[SpaceYiff 5671] OOC and Mechanical Resolution
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: MadPanda on 29-09-2005, 04:49:07</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>[SpaceYiff 5671] OOC and Mechanical Resolution</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>29-09-2005, 04:49:07</strong>
			</dt>
			<dd class="postbody">
				Because you absolutely gotta have one, I guess.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Siegfried</strong> on <strong>30-09-2005, 02:53:34</strong>
			</dt>
			<dd class="postbody">
				Can I play a furry version of Beatrix from Final Fantasy 9???
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>30-09-2005, 03:10:00</strong>
			</dt>
			<dd class="postbody">
				If I knew who the blazes Beatrix was, I could say yea or nay.&nbsp; &nbsp;;D&nbsp; FF7, 10, 10-2, and Kingdom Hearts I know.&nbsp; FF9 I know not.&nbsp; Meow.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Siegfried</strong> on <strong>30-09-2005, 03:20:06</strong>
			</dt>
			<dd class="postbody">
				I find picture and show you tomorrow.&nbsp; Bed calling to me right now.&nbsp; :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>30-09-2005, 03:35:39</strong>
			</dt>
			<dd class="postbody">
				Dynamic Sorcery is banned (a shame -- it seems really cool), but are we free to use the Magic attribute in general for sorcerer-type characters?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>30-09-2005, 03:40:03</strong>
			</dt>
			<dd class="postbody">
				That's the idea.&nbsp; I kept Dynamic Sorcery off the okay list mostly to avoid the usual questions of play balance...but Magic is perfectly fine&nbsp; ;)<br><br>[I <em>might</em> change my mind on Dynamic Sorcery of the narrower 2 point/ level variety, given a damn good concept and backstory reason to do so.&nbsp; But don't hold your breath.&nbsp; :P ]
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>30-09-2005, 03:45:16</strong>
			</dt>
			<dd class="postbody">
				Snakes are allowed, right?<br><br>I'm nuts for snakes. * hangs head in shame.*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>30-09-2005, 03:48:27</strong>
			</dt>
			<dd class="postbody">
				Reptiles, I suppose.&nbsp; Snakes?&nbsp; Uhm...if I can ever figure out how to stat 'em properly...No Arms is a 2 point Flaw, so as long as you don't mind having a little trouble with things like, say, swords...pens...and getting around in a city with (ahem) primitive sanitation, you're probably fine.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>30-09-2005, 14:06:46</strong>
			</dt>
			<dd class="postbody">
				Well, heck, I figure more of a Snake Who's Learned The Follies Of Slithering. Snakeman, to be specific. Presumably of the dashing thief stereotype...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>30-09-2005, 14:43:15</strong>
			</dt>
			<dd class="postbody">
				Snake, Lizard, Dragon...it's a scaly on legs&nbsp; ;D&nbsp; Go for it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>30-09-2005, 21:29:13</strong>
			</dt>
			<dd class="postbody">
				I'm thinking something like Zorro, but with scales. He could even be a rattle snake, for the purpose of that spanish accent!<br><br>Yeah, I know, no rattlesnakes in spain, but there are plenty in California. Same for the accents.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>30-09-2005, 21:33:08</strong>
			</dt>
			<dd class="postbody">
				How about a gila monster?&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>30-09-2005, 22:06:06</strong>
			</dt>
			<dd class="postbody">
				Eh, gila monsters are so gauche...<br><br>&gt;_&gt; Yeah, I think I'm going with a rattlesnake. ^_^ I'm just crazy for 'em, y'know.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>30-09-2005, 22:07:55</strong>
			</dt>
			<dd class="postbody">
				So he's basically a lizard man with a rattlesnake motif?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>30-09-2005, 22:20:31</strong>
			</dt>
			<dd class="postbody">
				Yeah, that's about right. Hopefully, I should be able to start working on him in a couple minutes, and have him to you soon after.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>30-09-2005, 22:22:14</strong>
			</dt>
			<dd class="postbody">
				Cool visual...shall we make him effectively a <em>creole</em> as opposed to a <em>peninsulare</em>?&nbsp; Since we're dinking about with cultures anyway...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>30-09-2005, 22:44:44</strong>
			</dt>
			<dd class="postbody">
				&gt;_&gt; No fair bringing in the actual terms. If I remember correctly, the peninsulare would be the Spaniards sent there. That would make the Creoles, what, the educated natives? Half-breeds? Spaniards born there?<br><br>&gt;_&gt; As I said, no fair. But yeah, he'd definetly be local to a California type environment...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>30-09-2005, 22:47:25</strong>
			</dt>
			<dd class="postbody">
				Creoles were the native-born Spaniards, yes.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>30-09-2005, 23:40:36</strong>
			</dt>
			<dd class="postbody">
				Creole would be about right, then. ^_^ I used to watch Zorro late at night on the Disney Channel... Damn, but I loved that show.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Siegfried</strong> on <strong>01-10-2005, 00:17:15</strong>
			</dt>
			<dd class="postbody">
				Here: this is a site I some times get around to visit.&nbsp; It's all anime and game character pictures, with a adult section.<br><br>http://ironmouse.za.org.nyud.net:8090/dragon/index.html?nf
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>02-10-2005, 23:05:32</strong>
			</dt>
			<dd class="postbody">
				Hope the game will be good. ^-^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>03-10-2005, 01:13:05</strong>
			</dt>
			<dd class="postbody">
				So, ought I to start posting in one of the places?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>03-10-2005, 01:45:50</strong>
			</dt>
			<dd class="postbody">
				Your description for one (in Dramatis Personae) and then if you wish an entrance in the Great Hall.&nbsp; Or you can wait until we have a few more folks and let someone else walk point... ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>08-10-2005, 00:02:34</strong>
			</dt>
			<dd class="postbody">
				Because every game needs at least one decent Pepe Le Pew moment.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>20-10-2005, 02:56:37</strong>
			</dt>
			<dd class="postbody">
				I should be able to make my character this friday if that is alright?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Siegfried</strong> on <strong>20-10-2005, 03:08:46</strong>
			</dt>
			<dd class="postbody">
				Finally!&nbsp; It won't be just the two of us here!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>20-10-2005, 03:17:14</strong>
			</dt>
			<dd class="postbody">
				I keep trying to think of a character concept, but so far I haven't come up with anything.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>20-10-2005, 03:28:33</strong>
			</dt>
			<dd class="postbody">
				Yaaaay, more people!<br><br>Friday's fine.<br><br>As for character concepts...there's a lot that would work, actually.&nbsp; Just because the default is something like the stereotypical urban noble of high fantasy doesn't mean that's the only type around.&nbsp; The Countess does tend to invite people who <em>interest</em> her...that little actor, for example.&nbsp; Winston might be of noble blood, at most--persons of high station do not take to the stage&nbsp; ;)&nbsp; University students are often but not always rich.&nbsp; Merchants, from both sides of the law.&nbsp; Minor nobles.&nbsp; Exotic persons from foreign parts (Senor Montezu, for example).&nbsp; And we've a distinct shortage of magi, at the moment.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>20-10-2005, 03:37:52</strong>
			</dt>
			<dd class="postbody">
				Oh, I definitely considered being a mage (hence my question about Magic earlier), but unfortunately there's more to a concept than that.&nbsp; The possibilities are almost infinite; my imagination isn't.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>20-10-2005, 03:40:28</strong>
			</dt>
			<dd class="postbody">
				When all else fails, play stock options!<br><br>"I'm a Generic Mage.&nbsp; See my UPC?"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>20-10-2005, 03:44:59</strong>
			</dt>
			<dd class="postbody">
