The Fall of LV-6329 (Database)
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		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Urbanzorro on 11-04-2011, 22:46:17</h2>
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				Title: <strong>The Fall of LV-6329 (Database)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>11-04-2011, 22:46:17</strong>
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				Here is the Database thread for "The Fall of LV-6329"<br>There will be some posts that are OOC and others that are IC on here. The first post is a list of all Colonel Marines in the story <br><br><strong>Colonial Marine Rank Structure</strong><br><br>General (Gen)&nbsp; &nbsp;<br>Lieutenant General (LtGen)<br>Major General (MajGen)<br>Brigadier General (BGen)<br>Colonel (Col)<br>Lieutenant Colonel (LtCol)<br>Major (Maj)<br>Captain (Capt)<br>First Lieutenant (1stLt)<br>Second Lieutenant (&nbsp; &nbsp;2ndLt)<br>Sergeant Major of the Marine Corps<br>Sergeant Major (SgtMaj)&nbsp; &nbsp;<br>Master Gunnery Sergeant (MGySgt)<br>First Sergeant (1stSgt)<br>Master Sergeant (MSgt)<br>Gunnery Sergeant (GySgt)<br>Staff Sergeant (SSgt)<br>Sergeant (Sgt)<br>Corporal (Cpl)<br>Lance Corporal (LCpl)<br>Private First Class (PFC)<br>Private (Pvt)<br><br><strong>Squad Layout</strong><br><br><span class="bbc_u">1st Squad</span><br>Squad Leader: NPC(Deceased)<br>Squad Sergeant: Michael "Sarge" O'Shay(Alive) Master Sergeant <br>Smart Gunner:&nbsp; Roman "Rome" Beneke(Alive) Lance Corporal <br>Flamethrower Marine:Yui Sakuraba(Alive) Private First Class<br>Squad Member: Angelina DeSilva(Alive) Private<br>Squad Member: NPC&nbsp; (Deceased)<br>Squad Member:NPC&nbsp; (Deceased)<br>Synthetic: "Senjo" (Hitagi Senjogahara)(Functional) Specialist <br><br><span class="bbc_u">2nd Squad</span><br>Squad Leader: Robert "Boss" Henson (Alive) Captain <br>Squad Sergeant: Diana Garcia "Gunny"(Alive) Master Gunnery Sergeant <br>Smart Gunner: Cyrus "Ladies' Man" Poe (Alive) Sergeant <br>Flamethrower Marine: Nathan Creed "Wild Man" (Alive) Lance Corporal <br>Squad Member: Arturo Risoto "Rizzo" (Alive) Private<br>Squad Member: Donald "Tank" Griswold (Alive) Private<br>Squad Member: Irene Blake "Heart Breaker"(Alive) Lance Corporal<br>Synthetic:BIMS-104 (Borgia Industries Military Synthetic) "Art" (Functional) Specialist <br><br><br><span class="bbc_u">3rd Squad</span><br>Squad Leader: "Tychus" Tiberius Mengsk (Alive) 2nd Lieutenant <br>Sergeant:&nbsp; &nbsp;Arillo Amandil (Alive) Master Gunnery Sergeant <br>Smart Gunner:Riska Danko (Alive) Gunnery Sergeant<br>Flamethrower Marine:Benjamin Mathias (Alive) Lance Corporal <br>Squad Member: Marcus Jones (Alive) Private First Class<br>Squad Member: Arca Fields (Alive) Private <br>Squad Member: Ed Cooper (Alive) Private <br><br><strong>Squad Member Dossiers </strong><br><br><span style="font-size: 18pt;" class="bbc_size"><strong>1st Squad</strong></span><br><br>Image: (http://i896.photobucket.com/albums/ac168/KrogdorRendinate/ALIENS__Colonial_Marine___b.jpg?t=1273789152)<br><br>Name: Michael "Sarge" O'Shay<br><br>Age: 40<br><br>Position/ Rank: Platoon SGT/Master SGT<br><br>Personal History:&nbsp; A Corp lifer, he doesn't know or want to know much else.&nbsp; He's seen enough war and death to help him stay cool under pressure.&nbsp; He tolerates no weakness in his men or in himself, but those who meet that standard see he has their best interest at heart.&nbsp; He gets the job done and tries to bring home as many of his people as he can.&nbsp; <br><br>Stats Before Equipment<br><br>Health: 10<br>Attack: 5<br>Accuracy: 6<br>Agility: 4<br>Intelligence: 6<br>Defense: 5<br>Perception: 5<br>Stealth: 4<br>Luck: 5<br><br>Primary Weapon: M41A Pulse Rifle with Heavy Anti-Personnel Rounds<br>Armor: M12 Pattern Advanced Personnel Armor<br>Kit: <br>&nbsp; &nbsp;-M111 Combat Helmet<br>&nbsp; &nbsp;-Side Mounted Helmet Camera<br>&nbsp; &nbsp;-XV35 Motion Tracker<br>&nbsp; &nbsp;-Stogie<br>&nbsp; &nbsp;-.357 Magnum<br>&nbsp; &nbsp;-Advanced Communications Gear<br><br>Stats After Equipment<br><br>Health: 10<br>Attack: 7<br>Ranged Attack: 9<br>Accuracy: 6<br>Agility: 4<br>Intelligence: 6&nbsp; (8 when major outcome being decided)<br>Defense: 9<br>Perception: 7<br>Stealth: 3<br>Luck: 8<br><br><hr><br><strong>Image</strong>:<br>(http://www.hongfire.com/cg/data/3/medium/y4.jpg)<br><br><strong>Name</strong>: Yui Sakuraba<br><br><strong>Age</strong>: 19<br><br><strong>Position/Rank</strong>: Flamethrower Girl/PFC<br><br><strong>Status</strong>: Alive<br><br><strong>Personnel History</strong>:&nbsp; PFC Yui Sakuraba is the youngest member of the squad, only 19, barely out of high school.&nbsp; She joined, not because she had a family to take care of, or because she liked the sound of the job (though it is starting to grow on her), but because her father, Col. Sakuraba, insisted upon a tour before she could sign up for the thing she really wanted to do - join the CMCs Aerospace Division and fly spacecraft.&nbsp; Yui did so, begrudgingly, and because she <em>really</em> wants to fly.<br><br>During training, Yui showed high proficiency in being able to hit targets with a minimum of fire - this is the primary reason that she was given training in using the M240B Flamethrower - on a mission, each fuel canister counts - though there was a bit of influence exerted there.&nbsp; After all, who puts heavy equipment in the hands of a 19-year old girl?&nbsp; Her assignment to Kilo Platoon was no mistake, either - the Col. wanted to make sure that she didn't spend her tour guarding a base or doing urban suppression on a heavily civilized world.<br><br>Yui's personality is no-nonsense, if a bit girly.&nbsp; She likes clothes and nice things, but realizes that that's going to have to be put aside until her stint in the Infantry is up.<br><br><strong>Stats Before Equipment</strong>:<br>Health: 9<br>Attack: 3<br>Ranged Attack: 0<br>Accuracy: 8<br>Agility: 6<br>Intelligence: 6<br>Defense: 5<br>Perception: 4<br>Stealth:&nbsp; 6<br>Luck: 3<br><br>&nbsp;<br><strong>Primary Weapon</strong>: M240B Flamethrower + Range Reactive Nozzle<br><strong>Secondary Weapon</strong>: M41A Pulse Rifle<br><strong>Armor</strong>: Ape Suit + NBC Warfare Kit<br><strong>Equipment</strong>: XV35 Motion Tracker<br><br><strong>Stats After Equipment</strong>:<br>Health: 10<br>Attack: 8<br>Ranged Attack: 3<br>Accuracy: 8<br>Agility: 6<br>Intelligence: 6<br>Defense: 8<br>Perception: 6<br>Stealth: 5<br>Luck: 3<br><hr><br><br><br>(http://i279.photobucket.com/albums/kk137/HaibaneR/Senjo-01.jpg)<br><br><strong>Name:</strong> "Senjo" (Hitagi Senjogahara)<br><strong>Age:</strong> 45 months (synthetic activated time) / 25 years (human physique)<br><strong>Position in platoon/rank:</strong> Synthetic/Specialist <br><strong>Status:</strong> Online. All systems nominal.<br><strong>Personal history:</strong> Built MegaTech Synthetics 45 months ago as backup shell. Activated for USMC scientific, diagnostic and field support services 39 months ago and programmed with standard USMC combat, communications and tactical firmware and MegaTech BodyShell bioscience orientation and diagnostic software. Chassis is standard duralinium and carbon fibre monocoque subframe with military grade armour plating overlays and USMC approved MegaTech circulatory and sensory liquid-organics (colloquially known as 'white stuff' and crudely known on the mess deck as 'cum blood').<br>Assigned as squad synthetic to 1st Squad, Kilo Platoon, USMC 11 months ago and despatched aboard USS Mitchum to LV-1875 with 1st and 3rd Squads, Kilo Platoon 7 months ago to investigate loss of communications with colonists on mining outpost "Jackie's Hope" sixteen days previously. Result of operation: Classified. Current status of LV-1875: High radioactivity levels on surface; uninhabitable; access - Prohibited.<br>Chassis has received Modular Construct upgrade with SFR (Self Fix and Regulate) repair system.<br>Guerilla Warfare software programming install: Senjo is cleared for Platoon Scout operations.<br>Outer skin is Asiatic-Japanese Type IIIc TouchCoate biomanufactured from cloned tissue with experimental SoftZone(c) silicone-muscular-response coverings and internals.<br>Due to a personal quirk of her build team's lead programmer she has had English tonal voice drivers installed and speaks with a distinct middle-class British accent.<br>Hair colour: purple-black. Eye colour: Golden red. Height: 5' 10" Weight: 257 lbs (nominal operating mass)<br>SoftZone(c) response covering type A-VIIA-7c 'curvy'.<br><br>(http://i279.photobucket.com/albums/kk137/HaibaneR/Senjo_18.jpg)<br><br><strong>Platoon Status:</strong> Senjo was assigned to Kilo Platoon in Tac Training but remained aloof and alone, forming no friendships. She was able to form a brief close relationship with PFC Norton "Gizmo" Law before he became a casualty on LV-1875. Subsequent to the LV-1875 operation Senjo was withdrawn from operational status for reprogramming. She has been reassigned to Kilo again in the last 48 hours.