AD&D 2nd Ed - The Portal Between Worlds (OOC and Info)
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Blinkin on 22-12-2012, 11:57:43</h2>
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				Title: <strong>AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Blinkin</strong> on <strong>22-12-2012, 11:57:43</strong>
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				Hello Gang:<br><br>This is the OCC and information thread for the game. Things like character write-ups, questions and general chit-chat will come to.<br><br>Once things are a little further along, the IC thread will be introduced here and we'll begin.<br><br>To review<br>Each player will play 2 characters. The first will be a "real world" college student who is part of a AD&amp;D role-playing group that meets once a week, probably Friday nights.<br><br>The second character will be their AD&amp;D character, who through some yet to be discovered reason, the college students become their characters in the fantasy world of my own creati<br>For the college student, all that is really needed is a general personality description and if you want to add in a little background on how the college student became part of this particular group, there may be a little bonus of some kind.<br><br>The goal is to find their way back home before they get killed... or worse... while at the same time trying to come to terms with the fact that they have different bodies,thoughts that aren't their own and that they aren't in kansas and that damned dog is missing.<br><br><hr><br>The Party Make-up is:<br><br>Player: Muse<br>RP Character:<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Gabriel Brewer </div><div class="spoiler_body">Name:&nbsp; &nbsp; &nbsp; &nbsp;Gabriel Brewer<br>Age:&nbsp; &nbsp; &nbsp; 28<br>Birthday:&nbsp; &nbsp;April 29th<br>Height:&nbsp; &nbsp; &nbsp; 6’3”<br>Weight:&nbsp; &nbsp;363lbs<br>Skin:&nbsp; &nbsp; &nbsp; A little bit pasty.&nbsp; <br>Hair:&nbsp; &nbsp; &nbsp; Curly brown, falls past his shoulders.&nbsp; <br>Eyes:&nbsp; &nbsp; &nbsp; Hazel.&nbsp; <br><br>&nbsp; &nbsp;Gabriel Brewer was an athletic skinny blond kid growing up.&nbsp; He sucked at sports, but enjoyed tournament style taekwondo.&nbsp; He was also an avid reader—way above his grade level.&nbsp; School came too easily too him, he would have done better if he’d been more challenged.&nbsp; <br>&nbsp; &nbsp;<br>&nbsp; &nbsp;At puberty—though he was regularly participating in marital arts and eating minimal junk food—Gabriel began to gain weight.&nbsp; One could nit pick about overly large portions or kinds of exercise he did, but in the end he was just biologically predisposed to be fat, and had higher priorities than fighting it.&nbsp; <br>&nbsp; &nbsp;<br>&nbsp; &nbsp;Coming from a family that was financially comfortable and valued education, Gabriel was able to enjoy his time in college.&nbsp; He entered as an education major, switched to undecided after two years, and—three years of classes later—settled on Creative Writing with a double minor in theater and humanities.&nbsp; Except for a weakness in upper level math, the higher level class he took the better he did.&nbsp; <br><br>&nbsp; &nbsp;Gabriel was one of the older gamers in the D&amp;D group.&nbsp; His last character had been a priest of Lathander named Dorn Amblecrown.&nbsp; This time, he decided to try something he hadn't done in some years.&nbsp; With loving writer’s craft, he made an elf maid strong and beautiful, intelligent and heroic, and set himself the challenge of playing her believably without loosing the eye candy value.&nbsp; <br><br></div></div>AD&amp;D Character &amp; Race:<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Amarantha Evensong, Elf-Maid</div><div class="spoiler_body">Name:&nbsp; &nbsp; &nbsp; Amarantha Evensong<br>Race:&nbsp; &nbsp; &nbsp; Elf<br>Class:&nbsp; &nbsp; &nbsp; Ranger 5/Mage 4<br>EXP&nbsp; &nbsp; &nbsp; 18,000/18,000<br>Kit:&nbsp; &nbsp; &nbsp; Bladesinger<br><br>Strength&nbsp; &nbsp;16<br>--Damage Adjustment +1<br>--Weight Allowance 55lbs<br>--Maximum Press 170lbs<br>--Open doors 8- on d20<br>--Bend Bars 10%<br><br>Dexterity&nbsp; &nbsp;18<br>--Reaction Adjustment +2<br>--Defense Adjustment -4<br><br>Constitution&nbsp; &nbsp;16<br>-Hit Point Adjustment +2<br>--System Shock 95%<br>--Resurrection Survival 96%<br><br>Intelligence&nbsp; &nbsp;17<br>--Bonus Proficiencies +6<br>--Maximum Level of Spells: 8th<br>--Chance to Learn Spell 75%<br>--Maximum Spells/Level 14<br><br>Wisdom&nbsp; &nbsp;14<br>--Magic Defense Adjustment +0-<br>--Bonus Spells 1, 1<br><br>Charisma&nbsp; &nbsp;11<br>--Maximum Henchmen: 4<br><br><br>Hit Points&nbsp; &nbsp;33<br><br>Armor Class:&nbsp; &nbsp;-1&nbsp; &nbsp;(Bracers of Defense AC 4.&nbsp; Dexterity -4, +1 Single Sword Style)<br><br>+3 Longsword:&nbsp; <br>--#Attacks&nbsp; &nbsp;3/2<br>--Thac0&nbsp; &nbsp;10<br>--Damage&nbsp; &nbsp;d8/d12 +7<br><br>Short Bow, Composite<br>--# Attacks&nbsp; &nbsp;2<br>--Thac0&nbsp; &nbsp;17<br>--Damage&nbsp; &nbsp;d6+1<br>--Amo&nbsp; &nbsp; &nbsp; 20<br><br>Weapon Proficiencies:&nbsp; (Thac0 16)<br>Bladesong Style Specialization X2<br>Longsword, Specialized<br>Singe Weapon Style Specialization<br><br>Non-Weapon Proficiencies:&nbsp; <br>Blind Fighting&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;NA/NA<br>Dancing&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Dexterity/18<br>Etiquette&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Charisma/11<br>Hunting&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Wisdom -1/13<br>Reading/Writing&nbsp; &nbsp; &nbsp; Intelligence +1/18<br>Singing&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Charisma/11<br>Spellcraft&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Intelligence -2/15<br>Tightrope Waling&nbsp; &nbsp; &nbsp; Dexterity/18<br>Tracking&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Wisdom +1/15<br><br>Class Abilities:&nbsp; <br>--Animal Empathy<br>--Nature Lore<br>--Primary Terrain: Forest<br>--Species Enemy:&nbsp; Trolls<br>--Survival: Forest<br>--Thief Abilities:&nbsp; <br>----Hide in Shadows&nbsp; &nbsp; &nbsp; 56%<br>----Move Silently&nbsp; &nbsp; &nbsp; 65%<br><br>Kit Abilities:&nbsp; <br>+1 to hit and damage with the Long Sword.&nbsp; <br>Additional +1 to special maneuvers.&nbsp; <br>+1 to Armor Class while casting a spell.&nbsp; <br><br>Languages:&nbsp; <br>Common<br>Gnomish<br>High Elvish<br>Sylvan Elvish<br>Troll Speak<br><br>Racial Abilities:&nbsp; <br>--Automatically searches for secret doors within 10 feet.&nbsp; (Roll or 1 on a d6.)&nbsp; If actively searching, will find a secret door on a 1-3 on a d6.&nbsp; <br>--90% Resistance to Sleep and Charm<br>--Elven Martial Arts (Limited by kit.)&nbsp; +1 to hit with long and short swords.&nbsp; <br>--Virtual invisibility in wilderness terrain for non-combat purposes.&nbsp; <br>--Elves impose a -4 on enemy surprise checks.&nbsp; <br>--Reverie and Communion<br>--Infravision 60’<br><br>Saving Throws:&nbsp; <br>Paralyzation, Poison or Death Magic:&nbsp; 11<br>Rod, Staff, or Wand: 11<br>Prettification or Polymorph 12<br>Breath Weapon 13<br>Spell 12<br><br>Spells/Day<br>L 2<br>1.&nbsp; Acid Arrow<br>2.&nbsp; Mirror Image<br><br>L 1<br>1.&nbsp; Cantrip<br>2.&nbsp; Grease<br>3.&nbsp; Magic Missile<br><br>Spells desired in book:&nbsp; <br>L 2:&nbsp; Acid Arrow, Continual Light, Mirror Image, Rope Trick, Wizard Lock<br>L 1:&nbsp; Armor, Cantrip, Detect Magic, Feather Fall, Find Familiar, Grease, Identify, Magic Missile, Read Magic<br><br>Hit Point Rolls Record:&nbsp; <br>Mage:&nbsp; 4, 2, 4, 2&nbsp; &nbsp;+Con=20<br>Ranger, 10, 8, 8, 7, 3&nbsp; &nbsp;+Con=46<br><br>Gear:&nbsp; <br>Assorted Spell Components<br>Sashling with spell book pouch.&nbsp; <br>Wizard locked spellbook wrapped in honey leather.&nbsp; <br><br><br>&nbsp; &nbsp;“Merry Met, stranger, welcome to Glenraven.&nbsp; We welcome all who come in peace, in search of honest trade.&nbsp; When the sun is above the trees, it is a time for business.&nbsp; We trade both our own wares and those of our more reclusive cousins—the high elves of Crystal Keep and the sylvan elves of the deep woods.&nbsp; &nbsp;If you’re coin is good and your need is sincere, you may also find you can hire elven mercenaries here, or commission the craft of magical items—though the second can run a goodly fortune.<br>&nbsp; &nbsp;“The High Boughs Inn offers you its hospitality.&nbsp; Let us know if you can’t make it up the rope ladder.&nbsp; The price of the first drink is always a story.&nbsp; When the stars shine bright it is time for singing.&nbsp; We always love new songs.”&nbsp; <br>&nbsp; &nbsp;Amarantha Evensong grew up in a tree house outside the forest town of Glenraven.&nbsp; Her father, Arthus, was a mage powerful enough to craft magical items, and he was known to sell a scroll or three in his time.&nbsp; Her mother, Eelonwy, was a ranger skilled with the bow and a master of herb lore—especially the medicinal sort.&nbsp; <br>&nbsp; &nbsp;As a child, Amarantha played in the woods, but had to take care, for orcs, goblins, and especially trolls sometimes raided them out of the nearby hills.&nbsp; The third child, Amerantha need not succeed her parents in either of their crafts.&nbsp; With dreams of a strong and independent life protecting the elven way, she apprenticed to the local master of the Bladesong.&nbsp; For a hundred years—beginning when she was just a slip of a girl of twenty, Amarantha endured ten hours a day of grueling mental and physical training.&nbsp; Fortunately, she only needed four hours or rest every night, giving her time to dance, play and meet foreigners visiting Glenraven.&nbsp; She and her family alike were never&nbsp; more proud than when she was given the panther tattoo and took her oaths to defend the elven people and uphold the elven way.&nbsp; <br></div></div>Class &amp; Level Ranger/Mage 5/4 "Blade Singer"<br><br>Player: RedPhoenix<br>RP Character: <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Oakley Pennington</div><div class="spoiler_body"> <br>Oakley (who was not named after the sunglasses he'll have you know) is the only child of an influential environmental lawyer and a professional sailboat racer who grew up in an extremely affluent area of Connecticut. He is not only a trust fund baby, he is a trust fund baby going back several generations. In fact it has been centuries since a Pennington has had to do anything they didn't want to do. Naturally the family feels they are the most knowledgable about how the world could possibly be run and imagine themselves to be the best and the brightest. <br><br>Oakley went to schools that didn't believe in grades and harped on about social justice and equality to classes composed entirely of the rich and privileged. He is now attending the same college as the other players and is genuinely regarded as insufferable but tolerated because of his seemingly limitless funds and also the impression that despite his pompous attitude he really is a decent guy if you get to know him and can get him to shut up about whatever fashionable micro-struggle he's currently going on about. <br><br>Oakley is single and has seemingly never expressed any sexual or romantic interest in another human being as far as anyone can tell. Those who care seem split as to whether this is because he considers himself above everyone else or because he's in some closet or another. Lily is a character that wasn't given much backstory when she was rolled up by the group before Oakley came to play. She was an NPC but Oakley decided to take her over, making sure everyone noticed how open minded and secure he was by playing a female character. Once Oakley was convinced to shut up about how the rules should be improved and how the game setting reflected the biases of the creators, he turned out to be a decent guy to play games with.