				Your disallowing Dynamic Sorcery is all too understandable -- that power is a potential nightmare for the GM -- but it does mean mages can't really be that generic.&nbsp; You have to pick <em>something</em> for spells, after all.<br><br>Besides, playing a UPC'd character isn't all that fun, especially not in a game like this.<br><br>I'm starting to develop a few ideas of a magical nature; we'll see if I can come up with anything after I finish my homework.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>20-10-2005, 03:47:16</strong>
			</dt>
			<dd class="postbody">
				It's in the way you build what you got, is all.&nbsp; Remember there are three options for character design listed...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>20-10-2005, 03:49:51</strong>
			</dt>
			<dd class="postbody">
				Yes, but I don't know dX Tri-Stat (hell, I don't even know what it is) and I have a perverse need to define my character's abilities numerically whenever possible.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>20-10-2005, 03:53:53</strong>
			</dt>
			<dd class="postbody">
				Pretty much the same as BESM, only the costs are a bit different.&nbsp; Zulokitty left a URL for the download around somewhere.<br><br>I can understand the need for numerical definitions.&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>02-01-2006, 19:49:38</strong>
			</dt>
			<dd class="postbody">
				(sigh)<br>Thanks for the college try, guys, but I think I'm going to put this one to bed.&nbsp; I had hoped for more turnout (and there are at least three people who expressed interest who never got around to actually joining...).<br><br>Disappointing, to say the least.<br><br>Feedback?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Siegfried</strong> on <strong>03-01-2006, 03:30:09</strong>
			</dt>
			<dd class="postbody">
				'Fraid I don't know what to say.&nbsp; Perhaps we need more story before more people decided to play with us.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>03-01-2006, 03:33:23</strong>
			</dt>
			<dd class="postbody">
				And I wanted more players before I started any major story bits.&nbsp; Something about the words 'player driven'...&nbsp; &nbsp;:P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>04-01-2006, 01:35:43</strong>
			</dt>
			<dd class="postbody">
				MP, if you'd be willing (given additional players) to try and continue this, I will have a character done tonight.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>04-01-2006, 01:36:15</strong>
			</dt>
			<dd class="postbody">
				Additional players would be a nice thing, yes...&nbsp; :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>04-01-2006, 01:50:31</strong>
			</dt>
			<dd class="postbody">
				Then it shall be done.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>04-01-2006, 01:51:23</strong>
			</dt>
			<dd class="postbody">
				Invite your friends, too&nbsp; ;D&nbsp; In fact, I can think of a few folks I ought to go pester...and then maybe we can get this off the ground properly.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>04-01-2006, 02:43:28</strong>
			</dt>
			<dd class="postbody">
				Unfortunately, that would involve <em>having</em> friends.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>04-01-2006, 06:33:40</strong>
			</dt>
			<dd class="postbody">
				Yippee!&nbsp; New player!&nbsp; New player!&nbsp; Go make your grand entrance in the Main Hall and someone will be with you shortly.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>05-01-2006, 20:44:36</strong>
			</dt>
			<dd class="postbody">
				Why do I have a feeling I know exactly what Winston's problem is...?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>05-01-2006, 20:45:39</strong>
			</dt>
			<dd class="postbody">
				Gee, I wonder...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>05-01-2006, 21:01:06</strong>
			</dt>
			<dd class="postbody">
				Hmm.&nbsp; Unexpectedness.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>05-01-2006, 21:06:56</strong>
			</dt>
			<dd class="postbody">
				Oh?&nbsp; What were YOU thinking?&nbsp; ;D ;D ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>05-01-2006, 21:19:57</strong>
			</dt>
			<dd class="postbody">
				Apparently I wasn't.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>05-01-2006, 21:21:08</strong>
			</dt>
			<dd class="postbody">
				Winston is a retread of one of my first Ironclaw characters.&nbsp; She's got quite a backstory, part of which is based in a song made famous by Johnny Cash...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>05-01-2006, 21:26:11</strong>
			</dt>
			<dd class="postbody">
				Sadly, I know nothing about Johnny Cash.&nbsp; Did he perform "A Boy Named Sue" by any chance?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>05-01-2006, 21:33:08</strong>
			</dt>
			<dd class="postbody">
				That's the one.<br><br>"Hello, I'm Winston.&nbsp; These are my sisters, Roger, Achmed, and Hobart. And this is my brother, Peggy Sue."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>20-01-2006, 03:14:39</strong>
			</dt>
			<dd class="postbody">
				Question: to the best of Clara's knowledge, is Brandeis married, attached, or associated with any females in a remotely non-professional context at all?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>20-01-2006, 03:16:54</strong>
			</dt>
			<dd class="postbody">
				That...is an extraordinarily good question.&nbsp; Gimme a 2d6 roll, there, Clara... ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>20-01-2006, 03:43:24</strong>
			</dt>
			<dd class="postbody">
				For the love of God, tell me low rolls are good.<br><br>Knowing about Brandeis (2d6=2) (http://invisiblecastle.com/find.py?id=340513)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>20-01-2006, 03:44:51</strong>
			</dt>
			<dd class="postbody">
				Low rolls are very good.<br><br>Not only is he single, he's not this clueless.&nbsp; He is, however, known for a fairly dry sense of humor.&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>20-01-2006, 18:11:04</strong>
			</dt>
			<dd class="postbody">
				Too many unicorns?<br><br>That's fraggin' <em>brilliant</em>, MP.&nbsp; I almost fell out of my chair.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>20-01-2006, 18:14:29</strong>
			</dt>
			<dd class="postbody">
				(bows politely)<br><br>I thought it was pretty good, yes.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>30-01-2006, 21:34:03</strong>
			</dt>
			<dd class="postbody">
				Wow.<br><br>Attempting to cajole a few new players didn't really work (beyond Jefepato).&nbsp; My first two players seem to have disappeared entirely.&nbsp; Several people who said they were going to take a look and/or join seem to have decided otherwise.<br><br>I'm open to suggestions, but I'm very, very disappointed in the results.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>30-01-2006, 21:43:43</strong>
			</dt>
			<dd class="postbody">
				Vanishing Player Syndrome.&nbsp; Truly the curse of play-by-post.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>30-01-2006, 21:45:28</strong>
			</dt>
			<dd class="postbody">
				Not just Vanishing Player Syndrome, but point taken.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>09-02-2006, 21:56:11</strong>
			</dt>
			<dd class="postbody">
				Hey, guys...just floating an idea, here.&nbsp; Anyone mind a change of venue to something closer to sci-fi?&nbsp; I have this old copy of Traveller on the bookshelf...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread (Refit/Reorg!)</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>12-02-2006, 19:45:10</strong>
			</dt>
			<dd class="postbody">
				Okay, gang, this is where we get to discuss various issues about the re-start...like, for example, who gets to captain the starship, if any.&nbsp; Or how you all met, if you don't want to game it out here.&nbsp; Or what sorts of trouble you'd like to get your characters into.<br><br>One of the down-sides of Traveller's thoroughly random char-gen process is that sometimes everybody can end up with their own ship, for example...and since you all get three options for your character, odds are that we'll have more than one floating about.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Siegfried</strong> on <strong>12-02-2006, 20:03:15</strong>
			</dt>
			<dd class="postbody">
				I don't have Traveller's system, so I need a lot of help re-vamping Beatrix.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>12-02-2006, 20:04:50</strong>
			</dt>
			<dd class="postbody">
				Just have a look at the new RTJ info&nbsp; ;)&nbsp; She's probably going to be a bit older...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>15-02-2006, 18:19:02</strong>
			</dt>
			<dd class="postbody">
				Woo-hoo!&nbsp; Rename is up.&nbsp; Removal of old threadage will commence shortly, and then I'll advertise for new players.<br><br>I'll be making a new Cast thread for you guys to use.