<br><br><strong>Stats Before Equipment:</strong><br>Health: 13<br>Attack: 3<br>Ranged Attack: N/A<br>Accuracy: 8<br>Agility: 5<br>Intelligence: 7<br>Defence: 4<br>Perception: 3<br>Stealth: 3<br>Luck: 4<br><br><strong>Kit:</strong><br>Synthetic Body: @ 5 points<br>Modular Construction Upgrade: @ 5 points<br>Guerilla Warfare Upgrade: @ 5 points (install comes with built-in XV-35 motion tracker)<br>Sentry Guns: @ 3 points<br>Custom installation of voice comms unit integral with the skull structure, and inbuilt head-cam via direct feed from eyes.<br><strong>Primary Weapon:</strong> Paired installation of two UA-571C Sentry Guns (manually transported).<br><strong>Secondary Weapon:</strong> M41A Pulse Rifle, no upgrades.<br><br><strong>Stats After Equipment:</strong><br>Health: 17 (aliens will ignore synthetics unless they attack)<br>Attack: 5<br>Ranged Attack: 3 (UA-571C) 3 (M41A)<br>Accuracy: 10 for UA-571C guns, 8 for M41A<br>Agility: 7 (modified to 5 when transporting UA-571C)<br>Intelligence: 7<br>Defence: 7 (can self repair when out of combat up to 50% of starting health)<br>Perception: 9 (modified to 10 to calculate UA-571C gunfire)<br>Stealth: 7<br>Luck: 4<br><br><hr><br><br>(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/Roman.jpg)<br>Name: Roman "Rome" Beneke <br><br>Age: 24<br><br>Position/ Rank: Smartgunner / Lance Corporal<br><br>Personal History:&nbsp; <br><br>Aside from informing everyone he meets that he earned his Class 2 civilian cargo handling license when he was 17 and that with just 2 more months of training he'll be officially qualified to operate the Caterpillar P-5000 Powered Work Loader, Rome doesn't talk about his past with anyone unless it's one of his infamous 'sexual conquests of Rome' stories. As far as anyone who doesn't have access to his personnel file knows, he has no family, no friends, and no life before the Corps.<br><br>Rome enlisted in the United States Colonial Marines at the age of 18 in an attempt to evade authorities after killing three men who made the unfortunate mistake of trying to separate Rome from his cash. He already had a few strikes on his record for aggravated assault and destruction of property but getting pinched for murder would result in either life in prison or execution, neither of which were options he was ready to accept. The Corps was the only logical conclusion he could come to.<br><br>He loved every second of basic training and excelled in specialized training, scoring top marks in unarmed combat and heavy weapons training. The Corps nurtured his rage and his primal instincts, molding him into a ruthless, fearless, efficient killing machine.<br><br>Nearly a year after enlisting in the Corps, Rome graduated from his MOS school as a smartgunner. His initial Permanent Duty Station (PDS) was to the 2nd Colonial Marine Brigade based at Titleman Station, L-1 Lucien-Avril system on Lacaille 8760 IV. Rome remained at this post for 2 1/2 years, earning promotions along the way. <br><br>As a fresh E-5 (Sergeant) of his own squad, Rome was expecting to finally get away from the bullshit guard duty and uneventful patrols. He wanted to see some action. However, when he realized it was just more of the same except with more responsibilities, he became increasingly restless and agitated. During training maneuvers, Rome compromised his leadership role by taking marines under his command off mission to an off-limits zone, scaring some of the local colonists and raising a little USCM hell in a local bar. He was charged with dereliction of duty, sentenced to 90 days in the brig and demoted to E-4 (Corporal.)<br><br>After he was released from the brig, he was reassigned to the 3rd Colonial Marine Division based at Kuat ASFB, Surier 430 in the Delta Pavonis IV system. He remained at this station for nearly a year. Once again, the lack of action, both militarily and personally, drove him to make some poor decisions. He was later accused of having sex with an 18 year old recruit who also happened to be the daughter of a Sgt. Maj. in his Regiment. Rome was charged with sodomy, conduct unbecoming, and unauthorized absence. He was busted to Pfc and sentenced 120 days in the brig. Upon his release he was reassigned to a front-line force, 5th Regiment, Charlie Company, Kilo Platoon, 1st Squad headquartered at Chinook 91 Geo-Synchronous Orbital (GSO) Station, Georgia 525 in the 70 Ophiuchi A V system. Since this last reassignment, he's been in the thick of one piece of action after another keeping him busy and out of trouble for the past 18 months. Shortly before departure on his current mission, Rome was promoted to Lance Corporal.<br><br>He is a loud mouthed, wide-eyed, and maniacal badass marine in combat. He follows orders without question or hesitation and he always gets the job done, regardless of the obstacles. His methods and behavior can be quite unorthodox most of the time, but he adapts and overcomes and he always gets the job done. <br><br>When the chips are on the table, Rome is all business but he takes every opportunity, even during a lull on hot missions, to stir things up a bit. His sarcastic sense of humor can often times creates tension among those unfamiliar with him, though among his squad mates his sarcasm is generally ignored, or they return his fire. Off duty, Rome is a prankster, always up to some sort of mischief. While he is fiercely loyal to his friends, with the exception of his fellow squad mates there are few he deems "friend." One of his mottoes is "The mission before the man," the other being "No one left behind.” On his last mission to LV-1875, people were left behind, which has had an effect Rome. He has a harder time controlling his rather more frequent outbursts of rage, and he has nightmares about fallen Kilo members who were left behind. Gizmo, Reaper, Widow; they were all dead, their bodies irretrievable. Rome had never left a man behind… until now.<br><br>Marine command ordered their silence on the events of LV-1875, but just to be safe have deployed Kilo to the far reaches of colonized space to ensure their secret remains intact.<br><br>(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/Rome.jpg)<br><br>Stats Before Equipment<br><br>Health: 14<br>Attack: 8<br>Accuracy: 3<br>Agility: 3<br>Intelligence: 5<br>Defense: 4<br>Perception: 3<br>Stealth: 5<br>Luck: 5<br><br>Primary Weapon: <br><strong>M56 Smartgun</strong> - Effect:&nbsp; +5 Ranged attack + 3 Accuracy, +1 Perception<br>&nbsp; &nbsp; Cost:5<br><strong>Continuous Cycling Barrel</strong> - Effect:&nbsp; +1 Ranged Attack, -1 Stealth<br>&nbsp; &nbsp; Cost:1<br><strong>Magnetic Velocity Enhancer</strong> - Effect: -2 to Enemy Defense stat<br>&nbsp; &nbsp; Cost:3<br>&nbsp;<strong>Radioactive Ammo</strong> - Effect:&nbsp; +3 Ranged Attack,&nbsp; -1 Luck<br>&nbsp; &nbsp; Cost:3<br><br>Armor:<br><strong>M12 Pattern Advanced Personnel Armor</strong> - Effect:+ 1 Health +3 Defense,<br>-Defense stat is immune to Acid based attacks. <br>&nbsp; &nbsp; Cost:2<br><strong>Polymer Chest Plate</strong> - Effect: +2 Defense, -1 Agility<br>&nbsp; &nbsp; Cost:1<br><strong>M111 Combat Helmet</strong> - Effect: +1 Defense, +1 Intelligence<br>&nbsp;Cost:1<br><br>Kit:<br><strong>Rear View Mirror</strong> - Effect:&nbsp; +1 Perception<br>&nbsp; &nbsp; Cost:1<br><strong>E5 Targeting Lens</strong> - Effect:&nbsp; +1 Accuracy, +1 Perception<br>&nbsp; &nbsp; Cost:2<br><strong>Side Mounted Helmet Camera</strong> - Effect: +1 Perception, +1 Intelligence when deciding the outcome of a major event. <br>&nbsp; &nbsp; Cost:1<br><br><br>Stats After Equipment<br><br>Health: 15<br>Attack: 8<br>Ranged Attack: 9 (-2 to Enemy Defense stat)<br>Accuracy: 7<br>Agility: 3<br>Intelligence: 6 (+2 when deciding the outcome of a major event)<br>Defense: 10 (Defense stat is immune to acid attacks)<br>Perception: 8<br>Stealth: 3<br>Luck: 4<br><br><hr><br><br>(http://2.bp.blogspot.com/_IoKyba98jXs/TKP4lch3RDI/AAAAAAAAE8w/W_UgVC9FHOA/s1600/3.jpg)<br><br><strong>Name: </strong> Angelina DeSilva<br><br><strong>Age:</strong> 23<br><br><strong>Position in platoon/rank:</strong> squad member/private<br><br><strong>Personal history:</strong>&nbsp; Rumored to be the daughter of an infamously brutal militia leader, the details of Angelina DeSilva’s life growing up in Columbia and her subsequent enlistment in the USMC are known only to her and those at military pay grades high enough to allow access to her classified files. Although new within the ranks of the U.S. military, it’s obvious by the way she carries herself and handles her weapons that she has garnered substantial experience somewhere.&nbsp; Although she tends to be quietly observant, she does not shy away from confrontation - whether it be in battle or amongst egotistical personnel or rowdy civilians. Actions are what speak to Angelina, and she has no tolerance for BS or empty promises. For her trust is earned, and not simply given. Having seen more than her share of tragedy, pain and suffering in her life, she has come through whatever she’s endured mostly intact physically, mentally and emotionally.&nbsp; Although her physical scars are healed and visible to any she may allow to get close enough to see them, her emotional scars are not as obvious even though they run much deeper.