Kings & Queens II: Kingdom of Veridia(main thread)
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		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Sydonai on 26-02-2011, 12:40:15</h2>
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				Title: <strong>Kings &amp; Queens II: Kingdom of Veridia(main thread)</strong><br>
				Post by: <strong>Sydonai</strong> on <strong>26-02-2011, 12:40:15</strong>
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				<div align="center">(http://fc00.deviantart.net/fs5/f/2006/347/a/4/Symbol_by_SeraphimProphets.jpg)</div><div align="center"><em><span style="font-size: 8pt;" class="bbc_size">Veridian Insignia</span></em></div><br>(http://i32.photobucket.com/albums/d25/Deathbringer6679/TITAN_world_map_by_Tsabo6.jpg)<br><br><strong>Nation’s Name:</strong> Kingdom of Veridia<br><br><strong>Nation’s Ruler:</strong> <strong>The Sorcerer King, Arynn Genn</strong> (http://fc02.deviantart.net/fs71/f/2010/146/f/a/crusader_by_Nawol.jpg)<br><br><strong>Population:</strong> 90503<br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp;Humans(majority): 72.14%<br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp;Elf: 27.86%<br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp;<br><br><strong>Local:</strong> The Kingdom of Veridia is located in a verdant and lush valley just south of the Blood Flats and northwest of the Green Sea. The kingdom has a natural barrier of two thousand miles long mountain ranges to the west, called Xillia's wall, that protects the kingdom of Veridia from any attacks, mostly from the mysterious nemesis of theirs from the Blue Anchor. Veridia's border reaches from the northern reaches of the Blood Flats to the northern shores of the Green Sea, and from the mountain ranges in the west to the center of the Blood Flats where a fortress stood guard against any trespassing hostile forces into Veridian lands.<br><br>The Kingdom of Veridia has two major cities and a citadel fortress. The Capital which is the city of <strong>Verilith</strong> (http://fc01.deviantart.net/fs8/i/2005/333/f/5/Amber_Citadel_by_alexiuss.jpg) is currently home to more than forty thousand souls and the second city, <strong>Teralond</strong> (http://th09.deviantart.net/fs28/PRE/f/2008/045/f/5/Adamant_Citadel_by_alexiuss.jpg) is home to more than thirty thousand souls. There's also the lone citadel, <strong>Greyhold</strong> (http://fc01.deviantart.net/fs20/f/2007/300/e/d/Towards_the_Forsaken_Fortress_by_Prasa.jpg) that sits in the middle of the barren wastelands in central Blood Flats, standing watch over the main entrance into Veridia's realm.<br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp;<br><strong>Religion:</strong> <strong>Myris The Knowledgable</strong> (http://th05.deviantart.net/fs71/PRE/i/2009/350/8/5/Goddess_by_peggy77.jpg) (Goddess of Wisdom and Knowledge)<br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>Vesincouth</strong> (http://th07.deviantart.net/fs71/PRE/f/2010/131/9/a/Cronus_by_GENZOMAN.jpg)(Human’s God of battle and warfare)<br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<strong>Sylanna</strong> (http://fc04.deviantart.net/fs51/i/2009/325/c/f/Castle_Age___Sylvanas_by_GENZOMAN.jpg)(Elven Goddess of Nature and Beauty)<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp;<br><br><strong>History:</strong> <br>Veridia was before a collection of independent state and barony owing its allegiance to no sovereign. These independent state and barony were once part of the great Dirussian Empire that ruled almost all of Mag'lan and did so for a couple of centuries before internal strife, rebellion and natural disaster shook its foundation and it was toppled. The fall of the empire came swiftly and unexpectedly when the combination of common people and the noble houses of Dirussian has finally had enough of the royal family's rule of the great empire. The noble houses were the ones who financed the activities of the rebellion while the angry and under-appreciated common people were all to eager to be recruited into the resistance force. When the end finally came it was swift, the noble houses smuggled an entire army of rebels into the capital city of Diruss, now a ruin and only recently have been a town of scavengers called Goldhurst. The royal family were massacred down to the last descendants and none were spared. After the complete destruction of the royal family, the great military forces of Dirussian empire had mostly disbanded, those who didn't serves those collection of independent baronies and states.<br><br>Three independent states sits at the very western edge of the Dirussian empire, Verilith, Terralond and Greyhold. Verilith had always been the shining beacon of civilization at the untameable western part of Mag'lan. It is a port city that sits at the northern shores of the Green Sea and serves as an important trading hub between the Dirussian Empire and that of the oriental Yang'Jin kingdom to the south west and the many independent state nation at the isles around the Green Sea. Terralond on the other hand is a relatively new city, and it hasn't even seen it's fifth century when the rebellion took place and bought down the empire. It was originally called Tharmak before a count took control of the city during the rebellion and change the city's name into that of Terralond, it was founded when a Dirussian excavation team unearthed massive lode of ores in the northern side of Xillia's wall. Greyhold had always been a stronghold and fortress of the Dirussian Empire, near the end it was left in the state of disrepair and neglect where it was once before an important and strategic stronghold of the Dirussian Empire against the undead hordes plaguing the western Mag'lan. Now it was claim by an influential warlord.