Cosmic Marvel: Earth 3113 (Character Sheets)
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: LunarSage on 13-01-2011, 20:51:21</h2>
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				Title: <strong>Cosmic Marvel: Earth 3113 (Character Sheets)</strong><br>
				Post by: <strong>LunarSage</strong> on <strong>13-01-2011, 20:51:21</strong>
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				This thread will be where character sheets are posted for the 3113 Marvel game.&nbsp; Once I have your characters and pictures if you want them, I'll post them here.<br><br>---------------------------------------------------------------------------------------------------------------------------------------<br><br><strong>(http://i180.photobucket.com/albums/x158/Punstarr/StreakLineArt1color.jpg)<br><br>CHARACTER SHEET<br><br>Player:&nbsp; LunarSage (NPC)<br><br>Name: Kevin Tyler<br><br>Nom De Guerre: Streak<br><br>Sex: Male<br><br>Height: 6'5"<br><br>Weight: 295 lbs<br><br>Hair: Chrome<br><br>Eyes: Glowing Blue<br><br>Place of Birth:&nbsp; Seattle, Washington of an alternate Earth<br><br>Current Nationality: Citizen of the United States with no criminal record on his home world, dimensional anomoly<br><br>Known Relatives: None<br><br>Current Occupation: Superhero, Dimensional Traveler<br><br>Current Place of Residence: Wherever in the Multiverse he is taken to<br><br>Affiliations: None<br><br>Hobbies: Unknown<br><br>Quote: "To live forever sounds like fun, right?&nbsp; Sometimes I wish I could die, but my soul belongs to my duty and my duty is to a higher power"<br><br>Origin of Powers:&nbsp; Induced Mutation<br><br>Strength Level:&nbsp; Streak possesses Class 100 Strength, enabling him to lift 100+ tons.<br><br>FIGHTING:&nbsp; AM<br>AGILITY:&nbsp; MN<br>STRENGTH:&nbsp; ShX<br>ENDURANCE:&nbsp; ShX<br>REASON:&nbsp; EX<br>INTUITION:&nbsp; AM<br>PSYCHE:&nbsp; AM<br><br>HEALTH:&nbsp; 425<br>KARMA:&nbsp; 120<br><br>RESOURCES: Shift 0&nbsp; <br>POPULARITY:&nbsp; Shift 0<br><br>COMBAT STATS:<br><br>Can Take 3 Combat Actions Without Rolling, Each at a -1CS<br>Initiative: +6<br>Hand to Hand: Unearthly (+2CS) <br>Hand to Hand While Airborne or in Zero Gravity: Shift X (+3CS)<br>Damage: Shift Y 200 (+1CS)<br>Dodging: Shift Y (+3CS)<br>Dodging While Airborne or in Zero Gravity: Shift Z (+4CS)<br>Evading: Monstrous (+1CS)<br>Evading While Airborne or in Zero Gravity: Unearthly (+2CS)<br>Grappling Strength:&nbsp; Shift Z (+3CS) Damage: Shift Y 200 (+1CS)<br><br>POWERS:&nbsp; <br><br>Immortality: Streak is a being outside the cycle of life and death and cannot die. He is immune to endurance loss results. <br><br>True Invulnerability: Streak's dense physiology gives him Unearthly protection from almost all attacks.&nbsp; All attacks except magic and psionics suffer a -10CS reduction.<br><br>Invulnerabilities: Streak possesses Class 1000 resistance to Fire/Heat and Absorption Powers.<br><br>True Flight: Streak may fly at up to Shift Z speeds in an atmosphere, and up to Class 3000 speeds in space.&nbsp; Streak may achieve maximum speed instantly.<br><br>Hyper Speed: Streak is very fast.&nbsp; He possesses Unearthly Hyper Speed, enabling him to run at Unearthly Airspeed on the ground and allows him to substitute his Hyper Speed rank for his Intuition for Initiative and his Agility for Dodging and Escaping.&nbsp; Streak can perceive objects as though they were moving at -10CS, allowing for truly superhuman reaction.<br><br>Regeneration: Amazing.&nbsp; Streak's injuries regenerate at 5 Health per round.&nbsp; He can regrow lost limbs and organs, and has even been shown to have regrown a body when his head was severed.<br><br>Heightened Senses:&nbsp; Streak possesses an Amazing Heightened Sense of Sight and Hearing.<br><br>Life Support: Streak has no need to eat, drink or breathe, and may survive in hostile environments such as the bottom of the ocean or deep space indefinitely. <br><br>Eye Beams: Streak may fire rays of concussive heat from his eyes, with a range of 10 areas for Unearthly energy damage. <br><br>LIMITATIONS:<br><br>Epilepsy: Due to an old injury, Streak must make a Yellow Psyche FEAT when confronted with bright, flashing strobe like lights or fall into an epileptic stun for 1-10 rounds. <br><br>Reduced Senses: Due to the experiment which originally gave him his powers, Streak possesses absolutely no sense of smell or taste. <br><br>UNUSUAL FEATURES:<br><br>Streak's hair is metallic silver (chrome) and his pupiless eyes glow a soft blue.<br><br>EQUIPMENT:&nbsp; <br><br>Eufiber Costume: Streak's costume is a quasi sentient empathic being, created half organic and half synthetic. It has no will, but is bonded with Streak's nervous system. Streak can mentally command it to change it's physical shape to mimic any clothing or costume that he desires. Being a part of him, the costume has taken on some of the properties of Streak's powers, such as Invulnerability and resistance to the elements. Note that this does not confer any additional protection to Streak. It merely ensures that his costume is as hard to damage as the man himself is. When not needed, the eufiber retreats into Streak's body, dissapated until called forth. <br><br>TALENTS:<br><br>Acrobatics (+1CS to Dodging, Evading and Escaping), Boxing (+1CS to HTH), Pilot, Astronavigation, Navigation, Energy Weapons, Wrestling, Linguistics: Japanese, Greek, Russian, Old Norse, and many others, Edged Weapons, Martial Arts B (+1CS to Fighting in HTH), C (+1CS to Strength in Grappling and +1CS to Dodging), E (+1 to Initiative), F (+1 CS to damage, and blunt hand-to-hand attacks may be resolved on the Edged attacks column), G (+1CS to Dodge and -1CS less damage taken), H (+1 extra attack after one round of studying opponent) and I (+1CS to Endurance for resisting slams and stuns), Wrestling (+2CS to Grappling Checks), Quick Striking (+1 to Initiative), Stealth (-2CS to Intuition to attempt to locate Streak), Aerial Combat (+1CS to all combat FEATs while airborne), Zero G Combat (+1CS to all combat FEATs while in zero gravity)<br><br><br><br>HISTORY:&nbsp; <br><br>&nbsp; &nbsp; Kevin Tyler was born in Seattle, Washington on the planet Earth in a dimension quite similar to Marvel Earth, and yet quite different as well. His world was home to it's own superheroes, albeit different than the ones you, true believer may be familiar with. Kevin's birth year was 1974, and he grew up one of 3 brothers in the culturally rich district of Ballard, his family of a heavy Scandanavian descent... his parents weren't rich, but not in abject poverty either. He had some nice things growing up, but was not even close to being spoiled. He and his brothers graduated high school within the same 4 years, and Kevin's goal was to become a police officer. However, as so often is the case in stories such as this, things didn't quite work out as planned.<br><br>&nbsp; &nbsp; Kevin planned to train at the academy after taking the summer off... he and his girlfriend had gone to a Seahawks game and were driving home one night in her car when a weasely man stopped them at gunpoint and told them to get out of the car. Kevin got out and tried to wrestle the gun away from the man, while telling his girlfriend to take off and go for help. As she drove off in a panic, the man pistol whipped Kevin on the back of the head, knocking him unconscious. Little did Kevin know, the man was connected and was quite desperate. Sam Geral had gotten himself in over his head with the local mafia, and was marked for death if he didn't do a job... go out and grab a healthy "volunteer" within one hour and bring him back to their pharmacuetical research facility. Thus was Kevin brought before these shady "doctors" and Sam Geral was murdered for his efforts.<br><br>&nbsp; &nbsp; When Kevin awoke, he was strapped to a table with an IV in his arm. He was told that he was the test subject of a new kind of poison, meant to kill a healthy man within seconds and leave no trace of any foreign substance for an autopsy to find. Despite his shouts of protest, he was injected with the poison as his murderers watched in rapt fascination. Kevin did not die, however... in fact, the poison would indeed have killed a normal man, but instead, the trauma triggered his latent mutant genes, and his powers erupted in a spectacular fashion. Tearing himself free with ridiculous ease, Kevin made short work of his captors. The destruction attracted the attention of the police, who had been trying to find him after his girlfriend had contacted them... they arrived in time to save most of the criminals' lives, and to take Kevin into protective custody.<br><br>&nbsp; &nbsp; Kevin was of course frightened and in shock, but fortunately for him, there were programs run by existing superhumans to help new blood to learn how to use their powers responsibly. He was adopted into Seattle's premier supergroup, the Defenders and he took the moniker of Streak. He quickly befriended a wisecracking super speedster named Bolt, and their friendship grew over the years. Streak came to be well loved by the public of Earth... he helped to save the world too many times to count, and for once he was truly happy. He could help people, but on such a larger scale than as a cop. That all changed one fateful day when without warning, a pale, gaunt creature calling himself the Grim Reaper attacked the Defenders' HQ. He was utterly merciless, and slaughtered the heroes like cattle before his deadly touch... nothing they dished out seemed to even scratch this silent being, and all seemed lost. Streak had landed blow after blow on the Grim Reaper, all for naught... knocked back, Kevin looked up to see the deadly being standing over the terrified form of Bolt, reaching out to deliver the icy embrace of death to his friend. Giving a shout of pure panic and rage, Streak flew in a blur to intercept the Reaper, locking hands with him... suddenly they were both enveloped in a bright light, and in a flash, they were gone. The few surviving Defenders saw the Earth's greatest hero sacrifice himself... they could only assume him to be dead.