The Scourge of Blacktower - Information
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Blank on 26-10-2018, 19:45:20</h2>
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				Title: <strong>The Scourge of Blacktower - Information</strong><br>
				Post by: <strong>Blank</strong> on <strong>26-10-2018, 19:45:20</strong>
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				<div align="center"><span class="bbc_u"><strong><span style="font-size: 14pt;" class="bbc_size">Game and World Information</span></strong></span></div><br><hr><br><span class="bbc_u"><strong>The Heroes</strong></span><br>Isma The Fool (https://elliquiy.com/forums/index.php?topic=295283.msg14471218#msg14471218)<br>Seras Goreev (https://elliquiy.com/forums/index.php?topic=295283.msg14470787#msg14470787)<br>Vafi Cieleclat (https://elliquiy.com/forums/index.php?topic=295283.msg14473137#msg14473137)<br>Yulia of Pendle (https://elliquiy.com/forums/index.php?topic=295283.msg14470668#msg14470668)<br><br><strong><span class="bbc_u">Important People</span></strong><br>Gerald the Young (https://elliquiy.com/forums/index.php?topic=295283.msg14470790#msg14470790)<br><br><span class="bbc_u"><strong>People of Note</strong></span><br>Black Tooth Jack<br>Drax Telweather<br>Valeria<br><br><strong><span class="bbc_u">Locations</span></strong><br>Blacktower<br>Cornwood<br>Ovesgar (https://elliquiy.com/forums/index.php?topic=295283.msg14471448#msg14471448)<br>Pigton<br><br><span class="bbc_u"><strong>Lore</strong></span><br>Drummok the Skulltaker (https://elliquiy.com/forums/index.php?topic=295283.msg14470792#msg14470792)<br>On Magic, Wizards, and Witches (https://elliquiy.com/forums/index.php?topic=295283.msg14470694#msg14470694)<br><br><span class="bbc_u"><strong>Monsters</strong></span><br>Woofie<br><br><hr><br><strong><span class="bbc_u">Rules For This Thread</span></strong><br><ul class="bbc_list"><li>This thread is for reference only, post characters here or any relevant lore or locations</li><li>Each post should focus the subject it is about</li><li>Use the OOC for discussion, update your posts or request updates from DM as relevant</li></ul>
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				Title: <strong>Re: The Scourge of Blacktower - Information</strong><br>
				Post by: <strong>ZincStandard</strong> on <strong>26-10-2018, 21:02:38</strong>
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				<strong><span style="font-size: 12pt;" class="bbc_size">Yulia of Pendle</span><br>Class:</strong> The <del>Wizard</del> Witch<br><strong>Level:</strong> 1<br><strong>Experience:</strong> 0<br><br>Yulia is a gorgeous woman of twenty, fair-skinned with striking amber eyes and long, luxurious honey-blonde tresses that she wears loose.&nbsp; Seemingly making little effort to hide her identity as a witch, her outfits consist of artfully tattered dresses that all seem to show more leg and cleavage than is strictly proper, accessorized with various charms and talismans; she doesn't go as far as a pointed hat, at least.&nbsp; Full-figured without quite being chubby, her hips, thighs, and derriere are especially curvaceous, and Yulia is obviously proud in claiming that they have, on a few occasions, actually made men weep.<br><br><strong>Strength</strong> 8 (-1)<br><strong>Dexterity</strong> 9 (0)<br><strong>Constitution</strong> 12 (0)<br><strong>Intelligence</strong> 16 (+2)<br><strong>Wisdom</strong> 13 (+1)<br><strong>Charisma</strong> 15 (+1)<br><br><strong>Hit Points</strong> 16/16<br><strong>Armor</strong> 0<br><strong>Damage</strong> d4<br><br><strong>Alignment:</strong> Chaotic - <em>Use magic to knock someone powerful down a peg.</em><br><br><strong><em>Spellbook:</em></strong> You have mastered several spells and inscribed them in your spellbook.&nbsp; You start with three 1st-level spells, as well as all your cantrips.&nbsp; When you gain a level, you inscribe a new spell of your level or lower.&nbsp; Your spellbook is <em>1 weight</em>.