Dancing with the Devil - A Firefly/Serenity Verse Game - Info Thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Aadreal on 07-12-2012, 04:33:58</h2>
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				Title: <strong>Dancing with the Devil - A Firefly/Serenity Verse Game - Info Thread</strong><br>
				Post by: <strong>Aadreal</strong> on <strong>07-12-2012, 04:33:58</strong>
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				One broadwave changed the 'Verse.&nbsp; The Alliance was still struggling to keep the Rim under control when the crew of the Serenity found out the truth about the Reavers.&nbsp; Found the truth and shared it with the 'Verse.&nbsp; Now seven years later a second war is being fought.&nbsp; Most of the Rim and a few Border planets declared their independence from the Alliance.&nbsp; With the loss of face and resources the government has been trying to treat the matter as a simple rebellion.<br><br>Only problem is, they aren't rebelling.&nbsp; They're warring.&nbsp; With lessons learned from the War for Unification a new breed of Independents is leading the fight.&nbsp; Bound by politics and the past, the Alliance is having a hard go of it.&nbsp; Those with a mind to have been using the confusion to earn a fine bit of coin.&nbsp; It's not glamorous or easy.&nbsp; But what in the goram 'verse really is?<br><br><hr><br>This is a free-form cooperative tale told among friends.&nbsp; I am acting as the moderator with the role of storyweaver being taken on by all.&nbsp; It will unfold in an episodic fashion with each character having a chance to shine.&nbsp; <br><br>A bit of History (http://elliquiy.com/forums/index.php?topic=159519.msg7343346#msg7343346)<br>Powerful Organizations in the 'Verse (http://elliquiy.com/forums/index.php?topic=159519.msg7343353#msg7343353)<br>Religiosity and other such fuzzy wuzzies (http://elliquiy.com/forums/index.php?topic=159519.msg7343358#msg7343358)<br>Say What? How to talk the talk (http://elliquiy.com/forums/index.php?topic=159519.msg7343367#msg7343367)<br>Places to see and people to do (canon locations) (http://elliquiy.com/forums/index.php?topic=159519.msg7343376#msg7343376)<br>Home sweet home (the ship) (http://elliquiy.com/forums/index.php?topic=159519.msg7343403#msg7343403)<br>Character Creation and Characters (http://elliquiy.com/forums/index.php?topic=159519.msg7343408#msg7343408)<br><br>Episode One: The Devil's Due (http://elliquiy.com/forums/index.php?topic=159521.0)<br>I deleted the OOC thread seeing as we all chatter in other places together.&nbsp; If you guys want an OOC thread let me know.
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				Title: <strong>A Bit of History</strong><br>
				Post by: <strong>Aadreal</strong> on <strong>07-12-2012, 04:35:05</strong>
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				<strong>Earth That Was and the Start of a New Age</strong><br>The United States and China, the two great superpowers of the Earth, gradually grow together and form the Anglo-Sino Alliance (though their empires remain separate), rather than killing each other as originally predicted. In a somewhat ironic reversal, the American Empire annexes England.<br><br>The Earth is "used up," rendering it uninhabitable, as the planet cannot handle the growing population and resource needs of humankind. Amazingly enough, instead of wiping itself out, the human race rises to the challenge of finding a new home for the species. A nearby star is located, with a new solar system that is home to dozens of planets and hundreds of moons, almost all of which have enough mass and solidity to be templates for new Earths.<br><br>Humanity emigrates to this new solar system en masse, with every person willing and able to leave the Earth migrating there to colonize its worlds. The journey takes so long that an entire generation never even sees the outside of a spaceship, but the planets are ready for habitation and civilization begins to rebuild.<br><br>America and China work together throughout the colonization process, and their cultures gradually meld at many levels. Over time, American and Chinese culture meld together to the point that English and Mandarin even become integrated languages.