Young Justice: Ascendance - Character Thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Cold Heritage on 19-08-2019, 02:42:20</h2>
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				Title: <strong>Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>Cold Heritage</strong> on <strong>19-08-2019, 02:42:20</strong>
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				For all of the accepted characters in Young Justice: Ascendance. Once people have posted I will edit this first post to have links to everyone's posts.<br><br><hr><br><div align="center">Other Game Threads</div><br>Recruiting Thread (https://elliquiy.com/forums/index.php?topic=309215.0)<br><br>OOC Thread (https://elliquiy.com/forums/index.php?topic=309417.0)<br><br>Mission Thread (https://elliquiy.com/forums/index.php?topic=309521.0)<br><br>Random Happenings (https://elliquiy.com/forums/index.php?topic=309523.0)<br><br>Secret Sanctuary Rooms and Chambers (https://elliquiy.com/forums/index.php?topic=309791.0)<br><br>Romance &amp; Erotic Thread (https://elliquiy.com/forums/index.php?topic=309792.0)<br><br><hr><br>NPCs:<br><br><div class="floatleft">(https://i.imgur.com/bLQDQA0.jpg)</div><strong>Lex Luthor:</strong> A rags to riches success story, Lex Luthor is a self-made man who came up from nothing. Lex credits his rise to three Is: Intelligence, Integrity, and Intensity. Intelligence, because he had the smarts to get ahead. Integrity, to avoid unethical short cuts. Intensity, to keep going when the other guys who didn't want it as bad gave up. Today, Lex is the head of LexCorp, a private enterprise devoted primarily to scientific research and defense contracting. DARPA frequently partners with LexCorp, and the best and brightest in many scientific and engineering fields would give their right arms for a position with LexCorp - not just for the pay, but for the prestige and opportunity to push their fields to the limits of human understanding and beyond. Lex is also a majority shareholder in the publicly traded LuthorCorp, which deals primarily in consumer goods, most notably personal electronics, soft drinks, and a streaming service offering educational science programs and original science fiction shows. He also funds LexCares, a charitable organization comparable to the Red Cross, but whose primary interest in North America is relief for those who have suffered loss and injury as a result of metahuman battles. More quietly, Lex offers scholarships, bursaries, and educational grants to intelligent and gifted but financially challenged youth across the world. While Lex has often been at odds with Superman, Lex has always been clear that his actions are in the best interest of Earth and humanity, and that reliance on alien saviors was holding humanity back.<br><br><br><br><div class="floatleft">(https://i.imgur.com/mfH5bjT.jpg)</div><strong>Mercy Graves:</strong> Lex Luthor's right hand woman. There was a time when the were seldom seen without the other, but Lex's interests have burgeoned into global concerns and Mercy's role has expanded well beyond personal assistant. Like Lex, Mercy began her life with nothing and worked her way to the top with nothing but grit and hunger behind her. Her tenacity brought her to Lex's attention and she's never once let him down or disappointed. She may have failed, such as when Lex entrusted her with plans to oppose Superman, but her performance was never anything less than top notch. These days, Mercy is mainly seen in commercials for LexCares and overseeing LuthorCorp projects on Lex's behalf. Many regard Mercy's word as almost, but not quite, equal to Lex's, and they are seldom wrong to do so.<br><br><br><br><br><br><div class="floatleft">(https://i.imgur.com/NOATCwY.jpg)</div><strong>G. Gordon Godfrey:</strong> G. Gordon Godfrey is a smooth-voiced podcaster who had humble origins as host of a midnight radio talkshow on Toronto's CERK station under the pseudonym 'the Nightcrawler.' At first, the Nightcrawler's audience was minute and he was able to voice his opinions and theories to a dedicated but insulated group. However, word of mouth spread and the number of listeners tuning in to hear the Nightcrawler soared. But Godfrey was forced to leave the airwaves when he refused to compromise or commercialize his message, and so he turned to the internet to carry his message, leaving behind the Nightcrawler persona and broadcasting under his own name. Godfrey has, on occasion, run afoul of accusations of slander, but mysterious benefactors have footed legal bills and settled legal cases for him. Generally critical of superheroes and supervillains alike, Godfrey has also vented spleen against Mars and the Martians, who enjoy good diplomatic relations with Earth, and cast aspersions on the personal life of billionaire playboy Bruce Wayne.
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				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>Cold Heritage</strong> on <strong>19-08-2019, 02:47:14</strong>
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				<strong>Name:</strong> Lor Zod<br><strong>Codename/Nomme de Guerre:</strong> The Lord<br><strong>Age:</strong> 21<br><strong>Species:</strong> Kryptonian<br><strong>Sex:</strong> Male<br><strong>Gender:</strong> Male<br><strong>Sexual Orientation:</strong> Sexual Orientation<br><br><div class="floatright">(https://i.imgur.com/6rBCoQh.jpg?1)</div><div class="floatleft">(https://i.imgur.com/KXig5KN.jpg)</div><strong>Appearance:</strong> Lor Zod is tall and imposing. He is every inch powerful and domineering, with a titanic physique that conveys might to all who behold it. He is seven feet tall and weighs three hundred and ninety-eight pounds. <br><strong>Faceclaim:</strong> Denis Sergovskiy<br><br><strong>History:</strong> Born in the Phantom Zone, Lor Zod is the son of General Dru Zod and Ursa. Time passes chaotically within the Phantom Zone, and although eighteen subjective years had passed for Lor before he emerged from that purgatorial dimension, less time had passed on Earth. Because of his unique conception, Lor Zod was immune to the effects of the Zone and was able to emerge through a Phantom Zone Projector housed within the <em>Doomsday</em>, an ancient Kryptonian vessel from Krypton's Golden Age. The vessel had crashed and caused one of the extinction events of Earth's ancient past, becoming buried beneath what would eventually become Texas.<br><br>Using the Projector aboard the <em>Doomsday</em>, Lor liberated his father, mother, and a number of Dru Zod's followers. General Zod employed the <em>Doomsday</em> to attack Metropolis, and the invasion was met, and subsequently defeated, by the Justice League. When the Superman attempted to send the <em>Doomsday</em> and its crew into the Phantom Zone, General Zod panicked and activated the ship's hyper drive, retreating rather than face the desolation of the Zone again. Lor Zod was fighting outside of the vessel when General Zod engaged the hyper drive, and was left behind. The League subsequently disabled and captured Lor Zod. <br><br>Lor spent a year imprisoned in Blackgate Penitentiary. He was released to the Superman's custody, and for a year Lor Zod was not seen anywhere on Earth. When he did re-appear, it was in Blüdhaven, shattering the criminal syndicate of Blockbuster and driving the Intergang out of the city. <br><br><strong>Personality:</strong> Austere. Disciplined. Arrogant. Lor Zod is all of these things. He is proud of his Kryptonian heritage, and is proud to be a member of the House of Zod. It might perplex others that he operates as a hero, but he offers no explanation and meets all inquiries about his motivations with silence. Lor Zod does not fight for fortune or fame, but he has been known to demand his enemies kneel or declare that he will make his enemies kneel down before him. Lor is generally without fear - the response has large been engineered out of him, and his willpower controls the remainder.<br><br>Working with other heroes is not something that Lor Zod avoids or shies away from. He does not work to cause problems, but he is seldom an active participant, not contributing to planning and performing best when given broad objectives and latitude in accomplishing them.<br><br><strong>Powers:</strong> Kryptonian Physiology: Lor Zod is a Kryptonian, and underneath the yellow sun he gains a plethora of superhuman abilities: Solar Energy Absorption; Heat Vision; Super-Hearing; Enhanced Vision (Electromagnetic Spectrum Vision, Telescopic Vision, X-Ray Vision, Microscopic Vision, Infrared Vision); Flight; Invulnerability; Superhuman Stamina; Superhuman Strength; Superhuman Speed; Superhuman Agility; Superhuman Reflexes; Super-Breath.<br><br>As a member of the Military Guild bloodline of Zod, Lor Zod physiologically favours Invulnerability, Stamina and Strength over Speed, Agility, and Reflexes; the former abilities are significantly greater than the average Kryptonian under a yellow sun while the latter are poorer. Conception within and prolonged exposure to the Phantom Zone has also left Lor Zod capable of Arctic Vision, an ability typically seen in Bizarros, and an immunity to the Zone's effects: Lor is capable of maintaining a corporeal form within the Zone. <br><br>Although Lor is a virgin, his control of his powers is sufficient that he could engage in intercourse without those powers posing a hindrance or danger to his partner.<br><br><strong>Special Qualities:</strong> Lor Zod's most potent advantage is the sheer power of his will. His strength of will is such that he is capable of resisting telepathy and mental attacks; Lor's mind is like a mighty fortress with all its gates locked and barred. So powerful is Lor's will that he could stand as an equal among the best of the Green Lantern Corps. It allows him to function with limited debilitation in most situations, such as excess stimuli or the agony induced by exposure to certain varieties of Kryptonite.<br><br><strong>Abilities:</strong> Lor is versed in the use of Kryptonian technology and the maintenance thereof, but he lacks the knowledge to construct and fabricate it.<br><br>Lor Zod knows Klurkor, a Kryptonian martial art. He is a moderately skilled hand-to-hand combatant. <br><br><strong>Special Equipment:</strong> Kryptonian Battle Armor. It bears the crest of the House of Zod. It offers protection from harm and contains a suite of communications equipment that is largely capable of interfacing with all terrestrial technologies. <br><br>Lor Zod has seized the assets of numerous criminals and organized crime organizations within Blüdhaven. He uses these 'black' assets to pay for himself, and essentially squats in an apartment building that was the property of a crime boss.<br><br><strong>Limitations/Weaknesses:</strong> The various types of Kryptonite generally afflict Lor as they would any other Kryptonian - he tends to be more susceptible to varieties of Kryptonite that cause personality changes, such as Red Kryptonite inducing heightened aggression; he is as physically susceptible to magic as any other Kryptonian; the radiation of a Red Sun leeches away his powers as it does with any other Kryptonian, albeit at a much reduced rate, theorized to be related to his Zone-touched nature.<br><br>While Lor may be physically superior to his father, he is unlikely to ever possess his father's tactical or strategic acumen - the genetic qualities that granted Lor a physically superior body inhibited his intelligence to a degree. Lor simply possesses average intelligence rather than the genius of his father. <br><br>Lor's education is limited. A childhood in the Phantom Zone was not conducive to instruction.<br><br>Lor is an asshole. While he refrains from killing because it is an almost universally observed stricture of Earth's heroes, he has no moral or ethical qualm against it. He knows very little about Earth and does not generally care to learn more about it. <br><br>Lor has none of the paperwork necessary to live a normal Earth life. Not that he could blend in, anyway.<br><br><strong>Ons:</strong> As player, though Lor would enjoy body worship and submission.<br><strong>Offs:</strong> As player.<br><br><strong>Character Theme:</strong> Garbage - Milk (https://www.youtube.com/watch?v=E13NIDCF_-Q)<br><strong>Plot Seeds:</strong> I would enjoy a scene where the team visit an amusement park and play games and go on rides, but Lor understands none of it and it is played for laughs.
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				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>Vlexia</strong> on <strong>19-08-2019, 02:57:53</strong>
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				<div class="floatleft">(https://pm1.narvii.com/6604/2031e8fd98a93a557db54ff4384a14b2afa892e0_hq.jpg)(https://vignette.wikia.nocookie.net/marvel_dc/images/8/87/Huntress_0007.jpg/revision/latest?cb=20130725162642)<br></div><strong>Name:</strong> Helena Rosa Bertinelli<br><strong>Codename/Nomme de Guerre:</strong> Huntress<br><strong>Age:</strong> 21<br><strong>Species:</strong> Human<br><strong>Sex:</strong> Female<br><strong>Gender:</strong> Female<br><strong>Sexual Orientation:</strong> Heterosexual<br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Appearance:</strong> </span><br><strong>Height:</strong> 5’10”<br><strong>Weight:</strong> 140 lbs<br><strong>Faceclaim:</strong> Marie Avgeropoulos <br><br><span style="font-size: 12pt;" class="bbc_size"><strong>History:</strong></span><br>Helena Bertinelli grew up, for the most part a normal child, at least while she was young and naïve. She had no clue her family was in the Mafia, nor did she suspect that her father, Guido Bertinelli, was one of the ’big ones’ in New York’s mob scene.<br><br>Guido Bertinelli was a ruthless and murderous mafioso, but despite his desire and attempts to protect his daughter from the violence of his world, He failed. When she was 6 years old, Helena Bertinelli was kidnapped by a rival mobster and molested. Haunted by the assault, ashamed, and stripped of her sense of safety, Helena became a quiet, obedient, and withdrawn child.<br><br>When she was around 8, yet another catastrophe befell her. On an evening with dinner with her family, a masked man entered her home and slaughtered everyone. Helena was left alone and unexpectedly unharmed – physically, at least. The good natured Salvatore “Sal” Asaro, her uncle, took Helena back to her ancestral home in Sicily. Seeing a familiar, friendly face helped the child come back to life a little after weeks of being numb and in denial. Her curiosity, drive, and eventual emotional breakthrough led to Sal training her in many of the martial art forms and weapon abilities seen today. Years later had her returning to New York alone, debuting herself as Huntress.<br><br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Personality:</strong></span><br>Brash with a quick witted and snippy attitude. She’s passionate about justice but has very little faith in those who say they “uphold” it, so she has come to rely on herself to get things done. She sometimes steps over the edge and says impulsive things, but her heart is in the right place and it shows. <br><br>Helena refuses to be judged by anyone. It is <em>her</em> story, <em>her</em> pain, <em>her</em> family, and nobody should even pretend to understand that. She maintains she has every right to act in the way that she does, and the righteous moral superiority of anyone infuriates her. She also hides behind her mask emotionally, fearful that anyone would merely see that terrified little girl from so long ago.<br><br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Powers:</strong></span><br>None<br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Special Qualities:</strong></span> <br>She was a faithful Catholic, but has since lost her faith and and can now&nbsp; easily justify the taking of lives. She tries to only kill those “who really deserved it” and <div class="floatright">(https://data.whicdn.com/images/98282741/large.jpg)</div>vents her anger by mercilessly stalking and beating up criminals, but she isn’t perfect. She is the Huntress, and they are her prey.<br>She fights recklessly, throwing around deadly weapons and never hesitating to take hotheaded, impulsive, potentially lethal actions. She also greatly enjoys using psychological violence – mostly intimidation and interrogation through intimidation.<br><br>Her obviously violent outlook, fighting prowess, and very sharp weapons help her considerably in that respect. The Huntress is emotional, full of passion and is not afraid of letting her emotions instead of her intellect dictate her moves.<br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Abilities:</strong> </span><br>&nbsp;&nbsp;&nbsp;<strong>Archery:</strong> Huntress carries her trademark crossbows on her at all times. Whether they're dual mounted mini-crossbows or one large crossbow is up to her as she has proficiency to use both. She's once used a single bolt to split a bullet in two.<br>&nbsp;&nbsp;&nbsp;<strong>Criminology: </strong>Huntress grew up in a criminal environment and later spent a few years surrounded by gangs and criminals. If there ever was a street-wise hero who stayed on the straight and narrow it would be Huntress.<br>&nbsp;&nbsp;&nbsp;<strong>Driving:</strong> Huntress is an effective driver, able to pilot her own vehicle in high stress and combat situations, as well as her own motorcycle at varying degrees of above-average driving situations, ie: being shot at, accelerating to high speeds and over semi-separated bridges.<br>&nbsp;&nbsp;&nbsp;<strong>Firearms:</strong> Over the years Huntress realized that firing and reloading bolts at armed individuals may not be the most effective even if they were the most non-lethal. She's adapted her arsenal over time to include various firearms.<br>&nbsp;&nbsp;&nbsp;<strong>Martial Arts:</strong> Huntress was very much a street fighter before honing her skills in martial arts. She spent many years getting into intentional fights just to prove and test her mettle. She has since fine-tuned her skill after years of work with Sal. She learned various disciplines of martial arts as follows:<br>&nbsp;&nbsp;&nbsp;▪&nbsp;&nbsp;&nbsp;Boxing<br>&nbsp;&nbsp;&nbsp;▪&nbsp;&nbsp;&nbsp;Dragon Style Kung Fu<br>&nbsp;&nbsp;&nbsp;▪&nbsp;&nbsp;&nbsp;Karate<br>&nbsp;&nbsp;&nbsp;▪&nbsp;&nbsp;&nbsp;Muay Thai<br>&nbsp;&nbsp;&nbsp;▪&nbsp;&nbsp;&nbsp;Bo Staff: Although she prefers to use her martial arts and hand-to-hand combat when it comes to close quarters, there have been many occasions where Huntress has used her Battle-Staff to take on multiple enemies.<br>&nbsp;&nbsp;&nbsp;<strong>Multilingualism: </strong>She can speak both English and Italian fluently.<br>&nbsp;&nbsp;&nbsp;<strong>Peak Human Condition:</strong> The woman works hard to keep her body in peak physical condition.<br>&nbsp;&nbsp;&nbsp;<strong>Stealth: </strong>Huntress can be very stealthy when she needs to. With her specially outfitted suit and various toys in her utility belt she can sneak into a facility and learn whatever information she desires although she sometimes prefers to fight her way in.<br><br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Special Equipment:</strong> </span><br>Full sized battle crossbow with pistol trigger.<br>A CO2 projector on her wrist, shooting lighter crossbow bolts.<br>Night vision/ heat sensing lenses that can flip down over her mask holes<br>Utility Belt from WayneCorp contains:<br>&nbsp;&nbsp;&nbsp;▪&nbsp;&nbsp;&nbsp;Grappling Gun: fires a cable allowing one to ascend, descend, stop a fall and swing across the skyline without the need of noisy transportation.<br>&nbsp;&nbsp;&nbsp;▪&nbsp;&nbsp;&nbsp;Smoke pellets: Anesthetic versions to knock out criminals or suspects as well as tear gas and visual hiding.<br>&nbsp;&nbsp;&nbsp;▪&nbsp;&nbsp;&nbsp;Caltrops: For boobytrapping her escape, as well as shredding automobile tires to prevent criminal getaways.<br>&nbsp;&nbsp;&nbsp;▪&nbsp;&nbsp;&nbsp;Knives<br>&nbsp;&nbsp;&nbsp;▪&nbsp;&nbsp;&nbsp;Gas mask: For breathing in toxic, contaminated atmosphere.<br>&nbsp;&nbsp;&nbsp;▪&nbsp;&nbsp;&nbsp;Battle-Staff: A collapsible, combat metallic staff<br>&nbsp;&nbsp;&nbsp;▪&nbsp;&nbsp;&nbsp;Lock picks<br>&nbsp;&nbsp;&nbsp;▪&nbsp;&nbsp;&nbsp;Bolas: For capturing and tying up criminals simultaneously. Often attached to a rope or line, permitting Huntress to reel in the criminal after she has caught them.<br>&nbsp;&nbsp;&nbsp;▪&nbsp;&nbsp;&nbsp;Explosives: for demolishing obstacles or handling threats tougher than she is.<br><br><br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Limitations/Weaknesses:</strong> </span><br>She’s human and thus subject to human weaknesses. Brash; acting without thinking. Over-confident in times of extreme danger.<br><br><br><strong>Ons/Offs</strong> Can discuss, will be pretty open. <br><br><strong>Plot Seeds:</strong> Definitely want a female roommate. Definitely want to explore her struggle with her darker, more violent desires with vigilante justice. What else....what else.....Oh! I want to be captured by the “bad guys” and in need of rescue!&nbsp; ;D
