Emaeril: The Crossroad of Worlds (OOC)
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		<h2 id="linktree">Play-By-Post: Light =&gt; Light: Exotic Small Groups =&gt; Topic started by: Amethyst Dreams on 08-11-2011, 08:46:21</h2>
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				Title: <strong>Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>08-11-2011, 08:46:21</strong>
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				<span style="font-family: impact;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size">INTRO &amp; INDEX</span></span><br>Greetings and welcome to the starting portal for the <em><strong>Emaeril Campaign Setting</strong></em>.&nbsp; Before I go further, I should say from the very outset that the campaign idea isn't mine (at least not in whole), but rather one that I co-GMed and helped with from time to time with a dear friend of mine.&nbsp; Unfortunately, as is the case with most mortals, his time came to its fruition almost a month past, so this is my tribute to continuing a project which I could say is a life's dedication to D&amp;D and roleplaying in general - Emaeril having started way back since 2nd Edition Dungeons &amp; Dragons (if anyone was wondering how the world history got up so quickly, the playing of chapter 1 started way back in 2nd Ed. period).&nbsp; ;D <br><br>So here's hoping he attains his dream of becoming a (Rogue 1/Fighter 4/Ranger 3/Psionic Warrior 12) in the next!&nbsp; ^-^ <br><br>The Index for all the threads will be posted below (as they come up):<br><ul class="bbc_list"><li>Where your journey began (Interest Thread) (http://elliquiy.com/forums/index.php?topic=123850.0)</li><li>Step into the World of Emaeril (IC Thread) (http://elliquiy.com/forums/index.php?topic=123989.0)</li><li>Scribe within the Party <span class="bbc_u">Journal</span>. Kind of like the party's IC OOC. (http://elliquiy.com/forums/index.php?topic=124624.0)</li></ul>Right, now to get to it.&nbsp; As has been said in the recruitment thread, this is a scenario where you have been quite literally, and brutally, plucked from your home here in this world and unceremoniously tossed into another.&nbsp; Waking up you find yourself in a completely new body (just a catchall way to build your ideal avatar, even if it is meant to be a complete surprise to you&nbsp; :P ).&nbsp; More than anything else, this is a game about your place in the world and your survival.<br><br><strong>Let's begin by a brief description of who you were (paragraph at most), and then a physical description of what other players will see upon recovering from the harrowing ordeal.&nbsp; The conditions are:</strong><br><ul class="bbc_list"><li>Desert wasteland</li><li>Very chilly</li><li>Dusk lighting</li><li>No clothes (let's avoid sexuality at this point&nbsp; :P )</li></ul>It would be helpful to me to know how much experience you have with the Pathfinder system and RPing in general, as well as your expectations and what you're hoping to get out of this game (if you would like it not to be public, feel free to PM me).&nbsp; As your GM it helps me to better provide for what you want (I'm no mind-reader after all, but oh, how I wish!)<br><br>As should be obvious, character's don't land in the world with all their skills ready for adventuring, and to begin with they're clueless.&nbsp; After an introductory pre-chapter, characters then have access to the skills and powers available to their callings.<br><br>But by all means, let us know what kind of character/class you'd like to play as (or edit it into your current post if you're already posted).<br><br>Also, how many players are familiar with the D&amp;D supplements <em><strong>Heroes of Horror</strong></em>, <em><strong>Tome of Magic</strong></em>, and <em><strong>Weapons of Legacy</strong></em>?&nbsp; Try and keep all your information in a single post (kinda like your profile, edited/modified as necessary) unless a different post is warranted.
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				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>08-11-2011, 08:47:10</strong>
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				<span style="font-family: impact;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size">WORLD INFO</span></span><br><br><strong><span style="font-size: 14pt;" class="bbc_size">MAPS</span></strong> (Click to enlarge)<br>(http://i1117.photobucket.com/albums/k581/Am_Dreams/Emaeril_RivMounFor_r.jpg) (http://i1117.photobucket.com/albums/k581/Am_Dreams/Emaeril_Borders_r.jpg) (http://i1117.photobucket.com/albums/k581/Am_Dreams/Emaeril_Cities.jpg)<br><br>Emaeril consists of a single massive continent (Pangea-like) surrounded by what seems to be limitless ocean in the south, east, and west, where as northwards is all frozen.&nbsp; Those who have ventured outside of all knowledge of the known world, have not returned to tell of it.<br><br><strong><span style="font-size: 14pt;" class="bbc_size">REGIONS</span></strong><br>Emaeril is divided into 11 regions, more by culture that by physical boundaries.&nbsp; Whilst you have not learned a great deal about them in your training thus far (having been concentrating exclusively on your professions and callings), you have generally managed to build up a mental image of the various regions as follows:<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">ALBION, The Templar Stronghold</div><div class="spoiler_body">Albion is the newest of the regions on Emaeril, though formerly part of the Imperial East.&nbsp; In the wake of the War of Horror, it was decided that a consolidated military form should be present to deal with the threat of fiends, or any other that might threaten the entirety of the world.&nbsp; Albion is thus, the stronghold of the Templar Order, the singularly most powerful military order on Emaeril.&nbsp; There numbers are not as numerous as one might expect for a world encompassing army, but the Templar have been focusing on the creation of travel circles in most of the major cities that allow them to appear at almost anywhere in the civilised world at a moment's notice.<br><br>Albion has but one citadel-city, of the same name, <em><strong>Albion - Flame of the East</strong></em>.&nbsp; The entire population consisting of either army or citizen-soldiers.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">THE BLIGHT, The Maddening Wastes</div><div class="spoiler_body">Whilst the War of Horror affected virtually every part of Emaeril, The Blight is where the world was most affected.&nbsp; Whilst fiends still roam around this region, they are so rare that one might wander for an entire month and still not see one, provided that one does not succumb to the other dangers that roam the The Blight - here life is corrupted into terrifying mockery of what it once was - and even in the absence of fiends, it is one of the deadliest places on Emaeril.<br><br>The Blight has no cities, though remnants can still be found, and even if there is any society to be found in such ruins, it cannot be constituted as a civilised one, for only the most desperate would seek refuge here.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">DWARVEN KINGDOM, Dwarf Home</div><div class="spoiler_body">On the surface, the Dwarven Kingdom would appear to nothing more than forbidding mountains that rise so high as to tickle the grey clouds above them, but as anyone may well suspect, beneath those rugged peaks lies the true splendour of dwarven architecture.&nbsp; The Dwarven Kingdom is probably one of the wealthiest regions on Emaeril, though the Stout Folk must continually stake their claim against the dangers that lie beneath their feet and the work the wealth out of the rocks.<br><br>The Dwarven Kingdom boasts two major cities; <em><strong>Ebarrak - The Great Hearth</strong></em>, and <em><strong>Dun' Gil - Of the Gleaming Steps</strong></em>.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">ELVEN TERRITORIES, The Verdant Isles</div><div class="spoiler_body">The oldest of all regions and the first founded.&nbsp; The Elven Territories are the most untouched of all the lands on Emaeril, save Lothvamar.&nbsp; This is the spiritual home of the Elves and they suffer few outsiders to land upon its surface.&nbsp; The Elven Territories also appears to be one of the only places on Emaeril where remnants of an ancient culture remains, and though the elves have long studied it, they reveal little to others about their finds.<br><br>The Elven Territories has one major city, each located on the region's largest isle; <em><strong>Aegeth - The Crown of Valas</strong></em>.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">FOETID RIFTS, A Lost Land</div><div class="spoiler_body">Little is known about this swamp infested region.&nbsp; It has been widely speculated that at some point in the distant past of Emaeril, the seas were at a much lower level that of today, but then those seas rose and rushed into the canyon riddled region that is today known as the Foetid Rifts, where the salt-marshes can run very deep.&nbsp; Tribes of lizardmen infest the region, but many are the eerie goings on of the region.&nbsp; A great arch-mage is know to have departed to explore the region, but has never returned.<br><br>The Foetid Rifts have no know cities or civilised society within.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">FROSTFELL, The Cold Savage Wastes</div><div class="spoiler_body">The Frostfell of Emaeril extends for enormous distance, even beyond the land, freezing the seas and extending into snow covered realm of perpetual dusk.&nbsp; The southern-most areas are home to the Nordic-like Thurians, who carve a heart existence here by the exploits of their own physical capability.&nbsp; Many savage tribes of white furred orcs and goblins infest the region, but the harsh nature of the natural environment has deterred explorers from seeking to completely map out the region.<br><br>The only city of note, more a large town in truth, is <em><strong>Vanerium - The Warrior's Respite</strong></em>.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">HEARTLANDS, Civilisation's Great Cradle</div><div class="spoiler_body">The Heartlands is one of the busiest regions of Emaeril, and possibly the most recognisable to the Lost - is as much that such a land could be recognised.&nbsp; The Heartlands, is however split in half, between the Mhaedros in western half, and Dorian the eastern half.&nbsp; Dorian is most reminiscent of Laetanesse culture as it originated on Laetan, being somewhat roman-esque, to the extent that chariots are still popular form of transport and their crimson-clad soldiers carry massive shields and short-swords.&nbsp; Mhaedros has moved away, seeking to emulate the Hyrkanians in a vague fashion, they have moved towards a medieval society - where Dorian is a Republic, Mhaedros is Monarchy - a little fact that often sparks tensions between the two.<br><br>The Heartlands have two major cities - <strong><em>Turan - The Lion Throne</em></strong> in Mhaedros, and <strong><em>Murador - The Cosmopolitan Power</em></strong> in Dorian.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">IMPERIAL EAST, The Eastern Marches</div><div class="spoiler_body">The Imperial East is a vast region of hills and great plains.&nbsp; Great nomad clans of Hyrkanians often sweep through the western most areas of the Imperial East.&nbsp; As one approaches the inner sea towards the east, civilisation comes into view with hamlets and villages appearing first before the towns appear along the shores of the Hyrkas Sea, sometimes known as the Sea of Dreams.&nbsp; Along this region, society is somewhat reminiscent of ancient China.&nbsp; Cross the sea and culture becomes more Japanese - though this can often seem misleading, and it would be more accurate to say that society is almost akin to a cross of feudal Japan and Mongol.<br><br>The Imperial East boasts more villages and towns that any other two regions put together, but only one true city, which is large enough to be considered a metropolis in its own right - <em><strong>Zhemir - Land of the Ancients</strong></em>.&nbsp; Within the Imperial East however, lies a city state known as <em><strong>Anshan - The Tower of Sorcery</strong></em> which lies upon the very site of the Caelen gate itself.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">LOTHVAMAR, The Savage Wilderness</div><div class="spoiler_body">Lothvamar is aptly named.&nbsp; If the orcs of Emaeril have anything that is close to a home, it is the Savage Wilderness, and periodically it is from this region that they emerge on forays into the civilised world.&nbsp; Many tribes of wild elves can be found here as well, though they are more southward where orc warbands are sparser.&nbsp; Lothvamar is potential a gold mine of resources, but the restless and violent nature of the tribes within deters prospectors from entering, and there are many dark things rumoured to dwell in darkest reaches of the forests, where temples thunder to the boom of drums that have never known a human hand.<br><br>There are no known cities within Lothvamar.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">SHINNING SOUTH, of Mighty Deserts, Deepest Jungles &amp; Priest-Kings</div><div class="spoiler_body">The Shinning South is often seen a land of extremes.&nbsp; It is the most religious region of Emaeril, and whilst the lands are often barren and always hostile, life thrives here, often with more vibrance than anywhere else on Emaeril.&nbsp; At heart however, festers a darkness, known as the realm of Stygia, where the Great Serpent known as Set is worshiped openly and venerated fanatically.&nbsp; Many nomads claim of mysteries hidden beneath the sands, but the tales are often quite disreputable.<br><br>The three largest cities of this region are; <em><strong>Asgalun - The Jewel of the South</strong></em>, <em><strong>Kassali - City of Untamed Splendour</strong></em>, and <em><strong>Stygia - The Dreaming Serpent</strong></em>.&nbsp; Of special note to most self-styled adventurers of dubious morals is the isolated city-state of <em><strong>Eshorek the Wicked</strong></em>, who often make it a point of visiting one in their lives, many of whom return, though some choose never to leave.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">VALE OF DUSK, The Wyrm Lair</div><div class="spoiler_body">Not much is known about this little-explored region, but it is thought be the region where most of the few dragons that occasionally plague Emaeril lair.</div></div><br><br><strong><span style="font-size: 14pt;" class="bbc_size">CURRENCY</span></strong><br>Currency is converted from the standard Pathfinder gold piece system using the following:<br><em>Copper Piece</em> -&gt; <strong>Copper Pennies</strong> (cp)<br><em>Silver Piece</em> -&gt; <strong>Silver Pennies</strong> (sp)<br><em>Gold Piece</em> -&gt; <strong>Silver Marks</strong> (sm)<br><em>Platinum Piece</em> -&gt; <strong>Gold Crowns</strong> (gc)<br><br><br><span style="font-size: 18pt;" class="bbc_size"><span style="font-family: impact;" class="bbc_font">The Saga of Emaeril</span></span><br>The following passages chronicle the events that have shaped Emaeril since the first races set foot upon it some seven hundred years gone.&nbsp; This passage gives a general account of the events that led to the discovery and the shaping of the present on Emaeril – it does not give an actual account of the history of the races themselves.<br><br>Little was known of the world of Emaeril before the civilised races set foot upon its soil.&nbsp; At one time there may have been others who lived upon this world, for there is evidence of past civilisations, but they are now either long gone or have passed into the dust of time.<br><br>Before the civilised races came to Emaeril, the world was one of vast untamed lands untouched by the encroachment of people, or perhaps reclaimed by nature from its former inhabitants.&nbsp; Those ancients alone might have possessed the answers to the ancient secrets of Emaeril, but their time has passed and they will answer no riddles.