Deathwatch - Watch Fortress Erioch - OOC thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: HairyHeretic on 17-05-2018, 22:28:24</h2>
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			<dt class="postheader">
				Title: <strong>Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>17-05-2018, 22:28:24</strong>
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			<dd class="postbody">
				<em>Thought for the day<br>&nbsp; &nbsp; &nbsp;- Carry the Emperor's will as your torch, with it destroy the shadows</em><br><br><strong>Useful links</strong><br>https://www.40krpgtools.com/<br><br><br><br>Mission 001 - The Harbinger of Desolation (https://elliquiy.com/forums/index.php?topic=288217.0)<br><strong>Primary Objectives: </strong><br><ul class="bbc_list"><li>Determine the fate of the Explorator team. </li><li>Exact vengeance upon their slayers if they are lost. </li><li>Deal with any further threats as appropriate.</li></ul><strong>Secondary Objectives: </strong><br><ul class="bbc_list"><li>Determine the fate of the Skitari force. </li><li>Exact vengeance upon their slayers if they are lost.</li></ul><strong>Tertitary Objectives: </strong><br><ul class="bbc_list"><li>Return any useful data or devices to the Mechanicum.</li></ul>
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>17-05-2018, 22:30:48</strong>
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			<dd class="postbody">
				Tagging in.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>17-05-2018, 22:32:02</strong>
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			<dd class="postbody">
				Cool. Have you any idea of what chapter you'd like to play yet Andy? If not we can run through a bunch for you.
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>17-05-2018, 22:32:22</strong>
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			<dd class="postbody">
				Reporting in, battle brothers!&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>17-05-2018, 22:34:39</strong>
			</dt>
			<dd class="postbody">
				Dark Angel seems pretty cool.&nbsp; It doesn't say a lot about them, other than that they don't really retreat, they have a dark past shrouded in mystery, and they don't work well with non-humans.&nbsp; The feel I put down likely won't match what's often depicted in canon, but I can just give things a shot ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>17-05-2018, 22:43:36</strong>
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			<dd class="postbody">
				http://warhammer40k.wikia.com/wiki/Dark_Angels<br><br>A couple of things to bear in mind is they have a long-running feud with the Space Wolves. Whenever the two forces meet, champions will fight a duel (usually to first blood) in remembrance of their two respective Primarchs fighting. Probably won't be an issue in the Kill Team, but there would still be some initial dislike to overcome.<br><br>They also have a lot of secrets once they get up through the ranks. <br><br>If you want someone that's more straightforward to play, there are probably simpler ones. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>17-05-2018, 22:45:39</strong>
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			<dd class="postbody">
				Ultramarines seem pretty straightforward, possibly a bit simplistic.&nbsp; They remind me of D&amp;D Paladins.&nbsp; Is that accurate?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>17-05-2018, 22:46:03</strong>
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			<dd class="postbody">
				In that they're no fun and have massive sticks up their butts?&nbsp; Yes ;p
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>17-05-2018, 22:46:35</strong>
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			<dd class="postbody">
				Yeah, they're very much the duty and honour boy scouts of the 40k universe :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>17-05-2018, 22:48:07</strong>
			</dt>
			<dd class="postbody">
				Could be interesting to play, especially as a contrast to Michelle.&nbsp; (For those reading, Hairy and Crensler both know my character Michelle.)<br><br>I will ponder, though.&nbsp; If you have suggestions, I'll read up on them.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>17-05-2018, 22:49:24</strong>
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			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149298#msg14149298">Quote from: HairyHeretic on 17-05-2018, 22:43:36</a></div></div><blockquote class="bbc_standard_quote">http://warhammer40k.wikia.com/wiki/Dark_Angels<br><br>A couple of things to bear in mind is they have a long-running feud with the Space Wolves. Whenever the two forces meet, champions will fight a duel (usually to first blood) in remembrance of their two respective Primarchs fighting. Probably won't be an issue in the Kill Team, but there would still be some initial dislike to overcome.<br><br>They also have a lot of secrets once they get up through the ranks. <br><br>If you want someone that's more straightforward to play, there are probably simpler ones.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yeah Blood Angels are WAY easier to play than Dark Angels. xD<br><br>Yo Hairy, would it be cool if once my guy gets buddy buddy enough with a space wolf that I could possibly take a Fenresian Wolf as my guy's psy familar? I just think it would be interesting thing to work on since the deathwatch is about merging tactics and shit of all members in kill team. :3<br><br>...Plus floofy puppers are also a good thing in my mind. :3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>17-05-2018, 23:00:40</strong>
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			<dd class="postbody">
				Okay, here's a quick blurb on all the ones that are available<br><br>Black Templars - Fanatical crusaders, big on melee, hate psykers<br>Blood Angels - Favour close assault, can suffer from frenzy. Fairly nice people apart from that<br>Dark Angels - First legion, lots of battle honours. Dark secrets that they hide from everyone, even most of their own chapter. Doesn't play well with elements of the Inquisition<br>Space Wolves - Space vikings. <br>Storm Wardens - Sort of Scottish I think. Don't really know much about them<br>Ultramarines - You know the term 'by the book'? Their Primarch wrote the book in question. <br>Imperial Fists - Very good in defense.<br>Iron Hands - Good if you want to play a techmarine. Fond of cybernetic bits, since 'the flesh is weak'<br>Raven Guard - Stealth experts. <br>Salamanders - Probably the closest to the humanity they come from. Pyromaniacs.<br>White Scars - Space Mongols, but replace horses with bikes, or even better, jet bikes. Fond of hit and run tactics<br>Blood Ravens - Lots of librarians. Big into the psychics.<br>Red Scorpions - Don't know much about them<br>Marines Errant - Zero G specialists<br>Flesh Tearers - Blood Angel successor chapter. Even more prone to frenzy and wipe out everything in sight.<br>Crimsons Fists - Imperial Fist successors, hate orks.<br>Raptors - Fond of long range and sniping<br>Carcharodons (Space Sharks) - Another chapter who like it up close and personal.<br><br>You can also design your own rules for a DIY chapter
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>17-05-2018, 23:01:43</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149319#msg14149319">Quote from: Drowdeviant on 17-05-2018, 22:49:24</a></div></div><blockquote class="bbc_standard_quote">Yeah Blood Angels are WAY easier to play than Dark Angels. xD<br><br>Yo Hairy, would it be cool if once my guy gets buddy buddy enough with a space wolf that I could possibly take a Fenresian Wolf as my guy's psy familar? I just think it would be interesting thing to work on since the deathwatch is about merging tactics and shit of all members in kill team. :3<br><br>...Plus floofy puppers are also a good thing in my mind. :3<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Pretty sure there are rules for minions in there somewhere. I'd have to read up on it, but wouldn't something like a psyber raven be more useful than a wolf?
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			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>17-05-2018, 23:06:57</strong>
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			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149342#msg14149342">Quote from: HairyHeretic on 17-05-2018, 23:01:43</a></div></div><blockquote class="bbc_standard_quote">Pretty sure there are rules for minions in there somewhere. I'd have to read up on it, but wouldn't something like a psyber raven be more useful than a wolf?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Actually no. They do give you some better stuff with channeling, but psyber ravens are really fragile xD<br><br>I'm willing to give up a +10 to channeling for a big battle floof! xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>17-05-2018, 23:18:34</strong>
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			<dd class="postbody">
				Fair enough, just thought I'd ask. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>17-05-2018, 23:20:59</strong>
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			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149393#msg14149393">Quote from: HairyHeretic on 17-05-2018, 23:18:34</a></div></div><blockquote class="bbc_standard_quote">Fair enough, just thought I'd ask. :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...Though if we want to just let him take it as a familiar I'd be willing too. xD<br><br>I'm likely gonna make my guy one spoopy mofo with all the blood angels fear generating stuff. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>17-05-2018, 23:43:12</strong>
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			<dd class="postbody">
				Here we go...&nbsp; ::)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>17-05-2018, 23:54:54</strong>
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			<dd class="postbody">
				Honestly Andy, Ultramarines are perfectly fine. And their largely neutral/central position as the benchmark space marine chapter arguablyt gives them more flexibility in terms of personality options. Chapters like the Dark angels, space wolves and black Templars all tend to be very samey, ironically its the least 'by the book' chapters that tend to have the least diversity in personality of their members. They are all basically the same barring a few exceptions or minor deviations. And most people just don't like ultramarines because of Matt Ward(one of the lore writers/ designers who has a hard-on for that chapter), its more appropriate to say that they don't like Matt than it is to say that they don't like the ultramarines. In my experience that is what 90% of people admit too when you actually question them on the subject. <br><br>They are a good baseline, and as a newbie to the franchise they are probably your best bet for a character as it wont force you towards any pre-disposition in terms of viewpoints or leave you as particularly antagonistic towards any other character because of their chapter. You also don't have crazy genetic flaws to deal with that you probably aren't going to be familiar with anyway as a newcomer. the ultramarines have pretty stable mentally and physically and you are less likely to start ripping out throats and guzzling blood, or one of a dozen other possible quirks. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>18-05-2018, 00:29:33</strong>
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			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149457#msg14149457">Quote from: Ollumhammersong on 17-05-2018, 23:54:54</a></div></div><blockquote class="bbc_standard_quote">Honestly Andy, Ultramarines are perfectly fine. And their largely neutral/central position as the benchmark space marine chapter arguablyt gives them more flexibility in terms of personality options. Chapters like the Dark angels, space wolves and black Templars all tend to be very samey, ironically its the least 'by the book' chapters that tend to have the least diversity in personality of their members. They are all basically the same barring a few exceptions or minor deviations. And most people just don't like ultramarines because of Matt Ward(one of the lore writers/ designers who has a hard-on for that chapter), its more appropriate to say that they don't like Matt than it is to say that they don't like the ultramarines. In my experience that is what 90% of people admit too when you actually question them on the subject. <br><br>They are a good baseline, and as a newbie to the franchise they are probably your best bet for a character as it wont force you towards any pre-disposition in terms of viewpoints or leave you as particularly antagonistic towards any other character because of their chapter. You also don't have crazy genetic flaws to deal with that you probably aren't going to be familiar with anyway as a newcomer. the ultramarines have pretty stable mentally and physically and you are less likely to start ripping out throats and guzzling blood, or one of a dozen other possible quirks.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I would imagine mainly its' that other chapters got snubbed in favor of the ultrasmurfs so much that people would be miffed at.<br><br>Hell I'm pretty neutral on them personally, though I do like how Gulliman canonically as shown himself to be a no-nonsense primarch who can put the imperium's wellbeing first before thinking to indulge any past grimes with his brothers. Hell the man nearly disbanded the entire inquisition not even five seconds after being revived by the Ynnari because he just knew how they were the very reason the Imperium got all fucked up during his nap. xD<br><br>I like the salamanders, blood angels and black dragons mind you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>18-05-2018, 00:53:36</strong>
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			<dd class="postbody">
				For straightforward and easy to play, I'd probably recommend the Ultramarines, Salamanders or Imperial Fists. The likes of the Wolves (Vikings), Scars (Mongols), Raven Guard (stealthy), and Dark Angels (all about them secrets) aren't that much harder to play, but do tend towards particular archetypes for characters. That's not necessarily a bad thing, as it does give you reasonably clear direction for them, but it also narrows the character somewhat.<br><br>There's always the option to make up your own chapter, but for a first game, you might not want to go that far. Once you're more familiar with the universe and background, then you too can learn to hate Matt Ward ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>18-05-2018, 00:55:32</strong>
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			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149562#msg14149562">Quote from: HairyHeretic on 18-05-2018, 00:53:36</a></div></div><blockquote class="bbc_standard_quote">For straightforward and easy to play, I'd probably recommend the Ultramarines, Salamanders or Imperial Fists. The likes of the Wolves (Vikings), Scars (Mongols), Raven Guard (stealthy), and Dark Angels (all about them secrets) aren't that much harder to play, but do tend towards particular archetypes for characters. That's not necessarily a bad thing, as it does give you reasonably clear direction for them, but it also narrows the character somewhat.<br><br>There's always the option to make up your own chapter, but for a first game, you might not want to go that far. Once you're more familiar with the universe and background, then you too can learn to hate Matt Ward ;)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Blood Angels are easy to play too. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>18-05-2018, 01:13:33</strong>
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			<dd class="postbody">
				True enough. Anyways, for those that have decided on their character, feel free to start on them, standard character generation. If you need me to roll anything (past events, armour history etc), let me know.<br><br>I'd also appreciate a bit of history written up for the character, particularly what particularly interesting event drew the attention of the chapter leadership, and your characters nomination to the Deathwatch. There may be shinies granted as a result ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>18-05-2018, 01:59:57</strong>
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			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149595#msg14149595">Quote from: HairyHeretic on 18-05-2018, 01:13:33</a></div></div><blockquote class="bbc_standard_quote">True enough. Anyways, for those that have decided on their character, feel free to start on them, standard character generation. If you need me to roll anything (past events, armour history etc), let me know.<br><br>I'd also appreciate a bit of history written up for the character, particularly what particularly interesting event drew the attention of the chapter leadership, and your characters nomination to the Deathwatch. There may be shinies granted as a result ;)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br>...What sort of shinies? &gt;:)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>18-05-2018, 02:04:15</strong>
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			<dd class="postbody">
				Also you mentioned standard character generation.&nbsp; Does that mean no optional random armor roll and additional histories for said armor?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>18-05-2018, 02:11:43</strong>
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			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149688#msg14149688">Quote from: Drowdeviant on 18-05-2018, 01:59:57</a></div></div><blockquote class="bbc_standard_quote"><br>...What sort of shinies? &gt;:)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Depends what you give me to work with, doesn't it :)<br><br>Off the top of my head, things like distinctions and battle honours would probably be suitable.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149692#msg14149692">Quote from: Crensler on 18-05-2018, 02:04:15</a></div></div><blockquote class="bbc_standard_quote">Also you mentioned standard character generation.&nbsp; Does that mean no optional random armor roll and additional histories for said armor?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>To my mind that's a standard part of character generation. If you want to use an different armour mark, I'm fine with that, though nothing older than Mark 4 of course. Even Mark 4 or 5 I'd want to see why they were entrusted with such a relic of the chapter :)<br><br>Rolling the suitable histories would then be normal for that armour.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>18-05-2018, 02:13:42</strong>
			</dt>
			<dd class="postbody">
				Alrighty, thanks for letting me know ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>18-05-2018, 02:20:41</strong>
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			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149713#msg14149713">Quote from: HairyHeretic on 18-05-2018, 02:11:43</a></div></div><blockquote class="bbc_standard_quote">Depends what you give me to work with, doesn't it :)<br><br>Off the top of my head, things like distinctions and battle honours would probably be suitable.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>kay. xD<br><br>Might be making our librarian boy have cyber eyes and a bionic heart by means of the Price of Victory campaign deed. Could see him getting majorly fucked up by either a daemon or a genestealer primarch and needing that shit to survive xD<br><br>Summary: At 2018-05-17 19:13:31, Drowdeviant (uid: 54292) rolls: 1d10 Result: 8 (https://elliquiy.com/forums/dicebot.php?r=119559)<br><br>Full Result: Drowdeviant rolled: 1d10<br>Comment: <br>Result: 8, <br>Total: 8<br><br>hmmmmmmmm<br><br>If I subtract one he becomes more scary/fear inducing in close combat.<br><br>If I add one he becomes a better heavy weapon user. <br><br>(also yes on power armor history the rules say you can add or subtract one from the result)<br><br>Decisions Decisions. xD<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>18-05-2018, 02:33:30</strong>
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			<dd class="postbody">
				I prefer to think of this as adding something mechanical to the character as a result of writing up an interesting backstory, as opposed to writing a story to try and get a particular thing from it :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>18-05-2018, 02:39:53</strong>
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			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149749#msg14149749">Quote from: HairyHeretic on 18-05-2018, 02:33:30</a></div></div><blockquote class="bbc_standard_quote">I prefer to think of this as adding something mechanical to the character as a result of writing up an interesting backstory, as opposed to writing a story to try and get a particular thing from it :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well for the price of one fate point you’re actually getting a good deal with it. If I would try to get anything it would likely be a better force weapon. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>18-05-2018, 02:47:31</strong>
			</dt>
			<dd class="postbody">
				We shall have to wait and see what happens. The signature wargear talent is handy for stuff like that though.<br><br>And recovering a lost relic would also make for a good story for the kill team :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>18-05-2018, 02:51:11</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149774#msg14149774">Quote from: HairyHeretic on 18-05-2018, 02:47:31</a></div></div><blockquote class="bbc_standard_quote">We shall have to wait and see what happens. The signature wargear talent is handy for stuff like that though.<br><br>And recovering a lost relic would also make for a good story for the kill team :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Best thing about Blood Angels is they can rage and still use psychic powers cause of the mental rage talent. Though its' gonna take some time before I have that shit. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>18-05-2018, 03:14:47</strong>
			</dt>
			<dd class="postbody">
				Given how slow forum gameplay is, in relation to sitting around the table, I'd be looking to give a fair bit of XP, so there is a proper sense of character progression.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>18-05-2018, 03:24:21</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149821#msg14149821">Quote from: HairyHeretic on 18-05-2018, 03:14:47</a></div></div><blockquote class="bbc_standard_quote">Given how slow forum gameplay is, in relation to sitting around the table, I'd be looking to give a fair bit of XP, so there is a proper sense of character progression.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well my guy could use the help. Not easy being a psyker. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>18-05-2018, 04:10:37</strong>
			</dt>
			<dd class="postbody">
				By the way, just for my level of knowledge.&nbsp; I've played Dark Heresy once and Rogue Trader maybe three times, but I haven't read the books, played the miniatures, or anything else.&nbsp; So I'm not completely newb, just...I'm not going to know a lot of things, or understand things well enough to write a backstory beyond maybe a "I killed a bunch of orks on some planet" story.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>18-05-2018, 04:13:39</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149925#msg14149925">Quote from: AndyZ on 18-05-2018, 04:10:37</a></div></div><blockquote class="bbc_standard_quote">By the way, just for my level of knowledge.&nbsp; I've played Dark Heresy once and Rogue Trader maybe three times, but I haven't read the books, played the miniatures, or anything else.&nbsp; So I'm not completely newb, just...I'm not going to know a lot of things, or understand things well enough to write a backstory beyond maybe a "I killed a bunch of orks on some planet" story.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Honestly, with a galaxy to work with, you could make up a planet and xenos species to have lived on it.&nbsp; So, it doesn't have to be orks or any other canon species, so have fun with it ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>18-05-2018, 04:17:27</strong>
			</dt>
			<dd class="postbody">
				Another question.&nbsp; Do we have to generate our characteristics sequentially, or can we put the scores into the various places we want?<br><br>When I did this before, we got to roll everything first and place the stats.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>18-05-2018, 04:31:33</strong>
			</dt>
			<dd class="postbody">
				Normally it's sequentially, but that's really up to Hairy, as he's the GM and all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>18-05-2018, 04:35:06</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149962#msg14149962">Quote from: Crensler on 18-05-2018, 04:31:33</a></div></div><blockquote class="bbc_standard_quote">Normally it's sequentially, but that's really up to Hairy, as he's the GM and all.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Strange. I've always had it be the other way. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>18-05-2018, 04:39:10</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149934#msg14149934">Quote from: AndyZ on 18-05-2018, 04:17:27</a></div></div><blockquote class="bbc_standard_quote">Another question.&nbsp; Do we have to generate our characteristics sequentially, or can we put the scores into the various places we want?<br><br>When I did this before, we got to roll everything first and place the stats.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Roll and place where you want.<br><br>If anyone has done it sequentially, feel free to shuffle them around.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>18-05-2018, 04:45:01</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149962#msg14149962">Quote from: Crensler on 18-05-2018, 04:31:33</a></div></div><blockquote class="bbc_standard_quote">Normally it's sequentially, but that's really up to Hairy, as he's the GM and all.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm guessing it's such a common house rule that most people don't even mention the way it's usually done.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14149975#msg14149975">Quote from: HairyHeretic on 18-05-2018, 04:39:10</a></div></div><blockquote class="bbc_standard_quote">Roll and place where you want.<br><br>If anyone has done it sequentially, feel free to shuffle them around.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Awesome ^_^<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rolls: 41 40 45 36 49 37 34 44 44</div><div class="spoiler_body">Roll Result: AndyZ rolled: 2d10, adding 30 to the total<br>Comment: Roll 1<br>Result: 5, 9, <br>Total: 44<br><br>Roll Result: AndyZ rolled: 2d10, adding 30 to the total<br>Comment: Roll 2<br>Result: 8, 6, <br>Total: 44<br><br>Roll Result: AndyZ rolled: 2d10, adding 30 to the total<br>Comment: Roll 3<br>Result: 3, 1, <br>Total: 34<br><br>Roll Result: AndyZ rolled: 2d10, adding 30 to the total<br>Comment: Roll 4<br>Result: 4, 3, <br>Total: 37<br><br>Roll Result: AndyZ rolled: 2d10, adding 30 to the total<br>Comment: Roll 5<br>Result: 10, 9, <br>Total: 49<br><br>Roll Result: AndyZ rolled: 2d10, adding 30 to the total<br>Comment: Roll 6<br>Result: 1, 5, <br>Total: 36<br><br>Roll Result: AndyZ rolled: 2d10, adding 30 to the total<br>Comment: Roll 7<br>Result: 6, 9, <br>Total: 45<br><br>Roll Result: AndyZ rolled: 2d10, adding 30 to the total<br>Comment: Roll 8<br>Result: 9, 1, <br>Total: 40<br><br><del>Roll Result: AndyZ rolled: 2d10, adding 30 to the total<br>Comment: Roll 9<br>Result: 2, 1, <br>Total: 33</del><br><br>Roll Result: AndyZ rolled: 2d10, adding 30 to the total<br>Comment: Rerolling the 33<br>Result: 5, 6, <br>Total: 41<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>18-05-2018, 04:51:30</strong>
			</dt>
			<dd class="postbody">
				That's some pretty awesome rolls ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>18-05-2018, 05:05:51</strong>
			</dt>
			<dd class="postbody">
				WS 34 BS 54 S 37 T 40 AG 41 INT 44 PER 50 WP 44 FEL 36<br><br>Favored Son Solo Mode<br><br>Unrelenting Devastation<br><br>There's also a whole bunch of implants and all that everybody gets...basic skills that everybody gets...<br><br>1000 XP, as of yet unspent.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">23 Wounds</div><div class="spoiler_body">Roll Result: AndyZ rolled: 1d5, adding 18 to the total<br>Comment: Wounds<br>Result: 5, <br>Total: 23<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">4 Fate Points</div><div class="spoiler_body">Roll Result: AndyZ rolled: 1d10<br>Comment: Fate<br>Result: 9, <br>Total: 9<br></div></div><br>Standardized Equipment<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Death is Joy</div><div class="spoiler_body">Roll Result: AndyZ rolled: 1d10<br>Comment: Power Armor History<br>Result: 4, <br>Total: 4<br><br>+2 Damage to any of the wearer's attacks that do CRitical Damage and increase the damage to a Horde's Magnitude by 1 with any successful attack against a Horde.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Scout Sargeant</div><div class="spoiler_body">Roll Result: AndyZ rolled: 1d5<br>Comment: Ultramarines Past<br>Result: 5, <br>Total: 5<br></div></div><br>Rereading, I think "Waaagh!" means Orks?&nbsp; Going to request to just make that a 3.&nbsp; Didn't realize I can just select one.&nbsp; Not sure why it didn't say Optional on that table.<br><br>With Nature and Demeanor, I need to think on those...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>18-05-2018, 05:09:49</strong>
			</dt>
			<dd class="postbody">
				yeah, Waaagh is both the ork battle cry and what they call a huge army of themselves.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>18-05-2018, 05:11:17</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Roll Result: Ollumhammersong rolled: 2d10, adding 30 to the total<br>Comment: Roll 1<br>Result: 9, 7, <br>Total: 46<br><br>Roll Result: Ollumhammersong rolled: 2d10, adding 30 to the total<br>Comment: Roll 2<br>Result: 5, 5, <br>Total: 40<br><br>Roll Result: Ollumhammersong rolled: 2d10, adding 30 to the total<br>Comment: Roll 3<br>Result: 7, 4, <br>Total: 41<br><br>Roll Result: Ollumhammersong rolled: 2d10, adding 30 to the total<br>Comment: Roll 4<br>Result: 10, 5, <br>Total: 45<br><br>Roll Result: Ollumhammersong rolled: 2d10, adding 30 to the total<br>Comment: Roll 5<br>Result: 3, 10, <br>Total: 43<br><br>Roll Result: Ollumhammersong rolled: 2d10, adding 30 to the total<br>Comment: Roll 6<br>Result: 10, 5, <br>Total: 45<br><br><br>Roll Result: Ollumhammersong rolled: 2d10, adding 30 to the total<br>Comment: Roll 7<br>Result: 10, 5, <br>Total: 45<br><br><del>Roll Result: Ollumhammersong rolled: 2d10, adding 30 to the total<br>Comment: Roll 7 (really roll 8 I forgot to adjust the label)<br>Result: 1, 1, <br>Total: 32<br></del><br>Roll Result: Ollumhammersong rolled: 2d10, adding 30 to the total<br>Comment: allowable reroll (replacing roll 8)<br>Result: 9, 3, <br>Total: 42<br><br>Roll Result: Ollumhammersong rolled: 2d10, adding 30 to the total<br>Comment: Roll 9<br>Result: 1, 4, <br>Total: 35</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>18-05-2018, 06:17:46</strong>
			</dt>
			<dd class="postbody">
				Got some good rolls and mostly decent ones. Kinda got snubbed on wounds but that's ok since I'm not supposed to be our front line tank boi. xD<br><br>Also question to all: Should my guy be Brother Samson or Brother Thaddeus? I ask because they both have good meanings for him<br><br><strong>Samson:</strong> "Sun" (As a good son of the Imperial Angel he's likely to have a name to match)<br><br><strong>Thaddeus:</strong> "Heart" (being gregarious he's likely to be fairly kind hearted and sociable)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Starting Psychic Powers</div><div class="spoiler_body">Smite<br>Short Range Telepathy<br>Avenger</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Starting Standard Equipment</div><div class="spoiler_body">Astartes power armour (History: Terror by thy friend)<br>Astartes bolt pistol<br>3 Astartes frag grenades<br>3 Astartes krak grenades<br>Astartes combat knife<br>repair cement<br>Astartes bolter with fire selector<br>Force Staff<br>Death Mask<br></div></div><br>Demeanor: Gregarious ~The Space Marine is a charismatic and talkative sort, one who puts his Battle-Brothers and even normal humans at ease.<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Stat Rolls before assignment</div><div class="spoiler_body">Summary: At 2018-05-17 23:08:59, Drowdeviant (uid: 54292) rolls: 2d10 Result: 11 (https://elliquiy.com/forums/dicebot.php?r=119587)<br><br>Full Result: Drowdeviant rolled: 2d10<br>Comment: <br>Result: 3, 8, <br>Total: 11<br><br><br>Summary: At 2018-05-17 23:09:26, Drowdeviant (uid: 54292) rolls: 2d10 Result: 12 (https://elliquiy.com/forums/dicebot.php?r=119588)<br><br>Full Result: Drowdeviant rolled: 2d10<br>Comment: <br>Result: 10, 2, <br>Total: 12<br><br>Summary: At 2018-05-17 23:09:46, Drowdeviant (uid: 54292) rolls: 2d10 Result: 15 (https://elliquiy.com/forums/dicebot.php?r=119589)<br><br>Full Result: Drowdeviant rolled: 2d10<br>Comment: <br>Result: 7, 8, <br>Total: 15<br><br>Summary: At 2018-05-17 23:10:20, Drowdeviant (uid: 54292) rolls: 2d10 Result: 14 (https://elliquiy.com/forums/dicebot.php?r=119590)<br><br>Full Result: Drowdeviant rolled: 2d10<br>Comment: <br>Result: 7, 7, <br>Total: 14<br><br>Summary: At 2018-05-17 23:11:25, Drowdeviant (uid: 54292) rolls: 2d10 Result: 12 (https://elliquiy.com/forums/dicebot.php?r=119591)<br><br>Full Result: Drowdeviant rolled: 2d10<br>Comment: <br>Result: 3, 9, <br>Total: 12<br><br>Summary: At 2018-05-17 23:12:00, Drowdeviant (uid: 54292) rolls: 2d10 Result: 17 (https://elliquiy.com/forums/dicebot.php?r=119592)<br><br>Full Result: Drowdeviant rolled: 2d10<br>Comment: <br>Result: 9, 8, <br>Total: 17<br><br>Summary: At 2018-05-17 23:12:30, Drowdeviant (uid: 54292) rolls: 2d10 Result: 12 (https://elliquiy.com/forums/dicebot.php?r=119593)<br><br>Full Result: Drowdeviant rolled: 2d10<br>Comment: <br>Result: 3, 9, <br>Total: 12<br><br>Summary: At 2018-05-17 23:13:15, Drowdeviant (uid: 54292) rolls: 2d10 Result: 10 (https://elliquiy.com/forums/dicebot.php?r=119596)<br><br>Full Result: Drowdeviant rolled: 2d10<br>Comment: <br>Result: 6, 4, <br>Total: 10<br><br>Summary: At 2018-05-17 23:13:47, Drowdeviant (uid: 54292) rolls: 2d10 Result: 10 (https://elliquiy.com/forums/dicebot.php?r=119597)<br><br>Full Result: Drowdeviant rolled: 2d10<br>Comment: <br>Result: 2, 8, <br>Total: 10<br></div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Wound roll before assignment: 2 +18=20</div><div class="spoiler_body">Summary: At 2018-05-17 23:18:59, Drowdeviant (uid: 54292) rolls: 1d5 Result: 2 (https://elliquiy.com/forums/dicebot.php?r=119598)<br><br>Full Result: Drowdeviant rolled: 1d5<br>Comment: <br>Result: 2, <br>Total: 2</div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Starting Fate Points Roll= 4 Starting Fate Points</div><div class="spoiler_body">Summary: At 2018-05-17 23:21:08, Drowdeviant (uid: 54292) rolls: 1d10 Result: 8 (https://elliquiy.com/forums/dicebot.php?r=119602)<br><br>Full Result: Drowdeviant rolled: 1d10<br>Comment: <br>Result: 8, <br>Total: 8</div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Power Armor History Roll: 8 (-1 per allowed modding rules)= 7 ~ Terror be thy friend </div><div class="spoiler_body">Summary: At 2018-05-17 19:13:31, Drowdeviant (uid: 54292) rolls: 1d10 Result: 8 (https://elliquiy.com/forums/dicebot.php?r=119559)<br><br>Full Result: Drowdeviant rolled: 1d10<br>Comment: <br>Result: 8, <br>Total: 8</div></div><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>18-05-2018, 12:04:27</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Battle-Brother Wal'Dron</div><div class="spoiler_body">Roll Result: wander rolled: 1d10<br>Comment: character name<br>Result: 1</div></div><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Attributes</div><div class="spoiler_body">Roll Result: wander rolled: 18d10<br>Comment: starting attributes<br>Result: 10, 5, 10, 10, 8, 7, 5, 8, 3, 5, 8, 9, 7, 6, 10, 7, 8, 3<br><br>In order thats; 15, 20, 15, 13, 8, 17, 13, 17, 11.<br><br>I'm not going to reroll anything, so let's do this;</div></div><br><br>WS 17 (47)<br>BS 20 (50) *55 in power armour*<br>S 15 (45)<br>T 15 (45)<br>Ag 17 <del>(47)</del> +5 (52) *54 wearing Raven Calvaria*<br>Int 11 (41)<br>Per 13 <del>(43)</del> +5 (48)<br>Wil 13 (43)<br>Fel 8 (38)<br><br><strong>Chapter</strong>: <span class="bbc_u">Raven Guard</span><br>o +5 ag, +5 per (factored above)<br>o Master of Shadows Solo Mode<br><br><strong>Demeanours:</strong><br>Chapter: Son of Night.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Studious</div><div class="spoiler_body">Roll Result: wander rolled: 1d10<br>Comment: demeanour<br>Result: 4</div></div><br><br><strong>Specialty</strong>: <span class="bbc_u">Tactical Marine: Rank 1.</span><br>o Gain Command as a Trained Advanced Skill.<br>o Tactical Expertise: When initiating a Squad Mode ability, on a Hard (-20) Command test<br>the character may share his Chapter Squad Mode abilities with the rest of the Kill-Team<br>as if they all shared the same Chapter.<br><br><strong>Movements</strong>:<br>Half Move: 6, Full Move: 12, Charge: 18, Run: 36<br><br><strong>Wounds</strong>:<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">rolled a 9 on d10 for the d5 result</div><div class="spoiler_body">Roll Result: wander rolled: 1d10<br>Comment: d5 wounds<br>Result: 9</div></div><br>That's a d5 roll of 5 (9 or 10 = 5), add 18 = 23 Wounds.<br><br><strong>Fate Points</strong>:<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">3 Fate Points</div><div class="spoiler_body">Roll Result: wander rolled: 1d10<br>Comment: fate points<br>Result: 5</div></div><br><br><strong>Starting Skills:</strong> Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore<br>(Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate,<br>Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move,<br>Speak Language (High Gothic, Low Gothic), Tactics (Recon &amp; Stealth), Tracking.<br><br>Trained Advanced skills:<br>Command, Common Lore (Deathwatch), Concealment, Forbidden Lore (Xenos), Silent Move.<br><br><strong>Starting Talents</strong>: Ambidextrous, Astartes Weapons Training, Bulging Biceps,<br>Deathwatch Training, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel,<br>Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master.<br><br><strong>Starting Traits</strong>: Unnatural Strength (x2), Unnatural Toughness (x2).<br><br><br><strong>Starting Experience</strong><br>Guerilla Training Talent = 400xp (from Raven Guard advance)<br>Concealment +10 = 300xp (Raven Guard advance cost)<br>Silent Move +10 = 300xp (Raven Guard advance cost)<br><br><strong>Starting Equipment</strong><br>Astartes Power Armour, Bolt Pistol, 3 Frag Grenades, 3 Krak Grenades, Combat Knife, repair cement,<br><span class="bbc_u">Chapter Trapping</span>: Sable Heraldry: Raven Calvaria (+2 Agility).<br>Bolter with fire selector, one clip of Req 25 or less special ammo (tbc) per mission.<br><br><strong>Power Armour History</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">rolled a 1, shifting up one to 2</div><div class="spoiler_body">Roll Result: wander rolled: 1d10<br>Comment: power armour history<br>Result: 1</div></div><br><strong>None Shall Escape the Emperor's Wrath</strong>: +5 BS, -10 dodge in melee.<br><br><strong>Past Event:</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Covert Strike (against warboss of ork side battling Imperial Fists)</div><div class="spoiler_body">Roll Result: wander rolled: 1d10<br>Comment: character past<br>Result: 6</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>18-05-2018, 15:13:09</strong>
			</dt>
			<dd class="postbody">
				Character thread (https://elliquiy.com/forums/index.php?topic=287916.0) is up. Feel free to copy your info over there, and we can tweak them as needed. I need to put a template together for a sheet, but I'm going to out this afternoon, so it will be at least this evening before I likely get a chance to do that.<br><br>Ollum, have you decided on a chapter and specialty yet? I know you were kicking around a couple of ideas.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>18-05-2018, 15:16:24</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14150437#msg14150437">Quote from: wander on 18-05-2018, 12:04:27</a></div></div><blockquote class="bbc_standard_quote">Well Hairy's rep has got a boost from me from reigning in Drow's usual hijinks...<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Wander please stop. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>18-05-2018, 15:16:44</strong>
			</dt>
			<dd class="postbody">
				I'm waiting to see how all the rolls play out
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>18-05-2018, 15:34:53</strong>
			</dt>
			<dd class="postbody">
				Dice rolls, or the roles the other players are choosing?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>18-05-2018, 15:49:44</strong>
			</dt>
			<dd class="postbody">
				My dice rolls
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>18-05-2018, 15:53:15</strong>
			</dt>
			<dd class="postbody">
				Roll Result: Ollumhammersong rolled: 1d5, adding 18 to the total<br>Comment: Wounds<br>Result: 3, <br>Total: 21<br><br>Roll Result: Ollumhammersong rolled: 1d10<br>Comment: Fate<br>Result: 10, <br>Total: 10<br><br><br>Roll Result: Ollumhammersong rolled: 1d10<br>Comment: Armour history<br>Result: 1, <br>Total: 1
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>18-05-2018, 15:53:26</strong>
			</dt>
			<dd class="postbody">
				So, here's another question. I had a couple of people ask me about female characters in a Deathwatch game. I did a bit of googling, after reading the suggestion in the rulebook about using Ascension level Dark Heresy characters, and the general consensus on the forums seemed to be that this didn't work out all that well in practice. There were a few other suggestions:<br><br>Female Marines - Heresy, I know, but you could whip up a backstory of a suitably deranged AdMech creating genetically enhanced female warriors which mechanically would play with Marine rules.<br>SoBs - Again, just use the Marine rules to keep everyone on the same power level. Living Saint / Acts of Faith as the rationale for their abilities being above and beyond that of normal Sororitas.<br><br>Do people have particularly strong feelings about female characters in a Deathwatch game, or any thoughts on they could be played?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>18-05-2018, 16:10:20</strong>
			</dt>
			<dd class="postbody">
				Only in that the focus is on deathwatch and the ordo Xenos. Sisters of battle might cross paths with deathwatch from time to time but they largely work for a different ordo, an often more puritanical ordo. Add to the fact that the missiosn deathwatch undertakes are supposed to be secret. Few people outside of the inquisition and astartes should know they exist, even fewer would be allowed to live after seeing the location of one of the watch fortresses.<br><br>Honestly I also find attempts at female astartes always end up being awkward and a little ham-fisted to boot.<br><br>Its a deathwatch rp centered around space marines, why can't people just play space marines? If this was a dark heresy rp or only war that would be different. At the end of the day i get it,and you want the game to be open and inclusive, SoB are probably the best and most sensible option for adding female characters. But you don't necessarily need to power bump them, they already have power armour and that isn't small.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>18-05-2018, 16:18:31</strong>
			</dt>
			<dd class="postbody">
				Alternatively, there are several inquisition affiliated groups that deck their warriors to the nines. Like crusader houses, they sometimes have female warriors and train them to ise power armour and bolters and swords and other shit.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>18-05-2018, 16:38:49</strong>
			</dt>
			<dd class="postbody">
				Yeah, the threads I was reading said that non marine combat characters tended to be a bit glass cannon, even with power armour, and the social / mental specialists eclipsed the marines in the scenes their talents came into play.<br><br>I'm not sure there's any easy fix, but I wanted to get everyone's thoughts.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>18-05-2018, 16:46:32</strong>
			</dt>
			<dd class="postbody">
				And Dingus has provisionally called a Salamander Apothecary
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>18-05-2018, 17:08:49</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14150637#msg14150637">Quote from: HairyHeretic on 18-05-2018, 15:53:26</a></div></div><blockquote class="bbc_standard_quote">So, here's another question. I had a couple of people ask me about female characters in a Deathwatch game. I did a bit of googling, after reading the suggestion in the rulebook about using Ascension level Dark Heresy characters, and the general consensus on the forums seemed to be that this didn't work out all that well in practice. There were a few other suggestions:<br><br>Female Marines - Heresy, I know, but you could whip up a backstory of a suitably deranged AdMech creating genetically enhanced female warriors which mechanically would play with Marine rules.<br>SoBs - Again, just use the Marine rules to keep everyone on the same power level. Living Saint / Acts of Faith as the rationale for their abilities being above and beyond that of normal Sororitas.<br><br>Do people have particularly strong feelings about female characters in a Deathwatch game, or any thoughts on they could be played?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>For me to have any issues whatsoever, I'd need to have a good feel for the lore beyond "There's this Emperor guy..."<br><br>So I'm fine with whatever anyone wants to work with in that regard.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14150710#msg14150710">Quote from: HairyHeretic on 18-05-2018, 16:38:49</a></div></div><blockquote class="bbc_standard_quote">Yeah, the threads I was reading said that non marine combat characters tended to be a bit glass cannon, even with power armour, and <strong>the social / mental specialists eclipsed the marines in the scenes their talents came into play.</strong><br><br>I'm not sure there's any easy fix, but I wanted to get everyone's thoughts.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>One thing I want to say regarding forum play and the Netrunner Problem.<br><br><div class="quoteheader"><div class="topslice_quote">Quote from: https://forum.rpg.net/showthread.php?299903-New-Cyberpunk-Setting-Solving-the-Netrunner-Problem</div></div><blockquote class="bbc_standard_quote">Now the netrunning problem, for those of you who don't know, is this: Basically, the netrunner jumps into the net, where none of the other characters can follow, and then fools around for about two hours of real time while the other players twiddle their thumbs, order pizza, or play x-box. Frankly, this doesn't make for scintillating gaming. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>In tabletop, it's entirely possible to have one character who freezes the game in regards to everyone else for an hour because they need to go off and do their own thing.&nbsp; However, in forums, it's a LOT easier to split attention and have separate things happening simultaneously.&nbsp; In the Scion game you're running, I'd <em>never</em> have my character running off so much doing her own thing if it was being run in tabletop, because of the resources drain.<br><br>If the concern is that we'd need to have particular scenes where the non-Marine gets special attention and does things the marines can't do, I don't think those scenes would slow down the game.&nbsp; Again with Scion as an example, it didn't slow things down to have the tiger scene and the mansion scene going simultaneously.<br><br>Besides, if there's stuff the Space Marines can't handle, they'd better have someone around who can handle them.&nbsp; After all, if I understand the thing, they're supposed to be the troubleshooters that handle everything that the rest of the universe can't deal with, and that requires assistance in anything they can't do themselves.<br><br><em><strong>EDIT:</strong> What I'm trying to say is that I don't think social/mental characters would be as problematic in forum play as they are in tabletop, and I bolded the part of the quote to which I was referring.</em>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>18-05-2018, 17:44:48</strong>