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				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>Bowen</strong> on <strong>19-08-2019, 02:59:58</strong>
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				<div class="floatleft">(https://vignette.wikia.nocookie.net/marvel_dc/images/4/4a/Geo-Force_0022.jpg/revision/latest?cb=20141031015934)</div><strong>Name: </strong>Prince Brion Markov<br><strong>Codename/Nomme de Guerre:</strong> Geoforce<br><strong>Age:</strong> 21<br><strong>Species:</strong> Mutagenic Human<br><strong>Sex:</strong> Male<br><strong>Gender:</strong> Male<br><strong>Sexual Orientation:</strong> Heterosexual<br><br><br><strong><span style="font-size: 12pt;" class="bbc_size">Appearance:</span></strong> <br>Faceclaim: Cody Christian<br><br><br><span style="font-size: 12pt;" class="bbc_size"><strong>History</strong></span><br>Brion Markov first assumed the role of Geo-Force when his native country, Markovia, was invaded by the forces of the marauder Baron Bedlam. Brion's father, King Viktor, was killed in this conflict, and Brion's older brother, Gregor, ascended the throne of Markovia. In an attempt to save his country, Brion was instilled with his powers by the scientific discoveries of Dr. Helga Jace. Dr. Jace originally intended to give super-powers to both Brion and his older brother, Gregor, but Gregor openly scoffed at Dr. Jace's researches. During the invasion, Brion also encountered the costumed adventurers Batman, Metamorpho, Black Lightning, Katana, and Halo. After the invasion was repelled, Brion decided to travel to America to learn how to use his powers under the tutelage of the Batman. together he and the others made up the costumed super-team known as the Outsiders.<br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Personality:</strong></span><br>Brion is a hot-headed, conflicted young man. Despite the risk, he volunteered to activate his Meta-Gene in order to be Markovia's self-proclaimed savior, only to wind up banished instead. Brion can be deeply obsessive, especially in regards to family or his country.<br><div class="floatright">(https://66.media.tumblr.com/1fa9c298de54db3b4c6d0856cf12c8de/tumblr_n55usc1MJh1qhodd8o1_400.jpg)</div><br><br><strong><span style="font-size: 12pt;" class="bbc_size">Powers</span></strong><br><strong>Gravity Manipulation</strong> Brion is able to manipulate the gravitational field of Earth itself.<br><strong>&nbsp; Density Control</strong> He can increase the gravity around and within an object to make it extremely heavy or he can decease the gravity around or within an object to make it extremely light.<br><strong>&nbsp; &nbsp; &nbsp;Superhuman Strength</strong> While his feet are planted on the ground he can give himself an immense amount of boosted strength. He has exchanged blows with the likes of The Eradicator and The Olympian.<br><strong>&nbsp; &nbsp; &nbsp;Superhuman Durability</strong> While his feet are planted on the ground he can give himself an immense amount of boosted durability.<br><strong>&nbsp; Force Field</strong> He can create a gravitational field around people or a wall of gravity in front of an area to make it impassable. He also uses this ability to create bridges or a separating force.<br><strong>&nbsp; Flight</strong> By nullifying gravity around himself he can levitate himself and coupling that with his pyrokinesis he can use fire for propulsion.<br><br><strong>Geokinesis</strong> Brion is able to manipulate the Earth itself by vibrating and transforming its crust (the ground). He can use this power to create earthquakes, tap into lava flows, and levitate or create shapes out of solid rock.<br><strong>&nbsp; Accelerated Healing</strong> He can immerse himself in earth and waves of lava to heal himself from grave wounds.<br><strong>&nbsp; Molecular Reconstruction</strong> Geo-Force placed his hands on Black Lantern Terra and was able to turn her body into stone. The "how"s about his doing so remains unexplained, but he did do it.<br><br><strong>Pyrokinesis</strong> Brion is able to manipulate fire and lava from its source within the Earth.<br><strong>&nbsp; Energy Projection</strong> He can channel the heat from the Earth through his hands causing blasts of intense heat, fire and lava.<br><br><strong>Self-Sustenance</strong> If Brion immerses himself in earth, he can stay underground for days on end without needing air or nourishment.<br><br><strong>Earth Link</strong> Brion has a connection to earth. Through this connection, he was able to sense what was buried underneath it. For instance, he was able to know that some bodies were underground because the earth "told him." Through this connection, Brion can also determine the types of minerals found in any sample of earth he is focusing on.<br><br><strong><span style="font-size: 12pt;" class="bbc_size">Special Qualities:</span></strong> <br><strong>Nobility</strong> Brion is first and foremost a noble. His character somewhat resembles that of a mythical knight in shining armour. He is fond of making valiant speeches and he believes in truth, liberty and justice above all else. Brion is almost completely without fear and would not hesitate to give his life to save one of his friends or an innocent. When confronted by a particularly strong injustice he can become enraged<br><strong>Very Wealthy</strong> Batman level rich...because he's a fricken prince, but he's not snobby about it.<br><br><strong><span style="font-size: 12pt;" class="bbc_size">Abilities: </span></strong><br><strong>Politician/Noble</strong> Brion was raised in one of the richest political families in Europe, as such he is a trained diplomat, knowledgeable about civics, political institutions and about global markets, as well as more trivial matters such as which knife to use and what to call your aunts cousin.<br><div class="floatright">(https://i.pinimg.com/474x/42/fb/c2/42fbc2ffe506184a0e661239392224b2--geology-young-justice.jpg)</div><div class="floatright">(https://i.pinimg.com/originals/9e/3e/17/9e3e17c563ea45b03de30030b790d419.jpg)</div><strong>Leadership</strong> He is also a skilled leader of teams, military forces and once of a country.<br><strong>Aviation</strong><br><strong>Equestrian</strong><br><strong>Strong Personality</strong> Brion is a very social fellow. He can be very charming and persuasive. He has to keep state secrets and has been known for employing subterfuge and when he's annoyed he's very intimidating.<br><strong>Bi-lingual</strong> able to speak English and Romanian.<br><strong>Martial Arts</strong> Trained by Batman and Black Lightning (although not in their league)<br><strong>History</strong> With an emphasis in Markovian history.<br><br><strong><span style="font-size: 12pt;" class="bbc_size">Special Equipment: </span></strong><br>-Costume can deal with his powers without burning up/disintegrating.<br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Limitations/Weaknesses:</strong></span> <br><strong>Burden of Duty</strong> Brion feels that it is his duty to be a protector, and may be torn between his duties as a hero, as a ruler, and as a friend.<br><strong>Earthbound</strong> Brion’s powers come from the Earth; if he spends too much time in space he will weaken and eventually die.<br><br><strong>Ons/Offs</strong> Bowen's O/O's (https://elliquiy.com/forums/onsoffs.php?u=60136).<br><br>Character Theme: &nbsp;Something Just Like This (https://www.youtube.com/watch?v=owTWCbq_nSk)<br>Plot Seeds: Also purely, highly optional, but if you have things you want to do, throw them here for me and other writers to see! It is easier for us all to work together if we have somewhere to start from!
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				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>Bowen</strong> on <strong>19-08-2019, 03:00:22</strong>
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				<div class="floatleft">(https://pre00.deviantart.net/9c69/th/pre/i/2019/076/6/e/daily_art_post___dc_comics_month___firestorm_by_hooliganalley-dd2e4r9.jpg)(https://vignette.wikia.nocookie.net/marvel_dc/images/0/00/Jason_Rusch_001.jpg/revision/latest?cb=20110929004156)</div><strong>Name:</strong> Ronald Roy "Ronnie" Raymond and Jason Thomas Rusch<br><strong>Codename/Nomme de Guerre:</strong> Firestorm<br><strong>Age:</strong> 20<br><strong>Species:</strong> Altered Human<br><strong>Sex:</strong> Male<br><strong>Gender:</strong> Male<br><strong>Sexual Orientation:</strong> Heterosexual<br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Appearance:</strong> </span><br><strong>Faceclaim:</strong> Robbie Amell for Ronnie and Charles Michael Davis for Jason<br><br><span style="font-size: 12pt;" class="bbc_size"><strong>History:</strong></span><br>Ronnie Raymond was one half of the hero Firestorm, mashed together with Jason Rusch. Ronnie Raymond was an average high school senior and the captain of the football team. During a terrorist attack on his school, his fellow classmate Jason Rusch produced a vial, given to him by Professor Stein, which contained the "God Particle". The God Particle transformed both Jason and Ronnie into Firestorm. After an initial disagreement, they decided to work together. <br><br>Jason Rusch was an average high school student and worked for the school newspaper. During a terrorist attack on his school led by a mercenary named Cliff Carmichael, attacks the school looking for the Firestorm Protocol, Jason met with Ronnie and produced a vial, given to him by the deceased Professor Stein, which contained the "God Particle" which was one of several "Firestorm" Protocals. The God Particle transformed both Jason and Ronnie into Firestorm. <br><br>After the accident that created him, Firestorm took to defending New York from such threats as Multiplex (created in the same nuclear accident that produced Firestorm) and Killer Frost.<br><br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Personality:</strong></span><br>Ronnie was brash and fun-loving. He didn’t take having the Firestorm powers very seriously at first, but eventually grew to the responsibility. Jason had a much tougher life than Ronnie and is a lot more street smart and level headed. Together, they made a very effective team.<br><br><div class="floatright">(https://a.wattpad.com/cover/42166541-352-k148232.jpg)(https://i.pinimg.com/736x/d5/09/23/d50923333101a17b678dd35fce590f72.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><strong>Powers:</strong></span><br><strong>Firestorm Matrix</strong><br><strong> *Density Control:</strong> Elements tied to the Firestorm Matrix have complete control over molecules and as such can change the density of solids, liquids and gases to as light as hydrogen or as heavy as uranium.<br><strong> *Eidetic Memory:</strong> Also called "Matrix Memory Recall", elements tied to the Firestorm Matrix can access the memories of each and every single being that has ever been fused into the Matrix. New elements are allowed to automatically download surface information.<br><strong> *Energy Absorption:</strong> Elements tied to the Firestorm Matrix can absorb massive amounts of energy as well as being able to absorb many different types of energy including kinetic. Most commonly the elements and energies associate with life and the human body are absorbed. Also solar energy is a possible source of energy that can work as a "emergency battery" for elements out of power.<br><strong> *Energy Projection:</strong> Elements tied to the Firestorm Matrix can project massive amounts of different amount of energies. Naturally occurring energy projected by Firestorm are "Nuclear Blasts" however elements can project a number of different energies at will.<br><strong> *Enhanced Vision:</strong> Also called "Quark Vision", elements tied to the Firestorm Matrix have access to enhanced vision due to their nuclear nature. Different visions experienced are X-Ray Vision, Microscopic Vision, and Thermal Vision.<br><strong> *Flight:</strong> Elements tied to the Firestorm Matrix can soar through the sky at amazing speeds. At first it may be difficult to achieve flight through Firestorm's nuclear nature though most master it quickly. Firestorms have been clocked at over 600mph theoretically they can fly much faster.<br><strong> *Molecular Reconstruction</strong> Elements tied together into the Firestorm Matrix to create Firestorm have one main ability which all other stem from. Their "atomic fusion" or "nuclear nature" stem from nuclear physics tempering with the user's mixture of psychic energies as well as physical properties. Users accessing Firestorm or the Firestorm Matrix are called "elements" as they individually make up the Matrix. Firestorms can break down and reapply subatomic particles as well as break up the molecular structure of elements and rearrange them. To do this the element must know the exact elemental make-up of the object or human. Most Firestorms cannot affect living tissue but it is possible though very unstable.<br><strong> *Phasing:</strong> Elements tied to the Firestorm Matrix can phase their bodies through solid objects. Although they have direct control over an object's density they can use this ability on themselves and only themselves and affect living tissue to pass through objects.<br><strong> *Psychic Link:</strong> Sometimes called "floating heads", elements that embody the Firestorm Matrix appear mostly as floating heads to represent their psychic link to the other human being or other element in the Matrix. They can be represented however they'd like but the Matrix defaults them to a disembodied head. Even disconnected an element may have latent psychic traces of the previous user.<br><strong> *Regeneration:</strong> Though a majorly untested power as well as being as much a reaction from shape-shifting and a direct result of molecular reconstruction; nonetheless, Firestorm elements can regenerate large sections of misplaced or destroyed physical properties.<br><strong> *Self-Sustenance:</strong> Elements tied to the Firestorm Matrix can survive in space unaided, never need to eat to sustain life and never truly need another element to be processed or broken down by their bodies. Although users may feel these needs and would enjoy producing such bodily functions it is unnecessary.<br><strong> *Superhuman Durability:</strong> Elements tied to the Firestorm Matrix receive an increased amount of physical resistance and durability. They can survive bullets and stab wounds as well as the physical damage of exploding constantly.<br><strong> *Superhuman Strength:</strong> Elements tied to the Firestorm Matrix receive an increased amount of physical strength and muscle mass. Certain elements can tap into this energy and become large hulking entities however such strength can be quite destructive to the host if not used sparingly.<br><strong> *Transformation:</strong> Elements tied to the Firestorm Matrix can transform from their "normal" human forms into Firestorm, the Nuclear Man. However other entities may take whatever form they want; such as, Black Lantern Firestorm and Fury. Furthermore, elements can transform their body or body parts at will with concentration with an unknown level of restraint.<br><strong> *Pyrokinesis:</strong> Elements tied to the Firestorm Matrix can generate and engulf themselves in nuclear flames. They are also able to manipulate this fire at will and project them as fiery streams from their hands.<br><div class="floatright">(https://i.pinimg.com/originals/c0/01/24/c00124ca07dec2655b19248e9daef3ea.jpg)(https://www.thefamouspeople.com/profiles/images/robbie-amell-1.jpg)</div><br><span style="font-size: 12pt;" class="bbc_size"><strong>Special Qualities:</strong></span> <br><strong>Gestalt Being</strong> Having a Nobel winning nuclear physicist in your head, helping with fights and assisting in solving problems is pretty unique.<br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Abilities:</strong> </span><br><strong>Acrobatics</strong><br><strong>Athletics</strong><br><strong>Advanced Hand to Hand</strong><br><strong>Intuitive</strong><br><strong>Science</strong><br><strong>Journalist</strong> <br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Special Equipment:</strong> </span><br>None<br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Limitations/Weaknesses:</strong> </span><br><strong>Identity:</strong> Firestorm’s identities are secret from the public.<br><strong>Motivation:</strong> Doing Good: Firestorm and those that join together to make him are good people interested in helping however they can.<br><strong>Power Loss:</strong> The two beings who merge to create Firestorm have no powers when they separate into their normal forms.<br><br><strong>Ons/Offs</strong> Bowen's O/O's (https://elliquiy.com/forums/onsoffs.php?u=60136).<br><br><strong>Character Theme:</strong> Purely, highly optional.<br><strong>Plot Seeds:</strong> Also purely, highly optional, but if you have things you want to do, throw them here for me and other writers to see! It is easier for us all to work together if we have somewhere to start from! 