<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Chapter I: The People of Valinor</div><div class="spoiler_body">The people of Valinor are often thought to be the elves, though their race is not one exclusive to that serene wooded realm – they share this realm in harmony with the small folk, the halflings.&nbsp; However, it was they who first came to the world of Emaeril.<br><br>The elves of Valinor had long suspected the existence of Emaeril – ancient, time faded manuscripts, pondered upon by the sages of the fair folk, had hinted of this realm.&nbsp; Long had the search been made to find the means to reach Emaeril, but the most significant step towards that goal had been the uncovering of the <strong><em>Vallas </em></strong>gate.&nbsp; This gargantuan portal had long been hidden in the deep and ancient forests of Valinor.<br><br>The discovery of the <em><strong>Vallas </strong></em>gate roused much excitement amongst the elves of Valinor, for they at last had the means to access and travel beyond the boundaries of their world,&nbsp; over which they had long since held sway.&nbsp; But the elves could not get the <em><strong>Vallas </strong></em>gate to yield its ancient secrets, nor could they, by any craft or magic, open the cosmic link between the worlds.<br><br>It would be many years before the link was established and even then, it was not by any effort or power of their own that finally coaxed the portal to open – perhaps the stars where in right alignment, or perhaps other forces were at work, but the portal had opened to reveal the world of Emaeril to the races of the wild.<br><br><br><strong><span style="font-family: courier;" class="bbc_font">The Founding of the Elven Territories</span></strong><br>The elves of Valinor found Emaeril as has already been told.&nbsp; The startling similarity to their own beloved Valinor struck a cord deep in the elven soul – it was a land of great beauty, unblemished by mortal hands.&nbsp; It was then that the elves of Valinor chose to make Emaeril a haven for the elves, a place they could find nature in a perfect sate.<br><br>The elves first arrived on the isle known today as Valinor, having named it in honour and remembrance of their world.&nbsp; The isles of Sirion and Andor were founded a few short years later, though they would ultimately be run from the isle of Valinor.&nbsp; From these isolated places, the elves would watch and explore the lands of Emaeril.<br><br>When ancient ruins were discovered, the leftovers of a race thought to pre-date the elf civilisation itself, the elves would turn their attention upon them convinced that answers to the many questions they had would be found from the knowledge discovered within.&nbsp; They would not be disappointed in this respect, but the ruins of these ancients were to be found on their own isles and as a consequence of this they grew reclusive and insular.&nbsp; It was left to others, therefore, to chart the lay of Emaeril.<br><br><strong><span style="font-family: courier;" class="bbc_font">The Coming of the Small Folk</span></strong><br>The small folk, the halflings, having long wished to see Emaeril, where finally given leave by the elves of Valinor to enter Emaeril in large numbers.&nbsp; Being people of nomadic type, given to wandering all the regions of Valinor without causing much harm to the world around them, the elves recognised that they would, within the space of relatively short time, find the lay of the world they had found and thus the means of mapping Emaeril was within their reach.<br><br>The halflings quickly spread in great nomadic clans to the main continent of Emaeril where they began to explore.&nbsp; In compact with the elves, they would relay the lay of the land and would thus always have access to the elven territories.&nbsp; It was here within the region that would later be known as the Heartlands, along the great mountain range that separated the north and east, that the small folk would find another peoples, who had also found their way to Emaeril.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Chapter II: The People of Aulëros</div><div class="spoiler_body">The world of Aulëros is one dominated by titanic mountains overlooking forests and rocky plains.&nbsp; It was from this world that the first dwarves and gnomes ventured forth from to find Emaeril.<br><br>It was the dwarves who were the first to find the Midgar gate, buried thousands of leagues from the surface of Aulëros in caverns beneath the deep oceans.&nbsp; Its discovery was a thing of wonder, for the gate was open when the dwarves found it – a gigantic circular portal that looked to have grown out of the ground, crackling with arcane magic and glowing with radiant eldritch runes.&nbsp; Through the eye of the portal, they beheld deep caverns laden with crystals and veins of gold in its walls.&nbsp; The lure proved too much, for gold has a special place in the dwarven soul that few of the Stout Folk can resist.<br><br><strong><span style="font-family: courier;" class="bbc_font">A Legacy of Gold: The Dwarven Kingdom</span></strong><br>Whilst the dwarves passed through to explore this new found land, the gnomes dedicated themselves to the study of the portal and the construction of a colony on the other side of the Midgar&nbsp; gate.&nbsp; In time this would grow to become the city known today as Dun' Gil, once the dwarves would reach the surface of the immense Karrazar mountain range.<br><br>The gold under the city of Dun' Gil was but a taste of the vast wealth that was to be found within the Karrazar mountains.&nbsp; Prospectors returning from the northern regions reported that greater hordes were to be found.&nbsp; The reports brought even greater numbers of dwarven and gnome clans through the Midgar&nbsp; gate, attracted by the prospects of building a bright future for themselves.&nbsp; Within this region, the people of Aulëros founded a second, grander, more splendid city – Ebarrak.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Chapter III: A Meeting of Peoples</div><div class="spoiler_body">Almost at the completion of the second dwarven city of Ebarrak, which bordered the region known as the Heartlands, a wandering tribe of halflings came to meet the races of stone.&nbsp; As per their agreement with the elves, the halflings sent word south to the Elven Territories.<br><br>For a time, this contact benefited both races on the whole, for they had much to offer each other.&nbsp; The forges of the stout mountain dwellers wrought many fine pieces, polished gems and weapons for the elves, who would in turn teach them of magic and the arts, for the dwarves were still a simple people who carved their words on stone.&nbsp; The halflings of Valinor roamed the vast plains and hills across Emaeril, and made friendship with the gnomes of Aulëros.&nbsp; It was a welcome alliance to all.<br><br>However it was not to be said that Emaeril was an unblemished paradise.&nbsp; While the elves built citadels and refuges amongst the trees, the dwarves burrowed deep into the mountains, unearthing its bounty.&nbsp; It has been speculated that it was perhaps by the very different natures of the two peoples that conflict became inevitable.<br><br>If the dwarves are a people slow to anger, they are slower to forget.&nbsp; Minor misunderstandings, over time, soon gave way to harsh grievances on part of the dwarves.<br><br>The time was nearly three hundred years since the people of Aulëros and Valinor had come to Emaeril.&nbsp; This was during the reign of the Dragon King Aenarion Varil of the elves.&nbsp; Aenarion was of the high elves.&nbsp; Of all the sons of the High Kindred, there was none so mighty.&nbsp; But for all his prowess, Aenarion was a poor diplomat with little liking or patience for the dwarves.&nbsp; Circumstances would also find that the High King of the dwarves Murin Ironhelm, was likewise a dwarf of similar pride and prowess, and though he had no particular dislike of the Fair Folk, he had accumulated over time injustices, real and imagined, committed by the elves against the Stout Folk.&nbsp; The stage was set so that only a push would bring war to the peaceful realm of Emaeril.<br><br><strong><span style="font-family: courier;" class="bbc_font">The War of the Beard</span></strong><br>When war finally did come, its onset was ruinous and terrible – often compared to The Sundering by the elves, when civil war had been waged amongst themselves on Valinor.<br><br>The dwarves came down from the mountains in fury and vengeance, to bring low the Elven Territories, which at the time extended to the main continent of Emaeril.&nbsp; For over five years did dwarf and elf fight, held in stalemate where the subtlety of the elves and the fury of the dwarves kept each other in check.&nbsp; The dwarves were directly responsible for much of the destruction wrought to the former Elven Territories on mainland, but it was as a consequence of their actions that brought low their own growing kingdom – for the elves sought to resolve the conflict through diplomacy and tact.<br><br>For those years did the two people fight.&nbsp; The gnomes had an indirect hand, aiding the dwarves with their inventions that were now turned to the purpose of destruction.&nbsp; The halflings sought to avoid the conflict for war had never been their strength, but despite their best attempts some were caught up.<br><br><strong><span style="font-family: courier;" class="bbc_font">The Savage Threat</span></strong><br>The elves were insular, for the most part concerning themselves with the secrets afforded to them by the ruins within their territories.&nbsp; The dwarves likewise paid little attention to regions outside their mountainous kingdom, content to mine the treasures of their realm.&nbsp; Gnomes concerned themselves with the events of life, and the halflings had since found the most hospitable regions on Emaeril for their clans to wander.&nbsp; When the War of the Beard broke out, all their attentions were focused on the conflict of misunderstandings.&nbsp; They paid no attention to where the true threat might lurk – The Great Wilderness, vast and unexplored by elves or dwarves or gnomes or halflings.<br><br>Whilst the War of the Beard raged, a new threat to the civilised people was gathering like a storm at the borders of The Great Wilderness.&nbsp; Without word or warning, a great horde of orcs poured out onto the plains of the Heartlands, whilst from the north goblins and orcs descended on the unprotected Dwarven Kingdom in a wave of fire and blood.<br><br>The civilised people set aside their differences to combine against the monstrous invaders.&nbsp; Indeed, in those early days the orcs and goblins and other races that poured out of the Ushur gate in the depths of The Great Wilderness were perceived as living monstrosities, for their appearance was terrible to the people of Aulëros and Valinor.<br><br>The world of Ushurak is home to a number of savage races.&nbsp; Whilst the people of Aulëros and Valinor had made a society for themselves, the denizens of Ushurak did not.&nbsp; They lived in isolated tribes, incessantly waging war with each other, occasionally grouping into large war communities, and then splintering once the reason for their amalgamation was no longer.&nbsp; They had none of the artistic nature of the civilised people, but had advanced more rapidly in the matter of population and war-science.<br><br>From the <em><strong>Ushur </strong></em>gate they spilled forth, like water from a burst dam, and the initial surge of this force was unstoppable, and tore into the disorganised defenders of Emaeril.<br><br>But, once rallied, the resilience of the dwarves and the tact of the elves formed a solid host that the savage tribes of Ushurak could not break.&nbsp; For a time savage might was held in check by the arts of civilised warfare.&nbsp; Many of Ushurak's people, growing tired of the stalemate, abandoned the main war tribe, finding ways around or through the enemy battle lines, slowly trickling through eastward to the rest of Emaeril.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Chapter IV: The Coming of Humanity</div><div class="spoiler_body">Savage warfare raged on the west of Emaeril, and so it was that the arrival of humanity from the east was unnoticed at first.&nbsp; Perhaps it was just as well, for the first humans to arrive on Emaeril were fleeing a war of their own.&nbsp; A war of conquest in which they had been the losers, and in pride of lineage chose not to submit to their conquerors, but chose to evade capture at any cost.<br><br>Humans are the native inhabitants of the world of Caeldoryn, and those who fled were of a nation called the Laetanesse, and were joined alongside by some of their allies – the people known as the Haradrim.&nbsp; Utterly defeated, they sought to escape the conquerors and lick their wounds.&nbsp; In their extremity they had found the <strong><em>Caellen </em></strong>gate, which was to be their doorway onto Emaeril.<br><br>The Haradrim went southward, perhaps attracted to the warm winds and eventually the deserts which they found, which were likened to their native lands they had once inhabited.<br><br>The Laetanesse pushed westward, oblivious to the battles that were being waged there.&nbsp; Their arrival was much to the astonishment of the elves, for humans resemble elves more than dwarves or any of the other short folk, and the dwarves were likewise equally astounded for ever more races seemed to be drawn to Emaeril and they knew not whether humanity came as a friend or foe, for humanity resembled the Fair Folk in a close way, and rogue alliances has ever often been based on grounds as trivial as this.<br><br>Though defeated in battle, the Laetanesse were still far from spent, possessing a mighty host, many of whom veterans of war.&nbsp; Eager to have allies and even more eager to vent the frustrations of their defeat they were quick to join in the cause of dwarves and elves against the tribes of Ushurak.<br><br>It was in those years that the first wave of humanity carved its place on Emaeril with a bloody sword, pushing back the savages into The Great Wilderness.&nbsp; The Heartlands was to become their lands, and their position was an acceptable one to both races as a buffer between realms of dwarves and elves, if scars of the past were to heal.<br><br>Both were confident concerning their friendship with humanity – the elves by virtue of the fascination that humans often displayed for them, and the dwarves by the virtue of the strong friendships built during the war.<br><br>Humanity moved into the vacant regions left in the wake of the dwarves and elves, namely the Heartlands.&nbsp; From here they would begin to rebuild their lives in imitation of that which they had once led, and only occasionally needing to defend themselves from the savage tribes that now lurked in The Great Wilderness.&nbsp; Peace was a welcome relief for all.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Chapter V: The Reprieve</div><div class="spoiler_body">With the wars that plagued Emaeril, seemingly over, the people were eager to rebuild.&nbsp; Humanity was especially keen to find the lay of the land, for the dwarves and gnomes knew little beyond their kingdom, and the elves were sparing with their information.&nbsp; The halflings had long since chosen to roam the Heartlands and the steppes east of it and as such, their time as explorers had ended.<br><br>With the innate curiosity of humans, many began to look beyond their boundaries.&nbsp; The lands were un-owned and the Laetanesse were anxious to recreate the lost glories of their old empire.&nbsp; Great projects and expeditions were commissioned, by the lords of the Laetanesse.<br><br>The Laetanesse built their cities atop the foundations of the ruins of much of the old Elven Territories.&nbsp; The dwarves provided them with much of the expertise and metals that enabled them prosper, while the elves adopted the role of mentors, seeing themselves as guides to help humanity along.