<br><br>The two central, major planets that form the Core of this new system are Sihnon (an outgrowth of Chinese influence) and Londinium (an outgrowth of American influence). &nbsp;As Sihnon develops, it is more crowded and more complicated, but ultimately not that different, from other developed planets. The Great City itself is said to be "like an ocean of light," in a way that cannot be captured by pictures. &nbsp;Several other planets in the system are also considered part of the Core, including Ariel and Osiris. Ariel is quite a nice place, by most accounts, with beautiful museums, some of the finest restaurants in the Core, and the opportunity to go hiking or swim in a bioluminescent lake.<br><br><br><strong>Rough History of the Expanding 'Verse</strong><br>Humanity continues to spread out throughout the system, terraforming and colonizing hundreds of new Earths. Some are rich and flush with new technologies, while others struggle to get by with the most basic equipment, though all are as close to Earth-That-Was as the terraforming process allows.<br><br>Every planet that is terraformed for human life has its own "little quirks," amongst them Bowden's Malady, an extremely degenerative affliction of the bone and muscle that can nevertheless be treated effectively with regular doses of Pasceline D. One planet in the Georgia System, in particular, finds that the air down underground, mixed up with the ore processors, is a perfect recipe for the disease. Everybody in the mining community of Paradiso on that planet eventually comes down with Bowden's, even those who have never set foot in a mine.<br><br>As the Alliance terraforms its border moons, settlers are dumped there with nothing but blankets, hatchets, and maybe a herd. Some of these moons manage to make it, but others end up in bad shape, suffering plagues and famine--though some of the reports of such suffering are exaggerated.<br><br>There is a call for settlers on Miranda, a world at the far edge of the system in 2506. Thirty million people settle there, and the Alliance mixes a chemical called the Pax into the air processors in an effort to curb aggression. The chemical is too effective, with the majority of the population becoming so passive that they eventually die. However, a tenth of one percent of the population have the opposite reaction, becoming uncontrollably violent.<br><br>The Alliance sends a team to investigate what happened on Miranda, but they are all killed on the planet. One scientist survives long enough to send a message with their findings, along with a few of the images they had recorded of the dead, but she is killed in the midst of sending the signal. &nbsp;The Alliance suppresses the secret of their failed experiment on Miranda, along with any record on the Cortex of the planet's existence. Rumor spreads that Miranda is a black rock, where the terraforming didn't hold, and that just a few settlers died.(This information is not made public until a broadwave put out by the crew of the Serenity in 2018.)<br><br>The central planets of the Core which form the Anglo-Sino Alliance decide that all of the settled planets have to join under their rule. &nbsp;There is some disagreement on that point. &nbsp;As a result, the Alliance wages the War to Unite the Planets (or Unification War) to bring those planets under their rule, fighting against the Independent Faction, also known as Browncoats. &nbsp;&nbsp;War broke out in 2506 and lasted until 2511.<br><br>(The television series runs through Late May 2517 to Late May 2518. &nbsp;The movie is set in August 2518, approximately.)<br><br><em>Information is from the complied timeline on this (http://www.mts.net/~arphaxad/firefly.html) fansite.</em><br><br><strong>Since then...</strong><br>2518 – Alliance tries to suppress and discredit the broadwave, always denying the information.<br><br>By September several Rim planets declare their independence from the Alliance<br>Reaver attacks become more targeted and frequent, nearly decimating the Rim planet Lilac.<br><br>December 2518, the Federation of Independent Planets (FIP) is formed, causing a great deal of uproar within the Alliance Parliament.<br><br>January 2519, the FIP declares war on the Alliance, attacking bases and strongholds within the Rim.<br>July 2519, Border planet, Newhall declares it’s independence and joins FIP. &nbsp;Alliance retaliates and cracks down, finally brutalizing the planet into declaring allegiance once more by early 2520.