Young Justice: Eve of Destruction (Character Profiles Index)
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Mathim on 16-12-2016, 01:35:33</h2>
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				Title: <strong>Young Justice: Eve of Destruction (Character Profiles Index)</strong><br>
				Post by: <strong>Mathim</strong> on <strong>16-12-2016, 01:35:33</strong>
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				<div class="floatright">(http://media.dcentertainment.com/sites/default/files/GalleryComics_1920x1080_20151202_BM_BEY_7_56454e8b7db3e2.17330242.jpg)</div><br><div class="floatleft">(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRP78cUk8U_9h-F2Kj79YL-7FSEr-YrMfDG76ZBQfjOOahazhlh)</div>(Tyler Hoechlin - yes, I'm aware it's ironic because he's Superman on the CW)<br><br><br><br><br><br><br><br><br><br><br><br><br><strong>Name/Identity:</strong> Terry McGinnis/Batman (of the future, AKA Neo-Batman)<br><strong>Place of Origin:</strong> Earth, Neo-Gotham City<br><strong>Race:</strong> Human - Partial clone of Bruce Wayne<br><strong>Powers/Weapons/Equipment:</strong><br>-Batsuit that enhances physical strength multiple times over and protects from above-normal amounts of damage, can fly with retractable wings (that can also act as shields) and jet boots, as well as a camouflage invisibility feature<br>-Arsenal of Batarangs that can be compacted and have a variety of uses, both combustive and cryonic or simply as sharpened projectiles<br>-Martial arts training from the disciple of the same ninja master that taught Bruce Wayne, also gifted in street fighting and improvisation<br>Weaknesses: Without the suit he's got only his training and few resources to help him survive. He's also a fish out of water in a primitive time and can't fix any major damage to his suit without assistance, though the technology might still be too advanced for anyone to help<br><strong>Backstory (Up to the end of season 2):</strong> From an uncertain future, McGinnis is at the point where Batman Beyond season 3 ended (and after Return of the Joker's events) but before the JLU episode Epilogue's events, so he's been Batman for quite some time but doesn't know about his relation to Bruce Wayne. Having encountered temporal oddities before such as when Static once came to his timeline, he is not unfamiliar with the idea but has no idea how he ended up in this past, especially since it doesn't seem to mirror anything his mentor, the original Batman, has told him about.<br><strong>Currently: </strong>Being in unfamiliar territory, he is likely to be initially hostile to anyone trying to confront him even if they do so in a peaceful way, given his untrusting nature<br><strong>Role in Team:</strong> Prophet<br><strong>Personality:</strong> Brash and rebellious but with a strong sense of justice and fairness<br><strong>Special Relationships:</strong> Potentially anyone in the Bat family, given his desire to emulate them<br><strong>Gender Identity and Preference:</strong> Straight male<br><strong>Definitely 'Yes' Sexual Elements You Would Like to Include:</strong> Nothing special, if it happens, it happens<br><strong>Definitely 'No' Sexual Elements You Refuse to Play: </strong>Bathroom, blood, pain
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				Title: <strong>Re: Young Justice: Eve of Destruction (Character Profiles Index)</strong><br>
				Post by: <strong>Bowen</strong> on <strong>16-12-2016, 02:00:41</strong>
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				<div class="floatleft">(http://static.comicvine.com/uploads/original/8/82060/1503110-superboy__2_.png)</div><strong>Name/Identity:</strong> Connor Kent (Kon-El)/Superboy<br><strong>Place of Origin:</strong> Cloned on Earth by Cadmus<br><strong>Race:</strong> Human/alien hybred<br><br><strong><span style="font-size: 12pt;" class="bbc_size">Powers</span></strong><br><strong>Kryptonian Physiology:</strong> Under the effects of a "yellow" sun, Superboy possesses the same potential powers as an average Kryptonian. These include:<br><strong>* Solar Energy Absorption:</strong> Under optimal conditions, this is the main source of Superboy's super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. His biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and his bio-cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure.<br><br><strong>* Heat Vision:</strong> Superboy can, as a conscious act, fire beams of intense heat at a target by looking at it. He can vary the heat and area affected.<br><br><strong>* Super-Hearing:</strong> Superboy' hearing is sensitive enough to hear any sound at any volume or pitch. With skill and concentration, he can block out ambient sounds to focus on a specific source or frequency.<br><br><strong>* Enhanced Vision</strong> Superboy's vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus.<br>This umbrella ability includes the following:<br><strong>** Electromagnetic Spectrum Vision:</strong> Superboy can see well into most of the electromagnetic spectrum. He can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, he can avoid detection by radar or satellite monitoring methods. This also allows him to see the aura generated by living thing.<br><strong>** Telescopic Vision:</strong> This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.<br><strong>** X-Ray Vision:</strong> This is the ability to see through any volume of matter except lead. Superboy's can see things behind a solid, opaque object as if it were not there. He can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived - such as x-rays, cosmic rays, or some other energy invisible to normal humans - is unclear. This ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.<br><strong>** Microscopic Vision:</strong> This is the ability to see extremely small objects and images down to the atomic level.<br><strong>** Infrared Vision:</strong> Superboy's can see with better acuity in darkness, and to a degree in total darkness.<br><br><strong>* Flight:</strong> Superboy is able to manipulate graviton particles to defy the forces of gravity and achieve flight. This ranges from hovering to moving in any posture, in any direction.<br><strong>* Invulnerability:</strong> Due to the interaction of his dense molecular structure and supercharged bio-electric aura, Superboy is nigh-invulnerable to extreme energy forces. In addition, his extends this protection against toxins and diseases.<br><div class="floatright">(http://hdwallpapersys.com/wp-content/uploads/2015/06/Kellan-Lutz-body.jpg)</div><strong>* Superhuman Stamina:</strong> Superboy is able to maintain continuous strenuous physical action for an indefinite period of time. This based on his body converting yellow solar radiation directly to energy, but is limited by physiological and psychological needs to eat, drink, and sleep.<br><br><strong>* Superhuman Strength:</strong> Superboy's strength is augmented by yellow solar radiation interacting with the greater than human density, resilience and biological efficiency of his musculature. His strength is more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables him to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass.<br><br><strong>* Superhuman Speed:</strong> Superboy is able to move at incredible speed by sheer force of will. This extends to his perceptions and allows for feats such as catching bullets in mid flight as well as covering vast distances in little or no time.<br>This also confers:<br><strong>** Superhuman Agility</strong><br><strong>** Superhuman Reflexes</strong><br><br><strong>* Super-Breath: </strong>Superboy is able to create hurricane force winds by exhaling air from his lungs. He can chill the air as it leaves his lungs to freeze targets. He can also reverse the process to pull large volumes of air or vapor into his lungs.<br><br><strong>Tactile Telekinesis:</strong> At first, Superboy's only superpower was "tactile telekinesis", a telekinetic force field that surrounds his body as a protective shield and allows him to simulate Superman-level speed, strength, flight and invulnerability. The tactile TK field also lets Superboy break free of an opponent's grip by pushing the field outward to force the opponent away. Other creative uses include rendering an opponent immobile by extending the TK field as long as they are both standing on the same ground.<br><strong>* Telekinetic Superhuman Strength:</strong> His full strength is undetermined at this time. He, like Superman seems to be able to lift almost anything he can conceive of. To date, he has lifted the world's largest yacht using his telekinetic strength (a feat of at least 500 tons); he has even been shown to throw a football at Mach 5. Objects lifted with his telekinetic strength do not crumble under their own weight or internal stresses. As his willpower and concentration improve, so will his super strength increase. This does not truly count as super strength in the traditional sense, since Superboy has been bound with chains that were surrounded by an energy field and he was unable to escape because he could not directly affect the chains with his power. It has been stated he is able to lift a battleship which can weigh from 58,000 tons and up.<br><strong>* Telekinetic Flight:</strong> Superboy is able to fly at high supersonic speeds using a reflexive action of his telekinesis, literally dragging himself through the sky. His concentration is required to maintain great speeds. However, as with his strength, his speed was also developing naturally, Superboy is capable of roughly reaching speeds of Mach 5 (1 mile per second) but the limit of his speed currently is unknown.<br><strong>* Telekinetic Force-Field: </strong>By creating a field around his body, he is able to resist or reduce injury from non-energy based attacks by causing the object to be deflected from his personal force field. Bullets and shrapnel are easily deflected. This field does not repel gases or energy based attacks as well, though his skill in deflecting energy attacks is improving.<br><strong>* Tactile Telekinetic Disassemble:</strong> By touching an object, Superboy may cause that object to literally fall to pieces. It can be assumed that he could conceivably put an object back together, if he understood how the object functioned in the first place. He can also manipulate aggregate solid masses such as volumes of sand or dust in the same way, causing the individual particles to fly apart in an explosive manner to create particle clouds or a forceful attack. Superboy's hands glow blue when he does this.<br><strong>* Telekinetic Force Blasts: </strong>Superboy also learned that he could project burst of raw psionic energy bolts from Knockout as well. He mostly projects the energy from his hands but it is assumed that he could project them from anywhere since his Tactile TK field permeates from his entire body. The blasts he emits have concussive force equivalent to 5,000 pounds of TNT, but it is speculated that as he grows older this force amount could grow and change along with him.<br><strong>* Telekinetic Super Hearing: </strong>Superboy's TK allows him to hear sounds from far away shown when he was able to hear through glass when he was far away.<br><br><strong><span style="font-size: 12pt;" class="bbc_size">Weaknesses</span></strong><br><strong>Kryptonian Physiology</strong>: Under the effects of a "yellow" sun, Superboy possesses the same potential weaknesses as an average Kryptonian. These include:<br>* Vulnerability to Kryptonite<br>* Vulnerability to Magic<br>* Vulnerability to Red Sun Radiation: The damage from the Red Sun seems to be less effective on him than the full Kryptonians.<br>* Yellow Sun Processing: Because Superboy absorbed less solar energy than Superman as an adult, Superboy is unable to process as much yellow sun energy as Superman can; as a result, overtaxing his powers could spell his death, as his body would literally begin to feed on itself, unable to absorb solar energy fast enough to restore itself.<br><br><strong>Backstory</strong> (Up to the end of season 2): After the death of Superman at the hands of Doomsday, Project Cadmus Executive Director Paul Westfield wanted to create a clone replacement of Superman that would follow the agendas of Project Cadmus as well as his own personal agenda. After failed attempts to acquire Superman's DNA (which included an attempt to steal his corpse), Westfield decided to genetically alter a human clone to look like Superman and made the clone to be the closest human equivalent to a Kryptonian as they could based on their research. During their research when they had Superman's body, Westfield's scientists discovered a bio-electric aura surrounding Superman's body that provided some of Superman's powers such as invulnerability, flight through a form of self-telekinesis, protection from getting dirty and protection from skin-tight clothing to be damaged. The aura was translated into a telekinetic field for a human that would give the clone the ability to simulate Superman's powers such as flight, invulnerability, and strength. This was later known as "tactile telekinesis" by the scientists. After twelve failed attempts, the clone known as Experiment 13 was grown from a single cell to a teenage boy in less than a week and was a complete success. The clone was given implanted memories and underwent an artificial maturation process intended to match the age of the original Superman. This clone was released from his cloning tube too early, however, and emerged as a teenager. While at first calling himself "Superman", he would later be known as Superboy.<br><br><strong>Role in Team: </strong>Frontline, tank, scout, air specialist (flying)<br><strong>Personality:</strong> Some anger issues, defiant and does not like being told what to do or being dismissed. Slowly learning to trust<br><strong>Special Relationships:</strong> Superman as a mentor, <br><strong>Gender Identity and Preference:</strong> Heterosexual<br><strong>Definitely 'Yes' Sexual Elements You Would Like to Include:</strong> Sex in exotic places, Oral (giving/receiving), Anal (giving), Sensual massage, kissing, romance<br><strong>Definitely 'No' Sexual Elements You Refuse to Play:</strong> Rape, anything toilet, incest, vore, gore, death