<br><br>&nbsp; &nbsp; From Streak's perspective however, the bright flash subsided, and the Reaper was nowhere to be found. A bleak landscape stretched out before him, and he heard a voice... faint but very clear. It told him that he had been chosen to be a guardian to the multiverse. He would never call any world, any dimension home... instead he would be taken where and when was needed, to protect the lives of the innocent, to fight injustice... to keep the forces of evil and corruption in check, never knowing when he would be transported to his next destination. He would be a beacon of light in the darkest times, and wholly removed from the cycle of life and death... immortal but unable to concieve. Thus did Streak begin his journey, and did indeed fight many evils in that world, before he was taken to the next, and the next, and the next. Sometimes he stayed in one world for mere hours, sometimes he stayed more than a century... for several thousand years (possibly more, possibly less... he finds it difficult to keep track) he has been a traveller, all the while becoming more and more hardened. He has loved and lost many times, each time more painful than the last... now he rarely even lets people get too close, for fear of the hurt when he either outlives them or is taken away. Yet through it all, he remains steadfast in his belief that he exists for the greater good. He is weary but he fights on... after all, he has little choice. He is Streak. He is a force of the Universe. Evil beware.</strong><br><br>---------------------------------------------------------------------------------------------------------------------------------------<br><br><div align="center">(http://i76.photobucket.com/albums/j38/Princess_in_Wa/emma-frost.jpg)</div><br><strong>CHARACTER SHEET<br><br>Player:&nbsp; Josietta<br><br>Name: Gwendolyn Summers<br><br>Nom De Guerre:&nbsp; Effigy<br><br>Sex: Female<br><br>Age: 17<br><br>Height: 5'9"<br><br>Weight: 135 lbs<br><br>Hair: Blonde<br><br>Eyes: Blue<br><br>Place of Birth: New York of an Alternate Earth<br><br>Current Nationality: American<br><br>Known Relatives: Emma Frost, Scott Summers, Alex Summers, Rachael Summers<br><br>Current Occupation:&nbsp; None<br><br>Current Place of Residence:&nbsp; Drifter <br><br>Affiliations: X-Men, Avengers<br><br>Hobbies:&nbsp; Writing,&nbsp; Drawing, Kickboxing, Jet flying<br><br>Quote: "Life is what you make of it."<br><br>Origin of Powers:&nbsp; Mutant<br><br>Strength Level:&nbsp; Effigy possesses the normal human strength of a girl her age, height and build who engages in regular exercise.&nbsp; When in her organic steel form, she possesses Class 75 strength, enabling her to lift 75 tons.<br><br>FIGHTING:&nbsp; RM<br>AGILITY:&nbsp; IN<br>STRENGTH:&nbsp; TY/MN<br>ENDURANCE:&nbsp; EX/UN<br>REASON:&nbsp; RM<br>INTUITION:&nbsp; MN<br>PSYCHE:&nbsp; UN<br><br>HEALTH:&nbsp; 176/245<br>KARMA:&nbsp; 205<br><br>RESOURCES:&nbsp; Shift 0<br>POPULARITY:&nbsp; Shift 0<br><br>POWERS:&nbsp; <br><br>Residual Absorption: Gwen has the mutant ability to attempt to copy another being's superhuman abilities with Unearthly ability.&nbsp; When another being of Unearthly power or less uses a superhuman ability within an area of her, she may make a power FEAT.&nbsp; White means no effect.&nbsp; Green means she copies their power at Unearthly rank for 1-10 turns.&nbsp; Yellow means she copies the power for 1-10 minutes.&nbsp; Red means she copies the power for 1-10 hours.<br><br>Flight: Due to the effects of the Mutant Intensifier on her genetic template, Gwen has gained the ability to fly at Class 1000 speeds.&nbsp; <br><br>Telepathy: Gwen possesses Unearthly Telepathy, allowing silent communication and the ability to scan the surface thoughts of sentient beings.<br>-Mental Probe: Gwen has developed the ability to mentally probe sentient beings with Unearthly ability.<br>-Mental Blast: Gwen can directly attack the synapses of a foe, dealing Unearthly 100 psionic damage.<br>-Linguistics: Gwen has the Remarkable ability to comprehend and speak any language via her Telepathic abilities.<br><br>Energy Blast: Gwen possesses the ability to unleash an extraordinarily powerful blast of ruby red energy from her eyes up to 10 areas away for Shift X 150 force damage.<br><br>Body Resistance: Gwen has the ability to convert her body into organic steel, which provides Monstrous 75 protection against physical and energy damage.&nbsp; While in this form she also possesses Life Support, which allows her to survive without air, in the vacuum of space or at the bottom of an ocean.&nbsp; Her metal form does not rust.<br><br>Regeneration: Gwen regenerates in and out of combat with Unearthly ability.&nbsp; She recovers health at 10 per turn and can regenerate lost limbs and organs.<br><br>Phasing: Gwen possesses Phasing at Unearthly rank, and can short out electrical devices by phasing through them.<br><br>Hyper Speed:&nbsp; Effigy is very fast.&nbsp; She possesses Unearthly Hyper Speed, enabling her to run at Unearthly Airspeed on the ground and allows her to sustitute her Hyper Speed rank for her Intuition for Initiative and her Agility for Dodging and Escaping.&nbsp; Effigy can percieve objects as though they were moving at -10CS, allowing for truly superhuman reaction.<br><br>Class 1000 Invulnerability to Fire/Heat, Cold, Mental Attacks<br><br><br>LIMITATIONS:<br><br>When knocked unconscious, Gwen reverts to her human form, which has no special environmental protections and must breathe as normal.&nbsp; MN<br><br>UNUSUAL FEATURES: None<br><br>EQUIPMENT:&nbsp; Tattered Journal with a black pen.<br><br>TALENTS: <br>Martial Arts B, E, Acrobatics, Marksman, Astronavigation, Pilot, Genetics, Trance, Attractive<br><br><br>HISTORY:&nbsp; &nbsp;Gwen grew up in a loving home.&nbsp; It was a peaceful place to be until the year the Sentinels were released. She was seven years old. Just learning how to skate, just learning how to kickbox, and how much of a pain in the butt boys could really be. Kenny was her secret crush, though she'd never tell anyone.&nbsp; Warren Kenneth Worthington the fourth, as it were.&nbsp; He wasn't as pretentious as people thought he would be. He was fifteen years old and was of course filthy rich and disgustingly handsome. It was his sense of humor and honor that made Gwen's heart flutter. Though Kenny, as he preferred to be called, had his eye on another girl.&nbsp; Her half sister, Ashley.&nbsp; Ashley was sweet and fiery all at once. She had flame red hair and bright green eyes. She was a constant reminder that her father had, had a love affair well before her mother.&nbsp; Jean Grey was now gone and Emma had taken her place by Scotts side. Gwen's mother and father loved each other dearly but Scott would always have a part of his heart buried in the tomb dedicated to Jean.&nbsp; Gwen didn't bear any hatred for the woman but it made her feel bad for her mother. <br><br>At any rate, Gwen grew to adore Kenny, while Kenny fawned over Ashley -- who didn't give Kenny the time of day. Never mind that he showered her in gifts and even had a star named for her, she didn't give him the attention that Gwen knew she could. The day the Sentinels came her entire world was torn asunder.&nbsp; A lot of people died that day. A lot of mutants that is. Gwen and Ashley were arguing when it happened and both ran for cover together. When they found their way out of hte rubble most everyone was dead or missing. Gwen, after a couple days of searching, finally found her parents. They were with a few others, holed up in an area that the Sentinels couldn't breach.&nbsp; Their happy reunion didn't last as it had become alarmingly apparent that only a handful of mutants had survived that attack and that many more attacks would happen. <br><br>The next four years were spent running from place to place just to keep out of target range. Gwen and Ashley became best friends and Kenny... well Kenny didn't make it. Gwen had never experienced heartache like that before and she had written it all down. Every instance from the day the Sentinels came until her present down. If there was a time to rest, Gwen was writing in her journal. It was her one true way to remain sane in the broken and torn world. <br><br>On Gwen's fifteenth birthday, the worst of worst happened. The Sentinels had located their camp and when Gwen came back from scavenging for food and supplies. She didn't have time to think or even register her parents death when a Sentinel came out of no where. Ashley had somehow survived the first attack and had distracted it enough to fight it and dodge the attacks one by one. She stopped to look at Gwen once, telling her to run,when the blast was rained down incinerating her where she stood. The lovely blonde teenager stood there dumbfounded as her best friend had been destroyed right before her. <br><br>Her survival instinct kicked in soon after and she ran. She ran for her life.</strong><br><br><br>-----------------------------------------------------------------------------------------------------<br><br>(http://th05.deviantart.net/fs31/300W/i/2008/218/c/e/Vampire_Knight___Kuran_Kaname_by_Epsilon86.jpg)<br><br><strong>CHARACTER SHEET<br><br>Name:&nbsp; Alexander Ripley Vergilus<br><br>Nom De Guerre:&nbsp; Black Starfire&nbsp; <br>&nbsp;<br>Player:&nbsp; Vergil1989<br><br>Sex: Male<br><br>Height: 5 foot 4 inches<br><br>Weight: 147 pounds outside of armor.<br><br>Hair:&nbsp; Raven black<br><br>Eyes:&nbsp; Deep red fiery eyes<br><br>Place of Birth:&nbsp; Earth, Chicago Illinois<br><br>Current Nationality: U.S. Citizen<br><br>Known Relatives: Orphaned, no known relatives<br><br>Current Occupation:&nbsp; Inventor, weapon and defensive manufacturer.<br><br>Current Place of Residence:&nbsp; New York City, 44th Avenue.<br><br>Affiliations: X-Men.&nbsp; (Helped to rebuild the school a couple of times.)<br><br>Hobbies:<br><br>Quote:&nbsp; "The good suffer and the evil strive, but when I'm around the good triumph and the evil get disintegrated before they know what hit them."<br><br>Origin of Powers:&nbsp; Self built armored power suit surpassing the former Iron Man/Tony Stark version.&nbsp; Alexander uses his brilliant mind and massive resources to aid those that wish the world to be a better place and aren't afraid to stand up for what they believe in.<br><br>Strength Level:&nbsp; Out of his armor, Alexander possesses the strength of a man his age, height and build who engages in regular exercise.&nbsp; In his armor, his strength is greatly enhanced, giving him the ability to lift (press) 100 tons.<br><br>Attributes:&nbsp; <br><br>FIGHTING: Good/Remarkable<br>AGILITY:&nbsp; Excellent/Monstrous<br>STRENGTH:&nbsp; Good/Unearthly<br>ENDURANCE:&nbsp; Excellent/Unearthly<br>REASON:&nbsp; Amazing<br>INTUITION:&nbsp; Excellent/Monstrous<br>PSYCHE:&nbsp; Remarkable<br><br>HEALTH:&nbsp; 305<br>KARMA:&nbsp; 155<br><br>RESOURCES:&nbsp; Amazing<br>POPULARITY:<br><br>COMBAT STATS:<br><br>POWERS: <br>All of Black Starfire's powers derive from his Micro Cold Fusion-powered armored suit.