<br></div></div>AD&amp;D Character &amp; Race: <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lily Guardiana</div><div class="spoiler_body">/Half-Elf-maid<br>Name:&nbsp; &nbsp; &nbsp; &nbsp; Lily Guardiana<br>Race:&nbsp; &nbsp; &nbsp; Half Elf<br>Class:&nbsp; &nbsp; &nbsp; Druid <br>Kit:&nbsp; &nbsp; &nbsp; Advisor<br>Level: 7<br>Experience:&nbsp; &nbsp;40,000<br>Next Level:&nbsp; &nbsp;60,000<br><br>Height:&nbsp; &nbsp; &nbsp; 5’5”<br>Weight:&nbsp; &nbsp; &nbsp; 125<br>Measures:&nbsp; &nbsp;32”D, 20”, 34”<br>Skin:&nbsp; &nbsp; &nbsp; Fair<br>Hair:&nbsp; &nbsp; &nbsp; Black<br>Eyes:&nbsp; &nbsp; &nbsp; Green<br><br>Strength&nbsp; &nbsp;9<br>--Weight Allowance:&nbsp; 35lbs<br>--Maximum Press:&nbsp; 90lbs<br><br>Dexterity&nbsp; &nbsp;14<br><br>Constitution&nbsp; &nbsp;9<br>--Survive System Shock 65%<br>--Survive Resurrection 70%<br><br>Intelligence&nbsp; &nbsp;14<br>--Bonus Proficiencies:&nbsp; 4<br><br>Wisdom&nbsp; &nbsp;17<br><br>Charisma&nbsp; &nbsp;15<br>--Maximum Henchmen: 7<br>--Loyalty Base +3<br>--Reaction Adjustment +3<br><br>Hit Points:&nbsp; &nbsp;36<br><br>Armor Class:&nbsp; &nbsp;7&nbsp; &nbsp; &nbsp; (Leather Armor AC 8, Small Wooden Shield -1)<br><br>Thac0&nbsp; &nbsp;16<br><br>Sickle<br>ROF&nbsp; &nbsp; &nbsp; 1<br>Thac0&nbsp; &nbsp; &nbsp; 16<br>Damage S/M&nbsp; &nbsp;1d4+1<br>Damage: Large&nbsp; &nbsp;1d4<br><br>Sling<br>ROF&nbsp; &nbsp; &nbsp; 1<br>Thac0&nbsp; &nbsp; &nbsp; 16<br>Damage S/M&nbsp; &nbsp;1d4+1<br>Damage Large&nbsp; &nbsp;1d6+1<br>Range&nbsp; &nbsp; &nbsp; <br>Ammunition&nbsp; &nbsp;10<br><br>Staff<br># Attacks&nbsp; &nbsp;1<br>Thac0&nbsp; &nbsp; &nbsp; 16<br>Damage&nbsp; &nbsp;d6<br><br>Saving Throws:&nbsp; <br>Paralyzation, Poison or Death Magic: 7<br>Rod, Staff, or Wand: 11<br>Petrification or Polymorph: 10<br>Breath Weapon: 13<br>Spell:&nbsp; 12<br>+2 vs. Fire and Lightning, +3 vs. mind affecting spells.&nbsp; <br><br>Class Abilities:&nbsp; <br>--Identify Plants, animals, and pure water with 100% accuracy.&nbsp; <br>--Immune to charm spells cast by woodland creatures (such as dryads and satyrs.)&nbsp; <br>--Pass through overgrown areas at full movement rate and without leaving a trail.&nbsp; <br>--Shape change once per day into a real world bird, a real world mammal, and a real world reptile.&nbsp; <br><br>Languages: <br>Common<br>Druidic<br>Elven<br>Pixie<br>Satyr<br><br>Non-Weapon Proficiencies:&nbsp; <br>--Astrology&nbsp; &nbsp; &nbsp; Intelligence +0/14<br>--Disguise&nbsp; &nbsp; &nbsp; Charisma -1/14<br>--Etiquette&nbsp; &nbsp; &nbsp; Charisma +0/15<br>--Healing&nbsp; &nbsp; &nbsp; Wisdom -2/15<br>--Herbalisim&nbsp; &nbsp; &nbsp; Intelligence -1/12<br>--Heraldry&nbsp; &nbsp; &nbsp; Intelligence +0/14<br>--Local History&nbsp; &nbsp; &nbsp; Charisma +0/15<br>--Weather Sense&nbsp; &nbsp;Wisdom -1/16<br><br>Weapon Proficiencies: <br>Sickle<br>Sling<br>Staff<br><br>Magic Items:<br>Boots of Speed<br>+1 Shield<br><br>Spells/Day<br>4th<br>1 Animal Summoning I<br><br>3rd level<br>1 Call Lightning <br>2 Plant Growth<br>3 Summon Insects<br><br>2nd level<br>1 Barkskin<br>2 Charm Person or Mammal<br>3 Speak with Animals<br>4 Trip<br>5 Warp Wood<br><br>1st level<br>1 Animal Friendship<br>2 Cure Light Wounds<br>3 Cure Light Wounds<br>4 Cure Light Wounds<br>5 Faerie Fire<br>Lily's developed bio is that she is the advisor to the local lord who has rule over the forest she protects. She uses her position to influence things and did successfully for several years, ever since she was granted custody of her forest.<br><br>However, unbeknownst to anyone,&nbsp; it turns out that Lily's relationship with the local lord is much more than simply a professional one. The brash young lord enjoys using his position of power to get what he wants from the ladies of the land and Lilly's human curves on an elven frame make her the target of lust of a considerable enthusiasm. While publicly she poses as a vizier, in reality she gets what she wants in a tit for tat agreement, giving sexual favors in return for the lord's policies sparing her forest. Lily therefore always has a room available in the local castle where several rather glamorous, rather un-druidy dresses are kept there that she wears to fit in at Court. <br><br>Also, Lily it turns out is very popular with the satyrs of the local forest and it isn't just because she's a druid. Apparently being the life of the forest doesn't stop one from being the life of the party when the time is right. <br><br>Aside from all that though, Lily is genuinely adored by the farmers of the area because she often turns up to save their crops from smaller groups of orcs and is very good at tending to the plants and the land and making sure the crops get the maximum output. <br></div></div>Class &amp; Level: Druid 6<br><br>Player:Devil's Advocate<br>RP Character: <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Evangelia Hermione Granger</div><div class="spoiler_body"> <br>Evangelia Hermione Grangercould probably be described as the person least likely to be described as attractive, aggressive, or exciting.&nbsp; Throughout high school she was more prone to read a book than to even think about the prospect of a boy or dating.&nbsp; <br><br>Eva, as she prefers to be called, hates her middle name and the fact that if she omitted her first name, that she would be a character from a Harry Potter book.&nbsp; In high school, she resembled more of a human bean pole than a woman and thus was rarely approached by boys, other than nerds in her gaming group.&nbsp; Since she dated none, they figured she was gay and merely enjoyed their time.<br><br>Now a freshman in college, Eva has had her form fill out some and she has taken on more of the curves of womanhood.&nbsp; Standing five feet and eight inches tall and weighing perhaps one hundred thirty pounds.&nbsp; She has curly brown hair that reaches to her shoulders, sharp greenish-brown eyes, and a hawkish nose.&nbsp; Her measurements are 34B, 26, 32.&nbsp; However, she shuns attention and tends to wear baggy or oversized clothing to disguise her newer found womanhood.&nbsp; To top her look, she rarely wears contacts and wears narrow glasses which give her a studious librarian appearance.<br><br>After getting acclimated at the college, Eva decided that it was time to have some human contact again and answered a bulletin board ad at the university to join a gaming group and was granted admittance.<br></div></div>AD&amp;D Character &amp; Race: <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">RorlFur, Halfling</div><div class="spoiler_body">Name:&nbsp; RorlFur&nbsp; &nbsp; &nbsp; Sex: Female&nbsp; &nbsp;Race: Halfling (half Stout/Hairfeet)&nbsp; &nbsp;Age:&nbsp; &nbsp;26<br>Height:&nbsp; &nbsp;3 feet 6 inches&nbsp; &nbsp; &nbsp; Weight:&nbsp; &nbsp; 61 pounds&nbsp; &nbsp;Class:&nbsp; &nbsp;Thief (+10% to experience due to Dex)<br>Level: 7&nbsp; &nbsp; &nbsp; Hit Points:&nbsp; 27+6 (con bonus) = 33&nbsp; &nbsp; &nbsp; Alignment: CG&nbsp; &nbsp;THACO:&nbsp; &nbsp;17<br><br>Strength: 9 -1 (race adjustment) = 8 – normal hit and damage adjustments, 35 weight alloance, maximum press 90, 5 open doors, 1% bend bars, lift gates<br>Intelligence: 14 – 4 additional languages, 7th spell level, 60% chance to learn spell, 9 max spells/level, no spell immunity<br>Wisdom: 10 – no magic defense adjustment or bonus spells, 15% chance spell failure<br>Dexterity:&nbsp; 17 +1 (race bonus) = 18&nbsp; -- +2 reaction, +2 missle attack, -4 defensive adjustment<br>Constitution: 15 -- +1 hit point adj, 90% system shock, 94% resurrection survival, 0 poison save, nil regeneration <br>Charisma: 13 – 5 maximum henchmen, 0 loyalty base, +1 reaction adjustment<br><br>Race Modifiers : +4 saving throw bonus due to race against wands, staves, rods and spells and magical attacks and poisons; -4 to opponents’ surprise rolls (-2 if a door or screen must be opened) when not in metal armor; limited infravision to 30 feet; 75% chance of detecting if a passage goes up or down.<br><br>Saving Throws:<br>Paralyzation, Poison or Death Magic: 12<br>Rod, Staff, or Wand: 12<br>Petrification or Polymorph: 11<br>Breath Weapon: 15<br>Spell: 13<br><br>Thief Benefits: 3x backstab<br><br>Thief Scores:<br>PP&nbsp; &nbsp;OL&nbsp; &nbsp;F/RT&nbsp; &nbsp;MS&nbsp; &nbsp;HiS&nbsp; &nbsp;DN&nbsp; &nbsp;CW&nbsp; &nbsp;RL<br>15&nbsp; &nbsp;10&nbsp; &nbsp;5&nbsp; &nbsp;10&nbsp; &nbsp;5&nbsp; &nbsp;15&nbsp; &nbsp;60&nbsp; &nbsp;0&nbsp; &nbsp;Base<br>+5&nbsp; &nbsp;+5&nbsp; &nbsp;+5&nbsp; &nbsp;+10&nbsp; &nbsp;+15&nbsp; &nbsp;+5&nbsp; &nbsp;-15&nbsp; &nbsp;-5&nbsp; &nbsp;Halfling adjustments<br>+10&nbsp; &nbsp;+15&nbsp; &nbsp;+5&nbsp; &nbsp;+10&nbsp; &nbsp;+10&nbsp; &nbsp;--&nbsp; &nbsp;--&nbsp; &nbsp;--&nbsp; &nbsp;Dexterity modifiers<br>-5&nbsp; &nbsp;--&nbsp; &nbsp;--&nbsp; &nbsp;--&nbsp; &nbsp;--&nbsp; &nbsp;+5&nbsp; &nbsp;--&nbsp; &nbsp;--&nbsp; &nbsp;Investigator Kit modifiers<br>--&nbsp; &nbsp;--&nbsp; &nbsp;+15&nbsp; &nbsp;+15&nbsp; &nbsp;+15&nbsp; &nbsp;+15&nbsp; &nbsp;--&nbsp; &nbsp;--&nbsp; &nbsp;1st Level&nbsp; - 60 discretionary points<br>--&nbsp; &nbsp;+5&nbsp; &nbsp;+10&nbsp; &nbsp;+5&nbsp; &nbsp;+5&nbsp; &nbsp;+5&nbsp; &nbsp;--&nbsp; &nbsp;--&nbsp; &nbsp;2nd Level – 30 discretionary points<br>--&nbsp; &nbsp;+10&nbsp; &nbsp;+5&nbsp; &nbsp;+5&nbsp; &nbsp; &nbsp;+5&nbsp; &nbsp;+5&nbsp; &nbsp;--&nbsp; &nbsp;--&nbsp; &nbsp;3rd Level – 30 discretionary points<br>--&nbsp; &nbsp;+5&nbsp; &nbsp;+5&nbsp; &nbsp;--&nbsp; &nbsp;--&nbsp; &nbsp;+5&nbsp; &nbsp;--&nbsp; &nbsp;+15&nbsp; &nbsp;4th Level – 30 discretionary points<br>--&nbsp; &nbsp;+5&nbsp; &nbsp;+5&nbsp; &nbsp;--&nbsp; &nbsp;--&nbsp; &nbsp;--&nbsp; &nbsp;+5&nbsp; &nbsp;+15&nbsp; &nbsp;5th Level – 30 discretionary points<br>+5&nbsp; &nbsp;+5&nbsp; &nbsp;+5&nbsp; &nbsp;+5&nbsp; &nbsp;+5&nbsp; &nbsp;+5&nbsp; &nbsp;--&nbsp; &nbsp;--&nbsp; &nbsp;6th Level – 30 discretionary points<br>--&nbsp; &nbsp;+5&nbsp; &nbsp;+5&nbsp; &nbsp;+5&nbsp; &nbsp;+5&nbsp; &nbsp;+5&nbsp; &nbsp;+5&nbsp; &nbsp;--&nbsp; &nbsp;7th Level – 30 discretionary points<br>30&nbsp; &nbsp;65&nbsp; &nbsp;65&nbsp; &nbsp;65&nbsp; &nbsp;65&nbsp; &nbsp;65&nbsp; &nbsp;55&nbsp; &nbsp;25&nbsp; &nbsp;Totals<br><br>Languages:&nbsp; &nbsp;Halfling, Thieves Can’t, Elven, Common, Dwarven, Gnome<br><br>Weapon Proficiencies:&nbsp; &nbsp;Sling (+1 attack bonus due to race), Dagger, Short Sword<br><br>Non-weapon proficiencies:&nbsp; Reading/Writing, Information Gathering, Observation, Local History<br><br>Character History:<br><br>RorlFur was born to an ordinary family and an ordinary burrow.&nbsp; She was expected to become one with the community.&nbsp; However, unlike other halflings, she was not content simply being productive cooking, cleaning and going through the motions that most halflings enjoyed.&nbsp; In the back of her mind there was always a nagging, a feeling like she could and should be able to do something more.<br><br>Fate would determine RorlFur’s destiny.&nbsp; Her home started to experience the loss of meat.&nbsp; The mystery was all consuming to her.&nbsp; In speaking with neighbors she discovered that her home was not the only one that was missing foodstuffs.&nbsp; The investigation became the delight of her every day as she slowly pieced together the clues to finally nab the culprits, a family of three orphaned children.<br><br>While the children were not harmed or charged with any crime, RorlFur became a legend within the shire.&nbsp; She eventually started getting hired out by various other halflings in the shire to solve other mysteries or investigate the doings of others. <br><br>When the occasional traveling party was in need of her unique talents, the shire would direct them to her for hire.&nbsp; This caused RorlFur to gain notoriety outside of her home and she was hired to leave.&nbsp; While she felt tied to her burrow, another part of her delighted with the possibility of seeing the great world beyond and she decided to leave.&nbsp; Packing her belongings, she took to the open road, selling her unique set of skills not for the money but for the adventure of seeing the world and using her skills to assist in making it a better place for everyone.<br></div></div>Class &amp; Level: Halfling 7<br><br>Player: <br>RP Character: <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Melody Armstrong</div><div class="spoiler_body">Melody is just your typical social outcast gamer girl, or at least that is how she views herself. She is short and slender, with long black hair and pale skin. She burns easily in the sun, but that doesn't really matter since she hardly gets any. She is terribly near sighted, and her eyes get too irritated by contacts so she is always seen wearing her thick rimmed glasses. She has two older brothers who teased her incessantly while she was growing up, leading to a somewhat dim view of herself and her abilities, although she did fairly well in school.