Apostle Invasion (OOC)
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Ryu Wojin on 24-12-2018, 21:18:57</h2>
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				Title: <strong>Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>24-12-2018, 21:18:57</strong>
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				Here is our OOC discussion. Let's continue character creation and any other questions that need to be asked here.<br><br><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u"><em><strong>Game Information</strong></em></span></span><br><br><span style="font-size: 10pt;" class="bbc_size"><span class="bbc_u"><strong>Party</strong></span></span><br><br><span class="bbc_u">Nyri</span> <em>played by MarieReynolds</em> <br>A female Xeph&nbsp; &nbsp;Soul Knife:2/ Cryptic:1<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14594575#msg14594575">Quote from: Marie Reynolds on 29-12-2018, 14:46:15</a></div></div><blockquote class="bbc_standard_quote">Hey Everyone here is my full sheet!!!<br><br>Overlap always creates great opportunities to have character ties and other fun stuff!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Usuall worn outfit Image</div><div class="spoiler_body">(https://i.pinimg.com/236x/4e/a3/2d/4ea32def356989cf3ffd17752bd5a91e.jpg)</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Portrait</div><div class="spoiler_body">(https://cdn.discordapp.com/attachments/505760587717017620/527171583031246858/MerrXmasJinichi.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Personal Info</div><div class="spoiler_body">Name: Nyri<br>Gender: Female<br>Age: 26<br>Height:5'<br>Weight:107<br>Alignment: Neutral <br>Class: Soul Knife:2/Cryptic 1<br>Personality: Nyri is rather easy going and non judgmental. She takes people&nbsp; in stride and accepts them for&nbsp; there&nbsp; positive traits and flaws. She is reserved and polite, yet when you get to know her she can be quite playful and lighthearted. She also has the&nbsp; work hard play hard mentality.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Sheet</div><div class="spoiler_body">Str: 12<br>Dex: 15<br>Con:13<br>Int: 13<br>Wis: 13<br>Cha: 15<br><br>HP:25<br>AC: 14=10+2+2<br>FF:12<br>T: 12<br><br>BAB: +2<br>M:4<br>R:4<br><br>Fort: 1=0+1<br>Ref: 7=5+2<br>Will: 6=5+1<br><br>PP: 4<br>Languages:<br>Common, Xeph, Elven<br>Weapons:<br><br>Rapier MW<br>20 gp<br>1d4<br>1d6<br>18–20/x2<br>—<br>2 lbs.<br>P<br>finesse<br>PZO1110<br><br><br>Shortbow, composite +1<br>150 gp<br>1d4<br>1d6<br>x3<br>70 ft.<br>2 lbs.<br>P<br>—<br>PZO1110<br><br><br>Dagger x5<br>2 gp<br>1d3<br>1d4<br>19-20/x2<br>10 ft.<br>1 lb.<br>P or S<br>—<br>PZO1110<br>20 Common Arrows 3lbs<br><br>Armor:<br>Lamellar Cuirass<br><br>Eastern Light Armor<br>Cost 15 gp; Weight 8 lbs.<br>Armor Bonus +2; Max Dex Bonus +4; Armor Check Penalty 0<br>Arcane Spell Failure Chance 5%; Speed 30 ft./20 ft.<br>Lamellar is a type of armor in which small plates of various types of materials are strung together in parallel rows using fine cord. Lamellar plates can be constructed from lacquered leather, horn, or even stone, though suits of iron and steel are the most common. Lamellar armor can be crafted into various shapes, including partial pieces such as breastplates, greaves, or even entire coats. The properties of specific suits and pieces of lamellar armor are determined by their material.<br>This armor consists of a light breastplate and shoulder guards made from lacquered leather plates bound together and fitted over a silk shirt.<br>Equipment:<br><br>Kit, Disguise, Statue (This is here for reference,does not carry two disguise kits)<br>Price 50 gp; Weight 8 lbs.<br>This disguise kit includes metallic or stone-colored makeup and cloth that you can apply to appear to be a statue; it grants a +2 bonus only on Disguise checks to resemble metal, stone, or similar materials. You take a –5 penalty on Disguise checks when impersonating an inanimate object. A viewer can attempt a single Perception check opposed by your Disguise check upon viewing you, and an additional check each time a creature interacts with you. This kit is exhausted after 10 uses.<br>Kit, Infiltration<br>Price 140 gp; Weight 15 lbs.<br>This kit is useful to adventurers who must practice guile and deception in order to acquire useful information, and includes a set of caltrops, chalk, a disguise kit, an ear trumpet, fake footprint shoes, a skeleton key, and a wrist sheath. For Small creatures, the weight of an infiltration kit is 9 pounds.<br>Tools, Artisan’s MW ( one Set for Tattoos, One set for Trap making)<br>These special tools include the items needed to pursue any single craft. Without them, you have to use improvised tools (–2 penalty on Craft checks), if you can do the job at all.<br>Masterwork Artisan’s Tools: These tools serve the same purpose as artisan’s tools, but masterwork artisan’s tools are the perfect tools for the job, so you get a +2 circumstance bonus on Craft checks made with them.<br>Concealable Thieves’ Tools: Price 190 gp; Weight 1/2 lb.; Smaller and made of stronger materials than most thieves’ tools, the items in this kit are much easier to conceal. You gain a +4 bonus on Sleight of Hand skill checks to conceal these tools on your body. They otherwise function as masterwork thieves tools (granting a +2 circumstance bonus on Disable Device checks). Source PZO1134<br>Kit, Mess<br>Price 2 sp; Weight 1 lb.<br>This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.<br>Kit, Grooming<br>Price 1 gp; Weight 2 lbs.<br>This pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.<br>Kit, Shaving<br>Price 15 gp; Weight 1/2 lb.<br>A shaving kit contains a straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves.<br>Tent<br>Source PZO1115<br>Tents come in a variety of sizes and accommodate between one and 10 people. Two Small creatures count as a Medium creature, and one Large creature counts as two Medium creatures. Packing up a tent takes half as long as assembling it.<br>Small/Normal: A small tent holds one Medium creature and takes 20 minutes to assemble.<br>Bedroll<br>Price 1 sp; Weight 5 lbs.<br>This consists of two woolen sheets sewn together along the bottom and one side to create a bag for sleeping in. Some have cloth straps along the open side so the bedroll can be tied closed while you are sleeping. It can be rolled and tied into a tight coil for storage or transport. Most people use a blanket with the bedroll to stay warm or provide a ground cushion.<br>Blanket<br>Source PZO1115<br>Price 5 sp; Weight 3 lbs.<br>This warm, woven blanket has straps so it can be rolled up and tied. Blankets are often used in conjunction with bedrolls to provide additional warmth or a ground cushion.<br>Donkey<br>4 days&nbsp; worth of animal feed<br>Saddle Pack<br>Outfit, Explorer’s free 8 lbs<br>Source PZO1110<br>This set of clothes is for someone who never knows what to expect. It includes sturdy boots, leather breeches or a skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. Rather than a leather skirt, a leather overtunic may be worn over a cloth skirt. The clothes have plenty of pockets (especially the cloak). The outfit also includes any extra accessories you might need, such as a scarf or a wide-brimmed hat.<br>Outfit, Artisan’s 4lbs<br>Source PZO1110<br>This outfit includes a shirt with buttons, a skirt or pants with a drawstring, shoes, and perhaps a cap or hat. It may also include a belt or a leather or cloth apron for carrying tools.<br>Outfit, Burglar’s<br>Source PPZO94102<br>Price 5 gp; Weight 5 lbs.<br>This outfit consists of fitted pants, a shirt, a hooded reversible cloak, soft leather boots, and a face mask, all in dark or neutral colors. The outfit’s few buttons and rivets are wrapped in dull, dark cloth to avoid jingling or reflecting light. A number of loops and shallow pockets are also worked into the outfit, providing ample spaces for stashing small tools or weapons.<br>Outfit, Cold-Weather<br>Source PZO1110<br>This outfit includes a wool coat, linen shirt, wool cap, heavy cloak, thick pants or skirt, and boots. This outfit grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather.<br>Back pack 7lbs<br>bit and bridle 1lbs<br>4 days of trail rations 4lbs<br>100 ft of Hempen rope&nbsp; The DC to escape hemp rope bonds is equal to 20 + the CMB of the creature that tied the bonds. Ropes do not need to make a check every round to maintain the pin. If the DC to escape is higher than 20 + the tying creatures CMB, the tied up creature cannot escape from the bonds, even with a natural 20 on the check. This rope has 2 hit points and can be burst with a DC 23 Strength check. Price 1 gp; Weight 10 lbs. <br><br><br>Racial Traits:<br>Standard Racial Traits<br>Ability Score Modifiers: Xephs are quick and outgoing, but not very strong. They gain +2 Dexterity, +2 Charisma, but suffer –2 Strength<br>Size: Xephs are Medium creatures and have no bonuses or penalties due to their size.<br>Type: Xephs are of the humanoid (xeph) type.<br>Speed: Xephs have a base speed of 30 feet.<br>Languages: Xephs begin play speaking Common and Xeph. Xephs with high Intelligence scores can choose from the following: Aquan, Draconic, Dwarven, Elven, and Goblin.<br>Other Racial Traits<br>Innate Resistance: Xephs receive a +1 racial bonus on saving throws against powers, spells, and spell-like effects.<br>Naturally Psionic: Xephs gain the Wild Talent feat as a bonus feat at 1st level. If a xeph takes levels in a psionic class, he instead gains the Psionic Talent feat.<br>Burst (Su): Three times per day as a swift action, a xeph can put on a burst of speed to increase his speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph’s base speed. A burst of speed lasts 3 rounds.<br>Psionic Aptitude: When a xeph takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.<br>Vision: Xephs have darkvision 60 ft. See Vision and Light for details.<br><br><br>Traits:<br>Influence<br>Your position in society grants you special insight into others, and special consideration or outright awe from others.<br>Benefits: Choose one of the following skills: Diplomacy, Intimidate, or Sense Motive. You gain a +1 trait bonus on that skill, and it is always a class skill for you. Choice: Diplomacy.<br><br>Unshackled<br>Benefit(s): You gain a +1 trait bonus on Escape Artist checks, and Escape Artist is a class skill for you. <br><br>Nimble Fingers, Keen Mind<br>You have studied clockwork mechanisms and other mechanical wonders.<br>Benefit(s) You gain a +1 trait bonus on Disable Device checks, and Disable Device is a class skill for you.<br><br><br>Draw back:<br>Meticulous<br>You plan and prepare everything in detail, and aren’t good at improvising when things don’t go as planned.<br>Effect: You take a –2 penalty on skill checks for skills with which you’re untrained.<br><br>Feats:<br><br>Weapon Finesse (Combat)<br>You are trained in using your agility in melee combat, as opposed to brute strength.<br>Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.<br>Special: Natural weapons are considered light weapons.<br><br><br>Quick Draw (Combat)<br><br>You can draw weapons faster than most.<br>Prerequisite: Base attack bonus +1.<br>Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.<br>A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).<br>Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.<br>Normal: Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action.<br><br>SoulKnife:<br>Weapon and Armor Proficiencies<br>A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with light and medium armor, and with shields (but not tower shields).<br>Bonus Feat<br>The soulknife may choose Power Attack, Two-Weapon Fighting, or Weapon Focus (mind blade) as a bonus feat at 1st level.<br>1st level Feat: lost to take Cutthroat Archetype<br>Form Mind Blade (Su)<br>As a move action, a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.<br>A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 2d6 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or any similar ability forms an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife’s chosen form is a light weapon, she may choose to form two light weapons when forming her mind blade if she so chooses, but she suffers the standard penalties for two-weapon fighting.<br>Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal bludgeoning, piercing, or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.<br>The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a magic weapon for the purpose of overcoming damage reduction and is considered a masterwork weapon.<br>A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as Weapon Focus and Improved Critical. Powers or spells that upgrade weapons can be used on a mind blade. The soulknife can use feats such as Weapon Finesse that work on light weapons with her mind blade, but such feats only work on mind blades in a light weapon form.<br>Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new Will save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on Will saves made to maintain or form her mind blade equal to the total enhancement bonus of her mind blade (see below).<br>The soulknife chooses the appearance of her mind blade, although its shape must reflect the selections the soulknife has chosen: a bludgeoning mind blade would be blunt, slashing would have an edge, etc.<br>Shape Mind Blade<br>The soulknife’s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. She may also re-assign the type of damage dealt as part of reshaping her mind blade if she so chooses. A soulknife can reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 8 hours in concentration. These cannot be the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.<br>Throw Mind Blade<br>All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form and the largest of blade forms cannot be thrown. Light weapon mind blades have a range increment of 20 ft. One-handed weapon mind blades have a range increment of 15 ft. Two-handed weapon mind blades cannot be thrown without the Two-Handed Throw blade skill. Whether or not the attack hits, a thrown mind blade then dissipates.<br>Wild Talent<br>The soulknife gains Wild Talent as a bonus feat at 1st level. This provides her with the psionic power necessary to manifest her mind blade. A character who is already psionic instead gains the Psionic Talent feat.<br><br>Blade Skills<br>Beginning at 2nd level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill’s description.<br>Editors Note: A complete list of Blade skills can be found here, Blade Skills<br>2nd Level Blade Skill:<br>Psychic Toolkit<br>By concentrating her mind blade down into tiny slivers of hardened thought, the soulknife can create tools with which to perform a variety of tasks that she otherwise would need to use specialized tools for. With this blade skill, the soulknife may manifest her mind blade into different tools (artisans tools, a blanket, a mess kit, a thief’s toolkit, a 10-foot. pole, the form of a 50-foot silk rope with grappling hook, or more with GM discretion) as a move action. These tools add the mind blade’s enhancement bonus as a competence bonus on skill checks when using these tools, and if relevant they possess the standard hardness, hit points, and break DC of items of these types. The soulknife must maintain contact with these tools for them to remain cohesive. Upon reaching 5th level, these tools can be generated as a swift action.<br>Soul Knife Archetype:<br>Cutthroat<br>With the ability to create a blade from thin air, soulknives can be extremely effective assassins. Cutthroat soulknives work to be even better at infiltration as well as how to perfectly place strikes against their opponents. <br>Covert Training (Ex)<br>A cutthroat gains 6 + Intelligence modifier skill ranks at each level, instead of the normal 4 + Intelligence modifier skill ranks at each level.<br>This ability replaces the medium armor proficiency and shield proficiency normally gained by soulknives.<br>Cunning (Su)<br>A cutthroat of 2nd level gains a +1 competence bonus on Bluff and Stealth skill checks made while maintaining psionic focus. Furthermore, Bluff is a class skill for the cutthroat. At 6th level and every four soulknife levels thereafter, this bonus increases by 1 (to a maximum of +5 at 18th level).<br>The cutthroat can expend his psionic focus to double this bonus for a single Bluff or Stealth skill check.<br>This ability replaces the bonus feat gained at first level.<br><br>Class Features<br>The following are class features of the cryptic.