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				Title: <strong>Re: Young Justice: Eve of Destruction (Character Profiles Index)</strong><br>
				Post by: <strong>Juggtacular</strong> on <strong>16-12-2016, 02:30:18</strong>
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				<div align="center">(http://static2.comicvine.com/uploads/original/0/77/269388-198300-captain-marvel-jr.jpg)(https://s-media-cache-ak0.pinimg.com/736x/19/5b/2d/195b2dcb7b2a72bcf9e49d8143a4eba9.jpg)</div><hr><strong>Name/Identity:</strong> Frederick Christopher "Freddy" Freeman - Captain Marvel Jr. / CM3(Captain Marvel 3)<br><strong>Place of Origin:</strong> Fawcett City<br><strong>Race:</strong> Human<br><strong>Powers:</strong> By shouting SHAZAM!, Freddy is transformed into a Godly version of himself, empowered directly by the six Gods who empower Captain Marvel. <br><br><strong>S</strong>olomon's Wisdom - The wisdom of Solomon gives Freddy great knowledge as well as a photographic memory. Solomon is actually able to speak to Freddy during his times of need. The wisdom of Solomon also makes Freddy omnilingual and makes him a very skilled war tactician.<br><br><strong>H</strong>ercules' Strength - H is for the strength of Hercules, strongest of the gods. Freddy is empowered with Hercules' nearly limitless superhuman strength which is often compared to and rivals that of Superman. As such, CM3's strength is of the highest level and is sufficiently vast enough that it enables him to lift/move unbelievably massive and/or heavy objects.<br><br><strong>A</strong>tlas' Stamina - A is for the stamina of Atlas, Titan who bears the heavens on his shoulders. This means he doesn't need to sleep or eat as Captain Marvel and has virtually limitless superhuman endurance. Due to Atlas' stamina, Captain Marvel doesn't fatigue during or after any exertion; no matter how strenuous or how long in duration. This also makes him near-invulnerable.<br><br><strong>Z</strong>eus' Power - Z is for the power of Zeus, most powerful of the gods. This grants Captain Marvel magic resistance and the lightning that changes Freddy. He has used the lightning as a weapon before, when he dodges it - allowing it to strike an enemy. Captain Marvel has also stated that with this power also comes the "Wrath of Zeus." Finally, with practice he can actually wield magic.<br><br><strong>A</strong>chilles' Courage - A is for the courage of Achilles, greatest hero of the Trojan War. This grants him an inner strength and confidence. He is also granted further invulnerability due to Achilles being invincible save his heel.<br><br><strong>M</strong>ercury's Speed - M is for the speed of Mercury, swiftest of the gods. This grants Marvel his god-like speed and his power to fly. This power is also responsible for his sorcery skills. <br><br><strong>Weaknesses:</strong><br><br>Magic - No matter how powerful you are, it's easiest to fight magic with magic. Magic users and magical beings of a high enough level can harm him directly with their attacks, or even interfere with his connection to the Gods and his powers.<br><br>Human - Unlike Superboy or Wonder Girl, Freddy is a normal guy until he summons his powers. So if he's hurt or attacked while in his human form, it's as easy to hurt him as it is a normal person.<br><br>Voice - Again, as he has to summon his power, all one has to do is keep him from talking, as he must say SHAZAM! out loud and with the intent to transform. If his mouth is covered, or something similar, he won't transform.<br><br><strong>Backstory (Up to the end of season 2):</strong> Freddy was the star QB of Binder High School when he met Billy Batson. He was trying out for the team, but Freddy could see he just didn't have that killer instinct to put his natural talents to use. The two became fast friends though and Freddy helped him find his current job at WHIZ Radio. After that, Freddy remained unaware of Billy and then his sister Mary becoming the "Marvels" and protecting the world. One day while camping with his grandfather(fishing on the lake like they always did), Captain Marvel and Captain Nazi's fight wound up in the very same lake. And in trying to help Nazi out of the lake, he attacked Freddy and his grandfather. After defeating Captain Nazi, Marvel took both men to the hospital. Freddy's grandfather Jacob died from his injuries, while Freddy's leg was crippled and his spine severely damaged. Unable to see his friend in such a bad place, Billy took Freddy to see the wizard Shazam. It was then he healed Freddy's injuries, and gave him the ability to transform into Captain Marvel Jr. From then, he'd join Captain Marvel and Mary Marvel on team assignments, though for the most part he stayed behind in Fawcett City to watch over it while the other two went off and joined the Justice League.&nbsp; <br><br><strong>Currently:</strong> When the League started recruiting more meta-humans to join Young Justice, Freddy figured he could do for a change of scenery, as well as make a difference without stepping on Billy's toes. He didn't have much, and the League meant everything to him. Freddy was happy with this for now. After a glowing recommendation from Billy and Mary, as well as a combat demonstration that he passed with flying colors, CM3 was formally inducted into Young Justice. <br><br><strong>Role in Team:</strong> Powerhouse, Air Specialist, Tactician, Magic Support<br><br><strong>Personality:</strong> Freddy has his head planted solidly on his shoulders. His grandfather raised him, and always instilled in him the value of hardwork, and the basic tenants of human kindness and decency. So despite being the typical jock, he differs in that he's not an asshole. He's worked for everything he's ever gotten so he knows what it means to have things because you earned them. This means he doesn't tend to take things for granted. He's a pretty nice guy, although he can be a bit of a hot-head; especially if you know how to push his buttons. As CM3, his personality is essentially the same. However each of his choices and decisions are backed by Godly wisdom, and that tends to show. <br><br><strong>Special Relationships:</strong> <br>Captain Marvel - Billy Batson is Freddy's best friend in the world, and the reason he even has powers. They're brothers in everything but blood, and Freddy would sacrifice himself in a heartbeat if it meant he helped Billy.<br><br>Mary Marvel - Mary Batson is Freddy's younger sister, and Freddy's first real crush. The three of them are inseperable, and though he still has the hots for her, he knows how awkward things could get so he's kept it friendly.<br><br><strong>Gender Identity and Preference:</strong> Male/Hetero<br><br><strong>Definitely 'Yes' Sexual Elements You Would Like to Include:</strong> Vanilla, Oral, Anal, Foreplay, Rough Sex, Dirty Talk<br><br><strong>Definitely 'No' Sexual Elements You Refuse to Play:</strong> Blood, Gore, Vore, Watersports, etc...
