Godbound - Chargen
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Premier on 22-07-2017, 01:27:39</h2>
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			<dt class="postheader">
				Title: <strong>Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>22-07-2017, 01:27:39</strong>
			</dt>
			<dd class="postbody">
				So standard chargen as per the rules with the following extras.<br><br>4d6 drop one to make a stat array. If you roll nothing but junk feel free to just do a reroll, I'm not so fussy I'll make you play something miserable.<br>We're starting at level 4, which means you get the level up perks from page 19 three times. <br><br>You've got 10 Dominion to spend and there's plenty of ways to spend it. You could have a persistent local effect going on from your backstory, or an artifact or an improved society or&nbsp; .... just have a gander in the book and see what grabs you and we'll work it into the backstory so you've already got a few marks on the worlds (Or a few famous items if you're into that!)<br><br>The campaign will be set in the Raktine Confederacy in a small area you've secured for yourself, but you can always move on afterwards or just take the whole place over! You don't have to have started there, you can come from any nations (Or even other Realms) but that's where your Pantheon is currently hanging out, drawn together by fate and mutual interest.<br><br>First time with the system, give a character a shot and if you're not sure on stuff just get as far as you can and we'll all help finish it off.<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Sheet</div><div class="spoiler_body">https://docs.google.com/spreadsheets/d/1lALxkZosgeplkRwlulPS52N08bsGAEfSAbaG9oQL5ao/edit#gid=1707396100<br><br><span class="bbc_u"><strong>Character Name</strong></span><br><br><strong>Facts</strong><br><br>&nbsp; &nbsp;Fact 1<br>&nbsp; &nbsp;Fact 2<br>&nbsp; &nbsp;Fact 3<br><br><strong>Attributes</strong><br>Str: <br>Dex:<br>Con: <br>Int: <br>Wis:<br>Cha: <br><br><strong>Saves</strong><br>Hardiness: <br>Evasion: <br>Spirit: <br><br><strong>Other Stats</strong><br>HP: <br>AC: <br>Fray Dice: <br>Effort: <br>Influence: <br>Wealth: <br><br><span class="bbc_u"><strong>Words &amp; Gifts</strong></span><br><br><strong>Word 1</strong><br>&nbsp; &nbsp; Gift 1<br><br><strong>Word 2</strong><br>&nbsp; &nbsp; Gift 1<br><br><strong>Word 3</strong><br>&nbsp; &nbsp; Gift 1<br><br><span class="bbc_u"><strong>Weapons</strong></span><br><br></div></div>
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			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>CeruleanSerenity</strong> on <strong>22-07-2017, 03:31:29</strong>
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			<dd class="postbody">
				So... like I said earlier in the original thread, I think I'd like to play some sort of hedonistic sex goddess, if everyone would be fine with that. There are a lot of concepts I could build up around that idea, though, and I haven't settled on one in particular... but weekends tend to be busy for me anyway, so I'll think about it for a bit and see what others come up with.<br><br>The only thing I know is that I'll probably take Passion, but that isn't 100% certain, and I'd be fine if others had that Word too (or even went for a similar concept - there are a lot of ways to differentiate characters in Godbound.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Knarfy</strong> on <strong>22-07-2017, 05:34:50</strong>
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			<dd class="postbody">
				I'm thinking something with the Sword word maybe?<br><br>I'm gonna dig through some art, see if I can find something inspiring :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Gilgameshian</strong> on <strong>22-07-2017, 05:46:08</strong>
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			<dd class="postbody">
				I'm working on mine right now. Going to be a Command/Deception/Night. I'm thinking less proper ruler and more of a "I run things by virtue of controlling the underworld" kind of vibe.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>22-07-2017, 16:11:47</strong>
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			<dd class="postbody">
				Added a clean Text character sheet for people if they need one.&nbsp; There's a google docs one you can copy too if you prefer that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Petrus02</strong> on <strong>22-07-2017, 18:10:17</strong>
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			<dd class="postbody">
				currently thinking about an exiled or runnaway noble from the oasis states. Classical good god of protection and sun with a streak of megalomania. <br>words would most likely be something like Sun, Endurance and sorcery. <br><br><br>Also: rolls for the stats:<br>At 2017-07-22 11:04:15, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=105461)<br>At 2017-07-22 11:04:32, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 11 (https://elliquiy.com/forums/dicebot.php?r=105462)<br>At 2017-07-22 11:05:32, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 7 (https://elliquiy.com/forums/dicebot.php?r=105463)<br>At 2017-07-22 11:05:51, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 14 (https://elliquiy.com/forums/dicebot.php?r=105464)<br>At 2017-07-22 11:06:01, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=105465)<br>At 2017-07-22 11:06:08, Petrus02 (uid: 60391) rolls: 4d6k3 Result: 6 (https://elliquiy.com/forums/dicebot.php?r=105466)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Gilgameshian</strong> on <strong>22-07-2017, 19:01:18</strong>
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			<dd class="postbody">
				Ah, did you want us to roll our stats on site?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>22-07-2017, 19:07:36</strong>
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			<dd class="postbody">
				It's not required, I trust ya!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Empyrean</strong> on <strong>23-07-2017, 01:57:19</strong>
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			<dd class="postbody">
				I have no problem with a hedonistic sex goddess.<br><br>I'm working on a Curse Eater with the Luck word and trying to find two more.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Knarfy</strong> on <strong>23-07-2017, 05:56:04</strong>
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			<dd class="postbody">
				Alright, I'm gonna do Earth, Sword, and Sky. :3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Empyrean</strong> on <strong>23-07-2017, 06:38:49</strong>
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			<dd class="postbody">
				I went with Luck, Sorcery, and Time. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>24-07-2017, 00:32:41</strong>
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			<dd class="postbody">
				Sounds like a good mix! Though don't worry too much if you overlap, you can always put your own spin on it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Petrus02</strong> on <strong>24-07-2017, 00:37:16</strong>
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			<dd class="postbody">
				(https://s-media-cache-ak0.pinimg.com/736x/13/18/8d/13188d955d58c4fa2a6f7d402a3780cc--fantasy-art-men-fantasy-rpg.jpg)<br><br><span class="bbc_u"><strong>Character Name</strong></span><br><br>Hafkar Arak-Mul<br><br><strong>Facts</strong><br><br>&nbsp; &nbsp;Fact 1 exiled noble of the desert states: Born into the royal family,Hafkar inherited his inhumanly beautifull looks, and his equally inhuman megalomania. He learned the ways of the desert as well as the laws of their people, but always saw himself above those petty afairs even demanding the throne for himself, a deed that quickly saw him out of the shelter of the oasis.<br>&nbsp; &nbsp;Fact 2 a noble's education and training, magically talented, but due to his nature he never recieved any training in it. He was taught in military tactics and leadership as part of it, but never showed any talent at either.<br>&nbsp; &nbsp;Fact 3 Still sees himself a member of the Oasis People, albeit the first amoung them. One Day he intends to return to the desert and claiming what he thinks is rightfully his. its just a matter of time... and the wealth and troops he has yet to raise.<br>&nbsp; &nbsp;Fact 4 Found an old tome&nbsp; containing a spell of the gate while wandering around after his exile<br>&nbsp; &nbsp;Fact 5 The expedition on which he found the tome was sponsored by the Vissian Sforza family, a fact he has mixed feelings about, but still: he owes them a debt of gratitude. this connection goes both ways though, as the Sforza have taken interest in him and intend to stay in his good graces by furthering his planes(as far as they know them) as best as they can from time to time.<br>&nbsp; &nbsp;Fact 6 While he has no cult yet, he begun to write his own holy book, "the history of the Prince of the Dawn" going so far as to learn the basics of the jobs of scribe, scholar, and poet.<br><br><strong>Attributes</strong><br>Str: 15 (+1)<br>Dex:11 (0)<br>Con: 16 (+2)<br>Int: 14 (+1)<br>Wis:15 (+1)<br>Cha: 6(-1)<br><br><strong>Saves</strong><br>Hardiness: 10(Base 12 -2 con)<br>Evasion: 11(Base 12 -1 int)<br>Spirit: 11(base 12 -1wis)<br><br><strong>Other Stats</strong><br>HP:&nbsp; 25/25<br>AC:&nbsp; 3<br>Fray Dice: 1d8<br>Effort:&nbsp; 5/5<br>Influence:&nbsp; 5/5<br>Wealth: 4 <br>A Big caravan loaded with drugs and goods from the oasis states, plunder from a minor ruin, the same where he found the tome.<br>10 dominion left to spend<br><br><span class="bbc_u"><strong>Words &amp; Gifts</strong></span><br><br><strong>Sun</strong> (may shed daylight at will up to 200 feet, vision survives even the removal of their eyes, can pierce blindfolds and is never impaired by darkness or mist. Imune to fire)<br><br>&nbsp; Sunlit Sight<br>Commit effort.&nbsp; See, hear and be heard at any place you have been before and that is currently lit by direct sunlight<br><br>&nbsp; Sunstrike<br>Commit effort for the scene. Hit a visible foe for 1d10/lvl or 1d6 if the sun is not in the sky. Otherworldly beings such as angels always take 1d10. smite action, only every other round useable.<br><br>&nbsp; Creations First Light<br>Commit effort. Your vision penetrates all non-magical barriers up to the horizon. See through illusions and the true form of Shapeshifters.<br><br><strong>Endurance</strong> (con up to 16, do not need to eat, drink, sleep or breathe<br><br>&nbsp; &nbsp; Harder than this<br>commit effort. become imune to one particular physical peril or special attack as long as the effort remains committed<br>&nbsp; &nbsp; Undying<br>can only be killed by a word powered or divine effect<br><br>&nbsp; &nbsp; Body of Iron Will<br>AC 3, imune toenviromental conditions like heat, cold or even vacuum<br><br><strong>Sorcery</strong><br>&nbsp; &nbsp; Adept of the Way<br>1 Barred Gates of Forbiddance: forbid a subject from entering a certain place as small as a single room or as big as a nation. Worthy foes get a spirit save, no save for lesser foes.<br>2 Ranks of Pale Bone Raise 1d6 hit dice per level. humans 1 hd monsters may have more<br>3 Seal of Regal Dominion Subjugate the will of the subject. Lesser Foes get no save, Worthy foes get a spirit save + another each time a hateful command is received<br>4 Sunder the lesser Spell (found in a Tome)<br><br>Wizards Wrath<br>commit effort. the fray die can harm worthy foes.<br><br><span class="bbc_u"><strong>Weapons</strong></span><br><br>2 handed falcata: +5 for 1d10+1 dmg str based<br><br>/// additional informations:<br><br>Goal: Short term: secure a base for himself to collect wealth and raise an army<br>Mid Term: Invade the Oasis States<br>Long Term: Conquer the world<br><br><br>Age, apperance etc will follow, but i'm currently thinking a beautiful arab: black hair and eyes, muscled body, dark skinned etc. Around 25 of age. i'm pretty sure i'll add a picture in time<br>Personality will follow too, but i'm thinking good natured and kind with a bit of lack of judgement wherever his pride is concerned and a big streak of megalomania (or maybe just fits of it, dunno yet) <br><br>Will be unable to come online for one week (till Sunday evening) once i'm back i'll expand anything that needs expansion, just tell me what you want me to add.<br>i'm sorry for the short character description, but i'm currently in the middle of packing my bags, just thought i should bring my char to the form at least roughly.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>24-07-2017, 02:03:54</strong>
