The Liege's Plight Character Thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Tick on 15-12-2011, 04:59:20</h2>
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				Title: <strong>The Liege's Plight Character Thread</strong><br>
				Post by: <strong>Tick</strong> on <strong>15-12-2011, 04:59:20</strong>
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				Post all finish characters sheets here. <br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Character Profile:<br>Name: Sve'rena Vrene'k<br>Species: Evr'sva<br><br>The Evr'sva are a typically war love racing, having a strong sense of survival of the fittest that carries on to old age, due to their long lifespans further enhanced by the technology of other races. They never personally invented faster then light travel, instead they were picked up by the other races as they fought against the humans. The Evr'sva's love for combat was strange and disturbing, but exactly what was needed to win the war. In exchange for the technology of the Vrec'Sevi asked for the Evr'sva's assistance in the war, which they happily agreed.<br><br>The Evr'sva live in a tight clan based culture that prioritizes family over anything else and most wars on their planet were between clans. The end result was a tight knit community that tended to be all over in viewpoints. Many of their clans joined the Alliance, it was very rare that they stood with the Vrec'Sevi despite their past, and those who did were normally stripped of their place in the clan. As such, the markings on their horns to label their clan were destroyed as well. Those who were cast out of a clan are expected to take the Vrene'k as their clan name, or rather, Disgraceful. Even though English translations are primarily used, few know what it actually means.<br><br>The Evr'sva are humanoid in form, with slightly dark reddish black skin. Instead of hair, a series of horns stretch out from their head, in designs that almost look intentional and appear to be hair but are actually their ears. Their horns vibrate and capture sound similar to how a human&nbsp; ear does. Their eyes shift between colors to portray their emotion, making most Evr'sva an open book emotionally, but a few have learned to hide it. The colors to emotions differ between the individual but often times fit what humans would expect. Horns also protrude slightly from their elbows, shoulders and knees, to be natural weapons. The horns are usually decorated with carvings, gems and paintings to mark their clan. <br><br>Age: 319<br>Rank: Captain of the Liege<br>Appearance: <br>Sve'rena Vrene'k is first noticeable by her face, half of which is clearly synthetic. An older model that is considered to be far out of date at this day and age makes up the left side of her face. The line between flesh and artificial body is jagged and by no means clean, starting on the right side of her forehead, crossing downwards her nose and ending at the left side of the jaw. Her left eye is cybernetic and always green, where as her normal eye has the strange habit of staying on color all the time, near black. Despite it being just a very dark violet, many mistake it for being black. Her hair horns cover her head in such a fashion it would almost look like a woman who had her hair in a bob, if it wasn't for a few stray horns going in odd directions. The horns have been damaged to remove any semblance of clan carvings and replaced with black gems like onyx, the mark of an exile. <br><br>Her right arm and left leg are similarly synthetic, silver flesh replacing the normal, but unlike her face, it is more than just the skin, the entire limb is replaced with old fashion artificial limbs. Due to the crude, antique style, she is sometimes forced to use a cane when she is feeling ill. All of the artificial parts of her body are silver in appearance and similar to skin when first touched touch but are cold and abnormal at the same time.<br><br>Training:<br>Special forces on Monarch, advanced tactics and leadership training<br>History:<br>Sve'rena was born to one of the largest clans on her planet, Renek'sle. It was stated before she was even born that she was going to be a warrior, as everyone in her clan was. At the age of six she began her world's version of school. The first series of classes were all various forms of combat, ranging from hand to hand, to ship tactics, to teamwork. She was born during the middle of the Human-Alien War and thus was expected to continue the age old fight right where it left off.