Darkness under the Boughs-Pathfinder-Cast thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Verasaille on 21-02-2015, 10:31:38</h2>
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			<dt class="postheader">
				Title: <strong>Darkness under the Boughs-Pathfinder-Cast thread</strong><br>
				Post by: <strong>Verasaille</strong> on <strong>21-02-2015, 10:31:38</strong>
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				Please check with Muse for a character sheet and approval in the OOC thread before posting in here. We would like a picture and a header if you please.<br><br>Character creation summary:&nbsp; <br>--Attributes: 25 point buy.&nbsp; <br>--Hit Points: Reroll Ones.&nbsp; <br>--Traits are in use, using the normal trait rules.&nbsp; <br><br>Everything else should be in keeping with normal character creation rules.&nbsp; Please bounce your concept off of us before you start to see if it fits the setting.&nbsp; <br><br>ALUVIA-LAND OF THE ELVES<br><br>The area covers a vast part of the Eastern Seaboard. There are four distinct elven varieties. The Blanqua, the Greneida, the Faela and the Perida. Each tribal unit claims a specific area, they seldom war and are often seen trading with each other without incident. They are barely tolerant of other races, and often chase them off their lands with deadly effects. They have a very highly developed society, full of artistry and song. As well as a potent military. Archery is favored by all the elves, but short blades and melee combat is also trained as well as siege weaponry. <br><br>The few who delve into magic are unparalleled in skill. Mages are divided into the Nature based skills of Elemental Magic and healing. Though they can go to the Mage College in the Midlands to learn other schools. <br><br>Emortalis is the Elven High King, his rule does not extend beyond the elven lands. All four of the elven main tribes pay him tribute and give him much respect.<br><br>From the Misted Peaks to the North that rise out of the sea come the legends of the White Elves. Skin as pale as alabaster, blue slanted eyes and short pointed ears, they are known as the Blanqua. Fine boned and short, there are none taller than four feet in height. As a people they are very reclusive. Living on the smaller game plentiful in the foothills of the Misted Peaks, and gathering berries in the summer to dry and use as seasoning the rest of the year. It is said they can create a mist with their magic and vanish into it like a ghost. They use bows made of willow and arrows tipped with the paralyzing poison of a thorn bush that grows in their woods. They trade with their neighbors to the south for the some foodstuffs and also for spirits like the elven brandy and wine.<br><br>The Greneida are the deep forest dwellers, building their beautiful shelters out of the trees and plants without killing them Their dwellings are living and growing constantly and the elves shape them with judicious pruning and song. The only wood that is burned is that of the dead trees that nature has given them for that reason. Sometimes this dead wood is cut into planks and made into furniture and shelves. Woodworking is a very prized part of their heritage and they do it to a fine art. Lacquers and stains made from natural things found in the forest are what make the elven woodworking so fine. Their forests are home to a wide variety of game including the deer, elk and moose. There are smaller animals as well, from skunks and weasels to raccoons and porcupines and beavers. Plenty of birds and a wide variety of cats and wolves. The Greneida pride themselves on living with nature in harmony. In appearance they are taller than most humans, standing at seven feet for the tallest males. They are slender and agile, and very fast. Hair coloring can range from a soft pale green to a vivid red in shades of flame. Their eyes are almost always green.<br><br>The smallest members of the Elven race are simply called Faela. There are so many in a wide variety of shapes and sizes that even the elves have given up trying to keep track of them except for a few die hard sages. Ranging in size from twelve inches tall to a full three feet tall, they are gifted with flight. Wings come in many colors and are good only for short distances. A Faela can only stay in the air continuously for about ten minutes. They can however flit about all day. If they are not constantly in the air, it might seem so. Hair is brightly colored often because it is dyed. A natural color would be white. Their eyes range from bright blue to a deep sapphire.<br><br>They migrate from the Northern foothills in the summer to the Dales in the winter. They are not a hardy race and are easily harmed by larger and faster predators. Because of this they multiplay rapidly and often have swarms where the play is raucaus and orgiastic. They eat berries and grains and rice, with some insects taking priority at certain times of the year. They also raise silkworms and harvest the silk to sell to the other races. The making of dyes and colored silk cloth is a favored past time.<br><br>The Pereida are the southern island dwellers. Making their homes on the rocky promontories out of stone and driftwood and sometimes the bones of sea monsters and whales. The are the shipbuilders and the most likely to trade and make friends with other races. Dark hair and brown or deep violet eyes are common. Their build is wiry and strong, standing at about the same average height as a human. Outgoing and friendly, they love to spin yarns and gamble. They can be passionate and fiery tempered as well.<br><br>They ply everything from sea going vessels to riverboats and lake fishing schooners. The love the water, being excellent swimmers and fisherfolk. There have been times when the Pereida were known to be pirates, before the Elf King signed the treaties with the humans to protect trade. There are still some who will try occasionally if they can get away with it.<br>
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			<dt class="postheader">
				Title: <strong>Re: Darkness under the Boughs-Pathfinder-Cast thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>21-02-2015, 10:59:13</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/b/b5/F1985d436eef76415713d41d8ee7d4c1.jpg)</div>Sazilial “Sassy” Windchaser (https://docs.google.com/document/d/1S3oWw4LAomMReIRkzxI1uWI0un9MN7Y7fA75j-vhyRs/edit)<br><br>Player:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Verasaille<br>Alignment:&nbsp;&nbsp;&nbsp;Neutral Good<br>Class:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cleric 5<br>EXP:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Next Level:&nbsp;&nbsp;&nbsp;<br>Faith:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Artemia<br>Race:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Perida<br><br><div class="floatleft">(https://elliquiy.com/elluiki/images/c/c3/Elf_Stone.jpg)</div>Age:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;125<br>Birthday:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Gender: female<br>height:&nbsp;&nbsp;&nbsp;5’ 6”&nbsp;&nbsp;&nbsp;<br>Weight: 120 lbs.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Measures: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Skin: tanned with peach tones&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Hair: deep brown with ash overtones&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Eyes: Deep brown&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Style:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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			<dt class="postheader">
				Title: <strong>Re: Darkness under the Boughs-Pathfinder-Cast thread</strong><br>
				Post by: <strong>Verasaille</strong> on <strong>21-02-2015, 22:28:55</strong>
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			<dd class="postbody">