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				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>Sye</strong> on <strong>19-08-2019, 04:37:42</strong>
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				<br><strong>Name:</strong>Koriand'r, "Kori" for short<br><strong>Codename/Nomme de Guerre:</strong> Starfire<br><strong>Age:</strong> 156 (18 years human equivalent)<br><strong>Species:</strong> Tamaranean <br><strong>Sex:</strong> Female<br><strong>Gender:</strong> Female<br><strong>Sexual Orientation:</strong> Will discover over time<br><br><div class="floatright">(https://i.pinimg.com/originals/38/55/ce/3855cedbf1c21efab712c3dc88f9b0c0.jpg)</div>Appearance:Bright orange hair that changes color when she is flying that ranges from orange to red. When power is fully active her entire eye is green, otherwise the sclera is white.<br><strong>Faceclaim:</strong> Bec of Hearts<br><strong><br>History:</strong><br><br><br>Koriand’r was born the younger of two daughters to King Myand’r and Queen Luand'r of planet Tamaran. Because her older sister, Komand’r, suffered from a childhood defect that deprived her of the Tamaranean ability to process sunlight for flight and thus was deemed unfit to rule so instead Koriand’r became first in line to the Tamaran throne. In all honesty, she wanted to hand over the throne to her little brother or give it back to her older sister Komand'r. Instead Koriand'r eluded her studies that were academic and political, focused on just the physical exercises and courses since it allowed her to be free. Only after a few threats of being sent away, losing her title, that she settled down and began to follow the rules. Take her academics seriously... well semi-seriously. <br><br>It wasn't until her 146 birthday that it was announced that her sister Komand'r would take the throne, much to Koriand'r's excitement. However that joy of future freedom was dashed when it was also announced that each of them, Komand'r, herself, Ryand'r had betrothed. Each of them marrying prominent royals that will strengthen alliances and resources. Komand'r was going to marry Prince Karras to seal a peace treaty. Ryand'r was going to marry a princess from another solar system to enable trade. Then there was her, to be married to General Ph'yzzon of the Tamaranean people. By her 156th birthday, she was to wed the General and instead ran away. "Borrowing" a merchant vessel that came to deliver goods as she made her grand escape as Koriand'r wasn't ready to be tied down. Unsure where to go except away from the current situation, she jumped randomly from system to system unaware of her destination.<br><br><strong><br>Personality:</strong> Vivacious, naive, hot-tempered, and carefree are the best words to describe her. She doesn't like being bored and is always interested in learning new things that look like fun, but dislikes meetings and "formal education". For her, life is about being having fun and living each day to the fullest!<br><strong><br>Powers:</strong> <br><br><span class="bbc_u">Tamaranean Physiology:</span> Starfire's alien physiology constantly absorbs ultraviolet radiation and converts it to energy.<br><br><span class="bbc_u">Energy Absorption:</span> She can also absorb the ultraviolet radiation from other lifeforms. She once used this application of her power to weaken a group of Kryptonians who otherwise required ultraviolet radiation to maintain their superhuman abilities.<br><br><span class="bbc_u">Flight: </span>Starfire possesses flight capability which leaves a distinctive energy contrail behind, looking as if it is coming directly from her hair. Starfire has also been stated to have flown light years through space in short amounts of time.&nbsp; <br><br><br><span class="bbc_u">Starbolts:</span>The solar absorption experiments performed on her by the alien Psions granted her the amazing power and ability to channel and project that same energy into destructive blasts called "starbolts". Hyperion described Starbolts as highly concentrated solar energy that possessed incredible power. Starfire also has the power and ability to unleash all her stored energy into a pseudo-nova blast. It is suggested to be as hot as the sun itself, and so only uses this in dire situations.<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Concentrate heat to melt metals<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Using solar energy to create shields<br><br><br><span class="bbc_u">Self-Sustenance:</span>She also doesn't need to eat, drink, sleep and doesn't require an atmosphere to breathe, though she has to if she is low on ultraviolet energy.<br><br><span class="bbc_u">Superhuman Durability:</span>When angered, Starfire can go into a berserker state, granting her even greater strength, invulnerability, and immunity to many forms of damage. She is highly resistant to injury and can even survive unharmed in the cold vacuum of space.<br><br><span class="bbc_u">Superhuman Stamina</span><br><br><span class="bbc_u">Superhuman Strength:</span>Starfire possesses great superhuman strength despite her pin-up girl looks. Starfire has at least class-100 strength as well, though her strength level has never been accurately quantified.<br><br><span class="bbc_u">Linguistic Assimilation:</span> She is also capable of assimilating other languages through physical contact with another person.<br><strong><br>Special Qualities:</strong> Able to find a silver lining<br><strong><br>Abilities:</strong> <br><br>Hand-to-Hand: Advanced&nbsp; <br><br>Swordsmanship<br><br>Aviation<br><strong><br>Special Equipment:</strong> None<br><strong><br>Limitations/Weaknesses:</strong> To use her powers and superhuman abilities, she needs the solar radiation otherwise she feels sluggish and weak. Her temper can get the best of her in some situations that might make her go... Overboard and exert energy that she should conserve.<br><strong><br>Ons:</strong> Fairly open and experimentation helps one figure out what they like.<br><strong><br>Offs:</strong> Refer to players Off's<br><strong><br>Character Theme:</strong> Burn by Ellie Goulding (https://www.youtube.com/watch?v=CGyEd0aKWZE)<br><strong><br>Plot Seeds:</strong> Maybe in the future have the betrothed appear and try to convince her to come home to perform her duties. Don't want any intergalactic war or anything horrible like that! I'm sure things can be handled nicely and they can part as friends!!!!
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			<dt class="postheader">
				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>Juggtacular</strong> on <strong>19-08-2019, 07:13:17</strong>
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				(https://assets.mycast.io/posters/8250_medium.jpg?1551077717)<br><br><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Name:</strong> Kalel{Calvin Ellis Kent}<br><strong>Codename/Nomme de Guerre:</strong> Superboy<br><strong>Age:</strong> Physically 21, Mentally much younger<br><strong>Species:</strong> Kryptonian/Human Hybrid.<br><strong>Sex:</strong> Male<br><strong>Gender:</strong> Male<br><strong>Sexual Orientation:</strong> Heterosexual</span><br><br><div class="floatright">(https://i.imgur.com/WPmxT6V.jpg?1)</div><span style="font-family: trebuchet ms;" class="bbc_font"><strong>Appearance:</strong>&nbsp; Calvin stands at about 6'4, and his body is well muscled from training and exercise. Also when he was cloned, he was designed to have a perfect physique reminiscent of his "father", Superman. He's very good looking, again thanks to his genes and further modifications during the cloning process. The one thing that actually makes him stand out is that his eyes are almost neon blue; something that is highly noticeable on a young black man. He has a few different outfits when he's fighting as Superboy. His most iconic one is simply a blue t-shirt with the "S" logo across it in bright red, jeans, and boots. He's also got a suit that is reminiscent of Superman's, and he's started to wear it more and more to give people something to look up to; he's made his own unique alterations to it, and it has a more muted blue to it's color scheme.&nbsp; He has a barcode tattoo with the number 13 on his right arm, but it only shows up under UV light and special scanners.<br><br><strong>Faceclaim:</strong> Michael B. Jordan<br><br><strong>History:</strong> Calvin Ellis Kent...well that's not his real name. Experiment 13, or "Project: Superman" was <em>born</em> in a Cadmus laboratory somewhere in Metropolis. After years of fighting crime and beings that would harm our world, Cadmus finally gained access to some of Superman's extremely rare DNA and decided that while they didn't always agree with him, the world needed a Superman. So they hatched a plan to create a new one...one they could control like a puppet. Experiment 0 was the first, but no results came of it. This continued for five years until they got a bit of extra funding from Lex Luthor, as well as some genetic material from one of the most brilliant minds on the planet. Enter Experiment 13.<br><br>&nbsp; Made of Superman and Luthor's DNA, he was the perfect mix of the bitterest of enemies, and Cadmus knew it. He was artificially aged to twenty-one years old while they implanted all the necessary information like fighting skills, tactical acumen, advanced subjects of study, etc...into his brain(along with a healthy dose of Cadmus brainwashing). Every day it was the same thing. He'd have commands drilled into his brain while he was sleeping, then when he woke up he'd go over them and run drills. He'd do this and more all day and night until Cadmus was done; it wasn't like he could get tired, right?<br><br>&nbsp;It was Hell for Calvin in the brief moments he had control over his own mind, but it was never long enough for him to do much more than wonder what life could be like if he were free. Had the process continued, he would have been aged even further and implanted with control tech so he'd be under Cadmus' commands 100%. He'd be a Kryptonian attack dog they could send around as they saw fit; the perfect super soldier under the command of Cadmus and the US Government. However, something went wrong in the stasis process, and slowly, but surely, he has been regaining and retaining control over himself without anyone being the wiser. Soon, he'll be able to break free and punish his tormenters for the years of agony and suffering he's been put through.<br><br><strong>Personality:</strong> Cal is cloned from Superman, so he has all of his personality traits. The golden boy, the boy scout, the guy who would fight until he's bruised and broken even if he didn't have any powers. He cares for the well being of everyone, but especially that of his team and friends. He's willing to sacrifice himself, and take the big hits so others don't have to. However, as Calvin is also half-human, half...Luthor, he's got some of Lex's personality traits as well. Highly intelligent, suave, smooth, sophisticated.<br><br>&nbsp;He's essentially a blend of all their best traits. However, he's got some of the bad ones too. Both his fathers have pretty well-known tempers, and Calvin can too at times. Although since he's still young, he's more likely to hang around and show off than he is get upset for the most part. When it comes to a fight, he seems to embody Superman almost perfectly, and he can take orders just as good as giving them.<br><br><strong>Powers:</strong> <br><br>1) Kryptonian Physiology: As he is a clone of Kal-El, under a yellow sun, Kalel is granted a number of superpowers. All of them identical to his "father" Clark. These powers are of course, super strength, super speed, super stamina, super agility, super reflexes, multiple vision powers(x-ray, heat, microscopic, etc...), flight, invulnerability, super senses, etc... He has every power that Superman has, and at similar levels, as he has been aged to adulthood and exposed to yellow sunlight and harsh training on a daily basis. He is also capable of growing even stronger as time passes, just like the real Superman.<br><br>2) [Tactile] Telekinesis: Superman's strength and invulnerability don't come from simply being tough, although that's a large part of it. As a Kryptonian, his body has an invisible, highly durable bio-electric field just over the surface of his skin. That field is the reason he can lift things that weigh thousands and millions of tons and they don't crumble under their own weight; as long as the field encompasses them as well, their structural integrity is maintained even when held aloft. Cadmus decided to take the field a bit further when creating Calvin, and because of that he can control and manipulate his field as a form of psuedo-telekinesis. This allows him to manipulate things in his environment without touching or even being near them. Even without his Kryptonian powers, Calvin can simulate them using his tactile tk, and boost them with it as well.<br><br>3) Disassemble/Reassemble: By touching something, Calvin can use his tk and cause it to fall apart at the seams. If he knows how the item in question works, he can put it back together just as easily. If he touches something like sand, he can cause all the individual particles to explode outward in a surprise attack.<br><br>4) Psionics: Superboy is still growing, but as of this moment he has somewhat impressive telepathic powers like mind reading, seeing memories, etc... He can even absorb language skills by a data dump through touch.<br><br>5) TK Force Blast: Kon can gather raw psionic energy and launch it like a projectile toward his enemies. <br><br><br><br><strong>Special Qualities:</strong> <br><br>Best of Both Worlds - As Calvin is a perfect clone of Superman and Lex Luthor, with his sequencing showing a 50% split of their DNA, he has the ability to take full advantage of both of the best parts of his physiology, allowing him to be far more formidable than a regular human or even Kryptonian.<br><br><strong>Abilities:</strong><br><br>1)&nbsp; Genius Intellect: Calvin was given not only the powers of Superman, but the abilities of Lex Luthor as well. That means he has a genius-level intelligence(when he decides to use it) and is one of the smartest people around due to having the brains of Luthor, and the computer-like mind of a Kryptonian.<br><br>2) Detective: He's got Clark's blood in him alright, as Calvin has a natural affinity towards investigation and detective work. He can find out the source of a problem the same as punch it into submission.<br><br>3) Fighting: Cadmus downloaded years of combat mastery into Calvin's head before he was born. This training has granted him high levels of skill in multiple forms of martial arts like Krav Maga, Silat, MMA, and Kung-Fu.<br><br>4) People Reading: As he was made to replace Superman as a more "Earth Friendly" version, Cadmus made sure they downloaded some psychiatric training into Calvin, so he knows how to read people, how to say the right things to make them comfortable with a clone taking over for the original.<br><br><strong>Special Equipment:</strong> <br><br>Fortress of Solitude - After being accepted into the House of El(Clark's family) by Superman, he will eventually be granted access and use of the Fortress of Solitude, a reliquary of Kryptonian knowledge and a citadel for housing antiques, alien creatures, and all other manner of things the Earth is not capable of keeping safe. It also makes for a nice vacation spot.<br><br><strong>Limitations/Weaknesses:</strong> Y1) Kryptonian Physiology: As a Kryptonian, Calvin possesses all of Superman's powers. But he also possesses many of his weaknesses. For example, while yellow sunlight strengthens him, red sunlight weakens him. Not as much as a full blooded Kryptonian, but enough that the results are the same with enough exposure.<br><br>2) Kryptonite: Kryptonite is Calvin's...well Kryptonite. The radioactive remains of Krypton react just as violently with him as any other Kryptonian, and being within a few feet of a large enough source immediately causes him to feel ill. Exposed to enough and for long enough, he will die. And like other Kryptonians, different colors of Kryptonite cause different reactions in him as well.<br><br>3) Magic: Something about magic and Kryptonian cells just don't mix, and because of that Calvin has a weakness against all forms of hostile magic. <br><br><strong>Ons:</strong> Vanilla Sex, Rough Sex, Dirty Talk, Foreplay, Roleplay, Public Sex, Multiple Partners, Oral, Anal, Risky Sex(risk of getting caught)<br><strong>Offs:</strong> Gore, Vore, Scat, Watersports, Snuff, etc...<br><br><strong>Character Theme:</strong> Indestructible - Disturbed (https://www.youtube.com/watch?v=Hj2vU2nr5Jw)<br><strong>Plot Seeds:</strong> Cadmus finding a way to at least temporarily re-establish control of Calvin and turn him against the group, or even have him unkowingly spying or something. Also dealing with his dual father issues and finding a place as the only one of his kind.</span>
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			<dt class="postheader">
				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>TheBlackThrone</strong> on <strong>19-08-2019, 08:58:56</strong>
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			<dt class="postheader">
				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>JFD99</strong> on <strong>19-08-2019, 14:49:26</strong>