&nbsp; She constantly battles internally to balance the two disparate sides of her personality; the serene, caring and loving woman and the ragingly violent killer. Fiercely loyal to those she allows inside her protective shell, Angelina is someone who gives as good as she gets. <br><br><br><strong>Stats Before Equipment:</strong><br><br>Health: 10<br>Attack:&nbsp; 5<br>Ranged Attack:<br>Accuracy: 5<br>Agility: 7<br>Intelligence: 5 <br>Defense: 3<br>Perception: 5 <br>Stealth: 7<br>Luck: 3<br><br><br><strong>Kit:</strong><br><br>M12 Pattern Advanced Personal Armor (+1 Health, +3 Defense, Defense stat is immune to Acid based attacks)<br>M111 Combat Helmet (+1 Defense, +1 Intelligence when deciding the outcome of a major event)<br>Side Mounted Helmet Camera (+1 Perception, +1 Intelligence when deciding the outcome of a major event)<br>Shoulder Born Flashlight (+2 Perception)<br>Combat Knife (+1 Attack)<br>M41A Pulse Rifle (+3 Ranged Attack)<br>Under slung grenade launcher (+2 Ranged Attack, -1 Stealth)<br>Stun Grenade (+1 Intelligence, lowers enemies Agility by 1, has a 50% chance of permanently lowering a “boss” opponent’s Perception and Accuracy)<br>Lucky Round (+2 Luck)<br>Medic training (+1 Health, +1 Defense, +1 Health added to all marines involved with any enemy encounter when medic trained marine is present)<br><br><br><strong>Stats After Equipment:</strong><br><br>Health: 12<br>Attack: 6 <br>Ranged Attack: 5<br>Accuracy: 5<br>Agility: 7<br>Intelligence: 8 <br>Defense: 8<br>Perception: 8 <br>Stealth: 6<br>Luck: 5<br><br><br><span style="font-size: 18pt;" class="bbc_size"><strong>2nd Squad</strong></span><br>(http://www.newsinfilm.com/wp-content/uploads/2009/08/stephen-lang.jpg)<br><strong>Name</strong> Robert Henson "Boss" <br><strong>Age</strong> 47<br><strong>Position/Rank</strong> 2nd Squad Leader (Captain) <br><strong>Bio</strong> Robert Henson had always been destined to join the Marines, his father had been a Marine, as had his grandfather, and his great grandfather, all the to the birth of the Colonial Marines, (and probably even before then). So it was no surprise to his family and friends when he enlisted just after his 18th birthday. What was a surprise was his placement on every entrance exam that the Corps threw at him. He showed an excellent mind for tactical and strategic thought. And a level of brain power that no one thought possible considering his grades in school. He was quickly singled out for possible officer candidacy, after his first four year tour of duty. In which he managed to receive several field promotions for initiative on the field of battle, he re-enlisted and was placed in Officer Candidacy School, where he continued to excel and graduated with top marks. His carrier since that point has saw him receiving promotion after promotion as the years went by until reaching the rank of Colonel. Robert had always had a sharp tong and the willingness to use it if he felt someone was playing the fool. These qualities had helped him keep his men squared away in the field. But they played against him in the war room. To the point that one day Robert managed to run afoul of one of the generals at the table. Several weeks later he found himself demoted to the rank of Captain and placed in charge of a single squad of marines. But not all was lost, he managed to pull a few strings and make sure that a good portion of the squad was filled out with transfers from units he had previously had command of. He is outwardly a very calm man unless you cross him and has been known to be heavy handed when it comes to dealing out discipline.&nbsp; He fully intends to gain his rank back...and eventually get back at that bastard general. <br><strong>Stats W/O Equipment</strong><br>Health: 10<br>Attack:3<br>Ranged Attack:<br>Accuracy:&nbsp; 8<br>Agility: 3<br>Intelligence:8<br>Defense: 3<br>Perception:5<br>Stealth:3<br>Luck: 7<br><strong>Kit</strong><br>M557 APC: (Cost 10)<br>Combat Knife: (Cost 1)<br>Officer’s Saber: (Cost1)<br>MS3 Medical Kit: (Cost2)<br>M4A3 Pistol: (Cost2)<br>AP Rounds(Requires Pistol): (Cost1)<br>Fragmentation Grenade: (Cost3)<br><strong>Stats With Equipment</strong><br>Health:12<br>Attack:7<br>Ranged Attack:2(5 When using APC)<br>Accuracy:9<br>Agility: 3<br>Intelligence:8(10 When Using APC)<br>Defense: 3(6 When Using APC)<br>Perception:5=(8 When Using APC)<br>Stealth:2 (0 When Using APC)<br>Luck:8<br><br>1sgt<br>(http://screencrave.frsucrave.netdna-cdn.com/wp-content/uploads/2010/11/battle-los-angles-michelle-rodriguez-12-11-10-kc.jpg)<br><strong>Name</strong> Diana Garcia "Gunny"<br><strong>Age</strong>33<br><strong>Position/Rank</strong> 2nd Squad 1st Sargent (Master Gunnery Sargent)<br>Bio: Born on Earth, Diana was the daughter of two poor manual laborers, she grew up in the ghetto and had to learn how to protect herself at a young age. She openly describes herself as a "scrapper", "fighter", and a "bitch" taking pride in the last name and seeing it as a compliment rather than an insult. At age 16 she had already joined a street gang and was involved in a number of gang wars. It seemed that she would live and die in the ghetto....until her gang's safe house was raided by the police with her inside. Just a day after her 17th birthday she was&nbsp; placed under arrest for illegal&nbsp; possession of a firearm, resisting arrest, five counts of assaulting an officer, and possession of illegal substances. She was convicted and sentenced within two days. On the third day she was tested for signs of drug usage or disease both of which came back negative. Given that she was clean, and this was her first criminal conviction she was given the option of 4 years in prison or 4 years in the Corps. She chose the Corps, she made it through boot camp without too much trouble learning to bite her tong when the Drill Instructors got on her ass about something....in all honesty as far as she was concerned she'd never had it so great! Three meals a day, clean clothes, a bed, and all of it free! Her first tour of duty was providing security for cargo transports aboard a small Navy cutter she and her fellow squad members would preform boarding operations against pirates and smugglers. When her time was up she chose to stay with the Corps for as long as they would have her. Figuring there was nothing back home but a crappy job in a crappy neighborhood. She managed to climb the ranks one by one. Working harder than her peers and showing she had what it took. Serving in several different units and under several different officers, including serving as 1st Sargent under, then 1st Lt. Robert Henson, as part of the forces sent to quell several colonial revolts, she developed quite a crush on the man but never pursued it. She is a known to be a tough woman with a short fuse, she knows she's got looks and doesn't mind the stares she gets...but any loss of respect usually ends up in bruises for the men under her command. When she received word of her transfer and who she'd be serving under she voiced no complaint what so ever. <br><strong>Stats W/O Equipment</strong><br>Health:10<br>Attack:3<br>Ranged Attack:<br>Accuracy:8<br>Agility:5<br>Intelligence:4<br>Defense:4<br>Perception:5<br>Stealth:8<br>Luck:3<br><strong>Kit</strong><br>357 Magnum Revolver: (Cost3)<br>Advanced Communications Gear: (Cost 4)<br>M12 Pattern Advanced Personal Armor: (Cost2)<br>M41A Pulse Rifle: (Cost5)<br>Under slung grenade launcher (Requires Pulse Rifle): (Cost3)<br>Side Mounted Flame Caster: (Requires Pulse Rifle): (Cost3)<br><strong>Stats With Equipment</strong><br>Health:11<br>Attack:7<br>Ranged Attack:7<br>Accuracy:8<br>Agility:5<br>Intelligence:4<br>Defense:7<br>Perception:4<br>Stealth:7<br>Luck:3<br><br>S-gunner<br>(http://cache.io9.com/assets/resources/2008/04/casper3.jpg)<br><strong>Name</strong>Cyrus Poe "Ladies' Man"<br><strong>Age</strong> 24<br><strong>Position/Rank</strong> Smartgunner(Sargent) <br>Bio: Sargent Poe is a sweet talker, he always has and always will be...he joined the Corps out of high school in order to use the money to open up his own car dealership back home on LV-50. He's been saving up every penny he can to that aim. Intending to "do his four and never come back for more'" as he words it. He's not the sharpest tool in the shed but he's a fast talker and he knows how to make somebody want something he has. These skills have come in handy in more than one bar across the Colonies as he has been known to talk women out of the bar and into the bed! Earning him his nick name, he is coming up on the end of his fourth year in the Corps and is counting down the days until he is free. <br><strong>Stats W/O Equipment</strong><br><br>Health:8<br>Attack:4<br>Ranged Attack:<br>Accuracy:5<br>Agility:6<br>Intelligence:3<br>Defense:6<br>Perception:6<br>Stealth:6<br>Luck:6<br><strong>Kit</strong><br>M56 Smart Gun (Must Have): (Cost 5)<br>Radioactive Ammunition: (Cost 3)<br>E5 Advanced Targeting Lens: (Cost2)<br>M12 Pattern Advanced Personal Armor: (Cost2)<br>M111 Combat Helmet: (Cost 1)<br>Continuous Cycling Barrel: (Cost1)<br>Rear View Mirror: (Cost1)<br>M4A3 Pistol: (Cost2)<br>AP Rounds(Requires Pistol): (Cost1)<br>MS3 Medical Kit: (Cost 2)<br><strong>Stats With Equipment</strong><br>Health:11<br>Attack:5<br>Ranged