<br><br><strong><em>Prepare spells:</em></strong> When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you:<ul class="bbc_list"><li><em>lose all spells you have prepared</em></li><li><em>prepare new spells chosen from your spellbook whose total levels don't exceed your own level +1</em></li><li><em>prepare your cantrips, which never count against your limit</em></li></ul><strong><em>Cast a spell:</em></strong> When you release a spell you've prepared, roll+Int.&nbsp; On a 10+, the spell is successfully cast and you may cast the spell again later.&nbsp; &nbsp;On a 7-9, the spell is cast, but choose 1:<ul class="bbc_list"><li><em>you draw unwelcome attention or put yourself in a spot</em></li><li><em>the spell disturbs the fabric of reality; take -1 ongoing to <strong>cast a spell</strong> until the next time you <strong>prepare spells</strong></em></li><li><em>after it is cast, the spell is forgotten; you cannot cast it again until you <strong>prepare spells</strong></em></li></ul><strong><em>Spell defense:</em></strong> You may end an ongoing spell immediately and use the energy of its dissipation to deflect an incoming attack.&nbsp; The spell ends and you subtract its level from the damage done to you.<br><br><strong><em>Ritual:</em></strong> When you draw on a place of power to create a magical effect, tell the DM what you're trying to achieve.&nbsp; The DM will give you 1 to 4 of the following conditions:<ul class="bbc_list"><li><em>it's going to take days/weeks/months</em></li><li><em>first you must _________</em></li><li><em>you'll need help from __________</em></li><li><em>it will require a lot of money</em></li><li><em>the best you can do is a lesser version, unreliable and limited</em></li><li><em>you and your allies will risk danger from _________</em></li><li><em>you'll have to disenchant __________ to do it</em></li></ul><strong><em>Human <del>wizard</del> witch:</em></strong> Choose 1 cleric spell.&nbsp; You can cast it as if it were a <del>wizard</del> witch spell.<br><br><strong>Gear:</strong> Spellbook (<em>1 weight</em>), dungeon rations (<em>5 uses, ration, 1 weight</em>), poultices and herbs (<em>2 uses, slow, 1 weight</em>), 3 healing potions, 3 antitoxins, dagger (<em>hand, 1 weight</em>)<br><strong>Load</strong> 4/6<br><strong>Coin</strong> 0<br><br><strong>Cantrips:</strong> <em>light</em>, <em>unseen servant</em>, <em>prestidigitation</em><br><strong>1st-level Spells:</strong> <em>cause fear</em>, <em>charm person</em>, <em>detect magic</em>, <em>invisibility</em><br><br><strong>Bonds:</strong> <em>Isma</em> is keeping an important secret from me.&nbsp; Just what does she hide behind that mask of hers?&nbsp; Not just the fool's mask, although I'm curious what's behind that, of course; I mean all the secrets she keeps, about her past, who she is.&nbsp; I'm used to being the one who keeps secrets; I don't like it when other people have them from me.<br><br><em>Seras</em> is woefully misinformed about the world; I will teach her all I can.&nbsp; Poor girl, she's got a good heart, but, well, Warsworn are brought up to be killers, and not much else.&nbsp; Living her whole life in a cult like that, she's never gotten to experience the wider world, not the way normal folks do...well, not that I'm normal folks myself, but still.&nbsp; Anyway, she could stand learning to cut loose and have a good time, and I'll be more than happy to help.<br><br><em>Vafi</em> has challenged my assumptions about religious folks.&nbsp; Time was, I wouldn't have so much as looked at a paladin or witch hunter without putting a curse on them.&nbsp; I figured they were all self-righteous, hypocritical murderers.&nbsp; To be honest, I'm still not totally sure they aren't, but...well, if there are any good ones, Vafi's one of them.&nbsp; She's the first who hasn't tried to chop off my head or burn me at the stake once she saw me using my art, anyway.&nbsp; That counts for something.<br><br><strong>Turn-ons and Kinks:</strong> Messy orgasms, anal, teasing, being in charge, facesitting, men with pubic hair, mutual masturbation, casual sexuality.