			</dd>
			<dt class="postheader">
				Title: <strong>Mechanical Resolution and Question Thread</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>15-02-2006, 20:53:12</strong>
			</dt>
			<dd class="postbody">
				This is for die rolls, mechanics questions, and so on, so that the story threads don't get cluttered up with OOC commentary and the like.&nbsp; I'll do my best to keep stuff organized in here, but accidents will happen.<br><br>I am still trying to figure out a good way to run basic Traveller combat, which tends to simplify a lot of stuff (movement, for example, doesn't deal with 'tactical readjustment' in favor of assuming that all characters make the best use of what cover they have all the time).<br><br>The <span class="bbc_u">good</span> news is that Traveller is very simple: most of the time, everything is done with a simple 2d6 roll, looking for a given number or higher.<br><br>The <em>bad</em> news is that Traveller seems to read a bit like a dungeon crawl in space.&nbsp; I'm hoping to stick mostly with a) plot and b) yiffy bits.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>16-02-2006, 00:54:36</strong>
			</dt>
			<dd class="postbody">
				MP, I'll get character generation stuff to you later tonight.<br><br>Probably be a male character this time, given the apparent ratio.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>16-02-2006, 00:56:11</strong>
			</dt>
			<dd class="postbody">
				Left a character for you on your character thread. The description is blank until you get those three Career choices up so I can mold a character around it. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>16-02-2006, 01:26:22</strong>
			</dt>
			<dd class="postbody">
				KO<br>And, again, RTJs should be a <em>private</em> message to the GM...not a public one.&nbsp; Maybe I need to re-edit the RTJ stuff again...half my players send me PMs, the other half go public...&nbsp; ::)&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>16-02-2006, 01:31:31</strong>
			</dt>
			<dd class="postbody">
				Eh, I already did an RTJ. Remember? ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>16-02-2006, 01:34:09</strong>
			</dt>
			<dd class="postbody">
				Yes, you did.&nbsp; It's in the RTJ thread...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>16-02-2006, 01:34:59</strong>
			</dt>
			<dd class="postbody">
				Ah, must have missunderstood what you meant by RTJ.<br><br>I sent you a PM earlier asking if I could play. I didn't know you meant by sending you a PM with character information.<br><br>Sorry.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>16-02-2006, 01:43:30</strong>
			</dt>
			<dd class="postbody">
				That's because I thought I had made it pretty clear that I wanted RTJs as private messages, but hadn't.&nbsp; That's corrected now, and no harm done.&nbsp; I'll scrub your message after your character is done, but only because I want to keep this stuff behind the scenes.<br><br>By the by, you just drew three Lieutenants, so I had to reference their original service so that you could tell 'em apart.&nbsp; Funny, yes?&nbsp; &nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Natalie C. Barney</strong> on <strong>16-02-2006, 02:09:48</strong>
			</dt>
			<dd class="postbody">
				I went for the Marine Force Commander she's tough, she's capable and she's a proud member of the warrior caste. Now where can I buy her some body armor and other things she'll need now she's more unattached from the marines of her people?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>16-02-2006, 02:15:35</strong>
			</dt>
			<dd class="postbody">
				Ahhh, equipment...that's going to take me a while to type out.&nbsp; :-[<br><br>Let me go get started on the armor, at least...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>16-02-2006, 04:00:01</strong>
			</dt>
			<dd class="postbody">
				What's up with me being Lieutenants? *laughs*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>16-02-2006, 04:02:00</strong>
			</dt>
			<dd class="postbody">
				That's just the way the cookie crumbled.<br>See, I'm pulling everyone's characters from a supplement called (appropriately enough) 1001 characters.&nbsp; The five chapters devoted to the named services each have 136 pre-gens in them.&nbsp; See how this works?&nbsp; ;)&nbsp; It's a lot faster (for you) than rolling a ton o' dice...and as it turned out, all three of your options just happened to be Lieutenants.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>16-02-2006, 04:13:16</strong>
			</dt>
			<dd class="postbody">
				Oh well, at least I can be an attractive fox lady. &gt;.&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>16-02-2006, 04:23:16</strong>
			</dt>
			<dd class="postbody">
				And since my character is devoid of meaningful rank, I really hope authority can't be pushed TOO far...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>16-02-2006, 04:27:10</strong>
			</dt>
			<dd class="postbody">
				Yum! ^_^<br><br>The fox lady goes. "Murrr.." ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>16-02-2006, 04:30:22</strong>
			</dt>
			<dd class="postbody">
				Well, none of you are Active Duty anymore, so...(shrug)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>16-02-2006, 04:33:55</strong>
			</dt>
			<dd class="postbody">
				Fair enough.<br><br>It's funny -- <em>none</em> of my three character choices had any rank.&nbsp; Option #2 had, however, completed 5 terms of service as a Marine without either being promoted or having any physical stats above average.&nbsp; I'm not sure <em>who</em> let that guy keep enlisting...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Natalie C. Barney</strong> on <strong>16-02-2006, 04:37:13</strong>
			</dt>
			<dd class="postbody">
				Hell she had her dues she defended her people and did honor and glory to her Warrior POD so she can enjoy her free time and make money. <br><br>The stocky and somewhat tall alien with four big plump breasts and blue skin, green eyes and packing nice weapons strolls in. Her tail swinging playfully.<br><br>Well if a war was going on if he or she could breath and carry a gun you likely were recruited.&nbsp; ;)<br><br>Of course mine is a veteran Force Commander with nice stats- I'm not complaining!<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>16-02-2006, 04:54:39</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=1930.msg133352#msg133352">Quote from: Jefepato on 16-02-2006, 04:33:55</a></div></div><blockquote class="bbc_standard_quote">Fair enough.<br><br>It's funny -- <em>none</em> of my three character choices had any rank.&nbsp; Option #2 had, however, completed 5 terms of service as a Marine without either being promoted or having any physical stats above average.&nbsp; I'm not sure <em>who</em> let that guy keep enlisting...<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>He must've kept rolling boxcars.&nbsp; That's mandatory re-enlistment, whether or not you really want to keep going!&nbsp; Talk about your stop-loss program...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Natalie C. Barney</strong> on <strong>16-02-2006, 05:04:05</strong>
			</dt>
			<dd class="postbody">
				Maybe he slept and divirginated a generals daughter and he had major payback! lol
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>16-02-2006, 05:12:10</strong>
			</dt>
			<dd class="postbody">
				It doesn't really matter, I suppose, since I ignored that option and picked one who wasn't a chump.&nbsp; The skills are nothing to write home about, but I'm not gonna argue with B9AA85.<br><br>Hey, MP?&nbsp; Should there be a medkit of some kind on the equipment list?&nbsp; (Given that Medic is one of my only two skills, I figure I'd better have the means to use it...)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>16-02-2006, 05:22:08</strong>
			</dt>
			<dd class="postbody">
				He slept with all the generals' daughters and their wives. &gt;.&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>16-02-2006, 05:22:45</strong>
			</dt>
			<dd class="postbody">
				Curiously enough, there isn't one in the original boxed set...and no mention of medkits in the skill section, either. &nbsp;However, let me go grab my Megatraveller book...<br><br>Medkit &nbsp;10 kilos Cost 1000<br><br>I expect this will happen on a regular basis...so if there's something you're looking for and it isn't on the list, ask. &nbsp;I can probably find something. &nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>16-02-2006, 05:25:51</strong>
			</dt>
			<dd class="postbody">
				He sure is sly and a casanova if he can get away with all of that. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>16-02-2006, 05:31:51</strong>
			</dt>
			<dd class="postbody">
				1000?&nbsp; Oh well, I can still afford necessary implements of violence...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>16-02-2006, 05:34:36</strong>
			</dt>
			<dd class="postbody">
				Keep in mind that this'd be a full-blown, professional medical kit--the sort an EMT or Paramedic would use.&nbsp; Something tells me those cost a bit more than the backpacker-friendly compact ones you get for a lot less money.&nbsp; :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>16-02-2006, 06:03:33</strong>
			</dt>
			<dd class="postbody">
				Well, according to the Classic Traveller book that I still don't understand at all, Medic-1 skill is enough to be a ship's official medic, so it's not unreasonable to have EMT-level equipment.&nbsp; Especially since there's no guarantee anyone else will have that skill (unless the PCs are on the same ship as Cpt. Freyasdottir, which wouldn't necessarily be a bad thing).<br><br>The equipment listing looks nearly done, so I'll get started finalizing everything.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>16-02-2006, 09:29:23</strong>
			</dt>
			<dd class="postbody">