				That armor is all enchanted! Nice for a cleric who can turn into a feathered flying serpent!<br><br>Thanks, Muse. Doing a great job! Going to add the racial information here for each tribe.<br><br><strong>The Faela</strong>:<br><br>&nbsp;I see the Faela as being the smallest, at none over 24" tall. Since they are so small, they are very agile and fast. They will use their wings to flit quickly around, but most of the time they may elect to simply run with their wings folded tightly to their backs.<br><br>As far as different abilities in the different tribes, they can all learn the simple skills of archery and melee. But I wanted to instill the fact that the Faela are very vulnerable. So they do have natural magic or defense that they can do to stay alive in extreme circumstances, if they have time to use it. That will be an invisible spell, (broken only if they attempt to fight) where they can move around freely and unseen. Once they resume attacks they are visible again.<br><br>They also have a way to charm enemies or others, an innate racial trait. Much like someone reacts to a baby animal. Of course not all will fall for this!<br><br><br>Skills all Faela learn should be archery, though maybe some will be better than others. They may also train as mages. I see them as being excellent at Nature based spells or Elemental.<br><br>Skills for all Faela would involve the care and defense of the silk worms and the livelihood of the Faela is the silk industry.<br><br>&nbsp;The Faela be migratory in that they live in the milder area of the continent in the winter and then migrate to the Northern part in the summer. I think maybe six months in each area. This means they can go virtually anywhere in the Elven territory and be accepted. But they never leave it. It is just too dangerous for them to travel beyond Elven lands.<br><br>Of course not all Faela will be totally happy with being duty bound to the silk worms. Maybe they have to serve a certain number of days a year in order to maintain their status among their peers. But for the most part only certain ones will make it their lifework to stay with the silkworm cycle of butterfly to caterpillar and then to butterfly again. <br><br>Butterflies hatch out in the spring, they need to be guarded as they hatch. Once their wings are stable and they can fly, they take off and feed, then mate. The females lay eggs, I am going to say they lay eggs twice in a two month time and then die. Their cycle finished. The caterpillars hatch out and feed for the rest of the summer and spin silk as a protection as they feed. They eat any vegetation and are usually encouraged to stay within a certain area that is cultivated for that purpose. The Faela workers will gather the silk and process it into the cloth that is then dyed and sold. <br><br>Not all Faela are bound to the silk worm industry. They can be part of the guards and have a duty to guard the perimeter of the silk factories. Pretty much like rangers or guards. Or mages who are the learned ones who advise the King and Queen on difficult problems of invasion or other threats.<br><br><strong>The Perida</strong><br><br>The Perida are primarily sea faring&nbsp; elves who occupy the territory of the south east corner of the Elven lands. It is known as the Erethrom Coast. The main city is a bustling port town of Grenich Harbor. The sea is a constant roar in the background. The harbor is guarded by wards that only the Perida ship may pass. A narrow strait fraught with peril to ships who are not of the Perida, leads into the spacious ten mile radius deep lagoon. Several smaller islands dot the coast, homes of fishermen and the wilder shapeshifters that can take the form of Orca, Sea lion, and Gulls.<br><br>The city is a center of trade for all the Elves. They bring their goods here and sell them to the merchants who in turn send their trade ships out to the rest of the world. The Merchant Guild holds vast power as well as the gold to keep His Royal Majesty King Barthos and his Queen Ylinia happy. The Council is made up of Merchants and Advisors from the other tribes who insure that trade is fair and all pay their fair share of tribute to the King and he in turn shares the tribute to the High King, Emortalis. This is an arrangement made centuries ago and only recently solidified by the marriage of the High King to the daughter of Barthos and Ylinia. Amarilia is often traveling back and forth between the Royal City and Grenich Harbor.<br><br>The Pereida are the southern island dwellers. Making their homes on the rocky promontories out of stone and driftwood and sometimes the bones of sea monsters and whales. Homes on the mainland surround the city of Grenich Harbor.<br><br>&nbsp;The are the shipbuilders and the most likely to trade and make friends with other races. Dark hair and brown or deep violet eyes are common. Their build is wiry and strong, standing at about the same average height as a human. Outgoing and friendly, they love to spin yarns and gamble. They can be passionate and fiery tempered as well.<br><br>They ply everything from sea going vessels to riverboats and lake fishing schooners. They love the water, being excellent swimmers and fisherfolk. There have been times when the Pereida were known to be pirates, before the Elf King signed the treaties with the humans to protect trade. There are still some who will try occasionally if they can get away with it.<br><br><strong>The Blanqua</strong><br><br>From the Misted Peaks to the North that rise out of the sea come the legends of the White Elves. Skin as pale as alabaster, blue slanted eyes and short pointed ears, they are known as the Blanqua. Fine boned and short, there are few taller than four feet in height, and none taller than five feet. <br><br>&nbsp;As a people they are very reclusive. Living on the smaller game plentiful in the foothills of the Misted Peaks, and gathering berries in the summer to dry and use as seasoning the rest of the year. It is said they can create a mist with their magic and vanish into it like a ghost. They use bows made of willow and arrows tipped with the paralyzing poison of a thorn bush that grows in their woods. They trade with their neighbors to the south for the some foodstuffs and also for spirits like the elven brandy and wine.<br><br>A very spiritual people, the Blanqua rely on Village Priests and Priestesses to guide them. A village Chief is sometimes also a Priest, but not always. They are elusive and seem to be able to travel silently and almost invisible in the white snows of winter. <br><br>Those few who travel to the south to serve the High King as advisors and guards are often surprised at the outgoing manners of the Grenida. They do not understand the High King’s wisdom at times, but they are honor bound to accept it. <br><br>Emortalis welcomes the Blanqua for their amazing ability to roam unseen as well as their prowess with weapons and their quiet manners. He often remarks that the Blanqua would make wonderful assassins, though his guards do not like such talk. <br><br>The villages in the North are scattered and trade between them is often done by means of the Keirok, small deer they use as mounts. These deer also serve as sled pullers in the wintertime. They provide meat and skins as well. Antlers are used for tools and weapons. Sinews are used for sewing clothing and making fine bowstrings.<br><br>The Blanqua hunt the white steppes for bear, elk, wolf and smaller game such as wolverine and badger. The summer season is short, they use it to harvest wild grains and berries to use all winter. They sell and trade skins, often finding the rare white hides of the polar bear to bring the highest price. <br><br>Their hobbies include the carving of ivory and antlers into beautiful artwork that the humans treasure. A musical instrument is made of the hollowed out tusks of the walrus, it sounds like a flute. Also reed instruments are made of wood and bone making a high pitched haunting sound. Drums are made of hide and bone as well. <br><br><strong>The Grenida</strong><br><br>The Greneida are the deep forest dwellers, building their beautiful shelters out of the trees and plants without killing them Their dwellings are living and growing constantly and the elves shape them with judicious pruning and song. <br><br>The Court of High King Emortalis and his Queen&nbsp; Amarilia, is elegant and fine. Built out of one massive oak tree it is virtually impervious to magic, fire and artillery would be the only danger to it. Huge, with many rooms and balconies crafted out of its boughs and trunk. The High King resides at the very top in a spacious suite of rooms with maids and servants tending to their every need.<br><br>Below in the protection of the massive roots, a Council resides. Consisting of many Ambassadors of the different Elven tribes, it is a hot bed of political intrigue. The King insists there is no bloodshed. In fact his laws dictate severe punishments for any House attempting or carrying out any assassination. Banishment to the far outskirts of the Realm would be the usual thing to happen to an Elven House caught with proof of such. Emortalis would only order execution as a last resort. He is an absolute Monarch to the point it would be his decision to banish or execute. Though he would expect his Judges and Advisors to have a say before he passes sentence.