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			<dd class="postbody">
				Ah Wealth good point!<br><br>I'll say you start with Wealth 4 to match the level, because starting at 0 seems a bit wrong in a game like this. So starting rich enough to stand out, but not so exorbitantly Wealthy that you can run a city on wealth alone.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Gilgameshian</strong> on <strong>24-07-2017, 02:12:35</strong>
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			<dd class="postbody">
				I think, technically, you get six facts? Three for level 1 and then 3 more from each level up to six. To kind of pad the backstory some more.<br><br>That said, should we be/can we use the 10 Dominion to describe things our characters have already put in place?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Knarfy</strong> on <strong>24-07-2017, 06:36:00</strong>
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			<dd class="postbody">
				So I'm thinking of using my dominion for an artifact sword, and I'm also kinda wanting to do a custom Strife. It would mostly be a slightly differenter strife of the falling sky.<br><br>The idea I'm running with is the character embodies the Horizon as the divider in the form of the sword. Cutting the earth from the sky, and having mastery over both. So I thought it would be cool to do something like the Strife of the Dividing Horizon or something like that. Here's a quick writeup:<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The Strife of the Dividing Horizon</div><div class="spoiler_body">All things are one, yet also divided. A man is one being, but is made up of many parts. The Strife of the Dividing Horizon exploits these natural divisions to separate the whole into it's parts. It's practitioners move between earth and sky with ease, striking terrible blows as they fall upon their enemies. Masters of the Strife are capable of focusing their strength into devastating cuts, severing limbs or even whole bodies with their bare hands. Adepts of the true strife are even more terrifying, able to cut reality itself.<br><em>This Strife disallows armor and any non-edged or non-melee weapon use with it.</em><br><br><em><strong>The Lesser Strife</strong></em><br>The Lesser Strife of the Dividing Horizon is rare, with most of it's adherents found in the Regency or Vissio. Dojos and monasteries where it is taught are often located either on or within view of natural boundaries, such as rivers, canyons, cliffs or coasts. No matter where it is learned, masters of the lesser strife are fearsome warriors.<br><strong>Initiate:</strong> The initiate's unarmed attacks do 1d6 damage, and cut like a blade. They may trade their movement action to roll their hit roll twice and take the better roll on an attack made during the same turn. <br><strong>Disciple:</strong> The disciple may use their movement action to leap fifteen feet vertically and thirty feet horizontally. They ignore the first thirty feet of falling damage.<br><strong>Master:</strong> The master's unarmed attacks do 1d8 damage, and they are immune to falling damage. They may automatically strike a target below them when they fall for a 1d10 damage die, provided they fall at least 30 feet beforehand. <br><br><strong><em><span style="font-size: 12pt;" class="bbc_size">Techniques of the Dividing Horizon</span></em></strong><br><em>Through Sky and Earth<br>&nbsp; From Earth to Sky<br>&nbsp; Sever Distance<br>&nbsp; Breaking Boundaries<br>&nbsp; Violent Crossing<br>Divider</em><br><br><strong>Through Sky and Earth - Constant</strong><br>The adept never suffers falling damage and can land with perfect precision on a desired inanimate target beneath them when such accuracy is important. When falling or diving, the adept may cut through non-magical barriers as far as they’ve fallen freely, up to thirty feet of ceilings, barriers, or solid earth. If they have fallen thirty feet or more, as an action they may create a thunderclap that inflicts a 1d10 damage die on all enemies in a thirty-foot radius of their landing point.<br><br><strong>From Earth to Sky - On Turn</strong><br>The adept may trade their movement action to leap up to thirty feet vertically and sixty feet horizontally. They can only do this once per round, but leaping out of melee doesn’t draw a free attack from a foe.<br><br><strong>Sever Distance - Action</strong><br>The adept may make a standard melee attack against any target within 60 feet, cutting directly through the intervening space. On a hit, the damage done is halved, rounded up, but the target is instantly pulled tumbling towards the adept to land at their feet. No extra damage is done even if the target is stopped by a barrier, but they must spend their movement action rising next turn. Worthy foes may make a Hardiness save to resist the pull.<br><br><strong>Breaking Boundaries - Constant</strong><br>Your unarmed attacks are treated as a magical weapon doing 1d10 damage. Your blows can make a man-sized hole in physical barriers up to two feet deep per round. Magically reinforced barriers may be resistant to this technique.<br><br><strong>Violent Crossing - Instant</strong><br>The adept may instantly target a falling enemy or object; any damage inflicted by the fall is doubled, usually to 2d6 damage per 10’ fallen.<br><br><strong>Divider - (Smite) Action</strong><br>Commit Effort for the scene. The adept performs a cut perfect enough to sever the bonds of reality. The adept makes a melee attack against a single target within sight. The victim suffers 1d10 damage per 2 levels or hit dice of the adept, rounded up, to a 5d10 maximum, and is severed from Earth or Sky for the remainder of the scene. Those severed from Sky remain fixed to the earth, unable to fly or jump. Those severed from the Earth are repelled by it, unable to stand upon any surface or to even come close enough to make normal melee attacks against targets that are not also flying. Targets severed from earth are able to fly at their normal movement rate if they could not already. Worthy foes may make an Evasion saving throw to resist the severing effect of this technique. The adept may elect to inflict no damage with this technique, only using the severing effect. At the GM's discretion, targets may be severed from other things, such as the sea, the in-between (preventing teleportation), or even a powerful curse. Severing particularly powerful bonds may require that Effort be committed for the day.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>CeruleanSerenity</strong> on <strong>24-07-2017, 21:48:50</strong>
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			<dd class="postbody">
				So, now that I finally have some time... I'm thinking of playing a goddess of desire, pleasure, and abundance, probably taking Passion, Fertility, Wealth, and Health if I can afford it. I wanted Endurance too... but that's probably too much.<br><br>I don't have a detailed backstory or anything worked out yet, but I'm thinking she lives as a god-queen of a region (however much of an area the PCs have influence over), reveling in luxury and the adoration (and often lust) of her subjects as she uses her gifts to bring them a life of prosperity and pleasure. She's often motivated by her own desires, but making others happy is one of them. While she wouldn't be out to conquer the world, she would be protective and caring towards her friends and followers, and is bound to attract attention from those that want something she has to offer - and conflict from those that think she's getting in their way.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>24-07-2017, 22:23:00</strong>
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			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=271500.msg13370594#msg13370594">Quote from: Gilgameshian on 24-07-2017, 02:12:35</a></div></div><blockquote class="bbc_standard_quote">I think, technically, you get six facts? Three for level 1 and then 3 more from each level up to six. To kind of pad the backstory some more.<br><br>That said, should we be/can we use the 10 Dominion to describe things our characters have already put in place?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yeah pretty much! Can use your extra facts for that too. So if you want any world wonders, city architecture, legendary items, worshipping groups or whatever else in your backstory can back it up with a mechanical effect.<br><br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=271500.msg13371147#msg13371147">Quote from: Knarfy on 24-07-2017, 06:36:00</a></div></div><blockquote class="bbc_standard_quote">So I'm thinking of using my dominion for an artifact sword, and I'm also kinda wanting to do a custom Strife. It would mostly be a slightly differenter strife of the falling sky.<br><br>The idea I'm running with is the character embodies the Horizon as the divider in the form of the sword. Cutting the earth from the sky, and having mastery over both. So I thought it would be cool to do something like the Strife of the Dividing Horizon or something like that. Here's a quick writeup:<br><br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I like it, gives me a group to work with ready made! Would your character's sword be something they made themselves, or something they took from the ruins of heaven?<br><br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=271500.msg13372533#msg13372533">Quote from: CeruleanSerenity on 24-07-2017, 21:48:50</a></div></div><blockquote class="bbc_standard_quote">So, now that I finally have some time... I'm thinking of playing a goddess of desire, pleasure, and abundance, probably taking Passion, Fertility, Wealth, and Health if I can afford it. I wanted Endurance too... but that's probably too much.<br><br>I don't have a detailed backstory or anything worked out yet, but I'm thinking she lives as a god-queen of a region (however much of an area the PCs have influence over), reveling in luxury and the adoration (and often lust) of her subjects as she uses her gifts to bring them a life of prosperity and pleasure. She's often motivated by her own desires, but making others happy is one of them. While she wouldn't be out to conquer the world, she would be protective and caring towards her friends and followers, and is bound to attract attention from those that want something she has to offer - and conflict from those that think she's getting in their way.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>This I can work with too, there's always things about to nudge you out of your comfort zone. Or sneak into it and try set up shop! Being a place of prosperity and pleasure might make others think of you as an easy mark, or an easily bribed ally.<br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>CeruleanSerenity</strong> on <strong>25-07-2017, 00:32:39</strong>