<br><br>From a young age she was told she was one of the best, the ideal soldiers. Her race's arrogance passed on to her without any disagreements from the young woman. A few years before she would enter the alien federation's fleet at the age of forty nine the age of an adult in her race, the unit most of her clan fought in was destroyed in an ambush. Needless to say, this was a shock for the young woman. From birth, she had been taught, brainwashed to believe her race was invincible, that their deaths came at the costs of thousands of their enemies, yet almost her entire clan had lost in a one sided fight. <br>She didn't know how to react at first, until she came to her conclusion, the humans needed to pay the price for her family. Leaving her clan in the middle of their time of need, she walked into a division of the military her race rarely joined. Taking to stealth and precision strikes, she was convinced that she could trust no one else, if she couldn't get her race at her side. <br><br>She wasted no time in putting her life to work, volunteering for every op she could, no matter the risks or how small or large. It was all about making them pay to her. It was not uncommon for her to abandon her team or not worry about casualties to take out a target. All that mattered to her was revenge, and she got it. <br><br>It would only be towards the end of the war that her reign of unknown terror would come to an end. They were aiming at a factory that produced most the human ships, would they hit it, the war would turn to their favor. Most of all, she would have blood. As soon as their ship came into orbit, her strike team got ready before their stealth was lost, one of her squad mates warned her to stay away from the outside of the ship, since they were under fire, but she ignored him and went for the quick method, running straight to the hanger, halfway there, a missile blew open the deck she was on, she barely managed to drag herself into the next deck before the air locks closed. Her body was severely burned and some parts were so damaged that they could not even be repaired with modern medicine, burned all the way to the bone.&nbsp; <br><br>As soon as they got her secured and on her way to medbay, they jumped out and the remaining strike team went down to try to nuke the factory, ultimately to fail. They were quick to fix her body, amputating parts that were unable to be repaired and replacing them with synthetics. The end result was a functional body, but one that would never be a special forces again, half of her internal organs were fake, and parts of one of her legs, and all of another. Walking became a struggle.<br><br>In the end, she had to retire from the special forces, soon after, the war ended. Taking the time to return to her clan, she tried to reconcile with the honor she had brought them, despite her wounds, she had done an immense amount in forty years. While her clan did hold it against her for many years, they did welcome her back into the slowly rebuilding family. She found herself uncomfortable though, living the life of a crippled veteran in a war they lost. Some people still claimed it was her fault. <br><br>When she was 167, the military of the new alliance came to her and requested her to join their effort to cut down on pirates and deserters from the previous war. Of course she declined. Having lost the ability to run she no longer believed in her own ability to fight, having never fought in the skies. It would be two more years before they would convince her to attend the leadership training facility and she began her short time in the their school before dropping out. She had no intention of sitting back and letting others fight for her. <br><br>Her opinion changed when the humans entered the Alien alliance. She was, understandably, appalled by the idea and protested it, and was promptly denied. Her clan began to look at her with disgust for letting the human's take over the military and refusing to return, as she was now one of the eldest of their clan alive after the massacre. Finally, she gave in and returned to the facility after sucking up her pride to apologize and ask for another chance.<br><br>And she did not disappoint, she passed all classes in the top ten percent and was quickly assigned to be XO of the Monarch. Many years would pass as she got used to the new life and got comfortable, quickly showing herself to be firm under pressure and quick to draw. She was aggressive and brutal, but at the same time eloquent and efficient. The Monarch was given to her as her own&nbsp; ship as a 'birthday' present when she was 278. Having spent many years practically running the ship, she was finally awarded with the honor of Captain and given the ship back. <br>When she was 301, under twenty years before the Mythril wars, she made a choice that most of the top brass of the military supported, but demoted her for it in public. When a prince was taken hostage from one of the races by a extremist faction, the Monarch was part of an assault fleet to get him back. The pirates threatened his life and thus the ships were caught in a standstill, until one ship fired its main gun and destroyed the ship the prince was kept on, killing their only bargaining chip. She swiftly then destroyed any remaining resisting ships ending the conflicts immediatly.&nbsp; By the books, she was doing the right thing, bargaining with terrorists was not to be allowed, but she was stripped of her rank and discharged, an action met with a roar of protest from her planet.<br><br>Upon the beginning of the Mythril war, her race sided with the human Alliance primarily, including her clan. Despite years of coping and years of training to remain calm, she never truly forgave the humans, and would never let them take over the council. Past that, on a logical line, she found their reasons arrogant and selfish. She, in her last big choice before the war was in full swing, exiled herself from the clan and went to her ship, ready to meet her clan on the battle ground. </div></div> 