&nbsp; The abilities he gains while wearing the suit are:<br>Body Armor:&nbsp; MN 75 vs physical and energy <br>Invulnerabilities:&nbsp; Class 1000 resistance vs Radiation, Cold, Fire/Heat and Corrosives <br>Flight:&nbsp; Class 3000 <br>*Sensors MN (Includes Low Light, Flare Compensation, Thermographic, Infared, Enhanced Hearing and the ability to pick up frequencies too high or low for a human to hear, and the ability to detect&nbsp; and quantify various types of energies like radiation, the electromagnetic spectrum, gravity, etc, all with a heads up display and personal combat computer)<br>360 Degree Vision<br>Life Support:&nbsp; In his suit, Alexander can survive in hostile environments such as deep space or the bottom of the ocean for as long as he can survive without food or water.&nbsp; Note that his suit does provide him with a liquid nutrient that will sustain him for about a month, but once that runs out he'll need to replenish it and get some real food.<br>Energy Blast (Lethal) UN 100&nbsp; Black Starfire can fire a blast of charged particles from his gauntlets at a range of 10 areas.<br>Energy Blast (Nonlethal) UN 100&nbsp; Black Starfire is also able to fire a blast of "soft particles" at a range of 10 areas that is meant to incapacitate rather than destroy.<br>Armor Piercing Missiles (Adamantium-Tipped) UN 100 Range: 20 areas, blast radius 2 areas&nbsp; (Limited supply: 8 missiles when fully armed)<br>Backup Force Field UN 100&nbsp; (Can't attack while this is up) <br>Universal Translator GD<br><br>LIMITATIONS:<br><br>Power Armor:&nbsp; Can be lost/taken off <br><br>UNUSUAL FEATURES:<br><br>EQUIPMENT:<br><br>TALENTS: <br>Business/Finance<br>Physics<br>Computers<br>Electronics<br>Language<br>Repair/Tinkerer<br>Boxing<br>Martial Arts B<br>Marksman<br><br>Contacts:&nbsp; X-Men<br><br>HISTORY:&nbsp; Alexander Ripley Vergilus was orphaned when he was three years old when his parents were lost in a shuttle accident between Mars and the third moon.&nbsp; He was saved only because his father had managed to get him into an escape pod before the shuttle had exploded due to catastrophic engine failure which was later found out to have been the result of sabotage.&nbsp; Investors took everything except his name after that, but Alexander thrived despite the loss, his brilliant mind earning him respect and prestige beyond his years even at a young age.<br><br>Now, twenty five years old, he's the proud owner of a multi-billion dollar company specializing in weapons and defensive capabilities.&nbsp; His suit, a secret project of his was crafted out of a desire to do more than stand idly by while the world burns around him.&nbsp; While untested in combat, Alexander hopes to change that very soon in the days to come.<br><br>While not a mutant exactly, Alexander does have some ties to the X-Men mostly due to helping pay for reconstructing the place they call home when it was attacked in the past.</strong><br><br>---------------------------------------------------------------------------------------------------------<br><br><div align="center">(http://i224.photobucket.com/albums/dd225/ancientaction/DrowGlaveyes_copy2-1.jpg)</div><br><strong>CHARACTER SHEET<br><br>Player:&nbsp; Aether<br><br>Name:&nbsp; Aery'n<br><br>Nom De Guerre:&nbsp; He has no pseudo identity amongst his own, out side of his galaxy, he is known as Ether.<br><br>Age:&nbsp; 423<br><br>Sex:&nbsp; Male<br><br>Height:&nbsp; 6' 6"<br><br>Weight:&nbsp; 118 lb<br><br>Hair:&nbsp; Platinum with crimson gold streaks<br><br>Eyes:&nbsp; Platinum Orbs<br><br>Place of Birth:&nbsp; Within the Anu'lyssian Galaxy.<br><br>Current Nationality:&nbsp; Hydran<br><br>Known Relatives:&nbsp; Aery'n's family perished shortly after year zero.<br><br>Current Occupation:&nbsp; Military<br><br>Current Place of Residence:&nbsp; Anu'lyssian Galaxy<br><br>Affiliations:&nbsp; His people<br><br>Hobbies:&nbsp; Stellar Cartography, Astronomy, Exploration<br><br>Quote:&nbsp; "Don't count us out yet."<br><br>Origin of Powers:&nbsp; Mutant<br><br>Strength Level:&nbsp; Aery'n is about as strong as his people get.&nbsp; He is able to lift (press) about 800 pounds under optimal conditions.<br><br>FIGHTING:&nbsp; Remarkable<br>AGILITY:&nbsp; Shift X<br>STRENGTH:&nbsp; Excellent<br>ENDURANCE:&nbsp; Shift X<br>REASON:&nbsp; Unearthly<br>INTUITION:&nbsp; Shift X<br>PSYCHE:&nbsp; Shift X<br><br>HEALTH:&nbsp; 350<br>KARMA:&nbsp; 400<br><br>RESOURCES:&nbsp; Remarkable<br><br>POPULARITY:&nbsp; Shift 0... Ether is unknown to most races in the galaxies at this time<br><br>COMBAT STATS:&nbsp; <br><br>Can Take 2 Combat Actions per turn, Each at a -1CS<br>Initiative: +7<br>Hand to Hand: Incredible (+1CS)<br>Hand to Hand While in Zero Gravity: Amazing (+2CS)<br>Damage: Excellent 20 in HTH, Shift X 150 with radiation blast<br>Dodging: Shift Y (+1CS)<br>Dodging While in Zero Gravity: Shift Z (+2CS)<br>Evading: Incredible (+1CS)<br>Evading While in Zero Gravity: Amazing (+2CS)<br>Grappling Strength:&nbsp; Remarkable (+1CS)&nbsp; Damage: Excellent 20<br><br>POWERS:<br><br>Life Support: When in his gaseous form, Ether has no need to eat, drink or breath, and may survive in hostile environments such as the bottom of the ocean or deep space indefinitely. <br><br>Cosmic Awareness:&nbsp; Ether has the ability to tap into the collective consciousness of the Hydran race for wisdom, insight and tactical knowledge at Monstrous ability.&nbsp; All his combat actions gain a +1CS<br><br>Gaseous Form:&nbsp; Ether can enter a state where he is effectively a non-solid.&nbsp; When in this state he is immune to most physical attacks.&nbsp; Only attacks that deal damage on a molecular level like many energy attacks can harm him in this state.&nbsp; He can also fit himself through tiny openings and cracks to get to places that many others could not.<br><br>Immunities:&nbsp; Ether possesses Class 1000 resistance to all forms of Radiation<br><br>Radiation Detection:&nbsp; Ether can detect radiation within 200 miles of him in all directions or 5,000 miles in one direction.<br><br>Radiation Absorption and Emission:&nbsp; Ether's race feeds off of radiation.&nbsp; Should he be attacked by radiation or found himself in an environment with high levels or radiation he has the ability to absorb the energy for nourishment and channel it into a blast of radiation that deals Shift X 150 damage up to 10 areas away.&nbsp; This radiation is very harmful and includes an element of heat.&nbsp; Using it, he is able to burn through nearly anything short of Adamantium.<br><br>Iron Will: Ether's exceptionally strong will borders on the supernatural.&nbsp; He is able to shrug off wounds that would drop a normal member of his race.&nbsp; He is able to temporarily ignore up to 150 points of damage during a battle.&nbsp; This damage must be healed normally later and if he is damaged beyond these extra 150 points he can still perish, but in the meantime he can continue to fight.&nbsp; <br><br>True Flight: Ether may fly at up to Shift Z speeds in an atmosphere, and up to Class 3000 speeds in space.&nbsp; He may achieve maximum speed instantly.<br><br><br><br>LIMITATIONS:&nbsp; Weakness listed above via vendetta.<br><br>UNUSUAL FEATURES:<br><br>Other than the fact that Aery'n is an alien, he looks normal per his race as they have existed.&nbsp; But to add to this, the Hydrans are very slight and tall.&nbsp; They have joints that move in many different directions compared to humans. <br><br>There will be a higher combination of platinum as a naturally occurring element within there physiques gaseously and corporeal that represents their karmic score and tune them into the cosmic awareness of their race.&nbsp; Overall, the physiques will be colored graphite and platinum with hair ranging to crimson gold streaked carbon black to the same of platinum.&nbsp; The hero will have platinum hair streaked with crimson gold.&nbsp; His skin will be evenly flecked graphite carbon and platinum.&nbsp; His eyes burn ultra violet and the whites of his eyes are platinum.<br><br>EQUIPMENT:&nbsp; None.<br><br>TALENTS:<br><br>Zero G Combat, Marksman, Martial Arts A, Physics, Negotiation, Intelligence, Stealth, Blending, Quick Striking, Astronavigation, Astro Physics, Atomic Physics, Cartography &amp; Stellar, Chemical Engineering, Energy Physics, Particle Physics, Phenology, Spectroscopy, Radiation Astronomy, Radio~Biology, Radiological Physics, Singularities<br><br>HISTORY:<br><br>The Hydrans<br><br>History, Physique, Evolution:<br><br>The Anu'lyss were a technologically avoiding race of 6 billion strong spread across the entirety of their galaxy.&nbsp; The settling of new worlds involved the advanced evolution of gaseous Anu'lyss, later named Hydrans since their single strongest molecular link in gaseous form was with a one for one combination of hydrogen to other rare elements.&nbsp; They were able to travel to every length their galaxy provided and created colonies in every world they formed.&nbsp; 60 planets strong, the Anu'lyss thrived to the extent of their existence.<br><br>101 years before year zero, an entity came to their galaxy seeking worship.&nbsp; It was theorized that due to a lack of any apparent technology, that the entity deemed the Anu'lyss easy prey.&nbsp; They would not bow, however.&nbsp; The entity made many displays of awesome power and shed their blood freely, trying to subvert them to its demands.&nbsp; It was further deduced that this entity, in a final act of vile cruelty, destroyed their galaxy, though by what means, was uncertain.<br><br>The Hydrans have an overbearing and all consuming hatred for the entity.&nbsp; They have consumed nearly all their energy in trying to find information on this beings identity so that they can finally have retribution.&nbsp; This weakness, as it were, results in 75cp given back to any character interested in playing a Hydran.<br><br>Then the disturbing report came from the astrophysical lab.&nbsp; The core of their galaxy was going to go supernova in a 100 years time max, probably a lot sooner.&nbsp; There was no way to survive the event unless they were able to evolve into a gaseous form.&nbsp; A once highly selective board began to turn to any who showed any possibility of transformation so as to preserve as much of their numbers as possible.