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			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=271500.msg13372608#msg13372608">Quote from: Premier on 24-07-2017, 22:23:00</a></div></div><blockquote class="bbc_standard_quote">Yeah pretty much! Can use your extra facts for that too. So if you want any world wonders, city architecture, legendary items, worshipping groups or whatever else in your backstory can back it up with a mechanical effect.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Do you have any suggestions or guidelines for what we can do with Facts, and what would require Dominion? The books are kind of vague on that, from what I remember... I think there are some examples and developer comments giving precedent for Facts providing significant influence and magical items or abilities, but I'm not sure how far it's meant to go...<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=271500.msg13372608#msg13372608">Quote from: Premier on 24-07-2017, 22:23:00</a></div></div><blockquote class="bbc_standard_quote">This I can work with too, there's always things about to nudge you out of your comfort zone. Or sneak into it and try set up shop! Being a place of prosperity and pleasure might make others think of you as an easy mark, or an easily bribed ally.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I'll have to come up with some motivations and potential plot hooks for her, too... I have a bad habit of being too passive as a player, and it's something I want to break out of. I don't mind a good part of her motivation coming from events in the game and helping other PCs, but I'll have to make sure she has goals of her own to work towards, too. I can see her wanting to expand her influence, even if she prefers to avoid conflict... and she might be interested in seeking out new treasures for her collection and exceptional or exotic individuals for her harem, too. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>25-07-2017, 01:08:27</strong>
			</dt>
			<dd class="postbody">
				Facts are short little scentences describing your character and your achievements. Your first three should be about where they came from, how they acquired the skills they used to survive before awakening to their divine power, and should be about some sort of important relationship or organization they're involved with.<br><br>So as a quick one, a "Street Urchin" who "Stole from the Rich with Charm and Guts" and "Runs a network of Urchin spies" would be three quick and lazy starting facts. They give you +4 to a roll when you can claim they're relevant, like if my Urchin was stealing an amulet from a temple during a ceremony.<br><br>The 3 facts from levelling should be things that you feel your character has done that was important. Whether it's founding a way of thinking, becoming leader of a group of followers, learning a new skill or a particularly famous achievement. It can say you're a conquerer, builder, lover or whatever you like. Just pick three major things your characters done since becoming Godbound and that's your facts (And I'll help flesh them out) <br><br>Facts are common in the game and what you change in other places and people, so "A city of the damned" could be changed into a "A city laid to rest" or "A city absolved of sins" with effort.<br><br><br>Dominon can be used to put facts that are very hard to change on people, like making them "Fantastic Warriors" or "Heartbreaking Beautiful", "War College of Mages" or "Devout and True to their lord". These Dominion Facts can't be changed without an equal use of Dominon, so if you make a cities officials "Incorruptible" with Dominion then they truly are. <br><br>Or you can make buildings, or affect an area of land. Special crops of plants, wonderful buildings, impenetrable fortresses any project you can think of really!<br><br>Costs depend on size and are on page 129. With enough Dominion you could change the entire world, though that's not really in your scope yet, you're more local for now!<br><br><br><br>You can also make artifact imbued with power using Dominion, which is all on page 177.<br><br>Dominion's also used in Faction battles, but I'm giving you a pass on that as it's assumed you've not needed it yet. <br><br><br>Give it a shot and don't worry about them being super exciting or unique, we can spruce them up if needed and sometimes a nice simple one is all that's needed!<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=271500.msg13372825#msg13372825">Quote from: CeruleanSerenity on 25-07-2017, 00:32:39</a></div></div><blockquote class="bbc_standard_quote">I'll have to come up with some motivations and potential plot hooks for her, too... I have a bad habit of being too passive as a player, and it's something I want to break out of. I don't mind a good part of her motivation coming from events in the game and helping other PCs, but I'll have to make sure she has goals of her own to work towards, too. I can see her wanting to expand her influence, even if she prefers to avoid conflict... and she might be interested in seeking out new treasures for her collection and exceptional or exotic individuals for her harem, too.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Maybe she wants to partake in all the pleasures the world has to offer? And of course it's likely quite fun to go to a place where people don't know you so you can have them learn!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Knarfy</strong> on <strong>25-07-2017, 03:42:09</strong>
			</dt>
			<dd class="postbody">
				RE: the artifact - Maybe a little of both? I'm kind of in a chicken and egg situation on it. Like, did the character find the sword first, and then their powers were awakened or shaped by having it? Or did the character gain the words first, then make the sword as an expression of their philosophy?<br><br>Either one works. I'm just not sure which one I want to go with :P<br><br>Also, I may not even end up taking the strife. The words I have are pretty stabby by themselves. I may still use it for mortal followers though :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Empyrean</strong> on <strong>25-07-2017, 07:11:15</strong>
			</dt>
			<dd class="postbody">
				Here's what I have so far, though I'm not sure how he becomes ruler of an area or what to do with Dominion and Effort yet.<br><br><br>Name: Imre Soldos<br>Facts: Born the son of a Raktine Confederacy voivode who lost the game of intrigue and power when Imre was nine.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Survived the fall of his castle and was taken in by a Curse Eater as an apprentice after his parents and family retainers were killed.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Has joined the loose fraternity of Curse Eaters and monster-hunters that keep Raktia mostly safe. Enjoys considerable respect among the order and the peasantry due to who his mentor was and his own efforts since becoming an archmage himself.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;<br><br>Strength: 12 (0)<br>Dexterity: 14 (+1)<br>Wisdom: 18 (set to eighteen from a base 16 by Word of Time) (+3)<br>Charisma: 18 (+3)<br>Intelligence: 14 (+1)<br>Constitution: 17 (+2)<br><br>Hardiness: 10<br>Evasion: 11<br>Spirit: 9<br><br>HP: 25<br>AC: 3<br>Fray Dice: 2<br>Effort: 5<br>Influence: 5<br>Wealth: 4<br><br><br>Words: <br><br>Luck: (Can roll 1d20 once a day and replace my own or someone else's 1d20 roll once per day.) <br><br>Gifts: Unmarred Beneficence, The World Against You, By Chance<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Sorcery (Instant ability: can commit Effort for the scene and instantly negate any low magic spell or banish or destroy any low magic construct or summoned entity.)<br><br>Gifts: Adept of the Gate, The Will That Burns, Perfection of Understanding, Adept of the Way<br>&nbsp;&nbsp;&nbsp;<br>Time (always know exact time; immune to any uses of this Word to affect or scry on them; may set Wisdom to 16 or 18 if already 16 or higher.)<br><br>Gifts: Prophetic Insight, Withering Hour, Look Forward<br><br>Apotheosis<br><br>Gifts: Receive the Incense of Faith, Sanctify Shrine, Smite the Apostate, Hear Prayer<br><br>Theurgy (The Gate): Trumpet of Far Utterance, The Bright God's Canticle, Seal of Regnal Dominion, Sunder the Lesser Spell<br><br>Theurgy (The Way): Shutting the Dark Way, Sign of Avulsive Banishment, Sunder the Greater Spell<br><br><br>Weapons: Crossbow (1d8+1)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Axe (1d8)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Knife (1d6+1)<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Gilgameshian</strong> on <strong>25-07-2017, 07:37:39</strong>
			</dt>
			<dd class="postbody">