Attack:10<br>Accuracy:10<br>Agility:6<br>Intelligence:4<br>Defense:10<br>Perception:9<br>Stealth:5<br>Luck:5<br><br>Flamer<br>(http://www.starstore.com/acatalog/SG-1-Jonas-Quinn-PX.jpg)<br><strong>Name</strong> Nathan Creed "Wild Man"<br><strong>Age</strong>21<br><strong>Position/Rank</strong> Flamethrower Man(Lance Corporal) <br><strong>Bio</strong> Young dumb and full of.......yeah....Nathan was always a hyper kid. Running around picking fights, cracking jokes, and doing what ever he could that would entertain himself. He discovered his love of fire when he was in his late teens. He wasn't really a pyromaniac, he just thought it was fun to light things up. He never needed to....he could stop any time he wanted....really! He just never wanted to! When his colony was called upon to support the military they held a draft and he got drafted. When he learned about this he knew there was only one job for him and set his eyes on it! He's been in the Corps for just over a year now and has a reputation for laughing maniacally when using his 240 <br><strong>Stats W/O Equipment</strong><br>Health:10<br>Attack:3<br>Ranged Attack:<br>Accuracy:5<br>Agility:7<br>Intelligence:5<br>Defense:3<br>Perception:7<br>Stealth:3<br>Luck:7<br><strong>Kit</strong><br>M240B Flamethrower(Required): (Cost5)<br>Range Reactive Nozzle: (Flamethrower): (Cost3)<br>M119 Ape Suit(Replaces All Other Armor if Equipped): (Cost 3)<br>M120 N.B.C. Warfare Kit(Requires Ape Suit): (Cost2)<br>Powered Joints(Requires Ape Suit): (Cost 2)<br>XV35 Motion Tracker: (Cost1)<br>Combat Knife: (Cost1)<br>M4A3 Pistol: (Cost2)<br>AP Rounds(Requires Pistol): (Cost1)<br><strong>Stats With Equipment</strong><br>Health:11<br>Attack:10<br>Ranged Attack:4<br>Accuracy:6<br>Agility:9<br>Intelligence:5<br>Defense:6<br>Perception:9<br>Stealth:2<br>Luck:7<br><br>M1<br>(http://nakri.co.uk/GearFox/wp-content/uploads/Future-Marine-Recon.jpg)<br><strong>Name</strong> Arturo Risoto "Rizzo"<br><strong>Age</strong> 26<br><strong>Position/Rank</strong>Squad Member(Private)<br><strong>Stats W/O Equipment</strong><br><strong>Bio</strong> A Corps lifer, Arturo joined to serve, he's always believed in the Corps' propaganda and is not ashamed to be a 'believer.' He firmly believes that the USMC is making a difference for the good of humanity and always follows his orders without question or complaint. He is a quite man and always has been. Keeping his thoughts to himself until he's sure he's got the wording right. That isn't to say he's not friendly he just knows that unless he has something useful to say the soup doesn't need any more stirring. He has served in combat almost continuously, constantly requesting transfer to units serving in combat, over the year's he's become an excellent shot. One such unit was the 4th Recon Battalion where he served under Major Henson. And distinguished himself as a top marksman, protecting the Major himself when their unit was ambushed by terrorist forces. <br>Health:9<br>Attack:3<br>Ranged Attack:<br>Accuracy:9<br>Agility:5<br>Intelligence:5<br>Defense:3<br>Perception:7<br>Stealth:6<br>Luck:3<br><strong>Kit</strong><br>M41A Pulse Rifle: (Cost 5)<br>Combat Stims: (Cost 3)<br>M10 Pattern Ballistic Armor: (Cost 1)<br>M111 Combat Helmet: (Cost1)<br>Under slung grenade launcher (Requires Pulse Rifle): (Cost3)<br>A45 Auto Ammunition Selector: (Cost 4)<br>Explosive-Tipped Ammunition (Requires Ammo Selector): (Cost2)<br>Lucky Round: (Cost 1)<br><strong>Stats With Equipment</strong><br>Health:11<br>Attack:4<br>Ranged Attack:6(50% chance to lower ‘Boss’ enemy’s Defense stat by 1 point)<br>Accuracy:10<br>Agility:6<br>Intelligence:6(7 When Determining Major Event)<br>Defense:6<br>Perception:7<br>Stealth:5<br>Luck:6<br><br>M2<br>(http://fc04.deviantart.net/fs42/f/2009/148/c/d/Aliens_vs__Predator_3___Marine_by_darkcyberxeno.jpg)<br><strong>Name</strong> Donald Griswold "Tank" <br><strong>Age</strong> 28<br><strong>Position/Rank</strong> Squad Member (Private)<br><strong>Bio</strong> A hulking slab of muscle Donald barely passed the minimum physical exams when he first enlisted. In boot camp he was placed in the height weight platoon. Where they worked him and his fellow recruits mercilessly. Over the weeks he got into the best shape of his life, and became addicted to the feeling of actually being fit. He eats right, and works out every day, as such his body shows it. He is strong and quick on his toes. His weapon of choice is the shotgun, partially because it's a good up close weapon, and partially because he's a crappy shot.&nbsp; He's a kinds soul and is the first to charge in when fellow marines are in trouble. Earning him the nick name Tank, as he charges forward bulldozing over anyone who isn't shredded by his shotgun firing on full auto. <br><strong>Stats W/O Equipment</strong><br>Health:8<br>Attack:3<br>Ranged Attack:-1<br>Accuracy:3<br>Agility:8<br>Intelligence:3<br>Defense:5<br>Perception:6<br>Stealth:9<br>Luck:5<br><strong>Kit</strong><br>M33 Shotgun: (Cost2)<br>Full Auto(Requires Shotgun): (cost3)<br>M12 Pattern Advanced Personal Armor: (Cost 2)<br>M111 Combat Helmet: (Cost 1)<br>Side Mounted Helmet Camera (Requires Helmet): (Cost1)<br>Lucky Round: (Cost1)<br>Combat Stims: (Cost 3)<br>Shoulder Born Flashlight: (Cost1)<br>Medic Training: (Cost3)<br>MS3 Medical Kit: (Cost2)<br>Combat Knife: (Cost1)<br><strong>Stats With Equipment</strong><br><br>Health: 13 (+1 to all squad)<br>Attack:10<br>Ranged Attack:-1<br>Accuracy:3<br>Agility:9<br>Intelligence:3(5 when determining major events)<br>Defense:10<br>Perception:9<br>Stealth:9<br>Luck:7<br><br><br>(http://i196.photobucket.com/albums/aa298/schnookums1950/Fantasy_Female_soldier_009574_.jpg)<br><strong>Name</strong> Irene Blake "Heart-breaker" <br><strong>Age</strong> 23<br><strong>Position/Rank</strong> Squad Member (Lance Corporal)<br><strong>Bio</strong> Slim, trim, and cute as hell. Irene was born into a well to do family and went to a upper level high school. She was always a smart girl, and always caught the eye of all the boys. To the point that she was even voted prom queen. There had been hell to bay when her D.I.'s had caught wind of that but it was still worth it. Both her parents were shocked when they found out their daughter was joining the marines. Their first question was "why" and her answer was simple "It looks like fun." She'd always been a determined person and always got what she wanted. So boot camp was just a bit of work towards her final goal as far as she was concerned. And if her looks meant her male D.I.'s&nbsp; took it a little easier on her...then so be it...better for her! <br><br>She earned her nick name the week bootcamp ended she and her fellow new marines were enjoying a night on the town before getting their first assignments. One guy&nbsp; she'd rejected him a few times, showed up behind them as they made their way to their cars. Grabbing Irene he tried to take her at knife point.....big mistake....a few seconds later he was on his back, she was on her feet, and his knife was in his own chest. Right through his heart Irene never had a chance she was and always would be "Heart-breaker" <br><strong>Stats W/O Equipment</strong><br>Health:5<br>Attack:3<br>Ranged Attack:<br>Accuracy:6<br>Agility:8<br>Intelligence:6<br>Defense:3<br>Perception:7<br>Stealth:7<br>Luck:5<br><strong>Kit</strong><br>M4A3 Pistol: (Cost2)<br>AP Rounds(Requires Pistol): (Cost1)<br>Fragmentation Grenade: (Cost 3)<br>M41A Pulse Rifle: (Cost5)<br>A45 Auto Ammunition Selector: (Cost4)<br>Hollow Points (Requires Ammo Selector): (Cost2)<br>Anti- Armor Ammunition (Requires Ammo Selector): (Cost2)<br>M10 Pattern Ballistic Armor: (Cost1)<br><strong>Stats With Equipment</strong><br>Health:6<br>Attack:4<br>Ranged Attack:8<br>Accuracy:7<br>Agility:8<br>Intelligence:7<br>Defense:5<br>Perception:7<br>Stealth:6<br>Luck:7<br><br>Synth<br>(http://images.wikia.com/jamesbond/images/1/1d/Alec_Trevelyan.JPG)<br><strong>Name</strong>BIMS-104 (Borgia Industries Military Synthetic model 104) "Art" <br><strong>Age</strong> 52 Months (Active time); 25 (Simulated Age)<br><strong>Bio</strong> The BIMS-104 line is one of the older models still in service with the USMC, designed to serve as front line scouts the BIMS-104's were equipped to run silent and spot others who attempted to catch their allies by surprise. They were known to be unusually brave and loyal, developing strong personalities if left active for long periods of time. They were also characterized by possessing high intelligence levels and probability calculation capabilities. These traits combined to make the very popular with upper level officers who valued having an aid who was smart, loyal, and could also serve as a body guard. "Art" has served with Captain Henson since Henson was a 2nd Lieutenant. Proving loyal and as the years passed a good sounding board for military strategy. "Art" derived his nickname from his preference to be called and artificial person. The right side of his face is scared, the result of stepping in front of Henson and taking a shrapnel blast for him. "Art" realizes he isn't top of the line anymore....and can sometimes be resentful of 'superior' models. <br><strong>Position/Rank</strong> Platoon Synthetic<br><strong>Stats W/O Equipment</strong><br>Health:6<br>Attack:3<br>Ranged