Mercs of Missed Fortune (OOC)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Rummy Tum Tum on 08-01-2020, 11:51:49</h2>
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				Title: <strong>Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>08-01-2020, 11:51:49</strong>
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				<div align="center">Here's the place to kick your feet up and have a chat!<br><br>IC (https://elliquiy.com/forums/index.php?topic=315228.0) - World (https://elliquiy.com/forums/index.php?topic=315152.msg15231271#msg15231271)</div>
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				Title: <strong>Jen'mawg</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>09-01-2020, 01:44:38</strong>
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				<div class="floatright"><div align="center"><span style="font-size: 14pt;" class="bbc_size">Jen'mawg</span><br><br>(https://i.imgur.com/0oks2yw.jpg)<br></div></div><strong>Player:</strong> RedPhoenix<br><strong>Class and Level:</strong> Wizard 2 / Cleric 1 <br><strong>Background:</strong> Inheritor<br><strong>Race:</strong> Githyanki<br><br><strong>Armor Class:</strong> 13<br><strong>Initiative:</strong> +1<br><strong>Speed:</strong> 30'<br><strong>Passive Perception:</strong> 12<br><strong>Hit Point Maximum:</strong> 15<br><strong>Hit Dice:</strong> 2d6, 1d8<br><strong>Proficiency bonus:</strong> +2<br><br><strong>Ability scores:</strong><br>STR 14 (+2) DEX 12 (+1) CON 11 (+0) INT 16 (+3) WIS 14 (+2) CHA 8 (-1)<br><br><strong>Saving throws:</strong> Intelligence, Wisdom <br><br><strong>Proficiencies:</strong> Arcana, Insight, Investigation, Survival <br><br><strong>Languages:</strong> Common, Gith, Dwarven, Illithid. <br><strong>Weapon proficiencies:</strong> Shortsword, Longsword, Greatsword, Dagger, Dart, Sling, Quarterstaff, Light Crossbow <br><strong>Armor proficiencies:</strong> Light, Medium, Heavy, Shields <br><strong>Tool Proficiencies:</strong> Alchemist's Tools, Dragonchess, Smith's Tools <br><br><strong>Features and traits:</strong> <br><em>Inheritance</em>: Jen'mawg has a black metal puzzlebox. It doesn't register as magic by any means she knows, but it sure acts weird. It tends to turn up where it shouldn't be, and often times is the first thing she finds in her pouch even though she buried it elsewhere. The puzzlebox is incredibly intricate and opens up to reveal charts, plans, blueprints and all sorts of devices that appear to be advanced weapons. The puzzlebox was left to her by her eccentric aunt Felenzir, a crazy inventor and tactician who vanished from Tu'narath a few years ago. Every once in awhile something in it makes sense. <br><br><em>Githyanki Psionics</em>: <br>- You know <em>Mage Hand</em>, it is invisible when you cast it <br>- (3rd Level) You can cast <em>Jump</em> once per long rest <br>- (5th Level) You can cast <em>Misty Step</em> once per long rest. <br>- INT is spellcasting trait for these, they don't require components. <br><br><em>Spellcasting</em><br>- Wizard DC: 13 (8+INT+Prof)<br>- Cleric DC: 12 (8+WIS+Prof)<br>- May use holy symbol for cleric spells / arcane focus for wizard spells <br>- Ritual Casting - any wizard spell in the spellbook, or prepared cleric spell <br>- Prepare wizard spells equal to Wizard Level + Int (5) to prepare each day, can change on long rest<br>- Prepare cleric spells equal to Cleric Level + Wis (3) each day, change on long rest <br><br><em>Arcane Recovery</em><br>After a short rest recover spell slots equal to 1/2 Wizard Level (1). <br><br><em>Transmutation Savant</em><br>Transmutation time and gold cost to copy spells are halved.<br><br><em>Minor Alchemy</em><br>You can perform a special alchemical procedure to change the properties of one item composed of wood, stone, iron, copper, or silver into another of those materials for 1 hour or until you lose concentration. Requires ten minutes of procedure per cubic foot of material. <br><br><em>Forge Domain</em><br>- Prof with Heavy Armor<br>- Prof with Smith's Tools <br><br><em>Blessing of the Forge</em><br>- At the end of a long rest you may touch one nonmagical armor or weapon and make it +1 until your long rest or you die. <br><br><br><strong>Equipment:</strong><br>Set of Traveler's Clothes <br>Shield bearing the Holy Symbol of Tharmekhul (a Burning Axe)<br><br>Short Sword (+4 att, 1d6+2 dmg) <br>Dagger (+4 att, 1d4+2 dmg)<br>Arcane Focus (Charm in the shape of a golden spiral)<br><br>Backpack<br>Book of Lore <br>Bottle of Ink, Ink Pen, 10 Sheets of Parchment, Bag of Sand, Small Knife <br>Black Metal Puzzlebox <br>Spellbook <br>Dragonchess Kit <br>Shopping List that Reads "Pearl (100gp at least!!), Armor ffs, Bigass sword, <del>maybe not as big sword</del>, alchemist tools, smith tools, <em>four fashionable umbrellas</em>" <br><br><span class="bbc_u"><em>Wizard Spells</em></span><br><em>Cantrips:</em><br>Light, Message, Shocking Grasp<br><br><em>Typically Prepared:</em><br>1st: Expeditious Retreat, Mage Armor, Magic Missile, Shield, Sleep<br><br><em>Wizard Spellbook</em> <br>1st: Detect Magic, Expeditious Retreat, Find Familiar, Mage Armor, Magic Missile, Shield, Sleep, Unseen Servant<br><br><span class="bbc_u"><em>Cleric Spells</em></span><br><em>Cantrips:</em><br>Guidance, Mending, Sacred Flame <br><br><em>Typically Prepared:</em><br>1st: Cure Wounds, Guiding Bolt <br><br><em>Domain Spells:</em><br>1st: Identify, Searing Smite <br><br><span class="bbc_u"><em>Spell Slots</em></span><br>1st: 4/4<br>2nd: 2/2 <br><br><br><strong>Personality traits:</strong> <br><br>Jen'mawg is a free spirited, inquisitive, githyanki who hovers somewhere between scholar, crafter, and tactician. She takes great joy in the delights of the world, although she hasn't experienced much of them, and seems to particularly be fascinated with anything that can be made bigger, louder, or more dangerous. She is impressed by raw power, intellectual largess, and sweeping drama alike. <br><br>Jen'mawg is not exactly amoral, but she is much less bothered by fanciful pretensions of the moral high ground than most people, acknowledging that her people have murdered and killed across the multiverse she doesn't pretend to be a victim of their reputation or repulsed by their actions, but she does feel that perhaps she should get some credit for being hunted by them, even if it isn't because she actually opposes their imperial designs. Luckily most people seem to think she's either an elf with a skin disease or a half-orc who got rather unfortunate in what traits came through and how, so it isn't a conversation she has to have a lot. Still, she has no moral qualms about deception, double dealing, or backstabbing - something that can make her awfully difficult to trust once it comes out. <br><br>A consummate aficionado of both theory and application, her eyes light up when discussing alchemy, forging, dragonchess, and the arcane arts. She has a fondness for dwarves. When she is in the course of a competition or a task, she can become ruthlessly focused, and takes losing rather poorly. She has found that she doesn't have much of a taste for mind-numbing consumables, but absolutely loves mind-expanding ones. She enjoys listening to accounts of life from elderly folks, although often asks insensitive questions about aging due to her fascination with it. Jen'mawg is always delighted when learning and could easily spend years in libraries or watching artisans at work. <br><br>The githyanki woman sees romance and sex as a series of challenges and conflicts, which is not to say she is adverse to it, just that anyone who attempts to engage her in these areas might find it difficult to have the sort of relationship most mortals have in mind. As most prime dwellers find her appearance and attitude off putting it doesn't come up much.