Airships and Dragons (OOC)
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Autocad on 12-01-2015, 18:18:52</h2>
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				Title: <strong>Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Autocad</strong> on <strong>12-01-2015, 18:18:52</strong>
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				<div align="center">(http://fc04.deviantart.net/fs71/i/2013/077/0/e/fantasy_airship_by_yuchenghong-d5yj5xy.jpg)</div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">BGM:</div><div class="spoiler_body">https://www.youtube.com/watch?v=3e2_ibyXEIE</div></div><br><br>Shipping baron Arano Yuki was dead, at the ripe old age of one hundred and fifteen, leaving behind no children to succeed him, only the multi-planar merchant shipping empire he had built up single-handedly starting from one broke-down second-hand airship bequeathed to him one hundred years ago by an adventurer friend.<br><br>The sharks circle the waters, each looking to either commandeer his headless business empire, or to tear off as large a chunk of wealth as possible for themselves. But that is another story for another time.<br><br>Towards the end of his long life, Arano visited all the friends and acquaintances he had met during his century of travel one last time, getting to know their children and descendants. At the time most thought it the whim of a childless old man who knew his time was near - which was true, but he was also looking for those worthy to carry on, if not his blood, then his spirit. Five young minds struck him in particular, whose hearts yearned to sail free in the skies above, though their bodies were tied to land or sea by the cruel realities of gold and station.<br><br>Now grown up by the time of his death, each of the five were summoned, to number among the many beneficiaries of Arano's last will and testament. They were offered the chance of a lifetime - Arano's very first airship, refitted and refurbished, <em>Yuuki</em>, all theirs if they would perform just one simple task - to take Arano's ashes aboard the ship with them, and deliver his remains to the princess of the White Jade Tower in the Plane of Air, with a magical compass to guide their way. And after that... the skies would be all theirs.<br><br>Their maiden voyage would not be easy, though - storms, sky pirates, and worse await them, but in every cloud is a silver lining, and they just might find companionship, friendship, and love.<br><br><hr><br><div align="center"><span style="font-size: 14pt;" class="bbc_size">Airships and Dragons</span><br><em>A Pathfinder adventure in the Plane of Air for 3-5 players with mixed Western and East Asian themes and light-hearted sexual content.</em></div><br>Sail through the Plane of Air! Enjoy the scenic clouds! Explore virgin floating islands no foot has ever touched before! Battle sky pirates - or be the outlaws yourself! Fight or fuck the natives, the choice is yours! Party like it's new year's eve in every port of call! Survive deadly storms! Enjoy more scenic clouds!<br><br>Aboard the <em>Yuuki</em>, the adventurers have an initial quest, to deliver Arano's ashes on the Plane of Air, and then they are free to roam as they please in a sandbox adventure - whether continuing to explore the Plane of Air, returning to the Material Plane, or going somewhere else entirely.<br><br><span class="bbc_u"><strong>Character creation and application</strong></span><br><br><strong>Physical Description</strong><br><br><strong>Personality</strong><br><br><strong>Background</strong>: Characters may come from all walks of life, although all of them should share an intense yearning to take to the skies, and not be tied down to any particular place. Characters may be from almost anywhere on the Material Plane (Arano was a very well traveled man).<br><br><strong>Airship role</strong>: See the section on the <em>Yuuki</em> below.<br><br><strong>Ons and Offs</strong><br><br><strong>Character Creation</strong><br>-Starting level: 4 (level ups will occur at DM-determined intervals)<br>-Allowed races / classes / rulebooks: any official Paizo (no third party)<br>-Attributes: 20 point buy<br>-HP: Maximum at first level. Afterwards, Half HD at even levels, and Half HD +1 at odd levels.<br>-Traits: 2 traits, each of which must be from a different category (combat, magic, faith, etc.)<br>-Starting wealth: 6000 gp, no single item of which may be worth more than 3000 gp<br><br><br><span class="bbc_u"><strong>The <em>Yuuki</em></strong></span><br><br>The <em>Yuuki</em> serves as the adventurers' vessel throughout the adventurer. Relatively small and the aerial equivalent to a sea-faring yacht, she is air-worthy and capable of dancing rings around larger, slower ships. Her size allows her to be piloted by a single crew member in a pinch, although her optimal crew size is five:<br><br>The <strong>Captain</strong>: A high social skill (Bluff, Diplomacy or Intimidate) skill is crucial for commanding the crew and urging them to greater levels of competence, with the Captain's style of leadership determined by the skill used.<br><br>The <strong>Navigator</strong>: Knowledge (Planes) or Survival are used to plot the routes that the <em>Yuuki</em> is to take.<br><br>The <strong>Helms(wo)man</strong>: While the Captain decides where to go, and the Navigator decides the route to take to get there, the Helms(wo)man is responsible for the actual piloting. Profession (Sailor) or Fly is required for handling the <em>Yuuki</em> properly.<br><br>The <strong>Engineer</strong>: At least one of Craft (Alchemy), Spellcraft or Use Magic Device is necessary for maintaining and repairing <em>Yuuki</em>'s engines, which power the propellers that propel her through the air.<br><br>The <strong>Quartermaster</strong>: Responsible for the ship's stores and also the person to whom Arano's ashes are entrusted.<br><br><br><hr><br><br>Character sheets and OOC discussion go here!