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				Title: <strong>Re: The Scourge of Blacktower - Information</strong><br>
				Post by: <strong>ZincStandard</strong> on <strong>26-10-2018, 21:20:16</strong>
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				<strong><span style="font-size: 12pt;" class="bbc_size">On Magic, Wizards, and Witches</span></strong><br><br>There is nothing inherently evil, chaotic, or dark about magic.&nbsp; Much like any other form of worldly power, it can be wielded carefully or carelessly, selfishly or selflessly.&nbsp; However, it is an eternal truth of the world that most of those with power are loath to share it, and this is as true of political and religious power as it is of magic.<br><br>The term "wizard", or "one of the wise", can be traced back to antiquity, and its meaning has evolved over the centuries.&nbsp; In the modern age, however, it refers specifically to those trained in magic by the College of Icaria.&nbsp; Since its inception, the College has exclusively accepted men for training (the few notable exceptions having been so only by disguising themselves otherwise).&nbsp; Common religious doctrine and popular rhetoric holds women as too weak-willed and corruptible to use magic safely, without being tempted by forbidden arts.&nbsp; "Witch", meanwhile, originated as a collective term for magic-users not trained by the College, and operating without its sanction.&nbsp; However, because boys with an aptitude for magic tend to be identified young and accepted to the College for instruction, while girls receive no such luxury, the majority of witches have historically been women.&nbsp; Over the years, these trends have become embedded in popular consciousness, and so, while there have been female wizards and still are male witches, in the minds of most common folk, a man who uses magic is a wizard, a righteous and godly individual who uses his craft for good, while a woman who uses magic is a witch, a diabolical blasphemer who threatens the lives and souls of honest folk.<br><br>Of course, in practice, it is often less simple.&nbsp; In many villages, witches hold positions of quiet respect as healers, seers, and sources of wisdom.&nbsp; Meanwhile, many wizards openly flout the codes espoused by the College and use their powers to abuse their neighbors, even turning to outlawry.&nbsp; But the stereotypes persist nonetheless.
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				Title: <strong>Re: The Scourge of Blacktower - Information</strong><br>
				Post by: <strong>GunmetalDreamer</strong> on <strong>26-10-2018, 22:10:58</strong>
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				<div class="floatright">(https://i.imgur.com/ILyttQF.png)</div><strong><span style="font-size: 12pt;" class="bbc_size">Seras Goreev</span></strong><br><strong>Class:</strong>&nbsp; The Fighter<br><strong>Level:</strong>&nbsp; 1<br><strong>Experience:</strong>&nbsp; 0<br><br>Standing only 4'8", Seras is too small to fit most people's image of a warrior.&nbsp; It's a fact she's rather touchy about, and more than a few tavern goers have lost teeth for confusing her for a Dwarf.&nbsp; Undernieth her dark armor, however, her body is sharply defined, sporting ragged scars from a life of conflict and hardship.&nbsp; Her hair is kept off of her shoulders, but otherwise left to hang wild, a broad headband&nbsp; keeping it from falling in her eyes in the midst of battle.&nbsp; Her eyes are gray and hard like steel, inured to the carnage of her mercenary profession.&nbsp; Seras can usually be found wearing battered, old armor that's been patched again and again and stained black for night raids, though she allows herself the indulgence of a tattered purple mantle as a kind of surcoat.<br><br>Seras has never been a soldier in any kind of standing army.&nbsp; Rather, she's a war orphan, taken in by the minor church of Drummok the Skulltaker.&nbsp; The church takes in those children who communities cannot support as a kind of public service, but the lives of the "Warsworn" are hard as they're molded into mercenaries and monster slayers.&nbsp; Seras's adventures are a rite of pilgrimmage; she seeks out worthy foes so that she can offer up their skulls to her patron, vying for a position in his warband before the next holy war shakes the heavens.<br><br><strong>Strength:</strong>&nbsp; 16 (+2)<br><strong>Dexterity:</strong>&nbsp; 9 (+0)<br><strong>Constitution:</strong>&nbsp; 15 (+1)<br><strong>Intelligence:</strong>&nbsp; 12 (+0)<br><strong>Wisdom:</strong>&nbsp; 13 (+1)<br><strong>Charisma:</strong>&nbsp; 8 (-1)<br><br><strong>Hit Points:</strong>&nbsp; 25 / 25<br><strong>Armor:</strong>&nbsp; 2<br><strong>Damage:</strong>&nbsp; d10<br><br><strong>Alignment:</strong>&nbsp; Neutral - <em>Defeat a worthy opponent.</em><br><br><strong><span class="bbc_u">Moves</span></strong><br><strong>Human</strong> - Once per battle you may reroll a single damage roll (yours or someone else's)<br><br><strong>Bend Bars, Lift Gates</strong> - When you <em>use pure strength to destroy an inanimate obstacle</em>, roll +Str<br>* On a 10+, choose 3<br>* On a 7-9, choose 2<br>&nbsp; &nbsp; - It doesn't take a very long time<br>&nbsp; &nbsp; - Nothing of value is damaged<br>&nbsp; &nbsp; - It doesn't make an inordinate amount of noise<br>&nbsp; &nbsp; - You can fix the thing again without a lot of effort<br><br><strong>Armored</strong> - You ignore the clumsy tag on armor you wear<br><br><strong>Signature Weapon</strong> - This is your weapon.