PXO: Approved Hero Thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: TheBlackThrone on 09-01-2016, 18:31:25</h2>
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				Title: <strong>PXO: Approved Hero Thread</strong><br>
				Post by: <strong>TheBlackThrone</strong> on <strong>09-01-2016, 18:31:25</strong>
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				<div align="center">(http://i260.photobucket.com/albums/ii28/ambrosia_kisses/Setting/projectxheader2_zpsr5n0xcgv.jpg)</div><div align="center">Banner created by <strong>Timeless</strong>. She's awesome!</div><br><div align="center"><span style="font-family: georgia;" class="bbc_font"><strong>GM(s):</strong> TheBlackThrone, EdwardShane and Juggtacular</span></div><br><br><div align="center"><span style="font-family: impact;" class="bbc_font"><span style="font-size: 36pt;" class="bbc_size">HEROES</span></span></div><br><div align="center"><span style="font-family: georgia;" class="bbc_font"><br>This is the thread for approved characters. This is also where writers will keep record of their character's stat increases, items they acquire in game, abilities, -- just everything! This list will be updated throughout the adventure. If any character drops out, then you will know which one was thrown back into the character pool.<br><br>You are free to design your character profile however you wish as long as it has the basic information given to you in the character sheet code on it. Some players like to add character journals or relationship histories. Do what you want.</span></div><br><span style="font-family: impact;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size">Character List</span></span><br><br><ul class="bbc_list"><li><strong>Mario</strong> - <em>TheBlackThrone</em></li><li><strong>Shanoa</strong> - <em>EdwardShane</em></li><li><strong>Prinny</strong> - <em>Drake Valentine</em></li><li><strong>Rose (LoD)</strong> - <em>CurvyKitten</em></li><li><strong>Sheva</strong> - <em>WardenIce</em></li><li><strong>Jack Carver</strong> - <em>scribus1000</em></li><li><strong>Tingle</strong> - <em>aorangi3</em></li><li><strong>Prophet</strong> - <em>Juggtacular</em></li></ul><br><span style="font-family: impact;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size">LINKS</span></span><br><br>Recruitment/Info Thread (https://elliquiy.com/forums/index.php?topic=242462.0)<br><br>Platform City (https://elliquiy.com/forums/index.php?topic=242463.0)<br><br>The Killzone (https://elliquiy.com/forums/index.php?topic=242465.0)
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				Title: <strong>Re: PXO: Approved Hero Thread</strong><br>
				Post by: <strong>TheBlackThrone</strong> on <strong>09-01-2016, 18:33:56</strong>
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				<div align="center"><span style="font-family: Cooper Black;" class="bbc_font"><span style="font-size: 36pt;" class="bbc_size">MARIO</span></span></div><div align="center">(http://www.ripten.com/wp-content/uploads/2011/09/marioheader.jpg)(http://geekxgirls.com/images/badass/badass_childhood_classics_08.jpg)(https://s-media-cache-ak0.pinimg.com/736x/8f/4d/1c/8f4d1c37859c995fc4503040858c45f7.jpg)</div><strong>Title:</strong> Legend<br><br><strong>Kingdom:</strong> Nintendo<br><br><strong>Written Description:</strong> Mario is a 5’9” 175 lbs Italian-inspired man with dark brown hair and blue eyes. One of his eye-catching allures is his masculinity. He’s muscular and hairy in all the right places. Interesting enough is his prized moustache that he refuses to ever shave. He wears dark-blue suspenders that are smudged in grease and sometimes mold from working the pipes or the plumbing when he’s making “house calls.” He has been known to wear other casual clothes besides his trademark uniform with a fondness for the colors red and blue. Mario's demeanor radiates security for he can be quite threatening to those who would dare bring harm to anyone he cares about or himself.<br><br><strong>Personality:</strong> Mario is rather optimistic. He has to be when working such a shitty job. He is a master plumber and Mr. Fix-It. He is also a veteran of the tunnels around the Mushroom Kingdom having killed many creatures and undead clogging up the pipes. Mario will try to be a gentleman, but if anyone throws that back in his face, then he can just as easily be an a-hole. He doesn’t mind helping someone in need, in his numerous cases, housewives when the man is gone or damsels in distress.<br><br>In the Mushroom Kingdom, Mario is very reputable despite his secret stash of red mushrooms, fire flowers, et al, and his womanizing. He is the go-to-guy for everyone’s problems, and therefore, is a busy man who is rarely found in his office. If he’s not in his office, then he can be found working somewhere about the kingdom.<br><br>The plumber is a fearless and tough man. You do not want to pick a fight with this guy. He has come a long way with his physique. Years of being criticised for being plump in the past have drove him to take his health and image more seriously. He still has a big appetite when it comes to good food, but maintaining his heroic figure for the ladies has become his sole motivation to stay in shape.<br><br>When it comes to women, well, hot women; they are his weakness whether they be heroines or villains. He loves his women, and so, he may need to be kept on a choker chain.<br><br><strong>Game:</strong> Donkey Kong (1981 - as Jumpman), Mario Franchise and Smash Bros.<br><br><strong>Current Story:</strong> Mario has been elusive recently. He has been missing from the Mushroom Kingdom for some time and with the news of the Mugen virus springing up, his friends have become worried. The hero has never overlooked a crisis, and so with the summoning of heroes, his people are hoping that the legend will emerge.<br><br><strong>Weapon(s):</strong> <em>Power Hammer</em> - not to be confused with the Super Hammer that grants him invincibility for a brief amount of time, the hammer is Mario’s basic weapon. Whatever he can't destroy with his fists and jumps, he’ll resort to Old Faithful. The hammer is almost as big as he is and just as heavy. Mario wields it with ease and anyone with above human strength could do the same. With the basic hammer, Mario can destroy brittle and natural obstacles.<br><br><div align="center"><strong><span class="bbc_u">Stat.</span></strong></div><div align="center"><strong>Level Two</strong><br><br>(P)Damage 6 <br>(P)Defense 2 <br>(M)(E)Damage 2 <br>(M)(E)Defense 2<br>Dexterity 3<br>0%<br>XP //////////////////// (<strong>0</strong>/20)</div><br><strong>General Abilities</strong><br><br><strong>Lv 1</strong> <em>Power Jump</em> - One iconic ability that Mario is mostly known for is his jumping skill. With Power Jump, he can leap great heights and perform aerial acrobatics to reach places most humans can’t. He can launch himself into the air with enough force to smash through bricks and to stomp down on the heads of susceptible enemies.<br><br><strong>Lv2</strong> <em>TBD</em><br><br><strong>Special Abilities</strong><br><br>Slot One.<br><br><strong>Items</strong><br><br>Slot One.<br>Slot Two.<br>Slot Three.<br><div align="center">(http://i301.photobucket.com/albums/nn72/jiggy20/mushroom.png)</div><strong>Strengths</strong><br><br><em>Superhuman Strength</em> - Mario is stronger than the average human. He can wield his Power Hammer with ease and he has shown numerous feats of strength such as restraining a Chain Chomp, tossing the evil Bowser, lifting King Bob-omb, uprooting a fortress and kicking it away, and stunning a Mega Goomba. He has kicked down great walls and knocked opponents into oblivion in Smash Bros.<br><br><em>Melee</em> - Not exactly known for his combat skills, but Mario has shown that he can do more than lob fireballs and stomp enemies in the arena. He is a fearsome fighter that can hold his own.<br><br><em>Athlete</em> - Mario has participated in several sport competitions: golf, tennis, racing, baseball, and more. He is quite the all-around athlete.<br><br><em>Extremely Versatile</em> - From the Mushroom Kingdom to space, Mario has cameoed in several games and seems to fit in without difficulty. He can adapt to any situation and any setting, making him a “jack-of-all-trades.” There isn't a role too big for him to fill. He has even been a doctor for crying out loud!<br><br><strong>Weaknesses</strong><br><br>Naturally, Mario is incapable of flight. He is susceptible to pitfalls, but interesting enough not free falls depending on the game. He has difficulty traversing lava and slippery/icy terrain without help. When using his fabled mushrooms, flowers, leaves, feather, etc. The effect of his powers immediately fade when he sustains damage. He’s not the brightest bulb in the box, but he isn't a dummy either. He is the type to just charge in and improvise along the way. As previously mentioned, damsels in distress are a weakness, especially if they’re hot.<br><br><strong>Achievements</strong><br><br>None.