<br><br>With the collapse of the empire, the vast territory of the Dirussia was unevenly divided amongst the nobles houses to rule as their very own fiefdom. Unfortunately for the three fiefdom of Verilith, Terralond and Greyhold, they were forced to&nbsp; hold whatever territory they still have against the undead onslaught from the Blue Anchor region of Mag'lan and the desert marauders of the Blood Flats. The three rulers were barely able to hold their ground until a powerful Lich who commands vast armies of undead lay siege to Terralond. In desperate attempt for survival, the Baron of Terralond, at the time a wealthy nobleman by the name of Jaques request the aid of Verilith. Verilith came to the rescue with an army smaller in size to the lich's undead legion but were enough to repel the vast undead hordes if only for a moment. Verilith current ruler, a powerful sorcerer and also one of the former archmage of the mages guild of Dirussian Empire, by the name of lord Arynn Genn recognizes the need to merge with Terralond for mutual protection and survival against their many enemies. This war would later be known as the Liches War.<br><br>Arynn was a powerful sorcerer who had used magic itself to prolong his life and apparently his youth as well, but aside from being a powerful wizard, he is also a very capable mastermind. Arynn recognizes the military capability of Lord commander Reister who then, alongside his elite corps of former Dirussian soldiers, occupies the Greyhold citadel and sought to bring the proud but efficient lord commander into their fold.<br><br>As Arynn had expected, the undead hordes weren't entirely put down, a few months after Terralond, Greyhold and Verilith forms an alliance, the same lichlord who commands the vast undead army from before returns and this time, the undead hordes has completely recovered. However, the alliance has a few tricks up their sleeves as well. The undead forces outnumbers the military might of Verilith, Terralond and Greyhold combined, yet for all their numbers, the lichlord who commands them were still susceptible to mortal prides. The first few minor victories for undead made the lichlord confidant in his own victory and he pushes deeper into Veridia's territory and as the Arynn's forces drew them ever deeper, he began to weave powerful illusion magic that was able to fool the eyes of the powerful lichlord and this caused the massive undead hordes to lost their way inside the valley leading to Verilith. In truth the vast undead army were merely walking in circle and the lichlord were unable to dispel the powerful spell.<br><br>With the advantage on the alliance's side, Reister led the forces of the three states. Dividing the armies of into smaller parts, they strike against the undead hordes but with speed and tenacity that practically caught the undead hordes by surprised. Cut off from their main source of reinforcements, the alliance slowly chipped away at the undead's numbers until finally Reister felt they were ready to face the lichlord in one final battle. The battle took place on a plain south, not far from Terralond and it shook the ground and bathes it in blood and vile puss from the many fallen battlefield combatant, living and the dead. The alliance carried through the day but not without their own casualty, Lord Commander Reister was killed in the battle but fortunately, his death wasn't in vain as he provided enough time for the sorcerer Arynn, who fought side by side with him, to cast powerful spell that binds and imprisoned the vile lichlord into the deepest recesses of the earth.<br><br>Following lord Reister's death, his step son and apprentice, Hazarel took command of Reister's forces. Hazarel is a capable military commander on his own yet he lacks the charisma of his step father, and so it didn't take too much convincing by Arynn to persuade him to merge with Verilith and Terralond. A year after the great battle, Greyhold, Verilith and Terralond celebrated the birth of a new nation, their merged states into that of a proud kingdom, Veridia.<br><br><br><span class="bbc_u"><strong>Society</strong></span><br>Veridians lived in three separate society, this is obvious since the merging of the three states had only happened barely two decades ago. Yet despite their differences, they were once part of the great Dirussian Empire and their customs and culture doesn't differ by much. <br>The people of Terralond are mostly artificers and craftsmen, the city itself sits upon the mountain side of Xillia's walls and stood directly above countless ore mines that litters the mountains side. In the pasts it may not have been a significant city to the Dirussian Empire, now it has become a major supplier for ores and metals to fuel the military engine of Veridia. <br><br>Greyhold had always been the forefront and first line of defense for Veridia against any threat from the east. This mostly involves the desert marauders of the Blood Flats but it also serves as the main gateway into Veridia since the only other way into Veridian territory is through the Green Sea to the south and the mountain ranges to west. The residents of Greyhold are hardy folks who are used to warfare, being the bastion of civilization amidst inhospitable wasteland which is also home to many marauder tribes. The people of Greyhold are mostly soldiers or smiths who forged weapons and armors for the armies of the Sorcerer King. <br><br>Finally, the major settlement of Veridia is the capital itself, which is the city of Verilith, home to more than forty thousand souls. Verilith is also home to the Sorcerer King Arynn Genn and his beautiful wife, Lady Aria the enlightened. Both had ruled the kingdom for two decades now since the kingdom was first established as a merged independent states. Verilith is described as being a towering city built upon levels and each of them higher than the last. The buildings are made from a very strange type of bricks and stones native to the valley in which at night as the temperature cools off, it emits a faint hue that made it looks as if the buildings are made of amber throughout the entire city. As time pass by this materials became a commodity only for the upper class of the population that only houses of rich merchants and nobles are built using these strange materials. Verilith is home to the wise and politicians. Noblemen, scribes and mages as well as entertainers prefers to live within its comfortable walls.