Dragon Kin (Character Thread)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: undisclosedtoyou on 12-08-2011, 07:31:32</h2>
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				Title: <strong>Dragon Kin (Character Thread)</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>12-08-2011, 07:31:32</strong>
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				<div align="center"><span style="font-family: andale mono;" class="bbc_font"><span style="font-size: 25pt;" class="bbc_size">DRAGON KIN</span><br><span style="font-size: 18pt;" class="bbc_size">.::Character Thread::.</span></span></div><hr><hr><br><div align="center"><span style="font-family: andale mono;" class="bbc_font"><span style="font-size: 16pt;" class="bbc_size"><em>Kin</em></span></span></div><br><ul class="bbc_list"><li><strong>Millicent Stokes</strong> (http://elliquiy.com/forums/index.php?topic=116178.msg5055848#msg5055848) played by <em>Brittlby</em> (http://elliquiy.com/forums/index.php?action=profile;u=870)</li><li><strong>Arianna Davenport</strong> (http://elliquiy.com/forums/index.php?topic=116178.msg5055961#msg5055961) played by <em>Kokaine</em> (http://elliquiy.com/forums/index.php?action=profile;u=27804)</li><li><del><strong>Lyra Galiock </strong> (http://elliquiy.com/forums/index.php?topic=116178.msg5056432#msg5056432) played by <em>Envious Dreamer</em> (http://elliquiy.com/forums/index.php?action=profile;u=28119)</del></li><li><strong>Toriss</strong> (http://elliquiy.com/forums/index.php?topic=116178.msg5057314#msg5057314) played by <em>swordwind </em> (http://elliquiy.com/forums/index.php?action=profile;u=12855)</li><li><strong>Evangelista Cell</strong> (http://elliquiy.com/forums/index.php?topic=116178.msg5058885#msg5058885) played by <em>undisclosedtoyou</em></li><li><strong>Ava Welleda</strong> (http://elliquiy.com/forums/index.php?topic=116178.msg5111639#msg5111639) played by <em>arikelillusion</em> (http://elliquiy.com/forums/index.php?action=profile;u=27965)</li></ul><br><div align="center"><span style="font-family: andale mono;" class="bbc_font"><span style="font-size: 16pt;" class="bbc_size"><em>Dragon's</em></span></span></div><br><ul class="bbc_list"><li><strong>Anishal Silveris</strong> (http://elliquiy.com/forums/index.php?topic=116178.msg5060735#msg5060735) played by <em>bubby</em> (http://elliquiy.com/forums/index.php?action=profile;u=17799)</li><li><strong>Cocanth</strong> (http://elliquiy.com/forums/index.php?topic=116178.msg5062877#msg5062877) played by <em>Karasu</em> (http://elliquiy.com/forums/index.php?action=profile;u=19210)</li><li><strong>Nomed</strong> (http://elliquiy.com/forums/index.php?topic=116178.msg5063273#msg5063273) played by <em>Dark Deception</em> (http://elliquiy.com/forums/index.php?action=profile;u=9874)</li><li><strong>Forgotten</strong> (http://elliquiy.com/forums/index.php?topic=116178.msg5064276#msg5064276) played by <em>CShades</em> (http://elliquiy.com/forums/index.php?action=profile;u=5590)</li><li><strong>Ehr'gurthran'j "Ehroj"</strong> (http://elliquiy.com/forums/index.php?topic=116178.msg5068821#msg5068821) played by <em>Phantasmatical</em> (http://elliquiy.com/forums/index.php?action=profile;u=20019)</li></ul><br><hr><hr><div align="center"><span style="font-family: andale mono;" class="bbc_font"><span style="font-size: 30pt;" class="bbc_size">CHARACTER SHEET</span></span></div><br><div align="center"><span style="font-size: 10pt;" class="bbc_size">You may use black, Purple, or Navy as colors for your application only.&nbsp; If you choose to use a picture for your characters physical description, please place it in the position I've specified.&nbsp; You may use both a written or picture description.&nbsp; I reserve the right to ask for a character sheet to be tweaked to fit the game better, although I'm sure it won't come up too often.&nbsp; All filled out character sheets must be submitted to me via PM, <span class="bbc_u">do not post them here.</span></span></div><br><div align="center"><span style="font-family: andale mono;" class="bbc_font"><span style="font-size: 20pt;" class="bbc_size">Character Name</span></span></div><br><div style="text-align: left;"><div class="floatright">(http://i1137.photobucket.com/albums/n520/undisclosed2you/Clip%20Art/NWT1113Fwid3D43826hei3D43226fmt3Djpeg26qlt3D75026op_sharpen3D026resMode3Dbicub26op_usm3D111.jpg)</div><strong>Species:</strong> (Dragon or Dragon Kin)<br><strong>Gender:</strong><br><strong>Age:</strong> (Humans can be aged 16+, they live regular life spans in the beginning of the game.&nbsp; Dragons must be 1,000+ and 5,000-)<br><strong>Abilitie(s):</strong> (See list's of available abilities for each species.&nbsp; One ability for Dragon Kin.)<br><strong>Sexual Orientation:</strong><br><strong>Flaw(s):</strong> (All characters must have one big flaw.&nbsp; For Dragons, think of the opposite of their own element.)<br><strong>Treasure:</strong> (Each character should have one personal item they treasure above all else.)<br><strong>Weapon(s):</strong> (List all weapons they carry.&nbsp; There's a maximum of three per character.)<br><strong>Description:</strong> (If you have a written description, place it here.&nbsp; If not, than just edit this part out.&nbsp; Also, an average Dragon would be 150-200 ft from tail to tip of the nose.)<br><strong>Personality:</strong> (Two good sized paragraphs or more.)<br><strong>History:</strong> (Two good sized paragraphs or more.)<br></div><br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[center][font=andale mono][size=20pt]Character Name[/size][/font][/center]<br><br>[left]<br>[floatright][IMG padding=5]http://i1137.photobucket.com/albums/n520/undisclosed2you/Clip%20Art/NWT1113Fwid3D43826hei3D43226fmt3Djpeg26qlt3D75026op_sharpen3D026resMode3Dbicub26op_usm3D111.jpg[/img][/floatright]<br>[b]Species:[/b] <br>[b]Gender:[/b]<br>[b]Age:[/b] <br>[b]Abilitie(s):[/b] <br>[b]Sexual Orientation:[/b]<br>[b]Flaw:[/b] <br>[b]Treasure:[/b] <br>[b]Weapon(s):[/b] <br>[b]Description:[/b] <br>[b]Personality:[/b] <br>[b]History:[/b] <br>[/left] <br></code></pre>
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				Title: <strong>Re: Dragon Kin (Character Thread)</strong><br>
				Post by: <strong>Brittlby</strong> on <strong>12-08-2011, 08:34:53</strong>
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				<div align="center"><span style="font-family: andale mono;" class="bbc_font"><span style="font-size: 20pt;" class="bbc_size">Millicent Stokes</span></span></div><br><div style="text-align: left;"><div class="floatright">(http://i187.photobucket.com/albums/x237/zweites/e8bfbd6eaac22845c71463fa0fd50b36.jpg)</div><strong>Species:</strong> Dragon Kin <br><strong>Gender:</strong> Female<br><strong>Age:</strong> 26<br><br><strong>Abilities:</strong> A powerful telekinetic, Millicent does not directly control the ability. Most commonly applied in combat, the small framed woman is noted as being supernaturally strong, her subconcious mind bolstering her strength by virtue of her gift. The telekinetic force is most effectively brought to bear by her "sister" however. Though not affiliated with the Order officially due to her "unclean" years as a prostitute, Millicent possesses extensive combat training from a great many Sword Maidens of the Order. Adept in hand to hand combat and numerous styles of swordplay, she is noted for her viciously feral tendancies. She also has some basic knowledge of herbology, though she rarely relies upon it. A blunt object, she typically favors the direct approach, an unstoppable object guided by her righteous fury.<br><br><strong>Orientation:</strong> Homosexual<br><br><strong>Flaw:</strong> Milly is considered by many to be insane. To be entirely frank, she is mentally divergent, prone to hallucinations and has questionable mental stability to say the least. That said, she is not delusional and is aware of her condition.<br><br><strong>Treasure:</strong> Mr. Hopps, Millicent's Childhood Bunny Toy<br><br><strong>Weapons:</strong> Millicent favors the use of two handed bastard swords, and is noted for going through them rather quickly. Less concerned with the quality of the blade so much as its weight, she most often utilizes them as they were bludgeoning weapons. She also utilizes her gauntlets for defensive and offensive applications, the knuckle dusters fitted with tempered steel spikes. She uses a grapple and chain occasionally as a weapon, though most frequently it is utilized for its intended purpose.<br><br><strong>History:</strong> A child of Row, Millicent was born as the sixth daughter in a five child household. With no male heir and little interest in another daughter, her father considered her more an obligation to be fed and clothed than a daughter to be loved. The family name of Stokes was legendary for one thing amongst the smiths of Row, and that was ornamentation. No great forger of weapons and armor himself, her father was noted instead for his fine gold inlay and keen eye for detail as he etched epic battles across the canvas of the finest armor and blade. He was less adept at planting a male seed in the belly of his wife, a canker sore that had grown ever more troublesome to him with each child. <br><br>A man troubled by the details of life more than its simple pleasures, he needed a son to carry on the name. And this relegated Millicent into just another detail of his day that had to be dealt with. Her next sister, Margolynn was two years her elder, and had suffered much the same fate as they grew. With no money for dowry or interest beyond meeting his obligation to keep the youngest girls alive, they lived in the outskirts of the Stokes family vision. Just a couple more mouths to feed, they were a burden best ignored.<br><br>And so, ignored by the family and even the township, the two became each others world. They would giggle at all hours of the day, taking care to do so quietly in the hopes they would not disturb anyone or remind their father of their existence. Two against a hostile and uncaring world, it was when Millicent turned eight years of age and Margo ten, that things truly began to sour. <br><br>Their mother passed on, leaving the burden entirely in the lap of the father. Forced to take on the chore of sustaining his family only briefly, it was scarcely a few weeks before he was again wed. A woman as heartless as she was lovely, his new bride was quick to make changes within the Stokes household. No fool, she knew that fewer mouths to feed meant more pocket money for the rest, and so... she formed a plan.<br><br>Millicent began to feel ill, her appetite ever dwindling. This was true of all of the youngest, but it was Margolynn's illness that concerned Milly the most. Ever the frail one, Margolynn was the first to succumb to the mysterious illness that had afflicted the youngest amongst the Stokes household. It was Millicent who discovered the secret of the so called Stokes curse, when the family cat died from consuming the girl's frequently uneaten meals. <br><br>Alshline, a common local plant that their step mother had been grinding into their food.&nbsp; <br><br>She confronted her new mother with this knowledge, only to be thrown back against the wall of her father's workshop. A mere child of eight, weakened by weeks of poisoned meals and bereaved over the death of her only companion, she was no match for an adult. Struck about the head by a tinkerer's hammer, she fell unconscious to the ground. Her step mother claimed that she had fallen in her weakened state and injured herself mortally. And so it seemed when they sent for the apothecary. <br><br>Millicent Stokes stopped breathing in the middle of her examination. No tears were shed.