<br><br>Now going to college, she is navigating the maze of social awkwardness, parental expectation and self exploration that most girls her age went through on their first time away from home. She is doing alright as far as her grades are concerned, but her only friends so far, if she could even call them such, was a gaming group she joined that gets together every Friday night. They were all nice enough, but she was exceedingly shy and only really spoke to them about matters relating to the game.<br></div></div>AD&amp;D Character &amp; Race: <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Myrinidia Hlalyl, Dark Elf</div><div class="spoiler_body">Name: Myrinidia Hlalyl<br>Race: Dark Elf<br>Class: Sworddancer 6<br>Alignment: Neutral Good<br>Experience: 27,500<br>Next Level: 55,000<br><br>Height&nbsp; 5’<br>Weight&nbsp; 110<br>Measures: C cup<br>Skin:&nbsp; Ebony<br>Hair:&nbsp; Snow White<br>Eyes:&nbsp; Ruby Red<br><br><br>Strength 12<br>--Weight Allowance 45lbs<br>--Maximum Press 140lbs<br>--Open Doors 7- on a d20<br>--Bend Bars 4%<br><br>Dexterity 20<br>--Missile Attack Adjustment +3<br>--Defense Adjustment -4<br><br>Constitution 12<br>--Survive System Shock: 80%<br>--Survive Resurrection 85%<br><br>Intelligence 15<br>--Bonus Proficiencies: 4<br><br>Wisdom 15<br>--Magic Defense Adjustment +1<br>--Bonus Spells 1, 2<br><br>Charisma 13<br>--Maximum Henchmen 5<br>--Reaction Adjustment&nbsp; +1<br><br>Hit Points: 39<br><br>Armor Class<br><br>Thac0 18<br><br>Bastard Sword<br>--# Attacks 1<br>--Thac0 18<br>--1 Handed Damage d8/d12<br>--2 Handed Damage 2d4/2d8<br><br>Bow: Longbow<br># Attacks 2<br>--Thac0 14 (racial bonus +1)<br>--Damage d8/d8<br>--Range 50/100/170<br>--Amo&nbsp; 40 Sheaf Arrows<br><br><br>Language:<br>Common<br>Drow Silent Speech<br>High Elven<br>Low Drow/Undercommon<br><br>Non-Weapon Proficiencies:&nbsp; <br>Artistic Ability:&nbsp; &nbsp; Wisdom/15<br>Cooking&nbsp; &nbsp; Intelegence/15<br>*Dancing&nbsp; &nbsp; Dexterity/20<br>Healing&nbsp; &nbsp; Wisdom -2/13<br>Herbalisim&nbsp; &nbsp; intelligence -2/13<br>Hunting&nbsp; &nbsp; <br>Local History&nbsp; &nbsp; Charisma/13<br>*Musical Insturment: Flute<br>*Reading/Writing: Drowic<br>*Religion: Drow<br>*Religion: Elven<br>*Singing<br><br>Weapon Proficiencies:&nbsp; <br>--Tight Group: Long Blades<br>--Longbow<br><br><br>Class Abilities:&nbsp; <br>MAJOR SPHERES: All, combat, creation, elemental, guardian, healing, necromantic, protection, sun, wards<br>MINOR SPHERES: Animal, charm, divination, summoning, travelers, weather<br>MAGICAL ITEMS: Same as clerics<br><br>Sword dancers can use a sword of dancing to great effect. On any round in which the blade's plus is not a 1 (for example, round 2, 3, 4, 6, 7, 8, etc.), a sword dancer can release the sword of dancing. At 5th level, sword dancers can release the weapon on any round after the first round; the sword of dancing fights on its own for a number of rounds equal to the priest's level before returning for 1 round. (The cycle of pluses continues unaffected by when the priest actually grasps the blade.)<br><br>Sword dancers can cast Eilistraee's moonfire at will, once per day for every level of experience they possess.<br><br>At 5th level, sword dancers can cast magic missile (as the 1st-level wizard spell, four missiles per spell), or they can temporarily enchant an edged slashing weapon to ignite with a fiery blue-white glow visible to all and strike with a +3 attack bonus (but not a damage bonus) in the next round (in addition to any other bonuses it has). They can either cast magic missile twice in one day, enchant a weapon twice in one day, or use each ability once in one day.<br><br>Spells/Day<br>L 3<br>1 Blade Dance<br>2 Lesser Spellsong<br><br>L 2<br>1 Aid<br>2 Barkskin<br>3 Charm Person<br>4 Hold Person<br><br>L 1<br>1 Cure Light Wounds<br>2 Cure Light Wounds<br>3 Cure Light Wounds<br>4 Faerie Fire<br>5 Remove Fear<br><br><br><br>Hit Point Rolls:&nbsp; 8, 5, 7, 8, 7, 4<br><br><br>Myri's background:<br><br>Myrinidia was born in the Underdark, to a pair of rather successful merchants. They paid lip service to drow dogma and religion, but their main concern was making money. They had even slipped up to the surface from time to time to trade with a few of the more accepting communities, although they never spent much time above ground and never took their daughter with her. They did teach her Elven, though, and also imparted what Myri still considers to be their most treasured and long lasting gift to her- that of an open mind.<br><br>After hearing about the wonders of the surface for so long, Myri decided to have a look herself, but even after being told how careful she should be and how hated and feared she would be most of the people up there, she wasn't prepared for the enormity of her negative reception. After being run out of several villages and even being attacked, barely escaping with her life, she was about to give up and go home when she found a temple of Ellistraee- or it seemed more like it found her.She had been wandering aimlessly, trying to find a route home that wouldn't get her too close to any more populated areas, when she noticed a trio of beautiful elven women singing and dancing under the light of the full moon. She approached them cautiously, and when they finished their song, they turned to notice her. Before she could dart off, they told her she was welcome and they led her to a nearby cavern where the shrine was set up. They told her all about the Dark Maiden, and to Myri it seemed as if their words were speaking right to her own heart, and she knew that she had found a place she could call home.<br><br>She spent a few years at the temple, learning to speak elven and learning the ways of priesthood. When she was finally deemed an initiate, she was instructed to go back out on her own, to find one elf and break through the barriers of mistrust that lay between light and dark elves like a miasma. Once she did this, once she could call this elf a friend, she would be granted the powers of full priesthood.<br><br>That was when she met Amarantha. Myri had been following her through the forest, but she was still clumsy in woods and soon lost the other elf. Trying not to let it get her down, she resumed her search, singing to herself as she looked around for another elf. But it turned out that not only had Amarantha eluded the drow, but had circled back and was now following her. An ambush ensued, but Myri refused to draw her blade, instead continuing to literally sing the praises of Ellistraee. The other elf found herself unable to strike down one unwilling to even lift her sword, so instead they reached an uneasy truce.<br><br>It took some time after that to gain the other girl's trust, but Myri was persistent, and soon they did become friends. Myrinidia attained her priesthood, her powers growing in the service of the Dark Maiden as did her friendship with Amarantha grow as well. The elf taught her how to speak common, and even vouched for her when they both joined up with a larger adventuring party.<br></div></div>Class &amp; Level:&nbsp; Cleric 6<br><br>Player:&nbsp; Karasu<br>RP Character: <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Marie Smith</div><div class="spoiler_body">Age:&nbsp; &nbsp; &nbsp; 26<br>Birthday:&nbsp; &nbsp;September 10th<br>Height:&nbsp; &nbsp; &nbsp; 5'5"<br>Weight:&nbsp; &nbsp;210lbs<br>Skin:&nbsp; &nbsp; &nbsp; a little Pale&nbsp; <br>Hair:&nbsp; &nbsp; &nbsp; Waist length Amber hair<br>Eyes:&nbsp; &nbsp; &nbsp; Brown&nbsp; <br><br>Marie is the type of girl you coudl trust or turn to for anything, dependable and sweet she goes for an education major. She got into D&amp;D thanks to Gabriel, whom she met is a few Classes they happened to have together. Marie is the type to play some sort of healer class, though this time she's gone for a necromancer, such an odd choice, yet she isn't playing evil..<br></div></div>AD&amp;D Character &amp; Race: <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Berias Todariin, Human</div><div class="spoiler_body">Name:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Berias Todariin<br>Race:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Human<br>Class:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Necromancer 6<br>Kit:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Anatomist<br>EXP:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;36,000<br>Next Level:&nbsp; &nbsp; &nbsp; 64,000<br><br>Strength&nbsp; &nbsp; &nbsp; 11<br>Dexterity&nbsp; &nbsp; &nbsp; 16<br>Constitution&nbsp; &nbsp; &nbsp; 15<br>Intelligence&nbsp; &nbsp; &nbsp; 18<br>Wisdom&nbsp; &nbsp; &nbsp; 16<br>Charisma&nbsp; &nbsp; &nbsp; 11<br><br>Hit Points&nbsp; &nbsp; &nbsp; 24<br><br>Armor Class&nbsp; &nbsp; &nbsp; 4&nbsp; &nbsp;(Armor Spell AC 6, Dexterity -2)&nbsp; <br><br>Thac0&nbsp; &nbsp;19<br><br>Weapons:&nbsp; <br>Knife (Thrown)<br># Attacks&nbsp; &nbsp;3/2 (2)<br>Thac0&nbsp; &nbsp; &nbsp; 18 (17)<br>Damage&nbsp; &nbsp;d3 +2<br>Range&nbsp; &nbsp; &nbsp; 10/20/40<br>Amo&nbsp; &nbsp; &nbsp; 5<br><br>Saving Throws:&nbsp; (+2 to saves vs. mind affecting.) <br>Paralzation Poison or Death Magic:&nbsp; 13<br>Rod, Staff, or Wand&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;9<br>Petrifaction or Polymorph&nbsp; &nbsp; &nbsp; 11<br>Breath Weapon&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;13<br>Spell&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;10<br><br>Languages:&nbsp; <br>Common<br>High Elven<br><br>Non-Weapon Proficiencies:&nbsp; <br>Anatomy&nbsp; &nbsp; &nbsp; Intelligence&nbsp; &nbsp;/18<br>Healing&nbsp; &nbsp; &nbsp; Intelligence&nbsp; &nbsp;/18<br>Herbalisim&nbsp; &nbsp; &nbsp; Wisdom -2&nbsp; &nbsp;/14<br>Necrology&nbsp; &nbsp; &nbsp; Wisdom&nbsp; &nbsp;/16<br>Reading/Writing&nbsp; &nbsp;Intelligence+2&nbsp; &nbsp;/20<br>Spellcraft:&nbsp; &nbsp; &nbsp; Intelligence ?&nbsp; &nbsp;/<br>Venom Handling&nbsp; &nbsp;Wisdom-2&nbsp; &nbsp;/14<br>Violin&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br><br><br>Weapon Proficiencies:&nbsp; <br>Knife, Specialized<br><br><br>Spells/Day<br>3rd Level<br>N.&nbsp; &nbsp;(n)Vampicic Touch<br>1.&nbsp; &nbsp; Infravision<br>2.&nbsp; &nbsp; Fireball<br><br>2nd Level<br>N.&nbsp; (n)Spectral Hand<br>1&nbsp; &nbsp; Invisibility<br>2&nbsp; &nbsp; Web<br><br>1st Level<br>N.&nbsp; &nbsp;(N)Chill Touch<br>1&nbsp; &nbsp; Tenser’s Floating Dis<br>2&nbsp; &nbsp; Identify<br>3&nbsp; &nbsp; Magic Missile<br>4&nbsp; &nbsp; Alarm<br><br>Spellbook:&nbsp; <br>1st Level Alarm, Armor, Cantrip, (N)Chill Touch, Detect Magic, (N)Detect Undead, Feather Fall, Find Familiar, Identify, Magic Missile, Mending, Mount, Read Magic, Tenser’s Floating Disk, Undeen Servant, Wizard Mark.&nbsp; <br><br>2nd Level: Alter Self, Continual Light, Deep Pockets, ESP, Flaming Sphere, Invisibility, Knock, Rope Trick, (n)Spectral Hand, Web, Wizard Lock.&nbsp; <br><br>3rd level:&nbsp; &nbsp;Dispell Magic, (n)Feign Death, Fireball, (n)Hold Undead, Infravision, Item, Phantom Steed, Tongues, (n)Vampicic Touch<br><br><br>Hit Points/Level&nbsp; &nbsp;5, 4, 4, 3, 5, 3<br></div></div>Class &amp; Level:&nbsp; Necromancer 6<br><br>2. Karasu:&nbsp; 5th Human Mage<br>&nbsp; &nbsp; &nbsp;RP character: Marie<br>&nbsp; &nbsp; &nbsp;AD&amp;D Character name: Berias Todariin<br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Muse</strong> on <strong>22-12-2012, 13:27:30</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Oh, here it is, nice!&nbsp; <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Teo Torriatte</strong> on <strong>22-12-2012, 14:07:12</strong>
			</dt>
			<dd class="postbody">
				You mentioned lack of divine intervention... it just so happens that my drow will be a Priestess of Eilistraee. I'll post her up pretty soon, hopefully, along with her real world counterpart.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Interested</strong> on <strong>22-12-2012, 14:21:04</strong>
