[PFRPG] World Destruction [Character Archive]
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Wintercat on 10-06-2011, 17:27:13</h2>
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				Title: <strong>[PFRPG] World Destruction [Character Archive]</strong><br>
				Post by: <strong>Wintercat</strong> on <strong>10-06-2011, 17:27:13</strong>
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				Player Characters, and later on Gained Allies information will be posted here. Feel free to post up your characters here, Links to Character Sheets if you have them to places such as Plothook (http://plothook.net/RPG/index.php) and any relevant histories and the like you are willing to share openly. If you wish to keep something -secret-, I am not against it, but you will be risking your team-mates in-character suspicions.<br><br>Also, feel free to post any would-be-rumors about your characters as well.
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				Title: <strong>Re: [PFRPG] World Destruction [Character Archive]</strong><br>
				Post by: <strong>Shihong</strong> on <strong>11-06-2011, 00:32:21</strong>
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				<div align="center"><strong><span style="font-size: 24pt;" class="bbc_size"><span style="font-family: courier;" class="bbc_font">THE ALIENIST</span></span></strong></div><div align="center"><strong>[Character Sheet] (http://plothook.net/RPG/profiler/view.php?id=8711)</strong></div><br><div align="center">(http://img593.imageshack.us/img593/4973/scarredprisonersmaller.jpg)</div><br><hr><span style="font-size: 18pt;" class="bbc_size"><strong><span style="font-family: courier;" class="bbc_font">[Known Rumors]</span></strong></span><br><br><ul class="bbc_list"><li>Said to be a herald of disaster and misfortune.</li><li>Superstitions dictate that the arrival of a burned man dressed in the vestments of a forgotten religion should be met with caution, and that haste should be taken to ensure that he receives what he requires and is swiftly put on his way again.</li><li>Possibly not of this world.</li><li>Whispers say that he is actually two in one body, the other even more monstrous to behold than his usual tormented face.</li></ul>
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				Title: <strong>Re: [PFRPG] World Destruction [Character Archive]</strong><br>
				Post by: <strong>Callie Del Noire</strong> on <strong>11-06-2011, 01:01:30</strong>
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				<div align="center"><strong><span style="font-size: 18pt;" class="bbc_size">Requiem</span></strong></div><div align="center"><strong><span style="font-size: 12pt;" class="bbc_size">The World Maker.</span></strong></div><div align="center">Character Sheet (http://plothook.net/RPG/profiler/view.php?id=8738)</div><br><div align="center">(http://i741.photobucket.com/albums/xx51/Calliedelnoire/drow-1.jpg)</div><br><strong><span style="font-size: 12pt;" class="bbc_size">[Known Rumors]</span></strong><br>-Rumored to be of Dark Elf Blood<br>-Has spoken of being reborn in her current form and possessing memories of many past lives.<br>-Said to possess the means to access dozens of hidden strong holds from the Pre-end times.<br>-Last of her Order.
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				Title: <strong>Re: [PFRPG] World Destruction [Character Archive]</strong><br>
				Post by: <strong>Wheresmycow</strong> on <strong>11-06-2011, 07:18:22</strong>
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				<div align="center"><strong><span style="font-size: 16pt;" class="bbc_size">Brand, the Dragon Knight</span></strong></div>Bio: Every story starts somewhere.&nbsp; Mine starts in small village no one has heard of, and probably never will.&nbsp; I've never known my parents, but I was raised by many.&nbsp; Our village was so poor, too poor to afford the luxuries of different families.&nbsp; Everyone needed to work, and no one could afford sparing time each day for the children.&nbsp; So instead, we were missed as one, one large family of mothers and fathers, brothers and sisters.&nbsp; I was loved no more or less than the others, for all my lack of a mother and father to contribute.<br><br>As harsh winters gave way to merciless summers, bountiful springs too short in-between, I grew.&nbsp; Taller, stronger, tougher than my peers, I started work earlier.