&nbsp; There are many like it, but this one is yours.&nbsp; Your weapon is your best friend.&nbsp; It is your life.&nbsp; You master it as you master your life.&nbsp; Your weapon, without you, is useless.&nbsp; Without your weapon, you are useless.&nbsp; You must wield your weapon true.<br>&nbsp; &nbsp; - <em>Description</em>:&nbsp; Axe (2 Weight)<br>&nbsp; &nbsp; - <em>Range</em>:&nbsp; Close<br>&nbsp; &nbsp; - <em>Enhancements</em>: Sharp (+2 Piercing); Huge (+Messy &amp; Forceful)<br>&nbsp; &nbsp; - <em>Look</em>:&nbsp; Ancient<br><br><strong>Gear</strong> - Load 6 / 14<br>Axe (Close, 2 Piercing, Messy &amp; Forceful, 2 Weight)<br>Dungeon Rations (5 uses, 1 weight)<br>Scale Armor (2 Armor, 3 weight)<br>2 Healing Potions<br>22 Coins<br><br><strong><span class="bbc_u">Bonds</span></strong><br>To Be Determined
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				Title: <strong>Re: The Scourge of Blacktower - Information</strong><br>
				Post by: <strong>Blank</strong> on <strong>26-10-2018, 22:13:50</strong>
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				<span style="font-size: 12pt;" class="bbc_size"><strong>Gerald the Young</strong></span><div class="floatright">(https://i.imgur.com/boLCy8A.jpg)</div><br>Age: ~25<br>Gender: Male<br>Pronouns: His/He/Him<br>Tags: Haunted Eyes, Styled Hair, Stylish Robes, Thin Body<br><br>Wizard, hermit, and pretty boy. The residents of the valley don't know much about him; he tends to keep to himself. He is known to make visits to towns for supplies, and have a pint at the pub (or resembles a drinking hole). Generally he is held in positive regard. Never known to cause trouble to townsfolk, slay small bands of monsters roaming the valley, and sell charms to locals to help with breaking simple curses, making farmland more fertile, and warding off pests from food stores.<br><br>Young women seem to fancy him for his good looks and mysterious aura.
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				Title: <strong>Re: The Scourge of Blacktower - Information</strong><br>
				Post by: <strong>GunmetalDreamer</strong> on <strong>26-10-2018, 22:15:12</strong>
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				<div class="floatright">(https://i.imgur.com/54jBQFA.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><strong>Drummok the Skulltaker</strong></span><br><em><strong>Domain</strong></em>:&nbsp; Bloody Conquest<br><em><strong>Precept</strong></em>:&nbsp; His religion has important sacrificial rites, add Petition: Offering (worshippers gather up the trophies of their greatest kills on banners for a time, and during sacrificial rites followers gather up and burn those banners to curry favor with their god.&nbsp; Ultimately, all glories go to Drummok, not the Warsworn).<br><hr>Drummok the Skulltaker isn't recognized as a part of any particular pantheon, but he retains a marginal presence far and wide.&nbsp; Derisively called the Vagabond God, his congregation is primarily known for roaming camps of armed warriors, always in motion towards regions of unrest or the aftermath of great battles where they can scavenge new arms and armor for their followers from the dead.&nbsp; The few proper churches he claims are housed within abandoned forts that've been restored by his congregation, where their neighbors regard them as a better option than goblins or orcs doing the same.<br><br>The details of Drummok's origin are vague, the details shifting from one camp to another, but one trend persists.&nbsp; He was apparently born in the aftermath of a rebellion, the resentment of slaughtered commoners mingling with discarded arms of iron, the mud and gore churned to a clay-like consistency by the thundering hooves of cavalry.&nbsp; Unlike his more established contemporaries, Drummok disdains the concept of nobility or honor, and abandons the pretense of martial prowess as an "art".&nbsp; He teaches that to understand the nature of conflict is to look to the devastation and ruin of the fallen.<br><br>The followers of Drummok do not have an cautionary tales of an impending apocalypse.&nbsp; They instead say that all peace is temporary, a chance to mend and reflect on old battles before the next battle comes.&nbsp; They believe that the pantheons of the gods are not forever set, and that one day the gods will do battle once again.&nbsp; In the next Time of Troubles, Drummok will lead his band to the battlefield, to claim his own place among the higher gods - each cult works to be that band, to wage war against their own local dieties.&nbsp; Could the Vagabond God become the Emperor of War, spanning multiple mythologies?&nbsp; His worshippers believe it is possible.<br><br>Drummok tends to have little representation in the cities, where the vaguely revolutionary nature of his doctrine unsettles authorities.&nbsp; Out on the frontier, however, his followers enjoy a reputation as men at arms who take jobs at cut throat rates, their thirst for worthy skulls putting their services within the price range of most villages if they can look past their shabby arms and armor to the scars that speak of their prowess.