&nbsp; <br><br>Many of the Laetanesse cities built next to the Elven Territories were modified by their contact with the Fair Folk, and over time it would bring about one of the few races who are truly native to Emaeril.&nbsp; Those that bordered The Great Wilderness, were to eventually make peace with some of the tribes found there.&nbsp; In some cases, the results of that peace would breed another people who would also be unique to Emaeril.<br><br>Whilst peace lasted, the people of Emaeril turned to the process of healing, so that they could once again build the world that they envisioned.&nbsp; Great interaction between them was rare, usually only in the form of trading.<br><br>Many were worried by the ambitions of humanity, for their numbers were more numerous, and increased at greater pace than those of the other longer lived races.&nbsp; It was indeed the ambition and curiosity of humanity that brought the end of this period of peace, but not in the way that any would have dared imagine.<br><br>Emaeril is a plane of gateways and portals to many worlds.&nbsp; Some were strange, some wonderful – the possibility of discovering them was intriguing,&nbsp; for it all pointed out to a myriad of possibilities, and the chance to discover what other realities lay undiscovered.&nbsp; But the term 'realities' implies the possibility of finding that other than what lies on the Prime Material plane.<br><br>Humanity's push for exploration of Emaeril, delved into many regions that the halfling explorers of old had left, for the impracticability of pushing into such inhospitable regions was not an ordeal the Small Folk of Valinor were willing to endure.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Chapter VI: The War of Horror</div><div class="spoiler_body">The elves discovered that the gates from Emaeril could only be effected from Emaeril itself, but, that once opened, could be held open by means of The Art, which to all others was known as magic, unless the gateway was sealed from Emaeril before such means could be brought to bear.&nbsp; This knowledge, however, they had not shared with humanity.<br><br>It came to pass that humanity began to explore the regions north-east of the Heartlands, in a region now known as The Blight.&nbsp; In those days it was a barren region, of few trees and grass, where the cold winds that blew down from the mountains chilled the land.<br><br>In this desolate place, humanity found another gate of curious aspect.&nbsp; Those who opened the gate saw a world so inimical to the senses, that fear gripped their hearts instantly.&nbsp; Instinct may have warned them off, but such is the deadening effect of civilisation upon the senses, that it kills the instinct and replaces it with curiosity.&nbsp; They passed through to see what lay beyond, with fear in their hearts.<br><br>Nor was it an idle fear.&nbsp; Death lurked beyond the shimmering surface of the open gate, death swift and terrible, death slow and hideous, hidden, elemental, tireless and unrelenting.&nbsp; Those who passed beyond did not return and The Gate was not sealed against those who inhabited that terrible realm of fear.<br><br>From time immemorial, people had spoken of them.&nbsp; Around camp fires, men told tales of them.&nbsp; Mothers frightened their children with them.&nbsp; The elves had speculated of them.&nbsp; Dwarves told stories of legendary heroes of yore who battled them.&nbsp; But in truth, no one had ever truly believed in them.<br><br>Sixty years of peace had held, and the people of Emaeril were still building their lives, for the wars of the past had touched all of them deeply.&nbsp; In this respect, fate was not kind.<br><br>Horror and Terror set forth from The Gate, and perhaps for the first time in any recorded history, the mortals of the Prime Material met the Masters of the Abyss, which is the realm of demons.<br><br>Though blessed with peace, time had strengthened the people of Emaeril, not weakened them.&nbsp; Humanity was adaptable, the elves were the masters of the arcane, the dwarves were sturdy with all the fierce pride of the ancient lineage, the halflings were well versed on the lay of the lands and more than once they had used this to tremendous effect, and the gnomes now turned all their expertise to the making of implements of battle.&nbsp; Even some of the tribes of Ushurak took a hand in the battle.&nbsp; Any would have been daunted to face the unity of the people of Emaeril at that time.<br><br>But they warred with more than mortal power.&nbsp; For the flesh of demons is not as the flesh of mortals and to harm that flesh was a task most difficult.&nbsp; The means to do so were uncovered, but to equip an army with the weapons necessary for that job was difficult and all the while their numbers dwindled.&nbsp; The Abyss disgorged ever more demons.<br><br>There was talk by the elder races of abandoning Emaeril, but the realisation that to leave Emaeril in the grip of demons was to invite future problems for the it would be throwing ultimate victory into the laps of the fiends, by giving them unrestricted access to the gates that were on Emaeril – for the gates were indestructible by any means possessed by the people of Emaeril.<br><br>So their only hope lay in pushing the twisted denizens of the nether realm back through the gate and seal it.&nbsp; For to simply seal the gate was not enough, for those remaining would always attempt open it again, and a war of attrition is one not suited to mortals in the short as well as the long run.<br><br>Humanity had unleashed Terror upon Emaeril, but it was also they who ultimately drove it out.&nbsp; At least this is the view taken by the non-human races, but neither the Laetanesse, nor the Haradrim, were responsible for the deed.<br><br>The defeat of the Laetanesse on Caeldoryn had been more complete than they had ever dared imagine.&nbsp; Their old foes had at last found the <strong><em>Caellen </em></strong>gate, having battled over and through <em>Laetan </em>to find their fleeing enemies.<br><br>The Hyrkanians burst onto Emaeril – an army flushed with victory and now in pursuit of their foes with the passion of a starving wolf.&nbsp; It was exactly this that was needed to turn the tide of the war.<br><br>Bewildered by the array of potential foes they found before them, the Hyrkanians spent the first months of their arrival smiting left and right at all without discrimination.&nbsp; But logic and truth would eventually prevail, as well as necessity.<br><br>Tightly and methodically, the people of Emaeril began to drive back the atrocities of the abyss back towards the gate.&nbsp; Perhaps demons were too arrogant to believe such a fragile people could do them harm, perhaps they were far more interested in sowing terror and destruction than making a true effort to win the war.&nbsp; But to a certain extent, the ranks of the demons were disorganised, and that aided the defenders of Emaeril.<br><br>It was said that despite the might of the mortal armies, they would not have driven back the horrors of the abyss but for chance that caused fiend to fight fiend in the final days of the War of Horror.&nbsp; The truth of that assertion may never be known, but the war was won by mortal hands in the end.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Chapter VII: The Consolidation of Races</div><div class="spoiler_body">It had seemed that Emaeril had never had any real peace, and perhaps, sceptics argued, never would.&nbsp; Another storm seemed to be on the horizon as the lines of the Hyrkanians and Laetanesse drew up against one another.<br><br>But the people of dwarves, elves, gnomes and halflings had long since agreed on peace, and would tolerate further conflicts.&nbsp; In the end, the new elven Dragon Prince Caledor, brother and successor to Aenarion, who had stepped down despite the protestations of his court, brokered the peace that lasts till today – having stated that on Caeldoryn, humanity's grudges may endure and play themselves out, but here on Emaeril they had no cause for to continue it.<br><br>Both sides of humanity have kept the peace, and though they occasionally chafe at each other, peace endures.&nbsp; The Hyrkanians having interdicted in the war, claimed for themselves the region east of the Heartlands which is today known as the Eastern Marches.<br><br>The people of Emaeril have built and in doing so, for perhaps the first time, chosen a far greater degree of interaction with each other, so that indeed a new age has come to Emaeril, and has endured for the past two hundred years.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Chapter VIII: The Turning of the Wheel - The End of an Age</div><div class="spoiler_body">Peace has endured, but tensions are now rising in the face of a new adversity.&nbsp; For all the history of Emaeril, the races have interacted with Emaeril and with their worlds beyond.&nbsp; They were free to go wherever they pleased, but no longer.<br><br>All gateways on Emaeril including the <strong><em>Vallas</em></strong>, <strong><em>Midgar</em></strong>, <strong><em>Ushur</em></strong>, and <strong><em>Caellen </em></strong>gates have ceased to function.&nbsp; The people of Emaeril now turn to each other for answers to the cause, but silence fills the great halls of debate.<br><br>A phenomenon only previously seen on rare occasion has been on the rise.&nbsp; The Forsaken Ones.&nbsp; The Lost.&nbsp; A phenomenon some will ruthlessly suppress the knowledge of.<br><br>The civilisations of Emaeril now seem incapable of action, and as the days pass the tensions rise.&nbsp; There is almost a feel in the air of a conflict in which none wish to deal the first blow, of a world waiting to tear itself apart.&nbsp; Armies are preparing their weapons and diplomats race between cities to bring and receive news.&nbsp; A subtle decay and lethargy seems to grip the people of the world.<br><br>And life on Emaeril is about to change...</div></div><br><strong>COMPLETED</strong>
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				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>08-11-2011, 08:48:02</strong>
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				<span style="font-family: impact;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size">CHARACTER CREATION &amp; HOUSE RULES</span></span><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">CHARACTER CONCEPTS AND CLASSES</div><div class="spoiler_body">All the classes from the Pathfinder are generally available, but let me know what your concept is.&nbsp; Non-Pathfinder wise, the only other class available is the Binder (<em>a class that binds otherworldly entities not of the natural world, possibly even of the cosmos, but from beyond... into themselves to gain supernatural abilities and powers</em>) from <em><strong>Tome of Magic</strong></em>.&nbsp; Still I'm one of the GMs that tries to say yes to as many things as possible, so if something is not available, try me and we'll see how it can be worked out...<br><br>All classes that utilise divine magic are required to also select a deity from which they draw their power from.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">CHARACTER RACES</div><div class="spoiler_body">The biggest change comes cosmetically to orcs (and thus the half-orc race).&nbsp; In Emaeril, orcs are savage cat-like humanoids, albeit green bodied and black-haired.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">ABILITY SCORE GENERATION &amp; FURTHER INCREASES - HOUSE RULE</div><div class="spoiler_body">The campaign will use the point-buy system with 25 points available.&nbsp; I won't beat around the bush - this is a tough campaign and to further compensate - all characters gain a +1 increase to <em><strong>all</strong></em> their stats at levels 6, 10, 14, and 18; this is in addition to the single ability increases at levels 4, 8, 12, 16, and 20.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">KNOWLEDGE SKILLS</div><div class="spoiler_body"><ul class="bbc_list"><li>Knowledge (<strong>Forbidden Lore</strong> - <em>aberrations, evil outsiders, evil deities, evil artifacts, and similar</em>) - every 3 ranks reduces your maximum <strong>Mental Stability</strong> by 1 (minimum of 1).</li><li>Knowledge (<strong>History</strong> - <em>split into each of the 11 regions, as seen on central map</em>)</li><li>Knowledge (<strong>Local</strong> - <em>split into each of the 11 regions, as seen on central map</em>) - just as you can use certain Knowledge skills to identify monsters and their weaknesses, Knowledge local can be used to to effect for major personalities as well as troops or organisations of a region to identify them and know their strategies and weaknesses.</li><li>Knowledge (<strong>World Lore</strong> - <em>general world history, major geographical features and locations, cultural locations, major faiths of regions, etc...</em>)</li><li>Knowledge (<strong>Tactics &amp; Warfare</strong> - <em>special applications, see below</em>)</li></ul>Knowledge tactics &amp; warfare is not rolled.&nbsp; Instead, <span class="bbc_u">you</span> gain special expanded abilities to use when you use another knowledge skill to identify a monster or person.&nbsp; Using the Knowledge skill in this way requires a <em><strong>move</strong></em> action, and lasts for 1 minute against a single targeted creature (unless stated otherwise).&nbsp; Using this ability is taxing, and it can only be used 3/day at 1st level, 4/day at 3rd, 5/day at 6th, 6/day at 9, 7/day at 12th, 8/day at 15th, and 9/day at 18th.<br><br>The DC of the Knowledge check to attain these effects <span class="bbc_u">after you have identified</span> creature using a normal Knowledge check is <strong>DC 15</strong>.<br><br>The creature to be identified needs to be within 60 feet, and you must be aware of its presence (though line-of-sight is not necessary).<br><br>The ability gained is based on the number of ranks you posses, and you have all the abilities that came before it:<br><ul class="bbc_list"><li><strong>1 rank - </strong><em><span class="bbc_u">Tactics</span>:</em> Successful identification grants a +1 on attack rolls against creature.&nbsp; Beat the DC by 10 and the bonus is +2, beat by 20 and the bonus is +3.</li><li><strong>5 ranks - </strong><em><span class="bbc_u">Puissance</span>:</em> Successful identification grants a +1 on saving throws against the creatures abilities and spells.&nbsp; Beat the DC by 10 and the bonus is +2, beat by 20 and the bonus is +3.</li><li><strong>8 ranks - </strong><em><span class="bbc_u">Foe</span>:</em> Successful identification grants an extra +1d6 on <em>weapon</em> damage rolls against that creature.&nbsp; Beat the DC by 10 and the bonus is +2d6, beat by 20 and the bonus is +3d6. (This is unspecified damage and works regardless of whether the creature is immune to critical hits.)</li><li><strong>11 ranks - </strong><em><span class="bbc_u">Dread secret</span>:</em> Successful identification allows you to <em>dazzle</em> a creature for 1 round.&nbsp; Beat the DC by 10 and you can <em>daze</em> it for 1 round, beat by 20 and the target is <em>stunned</em>. (This is <em>language-dependent</em> and requires you to speak aloud.&nbsp; If the target is immune to <em>stunning</em>, such as most undead, you can choose to <em>daze </em>it instead.) </li><li><strong>14 ranks - </strong><em><span class="bbc_u">Foreknowledge</span>:</em> Successful identification grants a +1 <em>insight </em>bonus on AC against the creature's attacks.&nbsp; Beat the DC by 10 and the bonus is +2, beat by 20 and the bonus is +3.</li></ul></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">PERFORM SKILLS</div><div class="spoiler_body"><ul class="bbc_list"><li>Perform (<strong>Prowess</strong> - <em>skill in the bedroom or anywhere really, with self or another</em>) - well... this is Elliquiy after all so...</li><li>Perform (<strong>Slander</strong> - <em>the ability to cause deterioration of attitude towards another</em>) - this skill modifies attitudes, just like all other Perform skills, save that you choose a target to slander when talking to another, and that person's attitude becomes progressively worse towards the victim of your slander - giving the opposite effects, all + to attitude become - and vice versa.