&nbsp; But we all worked in the end, and we all worked together because our dying world would allow nothing less.&nbsp; We bore our lot in life without complaint, because they were breath wasted which could be spent on work.<br><br>It was when I reached adulthood that the dreams started.&nbsp; Dreams of gold that were more precious than potatoes, of cutting people down like wheat and of women beautiful and naked and mine.&nbsp; These dreams didn't leave me when I awoke, and I hungered.&nbsp; I tried to contain my desires, tried to be dutiful as I had been taught, but it was so hard and I could tell no one.&nbsp; It wasn't until I stood over the unconscious body of my brother, wailing like a madman for aid, that I learned why I hungered.&nbsp; There was dragon's blood in me, just like my mother.&nbsp; And even though it was only a small part, the human in me would stand no chance against it.&nbsp; I would always hunger and there would never be enough.<br><br>So I left, a somber farewell because I was dead man.&nbsp; But I still live, and I hope to find an end to the hunger.&nbsp; Maybe fixing a dying world will do it.<br><br>Height: 6'4"<br>Weight: 219 lbs<br>Skin: Olive.<br>Hair: Black dreads that are really very small black dragon scales.&nbsp; Think of Queen of Blade's hair if you need a visual reference.<br>Eyes: Gold, slightly canted.<br>Other notable features: Black scales grow along the back of his hand and forearms, across his chest and down to his belly, along his spine and the front of his legs.&nbsp; More pronounced canines.&nbsp; When he manifests his wings, they are black and can fold around him like bat wings.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Sheet</div><div class="spoiler_body">Brand<br>Male Human Sorcerer 1/Fighter 4 (Favored, +1 skill point)/Dragon Disciple 10<br>NG Medium Humanoid<br>Init +8; Senses: Blindsense 60ft, Darkvision 60ft; Perception +20<br>--------------------<br>DEFENSE<br>--------------------<br>AC 39, touch 20, flat-footed 34<br>HP 211 (1d6 + 4d10 + 10d12)<br>Fort +19, Ref +13, Will +15<br>Acid Resistance 10<br>--------------------<br>OFFENSE<br>--------------------<br>Base Speed 30 ft, Fly 60 ft<br>+4 Ghost Touch Adamantine Greatsword +25/+20/+15 (2d6 +19/17-20/x2)<br>Melee Unarmed Strike +20/+15/+10 (1d3+9/20/x2)<br>Sorcerer Spells Known (CL 8, 20 melee touch, 15 ranged touch):<br>--------------------<br>STATISTICS<br>--------------------<br>Str 25 (29), Dex 14 (18), Con 16, Int 16, Wis 14, Cha 14<br>Base Attack +11; CMB +20; CMD 34<br>Feats: Arcane Armor Mastery, Arcane Armor Training, Armor Proficiency (Heavy, Medium, Light), Blind-Fight, Combat Expertise, Dodge, Eschew Materials, Great Fortitude, Improved Critical: Greatsword, Improved Initiative, Martial Weapon Profiency - All, Mobility, Shield Proficiency, Simple Weapon Proficiency - All, Skill Focus - Perform: Sing, Spring Attack, Tower Shield Proficiency, Weapon Focus: Greatsword, Weapon Specialization: Greatsword, Whirlwind Attack, Wingover<br>Traits: Courageous, World Traveler (Sense Motive)<br>Skills: Diplomacy +15(+20), Fly +14(+19), Intimidate +15(+20), Knowledge: Arcana +5(+11), Perception +15(+20), Perform: Sing +15(+23), Sense Motive +15(+21)<br>Languages: Common, Draconic, Elven<br><br>--------------------<br>SPECIAL ABILITIES<br>--------------------<br>Acid Claws &amp; Acid Bite (5 rounds/day) (Su) - 2 Magic Claw attacks deal 1d6 damage + 1d6 Acid, Bite attack deals 1d6 damage + 1d6 Acid and adds 1-1/2 Strength modifier<br>Arcane Armor Mastery - Swift action: -20% arcane spell failure due to armor<br>Armor Training 1 (Ex) - Worn armor -1 check penalty; +1 max Dex, full speed in medium armor<br>Bind-Fight - Re-roll melee misses because of concealment, other benefits<br>Blindsense (60 feet) (Ex) - Sense things and creatures without seeing them<br>Bravery +1 (Ex) - +1 Will save vs Fear<br>Breath Weapon (2/day) (DC 17) (Su) - Breath weapon deals 11d6 Acid damage in 60 ft line<br>Combat Expertise +/-3 - Bonus to AC in exchange for an equal penalty to attack<br>Courageous - +2 save vs. fear<br>Draconic: Black Dragon (Acid) - +1 damage per die for [Acid] spells<br>Dragon Form (II) (2/day) (Sp) - Use Form of the Dragon II as a spell-like ability<br>Dragon Resistances (Ex) - Gain Acid resistance 10 and natural armor +5<br>Eschew Materials - Cast without materials, if material cost is &lt;= 1 gp<br>Mobility - +4 to AC against some attacks of opportunity<br>Spring Attack - Can move-attack-move when attacking with a melee weapon<br>Whirlwind Attack - Instead of making a full attack, attack all nearby opponents<br>Wingover - Can turn in place while flying<br>Wings (Su) - Fly 60 ft, average<br><br>--------------------<br>SPELLS<br>--------------------<br>0 - Detect Magic, Detect Poison, Light, Mage Hand, Mending, Message, Prestidigitation, Read Magic<br>1 (7/day) - Comprehend Languages, Enlarge Person, Feather Fall, Mage Armor, Shield, Unseen Servant<br>2 (7/day) - Knock, Resist Energy, Rope Trick, See Invisibility<br>3 (5/day) - Fly, Haste, Water Breathing<br>4 (3/day) - Fear, Greater Invisibility<br><br>--------------------<br>GEAR<br>--------------------<br>+4 Ghost Touch Adamantine Greatsword<br>+5 Glamered Mithral Full Plate (Max DEX +4, Armor Check Penalty -2, Spell Failure 25%)<br>Goggles of Night<br>Cloak of Resistance +5<br>Belt of Physical Might, STR &amp; DEX +4<br>Bracers of Deflection +5<br>Ring of Sustenance<br>Handy Haversack<br>2 Potions of Cure Light Wounds<br>Wand of Cure Light Wounds<br>2 Immovable Rods<br>15350 GP</div></div><br><span style="font-size: 14pt;" class="bbc_size"><strong>[Assorted Rumors]</strong></span><br>-Bravely fought off goblins to save a caravan of merchants.<br>-Destroyed a bar in a common brawl.<br>-Is a demon with black wings.<br>-Is a monster with terrible fangs and black claws.<br>-Is a knight in shining armor, defending the helpless and innocent.<br>-Is insane, calm one minute and then overwhelmed with destructive fury the next.<br>-Cleansed a tomb of undead that was plaguing a village.
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				Title: <strong>Re: [PFRPG] World Destruction [Character Archive]</strong><br>
				Post by: <strong>Muse</strong> on <strong>11-06-2011, 08:36:36</strong>
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				<span style="font-size: 18pt;" class="bbc_size">Hanali, The Warrior of the Holy Light</span><br><br><em>"When I was a little girl, grandmother would sing too me, </em><br><br><div align="center">Let me remember the earthlight, <br>Let me remember the warm, <br>Show me again in my dreamsight, <br>The fire at the heart of the dawn.&nbsp; </div><br><em>&nbsp;&nbsp;&nbsp;"I dreamed of the old sun long before I knew what it was.&nbsp; A great fire that rose beyond the edge of the world, warming and lighting all but scorching nothing.&nbsp; I swore to serve that light a thousand times, that I would work to make it come back to us.&nbsp; <br>&nbsp;&nbsp;&nbsp;"Father wanted me to work a different fire.&nbsp; He taught me to bring fire from the black stones that would turn iron bars into steel, steel into plowshares.&nbsp; <br>&nbsp;&nbsp;&nbsp;"I played at swords with the boys.&nbsp; When they went to the militia captain to learn the spear, I went with them.&nbsp; My strength came from a blacksmith’s hammer, not a kitchen knife, and none of the boys could match me, so the militia teacher taught me in spite of what my father said.&nbsp; <br>When the orcs came in force, our spears and bows weren’t enough.&nbsp; I did what my father wouldn’t.&nbsp; <br>&nbsp;&nbsp;&nbsp;"It wasn’t so hard, beating plowshares into swords.&nbsp; I quenched them in my tears, though, because I knew that—though we’d been cold and hungry in our village—we’d known peace ‘til now.&nbsp; <br>&nbsp;&nbsp;&nbsp;"We would never have it again." </em><br><br>Name:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Hanali Dawnfire<br>Class:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Paladin: Warrior of the Holy Light<br>Age:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;26<br>Height&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5’9”<br>Weight&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;181<br>Measures<br>Skin&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A healthy tan in a world where the sun has no strength left.&nbsp; <br>Hair&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fiery Red<br>Eyes:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Wide milk chocolate.&nbsp; &nbsp; <br><br>(http://www.goodanime.net/images/the-sacred-blacksmith.jpg)<br><br>The red haired girl had passed twenty five now but no pox or scar marred her looks.