			</dt>
			<dd class="postbody">
				I'm honestly not against female characters in Deathwatch beyond it being a female marine.&nbsp; I know, I know, I'm way too into the lore, but female space marines aren't a thing &gt;w&lt;<br><br>Now, SoB, no problem at all.&nbsp; Or an Inquisitor of the Ordo Xenos, in power armor of course, that can kick ass and take names ^^<br><br>And I agree with Andy on the whole mental/social specialist thing.&nbsp; It's not something you really need to worry about in a forum game, and trust me, I've been someone having to sit there with my thumb up my butt waiting for the character in question to do their thing, so I get it.<br><br><strong>EDIT:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Steinolf's Backstory</div><div class="spoiler_body">Steinolf; Brother-Sergeant, Skyclaw, Battle-Brother, friend.&nbsp; He is called many things by his fellow sons of Russ, but the chief among these titles was earned through his love of the great, predatory wolves of Fenris; Pack Master.&nbsp; Like many of his fellow Brothers, Steinolf killed the Fenrisian wolf whose pelt he still wears to this day with his bare hands.&nbsp; However, unlike said Brothers, Steinolf discovered something as he was skinning the great beast.&nbsp; It turned out he had stumbled upon the beast while it was guarding its lair, and within were five pups, still quite young.&nbsp; Wrapping them up in the freshly cut hide of their now dead mother, Steinolf brought them back to The Fang, and decided to raise the beasts himself.&nbsp; Granted he had exactly no experience in such matters, but surely a devoted son of Russ could easily master such a challenge.&nbsp; Right?<br><br>As it turns out, raising five wild animals with a propensity for latching onto your fingers and not letting go when you try to feed them isn't as easy as Steinolf first assumed.&nbsp; They were also constantly getting into things and places where they didn't belong.&nbsp; Still, Steinolf was bound and determined to raise the quintet of fluffy little troublemakers, lest he dishonor himself in the eyes of his Primarch and his Chapter.&nbsp; Seasons came and went and the beasts grew under Steinolf's watchful eye, and, slowly, a grudging respect, perhaps even a touch of affection, grew between wolves and Space Marine as well.&nbsp; And when they were fully grown, the small pack would prove themselves in battle, much to their master's delight.<br><br>Steinolf's company was sent to cleanse a feral world of its savage, Ork populace, before the disparate tribes could be united under a single banner and form one of their infamous WAAGH!s, since the planetary defense force clearly wasn't up to the challenge.&nbsp; Steinolf, feeling his pack of troublemakers turned wolves was ready, brought the Fenrisian predators with him for the hunt to come.&nbsp; The weeks and months that followed made him infinitely proud of them, the five deadly indeed as they stalked the thick jungles for their greenskin prey.&nbsp; And when they, together with the aid of Steinolf, brought back the head of the aspiring Warboss trying to unite the savage tribes, the Battle-Brother was lauded for his efforts in raising such vicious fighters.&nbsp; Steinolf, however, was more proud of his pack of miscreants turned real fighters, and credited them with the kill.&nbsp; Sadly, as most tales in the vast, war-torn galaxy in which he lived, the story of his dear pack would not end happily.<br><br>Time and again the wolves followed Steinolf into battle, and each time they all returned alive, bearing fresh scars and the blood of the Emperor's enemies on their fangs.&nbsp; During one hunt in particular, however, they were not so fortunate.&nbsp; Steinolf's company were brought in to shatter a Genestealer cult that had grown in the sprawling depths of a Hive-city, the Underhive a twisting labyrinth of tunnels, machinery and mutated filth.&nbsp; Steinolf, of course, brought his trusted pack, and in the tunnels of the Underhive they were put to the ultimate test.&nbsp; The first of them died protecting Steinolf from a Genestealer hybrid that sought to ambush him.&nbsp; The second in a trap set to catch more humanoid prey.&nbsp; The third bringing down master cultist.&nbsp; The fourth as a section of floor plating gave way under its paws.&nbsp; But the alpha, Freki, survived, though he lost one eye in process of aiding Steinolf in taking the head of the cult's master.&nbsp; And though he grieved for those lost, still he was proud of them for fighting to the bitter end, like any true son of Russ would.<br><br>It was thanks to this that Steinolf drew the attention of the Deathwatch and, proud to be approached by such distinguished warriors, the Brother-Sergeant gladly went on to join their ranks, so he might honor the memory of his pack, who fell fighting the filthy xenos that threaten the Emperor's Imperium.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>18-05-2018, 20:38:44</strong>
			</dt>
			<dd class="postbody">
				I'd be happy with a Sister of Battle coming along, if a vanilla human female Inquisitor feels a bit squishy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>18-05-2018, 21:58:40</strong>
			</dt>
			<dd class="postbody">
				I think anything short of a space marine will end up being squishy. One could just power bump them to the same level as the space marine players but... Then what is the point of a space marine rp? If the humans are going to be kust as powerful we might as well play whatever characters we want at that point
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>18-05-2018, 22:11:54</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14151245#msg14151245">Quote from: Ollumhammersong on 18-05-2018, 21:58:40</a></div></div><blockquote class="bbc_standard_quote">I think anything short of a space marine will end up being squishy. One could just power bump them to the same level as the space marine players but... Then what is the point of a space marine rp? If the humans are going to be kust as powerful we might as well play whatever characters we want at that point<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>*slides my thousand sons sorcerer marine back into the closet* xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>18-05-2018, 23:36:24</strong>
			</dt>
			<dd class="postbody">
				Right, I think I got the basics all done for my character sheet outside of the bio, I'm gonna spend the 1000xp probably tomorrow now to get my battle-brother ready to get going. Also need to pick a Tactics skill specialty too actually.<br><br>I got past event done, rolled for their second Demeanour outside the Chapter-set one, once I know where xp is going I can figure out what kind of fellow he is. Fellowship is notably low, though his BS and Agility are massive for a basic battle-brother. We'll see how it goes I guess.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>18-05-2018, 23:41:19</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14151432#msg14151432">Quote from: wander on 18-05-2018, 23:36:24</a></div></div><blockquote class="bbc_standard_quote">Right, I think I got the basics all done for my character sheet outside of the bio, I'm gonna spend the 1000xp probably tomorrow now to get my battle-brother ready to get going. Also need to pick a Tactics skill specialty too actually.<br><br>I got past event done, rolled for their second Demeanour outside the Chapter-set one, once I know where xp is going I can figure out what kind of fellow he is. Fellowship is notably low, though his BS and Agility are massive for a basic battle-brother. We'll see how it goes I guess.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>He should be a devastator or assault marine with such high amounts in those stats! xD<br><br>I am sad because I have to waste a lot of starting exp simply to use a winged jump pack! xD<br><br>Curse you blood angels! Why didn’t you give your bois universal jump pack training?! xD<br><br>I'm confused why you would be given: Talented (Pilot(Personal)) without the preqeq of having the pilot(personal) skill. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>18-05-2018, 23:44:29</strong>
			</dt>
			<dd class="postbody">
				Crensler, are you looking for the wolf as a follower? First Founding, p108, Fenrisian Wolf (1500xp)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>18-05-2018, 23:49:11</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14151449#msg14151449">Quote from: HairyHeretic on 18-05-2018, 23:44:29</a></div></div><blockquote class="bbc_standard_quote">Crensler, are you looking for the wolf as a minion?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Better question: Crensler why you kill off all of the pack except for one? xD<br><br>My angel boy needs someone to hook him up with those big wolves! *shakes fist* xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>18-05-2018, 23:56:23</strong>
			</dt>
			<dd class="postbody">
				Wait until you get 1,500xp Drow.<br><br>I don't like the thought personally of wolves being handed out like free prizes, it's OP broken snowflake BS. For Crensler it makes more sense, given their chosen Chapter.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>19-05-2018, 00:00:26</strong>
			</dt>
			<dd class="postbody">
				Even if it makes more sense, its still pretty broken
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>19-05-2018, 00:11:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14151460#msg14151460">Quote from: wander on 18-05-2018, 23:56:23</a></div></div><blockquote class="bbc_standard_quote">Wait until you get 1,500xp Drow.<br><br>I don't like the thought personally of wolves being handed out like free prizes, it's OP broken snowflake BS. For Crensler it makes more sense, given their chosen Chapter.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Wander I was gonna wait. I'm just saying it would seem pretty OOC for the space wolves to give a non wolf his own big floofy pupper for apparently no reason other than our dear librarian's desire to have one. xD<br><br>If two had survived then once I had the xp we could played it as maybe the other survivor might had gradually grown attached to our dear librarian, thereby deepening the bonds of the two characters by sharing in cross-chapter cultural exchange. :3<br><br>Wasn't looking to mary sue. Just thought the idea would be a cool thing to pitch is all. ;)<br><br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14151466#msg14151466">Quote from: Ollumhammersong on 19-05-2018, 00:00:26</a></div></div><blockquote class="bbc_standard_quote">Even if it makes more sense, its still pretty broken<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Ollum please don't get involved here, this is just Wander being Wander...also this is somewhat of a personal beef between the two of us.&nbsp; ._. <br><br><br><strong>Sorry Hairy...didn't mean to bring senseless drama here. :P</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-05-2018, 00:13:08</strong>
			</dt>
			<dd class="postbody">
				You'd have to do something fairly impressive, and of note to the Space Wolves, to get a Fenrisian Wolf. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>19-05-2018, 00:18:12</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14151481#msg14151481">Quote from: HairyHeretic on 19-05-2018, 00:13:08</a></div></div><blockquote class="bbc_standard_quote">You'd have to do something fairly impressive, and of note to the Space Wolves, to get a Fenrisian Wolf.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Very true. Something he can aspire to prove himself worthy of. He likes making friends and proving themself a valued ally, especially to fellow battle brothers even if they are of different chapters. xD<br><br>Also for that reason he might be taking the deed "We are all one" so our Raven Guard Squad Leader can lead us better...also maybe because it has said librarian also become designated as the squad's second-in-command. He likes being a team player, plus with short range telepathy he can silently order people so as to confuse our enemies x3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>19-05-2018, 00:26:48</strong>
			</dt>
			<dd class="postbody">
				I was more talking about the idea of the wolf in general being a little nuts, even for the space wolf character. it's pretty powerful
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-05-2018, 00:35:10</strong>
			</dt>
			<dd class="postbody">
				Yes and no. Keep in mind, the Kill Team may often have to operate in areas that don't have breathable air, in which case the wolf will be staying home. It's going to good in melee, but it's not going to contribute anything to a ranged combat.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>19-05-2018, 00:38:40</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14151525#msg14151525">Quote from: HairyHeretic on 19-05-2018, 00:35:10</a></div></div><blockquote class="bbc_standard_quote">Yes and no. Keep in mind, the Kill Team may often have to operate in areas that don't have breathable air, in which case the wolf will be staying home. It's going to good in melee, but it's not going to contribute anything to a ranged combat.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Stay home and be fawned over by the chapter serfs. Big floof best floof. He needs to become our squad mascot. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-05-2018, 00:47:50</strong>
			</dt>
			<dd class="postbody">
				In my tabletop group, the Space Wolf assault marine has a Fenrisian Wolf, which has accompanied the kill team on some missions (before I joined).<br><br>Our last mission involved going into a tyranid cruiser to blow it up from the inside, then investigating a space hulk. The campaign's been running about 2 years though, and the team are all rank 8 or 9 characters. To give an idea of power / skill levels, my Raven Guard just about managed to out-stealth a Lictor :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>19-05-2018, 01:17:49</strong>
			</dt>
			<dd class="postbody">
				Xp spent, I think I've done everything I need for the character now, unless the special ammo needs to be chosen and is the same for each mission, in which case I can go ahead and do that too.<br><br>I'm guessing as the skills available to buy include some the characters get as basic that they'll be trained, as I nabbed up Concealment and Silent Move for my battle-brother on the cheap from the Raven Guard advance table for 200xp a pop, where it actually has the +10 for both noted as 300xp though you need the initial skill first.<br><br>Been literally years since I last played Deathwatch and still shaking off the dust, so excuse me trying to figure out the most obvious stuff to get back into the swing of things.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>19-05-2018, 01:32:59</strong>
			</dt>
			<dd class="postbody">
				Whoa, okay, no, I wasn't looking to get a wolf as a follower, at least not until I had the experience to bring in the wolf from the backstory.&nbsp; I just wrote up something that made sense to me considering the history I rolled, which is Wolf-Tamer.&nbsp; I didn't mean to stir things up, I just wanted to share the story since I thought it turned out well.&nbsp; Plus it's 40k, tragic shit happens all the time, so Steinolf losing most of his fluffy pals back in the day just felt like something that would happen as a result of how violent the universe is.&nbsp; I mean, don't get me wrong, the idea of having a murder floofer as a pal is cool and all, but I wasn't aiming to get something beyond explaining later how he'd bring in Freki to join him.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-05-2018, 02:25:48</strong>
			</dt>
			<dd class="postbody">
				No worries<br><br>I've added a quick and dirty character sheet template to the start of the character sheets thread. It has all the basic stuff added, and you should be able to see the code to add new skills if you quote it and cut the template out for your own use. If I've missed anything out or made any mistakes, let me know and I'll fix them up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>19-05-2018, 03:46:54</strong>
			</dt>
			<dd class="postbody">
				Hm, okay... I wonder why there's Concealment and Silent Move in the Raven Guard advances when the basic sheet has them noted down as Trained? This isn't a mistake either, as the character sheet in the corebook also lists them as that.<br><br>Because the Raven Guard offers 200xp to gain the skill, then seperately it's 300xp to get the +10, though brothers get the skills trained anyway from the start...<br><br>Can someone tell me what I'm missing here?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>19-05-2018, 03:51:10</strong>
			</dt>
			<dd class="postbody">
				I have a question as well, the template in the sheets thread has a huge amount of starting skills listed, far more than what you actually start with in the game. Are we actually starting with all these extra skills?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-05-2018, 03:58:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14151921#msg14151921">Quote from: wander on 19-05-2018, 03:46:54</a></div></div><blockquote class="bbc_standard_quote">Hm, okay... I wonder why there's Concealment and Silent Move in the Raven Guard advances when the basic sheet has them noted down as Trained? This isn't a mistake either, as the character sheet in the corebook also lists them as that.<br><br>Because the Raven Guard offers 200xp to gain the skill, then seperately it's 300xp to get the +10, though brothers get the skills trained anyway from the start...<br><br>Can someone tell me what I'm missing here?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>My guess is probably an editing mismatch.<br><br>I've checked the errata and it doesn't say you don't have those skills, so I'm presuming the sheet is correct.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14151931#msg14151931">Quote from: Ollumhammersong on 19-05-2018, 03:51:10</a></div></div><blockquote class="bbc_standard_quote">I have a question as well, the template in the sheets thread has a huge amount of starting skills listed, far more than what you actually start with in the game. Are we actually starting with all these extra skills?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I was working off the sheet at the back of the core book. Basic skills can be used untrained at half your normal stat value, so those are included there. Are those the ones you're querying, or are there others?<br><br>It's 3am here now so I'm about to hit the hay. I'll answer any other questions in the morning.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>19-05-2018, 04:04:43</strong>
			</dt>
			<dd class="postbody">
				Hmmm... I was basing my objection off of page 36, where it lists the starting skills for each character, namely. <br><br>Starting Skills: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Choose one), Tracking. <br><br>A much shorter list
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-05-2018, 04:05:40</strong>
			</dt>
			<dd class="postbody">
				Possible new GM error then :)<br><br>I'll go through it in the morning when my brain is less mush :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>19-05-2018, 04:17:57</strong>
			</dt>
			<dd class="postbody">
				Okay, I read a sidebar in the corebook that says the duplications listed in the advances tables are for future supplements where characters may not have specific skills and the prices allow them to buy them. In which case, I'm gonna edit the 1000xp I've spent to remove Rapid Reload and bump Concealment and Silent Move up to +10 for each.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>19-05-2018, 04:24:03</strong>
			</dt>
			<dd class="postbody">
				Question: <br><br><div class="quoteheader"><div class="topslice_quote">Quote from: Past Events, page 28</div></div><blockquote class="bbc_standard_quote">Your past has had a strong influence on your character (unless, of course, your Space Marine has been mind-cleansed!)</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>What is mind-cleansed?&nbsp; I imagine you're psychically given amnesia?&nbsp; Can this happen for purely benevolent reasons, such as that your character finds out a secret that the higher-ups don't want him to know, but it's not his fault and he accepts it as duty to the Emperor?<br><br>If all that makes sense, it could make for an interesting backstory, and would help with my not having to worry about coming up with a backstory myself when I don't know the lore that well.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>19-05-2018, 04:26:37</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14151996#msg14151996">Quote from: AndyZ on 19-05-2018, 04:24:03</a></div></div><blockquote class="bbc_standard_quote">Question: <br><br>What is mind-cleansed?&nbsp; I imagine you're psychically given amnesia?&nbsp; Can this happen for purely benevolent reasons, such as that your character finds out a secret that the higher-ups don't want him to know, but it's not his fault and he accepts it as duty to the Emperor?<br><br>If all that makes sense, it could make for an interesting backstory, and would help with my not having to worry about coming up with a backstory myself when I don't know the lore that well.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>It's essentially that, yes.&nbsp; And it <em>can</em> happen for benevolent reasons, but more often than not you're not given the option of saying no, no matter what the reason &gt;w&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>19-05-2018, 04:29:59</strong>
			</dt>
			<dd class="postbody">
				Though it does show you've proven your worth, if you happened to learn a <em>big bad secret</em> (looking at the Dark Angels mostly for this one... ;) ) and they put in the effort to mind-wipe you rather than <em>BLAM</em> you outright, they must like something about you...&nbsp; :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>19-05-2018, 04:32:11</strong>
			</dt>
			<dd class="postbody">
				True enough, as most secrets are kept by a bolter round to the head XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-05-2018, 14:03:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14151951#msg14151951">Quote from: Ollumhammersong on 19-05-2018, 04:04:43</a></div></div><blockquote class="bbc_standard_quote">Hmmm... I was basing my objection off of page 36, where it lists the starting skills for each character, namely. <br><br>Starting Skills: Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Choose one), Tracking. <br><br>A much shorter list<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Ok, I've gone through them and here are the changes I found<br>Dodge and Intimidate should be Trained, not Basic<br>I missed Tactics (any)<br>All the other skills I have are the ones that can be used untrained. The list on p32 is specifically for trained skills.<br><br>The basic ones are the others that I have listed, simply for convenience. <br><br>I <em>think </em>we're okay on the skills atm.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-05-2018, 14:23:07</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14151996#msg14151996">Quote from: AndyZ on 19-05-2018, 04:24:03</a></div></div><blockquote class="bbc_standard_quote">Question: <br><br>What is mind-cleansed?&nbsp; I imagine you're psychically given amnesia?&nbsp; Can this happen for purely benevolent reasons, such as that your character finds out a secret that the higher-ups don't want him to know, but it's not his fault and he accepts it as duty to the Emperor?<br><br>If all that makes sense, it could make for an interesting backstory, and would help with my not having to worry about coming up with a backstory myself when I don't know the lore that well.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Back in the early days of 40k, knowing about Chaos was a big no no. As an example, have a read of this<br><br>http://warhammer40k.wikia.com/wiki/First_War_for_Armageddon<br><br>What this meant was that any mortals who encountered Chaos, like an IG regiment fighting them, would get shipped offworld and their transport "lost to eldar pirates" or "lost in the warp". Marines, who were far more valuable, were simply mindscrubed ... literally everything in their brain removed. Memories, skills, personality almost. They could be re-educated through the hypno-training Marines got anyway.<br><br>Over time, that's been allowed to slide, and now knowing Chaos exists isn't an automatic death sentence. There are still plenty of secrets though, other things the general population of the Imperium doesn't know about (and doesn't need to know about), so there probably still are reasons a marine might get mind scrubbed. <br><br>Another option you could take if you wanted to pass on working up a backstory is to make a Blackshield character.<br><br>http://warhammer40k.wikia.com/wiki/Deathwatch_Black_Shield<br><br>Honestly though, you don't need to invest a huge amount of time in creating a backstory. Some suitably martial activity against one of the xenos races is enough :)<br><br>https://www.youtube.com/watch?v=7qeNasdgBFU
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>19-05-2018, 17:32:30</strong>
			</dt>
			<dd class="postbody">
				i'm flip flopping between a tyrannic war veteran or a space wolf now
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>19-05-2018, 17:46:37</strong>
			</dt>
			<dd class="postbody">
				&nbsp; I'm pondering a devoted tactical marine--maybe a blood angel--who occasionaly reads popular prose in what little spare time he has and focuses on fighting smarter <em>and</em> harder--and a tech marine--who not only is not chem gelded but is actualy mildly perverted.&nbsp; <br><br>Any feedback?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>19-05-2018, 17:50:23</strong>
			</dt>
			<dd class="postbody">
				The second sounds potentially hilarious.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-05-2018, 17:52:35</strong>
			</dt>
			<dd class="postbody">
				Keep in mind it's a deathwatch game, there's not going to be a lot of opportunity for sexytimes :) We don't have a techmarine yet, so I would suggest that if you're looking to fill a role. Aside from that, use whichever character you prefer.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>19-05-2018, 17:55:41</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14152923#msg14152923">Quote from: Muse on 19-05-2018, 17:46:37</a></div></div><blockquote class="bbc_standard_quote">&nbsp; I'm pondering a devoted tactical marine--maybe a blood angel--who occasionaly reads popular prose in what little spare time he has and focuses on fighting smarter <em>and</em> harder--and a tech marine--who not only is not chem gelded but is actualy mildly perverted.&nbsp; <br><br>Any feedback? <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I like the tech marine idea. Also I like any chance to have another blood angel on the team. xD<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>19-05-2018, 19:17:30</strong>
			</dt>
			<dd class="postbody">
				I like the idea of a techmarine, but a chem addicted pervert? between the hypo indoctrination and the doubling down on cold logic with the techmarine mindset it's unlikely those kind of thoughts would continue to fester. Plus there is the question of how someone like that would be accepted into deathwatch and not be reported by their own chapter
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>19-05-2018, 19:28:30</strong>
			</dt>
			<dd class="postbody">
				I'm gonna be lenient on a concept like that for the hilarity though...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>19-05-2018, 19:31:36</strong>
			</dt>
			<dd class="postbody">
				I think they meant they're not chem gelded, which is a process of suppressing the natural physical desires of someone through chemical treatment and possibly also hypnotherapy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-05-2018, 19:40:50</strong>
			</dt>
			<dd class="postbody">
				The only space marines with dirty thoughts are Slaaneshi ones :) A techmarine would have less interest in the flesh than a regular marine would, and they would have next to none as it is.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>19-05-2018, 19:47:34</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14153097#msg14153097">Quote from: Ollumhammersong on 19-05-2018, 19:17:30</a></div></div><blockquote class="bbc_standard_quote">I like the idea of a techmarine, but a chem addicted pervert? between the hypo indoctrination and the doubling down on cold logic with the techmarine mindset it's unlikely those kind of thoughts would continue to fester. Plus there is the question of how someone like that would be accepted into deathwatch and not be reported by their own chapter<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well to my understanding its' kind of like Courtly Love Chivalry where as long it isn't consummated I don't think anyone would report a battle brother for growing fond of someone of the fairer sex, especially not if said object of the marine's affection is a sororitas battle sister or canoness who can theoretically help further reinforce his adherence to the imperial creed. xD<br><br>Hell aside from the whole grey knights debacle I mostly understand the relationship of the sororitas and the astartes to be one of almost sibling-like affection and respect. Though obviously relations between the sisters and more anti-inquistion minded chapters such as the Space Wolves, Black Dragons and Salamanders would no doubt be more strained to varying degrees. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>19-05-2018, 19:50:25</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14153097#msg14153097">Quote from: Ollumhammersong on 19-05-2018, 19:17:30</a></div></div><blockquote class="bbc_standard_quote">I like the idea of a techmarine, but a chem addicted pervert? between the hypo indoctrination and the doubling down on cold logic with the techmarine mindset it's unlikely those kind of thoughts would continue to fester. Plus there is the question of how someone like that would be accepted into deathwatch and not be reported by their own chapter<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>*Blinks*&nbsp; Chem adicted?&nbsp; Where did you get that?&nbsp; <br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14153120#msg14153120">Quote from: Crensler on 19-05-2018, 19:31:36</a></div></div><blockquote class="bbc_standard_quote">I think they meant they're not chem gelded, which is a process of suppressing the natural physical desires of someone through chemical treatment and possibly also hypnotherapy.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Exactly.&nbsp; Space marines don't have much time for sex, so it's only natural to devote some thuoght and effort to it--if only in fantasy--in those rare moments when you have the time to do so.&nbsp; When I said perverted, I basicly meant:&nbsp; <br>A.&nbsp; They had a reasonably normal response to being a health human being who spends long periods of time celibate.&nbsp; <br>B.&nbsp; They get creative about it.&nbsp; <br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14153131#msg14153131">Quote from: HairyHeretic on 19-05-2018, 19:40:50</a></div></div><blockquote class="bbc_standard_quote">The only space marines with dirty thoughts are Slaaneshi ones :) A techmarine would have less interest in the flesh than a regular marine would, and they would have next to none as it is.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Oh...&nbsp; Well, I was about to go with the concept, but if you don't think it's possible, Hairy, I'll come up with something else.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-05-2018, 19:56:26</strong>
			</dt>
			<dd class="postbody">
				The thing is, marines aren't really human. They're post human, and they don't have the same drives and desires that a normal human does. Sex doesn't enter a marines mind. It's simply not a concern for them.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>19-05-2018, 19:58:52</strong>
			</dt>
			<dd class="postbody">
				Because of said chem gelding, which they're suggesting their character wouldn't be, though I'm not sure why that would be since it's part of the process of becoming a marine.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>19-05-2018, 20:03:11</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14153150#msg14153150">Quote from: Muse on 19-05-2018, 19:50:25</a></div></div><blockquote class="bbc_standard_quote">Exactly.&nbsp; Space marines don't have much time for sex, so it's only natural to devote some thuoght and effort to it--if only in fantasy--in those rare moments when you have the time to do so.&nbsp; When I said perverted, I basicly meant:&nbsp; <br>A.&nbsp; They had a reasonably normal response to being a health human being who spends long periods of time celibate.&nbsp; <br>B.&nbsp; They get creative about it.&nbsp; <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Muse marines are basically altered to no longer think of themselves as human. The hypnotherapy they undergo largely strips them of most basic human desires, most of all sexual desire which could make them more easily corruptible by the lure of chaos. xD<br><br>They aren't just celibate, they basically can't even properly comprehend the idea of lust or sexual attraction anymore. Plus techmarines are inherently taught to think of flesh as a weakness that must be corrected by augmentation. I would imagine they would think of reproductive organs as but useless bits of flesh that should be removed at one's earliest connivence. <br><br>So unless he's falling to chaos sexual thoughts wouldn't have any possible chance of entering his skull.<br><br>Marines are built to be above all weaknesses and most moral hang ups of the common imperial citizen, imperfection isn't allowed. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>19-05-2018, 20:11:34</strong>
			</dt>
			<dd class="postbody">
				*Grumbles*&nbsp; Do you think you could have nixed the idea before I spent an hour reading up on it?&nbsp; *Sighes*&nbsp; <br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14153172#msg14153172">Quote from: Crensler on 19-05-2018, 19:58:52</a></div></div><blockquote class="bbc_standard_quote">Because of said chem gelding, which they're suggesting their character wouldn't be, though I'm not sure why that would be since it's part of the process of becoming a marine.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I don't see the Chem Gelding talent anywhere on the universal marine talents list.&nbsp; (Likewise I've never seen that it's required for Tech Priests, just readily available for those who don't want the distraction.)&nbsp; <br><br>I'm vaguely familiar with the whole hypno indoctrination thing.&nbsp; <br><br>Anyways, I'll chalk this up to another one of those, "OMG you can't do that in the holy game of ______!" things, surgically extract half the personality, and see if anything gets added to him by the process of creation.&nbsp; <br><br>Fortunately since all I've built so far was his backstory as a human on Baal and his hobbies with scrimshaw and model aircraft, I shouldn't have to change much.&nbsp; :) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-05-2018, 20:32:49</strong>
			</dt>
			<dd class="postbody">
				Chem geld is more for normal humans. Marines go through decades of surgery, hypno-training and indoctrination. From what I can see, and what I know of the 40k universe, anything that doesn't make them a better warrior is just done away with, one way or another.<br><br>There's nothing wrong with having a techmarine, it's just that other aspect doesn't really fit with everything else.<br><br>If we were playing Black Crusade, I wouldn't bat an eyelid at it, but I just don't feel it fits Deathwatch.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>19-05-2018, 20:40:36</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14153239#msg14153239">Quote from: HairyHeretic on 19-05-2018, 20:32:49</a></div></div><blockquote class="bbc_standard_quote">Chem geld is more for normal humans. Marines go through decades of surgery, hypno-training and indoctrination. From what I can see, and what I know of the 40k universe, anything that doesn't make them a better warrior is just done away with, one way or another.<br><br>There's nothing wrong with having a techmarine, it's just that other aspect doesn't really fit with everything else.<br><br>If we were playing Black Crusade, I wouldn't bat an eyelid at it, but I just don't feel it fits Deathwatch.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Exactly. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>19-05-2018, 20:48:25</strong>
			</dt>
			<dd class="postbody">
				Page 114 of the deathwatch core book.&nbsp; <br><br>Chem Geld<br>Either chemical and surgical treatments or sheer will has<br>rendered the character immune to most mundane temptations.<br>Seduction attempts against him automatically fail, and Charm<br>Tests increase their Difficulty by one level. Taking this Talent<br>gives the character one Insanity Point.<br><br>I understand we're all human here and fully capable of missing key points when making a post.&nbsp; I also firmly believe it is 100% within then rights of the GM to change his mind.&nbsp; <br><br>I just had a mild lament that the concept was initially approved and then rejected after I'd spent an hour working on it.&nbsp; <br><br>I'm going to offer an apology now, this feels like i'm beating a dead horse.&nbsp; I'm excited for a chance to play this game, and especially with such an awesome group.&nbsp; :)&nbsp; (Too bad Pumpkin is on Hiatus.&nbsp; She would love this.)&nbsp; <br><br>Now, to dig back and find the character creation protocols.&nbsp; :)&nbsp; <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>19-05-2018, 21:15:26</strong>
			</dt>
			<dd class="postbody">
				On this topic; whilst Space Marines are basically paladins and put their holy Emperor given path before all else, I feel unless a character has that Gelding Trait, they do have 'those kind of feelings' and could be corrupted by... shall we say Slaaneshy things?<br><br>Charm and seduction if done by an NPC should still have a chance of success against our PCs, if not for ease of the story delicately pushing our kill-team perhaps in a way the GM may wish to slide us. Also Corruption and Insanity Points are both totally a thing.<br><br>I'm not a fan of how OP the lore makes Space Marines, especially when the game here itself clearly has this kind of immunity as a specific trait that can be obtained though not every character will start with.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-05-2018, 21:56:21</strong>
			</dt>
			<dd class="postbody">
				I think Chem Geld being listed as a talent is a copy paste error left over from an earlier book (probably Dark Heresy), since I've just gone through all the advancement tables, and it's not available for purchase on any of them.<br><br>I've heard a few people say the editing in the books wasn't great, and I suspect this is an example of that.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>19-05-2018, 21:58:49</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Huh.&nbsp; Okay.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>19-05-2018, 22:01:59</strong>
			</dt>
			<dd class="postbody">
				Aye, fair point. Same as the ol' skills thing I was pondering on yesterday.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>19-05-2018, 22:21:24</strong>
			</dt>
			<dd class="postbody">
				Is there some place on this sheet i don't see for fate points?&nbsp; <br><br>is it acceptable to post the work in progress in here?&nbsp; If only to see what it looks like without all the formating?&nbsp; <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-05-2018, 22:26:16</strong>
			</dt>
			<dd class="postbody">
				There will be in a moment :)<br><br>And you can post WIP here, certainly.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>20-05-2018, 00:08:41</strong>
			</dt>
			<dd class="postbody">
				How are people getting along with their sheets? Anything I can help with?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>20-05-2018, 00:10:57</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14153619#msg14153619">Quote from: HairyHeretic on 20-05-2018, 00:08:41</a></div></div><blockquote class="bbc_standard_quote">How are people getting along with their sheets? Anything I can help with?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm just a little confused about something? Is the chapter specific wargear a separate thing from chapter trappings? xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>20-05-2018, 01:16:10</strong>
			</dt>
			<dd class="postbody">
				Kinda. The trappings would be things like the wolf claw necklaces you might see a Space Wolf wearing, or a Black Templar with a chained weapon. The ones in the game normal give a small stat boost of some kind.<br><br>Wargear is weapons, armour, equipment, stuff like that
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>20-05-2018, 01:22:18</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14153728#msg14153728">Quote from: HairyHeretic on 20-05-2018, 01:16:10</a></div></div><blockquote class="bbc_standard_quote">Kinda. The trappings would be things like the wolf claw necklaces you might see a Space Wolf wearing, or a Black Templar with a chained weapon. The ones in the game normal give a small stat boost of some kind.<br><br>Wargear is weapons, armour, equipment, stuff like that<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Hmmm. Shoot that means I can't have the winged jump pack or death mask starting off. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>20-05-2018, 01:27:09</strong>
			</dt>
			<dd class="postbody">
				Probably not, no :) They'd be a bit much for trapping.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>20-05-2018, 13:40:08</strong>
			</dt>
			<dd class="postbody">
				*groans and head desks*&nbsp; <br><br>Well, he was almost done before my lap top ran otu of battery!!!&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>20-05-2018, 13:53:06</strong>
			</dt>
			<dd class="postbody">
				Have you tried lighting incense to appease the machine spirit? :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>20-05-2018, 14:19:37</strong>
			</dt>
			<dd class="postbody">
				Just FYI I've made a slight revision to the character sheet, adding in Personal Demeanor (I'd missed that) and a new line at the stats section where you can track how many advances you've purchased for any given stat.<br><br>If anyone has spotted anything else I've missed or would be useful to have on there, let me know.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>20-05-2018, 20:15:40</strong>
			</dt>
			<dd class="postbody">
				As far as my stats are done, I think I'm complete, so I'll update as far as those into the character thread a lil later when I'm more settled (had an Age of Sigmar game earlier, playing Clan Pestilens... got some interesting anecdotes, including the lobbing of a pestilent breath that caused 3 mortal wounds on my warlord and didn't affect any of the enemy units... ::) ).<br><br>The bio I'm gonna be working on through the upcoming week, though I hope he'll be completely ready by like Tuesday.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>20-05-2018, 20:24:10</strong>
			</dt>
			<dd class="postbody">
				That's grand. Your game reminded me of an old Apocalypse 40k game I played years ago. Orks vs Tau, about 40,000 points each side. One of the Tau commanders tried lobbing a vortex grenade at a stomps. Naturally it completely missed and spent the next 3 turns chasing him round the board. Wherever he moved, the scatter sent it right after him :)<br><br>The only think missing was the Benny Hill chase music :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>20-05-2018, 20:36:37</strong>
			</dt>
			<dd class="postbody">
				Heh, awesome.&nbsp; ;D Fuck the blueberries! xD<br><br>Overall, was a neat little game. 500pts each side, went against Sylvaneth so it was likely set in the Realm of Life narratively. Come the end it turned into a massive mosh-pit, so was too enclosed for my Verminlord to magic up a Plague, though got some Wither prayers off which was like a drop in the ocean come the plague monk's combo of Corruption Banners and Bile-Chimes wrecking shop.<br><br>Another thing was getting my plague monks 3" within some Dryads and then rolling a 2 to charge... :/&nbsp; ::) Failed charge at that distance was awful, battleshock come the end of the phase got the survivors of <em>the dryad charge on the monks</em> (sod's law) to flee, I guess Nurgle wasn't happy I was playing the ratbois... xD<br><br>I won come the end just as we finished turn 4, there was a moshpit of around 12 plague monks and my very wounded Verminlord Corruptor (suffered 10 wounds, leaving him with 2 left) surrounding the lone Branchwych already in melee with her, so my mate conceded.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>20-05-2018, 20:47:33</strong>
			</dt>
			<dd class="postbody">