<br>Weapon and Armor Proficiencies<br>Cryptics are proficient with all simple, plus the rapier and shortbow. Cryptics are proficient with light armor but not with shields. Armor does not interfere with the cryptic’s class features.<br>Powers Points/Day<br>A cryptic’s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: The Cryptic. In addition, she receives bonus power points per day if she has a high Intelligence score (see Table: Ability Modifiers and Bonus Power Points). Her race may also provide bonus power points per day, as may certain feats and items.<br>Powers Known<br>A cryptic begins play knowing one cryptic power of your choice. Each time she achieves a new level, she unlocks the knowledge of a new power.<br>Choose the powers known from the cryptic power list. (Exception: The feat Expanded Knowledge does allow a cryptic to learn powers from the lists of other classes.) A cryptic can manifest any power that has a power point cost equal to or lower than her manifester level.<br>The total number of powers a cryptic can manifest in a day is limited only by her daily power points.<br>A cryptic simply knows her powers; they are ingrained in her mind. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must get a good night’s sleep each day to regain all her spent power points.<br>The Difficulty Class for saving throws against cryptic powers is 10 + the power’s level + the cryptic’s Intelligence modifier.<br>Maximum Power Level Known<br>A cryptic begins play with the ability to learn 1st-level powers. As she attains higher levels, she may gain the ability to master more complex powers.<br>To learn or manifest a power, a cryptic must have an Intelligence score of at least 10 + the power’s level.<br>Pattern Designs (Su)<br>Unlike normal manifesters, a cryptic manipulates the world around her by creating tattoos and patterns that alters reality in different ways. Cryptic powers show up on the cryptic’s body in the form of tattoos. The cryptic’s known powers can be identified via Spellcraft checks with a DC equal to 10 + double the power’s level. These tattoos do not count against the number of psionic tattoos that the cryptic can safely wear.<br>When a cryptic manifests one of her powers, it creates a visual pattern of energy during the action taken to manifest the pattern. While the cryptic’s powers have the normal displays for psionic powers – auditory, mental, and the like – this visual pattern unique to the cryptic cannot be suppressed as normal displays can be suppressed.<br>Altered Defense (Su)<br>A cryptic learns early on to modify the patterns around her to grant her protection as a swift action. The cryptic chooses from the options below and may only have one such effect active at any given time. The cryptic can use this ability for a number of rounds per day equal to 4 + her Intelligence modifier. The cryptic can maintain this ability as long as she wants as long as she has rounds available, or dismiss it at any time as a free action.<br>Absorb: The cryptic gains DR 1/-.<br>Deflect: The cryptic gains a +1 dodge bonus to his AC.<br>Retaliate: The cryptic gains a +1 bonus on his attack rolls against any opponent that successfully hit him since his last turn.<br>Every four cryptic levels thereafter, this bonus increases by 1 (to 2 at 5th level, 3 at 9th level, 4 at 13th level, and 5 at 17th level).<br>Disrupt Pattern (Su)<br>All cryptics are able to disrupt the patterns they can perceive, although the potency of this disruption is based on the cryptic’s focus. When a cryptic gains psionic focus, she selects one creature type as her active type (she does not need to select a subtype). As a standard action, the cryptic can make a ranged touch attack with a range of 30 feet, firing a ray of black energy at the target. If the attack is successful, the cryptic deals 1d6 points of damage + additional damage equal to the cryptic’s Intelligence modifier. This attack deals half damage if the target’s type is not of the cryptic’s active type. Like some other rays, if the attack roll of this ability would indicate a critical hit, the damage is doubled. This ability can only be used once per round, even if an item or other effect would duplicate it.<br>Lesser Insights<br>Cryptics learn minor powers they can use at will to aid them in a variety of ways. The cryptic gains 2 talents from the cryptic talent list.<br>Scribe Tattoo<br>At 1st level, cryptics receive Scribe Tattoo as a bonus feat. A cryptic can scribe tattoos of any power she knows (up to 3rd level). The power must be one that can be made into a tattoo. The cryptic does not need to meet the prerequisites for this feat.<br>Trapfinding<br>A cryptic adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A cryptic can use Disable Device to disarm magic traps.<br>Trapmaker<br>A cryptic gains a competence bonus on Craft (traps) checks equal to her class level.<br><br>Powers Known:<br><br>Level 1: <br>Metamorphosis, Minor<br>Discipline psychometabolism<br>Level cryptic 1, egoist 1, psion/wilder 2<br>MANIFESTING<br>Display Material<br>Manifesting Time 1 standard action<br>EFFECT<br>Range Personal<br>Target You<br>Duration 1 min/level<br>Power Points cryptic 1, egoist 1, psion/wilder 3<br>DESCRIPTION<br>You channel your psionic power, snapping bones and twisting flesh, transforming yourself into a new shape or form. You can take the form of any creature of the same size as yourself, but this is a purely cosmetic change, your abilities, powers or stats do not change beyond the options selected below. This grants you a +10 bonus on Disguise skill checks.<br>If you choose to imitate an existing person, you gain an additional +2 circumstance bonus to Disguise checks to convince people that you are that person. If you choose to take on an intimidating, horrifying, or otherwise imposing form, you gain a +2 circumstance bonus to Intimidate checks.<br>In addition, you get one choice from either the Enhancement Menu A or Abilities Menu A.<br>Enhancement Menu A<br>+2 enhancement bonus to Strength<br>+2 enhancement bonus to Dexterity<br>+2 enhancement bonus to Constitution<br>Increase your size by one size category (+2 size bonus to Strength, -2 size penalty to Dexterity, appropriate size modifiers to AC, CMB, attack rolls, etc). This effect does not stack with other effects that increase your size.<br>Decrease your size by one size category (+2 size bonus to Dexterity, -2 size penalty to Strength, appropriate size modifiers to AC, CMB, attack rolls, etc). This effect does not stack with other effects that decrease your size.<br>Increase your base land speed by 10 feet.<br>Abilities Menu A<br>You gain 5 temporary hit points.<br>You gain the Cleave feat.<br>You gain the Improved Trip feat.<br>You gain a +1 natural armor bonus.<br>You gain a natural slam/claw/bite (pick one) attack that deals 1d8 damage if Medium (1d10 if Large).<br>You gain Resistance 5 against one of these energy types: Cold, Acid, Fire, Electricity.<br>You gain a swim speed of 20 feet.<br>You gain a climb speed of 20 feet.<br>You gain a burrow speed of 15 feet.<br>Augment For every 2 power points you spend, you gain one choice from Enhancement Menu A and one choice from Abilities Menu A. You may not choose the same option twice.<br><br><br>&nbsp;Acrobatics (Dex):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=1+2+3<br>&nbsp;Autohypnosis (Wis):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5=1+1+3<br>&nbsp;Climb (Str):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5=1+1+3<br>&nbsp;Craft (Tattoo)(Int):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5=1+1+3<br>&nbsp;Craft (Traps)(Int):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5=1+1+3<br>Diplomacy (Cha):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;8=2+2+3+1<br>&nbsp;Disable Device (Dex):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7=1+2+3+1<br>&nbsp;Disguise (Cha):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=1+2+3<br>Escape Artist (Dex):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;8=2+2+3+1 <br>&nbsp;Intimidate (Cha):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7=2+2+3<br>&nbsp;Knowledge (psionics) (Int):&nbsp;&nbsp;&nbsp;5=1+1+3<br>&nbsp;Perception (Wis):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=2+1+3<br>&nbsp;Sleight of Hand (Dex):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=1+2+3<br>&nbsp;Spellcraft(Int): &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5=1+1+3<br>&nbsp;Stealth (Dex):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=2+1+3<br>&nbsp; Swim (Str): &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5=1+1+3<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">History</div><div class="spoiler_body">History:<br>Neyri's Stay at&nbsp; Valora's Stay at the prison was all because she was taking a vacation in the woods and with no signs warning her she was on private property in her sleep she was taken and woke up in this strange prision subjected to tests and torments for no reason the a honest mistake. They really should post signs for tourists more often.</div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div><hr><br><span class="bbc_u">Murei Yuna</span> played by Roleplay Frog <br>A Female Human (?) Slayer [Ankou's Shadow] 2, Spiritualist [Exciter] <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14587518#msg14587518">Quote from: Roleplay Frog on 25-12-2018, 14:31:01</a></div></div><blockquote class="bbc_standard_quote"><div class="floatright">(https://img.fireden.net/tg/image/1500/49/1500492726920.png)</div><strong>Name:</strong> Murei Yuna<br><strong>Class(es):</strong> Slayer, Ankou's Shadow (https://www.d20pfsrd.com/classes/hybrid-classes/slayer/archetypes/paizo-slayer-archetypes/ankous-shadow-slayer-archetype/) 3<br><strong>Alignment:</strong> NG<br><strong>Description:</strong> Likely in a less well dressed and more disheveled state, see the introduction.<br><strong>Fetishes:</strong> (gentle/erotic) force and humiliation, mind control, tentacles, sexy ghost posessions.<br><strong>Dislikes:</strong> Nasty/Brutal mistreatments.<br><strong>Backstory:</strong><br><br>Yuna is a good person. She knows this, because she's gone through an exensive ritual to banish the darkness posessing her and seal away darker urges she's been struggling with as part of an initiation ritual of her clan, actually designed to turn her into a proficient assassine. She never questioned the oddity of this, this was just how her clan did things. <br>However, in her case the ritual was too effective, originally designed to only empower a feeble woman into a proper combattant, it gave her darker side a life of it's own. What happened after that, she refuses to speak about, but some would argue she ended up with a split personality.<br>Yuna is an extreme pacifist, kind and gentle, but her hand, at least, when its seal weakens, spreads dark thoughts, desires and urges within it's owner, if not properly contained by ritualistic means.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">In truth, the rituals and prayers she goes through have no actual effect and are merely for Yuna's own benefit.<br>&nbsp;Her hand is not hostile to her, infact, like all of her abilities it acts in her best interest of self-preservation and propagation. Which doesn't mean Yuna always agrees with it's motives, of course. <br>&nbsp;The only reason her abilities don't fully obey her in the first place is her apprehension about them, due to the things she has done in the past. <br></div></div>This has also lead to her arrest. Her hand saw it fit to slap a miss Valora's bottom. It was not worth it in the long run.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Statstuff</div><div class="spoiler_body"><strong>Ability Scores</strong>(+Modifiers)<br>Str 20 +5<br>Dex 10 --<br>Con 14 +2<br>Int 10 --<br>Wis 9 -1<br>Cha 10 --<br><br><strong>HP:</strong> 31 <strong>Armor Class:</strong> 16 <strong>Initiative Bonus:</strong> +0 <strong>Speed:</strong> 20 ft(Armored) <strong>CMD:</strong> 17<br><strong>Saving Throws:</strong> Fort +6 Ref +1 Will +0<br><strong>Class/Racial Feats</strong><br>Racial: +2 Str, Heart of the Fields, Bonus Feat<br>Favored class: +1/lvl<br>Shadow Double, Track, Slayer Talent (Two Weapon Fighting), Sneak Attack (1d6)<br><br><strong>Chosen Feats:</strong><br>Posessed hand (https://www.d20pfsrd.com/feats/general-feats/possessed-hand/), Hand's Autonomy (https://www.d20pfsrd.com/feats/general-feats/hand-s-autonomy/), Exotic Weapon Proficiency: Bastard Sword<br><br><strong>Traits:</strong> Trustworthy(Diplomacy go!), Vengeful (https://www.d20pfsrd.com/traits/combat-traits/vengeful/), Defy Madness (https://www.d20pfsrd.com/traits/faith-traits/defy-madness-old-cults/)&nbsp; Drawback: Umbral Unmasking (http://aonprd.com/TraitDisplay.aspx?ItemName=Umbral%20Unmasking)(duh)<br><strong>Skills:</strong><br>Diplomacy +9<br>Sense Motive +9<br>Stealth +7(but terrible in armor.)<br>Acrobatics +7<br>Perception +6<br>Climb +11<br><br>Backround:<br>Knowledge History, Nobility +6<br><br><strong>Equipment and items:</strong><br>Mountain Pattern Armor (250 gold)<br>2x Masterwork Longswords (670 gold)<br>1x Potion of cure light wounds (50 gold)<br><br>30 gold saved up!<br><br><strong>Attacks</strong> - Reflavouring Bastard-Swords into Dai-Katana IC<br>+10 Mastework Bastard Sword (1d10 +7 19-20x2)<br>or Dual Wield:<br>+8/+7 Bastard swords (1d10 +6 / 1d10+2, 19-20x2)<br><br><strong>Spellcasting</strong> <br>Grade 0:<br>Mage Hand, Detect Magic, Telekinetic Projectile, Open/close<br><br>Grade 1: 1/day<br>Burst of Adrenaline, Cure Light Wounds</div></div><br>TL/DR: Gropey girl hits things good; Propably her fault.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div><hr><br>Drowdeviant <br>Feral Hunter 3<br><hr><br><span class="bbc_u">Black Hand, Etrigan</span> played by Waldham <br>Human Male Shaman animist 3<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14592337#msg14592337">Quote from: Waldham on 28-12-2018, 11:59:33</a></div></div><blockquote class="bbc_standard_quote"><div class="floatright">(http://)</div><strong>Name:</strong> Black Hand, Etrigan<br><strong>Class(es):</strong> Shaman Animist (http://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Shaman%20Animist) 3<br><strong>Race :</strong> Human<br><strong>Alignment:</strong> NG or NE<br><strong>Description:</strong> A wan cruelty festers about this frail yet elegant figure, and the gaunt pride in his stance is utterly torn to shreds when glimpsing his eyes, which are dead, hollow, and devoid of hope or joy.<br><strong>Fetishes:</strong> (coming soon)<br><strong>Dislikes:</strong> (coming soon)<br><br><strong>Backstory:</strong><br>Etrigan was a frail lad, adopted into a down-to-earth family after he was rescued from a dire situation on the Sozuari border involving his birth parents, and he long admired his brother Ilyssaar’s active lifestyle and zest for adventure. After their parents perished during an raid, Ilyssaar moved on to Vigil to petition to join the knights, taking his younger stepbrother with him. Etrigan was duly impressed with the knights’ armor, but their refusal to allow Ilyssaar membership in the order tarnished Etrigan view of Vigil. After this rejection, things didn’t get better—limited funds, bad luck, and poor choices resulted in destitution for the two brothers within 9 months of their arrival in Vigil. Come spring, a group of criminals tricked Ilysaar into serving as a patsy for their crimes. Etrigan could do nothing but watch and wail as the knights took Ilyssaar away in chains, found him guilty of a crime he didn’t commit, and hanged him by the neck until dead. <br>Etrigan fled Vigil the night his brother was executed but it was not mere chance that he approached agents of Valora to emprison him for her experimentations .<br><br>But Etrigan still had the whispers to keep his company on lonely nights. He assumed the whispers were his friends, there to keep his safe and offer respite from the dull ache of life. Then one "trustworthy" stone crumbled beneath his feet, dropping his into darkness.<br>The fall was short. His arm met stone with a wet crunch, but the ache from the shattered bone faded away as the whispers rose in deafening song.<br>A single tuatara waddled forward as he cradled her limb. It borrowed a tongue from the whispers and spoke. "What are you?"<br><br>"I—" He opened her mouth to speak, borrowing too from those old, quiet chants. And although the whispers had a word for all things in creation, they had no words for the expectations of others. "I don't know."