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				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>12-01-2015, 18:32:48</strong>
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				<strong>Aaron Windwhisper</strong> (http://www.myth-weavers.com/sheet.html#id=78943), male azata-blooded aasimar bard (sea/wind singer)<br><div class="floatleft">(http://images2.alphacoders.com/218/218752.jpg)</div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Physical Description</div><div class="spoiler_body">Aaron stands 5'8 height and has rather striking supernatural appearance (by most he is thought to be strikingly beautiful if bit alien) with pointed ears and golden brilliant eyes and white curly short hair. He prefers dress in bright cheerful colors, in present he wears dark green leather pants and vest with gold lining and white satin shirt (which is actually a disguised mithril chain shirt). Wearing travel worn boots and carries a worn used wooden three stringed sanxian along with well made shortbow with quivers with red feathers in his back and in waist a satchel which stores surprising a lot stuff.<br><br>Also not to forget describe his golden floating serpent companion which is actually a small dragon which does not commune in any language besides yelps, hisses, growls and whistling whines.</div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Personality</div><div class="spoiler_body">Aaron is a dreamer sort, take things easy laid back attitude. However he is not lazy and rather devoted to mastering his craft and skills as artist and driven to find his kin, where they may be or learn where he comes from. Overall he wants to do good and find some good from anyone. He often plays with his sanxian and enjoys listening music himself and he more than eagerly joins in performance with no profit in mind, just create music and cheer folks up when he can. He is fiercely loyal to friends and people who are close to him. Overall he is also compassionate soul.</div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background</div><div class="spoiler_body">Aaron was found by Arano Yuki during his travels, he found a mere boy of five summers drifting in skies on atop a cloud which he nearly dived through with his vessel but in time spotted the unconscious boy. As Aaron woke he had no memory how he end up floating in cloud (as he was taken the odd solid cloud disappeared). Last night there had been fierce storm which nearly broke Arano's vessel, so he guess child fell off from another ship and by some divine miracle he did not fall down all to the earth and crushed to death by gravity.<br><br>Arano Yuki spend years looking for Aaron's parents, meantime he named boy as Aaron and he worked as his deck boy for several years. On age of twelve Arano delivered Aaron to academy where he learns other skills than scrubbing deck and living on ships, Aaron wished to stay but Arano was persistent about it. So Aaron stayed and he found passion in music, rapidly picking it up and becoming maestro with string instruments, taking sanxian as his instrument of choice.<br><br>Arano Yuki continued his search, but he did not find Aaron's kin but he speculates it's somewhere in the skies as he found Aaron in the skies. At age of sixteen Aaron then departed from academy and started travel widely, his restless ever wandering spirit he traveled widely and learned various things, not mastering any arts but learn lots of things none the less. Along with his travels he befriended a golden tiny dragon, which he saved from hunters trap and dragon grew very fond of Aaron and they had traveled since then. Aaron is not 100% sure of dragon's gender (he strongly suspects it's female) so he named her Yuna. One peculiar talent what he had is how his music had some effect with winds around him and he had natural affinity, nay, forlorn actually, return to the skies. During the years Aaron and Arano Yuki crossed paths and he sometimes took him on trips to check some places out, to see did places anyway awaken any memories in Aaron's early childhood. So far no success. Considering Aaron's desires and his strong affinity to wander and forlorn to the skies Arano Yuki then remembered him on his will, hoping Aaron finds answers in his lifetime while Arano himself could not.</div></div><br><strong>Airship Role:</strong> Captain<br><br><strong>Ons/Offs:</strong> Char specific ones besides my signature linked ones;<br>Ons: Romance, exotic appearance, long extending foreplays, roleplays (includes playing light D/s scenarios), bondage (done others), light hearted teasing<br>Offs: Toilet/Vomit, feces, mutilation, extreme pain, cruelty<br><br><strong>Special:</strong> Ask bit house ruling on some sea singer powers, in one example it gives bonus (or reduction in difficulty) to swim checks but would wish apply it to fly skill checks instead (idea is more air themed influence than water). Another custom thing is his familiar; pseudodragon would be closest for what I seek statically and theme but they are 7th CL familiars. So up to Gm decide either roll stats for something which compares to celestial hawk or watered down pseudodragon (or that dragon is not fully mature and matures full at 7th CL).