				You'll have plenty of opportunity to mess with the Tau yourselves :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>20-05-2018, 20:50:03</strong>
			</dt>
			<dd class="postbody">
				Oh man, awesome though Ion stuff scares me! xD<br><br>Still, that's gonna be super fun if our kill-team is going against the blue-bois!&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>20-05-2018, 20:56:32</strong>
			</dt>
			<dd class="postbody">
				You have Tau, Chaos and Tyranids all active in this sector, as well as other lesser threats ... eldar raiders, Orks, space hulks, heretics, and even stranger threats.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>20-05-2018, 21:15:36</strong>
			</dt>
			<dd class="postbody">
				That's cool, lots of choice for yourself to throw at us lads then.&nbsp; ;D<br><br>I've been on and off reading more Raven Guard lore to try and fill up what my Tactical sniper may have been doing before the Deathwatch called. Why he was chosen is sorted already due to my Past Event roll for him, just building him up before then now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>20-05-2018, 21:25:17</strong>
			</dt>
			<dd class="postbody">
				Cool. If everyone is getting on OK with their sheets I'll maybe get an IC thread up shortly so you can start interacting :)<br><br>As a new Kill Team you would have spent some time training together, so you won't be strangers to each other.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>20-05-2018, 23:24:36</strong>
			</dt>
			<dd class="postbody">
				Okay, posted the basic stats of Wal'Dron my battle-brother in the character sheet thread, I will fill in the weapon statistics probably a little bit later before I go to bed.<br><br><strong>Question</strong>;<br>How do I go about selecting what Mark of Power Armour my character can have? It's been years and rather than pouring through the book I figured I'd ask here for a swift answer on how to go about it and where to look to see my options also.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>20-05-2018, 23:29:35</strong>
			</dt>
			<dd class="postbody">
				I think you can roll for it, but I don't have my books handy ATM. I'll check once I can.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>20-05-2018, 23:33:12</strong>
			</dt>
			<dd class="postbody">
				No worries, I'll likely sort that out tomorrow evening when I'm settled then, so there's time enough to figure that out.<br><br>Mildly taking a break atm from typing stats, lol, I've done everything else numbers-wise outside the stats for the weapons, I'll finish them up in a bit.<br><br><strong>Question 2</strong>;<br>Do I for the Tactical Marine's special ammo pick that now and it'll be the same for every mission, or is it something that can change between each mission and I don't need to worry quite yet? I've left it blank for the moment.<br><br>Also, starting Renown is 0, yes?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>20-05-2018, 23:43:13</strong>
			</dt>
			<dd class="postbody">
				I'd be fine with you changing ammo loads depending on the mission.<br><br>I have to check on the renown though. Don't know offhand.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>21-05-2018, 01:07:46</strong>
			</dt>
			<dd class="postbody">
				Okay, armour is a roll, p152 of Rites of Battle. Marks 4 to 10 are available, but 6 and 7 are the most common. With the GMs agreement you can pick instead of rolling.<br><br>Starting renown appears to be 0. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>21-05-2018, 01:40:04</strong>
			</dt>
			<dd class="postbody">
				+++ INCOMING TRANSMISSION +++<br><br>...ator team be...<br>...rbinger of des...on...<br>...reque... <br>...peat, requesting ur...<br>...ties rising...<br>...Magos...<br>...iron. They ar...<br>...ve deus mechanic...<br>...<br>...<br><br>+++ TRANSMISSION TERMINATED AT SOURCE +++
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>21-05-2018, 01:59:31</strong>
			</dt>
			<dd class="postbody">
				Well, that sounds ominous XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>21-05-2018, 02:10:28</strong>
			</dt>
			<dd class="postbody">
				You're a marine, you know no fear, remember :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>21-05-2018, 02:14:36</strong>
			</dt>
			<dd class="postbody">
				Hey, it wasn't a complaint, just an observation ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>21-05-2018, 02:16:41</strong>
			</dt>
			<dd class="postbody">
				Besides, that might have nothing whatsoever to do with your mission :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>21-05-2018, 02:18:28</strong>
			</dt>
			<dd class="postbody">
				Right, next you'll tell me there's this nice bridge you wanna sell me&nbsp; ^-^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>21-05-2018, 02:26:27</strong>
			</dt>
			<dd class="postbody">
				I have a few ideas for the mission. That's the ominous foreshadowing for one of them :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>21-05-2018, 02:33:44</strong>
			</dt>
			<dd class="postbody">
				I like it ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>21-05-2018, 11:03:10</strong>
			</dt>
			<dd class="postbody">
				OOh, hey.&nbsp; This is exciting. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>21-05-2018, 14:24:45</strong>
			</dt>
			<dd class="postbody">
				Well, hopefully you will all know more soon :)<br><br>Since we have most of the characters done at this point, would you like me to open the IC thread and we can finish off the character stuff as we go?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>21-05-2018, 14:25:22</strong>
			</dt>
			<dd class="postbody">
				Works for me.&nbsp; <br><br>i'm at the gearing up part.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>21-05-2018, 14:27:45</strong>
			</dt>
			<dd class="postbody">
				You also want to pick a Tactic skill for your sheet.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>21-05-2018, 17:13:06</strong>
			</dt>
			<dd class="postbody">
				Works for me as well ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>21-05-2018, 17:46:39</strong>
			</dt>
			<dd class="postbody">
				Cool, sure IC thread intro works for me.<br><br>I have a rough idea on a character history, likely muh boi was with 3rd Company and fighting Waaaghs alongside Mr.Murderwings, Shrike. Works with my character history too.<br><br>I'll check Rites of Battle presently and sort out the armour, I'd like to go for something Beaky for pure fluff reasons, though I'll see what comes up. I already did the armour history and got the buff and nerf from that.<br><br>Oh and whilst description for my Raven lad is blank currently, assume the goth-emo look of pasty skin and jet black hair and eyes that RG boys generally get due to their gene-seed mutation.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>21-05-2018, 17:55:47</strong>
			</dt>
			<dd class="postbody">
				Corvus armour is quite suitable for a RG character. My own has it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>21-05-2018, 18:07:54</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Where do I find out about Tactics skills?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>21-05-2018, 18:11:41</strong>
			</dt>
			<dd class="postbody">
				They're in the skills section. About p105 or so of the core book. There's about 8 to choose from.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>21-05-2018, 18:30:17</strong>
			</dt>
			<dd class="postbody">
				Righto, I'm gonna go with Corvus (Mk VI) as it's fitting for my character and I'm happy with the modifiers it gives.<br><br>I do need to roll for some more history for it, as it takes two Histories. So putting the extra history roll in is something I'll do a lil later this evening. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>21-05-2018, 19:27:51</strong>
			</dt>
			<dd class="postbody">
				Ya I realized that this morning too, apparently Mk V &amp; VI armour get two histories, MK IV gets 3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>21-05-2018, 20:02:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14157479#msg14157479">Quote from: Ollumhammersong on 21-05-2018, 19:27:51</a></div></div><blockquote class="bbc_standard_quote">Ya I realized that this morning too, apparently Mk V &amp; VI armour get two histories, MK IV gets 3<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>0-0 shit I need to change my guy's armor then. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>21-05-2018, 20:41:38</strong>
			</dt>
			<dd class="postbody">
				Not a good or bad thing. Mk IV armour actually has less protection than other marks so there is that. If i didnt roll a one when picking armour i would have preferred something else, despite mk 4 being the coolest looking armour
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>21-05-2018, 20:54:19</strong>
			</dt>
			<dd class="postbody">
				I know for simplicity sake that the rules just assign a complete suit of one mark of armour, but I suppose there is the option of patchwork armour? a lot of marines to seem to wear the legs from this mark or the torso from this mark or the helmet from that one. <br><br>I dunno, an idle thought. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>21-05-2018, 21:09:36</strong>
			</dt>
			<dd class="postbody">
				I went with the basic armor from the core and wound up with an increased strength bonus.&nbsp; : ) <br><br>Should I have tried soemthing else?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>21-05-2018, 21:27:00</strong>
			</dt>
			<dd class="postbody">
				not if that works for you, the basic armour in the core rulebook is MkVII, which you would normally get 1 history anyway. As I said, older marks aren't necessarily better, if anything they are often a little worse stat wise, you just get to roll extra histories, which could be a good or a bad thing.<br><br>Nothing wrong with Mk VII armour, and if your happy with what you rolled than everything will be fine
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>21-05-2018, 21:58:00</strong>
			</dt>
			<dd class="postbody">
				Thanks.&nbsp; :)&nbsp; Still learning.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>21-05-2018, 22:12:48</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Isn't there a standard gear package somewhere?&nbsp; I can't find it today.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>21-05-2018, 22:15:20</strong>
			</dt>
			<dd class="postbody">
				No worries, we all started out like that at some point after all ^-^<br><br>And it's on page 28 of the core rulebook :3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>21-05-2018, 22:26:36</strong>
			</dt>
			<dd class="postbody">
				Oh great and powerful mister DM, I assume we are operating under the 'rule of three' for ammunition?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>21-05-2018, 22:38:48</strong>
			</dt>
			<dd class="postbody">
				Can't remember what that is offhand. Would you mind a reminder? :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>21-05-2018, 22:58:24</strong>
			</dt>
			<dd class="postbody">
				The rule of three is just that, 3 clips of ammo for each gun you carry, barring heavy weapons that use the special ammo packs, and other normally hard to come by ammo like plasma, It also doesn't usually include the special issue bolt ammo, but that is GM's choice. <br><br>But things like, melta or flamer canisters, bolt weapon clips. 3 clips including what you have in your gun 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>21-05-2018, 23:18:24</strong>
			</dt>
			<dd class="postbody">
				Let me look into the ammo rules. Given how often hordes of enemies show up, limiting people that way seems a bit .. meh.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>21-05-2018, 23:50:31</strong>
			</dt>
			<dd class="postbody">
				The rule of three is in the books. The idea being that it is supposed to be a little limiting, forcing the players to choose when to use their ammo and when to push on. Especially as kill teams are often thrown way into the middle of bum-fuck nowhere with little opportunity to resupply. they gotta choose their battles
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-05-2018, 00:00:38</strong>
			</dt>
			<dd class="postbody">
				Do you have the page number for that handy?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>22-05-2018, 00:10:49</strong>
			</dt>
			<dd class="postbody">
				It's actually out of the errata, Page 9 if your curious<br><br>Question: How much ammunition does each Space Marine receive for each mission? <br><br>Answer: Special Issue Ammunition must be purchased separately and the Requisition cost in Table 5-11: Special Issue Ammunition is for each individual clip. Character receive unlimited amount of standard ammunition for their standard issue weapons and their Signature Wargear weapons per Mission, and do not need to keep track of the remaining standard ammunition or its weight. At the GM’s discretion, the characters may run out of standard ammunition in situations where resupply is not available. As a general rule, the GM may opt to use the “rule of three,” meaning that each Space Marine has three reloads for each ranged weapon unless otherwise noted.<br><br>I think the rule of three is better than just saying that everyone has unlimited ammo all the time. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-05-2018, 00:19:41</strong>
			</dt>
			<dd class="postbody">
				Hmmm. <br><br>I might go with that, but allow the requisition of additional ammo if desired. Probably 1 requisition point for an additional 3 clips. That way the PCs can carry more if they think they'll need it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>22-05-2018, 00:47:09</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14158049#msg14158049">Quote from: HairyHeretic on 22-05-2018, 00:19:41</a></div></div><blockquote class="bbc_standard_quote">Hmmm. <br><br>I might go with that, but allow the requisition of additional ammo if desired. Probably 1 requisition point for an additional 3 clips. That way the PCs can carry more if they think they'll need it.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yo Hairy if I take Corvus mark VI power armor do I need to roll my additional power armor history or can I choose it? :3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>22-05-2018, 00:47:43</strong>
			</dt>
			<dd class="postbody">
				It says 'roll two histories' if you got to pick that would be Op, I imagine having to roll each history is the trade off 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>22-05-2018, 00:55:46</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14158121#msg14158121">Quote from: Ollumhammersong on 22-05-2018, 00:47:43</a></div></div><blockquote class="bbc_standard_quote">It says 'roll two histories' if you got to pick that would be Op, I imagine having to roll each history is the trade off<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Summary: At 2018-05-21 17:50:30, Drowdeviant (uid: 54292) rolls: 1d5 Result: 2 (https://elliquiy.com/forums/dicebot.php?r=119803)<br><br>Full Result: Drowdeviant rolled: 1d5<br>Comment: Table 3–11: Battle Scars<br>Result: 2, <br>Total: 2<br><br>Summary:&nbsp;At 2018-05-21 17:51:31, Drowdeviant (uid: 54292) rolls:&nbsp;1d10 Result: 1 (https://elliquiy.com/forums/dicebot.php?r=119808)<br><br>Full Result:&nbsp;Drowdeviant rolled: 1d10<br>Comment:&nbsp; Blood of the Enemy<br>Result: 1,&nbsp;<br>Total: 1<br><br><br>Spoopy armor I guess. might flavor it to be crow cawking instead of growling though.&nbsp; xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-05-2018, 01:00:42</strong>
			</dt>
			<dd class="postbody">
				A good result for any marine who favours close combat I would say :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>22-05-2018, 01:05:00</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14158148#msg14158148">Quote from: HairyHeretic on 22-05-2018, 01:00:42</a></div></div><blockquote class="bbc_standard_quote">A good result for any marine who favours close combat I would say :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Fun part is he gets more spoopy when he gets in close combat. the other history I rolled for his armor initially was "Terror be thy friend", it has your power armor emit an aura of malice and violent intent and your power core growls when it gets revved up during combat. I might flavor it to have the core menancingly caw like a crow or scream, seems or fitting for an aerial aligned chapter. xD<br><br>Might name it the sanguine terror or the sanguine crow. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-05-2018, 01:05:52</strong>
			</dt>
			<dd class="postbody">
				*cough*Blood Raven*cough*&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>22-05-2018, 01:10:01</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14158162#msg14158162">Quote from: HairyHeretic on 22-05-2018, 01:05:52</a></div></div><blockquote class="bbc_standard_quote">*cough*Blood Raven*cough*&nbsp; ;D<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>But they're their own chapter! xD<br><br><br>Meh growling might not be so bad. Could call it the wrath of Sanguinius. After all it is eternally blood stained<br><br>I'm not even lying this is the description of blood of the enemy. xD<br><br>Blood of the Enemy: In a long ago battle this suit was drenched with gore, as its wearer carved through rank after<br>rank of the enemy. Despite many attempts, the blood seemingly refuses to wash off, leaving dark streaks and spatter<br>patterns all across the armour plates. Any foe that witnesses these marks is left in no doubt of his fate. The wearer gains<br>the Fear (1) Trait against his enemies (or increases his Fear Rating by 1 if he already has one).<br><br><br>He can possibly make people shit themselves with fear or straight up die form a heart attack. xD<br><br><br>I think a scary librarian is doing his job right in some way. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>22-05-2018, 01:13:21</strong>
			</dt>
			<dd class="postbody">
				I know in the corebook that you may shift one down or up from your rolled Armour History, it's mentioned near the table for that in the core.<br><br>I'm just about to do the Rites of Battle additional roll (I rolled up my first history already, admittedly using only the corebook table as I didn't know Rites of Battle had a roll off to use the extra tables added in that book).<br><br>So at least for corebook if you have a meh History, the next one over if more to your liking could be golden.<br><br><strong>EDIT</strong>: Yep, you can in Rites of Battle move up one or down from your rolled Histories there too.<br><br>Roll Result: wander rolled: 1d10<br>Comment: power armour history table<br>Result: 7<br><br>That's a 4, so Skill of the Artificer table.<br><br>Roll Result: wander rolled: 1d10<br>Comment: skill of artificer roll<br>Result: 9<br><br>Gonna shift that to the 10 result, as it's more fitting for my character. :) Will edit my sheet with that now. ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>22-05-2018, 01:23:05</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14158181#msg14158181">Quote from: wander on 22-05-2018, 01:13:21</a></div></div><blockquote class="bbc_standard_quote">I know in the corebook that you may shift one down or up from your rolled Armour History, it's mentioned near the table for that in the core.<br><br>I'm just about to do the Rites of Battle additional roll (I rolled up my first history already, admittedly using only the corebook table as I didn't know Rites of Battle had a roll off to use the extra tables added in that book).<br><br>So at least for corebook if you have a meh History, the next one over if more to your liking could be golden.<br><br><strong>EDIT</strong>: Yep, you can in Rites of Battle move up one or down from your rolled Histories there too.<br><br>Roll Result: wander rolled: 1d10<br>Comment: power armour history table<br>Result: 7<br><br>That's a 4, so Skill of the Artificer table.<br><br>Roll Result: wander rolled: 1d10<br>Comment: skill of artificer roll<br>Result: 9<br><br>Gonna shift that to the 10 result, as it's more fitting for my character. :) Will edit my sheet with that now. ^^<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>xD<br><br>I like how your guy is gonna be the charismatic squad leader and mine is gonna be the extra scary librarian with the power armor that growls.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>22-05-2018, 01:24:53</strong>
			</dt>
			<dd class="postbody">
				I forgot all about the rites of battle history tables. I just rolled three times on the base table
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-05-2018, 01:25:15</strong>
			</dt>
			<dd class="postbody">
				Seems pretty suitable to me. I'm not a fan of the look prior to Mk4 though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-05-2018, 01:26:05</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14158203#msg14158203">Quote from: Ollumhammersong on 22-05-2018, 01:24:53</a></div></div><blockquote class="bbc_standard_quote">I forgot all about the rites of battle history tables. I just rolled three times on the base table<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Are you happy with those rolls, or would you prefer to have used the full set of tables?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>22-05-2018, 01:27:10</strong>
			</dt>
			<dd class="postbody">
				It's funny because I'm an impetuous ass at times...&nbsp; :D<br><br>I went for the one up as it buffed my BS more than the charisma buffs.&nbsp; ;D Being a sniper, I wanna max that element pretty hard. :)<br><br>Yeah, the early armours are a bit... hmm, though luckily it's only the helmet, the rest is regular beaky. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>22-05-2018, 01:27:30</strong>
			</dt>
			<dd class="postbody">
				I just browsed through them and honestly I don't care that much. If I did I would have taken a different suit of armour entirely, probably a Mk VI or VII, but I already rolled and I shall abide by my rolls. <br><br>it's not like my current histories are terrible.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>22-05-2018, 01:36:19</strong>
			</dt>
			<dd class="postbody">
				Though I am now noticing an error, in rites of battle buying the Tyrannic war veteran feature is 1100XP, and does something completely different from how its listed in the First Founding book, and only costs 1000xp, which is what I purchased..... balls.... not sure what to do with that. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>22-05-2018, 01:40:43</strong>
			</dt>
			<dd class="postbody">
				If they do two different things, I'd think you'd be okay with the version you picked, though of course I'm sure Hairy will have a good idea. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-05-2018, 01:43:28</strong>
			</dt>
			<dd class="postbody">
				Fair enough :)<br><br>So, a little something I wanted to run by everyone. I tend to favour a cinematic approach to a game. Part of what this means is that I'm happy for the player to add details in to a scene that I may not have. If something would make sense to be in the scene I've described, I've no real objections to you adding it in to the description you write. If it's something you want to make use of that could impact the scene greatly, or you're sure it might be there, ask. If it makes sense it could be there, I'll probably 4+ it to see if it is or not :)<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-05-2018, 01:44:10</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14158233#msg14158233">Quote from: Ollumhammersong on 22-05-2018, 01:36:19</a></div></div><blockquote class="bbc_standard_quote">Though I am now noticing an error, in rites of battle buying the Tyrannic war veteran feature is 1100XP, and does something completely different from how its listed in the First Founding book, and only costs 1000xp, which is what I purchased..... balls.... not sure what to do with that.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Hang on, let me look at them
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>22-05-2018, 01:47:13</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14158250#msg14158250">Quote from: HairyHeretic on 22-05-2018, 01:43:28</a></div></div><blockquote class="bbc_standard_quote">Fair enough :)<br><br>So, a little something I wanted to run by everyone. I tend to favour a cinematic approach to a game. Part of what this means is that I'm happy for the player to add details in to a scene that I may not have. If something would make sense to be in the scene I've described, I've no real objections to you adding it in to the description you write. If it's something you want to make use of that could impact the scene greatly, or you're sure it might be there, ask. If it makes sense it could be there, I'll probably 4+ it to see if it is or not :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Seems fair. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-05-2018, 01:54:24</strong>
			</dt>
			<dd class="postbody">
				The one in First Founding looks more useful to me. I'm happy for you to keep that for the 1000xp, if you're happy with it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>22-05-2018, 02:46:14</strong>
			</dt>
			<dd class="postbody">
				awesome
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>22-05-2018, 03:17:12</strong>
			</dt>
			<dd class="postbody">
				&nbsp; So, I'm not clear on how requisitions work, really.&nbsp; What will I need to do to get a utility mechandentrite installed and have some sort of pole axe?&nbsp; :)&nbsp; <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-05-2018, 03:27:32</strong>
			</dt>
			<dd class="postbody">
				Requisitions are stuff you can get on a mission by mission basis. If you want something permanent, look at the Signature Wargear talent. Depending on the cost of the stuff that interests you, that might be a way to get them now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>22-05-2018, 04:04:45</strong>
			</dt>
			<dd class="postbody">
				Completing objectives during missions, primary secondary and tertiary will also increase renown and help generate requisition points between assignments, higher renown also makes it easier to simply ask for certain things when you want them. Some items may not even be available until you are suitably famous or have proven your selves to your watch captain/commander sufficiently. <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>22-05-2018, 04:36:40</strong>
			</dt>
			<dd class="postbody">
				xD I love how I've just made a guy who gets somewhat more bamf fighting big dudes. :3<br><br>Toe to Toe is a great deed...and price of victory. xD<br><br><br>Also speedy librarian with a big ass stick ftw! xD<br><br>I just imagine him acting like Rafiki and whacking people on the head with his staff when they are being stupid or sulky. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>22-05-2018, 12:45:52</strong>
			</dt>
			<dd class="postbody">
				So I got a rough bulletpoint history for my battle-brother mostly planned out, either later tonight or tomorrow afternoon I can get that out in actual prose on his sheet. I'd like to add his history in first as depending how it goes my brother may have a cool heroic battle-scar or two in his appearance or something else interesting. I know he'll have been basically fighting Orks though.<br><br><strong>Question 3 (of an ongoing series)</strong>;<br>Character age... Space Marines can live for a few centuries pretty easy, a fair bit of the lore seems to make it that internally they age around 1 year for every 10-20 human years though on the outside they barely age at all (maybe the odd wrinkle and greying of hair). Some lore has had Marines only feel the pain of old age etc when they're 1000 years old and Dante's a special case as the dude is a vampire who gains youth from blood-drinking.<br><br>What would be a fairly okay age-range for the kill-team characters?<br><br>Also secondary; gonna need a reminder for the squad types characters usually go through, I know Devestator is the first and they end up at end of training as Tactical (having learned all trades equally to be Jacks of all Trades), with Assault, Scout etc in the middle, anyone know the lore order of that in Marine Training?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-05-2018, 13:52:55</strong>
			</dt>
			<dd class="postbody">
				IIRC scout company is generally first (other than the Wolves). The marines are still growing into their skills and implants. I'd need to check on unit rotations after that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>22-05-2018, 14:08:58</strong>
			</dt>
			<dd class="postbody">
				So the age of space marines varies throughout the Imperium. Some chapters are more long lived than otyers naturally but all space matines eventually grow old. Especially those with less stable geneseed.<br><br>The blood angels and their successors are actually unusual in that they tend to have an abnormal amount of veteran brothers who break that 1000 year mark, and old age seems to affect blood angels less than other lineages, which would be like you or me living to 100. But most space marines wont come near that figure. For a brother who isnt from sanguinius's line to live to 1000 is actually really rare. The odd chapter master or chief librarian perhaps, but most SM lineages seem to cap out around 8-900 as the extreme for their respective old age, again somenbreak that rule but generally that is considered really fucking old by space marine standards, and their reflexes will probably start to slip at that point. <br><br>But again, due to the nature of their job most space marines wont see that figure. They might live to see three centuries, maybe four before they get killed. Most candidates for deathwatch, particularly their first tour are probably into their second century or starting/mid way through their third.<br><br>By the time a brother finishes his training through the various reserve companies and gets a spot in a battle company. He is probably just coming up to 100 years. Like eighty something.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>22-05-2018, 19:47:12</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14158482#msg14158482">Quote from: HairyHeretic on 22-05-2018, 03:27:32</a></div></div><blockquote class="bbc_standard_quote">Requisitions are stuff you can get on a mission by mission basis. If you want something permanent, look at the Signature Wargear talent. Depending on the cost of the stuff that interests you, that might be a way to get them now.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>So, first I spend 500 EXP to know how to use a utilty mechadendrite, then another 500 EXP to get one?&nbsp; *arches a brow*&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-05-2018, 19:52:13</strong>
			</dt>
			<dd class="postbody">
				From: Watch Captain Brand Mac Lir<br>To: Kill Team Invicta<br><br>Report to briefing room Tertius at 23:00. <br><br><em>Operational assignment details compiling<br>File transmitted</em><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">File received</div><div class="spoiler_body">(https://elliquiy.com/elluiki/images/8/8d/Harbinger_of_Desolation.jpg)</div></div><br><br><strong>Thought for the day:<br>&nbsp; &nbsp; &nbsp;"In our resolve we reflect only His purpose of will."</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>22-05-2018, 19:59:59</strong>
			</dt>
			<dd class="postbody">
				Is that a space hulk?&nbsp; Sweet ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-05-2018, 20:07:14</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14159807#msg14159807">Quote from: Muse on 22-05-2018, 19:47:12</a></div></div><blockquote class="bbc_standard_quote">So, first I spend 500 EXP to know how to use a utilty mechadendrite, then another 500 EXP to get one?&nbsp; *arches a brow* <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>A techmarine can start with a servo arm and one other common craftsmanship cybernetic (Core book p176). I can't find the listing for mechadendrites, so I'd allow those under the 'other'. If someone else can find them please give me a page number.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-05-2018, 20:08:31</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14159831#msg14159831">Quote from: Crensler on 22-05-2018, 19:59:59</a></div></div><blockquote class="bbc_standard_quote">Is that a space hulk?&nbsp; Sweet ^^<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Only a little one. No more than 80km at it's longest axis. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>22-05-2018, 20:13:42</strong>
			</dt>
			<dd class="postbody">
				The deathwatch techmarine starts with a servo arm specifically. He would have to requisition a utility mechandrite, which is different than a servo arm
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>22-05-2018, 20:14:36</strong>
			</dt>
			<dd class="postbody">
				Yeah, that is small by spacehulk standards ;p
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-05-2018, 20:16:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14159850#msg14159850">Quote from: Ollumhammersong on 22-05-2018, 20:13:42</a></div></div><blockquote class="bbc_standard_quote">The deathwatch techmarine starts with a servo arm specifically. He would have to requisition a utility mechandrite, which is different than a servo arm<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I was trying to find the entry for requisitioning them, but couldn't. I probably just overlooked it as I'm heading out shortly to my own Deathwatch game and was just skimming the book to find it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>22-05-2018, 20:20:54</strong>
			</dt>
			<dd class="postbody">
				So, we had a clear 'Magos' reference before now so we got some link to the Mechanicus, then this space hulk... Any theories on the mission, brothers?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>22-05-2018, 20:35:28</strong>
			</dt>
			<dd class="postbody">
				Rescue/retrieval?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>22-05-2018, 20:53:15</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14159862#msg14159862">Quote from: wander on 22-05-2018, 20:20:54</a></div></div><blockquote class="bbc_standard_quote">So, we had a clear 'Magos' reference before now so we got some link to the Mechanicus, then this space hulk... Any theories on the mission, brothers?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Gaius: PURGE IT WITH HOLY FLAME, ELIMINATE THIS XENOS FILTH!<br><br>...Gaius might have had a bad run in with a genestealer or genestealer primarch once on a space hulk...an encounter that might be the reason he had to get cybernetic eyes and a new bionic heart. Good news is the toe to toe deed makes him better at fighting master level creatures now. xD<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14159889#msg14159889">Quote from: Crensler on 22-05-2018, 20:35:28</a></div></div><blockquote class="bbc_standard_quote">Rescue/retrieval?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Maybe both? Or we might be getting sent in to destroy something secret they might've been working on that would be dangerous to let spread to the galaxy at large. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>22-05-2018, 20:56:12</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14159850#msg14159850">Quote from: Ollumhammersong on 22-05-2018, 20:13:42</a></div></div><blockquote class="bbc_standard_quote">The deathwatch techmarine starts with a servo arm specifically. He would have to requisition a utility mechandrite, which is different than a servo arm<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>He's referring to the other common craftsmanship cybernetic.&nbsp; <br><br>And I'm trying to figure out what's the point in 'requisitions' if you can't get long term possession of anything.&nbsp; ^_^;;&nbsp; <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-05-2018, 21:01:28</strong>
			</dt>
			<dd class="postbody">
				If you want to keep the shiny thing, signature wargear :) Keep in mind as well, you're only rank 1. Once you earn some renown, there's more options available to you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>22-05-2018, 21:01:54</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14159920#msg14159920">Quote from: Muse on 22-05-2018, 20:56:12</a></div></div><blockquote class="bbc_standard_quote">He's referring to the other common craftsmanship cybernetic.&nbsp; <br><br>And I'm trying to figure out what's the point in 'requisitions' if you can't get long term possession of anything.&nbsp; ^_^;; <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>That's what the signature wargear family of talents is meant for Muse. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>22-05-2018, 21:13:27</strong>
			</dt>
			<dd class="postbody">
				Ah, a mechandrite does not count as a cybernetic piece in that sense. A cybernetic piece would be a limb or a hand or an organ.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>22-05-2018, 21:23:47</strong>
			</dt>
			<dd class="postbody">
				So, in order to get a common craftmanship utility mechadendryte I need to spend 1,000 expereince?&nbsp; 500 to know how to use it and 500 to get one?&nbsp; <br><br>I thought Signature War Gear was for extraordinary items?&nbsp; <br><br>Now that I've found the stats for the gear shaped axes some tech marines use I see why that would be a piece of signature war gear--and that I don't have the renown to get one even with the talent.&nbsp; That's okay.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>22-05-2018, 21:27:57</strong>
			</dt>
			<dd class="postbody">
				No, why are you trying to spend experience to get a mechandrite? You will have to requisition one down the road. You may have to wait a bit and play the game a little before you can get the gear you actually want. Its Not the end of the world. Just spend your xp on other bonuses
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>22-05-2018, 21:30:01</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14159990#msg14159990">Quote from: Ollumhammersong on 22-05-2018, 21:27:57</a></div></div><blockquote class="bbc_standard_quote">No, why are you trying to spend experience to get a mechandrite? You will have to requisition one down the road. You may have to wait a bit and play the game a little before you can get the gear you want. Its Not the end of the world<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well the utility mechadendrite helps with tech use cause it functions as a combi tool. xD<br><br>Though I don't know why you'd want one when omnission axes do the same thing. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>22-05-2018, 21:37:29</strong>
			</dt>
			<dd class="postbody">
				*Sweat drop*&nbsp; <br><br>Well, I don't start with a combi tool either.&nbsp; <br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14159990#msg14159990">Quote from: Ollumhammersong on 22-05-2018, 21:27:57</a></div></div><blockquote class="bbc_standard_quote">No, why are you trying to spend experience to get a mechandrite? You will have to requisition one down the road. You may have to wait a bit and play the game a little before you can get the gear you actually want. Its Not the end of the world. Just spend your xp on other bonuses<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm not, that's my point.&nbsp; <br><br>I <em>can</em> spend half my starting experience on proficiency in a tool I won't have 'til later on in the game.&nbsp; Hell, I was seriously thinking of spending half my starting experience on my enjoyment of scrimsaw--carving ivory and other bone into small sculptures, which the books talk about the Blood Angels doing.&nbsp; The fact that there wasn't a skill for it in the book made me assume that I woulnd't have to spend experience on my hobby.&nbsp; <br><br>But in general, I'm trying to figure out two things:&nbsp; <br>A.&nbsp; In which book do i find some types of utility mechadendrytes.&nbsp; <br>B.&nbsp; What do I need to do, either now or in the future, to get one?&nbsp; (The proficiency is clearly labeled as something you can aquire at first level.&nbsp; For that matter I'm pretty sure a starting dark heresy tech priest can acquire one.)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>22-05-2018, 21:46:13</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14160015#msg14160015">Quote from: Muse on 22-05-2018, 21:37:29</a></div></div><blockquote class="bbc_standard_quote">*Sweat drop*&nbsp; <br><br>Well, I don't start with a combi tool either.&nbsp; <br><br>I'm not, that's my point.&nbsp; <br><br>I <em>can</em> spend half my starting experience on proficiency in a tool I won't have 'til later on in the game.&nbsp; Hell, I was seriously thinking of spending half my starting experience on my enjoyment of scrimsaw--carving ivory and other bone into small sculptures, which the books talk about the Blood Angels doing.&nbsp; The fact that there wasn't a skill for it in the book made me assume that I woulnd't have to spend experience on my hobby.&nbsp; <br><br>But in general, I'm trying to figure out two things:&nbsp; <br>A.&nbsp; In which book do i find some types of utility mechadendrytes.&nbsp; <br>B.&nbsp; What do I need to do, either now or in the future, to get one?&nbsp; (The proficiency is clearly labeled as something you can aquire at first level.&nbsp; For that matter I'm pretty sure a starting dark heresy tech priest can acquire one.) <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br>Ok Muse I think that might be an error. I'm not seeing mechadendrites of any kind in cybernetics. ...So best get a combi tool or wait till you can get a permanent servo harness and the ability to use it. 0-0
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>22-05-2018, 21:52:25</strong>
			</dt>
			<dd class="postbody">
				Keep in mind the rules and equipment for this rpg system is apread out over a score of books and 4 different sub-games. Of which deathwatch is but one. The rules for mechandrites are listed in the Dark heresy and rogue trader books.<br><br>And in dark heresy yes, the tech preist starts with one on his choice, but no servo arm. You are a techmarine and not a martian priest. Your atarting equipment is not the same. As for getting one. You basically have to ask the gm once the game starts. Maybe acrue some requisition points first via this first mission.<br><br>I believe the Only war books mention the various models of mechandrites as well.<br><br>I will also add that to use that mechandrite, especially alongside your aervo arm, you will likely need to get a servo harness first. Which is only something you can get at a higher reputation if I'm not mistaken
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>22-05-2018, 22:02:53</strong>
			</dt>
			<dd class="postbody">
				*nods*&nbsp; Ishokay.&nbsp; I'm not trying to be a pain.&nbsp; Sorry if I'm getting people worked up over this.&nbsp; ^_^;;&nbsp; <br><br>(By the way, D.D., the servo arm is a type of mechandendryte, and it's one of the first two cybernetics listed.)&nbsp; <br><br>Currently taking an Auger Array for my common craftmanship cybernetic.&nbsp; Looks pretty handy.&nbsp; :)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>22-05-2018, 22:06:35</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14160070#msg14160070">Quote from: Muse on 22-05-2018, 22:02:53</a></div></div><blockquote class="bbc_standard_quote">*nods*&nbsp; Ishokay.&nbsp; I'm not trying to be a pain.&nbsp; Sorry if I'm getting people worked up over this.&nbsp; ^_^;;&nbsp; <br><br>(By the way, D.D., the servo arm is a type of mechandendryte, and it's one of the first two cybernetics listed.)&nbsp; <br><br>Currently taking an Auger Array for my common craftmanship cybernetic.&nbsp; Looks pretty handy.&nbsp; :) <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I forgot that. Just seems inflexible and not like the other mechadendrites. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>22-05-2018, 22:20:24</strong>
			</dt>
			<dd class="postbody">
				It's a type of mechandrites yes, one more commonly used by space marines and enginseers but it its usually considered seperate from the more traditional mechandrites, because its so bulky and utilitarian.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>22-05-2018, 22:22:09</strong>
			</dt>
			<dd class="postbody">
				*nods*&nbsp; There's three diferent mechadentryte proficiencies.&nbsp; General, utility, and i think combat.&nbsp; :)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>23-05-2018, 01:01:03</strong>
			</dt>
			<dd class="postbody">
				Drow; how did you get those cybernetics on your character? I can see you can get some free with the 'Price of Victory' deed, though as far as I can tell, you can only grab one Deed at character creation as that one Deed will define your character (Rites of Battle, p.74) and you got 'Toe to Toe'...<br><br><br><br><del>Also, on Deeds... I'm totally swapping out the Silent Move +10 to gain 'Canis Salient:Stealth Operations' (Rites of Battle, p.80). Its the same price, does the same, though adds kill counters and renown when doing stealth shiz, so it'd be silly not to take and could help out some with our kill-team gear issues too. Also because my spite for the T'au knows no bounds. ^^</del><br><br>^ Forgot this striked bit, just read it comes from exposure to xenos in the campaign, swapping back, no biggy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>23-05-2018, 01:13:12</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14160432#msg14160432">Quote from: wander on 23-05-2018, 01:01:03</a></div></div><blockquote class="bbc_standard_quote">Drow; how did you get those cybernetics on your character? I can see you can get some free with the 'Price of Victory' deed, though as far as I can tell, you can only grab one Deed at character creation as that one Deed will define your character (Rites of Battle, p.74) and you got 'Toe to Toe'...<br><br><br><br><del>Also, on Deeds... I'm totally swapping out the Silent Move +10 to gain 'Canis Salient:Stealth Operations' (Rites of Battle, p.80). Its the same price, does the same, though adds kill counters and renown when doing stealth shiz, so it'd be silly not to take and could help out some with our kill-team gear issues too. Also because my spite for the T'au knows no bounds. ^^</del><br><br>^ Forgot this striked bit, just read it comes from exposure to xenos in the campaign, swapping back, no biggy.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Didn't know that. Well I need to go find something to spend 200 XP on then! xD<br><br>Keeping price of victory<br><br>Great, now he has 3 stats at or above 50. xD<br><br>Decided to bump up his weapon skill
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>23-05-2018, 01:42:33</strong>
			</dt>
			<dd class="postbody">