<br><br>From that day on, the whispers poured themselves through Etrigan's reptilian friend, speaking louder and more clearly with a mouth to form the words. He soon named the creature Lockee. And Lockee taught him how to speak to spirits and borrow their favor to mend his broken bones, and of dwarven faith from long before they mingled their worship. It taught her how to glean deeper secrets from the artifacts of the dead. Most precious of all, Lockee taught him of the rivethun—who drew great power by embracing the disjunction between their bodies and souls.<br><br><br>He wanted nothing more than to see Vigil’s death and decay. <br>Etrigan retains much of the paranoia and hypervigilance imparted by his years of abuse.<br><br><br><strong>Ability Scores</strong>(+Modifiers)<br>Str 13/+1<br>Dex 12/+1<br>Con 12/+1<br>Int 14/+2<br>Wis 16/+3<br>Cha 13/+2<br><br><strong>HP:</strong> 19 (3d8 + 3) <strong>Armor Class:</strong> xx <strong>Initiative Bonus:</strong> +1 <strong>Speed:</strong> 30 feet <strong>CMD:</strong> 14 <strong>CMB:</strong> +3<br><strong>Saving Throws:</strong> Fort +2 Ref +2 Will +6<br><strong>Class/Racial Feats</strong><br>Racial: +2 Wis, Bonus Feat, Skilled<br><strong>Favored class:</strong> Shaman +1 skill rank / level<br><br><strong>Chosen Feats:</strong><br>Posessed hand (https://www.d20pfsrd.com/feats/general-feats/possessed-hand/), Hand's Autonomy (https://www.d20pfsrd.com/feats/general-feats/hand-s-autonomy/), Hand's Detachment (http://www.aonprd.com/FeatDisplay.aspx?ItemName=Hand%27s%20Detachment)<br><strong>Traits:</strong> <br>Seeker (http://aonprd.com/TraitDisplay.aspx?ItemName=Seeker)<br>Outlander (http://aonprd.com/TraitDisplay.aspx?ItemName=Outlander) : Lore Seeker<br>Black Sheep (http://aonprd.com/TraitDisplay.aspx?ItemName=Black%20Sheep) : Bitter Nobleman [Sleight of Hand]<br>Drawback: Paranoid (http://aonprd.com/TraitDisplay.aspx?ItemName=Paranoid)<br><strong>Skills:</strong> 4 +2 (Int) + 1 (Human) + 1 (favored class)<br>Diplomacy 3 + 2 + 3 = + 8<br>Heal 1 + 3 + 3 = + 7<br>Knowledge (Arcana) 3 + 2 + 3 + 1 = + 9<br>Knowledge (Local) 3 + 2 + 3 +1 = + 9<br>Knowledge (Religion) 3 + 2 + 3 = + 8<br>Perception 3 + 3 + 3 + 1 + 2 = + 12<br>Sense Motive 3 + 3 + 2 = + 8<br>Spellcraft 3 + 2 + 3 = + 8<br>Survival 2 + 3 + 3 = + 8<br><br><strong>Background skills:</strong><br>Profession (Exorcist) 3+3+3 = + 9<br>Sleight of Hand 3+3+2+1+3+1= + 12<br><br><strong>Class abilities :</strong><br>Weapon and Armor Proficiencies: A shaman is proficient with all simple weapons, and with light and medium armor.<br>Spells<br>Orisons<br>Spirit (Su) : Mammoth<br>Spirit Animal (Ex) : rock tuatara, crawling hand<br>Animist Spirit Magic: The animist adds the following spells to the list of spells he can cast using spirit magic: speak with animals (1st), skinsendUM (2nd), speak with plants (3rd), malfunctionUM (4th), dream (5th), speak with stone (6th), control constructUM (7th), trap the soul (8th), soul bind (9th). This ability replaces the spirit magic spells gained from the shaman’s spirit.<br>Wrangle Condition (Su)<br><br><strong>Equipment and items:</strong> <br><br><strong>Attacks</strong> <br>BAB +2<br>Melee + 3<br>Distance + 3<br><br><strong>Languages :</strong><br>Common<br>Giant<br>Draconic<br><br><strong>Spellcasting</strong> <br>Spells / day : 4/3/2<br>DC : 13 + spell level<br><br><strong>Crawling Hand, Archetype Mauler :</strong><br>Alignment (same that the Master) Diminutive (Outsider Native type ?)<br>Init +0; Senses blindsense 30 ft., darkvision 60 ft.; Perception +4<br>Defense<br>AC 16, touch 14, flat-footed 16 (+4 size, +2 natural armor)<br>hp 9 (3d8)<br>Fort +3, Ref +2, Will +3<br>Immune XXX traits<br>Offense<br>Speed 40 ft., climb 40 ft.<br>Melee claw +4 (1d4+2 plus grab)<br>Space 1 ft., Reach 0 ft.<br>Statistics<br>Str 14, Dex 11, Con 12 , Int 6, Wis 11, Cha 14<br>Base Atk +2; CMB - 2 (+2 grapple); CMD 10<br>Feats Toughness<br>Skills Climb +10, Intimidate + 1, Perception +4, Stealth +12, Survival +4; Racial Modifiers +4 Survival<br>Languages Common (can’t speak)<br>Special Abilities<br>Grab (Ex) A crawling hand can use its grab ability on a creature of up to Medium size. <br><br>Mauler Skills: A mauler treats Intimidate as a class skill.<br><br>Increased Strength (Ex): At 3rd level and every 2 levels thereafter, a mauler’s Strength score increases by 1. As a result of this ability, the familiar’s Intelligence score remains 6; a mauler can never have an Intelligence score higher than 6.<br><br>This alters the familiar’s Intelligence score advancement.<br><br>Battle Form (Su): At 3rd level, a mauler gains the ability to transform into a larger, more ferocious form and back as a standard action three times per day. In battle form, the mauler’s size becomes Medium and it gains a +2 size bonus to its Strength score. Since many familiars are Tiny or Diminutive, be sure to check for any additional Strength and Dexterity adjustments for increasing in size from Tiny or Diminutive to Medium (Pathfinder RPG Core Rulebook 212). This is a polymorph effect.<br><br>This replaces deliver touch spells.<br><br>Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.<br><br>Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.<br><br>Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).<br><br>Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. <br><br>Giant Crawling Hand<br>Alignment (same that the Master) Medium (Outsider Native type ?)<br>Init - 3; Senses blindsense 30 ft., darkvision 60 ft.; Perception +4<br>Defense<br>AC 9, touch 7, flat-footed 12 (+0 size, +2 natural armor, Dex - 3)<br>hp 9 (3d8)<br>Fort +3, Ref +2, Will +3<br>Immune XXX traits<br>Offense<br>Speed 40 ft., climb 40 ft.<br>Melee claw +10 (1d6+8 plus grab)<br>Statistics<br>Str 26, Dex 5, Con 12, Int 6, Wis 11, Cha 14<br>Base Atk +2; CMB +10 (+14 grapple); CMD 17<br>Feats Toughness<br>Skills Climb +16, Intimidate + 1, Perception +4, Stealth +12, Survival +4; Racial Modifiers +4 Survival<br>Languages Common (can’t speak)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div><hr><br><span class="bbc_u">Kireen of the Four Winds</span> played by Triggvi <br>Female Aasimar [Human Looking] Monk 3 (https://docs.google.com/document/d/1zk8NbpA4qoGZ0CguXiDEFqvo2zEjr6SJ9j4abqBhY4g/edit)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>24-12-2018, 21:56:40</strong>
			</dt>
			<dd class="postbody">
				What split do we have man female characters
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Marie Reynolds</strong> on <strong>24-12-2018, 22:54:02</strong>
			</dt>
			<dd class="postbody">
				Hey Everyone So&nbsp; here is what I am bringing to the table:<br><br>&nbsp;A female Xeph&nbsp; &nbsp;Soul Knife:2/ Cryptic:1. Nyri is an Agile based fighter type with&nbsp; infiltration abilities, Skilled in disabling devices, Also has a fair share of social skills,&nbsp; Can Make Traps and Can Scribe Tattoos. Has access to the Minor Metamorphosis Power. Also has some knowledge of Psionics and spell craft.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>24-12-2018, 22:59:14</strong>
			</dt>
			<dd class="postbody">
				I'm oggling something weird, as per usual. Also.. err.. Ryu, if you lock the original thread, can't copy anything from the character over. not like was done so no big deal but *chuckles*<br><br>I'm thinking pretty glass cannon melee smackey things atm.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>25-12-2018, 01:21:29</strong>
			</dt>
			<dd class="postbody">
				Kireen of the Perfected temple<br><br>Human female looking Aasimar<br><br>3rd Level unchainex Monk (perfected scholar)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>25-12-2018, 14:31:01</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://img.fireden.net/tg/image/1500/49/1500492726920.png)</div><strong>Name:</strong> Murei Yuna<br><strong>Class(es):</strong> Slayer, Ankou's Shadow (https://www.d20pfsrd.com/classes/hybrid-classes/slayer/archetypes/paizo-slayer-archetypes/ankous-shadow-slayer-archetype/) 3<br><strong>Alignment:</strong> NG<br><strong>Description:</strong> Likely in a less well dressed and more disheveled state, see the introduction.<br><strong>Fetishes:</strong> (gentle/erotic) force and humiliation, mind control, tentacles, sexy ghost posessions.<br><strong>Dislikes:</strong> Nasty/Brutal mistreatments.<br><strong>Backstory:</strong><br><br>Yuna is a good person. She knows this, because she's gone through an exensive ritual to banish the darkness posessing her and seal away darker urges she's been struggling with as part of an initiation ritual of her clan, actually designed to turn her into a proficient assassine. She never questioned the oddity of this, this was just how her clan did things. <br>However, in her case the ritual was too effective, originally designed to only empower a feeble woman into a proper combattant, it gave her darker side a life of it's own. What happened after that, she refuses to speak about, but some would argue she ended up with a split personality.<br>Yuna is an extreme pacifist, kind and gentle, but her hand, at least, when its seal weakens, spreads dark thoughts, desires and urges within it's owner, if not properly contained by ritualistic means.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">In truth, the rituals and prayers she goes through have no actual effect and are merely for Yuna's own benefit.<br>&nbsp;Her hand is not hostile to her, infact, like all of her abilities it acts in her best interest of self-preservation and propagation. Which doesn't mean Yuna always agrees with it's motives, of course. <br>&nbsp;The only reason her abilities don't fully obey her in the first place is her apprehension about them, due to the things she has done in the past. <br></div></div>This has also lead to her arrest. Her hand saw it fit to slap a miss Valora's bottom. It was not worth it in the long run.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Statstuff</div><div class="spoiler_body"><strong>Ability Scores</strong>(+Modifiers)<br>Str 20 +5<br>Dex 10 --<br>Con 14 +2<br>Int 10 --<br>Wis 9 -1<br>Cha 10 --<br><br><strong>HP:</strong> 31 <strong>Armor Class:</strong> 16 <strong>Initiative Bonus:</strong> +0 <strong>Speed:</strong> 20 ft(Armored) <strong>CMD:</strong> 17<br><strong>Saving Throws:</strong> Fort +6 Ref +1 Will +0<br><strong>Class/Racial Feats</strong><br>Racial: +2 Str, Heart of the Fields, Bonus Feat<br>Favored class: +1/lvl<br>Shadow Double, Track, Slayer Talent (Two Weapon Fighting), Sneak Attack (1d6)<br><br><strong>Chosen Feats:</strong><br>Posessed hand (https://www.d20pfsrd.com/feats/general-feats/possessed-hand/), Hand's Autonomy (https://www.d20pfsrd.com/feats/general-feats/hand-s-autonomy/), Exotic Weapon Proficiency: Bastard Sword<br><br><strong>Traits:</strong> Trustworthy(Diplomacy go!), Vengeful (https://www.d20pfsrd.com/traits/combat-traits/vengeful/), Defy Madness (https://www.d20pfsrd.com/traits/faith-traits/defy-madness-old-cults/)&nbsp; Drawback: Umbral Unmasking (http://aonprd.com/TraitDisplay.aspx?ItemName=Umbral%20Unmasking)(duh)<br><strong>Skills:</strong><br>Diplomacy +9<br>Sense Motive +9<br>Stealth +7(but terrible in armor.)<br>Acrobatics +7<br>Perception +6<br>Climb +11<br><br>Backround:<br>Knowledge History, Nobility +6<br><br><strong>Equipment and items:</strong><br>Mountain Pattern Armor (250 gold)<br>2x Masterwork Longswords (670 gold)<br>1x Potion of cure light wounds (50 gold)<br><br>30 gold saved up!<br><br><strong>Attacks</strong> - Reflavouring Bastard-Swords into Dai-Katana IC<br>+10 Mastework Bastard Sword (1d10 +7 19-20x2)<br>or Dual Wield:<br>+8/+7 Bastard swords (1d10 +6 / 1d10+2, 19-20x2)<br><br></div></div><br>TL/DR: Gropey girl hits things good; Propably her fault.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>25-12-2018, 16:31:33</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">. <br>&nbsp; &nbsp; (https://elliquiy.com/elluiki/images/4/42/Kireen2.jpeg)</div><strong>Name</strong>: Kireen of the Perfected Temple (https://docs.google.com/document/d/1zk8NbpA4qoGZ0CguXiDEFqvo2zEjr6SJ9j4abqBhY4g/edit?usp=drivesdk)<br><strong>Race:</strong> Aasimar (Garuda-Blooded)<br><strong> Alignment:</strong> Neutral Good<br><strong>Class:</strong> unchained Monk 3rd (Perfected Scholar)<br><strong>Traits:</strong> Savant, Enlightened Warrior, Extremely Fashionable<br><strong>Drawbacks:</strong> Paranoid<br><strong> Profession:</strong> Scribe<br><strong>Languages:</strong> Common, Celestial, Dwarven, Elven, Sylvan, Giant, Orc, Halfling, Gnome, Draconic<br><strong>Style:</strong> Elegant but still somewhat edgy<br><strong>height:</strong> 5" 6"<br><strong>weight:</strong> 115 soaking wet<br><strong>Beasts</strong> C cup with big nipples.<br><strong>Hair:</strong> Coppery Red<br><strong>Eyes:</strong> Sky Blue<br><strong>Back Story:</strong><br>Backstory:<br>I am Kireen I grew as a monk of the perfect temple. I was given to the monks as a baby and don’t remember my birth parents at all. My days growing up were filled with many joys, great discipline and study. For some reason I was always the runt of the classmates. I asked many time but the monks would never tell me. They would just respond that all will be clear in the fullness of time. Time like patience always seemed like an insurmountable mountain. However they were right. I eventually did find out why I was different and it was a big shock to me.&nbsp; I was an Aasimar, part angel. It was that blood that made me age slower and see better in the dark than anyone of my friends. It was not until my 20th birthday that I was able to grab the coin from the old abbot’s hand after several years on trying. <br><br>After I did, I asked “what now Master YIn?” He responded “It means you are ready to wander the outside world and learn for yourself.” Master Yin got up and guided her to a small room filled with food and traveling stuff. Standing there was Master Zin the closest thing I had to a father. Even through the hard discipline of a lifetime you could feel his sadness and the loss. “He told me he was proud of what I had accomplished and that it was time for me to go now” He carefully helped me pack food and a cloak, solid shoes and many other thing I would need. He gave me a small pouch with gold in it and guided me to the door. “Your journey starts now. Remember what you have learned and you will thrive” he gently closed the door behind me.<br><br>I traveled for almost 8 yrs learning everything I could. I did small jobs to keep food in my belly and a roof over my head. I learned many things. Until i wandered into the mysterious country of Sozuari and looked into the eye of a Noblewoman Valora. It was the next day I was arrested. They said it was littering when I accidently dropped me quill. I was dragged away and thrown into a strange dungeon. I was tortured for many days.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>25-12-2018, 17:20:32</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14586602#msg14586602">Quote from: Ryu Wojin on 24-12-2018, 22:24:23</a></div></div><blockquote class="bbc_standard_quote"><span class="bbc_u"><strong>Party</strong></span><br>Drowdeviant - &lt;SPIDERMAN...Still Deciding&gt;<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Spider woman actually. xD<br>(https://66.media.tumblr.com/49c9f5c88c508779554a46d3b2874482/tumblr_p8s0z9Fg6J1vzxokzo1_1280.png)<br><br>Still trying to come up with a name for her<br><br>Might be a soldier or noble's daughter...Though I am kind of either learning towards hunter or viglante for her class (Aranea have a kind of hybtid form they also get which I think would be a good vigilante look for her if I do choose the class). xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>25-12-2018, 18:00:12</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14587681#msg14587681">Quote from: Drowdeviant on 25-12-2018, 17:20:32</a></div></div><blockquote class="bbc_standard_quote">Spider woman actually. xD<br>(https://66.media.tumblr.com/49c9f5c88c508779554a46d3b2874482/tumblr_p8s0z9Fg6J1vzxokzo1_1280.png)<br><br>Still trying to come up with a name for her<br><br>Might be a soldier or noble's daughter...Though I am kind of either learning towards hunter or viglante for her class (Aranea have a kind of hybtid form they also get which I think would be a good vigilante look for her if I do choose the class). xD<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>:p. I had to joke a little bit. But nice picture