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				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>rikka</strong> on <strong>13-01-2015, 01:11:57</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/1/1d/Tengu.jpg)</div><strong>Name:</strong> Shan Zuk (http://www.myth-weavers.com/sheetview.php?sheetid=1094889) Male Tengu Rogue1/Monk3 (Martial Artist)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Physical Description</div><div class="spoiler_body">Like all Tengu, Shan Zuk appears like a bipedal man-sized crow, with lanky but well-toned limbs ending in talons. The black feathers covering his body appear unkempt, rarely finding time to groom them.&nbsp; His one distinctive feature is a long diagonal scar which slashes where his right eye used to be, a critical injury he received from rival thieves who stormed his comrades’ hideout and decimated them.&nbsp; <br></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Personality</div><div class="spoiler_body">Shan Zuk tends to be soft-spoken, especially to those he is not familiar with, but is not afraid to speak up what is on his mind.&nbsp; He also somewhat of a naiveté, dullard to a point - slow to react or grasp a concept - but is a quick learner.&nbsp; This is compensated with his quick eye for things which has often saved the lives of his crew members.&nbsp; Having lived most his life with his kind, Shan Zuk finds working or living with other races something new and exotic.&nbsp; He has yet to learn and to enjoy what life has to offer him beyond his flock, and he has all the time in the world. <br></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background:</div><div class="spoiler_body"> <br>As a youngling, Shan Zuk (which is translated to Claw-out-eyes) always wondered and asked this question to himself:&nbsp; why their kind had lost the ability to fly? No one could give him a straight answer, telling him instead not to fuss on such trivial matters and focus more on the harsh realities they face on a daily basis.&nbsp; For Shan Zuk’s flock are tengu: social misfits, and urban nomads who never stay in one place for long in fear of total persecution from the populace and the authorities.&nbsp; They subsist on acts of thievery, and with the occasional derring-do crime that they come up with from time to time.<br>One such heist involved a certain ship captain by the name of Arano Yuuki, who was said to have amassed a large collection of exotic treasures, near and far.&nbsp; Some of the baubles he possesses are never heard of or seen the like of before.&nbsp; If successful, their flock could live a life of luxury and security for a long time to come in obscurity - cementing themselves in a powerbase of their design, which they plan build from the loot they would gain. <br>&nbsp;<br>On the night of the raid, the tengu, along with the young Shan Zuk in tow, successfully infiltrated Arano Yuuki’s ship, where the treasures were said to be kept, neutralizing the guards and crew with little bloodshed involved, wishing to avoid murder among their crimes.&nbsp; During his exploration of the vessel, Shan Zuk came upon a room where he thought he could find something of great value.&nbsp; Instead he found Arano Yuuki, waiting for him in the shadows.&nbsp; He asked the young tengu: what is it he desires the most?” Before Shan Zuk could even answer the question at that odd time, his fellow snatched him off the scene, but not before dropping a trinket of his – a wood carving of a bird with outstretched wings.<br><br>The operation was considered a relative success, garnering items they believed would fetch a high price when fenced.&nbsp; But their celebration was short lived.&nbsp; A rival thieves’ band, which had the same idea of robbing Arano Yuuki, followed them to their hidden lair.&nbsp; Accompanied by a band of adventurers, the invaders made short work of the tengu.&nbsp; Shan Zuk managed to escape barely with his life but not without being pursued by a couple of the thieves.&nbsp; &nbsp;They managed to corner the young tengu in a dark alley, where they were sure to gut him for good had not Arano Yuuki come to the rescue. <br>&nbsp; <br>Arano Yuuki took in Shan Zuk and nursed him back to health.&nbsp; During the time of his recovery, the famed ship captain asked Shan Zuk the same question that was asked of him during their first fated meeting: what is it that he greatly desires?&nbsp; The young tengu did not know what to answer.&nbsp; Arano Yuuki told him to thick it carefully and handed him his wooden bird ornament he dropped.&nbsp; Reflecting upon the trinket in his hands, he knew what he wanted, and eventually told Arano Yuuki what it was: To fly like a bird.&nbsp; To soar high in the sky and be free, not just from the troubles and discriminations which have grounded him, but actually fly, and see new places, new adventures, from a new perspective.&nbsp; Arano Yuuki was gladdened by this and introduced Shan Zuk to a new world.<br><br>Since then Shan Zuk has worked hard as a new potential member of Arano Yuuki’s multi-planar shipping consortium, learning the ropes in manning airships, and at the same time living part of the dream that he always wanted, to be in the skies.&nbsp; Time passed on, and Shan Zuk gained a lot experience and adventure as a helmsman, but when news of Arano Yuuki death reached him, he was greatly saddened and at the same time his future in the late captain’s business empire was uncertain.&nbsp; To his surprise and delight he was chosen to be one the few in Arano Yuuki last will and testament that will entitle them owning their very own airship, none other than Arano’s very first that started it all: The Yuuki!<br></div></div> <br><br><strong><br>Airship role:</strong> Helmsman<br><br><strong>Ons and Offs</strong><br><br>Ons: not much for this character. Is pretty much open to what will be thrown at him. Though he seemed to have suddenly developed a fetish for bondage (both consensual and nonconsensual) foreplay - particularly when he is the one doing it to a recipient.<br>Offs: Doing your business is just that, don’t bring into play. And although extreme violence is a reality, Shan Zuk would do his best not indulge or be in its receiving end. <br><br>
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				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>13-01-2015, 05:55:51</strong>
