DC 3.5 - game related OOC
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: LEHayes on 17-02-2011, 01:44:13</h2>
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				Title: <strong>DC 3.5 - game related OOC</strong><br>
				Post by: <strong>LEHayes</strong> on <strong>17-02-2011, 01:44:13</strong>
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				As requested, Dungeon Crawl 3.5 has added an OOC thread for game related questions<br><hr>Please do not post conversations with friends.&nbsp; This is where you get answers to any question to the GM.<br><br>House Rules:<br><br>01. All character names must be unique to you, the player.&nbsp; That is, the name you use in this game must be the only one you have in your character list.&nbsp; if you wish to keep a copy, alter the name of the copy slightly.&nbsp; It is important to me that you have your name and pic ASAP.&nbsp; I never know my character names before I have a character concept in my head that works with the GM's game.&nbsp; So, I understand if it takes a few hours.<br><br>02. These are the known rules D&amp;D 3.5 d20 SRD (http://www.d20srd.org/).&nbsp; I reserve the right to rename any item in the game, (for those of you from the AD&amp;D school of thought, you may be glad to hear that I'm redefining some of the items in this text).&nbsp; For instance, Gauntlets of Ogre Power (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#gauntletsofOgrePower) shall heretofore be called <em><strong>Strength Gauntlets</strong></em>.&nbsp; While the true description for <em><strong>Gauntlets of Ogre Power</strong></em> will give the wearer a temporary Str 21 for as long as the item is worn and in good condition.&nbsp; <strong>Warning:</strong> Beware item curses.<br><br>03. These are your Deities (http://flanaess.webs.com/flanaessDeities/content.htm).&nbsp; Under construction.<br><br>04. <strong>Stat Generation:</strong> Create an NPC (Adept (http://href="http://www.d20srd.org/srd/npcClasses/adept.htm), Aristocrat (http://www.d20srd.org/srd/npcClasses/aristocrat.htm), Commoner (http://www.d20srd.org/srd/npcClasses/commoner.htm), Expert (http://www.d20srd.org/srd/npcClasses/expert.htm), &amp; Warrior (http://www.d20srd.org/srd/npcClasses/warrior.htm)) of 1st level.&nbsp; Get a 30 point character (see background (http://www.playbyweb.com/viewbg.php?_b=15791)) approved.&nbsp; As you write your backgrounds I will assign ranks to your character sheet.&nbsp; Once you have your 0-level character's ranks filled in you can seek a new class.&nbsp; Some characters may wish to spend years in their NPC field and start an older character, this is fine.&nbsp; As you do, you advance your 0-level character in NPC levels.<br><br>05. <strong>Classes -</strong> demi-human multiclass = Gestalt @ 1500/level<br><br>06. <strong>Skill Ranks -</strong> The skill table you get is incomplete.&nbsp; It currently shows all skill as cross-class skills as every class has a different list.&nbsp; Please change class skill ranks,just so:<br><br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">x-class ranks:&nbsp; 0.0&nbsp; &nbsp;change this<br>&nbsp; class ranks:&nbsp; &nbsp;0&nbsp; &nbsp; to this</code></pre><br>In addition, 1 point may be spent on a cross-class skill; thus, gaining you your AbiMod &amp; trained access just as if you had a full rank.<br><br>07. <strong>In-Character thread:</strong> Some are wondering why they can't post in the "Players" threads.&nbsp; All members of the "Applicants" group must <strong>complete</strong> their character sheets before they are moved to the "Players" group.<br><br>08. <strong>Equipment:</strong> Can't find the mundane item you're looking for in 3.5 D20 SRD (http://www.d20srd.org/indexes/equipment.htm), try Path Finder (http://www.d20pfsrd.com/equipment---final/goods-and-services)'s list.<br><br>09. Magic Items On The Body (http://www.d20srd.org/srd/magicItems/magicItemBasics.htm#magicItemsOnTheBody) - two Rings on one hand (2nd to last) disallowed.&nbsp; You can wear 14 rings on each hand for all I care.&nbsp; The magic ring that works is on the proximal philange of the ring finger.&nbsp; Two non-conflicting neck pieces will be allowed (ex. Amulet &amp; Broach).<br><br>0A. <strong>Heroic Hit points:</strong> - for each die rolled (2nd level up), use the value rolled or die minus value.<br>Example - d6: rolls 2.&nbsp; 6-2 = 4<br><br>0B. <strong>Spells:</strong> Not all wizards have all spells.&nbsp; They must "learn" their spells from another wizard who teaches them, or by trail and error.&nbsp; Some players believe they should know every spell as soon as they are able to learn them.&nbsp; They want to skip the learning process.<br>&nbsp; ~ thanks dragonwing.<br><br>0C. <strong>Psionics:</strong> I am currently working to understand the system<br><br>FF. more as needed . . . please, ask me anything.<hr>When allowed to post in the Players' threads, post 1st in 'Diggertown 1' and wait for Bart, or some other host, to fetch you before moving on.&nbsp; My NPCs will work you into the story.
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