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				Title: <strong>Re: Young Justice: Eve of Destruction (Character Profiles Index)</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>16-12-2016, 04:03:34</strong>
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				(http://i.imgur.com/KHW5Zjf.jpg)(http://i.imgur.com/a7Fe42I.jpg)<br><br><strong>Name/Identity:</strong> Princess Koriand'r / Starfire <br><strong>Place of Origin:</strong> Extraterrestrial from planet Tamaran<br><strong>Race:</strong> Tamaranian <br><strong>Powers/Weapons/Equipment:</strong>&nbsp; Starfire can fly, shoot energy bolts from her hands and eyes, generate energy fields and is incredibly strong. She, like all Tamaranians, can absorb language knowledge through intimate physical contact. <br><strong>Weaknesses:</strong> Starfire's powers are tied to her emotions. Her powers are based on her fury, joy, and self-confidence. If she becomes too sad or unsure of herself, her powers falter. If she loses control of her anger she may lose control of her powers. She is trusting and polite to a fault, and can be easily taken advantage of by unscrupulous manipulative types. <br><strong>Backstory (Up to the end of season 2):</strong> Starfire is princess by birth of her alien home, but her birthright was stolen by her sister Blackfire who kidnapped and sold her to an alien warlord who was interested in experimenting on Tamaranians. The experiments had the unexpected side effect of enhancing her powers and she used her newfound skill to escape. Fleeing without direction, she landed on earth. After a <em>minor </em>misunderstanding/fight with some heroes she made friends and was allowed to stay with the justice league. A few years later Blackfire found she was still alive and the two ended up in a fight. Starfire defeated her sister, but abdicated the throne, preferring to stay on earth and avoid the stress of ruling. Since then she has become very close with Nightwing and moved into his place in Bludhaven. <br><strong>Currently:</strong> Having resolved all of her issues off planet, Starfire had been looking forward to spending time on earth with her new friends. But as they were all busy dealing with serious problems she found herself alone most of the time, with very few of her friends wanting to go play earth tourist with her. She had helped out here and there, but mostly has found herself left waiting for a call to action as the other heroes deal with serious problems and don't have time for fun and games. <br><strong>Role in Team:</strong> Air support, heavy hitter, heart and soul. <br><strong>Personality:</strong> Kind, trusting, polite, naive in the way of humans, a very good friend, loyal, optimistic, and courageous. <br><strong>Special Relationships:</strong> Nightwing, open to having other close friends!<br><strong>Gender Identity and Preference (Feel free to be fluid with this and not bound to what the show has depicted):</strong> Female, heterosexual.<br><strong>Definitely 'Yes' Sexual Elements You Would Like to Include:</strong> Playful, physical, fun sorts of stuff that lets Starfire show her partner how great it can be having a Tamaranian princess for a lover. Open to scenes that involve and unscrupulous partner taking advantage of her generous and giving nature. <br><strong>Definitely 'No' Sexual Elements You Refuse to Play:</strong> Anything NC, nothing violent or hate driven.
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				Title: <strong>Re: Young Justice: Eve of Destruction (Character Profiles Index)</strong><br>
				Post by: <strong>Timeless</strong> on <strong>16-12-2016, 08:06:47</strong>
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				<div class="floatleft">(http://www.freshdesignpedia.com/wp-content/uploads/50-hot-coveted-page-cut-and-bob-hairstyles-for-2016/bellboy-cut-with-bangs-short-bob-bellboy-hairstyle-retro-style-beautiful.jpg)</div><div class="floatright">(http://orig03.deviantart.net/daf9/f/2015/032/f/5/f5228aa5b69c42b34403e78210eb5e6b-d8gc1p1.jpg)</div><br><strong>Name/Identity:</strong> Raven | Rachel Roth<br><br><strong>Place of Origin:</strong> Azarath<br><br><strong>Race:</strong> Azarathian-Demon Hybrid<br><br><strong>Faceclaim:</strong> Lydia Graham<br><br><strong>Powers/Weapons/Equipment:</strong><br><br><em>Soul-Self | Astral Projection:</em> She was granted the ability to separate her soul from her body. With this ability, she projects a solid black energy form that takes the shape of a bird, called her soul-self. Her soul-self can travel long distances, become intangible, and is able to telepathically communicate. It can act as a shield as it can absorb a limited amount of energy and solid matter, regurgitating them before reintegrating with herself. Using her soul-self, she can convert her physical body into her soul-self and carry or teleport herself and others over a limited distance. Her soul-self can mentally subdue at least one person by enveloping them inside of itself. She is also able to project her soul-self into the minds of others to communicate, facilitate calm or to force people into submission with a devastating mental attack.<br><br><em>Empathy:</em> The psionic ability to sense the emotions of others, allowing her to gain insight into their thoughts and intentions, and even experience their own feelings. This also enables her to sense the mental state of others. Not only that but, Raven can absorb the pain of others into her own body in order to induce rapid healing for them, and can heal herself by going into a trance of emotional calm. She can receive precognitive flashes of the future when exposed to extreme emotion. By using her empathy to guide her, she can track others with her soul-self.<br><br><em>Telekinesis:</em> Raven can merge a small part of her soul-self into objects in order to take control of them, with the object essentially becoming an extension of her soul-self. Whenever she takes control of something, it is covered in the same dark energy that composes her soul-self.<br><br><em>Black Magic:</em> Raven owns a wide arcane knowledge, possessing a vast library of mystic tomes, spellbooks and ancient scrolls. Because of this, she would be seen making potions, using mystical objects like charms and talismans, and, even at times, perform elaborate magical rituals. It also serves as a way to travel into other dimensions.<br><br><em>Flight:</em> She has the ability to fly and hover at one spot over a period of time.<br><br><em>Hand-to-Hand Combat:</em> Raven, as much as she used her powers very frequently, is quite adapted with combat using her fists and legs if she had to. She can defend herself in any situation, even if she didn't have her powers in any particular situation.<br><br><br><strong>Weaknesses:</strong><br><br><em>Emotions:</em> Because of her abilities and her demonic heritage, Raven was taught from young on how to control her emotions. Because of this, she always has to keep her emotions in check to ensure that she could keep control of her powers.<br><br><em>Dependence:</em> She needs to say her incantation in order to use her abilities. If one was to restrain her and force her to unable to say the incantation, she could be deemed useless. Nevertheless, she could use her abilities out of sheer will but it is a rare occasion.<br><br><br><strong>Backstory:</strong> Raven was born and raised in the pacifistic reality called Azarath by the Azarathian monks, after her mother ran away from home and joined a cult , where she was raped by Trigon. In Azarath, Raven was taught to control her emotions in order to suppress and control her inherited demonic powers by Azar, the founder and leader of Azarath. Eventually she learned about her father and also, that Trigon was planning to come to her dimension and vowed to stop him.<br><br><br><strong>Currently:</strong> She arrived at the most unexpected of times and even brought dreary news to the Young Justice. Despite knowing she needs the help of the young superheroes to stop Trigon, she is mostly keeping to herself and keeping a distance between herself and them.<br><br><strong>Role in Team:</strong> Empath, Air Support, Magician, Mysterious Messenger<br><br><strong>Personality:</strong> <em>Seemingly Emotionless | Quiet | Intelligent | Sarcastic | Blunt | Introvert | Secretive | Studious | Cynical</em><br><br><strong>Special Relationships:</strong> None<br><br><strong>Gender Identity and Preference</strong>: Pansexual<br><br><strong>Ons &amp; Offs:</strong> Click Here (https://elliquiy.com/forums/index.php?topic=129474.0)<br><br><div align="center">(https://s-media-cache-ak0.pinimg.com/564x/11/62/09/116209ecf80791bf520626dfb6c14865.jpg)<br><div align="center"><span style="font-family: georgia;" class="bbc_font"><em>Costume</em></span></div></div>