&nbsp; Indeed, while most girls her age were pale from the feeble sun and strained from bearing their husband too many children too fast, Hanali was not only ripe and healthy as a maid of sixteen, her skin bore an appealing coppery shade that few had seen on a maid in over a century.&nbsp; <br><br><em>I traveled with the shieldmaiden Hanali once.&nbsp; She forged me this sword with steel and magic, gave it power with her courage and quenched it in her tears for the suffering of the world.&nbsp; She has the widest azure eyes, like sapphires they are, always on the verge of tearing up for suffering of those she couldn’t help.&nbsp; She loved to sing about the sun of old, how it set the sky aflame—warming all but burning none.&nbsp; I looked at her lips, and at her eyes, and though I’d never seen either of the things I was comparing, I knew the truth in my next words.&nbsp; ‘Then it must by like your smile.’&nbsp; Hanali cried then,&nbsp; and her smile was as beautiful as I had ever imagined.<br>--Andomir the Scribe</em><br><br>Strength&nbsp;&nbsp;&nbsp;16&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;18&nbsp;&nbsp;&nbsp;+4<br>Dexterity&nbsp;&nbsp;&nbsp;10&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;12&nbsp;&nbsp;&nbsp;+1<br>Stamina&nbsp;&nbsp;&nbsp;16&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;18&nbsp;&nbsp;&nbsp;+4<br>Intelligence&nbsp;&nbsp;&nbsp;16&nbsp;&nbsp;&nbsp;+3<br>Wisdom&nbsp;&nbsp;&nbsp;10&nbsp;&nbsp;&nbsp;+0<br>Charisma&nbsp;&nbsp;&nbsp;18&nbsp;&nbsp;&nbsp;+4&nbsp;&nbsp;&nbsp;24&nbsp;&nbsp;&nbsp;+7<br><br>Hit Points&nbsp;&nbsp;&nbsp;212<br><br>Armor Class&nbsp;&nbsp;&nbsp;37&nbsp;&nbsp;&nbsp;(Armor +14, Shield +7,&nbsp; Dexterity +1, Deflection +5)<br><br>Saving Throws<br>Fort&nbsp;&nbsp;&nbsp;9&nbsp; +4 +7&nbsp;&nbsp;&nbsp;=d20+20<br>Refl&nbsp;&nbsp;&nbsp;5&nbsp; +1 +7&nbsp;&nbsp;&nbsp;=d20+13<br>Will&nbsp;&nbsp;&nbsp;9&nbsp; +0 +7 +1&nbsp;&nbsp;&nbsp;=d20+17<br><br>Base Attack:&nbsp; +15 +10 +5<br>CMB&nbsp;&nbsp;&nbsp;+19<br>CMD&nbsp;&nbsp;&nbsp;30<br><br>Fist of a Fallen Star (+2 Flaming, Construct Bane Warhammer)<br>--TAB &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+21 +16 +11 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>--Damage&nbsp;&nbsp;&nbsp;d8+6+d6Flame<br>--Critical&nbsp;&nbsp;&nbsp;20X3<br><br>+2 Lance<br>--TAB&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+21<br>--Damage&nbsp;&nbsp;&nbsp;d8+6<br>--Critical&nbsp;&nbsp;&nbsp;20X3<br><br>+1 Longbow<br>TAB&nbsp;&nbsp;&nbsp;+17 +12 +7<br>Damage&nbsp;&nbsp;&nbsp;d8+5<br>Critical&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;20X3<br>Range&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;110’<br>Amo&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;60<br><br>Masterwork Dagger<br><br><br><br>Class Abilities:&nbsp; <br>Aura of Good L 15<br>Detect Evil (Sp):&nbsp; At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.<br>Smite Evil 4/day.&nbsp; Hanali invokes the Fire at the Heart of the Dawn to aid her in battle against evil.&nbsp; As a swift action, she chooses one target within sight to smite. If this target is evil, she adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.<br>In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.<br>The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. <br>Divine Grace<br><br>Lay On Hands: 17/Day&nbsp; <br>--Cures 7d6 damage and removes the following conditions: fatigued, diseased, poisoned, and blinded.&nbsp; <br><br>Channel Positive Energy (As Cleric Level 15, DC 17+Cha) uses Lay On Hands.&nbsp; <br><br>Call Mount at Level 3 (Cellestial Heavy Horse with Spell Resistence 26, as Druid Animal Compaion.)&nbsp; <br><br>Corona of the old sun:&nbsp; <br>At 4th level, Hanali learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces her spells class feature. She does not gain any spells or spellcasting abilities, does not have a caster level, and cannot use spell trigger or spell completion magic items.<br>At 4th level, she gains one additional use of her lay on hands ability per day. She gains one additional use of lay on hands per day for every four levels she attains beyond 4th. She can spend a use of her lay on hands ability to call upon the power of her faith as a standard action. This causes a nimbus of light to emanate from her in a 30-foot radius. All allies in this area (including the Hanali) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.