<br><br>Hauled away in the death cart for a pyre, the two sisters road their last few minutes on earth together. Or so it would have been but for the screams when they threw Millicent upon the flames. Still alive, she rolled free, her back horribly burned by the pyre, her lungs had begun working again with a vengeance. With her sheltered childhood and her addled mind sluggish due to her head trauma, there were none who knew precisely which home she had come from. The plague was rampant in the lands and the dead numerous.<br><br>When the task of retracing their steps proved impossible, it was considered the proper and humane thing to put her up for adoption. It was also the most financially rewarding to the Row orphanage. After months of healing, she was taken in by a whore house in Vale, its mistress having a keen eye for beauty in an flower that had not yet blossomed. But there was more beneath the surface than even the Madam could see. The blood of kings and beasts flowed through her veins... and though it could not heal her wounds, it certainly tried. <br><br>One morning, hours before she was due to perform her chores, she awakened to Margolynn sitting at the foot of her bed. Her sister, dead for months, had miraculously come back to her! Depressingly it seemed she was the only one who could see her. Worse still, she began to see other things that simply could not be. Demons in the faces of the midnight callers. Shadows would caper and speak to her. And giant serpentine eyes would peer at her from outside the windows. <br><br>In short... she was going mad. There was an old saying, "If you were mad... would you know it?" In Millicent's case, the sad answer was a resounding, yes. A hard headed and stubborn young woman, she knew that what she was seeing were spectres of her damaged mind. And at the end of the day, she didn't entirely care. To some extent, her sister was returned. <br><br>It didn't matter that she was a figment of a broken mind. Well... it did matter, but it was the best solution to the aching hole that was left in Millicent's soul. Margolynn served as mentor and conscience to Millicent, whose viciousness grew on a daily basis. Strangely though, Millicent found through some fantastic trick of will, the spectre could move things. Though Margolynn had the tiny fingers of a ten year old, she could crush stone and rend steel at the behest of her "little" sister.<br><br>Millicent continued her life within the brothel, and as the years passed, her chores became ever more "adult". She learned much of the desires of men and had little interest in meeting them, beyond the money it provided. Not for the sake of greed did she grasp at gold, but for the sake of freedom. She could feel herself changing with the onset of puberty and not in ways that a mortal born should experience. Terrifyingly strong, she found that somehow she was much more powerful than a woman of so frail a form could possibly be. Unbeknownst to her, her latent telekinetic skills gave her a frightening strength, bolstering her own feeble physique with a power that was inhuman. <br><br>These revelations of her flesh, she shared with no one but her sister. Her poor dead sister. No matter how old Millicent grew, Margolynn remained ever youthful. Eternally ten years of age. Millicent tried to imagine what sort of woman her sister would have grown to be, but the image of her companion remained ever static. With time, she came to accept this, and so the years passed, with Millicent learning the skills of a courtesan, while keeping her inhumanity and madness hidden from her peers. When Millicent Stokes did at last succeed and purchase her freedom, there was only one thing that motivated her... <br><br>Justice.<br><br>Life was not fair. It was never meant to be, perhaps. But she felt that despite that, if she could balance the books, and make good upon the imbalances that had ruined her life, then maybe it would make life worth living again. As a woman tainted, she could not be allowed to join the paladial order of sword maidens. But that did not mean individual knights would not teach her for money and... favors. It was during this time she discovered her affection for the fairer sex, catching the fancy of a number of the "Most Revered" knights within the order. Though her time between the sheets with these pious harlots was spent to achieve a greater goal, she would be lying if she said she didn't enjoy it. She always insisted Margolynn stay outside, though sometimes she thought the girl was peeking through the keyhole.<br><br>With her own natural abilities coupled with paladial training, she rapidly became one of the more dangerous trouble contractors of Vale, finding great satisfaction in the dispensation of justice as she saw it. But ever was her eye upon the city of Row. Though almost a decade had passed, she remembered still the corruption that had blossomed in her home. Her studies were not limited to the blade and sex. She became well versed in herbology as well, and as such, she hatched a plan that would see justice met. <br><br>She sent a tainted vessel of wine to the Stokes forge, knowing the greedy whore that had supplanted her mother would take it for her own. It would not kill... that would be far too great a mercy. No, the herbs she mixed with the fermented grape caused the flesh to burn, the bones to sizzle, and the muscles to tear. Not literally, of course. The damage was entirely to the nerves. It was not fatal. Not even harmful. Most diabolically though, it was not temporary. Word of her step mother's suicide some weeks later came as no great suprise to Millicent, though Margolynn refused to talk to her for a few days.<br><br>She would have prefered to crush the woman's skull, but Millicent wanted to remain dead to her family. They had shed no tears for her passing, and so she felt she owed them nothing. Not even pride in the accomplishments of the youngest Stokes girl. They had contributed nothing to her life but disdain. Feeling there was little left to life now that she had had her final revenge, it was Margo who suggested to her that perhaps they were not the only ones who needed justice. There was always imbalance in this chaotic world. To just right it in only their own lives was selfish. In this manner she began her career as a righteous blade for hire, working as an accountant of sins, ever trying to make things more fair in this cruel and unjust land.<br><br>Two against this hostile and uncaring world.<br><br><strong>Personality:</strong> Righteous to a fault, she sees the world without any moral grey area. Psychologically damaged from her upbringing, she has grown into a fierce woman, her willpower and determination forged by years of abuse. She lacks her full measure of fear, empathy and compassion, instead seeking only to punish. Dangerous in battle, she does not readily tolerate the company of men in social situations either, finding it difficult to be comfortable around them.<br><br>That said, she has progressed to the point that she recognizes why she feels as she does, and is able to reign herself in up to a point. She is not naive in the ways of immorality, feeling that human's baser needs, though entirely natural, must be policed by those who are strong willed and beyond reproach. Thusly, she only resorts to lethal force when faced with the truly irredeemable. Most often she prefers permanent injury or crippling. She likes more than anything to prove a point to those she finds lacking, believing that only through such forced attrition will people become greater. Millicent seeks to teach more often than punish, though the two often seem to be too tangled together to separate.<br><br>To speak of her constant companion, Margolynn is not the ghost of her departed sister, but rather a hallucination that embodies much of Millicent's empathy and compassion. Brought about by her traumatic injuries (physical and psychological) as a coping device, Margolynn serves as Milly's conscience and confidant. Protective of her "big sister", Milly often takes Margolynn's council though she may not always agree entirely with it. <br><br>It is also Margolynn through which Milly most effectively utilizes her telekinetic powers. When called upon, Millicent's "sister" is a terrifying force to behold. Despite her nature as a mere figment of Millicent's fractured mind, the dragon kin's impressive telekinetic abilities lend a physical presence to her hallucinations. Though no one else is able to see Margolynn... they can certainly feel the "elder" Stokes sister, when she is called upon in battle.</div>
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				Title: <strong>Re: Dragon Kin (Character Thread)</strong><br>
				Post by: <strong>Kokaine</strong> on <strong>12-08-2011, 09:51:39</strong>
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				<div align="center"><span style="font-family: andale mono;" class="bbc_font"><span style="font-size: 20pt;" class="bbc_size">Arianna “Ari” Davenport</span></span></div><div style="text-align: left;"><br><div class="floatright">(http://i167.photobucket.com/albums/u133/kokotigress/Elliquiy/Ari2.jpg)<br><br>(http://i167.photobucket.com/albums/u133/kokotigress/Elliquiy/Creed_by_Drundy-1.jpg)</div><br><strong>Species:</strong> Dragon Kin<br><br><strong>Gender:</strong> Female<br><br><strong>Age:</strong> 21<br><br><strong>Abilitie(s):</strong> Ari possesses pyrokinetic abilities as well as the ability to bond with a dragon. She is a very skilled thief and spy, having made her way by selling information and stolen wares. She possesses a fair amount of skill with a bow and arrow and is able to adequately defend herself using her short swords or hand to hand combat—-though she uses more speed and agility than any sort of brute strength.<br><br><strong>Orientation:</strong> Bisexual<br><br><strong>Weakness':</strong> Ari is very new to her power and has little idea how to use it. She is unaware of how much power she wields and its limits. She has a severe phobia regarding bodies of water larger than a bath tub or deeper than her waist and she cannot swim. Even being splashed with enough water can completely throw her off. She also has a weakness for children and small animals. <br><br><strong>Treasure:</strong> The expensive but well used set of lock picks left by her father. Her mother's image is fixed on the underside of the top flap of the case.<br><br><strong>Weapon(s):</strong> She is masterful with a bow and arrow, and carries a set of short swords.<br><br><strong>Description:</strong> Ari's hair is a waist length mix of red, orange, and gold that shimmers like flames in the sun. Her eyes are a bit unusual in color, the right eye being blue while the left eye is green. Her face features a small button nose and full, pouty lips that are given to forming mischievous grins and compelling pouts. A light dusting of freckles covers her nose and cheeks. <br><br>Standing a petite 5 foot 3 inches and weighing in at a mere 107 pounds, Ari is definitely small in stature. However, to count her as a lightweight would be a huge mistake. Her figure is trim and athletic but with more than enough curves to mark her as female should she chose to reveal that fact. However, when working, Ari tends to disguise her figure with male clothing and is often mistaken for a young and very pretty boy by those who do not know her.<br><br><strong>Personality:</strong> With Ari what you see is not exactly what you get, though usually that is her intention. She excels at getting others to see what she wishes them to see and obscuring what she does not wish to be known. She can be very mischievous and playful and often enjoys interacting with people. She is often mistaken for someone younger due to her youthful, laid back, devil may care attitude. She is often described as possessing roguish qualities by man and woman alike.