OCULUS SINISTER: CHARACTER SHEETS
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Brittlby on 06-08-2019, 01:41:10</h2>
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				Title: <strong>OCULUS SINISTER: CHARACTER SHEETS</strong><br>
				Post by: <strong>Brittlby</strong> on <strong>06-08-2019, 01:41:10</strong>
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				<div align="center"><span style="font-size: 36pt;" class="bbc_size">OCULUS SINISTER CHARACTER SHEETS</span><br>(https://media-waterdeep.cursecdn.com/attachments/thumbnails/4/853/850/478/people-of-rav.png)<br><br><span style="font-size: 14pt;" class="bbc_size">Post them if you've got em!</span></div>
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				Title: <strong>Re: OCULUS SINISTER: CHARACTER SHEETS</strong><br>
				Post by: <strong>Rummy Tum Tum</strong> on <strong>06-08-2019, 02:10:26</strong>
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				<div class="floatright">(https://i.pinimg.com/originals/86/90/5f/86905f15ad3dd2cfb780ac1359c494ff.jpg)</div><strong>Name</strong>: Oloven Dane<br><strong>Race</strong>: Half-Elf<br><strong>Class</strong>: Shadow Sorcerer 3<br><strong>Guild</strong>: Orzhov Syndicate - Renown 1<br><strong>Age</strong>: 26<br><strong>Height</strong>: 5'10"<br><strong>Languages</strong>: Common, Elvish, Celestial, Draconic<br><br><span class="bbc_u">Stats</span> <br><br><strong>HP</strong>: 20<br><strong>AC</strong>: 12<br><strong>Speed</strong>: 30ft<br><strong>Stat Array</strong>: <strong>STR</strong> 8 (-1) <strong>DEX</strong> 14 (+2) <strong>CON</strong> 14 (+2) <strong>INT</strong> 12 (+1) <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 17 (+3)<br><strong>Saves</strong>: <strong>CON</strong> (+4) <strong>CHA</strong> (+5)<br><strong>Skill Proficiencies</strong>: Perception, Stealth, Deception, Persuasion, Intimidation, Religion<br><strong>Weapon Proficiencies</strong>:Daggers, Darts, Slings, Quarterstaffs, Light crossbows <br><br><span class="bbc_u">Equipment</span>: <br><br>Light crossbow and 20 bolts<br>Component Pouch<br>Explorer’s pack<br>Two daggers<br>Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and a belt pouch containing 1 pp <br><br><span class="bbc_u">Spells</span>: <br><br>Cantrips - Chill Touch, Minor Illusion, Message, Ray of Frost<br>1st - Charm Person, Mage Armor<br>2nd - Detect Thoughts, Scorching Ray<br><br>Metamagic: Subtle Spell; Quickened Spell<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Quick Backstory</div><div class="spoiler_body">Oloven was born into the Simic Combine, like his High Elf father before him. Unlike his father--and his mother who joined out of scientific curiosity--he did not find appeal in the mad experiments the guild treasured so much. In fact, he was never one to care about advancing science--or any sort of 'greater agenda', for that matter--and their attempts to study the dark magic burgeoning in him did nothing to change his mind. So, when it came time to choose his guild, he declined to make a choice at all.<br><br>Over the years he made friends among his fellow guildless and lived a poor but free and morally relative life. However, there comes a time when coin runs out, and cons aren't bringing in as much as they used to. Luckily for him, there was a guild quite suited for his skill set and lust for wealth. Suffice it to say, he found religion.<br></div></div><br><div style="text-align: right;">●○</div>
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			<dt class="postheader">
				Title: <strong>Re: OCULUS SINISTER: CHARACTER SHEETS</strong><br>
				Post by: <strong>Bibliophilia</strong> on <strong>06-08-2019, 03:16:07</strong>
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				<div class="floatleft">(https://i.imgur.com/HV3lASs.jpg)</div> <br><strong>Dahlya Kos (https://www.myth-weavers.com/sheet.html#id=1973736)</strong><br>Human (Variant) Rogue (Assassin) 3<br>Neutral Evil Orzhov Syndic Enforcer<br><br><strong>Personality :</strong> Dahlya is a true opportunist, viewing every situation with the calculated eye of one weighing how it might best benefit herself.&nbsp; Her base desire is to accrue enough wealth and power to never be forced to follow the orders of anyone else again, and instead to have others to do her bidding.&nbsp; While there are certainly those who would view her as heartless or cold, she adheres to a personal code that she considers far more honorable and merciful than many.&nbsp; Her general personality, however, is affable, charming and quick to humor.&nbsp; She loves to spend her evenings in taverns with a glass of wine, a bit of pleasant company and a bard to play while she sings bawdy songs.&nbsp; Her desire to live the good life - and for a good long while - drives her in both her professional and personal life.<br><br><strong>Biography :</strong>&nbsp; At the age of three, Dhalya was seized as payment for her parent's debt to the Orzhov Syndicate.&nbsp; Of course, the party line was that she was to be raised in the church and her parents were lucky to have them take such a vested interest in their daughter.&nbsp; She was placed in one of the many 'orphanages' run by the syndicate and taught first and foremost absolute loyalty to the church and unquestioning obedience to any and all orders given.<br><br>Over time, her slight stature, cunning and light-footedness drew the notice of those within the church that trained the enforcers.&nbsp; Around sixteen, she was removed from the orphanage and moved to a location where she could be taught to fight with bladed weapons and bows alike.&nbsp; As she was being taught to kill without compunction, she was also being given lessons in deception, so that she could employ both one day for the service of the syndicate.<br><br>Now, Dahlya has more than a few murders under her belt, and she finds that each life she ends gets easier and easier for her to swallow.&nbsp; Still, she balks at the bit she's been forced to endure her whole life and dreams of one day being the one who gives the orders.&nbsp; Every taste of the good life only increases her hunger for more, and each day she spends as the Syndicate's indentured servant makes her long for freedom.&nbsp; Still, her devotion is absolute.&nbsp; She knows her life will be far better in the church than anywhere else, she just has to claw - or kill - her way to the top of the heap.