&nbsp; The government turned its cash flow back to the people and sponsored over 70 percent of the galactic wide schools to help to transition to survive.&nbsp; It became a galactic wide campaign before year zero began. <br><br>It was the eruption of the corp galactical star spawnery that irradiated all life and corporeal formats within the Anu'lyss' galaxy.&nbsp; Within a 100 years, it collapsed into singularity status, further crushing any attempts at corporeal habitation nulling out all liveable planets with mass radiation exposure.<br><br>The Hydrans survived.&nbsp; They could attain Gas Power level format, 75 points and above. <br><br>6 million survived of 6 billion.&nbsp; They held on, though everything in them told them to give up.&nbsp; They survived.<br><br>Physics giants with a intuitive lean towards Radiation research, they quickly learned to adapt to their new formats indefinitely, though the start of this game finds them at one million strong now.&nbsp; They have learned, however, to save the life force of an entity within a lesser gaseous state within the orbit of the largest universal blue phase pulsar, life after death.&nbsp; There is a dedicated scholar who chronicled all historical events before year zero within a convent of fellow priests.&nbsp; The order still trains recruits as they come and add them to the number.<br><br>The race has an innate form of Cosmic Awareness that is limited to the collective consciousness of their race.&nbsp; As such, the possibility for overload at a 360 karma is minimal, especially since it is not so random as asking the cosmos a question.<br><br>They are able to manipulate (offense) and control (absorption for food and energy to power emissions) radiation, in any of their existing formats.<br><br>They have a long life span long enough for them to have survived 400 years in a gaseous format.</strong><br><br>-----------------------------------------------------------------------------------------------------------------------------------<br><br><strong>CHARACTER SHEET</strong><br><br><div align="center">(http://i637.photobucket.com/albums/uu91/Cassiopeia101/water_nymph_by_malisaa.jpg)</div><br><strong>Name:&nbsp; Cy'la T'lese (pronounced Ky-lah Tah-leese; "meaning beautiful giving waters")<br><br>Player:&nbsp; Cassiopeia<br><br>Nom De Guerre:&nbsp; Aquavitae (meaning "Life Water" in Latin; sometimes called Aqua for short)&nbsp; <br><br>Sex:&nbsp; Female<br><br>Height:&nbsp; 5'10<br><br>Weight:&nbsp; 160 lbs<br><br>Hair:&nbsp; Naturally of a fair almost silvery color, Cy'la's hair has a similar reflective nature like that of water itself, changing shade with the light and her surroundings.&nbsp; However, what appears to be hair is in fact tendrils that are small, fine appendages and can limitedly move of their own accord or through mental direction.&nbsp; The length of her tendrils varies in layers, the longest of which falls to the small of her back.<br><br>Eyes: Cy'la's eye color perfectly matches the color of the waters of her homeworld, a bright blue-purple, and is one of </strong><div class="floatright">(http://fc06.deviantart.net/fs71/i/2010/297/0/7/water_nymph_by_eliseenchanted-d31e78a.jpg)</div><strong>the qualities that identified her as being blessed by the Goddess in infancy.&nbsp; It is said that those with this particular blessing may find their eyes change to match the waters of whatever world they are on, if they leave their home, but this is just myth and legend and has yet to be confirmed.<br><br>Place of Birth:&nbsp; &nbsp;T'Leia<br><br>Current Nationality:&nbsp; T'Leian (frequently spelled Taleian by offworledrs)<br><br>Known Relatives:&nbsp; <br><br>&nbsp;&nbsp;&nbsp;Mother - M'rta T'lese<br>&nbsp;&nbsp;&nbsp;Father -&nbsp; &nbsp;Rh'ial V'dte-T'lese<br>&nbsp;&nbsp;&nbsp;Sister (elder) -&nbsp; &nbsp; Cr'yta T'lese<br>&nbsp;<br>&nbsp;&nbsp;&nbsp;*Note: the entire populace of T'Leia considers itself to be family as they are all children of the Goddess<br><br>Current Occupation:&nbsp; Sh'ar T'la (commonly referred to as simply Sh'ar) - Cy'la is a spiritual<br>&nbsp;&nbsp;&nbsp;leader amongst her people.&nbsp; In Earth terms she would be considered something of a priestess or shamaness.&nbsp; Her path is to keep the people of her homeworld close to their Goddess and help inpart and interpret both Her will and praise. <br><br>Current Place of Residence:&nbsp; T'Leia, though of late she has spent more time aboard her ship traveling.<br><br>Quote:&nbsp; "The waters are justice, the waters are life.&nbsp; With a single wave they punish the wicked and heal the ailing.&nbsp; I am one with the water, I am the water."<br><br>Affiliations:&nbsp; E'rte Sh'ar (Order of the Sh'ar) - the sisterhood of priestesses on her homeworld, <br>&nbsp;&nbsp;&nbsp;lead by the Sh'ar T'la Ci'rahl who is revered as the most powerful and holist individual on T'Leia .&nbsp; The Sh'ar T'la Ci'rahl leads both the sisterhood and all T'Leians spiritually and politically (though the T'Leans make no distinction between the two).<br><br>Hobbies:&nbsp; Sy'ahk T'lian (Singing) - all T'Leans are known to have beautiful singing voices but Cy'la's stands <br>&nbsp;&nbsp;&nbsp;out even amongst her people.&nbsp; Singing is used in their worship of the Goddess so a particularly strong and pleasing voice is considered to be a sign of being blessed.<br><br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;W'lyn T'vete (Acrobatic Dance) - The graceful dance that is native to the people of <br>T'Leia is truly a wonderous sight to behold.&nbsp; The fluid and rhythmic contorting is at its best within the water but it can also be performed outside of it.&nbsp; Like all talents this too is used to please the Goddess and many times incorporated into worship.<br><br>&nbsp;&nbsp;&nbsp;Tl'loran Riding and Training - Tl'loran is a general name given to the non-sentient creatures that reside in the waters of T'Leia and naturally bond with the T'Leians.&nbsp; Their sizes range from very small (usually befriended as pets and companion creatures, known as Tl'loran Ch'kal ) to slightly larger than a T'Lean (usually used as an underwater mount, much like a horse; known as Tl'loran Mi'kal) to extremely large and equivalent to the size of a space vessel (these are many times used as off world vessels for space travel as they have the ability to survive such, known as Tl'loran Gal'kal).&nbsp; There are a number of variations in appearance within the species as well as a few untamed subspecies that reside in the less populated waters of T'Leia.<br><br><br>Origin of Powers:&nbsp; Cy'la's powers are a gift from her Goddess to use for the betterment of her <br>&nbsp;&nbsp;&nbsp;people.&nbsp; They are her birth right as all the females of her family before her have had the honor of being chosen for the E'rte Sh'ar.<br><br>Strength Level: Class 50, enabling her to lift (press) up to 50 tons.<br><br>FIGHTING:&nbsp; Incredible<br>AGILITY:&nbsp; Unearthly<br>STRENGTH:&nbsp; Amazing<br>ENDURANCE:&nbsp; Unearthly<br>REASON:&nbsp; Incredible<br>INTUITION:&nbsp; Monstrous<br>PSYCHE:&nbsp; Monstrous<br><br>HEALTH:&nbsp; 290<br>KARMA:&nbsp; 190<br><br>RESOURCES:&nbsp; Unearthly <br>POPULARITY:&nbsp; Will depend on her history<br><br>COMBAT STATS:<br><br>Attacks at Incredible in hand to hand<br>Attacks at Unearthly at range<br>May make 2 attacks a round at a -1CS penalty to both actions<br>Dodges at Shift X<br><br><br>POWERS:&nbsp; <br>Elemental Control: Water - Cy'la can control existing bodies of water and manifest the living water that comprises her being for a variety of different things.&nbsp; She does this with Shift X ability.&nbsp; <br><br>Aquatic Empathy - Cy'la is able to communicate with and influence any aquatic being within 100 miles at Unearthly ability.<br><br>Ranged Water Blast - Cy'la is able to hurl powerful blasts of pressurized water from her hands, dealing up to Shift X damage up to 10 areas away.&nbsp; <br><br>Water of Life - Cy'la has a limited amount of this water that holds the essence of her homeworld, but when used on injured creatures it can heal them, physically and spiritually at Monstrous rank.&nbsp; Note that this water cannot be frozen.&nbsp; <br><br>Body Resistance - Cy'la has a far denser molecular structure than most other beings.&nbsp; This gives her Mosntrous Body Resistance, enabling her to ignore up to Monstrous damage from physical and (most) energy sources.&nbsp; <br><br>Flight - Cy'la has the ability to fly at up to Shift Z speeds in an atmosphere or in space. <br><br>Life Support - Cy'la has no need to eat or breath, and may survive in hostile environments such as the bottom of the ocean or deep space indefinitely.&nbsp; She is however reliant on the water of life to sustain her.&nbsp; <br><br>Telepathy - Good ability to communicate wordlessly and speak/comprehend other languages.<br><br>LIMITATIONS:<br><br>Reliance on the limited supply of the Water of Life.&nbsp; -75<br><br>UNUSUAL FEATURES:<br><br><br>EQUIPMENT:<br><br>Organic Ship - Cy'la's ship has the following abilities.<br><br>Armor:&nbsp; Shift X protection <br>Flight:&nbsp; Class 3000 <br>Elemental Control: Water - Unearthly<br>Water Blasts:&nbsp; Shift X <br>Sensor Array:&nbsp; Shift X <br>Life Support<br>Interdimensional Travel: Shift X <br><br>TALENTS: <br>Martial Arts A, Acrobatics, Starship Pilot, Astronavigation, Attractive, Negotiation, Animal Training, Hydroponic Engineering, Organic Chemistry, Medicine: Emergency Medicine, Surgery, Blending, Stealth, Zero G Combat<br><br><br><br>HISTORY:</strong>
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				Title: <strong>Re: Cosmic Marvel: Earth 3113 (Character Sheets)</strong><br>
				Post by: <strong>LunarSage</strong> on <strong>26-04-2011, 21:22:51</strong>