<br><br>2520 – Alliance forms a tight blockade around the Core and loose one around the Border planets. &nbsp;FIP ships are banned from entering and only ships that swear to avoid FIP planets are allowed through.<br><br>2521 – a flotilla of ships from various FIP planets attacks the battle cruiser Scarenti in Dago sector. &nbsp;Though the attack was coordinated, discipline broke down after several days of bombardment on the cruiser. &nbsp;After three days the last of the FIP ships abandoned the attack, leaving the cruiser severely damaged and barely running. &nbsp;This is the first show of ship-board weapons on an Independent ship since the war. &nbsp;Shock among the civilians in the Core, harsh retaliation demanded.<br><br>Companion and Trader’s Guilds call for peace and declare neutrality. &nbsp;Corone Mining and United Scrap firmly declare allegiance to the Alliance .<br><br>Independent Scrappers begin attacking United Scrap ships at reclamation sites.<br><br>2522 – Alliance officially declares war on the FIP and it’s allies. &nbsp;Begins a campaign of hunting down FIP sympathizers on the Core and Border. &nbsp;Sends out ships to attack known FIP hotspots, mainly skirmishes. &nbsp;Has a bounty on the heads of the leaders of FIP, hard time pinning them down as they are always on the move.<br><br>2523 – Rumors begin flying that Corone Mining is attempting to infiltrate and sabotage independent mines and processing plants. &nbsp;The rumors gain traction after a catastrophic accident on Haven which had finally begun to rebuild after the attack in 2518.<br><br>Rumors also begin to spread that the Alliance is collecting survivors of attacks to be used as slave labor by Corone Mining Company.<br><br>In the middle of a skirmish between FIP vessels and an Alliance convoy, the Alliance ships are attacked by Reavers. &nbsp;Though the Reaver ships are easily destroyed, it is the first documented case of such an attack. &nbsp;This leads to supposition in the Core that FIP is being aided by Reavers.<br><br>2524 - The blockade around the Border worlds is growing harder to evade. &nbsp;Game begins, March 2524.
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				Title: <strong>Powerful Organizations in the 'Verse</strong><br>
				Post by: <strong>Aadreal</strong> on <strong>07-12-2012, 04:37:01</strong>
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				<strong>Government</strong><br>The Anglo-Sino Alliance is the governing body for the entire system. Originally formed between the two first-settled planets, Londinum and Sihnon (where the “Anglo” and “Sino” come from), the Alliance is rich and powerful, with resources that most folk can’t begin to imagine—manpower, intelligence-gathering, military might, and technological innovation. And, like an overprotective parent, it thinks it knows what’s best for its “children”—all those who live and work under its rule. The Alliance government believes that by controlling information, technologies and even people’s lives, they can forge a better ‘Verse, one where people live in peace and no one ever goes hungry. Some call this Utopia. Others call it hell.<br><br>Londinum is the formal seat of government, home to Parliament and the Prime Minister. While every planet (at least within the Core) is allowed to organize its own affairs on a planetary level, system-wide policy is set by legislation. The planet of Sihnon is home to the headquarters of the trade associations and guilds in the system. The most powerful of these have their academies here. Trade tariffs for all manner of goods are established in Sihnon’s bureaucratic halls.<br><br>Most people of the Alliance are allowed a say in their government. Anyone can stand for a seat in the Parliament and be voted in by the home folk. But the money required to run a campaign generally prevents the common man from ever winning a governmental position. To raise the necessary funds, one must make deals with businesses, guilds, and private interest groups. As to voting, only those who are “full citizens of the Alliance” actually get a vote. Folk who fought in or supported the Independents are not considered “full citizens.” (After all, if they couldn’t be trusted to fight for the right side, how could they be trusted to vote for the right candidate?) Thus only candidates who support the Alliance are ever elected. That law is due to expire after ten years, though there are some on the Core worlds who are pushing for it to be extended.