<br><br>Aside from humans, some elves had also took refugees inside Veridia, when the lichlord first came to power, the elves of Blue anchor was the first to be attacked. Many of the elves died in the initial battles but many more escapes, some sails to the south while others who could not afford it would take refuge in Veridia. With the lichlord defeated they decided to stay in Veridia and made a home for themselves amongst the wild untamed forest in the valley. Some of these elves lives within a tight-knit group of enclaves, others prefer to live in the cities and town amongst humans and as such inter-breeding is quite common in Veridia amongst human and elves. Some of these elves would even joined forces with Veridia's army should the kingdom comes under attack.<br><br><span class="bbc_u"><strong>Governance</strong></span><br>Veridia is ruled justly by the sovereign of its nation, the sorcerer king Arynn Genn and his consort, Lady Aria the enlightened. It is a typical monarchical kingdom in which the king rules with absolute power and the noblemen serves in the court of advisers to the king, mainly in matters pertaining to state affairs. Some of these noblemen are also given lands of their own, where peasants works the land and pay taxes to the kingdom which would later be divided between the kingdom's coffers and that of the nobles owning the lands. In return both the nobles and the sovereign would provide these peasant with protection. Through scheming and machinations of his own, Arynn was able to make himself the absolute ruler of all three major settlements of Veridia, Jaques who was the absolute ruler of Terralond submitted to the sorcerer king and in return, he was allowed to rule and govern the city of Terralond as he pleases as long as there;ll be monthly tithe delivered to Verilith and a share of Terralond's own contingents of army. The same goes with Greyhold, yet Arynn had no problem whatsoever with convincing Hazarel about giving up the governance of Greyhold to him, just as long as he is allowed to lead his men in battle. <br><br>Arynn however recognizes the need for a capable supreme general for his army, promises much more than that, Hazarel was to lead all the forces of Veridia should it be threatened by an external force, it is an offer difficult for him to refuse for his passion is not that of governing but rather leading armies in battle. And so the sorcerer king established the rank of High Archon, equivalent to grand marchall to many other nations and the first to hold office is none other than Reister's stepson, Hazarel. Veridia mainly relies on discipline of its troops and their superior equipment to carry them through the day. In the past this reliance had them gained victory against the more brutish but undisciplined marauders and the disorganized undead hordes however, with the emergence of new nations around the world, this tactic might not proved to be as effective as it the Veridians would like to believe. <br><br><span class="bbc_u"><strong>Military</strong></span>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Veridia currently maintained a strong army of more than 9000 soldiers, most of them having been posted at Greyhold to serve as Veridia's main line of defense. Smaller armies have been known to patrol the valley where Veridia is located and guarding the one pass across the Xillia's walls. Veridia's army is separated into three different organization, The Guardians, The Veridian Armada, and the Shadowguards. Currently, the Guardians are the mainstay of Veridia's land forces which comprises of almost 7000 active soldiers, while the Veridian Armada are manned by nearly 2000 sailors with a few hundred ships. The shadowguards on the other hand is the Sorcerer King's private army and also serves as his agents. They are not under jurisdiction of any military officers within Veridia and instead answers only to King Arynn. Military equipments are provided by the kingdom to the soldiers that enlisted into the military service and would have to be returned when they are discharged from service. Armors and weapons of Veridia's military forces are forged mostly at Greyhold and some at Terralond and later on these equipments will be delivered to Verilith, where the scribes and mages there will imbue it with minor magic through the use of glyphs. This act of further imbuing their equipment would not make them invulnerable, but it does help them slightly in battle and might just increase their chance of survivability in battle. Glyphic magic differs in strength and function, some would make the heavy armor of Veridian soldiers, much lighter and some would make even make them more resilient in battle, they attributed this special ability of the kingdom to the fact that even during the time of Dirussian Empire, Verilith had always been the city of mages and scribes, libraries would litter the streets and mages schools seems much more comfortable opening their institution here than the capital itself. As such most of Veridian armors would look rather ornate and exotic even the ones being worn by the mainstay of the force.<br><br>The Guardians are the primary fighting force of Veridian Kingdom. They are well equipped and maintained as the kingdom has its own source of metals an ores and rarely ever imports new metals from external source. The mountain ranges of Xillia's walls provide near endless supplies of iron and metal as well as a few mithril mines that are rather uncommon, even the most basic of Veridia's soldiers are armed with standard military equipment that can be found in many kingdoms. <strong>Militia of Veridian Kingdom</strong> (http://th01.deviantart.net/fs7/PRE/i/2005/156/1/1/knight_by_flo_moshi.jpg) mainly can be found in many major cities and town across Veridia and are armed with boiled leather armor as well as a longsword with no helmet. Some of these militia even used some of their money to buy a shortbow that they straddle to their back to provide better chances in battle.