</li></ul>In addition, all Perform skills (except for Perform [slander]) modify a person's attitude towards you like diplomacy can, but in a different way.&nbsp; Any result less than a <span class="bbc_u">Routine</span> performance causes a -1 to a person's attitude towards you for 1 day.&nbsp; <span class="bbc_u">Enjoyable</span> causes +1 to attitude for 1 day, <span class="bbc_u">Great</span> a +2 for 1 day, <span class="bbc_u">Memorable</span> a +1 for 1 day and a permanent +1 (for a +2 on a single day, and +1 there after), and <span class="bbc_u">Extraordinary</span> a permanent +2 to attitude.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">RESURRECTION, FATE &amp; CONCORDANCE - HOUSE RULE</div><div class="spoiler_body">All spells and abilities that resurrect or return to life are removed.&nbsp; By way of compensation, all characters start with 3 <strong>Fate Points</strong>.&nbsp; More Fate Points can be earned when a character performs an incredibly dramatic act who's consequences affect the world at large.&nbsp; Whenever I feel this happens, I will send out a PM to all players, state the act for which I think 1 point of fate should be awarded to that player (I won't mention the wide-reaching effects of the act, that would be telling), and call a vote of yes or no and roll a d% - if half the players say yes and the dice result falls under 1-95, the point is awarded to the deserving.&nbsp; Fate can be used in the following manner:<br><ul class="bbc_list"><li><strong>Left for Dead:</strong> When a character would normally die, they can spend 1 point of fate to avoid being killed outright, and are left for dead.&nbsp; Their HP stabalises at -5 (or you CON is set at 1 point if reduced to 0, and remain unconscious for 1d4 hours), and they recover 1 hp every hour until conscious.&nbsp; Mind you, falling into a pit of acid or lava or similar situation where you would be continually 'killed', will drain your fate points at a phenomenal rate, so be warned.</li><li><strong>Mighty Blow:</strong> Rather than rolling for damage (physical or magical), a character can spend 1 point of fate to deal the maximum damage possible.&nbsp; All damage dice inflict the maximum damage, including bonus damage (like sneak attacks).&nbsp; Those who have used physical attacks, such as sword or arrow, also inflict a grievous wound for 1d4 Constitution <em>drain</em>.&nbsp; When used in this manner, any non-magical weapon immediately breaks, and even magical weapons have a 50% chance to be destroyed.&nbsp; Spell-casters using this option are immediately <em>fatigued</em> and suffer 2d4 Strength <em>damage</em>.</li><li><strong>Repentance:</strong> A character can spend 1 point of fate and meditate (or similar exercise, like pacing around a room in nervous sweat making silent vows) for 1d4 hours to reduce either their corruption or depravity score by 2d4 points (the Taint Mechanics of <em><strong>Heroes of Horror</strong></em>, representing effort to fight the evil that takes hold from within.</li></ul><strong>Concordance</strong> represents the fact that every player has a concept or a goal that the player considers so important to their character that they would not want another to infringe or impede it's acquisition, and would even like help from others to attain it.&nbsp; Every character starts with 2 <strong>Concordance Points</strong>.&nbsp; A character declares they are setting a goal and spends 1 point of Concordance.&nbsp; Whilst this is in effect, I will ask all players to help that particular player achieve this goal (marry the princess, set up a fortress and standing army, etc, etc...).&nbsp; Unlike Fate, Concordance is not earned - you have 2 points, and gain 1 more point at level 8 and 16.&nbsp; Once spent, it is irretrievable.&nbsp; No less, and <em><strong>no more</strong></em>.&nbsp; :P <br><ul class="bbc_list"><li>Whilst <strong>Concordance</strong> is in effect, all characters (except for the one that spent the Concordance point, who instead get a reasonable chance to achieve their target goal) gains 3% more XP on all XP earned.</li><li><strong>Concordance</strong> lasts until the goal is achieved or 3 character levels occur, regardless of when they spent the <strong>Concordance Point</strong>.&nbsp; Obviously it is best to spend <strong>Concordance</strong> at the start of a new level (as opposed to just before you increase in level).</li><li><strong>Concordance</strong> only offers you the unwavering support of your party to aid you in achieving your goal - the goal isn't automatically accomplished for you.</li></ul></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">GAME MECHANICS - HOUSE RULE</div><div class="spoiler_body"><strong>Initiative:</strong> Initiative is calculated by the sum of your DEX modifier + <em><strong>Base</strong> Reflex save</em> + Misc modifiers such as feats.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">TAINT: CORRUPTION &amp; DEPRAVITY - VARIANT RULE</div><div class="spoiler_body"><em>Exposure to tangible evil, and rarely extreme mortal evil, can sometimes corrupt a character physically or bestow depravity upon their minds.&nbsp; It is as it were, an occupational hazard of in world where people can (or choose) to battle evil.&nbsp; This is meant to simulate why even the most noble of individuals can sometimes fall from their lofty ideals.</em><br><br>There are three levels of taint for each - <strong><em>mild, moderate, and severe</em></strong>.&nbsp; Going further than this will kill a character (with corruption) or break their minds (depravity).&nbsp; A tainted character is not evil, and very often anti-heroes have their share of taint (more often than not, depravity) ranging from mild to moderate.&nbsp; Severe taint is more often than not, the province of the true villain.<br><br>Taint <strong>debilitates</strong>, but it also <strong>rewards</strong>.&nbsp; Characters who attain taint get one <strong>bonus feat</strong> for moderate and <strong>one more bonus feat</strong> severe.&nbsp; By example, a character with severe depravity and moderate corruption would have a total of three bonus feats.&nbsp; The feats are attained the moment the taint threshold enters into moderate and severe and those thresholds become permanent (usually if taint has not been removed after 1d4 days).&nbsp; In addition, certain feats (from Heroes of Horror) make use of taint to power special abilities.<br><br>Anyone who interested in this form of power and wants further information can contact the GM by PM.&nbsp; I will also get in contact with you if your character becomes tainted.&nbsp; Likewise, there is a feat called <strong>Pure Soul</strong> available to un-tainted, non-evil characters of any level, which renders them immune to taint of all kinds (so long as they remain non-evil).&nbsp; If the purchase of a feat is too much, rest assured there are more mundane worldly methods to stave off taint.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">DREAD &amp; MENTAL STABILITY - HOUSE RULE</div><div class="spoiler_body"><em>It's not easy being an adventurer, being exposed shocking circumstances, the weariness of continual evil, despair from losing the important, even terrible fascination with certain thins - Dread is something that is on every adventurer's mind.</em><br><br>Character's are exposed to several situations (in escalating degree of least, moderate, severe) which can either shock them (<em>daze</em>, <em>stun</em> or <em>paralyse</em>), weary them (<em>fatigue</em>, <em>exhaust</em>, or <em>stagger</em>), cause them illness and despair (<em>sicken</em>, <em>nauseate</em>, or <em>disable</em>), or cause unnatural obsession (<em>fascinate</em>, or <em>confuse</em>).&nbsp; Increased Fortitude (vs. illness and despair) or increased Will (vs. shock, weariness, and obsession) are the natural counters to avoid these effects.&nbsp; A character can automatically pass these saving throws (thus avoiding the effects) if they desire, by taking damage to their Mental Stability (Dependent on the severity of dread - 1d4 for least, 2d4 for moderate, 2d6 for severe).<br><br>Your Mental Stability score = 4 (7 at 8th level, 10 at 16th level) + INT mod + WIS mod + CHA mod.&nbsp; Every week that passes without adventuring or stressful activity, allows you to recover Mental Stability up to 1 + WIS mod (minimum 1); at 8th level this increases to 3 + WIS mod (minimum 1), and at 16th level increases to 5 + WIS mod (minimum 1).<br><br>Mental Stability can also be recovered by taking time to enjoy a <em><strong>Performance</strong></em>, be it singing, dancing, hearing an excellent speech by an exhorting monarch, or just plain ol' bedroom fun&nbsp; ;) :P .&nbsp; Whenever the perform skill is used and you are paying attention to it, you recover Mental Stability according to the success of the performance: recover 1 point for Enjoyable, 2 points for Great, 3 points for Memorable, and 4 points for Extraordinary.&nbsp; When the performance finishes, roll 2d6 x 10 - the result is the total number of minutes you must have been subject to this performance - any less and you gain no benefit (resulting in the risk that some performances don't last that long - so choose them wisely as you can't gain another benefit until another week passes - such as a singer who only intends to sing for 20 minutes when you need 40 minutes to unwind properly; and in other cases, the performer can't... <em>*ahem*</em>... perform for that long because his/her Constitution wasn't high enough&nbsp; XD )<br><br><strong>NEW:</strong>You can be the subject of your own performance (playing the harp, practicing your singing, etc, etc...), but it takes 1d3 times longer to gain the benefit ([2d6 x 10] x 1d3 minutes]).&nbsp; The benefit here is that you can roll the minutes need <em>before</em> you start your performance - you always know how long you need to unwind yourself.&nbsp; But there is still the matter of that Constitution check (modified by the Endurance, Great Fortitude, and Iron Will feats, and +1 for every 5 ranks you have in the necessary Perform skill [practice makes perfect!&nbsp; ;) ]) to go the distance!&nbsp; DC 5 for 15 minutes, DC 10 for 30, DC 15 for 45, DC 20 for 60, etc, etc...</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">ITEMS GALORE, NOT ANYMORE - HOUSE RULE</div><div class="spoiler_body">Character's no longer have to worry about the syndrome of carrying so many magic items that they practically own everything but the kitchen sink.&nbsp; Instead, all characters possess what is known as an <em><strong>Arcana Potentiae</strong></em>.&nbsp; This is simply a fancy was of saying that characters possess some an inherent magical ability which they can invest in magical upgrades to improve themselves, and this <em><strong>Arcana Potentiae</strong></em> is equal to the character wealth by level on p.399 of the core rule book.&nbsp; <em><strong>Arcana Potentiae</strong></em> represents how much magical power a character can have at any one time, inherent or external, but using Potentiae to 'upgrade' a character's abilities, that upgrade is permanent and the Potentiae cannot be easily recouped until the next level, whereupon the character is free to reassign their Potentiae.<br><br>E.g. Lurica is a 3rd level Rogue, 1st lever Fighter so her <em><strong>Arcana Potentiae</strong></em> is 6000 (a 4th level character being entitled to 6000 gp of goodies).&nbsp; She decides she wants her weapon to be deadlier and so assigns 2000 points to gain a +1 weapon enhancement bonus (as if she were paying gold to purchase a +1 weapon).&nbsp; From now on any weapon she holds and is proficient with strikes and damages with a +1 enhancement bonus (<em>however</em> that weapon is not considered magical).&nbsp; She now has 4000 points of Potentiae left.&nbsp; She chooses to use the remaining to gain a +2 armour bonus for 4000 Points, and her Arcana Potentiae is 0.&nbsp; Now anytime she wears armour that she is proficient in, that armour gains +2 to the AC it offers, just as if that armour was a magical <em>+2 armour</em> (but just as before, the armour is not considered magical).&nbsp; Now she later finds a rare magic item; <em>Lesser Bracers of Archery</em> (Value 5000 gp and thus an <em><strong>Arcana Potentiae</strong></em> of the same).&nbsp; She wears them, but nothing happens.&nbsp; With all her <em><strong>Arcana Potentiae </strong></em>directed <span class="bbc_u">inwards</span>, nothing flows <span class="bbc_u">outward</span> to aid in powering the item.<br><br>Lurica could have instead of taking an armour bonus (which only works when she dons armour) taken a +1 deflection bonus for 2000 points (as if she had acquired a <em>ring of protection +1</em>).&nbsp; Now she needs not wear any armour to get the +1 deflection bonus to her AC, but obviously its a more expensive ability for less effect.<br><br>Obviously this house rule means that magic items return to being the rare items of power that are hotly contested (and a <em>+1 weapon</em> is actually magical, and can thus bypass certain types of damage reduction), and that character's are not afraid to leave a weapon that is so powerful they'll drag it with them to bed and everywhere else, simply because it becomes so inconvenient to be without it!&nbsp; Trade off is obviously versatility - if you don't use your Arcana Potentiae you'll be able to access magical items of various sorts and switch them around as you need them - but the outside world often knows about such things (especially with a <em>detect magic</em> spell just around the corner) and you make yourself a target for robbers and every manner of less-than-legal opportunist.<br><br>Some items cannot be incorporated into yourself for obvious reasons.&nbsp; A wizard's staff, wands, scrolls, etc, etc...&nbsp; Generally if you could wear or wield the item and the power doesn't need to be activated, or if activated does not produce a tangible or visible magical effect; you can use your Arcana Potentiae to make it an inherent ability of yours.&nbsp; By the same logic, the effects are not considered a permanent part of you - your +4 enhancement to INT doesn't give you the benefit of more spells slots, though it will boost the DC of your spells, just as if you had worn a Headband of Mental Superiority +4.&nbsp; Under this variation house rule, body slots don't matter, unless you physically have a magical item that you need to wear.&nbsp; At any rate, simply ask me when you have an item's ability that you would like to spend potentiae on to make it inherent to you, and I'll determine if its correct and possible.&nbsp; Finally, <strong><em>Arcana Potentiae</em></strong> does not stack with magical items of the same ability.<br><br>E.g. using Lurica's example after she is reduced to 0 Potentiae with her inherent enhancements.&nbsp; She finds herself trapped against a beast, who's hide possesses DR 10/magic.&nbsp; Desperately rolling across the floor, her hand falls into an earthy tomb and she feels the hilt of a sword.&nbsp; It's a <em>+1 longsword</em> and thus is considered magic and can bypass the hide of the beast!&nbsp; Nor does when she wields it suddenly find it becomes an unbearable weight in her hand because she does not have enough Potentiae (since it is the same as her +1 inherent enhancement, also worth 1000).&nbsp; But if she had been unfortunate enough to get a <em>+2 longsword</em> (powered at 8000 Potentiae), well... hope may not be warranted at this point, as the sword turns into an unbearably heavy weight in her hands.<br><br>Here's to making a purse bursting with gold coins make you feel like you're rich once more, a 500 gp reward from the mayor feels like real reward, and when you find a treasure chest brimming with gold, even if it <em>is</em> a 6-way share, you can still confidently, and proudly, say - <strong>"Dear diary </strong> 8-) <strong>.&nbsp; JACKPOT! </strong> &gt;:) <strong>"</strong></div></div><br>More soon...