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			<dt class="postheader">
				Title: <strong>Re: PXO: Approved Hero Thread</strong><br>
				Post by: <strong>EdwardShane</strong> on <strong>09-01-2016, 19:39:33</strong>
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				<div align="center"><span style="font-size: 16pt;" class="bbc_size">Shanoa</span></div><br>(https://i.ytimg.com/vi/k0-6lib56Cs/maxresdefault.jpg)&nbsp; (https://hdwallpapers.cat/wallpaper_mirror/shanoa_castlevania_games_lone_blue_eyes_girl_hd-wallpaper-912260.jpg)&nbsp; (http://vignette2.wikia.nocookie.net/castlevania/images/f/f2/OoE_Shanoa.png/revision/latest?cb=20140923133940)<br><br><strong>Title:</strong> Glyph Master<br><br><strong>Kingdom:</strong> Konami<br><br><strong>Written Description:</strong> Shanoa's typical attire consist of a rather interesting sort of reinforced battle dress, being not only backless but dipping down low enough to go just slightly below the small of her back.&nbsp; Her shoulders are also bared, as are portions of her sides. The lower segment of the garb is slit on both sides, all the way up to her upper-thigh region to keep it from hampering her mobility too much.&nbsp; She also wears greaves, going up to her mid-thigh region, and sleeves, going from her wrist up to halfway up her biceps.&nbsp; She has three rather unique tattoos, one taking up a good portion of her back and one on each shoulder.&nbsp; Beyond that, she certainly has fair features, frost blue eyes, and long, flowing raven hair that reaches down to below her hips in length.<br><br><strong>Personality:</strong> Shanoa is a bit of an enigma, usually staying fairly quiet unless there's a need for her to say something.&nbsp; Usually when she does, it's a good idea to listen to her.&nbsp; She's quite intelligent, and is rather difficult to pull out of her cool, calm, and collected norm.&nbsp; This tends to sometimes give the illusion that she is cold and detached, especially when she starts speaking more logically than anything else, but she does care for those around her.&nbsp; There are plenty of times where she will go out of her way to help someone out, even if she isn't noticed or acknowledged doing such.<br><br><strong>Game:</strong> Castlevania: Order of Ecclesia<br><br><strong>Current Story:</strong> Shanoa has, largely, stayed under the radar and out of sight and acted as a lone wolf might.&nbsp; For the most part, she worked thanklessly, doing what she could to help those who needed it within the Konami kingdom, and preferably without them knowing.&nbsp; Only occasionally has she shown up and been seen, namely in working with others familiar with fighting against Dracula and his minions.&nbsp; With the rise of the Mugen Virus, however, she has openly stepped forward as one of those willing to do whatever it takes to keep the worlds from falling into darkness.<br><br><strong>Weapon(s):</strong> <em>Glyph -</em> Shanoa's weaponry involves utilizing glyphs, mystical symbols that appear within her tattoos that she can draw power from.&nbsp; There are three types of glyphs; weapon, (utilizes (P)Damage) spell, (utilizes (M)(E)Damage) and utility.&nbsp; Spell and utility glyphs will be listed in the general abilities section, while her list of weapon glyphs will be listed below.&nbsp; Spell and weapon glyphs are interchangeably equipped to the tattoos on her shoulders, and can also be used in tandem to create stronger attacks.&nbsp; Utility glyphs are equipped on her back, on the other hand, and work independently of the glyphs equipped to her arms.&nbsp; <br><br>&nbsp; &nbsp; &nbsp;Confodere Glyph - This glyph allows Shanoa to conjure and attack with a rapier from each arm the glyph is activated from.&nbsp; While its damage output per attack landed isn't the best, it has a rather high rate of attack.<br><br>&nbsp; &nbsp; &nbsp;Glyph Union - An offensive option that allows Shanoa to combine the powers of the two glyphs equipped to her arms, creating a single combination attack.<br><br><div align="center"><strong><span class="bbc_u">Stats</span></strong></div><div align="center"><strong>Level Two</strong><br>(P)Damage 3 <br>(P)Defense 2<br>(M)(E)Damage 3<br>(M)(E)Defense 2 <br>Dexterity 5<br>0% <br>XP //////////////////// (0/20) <br><br><strong>General Abilities</strong><br><br>Level One: Ignis Glyph -&nbsp; This fire based spell glyph allows Shanoa to fire a small set of flaming orbs from each arm the glyph is cast from.&nbsp; &nbsp;These spread out in a shotgun type manner, with each orb doing its own individual damage.&nbsp; Moderate range per orb, though she's highly unlikely to hit an opponent with all the orbs at that range unless they're just that large.&nbsp; High damage output overall when all the orbs hit, mediocre damage per individual orb.<br><br>Level Two: Ordinary Rock - Shanoa has re-acquired one of the relics from her game.&nbsp; Despite its name, this relic is highly useful in that it greatly enhances Shanoa's mobility.&nbsp; She can now double jump.&nbsp; After the second jump, she can also perform a rapidly descending diving kick.&nbsp; If this hits an enemy, she deals a small amount of damage to it and bounces off of it, and is capable of jumping one more time, at which point she can then do another dive kick.&nbsp; This cycle can continue for as long as the dive kick actually connects.&nbsp; There are some enemies this does not work on, and Shanoa is at risk of harming herself if she attempts it on such enemies.&nbsp; She can also bounce off of an ally's head using this method, though it does no damage to them outside of injuring their pride in the knowledge that they were just used as a stepping stone.<br><br><strong>Special Abilities</strong><br><br>Slot One: (Empty)<br><br><strong>Items</strong><br>Slot One: (Empty)<br>Slot Two: (Empty)<br>Slot Three: (Empty)<br><br><strong>Strengths</strong><br><br><em>Versatile Combatant:</em>&nbsp; Not only does Shanoa have the potential to skillfully fight at distances ranging anywhere from melee range to long distances, she also has a wide variety of glyphs she can obtain and utilize.&nbsp; If the enemy has an elemental or weapon type weakness, chances are that there's at least one glyph that exists that can exploit it.&nbsp; She can freely change what glyphs she is actively using, and even combine the glyphs from her arms into a new, more powerful effect than either individually.&nbsp; If she has an offense oriented glyph, she can equip the same glyph into both arms.<br><br><em>Mobile:</em>&nbsp; Even without glyphs, Shanoa can move around fairly effectively on both the ground and in the air, slide kicking under attacks before countering, somersaulting to evade attacks altogether, or leaping over foes to strike them from a different angle.&nbsp; This mobility also serves to help her outside of battle, allowing her to get to some places that others might not be able to reach as easily.<br><br><em>Level Headed:</em>&nbsp; Shanoa tends to be rather decent at keeping her cool, and avoiding making emotionally charged decisions.&nbsp; Logical thought is where she strives to stay within the boundaries of, and she tends to stay in that zone under most circumstances.<br><br><em>Analytical:</em>&nbsp; Shanoa is both smart and perceptive, and tends to be able to figure things out pretty quickly.&nbsp; Whether it has to do with solving a puzzle or reading an opponent to figure out their attack patterns and weaknesses, she tends to be capable of learning the best way of handling the obstacle in front of her in a decent time frame.&nbsp; She's also not too shabby at coming up with plans.<br><br><strong>Weaknesses</strong><br><br>As powerful and versatile as her glyphs and glyph unions might be, there is a limitation in that she relies on mana to use them.&nbsp; While she can recharge her reservoir fairly quickly by avoiding using glyphs for a short time, if she is careless in their use she might find herself incapable of attacking for a post or two.&nbsp; Status ailments and attacks that target mana or prevent magic from being used are especially effective on Shanoa, potentially rendering her next to useless for a time.&nbsp; Glyph unions in particular are needed to be used with care, as they count as multiple attacks at once as opposed to a single attack from individual glyphs.&nbsp; Effectively, this prevents her from attacking consecutively and continuously without occasionally pausing in the offense department to recharge her energy reserve.&nbsp; Furthermore, although she can easily change out which glyphs she is using on the fly, she can only have a total of three equipped at any time.&nbsp; She lacks any particular power ups, instead relying on a combination of bettering herself and obtaining more glyphs and better equipment to become more effective.&nbsp; She's also not a very sociable individual, preferring peaceful solitude when given the chance, so she likely will come off as standoffish to others.<br><br><strong>Acheivements</strong><br><br>N/A</div>
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				Title: <strong>Re: PXO: Approved Hero Thread</strong><br>
				Post by: <strong>Drake Valentine</strong> on <strong>11-01-2016, 23:40:52</strong>