				Hell, man, my stats aren't a patch on those. 949888, man.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>16-02-2006, 16:38:40</strong>
			</dt>
			<dd class="postbody">
				I'd gloat, but you know, I don't think our stats are going to be a huge deal in-game.&nbsp; Besides, at least I fail at social standing and everyone gets to mock me for being a peon.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>16-02-2006, 16:49:13</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=1930.msg133385#msg133385">Quote from: Jefepato on 16-02-2006, 06:03:33</a></div></div><blockquote class="bbc_standard_quote">Well, according to the Classic Traveller book that I still don't understand at all, Medic-1 skill is enough to be a ship's official medic, so it's not unreasonable to have EMT-level equipment.&nbsp; Especially since there's no guarantee anyone else will have that skill (unless the PCs are on the same ship as Cpt. Freyasdottir, which wouldn't necessarily be a bad thing).<br><br>The equipment listing looks nearly done, so I'll get started finalizing everything.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>The basic Traveller system is very much a bare-bones framework. It's missing a LOT of stuff.&nbsp; And just 'cause you have the mad 1337 skillz doesn't mean you get the toys.&nbsp; One of the nice things about using 1001 Characters is that it says explicity that characters with weapon skills get a free weapon for that skill.&nbsp; In actual char-gen, you have to roll a weapon as a mustering out benefit...or buy it with those credits you've saved up.<br><br>I still have to do the weapons and vehicles.&nbsp; Should be done tonight...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>16-02-2006, 16:53:10</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=1930.msg133512#msg133512">Quote from: MadPanda on 16-02-2006, 16:49:13</a></div></div><blockquote class="bbc_standard_quote">And just 'cause you have the mad 1337 skillz doesn't mean you get the toys.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>True, that's why I <strong>bought</strong> the toys.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>16-02-2006, 17:09:48</strong>
			</dt>
			<dd class="postbody">
				Yep.<br><br>Anyway, gang, looks like THIS version will be going with the NPC Captain and private vessel (unless someone ends up with a Free Trader or Scout ship...although they get cramped).<br><br>Another couple of players, and we'll get started.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>16-02-2006, 17:37:38</strong>
			</dt>
			<dd class="postbody">
				Works for me.&nbsp; I have to approve of your choice of character-creation methods, MP -- the randomness is weird, but amusing, and it seems to have drawn people in...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>16-02-2006, 17:41:01</strong>
			</dt>
			<dd class="postbody">
				It's an excuse to finally do something with 1001 Characters.&nbsp; ;D<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>17-02-2006, 00:34:02</strong>
			</dt>
			<dd class="postbody">
				Any more prospective players to fill up those two gaps, MP?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>17-02-2006, 00:41:41</strong>
			</dt>
			<dd class="postbody">
				Not yet.&nbsp; But it seems to be a slow week&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>17-02-2006, 01:13:53</strong>
			</dt>
			<dd class="postbody">
				Bah.&nbsp; Each week ought to be faster than the last!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>17-02-2006, 01:30:00</strong>
			</dt>
			<dd class="postbody">
				I should have my character done tomorrow.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>17-02-2006, 11:27:31</strong>
			</dt>
			<dd class="postbody">
				If we need a ship, I can change my character to the one who has one...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>17-02-2006, 14:44:15</strong>
			</dt>
			<dd class="postbody">
				Oh, I can always provide one out of the goodness of my heart.&nbsp; &nbsp;;D&nbsp; In fact, I have <em>just</em> the NPC in mind...and no, it isn't Harmony.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>17-02-2006, 16:20:53</strong>
			</dt>
			<dd class="postbody">
				It's an NPC where we had to sleep with them to get on board. <br><br>What a player... or slut. Or playing slut. &gt;.&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>17-02-2006, 16:22:44</strong>
			</dt>
			<dd class="postbody">
				Noooo...although she probably won't mind being asked.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>17-02-2006, 16:44:46</strong>
			</dt>
			<dd class="postbody">
				Hehe. Yay!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>17-02-2006, 17:08:25</strong>
			</dt>
			<dd class="postbody">
				I just have to make sure there's enough room in the ship in question...right now, there is.&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>17-02-2006, 17:18:11</strong>
			</dt>
			<dd class="postbody">
				You're the GM.&nbsp; In what way is there not exactly as much room as you say there is?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>17-02-2006, 17:21:18</strong>
			</dt>
			<dd class="postbody">
				See, even if I AM the GM, I still gotta follow the rules (such as they are) and if a ship design has only 'n' rooms available, then it only has 'n' rooms available.&nbsp; :P&nbsp; We're not in danger of running out of room anytime soon, though.&nbsp; This baby's got plenty of staterooms.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>17-02-2006, 17:35:08</strong>
			</dt>
			<dd class="postbody">
				Needs plenty of crew's quaters. ^_~
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>17-02-2006, 17:37:19</strong>
			</dt>
			<dd class="postbody">
				More like a lot of guest rooms, actually.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>17-02-2006, 18:00:38</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=1930.msg133827#msg133827">Quote from: MadPanda on 17-02-2006, 17:21:18</a></div></div><blockquote class="bbc_standard_quote">See, even if I AM the GM, I still gotta follow the rules (such as they are)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>You really don't.&nbsp; Nobody else <em>knows</em> the rules.<br><br>So, tell us more about ye olde NPC captain?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>17-02-2006, 18:03:43</strong>
			</dt>
			<dd class="postbody">
				You'll meet her soon enough.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Natalie C. Barney</strong> on <strong>17-02-2006, 18:57:27</strong>
			</dt>
			<dd class="postbody">
				Ok she's all equipped especially in weapons and armor- she carried four revolvers and lots of extra ammo and has layered armor. I gave her Ablat in a vest to add protection to her vitals and a helmet (didn't show any but she needs to protect her head). Also personal items and lots of things she would likely need. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>17-02-2006, 19:44:30</strong>
			</dt>
			<dd class="postbody">
				There are no helmets listed specifically.&nbsp; I think the designers either a) didn't think about it, or b) assumed a reasonable form of protective head covering where necessary.&nbsp; Since there are no hit locations, either, and armor makes it more difficult to hit you (rather than reducing damage), the lack of specific helmetage is less important than it would be for, say, Spacemaster.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Natalie C. Barney</strong> on <strong>17-02-2006, 20:10:22</strong>
			</dt>
			<dd class="postbody">
				No its for role-playing she wants to LOOK the mercenary and dangerous military vet so a solid helmet and extra chest protection just fits.&nbsp; ;)<br><br>After all what would Darth Vader be without his helmet! <br><br>It just adds the the effect...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>17-02-2006, 20:11:34</strong>
			</dt>
			<dd class="postbody">
				Awww, t'heck with it. &nbsp;Have a 'let's get acquainted' story thread to start out with, y'all. &nbsp;:P<br><br>What I'd like to do is keep the 'naughty bits' to a group of theads that will be separate from the story threads. &nbsp;That way, folks can take their time messing around behind closed doors without slowing down the plot. &nbsp;Obviously, this means folks can be in two places at once this way, or more.<br><br>Naughty Bit threads will be created upon request. &nbsp;Just PM the GM &nbsp;;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>17-02-2006, 20:13:57</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=1930.msg133857#msg133857">Quote from: Natalie C. Barney on 17-02-2006, 20:10:22</a></div></div><blockquote class="bbc_standard_quote">No its for role-playing she wants to LOOK the mercenary and dangerous military vet so a solid helmet and extra chest protection just fits.&nbsp; ;)<br><br>After all what would Darth Vader be without his helmet! <br><br>It just adds the the effect...<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Er...okay, I see where we got our wires crossed.&nbsp; I was confirming that there were no helmets and that they had no game effect, so this is just fine&nbsp; ;D&nbsp; As you say, it fits the character to have the scary-looking helmet.<br><br>And scary thing is, I gots stats for ol' Darth.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>17-02-2006, 20:14:45</strong>
			</dt>
			<dd class="postbody">
				I do as well, just not Traveller's. But, my character should be finished by this evening.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>17-02-2006, 20:18:37</strong>
			</dt>
			<dd class="postbody">
				It'd be sooner, but it's hard to deal with a kid with ADHD and is ten...which has a crush on you.<br><br><br>X.X<br><br>And I'm stuck with him all weekend long! <br><br>:/
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>17-02-2006, 20:20:11</strong>
			</dt>
			<dd class="postbody">