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				<strong>Name:</strong> Kara Zor-El, Kara Danvers (fake identity)<br><strong>Codename/Nomme de Guerre:</strong> Supergirl<br><strong>Age:</strong> 18<br><strong>Species:</strong> Kryptonian<br><strong>Sex:</strong> Female<br><strong>Gender:</strong> Female<br><strong>Sexual Orientation:</strong> Heterosexual, Bi-curious<br><br><strong>Appearance:</strong><br>&nbsp;(http://www.slickstermagazine.com/wp-content/uploads/2017/01/supergirl.jpg)(https://static.tvtropes.org/pmwiki/pub/images/supergirl_rebirth_vol_1_1_textless.jpg)<br><br><div class="floatright"><strong>Faceclaim:</strong>&nbsp; <br>(http://www.magweb.com/picts/nm1429380.jpg)<br>Brittany Leanna "Britt" Robertson</div><br><strong>History:</strong><br><br>Kara Zor-El was born on Krypton just like her cousin Kal-El. When Krypton was about to be destroyed, she was also put in a vessel bound for Earth. Unlike Kal-El, however, her ship was knocked off-course and she stayed in suspended animation for many years until she finally made it to Earth. Kal-El, who was a baby when they left Krypton, was now an adult and had taken the mantle of Superman.<br><br>Her first few months on Earth were difficult. Due to a case of kryptonite poisoning, she had no recollection of Krypton’s destruction and the circumstances of her departure from Krypton. As Kal-El was still a newborn baby in her memory, she could not believe Superman’s claim that he was Kal-El and thought him to be a liar and an enemy. Confused, angry, and hunted by&nbsp; strangers on a strange world, Kara constantly seems to jump out of the frying pan into the fire.<br><br>It was not until she found a portal to the Kryptonian city of Argos and saw it in ruins floating around a blue star that she finally faced the truth and began to see Earth as her new home and sought to defend it, slowly repairing her relationship with her cousin in the process.<br><br>Kara was put under the care of the Danvers family and assumed the identity of high-school student Kara Danvers. Still suffering from Survivor’s Guilt and PTSD, she spends the remainder of her teen years attempting to adjust to life on Earth as well as finding her place in this alien world.<br><br><br><strong>Personality:</strong><br><br>Kara is a sweet and kind girl at heart, but the loss of her homeworld, her family and difficulty adjusting to a completely alien world has greatly affected her, causing her to experience periods of depression and bouts of rage.<br><br>Whether it is due to their difference in upbringing or her fiery temperament (or both), Kara does not hold back nearly as much as her cousin does in battle. Her aggressiveness also manifests itself in other ways, such as through snark remarks when coupled with her immaturity.<br><br>When out of costume, Kara is kind and passionate, desperate to make friends and more than a little nerdy. She is easily approachable, but her shyness and difficulty adjusting tends to hinder her social skills.<br><br>Like her cousin, she has a deep sense of duty and honor, and an insatiable desire to do good and help others.&nbsp; <br><br><br><strong>Powers:</strong> <br>-Flight<br>-Partial invulnerability (bullets bounce off, but a rocket might cause an ouchie)<br>-Superstrength<br>-Heat vision<br>-Enhanced vision (X-Ray vision, Telescopic/microscopic vision, infrared vision)<br>-Solar sustenance: Supergirl draws energy from yellow sunlight and doesn't need to eat, drink, sleep or breathe as long as she has enough stored solar energy or is actively sustained by the sun<br>-Superspeed<br>-Super-breath<br>-Super-hearing<br><br><strong>Special Qualities:</strong> <br><br>-Kryptonian upbringing : Kara lived much of her formative years in Kryptonian society and is a member of the house of El. This gives her an optimistic outlook on life and a sense of honor and duty common to members of this noble house.<br><br><strong>Abilities:</strong> <br><br>High intelligence and Advanced scientific knowledge : Having been educated on a world intellectually thousands of years ahead of Earth makes Kara’s kindergarten seem like a college degree to earthlings. This is both good and bad, as it adds to Kara’s difficulties in fitting in her new home. <br><br>Languages: Kryptonian, English (fair).<br><br><strong>Special Equipment:</strong> <br><br>-Streaky the cat<br>-Kryptonian protective uniform (House of El)<br><br><strong>Limitations/Weaknesses:</strong>. <br><br>-Kryptonite: Like all Kryptonians, Kara is susceptible to kryptonite poisoning, which, depending on types of kryptonite, can have multiple effects, from weakening her, causing personality and mood changes or flat-out killing her.<br><br>-Magic: Kara has no special defense whatsoever against magical attacks and effects. It affects her exactly the same way as it affects any regular human.<br><br>-Psionics: Kara is not particularly strong against psionic powers. Just like any human, only her strength of will can protect her against those powers.<br><br>-Red sun radiation: The rays of a red sun, similar to the star that shone over Krypton, will rob her of her powers for as long as she is under its influence.<br><br>-Inexperience: Kara is still a young woman and may be naive in many respects. This can cause lapses in judgement her adversaries can take advantage of.<br><br>-Home sickness/PTSD: Kara goes through episodes of depressive mood and anger brought up by memories of her lost home planet.<br><br><strong>Ons/Offs:</strong> https://elliquiy.com/forums/index.php?topic=309072.0<br><br><strong>Character Theme:</strong> Purely, highly optional.<br><strong>Plot Seeds:</strong> Also purely, highly optional, but if you have things you want to do, throw them here for me and other writers to see! It is easier for us all to work together if we have somewhere to start from!<br><br>
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			<dt class="postheader">
				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>20-08-2019, 04:36:08</strong>
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			<dd class="postbody">
				<strong>Name:</strong> Raven<br><br><strong>Age:</strong> 20<br><br><strong>Species:</strong> Half human, half interdimensional demon<br><br><strong>Gender:</strong> Female<br><br><strong>Sexual Orientation:</strong> Bisexual<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Appearance</div><div class="spoiler_body">(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/580be61f-5ecf-4ed3-92ab-9dd309c0b93a/db5mr8a-9d04a25e-2be3-4613-9f3b-92e1278b0aca.jpg/v1/fill/w_747,h_1070,q_70,strp/raven_quickie_005_by_exmile_db5mr8a-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTUwMCIsInBhdGgiOiJcL2ZcLzU4MGJlNjFmLTVlY2YtNGVkMy05MmFiLTlkZDMwOWMwYjkzYVwvZGI1bXI4YS05ZDA0YTI1ZS0yYmUzLTQ2MTMtOWYzYi05MmUxMjc4YjBhY2EuanBnIiwid2lkdGgiOiI8PTEwNDgifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.41GMnxJRVG_Au3Uphn-75YzqGItkB7AjW4IMCIr2j7Y)</div></div><br><br><strong>History:</strong> Raven was born to Angela Roth, a young woman with a troubled past that fell in with a dangerous cult that ended up summoning the interdimensional demon, Trigon.&nbsp; The creature took Angela as his bride, and when she was with child he left her to be found by the people of Azarath, counting on their pacifistic nature in order to keep the woman and her unborn child safe.&nbsp; Angela took the Azarathian name of Arella, and the day Raven was born the sky darkened, the ground quaked, and the air grew cold.<br><br>Sensing the potential danger of this halfbreed child, the sage Azar instructed her to be separated from her mother and raised in the ancient traditions of their ancestors in order to keep her emotions in check.&nbsp; Raven could not be allowed to form any bonds, not even with her own mother, as such a powerful emotional attachment could spell disaster for all involved.&nbsp; So Raven was raised by the sages of Azarath to control her every thought and emotion to such a high degree that she came across as possessing almost no emotions at all.&nbsp; That is until she learned the truth of her parentage.<br><br>Not everyone was okay with taking in the spawn of Trigon, some even to the point where they contemplated breaking the sacred Azarathian taboo of taking a human life.&nbsp; Of course they reasoned the girl wasn’t entirely human, so a handful of these “concerned citizens” kidnapped her and sought to throw her into the Great Door, a gateway to the outer planes, thereby ridding themselves of the threat she posed forever.&nbsp; The Door opened… and Trigon was waiting.&nbsp; He incinerated the fools that dared to threaten the life of his daughter with a single blast of destructive golden energy from his eyes, leaving his child unharmed.&nbsp; So Raven learned of her parentage and the destiny that Trigon had in store for her.&nbsp; This obviously left her feeling deeply disturbed, but Azar did her best to reassure the girl that she was more than her father claimed.&nbsp; As one might imagine, Raven wasn’t exactly convinced.`<br><br>Raven therefor decided that she needed to leave Azarath to spare it the fate Trigon had in store for it, so she gradually studied up on interdimensional travel in preparation for the day she would leave her home behind.&nbsp; Azar was no fool, however, and approached Raven during one of these study sessions.&nbsp; While she didn’t approve, the old sage understood, and gave her student two gifts for her protection and edification.&nbsp; The Rings of Azar, potent protective and magical receptacles, and the Tome of High Mysticism to continue her education.&nbsp; She bid her go to Earth, the place of her mother’s birth, for while humans are capable of great evil, they also have a great capacity for good, and it was possible she would find allies there.&nbsp; Allowing herself the brief weakness of a hug, Raven embraced the sage before opening a portal to Earth and stepping through, not certain what she would find on the other side.<br><br><strong>Personality:</strong> Due to her training and upbringing, Raven can come across as cold, detached, and even lacking emotion at times, but this isn’t even remotely the case.&nbsp; It’s impossible for an empath to feel nothing, as they are constantly inundated by emotions, but she has them under tight control in order to keep reign over her powers.&nbsp; Under the cold facade is a compassionate woman that feels for those around her, but she doesn’t dare express any of it for fear of hurting them.&nbsp; What emotion she does allow to slip out of her iron grip is barely noticeable.&nbsp; A smile here, a dry quip there, nothing too obvious, but she does show this hidden side to people from time to time.<br><br><strong>Powers:</strong> Telekinesis - Raven has the ability to freely manipulate people and objects using a projection of energy that is a subset of the magic taught to her by Azar, the spiritual leader of Azarath.&nbsp; While the upper limits have yet to be tested, Raven is quite capable of lifting, and even hurling through the air, objects dozens of times her own weight.<br><br>Kinetic Blasts - Another way to use the magic taught to her by Azar, though the sage did not teach this to Raven herself.&nbsp; The young woman instead discovered it on her own through experimentation.&nbsp; All it requires is to form a ball of the magical energy in her hand and project it at a target.&nbsp; She has had to practice this on her own, as the peace loving Azarathians would never approve, but she has become quite proficient regardless.&nbsp; She once shattered a marble pillar using this ability, though it hadn’t been on purpose, or so she told those that came to investigate later.<br><br>Magical Constructs - Raven is able to create various constructs with her magic, including, but not limited to: platforms, ravens, talons, walls, and mobile shields, usually possessing a convex shape.&nbsp; These constructs are always temporary and subject to her will, meaning if she were to be knocked out, for example, the constructs would vanish.<br><br>Levitation - The same energy that Raven uses to manipulate other things can be channeled to allow her to fly through levitation, and she can reach speeds upwards of Mach 3, if she pushes it.<br><br>Teleportation - Since the people of Azarath are masters of interdimensional travel, it should be no surprise that Raven has learned how to cross the threshold of the dimensions herself.&nbsp; This allows her to open holes in the fabric of reality to cross vast distances, so long as she knows exactly where she is going.&nbsp; Otherwise opening a random hole in the world might be a little dangerous, to say the least.<br><br>Astral Projection - Azar taught Raven how to project her inner self, her Soul Self, outside of her body, giving her the ability to transcend the flesh and travel the dimensions in ways that mortals otherwise cannot dream of.&nbsp; This Soul Self can act upon both incorporeal and corporeal beings, transport herself and others long distances, phase through matter, enter the dreams of others, possess a willing host and experience what they experience, act as a more powerful shield than what Raven can normally project, or even go on the attack in various ways.<br><br>Empathic Abilities - Raven can sense and manipulate the powers of others to glean an idea of their thoughts, control her own emotions, and even heal people by taking their pain into herself.<br><br>Demonic Powers - Due to her half demon nature, Raven has access to powers independent of the magic taught to her by Azar.&nbsp; She would never willingly use them, of course, but if she were ever to be pushed to the brink, her life threatened and her magic unable to save her, she might just instinctively tap into them.&nbsp; When her demonic side manifests, Raven gains an extra pair of eyes, and all four glow with a sinister crimson light.&nbsp; Her powers can take any number of forms, from dark energy that crushes and tears any caught in its grip, shadowy tendrils that emerge from the darkness of Raven’s cloak that can drag victims into its folds and do… something to them that is better left unexplained, to the summoning of lesser demonic entities to assail her foes.&nbsp; On top of these manifestations, her magic becomes supercharged, her physical strength, speed, and stamina are enhanced, and her emotional state becomes extremely unstable, leaving her prone to bouts of uncontrollable rage.<br><br><strong>Special Qualities:</strong> Raven is capable of completely suppressing her emotions, leaving her more detached and logical as a result.&nbsp; The training required to give her this ability has left her stunted emotionally, however, and she’s completely unaccustomed to interacting normally with others.&nbsp; She also possesses a very dry wit, a love of old books, a distressing lack of knowledge regarding Earth and its customs, and a secret affection for the color pink.<br><br><strong>Abilities:</strong> While no expert, Raven is a capable hand to hand combatant, skilled in an art practiced by the sages of Azarath to help focus the mind and condition the body.&nbsp; Her knowledge of the occult, and interdimensional mechanics, is very impressive, rivaling some of the best sages Earth has to offer.&nbsp; On top of this she also has a firm grasp of several languages, though only English as far as the Earth is concerned, and is a very quick study.<br><br><strong>Special Equipment:</strong> The Rings of Azar - A gift from the woman of the same name, this pair of rings bears an enchantment to help protect the wearer from harm, both physical and mystical.&nbsp; A type of magical body armor, if you will.&nbsp; They can also store a vast quantity of energy, so if someone needed a large amount of magic power to cast a spell, the energy could be stored in the rings to save time in gathering it during the ceremony.<br><br>The Gem of Azarath - The diamond shaped ruby embedded in Raven’s brow is a powerful magical focus, granted to her to allow the halfbreed better control over her abilities.&nbsp; It is also a receptacle that Raven keeps a number of her personal possessions inside, including her collection of books and a small stuffed animal of otherworldly origin from when she was a child.<br><br>The Tome of High Mysticism - A sort of reference guide of mystical studies that Raven reads in her spare time.&nbsp; It was a going away present from her concerned mentor when it became clear she was about to leave the nest.<br><br><strong>Limitations/Weaknesses:</strong> Emotional Instability - If Raven is not in control of her emotions, she is not in control of her powers.&nbsp; This is very dangerous, as they can flare up wildly, causing property damage and possibly injuring anyone around her, or even herself.<br><br><strong>Ons/Offs:</strong> Ons and Offs (https://elliquiy.com/forums/onsoffs.php?u=63766)<br><br><strong>Character Theme:</strong> Breaking Benjamin - I Will Not Bow (https://www.youtube.com/watch?v=UWr4yjxNKzA)<br><br><strong>Plot Seeds:</strong> The coming of Trigon is a major event in Raven’s life, so that’s one thing that I feel could come into play at some point.&nbsp; There’s also the cult that originally summoned Trigon, so there’s another possibility.&nbsp; Perhaps a powerful figure in the magical community thinks she’s dangerous or wants to use her for his/her own ends?&nbsp; Just a suggestion.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>Gannameade</strong> on <strong>20-08-2019, 05:41:36</strong>
			</dt>
			<dd class="postbody">
				&nbsp;<br><div class="floatright">(https://static.comicvine.com/uploads/original/10/100647/3998727-638504-22.jpg) (https://static.comicvine.com/uploads/scale_medium/11131/111318833/6085288-icon.jpg)</div><div class="floatright">(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQh78cKNLjxL414KbIOogxzH8AQaBRbrBHvVHXpFWnFVXUJ3byC)</div><br><div align="center"><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u"><strong>Icon</strong></span></span></div><br><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>The Basics</strong></span></span><br><strong>Legal Name:</strong> Augustus Freeman IV / Real Name: Arnus Feema’n<br><strong>Age:</strong>&nbsp; 22<br><strong>Gender:</strong> Male <br><strong>Nationality: </strong> Terminia, US Citizen – Altanta, GA<br><strong>Occupation:</strong> Law student<br><br><hr><br><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Physical Description</strong></span></span><br><strong>Height:</strong> 6'2"<br><strong>Weight:</strong> 250 lbs. (114 kg)<br><strong>Face Claim:</strong> Michael Jai White<br><strong>Physical Features:</strong> Augustus is a physically fit rather handsome black man.&nbsp; He can be charming when he is not cheating you out of your money.&nbsp; He generally wears suits and ties.&nbsp; He is in pretty good shape.&nbsp; He wears glasses to make his eyes appear solid brown even though they are brown/green.&nbsp; He hasn’t decided on going bald yet, but he did back in his past and he liked the look as well.&nbsp; But those are just memories.<br><strong>General Appearance:</strong>&nbsp; &nbsp;Dark skinned male muscular but he covers it mostly as he is a law student, but wears well made tailored suits.&nbsp; He is relaxed in pants and polo shirts.&nbsp; Rarely in sweats if ever, unless exercising and then he will not been in a shirt.&nbsp; &nbsp;He wears glasses to try to hide his face.&nbsp; He slouches to not appear as tall as Icon.&nbsp; &nbsp;In his mask his eyes appear white; naturally they are brown-green.<br><br>Icon wears a costume composed of alien materials that grant him further protection from projectile weaponry, energy beams, and intense heat or cold. On his command, the Info Tool aboard his starship uses its Maker to construct Icon's costume over his civilian clothing. When no longer needed, the costume is disassembled, converted back to energy, and stored in the structural files of his ship's Info Tool. <br>&nbsp;<div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong><span class="bbc_u">Personality and History </span></strong></span></div><div align="center"><strong><span class="bbc_u">Personality</span></strong> </div> Icon is portrayed as a very intelligent, somewhat stiff kind of person. Due to his parents living as upper-class&nbsp; as a law student and "proper" way of speaking, he is often criticized as being a "sell out" or "white washed <br><br><div align="center"><strong><span class="bbc_u">Biography</span></strong></div><strong>Summary:</strong><br><br>Current:<br>At the present, Arnus is connected to his pod that give him access to his past, information, memories at times he feels like he is not connected to his heritage.