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				<div align="center">(http://img546.imageshack.us/img546/9449/uncannyxmenvol1449textl.jpg)</div><br><strong>CHARACTER SHEET<br><br>Name: Ororo Munroe<br><br>Nom De Guerre: Storm<br><br>Sex: Female<br><br>Height: 5'11"<br><br>Weight: 127 lbs<br><br>Hair: White<br><br>Eyes: Blue, sometimes white when her powers are active<br><br>Place of Birth: Cairo, Egypt<br><br>Current Nationality: American<br><br>Known Relatives: Ashake (ancestor, deceased), unidentified paternal grandfather, Harriet Munroe (paternal grandmother), unidentified maternal grandmother, David Munroe (father, deceased), N’dare Munroe (mother, deceased), unidentified paternal aunt (deceased), Colonel Shetani (maternal uncle), David Munroe Jr. (nephew)<br><br>Current Occupation: Adventurer<br><br>Current Place of Residence: <br><br>Affiliations: Formerly the X-Men<br><br>Hobbies: Gardening<br><br>Origin of Powers: Mutant<br><br>Strength Level: <br><br>FIGHTING: Monstrous<br>AGILITY: Amazing<br>STRENGTH: Typical<br>ENDURANCE: Unearthly<br>REASON: Remarkable<br>INTUITION: Remarkable<br>PSYCHE: Unearthly<br><br>HEALTH: 231<br>KARMA: 160<br><br>RESOURCES: Shift 0<br>POPULARITY: Remarkable<br><br><br>POWERS: <br>Immortality - Storm has become immortal due to her merging with a cosmic power.&nbsp; She cannot be killed though she is still vulnerable to Endurance loss.&nbsp; <br>Life Support - Storm has no need to eat, drink or breath, and may survive in hostile environments such as the bottom of the ocean or deep space indefinitely. <br>Body Resistance - Storm possesses Incredible resistance to physical and energy damage due to merging with a cosmic power.<br>Weather Control - Storm has the ability to manipulate existing weather, reducing it if she wishes at Shift X ability. <br>*Lightning Blast - Storm can summon lightning bolts of up to a range of 10 areas for up to Shift X damage.<br>*Winds - Storm can call forth intense winds of up to Unearthly intensity. <br>*Weather Resistance - Storm has Shift X protection from the harmful effects of natural weather or weather that she has manipulated. <br>*Weather Prediction: Unearthly<br>*Create Fog: Unearthly<br>Invulnerability - Storm possesses Class 1000 resistance to Cold and Mental Attacks.<br>Flight: Storm can manipulate planetary winds and fly with up to 5 passengers at up to Shift Z speeds.&nbsp; In space, she is capable of manipulating solar/cosmic winds and achieving Class 3000 (interplanetary) speeds. <br>Cosmic Awareness - Storm is partially in touch with the very cosmos, and can sometimes fosuc to gain information about certain things.&nbsp; She must make a Psyche FEAT roll and get a yellow result.&nbsp; A white result means the flood of information is overwhelming and she is stunned for 1-10 rounds.<br><br><br>LIMITATIONS:<br>Storm's Weather Manipulation powers are tied to her emtions and she can find herself subconsciously manipulating things without even knowing it.<br><br>Storm also suffers from extreme claustrophobia.&nbsp; She must make a red Psyche FEAT roll when forced into enclosed places or begin to panic.<br><br><br>TALENTS:<br>Leadership, Resist Domination, Lockpicking, Slieght of Hand, Escapology, Knives, Guns, Aerial Combat, Martial Arts A C, Multi-Lingual: Russian, English, Kenyan, Attractive<br><br><br>HISTORY:&nbsp; For many years she had a home. A home that was comfortable and familiar, surrounded by faces she had known for years. Friends, perhaps even more than friends. It was not something she had seriously thought about. Life was comfortable if a little hectic at times. She was a mentor, a teacher, a friend, and a companion if need-be. And she always had her greenhouse. The slightly uncomfortable heat and the fragrant air was always a refuge from quarreling students, and responsibility.<br><br>She was a mutant, like everyone else around her. She had the ability to at will control the weather around her, to summon bolts of lightning, to will a soft drizzle into existence. If she was not careful her very mood could trigger various weather phenomenon around her. She had lost her parents when she was very young. A mother and a father she loved dearly. Her childhood was not ideal, she was taken advantage of, she learned how to do things that were not exactly something a young woman -should- be doing with her life. It all changed when the bald man in the wheelchair found her, for the second time, and provided her a chance to become something more.<br><br>It was not until that world started to shatter and splinter that she had to make a choice, a decision. A decision that no one wants to make, that no one should be forced to make. Does she stay and protect her friends, those who she considers family. Or does she leave and possibly save reality as it -was-. She was not unfamiliar with the 'big picture' with putting personal feelings aside to do what must be done, to do what is right. And that is the decision it made. Even though it tore at her heart and her soul she abandoned her friends, her family to face a great evil, alone.<br><br>Chaos in it's purest form, which would tear the fabric of the multi-verse apart at it's core. Not just one reality would end but they -all- would. She knew she was called to face this, but how? Her powers as formidable as they were... posed no challenge to this force of pure chaos. It is when she saw the crystal a Shard of Harmony that she began to understand. It -sang- to her with a melody unheard for generations but it pulled at the deepest parts of her being, her very -blood-.<br><br>As the word began to tear itself apart, reality began to shatter that she took a hold of the crystal and plunged it into her chest. In that moment, the woman she was died.<br><br>Only to be reborn in a great flash of blinding light. The light, whatever it -was- banished the darkness, the chaos and pressed the splintered pieces of the multi-verse back together. When she awoke everything was different. She could -feel- something more within her. She could see what was, what is, and what could possibly be when she closed her eyes and thought hard enough.<br><br>Perhaps the world mourned her? She did not know how long she had been on that isolated mountaintop. Did her friends who she willingly abandoned mourn for her loss? Did they care? She did not know. She simply knew she had to be away from this place, at least for now, long enough to understand what happened, to understand -what- she was now.</strong>
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			<dt class="postheader">
				Title: <strong>Re: Cosmic Marvel: Earth 3113 (Character Sheets)</strong><br>
				Post by: <strong>LunarSage</strong> on <strong>25-05-2011, 23:11:14</strong>
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				<div align="center">(http://fc03.deviantart.net/fs32/i/2008/234/2/6/Mr_Happy_by_Bracey100.jpg)</div><br><strong>Hero Name: Mr Happy<br><br>Class: Compound Form<br><br>Origin: Empowerment<br><br>F: 50 (Amazing)<br>A: 88 (Unearthly)<br>S: 40 (Incredible)<br>E: 88 (Unearthly)<br>R: 26 (Remarkable)<br>I: 46 (Amazing)<br>P: 46 (Amazing)<br><br>Health: 266<br>Karma: 118<br>Resources: (Special) <br>Popularity: 36<br><br>POWERS<br><br>Reality Warping: 50 (Amazing)<br>As the current Muse of the entity the Shaper of the Worlds Mr Happy can like Glorian before him manipulate reality in various ways. Usually this represents a change in his physical form which he can accomplish without complication, but when manipulating more than his form or personal reality there are certain conditions in place when he does so. Mr happy can affect reality within his line of sight as long as he concentrates upon it. Mr Happy must continue to imagine reality as he wishes it to be otherwise it will revert to normal if his concentration is broken. Mr Happy can create nearly any affect, power or environment he wishes but he has imposed a special<br>limitation to his ability to manifesting effects that fit his own sense of humor. In the past he has used this power to duplicate things he has seen in cartoons or comic books such as painting a tunnel in a solid wall that only he can go through.<br>Limitation:<br>&nbsp;&nbsp;&nbsp;Mr Happy is secretly wary of his own powers after having seen first hand the megalomania that has <br>&nbsp;&nbsp;&nbsp;corrupted Glorian and fears something similar might happen to him. Because of this he rarely uses this<br>power to its fullest extent and has placed certain mental blocks on himself as a safety feature until he <br>Is experienced enough to handle the responsibility of such an awesome power. As such if Mr Happy needs<br>reshape reality in a non comical fashion he must make a Red Psyche Feat to do so.<br><br><br>Shapeshifting [UPB]: 100 (Unearthly)<br>Mr Happy can alter his form in nearly way imaginable. He can take the shape, color, mass and density of or nearly any object, creature or person be they organic or inorganic within the limits of his power. He can duplicate working machines as easily as he can living creatures. Mr Happy’s ability to alter his shape is so precise do to his warping of reality that he can literally become the thing in question, possessing all of its functions and powers at that moment.<br><br>Regeneration [UPB]: 50 (Amazing)<br>Mr Happy’s form can regenerate from excessive damage done to it, repairing itself as long as even one subatomic<br>particle (quantum) remains for him to regenerate from as any particle of Mr Happy surviving a calamity can re-grow into a completely new Mr Happy.<br><br>Self Sustenance [UPB]: 26 (Remarkable)<br>Mr Happy has no need for food or air and can comfortably endure hostile environments like the vacuum of space with ease. However he still requires sleep from time to time to replenish himself and his powers.<br><br>Anatomical Separation [UPB]: 26 (Remarkable)<br>Mr Happy can separate his form with such a high degree of control that he can control his individual mass at the subatomic level.&nbsp; Mr Happy has complete control of any separated piece of himself and all pieces posses his powers, senses and is under his direct mental control. <br><br>Bouncing Ball [UPB]: 38 (Incredible)<br>One of Mr Happy’s favorite tactic is to transform into a sphere (of various sizes) to assault his enemies in an apparently random and confusing fashion. While in this form Mr Happy is highly resistance to Blunt Attacks but Edged Attacks can pop him like a balloon causing him to fly around out of control in a random fashion for 1 round in spite of his normal invulnerabilities. His ability to attack in this form is greatly increased and makes him very formidable despite his ridiculous appearance. <br><br>Elongation [UPB]: 50 (Amazing)<br>Mr Happy possesses the ability to stretch and portion or portions of his body to the maximum extent of his power. This even includes parts of him that he has detached via his Anatomical Separation ability and must be included in any calculation of his maximum ability to elongate.<br><br>Two-Dimensionality [UPB]: 36 (Incredible)<br>Mr Happy can reduce one of the three dimensions of his body so thin as to be negligible. In this state he can slip easily through cracks and crevices, cling to walls like a poster and is nearly invisible when approaching someone with his flat side forward. A yellow Feat allows him to slice or pass through objects of up to Shift Y strength.