<br><br>Since the Alliance can’t be everywhere at once (not for lack of trying!), it has to trust the local governors to do the right thing. Each Core world under Alliance control has a governor who holds a vast amount of power. The Alliance has given guidelines on how such a person is elected, but out of respect for the sovereignty of each world policies vary from place to place. Some Core worlds are fairly ruled by honest folk. On others, local political machines or long-standing family dynasties rule.<br><br>There are local governments on the Border and Rim planets. Cities have mayors. Planets have governors. Moons have magistrates. All these answer to the Alliance. At least, that’s the way it’s supposed to work. Local officials on the outer worlds tend to wield heaps more power then their counterparts on the Core, just because no one’s close enough by to tell them they can’t. &nbsp;&nbsp;Though the Alliance officially rules over all, they only have a firm grip on the Central Planets where they have eyes everywhere.<br><br><strong>Corporations</strong><br><span class="bbc_u">Blue Sun Corporation</span><br>Without doubt, the ubiquitous Blue Sun is the richest and most politically connected corporation in the system. Blue Sun is on every planet, in every home—rich and not so rich alike. For all its fame, it is one of the most shadowy institutions in the ‘Verse.<br><br>Blue Sun produces a lot of different things, but the company concentrates mainly on the basics of life. Folk will always need food and drink, and Blue Sun is there to sell it. They hold the monopoly on packaged foodstuffs, and their products have become essential to people on the newly terraformed worlds. Many new settlers wouldn’t have made it through their first year without Blue Sun packaged food.<br><br><span class="bbc_u">The Corone Mining Consortium</span><br>The Corone Mining Consortium, formed just before the war, is made up of several of the most powerful mining corporations in the system. Those corporations were having a problem with prospectors mining claims of their own. Individually, the corporations couldn’t muster the resources to put the small fry out of business. By combining, they could afford the best lawyers, pay off the right politicians, and acquire the technology needed to buy up claims, drive people off their land or simply make it unprofitable for the lone miner to keep operating.<br><br><span class="bbc_u">Iskellian Technology Solutions</span><br>There are many tech companies throughout the system, producing everything from computers to lasers, and Iskellian is the largest. Iskellian holds the Alliance contracts to produce arms, spacecraft, and weapons for their troops. The products it sells are the best money can buy, and what Iskellian charges for its wares more than makes that point. Given that the Alliance buys arms from Iskellian, the Alliance has laid down the law that none of these weapons can be sold to anyone else.<br><br>However, Iskellian does manufacture weapons for civilian use. These are not the same weapons that the military buys, of course, but they are of the same high quality and have the price tags to prove it. Such weapons are rarely seen on the outer worlds and few are on the black market. If you can get hold of an Iskellian weapon, you count yourself lucky.<br><br><span class="bbc_u">Unified Reclamation</span><br>There is a lot of trash in the ‘Verse, and Unified Reclamation owns it. &nbsp;&nbsp;Currently Unified is the only system-wide operator allowed to claim salvage rights. Due to the sheer magnitude of a system-wide salvage collection operation, Unified Reclamation also issues licenses for small operators to collect salvage on their behalf. The small operator can go through the local government to obtain a salvage license, but that involves mounds of paperwork and fees. Such licenses are more quickly obtained by going through United Reclamation, though they see to it that you pay for the convenience.