				Mine is rather close to done, I think, so I'll toss him up here and see what people think. Do let me know what you think of the Dominion and Influence uses. I figured they suited the character and tried to guess about what they should cost.<br><br>----<br><br>Tomas "Eclipse of the Thousand Suns" Illisante<br><br>Facts<br><br>&nbsp; &nbsp;Fact 1: Tomas was born into the service of a lesser noble in the Raktine area serving as a courier and butler to foreign officials.<br>&nbsp; &nbsp;Fact 2: Tomas was a servant, true, but he was also stealing from his former master at every turn to provide a better life for himself and his sister.<br>&nbsp; &nbsp;Fact 3: Tomas began as a small time member of the Thieves Guild in Raktine. He has since moved up in standing.<br>&nbsp; &nbsp;<br>&nbsp; &nbsp;Fact 4: Tomas ascended to his current demigod status and consolidated his power as one of the leading members of the local thieves guild. He began planting the seeds of his own cult quickly as he brought a number of locals thieves into his personal retinue. He was given his regalia armor as a reward by the local guildmaster (who he later killed to assume his position).<br>&nbsp; &nbsp;Fact 5: Tomas usurped his former master's noble position by claiming to be a bastard son and forging evidence proving his "father" to be a corrupt traitor to the lords of the land. Using this new position as cover he has brought in and trained a number of people so that the criminal underworld is now equipped with even more talented conmen, thieves, and assassins than ever before.<br>&nbsp; &nbsp;Fact 6: Tomas, under a different guise, is now revered in quiet circles and secret rituals as the God of Shadows across the province after he undertook a trial that allowed him to empower his chosen followers with his own elusiveness. While his shrines are few and all kept in secret his divine name, Eclipse of the Thousand Suns, is whispered among criminals in prayer before a job or as a curse among the superstitious folk.<br><br>Attributes<br>Str: 9 (0)<br>Dex: 15 -&gt; 16 (+2) (Deception)<br>Con: 11 (0)<br>Int: 13 (+1)<br>Wis: 12 -&gt; 18 (+3) (Excellence Boost)<br>Cha: 16 -&gt; 18 (+3) (Command)<br><br>Saves<br>Hardiness: 12<br>Evasion: 10<br>Spirit: 9<br><br>Other Stats<br>HP: 20<br>AC: 5<br>Fray Dice: 1d8<br>Effort: 5<br>Influence: 5 <br>Wealth: 4<br><br>Words &amp; Gifts<br><br>Command - Boost Charisma, can understand and be understood by all intelligent things, all commands are perfectly understood.<br>&nbsp;&nbsp;&nbsp;Know the Inner Truth<br>&nbsp;&nbsp;&nbsp;The Soldier's Faithful Heart<br><br>Deception - Boost Dexterity.<br>&nbsp;&nbsp;&nbsp;Liar's Flawless Grace<br>&nbsp;&nbsp;&nbsp;Deceiver's Unblinking Eye<br>&nbsp;&nbsp;&nbsp;A Familiar Face<br>&nbsp;&nbsp;&nbsp;Walking Ghost<br>&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp;Excellence of the Word (Wisdom)<br><br>Night - Perfect sight in darkness, does not need to sleep, will not wake sleeping people involuntarily.<br>&nbsp;&nbsp;&nbsp;Knives of Night<br>&nbsp;&nbsp;&nbsp;Welcoming the Dusk<br>&nbsp;&nbsp;&nbsp;A Road of Shadows<br>&nbsp;&nbsp;&nbsp;The Darkling Stairs<br>&nbsp;&nbsp;&nbsp;<br>Apotheosis<br>&nbsp;&nbsp;&nbsp;Sanctify Shrine<br>&nbsp;&nbsp;&nbsp;Smite the Apostate<br>&nbsp;&nbsp;&nbsp;Hear Prayer<br><br>Weapons<br>&nbsp;&nbsp;&nbsp;Knives of Night: +4 to Hit, 1d10 magical damage on hit. Can kill, knock out, or induce sleep on foes reduced to 0.<br>&nbsp;&nbsp;&nbsp;Real Knives: +6 to Hit, 1d6 damage on hit.<br>&nbsp;<br>Other Items<br>&nbsp;&nbsp;&nbsp;Regalia Armor (Light): A silver ring on a necklace.<br>&nbsp;<br>Dominion Use<br>&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp;The Nightborn: Tomas's elite trained thieves and assassins. Originally just trained to be exceptionally, if only peak human, talented Tomas has deigned to make his own partly divine strike force. They number a hundred strong of assassins and sneaks supernaturally gifted at staying hidden and out of sight to even trained eyes allowing them to get almost anywhere they need to be. They are highly trained in stealing, sneaking, and assassination. Able to hide almost completely in the dark to the point that trained eyes can barely locate them. Able to see near perfectly in the dark. These Nightborn are led by Tomas's younger sister and all Nightborn are bound to Tomas by way of The Soldier's Faithful Heart.<br>&nbsp;&nbsp;&nbsp;Cost: 4 Dominion (4 for the training and the supernatural powers of dark vision and shadow stealth)<br>&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp;Illisante Merchants: These merchants are skilled enough tradesmen to turn a profit but that is not their true talent. These merchants are truly spread to gather information from every corner. To that end Tomas has seen to ensure that every merchant, or the better part of his merchants, are exceptionally trained in the arts of deception and spying so that they can gather and filter knowledge and information he can then use to blackmail, steal from, or otherwise put to his own uses.<br>&nbsp;&nbsp;&nbsp;Cost: 2 Dominion (2 for the training in spying/deception)<br>&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp;Underworld Domain: Tomas has long been a member of the Raktine Underworld, predominantly through the thieves guild, but he has done so much more. Acting as the God of Shadows he has done far more for the underworld. By training members on the shadier sides of Raktine in their respective arts he has created an underground academy for those who wish to learn how to pickpocket, assassinate, con, and otherwise make a living on the very wrong side of the law. As a result of this and his connections he has no shortage of relatively talented individuals in the criminal world to call upon as needed.<br>&nbsp;&nbsp;&nbsp;Cost: 4 Dominion (4 for the sheer size of the region that this "academy" covers.)<br>&nbsp;&nbsp;&nbsp;<br>Influence Use<br><br>&nbsp;&nbsp;&nbsp;Keeping Tabs: Tomas has spent a good deal of his earnings from his criminal undertakings to make sure the right hands are greased, blackmailed, or otherwise kept out of his business. He knows which officials he can deal with and which ones he needs to circumvent. With a number of spies within various circles he is certain to know at least the most general goings-on of any place within the region. With this kind of pull he is more or less capable of flaunting the law by pulling the right strings should he absolutely need to.<br>&nbsp;&nbsp;&nbsp;Influence Cost: 4 Influence (Region Wide Effect)<br>&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp;Local Militia: Tomas has ensured the relative protection of his hometown by using his wealth to hire talented warriors to train and maintain the local forces. While they might not number above a thousand or so they are all well trained and dedicated to protecting their home from perceived threats.<br>&nbsp;&nbsp;&nbsp;Influence Cost: 1 Influence<br><br>----<br><br>I hate formatting these things &gt;.&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Knarfy</strong> on <strong>26-07-2017, 04:34:11</strong>
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			<dd class="postbody">
				<div class="floatleft">(https://s6.postimg.org/xvke2m6bl/Earth_Sky_Sword.png)</div><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u"><strong>Faustina</strong></span></span><br>Lady of Earth and Sky<br>The Caryatid Killer<br><strong>Facts</strong><br>&nbsp; &nbsp;Faustina was born to a family of Vissian bakers in the port city of Savona.<br>&nbsp; &nbsp;She was taken from her family by the Razors and trained as an assassin.<br>&nbsp; &nbsp;During her bloody career, she became a master of the Lesser Strife of the Bitter Rival.<br>&nbsp; &nbsp;After awakening to her power, she felt an irresistible urge. Following this urge led her to unearth the Horizon's Edge, a blade of terrible power.<br>&nbsp; &nbsp;After leaving the Razors, she traveled to the Raktine Confederacy, where she gained great renown as a monster slayer<br>&nbsp; &nbsp;More recently, Faustina has kept the company of a travelling healer. She learned as she protected, and is now an Archmagus of the Merciful Hand.<br><tt class="bbc_tt"><strong>Attributes</strong><br>Str: 18 +3 (3)<br>Dex: 18 +3 (3)<br>Con: 17 +2 (4)<br>Int: 13 +1 (8)<br>Wis: 14 +1 (7)<br>Cha: 12 +0 (9)<br><br><strong>Saves</strong><br>Hardiness:&nbsp; 9<br>Evasion:&nbsp; &nbsp; 9<br>Spirit:&nbsp; &nbsp; 11<br><br><strong>Other Stats</strong><br>HP: 25<br>AC:&nbsp; 0<br>Fray: 1d8 <br>Effort:&nbsp; &nbsp; 6<br>Influence: 5<br>Wealth:&nbsp; &nbsp; 4</tt><br><span class="bbc_u"><strong>Words &amp; Gifts</strong></span><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sky</div><div class="spoiler_body">Heroes with the Sky Word are never harmed by falling, need not breathe, and have an invincible defense against electricity, cold and injurious sounds.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Excellence of Sky (Dexterity)</div><div class="spoiler_body">Constant - Increase Dexterity to 18.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sapphire Wings</div><div class="spoiler_body">On Turn - Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Windsinger</div><div class="spoiler_body">Action - Commit Effort. Control weather within a mile, from still air to rainstorms strong enough to knock down fragile structures and make mundane archery impossible, Weather changes occur instantly on use of this gift and last as long as Effort remains committed. When released, the weather rapidly returns to its normal condition.</div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sword</div><div class="spoiler_body">Heroes with the Sword Word treat all their weapon or unarmed attacks as magical, cannot be disarmed, and can summon any melee weapon they’ve ever used immediately to hand as an Instant action.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Effort of the Sword</div><div class="spoiler_body">Constant - Your maximum Effort increases by one point.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Shattering Hand</div><div class="spoiler_body">On Turn - Commit Effort. Your melee damage rolls and Fray dice are always the maximum possible. You can destroy barriers as thick as five feet of stonework in front of you in one round’s action, smashing them with a blow or as part of your movement action. Magical substances may resist this power.</div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Earth</div><div class="spoiler_body">Increase Strength from 16 to 18.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Obduracy of Stone</div><div class="spoiler_body">Constant - Your natural armor class is 3, and you have an invincible defense against harm by stone, earth, or burial. You need not eat, drink, or breathe. Armor and shields do not improve this base armor class.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stonespeaker</div><div class="spoiler_body">On Turn - Commit Effort. You can communicate with earth or stone, seeing and perceiving everything it has witnessed at a certain time of your choice. Stones have no thought as humans recognize it, but they can perfectly relay all the sounds and sights that took place in their presence. You must specify a particular time to focus on, however.</div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The Strife of the Bitter Rival</div><div class="spoiler_body"><strong>Initiate</strong> - When fighting a solitary opponent in single combat, the initiate can roll hit rolls twice and take the better result. <br><strong>Disciple</strong> - When fighting a single opponent, the disciple may automatically succeed at a saving throw against a power their enemy uses once per scene, if a save is allowed.<br><strong>Master</strong> - When fighting a single opponent, the master gains one bonus attack each round as long as no other allies have yet engaged the opponent or aided the master.