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				<div align="center"><strong><span style="font-size: 16pt;" class="bbc_size"> 'Hero' Prinny</span></strong></div><div align="center">(http://img.photobucket.com/albums/v222/Morkael/Evil%20Dudes/2709010837647b2727fc11e10733bd9b_zps6oycaxhf.jpg)(http://img.photobucket.com/albums/v222/Morkael/Evil%20Dudes/a4caae3de8e543a9c47ab6a96833c42a_zpsht0xjmuv.png)(http://img.photobucket.com/albums/v222/Morkael/Evil%20Dudes/prinny_can_be_the_hero_by_sinny_halo_zpsy9hrtgc0.jpg)</div><strong>Title:</strong> Pvt. Prinny<br><br><strong>Kingdom:</strong> Nippon Ichi<br><br><strong>Written Description:</strong> Like many sinful souls before him, this Prinny too has been reincarnated into the magical body of what appears to be a living doll of a 'penguin.' The only noticeable difference in traits are the pair of small and useless demonic wings along his back and wooden pegs he has for feet; which surprisingly do no appear to effect the swiftness of such a blue, stout, creature. He stands at a fair height of four feet even, although his shortness does not bother him in the least. Also, he has really no need for clothing, the only things he wears is the traditional Prinny Pouch, a leather bag that seems to be a bottomless contraception to all sorts of random/useless items(minus potential bombs and actual in game items,) and the lengthy crimson scarf he wears. <em>Prinnies don't need pants, dood!</em> <br><br><strong>Personality:</strong> There are many ways to define a Prinny's behavior and this one fits all the criteria of most turned criminals, before him. Lazy, one that will freely take a break whenever such may feasibly present itself. Blunt and crudely honest; he will provide his opinion regardless of the circumstances at hand. Questionable loyalty, given who or what he may serve, he could just as easily be bribed over if the bribery itself is big enough to compensate his desires. Perverse, these are creatures that don't even wear clothes, he isn't ashamed in holding his tongue or giving subtle implementations to other things. Brave and cowardly alike, depending on the situation, it is less likely he will engage an opponent stronger than he is and therefore will choose a more 'tactical' retreat; also, if a mission is already accomplished, he sees no reasoning in any further engagements. There are very few saving graces to his behavior, other than his dimwitted and comical relief side; and general, pitiful attempts at hard work. He can also be considered very dutiful even if the results are not wanted at the end of the day.<br><br><strong>Game:</strong> Disgaea Franchise / Prinny: Can I Really be a Hero?<br><br><strong>Current Story:</strong> <em>Dood? You going to listen to my woeful tale? It all started, dood, back in the Netherworld, not the best of places to work. Talk about nothing but hard labor and slave drivers, dood, we don't even get medical benefits! Can you believe it, dood? Any ways, dood, where was I? I was reincarnated, I think I died a lot actually, dood; with Master Etna and the others making me do all sorts of things. Well, any ways, dood; long story short, I was sent here cause I am the strongest of heroes! I mean, yea, I died now and then, but what hero/ine doesn't, dood? Everyone knows how serious we prinnies can be, we are stout and made up of hardened criminal spirit, dood! I'll give that virus a what for and finally become human again, dooooood!</em><br><br><strong>Weapon(s):</strong><br><em>Dual Machetes:</em> Every Prinny's default and most basic iconic weapon, the dual machetes. These weapons are rather small given the general short nature in height Prinnys have, but they are still as dangerously sharp and shouldn't be waved off as meager 'knives.'&nbsp; <em>Don't tell anybody I swiped these from the Chef's kitchen, dood!</em><br><br><div align="center"><strong><span class="bbc_u">Stat.</span></strong></div><div align="center"><strong>Level One</strong><br>(P)Damage 2 <br>(P)Defense 2 <br>(M)(E)Damage 1 <br>(M)(E)Defense 1 <br>Dexterity 4<br>0% <br>XP ////////// (0/10) </div><br><strong>General Abilities</strong><br><em>Lv. 1: Frenzy Strike</em> A basic Prinny ability, allowing them to release a furry of 'weak' attacks(five) to a single target. <em>The default damage output isn't most impressive, dood! This ability should not be mistaken for Prinny Barrage, dood, that many Prinnies honed through their hard effort.</em> <br><br><strong>Special Abilities</strong><br><em>Placeholder, dood!</em><br><br><strong>Items</strong><br>Slot One.<br>Slot Two.<br>Slot Three.<br><br><div align="center">(http://img.photobucket.com/albums/v222/Morkael/Evil%20Dudes/DD2_Trophy_-_Attack_Prinny_zpsyjlghi0b.png)</div><strong>Strengths</strong><br><em>Explosive Body:</em> Will explode when thrown, inflicting (??? damage output) to an enemy or ally. <em>Don't throw me, doooood!</em><br><em>Jumping:</em> Despite their small size, Prinnies are capable of jumping twice their height.<br><em>Ambidextrous:</em> Able to dual wield weapons and other items with no trouble. <br><em>Effort:</em> These are creatures that slave away in the Netherworld with very little pay and benefits, working off their sins to reincarnate through money or good deeds; or find other means of acquiring positive karma.<br><br><div align="center">(http://img.photobucket.com/albums/v222/Morkael/Evil%20Dudes/DD2_Trophy_-_Prinnies_of_Mass_Destruction_zpsmrjs456e.png)</div><strong>Weaknesses</strong><br><em>Explosive Body:</em> Obviously a KO on character's behalf after being thrown. <br><em>Sardines:</em> Given the type of lives they live, they will do just about anything for a sardine.<br><em>Intelligence:</em> Prinnies are incredibly stupid. <br><em>Effort:</em> A Prinny's hard labor is still usually done in a half-ass manner.<br><br><strong>Achievements</strong><br><em>Dood, I just filled out my character sheet.</em><br>
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			<dt class="postheader">
				Title: <strong>Re: PXO: Approved Hero Thread</strong><br>
				Post by: <strong>CurvyKitten</strong> on <strong>13-01-2016, 02:00:40</strong>
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				<strong>Character Name:</strong> Rose<br><br><strong>Kingdom:</strong>Sony<br><br><strong>Visual Description:</strong><br>&nbsp;(http://www.cosplayisland.co.uk/files/costumes/1437/30905/lod-rose2.jpg)(http://vignette3.wikia.nocookie.net/legendofdragoon/images/4/4e/Rose.jpg/revision/latest?cb=00000000000000)(http://i694.photobucket.com/albums/vv305/Lady_Revkah_OZ/Electras_Home/LOD_Rose.jpg)<br><br><strong>Written Description:</strong>Rose still retains her youthful and beautiful look despite her long life. The choker she wears keeps her frozen in time and unchanging no matter how long she lives. Though this does not heal her, it does keep her from retaining scars from any of the wounds she suffers, as her body always reverts back to the state that it was frozen in. <br><br>Her striking blue eyes only add to the almost elegant appearance, even with as harsh or cold as they may seem to be. Her raven black hair is a stark contrast to her pail skin, and falls down to brush against her backside when allowed to flow freely. Years of training has her body well-toned, and built for power and speed. Yet still retains the soft gentle curves of a beautiful woman. <br><br>Her attire within the game world was normally her armor, as she was always ready for battle. Now within a new world she still keeps her clothing protective yet easy to move in. Most times wearing leather or stylized armor to protect her from whatever she comes against.<br><br><strong>Personality:</strong><br>Rose is a beautiful, strong, clever, and daring female warrior with a tongue of fire and a heart of ice. She is very knowledgeable about the Dragon Campaign, Dragoon Spirits, and other things that aren't very well known in the modern times. <br><br>Rose keeps her feelings and her history held close, not sharing much of herself with anyone. At least not at first, her long life of losing those she has gotten close too has left her closed off and hardened to the world around her. She isn't afraid to jump into the fray, nor does she fear the idea of death. After all she has lived well over a hundred years, and has done what was asked of her despite the cost of it all. <br><br><strong>Game:</strong> Legend of the Dragoon<br><br><strong>Current Story:</strong> Most would believe that Rose died at the end of her adventure. That she gave her life along with Zieg to make escape possible for the other Dragoon. But it seemed fate had another plan, the spirit of the Dragoon or perhaps the necklace she had worn for ages brought her through it. Once again her spirit and body continued on, though in a way she once again lost everyone she had become close to all over again. <br><br>Finding herself in a new world Rose first tried to return back to where she had come from, but once that was found impossible Rose worked to find some form of a life and purpose here. She wondered for a while, not having a mission or any real connections to anyone anymore. It wasn't strange to see her at the local tavern drinking one her own, or in a local fighting pit working out her frustration and trying to regain her skills. <br><br>But now with a new threat on the horizon Rose believes she has a new purpose. But only time will tell if that is true, thankfully Rose has always be patience and used to having a great deal of time on her hands.<br><br><br><strong>Weapon(s):</strong> <br>Rapier (http://g01.a.alicdn.com/kf/HTB13T84KFXXXXaYXFXXq6xXFXXXT/Legend-of-Dragoon-Rose-s-Rapier-PVC-replica-Cosplay-Prop.jpg)<br><div align="center"><strong><span class="bbc_u">Stat.</span></strong></div><div align="center"><strong>Level One</strong><br>(P)Damage 3 <br>(P)Defense 2 <br>(M)(E)Damage 2<br>(M)(E)Defense 1 <br>Dexterity 2<br>XP ////////// (2/10) <br><br><strong>General Abilities</strong><br><br>Astral Drain: Her dragoon form has vampiric and deadly abilities, Astral Drain can be used as healing skill. The attack drains the targeted creates life force and directs it towards the Target of Roses choice. The stronger the attack the more she can heal, this attack can work on the whole party with her or on individual characters. <br><br><strong>Special Abilities</strong><br>Slot One.