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				Title: <strong>Re: The Liege's Plight Character Thread</strong><br>
				Post by: <strong>SomeGuy</strong> on <strong>15-12-2011, 08:09:56</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Character Profile<br><strong>Name</strong>: Keth<br><strong>Species</strong>: Archios <br><strong>Age</strong>: 47<br><strong>Rank</strong>: Marine, Spec Ops/Shock Trooper<br><strong>Appearance</strong>: Minus the wings<div class="floatright">(http://fc07.deviantart.net/fs71/f/2010/049/7/d/Warhammer___Tzeentch_by_GENZOMAN.jpg)</div> <br><strong>Training</strong>: Weapons operation of all kinds, CQC, boarding &amp; counter-boarding, some skill with blades, Spec Ops training<br><strong>History</strong>: Keth is fairly young for his species, given that they are biologically immortal (not that many make it past a few centuries anyways), and after reaching adulthood at age 35 immediately signed up with the military. He's still somewhat naive about the wider world.<br><strong>Extra info</strong>: Keth is somewhat odd in that he really likes having a good blade... or four, all of which are plasma edged. He carries a couple of the best knives he can get, along with a vicious sword that more resembles a meat-cleaver in addition to the more standard guns. Not very worldly and likes to play around. Anything requiring extended deployment is out of the question due to the amount of food required to survive, and the fact that he can't wear full-body armor means stealth options that would otherwise be built in aren't nearly as effective. <br><strong>Reason for being on the Liege</strong>: Given his regenerative nature he likes to dick around in fights and at times will do his best to get into melee instead of just being practical and using his guns. He doesn't take orders very well and will often go do his own thing if he thinks it's a better way of getting things done. At the end of the day, a practically unkillable (at least from conventional weapons fire) and decently skilled soldier is a valuable asset that is good to have as an option, no one wants to actually have him on-hand though, especially given his highly specialized role.<br><br>Archios are a very small race of highly resilient beings that while biologically immortal often die of starvation. They can regenerate from almost any wound, and in turn burn through their bodies very quickly if not able to keep a large and consistent supply of food, though they can eat most anything. Their regeneration has another unfortunate side effect of being a bit messy, and as a result doesn't mix well with the full-body power armor most commonly used. Most use basic plates held together with tough wires, so if a limb gets blown off they don't loose the armor simply because it's not attached anymore. Weapons tend to be of the heavy variety, as a more physically powerful race they make full use of both their strength, endurance, and complete lack of need to worry about recoil causing damage.</div></div>
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				Title: <strong>Re: The Liege's Plight Character Thread</strong><br>
				Post by: <strong>Frelance</strong> on <strong>16-12-2011, 11:49:08</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div class="floatleft">(http://i1215.photobucket.com/albums/cc516/Frelance1/DamenKaden.jpg)</div>&nbsp; &nbsp; &nbsp; Character Profile: <br>&nbsp; &nbsp; &nbsp; Name: Damen Kaden<br><br>&nbsp; &nbsp; &nbsp; Species: Human<br><br>&nbsp; &nbsp; &nbsp; Age: 65<br><br>&nbsp; &nbsp; &nbsp; Rank: Scientist (Specializing in Nano-Technology )<br><br><br><br><br><br><br><br><br><br><br>Training: Asteriod mining, Nano-Technology/ engineering and Mythril knowledge.<br><br>History: was born on a mining ship where he was spent the next twenty years.&nbsp; It didn’t take long before it was noticed how fast he was learning. By his tenth birthday he had gone through every source of information on board including what came in regularly from supply runs. He started to go with the shuttles so he could bring back what he wanted. This pattern lasted for about five years in which time the ships efficiency almost double through Damen’s improvements on the ships system.