				Should have marked Price of Victory Deed down too... I was puzzled as fuck seeing those cybernetics and took me this long to figure it out. ^^;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>23-05-2018, 02:54:47</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14160497#msg14160497">Quote from: wander on 23-05-2018, 01:42:33</a></div></div><blockquote class="bbc_standard_quote">Should have marked Price of Victory Deed down too... I was puzzled as fuck seeing those cybernetics and took me this long to figure it out. ^^;<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I did. It's at the beginning with his stats. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>23-05-2018, 03:14:40</strong>
			</dt>
			<dd class="postbody">
				Hello, everyone.<br><br>Sorry, HH, but I think I've done all that I can today. My seasonal allergies are kicking my ass and giving me a migraine. Makes looking at the rulebooks a chore. I'll try to finish things up within the next few days. I'm already thinking up an original backstory for Hephos, as you requested from us.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>23-05-2018, 03:17:13</strong>
			</dt>
			<dd class="postbody">
				Don't sweat it :)<br><br>I'll get the IC thread up tomorrow, and you can finish your sheet off while we get the game underway.<br><br>I'll be setting up Andy's Dev as an NPC, so when he gets back he can drop straight into play, rather than figure how to bring him in if he hasn't been around.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>23-05-2018, 03:33:37</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14160648#msg14160648">Quote from: HairyHeretic on 23-05-2018, 03:17:13</a></div></div><blockquote class="bbc_standard_quote">Don't sweat it :)<br><br>I'll get the IC thread up tomorrow, and you can finish your sheet off while we get the game underway.<br><br>I'll be setting up Andy's Dev as an NPC, so when he gets back he can drop straight into play, rather than figure how to bring him in if he hasn't been around.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm just laughing at how I've basically decided in my last few posts to make my librarian into a some somewhat insane rafiki-like guy who smacks people with his force staff when they are acting stupid. xD<br><br>Though he is at least a pretty cool guy once you get to know him...just ignore the master crafted cybernetic eyes and possibly visible bionic heart. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>23-05-2018, 11:36:09</strong>
			</dt>
			<dd class="postbody">
				I have some basics of Wal'Dron's career done, nothing really major until getting him involved a bit with the Damocles Gulf before he was sent to sort out some Orks from Waaagh Garaghak (which fits their Past History). Got sent to Deathwatch in the early days against the Waaagh, before the Raven Guard were sent on defensive standing guard against the swarm.<br><br>I want to add a bit about their origins before becoming a Marine, I'm feeling they were a Juve at the Forge World the RGs are based at. I'm feeling they had a childhood somewhat similar to Kurze's experiences from them there Night Lords. Basically Jason Todd Robining crime til he was discovered.<br><br>From there it'll be just filling it out a bit, try to make the bio an interesting narrative. Finish the description and I'm all done. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>23-05-2018, 13:47:02</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14160671#msg14160671">Quote from: Drowdeviant on 23-05-2018, 03:33:37</a></div></div><blockquote class="bbc_standard_quote">I'm just laughing at how I've basically decided in my last few posts to make my librarian into a some somewhat insane rafiki-like guy who smacks people with his force staff when they are acting stupid. xD<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm surprised to see him with Tactics (Recon and Stealth). I would have figured Assault would be much more his style :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>23-05-2018, 15:48:21</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14161410#msg14161410">Quote from: HairyHeretic on 23-05-2018, 13:47:02</a></div></div><blockquote class="bbc_standard_quote">I'm surprised to see him with Tactics (Recon and Stealth). I would have figured Assault would be much more his style :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br>Hmmm, best change that then. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>23-05-2018, 15:59:25</strong>
			</dt>
			<dd class="postbody">
				Nah, go with what you want. It's handy to have a spread of skills covered. I think we have most of the tactics covered at this point.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>23-05-2018, 16:49:13</strong>
			</dt>
			<dd class="postbody">
				I got recon and stealth anyways.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>23-05-2018, 16:53:51</strong>
			</dt>
			<dd class="postbody">
				And i have -20 on all concealment checks. Because real men don't hide
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>23-05-2018, 16:57:29</strong>
			</dt>
			<dd class="postbody">
				Lol, I'm sure your character will be a real badass on the frontlines. ^^<br><br>I'm a sniper build anyhow, so makes sense to be hidden for assassination shots, recon and base infiltration actions. :)<br><br>Basically, you'll be my Distraction Carnifex&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>23-05-2018, 17:05:11</strong>
			</dt>
			<dd class="postbody">
				And I'll be the guy jumping around like a maniac and taking heads ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>23-05-2018, 17:07:41</strong>
			</dt>
			<dd class="postbody">
				In my pen and paper game, my Raven Guard does double duty as scout / recon and overwatch. Not wonderful against hordes, but pretty good against single targets. He also has tactics void combat, so is ship handler when we're en route places.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>23-05-2018, 17:10:40</strong>
			</dt>
			<dd class="postbody">
				Novamarines hide from no one
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>23-05-2018, 17:33:45</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14161747#msg14161747">Quote from: Ollumhammersong on 23-05-2018, 16:53:51</a></div></div><blockquote class="bbc_standard_quote">And i have -20 on all concealment checks. Because real men don't hide<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well that kinda doesn't matter because it's special use makes the leader do one check that applies for everyone in the time Ollum. xD<br><br>Hell I might take orbital drop or defensive then<br><br>Looking to become a Deathwatch keeper in the future after all. I just like their loadout and the fact they basically let you cheese most common locks with their clavis. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>23-05-2018, 17:55:54</strong>
			</dt>
			<dd class="postbody">
				Feh, when I reach Rank 4 then I'll ponder on advanced specialties.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>23-05-2018, 18:23:17</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14161850#msg14161850">Quote from: wander on 23-05-2018, 17:55:54</a></div></div><blockquote class="bbc_standard_quote">Feh, when I reach Rank 4 then I'll ponder on advanced specialties.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well most you can't take till like....rank 4 or 5? xD<br><br>I was thinking of asking if we could possibly double specialize at some point cause I'd also take on kill marine, which is good for flying solo...or deathwatch champion...or maybe hold it in reserve in case dreadnought is need.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>23-05-2018, 21:41:12</strong>
			</dt>
			<dd class="postbody">
				Or you could not power play. *nods*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>23-05-2018, 22:58:48</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14162187#msg14162187">Quote from: wander on 23-05-2018, 21:41:12</a></div></div><blockquote class="bbc_standard_quote">Or you could not power play. *nods*<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Wander it’s a legitimate idea the book itself introduces in the section discussing advanced specialities and it leaves it up to GM discretion. Look it up if you don’t believe me.<br><br>Again not looking to power play, just asking about shit the books leave as potential options. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>23-05-2018, 23:35:35</strong>
			</dt>
			<dd class="postbody">
				In theory, I have no issue with people taking a second specialty, we're doing it in my own group. I would say that I would expect any second speciality to be taken very late on. We're looking at doing it now at rank 9 characters. I went from Tactical to Kill Marine and now just started on Watcher. If someone is looking to move into a particular specialty I'm happy to chat about it on a case by case basis.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>23-05-2018, 23:42:10</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14162350#msg14162350">Quote from: HairyHeretic on 23-05-2018, 23:35:35</a></div></div><blockquote class="bbc_standard_quote">In theory, I have no issue with people taking a second specialty, we're doing it in my own group. I would say that I would expect any second speciality to be taken very late on. We're looking at doing it now at rank 9 characters. I went from Tactical to Kill Marine and now just started on Watcher. If someone is looking to move into a particular specialty I'm happy to chat about it on a case by case basis.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Oh that's a good combo. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>23-05-2018, 23:43:18</strong>
			</dt>
			<dd class="postbody">
				Sorry, meant to say Keeper, not Watcher. Not sure where that came out of.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>24-05-2018, 00:16:51</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14162367#msg14162367">Quote from: HairyHeretic on 23-05-2018, 23:43:18</a></div></div><blockquote class="bbc_standard_quote">Sorry, meant to say Keeper, not Watcher. Not sure where that came out of.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Keeper is my favorite advanced spec because you get be a cool vault guard that knows shit. xD<br><br>I’m sad you can’t have a force weapon that isn’t a staff or sword. I know dark heresy had force hammers. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>24-05-2018, 00:21:15</strong>
			</dt>
			<dd class="postbody">
				Yeah. I need to buy up a lot of Lore skills now :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>24-05-2018, 00:22:11</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14162444#msg14162444">Quote from: HairyHeretic on 24-05-2018, 00:21:15</a></div></div><blockquote class="bbc_standard_quote">Yeah. I need to buy up a lot of Lore skills now :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Museum curator with a big pointy stick. :3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>24-05-2018, 01:16:35</strong>
			</dt>
			<dd class="postbody">
				Deathwatch - Watch Fortress Erioch - Mission 001 - The Harbinger of Desolation (https://elliquiy.com/forums/index.php?topic=288217.0)<br><br>IC thread is up. Ave Imperator.<br><br>If anyone wants to know more about anything, let me know. <br><br>Captain Brand - Common Lore: Deathwatch<br>Space Hulks / The Harbinger - Forbidden Lore Xenos (-10 penalty)<br><br><strong>Primary Objectives: </strong><br><ul class="bbc_list"><li>Determine the fate of the Explorator team. </li><li>Exact vengeance upon their slayers if they are lost. </li><li>Deal with any further threats as appropriate.</li></ul><strong>Secondary Objectives: </strong><br><ul class="bbc_list"><li>Determine the fate of the Skitari force. </li><li>Exact vengeance upon their slayers if they are lost.</li></ul><strong>Tertitary Objectives: </strong><br><ul class="bbc_list"><li>Return any useful data or devices to the Mechanicum.</li></ul><br>Once the briefing is completed, you can decide among yourselves who will be designated Team Leader for this mission. You'll then choose and swear your oaths, and then requisition whatever equipment and weapons you think you'll need. Requisition can be pooled if you so desire.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>24-05-2018, 01:47:13</strong>
			</dt>
			<dd class="postbody">
				I got this, which is easily under my intelligence and I negate the -10 because being a Novamarine gives me +10 to 'Forbidden lore, Xenos' checks<br><br>Roll Result: Ollumhammersong rolled: 1d100<br>Comment: Roll 9<br>Result: 38, <br>Total: 38
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>24-05-2018, 02:09:09</strong>
			</dt>
			<dd class="postbody">
				With a flat success you'd know the basics of what space hulks are, what likely xenos threats can be found on them, odd interior conditions and so on. Are you familiar enough with these or do you need me to give a quick summary?<br><br>http://warhammer40k.wikia.com/wiki/Space_Hulk covers the bare bones.<br><br>You'd have heard the name of the Harbinger of Desolation mentioned, but wouldn't know more than it's been popping up in the reach for the last few centuries, moving from system to system as hulks do, with little apparent rhyme or reason to the path.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>24-05-2018, 02:13:54</strong>
			</dt>
			<dd class="postbody">
				Well the emperor favors me. xD<br><br>Summary: At 2018-05-23 19:09:04, Drowdeviant (uid: 54292) rolls: 1d100 Result: 33 (https://elliquiy.com/forums/dicebot.php?r=119898)<br><br>Full Result: Drowdeviant rolled: 1d100<br>Comment: Common Lore (Deathwatch)<br>Result: 33, <br>Total: 33<br><br>Gaius Common lore (Deathwatch Skill): 45<br><br>1 degree of success<br><br>Summary: At 2018-05-23 19:08:48, Drowdeviant (uid: 54292) rolls: 1d100 Result: 33 (https://elliquiy.com/forums/dicebot.php?r=119897)<br><br>Full Result: Drowdeviant rolled: 1d100<br>Comment: Forbidden Lore (Xenos)<br>Result: 33, <br>Total: 33<br><br>Gaius Forbidden Lore (Xenos) skill -10: 35<br><br>Standard Success
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>24-05-2018, 02:16:12</strong>
			</dt>
			<dd class="postbody">
				At 2018-05-23 19:14:59, Crensler (uid: 63766) rolls: 1d100 Result: 55 (https://elliquiy.com/forums/dicebot.php?r=119899)<br><br>Pretty sure I don't know anything with that roll &gt;w&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>24-05-2018, 02:20:57</strong>
			</dt>
			<dd class="postbody">
				So, no new insights on the Hulk yet.<br><br>Here's what you know of the Watch Captain <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Brand</div><div class="spoiler_body">Brand Mac Lir hailed originally from the Storm Wardens Chapter.&nbsp; He has served a number of times with the Deathwatch, rising to the rank of Watch Captain. Brand can be a cautious leader at times because he’s always wary of the tricks and traps of the enemy.</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>24-05-2018, 02:21:46</strong>
			</dt>
			<dd class="postbody">
				Oh, and you are of course free to ask Brand any mission relevant questions you have.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>24-05-2018, 02:54:17</strong>
			</dt>
			<dd class="postbody">
				...Wow, Hephos doesn't know shit.&nbsp; :P An 80 and a 76. Guess he really is a Deathwatch scrub.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>24-05-2018, 02:55:26</strong>
			</dt>
			<dd class="postbody">
				Probably just spent all his time killing things instead of studying :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>24-05-2018, 02:56:46</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14162693#msg14162693">Quote from: HairyHeretic on 24-05-2018, 02:55:26</a></div></div><blockquote class="bbc_standard_quote">Probably just spent all his time killing things instead of studying :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>No he was busy dissecting things for the emperor like a good Apothecary. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>24-05-2018, 02:59:45</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14162693#msg14162693">Quote from: HairyHeretic on 24-05-2018, 02:55:26</a></div></div><blockquote class="bbc_standard_quote">Probably just spent all his time killing things instead of studying :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>"Get a degree in Chymistry with a minor in Tech and people still treat you like a Deathworlder..." *grumble grumble*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>24-05-2018, 03:07:32</strong>
			</dt>
			<dd class="postbody">
				So what are we all thinking for our mission oath?<br><br><br>Also Hairy am I right in seeing our requisition for this mission is 95 per battle brother? xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>24-05-2018, 03:18:24</strong>
			</dt>
			<dd class="postbody">
				I think I may have set that a bit higher than I intended to :) <br><br>Let me look over it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>24-05-2018, 03:20:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14162738#msg14162738">Quote from: HairyHeretic on 24-05-2018, 03:18:24</a></div></div><blockquote class="bbc_standard_quote">I think I may have set that a bit higher than I intended to :) <br><br>Let me look over it.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm just basing it on how the game master section suggests you base it on the amount of each kind of objective for mission. xD<br><br>60 for the primary objective<br>30 for the secondary objectives<br>5 for the tertiary objective
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>24-05-2018, 03:23:29</strong>
			</dt>
			<dd class="postbody">
				na, i'm pretty familiar with space hulks and related incidents. <br><br>you are also the DM, the requisition earned can change per mission. Or just be a lump sum paid out at the end at your discretion. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>24-05-2018, 03:27:32</strong>
			</dt>
			<dd class="postbody">
				Yeah, that's correct. It might be a bit much, but this is my first time running Deathwatch, so we'll go with it and see how it plays out. <br><br>Renown requirements will keep most of the big stuff out of your grubby mitts for now :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>24-05-2018, 03:37:56</strong>
			</dt>
			<dd class="postbody">
				Just came across this<br><br>https://www.40krpgtools.com/<br><br>Might save people a bit of time flicking through books
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>24-05-2018, 03:56:29</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14162774#msg14162774">Quote from: HairyHeretic on 24-05-2018, 03:37:56</a></div></div><blockquote class="bbc_standard_quote">Just came across this<br><br>https://www.40krpgtools.com/<br><br>Might save people a bit of time flicking through books<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Whelp, might be taking a hellfire flamer since I get the bad feeling tyrannids might be involved xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>24-05-2018, 04:01:49</strong>
			</dt>
			<dd class="postbody">
				I'd take a power sword if I could, but I don't think I can.&nbsp; It's listed as Respected.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>24-05-2018, 04:20:49</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14162820#msg14162820">Quote from: Crensler on 24-05-2018, 04:01:49</a></div></div><blockquote class="bbc_standard_quote">I'd take a power sword if I could, but I don't think I can.&nbsp; It's listed as Respected.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Take other shit then. xD<br><br>I'm likely take two to three clips of special ammo to use with my bolter's fire selector
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>24-05-2018, 04:25:28</strong>
			</dt>
			<dd class="postbody">
				I think I'd like an Astartes Assault Shotgun in that case, 7 points.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>24-05-2018, 04:34:26</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14162847#msg14162847">Quote from: Crensler on 24-05-2018, 04:25:28</a></div></div><blockquote class="bbc_standard_quote">I think I'd like an Astartes Assault Shotgun in that case, 7 points.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I primarily need to hang and pew pew the nids' from range. inferno shells are surprisingly good for that. :3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>24-05-2018, 04:38:37</strong>
			</dt>
			<dd class="postbody">
				I figure a close range weapon for me, so the assault shotgun is a good choice.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>24-05-2018, 04:46:29</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14162866#msg14162866">Quote from: Crensler on 24-05-2018, 04:38:37</a></div></div><blockquote class="bbc_standard_quote">I figure a close range weapon for me, so the assault shotgun is a good choice.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Fun part is my guy can do both. :3<br><br>I just am taking two basic weapons and having my guy's force staff for melee. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>24-05-2018, 14:44:51</strong>
			</dt>
			<dd class="postbody">
				Fuck, things sped up whilst I was in bed...<br><br>I've Bookmarked the IC thread, will have a quick read and see about posting later on. I'm sorta spread thin.<br><br>Roll Result: wander rolled: 2d10<br>Comment: deathwatch lore<br>Result: 8, 7<br><br><strong>87</strong> on the Deathwatch Lore.<br><br>Roll Result: wander rolled: 2d10<br>Comment: forbidden xenos lore<br>Result: 6, 9<br><br>After the -10, that's <strong>59</strong> on the Forbidden Xenos Lore.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>24-05-2018, 14:47:05</strong>
			</dt>
			<dd class="postbody">
				No insights there it would appear.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>25-05-2018, 00:15:52</strong>
			</dt>
			<dd class="postbody">
				Btw, what year are we in for this mission? I don't know if this was mentioned earlier, but I am trying to get Hephos's backstory hammered out.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>25-05-2018, 00:24:01</strong>
			</dt>
			<dd class="postbody">
				That'd be good to know.<br><br>I figured it'd be 999.M41 unless told different, I was thinking of having my boy not long finished up with the Damocles Gulf warzone, though if we're doing something different I don't mind tweaking things to fit.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>25-05-2018, 00:33:32</strong>
			</dt>
			<dd class="postbody">
				I was figuring on setting it a bit before that.<br><br>Behemoth at Ultramar was 745.M41and the 13th Black Crusade was 995.M41<br><br>How does 845.M41 sound? I'm not set on any exact date beyond pre Black Crusade, so if anyone wants to incorporate a particular event into their background, we can see if we can find a date that suits.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>25-05-2018, 00:38:58</strong>
			</dt>
			<dd class="postbody">
				That works. I was thinking of involving Hephos in the Second War for Armageddon as part of his background. Just one battle-brother among several companies of Salamanders deployed on the battlefield. I could see him perhaps taking the Burning Walk after that mess...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>25-05-2018, 00:40:06</strong>
			</dt>
			<dd class="postbody">
				No worries, will tweak muh background in a short while and try and actually finish that up. There are actually zero noted historic events really before 845 outside of the Thruskus Rebellion that the Raven Guard were involved with unless I want to make my Battle-Brother an Old Fuck. I'll see what I can tweak together.<br><br>I was almost gonna IC post again, though I could only think up two sentences, so I'm gonna coast and wait for more activity and things to react to.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>25-05-2018, 10:48:30</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Waking up after a day of hibernation.&nbsp; What did I miss?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>25-05-2018, 13:50:11</strong>
			</dt>
			<dd class="postbody">
				Mission briefing is ongoing. Team leader needs chosen and gear requisitioned.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>25-05-2018, 14:10:22</strong>
			</dt>
			<dd class="postbody">
				So, we really going with super-large for Requisition?<br><br>I for sure figure I'll nab an Astartes sniper rifle, maybe some extra clips of special ammo and gun-bits. Haven't yet looked through the gear in the other books outside of the core, so I suppose I'll take a looksy today whilst I wait on knowing how much Req I can grab up.<br><br>Oh and backstory is done. It's fairly short, though added some big events given the time frame. May trawl through Lexicanum and see what other nuggets I could reference, though I'm pretty much done. Just need a personal description done and character sheet is golden.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>25-05-2018, 14:35:17</strong>
			</dt>
			<dd class="postbody">
				The core book said 50 for a normal mission. This is a bit more than that, but I'm okay with it for now. It's my first time running Deathwatch, so if I err and give too much, well, I'd rather give too much than too little, and I'll know it scale it back a bit for the next mission.<br><br>Optionally I would wave the renown requirements, let you pool it and request a thunderhawk for this one :) Anyone know how to fly yet?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>25-05-2018, 16:32:30</strong>
			</dt>
			<dd class="postbody">
				I'm honestly fine with 50.<br><br>I have no idea how the total got to 95.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>25-05-2018, 16:42:45</strong>
			</dt>
			<dd class="postbody">
				It's based on the number of primary, secondary and tertiary objectives set in the mission. I set quite a few (mostly thinking in terms of renown awards for after), which bumped up the available requisition.<br><br>20 for a Primary<br>15 for a Secondary<br>5 for a Tertiary<br><br><strong>Primary Objectives: </strong><br>Determine the fate of the Explorator team.<br>Exact vengeance upon their slayers if they are lost.<br>Deal with any further threats as appropriate.<br><strong>Secondary Objectives: </strong><br>Determine the fate of the Skitari force.<br>Exact vengeance upon their slayers if they are lost.<br><strong>Tertitary Objectives: </strong><br>Return any useful data or devices to the Mechanicum.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>25-05-2018, 17:37:32</strong>
			</dt>
			<dd class="postbody">
				Gotcha. Guess you can see how things go in this Mission and adjust come future ones :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>25-05-2018, 18:06:13</strong>
			</dt>
			<dd class="postbody">
				That's the general idea :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>25-05-2018, 18:22:07</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14165967#msg14165967">Quote from: HairyHeretic on 25-05-2018, 16:42:45</a></div></div><blockquote class="bbc_standard_quote">It's based on the number of primary, secondary and tertiary objectives set in the mission. I set quite a few (mostly thinking in terms of renown awards for after), which bumped up the available requisition.<br><br>20 for a Primary<br>15 for a Secondary<br>5 for a Tertiary<br><br><strong>Primary Objectives: </strong><br>Determine the fate of the Explorator team.<br>Exact vengeance upon their slayers if they are lost.<br>Deal with any further threats as appropriate.<br><strong>Secondary Objectives: </strong><br>Determine the fate of the Skitari force.<br>Exact vengeance upon their slayers if they are lost.<br><strong>Tertitary Objectives: </strong><br>Return any useful data or devices to the Mechanicum.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Dude don't worry too much. renown limits kind of balances things out. xD<br><br>...Though waving it lets me take more psychic shit. :3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>25-05-2018, 18:26:07</strong>
			</dt>
			<dd class="postbody">
				Prove yourself on your first mission, shiny toys later :)<br><br>Speaking of which, given how slowly forum games play in comparison to tabletop, I intend to reward more xp and renown so everyone will get a sense of advancement.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>25-05-2018, 18:32:16</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14166099#msg14166099">Quote from: HairyHeretic on 25-05-2018, 18:26:07</a></div></div><blockquote class="bbc_standard_quote">Prove yourself on your first mission, shiny toys later :)<br><br>Speaking of which, given how slowly forum games play in comparison to tabletop, I intend to reward more xp and renown so everyone will get a sense of advancement.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well I intend to. Gaius intends to kick ass and drink recaf or wine...and wouldn't you know his damn power armor doesn't have that big of a flask xD<br><br>I need to get him that frenzy talent family combo. He needs to get angry and kill fools xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>25-05-2018, 18:36:03</strong>
			</dt>
			<dd class="postbody">
				Check with Eriochs Space Wolves. They're bound to have set up a still and a drinking hall somewhere :) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>25-05-2018, 18:37:44</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14166113#msg14166113">Quote from: HairyHeretic on 25-05-2018, 18:36:03</a></div></div><blockquote class="bbc_standard_quote">Check with Eriochs Space Wolves. They're bound to have set up a still and a drinking hall somewhere :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>He also needs to work on getting better at melee and ranged combat. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>25-05-2018, 19:03:48</strong>
			</dt>
			<dd class="postbody">
				I'm pretty sure drinking with Space Wolves counts as melee training ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>25-05-2018, 19:19:45</strong>
			</dt>
			<dd class="postbody">
				Oh, most definitely ^-^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>25-05-2018, 23:15:55</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14166166#msg14166166">Quote from: Crensler on 25-05-2018, 19:19:45</a></div></div><blockquote class="bbc_standard_quote">Oh, most definitely ^-^<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well my boy needs to learn to frenzy and shit. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>25-05-2018, 23:48:52</strong>
			</dt>
			<dd class="postbody">
				I'm not sure combining those two activities is a good idea ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>25-05-2018, 23:57:00</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14166733#msg14166733">Quote from: HairyHeretic on 25-05-2018, 23:48:52</a></div></div><blockquote class="bbc_standard_quote">I'm not sure combining those two activities is a good idea ;)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Says who? What would be more dangerous than a crazed psyker flinging his giant ass turd at the xenos scum? xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>26-05-2018, 00:16:49</strong>
			</dt>
			<dd class="postbody">
				Armour pen on a bolter round is better :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>26-05-2018, 00:19:12</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14166805#msg14166805">Quote from: HairyHeretic on 26-05-2018, 00:16:49</a></div></div><blockquote class="bbc_standard_quote">Armour pen on a bolter round is better :P<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>kraken round has better pen. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>26-05-2018, 01:42:25</strong>
			</dt>
			<dd class="postbody">
				Keep an eye out and see how many times Drow'll miss.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>26-05-2018, 01:43:21</strong>
			</dt>
			<dd class="postbody">
				Has everyone decided on what they want to requisition yet? Do you want to decide on a team leader in or out of character?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>26-05-2018, 01:45:31</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14166994#msg14166994">Quote from: wander on 26-05-2018, 01:42:25</a></div></div><blockquote class="bbc_standard_quote">Keep an eye out and see how many times Drow'll miss.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Wander we were joking. Jesus man, you seem awfully eager to put me down if given any sort of chance. <br><br>We're supposed to be team remember. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>26-05-2018, 01:49:23</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14166998#msg14166998">Quote from: HairyHeretic on 26-05-2018, 01:43:21</a></div></div><blockquote class="bbc_standard_quote">Has everyone decided on what they want to requisition yet? Do you want to decide on a team leader in or out of character?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Sorry, looking over the rulebook now. Going to be requesting a chainsword, but seeing what else we might need.<br><br>Chainsword with Promethean's Blessing / 15 Req<br>Diagnostor Helm / 30 Req<br>1 melta bomb / 25 Req<br>Resuscitex / 5 Req<br>Injector / 3 Req<br>De-Tox / 10 Req
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>26-05-2018, 02:56:59</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14166998#msg14166998">Quote from: HairyHeretic on 26-05-2018, 01:43:21</a></div></div><blockquote class="bbc_standard_quote">Has everyone decided on what they want to requisition yet? Do you want to decide on a team leader in or out of character?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Gonna go with an Astartes Assault Shotgun, 7 Requisition, myself ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>26-05-2018, 03:10:05</strong>
			</dt>
			<dd class="postbody">
				Okay. Once everyone has figured out what they want, if there are no other questions for the briefing we can move on.<br><br>I still need to know who will be team leader. Once we have that we can do a time skip to the hulk, if there's nothing immediately needs sorting out.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>26-05-2018, 11:12:53</strong>
			</dt>
			<dd class="postbody">
				Shit, I've fallen behind some...<br><br>Going out presently, though when I come back I'mma have my Req sorted and post it.<br><br>20 will be going on a Sniper Rifle though and I reckon another 5 for a Chainsword, throw on another 5 for a Dipole Mag-Lock for it. Hate the idea of being caught short.<br><br>I'll tweak some stuff for Wal'Dron's Bolter Weapons too. That'll take more time, with 65 Req to play with. Kraken and Stalker rounds seem fun though. Lots of wargear. Fuck.<br><br>Will sort this out as much as I feasibly can when I get back in.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>26-05-2018, 14:57:55</strong>
			</dt>
			<dd class="postbody">
				No worries. I just don't want to see us stalling out when we're just getting started :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>26-05-2018, 17:59:44</strong>
			</dt>
			<dd class="postbody">
				Catching up now myself!&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Ollumhammersong</strong> on <strong>26-05-2018, 18:01:57</strong>
			</dt>
			<dd class="postbody">
				i'm working on something
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>26-05-2018, 18:12:18</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Posted.&nbsp; &nbsp; <br><br>&nbsp; Requisitions wise, I think we would all benefit if I had a combi-tool (or even a utility mechadendryte if we can find one.)&nbsp; <br><br>&nbsp; Given the close quarters, it would be good to have a primary melee weapon besides my knife--if only a mono-edged halberd.&nbsp; (Is there a chain ax somewhere ? I know I don't qualify yet for the signature tech marine power weapon.)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>26-05-2018, 18:32:13</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14167989#msg14167989">Quote from: HairyHeretic on 26-05-2018, 14:57:55</a></div></div><blockquote class="bbc_standard_quote">No worries. I just don't want to see us stalling out when we're just getting started :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>hmm well if we're throwing out renown requirements <br><br>I'll be taking a psyber raven, two clips of hellfire rounds, a red-dot sight, combat webbing, a di-pole mag-lock for my guy's bolter and likely a melta bomb. He's going smart and ready to kick some xenos ass. xD<br><br>If we're restricted by renown then I just need to nix the psyber raven and find out what the hell to do with my last 20 requisition points. xD<br><br>Also yes I'm taking a melta bomb, that shit can be handy when we need to possibly blow holes in bulk heads and shit
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>26-05-2018, 19:12:15</strong>
			</dt>
			<dd class="postbody">
				Wait, we're getting rid of the renown requirements?&nbsp; If so I'll be taking a few other things along.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>26-05-2018, 19:15:16</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14168344#msg14168344">Quote from: Crensler on 26-05-2018, 19:12:15</a></div></div><blockquote class="bbc_standard_quote">Wait, we're getting rid of the renown requirements?&nbsp; If so I'll be taking a few other things along.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm not 100% sure on that. Last I saw from Harry it was a possibility. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>26-05-2018, 19:24:05</strong>
			</dt>
			<dd class="postbody">
				I never saw it, plus it's something to work up to for later Missions.<br><br>As far as I know, we're Renown 0, though have a shit-ton of Renown at 95.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>26-05-2018, 19:30:05</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14168361#msg14168361">Quote from: wander on 26-05-2018, 19:24:05</a></div></div><blockquote class="bbc_standard_quote">I never saw it, plus it's something to work up to for later Missions.<br><br>As far as I know, we're Renown 0, though have a shit-ton of Renown at 95.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>True.<br><br>Whelp, then I need to find a use for 20 requisition points. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>26-05-2018, 20:26:13</strong>
			</dt>
			<dd class="postbody">
				Renown is 0, Requisition is 95. I was offering to wave the renown if you wanted to take a thunderhawk or maybe a stormraven :)<br><br>I don't think anyone can pilot it though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>26-05-2018, 20:27:30</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14168482#msg14168482">Quote from: HairyHeretic on 26-05-2018, 20:26:13</a></div></div><blockquote class="bbc_standard_quote">Renown is 0, Requisition is 95. I was offering to wave the renown if you wanted to take a thunderhawk or maybe a stormraven :)<br><br>I don't think anyone can pilot it though.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Whelp I just spent the last of my requisition points.<br><br>Decided to take an auspex, a clip of kraken rounds, a chrono attachment for his armor plus an additional krak and frag grenade. ;)<br><br>FINALIZED MISSION REQUISITION LIST<br><br>1 additional krak grenade (1)<br>1 additional frag grenade (1)<br>1 Auspex (12)<br>1 Chrono armor attachment (1)<br>1 Clip of hellfire rounds (25)<br>1 Di-pole Maglock for bolter (5)<br>1 red-dot sight for bolter (10)<br>1 melta bomb (12)<br>1 Astartes Combat webbing (3)<br>1 multi key (15)<br>1 Astartes Chain Sword (5)<br>1 Di-pole Maglock for Chain Sword (5)<br><br>95 points on the dot
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>26-05-2018, 20:35:57</strong>
			</dt>
			<dd class="postbody">
				I'm zonked after today. Maybe I can add more to Req tonight.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>27-05-2018, 01:03:43</strong>
			</dt>
			<dd class="postbody">
				Okay, in an effort to get the ball rolling on leadership, I put in a suggestion for Asramael (the Techmarine) to lead the mission.<br><br>1. He has the highest Fellowship (Funny on a Techmarine, that&nbsp; :P)<br>2. Since we're going to be on a Hulk, it also makes sense for him to call the shots.<br><br>People may have a different read on the situation, but just some points that I thought I would make.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>27-05-2018, 01:08:24</strong>
			</dt>
			<dd class="postbody">
				Sounds sensible to me. Any other suggestions, or thoughts in favor / against this?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>27-05-2018, 02:17:47</strong>
			</dt>
			<dd class="postbody">
				Works for me ^^<br><br>EDIT: Worked up my choices for Requisition<br><br>Astartes Assault Shotgun: Range 30m; S/3/5; 1d10+10 I; Pen 4; Clip 20; Reload 1 Full; Two-handed; Reliable, Scatter - 7 points<br>2 additional Astartes Krak Grenades: 3d10+4 X; Pen 6 - 2 points<br>2 additional Astartes Frag Grenades: 2d10+2 X; Pen 0; Blast (4) - 2 points<br>Astartes Bolter: Range 100m; S/2/4; 2d10+5 X; Pen 5; Clip 28; Reload 1 Full; Two-handed; Tearing - 5 points<br>Astartes Combat Webbing - 3 points<br>Di-pole Maglock for Bolter - 5 points<br>Di-pole Maglock for Shotgun - 5 points<br>3 clips of Kraken Rounds for Bolter, replacing standard mags; Pen 8 - 15 points
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>27-05-2018, 04:36:59</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14169061#msg14169061">Quote from: That One Dingus on 27-05-2018, 01:03:43</a></div></div><blockquote class="bbc_standard_quote">Okay, in an effort to get the ball rolling on leadership, I put in a suggestion for Asramael (the Techmarine) to lead the mission.<br><br>1. He has the highest Fellowship (Funny on a Techmarine, that&nbsp; :P)<br>2. Since we're going to be on a Hulk, it also makes sense for him to call the shots.<br><br>People may have a different read on the situation, but just some points that I thought I would make.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>He has highest fellowship only by 2 points. Then Gaius is highest at 40 xD<br><br>Also just to remind people Steinholf and Gaius are currently the only two known team members to have dealt with a space hulk before. :3<br><br><br>...plus we do have two fucking tactical marines in our midst! xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>27-05-2018, 16:51:29</strong>
			</dt>
			<dd class="postbody">
				Okay!<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">25 renown to use the Mk.9 Ultra-Pattern Sharp Shooter's Rifle. (Rites of Battle)<br>20 renown for Camo Cloak (Rites of Battle)<br><br>20 for sacred unguents for the Rifle.<br><br>5 for Chainsword.<br>5 Di-Pole Mag Lock for Chainsword.<br><br>5 renown for Kraken Rounds<br><br>5 renown for extra Stalker Rounds.<br>(Wal'Dron already has Stalker Rounds as his free Tactical Marine choice)<br><br>5 renown for a Stummer.<br><br>1 renown for +1 ammo for Bolter<br>1 renown for +1 ammo for Rifle<br>1 renown for +1 Krak Grenade<br>1 renown for +1 Frag Grenade<br>1 renown for +1 ammo for Bolt Pistol</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>95 Renown on the dot.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>27-05-2018, 17:40:19</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14170452#msg14170452">Quote from: wander on 27-05-2018, 16:51:29</a></div></div><blockquote class="bbc_standard_quote">Okay!<br><br>95 Renown on the dot.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br>Whelp Guess Galius, Asmarael or Gaius needs to be the squad leader for this mission so we can all use squad mode abilities! x3<br><br>I like how you're playing up the raven guardness of him wander, he just isn't likely gonna be out of a 30 foot visual range to utilize squad mode abilities while sniping with a marksman's rifle.<br><br>...Though I kind of want to ask why that weapon in particular when we're going into the likely cramped quarters space hulks are infamous for. *shrugs* It's a good weapon, just the type of environment I believe us to be entering kind of foils any attempts at sustaining long range combat for long. Also if genestealers are running around they'd likely go to pick off marines off on their own like a tasty snack. ^_^;<br><br>...Also I just realized how utterly fucked up support range is at the moment for us. The squad leader needs to be within 30 metres visual range of all people he wants to affect with squad mode abilities.&nbsp; xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>27-05-2018, 17:47:23</strong>
			</dt>
			<dd class="postbody">
				Keep in mind that hulks do have large open spaces as well as corridors. This is 40k. Chambers a kilometer long and two hundred meters high aren't going to be unheard of :) Plus if you're going through some super heavy cargo lifter, you could have a cargo bay a couple of km long.<br><br>A scout taking the lead isn't necessarily a bad idea. In some places it will work better than others, obviously.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>27-05-2018, 17:56:22</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14170550#msg14170550">Quote from: HairyHeretic on 27-05-2018, 17:47:23</a></div></div><blockquote class="bbc_standard_quote">Keep in mind that hulks do have large open spaces as well as corridors. This is 40k. Chambers a kilometer long and two hundred meters high aren't going to be unheard of :) Plus if you're going through some super heavy cargo lifter, you could have a cargo bay a couple of km long.<br><br>A scout taking the lead isn't necessarily a bad idea. In some places it will work better than others, obviously.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Very true Harry, I just always think of space hulks as a kin to hornets nests. Cramped with narrow corridors and a lot of potential for ambushing by a defensive force.<br><br>Also I'm just stressing our ability to use squad mode abilities. Having a sniper is very useful, but we likely would want someone closer to the front lines so we can use our squad mode abilities when need be. xD<br><br>I just want us to get out of this thing without people missing limbs and shit.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>27-05-2018, 18:05:08</strong>
			</dt>
			<dd class="postbody">
				That's what cyvernetic replacements are for ;)<br><br>https://www.youtube.com/watch?v=7QcoGvce2Sg<br><br>If you skim through this you'll see a variety of environments, both cramped corridors and open spaces.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>27-05-2018, 18:36:02</strong>
			</dt>
			<dd class="postbody">