<br><br><strong>Items</strong><br>Slot One.<br>Slot Two.<br>Slot Three.<br><br><strong>Strengths</strong><br><em>Swordsmanship:</em> Rose has a gift for blades, and prefers them to post any weapon. She has gained a great deal of skill with them. Her favored weapon being her rapier, the blade perfectly crafted to suit her style and abilities. Though Rose can and usually does have some sort of blade on or near her at all times. <br><br><em>Dragoon Spirit:</em> A Dragoon Spirit is the essence of a Dragon's soul taken form in a crystallized colored stone. It allows a being of its choice to become a Dragoon. Rose's is known as the Dark Dragoon and grants her the ability of darkness and use of her magical abilities when activated. When in this mode she also has the ability to fly, using this ability to her advantage. <br><br><em>Determination:</em> One may never say that Rose half assed or given up on anything. When she decides to do something or dedicates herself to a cause there isn't anything that stops her. Though this also means she will do what it takes to accomplish her task as well. No matter the cost that it demands from her to do so. <br><br><em>Knowledge:</em> You don't live as long as Rose has and not pick up a few things. After all knowledge is power, and Rose has always strived to be as strong as possible. Her knowledge of this new world is limited but that doesn't undo how useful her information can be, or how quickly she picks up on things.<br><br><br><strong>Weaknesses</strong><br>Her magical abilities can only be accessed when in her Dragoon form. <br>Her un-aging state is linked to the necklace she is always wearing. <br>Closed off, Rose has one hell of an outer shell. Which makes it hard for her to trust much less get close to anyone. This has led to mistrust among the comrades she has found herself with. <br>In her dragoon form she can not use items, go into full defensive mode, or retreat from a battle. <br>Due to her Dragoon pulling its powers from the element of darkness it has a weakness against light attacks. <br><br><strong>Achievements</strong></div>
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			<dt class="postheader">
				Title: <strong>Re: PXO: Approved Hero Thread</strong><br>
				Post by: <strong>Kokaine</strong> on <strong>13-01-2016, 23:57:50</strong>
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				Withdrawn
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			<dt class="postheader">
				Title: <strong>Re: PXO: Approved Hero Thread</strong><br>
				Post by: <strong>scribus1000</strong> on <strong>19-01-2016, 01:48:46</strong>
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				<div align="center">(http://s10.postimg.org/pfi33vzvt/jack_carver_ubi.jpg)(http://s11.postimg.org/4ldczqfkj/4968_2.jpg)(http://s11.postimg.org/6o5eoflub/00024561.jpg)</div><br><div align="center"><span style="font-size: 16pt;" class="bbc_size"><strong>Jack Carver</strong></span></div><br><strong>Title:</strong> None<br><br><strong>Kingdom:</strong> Ubisoft (Montreal)<br><br><strong>Written Description:</strong> Jack Carver's appearance is generally socially acceptable in a world that has complete normalcy-- it would be hard to figure anything is different about him. Usually clean-shaven, possibly some very light stubble if he has neglected to address it. He has an athletic build with deceptive strength and corded, taut muscle that can be put to use in a heartbeat. The only hint to his true nature is his eyes themselves; the irises are a strange tint of yellow with a darker rim. Simply looking at another person can be potentially unnerving, as they will often seem predatory, even if Jack doesn't intend for them to be. Light will reflect off of these eyes, and may slightly glow in shadow.<br><br><strong>Personality:</strong> You could call him a savage by definition and still be slightly accurate. Jack is not always a nice guy--he has his moments, yes, but the norm is a wise-cracking cynic with a penchant for finding the flaws in everyone save for himself. He's not really what you'd call an asshole--those kinds would go out of their way to cause trouble, as it ends up part of their nature. But... generally, the first few meet-ups with Carver might be a little chilly or distrusting. It's fairly easy to warm up in the face of friendliness, but there's no true guarantee as to how far that can go.<br><br><strong>Game:</strong> <em>Far Cry: Instincts - Predator</em><br><br><strong>Current Story:</strong> He's been taking the occasional mercenary job and any other oddites he can get his hands on, all in an effort to scrap together enough cash for replacing his former boat -- <em>The Lady Karma</em>, the beauty who was promptly destroyed by a helicopter assault during his time in Jacutan. The whole incident and the shitstorm that followed left him just about flat broke, and he remained that way after another paid merc job that went incredibly wrong. The rise of the Mugen virus means bigger problems are afoot, but while he knows the stakes, he also knows there are opportunities that could present themselves in the carnage that might ensue. In short: Jack joins the right effort and offers his assistance, but not for the right reasons, necessarily.<br><br><strong>Weapon(s):</strong> <br><br><em>-1 Butterfly knife. That's it.</em><br><br><div align="center"><strong><span class="bbc_u">Stats</span></strong><br><strong>Level One</strong><br>(P)Damage 2 <br>(P)Defense 1 <br>(M)(E)Damage 2 <br>(M)(E)Defense 1 <br>Dexterity 4<br>Crit Chance: 0% <br>XP ////////// (0/10) </div><br><strong>General Abilities</strong><br><br><em>Level One:</em> Regeneration - Carver's first unlocked ability, the one that only recently came out of the dormant state, is his healing factor. If injured, then after a few seconds without taking further damage, his wounds will begin to heal. The speed of his healing depends on his current amount of adrenaline (see weaknesses), although he does not spend any to heal.<br><br><br><strong>Special Abilities</strong><br><br>Slot One.<br><br><strong>Items</strong><br><br>Slot One.<br>Slot Two.<br>Slot Three.<br><br><strong>Strengths</strong> (I literally have the game manual next to me whilst writing this)<br><br><span class="bbc_u"><em>Heightened Senses:</em></span> Through his background and past training (not feral), he has an internal "radar" of sorts that he uses to track other living beings. He can only tell where they are up to a distance of about twenty feet from his position, and their level of awareness; Unnoticed, Investigating, Threatened, and Alert. Allies do not have their awareness noted. <br><br>He will not know any entity's state of health, abilities, or weapons without visual confirmation. This sense can also be fooled and deceived; someone with adequate stealth skills will simply not "appear" on this radar, as he needs to have detected them at least once through sight or sound. Appropriate decoys can fool this sense. Leaving outside its range renders the entity undetected again.<br><br><span class="bbc_u"><em>Tactics:</em></span> Jack has utilized stealth, distractions, and setting traps, even before he gained Feral Abilities.<br><br><span class="bbc_u"><em>Survivalist:</em></span> To quote, he's learned to "never trust a court-appointed lawyer, and always protect (his) investments"; Jack remains resourceful, intelligent, and willing to do what he needs in order to see tomorrow. Were it not for this, he never would have even lived long enough to be forcefully administered the serum that granted his powers in the first place.<br><br><span class="bbc_u"><em>Redeeming qualities:</em></span> Jack Carver has done some bad things. Doesn't mean he is a bad person, and many people have done far worse. While he seems abrasive at times, there are rare moments where he does share sentiments for those he considers allies or friends, or who have earned his respect. Avenging or protecting them is something you could see.<br><br><strong>Weaknesses</strong><br><br><span class="bbc_u"><em>Great Heights:</em></span> Before Carver unlocked Feral Speed(which came with the ability to jump much higher than before), he was vulnerable to falling like any other normal human being. Now that the associated power is dormant, he must take care once more. Even with feral abilities, falling too far can still kill him.<br><br><span class="bbc_u"><em>'Point of No Return':</em></span> His healing factor will not work if he has been slain, or if his Feral Abilities have been neutralized. Low or no adrenaline will make his healing very slow. Powerful weapons can one-shot him--and there is no coming back from that. He needs Armor to stand a better chance in combat--even just single shots can be painful and temporarily disabling. His healing ability does not truly allow him to take risks--only to recover from making serious mistakes, if he makes them.<br><br><span class="bbc_u"><em>Neutralizing poisons:</em></span> On his second outing of dodging bullets, Carver encountered a shamanic, mystical tribe of warriors/cannibals with the very same powers as his. They also were in possession of strange poison darts that, if they struck him, would neutralize <em>all</em> of his Feral abilities for a minute or so. He is distinctly aware now that his powers can be cut off, and demonstrates appropriate caution for that reason.<br><br><span class="bbc_u"><em>Adrenaline:</em></span> Nearly all of his abilities are governed by Adrenaline--their usage requires that it is spent. It is gained in the following ways:<br><br>• Bloodlust (High--standing near enemies in anticipation of a kill, can be done via stealth or direct confrontation)<br>• Pain (Medium--being struck by enemies)<br>• Rest (Low)<br>• Rations (variable)<br><br>It is expended in the following ways: (strikethrough indicates the ability is dormant and inaccessible.)<br><br>• <del>Feral attack (High)</del><br>• <del>Feral sense - Vision (low to medium, constant drain)</del><br>• <del>Feral speed (low)</del><br><br><span class="bbc_u"><em>Slightly self-centered:</em></span> He didn't join the effort out of a sense of patriotism--mainly to restore his boat, and that was because he saw few other lucrative choices.<br><br><span class="bbc_u"><em>Fickle:</em></span> The last person he trusted betrayed him at a critical moment and <em>literally</em> stabbed him in the back. He was a snarky, humorous cynical bastard beforehand, and is even more so now.<br><br><span class="bbc_u"><em>Morally Questionable:</em></span> He's no villain, but not always the ideal version of a Protagonist. He'll get the job done and follow orders from higher-ups, but don't expect friendliness or civility all of the time.<br><br><strong>Achievements</strong><br><br>N/A