Attack:<br>Accuracy:6<br>Agility:6<br>Intelligence:10<br>Defense:6<br>Perception:5<br>Stealth:5<br>Luck:3<br><br><strong>Kit</strong><br>Synthetic Body (Must Have): (Cost5)<br>Guerilla Warfare Upgrade: (Cost5)<br>M41A Pulse Rifle: (Cost5)<br>Under slung grenade launcher (Requires Pulse Rifle): (Cost3)<br>M4A3 Pistol: (Cost2)<br><strong>Stats With Equipment</strong><br><br>Health:8<br>Attack:6<br>Ranged Attack:5<br>Accuracy:7<br>Agility:8<br>Intelligence:10<br>Defense:6<br>Perception:9<br>Stealth:9<br>Luck:3<br><br><br><br><br><br><br><span style="font-size: 18pt;" class="bbc_size"><strong>3rd Squad</strong></span><br><div class="floatleft">(http://i247.photobucket.com/albums/gg157/onilobo/Arcturus.png)</div>Name: "Tychus" Tiberius <del>"Caesar"</del> Mengsk <br><br>Age: 35<br>Position in platoon/rank: Platoon Leader/2nd Lieutenant <br><div align="center"><strong><br><span style="font-size: 12pt;" class="bbc_size">&lt;&lt;&lt;&lt;&lt;DOCUMENTS CLASSIFIED&gt;&gt;&gt;&gt;</span></strong></div><del>Personal history: <br>Despite having a father high in the ranks of the USMC, the discipline the man brought down on his son only reaped rebellion. Tiberius did everything in his power to be a rail spike in his father's side from the day he could form a cohesive sentence. The music, the piercings, the tattoos his behavior in general against all figures of authority brought a shame to the highly respective man who had been known to break and mold some of the most respected men in the core. <br></del><div align="center"><strong><br><span style="font-size: 12pt;" class="bbc_size">&lt;&lt;&lt;&lt;&lt;DOCUMENTS CLASSIFIED&gt;&gt;&gt;&gt;</span></strong></div><del>It was when the boy began his transformation into a young man and began to truly follow the path of a future convict that forced Tiberius's father take drastic actions. A few days past his seventeenth birthday he kidnapped his own son and had him sent off to boot. It took two years to beat the rebellion out of him but to his surprise, Tiberius took to the life of a solider so well he pulled strings and had him sent off to West Point. <br></del><div align="center"><strong><br><span style="font-size: 12pt;" class="bbc_size">&lt;&lt;&lt;&lt;&lt;DOCUMENTS CLASSIFIED&gt;&gt;&gt;&gt;</span></strong></div><del>Tiberius seemed out of place in a class room but in his element with the mantle of command on his shoulders. On mission he is cunning and ruthless, brutal against his enemy and cold to his squad members but it is so they all live to see another day. The rebellious nature that is instinct to him still surfaces from time to time, he would go off orders if it meant saving the life of those who trust him with their lives. The higher ups (as far as he is concerned) have no idea what it is like in the trenches and until they are fighting along side him (like he does with his unit) they can drop dead as far as he is concerned. During off-times he is a different person, he smiles and jokes around despite whatever grim choices and realities they will have to face the next day.</del> <br><br>Tychus has been assigned this new mission after replacing the last CO, nothing is known about him but it is rumored that despite his body he was a bench warmer up at high command somewhere. His father is the star of that family but not much else is known of the man who goes by the name "Tychus". <br><br><br>Kit:<br>m33 shotgun&nbsp; &nbsp;Full auto&nbsp; &nbsp; &nbsp; <br>+5 attack, -2 ranged<br><br>M190 Key Personnel Body <br>+2 health, +4 defense<br><br>West point ring<br>+1 int, +1 Stealth, +1 Perception <br><br>Reputation <br>Ultimate badass! State of the badass art! <br>+2 Attack, +2 Ranged Attack, -1 Intelligence <br><br>Fragmentation Grenade:<br>+1 to Ranged Attack, +1 Luck, -1 Stealth <br><br>M557 APC w/ Door guns <br>+5 Defense when in use, +4 Ranged Attack when in use, +4 Perception when in use,&nbsp; +3 Intelligence when in use, -6 Stealth<br>Door Guns-<br>+3 Ranged Attack per manned weapon(total of +9)<br><br>Stats - Base (equipped) <br><br>Health: 13(15)<br>Attack: 3(10)<br>Ranged Attack: 1<br>Accuracy: 3 (5)<br>Agility: 3<br>Intelligence: 7(8)<br>Defense: 6(10)<br>Perception: 7 (8)<br>Stealth: 3 (3)<br>Luck:&nbsp; 3 (4)<br><br><hr><br><br>Image: (http://2.bp.blogspot.com/_Bq59GiZEnLM/TGgoVdA6LwI/AAAAAAAAACI/i4P-lLWq2ew/s320/jason-statham-death-race.jpg)<br><br>Name: Marcus Jones<br><br>Age: 26<br><br>Position in platoon/rank: Squad member, Private First Class<br><br>Personal history: Marcus grew up an orphan, living on the streets and never knowing his parents. He spent most of his early childhood stealing food and huddling in doorways for warmth. As he grew older, he developed a taste for violence. He enjoyed the power he felt by hurting others and fear in their eyes. He also enjoyed the respect it garnered him with the local criminals and it wasn’t long before he was doing work for the local crime families. Fearless to a fault, Marcus cared nothing for pain or for getting away before the police arrived. At seventeen, he was convicted of murder and sentenced to serve thirty years. Eight years into his sentence he became aware of a program for inmates. The Marine Corps was looking to augment its numbers by offering convicts a chance to serve out their sentences as part of the Marines rather than in prison. Willing to take any risk just to get out of prison, Marcus applied and was accepted. Marcus is a loose cannon with a hair trigger temperament. He doesn’t particularly respond well to authority, but he makes up for it by being tough as nails and utterly fearless in combat. Despite this, he has a tendency to show some compassion for the underdog.<br><br>Stats Before Equipment: <br><br>Health: 16<br>Attack: 4<br>Ranged Attack: 0<br>Accuracy: 4<br>Agility: 4<br>Intelligence: 4<br>Defense: 6<br>Perception: 3<br>Stealth: 3<br>Luck: 6<br><br>Kit:<br><br>M12 Advanced Personal Armor: (2)<br>+ 1 Health +3 Defense, Defense stat is immune to Acid based attacks.<br><br>M41A Pulse Rifle: (5)<br>+ 3 Ranged Attack<br><br>M111 Combat Helmet: (1)<br>+1 Defense, +1 Intelligence when deciding the outcome of a major event, Allows its user to communicate with any member of the platoon who also possesses radio equipment. Regardless of location as long as there is nothing jamming the signal.<br><br>Side Mounted Camera: (1)<br>+1 Perception, +1 Intelligence when deciding the outcome of a major event.<br><br>Underslung Grenade Launcher: (3)<br>+ 2 Ranged Attack, -1 Stealth<br><br>Side Mounted Flame Caster: (3)<br>+ 2&nbsp; Attack, -1 Perception<br><br>Shoulder Born Flashlight: (1)<br>+2 Perception<br><br>Lucky Round: (1)<br>+2 Luck<br><br>Combat Stims: (3)<br>+1 Attack, +1 Agility, +1 Accuracy, +1 Health<br><br><br>Stats After Equipment:<br><br>Health: 18<br>Attack: 7<br>Ranged Attack: 5<br>Accuracy: 5<br>Agility: 5<br>Intelligence: 4 (6 when deciding the outcome of major events)<br>Defense: 10 (Defense stat is immune to acid attacks)<br>Perception: 3<br>Stealth: 2<br>Luck: 8<br><br><hr><br><br><br><strong>Image:</strong> [Unsuited] (http://img.photobucket.com/albums/v296/rcburner/Beret.jpg)&nbsp; [Ape Suit (Minus Gun)] (http://img.photobucket.com/albums/v296/rcburner/FutureSoldier2.png)<br><br><strong>Name:</strong> Benjamin Mathias <br><br><strong>Age:</strong> 27<br><br><strong>Position in platoon/rank:</strong> Flamethrower/Corporal <br><br><strong>Personal history:</strong> [Under Construction]<br><br><strong>Stats (With Equipment):</strong><br><br><em>Health:</em> 9 (10)<br><br><em>Attack:</em>&nbsp; 3 (9)<br><br><em>Ranged Attack: </em> (+5)<br><br><em>Accuracy:</em> 6 <br><br><em>Agility:</em> 4 (6)<br><br><em>Intelligence:</em> 5 <br><br><em>Defense:</em> 5 (8)<br><br><em>Perception:</em> 5 <br><br><em>Stealth:</em> 3 <br><br><em>Luck: </em> 10 <br><br><strong>Kit:</strong><br><br><ul class="bbc_list"><li>M240B Flamethrower (5)</li><li>Range Reactive Nozzle: (Flamethrower) (3)</li><li>M119 Ape Suit (3)</li><li>M120 N.B.C. Warfare Kit (2)</li><li>Powered Joints (2)</li><li>Kinetic Dampeners (1)</li><li>Thermite-Plasma Remix (2)</li><li>M4A3 Pistol (2)</li></ul><br><br><hr><br><span class="bbc_u"><strong>Character Sheet</strong></span> <br><br><strong>Image:</strong> (http://img.photobucket.com/albums/v622/Jagwaar/skinwalkers-rhona-mitra.jpg)<br><br><strong>Name:</strong> Riska Danko<br><br><strong>Age:</strong> 28<br><br><strong>Position in platoon/rank:</strong> Smart Gunner/Gunnery Sargeant (E7)<br><br><strong>Personal history:</strong> Riska is the youngest of five siblings and the only daughter in a career marine family.&nbsp; With three of her four brothers in the Corps and her father highly placed in the enlisted ranks, it was only natural for her to join up as well.&nbsp; Her natural ability with guns of all kinds brought her first to the sharpshooter and sniper ranks where she excelled in long-range weapons and target accuracy and then to the point gunner position in the platoon. She not only uses the weapons well, she understands how they work, how to take them apart, put them back together and how to repair or modify them when needed.