<br><br>Ari is also incredibly observant--a requirement for one who deals in information and theft. She does nothing that does not benefit her in some way and if she helps someone out it is most likely because it will get her in good standing with someone she considers important. She is not above lying, cheating, or stealing to get ahead and is good at telling people what they want to hear. She does have a soft spot for children and animals, but is careful not to reveal that to those around her.&nbsp; <br><br><strong>History:</strong> Ari grew up the “son” of a Master Thief. While it might have been better for her to be raised as the female she was, her father had little experience with females other than his late wife and as such he did not know how to raise his daughter to be anything other than a thief. As a result, Ari spent most of her youth dressed as befitting a little boy and trailing after her father.<br><br>Her father was a clever and sly man. Shrewd in his business dealings and patient with his craft, he passed to Ari every bit of knowledge he possessed. His success made sure that they did not go hungry and eventually Ari learned enough to contribute. As a small child she would often run minor scams to gain entry into people's homes or get close enough to some important man to over hear his deals. Despite her bright hair and oddly colored eyes, her smaller size meant that few truly took notice of her. As she grew her skills advanced and she was able to shed the watchful eye of her father. It gave her greater freedom to be able to travel as needed and return to her father with coin aplenty. However, in her 16th year her father fell ill and eventually died. She had never known her mother, from who she had gained her fiery locks, and now with her father gone Ari was alone. <br><br>Deciding she would not allow herself to fall into self-pity or over indulgence, Ari focused herself. With merely a pack on her back she traveled all over the land, going wherever her feet might choose to take her or where she heard there was money to be made. Her smaller build and fair face made it easy to find victims. She did have her honor and would not take from children or those who could barely provide for themselves, but everyone else was fair game. She quickly found that with a well timed act of kindness or offer of assistance she could gain herself a hot meal and a bed for the night--though she was careful to guard her own virtue from those who might be inclined to steal from her in turn. <br><br>One unremarkable day she entered a pub in search of refreshment. She had not been there long before she crossed paths with a man, mysterious in nature but dressed in finery that spoke of full coffers. Indeed she could just make out the coin pouch dangling from his belt and it was full and ripe for the picking. He gestured for her to take a seat at his table and order whatever she wanted, an offer she did not refuse. Their talk was polite to begin with but already she could see the man was committing her features, unusual as the were, to memory. She knew then she could not attempt anything outright lest she gain a price on her head—-something she had managed to avoid in her 21 years. Still she enjoyed her free meal and the simple company. <br><br>Once they were finished and the plates cleared away the male leaned close and gestured her forward, “My friend, I must confess that I know more of you than I have thus far let on. I will not go into detail on how but will merely tell you that I have information on a score so large your legacy would be set in stone. This is life changing. This particular mission could free you from your current lifestyle if you wish. Have you any interest?” <br><br>Ari was alarmed by his proclaimed knowledge of her but her composure remained. She was tempted to decline and be on her way but if he truly knew so much about her, he might be trouble and she could not leave such loose ends behind. Her sharp mind calculated the odds, deciding on the likelihood of his words being truthful. The odd were slim at best, however, Ari found that despite the risk she could not resist the challenge presented to her. “Say I were interested in knowing more... what would it cost me?”<br><br>“Nothing but your time. I have interest in seeing this particular treasure freed from where it is currently kept. I know you are just the person to claim it. But come... we shall not speak of this here where rogue ears may overhear. Accompany me and I will tell you all that you will need to know.” <br><br>Ari again weighed this decision out in her mind, quickly running through the possibilities. Her instincts told her there was more to it than the man was revealing but somehow she felt there was at least a kernel of truth to his words. Truthfully she did not mind her lot in life and was in no hurry to retire or elevate herself above her current social rank. There was no true glory in being a thief especially if you possessed any noteworthy skill. The best she could hope for was that she not be remembered at all. However, a challenge to her skill she could not resist. She would not take on any truly reckless quest--she enjoyed life far too much to walk into death's grasp prematurely—-but surely there could be little harm in hearing this man out? Her father had always taught her that fortune favored the bold, so after only a small hesitation she nodded and rose from her seat, allowing the man to lead her from the warmth of the pub. </div> <br>
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				Title: <strong>Re: Dragon Kin (Character Thread)</strong><br>
				Post by: <strong>Envious Dreamer</strong> on <strong>12-08-2011, 14:29:40</strong>
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				<div align="center"><span style="font-family: andale mono;" class="bbc_font"><span style="font-size: 20pt;" class="bbc_size"> Lyra Galiock&nbsp; </span></span></div><br><div style="text-align: left;"><strong>Species:</strong> Dragonkin<br><strong>Gender:</strong> Female<br><strong>Age:</strong> 19<br><strong>Abilitie(s):</strong> Astrakinesis, The ability to create electrical discharges and lightning bolts, and/or to control the flow of electrons inside machines, Sometimes encompasses the control of magnetic fields.<br><strong>Orientation:</strong> Bi - Sexual<br><strong>Flaw:</strong> Pride, Ignorant and thinks too highly of her own strength.<br><strong>Treasure:</strong> A small, Circular bracelet littered with various metallic charms, A gift from her late mother, Located on her right wrist.<br><strong>Weapon(s):</strong> Duel Tekagi-shuko (Feline Claws), A pack of metallic needles attached too several feet of steel wire.<br><br><br><div class="floatright">(http://nsm01.casimages.com/img/2009/05/18//090518083908225633685830.jpg)</div><br><div align="center"><strong>Personality:</strong></div><br>Lyra is generally a seldom female who seeks gratitude in her own solace, She prefers too by herself due too her upbringing detailed below. With a quick temper her emotions can get the better of her, not too mention the short fuse and frustrating ability too pick up on the sly and perhaps misinterpreted mocking she receives from others. Whilst quick too judge friend and foe alike she prefers too keep her views and beliefs too herself, finding it discerning that others need too know her more so than a simple stranger. She puts on a tough exterior, Almost masculine too some extent, developed due too her horrific past, yet behind the crude walls she's built too protect herself she is seen too be as fragile as any other female, a scorned heart made of glass, cracks running across the surface as she's at her breaking point. <br><br>With her upbringing not offering much of a chance too liaison with other members of the town other than her relatives, being that she suffered several traumatic experiences involving her uncle. This causes her too hesitate from such conflicts of emotions and interactions, Shes always been the type of person too think logically of a situation despite her fiery attitude. In general she is very much a secluded person, not only due too her <strong>gift</strong> but also due too the lack of friends and family too support and guide her through life. She has the tendency too snap at anyone who attempts too bond with her, with the knowledge that life is fragile and that they're existence is nothing more than a fleeting dream, any effort she'd put into becoming friends could be lost in a mere second at the hands of a foe. </div> <br>&nbsp;<br><div align="center"><strong>History:</strong></div><br>Born in the town of <strong>Row</strong> it was common for lyra too visit the many large factories in which weapons and other fascinating equipment was birthed, Her parents both contributors too the crafting of such wondrous inventions. From a young age she was captivated by the flow of technology, the schematics of something as simple as the bicycle before pondering over the creative idea's of the steam powered engine. With both of her parents being valued craftsmen of they're trade, Creating several inventions that would progress the technological advancement of they're current era. On summers eve, A mere common day, one of the factories which housed the testing of a new steam engine design which would revolutionize the current operations of vehicles and possible armaments an explosion took place, rocking the core of the town as innocent bystanders and colleagues alike would transcend into darkness, they're lives stolen in the blink of an eye. Several hundred craftsmen and woman were lost too the internal rupturing of the engines design, a fatal flaw taking place, the mathematics behind the design were off if only slightly, causing disastrous results.&nbsp; <br><br>With the loss of both of her parents too the tragic event the young lyra was forced too be orphaned by her malicious uncle who took her in at merely eight years of age, it not until she was sixteen that her dormant powers would start too awaken. Over the years she was incapable of allowing her grief too subside from the loss of her parents, cherishing they're brilliance and skill whilst refining her own. At the age of ten she suffered the first in a series of sexual assaults from her uncle, his overpowering figure and dominating presence was too much for her too resist, the result being her innocence and free will was lost, yet she continued too struggle each and every time, resisting him too the point where she found herself contemplating his death yet the risks were too great as she would be the likely suspect. Bearing with the crude nature of her only relative she'd finally have her revenge, turning nineteen she was capable of taking on many a man with her athletic figure and dexterous step, having spilled the blood of several bandits in the past. With her unique power coming too life the electrical discharge would instantly severe the electrons attached too the nerves and muscles in her uncles body resulting in a quick and painless death, something which he didn't deserve. <br><br>In the coming days villagers began too notice the upset in the order of the community, being that her uncle sat rather high in the governing area it wasn't long before an investigation was provoked. His death was unknown, theories seemed impossible, the means supernatural and yet the only contact he had was with his niece. Her future seemed short lived as suspicion arose from within the village, Rumors spreading of a 'cursed' child.