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			<dt class="postheader">
				Title: <strong>Re: OCULUS SINISTER: CHARACTER SHEETS</strong><br>
				Post by: <strong>Guancyto</strong> on <strong>06-08-2019, 03:32:03</strong>
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				<div class="floatleft">(https://elliquiy.com/elluiki/images/9/94/Coco_monochrome.jpg)</div><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Ventura Wray</strong></span></span></div><br><strong>Class/Level:</strong> Warlock 3 <br><strong>Background:</strong> Rakdos Cultist<br><strong>Race:</strong> Half-Elf<br><strong>Alignment:</strong> Lawful Evil<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/5/52/Classy_halfelf.jpg)</div></div><br><strong>Age:</strong> 27<br><strong>Height:</strong> 5'8"<br><strong>Weight:</strong> Secret<br><strong>Eyes:</strong> Red<br><strong>Skin:</strong> Pale<br><strong>Hair:</strong> Black/Red/Pink<br><br><span class="bbc_u"><strong>Stats</strong></span><br><br><strong>Armor Class:</strong> 14 <br><strong>Initiative:</strong> +3<br><strong>Speed:</strong> 30'<br><strong>Passive Perception:</strong> 11<br><strong>Hit Point Maximum:</strong> 24<br><strong>Hit Dice:</strong> 3d8<br><strong>Proficiency Bonus:</strong> +2<br><br><br><br><span class="bbc_u"><strong>Attributes</strong></span><br><br><strong>Str:</strong> 10 (0) <strong>Dex:</strong> 16 (+3) <strong>Con:</strong> 14 (+2) <strong>Int:</strong> 12 (+1) <strong>Wis:</strong> 8 (-1)&nbsp; <strong>Cha:</strong> 16 (+3)<br><br><span class="bbc_u"><strong>Saving Throws</strong></span><br><br><strong>Proficiencies:</strong> Wisdom, Charisma <br><br><strong>Str:</strong> +0&nbsp; <strong>Dex:</strong> +3&nbsp; <strong>Con:</strong> +2&nbsp; <strong>Int:</strong> +1&nbsp; <strong>Wis:</strong> +1&nbsp; <strong>Cha:</strong> +5<br><br><span class="bbc_u"><strong>Skills</strong></span><br><br><strong>Proficiencies:</strong> Acrobatics, Deception, Perception, Insight, Investigation, Performance<br><br><strong>Acrobatics (Dex):</strong> +5 <strong>Animal Handling (Wis):</strong> -1 <strong>Arcana (Int):</strong> +1 <strong>Athletics (Str):</strong> +0 <strong>Deception (Cha):</strong> +5 <strong>History (Int):</strong> +1 <strong>Insight (Wis):</strong> +1 <strong>Intimidation (Cha):</strong> +3 <strong>Investigation (Int):</strong> +3 <strong>Medicine (Wis):</strong> -1 <strong>Nature (Int):</strong> +1 <strong>Perception (Wis):</strong> +1 <strong>Performance (Cha):</strong> +5 <strong>Persuasion (Cha):</strong> +3 <strong>Religion (Int):</strong> +1 <strong>Sleight of Hand (Dex):</strong> +3 <strong>Stealth (Dex):</strong> +3 <strong>Survival (Wis):</strong> -1<br>&nbsp;<br>&nbsp;<br><hr><br><strong>Languages:</strong> Common, Elven, Abyssal, Giant<br><strong>Weapon Proficiences:</strong> Simple<br><strong>Armor Proficiencies:</strong> Light<br><strong>Toolkits:</strong> Lyre<br><br><strong>Features and Traits:</strong><br><br>Dark One's Blessing - Gain level + cha mod temp HPs when you reduce a hostile creature to 0 HPs.<br><br>Pact of the Tome - You have a spellbook with 3 extra cantrips, which can be from any class list.<br><br>Invocation: Book of Ancient Secrets - You can cast rituals from your Tome of Shadows. Any class' rituals can be inscribed into your Tome of Shadows for 50GP per spell level. <br><br>Invocation: Mask of Many Faces - You can cast Disguise Self at will.<br><br>Fearsome Reputation - People recognize you as a member of the Cult of Rakdos, and they're careful not to draw your anger or ridicule. You can get away with minor criminal offenses, such as refusing to pay for food at a restaurant or breaking down a door at a local shop, if no legal authorities witness the crime. Most people are too daunted by you to report your wrongdoing to the Azorius. .<br><br>Fey Ancestry - You have Advantage on charmed saves and are immune to sleep magic.