<br><br>As a way to insure cooperation, Emortalis will order a House to send a daughter or son to serve him in the Royal House. They would be servants and treated as such. Though technically they have a higher status as nobles, only one step above the peasant servants. In general they are treated very well and have no worries for food or shelter, are given an advanced education and allowed hobbies as long as it does not interfere with their duties to the King or Queen. <br><br>The only wood that is burned is that of the dead trees that nature has given them for that reason. Sometimes this dead wood is cut into planks and made into furniture and shelves. Woodworking is a very prized part of their heritage and they do it to a fine art. Lacquers and stains made from natural things found in the forest are what make the elven woodworking so fine. <br><br>Their forests are home to a wide variety of game including the deer, elk and moose. There are smaller animals as well, from skunks and weasels to raccoons and porcupines and beavers. Plenty of birds and a wide variety of cats and wolves. <br><br>The Greneida pride themselves on living with nature in harmony. In appearance they are taller than most humans, standing at seven feet for the tallest males. They are slender and agile, and very fast. Hair coloring can range from a soft pale green to a vivid red in shades of flame. Their eyes are almost always green. They are strong and fearless fighters, bows and swords as normal weapons. Usually very outgoing and friendly to all the Elven varieties. Diplomacy would be very high for them.<br><br>Surrounding the immediate area of the capital city of Oldorin, a vast Forest stretches out for many miles. There are hills and valleys that hide old ruins of some ancient civilization even the Eldest Elf does not remember. From these ruins, occasionally old menaces arise that have to be scoured and cleansed by the Priests. The Rangers are sent out by the King to patrol these areas. Sometimes small villages spring up too close to the ruins and the inhabitants are in danger if they cannot flee the area. But it happens so seldom, that they become careless and are taken unaware of the danger.
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			<dt class="postheader">
				Title: <strong>Re: Darkness under the Boughs-Pathfinder-Cast thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>21-02-2015, 22:38:50</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/9/98/Comission_pixie_by_phantagrafie-d5g4wm2.jpg)</div><strong>Fjordel "Jord" Nym</strong> (https://docs.google.com/document/d/14gyPcCiH11JjOvJ9ib7iYA4rLpHTOvpZD0W70-a7Djc/edit)<br>Alignment:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Chaotic Good<br>Class:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sorcerer (Gold Dragon Bloodline) 5<br>EXP:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10,000<br>Next Level:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;15,000<br>Faith:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Artemia<br>Race:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Faela<br>&nbsp;&nbsp;&nbsp;<br>Age:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;135<br>Birthday:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;19th day of the 11th month.&nbsp; <br>Gender:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Male<br>height:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;24”<br>Weight:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;19lbs<br>Build: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Medium build with chiseled muscles.&nbsp; <br>Skin:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sunkissed and rugged, tight over powerful muscles.&nbsp; Often adorned with emerald body paint.&nbsp; <br>Hair:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Reddish-brown.&nbsp; <br>Eyes:&nbsp;&nbsp;&nbsp;Emerald&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Style:&nbsp;&nbsp;&nbsp;Jord prefers to travel comfortably, with little clothing to impair his mobility or tangle his wings&nbsp; He wears brown leather boots and a matching breechcloth.&nbsp; His archer’s guantes are banded in viridian copper.&nbsp; A band of braided gold rests on his brow.&nbsp; &nbsp;&nbsp;&nbsp;
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			<dt class="postheader">
				Title: <strong>Re: Darkness under the Boughs-Pathfinder-Cast thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>21-02-2015, 23:58:09</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/7/72/Jia_Persnickety.png)</div><strong>Jiana Silvermane</strong> (https://docs.google.com/document/d/1a3Ex21VaN0fFFNdjvP9w6tK442RkD44KJofEfUodCRw/edit)<br><br>Player: Verasaille<br><br>Alignment:&nbsp;&nbsp;&nbsp;Chaotic Good<br>Class:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ranger 5<br>EXP:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;15,000<br>Race:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Faela: <br><br>Age:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;125&nbsp;&nbsp;&nbsp;<br>Birthday:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Gender: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;female<br>height: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;23”&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Weight:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Measures: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Skin:&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;pale pink&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Hair:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;purple with blue streaks&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Eyes: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;deep violet&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Style:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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			<dt class="postheader">
				Title: <strong>Re: Darkness under the Boughs-Pathfinder-Cast thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>22-02-2015, 01:48:27</strong>
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				<div class="floatright">(http://img3.wikia.nocookie.net/__cb20091120060257/dragonage/images/4/40/Concept-Rogue.png)</div><strong>Reliat</strong> (https://docs.google.com/document/d/1emzL4xBoY-t4XbE2tVsmORRpS-70S0Orjo-D9heN7cc/edit)<br><br>Player: Midwest Man<br><br>Alignment:&nbsp;&nbsp;&nbsp;Neutral Good<br>Class:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ranger (Warden) 5<br>EXP:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10,000<br>Next Level:&nbsp;&nbsp;&nbsp;15,000<br>Faith:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Aremia<br>Race:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Grenida<br>&nbsp;&nbsp;&nbsp;<br>Age:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;135&nbsp;&nbsp;&nbsp;<br>Birthday:&nbsp;&nbsp;&nbsp;First day of Frost&nbsp;&nbsp;&nbsp;<br>Gender:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Male<br>height:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7’ 1”<br>Weight:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;236 lbs<br>Build: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Skin:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deep tanned w/ tattoos&nbsp;&nbsp;&nbsp;<br>Hair:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dark Auburn&nbsp;&nbsp;&nbsp;<br>Eyes:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deep Leaf Green&nbsp;&nbsp;&nbsp;<br>Style:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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			<dt class="postheader">
				Title: <strong>Re: Darkness under the Boughs-Pathfinder-Cast thread</strong><br>
				Post by: <strong>Mossberg</strong> on <strong>24-02-2015, 04:01:46</strong>
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				Morran (https://docs.google.com/document/d/1Ah0fqL2iaeRigTpwxF40IWd_CracY6WMwYOpVVunjPc/edit?usp=sharing)<br><div class="floatright">(http://i389.photobucket.com/albums/oo340/Mossberg420/oie_IVwidzJrpIOc-1.jpg)</div><br>Player: Mossberg<br>Alignment: Neutral<br>Class: Rogue 5<br>Faith: Undecided<br>Race: Blanqua<br>Age: 127<br>Gender: Male<br>Height: 4’ 5”<br>Weight: 155 lbs<br>Build: Slender<br>Skin: Pale, nearly white&nbsp; &nbsp;<br>Hair: White<br>Eyes: Bright, light blue<br><br>At 2015-02-26 01:44:25, Morran (uid: 36162) rolls: 4d8 Result: 11 (https://elliquiy.com/forums/dicebot.php?r=72806) 3, 2, 1, 5,<br>At 2015-02-26 01:45:29, Morran (uid: 36162) rolls: 1d8 Result: 5 (https://elliquiy.com/forums/dicebot.php?r=72808)<br><br>EDIT: Forgot to do the HP rolls, so I added them.