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				Bonnie Lass, Halfling Summoner (http://www.myth-weavers.com/sheetview.php?sheetid=1096233)<br><br>(http://i1027.photobucket.com/albums/y331/ReverseAdonis/_dnd__halfling_sorcerer_yola_by_mimesyne-d84a0cp_zps19a8f1f9.png)<br><br>Physical Description:&nbsp; Bonnie Lass is a young Halfling woman, standing at around 3’2” (Reasonably tall for a Halfling), with a fairly lightly muscled build and faintly tanned. She is a fairly buxom young woman, preferring clothes that are a more upscale version of peasant dresses combined with silks or leathers, and always using a good pair of knee-high leather boots built to survive harsh treatment (and with an extra inch of heel). Her ears are pointed with several earrings in each, and her eyes are a light hazel color. She has a faint smattering of freckles over her nose, across the tops of her breasts, shoulders, and the small of her back. Her most striking feature is her GLORIOUS hair, a wild mess of wavy curls in a deep chestnut color, reaching down to her firm bottom when dry and down below her knees when wet.<br><br>Personality:&nbsp; Bonnie Lass, despite not being particularly strong, is a foul-mouthed sailor from the Shackles who MAY or MAY NOT have been a pirate at some point. While generally good-natured and somewhat moral, her penchant for insulting people tends to alienate those that don’t understands that it’s all in good fun. She’s a fiercely loyal woman with a love of rum and fine jewelry, and an innate understanding at ships, the weather, and geography in general. She’s absolutely NOT afraid to brag about her good sides, and admit to her faults, though the latter tends to end in scowls and cursing. Still, if you can earn her friendship you have a friend for life, always willing to put her neck on the line.<br><br>Background: Bonnie Lass was born and raised in the Shackles on Golarion, witnessing and experiencing all sides of the pirating life from an early age. She grew up with the pickpockets and prostitutes, learning their tricks and how to survive on the streets before eventually stowing away in her first ship. The merchant vessel kept her on as a deckswab, mainly due to her willingness to learn and lower need for rations, resulting in her learning more than a few tricks to the sailing trade. When her ship was eventually captured by pirates, she bargained for the life of herself and her friends to be press-ganged rather than set adrift or executed on the spot. Over the next few years she did her best to survive on the ship, learning more and more ways to deal with ships and trying to subtly get the pirate crew out of the more troublesome and less-moral things, like outright slavery and murder. In the end this failed, but she managed to earn enough money to buy her way out of the crew, and join up with Arano Yuki’s shipping empire. She worked as an assistant on a larger trade ship running the major cities, before finally being handpicked by Arano Yuki in his final days to be a part of his posthumous trip to the Plane of Air. With her great knowledge-base and skill, she pretty much immediately dived into the role of the Helmswoman. After all, it’s not often that you get a chance to immediately be the primary pilot for an airship.<br><br>Airship Role:&nbsp; <del>Helmswoman</del> Navigator<br><br>Ons and Offs: Bonnie is a bisexual, with an appreciation for the ‘tallfolk’, the exotics, and anything involving copious amounts of expensive alcohol and clothes. Probably a fan of lighter bondage, non-con, and such. No gore, vore, scat, but water is okay.<br><hr>Biggro the Eidolon (http://www.myth-weavers.com/sheetview.php?sheetid=1097852)<br><br>Biggro the Eidolon is a big quadrapedal creature, seemingly carved out of veiny green and rose-colored jade, with a body structure not unlike a bull's. It's larger forelimbs are tipped with wicked-looking red claws, and it's large head is nearly the width of it's torso, a truly massive mouth of teeth reaching from ear to ear. It has two milky white eyes, and a glowing rune that matches it's summoner's on it's forehead.
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				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Revelation</strong> on <strong>14-01-2015, 11:16:13</strong>
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				Sheet! (http://www.myth-weavers.com/sheetview.php?sheetid=1096310)<br><br>Name: Mikhail Volkov<br><br>Description: A man of above average height and in his twenties, Mikhail sports brown hair, a fair complexion, and green eyes with freckles dotting the bridge of his nose. He looks at things inquisitively and curiously at times, and as for clothes he prefers long coats or cloaks that might allow him easier use of the alchemical items he crafts and creates. (Picture TBD)<br><br>Personality: Good natured, friendly, and open – Mikhail has a yearning for freedom and the open skies. While a good man in general and one who has convictions to help others, he is not ‘soft’ when it comes to fighting his foes. A competitive drive for his craftsmanship compels him in both his work aboard the ship and should he find himself in battle, a place where he seems eager to test out his works whether they be to help his allies or burn his foes in alchemical flame. Surprisingly, he also enjoys cooking.<br><br>Background: In the city of Belgorond, the Volkov family name is a well respected one... For the most part. Born the middle child of his parents, Mikhail’s parents had the magical blood of sorcery flowing through them, and they hoped to produce a strong line of innately powerful children. Their eldest child was lucky, a daughter who received the gift of magic at an early age and could be trained. Mikhail was different – each year they would test him for magic, see where his aptitude laid. And every year was a disappointment to his family, as it seemed he lacked the gift of magic whatsoever. Not one to dwell on failure, they would have another child, yet another girl which left Mikhail as the only one without magic.<br><br>Or so it seemed. Mikhail was smart, he was clever in ways that were surprising. Being ‘cast aside’ out of the tutoring of his parents allowed him time to read, time to study, and time to work as he got older. Perhaps one of the few who noticed Mikhails craftsmanship was the elderly Arano, a good friend and once companion of Mikhails father before the sorcerer retired to raise his family. A potion here, crafting smokesticks out of basic materials there, and each further accidental success became less and less accidental. Perhaps the most... surprising creation led to the discovery of Mikhails true potential – potions that only he could truly imbibe and use, which could either change his body or be used to unlock the faint magic he held within himself. Where he was once treated as a weak link in the family, he had found a distant other and father becoming very supportive of his talents, furthering his learning.