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			<dt class="postheader">
				Title: <strong>Re: Young Justice: Eve of Destruction (Character Profiles Index)</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>16-12-2016, 15:08:04</strong>
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				== Character Bio ==<br><div class="floatright">(http://orig02.deviantart.net/989d/f/2014/148/9/2/miss_martian_by_deilson_by_kenkira-d7k1yq2.jpg)</div><div class="floatleft">(https://i0.wp.com/th05.deviantart.net/fs70/PRE/i/2012/301/d/c/galia___rachel_nichols_photoshop_by_angeldeedee-d5j8wpo.jpg?w=650)</div><br>== Personal Information ==<br><strong>Legal Name:</strong> Megan Morse, (human name)&nbsp; M'gann M'orzz<br><strong>Alias:</strong> Miss Martian<br><strong>Age:</strong> 53 in human years, but a young adult according to martian standards<br><strong>Sexuality:</strong>Pansexual with a leaning heavily towards humanoid males.<br><br>== Physical Description ==&nbsp; Being a martian shapeshifter means physical appearance is nothing to her.&nbsp; The body is simply clothing for the mind, but that's not to say she doesn't have a preferred shape and body type.&nbsp; Usually standing at about five feet five inches in height, M'gann has short red hair, amber eyes, and freckles on her face regardless if she's trying to pass herself off as human or not.&nbsp; Her breasts are a moderate D sized, her body is slender in shape, but she's had enough combat training to have attained some muscle for her body.<br><br>== Persona ==&nbsp; M'gann is a compassionate, caring individual when she's not on a mission.&nbsp; She can be friendly, if a bit socially awkward at times since she hadn't been on Earth long when she snuck onboard her uncle's ship several years ago.&nbsp; That said, her lapses in social norms are few and far between, and that's not mentioning her attitude when she's on a mission.&nbsp; That's when her white martian traits tend to come to the front.&nbsp; She's confident, cool, calm, and often in complete control of her emotions, almost to the point of appearing cold and ruthless to her enemies, willing to resort to extreme measures to accomplish the mission with little remorse later.&nbsp; She cares about her teammates, but with the recent death of the entire League and her uncle, she has distanced herself slightly from those around her.&nbsp; Only when she's emotionally shaken does her control of her powers suffer.<br><br>== Key Skills == Shapeshifting - Like all martians, white or green, M'gann can change her shape, skin color, body shape, and anything else she desires with a mere thought.&nbsp; Cells are elongated or shrunk down, gills can be created to allow underwater breathing, extra arms can be created, basically the only thing she's limited by is her imagination and body mass which can only be stretched so far.&nbsp; That said, her power of shapeshifting is substantial.<br><br>Telekinetic power - Like all martians, M'gann is able to lift, crush, and otherwise manipulate objects many times her size with ease.&nbsp; And because she's far more powerful than her uncle, she can keep the telekinesis coming a lot longer than most of her kind.&nbsp; Her time with the teams of heroes on Earth, her power has only grown more refined and precise.<br><br>Telepathic ability - All martians are able to talk without saying a word.&nbsp; It's the preferred method of communication among their race, and so secrets are rarely kept from each other.&nbsp; That said, M'gann has spent enough time on Earth to understand the need for true privacy, but she's powerful enough she can forcibly extract information from her enemies, leaving them in a vegetative state that might not end without outside help.&nbsp; Some could argue that death would be preferable to being left in a coma, but that doesn't stop her from doing what she must to ensure a mission is completed and her friends return home safely.&nbsp; This also doubles as a means to keep her friends psychically linked with each other, and also provides automatic translation regardless of the native language of those around her.<br><br>Martian camo -&nbsp; Like her shapeshifting, M'gann can become almost completely invisible to the naked eye.&nbsp; While she can't mask her heat signature, making heat vision and its electronic variants effective against her, she can slip about enemy territory with relative ease.&nbsp; Notably perceptive people can also see through her camouflage, but by and large, most people can easily be fooled by this technique.<br><br>Density shifting - Able to walk through walls, or fly right through an opponent, M'gann has an unfair advantage with this skill alone that allows her to phase through virtually any solid mass.&nbsp; Sticking her hand into someone's chest to crush their heart or to help restart one is just the tip of the iceberg of what she could do with this power.<br><br>== Advantages == Superhuman strength - While she's not anywhere near the Man of Steel's level of strength, M'gann is no pushover.&nbsp; She's strong enough to dent and destroy metal with her bare hands unassisted in any way.<br><br>Superhuman stamina - Martians are naturally stronger than their human counterparts, and white martians are especially resilient due to their warrior like tendencies that thousands of years of oppression by the green martian majority hasn't completely changed that fact.<br><br>Flight - Psychically assisted as it might be, M'gann can fly with some level of speed that can easily keep her on par with her less speedy companions.<br><br>== Disadvantages ==&nbsp; Physiological weakness to fire - Whether it's a natural response or a psychic imprint forced on every white martian by the majority green martian population thousands of years ago isn't clear, but the fact remains that M'gann can't stand intense heat.&nbsp; Fire is a sure way to bring her down.<br><br>Does not like her true shape and form - While she's come to terms with her white martian ancestry for the most part, M'gann does not make it a habit of walking around as she was born.&nbsp; Forcing her to reveal her true form will likely garner an extreme emotional response from her, ranging from deep seated shame to explosive, blinding rage.<br><br>Camouflaged doesn't mean invisible - Heat vision or electronic means of the same can pierce through the illusion, and notably perceptive individuals can also see the slight distortion in the air martian camo creates.<br><br>Emotions effect powers - If she's been emotionally shaken up or she loses her focus for any reason, her ability to fight also suffers.<br><br>Greatest strength is greatest weakness - Other, more experienced or powerful psychics can be a danger to M'gann if she's not prepared for them.