<br><br>Small operators make more money if they run unlicensed, illegal salvage operations. Best to be careful, though, as things can get right ugly if Unified catches you poaching on their territory. You’d better hope the Alliance catches you doing illegal salvage before Unified Reclamation gets its hands on you.<br><br><strong>Guilds and others</strong><br><span class="bbc_u">Companions’ Guild</span><br>The oldest profession in the ‘Verse has one of the oldest and most respected guilds in the Core. Prostitution as it had existed on Earth-That-Was was abolished long ago, replaced by a government-approved profession officially titled “Companion.”<br><br>The Companion’s Guild established Guild Houses throughout the system to train its members, though, due to the war, there are few Houses currently on the outer worlds. The Guild establishes its own laws and rules. For example, Guild law states that no House may ever be run by a man. The law also states that a Companion is free to choose her clients. Originally a female organization, the Guild has since allowed males to enter. The men undergo the same training as the women and, like the women, they service both sexes. The Houses exist to provide training to the Companions. No work is ever done inside a House.<br><br><em>Companions are not Whores</em><br>Prostitution as legalized in the form of the Companion Guild, whose registered Companions have great social status conferred upon them--to the point that some planets will not even let a ship dock without a decent Companion onboard. The Guild is organized into Houses (such as House Madrassa, based on Sihnon) run by a House Mistress or House Priestess, who has a say in how Companions conduct their affairs. At a Companion Academy, present and future Companions engage in an intensive--and arguably lifelong--course of study that includes training in seduction, body language, and signals, along with music and rituals such as the Companion Greeting Ceremony, involving tea.<br><br>Companion Guild law stipulates, amongst other things, that Companions choose their own clients from a Client Registry, and no Companion will ever contract with someone who has earned a black mark in that registry. Engaging a Companion is not about sex for money, as there is no shortage of those willing to offer that, so the process is more formal and selective&nbsp; Companions take their cues from their clients, and are put at ease if they're respectful. &nbsp;Guild law also requires all Companions to undergo a physical examination once a year in order to renew their license. Other guidelines include the notion that Companions do not "kiss and tell" about their clients, and a "complicated" policy on dating.<br><br>Companions are expensive and selective. &nbsp;Just 'cause you have a bit of coin in your pocket does not mean you'll get a Companion in your bed.<br><br><span class="bbc_u">The Syndicate</span><br>While not a guild in the official sense, the Syndicate styles itself as such and has many of the same trappings. The Syndicate controls most of the organized crime in the system. Only a few people are aware the Syndicate even exists, and they know better than to start mouthing off.<br><br>If a crime boss manages to claim a territory for himself, or comes to monopolize a certain area of illegal trade, he may be offered membership in the Syndicate. Those who receive such an offer are fools to refuse. While the position brings responsibility, it also brings benefits. (Plus those who say “no” have a tendency to become very dead very quick.)<br><br><span class="bbc_u">Tongs</span><br>The Tongs come from ancient China on Earth-That-Was. The word “tong” is innocent enough, meaning “hall,” or a place to meet and talk. The original tongs began as business or social organizations for Chinese men. &nbsp;&nbsp;&nbsp;Many tongs got wrapped up in lawless activities—running illegal gambling concerns, brothels, and opium dens—gaining for themselves a criminal-minded reputation.<br><br>The tongs continue to operate in a not-so different way to this day. To their credit, tongs help their own members, whether they are rich or poor; speaking up for them when they are in trouble with the community or helping out if they get into disputes with rival tongs. Still, human nature being what it is, the traditional hatreds and feuds carry on, and have even grown stronger. Some of the tongs are mightily involved in various illegal dealings throughout the system. Tongs have a strong presence on the outer worlds, where they can operate openly, as opposed to the Core worlds, where they tend to keep a low profile. It is said, though (however quietly), that their influence can be felt even in the Halls of Parliament.