				Hmm.&nbsp; Well, the GM has a Stone-and-a-Quarter Angry Cat and Duct Tape Pole Arm you can borrow if you need help...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>18-02-2006, 01:41:16</strong>
			</dt>
			<dd class="postbody">
				I always prefered the Psychotic Rat Slingshot, or the Cuddly Armadillo Catapult. Armadillos, I might add, are an animal that does not get NEARLY as much love as it should.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>18-02-2006, 01:45:35</strong>
			</dt>
			<dd class="postbody">
				I honestly did not check the prologue topic before that post... WHOO ARMADILLOS!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>19-02-2006, 05:37:19</strong>
			</dt>
			<dd class="postbody">
				Meh, it'll be Monday before I can post my character. :/<br><br>Not only I have to deal with a kid, but a sick kid at that! X.X
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>22-02-2006, 16:46:54</strong>
			</dt>
			<dd class="postbody">
				Well, as soon as ZK gets herself posted in the Cast Thread we can get this show on the road.<br><br>Unless we're missing anybody else, which is possible--Your GM is currently a Wee Bit Distracted with RL/AFK stuff.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>22-02-2006, 19:49:22</strong>
			</dt>
			<dd class="postbody">
				As am I. Now that I have all the information (Thanks MP sweetie! ^^) I shall be posting my character ASAP. ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>22-02-2006, 19:50:59</strong>
			</dt>
			<dd class="postbody">
				And then we can (attempt) to get going.&nbsp; Hmm.&nbsp; What do we have, 5 PCs?&nbsp; 6?&nbsp; Looks like that there ship is gonna be cozy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>22-02-2006, 20:22:51</strong>
			</dt>
			<dd class="postbody">
				Would my scout ship be docked with the other ship?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>22-02-2006, 20:23:53</strong>
			</dt>
			<dd class="postbody">
				Trying to keep the party to one vessel if I can...so if we're using your ship, then I won't need the crazy NPC and her ship to shuttle you guys around.&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>22-02-2006, 20:28:17</strong>
			</dt>
			<dd class="postbody">
				Well, if that's the case. Everyone hold on to their butts! ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>22-02-2006, 20:31:21</strong>
			</dt>
			<dd class="postbody">
				Some things to keep in mind: first, you get free fuel at Scout bases.&nbsp; Second, the ship isn't 'yours' per se.&nbsp; The Scout Corps is just lending it to you until they need it for something.&nbsp; The upside is that you don't have to pay it off.&nbsp; The downside is that if something happens to it, and you survive, you owe them the price of a new ship.<br><br>You do get to name it, though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>22-02-2006, 20:31:57</strong>
			</dt>
			<dd class="postbody">
				Then eh, I think she'll let other people fly and wreck their cruisers. ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>22-02-2006, 20:34:03</strong>
			</dt>
			<dd class="postbody">
				You're sure?&nbsp; The coziness could be a lot of...fun...and your character DID earn that particular perk.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>22-02-2006, 20:38:19</strong>
			</dt>
			<dd class="postbody">
				*goes murr* Well, on second thought. &gt;.&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>22-02-2006, 20:42:18</strong>
			</dt>
			<dd class="postbody">
				Free fuel (at Scout bases) and not paying off 1/240th of the original cost every month for 40 years is no small matter, believe you me.&nbsp; That's 32,490,000 Credits, by the by (or, 135,375 Credits a month, if you were a Merchant and this were a Free Trader).<br><br>But don't worry.&nbsp; I'm not planning on breaking it or taking it away from you anytime soon, so you won't have to worry about coming up with that kind of cash on the barrel.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>22-02-2006, 22:26:39</strong>
			</dt>
			<dd class="postbody">
				Okay then. ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>25-02-2006, 04:32:25</strong>
			</dt>
			<dd class="postbody">
				Oo-kay.&nbsp; So is ZK our official captain, or are we doing the NPC thing?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>25-02-2006, 04:34:23</strong>
			</dt>
			<dd class="postbody">
				If ZK would post herself, then yes, she'd be more or less your ticket offa this dirtball.&nbsp; Alas, she seems to be takin' her time about it...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>25-02-2006, 04:52:58</strong>
			</dt>
			<dd class="postbody">
				Yes, taking my sweet lil booty time. &gt;.&gt; But, I shall have it soon. Don't fret. ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>25-02-2006, 04:55:25</strong>
			</dt>
			<dd class="postbody">
				*frets vigorously*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>25-02-2006, 04:59:12</strong>
			</dt>
			<dd class="postbody">
				Yep, and on my ship. All women have to be naked!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Siegfried</strong> on <strong>25-02-2006, 22:25:20</strong>
			</dt>
			<dd class="postbody">
				But I'm playing a woman.&nbsp; Won't the guys have a few things to say about seeing me thus?&nbsp; Not that it wouldn't be interesting... ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>27-02-2006, 05:15:09</strong>
			</dt>
			<dd class="postbody">
				*continues fretting*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>27-02-2006, 17:22:25</strong>
			</dt>
			<dd class="postbody">
				(checks watch)<br><br>Uhm, okay.&nbsp; You guys in the story thread already, go ahead and start chatting.&nbsp; Those of you who are a little behind the curve, catch up please so that we can get going.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>27-02-2006, 18:33:30</strong>
			</dt>
			<dd class="postbody">
				I'm sorry, mew. *sniffles*<br><br>Real life has been being bitchy to me. :(
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>27-02-2006, 18:41:45</strong>
			</dt>
			<dd class="postbody">
				Is okay.&nbsp; Just trying to get things rolling is all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>27-02-2006, 18:44:30</strong>
			</dt>
			<dd class="postbody">
				And who knocked you down a notch? You were Dominant 11, now 10.<br><br>O.o
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>27-02-2006, 18:51:18</strong>
			</dt>
			<dd class="postbody">
				I think I peaked at 13, if you'll pardon the expression.&nbsp; I have no idea who's tweaking that stat, nor why.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>27-02-2006, 22:29:47</strong>
			</dt>
			<dd class="postbody">
				*goes mew* 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>28-02-2006, 10:44:06</strong>
			</dt>
			<dd class="postbody">
				Heck, look at me. Speaking of which, I should look at me too, no idea what my Roar is at...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>28-02-2006, 10:44:49</strong>
			</dt>
			<dd class="postbody">
				Well, <em>damn.</em> And speaking of low Roar, Z.K., I'd rather not have one of those shock collars, or I'll do... Something unspeakably unpleasant. Something very, very vaguely menacing. A curse of unknown power, duration, and effect!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>28-02-2006, 16:52:29</strong>
			</dt>
			<dd class="postbody">
				Yeah.&nbsp; Somebody's been punking my Roar and Ajoxer's both, for no especial reason I can think of.<br><br>Not that Roar <em>matters</em>, but still.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>28-02-2006, 16:54:32</strong>
			</dt>
			<dd class="postbody">
				Don't look at me, lads...<br><br>Hey, y'all in the bar?&nbsp; Schmooze, people!&nbsp; Mingle!&nbsp; Maybe that'll light a fire...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>28-02-2006, 22:00:59</strong>
			</dt>
			<dd class="postbody">
				By the way, MP?&nbsp; Given the relatively low (or nonexistent) numbers attributed to skill levels for Traveller characters, can we assume that most tasks (other than things that obviously require specialized training, like surgery) are well within a person's reach without actually having those skills?<br><br>It'd be a poor show if a Marine couldn't handle himself in a bar fight because he didn't roll "Unarmed Combat" or whatever that skill would be, after all...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>28-02-2006, 22:05:30</strong>
			</dt>
			<dd class="postbody">
				Yep.&nbsp; Just because you don't have (insert vehicular skill here) doesn't mean you can't drive.&nbsp; There is, however, a major qualitative difference between commuting 25 miles to work each day on a relatively clear freeway and, say, maintaining control during a high-speed chase.<br><br>Skill levels are die roll modifiers.&nbsp; The usual target number is 7 or better (at least according to Megatraveller rules for an 'average' difficulty).&nbsp; Most daily tasks are Routine (4+) if not Automatic (why roll?).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>28-02-2006, 22:06:36</strong>
			</dt>
			<dd class="postbody">
				I see.&nbsp; How much effect do attribute levels have on the whole mess?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>28-02-2006, 22:08:41</strong>
			</dt>
			<dd class="postbody">
				Depends on what you're trying to do.&nbsp; Obviously, throwing darts is more a matter of Dexterity than, say, Social Standing...&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>28-02-2006, 22:13:13</strong>
			</dt>
			<dd class="postbody">
				I meant in general, though.&nbsp; Like, how much effect does having significantly-above-average Strength/Dexterity/Endurance have when throwing a punch (or taking one), or swinging a cutlass?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>28-02-2006, 22:21:52</strong>
			</dt>
			<dd class="postbody">