<br><br>The ship finished off its latest job and returned to one of the outer systems. While the ship was in dry dock for some overdo refits Damen attended a university. A few months later when the ship was ready Damen decided to stay on the planet and finish off his degree in Nano-technology. It took him only two years to finish what would have taken anyone else five years to complete.<br><br>Over the next thirty years he made a name for himself by furthering the research and application of nanotech. Eventually he started branching out and expanding on his knowledge but nothing caught his interest like the nanos. When he finished the final project he was working on Damen took a job with a company that produced specialized equipment. After a few years him and his team ended up at the research station since they were hired to build a few specialized pieces of equipment. It was not until after the war broke out and getting transport off the planet became difficult that he started to work with the scientists on the planet. He finally got off the planet with the other scientists and was transported to the Liege which from what he had heard was far from the flagship of the fleets.<br><br>Extra info:<br>The last thing he wants to do is to work with anything close to Mythril so he will make an effort to find other jobs that he can do.<br><br>&nbsp;Both eyes have nanobots that form halo screens and connect to the enhancements in both his hands. This causes his eyes to almost flicker when the light hits them right.<br><br>He is even mannered enough but if he is asked to do something that he thinks is less important than what he is already working on he will make it known how he feels which is what had gotten him in a few rough spots before. Then again if he is given the opportunity to take a look at a new technology he will drop everything he is working on.<br><br>He will do almost for more knowledge or something new to play around with. The same goes for a getting into a zero-G environment. He has never gotten tired of the space walks he grew up with.</div></div>
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				Title: <strong>Re: The Liege's Plight Character Thread</strong><br>
				Post by: <strong>RabbitJanitor</strong> on <strong>16-12-2011, 18:28:48</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Name:</strong> Zaide Tar'Delik<br><strong>Species:</strong> Huslan Male - 3rd Form, Architect, then Warrior.<br><br>Huslan are Humanoid beings from a system deep in space.&nbsp; Huslan are a tight knit species, and only managed to expand to three of the planets in their solar system before encountering the Vrec'Sevi. It wasn't that they were low tech or timid, they were focused on scientific discovery. Evolving their race to new heights. This idea was shattered with First Contact. Their was no war, First contact was short. An exchange of data and a few technologies. A few months later the Huslan sent a peace offering, asking to be directly involved with research and development teams in the Vrec'Sevi. They were accepted after some debate and quickly moved in system to help. Huslan have extraordinary minds and quick builders, some of the best engineers, although there evolution system makes them a versatile species.<br><br>Instead of growing into a Single adult form, the Huslan are able to Mutate themselves naturally with the help of an elder- and in later years, AIs, Nano tech and medical procedures - into a being designed for a general task. Later the being can mutate further into a very specialized task in there first mutation's branch. Cross mutations are almost always failures. The mutation possess is usually passed down in familys, making children 'born in the family business' it is very uncommon for a family member to rebel against their family's 'branch' and into another. Not unheard of though.<br><br>The First form Huslan is one Metier tall, has pale skin, black eyes, and is Boney. They possess Five fingers and one thumb. Their feet are hooved. Other forms varie depending on mutation. Architects are thin, nimble, and have blue eyes. Their skin turns gray and they grow half a metier usually. Warrior mutations grow a full metier. They form an exoskeleton type around their heads, knuckles, arms, shins, pelvis and a hard case around their chests. They have Green eyes and are the strongest of the species. Manipulars or Miners stay their size, grow strong and hearty. Their skin goes dark gray and eyes yellow. Their are several other mutations, Life Weavers, Breeders, Spacers.<br><br><strong>Age:</strong> 146 (Adult)<br><strong>Rank:</strong> Liege Executive Officer. Naval Commander<br><strong>Appearance:</strong> Zaide is 189 Centimeters tall, is skinny and boney. His Eyes are Purple, a blur between the Architect and Warrior mutations. He has black hair that complements his gray skin. His Architect mutation gave him the brain, skin, Thinness, and nimbleness of a scientist. His Warrior mutation gave him the extra height, and several of the bone structures, around his chest, his knuckles, forearms and shins. His uniform is Perfectly pressed and fitted. It's black form a powerful tether to sanity and calm in the heat battle. The gold rank of commander expertly sown in, the imprint of Captain behind it. On duty he is armed with a pistol described below.