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			<dt class="postheader">
				Title: <strong>Re: Darkness under the Boughs-Pathfinder-Cast thread</strong><br>
				Post by: <strong>eBadger</strong> on <strong>24-02-2015, 06:51:17</strong>
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				Nys Vendatti<br>Blanqua Transmuter 5<br>Character Sheet (http://www.myth-weavers.com/sheetview.php?sheetid=1124844)<br><br><div class="floatleft">(http://i247.photobucket.com/albums/gg142/ElectricBadger/cosplay__elf_ducan_by_yuegene-d4q4lvw_zpsdeb3f09e.jpg)&nbsp; &nbsp;</div>Nys Vendatti (Niss Venn dot ee) is the young scion of the Vendatti clan, an aristocratic House heavily involved in the southern Mithril export.&nbsp; In stark contrast to most of their arctic kin, the Vendatti are committed to trade, diplomacy and neutrality.&nbsp; The clan has a long history as metalworkers and enchanters. A caravan master for the House for decades, Nys' magical knowledge, dignitary position and aristocratic heritage made him an obvious choice of Blanqua representative on the investigation into the black mist.&nbsp; <br><br>The only son of the House patriarch Councilman Varthen Vendatti, a remote and stern if loving man, Nys was raised with a certain expectation to one day assume a role of leadership within the clan.&nbsp; Despite this, the long lives of elven kind imply any ascension to serious leadership is centuries away.&nbsp; His training has been long and practical, including archery, magic and business.&nbsp; He's also developed a talent for body art, including piercings and both temporary and permanent inks, and sometimes utilizes slaves or friends as his canvas.&nbsp; <br><br>Nys is patient, fun-loving and fond of companionship.&nbsp; He has never felt any lack of bravery or honor, though he views them much differently than traditional nobility.&nbsp; Risk is foolish without promise of return and bringing the clan profit and success is the highest form of duty.&nbsp; He'll certainly help the damsel in distress: he just won't be suicidal about it, and failure to compensate him for the deed, at least within their capability, would be offensive. <br><br>His attitude towards others is likewise at times a bit mercenary, a carryover from his clan’s outlook toward business.&nbsp; He values honesty, dislikes inflicting harm and understands antagonism is unproductive, but is ultimately goal driven and opportunity or desperation can quickly dismiss manners.&nbsp; &nbsp;Friends are invaluable, but they don't expect favors for nothing.&nbsp; A true ally is someone you can expect to keep their word; and those who can do so are very rare. <br><br>Currently clan is the one thing sacred to Nys; nearly every action is weighed for its benefit to the family, and betrayal is unthinkable.&nbsp; He would sacrifice anything to protect them – especially for his two younger sisters.<br><br>Orientation: Nys is strictly dominant, and heterosexual.&nbsp; <br><br><br>Olivia Vendatti<br>Raven Familiar<br><br><div class="floatright">&nbsp; &nbsp;(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/s960x960/291116_297171270294600_935507595_o.jpg)</div>Nys' familiar is a Raven named Olivia; as with other raven familiars she is able to speak, in her case with a lovely feminine voice.&nbsp; In personality she is well matched to her master, if also a frequent source of frustration for him; she is highly sexual, voyeuristic and enjoys shocking others with periodic vulgarity and rudeness.&nbsp; Although bisexual, Nys has forbidden her from touching other men: something she finds "rather fucking annoying," but abides by.&nbsp; She is surprisingly (and rather pointlessly) kleptomaniac and often steals anything shiny and small that's left out, usually abandoning it once bored (although she is more capable of judging value than most humans, this rarely influences her desires.&nbsp; She particularly prizes mirrors - she's a bit of a narcissist - bits of glass, beads, buttons, and coins).&nbsp; She lives moment to moment, with no long term goals and a somewhat childish lack of foresight. <br><br>Several years ago, Nys crafted a unique magical item for Olivia: a silver feather that allows her to alter her shape at will.&nbsp; Although the shapes available to her are many, her favorite is a pretty - although exotically colored - Blanqua.&nbsp; <br><br><br>Olivia's Mithril Feather: Although made of mithril and inscribed with elvish runes, this feather is as fine as any real one.&nbsp; It grants Olivia the ability to Alter Self, usually changing into a her usual although she sometimes enjoys other forms for mischief.&nbsp; Because of Olivia's tendency to lose things and her lack of ability to carry items in her raven form, the Feather was designed to take the place of a natural feather and cannot be removed without significant pain and some injury.&nbsp; Replacing the feather in Olivia - or in another creature - requires the use of a Piercer's craft.&nbsp; The Feather changes to accommodate other forms; in her human form it becomes a piercing.