<br><br><hr><br><span class="bbc_u"><strong>Spells</strong></span><br><br><strong>Spellcasting Ability:</strong> CHA<br><strong>Spell Save DC:</strong> 13<br><strong>Spell Attack Bonus:</strong> +5<br><strong>Levels/Slots:</strong> <br>2/2 2nd level spell slots<br><br><strong>Cantrips:</strong>: <em>Shillelagh, Eldritch Blast, Prestidigitation, Message, Minor Illusion</em><br><br><strong>Spells:</strong> <br><em>Hex, Charm Person, Suggestion, Scorching Ray</em><br><br><strong>Rituals:</strong><br><em>Alarm, Illusory Script</em><br><br><hr><br><strong>Attacks/Spellcasting:</strong><br><br><em>Discipline (Shillelagh)</em><br>+5 to hit, 1d8+3 bludgeoning damage. Melee.<br><br><em>Eldritch Blast</em><br>+5 to hit, 1d10 force damage. 120 ft range.<br><br><em>Light Crossbow</em><br>+5 to hit, 1d8+3 piercing damage. 80/320 ft range.<br>&nbsp;<br><hr><br><strong>Equipment:</strong><br>Dapper Costume<br>Common Clothes<br>Leather Armor<br>Rakdos Insignia<br>10 GP<br>Dagger<br>Small Knife<br>Light Crossbow<br>20 Crossbow Bolts<br>Nightstick (Club)<br>Hooded Lantern<br>10 ft chain<br>Book of Shadows<br>Locked Secret Book (shh)<br>Wand<br>Ink Pen<br>Parchment<br>Bag of Sand<br>Tinderbox<br>10 Torches<br>Backpack<br>Lyre<br><br><hr><br><strong>Backstory:</strong> Ventura was one of the host of the lost and desperate picked up by the Cult of Rakdos every day. She quickly became inured to both the grandest and most depraved of sights, and even as a child was just as comfortable elbow-deep in pig guts and lighting off pyrotechnics (hopefully not at the same time, but the demand for novelty is a harsh mistress) as she was at the grandest of state affairs. Although the Cult tried its best to teach her to live in the moment and forget her time in the gutter, she couldn't help but seethe and plot revenge against the ones who had put her there in the first place.<br><br>Her grand dramatic act was one of revolution - she led a project to firebomb the front of a magically-driven train. The front, where the respectable and well-to-do enjoyed their luxuries in comfort and safety. For would it not be more demonstrative of the absurdity of life to show that all their security was nothing against the wiles of chaos?<br><br>The plan ended with her on the back of that train, packed in like sardines with the poor. It was only when everything exploded around her and she was buried in rubble and metal that she discovered that her mentor had disagreed. No, killing the respectable was <em>expected</em>. <em>Banal</em>. <em>Unworthy</em>. What was <em>truly</em> transgressive, <em>truly</em> surreal was to kill the <em>poor</em>.<br><br>And apparently Rakdos agreed, as the great one himself not only watched the performance, but granted a tiny sliver of his power to the broken mess of a half-elf that crawled out of the wreckage.<br><br>Ventura gritted her teeth, took her time to heal, and added the Cult of Rakdos to Her List.<br><br>She maintains the air of refinement and rarefied tastes that one would expect of the best of Orzhov, and has restyled her act (when she must display it) to satire. She is charming, respectable and even soft-spoken when the situation calls for it - when people spend fifteen minutes working up the nerve to ask you to leave and you answer them with a smile, a handshake and a butt pat, the looks on their faces are just priceless!<br><br>Ally: Rakdos himself viewed one of my performances. Yeah, that fuckin' worked out great, didn't it?<br>Rival: <strong>Stefica Petri</strong>, my old Master of Ceremonies, tried to kill me to make a point. I'm not over that, and for that matter she hasn't stopped trying to teach me the proper way to think for myself. She... doesn't <em>get</em> irony, I don't think. Or I don't. Not sure which. Clearly the solution to that conundrum is to try to kill her.<br>Non-Rakdos: <strong>Yochanon Kleio</strong> of the <strong>Boros Legion</strong> has decided that my newfound interest in respectability is thanks to his influence, and every now and again checks in on my "progress." He's a useful man so I don't mind cultivating that impression (even if his taste in art is <em>awful</em>), but I can't help but feel he's not quite the naive meathead he comes off as.