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			<dt class="postheader">
				Title: <strong>Re: PXO: Approved Hero Thread</strong><br>
				Post by: <strong>Landshark</strong> on <strong>21-01-2016, 00:40:05</strong>
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				<strong>Character Name:</strong> Dante<br><br><strong>Title:</strong> Demonhunter<br><br><strong>Kingdom:</strong> Capcom<br><br><strong>Visual Description:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://vignette2.wikia.nocookie.net/devilmaycry/images/b/b3/Dantestare.jpg/revision/latest?cb=20080215224754)</div></div> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://images4.fanpop.com/image/photos/22000000/dante-and-nero-devil-may-cry-4-22057889-1000-900.jpg)</div></div><br><strong>Written Description:</strong> Standing roughly 6’1 Dante is a lean but powerful man appearing to be in his mid 20’s. His thick white hair is a bit of his trademark, so too is his twin pistols (Ebony and Ivory) and a sword. Preferring to dress in reds and blacks, he has also been know to change it up with blues and whites as well. He almost always wears a long coat and most of his clothes tend to be leather and silks. He stands casual, never seeming to care much for the situation at hand. <br><br><strong>Personality:</strong> Dante is a loner of sorts. He prefers to work alone but isn’t a fool. He will work with others should the need require it. He is cocky and overconfident. Rarely taking a situation seriously, at least at face value anyway. <br><br>He has a deep seated need to help people and will do most anything to ensure the safety of humans, never taking a human life regardless of the situation. He also has a deep seated sense of fair play. If an opponent is equally matched but unarmed Dante will put away his weapons to fight him. A firm believer in second chances he will let a misguided individual go should they show true remorse.<br><br>To his world at large he is simply a private detective that takes care of those ‘special’ cases. Usually broke because he does what needs to be done instead of looking for high paying work. However he has connections that allow him to have some decent luxuries. <br><br><strong>Game:</strong> Devil May Cry (series) <br><br><strong>Current Story:</strong> Having finally laid his demons to rest (yes pun intended) Dante returned to doing what he does best, drinking and detective work, in that order. Bored with most of his jobs he had sent out feelers for a mission worth his time. <br><br>Rumors started coming his way and when there was a knock at his door from he powers that be he already had an idea of what was going on. Still, maybe a trip was exactly what he needed to get back into the swing of things.<br><br><strong>Weapon(s):</strong> <br>Ebony and Ivory: Both M1911-style handguns chambered for the .45 ACP round. Ivory (right hand) is designed for quick draw and close combat where as Ebony (left hand) is for more long range and comfort.<br><br>Sword: A basic long sword of unknown origin. This weapon is nothing special except for its incredible durability. Can be use with one or two hands.<br><br><div align="center"><strong><span class="bbc_u">Stat.</span></strong></div><div align="center"><strong>Level One</strong><br>&nbsp;<br>(P)Damage 2<br>(P)Defense 3<br>(M)(E)Damage 1 <br>(M)(E)Defense 1<br>Dexterity 3 <br>0% <br>XP ////////// (0/10) <br><br><strong>General Abilities</strong><br><br>Slot One. <br>Channel Demonic Energy: Dante can tap his demonic side and channel that power to his weapons allowing them to fire faster, hit harder, shot farther than their standard creation would allow. <br><br><strong>Special Abilities</strong><br>N/A Currently <br><br><strong>Items</strong><br>N/A Currently<br>Slot One.<br>Slot Two.<br>Slot Three.<br><br><strong>Strengths</strong><br><br>Demonic Strength: Dante can easily left and toss aside a large grown man.<br><br>Demonic Speed: Dante is able to move at near lightning speed over short distances, causing some people to think he teleported.<br><br>Demonic Resilience:&nbsp; Dante can take a hit. Even severe injuries seem to simply irritate him.<br><br>Demonic Healing: Dante can heal at unbelievable speeds allowing most wounds to disappear in a matter of moments.<br><br><strong>Weaknesses</strong><br><br>Pride: Dante doesn’t believe he can be beaten. As such he will take on monumental task.<br><br>Fair Play: As explained above, Dante will fight an adversary on their terms, which would be fine if his adversaries felt the same way.<br><br>Humanity: Dante, though a brutal killer, has a strong tie to his human side and as such will not kill humans or let humans be killed through his own inaction. <br><br>Vice: Dante is a horrible drunk and womanizer. During most of is downtime he is drinking and trying to be lecherous though he seems to strike out far more often than a good looking guy should.<br><br>Unlucky: Dante can’t win games of chance of any kind. Even something as simple as a coin flip unless they are directly linked to fighting a demon. This does not deter him from trying however.<br><br><strong>Achievements</strong><br>Currently None</div>
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			<dt class="postheader">
				Title: <strong>Re: PXO: Approved Hero Thread</strong><br>
				Post by: <strong>aorangi3</strong> on <strong>21-01-2016, 06:50:54</strong>
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				<strong>Character Name:</strong> Tingle<br><br><strong>Title:</strong> Fairy(not) Cartographer <br><br><strong>Kingdom:</strong> Nintendo<br><br><strong>Visual Description:</strong> (http://www.zeldainformer.com/images/articles/tingle--article_image.jpg)<br><br><strong>Written Description:</strong> He is a thirty-five year old man wearing what resembles the Hero's Clothes worn by Link, as he believes that these green clothes are the same as those worn by the "forest fairies" he seeks to emulate. <br><br><strong>Personality:</strong>Tingle is kind, childish, playful, somewhat confused, peculiar, slightly greedy and strange (if not flamboyant) person. Can be very stubborn and obsessed around forest Fairies known in the LoZ universe.&nbsp; Above all, Tingle's dream is to become a forest fairy himself.<br><br><strong>Game:</strong> Majora's Mask [year 2000](However he was also apart of Oracle of Ages, The Wind Waker, Four Swords Adventures, The Minish Cap, Phantom Hourglass, Spirit Tracks, Skyward Sword)<br><br><strong>Current Story:</strong> Tingle being a map maker in the LoZ series was one of the first to notice the M-Virus taking place as he has carefully utilized his cartographer skills to cover every area that he sets his sights on, including Geography, Culture, and Geo-political views. He does this in the off-chance that Link may come across him for some advice (for a fee of course). However, he perhaps went to close for comfort and became lost on enemy lines. In this time period he watched as Villains made their marks on Hyrule and surrounding areas and became forever scarred by it. Now, Tingle has found some measure of courage to help those in Platform City, if even just a little bit. For he fervently believes that he can help (along with his fairy friends) them in this time of crisis... Or he might be just a tad delusional.<br><br><strong>Weapon(s):</strong>Pen, Paper, and da Balloon.<br><br><div align="center"><strong><span class="bbc_u">Stat.</span></strong></div><div align="center"><strong>Level One</strong><br><br>(P)Damage <strong>1</strong><br>(P)Defense <strong>2</strong> <br>(M)(E)Damage <strong>3</strong> <br>(M)(E)Defense <strong>2</strong> <br>Dexterity <strong>2</strong> <br>0% <br>XP <strong>/////</strong>////// (5/10)<br><br><strong>General Abilities</strong><br><br>Slot One.<br><strong>Balloon ON!</strong> <br>Tingle has the ability to float in the air via his very many balloons he has on-hand. He can float to most heights that allow his weight but cannot move very fast. <br><br><strong>Special Abilities</strong><br><br>Slot One:<br><br><strong>Items</strong><br>Slot One. <br>Slot Two. <br>Slot Three.&nbsp; <br><br><strong>Strengths</strong><br><br><strong>Fast Writer!</strong> Tingle can write very quickly in a pinch but his best work is always *puts on shades*....On the Fly... (cricket noises)<br><strong>Very Aerodynamic </strong>Due to his small size and light-weight, Tingle can actually be very acrobatic in the air<br><strong>Kooloo-Limpah!</strong>Tingle is really good at drawing maps! And weirding out his foes...<br><strong>Obsessed to the point of Faith </strong> Due to Tingle being very obsessed about fairies in general, he has attained a great amount of (false) Willpower! And can remain conscious as long a its not too debilitating a hit.<br><br><strong>Weaknesses</strong><br><br><strong>Not Charismatic</strong> Perhaps the green 35 year-old man is not so good-looking as he thought. Basically most people view him with some modicum of disgust.<br><strong>Fragile</strong> While he has some form of willpower, he can't really take a hit. (Emotionally)<br><strong>Greedy</strong> He likes the Money! So he can be tempted by cash or other forms of currency depending on it's value.<br><strong>Obsessed</strong> Sometimes he can let his fascination of Fairies get in his way. (All the time)<br><br><strong>Achievements</strong><br><br></div>