				If you're not strong enough to use a weapon effectively, there's a minus to your roll.&nbsp; Ditto if you're too clumsy to use it effectively (I think it's -1 apiece, but don't quote me on that).&nbsp; What constitutes Strong and Dexterous enough depends on the weapon.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>28-02-2006, 22:24:54</strong>
			</dt>
			<dd class="postbody">
				Does Strength have a significant effect on the damage done?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>28-02-2006, 23:21:29</strong>
			</dt>
			<dd class="postbody">
				Depends on the weapon.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>28-02-2006, 23:24:37</strong>
			</dt>
			<dd class="postbody">
				For fists?&nbsp; Cutlasses?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>28-02-2006, 23:31:29</strong>
			</dt>
			<dd class="postbody">
				I'm beginning to think we need a System Questions thread, here.<br><br>Okay, the official answer is...<strong>NO, Strength does not directly affect damage </strong> (Book 1 Page 30: "The wound column indicates the amount of damage which has been inflicted on the target if a hit is achieved, and is dependent on the type of weapon used (not by Strength of character or blow)").&nbsp; However, it DOES affect your chance to hit.&nbsp; Which is how armor works in Traveller as well, by the way.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>28-02-2006, 23:39:27</strong>
			</dt>
			<dd class="postbody">
				Huh.&nbsp; Oh well, I guess the game wouldn't really be viable if very high attributes made that much difference (since we have veteran Marines with severely low Strength and so forth)...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>28-02-2006, 23:44:21</strong>
			</dt>
			<dd class="postbody">
				It's just a different model...and not entirely unlike D&amp;D (Strength, not Dexterity, gives a bonus to hit.&nbsp; Armor makes you harder to hit...and thus harder to damage).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>28-02-2006, 23:52:29</strong>
			</dt>
			<dd class="postbody">
				Yeah, but in D&amp;D, Strength adds to damage (and significantly, especially when you're dealing with something like an unarmed strike).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>28-02-2006, 23:56:43</strong>
			</dt>
			<dd class="postbody">
				Ah, but Strength does NOT add to ranged weapons.&nbsp; Gee, I wonder how often you'll be fighting hand to hand when there are firearms about?&nbsp; &nbsp;;D<br><br>D&amp;D, by it's nature, favored melee combat.&nbsp; Traveller doesn't.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>01-03-2006, 00:04:46</strong>
			</dt>
			<dd class="postbody">
				Marines -- the military branch focusing on shipboard fighting -- have only one thing universally in common: the <strong>cutlass</strong>.<br><br>So I think I'll be fighting hand to hand pretty often, yes.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>01-03-2006, 00:06:57</strong>
			</dt>
			<dd class="postbody">
				Only if there are boarding actions.<br><br>I would make a joke about a Marine being the one to bring a knife to a firefight, but since PCs automatically get a default skill level of -0 with all weapon skills (except Gunnery), you can still use a gun effectively if you have to.<br><br>Not very 'realistic', but there you go.&nbsp; This ain't Phoenix Command.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>01-03-2006, 00:08:09</strong>
			</dt>
			<dd class="postbody">
				Hmm.&nbsp; I don't suppose my Dexterity of 9 is enough to give me a bonus with guns?<br><br>Also, is there any way in the foreseeable future to increase skills?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>01-03-2006, 00:09:31</strong>
			</dt>
			<dd class="postbody">
				A) Depends on the gun and B) Yes, but it's depressingly slow and time consuming.&nbsp; Feel like retiring from adventuring for about eight years?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>01-03-2006, 00:10:51</strong>
			</dt>
			<dd class="postbody">
				A) Okay, which gun? and<br>B) Depends if any female PCs or NPCs (of reasonably similar phenotype) want to come with.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>01-03-2006, 00:15:54</strong>
			</dt>
			<dd class="postbody">
				Remember that your character has spent YEARS developing their current skill-set.&nbsp; That's what most of that totally random character generation system handles, which is a lot of die rolling!&nbsp; So good luck getting better in only a few weeks.<br><br>That's the trade-off, by the way.&nbsp; Older characters usually have more and better skills...at the cost of slightly lower attributes due to aging.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>01-03-2006, 00:19:31</strong>
			</dt>
			<dd class="postbody">
				Fair enough.&nbsp; It just seems like having massive attributes doesn't really do that much, even in comparison to people with very poor attributes.&nbsp; (Of course, the game would be kinda lame if I was that much better than other people, but still.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>01-03-2006, 00:23:11</strong>
			</dt>
			<dd class="postbody">
				Actually, they do.&nbsp; You just have to know where the modifiers are, and what they're for (and a 'mere' +1 is actually quite a bit when all your rolls are 2d6)<br><br>Back to your gun question...a Dexterity of 9 is good enough to get a +1 or +2 DM on everything but a Body Pistol (B), an Automatic Pistol (A), an Automatic Rifle (A), a Laser Carbine (A), or a Laser Rifle (B).<br><br>And speaking of twonky game bits...the Body Pistol.&nbsp; It's more expensive, has fewer shots, does less damage, and needs a higher Dex than most other guns to use well.&nbsp; It's ONLY virtue is that it's more easily concealable (which means its also illegal in more places than a regular 9mm autopistol).&nbsp; What were they thinking?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>01-03-2006, 01:43:10</strong>
			</dt>
			<dd class="postbody">
				They're emulating James Bond's signature weapon, the Walther PPK. ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>02-03-2006, 20:44:06</strong>
			</dt>
			<dd class="postbody">
				Yaaaay, your chauffeur has posted hirself!&nbsp; So when her schedule frees up next week we'll get this baby underway.<br><br>For a given value of underway.<br><br>DOJ and alien invasions permitting.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>08-03-2006, 18:05:09</strong>
			</dt>
			<dd class="postbody">
				Wow.&nbsp; Still no post from ZK, and we've yet another PC gone AWOL from posting.<br><br>Fuck it.&nbsp; You guys have waited around long enough.&nbsp; I'm getting this baby underway shortly, and to hell with the stragglers.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>08-03-2006, 18:06:08</strong>
			</dt>
			<dd class="postbody">
				<em>Ago tibi gratias</em>, MP.&nbsp; What must be done must be done.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>08-03-2006, 18:06:51</strong>
			</dt>
			<dd class="postbody">
				I'm too patient, right up until I'm fed up with being patient.&nbsp; &gt;:(<br><br>Which means you guys get the NPC Captain to play with instead.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>08-03-2006, 18:20:22</strong>
			</dt>
			<dd class="postbody">
				Hey, MP?&nbsp; I don't know how dice rolls go in Traveller, so feel free to make whatever rolls would be relevant to 1) recognizing the uniform at hand and 2) remembering the details of Pocatello weapon laws.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>08-03-2006, 18:23:27</strong>
			</dt>
			<dd class="postbody">
				2d6, with modifiers depending on circumstance.&nbsp; In this case, you'll need a 10 or better.<br><br>Remembering Pocatello's weapon laws requires no roll at all--it's common knowledge, and these gals are in violation of them.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>08-03-2006, 19:33:34</strong>
			</dt>
			<dd class="postbody">
				Well, I am sorry that real life is too important at the time to get into the game, I appologize for that MP.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>08-03-2006, 19:35:44</strong>
			</dt>
			<dd class="postbody">
				I understand you have RL issues.&nbsp; That's cool.&nbsp; It's the constant long delays that wear on my patience.&nbsp; But now that you're no longer the person with the ship, you don't have to worry about being on-time.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>08-03-2006, 19:38:11</strong>
			</dt>
			<dd class="postbody">
				The way my life is going at the moment, I doubt I'll even be able to play. Since I'm not with the ship, my character has been pushed aside.<br><br>I wish I could take control of my life at the moment, but I'm no miracle worker. But, all I can do is be there. *sigh*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>08-03-2006, 19:43:30</strong>
			</dt>
			<dd class="postbody">
				No, you've been demoted, not fired.&nbsp; If you want to play, you're still in.&nbsp; You just won't be the only way for the others to get around--because as busy as you are, game might never get off the ground.&nbsp; This is a practical call on my part.&nbsp; It really isn't fair to the other players to keep them waiting forever just to get off the dullest planet in the galaxy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>08-03-2006, 19:45:20</strong>
			</dt>
			<dd class="postbody">
				If I knew what happened was going to happen, I wouldn't have even bother joining. I believe I might need to leave Elliquiy for a month or so.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>08-03-2006, 19:46:54</strong>
			</dt>
			<dd class="postbody">
				Well, that's unfortunate.&nbsp; :(&nbsp; If it's more of the same issues, though, you could probably do without the added distraction of being a Moderator on top of all else.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>08-03-2006, 19:48:05</strong>