			</dt>
			<dd class="postbody">
				http://elliquiy.com/forums/dicebot.php?v=0 (http://elliquiy.com/forums/dicebot.php?v=0)<br><br>15, 7, 16, 16, 15, 12<br><br>For my undecided class. I'm thinking a Hermit/Ranger type. A BeastMaster who is kind of slow, but is wise in the ways of the forest and animals. <br><br><strong>Gomer</strong><br><strong>Human, Male Ranger (BeastMaster), Level 6</strong><br><strong>Chaotic Good</strong><br>Strength 15<br>Dexterity 16<br>Constitution 15<br>Wisdom 16<br>Intelligence 7<br>Charisma 12<br><br>He's very smart in his own way but in no way should you ever ask him to do your homework for you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Blinkin</strong> on <strong>22-12-2012, 16:07:37</strong>
			</dt>
			<dd class="postbody">
				Luna, I'm looking forward to seeing her.<br><br>Concerning Gomer... would he be related to Edith Bunker? lol<br><br>The best description that I've ever heard of the difference between intelligence and wisdom was this...<br><br>"Edith Bunker. She wasn't very smart, but wise as hell."<br><br>The stats look ok, but I'm waiting on the rest of the character sheet and a bit more on Gomer's persnality... also need your role-player's personality.<br><br>My only concern is the hermit thing. Hermits are, by definition unsociable and loners. That's hard to do when you're suppose to be part of a functioning adventuring party. Just my thoughts.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>22-12-2012, 17:27:11</strong>
			</dt>
			<dd class="postbody">
				Geesh!&nbsp; All my 2nd ed books are at the office, as are my dice.&nbsp; Are we going to be using things like the Thief's Handbook, etc?&nbsp; Don't want to munchkin, just want to know the limits of where I can go with the character.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Blinkin</strong> on <strong>22-12-2012, 17:47:57</strong>
			</dt>
			<dd class="postbody">
				Yes, the suppliments like the complete Thieve's handbook can be used if you like. There are already 2 packages being used, so I'll allow most of what's in there. The racial source books are open to use as well.<br><br>Or, you can just stick with the players handbook. It's up to you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>22-12-2012, 18:19:05</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=160872.msg7425070#msg7425070">Quote from: Blinkin on 22-12-2012, 17:47:57</a></div></div><blockquote class="bbc_standard_quote">Yes, the suppliments like the complete Thieve's handbook can be used if you like. There are already 2 packages being used, so I'll allow most of what's in there. The racial source books are open to use as well.<br><br>Or, you can just stick with the players handbook. It's up to you.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Great.&nbsp; I can't wait to crack out the old books.&nbsp; Now if my wife would just get home so I could run to the office and start plotting....&nbsp; It feels wonderful to shed all the new school games off my shoulders and get back to my roots!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Blinkin</strong> on <strong>22-12-2012, 18:28:57</strong>
			</dt>
			<dd class="postbody">
				It is good to get back to one's roots from time to time.While I enjoy Pathfinder, I'm not really all that big on any D&amp;D after 2nd. The feel of the game just changed too much and seemed more restrictive to me. Silly, I know.<br><br>On a side note, and not directed at you, but in general, pscionics will not be a part of the game. I love playing the class, but because of that, I also know that the class is not particularly balanced overall and tends to be easy to manipulate and overpower other classes.<br><br>Although, I'll never forget being chased by a band of Orcs and having enough time to become a bed of nails around a corner... what fun!<br><br>I think that we have all of the needs covered at this point. A couple of mages, a couple of lesser magics and thieving skills, cleric(s) and enough up and close to handle some melee... and a lot of pretty attractive elf maids to tempt the eyes of roughians as well as others who might be tempted to put hands where they shouldn't be.... and that will be an option in the game. Expect to see one or two things that might offend the normal sensabilities of a modern man or woman. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>22-12-2012, 18:40:17</strong>
			</dt>
			<dd class="postbody">
				Fully agree with no psionics in 2nd ed.&nbsp; They're ridiculous there.&nbsp; I like Pathfinder but I find that Pathfinder and all D&amp;D after 2nd ed becomes more about becoming more and more powerful and less and less about being creative.<br><br>Elf maids?&nbsp; Point me in the direction!&nbsp; LOL
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Interested</strong> on <strong>22-12-2012, 19:15:52</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=160872.msg7424810#msg7424810">Quote from: Blinkin on 22-12-2012, 16:07:37</a></div></div><blockquote class="bbc_standard_quote">Luna, I'm looking forward to seeing her.<br><br>Concerning Gomer... would he be related to Edith Bunker? lol<br><br>The best description that I've ever heard of the difference between intelligence and wisdom was this...<br><br>"Edith Bunker. She wasn't very smart, but wise as hell."<br><br>The stats look ok, but I'm waiting on the rest of the character sheet and a bit more on Gomer's persnality... also need your role-player's personality.<br><br>My only concern is the hermit thing. Hermits are, by definition unsociable and loners. That's hard to do when you're suppose to be part of a functioning adventuring party. Just my thoughts.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>As for the Hermit idea, he's been raised in the wild with only one parent and then he only had the beasts for company. It gave him a reputation for being feral, which is half true. He's midly sociable though if you spent enough time with him.<br>As for the Role Player. Meet Jason Cornwel. He's an average student with no self-esteem and he barely gets by with his school work, but those who know him claim he's very smart. He just doesn't have his priorities straight and is emotionally a little loose. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>24-12-2012, 07:06:05</strong>
			</dt>
			<dd class="postbody">
				I'm not entirely happy with the character history I put but for now, it will do for you to take a look at.&nbsp; Let me know what you think.<br><br>Human Character<br><br>Evangelia Hermione Granger could probably be described as the person least likely to be described as attractive, aggressive, or exciting.&nbsp; Throughout high school she was more prone to read a book than to even think about the prospect of a boy or dating.&nbsp; <br><br>Eva, as she prefers to be called, hates her middle name and the fact that if she omitted her first name, that she would be a character from a Harry Potter book.&nbsp; In high school, she resembled more of a human bean pole than a woman and thus was rarely approached by boys, other than nerds in her gaming group.&nbsp; Since she dated none, they figured she was gay and merely enjoyed their time.<br><br>Now a freshman in college, Eva has had her form fill out some and she has taken on more of the curves of womanhood.&nbsp; Standing five feet and eight inches tall and weighing perhaps one hundred thirty pounds.&nbsp; She has curly brown hair that reaches to her shoulders, sharp greenish-brown eyes, and a hawkish nose.&nbsp; Her measurements are 34B, 26, 32.&nbsp; However, she shuns attention and tends to wear baggy or oversized clothing to disguise her newer found womanhood.&nbsp; To top her look, she rarely wears contacts and wears narrow glasses which give her a studious librarian appearance.<br><br>After getting acclimated at the college, Eva decided that it was time to have some human contact again and answered a bulletin board ad at the university to join a gaming group and was granted admittance.<br><br>D&amp;D Character<br>Name:&nbsp; RorlFur&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sex: Female&nbsp;&nbsp;&nbsp;Race: Halfling (half Stout/Hairfeet)&nbsp;&nbsp;&nbsp;Age:&nbsp;&nbsp;&nbsp;26<br>Height:&nbsp;&nbsp;&nbsp;3 feet 6 inches&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Weight:&nbsp;&nbsp;&nbsp; 61 pounds&nbsp;&nbsp;&nbsp;Class:&nbsp;&nbsp;&nbsp;Thief (+10% to experience due to Dex)<br>Level: 7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Hit Points:&nbsp; 27+6 (con bonus) = 33&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Alignment: CG&nbsp;&nbsp;&nbsp;THACO:&nbsp;&nbsp;&nbsp;17<br><br>Strength: 9 -1 (race adjustment) = 8 – normal hit and damage adjustments, 35 weight alloance, maximum press 90, 5 open doors, 1% bend bars, lift gates<br>Intelligence: 14 – 4 additional languages, 7th spell level, 60% chance to learn spell, 9 max spells/level, no spell immunity<br>Wisdom: 10 – no magic defense adjustment or bonus spells, 15% chance spell failure<br>Dexterity:&nbsp; 17 +1 (race bonus) = 18&nbsp; -- +2 reaction, +2 missle attack, -4 defensive adjustment<br>Constitution: 15 -- +1 hit point adj, 90% system shock, 94% resurrection survival, 0 poison save, nil regeneration <br>Charisma: 13 – 5 maximum henchmen, 0 loyalty base, +1 reaction adjustment<br><br>Race Modifiers : +4 saving throw bonus due to race against wands, staves, rods and spells and magical attacks and poisons; -4 to opponents’ surprise rolls (-2 if a door or screen must be opened) when not in metal armor; limited infravision to 30 feet; 75% chance of detecting if a passage goes up or down.<br><br>Saving Throws:<br>Paralyzation, Poison or Death Magic: 12<br>Rod, Staff, or Wand: 12<br>Petrification or Polymorph: 11<br>Breath Weapon: 15<br>Spell: 13<br><br>Thief Benefits: 3x backstab<br><br>Thief Scores:<br>PP&nbsp;&nbsp;&nbsp;OL&nbsp;&nbsp;&nbsp;F/RT&nbsp;&nbsp;&nbsp;MS&nbsp;&nbsp;&nbsp;HiS&nbsp;&nbsp;&nbsp;DN&nbsp;&nbsp;&nbsp;CW&nbsp;&nbsp;&nbsp;RL<br>15&nbsp;&nbsp;&nbsp;10&nbsp;&nbsp;&nbsp;5&nbsp;&nbsp;&nbsp;10&nbsp;&nbsp;&nbsp;5&nbsp;&nbsp;&nbsp;15&nbsp;&nbsp;&nbsp;60&nbsp;&nbsp;&nbsp;0&nbsp;&nbsp;&nbsp;Base<br>+5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;+15&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;-15&nbsp;&nbsp;&nbsp;-5&nbsp;&nbsp;&nbsp;Halfling adjustments<br>+10&nbsp;&nbsp;&nbsp;+15&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;Dexterity modifiers<br>-5&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;Investigator Kit modifiers<br>--&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;+15&nbsp;&nbsp;&nbsp;+15&nbsp;&nbsp;&nbsp;+15&nbsp;&nbsp;&nbsp;+15&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;1st Level&nbsp; - 60 discretionary points<br>--&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;2nd Level – 30 discretionary points<br>--&nbsp;&nbsp;&nbsp;+10&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+5&nbsp; &nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;3rd Level – 30 discretionary points<br>--&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;+15&nbsp;&nbsp;&nbsp;4th Level – 30 discretionary points<br>--&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+15&nbsp;&nbsp;&nbsp;5th Level – 30 discretionary points<br>+5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;6th Level – 30 discretionary points<br>--&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;--&nbsp;&nbsp;&nbsp;7th Level – 30 discretionary points<br>30&nbsp;&nbsp;&nbsp;65&nbsp;&nbsp;&nbsp;65&nbsp;&nbsp;&nbsp;65&nbsp;&nbsp;&nbsp;65&nbsp;&nbsp;&nbsp;65&nbsp;&nbsp;&nbsp;55&nbsp;&nbsp;&nbsp;25&nbsp;&nbsp;&nbsp;Totals<br><br>Languages:&nbsp;&nbsp;&nbsp;Halfling, Thieves Can’t, Elven, Common, Dwarven, Gnome<br><br>Weapon Proficiencies:&nbsp;&nbsp;&nbsp;Sling (+1 attack bonus due to race), Dagger, Short Sword<br><br>Non-weapon proficiencies:&nbsp; Reading/Writing, Information Gathering, Observation, Local History<br><br>Character History:<br><br>RorlFur was born to an ordinary family and an ordinary burrow.&nbsp; She was expected to become one with the community.&nbsp; However, unlike other halflings, she was not content simply being productive cooking, cleaning and going through the motions that most halflings enjoyed.&nbsp; In the back of her mind there was always a nagging, a feeling like she could and should be able to do something more.<br><br>Fate would determine RorlFur’s destiny.&nbsp; Her home started to experience the loss of meat.&nbsp; The mystery was all consuming to her.&nbsp; In speaking with neighbors she discovered that her home was not the only one that was missing foodstuffs.&nbsp; The investigation became the delight of her every day as she slowly pieced together the clues to finally nab the culprits, a family of three orphaned children.<br><br>While the children were not harmed or charged with any crime, RorlFur became a legend within the shire.&nbsp; She eventually started getting hired out by various other halflings in the shire to solve other mysteries or investigate the doings of others. <br><br>When the occasional traveling party was in need of her unique talents, the shire would direct them to her for hire.&nbsp; This caused RorlFur to gain notoriety outside of her home and she was hired to leave.&nbsp; While she felt tied to her burrow, another part of her delighted with the possibility of seeing the great world beyond and she decided to leave.&nbsp; Packing her belongings, she took to the open road, selling her unique set of skills not for the money but for the adventure of seeing the world and using her skills to assist in making it a better place for everyone.<br>