<br><br><strong>History:</strong><br><br>Jen'mawg was born to a small colony that the githyanki maintain ontop of the mountain of Starfall Peak - a site famous for meteor shows and attractive to dwarves and other metalworkers for that reason. Over the years the dwarves who settled near the base, the githyanki who maintain a portal to the astral on the peak, and the humans and other races who came pursuing opportunities settled into a combustible accord with each other, all seeing the wisdom of working together for long term gain, or at least the folly in challenging each other directly. Mostly. <br><br>Jen'mawg took the dwarven metalworking with equal enthusiasm as she did githyanki war lessons, and would often spend her mornings in lectures with her tutors, then running down the mountain to spend time apprenticing with the dwarves below. She became quite enamored with the myth of Tharmekhul, an obscure demigod who attended the forge of Moradin and believed that "fire is the cure." She felt this was very compatible with the githyanki mindset and formed a ragtag gang with some young dwarves who would sneak into the forges and, well, forge things when their folks were asleep! Okay as rebellions go it wasn't exactly earth-shaking but it was a lot of fun! <br><br>However, this spark of motivation was highly alarming to her tutor Ying'led who was well aware that the githyanki lich queen was paranoid about any sort of innovation of free spirit in her people. This paranoia was only compounded by Jen'mawg's eccentric plane-trotting aunt Felenzir leaving her a very odd puzzlebox as an inheritance. Ying'led called Jen'mawg back to Tu'narath, but the young githyanki had no interest in returning to a timeless city to idle away her days. So she fled. <br><br>It proved a rather terrible decision, as she left with almost no resources beyond her spellbook, a shield that she forged herself with her crew of rebel dwarf uh, forgers, and of course her favorite dragonchess kit. Realizing too late that she probably should have taken some sort of weapon or armor with her, she has been frantically fleeing from one threat after another, trying to stay away from any githyanki shaped shadows, and wondering why she hasn't been able to find a friendly shrine to Tharmekhul, she has stumbled rather terrified into the city of Yrisall, broke and desperate and really hoping she can find a good crew and get an advance on some mercenary work! <br>
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				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>09-01-2020, 02:02:37</strong>
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				I love her ;D
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				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>09-01-2020, 05:35:24</strong>
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				Hooray! :)
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				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>09-01-2020, 07:40:58</strong>
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				<div class="floatright"><div align="center"><span style="font-size: 14pt;" class="bbc_size">Calanthe</span><br><br>(https://elliquiy.com/elluiki/images/9/9a/Shyvana_small.png)<br></div></div><strong>Player:</strong> Guancyto<br><strong>Class and Level:</strong> Paladin 2/Sorcerer 1<br><strong>Background:</strong> Folk Hero<br><strong>Race:</strong> Human<br><br><strong>Armor Class:</strong> 17<br><strong>Initiative:</strong> +0<br><strong>Speed:</strong> 30<br><strong>Passive Perception:</strong> 12<br><strong>Hit Point Maximum:</strong> 27<br><strong>Hit Dice:</strong> 2d10+1d6<br><strong>Proficiency bonus:</strong> +2<br><br><strong>Ability scores:</strong><br>STR 16 (+3) DEX 10 (0) CON 14 (+2) INT 8 (-1) WIS 12 (+1) CHA 14 (+2)<br><br><strong>Saving throws:</strong> Wisdom, Charisma<br><br><strong>Proficiencies:</strong> Animal Handling, Athletics, Perception, Persuasion, Survival<br><br><strong>Languages:</strong> Common, Draconic, Elven<br><strong>Weapon proficiencies:</strong> All Simple, All Martial<br><strong>Armor proficiencies:</strong> Light, Medium, Heavy, Shields<br><strong>Tool Proficiencies:</strong> Land Vehicles, Weaver's Tools<br><br><strong>Features and traits:</strong> <br>Divine Sense: Within 60 ft, detect presense of undead, celestial, or fiend. Also detect consecrated or desecrated object or place (use 3 times/long rest).<br>Lay on Hands: You have a healing pool of 10 HPs, with it you can heal a creature or expend 5 points to cure disease or neutralize poison. Recharged by Long Rest.<br>Defense Fighting Style: While you are wearing armor, you gain a +1 bonus to AC.<br>Divine Smite: When you hit with melee weapon attack, you can expend 1 X-th level spell slot to deal extra (X+1)d8 radiant damage, up to 5d8. Additional d8 on fiend or undead.<br>Draconic Resilience: +1 HP per Sorcerer level, unarmored AC is 13 + DEX modifier.<br>Rustic Hospitality: You are one of the common folk; they'll feed, house and hide you, although they won't risk their lives.<br>Great Weapon Master: When you crit or kill an enemy with a melee weapon, you can make another attack as a bonus action. On any attack with a two-handed melee weapon you can take a -5 to hit to add +10 to damage.<br>Spellcasting: Spellcasting Modifier +4, Save DC 12.<br>May cast known Sorcerer and prepared Paladin spells. May use holy symbols, arcane foci and spell component pouches for spellcasting.<br><br><strong>Equipment:</strong><br>- 10 GP<br>Greatsword<br>Halberd<br>5 Javelins<br>Chain Mail<br>Common Clothes<br>Backpack<br>Bedroll<br>Waterskin<br>50 ft hempen rope<br>Shovel<br>Tinderbox<br>Mess Kit<br>Weaver's Tools<br>10 Torches<br><br><strong>Spellcasting:</strong><br>Spell attack +4<br>Save DC 12<br>Spell Slots: 3 1st-level Slots<br><br>Sorcerer Spells:<br>Cantrips: Fire Bolt, Green-Flame Blade, Mending, Prestidigitation<br>1st-level: Shield, Expeditious Retreat<br><br>Paladin Spells:<br>1st-level: Bless, Cure Wounds, Heroism<br><br><strong>Personality traits:</strong> Calanthe's keen edge and bright spirit have been tempered somewhat by experience - it's only possible to be so starry-eyed about the world when you've spent a lot of your time in it getting puked on. Nonetheless her thirst for adventure and her love for the freedom that the open road brings are the equal of many of her fellow adventurers. That she tends to look after her companions like a hen after her chicks is just the habit of a lifetime - as is her absolute fury if any of them are substantially harmed.&nbsp; <br><br>In short, a gallant knight with strong mom energy.