<br><strong>Training:</strong> Vrec'Sevi Officer Academy, Ship Command Honers. Ship to ship battle command training, Specialist in Electronic Warfare. Crack shot with a side arm. Basic ground Command tactics. Basic pilot training (Standard transport craft). Three years as Drill Sgt. At the Academy. Basic Astro-Nav.<br><strong>History:</strong> Zaide was born on Daict, the Huslan home world. His first twenty years he spent growing up in a family of royalty, his relatives were Architects, so when he reached age he mutated into an architect form. They held a high position in the Huslan government, do it was only natural he perused a position of command among the Vrec'Sevi Naval ranks. Stating at the academy and working diligently he graduated with command honors. Soon after his family was killed by a disease that hit his home planet hard, wiping out most of it's population, and due to slack quarantine procedures moved to a neighboring planet. His older brother was the only one to survive. This devastated him and he spent several years in turmoil. It was a fellow Huslan that brought him out of his mediocre command. One he fell in love with later, a Warrior form named Marin. She helped him successfully mutate into a warrior third form.<br><br>They both lived happily, apart and together, for years at a time and slowly drifted apart. He was Captain of a Destroyer named, The Brink of Defiance, and on a mission passing through his home system he detected a distress signal. Doing his duty he answered the call for help, moving towards Daict. Seven ships were floating in space, and a message was replaying over an over, stating that a new string of virus had evolved and was on board the seven ships. The crews were still alive and well though. Only one scientist on board had the proof of it's existence.Zaide sent a message to command, relaying the situation and asking direct permission to destroy all seven ships. Command denied the request and ordered Zaide to guard the ships until they could dispatch a proper sterilization ship. After receiving this message he ordered the crew of his ship to destroy the ships anyway. The risk of another outbreak was to great and he would not let his species suffer again. The crew, who had no awareness of the transmission executed the command with little protest.<br><br>Once the ship and escorts got to the area they boarded the ship and took Zaide under arrest. The court martial was postponed until autopsies could be done on the bodies of the seven ships. 20 were found, none carried a virus. The only reason he is still in the Navy with any command is because of his brother, holds a lot of weight with the Vrec'Sevi Navy and Huslan government. Zaide was posted to the Liege as punishment, and demoted to Commander. He is ashamed of this punishment, But if asked about the ordeal he would say he would do it again. His loss of command of his own ship is a major sore spot, one he likes to avoid. Dispite it all he continues to keep himself as compitant on the bridge as he can.<br><br><strong>Extra info:</strong>&nbsp; The pistol is an old Ballistic- Energy hybrid that shoots charged rounds. It's been modified for in ship combat to reduce the risk of punching a hole through the ship. When activated the weapon's clip, and under barrel glow blue. The under barrel is a self charging unit that uses the cocking action of the pistol to recharge itself like a generator, never more then enough to fire the next bullet. The Charge gives it enough power to Pierce most personal shield units, or can be over charged to create a temporary EMP effect upon impact rendering something, or a group of somthings, useless for thirty or so seconds.</div></div>
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				Title: <strong>Re: The Liege's Plight Character Thread</strong><br>
				Post by: <strong>Ghostraven</strong> on <strong>17-12-2011, 00:01:59</strong>
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				<strong>Character</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Character Profile</strong><br><strong>Name: </strong>Kyrrazazovy Nyth’nekelihem (Kyrra)<br><strong>Species: </strong>Naz'Úlairi<br><br><strong>Age: </strong>25 (Human appearance)<br><br><strong>Rank: </strong>Tactical Fighter Combat Pilot – CAG -(Wing commander)<br><br><strong>Appearance: </strong>Kyrrazazovy has short bias cut snow white hair with three long red braids and night black skin. She has the crimson clan and unit tattoos covering her lithe form form head to toe. Her eyes are a dark reflective amber color. She is normally dressed in her Naz'Úlairi flight uniform.<br>Naz'Úlairi have eyes like cats with a vertical pupil also like cats they have excellent night vision and pronounced canines. They also have large pointed ears leading to them originally being called Dökkálfar (Old Norse "Dark Elves") by the Humans that first encountered them.