<br><br><span class="bbc_u">Traders’ Guild</span><br>One of the newest guilds, the Traders’ Guild, came about to help small and independent traders compete against the mighty corporations. This Guild offers legal advice to its members, allows them to work together to gain large contracts, and provides contacts. Anyone who lives by trade can join the Guild, be he store-owner, cargo ship captain or supplier.<br><br><span class="bbc_u">The Miners’ Guild</span><br>The Miners’ Guild is one of the largest guilds in the system, and probably the most controversial. Though it has successfully fought for the rights of exploited miners and gained a great many concessions from the large corporations, some human rights groups have accused it of turning a blind eye to slavery.<br><br><em>Taken from the Serenity RPG.</em>
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				Title: <strong>Religiosity and Other Fuzzy Wuzzies</strong><br>
				Post by: <strong>Aadreal</strong> on <strong>07-12-2012, 04:37:52</strong>
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				Buddhism—usually of the Mahayana tradition— is the dominant religion throughout the system, particularly on the Core planets. Christianity ranks second, with larger concentrations on the outer worlds, as Christians migrated away from the centers of Buddhism. Most Christians in the ‘Verse follow a Protestant tradition hailing back to Earth-That-Was. Catholicism still exists, though the exodus of long ago ended its original structure.<br><br>One group of Christian missionaries, the Order of Shepherds, still follows the monastic tradition. These men and woman take vows of poverty and chastity similar to those of a priest or monk of old. They may live and work in an abbey or travel the Black to find a flock in need of a Shepherd. Their<br>peaceful order is generally respected throughout the system. Shepherds look to Christian scripture as their faith’s grounding. They do not claim to have all the answers, but are here to help spread the word to those that need it told to.<br><br>There are many other religious groups in the ‘Verse, including Muslims, Jews, and Hindus, who tend to form their own communities where they can worship in a body, follow their own traditions, and bring up their children in their own culture.<br><br>Out on the Rim, one can find any number of faith healers and wandering preachers who have founded their own churches or, in some instances, established entire communities. Some of these people are well-meaning and do lots of good, but others are swindlers, who use what they call religion to bilk the innocent out of their hard earned.<br><br><em>Taken from the Serenity RPG</em>
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				Title: <strong>Say What? How to talk the talk</strong><br>
				Post by: <strong>Aadreal</strong> on <strong>07-12-2012, 04:39:17</strong>
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				<strong>Space Slang</strong><br>Atmosphere…..Atmo<br>Outer Space…..The Black<br>Frontier Planets…..The Rim<br>Out of Fuel in Space…..On the Drift<br>Cut Power to Avoid Detection…Go to Blackout<br>Inhabited Space….The ‘Verse<br>Being Scanned by Sensors…..Getting Buzzed<br>Alliance Military or Law Enforcers…Feds<br>Skyplex….Orbital City or Space Station<br><br><strong>Frontier Slang</strong><br>Fuckin’…..Ruttin’ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br>G**damn…..Goram &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br>Good or Valuable…..Shiny &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br>Party…..Shindig &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br>A Bunch…..A Peck &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br>Go Away…..Git &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br>Get in Trouble…..Run Afoul &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br>Very…..Plumb / Awful / Mighty / Powerful &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br>Disagreeable…..Ornery &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br>Great…..Bang