<br><br>And yet, a lingering resentment was left by the family who had saw him as ‘lesser’. He sought to outdo his family, to break away from them – to not be seen as a weak link made ‘proper’, but as his own man. There was ambition and drive within him that drove him into pursuing his reckless crafts and arts, and that further drew the attention of the odd elder man who visited his family every so often. While he seemed interested in both of the other children, it was the drive and unyielding nature of Mikhail that made Arano most interested in him. Eventually, Mikhail was an adult, twenty five summers old, and feeling as if he was still third rate in his parents eyes compared to their daughters.<br><br>But yet, his life would take a turn for the different as he found himself the recipient of a letter. Arano had died, and Mikhail was named a successor...<br><br>Airship role: With his focus on knowledge, crafts, and alchemic creations Mikhial would make an excellent engineer.<br><br>Ons/offs: I have my topic and my ons/offs page on my profile, but I can give a summary here. Mikhail is a straight male, interested in the ladies. I tend to play slightly more dominant characters, but I also don’t look to play D/S heavily with Mikhail or anything. I guess some slightly rougher stuff (Physical stuff is awesome!), and maybe light bondage – plenty of buxom ladies in skimpy attire is also great. I dunno, there's definitely more I could discuss.<br><br><br>--<br>
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				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>14-01-2015, 21:05:24</strong>
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				<hr><div class="floatleft">(https://41.media.tumblr.com/5022001bf3d7e5d052429d91c55a96cb/tumblr_nfbi5rSiLw1qjnipeo1_1280.jpg)</div>&nbsp; &nbsp; <span style="font-size: 14pt;" class="bbc_size"><strong>Taluya Wevetasun</strong></span><br><strong>Race:</strong> halfling<br><strong>Class:</strong> Barbarian 2 / Hunter 2<br><strong>Sheet:</strong> http://www.myth-weavers.com/sheetview.php?sheetid=1101168<br><hr><br><strong>Personality:</strong><br>&nbsp;&nbsp;&nbsp;Taluya is a pagan little creature hailing from a land of trees, stones, and wild beasts. She follows gestures and traditions better-suited for tents than palaces, to be sure, and refuses to heed the words of any tiresome clergy about her "immortal soul" or the likes. She finds animals and the weather more trustworthy than strange perople, but holds those she knows to be loyal as close as siblings or lovers. Closest of all is Sheeldric, her great bird of prey. she exults in competition, whether fierce or friendly, as eager for a game of noughts or a bloody battle. The people she grew up with were not ashamed or reserved; why would she be? She's friendly, cheerful, prone to speaking her mind, and has a strong sense of right and wrong - and a definite inclination to enforce what she feels is right (which, of course, isn't necessarily what is legal...)<br><br><strong>Background:</strong><br>&nbsp;&nbsp;&nbsp;Born to a pair of rabbit farmers in the halfling forest town of Rollyetta, Taluya was always known as an impulsive child, often exasperating her parents and brothers by shirking her part of the work. She would much rather explore the woods or climb into the town and poke about than tend berry vines or herd rabbits. Even among halflings, the child was squirmy, loud, and adventurous.<br><br>&nbsp;&nbsp;&nbsp;Part of that was that in aside from very rare visits from far-traveling merchants or explorers, Rollyetta had little contact with outsiders. Every two years though, the tribes would gather at one of the treetop towns&nbsp; in their expansive territory, to trade, mingle, marry, and celebrate their shared history. When it was Rollyetta's turn to host the gathering, it sounded like the most exciting thing Taluya had ever heard of - possibly, it was. In particular was the prospect of the races; the halfling tribes of the Elzern forest were known for airborne cavalry on birds of prey, enabling fast travel of warriors to where they needed to be, and providing balance against the forest drakes that haunted the wood. And at times of peaceful gatherings, some of the younger and less warlike birds were offered a sport for racing across the treetop.<br><br>&nbsp;&nbsp;&nbsp;The only trouble was, only prospective warriors were permitted to fly. The birds were too few in general, and the race was a good way to determine who had the stomach to handle it. And Taluyah, the daughter of ground-dwelling herders, was certainly not a "prospective warrior." her brother, though, was. At least in theory, being an able hunter and strong in his way. She entered his name into the drawing, and with her chest bound and ashes on her face, few could have told the siblings apart when she took his place. it had been a lark, just something to do to see if she could, but sitting astride that great bird's back, the wind tearing at her ears as she and the animal swooped and dove and skirmished other racers was like nothing she had ever imagined, or even dreamed. Only on landing did she discover that the wind had torn her hair free of its binding, scoured the ashes from her face, and left her exhilarated enough to cheer with girlish delight when she came in second among the flyers. Or dead last, since her secret was exposed.<br><br>&nbsp;&nbsp;&nbsp;It was a small scandal; her parents and brother were angry over her lying and so dishonoring their names. The other flyers were ego-bruised over having lost to someone who wasn't allowed to fly. And the Silverbark tribe that claimed the bird claimed that her touch had somehow traumatized the creature. Taluya arguing that traumatized birds probably didn't fly so well fell on angry ears. Pointing out that none of the silverbark tribe's prospects had placed certainly didn't help.