<br>They have two hearts but they are simpler two chamber hearts one supports oxygenated blood form the lungs the other deoxygenated blood to the lungs.<br>Their blood is Hemocyanins based and is a deep blue color<br><br><strong>Training: </strong>She is extensively trained in fighter and mech combat. Her specialty is in fighter combat and she is rated on all the Alliance fighter craft as well as all Naz'Úlairi fighters.<br><br><strong>History: </strong>Born on the Naz'Úlairi home world of Xthann 63 years ago (2518) she is the second daughter of clan Viss. She has 4 other sisters and two brothers. All are part of the Naz'Úlairi military. She attended military school graduating in the top tier of her class. She then enrolled in mech and aerospace specializations. She was the top rank of her aerospace division.<br>She participated in the Proxima Uprising in 2567 as part of the Vrec'Sevi security force. During operations on Proxima the squadron she was part of was part of a Fratricide incident involving a Human Marine company that had been deployed into a rebel stronghold. The Naz'Úlairi were providing close air support there was a mistranslation regarding the timeing and the presence/location of the Human forces. The Naz'Úlairi fighters struck the stronghold killing almost the entire Marine company, the strike was carried out by Kyrrazazovy's Wing.<br>The subsequent investigation by the Vrec'Sevi command found failures in both the Human and Naz'Úlairi unit coordination practices. Despite the fact that it was an unfortunate accident the incident resulted in the restructuring of Vrec'Sevi forces with the Naz'Úlairi forces being quietly moved to other operations. She was subsequently deployed as the flight leader of a squadron serving on the Vrec'Sevi taskforce assigned to the Xarasan Expanse to root out the pirate bands that had been operating in the sector; she achieved a double Ace rating (10 confirmed kills). Her prior assignment was as part of the Naz'Úlairi fleet stationed in Bryson's well in 2575 when the mythril wars began in earnest. By this time she was the wing commander of the Wyr'r N'Kess (Banshee) fighter wing. In the ensuing 6 years of warfare she has a confirmed kill total of 63 fighters and 3 capital ships.<br>Her task-group was assigned to the security and defense of the Adamantium project. <br><br><strong>Extra info: (optional): </strong><br><em>I borrowed from the Zentradi and Nazadi from Cthulhu Tech for the race. I made them a cross between them being a warrior race that was separated by gender like the Zentradi. </em><br><br>The females are the pilots of both fighters, Mechs and Ships while the males were the engineers and troopers. Because of the division of the society by sex and role they have a distrust of Humans who share many of their physical traits but don’t observe their gender based society view. So they see the Humans as heretics. The females have a penchant for fighter and mech combat using their nano-tech to allow them to interface with their fighters and mech systems the males usually have extensive cybernetic enhancement s increasing strength and durability. In fact when the Naz'Úlairi were first encountered they were assumed to be two separate races because of the extensive cyberization of the males.<br>Genetically the Naz'Úlairi are incompatible with Humans despite sharing many of the same physical traits as Humans. In fact detailed studies of their genome have led some to believe that the Naz'Úlairi are an engendered species. However there is no known race that has the necessary skill to create an advanced species such as the Naz'Úlairi.<br>While as advanced as Humans if not more so the Naz'Úlairi still maintain the rich heritage of their forefathers and undergo ritual tattooing that covers their entire bodies. The Tattoos denote family, clan, rank, personal affiliations and military specialization. The Tattoos generally mean nothing to non-Naz'Úlairi but those who know what to look for can gain an insight into the Naz'Úlairi’s personality.<br><br></div></div><br><strong>Aerospace Fighter</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Unit type:</strong> Talon AAF – Type V (Iss’elth)<br><div class="floatleft">(http://www.macross2.net/m3/macrossf/ghost-nuns/ghost-nuns.jpg)</div> <em>The Naz'Úlairi Talons paint scheme is black with red tiger stripes. </em><br><strong>Manufacturer:</strong> Naz'Úlairi<br><strong>Empty mass:</strong> 9550 kg<br><strong>Powerplant type:</strong> VESS-L’aska XX-7B MHD fusion engines x 2<br><strong>Vernier thruster type:</strong> VESS- HMM-6J<br><strong>Optional equipment:</strong> Strike Super Packs (None are available currently on the Liege)<br><strong>Armament:</strong> 6xPlasma cannons (three per side), mini-missiles 2x 24 pack launchers, 12x Multi-role Missiles (Carried on external hard points, the actual number depends on the specific ordnance