			</dt>
			<dd class="postbody">
				It isn't really a distraction when no-one sends you requests for anything.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>08-03-2006, 19:48:27</strong>
			</dt>
			<dd class="postbody">
				No?&nbsp; Curious.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>08-03-2006, 19:50:00</strong>
			</dt>
			<dd class="postbody">
				Yep, no one sends me an IM for something like they want a room for a game or such, no one. I'm simply ignored on that factor as it is.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>08-03-2006, 19:51:30</strong>
			</dt>
			<dd class="postbody">
				(shrug)&nbsp; I think most of the new stuff I've seen recently is one-on-ones, which don't need a moderator...but then I haven't been paying a lot of attention, either.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>08-03-2006, 19:52:19</strong>
			</dt>
			<dd class="postbody">
				There have been a lot of new additions of non 1-on-1 games, but no one seems to bother with me. I don't know why. I love to help people.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>08-03-2006, 19:53:51</strong>
			</dt>
			<dd class="postbody">
				(shrug, redux)<br>No clue.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>08-03-2006, 19:56:15</strong>
			</dt>
			<dd class="postbody">
				Anyway, on other things. Is there going to be any plot to the game, or is it going to be purely a yiff thing? I know I've probably asked this before, but I forgot your response.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>08-03-2006, 19:57:37</strong>
			</dt>
			<dd class="postbody">
				There is a plot, sort of.&nbsp; It will not be pure yiffiness.&nbsp; It will be light-hearted, if not outright silly.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>ZK</strong> on <strong>08-03-2006, 19:58:19</strong>
			</dt>
			<dd class="postbody">
				I just don't really care for pure yiff and such much anymore, it's why I froze all my 1 on 1's. I want more plot then sex, I want sex to be a part, but not the whole.<br><br>Silly is good.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>08-03-2006, 21:06:25</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=1930.msg142699#msg142699">Quote from: MadPanda on 08-03-2006, 18:23:27</a></div></div><blockquote class="bbc_standard_quote">2d6, with modifiers depending on circumstance.&nbsp; In this case, you'll need a 10 or better.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Total is 11.&nbsp; Is "better" higher or lower here?<br><br>http://krisinchico.brinkster.net/searchroll.asp?username=Marcus_Dunzel#168810
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>08-03-2006, 21:08:29</strong>
			</dt>
			<dd class="postbody">
				High is good.&nbsp; Let me go find my notes...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>08-03-2006, 22:16:36</strong>
			</dt>
			<dd class="postbody">
				Eh, people probably mostly direct their comments to Lilac, some of the more " Moderatingly Moderators." Probably most of us still haven't gotten used to the fact that you gals are mods now- I'm familiar with you as " ZK the dominant player", not so much the Mod part... Give it time. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>09-03-2006, 06:22:57</strong>
			</dt>
			<dd class="postbody">
				Hey, MP?&nbsp; Should we continue doing random things in the bar, or will there be fast-forwardage to callbacks (unless we're just not good enough for the crew involved) once it's verified that no one has further plans or questions for the interviewers?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>09-03-2006, 17:04:34</strong>
			</dt>
			<dd class="postbody">
				There's going to be a bit of fast-forwarding here, honest.&nbsp; It would have already happened except I found a few...er...issues with my notes that need correcting&nbsp; ;D&nbsp; And, of course, to give any stragglers one last chance to get their foot in the door before I proceed with the maiming.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>09-03-2006, 17:47:19</strong>
			</dt>
			<dd class="postbody">
				Those are some hardcore crew members, MP.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>09-03-2006, 17:52:48</strong>
			</dt>
			<dd class="postbody">
				You think?&nbsp; Notice anything else unusual?&nbsp; ;D ;D ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>09-03-2006, 19:21:59</strong>
			</dt>
			<dd class="postbody">
				The owner is an ex-Admiral whose social status is off the charts, and yet his race (and even gender) is unknown.&nbsp; The ship is basically a space-yacht, but it's been retrofitted for <em>murder</em>, which sounds inefficient when compared to buying an actual warship and merely sprucing up the captain's quarters to match the owner's lifestyle.&nbsp; (And the turrets are obviously not just "in case we need to defend ourselves," because they're looking for military crew.)<br><br>In short: it is basically guaranteed that the PCs will be <em>earning</em> their pay.<br><br>(Also: the pilot is neither intelligent nor high-class, but for some reason is incredibly well educated.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>09-03-2006, 19:30:07</strong>
			</dt>
			<dd class="postbody">
				An interesting interpretation of the information presented.&nbsp; Depends on what's in those turrets, actually.&nbsp; In Traveller, defensive systems must also be turret-mounted for some odd reason.<br><br>The owner, incidentally, is a 'she'.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>09-03-2006, 19:35:35</strong>
			</dt>
			<dd class="postbody">
				Even so, the fact that this sort of ship is normally flown without those turrets would tend to indicate that they're not necessary for standard noble-type activity.<br><br>I didn't mean they weren't for defense, just that they probably weren't a "just in case" deal.&nbsp; The owner seems to clearly expect trouble from whatever she's doing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>09-03-2006, 19:37:18</strong>
			</dt>
			<dd class="postbody">
				Funny you should mention that...if the owner wasn't expecting trouble, and more importantly if trouble wasn't likely to come looking for her, then you guys would have nothing to do!&nbsp; &nbsp;;)&nbsp; Strange how that all works out.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>09-03-2006, 19:40:57</strong>
			</dt>
			<dd class="postbody">
				Well, naturally.<br><br>But just because it serves the purposes of the campaign doesn't mean it's not "unusual."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>09-03-2006, 19:42:25</strong>
			</dt>
			<dd class="postbody">
				Very true.&nbsp; Of course, the unusual is going to be happening a lot around here.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Natalie C. Barney</strong> on <strong>10-03-2006, 01:39:16</strong>
			</dt>
			<dd class="postbody">
				I'm bowing out this game is just too slow for my taste and I'm culling some of my playing positions, this is one of them. Good gaming though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>10-03-2006, 01:42:11</strong>
			</dt>
			<dd class="postbody">
				You say this right after we got things started, of course... ::)<br>I'll delete your character tomorrow.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>10-03-2006, 21:51:19</strong>
			</dt>
			<dd class="postbody">
				I admit, the crew stats do fill me with fear. " I want to keep my throat" fear. And Siamese? Trouble will be coming for us, along with War, his nephews Fear and Panic, and his niece Clancey.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>11-03-2006, 18:45:30</strong>
			</dt>
			<dd class="postbody">
				Okay, our dropout has been removed from the Cast list, along with her one post.&nbsp; Sorry to see her go, but it's her call.<br><br>Brownie points for anyone who figures out what the name of your new transport means, the significance thereof, and for providing the correct grammar (I improvised).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>11-03-2006, 18:56:49</strong>
			</dt>
			<dd class="postbody">
				"Zhao" is a common Chinese family name.&nbsp; The only definition I can find for "sanshichi" is that it's the Japanese name for a type of ginseng.<br><br>In short, I have no idea.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>11-03-2006, 19:06:05</strong>
			</dt>
			<dd class="postbody">
				Well, I admit that not being able to add the tonal indicators might throw things off a tad...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>11-03-2006, 19:11:29</strong>
			</dt>
			<dd class="postbody">
				I also don't know what a tonal indicator even is.&nbsp; All in all I think I'd better stop trying.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>11-03-2006, 19:21:48</strong>
			</dt>
			<dd class="postbody">
				In Mandarin Chinese, there are four tones: level, rising, falling, and dipping.&nbsp; These change the meaning of a word.&nbsp; (Cantonese, the other major dialect, has eight...)<br><br>Thus we poor English speakers are confused utterly.&nbsp; Being tone deaf in China is a BAD thing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>13-03-2006, 11:09:53</strong>
			</dt>
			<dd class="postbody">
				Damn dirty Chinese. &gt;_&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>16-03-2006, 16:31:15</strong>
			</dt>
			<dd class="postbody">
				With apologies to Siegfried if I just backed a loader right over any possible reaction his character might have made&nbsp; ;)&nbsp; Just trying to get the plot moving.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>23-03-2006, 19:45:08</strong>
			</dt>
			<dd class="postbody">
				Hey, MP?&nbsp; Can we get any description for the ship's owner?<br><br>I mean, we can't identify the species, but we can <em>see</em> her, right (as in, she's something we don't recognize, rather than being masked or whatever)?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>23-03-2006, 21:23:24</strong>