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				Title: <strong>Re: OCULUS SINISTER: CHARACTER SHEETS</strong><br>
				Post by: <strong>Geeklet</strong> on <strong>06-08-2019, 03:56:06</strong>
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				<div class="floatleft">(https://i.imgur.com/OTfINhw.jpg)</div> <br><strong>Tozispix</strong> (Character Sheet) (https://www.myth-weavers.com/sheet.html#id=1974327)<br>Goblin Rogue (Arcane Trickster) 3<br>Chaotic Neutral Izzet Attendant<br><br><strong>Personality :</strong> Still young, capricious, and full of optimism. Has a sense of freedom since joining the Izzet, and does her best to infect others with the idea that there are no limits.<br><br><strong>Biography :</strong> Toz was born into the guildless streets of Ravnica, and her first memories were always of the gangs that roamed the streets. She didn't have much choice but to join herself, as it was a sort of family tradition, what with her older brothers already being members themselves. But she was never happy with this life. This was when she began to hear rumors of powerful wizards and other worlds. And though it was often dismissed as fantasy, there was one in particular that drew Toz's attention, one of a powerful fire-wielding sorceress.<br><br>Even if it wasn't real, she figured if she could do something similar, it would pull her out of the gang's clutches and into a better life. And the best place to figure out something like that had to be an Izzet lab. Late one night, she snuck into the nearest one. And though she didn't find the exact answers she was looking for, she spent hours looking over various research notes and papers in fascination. She was so enthralled that she didn't notice the Vedalken that had stepped into the room. For a few moments, he watched in silence, a small grin upon his face. When Toz finally turned around and noticed him, she scrambled towards the window, startled. But he didn't call the guards, and instead had a better idea.<br><br>The spark of curiosity she had intrigued him, and at first, she worked quietly as an assistant, usually sent to procure various items the guild couldn't always legally obtain. But you know, the longer one is around mad wizards, the more one tends to pick up, and Toz was no exception. Not just that, but not only was she not looked down on for learning more, it was encouraged. At last, she finally felt free, and wanted others to feel the same.<br>
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			<dt class="postheader">
				Title: <strong>Re: OCULUS SINISTER: CHARACTER SHEETS</strong><br>
				Post by: <strong>RedPhoenix</strong> on <strong>06-08-2019, 06:36:56</strong>
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				<div class="floatleft">(https://i.imgur.com/0F0Ny1C.jpg?1)</div><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>La La Daiza</strong></span></span></div><br><strong>Class/Level:</strong> Cleric 3 <br><strong>Background:</strong> Selesnya Initiate <br><strong>Race:</strong> Loxodon<br><strong>Alignment:</strong> Neutral Good<br class="clear_left"><br><br><hr><br><strong>Age:</strong> 24<br><strong>Height:</strong> 7'11"<br><strong>Weight:</strong> 380 lbs<br><strong>Eyes:</strong> Elephant<br><strong>Skin:</strong> 大象<br><strong>Hair:</strong> слон<br><br><strong>Appearance:</strong> On the big side for a Loxodon, La La always stands as if she's trying to make herself smaller, hunched over shoulders and a softly smiling face that seems ready to apologize for existing. She is always clutching something to her chest, a book, a flower, a satchel, something to hug to herself so that she knows what to do with her hands. Her trunk usually curls up close to her face, trying not to get in the way. Her smile is sweet and contagious and filled with hope. Typically La La's face will be painted with very bright colors in all sorts of patterns, to honor the joy that Mat'Selesnya can bring to the world. Her tusks are decorated with simple bronze rings. She usually wears a soft green robe, but will put on her massive set of chain mail and take up her shield - a lovely design with proudly bears the tree of Selesnya - when she has to venture outside of the garden grounds. <br><br><hr><br><span class="bbc_u"><strong>Stats</strong></span><br><br><strong>Armor Class:</strong> 18 <br><strong>Initiative:</strong> +2<br><strong>Speed:</strong> 30'<br><strong>Passive Perception:</strong> 13<br><strong>Hit Point Maximum:</strong> 24<br><strong>Hit Dice:</strong> 3d8<br><strong>Proficiency Bonus:</strong> +2<br><br><span class="bbc_u"><strong>Attributes</strong></span><br><br><strong>Str:</strong> 11 (0) <strong>Dex:</strong> 14 (+2) <strong>Con:</strong> 14 (+2) <strong>Int:</strong> 10 (+0) <strong>Wis:</strong> 16 (+3)&nbsp; <strong>Cha:</strong> 10 (+0)<br><br><span class="bbc_u"><strong>Saving Throws</strong></span><br><br><strong>Proficiencies:</strong> Wisdom, Charisma <br><br><strong>Str:</strong> +0&nbsp; <strong>Dex:</strong> +2&nbsp; <strong>Con:</strong> +2&nbsp; <strong>Int:</strong> +0&nbsp; <strong>Wis:</strong> +5&nbsp; <strong>Cha:</strong> +2<br><br><span class="bbc_u"><strong>Skills</strong></span><br><br><strong>Proficiencies:</strong> Insight, Medicine, Nature, Persuasion, Survival<br><br><strong>Acrobatics (Dex):</strong> +2 <strong>Animal Handling (Wis):</strong> +3 <strong>Arcana (Int):</strong> +0 <strong>Athletics (Str):</strong> +0 <strong>Deception (Cha):</strong> +0 <strong>History (Int):</strong> +0 <strong>Insight (Wis):</strong> +5 <strong>Intimidation (Cha):</strong> +0 <strong>Investigation (Int):</strong> +0 <strong>Medicine (Wis):</strong> +5 <strong>Nature (Int):</strong> +2 <strong>Perception (Wis):</strong> +3 <strong>Performance (Cha):</strong> +0 <strong>Persuasion (Cha):</strong> +2 <strong>Religion (Int):</strong> +2 <strong>Sleight of Hand (Dex):</strong> +2 <strong>Stealth (Dex):</strong> +2 <strong>Survival (Wis):</strong> +5<br>&nbsp;<br>&nbsp;<br><hr><br><strong>Languages:</strong> Common, Loxodon, Elvish<br><strong>Weapon Proficiences:</strong> Simple Weapons <br><strong>Armor Proficiencies:</strong> All Armor, Shields <br><strong>Toolkits:</strong> Glassblower's Tools<br><br><strong>Features and Traits:</strong><br><br><em>Conclave's Shelter</em> - The conclave will shelter you, because you are a good elephant. <br><br><em>Powerful Build</em> - Counts as one size larger for determining carrying capacity. <br><br><em>Loxodon Serenity</em> - Advantage on rolls against being charmed or frightened. <br><br><em>Natural Armor</em> - 12+Con, helped by shield<br><br><em>Trunk</em> - Fuck yes. <br><br><em>Keen Smell</em> - Advantage on Perception and Investigation when smell involved. Cuz she has a trunk see. <br><br><em>Spellcasting</em> - Prepare WIS + Cleric Level (6) spells per day. <br><br><em>Channel Divinity</em> - Turn Undead / Charm Animals and Plants <br>&nbsp; <br><br><hr><br><span class="bbc_u"><strong>Spells</strong></span><br><br><strong>Spellcasting Ability:</strong> WIS<br><strong>Spell Save DC:</strong> 13<br><strong>Spell Attack Bonus:</strong> +5<br><strong>Levels/Slots:</strong> <br>4/4 1st<br>2/2 2nd <br><br><strong>Cantrips:</strong>: <em>Druidcraft, Guidance, Sacred Flame, Shillelagh</em><br><br><strong>Prepared Spells:</strong>&nbsp; (6)<br><em>Bless, Cure Wounds, Guiding Bolt, Sanctuary, Aid, Animal Messenger</em><br><br><br><em>Domain Spells</em><br>1st: <em>Animal Friendship, Speak with Animals</em><br>2nd: <em>Barkskin, Spike Growth</em><br><br><br><em>Additional Guild Spells</em><br>1st: <em>Animal Friendship, Charm Person</em><br>2nd: <em>Animal Messenger</em><br><br><hr><br><strong>Attacks/Spellcasting:</strong><br><br><em>Shillelagh</em><br>+5, dmg 1d8+3, magical weapon<br><br><em>Guiding Bolt</em><br>120', +5, dmg 4d6 radiant, next attack has advantage before my next turn <br><br><em>Sacred Flame</em><br>60', dex save or 1d8 radiant damage, no benefit from cover <br><br>Sling<br>+4, 1d4+2 dmg <br>&nbsp;<br><hr><br><strong>Equipment:</strong><br><br>Robes <br>Selesnya Insignia <br>Chain Mail <br>Shield engraved with Holy Symbol of Mat'Selesnya <br><br>Belt Pouch<br><br>Lucky Stick - Brightly colored painted wand-like thing <br>Sling <br><br>Priest's Pack<br>Set of Common Clothes <br>Healer's Kit <br>Lots of Colorful bodypaint!<br>Big fluffy stuffed loxodon <br><br>10 gp <br><br><br><hr><br><br><strong>Backstory:</strong><br><br>Ally: Sibling is an instructor at the guild's training grounds<br>Rival: A good friend has risen to become a Ledev guardian. <br>Non-Selesnya: I have a sibling in the Simic Combine and we argue every time we see each other! <br><br>La La grew up in a very mixed family, most of her siblings adopted from various orphaned young ones. She has brothers and sisters that are Loxodons and Goblins and Humans and Centaurs and Minotaurs and everything else you can find in Ravnica. Most who heard of where she grew up would say it was an orphanage, but it never felt like one. The many happy volunteer parents of all walks of life who would come by made the children feel loved and cherished and never once did La La feel sad that she never knew her real mother or father. All of the children who grew up there bear the last name Daiza, the name of the wonderful white stone building set on the edge of gardens and fountains that they grew up in. <br><br>She did know her biological brother though, as the two were orphaned together in what almost everyone believes was an accidental building collapse. Her brother was always faster than her when it came to his brain, although much clumsier when it came to his feet. The two would laugh and tumble about when they were babies and little ones, trumpeting happily all the while. As they grew up though, Babar's insistence that he could fix everything started to annoy her more and more. Rather than stay and become one of the Selesnya, he vowed to harness the magical lightning of the Izzet and seek revenge on his parents murderers! The fact that there was no reason to think his parents were murdered didn't slow him down, but the fact that the lab he was supposed to audition in blew up before he could even try out for the Izzet caused him to reevaluate. A week later he was determined to harness the powers of the Simic Hybrids and fuse them with the might of the Loxodons to seek revenge on his parents murderers! He would not listen to La La as she tried to tell him again and again that nobody thought they'd been murdered. Babar's refusal to let reality slow him down has proven a great boon in the Simic Combine. Him and La La still exchange letters. His are long rambling manifestos that usually weigh in at several dozen pages. Hers are usually two pages with lots of pictures and a genuine and heartfelt expression of love and hope they can get together for some nice bark tea.