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				Title: <strong>Re: Dragon Kin (Character Thread)</strong><br>
				Post by: <strong>swordwind</strong> on <strong>12-08-2011, 18:37:44</strong>
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				<div align="center"><span style="font-family: andale mono;" class="bbc_font"><span style="font-size: 20pt;" class="bbc_size">Toriss</span></span></div><br><div style="text-align: left;"><div class="floatright">(http://i5.photobucket.com/albums/y158/ShadowDragon12/193512-paladin_super.jpg)</div><strong>Species:</strong> Human <br><strong>Gender:</strong> Male<br><strong>Age:</strong> 25<br><strong>Abilitie(s):</strong> Healing Hands<br><strong>Orientation:</strong> Heterosexual<br><strong>Flaw:</strong> Reliving Nightmares<br><strong>Treasure:</strong> Family Pendant <br><strong>Weapon(s):</strong> Broadsword, Shield, Segmented Plate Armor <br><strong>Description:</strong> <br><br><strong>Personality:</strong> Upbeat, determined, with an unlaying fear. <br><strong>History:</strong> Toriss was raised in the town of Frida with his family. A rather peaceful existance throughout his life he listened to tales from travelers, got himself into trouble with the local boys, and caused all forms of havok when he got to travel to other towns and cities. Of course this havok was contained to upsetting a local merchant or annoying the local milita his life was good. <br><br>As he aged he took interest in the town of Vale, and why not? Beer and wine at a young age drew many people to it. But he always regretted the mornings. Around the age of 16 he took to the town of Row. Old enough to travel and not need an escorting parent he learned about weaponsmithing and learned to not cross a smith and his daughter while in the same house. He returned home only a few months later. Broken in body and heart, for he thought he felt in love with a local girl in row. But he was still young and physically weaker then the men of Row. This humbled him some until he turned 17.&nbsp; <br><br>At this age he started to notice something odd. His body felt tired after dealing with people that were fatigued or scarred in some way. He noticed it slowly but as he aged he saw what his body was doing. He was curing people of physical ailments with the touch of his hands. Scars, cuts, blindness, all at the cost of his body energy. Amazed at first he tried his newfound powers on locals and then upon the wounded. <br><br>Heading to Beach he helped the fishmen in secret off the coast. Taking up shelter in a abandoned home. Stories lingered in the area for a few years until locals brought a mortally wounded man to his door, age 22 Toriss was stronger, tanned, and overcofident in his skills. Placing the person upon his table he went to work. <br><br>It was at that moment the world went dark and his body shut down. This wounded man was more then wounded he was corrupt. Flashs of pain, and memories of terror flooded into Torisss mind as he saw what this man had seen and he lost senses. When he awoke the town milita were their. Banishing him from the town under suspesion of the dark arts. <br><br>Toriss left as quickly as possible and headed towards Row. Whatever it was that he saw, it was coming, and he needed protection and training. For three years he worked the forges and trained with the local smiths with their weapons. Healing those that needed it when he could and finding rest when his dreams didn't haunt him. Toriss was plagued by the memories of the wounded man of Beach and no amount of training could cure it. <br><br>Soon after the dark legion came. Crushing all in its path and purging those that resisted. Refugees poured into the towns and the smiths were overworked to make weapons of war. Toriss was overtaxed to keep people working and many sleepless night he spent in Row before he got wind of others with unknown abilites. <br><br>He himself was known and liked for his gifts, those that knew him of course, but others still distanced themselves for his screams of terror in the night. Knowing that these people could possibly help him he gathered his supplies and marched to Lance. Upon seeing the others they were quickly told to march towards the Northern Pass and possbily hope for the future. What they found was that of legend.&nbsp; &nbsp;<br></div> 
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				Title: <strong>Re: Dragon Kin (Character Thread)</strong><br>
				Post by: <strong>undisclosedtoyou</strong> on <strong>13-08-2011, 01:54:11</strong>
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				<div align="center"><span style="font-family: andale mono;" class="bbc_font"><span style="font-size: 20pt;" class="bbc_size">Evangelista Cell</span></span></div><br><div style="text-align: left;"><div class="floatright">(http://i1137.photobucket.com/albums/n520/undisclosed2you/E%20char%20pics/1313217368285863623981108.jpg)</div><strong>Species:</strong> Dragon kin(Human)<br><strong>Gender:</strong> Female<br><strong>Age:</strong> Twenty-Three<br><strong>Abilitie(s):</strong> <em>Clairvoyance</em> — Seeing (and sometimes hearing, or using other senses, including ones that aren't part of the standard package) far-away places, localizing specific persons one concentrates on, usually involves a trance state. <br><strong>Sexual Orientation:</strong> Bi-Sexual<br><strong>Flaw:</strong> <br><br>She has an intense weakness to extreme temperatures.&nbsp; When confronted with heat, she's prone to passing out, and due to poor circulation, cold temperatures can make her extremities go numb, hampering her ability to grip a quill, and even walk at times.&nbsp; Due to several occurrences, where she was exposed to harsh temperatures, she's lost complete feeling in parts of her body.<br><br>Cell is a fanatical follower of the old religion, the Scions of the Winter Sun.&nbsp; She is so enraptured in the church, that in her mind, it can do no wrong.&nbsp; <br><br><strong>Treasure:</strong> <br><br>The Scarlet Tome (http://i1137.photobucket.com/albums/n520/undisclosed2you/E%20char%20pics/1313217368285869058214156.jpg) is Cell's most prized possession.&nbsp; For centuries it has been kept under the diligent care of Lance's only Scriptorium, and only to be handled by the Master Scribe's themselves.&nbsp; When Cell came into possession of it, while still a fledgling Scribe herself, she vowed to protect it with her life.&nbsp; The tome itself is large and heavy, and is also only one volume in an Eight volume set.&nbsp; Inside, is a compendium of knowledge, dating back from the formation of the church, to the present day.&nbsp; Cell keeps it wrapped in calf skin, and stowed in a bag that never leaves her side.<br><br><strong>Weapon(s):</strong> <br><br><em>Glaive-Guisarmes:</em> Cell carries a pole weapon that has a 45cm long single edged blade on the end, with a small hook on the reverse side.&nbsp; The pole itself is 2m long, and made of wood.<br><br><em>Dagger:</em>&nbsp; A short ranged weapon, Cell carries it in her right boot, and it's particularly vicious in it's jagged blade.<br><br><strong>Description:</strong> <br><br>Standing at 5'7", Cell is rather tall for a girl, and her build can best be described as being thin in some places, and plump in others.&nbsp; Her limbs, and torso are perhaps a little longer than normal, and her skin almost albino white from toiling in doors for most of the day.&nbsp; Her eyes are a light amber in color, but her hair is her most striking feature, and one that marks her as a scribe and in extension, as a member of the Scion of the Winter Sun's Sisterhood.&nbsp; The Sisterhood, an order dedicated to the copying of manuscripts dating back to ancient times, is best noticed, by their ink stained hair and fingers, and within the Sisterhood, is a badge of honor.&nbsp; Her fingers, like her fellow sisters, are long, stained with splotches of color, and calloused.<br><br><strong>Personality:</strong> <br><br>Cell was born for the church, being a fourth child to a poor family, and has lived her entire life, up until the events of this story, dedicating her life to the church.&nbsp; Words like worth ethic, perseverance, and humble persistence, are ingrained into her very soul.&nbsp; She has long ago, become content with a life meant to serve in the dim, but hollowed walls of Lances only Scriptorium, located in it's only Scion Temple.&nbsp; In an odd way, she's even thankful for the opportunity, knowing that in poorer cities, the lower classes didn't have such a prestigious option, and large families would suffer for it.<br><br>Like all the Sisters, she's meant to be patient, watchful, and most of all silent, unless it's absolutely necessary to speak.&nbsp; But it's the silent part of her calling, that she's always struggled with, and as a consequence she's been bound to a vow of silence for the last decade.&nbsp; This, unlike anything else, taught her the importance of blessed silence, and how to train herself in watching and listening, the way she was meant to be.&nbsp; <br><br>Despite this outward show of obedience, and softness, inside she carries a will power made of steel.&nbsp; And having such a strong will, has proved to absolutely essential in her life, especially in an atmosphere so filled with over powered personalities, and a drive to do nothing but serve the god's of old in worship, and diligent work of toil.<br><br>By living at the temple, she's lived in one of the only places where her gift has been celebrated, rather than shunned.&nbsp; It's not very obvious, since she was encouraged to undergo her vow of silence, but it has, and her vow has only increased her awareness.&nbsp; Through her self enforced silence, she's come to realize that sharing her visions with just everyone, without a thought to how it's a gift from the gods, is in affect, squandering it, and decreasing it's value. <br><br>Now that she's been released from her vow, and bestowed with such an important calling, it'll take more than a little time, to get used to speaking, and sharing what she see's with the people who most need her power.&nbsp; <br><br><strong>History:</strong><br><br>Cell's story starts at her birth, and the circumstances surrounding it.&nbsp; She was born the fourth child, in a very poor family living in the slums of Lance's grossly populated city.&nbsp; They were lucky, in that living in such a large city, they had access to a Scion Temple, and because of that, their children could be sent to serve the church, rather than spend the rest of their days in the streets supporting themselves with prostitution, or criminal ventures.&nbsp; So Cell, or Evangelista, as she was named at birth, was sent to the Temple, in hopes that the Priests, and Priestesses would find favor in her, and take her in.&nbsp; So small, and fair in features, she had already started to show her fiery, and strong will through the stubborn set of her shoulders, and the determined countenance on her little face.&nbsp; After long sessions with the Church leaders, and the revelation of her gifts, it was decided that she would stay, and learn to serve the church for the rest of her life.<br><br>As she grew, her quick mind was soon discovered, as well as the weaknesses in her character.&nbsp; She was stubborn in her will to excel, but so was her character flaws stubborn in their resistance to change.&nbsp; She spent a good deal of time being reprimanded, and punished, but the way she took it, with a serious, and determined personality that many found odd in someone so young, was proof enough that she meant to serve unflinchingly and for the remainder of her days.