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>25-12-2018, 18:14:09</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14587730#msg14587730">Quote from: Ryu Wojin on 25-12-2018, 18:00:12</a></div></div><blockquote class="bbc_standard_quote">:p. I had to joke a little bit. But nice picture<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I know.&nbsp; xD<br><br>...She might be fairly domineering (if anyone is looking for their character to acquire a mistress). I feel like her father kind of taught her that part of hunting is asserting that you don't fear something, same with how to talk to people. Basically respect her and the two of you get along fine. xD<br><br>Honestly I think hunter suits me better...might go feral hunter because wildshape is very useful. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>25-12-2018, 18:25:43</strong>
			</dt>
			<dd class="postbody">
				with a monk, cryptic and spiritualist. You're actually pretty short on divine and arcane casting. So those are nice niches to fill. Granted, NPCs can help cover your bases if any are left open. If you don't mind a little bit of gm injection though, Drowdeviant. I can give ya a connection/information and you can build off of it or have it as a side thing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>25-12-2018, 18:32:02</strong>
			</dt>
			<dd class="postbody">
				My character can level in either of her classes and through various means fill some supportive casting roles, but that is not her main deal, yeah.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Waldham</strong> on <strong>26-12-2018, 11:15:34</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">with a monk, cryptic and spiritualist. You're actually pretty short on divine and arcane casting. So those are nice niches to fill. Granted, NPCs can help cover your bases if any are left open. If you don't mind a little bit of gm injection though, Drowdeviant. I can give ya a connection/information and you can build off of it or have it as a side thing.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I hesitate between :<br>A Wasteland Blightbreaker Chirurgeon Promethean Alchemist <br>or <br>A Shaman with the crystal tender or true silvered throne archetype (optional: affiliated with the Whispering Way)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>26-12-2018, 15:09:29</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14588697#msg14588697">Quote from: Waldham on 26-12-2018, 11:15:34</a></div></div><blockquote class="bbc_standard_quote">I hesitate between :<br>A Wasteland Blightbreaker Chirurgeon Promethean Alchemist <br>or <br>A Shaman with the crystal tender or true silvered throne archetype (optional: affiliated with the Whispering Way)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Animist (https://www.d20pfsrd.com/classes/hybrid-classes/shaman/archetypes/paizo-shaman-archetypes/animist/) shaman sounds like a cool idea. You didn't say that? Well it's still a cool idea. Imagine talking to blindness. <br>That's right, talking to blindness. If Wrangle Condition were a feat, I'd play more healers.<br><br>The class is ment for a tribalistic shaman feel. But that's not all you can do. Here's what you do.<br><br>First, you grab a half elf for the skill focus, 'cause your goal will be to have your diplomacy as high as it can go. You're not a fighter, you're a motivational speaker. <br>That's right, you're not an adventurer out for treasure, you look for people with problems with ever increasing complexity. Your real goal is to, one day, talk a demon-lord out of being evil, but for now, small steps.<br>So what's the actual battle plan? Well, you can Motivational speech away all the conditions, several times a day.. already the Barbarian in your party is into that. Don't have a barbarian? Get the next best flavor of barbarian, like an Exciter-Spiritualist. They get fatigued too. <br>Enemy DM a big meanie, not unleashing all those debilitating conditions 'cause you just talk players out of having them? Bring your own poisons, don't worry, you can talk your partymembers out of being nauseated after you talked them out of killing you.<br><br>Listen to Shia LaBeouf on loop while playing the character. Bonus points if you can pull it off with a gnome that turns out to be secretly evil. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>26-12-2018, 16:38:11</strong>
			</dt>
			<dd class="postbody">
				I think I am agreeing with frog about the animal Shaman. That sounds really cool in the situation we are in.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Waldham</strong> on <strong>26-12-2018, 23:24:07</strong>
			</dt>
			<dd class="postbody">
				I choose a shaman, perhaps human and perhaps animist. I think about this.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>26-12-2018, 23:33:02</strong>
			</dt>
			<dd class="postbody">
				Take your time. I dont think I will enforce any kind of due date until after new years. Any preemptive work or preemptive start would be your unpressured and unstressed prerogative. I have this topic notify me on phone for any post and the same goes for PMs too so if you have any questions at all, feel free to hit me up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>26-12-2018, 23:34:29</strong>
			</dt>
			<dd class="postbody">
				And I'm just playing. Pick a character you'll enjoy. I'd say we wouldn't mind a bit of support-casting but we can makedo either way. :p<br><br>..still if I were to play a shaman, Animist would be top of my list. 'so you feel sick.. wanna talk about it?'
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>26-12-2018, 23:37:30</strong>
			</dt>
			<dd class="postbody">
				Indeed. If you want a healbot, find a healbot companion. I do not allow the leadership feat but I do encourage rp. If someone wants to stick around and help you, then they'll do that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>26-12-2018, 23:45:01</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14589549#msg14589549">Quote from: Ryu Wojin on 26-12-2018, 23:37:30</a></div></div><blockquote class="bbc_standard_quote">Indeed. If you want a healbot, find a healbot companion. I do not allow the leadership feat but I do encourage rp. If someone wants to stick around and help you, then they'll do that.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'ma seduce 'em with my spooky hand! *wiggles fingers at* No one can resist the spooky hand.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>26-12-2018, 23:45:56</strong>
			</dt>
			<dd class="postbody">
				Inbefore you get arrested again for it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>26-12-2018, 23:51:34</strong>
			</dt>
			<dd class="postbody">
				Play what you will enjoy. That is the most important thing. I have never played a monk in all my decades of gaming, so I am going for it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>26-12-2018, 23:53:18</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14589573#msg14589573">Quote from: Ryu Wojin on 26-12-2018, 23:45:56</a></div></div><blockquote class="bbc_standard_quote">Inbefore you get arrested again for it.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well I just tested it out and I rolled a.... <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Roll Result: Super Frog rolled: 1d20<br>Comment: spookyhand seduction<br>Result: 2,<br>Total: 2</div></div><br>Oh ok, that IS a problem.<br>You could say this had a hand in her arrest.<br><br>EYYYYYY<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I have never played a monk in all my decades of gaming, so going for it.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>pssst Snake style. <br><br>I was tempted doing monk for my spooky hand but I wanted her to be about more than just the spooky hand.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>26-12-2018, 23:53:22</strong>
			</dt>
			<dd class="postbody">
				My monk is a scholar with lots of knowledge.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>26-12-2018, 23:55:39</strong>
			</dt>
			<dd class="postbody">
				A slightly paranoid bookish monk
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>26-12-2018, 23:59:54</strong>
			</dt>
			<dd class="postbody">
				I am considering picking up a level wizard (Arcane physician) as part of a level up.<br><br>Brew potions 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>27-12-2018, 00:00:13</strong>
			</dt>
			<dd class="postbody">
				Learn the secrets of CQC and you won't be boring. <br><br>I'm still getting over the fact that roleplay frog could make his character's hand into a legendary artifact item.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>27-12-2018, 00:05:47</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14589608#msg14589608">Quote from: Ryu Wojin on 27-12-2018, 00:00:13</a></div></div><blockquote class="bbc_standard_quote">Learn the secrets of CQC and you won't be boring. <br><br>I'm still getting over the fact that roleplay frog could make his character's hand into a legendary artifact item.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>#Handjob #Talk to the Hand<br><br>Not even the craziest thing I've done in mechanics either. <br><br>(http://www.artofmtg.com/wp-content/uploads/2014/11/Deflecting-Palm-MtG-Art.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>27-12-2018, 01:18:38</strong>
			</dt>
			<dd class="postbody">
				I was looking the vigilante class for fun. In this town it might be a useful class. Dual identity and other fun stuff.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>27-12-2018, 01:22:15</strong>
			</dt>
			<dd class="postbody">
				Reminder that rhe story aint just surrounding Sozuari. Theres a much bigger issue thst is unknown. Sozuari will be a pain and a very clear wall in your way. But you could gather other countries to war with it, and not at all lead an uprising. So vigilante approach could be completely unrelated. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>27-12-2018, 01:23:39</strong>
			</dt>
			<dd class="postbody">
				Oh! I'ma try and seduce other countries with ma spoopy hand!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>27-12-2018, 01:25:08</strong>
			</dt>
			<dd class="postbody">
				Giving leaders handjobs may convince them of something. Lol
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>27-12-2018, 01:27:16</strong>
			</dt>
			<dd class="postbody">
				It's an approach. Honestly it's a bit frustrating to try and explain the story without revealing too much. Sozuari problem is evident. How you want to deal with that is up to yous. Vi va revolution is an idea and I will roll with it. Getting other countries to war with it is an idea. Gathering your own force to deal with it is a solution.<br><br>But there is also another issue that will be revealed. That may have more straightforward ways of dealing with.<br><br>Just dont focus on Sozuari alone, is the best I can say.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>27-12-2018, 01:28:37</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14589841#msg14589841">Quote from: Triggvi on 27-12-2018, 01:25:08</a></div></div><blockquote class="bbc_standard_quote">Giving leaders handjobs may convince them of something. Lol<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Ohohoho 'specially with the kinda handjobs I can give.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Honestly it's a bit frustrating to try and explain the story without revealing too much.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Ah the good old urge of wanting to tell a story, dun worry, characters are being finished, I'm sure this wont get.. out of hand.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>27-12-2018, 01:39:08</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14589845#msg14589845">Quote from: Ryu Wojin on 27-12-2018, 01:27:16</a></div></div><blockquote class="bbc_standard_quote">It's an approach. Honestly it's a bit frustrating to try and explain the story without revealing too much. Sozuari problem is evident. How you want to deal with that is up to yous. Vi va revolution is an idea and I will roll with it. Getting other countries to war with it is an idea. Gathering your own force to deal with it is a solution.<br><br>But there is also another issue that will be revealed. That may have more straightforward ways of dealing with.<br><br>Just dont focus on Sozuari alone, is the best I can say.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I am just having fun and not trying to fustrate you. I have trying refresh my understanding of Pathfinder.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>27-12-2018, 01:43:32</strong>
			</dt>
			<dd class="postbody">
				My frustration aint on you. No worries.<br><br>My frustration is of logical fallacy. You wanna make a good character inline with the story. I'm hiding a big aspect of the story. <br><br>The best I can say is to make a heroic and inspiring kind of character. This story will be of epic fantasy. It will get high stakes. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>27-12-2018, 02:00:37</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14589877#msg14589877">Quote from: Ryu Wojin on 27-12-2018, 01:43:32</a></div></div><blockquote class="bbc_standard_quote">The best I can say is to make a heroic and inspiring kind of character. This story will be of epic fantasy. It will get high stakes.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yeah. Don't be like the frog and make a character 50% based on a gimmickey feat you found, 50% powerbuild, and wing the remaining 50%.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>27-12-2018, 02:01:53</strong>
			</dt>
			<dd class="postbody">
				Some interesting heroes are the unlikely sort! Just plan for it ooc is all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Waldham</strong> on <strong>27-12-2018, 11:17:52</strong>
			</dt>
			<dd class="postbody">
				There are a little problem. For my character, I want to use the feats also with the hand.<br><br>This can be quite annoying, no ?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>27-12-2018, 11:47:36</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14590542#msg14590542">Quote from: Waldham on 27-12-2018, 11:17:52</a></div></div><blockquote class="bbc_standard_quote">There are a little problem. For my character, I want to use the feats also with the hand.<br><br>This can be quite annoying, no ?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>What do you mean feats with the hands?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>27-12-2018, 11:53:03</strong>
			</dt>
			<dd class="postbody">
				Possessed hand, is a feat that does what roleplay frog is using for his character. There are feats that build off of it including making it detachable and into a familiar
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>27-12-2018, 11:57:02</strong>
			</dt>
			<dd class="postbody">
				Ah. Ok. <br><br>I would becareful about stepping on another players gimmick. It can create tension. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>27-12-2018, 13:47:46</strong>
			</dt>
			<dd class="postbody">
				pfaah! Nonsense. It's not like I own the feat. We can be best buddies! Hold hands! Handbuddies! Hubbies!<br><br>(https://i.kym-cdn.com/photos/images/masonry/001/390/733/6b4.png)<br><br>Honestly, the posessed hand line of feats is almost more for the style of cool than for the raw mechanical power, it's basically a decent attack feat for the first, the hand's autonomy is just hilarious if you get knocked out or somesuch, just potioning yourself up with your own hand, the third feat turns your hand into your familiar.<br><br>There's also another chain that's almost a clone of it, so you could theoretically get a posessed hand and a countenanced carbuncle to have both of your hands controlled by something else... (And just say screw you to two weapon fighting with dual hands autonomy.. but that alone would require a lvl 5 human character.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>27-12-2018, 13:57:50</strong>
			</dt>
			<dd class="postbody">