<br><br>&nbsp;&nbsp;&nbsp;The games had come and gone, but the hurt and ill will Taluya caused remained. Frustrated and angry, she resolved to one last act of defiance; she gathered enough food to keep her for a few days, tugged on her shoes, and slipped out into the woods to go as far <em>that way</em> as she could. As it turns out, that was pretty far, with her foraging skills; She made it to the pine barrens in the foothills of the mountains. There, she found a surprise; one of the great eaglets of the region had plunged or been cast from its nest. Unable to aid it, it parents had left it to die, as animals will do. Wary of the young bird's snapping beak and wicked talons, Taluya sought to aid it. <br><br>&nbsp;&nbsp;&nbsp;For months, she tended the injured creature, mending its broken bones, nursing its emaciated form back to health on rabbits and badgers she brought down. The two lived as partners in the wilderness. She learned the rhythm of the wilderness and animals, mastered the seasons, and hunted with a great bird of prey overhead. Sooner than she realized it, it had been nearly two years. Cautiously, the wild girl had one last test - reigning and flying her now-mature eagle. her caution was unwarranted, and she was airborne with a shriek of delight once again.<br><br>&nbsp;&nbsp;&nbsp;As it turns out, Taluya was not the only exile or wanderer from the tribes - and other people! - in the expansive forest. she fell into a company of wayfarers, part-time raiders and bandits in the forest. Several of her were halfling sky-riders, from numerous tribes, and all together they comprised a formidable force to protect their little band against the depredations of forest drakes, ravenous dire bats, and other dangers from above. But when a strange ship appeared in the skies over the forest, they were also instrumental in an airborne raid. That raid failed. As did the second, the ship's defenders taking (and thankfully giving) few losses, but always able to drive the raider back. The third time the ship came under attack was from a pack of forest drakes, who proved a more adept threat than a band of halflings... at least until the halflings and their brethren came to the aid of the ship's occupants.<br><br>&nbsp;&nbsp;&nbsp;That night, feasting on pickled-tasting drake flesh and native berries, the crew of the <em>Majesty's Lance</em> and the rough band of forest bandits struck an accord. some of the ruffians, seeking adventure, struck on with the crew. among their number was Taluya. in the times since, she's traveled to many parts of the world, and even a few places beyond. She saw the high halls of "civilization" and learned to loathe the lifestyles of the poor tethered creatures within these "cities" - even while admitting they made better wine than she had ever tasted, and certainly made better steel. She even met the old man himself... And apparently made an impression on the civilized gentleman, with her heathen ways and love of flight.<br><br>&nbsp;&nbsp;&nbsp;when faced with the choice of yet another delivery of opals and silk to yet another decadent city-state, or accept the offer to sail into the very realm of sky itself to honor a dying man's wish... it was no choice for Taluya. Maybe by her example, the "associates" seeking tp carve his winnings for themselves - lower bandits than any brigands she ever robbed with - might learn a fragment of honorable behavior?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Revelation</strong> on <strong>15-01-2015, 09:56:59</strong>
			</dt>
			<dd class="postbody">
				Sheet is up, everything should be in order. We seem to lack a definite tough character or someone who can take hits! I tried to give con to Michael, but... hard to hit decently with a bow and be smart, and also have some leftover con without getting a - to a stat. <br><br>I also have some skill points left over, which I may put into cooking just for funsies as it fits him.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>15-01-2015, 15:43:09</strong>
			</dt>
			<dd class="postbody">
				Well, we can work around without having a tough character (or tank) as we got summoner to summon minions.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>16-01-2015, 01:15:42</strong>
			</dt>
			<dd class="postbody">
				There <em>will</em> be a tough character of some sort.&nbsp; ;D Work just clobbered me beyond recognition so...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Autocad</strong> on <strong>16-01-2015, 01:50:01</strong>
			</dt>
			<dd class="postbody">
				IC thread is up! https://elliquiy.com/forums/index.php?topic=221680.0<br><br>So finish your character sheets and introduce yourselves!<br><br>Chulanowa will be submitting a different character idea, because he's all pouty that he doesn't get to be captain.&nbsp; :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>16-01-2015, 01:52:59</strong>
			</dt>
			<dd class="postbody">
				It's totally true! I stomped and sat in a corner, and held my breath until I turned blue!<br><br>&nbsp;;D<br><br>nah, I just tailored Raji specifically with that role in mind, and i don't see her working too well .<br><br>Well. Maybe a <em>little</em> pouting.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>16-01-2015, 02:02:08</strong>
			</dt>
			<dd class="postbody">
				Well, fine with that you change your char to work as front line tough guy while fill your role :).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>16-01-2015, 02:13:41</strong>
			</dt>
			<dd class="postbody">
				Well, trust me, my Eidolon will (hopefully) be a pretty decent tank. When I blow all my support spells on it, at least. I can never remember, if I'm riding a mount that's really big, is it harder to hit me? The size difference is looking to be me still Small, and the Eidolon at Large, at the moment.<br><br>Edit: Oh wait, I can't take Large yet. Whoopsy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>16-01-2015, 02:20:33</strong>
			</dt>
			<dd class="postbody">
				Depends what foe attempts strike; your small so still benefit from small size and Eidolon suffers penalties being large. So if foe tries strike you, it targets your AC (unless have mounted combat feat so it becomes ride check).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>16-01-2015, 04:43:54</strong>
			</dt>
			<dd class="postbody">