				Drow; Basically Wal'Dron is an assassin, he's the guy who doesn't just shoot the hordes (though he will be helping with that), he's the guy that when in the correct position will put a fuckin' needle right through the Patriarch Brood Lord's brainpan, watch the chaos that ensues from the enemy Synapse getting fucked and call it a day.&nbsp; 8-)<br><br>Bolter with Preysense sight will work in the grim darkness the interior of the Hulk will likely hold and Stalker Rounds means he can keep quiet to get to prime position for maximum damage.<br><br>90ft is a pretty decent distance for squad abilities. I'm also not worried about playing squad leader or not. Y'gotta trust I know what I'm doing. Also as mentioned above, Wal'Dron has recon/scout ability. Which could be damn useful before the Brothers run in guns-ablazing not knowing their ass from their soon to be detached elbow.<br><br>;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>27-05-2018, 19:02:16</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14170618#msg14170618">Quote from: wander on 27-05-2018, 18:36:02</a></div></div><blockquote class="bbc_standard_quote">Drow; Basically Wal'Dron is an assassin, he's the guy who doesn't just shoot the hordes (though he will be helping with that), he's the guy that when in the correct position will put a fuckin' needle right through the Patriarch Brood Lord's brainpan, watch the chaos that ensues from the enemy Synapse getting fucked and call it a day.&nbsp; 8-)<br><br>Bolter with Preysense sight will work in the grim darkness the interior of the Hulk will likely hold and Stalker Rounds means he can keep quiet to get to prime position for maximum damage.<br><br>90ft is a pretty decent distance for squad abilities. I'm also not worried about playing squad leader or not. Y'gotta trust I know what I'm doing. Also as mentioned above, Wal'Dron has recon/scout ability. Which could be damn useful before the Brothers run in guns-ablazing not knowing their ass from their soon to be detached elbow.<br><br>;)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Gaius is a cautious mofo so obviously that doesn't include him. ;)<br><br>oh...Wander stalker rounds only work with bolt weapons, not the marksman's rifle which the rules has marines treat as a solid projectile weapon aka akin to an autogun. ^_^;<br><br>Also Wander as long as he's wearing his helmet he doesn't need a preysense scope since his helmet's sensors already give him the dark sight talent. use that requisition for something else boy! xD<br><br>I'm not at all against you playing him as our sniper, I just didn't think a tactical marine player would go for that kind of build and basically pull him out of squad leader contention by keeping him outside of the 30 metres support range we have right now. xD<br><br><br>...Also if you think patriarch will fall so easily you might be in for more of a challenge. Remember in a cult patriarchs don't expose themselves 95% of the time, why do that when they have nice squishy genestealer sons and human meat shields to do so?...plus we're assuming they don't have a Magus that can serve as a backup synapse source. I'm just saying patriarches are smarter than your average synapse creature, they know how vulnerable they can be and actively work to keep themselves alive so their brood and survive and recover. Just ready for counter stealth shenanigans and other tyrannid tomfoolery if you're going after him. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>27-05-2018, 19:17:02</strong>
			</dt>
			<dd class="postbody">
				The Stalker Rounds <em>are</em> for his Bolter. They're the free ammo slot he gets for being a Tactical. Bolter for Hordes, Rifle for special POIs.<br><br>His helmet is a Mk.2, does that still have nightvision etc?<br><br>Also, Wal'Dron is a recon stealth scout along with sniper... Built to sneak in where it may be troublesome for another to get by. The Patriarch was an example, not saying Wal'Dron could do it, though basically a sniper is specifically there to take care of troublesome HQs that use meat-shield hordes and lead from the back.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>27-05-2018, 19:26:09</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14170687#msg14170687">Quote from: wander on 27-05-2018, 19:17:02</a></div></div><blockquote class="bbc_standard_quote">The Stalker Rounds <em>are</em> for his Bolter. They're the free ammo slot he gets for being a Tactical. Bolter for Hordes, Rifle for special POIs.<br><br>His helmet is a Mk.2, does that still have nightvision etc?<br><br>Also, Wal'Dron is a recon stealth scout along with sniper... Built to sneak in where it may be troublesome for another to get by. The Patriarch was an example, not saying Wal'Dron could do it, though basically a sniper is specifically there to take care of troublesome HQs that use meat-shield hordes and lead from the back.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>oh, I just was checking. xD<br><br>Well from what I'm reading mark 2 still had the photo flash dampners and the night vision...though the helmets are locked into one position despite allowing the wear to turn his head inside. xD<br><br>Oh, well we need that. Gaius is made for at max medium range since his fear inducing shit doesn't work unless the enemy can see his armor in some kind of detail (aka see the gore streaking and hear the menacing roar of its' power core if he gets into melee). Funniest shit will be if we run into orks and I manage to multi-prox the fear effects, gonna make those poor pea skinned boys run for the damned hills, shit themselves or die of their equivalent of a heart attack. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>27-05-2018, 19:57:38</strong>
			</dt>
			<dd class="postbody">
				If it's only the helmet that's Mark 2, then I would say he would be able to still turn his head wearing it. I think the no turning the helmet is only if its a complete suit of Mark 2 plate.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>27-05-2018, 20:14:55</strong>
			</dt>
			<dd class="postbody">
				Ork Boyz get more fearless the more there are of them. They do not flee and can be a real bastard to clear out. Also getting into melee with a mob of Boyz is somewhat suicidal, the thought of a mob charging is fuckin' scary.<br><br>Of course this could be moot and it'll be Tau in the Hulk or some shit.&nbsp; ::)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>27-05-2018, 20:40:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14170821#msg14170821">Quote from: wander on 27-05-2018, 20:14:55</a></div></div><blockquote class="bbc_standard_quote">Ork Boyz get more fearless the more there are of them. They do not flee and can be a real bastard to clear out. Also getting into melee with a mob of Boyz is somewhat suicidal, the thought of a mob charging is fuckin' scary.<br><br>Of course this could be moot and it'll be Tau in the Hulk or some shit.&nbsp; ::)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Wander, the avenger psychic power does wonders to hordes because it emulates a heavy flamer. So if he gets it off it's gonna hit a horde 1d5+8 times since its' a flame weapon.&nbsp; xD<br><br>Also Gaius isn't stupid, he just will back up the rest of the squad if they want they want to go all hack n slash. Plus he's pretty well armored in the body and head because of his augments after all. xD<br><br>I have smite if we want to kite them instead. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>27-05-2018, 20:42:13</strong>
			</dt>
			<dd class="postbody">
				Okay, I'm gonna have a look through the books again, especially Rites of Battle and swap that scope for something more useful.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>27-05-2018, 20:43:58</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14170899#msg14170899">Quote from: wander on 27-05-2018, 20:42:13</a></div></div><blockquote class="bbc_standard_quote">Okay, I'm gonna have a look through the books again, especially Rites of Battle and swap that scope for something more useful.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Also remember you don't need a telescopic sight since it comes with a better version. :3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>27-05-2018, 20:51:57</strong>
			</dt>
			<dd class="postbody">
				I did see.<br><br>Swapped it for some Kraken Rounds for his Bolter, plus some more Stalker Rounds for it too (atop his free load of them for being Tactical). Basically start with the Stalkers as required, Kraken can help do long-ranged shots when stealth is not an issue.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>27-05-2018, 20:53:18</strong>
			</dt>
			<dd class="postbody">
				If you think you're likely to run into bugs, what about Hellfire rounds?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>27-05-2018, 20:58:30</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14170926#msg14170926">Quote from: HairyHeretic on 27-05-2018, 20:53:18</a></div></div><blockquote class="bbc_standard_quote">If you think you're likely to run into bugs, what about Hellfire rounds?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>That's why I'm taking a clip of hellfire rounds myself. Was thinking of taking some kraken as well...but I kind of need a chain sword so I don't die if forced into melee. xD<br><br>Plus I'm having him only use single shot so it just seemed like a waste of requisition to have to juggle three clips of ammo in his bolter. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>27-05-2018, 21:02:56</strong>
			</dt>
			<dd class="postbody">
				Isn't that what the ammo fire selector is for?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>27-05-2018, 21:05:05</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14170959#msg14170959">Quote from: HairyHeretic on 27-05-2018, 21:02:56</a></div></div><blockquote class="bbc_standard_quote">Isn't that what the ammo fire selector is for?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yes, but the benefit of kraken rounds kind of gets lost when dealing with hordes...plus it's only a three point bump in armor pen so I didn't think it worth not having shit that could help us in non-combat ways. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>27-05-2018, 21:08:36</strong>
			</dt>
			<dd class="postbody">
				Hellfire rounds... Mind if I swap them to the free choice, so I'll have all three types?<br><br>Basically Hellfire is 25 req, which is a large amount, though as Tactical can take up to that as their free choice, it shouldn't mess up what I've done already for the Hellfire rounds to be his free choice.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>27-05-2018, 21:10:06</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14170977#msg14170977">Quote from: wander on 27-05-2018, 21:08:36</a></div></div><blockquote class="bbc_standard_quote">Hellfire rounds... Mind if I swap them to the free choice, so I'll have all three types?<br><br>Basically Hellfire is 25 req, which is a large amount, though as Tactical can take up to that as their free choice, it shouldn't mess up what I've done already for the Hellfire rounds to be his free choice.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Hellfire rounds are good for tyrannids and orks cause it negates any sort of natural armor. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>27-05-2018, 21:18:06</strong>
			</dt>
			<dd class="postbody">
				Outside of number crunching now...<br><br>We should as a Kill-Team talk on how we're gonna plan this out. I volunteer having Wal'Dron take point down the pathway to the main objectives.<br><br>Is there some way to send out vox intel to the team through scouting forth?<br><br>Does everyone have an idea what their role in the Team is and what they'll be doing as we venture to where we need to be?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>27-05-2018, 21:20:06</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14171001#msg14171001">Quote from: wander on 27-05-2018, 21:18:06</a></div></div><blockquote class="bbc_standard_quote">Outside of number crunching now...<br><br>We should as a Kill-Team talk on how we're gonna plan this out. I volunteer having Wal'Dron take point down the pathway to the main objectives.<br><br>Is there some way to send out vox intel to the team through scouting forth?<br><br>Does everyone have an idea what their role in the Team is and what they'll be doing as we venture to where we need to be?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well we can share verbal intel through our armors' built-in vox. Also we can see each others' vitals xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>27-05-2018, 21:22:30</strong>
			</dt>
			<dd class="postbody">
				Good stuff. It's been years since I last played, so a little rusty on a few things still.<br><br>Without talking mechanics, what's your plan for role in the team for this mission?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>27-05-2018, 21:32:38</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14170977#msg14170977">Quote from: wander on 27-05-2018, 21:08:36</a></div></div><blockquote class="bbc_standard_quote">Hellfire rounds... Mind if I swap them to the free choice, so I'll have all three types?<br><br>Basically Hellfire is 25 req, which is a large amount, though as Tactical can take up to that as their free choice, it shouldn't mess up what I've done already for the Hellfire rounds to be his free choice.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yeah, that's grand.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>27-05-2018, 22:50:05</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Oh, hey.&nbsp; Do our&nbsp; helmets have low light?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>27-05-2018, 22:57:51</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14171280#msg14171280">Quote from: Muse on 27-05-2018, 22:50:05</a></div></div><blockquote class="bbc_standard_quote">&nbsp; Oh, hey.&nbsp; Do our&nbsp; helmets have low light? <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...Muse they have the equivalent of dark vision. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>27-05-2018, 23:17:03</strong>
			</dt>
			<dd class="postbody">
				Everyone's building to kick down the door and shoot shit, aren't they? &gt;.&lt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>27-05-2018, 23:20:03</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14171360#msg14171360">Quote from: wander on 27-05-2018, 23:17:03</a></div></div><blockquote class="bbc_standard_quote">Everyone's building to kick down the door and shoot shit, aren't they? &gt;.&lt;<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm building mostly a perceptive and utility build myself. I took a multi-key and an auspex for that very purpose. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>27-05-2018, 23:25:48</strong>
			</dt>
			<dd class="postbody">
				My character is certainly going for maximum amount of deadening potential ^w^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>27-05-2018, 23:30:30</strong>
			</dt>
			<dd class="postbody">
				Drow; perhaps you could be better on point, then I can get Wal'Dron to sneak and gather where potential prime sniping spots could be.<br><br>Obviously melee builds come in and lead behind whoever is on point.<br><br>Long range shooters should hold the back, though we also should have someone able to cover the rear and make sure paths of escape are found and remain reliable should extraction the way we came be an impossibility.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>27-05-2018, 23:32:21</strong>
			</dt>
			<dd class="postbody">
				My guy can't be relied upon to make important shots, so I'm looking to fill a mostly dedicated melee build. Beyond that, keeping the rest of the squad alive and being able to extract everyone is my biggest priority, especially if we do somehow manage to find survivors.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>27-05-2018, 23:50:17</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14171405#msg14171405">Quote from: That One Dingus on 27-05-2018, 23:32:21</a></div></div><blockquote class="bbc_standard_quote">My guy can't be relied upon to make important shots, so I'm looking to fill a mostly dedicated melee build. Beyond that, keeping the rest of the squad alive and being able to extract everyone is my biggest priority, especially if we do somehow manage to find survivors.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>If you want to be a good medic then don't go melee, hordes will chew you up and then we'll all be screwed.<br>&nbsp;<br>xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>28-05-2018, 02:19:33</strong>
			</dt>
			<dd class="postbody">
				Because it's the Mech bois, having both an apothecary and a techmarine on board is a very good thing for when it comes to finding survivors and extraction of resources, both living and mech. Healing and entrenchment have their benefits too of course.<br><br>With Hairy's Ultramarine Devastator we have a fairly balanced Kill-Team, with both long range support and a variety of melee builds. Blood Angels on recon should cover anything that could be perceived.<br><br>How are we deciding squad leader?<br>I'm fine with whoever gets it, just noticed however my own character has +10 Command (due to their Helm), so rolling 48 at Trained (due to Tactical it's Trained not Basic). Wal'Dron is currently most likely to pass Command tests through that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>28-05-2018, 02:24:56</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14171736#msg14171736">Quote from: wander on 28-05-2018, 02:19:33</a></div></div><blockquote class="bbc_standard_quote">Because it's the Mech bois, having both an apothecary and a techmarine on board is a very good thing for when it comes to finding survivors and extraction of resources, both living and mech. Healing and entrenchment have their benefits too of course.<br><br>With Hairy's Ultramarine Devastator we have a fairly balanced Kill-Team, with both long range support and a variety of melee builds. Blood Angels on recon should cover anything that could be perceived.<br><br>How are we deciding squad leader?<br>I'm fine with whoever gets it, just noticed however my own character has +10 Command (due to their Helm), so rolling 48 at Trained (due to Tactical it's Trained not Basic). Wal'Dron is currently most likely to pass Command tests through that.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Only problem is he's gonna be the sniper and won't likely stay 30 metres from the rest of us to keep up squad mode shit. xD<br><br>Though a good side of your guy is we get more cohesion points from him having command as a skill. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>28-05-2018, 02:25:57</strong>
			</dt>
			<dd class="postbody">
				Steinolf has leadership experience, if you can call holding the leash of Skyclaws, basically Bloodclaws given jetpacks and told to have fun, leading people into battle.&nbsp; He'd likely be fine with whoever gets chosen, but since he's not going to volunteer, he won't make any suggestions, either.&nbsp; Wouldn't feel right to him to shove someone into a position he wasn't willing to do himself.&nbsp; He'd even be the first to admit he's not much of a leader, having felt more comfortable leading his pack of wolves than anyone else.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>28-05-2018, 02:30:54</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14171747#msg14171747">Quote from: Crensler on 28-05-2018, 02:25:57</a></div></div><blockquote class="bbc_standard_quote">Steinolf has leadership experience, if you can call holding the leash of Skyclaws, basically Bloodclaws given jetpacks and told to have fun, leading people into battle.&nbsp; He'd likely be fine with whoever gets chosen, but since he's not going to volunteer, he won't make any suggestions, either.&nbsp; Wouldn't feel right to him to shove someone into a position he wasn't willing to do himself.&nbsp; He'd even be the first to admit he's not much of a leader, having felt more comfortable leading his pack of wolves than anyone else.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Ok question people: Do we want better will power, not to have our weapons jam or better hitting with either orks or tyrannids? xD<br><br>Asamarel can make sure our weapons don't jam<br><br>Gaius can make sure our willpower is higher or that we have better time hitting orks or tyrannids<br><br>Tacticals can do only the first option of gaius and other things I forgetting. xD<br><br><br>CHOOSE!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>28-05-2018, 02:32:42</strong>
			</dt>
			<dd class="postbody">
				I like the idea of the second option, with the willpower and hitting things ^^<br><br>But I'm simple that way xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>28-05-2018, 02:39:18</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14171761#msg14171761">Quote from: Crensler on 28-05-2018, 02:32:42</a></div></div><blockquote class="bbc_standard_quote">I like the idea of the second option, with the willpower and hitting things ^^<br><br>But I'm simple that way xD<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>It's either willpower or hitting things cren, not both. xD<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>28-05-2018, 02:42:36</strong>
			</dt>
			<dd class="postbody">
				Ohhhhh XD<br><br>Okay, uh, hitting things ^-^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>28-05-2018, 02:55:20</strong>
			</dt>
			<dd class="postbody">
				Y'know 30m = 90ft, right?<br><br>That's a pretty massive bubble still for squad mode.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>28-05-2018, 03:02:12</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14171795#msg14171795">Quote from: wander on 28-05-2018, 02:55:20</a></div></div><blockquote class="bbc_standard_quote">Y'know 30m = 90ft, right?<br><br>That's a pretty massive bubble still for squad mode.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well that's also visual range solely, we might have big open rooms but that doesn't mean we couldn't possibly lose sight of one another. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>28-05-2018, 03:29:10</strong>
			</dt>
			<dd class="postbody">
				I've always figured squad mode was for back-to-back 'oh shit we're surrounded by termagents!' fighting anyway.<br><br>Its not meant for use all the time and shouldn't be bent for that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>28-05-2018, 03:54:50</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14171852#msg14171852">Quote from: wander on 28-05-2018, 03:29:10</a></div></div><blockquote class="bbc_standard_quote">I've always figured squad mode was for back-to-back 'oh shit we're surrounded by termagents!' fighting anyway.<br><br>Its not meant for use all the time and shouldn't be bent for that.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well support range is basically represents a squad's ability to work together. You get up to 120 metres vocal range at high ranks. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>28-05-2018, 03:58:38</strong>
			</dt>
			<dd class="postbody">
				I'm gonna add two clips of Helfire rounds to my kit.&nbsp; Have more than enough points for it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>28-05-2018, 13:20:51</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14171913#msg14171913">Quote from: Drowdeviant on 28-05-2018, 03:54:50</a></div></div><blockquote class="bbc_standard_quote">Well support range is basically represents a squad's ability to work together. You get up to 120 metres vocal range at high ranks. xD<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>So that's handwaving my comment to throw more word-salad about munchkinning. <em>Of course</em> a fucking squad is going to be working as a cohesive unit when they're encircled by a fucking swarm horde of Tyranids/Orks/Drukhari or facing down a dawn execution by a Tau/Necron/Craftworld gunline you fuck-nugget. Tell me where in my comment I didn't say it represented the squad ability to work together.<br><br>I'm currently looking down the passage of my flat. It's 30ft down it. That's <em>10 metres</em>. A nice space which is distant enough that I'd have to beckon over anyone I'd like to talk to and spacious enough to do my shit and leave another to do theirs. It's the space of one side of a room to the other. That's <em>a third</em> of the space of Squad Mode. Go find a place and measure out 90ft. Or look at any building with nine floors and see how tall that is. Now consider a km is 1000 metres = 3,000 feet. Consider 40k has passages in the scale of multiples of that.<br><em>I think we're gonna be fuckin' fine if it came to it</em>.<br><br>So stop worrying about it. It needs a Command test to use and is limited. It may not even be needed given the shit-ton of gear everyone is packing. It's a nice little perk if shit hits the fan. I don't know enough about the mechanics for being rusty to vote for a squad leader, so I'mma say I'm fine with the majority vote and I'm ready to move on.<br><br>Try not to worry about the maximum buffs you can get or the worry of something bad happening to your character like them fuckin' missing a gunshot and just roll with your team and have confidence some fucker got your back as everyone here wants to have fun, gank some xenos and will have everyone else's back lest they ganked. Astartes are not gonna go squad mode at the sight of a single grot and stay like it ready to nuke a Carnifex until mission's end. That's fucking paranoid itchy-trigger fingering.<br><br><hr><br>Good job Crensler. Seems through GM hinting that Hellfires may be a good idea.&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>28-05-2018, 14:39:56</strong>
			</dt>
			<dd class="postbody">
				(https://elliquiy.com/elluiki/images/7/7d/Cap-language.gif)<br><br>So, in my experience squad distance has rarely been much of an issue. I think I've only seen my group come close to going out of coherency once, and that was having to deal with a pair of tyranid hive guards on either side of a central objective.<br><br>Admittedly my Raven Guard was normally outside of coherency, but given he was either scouting or sniping, that was kinda to be expected. <br><br>Besides which, I tend to play a fairly cinematic style of game. I'm not going to measure every centimeter if it's getting in the way of a good story.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>28-05-2018, 15:54:21</strong>
			</dt>
			<dd class="postbody">
				On a separate note, does anyone want to post anything further IC at the briefing or are we ready to jump to the next scene?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>28-05-2018, 15:55:20</strong>
			</dt>
			<dd class="postbody">
				I could likely post something, but it'd just be flavor.&nbsp; I'm good with moving on if everyone else is.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>28-05-2018, 15:58:17</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14172583#msg14172583">Quote from: wander on 28-05-2018, 13:20:51</a></div></div><blockquote class="bbc_standard_quote">So that's handwaving my comment to throw more word-salad about munchkinning. <em>Of course</em> a fucking squad is going to be working as a cohesive unit when they're encircled by a fucking swarm horde of Tyranids/Orks/Drukhari or facing down a dawn execution by a Tau/Necron/Craftworld gunline you fuck-nugget. Tell me where in my comment I didn't say it represented the squad ability to work together.<br><br>I'm currently looking down the passage of my flat. It's 30ft down it. That's <em>10 metres</em>. A nice space which is distant enough that I'd have to beckon over anyone I'd like to talk to and spacious enough to do my shit and leave another to do theirs. It's the space of one side of a room to the other. That's <em>a third</em> of the space of Squad Mode. Go find a place and measure out 90ft. Or look at any building with nine floors and see how tall that is. Now consider a km is 1000 metres = 3,000 feet. Consider 40k has passages in the scale of multiples of that.<br><em>I think we're gonna be fuckin' fine if it came to it</em>.<br><br>So stop worrying about it. It needs a Command test to use and is limited. It may not even be needed given the shit-ton of gear everyone is packing. It's a nice little perk if shit hits the fan. I don't know enough about the mechanics for being rusty to vote for a squad leader, so I'mma say I'm fine with the majority vote and I'm ready to move on.<br><br>Try not to worry about the maximum buffs you can get or the worry of something bad happening to your character like them fuckin' missing a gunshot and just roll with your team and have confidence some fucker got your back as everyone here wants to have fun, gank some xenos and will have everyone else's back lest they ganked. Astartes are not gonna go squad mode at the sight of a single grot and stay like it ready to nuke a Carnifex until mission's end. That's fucking paranoid itchy-trigger fingering.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...no comment<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14172793#msg14172793">Quote from: HairyHeretic on 28-05-2018, 15:54:21</a></div></div><blockquote class="bbc_standard_quote">On a separate note, does anyone want to post anything further IC at the briefing or are we ready to jump to the next scene?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I've done all the IC shit I need to. Gaius is likely trudging to where our giant ass re-caff machine is so he can fill up before the team heads off. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>28-05-2018, 16:14:28</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14172797#msg14172797">Quote from: Crensler on 28-05-2018, 15:55:20</a></div></div><blockquote class="bbc_standard_quote">I could likely post something, but it'd just be flavor.&nbsp; I'm good with moving on if everyone else is.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Flavour is what makes the story. The rest is just dice rolls :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>28-05-2018, 16:32:11</strong>
			</dt>
			<dd class="postbody">
				Flavor added ;p
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>28-05-2018, 16:35:20</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14172841#msg14172841">Quote from: HairyHeretic on 28-05-2018, 16:14:28</a></div></div><blockquote class="bbc_standard_quote">Flavour is what makes the story. The rest is just dice rolls :P<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...*hides Gaius's possible slight addiction to recaf* &lt;-&lt; &gt;-&gt; You no see nuthin'
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>28-05-2018, 16:41:47</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14172885#msg14172885">Quote from: Drowdeviant on 28-05-2018, 16:35:20</a></div></div><blockquote class="bbc_standard_quote">...*hides Gaius's possible slight addiction to recaf* &lt;-&lt; &gt;-&gt; You no see nuthin'<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Heh, recaf, the bastard cousin of actual coffee xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>28-05-2018, 16:57:00</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14172896#msg14172896">Quote from: Crensler on 28-05-2018, 16:41:47</a></div></div><blockquote class="bbc_standard_quote">Heh, recaf, the bastard cousin of actual coffee xD<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>There isn't actual coffee so he has to settle for it. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>28-05-2018, 16:58:35</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14172930#msg14172930">Quote from: Drowdeviant on 28-05-2018, 16:57:00</a></div></div><blockquote class="bbc_standard_quote">There isn't actual coffee so he has to settle for it. xD<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Right, right, can't forget that the coffee bean went extinct, along with just about every other native Terran plant when things went tits up X3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>28-05-2018, 17:00:32</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14172934#msg14172934">Quote from: Crensler on 28-05-2018, 16:58:35</a></div></div><blockquote class="bbc_standard_quote">Right, right, can't forget that the coffee bean went extinct, along with just about every other native Terran plant when things went tits up X3<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yeah what with the proposed massive scale nuclear war that happened. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>28-05-2018, 17:08:05</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14172938#msg14172938">Quote from: Drowdeviant on 28-05-2018, 17:00:32</a></div></div><blockquote class="bbc_standard_quote">Yeah what with the proposed massive scale nuclear war that happened. xD<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Indeed ^w^<br><br>Then the who knows how long of techno-barbarians running the planet.&nbsp; So, yeah, Terra was pretty much bent over the proverbial table and plowed good and proper ;p
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>28-05-2018, 17:37:46</strong>
			</dt>
			<dd class="postbody">
				On a positive note, they did managed to recover all 6 of the dramaturge Shakespear's plays :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>28-05-2018, 17:40:12</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14173009#msg14173009">Quote from: HairyHeretic on 28-05-2018, 17:37:46</a></div></div><blockquote class="bbc_standard_quote">On a positive note, they did managed to recover all 6 of the dramaturge Shakespear's plays :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>They definitely recovered hamlet to my knowledge xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>28-05-2018, 20:52:24</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14173021#msg14173021">Quote from: Drowdeviant on 28-05-2018, 17:40:12</a></div></div><blockquote class="bbc_standard_quote">They definitely recovered hamlet to my knowledge xD<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Recovered or put into practice? ;p
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>28-05-2018, 20:58:02</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14173509#msg14173509">Quote from: Crensler on 28-05-2018, 20:52:24</a></div></div><blockquote class="bbc_standard_quote">Recovered or put into practice? ;p<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...both? Apparently one of the horus heresy books has papa smurf telling one of his subordinates to study it/learn from it if I'm getting it correctly. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>29-05-2018, 01:07:54</strong>
			</dt>
			<dd class="postbody">
				Just a reminder to stick down whatever you've requisitioned onto your character sheet.<br><br>Team Leader.<br>Going back over the last few days OOC the two main choices seem to be<br>Asramael - It's a space hulk, you're looking for AdMech and possibly archeotech<br>Wal'Dron - General leadership (with a bonus from his armour)<br><br>If everyone can give me a post with a nomination for team leader, whoever has the most nominations in 24 hours time gets the Oath parchment.<br><br>In the meantime, I'll get us moved along :)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>29-05-2018, 01:12:40</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14174229#msg14174229">Quote from: HairyHeretic on 29-05-2018, 01:07:54</a></div></div><blockquote class="bbc_standard_quote">Just a reminder to stick down whatever you've requisitioned onto your character sheet.<br><br>Team Leader.<br>Going back over the last few days OOC the two main choices seem to be<br>Asramael - It's a space hulk, you're looking for AdMech and possibly archeotech<br>Wal'Dron - General leadership (with a bonus from his armour)<br><br>If everyone can give me a post with a nomination for team leader, whoever has the most nominations in 24 hours time gets the Oath parchment.<br><br>In the meantime, I'll get us moved along :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I nominate asmarael, if muse doesn't want the leadership post then I nominate my boy Gaius. :3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>29-05-2018, 01:20:29</strong>
			</dt>
			<dd class="postbody">
				Asramael works for me
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>29-05-2018, 03:02:26</strong>
			</dt>
			<dd class="postbody">
				I vote Asramael, just so Wal'Dron has more freedom to scout ahead while Asra should be sticking with the squad anyway.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>29-05-2018, 04:41:29</strong>
			</dt>
			<dd class="postbody">
				&nbsp; I would not decline the nomination.&nbsp; :) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>29-05-2018, 04:47:50</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14174658#msg14174658">Quote from: Muse on 29-05-2018, 04:41:29</a></div></div><blockquote class="bbc_standard_quote">&nbsp; I would not decline the nomination.&nbsp; :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>We need a techie in a space hulk. Gaius can wait until we're dealing with less reasonable shit like chaos cults, daemons, genestealer cults and dark eldar. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>29-05-2018, 13:34:21</strong>
			</dt>
			<dd class="postbody">
				Sounds like a majority for Asramael then. Since Oath of the Weapon is the only one a Techmarine can grant, looks like your weapons are blessed for this mission.<br><br>I'll have a new IC post up shortly to move things along.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>29-05-2018, 14:05:19</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Sweet.&nbsp; <br><br>&nbsp; I found a fully functional computer.&nbsp; I'm going ot figure out requiristions stuff right quick!&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>29-05-2018, 15:18:03</strong>
			</dt>
			<dd class="postbody">
				Started putting together my requisitions.&nbsp; Don't want to loose it.&nbsp; <br><br>Chapter Trapping:&nbsp; <br>Golden Icons: Purity Focus Whenever the Battle-Brother gains Corruption Points, reduce the total by 1.<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Astarese Chain Sword (5)<br>(Damage 1d10+3R, Pen 4, Special: Ballanced, Tearing, Weight 10)<br>&nbsp;&nbsp;&nbsp;<br><br>Astartes Omni-Tool (25)<br>&nbsp;&nbsp;&nbsp;Through the Millennia the Forge Masters of Watch Fortress Erioch work to master and perfect the technology of the Deathwatch, often creating devices far superior to those used in the Imperium at large. This is the case with the Omni-Tool, an improved version of the ubiquitous Combi-Tool. For all intents and purposes, the Omni-Tool functions as a Combi- Tool, though it adds +20 to Tech-Use Skill Tests rather than +10. The Omni-Tool is also specifically designed to repair bionics and servitors and, as a Full Action, a Battle-Brother may remove 1d5 Damage from a servitor provided it has at least 1 Wound remaining.<br><br>Red Dot Laser Sight (10)<br></div></div><br>&nbsp; I couldn't find a chain axe.&nbsp; :)&nbsp; <br><br>&nbsp; Open to sugestions now.&nbsp; <br><br>&nbsp; (Should I take more amo?)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>29-05-2018, 15:58:48</strong>
			</dt>
			<dd class="postbody">
				&nbsp; And I don't think I can say it or not say it now without metagaming, but did anyone pick up a Teleport Homer?&nbsp; &nbsp;<br><br>&nbsp; Only reason I didn't have one in that list is i wasn't certain if we'd have a teleportarium on board the ship or not.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>29-05-2018, 16:26:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14175450#msg14175450">Quote from: Muse on 29-05-2018, 15:58:48</a></div></div><blockquote class="bbc_standard_quote">&nbsp; And I don't think I can say it or not say it now without metagaming, but did anyone pick up a Teleport Homer?&nbsp; &nbsp;<br><br>&nbsp; Only reason I didn't have one in that list is i wasn't certain if we'd have a teleportarium on board the ship or not. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Harry didn't say we did so...no we don't have one. xD<br><br>also teleport homers require you to put them on-site before they can work, so we would need to sacrifice more people to be able to teleport in. xD<br><br>Also Muse if you don't want the leadership role we can get somewhat better weapon and ballistic skill against orks. I kind of forgot that techmarines don't really have that good of an oath if made squad leader. That's only if you want to, I just personally think a higher chance to hit is a little better than having our guns not jam. ^_^;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>29-05-2018, 17:03:49</strong>
			</dt>
			<dd class="postbody">
				I'm editing my character sheet's gear now.<br><br>As stated multiple times, I'm fine now with our squad leader. Lets not fuck it about now just for a different buff.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>29-05-2018, 17:07:50</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14175561#msg14175561">Quote from: wander on 29-05-2018, 17:03:49</a></div></div><blockquote class="bbc_standard_quote">I'm editing my character sheet's gear now.<br><br>As stated multiple times, I'm fine now with our squad leader. Lets not fuck it about now just for a different buff.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>*shrugs* I am too, I just thought to give the option is all. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>29-05-2018, 17:24:30</strong>
			</dt>
			<dd class="postbody">
				&nbsp; *smiles*&nbsp; I'm interested to try it.&nbsp; (Leadership that is.)&nbsp; <br><br>&nbsp; And I was thinking of using the teleport homer for extraction purposes.&nbsp; <br><br>&nbsp; Setting question.&nbsp; Given that this is a situation where we have a little breathing room, would it be seen as weak leadership to talk to the team about this?&nbsp; Or proper respect for my fellows?&nbsp; <br><br>&nbsp; (Obviously if we were already taking fire, a quick decisive answer would be preferable!)&nbsp; <br><br>&nbsp; As to the gun blessing, seems a good excuse to requisition more unstable weapons.&nbsp; :)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>29-05-2018, 17:28:10</strong>
			</dt>
			<dd class="postbody">
				You would have internal helmet vox that would allow for a private conversation.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>29-05-2018, 17:29:30</strong>
			</dt>
			<dd class="postbody">
				I'm IC posting presently Muse, which would be a perfect in for you to go with whatever you want.<br><br>I'll make sure the vox Wal'Dron will make is private to the Kill-Team alone.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>29-05-2018, 17:35:13</strong>
			</dt>
			<dd class="postbody">
				Thank you.&nbsp; That helps.&nbsp; :)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>29-05-2018, 17:35:35</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14175631#msg14175631">Quote from: wander on 29-05-2018, 17:29:30</a></div></div><blockquote class="bbc_standard_quote">I'm IC posting presently Muse, which would be a perfect in for you to go with whatever you want.<br><br>I'll make sure the vox Wal'Dron will make is private to the Kill-Team alone.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well of course. Gaius has his armor on now so he can be part of the conversation, plus he's pretty damn respectful when it comes to private matters. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>29-05-2018, 17:38:46</strong>
			</dt>
			<dd class="postbody">
				I need to remember Astartes don't speak with contractions... Shall remember that for future IC posts.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>30-05-2018, 06:19:40</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14175649#msg14175649">Quote from: wander on 29-05-2018, 17:38:46</a></div></div><blockquote class="bbc_standard_quote">I need to remember Astartes don't speak with contractions... Shall remember that for future IC posts.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>nearly forgot that. xD<br><br>Well Gaius is raring to go now. Dual wielding both bolter and chain sword like a proper astartes. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>30-05-2018, 07:49:26</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14177176#msg14177176">Quote from: Drowdeviant on 30-05-2018, 06:19:40</a></div></div><blockquote class="bbc_standard_quote">nearly forgot that. xD<br><br>Well Gaius is raring to go now. Dual wielding both bolter and chain sword like a proper astartes. xD<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You mean like a peasant &gt;w&gt;<br><br>Meanwhile Steinolf will be dual wielding a chainsword and assault shotgun, like a boss ;p
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>30-05-2018, 12:41:47</strong>
			</dt>
			<dd class="postbody">
				Just reminding myself to see if I can do an IC post tonight when I'm settled in here. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>30-05-2018, 14:23:00</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14177306#msg14177306">Quote from: Crensler on 30-05-2018, 07:49:26</a></div></div><blockquote class="bbc_standard_quote">You mean like a peasant &gt;w&gt;<br><br>Meanwhile Steinolf will be dual wielding a chainsword and assault shotgun, like a boss ;p<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>*puts up dukes* Fight me! xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>30-05-2018, 15:13:28</strong>
			</dt>
			<dd class="postbody">
				Finish your Orks first :)<br><br>And figure out where you want to teleport in, and how you plan to crack the ship. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>30-05-2018, 15:17:20</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14177686#msg14177686">Quote from: HairyHeretic on 30-05-2018, 15:13:28</a></div></div><blockquote class="bbc_standard_quote">Finish your Orks first :)<br><br>And figure out where you want to teleport in, and how you plan to crack the ship. :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well y'all where do we think has the least amount of orks for us to drop into? xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>30-05-2018, 15:56:49</strong>
			</dt>
			<dd class="postbody">
				Your MO is surgical strikes, hit and gone. Bridge, armoury, engine room. Where can you cause most damage with least time and effort, so to speak.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>30-05-2018, 16:27:38</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14177745#msg14177745">Quote from: HairyHeretic on 30-05-2018, 15:56:49</a></div></div><blockquote class="bbc_standard_quote">Your MO is surgical strikes, hit and gone. Bridge, armoury, engine room. Where can you cause most damage with least time and effort, so to speak.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Hmmmmmmmmm<br><br><br>Bridge: Potential warboss because that's where they keep da' big red button and they command shit from<br><br>Armory: Potential fuckton of ork boyz because they like weapons...and possibly a mek boy quartermaster or armorer.<br><br>engine room: Most likely a fuckton of gretchin/grot engineers and possible mekboy foremon<br><br>I still find it funny that ork ships mechanically can't communicate with each other quietly through astro-telepathy, weirdboyz have to shout at another ship. look it up, that shit is hilarious. xD<br><br>nevermind I'll just post it here<br><br>DA BIG SHOUT<br>Prerequisites: Ork, The Power of Da Waaagh!, Psy Rating 2,<br>Willpower 35<br>The Weirdboy has found that he can project his voice out across the cold, dark void for others like him to hear. The Weirdboy gains the Astrotelepathy Psychic Technique, but when using it, he may send messages of no more than one word per point of Willpower Bonus. When he makes his Focus Power Test, the Weirdboy must also shout the message as loudly as possible (the player may choose whether or not he wishes to do so as well).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>30-05-2018, 16:54:13</strong>