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			<dt class="postheader">
				Title: <strong>Re: PXO: Approved Hero Thread</strong><br>
				Post by: <strong>Juggtacular</strong> on <strong>23-01-2016, 03:43:11</strong>
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				<div align="center"><span style="font-family: Cooper Black;" class="bbc_font"><span style="font-size: 36pt;" class="bbc_size">PROPHET</span></span></div><div align="center">(http://www.gamespersecond.com/media/2013/01/7-wonders-crysis-3-perfect-weapon.jpg)(http://www.shamusyoung.com/twentysidedtale/images/ff7ac_barret.jpg)(https://seanmills6.files.wordpress.com/2013/02/crysis3.jpg)<br><br><span class="bbc_u"><strong>"My name is Prophet. Remember me."</strong></span></div><br><br><strong>Character Name:</strong> Major Laurence Barnes [Code Name: Prophet]<br><br><strong>Title:</strong> Symbiotic Super-Soldier<br><br><strong>Kingdom:</strong> EA<br><br><br><strong>Written Description:</strong> Due to the&nbsp; neural blocks in his CryNet suit being removed, it has fully bonded with Prophet and remade his body. In doing so, it regressed him to his physical prime. He's 6'4, and built like a human tank. With a strong handsome face, usually at least a 5' o clock shadow, and due to his rank and position, he's grown his hair into braids instead of the usual buzzcut you see on military types. His eyes are a fierce hazel, and he's got a slew of army tattoos. <br><br>When his Nanosuit is activated, Prophet appears to be a humanoid in a suit comprised of black nanotube fibers that mimic the human musculature system. On top of the nanomuscles are reinforced portions of the frame made of coltan-titanium that mimic the tendons. His head is covered in a helmet that completely obscures his features, and modifies his voice into a deep, slightly distorted version of his normal speaking voice. All in all, he looks like the most dangerous scuba diver in existence.<br><br><strong>Personality:</strong> <br><br>"Being a good soldier comes down to one thing. To one single question: What are you willing to sacrifice?" - Major Laurence Barnes<br><br>Prophet is a man defined by what he is. He's always had a soldiers mindset. He is willing to, and has sacrificed everything to save the planet and people he cares about, and he would do it again and again. As long as he lives and as long as he can fight, he will fight. What kind of soldier would he be if he didn't? Obvious moral code aside, Prophet is a somewhat complex man. He likes to get to know a person before passing judgement on them, no matter how they act. <br><br>If you're on his team, you're his family. He could have known you for ten minutes, or ten years. He'll take a bullet for you without hesitation. He's trained by the Army, so he's a bit of a stiff guy, but he's been known to relax after a few beers or once he gets to know you. <br><br><strong>Game:</strong> Crysis Series<br><br><strong>Current Story:</strong> After defeating the Ceph once and for all, and surviving the crash back on Earth, Prophet took some time off. But apparently it's a soldiers life for him, and if he goes too long without something to fight for, he gets restless. So he rejoined the military, and is once again a Delta Ops specialist, usually working as a one man squadron in high risk missions.<br><br><strong>Weapon(s):</strong> <br><br>M12 Nova Pistol [Suppressor, Laser Sight] - For close range encounters, the M12 Nova is a quick firing semi-automatic pistol that holds 20 rounds in the magazine and 1 in the chamber. <br><br>Executor Combat Knife - A 9' blade made from the same titanium as the nanosuit, making it nearly indestructible and impossible to dull.<br><br>Predator Bow - Prophet's pride and joy, even though when he first got it he was less than thrilled. Prophet's bow has been carbon laser mapped to the strength of his suit. Because of this, firing after a full draw carries enough kinetic energy to kill a rhino with a single shot. A person without some measure of super strength can't even draw the string back. And it is the only one of Prophet's projectile weapons he can use without disengaging stealth mode. The Predator also has four types of arrow ammunition. [Speciality arrows require a level up to unlock]<br><br>1. Carbon-Impact Arrow - These are regular arrows, but they are crafted from compressed carbon, making them incredibly durable and able to be retrieved after being shot. A full force shot will pin a person to a wall.<br><br><del>2. Shock Arrows - Essentially taser arrows, when an enemy is hit with this, they are flooded with a high enough voltage of electricity to stun them unconscious. If shot into water, every enemy within the vicinity will be shocked.<br><br>3. Thermite Arrows - These arrows are packed to the brim with thermite and a charge. On impact the charge is primed, and the thermite is ignited, exploding and sending flaming pieces of thermite all over the explosion radius. Anything the pieces hit catch flame.<br><br>4. Airburst Arrows - These are explosive arrows. They normally explode on impact, but can be set to "airburst" mode where they explode in the air after reaching a certain distance, to damage enemies behind walls or cover.</del><br><br><br><br><div align="center"><strong><span class="bbc_u">Stat.</span></strong></div><div align="center"><strong>Level One</strong><br>(P)Damage 3<br>(P)Defense 2 <br>(M)(E)Damage 1 <br>(M)(E)Defense 1<br>Dexterity 3 <br>0% <br>XP <strong>//////////</strong> (5/10) <br><br><div align="center">(http://cdn.yourepeat.com/media/gif/000/086/461/c3b17a6a53817891e2dbe24764383d97.gif)</div><br><strong>General Abilities</strong><br><br>Slot One - Brute Force - This module grants a 25% increase in the force of Prophet's kicks, and allows him to use "Air Stomp", a method of gathering kinetic energy into his fist while falling from a high enough elevation. All of the kinetic energy is released when he punches the ground, creative a powerful shockwave.<br><br><br><strong>Special Abilities</strong><br><br>Slot One. <br><br><strong>Items</strong><br><br>Slot One.<br>Slot Two.<br>Slot Three.<br><br><strong>Strengths</strong><br><br>CryNet Nanosuit 2 - The CryNet N2 Nanosuit is the pinnacle of scientific innovation, and is unanimously considered the most advanced piece of technology in human posession. Created with advanced tech from both humanity and the Ceph alien species, the Nanosuit can make a person a one man army. The suit is symbiotic, and has bonded with Prophet on a molecular level after 20+ years inside it and it restoring his body from nothingness. He is the suit, and the suit is him. Aside from looking cool, the suit three "modes". Armor, Power, and Stealth. Only one mode can be active at a time, although he can transition from one to another at will. The suit also has three visor modes and a slew of auxiliary functions to keep Prophet healthy and alive in the middle of a fight. Since it's nanotech, he stores it inside his body, and can surround himself with it at will. Unlike the N1, the N2 is a completely one-of-a-kind and unique creation. Modules within the suit can be unlocked to add things like higher attack damage or better defense[with level ups].<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">N2 Full Tactical Specs</div><div class="spoiler_body"><br>https://www.youtube.com/watch?v=aPXIhoD6odw<br>"Nanosuit Field Test"<br><strong><span class="bbc_u">Overview</span></strong><br>The first Crynet Nanosuit, while considered practically perfect, still had its flaws and was already being threatened by the North Korean's iteration of the suit. The Nanosuit 2 addressed the flaws of the earlier model, while also supporting a myriad of new features and hardware. First, the original suit's energy efficiency required significant improvement, and the new gold-cobalt oxide lattice boosts the N2's fuel cell capacity by 20%, allowing the operator to remain cloaked for extended durations as well as withstand more damage, while also giving the suit an additional 32% in strength and speed, allowing for increased physical performance at the cost of less energy consumption than the N1. Also, thanks to the N2's improved CryFib (http://crysis.wikia.com/wiki/CryFibril) electromechanical coupling that exceeds 70% under most battlefield conditions, the suit is able to generate up to 450N of force and up to 10,000G of contractile acceleration for each cm3 of said CryFibril. This allows feats which require massive force, such as pushing a fully loaded fuel wagon which has stood on top of rusted rails for years, or destroying a cruise ship. <br><br>Secondly, the suit can absorb energy in a myriad of forms including radiation, static, kinetic, and even carbon released by rotting corpses. The N2 also weighs half that of the N1, thus increasing the speed and agility of the wearer even further. The Ionic Electroactive Polymer (EAP) Liquid Armor (a fast-twitch reflex co-polymer incorporating colloidal doped ceramics and a copper nanolattice in an ethylene-glycol buckyball matrix) gives the wearer unparalleled protection against radiation and physical impact. It also drastically increases motor reflexes (giving users on average a 0.08 millisecond reaction time), and features a dynamic Faraday anti-EMP mesh.