&nbsp; Psimon, a natural rival of hers, has gotten the drop on her many times in the past.&nbsp; As he once said to her, an open mind is a dangerous thing, especially if it's linked to other people.&nbsp; A psychic attack through a telepathic link can cause a ripple effect, hitting everyone equally regardless of distance from the source of the attack.<br><br>Astral Plane vulnerability - When battling another psychic, it's common for them to fight on the Astral Plane, where they can literally shape reality around them as the need arises.&nbsp; Dragging up painful memories, creating illusions, psychic blasts, the works, but the physical body is left vulnerable during the fight.&nbsp; A death in the physical world destroys the astral projection since the body can't survive without the mind and vice versa.&nbsp; Simply disrupting such a fight can also have far reaching repercussions.<br><br>Ruthless - When provoked to rage or she deems a situation requires an extreme solution, M'gann has a tendency to take things too far and utterly destroys her enemy's mind, leaving them in a vegetative state.&nbsp; Some would find such behavior too dark for their liking, but if it keeps her teammates alive, she feels little remorse for her actions more times than not.<br><br>Family - Her uncle Maritain Manhunter as well as members of the Team and Superboy could all be used against her. They are her greatest weakness given her love for them means she would do anything for them. Maybe even kill if she had no other option. <br><br>== Background == Born on Mars to a white martian father and a green martian mother, M'gann M'orzz had a very lonely childhood growing up since she was born a white martian.&nbsp; As the minority among the population, and because of their war like pasts thousands of years ago, white martians are commonly oppressed by the green martian majority.&nbsp; She had few friends outside her family, and her only solace was often found in the transmissions her uncle J'onn sent back to Mars from his new home on Earth.&nbsp; It was he that inspired her to become a hero, to become a force for good, and to seek a way to take control of her life, away from Mars.&nbsp; So one day, having decided she had had enough, M'gann left her world behind.<br><br>Several years ago, M'gann snuck aboard her uncle's ship and found her way among the young side kicks of the Justice League.&nbsp; She found many friends and allies among them, and despite a few minor hiccups along the way, largely due to her social awkwardness in trying to adapt to a new planet and its societal norms, she quickly grew into a confident, capable young woman, at least by martian standards since human biologically speaking, she was in her early fifties.&nbsp; That minor detail aside, and the fact her telepathy was seen as a major breach of privacy outside of a mission or among those that trusted her outside the hero alter ego she had crafted for herself, M'gann had found a new home on Earth. She joined the *Team* along with Robin, Aquqlad, Kid Flash, Artemis and Superboy. She fell in love with Superboy and the two started to date, but when Megan invaded his mind and wiped his memories Connor ended their romance. Miss Martian stayed with the team and started to date Lagoon Boy, but she eventually ended their romance when it become obvious she was still very much in love with Superboy. She found a brother in Garfield Logan - It doesn't take long for a brother sister relationship to form between these two gifted shapeshifters, even if their powers are drastically different from each other. But Garfiled did get his abilities from her. Megan based much of her Earth persona off a sitcom character and even got her catchphrase *Hello Megan* from the show.<br><br><strong>Since season 2</strong><br><br>Megan has been deeply effected by the Death of Wally and has withdrawn from most missions in the field. She has being spending time with her Uncle Jonn a great deal as well as comforting Artemis through this troubling time as she deals with her greif. Megan and Superboy have become closer again but not rekindled their romance even though both have decalred they still love each other. <br><br>= Face Claim: <br><br>Rachel Nichols<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(https://s-media-cache-ak0.pinimg.com/736x/05/a9/35/05a9358f17634be20c62215721907b2c.jpg)</div></div><br>Ons: Gentle lovemaking, sensuality, men, anal, oral (receiving and giving), curious about new things, women. Sex underwater with Lagoon Boy when they were together and sex mid-flight when she was with Superboy.&nbsp; <br><br>Offs:&nbsp; Roughness, being tied down/used against her will, watersports, scat, guro, mutilation, death, bloodplay, dirty talk, incest, baby talk, diaper play, etc.<br>
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				Title: <strong>Re: Young Justice: Eve of Destruction (Character Profiles Index)</strong><br>
				Post by: <strong>Juggtacular</strong> on <strong>17-12-2016, 17:01:55</strong>
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				<div align="center">(http://i.imgur.com/ZGuQHpd.jpg)<br>(http://67.media.tumblr.com/6429b9685184cd7030430cf8575dacd2/tumblr_n02zp8wARg1rnny8ho1_1280.jpg)</div><br><strong>Name/Identity:</strong> Virgil Ovid Hawkins | Static<br><strong>Place of Origin:</strong> Dakota City<br><strong>Race:</strong> Meta-Human(Reach Empowered)<br><strong>Powers/Weapons/Equipment:</strong> <br><br><strong>Electromagnetism - </strong> Static's meta-gene allows him to completely manipulate all of the facets of the electromagnetic spectrum. He can shoot bolts of electricity, absorb it from other sources, magnetize people and objects. He can even fly by magnetizing a piece of metal against Earth's natural polarity. Under the tutelage of Black Lightning, Static has rapidly gain advanced control over his powers.<br><br>&nbsp;With concentration he can create phenomena like ball lightning, actual shapes of solid electricity and even more. The sheer amount of electromagnetic energy coursing through his body creates a natural "static" field when it comes to mental manipulation, making telepathy and other such attacks far less effective. He even has a healing factor due to the electricity overclocking his bodies functions and metabolism.<br><br><strong>Static Saucer - </strong> Static’s main(really only) form of transportation is in the form of a metal disk that while being incredibly light and thin, is stronger than reinforced steel. By running a charge through the entirety of the disk, he can magnetically adhere himself to it and cause it to soar through the air. He can “fly” at several hundred miles per hour and is incredibly skilled moving around.<br><br>Aside from that, Static has integrated a plethora of “features” into the disk. The main being that the disk itself is actually comprised of six metal plates that can be magnetically connected into a variety of shapes; several of the plates can even be used as projectiles while Static uses the others to fly.<br><br><strong>Shock Staff - </strong> Comprised as the same super light and strong material as his flight disk, Static has created a retractable/telescopic bo staff that like the real thing is 5.9 feet in length when it is at its normal size. When retracted it’s about the size of a standard test tube, and it can extend to a maximum of 12 feet. Since it’s made of metal, Static can run a current through it during combat to make it more effective. He can electrocute someone with a strike, achieve similar results to his “Taser Punch”, or even use the staff like a laser rifle and shoot blasts of energy from the either end.