				Its the one downside of pathfinder that you sacrifice alot of power and optimization for feats like these. Almost makes wish they were categorized as certain kind of feat so it'd be easier to homerule them in. But it basically requires the effort of going thriugh the massive feat list and making my own list which then requires new players to read and understand and its just not worth it ;_;...<br><br>Maybe the possessed hands could have a shared backstory?!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>27-12-2018, 14:14:33</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14590630#msg14590630">Quote from: Ryu Wojin on 27-12-2018, 13:57:50</a></div></div><blockquote class="bbc_standard_quote">just not worth it ;_;...<br><br>Maybe the possessed hands could have a shared backstory?!<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I mean it took some wiggling, but I do think I got pretty good damage output out of the dual-wield, I'm more annoyed at using up a feat for exotic proficency, but being able to off-hand wield a non small weapon and then grabbing a big sword for rediculousness is a decent damage boost.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>27-12-2018, 14:16:40</strong>
			</dt>
			<dd class="postbody">
				How about that shared backstory? Lemme know if you wanna do thst and I can create an event that you both partook in
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>27-12-2018, 14:26:24</strong>
			</dt>
			<dd class="postbody">
				Our hands or the characters? *chuckles*<br><br>As for my rp, I'm open to sharing a backround, but it is pretty involved in the hand:<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">The way I see it, in reference to our PM-chain, my character is from a well respected, perhaps Assassine-ish clan of the country, and the hand's creation was part of the plan for creating a powerful warrior out of less-important children. (Ankou's shadow prc to simulate smexy shadow-assasine powers.. It's a shame we are so low level, this thing can do some crazy stuff higher levelwise).<br><br>The project didn't fail, but it oversucceeded with her gaining abilities she can barely control and having her hand sealed up with proper prayer beads and tatoo'ing (The Exciter archetype would be to depict her losing control, either during stressful situations like being hit in combat or etc.. also the adrenaline-surge spell would work marvelous for this.)<br><br>Naturally, we could move it from 'it went wrong for her' to 'It went wrong for everyone involved', by no means does Waldham have to rp things to be so beyond their characters control as I intend for mine, in my characters case there's a decent amount of suppressing her darker, lustier urges, leading to hand-control issues. with the exciter-spiritualist taking over when the hand takes over. <br><br>I actually planned the classes out to have her progress depending on how the roleplay goes, emphatizing one or the other, propably another level of spiritualist next. <br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>27-12-2018, 15:54:41</strong>
			</dt>
			<dd class="postbody">
				I am glad everyone has such a mature attitude on that. I know usually a stretch on the mature part of that. Lol. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>27-12-2018, 16:09:32</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14590722#msg14590722">Quote from: Triggvi on 27-12-2018, 15:54:41</a></div></div><blockquote class="bbc_standard_quote">I am glad everyone has such a mature attitude on that. I know usually a stretch on the mature part of that. Lol.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm honestly of the opinion that I could out-rp anyone trying to genuinely carbon-copy my ideas (not to say that's the plan at all to begin with ofc) And furthermore that anyone that could portray it better than me had earned it *chuckles* 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>27-12-2018, 16:10:45</strong>
			</dt>
			<dd class="postbody">
				It's no competition. Just a fun time for us all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>27-12-2018, 16:15:41</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14590743#msg14590743">Quote from: Ryu Wojin on 27-12-2018, 16:10:45</a></div></div><blockquote class="bbc_standard_quote">It's no competition. Just a fun time for us all.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>ONLY THE BEST HAND CAN WIN!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>27-12-2018, 16:15:43</strong>
			</dt>
			<dd class="postbody">
				What!? It is not a competition? Lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>27-12-2018, 16:18:08</strong>
			</dt>
			<dd class="postbody">
				The most expressive and descriptive roleplayer will win a superpower of their choice, DM's just trying to psyche you out. <br>Mine's going to be juggling intuition (http://powerlisting.wikia.com/wiki/Juggling_Intuition).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>27-12-2018, 16:18:27</strong>
			</dt>
			<dd class="postbody">
				Please forgive my bad jokes this morning. I am very punchy. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>27-12-2018, 16:19:56</strong>
			</dt>
			<dd class="postbody">
				I could use some that juggling intuition, so it is on buddy. Lol
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>27-12-2018, 16:26:54</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14590760#msg14590760">Quote from: Triggvi on 27-12-2018, 16:19:56</a></div></div><blockquote class="bbc_standard_quote">I could use some that juggling intuition, so it is on buddy. Lol<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>https://www.youtube.com/watch?v=LMQ8sSvqphg<br><br>Oh is that so, huh. I'll have you know I read not one, not two, but all the older dragon magazines. I still remember the 1st editions orgy rules. The DM that thaught me had a DM that was DM'ed for by Gary Gygax himself. And don't think my talents are limited to D&amp;D and Pathfinder only. Star Wars RPG, Cthulhu, L5R, Warhammer, even BESM, I've done 'em! I fucken' checked out FATAL when I was drunk one time. I've got over a dozen MTG decks on my shelf right now and I know how to play with them ALL!<br>I've forgotten more settings I've ran than you'll propably ever play in, I can write my name in gallifreyan AND Tengwar and I both own and have used a 100-sided dice. An actual 100 sided one, looks like a golfball with numbers on it and takes a close up look just to get the numbers on it!<br>WHAT DO YOU BRING TO THE PLATE!?! 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>27-12-2018, 17:52:30</strong>
			</dt>
			<dd class="postbody">
				https://youtu.be/Rs3dPaz9nAo<br><br>I cut my teeth on 1st edition ad&amp;d. My dice history goes way back beyond the quirky hundred sided die. I had to master painting half the numbers on a 20 sided die. This when they were labeled 1 thru zero twice.<br><br>I have play d&amp;d (all editions), shadowrun 2nd thru 5th edition, gurps 3rd and 4th edition, 7th sea, both worlds of darkness (vampire, mage and werewolf and a ton of others my senility won't let me remember.<br><br>Here is my Trump card and I am not talking the comb over wannabe in the white house. I had a Ad&amp;D dungeon master guide signed by Gary Gaygax himself.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>27-12-2018, 17:54:59</strong>
			</dt>
			<dd class="postbody">
				I.... I saw and talked with Matthew Mercer at a convention?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>27-12-2018, 18:05:05</strong>
			</dt>
			<dd class="postbody">
				Time for me to put away Mr Winky zip. Lol<br><br>I told you I was a bit punchy. In seriousness, respect for the gaming history.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>27-12-2018, 21:18:46</strong>
			</dt>
			<dd class="postbody">
				Awww. :p
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Waldham</strong> on <strong>28-12-2018, 11:59:33</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://)</div><strong>Name:</strong> Black Hand, Etrigan<br><strong>Class(es):</strong> Shaman Animist (http://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Shaman%20Animist) 3<br><strong>Race :</strong> Human<br><strong>Alignment:</strong> NG or NE<br><strong>Description:</strong> A wan cruelty festers about this frail yet elegant figure, and the gaunt pride in his stance is utterly torn to shreds when glimpsing his eyes, which are dead, hollow, and devoid of hope or joy.<br><strong>Fetishes:</strong> (coming soon)<br><strong>Dislikes:</strong> (coming soon)<br><br><strong>Backstory:</strong><br>Etrigan was a frail lad, adopted into a down-to-earth family after he was rescued from a dire situation on the Sozuari border involving his birth parents, and he long admired his brother Ilyssaar’s active lifestyle and zest for adventure. After their parents perished during an raid, Ilyssaar moved on to Vigil to petition to join the knights, taking his younger stepbrother with him. Etrigan was duly impressed with the knights’ armor, but their refusal to allow Ilyssaar membership in the order tarnished Etrigan view of Vigil. After this rejection, things didn’t get better—limited funds, bad luck, and poor choices resulted in destitution for the two brothers within 9 months of their arrival in Vigil. Come spring, a group of criminals tricked Ilysaar into serving as a patsy for their crimes. Etrigan could do nothing but watch and wail as the knights took Ilyssaar away in chains, found him guilty of a crime he didn’t commit, and hanged him by the neck until dead. <br>Etrigan fled Vigil the night his brother was executed but it was not mere chance that he approached agents of Valora to emprison him for her experimentations .<br><br>But Etrigan still had the whispers to keep his company on lonely nights. He assumed the whispers were his friends, there to keep his safe and offer respite from the dull ache of life. Then one "trustworthy" stone crumbled beneath his feet, dropping his into darkness.<br>The fall was short. His arm met stone with a wet crunch, but the ache from the shattered bone faded away as the whispers rose in deafening song.<br>A single tuatara waddled forward as he cradled her limb. It borrowed a tongue from the whispers and spoke. "What are you?"<br><br>"I—" He opened her mouth to speak, borrowing too from those old, quiet chants. And although the whispers had a word for all things in creation, they had no words for the expectations of others. "I don't know."<br><br>From that day on, the whispers poured themselves through Etrigan's reptilian friend, speaking louder and more clearly with a mouth to form the words. He soon named the creature Lockee. And Lockee taught him how to speak to spirits and borrow their favor to mend his broken bones, and of dwarven faith from long before they mingled their worship. It taught her how to glean deeper secrets from the artifacts of the dead. Most precious of all, Lockee taught him of the rivethun—who drew great power by embracing the disjunction between their bodies and souls.<br><br><br>He wanted nothing more than to see Vigil’s death and decay. <br>Etrigan retains much of the paranoia and hypervigilance imparted by his years of abuse.<br><br><br><strong>Ability Scores</strong>(+Modifiers)<br>Str 13/+1<br>Dex 12/+1<br>Con 12/+1<br>Int 14/+2<br>Wis 16/+3<br>Cha 13/+2<br><br><strong>HP:</strong> 19 (3d8 + 3) <strong>Armor Class:</strong> 15 <strong>Initiative Bonus:</strong> +1 <strong>Speed:</strong> 30 feet <strong>CMD:</strong> 14 <strong>CMB:</strong> +3<br><strong>Saving Throws:</strong> Fort +2 Ref +2 Will +6<br><strong>Class/Racial Feats</strong><br>Racial: +2 Wis, Bonus Feat, Skilled<br><strong>Favored class:</strong> Shaman +1 skill rank / level<br><br><strong>Chosen Feats:</strong><br>Posessed hand (https://www.d20pfsrd.com/feats/general-feats/possessed-hand/), Hand's Autonomy (https://www.d20pfsrd.com/feats/general-feats/hand-s-autonomy/), Hand's Detachment (http://www.aonprd.com/FeatDisplay.aspx?ItemName=Hand%27s%20Detachment)<br><strong>Traits:</strong> <br>Seeker (http://aonprd.com/TraitDisplay.aspx?ItemName=Seeker)<br>Outlander (http://aonprd.com/TraitDisplay.aspx?ItemName=Outlander) : Lore Seeker<br>Black Sheep (http://aonprd.com/TraitDisplay.aspx?ItemName=Black%20Sheep) : Bitter Nobleman [Sleight of Hand]<br>Drawback: Paranoid (http://aonprd.com/TraitDisplay.aspx?ItemName=Paranoid)<br><strong>Skills:</strong> 4 +2 (Int) + 1 (Human) + 1 (favored class)<br>Diplomacy 3 + 2 + 3 = + 8<br>Heal 1 + 3 + 3 = + 7<br>Knowledge (Arcana) 3 + 2 + 3 + 1 + 2= + 11<br>Knowledge (Local) 3 + 2 + 3 +1 + 2= + 11<br>Knowledge (Religion) 3 + 2 + 3 + 2 = + 10<br>Perception 3 + 3 + 3 + 1 + 2 = + 12<br>Sense Motive 3 + 3 + 2 = + 8<br>Spellcraft 3 + 2 + 3 = + 8<br>Survival 2 + 3 + 3 = + 8<br><br><strong>Background skills:</strong><br>Profession (Exorcist) 3+3+3 = + 9<br>Sleight of Hand 3+3+2+1+3+1= + 12<br><br><strong>Class abilities :</strong><br>Weapon and Armor Proficiencies: A shaman is proficient with all simple weapons, and with light and medium armor.<br>Spells<br>Orisons<br>Spirit (Su) : Mammoth<br>Spirit Animal (Ex) : rock tuatara, crawling hand<br>Animist Spirit Magic: The animist adds the following spells to the list of spells he can cast using spirit magic: speak with animals (1st), skinsend (2nd), speak with plants (3rd), malfunctionUM (4th), dream (5th), speak with stone (6th), control construct (7th), trap the soul (8th), soul bind (9th). This ability replaces the spirit magic spells gained from the shaman’s spirit.<br>Wrangle Condition (Su)<br><br><strong>Equipment and items:</strong> Gold : 545 gp 9 pa<br>Occult reference material (http://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Occult%20reference%20material) : arcana, local, religion Cost 80 gp (x3) Weight 1 lb (x 3)<br>Shaman's kit (http://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Shaman%27s%20kit) Price 13 gp 9 pa; Weight 24 lbs. <br>Description<br>This kit includes a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, a mess kit, <del>rope</del>, soap, a spell component pouch, <del>torches (10)</del>, trail rations (5 days), a waterskin, and a wooden holy symbol.<br><br>Shortspear Cost 1 gp Weight 3 lbs.<br>Masterwork Armored coat Cost 200 gp Weight 20 lbs.<br>Armor Bonus +4; Max Dex Bonus +3; Armor Check Penalty -2<br>Arcane Spell Failure Chance 20%; Speed 20 ft./15 ft.<br><br><strong>Carrying Capacity</strong><br>Light Load 50 lbs. or less&nbsp;&nbsp;&nbsp;<br>Medium Load&nbsp;&nbsp;&nbsp;51-100 lbs.&nbsp;&nbsp;&nbsp;<br>Heavy Load 101-150 lbs<br>.<br><strong>Attacks</strong> <br>BAB +2<br>Melee + 3<br>Distance + 3<br>Spear 1d6 +1; Critical x2; Range 20 ft.; Type P; Special —<br><br><strong>Languages :</strong><br>Common<br>Giant<br>Draconic<br><br><strong>Spellcasting</strong> <br>Spells / day : 4/3/2<br>DC : 13 + spell level<br><br>Prepared Spells :<br>0 :<br>Detect Magic<br>Light<br>Read Magic <br>Stabilize<br><br>1 :<br>Cure Light Wounds<br>Skin tag<br>speak with animals<br><br>2: Cure moderate Wounds<br>False Life or Callback<br>skin send<br><br><strong>Crawling Hand, Archetype Mauler :</strong><br>Alignment (same that the Master) Diminutive magical beast (animal)<br>Init +0; Senses blindsense 30 ft., darkvision 60 ft.; Perception +4<br>Defense<br>AC 16, touch 14, flat-footed 16 (+4 size, +2 natural armor)<br>hp 9 (3d8)<br>Fort +3, Ref +2, Will +3<br>Offense<br>Speed 40 ft., climb 40 ft.<br>Melee claw +4 (1d4+3 plus grab)<br>Space 1 ft., Reach 0 ft.<br>Statistics<br>Str 14, Dex 11, Con 12 , Int 6, Wis 11, Cha 14<br>Base Atk +2; CMB - 2 (+2 grapple); CMD 10<br>Feats Toughness<br>Skills Climb +10, Intimidate + 1, Perception +4, Stealth +12, Survival +4; Racial Modifiers +4 Survival<br>Languages Common (can’t speak)<br>Special Abilities<br>Grab (Ex) A crawling hand can use its grab ability on a creature of up to Medium size. <br><br>Mauler Skills: A mauler treats Intimidate as a class skill.<br><br>Increased Strength (Ex): At 3rd level and every 2 levels thereafter, a mauler’s Strength score increases by 1. As a result of this ability, the familiar’s Intelligence score remains 6; a mauler can never have an Intelligence score higher than 6.<br><br>This alters the familiar’s Intelligence score advancement.<br><br>Battle Form (Su): At 3rd level, a mauler gains the ability to transform into a larger, more ferocious form and back as a standard action three times per day. In battle form, the mauler’s size becomes Medium and it gains a +2 size bonus to its Strength score. Since many familiars are Tiny or Diminutive, be sure to check for any additional Strength and Dexterity adjustments for increasing in size from Tiny or Diminutive to Medium (Pathfinder RPG Core Rulebook 212). This is a polymorph effect.<br><br>This replaces deliver touch spells.<br><br>Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.<br><br>Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.<br><br>Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).<br><br>Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. <br><br>Giant Crawling Hand<br>Alignment (same that the Master) Medium magical beast (animal)<br>Init - 3; Senses blindsense 30 ft., darkvision 60 ft.; Perception +4<br>Defense<br>AC 9, touch 7, flat-footed 12 (+0 size, +2 natural armor, Dex - 3)<br>hp 9 (3d8)<br>Fort +3, Ref +2, Will +3<br>Offense<br>Speed 40 ft., climb 40 ft.<br>Melee claw +10 (1d6+12 plus grab)<br>Statistics<br>Str 26, Dex 5, Con 12, Int 6, Wis 11, Cha 14<br>Base Atk +2; CMB +10 (+14 grapple); CMD 17<br>Feats Toughness<br>Skills Climb +16, Intimidate + 1, Perception +4, Stealth +12, Survival +4; Racial Modifiers +4 Survival<br>Languages Common (can’t speak) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>28-12-2018, 13:40:31</strong>