			</dt>
			<dd class="postbody">
				Actually, I've been trying to find a decent pic...thus far with no luck.&nbsp; I have one more place I can look...and if that doesn't turn up anything, I'll try to do her justice in text.<br><br>Of course, if you were all Jadeclaw players, I could just tell you 'she's a qiling' and that would be that!&nbsp; ;D<br><br>UPDATE: http://greywolf.critter.net/images/ironclaw/standups/qiling-01.gif<br><br>With regrets, it appears that Sanguine still hasn't managed to finish updating their website with illustrations from Jadeclaw.&nbsp; This is one artist's interpretation of a noble female qilin (or kirin, or qi'ling, or whatever).&nbsp; It's kind of hard to make out, but it's as close as I can get.&nbsp; She's supposed to have barbels, but for some funny reason Greywolf left them off the girls...<br><br>Here's another one, which might give you a better idea of what she looks like.<br>http://greywolf.critter.net/images/ironclaw/standups/qiling-04.gif
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>27-03-2006, 01:22:09</strong>
			</dt>
			<dd class="postbody">
				* screams wildly, in a distinctly panicked way.*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>27-03-2006, 04:41:57</strong>
			</dt>
			<dd class="postbody">
				And now you know why I left her race undefined&nbsp; &nbsp;:-*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>31-03-2006, 18:06:03</strong>
			</dt>
			<dd class="postbody">
				What's a qiling? (2d6=9) (http://invisiblecastle.com/find.py?id=402246)<br><br>I assume, MP, that a roll of 9 is not going to dredge up any memories regarding the concept of a "qiling," now that the group has heard the term?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>31-03-2006, 18:56:26</strong>
			</dt>
			<dd class="postbody">
				Actually, that's a good roll.<br><br>A Qiling is, as she says, rare.&nbsp; Their race is supposedly related to the so-called Dragons who founded the first Empire, long before the current Dynasty secured the reins of power.&nbsp; Some scholars think that they <em>are</em> the Dragons in a mutated form, or possibly the result of Dragon/Human hybridization.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>04-04-2006, 20:53:56</strong>
			</dt>
			<dd class="postbody">
				Is Siegfried still with us?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>04-04-2006, 21:01:24</strong>
			</dt>
			<dd class="postbody">
				I have no idea.&nbsp; Haven't seen him online recently...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>11-04-2006, 19:12:36</strong>
			</dt>
			<dd class="postbody">
				Hmm.<br><br>Perhaps it would be worth advertising for new players, MP?&nbsp; Absent Siegfried (it's approaching two weeks now, so I assume something's wrong though I hope it's nothing serious), we seem to be a bit low.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>11-04-2006, 19:35:24</strong>
			</dt>
			<dd class="postbody">
				I think we've still got a Player's Wanted bit over in the appropriate thread.&nbsp; Lemme go 'bump'.<br><br>Unfortunately, we had some pre-game die-off.&nbsp; &gt;:(&nbsp; <br><br>Bumped!&nbsp; Let's see who drops by.&nbsp; Last message edited to restore momentum.<br><br>Sigfried, where art thou?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>19-04-2006, 15:28:26</strong>
			</dt>
			<dd class="postbody">
				Okay, here's something interesting...<br><br>After a conversation we had in OOC some time ago, I've been scoping out the Megatraveller rules which are basically classic Traveller with some other stuff.&nbsp; Turns out the MegaTrav rules use armor the way we're all used to using armor--stopping damage rather than the classic D&amp;D approach of basic Trav.&nbsp; Looks like things evolved a wee bit between 1977 and 1987&nbsp; ;D&nbsp; I may integrate some of this stuff if and when we get to it, and I'll keep you guys posted on what gets changed.<br><br>The damage system is definitely a little easier to live with.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>03-05-2006, 17:59:56</strong>
			</dt>
			<dd class="postbody">
				Wow.&nbsp; Missing Player Syndrome strikes again.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>03-05-2006, 18:16:18</strong>
			</dt>
			<dd class="postbody">
				So it does.&nbsp; Hmm.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>03-05-2006, 18:19:52</strong>
			</dt>
			<dd class="postbody">
				I've been a touch slow to update for poor Job simply 'cause I haven't wanted to get too far ahead of things.&nbsp; Hopefully our new player will be back soon.&nbsp; Even more hopefully Siggy will come back and rejoin the fun.&nbsp; ;D<br><br>I re-pinged with the game ad (there's been talk of sci-fi games over there!&nbsp; I guess we just get overlooked) and may fast-forward past Job's next week or so as the bridge-kittens' personal toy so that the plot gets to move.<br><br>I do have one, you know.&nbsp; Somewhere.&nbsp; But it isn't in the box in the corner, because the point has taken up all the room.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>11-05-2006, 03:29:39</strong>
			</dt>
			<dd class="postbody">
				Wow.&nbsp; We HAD two new players...<br><br>Alice?&nbsp; Monkeygirl?&nbsp; Where'd y'all go?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>11-05-2006, 03:49:53</strong>
			</dt>
			<dd class="postbody">
				It appears that the game has been sabotaged by Commie mutant traitors, MP.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>11-05-2006, 03:50:35</strong>
			</dt>
			<dd class="postbody">
				No kidding.&nbsp; First RPOL went belly up, now this...(sigh)...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Elvi</strong> on <strong>24-05-2006, 16:37:22</strong>
			</dt>
			<dd class="postbody">
				Panda,<br>It may be worthwhile updating your ad?<br>There are a few new members who have said that they loved furries and had interest in science fiction, what could be better than this?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>24-05-2006, 16:44:03</strong>
			</dt>
			<dd class="postbody">
				I'm debating that.&nbsp; I've had two new members, one of whom sent me an RTJ and never posted, and one who did both and then vanished.&nbsp; Without players sticking around, I'm finding it a wee bit difficult to maintain momentum...not that there's much of that.&nbsp; :(
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Elvi</strong> on <strong>24-05-2006, 16:52:33</strong>
			</dt>
			<dd class="postbody">
				&nbsp;Yes I can understand that Panda, there seems to be a general lack of enthusiasm on the boards, even amongst us 'oldies' here.<br>(If I'm allowed to call myself that now?) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>24-05-2006, 16:55:11</strong>
			</dt>
			<dd class="postbody">
				Refreshing the ad, one more time.&nbsp; Let's see if I get a few more cast members so Ajoxer and Jefepato don't have to do all the work...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>25-05-2006, 00:04:24</strong>
			</dt>
			<dd class="postbody">
				Yea... The downside of board-based games.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>28-05-2006, 19:22:42</strong>
			</dt>
			<dd class="postbody">
				I think we're dead.&nbsp; No positive hits on RTJ since reposting, and our last two potential female characters are seriously missing in action.&nbsp; (sigh)<br><br>Anyone up for Castle Falkenstein?&nbsp; &nbsp;:D :D :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>28-05-2006, 19:32:06</strong>
			</dt>
			<dd class="postbody">
				What's a Castle Falkenstein?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>28-05-2006, 19:33:28</strong>
			</dt>
			<dd class="postbody">
				Remember the first game I tried to run here?&nbsp; It's sort of like that.&nbsp; Victorian Melodrama with a little spellcasting thrown in.&nbsp; The system is...interesting.<br><br>I was (mostly) kidding, of course, but there's someone who's looking for a game of courtly intrigue out there.&nbsp; ::)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Jefepato</strong> on <strong>28-05-2006, 22:08:26</strong>
			</dt>
			<dd class="postbody">
				"Interesting" in the good way or the bad way?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>28-05-2006, 22:57:14</strong>
			</dt>
			<dd class="postbody">
				It's a bit like FUDGE (I think) but uses playing cards.&nbsp; Takes some getting used to.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>Ajoxer</strong> on <strong>29-05-2006, 14:24:04</strong>
			</dt>
			<dd class="postbody">
				Ooooh, Deadlands style? Always thought that system was nifty sounding. And you just roll a d52/54- If I remember, order is Diamonds, Hearts, Clubs, Spades.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The OOC Thread.</strong><br>
				Post by: <strong>MadPanda</strong> on <strong>29-05-2006, 17:41:24</strong>
			</dt>
			<dd class="postbody">
				No trumps or ranking.&nbsp; Each suit corresponds to one general category of action, and when you're trying to do something along those lines, you play the cards you have in hopes of matching or beating the difficulty number.&nbsp; If the card is the same suit as the 'test', it counts face value.&nbsp; If not, it counts as a 1.<br><br>For physical and social stuff, mixing suits just means that you may not have that card later, when you really want it.&nbsp; For sorcery, using a card of the wrong suit means that the spell goes twonky...<br><br>(Diamonds are Mental and Intellectual activities, Material spells)<br>(Hearts are Romantic and Emotional activities, also Emotional and Mental spells)<br>(Clubs are Physical activities, Elemental magick)<br>(Spades are Social and Status related activities, also Spiritual magick and Dimensional sorcery)
			</dd>
		</dl>
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