<br><br>One of her best friends, a half-elf named Poxy, has grown to be an instructor in druidcraft at the training grounds. Poxy is an immensely skilled druid, but poor La La was too timid to try to shapechange and so she went to go be a cleric instead. Still, Poxy and La La remain excellent friends and enjoy painting each other all sorts of bright colors and frolicking in the gardens.<br><br>Finally, her rival is Demetrios, a hulking half-orc who rides a massive dire wolf in the Ledev guardians. Despite this, he also grows the most beautiful hybrid roses, always crushing La La's dreams of winning the annual Flower Festival's gesture of appreciation for prettiest rose as easily as he crushes invaders and looters under his massive maul.<br><br>La La's official assignment is taking care of a serene little garden that is used by high ranking Selesnyan's to meditate in. She has hopes of expending this garden but needs the proper permits from the Azorious to do so as it would involve growing taller plants that would cast shade onto the nearby unclaimed territories. Due to a horrific misunderstanding, La La accidentally took one of Poxy's letters when she last visited her friend, and now believes she has been called to protect the secret lore of Orator Radu in exchange for receiving her gardening permits. It seems like a bit much to her, but she doesn't like to make a fuss.
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			<dt class="postheader">
				Title: <strong>Re: OCULUS SINISTER: CHARACTER SHEETS</strong><br>
				Post by: <strong>Ershin</strong> on <strong>06-08-2019, 08:19:39</strong>
			</dt>
			<dd class="postbody">
				<br><div class="floatleft">(https://i.imgur.com/CxfA5OR.jpg)</div><br><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 14pt;" class="bbc_size"><strong>T</strong></span></span>heokleia<br><strong>Class</strong>: Cleric (Forge) 2 / Fighter 1<br><strong>Alignment</strong>: Lawful Good<br><strong>Race</strong>: Centaur<br><strong>Size</strong>: Medium<br><strong>Background</strong>: Boros Legionnaire (Renown 1)<br><strong>Height</strong>: Tall<br><strong>Weight</strong>: Horse<br><strong>Age</strong>: 23<br><br><div align="center"><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">STR</span></strong></td><td><strong><span class="bbc_u">DEX</span></strong></td><td><strong><span class="bbc_u">CON</span></strong></td><td><strong><span class="bbc_u">INT</span></strong></td><td><strong><span class="bbc_u">WIS</span></strong></td><td><strong><span class="bbc_u">CHA</span></strong></td></tr><tr><td><div align="center"><em>16</em></div></td><td><div align="center"><em>10</em></div></td><td><div align="center"><em>12</em></div></td><td><div align="center"><em>9</em></div></td><td><div align="center"><em>16</em></div></td><td><div align="center"><em>12</em></div></td></tr><tr><td><div align="center"><em>(+3)</em></div></td><td><div align="center"><em>(+0)</em></div></td><td><div align="center"><em>(+1)</em></div></td><td><div align="center"><em>(-1)</em></div></td><td><div align="center"><em>(+3)</em></div></td><td><div align="center"><em>(+1)</em></div></td></tr></tbody></table></div><br><div align="center"><table class="bbc_table"><tbody><tr><td><strong><span class="bbc_u">Armor Class</span></strong></td><td><strong><span class="bbc_u">Initiative</span></strong></td><td><strong><span class="bbc_u">Speed</span></strong></td></tr><tr><td><div align="center"><em>19</em></div></td><td><div align="center"><em>+0</em></div></td><td><div align="center"><em>40ft</em></div></td></tr></tbody></table></div><br><div align="center"><table class="bbc_table"><tbody><tr><td></td><td><div align="center"><strong><span class="bbc_u">Hit Points</span></strong></div></td><td><div align="center"><strong><span class="bbc_u">Hit Dice</span></strong></div></td></tr><tr><td></td><td><div align="center"><em>22</em></div></td><td><div align="center"><em>2d8+1d10</em></div></td></tr></tbody></table></div><br><br><div align="center"> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Skills</div><div class="spoiler_body"><div style="text-align: left;">Acrobatics &nbsp;&nbsp;&nbsp;+0<br>Animal Handling +3<br>Arcana &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-1 <br><strong>*Athletics &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5</strong><br>Deception &nbsp;&nbsp;&nbsp;+1<br>History &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-1<br><strong>*Insight &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5</strong><br><strong>*Intimidation &nbsp;&nbsp;&nbsp;+3</strong><br>Investigation -1<br><strong>*Medicine&nbsp; &nbsp;&nbsp;&nbsp;+5</strong><br>Nature &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-1<br>Perception &nbsp;&nbsp;&nbsp;+3<br>Performance &nbsp;&nbsp;&nbsp;+1<br><strong>*Persuasion &nbsp;&nbsp;&nbsp;+3</strong><br>Religion &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-1<br>Sleight