&nbsp; It was during this time, that she was taught the art of reading and writing, and she took to it with an enthusiasm bordering on ferocity.&nbsp; Not many in the lower classes were taught to read, much less write, so she valued the education, like some would value gold.&nbsp; <br><br>As a young adult, she had managed to overcome most of the things that were holding her back, such as a lack of humility, and wildness.&nbsp; But she still struggled with knowing when to speak, and when to keep silent, and this problem was most obvious when it came to her power.&nbsp; In a bid to learn the value of her words, she took on a self enforced vow of silence, determined to loose that last bit of resistance in her, so she could better serve the gods.&nbsp; <br><br>As war loomed on the horizon, the day to day lives of those living at the Temple changed very little.&nbsp; They kept to themselves, with little to no concern for the wars their fellow man involved themselves with.&nbsp; But as years passed, with tension in the city reaching dangerous levels, with reports that the other major cities had already fallen, with thousands flooding into their gate everyday, and an army already marching on them at that very moment, they were finally forced into action.&nbsp; Their Priests and Priestesses were summoned to the Cities Lord, and after hours of council, a decision was made.&nbsp; It was a farfetched idea, preposterous even, but beyond fortifying their walls, and readying themselves for battle, it was the only thing left to do.&nbsp; They would, under instruction, round up as many people said to have weird abilities as they can, and set them off the the Northern lands, in search of some fabled beasts of lore.&nbsp; If they failed, they would lose nothing, but if by some odd twist of fate, they succeeded, than this could very well be the thing that saved them.&nbsp; Cell, unsurprisingly, was chosen to go, and with the fear inducing threat of destruction nipping at their heels, it was decided that she would take the Scarlett Tome with her, in hopes that it not only helps on their journey, but that it would survive whatever horrors were about to feed on them.<br></div> <br>
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				Title: <strong>Re: Dragon Kin (Character Thread)</strong><br>
				Post by: <strong>Karasu</strong> on <strong>14-08-2011, 01:02:00</strong>
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				<div align="center"><span style="font-family: andale mono;" class="bbc_font"><span style="font-size: 20pt;" class="bbc_size">Cocanth</span></span></div><br><div style="text-align: left;"><div class="floatright">(http://www.freewebs.com/silvarabrightblade/Solstice.jpg)</div><strong>Species:</strong> White Dragon<br><strong>Gender:</strong> Male<br><strong>Age:</strong> 4,372<br><strong>Abilitie(s):</strong>Fire Breath, Fire Ball, Acid Blood, Wing Gust, God's Cleansing Fire, Fast Step, Telepathy, Gold Sensing, Overall Sharp Senses,&nbsp; Mastery over Ice, and Freezing Touch<br><strong>Orientation:</strong> Bisexual, leans to females<br><strong>Weakness':</strong>&nbsp; Fire, Ligtning (He is blind so that's technically a weakness as he can't see details) And Gems, Shiny shiny Gems.<br><strong>Treasure:</strong> Size able hoarde hidden away, but his personal trasure is a set of 6 crystals made to look like other dragons, those he once loved or cared for.<br><strong>Weapon(s):</strong> Claws and Ice breath<br><strong>Description:</strong> His scales are white, with a slight sheen to them, no tint of blue can be seen on his body. and his eyes are a full on white, the dragon is obviously blind. He too bears the Mark of claw over his side, distorted thanks to battles since but Cocanth wears that marking to this day.<br><strong>Personality:</strong> Wise and calm, this male teaches anyone willing to learn how to meditate and focus their minds. In Dragon form he is more tame than other dragons, but he will react with aggression if he is provoked.<br><strong>History:</strong>&nbsp; Cocanth was an old drake, he had loved and lost far too many clutches to count, despite his blindness he proved he was one to be taken seriously. As he wandered the world, learning what he could he found himself summoned and imprisoned by humans with odd abilities. Such things he had known were possible of humans to accomplish, but he had never guessed that they would actually be able to do so. Now he is imprisoned, awaiting the day when he would be able to go free.<br></div>
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				Title: <strong>Re: Dragon Kin (Character Thread)</strong><br>
				Post by: <strong>Dark Deception</strong> on <strong>14-08-2011, 02:42:08</strong>
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				<div align="center"><span style="font-family: andale mono;" class="bbc_font"><span style="font-size: 20pt;" class="bbc_size">Nomed</span></span></div><div class="floatright">(http://img.photobucket.com/albums/v252/HlySd/cata_01.jpg)<br><br>(http://img.photobucket.com/albums/v252/HlySd/av-62037-2.jpg)</div><strong>Species:</strong> Black Dragon<br><strong>Gender:</strong> Male<br><strong>Age:</strong> 2,739<br><strong>Abilities:</strong> The black dragon is renowned for striking fear into the bravest of warriors. Fear and assaults at night were his most effective strategies. By controlling fear, Nomed wiped out armies and sent them into disorder. Unable to gather their wits to follow the orders given by their leaders, the warring armies would perish by dawn.<br><br>The black dragon is equipped with a defensive gas that he releases from his mouth in the form of dark smog. The smoke is very thick, blocking out the light, and obscuring one's surroundings. If inhaled, the gas will afflict the enemy's mind with frightening hallucinations. This gas can also afflict a person while he or she sleeps and bring forth nightmares.<br><strong>Sexual Orientation:</strong> Dominant Heterosexual<br><strong>Flaw:</strong> Greed, gluttony, stubbornness and vanity – Nomed, unlike most dragons, is very fond of items that can live just as long as he. Therefore, he can’t resist valuable things—consider him almost a kleptomaniac. He is a pack rat and refuses to sell or get rid of anything he owns.<br><br>The black dragon isn’t a fan of sunlight. He prefers to do battle at night so that the harsh glare doesn’t get into his sensitive eyes. This can make him rather stubborn in combat situations or situations that require transport. If the day is too sunny, then he refuses to leave the shade.<br><strong>Treasure:</strong> He has a cavern deep in the swamps full of gold, silver, gems, et al and weapons of his slayers. His lair is his library. Every item he remembers exactly where he acquired/stole it from. If there is one thing Nomed hates most, it is those who tamper with his treasure. His most prized item is a tiny silver necklace that he pilfered off a young girl when he was a hatchling. It was his first achievement.<br><br><strong>Weapon(s): </strong>His abilities as a dragon are his greatest weapons, but as a human because he has never been a human before, besides his raw strength, he is unskilled in the ways of self-defense (flaw).<br><br><strong>Description: </strong><br><br><div align="center"><em>Dragon</em></div><br>As a black dragon, Nomed is the embodiment of terror. His size and his grotesque physical proportions make him something akin to Hell itself. As a natural defense mechanism, Nomed’s appearance aids in his ability to shroud his enemies in dread. When perched, he tends to hunch forward with his wings arching above his head like two, sharp towers. As a silhouette in the distance, he resembles a devil and was what allowed many warriors to recognize him.<br><br>Height: 60ft<br>Length: 150ft<br>Wingspan: 225ft<br>Weight: 79.5 tons<br><br>The dragon’s body is thick with muscle layered in tough scales. Because of his weight, he isn’t the fastest runner nor is he a fast swimmer. He is built like a tank for durability and powerful strikes, and his preferred method of transportation is flight and climbing.<br><br>Nomed’s wings are large, wide, and built for flight as well as assisting him in scaling. There are three sharp claws at the second bend in his wings for snagging ledges, and sound holes in the tissue that when in flight produce haunting howls that frighten predators. Because of the size of his wings, Nomed is excellent at maneuverability and achieving great air.<br><br>The dragon’s head is littered with protruding spines and two, bull-like horns that curve outwards from his thick skull. His eyes are often empty like a skull, hollow and black except for when he uses his fear gas. When gassing his foes, they say his eyes appear like ghostly orbs, striking terror into those who look upon him. The dragon’s teeth are long like daggers and cannot be bound behind lips; therefore, they are always fixed in a disturbing grin. His tail is thick at the base and thin at the end and isn’t long like most dragons’.<br><br><div align="center"><em>Human</em></div><br>In human flesh, Nomed is a six-foot-one, two-hundred and twenty-five pound male. His skin is a gentle tan with a hint of caramel and his hair is a black, two-inch mess if not taken care of. His irises are black, foreshadowing the creature he truly is. Old scars that no one would have seen on his dark hide as a dragon hatch his flesh. He is built solid, and like the spines on his head as a dragon, there is stubble about his jaw that if not groomed could become a beard. Who would have thought a handsome man would emerge from such an ugly creature? Although handsome, because of his defensive ability, he can be just as intimidating.<br><br><strong>Personality:</strong> <br><br><div align="center"><em>Dragon</em></div><br>In the past, Nomed was known to be a wicked dragon, perhaps the one dragon that made the stereotypes about his race true. He took pleasure in attacking the kingdoms with the most gold. The town, Gunnimead, was a frequent target for its precious mines bore him many splendors. He would dive into human wars that did not concern him, devouring both sides until his belly could hold no more. The dragon simply cares only about himself. He is hedonistic and a collector of treasure, desiring only to add new valuables to his cave.<br><br>The humans to him are but food, but he has no desire to destroy their race completely for they are capable of making precious objects that he can add to his lair. In summary, he hates them yet uses them to live.<br><br><div align="center"><em>Human</em></div><br>As a human, Nomed is rather primitive. He never studied humans—not that he ever cared to—and so he is unfamiliar with their laws, customs, and social norms. If confronted, he isn’t afraid to literally rip another man’s throat out with his teeth. He also isn’t afraid to urinate wherever he so pleases. The dragon simply does not care.<br><br>Nomed does as Nomed pleases and delves in visions of self-grandeur: <em>there isn't anything he can't do, and there isn't anyone he can't beat</em>. Call him a sore loser, and one who refuses to admit wrong or defeat. He is a dominant male that if one is not careful can easily misinterpret the advancement of other males as a challenge.<br><br>He is very aggressive and can find difficulty getting along with others. Other dragons hadn’t liked him before, and so he is used to living in solitude.<br><br>His eyes are still sensitive to the sunlight, and so his stubbornness will remain; and also, if not kept under supervision one will find him to be quite the troublemaker.