<br>At 8th level, the nimbus of light heals the Hanali and her allies, curing of them of 1d4 points of ability damage, as per the spell lesser restoration. A creature can only be healed in this way once per day.<br>At 12th level, the nimbus of light is treated as daylight for the purposes of affecting creatures with sensitivity to light. In addition, the nimbus grants allies in the area resistance 10 to one type of energy, selected by Hanali when this power is activated.<br>Shining Light (Su)&nbsp; DC 24<br>At 14th level, Hanali can unleash a 30-foot burst of pure, white light as a standard action. evil creatures within this burst take 1d6 points of damage for every two paladin levels and are blinded for 1 round. Evil dragons, evil outsiders, and evil undead are blinded for 1d4 rounds on a failed save. A Reflex save halves this damage and negates the blindness. The DC of this save is equal to 10 + 1/2 the warrior of the holy light’s level + the warrior of the holy light’s Charisma modifier. good creatures within this burst are healed 1d6 points of damage per two paladin levels and receive a +2 sacred bonus on ability checks, attack rolls, saving throws, and skill checks for 1 round. A warrior of the holy light can use this ability once per day at 14th level plus one additional time per day at 17th and 20th levels. This ability replaces aura of faith.<br>Feats:&nbsp; <br>Master Craftsman<br>Power Attack<br>--Cleave<br>----Great Cleave<br>--Improved Sunder<br>Mounted Combat<br>--Ride By Attack<br>--Spirited Charge<br>Extra Mercy: Remove Curse<br><br>Traits:&nbsp; <br>Armor Expert: -1 Armor Check Penalty<br>Indominatable Faith: +1 Will Save<br><br>SKILLS:&nbsp; <br>Craft: Armor&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;15&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=d20+21<br>Craft: Metal Tools&nbsp;&nbsp;&nbsp;9&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=d20+10<br>Craft: Weapons&nbsp;&nbsp;&nbsp;15&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;+2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=d20+23<br>Diplomacy&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;+7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=d20+20<br>Handle Animal&nbsp;&nbsp;&nbsp;7&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;+7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=d20+17<br>Heal&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;15&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;+2&nbsp;&nbsp;&nbsp;=d20+20<br>K. Religion&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=d20+13<br>Linguistics&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=d20+5<br>Perform: Sing&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;+7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=d20+10<br>Ride&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;15&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;+1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-3&nbsp;&nbsp;&nbsp;=d20+16<br>Sense Motive&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;+0&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=d20+10<br><br><br><br><br>&nbsp;&nbsp;&nbsp;Ring:&nbsp; <br>+5 Deflection Bonus to AC<br>Negates any force spell or spell-like ability targeted at the wearer. Doing so gives the ring a number of charges equal to the spell level of the incoming force effect. The ring can hold a maximum of nine charges. If an incoming force attack would charge the ring beyond this limit, the ring does not negate the attack or gain charges, and the attack affects the wearer normally. On command, the wearer can use the ring's charges to cast magic missile, unleashing one missile (1d4+1 force damage) per charge but no more than five missiles per round.<br><br>DC 15: This ring is made of a metal similar to silver, yet it refuses to bend and break, it might be mithril at first guess but its strength surpasses even that. Perhaps its just the enchantment, but some people swear the protective quality of this ring is just an aura it projects around itself and whoever it carries, reserving most of its strength inside.&nbsp; <br><br>DC 20: The ring has old runes engraved in its inside, and the long gemstone upon it glows radiant as it absorbs more and more power. This power seems to awaken only when its exposed to spells of particular nature, of force.