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			<dt class="postheader">
				Title: <strong>Re: Darkness under the Boughs-Pathfinder-Cast thread</strong><br>
				Post by: <strong>OyabunKobold</strong> on <strong>25-02-2015, 06:25:52</strong>
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				<strong>Name:</strong> Rumahs (http://www.myth-weavers.com/sheet.html#id=90617)<br><strong>Gender:</strong> Male, bisexual<br><strong>Race:</strong> Perida Elf<br><strong>Birthdate:</strong> Twelfth Day of the Second Month<br><strong>Eye color:</strong> Golden amber<br><strong>Hair color:</strong> Pearl but looks Iridescent violet depending how you look at it<br><strong>Skin Tone:</strong> Tanned almond<br><strong>Height:</strong> 5'0"<br><strong>Weight:</strong> 117 Lbs<br><strong>Build:</strong> Androgynous Feminine<br><strong>Style:</strong> As a courtesan Rumahs grew into enjoying the style of clothing that accentuated parts of his body. A somewhat loose top and skirt that showed off his legs and was Feminine enough to pass as women's clothing. The insides of the clothes are filled with pockets and places to hold small weightless objects like wands successfully Bound around the waist with a soft silky sash. a Showl over that when it was colder out on the rough seas. At a glance one would think hes but a helpless waif or some unassuming female.<br><strong>Alignment:</strong> Lawful Neutral<br><strong>Class:</strong> Zen archer Quinggong Monk 5<br><strong>Traits:</strong> Vagabond Child: Disable Device, Underlying principals, Pragmatic activator<br><strong>Flaws:</strong> Condescending<br><strong>Ability spread:</strong> <em>(Including Race and lvl 4 buff to wis)</em> Str (16), Dex (14), Con (11), Int (14), Wis (18), Cha (10)<br><strong>Equipment:</strong> Adaptive +1 Elven Warbow, Handy haversack, Efficient quiver, 20 Cold iron arrows, 20 Alchemical silver arrows, 20 Blunt arrows, Monk's outfit, MW Thieves tools, Belt pouch, Waterskin, Mess Kit, Flint and steel, Ioun Torch, Pole, Bedroll, Blanket, Soap, Small Steel Mirror, Silk Rope 200 ft, Signal Whistle, Sunrod x6, Elven trail Rations 14 days, Bag of marbles x3, False bottomed cup, Dice x7, Superior loaded Dice x7, Wrist Sheath x2, Wand of Cure light wounds (25 charges), Wand of gravity bow (10 charges), Wand of Grease (10 Charges), Wand of Obscurring mist (10 Charges), Wand of Abundant ammunition (10 Charges), Wand of Enlarge person (10 Charges), Wand of Expedious retreat (10 Charges), Wand of Leviation (10 Charges), Wand of Spider climb (10 Charges), Wand of Floating Disk (10 Charges), Wand of Shield (10 Charges), Wand of Endure elements (10 Charges), Wand of Touch of gracelessness (10 Charges), Wand of Voice alteration (10 Charges), Wand of Disguise self (10 Charges), Wand of Ant Haul (11 charges), Kanti Orledlues Sigil (iron)<br><br><strong>Description:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rumahs' appearance</div><div class="spoiler_body">(http://safebooru.org//images/1182/2e6bdf90c467936785225add4e9880648a187e0c.png)</div></div><br>Rumahs:Rumahs possesses fair skin, though not unhealthy.&nbsp; The shade somewhere between toasted and plain almond. Not too dark, nor too light. Soft features and large pointed ears&nbsp; are one of the primary things that draws attention to the young male. Yes, male. While it is not apparent right off, there is no denying when in certain levels of undress that Rumahs' gender is male.<br><br>His hair is something that is often a huge factor in playing tricks on the mind when it comes to understand what Rumahs actually is. His hair falls down, well down the line of his lean but shockingly sloping hips. The color if that of pearl, with violet iridescence giving it an ethereal glow.&nbsp; His eyes are large, and harbors the look of wheat in the wide orbs. There is a timidness that seems to radiate from the boy, but it works with the over all appearance that he has. A boy masked in the garb of a girl.<br><br><strong>Personality:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rumahs' Personality</div><div class="spoiler_body"><strong>Primary Motivator:</strong> Education<br>Emotional Disposition: Ashamed<br>Moodiness: Even-Tempered<br><br><strong>CORE TRAITS:</strong><br>Outlook: Optimistic<br>Integrity: Unscrupulous<br>Impulsiveness: Controlled<br>Boldness: Cautious<br>Flexibility: Flexible<br>Affinity: Warm<br>Comportment: Agreeable<br>Interactivity: Reserved<br>Disclosure: Secretive<br>Conformity: Heterodox<br>Sense of Humor: None<br><br><strong>Sexuality:</strong><br>Sexual Orientation: Bisexual<br>Libido: Anemic<br>Sexual Expressiveness: Flirtatious<br>Sexual Expressive Style: Crude<br>Openness to sexual experience: Adventurous<br>Promiscuousness: Noncommittal<br>Tastes: Exhibitionism, Cross-dressing<br><br><strong>Religion &amp; Spirituality:</strong><br>Adherence: Orthodox Adherent<br>Tolerance: Tolerant<br>Expression of beliefs: Constant<br>Converting others: Never<br>Attitude: Ecstatic<br><br><strong>MISC:</strong><br>Topics of Conversation:<br>Quirks, Habits, &amp; Oddities: Insomnia, Knuckle cracking, Pacing<br>Hobbies &amp; Enjoyments: Cooking, Acrobatics<br>M/E Disorder: Phobia: Insects<br></div></div><br><strong>Background:</strong> Rumahs Amaibrarvia Eyllisannia'aia was a Perida elf born in the coastal forests of Tierra.&nbsp; A century and a half ago, a Grenida tradesman named Vin'vonlasvar Melithrretyn met a perida bower named, Ulvirjradril Eyllisannia'aia.&nbsp; She traveled from port to port selling her wares. The pretty young traveler tickled his fancy, and the grenida courted her 'til he won a dalliance, not knowing 'til after she'd left that she was carrying his son. His mother raised him to be a bow-smith and a Sailor though she didn't make a good deal of money. Times were touch for them both due to the other better smiths around for their wares so a good deal of their income was spent traveling the seas. While they did Rumahs deviated from the call of a bow-smith to something else. He was beautiful some said he was an Ethereal creature trapped in a feminine boy's body. So when they made port Rumahs disappeared from his mothers side for long periods of time and came back with some gold in a purse. It wasn't for many years later that his mother found out he was trained as a Courtesan and knew bits and pieces of knowledge from all sources because of this. It troubled her for sometime when she found out slightly ashamed that she was even in a position to do so and her knowledge of his acts were kept close to the chest. He continued to work on his chosen trade eventually coming back with more than just a few gold here and there. The group he had found while in his life as a consort were a bit more shady than one would know. He was a messenger taking coded parcels from one crime syndicate to another through the travels his mom went on as a sailing Artisan. Eventually he left her side though joining the Kanti Orledlues of High King Emortalis with no small help from his shady friends. <br><br>While under the tutelage of his brothers and sisters of the force he found time to slip away still and continue his services to the ones who taught him how to dismantle locks and traps. To continue his job as a courtesan having grown to enjoy the