Mixing Pot (OOC & CS)
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Vassus on 01-07-2013, 08:26:44</h2>
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				Title: <strong>Mixing Pot (OOC &amp; CS)</strong><br>
				Post by: <strong>Vassus</strong> on <strong>01-07-2013, 08:26:44</strong>
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				***<br><br><strong>Aella Berenike</strong><br><br><strong>Concept</strong>: Imperial officer and battle-priestess<br><strong>Age</strong>: 20<br><strong>Race</strong>: Human (Imperial)<br><strong>Physical Description</strong>: 5'11”, 160 lb., with blonde hair and green eyes. A soldier's life has shaped Aella's body – she's all sharp angles and hard muscle, able to march for hours in heavy armor and carrying a rucksack, then fight a battle. Ordinarily she'd cut her hair, as its length is a liability in combat, but her men can identify her on the battlefield because of it, and it doesn't bring the same kind of enemy attention as an Imperial standard would.<br><strong>Personality</strong>: Blunt, aggressive, maternal. Despite her age, Aella is used to telling people what she thinks and what they should do.<br><strong>Sexuality</strong>: Avidly bisexual. She has never slept with a non-human.<br><strong>Cares about</strong>: The men under her command, her old mentor Junia, the Vestal Veil Society, orphans, the poor, and the gods - primarily Bathildis, goddess of war, but as a good polytheist she knows the history, preferences, relationships, and rituals of all the important gods of the Imperial cult. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">History (long)</div><div class="spoiler_body">Wars create riches – for the men behind them, not the poor sods dying on the battlefield. Aella's father Marinus is one such profiteer, a merchantman whose fortunes skyrocketed with Imperial demand for arms, armor, food, tents, wagons, and all the other accoutrements of war. His ambitions unsatisfied by mere wealth, Marinus dispatched Aella to be fostered by a widowed patrician, Junia Laurentis, who made a living educating girls of low social rank and finding suitable husbands for them. Many aristocratic families were teetering on the edge of bankruptcy, as war claimed their fortunes, lands, and children. Marinus plotted to marry her to one such and elevate himself through that marriage.<br><br>From the tender age of twelve, then, Aella saw very little of her family. Junia and her fellow fostered children were the majority of her company. She learned etiquette, fashion, several languages, a general sense of history, and the other requirements of high society. But Junia was no mere schoolteacher; she was a member of the Vestal Veil Society, a secret order of noble ladies that manipulated Imperial politics in their own favor. Junia taught her children to love her and obey her, then made sure they married politicians, captains, bankers – men of importance whose secrets would pass from their brides to the Vestal Veil Society through Junia. When Aella demonstrated a knack for religion, the Vestal Veil Society deemed this a useful talent. She was sent to a priestess, Adrasteia, twice a week for lessons, and rapidly gained a reputation as a prodigy whose prayers brought good fortune.<br><br>Shortly after Aella turned eighteen, her mother took a fever and died. Scarcely was her corpse buried before Marinus remarried, to a much younger woman from an illustrious house, and before the year was out she had given him a baby boy. Aella, his firstborn daughter of common blood, went from heiress to inconvenience. How unfortunate, after all the effort the Vestal Veil Society had gone to to make her a suitably talented and obedient agent. There would be no prominent marriage in Aella's future. Junia tactfully communicated to her that it would be best if she found herself an occupation with which to support herself - immediately.<br><br>Aella joined the Legions, heartbroken, as a battlefield chaplain. Rumors quickly spread that she was blessed by Bathildis, goddess of war, especially as she took up arms in several engagements and came out of them unscathed. After her company held a ridge against a charging force more than five times their number, Aella was made their sergeant by unanimous vote of the survivors, a decision later formally recognized by their general. She took the last name Berenike - “Bringer of Victory” - and turned her back on her father and her house.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Armor and Combat Reference Picture</div><div class="spoiler_body">(http://elliquiy.com/elluiki/images/thumb/4/43/Aella_berenike2.jpeg/750px-Aella_berenike2.jpeg)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">IRL Body/Face Reference Picture</div><div class="spoiler_body">(http://elliquiy.com/elluiki/images/thumb/f/f1/Aella_berenike1.jpg/443px-Aella_berenike1.jpg)</div></div><br>Played By: Synecdoche17<br><br>***<br><br>Name: Athan Tamlen<br>Age: 23<br>Race: High wood Elf (they are named this for their habit of dwelling in cities built in groves of massive redwood style trees)<br>Physical Description: Athan is about 6 foot 2 and weighs about 190 lbs. He is lean and toned. He wears a light black and red set of leather armor with a hood that shrouds his face.(Similar to the outfit of the assassins in Assassins Creed without the cloak so it is only the base armor and hood) He has dual longswords that he wears at his waist and a beautifully made blackwood longbow. He has gold colored skin which is contrasted by white hair. His eyes are black where a humans. (Sclera is the term if anyone is curious.) His irises are gold and his pupils are black. He has black tribal tattoos on his arms and part of his back and chest.<br>Personality: He like all elves is rather reclusive but he is a nice man if you get to know him. He is passionate and kind but has a fiery temper if you anger him. He likes to relax and meditate as often as he is allowed. He is also very serious about his fighting ability and practices often.<br>History: Although Athan is a young man in elven times, very young, still called a child by many. He embodies the spirit of their civilization in many ways. They are not callous toward outsiders but they do not seek them out either. They heavily prefer to be left alone to their own ways. They are prone to many acts of kindness as well, they will often help lost travels find their way once more or help them out of dangerous situations. They are also renowned as wonderful warriors but it is rare to see them fight for anything other than their own gods. They do not like to be included in the conflicts of other races because they feel that they are not what their gods want for them. <br><br>Athan himself is a serious young warrior and loves his people, he does his best to uphold the worlds view of them as kind strangers. He prefers to stay that way, hence the hood upon his armor. He rarely reveals himself to anyone he aids. Even people that it takes him days to help. He feels that it is easier that way. He is very open with his own kind but retains the racial reticence with people of other kinds. If he was asked to join the fights below he would likely say no unless he saw good reason to involve himself and his people. It was something he was taught as he grew up.