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				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>08-11-2011, 10:05:12</strong>
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				<span style="font-family: impact;" class="bbc_font"><span style="font-size: 18pt;" class="bbc_size">COVENANT OF PLAYERS &amp; GM(S)</span></span><br><br><strong><span style="font-size: 11pt;" class="bbc_size">POST ETIQUETTE:</span></strong><br>Just to keep things a little more orderly when we post (my apologies to those of us with a more <em>chaotic</em> bent&nbsp; XD) so that everyone has rough understanding of what to expect in posting (but if it ain't mentioned, then you've got free reign):<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Action Sequence (Combat/Skill Challenges)</div><div class="spoiler_body">Unfolds as standard rules dictate.&nbsp; Everyone acts in order of initiative with one post each detailing what they do (unless of course, their action is to delay until another player acts).&nbsp; Combat (all the rolls, all the mechanics) is handled in a <span class="bbc_u"><em>separate</em></span> post from the IC and the results from the Combat thread can be put as dramatically or as gritty as your descriptive skill can get.<br><br>For the sake of clarity, if you are familiar enough with the system, label the actions you take in accordance with the action types you take, e.g:<br><ul class="bbc_list"><li><strong>Move Action:</strong> I move up to enemy A.</li><li><strong>Standard Action:</strong> I cast <em>shocking grasp</em> on enemy A.</li><li><strong>Free Action:</strong> I call out to X in <em>elven</em> to get around enemy A and flank them.</li></ul><br>Whenever making an attack, make all rolls and post all information together (attack roll, damage roll, effect, etc...) to save up on having to do it all one at a time - if they're effective all good and everyone doesn't have to wait.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Non-Action (Regular/Adventuring/Narrative)</div><div class="spoiler_body">Everyone gets roughly 2 posts (though you can write as much as you wish to in them) between each reply from the GM, as a way to reduce clutter – think of it as as your move and standard action, a chance to respond to the GM and then a chance to reply to a post from your fellow comrades if you feel it necessary.&nbsp; Naturally this isn't a hard and fast rule – if a post or four is needed to convey certain information so be it (the spirit of this guideline is simply to reduce posts to the most relevant information necessary (for those of us who need to catch up), and give everyone time in the spot light – shine with your quality, not quantity, lol)</div></div><br>It would also be immensely helpful if anything your character says could be formatted in <strong>a bold different colour</strong>, for it would be helpful when I'm reading over all the posts.<br><br><strong><span style="font-size: 11pt;" class="bbc_size">GAME MASTER &amp; PLAYERS:</span></strong><br>Whilst I encourage creativity amongst gamers, we should agree from the very outset not to create characters that will step over another player's.&nbsp; Character's who confront each other don't make for a very entertaining game (though it is possible you've discussed with another player that two have rivalry and both of you are choreographing this from a RP point of view, in which case let me know, so that I don't wonder, lol).&nbsp; I believe every person here is mature enough not to cause petty squabbles that would break a game.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">GLORY, MAJESTY, UNITY</div><div class="spoiler_body">All players are one group, having come to this game knowing you were going to part of a group, and we all came to enjoy ourselves; whether its just to <em>kick ass</em> (spoken with an Arnie accent), to discover the story, to showcase your character, or even because you're hoping that this RP will be <em>the one that goes the distance</em>.&nbsp; Everyone has different tastes and everyone has needs to enjoy themselves, short of stepping on someone else's character and goals.&nbsp; If these conflict, <em>communicate</em> and resolve them (through your GM or with another).&nbsp; If it <em>really, really, really</em> can't be gotten around, agree that both parties change their goals so that no one loses out.&nbsp; So now is the time to pledge a pact of brotherhood and sisterhood!</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">GM will play enemies at their Intelligence</div><div class="spoiler_body">Basically, not <em>every </em>enemy is annoyingly super-smart, deviously cunning, omniscient (have <em>strangely </em>perfect coordination with their allies without actually communicating with one another), or <em>always </em>fights to the death and never panics.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">GM will satisfy player ambitions</div><div class="spoiler_body">All players deserve to be able to leave their mark on the world, whether its founding a hamlet that eventually becomes a city, creating an organisation that eventually influences the entire world, or solving the fundamental mysteries of that existence – the moment the player states that such is their goal, the GM will give them a start (or a lead) to it and every reasonable chance to achieve it.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Player's respect Concordance</div><div class="spoiler_body">When concordance is in effect, all players will make an effort to aid that player who is pursuing it and no fuss (it's really important to them after all if they were willing to spend Concordance Points on it).</div></div><br><br>More soon...
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			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterica</strong> on <strong>08-11-2011, 10:15:39</strong>
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				<strong>Character back story:</strong>&nbsp; Skylar had grown up on the outside of the social circle.&nbsp; He was a smart kid with little interest in sports who had grown up in a small town in Texas where if you weren't either on the football team, or supporting them at the games you were treated like a total social outcast.&nbsp; Due to his mainly keeping to himself, he spent most of his time at home on his computer, and was now a senior in college as a computer science major specializing in graphics engineering.<br><br><strong>Physical description:</strong>After a brief run in with some mysterious green fire in his dorm room that would almost qualify as a personal computer lab, Skylar finds himself laying on the ground.&nbsp; He quickly stands up and looks around to find himself outside at dusk.&nbsp; Curious, he looks around and upon seeing the sandy floor notices he is getting rather cold and feeling sand on his feet.&nbsp; Looking down, he sees not only that he is completely naked, but worse was not himself, or even a <em>he</em> at all.&nbsp; Somehow, Skylar had become a woman, and a very attractive one at that.&nbsp; Standing at 5'9", she was about the same size she had been before, but was a fair deal more lean.&nbsp; Of course looking down at them and not knowing how to equate what she was seeing with the actual size of her chest, she experimentally cupped her breasts finding they were a good handful, but little more.<br><br>After noting how sensitive they were, she quickly let go of her chest and found a new interest in her hair, which was silver as the full moon and fell all the way down her back, ending just before her...&nbsp; behind...&nbsp; Shaking her head experimentally as she watched the few short locks framing her face dance around, she felt a little strange and reached up tentatively to find her ears ended in points and jutting way out of her hair.&nbsp; Thinking about all this, between her long silvery hair, lithe form, alabaster skin, and though she did not know about these, her emerald green eyes, she was actually getting excited about getting to a mirror to check herself out and would wait to worry about the implications of the idea afterwards.<br><br>(Amethyst kindly reminded me that a picture is worth a thousand words, and while I don't have a picture of what I actually described, this (http://i903.photobucket.com/albums/ac237/ubercomments_backup2/fantasy/392.jpg) is the picture that started the inspiration for the character, just look at the base picture and try to envision the changes i suppose.)<br><br><strong>Character Sheet</strong> http://plothook.net/RPG/profiler/view.php?id=9745 (http://plothook.net/RPG/profiler/view.php?id=9745) <br><br><strong>Notes:</strong> I am fairly familiarly with the pathfinder system (as I am gming a game in rl right now involving the four horsemen), though I don't really know anything about the three supplement books you listed.<br><br>Oh, and obviously I intend to play an elf, though as for my class I would like to go for a celestial sorcerer.
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			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Tagan</strong> on <strong>08-11-2011, 18:53:01</strong>
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				I know pathfinder only moderately well, but I've played 3.5 for many years, and I adapt quickly to a new system.&nbsp; I've started a few pathfinder games online... none lasted long so far.&nbsp; (Crossing fingers.) I would like to play her as is, more or less... but if you'd like her to be changed into a new race, I'll do that... I'm flexible.<br><br>The main thing I'm really hoping for is a good long, solid game experience. I'll post everyday, for years if the game goes on that long... I'm pretty dedicated.<br><br><strong>Name:</strong> Madoka Aukawa (http://www.myth-weavers.com/sheetview.php?sheetid=345480)<br><br><strong>Age:</strong> 18<br><br><strong>Sex: </strong> Female<br><br><strong>Nationality:</strong> Japanese<br><br><strong>Description:</strong> 5ft 2in, 98 lbs, Smoldering dark eyes and long dark hair with a sharp face, more nearly handsome than beautiful. She's at the beach when a green light envelops her, Swiming and boating all day. <br><br><strong>Personality:</strong> Madoka treats the unknown as a challenge to be figured out or beaten up. (Depending on the Unknown's reaction to HER.) When with people she doesn't know, her eyes grow dull, and a facade of toughness and indiference surounds her. With friends, her dark eyes sparkle, and her briliant smile appears more often then not. But she has few friends... now. She's no longer certain what she wants... she thought she wanted true love, but he's in love with her best friend. She thought she could be strong... but she's never certain if that's enough. She's very rarely frightened in dangerous situations... but surprisingly is still scared of Ghosts. She's thinking about going away to America on a musical scholarship, mostly to find a new place that she can fell she belongs in. <br><br><strong>Background:</strong> Madoka was a tom boy when she was younger. She had tough talking ways, but that was all show. When a local gang harassed her, and then started to hurt her, she collapsed in terror... but she was then rescued by a handsome, brave young man. This guy managed to drive off her junior high shcool attackers, and then brushed her off, and calmed her down with his kind words. He then spent the next several hours with her, talking to her, asking her about herself. At the end of the day, he admited that he was leaving town that night, but promised to return to see her again.<br><br>Since that day, Madoka has resolved to be strong, so that she never needs to be rescued again... she has decided to be more feminine, so that when he returns, she can win his heart... and she has resolved to keep away all others who might want to come between her and her chosen man.<br><br>Some time passed. Madoka became a powerful martial artist... and lost most of her childhood friends, save 2. At school she was considered a cold fish, and a bit of a dicipline problem by some of the more masculine teachers, who disliked her cold attitude towards them. She's well known in the comunity as a defender of the weak... the local gangs and bullies all avoid the area in consequence.<br><br>Last year, a boy who very much resembled the young man who rescued her came to live in her area. She found herself opening up to him... befriending him like she hadn't done in years. She started to even think that he might be the one she should give her heart too... until her best female friend revealed to her that the boy and her were a couple!<br><br>Madoka tried not to let it affect her, and remained close friends with them both... but it hurt her. It still hurts her, though she stays as cheerful as she can.<br><br><strong>Race/Class:</strong>&nbsp; Human Monk<br><br><br><strong>Possible opening scene</strong><br>Madoka whispers, "私はどこにいるか。 苦痛! " to herself, before opening her eyes.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">translation</div><div class="spoiler_body">"Where am I?&nbsp; Ouch!"</div></div><br>She doesn't move much at first, very confused and alarmed.&nbsp; Quietly, she moves her head, side to side to survey the area more fully, and to see if she's being watched. <em>What's going on?&nbsp; I was... swiming back to the boat... my hair's still wet?&nbsp; What is this place... it looks odd... and what's wrong with my ears... I'm on sand... but I don't hear the ocean...</em><br><br>As she begins to rise, her chest shifts, and she unconciously reaches up to adjust her top... only to find none.&nbsp; Blushing furiously, she notes her nakedness, and looks around move carefully, rising quickly now to her feet to see better.<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">note</div><div class="spoiler_body">Madoka is fluent in Japanese, English and semi-fluent in Chinese.... though I suspect that this will change in the game?</div></div>
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			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>hgb</strong> on <strong>08-11-2011, 20:22:07</strong>
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				<strong>Character Sheet</strong> (http://plothook.net/RPG/profiler/view.php?id=9766)<br><br>Picture (http://i165.photobucket.com/albums/u46/holygrailbob/dwarf.png)<br><br><strong>Background:</strong> Brian was a forgettable Senior in college. He was trying to get his financial management degree, with the intent on escaping the cycle of mediocrity that seemed to choke his family. They weren't poor, but there were enough rough patches in life, that Brian appreciated what he had, and wanted to learn how to have more, and help others avoid the mistakes his folks had made. He stood about 5'3" weighing in at 160 lbs. He wasn't built, just a stocky guy, and recieved more than a far share of jibbing because of his weight.<br><br><strong>Physical Description:</strong> Waking up the first thing Brian remembers was the color green. Then he remembered it all, sitting in his Dorm, the explosion, the burning fire. This was all wrong, how had he survived? Brian slowly sits up, noticing for the first time that he wasn't inside. Standing he takes his surroundings in, this wasn't Georgia, he somehow was in the desert. Looking around he notices other people, and that's when it first hit him, he was shorter now. Hesitantly, he looks down and takes in his self image. He was shorter now, just shy of 5', and still stocky. As if that wasn't enough, he was naked, and hairy. He had a tangled mess that he could only assume to be a beard on his face. It must have been half a hand long, thick dark, black hair. The rest of his body was matted with hair as well. For a brief second he smiles as an absurdity flitters across his brain, <strong>"I look like a midget wookie..."</strong><br><br><strong>Notes:</strong> I'm moderately familiar with Pathfinder. I have run one game with it, and played in a shorter campaign. I'm just looking for a good story, and a decent challenge. The introduction definitely caught my attention, and I hope the thread will be long lived!<br><br>I'd like to play a dwarven Paladin, focus on being good over lawful, but with strong roots in honor and honesty. If the whole lawful good thing doesn't jibe with other characters, I can modify if need be.