<br><br>The standard footsoldiers of Veridia are called the <strong>Veridian Guardsmen</strong> (http://th02.deviantart.net/fs70/PRE/f/2010/093/3/7/Desert_Warrior_by_Grunt45.jpg). Since the nation of Veridia is mostly a nation of artist and artificers, even the basic footsoldiers of Veridia has their armor imbued with glyphs of minor magic to provide a slight advantage over their foes. This advantage mostly come in the form of their armor being lighter than it should. This knowledge, couple with their confident of their commander has made most if not all of Veridian soldiers to be rather bold, most Veridian Guardsmen wore the ornately crafted iron armor and armed with two long swords which they dual wield most of the time, however some guardsmen are equipped with a shield on the left hand if they requested for it. These guardsmen fights in tight formation and rely upon each other to hold the line against their enemies, they advantage is their well-disciplined minds and their confident that is a deeply ingrained propaganda that they are the best soldiers in Titan bar none.<br><br><strong>Marksmen</strong> (http://fc06.deviantart.net/fs71/f/2010/305/c/2/templar_brand_by_kerembeyit-d31ylts.jpg) are Veridian soldiers armed and specifically trained for range combat. The marksmen provided the support for range combat and covers the more slowly moving footsoldiers before they could smash into the enemy battle lines, and though their training may not be as rigorous as that of Veridian Guardsmen, they are no less deadly either. Veridian marksmen are usually citizen soldiers who are trained by veteran rangers before being sent out as an attachment to a company of soldiers. They are armed with chained leather armor that are imbued with minor glyph that gives them added strength to pull the string of the bow they are using and armed with two weapons, the first being their primary weapon, which is a wooden longbow manufactured in Terralond by elven smiths and a dagger for close-combat protection.<br><br><strong>Elven ranger</strong> (http://th06.deviantart.net/fs5/PRE/i/2004/300/3/3/Elven_Hero_Isgara_Dearthy_by_Morgorth.jpg) These are the elven militia who had sworn to defend the kingdom of Veridia the moment the lichlord was defeated. During their exodus into Veridia, it was king Arynn who ordered some of his own troops to protect the elves as they make their way into the sanctuary of the valley's forest. Indebted to the Veridians for risking their own lives protecting the elven refugees, these last defenders of the elves have sworn fealty to the sorcerer king and would fight with vigor and tenacity, a match to any loyal Veridian soldiers. Armed with longbow superior to that of Verian marksmen and armed with boiled leather cuirass imbued with druidic magic these elven rangers are capable of moving swiftly inside any forest and ambushed enemy forces while they make their way deeper into Veridian territory. These is the only Veridian military section that allows both male and female members.<br><br>Before Terralond became a part of Veridia, they are protected by a cadre of city guards known as the <strong>Crimson guard</strong> (http://1.bp.blogspot.com/_rUIrABKTpJk/TO7KGO49xAI/AAAAAAAABCk/zSYgUZrZ434/s1600/Halberd_guardian_by_likaspapaya.jpg). These are the mysterious caravan guard guild of Lord Jaques. They are clad from the head to toe with hardened weaved quilted armor, infact even their faces are enclosed within the head cover. While it may seem practical since Terralond is located in the cold mountain ranges to the north, they are still treated with suspicion by the locals because they would never reveals their face in the public. Rumors had even sprung about the crimson guard being made of spirits of vengeful soldiers who died during the time of Dirussian empire revolt or that underneath all that cloth and quilted armor is a conjured magical spirit. Whatever the speculation regarding the crimson guards are, their martial prowess could never be denied, while they never had their armor imbued by the mages and scribes in Verilith, they are inhumanly agile and highly proficient with their halberd, thus casting away the doubt about their capability, more so since the crimson guards are the only Veridian defense against determined cavalry charge.<br><br><strong>Veridian Cataphracts</strong> (http://fc01.deviantart.net/fs71/i/2010/312/3/b/heavy_cavalry_by_rytango-d32ess9.jpg) is the mainstay and the only cavalry forces of Veridia. These cavalry knights are some of the best fighting forces of the region and high ranking members of the Guardians. clad in imbued plated armor and armed with a broadsword and a shield, these elite force of the Guardians could form formation during their initial charge that could easily smash through the enemy battle lines. <br><br>The most powerful of the Veridian warriors are the <strong>Deathguards</strong> (http://th03.deviantart.net/fs50/PRE/i/2009/261/e/1/turin_draco_by_dinmoney.jpg). These are not part of the Guardians nor do they fall under the guardians jurisdiction. Instead they are the natives of Verilith and the personal guard of the sorcerer king himself. These Deathguards were all orphans who survived the Liches War and bought to the capital where they were trained from they were children to become the ultimate killing warriors of the Sorcerer King. Currently they numbered up to a hundred strong and most may be found protecting the palace of the sorcerer king. In battle, they are the armed bodyguards of Arynn and served as his personal entourage should the sorcerer king wishes to travel outside of Verilith. Armed with ornately decorated armor that is imbued with the best glyphic magic and armed with massive imbued scythe that could easily cleave a well armored soldier in two, they are a deadly sight to behold in any battlefield.<br><br>Aside from the troops, Veridia also maintain more than a hundred siege equipments currently, all of which being stored in Greyhold for use in siege warfare. These includes the crudely built catapults, trebuchet that the forces of late Lord Reister had managed to acquire before the fall of the Dirussian Empire and a few battering rams. The Veridian Armada currently stands of more than 70 vessels, these may includes the mainstay Galleon, the lighter multipurpose Dhow or the transport arc that could carry up to 200 soldiers each.