life. It was his own personal night life something that no one knew about. His nightly excursions held the same task as before only slightly more expansive as his brothers travels and position allowed a much wider ability. The group capitalized on this granting him a slightly higher sum each time he delivered such messages. Eventually he was able to afford a rather nicely made Elven warbow with a minor enchantment allowing it to change with his strength. Such an item was a boon for the Young monk as his instructors drilled more and more into his head about the ways of Zen archery. Eventually their travels lead to a gypsy caravan where there was rumor of a seer who could see deep into the future. He met with the woman a Kindly old widow by the name of Raeronalaethus Maernaltin. Getting his fortune taken in probably the most ambiguous fashion he beseeched his brothers to allow him to stay in her care for a time surprisingly gaining approval for such. The time spent with the woman wasn't ill used either as she taught him how better to notice fallacy in ones speech and how better to use a wand or other such magic device. it was a good many years later that he finally returned to his monk brothers to finish his training now armed with the knowledge of Nethys and how to use the wands he now hid among his person. Though the time spent with the woman had lowered his guard slightly.<br><br>He did as he always did and Left the sanctum of his brothers home to go to his night life but in doing so was noticed by one of the monks. Traveling into the House of ill repute the monk followed and was captured brought forth to the Matron and Rumahs was then lead to her chambers. Seeing the other monk there Rumahs' face fell and he listened to what had happened. Keeping silent he watched as the monk was killed and then disposed of right before his eyes now naught more than ash to be swept up. it was then that the matron turned to him and cast him out. He returned home and then participated in the search for the missing brother while he contemplated what had transpired. His mind elsewhere He found surprisingly he held no guilt for not only the death of the nosy monk but also the displeasure of the guild who helped him climb out from the life he had. The search was eventually called off but Rumahs was still troubled by his thoughts and left the Kanti Orledlues to carve his own path. Armed with the knowledge of Zen archery he for a time journeyed around making money here and there as needed being a Courtesan for some High ranking official. He avoided contact with his brothers and eventually stopped contact all together. During his time finding his path he needed to steal from other people and creatures to survive at times. Even trespassing into their land as such was the case when he came upon the living lair of a group of naga. He hated that he had become naught but a simple thief and and in his hatred of his situation took a bit more than he should have. It was easy sneaking passed the guard and easier still to get out without anyone knowing he was there but the feeling he had in his gut afterwards drove him into a slight depression. <br><br>He Took some time but eventually he found his way back to the capital and asked for a audience with the grandmaster of the Kanti Orledlues there. He told the Grandmaster of his troubled mind and was hesitantly allowed to stay. The grandmaster knew that not everything about the boy was told but could not find the man to be a danger to his acolytes. It was through his stay here that he had heard of the mist spreading through the lands. A call in the monastery was put forth to deem who would be strong enough to go to the High King and represent them. Rumahs did his best against the others in the guild and showed that even after his time away from the guild he still remembered what they had taught him acutely. He was granted the right to go forth and represent them but the grandmaster under the privacy of his office also imparted that if Rumahs were to want full admittance back into the monk order that he would need to complete this task with discretion and success. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Posting format</div><div class="spoiler_body"><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[floatright][img padding=15 height=300]http://safebooru.org//images/1182/2e6bdf90c467936785225add4e9880648a187e0c.png[/img][/floatright]<br>[hr]<br>[b][size=12pt][glow=Purple,2,300][font=verdana]Rumahs Amaibrarvia Eyllisannia'aia[/font][/glow][/size][/b], [glow=Purple,2,300][i]Male Perida Elf Zen archer Quinggong monk 5[/i][/glow]<br>[url=http://www.myth-weavers.com/sheet.html#id=90617]Character Sheet[/url]<br>HP:34 (Current: 34)&nbsp; AC: 18, [u][i]touch[/i][/u]: 18, [u][i]flatfooted[/i][/u]: 15<br>[b]Fort[/b]:+4 [b]Ref[/b]:+6 [b]Will[/b]:+8<br>[hr]<br>[spoiler=Statistical info][size=8pt]<br>[b]Combat[/b]: CMB: +6, CMD: 24, Move: 40 ft<br>[u]Melee[/u]: Unarmed Strike +6 (1d8+3, x2, Bludgeoning)<br>[u]Ranged[/u]: Adaptive +1 Elven Warbow +7 (1d10+1+3+2, x3, 120ft, Piercing/Bludgeoning, 20 cold iron arrows/20alchemical silver arrows/20 blunt arrows)<br>[b]Buffs[/b]:<br>[color=Navy][b]-Innate[/b][/color]:<br>[color=Maroon][b]-Spells[/b][/color]:<br>[color=pink][b]-Potions[/b][/color]:<br>&nbsp;[b]Debuffs[/b]:[/spoiler]<br>[hr]<br><br><br>This is where I post this is normal non speaking posting<br>[glow=Purple,2,300][font=verdana]This is how Rumah talks isn't it lovely[/font][/glow]<br>[glow=Purple,2,300][font=verdana][i]This is how Rumah thinks isn't it lovely[/i][/font][/glow]<br><br>[spoiler=OOC]OOC goes here much wow many woot[/spoiler]<br><br>[spoiler=Actions]Actions go here isnt it lovely?[/spoiler]</code></pre></div></div>
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			<dt class="postheader">
				Title: <strong>Re: Darkness under the Boughs-Pathfinder-Cast thread</strong><br>
				Post by: <strong>Hephaestus</strong> on <strong>28-02-2015, 15:52:14</strong>
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				<div class="floatright">(https://elliquiy.com/elluiki/images/1/1d/%5EF07E96ADA006275AF9DD648F3C9CEB37E6B59B51EC8DA443EE%5Epimgpsh_fullsize_distr.jpg)</div><strong>An'Fiannin</strong> (https://docs.google.com/document/d/1MJ3F65hD1RPSFSMk4NIy9Pwq8kROE1zfls0siDURFok/edit)
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			<dt class="postheader">
				Title: <strong>Re: Darkness under the Boughs-Pathfinder-Cast thread</strong><br>
				Post by: <strong>Rajah</strong> on <strong>02-03-2015, 20:57:47</strong>