&nbsp; <br><br>Tall, strong, ahtletic and physically fit, Riska is always aware that as a gunner she is filling a role usually taken by a man, but long ago decided that she has already proven herself better than most other gunners, men included.&nbsp; So now, she simply doesn't take any shit.&nbsp; Growing up with four brothers taught her more than enough hand to hand skills to prove she has a right to her place in the platoon.&nbsp; Seeing plenty of combat has made her cool under pressure, reliable and shown she's damn good at her job.&nbsp; Besides, she gets to shoot the big gun and blow shit up.&nbsp; What's not to like?&nbsp; &nbsp;Loyal to her fellow marines, she always does her best to work with the other platoon members, and to cover their asses. However, lack of committment or stupidity on the part of her teammates makes her a bit twitchy. Riska gives 110% at all times, and expects the same from everyone around her.<br><br><br><br><strong>Stats Before Equipment: </strong> <br><br><strong>Health:</strong> 13<br><br><strong>Attack:</strong>&nbsp; 4<br><br><strong>Ranged Attack:</strong> 0<br><br><strong>Accuracy:</strong> 5<br><br><strong>Agility:</strong> 5<br><br><strong>Intelligence: </strong> 7<br><br><strong>Defense:</strong> 4<br><br><strong>Perception:</strong> 3 <br><br><strong>Stealth: </strong> 5<br><br><strong>Luck:</strong> 4<br><br><strong>Kit: </strong> <br><br><strong>M56 Smart Gun </strong> <br>Effect:&nbsp; +5 Ranged attack + 3 Accuracy, +1 Perception<br><br><strong>E5 Advanced Targeting Lens</strong> <br>&nbsp;Effect:&nbsp; +1 Accuracy, +1 Perception<br><br><strong>Continuous Cycling Barrel </strong> <br>Effect:&nbsp; +1 Ranged Attack, -1 Stealth<br>&nbsp;<br><strong>Radioactive Ammunition</strong> <br>&nbsp;Effect:&nbsp; +3 Ranged Attack,&nbsp; -1 Luck<br><br><strong>Lightened Frame </strong> <br>Effect: +1 Agility<br><br><strong>Polymer Chest Plate</strong> <br>&nbsp;Effect: +2 Defense, -1 Agility<br><br><strong>Rear View Mirror</strong> <br>Effect:&nbsp; +1 Perception<br><br><strong>M111 Combat Helmet </strong> <br>Effect: +1 Defense, +1 Intelligence when deciding the outcome of a major event, Allows its user to communicate with any member of the platoon who also possesses radio equipment. Regardless of location as long as there is nothing jamming the signal. <br><br><strong>Side Mounted Helmet Camera (Requires Helmet): </strong> <br>Description:&nbsp; A side mounted camera for the M111 Helmet, it provides a constant feed to the platoon's officer, allowing him/her to evaluate the tactical situation of every member of his/her squad.&nbsp; &nbsp;<br><br>Effect: +1 Perception, +1 Intelligence when deciding the outcome of a major event.<br><br><strong>M12 Pattern Advanced Personal Armor</strong> <br>Effect: + 1 Health +3 Defense, Defense stat is immune to Acid based attacks.<br>&nbsp;<br><strong>M4A3 Pistol</strong> <br>Effect: +1 Attack, +1 Accuracy <br><br><br><strong>Stats After Equipment:</strong>&nbsp; <br><br><strong>Health:</strong> 14<br><br><strong>Attack:</strong>&nbsp; 5<br><br><strong>Ranged Attack:</strong> 9<br><br><strong>Accuracy:</strong> 10<br><br><strong>Agility:</strong> 5 <br><br><strong>Intelligence:</strong> 9 (+2 Intelligence when deciding the outcome of a major event)<br><br><strong>Defense:</strong> 10 (Defense stat is immune to acid attacks)<br><br><strong>Perception:</strong> 7 <br><br><strong>Stealth:</strong> 4<br><br><strong>Luck:</strong> 3<br><br><hr><br><br><br>Image: Reference Picture (http://www.google.com/url?source=imglanding&amp;ct=img&amp;q=http://i382.photobucket.com/albums/oo263/CandiiSwirles/Scene%20Queens/Babyfayce/girl.jpg&amp;sa=X&amp;ei=8oieTfKMFpSjtgeOvdH_Ag&amp;ved=0CAUQ8wc&amp;usg=AFQjCNGptsgy9B_ab9BsDQTnY7Ly7DhqMg).<br><br>Name: Arca Fields<br><br>Age: 23<br><br>Position in platoon/rank: Squad Member/ Private <br><br>Personal history: Arca joined the USCM when she was 20, fresh out of the academy. Though her chosen field is electronics, she has not shied away from combat training. While not the most accurate member of the squad, she is no chump with pistol or rifle, and isn't afraid to defend herself, or others. Volunteering for the LV-6329 Expedition, Arca hopes to lend her talents to her new squad, as well as hoping to survive.<br><br>Stats Before Equipment:<br>-Health: 8<br>-Attack: 3<br>-Ranged Attack<br>-Accuarcy: 3<br>-Agility: 4<br>-Intelligence: 9<br>-Defense: 3<br>-Perception: 8<br>-Stealth: 8<br>-Luck: 4<br><br>Kit: Combat Knife; M4A3 Pistol; M10 Pattern Ballistic Armor; XV35 Motion Tracker; Shoulder-Borne Flashlight; Flares (5); Lucky Round; M41A Pulse Rifle; Under slung Grenade Launcher<br><br>Stats After Equipment:<br>-Health: 9 (8+1)<br>-Attack: 5 (3+2)<br>-Ranged Attack: 5 (From Pulse Rifle and Grenade Launcher)<br>-Accuracy: 4 (3+1)<br>-Agility: 4<br>-Intelligence: 9<br>-Defense: 5 (3+2)<br>-Perception: 12 (8+4)<br>-Stealth: 7 (8-1)<br>-Luck: 6 (4+2)<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><strong>Name:</strong>&nbsp;&nbsp;&nbsp;Cooper&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp;<div class="floatright">(http://27.media.tumblr.com/tumblr_ljaugxp4bZ1qfoztro1_400.jpg)</div>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><strong>Age:</strong>&nbsp;&nbsp;&nbsp;19&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><strong>Position in platoon/rank:</strong> Squad Member/Private<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><strong>Personal history:</strong>&nbsp;&nbsp;&nbsp;Private Ed Cooper was an average kid, not a standout in school, not a troublemaker. For kids in his small town in Nebraska, you either were smart enough to go to college, dumb enough to get a manual labor job and hope you weren't replaced by a robot, or you joined the military. Cooper and a bunch of his buddies picked the third option, but he was the only one to bull his way through boot camp and come out whole on the other side. Except for training exercises he's never been off-planet. He's got a romanticized view of what combat is like, but he's no hero - he's here to help the heroes out. Cooper bears a certain amount of resentment for 'college boys'.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><strong>Stats Before Equipment:</strong>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Health:10<br>Attack:5<br>Ranged Attack:0&nbsp;&nbsp;&nbsp;<br>Accuracy:4<br>Agility:5<br>Intelligence:4<br>Defense:6<br>Perception:4<br>Stealth:5<br>Luck:7<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><strong>Kit:</strong>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Combat Stims:&nbsp;&nbsp;&nbsp;+1 Attack, +1 Agility, +1 Accuracy, +1 Health<br>Lucky Round:&nbsp;&nbsp;&nbsp;+2 Luck<br>M12 Pattern Advanced Personal Armor:&nbsp;&nbsp;&nbsp;+ 1 Health, +3 Defense, Defense stat is immune to Acid based attacks<br>M41A Pulse Rifle:&nbsp;&nbsp;&nbsp;+3 Ranged Attack<br>Medic Training:&nbsp;&nbsp;&nbsp;+1 Health, +1 Defense, +1 Health added to all marines involved with any enemy encounter when medic trained marine is present.<br>MS3 Medical Kit:&nbsp;&nbsp;&nbsp;+2 Health<br>Shoulder Born Flashlight:&nbsp;&nbsp;&nbsp;+2 Perception<br>Under slung grenade launcher (Requires Pulse Rifle):&nbsp;&nbsp;&nbsp;+2 Ranged Attack, -1 Stealth<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br><strong>Stats After Equipment:</strong>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br>Health:15<br>Attack:6<br>Ranged Attack:5<br>Accuracy:5<br>Agility:6<br>Intelligence:4<br>Defense:10<br>Perception:6<br>Stealth:4<br>Luck:9<br><br><hr><br><strong>Image:</strong> Refrence Image (http://www.animecharactersdatabase.com:81/uploads/3613-702226427.jpg)<br><br><strong>Name:</strong> Arillo Amandil<br><br><strong>Age:</strong> 27<br><br><strong>Position in Platoon/Rank:</strong> 3rd Squad Sergeant/ Master Gunnery Sergeant<br><br><strong>Personal History:</strong> In Arillo's family, being in the armed service has been a tradition of sorts. His great-great grandfather was part of the Irish Army and his squad called themselves the Wild Geese and his father had been part of the US Army, so naturally Arillo would follow in the footsteps of the men of his family and so he decided to join the Marines. Being the cocky person that he was, Arillo thought that the Marines couldn't be any harder than what his father had been putting him through as he grew up, but quickly realized after basic began that what he had gone through before was a cakewalk compared to this, but preserver he did just as his father trained him. Soon, after all the weeks of intense and mind numbing training, he was one of the few who could proudly call himself a Marine. From then on he had been deployed on various missions, surgical strikes in hostile territory, taking down key enemies in terrorist groups and others that were classified. It was during one of the missions of removing a terrorist leader that Arillo lost his left eye. Something&nbsp; had glanced across his eye but it was enough to cause him to permanently lose it, but that didn't deter him as he simply wore an eye patch and despite the missing eye, his aim never faltered and his attitude never changed, if only slightly.