&nbsp; He has been super powered his entire life, he can go from lifting a dump truck to moving an ocean liner.&nbsp; He is working on fine control for most of his powers, he has been learning control for some time, some of his abilities he has down others require almost constant focus to keep them from getting away from him.&nbsp; <br>He was found in the outskirts of the city by a couple that was vacationing in the woods.&nbsp; He was a lawyer and she was a nurse.&nbsp; They liked to go on small vacations, this left them with plenty of time together out in the woods.&nbsp; They were able to keep the pod and dump it to the ocean before taking him home.&nbsp; With his law information they were able to work the paperwork and get him adopted.&nbsp; The family was so happy, that they finally had a child, but once he arrived they ended up with three more.&nbsp; One set of twins Tanya and Tina and a boy Adrian<br>Gus trains constantly it seems, if he is not in his ship simulator he moving around naked/mostly naked on a roof top somewhere absorbing energy, while practicing with some weapon.&nbsp; He realizes he is quite powerful, but not sure to what extent.&nbsp; He couldn’t help but to relish the call to be part of YJ.&nbsp; He was looking forward to finally make a difference in this life.<br>&nbsp;<br><br>&nbsp;<br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong><span class="bbc_u">Superpowers &amp; Equipment</span></strong></span></div><strong>Power Name:</strong> <br><ul class="bbc_list"><li><strong>Terminan Physiology:</strong> After having his DNA altered by his life-pod, all Icon's powers and abilities were maximized, making him very similar in power to a Kryptonian under a yellow sun.&nbsp; &nbsp;Icon's lifepod altered his DNA so he would resemble a normal human being, thus enabling him to blend among Earth's natives.[1]A side effect of this process was the maximization of his now human/alien genetic structure. Thus, Icon possesses a variety of superhuman abilities that are unusual even for a Terminan <ul class="bbc_list"><li><strong>Positron Energy Absorption:</strong> As a Terminan, his cells function like a super battery, hyper-metabolizing positron energy as fuel to enable living functions and all of&nbsp; superhuman abilities. Different effects on Icon's physiology and well-being, but his cells constantly absorbs positron energy.&nbsp; &nbsp;His body expends absorbed positron energy and he is capable of utilizing any of them.</li><li><strong>Superhuman Strength:</strong> The exact limits of Icon's strength is unknown. Different periods and intensities of exposure to Earth's positronic radiation can cause his strength to fluctuate over time.</li><li><strong>Superhuman Speed:</strong> He is capable of moving, reacting, running and flying at superhuman speeds. While not as fast as the Superman, Icon can still fly at speeds faster than light. He can use this power to disarm opponents, catch bullets or shrapnel and cross vast distances in seconds. This also confers:</li><ul class="bbc_list"><li><strong>Superhuman Agility</strong> Icon can move from place to place in the blink of an eye. His agility, balance, and bodily coordination are far beyond the natural physical limits and capabilities of the finest human specimen. </li><li><strong>Superhuman Reflexes</strong>&nbsp; Icon possesses the ability to think, move, and react at superhuman speed. </li><li><strong>Superhuman Stamina:</strong> Arnus is shown to have unlimited stamina. Icon's body also generates fatigue poisons at an incredibly slow rate, granting him superhuman stamina in all physical activities. </li></ul><li><strong>Flight:</strong> Icon flies by manipulation of gravitons, manipulation of magnetic fields, control of his absolute molecular movement, and utilizing his superhuman speed. His top speed has not yet been determine. Icon is capable of flying at supersonic speeds in a planetary atmosphere and at faster-than-light speeds while in space.</li><li><strong>Positron Manipulation:</strong> Icon can create, shape and manipulate Positrons. Positrons are the antiparticle or the antimatter counterpart of electrons. The subatomic particles have the same mass as an electron and a numerically equal but positive charge. When a low-energy positron collides with a low-energy electron, annihilation occurs, resulting in the production of two or more gamma ray photons. Positrons are involved in many of the physical phenomena that involve electrons such as electricity, magnetism, and thermal conductivity. Positrons also participate in gravitational, positronic and weak interactions. It is unknown just how powerful Icons' positron energy is, as it has never been used to its maximum potential:<br><ul class="bbc_list"><li><strong>Concussion Force Beams:</strong>&nbsp; Icon can release positron energy from his hands as bolts of concussive force. A low power force bolt can flick on a light switch, but at maximum power the amount of damage is unknown.</li><li><strong>Stun Bolts:</strong>&nbsp; Icon can project low-energy positron bolts that render human beings unconscious by disrupting the electrical impulses in their nervous systems.</li><li><strong>Energy Enhanced Punches:</strong>&nbsp; Icon can focus positron energy into his fists, which he can then use to shatter almost any substance, and increase his strength.</li><li><strong>Energy Pulse:</strong>&nbsp; Icon can produce a surge of positron energy (from his hands or entire body), which can disrupt technical technology.</li><li><strong>Energy Constructs:</strong>&nbsp; Icon can create constructs out of Positron energy.</li><li><strong>Omnidirectional Energy Waves:</strong>&nbsp; Icon can release all of his body's positron energy as massive positron waves in every direction, causing devastating damage.</li><li><strong>Positron Field:</strong>&nbsp; Icon can detect the presence of Bang Babies within his vicinity by flooding an area with a field of positrons.&nbsp; The field interacts with the invisible quantum well surrounding a Bang Baby, who then glows as he or she gives off mild gamma particles. Icon can use these fields to distinguish Bang Babies from other meta humans as well as normal humans.</li><li><strong>Force Field:</strong> Icon can use positrons to create quasi-solid energy fields to entrap opponents. The force fields becomes more powerful, by absorbing kinetic energy.</li></ul> </li><li><strong>Invulnerability:</strong> Icon seems to be invulnerable &amp; extremely durable, able to withstand bullets, temperature and pressure extremes, and powerful energy blasts without injury. He can even survive in the vacuum of space. Icon's invulnerability has not been portrayed consistently. If he is not expecting an attack, he can be easily injured.</li><li><strong> Decelerated Aging/Immortality:</strong>: Icon possesses extraordinary longevity enabling him to age at a vastly slower rate than that of normal human beings.&nbsp; Though centuries old, Icon appears to be a man possessing peak health in the prime of his life; Icon's lifespan is usual for a Terminan, and is the only power that is not the result of his genetic mutation. The maximization of his DNA gave Icon immortality, which he hides from the public by continuously taking on the identity of his son over the years.</li><li><strong>Self-Sustenance:</strong> Icon can survive in harsh environments without air, food or water, and his bodily evacuations aren't needed. He's also able to survive unaided in space. <ul class="bbc_list"><li><strong>Superhuman Senses:</strong> All of Icon's senses are heightened to superhuman levels.</li><li><strong>Superhuman Hearing:</strong> Icon has the ability to perceive sounds of varying volume or pitch beyond the scope of normal human capability. Certain characters with this ability can develop enough control to block out ambient sounds to focus on a specific source or frequency. As such, they can identify a person by their heartbeat, or pick out a single voice in an entire city.</li><li><strong>Super Smell:</strong> the ability to identify scents with greater precision than the average human being. This ability is particularly useful for tracking prey, perceiving the invisible, or navigating in an unfamiliar environment.</li><li><strong>Super Vision:</strong> Icon also possesses a superior sensory arrangement of visual capabilities: Microscopic, Telescopic, Ultraviolet, Night.</li><li><strong>Enhanced Mental Perception:</strong>: Icon possesses a Genius level intellect, and is highly resistant to all forms of mind control and probing. He can sense and comprehend things on levels that exceed human capabilities.</li><li><strong>Accelerated Healing:</strong> Despite his nigh invulnerability, it is possible to injure Icon. If injured, Icon's body is can immediately regenerate and recover from minor/fatal injuries. His body is capable of regenerating and replacing lost limbs, organs, and muscles instantaneously.</li><li><strong>Thermal Vision:</strong> The ability to see through the heat tracks left by a living being or object.</li></ul><br><strong>Equipment Name:</strong> <em> <br></em><ul class="bbc_list"><li><strong>Armor:</strong> Icon wears armor composed of highly advanced alien technology. The armor grants him further protection from projectile weaponry, energy beams, intense heat/cold, and tremendous impact forces. On his command, the Info Tool aboard his starship can instantly construct his costume over his civilian clothing. When no longer needed, the costume is disassembled, converted back to energy, and stored in the structural files of the Info Tool.</li><ul class="bbc_list"><li><strong>Info Tool:</strong> The Info Tool is a computerized database of virtually everything known within the Cooperative. It even contains very detailed files on the cultures, languages, history and technology of Sol III (Earth) thanks to Icon's accounts of his life on the planet. The Info Tool acquires new information from written documents, verbal accounts, and visual data inputs. The database can even scan an item (organic or inorganic) and store its molecular structure within files called "software." Apart from storing and retrieving data, the local access to the Info Tool can also link to and control any computer-operated device or system.<br>Because of all the data it has accumulated over the millennium, the Info Tool is truly self-aware and even has a personality of sorts. The Info Tool relies on verbal inputs to receive commands to perform certain functions. In terms of information retrieval, the Tool can respond either verbally or by displaying its findings via holographic images aboard the starship. The Info Tool remains in contact with Icon via a communicator hidden in his costume (the mask). While in this Sullivan clothes the Info Tool communicates with Icon, via a specially designed watch by the Info Tool.</li><li><strong>The Maker:</strong>&nbsp; The Maker is a molecular factory that can construct any physical item, molecule by molecule, from structural data files stored within the Info Tool. These data files are called "software" while the objects created by the Maker are known as "hardware." The Maker operates by tapping the vast energies of the reactor form Icon's Starship and converting them into matter used for the construction of hardware. The Maker can create any item, terrestrial or extraterrestrial, in a matter of seconds as long as its structure is on file within the Info Tool. These include medicines, machinery (e.g., vehicles), clothing, and even food.&nbsp; The Maker can repair or modify constructed hardware by altering its molecular structure according to the whims of its user.<br>The Maker can also rearrange the molecular structure of items it did not create in order to change their appearance or function. To do so, the Info Tool must first scan the structure of the object to be modified. For example, Icon employed the Maker to build the starship garage beneath his mansion's swimming pool.<br>Icon's starship has numerous projectors through which the Maker can construct hardware within the vessel. To build an item outside the vessel, the Maker relies on a special probe mounted on the underside of the starship. it is the probe that facilitates the Maker repairing or remodeling Icon's possessions over great distances. .</li></ul><br></ul><hr><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong><strong>Weaknesses</strong></strong></span></span><br></div><ul class="bbc_list"><li><strong>Vulnerability to Magic:</strong>&nbsp; Icon’s abilities generally function on a particular energy level, magical energies, falls into this range whose chaotic nature makes him less resistant to his form of energies.&nbsp; Icon's vulnerability to magic varies depending upon the effects.&nbsp; No magic seems to be able to directly destroy him unless it comes from a semi-divine or divine source.&nbsp; He can be injured and worn down by magical entities. Magic can have powerful and unpredictable effects on Icon and his magical enemies have often proven to be the very dangerous to him.</li><li><strong>Energy Absorption:</strong> Because his abilities are based on energy absorption Icon does have to spend time outside actually absorbing energy one full hour in the atmosphere or in his ship’s energy chamber.&nbsp; If he does not than his power levels are greatly diminished.&nbsp; He can spend less time but must be naked.</li><li><strong>Vulnerability to Mental Attack:</strong> Icon is generally resistant to Mind probe and control but direct mental attacks have been able to cause him great damage and or distract him for a time.</li></ul><hr><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Other</strong></span></span></div> <ul class="bbc_list"><li><strong>Expert Combatant:</strong> Due to having superpowers all his life and constantly engaging in battle with various danger room foes, Icon has over time become an excellent hand-to-hand fighter utilizing a fighting style that directly complements his superpowers. Icon's combat versatility allows him to adapt to any foe and beat them.&nbsp; So far, not a lot of practical application.</li><li><strong> Law:</strong> Augustus is studying law so he can learn to work within it and circumvent it as well.&nbsp; He will usually try to talk his way out of a fight, or charm his way first. (He is not trying to be like his father at all!) </li><li><strong>Hand-to-Hand Combatant (Advanced) :</strong> Augustus is well trained in unarmed and armed combat.&nbsp; &nbsp;Some opponents underestimate his fighting abilities, because of his initial attempts of diplomacy.</li><li><strong>Multilingual:</strong> Augustus is fluent in English, most terran languages and Galactic Standard, the native language of The Cooperative. </li><li><strong>Bio -physiology:</strong> Augustus is well versed in human physiology and anatomy, he has learned to apply this in manual manipulation techniques in order to cause both pleasure and pain </li></ul></li></ul></li></ul>[/list]<br>&nbsp;<br>&nbsp;Ons/Offs: Same as Player<br><br>Character Theme: Trick Daddy - I am a thug (https://www.youtube.com/watch?v=ILCNAln_7Z4)<br><br>Plot Seeds: Dealing with being the last of his kind.&nbsp; Psychological – rejection, confidence - he is more adept with his powers than he believes that he is.&nbsp; Overcoming racism and perhaps getting a date.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>Vlexia</strong> on <strong>21-08-2019, 05:04:17</strong>
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			<dd class="postbody">
				<div class="floatleft">(https://vignette.wikia.nocookie.net/marvel_dc/images/b/bf/Justice_League_of_America_Vixen_Rebirth_Vol_1_1_Textless_Variant.jpg/revision/latest?cb=20170113081023)(https://pbs.twimg.com/media/Dzt1iRhVsAAz8Ym.jpg)<br></div><strong>Name:</strong> Mari McCabe<br><strong>Codename/Nomme de Guerre:</strong> Vixen<br><strong>Age:</strong> 19<br><strong>Species:</strong> Metahuman<br><strong>Sex:</strong> Female<br><strong>Gender:</strong> Female<br><strong>Sexual Orientation:</strong> Heterosexual<br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Appearance:</strong> </span><br><strong>Height:</strong> 5’4”<br><strong>Weight:</strong> 120 lbs<br><strong>Faceclaim:</strong> Christina Rio Walker <br><br><span style="font-size: 12pt;" class="bbc_size"><strong>History:</strong></span><br>Growing up in a small village in the nation of Zambesi, M'Changa province, Mari McCabe heard the legend of the "Tantu Totem" from her mother. Sometime later, Mari's mother was killed by poachers and she was raised by her father Reverend Richard Jiwe, the village priest. Reverend Jiwe himself was killed by his half-brother (Mari's uncle) General Maksai. Maksai wanted the Tantu Totem, which Jiwe had possessed.<br><br>At 17, Mari ultimately moved to America, where she established an identity as Mari McCabe and got a job as a model in New York City. She used her newfound wealth to travel the world. On a trip back to Africa, she came across her uncle and took back the Tantu Totem, using its power to become Vixen.<br><br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Personality:</strong></span><br>Very playful. Although short-tempered and sometimes overly self-righteous, Mari possesses compassion that gives her a strong and unwavering moral compass. Beyond her role as a super hero, she is a model and animal-rights activist, allowing her to use both aspects of her life to protect from humanity those creatures unable to protect themselves.<br><br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Powers:</strong></span><br>She possesses a connection to the Red, the magical link that connects all animal life. Vixen's connection to the Red allows her to channel the abilities of various animals around the world, giving her a variety of superhuman powers. Normally, she uses this power for flight and to enhance her speed, strength, senses, and healing abilities. She occasionally uses the poisonous abilities of certain animals and has even been seen to fully transform into full beasts. Vixen’s ability is so wide that she can use the light of an Anglerfish to create a powerful laser, use the armor of Armored Beetle to withstand a punch from Other Supers, and create a force field with the energy from the Red.