of Hand +2<br>Stealth &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+0<br>Survival &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+3</div></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Languages</div><div class="spoiler_body"><div style="text-align: left;">Common<br>Sylvan<br>Celestial</div></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Proficiencies</div><div class="spoiler_body"><div style="text-align: left;"><strong>Saving Throws:</strong> Intelligence, Constitution<br><strong>Armor:</strong> Light, Medium, Heavy, Shields<br><strong>Weapons:</strong> Simple, martial<br><strong>Tools:</strong> Dragonchess Set, smith's tools<br></div></div></div><hr><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Features</div><div class="spoiler_body"><div style="text-align: left;"><strong>Background: </strong><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Boros Legionnaire</div><div class="spoiler_body"><strong>Skill Proficiencies:</strong> Athletics, Intimidation<br><strong>Tool Proficiencies:</strong> One type of gaming set<br><strong>Languages:</strong> Choose one of Celestial, Draconic, Goblin or Minotaur<br><strong>Equipment:</strong> A Boros Insignia<br>A feather from an angel's wing<br>A tattered piece of a Boros banner<br>A set of common clothes<br>A belt pouch containing 2gp (Boros-minted 1-zino coins)<br><strong>FEATURE: LEGION STATION</strong><br>You have an established place in the hierarchy of the<br>Boros Legion. You can requisition simple equipment for<br>temporary use, and you can gain access to any Boros<br>garrison in Ravnica, where you can rest in safety and<br>receive the attention of medics. You are also paid a salary<br>of 1 gp (a Boros-minted 1-zino coin) per week, which<br>(combined with free lodging in your garrison) enables<br>you to maintain a poor lifestyle between adventures</div></div><br><strong>Racial:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Fey</div><div class="spoiler_body">Your creature type is fey, rather than humanoid</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Charge</div><div class="spoiler_body">If you move at least 30 feet straight toward a<br>target and then hit it with a melee weapon attack on the<br>same turn, you can immediately follow that attack with a<br>bonus action, making one attack against the target with<br>your hooves</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Hooves</div><div class="spoiler_body">Your hooves are natural melee weapons,<br>which you can use to make unarmed strikes. If you hit<br>with them, you deal bludgeoning damage equal to ld4 +<br>your Strength modifier, instead of the bludgeoning damage<br>normal for an unarmed strike.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Equine Build</div><div class="spoiler_body">You count as one size larger when determining<br>your carrying capacity and the weight you can<br>push or drag.<br>In addition, any climb that requires hands and feet is<br>especially difficult for you because of your equine legs.<br>When you make such a climb, each foot of movement<br>costs you 4 extra feet, instead of the normal 1 extra foot.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Survivor</div><div class="spoiler_body">You have proficiency in one of the following<br>skills of your choice: Animal Handling, Medicine, Nature, or Survival</div></div><br><strong>Class (Cleric):</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Forge Domain</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Bonus Proficiency</div><div class="spoiler_body">When you choose this domain at 1st level, you <br>gain proficiency with heavy armor and smith's tools</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Blessing of the Forge</div><div class="spoiler_body">At 1st level, you gain the ability to imbue magic into a weapon or <br>armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a <br>simple or martial weapon. Until the end of your next long rest or until you die, the object becomes <br>a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if <br>it's a weapon.</div></div><br>Once you use this feature, you can't use it again until you finish a long rest.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Channel Divinity (1/rest)</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Turn Undead</div><div class="spoiler_body">As an action, you present your holy symbol and speak a prayer censuring <br>the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom <br>saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.<br><br>A turned creature must spend its turns trying to move as far away from you as it can, and it can't <br>willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use <br>only the Dash action or try to escape from an effect that prevents it from moving. If there's <br>nowhere to move, the creature can use the Dodge action.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Artisan's Blessing</div><div class="spoiler_body">Starting at 2nd level, you can use your Channel Divinity to create simple items.