<br><br><strong>History:</strong> The Empire of Chao has been ruled by the dragon-empress Paratha for as long as anyone remembers. Once upon a time the half-dragon sons and daughters of Paratha were rare enough to have statues erected to them, but after all this time and the exponential nature of ancestry (not to mention Paratha's tendency to make more descendents) it's hard to find a corner of the empire that isn't at least a little touched by the red dragon's blood. Those who manifest power from their blood are taken away by agents of the Empire to be trained in using it responsibly and for the good of the State. Nevertheless, when children marked with some sign of draconic heritage are taken, they are rarely seen again.<br><br>Calanthe never really bothered herself with politics. It was all so far away from her farm and her biggest problems were things like lost cows, high winds blowing away the soil, three rambunctious children, locust swarms and, of course the occasional monster. She lost her husband to a manticore that was preying on their herds but slew the beast herself driving a spear into its heart. Afterward she would take up arms and armor as a militia captain of her village, leading the charge against ghouls and goblins and other gribblies that threatened to destroy their peaceful existence. It was a hard life, but not one she would complain about.<br><br>That all changed when her youngest child started to manifest the draconic power that meant that they would soon be taken away to who-knows-where. Calanthe was having exactly <em>none of that</em>. She left her farm in the care of her cousin, took her children and ran somewhere where Paratha's power didn't reach.<br><br>It was on that long, hard journey that she started to feel the dragon's fire within her as well, and she knew she could never go back. As a rootless vagabond with exceptional skill with the sword from defending her home, she took to mercenary work like a fish to water - and more importantly, it's her shot at getting enough money to buy children a good education that will see them well-off and away from danger. They're adults now - old enough to take care of themselves when she's away, and she can't deny that all those years of scrabbling out a living has given her some serious wanderlust.<br><br>With the bit of freedom she has she's making up for lost time. Who knows what the open road will bring?
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				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>09-01-2020, 07:54:48</strong>
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				Lotta multiclassing going on :D<br><br>Also, looks like she's got the armor Jen's been looking for!
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				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>09-01-2020, 16:29:59</strong>
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				Haha she does! <br><br>Give me you chain mail and sword you don't need it! :P
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				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>10-01-2020, 03:43:32</strong>
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				<div class="floatright"><div align="center"><span style="font-size: 14pt;" class="bbc_size">Zhendaya</span><br><br>(https://i.pinimg.com/564x/cf/22/54/cf2254dd90b3889e14b2a575d2674284.jpg)<br></div></div><strong>Player:</strong> Bibliophilia<br><strong>Class and Level:</strong> Fighter 3<br><strong>Background:</strong> Soldier<br><strong>Race:</strong> Centaur<br><br><strong>Armor Class:</strong> 18<br><strong>Initiative:</strong> -1<br><strong>Speed:</strong> 40 ft<br><strong>Passive Perception:</strong> 14<br><strong>Hit Point Maximum:</strong> 23<br><strong>Hit Dice:</strong> 3d10+3<br><strong>Proficiency bonus:</strong> +2<br><br><strong>Ability scores:</strong><br>STR 16 (+3) DEX 8 (-1) CON 15 (+2) INT 10 (0) WIS 14 (+2) CHA 12 (+1)<br><br><strong>Saving throws:</strong> Str (+5); Con (+4)<br><br><strong>Proficiencies:</strong> Athletics, Insight, Intimidation, Perception <br><br><strong>Languages:</strong> Common &amp; Sylvan<br><strong>Weapon proficiencies:</strong> Simple &amp; Martial weapons<br><strong>Armor proficiencies:</strong> All armor &amp; shields<br><strong>Tool Proficiencies:</strong> Playing Cards, Vehicles (land), Woodcarver's Tools<br><br><strong>Features and traits:</strong><br><br><strong>Charge</strong> - If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br><strong>Hooves</strong> - Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit<br>with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br><strong>Equine Build</strong> - You count as one size larger when determining your carrying capacity and the weight you can push or drag.&nbsp; In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs.&nbsp; When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br><br><strong>Fighting Style</strong> - <em>Dueling</em>: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.<br><strong>Second Wind</strong> - You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.&nbsp; Once you use this feature, you must finish a short or long rest before you can use it again.<br><strong>Action Surge</strong> - Starting at 2nd level, you can push yourself beyond your normal limits for a moment.&nbsp; On your turn, you can take one additional action on top of your regular action and a possible bonus action.&nbsp; Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.<br><strong>Martial Archetype</strong> - <em>Battle Master</em><br><ul class="bbc_list"><li>Maneuvers - <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Feinting Attack</div><div class="spoiler_body">You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature before the end of your turn. If that attack hits, add the superiority die to the attack's damage roll.</div></div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Menacing Attack</div><div class="spoiler_body">When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.</div></div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Trip Attack</div><div class="spoiler_body">When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.</div></div></li><li>Superiority Dice - Four 1d8 to use on maneuvers, regained after short or long rest.</li><li>Saving Throw DC - 13</li></ul><strong>Student of War</strong> - At 3rd level, you gain proficiency with one type of artisan's tools of your choice.<br><br><strong>Specialty</strong> - Cavalry (Duh.)<br><strong>Military Rank</strong> - Vou have a military rank from your career as a soldier.&nbsp; Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.<br><br><strong>Equipment:</strong><br>- 10 gp<br>- Insignia of military rank<br>- Polished bit of scalemail with the initials 'H.L.' embossed on it.<br>- Deck of cards<br>- Set of common clothes<br>- Chain mail<br>- Longsword<br>- Shield<br>- Two handaxes<br>- Dungeoneer's pack<ul class="bbc_list"><li>backpack</li><li>crowbar</li><li>hammer</li><li>10 pitons</li><li>10 torches</li><li>tinderbox</li><li>10 days of rations</li><li>waterskin</li><li>50 feet of hempen rope</li></ul><br><strong>Personality traits:</strong> Zhen is a cheerful, dreamy-eyed warrior who believes that good always prevails, evil is always vanquished and treasure is only there to ensure one can continue to fight the good fight.