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			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Phaia</strong> on <strong>08-11-2011, 21:48:33</strong>
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				<span style="font-family: comic sans ms;" class="bbc_font"><br><strong>Background: </strong> <br>Eliza Hendricks was anything but forgettable. She was 42 [which many now claimed was the new 30] and had been a very successful business woman. She had also been an open Wiccan and a terror to those that dared question her beliefs. She had one child that she had at the age of 17 and gave up for adoption. Something she still regretted deeply. She had been called pretty even though she wasn’t the model idea of beauty. Eliza had light brown almost blonde hair and smart pale blue eyes, a dash of freckles and a full figure. Yet she had still been able to have numerous lovers, male and female, and had done many …kinky things. She loved the freedom of her beliefs and had marched many times to support ideals she believed in.<br>Then came the cancer, she had fought it with all her being. She had visited doctors all over the world, and then she had searched out Wicca and alterative measures and still the cancer ravaged her. The RV trip had been her last hurrah. She had wanted to find a peaceful place she could lay down and rest. Yet something in her had driven her on and on. Then came the green fire. It had lashed her, burned away a part of her and she had fallen into it [as in another world the RV exploded and burned completely].<br><br><strong>Physical Description: </strong> [surprisingly a lot like Mysterica’s description but I have used a slightly different image for Eliza who will of course choose a new name]<br>The first thing she noticed was the chill in the air and then how deep she could breath and she felt…renewed…alive…healthy. Her ice blue eyes opened and she looked up into the leaden clouds and the dim light…then she blinked and blinked again and the light seems to shift images were cleaner…crisper [elves’ have low light vision after all]. She laid there feeling the grainy sand and a slight chill wondering what had happened. Twisting gracefully to set, she gasped as strands of hair like fresh snow fell in front of her eyes. Her fingers were long and almost alabaster as they reached to feel the silken softness…Eliza had lost her hair over a year ago from the treatments and these strands were a gift from heaven then she almost screamed as her fingers found her ears. Pointed…upswept…delicate…POINTED!!?? BY the goddess what had happened. She stood quickly and took stock, never in her life had she been this slim nor had a skin tone like this. She looked almost delicate yet she felt alive…healthy…strong. If trading off a slow death filled with pain and sickness meant she would live as a …elf. Then she would thank the goddess every day.<br><br><br>(http://i1217.photobucket.com/albums/dd394/Vithe_rothe/Eve4cropped.jpg)<br><br><strong>Notes: </strong> <br>I don’t have much experience with the Pathfinder system but I do have copies of the core rule and the player guide. I have played D&amp;D for years and though I tend to perfer the original elves in size [less than human] I have no problem with being taller [say 5’ 10” which should be taller than the average human female].<br>I want a well done game that draws me back makes me want to come and play. I have no problem with some sexual aspects …to me it adds to the sense of things. <br>I see Eliza or whatever she decides to call herself as some combo of witch, cleric, oracle, bard. A witch/cleric combo might be fun as would a witch/bard…I loved the oracle [though I found the oracle’s curse a bit much]. So even a witch/oracle might be interesting.</span><br><br><br>Phaia
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			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Foxfyr</strong> on <strong>08-11-2011, 23:39:33</strong>
			</dt>
			<dd class="postbody">
				<strong>Character Sheet</strong> (http://plothook.net/RPG/profiler/view.php?id=9762)<br><br><strong>Character Background:</strong><br>Nicholas Langdon had shown great promise for the future all throughout school and college.&nbsp; He had worked hard to maintain his impressive grade point average that would have landed him a job virtually wherever he wanted.&nbsp; That was until his final year of college when all that stress and effort had finally taken their toll, causing him to burn out.&nbsp; Eager for a new beginning, he sought to live life through personal experience rather than knowledge obtained through books and lecture halls.&nbsp; Some would call him a slacker, but he was happy working as a bartender drifting from one town to another every couple of months.&nbsp; Every location brought about new faces and stories that inspired him to continue that lifestyle.&nbsp; Then came the most drastic change in location he, or most people, could ever experience as he was walking home in the wee early hours of morning just after working a closing shift.<br><br><strong>Physical Description:</strong><br>After he had awoken from what he suspected was a clumsy fall that was a result of his daydreaming, Nick became acutely aware that something was amiss.&nbsp; By no means had he been out of shape, but now he could feel a renewed vitality flowing through his body.&nbsp; Still suffering from minor disorientation, he took stock of his person and his surroundings.&nbsp; First of all he noticed that it had not been cold concrete sidewalk he had landed upon, rather coarse sand that still radiated ambient heat.&nbsp; The primary reason he had noticed the later fact led to his second discovery; wherever he was he was wearing nothing more than his birthday suit.&nbsp; Much to his surprise the suit had been of much more immaculate quality and cut than he had last remembered.<br><br>Many of Nick’s features of his old form carried over into his new one, albeit with slight differences that one would expect from a half elf.&nbsp; His deep forest green eyes now took on a slight iridescence as his irises were flecked with slivers of brilliant emerald.&nbsp; &nbsp;The light red hair upon his head now took on a deep pearlescent crimson hue that almost looked black until light hit it at the right angle.&nbsp; Rather than being fashionably short his locks now extended to his shoulder blades.&nbsp; Behind the curtain hair resided a pair of ears that had taken on a subtle peak that was indicative of the Elven blood that now ran through his veins.&nbsp; Originally, he had been just under average height for a human, but now he stood just shy of six feet with a frame covered in the lean, agile muscle one would find upon a hunting cat.<br><br><strong>Notes:</strong><br>I am quite familiar with Pathfinder (having spent plenty of time on the online SRD), but not so much when it comes to the aforementioned&nbsp; supplements.&nbsp; As for my character, I plan on playing a Half Elf Monk (Zen Archer ) with the intension of transitioning to Arcane Archer once leveled high enough to meet the requirements.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Aybara</strong> on <strong>09-11-2011, 16:44:00</strong>
			</dt>
			<dd class="postbody">
				<strong>Character Background:</strong><br>Arthur Cruise had been a cop for five years, he had done his job and tried to help people as he had always tried to, to honour&nbsp; his fathers memory who had died on the force. He had grown up knowing John Dagger and was delighted when they were assigned as partners. The two were like brothers and always watched each others backs. One day when Arthur went over to watch the ball game he found John dead, the cops arrived swiftly after this... a little too swiftly. There were piles of evidence all manufactured that he had performed the heinous act.<br><br>His family turned their back on him after seeing the indisputable evidence. The inmates got their revenge on the cop that put them away on cruise, the wardens hated the cop killer and not only did they turn a blind eye they were far harsher with him than most other inmates. He was in hell for a crime he didn't commit and no one would believe him. John's killer was out there and he was stuck unable to get vengeance. After years of waiting he was finally to be executed. He had tried to understand Zen to control his rage and find hope. Still as he lay strapped to the table he didn't ask for release, he didn't profess his innocence each of them present had heard him say it a thousand times. But inside there was a small part of him that hoped, that prayed that something would save him.<br><br>Cruise was engulfed by a green flame... he knew it was real as everyone looked shocked. Someone had delivered him from this and they had his thanks.<br><br><strong>Physical Appearance</strong><br>Cruise woke up as the green fire of deliverance had disappeared, he could still see it's outline on his retinas. There was something covering his face, he brushed it aside, it was hair- it was long and red. He sat up and looked down, his side didn't ache as he did. There were no bruises and cuts, no aches or pains. He touched his face, and that too felt wrong. His body was somewhat different, he found as he stood he was shorter by a few inches. His skin was tanned and not plate from being stuck inside for months.<br><br>His eyes though he could not see them were green, his red hair was reached a few inches below his shoulder. He stood five foot three tall and watched the bizarre group of people who surrounded him. They were naked as he was but he didn't care.<br><br><br><br>That day Arthur Cruise died and Cruise Oracle of the Jade Fire was born.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Phaia</strong> on <strong>10-11-2011, 07:33:33</strong>
			</dt>
			<dd class="postbody">
				my fault in my icc post i was refering to Cruise aka Aybara when i had eliza dance up and kiss him...forgot which had the pointed ears!!<br><br>Phaia
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Aybara</strong> on <strong>11-11-2011, 01:05:23</strong>
			</dt>
			<dd class="postbody">
				This is what I imagine Cruise to look like. He's going to be an oracle and he'll be all about the Jade Fire that got them there. He will be the Oracle fo the Jade Fire!<br>[IMG=http://img607.imageshack.us/img607/5291/priestofurabraskmtgbyda.jpg][/IMG] (http://imageshack.us/photo/my-images/607/priestofurabraskmtgbyda.jpg/)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterium</strong> on <strong>11-11-2011, 17:38:33</strong>
			</dt>
			<dd class="postbody">
				<b>Name:</b>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Chastian&nbsp; O’connor<br><b>Age:</b>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;25<br><b>Sex:</b>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Female<br><b>Nationality:</b>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Irish<br><b>Personality:</b>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Chastian never was much of a ‘girly girl’. She’d not had the chance to be one.&nbsp; She’s very meticulous about being clean, even if she might 'appear’ to be dirty. Around <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;strangers she’s often very shy and seemingly reserved.&nbsp; In spite of her shy behavior she is a live wire and very squirrely. She is passionate and kind hearted.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;She’s very highly intelligent and quite precocious. <br><b>Background:</b>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Chastian was born to a poor family.&nbsp; Her parents were&nbsp; &nbsp;killed in a freak accident.&nbsp; They’d all been going to the park, her parents run over <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;by a beer truck as they’d crossed the street.&nbsp; Chastian had just been learning to talk at that point.&nbsp; She screamed&nbsp; having seen the bus coming.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;It was too late.&nbsp; &nbsp;She had lagged back, tugging on her mother’s arm.&nbsp; Once the accident was over, she still held her mother’s arm in her hand.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;It traumatized her greatly.&nbsp; She couldn’t tell anyone who her family was. She wouldn’t speak a word again for five years.<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Chastian was placed in an orphanage. There she was often the target of bullies.&nbsp; By the age of 6, she decided she was finished with the orphanage.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;She ran away one night. It was a dark moonless night.&nbsp; She couldn’t see, and ran afoul of another youngster.&nbsp; It was a lad, four years older than she. She thought it funny<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;The boy was dressed all in black, like the bogey man!&nbsp; Well, the lad had been about breaking into a jeweler’s shop that had no alarm. Rather than finish his task, he brought the <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;tiny shivering little girl home with him.&nbsp; It was not a conventional home.&nbsp; There were several other orphans there. A kindly older man whose legs were gone<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;seemed to be in charge of things. The children of varying ages up to 14 all looked happy. They weren’t overfed but none of them were<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;had gone hungry.&nbsp; The older boy explained that he’d found her, but she wouldn’t say a word.&nbsp; Her only saving grace was that they easily recognized <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;that she was dressed in the standard orphanage uniform and the dark purple bruises which dotted her eyes.&nbsp; Chastian was adopted by them.&nbsp; Not legally, <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;but that never mattered to her or them.&nbsp; One year later, they managed to coax her into speaking again.&nbsp; It was then, her tragic story came out.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;She learned to be a thief.&nbsp; Much to her disappointment, she was also tasked with learning to read, write and figure by the older gentleman.&nbsp; They were a<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;successful group of thieves largely, because they did not get greedy.&nbsp; Chas had left them when she was too old to appear childlike. She struck out on her own. <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Chas had been taught about charity.&nbsp; She was never what anyone would consider well off.&nbsp; This was because she helped others who were less fortunate.&nbsp; &nbsp;<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;At the age of 21 she made the mistake of breaking into the home of a police officer.&nbsp; She’d&nbsp; been after food,&nbsp; milk to be exact.&nbsp; It wasn’t for <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;herself.&nbsp; Just as she was leaving, the officer came home.&nbsp; She was caught in the act!&nbsp; From the lack of damage done to his door, the police officer<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;knew instinctively this was no amateur thief.&nbsp; Yet, all she had in hand was a jug of milk.&nbsp; She shared with the homeless.&nbsp; She couldn’t see a<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;little girl go hungry.&nbsp; Her explanation was touching, and oddly enough her words rang with the truth.&nbsp; <br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;The milk was given to the woman and child in need.&nbsp; Chastian, strangely&nbsp;&nbsp;&nbsp;enough was offered a place to stay by the officer.&nbsp; It took time for her to <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;learn to trust him.&nbsp; As she did things began to change between them.&nbsp; Feelings of a deeper nature began to develop.&nbsp; &nbsp;It was a bit dicey at <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;times.&nbsp; Chas refused to stop being a thief.&nbsp; Her activities did decrease however.&nbsp; She went out only when she was in ‘true’ need of something.<br><br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Things were good between them.&nbsp; He became her sun, moon and stars.&nbsp; Life was as near to perfect as ever it had been for her.&nbsp; Until…..one day,<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;he was thrown in jail unjustly accused of a murder.&nbsp; Chas knew he hadn’t committed that murder.&nbsp; No one would listen to<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;her.&nbsp; She’d gone to his lawyer, but they’d refused to allow her on the stand to testify.&nbsp; WHO would believe the word of someone who wasn’t<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;even ‘in’ the system?<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; She’d been allowed to get her things.&nbsp; She’d gathered them up, along with his most prized possessions.&nbsp; She’d written to him, having procured <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; a PO box specifically for this purpose.&nbsp; Nothing…ever came back to her.&nbsp; She kept on writing. One letter, ever week was sent to him. <br><b>Physical appearance:</b>&nbsp; &nbsp; &nbsp; &nbsp; BEFORE the green fire descends…&nbsp; <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; http://img.photobucket.com/albums/v143/M00nchy1de/chashat.jpg (http://img.photobucket.com/albums/v143/M00nchy1de/chashat.jpg)<br><br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; After the green fire..<br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; http://img47.photobucket.com/albums/v143/M00nchy1de/chasw.jpg (http://img47.photobucket.com/albums/v143/M00nchy1de/chasw.jpg)<br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Upon waking after the green fire falls upon her, Chastian finds herself to be quite different.&nbsp; Her body is at least an entire foot shorter.&nbsp; <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;She’s so much more delicate and her ears are longer with points to them. Her hair is a nut brown rather than the deep rich shade of brown it’d been. <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Her eyes , though she can’t know this have become amber.&nbsp; Like honey when looked at held to the light through a glass jar.&nbsp; She is <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; naked.&nbsp; Her nipples sting and upon looking at them she finds that there are thin rivulets of blood seeping from them. Something odd happened…<br><b>Race/Class:</b>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; Tall Halfling, Rogue<br><b>Notes:</b>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;I am only vaguely familiar with DnD and have NO clue about the Pathfinder things. But a friend knows these things and I think he will<br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;help if I ask nicely when the time comes.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterium</strong> on <strong>11-11-2011, 18:49:52</strong>