			</dt>
			<dd class="postbody">
				Gone, Gone, The Form of Man!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Marie Reynolds</strong> on <strong>29-12-2018, 14:46:15</strong>
			</dt>
			<dd class="postbody">
				<br>Hey Everyone here is my full sheet!!!<br><br>Overlap always creates great opportunities to have character ties and other fun stuff!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Usuall worn outfit Image</div><div class="spoiler_body">(https://i.pinimg.com/236x/4e/a3/2d/4ea32def356989cf3ffd17752bd5a91e.jpg)</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Portrait</div><div class="spoiler_body">(https://cdn.discordapp.com/attachments/505760587717017620/527171583031246858/MerrXmasJinichi.png)</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Personal Info</div><div class="spoiler_body">Name: Nyri<br>Gender: Female<br>Age: 26<br>Height:5'<br>Weight:107<br>Alignment: Neutral <br>Class: Soul Knife:2/Cryptic 1<br>Personality: Nyri is rather easy going and non judgmental. She takes people&nbsp; in stride and accepts them for&nbsp; there&nbsp; positive traits and flaws. She is reserved and polite, yet when you get to know her she can be quite playful and lighthearted. She also has the&nbsp; work hard play hard mentality.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Sheet</div><div class="spoiler_body">Str: 12<br>Dex: 15<br>Con:13<br>Int: 13<br>Wis: 13<br>Cha: 15<br><br>HP:25<br>AC: 14=10+2+2<br>FF:12<br>T: 12<br><br>BAB: +2<br>M:4<br>R:4<br><br>Fort: 1=0+1<br>Ref: 7=5+2<br>Will: 6=5+1<br><br>PP: 4<br>Languages:<br>Common, Xeph, Elven<br>Weapons:<br><br>Rapier MW<br>20 gp<br>1d4<br>1d6<br>18–20/x2<br>—<br>2 lbs.<br>P<br>finesse<br>PZO1110<br><br><br>Shortbow, composite +1<br>150 gp<br>1d4<br>1d6<br>x3<br>70 ft.<br>2 lbs.<br>P<br>—<br>PZO1110<br><br><br>Dagger x5<br>2 gp<br>1d3<br>1d4<br>19-20/x2<br>10 ft.<br>1 lb.<br>P or S<br>—<br>PZO1110<br>20 Common Arrows 3lbs<br><br>Armor:<br>Lamellar Cuirass<br><br>Eastern Light Armor<br>Cost&nbsp;15 gp;&nbsp;Weight&nbsp;8 lbs.<br>Armor Bonus&nbsp;+2;&nbsp;Max Dex Bonus&nbsp;+4;&nbsp;Armor Check Penalty&nbsp;0<br>Arcane Spell Failure Chance&nbsp;5%;&nbsp;Speed&nbsp;30 ft./20 ft.<br>Lamellar is a type of armor in which small plates of various types of materials are strung together in parallel rows using fine cord. Lamellar plates can be constructed from lacquered leather, horn, or even stone, though suits of iron and steel are the most common. Lamellar armor can be crafted into various shapes, including partial pieces such as breastplates, greaves, or even entire coats. The properties of specific suits and pieces of lamellar armor are determined by their material.<br>This armor consists of a light breastplate and shoulder guards made from lacquered leather plates bound together and fitted over a silk shirt.<br>Equipment:<br><br>Kit, Disguise, Statue (This is here for reference,does not carry two disguise kits)<br>Price&nbsp;50 gp;&nbsp;Weight&nbsp;8 lbs.<br>This&nbsp;disguise kit&nbsp;includes metallic or stone-colored makeup and cloth that you can apply to appear to be a statue; it grants a +2 bonus only on&nbsp;Disguise&nbsp;checks to resemble metal, stone, or similar materials. You take a –5 penalty on&nbsp;Disguise&nbsp;checks when impersonating an inanimate object. A viewer can attempt a single&nbsp;Perception&nbsp;check opposed by your&nbsp;Disguise&nbsp;check upon viewing you, and an additional check each time a creature interacts with you. This kit is&nbsp;exhausted&nbsp;after 10 uses.<br>Kit, Infiltration<br>Price&nbsp;140 gp;&nbsp;Weight&nbsp;15 lbs.<br>This kit is useful to adventurers who must practice guile and deception in order to acquire useful information, and includes a set of caltrops, chalk, a disguise kit, an ear trumpet, fake footprint shoes, a skeleton key, and a wrist sheath. For Small creatures, the weight of an infiltration kit is 9 pounds.<br>Tools, Artisan’s MW ( one Set for Tattoos, One set for Trap making)<br>These special tools include the items needed to pursue any single craft. Without them, you have to use improvised tools (–2 penalty on&nbsp;Craft&nbsp;checks), if you can do the job at all.<br>Masterwork Artisan’s Tools: These tools serve the same purpose as artisan’s tools, but masterwork artisan’s tools are the perfect tools for the job, so you get a +2&nbsp;circumstance bonus&nbsp;on&nbsp;Craft&nbsp;checks made with them.<br>Concealable Thieves’ Tools:&nbsp;Price&nbsp;190 gp;&nbsp;Weight&nbsp;1/2 lb.; Smaller and made of stronger materials than most&nbsp;thieves’ tools, the items in this kit are much easier to conceal. You gain a +4 bonus on&nbsp;Sleight of Hand&nbsp;skill checks to conceal these tools on your body. They otherwise function as masterwork thieves tools (granting a +2&nbsp;circumstance bonus&nbsp;on&nbsp;Disable Device&nbsp;checks).&nbsp;Source&nbsp;PZO1134<br>Kit, Mess<br>Price&nbsp;2 sp;&nbsp;Weight&nbsp;1 lb.<br>This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.<br>Kit, Grooming<br>Price&nbsp;1 gp;&nbsp;Weight&nbsp;2 lbs.<br>This pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature&nbsp;mirror, soap, a chewing stick, and tooth powder.<br>Kit, Shaving<br>Price&nbsp;15 gp;&nbsp;Weight&nbsp;1/2 lb.<br>A shaving kit contains a straight razor, a&nbsp;whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves.<br>Tent<br>Source&nbsp;PZO1115<br>Tents come in a variety of sizes and accommodate between one and 10 people. Two Small creatures count as a Medium creature, and one Large creature counts as two Medium creatures. Packing up a tent takes half as long as assembling it.<br>Small/Normal: A small tent holds one Medium creature and takes 20 minutes to assemble.<br>Bedroll<br>Price&nbsp;1 sp;&nbsp;Weight&nbsp;5 lbs.<br>This consists of two woolen sheets sewn together along the bottom and one side to create a bag for sleeping in. Some have cloth straps along the open side so the bedroll can be tied closed while you are sleeping. It can be rolled and tied into a tight coil for storage or transport. Most people use a&nbsp;blanket&nbsp;with the bedroll to stay warm or provide a ground cushion.<br>Blanket<br>Source&nbsp;PZO1115<br>Price&nbsp;5 sp;&nbsp;Weight&nbsp;3 lbs.<br>This warm, woven blanket has straps so it can be rolled up and tied. Blankets are often used in conjunction with bedrolls to provide additional warmth or a ground cushion.<br>Donkey<br>4 days&nbsp; worth of animal feed<br>Saddle Pack<br>Outfit, Explorer’s free 8 lbs<br>Source&nbsp;PZO1110<br>This set of clothes is for someone who never knows what to expect. It includes sturdy boots, leather breeches or a skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. Rather than a leather skirt, a leather overtunic may be worn over a cloth skirt. The clothes have plenty of pockets (especially the cloak). The outfit also includes any extra accessories you might need, such as a scarf or a wide-brimmed hat.<br>Outfit, Artisan’s 4lbs<br>Source&nbsp;PZO1110<br>This outfit includes a shirt with buttons, a skirt or pants with a drawstring, shoes, and perhaps a cap or hat. It may also include a belt or a leather or cloth apron for carrying tools.<br>Outfit, Burglar’s<br>Source&nbsp;PPZO94102<br>Price&nbsp;5 gp;&nbsp;Weight&nbsp;5 lbs.<br>This outfit consists of fitted pants, a shirt, a hooded reversible cloak, soft leather boots, and a face&nbsp;mask, all in dark or neutral colors. The outfit’s few buttons and rivets are wrapped in dull, dark cloth to avoid jingling or reflecting light. A number of loops and shallow pockets are also worked into the outfit, providing ample spaces for stashing small tools or weapons.<br>Outfit, Cold-Weather<br>Source&nbsp;PZO1110<br>This outfit includes a wool coat, linen shirt, wool cap, heavy cloak, thick pants or skirt, and boots. This outfit grants a +5&nbsp;circumstance bonus&nbsp;on&nbsp;Fortitude&nbsp;saving throws&nbsp;against exposure to cold weather.<br>Back pack 7lbs<br>bit and bridle 1lbs<br>4 days of trail rations 4lbs<br>100 ft of Hempen rope &nbsp;The DC to escape hemp rope bonds is equal to 20 + the CMB of the creature that tied the bonds. Ropes do not need to make a check every round to maintain the pin. If the DC to escape is higher than 20 + the tying creatures CMB, the tied up creature cannot escape from the bonds, even with a natural 20 on the check. This rope has 2 hit points and can be burst with a DC 23 Strength check.&nbsp;Price&nbsp;1 gp;&nbsp;Weight&nbsp;10 lbs. <br><br><br>Racial Traits:<br>Standard Racial Traits<br>Ability Score Modifiers: Xephs are quick and outgoing, but not very strong. They gain +2&nbsp;Dexterity, +2&nbsp;Charisma, but suffer –2&nbsp;Strength<br>Size: Xephs are Medium creatures and have no bonuses or penalties due to their size.<br>Type: Xephs are of the&nbsp;humanoid&nbsp;(xeph) type.<br>Speed: Xephs have a base speed of 30 feet.<br>Languages: Xephs begin play speaking Common and Xeph. Xephs with high&nbsp;Intelligence&nbsp;scores can choose from the following: Aquan, Draconic, Dwarven, Elven, and Goblin.<br>Other Racial Traits<br>Innate Resistance: Xephs receive a +1&nbsp;racial bonus&nbsp;on saving throws against powers, spells, and&nbsp;spell-like&nbsp;effects.<br>Naturally Psionic: Xephs gain the&nbsp;Wild Talent&nbsp;feat as a bonus feat at 1st level. If a xeph takes levels in a psionic class, he instead gains the&nbsp;Psionic Talent&nbsp;feat.<br>Burst (Su): Three times per day as a&nbsp;swift action, a xeph can put on a burst of speed to increase his speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a&nbsp;competence bonus&nbsp;to the xeph’s base speed. A burst of speed lasts 3 rounds.<br>Psionic Aptitude: When a xeph takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.<br>Vision: Xephs have&nbsp;darkvision&nbsp;60 ft. See&nbsp;Vision and Light&nbsp;for details.<br><br><br>Traits:<br>Influence<br>Your position in society grants you special insight into others, and special consideration or outright awe from others.<br>Benefits:&nbsp;Choose one of the following skills:&nbsp;Diplomacy,&nbsp;Intimidate, or&nbsp;Sense Motive. You gain a +1&nbsp;trait bonus&nbsp;on that skill, and it is always a class skill for you. Choice: Diplomacy.<br><br>Unshackled<br>Benefit(s): You gain a +1&nbsp;trait bonus&nbsp;on&nbsp;Escape Artist&nbsp;checks, and&nbsp;Escape Artist&nbsp;is a class skill for you. <br><br>Nimble Fingers, Keen Mind<br>You have studied clockwork mechanisms and other mechanical wonders.<br>Benefit(s)&nbsp;You gain a +1&nbsp;trait bonus&nbsp;on&nbsp;Disable Device&nbsp;checks, and&nbsp;Disable Device&nbsp;is a class skill for you.<br><br><br>Draw back:<br>Meticulous<br>You plan and prepare everything in detail, and aren’t good at improvising when things don’t go as planned.<br>Effect:&nbsp;You take a –2 penalty on skill checks for skills with which you’re untrained.<br><br>Feats:<br><br>Weapon Finesse (Combat)<br>You are trained in using your agility in melee combat, as opposed to brute strength.<br>Benefit: With a light weapon,&nbsp;elven curve blade,&nbsp;rapier,&nbsp;whip, or&nbsp;spiked chain&nbsp;made for a creature of your size category, you may use your&nbsp;Dexterity&nbsp;modifier instead of your&nbsp;Strength&nbsp;modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.<br>Special: Natural weapons are considered light weapons.<br><br><br>Quick Draw (Combat)<br><br>You can draw weapons faster than most.<br>Prerequisite: Base attack bonus +1.<br>Benefit: You can draw a weapon as a&nbsp;free action&nbsp;instead of as a&nbsp;move action. You can draw a hidden weapon (see the&nbsp;Sleight of Hand&nbsp;skill) as a move action.<br>A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).<br>Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.<br>Normal: Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action.<br><br>SoulKnife:<br>Weapon and Armor Proficiencies<br>A soulknife is proficient with all simple weapons, with her own mind blade (regardless of form), with light and medium armor, and with shields (but not tower shields).<br>Bonus Feat<br>The soulknife may choose&nbsp;Power Attack,&nbsp;Two-Weapon Fighting, or&nbsp;Weapon Focus&nbsp;(mind blade) as a bonus feat at 1st level.<br>1st level Feat: lost to take Cutthroat Archetype<br>Form Mind Blade (Su)<br>As a move action, a soulknife can form a semi-solid weapon composed of psychic energy distilled from her own mind.<br>A soulknife must choose the form of her mind blade at 1st level. She can either form it into a light weapon, a one-handed weapon, or a two-handed weapon. Once chosen, her mind blade stays in this form every time the soulknife forms her mind blade. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 2d6 points of damage. All damages are based on a Medium-sized creature wielding Medium-sized weapons; adjust the weapon damage as appropriate for different sized weapons. In all forms, the mind blade has a critical range of 19-20/x2. A soulknife with powerful build or any similar ability forms an appropriately-sized mind blade dealing the size-appropriate amount of damage. If the soulknife’s chosen form is a light weapon, she may choose to form two light weapons when forming her mind blade if she so chooses, but she suffers the standard penalties for&nbsp;two-weapon fighting.<br>Regardless of the weapon form a soulknife has chosen, her mind blade does not have a set damage type. When shaping her weapon and assigning abilities to it, the soulknife chooses whether it will deal bludgeoning, piercing, or slashing damage. The soulknife may change the damage type of an existing mind blade, or may summon a new mind blade with a different damage type, as a full-round action; otherwise, the mind blade retains the last damage type chosen every time it is summoned.<br>The blade can be&nbsp;broken&nbsp;(it has hardness 10 and 10 hit points); however, a soulknife can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates (unless she intends to throw it; see below). A mind blade is considered a magic weapon for the purpose of overcoming&nbsp;damage reduction&nbsp;and is considered a masterwork weapon.<br>A soulknife can use feats such as&nbsp;Power Attack&nbsp;or&nbsp;Combat Expertise&nbsp;in conjunction with the mind blade just as if it were a normal weapon. She can also choose her mind blade for feats requiring a specific weapon choice, such as&nbsp;Weapon Focus&nbsp;and&nbsp;Improved Critical. Powers or spells that upgrade weapons can be used on a mind blade. The soulknife can use feats such as&nbsp;Weapon Finesse&nbsp;that work on light weapons with her mind blade, but such feats only work on mind blades in a light weapon form.<br>Even in places where psionic effects do not normally function (such as within a&nbsp;null psionics field), a soulknife can attempt to sustain her mind blade by making a DC 20&nbsp;Will&nbsp;save. On a successful save, the soulknife maintains her mind blade for a number of rounds equal to her class level before she needs to check again, although the mind blade is treated for all purposes as a non-magical, masterwork weapon while in a place where psionic effects do not normally function. On an unsuccessful attempt, the mind blade vanishes. As a move action on her turn, the soulknife can attempt a new&nbsp;Will&nbsp;save to rematerialize her mind blade while she remains within the psionics-negating effect. She gains a bonus on&nbsp;Will&nbsp;saves made to maintain or form her mind blade equal to the total&nbsp;enhancement bonus&nbsp;of her mind blade (see below).<br>The soulknife chooses the appearance of her mind blade, although its shape must reflect the selections the soulknife has chosen: a bludgeoning mind blade would be blunt, slashing would have an edge, etc.