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			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Teo Torriatte</strong> on <strong>24-12-2012, 09:24:39</strong>
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				<div class="floatright">(http://elliquiy.com/elluiki/images/9/9e/Moonlight_Sonata_4_Mydian_by_AzraelEvangeline.jpg)</div>Name: Myrinidia Hlalyl<br>Race: Dark Elf<br>Class: Sworddancer 6<br>Alignment: Neutral Good<br>Experience: 27,500<br>Next Level: 55,000<br><br>Height&nbsp; 5’<br>Weight&nbsp; 110<br>Measures: C cup<br>Skin:&nbsp; Ebony<br>Hair:&nbsp; Snow White<br>Eyes:&nbsp; Ruby Red<br><br><br>Strength 12<br>--Weight Allowance 45lbs<br>--Maximum Press 140lbs<br>--Open Doors 7- on a d20<br>--Bend Bars 4%<br><br>Dexterity 20<br>--Missile Attack Adjustment +3<br>--Defense Adjustment -4<br><br>Constitution 12<br>--Survive System Shock: 80%<br>--Survive Resurrection 85%<br><br>Intelligence 15<br>--Bonus Proficiencies: 4<br><br>Wisdom 15<br>--Magic Defense Adjustment +1<br>--Bonus Spells 1, 2<br><br>Charisma 13<br>--Maximum Henchmen 5<br>--Reaction Adjustment&nbsp; +1<br><br>Hit Points: 39<br><br>Armor Class<br><br>Thac0 18<br><br>Bastard Sword<br>--# Attacks 1<br>--Thac0 18<br>--1 Handed Damage d8/d12<br>--2 Handed Damage 2d4/2d8<br><br>Bow: Longbow<br># Attacks 2<br>--Thac0 14 (racial bonus +1)<br>--Damage d8/d8<br>--Range 50/100/170<br>--Amo&nbsp; 40 Sheaf Arrows<br><br><br>Language:<br>Common<br>Drow Silent Speech<br>High Elven<br>Low Drow/Undercommon<br><br>All elves get:<br><br>--Automatically searches for secret doors within 10 feet.&nbsp; (Roll or 1 on a d6.)&nbsp; If actively searching, will find a secret door on a 1-3 on a d6.&nbsp; <br>--90% Resistance to Sleep and Charm<br>--+1 to hit with long and short swords, as well as any bow besides a crossbow.<br>--Elves impose a -4 on enemy surprise checks.&nbsp; <br><br>Dark elves also get:<br><br>Infravision: 90 feet.<br><br>Special Advantages: Once per day, all drow <br>can use the spells dancing lights, faerie fire, <br>and darkness. They achieve this through force <br>of will, rather than spell components. A 4th- <br>level drow can cast levitate*, know alignment, <br>and detect magic once per day. In addition, <br>drow priests can cast clairvoyance, detect lie, <br>suggestion, and dispel magic once a day.<br><br>*NOTE: Levitate works flawlessly at night, iffy<br>at dawn and dusk, and iffy + a 60% chance of<br>outright failure during the day.<br><br>At the start, drow are 50% magic resistant, <br>and every level they rise increases the resist- <br>ance by 2% (to a maximum of 80%). Multi- <br>classed drow use the higher level to determine <br>this bonus.<br><br>In addition to their high magic resistance, <br>drow also receive a +2 bonus on all saves in- <br>volving magic. This indudes those devices that <br>emit magical effects or are powered by magic. <br>This magic resistance does not hamper their <br>ability to use magic themselves, however.<br><br>Special Disadvantages The major disadvan- <br>tage of the drow is their inability to see in bright <br>lit. Any light greater than that of torches or <br>continual light spells (including&nbsp; bright sunliit) <br>will blind them and severely affect their ability <br>to fight. Wan lit, like that of a light spell, does <br>not trigger this disadvantage.<br><br>Bright light causes the drow to suffer, tem- <br>porarily, -2&nbsp; to Dexterity. Attack rolls are <br>made at a -2 penalty, and opponents gain a <br>+2 save against drow spells if they are within <br>the light. When a drow is in darkness and his <br>opponents are in the light, he retains his Dex- <br>terity and surprise advantages but still suffers <br>a penalty on attack rolls.<br>&nbsp;<br>Finally, all other elves hate the drow, and <br>reactions to them are with at least a -4 penal- <br>ty. This modifier is cumulative to any kits the <br>drow player might be using. Only after a par- <br>ticular elf comes to accept a particular drow as <br>a friend, does this penalty disappear.<br><br>Additional Experience Cost: 20 % <br><br>Non-Weapon Proficiencies:&nbsp; <br>Artistic Ability:&nbsp; &nbsp; Wisdom/15<br>Cooking&nbsp; &nbsp; Intelegence/15<br>*Dancing&nbsp; &nbsp; Dexterity/20<br>Healing&nbsp; &nbsp; Wisdom -2/13<br>Herbalisim&nbsp; &nbsp; intelligence -2/13<br>Hunting&nbsp; &nbsp; <br>Local History&nbsp; &nbsp; Charisma/13<br>*Musical Insturment: Flute<br>*Reading/Writing: Drowic<br>*Religion: Drow<br>*Religion: Elven<br>*Singing<br><br>Weapon Proficiencies:&nbsp; <br>--Tight Group: Long Blades<br>--Longbow<br><br><br>Class Abilities:&nbsp; <br>MAJOR SPHERES: All, combat, creation, elemental, guardian, healing, necromantic, protection, sun, wards<br>MINOR SPHERES: Animal, charm, divination, summoning, travelers, weather<br>MAGICAL ITEMS: Same as clerics<br><br>Sword dancers can use a sword of dancing to great effect. On any round in which the blade's plus is not a 1 (for example, round 2, 3, 4, 6, 7, 8, etc.), a sword dancer can release the sword of dancing. At 5th level, sword dancers can release the weapon on any round after the first round; the sword of dancing fights on its own for a number of rounds equal to the priest's level before returning for 1 round. (The cycle of pluses continues unaffected by when the priest actually grasps the blade.)<br><br>Sword dancers can cast Eilistraee's moonfire at will, once per day for every level of experience they possess.<br><br>At 5th level, sword dancers can cast magic missile (as the 1st-level wizard spell, four missiles per spell), or they can temporarily enchant an edged slashing weapon to ignite with a fiery blue-white glow visible to all and strike with a +3 attack bonus (but not a damage bonus) in the next round (in addition to any other bonuses it has). They can either cast magic missile twice in one day, enchant a weapon twice in one day, or use each ability once in one day.<br><br>Spells/Day<br>L 3<br>1 Blade Dance<br>2 Lesser Spellsong<br><br>L 2<br>1 Aid<br>2 Barkskin<br>3 Charm Person<br>4 Hold Person<br><br>L 1<br>1 Cure Light Wounds<br>2 Cure Light Wounds<br>3 Cure Light Wounds<br>4 Cure Light Wounds<br>5 Remove Fear<br><br><br><br>Hit Point Rolls:&nbsp; 8, 5, 7, 8, 7, 4<br><br><br>Myri's background:<br><br>Myrinidia was born in the Underdark, to a pair of rather successful merchants. They paid lip service to drow dogma and religion, but their main concern was making money. They had even slipped up to the surface from time to time to trade with a few of the more accepting communities, although they never spent much time above ground and never took their daughter with her. They did teach her Elven, though, and also imparted what Myri still considers to be their most treasured and long lasting gift to her- that of an open mind.<br><br>After hearing about the wonders of the surface for so long, Myri decided to have a look herself, but even after being told how careful she should be and how hated and feared she would be most of the people up there, she wasn't prepared for the enormity of her negative reception. After being run out of several villages and even being attacked, barely escaping with her life, she was about to give up and go home when she found a temple of Ellistraee- or it seemed more like it found her.She had been wandering aimlessly, trying to find a route home that wouldn't get her too close to any more populated areas, when she noticed a trio of beautiful elven women singing and dancing under the light of the full moon. She approached them cautiously, and when they finished their song, they turned to notice her. Before she could dart off, they told her she was welcome and they led her to a nearby cavern where the shrine was set up. They told her all about the Dark Maiden, and to Myri it seemed as if their words were speaking right to her own heart, and she knew that she had found a place she could call home.<br><br>She spent a few years at the temple, learning to speak elven and learning the ways of priesthood. When she was finally deemed an initiate, she was instructed to go back out on her own, to find one elf and break through the barriers of mistrust that lay between light and dark elves like a miasma. Once she did this, once she could call this elf a friend, she would be granted the powers of full priesthood.<br><br>That was when she met Amarantha. Myri had been following her through the forest, but she was still clumsy in woods and soon lost the other elf. Trying not to let it get her down, she resumed her search, singing to herself as she looked around for another elf. But it turned out that not only had Amarantha eluded the drow, but had circled back and was now following her. An ambush ensued, but Myri refused to draw her blade, instead continuing to literally sing the praises of Ellistraee. The other elf found herself unable to strike down one unwilling to even lift her sword, so instead they reached an uneasy truce.<br><br>It took some time after that to gain the other girl's trust, but Myri was persistent, and soon they did become friends. Myrinidia attained her priesthood, her powers growing in the service of the Dark Maiden as did her friendship with Amarantha grow as well. The elf taught her how to speak common, and even vouched for her when they both joined up with a larger adventuring party.<br><br><hr><br>Myri's player: Melody Armstrong<br><br>Melody is just your typical social outcast gamer girl, or at least that is how she views herself. She is short and slender, with long black hair and pale skin. She burns easily in the sun, but that doesn't really matter since she hardly gets any. She is terribly near sighted, and her eyes get too irritated by contacts so she is always seen wearing her thick rimmed glasses. She has two older brothers who teased her incessantly while she was growing up, leading to a somewhat dim view of herself and her abilities, although she did fairly well in school.<br><br>Now going to college, she is navigating the maze of social awkwardness, parental expectation and self exploration that most girls her age went through on their first time away from home. She is doing alright as far as her grades are concerned, but her only friends so far, if she could even call them such, was a gaming group she joined that gets together every Friday night. They were all nice enough, but she was exceedingly shy and only really spoke to them about matters relating to the game.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Karasu</strong> on <strong>24-12-2012, 13:47:37</strong>
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				Character is being worked on.. I may have to change his races for the specialist school I want tho.. Fing elves and their uselessness..