&nbsp; She longs to fight dragons, rescue damsels (or bromsels) and fall asleep at night knowing that the world is a better place because of her.&nbsp; Some might call her delusional, but she considers herself an optimist who refuses to let the wickedness of the world make her as jaded as many of the other warriors she's met.&nbsp; Still, that doesn't mean she is naive.&nbsp; She knows that not everyone is good at heart, and there are bad people in the world, but she figures that's all the more reason for the good ones to hold onto their sunny dispositions and keep fighting for what's right.<br><br><strong>History:</strong> Zhen grew up in a tribe of centaur who devoted themselves to the cultivation of healing and hallucinogenic fungi.&nbsp; They were a peace-loving, happy people that served others through the trading and selling of the mushrooms, yeasts and molds that they grew, as well as potions, tinctures, teas and salves derived from their crops.&nbsp; The tribe's devotion to their trade went far beyond simply that of mushroom farmers and delved into druidic faith in a being known only as The Mother.&nbsp; The Mother was believed to be that which birthed all life, the first single-cellular organism that multiplied and thrived upon the fledgling plane.&nbsp; All life evolved from The Mother, who now resides in the core of the planet and with whom all her offspring are still connected.<br><br>When she was a child, Zhen was an odd child, often sneaking off alone to stalk among the dark, dank underground caverns where the tribe of The Mother cultivated many of their varietals.&nbsp; These caverns were lighted only by bioluminescent lichens and other fungi, providing the perfect space for a budding adventurer to explore and make believe.&nbsp; Armed with a stick and the dried cap of a giant mushroom, she spent hours pretending to battle dragons, goblins, bugbears and other dangerous beasties.&nbsp; Her heart longed for derring-do, excitement and the thrill of battle, despite the tsking of her parents and the teachings that all of Mother's children were sacred.<br><br>When she was in her teens a regiment of battle-weary and wounded soldiers took refuge in their encampment for a few days on their march to the next point of attack on the enemy.&nbsp; Hr tribe offered them respite, healing and comfort while they rested, and Zhen hounded every soldier she saw for tales of their battles.&nbsp; Hearing stories of war only fueled her desire to experience such things for herself, even though many of the soldiers made their tales as gruesome and brutal as possible in an effort to discourage her.&nbsp; She watched them march away with longing and determination, knowing that one day she would experience the thrill of combat for herself.<br><br>Several years later, right around when she turned 18, not long after the tribal ceremony that welcomed her into adulthood, she informed her family that she was going to leave their encampment and find a city where she would be allowed to enlist in their military.&nbsp; Her parents begged her to reconsider and there were many tears, attempts at persuasion and even recriminations.&nbsp; Still, in the end her family reluctantly saw her off with love and implorations that she visit when she could.&nbsp; While they didn't agree with her choice and feared for her life, they loved her and believed all of Mother's children had to make their own way to fulfill their purpose.<br><br>She traveled for some time before finding her way to the city of Lograth, which is where the soldier's she'd met many years before had been from.&nbsp; There, she sought out any soldiers she knew, eventually finding one who had attained a very prestigious rank in the three years since they'd met.&nbsp; The man remembered the eager, young Centaur well (which was hardly a surprise), and agreed to allow her to join the city's forces as repayment for her tribe's kindness.&nbsp; But, he warned that she would receive no special dispensation, and should she fail to cut it in training, she would not be kept on out of the kindness of his heart.&nbsp; She assured him she expected nothing but the chance to prove herself, and prove herself she did.<br><br>Her natural strength and skills made her quite suited for battle, and her determination saw her succeeding in areas that were more difficult for her, despite the occasional jeer or taunt from her fellow soldiers.&nbsp; Over time she earned the respect and admiration of her peers, though they still teased her whenever she was forced to climb an obstacle...but, she couldn't really blame them.&nbsp; By the time she and her fellow recruits went to their first battle, they were like her new family, a tribe that she would gladly fight and die for.&nbsp; She served on the cavalry, and sometimes carried archers or fellow soldiers into the fray on her back.&nbsp; Over time she discovered that war was hard, heart-breaking and far less exciting than she'd imagined growing up.<br><br>After five years of watching people she'd grown to love falling at her side and killing others who merely fought for a cause or leader <em>they</em> believed in, she realized that she no longer wanted to do it.&nbsp; So, she obtained a discharge from her regiment and once more left behind her family, seeking out adventure rather than war.&nbsp; She began to hire herself out to go on the sort of quests that she'd dreamed of as a young child, fighting dangerous beasts and thwarting wicked villains, instead of slaughtering fellow soldiers.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>10-01-2020, 04:09:25</strong>
			</dt>
			<dd class="postbody">
				*Swoons* I love her
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>10-01-2020, 04:12:09</strong>
			</dt>
			<dd class="postbody">
				You took the words right out of my mouth, Chula! :D<br><br>I am loving these characters and the inspiration they're bringing me. Also, the art has been top notch.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>10-01-2020, 04:13:24</strong>
			</dt>
			<dd class="postbody">
				-giggles.-&nbsp; D'awww, thanks!&nbsp; Chula supplied the art from his roster of centaurs.<br><br>Glad you guys like her!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>10-01-2020, 04:21:35</strong>
			</dt>
			<dd class="postbody">
				Nice! I need to step up my avatar collection game lol
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>10-01-2020, 04:32:20</strong>
			</dt>
			<dd class="postbody">
				Ooooh a very interesting character Bibli! Already looking forward to see how we all get along! :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>10-01-2020, 06:52:45</strong>
			</dt>
			<dd class="postbody">