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Name Their Doom</div><div class="spoiler_body">On Turn - Commit Effort. Choose a single individual within sight as a rival. Until the rival is defeated, flees, or the scene ends, a new rival cannot be chosen, nor can the technique be ended. All hit rolls the adept makes against the rival may be rolled twice, and the better taken. All hit rolls the adept makes against anyone else are rolled twice, and the worst taken. Mobs cannot be selected as rivals.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Excel Their Strokes</div><div class="spoiler_body">On Turn - Commit Effort. While committed, if the rival misses an attack roll in a turn against any target, the adept’s next hit roll against them is automatically successful. Attack rolls that are blocked or negated by a gift don’t count as misses, nor do resisted supernatural powers.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">While They Live</div><div class="spoiler_body">Instant - If the adept is reduced to zero hit points while the rival is still active, the adept may Commit Effort for the day and instantly regain two hit points per level, or a quarter of their hit dice for creatures without levels. This technique can be used only once per scene.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Shed Their Snares</div><div class="spoiler_body">Constant - When the adept Commits Effort to auto-save against a rival's power to defensively dispel one of their supernatural attacks, it may be reclaimed at the end of the scene, rather than the end of the day.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">When They Hide</div><div class="spoiler_body">Constant - The adept is always aware of their rival’s exact location and general activities while the scene is still underway, and may fight them without penalty even while unable to see or detect the rival otherwise.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Fill Their Grave</div><div class="spoiler_body">On Turn - Commit Effort for the day. The adept’s weapon or unarmed attack attempts against the rival gain one bonus attack per round until a round when none of their attacks or hostile powers hit the rival. Attacks blocked by magic, gifts, or successful saving throws still count as a hit for purposes of this technique. If the technique is ended, the adept may trigger the technique again on the next round by committing more Effort for the day. While this art is in effect, they are unable to target attacks, hostile effects, or Fray dice against anyone but their rival, albeit other foes might be caught in area effects.</div></div></div></div><br><span class="bbc_u"><strong>Weapons</strong></span><br><em>The Horizon's Edge</em> - +7 to hit, 1d10+3 damage<br>The origin of this enormous curved blade has been completely lost to time, though it's purpose seems readily apparent: To cut. It is shockingly light and well balanced for it's size, belying it's unusual nature. Those capable of unleashing it's true power find it to be terrifyingly potent, capable of cuts so deep as to sever the soul.<br><br>Thoughts: 8-12 dominon, 2 or more effort, 1 greater gift, maybe a lesser gift or two?<br>Divider (Greater Gift) Instant - When successfully damaging a target with this weapon, you may commit Effort for the day to instantly slay the target. Lesser foes drop dead with no save, but worthy foes are allowed a Hardiness saving throw to resist. <br><br>Then maybe a lesser gift that lets it dispel stuff by severing curses or something? Or a teleport that cuts through space? I don't know how much dominion this thing can be worth. I know I've got 10, but there is an option for starting with an 8 dominion artifact at the cost of a fact... (at the GM's discretion of course :P)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Empyrean</strong> on <strong>26-07-2017, 05:16:28</strong>
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			<dd class="postbody">
				Faustina and Imre might get along and maybe even traveled together at some point. As a Curse Eater he is charged with protecting the peasants from the dangerous monsters of Raktia and his ability to see the future might have helped her in her hunts.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Knarfy</strong> on <strong>26-07-2017, 05:54:41</strong>
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			<dd class="postbody">
				Totally!<br><br>I haven't written her more detailed background, but she was/is a monster slayer in the vein of "wanders aimlessly without trying to avoid monsters, and is powerful enough to kill them when they show up" rather than deliberately hunting them. <br><br>I'm imagining her as very dispassionate and kind of depressed. Partly due to past trauma, but mostly because she has very little in the way of needs or fears. She doesn't need to eat, drink, or breathe. She doesn't get cold. Her skin is hard as stone, and she can kill pretty much any mortal save the mightiest of heroes with barely any effort. <br><br>The rough outline of her history would be that she remembers having a happy childhood, but doesn't actually remember any details. Her family was killed, possibly by the Razors, but more likely in something stupid like a fire or a riot. The razors take her in and train her as an assassin. She turns out to be really good at it. Then she catches a bad case of divinity and is driven to dig up the Horizon's Edge, because her divine spark resonates with it. Then she goes back to being an assassin, but it's just not the same. Before, she was good at it, but she still fit within the hierarchy of the Razors, both socially and in terms of ability. Now, she was far and away more powerful than her superiors. The strategies and plans just didn't make sense anymore. Why bother with some elaborate plan to infiltrate a mansion to get a target when she can just kick over the whole building? As she became more bored and frustrated, her actions became more brazen and destructive. Luckily for everyone, she decided to leave right about the time everyone else was deciding she was a problem that needed solving. Maybe some people tried to chase her down, but they died, and everyone else was happy for her to just be somewhere else.<br><br>So then she wanders over the mountains and then around in the Confederacy, occasionally finding brief moments of excitement when she runs into some weird monster, or a soft moment of warmth when a villager thanks her for saving them. Pleasures of the flesh. Weird drugs. Other times she just finds a body of water and lays on the bottom for a while, or finds an avalanche to stand under. <br><br>Any time during that, Imre might have come across her or even sought her out. Since she's pretty directionless, it wouldn't be hard to convince her to help out. He probably did it lots of times. I can totally see her helping him kill some big beast and then being like "Well, that was pretty neat. I'm gonna go lay under that rock over there. Come get me if you need me."<br><br>Maybe helping him out a bunch was what inspired her to start travelling with the healer and maybe trying to learn how to help people more directly. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>27-07-2017, 00:05:58</strong>
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			<dd class="postbody">
				Aw heck yeah characters! <br><br><br>So Faustina was like this wandering legendary figure who'd turn up and solve problems with a stroke of her sword and be gone before they could even thank her. I kinda like that she was brought up as a weapon and is now so good at it that she finds her purpose to become the perfect weapon more or less achieved, now she's got to work out what else she's going to do with her life. It's neat and means I can have her turn up to places she barely remembers and find out they have a festival in her honor, or a horribly inaccurate statue. Or songs. There's going to be songs.<br><br>Since Imre needs to fill out their facts a bit, are there any big curses they've lifted? Or maybe a big and particularly nasty one they're on a quest to lift that's so far beyond their power? Maybe they're hunting down someone who cursed their master, or they've gotten into the nobility game after catching the eye of an attractive mortal? Maybe they want to restore their families fortunes after they were taken away or use their Apothesis word to form their own cult to help them achieve some personal goal. <br><br>Tomas I feel can have some fun with with all their underworld connections. Thieves tend to get into trouble or find juicy scores of power to be seized up and with your talent for disguises and charm you're perfect for the higher level noble stuff going on in the Confederacy and shaping the nations future. They're also a pretty nascent spy network for when you want to move on to larger scale stuff beyond your borders.<br><br>I'm all for just rolling up a love interest or a villain for anyone for backstory by the way, or heck if you want an exciting life a love interest who's also a villain.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>27-07-2017, 00:25:21</strong>
			</dt>
			<dd class="postbody">
				Oh and because they're easy to make, a Discord channel where you can throw me queries, kibbutz on ideas or just chat among yourselves.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">https://discord.gg/V8E5KEE<br></div></div><br>Not required at all to join if you don't want to, just an easier way to leave a quick message than the forums usually.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>CeruleanSerenity</strong> on <strong>27-07-2017, 07:47:08</strong>
			</dt>
			<dd class="postbody">
				Sorry about the delay in getting my character done. I've just been... slow recently...<br><br>I still need to roll, so I'll do that now.<br><br>At 2017-07-27 00:44:15, Godbound (uid: 56108) rolls: 4d6k3 Result: 12 (https://elliquiy.com/forums/dicebot.php?r=105544)<br>At 2017-07-27 00:43:56, Godbound (uid: 56108) rolls: 4d6k3 Result: 12 (https://elliquiy.com/forums/dicebot.php?r=105543)<br>At 2017-07-27 00:43:51, Godbound (uid: 56108) rolls: 4d6k3 Result: 14 (https://elliquiy.com/forums/dicebot.php?r=105542)<br>At 2017-07-27 00:43:45, Godbound (uid: 56108) rolls: 4d6k3 Result: 17 (https://elliquiy.com/forums/dicebot.php?r=105541)<br>At 2017-07-27 00:43:37, Godbound (uid: 56108) rolls: 4d6k3 Result: 8 (https://elliquiy.com/forums/dicebot.php?r=105540)<br>At 2017-07-27 00:43:22, Godbound (uid: 56108) rolls: 4d6k3 Result: 12 (https://elliquiy.com/forums/dicebot.php?r=105539)<br><br>Unusually average... but that 17 will be nice. And I'll see if I can start on my sheet soon... I think I have all my Gifts picked out, at least.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>28-07-2017, 01:06:27</strong>
			</dt>
			<dd class="postbody">