carried)<br><strong>Crew:</strong> 1 pilot<br><strong>Statistics:</strong><br><strong>Wingspan:</strong> 15.36 meters<br><strong>Overall length:</strong> 19.62 meters<br><strong>Overall height:</strong> 4.04 meters<br><strong>Standard atmospheric cruising speed at 10000 meters:</strong> Mach 5.06<br><strong>Maximum atmospheric cruising speed at 30000+ meters:</strong> Mach 22+<br><strong>Atmospheric ceiling:</strong> unlimited (capable of launching to satellite orbit over Earth-class planet)<br><strong>Maximum rate of climb at S/L:</strong> 61900 meters/minute<br><strong>Atmospheric combat action radius: </strong>nearly unlimited<br><strong>G-limits:</strong> +60 G/-45 G<br><br><strong>Details:</strong><br><span class="bbc_u">STANDARD EQUIPMENT FOR THE TALON AAF – Type V (ISS'ELTH)</span><br>FLIGHT CONTROL SYSTEMS: the most advanced systems in the Talon are the Brainwave Control System (BCS) and Brain Direct Imaging (BDI) system. The BCS allows the pilot to control all functions of the aircraft literally with their thoughts, while the BDI feeds sensor data directly into the pilot's mind, providing far more information than traditional HMD (head-mounted display) or HUD (heads-up display) systems are capable of. When used together, these two systems allow the pilot to sense and react to situations with the speed of thought while flying the Talon. The new systems require specific nano-tech enhancements to the pilots brain and nervous system additionally beyond the necessary time to get accustomed to the systems operation only certain disciplined pilots even among the Naz'Úlairi are able to use them to their full potential. <br>The fighter is equipped with standard flight controls as back up should the BCS/BDI system fail.<br>ACTIVE STEALTH SYSTEM: The Talon is equipped with an active stealth system that when activated&nbsp; can absorb radar and other sensor waves, rendering the fighter invisible to most electromagnetic sensor systems. The Talon also has passive stealth systems designed into it structure. The active stealth systems are not nearly as effective as intended and are only effective when the fighter is coasting in a low power mode.<br>AUTO-PILOT: The Talon is equipped with a computerized auto-pilot, allowing the pilot to relax or even sleep during long voyages. The auto- pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The on-board computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the fighter. The auto-pilot was designed with long intra-system space journeys in mind. <br>COMBAT COMPUTER W/HUD DISPLAYS: The Talon is equipped with a combat computer that can store and analyze data during combat with hostile forces. The entire cockpit canopy of the Talon is a large HUD display, which allows the computer to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously. Normally the display and HUD are not used as all flight data and commands are handled by the BCS/BDI system.<br>ESCAPE POD: The entire reinforced cockpit of the Talon is a detachable escape pod that can be jettisoned when the fighter is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically attempt to eject the escape pod if the fighter is destroyed.<br>HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening head and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are. <br>HOMING SIGNAL: The escape pod of the Talon is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km). Most Alliance ships and fighters can locate and track homing signals, and the on-board computers will automatically notify their pilots if such a signal is detected. <br>LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the fighter's strike bonus. <br>OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the fighter's sensors. The system allows the pilot to detect hidden/concealed objects by their IR albedo. The beam will be visible to anyone with IR sensitive optics, however. <br>OPTICS: NIGHT VISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture. <br>OPTICS: TELESCOPIC VISION: Range: 4000 feet (1220 m). A visual magnification system that can focus and magnify images up to 4000 feet away. <br>OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke.<br><br><br><em>Just for reference this is the ship that Kyrrazazovy was stationed on prior to the accident.</em><br><strong>Vessel Class:</strong> Zyr'Vallkess (Shadow Stalker)<br><strong>Vessel Type:</strong> Strike Carrier<br><strong>Manufacturer: </strong><br><strong>Dimensions:</strong> Overall Length 790 meters<br><strong>Armaments:</strong> 2 x ‘compression particle cannons’ 350 centimeter dual high-energy cannon; 10 x 12-cell multi-role missile launcher system; 2 x 420 centimeter dual-barrel linear cannon; 8 x 31mm twin-linked laser CIWS; 8 x anti-ship torpedo tubes<br><strong>Complement Capability: </strong><br><strong>Launch Catapults:</strong> 4 linear catapults<br>(http://unsd.macrossroleplay.org/meltrangunship.gif)<br><br></div></div>
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