				I like both so far!<br><br>added personality and history. It'll need revision, but the sketch is there!<br><br>(Ha, only 1AM this time)<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=315165.msg15233166#msg15233166">Quote from: RedPhoenix on 09-01-2020, 16:29:59</a></div></div><blockquote class="bbc_standard_quote">Haha she does! <br><br>Give me you chain mail and sword you don't need it! :P<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I mean, if we wanted to be a bit cheesy I technically don't need to take the Tool from my background that I'm Proficient in (and Weaver's Tools cost all of 1GP) and I get a second martial weapon that I don't really need, so I could hook you up with both a bigass sword and Alchemist's Tools, and it would be a very Calanthe thing to do to make sure her babies were properly outfitted.<br><br>...but I kinda want to see your gal go shopping for them anyway?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>10-01-2020, 07:25:40</strong>
			</dt>
			<dd class="postbody">
				Hehe fair enough! :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>10-01-2020, 07:30:34</strong>
			</dt>
			<dd class="postbody">
				"A gallant knight with strong mom energy."<br><br>This is amazing, sir.<br><br><br>Also, sheet's looking good so far. I'm so excited I get to add another location and more NPCs of interest to the world~<br><br>Edit: Noticed a fun contrast between Calanthe and Paratha. Calanthe is all about protecting her kids and allies with big mom energy, and Paratha snatches her (grand)kids from home and uses them for secret (probably nefarious) means.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>10-01-2020, 08:08:36</strong>
			</dt>
			<dd class="postbody">
				:D<br><br>The twist is when it turns out she's actually just taking them back to the capital to spoil them (which may or may not involve induction into an elite order of dragon-knights) because that's a grandma's job<br><br>(Nah, I leave it entirely to you exactly how nefarious her ends are; nutball omnicidal Thordak she is not intended to be, but even the nicer red dragons don't tend to be <em>nice</em>)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>10-01-2020, 08:12:40</strong>
			</dt>
			<dd class="postbody">
				Hehe, you won't regret saying that at all &gt;:)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>10-01-2020, 08:23:30</strong>
			</dt>
			<dd class="postbody">
				You know, githyanki ride red dragons. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>10-01-2020, 08:25:54</strong>
			</dt>
			<dd class="postbody">
				In Chao, red dragons ride <em>them</em>!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>11-01-2020, 00:06:29</strong>
			</dt>
			<dd class="postbody">
				por que no los dos
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>14-01-2020, 02:08:40</strong>
			</dt>
			<dd class="postbody">
				This is an interesting character and backstory (and I'm integrating it as we speak) ;D <br><br>Also, I thought about it, and I like her staying in Yrisall. Usually only the rich or well connected can afford to live inside the Great Cities of Astraad (which I should've mentioned sooner. Sorry bout that). But Yrisall does have a lot of dockwork and I can see workers being allowed to live inside the city so they don't have to be replaced whenever a monster comes along in the night. They would live along the southmost wall, somewhat cut off from the 'true' south side of the city. I can definitely see her merging with some goblinoids or orcs who managed to get a job there, and that being the connection that lets her stay.<br><br>P.S: Hobgoblin? More like Hotgoblin :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>14-01-2020, 02:49:24</strong>
			</dt>
			<dd class="postbody">
				I updated the worldbuilding thread (https://elliquiy.com/forums/index.php?topic=315152.0) with some info on cities and settlements :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>16-01-2020, 07:59:19</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright"><div align="center"><span style="font-size: 14pt;" class="bbc_size">Jenny Sticks (https://www.myth-weavers.com/sheet.html#id=2100073)</span><br><br>(https://66.media.tumblr.com/b708f18d3d0c27a34af477b24721f96f/tumblr_pva3geeZXV1r3s46vo1_640.png)<br></div></div><strong>Player:</strong> Chulanowa<br><strong>Class and Level:</strong> Cleric 3<br><strong>Background:</strong> Urchin<br><strong>Race:</strong> Tiefling (Feral Variant)<br><br><strong>Armor Class:</strong> 17 (15 w/o shield)<br><strong>Initiative:</strong> +3<br><strong>Speed:</strong> 30<br><strong>Passive Perception:</strong> 12<br><strong>Hit Point Maximum:</strong> 21<br><strong>Hit Dice:</strong> 3d8+3<br><strong>Proficiency bonus:</strong> +2<br><br><strong>Ability scores:</strong><br>STR 8 (-1) DEX 16 (+3) CON 12 (+1) INT 12 (+1) WIS 14 (+2) CHA 14 (+2)<br><br><strong>Saving throws:</strong> Str -1, Dex +3, Con +1, Int +1, <strong>Wis +4</strong>, <strong>Cha +4</strong><br><br><strong>Proficiencies:</strong> Stealth (+5), Religion (+3), Medicine (+4), Deception +4<br><br><strong>Languages:</strong> Common, Infernal<br><strong>Weapon proficiencies:</strong> Simple weapons<br><strong>Armor proficiencies:</strong> Light Armor, medium Armor, shields<br><strong>Tool Proficiencies:</strong> Disguise kit, thieves' tools<br><br><strong>Features and traits:</strong><br><strong>Racial Trait:</strong> Darkvision 60'<br><strong>Racial Trait:</strong> Hellish Resistance (resistance to fire damage)<br><strong>Racial Trait:</strong> Infernal Legacy (knows Thaumaturgy cantrip; can cast <em>Hellish Rebuke</em> 1/long rest as a 2nd-level spell at level 3; can cast <em>Darkness</em> 1/long rest at level 5. Uses Cha as spellcastign ability for these)<br><strong>Background Feature:</strong> City Secrets (can move through cities at twice speed, inc. companions, when not in combat)<br><strong>Cleric Class Feature:</strong> Spellcasting <br>&nbsp;- <strong>Cantrips:</strong> Guidance, Toll the Dead, Spare the Dying<br><strong>Cleric Class Feature:</strong> Divine Domain - Trickery <br>&nbsp;- <strong>Blessing of the Trickster:</strong> Can touch a willign creature other than self, giving it advantage on Dexterity (stealth) checks for 1 hour or until used again.<br><strong>Cleric Class Feature:</strong> Channel Divinity 1/long or short rest<br>&nbsp;- <strong>Turn Undead:</strong> Can force undead to flee for 1 minute, if they fail a wis saving throw<br>&nbsp;- <strong>Invoke Duplicity:</strong> Can conjure an illusionary double of self within 30'; lasts for 1 min or until concentration is lost. Can cast spells from illusion's location; gain advantage when adjacent to illusion in combat<br><br><strong>Equipment:</strong><br>- 10 gp<br>- Small Knife<br>- Trinket (to be determined)<br>- Pet lizard<br>- Map of the city<br>- common clothes<br>- Belt Pouch<br>- dagger<br>- leather armor<br>- light crossbow<br>- quiver w/ 20 bolts<br>- shield<br>- Handcrafted holy symbol of The Lantern King (https://pathfinderwiki.com/wiki/The_Lantern_King)<br>- explorer's pack<br>&nbsp;-- Backpack<br>&nbsp;-- Bedroll<br>&nbsp;-- Mess kit<br>&nbsp;-- Tinderbox<br>&nbsp;-- 10 torches<br>&nbsp;-- 10 days' worth of rations<br>&nbsp;-- Waterskin<br>&nbsp;-- 50' of hempen rope<br><br><strong>Personality traits:</strong> &nbsp;&nbsp;&nbsp;Generosity - Jenny - is affable, friendly, and curious; in fact her curiosity (many would say "nosiness") got her her other name - Sticks, as in "sticks her nose in your business." She likes to make new friends and learn new things; unfortunately for her "friends," she also likes to see the confused look on people's faces when they end up with bad directions and missing coin. This is bad for her, too; she genuinely wants true friends, but it's <em>hard</em>!