<br><br><strong>HUD Mask - </strong> The mask Static wears is more than just to conceal his identity and show off his insanely good fashion sense. Woven into the inside of the mask is Heads-Up Display that is viewed through thin, yet tough and damage resistant plastic-polymer lenses; they can be polarized to shield his eyes from the brightness of his abilities as well.&nbsp; This HUD shows Static useful information on his environment and similar things; it can even be viewed through the holographic projector on his disk for others.<br><br><strong>Weaknesses:</strong> The most obvious weakness Static has is of course water. Rain doesn't bother him(maybe he'll get a cold if he's out too long); large bodies of water however will short him out faster than squirting a tube TV with a water gun(he's never done that...swear). Aside from the main one though, one of Static's biggest weaknesses is that he has a finite amount of energy at any given time, and this gets drained at differing rates depending on what he's doing. Even if he goes into a fight fully charged, his energy may be sapped within minutes depending on the severity of the brawl and what techniques he has to use. As his energy is essentially tied into the amount of bio-electrical energy he has, when it drops past a certain point, he suddenly feels fatigue as if he's been fighting or exercising all day. <br><br>If he runs out of energy and has nothing to charge himself with, he's just a normal guy and fully vulnerable to all manner of harmful things. He is also mostly useless against insulators like rubber, and aside from generating enough heat to set them ablaze, can do nothing against them with his powers. He can also be drained by an outside source and reduced to normal if he's not prepared to fight against it.<br><br>Since he generates electromagnetic fields like Earth and the Sun; his powers are tied into those same fields. For example, if there happens to be a particularly powerful sunspot, his powers could amplify one-hundred fold, or diminish to near nothing. There's no way to guess just how he'll react to situations like that.<br><br><strong>Backstory (Up to the end of season 2):</strong> In February, Virgil was at the train station, waiting for his sister when he became one of the many victims to be abducted by the Light. He was held in stasis with another "batch" of abductees in Queen Bee's fortress until they were transferred to the Manta Sub, and from there taken to a mobile Reach Base in the Western Pacific. There he and the others were experimented on for just under a week.&nbsp; Fortunately, the group he was with was saved by The Team, but not before Black beetle and Shimmer(Virgil has held resentment for her since she betrayed them) made things difficult.<br><br>&nbsp;After they were rescued, they were taken to STAR Labs in Taos, New Mexico for debriefing. That was when his powers first began to manifest. For more than a month, Virgil, Tye Longshadow, Ed Dorado Jr, and Asami Koizumi were kept at the Taos facility while the STAR scientists tried to discover the extent of their abilities. Long hours of tests, longer hours of training, and all the while being treated like kids. They finally got fed up and Virgil led an escape from the facility. Blue Beetle tracked them down and convinced them to come back, where they had to fight the rogue Red Volcano. <br><br>After that fight, they escaped again, only to be found by Lex Luthor. He offered them a deal; a safehouse, resources and protection in exchange for them striking back against The Reach. They did for a short while, until he told them he had a way to really hurt the alien "peacebringers". A Father Box was delivered that took them to Warworld so they could rescue Team members that had been captured. When they arrived, they were already surrounded, but they prevailed and found their friends. Unfortunately Black Beetle was already there and they would have been defeated if not for the original Speedy/Red Arrow, now going by Arsenal showing up and helping them out by releasing Mongul. <br><br>While he and Black Beetle fought, they escaped. Nightwing told them they had a place on the Team, but Virgil and the others declined when he dismissed Arsenal's actions, despite him being the only reason they made it out okay. The Runaways extended an offer to Arsenal and he joined them. Then they took a boom tube back to the safehouse. There they discovered that Luthor was the one who'd captured Arsenal and used them as a distraction so he could steal the Crystal Key for Warworld and bring it under control of The Light.<br><br>&nbsp;In June, Virgil was contacted to help 39 other heroes disable the Magnetic Field Disruptors placed by the Reach to destroy Earth when they were exposed to the Council. Virgil was Delta Squad along with Black Lightning who would later become his mentor. They succeeded along with everyone else in saving the world, and after that Virgil was offered a spot on the team. He accepted, and now going by Static, his first mission was to follow up on Batgirl's lead about Vandal Savage with Gamma Squad.<br><br><strong>Currently:</strong> After learning all they could about Savage's plans, Gamma Squad(Blue Beetle, Lagoon Boy, Robin, Static, Wonder Girl) returned home and things went back to about as normal as possible for The Team. Virgil has in the past six months been working for S.T.A.R. Labs, as he has an impressive genius level intellect. Of course this hasn't impacted his work in Young Justice, and he is just as dedicated to the team now as when he was first inducted. One day he plans to join the League.<br><br><strong>Role in Team:</strong> Tactics, Air Specialist, Problem Solver, Elemental<br><br><strong>Personality:</strong> Virgil is a driven individual, and he’ll do whatever it takes to make sure something is seen through to the end. He’s no stranger to hard work and hard living, as most of his life can be defined as just that; he tries not to let it weigh him down too much though. Another direct result of his hard life is his outlook on it; he’s seen the world for what it is, and knows what to expect.<br><br>&nbsp;If something seems like a lost cause though; that doesn't mean he’ll treat it like that. You don’t become a hero by letting the cards fall where they may and giving up. True he may look like a guy from the projects, because that's what he is; however his mannerisms hide an impressive intelligence and surprisingly sharp wit. <br><br><strong>Special Relationships:</strong> <br>Tye Longshadow - Virgil and Tye became good friends during their time as experiments for the Reach, and then further as the Runaways. Even though Tye didn't stay on the team, he and Virgl still hang out.<br>Asami Koizumi - Virgil learned Japanese just so he and Asami could talk. The two of them are good friends, and he's happy she and Tye found each other.<br>Blue Beetle - Tye told him plenty of stories about Jaime, so when they met Virgil took an instant liking to him. He's one of his best friends on the team.<br>Arsenal - Despite his prickly personality, Virgil had Arsenal's back when he needed it, and vice versa. That's a bond forged in fire that can't be easily broken...even if the guy is a dick sometimes.<br>Eduardo Dorado Jr. - He and Ed are pretty cool. He wished he and the others had stayed on the team, but he's not holding any grudges. <br><br><strong>Gender Identity and Preference</strong> Heterosexual Male<br><strong>Definitely 'Yes' Sexual Elements You Would Like to Include:</strong> Dirty talk, Foreplay, roleplay, public sex, unconventional sex(Zero G, underwater, etc...), Oral, Anal, Multiple Partners, Vanilla, Dirty Talk, Rough Sex<br><strong>Definitely 'No' Sexual Elements You Refuse to Play:</strong> Blood, Gore, Vore, Scat, Watersports, etc...