Up<br>Crazy….Tetched<br>Sensitive….Tetchy<br>Screwed….Humped<br><br><strong>Underworld Slang</strong><br>Prostitute…..Doxy<br>Liquid Illegal Drugs….Drops<br>Scratch….Valuables<br>The Goods…..Loot<br>Went South…..Problems Appeared<br>Tonic…..Amateur or Illegal Alcoholic Drink<br>Bushwhack…..Ambush<br>On the Dodge….Hiding or on the Run From Authorities<br>Hornswoggle….Trick or Deceive<br>Bound by Law…..Arrested<br><br><strong>Drop Your –G’s…</strong><br>Running…..Runnin’ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Talking…..Talkin’ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whining…..Whinin’<br>Jumping……Jumpin’ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flying …..Flyin’ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dancing….Dancin’<br><br><strong>Use Double Negatives, Say Don’t Instead of Doesn’t , Malformed Verbs, Prefix a- onto –ing, &nbsp;Say Ain’t not Isn’t, Subject and Verb Don’t Agree</strong><br>She don’t mean nothin’ to me.<br>You give a shout and we’ll come a-runnin’.<br>He ain’t gonna make it, I say we leave his ruttin’ ass and git on outta here.<br>We was on our way when that shiny gorram plan a’ yours went south.<br>That Li Kuan is powerful ornery. &nbsp;We best avoid him or we’re in for a peck a’ troubles.<br>We got us a right passel a’ugly ridin’ down on us here. &nbsp;We’re humped if we stay!<br>That ain’t gonna be happenin’ , leastways while I’m still drawin’ breath.<br><br><br>The merging of American and Chinese culture mean English and Chinese are used interchangeably. &nbsp;Below is some common slang. &nbsp;If you decide to use it (or something that just sounds Chinese) please include a translation. &nbsp;No sense in insulting someone if they don't know what you said.<br><br><span class="bbc_u">Pleasantries</span><br>Bottoms up: “Gon Beh”<br>Briljant: Jing Chai<br>Congratulations: Gohn Shi<br>Good journey or bon voyage: Yi Lu Shwen Fohn<br>Good luck: Joo How Rin<br>Greetings: Ni How<br>Long time, no see: How Joh Bu Jian<br>No problem: Mei Wen Ti<br>Of course: Duhn Ruhn<br>Take care: Bao Jone<br>Thanks: Sheh Sheh<br><br><span class="bbc_u">Descriptions</span><br>Alliance: Nien Mohn<br>Big boss: Lao Buhn<br>Big brother: Ghu-Ghu<br>Big sister: Jei-Jei<br>Browncoat: Jone yee<br>Conniving or scheming person: Guay Tuh Guay Nown<br>Cute: Kuh ai<br>Deserving of bad consequence or fate: Hwo Gai<br>Despicable: Kuh wu<br>Fellow: Ja Hwo, (also slang for a weapon)<br>Female companion or girlfriend: Ma Tze, (somewhat derogatory term)<br>Friend, pall: Puhn Yoh<br>Gang,crew: Se Duhng<br>Gang or faction leader: Da Gher Da, for male. Da Jeh Da, for female<br>Handsome: Shwie<br>Little brother: Di Di<br>Little sister: Mei Mei<br>Miss: Shao Jeh<br>Mister: Shian Shen<br>Old: Lao<br>Pathetic wretch: Bei Bi Shiou Ren<br>Peon, small fry: Wu Ming Shao Jwu<br>Precious/darling/sweetheart: Bao bei<br>Shiny/awesome: Jahn<br>Ruined: Wan Duhn Luh<br>Young one: Nien Ching Duh<br>Water: Swei<br><br><span class="bbc_u">Exclamations</span><br>Not good, what a mess: Jao Gao, literally “Spoiled Cake”<br>Blunder of great magnitude: Bie Woo Long<br>Damn or damn it: Ta Ma Duh<br>Done for or imminent doom: Wong Dahn<br>Excrement: Mi Tian Gohn<br>I don’t believe my eyes!: Wo Bu Shin Wo Dah Yan Jing<br>Merciful Buddha protect us: Rung Tse Fwo Tzoo Bao Yo Wuo Muhn<br>Merciless hell: Ai Yah Tien Ah<br>Oh my God: Wuo Duh Tian Ah<br>Suicidal idea: Tze sah yu ji<br>Things never go smooth: How Wrin Bu Lai, Whai Wrin Bu Jwo<br><br><span class="bbc_u">Insults</span><br>Baboon’s Ass Crack: Feh Feh Pi Goh<br>Bastard, jerk: Huen Dahn<br>Big stupid pile of stinking meat: Yi Dwei Da Buen Chuo Roh<br>Cheap floozy: Jien Huo<br>Crazy dog in love with its own feces: Ai Chr Jze Se Duh Fohn Diang Gho<br>Damn it! Everyone under heaven deserves to die:<br>Ni ta ma de. Tianxia suoyoude ren dou gai si<br>Dangerous person or animal: Wei Shian Dohn Wu<br>Dumbass: Chwen<br>Engage a monkey in a feces hurtling contest: G’en Ho Tze Bi Dio se<br>Explosive diarrhea of an elephant: Da Shiong La Se La Chwohn Tian<br>Filthy fornicators of livestock!: He chusheng zajiao de zanghuo!<br>Flat-chested: Hur Bao Duhn (literally “eggs cooked sunny side up.”