<br><br>Self-Duplication [UPB]: 26 (Remarkable)<br>Mr Happy can create fully functioning duplicates of himself. They can act independently of Mr Happy even though all are mentally linked. They have all the powers Mr Happy possesses except for the power of Self-Duplication. Mr Happy can create a maximum of 2 dupes of himself.<br><br>Growth [UPB]: 36 (Incredible)<br>Mr Happy has the ability to increase his size and mass at will allowing him to achieve a maximum height of 60 feet. His mass is considered Amazing at full size. Mr Happy has developed this power in a typically cartoonish fashion. Mr Happy will swell one or more of his limbs to titanic proportions to strike or grapple an opponent with enhanced power. He can hit with the full force of the bonus shifts depending on how large he makes said limb (up to +3CS for 100 (Unearthly) Damage) but cannot lift the full amount of weight without increasing in size. Inflating one arm to maximum size will allow him to lift with Amazing Strength, 2 with Monstrous strength. Increasing his entire body to Incredible scale gives Mr Happy the full benefits of his size alteration allowing Mr Happy to lift Unearthly amounts of weight.<br><br>Shrinking [UPB]: 26 (Remarkable)<br>Mr Happy can decrease his size and mass until he reaches a minimum height of .74 inches tall.&nbsp; He may also shrink discreet parts of his anatomy or separated parts of himself.<br><br>Animate Objects [GHOTMU Character Updates-1990: Proteus]: 50 (Amazing)<br>Mr Happy can cause object to “come alive” obey his commands. These objects can be manipulated in one of two ways. Either under his direct control requiring him to make an Agility Feat roll to hit someone or under his indirect control, which means the object in question would use the Fighting or Agility rank appropriate to its form and material to make attacks. For instance Mr Happy could mentally cause a wall to swat a person next to a foe, or he could order all toys in a toy store to attack his enemies independently of his own actions. In either case the material strength of the animated object(s) determines the Damage done.<br><br>Density Manipulation (Self) [PB]: 50 (Amazing)<br>Mr Happy can shift his mass along a wide spectrum rendering his weight anywhere from 50 tons to absolute weightlessness. He accomplishes this feat be controlling the spacing of his atomic particles. A byproduct of this is at his choosing Mr Happy can render his body incredibly hard and durable or allow objects to pass through his form as his atoms slip around the atoms of the other object or person or directed energy attack. <br>&nbsp;&nbsp;&nbsp;Limitation:<br>&nbsp;&nbsp;&nbsp;Lowering one’s density to become light weight, intangible or a cloud-like mass (see Power Pack) makes the<br>&nbsp;&nbsp;&nbsp;Person using such a power very susceptible to powers which move quantities of air.<br><br>True Sight&nbsp; [UPB]: 46 (Amazing)<br>Mr Happy has the ability to perceive the universe in ways that allow him to manipulate the structure of space itself. As such Mr Happy can see the structures that make of the fabric of reality and the beings and objects within it. A practical application of this power is that he can see through illusions and distortions in the fabric of space/time.<br><br>Dream Travel (Special) [UPB]: 1000<br>Mr Happy uses this power in two ways. Firstly he can enter into a sentient being’s sleeping mind to enter their personal dream space.<br><br>Mr Happy can also traverse the universe by traveling through the dreams of other beings. He can enter dreams of any being within the range of his power. Like the Shaper he can detect and connect to dreaming minds with Class 1000 ability to traverse instantly from point to point in the universe. Unlike normal Dream Travel when Mr Happy uses the power in this fashion the transporting is instantaneous allowing him to pass unharmed (in most cases: see Enemies) through hostile dreams. <br><br>Emotion Control (Limited) [PB]: 63 (Monstrous)<br>Mr Happy has a specialized form of emotion control. He can make anyone observing him him happy with Monstrous ability. Anyone observing him when he has this power active must make an Intuition Feat to realize that he is the source of these good feelings and a Reason Feat to fight off the sense of well being he generates. Beyond that by making eye contact with someone Mr Happy can force them to act in a giddy or silly manner. An Intuition Feat is required to avoid making eye contact with Mr Happy.<br><br>Astral Detection [PHB]: 36 (Incredible)<br>Mr Happy can detect the presence of astral/dream beings/objects phenomena with Amazing ability and range.<br><br>Enhanced Senses (Special)[PB]: 46 (Amazing)<br>Mr Happy’s entire form can be considered a sensory organ given that even the most minute particle of his being shares his consciousness. As such it is all but impossible to touch Mr Happy without him being him being aware of it. In addition he may perceive his surrounding in a 360 degree arc around himself if he chooses to do so in effect mimicking the power of Circular Vision. However Mr Happy must state that he is actively doing so or he can be blind sided as normal.<br><br>Dream Control [CMF Powers List: Mental Enhancements]: 46 (Amazing)<br>Mr Happy can control the reality within a dream or on the dreamscape itself with Amazing ability and effect, altering it as he sees fit much like his Reality Warping power but without the limitations of that ability. Mr Happy may alter the landscape, object, persons, etc within a dream in any many he wishes to. He cannot however affect changes in the dreamer’s dreamself other than superficial ways (like putting the Juggernaut in a pink dress), but not wish the dreamer out of existence. He may engage the dreamer in combat with the advantage of controlling the dream however.<br><br>Probability Control (Special) [PHB]: 46 (Incredible)<br>Mr Happy may choose to subtly affect reality in a manner which puts anyone attacking him at a distinct disadvantage. Those attempting to harm Mr Happy and failing find themselves doing so in a way that makes them look foolish. They might trip, hit an object which causes them pain, their pants might fall down as they throw a punch, etc. No actual harm comes to them unless they blunder in a way which would normally result in a damage from failing (rolling a critical miss).<br><br>Internal Limbo [UPB]: 63 (Monstrous)<br>Mr Happy can forcibly pull others into his own body depositing them into his personal dreamworld. Mr Happy has absolute control of this reality as it is an extension of his own mind and body. A Strength or Agility Feat, or any number of Travel Power Feats can be made to avoid being drawn into Mr Happy. Those trapped within the hero can only attack him if the possess mental or magical powers and escape may be achieved if the victim possesses Dimensional Travel, Dream Travel, Astral Travel or a similar power or means of altering reality. Mr Happy’s basic internal dimension makes those within him happy. And those within often laugh at the antics of the looney “creatures” found within. <br><br>Empathy [PHB]: 26 (Remarkable)<br>Mr Happy has the innate ability to sense the emotional states of those within the range of this power. <br><br>True Invulnerability (Limited)[UPB]: 46 (Amazing)<br>Mr Happy is particularly resistant to Physical or Kinetic Damage. Mr Happy’s particular physiology can easily shrug off Blunt, Edged, Shooting and Force attacks. It is nearly impossible to injure Mr Happy with brute force or bladed attacks. His body will naturally absorb, redirect or allow such attacks to pass through him without doing any actual harm to his person. All or part of Mr Happy may be slammed and he may be stunned by a sufficiently powerful attack. Martial arts that stun such as D and F are ineffective against Mr Happy as he no longer has internal organs or pressure points to strike or manipulate. Chi attacks are however still viable as chi is a manipulation of energy.<br><br>Resist Emotion [PHB]: 36 (Incredible)<br>Mr Happy’s outlook is so positive that he has a great deal of resistance to attacks that might affect his mood or emotional state.<br><br>Illusory Duplicate [UPB]: 30 <br>Mr Happy can create 30 duplicates of himself. Unlike his prime body, which is a form of solidified mental energy (dream stuff/imagination), these duplicates are as ethereal as dreams having no actual physical substance. He can however perceive through their senses, communicate with others and often uses them for messages, pranks or distraction/confusion tactics in battle.<br><br>Astral Body [UPB]: 36 (Incredible)<br>Mr Happy can shift his being from its solid material state into a state of pure dreamstuff&nbsp; (imagination). In this form Mr Happy cannot interact with the physical world but can still use any non-physical powers normally. Additionally he may only be attacked via mental or magical means or other astral beings or objects. In this form Mr Happy may travel to the astral plane and even other dimensions with a Psyche Feat.<br><br>Telepathy (Limited)[PHB]: 26 (Remarkable)<br>Mr Happy has the ability to probe the thoughts of others but can only get a sense of what their dreams, wishes or innermost desires are much as the Shaper can but on a vastly smaller scale.<br><br><br>LIMITATIONS<br>Mr Happy has a number of limitations, while nearly invulnerable to physical attacks, mental, magical and energy powers of all sorts affect him normally. Psionic weaponry (such as Psylocke’s psychic knife) does actual damage to the hero instead of temporary mental damage. Mr Happy’s powers are dependant upon two critical factors. One, he must sleep periodically to dream and thereby replenish his own powers. Failure to dream will result in a –1CS to all powers and FASERIP. This can be resisted by making a successful Psyche and Endurance Feat per day. The –1CS are cumulative by day until Mr Happy has a chance to dream. Dreaming will restore him by +1CS until he is at full power once more.<br><br>The second condition affecting Mr Happy is his overall state of mind. Because of this if Mr Happy can be forcible made unhappy by means of some power or the most extreme of circumstances he will lose all super human powers and will revert once more to his mortal form until his emotional balance is restored.. Mr Happy’s human stats are as follows.