<br><br><strong>History:</strong> <em>They have always called me a monster—a demon sent from Hell as consequence of their sins. I find the stories they write about me amusing. Because I take what I please, I am considered evil; but don’t they do the same? They sacrifice their own children under a king just to take another human’s territory. There are those that sit fat and rich upon vaults of gold that they swindle from others—hypocrites. That’s all humans are. Weak and fussy hypocrites!</em> - Nomed<br><br>The black dragon is known best by the people of Gunnimead and Illiria, who even after his disappearance tell of his evil deeds through bedtime stories. If there was one thing Nomed left behind (besides his lair of treasure), it was a lesson about greed: <em>Do not delve in greed or the black dragon will take from you everything you hold dear.</em><br><br>Imprisonment hasn’t made him learn his lesson for he feels that there is no lesson to be learned. He is simply being punished for being what he is.<br><br><div align="center"><em>Hatchling</em></div><br>Centuries ago, when Nomed was but an egg, kings sent their knights into the swamps to rid them of dragon eggs—specifically, black dragon eggs. The kings exposed their men to parasites and diseases, the very natural defenses black dragons chose to nest in, knowing it would keep their young safe. Through the king’s persistence, many eggs were harvested and wheeled into the town of Gunnimead to be crushed with mallets by children during festivals.<br><br>One night, the town’s fate was sealed when one of the eggs on the hay-strewn wagon began to crack. A passing child with a mallet had noticed, and instead of alert the knights, she gathered the egg into her skirts, fled home, and into her room. Her name was Claira and she raised the dragon in secret, learning that it enjoyed grubs, worms, toads, and insects, and then soon larger things: chickens, pigs, and fawns. The more he ate, the bigger he became until he was the size of a Great Dane, and was slinking about the house, filling his lair that was Claira’s bedroom with stolen jewelry, gold, and silver from the mines.<br><br>As the town grew suspicious of their missing livestock and precious metals, Claira became fearful. One night, she had opened her closet to find a mound of gold pieces spill to the floor at her feet. Her drawers, beneath her pillow, her mattress, and even her shoes were full of stolen trinkets. When the dragon returned with a silver goblet in his clutches, Claira had caught him and demanded that he return everything he stole. But the black dragon was greedy, and in retaliation, snatched the silver necklace from her throat, which unintentionally left deep cuts upon her chest. The child was startled and scared of him. She screamed to alert her parents, who immediately chased him from the house. The black dragon soon found himself fleeing for his life as the knights were summoned and the Baron of Gunnimead was set on keeping the news a secret. If the king found out that the town had sheltered a dragon, then he would be executed.<br><br>The black dragon was pursued without rest, and no longer being Claira’s pet, he had learned several handicaps. He wasn’t a fast runner, a good swimmer, and he hadn’t learned to fly. He kept his wings spread just in case he might do so, but they ruined his balance and made him stumble on numerous occasions. The knights were close, and the squirrels took pity on him. They told the dragon to climb! And he did, discovering that he did it quite well. He hid in the trees until archers noticed him hunched upon the boughs like a gargoyle. They had called him a demon!<br><br>Fly! The birds cried as the canopy was filled with arrows. The dragon watched the birds scatter and copied their movements, managing to flutter from one branch to another until finally he could stagger into the sky. The black dragon was free and he escaped Gunnimead with Claira’s necklace.<br><br><div align="center"><em>Captured</em></div><br>The life of a black dragon was the most difficult to live. He continued to satisfy his hunger whenever he could, raiding pastures and fleeing from his pursuers. When he became a juvenile, he fell in love with a brown dragon, unaware that she was already mated. Her mate dropped upon him violently, and in a short bout, Nomed had lost his first battle of dominancy. The dragon had been humiliated, and out of revenge, he had consumed all the eggs in her nest. It had been his first act of cannibalism, but not his final act of evil.<br><br>The black dragon stole treasure from the caves of other dragons and devoured their eggs whenever certain pastures were too risky to raid. Eventually, the dragons became fed up, and in one incident, Nomed was sought after and attacked. He was wounded badly and could no longer fly. He was soon at the mercy of the knights and they took him to Illiria. The king at the time was a cruel monarch and chose not to kill the dragon but use him. Nomed was imprisoned in the bowels of the city, where he would learn to dine on human flesh. The king fed him criminals, traitors, heathens, and even innocents. Having not seen the outside from months to years, the black dragon became desensitized. He ate what was thrown into his pit, and the more he ate, the larger he became until he had to be moved, but no knight would risk it.<br><br><div align="center"><em>Hate</em></div><br>Nomed was never moved and his prison had become so stifling that he had gone mad. Desensitized and confined for several years in his tiny prison, the black dragon shook the city with his fits of rage. Soon reports of devils and ghosts being spotted filled the city as a strange black fog began to occasionally seep from the sewers. The king continued to keep the black dragon a secret and tried to once again send knights to move the infernal beast, but they would return screaming, shouting about monsters being in the sewers.<br><br>It was when Nomed’s restraints had grown rusty that in a furious frenzy the black dragon broke free from the belly of the city to turn the continent black with his wraith.<br><br><div align="center"><em>Black dragon fly high regain your past<br>Lost in the fire, the fire of hate<br>Black dragon fly high spit your red flame<br>They’re lost in the fire of damned<br>The fire of hate – “<strong>Black Dragon</strong>” Luca Turilli</em></div><br><div align="center"><em>Sleep</em></div><br>Imprisoned once again, the black dragon sleeps to restore his sanity by resting his mind. Perhaps he was the only one most deserving of such a punishment, but he could say the same for the humans.
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			<dt class="postheader">
				Title: <strong>Re: Dragon Kin (Character Thread)</strong><br>
				Post by: <strong>CShades</strong> on <strong>14-08-2011, 07:04:07</strong>
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				<br><div align="center"><span style="font-family: andale mono;" class="bbc_font"><span style="font-size: 20pt;" class="bbc_size">Forgotten</span></span></div><br><div style="text-align: left;"><div class="floatright">(http://th08.deviantart.net/fs31/PRE/f/2008/221/a/3/BanQ_Jasper_Dragon_by_BanQ.jpg)</div><strong>Species:</strong> Gemstone Dragon<br><br><strong>Gender:</strong> Male<br><br><strong>Age:</strong> Three Thousand, Six Hundred, and change.<br><br><strong>Abilitie(s):</strong> All normal Dragon Abilities, plus the mastery over non-metallic Minerals -- he can manipulate the chemicals in range to create these gemstones and use them. <br>- The stronger/more complex the mineral, the longer it will take to come together; one might have a large crystal in a fraction of a second, but a diamond would take some time. <br>- He has a form of telekinesis that affects gemstones alone.<br>- Can sense their existence in the background all the time -- this can get distracting if they move around.<br><br><strong>Orientation:</strong> Diagonal and curled around. No, really; after so many years, he'll probably not give a fuck what he... oh well, it was a bad pun anyway.<br><br><strong>Weakness':</strong> He's not exactly ADD, he's the Real Thing. His mind can be as fractal as the crystals that obey him, and has probably forgotten more things than most dragons ever knew in their long lifetimes. You'd think lateral thinking is a gift, but when he's supposed to do Something and ends up chasing butterflies up the wall, things can get hectic. He's also more than a little lazy; it goes with being a huge shiny lizard, okay? His main physical weakness would be things that make him feel enclosed or trapped. Anything that he can't get out of again? That might trip him over the edge once he's outside.<br><br><strong>Treasure:</strong>&nbsp; He's got a preciouss! It's a flawed gem he doesn't let go of --or like to show. Another reason to do everything one-handed! :D<br><br><strong>Weapon(s):</strong> Breath, Talons, Fang and Tail, for now! What else does a dragon need, really?<br><br><strong>Description:</strong> Huge and Shiny! &gt;&gt;picture&gt;&gt; He's got some black scales to himself, specially underneath, but the further up we go the more crystal-like ones we get -- he's like a huge amethyst cluster reflecting all the primary hues from purple to violet and back, with a few secondary reds and blues.<br><br><strong>Personality:</strong> Ba-humbug. He's been all by himself for centuries and it shows. Sometimes he talks to nothing, sometimes he just decides to do whatever he wants regardless of common sense, like laying down to sleep in the middle of a walk just because that's /such a perfect sunning spot omg./ Easy to anger, and easy to forget about it on the other hand, he hardly remembers much of the Outside. A sort of absentminded professor, he can come up with a brilliant deduction or the most childish conclusions, even if sometimes the latter can be more accurate than the former. <br><br><strong>History:</strong> He's old. He's seen plenty of things. Unfortunately, the centuries of isolation have made him not want to remember much about them, and he can be a little cantankerous when it comes to selective memory. He was a Powerful Dragon. Or not. A Wise Dragon. Or not. Sometimes he remembers flying over neverending fields and forests, and sometimes he can't remember how to fly at all, or what flying is. <br><br>He had a friend once -- a human, was it? He remembers the skin, sometimes, with his own -- only dragons don't have skin, so that must be another wrong memory. They talked in his head, but he doesn't talk back anymore. Sometimes he sees him around, barring the doors that never open from him, reminding him of... something. Something good. Something Bad. He loves him, no, he hates him. He would eat the wraith in its dirty linen shroud if he could, but who would he talk to if he did? Right? Right.<br><br></div>
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			<dt class="postheader">
				Title: <strong>Re: Dragon Kin (Character Thread)</strong><br>
				Post by: <strong>Phantasmatical</strong> on <strong>15-08-2011, 08:28:44</strong>