<br><br><strong>Stats before equipment:</strong><br><br><strong>Health:</strong> 11<br><strong>Attack:</strong> 3<br><strong>Ranged Attack:</strong> 0<br><strong>Accuracy:</strong> 7<br><strong>Agility:</strong> 3<br><strong>Intelligence:</strong> 7<br><strong>Defense:</strong> 5<br><strong>Perception:</strong> 4<br><strong>Stealth:</strong> 5<br><strong>Luck:</strong> 5<br><br><strong>Kit:</strong><br><ul class="bbc_list"><li><strong>M41A Pulse Rifle</strong> (5)<br>Effect: +3 ranged attack</li><li><strong>Under-slung Grenade Launcher</strong> (3)<br>Effect: +2 ranged attack, -1 stealth</li><li><strong>M38 HEAP Rounds</strong> (2)<br>Effect: +2 ranged attack</li><li><strong>357 Magnum Revovler</strong> (3)<br>Effect: +2 ranged attack, +2 attack</li><li><strong>M12 Pattern Personnel Armor</strong> (2)<br>Effect: +1 health, +3 defense</li><li><strong>M111 Combat Helmet</strong> (1)<br>Effect: +1 defense, +1 intelligence when major outcome being decided</li><li><strong>Advanced Communication Gear</strong> (4)</li></ul><br><strong>Stats after equipment:</strong><br><br><strong>Health:</strong> 12<br><strong>Attack:</strong> 5<br><strong>Ranged attack:</strong> 9<br><strong>Accuracy:</strong> 7<br><strong>Agility:</strong> 3<br><strong>Intelligence:</strong> 7 (8 when major outcome being decided)<br><strong>Defense:</strong> 9<br><strong>Perception:</strong> 4<br><strong>Stealth:</strong> 4<br><strong>Luck:</strong> 5<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Fall of LV-6329 (Database)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>26-04-2011, 18:47:55</strong>
			</dt>
			<dd class="postbody">
				<span style="font-size: 20pt;" class="bbc_size"><strong><span class="bbc_u">Known Hostiles</span></strong></span><br><br><br><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u">Corporate Mercenaries</span></strong></span><br><div class="floatleft">(http://fc04.deviantart.net/fs37/i/2008/283/1/6/Hyperdyne_Contractor_by_ChainsawDroid.jpg)</div><strong><span class="bbc_u">Equipment Analysis</span></strong><br><strong>M41L Pulse Carbine: (http://www.rps.net/NE/SShots/PulseRifleConcept.jpg)</strong><br><strong>Description:</strong> Weapon appears to be based on the standard USMC M41A, making use of the same action and basic internal structure. The weapon has been proven to be capable of firing in semi-automatic and full auto modes. Scanning indicates that this new weapon has vastly fewer moving internal parts, has been stripped of its recoil dampener, the barrel appears to have been shortened and several other non-essential features have been removed. It fires a non-standard anti-personal round, instead of the standard armor piercing round of the M41A. All of these differences seem to add up to a weapon that fires a lighter round at a much higher rate seemingly with the intention of making it more useful against large groups of light infantry. It is astoundingly light compared to the M41A and even simpler to maintain and use. While none of the M41L have been seen sporting attached grenade launchers or flame units it can be theorized that, given the M41L's possession of the required hook up slots,&nbsp; these items would be able to be used with the Pulse Carbine. <br><strong>Effect:</strong> +2 Ranged Attack X2(see notes),&nbsp; -1 Accuracy, +2 Agility, <br><strong>Requirements:</strong> Pre-Equipment Intelligence stat of 4 or higher, Cannot have more than two 'Rifle' style weapons at one time.<br><strong>Notes:</strong> The increased firing rate of the M41L means that literally twice as many rounds can be fired in the same space of time as the M41A, this means that any characters using the M41L are counted as making two ranged attacks per turn rather than 1. These attacks may be made against the same target or against two separate targets. Both the flame and Grenade attachments can be transferred from the M41A to the M41L<br><strong>M37X Experimental Shotgun (http://th01.deviantart.com/fs15/300W/f/2007/006/5/a/Plasma_Rifle_2_by_ivangraphics.jpg)</strong><br><strong>Description:</strong> The M37X is a fully automatic shotgun, designed for use in close quarters and urban settings, it appears to be made to mirror the M33 in shape and operation. Perhaps to prove easily adoptable by any force in the process of using M33's. It's compact size offers a great amount of punching power while remaining extremely compact and manageable. Though the similarities in it's capabilities and those of the M33 seem to end there. The M37 boast a laser sight similar to the sight used in the M240's Range Reactive Nozzle system. Scans of the weapons internal structure suggest that it is capable of altering the spread of projectiles launched from its barrel with regards to the range of its target. In addition an internal power source can be detected, this combined with the given data on the weapon's effectiveness against personnel armor indicates that the rounds are somehow 'charged' before exiting the weapon, in addition to this analyzed recordings of the weapon being fired seem to indicate an extremely low recoil or possibly even the lack of one entirely. <br><strong>Effects:</strong>+5 Attack<br><strong>Requirements:</strong> Pre-Equipment Intelligence stat of 6 or higher, Pre-Equipment Attack stat of 3 or higher, Cannot have more than two 'Rifle' style weapons at one time<br><strong>"Hazmat" Armor(Pictured)</strong><br><strong>Description:</strong> Made of an insulating material the "Hazmat" Armor appears to be designed to mask it's wearer's heat signature while allowing for a previously unthinkable level of combat readiness. The suit appears to be made from a high-density Kevlar weave, along with several other materials making it resistant to most forms of chemical, and flame damage.&nbsp; The unit's "backpack" requires further analyzation but is suspected to provide life support within the suit's sealed environment. Logic dictates that such a suit's advantages, such as the confusion of the M56 Smart Gun's infra-red auto targeting system would be at least somewhat offset by the increased weight placed on the soldiers back by the suit and its support components, the apparent lack of supporting servojoints such as those in the M119 Ape Suit indicates that this suit is either intended for a different combat role such as forward scouting or is simply an inferior design. <br><br><strong>Classification:</strong> Haz-mat Mercenaries <br><strong>Species:</strong> Human<br><strong>Affiliation:</strong> Chigusa Corporation (Suspected)<br><strong>Threat Level:</strong> Moderate<br><strong>Physical Analysis:</strong> Homo Sapiens the only living species in the Homo genus of bipedal primates in Hominidae, the great ape family. Humans have a highly developed brain, capable of abstract reasoning, language, introspection, and problem solving. This mental capability, combined with an erect body carriage that frees the hands for manipulating objects, has allowed humans to make far greater use of tools than any other living species on Earth. Other higher-level thought processes of humans, such as self-awareness, rationality and sapience, are considered to be defining features of what constitutes a "person." These specific mercenaries appear to be in the employ of the Chigusa Corporation, a major competitor of the Weyland-Yutani Corporation. This is evidenced by the appearance of Chigusa Corporation emblems on&nbsp; the weapons and armor worn by the Haz-mat Mercenaries. Though it should be noted that this assumption has not been proven and could very well turn out to be a ruse meant to implicate the Chigusa Corporation.<br><strong>Final Determination:</strong> Subjects Are Mercenaries wielding experimental weaponry. Further investigation required to determine source of said weaponry. <br><strong>Combat Suggestions:</strong> Aiming for normal human vital zones should prove as effective as fighting any 'normal' human enemies. <br><br><br><br><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u">Unknown Life-forms </span></strong></span><br><div class="floatleft">(http://www.hit.ro/lib/uploads/image/an_2009/luna_05/zi_21/aliens_vs_predator_pcps3xbox360_seg_artwork_02_-_predator.jpg)</div><strong>Sentient Xeno-Aggressor</strong> <br>Classification:Xeno-Aggressor <br>Species: Unknown<br>Affiliation: Unknown<br>Threat Level: Extreme<br>Physical Analysis: Appearance suggests the subject is of some form of sentient extraterrestrial species. It appears bipedal and humanoid in form, though is physically distinguishable from humans by its greater height. Evidence suggests a body that is much stronger and more durable than humans. The subject has been show to be capable of surviving intense flames, multiple gunshot wounds, and&nbsp; capable of outmatching a conditioned adult human male in physical power. Subject also seems to have a very strong lower body due to its apparent ability to jump several times it's height. It also seems possess a technology far beyond any known human artifice.