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			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Blinkin</strong> on <strong>24-12-2012, 15:24:34</strong>
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			<dd class="postbody">
				Luna:<br><br>Nicely done character background. Just a couple of comments but they are relatively small ones.<br><br>1. Priest hit 6th level at 27,500, so the next level is 55,000.<br>2. Where did you get the sword-dancer kit? I'm having a hard time finding it.<br>3. Don't forget to include the drow's penalties for light and how it effects their eyes. I think that there may be another disadvantage, but I'll have to go looking for it.<br><br>Otherwise, accepted. Your magical items are Armour of your choice +1 (No Elven Chain), +3 broadsword<br><br>Muse: You may change your armor into someting that is more suitable for your character (No Elven Chain) and retain the magical bonus.<br><br>Karasu: Take your time, the process can sometimes be difficult and I'm patient. :)<br><br>There is someone in the party with some influence, if she would like to use such connections to gain the party elven chain, we can see what happens... but it's going to be hard to do. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Teo Torriatte</strong> on <strong>24-12-2012, 18:39:19</strong>
			</dt>
			<dd class="postbody">
				Thank you!<br><br>The sword dancer kit is in Demihuman Deities, under the goddess Elistraee.<br><br>And I will look up the penalties, as well as fix her xp totals. Thank you for the gear and I look forward to playing!<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>25-12-2012, 00:54:20</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=160872.msg7433723#msg7433723">Quote from: Blinkin on 24-12-2012, 15:24:34</a></div></div><blockquote class="bbc_standard_quote">There is someone in the party with some influence, if she would like to use such connections to gain the party elven chain, we can see what happens... but it's going to be hard to do. ;)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Is it me!?!?! Is it me?!!?!?&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Blinkin</strong> on <strong>25-12-2012, 00:56:21</strong>
			</dt>
			<dd class="postbody">
				It could be you,&nbsp; lol
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Karasu</strong> on <strong>25-12-2012, 01:38:59</strong>
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			<dd class="postbody">
				well Muse has helped me do my character.. adn I've had to change him from an Elf to human.. For what I wanted to build muahaha<br><br>So without further Todoo.. Meet Beraias Todariin and Natalie Smith ^^<br><br><div class="floatright">(http://static8.depositphotos.com/1053932/1003/i/950/depositphotos_10036021-Asian-indian-shy-brunette-girl-similing-portrait.jpg)</div>Name: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Marie Smith<br>Age:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;26<br>Birthday:&nbsp;&nbsp;&nbsp;September 10th<br>Height:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5'5"<br>Weight:&nbsp;&nbsp;&nbsp;210lbs<br>Skin:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;a little Pale&nbsp; <br>Hair:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Waist length Amber hair<br>Eyes:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Brown&nbsp; <br><br>Marie is the type of girl you coudl trust or turn to for anything, dependable and sweet she goes for an education major. She got into D&amp;D thanks to Gabriel, whom she met is a few Classes they happened to have together. Marie is the type to play some sort of healer class, though this time she's gone for a necromancer, such an odd choice, yet she isn't playing evil..<br><br><br><br><br><br><hr><div class="floatright">(http://www.creativeuncut.com/gallery-14/art/ro-mage-male.jpg)</div>Name:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Berias Todariin<br>Race:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Human<br>Class:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Necromancer 6<br>Kit:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Anatomist<br>EXP:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;36,000<br>Next Level:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;64,000<br><br>Strength&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;11<br>Dexterity&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;16<br>Constitution&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;15<br>Intelligence&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;18<br>Wisdom&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;16<br>Charisma&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;11<br><br>Hit Points&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;24<br><br>Armor Class&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4&nbsp;&nbsp;&nbsp;(Armor Spell AC 6, Dexterity -2)&nbsp; <br><br>Thac0&nbsp;&nbsp;&nbsp;19<br><br>Weapons:&nbsp; <br>Knife (Thrown)<br># Attacks&nbsp;&nbsp;&nbsp;3/2 (2)<br>Thac0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;18 (17)<br>Damage&nbsp;&nbsp;&nbsp;d3 +2<br>Range&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10/20/40<br>Amo&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5<br><br>Saving Throws:&nbsp; (+2 to saves vs. mind affecting.) <br>Paralzation Poison or Death Magic:&nbsp; 13<br>Rod, Staff, or Wand&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;9<br>Petrifaction or Polymorph&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;11<br>Breath Weapon&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;13<br>Spell&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10<br><br>Languages:&nbsp; <br>Common<br>High Elven<br><br>Non-Weapon Proficiencies:&nbsp; <br>Anatomy&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Intelligence&nbsp;&nbsp;&nbsp;/18<br>Healing&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Intelligence&nbsp;&nbsp;&nbsp;/18<br>Herbalisim&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Wisdom -2&nbsp;&nbsp;&nbsp;/14<br>Necrology&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Wisdom&nbsp;&nbsp;&nbsp;/16<br>Reading/Writing&nbsp;&nbsp;&nbsp;Intelligence+2&nbsp;&nbsp;&nbsp;/20<br>Spellcraft:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Intelligence ?&nbsp;&nbsp;&nbsp;/<br>Venom Handling&nbsp;&nbsp;&nbsp;Wisdom-2&nbsp;&nbsp;&nbsp;/14<br>Violin&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><br><br>Weapon Proficiencies:&nbsp; <br>Knife, Specialized<br><br><br>Spells/Day<br>3rd Level<br>N.&nbsp; &nbsp;(n)Vampicic Touch<br>1.&nbsp; &nbsp; Infravision<br>2.&nbsp; &nbsp; Fireball<br><br>2nd Level<br>N.&nbsp; (n)Spectral Hand<br>1&nbsp; &nbsp; Invisibility<br>2&nbsp; &nbsp; Web<br><br>1st Level<br>N.&nbsp; &nbsp;(N)Chill Touch<br>1&nbsp; &nbsp; Tenser’s Floating Dis<br>2&nbsp; &nbsp; Identify<br>3&nbsp; &nbsp; Magic Missile<br>4&nbsp; &nbsp; Alarm<br><br>Spellbook:&nbsp; <br>1st Level Alarm, Armor, Cantrip, (N)Chill Touch, Detect Magic, (N)Detect Undead, Feather Fall, Find Familiar, Identify, Magic Missile, Mending, Mount, Read Magic, Tenser’s Floating Disk, Undeen Servant, Wizard Mark.&nbsp; <br><br>2nd Level: Alter Self, Continual Light, Deep Pockets, ESP, Flaming Sphere, Invisibility, Knock, Rope Trick, (n)Spectral Hand, Web, Wizard Lock.&nbsp; <br><br>3rd level:&nbsp; &nbsp;Dispell Magic, (n)Feign Death, Fireball, (n)Hold Undead, Infravision, Item, Phantom Steed, Tongues, (n)Vampicic Touch<br><br><br>Hit Points/Level&nbsp;&nbsp;&nbsp;5, 4, 4, 3, 5, 3<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Muse</strong> on <strong>25-12-2012, 01:59:08</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://elliquiy.com/elluiki/images/f/f5/Lost-cast-season-5-lost-3303068-1920-2560.jpg)</div>Name: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gabriel Brewer<br>Age:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;28<br>Birthday:&nbsp;&nbsp;&nbsp;April 29th<br>Height:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6’3”<br>Weight:&nbsp;&nbsp;&nbsp;363lbs<br>Skin:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A little bit pasty.&nbsp; <br>Hair:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Curly brown, falls past his shoulders.&nbsp; <br>Eyes:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Hazel.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;Gabriel Brewer was an athletic skinny blond kid growing up.&nbsp; He sucked at sports, but enjoyed tournament style taekwondo.&nbsp; He was also an avid reader—way above his grade level.&nbsp; School came too easily too him, he would have done better if he’d been more challenged.&nbsp; <br>&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp;At puberty—though he was regularly participating in marital arts and eating minimal junk food—Gabriel began to gain weight.&nbsp; One could nit pick about overly large portions or kinds of exercise he did, but in the end he was just biologically predisposed to be fat, and had higher priorities than fighting it.&nbsp; <br>&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp;Coming from a family that was financially comfortable and valued education, Gabriel was able to enjoy his time in college.&nbsp; He entered as an education major, switched to undecided after two years, and—three years of classes later—settled on Creative Writing with a double minor in theater and humanities.&nbsp; Except for a weakness in upper level math, the higher level class he took the better he did.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;Gabriel was one of the older gamers in the D&amp;D group.&nbsp; His last character had been a priest of Lathander named Dorn Amblecrown.&nbsp; This time, he decided to try something he hadn't done in some years.&nbsp; With loving writer’s craft, he made an elf maid strong and beautiful, intelligent and heroic, and set himself the challenge of playing her believably without loosing the eye candy value.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;*<br><br>Name:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Amarantha Evensong<br>Race:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Elf<br>Class:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ranger 5/Mage 4<br>EXP&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;18,000/18,000<br>Kit:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Bladesinger<br><br>Strength&nbsp;&nbsp;&nbsp;16<br>--Damage Adjustment +1<br>--Weight Allowance 55lbs<br>--Maximum Press 170lbs<br>--Open doors 8- on d20<br>--Bend Bars 10%<br><br>Dexterity&nbsp;&nbsp;&nbsp;18<br>--Reaction Adjustment +2<br>--Defense Adjustment -4<br><br>Constitution&nbsp;&nbsp;&nbsp;16<br>-Hit Point Adjustment +2<br>--System Shock 95%<br>--Resurrection Survival 96%<br><br>Intelligence&nbsp;&nbsp;&nbsp;17<br>--Bonus Proficiencies +6<br>--Maximum Level of Spells: 8th<br>--Chance to Learn Spell 75%<br>--Maximum Spells/Level 14<br><br>Wisdom&nbsp;&nbsp;&nbsp;14<br>--Magic Defense Adjustment +0-<br>--Bonus Spells 1, 1<br><br>Charisma&nbsp;&nbsp;&nbsp;11<br>--Maximum Henchmen: 4<br><br><br>Hit Points&nbsp;&nbsp;&nbsp;33<br><br>Armor Class:&nbsp;&nbsp;&nbsp;-1&nbsp;&nbsp;&nbsp;(Bracers of Defense AC 4.&nbsp; Dexterity -4, +1 Single Sword Style)<br><br>+3 Longsword:&nbsp; <br>--#Attacks&nbsp;&nbsp;&nbsp;3/2<br>--Thac0&nbsp;&nbsp;&nbsp;10<br>--Damage&nbsp;&nbsp;&nbsp;d8/d12 +7<br><br>Short Bow, Composite<br>--# Attacks&nbsp;&nbsp;&nbsp;2<br>--Thac0&nbsp;&nbsp;&nbsp;17<br>--Damage&nbsp;&nbsp;&nbsp;d6+1<br>--Amo&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;20<br><br>Weapon Proficiencies:&nbsp; (Thac0 16)<br>Bladesong Style Specialization X2<br>Longsword, Specialized<br>Singe Weapon Style Specialization<br><br>Non-Weapon Proficiencies:&nbsp; <br>Blind Fighting&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;NA/NA<br>Dancing&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dexterity/18<br>Etiquette&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Charisma/11<br>Hunting&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Wisdom -1/13<br>Reading/Writing&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Intelligence +1/18<br>Singing&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Charisma/11<br>Spellcraft&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Intelligence -2/15<br>Tightrope Waling&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dexterity/18<br>Tracking&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Wisdom +1/15<br><br>Class Abilities:&nbsp; <br>--Animal Empathy<br>--Nature Lore<br>--Primary Terrain: Forest<br>--Species Enemy:&nbsp; Trolls<br>--Survival: Forest<br>--Thief Abilities:&nbsp; <br>----Hide in Shadows&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;56%<br>----Move Silently&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;65%<br><br>Kit Abilities:&nbsp; <br>+1 to hit and damage with the Long Sword.&nbsp; <br>Additional +1 to special maneuvers.&nbsp; <br>+1 to Armor Class while casting a spell.&nbsp; <br><br>Languages:&nbsp; <br>Common<br>Gnomish<br>High Elvish<br>Sylvan Elvish<br>Troll Speak<br><br>Racial Abilities:&nbsp; <br>--Automatically searches for secret doors within 10 feet.&nbsp; (Roll or 1 on a d6.)&nbsp; If actively searching, will find a secret door on a 1-3 on a d6.&nbsp; <br>--90% Resistance to Sleep and Charm<br>--Elven Martial Arts (Limited by kit.)&nbsp; +1 to hit with long and short swords.&nbsp; <br>--Virtual invisibility in wilderness terrain for non-combat purposes.&nbsp; <br>--Elves impose a -4 on enemy surprise checks.&nbsp; <br>--Reverie and Communion<br>--Infravision 60’<br><br>Saving Throws:&nbsp; <br>Paralyzation, Poison or Death Magic:&nbsp; 11<br>Rod, Staff, or Wand: 11<br>Prettification or Polymorph 12<br>Breath Weapon 13<br>Spell 12<br><br>Spells/Day<br>L 2<br>1.&nbsp; Acid Arrow<br>2.&nbsp; Mirror Image<br><br>L 1<br>1.&nbsp; Cantrip<br>2.&nbsp; Grease<br>3.&nbsp; Magic Missile<br><br>Spells desired in book:&nbsp; <br>L 2:&nbsp; Acid Arrow, Continual Light, Mirror Image, Rope Trick, Wizard Lock<br>L 1:&nbsp; Armor, Cantrip, Detect Magic, Feather Fall, Find Familiar, Grease, Identify, Magic Missile, Read Magic<br><br>Hit Point Rolls Record:&nbsp; <br>Mage:&nbsp; 4, 2, 4, 2&nbsp;&nbsp;&nbsp;+Con=20<br>Ranger, 10, 8, 8, 7, 3&nbsp;&nbsp;&nbsp;+Con=46<br><br>Gear:&nbsp; <br>Assorted Spell Components<br>Sashling with spell book pouch.&nbsp; <br>Wizard locked spellbook wrapped in honey leather.&nbsp; <br><br><br>&nbsp;&nbsp;&nbsp;“Merry Met, stranger, welcome to Glenraven.&nbsp; We welcome all who come in peace, in search of honest trade.&nbsp; When the sun is above the trees, it is a time for business.&nbsp; We trade both our own wares and those of our more reclusive cousins—the high elves of Crystal Keep and the sylvan elves of the deep woods.&nbsp; &nbsp;If you’re coin is good and your need is sincere, you may also find you can hire elven mercenaries here, or commission the craft of magical items—though the second can run a goodly fortune.<br>&nbsp;&nbsp;&nbsp;“The High Boughs Inn offers you its hospitality.&nbsp; Let us know if you can’t make it up the rope ladder.&nbsp; The price of the first drink is always a story.&nbsp; When the stars shine bright it is time for singing.&nbsp; We always love new songs.”&nbsp; <br>&nbsp;&nbsp;&nbsp;Amarantha Evensong grew up in a tree house outside the forest town of Glenraven.&nbsp; Her father, Arthus, was a mage powerful enough to craft magical items, and he was known to sell a scroll or three in his time.&nbsp; Her mother, Eelonwy, was a ranger skilled with the bow and a master of herb lore—especially the medicinal sort.&nbsp; <br>&nbsp;&nbsp;&nbsp;As a child, Amarantha played in the woods, but had to take care, for orcs, goblins, and especially trolls sometimes raided them out of the nearby hills.&nbsp; The third child, Amerantha need not succeed her parents in either of their crafts.&nbsp; With dreams of a strong and independent life protecting the elven way, she apprenticed to the local master of the Bladesong.&nbsp; For a hundred years—beginning when she was just a slip of a girl of twenty, Amarantha endured ten hours a day of grueling mental and physical training.&nbsp; Fortunately, she only needed four hours or rest every night, giving her time to dance, play and meet foreigners visiting Glenraven.&nbsp; She and her family alike were never&nbsp; more proud than when she was given the panther tattoo and took her oaths to defend the elven people and uphold the elven way.&nbsp; <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Blinkin</strong> on <strong>25-12-2012, 11:51:39</strong>
			</dt>
			<dd class="postbody">
				Karasu, I'll need a list of spells that the character usually has memorized. If the list changes, you can let me know at the time.<br><br>I'll also need a personality for the role-player character and the necromancer. It doesn't have to be anything overly detailed, just something so I can see how the two differ in outlook and views.<br><br>I won't say that I'm happy about a necromancer, but it's your choice and I'll go with it. The only thing I'll ask is that you make it of non-evil alignment. It's not in the character sheet.<br><br>Only warriors can specialize in a weapon, so you'll have to loose the specialization or dual class with a fighter at 1st level to get the specialization. That would solve that problem and wouldn't effect your abilities too much.<br><br>Your magic items are: Dagger of Throwing +2 and A ring of feather falling
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Karasu</strong> on <strong>25-12-2012, 13:46:47</strong>
			</dt>
			<dd class="postbody">
				He is a necromancer this is true, but I've gone with the Anatomist kit, using this to twist it into a physician type. Thus possible a healer. As the book did say was an option for the kit.<br><br>Let me get the spells up and I'll do so.<br><br>Are those magic items for me or someone else?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Karasu</strong> on <strong>25-12-2012, 14:00:34</strong>
			</dt>
			<dd class="postbody">
				ok there's the personality details and pictures yay XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>25-12-2012, 14:41:43</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=160872.msg7433563#msg7433563">Quote from: Karasu on 24-12-2012, 13:47:37</a></div></div><blockquote class="bbc_standard_quote">Character is being worked on.. I may have to change his races for the specialist school I want tho.. Fing elves and their uselessness..<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>In second ed, elves were practically Gods, so they had to do something to tame 'em.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Muse</strong> on <strong>25-12-2012, 14:59:49</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Ack!&nbsp; I need to get blinkin' the anatomist kit, too.&nbsp; <br><br>&nbsp; They have knife specialization at sixth level and improved use of the Healing feat, but they have to perform a dissection every month of they loose those abilities as their understanding of anatomy fades.&nbsp; (It's in the Complete Necromancer.)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Karasu</strong> on <strong>25-12-2012, 15:34:15</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=160872.msg7436387#msg7436387">Quote from: Devil's Advocate on 25-12-2012, 14:41:43</a></div></div><blockquote class="bbc_standard_quote">In second ed, elves were practically Gods, so they had to do something to tame 'em.&nbsp; :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>aye I'll give you that.. But as a Mage they are in fact Useless XD<br><br>And on another note, the sheet and character are Finish!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>25-12-2012, 16:00:02</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=160872.msg7436444#msg7436444">Quote from: Karasu on 25-12-2012, 15:34:15</a></div></div><blockquote class="bbc_standard_quote">aye I'll give you that.. But as a Mage they are in fact Useless XD<br><br>And on another note, the sheet and character are Finish!<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Mages are pretty squishy in 2nd ed, which is the way it should be....&nbsp; A nice knife in their backs....