<br><br>Fighting: 16&nbsp; &nbsp;Agility: 15&nbsp; &nbsp;Strength: 10&nbsp; &nbsp;Endurance: 20&nbsp; &nbsp;Reason: 25&nbsp; &nbsp;Intuition: 16&nbsp; &nbsp;Psyche: 16&nbsp; &nbsp;<br>Health: 61&nbsp; &nbsp;Karma: 57&nbsp; &nbsp;Resources: 0&nbsp; &nbsp;Popularity: 0<br><br>Talents: Artist, Performer, Trivia, Martial Arts ( B, C, E) *As Mr Happy Jeff has no need to use martial arts and so they are not listed.*<br><br>Contacts: Same as Mr Happy<br><br>TALENTS<br>Artist: Visual<br>Trivia: Everything but sports but especially super beings.<br>Performer<br><br>CONTACTS<br>Shaper of the Worlds, The X-Men, The Avengers, Howard the Duck, The Fountainhead<br><br>HISTORY<br>Jeff Bracey was a graphic designer who sidelined as a comic book artist and amature comedian. While not yet a well know in either endeavor he was quite Happy with his lot in life. His work was something he enjoyed, while doing stand up allowed him to vent in a constructive manner. He did have one unfulfilled desire. He desperately wanted to be a superhero. He had always felt an irresistible pull to study them relentlessly, to learn all he could about them. It was nearly an obsession. One paper he created his own superhero identity. Drawing inspiration from the Unknown Comic, Jeff created a costume and began performing as the comedic superhero Mr Happy. Like the Unknown Comic he kept his true identity a closely guarded secret. The act was well received and Jeff began to write and draw a comic based on his character that he wished to published. It many ways it was the fulfillment of a dream.<br><br>Jeff began to dream of actually being Mr Happy, fighting crime with wit and courage. Somewhere out in the ether Jeff's dreams attracted The Shaper of the worlds. Jeff who had always been a lucid dreamer realized that The Shaper was not a part of his imagination. The Shaper for his part was impressed by the incredible depth of Jeff's imagination. He had never encountered such a mind, always racing, full of more images and<br>ideas than he would ever be able to produce in several lifetimes as an artist.<br><br>The Shaper explained himself to the young man, telling Jeff that while he had vast power to create wonders he lacked imagination. The Shaper mined the dreams of sleepers searching for inspiration for his creations. Jeff felt both pity for the cosmic entity. The thought of being an artist unable to express himself was fate he shuddered to think of. In an act of compassion and empathy he offered to become The Shaper's muse. The Shaper could delve into his dreams, imagination and experiences to take whatever inspiration he needed for as long as Jeff lived.<br><br>The ancient being was shocked. Never had any being offered himself in such a way. As a token of his gratitude he looked into Jeff's dreams and found the great desire to be a costumed hero there. The Shaper made Jeff over in the image of his own dreams, Promising to revisit him The Shaper left and Jeff awoke to find that now possessed all the powers and abilities of his favorite creation. Mr Happy was born!<br><br>Mr Happy enjoyed many exciting decades as a super hero but with the passing of his oldest friends and immediate family members he found himself becoming less attached to his home world as his powers and mind evolved and felt the yearning to explore the universe at large with his friend and patron the Shaper. Still very human in nature however and unable to completely abandon his home Mr Happy left a duplicate of himself behind on Earth with his memories, personality and original power level, creating the appearance of a heroic dynasty for Mr Happy on Earth. <br><br>Mr Happy is from the universe designated Earth Infinity by Reed Richards on the Richards Multiversal Designator. Earth Infinity or Earth 8 is a nexus reality where all possibilities bleed into another. Mr Happy has recently decided to explore other dimensions to broaden his perspective of the multiverse.<br><br><br>ROLE PLAYING NOTES<br>Jeff is a born artist, free spirit and comedian. He uses both his imagination and sense of humor to great effect as both a person and hero. He is outgoing and gregarious. He uses humor to deal with most situations life throws his way good or bad. Beneath the laughing exterior is a quietly thoughtful and deeply caring young man. The bond shared by he and The Shaper of Worlds is one of true friendship.</strong>
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				Title: <strong>Re: Cosmic Marvel: Earth 3113 (Character Sheets)</strong><br>
				Post by: <strong>LunarSage</strong> on <strong>17-08-2011, 17:58:10</strong>
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				(http://i249.photobucket.com/albums/gg206/Animeandartlover/anime%20guy/381396.jpg)<br><br>(http://dreager1.files.wordpress.com/2010/08/ghost-rider-coverc.jpg)<br><br><strong>CHARACTER SHEET<br><br>Name: Matthias Graves<br><br>Nom De Guerre: Ghost Rider<br><br>Sex: Male<br><br>Height: 5’11”<br><br>Weight: 165 lbs<br><br>Place of Birth: Hell’s Kitchen, Manhattan, New York, USA, Earth-616<br><br>Current Nationality: American<br><br>Known Relatives: Tobias Graves (father); Audrey Graves (mother, deceased); Jennifer Graves (older sister)<br><br>Current Occupation: Bounty Hunter<br><br>Current Place of Residence: The Open Road<br><br>Affiliations: Midnight Sons (former at best, tenuous at worst), Heaven<br><br>Hobbies: Occult Lore, Engineering (his program before life went south)<br><br>Quote:&nbsp; (As himself) “Because I’m just that hard.” / (As the Rider) “Those who are evil, beware my might.&nbsp; For the Spirit of Vengeance rides tonight!”<br><br>Origin of Powers: Possessed by the Spirit of Vengeance<br><br>Strength Level: Ghost Rider possesses Class 10 Superhuman Strength, enabling him to lift (press) 10 tons.<br><br>FIGHTING: Amazing<br>AGILITY: Incredible<br>STRENGTH: Incredible<br>ENDURANCE: Monstrous<br>REASON: Remarkable<br>INTUITION: Remarkable<br>PSYCHE: Amazing<br><br>HEALTH: 205<br>KARMA: 110<br><br>RESOURCES: Shift 0<br>POPULARITY: Unknown to Most in the Galaxy (For Now)<br><br>COMBAT STATS:<br><br>Can Take 2 Combat Actions Without Rolling, Each at a -1CS<br>Initiative: +3<br>Hand to Hand: Monstrous (+1CS) <br>Shotgun: Monstrous (+2CS)<br>Chains: Unearthly (+2CS)<br>Damage (HtH): Incredible 40 (Amazing 50 magical damage if fists are wreathed in Hellfire)<br>Dodging: Incredible<br>Evading: Amazing <br>Grappling Strength: Incredible<br>Grappling Strength with Chains: Unearthly<br><br>POWERS: <br><br>Body Resistance - Ghost Rider possesses Amazing resistance to physical and energy attacks.<br><br>Invulnerabilities - Class 1000 Resistance to Fire/Heat, Poison, Radiation, and Soul Attacks.<br><br>Pennance Stare - If Ghost Rider successfully grapples someone for one round and forces the other to look into his eyes, it forces the victim to experience the pain he has inflicted on others. The victim must make a Psyche Feat roll or permanently loose 1 rank in Psyche. Additionally the victim must then make another Psyche Feat versus Amazing intensity or pass out for 1-100 rounds. <br><br>Hellfire - Ghost Rider’s body is sheathed in Amazing hellfire. Only his riding leathers keep it in check. If someone uses an edged weapon against him and scores a Red result an explosion of Amazing intensity occurs and effects everyone within the area including Ghost Rider.<br>* Increase Hand to hand Damage: By wreathing his hands in hellfire, he may increase his punching damage +1cs.&nbsp; This is magical damage.<br><br>Regeneration - When out of combat and at rest, Ghost Rider's wounds heal at a rate of 5 health per round.<br><br>Life Support - Ghost Rider has no need to eat, drink or breathe, and may survive in hostile environments such as the bottom of the ocean or deep space indefinitely.<br><br>Immortality - As long as he remains possessed by the Spirit of Vengeance, Ghost Rider cannot truly die.&nbsp; He will return.<br><br>Magic Resistance - Ghost Rider possesses Remarkable Magic Resistance.&nbsp; Magic tends not to affect him as bad as it would others.<br><br>Vengeance Sense - Ghost Rider has the ability to sense when innocent blood has been spilled up to a mile away with Unearthly ability.&nbsp; Using this ability, he is able to track individuals who have harmed the innocent across the galaxies.&nbsp; <br><br>LIMITATIONS:<br><br>Alter Ego (Matthias Graves)<br><br>Fighting &nbsp;&nbsp;&nbsp;Good<br>Agility &nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Good<br>Strength &nbsp;&nbsp;&nbsp;Typical<br>Endurance &nbsp;&nbsp;&nbsp;Good<br>Reason &nbsp;&nbsp;&nbsp;Excellent<br>Intuition &nbsp;&nbsp;&nbsp;Typical<br>Psyche &nbsp;&nbsp;&nbsp;Excellent<br><br>Equipment Can Be Taken Away<br><br>UNUSUAL FEATURES:<br><br>Ghost Rider is essentially a skeleton ablaze in Hellfire wearing motorcycle leathers.&nbsp; Most of the time only his head is exposed, a flaming skull.<br><br>EQUIPMENT:<br><br>Mystic Chain: Unearthly Material<br><br>&nbsp; &nbsp; Grapple with Unearthly ability<br>&nbsp; &nbsp; Inflict up to Monstrous damage, blunt or edged<br>&nbsp; &nbsp; Elongation: Excellent (1 Area away)<br>&nbsp; &nbsp; Individual links turn into shurikens, each causing Good damage. May attack everybody in an area with 1-8 shurikens causing Good damage each (for a total of 80 damage to a single target if he so chooses)<br>&nbsp; &nbsp; May also spin to form a shield of Remarkable.<br>&nbsp; &nbsp; Unlimited amount of chain as long as Ghost Rider has any of it.<br><br>Hellfire Shotgun: Shift Y Material<br><br>&nbsp; &nbsp; Fires a blast of Hellfire for Unearthly magical damage up to 2 areas away.&nbsp; Can hit up to 3 (total) adjacent targets.<br><br>Motorcycle: Unearthly Material<br><br>&nbsp; &nbsp; Can can fly at up to Shift Z speeds (3,750 mph) in an atmosphere and up to Class 1000 speeds (.5 lightyears per hour) in space.&nbsp; The bike must accelerate normally however, starting at 3 areas per round, then 6, then 12, then 25, then 50, then 100, then 200.&nbsp; It takes a total of 7 rounds to reach maximum speed inside an atmosphere.&nbsp; On the ground the bike can speed along at up to Shift Z groundspeed (240 mph), leaving behind a trail of hellfire.&nbsp; Ghost Rider can mentally call his bike to him from nearly anywhere in the universe, though in summoning the bike it is still limited to it's normal speed ranks.<br><br><br>TALENTS:<br><br>Weapon Specialist: Chains, Weapon Specialist: Hellfire Shotgun, Martial Arts B, Occult Knowledge<br><br>CONTACTS:<br><br>Dr Strange, Jonny Blaze<br><br>HISTORY:He once made a deal to save someone he loved.