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				<span style="font-size: 18pt;" class="bbc_size"><span style="font-family: verdana;" class="bbc_font"><strong>Ziati Bluethorn</strong></span></span><br><em>True Neutral Blanqua Stalker 5</em><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Appearance</div><div class="spoiler_body">(http://fc03.deviantart.net/fs70/f/2010/190/d/4/froz_by_phoenixlu.jpg)</div></div><br>Zi has an unusually robust sense of humor for a white elf, matched in curiousness by his approach to his own path: he is as much a scientist as an artist, both in the rush of lethal combat and in the quiet of his meditations upon the worlds and the wilds between them. As a child he would wander far into the mists of his village come twilight, seeking the edge of nightfall; he never found it, of course, but he learned much about the sleeping world and the way something as common as night can render the everyday into the extraordinary. One day, his explorations took him to a tomb long-forbidden to children of the village, a place where the mists gathered so thickly they seemed almost like cloth, and running among them like playing among clotheslines, as he had often done as a child. Unafraid of the dark, he gave little thought to straying within - and awoke something awful. A shadow that stank of cold and being lost.<br><br>It reached for him, and he fled, silent with fear, desperate to reach the light and safety of his village - but when he told the guard what he'd seen, they did not sally forth with their poisoned arrows. Instead they went to the village priestess, an elven woman ever caught between seeming a maiden and a crone, and it was she who walked alone into the night. She returned at dawn, and Zi asked her if she had slain the thing; she only smiled, ruffled his hair, and told him that there was nothing to fear from shadows for those who knew to look for what cast them. That led to the beginning of his apprenticeship in the sublime arts of elvenkind, the ways of shadow and sword. He grew swift and wise under his master's tutelage - but when she heard that the Black Mists had come again, she told him that his time with her had come to an end. Terrible things were coming, and it was his path to face them for the sake of those who could not bear to look, just as she had done for the village years ago. Her path, she said, called her elsewhere - obligations that were now come due was the most she would explain. Instead she left him with a few last words.<br><br>"We do not spread light," she told him, "for all lights fade. I have shown you that even a star may die in time. Instead we show the open-eyed how they may learn to see within the dark, so that night or day, all elves may learn to be sure of foot and clear of heart."<br><br>He said goodbye to his family and his friends among the village, spent a day in quiet contemplation of the path ahead, and set out the next day.<br><br><strong>I promise to post three times a week; failing this duty, I accept that I may be freely played by the GMs until such time as I resume control.</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Sheet</div><div class="spoiler_body"><span style="font-size: 18pt;" class="bbc_size"><strong>Stalker 5</strong></span><br><em>True Neutral</em><br><br><strong>ATTRIBUTES:</strong> Str 8 | Dex 18 <em>(20)</em> | Con 12 | Int 12 | Wis 19 | Cha 10<br><strong>SKILLS:</strong> Acrobatics, Escape Artist, Heal, Intimidate, Knowledge (The Planes), Perception, Stealth<br><strong>FEATS:</strong> Weapon Finesse, Extra Stalker Art<br><strong>STALKER ARTS:</strong> Critical Edge, Deadly Ambush, Deadly Recovery<br><strong>TRAITS:</strong> Ghost Sight, Scholar of the Great Beyond<br><br><strong>HP:</strong> 29 (5d8: 8, 2, 2, 4, 8)<br><strong>AC:</strong> 20 (10 + 5 Dex + 5 armor)<br><strong>SAVES:</strong> Fort +2, Ref +6, Will +8 <br><br><strong><span class="bbc_u">MANEUVERS</span></strong><br><strong>1st:</strong> Dimensional Strike, Dizzying Venom Prana, Flurry Strike, Hunting Serpent Blow, Leaping Dragon, Shards of Iron Strike<br><strong>2nd:</strong> Half-Gone, Resonance Strike, Sting of the Asp<br><strong>3rd:</strong> Ghostwalk<br><br><strong>Stances:</strong> Body of Night, Leaping Spirit Dance, Formless Dance<br><br><strong>Roleplaying Notes:</strong> Zi's tradition refers to Broken Blade as <em>Swirling Mist</em>, Solar Wind as <em>White Star</em>, Steel Serpent as <em>Forbidden Garden</em>, Thrashing Dragon as <em>Mad Fox</em>, and Veiled Moon as <em>Sleeping Darkness</em>. <br><br><strong><span class="bbc_u">IMPORTANT GEAR</span></strong><br>A slender blade of mirror-bright steel with an elegant white antler handle. <em>(+1 butterfly sword)</em><br>A beautifully-wrought tunic of soft, silvery metal. <em>(+1 mithral chain shirt)</em><br>A thick sash of pale deerskin, embroidered with a flowing series of katas in indigo thread. <em>(belt of incredible dexterity +2)</em><br>A supple bow of ash, carved with good luck wishes from children of his village. <em>(ordinary longbow)</em><br>A necklace strung from tatters of death-shroud and decorated with the teeth of the undead. <em>(masterwork tool for Intimidate)</em><br>Bands of spidersilk tied carefully to keep clothes from rustling. <em>(masterwork tool for Stealth)</em><br>A black leather tome entitled <em>The Other Side of Night</em>. <em>(masterwork tool for Knowledge {The Planes})</em><br>A clump of fungus which, neither chewed nor swallowed but held in the mouth, brings minty breath and a faint hum of clarity. <em>(masterwork tool for Perception)</em><br>A collection of easily-accessible shears and sharp edges strapped against the skin. <em>(masterwork tool for Escape Artist)</em><br>Hooked gloves and shifting mercury weights for balance and maneuverability. <em>(masterwork tool for Acrobatics)</em><br>Bone-splinter tools for acupuncture and crude surgery. <em>(masterwork tool for Heal)</em><br></div></div>
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			<dt class="postheader">
				Title: <strong>Re: Darkness under the Boughs-Pathfinder-Cast thread</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>05-03-2015, 08:07:02</strong>
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				<div class="floatleft">(https://40.media.tumblr.com/5ba018be4bbbad06e1bc42bda50e3a7f/tumblr_nkm6c2THr51tk4029o9_r1_1280.jpg)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">other images</div><div class="spoiler_body">(https://40.media.tumblr.com/5c0371d4e718737258ab80ac29055207/tumblr_nkm6c2THr51tk4029o7_r1_1280.jpg)(https://40.media.tumblr.com/f78ba9d80d1118e192a7e4366423aa6e/tumblr_nkm6c2THr51tk4029o1_500.jpg)(https://41.media.tumblr.com/ff418a887f34abf6d0a77f78bbd18093/tumblr_nkm6c2THr51tk4029o2_1280.jpg)</div></div></div> <div align="center"><span style="font-size: 18pt;" class="bbc_size"><strong>Sariel Tym</strong></span><br>Perida Chosen One (http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo---paladin-archetypes/chosen-one-paladin-archetype) Paladin of Artemia</div><br>&nbsp;&nbsp;&nbsp;<strong>Background:</strong> Méreinräntä. A seaside port town, wealthy from trade, famed for its many holidays and its well-trained guards and pageants. By all accounts, a gleaming treasure of prosperity rising above a bright sea and sandy shore. But nothing is ever perfect, and every wealthy town has its share of the down-and-out. Sariel knows, because she came from that background. An urchin by trade, she used her inooncent looks to get out of scrapes, to beg for food or a few coppers, and otherwise get by. She never knew her parernts, unless a rotating cast of other men and women at the edge of poverty taking care of the girl for a day or two could be considered "parents." Every day was by itself for her - yesterday didn't matter, tomorrow might never come. She could hae grown into another scoundrel, doomed to lose a hand once caught. Orto become a harlot in one of the dockside dens. But fate had a different plan for the elf, and it was shown to her through the pain of another.