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				Title: <strong>Re: The Scourge of Blacktower - Information</strong><br>
				Post by: <strong>pdragon</strong> on <strong>27-10-2018, 03:11:14</strong>
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				<span style="font-size: 14pt;" class="bbc_size"><strong>Isma the Fool</strong></span><br><div class="floatright">(https://i.imgur.com/ZJSMpwk.jpg)</div><strong>Class:</strong> The Slayer (https://drive.google.com/file/d/0B7l7OZgiCCccaVNlR2p2Z0xWMXM/view)<br><strong>Race:</strong> ?<br><strong>Level</strong> 1<br><strong>Experience</strong> 0<br><br><br><strong>Strength</strong> 16 (+2)<br><strong>Dexterity</strong> 12 (0)<br><strong>Constitution</strong> 15 (+1)<br><strong>Intelligence</strong> 13 (+1)<br><strong>Wisdom</strong> 8 (-1)<br><strong>Charisma</strong> 9 (0)<br><br><strong>Hit Points</strong> 23/23<br><strong>Armor</strong> 1<br><strong>Damage</strong> d10<br><br><strong>Alignment:</strong> Evil (<em>Slay an undeserving creature to sate your thirst</em>)<br><br><strong>Gear:</strong> Dual battle axes (<em>close, +1 damage, 2 weight</em>)<br>Leather armor (1 armor, 1 weight)<br>Bundle of Javelins (<em>2 ammo, thrown, near, 1 weight</em>)<br>Slayer's Arsenal (4 weight)<br>dungeon rations (<em>5 uses, ration, 1 weight</em>), <br><strong>Load</strong> 9/13<br><strong>Coin</strong> 0<br><br><strong>Bonds:</strong> <em>Coming soon!</em><br><br><strong>Turn-ons and Kinks:</strong> Oral (of all kinds), anal, teasing, being in charge, smaller, weaker partners, rough, public, degradation, pet play, forced/rapid orgasms, food play.<br><br><br><br><strong><em>Bloodthirst:</em></strong> When you roll a 6- on any move, gain 1 Thirst. It has been too long since your last kill, causing your body to begin to show symptoms of withdrawal. <br><br><strong><em>Withdrawal:</em></strong> When you gain a point of Thirst, take a debility you do not already have. If you have all 6 debilities, take 1d6 damage (ignores armor). <br><br><strong><em>Slayer's Strike:</em></strong> When you Hack and Slash, you may roll+Thirst instead of Str/Dex.<br><br><strong><em>Cathartic Kill:</em></strong> When you deal the killing blow to a person, monster, or beast, your Thirst is quenched and resets to 0. Any debilities caused by Withdrawal quickly fade away. <br><br><strong><em>Slayer's Arsenal:</em></strong> When you know of a specific weapon, tool, or substance that will aid in the slaying of a creature, unpack all of your slaying gear and start searching. If it's relatively cheap or common, you have it. If it's expensive, rare, or unique, roll +Str<br><br>-On a 10+, the GM will say you have it or something useful.<br>-On a 7-9, the GM will pick one:<br>&nbsp; -You have it, but it needs to be repaired, charged, <br>&nbsp; &nbsp; or assembled.<br>&nbsp; -You have it, but there are serious drawbacks to <br>&nbsp; &nbsp; using it<br>&nbsp; -You remember having it, but it was stolen or lost<br>&nbsp; -You don't have it, but you do find a hint on where <br>&nbsp; &nbsp; it is or how to get it.