<br><br>His parents always told him to look at the world as a picture, never with a narrow view. They said a narrow view would never help him or his people and he should always think of how his decisions could affect his people and not just him. He was also taught to never value his life above another because selfish thinking will poison the land.<br><br>As he grew up with his family's strict teachings he had become a very kind and self sacrificing man but it is a side that he shows rarely to anyone outside of his tribe. To outsiders he is calm and kind but little more. He has shown indifference to the point of angering those that he helps on many occasions.<br>Sexuality: Straight, possibly interested in trying a man<br>Played By: Strifesblaze7<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Image</div><div class="spoiler_body">(http://images2.wikia.nocookie.net/__cb20101117073943/darkmoonfaire/images/b/b4/Elven_Warrior.jpg)<br></div></div>
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				Title: <strong>Re: Mixing Pot (OOC &amp; CS)</strong><br>
				Post by: <strong>Vassus</strong> on <strong>02-07-2013, 03:30:26</strong>
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				The story would start with some tension between the human and orc factions. I can imagine some missing cattle, or an orc gone missing. This will be a typical medieval style sort of world, if you didn't realise. The humans would live in many agricultural villages, and some larger towns, especially around rivers. The orcs have settled in the marshlands for the most part, but there are still wanderers. Orc positions would be hunters, weavers, warriors. They are a bit simplistic, and not very specialised. They have trouble with farming, and have to move when prey becomes scarce, which will lead to conflict with he stationary human towns. I'm working on towns and places, but feel free to PM characters without an actual named town or specific place to live.<br><br><em>River Gone</em>: A river running west down the Follahn Divide. It cuts a semi-navigable path beside it, and so is used by most to cross the mountain range. It breaks off the farther it goes, feeding the marshes and making the trees grow tall with it's cool water flow.<br><br><em>River Fyre</em>: A smaller river fed by the River Gone. It splits off from the Gone at Ebbacer, and ends at the Red Mash.<br><br><em>Red Marsh</em>: To the South-East of Bonswater and Ebbacer. Named for the dark red fungus that grows on the trees, this is now the newest home of the orc tribes, settling where they felt most comfortable and most at home. As the name suggests, it is a very wet valley, and water is abundant. Clean water is a different story, and the same is said of large animals. Any who need meat, such as orcs, will have to venture out to find more food then plants and small animal.<br><br><em>Ebbacer</em>: A human township on the River Gone, protected by it and the River Fyre. It was one, if not the, first town the fleeing orcs passed after their trip over the mountains. Violence was narrowly avoided, as the orcs were tired and their numbers had fallen over the rough terrain. Some orcs remain camped east, and the grain harvested earlier had been lightened, causing tension.<br><br><em>Bonswater</em>: Village between Ebbacer and the Red Marsh. Agricultural, resting on a gentle slope, and bordering the River Fyre. Under threat from any negative incursions from the orcs, they are hesitant to be easy-going around these strangers. Sheep and wheat are grown and raised, as well as cattle, which becomes rarer the farther east you go towards the mountains.<br><br><em><strong>Far-Off Places</strong> (Not to be played in, but hold an importance in the world)</em><br><br><em>Harbursus</em>: Capitol of the Laraven Empire. Seat of the Emperor, and hub of silk trade.
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				Title: <strong>Re: Mixing Pot (OOC &amp; CS)</strong><br>
				Post by: <strong>Strifesblaze7</strong> on <strong>02-07-2013, 03:42:06</strong>
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				&nbsp;:P Im sending it here. XD
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				Title: <strong>Re: Mixing Pot (OOC &amp; CS)</strong><br>
				Post by: <strong>Synecdoche17</strong> on <strong>03-07-2013, 08:32:51</strong>
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				Spinning off from the invite thread:<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=178368.msg8498475#msg8498475">Quote from: Drake Valentine on 02-07-2013, 09:36:02</a></div></div><blockquote class="bbc_standard_quote">Demons?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=178368.msg8500053#msg8500053">Quote from: Vassus on 02-07-2013, 20:00:15</a></div></div><blockquote class="bbc_standard_quote">Demons? Well, while I'm not going to say no, it would be tougher for me to approve a demon. Everyone seems to have a slightly different definition of demon, which partially why I don't want to actually say "No, no demons". Religion and magic is fun, but there are plenty of RPs where that's a focus, and while that can be an element in this, there are other elements that I would prefer.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>A priestess and a demon in the same party will put religion front-and-center, alright. :P <br><br>This does raise an interesting question - do demons exist? Does a hell exist?<br>Most real-world polytheistic faiths (Greek, Roman, Norse) lack the concept of a Christian hell where sinners burn in fire forever; if there is an afterlife, it's tailored to the god(s) that took an interest in you (e.g. Valhalla and Folkvangr); if you are punished, it's because you specifically pissed off a divinity. There are evil spirits, but they're not tied to an afterlife generally, and frankly a lot of the gods are just huge dicks anyway so having an army of evil spirits lurking around is sorta redundant ("Why does it get cold in winter?" "Because Hades is a rapist."). 
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