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				<div align="center"><span style="font-family: andale mono;" class="bbc_font"><span style="font-size: 20pt;" class="bbc_size">Ehroj</span></span><br>Ehr'gurthran'j</div><br><div class="floatright">(http://img.photobucket.com/albums/v481/phantasmalpandas/Fantasy/spiked_dragon.jpg)</div><strong>Species:</strong> Brown (Earth) Dragon<br><strong>Gender:</strong> Male<br><strong>Age:</strong> 4,173 (not that he knows)<br><strong>Abilities:</strong><br><span class="bbc_u">Fire Breath</span> Ehroj fires liquid rather than gas to create fire. This results in a much reduced range, but an effect similar to a flamethrower in that it is exceptionally difficult to get the fire to go out, as it burns like an oil fire. It tends to coat the inside of his mouth, leaving his craggy teeth burning shortly after use. This is normally not painful, but if used too many times in succession it can hurt him.<br><span class="bbc_u">Fire Ball</span> To use this ability, Ehroj essentially holds the liquid in his mouth before spitting it in a gob at the enemy. Short range, but the projectile will melt through just about anything, including materials ordinary fire could not penetrate such as stone and metal, and will splash in a good twenty-five foot radius.<br><span class="bbc_u">Acid Blood</span><br>Ehroj’s blood is highly caustic when it first leaves his body. If his hide is somehow punctured, any blood that might hit the offending enemy sticks like tar. His wounds bleed slowly, with a consistency not so unlike molasses. While it is damaging at first, his blood nourishes when it hits the ground, causing new life to begin to grow on the spot within half a day.<br><span class="bbc_u">Wing Gust</span><br><span class="bbc_u">Ease Pain</span> Ehroj is possessed of a limited ability to heal others. He can do little to help with small injuries other than attempt to remove some of the pain, but if an injury is life-threatening, he can intervene, damaging his own body in order to bring someone from the brink of death. He cannot use this ability on other dragons unless they are much weaker than he is. His healing ability is somewhat easier to use on his bonded human, but still limited to severe wounds.<br><span class="bbc_u">Endurance</span> In human form, Ehroj is not faster than any other fit human (though his long strides help in that regard). He does have incredible endurance to make up for it, however, allowing him to run for hours if need be - which over time usually makes up for any lack of speed.<br><span class="bbc_u">Gem Sensing</span> Ehroj, like all dragons, greatly appreciates the beauty of precious metals. He is somewhat odd however, in that he prefers gemstones (or even rare rock formations) to gold, and his senses are attuned accordingly.<br><span class="bbc_u">Sharp Senses</span> Ehroj has a limited sense of touch over much of his body, and his eyesight at a distance (over 40' or so) is poor - but up close he may as well be a microscope, so detailed is his vision. He has passable night vision (up close at least), but can “see” using a sort of echolocation, which can be felt by others when he uses it.<br><span class="bbc_u">Telepathy</span> It takes Ehroj rather a long time to speak, and so when he has something lengthy to say, he tends to switch to telepathy. His telepathy, if he is not careful, can seem to vibrate in the brain like a rockfall, causing dizziness.<br><span class="bbc_u">Tremor</span> Ehroj can cause earthquakes ranging from the localized to the widespread, though the larger the radius, the lesser the effect. The maximum range at which his ability is powerful enough to, say, knock someone over is half a mile radius, and he must be in contact with the ground to use it. He can also send lower-intensity waves through the ground well over 100 miles for communication.<br><span class="bbc_u">Earth Mastery</span> Ehroj is a creature of the very bones of the earth: the stones, rocks, gems, ore, etc that make up the solid mass that all other life exists upon and around. He exerts power over these things, parting rock like water, sculpting stone, and the like. This applies to ordinary dirt and sand as well, though he prefers the feel of more solid rock. If he desires, he can absorb these things into himself, making himself more like the terrain, and in so doing can become nearly invisible as long as he does not move. Indeed, he tends to do this subconsciously when he is at rest, and sometimes he remains still long enough that plants grow upon him.<br><span class="bbc_u">Earthen Body</span> Ehroj can weather almost any physical assault, including blasts of fire, ice, and the like (though he might not be happy about it). His skin, upon closer inspection, is actually made of billions of closely-spaced stones (see number IV (http://fc03.deviantart.net/fs50/i/2009/275/e/7/Dragon_scales_by_sanguisGelidus.jpg)), dusty and dull with the years. These provide near-impenetrable protection against weapons; the only mundane thing that could damage him reliably are siege weapons like particularly large ballistae. See weaknesses.<br><strong>Orientation:</strong> Heterosexual<br><strong>Weakness:</strong> He is not equipped to deal overly well with magical assaults, and powerful sonic effects in particular are downright crippling to him. Ehroj is also fairly slow. A good analogy would be this: Ehroj is to a faster dragon as an elephant is to a horse. Explosive in power, enduring at medium speeds, and devastatingly lethal up close, but quite possible to outrun and out-maneuver.<br><strong>Treasure:</strong> Ehroj's body is made up of treasure, in a sense. He likes to take particularly prized gemstones or the odd nugget of metal and press them into his hide, sometimes replacing his own rocky scales with the glimmering prizes. These seem to go away over time, though they never fall out – in fact his body simply absorbs them over time.<br><strong>Weapons:</strong><br><span class="bbc_u">Jaws</span> His teeth are not particularly sharp, but as a creature that eats trees, stone, and metal more than meat, his jaws are more than powerful enough to crush just about anything through sheer force. Like a crocodile, this is closing pressure, not opening strength.<br><span class="bbc_u">Claws</span> His claws are mostly blunt (dewclaws excepted), designed for burrowing through solid stone, but a kick or swipe can easily uproot a tree and send it flying.<br><span class="bbc_u">Tail</span> Arguably Ehroj's most deadly weapon is his tail. Heavy and covered with rocky spikes, a hit from his tail can demolish buildings in a single swipe, and would utterly pulverize the skeleton of just about any creature unfortunate enough to get in its way. Easily his deadliest weapon.<br><span class="bbc_u">Horns</span> While certainly fearsome, Ehroj's horns are mostly designed for show and to protect his neck and shoulder blades while digging. However, he has been known to lower his head and charge at an enemy at times, and this charge can shatter the ribs of another dragon.<br><span class="bbc_u">Wings</span> His wings are heavy things, and Ehroj prefers to physically batter enemies with his wings over buffeting them with gusts of air, simply in the name of conserving energy. If surrounded, he can sweep his wings along the ground. This is exceptionally good for destroying entire battalions of human footsoldiers, cavalry, and the like in one or two hits.<br><br><div class="floatright">(http://img.photobucket.com/albums/v481/phantasmalpandas/Fantasy/Ehroj.jpg)</div><strong>Description:</strong> See image. Basic dimensions: Over two-hundred feet long from tip of nose to tip of tail, most of that length being in the body and tail. ~250' wingspan. ~60' tall at the shoulder, and ~75' tall at the head. Over 200 tons in weight. The huge crystals on his back can be absorbed partway back into his body; they serve little use but to protect someone sitting upon his back (in fact, Ehroj is probably one of the most comfortable dragons to “ride” on, all things considered; the space of his shoulder blades is relatively flat overall, with the crystals preventing much air from buffeting anyone sitting behind his neck). The crystals provide an accurate gauge of his energy level, going from light and partly transparent to dull and solid-looking as he tires. This is echoed in the smaller crystals on his head, and the myriad other, much smaller crystals dotted across his body, meaning that his entire color darkens when he is tired, injured, or the like.<br><br>Ehroj’s sheer weight makes him ungainly in the air. He prefers being in contact with the ground to flying (or “swimming” through the earth, given the option). His wings are huge and powerful, but nonetheless are barely enough to get him off the ground, and he cannot fly from a standing start; he must build up momentum by running – and as one might imagine, a dragon the size and weight of Ehroj needs quite a bit of room to get up to running speed. When he does, it shakes the ground. In the air there are few who are able to fly with as little effort as he, for he takes advantage of each and every alteration in air current to expend as little energy as possible. Indeed, his wings can lock partially into place over long flights, further reducing his energy consumption. He suffers for this with average speed at best and poor maneuverability. Landing can be something of a spectacle; the vibration can be felt in the ground quite a ways when he does make a landing – landing on any unstable surface is impossible.<br><br>While he wears the form of a human, it is clear that he is something more; whether due to his years or his connection to the earth, he simply does not seem mundane. In his human form, Ehroj is prodigiously tall, passing seven feet by a couple of inches. He has a powerful build that is athletic but not like that of a bodybuilder - for all his strength, he is not musclebound. His hair is not quite shoulder-length, a deep freshly-tilled-earth tone that combines well with his tanned skin. His eyes are a startling shade of amber, matching his draconic form perfectly, and have an unnervingly intense stare. In human form his main strengths are his size, strength, endurance, and ability to take a great deal of physical punishment. He is not particularly agile, but the human form feels so much lighter to him that he is able to move with ease that is surprising at times. He has never worn armor nor lifted a weapon before, but is devastating in hand-to-hand combat because he is already used to using every piece of his body as a weapon, and as a human there are fewer limbs to keep track of. Of course, wrestling someone to the ground is not always the best idea - for example when their friend is standing nearby with a weapon.<br><br><strong>Personality:</strong> Ehroj embodies, both literally and figuratively, the earth. He is slow to anger, slow to act, slow to make decisions, and has all the patience of a mountain. When he does decide to do something, little to nothing can stop him in his course, whether he chooses to act explosively (as a volcano or earthquake) or in a more steady manner (like a lava flow or continental shift). Ehroj can seem quite lazy to some, spending a great deal of his time seemingly asleep – though he never truly sleeps in the conventional sense. Given absolutely nothing to do, he will settle into one position and stay there for hours, days, or even weeks or months – and has been known to dally even longer than that. It is hard to tell whether he is napping or merely contemplative, as his eyes may be shut or open either way, and his stony expression (pardon the pun) generally does not change much. He speaks his mind when asked to do so, but generally is not particularly gregarious, preferring to observe others. He has a strong sense of logic, and is not afraid to make decisions that others might find morally difficult and act upon them. Ehroj never lies intentionally; if he does lie it is because he has been given false information in the first place and is not aware of it. He chooses his words carefully, tending toward being the mediator in a conversation. He is quite intelligent, though it is not uncommon for others to be bereft of the patience necessary to let him think something through in his own methodical way from beginning to end.