<br><br>&nbsp;&nbsp;&nbsp;She does live up to her name in one regard; she's protective of other urchins, beggars, and whores, and aids them as she can, if she can. After all, no one else is going to look out for us, might as well do it ourselves! She applies this logic to her companions as well - you can't trust <em>other people</em>, after all!<br><br>&nbsp;&nbsp;&nbsp;Rather strangely, considering her own abilities and heritage, Jenny is distrustful of other magic users and magical beings. Growing up in a temple of Lathander left her with certain ideas about arcane magic and other priesthoods. Despite her knowing better, it stuck with her, even though she is very dubious of those who revere Pelor, Bahamut, or other "Goody-Goody" deities. At the same time she doesn't openly proselytize her own faith - she may not even see it as a "faith"!<br><br><strong>History:</strong> &nbsp;&nbsp;&nbsp;Where Jenny originally came from, she doesn't know. What does does know is sweeping the golden tiles of the Cathedral between services. Learning her letters from Father Correlius. The sharp sting of a switch when she spoke in the "devil's tongue."&nbsp; The friendliness of new acolytes, and the way they would drift away after a month or two. Warm suppers and bright festivals, and stories of Lathander the Morninglord. How his light could bless even some<em>thing</em> as herself. She also remembers how heavy the small box of golden relics were when she slipped out the window on that last night, and the way her heart hammered when a whole score of the city's guards hunted for her (and more importantly, the relics.) And the comforting, welcoming glow of a single lantern in a lonely alleyway, that somehow <em>hid</em> her in its light.<br><br>&nbsp;&nbsp;&nbsp;After that, it's mostly a story of being hungry on the streets. She found a niche for herself; years of running errands for the temple had given her a pretty good grasp of the city's geography and layout, and she found that visitors to the city were always looking for a friendly face to help them find where they wanted to go (and sometimes where they <em>didn't know</em> they wanted to go!) And of course, they always tipped nicely... whether they intended to or not. She slept under eaves, in trees, even in the occasional drain, whatever was needed. And she woudl often come back to that strange lantern, hide in its light, and tell it of these exploits and hardships... and always leave a few coins behind for the next person.<br><br>&nbsp;&nbsp;&nbsp;Times got hard relatively recently though; a downturn in business. One of her new "friends" had a proposal for her (not that ind of proposal, this time) - he'd seen one of the two relics of she still kept tucked away, and offered to buy it, for a rather hefty pouch of gold. Though she's starting to have second thoughts - surely the cathedral will likely hear of the finger of St. What's-His-Name showing up and remember what happened to it - she can't argue with the results; a week of food! new clothes! even a bit of gear, for her plan to seek steady work with the mercenaries; after all, how many had she helped find the guildhalls? (and how many had she abandoned in the slums without coin purses? Well, let's not think about <em>that</em>...)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>16-01-2020, 10:00:36</strong>
			</dt>
			<dd class="postbody">
				Excelllente ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>16-01-2020, 14:09:41</strong>
			</dt>
			<dd class="postbody">
				Gah, she's so freaking cute!&nbsp; -falls over.-
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>16-01-2020, 14:47:20</strong>
			</dt>
			<dd class="postbody">
				Brains - Jen'mawg<br>Looks - Calanthe<br>Muscle - Zhendaya<br>Wild Card - Jenny<br><br>Yup we got our full crew.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>16-01-2020, 18:24:17</strong>
			</dt>
			<dd class="postbody">
				But who's going to be the hacker?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>16-01-2020, 21:36:39</strong>
			</dt>
			<dd class="postbody">
				The Jenny that jenny can make with Invoke Duplicity, of course.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>16-01-2020, 22:57:34</strong>
			</dt>
			<dd class="postbody">
				First IC post is up! :D<br><br>https://elliquiy.com/forums/index.php?topic=315228.msg15234100#msg15234100
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>17-01-2020, 01:07:34</strong>
			</dt>
			<dd class="postbody">
				I've noticed I forgot some basics in that first post! Updated it with posting format rules and links to here and the Worldbuilding thread.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>17-01-2020, 06:11:50</strong>
			</dt>
			<dd class="postbody">
				Okay if I do that all from now on and don't have to go back and fix it all? I'm drunk and lazy. x.x<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>17-01-2020, 06:14:14</strong>
			</dt>
			<dd class="postbody">
				Yes, but only because you're drunk and lazy and I support these things :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>17-01-2020, 06:15:38</strong>
			</dt>
			<dd class="postbody">
				My guy &lt;3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>20-01-2020, 15:06:47</strong>
			</dt>
			<dd class="postbody">
				Man, I am loving your characters! ;D<br><br>Feel free to keep goin. I'll likely be moving things forward Wednesday afternoon or Thursday.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>20-01-2020, 17:57:34</strong>
			</dt>
			<dd class="postbody">
				@Rummy I swapped Draconic for Dwarven in Jen'mawg's languages. Hope that is ok!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>20-01-2020, 21:01:10</strong>
			</dt>
			<dd class="postbody">
				Yup, it's a small enough change and hasn't come into play yet.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>21-01-2020, 17:03:41</strong>
			</dt>
			<dd class="postbody">
				Also for everyone, Jen'mawg's Blessing of the Forge ability lets her turn a non-magical suit of armor or a weapon into effectively a +1 version during a long rest. Right now it's on her dagger because that was the only option I have for her (you can't use it on shields and she has no armor or other weapons) but I was thinking of where the best place to put it after we move on is, I was thinking Zhendaya's longsword since the rest of us have spells and such that could damage things that are resistant to mundane attacks, and seeing how she's a very mobile fighter I think that sword is gonna get a lot more use than any other one weapon, but if anyone has a better proposal I'm all ears.:)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>23-01-2020, 04:18:07</strong>
			</dt>
			<dd class="postbody">
				Gonna post sometime tomorrow. Won't be moving things along too too far.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>24-01-2020, 09:06:39</strong>
			</dt>
			<dd class="postbody">
				Seeing as party chat's going well, and I'm dealing with a small case of pneumonia atm, I'm gonna hold off advancing for a time.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>24-01-2020, 14:06:56</strong>