			</dt>
			<dd class="postbody">
				I'm sorry for the funky formating...it appears word formatting and the formatting here do NOT always like each other!<br><br>M
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Tagan</strong> on <strong>12-11-2011, 13:08:31</strong>
			</dt>
			<dd class="postbody">
				A detail... what are we all wearing now?&nbsp; (If anything.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>hgb</strong> on <strong>12-11-2011, 15:11:08</strong>
			</dt>
			<dd class="postbody">
				I assumed we were all still naked, which was why I requested clothing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Tagan</strong> on <strong>14-11-2011, 09:57:28</strong>
			</dt>
			<dd class="postbody">
				Well, anyone left to post?&nbsp; Or are we waiting on something else?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>14-11-2011, 11:14:24</strong>
			</dt>
			<dd class="postbody">
				Everyone is probably waiting for a reply post from me&nbsp; :-[&nbsp; I've had a few things to do over the weekend plus preparing most of the material for the main event, but I'll have a response post up pretty soon!&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Foxfyr</strong> on <strong>15-11-2011, 05:21:12</strong>
			</dt>
			<dd class="postbody">
				I updated my character post above with a link to my character sheet. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Tagan</strong> on <strong>16-11-2011, 11:26:15</strong>
			</dt>
			<dd class="postbody">
				Ditto. <br><br>Anyone else need help with their character?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterium</strong> on <strong>16-11-2011, 16:16:21</strong>
			</dt>
			<dd class="postbody">
				We're still working on mine. But all I need is the gear and she's completed. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterica</strong> on <strong>16-11-2011, 21:07:14</strong>
			</dt>
			<dd class="postbody">
				Well...&nbsp; I just need to do equipment, but apparently plothook is moving to a new server...&nbsp; I'll finish when I get the chance...&nbsp; I'm guessing random starting gold though according to class?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>16-11-2011, 21:38:58</strong>
			</dt>
			<dd class="postbody">
				Take the average and add another 40 gp to it - should cover mostly what everyone needs.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterium</strong> on <strong>16-11-2011, 21:45:18</strong>
			</dt>
			<dd class="postbody">
				Here she is, though I do have one thing I need to discuss and shall in private.<br><br>http://www.myth-weavers.com/sheetview.php?sheetid=345463 (http://www.myth-weavers.com/sheetview.php?sheetid=345463)<br><br>M<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Aybara</strong> on <strong>16-11-2011, 22:01:05</strong>
			</dt>
			<dd class="postbody">
				Another 40gc! Hot dog I'm gettin me a compass!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Phaia</strong> on <strong>17-11-2011, 00:26:48</strong>
			</dt>
			<dd class="postbody">
				I am sorry, i have been busy the past couple of days...an infant and a crasy hubby [crasy cause he is job searching and driving me nuts while doing it]...as well as work have kept me from doing much more then read over pathfinder..<br>I did find a site withe character sheats and will get busy on it this evening [*crosses her fingers*]<br><br>oh I do have a question.... how do you do those drop down thingys i see everyone using<br><br>Phaia
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Phaia</strong> on <strong>17-11-2011, 01:10:58</strong>
			</dt>
			<dd class="postbody">
				we are doing only a level 1 character? Is that Correct?<br><br>Phaia
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Aybara</strong> on <strong>17-11-2011, 01:46:24</strong>
			</dt>
			<dd class="postbody">
				Firstly do you mean like<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">This?</div></div>If you do then it's simple when you are composing a message highlight the section of it that you want hidden. Then look up above the white box the message is being written in. You will see a row of emote faces. There is a row above this, look to the right of this row you will see the fifth last from the right is an icon with a speech bubble and hide written on in it. That's what you are looking for... if I have the right thing!<br><br>We are only doing level one characters, send me a PM if you need a hand and I'll gladly help! Amethyst did say that we would be leveling through the first few levels quickly though.<br><br>Sorry to hear about everything being so hectic *hugs*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterica</strong> on <strong>17-11-2011, 09:26:06</strong>
			</dt>
			<dd class="postbody">
				I'll make a new sheet tomorrow if plothook doesn't work its problems out...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>17-11-2011, 10:13:11</strong>
			</dt>
			<dd class="postbody">
				Cool.&nbsp; We're still waiting on one or two more.&nbsp; ;D<br><br>Just as clear up for everyone - the 5 human languages are separate from Common - and yes you've been speaking Common all along in the form of English (which in this world, isn't quite as developed, so whilst you're level of Common can be said to be much more developed and can be subtle, people of this world aren't at that level of English, being stuck with a simplistic archaic form)<br><br>Also with regards to currency, I did mention earlier to add 40 gp (which is 40 sm in the world) for the sake of convenience of buying things regularly from the book.&nbsp; Simply buy things regularly and when done, convert your remaining gold pieces (gp) and silver pieces (sp) into the equivalent silver marks (sm) and silver pennies (sp) respectively.<br><br>If anyone is still unclear on anything, drop me a line!&nbsp; ^-^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterica</strong> on <strong>17-11-2011, 11:19:47</strong>
			</dt>
			<dd class="postbody">
				Yay lazyness!&nbsp; Plothook is back, so I don't have to make a new character sheet!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Tagan</strong> on <strong>17-11-2011, 12:22:19</strong>
			</dt>
			<dd class="postbody">
				Yay for the lazy!&nbsp; Where would we be without lazy people?<br><br>Walking to work, making things with our fingers... hunting all day long for a meager meal?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterica</strong> on <strong>18-11-2011, 14:44:13</strong>
			</dt>
			<dd class="postbody">
				And sheet is complete.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Phaia</strong> on <strong>19-11-2011, 02:12:57</strong>
			</dt>
			<dd class="postbody">
				Finally I think I am done!!<br><br>Character<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">http://plothook.net/RPG/profiler/view.php?id=9774</div></div>Image<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i1217.photobucket.com/albums/dd394/Vithe_rothe/Eve1.jpg)</div></div><br>Phaia
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Phaia</strong> on <strong>19-11-2011, 18:48:00</strong>
			</dt>
			<dd class="postbody">
				Oh dear I was reading the characters over and the elfs,,,mine {Azile} and Mysteria {Phoenox} both have Preform Prowess [+7 and a +8]<br><br>&nbsp;;D The males are gonna have some fun for sure...since if you consider that its a skill&nbsp; ie perform that means that the majority of females out there [elfs included] might have a +1 or +2 and even the real prety ones [high cha would only have a +3-+4] <br>We be very good in bed! 8-) ;) ;)<br><br>One rule Azile will practice [as best she can] is that she will NOT be involved with a party member...in pass experience for her [in another life lol] that has always cuased a problem. So sorry guys at least for a while ya can look&nbsp; and flirt but thats all she will allow.<br>of course if Mysteria or i need a few extra coins...we can always just seduce the local baron ;D :o<br>Phaia
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Phaia</strong> on <strong>19-11-2011, 19:21:17</strong>
			</dt>
			<dd class="postbody">
				Amethyst Dreams, you mentioned some sort of way to add some skills in from the former lifes we had as characters. have you figured that out yet?<br>Also after looking at presitage classes and seeing that none really fit for a witch , I am considering mutliclassing instead. Yes I looked carefully and none really appeal based on how they work...I like the shadowdancer but it takes spending 3 feats i would normally use for magic as well as a new perfom skill.<br><br>I am leaning now toward bard as a second class. For the rest of the party...how would that work for everyone...!? Of course I could just choose to follow Calistria&nbsp; ;) ;) and become a traveling sacred prostitute! lol<br>I also was wondering about travel...Azile doesnt ride and has not been trained in it...and walking gets slow and old...I kinda like the idea of a wagon...kinda the traveling gypsy/medicine man wagon type...place to sleep...keep her cauldron [and little children in cages :o] as well as a way for extra gear and supplies for the party!<br><br>So far it looks like a good group...a socerer, a witch, a paladin, 2 monks?, orcale and a rogue is that right?<br><br>anyway here is to the adventure<br><br>Phaia
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Aybara</strong> on <strong>19-11-2011, 21:02:20</strong>
			</dt>
			<dd class="postbody">
				Cruise has been reunited with his old girlfriend so his +8 perform is reserved lol. I only bothered putting a point in because it was a class skill. I aim to take healing spells and a bit of damage stuff but not too many buffing abilities... though this may change. Can witches heal? Or is it just the Oracle and Paladin with healing abilities?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Phaia</strong> on <strong>19-11-2011, 22:36:50</strong>
			</dt>
			<dd class="postbody">
				Yes witches can heal in fact they have a light heal hex. Since a hex can be used every round and she gets her second at second level she will be a very good back up healer. basically able to do a cure lights every round...limited by the fact she can only cast the same hex on person once every 24 hours...so she can heal a person once a day. A witch can also take cure lights as a 1st level spell.<br><br>I took slumber as her first hex since its a beefy sleep spell in that it will effect any number of HD. The nice thong about hexes is that Azile can use them every roll limited to only using the same hex once per day on a person.<br><br><br>Mysterica, I wanted to ask in what direction were you planing on your caster going spell wise. Azile being a witch has several options, I can use her as a support , close range damage [later on long range damage] or a support/controller type. It all depends on the hexes and spells i have her learn. As an example for control, she already has the slumber hex and i can take misfortune which causes the target for 1 rd to roll 2 dice for every roll it makes and take the LOWEST rolled. This can be extended to 2 rounds with another hex called cackle [which just happens to be a move action] so Azile could easily set up a target for you.<br>She can also depending on patron get some powerful attack spells...at later levels.<br>Since we are working as a team, I&nbsp; think working out how best to utilize our spells and gifts will help everyone.<br><br>Phaia
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Foxfyr</strong> on <strong>19-11-2011, 23:20:38</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=123912.msg5490480#msg5490480">Quote from: Phaia on 19-11-2011, 19:21:17</a></div></div><blockquote class="bbc_standard_quote">So far it looks like a good group...a socerer, a witch, a paladin, 2 monks?, orcale and a rogue is that right?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Once I realized there were 2 monks in the party, I decided to go with a Magus character who will help fill the fighter role in the group. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterica</strong> on <strong>20-11-2011, 04:17:59</strong>
			</dt>
			<dd class="postbody">
				I'm probably going mostly into the damaging spells over the buff/debuffs.&nbsp; And as a former graphics engineer student, you can bet the flashier the better!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-11-2011, 08:13:22</strong>
			</dt>
			<dd class="postbody">
				I think two monks couldn't hurt, especially as one was a ranged specialist and the other a close range manuever specialist.&nbsp; But a Magus is cool.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterica</strong> on <strong>20-11-2011, 08:45:27</strong>
			</dt>
			<dd class="postbody">
				Yay melee + spell casting!&nbsp; At least.we have one caster able to cast spells spontaneously though!&nbsp; Hah!&nbsp; Beat that!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-11-2011, 09:07:31</strong>
			</dt>
			<dd class="postbody">
				I can cast 'boot to the head' all day long!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>20-11-2011, 09:18:42</strong>
			</dt>
			<dd class="postbody">
				Well, seems like the game started whilst I was taking care work, lol.&nbsp; But it's not too great of deal since everyone was mostly ready.&nbsp; I'll just sort out the character sheets that need to be fixed, but what I did want before we started was a posted agreement by everyone to abide by the Covenant of GMs and Players.&nbsp; I was going to add a few points to this, but the big ones are already up.&nbsp; Just post them after this post.&nbsp; ^-^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Tagan</strong> on <strong>20-11-2011, 09:40:19</strong>
			</dt>
			<dd class="postbody">
				I agree to the "COVENANT OF PLAYERS &amp; GM(S)" as stated here in this thread, and will abide by it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterica</strong> on <strong>20-11-2011, 09:41:36</strong>
			</dt>
			<dd class="postbody">
				I for one agree with the covenant!&nbsp; I will not deny that it will certainly take some getting used to typing what I'm saying in a different color and specifying my actions, but I will try to remember...&nbsp; Just kick me a little if i forget...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>hgb</strong> on <strong>20-11-2011, 13:39:49</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=123912.msg5492958#msg5492958">Quote from: Tagan on 20-11-2011, 09:40:19</a></div></div><blockquote class="bbc_standard_quote">I agree to the "COVENANT OF PLAYERS &amp; GM(S)" as stated here in this thread, and will abide by it.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Ditto
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Aybara</strong> on <strong>20-11-2011, 14:59:16</strong>
			</dt>
			<dd class="postbody">
				I agree to the covenant of players and gms! *holds some rough rope tethered to a young sheep while&nbsp; wearing dark robes* Where should I put the sacrificial lamb for the binding section of the covenant? *looks around* Oh sorry yes I agree to this one too... *sigh* sorry still trying to get those satanic super powers all those anti rpg groups used to yammer on about, honestly just regular super powers would do, almost preffered in fact.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterium</strong> on <strong>20-11-2011, 15:37:52</strong>
			</dt>
			<dd class="postbody">
				*wonders why there is a rough rope tied to her neck*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Phaia</strong> on <strong>20-11-2011, 16:07:40</strong>
			</dt>
			<dd class="postbody">
				I of course agree to the covenant...after all it has a coven in it and azile is a witch<br><br><br>Though Midnight my weasel/familar is being difficult. I will have to convince her to abide...but ya all know how willful familars can get!<br><br>Phaia
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Foxfyr</strong> on <strong>20-11-2011, 18:22:02</strong>
			</dt>
			<dd class="postbody">
				*Places his hand on top of the Pathfinder Core Handbook*<br><br>I hereby solemnly swear to abide by the Covenant of GMs and Players for all activities involving this roleplay and anything directly relating to this roleplay.<br><br>*Removes hand and rolls a d20 upon the book*<br><br>Sense Motive check shows that I am telling the truth and nothing but the truth.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Phaia</strong> on <strong>20-11-2011, 21:32:42</strong>
			</dt>
			<dd class="postbody">
				Roll Result: Phaia rolled: 1d20<br>Comment: <br>Result: 5, <br>Total: 5<br><br>"hmmm"<br>"hmmmmmmm"<br><br>***ponders Loki***<br><br>*shrugs her shoulders with that patented blonde look thats says she believes* "looks good to me...I believe him!!"