				No worries, it'll be a slow roll to characters getting done. I'm away next weekend, so won't be posting much then but should have access to a phone for a bit of talk. Aiming to start the week after that. So the start of August more or less!<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>CeruleanSerenity</strong> on <strong>28-07-2017, 02:41:32</strong>
			</dt>
			<dd class="postbody">
				Okay. Here's my sheet in progress...<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><span class="bbc_u"><strong>Nadiya Sirvard</strong></span><br><div class="floatright">(https://elliquiy.com/elluiki/images/6/6e/0d48c942f81e9c77ddcf7f599cd85b00.jpg)</div><br><strong>Facts</strong><br><br>-Nadiya was born to a poor family of farmers in the Raktine Confederacy, where she lived a simple but hard life where survival was often a struggle, until her late teens, when monsters destroyed her home and what little she had. She was the sole survivor.<br><br>-She was taken in by an unlikely group - a traveling band of prostitutes and entertainers specializing in erotic arts. They took pity on her plight, and seeing her beauty beneath the dirt, offered her a life working with them; with nothing to lose, she accepted. The first taste of this new life awakened in her a love of comfort and pleasure, and her newly discovered carnal lust surprised everyone with its intensity. She took to her new life like a duck to water, and quickly made a name for herself.<br><br>-By chance, fate, or design, one of her customers was a Seer of the Bright Eye, and she traded her body to him for lessons instead of the usual payment. While she had only a passing interest in magic at first - he was a particularly enjoyable partner, and she merely made the offer to encourage him to keep returning to her bed - she soon found she had a knack for fortune-telling and learned to appreciate what it could offer her. Hardly long at all after her whirlwind apprenticeship of sex and studying had ended, she counted herself an Archmaster of the art... but even one of her talents didn't truly realize what destiny lie in wait for her.<br><br>-Some time after she attained divinity, Nadiya came upon Lyre's Rest, a struggling village not unlike the one she grew up in. But this one, she decided with sudden resolve, wouldn't be doomed to struggle and die. She stayed and aided its awestruck inhabitants, and the humble town quickly grew to a bustling and prosperous city of sensual delights. The city's reputation - and that of its seductive, hedonistic ruling goddess - started to spread.<br><br>-Nadiya lives in an extravagant palace in the center of the city, along with her numerous, utterly devoted servants. The building's beauty dwarfs even the stunning sights of the city around it, just as her servants stand out even among a people known for their physical perfection and sensual beauty, and the palace is filled art and luxuries the likes of which most have never seen. The largest and most impressive room is the goddess' bedchamber in the heart of the palace, which is the site of an endless orgy amidst the silken pillows and blankets where her servants are ready to receive her or her guests at any time.<br><br>-Though her city has no standing army, she has attracted the loyalty of a number of mercenaries and Curse-Eaters through gifts and seduction. These soldiers and heroes protect the goddess and her people from danger, warn her of potential threats, and - on occasion - pass along rumors of treasures that she might fancy, rare beauties and exotic beings that might inflame her insatiable libido, and opportunities to expand her influence.<br><br><strong>Attributes</strong><br>Str: 12 (+0)<br>Dex: 14 (+1)<br>Con: 18 (+3)<br>Int: 12 (+0)<br>Wis: 12 (+0)<br>Cha: 18 (+3)<br><br><strong>Saves</strong><br>Hardiness: 9<br>Evasion: 11<br>Spirit: 9<br><br><strong>Other Stats</strong><br>Level: 4<br>HP: 29<br>AC: 8<br>Fray Dice: 1d8<br>Effort: 5/5<br>Influence: 5<br>Wealth: 4<br><br><span class="bbc_u"><strong>Words &amp; Gifts</strong></span><br><br><strong>Fertility</strong><br>&nbsp; &nbsp; Birth Blessing<br>&nbsp; &nbsp; Unending Abundance<br><br><strong>Health</strong><br>&nbsp; &nbsp; Flesh Made True<br><br><strong>Passion</strong><br>&nbsp; &nbsp; Banner of Passion<br>&nbsp; &nbsp; Snuff the Heart's Candle<br>&nbsp; &nbsp; Heart Like Clay<br><br><strong>Wealth</strong><br>&nbsp; &nbsp; Flawless Reproduction<br><br><span class="bbc_u"><strong>Weapons</strong></span><br><br><strong>Dominion</strong> (8/10 spent)<br><br>-In the goddess' palace is a large, ornate fountain in which she once bathed, blessing it with her divine touch. The endless water that flows from this fountain and into the city beyond is cool and refreshing, always clean and crystal clear no matter what it washes over, seeming to dissolve dirt and impurities into nothing. It tastes faintly sweet when drunk, reinvigorates the mind and body, and serves as a mild aphrodisiac. While it's no miracle potion, it is thanks to this water that the city's long-term inhabitants are invariably healthy and physically fit, blessed with uncommon attractiveness and active libidos to match.<br>(Cost 4; Improbable, Scope 2)<br><br>-Nadiya gifted a large number of her most talented and devoted followers with the tiniest spark of her divinity, imbuing them with physical perfection, lustful stamina, and erotic beauty far beyond any ordinary mortal. These blessed serve as her personal harem and attendants, carrying out her will and serving as her messengers and agents in her lands and abroad when they aren't attending to her more intimate desires.<br>(Cost 4; Impossible, Scope 1)<br><br><strong>Influence</strong> (2/5 in use)<br><br>-The goddess keeps watch over her people in her lands like a lover would for the one in their embrace, using her servants and divine gifts to ensure that they are happy and healthy, their needs are met, and their desires are indulged. Her followers live lives of ease and comfort under her care; food and shelter are abundant, and beauty and pleasure of all kinds fill the city. With her power over fertility, she ensures that pregnancies will only occur when they're wanted, encouraging her followers to enjoy their sexuality freely and without consequences, blessing them with easy labor and healthy offspring when they do wish to bear children. The goddess is almost universally adored, and a frequent and open object of lust, which she is all too happy to encourage. Festivals in her honor are a common event and often the scene of hedonistic excess, a hundred times more so when she attends in person.<br>(Cost 2; Plausible, Scope 1)<br></div></div><br><br>The mechanical bits are just about done, but I'm kind of blank on the rest... I have the worst problem with writer's block sometimes, but hopefully I can break through it and come up with something decent soon.<br><br>And, pictures... there are a few I was considering, so I figured I would post them here for opinions while I think about it and keep an eye out for more (and I'm open for suggestions, too).<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/8/8c/6LAdTmXhyuyVR59U5cn3JgeU5CVG5.jpg)<br><br>(https://elliquiy.com/elluiki/images/f/f7/B26632b00364daecbe84a364a633f74f.jpg)<br><br>(https://elliquiy.com/elluiki/images/f/fb/Goddess_excellia_sketch_by_mugenillustrations-d87lew8.jpg)<br><br>(https://elliquiy.com/elluiki/images/6/6e/0d48c942f81e9c77ddcf7f599cd85b00.jpg)<br><br>(https://elliquiy.com/elluiki/images/3/34/Supro-226194-Farah.jpg)</div></div><br><br>(All NSFW to some degree, as a warning... but she's a very sexual goddess with heart-melting beauty, so I want something that fits the theme.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>28-07-2017, 08:06:13</strong>
			</dt>
			<dd class="postbody">
				I like the fourth one! If we're pickin'. <br><br><br>Your first three facts are about what you were before you became a goddess and the other three about what you did afterwards, so you got a bit of structure there already to help out. With Unending Abundance you've got a choice between her having a home base where people enjoy a comfortable life in hard times, or in her wandering between towns and cities to help feed them and also leave them with a lot of pregnant women on your way out again.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Empyrean</strong> on <strong>29-07-2017, 03:39:59</strong>
			</dt>
			<dd class="postbody">
				I think I'm going to switch over to the Word of Knowledge instead of Time.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Petrus02</strong> on <strong>30-07-2017, 16:31:58</strong>
			</dt>
			<dd class="postbody">
				i'm back! :-)&nbsp; started working on an expanded backgroundstory, and i'd like the fourth picture as well Serenity :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>30-07-2017, 17:41:58</strong>
			</dt>
			<dd class="postbody">
				Awesome :D Anyone stuck just yell or send a PM and I can help out some. Always happy to give players the stuff they want to do
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>CeruleanSerenity</strong> on <strong>31-07-2017, 08:57:15</strong>
			</dt>
			<dd class="postbody">
				I've been too busy and exhausted to do anything over the weekend, but I think I have the rest of my sheet more or less planned out... so I'll make sure to finish it tomorrow. And if there are any problems with it, I guess there's no harm in fixing it up afterwards.<br><br>One question, though... how large of an area would our characters have influence over in the beginning? I was thinking that I would spend some Dominion on an effect covering the area, or at least her part of it, but I don't know how much that would cost.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>31-07-2017, 09:16:46</strong>
			</dt>
			<dd class="postbody">
				It's on page 129. These are the costs for using Dominion to change setting facts by Equivalent Size City/Square Miles/People<br><br>Village 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Villages, a few square miles, 1,000 people<br>City 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Major city, ten miles square, 100,000 people<br>Region 4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Province, a thousand square miles, 1 million<br>Nation 8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; An entire kingdom, 100 million people<br>Realm 16&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;The whole world, Billions of people<br><br>With 10 Dominion to start you can go quite big if you want!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>CeruleanSerenity</strong> on <strong>31-07-2017, 09:46:36</strong>
			</dt>
			<dd class="postbody">
				Sorry, what I meant to ask was which of those are the size of our territory... unless you said earlier and I missed it. You said in the opening post that we would have influence over a small area of the Raktine Confederacy, but I was wondering just how small.<br><br>I imagined that my character would be the ruler of a city-state of sorts and focus her miracles on that area, probably putting it at size 2, but I wasn't sure if that was too much (or not large enough).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>31-07-2017, 12:52:57</strong>