<br><br>And if you asked him, would he do it again, he would reply, yes, he would.<br><br>Because someone with the guts to sell his soul for love…<br><br>…has the power to change the world.<br><br>Matthias Graves was a kid from Hell’s Kitchen who made good.&nbsp; Escaped the gangs and the crime and got to where his family wanted him, to college, to a better life, far from Hell’s Kitchen.<br><br>But life has a funny way of showing you where your priorities lay.&nbsp; Especially when it turns out Mom is dying of cancer.&nbsp; The doctors tried everything, but nothing worked.&nbsp; Desperate for a solution, Matthias turned to the books of occult lore he’d found in the libraries of Columbia University for an answer.&nbsp; Even if it was nothing, even if they were just words, as long as there was some hope, he could go on, despite all the sacrifice his family had made.<br><br>Matthias found the same spell that a stunt cyclist named Johnny Blaze had so many years ago, and struck the same deal…his mother, for the cost of his own soul.&nbsp; And it worked.&nbsp; Overnight, the cancer just up and vanished, curing her.<br><br>But life has a strange way of turning things on its head…especially when the one doing the turning is capable of things beyond human imagination.&nbsp; Mephisto cured his mother’s cancer, only for her to die in a convenience store holdup gone wrong by a junkie strung out on too much meth and carrying a Saturday Night Special.<br><br>Matthias knew his number was up, and that all the sacrifice his family had made was for nothing…until a man wearing white approached him.&nbsp; This time with another deal.&nbsp; He could protect Matthias, he promised, from Mephisto.&nbsp; But he would have to do something in exchange.<br><br>The man in white was Raziel, one of the archangels of Heaven who had survived Zadkiel’s rebellion against God, and he saw in Matthias the makings of a new Spirit of Vengeance.<br><br>With nowhere else to turn, Matthias agreed…and bonded to a Spirit, became one of the new generation of Ghost Riders.&nbsp; Matthias graduated from college not long after that, taking up a job as a bounty hunter (an arrangement he made with Raziel), and sending all the money he could home to his family to replace the money spent to save his mother.<br><br>It’s been 5 years since then, and this Rider has grown in power and talent far beyond the projections of even Heaven’s best thinkers.<br><br>But for Matthias, the pattern remains the same.&nbsp; Hunt the guilty.&nbsp; Earn money.&nbsp; Send home.</strong>
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			<dt class="postheader">
				Title: <strong>Re: Cosmic Marvel: Earth 3113 (Character Sheets)</strong><br>
				Post by: <strong>LunarSage</strong> on <strong>18-08-2011, 17:40:28</strong>
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				(http://i299.photobucket.com/albums/mm287/avorae_2008/op572.jpg)<br><br><strong>CHARACTER SHEET<br><br>Name: Watanabe Yuriko<br><br>Nom De Guerre: N/A<br><br>Sex: Female<br><br>Height:&nbsp; 5'1"<br><br>Weight:&nbsp; 100<br><br>Hair: Black with red highlights<br><br>Eyes: Blue<br><br>Place of Birth:&nbsp; Nakano ward of Tokyo, Japan in an alternate dimension <br><br>Current Nationality: Japanese<br><br>Known Relatives: Rika [step-mother], Akane [Elder half-sister], Seiichi [Elder half-brother]<br><br>Current Occupation: Hacker, Model <br><br>Current Place of Residence: Nakano ward of Tokyo, Japan in an alternate dimension <br><br>Affiliations: The Queens<br><br>Hobbies: Cos-plays, watching anime<br><br>Quote: <br><br>Origin of Powers: Divine Heritage <br><br>Strength Level:&nbsp; <br><br>FIGHTING:&nbsp; Remarkable<br>AGILITY: Shift X&nbsp; &nbsp; &nbsp;<br>STRENGTH: Excellent <br>ENDURANCE: Unearthly <br>REASON: Remarkable <br>INTUITION: Remarkable<br>PSYCHE: Remarkable <br><br>HEALTH: 300<br>KARMA:&nbsp; 90<br><br>RESOURCES: Shift 0<br>POPULARITY: Shift 0<br><br>COMBAT STATS:<br><br><br>POWERS:&nbsp; <br>Immortality: Yuriko is touched by the divine and cannot truly die. <br><br>Invulnerabilities: Yuriko possesses Class 1000 resistance to Fire/Heat, Cold, Disease and Toxins.<br><br>Hyper Speed: Yuriko is very fast.&nbsp; She possesses Shift X Hyper Speed, enabling her to run at Shift X Airspeed on the ground and allows her to substitute her Hyper Speed rank for her Intuition for Initiative and her Agility for Dodging and Escaping.&nbsp; Yuriko can perceive objects as though they were moving at -11CS, allowing for truly superhuman reaction.<br><br>Regeneration: Amazing.&nbsp; Yuriko's injuries regenerate at 5 Health per round in and out of combat.&nbsp; She can regrow lost limbs and organs and can come back from truly horrendous injuries as long as a single cell survives.<br><br>Life Support: Yuriko has no need to eat, drink or breathe, and may survive in hostile environments such as the bottom of the ocean or deep space indefinitely.&nbsp; <br><br>Body Resistance: Yuriko's toughened skin provides her with a Unearthly resistance to physical and energy damage.<br><br>Hyper-Running: Yuriko is very fast.&nbsp; She possesses Class 3000 Hyper-Running, enabling her to run at Class 3000 speed. She has developed the following power stunts using her incredible speed:<br><br>*Air Walking: Yuriko's so fast that she can propel herself through the air or even space as though she were on solid ground. <br><br>*Phasing: Yuriko can vibrate her molecules so fast that she can 'phase' through objects of less than Class 1000 material strength. This destroys any inorganic object of less than Unearthly material strength after she passes through it.<br><br>*Yuriko may reach her maximum speed in one round and has no penalties making high speed maneuvers or starting or stopping suddenly.<br><br>Vibrational Blast: Yuriko can project blasts of pure vibrational energy, dealing Unearthly damage up to 10 Areas away.<br><br>Vibration Control:&nbsp; Yuriko is able to harness the power of vibration for a variety of effects at Remarkable intensity, including keeping someone from speaking.&nbsp; She can increase or decrease the Intensity of existing vibration by her Power rank number. She has Remarkable Resistance to Vibration and Sonic attacks.<br><br>LIMITATIONS:<br><br><br>UNUSUAL FEATURES:<br><br><br>EQUIPMENT:<br><br><br>TALENTS:<br>Acrobatics, Artist: Fashion Design, Attractive, Computer Engineering, First Aid, Gymnastics, Martial Arts: A &amp; F, Performer: Sing, Repair/Tinkering, Sewing and Tailoring, Software Engineering and programming, Trivia: Anime, Trivia: Cos-plays, Video Games, Computer: Security and Encryption<br><br>HISTORY:<br>Yuriko was born and&nbsp; raised in the Nakano ward of Tokyo, Japan. Her father was a simple shopkeeper and well liked staple of the community. Her mother, Rika, was a caring and loving housewife who was a former gravure idol. Yuriko grew up with her elder sister (Akane), elder brother (Seiichi), and parents in a modest house. All the children were talented in their own ways but Yuriko stood out, displaying a talent for computers that earned her a full scholarship to the Kanazawa Institute of Technology. Yuriko excelled at all forms of technology as well and looked forward to a promising job after graduation. Then tragedy struck....<br><br>In her final year of college Yuriko's family was attacked. Yuriko survived and made a full recovery however she lost her father. The police were never able to prove who did it.<br><br>Without the influence of her father in her life, Yuriko drifted from education to running the streets,<br>befriending a small, all-female kosupure troupe known as&nbsp; **The Queens** . Working with them on a couple of different "events", Yuriko was initiated into the group.<br><br>While working as a street messenger, Yuriko had an encounter that started a change in her life. She was hired to deliver a package to the Ise Jingū shrine in Mie Prefecture. Arriving at the shrine she was meet&nbsp; by one of the priestess whose grace and beauty took her breath away. Becoming totally infatuated with the beauty before her Yuriko ended up spending the entire night at the temple as she discussed and learned much about their beliefs.<br><br>By the time the first of the suns rays had made it's appearance Yuriko was filled with renewed energy and upon returning home immediately reapplied for college to finish out her degree. Unbeknownst to her though the shrine maiden she encountered was the first time that she meet her true mother the Goddess known as Amaterasu.<br><br>It would be a good year later that Yuriko would meet her true mother again in the second encounter that solidified her change in life. Having finally graduating from college the **Queens** had decided to celebrate the occasion by throwing an impromptu picture show at the Akihabara shopping Arcade. <br><br>Having gathered up there best cosplay costumes they headed down to their local spot to have pictures taken by the various tourist that stopped there when suddenly a man drove two-ton truck into a crowd at the crossing of Kanda Myōjin-dōri and Chūō-dōri streets. While Kanda Myōjin-dōri was open to traffic, Chūō-dōri was closed to vehicular traffic for the convenience of shopping pedestrians, a practice observed every Sunday and during holidays. <br><br>As people tried to help the victims the man jumped out of the truck brandishing a knife and began to attack the helpers as he screamed in some unknown archaic tongue.&nbsp; Without thinking of her own safety or the fact that she had spent some two weeks putting together the new costume she was wearing Yuriko rushed the attacker and catching him by surprise was able to subdue him until the police arrived though she did get cut on her arm as a result.<br><br>As she was being treated for her injuries during the scuffle she realized that the nurse treating her was the shrine maiden from the year before. The nurse/shrine maiden then explained who she truly was. She also explained that the guy who attacked the arcade was a titan cultist that was hopped up on eitr and that she was not only proud that she had finished college but was quite impressed that she was able to take the cultist down. <br><br>Filled with many questions Yuriko spent another night another full night in the company of her mother. As the morning approached her mother gave&nbsp; her a simple kiss upon the forehead which filled Yuriko with power she never knew existed before then. </strong>
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