<br><br><br><span class="bbc_u"><strong>Important Peoples of Veridia</strong></span><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><span class="bbc_u"><strong>Sorcerer King Arynn Genn(Current Ruler of Veridia)</strong></span> (Main Character)<br><br>(http://fc02.deviantart.net/fs71/f/2010/146/f/a/crusader_by_Nawol.jpg)<br><br><strong>Background:</strong> Lord Arynn Genn was a member of the archmages of the wizard's guild. This was during the time of the Dirussian Empire. Born almost 60 years ago in an outlying village far at the eastern frontier of the Dirussian Empire, he had always been fascinated with magic even from his childhood. When cantrip mages and performing trickster would come over to his village he would be the first to attend. fascinated by the boy's eagerness to learn magic, one of the traveling mage that wanders through the village agrees to take him as his protege and teach Arynn, all he knows regarding magic. When he was 20 years of age, his tutor and mentor decided at it was time again for him to travel and bid the boy farewell, now a grown young adult, Arynn decided to leave his village and make his way to the capital city of Dirussia, where he was immediately accepted into the wizard's guild per recommendation from his former tutor. <br><br>At the ago of 30, Arynn began occupying important seats within the wizard's guild and making a name for himself. He was able to master the arts of evocation and elemental magic relatively easy and was offered a lower ranking seat within the council but for such a young age it was a wonder. Arynn began experimenting with the magic to prolong one's own life and in so doing their youth, his discovery of the concept and later applied it to himself has shoot him to a position of power within the council, he was regarded as a prodigy as well as a brilliant mage who was never afraid of trying something new. When the empire collapse, Arynn had actually started to meddle in politics an became a member of the noble's council, yet he did not really side with the rebels nor did he defended the crown, instead he was merely studying the human behavior, to him it was all an observation and experiments. Unfortunately, the empire did not lasts long and when it fell the wizard's guild was also affected by it. <br><br>Arynn left for the city of Verilith where he believed he had receives vision about his mission. While it may not be as noble as trying to revive the empire, he was certainly excited about the idea of leading his own nation. Arynn may be a very talented sorcerer yet he is also a capable mastermind. Arynn successfully planted evidence and framed the governor of Verilith to be a supporter of the old monarchy and the governor was forced to fled, hailing him as a hero, the people of Verilith had long heard of Arynn's amazing talent and his mastery of magic, they quickly elected him to become their leader in Verilith. <br><br>Arynn is usually seen clad in an artificer armor that he personally oversaw it's construction. In fact, while most armors within the kingdom would be imbued by normal mages with glyphs, Arynn's armor is imbued by a stronger magic and it's glpyhs hidden underneath the layers of the plate armor. His sword, he named it Arval, is a sentient weapon, during the era of turmoil within the Dirussian Empire, Arynn was challenged by another powerful wizard who put on a wage that whoever lsoe would have to give up his own soul to the winner. Obviously, Arynn won the battle of magic and took the soul of the wizard, named Arval and store it within the sword. Although grudgingly, Arval is force to obey his master in a form of a powerful magical sword. Even though he is 6 decades old, Arynn looked young in his twenties mainly because of his discovery of the age prolonging spell, he appeared as a handsome young man with black hair and deep brown eyes with a fair and white skin color tone.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div> <br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><span class="bbc_u"><strong>Queen Aria, the enlightened</strong></span><br><br>(http://i32.photobucket.com/albums/d25/Deathbringer6679/Fantasy-Women-21804.jpg)<br><br><strong>Background:</strong> Aria is the queen and consort of the current ruler, Arynn Genn. She appears as a young woman in her twenties with flowing violet hair, fair and unblemished white skin and a set of different colored eyes that made her stand out amongst most common folks, one green in color and the other one purple. She has her beautiful look and appearance from her elven heritage, she was born to an elven sorceress and a human nobleman. Throughout her entire childhood, she had been witnessed to a rather shaky relationship of her parents until she ran away and stayed in the nearby elven enclave where she was taught magic and the ways of the world. <br><br>Aria met the Sorcerer King during the later's journey to Verilith from the capital city when the Dirussian Empire was about to collapse, and throughout their journey and adventure there, Aria fell in love with Arynn for his wise perception of the world yet a young appearance that would make any girl easily fell for him. Their romance began to blossoms when the two of them conspire to bring down the governor of Verilith and when Arynn successfully overthrew his predecessor, he announces his wish to marry lady Aria and make her the queen of Veridia. Aria's magical knowledge and prowess may not be as great as her husband yet she is an accomplished wizard of her own and her looks made it easier for her to engage in diplomatic talks with other nation in her husband's place. <br><br>Aria always appears in public in her elegant outfit that is made of two part set that reveals her rather voluptuous body, and it portrays her beauty and charismatic look. She is also adorned with scores of jewels that are either attached to her outfit or worn separately. The Queen is armed with a powerful magical staff imbued by her own husband as a means of protection.