			</dt>
			<dd class="postbody">
				Oh no feel better Rummy. :(
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>24-01-2020, 20:40:32</strong>
			</dt>
			<dd class="postbody">
				I'm actually feelin way better today. Must be the drugs and breathing treatment I got at the hospital yesterday. Breathing's still a bit of a bitch, but I did not wake up in crippling pain and that's huge plus! ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>25-01-2020, 06:40:18</strong>
			</dt>
			<dd class="postbody">
				Well, yay for that! :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>02-02-2020, 07:49:45</strong>
			</dt>
			<dd class="postbody">
				Finally got a post out :D<br><br>While choosing your contract (and in other big decisions, really) feel free to use the OOC if it looks like IC deliberations are slowing things down too much.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>03-02-2020, 22:18:27</strong>
			</dt>
			<dd class="postbody">
				I'll get Zhen up this evening!&nbsp; I was busy and feeling real crappy yesterday and today we had a doctor's appointment, which is always an ordeal.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>03-02-2020, 23:38:08</strong>
			</dt>
			<dd class="postbody">
				Understood, and lookin forward to it!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>12-02-2020, 20:15:42</strong>
			</dt>
			<dd class="postbody">
				Been real busy with essays lately, but I'd like to move things forward since it's been a week since the last post. With that in mind, and the fact that I've given you all a choice to make, I want to absolve you of any pressure you have to make a great post--which I hope there'll always be little pressure of, because striving for great posts every post can bog things down in DnD. All hail two/three-liners (when it's all your post needs). <br><br>Anyway, for this decision and other moments that can slow things down, I'd like you all to enter <strong>Chatter Mode™</strong>. Basically, stick to short, dialogue driven posts that get your point across. After all, in a real decision making process, or heated argument, words are most important by far.<br><br>Also, I feel like I should say there's no need to worry about post order in this game, unless you feel someone specifically should go before you, in which case you can shoot them a message in the OOC to confirm with them. Odds are, they may be waiting on you or someone else too.<br><br><br>If you have any questions, about what I just said or anything else, please let me know.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>18-02-2020, 05:40:08</strong>
			</dt>
			<dd class="postbody">
				Headpatting Jen'mawg seems like the sort of thing likely to lose somebody a hand.<br><br>Fortunately I have healing powers!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>19-02-2020, 00:59:01</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=315165.msg15281280#msg15281280">Quote from: Guancyto on 18-02-2020, 05:40:08</a></div></div><blockquote class="bbc_standard_quote">Headpatting Jen'mawg seems like the sort of thing likely to lose somebody a hand.<br><br>Fortunately I have healing powers!<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>She's not that prickly, just a bit hard to love. :)<br><br>Also she's about 5'9" (a bit below average for her race), not sure how tall Calanthe is to tower over her, but just wanted to say that someplace! 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>19-02-2020, 05:17:27</strong>
			</dt>
			<dd class="postbody">
				Got an essay to work on tonight, so I plan to update tomorrow evening.<br><br>One thing I need to know: Is there anything else you want to do here/anyone you want to talk to, or are you ready to hit the road?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>19-02-2020, 05:30:59</strong>
			</dt>
			<dd class="postbody">
				Since begging for gold has failed, I got nothing! :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>19-02-2020, 05:42:24</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=315165.msg15282272#msg15282272">Quote from: RedPhoenix on 19-02-2020, 00:59:01</a></div></div><blockquote class="bbc_standard_quote">She's not that prickly, just a bit hard to love. :)<br><br>Also she's about 5'9" (a bit below average for her race), not sure how tall Calanthe is to tower over her, but just wanted to say that someplace! <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Oh! Then yeah, Callie's got about half a foot on her. Maybe not enough to<em> tower</em>, but distinctly enough for headpats.<br><br>Also, I'm game to continue!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>19-02-2020, 11:42:32</strong>
			</dt>
			<dd class="postbody">
				I mean Jenny could probably spent hours finding a way to pester as many people as tieflingly possible. <br><br>But I'll bet people are itching to get on with some adventuring!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>23-02-2020, 01:00:37</strong>
			</dt>
			<dd class="postbody">
				DM Note: I'm thinking I'll ask for smaller decisions in the OOC from now on, since it oughta make things quicker. Besides, when you think about it, questions about watch and line order usually happen as an aside in real life games anyway. <br><br>Also, for the remainder of your travel, and all travels in the future, I think I'll skip past anything that isn't super relevant and y'all can let me know OOC if you want to have a scene during travel. You can even let me know after my travel post, since said post could reveal something you want to interact with that I didn't expect you to.<br><br>For now, I'll need your watch order stated here in the OOC thread, whether or not you plan to post your choice IC. So far, Jen'mawg is volunteering for first watch. I'll be updating the thread late tomorrow night, so if there's no answer by then, she will be the only watch and the other two watch times will be uncovered.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>23-02-2020, 01:02:49</strong>
			</dt>
			<dd class="postbody">
				Zhen will take one of the other watch times, she's not particular.<br><br>I'll get a post out tomorrow, probably.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>23-02-2020, 01:11:04</strong>
			</dt>
			<dd class="postbody">
				Noted :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>25-02-2020, 07:57:15</strong>
			</dt>
			<dd class="postbody">
				Oh, for what it's worth, Calanthe would have taken the last watch.<br><br>Presumably everyone is fine with not entrusting Jenny with their valuables while they sleep, and Jenny is fine with getting a ton of extra sleep.&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>25-02-2020, 08:09:47</strong>
			</dt>
			<dd class="postbody">
				Afraid it's too late for anyone to have planned to take the third watch. If my rolls had been different, you may have gotten ambushed and had a way tougher fight, but it's turned out relatively fine and you'll have the opportunity to prepare for the roaming wolves.<br><br>In either case we would be moving on with the assumption that three of you would be taking watches when you camp from now on. It'd only be a big deal in this, the newbie party's first camping experience together.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>08-03-2020, 03:13:03</strong>