&nbsp; <br><br><strong><em>Old Friend:</em></strong> Valeria (https://i.imgur.com/sLJobYF.jpg)- Old friend of mine, a Cleric of all things, if you can imagine it. Used to be an adventurer, but a broken leg and a belly full of kids put a swift end to that. Works as at one of those grand libraries now, sometimes gets sent out to gather old tomes from the more obscure corners of the land. Saved her from being ravaged by a horrible beast once, figured it'd be only fair to ravage her myself in it's stead right after. For both reasons she has a warm spot for me, always able to call on her when I need info. <br>-Librarian: Experts on lore, they can be called upon to research any subject. Sometimes they need time or a favor, but they always tell you useful information.<br><br><strong><em>Manifestation- Deadly Throw:</em></strong> When you Volley with a thrown weapon, you can use Slayer's Strike<br>
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			<dt class="postheader">
				Title: <strong>Re: The Scourge of Blacktower - Information</strong><br>
				Post by: <strong>Blank</strong> on <strong>27-10-2018, 05:36:59</strong>
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				<strong><span class="bbc_u"><span style="font-size: 14pt;" class="bbc_size">Ovesgar</span></span></strong> <div class="floatright">(https://i.imgur.com/myEAcHb.jpg)</div><br><span style="font-size: 10pt;" class="bbc_size"><strong><span class="bbc_u">Tags</span></strong></span><br>Prosperity: Wealthy<br>Population: Steady<br>Defenses: Watch<br>Other: Trade(Cornwood, Pigton), Market, Divine, Personage(Black Tooth Jack), Enmity(Old Town)<br><br><span style="font-size: 10pt;" class="bbc_size"><strong><span class="bbc_u">Attractions</span></strong></span><br>Holy Temple of Her Grace (Sophia's temple)<br>The Bar Guest (Tavern)<br>Tothson's General<br>The Elder's House<br><br><span style="font-size: 10pt;" class="bbc_size"><strong><span class="bbc_u">Description</span></strong></span><br><br>The only town in the valley to be considered "civilization." It consists of several hundred people living in a mixture of thatched huts or wood buildings.&nbsp; The only stone building in the city was the church to Sophia of the Healing Light, one of the scant few religions practiced in the valley. It's streets are wide and cobbled (mostly).&nbsp; The buildings higher than a single story.&nbsp; A large plaza dominates the center of town where a near annual market stays, vanishing when the snowy cold of winter presses in.&nbsp; The city provides most things people could want through the trade it is blessed with by rest at the only entrance and exit of the valley, The Narrows.<br><br>It isn't without it's hardships, to the woods to the east is Old Town, a moldering remnant of the first settling that had burnt down decades ago.&nbsp; A small time bandit, Black Tooth Jack, operates out of Old Town, harassing people out of their coin.