<br><strong>Final Determination: </strong>Determination Pending -Requires More Information-<br><strong>Combat Suggestion:</strong> Use EXTREME caution. Avoid close combat situations. No weaknesses displayed as of yet. <br><br><br><br><br><br><strong><span class="bbc_u">Equipment Analysis</span></strong><br><strong>Unknown Energy Weapon (http://images3.wikia.nocookie.net/__cb20100211001704/avp/images/4/45/PredatorHairDryerGun-1-1-.jpg)</strong><br><strong>Description:</strong> Appears to be a long range energy projector which is mounted on the creature's shoulder and capable of firing armor-penetrating bolts of energy at it's user's target. Moreover the weapon's bolts have been witnessed to explode on contact, in a burst shrapnel that damages other targets near the point of impact. The weapon shows no signs of manual manipulation and it's targeting system is possibly controlled via some form of targeting computer similar to those used in the M56 Smartgun. It also possesses a Laser Sight consisting of three small red dots forming the corners of a triangle which indicates where the bolt will impact. Analysis of the bolt's energy readings indicates the strong possibility that this weapon may easily be capable of proving more than a match for nearly all forms of body armor currently used by the USMC. <br><strong>Combat Staff (http://images.wikia.com/avp/images/3/3e/Predators-combi-stick.jpg)</strong> <br><strong>Description:</strong> A telescopic weapon that appears to only be extended to its full length when used in combat. It appears to made of an as of yet unknown material. Judging by the creature's moments with the staff, the weapon is believed to be light but also extremely strong and durable.&nbsp; It does not appear to have any bladed areas and seems to be focused on delivering traumatic levels of blunt force onto its target. <br><strong>Net Launcher</strong><br><strong>Description:</strong> This weapon appears to be some form of projectile weapon. Rather than firing traditional slugs, or bullets the device fires a net which will wrap around it's target and then tighten automatically. It is assumed that the device is meant to incapacitate it's foe rather than kill them outright. The net's constriction power is extremely formidable, having been seen to be capable of quickly overpowering the servos of the M119 Ape Suit. Any USMC personnel caught in this net are advised to break out of it as soon as possible given that it is not known if the weapon has a 'kill' setting. <br><strong>Adaptive Camouflage</strong><br><strong>Description:</strong> Appears to be some form of self concealment system. Data from the field suggest that it is near flawless in its ability to hide its user from the visible human spectrum, though it is incapable of defeating the standard USMC motion detector.<br><strong><span class="bbc_u">Unknown Disc Weapon (http://images.wikia.com/avp/images/e/e0/Predator_smart_disc.jpg)</span></strong><br>The device is an extremely sharp circular weapon that is thrown like a discus and returns to the user like a boomerang. This weapon has proven to be extremely powerful,&nbsp; and has shown itself to be capable of cutting through a combat level synthetic with no apparent trouble or slowing. It also appears to be guided by some means in order to allow it to hit its target even if said target has changed position. The extent of this device's cutting and homing abilities are unknown. All USMC personnel are cautioned to use great care when avoiding this device.&nbsp; <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Fall of LV-6329 (Database)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>03-05-2011, 03:30:42</strong>
			</dt>
			<dd class="postbody">
				<span style="font-size: 18pt;" class="bbc_size"><strong>Gathered Information</strong></span><br><br><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u">Damaged Data Slate(3rd Squad)</span></strong></span><br>(http://www.halopedian.com/images/thumb/1/14/Datapad.jpg/180px-Datapad.jpg)<br><br><strong>S╩♣ject:</strong> Operation 3♂4<br><strong>Brief/Orders:</strong><br><br>Sec-Con *$^-)(3, your orders &amp;*%$%@ investigate *&amp;)#@&amp; <tt class="bbc_tt">Data Corrupted</tt> ^$%@ Abel's Folly )($*&amp;@$&amp; capture ($&amp;$(#@&amp;$<tt class="bbc_tt">Data Corrupted</tt>@(&amp;$@(#@*&amp;@*&amp;.&amp;#^#@*(@^#@!!^!!^#&amp;#(&amp;! C. T. S. Prometheus. Å╜‼4█ making planet fall âç╖<tt class="bbc_tt">Data Corrupted</tt>╜║£)=6 assault $&amp;# colony. &amp;@ inside contact &amp;@(*#<tt class="bbc_tt">Data Corrupted</tt>&amp;#* (*#M§9⌂ a front for the Weyland-Yutani Corporation's $@(#@*&amp;@*<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;#^#extreme caution@*&amp;@*<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;# Shadow-7@*&amp;@*<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;#.<br><br>Your Objectives @*&amp;@*<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;# follows<br>1:@*&amp;@* Access @*&amp;@*Colony @*&amp;@*<br>2: @*&amp;@*%$#@ eliminate @*&amp;@*&amp;**%<br>3: Determine @*&amp;@*^&amp;^%# true purpose <br>4: Gather @*&amp;@*&amp;#*^@ specimens @*&amp;@**@#^@(&amp;%$^<br>5:@*&amp;@*<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;# transport specimens <br><br><strong>Log:</strong><br><br>- &amp;.&amp;# gained access ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;# no resistance. For whatev ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;# eason öÇ┼ colony ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;# deserted...¥⌂¥┐y team¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;#remains ¥⌂¥┐y 12 strong. <br><br>- ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;#&nbsp; isn't a colony, ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;#&nbsp; tandard layout that ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;#&nbsp; no colonists. ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;#&nbsp; taking the team to what we believe to be the control center ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;#&nbsp; download&nbsp; logs ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;# clarification ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;#&nbsp; what's going on here?<br><br>-╞¥û±┤Φ≥♠ confirmed it! ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;# experiments! ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;# creatures ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;# used the colonists¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;#&nbsp; no signs of the colonist's bodies ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;#&nbsp; further floor below the ground level. ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;#&nbsp; investigate now.<br><br>-¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;# torn apart! ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;# deadly! ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;#&nbsp; heavy losses,¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;#&nbsp; 5 men left ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;#&nbsp; Shadow-7 ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;# Colonial Marines are inbound. ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;# will engage ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;#&nbsp; await ¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;#&nbsp; Prometheus¥⌂¥┐yOò▄<tt class="bbc_tt">Data Corrupted</tt> &amp;.&amp;# <br><br><br><hr><br><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u"> 2nd Squad Recorded Communication(1st Squad) </span></strong></span><br><strong>Contact Right! Contact Right!</strong><br><strong>We're taking fire!</strong><br><strong>Open Fire! I repeat all marines open fire, Art get the turrets online and get us in there. </strong><br><strong>Yes captain</strong> <br><strong>COME ON!!!</strong> *Followed by the heavy report of a smartgun on full auto. *<br><strong>*Near continuous laughter*</strong><br><strong>I'm coming in through the front door, clear a hole!</strong> *Sounds of glass breaking and the screech of bending metal* <br><strong>UUMMMPHHH!!!</strong><br><strong>Creed's hit! Where the hell did that come from?!?</strong><br><strong>They've got some kind of stealth-camo! </strong><br><strong>Get behind the APC NOW! Art, hose the whole area total saturation both turrets</strong><br><strong>Understood...Opening fire in 5</strong> <br><strong>Move it Irene! He's gonna blast um!</strong><br><strong>4</strong> <br><strong>I know Tank, I heard him too!!</strong><br><strong>Rizzo grab Creed, Ladies Man get to the right of the ACP and lay down suppressive fire! Everyone else move your asses and get to the back of if now! </strong><br><strong>3</strong> <br><strong>Wild Man's gone, the damn thing blew a hole in his heart, I'm moving back.</strong><br><strong>Who cares! Grab his fucking body!</strong> <br><strong>I got it! Cover me Poe!</strong><br><strong>2</strong> <br><strong>Get back here Tank!</strong><br><strong>1</strong> <br><strong>Don't shoot! Tank's still forward of the nose!</strong><br><strong>0....Firing, full saturation pattern!!</strong>*20mm Cannon Fire joined by heavy battle cannon fire, continues for 10 seconds* <strong>Targets Neutralized</strong><br><strong>I'm Ok!!!</strong><br><strong>Alright...23082fqfij2f0qf0we0fwjew........upw0fhje0f8ijwf02020fq32f0j308jf0j......</strong><br>-Transmission Out of Range-<br><br><br><br><br><br><br><br><br><br><br><br><br>
			</dd>
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