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Blinkin</strong> on <strong>25-12-2012, 18:26:54</strong>
			</dt>
			<dd class="postbody">
				Ok, it looks like we have everyone who is going to play, and it's going to be an interesting group! 4 magic types, a rogue and a ranger... I wonder how I manged to go from wanted limited magic users to mostly magic users? E strikes again! *chuckles*<br><br>Interested: I need you to complete your character. The stats and character profile looks ok, but I need to know something about the RP character.<br><br>The Magical items given out and to who are:<br><br>Muse: +3 Longsword and +1 armor of his choosing<br>Red Pheonis: Boots of Speed &amp; +1 shield<br>Interested: (Not chosen yet)<br>Karasu: +2 Dagger of Throwing &amp; Ring of Feather Fal<br>Devil's Advocate (Pouch of accessibility &amp; +1 Ring of Protection<br>Luna:+3 Broadsword and +1 Armor of her choosing
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Karasu</strong> on <strong>25-12-2012, 18:28:18</strong>
			</dt>
			<dd class="postbody">
				hehehhe<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Blinkin</strong> on <strong>25-12-2012, 20:56:47</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=160872.msg7436404#msg7436404">Quote from: Muse on 25-12-2012, 14:59:49</a></div></div><blockquote class="bbc_standard_quote">&nbsp; Ack!&nbsp; I need to get blinkin' the anatomist kit, too.&nbsp; <br><br>&nbsp; They have knife specialization at sixth level and improved use of the Healing feat, but they have to perform a dissection every month of they loose those abilities as their understanding of anatomy fades.&nbsp; (It's in the Complete Necromancer.) <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>*sighs* I didn't even KNOW there was a complete necromancer... just the option in the Complete Wizards...<br><br>And I thought that before I lost my sight that I had ALL of the books. So much for that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>26-12-2012, 01:22:14</strong>
			</dt>
			<dd class="postbody">
				No fighters?&nbsp; Just a ranger?&nbsp; Oh shit!&nbsp; We're in some serious troubles and here I'm playing a CG thief!&nbsp; Dang it!&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Blinkin</strong> on <strong>26-12-2012, 01:53:36</strong>
			</dt>
			<dd class="postbody">
				Actually, we have a ranger and a ranger/mage... and a cleric, so all is not lost. ;) You DO have a Prayer. lol<br><br>I admit that I should of said limited magic instead of magic-user, but we have what we have and it'll work out. <br><br>All you have to do is use those charms that the ladies have and don't piss off any giants. ;)<br><br>On a more serious note, the group is a little magic heavy, but it's been my experience that&nbsp; is the norm on E. and the party WILL need a thief.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>26-12-2012, 02:00:48</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=160872.msg7437738#msg7437738">Quote from: Blinkin on 26-12-2012, 01:53:36</a></div></div><blockquote class="bbc_standard_quote">Actually, we have a ranger and a ranger/mage... and a cleric, so all is not lost. ;) You DO have a Prayer. lol<br><br>I admit that I should of said limited magic instead of magic-user, but we have what we have and it'll work out. <br><br>All you have to do is use those charms that the ladies have and don't piss off any giants. ;)<br><br>On a more serious note, the group is a little magic heavy, but it's been my experience that&nbsp; is the norm on E. and the party WILL need a thief.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>*Rorlfur looks at the party*&nbsp; She asks, "What was our task again? I'm having a little trouble remembering why there's little muscle with us."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Blinkin</strong> on <strong>26-12-2012, 02:10:05</strong>
			</dt>
			<dd class="postbody">
				Kill the bad guy, rescue the girl, save the world....<br><br>;)<br><br>*clearing throat and going into old professor mode* Your mission, if you choose to accept it, is to be sucked into another world where the laws of physics are different, against your will, assume the bodies of characters that you thought that you created and find a way to return home without...<br><br>1. getting yourselves killed.<br>2. Getting ravaged too much by passing town guards, slavers, orcs, ogres, slavers or small dragons.<br>3. loosing yourselves in the minds of your characters and being lost forever to nothingness.<br><br>Oh, and have fun doing it with style... this post will self destruct in 10...9... 8... 7... 6... 5... 4... 3... 2... 2.... 2... damned cheap chinese knockoff self destruct devices! *kicks the post detonator and disappears in a puff of foul smelling smoke.<br><br>*grumbles as he pushes back through the trapdoor in the floor.* I hate when that happens. The concept, which will be revealed in more detail when I make my first IC post, but in a nutshell, you are playing a college student who is part of a AD&amp;D role-playing group, DM'd by Professor William Howell of the Department of antiquetes at your university. An early middle aged gentleman who has been DMing your group all semester and using the characters that you have created, so you should know them well by now.<br><br>During the gaming session, you suddenly feel light headed, a little nausious and the already dimmly lit room seems to turn sideways before going dark.<br><br>When you awake, you feel strange, as if you're in a catsuit that's 3 sizes too small and staring up at a clear blue sky. Things only get more strange from there. The goal (and I'm not revealing anything here) is to keep your own mind in charge of the new body (Your alter selves will be trying to retake control, influencing your decision and thought processes, etc), find "The Portal Between Worlds" and return home to your ordinary, duldrum and pitiful lives... and running water bathrooms and showers. lol
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>26-12-2012, 02:14:26</strong>
			</dt>
			<dd class="postbody">
				Eva Granger looks up at the post prior to hers and asks, "Who do you think you're fooling?&nbsp; That sort of thing barely even happens in books.&nbsp; It is impossible.&nbsp; It is against so many laws of physics that I can't even count them.&nbsp; I mean, Star Trek barely pulled that off in the original series and it was only temporary."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>26-12-2012, 19:48:07</strong>
			</dt>
			<dd class="postbody">
				Let me know when we have a gaming thread and ready to go!&nbsp; I can hardly wait to get this show on the road!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Blinkin</strong> on <strong>26-12-2012, 20:02:25</strong>
			</dt>
			<dd class="postbody">
				We're basically waiting on Interested to complete his character sheet. We have attribute stats, but that's it. I'll give a few more days because of the holidays, then I'll put up the IC thread.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Muse</strong> on <strong>26-12-2012, 20:38:03</strong>
			</dt>
			<dd class="postbody">
				Instead of a +1 Armor is Bracers of Defense AC 4 going to work?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Blinkin</strong> on <strong>26-12-2012, 21:29:04</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=160872.msg7440095#msg7440095">Quote from: Muse on 26-12-2012, 20:38:03</a></div></div><blockquote class="bbc_standard_quote">Instead of a +1 Armor is Bracers of Defense AC 4 going to work? <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>That depends. If I took the armor away, what would you be wearing for armor, if anything?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Muse</strong> on <strong>26-12-2012, 23:49:01</strong>
			</dt>
			<dd class="postbody">
				:)&nbsp; Nothing.&nbsp; I'd use the first level spell Armor.&nbsp; It would give me a base armor class of 6 'til I take 13 damage, then it goes away 'til I&nbsp; have time to cast it again.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Karasu</strong> on <strong>27-12-2012, 00:08:08</strong>
			</dt>
			<dd class="postbody">
				you jsut want your girl to run around like a stripper XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Blinkin</strong> on <strong>27-12-2012, 01:33:15</strong>
			</dt>
			<dd class="postbody">
				OK Mr. Muse. Since the best that a Ranger can do without loosing their special abilities is studded leather and a mage is no better off, I'll allow the bracers. The AC result is the same as a Studded Leather +1 and the kit prevents two weapon usage... if you want to use magic as well that is.<br><br>It looks like she'll be the only one who can stand up to anything toe-to toe, although the halfling might be happier standing toe to toe with her... eye to nipple, rather... ;)<br><br>If we don't see our last character by Sunday, I'll put up the IC thread and opening post. Get ready kiddies and I hope that it'll be a fun ride.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Interested</strong> on <strong>27-12-2012, 02:05:30</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=160872.msg7436693#msg7436693">Quote from: Blinkin on 25-12-2012, 18:26:54</a></div></div><blockquote class="bbc_standard_quote">Ok, it looks like we have everyone who is going to play, and it's going to be an interesting group! 4 magic types, a rogue and a ranger... I wonder how I manged to go from wanted limited magic users to mostly magic users? E strikes again! *chuckles*<br><br>Interested: I need you to complete your character. The stats and character profile looks ok, but I need to know something about the RP character.<br><br>The Magical items given out and to who are:<br><br>Muse: +3 Longsword and +1 armor of his choosing<br>Red Pheonis: Boots of Speed &amp; +1 shield<br>Interested: (Not chosen yet)<br>Karasu: +2 Dagger of Throwing &amp; Ring of Feather Fal<br>Devil's Advocate (Pouch of accessibility &amp; +1 Ring of Protection<br>Luna:+3 Broadsword and +1 Armor of her choosing<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I am sorry , I might be able to make it. :(
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Muse</strong> on <strong>27-12-2012, 02:13:04</strong>
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			<dd class="postbody">
				(http://elliquiy.com/elluiki/images/4/4e/Sweet_Elf_by_goor.jpg)<br><br>Shall I use this girl?&nbsp; <br><br>Someone else was kind enough ot post her on Elliquiki.&nbsp; <br><br>I had one other idea...&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Muse</strong> on <strong>27-12-2012, 02:20:31</strong>
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			<dd class="postbody">
				(http://elliquiy.com/elluiki/images/b/b0/Phoenix-bard-truonggiang-2755109fef.jpg)<br><br>Here's the other.&nbsp; <br><br>Can some of you fine folks tell me which you like better.&nbsp; <br><br>Oh, and Kara-chan, you know me so well.&nbsp; :)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>27-12-2012, 02:49:02</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=160872.msg7439927#msg7439927">Quote from: Blinkin on 26-12-2012, 20:02:25</a></div></div><blockquote class="bbc_standard_quote">We're basically waiting on Interested to complete his character sheet. We have attribute stats, but that's it. I'll give a few more days because of the holidays, then I'll put up the IC thread.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Peachy keen cool.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Muse</strong> on <strong>27-12-2012, 05:29:03</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://elliquiy.com/elluiki/images/f/f5/Lost-cast-season-5-lost-3303068-1920-2560.jpg)</div>Name: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gabriel Brewer<br>Age:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;28<br>Birthday:&nbsp;&nbsp;&nbsp;April 29th<br>Height:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6’3”<br>Weight:&nbsp;&nbsp;&nbsp;363lbs<br>Skin:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A little bit pasty.&nbsp; <br>Hair:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Curly brown, falls past his shoulders.&nbsp; <br>Eyes:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Hazel.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;Gabriel Brewer was an athletic skinny blond kid growing up.&nbsp; He sucked at sports, but enjoyed tournament style taekwondo.&nbsp; He was also an avid reader—way above his grade level.&nbsp; School came too easily too him, he would have done better if he’d been more challenged.&nbsp; <br>&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp;At puberty—though he was regularly participating in marital arts and eating minimal junk food—Gabriel began to gain weight.&nbsp; One could nit pick about overly large portions or kinds of exercise he did, but in the end he was just biologically predisposed to be fat, and had higher priorities than fighting it.&nbsp; <br>&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp;Coming from a family that was financially comfortable and valued education, Gabriel was able to enjoy his time in college.&nbsp; He entered as an education major, switched to undecided after two years, and—three years of classes later—settled on Creative Writing with a double minor in theater and humanities.&nbsp; Except for a weakness in upper level math, the higher level class he took the better he did.