				Man, the stats for me and my eidolon are wacky. Stupid monster hp rules!<br><br>For the time being I'm not really buying generic gear just yet, unless advised otherwise, seeing as how I have enough extra gold to literally buy gear and supplies for any weather or trip duration (And to be honest, I'd love to just throw down like 200gp and say that Bonnie is a hoarder who overprepares, lol)<br><br>Edit: I'm going to enjoy looking up mountains of old pirate-y cursewords and insults for Bonnie to throw around at random. Also, is it just me, or does the ON/OFFs of all the character sheets seem to suggest that the crew is gonna get fed-up with Bonnie at some point, tie her up, and ravage her into (temporary) submission? Sure seems like it! :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>rikka</strong> on <strong>16-01-2015, 07:52:52</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=221453.msg10895506#msg10895506">Quote from: Latooni Subota on 16-01-2015, 04:43:54</a></div></div><blockquote class="bbc_standard_quote"><br>Edit: I'm going to enjoy looking up mountains of old pirate-y cursewords and insults for Bonnie to throw around at random. Also, is it just me, or does the ON/OFFs of all the character sheets seem to suggest that the crew is gonna get fed-up with Bonnie at some point, tie her up, and ravage her into (temporary) submission? Sure seems like it! :P<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Was planning that for the natives we get to visit&nbsp; but hey who could say.&nbsp; &gt;:)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>16-01-2015, 11:53:32</strong>
			</dt>
			<dd class="postbody">
				Heh, may be possible Latooni ;). But truth told my char IC is less dominant than I am in normal ons/offs so he may not just use his captain's right call such punishment for Bonnie to be tied to mast and become cum bucket for crew for being mouthy cursing pirate wench.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>18-01-2015, 05:55:02</strong>
			</dt>
			<dd class="postbody">
				Jesus bouncing bunny christ, I'm sorry for the long holdup on my end! Work knocked me stupid on Thursday, I spent Friday sleeping it off, and Saturday has been nothing but chaos (ever cooked paella for seven unexpected guests? If I didn't love cooking so much...)<br><br><em>Anyway</em> I have a character in my head, I just need to decide the very specifics of Race (Half-elf, Sylph, or Kitsune) and Class (Fighter or Ranger)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>18-01-2015, 06:44:29</strong>
			</dt>
			<dd class="postbody">
				Roll it with dice ;). But if ask my vote, take kitsune rogue (take kitsune trickster archtype). Kitsune because extra rogue talents are cool. No harm that if there are two social savy people in crew (and kitsune trickster excels in that). Another archtype would be either pirate (for more melee combat build) or Smuggler (for utility in transporting illegal goods or goods which aren't meant to be found). Either later archtypes would work with kitsune, half-elf or sylph (albeit later would be bit more weird).<br><br>If take fighter and focus be 'front' guy, then kitsune fighter (as you get dodge bonus to AC while wearing light or no armor every 6th level) and take swordlord archtype (so your kind of like kitsune samurai/swordmaster guy).<br><br>Just my quick off hand suggestions to help get you ideas :).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Autocad</strong> on <strong>18-01-2015, 08:10:42</strong>
			</dt>
			<dd class="postbody">
				Right, waiting on Changingsaint and Chulanowa to introduce their characters at the moment.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Revelation</strong> on <strong>18-01-2015, 11:26:27</strong>
			</dt>
			<dd class="postbody">
				I'll shoot off a post in the morning! It's been a busy weekend but I haven't forgotten.<br><br>Note: morning may not be morning due to insomnia. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>19-01-2015, 01:56:02</strong>
			</dt>
			<dd class="postbody">
				Character very almost done. went in a different direction. S'gonna be...<br><br>"interesting' is a fun word. Everyone likes interesting!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>19-01-2015, 11:56:16</strong>
			</dt>
			<dd class="postbody">
				Changingsaint, just note that Aaron is the captain and Shan Zuk is the helmsman (just point it out as I doubt Michael would make that much mix up with white haired man and a avian humanoid).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Revelation</strong> on <strong>19-01-2015, 11:57:34</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=221453.msg10905141#msg10905141">Quote from: Zaer Darkwail on 19-01-2015, 11:56:16</a></div></div><blockquote class="bbc_standard_quote">Changingsaint, just note that Aaron is the captain and Shan Zuk is the helmsman (just point it out as I doubt Michael would make that much mix up with white haired man and a avian humanoid).<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Whoops, I meant to post it like that, but flubbed! Will fix ASAP. I know the roles of the characters OOC, so just an accident.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>20-01-2015, 02:20:19</strong>
			</dt>
			<dd class="postbody">
				Aaaand <em>there</em>. Sheet needs some polish but beyond that, I dig it. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>20-01-2015, 02:42:27</strong>
			</dt>
			<dd class="postbody">
				So we got two halfling females in the crew :P. Curious though was halfling race of choice because it has easier time to mount on flying animal companion?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>20-01-2015, 03:08:32</strong>
			</dt>
			<dd class="postbody">
				Pretty much, yeah. But i like gnomes and halflings (and dwarves) anyway. Comes with being short, I think&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>20-01-2015, 03:13:26</strong>
			</dt>
			<dd class="postbody">
				No comment or word to Aaron or was Justin meant to be Aaron?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>20-01-2015, 08:52:27</strong>
			</dt>
			<dd class="postbody">
				I have no idea why I called him Justin ???<br><br>Edited!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Revelation</strong> on <strong>20-01-2015, 08:56:00</strong>
			</dt>
			<dd class="postbody">
				I also had an ooc question. Michael has one unassigned language. Naturally I was thinking auran, but I wasn't sure if that was meta gamey. Would that be okay?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>20-01-2015, 15:42:32</strong>
			</dt>
			<dd class="postbody">
				Aaron knows auran, so it could be nice if others pick other languages so we get language base covered. But overall pick what languages your char would had encountered and learned.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Autocad</strong> on <strong>20-01-2015, 16:43:29</strong>