<br>Shape Mind Blade<br>The soulknife’s mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. She may also re-assign the type of damage dealt as part of reshaping her mind blade if she so chooses. A soulknife can reassign the ability or abilities she has added to her mind blade; see below. To do so, she must first spend 8 hours in concentration. These cannot be the normal 8 hours used for rest, even if the soulknife does not require sleep. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.<br>Throw Mind Blade<br>All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form and the largest of blade forms cannot be thrown. Light weapon mind blades have a range increment of 20 ft. One-handed weapon mind blades have a range increment of 15 ft. Two-handed weapon mind blades cannot be thrown without the Two-Handed Throw blade skill. Whether or not the attack hits, a thrown mind blade then dissipates.<br>Wild Talent<br>The soulknife gains&nbsp;Wild Talent&nbsp;as a bonus feat at 1st level. This provides her with the psionic power necessary to manifest her mind blade. A character who is already psionic instead gains the&nbsp;Psionic Talent&nbsp;feat.<br><br>Blade Skills<br>Beginning at 2nd level and every even soulknife level thereafter, a soulknife may choose one of a number of abilities to add to her repertoire. Some blade skills have prerequisites that must be met before they can be chosen. All blade skills may only be chosen once and require the soulknife to be using her mind blade unless otherwise stated in the skill’s description.<br>Editors Note: A complete list of Blade skills can be found here,&nbsp;Blade Skills<br>2nd Level Blade Skill:<br>Psychic Toolkit<br>By concentrating her mind blade down into tiny slivers of hardened thought, the soulknife can create tools with which to perform a variety of tasks that she otherwise would need to use specialized tools for. With this blade skill, the soulknife may manifest her mind blade into different tools (artisans tools, a blanket, a mess kit, a thief’s toolkit, a 10-foot. pole, the form of a 50-foot silk rope with grappling hook, or more with GM discretion) as a move action. These tools add the mind blade’s enhancement bonus as a competence bonus on skill checks when using these tools, and if relevant they possess the standard hardness, hit points, and break DC of items of these types. The soulknife must maintain contact with these tools for them to remain cohesive. Upon reaching 5th level, these tools can be generated as a swift action.<br>Soul Knife Archetype:<br>Cutthroat<br>With the ability to create a blade from thin air, soulknives can be extremely effective assassins. Cutthroat soulknives work to be even better at infiltration as well as how to perfectly place strikes against their opponents. <br>Covert Training (Ex)<br>A cutthroat gains 6 +&nbsp;Intelligence&nbsp;modifier skill ranks at each level, instead of the normal 4 +&nbsp;Intelligence&nbsp;modifier skill ranks at each level.<br>This ability replaces the medium armor proficiency and shield proficiency normally gained by soulknives.<br>Cunning (Su)<br>A cutthroat of 2nd level gains a +1&nbsp;competence bonus&nbsp;on&nbsp;Bluff&nbsp;and&nbsp;Stealth&nbsp;skill checks made while maintaining psionic focus. Furthermore,&nbsp;Bluff&nbsp;is a class skill for the cutthroat. At 6th level and every four soulknife levels thereafter, this bonus increases by 1 (to a maximum of +5 at 18th level).<br>The cutthroat can expend his psionic focus to double this bonus for a single&nbsp;Bluff&nbsp;or&nbsp;Stealth&nbsp;skill check.<br>This ability replaces the&nbsp;bonus feat&nbsp;gained at first level.<br><br>Class Features<br>The following are class features of the cryptic.<br>Weapon and Armor Proficiencies<br>Cryptics are proficient with all simple, plus the rapier and shortbow. Cryptics are proficient with light armor but not with shields. Armor does not interfere with the cryptic’s class features.<br>Powers Points/Day<br>A cryptic’s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on&nbsp;Table: The Cryptic. In addition, she receives bonus power points per day if she has a high&nbsp;Intelligence&nbsp;score (see&nbsp;Table: Ability Modifiers and Bonus Power Points). Her race may also provide bonus power points per day, as may certain feats and items.<br>Powers Known<br>A cryptic begins play knowing one cryptic power of your choice. Each time she achieves a new level, she unlocks the knowledge of a new power.<br>Choose the powers known from the&nbsp;cryptic power list. (Exception: The feat&nbsp;Expanded Knowledge&nbsp;does allow a cryptic to learn powers from the lists of other classes.) A cryptic can manifest any power that has a power point cost equal to or lower than her manifester level.<br>The total number of powers a cryptic can manifest in a day is limited only by her daily power points.<br>A cryptic simply knows her powers; they are ingrained in her mind. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must get a good night’s sleep each day to regain all her spent power points.<br>The Difficulty Class for saving throws against cryptic powers is 10 + the power’s level + the cryptic’s&nbsp;Intelligence&nbsp;modifier.<br>Maximum Power Level Known<br>A cryptic begins play with the ability to learn 1st-level powers. As she attains higher levels, she may gain the ability to master more complex powers.<br>To learn or manifest a power, a cryptic must have an&nbsp;Intelligence&nbsp;score of at least 10 + the power’s level.<br>Pattern Designs (Su)<br>Unlike normal manifesters, a cryptic manipulates the world around her by creating tattoos and patterns that alters reality in different ways. Cryptic powers show up on the cryptic’s body in the form of tattoos. The cryptic’s known powers can be identified via&nbsp;Spellcraft&nbsp;checks with a DC equal to 10 + double the power’s level. These tattoos do not count against the number of&nbsp;psionic tattoos&nbsp;that the cryptic can safely wear.<br>When a cryptic manifests one of her powers, it creates a visual pattern of energy during the action taken to manifest the pattern. While the cryptic’s powers have the normal displays for psionic powers – auditory, mental, and the like – this visual pattern unique to the cryptic cannot be suppressed as normal displays can be suppressed.<br>Altered Defense (Su)<br>A cryptic learns early on to modify the patterns around her to grant her protection as a&nbsp;swift action. The cryptic chooses from the options below and may only have one such effect active at any given time. The cryptic can use this ability for a number of rounds per day equal to 4 + her&nbsp;Intelligence&nbsp;modifier. The cryptic can maintain this ability as long as she wants as long as she has rounds available, or dismiss it at any time as a&nbsp;free action.<br>Absorb: The cryptic gains DR 1/-.<br>Deflect: The cryptic gains a +1&nbsp;dodge bonus&nbsp;to his AC.<br>Retaliate: The cryptic gains a +1 bonus on his attack rolls against any opponent that successfully hit him since his last turn.<br>Every four cryptic levels thereafter, this bonus increases by 1 (to 2 at 5th level, 3 at 9th level, 4 at 13th level, and 5 at 17th level).<br>Disrupt Pattern (Su)<br>All cryptics are able to disrupt the patterns they can perceive, although the potency of this disruption is based on the cryptic’s focus. When a cryptic gains&nbsp;psionic focus, she selects one&nbsp;creature type&nbsp;as her active type (she does not need to select a subtype). As a standard action, the cryptic can make a ranged touch attack with a range of 30 feet, firing a ray of black energy at the target. If the attack is successful, the cryptic deals 1d6 points of damage + additional damage equal to the cryptic’s&nbsp;Intelligence&nbsp;modifier. This attack deals half damage if the target’s type is not of the cryptic’s active type. Like some other rays, if the attack roll of this ability would indicate a critical hit, the damage is doubled. This ability can only be used once per round, even if an item or other effect would duplicate it.<br>Lesser Insights<br>Cryptics learn minor powers they can use at will to aid them in a variety of ways. The cryptic gains 2 talents from the cryptic talent list.<br>Scribe Tattoo<br>At 1st level, cryptics receive&nbsp;Scribe Tattoo&nbsp;as a bonus feat. A cryptic can scribe tattoos of any power she knows (up to 3rd level). The power must be one that can be made into a tattoo. The cryptic does not need to meet the prerequisites for this feat.<br>Trapfinding<br>A cryptic adds 1/2 her level to&nbsp;Perception&nbsp;skill checks made to locate traps and to&nbsp;Disable Device&nbsp;skill checks (minimum +1). A cryptic can use Disable Device to disarm magic traps.<br>Trapmaker<br>A cryptic gains a competence bonus on&nbsp;Craft (traps)&nbsp;checks equal to her class level.<br><br>Powers Known:<br><br>Level 1: <br>Metamorphosis, Minor<br>Discipline&nbsp;psychometabolism<br>Level&nbsp;cryptic&nbsp;1,&nbsp;egoist&nbsp;1,&nbsp;psion/wilder&nbsp;2<br>MANIFESTING<br>Display&nbsp;Material<br>Manifesting Time&nbsp;1&nbsp;standard action<br>EFFECT<br>Range&nbsp;Personal<br>Target&nbsp;You<br>Duration&nbsp;1 min/level<br>Power Points&nbsp;cryptic&nbsp;1,&nbsp;egoist&nbsp;1,&nbsp;psion/wilder&nbsp;3<br>DESCRIPTION<br>You channel your psionic power, snapping bones and twisting flesh, transforming yourself into a new shape or form. You can take the form of any creature of the same size as yourself, but this is a purely cosmetic change, your abilities, powers or stats do not change beyond the options selected below. This grants you a +10 bonus on&nbsp;Disguise&nbsp;skill checks.<br>If you choose to imitate an existing person, you gain an additional +2&nbsp;circumstance bonus&nbsp;to&nbsp;Disguise&nbsp;checks to convince people that you are that person. If you choose to take on an intimidating, horrifying, or otherwise imposing form, you gain a +2&nbsp;circumstance bonus&nbsp;to&nbsp;Intimidate&nbsp;checks.<br>In addition, you get one choice from either the&nbsp;Enhancement Menu A&nbsp;or&nbsp;Abilities Menu A.<br>Enhancement Menu A<br>+2&nbsp;enhancement bonus&nbsp;to&nbsp;Strength<br>+2&nbsp;enhancement bonus&nbsp;to&nbsp;Dexterity<br>+2&nbsp;enhancement bonus&nbsp;to&nbsp;Constitution<br>Increase your size by one size category (+2&nbsp;size bonus&nbsp;to&nbsp;Strength, -2 size penalty to&nbsp;Dexterity, appropriate size modifiers to AC,&nbsp;CMB,&nbsp;attack rolls, etc). This effect does not stack with other effects that increase your size.<br>Decrease your size by one size category (+2&nbsp;size bonus&nbsp;to&nbsp;Dexterity, -2 size penalty to&nbsp;Strength, appropriate size modifiers to AC,&nbsp;CMB,&nbsp;attack rolls, etc). This effect does not stack with other effects that decrease your size.<br>Increase your base land speed by 10 feet.<br>Abilities Menu A<br>You gain 5&nbsp;temporary hit points.<br>You gain the&nbsp;Cleave&nbsp;feat.<br>You gain the&nbsp;Improved Trip&nbsp;feat.<br>You gain a +1&nbsp;natural armor bonus.<br>You gain a natural slam/claw/bite (pick one) attack that deals 1d8 damage if Medium (1d10 if Large).<br>You gain&nbsp;Resistance&nbsp;5 against one of these energy types: Cold, Acid, Fire, Electricity.<br>You gain a swim speed of 20 feet.<br>You gain a climb speed of 20 feet.<br>You gain a&nbsp;burrow&nbsp;speed of 15 feet.<br>Augment&nbsp;For every 2&nbsp;power points&nbsp;you spend, you gain one choice from&nbsp;Enhancement Menu A&nbsp;and one choice from&nbsp;Abilities Menu A. You may not choose the same option twice.<br><br><br>&nbsp;Acrobatics&nbsp;(Dex):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=1+2+3<br>&nbsp;Autohypnosis&nbsp;(Wis):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5=1+1+3<br>&nbsp;Climb&nbsp;(Str):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5=1+1+3<br>&nbsp;Craft&nbsp;(Tattoo)(Int):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5=1+1+3<br>&nbsp;Craft&nbsp;(Traps)(Int):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5=1+1+3<br>Diplomacy&nbsp;(Cha):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;8=2+2+3+1<br>&nbsp;Disable Device&nbsp;(Dex):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7=1+2+3+1<br>&nbsp;Disguise&nbsp;(Cha):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=1+2+3<br>Escape Artist&nbsp;(Dex):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;8=2+2+3+1 <br>&nbsp;Intimidate&nbsp;(Cha):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7=2+2+3<br>&nbsp;Knowledge&nbsp;(psionics) (Int):&nbsp;&nbsp;&nbsp;5=1+1+3<br>&nbsp;Perception&nbsp;(Wis):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=2+1+3<br>&nbsp;Sleight of Hand&nbsp;(Dex):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=1+2+3<br>&nbsp;Spellcraft(Int): &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5=1+1+3<br>&nbsp;Stealth&nbsp;(Dex):&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6=2+1+3<br>&nbsp;&nbsp;Swim&nbsp;(Str): &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5=1+1+3<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">History</div><div class="spoiler_body">History:<br>Neyri's Stay at&nbsp; Valora's Stay at the prison was all because she was taking a vacation in the woods and with no signs warning her she was on private property in her sleep she was taken and woke up in this strange prision subjected to tests and torments for no reason the a honest mistake. They really should post signs for tourists more often.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>29-12-2018, 18:07:07</strong>
			</dt>
			<dd class="postbody">
				Nice pics
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Marie Reynolds</strong> on <strong>29-12-2018, 20:09:34</strong>
			</dt>
			<dd class="postbody">
				Thanks Triggvi, the one with the purple&nbsp; clothing was photo shopped by Ryu. Since&nbsp; nice female pics of a xeph are hard to come by.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>29-12-2018, 20:36:06</strong>
			</dt>
			<dd class="postbody">
				How have you been Marie? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Marie Reynolds</strong> on <strong>29-12-2018, 20:39:34</strong>
			</dt>
			<dd class="postbody">
				Pretty Good and yourself?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>29-12-2018, 20:46:30</strong>
			</dt>
			<dd class="postbody">
				I'm doing good, thanks for asking
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>29-12-2018, 20:48:22</strong>
			</dt>
			<dd class="postbody">
				Just even the scales. How are you Ryu? Lol<br>&nbsp;I just have not talked to Marie in ages is all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>29-12-2018, 20:49:33</strong>
			</dt>
			<dd class="postbody">
				I am doing better now that Christmas is over.<br><br>And Nice jobbof the pic Ryu.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>29-12-2018, 20:53:22</strong>
			</dt>
			<dd class="postbody">
				I aimed to please. Marie is the kind of person you want to please &lt;3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>29-12-2018, 21:09:15</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14595197#msg14595197">Quote from: Ryu Wojin on 29-12-2018, 20:53:22</a></div></div><blockquote class="bbc_standard_quote">I aimed to please. Marie is the kind of person you want to please &lt;3<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Not anymore though. Now he aims to grease!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Marie Reynolds</strong> on <strong>29-12-2018, 21:42:09</strong>
			</dt>
			<dd class="postbody">
				Yay Surviving Christmas Triggvi.<br><br>Thanks again Ryu<br><br><br>lol Rp frog
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>29-12-2018, 21:52:24</strong>
			</dt>
			<dd class="postbody">
				Maybe I did not and I have come back undead. Lol
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>29-12-2018, 21:55:07</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14595363#msg14595363">Quote from: Triggvi on 29-12-2018, 21:52:24</a></div></div><blockquote class="bbc_standard_quote">Maybe I did not and I have come back undead. Lol<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>*Turns Triggvi*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>30-12-2018, 20:52:29</strong>
			</dt>
			<dd class="postbody">
				Drowdeviant, did you decide on a class yet?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>30-12-2018, 20:54:18</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14597457#msg14597457">Quote from: Ryu Wojin on 30-12-2018, 20:52:29</a></div></div><blockquote class="bbc_standard_quote">Drowdeviant, did you decide on a class yet?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Feral Hunter.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>30-12-2018, 21:20:37</strong>
			</dt>