			</dt>
			<dd class="postbody">
				I'm being very sandbox in this so you buy how much you want and that's what I'll build the story on!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Knarfy</strong> on <strong>31-07-2017, 15:40:23</strong>
			</dt>
			<dd class="postbody">
				remember that those costs are modified by the plausibility of the change as well!<br><br>'Plausible' changes are x1. Basically things things that could be accomplished by the locals without any magic, and that aren't too hard to convince them to do<br>'Improbably' changes are x2. These would be things that are 'theoretically' possible for the locals to do, but likely wouldn't be able to do without outside help, or things that they really would rather not do.<br>'Impossible' changes are x4 (or more). These are things that directly violate the laws of nature or are completely socially unacceptable. <br><br>Page 129 has more detail :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Petrus02</strong> on <strong>31-07-2017, 16:35:23</strong>
			</dt>
			<dd class="postbody">
				(https://s-media-cache-ak0.pinimg.com/736x/13/18/8d/13188d955d58c4fa2a6f7d402a3780cc--fantasy-art-men-fantasy-rpg.jpg)<br><br><span class="bbc_u"><strong>Character Name</strong></span><br><br>Hafkar Arak-Mul <br><br>Age: 27<br><br>Appearance: 1,91 m tall, muscled with black hair and pitch black eyes, Hafkar embodies the beauty-ideal of his people. He tends to wear Blue or Red cloths of his people, to put emphasis on his claim to rule.<br><br>Personality: Hafkar is no leader. He may have a certain regal bearing on him, but even that quickly vanishes when he has one of his fits of megalomania. But despite that he is neither truly insane, nor stupid, and might be able to actually attain what his madness drives him to seek. Aside from that he is quite good natured and kind, willing to help, as long as he is treated with the respect he thinks he deserves.<br><br><strong>Facts</strong><br><br>&nbsp; &nbsp;Fact 1 exiled noble of the desert states: Born into the royal family,Hafkar inherited his inhumanly beautiful looks, and his equally inhuman megalomania. He learned the ways of the desert as well as the laws of their people, but always saw himself above those petty affairs even demanding the throne for himself, a deed that quickly saw him out of the shelter of the oasis.<br>&nbsp; &nbsp;Fact 2 a noble's education and training, magically talented, but due to his nature he never received any training in it. He was taught in military tactics and leadership as part of it, but never showed any talent at either.<br>&nbsp; &nbsp;Fact 3 Still sees himself a member of the Oasis People, albeit the first among them. One Day he intends to return to the desert and claiming what he thinks is rightfully his. its just a matter of time... and the wealth and troops he has yet to raise. The oasis states and their ruler fear that day.<br>&nbsp; &nbsp;Fact 4 Found an old tome&nbsp; containing a spell of the gate while wandering around after his exile<br>&nbsp; &nbsp;Fact 5 The expedition on which he found the tome was sponsored by the Vissian Sforza family, a fact he has mixed feelings about, but still: he owes them a debt of gratitude. this connection goes both ways though, as the Sforza have taken interest in him and intend to stay in his good graces by furthering his planes(as far as they know them) as best as they can from time to time.<br>&nbsp; &nbsp;Fact 6 He established his own faction, the Great Caravan of the Sun Prince's Chosen. <br><br><strong>Attributes</strong><br>Str: 15 (+1)<br>Dex:11 (0)<br>Con: 16 (+2)<br>Int: 14 (+1)<br>Wis:15 (+1)<br>Cha: 6(-1)<br><br><strong>Saves</strong><br>Hardiness: 10(Base 12 -2 con)<br>Evasion: 11(Base 12 -1 int)<br>Spirit: 11(base 12 -1wis)<br><br><strong>Other Stats</strong><br>HP:&nbsp; 25/25<br>AC:&nbsp; 3<br>Fray Dice: 1d8<br>Effort:&nbsp; 5/5<br>Influence:&nbsp; 5/5<br>Wealth: 4 <br>A Big caravan(roughly 50.000 people) loaded with drugs and goods from the oasis states, plunder from a minor ruin, the same where he found the tome.<br>2 dominion left to spend<br>(8 Dominion) Blessing of the Sun Prince's chosen: Everyone who worships him, is an acknowledged part of the Caravan and is staying with the caravan is perpetuallly refreshed, and not in the need of eating, drinking, resting or breathing (as untireing inspiration but constant)<br><span class="bbc_u"><strong>Words &amp; Gifts</strong></span><br><br><strong>Sun</strong> (may shed daylight at will up to 200 feet, vision survives even the removal of their eyes, can pierce blindfolds and is never impaired by darkness or mist. Immune to fire)<br><br>&nbsp; Sunlit Sight<br>Commit effort.&nbsp; See, hear and be heard at any place you have been before and that is currently lit by direct sunlight<br><br>&nbsp; Sunstrike<br>Commit effort for the scene. Hit a visible foe for 1d10/lvl or 1d6 if the sun is not in the sky. Otherworldly beings such as angels always take 1d10 and roll twice and take the worst result. smite action, only useable every other round<br><br>&nbsp; Creations First Light<br>Commit effort. Your vision penetrates all non-magical barriers up to the horizon. See through illusions and the true form of Shapeshifters.<br><br><strong>Endurance</strong> (con up to 16, do not need to eat, drink, sleep or breathe)<br><br>&nbsp; &nbsp; Harder than this<br>commit effort. become immune to one particular physical peril or special attack as long as the effort remains committed<br>&nbsp; &nbsp; Undying<br>can only be killed by a word powered or divine effect<br><br>&nbsp; &nbsp; Body of Iron Will<br>AC 3, immune to environmental conditions like heat, cold or even vacuum<br><br><strong>Sorcery</strong><br>&nbsp; &nbsp; Adept of the Way<br>1 Barred Gates of Forbiddance: forbid a subject from entering a certain place as small as a single room or as big as a nation. Worthy foes get a spirit save, no save for lesser foes.<br>2 Ranks of Pale Bone Raise 1d6 hit dice per level. humans 1 hd monsters may have more<br>3 Seal of Regal Dominion Subjugate the will of the subject. Lesser Foes get no save, Worthy foes get a spirit save + another each time a hateful command is received<br>4 Sunder the lesser Spell (found in a Tome)<br><br><strong>Apotheosis</strong><br>&nbsp; &nbsp;Sanctify Shrine<br>&nbsp; &nbsp;Smite the Apostate<br>&nbsp; &nbsp;Hear Prayer<br><br>2 Free points to buy gifts from<br><br><span class="bbc_u"><strong>Weapons</strong></span><br><br>2 handed falcata: +5 for 1d10+1 dmg str based<br>Dagger +5 for 1d6+1 str based dmg<br><br>/// additional information:<br><br>Goal: Short term: secure a base for himself to collect wealth and raise an army<br>Mid Term: Invade the Oasis States<br>Long Term: Conquer the world<br><br>Question to everyone: what are our relationships?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>31-07-2017, 21:37:08</strong>
			</dt>
			<dd class="postbody">
				I do like the idea of you having a great caravan of troops and camp followers! <br><br>With that many people it sounds like a lot of them are people who were driven out with you, presumably by one of the ruling class or a band of god-bound with held no truck with your ideas of ruling. <br><br>You want the Cavaran to be majority of your own people or is it just a trail of assorted peoples and castoffs now united behind one new banner? <br><br><br>As for personal relationships, so far the connections have been early contacts so I think we're going for you all having met before in some capacity and are in the nascent stages of forming a Pantheon. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>CeruleanSerenity</strong> on <strong>01-08-2017, 05:48:27</strong>
			</dt>
			<dd class="postbody">
				Okay... mostly done. I still need a name, one fact (the one describing a relationship or tie to a group), and I have two unspent Dominion and three Influence... I guess there's no harm in leaving some Influence free, if I can't come up with anything.<br><br>But if we still have a few days, I figured it's better not to rush it... I'll have to think about all that. And sorry if anything is a mess right now... I haven't reviewed it properly yet.<br><br>The costs were all my best estimates, based on the rules and her abilities... let me know if you have any questions, or if anything needs to be changed.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=271500.msg13387854#msg13387854">Quote from: Petrus02 on 31-07-2017, 16:35:23</a></div></div><blockquote class="bbc_standard_quote">Question to everyone: what are our relationships?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>In my character's case... her Words give her a lot to offer, and she would be interested in allying with other Godbound. She knows the world is a dangerous place even with her power, and building a close relationship with others like her could have all sorts of benefits. So anyone in the group could have approached her seeking her support, or been approached by her hoping to form bonds... and she would be generous and friendly (and flirtatious) with any of the PCs, I think, as long as they're not cruel or violent. They have a lot to offer each other, after all.<br><br>(And on a personal level, she'd be very interested in sexual relationships with other gods, of course. Anyone that shows attraction to her would quickly learn how passionate she can be.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Empyrean</strong> on <strong>01-08-2017, 13:57:15</strong>
			</dt>
			<dd class="postbody">