&nbsp; <br><br>In the past, long long before the coming of Cho'den, there was a grand duchy that fought to protect the lives of the people within it, and to stabilize an already shaken land. The son of the Duke was given this ring when he was of age, on a journey to find the Legendary Hero. On this journey, he perished, slain by the hand of the Wizard Blackstaff, and this ring was lost to the ages. It surfaced again a long time later to be worn by the Crown Prince Willhelm the Pure, a knight in service of a powerful order of nobles. He fought to unite many lands under the same banner, to bring stability to the entire region, until his Lords were revealed to be evil, and alongside a Paladin he fought this threat he had unwittingly been serving before. In time, he passed away, and left the ring to travel <br>down a lineage of lesser heroes, small time monarchs, and always vanishing for a few years now and then to return in times of need. Eventually, it resurfaced with the coming of Cho'den, in the hands of Baron Highstorm. He lead a charge against the minions of Cho'den, felling countless undead beings with his own might, until a wicked spell became his doom, turning his very flesh to stone. In his stone finger, the ring remained for ages, until a great battle annihilated not only the statue of the Baron but the ground beneath it, throwing the ring away, and forgotten. In time, it was found once more, and taken up by a woman that believed it a trinket of good luck. In time, it made its ways to worthy hands once more.<br><br>Hanali’s Fallen Star Haubrek (+5 Adamantine Hellknight Plate)<br>&nbsp;&nbsp;&nbsp;Armor Bonus&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+14<br>&nbsp;&nbsp;&nbsp;Damage Reduction&nbsp;&nbsp;&nbsp;3/-<br>&nbsp;&nbsp;&nbsp;Armor Check Penalty&nbsp;&nbsp;&nbsp;-4<br>&nbsp;&nbsp;&nbsp;Maximum Dexterity&nbsp;&nbsp;&nbsp;+1<br>&nbsp;&nbsp;&nbsp;Hardness&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;20<br>&nbsp;&nbsp;&nbsp;Hit Points&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><br>+5 Large Mithral Shield<br>&nbsp;&nbsp;&nbsp;Armor Bonus&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+7<br>&nbsp;&nbsp;&nbsp;Armor Check Penalty&nbsp;&nbsp;&nbsp;0<br>&nbsp;&nbsp;&nbsp;Hardness&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;15<br>&nbsp;&nbsp;&nbsp;Hit Points&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0<br><br><br>Boots of Speed<br>Belt of Physical Perfection +2<br>Gloves of Storing X2<br>Headband of Alluring Charisma +6<br><br>Efficient Quiver<br>Silversheen X4<br><br>Masterwork Backpack<br>Belt Pouches<br>Flint and Steel<br>1 Day’s Trail Rations<br>1 LBS Soap<br>Explorer’s Outfit<br><br>Masterwork Artisan’s Tools: Craft: Armorsmith, Metal Tools, Weaponsmith<br><br>A masterwork longsword, forged with her will and cooled with her tears.&nbsp; <br><br>Bodice Purse:&nbsp; 0<br><br>Purse<br>Platinum&nbsp;&nbsp;&nbsp;0<br>Gold&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5<br>Silver&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;9<br>Copper&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;9<br><br>&nbsp;&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;*&nbsp;&nbsp;&nbsp;*<br><br>Name:&nbsp; Kirk (A roan stallion barded in silver.)&nbsp; <br>12 Hit Dice Celestial War Horse&nbsp;&nbsp;&nbsp;<br><br>Strength&nbsp;&nbsp;&nbsp;23<br>Dexterity&nbsp;&nbsp;&nbsp;18<br>Constitution&nbsp;&nbsp;&nbsp;19<br>Intelligence&nbsp;&nbsp;&nbsp;2<br>Wisdom&nbsp;&nbsp;&nbsp;12<br>Charisma&nbsp;&nbsp;&nbsp;6<br><br>Hit Points&nbsp;&nbsp;&nbsp;144<br><br>AC:&nbsp;&nbsp;&nbsp;35&nbsp;&nbsp;&nbsp;(Armor +8&nbsp;&nbsp;&nbsp;Natural +14&nbsp;&nbsp;&nbsp;Dexterity +4&nbsp;&nbsp;&nbsp;Size -1)<br><br>Saving Throws:&nbsp; <br>Fortitude&nbsp;&nbsp;&nbsp;8 +4&nbsp;&nbsp;&nbsp;=d20+12<br>Reflex&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;8 +2&nbsp;&nbsp;&nbsp;=d20+10&nbsp;&nbsp;&nbsp;Improved Evasion<br>Will&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4 +1&nbsp;&nbsp;&nbsp;=d20+5<br><br>Base Attack&nbsp;&nbsp;&nbsp;+9<br>CMB&nbsp;&nbsp;&nbsp;+17<br>CMD&nbsp;&nbsp;&nbsp;31<br><br>Size:&nbsp;&nbsp;&nbsp;Large<br>Speed&nbsp;&nbsp;&nbsp;50<br><br>Attacks:&nbsp; <br>Bite<br>TAB&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+14<br>Damage&nbsp;&nbsp;&nbsp;d4+6<br>Critical&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;20X2<br><br>2 Hooves<br>TAB&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+13 +13<br>Damage&nbsp;&nbsp;&nbsp;d8+3<br>Critical&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;20X2<br><br>SPECIAL ABILITIES:&nbsp; <br>Devotion<br>Evasion<br>Improved Evasion<br>Multiattack<br>Link<br>Low Light Vision<br>Scent<br>Share Spells<br><br>FEATS:&nbsp; <br>Endurance<br>Improved Natural Armor<br>Improved Natural Attack: Hooves<br>Run<br>Weapon Focus: Hooves<br><br>GEAR:&nbsp; <br>+4 Mithral Chain Shirt Barding<br>Horseshoes of a Zephyr<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [PFRPG] World Destruction [Character Archive]</strong><br>