<br><br>The suit also improves upon data collection technology. The N1 was only capable of a visual camera feed and the memory of the wearer itself. To solve this, the N2 uses its own Semiautonomous Enhanced Combat Ops: Neuro-integration Delivery AI (SECOND) (http://crysis.wikia.com/wiki/Semiautonomous_Enhanced_Combat_Ops:_Neuro-integration_Delivery_AI) which is powered by a parasitic blood-glucose infusion and an electrolytic microstack. The non-sentient chip runs at 1.5 BIPS and instantly integrates remote telemetry and first-person input from up to 6,000 distinct channels (ranging from full spectrum EM to acoustic, barometric, and pheromonal) presenting clear, concise tactical summaries via an interface integrated directly in the visual cortex. It can also take over the operator's purely autonomic and regulatory functions in the event of somatic damage. One of the N2's most innovative features, however, is it's ability to not only monitor the physical and neurological state of the soldier, but to actually optimize them. SECOND continuously regulates dopamine, lactic acid, and corticosteroid levels, anticipates and counteracts debilitating stress and fatigue reactions. The suit also actively augments and maintains the wearer's adrenaline, GABA, and tricyclic levels. It should be noted however that prolonged exposure to antagonistic neuroinhibitors can result in long-term damage to metabolic systems.<br><br><strong><span class="bbc_u">Nanosuit Modes</span></strong><br><br><span class="bbc_u">Core</span><br><br><strong>Armor -</strong> Energy is diverted to tightening of the suit's outer weave, increasing density and thus enabling deflection of oncoming high-speed projectiles; blunt trauma and high-energy emissions are also absorbed. This depletes the suits' power rather than the wearers' health. It should be noted that due to the suits' increased bulk, footsteps are louder and the wearers' stealth properties are significantly reduced if operating on certain terrain, such as concrete or brick. A prominent glow will flow through the suits' fibers as it channels power-dampening energy.<br><br><strong>Stealth -</strong> The suits' surface dynamically scans the surrounding area and modifies its skin color to match in real-time, cloaking the player in addition to trapping most vibrations (sound) produced by movement. Note that firing a shot from an unsuppressed firearm whilst cloaked will fully deplete the suits' energy reserve while doing so with a suppressed firearm will minimize energy consumption but while still disrupting the system. The suit will also temporarily deactivate the field if the player strikes an enemy, picks up an item/enemy, or performs a Stealth kill (afterwards, it automatically resumes).<br><br><strong>Power -</strong> This mode activates when needed and is a combination of Speed and Strength from the previous Nanosuit, although it performs better than the two. It triggers and consumes energy when performing intensive actions such as a "power jump", "power sprint", or "power slide", moving an extremely large and/or heavy object, or crashing down on a surface or enemy with titanic force.<br><br><span class="bbc_u">Accessory</span><br><br><strong>Visor:</strong> This mode replaces the tactical binoculars from the first game and integrates it with all the action. It allows for efficient streaming of vast amounts of battlefield information. The wearer can pick out items of importance, such as corpses, weapons, ammo, conduits, consoles, objective points and the like, and scan them for details, as well as 'tag' enemies to track them as they traverse the environment. This mode also filters out ambient noises and enhances sensory perception, so that the wearer may easily pick up on conversations occurring in the vicinity.<br><br><del><strong>Nanovision:</strong> By using energy at approximately the same rate as when cloaked and standing still, this effectively works as both Thermal and Night vision. When activated, everything turns greyscale, save for heat sources, which turn the same color they would with standard thermal vision. It also emulates night vision by evening out the visual highs and lows to make everything a uniform brightness. This is significantly improved over N1's night vision, as it is no longer "washed out" by bright lights. <br><br><strong>Hacking:</strong> The latest upgrades to the Nanosuit have given Prophet the ability to remotely hack all sorts of electronics, from enemy robots to doors, to vehicles, etc... Hacking is not an instant process, and Prophet is left vulnerable for the the time it takes to attempt the hack.</del><br><br><span class="bbc_u">Non-Modal Functions</span><br><br>Defibrillator: This is a function that can be activated to revive Prophet Nanosuit when he enters cardiac arrest. If a user takes too much damage, the Nanosuit can heal (grow into the wounds), yet it cannot restart the heart which is the Defibrillators function.<br><br>Rebreather: This is a function automatically activated by the suit when it is submerged in water (Or when oxygen is otherwise unavailable like in space). The rebreather provides the wearer with breathable oxygen. It is capable of recycling exhaled carbon dioxide back into oxygen, and can also utilize the process of hydrolysis to break apart water molecules into hydrogen and oxygen, using the hydrogen to help power the suit, and giving the oxygen to the wearer to be inhaled. This process allows the user to stay underwater indefinitely. <br><br>Hermetic seal: It also seems that the Nanosuit 2.0 is hermetically sealed as Prophet survived deep space with no problems.<br><br>Thrusters: The Nanosuit 2.0 possesses thrusters, allowing for movement in zero-gravity environments, as well as easier movement underwater.<br><br><span class="bbc_u">Specifications/Armor Components</span><br><br>Coltan-Titanium Exoskeleton; all insertion points carboplatinum-reinforced.<br><br>Gold-Cobalt Oxide Lattice: Increases fuel-cell capacity by 20%.<br><br>Nano-circuitry: Force-grown using proprietary peptide-matrix viral templates.<br><br>Ionic Electroactive Polymer (EAP) Liquid Armor: Fast-twitch reflex co-polymer (0.08 millisecond RT). Incorporates colloidal-doped ceramics and a copper nano-lattice in an ethylene-glycol buckyball matrix.<br><br>Dual-intake UV/HEPA-filters: Traps particulates as small as 500 nm, kills biologicals and neutralizes a wide range of chemical agents without compromising tidal flow.<br><br>Monocular stereopsis and range finding: Provides unsurpassed depth perception even through a single lens.<br><br>Full-spectrum acuity from 1m to 103m (including terahertz radiation); output rendered as false-color visible light; optional acoustic and tactile modes; 60x optical zoom at visible wavelengths (100x digital interpolation).<br><br>Six-thousand-channel remote telemetry integration ensures complete and transparent access to all ambient data streams without the need to painstakingly sort signal from noise.<br><br>Utilizes continuous real-time derivation and analysis of all proximate tactical objectives consistent with stored parameters.<br>Faraday weave shields against EMP while supporting telemetric throughout of up to 15 TB/sec.<br><br>The suit can withstand anything short of a direct hit with battlefield nuke (in 3 out of 5 simulations, the N2 can withstand point-blank detonation of a Lockheed AAF 212 Circuit Breaker - results may vary during combat). The suit has even withstood re-entry as well as impact with the ocean.</div></div><br><br>Military Background - Prophet joined the Army young and took to it like a fish to water. Due to his time(practically his entire adult life) in the Army and Delta Ops, he has a wealth of experience and training in things such as melee combat, marksmanship, survival, explosives, etc...<br><br>Tactical Genius - Prophet has always been able to "see" how things should play out. Whether playing chess, or playing with his men's lives on the battlefield, Major Barnes has a keen tactical intellect that helps in harsh situations to come up with ideas and plans to keep his people alive and successful. [ When he "tags" an enemy with his visor, different colors indicate different awareness levels. Green = Unaware, Yellow = Aware but ignorant of his position, Red = Aware and prepared to attack]<br><br>Natural Leader - Some people are born to lead. Prophet is one. Maybe the suit helps, but he's always had a natural charisma, a way of speaking that makes you listen, the height people subconsciously assume with positions of power. He was so successful as a Major because leading men has always been second nature to him, especially since he treats everyone above or below him with the respect he'd want.<br><br><strong>Weaknesses</strong><br><br>No Man Left Behind - Prophet doesn't believe in leaving people behind if he can help it. Which is to say, as long as you are alive, he will fight tooth and nail to keep you that way. It doesn't matter if you're surrounded and he's out of ammo. No man gets left behind on Prophet's watch.<br><br>Energy Expenditure - Each of his suits modes drain the suit of energy when in use, and the suit must then absorb more ambient energy from the environment to recharge until the modes can be used again. If he runs out of energy while in a mode, he will simply revert back to the Nanosuit's original form until he regains enough to use a different mode.<br><br>PTSD - Prophet has saved his world a grand total of three times. The first time he did it by sacrificing everything he was to slow the advance of the Ceph. The second time, he literally sacrificed his body and left his personality inside the suit. The third time he implanted his personality in the body of Alcatraz, the man he sort of conscripted to take his place. And then he finally destroyed the Ceph...this was of course after 20+ years of having his mind slowly warped by the suit. All of that can have a profound impact on a man, and till this day he still wakes up in the middle of the night in ice cold sweats, or screaming from time to time.<br><br><br>Suit Repair - While the suit is made of nanotechnology and can therefore heal not only itself, but Prophet as well since they are technically one in the same; the problem is healing takes time. The more severe the damage, the longer time it takes to heal. The longer it takes to heal means the longer he is vulnerable to further harm, and the less effective he will be to his team.<br><br><br><strong>Achievements</strong></div>