<br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Special Qualities:</strong></span> Vixen can assume the abilities of more than one animal at a time. She has been seen in one instance using the speed of the cheetah, combined with the durability/momentum of a rhinoceros, and the dexterity of a Capuchin monkey against an enemy, and in another instance holding onto the traits of an entire forest of animals to get her comrades to safety. <br><br>Strength<br>* Elephant<div class="floatright">(https://i.imgur.com/rjQQ2uT_d.jpg?maxwidth=640&amp;shape=thumb&amp;fidelity=medium)(https://i.imgur.com/a0yYOCr_d.jpg?maxwidth=640&amp;shape=thumb&amp;fidelity=medium)</div><br>* Hippopotamus<br>* Blue whale<br>* Great White<br>* Buffalo<br>* Boa Constrictor<br>* Crocodile/Alligator<br><br>Speed<br>* Puma<br>* Cheetah<br>* Hare<br>* Wildebeest<br>* Sail Fish<br>* Spur-Winged Goose<br>* Peregrine Falcon<br><br>Flight<br>* Through the spirit of various birds and mammals, Vixen is able to fly, glide or hover.<br><br>Superhuman Durability<br>* Tick<br>* Armadillo<br>* Spermwhale<br><br>Superhuman Senses<br>* The spirit of the rat and bear gives her an incredibly strong sense of smell. The latter allowed her to track a missing woman across an entire state.<br><br>Poison Generation<br>* Jellyfish<br>* Poison dart frog<br><br>Light Generation<br>* Through the spirit of the Electric Catfish, Vixen is able to generate blinding flashes of ligh<br><br><br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Abilities:</strong> </span><br>* Animal Mimicry: Mari has the power to mimic the abilities of any animal that has walked, evolved, or even been fantasized of. The ability apparently gives her intuitive understanding of the animals and what abilities they have that may be useful in the situation.<br>* Morphogenetic Field Energy Manipulation: While the full extent of Vixen's control over the Morphogenetic field is unknown, she has on occasions drawn pure energy from it and displayed this energy as a force field and energy claws. Vixen's claws/nails are particularly sharp and tough, enabling her to rend through a variety of substances, such as fabric, wood, cinder block and even soft metals with ease. Her claws are magically enhanced and have drawn blood from individuals who are considered highly resistant to damage or near invulnerable<br>* Shape Shifting: Occasionally, she has been known to physically transform into animals, or hybrid forms, of them. <br>* Power Replication: On occasion Vixen has shown she can not only emulate the traits of animals but also the metaphysical attributes pertaining to higher forms of fauna.<br>* Animal Spirit/Aura Generation: When her powers are active Vixen generates a glowing visual of the animal she is channeling. Large animals such as Hippos, Whales, Elephants, Bears or Buffalos completely surround her person while smaller ones such as bats, rats, birds or frogs appear either behind her or on her shoulder. It is unknown if other characters can see this image or not.<br>* Telepathy: Through the Tantu totem, Vixen is able to link her mind to every animal on the planet, including humans and communicate with them.<br>* Athletics (Advanced)<br>* Boxing<br>* Hand-to-Hand Combat (Advanced)<br><br><br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Special Equipment:</strong> </span><br>Tantu Totem: Vixen wields an object called the Tantu Totem, a fox-shaped talisman, which enables her to tap into the "morphogenetic field" of the Earth, sometimes known as The Red. This allows her to mimic the abilities of any animal she can think of, by simply focusing on a specific animal abilities and then drawing it directly from the field. She has demonstrated the ability to hold onto the Morphogenetic traits of an entire forest of animals. The Totem is not the source of her powers but rather helps her channel the power.<br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Limitations/Weaknesses:</strong> </span><br>Animal Behavior: One apparent drawback of Vixen's powers is that she is not always able to control the inputs from the Morphogenetic field. Sometimes, she has absorbed unwanted animal behavior, such as instinctive rage. The longer she stays in contact with the Morphogenetic field, the less human and more animal she seems to become.<br><br><br><strong>Ons/Offs</strong> Can discuss, will be pretty open. <br><br><strong>Plot Seeds:</strong> She just wants to fall in love 😂
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>Solistair</strong> on <strong>21-08-2019, 07:42:31</strong>
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				<strong>Name:</strong> Damian Wayne<br><strong>Codename/Nomme de Guerre:</strong> Redbird, Boy Wonder, Robin<br><strong>Age:</strong> 19<br><strong>Species:</strong> Human<br><strong>Sex:</strong> Male<br><strong>Gender:</strong> Male<br><strong>Sexual Orientation:</strong> Heterosexual<br><br><strong>Appearance:</strong> 6'1", 83kg<br><br>&nbsp;(https://i0.wp.com/dylanbalde.com/wp-content/uploads/2018/11/Lewis-Tan-as-Gaius-Chau-in-Into-The-Badlands-still.jpg?resize=696%2C450)(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/2fc4b45e-25de-43b5-9afa-f9942411ee1c/dcsl3w0-45d70c34-3ca9-4cce-b7e9-6b0d5755b973.jpg/v1/fill/w_852,h_938,q_70,strp/darkhawk_urban_hunt_by_karolding_dcsl3w0-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTQwOCIsInBhdGgiOiJcL2ZcLzJmYzRiNDVlLTI1ZGUtNDNiNS05YWZhLWY5OTQyNDExZWUxY1wvZGNzbDN3MC00NWQ3MGMzNC0zY2E5LTRjY2UtYjdlOS02YjBkNTc1NWI5NzMuanBnIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.WxNaQtqxiRJwkEgQg1ugOyCIyGoxrjaX31XG7miZnPg)<br><strong>Faceclaim:</strong>Lewis Tan<br><br><strong>History:</strong> Birthed from an artificial womb, Damian Wayne had been genetically edited before he had even been born to be a supreme human specimen. Raised in the League of Assassins by a mother who would have not hesitated to kill her own son, it could be said that Damian lived an unconventional childhood. Since meeting his father and being mentored by the other Robins, he has significantly grown into his role as a hero as well as in society, even being an active board member of Wayne Enterprises. <br><br>Yet, still retaining a stubborn streak since he was a child, Damian wants to prove to himself that he doesn't live under the shadow of his father. Shedding the title of Robin and adorning a moniker that he's used only once when his own mother had placed a bounty on his head, 'Redbird', the son of Batman is perhaps the most dangerous student of the Dark Knight to take to the streets. <br><br>However, his ambition to roam Gotham as its latest avenger was quickly stopped by none other than Nightwing. Following a brief confrontation, a grumpy Damian Wayne was forced by his senior to join Young Justice and to 'learn a thing or two' there. In the past, he would've ignored Dick but through Bruce, he has learned self-control and the necessity of recognizing an opportunity when it presents itself.<br><br>Nonetheless, Damian is in the midst of preparing a contingency plan. With so many superhumans in one place, it's always good to have...options, just in case. <br><br><strong>Personality:</strong> Naturally, fighting crime in Gotham tends to have an effect on you and that effect is further exacerbated by his childhood in the League of Assassins. Known as a sociopathic boy during his initial tenure as Robin, Damian has slowly grown as a person, learning to be more open to others and empathic to them. Though he doesn't exactly exude positivity, he welcomes the feeling of happiness as a treasure in his life. Openly arrogant about his ability to take on any challenge given time to plan, reminiscent of his father, he does not shy away from interaction with superhumans that could break his neck in a second.<br><br><div class="floatright">(https://www.papichuloradio.com/wp-content/uploads/2018/04/Lewis-Tan.jpg)</div><br><strong>Powers:</strong> <br><ul class="bbc_list"><li type="disc">Peak Human Condition: His body comparable to that of an Olympic athlete except in all aspects, Damian has attained the pinnacle of what a human is capable of. His best physical traits are his strength and speed. Damian is also the only Robin allowed to operate with a hood, a testament to his exceptional hearing. He is capable of defeating opponents while blinded through relying on his ears. </li><li type="disc">Optimal Finesse: He is capable of utilizing all the skills at his disposal to their maximum potential.</li></ul><strong>Special Qualities:</strong> Being the son of the Batman has its perks. Besides the obvious, access to an incomprehensibly vast library of data and information is arguably the greatest asset. <br><strong>Abilities:</strong> <ul class="bbc_list"><li type="disc">Investigation: With just a minimal amount of data, he can deduce even a hero's secret identity. His analytical skills are exceptional and though he may not be known as the best detective amongst the Batman family, his skill is obvious. </li><li type="disc">Master Martial Artist: Trained by both the League of Assassins and Batman himself, Damian is said to be equal in knowledge of the fighting arts to his legendary father and has continually proven himself capable of defeating multiple armed and skilled opponents. As a youth, he was known as a prodigious swordsman though he does not commonly equip himself with a sword anymore. </li><li type="disc">Master Assassin: Unlike his father, Damian has fewer qualms regarding the murder of villains though it has been drilled into him that murder should be avoided where possible. He has mastered the skills of an elite assassin, able to utilize stealth and subterfuge and utilize a vast arsenal of weaponry, both modern and traditional. He will arrogantly state that he knows of a 1000 ways to kill a man. </li><li type="disc">Genius: Ranging from medical science to business management, Damian is a polymath of fearsome intelligence. He often works on engineering projects, designing and building gadgets and technological utilities. His special subject of interest, however, is actually artistry though he won't be enthusiastically showing off his paintings to others anytime soon. </li><li type="disc">Voice Mimicry: A lesser-known skill of his, Damian is capable of mimicking the voices of others and their mannerisms perfectly. Combined with his training as an assassin, Damian can disguise himself and adopt various personas to infiltrate into communities and spy on enemies. Given his aging into a full-grown adult male, he utilizes voice-changing technology to aid with mimicking a woman's voice.</li></ul><strong>Special Equipment:</strong> <br><ul class="bbc_list"><li type="disc">Redbird Suit: An armored suit designed for combat, it fields numerous utilities such as enhanced night vision that allows vision through obscurants like smoke, advanced protective mechanisms such as hearing protection, filtration of chemicals, oxygen independence underwater, and powerful composite fibers within a plated exterior that enables Damian to tank small-arms fire and minor explosives. Similar to the Batsuit, the helmet is lined with lead that blocks X-ray powers/tech from revealing Damian's face while he is within his suit. Anyone who touches his helmet while he is within it will face electric shocks designed to prevent people from taking off his helmet. His armguards possess retractable blades designed to intercept the swing of blades.</li><li type="disc">Robin Suits: Various combat suits that can be modified. </li><li type="disc">Electro-Batons/Staff: A dual-use weapon that can be taken apart or attached to form batons or a staff respectively. Can induce powerful levels of voltage that even a superhuman can feel. </li><li type="disc">Gadgets: The tools he packs on his self are situational but common gadgets include smoke grenades, flashbangs, plastic handcuffs and shurikens shaped in the form of a robin.</li></ul><strong>Limitations/Weaknesses:</strong> <br><ul class="bbc_list"><li type="disc">Human: Without a plan, he cannot take on many superhumans in single combat</li><li type="disc">Arrogance: Being the son of Batman can get to you</li></ul><strong>Ons:</strong> Ons (https://elliquiy.com/forums/onsoffs.php?u=60224), Blowjobs, Cock Worship, Facefucking, Dominant, Dirty Talk<br><strong>Offs:</strong> The usual extreme stuff<br><br><strong>Character Theme:</strong> Cold-Blooded (https://www.youtube.com/watch?v=aMXMNfuzJ1g)<br><strong>Plot Seeds:</strong> Overcoming his inherent arrogance to trust in his teammates. Coming to terms with his past and fighting off an attempt by the League of Assassins to claim their prodigal son. Learning more about himself and what it means to be a hero. Recognizing his vulnerabilities and learning that working with a partner can be better than working alone. <br><br>(https://i.pinimg.com/736x/f4/39/bf/f439bf7a097c5432affb23aec4bc7208.jpg)(https://pinimg.icu/wall/0x0/damian-wayne-C2767b9d9656e0c42184e01ac6264e1e3.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>21-08-2019, 21:37:25</strong>
			</dt>
			<dd class="postbody">
				== Character Bio ==<br><div class="floatright">(https://static.comicvine.com/uploads/original/11132/111329300/6536095-b3bec6e4204ddb798f9dbdccf92fae81.jpg)</div><div class="floatleft">(https://i0.wp.com/th05.deviantart.net/fs70/PRE/i/2012/301/d/c/galia___rachel_nichols_photoshop_by_angeldeedee-d5j8wpo.jpg?w=650)</div><br>== Personal Information ==<br><strong>Legal Name:</strong> Megan Morse, (human name)&nbsp; M'gann M'orzz<br><strong>Alias:</strong> Miss Martian<br><strong>Age:</strong> 53 in human years, but a young adult according to martian standards<br><strong>Sexuality:</strong>Pansexual with a leaning heavily towards humanoid males.<br><br>== Physical Description ==&nbsp; Being a martian shapeshifter means physical appearance is nothing to her.&nbsp; The body is simply clothing for the mind, but that's not to say she doesn't have a preferred shape and body type.&nbsp; Usually standing at about five feet five inches in height, M'gann has short red hair, amber eyes, and freckles on her face regardless if she's trying to pass herself off as human or not.&nbsp; Her breasts are a moderate D sized, her body is slender in shape, but she's had enough combat training to have attained some muscle for her body.<br><br>== Persona ==&nbsp; M'gann is a compassionate, caring individual when she's not on a mission.&nbsp; She can be friendly, if a bit socially awkward at times since she hadn't been on Earth long when she snuck onboard her uncle's ship several years ago.&nbsp; That said, her lapses in social norms are few and far between, and that's not mentioning her attitude when she's on a mission.&nbsp; That's when her white martian traits tend to come to the front.&nbsp; She's confident, cool, calm, and often in complete control of her emotions, almost to the point of appearing cold and ruthless to her enemies, willing to resort to extreme measures to accomplish the mission with little remorse later.&nbsp; She cares about her teammates, but with the recent death of the entire League and her uncle, she has distanced herself slightly from those around her.&nbsp; Only when she's emotionally shaken does her control of her powers suffer.<br><br>== Key Skills == Shapeshifting - Like all martians, white or green, M'gann can change her shape, skin color, body shape, and anything else she desires with a mere thought.&nbsp; Cells are elongated or shrunk down, gills can be created to allow underwater breathing, extra arms can be created, basically the only thing she's limited by is her imagination and body mass which can only be stretched so far.&nbsp; That said, her power of shapeshifting is substantial.<br><br>Telekinetic power - Like all martians, M'gann is able to lift, crush, and otherwise manipulate objects many times her size with ease.&nbsp; And because she's far more powerful than her uncle, she can keep the telekinesis coming a lot longer than most of her kind.&nbsp; Her time with the teams of heroes on Earth, her power has only grown more refined and precise.<br><br>Telepathic ability - All martians are able to talk without saying a word.&nbsp; It's the preferred method of communication among their race, and so secrets are rarely kept from each other.&nbsp; That said, M'gann has spent enough time on Earth to understand the need for true privacy, but she's powerful enough she can forcibly extract information from her enemies, leaving them in a vegetative state that might not end without outside help.&nbsp; Some could argue that death would be preferable to being left in a coma, but that doesn't stop her from doing what she must to ensure a mission is completed and her friends return home safely.&nbsp; This also doubles as a means to keep her friends psychically linked with each other, and also provides automatic translation regardless of the native language of those around her.<br><br>Martian camo -&nbsp; Like her shapeshifting, M'gann can become almost completely invisible to the naked eye.&nbsp; While she can't mask her heat signature, making heat vision and its electronic variants effective against her, she can slip about enemy territory with relative ease.&nbsp; Notably perceptive people can also see through her camouflage, but by and large, most people can easily be fooled by this technique.<br><br>Density shifting - Able to walk through walls, or fly right through an opponent, M'gann has an unfair advantage with this skill alone that allows her to phase through virtually any solid mass.&nbsp; Sticking her hand into someone's chest to crush their heart or to help restart one is just the tip of the iceberg of what she could do with this power.<br><br>== Advantages == Superhuman strength - While she's not anywhere near the Man of Steel's level of strength, M'gann is no pushover.&nbsp; She's strong enough to dent and destroy metal with her bare hands unassisted in any way.<br><br>Superhuman stamina - Martians are naturally stronger than their human counterparts, and white martians are especially resilient due to their warrior like tendencies that thousands of years of oppression by the green martian majority hasn't completely changed that fact.<br><br>Flight - Psychically assisted as it might be, M'gann can fly with some level of speed that can easily keep her on par with her less speedy companions.<br><br>== Disadvantages ==&nbsp; Physiological weakness to fire - Whether it's a natural response or a psychic imprint forced on every white martian by the majority green martian population thousands of years ago isn't clear, but the fact remains that M'gann can't stand intense heat.&nbsp; Fire is a sure way to bring her down.<br><br>Does not like her true shape and form - While she's come to terms with her white martian ancestry for the most part, M'gann does not make it a habit of walking around as she was born.&nbsp; Forcing her to reveal her true form will likely garner an extreme emotional response from her, ranging from deep seated shame to explosive, blinding rage.<br><br>Camouflaged doesn't mean invisible - Heat vision or electronic means of the same can pierce through the illusion, and notably perceptive individuals can also see the slight distortion in the air martian camo creates.<br><br>Emotions effect powers - If she's been emotionally shaken up or she loses her focus for any reason, her ability to fight also suffers.