				Post by: <strong>Black Howling</strong> on <strong>12-06-2011, 00:37:26</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong>Almir Jerom: 'The Night-Blade'</strong></span> (http://plothook.net/RPG/profiler/view.php?id=8724)<br>15th Level Human Rogue</div><hr><div class="floatright">(http://i283.photobucket.com/albums/kk320/Dark_Cresent/Altair_by_lestatbishop.jpg)</div>Almir awoke 3 years ago, unable to remember anything beyond horrific whispers of his past. He knew his name, could reflexively remember the training of a violent life, and aside from that all he had were his frightening dreams. Where he awoke was a desperate town in need of all the help they could get. He had his weapons, and armor; but nothing more. He helped them out for answers on the times and coin, and they gave him all they could; which was mostly thing they wouldn't use anyhow. It wasn't long before he left that hell hole in search for something better, despite warnings that nothing better existed. <br><br>In three years of travel, Almir has yet to find what he was looking for when he left. He's found places that do better then others, and places that are far worse then he ever thought. Travel is hard even for his skills, though he's found many things that have aided him along the way. Though now he hears rumors of a man with great knowledge, the one whom supposedly had the idea for this 'new world' he is just now experiencing. He has decided to try and search this sage out, if he truly exist; and see what can't be done to make things more livable. For if he is to ever thrive the world, the world has to be capable of thriving. <br><br><div align="center"><strong><span style="font-size: 12pt;" class="bbc_size">Writing Sample</span></strong><br>To be added Soon</div><em></em>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [PFRPG] World Destruction [Character Archive]</strong><br>
				Post by: <strong>Lady Lunarius</strong> on <strong>14-06-2011, 21:23:11</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u"><strong>Tororia Eindraer (http://plothook.net/RPG/profiler/view.php?id=8695)</strong></span></span></div><br>Tor had grown up in hard times. Her mother, an oracle, had raise her to care for the needs of others, whether they be friend or stranger. She learned the ways of healing, and the ways of the sword from both her parents. For years it was peace for her, until the fateful night. She'd snuck away, into the safety of a mysterious orchard. One that she'd never seen the likes of, tucked away she found her mind a bit more open in this rare sight. She had no clue how long she'd been there, or how she knew when it was time to leave but something stirred within that beckoned her to return home.<br><br>Upon her arrival she found the entire village gone, burned to the ground, her loved ones with it. Since then she has set out, looking to the spirits of the gods to guide her and reveal their gifts of power unto her. She's had many companions, many who have died and graced her with their inner strength. She honors their memories and their courage by continuing to help all she could, though the years of losing those she is closest with has left her a bit more distant than she would like to be, but she refuses to let herself get hurt much more. <br><br><strong>Personality: </strong>Calm, quiet and collective, Tor has a presence around her that makes one think she has it all figured out. In her mind however she is full of thoughts and curiosity though it remains inward unless it could benefit her companions when she chooses to travel with others. She has a past full of secrets, the places she's seen, the people she has met, they all are a part of her, they all have given her strength, and therefore she takes the act of loyalty serious as well. 
			</dd>
		</dl>
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