<br><br>Despite his rough sense of right and wrong (rough in human terms, that is), Ehroj is still a force of nature more than anything else. Even moreso than many others of his kind, when he is moved to violent action the collateral damage tends to be huge. True, the sky may not rain with ash nor the clouds spit prongs of lightning, but the aftermath is no less impressive. Cities crumble to rubble, great trees are ripped from their roots, rock shelves are shaved off their home mountain, rockslides divert rivers and alter entire ecosystems. He can bend his mind toward tactics, and when he takes the time to think things through the results are often surprising, but he is more inclined to be reactive, and thus to either do very little or spring explosively into action, with little middle ground. When paired with a human, his understanding of morality is improved, though still unaffected by traditional chivalric beliefs, and thus still somewhat questionable by human standards. Overall his sense of judgment can be described thus: tough, but fair. A human’s mindset can also help to focus some of his destructiveness when he is prompted to fight, thus reducing the collateral damage considerably.<br><br><strong>History:</strong> Ehroj has no memory of being born, per se. He has simply existed for as long as he can remember. "When" is a word he barely understands, for his sense of time is drawn out. He learned of the accepted calendar of men only once he broke through the surface of the volcanic mountain he first recalls living in, finding the remains of a city that had been nearly obliterated by his stirrings, which had caused the volcano to erupt. Needless to say the people feared him, and did their best to drive him off. He bore their assault for a time, letting them break their weapons upon him (at the time he was not much larger than a draft horse), but eventually his patience reached its end, and in an explosive rage he slaughtered every human he saw in the wrecked city. When he left, experiencing flight for the first time utterly by accident as a rock face gave way beneath him, he left behind him utter ruin and a number of survivors that could be counted on two hands.<br><br>Ehroj was a force of nature, existing in the world in his own way. He was explosively lethal at times, gentle at others, and more often than either he was simply still, resembling nothing so much as a boulder or knoll – and later a hill or rockslide. Sometimes he would remain in place for so long that moss and other clinging plants would grow upon him, and once a human family built their home right underneath his head, nestling the house between his motionless forelegs. This family intrigued him. He watched them for three generations as they were born, grew up, and died. At no point did they believe they were living anywhere but under an outcropping of rock, so when the rock suddenly moved, taking on the shape of a living thing and utterly obliterating their house along with it, they were understandably terrified - all but the youngest. She alone was brave, calling to him in her strange language. Her voice was soothing to him, and he soon settled down again, listening to her.<br><br>She spoke to him every day. The family rebuilt their house slightly apart from his body, but she was never far from him. When she approached one day and began to climb upon him, he scarcely reacted at all. She draped flowers upon him and drew on his rocky body with clay mixed with plant dye, she played games with other children upon him, and on occasion he would lower his head and raise it again, carrying a whole gaggle of children on the many rocky spikes above his neck. The girl grew larger over time, and eventually she went away. He waited a long time for her. Her father talked to him, but it was not nearly as soothing – Ehroj could not ask where the girl went, for he had no concept of language. It took a very long time, but his patience reached its end. Eventually he decided to go find her, and so he did. He had become so entrenched in the surrounding area that his act of leaving caused a sizeable earthquake, destroying many of the buildings in the little hamlet that had sprung up around him, but he did not notice. He searched for the girl for over a year, and when he found her it was in the arcane library of a city larger than any he had ever seen. It hummed with magic, and for the first time Ehroj was afraid. He could sense that the girl was there - for he knew her scent - but he was driven back by the mages of the city, who fought him as he destroyed much of the northern part of the bustling town, quite without realizing the chaos he was causing.<br><br>Eventually, the girl came to him. She was a mage now, but she did not attack him. She spoke to him, soothingly, and gestured for him to lower his head to her as he used to do. When he did, she lifted a blade to her arm, cutting it and allowing the blood to drip onto his teeth. The bond that formed between them was intense, different from anything he had known, and he shook his head to clear it as the human language transformed, suddenly full of meaning. When he did, he felt a great twisting, and for the first time he stared out of the eyes of a human rather than a dragon.<br><br>He lived with her for the remainder of her life, siring a single child with a presence like an earthquake. The boy grew to become a legendary leader of men, but could not reveal who or what his father was. When the woman (whose name has lost meaning to Ehroj, though her memory is perfectly clear) died, Ehroj shredded his human form. Crumbling with grief, he once again became a natural disaster, indiscriminate in his destruction, until the day came when the humans bound him with magic and chains and locked him deep below the great mountain. For a century he raged against his bonds, then finally fell into a deep hibernation, his rage utterly spent, such that the guardians themselves almost forgot him. A strange scent has reached him in his dreams; familiar in a way, and yet not. He has begun to awaken, but will not truly do so until his destined kin finds him.
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			<dt class="postheader">
				Title: <strong>Re: Dragon Kin (Character Thread)</strong><br>
				Post by: <strong>arikelillusion</strong> on <strong>25-08-2011, 03:56:22</strong>
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				<span style="font-size: 14pt;" class="bbc_size"><em><strong>Ava Welleda</strong></em></span><br><br>Species: Dragon Kin - Cryokinesis<br><br><br>(http://i854.photobucket.com/albums/ab102/isadorabistene/1154200382_ty_N_black.jpg)<br><br><br>Gender: female<br>Age: 18 years old<br>Orientation: straight<br><br>Flaw: a very shy person, sometimes fails to do some things she want because of the preference to be alone than in a crowd. Furthermore, spending most of her time alone she has some difficulty in accepting the opinions of others and is a perfectionist. Thinking it's better to make things herself better than others trying and been unable to meet the perfection she wanted.<br><br>Treasure: To Ava the object of greatest importance for it her is a necklace that she received from her mother when she was small. A star-shaped pendant with a circle in the center. Within this circle has the initials of her name written in blue AW. These letters were also the initials of the name of her mother and coincidentally her maternal grandmother. This pendant is the symbol of the power that Ava carries with her... the cryokinesis.<br><br>Weapon: Ava always carries two weapons. The first and most important is a pair of daggers with dark wooden handle. Their blade is a metal of silver color so deep that many times have Ava thought she have seen it in blue, especially in the sun or near a heat source. The other gun she always carries with her is a pure silver chain that Ava uses around the waist. Often goes unnoticed because they do not seem more than an ornament, but it is one of the toughest materials out there, and Ava know how to use to it in a way that became a weapon as lethal as any other. Both have the AW recorded inscriptions in blue. Those weapon is to help Ava to control her ability, trained since she was small to be able to control it a little better. But since the cryokinesis can use up a lot of energy, Ava need to be carry with her weapons that can be use without it.<br><br>Description: Ava is a girl with a skin so light that often have asked why she is so pale. But she is as healthy as possible. In contrast to her skin, she have a long hair in a very dark black that it sometimes seems like almost blue and in the sun seems to shine almost silver. With big and dark blue eyes, always drew attention wherever she goes.<br><br>Personality: Ava possesses a personality a little hard to handle. Not that she does not like to make friends. But always had difficulties to socialize a lot due to her shyness. A person of few words at first, but who are very concerned with those around her as it passes to consider them friends. And for these people is capable of do everything to assist them in a difficult situation. <br>Enjoys spending time alone, most of the time just reflecting on life, training to control better her power, listening music and dancing. She is a perfectionist, which can be seen in her drawings, a hobby that owns since small. If she do not like how things are going and if its not satisfied with something, start from the beginning if necessary. Worker, do not like lazy people and who live their lives without worrying about the future. Because of those characteristics she most than once passed out from using to much of her ability. <br>While between friends, speaks her mind without worrying about what they thought of it. Not afraid of many things, so it is considered a courageous person.<br><br>History: Ava was born and raised in the city of Frida, a southern town where she lived with her parents until an accident that made she lose them in a very early age. Until the 15 years, Ava had lived with her maternal grandmother. Living and surviving from running a small shop that was left by her parents and that was passed down from generation to generation of the family Welleda. It was a store that specializes in sales of all types of fruit juices, something for which the city was known because of their fruits season. <br>But when least expected her grandmother decided to send Ava to the capital Illiria, where she is living now. Her grandmother thought it might be a great chance to practice and prepare her for what could be necessary in the future. With only 15 years, Ava found herself in a city which for her was just a point of sale when begging some fruit station, when she would came to the center of the continent to sell their juices. Alone, Ava went to live in a small apartment that belonged to her parents. She began to earn a living doing what she has learned to make the whole life. Fruit juices. And she named the place where she sailed them Welleda. One of the most pleasing moments for Ava is when she sees people coming to the capital from the city of Frida and sometimes she is able to meet her grandmother and reduce nostalgia even if its just a little.
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		</dl>
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