			</dt>
			<dd class="postbody">
				I just love how consistently I've been asking about how we're gonna achieve the mission tactically and who's gonna do what and it gets ignored for posting about what buffs are wanted, who's character is most special and what mechanics work better than others...<br><br><strong>Hairy;</strong><br>What roll would I need to make to figure out where in the Hulk would be an optimum teleport LZ? Assuming we get through the board this Ork vessel, which seems likely to be happening beforehand. I'd otherwise take a guess, though not an expert in landing etiquette tbh, though with a roll I figure Wal'Dron could guess.<br><br>As for the Ork vessel, I assumed shuttle boarding at side or rear where armour is weakest would work.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>30-05-2018, 17:23:13</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14177839#msg14177839">Quote from: wander on 30-05-2018, 16:54:13</a></div></div><blockquote class="bbc_standard_quote">I just love how consistently I've been asking about how we're gonna achieve the mission tactically and who's gonna do what and it gets ignored for posting about what buffs are wanted, who's character is most special and what mechanics work better than others...<br><br>As for the Ork vessel, I assumed shuttle boarding at side or rear where armour is weakest would work.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...Wander we don't know what the hell we're jumping into so planning out tactics in detail kind of doesn't work too well at the moment. I'm sticking by muse's guy because he isn't really built to be a tanky front line combatant. *shrugs* ^_^;<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>30-05-2018, 18:04:35</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14177839#msg14177839">Quote from: wander on 30-05-2018, 16:54:13</a></div></div><blockquote class="bbc_standard_quote">What roll would I need to make to figure out where in the Hulk would be an optimum teleport LZ? Assuming we get through the board this Ork vessel, which seems likely to be happening beforehand. I'd otherwise take a guess, though not an expert in landing etiquette tbh, though with a roll I figure Wal'Dron could guess.<br><br>As for the Ork vessel, I assumed shuttle boarding at side or rear where armour is weakest would work.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Forbidden Lore: Xenos is probably your best bet.<br><br>A shuttle would work as well, but even an escort vessel is going to have close defense turrets to protect from fighters and torps. If you have a good pilot, and some escorts, you could probably get a shuttle in, but it's riskier than a teleport boarding (once the shields come down)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>30-05-2018, 18:13:30</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Replied.&nbsp; <br><br>&nbsp; Got to finish my requisitions.&nbsp; <br><br>&nbsp; I saw a communication unit that gave better range than a simple Com Bead.&nbsp; Did anyone get one of those?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>30-05-2018, 18:25:46</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14177960#msg14177960">Quote from: Muse on 30-05-2018, 18:13:30</a></div></div><blockquote class="bbc_standard_quote">&nbsp; Replied.&nbsp; <br><br>&nbsp; Got to finish my requisitions.&nbsp; <br><br>&nbsp; I saw a communication unit that gave better range than a simple Com Bead.&nbsp; Did anyone get one of those? <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>A vox relay? Muse that's built into our helmets already. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>30-05-2018, 18:43:57</strong>
			</dt>
			<dd class="postbody">
				Full relay ? Fancy.&nbsp; Thought we just had com beads.&nbsp; :)&nbsp; I'm learning.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>30-05-2018, 18:50:49</strong>
			</dt>
			<dd class="postbody">
				Marines get all the shiny toys. Wait til you have a go in a suit of terminator armour with an assault cannon, powerfist and cyclone launcher on top :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>30-05-2018, 18:54:41</strong>
			</dt>
			<dd class="postbody">
				Sounds like fun.&nbsp; <br><br>Speaking of shinies...&nbsp; <br><br>Do I my armor or my tech marine implants include a chrono?&nbsp; <br><br>It seems coutnerintitive for all these computers to not include a clock!&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>30-05-2018, 18:55:24</strong>
			</dt>
			<dd class="postbody">
				There'd be one built into the helmet HUD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>30-05-2018, 19:00:35</strong>
			</dt>
			<dd class="postbody">
				Excellent.&nbsp; <br><br>Final requisitions then!&nbsp; <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Ammunition<br>Kraken Rounds<br>--1 Bolter Clip (5)<br>--2 Pistol Clips (5)<br>Metal Storm Rounds<br>--1 Bolter Clip (15)<br><br>Astarese Chain Sword (5)<br>(Damage 1d10+3R, Pen 4, Special: Ballanced, Tearing, Weight 10)<br>&nbsp;&nbsp;&nbsp;<br>Astartes Omni-Tool (25)<br>&nbsp;&nbsp;&nbsp;Through the Millennia the Forge Masters of Watch Fortress Erioch work to master and perfect the technology of the Deathwatch, often creating devices far superior to those used in the Imperium at large. This is the case with the Omni-Tool, an improved version of the ubiquitous Combi-Tool. For all intents and purposes, the Omni-Tool functions as a Combi- Tool, though it adds +20 to Tech-Use Skill Tests rather than +10. The Omni-Tool is also specifically designed to repair bionics and servitors and, as a Full Action, a Battle-Brother may remove 1d5 Damage from a servitor provided it has at least 1 Wound remaining.<br><br>Data Slate (5)<br><br>Red Dot Laser Sight: Pistol (10)<br>Red Dot Laser Sight: Bolter (10)<br><br>Screamer (5)<br><br>Teleport Homer (10)<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>30-05-2018, 19:07:18</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14177839#msg14177839">Quote from: wander on 30-05-2018, 16:54:13</a></div></div><blockquote class="bbc_standard_quote">I just love how consistently I've been asking about how we're gonna achieve the mission tactically and who's gonna do what and it gets ignored for posting about what buffs are wanted, who's character is most special and what mechanics work better than others...</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Is that what you call it?&nbsp; I thought determining what buffs and mechanics will work best is part of the whole discussing of tactics thing, but I guess I was mistaken.&nbsp; And I don't seem to recall any "who's the most special" dick measuring, other than what's said in good fun, but whatever you say.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>30-05-2018, 19:15:47</strong>
			</dt>
			<dd class="postbody">
				Different people like different aspects of games. Some enjoy working with the mechanics to create the best they can, others are in it simply for the story. What say we leave it at that before things get heated again.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>30-05-2018, 20:01:24</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14178091#msg14178091">Quote from: HairyHeretic on 30-05-2018, 19:15:47</a></div></div><blockquote class="bbc_standard_quote">Different people like different aspects of games. Some enjoy working with the mechanics to create the best they can, others are in it simply for the story. What say we leave it at that before things get heated again.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Exactly Henry. xD<br><br>I like giving people options is all. <br><br>I am just sad that I can't safely get frenzy until I can get battle rage...and eventually mental rage xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>30-05-2018, 22:51:15</strong>
			</dt>
			<dd class="postbody">
				Roll Result: wander rolled: 2d10<br>Comment: forbidden lore xenos<br>Result: 7, 10<br><br>That's a Forbidden Xenos Lore roll of <strong>70</strong> from me.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>30-05-2018, 22:59:15</strong>
			</dt>
			<dd class="postbody">
				Given the ramshackle nature of Orkish construction, they have nothing even approaching a standard ship layout. Realistically any large open space near the target zone will be as likely good as any other.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>30-05-2018, 23:07:49</strong>
			</dt>
			<dd class="postbody">
				<br>Summary: At 2018-05-30 16:03:31, Drowdeviant (uid: 54292) rolls: 1d100 Result: 52 (https://elliquiy.com/forums/dicebot.php?r=120519)<br>Full Result: Drowdeviant rolled: 1d100<br>Comment: Forbidden Lore (Xenos)<br>Result: 52, <br>Total: 52<br><br>Skill number: 45<br><br>standard failure :P<br><br>maybe we'll find out a little more. ^-^;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>30-05-2018, 23:18:05</strong>
			</dt>
			<dd class="postbody">
				Not really :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>30-05-2018, 23:20:16</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14178473#msg14178473">Quote from: HairyHeretic on 30-05-2018, 23:18:05</a></div></div><blockquote class="bbc_standard_quote">Not really :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Whelp I know what the hell I'm improving in the future. :3<br><br>Still Gaius is ready for this shit...hopefully. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>31-05-2018, 00:38:21</strong>
			</dt>
			<dd class="postbody">
				Probs post tomorrow when I feel more like it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>31-05-2018, 01:14:17</strong>
			</dt>
			<dd class="postbody">
				At 2018-05-30 18:12:29, That One Dingus (uid: 60138) rolls: 1d100 Result: 39 (https://elliquiy.com/forums/dicebot.php?r=120532)<br><br>Okay, Forbidden Lore (Xenos) roll of <strong>39</strong>. Any extra information?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-05-2018, 01:27:41</strong>
			</dt>
			<dd class="postbody">
				Between somewhat erratic shielding and Ork meks tendencies to wire their latest experimental devices directly into the ships main power supplies, the entire area around the engine core is likely going to be hard to get a signal in and out of. The best bet would be to find a suitably large chamber on the same level, say within 500 meters or so, and use that as the target zone. <br><br>Setting up the beacon and moving to the engines would give it longer to send a signal out and mean it would be ready for immediate beam out once you got back, but you'd also run the risk of orks finding and messing with it while you were elsewhere. Optionally, carrying it with you means you would have it ready to deploy once you reached a suitable distance (if the way back was cut off), but you might have to defend it for a bit til the signal got up to strength.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-05-2018, 02:22:54</strong>
			</dt>
			<dd class="postbody">
				Quick FYI Dingus, the front of the ship is probably still about 3-4km from the engines. I'm not sure you want to have to fight your way through that many orks to get to your target. You might be able to stealth though, but it would be harder the further you have to go.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>31-05-2018, 02:25:28</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14178797#msg14178797">Quote from: HairyHeretic on 31-05-2018, 01:27:41</a></div></div><blockquote class="bbc_standard_quote">Between somewhat erratic shielding and Ork meks tendencies to wire their latest experimental devices directly into the ships main power supplies, the entire area around the engine core is likely going to be hard to get a signal in and out of. The best bet would be to find a suitably large chamber on the same level, say within 500 meters or so, and use that as the target zone. <br><br>Setting up the beacon and moving to the engines would give it longer to send a signal out and mean it would be ready for immediate beam out once you got back, but you'd also run the risk of orks finding and messing with it while you were elsewhere. Optionally, carrying it with you means you would have it ready to deploy once you reached a suitable distance (if the way back was cut off), but you might have to defend it for a bit til the signal got up to strength.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Hmmmmmmmmm<br><br>I just had a thought...oh damn it&nbsp; I forgot we don't have a plasma torch! Whelp there goes my suggestion we hold up in the engine room and create a chokepoint! xD<br><br>...Also I do have the adequate shit to blow up the engines if we need it. nothing does the job better than a nice melta bomb. XD<br><br><br>Also Harry question: Do the scans of the ships show any abnormally large life signs?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>31-05-2018, 02:32:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14178913#msg14178913">Quote from: HairyHeretic on 31-05-2018, 02:22:54</a></div></div><blockquote class="bbc_standard_quote">Quick FYI Dingus, the front of the ship is probably still about 3-4km from the engines. I'm not sure you want to have to fight your way through that many orks to get to your target. You might be able to stealth though, but it would be harder the further you have to go.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Oh, right, 40k ship scaling.&nbsp; :P We can fluff that as Hephos wanting to head to the bridge and cut the head off the snake.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-05-2018, 02:34:05</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14178918#msg14178918">Quote from: Drowdeviant on 31-05-2018, 02:25:28</a></div></div><blockquote class="bbc_standard_quote">Also Harry question: Do the scans of the ships show any abnormally large life signs?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Not so far.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-05-2018, 02:35:59</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14178931#msg14178931">Quote from: That One Dingus on 31-05-2018, 02:32:53</a></div></div><blockquote class="bbc_standard_quote">Oh, right, 40k ship scaling.&nbsp; :P We can fluff that as Hephos wanting to head to the bridge and cut the head off the snake.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>No worries. 40k escorts are about 2-4km longs, bombers are about the size of a 747 (IIRC), Cruisers about 6-8km long and Battleships 10-12km long. Figure probably 20%-25% of that wide.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>31-05-2018, 02:37:04</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14178934#msg14178934">Quote from: HairyHeretic on 31-05-2018, 02:34:05</a></div></div><blockquote class="bbc_standard_quote">Not so far.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...Great, That means we might have a possible warboss on that ship... ^_^;<br><br>Who wants to be on beacon guard duty? I'm gonna volunteer since Gaius kind of needs to hang back due to having only 20 wounds. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-05-2018, 02:45:38</strong>
			</dt>
			<dd class="postbody">
				Well, the kaptin is going to be the biggest one there. He might not be up to warboss size, but he'll at least be a nob.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>31-05-2018, 02:48:19</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14178959#msg14178959">Quote from: HairyHeretic on 31-05-2018, 02:45:38</a></div></div><blockquote class="bbc_standard_quote">Well, the kaptin is going to be the biggest one there. He might not be up to warboss size, but he'll at least be a nob.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well Fun part will be if he's a cybork or not. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-05-2018, 02:50:32</strong>
			</dt>
			<dd class="postbody">
				No, the fun part will be finding out the ship has an experimental mek weapon onboard, a titan sized version of the shokk attack gun, that instead of shooting snotlings shoots entire trukk mobs of madboyz.<br><br>Admittedly they're not mad when they go into it, but a quick juant through the warp unshielded by anything except being an ork will soon change that ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>31-05-2018, 02:52:08</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14178968#msg14178968">Quote from: HairyHeretic on 31-05-2018, 02:50:32</a></div></div><blockquote class="bbc_standard_quote">No, the fun part will be finding out the ship has an experimental mek weapon onboard, a titan sized version of the shokk attack gun, that instead of shooting snotlings shoots entire trukk mobs of madboyz.<br><br>Admittedly they're not mad when they go into it, but a quick juant through the warp unshielded by anything except being an ork will soon change that ;)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>No the fun part will be flinging a grenade and seeing how many orks die from the blast. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-05-2018, 03:07:26</strong>
			</dt>
			<dd class="postbody">
				Orks are not fond of the term 'explosive decompression' :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>31-05-2018, 03:11:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14178993#msg14178993">Quote from: HairyHeretic on 31-05-2018, 03:07:26</a></div></div><blockquote class="bbc_standard_quote">Orks are not fond of the term 'explosive decompression' :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well frag grenades have no armor pen so they should be glad to die in their rusty tin can in peace. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>31-05-2018, 04:33:25</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14178993#msg14178993">Quote from: HairyHeretic on 31-05-2018, 03:07:26</a></div></div><blockquote class="bbc_standard_quote">Orks are not fond of the term 'explosive decompression' :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>"Wot are yew on about? Dat sounds zoggin' awesome!"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>31-05-2018, 16:16:52</strong>
			</dt>
			<dd class="postbody">
				Ok I only thing I'm gonna suggest is not splitting the squad. Wander's last IC post puts forward a solid option...I just fear leaving him to defend the beacon on his lonesome is just begging for an ambush or surprise attack of some kind. xD<br><br>...Plus for all we know they have Kommandos or some highly perceptive boys on that ship who could accidentally spot him, then we could possibly lose both the beacon and our good stealthy sniper boy. x3<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>31-05-2018, 16:36:02</strong>
			</dt>
			<dd class="postbody">
				Sure, splitting up the party is a terrible idea. IC though, these are tactical options that make some sense.<br><br>Also, I've been failing rolls since the game has started.<br><br>Its down to what the Kill-Team decides in IC however. Plus as mentioned, I'd rather be running scout/recon and snipin' some big bois. Though having the assault builds having a big 'Foit me, ya grotz!' sign on them and running off to deal with the engines is going to have the Orks go after them rather than fuck with the beacon.<br><br>Though yeah, I don't want to be seperate from the entire party and be killed offscreen.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-05-2018, 16:50:06</strong>
			</dt>
			<dd class="postbody">
				Alternately you could stick the homer into a storeroom and boobytrap / jam the doors, then smash your way back in after setting charges wherever.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>31-05-2018, 17:02:52</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14179887#msg14179887">Quote from: wander on 31-05-2018, 16:36:02</a></div></div><blockquote class="bbc_standard_quote">Sure, splitting up the party is a terrible idea. IC though, these are tactical options that make some sense.<br><br>Also, I've been failing rolls since the game has started.<br><br>Its down to what the Kill-Team decides in IC however. Plus as mentioned, I'd rather be running scout/recon and snipin' some big bois. Though having the assault builds having a big 'Foit me, ya grotz!' sign on them and running off to deal with the engines is going to have the Orks go after them rather than fuck with the beacon.<br><br>Though yeah, I don't want to be seperate from the entire party and be killed offscreen.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well I don't know about the space wolf but I'm not looking for a direct fight. I'm doing support fire and melee aid if need be, but otherwise I'm looking to keep our commanding tin man alive first and foremost. xD<br><br>...Also I just realized how fucked I made myself by picking a force staff my standard issue force weapon instead of a force sword. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>31-05-2018, 17:12:16</strong>
			</dt>
			<dd class="postbody">
				Didn't take into considering encumberance...<br><br>I'm wondering how possible carrying the activated homer along with us would be. Only thing being there's risk of it getting damaged. Though we do have a Tech-Marine who'd be able to fortify whereever we place it.<br><br>I just don't honestly trust leaving it in a place any greenskin could find it.<br><br>I do think we should activate it ASAP though, so we get maximum broadcast lock-on time.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-05-2018, 17:21:18</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14179933#msg14179933">Quote from: wander on 31-05-2018, 17:12:16</a></div></div><blockquote class="bbc_standard_quote">Didn't take into considering encumberance...<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Neither do I, unless someone starts taking the mickey and trying to drag a land raider around with them :)<br><br>Dual wielding earthshakers is also out :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>31-05-2018, 17:23:48</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14179942#msg14179942">Quote from: HairyHeretic on 31-05-2018, 17:21:18</a></div></div><blockquote class="bbc_standard_quote">Dual wielding earthshakers is also out :P<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>*snaps fingers* Drat!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>31-05-2018, 17:24:19</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14179933#msg14179933">Quote from: wander on 31-05-2018, 17:12:16</a></div></div><blockquote class="bbc_standard_quote">Didn't take into considering encumberance...<br><br>I'm wondering how possible carrying the activated homer along with us would be. Only thing being there's risk of it getting damaged. Though we do have a Tech-Marine who'd be able to fortify whereever we place it.<br><br>I just don't honestly trust leaving it in a place any greenskin could find it.<br><br>I do think we should activate it ASAP though, so we get maximum broadcast lock-on time.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Our biggest problem in that we have to stake it down somewhere and wait for it to get a strong enough relay going. Moving while its' trying to get a lock would lead to a similar scenario that new kirk ran into when trying to transported while free-falling. xD<br><br>I say we find the most uninhabited room we can find in safe range of the engines, place down the beacon and then blow the engines with thrown grenades or by getting Gaiu's melta bomb close enough to throw via our resident space wolf. We can make a possible choke point easier that way. xD<br><br><br>Actually Harry question: Do we know if the interference will lower or fade if we blow the engines? I forget what exactly is increasingly interfering with the ship getting a lock on the beacon the closer we get to the engines. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-05-2018, 17:31:57</strong>
			</dt>
			<dd class="postbody">
				Basically, the reactors and supporting systems aren't in any way properly shielded, so they're throwing out a lot of wide spectrum interference. If you can take out the reactors, the ship loses power (so can't maneuver / raise shields), and that interference then drops off. That's assuming they don't detonate, in which case the interference goes immediately, probably along with a good quarter or more of the ship :)<br><br>I should have previously been saying reactors for power generation, rather than engines. That was poor wording on my part.<br><br>Engines drive the ship forward, reactors power them.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>31-05-2018, 17:48:51</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14179961#msg14179961">Quote from: HairyHeretic on 31-05-2018, 17:31:57</a></div></div><blockquote class="bbc_standard_quote">Basically, the reactors and supporting systems aren't in any way properly shielded, so they're throwing out a lot of wide spectrum interference. If you can take out the reactors, the ship loses power (so can't maneuver / raise shields), and that interference then drops off. That's assuming they don't detonate, in which case the interference goes immediately, probably along with a good quarter or more of the ship :)<br><br>I should have previously been saying reactors for power generation, rather than engines. That was poor wording on my part.<br><br>Engines drive the ship forward, reactors power them.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>.....................................................<br><br><br>We need to blow those damn reactors then. &gt;:)<br><br>THROW KRAK GRENADES AND MAKE THEM GO BOOM!<br><br>We have sealed power armor after all. Just have to make the reactors blow and get into some place we can hunker down in while the beacon establishes a good signal. xD<br><br><br>Who's with me?! x3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>31-05-2018, 17:53:45</strong>
			</dt>
			<dd class="postbody">
				Uh, yeah, that's an awful idea XS<br><br>Seriously, though, I imagine the good techmarine could likely disable them <em>without</em> the risk of blowing us into the void &gt;w&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-05-2018, 18:02:26</strong>
			</dt>
			<dd class="postbody">
				The rest of you will have to cover him against the hordes while he figures out how to do that.<br><br>"This shouldn't even be working in the first place!"<br>"This doesn't even connect to the rest of it!"<br>"There is a snotling grinning at me. I think it's a circuit breaker."
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>31-05-2018, 18:08:32</strong>
			</dt>
			<dd class="postbody">
				"WHY IS THERE A SQUIG'S DIGESTIVE TRACT IN HERE?!?&nbsp; F***ING XENOS FILTH!!!"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>31-05-2018, 18:29:49</strong>
			</dt>
			<dd class="postbody">
				Well Gaius at least has the small possibility of dodging the blast.&nbsp; Sprint talent ftw! xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-05-2018, 18:44:43</strong>
			</dt>
			<dd class="postbody">
				You can set a timer on any explosives you use, or trigger them with a transmission. Keep in mind, lore-wise Marines can sprint at speeds as high as about 80km/h for short periods of time. Clearing a blast radius really shouldn't be a problem for you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-05-2018, 18:46:50</strong>
			</dt>
			<dd class="postbody">
				Or for even more silliness<br><br>https://1d4chan.org/wiki/File:Dougie_McIsaac.png
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>31-05-2018, 22:53:02</strong>
			</dt>
			<dd class="postbody">
				Yeah, placing the homer near the engines is hella stupid, if they blow up the homer may be in the blast radius.<br><br>Though honestly, I kinda feel we shouldn't worry too much about where we put the homer really. I think it's likely there for fluff-purposes to explain us getting to and fro.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>31-05-2018, 22:53:37</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14180069#msg14180069">Quote from: HairyHeretic on 31-05-2018, 18:44:43</a></div></div><blockquote class="bbc_standard_quote">You can set a timer on any explosives you use, or trigger them with a transmission. Keep in mind, lore-wise Marines can sprint at speeds as high as about 80km/h for short periods of time. Clearing a blast radius really shouldn't be a problem for you.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Only problem is doing that requires use of the demolition skill. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>31-05-2018, 23:21:10</strong>
			</dt>
			<dd class="postbody">
				That is one skill if I can that I may look into down the road. Lots of cool things I saw in the wargear that I figure needed that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>31-05-2018, 23:38:11</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14180546#msg14180546">Quote from: wander on 31-05-2018, 23:21:10</a></div></div><blockquote class="bbc_standard_quote">That is one skill if I can that I may look into down the road. Lots of cool things I saw in the wargear that I figure needed that.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>We can get it at rank 2. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-06-2018, 00:07:44</strong>
			</dt>
			<dd class="postbody">
				It's probably a pretty handy one for at least one or two on the team to have, going forwards.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>01-06-2018, 00:56:31</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14180645#msg14180645">Quote from: HairyHeretic on 01-06-2018, 00:07:44</a></div></div><blockquote class="bbc_standard_quote">It's probably a pretty handy one for at least one or two on the team to have, going forwards.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well I can do that. Kind of need to be a somewhat ranged fellow because of my lack of some armor and wounds. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-06-2018, 00:59:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14180736#msg14180736">Quote from: Drowdeviant on 01-06-2018, 00:56:31</a></div></div><blockquote class="bbc_standard_quote">Well I can do that. Kind of need to be a somewhat ranged fellow because of my lack of some armor and wounds. xD<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Advanced class: Dreadnought ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>01-06-2018, 01:01:39</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14180744#msg14180744">Quote from: HairyHeretic on 01-06-2018, 00:59:53</a></div></div><blockquote class="bbc_standard_quote">Advanced class: Dreadnought ;)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm not becoming that shit until he also no other option. XD<br><br>You also need SERIOUS renown to be allowed to become one...also you get space Alzheimer's and I need his noodle still. xD 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-06-2018, 01:06:09</strong>
			</dt>
			<dd class="postbody">
				Also can't be a Librarian. Don't the BA have psychic Dreads?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>01-06-2018, 01:13:32</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14180757#msg14180757">Quote from: HairyHeretic on 01-06-2018, 01:06:09</a></div></div><blockquote class="bbc_standard_quote">Also can't be a Librarian. Don't the BA have psychic Dreads?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>They do. Only need 60+ weapon skill, 80+ renown, have done a great service for the blood angels and to have no fate points any more to become one...also 8000XP to spare :3<br><br>Blood angel dreadnoughts can one of their hands bee a grapple hand or claw. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-06-2018, 01:21:16</strong>
			</dt>
			<dd class="postbody">
				That'll take no time :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>01-06-2018, 01:24:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14180788#msg14180788">Quote from: HairyHeretic on 01-06-2018, 01:21:16</a></div></div><blockquote class="bbc_standard_quote">That'll take no time :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I want to keep my flesh suit as long as possible mister. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>01-06-2018, 01:33:49</strong>
			</dt>
			<dd class="postbody">
				I support this endeavour of putting the Blood Raven in a metal box.<br><br>&nbsp;::)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>01-06-2018, 01:35:28</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14180814#msg14180814">Quote from: wander on 01-06-2018, 01:33:49</a></div></div><blockquote class="bbc_standard_quote">I support this endeavour of putting the Blood Raven in a metal box.<br><br>&nbsp;::)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>But I'm not a blood raven. Maybe mr. sneaky pants would like to innately make a bunch of noise simply by moving. ;)<br><br>Jeeze Wander if I didn't know any better I would say you have a beef with me or something. ;)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>01-06-2018, 03:49:09</strong>
			</dt>
			<dd class="postbody">
				Nah, that one was just my snarky sense of humour.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>01-06-2018, 03:51:50</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14181045#msg14181045">Quote from: wander on 01-06-2018, 03:49:09</a></div></div><blockquote class="bbc_standard_quote">Nah, that one was just my snarky sense of humour.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Funny that the raven guard player is the snarker. xD<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>01-06-2018, 16:47:44</strong>
			</dt>
			<dd class="postbody">
				I think the Raven Guard would have a dry sense of humour, so we fit still.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-06-2018, 16:50:33</strong>
			</dt>
			<dd class="postbody">
				Quothe the Raven, Eversor. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-06-2018, 18:45:58</strong>
			</dt>
			<dd class="postbody">
				And here is it, in all it's glory :)<br><br>Once upon a battlefield dreary, where I cowered, spent and bleary,<br>Within an Imperial bunker, darkly stained with dust and gore -<br>As I cowered, nearly shuttering, suddenly there came a sputtering<br>As some weapon quickly stuttering - firing at my bunker door.<br>"`Tis some bolter", I murmmered, "firing at my bunker door -<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Only this and nothing more."<br><br>Ah, distinctly I remember, it was in the bleak December,<br>And the brightly burning bastions lit the horizion by the score.<br>Eagerly, on freedom drunker; - vainly had I sought to hunker<br>In this heavy Imperial bunker - with perhaps a tunnel in the floor -<br>A safe and empty fortress with perhaps a tiny tunnel in the floor -<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Only this and nothing more.<br><br>And the mad raving howling of each distant Space Wolf prowling<br>Thrilled me - filled me with fantastic terrors never felt before.<br>So that now, to the beating of my heart, I stood entreating<br>"`Tis some Space Wolf there repeating, firing at my bunker door -<br>Some common Grey Hunter rapid-firing at my bunker door -<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;This it is and nothing more."<br><br>Presently my soul grew stronger; hesitating then no longer<br>"Marine," said I, "or Scout, your attention I implore;<br>The bunker walls are thick - they are made of tempered brick<br>And your bolters do not nick the slightest scratch or tiny score -<br>Not a dimple, dent, depression, dip, scratch or tiny score -<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Away now, and fire no more."<br><br>Then in the bunker slumping, presently I heard a thumping<br>A pounding - rattling many times fiercer than before.<br>And soon I began to screech - the bunker wall grenades did breach;<br>The very gods I did beseech as the ceiling fell upon the floor -<br>Through the wounds poured light which danced upon the floor - <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Danced amidst the sounds of war.<br><br>Then at once it stopped the violence - I was left alone with silence<br>Confused, I spied the reason why the shells did drop no more -<br>For as I began to shutter, then with many a flit and flutter<br>a psyber-Raven flew through the clutter to perch above the door -<br>Perched on the two-headed eagle just above the bunker door -<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Perched and sat and nothing more.<br><br>At this I grew more craven, for the talons of the psyber-Raven<br>Were all over covered with bright red blood and crimson gore.<br>"Wretch!" I cried, "Njal hath lent thee - into this fortress has he sent thee<br>So that remotely may he here be - and this bunker then explore -<br>Scry out my exact location and this bunker then explore -"<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Quoth the Raven, "Eversor"<br><br>Then, methought, the air grew darker, the bunker now a little starker<br>For the uttered word brought terror as I had never felt before.<br>As for weapons, I knew I had none - no bolter, sword or lasgun;<br>No arms to stop the war's son fated to break soon through the door -<br>The blood-mad crazed assassin fated to break soon through the door-<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Quoth the Raven, "Eversor"<br><br>"Be that word our sign of parting, machine or bird!" I shrieked, upstarting -<br>"Get thee back into the fire-fight and here spy on me no more!<br>For as you came unbidden - I would otherwise be here hidden -<br>Leave my location in this midden - quit that icon above my door!<br>Take thy shining metal eye, and take thy form from off my door!"<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Quoth the Raven, "Eversor"<br><br>And the Raven, never flitting, still is sitting - still is sitting<br>On the pallid two-headed eagle just above the bunker door;<br>His metal eye has all the seeming of a psyker that is scheming,<br>To have my guts lie steaming in a pile upon the floor;<br>And now all hope has left me, crouched here upon the floor<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;I await the Eversor!<br><br><br>By Pat Marstall, a very long time ago :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>02-06-2018, 00:54:01</strong>
			</dt>
			<dd class="postbody">
				I dig when the fandom does cool things like that. :)<br><br>Today Space Woofers codex and Orkz codex was announced as the next ones coming forth for 8th edition. ^^<br><br>Cawdor Gang got shown off for Necromunda too, though they kinda look pretty similar to their old models to get as excited as I had been for the previous releases.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>02-06-2018, 11:40:45</strong>
			</dt>
			<dd class="postbody">
				&nbsp; *head desk8&nbsp; <br><br>&nbsp; Well, what do you know?&nbsp; I messed up already!&nbsp; <br><br>&nbsp; I caed Wander Hephos instead of Wal'dron!&nbsp; &nbsp;I'm guessing this has already sewn discontent and confusion?&nbsp; OR will once I correct it?&nbsp; Not to mention who'll trust a tech marine who's cogitator's glitch on the name of a guy he's been training beside for this particular mission alone for weeks through the warp.&nbsp; <br><br>&nbsp; *Clunks*&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>02-06-2018, 12:15:40</strong>
			</dt>
			<dd class="postbody">
				Or you could just edit your post and correct it :)<br><br>Marines have pretty much an eidetic memory.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>02-06-2018, 13:07:22</strong>
			</dt>
			<dd class="postbody">
				I'll reread over and see if that changes how Wal'Dron would react and edit accordingly.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>02-06-2018, 13:20:35</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Thanks.&nbsp; I would have edited if we didn't already have 8 messages responding.&nbsp; :)&nbsp; <br><br>&nbsp; But I think I managed to work around it.&nbsp; :)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>02-06-2018, 13:24:12</strong>
			</dt>
			<dd class="postbody">
				Yeah, you did so I didn't bother to edit. Made a new post and I think we're good now. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>02-06-2018, 13:34:28</strong>
			</dt>
			<dd class="postbody">
				*Smiles* Thanks for being willing to edit, Wander.&nbsp; That means a lot to me.&nbsp; :)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>02-06-2018, 13:36:44</strong>
			</dt>
			<dd class="postbody">
				No worries. ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>04-06-2018, 07:21:15</strong>
			</dt>
			<dd class="postbody">
				&nbsp; I think we're ready for action, Hairy, and my read was that we'd allrady relocated tot he teleportarium.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-06-2018, 08:34:25</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14187273#msg14187273">Quote from: Muse on 04-06-2018, 07:21:15</a></div></div><blockquote class="bbc_standard_quote">&nbsp; I think we're ready for action, Hairy, and my read was that we'd allrady relocated tot he teleportarium. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Roit' Boss! We'ez re'dy wit' our chopahs'! *makes very orky grunts and other ork noises* xD<br><br>Too bad you can't eat orks, that would surely solve a good deal of hunger problems on some planets. After all they basically giant walking, talking mushrooms with guns, would give the guard an incentive to salvage their bodies. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>04-06-2018, 09:02:09</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14187334#msg14187334">Quote from: Drowdeviant on 04-06-2018, 08:34:25</a></div></div><blockquote class="bbc_standard_quote">Roit' Boss! We'ez re'dy wit' our chopahs'! *makes very orky grunts and other ork noises* xD<br><br>Too bad you can't eat orks, that would surely solve a good deal of hunger problems on some planets. After all they basically giant walking, talking mushrooms with guns, would give the guard an incentive to salvage their bodies. ;)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Oh, god, that's awful X3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>04-06-2018, 11:08:27</strong>
			</dt>
			<dd class="postbody">
				&gt;Too bad you can't eat Orks<br>&gt;Implying that all mushrooms are edible and not at all poisonous<br><br>&nbsp;:D<br><br>To be fair, as a teen when I got the 3rd edition Orks codex and read about how they breed through spores, that shit scared me shitless... You chop one up and it expels a cloud of spores... You have to wonder how many of those spores it's spunk cloud would contain. Generally population is controlled as the weaker Grots will kill each other or be killed by bigger things until only the biggest Orks and sneakiest Grots are left. Still, I find that Orks are like Japanese knotweed, soon as you get it in your garden you are fucked and will never be rid of it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-06-2018, 15:22:42</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14187445#msg14187445">Quote from: wander on 04-06-2018, 11:08:27</a></div></div><blockquote class="bbc_standard_quote">&gt;Too bad you can't eat Orks<br>&gt;Implying that all mushrooms are edible and not at all poisonous<br><br>&nbsp;:D<br><br>To be fair, as a teen when I got the 3rd edition Orks codex and read about how they breed through spores, that shit scared me shitless... You chop one up and it expels a cloud of spores... You have to wonder how many of those spores it's spunk cloud would contain. Generally population is controlled as the weaker Grots will kill each other or be killed by bigger things until only the biggest Orks and sneakiest Grots are left. Still, I find that Orks are like Japanese knotweed, soon as you get it in your garden you are fucked and will never be rid of it.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Hey we have never seen orks use anything remotely like poison. xD<br>Also how do you think people are able to eat deep fried somewhat venomous spiders? You gotta make that poison shit evaporate out! xD<br><br>Oh no that's the worst thing about orkz...that and the fact that they can get so excited about fighting they just start throwing off spores like a dog with a chronic case of dandruff. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>04-06-2018, 19:24:19</strong>
			</dt>
			<dd class="postbody">
				As much as I still kinda wanna join in on this bet IC to get some more respect for Wal'Dron, his WS is fairly average in the team, he's not the worst though more than three are better ranked in it.<br><br>I think it's a bit of a foolish thing ooc all told, Orks are never alone and the mob of Boyz aren't gonna sit quiet when a Marine is busy claiming their trophy off the first Ork they tear through.<br><br>Still, maybe if Wal'Dron blasts an Ork about to crit someone else, he may get some respect then.&nbsp; ::)<br><br>I'm currently deciding which weapon Wal'Dron will have readied to begin with. That done, I'll make an IC post. Also figuring out what ammo will be active first on his fire selector on the Bolter.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>04-06-2018, 19:28:55</strong>
			</dt>
			<dd class="postbody">
				Steinolf doesn't expect anyone to stop in the middle of a fight to pick up a head, not unless they could do so without endangering themselves.&nbsp; Either way, we'll have to see what happens ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>04-06-2018, 21:37:35</strong>
			</dt>
			<dd class="postbody">