			</dt>
			<dd class="postbody">
				Auran is a pretty obvious language pick IC-ly for a bunch of adventurers who love flying, and OOC-ly for a plane of Air adventure!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>23-01-2015, 05:37:06</strong>
			</dt>
			<dd class="postbody">
				Very sick, will post when able
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Revelation</strong> on <strong>28-01-2015, 10:33:10</strong>
			</dt>
			<dd class="postbody">
				Sorry guys, been sick like a dog. First time i've been out of bed for a little while - working on a reply now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>03-03-2015, 02:07:27</strong>
			</dt>
			<dd class="postbody">
				Gonna be in DC next week with family, so posting will be . . . scarce/difficult, considering what site this is. lol
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Autocad</strong> on <strong>03-03-2015, 16:10:16</strong>
			</dt>
			<dd class="postbody">
				Thanks for the heads-up - I'll move things forward and take control of your character to a reasonable extent if needed. Don't worry, she's in good hands.&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Autocad</strong> on <strong>10-03-2015, 18:21:38</strong>
			</dt>
			<dd class="postbody">
				Apologies for the delay in posting, I've been busy lately myself.<br><br>Is everyone still interested in carrying on?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>10-03-2015, 20:29:08</strong>
			</dt>
			<dd class="postbody">
				Still interested, interesting Avi there :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>10-03-2015, 22:23:10</strong>
			</dt>
			<dd class="postbody">
				Yup, just been waiting :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>rikka</strong> on <strong>11-03-2015, 01:21:54</strong>
			</dt>
			<dd class="postbody">
				Am I supposed to post before we continue on?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Autocad</strong> on <strong>11-03-2015, 02:35:02</strong>
			</dt>
			<dd class="postbody">
				It wouldn't hurt!<br><br>You should have your character come up on deck.<br><br>Being separated from the others all the time is no good...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>rikka</strong> on <strong>11-03-2015, 02:40:46</strong>
			</dt>
			<dd class="postbody">
				I thought my character is steering the ship? And isn't the poop deck part of the open deck of the ship?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Autocad</strong> on <strong>11-03-2015, 02:41:41</strong>
			</dt>
			<dd class="postbody">
				Right, wrong person... that was supposed to be addressed to the engineer &gt;_&lt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Revelation</strong> on <strong>11-03-2015, 02:47:31</strong>
			</dt>
			<dd class="postbody">
				Yo.<br><br>Nope! It's not fun. Once we get moving forward again i'll post him going top deck. It was something I was going to ask about shortly as it was.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>14-03-2015, 17:42:27</strong>
			</dt>
			<dd class="postbody">
				I'm back!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>rikka</strong> on <strong>14-03-2015, 21:20:32</strong>
			</dt>
			<dd class="postbody">
				Welcome back!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Autocad</strong> on <strong>05-04-2015, 09:53:44</strong>
			</dt>
			<dd class="postbody">
				Sorry for the massive delay, but I've posted.<br><br>(in b4 I'm talking to an empty audience of chirping crickets)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Revelation</strong> on <strong>05-04-2015, 12:04:22</strong>
			</dt>
			<dd class="postbody">
				Welcome back.<br><br>I'll reply when I wake up, as I'll need a bit of time to think on how Mik can be useful here.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>05-04-2015, 12:17:45</strong>
			</dt>
			<dd class="postbody">
				get a greataxe. You'll always be useful&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Revelation</strong> on <strong>05-04-2015, 12:18:43</strong>
			</dt>
			<dd class="postbody">
				Not without the strength to reliably use it!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>05-04-2015, 13:48:09</strong>
			</dt>
			<dd class="postbody">
				No worries, once if my last suggestion check is done it's either air elemental leaving bruised or Aaron starts singing and giving everyone +2 bonus to hit and dmg and also he pointed weak spot in air elemental to exploited.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>rikka</strong> on <strong>05-04-2015, 13:56:27</strong>
			</dt>
			<dd class="postbody">
				Bad, bad, bad!&nbsp; Awful, awful, awful me!&nbsp; Made a copy paste post by mistake.&nbsp; I fixed it already though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Autocad</strong> on <strong>09-04-2015, 02:00:54</strong>
			</dt>
			<dd class="postbody">
				Just checking, can Aaron cast suggestion as a move action? Because he used up his standard action spotting weakness.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>09-04-2015, 13:19:11</strong>
			</dt>
			<dd class="postbody">
				You did not tell spotting was a standard action :P. I assumed it was move action (as in 3.5 edition making perception checks is move action). If it's standard action, then Aaron does not do it and instead tries suggestion again.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Autocad</strong> on <strong>09-04-2015, 16:41:38</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Unless specified, all special actions are standard actions.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Zaer Darkwail</strong> on <strong>09-04-2015, 19:48:03</strong>
			</dt>
			<dd class="postbody">
				Ah, missed that :P. Anycase assume he does suggestions (as it's most effective trick to try first).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>10-04-2015, 02:10:32</strong>
			</dt>
			<dd class="postbody">
				Taluya already cast suggestion. When you hit somethign in the face with an axe, it's a <em>suggestion</em> that they take their presence elsewhere&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Airships and Dragons (OOC)</strong><br>
				Post by: <strong>Revelation</strong> on <strong>20-04-2015, 10:41:07</strong>
			</dt>
			<dd class="postbody">
				Sorry for post! Thought I already posted. Given the thing probably has a high reflex, i'm not quite up to my A-game against this thing.
			</dd>
		</dl>
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