<br><br>You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a <br>simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another <br>metal object (see chapter 5, "Equipment," in the Player's Handbook for examples of these<br>&nbsp;items). The creation is completed at the end of the hour, coalescing in an unoccupied space <br>of your choice on a surface within 5 feet of you.<br><br>The thing you create can be something that is worth no more than 100 gp. As part of this ritual, <br>you must lay out metal, which can include coins, with a value equal to the creation. The metal <br>irretrievably coalesces and transforms into the creation at the ritual's end, magically forming <br>even nonmetal parts of the creation. The ritual can create a duplicate of a nonmagical item that <br>contains metal, such as a key, if you possess the original during the ritual.</div></div></div></div><br><strong>Class (Fighter):</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Fighting Style (Defense)</div><div class="spoiler_body">While you are wearing armor, you gain a +1 bonus to AC.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Second Wind</div><div class="spoiler_body">You have a limited well of stamina that you can draw on to protect yourself from harm. <br>On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.<br><br>Once you use this feature, you must finish a short or long rest before you can use it again.</div></div></div><br><br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spells</div><div class="spoiler_body"><div style="text-align: left;"><strong>Attribute</strong>: Wisdom<br><strong>Spell DC</strong>: 13<br><strong>Spell Attack</strong>: +5<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cantrips</div><div class="spoiler_body">Mending, Thaumaturgy, Spare the Dying</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Guild Cantrips</div><div class="spoiler_body">Fire Bolt, Sacred Flame</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Guild 1st level</div><div class="spoiler_body">Guiding Bolt, Heroism</div></div></div></div></div><hr><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Equipment</div><div class="spoiler_body">Warhammer<br>Chain Mail<br>Light Hammer<br>Shield<br>Holy Symbol (Amulet)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Explorer's Pack</div><div class="spoiler_body">&nbsp; &nbsp; a backpack<br>&nbsp; &nbsp; a bedroll<br>&nbsp; &nbsp; a mess kit<br>&nbsp; &nbsp; a tinderbox<br>&nbsp; &nbsp; 10 torches<br>&nbsp; &nbsp; 10 days of rations<br>&nbsp; &nbsp; a waterskin<br>&nbsp; &nbsp; 50 feet of hempen rope</div></div><br>A Boros insignia<br>Feather from an angel's wing <br>Tattered piece of a Boros banner (a souvenir from a famous battle) <br>Set of common clothes<br>Belt pouch containing 2 gp (Boros-minted 1-zino coins)<br></div></div></div><hr><strong><span class="bbc_u">Background</span></strong><br>Boros is in Theokleia's blood, her maternal grandparents wielded hammer and shield in their name and from a young age she has been guided along the path to join the guild, wishing to gain their approval. Her paternal blood is however guildless, has given her an appreciation for the life of the common man on the street. Her father was a smith, a fairly good one but not the best. When she was sworn into the Legion she was drawn to the path of the military mage, focusing more on working with the masters of the forge who crafted the weapons and arms for the legionnaires and maintained the on the battlefield.<br><br>A resident of Precinct two she can mostly be found there, chasing after thugs and thieves when on duty for Boros, while off duty chatting with members of the community and attempting to aid them with more grounded, day-to-day problems such as mending damaged items or wagon wheels, tending to the maledictions of more feeble residents or helping her father forge and sell his steel.<br><br>Theo is the eldest of three siblings, having a younger brother and sister. Her brother similarly joined the Boros Legion and was somewhat bitter about not inheriting their grandfather's hammer, unlike her he has devoted his entire being to the Legion, rising up in its ranks and surpassing his sister while she mingles with those he deems to have the potential to turn from righteousness at any moment. Her younger sister has had even less communication with Theo in recent years, the mare having thrown her lot in with the fools of Rakdos.<br><br><hr><strong><span class="bbc_u">Appearance</span></strong><br>Flaxen of hair, green of eye, horse of rear. She prefers to wear the reds and whites associated with the Legion. Due to the somewhat sulphurous fumes of the forge she requires glasses to read and when working on fine detail.<br><br><hr><strong><span class="bbc_u">Personality</span></strong><br>Theo believes concretely that compassion is the first weapon against injustice, treating others fairly and aiding the members of the local community having the potential to stop evil and corruption before it has a chance to take root. Violence is a last resort, but when it is required or she is ordered into the fray by her commanders in the Legion she prefers to take on a role of combat medic, healing those who have fallen or (true to her philosophy of prevention being better than simply reacting) throwing herself in harm's way to protect others first.
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