				<strong>Questions</strong> as I'm a bit too exhausted atm to look through my books to check on this;<br><br>Can the Bolter be used one-handed? I plan on having Stalker rounds set first up on it and have that as a primary weapon in case of blobs, though also I sorta do want to have Wal'Dron's chainsword in hand and ready. Incase the Kill-Team gets charged from the off.<br><br><span class="bbc_u">If</span> the Bolter has to be used two handed, I'll be keeping to that alone when 'ported in and act as ranged support as intended. Also, after requisitioning Stalker Rounds for this mission, is that one clip or three? I saw talk of requisition in clips of three earlier.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-06-2018, 21:40:03</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14188188#msg14188188">Quote from: wander on 04-06-2018, 21:37:35</a></div></div><blockquote class="bbc_standard_quote"><strong>Questions</strong> as I'm a bit too exhausted atm to look through my books to check on this;<br><br>Can the Bolter be used one-handed? I plan on having Stalker rounds set first up on it and have that as a primary weapon in case of blobs, though also I sorta do want to have Wal'Dron's chainsword in hand and ready. Incase the Kill-Team gets charged from the off.<br><br><span class="bbc_u">If</span> the Bolter has to be used two handed, I'll be keeping to that alone when 'ported in and act as ranged support as intended. Also, after requisitioning Stalker Rounds for this mission, is that one clip or three? I saw talk of requisition in clips of three earlier.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>It can because power armor has recoil compensation. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>04-06-2018, 22:39:11</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14188188#msg14188188">Quote from: wander on 04-06-2018, 21:37:35</a></div></div><blockquote class="bbc_standard_quote">Also, after requisitioning Stalker Rounds for this mission, is that one clip or three? I saw talk of requisition in clips of three earlier.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>The core rules allow for limited or unlimited ammo, however people want to play. Since you're going into an area where resupply isn't likely, I went with requisition a particular type of special ammo gave you 3 clips of it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>04-06-2018, 23:43:40</strong>
			</dt>
			<dd class="postbody">
				Perfect. :)<br><br>I'll do an IC post now factoring that all in. ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>06-06-2018, 04:46:10</strong>
			</dt>
			<dd class="postbody">
				Whelp, good thing I was using the fettered power level there. Otherwise we'd be having blood weeping out of any stone or metal in 3d10 metres of us. xD<br><br>...Also good thing Gaius has skill limit 62 on focus power tests when fettered. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>06-06-2018, 13:06:25</strong>
			</dt>
			<dd class="postbody">
				Anyone who would pass an easy (+20) Forbidden Lore Xenos would know Orks do take prisoners. Not very many generally speaking, but they'll keep them as slave labour and emergency rations, or very occasionally a mek might keep one with suitable technological skills as effectively one of his grot helpers.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>06-06-2018, 16:50:07</strong>
			</dt>
			<dd class="postbody">
				Roll Result: wander rolled: 2d10<br>Comment: forbidden xenos check<br>Result: 9, 2<br><br><strong>92</strong> before modifiers. Sorry if my last post was a bit too informed for IC knowledge, I was just going off my own OOC paranoia over the scene and figured a Raven Guard would be even more cautious. ^^;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>06-06-2018, 17:04:18</strong>
			</dt>
			<dd class="postbody">
				That's not a problem.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>06-06-2018, 17:17:53</strong>
			</dt>
			<dd class="postbody">
				....<br><br><br>Roll ID: 120913<br>Owner: Drowdeviant<br>Viewer: Noone or Anyone<br>Time Rolled: 2018-06-06 10:14:24<br><br>Summary: At 2018-06-06 10:14:24, Drowdeviant (uid: 54292) rolls: 1d100 Result: 26 (https://elliquiy.com/forums/dicebot.php?r=120913)<br><br>Full Result: Drowdeviant rolled: 1d100<br>Comment: Forbidden Lore (Xenos)<br>Result: 26, <br>Total: 26<br><br>Three degrees of success.<br><br><br>Didn't expect that honestly. I was one away from four degrees of success. ^_^;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>06-06-2018, 18:46:32</strong>
			</dt>
			<dd class="postbody">
				I'll do a roll for forbidden lore to see if Steinolf knows anything about a human being taken captive and such.<br><br>At 2018-06-06 11:46:01, Crensler (uid: 63766) rolls: 1d100 Result: 5 (https://elliquiy.com/forums/dicebot.php?r=120918)<br><br>Welp, that'll do it ^^<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>07-06-2018, 00:42:36</strong>
			</dt>
			<dd class="postbody">
				...A freaking 87. For a veteran of the Second War for Armageddon. Even with the modifier, that only brings his INT up to a 74.<br><br>Excuse me, going to bang my head against the wall...<br><br>So, before I make my post and potentially cause us problems, is there any IC way that Hephos would know that Gaius is telepathically reaching out to the man?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>08-06-2018, 01:13:05</strong>
			</dt>
			<dd class="postbody">
				Psychic activity is often described as leaving a noticeable feel in the air. You would have trained with him often enough to have some idea that he was doing something, if not knowing exactly what.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>08-06-2018, 01:16:04</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14194487#msg14194487">Quote from: HairyHeretic on 08-06-2018, 01:13:05</a></div></div><blockquote class="bbc_standard_quote">Psychic activity is often described as leaving a noticeable feel in the air. You would have trained with him often enough to have some idea that he was doing something, if not knowing exactly what.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Also he'd tell them if asked. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>08-06-2018, 01:38:34</strong>
			</dt>
			<dd class="postbody">
				Steinolf does know he's doing... something.&nbsp; Like you said, just not what ;p
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>08-06-2018, 01:41:10</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14194536#msg14194536">Quote from: Crensler on 08-06-2018, 01:38:34</a></div></div><blockquote class="bbc_standard_quote">Steinolf does know he's doing... something.&nbsp; Like you said, just not what ;p<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Again ask him. but only through the vox-link. He's trying to keep things quiet so whatever orks around don't know we're here yet. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>08-06-2018, 01:45:24</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14194541#msg14194541">Quote from: Drowdeviant on 08-06-2018, 01:41:10</a></div></div><blockquote class="bbc_standard_quote">Again ask him. but only through the vox-link. He's trying to keep things quiet so whatever orks around don't know we're here yet. xD<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I think IC Hephos would not ask for fear of disrupting Gaius's concentration. If he can feel the "offness" and sees Gaius holding a hand toward the man, Hephos can then assume that the Librarian is doing something or other.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>09-06-2018, 17:53:48</strong>
			</dt>
			<dd class="postbody">
				I'll get a new IC post up a little later today, just in case anyone else wants to post before I move things along.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>09-06-2018, 18:00:45</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14197385#msg14197385">Quote from: HairyHeretic on 09-06-2018, 17:53:48</a></div></div><blockquote class="bbc_standard_quote">I'll get a new IC post up a little later today, just in case anyone else wants to post before I move things along.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm keeping myself to little action so we don't get swarmed by orks. We need to get our greasy hobo friend behind our hulking bulk so he is safe and can tell us the dirty details about this abomination of a ship. xD<br><br>Having 3 clips of hellfire though is a good feeling...though I'm likely reserving them for the hulk itself. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>10-06-2018, 02:31:55</strong>
			</dt>
			<dd class="postbody">
				Hey, Hairy, I take it I didn't see anything out of the ordinary with that Perception check?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>10-06-2018, 05:21:37</strong>
			</dt>
			<dd class="postbody">
				Ok second perception roll for trying to check our surroundings, whether we're near an ork patrol and or if are we about to get swarmed by orks. xD<br><br><br>Roll ID: 121132<br>Owner: Drowdeviant<br>Viewer: Noone or Anyone<br>Time Rolled: 2018-06-09 22:06:16<br><br>Summary: At 2018-06-09 22:06:16, Drowdeviant (uid: 54292) rolls: 1d100 Result: 9 (https://elliquiy.com/forums/dicebot.php?r=121132)<br><br>Full Result: Drowdeviant rolled: 1d100<br>Comment: Awareness roll<br>Result: 9, <br>Total: 9<br><br>Ok with a present roll limit of 67 that's 5 degrees of success if I'm just going off just his awareness stat and how its' been boosted by his armor's auto senses. xD<br><br>Would be 7 degrees of success if the awareness bonus from the auspex stacks which would make it 87 in total.<br><br>I did not expect that amount of roll shenanigans. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>10-06-2018, 06:40:30</strong>
			</dt>
			<dd class="postbody">
				I'm guessing there wouldn't be anything up as I rolled a 2 in particular, though that was semi-directed at the robed man.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>10-06-2018, 07:09:02</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14198710#msg14198710">Quote from: wander on 10-06-2018, 06:40:30</a></div></div><blockquote class="bbc_standard_quote">I'm guessing there wouldn't be anything up as I rolled a 2 in particular, though that was semi-directed at the robed man.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well if I get the additional +20 from gaius's auspex we might actually learn a little more because he'd have 7 degrees of success on his awareness cheek to Wal'dron's 6 degrees of success on his awareness check. <br><br>Wal'dron kind of took a fair ding to his awareness for having his fancy fellowship and command skill boosting mark 2 helmet with mark 2 autosenses (+5 to awareness) as opposed to the corvus armor's native helmet with mark 6 auto senses(+15 to awareness). ^_^;<br><br>But yes his and Steinolf's awareness checks were meant to be for looking around our present location for interesting shit...and potentially orks. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>10-06-2018, 12:04:41</strong>
			</dt>
			<dd class="postbody">
				The dice landed where they did and out of the options available from the three I could go based on my roll I chose the helmet specifically for the +5 BS boost, as that's the type of build I'm going for.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>10-06-2018, 15:04:02</strong>
			</dt>
			<dd class="postbody">
				Well, you effectively standing in the middle of warehouse-sized room full of junk. It pretty much looks like a junkyard, with all kinds of stuff piled up without any real consideration for what it is. The biggest thing you can see looks like the burned out remains of a Leman Russ. There's lots of ambient noise of a mechanical nature, but nothing to indicate any greenskins are nearby.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>10-06-2018, 15:24:50</strong>
			</dt>
			<dd class="postbody">
				A successful Common Lore Jericho Reach roll (you can do this untrained) will reveal the Nika system <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">is</div><div class="spoiler_body">about 5-6 weeks warp travel from here. It's not a particularly valuable system, but it does have a reasonably sized population (a little under half a billion) and is a stopover spot for traders in this region of the Reach</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>10-06-2018, 15:45:52</strong>
			</dt>
			<dd class="postbody">
				Roll Result: wander rolled: 2d10<br>Comment: common lore roll<br>Result: 7, 3<br><br><strong>73.</strong><br><br>That spoiler tab is staying as it is then, I guess. ::)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>10-06-2018, 15:52:22</strong>
			</dt>
			<dd class="postbody">
				Roll ID: 121157<br>Owner: Drowdeviant<br>Viewer: Noone or Anyone<br>Time Rolled: 2018-06-10 08:47:54<br><br>Summary: At 2018-06-10 08:47:54, Drowdeviant (uid: 54292) rolls: 1d100 Result: 58 (https://elliquiy.com/forums/dicebot.php?r=121157)<br><br>Full Result: Drowdeviant rolled: 1d100<br>Comment: <br>Result: 58, <br>Total: 58<br><br><br>Hmm. (makes mental note to get the foresight talent at some point) :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>10-06-2018, 18:18:37</strong>
			</dt>
			<dd class="postbody">
				Rolled a 42.<br><br>...Nice to know, but nothing Terra-shattering.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>11-06-2018, 01:13:30</strong>
			</dt>
			<dd class="postbody">
				(https://elliquiy.com/elluiki/images/c/c4/35123790_228387291090574_2075119779844194304_n.jpg)<br><br>Popped up in my FB feed this evening.<br><br>Nothing to do with your mission.<br><br>Honest :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>11-06-2018, 01:15:18</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14200095#msg14200095">Quote from: HairyHeretic on 11-06-2018, 01:13:30</a></div></div><blockquote class="bbc_standard_quote">(https://elliquiy.com/elluiki/images/c/c4/35123790_228387291090574_2075119779844194304_n.jpg)<br><br>Popped up in my FB feed this evening.<br><br>Nothing to do with your mission.<br><br>Honest :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>*loads hell-fire rounds* See that's why I brought these! xD<br><br>You were saying? ;)<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>11-06-2018, 01:19:20</strong>
			</dt>
			<dd class="postbody">
				At this point in the timeline the necrons haven't really woken up. There might be an occasional incident here and there, but they're still classified as unknown xenos, mostly because there are rarely any survivors to say what happened :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>11-06-2018, 01:20:06</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14200111#msg14200111">Quote from: HairyHeretic on 11-06-2018, 01:19:20</a></div></div><blockquote class="bbc_standard_quote">At this point in the timeline the necrons haven't really woken up. There might be an occasional incident here and there, but they're still classified as unknown xenos, mostly because there are rarely any survivors to say what happened :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Interesting. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>11-06-2018, 01:31:10</strong>
			</dt>
			<dd class="postbody">
				Depending on how things go, you could become involved with the group investigating those particular activities. There is a small number of Deathwatch who have started investigating these, but there's not a lot to go on yet.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>11-06-2018, 01:35:00</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14200139#msg14200139">Quote from: HairyHeretic on 11-06-2018, 01:31:10</a></div></div><blockquote class="bbc_standard_quote">Depending on how things go, you could become involved with the group investigating those particular activities. There is a small number of Deathwatch who have started investigating these, but there's not a lot to go on yet.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Would they take partially burned necrodermis shells for study? xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>11-06-2018, 01:38:24</strong>
			</dt>
			<dd class="postbody">
				Probably
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>11-06-2018, 04:58:59</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14200156#msg14200156">Quote from: HairyHeretic on 11-06-2018, 01:38:24</a></div></div><blockquote class="bbc_standard_quote">Probably<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Then Gaius will be sure to get them as many specimens as he can. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>12-06-2018, 22:37:48</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Apologies, peeps.&nbsp; I said i'd catch up last night.&nbsp; i was slowed down by first a computer crash, and then by falling asleep early.&nbsp; <br><br>&nbsp; Hairy, are you around to tell me anything I get from my auspex before I continue?&nbsp; (Rolls in thread in spoiler text.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>12-06-2018, 22:48:24</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14204376#msg14204376">Quote from: Muse on 12-06-2018, 22:37:48</a></div></div><blockquote class="bbc_standard_quote">&nbsp; Apologies, peeps.&nbsp; I said i'd catch up last night.&nbsp; i was slowed down by first a computer crash, and then by falling asleep early.&nbsp; <br><br>&nbsp; Hairy, are you around to tell me anything I get from my auspex before I continue?&nbsp; (Rolls in thread in spoiler text. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>0-0 Muse Gaius and Wal’Dron got 5 to 7 degrees of success when looking around. So I don’t think we’ll be getting any new info. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>12-06-2018, 22:50:47</strong>
			</dt>
			<dd class="postbody">
				I was specifically talking about the ability of the auspex to perceive things not normally within human sensory capacity.&nbsp; If oneo f you were using auspexes, then I'll jump ahead.&nbsp; :)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>12-06-2018, 23:05:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14204406#msg14204406">Quote from: Muse on 12-06-2018, 22:50:47</a></div></div><blockquote class="bbc_standard_quote">I was specifically talking about the ability of the auspex to perceive things not normally within human sensory capacity.&nbsp; If oneo f you were using auspexes, then I'll jump ahead.&nbsp; :) <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well Gaius wasn’t using that function of the auspex but he did use it as part of his perception check. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>12-06-2018, 23:06:33</strong>
			</dt>
			<dd class="postbody">
				No, there's not a lot more to say right now. You're standing in the middle of a massive junkpile.<br><br>The auspex can pick up the reactor emanations quite easily, so finding your way to it won't be a problem. Are you looking for anything specific?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>12-06-2018, 23:09:21</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14204455#msg14204455">Quote from: HairyHeretic on 12-06-2018, 23:06:33</a></div></div><blockquote class="bbc_standard_quote">No, there's not a lot more to say right now. You're standing in the middle of a massive junkpile.<br><br>The auspex can pick up the reactor emanations quite easily, so finding your way to it won't be a problem. Are you looking for anything specific?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>As I thought. xD<br><br>We need to find some orkz to get stuck in with! We need to get stuck in with da’ boys!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>12-06-2018, 23:58:14</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14204455#msg14204455">Quote from: HairyHeretic on 12-06-2018, 23:06:33</a></div></div><blockquote class="bbc_standard_quote">No, there's not a lot more to say right now. You're standing in the middle of a massive junkpile.<br><br>The auspex can pick up the reactor emanations quite easily, so finding your way to it won't be a problem. Are you looking for anything specific?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Let's see:&nbsp; <br>A.&nbsp; How close can we reasonably get to the reactor before it interferes badly with the teleport beacon.&nbsp; <br>B.&nbsp; Just anything unexpected.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>13-06-2018, 00:49:15</strong>
			</dt>
			<dd class="postbody">
				Given the levels of interference you're reading, the reactors are probably about 300 - 400 meters away. You might be able to put the homer another 150 meters closer, but any closer to the reactor than that and you're risking the signal getting too messed up. Even that might be pushing it, but 100 meters is probably fairly safe.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>13-06-2018, 01:12:08</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14204660#msg14204660">Quote from: HairyHeretic on 13-06-2018, 00:49:15</a></div></div><blockquote class="bbc_standard_quote">Given the levels of interference you're reading, the reactors are probably about 300 - 400 meters away. You might be able to put the homer another 150 meters closer, but any closer to the reactor than that and you're risking the signal getting too messed up. Even that might be pushing it, but 100 meters is probably fairly safe.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Does he know from what direction the radiation is coming from? xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>13-06-2018, 01:13:15</strong>
			</dt>
			<dd class="postbody">
				&nbsp; I do.&nbsp; <br><br>&nbsp; And it might be best to just set it up in here...&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>14-06-2018, 16:11:15</strong>
			</dt>
			<dd class="postbody">
				You're a bit forward of the reactors, sort of amidships, in what passes for a cargo hold. The reactors are to the rear, and the engines at the rear itself. The bridge would be somewhere forward of you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>14-06-2018, 16:25:35</strong>
			</dt>
			<dd class="postbody">
				And to answer the question I know is forthcoming, yes you can search it if you want to. Standard search rolls, let me know how many degrees of success you get. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>14-06-2018, 17:42:01</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14207920#msg14207920">Quote from: HairyHeretic on 14-06-2018, 16:25:35</a></div></div><blockquote class="bbc_standard_quote">And to answer the question I know is forthcoming, yes you can search it if you want to. Standard search rolls, let me know how many degrees of success you get. :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Only problem is we don't have search trained. ^_^;<br><br>Roll ID: 121450<br>Owner: Drowdeviant<br>Viewer: Noone or Anyone<br>Time Rolled: 2018-06-14 10:36:11<br><br>Summary: At 2018-06-14 10:36:11, Drowdeviant (uid: 54292) rolls: 1d100 Result: 3 (https://elliquiy.com/forums/dicebot.php?r=121450)<br><br>Full Result: Drowdeviant rolled: 1d100<br>Comment: <br>Result: 3, <br>Total: 3<br><br>So one degree of success normally, three if we're treating search as being a trained skill. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>14-06-2018, 18:38:02</strong>
			</dt>
			<dd class="postbody">
				Well, lets see how the others do :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>14-06-2018, 19:14:54</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14208151#msg14208151">Quote from: HairyHeretic on 14-06-2018, 18:38:02</a></div></div><blockquote class="bbc_standard_quote">Well, lets see how the others do :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>We at max can get two degrees of success even if people have high perception xD<br><br>Remember untrained basic skill checks halve your attribute number when rolling for them. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>14-06-2018, 19:18:47</strong>
			</dt>
			<dd class="postbody">
				I know. :)<br><br>It's probably a useful skill to invest in at some point.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>14-06-2018, 19:30:23</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14208217#msg14208217">Quote from: HairyHeretic on 14-06-2018, 19:18:47</a></div></div><blockquote class="bbc_standard_quote">I know. :)<br><br>It's probably a useful skill to invest in at some point.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'll be investing in it. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>wander</strong> on <strong>14-06-2018, 19:33:18</strong>
			</dt>
			<dd class="postbody">
				Roll Result: wander rolled: 2d10<br>Comment: search roll<br>Result: 5, 10<br><br>That's <strong>50</strong> for me.<br><br>Interesting that the Blood Angel turned down an unarmed honour duel of fisticuffs. That's a loss by concession.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>15-06-2018, 10:36:49</strong>
			</dt>
			<dd class="postbody">
				*Arches a brow.*&nbsp; <br><br>More like the one who challenges to an honor duel in the middle of a combat run should be written up at least!&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>15-06-2018, 11:24:33</strong>
			</dt>
			<dd class="postbody">
				Search failed.&nbsp; (32 out of 20.)&nbsp; <br><br>Should I roll Tech Use to set the beacon?&nbsp; Or is that routine?&nbsp; <br><br>&nbsp;&nbsp;&nbsp;At 2018-06-15 04:23:03, Asmarael (uid: 16) rolls: 1d100 Result: 32 (https://elliquiy.com/forums/dicebot.php?r=121562)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>15-06-2018, 11:39:33</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14209652#msg14209652">Quote from: Muse on 15-06-2018, 11:24:33</a></div></div><blockquote class="bbc_standard_quote">Search failed.&nbsp; (32 out of 20.)&nbsp; <br><br>Should I roll Tech Use to set the beacon?&nbsp; Or is that routine?&nbsp; <br><br>&nbsp;&nbsp;&nbsp;At 2018-06-15 04:23:03, Asmarael (uid: 16) rolls: 1d100 Result: 32 (https://elliquiy.com/forums/dicebot.php?r=121562)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>*patpats* We will make him better at searching later. :3<br><br>Let's see what harry says. I'm not seeing any checks associated with it in the core rulebook xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>15-06-2018, 11:58:57</strong>
			</dt>
			<dd class="postbody">
				I'm not going to require a roll for that, since you're not under any kind of pressure.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>15-06-2018, 14:21:25</strong>
			</dt>
			<dd class="postbody">
				:)&nbsp; Good good&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>17-06-2018, 00:27:49</strong>
			</dt>
			<dd class="postbody">
				Does anyone else want to search or do anything else in the current scene before we move out?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>17-06-2018, 00:34:20</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14212756#msg14212756">Quote from: HairyHeretic on 17-06-2018, 00:27:49</a></div></div><blockquote class="bbc_standard_quote">Does anyone else want to search or do anything else in the current scene before we move out?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yeah, I want us to find some crazy shit in there! xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>17-06-2018, 03:15:59</strong>
			</dt>
			<dd class="postbody">
				I'll give searching a go, why not?<br><br>At 2018-06-16 20:13:03, Crensler (uid: 63766) rolls: 1d100 Result: 38 (https://elliquiy.com/forums/dicebot.php?r=121678)<br><br>I think that's... three degrees of success on Steinolf's Awareness test.&nbsp; Does he find anything of interest that I can post about?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>17-06-2018, 03:21:36</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14213127#msg14213127">Quote from: Crensler on 17-06-2018, 03:15:59</a></div></div><blockquote class="bbc_standard_quote">I'll give searching a go, why not?<br><br>At 2018-06-16 20:13:03, Crensler (uid: 63766) rolls: 1d100 Result: 38 (https://elliquiy.com/forums/dicebot.php?r=121678)<br><br>I think that's... three degrees of success on Steinolf's Awareness test.&nbsp; Does he find anything of interest that I can post about?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...It's a search skill test cren, not awareness. Meaning our perceptions stat is halved... :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>17-06-2018, 03:24:28</strong>
			</dt>
			<dd class="postbody">
				Sorry, Perception check then, and it's not halved, because I have the Search skill as a Basic skill :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>17-06-2018, 03:25:29</strong>
			</dt>
			<dd class="postbody">
				You're rolling against half your stat for a Basic skill, so I don't think that would be a success for you. It's only using the full stat once it's Trained.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>17-06-2018, 03:26:29</strong>
			</dt>
			<dd class="postbody">
				Oh, bother &gt;w&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>17-06-2018, 18:00:37</strong>
			</dt>
			<dd class="postbody">
				Sorry, just popping in to say that I don't have anything else to contribute for the moment. We have some international students arriving tomorrow and I have been a bit distracted.<br><br>Speaking of which, just know that for the next week I might not be on E much. Hairy, if the situation demands it, I authorize you to bot Hephos to facilitate combat.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>18-06-2018, 15:52:10</strong>
			</dt>
			<dd class="postbody">
				No worries. I have to head out to run a few errands but I'll move us along this evening.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-06-2018, 02:20:14</strong>
			</dt>
			<dd class="postbody">
				Folks, do you need anything more from me right now to move things along?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>22-06-2018, 02:53:11</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14224010#msg14224010">Quote from: HairyHeretic on 22-06-2018, 02:20:14</a></div></div><blockquote class="bbc_standard_quote">Folks, do you need anything more from me right now to move things along?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I’m waiting for at least one other person to post first before I do. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>22-06-2018, 06:19:54</strong>
			</dt>
			<dd class="postbody">
				There's only so many ways I can say Steinolf is keeping an eye out for danger, dang it XS
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>22-06-2018, 06:22:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14224460#msg14224460">Quote from: Crensler on 22-06-2018, 06:19:54</a></div></div><blockquote class="bbc_standard_quote">There's only so many ways I can say Steinolf is keeping an eye out for danger, dang it XS<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Then stop keeping an eye out for it and go find it! XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>22-06-2018, 06:42:09</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14224467#msg14224467">Quote from: Drowdeviant on 22-06-2018, 06:22:53</a></div></div><blockquote class="bbc_standard_quote">Then stop keeping an eye out for it and go find it! XD<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I roll my eyes at you, sir.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>22-06-2018, 06:44:48</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14224493#msg14224493">Quote from: Crensler on 22-06-2018, 06:42:09</a></div></div><blockquote class="bbc_standard_quote">I roll my eyes at you, sir.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Orks aren't known for their regular patrol schedule. Hell for all we know 95 % of this ship is asleep somewhere and we caught them on the night/mostly grots shift! xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>22-06-2018, 14:59:28</strong>
			</dt>
			<dd class="postbody">
				I imagine if we fit in the Grok Ways at all, we'll be wanting nothing bigger to fight with than a bolter pistol or combat knife.&nbsp; <br><br>Is anyone especialy slender--by our standards--or stealthy?&nbsp; Maybe if we can't all fit--like that tech marine guy with the giant crane attached to his back ;)--we can break the never split the party rule by spending two stealth operatives through the tunnels?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>22-06-2018, 15:45:06</strong>
			</dt>
			<dd class="postbody">
				The Raven Guard are known for being stealthy. Not sure offhand if anyone else has invested in their Silent Move or Concealment skills.<br><br>For all you know, the grot ways might be completely impassable to power armour, but until you check them out ...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>23-06-2018, 03:11:44</strong>
			</dt>
			<dd class="postbody">
				&nbsp; We're ready too.&nbsp; :)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>23-06-2018, 13:35:59</strong>
			</dt>
			<dd class="postbody">
				I'll give it a day or so if anyone wants to post before I move us on to the next scene then.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>25-06-2018, 02:06:06</strong>
			</dt>
			<dd class="postbody">
				Roll for initiative<br><br>There will be an ork mob (horde rules) and a nob (a separate entity) available to act against.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>25-06-2018, 02:21:34</strong>
			</dt>
			<dd class="postbody">
				At 2018-06-24 19:21:09, Crensler (uid: 63766) rolls: 1d10a4 Result: 12 (https://elliquiy.com/forums/dicebot.php?r=122022)<br><br>Okay, let's do this owo
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>25-06-2018, 02:30:50</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14231018#msg14231018">Quote from: Crensler on 25-06-2018, 02:21:34</a></div></div><blockquote class="bbc_standard_quote">At 2018-06-24 19:21:09, Crensler (uid: 63766) rolls: 1d10a4 Result: 12 (https://elliquiy.com/forums/dicebot.php?r=122022)<br><br>Okay, let's do this owo<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Roll ID: 122031<br>Owner: Drowdeviant<br>Viewer: Noone or Anyone<br>Time Rolled: 2018-06-24 19:26:25<br><br>Summary: At 2018-06-24 19:26:25, Drowdeviant (uid: 54292) rolls: 1d10a6 Result: 16 (https://elliquiy.com/forums/dicebot.php?r=122031)<br><br>Full Result: Drowdeviant rolled: 1d10, adding 6 to the total<br>Comment: <br>Result: 10, <br>Total: 16<br><br>Gotta go fast! xD<br>https://www.youtube.com/watch?v=VTHsOSGJHN0<br><br>Well someone got his re-caff flask refilled. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>25-06-2018, 16:00:12</strong>
			</dt>
			<dd class="postbody">
				Initiative is 6 for the taciturn Devastator.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>25-06-2018, 16:55:56</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14232266#msg14232266">Quote from: HairyHeretic on 25-06-2018, 16:00:12</a></div></div><blockquote class="bbc_standard_quote">Initiative is 6 for the taciturn Devastator.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>He'll do fine. :3<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>26-06-2018, 07:10:38</strong>
			</dt>
			<dd class="postbody">
				So we put the rolls in here?&nbsp; <br><br>Initiative 11<br>At 2018-06-26 00:09:34, Asmarael (uid: 16) rolls: 1d10a4 Result: 11 (https://elliquiy.com/forums/dicebot.php?r=122092)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>27-06-2018, 23:51:51</strong>
			</dt>
			<dd class="postbody">
				So, I know that I've been quiet over the past week, but my summer job has been asking a lot more of me than I was expecting. Until I'm in a position where I feel comfortable posting in the game again (and not distracted by work things), I will be stepping back and withdrawing temporarily. Hairy will be botting Hephos for a while so that the squad does not go without its medic. I hope to be back some time in late July.<br><br>Go forth! The Emperor's Light is your torch!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>28-06-2018, 00:19:47</strong>
			</dt>
			<dd class="postbody">
				So, for the time being, I'll be running Hephos and Lucius. I haven't heard anything from our Novamarine or Raven Guard in a while, and I suspect they're both dropped. If I don't hear anything in the next few days, then I suspect the Kill Team is going to be taking some casualties in this combat.<br><br>I'm going to be pretty busy for the next couple of days, so I may not get much of a chance to post much before the weekend. Part of the reason is a job interview tomorrow, so if you have any spare brain meats, send the good thoughts my way :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>28-06-2018, 02:15:45</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14237693#msg14237693">Quote from: HairyHeretic on 28-06-2018, 00:19:47</a></div></div><blockquote class="bbc_standard_quote">So, for the time being, I'll be running Hephos and Lucius. I haven't heard anything from our Novamarine or Raven Guard in a while, and I suspect they're both dropped. If I don't hear anything in the next few days, then I suspect the Kill Team is going to be taking some casualties in this combat.<br><br>I'm going to be pretty busy for the next couple of days, so I may not get much of a chance to post much before the weekend. Part of the reason is a job interview tomorrow, so if you have any spare brain meats, send the good thoughts my way :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...Will we need to salvage their equipment and big ass corpses to be teleported back once we have the charges set? xD<br><br>...Also will this give us more renown? xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>28-06-2018, 05:13:46</strong>
			</dt>
			<dd class="postbody">
				Well, that kinda sucks, but what can you do?&nbsp; I hope they come back, but we'll see what happens I guess.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>28-06-2018, 05:44:51</strong>
			</dt>
			<dd class="postbody">
				Ditto.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>30-06-2018, 04:57:01</strong>
			</dt>
			<dd class="postbody">
				*kicks feet in water*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>30-06-2018, 13:52:50</strong>
			</dt>
			<dd class="postbody">
				Patience grasshopper, your GM is only human too. I've had a busy few days, and haven't had a lot of time to post in any of my games. I'm aiming to get caught up now over the weekend. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-07-2018, 02:43:47</strong>
			</dt>
			<dd class="postbody">
				Okay, Initiative order<br><br>Gaius - 16 <br>Steinolf - 12 <br>Asramael - 11<br>Hephos - 10<br>Lucius - 6<br>Nob - 6<br>Mob of boyz - 5<br><br>Off you go :)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>01-07-2018, 03:23:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14244180#msg14244180">Quote from: HairyHeretic on 01-07-2018, 02:43:47</a></div></div><blockquote class="bbc_standard_quote">Okay, Initiative order<br><br>Gaius - 16 <br>Steinolf - 12 <br>Asramael - 11<br>Hephos - 10<br>Lucius - 6<br>Nob - 6<br>Mob of boyz - 5<br><br>Off you go :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well that's 12 filthy xenos down! xD<br><br>Your turn Cren!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>01-07-2018, 03:37:59</strong>
			</dt>
			<dd class="postbody">
				Is the Nob in charge range?&nbsp; With my jump pack I think, given what the bit for it in the book says, I have a charge range of 24 if I'm using it, but I could always be mistaken.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-07-2018, 03:40:19</strong>
			</dt>
			<dd class="postbody">
				I'm looking over the Horde damage rules on p359 of the rulebook. After working out the number of hits, are you supposed to roll the damage for each after that to see if they reduce the horde magnitude or not? That seems like it would definitely slow things down if you had to roll another dozen damage rolls now, but I want to make sure I'm reading this right (or possibly not, given it's my first time running Deathwatch).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-07-2018, 03:40:43</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14244259#msg14244259">Quote from: Crensler on 01-07-2018, 03:37:59</a></div></div><blockquote class="bbc_standard_quote">Is the Nob in charge range?&nbsp; With my jump pack I think, given what the bit for it in the book says, I have a charge range of 24 if I'm using it, but I could always be mistaken.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'll say yes.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>01-07-2018, 03:44:39</strong>
			</dt>
			<dd class="postbody">
				Alrighty ^^<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>01-07-2018, 03:45:15</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14244264#msg14244264">Quote from: HairyHeretic on 01-07-2018, 03:40:43</a></div></div><blockquote class="bbc_standard_quote">I'll say yes.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>as long as he's within 24 metres its' good.<br><br>Cren has an AB of 4 which when charging is 12...which by using his jump pack gets doubled to 24. :3<br><br>...Can be within 36 if Cren wants to pop his once per session use of the burst of speed solo ability. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>01-07-2018, 04:03:51</strong>
			</dt>
			<dd class="postbody">
				Not just yet, I think, and yay, here's hoping the Nob doesn't manage to dodge :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>01-07-2018, 04:12:12</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14244306#msg14244306">Quote from: Crensler on 01-07-2018, 04:03:51</a></div></div><blockquote class="bbc_standard_quote">Not just yet, I think, and yay, here's hoping the Nob doesn't manage to dodge :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Depends...he could parry...though choppas do give -10 to parry checks. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>01-07-2018, 04:40:26</strong>
			</dt>
			<dd class="postbody">
				*Winces*&nbsp; That can't be good...&nbsp; <br><br>&lt;--points to his post.&nbsp; <br><br>Just targeted the mob with a full auto spray from the bolter and rolled... 100...&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>01-07-2018, 04:50:58</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14244368#msg14244368">Quote from: Muse on 01-07-2018, 04:40:26</a></div></div><blockquote class="bbc_standard_quote">*Winces*&nbsp; That can't be good...&nbsp; <br><br>&lt;--points to his post.&nbsp; <br><br>Just targeted the mob with a full auto spray from the bolter and rolled... 100... <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>*patpats*<br><br>Harry you got a break test to do for the mob, I got more than 25%! xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-07-2018, 12:07:27</strong>
			</dt>
			<dd class="postbody">
				Breaking Orks isn't easy :)<br><br>Can someone look over the horde fighting rules and tell me if I'm reading them right?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>01-07-2018, 15:56:45</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14244778#msg14244778">Quote from: HairyHeretic on 01-07-2018, 12:07:27</a></div></div><blockquote class="bbc_standard_quote">Breaking Orks isn't easy :)<br><br>Can someone look over the horde fighting rules and tell me if I'm reading them right?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Deathwatch core rulebook pg. 361<br><br>Breaking a Horde<br><br>• When a Horde’s Magnitude is reduced by 25% in a turn,<br>it must make a Willpower Test when it is its turn to act<br>again. If it passes, it may continue to act. If it fails, it<br>breaks and flees at its highest move value.<br><br>• If the Horde’s Magnitude is less than 50% of its starting<br>value, it suffers a –10 to the Willpower Test. If the<br>Horde’s Magnitude is less than 25% of its starting value,<br>it will automatically break.<br><br>• Hordes composed of enemies with the Fearless talent do<br>not have to test to see if they break as their Magnitude is<br>eroded: they have to be wiped out to the last.<br><br>Mark of the Xenos pg. 62<br>Mob rule<br>All Orks are latently psychic, an ability that increases in<br>strength the more of them there are in one place. This bolsters<br>their confidence and courage to near-fearless levels when they<br>gather en masse. For every additional Ork within 10m, the<br>Ork’s Willpower gains a +10 bonus to resist the effects of<br>Fear and Pinning. In a Horde, Orks are immune to Fear and<br>Pinning.<br><br><br><br>They still have to roll to break Harry. They're innately immune to fear and pinning, but they don't have the fearless talent.&nbsp; ;)<br><br>That's why tyrannid hordes are scary, they have fearless.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-07-2018, 16:02:20</strong>
			</dt>
			<dd class="postbody">
				I wasn't taking about the rules for breaking them, but for doing damage. If I read it right every hit has to then roll damage to see if you reduce the horde magnitude.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>01-07-2018, 16:17:22</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14245001#msg14245001">Quote from: HairyHeretic on 01-07-2018, 16:02:20</a></div></div><blockquote class="bbc_standard_quote">I wasn't taking about the rules for breaking them, but for doing damage. If I read it right every hit has to then roll damage to see if you reduce the horde magnitude.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Ok let me roll for damage<br><br>Roll ID: 122300<br>Owner: Drowdeviant<br>Viewer: Noone or Anyone<br>Time Rolled: 2018-07-01 09:08:11<br><br>Summary: At 2018-07-01 09:08:11, Drowdeviant (uid: 54292) rolls: 22d10 Result: 142 (https://elliquiy.com/forums/dicebot.php?r=122300)<br><br>Full Result: Drowdeviant rolled: 22d10<br>Comment: each two numbers is the damage roll for one hit from avenger before adding the additional 6 damage innate to heavy flamers along with an armor pen value of 3<br>Result: 8, 3, 7, 4, 9, 5, 9, 10, 3, 9, 6, 9, 4, 9, 2, 8, 4, 3, 10, 9, 10, 1, <br><br><br>11+6=17, 11+6=17, 14+6=20, 19+6=25, 12+6=18, 15+6=21, 13+6=19, 10+6=16, 7+6=13, 19+6= 25, 11+6=17<br><br>Roll ID: 122299<br>Owner: Drowdeviant<br>Viewer: Noone or Anyone<br>Time Rolled: 2018-07-01 09:04:38<br><br>Summary: At 2018-07-01 09:04:38, Drowdeviant (uid: 54292) rolls: 2d10 Result: 7 (https://elliquiy.com/forums/dicebot.php?r=122299)<br><br>Full Result: Drowdeviant rolled: 2d10<br>Comment: damage roll for final avenger hit before adding the additional 6 damage innate to heavy flamers along with an armor pen value of 3<br>Result: 2, 5, <br><br>7+6= 13<br><br><br>Sorry Harry, the fates have spoken and they want to see a break test. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>02-07-2018, 22:44:34</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14244383#msg14244383">Quote from: Drowdeviant on 01-07-2018, 04:50:58</a></div></div><blockquote class="bbc_standard_quote">Harry you got a break test to do for the mob, I got more than 25%! xD<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>The test is at the end of the turn, others have to act yet, including our heavy bolter armed Dev. There may be less orks to test by the time that is through.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>02-07-2018, 22:48:59</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14247647#msg14247647">Quote from: HairyHeretic on 02-07-2018, 22:44:34</a></div></div><blockquote class="bbc_standard_quote">The test is at the end of the turn, others have to act yet, including our heavy bolter armed Dev. There may be less orks to test by the time that is through.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>If a horde hits below 50% of its' total numbers they get a -10 to the willpower test per ten Orks lost at being reduced to 50%, so it will just get that much easier to make it break. xD<br><br>I merely was making it easier to get rid of the mob so we can get the nob down quick... or get Gaius close enough to make him shit himself. xD<br><br>Gotta love fear rating 2 ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>02-07-2018, 23:22:15</strong>
			</dt>
			<dd class="postbody">