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			<dt class="postheader">
				Title: <strong>Re: PXO: Approved Hero Thread</strong><br>
				Post by: <strong>Diesel Heart</strong> on <strong>26-01-2016, 15:13:04</strong>
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				<div align="center"><strong><em><span style="font-family: andale mono;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size">Sheva Alomar</span></span></em></strong></div><div class="floatright">(http://i.imgur.com/nbhlX.png)<br><div align="center"><strong><em><span style="font-family: andale mono;" class="bbc_font"><span style="font-size: 14pt;" class="bbc_size">BSAA SOA Operative</span></span></em></strong></div>(http://orig15.deviantart.net/52ce/f/2010/085/5/1/sheva_alomar_by_sephirothic7.jpg)(http://25.media.tumblr.com/518c69a5cc47b6802a3611e5c0ce6013/tumblr_mopmkk2XpV1stedbqo2_250.gif)(http://www.mtv.co.uk/sites/default/files/styles/image-w-520-h-520-scale/public/mtv_uk/galleries/large/2015/06/25/sheva_resi_5.jpg?itok=CU1e-mUY)</div><br><div style="text-align: right;"><strong><span class="bbc_u">Statistics</span></strong><br><strong>Level One</strong><br><em><strong>(P)Damage:</strong></em>&nbsp; 3<br><em><strong>(P)Defense:</strong></em>&nbsp; 1<br><em><strong>(M)(E)Damage:</strong></em>&nbsp; 1<br><em><strong>(M)(E)Defense:</strong></em>&nbsp; 1<br><strong><em>Dexterity:</em></strong>&nbsp; 4<br><strong><em>Critical Chance:</em></strong>&nbsp; 0%<br><strong><em>XP ////////// (0/10)</em></strong></div><br><strong>Kingdom:</strong>&nbsp; Capcom<br><br><strong>Written Description:</strong><br>Standing at 5'5" and weighing 115 lbs, Sheva is a vividly beautiful woman of African descent.&nbsp; Matching her healthy, light-brown skin and delicate facial features, Sheva has her fair share of feminine curve and appeal.&nbsp; Her almond shaped, tan eyes are undeniably attractive with thick lips to match.&nbsp; Her dark-brown hair is usually fashioned into a ponytail with strands kept loose in the front.&nbsp; Given her career, she has a modest amount of athletic physique as well, with broad shoulders and a sturdy abdominal region.&nbsp; Her choice of attire is a combination of a purple halter-top blouse that leaves a tease of skin on the midriff,&nbsp; faded-green cargo pants that are tucked into brown, low-heeled boots and fingerless gloves that extend midway up the forearm.&nbsp; Adorning this seemingly simple outfit are jewelry of both modern and tribal design and she's not against carrying visible weaponry.&nbsp; One static piece of this arsenal is the hand-carved knife fashioned into the front-right hip of her belt.<br><br><strong>Personality:</strong><br>Sheva's primary motivation is seeing an end to government corruption and the use of people as an experiment resource.&nbsp; &nbsp;This was something deeply ingrained into her mentality at a young age, joining a guerilla group and learning that her home-village (and the loss of parents) was something orchestrated and assisted by the African government.&nbsp; It also instated a sense of dedication and steadfast conviction to do what she believes to be right.&nbsp; This led her into joining the Bioterroristm Security Assessment Alliance (BSAA), putting her life forward to combat, prevent and exterminate bio-terrorism across the globe.&nbsp; Given the military nature of the organization and using her former years of guerilla warfare,&nbsp; Sheva displayed an incredible amount of discipline and mental conditioning to earn a place in the BSAA Special Operations Unit.&nbsp; Lastly,&nbsp; she has become fiercely loyal to her comrades and allies.&nbsp; Beyond the military achievements,&nbsp; Sheva is an outwardly friendly woman who desires nothing less than expressing free speech, free-will and indulging in ones own goals and wishes (moderated, of course).&nbsp; This is futher emphasized through a strong sense of protection to those around her, even when they don't necessarily require it.&nbsp; When she's not deployed or given the chance to relax, Sheva can easily become an active, lively party-goer.&nbsp; She enjoys having a good time and experiencing everything she can in life.<br><br><strong>Game:</strong>&nbsp; Resident Evil 5<br><br><strong>Current Story:</strong><br>Several years after the events of the Kijuju Incident, Sheva has continued working for BSAA's West African Branch.&nbsp; However, given she is not limited to that jurisdiction, she has traveled various Kingdoms fighting acts of bio-terrorism wherever and whenever she can.&nbsp; She's bounced around between various relationships in the meantime, just hitting her 30th year of age and was considering settling down.&nbsp; However... <br><br><strong>Weapon(s):</strong><br><ul class="bbc_list"><li><strong>M92F (HG):</strong>&nbsp; A sidarm that is, in most respects, a typical 9mm handgun.&nbsp; It holds 20 rounds per magazine and is a semi-automatic.&nbsp; A practiced hand is capable of reloading the pistol in 1.36 seconds and it's best range of lethality is short range.</li><li><strong>Tactical-Combat Knife:</strong>&nbsp; A traditional knife designed for tactical applications and combat scenarios.&nbsp; It is best deployed during close-quarters-combat and used as an extension of the arm for slashing, stabbing and parrying other edged weaponry.</li></ul><br><strong>General Abilities</strong><br><br><ul class="bbc_list"><li><strong>Weapon Obtain - Longbow:</strong>&nbsp; Primarily used for when offensive measures in stealth or at longer distances, Sheva carries a compact longbow and quiver.&nbsp; She carries a total of fifteen arrows in a quiver tightly fastened to her thigh.</li><li><del>Slot Two</del></li></ul><br><strong>Special Abilities</strong><br><br><ul class="bbc_list"><li>Slot One</li><li><del>Slot Two</del></li></ul><br><strong>Items</strong><br><ul class="bbc_list"><li>Slot One</li><li>Slot Two</li><li>Slot Three</li></ul><br><strong>Strengths</strong><br><ul class="bbc_list"><li><strong>Quickened Step:</strong>&nbsp; From a military perspective,&nbsp; Sheva is a lightweight and subjectively short operative.&nbsp; This gives her a fair advantage over some of her opponents and enemies in terms of speed and maneuverability.&nbsp; She is also capable of moving a bit faster than most operatives because she doesn't carry as heavy a payload of equipment, preferring to extort her physique and weight.</li><li><strong>Irregular Warfare Specialist:</strong>&nbsp; Sheva's initial introduction to military operations and combat scenarios was through a guerilla group in the Sahara.&nbsp; This gives her a preference towards direct offensive, low visibility, covert, or clandestine operations, as well as the indirect activities of subversion, sabotage, intelligence gathering, escape and evasion.&nbsp; Additionally, this enables her to gather intelligence and establish an overwatch for reconnaissance when necessary.</li><li><strong>Seasoned Marksmanship:</strong>&nbsp; It doesn't take a savant to discern that Sheva is an accomplished shot with ranged weaponry.&nbsp; In reality, she's one of the best shots the BSAA have to offer and her experience covers virtually all forms of firearms, including older versions of ranged weaponry such as the crossbow or sling.</li><li><strong>Unyielding Loyalty:</strong>&nbsp; Sheva is about as loyal as an ally comes, placing personal sense of protection and seeking optimal wellness in all that fight alongside her.&nbsp; This gives her an approachable disposition, ready to lend and ear and offer advice during times of low morale or when things seem dismal.</li></ul><br><strong>Weaknesses</strong><br><ul class="bbc_list"><li><strong>Lack of Protective Gear:</strong>&nbsp; As a consequence to her preference in lightweight payload and irregular warfare, Sheva rarely wears ballistic, thermal or isotonic protection.&nbsp; This leaves her vulnerable to nearly any means of damage that she can't intelligently avoid or physical dodge.&nbsp; This forces her to be reliant on others for protection and deploy item-based or skill-based means of recovering from damage</li><li><strong>Mundane Human:</strong>&nbsp; Sheva is for all intents and purposes, a normal woman and bears no extranormal or supernatural skills and abilities.&nbsp; This leaves her subject to every solitary means of damage, risk and threat such as falls, drowning, concussive force, broken bones and more.&nbsp; This isn't to say she is conditioned to be slightly more durable than the average human being due to her career and training, but she is, by no means, anything but human.</li><li><strong>Specialized Training:</strong>&nbsp; As a BSAA SOA, Sheva's training and career has shelved her towards a designated role in activity.&nbsp; While she is capable of fighting and working with others, she is more akin to an investigator and reconnaissance agent than anything else.&nbsp; In translation, she works 'best' alone and performing roles tailored to her skillset.<br></li></ul><strong>Achievements</strong>
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