			<dd class="postbody">
				With Ki powers, I can get Qinggong ki powers. I can get effects that duplicate a number of spells like Scorching ray at 4th level or Dragon's breath at 8th 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>03-01-2019, 01:13:56</strong>
			</dt>
			<dd class="postbody">
				Ok. I'm looking for statblocks from Triggvi and DrowDeviant. I know Triggvi had made the one concept post that included background information and all, but I'm looking for a statblock that's ready to be used for the game.<br><br>Gonna say that's due a week from now. Then we are a gooooo.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>03-01-2019, 01:15:44</strong>
			</dt>
			<dd class="postbody">
				Ready to go. Shifted my build over to pure Slayer, but ready.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>03-01-2019, 01:19:42</strong>
			</dt>
			<dd class="postbody">
				if you can give me an update roleplay sempai, then I can update the first page so people know what you're packing :O
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>03-01-2019, 01:22:47</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14605217#msg14605217">Quote from: Ryu Wojin on 03-01-2019, 01:19:42</a></div></div><blockquote class="bbc_standard_quote">if you can give me an update roleplay sempai, then I can update the first page so people know what you're packing :O<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>oh, my bad, I updated my original post, it's almost right below the first. I decided to go single-class slayer and emphatize her spoopy ghosty hand less with the altered backround.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>07-01-2019, 04:51:51</strong>
			</dt>
			<dd class="postbody">
				3 days til the due date. <br><br>Drowdeviant, you have a statblock for your chara? :O
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>08-01-2019, 23:19:36</strong>
			</dt>
			<dd class="postbody">
				Due date is tomorrow. I have everyone's sheet except for drowdeviant. Tomorrow we will be starting. Everyone prepared otherwise?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>08-01-2019, 23:23:16</strong>
			</dt>
			<dd class="postbody">
				Thumbs up
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>08-01-2019, 23:38:26</strong>
			</dt>
			<dd class="postbody">
				Hooty hooty hooty, give me dark elf booty!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Marie Reynolds</strong> on <strong>09-01-2019, 04:40:25</strong>
			</dt>
			<dd class="postbody">
				My character is ready and look forward to getting started.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>10-01-2019, 04:21:49</strong>
			</dt>
			<dd class="postbody">
				DrowDeviant. I don't know what happened or where ya went or what came up, but I'm starting the campaign now and without a statblock, I will be removing you from the game.<br><br>To everyone else, I will be starting our first post. Stay tuned for a link.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>10-01-2019, 05:30:44</strong>
			</dt>
			<dd class="postbody">
				https://elliquiy.com/forums/index.php?topic=298876.0<br><br>It's Go Time.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>10-01-2019, 18:21:17</strong>
			</dt>
			<dd class="postbody">
				There would have been multiple instances per day causing the fatigue. And you don't sleep well enough to recover from it. So even your heart of the fields would've been overwhelmed and left you in this stare, Roleplay.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>10-01-2019, 19:55:59</strong>
			</dt>
			<dd class="postbody">
				what are the rules for assisting someone. Kireen is thinking of trading sexual favors for access to her bag which has her healing potions in it for our injured friend. giving them an enticement to do the compassionate thing that will not get them caught sneaking potions from Valoria.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>10-01-2019, 20:04:32</strong>
			</dt>
			<dd class="postbody">
				I don't know what you are asking for. You're trying to diplomacy the guards effectively. Unless you're asking about prisoner favor trading. This aint no normal prison. None of that here.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>10-01-2019, 20:10:38</strong>
			</dt>
			<dd class="postbody">
				I am thinking these guards never get laid. All prisons have sexually fustrated guards is her thinking. Letting get off in trade for one of her healing potions in her bag would mean they get something for no risk on there part. It would assist in frog's please to there humanity.&nbsp; Yes using diplomacy in a more sexy way.<br>I am wanting assist in diplomacy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>10-01-2019, 20:13:45</strong>
			</dt>
			<dd class="postbody">
				You'll see why when I do my next post. If the prison's purpose hasn't become clear to you yet... You should think upon it as a group
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>10-01-2019, 20:15:08</strong>
			</dt>
			<dd class="postbody">
				Obviously we are being experimented on
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>10-01-2019, 20:23:12</strong>
			</dt>
			<dd class="postbody">
				A person transformed into that beast. Valora is absoultely savage and cruel. Aint worth it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>10-01-2019, 22:00:58</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14621399#msg14621399">Quote from: Ryu Wojin on 10-01-2019, 20:23:12</a></div></div><blockquote class="bbc_standard_quote">A person transformed into that beast. Valora is absoultely savage and cruel. Aint worth it.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I like how you instantly recognized the lewd intent there. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>12-01-2019, 22:36:56</strong>
			</dt>
			<dd class="postbody">
				Triggvi, can I somehow convince you not to mention the healing aloud for now? You literally just scrapped all of my plans there for the benefit of being well manered in a literal death-prison. The guards have ears too, you know. I'm fine if you want to risk your character, but not whilest mine is attached.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>12-01-2019, 22:45:09</strong>
			</dt>
			<dd class="postbody">
				I feel like that message is trying to be sent internally, the same way she communicated with you. Wether that works or not will be seen, but yeah I'm hoping you didn't mean to say that out loud
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>12-01-2019, 22:48:51</strong>
			</dt>
			<dd class="postbody">
				It was mentioned for whispered tones no louder that the girl said to is. I assumed what murei said was hushed tones as well or she just invited a major beat down by not telling us what she was doing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>12-01-2019, 22:51:23</strong>
			</dt>
			<dd class="postbody">
				It was whispers in your mind. The girl didn't audibly talk. It was telepathic.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>12-01-2019, 22:51:49</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14625695#msg14625695">Quote from: Triggvi on 12-01-2019, 22:48:51</a></div></div><blockquote class="bbc_standard_quote">It was mentioned for whispered tones no louder that the girl said to is. I assumed what murei said was hushed tones as well or she just invited a major beat down by not telling us what she was doing.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Take a look at the map. The girl's not in our cell, and a little away. I feel like you <em>could</em> whisper to her without the guards hearing it, but considering she's currently puking and all, that'd indubitably require a roll.<br><br>Yuna suggests the best plan she can up with in the situation and sharing it with you three is crucial. You can thank the girl and or mistrust her.. tell her.. about.. ducks?? Three times over afterif we get free. :p
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>12-01-2019, 22:54:04</strong>
			</dt>
			<dd class="postbody">
				Telepathic. Thanks for the clarification.&nbsp; I wish it would have been before I made the post. I will edit.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>12-01-2019, 22:55:05</strong>
			</dt>
			<dd class="postbody">
				No harm no foul.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>12-01-2019, 23:00:07</strong>
			</dt>
			<dd class="postbody">
				Also, if we all start whispering to each other about 'what we are capable of' guards might grow suspicious. What would we be waiting for to take action, feeding/experimenting time, when there's potentially more guards around and they're more alert? Wanna wait and watch what they do to the gal that helped us out? I like neither of these approaches compared to taking action now.<br><br>.. but oh well, certainly you dun need to follow my characters ideas and suggestions, your rp is wholly your own. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>12-01-2019, 23:02:28</strong>
			</dt>
			<dd class="postbody">
				It's ok roleplay frog. Out of all the times, you finally feel decent. You finally feel ready. Alot of guards + Valora are busy with a cell where the one guy mutated. You have a cell that wasn't designed as well as the others for the guards sake.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>12-01-2019, 23:10:59</strong>
			</dt>
			<dd class="postbody">
				We just started the game. Kireen is taking information and processing a little. Things are not always as they seem.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>12-01-2019, 23:13:51</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14625751#msg14625751">Quote from: Triggvi on 12-01-2019, 23:10:59</a></div></div><blockquote class="bbc_standard_quote">We just started the game. Kireen is taking information and processing a little. Things are not always as they seem.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I agree with that, I just dun.. get why a monk would hesitate about this plan. This is the one moment where you eclipse any other class, you could likely take two guards on your own, and you might not even have to do more than that, after Yura's diplomacy. <br><br>Yuna want's to go -now- rather than wait to be healed up, because now's the time.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>12-01-2019, 23:26:29</strong>
			</dt>
			<dd class="postbody">
				Kireen doesn't know the fighting capabilities of the other people in the cell. She asked in hushed tones so your brilliant plan doesn't turn into another, ina long line, of beat downs. Great rp. You are playing in game stats very well. Impulsive is what a 9 wisdom is all about. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>12-01-2019, 23:33:42</strong>
			</dt>
			<dd class="postbody">
				Hmn, yes, acting impulsive on purpose. That said, High wis should know some of the things the DM and I pointed out above in turn. You should be aware that now's the best opening you're gonna get and if you wait too long four guards might turn into six, etc. If your character wants to just give up that is fine too, just stand back and don't sabotage the others and we can likely do it with three.<br><br>Welp, my character will do the stealthing and if necessary just wait and heal up, I guess she can use her shadow as stand in. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>12-01-2019, 23:41:03</strong>
			</dt>
			<dd class="postbody">
				Why is asking question that take all of less than a minute screw your plans unless your plan is a tpk. You seem to be make assumptions rather than communicating with me.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>12-01-2019, 23:45:23</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=298035.msg14625827#msg14625827">Quote from: Triggvi on 12-01-2019, 23:41:03</a></div></div><blockquote class="bbc_standard_quote">Why is asking question that take all of less than a minute screw your plans unless your plan is a tpk. You seem to be make assumptions rather than communicating with me.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm kind of confused about the assertion I don't communicate, as I sent you a pm you haven't responded to yet.<br>But to answer your inquiery:<br>Simple, guards get passive perception checks, once per round, assuming they check as a group, that's 6 checks for your sample minute. Unless you have a plan for telepathic communication, I believe the element of suprise is far more precious to us than a well laid out plan that might fail depending on circumstances. <br><br>Beyond that, I take the intiative and move things forward, because I want the campaign to succeed and advance, and I trust that Ryu's goal is not an early tpk here.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>12-01-2019, 23:50:41</strong>
			</dt>
			<dd class="postbody">
				<span style="font-size: 18pt;" class="bbc_size"><strong>Enough.</strong></span><br><br>It was a small misunderstanding over it being telepathic. It was cleared up. Even still, I'm not a mean gm and Im not gonna jump onto a such a small mistake in order to punish yous. I'd rather clarify first. Plan discussing is fine. Legit, as long as you wishper, the guards won't hear it over them talking to themselves. So go ahead. Feel free to discuss and figure out a plan. I will not punish you for it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Marie Reynolds</strong> on <strong>13-01-2019, 15:00:43</strong>
			</dt>
			<dd class="postbody">
				Hey Ryu here is a knowledge psionics roll to try and determine what powers the&nbsp; lady who healed us just used and if they were psionic in nature.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Knowledge Psionics roll</div><div class="spoiler_body">Roll Result: Marie Reynolds rolled: 1d20, adding 5 to the total<br>Comment: <br>Result: 20, <br>Total: 25<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Roleplay Frog</strong> on <strong>13-01-2019, 15:37:16</strong>
			</dt>
			<dd class="postbody">
				So knowledgable!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>19-01-2019, 20:35:21</strong>
			</dt>
			<dd class="postbody">
				I answered Marie's question privately but I'll expand it here. What rhe woman used was a form of collective. Collectives are a psonic feature thst involve group telepathy and through the telepathy, passing of certain affects, spells, abilities, etc.<br><br>And the ball is in your courts. I don't have anything else coming. Someone mentioned antagonizing them since you're now armed and actually healthy. Not a bad choice. Cell beatdowns are common. You are to stay compliant. <br><br>Waldham mentioned a good idea too. <br><br>Just gotta figure out what you want to do as a group.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>19-01-2019, 21:08:21</strong>
			</dt>
			<dd class="postbody">
				And I need to get your opinions as to how we go from here. I have just kicked out Roleplay Frog due to drama that I'd frankly not like to talk about and would rather move past. <br><br>We are 3 players, Waldham, Triggvi, and Marie. We can recruit more and continue, just ignoring frog's character in the first few posts. But that is assuming you're still interested.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Triggvi</strong> on <strong>19-01-2019, 21:58:35</strong>
			</dt>
			<dd class="postbody">
				I am still a go
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Waldham</strong> on <strong>22-01-2019, 22:57:34</strong>
			</dt>
			<dd class="postbody">
				Yes, always interested.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Marie Reynolds</strong> on <strong>23-01-2019, 02:10:27</strong>
			</dt>
			<dd class="postbody">
				still interested
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Waldham</strong> on <strong>02-02-2019, 10:13:44</strong>
			</dt>
			<dd class="postbody">
				????
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Marie Reynolds</strong> on <strong>02-02-2019, 11:36:51</strong>
			</dt>
			<dd class="postbody">
				Post in the IC thread.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Apostle Invasion (OOC)</strong><br>
				Post by: <strong>Ryu Wojin</strong> on <strong>02-02-2019, 19:25:19</strong>
			</dt>
			<dd class="postbody">
				I've asked friends if any were interested in joining and none were, and i'm hesitant about using the recruitment channel So if you's have someone who may be interested, feel free to invite them. 
			</dd>
		</dl>
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