				The mob is gone :)<br><br>Whether Steinolf is as well remains to be seen ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>03-07-2018, 00:15:36</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14247716#msg14247716">Quote from: HairyHeretic on 02-07-2018, 23:22:15</a></div></div><blockquote class="bbc_standard_quote">The mob is gone :)<br><br>Whether Steinolf is as well remains to be seen ;)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...He's down to one wound...Great now he and lizard boy have to go be on beacon duty while the rest of us go blow up the reactor. xD<br><br>...Well Gaius is seeing red after that. Gotta defend the space wolf so he can get some of that fenrisian ale. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>03-07-2018, 00:19:41</strong>
			</dt>
			<dd class="postbody">
				On the contrary, Steinolf managed to just barely avoid the blow.&nbsp; Thank the Emperor Dodge is an actual Trained skill rather than a basic one &gt;w&lt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>03-07-2018, 00:20:41</strong>
			</dt>
			<dd class="postbody">
				See, he's fine :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>03-07-2018, 00:24:48</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14247854#msg14247854">Quote from: HairyHeretic on 03-07-2018, 00:20:41</a></div></div><blockquote class="bbc_standard_quote">See, he's fine :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...Harry is that nob more than 18 metres away from Gaius currently? I ask because I need to know whether I need to be popping burst of speed to kill his ass! xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>03-07-2018, 01:27:49</strong>
			</dt>
			<dd class="postbody">
				No, he'd be within that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>03-07-2018, 03:37:05</strong>
			</dt>
			<dd class="postbody">
				Well that's hopefully a dead one armed now clawless nob! xD<br><br>23 damage with armor pen 4 to his claw bearing right arm! xD<br><br>*hopes he doesn't dodge or parry*<br><br>Your turn CREN! xD<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>03-07-2018, 12:47:14</strong>
			</dt>
			<dd class="postbody">
				Quick FYI on the last post. The remains of the mob didn't flee, they were completely wiped out. Nothing was left to flee.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>03-07-2018, 14:56:44</strong>
			</dt>
			<dd class="postbody">
				&nbsp; I'm pretty sure people who are imune to fear don't need the fearless talent to be fearless.&nbsp; :P&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>03-07-2018, 15:55:40</strong>
			</dt>
			<dd class="postbody">
				Muse, you'll need to spend a turn to clear the jam on your bolter. Also, scourge yourself after the mission for failing to properly appease the machine spirit :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>03-07-2018, 16:58:59</strong>
			</dt>
			<dd class="postbody">
				I take it the Nob is still alive?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>03-07-2018, 17:25:31</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14249072#msg14249072">Quote from: HairyHeretic on 03-07-2018, 15:55:40</a></div></div><blockquote class="bbc_standard_quote">Muse, you'll need to spend a turn to clear the jam on your bolter. Also, scourge yourself after the mission for failing to properly appease the machine spirit :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I thought our guns couldn't jam because of an effect of having a tech marine leading the mission?&nbsp; *Shrugs*&nbsp; :)&nbsp; Just trying to learn.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>03-07-2018, 17:43:15</strong>
			</dt>
			<dd class="postbody">
				I'll check when I get home. Out getting groceries atm :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>03-07-2018, 17:47:51</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14249229#msg14249229">Quote from: HairyHeretic on 03-07-2018, 17:43:15</a></div></div><blockquote class="bbc_standard_quote">I'll check when I get home. Out getting groceries atm :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>This is what Muse is referring to Harry, since he's squad leader we took the Oath of the Weapon for the entire mission.<br><br>Oath of The Weapon<br><br>Space Marines drill constantly, and when they are not fighting. they are training for combat. Some Battle-Brothers take this a step further and take oaths to ensure their weapons do not fail them in combat, blessing bolters and chainswords so that the Emperor might ensure their effectiveness against His enemies.<br><br>Prerequisite: Techmarine or Devastator Marine<br><br>Effect: Those taking the Oath of the Weapon pray over their weapons before battle and strive to extinguish even the smallest element of chance in their function. A Kill-team which takes this oath may ignore the effects of Jams (see page 249) with their personal weaponry and re-roll Weapon Skill Tests to confirm Righteous Fury (see page 245) with melee weapons for the duration of the Mission.<br><br>Squad Mode Abilities: Fire Support, Fire for Effect and Tank Buster.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>03-07-2018, 18:09:26</strong>
			</dt>
			<dd class="postbody">
				That's grand then. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>03-07-2018, 18:22:50</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14249271#msg14249271">Quote from: HairyHeretic on 03-07-2018, 18:09:26</a></div></div><blockquote class="bbc_standard_quote">That's grand then.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>My only question is how many bolts does he lose? Muse and I suspected it would only be the first bolt, basically it being a dud round before the his bolter would seize up momentarily. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>03-07-2018, 18:36:02</strong>
			</dt>
			<dd class="postbody">
				That sounds reasonable to me.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>03-07-2018, 18:54:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14249309#msg14249309">Quote from: HairyHeretic on 03-07-2018, 18:36:02</a></div></div><blockquote class="bbc_standard_quote">That sounds reasonable to me.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>ok. I just thought it flavor wise made sense, the machine spirit is cooperating because we placated it with extra praying but it can still be moody. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>03-07-2018, 23:44:09</strong>
			</dt>
			<dd class="postbody">
				Would that be a yes, Hairy?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>04-07-2018, 01:47:19</strong>
			</dt>
			<dd class="postbody">
				The Nob is still alive. Definitely badly hurt, but not dead yet.<br><br>Or possibly he actually is dead and is just too stupid to realise for another few minutes.<br><br>Orks are like that :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-07-2018, 02:44:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14250094#msg14250094">Quote from: HairyHeretic on 04-07-2018, 01:47:19</a></div></div><blockquote class="bbc_standard_quote">The Nob is still alive. Definitely badly hurt, but not dead yet.<br><br>Or possibly he actually is dead and is just too stupid to realise for another few minutes.<br><br>Orks are like that :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...Did he dodge Gaius's chain sword strike somehow? xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>04-07-2018, 02:46:41</strong>
			</dt>
			<dd class="postbody">
				Nope, he took the hit. Orks do not dodge well at the best of times :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>04-07-2018, 03:06:12</strong>
			</dt>
			<dd class="postbody">
				Alrighty, I'll get my post up, then ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-07-2018, 03:07:18</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14250205#msg14250205">Quote from: HairyHeretic on 04-07-2018, 02:46:41</a></div></div><blockquote class="bbc_standard_quote">Nope, he took the hit. Orks do not dodge well at the best of times :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Then did he parry? xD<br><br>I thought I killed him! xD<br><br>Steinolf must slay him now! Go wolf brother! Kill the filthy xenos who dare try to take your arm from you! xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>04-07-2018, 03:12:16</strong>
			</dt>
			<dd class="postbody">
				https://www.youtube.com/watch?v=uBxMPqxJGqI<br><br>&nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>04-07-2018, 03:13:52</strong>
			</dt>
			<dd class="postbody">
				*suddenly has an image of the Warboss trying to dump the Nob off on a gretchin carting off corpses*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-07-2018, 03:15:30</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14250259#msg14250259">Quote from: HairyHeretic on 04-07-2018, 03:12:16</a></div></div><blockquote class="bbc_standard_quote">https://www.youtube.com/watch?v=uBxMPqxJGqI<br><br>&nbsp;;D<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well he might not have his power claw now because Gaius hit the arm wielding it with something fierce in the way of damage. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>04-07-2018, 03:24:47</strong>
			</dt>
			<dd class="postbody">
				DAAAAAAAAAAAAAAAAAAMN xD<br><br>Granted, I spent a Fate point to reroll that damage roll of 1, but still, worth it ^w^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>04-07-2018, 03:48:41</strong>
			</dt>
			<dd class="postbody">
				Okay, he's very dead now. I'll write the gory details up tomorrow, since that's definitely gone into crit territory :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>04-07-2018, 03:49:37</strong>
			</dt>
			<dd class="postbody">
				Yes, first non-trash kill goes to Steinolf!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-07-2018, 04:01:17</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14250322#msg14250322">Quote from: Crensler on 04-07-2018, 03:49:37</a></div></div><blockquote class="bbc_standard_quote">Yes, first non-trash kill goes to Steinolf!<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Dude the rest of us killed 30 orks in one turn. :3<br><br>Also your kill blow is only cutting off his leg. the wager is still on!&nbsp; xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>04-07-2018, 04:05:27</strong>
			</dt>
			<dd class="postbody">
				Like I said, non-trash mob kill.&nbsp; A Nob is, like, an elite tier enemy, so there :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-07-2018, 04:09:22</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14250356#msg14250356">Quote from: Crensler on 04-07-2018, 04:05:27</a></div></div><blockquote class="bbc_standard_quote">Like I said, non-trash mob kill.&nbsp; A Nob is, like, an elite tier enemy, so there :P<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>He also had help dude. Gaius possibly hacked off his arm before Stein got his leg. :3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>04-07-2018, 04:11:47</strong>
			</dt>
			<dd class="postbody">
				Yeah, but Steinolf is the one that confirmed the skill and dealt the most damage.&nbsp; Deal with it&nbsp; 8-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-07-2018, 04:14:34</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14250371#msg14250371">Quote from: Crensler on 04-07-2018, 04:11:47</a></div></div><blockquote class="bbc_standard_quote">Yeah, but Steinolf is the one that confirmed the skill and dealt the most damage.&nbsp; Deal with it&nbsp; 8-)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>True...but he didn't take its' head. The game is still afoot dear boy! xD<br><br>BULLY! x3<br>(https://i.pinimg.com/originals/ae/c9/60/aec96039043997bde1845c7461d1bb64.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>04-07-2018, 04:15:55</strong>
			</dt>
			<dd class="postbody">
				So, then, my dear opponent, shall we roll initiative to see who is able to get in position to claim its head first?&nbsp; ^-^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-07-2018, 04:30:26</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14250385#msg14250385">Quote from: Crensler on 04-07-2018, 04:15:55</a></div></div><blockquote class="bbc_standard_quote">So, then, my dear opponent, shall we roll initiative to see who is able to get in position to claim its head first?&nbsp; ^-^<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Ok, don't really care because Gaius would cede the honor of the deed to Stein even if he goes first. He is a man who cares not for silly boasts unless they're of victory over epic foes of master level. This Gaius to anyone boasting of lesser feats. :3<br><br>(https://i.kym-cdn.com/photos/images/newsfeed/000/061/294/1106514-cool_story_bro_super.jpg?1279885294)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>04-07-2018, 04:37:22</strong>
			</dt>
			<dd class="postbody">
				Here's what I have to say to that ;P<br><br>(https://media.makeameme.org/created/suck-my-chode.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-07-2018, 04:41:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14250442#msg14250442">Quote from: Crensler on 04-07-2018, 04:37:22</a></div></div><blockquote class="bbc_standard_quote">Here's what I have to say to that ;P<br><br>(https://media.makeameme.org/created/suck-my-chode.jpg)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Gaius is just not a prideful angel. Pride is what killed Sangiunius after all. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>04-07-2018, 04:42:03</strong>
			</dt>
			<dd class="postbody">
				I know, I know&nbsp; ::)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-07-2018, 04:44:34</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14250451#msg14250451">Quote from: Crensler on 04-07-2018, 04:42:03</a></div></div><blockquote class="bbc_standard_quote">I know, I know&nbsp; ::)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...*Doesn't get how the Magnus and Russ misunderstanding has never been clarified to either chapters.* I just like them both so much, why must they be mortal enemies? :3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>04-07-2018, 04:45:54</strong>
			</dt>
			<dd class="postbody">
				Yeah, is much dumb.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-07-2018, 04:50:49</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14250464#msg14250464">Quote from: Crensler on 04-07-2018, 04:45:54</a></div></div><blockquote class="bbc_standard_quote">Yeah, is much dumb.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...Plus Magnus is the whole reason psychic dreadnoughts ever became a thing, and he handed that shit out to all the legions FOR FREE! xD<br><br>Like I get his whole vendetta against Russ and possibly some of the other primarchs, but emps and him treated each other like old friends! He just wanted to help...not his fault he got duped by a giant interdimensional squid monster who gets off on being a machiavellian loki rip-off!&nbsp; xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>04-07-2018, 04:51:30</strong>
			</dt>
			<dd class="postbody">
				I know, right?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-07-2018, 04:58:03</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14250476#msg14250476">Quote from: Crensler on 04-07-2018, 04:51:30</a></div></div><blockquote class="bbc_standard_quote">I know, right?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Also I'm sorry but this is the best dreadnought pattern ever hands down! xD<br>(https://www.forgeworld.co.uk/resources/catalog/product/920x950/99020187273_ThousandSonsOsironAutoCannon01.jpg)<br><br>It has a force khopesh with an underslung twin-linked bolter, a twin-linked autocannon and psychic shenanigans all in one.&nbsp; xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>04-07-2018, 04:59:20</strong>
			</dt>
			<dd class="postbody">
				Sounds kick ass ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-07-2018, 05:02:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14250501#msg14250501">Quote from: Crensler on 04-07-2018, 04:59:20</a></div></div><blockquote class="bbc_standard_quote">Sounds kick ass ^^<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>That was Magnus's pride and joy on the eve of the heresy my boy. ;)<br><br>An osirion pattern dreadnought, all the might and fury of a librarian furioso with the advanced bionics, speed and flexibility of a contemptor. ;)<br><br>The blood angels are the only ones to have something close to it in their librarian dreadnoughts. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>04-07-2018, 05:04:50</strong>
			</dt>
			<dd class="postbody">
				Awesome :3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-07-2018, 05:10:00</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14250511#msg14250511">Quote from: Crensler on 04-07-2018, 05:04:50</a></div></div><blockquote class="bbc_standard_quote">Awesome :3<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>That is how much Russ fucked up by burning Prospero. That could've been a much more common pattern of dreadnought if Magnus was still a loyalist (canon basically says that the osirion, aka the pschic bionic that solved the insanity problem in interred librarians, was only barely understood by even the best psy-arcanists back when it was a more commonly accepted piece of tech in the imperial vault).<br><br>Imagine rune-priest dreadnought with a big force frost blade or rune axe as a left arm! That could have been a thing if the imperium still had Magnus on their side! xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>04-07-2018, 05:13:18</strong>
			</dt>
			<dd class="postbody">
				That sounds so cool o.o
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-07-2018, 06:46:48</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14250531#msg14250531">Quote from: Crensler on 04-07-2018, 05:13:18</a></div></div><blockquote class="bbc_standard_quote">That sounds so cool o.o<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>But you'll never have it because Russ was a damn fool and let himself get played like a god damned fiddle! xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>04-07-2018, 11:30:50</strong>
			</dt>
			<dd class="postbody">
				That was Horus messing with the orders regarding Magnus, wasn't it? He was just supposed to be censured, not destroyed. Or has that been changed?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>04-07-2018, 13:41:58</strong>
			</dt>
			<dd class="postbody">
				Yeah, that was Horus fucking things up for the nth time.&nbsp; So instead of slapping Magnus on the wrist like he was supposed to, Russ went all hellfire and retribution on Prospero instead.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-07-2018, 17:11:48</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14250916#msg14250916">Quote from: HairyHeretic on 04-07-2018, 11:30:50</a></div></div><blockquote class="bbc_standard_quote">That was Horus messing with the orders regarding Magnus, wasn't it? He was just supposed to be censured, not destroyed. Or has that been changed?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yep he was supposed to have Magnus come to Terra for scolding about the whole imperial webway debacle, Horus already having fallen to chaos but still being the warmaster told him to instead execute his brother rather than take him in for a stern talking to. xD<br><br>Really Magnus never really fell to chaos per say, more he was forced to cut various deals with Tzeentch so his legion could survive in the warp once they had to flee during the heresy. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>04-07-2018, 18:11:24</strong>
			</dt>
			<dd class="postbody">
				Yeah, survival is a pretty hefty motivator. Horus as well didn't so much fall as was pushed. Lorgar has a lot to answer for.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-07-2018, 18:36:50</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14251346#msg14251346">Quote from: HairyHeretic on 04-07-2018, 18:11:24</a></div></div><blockquote class="bbc_standard_quote">Yeah, survival is a pretty hefty motivator. Horus as well didn't so much fall as was pushed. Lorgar has a lot to answer for.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Indeed. See that's why I kind of liked Roboute's re-emergence was kind of the best thing for the imperium, he's trying to get the imperium on better footing and less fanatical space nazis...now if only someone could go find Russ and Vulkan. Their chapters kind of need them at the moment (Russ especially). :3<br><br>...Still I'm a Magnus and Vulkan fan boy...and the black dragons. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>04-07-2018, 20:01:24</strong>
			</dt>
			<dd class="postbody">
				Problem is he's got 10,000 years of inertia to overcome, and I suspect a lot of the High Lords and similar powers that be are pretty happy with the way the Imperium is right now. The last thing they would want is someone coming along and upsetting the status quo.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>04-07-2018, 20:26:14</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14251523#msg14251523">Quote from: HairyHeretic on 04-07-2018, 20:01:24</a></div></div><blockquote class="bbc_standard_quote">Problem is he's got 10,000 years of inertia to overcome, and I suspect a lot of the High Lords and similar powers that be are pretty happy with the way the Imperium is right now. The last thing they would want is someone coming along and upsetting the status quo.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well he was gonna topple the iniqusition in the first five seconds if Yvraine didn't stop him because those paranoid nutjobs have their uses. xD<br><br>What I'm surprised is they still haven't said anything concrete on Russ, he would've been a good alternate option for the lord commander role if they wanted to say Gulliman was initially not combat ready despite Yvraine's psychic tomfoolery. Still would have put two major pieces back on the board for the imperium but still allow Magnus and Mortarion to be the big actually threatening chaos poster boys. Fuck that would've been cool. The Ultrasmurfs and Space Puppies kicking ass alongside the primaris kids.<br><br>Russ could've been all proud and shit to finally have a successor chapter to his name in the Wolfspear despite Magnus's dickery. Plus with him around we could've seen&nbsp; the Wulfen and the Black Dragons actually get better treatment because the wolves are one of the better chapters when it comes to judging loyalty to the imperium.<br><br>...*sighs* The possibilities. Hell it would've only marginally reduced the prominence given to Gulliman's resurrection and all that other Gathering Storm shit.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>04-07-2018, 20:40:35</strong>
			</dt>
			<dd class="postbody">
				Well, let's see ...<br><br>The Lion is on ice on The Rock. Definite potential for return, but maybe not without help.<br>The Khan disappeared in the webway chasing DE. Also potential for return.<br>Russ went into the Eye. He could certainly return, but what state would he be in? Wolfen Russ might not be as well received as regular Russ.<br>Dorn - Dead<br>Sanguinius - Dead<br>Ferrus - Dead<br>Vulkan - Dead, but got better, then disappeared. Given his ... unique status ... he could certainly still be alive, though it would be odd that he'd lain low so long.<br>Corax - Vanished, believed en route to the Eye.<br>Alpharius - Psyche&nbsp; :P<br><br>I suspect Russ would be the most popular returnee, but his last recorded words were that he wouldn't be back til the Wolf-time, which is shades of Ragnarok. The Imperium isn't that much worse off now than usual. Okay, so half it is cut off, but the rest has a Primarch back.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>05-07-2018, 02:33:30</strong>
			</dt>
			<dd class="postbody">
				*Yawns*&nbsp; Good "moring" all.&nbsp; :)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>That One Dingus</strong> on <strong>05-07-2018, 06:41:17</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14251617#msg14251617">Quote from: HairyHeretic on 04-07-2018, 20:40:35</a></div></div><blockquote class="bbc_standard_quote">Vulkan - Dead, but got better, then disappeared. Given his ... unique status ... he could certainly still be alive, though it would be odd that he'd lain low so long.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>*Pops in through time and space in the Warp*<br><strong><em>Vulkan. Lives.</em></strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>07-07-2018, 01:17:56</strong>
			</dt>
			<dd class="postbody">
				Sorry for the delay guys, bit of a busy couple of days.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>07-07-2018, 01:41:34</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14256775#msg14256775">Quote from: HairyHeretic on 07-07-2018, 01:17:56</a></div></div><blockquote class="bbc_standard_quote">Sorry for the delay guys, bit of a busy couple of days.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>It's fine Harry. TO THE GROTWAYS! :3<br><br>*Wonders if we'll meet that enigmatic Kaptin' fellow before we blow up the ship* x3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>07-07-2018, 01:46:22</strong>
			</dt>
			<dd class="postbody">
				I'll give the others a chance to post before we bounce on<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>07-07-2018, 15:45:34</strong>
			</dt>
			<dd class="postbody">
				So, I have an idea for a new game. It's an established game world, but I want to introduce a major plot twist and take the game in what I hope would be a very unexpected direction. The feel of the game will be thematically similar, but the specifics very different.<br><br>As a player, would you prefer upfront to know how things are going to change, or would you rather be surprised by something like this?<br><br>I think the idea will work well, but my issue is a player signing up for what they think is one type of game, only for that to change to something rather different. I don't want to mess them about, if that makes sense.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>10-07-2018, 02:32:56</strong>
			</dt>
			<dd class="postbody">
				Muse just told me he won't be on to post until the morning. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>11-07-2018, 02:59:16</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Please NPC me for a day or two.&nbsp; I have outpatient surgery tomorrow...&nbsp; They want me there at 5:30 AM!!!&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>11-07-2018, 11:24:30</strong>
			</dt>
			<dd class="postbody">
				No worries. Hope it goes well for you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>12-07-2018, 21:46:55</strong>
			</dt>
			<dd class="postbody">
				Just a quick FYI, I haven't given up on you guys, but this week has been insane for me. I had a job interview Tuesday, another yesterday for a different job, and a follow up one for that tomorrow, as well as an online tech test to do for it. Odds are I'm not going to post anything of substance til the weekend. Or at least Friday evening.<br><br>On a positive note, I did manage to think up how to solve the scene I was feeling a bit stuck on in my novel.<br><br>https://www.youtube.com/watch?v=Ji8gqUu5HY4<br><br>Skip to about 1 hr 19 min and I expect it to go something like that :)<br><br>Plan B .. twice as much explosives as Plan A ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>13-07-2018, 03:37:44</strong>
			</dt>
			<dd class="postbody">
				Damn you, Miramax!<br><br>Also, no worries, Hairy.&nbsp; You're running multiple RPs, plus juggling real life responsibilities, so I think I can say we all understand.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>13-07-2018, 15:21:46</strong>
			</dt>
			<dd class="postbody">
				Video didn't play?<br><br>The interview seemed to go pretty well. There's an ongoing background check, which means I probably won't hear anything final for a couple of weeks, but given I went from 1st to 2nd interview in the space of 2 days, and was told they're hiring a fair amount of people atm, I'm hopeful :) Also have to do the online tech test, but it sounds pretty straightforward.<br><br>I will happily take all positive thoughts sent in my direction :)<br><br>And should be able to catch up on posting over the weekend.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>15-07-2018, 02:42:57</strong>
			</dt>
			<dd class="postbody">
				Ok so Gaius apparently has no bones. xD<br><br>Roll ID: 122833<br>Owner: Drowdeviant<br>Viewer: Noone or Anyone<br>Time Rolled: 2018-07-14 14:04:00<br><br>Summary: At 2018-07-14 14:04:00, Drowdeviant (uid: 54292) rolls: 1d100 Result: 9 (https://elliquiy.com/forums/dicebot.php?r=122833)<br><br>Full Result: Drowdeviant rolled: 1d100<br>Comment: against agility stat of 50<br>Result: 9, <br>Total: 9<br><br>4 degrees of success!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>15-07-2018, 06:19:24</strong>
			</dt>
			<dd class="postbody">
				Meanwhile, Steinolf is a Space Marine, and not some sort of octopus ;p<br><br>At 2018-07-14 23:18:20, Crensler (uid: 63766) rolls: 1d100 Result: 37 (https://elliquiy.com/forums/dicebot.php?r=122901)<br><br>He gets a standard success ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>15-07-2018, 06:37:36</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14274231#msg14274231">Quote from: Crensler on 15-07-2018, 06:19:24</a></div></div><blockquote class="bbc_standard_quote">Meanwhile, Steinolf is a Space Marine, and not some sort of octopus ;p<br><br>At 2018-07-14 23:18:20, Crensler (uid: 63766) rolls: 1d100 Result: 37 (https://elliquiy.com/forums/dicebot.php?r=122901)<br><br>He gets a standard success ^^<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Are you accusing him of heresy? xD<br><br>He clearly has merely taken steps to stay limber and flexible in addition to his great strength...Also for blood angels acrobatics is kind of the big mandatory skill for the whole chapter. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>15-07-2018, 07:07:10</strong>
			</dt>
			<dd class="postbody">
				As long as he doesn't suddenly start making fifty foot leaps in terminator armor, his status as a loyalist is secure &gt;w&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>15-07-2018, 07:11:55</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14274290#msg14274290">Quote from: Crensler on 15-07-2018, 07:07:10</a></div></div><blockquote class="bbc_standard_quote">As long as he doesn't suddenly start making fifty foot leaps in terminator armor, his status as a loyalist is secure &gt;w&gt;<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...Well that is indeed out of the question, flying though is possible later on. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>19-07-2018, 02:01:05</strong>
			</dt>
			<dd class="postbody">
				*Grins*&nbsp; <br><br>Sorry I'm late, peeps.&nbsp; <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Vaugely mildly disturbing explanation of my current situation.</div><div class="spoiler_body">I had a hernia repair a week ago now.&nbsp; (Umbilical&nbsp; hernia.&nbsp; Inpatient procedure.&nbsp; In and out.)&nbsp; <br><br>So I've got an incision on my Buddha belly right now, complete with stitches in my belly button.&nbsp; As I'm a little angel about the size of a beer stein instead of a Saint Bernard Puppy (as I once believed) I can't simply put a cone around my neck and leave my stitches alone.&nbsp; Instead, in order to resist the temptation, I am trying to keep my hands busy 24-7, including staying on my computer 'til I fall asleep in my chair, and that way know when I stumble into bed I'll be too tired to scratch.&nbsp; <br><br>While this puts me at my computer a <em>lot</em>, it's not exactly conducive to high functioning brains!&nbsp; <br><br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-07-2018, 02:12:36</strong>
			</dt>
			<dd class="postbody">
				Wear a baseball catchers mitt on each hand :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>19-07-2018, 02:33:36</strong>
			</dt>
			<dd class="postbody">
				*laughs*&nbsp; <br><br>Hey, a reason I might actually bother to acquire sporting goods!&nbsp; <br><br>Post is almost complete.&nbsp; Is it just we three players active at this time?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>19-07-2018, 02:34:26</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14282408#msg14282408">Quote from: Muse on 19-07-2018, 02:33:36</a></div></div><blockquote class="bbc_standard_quote">*laughs*&nbsp; <br><br>Hey, a reason I might actually bother to acquire sporting goods!&nbsp; <br><br>Post is almost complete.&nbsp; Is it just we three players active at this time? <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Pretty much. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>19-07-2018, 02:55:38</strong>
			</dt>
			<dd class="postbody">
				Yeah. Two others temporarily away, two it looks have dropped. I'll write them out at an appropriate time.<br><br>Someones went and slaughtered all the orks I was going to use in the last scene :p
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>19-07-2018, 03:00:40</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14282454#msg14282454">Quote from: HairyHeretic on 19-07-2018, 02:55:38</a></div></div><blockquote class="bbc_standard_quote">Yeah. Two others temporarily away, two it looks have dropped. I'll write them out at an appropriate time.<br><br>Someones went and slaughtered all the orks I was going to use in the last scene :p<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>You have meks and grots, they're still a threat! xD<br><br>Plus we still have the kaptin'!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>20-07-2018, 16:18:19</strong>
			</dt>
			<dd class="postbody">
				Muse, you can give me a tech use for the auspex and I'll tell you what you pick up.<br><br>Oh, and incidentally, NEVER, EVER let purestrain stealers get the jump on you. My Deathwatch game last night, 4 rank 8 characters, we got ambushed by a dozen stealers. 3 of us down, burned Fate Points to survive, and the only reason the BT didn't join us was he made 11 of 12 saves with his storm shield and had a jump pack on to get him airborne and out of the stealers reach.<br><br>New bionics for everyone else. The Space Wolf lost a (second) leg, the Apothecary lost an arm and I have new lungs.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>20-07-2018, 17:59:18</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14285890#msg14285890">Quote from: HairyHeretic on 20-07-2018, 16:18:19</a></div></div><blockquote class="bbc_standard_quote">Muse, you can give me a tech use for the auspex and I'll tell you what you pick up.<br><br>Oh, and incidentally, NEVER, EVER let purestrain stealers get the jump on you. My Deathwatch game last night, 4 rank 8 characters, we got ambushed by a dozen stealers. 3 of us down, burned Fate Points to survive, and the only reason the BT didn't join us was he made 11 of 12 saves with his storm shield and had a jump pack on to get him airborne and out of the stealers reach.<br><br>New bionics for everyone else. The Space Wolf lost a (second) leg, the Apothecary lost an arm and I have new lungs.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Harry I also have an auspex. xD<br><br>Also that’s what happened to Gaius in his backstory basically, his previous buddies got flayed while they were clearing a space hulk and he had to get new eyes and lungs. xD<br><br>Hence why he’s likely gonna be getting hatred and frenzy so he can be properly pissed off once he can get some payback. xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>20-07-2018, 22:44:46</strong>
			</dt>
			<dd class="postbody">
				Anyone with an auspex can use it they want.<br><br>Hatred and Frenzy are handy. Our Black Templar hates everything and can pass that to the Kill Team for bonuses. It's pretty handy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>24-07-2018, 13:32:43</strong>
			</dt>
			<dd class="postbody">
				Tech Use 47%<br>Roll 56%&nbsp; <br><br>Maybe i'll get lucky and it wasn't that hard a roll.&nbsp; :)&nbsp; <br><br>At 2018-07-24 06:31:10, Asmarael (uid: 16) rolls: 1d100 Result: 56 (https://elliquiy.com/forums/dicebot.php?r=123288)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>28-07-2018, 01:42:17</strong>
			</dt>
			<dd class="postbody">
				Anyone else planning to make an auspex roll? If not I'll get a new post up tomorrow and get us moving again.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>28-07-2018, 01:51:48</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14302157#msg14302157">Quote from: HairyHeretic on 28-07-2018, 01:42:17</a></div></div><blockquote class="bbc_standard_quote">Anyone else planning to make an auspex roll? If not I'll get a new post up tomorrow and get us moving again.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Do we roll it as a bonus to our perception roll or are we using the tech-use function of it? xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>28-07-2018, 01:52:10</strong>
			</dt>
			<dd class="postbody">
				Tech use
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>28-07-2018, 01:53:23</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14302179#msg14302179">Quote from: HairyHeretic on 28-07-2018, 01:52:10</a></div></div><blockquote class="bbc_standard_quote">Tech use<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well then I can't roll for it because it's an untrained advanced skill for Gaius. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>01-08-2018, 23:50:36</strong>
			</dt>
			<dd class="postbody">
				&nbsp; *pops up and waves*&nbsp; Do we have iniative yet?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>01-08-2018, 23:57:09</strong>
			</dt>
			<dd class="postbody">
				Go for it.<br><br>You also have surprise on your side, which gives you a +30 to your BS/WS tests. <br><br>If anyone else wants to do anything before going in, I'll give you a day or so to get a post up, then I'll reveal the room.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>02-08-2018, 00:47:28</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14312081#msg14312081">Quote from: HairyHeretic on 01-08-2018, 23:57:09</a></div></div><blockquote class="bbc_standard_quote">Go for it.<br><br>You also have surprise on your side, which gives you a +30 to your BS/WS tests. <br><br>If anyone else wants to do anything before going in, I'll give you a day or so to get a post up, then I'll reveal the room.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...Gaius will charge in with Asmarael. Chapter bros gotta stick together. :3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>09-08-2018, 02:11:38</strong>
			</dt>
			<dd class="postbody">
				So, what do ya think everyone?&nbsp; Bum rush em?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>09-08-2018, 02:17:51</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14325549#msg14325549">Quote from: Crensler on 09-08-2018, 02:11:38</a></div></div><blockquote class="bbc_standard_quote">So, what do ya think everyone?&nbsp; Bum rush em?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...How many of them are there? xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>09-08-2018, 02:33:24</strong>
			</dt>
			<dd class="postbody">
				Bunch of gretchins and, what, three meks?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>10-08-2018, 00:38:27</strong>
			</dt>
			<dd class="postbody">
				Horde of gretchen, and three Meks so far that you've seen.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>10-08-2018, 00:58:08</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14327264#msg14327264">Quote from: HairyHeretic on 10-08-2018, 00:38:27</a></div></div><blockquote class="bbc_standard_quote">Horde of gretchen, and three Meks so far that you've seen.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...How big is the horde? xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>10-08-2018, 01:06:27</strong>
			</dt>
			<dd class="postbody">
				They're spread out a lot, so probably about Magnitude 60 across the whole of the reactor chamber.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>13-08-2018, 20:05:23</strong>
			</dt>
			<dd class="postbody">
				So, have you settled on a plan yet?<br><br>https://www.youtube.com/watch?v=mLyOj_QD4a4<br><br>&nbsp;&gt;:)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>17-08-2018, 13:36:06</strong>
			</dt>
			<dd class="postbody">
				Has the interest in this one died?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>17-08-2018, 23:05:16</strong>
			</dt>
			<dd class="postbody">
				Sorry, I've been... well, you know.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>17-08-2018, 23:14:12</strong>
			</dt>
			<dd class="postbody">
				Yeah, I know, but I wanted to hear from the others. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>18-08-2018, 00:33:49</strong>
			</dt>
			<dd class="postbody">
				I'm still here
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>18-08-2018, 00:36:33</strong>
			</dt>
			<dd class="postbody">
				Ok. Things seemed to have gone a bit quiet, and we're down half the group, give or take. Andy should hopefully be back with us before too much longer, which will give us 4 active players. If you know anyone else who might be interested, I'd be happy to swap out the ones who have gone, and just retcon any replacements into the story.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>24-08-2018, 10:34:06</strong>
			</dt>
			<dd class="postbody">
				*pops up*&nbsp; <br><br>Sorry.&nbsp; I hit a slump when i got back from vacation.&nbsp; Other than looking for another battle brother or two, any way I can help?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>28-08-2018, 19:03:46</strong>
			</dt>
			<dd class="postbody">
				I'm not sure.<br><br>Given the lack of IC posts, have people lost interest in this? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>28-08-2018, 19:15:31</strong>
			</dt>
			<dd class="postbody">
				I'm just not sure what to post, sadly &gt;w&lt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>28-08-2018, 19:31:46</strong>
			</dt>
			<dd class="postbody">
				Anything I can do to help?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Crensler</strong> on <strong>28-08-2018, 19:36:51</strong>
			</dt>
			<dd class="postbody">
				I dunno, give me a bit to think about it and I might get a few neurons to fire off a signal that might get my thought process into gear or something XS
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>28-08-2018, 19:54:06</strong>
			</dt>
			<dd class="postbody">
				Sure.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>28-08-2018, 20:30:14</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14363900#msg14363900">Quote from: Crensler on 28-08-2018, 19:36:51</a></div></div><blockquote class="bbc_standard_quote">I dunno, give me a bit to think about it and I might get a few neurons to fire off a signal that might get my thought process into gear or something XS<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>*Says machine cult prayers and applies sacred unguents along with the liberal smacking of a toy hammer against Cren's skull to hopefully placate his brain's presently unruly machine spirits* xD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-08-2018, 20:27:43</strong>
			</dt>
			<dd class="postbody">
				<em>Pain and death are illusions of the weak mind. While his gene-seed returns to the Chapter, a Marine cannot die. Without death, pain loses its relevance.<br>He that may fight, heal him<br>He that may fight no more, give him peace<br>He that is dead, take from him the Chapter's due.</em><br>– attributed, Master of the Apothecarion Aslon Marr<br><br>I'm thinking this game is due the Emperor's Peace. <br><br>I hope you had fun while it lasted. I might give Deathwatch another try in the future. I found a nice mod online for playing in the Horus Heresy, with rules for all the Legions, and a Blackshields / Shattered Legions type game could be fun.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>31-08-2018, 20:30:51</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14369405#msg14369405">Quote from: HairyHeretic on 31-08-2018, 20:27:43</a></div></div><blockquote class="bbc_standard_quote"><em>Pain and death are illusions of the weak mind. While his gene-seed returns to the Chapter, a Marine cannot die. Without death, pain loses its relevance.<br>He that may fight, heal him<br>He that may fight no more, give him peace<br>He that is dead, take from him the Chapter's due.</em><br>– attributed, Master of the Apothecarion Aslon Marr<br><br>I'm thinking this game is due the Emperor's Peace. <br><br>I hope you had fun while it lasted. I might give Deathwatch another try in the future. I found a nice mod online for playing in the Horus Heresy, with rules for all the Legions, and a Blackshields / Shattered Legions type game could be fun.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>From ordo discordia? :3<br><br>Cause if so...*turns shirt inside out to reveal the heraldry of the thousand sons back when they had the baller ass red color scheme and sigil* &gt;:3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-08-2018, 20:44:28</strong>
			</dt>
			<dd class="postbody">
				I can't remember where I found the PDF now. It's entitled "The Good, the Bad and the Alpha Legion" if that helps any.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>31-08-2018, 20:49:04</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14369438#msg14369438">Quote from: HairyHeretic on 31-08-2018, 20:44:28</a></div></div><blockquote class="bbc_standard_quote">I can't remember where I found the PDF now. It's entitled "The Good, the Bad and the Alpha Legion" if that helps any.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yep that's ordo discordia brand shit. :3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>31-08-2018, 20:50:29</strong>
			</dt>
			<dd class="postbody">
				I've only skimmed it so far, but it looks interesting.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Drowdeviant</strong> on <strong>31-08-2018, 21:17:30</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=287886.msg14369453#msg14369453">Quote from: HairyHeretic on 31-08-2018, 20:50:29</a></div></div><blockquote class="bbc_standard_quote">I've only skimmed it so far, but it looks interesting.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>It's glorious. You get to play all the legions...plus wulfen for some reason. :3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>Muse</strong> on <strong>07-09-2018, 13:43:27</strong>
			</dt>
			<dd class="postbody">
				&nbsp; Ack.&nbsp; Well, that was clearly at least partially my fault.&nbsp; Sorry.&nbsp; <br><br>&nbsp; Clawing my way back into the saddle.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Deathwatch - Watch Fortress Erioch - OOC thread</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>07-09-2018, 17:42:28</strong>
			</dt>
			<dd class="postbody">
				I think we've all been here long enough to know that the vast majority of games don't last more than a few months at most. No sense getting bent out of shape, just move on to the next idea that's simmering away :)
			</dd>
		</dl>
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