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterium</strong> on <strong>21-11-2011, 15:07:27</strong>
			</dt>
			<dd class="postbody">
				I'm sorry, I neglected to post about the concordance. I agree, Master GM. <br><br>&nbsp;M
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>21-11-2011, 20:26:21</strong>
			</dt>
			<dd class="postbody">
				As Phaia pointed out, there is some left over skills carried over from your character's former lives.&nbsp; Extremely rigorous training at the Sanctuary has de-conditioned them from most of it, but characters possess some vestiges of that knowledge.&nbsp; All character's have 2 skill points to spend on the following skills:<br><br><strong>Autohypnosis (Wis)</strong> You have trained you mind to gain mastery over your body and the mind's deepest capabilities - ignore caltrop wound (DC 18), memorise (DC 15), Resist Dying (DC 15), Resist Fear (Fear Effect DC), Tolerate Poison (Poison Effect DC), Willpower (DC 20).<br><br><strong>Craft (Int)/Profession (Wis)</strong> As standard, but limited to professions typical to earth (i.e. clerk or woodcraft is acceptable, whereas armoursmithing or siege engineer are not)<br><br><strong>Knowledge (Int)</strong> split into the following subsets -<br><ul class="bbc_list"><li><em>Earth Lore:</em> Knowledge of cultures, life, and the physical makeup of planet Earth.</li><li><em>Life Sciences:</em> Biology, botany, archaeology, and forensics.</li><li><em>Physical Sciences:</em> Astronomy, chemistry, mathematics, and physics.</li><li><em>Political Sciences:</em> Knowledge of typical government systems and their procedures (or lack of).</li><li><em>Social Sciences:</em> Sociology, psychology, philosophy, and criminology.</li><li><em>Technology:</em> Function and principle of technological devices, as well as knowledge of cutting-edge theories and advancements.</li></ul><br><strong>Mechanics (Int)</strong> Covers the manipulation of technological mechanical devices (as opposed to Emaeril-'level' devices).<br><br><strong>Use Computers (Int)</strong> Interacting and manipulating technological devices made to store, retrieve, and manipulate information.<br><br>At first glance most of these skills are not usable on Emaeril, but as with all things canny players can make them usable or use them to cunning advantage.&nbsp; Simply PM your choices to me and I will make the necessary adjustments to the character sheets.&nbsp; As clarification, none of them are considered class skills, except for knowledge skills which are only considered class skills if you have a class in which all Knowledge skills are class skills.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>hgb</strong> on <strong>24-11-2011, 17:18:52</strong>
			</dt>
			<dd class="postbody">
				Happy Thanksgiving everyone. <br><br>Posting from me will be sporadic at best until Sunday, due to the holiday.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Phaia</strong> on <strong>24-11-2011, 17:22:58</strong>
			</dt>
			<dd class="postbody">
				Happy tahnksgiving as well.. <br>I hope to post something late today or tomorrow<br>family is visiting so i am kinda busy<br><br>Phaia
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>26-11-2011, 07:40:15</strong>
			</dt>
			<dd class="postbody">
				Just as a small notice seeing as how most people are busy, I'll use the time to finish some of my own works.&nbsp; I'll begin posting again on Saturday evening or Sunday morning.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>27-11-2011, 12:38:00</strong>
			</dt>
			<dd class="postbody">
				In response to the question, does the game have a end, yes it does and occurs at around levels 17 - 20.&nbsp; For now, I can foresee 5 possible endings which I can give under corresponding titles (without giving away anything really at this point), each of which can have a 'good' or 'bad' version of which:<br><ul class="bbc_list"><li><strong>Destiny of the Advent Children</strong></li><li><strong>All that We Know of Heaven and Hell</strong></li><li><strong>There and Back Again</strong></li><li><strong>Dissolution of Eternity</strong></li><li><strong>The Wheel Must Turn</strong></li></ul>When I say, levels 17 - 20, 17 being the bare minimum if players go through the game without taking time to wrack up bonus XP points.&nbsp; Every character has a counter of up 10 points.&nbsp; Every time somebody writes something particularly noteworthy, 1 point gets added to the deserving character's counter.&nbsp; When their counter hits 10, it resets to 0 and they gain XP equal to their current level x (current level x 100).&nbsp; E.g. a 1st level character has a the chance to gain 1 x (1 x 100) = 100 XP, a 5 level character can gain 5 x (5 x 100) = 2,500 XP.<br><br>I don't award counter points for those that write the most, as much as I award counter points to those who pay attention to details.&nbsp; E.g. the adventurers have just come back from a weeks-long trek in the swamp having unearthed dangerous secrets about a cult that intends to establish itself in the city in a month or two - most people would immediately start rolling Gather Information checks as soon as they hit the vicinity of the city or tavern, or maybe make a bee-line to a known cult hide and kick in the door swords drawn, but how many would slam a fist-full of silver on the inkeeper's desk and demand his most luxurious room and hottest bath (and follow through).&nbsp; Get the idea? :P<br><br>At present, everyone's counter will be set to 0.&nbsp; Let the bonus XP hunting begin! XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Phaia</strong> on <strong>28-11-2011, 21:12:11</strong>
			</dt>
			<dd class="postbody">
				I meant to ask are there guns in this world...i see gunslinger as a class and was curious<br><br>Hmm a witch gunslinger...hmmm<br><br>Phaia
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>28-11-2011, 21:51:06</strong>
			</dt>
			<dd class="postbody">
				Unusual, but guns (in primitive stage as they may be) do exist, the premier users of which are the Dwarves, thus it is a valid class.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Phaia</strong> on <strong>28-11-2011, 21:57:41</strong>
			</dt>
			<dd class="postbody">
				**facepalms**<br>I just realized that I have been misspelling my character's name<br>it should be AZILE revease of Eliza<br>but I seem to have spelt it Alize **shakes her head**<br><br>All I can claim is that I was having a blonde moment!!<br><br>Phaia
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Phaia</strong> on <strong>28-11-2011, 22:10:28</strong>
			</dt>
			<dd class="postbody">
				Oh I am curiuos what was the d12 roll for anyway!!<br><br>Phaia
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>28-11-2011, 22:20:59</strong>
			</dt>
			<dd class="postbody">
				"All in good time..." quoth Amethyst Dreams, "All in good time." lol&nbsp; XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>hgb</strong> on <strong>29-11-2011, 00:40:47</strong>
			</dt>
			<dd class="postbody">
				Update coming in the next few hours, sorry thanksgiving threw everything off. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Foxfyr</strong> on <strong>29-11-2011, 02:23:18</strong>
			</dt>
			<dd class="postbody">
				Out of curiosity, does my orange font color bother anybody?&nbsp; I know it is borderline illegible on the light background, but it seems most of the other colors are taken.&nbsp; If anybody would prefer me to change it, let me know and I'll begin looking for a different color.&nbsp; ^_^;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterium</strong> on <strong>29-11-2011, 02:37:39</strong>
			</dt>
			<dd class="postbody">
				Loki I think the orange is just fine. I can read it without any problem.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>hgb</strong> on <strong>01-12-2011, 01:11:16</strong>
			</dt>
			<dd class="postbody">
				I have no problems either.<br><br>Everyone alive?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-12-2011, 13:32:35</strong>
			</dt>
			<dd class="postbody">
				No, but I am however still able to post from beyond the veil.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterium</strong> on <strong>03-12-2011, 17:24:50</strong>
			</dt>
			<dd class="postbody">
				Yes, alive hon. Just dealing with some things. I'll be moving in less than a month. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>hgb</strong> on <strong>03-12-2011, 22:50:33</strong>
			</dt>
			<dd class="postbody">
				Ah, that's always a stressful time. I hope things work out well for you!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterium</strong> on <strong>04-12-2011, 03:58:20</strong>
			</dt>
			<dd class="postbody">
				It'll be for the better. Thank you for your kind wishes. *hugs if allowed*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>04-12-2011, 13:42:15</strong>
			</dt>
			<dd class="postbody">
				Lol, seems everyone has some preoccupation at present.&nbsp; I was going to wait for some other posts, but I'll make another one then. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>06-12-2011, 06:34:45</strong>
			</dt>
			<dd class="postbody">
				Sorry about the delay in posting, but work has been a killer over the last few days.&nbsp; Hopefully that will abate by tomorrow so that I can get a post up that I feel happy with!&nbsp; Hope everyone is doing well!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterium</strong> on <strong>07-12-2011, 01:24:08</strong>
			</dt>
			<dd class="postbody">
				Take your time. We'll be here. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterium</strong> on <strong>14-12-2011, 20:05:57</strong>
			</dt>
			<dd class="postbody">
				Just a note, we're hitting 'crunch' time. We're estimating to 'leave' Friday morning as early as possible. I will stop to check when I take short breaks in between packing. But come Friday, I WILL be out of pocket but will try to be back and check on Sat if possible. <br><br>M
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Foxfyr</strong> on <strong>15-12-2011, 05:37:32</strong>
			</dt>
			<dd class="postbody">
				Of all rolls to get a good outcome, I am so glad it was the one that allowed Lathus to get his drunken merriment on.&nbsp; Does he get a bonus to the roll since he isn't entirely sober from dinner?&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Aybara</strong> on <strong>17-12-2011, 15:52:24</strong>
			</dt>
			<dd class="postbody">
				I've been busy the last few days and haven't been able to get online so I'll try to catch up with my games today I hope
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>17-12-2011, 16:44:26</strong>
			</dt>
			<dd class="postbody">
				Not a problem.&nbsp; It is understandable that everyone will be a bit long in the posting during the festive season, I know I'll be for one!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>22-12-2011, 16:17:03</strong>
			</dt>
			<dd class="postbody">
				Alfred Hitchcock once said that suspense was a desirable thing in a film or story, but overuse renders it insupportable :P so this is just a little service call to check on when everyone expects to be able to resume a 'normal' posting rate as well as general interest levels, just so that everyone is up to speed on things and what they can expect.<br><br>For myself, I should generally be available for posting during the christmas and new year period except for the 24th to the 26th when I'll be visiting my folks.&nbsp; Likewise, I'm raring to get out of the Sanctuary area to put everyone in the deep waters of the world out there! ^-^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterica</strong> on <strong>22-12-2011, 16:25:42</strong>
			</dt>
			<dd class="postbody">
				I have no real qualms with being able to post this whole holidays since I won't be able to visit my family until I get off on Wednesday...&nbsp; Except for today...&nbsp; I have a concert to go to.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Foxfyr</strong> on <strong>22-12-2011, 16:55:39</strong>
			</dt>
			<dd class="postbody">
				I'm still in and available for posting. Though I will be on vacation from the 6th to the 15th in January. I'll still be able to post, just not too often.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Tagan</strong> on <strong>22-12-2011, 18:06:55</strong>
			</dt>
			<dd class="postbody">
				I can post every day.&nbsp; I work on the holidays.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>hgb</strong> on <strong>25-12-2011, 04:07:16</strong>
			</dt>
			<dd class="postbody">
				I should remain good to post throughout the holidays.<br><br>Speaking of which, Merry Christmas everyone.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>25-12-2011, 07:39:06</strong>
			</dt>
			<dd class="postbody">
				Well [you], here's to wishing you a Merry Christmas and Happy Holidays!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Tagan</strong> on <strong>25-12-2011, 07:58:14</strong>
			</dt>
			<dd class="postbody">
				And a happy Christmas to you all.&nbsp; I'm at work now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterica</strong> on <strong>25-12-2011, 08:35:22</strong>
			</dt>
			<dd class="postbody">
				Don't worry, you aren't alone in that prospect.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterium</strong> on <strong>31-12-2011, 05:15:13</strong>
			</dt>
			<dd class="postbody">
				Hi ya'll! Sorry it took so long to come back! It took this long to get my big machine hooked back to the net. It's far to uncomfortable on my lappie in the bed. Will catch up asap! Should be working towards that tomorrow.<br><br>M
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>03-01-2012, 13:27:08</strong>
			</dt>
			<dd class="postbody">
				WOOT!&nbsp; Well hopefully everyone will get back soon so that we can make a resumption of the adventure and finally get out of the blasted sanctuary, lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>hgb</strong> on <strong>03-01-2012, 16:11:19</strong>
			</dt>
			<dd class="postbody">
				I'm still around.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Foxfyr</strong> on <strong>03-01-2012, 16:16:11</strong>
			</dt>
			<dd class="postbody">
				I'm still in and eager to get the ball rolling again. =D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Tagan</strong> on <strong>03-01-2012, 18:03:04</strong>
			</dt>
			<dd class="postbody">
				Ready and willing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterium</strong> on <strong>07-01-2012, 15:43:00</strong>
			</dt>
			<dd class="postbody">
				I'm back! Again, I'm sorry for all delays. The move was successful, and we have finally gotten a good semblance of order in our new home. I will be checking more frequently now, but the net is being a pain in my backside! lol Happy New Year all!<br><br>M
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Foxfyr</strong> on <strong>10-01-2012, 00:06:38</strong>
			</dt>
			<dd class="postbody">
				Sorry for the delay in responding to the PM thread.&nbsp; I'm on vacation and am having a little trouble securing time to sit down and RP.&nbsp; I'll likely have an IC response tomorrow, though just assume Lathus is shocked into speechlessness with what was discovered.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>hgb</strong> on <strong>12-01-2012, 04:30:09</strong>
			</dt>
			<dd class="postbody">
				I feel like I missed something with this whole bomb thought bubble thing going on.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>12-01-2012, 09:39:53</strong>
			</dt>
			<dd class="postbody">
				True enough as expected, as everyone should have had their little mini-adventure over the holiday period!<br><br>On another note, all of you should have noted by now that I have not been updating the character sheets in the Journal: for the moment the structure of the adventure is pretty loose since everyone is adapting to world.&nbsp; From now, until the group completes their journey/quest in the caves, they are free to remake their character's as they wish, but once the adventure of the caves is over, the character they leave the caves with is the one they'll be going through Emaeril with.<br><br>For those who are wondering about leveling up, once the group reaches inside the cave, they will advance to 2nd level, and once they exit they will move to 3rd level.&nbsp; There after, normal experience points will be required to get your character's on the process of advancement, using the fast track (i.e. 4th level at 6,000 xp, 5th level at 10,000 xp, etc).&nbsp; As a note, the bonus XP system via points that I mentioned before is already in effect, the exact number of which I shall relay to each player in a later PM.<br><br>Finally, don't neglect to use the Journal for inter-party conversations, saving up the main IC thread for interactions with NPCs (basically if a conversation would be done purely between party members, make it happen in the Journal, but if an NPC is present and the character's are not trying to hide the conversation, it should be done in IC).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>30-01-2012, 13:25:39</strong>
			</dt>
			<dd class="postbody">
				Hey guys.&nbsp; Sorry, this one's been entirely my fault for the this particularly lengthy delay, given that I overwaited for everyone to get back, and then some RL issues that came up just when I was preparing to move on with the story.&nbsp; If we've still got at least 3 - 4 players, I'll get hings going now, given that most of the ground work for the game has been set.<br><br>Since there isn't a clear group leader, I'll say we use the Journal to to come to a consensus on where the group wants to go, with me bringing up the course of events that needs clarification on part of the group (in this case, it will be whether the party goes the long way around or tries for a short-cut), as well as small conversations, dice rolling and actions taken.<br><br>Again, sorry about that; I know everyone started with high spirits and I feel I've sort of blotched that. :-(
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterica</strong> on <strong>30-01-2012, 13:58:35</strong>
			</dt>
			<dd class="postbody">
				Well I am still very much interested in the game, though honestly I really don't have any special preference which eat we go.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Foxfyr</strong> on <strong>30-01-2012, 14:08:04</strong>
			</dt>
			<dd class="postbody">
				I'm still in and figure we could attempt a shortcut.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>hgb</strong> on <strong>30-01-2012, 15:44:27</strong>
			</dt>
			<dd class="postbody">
				I'm still around, and would be fine with either way, but couldn't help to navigate the shortcut.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Aybara</strong> on <strong>30-01-2012, 17:18:17</strong>
			</dt>
			<dd class="postbody">
				I'd be leaning towards the short cut myself though my character can't aid very well in this to the best of my knowledge. Mysterium isn't online as much as she used to be but she checks in every now and again I'll poke her if I see her to make sure she checks here.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterium</strong> on <strong>30-01-2012, 18:08:08</strong>
			</dt>
			<dd class="postbody">
				I keep up with what's going on. I get emails when posts are updated. Moving and settling in was time consuming. But I am here late evenings and in the mornings sometimes. I'm IN! <br><br>M
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>01-02-2012, 10:15:55</strong>
			</dt>
			<dd class="postbody">
				Just a quick reminder to everyone that the bulk of adventure discussions are being held in the <span class="bbc_u">Journal</span> (http://elliquiy.com/forums/index.php?topic=124624.0).&nbsp; To that end, I'm still waiting on dice rolls so we can move on.&nbsp; As soon as I get a survival dice roll, I can work on describing the results.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>hgb</strong> on <strong>03-02-2012, 18:38:44</strong>
			</dt>
			<dd class="postbody">
				Sorry for the delay, I attempted to post before, but apparently my internet dced when I hit submit.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>14-03-2012, 12:52:08</strong>
			</dt>
			<dd class="postbody">
				Hi guys, sorry for the delay.&nbsp; My AAs has the details.&nbsp; Hopefully I'll get back on form as soon as possible!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Tagan</strong> on <strong>14-03-2012, 15:17:09</strong>
			</dt>
			<dd class="postbody">
				Well, I'm really glad you are back.<br><br>Zen hug.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Mysterium</strong> on <strong>16-03-2012, 19:35:31</strong>
			</dt>
			<dd class="postbody">
				*snugs* Glad to know you're ok.<br><br>M
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Emaeril: The Crossroad of Worlds (OOC)</strong><br>
				Post by: <strong>Amethyst Dreams</strong> on <strong>16-04-2012, 14:30:51</strong>
			</dt>
			<dd class="postbody">
				<strong>A/A</strong> update.&nbsp; Will be back very soon.
			</dd>
		</dl>
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