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><span class="bbc_u"><strong>High Archon Hazarel</strong></span> (Main Character)<br><br>(http://fc04.deviantart.net/fs41/f/2009/015/e/0/knight_by_redpeggy.jpg)<br><br><strong>Background:</strong> Hazarel never knew his origin, he was found by Reister amongst a ruined village near where his troops patrol. The following investigation later revealed that the village was attacked by a band of marauders and since the empire was in turmoil, no troops could be spared. Hazarel was found by Reister when he was only 3 years of age, too young to remember who his real families are, either way he was the only lucky survivor of the ruined village and was then taken care of by his adopted father, Lord Commander Reister. Throughout his entire life, Hazarel has been following his adopted father into many battlefield, absorbing much of Reister's legendary commanding skill yet none of his charisma, so it didn't came as a surprise that while he certainly has plenty in terms of brilliant strategic mind, he had no knowledge nor the charisma needed to turn that into a successful political career. <br><br>When the empire finally fell, Reister allowed Hazarel to command most of his forces while he works to solidify his position in the region after becoming the sole ruler of Greyhold alongside all of it's holdings. A combination of Resiter's brilliant political mind and Hazarel unmatched battlefield knowledge was the only reason why Greyhold still stands till today even amidst the chaos and the marauder's attacks, taking advantage of the chaotic time.<br><br>After the death of his adopted father in the battle against the lichlord, Hazarel was allowed to command all of Greyhold's original military forces and becomes the supreme commander of Veridia's military forces. Arynn had no qualms of doing this since he believes Hazarel is incapable of betraying him, he may have command over the realm's fighting men and women, yet he lacks the charisma and the needed leadership to inspire these troops to break their sworn oath and that is to defend the kingdom and the sorcerer king. Hazarel is always seen in public in the plate armor belonging to his Reister, in any council of during peaceful time, he is seen as a giant of a man, with his gray hair and black eyes as well as a grizzly look beyond his years, probably due to his years of warfare.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><br><span class="bbc_u"><strong>Illia the Elven Ranger</strong></span> (Main Character)<br><br>(http://fc05.deviantart.net/fs44/i/2009/114/4/f/Card_image___High_Elf_Ver__1_0_by_reaper78.jpg)<br><br><strong>Background:</strong> Illia is currently, the leader of the elven ranger detachments that protects the forests of Veridia. This rather young and beautiful elven maiden was a simple ranger back when the Blue Anchor was still home to thousands of elves living in Mag'lan, it was her homeland. When the undead strikes without warning, she was amongst the first to organized evacuation of the refugees even while most of the elven forces were panicking and fleeing in terror, had it not been for her, most of the survivors that now dwells comfortably in Veridia would not have been alive. Illia's past had always been a mystery, nor had she ever told anyone of it, be that as it may, when she first joined the elven rangers, her skill is nothing short of prodigal. For a young elf such as her, to have such an acute sense and the ability to seemingly control the arrow as it flew to it's target is a skill belonging to senior members of the ranger's society.<br><br>After leading her people safely within the border of Veridia, she did not take time to sit down and wait for the Veridians to deal with the undead plague. Instead she gathered the few survivors of the elven rangers to help their new ally. Battered, exhausted yet hungry for revenge, these rangers eagerly follow her as she and her small contingents of rangers were able to slow down the undead march into Veridia. <br><br>Her skill and valor was recognized by the sorcerer king, who not only offered her a rank in the guardians military force, which at the time had become part of the Guardians organization but also a seat in the ruling council to represents her people. Her calm and collective minds is what the Sorcerer King needs to further integrate the elven society into the mainstream Veridian society. In public or during wartime, she would always be clad in her traditional druidic ranger garment which consists of two set of boiled cuirass and a very short version of silk skirt attached to a belt. She is also armed with her heirloom longbow, she newly dubbed the Anchor's Despair.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><br><span class="bbc_u"><strong>Reddin Martel</strong></span> (Main Character)<br><br>(http://fc00.deviantart.net/fs10/i/2006/075/f/1/Carlos_Martel_by_GENZOMAN.jpg)<br><br><strong>Background:</strong> Reddin Martel is an ordinary mercenary soldier in the service of Veridia. He isn't part of Reister's original mercenary army that split off from the Dirussian Empire at it's collapse but rather an offshoot from a very well known mercenary group from another continent who had came here to Veridia after the commander of the mercenary force was contracted by the Sorcerer King during the Liches War, ever since then, the mercenary army has been the only mercenary force contracted in the region. <br><br>Reddin was born into a craftsmen family in a small kingdom situated to the south, at the continent of Cros'lan. While not having any difficult childhood, Reddin had always been told stories of heroes past in the annals and legends of his homeland and this inspires him. So it didn't came as a surprise that he refuse to take up after his father and instead left the house to search for an adventure, against his parent's wish. At the time, a mercenary group was starting to formed up and he was quick to signed up and started as a low ranking soldier of the mercenary group. Reddin was later on shipped off to distant lands to fight as mercenaries either for warlords vying for power or in civil war that has torn a country apart, either way over time, Reddin began to realized that the path of becoming a hero and forging legends is not as easy as the fairy tales made it sound and he was plunged deeper and deeper into unwanted conflicts and doing things that are against his principle in life.<br><br>Supposedly, Veridia is just another one of such cases where the contract takes them and he begrudgingly followed the mercenary group only because he has no home to return to. Reddin would however spends most of his time in the tavern, drinking away his sorrow and disappointment in life but when call to battle, he is a force to be reckoned with. Clad in chainmail suit and armed with a two handed hammer which have killed perhaps hundreds of undead during the Liches War, Reddin is apparently much more stronger than he looks, wielding the two handed hammer as if it was a dagger. He now holds the rank of lieutenant in the mercenary company. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><br><span class="bbc_u"><strong>Sylri</strong></span> (Main Character)<br><br>(http://fc03.deviantart.net/fs43/f/2009/106/9/5/Rogue_Mage_by_Speeh.jpg)<br><br><strong>Background:</strong> The northern shores of the Green Sea is home to a half a dozen fisherman village, all of the part of the Veridian Kingdom. These villages are mostly unaffected by the Liches War nor the marauders incursion into Veridian territory, they are mostly peaceful villages in which the greatest harm that could come to them would be giant tidal waves and great storms that could caused flooding, all in all a relatively uneventful and peaceful place. However, a few years back there was a terrible storm that plagued these fisherman villages for two weeks continuously, it was unnatural and the villagers fearing that they might have upset some spirits of the sea, the village elders tries to find a wizard or a cleric to make sense of what is happening to them.<br><br>Unfortunately, the clerics and mages that came could make no more sense to the disaster than they could and decided that it must be a natural disaster, but the villagers were not easily convinced, in fact they were so superstitious that the elders began contemplating the fact that it might've been the Great Sea Spirit tormenting them for a transgression that they might've accidentally did on purpose. Their fear and superstitious belief caused them to commit a great crime. A virgin girl was chosen amongst the fisherman villages and Sylri, an orphan who has no family or relatives was forced to become a sacrifice and be thrown into the sea, supposedly to be appeased the sea spirits. Sylri was at the time just barely 16 years of age and no one knows of her origin except for her name. However, instead of resisting, she appeared calm and contend as if she knew she's going to be chosen for this.<br><br>Sylri was tied to a pole and thrown into the ocean but the storm did not abate, infact it goes on for two more weeks before it finally stops. Surprisingly however, Sylri did not die from, she appeared at a shore at the eastern edge of the kingdom a month later, naked and 'changed'. Her most notable change is the pale color of her skin, second is her eyes, where it was once brown it has turned deep purple and finally, her right hand which now turns black obsidion with strange glowing yellow markings on her right hand. She woke up not remebering who she was and losing all of her previous memory, however a name was etched into her memory, Sylri, her real name. With this knowledge, she scrounge up some nearby pieces of cloth and make do with it.<br><br>Sylri is on a quest to find out who she was and why was she different or what has happened to her but most important of all, she begun to show strange affinity to magic and able to cast them with relative ease as if she's an acomplished sorceress. Sylri is armed with a wooden staff she carved herself and imbued with a potent magic from her own powers.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><br><span class="bbc_u"><strong>Amy Delroug</strong></span> (Main Character)<br><br>(http://fc09.deviantart.net/fs35/f/2008/300/0/c/Mekania_by_reiq.jpg)<br><br><strong>Background:</strong> Amy Delroug was raised in a rather wealthy house Delroug. Her family had always been a wealthy nobles since before the fall of the Dirussian Empire and it was only normal that she spends most her time with her tutor in her study room. At the age of 16 she joined the diplomat's academy in Verilith and studies as a diplomat to serve her kingdom. At the age of 18, Amy distinguished herself as a capable diplomat when she was able to get the city-state to the south to sign a treaty with Veridia, while many diplomats before her had failed to persuade the lord governor of the city-state to engage in trade, she was able to do so. <br><br>Amy may not be a warrior or a powerful mage per se but it is her words that is her sharpest blade and her sturdiest armor and she used it to the best of her ability as well as her sharp minds. Such an asset was immediately noticed by the sorcerer king himself and she promoted her to become the chief ambassador of Veridia and now handles top negotiation treaty with significant powers in the world of Titan. Whenever she goes on a diplomatic mission, she would wore a rather revealing outfit that shows her curves and her fair toned skin, her red lips spoke sweet words that could enticed even the more ruthless of warlords, her green emerald eyes seemingly pierces through the soul, as if enabling her to see hidden intents and her red well groomed hair flowing effortlessly down her shoulder only adds to her beauty and her rather majestic aura that hypnotizes common folks into leaving behind what they were doing just to watch her pass by.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>
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				Title: <strong>Re: Kings &amp; Queens II: Kingdom of Veridia(main thread)</strong><br>
				Post by: <strong>Sydonai</strong> on <strong>26-02-2011, 21:25:43</strong>
