con): 1 rank (1)=<strong> +1</strong><br>Investigate (Int): 4 ranks (4)= <strong>+6</strong><br>Knowledge (history: Galactic Events) (Int) 4 ranks (4)= <strong>+6</strong><br>Knowledge (Culture: Human) (Int) 2 ranks (2) +2 Fluency English= <strong>+6</strong><br>Knowledge (Culture: Minbari) (Int) 4 ranks (4) +2 Fluency Worker Caste = <strong>+6/+8</strong><br>Knowledge (Culture: Centauri) (Int) 3 ranks (3)= <strong>+5</strong><br>Knowledge (Culture: Narn) (Int) 3 ranks (3)= <strong>+5</strong><br>Knowledge (Culture: Abbai) (Int) 2 ranks (2)= <strong>+4</strong><br>Knowledge (Culture: Brakiri) (Int) 2 ranks (2)= <strong>+4</strong><br>Knowledge (Culture: Drazi) (Int) 2 ranks (2)= <strong>+4</strong><br>Linguistics (Int) 4 ranks (4)+1+3=<strong>+10</strong><br>Medical (Int): 1 rank (1)= <strong>+3</strong><br>Profession (Linguist) (Int) 4 ranks (4)= <strong>+6</strong><br>Technical (electronics) (Int). 2 ranks (2)= <strong>+4</strong><br><br><strong>Cross Class Skills:</strong><br>Sense Motive: (Wis): 2 ranks (4)= <strong>+3</strong><br><br><strong>Non-Class &amp; Untrained Skills</strong><br>Acrobatics: <strong>+1</strong> (+1 Dex)<br>Appraise: <strong>+2</strong> (+2 Int)<br>Athletics: <strong>-2</strong> (-2 Str)<br>Bluff: <strong>+1</strong> (+1 Cha)<br>Diplomacy: <strong>+1</strong> (+1 Cha)<br>Drive: <strong>+1</strong> (+1 Dex)<br>Intimidate: <strong>+1</strong> (+1 Cha)<br>Intrigue: <strong>+1</strong> (+1 Cha)<br>Notice: <strong>+1</strong> (+1 Wis)<br>Pilot: <strong>+1</strong> (+1 Dex)<br>Subterfuge: <strong>+1</strong> (+1 Dex)<br>Stealth: <strong>+1</strong> (+1 Dex)<br><br><strong>Feats: </strong><br>Human: Fluency: English, Irish/Gaelic<br>Human: Skill Focus: Linguistics <br>1st Level: Weapon Proficiency:&nbsp; all pistol weapons.<br>1st level: Fluency: Minbari: Light (worker class)<br>1st Level: Primary Area of Study: Linguistics, she gains a competence bonus equal to her class level on any check using this skill.<br><br><strong>Influence: </strong><br><em>1d4 in any Influence. This Influence is normally one associated with the scientist’s Primary Area of Study.<br>Additional Influence: A scientist may increase any one Influence by +2.</em><br><strong>Faction:</strong> (2+2) 4 Minbari Economic <br><br><strong>Equipment:</strong>(beginning: 1300, 870 cr spent) Left: 430 CRs<br>Diplomat Clothing: 500 cr 8 lbs<br>Carryall: 25 cr<br>Data Crystal: 5 cr<br>Identicard: --<br>Communicator: throat mike: 80 cr<br>Electronic toolkit: 200 cr<br>Breather Mask: 60 cr, 1 lb.<br><br><strong>Notes:</strong><br><br>Human: <br>All Humans are of Medium size.<br>Humans have a base speed of 30 feet.<br>Humans gain one extra feat at 1st level, as they are quick to master new talents and abilities.<br>Humans also receive four extra skill points at 1st level and one extra skill point at each additional level thereafter, as they are a versatile and capable race.<br>Automatic Language Feats: Fluency (English). Fluency (Gaelic/Irish)<br>Favoured Class: Any. When determining whether a multiclass Human suffers an XP penalty, his highest level class does not count.<br><br>Class:<br>Initial Hitpts: 5, additional hitpts: 1<br>Skill Points At 1st Level: (8 + Int modifier) x 4: 40+4=44<br>Skill Points At Each Additional Level: 8 + Int modifier: 10<br><br><strong>Class Abilities:</strong><br><strong>1st Level:</strong><br><strong>Weapon Proficiency:</strong> A scientist is proficient with all pistol weapons.<br><strong>Starting Credits:</strong> A scientist begins the game with 4d6 x 100 credits.&nbsp; Total: 1300<br><br><strong>Mental Agility:</strong> A scientist is capable of applying his considerable intellect to a wide array of problems. Scientists may make Knowledge, Operations and Technical checks untrained. Scientists with no ranks in a Knowledge skill are not limited to common (DC 10) knowledge.<br><br><strong>Primary Area of Study:</strong> Linguistics<br>At 1st level, the scientist selects the Medical skill, the Linguistics skill or one Knowledge or Technical skill to be his Primary Area of Study. This is where the scientist focuses his research and study and he will become extremely proficient within it. He gains a competence bonus equal to his class level on any check using this skill.<br><br><strong>2nd level:</strong><br><strong>Peripheral Studies:</strong> Few scientists concentrate on just one area of research, knowing that by combining several disciplines they may make new discoveries. At 2nd level and every two levels thereafter, the scientist selects the Medical skill, the Linguistics skill or one Knowledge or Technical skill to be a peripheral study. He may not select the same skill twice nor may he select his Primary Area of Study. From this point on, he gains a +2 competence bonus to all checks made using that skill.