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				Title: <strong>Re: The Scourge of Blacktower - Information</strong><br>
				Post by: <strong>Kathyan</strong> on <strong>28-10-2018, 05:53:43</strong>
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				<div class="floatright">(https://i.imgur.com/SwXEqe4.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><strong>Vafi Cieleclat</strong></span><br>Class:[/b] Paladin<br><strong>Level:</strong> 1<br><strong>Experience:</strong> 0<br><strong>Age:</strong> 20<br><strong>Gender:</strong> Female<br><strong>Sexuality:</strong> Pansexual Dominant<br><br><strong>Description:</strong> Descendant of the faithful servants of the goddess of Light Vafi inherited natural grace and charm, smooth creamy skin and deep sapphire blue eyes where one could easily get lost into if you are distracted by the sight of her hourglass figure or generous sized bosom. Usually wearing loose shirts or tunics she likes to match them with skintight pants and belts that allow her freedom of movement as well as showing off the holy symbol she bears hanging on her chest but that also further accentuate her shapely curves and daring cleavage. But she is far more than candy for sore eyes and joyous respite for gloomy hearts for she also has a strong arm against the creatures of evil and stern judge for wrongdoers.<br><br><strong>Background:</strong> Vafi comes from the church of Ciela, an organization that offers protection against the denizens of darkness. Her parents were priests of the order who taught her and prepared her to follow their steps into strenghtening the hopes of the people while the warriors of the order were to take care of the crusades.<br><br>But despite the formation she was recieving the recent events that were happening behind the walls opened her eyes to a new truth, people needed protection beyond prayers now. Fear was invading the hearts of the people even if they didn't go out and corruption and crime seemed to increase before her eyes, as if the darkness was not just lurking into forests and plains out of the city but was also lurking into the hearts of the people too. That was something she couldn't stand, that was something she had to put an end to.<br><br>Setting aside her religious duties Vafi went through a hastened training that would prepare her to got outside to pursue the quest of vanishing whatever the source of this darkness could be and to bring out the inner light from within others hearts, punishing wrongdoers in theprocess of course.<br><br>Her motivations were so pure and right that even while her thinking seemed too radical she was granted approval by her parents and by the church allowing her to go out to protect the innocent and to bring justice wherever it was needed, she was the law now and as such she wandered proudly.<br><br><strong>Strength:</strong> 15(+1)<br><strong>Agility:</strong> 9(+0)<br><strong>Constitution:</strong> 12(+0)<br><strong>Intelligence:</strong> 8(-1)<br><strong>Wisdom:</strong> 13(+1)<br><strong>Charisma:</strong> 16(+2)<br><br><strong>Hit Points:</strong> 22<br><strong>Armor:</strong> 3 <br><strong>Damage:</strong> 1d10<br><br><strong>Alignment:</strong> Lawful: Deny mercy to a criminal or unbeliever.<br><br><strong>Bonds:</strong><br><span class="bbc_u">______'s</span> misguided behavior endangers their very soul!<br><span class="bbc_u">______</span> has stood by me in battle and can be trusted completely.<br>I respect the beliefs of <span class="bbc_u">______</span> but hope they will someday see the true way.<br><span class="bbc_u">______</span> is a brave soul, I have much to learn from them.<br><br><strong>Likes:</strong> prayer, camaraderie, wine, being on charge, loose tops, tightness (every kind of it&nbsp; &gt;:)).<br><strong>Dislikes:</strong> theft, mistreat, darkness, low morals, submitting (not opposed to her being forced or tricked to submit at all, actually that is encouraged ^^).<br><br><strong>Gear:</strong> <strong>Load:</strong> 8/13<br>dungeon rations (5 uses, 1 weight)<br>-scale armor (2 armor, 3 weight)<br>-mark of faith, a small necklace that sometimes gets lost between her tits (0 weight)<br>-Long sword (close, +1 damage, 1 weight) and shield (+1 armor, 2 weight)<br>-Dungeon rations (1 weight) and healing potion (0 weight)<br><br><strong><span class="bbc_u">Moves:</span></strong><br><strong>Human:</strong> When you pray for guidance, even for a moment, and ask, “What here is evil?” the GM will tell you, honestly.<br><br><strong>Lay on Hands</strong><br>When you touch someone, skin to skin, and pray for their well-being , roll+CHA.<br>&nbsp;On a 10+ you heal 1d8 damage or remove one disease.<br>&nbsp;On a 7–9, they are healed, but the damage or disease is transferred to you.<br><br><strong>Armored:</strong> You ignore the clumsy tag on armor you wear.<br><br><strong>I am the law</strong><br>When you give an NPC an order based on your divine authority, roll+Cha.