<br>&nbsp;&nbsp;&nbsp;Cruelty wasn't uncommon in the streets of Méreinräntä. even the usually-goodly elves have their dark sides, their cast-offs, their deranged. So while barbarous, maybe it wasn't unexpected that a gang o youths might corner a fox in a blind alleyway and hurl bricks at it. Sariel was drawn by the animal's squeals and yelps, and when she saw what was happening, something <em>changed</em> for her. There was something more important than just getting enough food for today, greater than snatching a stray coin. Grabbing a plank from the cobbles of the alley, she screamed and charged, laying about. The girl took her share of blows, and still bears a scar from a brick that caught her brow. But she won, and the three boys ran (well, one limped.)<br>&nbsp;&nbsp;&nbsp;For three days, Sariel nursed the fox, tending its wounds, giving hte limp creature water and chewed food. her only clue it lived were the shallow, labored breaths under broken ribs. But she tended it, keeping the animal safe in a rooftop nest, going hungry so that it might eat. On the third day when it opened its eyes, pure joy washed over the girl.<br>&nbsp;&nbsp;&nbsp;For another week, she nursed the creature back to health. The day came when it moved from the nest, as if ready to leave. Sariel watched it go... then it stopped. It seemed to her it wanted to follow, so she did. The animal trotted along, always just ahead of her, pausing to drink from puddles or evade a crowd, but always waiting for her. It took her to an abandoned building near collapse, and from there, to the hidden hatch that led to the basement.<br>&nbsp;&nbsp;&nbsp;Within were arms and armor, both coated in ages' worth of dust and cobwebbing. The animal watched as she reverently brushed away the dirt, and examined the fragile journals on the writing desk in a far corner. she was in the former home of a long-gone champion for the righteous, Sir Lorieth Gwenyyd.<br>&nbsp;&nbsp;&nbsp;She had no hesitation in taking up the knight's ancient sword.<br>&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp;<strong>Personality:</strong> Sariel is young; both for an elf and for a Paladin. Though some would assume her naive due to her optimism and bright disposition, she is in fact quite canny, especially in regards to urban underworlds. In some ways She IS naive, though, particularly in regards to interpersonal relationships; her best friend and confidant is a fox, after all, and she has an awkward time speaking with or truly trusting others. Though she desires to do good and uphold what is righteous, it's <em>hard</em>, and the sight of a fat purse or unattended stall makes her fingers itch. maybe unsurprisiingly she has a great compassion for others who were in her position... but no tolerance for cruelty.<br><br><strong>Name:</strong> Sariel Tym (http://www.myth-weavers.com/sheetview.php?sheetid=1136567)<br><strong>Gender:</strong> Female<br><strong>Race:</strong> Elf (Perida)<br><strong>Eyes:</strong> Green<br><strong>Hair:</strong> Light blonde<br><strong>Skin:</strong> Fair, some freckling<br><strong>Height:</strong> 5'10"<br><strong>Build:</strong> Athletic, slim<br><strong>Pets:</strong> Rythfa (http://www.myth-weavers.com/sheetview.php?sheetid=1138830) (fox; Emissary Familiar (http://www.d20pfsrd.com/classes/core-classes/wizard/familiar/familiar-archetypes/emissary-familiar-archetype)), Hyrvi (river elk (http://www.d20pfsrd.com/bestiary/monster-listings/animals/herd-animals/elk/elk-river); steed)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rythfa</div><div class="spoiler_body">(https://cdfgnews.files.wordpress.com/2013/04/kit-fox_back.jpg)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Hyrvi</div><div class="spoiler_body">(http://fc04.deviantart.net/fs71/f/2011/019/d/8/d8301c7ec30f5c89180128091e05cd03-d37jvji.png)</div></div><br><hr><br>I do hereby solumnly swear I will post three times a week...<br><br>Starting tomorrow because I have to be up at five.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Darkness under the Boughs-Pathfinder-Cast thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>16-03-2015, 10:12:47</strong>
			</dt>
			<dd class="postbody">
				&nbsp;&nbsp;&nbsp;The captain watched Nyss Vendatti out of the conrer of his eyes as he spoke with Nyss's corvid familiar.&nbsp; To Kaelin's mind, Nyss had allready passed the test he was quietly administering.&nbsp; Any highborn considerate enough to fix tea for his coleauges and superiors wouldn't look down his nose at them.&nbsp; It spoke to Kaelin of a team player with a level head.&nbsp; <br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=224597.msg11065084#msg11065084">Quote from: Verasaille on 13-03-2015, 21:38:36</a></div></div><blockquote class="bbc_standard_quote">(http://img.hb.aicdn.com/1600c60343a95758759e8f8ed6f96d192c8424872bd54-fLzy9D_fw236)<br>Sassy got up and strolled to the desk, the Captain was a good head and a half taller than she was. Looking up at the handsome elf she smiled softly. "You have any questions for me, Captain? Sazilial Windchaser, I am a cleric. I know the risks, I also know a cleric is desperately needed on a mission like this." her eyes were calm and steady.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>&nbsp;&nbsp;&nbsp;Miss Windchaser," the captain replied, "Please have a seat and wait your turn."&nbsp; Word for word, his speech didn't say anything rude--just brusque and authoritarian.&nbsp; His tone and mannerism, however, projected that he would be grateful to see her out of the way."&nbsp; <br><br>&nbsp;&nbsp;&nbsp;After interacting with Lord Vendatti for a moment longer, the captain moved on.&nbsp; "I've heard of you, Rumahs Amaibrarvia Eyllisannia'aia," the captain commented, giving the androgynously beautiful monk a dubious look.&nbsp; "Your order are renowned for their clear sight--as much in politics as archery.&nbsp; Yet every report i have on you tells me you're too busy with your night job to reach your potential."&nbsp; <br><br>&nbsp;&nbsp;&nbsp;He deliberately kept his tone distant and quietly critical as he spoke.&nbsp; If Rumahs was a quitter, he'd tell by the lad's reaction to being dismissed out of hand.&nbsp; If Rumahs wasn't a quitter, then this was exactly what the young monk needed--a suitable challenge for his abilites.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;After a bit of interaction with Rumahs, the captain moved on to Sariel.&nbsp; "So, you're the one chosen by our goddess as Lorieth Gwenyyd's heir.&nbsp; Are you sure that armor will still fit next year?&nbsp; Seems you have another foot or two still to grow."&nbsp; <br><br><br>&nbsp;&nbsp;&nbsp;Jord scowled softly at the overly critical captain.&nbsp; It did cross the little dragon-mage's min d that the captain was probably testing them in some away, and he hadn't hesitated to respond a&nbsp; bit cokcliy.&nbsp; His prospective instincts were kicking in as the captain dismissed half the room and subtly disrespected the toher half.&nbsp; He suspected he would challenge the cocky man to a duel if he belittled Jia's trials or the loss of her friends.&nbsp; 
			</dd>
		</dl>
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