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			<dt class="postheader">
				Title: <strong>Re: Young Justice: Eve of Destruction (Character Profiles Index)</strong><br>
				Post by: <strong>Gilgameshian</strong> on <strong>19-12-2016, 03:46:36</strong>
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				<div class="floatright">(https://s29.postimg.org/yx7omgenr/nightwing_nicola_scott.jpg)</div><div class="floatleft">(https://s23.postimg.org/6p2t60w4b/Sam_Winchester.jpg)</div><br><strong>Name/Identity:</strong> Richard "Dick" Grayson/Nightwing<br><strong>Place of Origin:</strong> Earth, Gotham City<br><strong>Race:</strong> Human<br><br><strong>Powers/Weapons/Equipment:</strong> Nightwing doesn't have any powers but he does have extensive training in practically every martial art, more academics than most scholars, and detective skills gleaned from Batman. He also has access to a staggering assortment of gadgets thanks to his mentor though he often relies on his escrima sticks. That doesn't even get into his hacking talents. Honestly, if someone could learn it, even the basics, Dick probably has learned it. His supposed superpower, however, is the ability to amicably break up with any woman he has ever been with, much to his friend Wally's chagrin.<br><br><strong>Weaknesses:</strong> Nightwing has a tendency to be secretive in a manner similar to his mentor. Secret missions that need doing are often coordinated without the whole team's knowledge or consent. In addition to that Nightwing is, in the end, just a man. He can't take more than a hit or two from the heavy hitters without going down.<br><br><strong>Backstory (Up to the end of season 2):</strong> Nightwing went from being under Aqualad to leading the teams as their effective handler and coordinator. He saw very little time in the field as he was often too busy trying to find the patterns of The Light or mold the rest of the teams into the best heroes they could possibly be. Every mission he tried to keep on top of and it took a bit of a toll on him by the end. The Reach got defeated but seemingly at the cost of Wally West's life. Giving command back to Aqualad after his return from a deep cover mission he left the team with a smile. He'd come back. He just needed time.<br><br><strong>Currently:</strong> After leaving the team for a time Nightwing needed to hone himself and get back into field work shape. He kept in touch with everyone, though he paid a bit more attention to Artemis since she was the other person most devastated by Kid Flash's loss. He needed to be out there doing the good himself more than he had when he was coordinating. So he moved into Bludhaven and took up the mantle of its guardian. For a few months he protected the streets from the most basic thugs up to the few supervillains that came his way. More than a few partner missions with Batman as well letting him really get back onto the razor's edge of his skill. But, in the end, he returned to the team about a month ago. Taking up a leadership position, of a squad this time rather than the whole thing, he was more than happy to be on the frontlines again.<br><br><strong>Role in Team:</strong> Leader, Stealth Scout, Tactical Oversight<br><br><strong>Personality:</strong> Grayson was always a bit of a joker though he had had to tone it down quite a bit as the overall leader. The time spent under his own power in Bludhaven brought it back. Nightwing wasn't the serious leader he once was but instead was the charismatic man he always truly had been using wit and levity when needed but with just the right amount of serious. He's never been one to shy away from talking to members of the team whenever they need help and he's consistently one of the kindest members of the team willing to do anything and everything to help out his friends.<br><br><strong>Special Relationships:</strong><br>-Batman: The man who Dick considers his father and his mentor. While Nightwing no longer has the desire to become the Bat that he once did he still holds him in high esteem. Should anything go terribly wrong Bruce is the first person he would call to help solve the problem. There is no one on the planet that he trusts more to save peoples lives than Batman. And in return Batman has come to see Grayson as an equal rather than a student.<br>-Zatanna: They flirted, dated, broke up, and still flirt now and again. Dick still has a bit of a thing for her even if he knows it probably won't work out. Doesn't mean they can't have some fun anyways right?<br>-Artemis: As members of the original team they were close but they grew even closer as they both mourned the apparent death of Wally West. They never dated and never really viewed each other that way but Dick is just a phone call away whenever she needs him.<br>-Wally West: Dick's best friend and formerly dead friend. When Wally came back he smacked him for vanishing like that then it was like nothing had ever happened.<br>-Batgirl: The spark is there and they love teasing each other but they still haven't progressed beyond it yet. Maybe things will go somewhere maybe not. Dick isn't going to force it and he's happy where things are for the moment.<br>-Tim Drake/Robin: Being Robin before this Robin was Robin Dick took the young man under his wing and was more than impressed with what he could do. He tried making him into a leader and he was suited to the task on top of his natural talents elsewhere. He was shaping up to be a better detective than Dick had been and for that he would continue to be a mentor and friend to the young Robin.<br><br><strong>Gender Identity and Preference: </strong>Nightwing is man who seems to be capable of charm just about any woman he meets. (Male who has an eye for ladies alone.)<br><br><strong>Definitely 'Yes' Sexual Elements You Would Like to Include:</strong> Grayson is extremely receptive to his partner's wants (part of the secret to how he has so many former lovers still on good terms with him is this) so he does whatever he can to please them. Romantic and tender or rough and hard. He's done most of it and he's just as comfortable. Too be honest though Grayson does actually like being a bit rough. Being calm, cool, and collected all the time makes him want to cut loose a little when he can.<br><br><strong>Definitely 'No' Sexual Elements You Refuse to Play:</strong> Grayson won't ever hurt someone beyond what they actually desire. (As well as my own general no-gos of no Bathroom Play, light blood from scratches at most, no major pain, and not putting anything in my guy's backside.)
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