<br>On a 7+, they choose one:<br>&nbsp;Do what you say<br>&nbsp;Back away cautiously, then flee<br>&nbsp;Attack you<br>On a 10+, you also take +1 forward against them.<br>On a miss, they do as they please and you take -1 forward against them.<br><br><strong>Quest</strong><br>When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do:<br>-Discover the truth of the lurking darkness<br><br>Then choose up to two boons:<br>-Senses that pierce lies<br>-A voice that transcends language<br><br>The GM will then tell you what vow or vows is required of you to maintain your blessing:<br><br>Honor (forbidden: cowardly tactics and tricks)<br><del>Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)<br>Piety (required: observance of daily holy services)<br>Valor (forbidden: suffering an evil creature to live)<br>Truth (forbidden: lies)</del><br>Hospitality (required: comfort to those in need, no matter who they are)
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				Title: <strong>Re: The Scourge of Blacktower - Information</strong><br>
				Post by: <strong>Zero</strong> on <strong>28-01-2019, 05:04:23</strong>
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				<div class="floatright">(https://i.imgur.com/C2U2oE2.png)</div><strong><span style="font-size: 12pt;" class="bbc_size">Emon Kanna</span></strong><br><strong>Class:</strong>&nbsp; The Con Artist<br><strong>Level:</strong>&nbsp; 1<br><strong>Experience:</strong>&nbsp; 0<br><br>A somewhat thin young lad, one Emon's greatest assets is his ability to disarm other's with his innocent demeanor. Usually introducing himself as a traveling potion brewer and merchant, his wares often come slightly underpriced... or perhaps mistakenly overpriced. Well, that is... assuming that they did what Emon claimed. His favorite locations in towns were the local pub, or the guild hall... where he would track and target adventerers looking for their next big score. Depending on what his marks would purchase and Emon's own assessment of their skill, his wares would sometime lead to an unfortunate injury, or better yet demise. With the latter, he could double up his earnings by pilfering the equipment leftover from those foolish enough to trust him. At which point, it would onto the next location.<br><br>Still, Emon does desire to improve his alchemy. Perhaps it's due to his penchant for spirits, or maybe it will simply lead him to the life of luxury he surely deserves, along with finding a suitable mate. Toiling away scamming those less intellgent than him can only interest Amon for so long. Like a moth to a flame, Emon cannot help but search for another group of adventerers.<br><br><strong>Strength:</strong>&nbsp; 8 (-1)<br><strong>Dexterity:</strong>&nbsp; 15 (+1)<br><strong>Constitution:</strong>&nbsp; 12 (+0)<br><strong>Intelligence:</strong>&nbsp; 13 (+1)<br><strong>Wisdom:</strong>&nbsp; 9 (+0)<br><strong>Charisma:</strong>&nbsp; 16 (+2)<br><br><strong>Hit Points:</strong>&nbsp; 18 / 18<br><strong>Armor:</strong>&nbsp; 1<br><strong>Damage:</strong>&nbsp; d6<br><br><strong>Alignment:</strong>&nbsp; Evil - <em>Make a powerful ally.</em><br><br><strong><span class="bbc_u">Moves</span></strong><br><strong>Bamboozle</strong> - When you parley with someone, on a 7+ you also take +1 forward with them.<br><br><strong>Deceiver</strong> - When you tell someone something they're inclined to be skeptical of, roll +CHA.<br>* On a 10+, they believe you.<br>* On a 7-9, they believe you, but the GM also picks 1 as appropriate:<br>&nbsp; &nbsp; - <em>They'll want some additional proof of your claim before they let you do anything that could get them in trouble.</em><br>&nbsp; &nbsp; - <em>They'll decide within a few minutes that they were right to be skeptical of you.</em><br>For PCs: On a hit, they still have the option to discern realities.<br>* On a 10+, they get -2 to their roll<br>* On a 7-9, they can roll without penalty<br><br><strong>Manipulator</strong> - When you try to seduce or manipulate someone, tell them what you want and roll +CHA.<br>For NPCs: On a hit, they ask you to promise something first, and do it if you promise.<br>* On a 10+, whether you keep your promise is up to you, later.<br>* On a 7-9, they need some concrete assurance right now.<br>For PCs:<br>* On a 10+, both.<br>* On a 7-9, choose 1:<br>&nbsp; &nbsp; - <em>if they do it, they mark experience</em><br>&nbsp; &nbsp; - <em>if they refuse, they're defying danger</em><br>What they do then is up to them.<br><br><strong>Set Up Strike</strong> - When you hack and slash, choose an ally. Their next attack against your target does +1d4 damage.<br><br><strong>Underdog</strong> - When you are outnumbered, you have +1 armor.<br><br><strong>Gear</strong> - Load 6 / 8<br>Stiletto (hand, 1 piercing, 1 weight)<br>Sling (near, 1 weight) and sack of stones (3 ammo, 0 weight)<br>Wine Skin (+1 carouse, 1 weight)<br>Leather Armor (1 armor, 1 weight)<br>Rations (5 uses, 1 weight)<br>10 coins<br><br><strong><span class="bbc_u">Bonds</span></strong><br><strong>____</strong> distrusts me, for good reason.
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