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				Veridian Kingdom,<br>Verilith,<br>The Royal Palace.<br><br>Verilith, also known as the city of amber, not because it was made by that hardened fossilized tree resin but rather of the bronze-yellowish hue that the buildings of the city emits at night. It had long been suspected that this natural phenomenon has something to do with the changing of temperature and the building materials used in the construction of the city. Either way, it is a beautiful sight at night, couples can be seen walking around the park at the lower levels of the city and just enjoying the beautiful sight of their city. At the highest level of the city further up the hill is the Royal Palace of Verilith, it is the official residence of the two sovereigns of Veridia, the wise and powerful sorcerer king, Arynn Genn and his lovely and brilliant consort and queen, Lady Aria.<br><br>The gate to the royal palace is located 10 yards from the main entrance into the palace and is guarded by two grim looking figures, complete with their ornamental black armor and a deathly masks, these are the silent guardians of the two sovereigns and their palace, the deathguards. Inside, the palace boasts some remarkable works of craftsmanship, every pillar and columns supporting the upper levels of the palace is decorated with carvings and images seemingly depicting a story and the same goes with the walls, riddled with portraits and paintings by master artists. A few servants and scribes can be seen scurrying about carrying on with their duties, these are probably the night shifts employees of the palace, yet for its late hours, the palace is anything but quiet and solemn, as chattering and bantering could be heard from almost every corner of the ground floor of the palace. <br><br>Further up the palace lies a very peculiar room near the throne room of King Arynn. It is now guarded by two deathguards outside the entrance but inside lies three figures. The chamber is being lit up by a bright chandelier hanging at the ceilings amongst the drawings and painting at ceiling itself and a huge oval shaped stone table lies in the middle of the chamber. On top of this stone table is a piece of map depicting all of the known Titan, their world. The three figures surrounding it is none other than the sorcerer king Arynn, the High Archon Lord Hazarel and the Chief Ambassador of Veridia, Lady Amy Delroug. <br><br><strong>"Thank you for coming here at my behest even if it is this late, but I just felt that this shouldn't be delayed anymore..."</strong>, the sorcerer king is adorned in his nightly noble robe, black in color with gold trimmings. His brown eyes scans the two figures around the stone table. The first, a man in his 30's wearing leather mantle with short white hair and a focused expression on his face, despite being young he looks rather grizzly with barely shaven face and a scar running down from the top of his left eyebrow to his cheek, while the other is a young woman in her 20's wearing a red silken bodice with long overflown silk tied to the bottom of it, sort that conveniently revealing parts of her body which&nbsp; shows her unblemished skin and voluptuous body.<br><br><strong>"We are here per your wish, my lord but seeing as how we're holding a meeting in a secluded place like this, I might imagine this being rather important?"</strong>, the young woman said. Amy later on indulges on the depiction of the world, Titan infront of her, some part of the lands she did not recognized while the older grizzly man opposite of her, High Archon Hazarel stares intently at the map.<br><br><strong>"It is,...I have called both of you here because of the great opportunity that lies before us..."</strong>, Arynn suddenly stood up from the wooden chair he was sitting earlier on and walks to the table and then points his finger at a specific part of the map, north eastern Mag'lan. <strong>"Here lies another major power of Mag'lan, in decades past we have been secluded from the rest of the world because we are rebuilding our nation after the devastating war with the lichlord, now however, it is time we emerge from obscurity"</strong>.<br><br>Suddenly the unmoving and almost statuette high archon walks closer to the part of the map where the king was pointing and let out a sigh, <strong>"I have been there once my lord"</strong>, he claims as he stares intently on the spot before switching his gaze to lady Amy and then the sorcerer king, <strong>"when I was a child, I was bought there by my adopted father, it's a nation known as Elysium, and a rather oppressive state too, especially to outsiders, I for one see no benefit in allying with such people..."</strong> but before the Hazarel could finished with his case, Arynn interrupted him by lifting his hand to him, <strong>"alliance with them seems far-fetched but for now we can have mutual agreement, a trade for example would do them and us good at least, later on we shall see what other opportunity may arise from such diplomatic relations for this endeavor I shall trust it upon you Amy, can you do this?"</strong><br><br>Amy nodded in response, <strong>"as you wish my liege, I shall do whatever necessary to convince the Elysian to enter into diplomatic relationship with us"</strong>. Arynn however notices the restlessness in Hazarel's expression, as if he knows that the sorcerer king did not just called him here to discuss matters pertaining to diplomatic mission since those thing would be left to lady Amy. Now, Arynn walked to the other side of the table and point his finger at one location, this time much closer to home. "Blue Anchor...", the words muttered through the lips of the sorcerer king and if one pays close attention, there's a hint of seriousness in his voice which isn't there when he was discussing trade possibility with Elysium before, <strong>"this land has long been an enigma and apparently bane to all living thing, we have received no report of anyone who had ventured there and return to tell the tale"</strong><br><br>As if knowing what the sorcerer king wishes of him, the high archon nodded without looking away from the spot on the map, <strong>"you wished me to discover the mystery of that land mylord?"</strong>, he responded to the sorcerer king, <strong>"...with all due respect but an expedition there would require significant military force and a committed one at that..."</strong>, again he was interrupted by the sorcerer king when the later raise his hand. <strong>"...And you shall have all that, but the constant threat from the Blue Anchor has not yet been neutralized and I want to find out what is there that keeps raising undead hordes and sending them our way"</strong>. Arynn walks back to his chair at the end of the chamber and sat upon it with the calm, calculative demeanor he had put earlier on. <br><br><strong>"You have your tasks for now, see to it..."</strong>, the sorcerer king said before waving the two off.<br><br>&nbsp;
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