			</dt>
			<dd class="postbody">
				Been slacking! Will have a post up tonight for Jenny
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>11-03-2020, 23:04:56</strong>
			</dt>
			<dd class="postbody">
				Oh, just noticed this, Bibs, shouldn't you have 28 max HP?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>11-03-2020, 23:21:46</strong>
			</dt>
			<dd class="postbody">
				Oh shit, you're right. Good catch!<br><br>Also, sorry for the delay folks. Got essays, finals, and a pandemic (that hit Davis, California early) slowing things down.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>12-03-2020, 00:26:58</strong>
			</dt>
			<dd class="postbody">
				I have no idea what I was on when I did my sheet, but I messed up or forgot a few things.&nbsp; I'm gonna go in and correct and add in stuff soon.&nbsp; Like, you know, her attack stuff.<br><br>Thanks for noticing that, Guan.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>12-03-2020, 00:43:16</strong>
			</dt>
			<dd class="postbody">
				Not a problem! Saw your max and went, "wait, how the heck do I have more HP than her?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>14-03-2020, 21:57:10</strong>
			</dt>
			<dd class="postbody">
				Can I just ask why?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>14-03-2020, 22:04:15</strong>
			</dt>
			<dd class="postbody">
				Well her thought is kill the big wolf and the others run? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>14-03-2020, 22:07:07</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=315165.msg15315217#msg15315217">Quote from: Bibliophilia on 14-03-2020, 21:57:10</a></div></div><blockquote class="bbc_standard_quote">Can I just ask why?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Why her HP is 28?<br><br>First level HP's 10 + 2 (CON), and second and third are 6 + 2 each. I always forget about the CON mod.<br><br><br>Also, Red, you forgot to roll initiative. I love the teamwork in that Jen'mawg post tho btw! <br><br>As a reminder to everyone, you can post in whatever order you want. Initiative will be used to put my action resolutions in order. It may and will cancel actions sometimes (like when someone kills the last enemy before your turn), but generally it'll make things smoother and reduce the pressure of everybody waiting on one person to act.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>14-03-2020, 22:09:47</strong>
			</dt>
			<dd class="postbody">
				No, I was asking why Jen'Mawg attacked a wolf not attacking her.&nbsp; It just seemed a little odd.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>14-03-2020, 22:12:50</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=315165.msg15315238#msg15315238">Quote from: Bibliophilia on 14-03-2020, 22:09:47</a></div></div><blockquote class="bbc_standard_quote">No, I was asking why Jen'Mawg attacked a wolf not attacking her.&nbsp; It just seemed a little odd.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>She's trying to focus on the biggest threat. Jen'mawg grew up in a militaristic outpost trained in strategy and such, so this is the sort of thing I figured she'd do. <br><br>Oh, derp will go ad initiative. <br><br>edit: And with that roll she's probably acting last anyway! Oh well maybe next round someone will have advantage :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>15-03-2020, 01:07:15</strong>
			</dt>
			<dd class="postbody">
				...so it's no longer an odd choice, as I think Calanthe just acted first and made wolf kabob of the one attacking Jen.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>17-03-2020, 08:54:14</strong>
			</dt>
			<dd class="postbody">
				-rolls initiative, has a -1 to roll....rolls a 1.-<br><br>-flips all tables everywhere.-
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>18-03-2020, 06:56:20</strong>
			</dt>
			<dd class="postbody">
				Sorry for the double, but I forgot to ask if Jen'Mawg's blessing is in effect on Zhen's sword?&nbsp; And it adds +1 to both Attack and Damage rolls, if it is, correct?<br><br>Edit:&nbsp; If it <em>did</em> get applied, I can edit it into my post.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>18-03-2020, 21:41:24</strong>
			</dt>
			<dd class="postbody">
				Unfortunately, Red has had to leave the game, and is of course welcome to return if she can/wants to. When I get back to updating I'll be taking over her character until a time when she can depart from the group.<br><br>Speaking of that, in other bad news, I'm busy with finals, my school wanting me to leave housing due to the virus, and other things, so I won't resume updating/running until next week at the earliest.<br><br>To answer your question, though, Bibs, the sword is blessed
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>19-03-2020, 07:31:58</strong>
			</dt>
			<dd class="postbody">
				Apologies for my own delay, I've been unable to really get into the mindset for RP with... y'know, <em>everything</em> right now. <br><br>Still totally in, and plan to set up time for tomorrow to get a post for jenny out. I can also add her pet gecko to our initiative if we really hurt for a fourth&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>19-03-2020, 08:13:47</strong>
			</dt>
			<dd class="postbody">
				lol roger that
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>19-03-2020, 21:25:51</strong>
			</dt>
			<dd class="postbody">
				I will be a bit sparse as well, as I've come down with the new and improved superbug<br><br>I'm young and strong so there's not much danger, but I can attest that even then it takes a lot out of you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>19-03-2020, 21:29:37</strong>
			</dt>
			<dd class="postbody">
				I'm glad to hear you're not in much danger, but even so I'm sorry you're sick, hun.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>19-03-2020, 22:21:10</strong>
			</dt>
			<dd class="postbody">
				Damn I'm sorry to hear that, Guan. Get well soon!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>10-04-2020, 20:44:00</strong>
			</dt>
			<dd class="postbody">
				Made a post. Sorry for the wait, but it was difficult to get into the mood to DM til now, plus busyness.<br><br>Also, Guan, how ya doin?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Chulanowa</strong> on <strong>10-04-2020, 20:58:03</strong>
			</dt>
			<dd class="postbody">
				No problem man, things being the way they are it's hard for a lot of us to get into the headspace lately
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>10-04-2020, 21:00:56</strong>
			</dt>
			<dd class="postbody">
				Yeah
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>17-04-2020, 00:10:50</strong>
			</dt>
			<dd class="postbody">
				I'm alive, I swear!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mercs of Missed Fortune (OOC)</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>17-04-2020, 00:13:51</strong>
			</dt>
			<dd class="postbody">
				Good to hear :D
			</dd>
		</dl>
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