<br><br><strong>3rd Level:</strong><br><strong>Alien Technology Familiarity:</strong> While scientists may not always be the most social of creatures, they will invariably interact with the technology of races other than their own.<br>At 3rd level and every other level thereafter, the scientists can select one alien race whose technology he has become familiar with. The scientist does not suffer the –4 non-familiarity penalty when interacting worth equipment made by that race. Note that the scientist must have had the opportunity to study a race’s technology in order to select it with this class feature – this makes familiarity with Vorlon, Shadow or other First One technology very rare.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Babylon 5] Character Sheets</strong><br>
				Post by: <strong>Rafael</strong> on <strong>09-03-2021, 04:08:37</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://i.imgur.com/AhPPcM1.jpg)</div><br><span style="font-size: 16pt;" class="bbc_size"><strong>Du'Gar</strong></span><br><span style="font-size: 11pt;" class="bbc_size"><em>"There ain't a problem a good ol' percussive maintenance won't solve."</em></span><br><br><strong>Background:</strong><br>Having served the mandatory draft a by the age of 20, he elected to pursue a career in engineering, first studying on homeworld to enable the Narn war machine to continue operations, when he was selected for an exchange program with the Earth Alliance. Eagerly he travelled to Human space, quickly picking up the local language.<br><br>Du'Gar was attending a class on Mars when message reached him that his father had passed and the family duty to carry the household Ka'Toc as well as to uphold the family name passed down on to him. While he received a few credits, and the prized family blade - its forging dating back to before the invasion of narn back over a hundred years ago - it was still not enough to pay the continuation of his studies nor return to homeworld to see to family affairs. <br><br>Thus, Du'Gar sought employment on ships headed closer to the Regime space, managing to land a job on the Robinson, enough to cover the passage and accomodations. <br><br>Family: <br>Cousins and uncles, no direct family of own. <br><br><strong>Physical Description:</strong><br>Age: 22<br>Height: 6'1" (185 cm)<br><br>Bulky by the shoulders, strong and durable, like a proper Narn should be.<br><br><strong>1st Level Narn Soldier</strong><br><strong>Hit Points:</strong> 12<br><strong>Initiative:</strong> +1 (+1 Dex)<br><strong>Speed:</strong> 30 ft.<br><strong>DV:</strong> 12 (+1 Dex, +1 class)<br><strong>Attacks:</strong><br>Ka'Toc +4 (1d8+4, AP 2, 19-20/x2)<br>Wrench +3 (1d6+2)<br>Fist +3 (1d3+2)<br><br><strong>Special Qualities:</strong> Low Light Vision, +1 attacking Centauri<br><br><strong>Saves</strong><br>Fortitude (Fort): <strong>+4</strong><br>Reﬂex (Ref): <strong>+1</strong><br>Will: <strong>0</strong>, +1 if wielding family Ka'toc<br><br><strong>Abilities</strong><br>Strength (Str): <strong>15</strong> (+2)<br>Dexterity (Dex): <strong>13</strong> (+1)<br>Constitution (Con): <strong>14</strong> (+2)<br>Intelligence (Int): <strong>12</strong> (+1)<br>Wisdom (Wis): <strong>10</strong> (0)<br>Charisma (Cha): <strong>7</strong> (-2)<br><br><strong>Skills</strong> *denotes a class skill.<br>*Acrobatics (dex) +1<br>Appraise (int) +1<br>*Athletics (str) +6 (rank 4, Str +2)<br>Bluff (cha) -2<br>*Computer Use (int) +5 (rank 4, +1 int)<br>Concentration (con) +2<br>Diplomacy (cha) -2<br>*Drive (dex) +1<br>*Intimidate (cha) -2<br>Intrigue (cha) -2 <br>Investigate (int) +1<br>*Knowledge (Human) +3 (+1 Int, +2 Fluency)<br>*Knowledge (Narn) +3 (+1 Int, +2 Fluency)<br>*Knowledge (All others) +1<br>Linguistics (int) +1<br>Medical (int) +1<br>Notice (wis) 0<br>*Operations (driving) +1<br>*Operations (gunnery) +1<br>*Operations (systems) +5 (rank 4, +1 int)<br>Pilot (dex) +1<br>Sense Motive 0<br>*Stealth (dex) +1<br>*Subterfuge (dex) +5 (rank 4, +1 dex)<br>*Technical (electronics) +1<br>*Technical (engineering) +5 (rank 4, +1 int)<br>*Technical (mechanical) +1<br>Telepathy <br><br><br><strong>Feats</strong><br>Narn: Fluency: Narn, English.<br>Narn: Toughness<br>1st Level: Weapon Proficiency: Close combat, grenade, pistol, rifle.<br>1st level: Armor Familiarity<br>1st level: Combat Training: Weapn Focus (Ka'Toc)<br>1st level: Family Ka'Toc (+2 damage, +2 vs disarm, +1 will when wielding)<br><br><strong>Inﬂuence</strong><br>Narn Military +4<br><br><strong>Equipment</strong><br>Padded Armor 250 cr, 18 lb<br>Breather Mask: 60 cr, 1 lb.<br>Carryall: 25 cr, 1 lb<br>Ka'Toc: 0 cr, 6 lb<br>Crowbar 10, 4 lb<br>Toolkit: Engineering 50 cr, 7 lb<br>Uniform: Engineer's 100 cr. 4 lb<br>Monies 5 cr
			</dd>
		</dl>
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