<br><br>Greatest strength is greatest weakness - Other, more experienced or powerful psychics can be a danger to M'gann if she's not prepared for them.&nbsp; Psimon, a natural rival of hers, has gotten the drop on her many times in the past.&nbsp; As he once said to her, an open mind is a dangerous thing, especially if it's linked to other people.&nbsp; A psychic attack through a telepathic link can cause a ripple effect, hitting everyone equally regardless of distance from the source of the attack.<br><br>Astral Plane vulnerability - When battling another psychic, it's common for them to fight on the Astral Plane, where they can literally shape reality around them as the need arises.&nbsp; Dragging up painful memories, creating illusions, psychic blasts, the works, but the physical body is left vulnerable during the fight.&nbsp; A death in the physical world destroys the astral projection since the body can't survive without the mind and vice versa.&nbsp; Simply disrupting such a fight can also have far reaching repercussions.<br><br>Ruthless - When provoked to rage or she deems a situation requires an extreme solution, M'gann has a tendency to take things too far and utterly destroys her enemy's mind, leaving them in a vegetative state.&nbsp; Some would find such behavior too dark for their liking, but if it keeps her teammates alive, she feels little remorse for her actions more times than not.<br><br>Family - Her uncle Maritain Manhunter as well as members of the Team could all be used against her. They are her greatest weakness given her love for them means she would do anything for them. Maybe even kill if she had no other option. Megan has great compassion for other life. She loves Jonn Jonnz very deeply and is very grateful to him, she has a better relationship with him then she ever had with her biological farther.<br><br>== Background == Born on Mars to a white martian father and a green martian mother, M'gann M'orzz had a very lonely childhood growing up since she was born a white martian.&nbsp; As the minority among the population, and because of their war like pasts thousands of years ago, white martians are commonly oppressed by the green martian majority.&nbsp; She had few friends outside her family, and her only solace was often found in the transmissions her uncle J'onn sent back to Mars from his new home on Earth.&nbsp; It was he that inspired her to become a hero, to become a force for good, and to seek a way to take control of her life, away from Mars.&nbsp; So one day, having decided she had had enough, M'gann left her world behind.<br><br>Several years ago, M'gann snuck aboard her uncle's ship and found her way among the young side kicks of the Justice League.&nbsp; She found many friends and allies among them, and despite a few minor hiccups along the way, largely due to her social awkwardness in trying to adapt to a new planet and its societal norms, she quickly grew into a confident, capable young woman, at least by martian standards since human biologically speaking, she was in her early fifties.&nbsp; <br><br>= Face Claim: <br><br>Rachel Nichols<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(https://s-media-cache-ak0.pinimg.com/736x/05/a9/35/05a9358f17634be20c62215721907b2c.jpg)</div></div><br>Ons: Gentle lovemaking, sensuality, men, anal, oral (receiving and giving), curious about new things, women.&nbsp; &nbsp;<br><br>Offs:&nbsp; Roughness, being tied down/used against her will, watersports, scat, guro, mutilation, death, bloodplay, dirty talk, incest, baby talk, diaper play, etc.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>VoluptuousVixen</strong> on <strong>21-08-2019, 21:39:17</strong>
			</dt>
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				== Character Bio ==<br><div class="floatright">(http://static5.comicvine.com/uploads/original/11/117787/4437194-0581150692-yZcf7.jpg)</div><div class="floatleft">(https://66.media.tumblr.com/201f92fda4d481eae9fdb96880a16bdd/tumblr_pmd711lIPp1uiouizo1_1280.jpg)</div><br>== Personal Information ==<br><strong>Legal Name:</strong> Mia Smoak<br><strong>Alias:</strong> Artemis<br><strong>Age:</strong> 18 <br><strong>Sexuality:</strong>Hetrosexual<br><br>== Physical Description ==&nbsp; Mia stands at five foot four tall. She has a thin but a muscular build. Long blonde hair which she frequently curls and crinkles. She looks the spitting image of her farther Oliver Queen but also heavily resembles her mother Felicity Smoak.&nbsp; <br><br>== Persona ==&nbsp; <br>As noted by her mother, Mia shares many similarities with her father; she is tough and not afraid to use force or violence to get what she wants. When she first met the young heroine Miss Martian, she was nothing but aggressive and distant, showing no sign of interest or respect in what she had to say. Mia feels threatened by superpowerd beings given she is only human. She trains twice as hard to be as tough as them. She can also be quite stubborn and single-minded at times, which has led her to make rash decisions. This is likely due to her not being able to trust others easily after feeling betrayed by her own farther. She blames her farther for making her mother raise her away from him.&nbsp; After mending fences with Oliver , Mia has begun to show more compassion and consideration for her new teammates. She adopted the name Artemis as her codename and model her look on her farther the Green Arrow but also choosing a name that reflects her ultimate hero Wonder Woman.<br><br>== Key Skills == Mia is like her father in many ways; she is athletic, intelligent, highly skilled in martial arts, weapons, and archery. <br>◾Peak of human physical condition: Due to being trained since childhood, Mia is in top physical condition, able to withstand Dinah Drake's Bo-Staff strikes and even managed to briefly overpower several of Keven Dale's Zeta Soldiers. <br>◾Master hand-to-hand combatant/Martial artist: Having been trained by Nyssa al Ghul in hand-to-hand combat since childhood, Mia would go on to become an undefeated cage match fighter, skilled enough to beat bigger opponents. While training with Nyssa, Mia has proven to be evenly matched with her. Mia was able to fight on par with and even briefly overpower Dinah Drake in a duel. She is a scrappy yet stealthy fighter, as she was able to defeat a room full of Keven Dale's armed security. Mia's fighting style appears to include Boxing, Karate, Taekwondo, Kickboxing, Kung Fu, and Krav Maga. ◾Expert knife wielder/Knife thrower: Mia is highly trained at using a knife in combat as seen in her fight with Dinah, and can also improvise an arrow as a stabbing weapon. <br>◾Expert stick-fighter: Mia is accomplished at wielding sticks and staffs and similar weapons in combat. She was prepared to improvise a loose pipe as a weapon against an enemy and readily used one of the Canaries' staffs against an attacker, Like her father, Mia often uses her bow as a blunt weapon in close combat. <br>Master markswoman: Mia is highly proficient with firearms, managing to shoot several of Keven Dale's security guards. ◾Master archer: Nyssa trained Mia to be a highly proficient archer, like her father, Oliver Queen. Once, while practicing, she managed to cleanly split an apple in two with an arrow. <br><br>== Advantages == High-level intellect: Felicity Smoak raised her to be an intelligent person, so smart that she could quickly solve a Rubik's Cube to demonstrate a cube within a cube within a cube. She thinks fast on her feet and can improvise.<br><br>== Disadvantages ==&nbsp; Vulnerable to Meta human attacks, telepathy etc, Her arrogance at times is her downfall. Her parent's are a weakness that can be used against her by her enemies. She can be killed just as any other human despite her protest again such a fact. <br><br>== Background ==&nbsp; &nbsp;In order to protect her from the Ninth Circle, Oliver and Felicity moved into a small suburb on the outskirts of Star City until the threat had passed. Felicity decided for them to continue to live in secrecy, believing it to be the safest option for Mia. In doing so, Mia never discovered that her mother and father were formerly vigilantes. Her parents met when Oliver returned to Star City and became the Green Arrow and her mother was overwatch who soon became romantically involved with each other and she fell pregnant with Mia. Throughout her childhood, she was trained to fight by Nyssa al Ghul at the behest of her mother. By the time she reached her late teens, she was told by al Ghul that her training was complete, and was gifted with a compound hunting bow, similar to her fathers', to celebrate her success. Mia found out that her mother had secretly been acting as a vigilante so she ran away from home and went to Star City. Shortly after arriving, Mia got involved in underground cage fighting as a "stress release". She also found out her farther was the Green Arrow aka Billionaire Oliver Queen. Also at some point, she came into contact with her mother again and sold her technology to trigger bombs—although it’s unknown if this is actually true or just a cover so as not to reveal her true identity. She eventually forgave her parents and took up the mantle of Artemis and now resides in Star City with her farther.<br><br>= Face Claim: <br>Katherine Mcnamara<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(https://am22.akamaized.net/tms/cnt/uploads/2019/04/mia-smoak-blackstar-the-cw-arrow-1200x800.jpg)</div></div><br>Ons: Men, oral (receiving and giving), dirty talk, risk of getting caught, sex outdoors, light bondage, roughness, foreplay.&nbsp; &nbsp;<br><br>Offs:&nbsp; Scat, guro, mutilation, death, bloodplay, incest, baby talk, diaper play, etc.<br>
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				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>Wolfling72</strong> on <strong>22-08-2019, 03:47:33</strong>
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			<dt class="postheader">
				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>Wolfling72</strong> on <strong>22-08-2019, 07:35:15</strong>
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				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>Juggtacular</strong> on <strong>22-08-2019, 07:57:16</strong>
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				<div align="center">(https://i.imgur.com/AChSyFO.jpg)</div><br><span style="font-family: trebuchet ms;" class="bbc_font"><br><strong>Name:</strong> Virgil Ovid Hawkins<br><strong>Codename/Nomme de Guerre:</strong> Static<br><strong>Age:</strong> 21<br><strong>Species:</strong> Meta-Human[Bang Baby]<br><strong>Sex:</strong> Male<br><strong>Gender:</strong> Male<br><strong>Sexual Orientation:</strong> Heterosexual</span><br><br><div class="floatright">(https://i.imgur.com/98NwBMK.jpg)(https://s-media-cache-ak0.pinimg.com/236x/cf/6b/72/cf6b72b7188eb88ca94ea875a019b38e.jpg)</div><span style="font-family: trebuchet ms;" class="bbc_font"><br><strong>Appearance:</strong> Virgil isn't the biggest guy around, but he's decent. 6'2, 200lbs, a fair bit of muscle from working out and running from gangs. He's not super-ripped, but he's got a cut six pack and is very well defined. He's a mocha brown, and has dreads that come down to a bit past his shoulders. He's not handsome in the traditional sense; instead he's what's commonly referred to as a "pretty boy", and "baby face". He's got a killer smile, though, and a small amount of facial hair that is basically a moustache and a soul patch.<br><br><br><br><strong>Faceclaim:</strong> Leon Thomas III<br><br><strong>History:</strong> Virgil Hawkins was born and raised in Paris Island, the poorest neighborhood in Dakota City, Dakota. It was overrun with crime and gangs and nearly abandoned by the government for aid and assistance. It was almost completely lawless, and getting out was far less likely than getting shot. From a young age, it was obvious that "highly intelligent" wasn't enough of a phrase to describe Virgil, and after several tests, he was classified as a genius. <br><br>Despite, his environment, he excelled in school to the point that he had scholarship offers by the time he was ten. In a place where might made right and gangs ran shit, being a super nerd wasn't the coolest thing, however. So for most of his life, Virgil was teased and bullied for being smarter than everyone around him. He put up with it for years, until finally, one of his only friends Larry Wade convinced him to join one of the gangs for protection. He got him a gun and convinced him to go to the "Big Bang", a massive gang war that would decide once and for all who ran Paris Island.<br><br>&nbsp;Despite having a paid internship setup at S.T.A.R. Labs in New York, and a guaranteed position with them at the end of the internship, he still went. Tragedy struck for the hundreds of gang bangers gathered, and the dozens of police, and even more innocent civilians, when the tear gas they deployed turned out to have been tampered with and altered with Dequantified Plasma, also known as Quantum Juice.<br><br>&nbsp;The result was that 90% of everyone in attendance died, while the remaining 10% were given wildly varying powers, and were from then on known as Bang Babies. Virgil was one of the few who survived and gained electromagnetic abilities. With his strong sense of justice, he began to fight crime as the hero "Static", while commuting between New York and Paris Island for his internship. Eventually, he was trained by Black Lightning, and after learning from him, he was invited to join the Young Justice team, not only for his powers but for his genius intellect as well.<br><br><strong>Personality:</strong> Virgil is a driven individual, and he’ll do whatever it takes to make sure something is seen through to the end. He’s no stranger to hard work and hard living, as most of his life can be defined as just that; he tries not to let it weigh him down too much though. Another direct result of his hard life is his outlook on it; he’s seen the world for what it is, and knows what to expect.<br><br>&nbsp;If something seems like a lost cause though; that doesn't mean he’ll treat it like that. You don’t become a hero by letting the cards fall where they may and giving up. True he may look like a guy from the projects, because that's what he is; however his mannerisms hide an impressive intelligence and surprisingly sharp wit. <br><br><strong>Powers:</strong> <br><br><strong>EM Spectrum Manipulation - </strong> Static's meta-gene allows him to completely manipulate all of the facets of the electromagnetic spectrum. He can shoot bolts of electricity, absorb it from other sources, magnetize people and objects, increase his striking power by amplifying himself with lightning, and much more. He can even fly by magnetizing a piece of metal against Earth's natural polarity. Under the tutelage of Black Lightning, Static has rapidly gained advanced control over his powers.<br><br>With concentration, he can create phenomena like ball lightning, actual shapes of solid electricity and even more. The sheer amount of electromagnetic energy coursing through his body creates a natural "static" field when it comes to mental manipulation, making telepathy and other such attacks far less effective. He even has a healing factor due to the electricity overclocking his bodies functions and metabolism. His healing factor is powerful enough to regrow limbs, as he's lost an arm before.<br><br><br><strong>Special Qualities:</strong> For indelible qualities about your character. A Green Lantern's willpower is an example, as is Batman's singular dedication to crime-fighting, or John Constantine being an insufferable wanker.<br><strong>Abilities:</strong> Cool stuff you know how to do. Can your character pick a lock hanging upside down? Goes here. Also, mundane stuff, like being fluent in multiple languages, driving a standard transmission. And things that just rare, like specialized academic or niche knowledge.<br><br><strong>Special Equipment:</strong> <br><br><strong>Static Saucer - </strong> Static’s main(really only) form of transportation is in the form of a metal disk that while being incredibly light and thin, is stronger than reinforced steel. By running a charge through the entirety of the disk, he can magnetically adhere himself to it and cause it to soar through the air. He can “fly” at several hundred miles per hour and is incredibly skilled moving around.<br><br>Aside from that, Static has integrated a plethora of “features” into the disk. The main being that the disk itself is actually comprised of six metal plates that can be magnetically connected into a variety of shapes; several of the plates can even be used as projectiles while Static uses the others to fly.<br><br><strong>Shock Staff - </strong> Comprised as the same super-light and strong material as his flight disk, Static has created a retractable/telescopic bo staff that like the real thing is 5.9 feet in length when it is at its normal size. When retracted it’s about the size of a standard test tube, and it can extend to a maximum of 12 feet. Since it’s made of metal, Static can run a current through it during combat to make it more effective. He can electrocute someone with a strike, achieve similar results to his “Taser Punch”, or even use the staff like a laser rifle and shoot blasts of energy from either end.<br><br><strong>HUD Mask - </strong> The mask Static wears is more than just to conceal his identity and show off his insanely good fashion sense. Woven into the inside of the mask is Heads-Up Display that is viewed through thin, yet tough and damage resistant plastic-polymer lenses; they can be polarized to shield his eyes from the brightness of his abilities as well.&nbsp; This HUD shows Static useful information on his environment and similar things; it can even be viewed through the holographic projector on his disk for others.<br><br><br><strong>Limitations/Weaknesses:</strong>&nbsp; The most obvious weakness Static has is of course water. Rain doesn't bother him(maybe he'll get a cold if he's out too long); large bodies of water, however, will short him out faster than squirting a tube TV with a water gun(he's never done that...swear). Aside from the main one though, one of Static's biggest weaknesses is that he has a finite amount of energy at any given time, and this gets drained at differing rates depending on what he's doing. Even if he goes into a fight fully charged, his energy may be sapped within minutes depending on the severity of the brawl and what techniques he has to use. As his energy is essentially tied into the amount of bio-electrical energy he has, when it drops past a certain point, he suddenly feels fatigued as if he's been fighting or exercising all day. <br><br>If he runs out of energy and has nothing to charge himself with, he's just a normal guy and fully vulnerable to all manner of harmful things. He is also mostly useless against insulators like rubber, and aside from generating enough heat to set them ablaze, can do nothing against them with his powers. He can also be drained by an outside source and reduced to normal if he's not prepared to fight against it.<br><br>Since he generates electromagnetic fields like Earth and the Sun; his powers are tied into those same fields. For example, if there happens to be a particularly powerful sunspot, his powers could amplify one-hundred fold, or diminish to near nothing. There's no way to guess just how he'll react to situations like that.<br><br><strong>Ons:</strong> Your choice on how to do this. You can link to an existing O/O thread you have, refer someone to your roleplay preferences if those are set up, write them here.<br><strong>Offs:</strong> Your choice on how to do this. You can link to an existing O/O thread you have, refer someone to your roleplay preferences if those are set up, write them here.<br><br><strong>Character Theme:</strong> Superhero Static Shock (https://www.youtube.com/watch?v=7lLQiVWEil8)<br><strong>Plot Seeds:</strong> Also purely, highly optional, but if you have things you want to do, throw them here for me and other writers to see! It is easier for us all to work together if we have somewhere to start from!</span>