				(I think Imre would show attraction to your goddess, Cerulean. :) )<br><br>Name: Imre Soldos<br>Facts: Born the son of a Raktine Confederacy voivode who lost the game of intrigue and power when Imre was nine.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Survived the fall of his castle and was taken in by a Curse Eater as an apprentice after his parents and family retainers were killed.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Has joined the loose fraternity of Curse Eaters and monster-hunters that keep Raktia mostly safe. Enjoys considerable respect among the order and the peasantry due to who his mentor was and his own efforts since becoming an archmage himself.<br>&nbsp;&nbsp;&nbsp;Imre traveled Raktia, fighting dangerous monsters and breaking evil curses. In the process, he reclaimed his family's lands and his noble title.<br>&nbsp;&nbsp;&nbsp;Imre has turned his family's ancestral castle into a training academy for Curse Eaters and a training center for a new order of mystical knights. His academy combines all the low magic disciplines (which he's learned) into one unified art, while his knights recruit among peasants and nobles alike to make a new force for a unified Raktia. (4 Dominion)<br>&nbsp;&nbsp;&nbsp;Imre, with Faustina's help, defeated the monster who took his eye and forged a new artifact eye from the creature's remains and other mystical components, including celestial shards from a fragment of Heaven.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;<br><br>Strength: 12 (0)<br>Dexterity: 14 (+1)<br>Wisdom: 16&nbsp; (+2)<br>Charisma: 18 (+3)<br>Intelligence: 14 (+1)<br>Constitution: 17 (+2)<br><br>Hardiness: 10<br>Evasion: 11<br>Spirit: 9<br><br>HP: 25<br>AC: 3<br>Fray Dice: 2<br>Effort: 5<br>Influence: 5<br>Wealth: 4<br>Dominion: 10<br><br><br>Words: <br><br>Luck: (Can roll 1d20 once a day and replace my own or someone else's 1d20 roll once per day.) <br><br>Gifts: Unmarred Beneficence, The World Against You, By Chance<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Sorcery (Instant ability: can commit Effort for the scene and instantly negate any low magic spell or banish or destroy any low magic construct or summoned entity.)<br><br>Gifts: Adept of the Gate,&nbsp; Perfection of Understanding, Adept of the Way, Adept of the Throne<br><br>Artifice (Can create any non-magical object out of whatever's at hand in a round; daily crafting efforts and equal to 100 laborers per character level)<br><br>Gifts: Hammerhand<br><br>Apotheosis<br><br>Gifts: Receive the Incense of Faith, Sanctify Shrine, Smite the Apostate, Hear Prayer<br><br>Theurgy (The Gate): Trumpet of Far Utterance, The Bright God's Canticle, Seal of Regnal Dominion, Sunder the Lesser Spell<br><br>Theurgy (The Way): Shutting the Dark Way, Sign of Avulsive Banishment, Sunder the Greater Spell<br><br>Theurgy (The Throne): Summon the Black Iron Servitor, Pierce the Veil of Night<br><br>Universal Gifts: Corona of Fury<br><br><br>Weapons: Crossbow (1d10+4)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Axe (1d10+4)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Knife (1d10+4)<br><br>All count as magical weapons thanks to Hammerhand<br><br>Artifact: The Unveiled Truth (has Disclose the Flaw, The Omniscient Scholar (costs effort to activate) Prophetic Insight and Look Forward gifts, plus 4 Effort to spend): 16 Dominion<br><br>Before Imre became a Godbound he was a Curse Eater, and Curse Eaters are often required to hunt dangerous monsters. Especially in Raktia. There was one beast however, that was arguably the most dangerous of all. The Dragon of the End Days it was called. A massive beast that no army or Curse Eater could hope to defeat, because it had eyes that could foretell the future. No hunter could sneak up on it, nor could any warrior devise a strategem to defeat it, because it was always three steps ahead. It terrorized Raktia for decades, and there was nothing anyone could do. At one time, Imre's master was among an alliance of Curse Eaters, students of the Black Academies, and soldiers assembled to try and defeat the beast. The battle went poorly. Nearly all the assembled forces were wiped out and Imre lost an eye escaping the monster, who seemed particularly interested in him. Imre lost his master in that battle, and never forgot that.<br><br>A few years later, now a God of Luck, Magic, and Artifice, Imre decided that it was time to settle the old score. But how to defeat a monster that can see every move you make? The question troubled him. Until he met his pantheon-mate Faustina, and her sword that could kill anything. He convinced the wandering assassin turned monster-hunter to aid him and between her warrior skills and his newfound command over Luck and Sorcery, they managed to overcome the unbeatable monster. Imre took its' time-seeing eyes as recompense, and he could build something from it. He could even replace what was taken from him. Maybe even make it better. But he would need things. Important things.&nbsp; then a thought came to him. Vissia was next door. He could have a clockwork eye made. But why settle for mere clockwork? He was a God now. He used his mighty theurgy to open a portal to a shard of Heaven he'd learned of his travels, and he and Faustina traveled there and reclaimed celestial shards. Then, with Faustina's help in fighting various mystical monsters for components, he forged himself a brand new eye: the Unveiled Truth. He even did the surgery himself.<br><br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>01-08-2017, 21:47:08</strong>
			</dt>
			<dd class="postbody">
				Cerulean's city seems like a place people visit when they need a break from life, are down on their luck, want a place of relative calm or just want to give themselves over to pleasure. Might be a good place for the Caravan to recruit as it passes, maybe using it as a homebase between wandering the nation, after all it attracts sellswords and aspiring heroes in equal measure! <br><br>I do want the Confederacy to still be a bit shaky and of course the monsters roaming make any place of safety a welcome respite. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>CeruleanSerenity</strong> on <strong>01-08-2017, 22:27:03</strong>
			</dt>
			<dd class="postbody">
				That's about what I was thinking, too... the Confederacy as a whole is still a dangerous place, but my character's city is an oasis amidst the danger, and draws a lot of visitors because of it. And that means plenty of plot hooks and reasons for PCs to get together.<br><br>I need a name for the city too, thinking of it...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Petrus02</strong> on <strong>02-08-2017, 15:44:22</strong>
			</dt>
			<dd class="postbody">
				&nbsp;I think like half of the 50k people are exiles from the Oasis states, some went with him from the beginning, others he recuited amoung the desert's bandits. the other half of the people would be mostly compromised of Villagers he collected on the way, promising them protection, giving them the choice to serve or die only when they started the hostileities.(after cutting down a few of them or course, to beat them into submission)<br><br>&nbsp;I think Hafkar would be very interested in forming relationships with ceruleans char - personal and otherwise^^<br><br>I've thought of expanding my background a bit, adding&nbsp; something of a view from his enemies on him, maybe a collection of what the oasis states know about him, and a report of what happened when he was exiled, but i currently don't have the time to write, hopefully this evening will be better... tomorrow should work for sure tho, so please have a bit of patience if i remain silent for the rest of the day...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>03-08-2017, 01:22:50</strong>
			</dt>
			<dd class="postbody">
				I'm away starting tomorrow until Sunday so you got some time to come up with it! <br><br>As for City names, I usually prefer meaningful names to the usual fantasy word salad names, stuff like Ocean's Rest or Highwall. But it's up to you! Sometimes you can make up a nice word that sounds like it means something like, say , Elliquiy. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>07-08-2017, 16:29:47</strong>
			</dt>
			<dd class="postbody">
				I'm back! <br><br>Quick head count of who is still listening in and more or less done? Ready to go this week once we do the finishin' touches.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Petrus02</strong> on <strong>07-08-2017, 21:26:37</strong>
			</dt>
			<dd class="postbody">
				i'm still alive and kickin. (and interested in playing^^)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Knarfy</strong> on <strong>08-08-2017, 02:01:25</strong>
			</dt>
			<dd class="postbody">
				I Liiiiiiive!<br><br>Though I will probably be out of pocket for the most part next week :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>CeruleanSerenity</strong> on <strong>08-08-2017, 02:48:29</strong>
			</dt>
			<dd class="postbody">
				I'm still here... not <em>quite</em> done yet, since last week wasn't very productive for me, but I ought to be able to get to the last bits pretty soon. I'll be ready to start any time.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Empyrean</strong> on <strong>09-08-2017, 05:00:46</strong>
			</dt>
			<dd class="postbody">
				Here!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Gilgameshian</strong> on <strong>09-08-2017, 21:43:50</strong>
			</dt>
			<dd class="postbody">
				Present and accounted for.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>10-08-2017, 00:08:00</strong>
			</dt>
			<dd class="postbody">
				That's everyone then! <br><br>I work weekdays, so I'll get this rolling properly on Saturday as it'll take a bit more work to kick it off than keep it going.&nbsp; Thanks so far, y'all been great :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>CeruleanSerenity</strong> on <strong>11-08-2017, 23:02:45</strong>
			</dt>
			<dd class="postbody">
				Okay, then... I've been kind of busy this week (more because I'm too lazy to keep up with work than because I have too much, but anyway), but I'll make sure I get the rest of my sheet done tonight. Mostly that will mean looking through the book again for options, I guess... I can always pick up some magic for that third path if I can't think of anything else. It looks like 2 Dominion is just enough for a very minor artifact, too.<br><br>Edit: Or, wait, never mind... Gifts that require no Effort cost extra. If I can't think of something to spend my last 2 points on, can I save them, or would they be lost?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>12-08-2017, 04:22:50</strong>
			</dt>
			<dd class="postbody">
				You can bank Dominon yes.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>CeruleanSerenity</strong> on <strong>12-08-2017, 10:33:50</strong>
			</dt>
			<dd class="postbody">
				Okay. I think... that's... all set now. I opted for some Seer of the Bright Eye magic and left the Dominion and Influence for later use.<br><br>It's way too late right now, but hopefully everything is in order... I'll proofread my sheet again tomorrow just to make sure. There might be some mistakes or things that need cleaning up, but I think I'm ready to start any time.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Godbound - Chargen</strong><br>
				Post by: <strong>Premier</strong> on <strong>13-08-2017, 00:59:42</strong>
			</dt>
			<dd class="postbody">
				Kicking this off now. <br><br>Picking the Campaign name "A flame against the dark" so that's what'll be tagged on to the threads now.<br><br>First thing, drop your current character sheet into this thread. Don't post anything else.<br>https://elliquiy.com/forums/index.php?topic=272871.0<br><br>For future OOC talk we're using this thread, just drop a hi and use it for any further questions or talking with others for ideas.<br>https://elliquiy.com/forums/index.php?topic=272872.0<br><br>And this is the IC thread!<br>https://elliquiy.com/forums/index.php?topic=272874.0<br><br>So you should probably post there. Drop a question in OOC or Discord if you're not sure how to start. I didn't want to describe too much of the palace itself CeruleanSerenity or say how you'd take guests, so hoping you'll start if off!<br><br>
			</dd>
		</dl>
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