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;Gabriel discovered Dungeons and Dragons at his fourteenth birthday party.&nbsp; He loved the game ever since.&nbsp; It combined his love of books and flirtation with the theater with a way to spend time with like minded friends—and make new ones.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;At twenty eight, Gabriel was of the older gamers in Doctor Howell’s D&amp;D group.&nbsp; His last character had been a priest of Lathander named Dorn Amblecrown.&nbsp; This time, he decided to try something he hadn't done in some years.&nbsp; With loving writer’s craft, he made an elf maid strong and beautiful, intelligent and heroic, and set himself the challenge of playing her believably without loosing the eye candy value.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;*<br><br><div class="floatright">(http://elliquiy.com/elluiki/images/4/4e/Sweet_Elf_by_goor.jpg)</div>Name:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Amarantha Evensong<br>Race:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Elf<br>Class:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ranger 5/Mage 4<br>EXP&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;18,000/18,000<br>Kit:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Bladesinger<br>Age&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;131<br>Birthday&nbsp;&nbsp;&nbsp;May 7th<br>Height:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5’<br>Weight:&nbsp;&nbsp;&nbsp;88lbs<br>Measures:&nbsp;&nbsp;&nbsp;30” 20” 32” C<br>Skin:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Smooth bronze skin, lovingly kissed by the sun ‘til faint freckles show.&nbsp; <br>Hair:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Russet, shoulder length with long bangs, usually teased up.&nbsp; <br>Eyes:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Pools of liquid night with sapphire flecks.&nbsp; <br>Style:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For adventuring, Amarantha favors a fitted, corseted gown with a low neck and flared skirts that don’t quite fall past her ankles.&nbsp; The gown is a color somewhere between cream and lime.&nbsp; She wears golden lattices on her arms.&nbsp; Most of her gear is carried in an elven sash and in a quiver with a satchel.&nbsp; <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Her other outfit is a casual light brown skirt, knee length but slited up one sides, and fringed bands that cross down her breasts and up her hips, bearing a tight tummy and cute naval.&nbsp; <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;In both cases, the tattoo of the lioness rampant on her back is clear to any who knows its meaning.&nbsp; Here is a champion for elves in need.&nbsp; <br><br><br>Strength&nbsp;&nbsp;&nbsp;16<br>--Damage Adjustment +1<br>--Weight Allowance 55lbs<br>--Maximum Press 170lbs<br>--Open doors 8- on d20<br>--Bend Bars 10%<br><br>Dexterity&nbsp;&nbsp;&nbsp;18<br>--Reaction Adjustment +2<br>--Defense Adjustment -4<br><br>Constitution&nbsp;&nbsp;&nbsp;16<br>-Hit Point Adjustment +2<br>--System Shock 95%<br>--Resurrection Survival 96%<br><br>Intelligence&nbsp;&nbsp;&nbsp;17<br>--Bonus Proficiencies +6<br>--Maximum Level of Spells: 8th<br>--Chance to Learn Spell 75%<br>--Maximum Spells/Level 14<br><br>Wisdom&nbsp;&nbsp;&nbsp;14<br>--Magic Defense Adjustment +0-<br>--Bonus Spells 1, 1<br><br>Charisma&nbsp;&nbsp;&nbsp;11<br>--Maximum Henchmen: 4<br><br><br>Hit Points&nbsp;&nbsp;&nbsp;33<br><br>Armor Class:&nbsp;&nbsp;&nbsp;1&nbsp;&nbsp;&nbsp;(Bracers of Defense AC 6.&nbsp; Dexterity -4, +1 Single Sword Style)<br><br>+3 Longsword:&nbsp; <br>--#Attacks&nbsp;&nbsp;&nbsp;3/2<br>--Thac0&nbsp;&nbsp;&nbsp;10<br>--Damage&nbsp;&nbsp;&nbsp;d8/d12 +7<br><br>Short Bow, Composite<br>--# Attacks&nbsp;&nbsp;&nbsp;2<br>--Thac0&nbsp;&nbsp;&nbsp;17<br>--Damage&nbsp;&nbsp;&nbsp;d6+1<br>--Amo&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;20<br><br>Weapon Proficiencies:&nbsp; (Thac0 16)<br>Bladesong Style Specialization X2<br>Longsword, Specialized<br>Singe Weapon Style Specialization<br><br>Non-Weapon Proficiencies:&nbsp; <br>Blind Fighting&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;NA/NA<br>Dancing&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dexterity/18<br>Etiquette&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Charisma/11<br>Hunting&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Wisdom -1/13<br>Reading/Writing&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Intelligence +1/18<br>Singing&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Charisma/11<br>Spellcraft&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Intelligence -2/15<br>Tightrope Waling&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dexterity/18<br>Tracking&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Wisdom +1/15<br><br>Class Abilities:&nbsp; <br>--Animal Empathy<br>--Nature Lore<br>--Primary Terrain: Forest<br>--Species Enemy:&nbsp; Trolls<br>--Survival: Forest<br>--Thief Abilities:&nbsp; <br>----Hide in Shadows&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;56%<br>----Move Silently&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;65%<br><br>Kit Abilities:&nbsp; <br>+1 to hit and damage with the Long Sword.&nbsp; <br>Additional +1 to special maneuvers.&nbsp; <br>+1 to Armor Class while casting a spell.&nbsp; <br><br>Languages:&nbsp; <br>Common<br>Gnomish<br>High Elvish<br>Sylvan Elvish<br>Troll Speak<br><br>Racial Abilities:&nbsp; <br>--Automatically searches for secret doors within 10 feet.&nbsp; (Roll or 1 on a d6.)&nbsp; If actively searching, will find a secret door on a 1-3 on a d6.&nbsp; <br>--90% Resistance to Sleep and Charm<br>--Elven Martial Arts (Limited by kit.)&nbsp; +1 to hit with long and short swords.&nbsp; <br>--Virtual invisibility in wilderness terrain for non-combat purposes.&nbsp; <br>--Elves impose a -4 on enemy surprise checks.&nbsp; <br>--Reverie and Communion<br>--Infravision 60’<br><br>Saving Throws:&nbsp; <br>Paralyzation, Poison or Death Magic:&nbsp; 11<br>Rod, Staff, or Wand: 11<br>Prettification or Polymorph 12<br>Breath Weapon 13<br>Spell 12<br><br>Spells/Day<br>L 2<br>1.&nbsp; Acid Arrow<br>2.&nbsp; Mirror Image<br><br>L 1<br>1.&nbsp; Cantrip<br>2.&nbsp; Grease<br>3.&nbsp; Magic Missile<br><br>Spells desired in book:&nbsp; <br>L 2:&nbsp; Acid Arrow, Continual Light, Mirror Image, Rope Trick, Wizard Lock<br>L 1:&nbsp; Armor, Cantrip, Detect Magic, Feather Fall, Find Familiar, Grease, Identify, Magic Missile, Read Magic<br><br>Hit Point Rolls Record:&nbsp; <br>Mage:&nbsp; 4, 2, 4, 2&nbsp;&nbsp;&nbsp;+Con=20<br>Ranger, 10, 8, 8, 7, 3&nbsp;&nbsp;&nbsp;+Con=46<br><br>Gear:&nbsp; <br>Assorted Spell Components<br>Quiver with satchel of survival gear.&nbsp; <br>Sashling with spell book pouch.&nbsp; <br>Wizard locked spellbook wrapped in honey leather.&nbsp; <br><br><br>&nbsp;&nbsp;&nbsp;“Merry Met, stranger, welcome to Glenraven.&nbsp; We welcome all who come in peace, in search of honest trade.&nbsp; When the sun is above the trees, it is a time for business.&nbsp; We trade both our own wares and those of our more reclusive cousins—the high elves of Crystal Keep and the sylvan elves of the deep woods.&nbsp; &nbsp;If you’re coin is good and your need is sincere, you may also find you can hire elven mercenaries here, or commission the craft of magical items—though the second can run a goodly fortune.<br>&nbsp;&nbsp;&nbsp;“The High Boughs Inn offers you its hospitality.&nbsp; Let us know if you can’t make it up the rope ladder.&nbsp; The price of the first drink is always a story.&nbsp; When the stars shine bright it is time for singing.&nbsp; We always love new songs.”&nbsp; <br>&nbsp;&nbsp;&nbsp;Amarantha Evensong grew up in a tree house outside the forest town of Glenraven.&nbsp; Her father, Arthus, was a mage powerful enough to craft magical items, and he was known to sell a scroll or three in his time.&nbsp; Her mother, Eelonwy, was a ranger skilled with the bow and a master of herb lore—especially the medicinal sort.&nbsp; <br>&nbsp;&nbsp;&nbsp;As a child, Amarantha played in the woods, but had to take care, for orcs, goblins, and especially trolls sometimes raided them out of the nearby hills.&nbsp; The third child, Amerantha need not succeed her parents in either of their crafts.&nbsp; With dreams of a strong and independent life protecting the elven way, she apprenticed to the local master of Bladesong.&nbsp; For a hundred years—beginning when she was just a slip of a girl of twenty, Amarantha endured ten hours a day of grueling mental and physical training.&nbsp; Fortunately, she only needed four hours or rest every night, giving her time to dance, play and meet foreigners visiting Glenraven.&nbsp; She and her family alike were never&nbsp; more proud than when, on her hundred and twentieth birthday—she was given a lioness tattoo on her back to signify she’d mastered all she’d been taught.&nbsp; Her family, teachers, and friends witnessed her oaths to defend the elven people and uphold the elven way.&nbsp; <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Teo Torriatte</strong> on <strong>27-12-2012, 14:56:56</strong>
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			<dd class="postbody">
				Finally added elf and drow special abilities to my charrie sheet. Just need to pick out armor and figure out AC and stuff. I am really looking forward to playing in this!&nbsp; :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Marie Reynolds</strong> on <strong>27-12-2012, 21:53:05</strong>
			</dt>
			<dd class="postbody">
				I should have the character up tonight.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Devil's Advocate</strong> on <strong>28-12-2012, 01:01:11</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=160872.msg7446137#msg7446137">Quote from: RedPhoenix on 28-12-2012, 00:36:56</a></div></div><blockquote class="bbc_standard_quote">After reading through all the characters I think I'm going to pull out of this. I don't see my characters adding anything to this group. Thanks again for the help with the rules and the sheet. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I am not sure how you see that and while I'm not the GM or anything, I'm sad to see you go.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Blinkin</strong> on <strong>28-12-2012, 01:59:11</strong>
			</dt>
			<dd class="postbody">
				I would disagree with the thought that neither of the characters, nor you would add anything to the game. Everyone brings something unique to their characters simply by being who they are and That in and of itself adds to the experience of everyone. There is something that you alone can bring to the game and the experience regardless of what character or role that you play, but I respect your decision to withdraw. You'll be missed though and the adventure will be lessened by anyones departure.<br><br>I'll make an opening post Sometime Saturday, I hope that you change your mind Red, I would really love for you to give it a try at least.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Marie Reynolds</strong> on <strong>28-12-2012, 02:59:39</strong>
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			<dd class="postbody">
				My muse has abandoned me for the moment and attempting to put together a character concept and may take a bit longer.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Muse</strong> on <strong>28-12-2012, 03:59:58</strong>
			</dt>
			<dd class="postbody">
				i'm sorry to hear that, Red, but I hope you have fun in your next event.&nbsp; ^_^&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: AD&amp;D 2nd Ed - The Portal Between Worlds (OOC and Info)</strong><br>
				Post by: <strong>Blinkin</strong> on <strong>28-12-2012, 12:04:46</strong>
			</dt>
			<dd class="postbody">
				And it begins!<br><br>There are still a couple of characters not quite completed, but as someone has pointed out, we are in the wrong category for this game. So, here are the links to the 3 threads that we'll be using. Two of them are just there at the moment, and the third can be used as you are ready to do so.<br><br>We will be abandoning this thread for a new OOC one, so pay attention.<br><br>A note before I make this next request. The game will have ample opportunity for sexual content, both concentual as well as non-con. and other elements. One purpose of the game is to press you, through your characters to examine some modern views and concepts in a different light and how you will make your characters respond to it. The world will be a combnation of gritty and high fantasy and some concepts that we hold as unacceptible may appear for you to interact with. So, be warned!<br><br>Please post your characters to the thread below. You may post in the IC thread as soon as this task is completed. (Marie and TF are still working on characters, but there should still be time to complete them and get into the swing)<br><br>Character Thread Here (http://elliquiy.com/forums/index.php?topic=161335.0)<br><br>Out of Character post, questions and comments and just idle chit chat will be going here. This includes game information, so watch the post.<br><br>OOC and Info Thread (http://elliquiy.com/forums/index.php?topic=161336.0)<br><br>And finally, when you have your completed character sheet ready, post here.<br><br>The IC Thread! (http://elliquiy.com/forums/index.php?board=346.0)<br>
			</dd>
		</dl>
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