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				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>Gannameade</strong> on <strong>23-08-2019, 19:57:36</strong>
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				&nbsp;<br><div align="center"><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u"><strong>Aqualad</strong></span></span></div><br><div align="center">(https://www.essence.com/wp-content/uploads/2014/02/images/2014/02/28/louis-allen-eye-candy-h-3.jpg)(https://i.pinimg.com/736x/ab/36/4e/ab364ecaa7549103eb9bbbfb9d045bc1.jpg)<br>(https://uploads.tapatalk-cdn.com/20170327/ecd0e5f5839bf252557912eb3badff12.jpg)</div><br><div align="center"><span style="font-size: 14pt;" class="bbc_size">The Basics</span></div><br><strong>Legal Name:</strong> Kαλδυρ'αμ (Kaldur'ahm) Jackson Hyde<br><strong>Alias:</strong> Aqualad<br><strong>Age:</strong> 21<br><strong>Species:</strong> Metahuman<br><strong>Sex:</strong> Male<br><strong>Gender:</strong> Male<br><strong>Sexual Orientation:</strong> Heterosexual<br><strong>Height:</strong> 6’3”<br><strong>Weight: </strong>240 lbs<br>&nbsp;<br><hr><br>&nbsp;<div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u">Physical Description</span></span></div><br>Kaldur'ahm is an Atlantean with light blond hair cut at the bottom, deep brown skin, pale green eyes, high cheekbones, and a lean build. He possesses black, eel-like tattoos that run across his back and along his arms and glow a bright blue when using his powers. The visibility of the tattoos is due to the fact that Aqualad dropped out of Sorcery school before progressing to an advanced level; with more advanced sorcerers, the tattoos are only visible when used.[13] Kaldur'ahm also has webbed hands and feet and possesses a set of gills that allow him to breathe underwater. The set of visible gills is a trait not shared by most Atlanteans from Poseidonis, but common among the residents of Kaldur's hometown of Shayeris.<br>As Aqualad, his superhero costume is a skin-tight, full-body, red-and-blue swimsuit that exposes his arms and feet. The costume has a set of small dorsal fins on the back of the calves. His uniform is outfitted with stealth-tech. Pressing the "A" symbol on his buckle changes his shirt to dark gray and his pants to dark blue.&nbsp; Aqualad also carries a water pack that holds twin Water-Bearers and water.<br>After leaving the Team and joining Black Manta, he wore armor similar to that of his father. It had a disc-shaped helmet with two large, daunting red eyes that also allowed him to shoot lasers; there were small tubes that connected from the back of the head to his shoulders. The hands of his suit were webbed; the suit also sported fins on each of his legs. Hidden in his suit were compartments that allowed him to shoot missiles. He has also shaven the bottom half of his head.<br><div style="text-align: right;">(https://uploads.tapatalk-cdn.com/20170327/ecd0e5f5839bf252557912eb3badff12.jpg)</div><div style="text-align: right;"><strong>Face Claim:</strong>Louis Allen III</div> <br><hr><div align="center"><span style="font-size: 14pt;" class="bbc_size">Personality and History</span></div><div align="center"><strong><span class="bbc_u">Personality</span></strong> </div><br>Kaldur'ahm is a very calm person, a trait unshared by the rest of his teammates. Soft-spoken and clear-headed, he has a tendency to think things through and formulate plans before taking any sort of action. He tries to see the good in all people and often acts as the voice of reason amongst his teammates, who were rarely—if ever—as cool-headed as he was. Kaldur always speaks in a formal manner, with an air of respect to all people, both young and old, and he demonstrates the utmost respect to all of the adult heroes of the Justice League, even when he disagrees with them.&nbsp; Some of his forgiving nature has changed some what but he is typically willing to give people a chance.&nbsp; He as even calmed some what from his more regal nature.<br><div align="center"><strong><span class="bbc_u">Biography</span></strong></div>Jackson Hyde, originally named Kaldur'ahm, was born in Xebel, the underwater penal colony of Atlantis located in the Bermuda Triangle. While pregnant with Jackson, his mother was attacked and apprehended by Xebelian outlaws in a lifeboat within the Bermuda Triangle. After taking the mother to Xebel, the Xebelian’s performed experiments on Jackson and his mother in an attempt to discover a biological escape mechanism from their underwater prison. His mother was killed during the experimentation, while Jackson lived. The experiments that were performed on Jackson gave him powers to manipulate water constructs, breathe underwater, and instantaneously grow webbed hands and feet.<br>Mera, fearing that the Xebelian’s or the Atlanteans would kill Jackson due to his suspected power to open the prison within the Bermuda Triangle, kidnapped him when she left Xebel. Mera brought the boy to a surface couple, who raised him as their own in New Mexico.<br>He has continued some of his training prior to joining the group.&nbsp; <br>&nbsp;<br><hr><div align="center"><span style="font-size: 14pt;" class="bbc_size">Superpowers &amp; Equipment</span></div><br><strong>Powers:</strong><br><em>Atlantean sorcery:</em> Before becoming Aquaman's sidekick, Kaldur was trained in the mystical arts by Queen Mera. While he was in the top class along with Tula, his skills fell somewhat behind those of Tula and Garth due to focusing his studies as a hero, but his water-bearers compensate somewhat. He would be able to practice other magic if taught to him or if studied by him, but the following are the primary combat manifestations of this ability.<br><ul class="bbc_list"><li><em>Electricity generation:</em> Aqualad has the ability to generate electricity. His electrical control is not as refine as his control over water, meaning he does not create constructs of electricity. His electric shocks are transmitted either by touch or through his water constructs. He can conduct all forms of electricity through their bodies, created or not, making them totally invulnerable to electricity, no matter the voltage. </li><li><em>Hard-water constructs:</em> Kaldur has the unique ability to solidify water into a myriad of different weapons for physical attacks. Examples include swords, maces, sledgehammers, a small shield, and a large eel. This ability is powered by his eel tattoos.</li><li><em>Hydrokinesis:</em> Kaldur is able to manipulate water to serve any number of uses, e.g. water blasts, whips, waves, shields, or waterspouts to lift him into the air. He can manipulate water from a nearby source, like fire hydrants, lakes, etc. or his water pack. His water blasts are capable of slicing through metal and other materials. </li><li><em>Translation spell:</em> Aqualad can cast a spell which makes an individual speak and understand atlantean instantly. A incantation is required to use a spell.<br><ul class="bbc_list"><li><em>Atlantean attributes:</em> Atlanteans have through scientific and sorcerous means developed several abilities which allow them to live comfortably under the sea.<br><ul class="bbc_list"><li><em>Dehyrdation:</em> Not a power or advantage but a <strong>weakness.</strong> As a result of his Atlantean physiology, prolonged periods without rehydration are debilitating for Kaldur, and high temperature or especially dry environments exacerbate this condition, leaving him weakened and more liable to wear out quickly. </li><li><em>Superhuman Durability:</em> Highly Dense flesh, although not invulnerable.</li><li><em> Superhuman Strength</em></li></ul>Doubles when in the water.<br><ul class="bbc_list"><li><em>Temperature resilience:</em> Resistant to low temperatures and the effects of freezing, although notably hindered by high temperatures.</li><li><em>Toxin resistance:</em> Partial immunity to poisons of sea creatures, such as jellyfish toxin.</li><li><em>Underwater breathing</em> Through gills just below ears.</li><li><em>Aquatic Adaption: </em>Aqualad has the ability to breathe underwater with gills that slit on the sides of his neck to extract oxygen from the water. Contact with water appears to bring the gills out along with giving him webbed hands and feet. </li></ul><br><hr><br><strong>Equipment:</strong><br><em>Water Pack:</em> A black metallic backpack that holds an unspecified amount of water that Kaldur can use. It also holds his Water-Bearers.<br><em>Water-Bearers:</em> Twin hilts that can hold onto water which Kaldur then uses to create his hard-water weapons. They are also used as a type of water gun to shoot water from his water pack and can be used to help manipulate sources of water.<br><em>Stealth-tech:</em>[/color Technology that is integrated into a piece of clothing and can shift the color of that clothing from the original color to a darker color.&nbsp; Aqualad can access it by pressing the "A" belt buckle on his waist, his "blend" color is dark gray/blue and green<br><br><div align="center"><span style="font-size: 14pt;" class="bbc_size">Skills</span></div><br><strong>Skills:</strong><br><em>Expert hand-to-hand combatant:</em> Kaldur is extremely skilled in combat, having demonstrated the ability to hold his own against professional assassins and martial artists and to take down superhumans of greater strength than himself.<br><em>Multilingualism:</em> Kaldur speaks English and Atlantean, Ancient Greek and Modern Greek, Latin. <br><em>Subterfuge:</em> Kaldur has significant talent for subterfuge, having infiltrated a criminal organization.&nbsp; Son of Black Manta<br><em>Swimming:</em> Water Supremacy – Swims faster than a missile underwater, devoid of friction.<br></li></ul></li></ul>
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			<dt class="postheader">
				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>26-08-2019, 01:13:31</strong>
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				<div class="floatleft">(https://images.askmen.com/recess/interviews/crush-of-the-week-laura-prestin-10-151821044160.jpg)</div><strong>Name:</strong> Courtney Whitmore<br><br><strong>Codename:</strong> Stargirl<br><br><strong>Age:</strong> 19<br><br><strong>Species:</strong> Human<br><br><strong>Sex:</strong> Female<br><br><strong>Gender:</strong> Female<br><br><strong>Sexual Orientation:</strong> Lesbian<br><br><strong>Faceclaim:</strong> Laura Prestin<br><br><strong>History:</strong> Born to Sam Kurtis and Barbara Whitmore, Courtney grew up in good old sunny California… until her parents decided to break up.&nbsp; Her mother ended up remarrying to Pat Dugan and the whole family moved to Nebraska.&nbsp; You can imagine that she wasn’t very… enthusiastic about either the move or her new stepdad.&nbsp; Rebellious teens are gonna rebel, and she made life quite difficult for both him and her mother from then on.<br><br>Life continued as it does, and Courtney, while still resentful, eventually came to not absolutely despise Nebraska.&nbsp; The people there were friendly enough, and the schools, while having none of the friends she made in California, were decent.&nbsp; She even made a couple of new friends, which certainly helped.&nbsp; The same could not be said about her feelings for her stepfather.&nbsp; To her, Dugan was the man trying to take her actual father’s place, so naturally she simply had to hate him.&nbsp; This made their household a tense place to be, as one might imagine, especially when her mother, in her eyes, kept taking the side of Dugan against her.<br><br>Things eventually changed, however, when not only did Courtney discover that Dugan used to be Stripesy, the only adult sidekick to a teen hero in history, but her plan to take a dig at him backfired when the dance she was attending ended up being attacked by forces sent by the Dragon King.&nbsp; Her stepfather showed up to help her in a full blown suit of mechanized armor, called S.T.R.I.P.E., and together they sent the criminals packing.&nbsp; This turned Dugan from the evil stepfather to literally the coolest thing ever.&nbsp; The heart of a teenager is truly a fickle thing indeed.&nbsp; This inspired the teen to actually apply herself, for once, and not only graduate from the California Institute of Technology but also kick some serious ass as the newly christened Star-Spangled Kid.<br><br>The years came and went, enemies rose and fell, and Courtney eventually became a solo act with her own archnemesis and everything.&nbsp; By the age of eighteen she was one of the more famous legacy heroes, and came to carry on the Starman legacy when Jack Knight retired.&nbsp; In the past year alone she’s put down a demon worshiping cult, fought her nemesis, Shiv, on multiple occasions, and now she has an offer to join some new team being formed by the Justice League.&nbsp; Seeing this as her chance to get into the big leagues, Courtney has decided to attend the meeting and see where it takes her.<br><br><strong>Personality:</strong> A little bit cocky, a touch sarcastic, and a heaping helping of being too smart for her own good is pretty much how you can describe Courtney.&nbsp; You can also use words like smartass and daredevil, but stop, you’ll make her blush with all this praise.&nbsp; She’s definitely well aware of how powerful she is and likes it, so she can come across as abrasive and arrogant.&nbsp; She’s not a bad person, just someone with room to grow.&nbsp; How she’ll change, however, remains to be seen.<br><br><strong>Powers:</strong> Trained Gymnast - Courtney initially wanted to be a professional gymnast, before becoming a superhero at least.&nbsp; She once competed on a state level and may have even made the nationals had her life not gone in the direction it did.<br><br>Hand to Hand Combat (Advanced) - Ever since she was old enough to learn, Courtney’s stepfather insisted that she be able to defend herself.&nbsp; She was allowed to choose the style she would be instructed in, so, after seeing a certain movie starring a certain Belgian actor, she decided on kickboxing.&nbsp; She has never once slacked in her training, loving the competition of the sport and the visceral impact of the fight itself.&nbsp; Good thing, too, given where her life ended up going.<br><br><strong>Special Qualities:</strong> Trash Talker - Like a certain wall crawler from another universe, Courtney loves to talk smack during a fight.<br><br>Whiz-Kid - Courtney, despite her attitude, was always a bright girl.&nbsp; She’s since learned to apply her natural cleverness and intelligence to both crime fighting and her day to day life, and earned herself a degree in Robotics from the California Institute of Technology.&nbsp; You can thank her stepdad for inspiring that one.<br><br><br><strong>Special Equipment:</strong> Cosmic Converter Belt - Originally owned by Sylvester Pemberton, the Cosmic Converter Belt, or just Cosmic Belt for short, grants Courtney a slew of abilities whenever she wears it.&nbsp; These include superhuman levels of strength, agility, speed, durability, and stamina, as well as an additional power called Shooting Stars.&nbsp; The cosmic energy converted by the belt can be channeled into star-bursts that can disrupt electronics and the nervous systems of organics.&nbsp; Kind of like a super powered taser.&nbsp; The belt is also attuned specifically to Courtney, meaning it’s useless to anyone else that isn’t willing to invest the time to attune themselves to it instead.<br><br>Cosmic Staff - A potent weapon by any standards, the Cosmic Staff is what the Cosmic belt was based off of.&nbsp; It converts cosmic energy at an astounding rate and can channel it into various forms.&nbsp; The first is a form of gravity manipulation, allowing the user, along with several others of their choosing, to fly at ludicrous speeds.&nbsp; It can also attract/repel targets to/form itself, deflect energy attacks, form defensive barriers, fire blasts of either yellow or red stellar energy (the latter quite useful against Kryptonians), absorb other types of energy, create energy constructs, and emit enough heat to melt steel.&nbsp; It, like the belt, is also specifically attuned to Courtney.<br><br><strong>Limitations/Weaknesses:</strong> Only Human - Without her gear Courtney is just as vulnerable as any other civilian on the street.&nbsp; So if she were caught without her belt, she could very easily be taken out by anything that would kill your average joe.<br><br>Impatient - Courtney has the patience of your typical teenager, meaning it doesn’t exist.&nbsp; This has gotten her into trouble in the past, both from her stepdad and when waiting would have served her better than acting recklessly.<br><br><strong>Ons/Offs:</strong> On's/Off's (https://elliquiy.com/forums/onsoffs.php?u=63766)<br><br><strong>Character Theme:</strong> I Burn (https://www.youtube.com/watch?v=P9mQTmXxU8E)<br><br><strong>Plot Seeds:</strong> Shiv, her archnemesis, has sworn revenge for the death of her father, the Dragon King, at Courtney’s hands.&nbsp; Sam Kurtis, Courtney’s biological father, becomes a member of the Royal Flush Gang, so that’s another potential thread to follow.&nbsp; She’s likely made other enemies during her career, as well.<br>
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			<dt class="postheader">
				Title: <strong>Re: Young Justice: Ascendance - Character Thread</strong><br>
				Post by: <strong>TheBlackThrone</strong> on <strong>07-09-2019, 10:07:27</strong>
			</dt>
			<dd class="postbody">
				Dropped.
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