<br>Fool: Sa Gwa<br>Get lost: Kwai Joi Kai<br>Go to hell: Chui Se<br>Good/Okay: How<br>Idiot, moron: Buhn Dahn<br>Like hell: Jien Tah Du Guy<br>Merciless bastard: Lurn shwei ja jwoh<br>Monkey raping: Cheong Bao Ho Tze<br>Oddball: Chai Neow<br>Pile of sun-baked dog poo: Ri Shao Gou Shi Bing<br>Pool of pig droppings: Joo fuen chse<br>Shameless hussy: Meh Lien Duh Jyah Jee<br>Screw him/her: Gun ta jwo lu<br>Screw you: Chwee Ni Duh<br>Shut up: Bi jweh<br>Shut up and make us wealthy: Bi jweh, lung wuo mun fah tsai<br>Son of a bitch: Wong Ba Duhn<br>Stuff all the planets in the universe up my butt!: Taikong suoyou de xingqiu saijin wo de pigu<br>You don’t deserve it: Ni bu ying duh jur guh<br>You want a bullet right in your throat?: Nee yow wuo kai chiung?<br>You wanna die?: Nee Tzao Se Mah?<br>What the hell is this crap?: Juh shi suh mo go dohng shee?<br><br><span class="bbc_u">Other</span><br>Ambush, rustle someone out of hiding: Da Chow Jing Ser, literally “beating the grass to startle the snake”<br>Are we clear?: Don La Ma<br>Blindside or conspire against: Fahn Leong Jian, literally “shoot a cold arrow”<br>Disarray or pandemonium: Tian Fuhn Di Fu<br>Check at once: Ma shong jien cha<br>Completely useless: Tian Di Wu Yohn<br>Cool: Ku<br>Daydream or wishful thinking: Bai Li Mohn.<br>Do something for nothing in return: Yee Yan, (literally a charity show)<br>Earthshaking: Jin tian dwohn di<br>Enough of this nonsense: Go Hwong Tong<br>Everything under the sky: Tian Shia<br>Fire!: Kai huo<br>Fire at will: Da Kai Sa Jeh (literally “breaking the Buddhist vow against killing”)<br>Foiled or ruined at the last moment: Soh Ya Feh Tian (literally “a cooked duck flies away”)<br>Garbadge: Luh Suh<br>Get bold or audacious: Fahn Dahn<br>Go all out: Ping ming<br>Happy development: How shi sun chung<br>Hurry: Guhn kwai<br>Immediately: Ma shong<br>Impossible: Du kuh nuhn<br>In that case, never mind: Nah mei guan shee<br>Junk: Fei wu<br>Let me repeat myself: Wuo jai jeong yi chi<br>Muddled/confused: Wu toh wu now<br>Not advised: Jwohn gao bu yi<br>Nuts: Shiang Jing<br>Really dangerous: Wo hu chung long<br>Retreat: Jio weh sung chiuh<br>Speak now and quickly: Yo hua kwai suo<br>Stop talking: Joo koh<br>Surrender: Toh shung<br>Trouble/complication: Ma fuhn<br>Understand: Dohn-ma<br>Wait/Hold on a second: D’un yi shia<br>We shall enjoy your silence now: Bai tuo, uhn jin yee dien<br>What: Shuh muh?
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			<dt class="postheader">
				Title: <strong>Places to see and people to do</strong><br>
				Post by: <strong>Aadreal</strong> on <strong>07-12-2012, 04:40:55</strong>
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			<dd class="postbody">
				The canon material is rather sparse and frankly I am happy with that.&nbsp; This is what was established in the show and movie.&nbsp; Locations on the planets, moons and even additional planets can and should be created by the players.&nbsp; I shall add it in here upon notification of where it falls.<br><br><strong>Central Planets</strong><br><br><em>Ariel</em><br>Known for its excellent medical facilities and restaurants.<br><br><em>Bernadette</em><br>Home of the museum to Earth-that-was and home of the only remaining ark, Prometheus. &nbsp;This is the traditional launching point for new settlements. &nbsp;There are rumors of a bustling underground slave trade that preys on new arrivals. &nbsp;It is also home to numerous churches and fringe cults of all religions.<br><br><em>Londinum</em><br>This planet is the most like Earth-that-was and one of the first to be settled. &nbsp;Home to the Parliament building and government complex. &nbsp;This is the center of Alliance control and has a strong military presence.<br><br><em>Osiris</em><br>This is the heart of the Alliance’s judicial branch. Most important law firms are also based here. &nbsp;The University of Osiris has the most prestigious law school and a fine medical school. &nbsp;The Blue Sun Corporation also has its corporate offices here.<br><br><em>Sihnon</em><br>This is a world known for it’s beauty. &nbsp;Sihnon along with Londinum were the first worlds to be colonized. &nbsp;This is the heart of the Buddhist religion as well as the central hub for the guild system. &nbsp;The Companion’s Guild is based here.<br><br><br><strong>Border Planets</strong><br><br><em>Beaumonde</em><br>This is a highly industrialized planet and is the manufacturing hub of the system. &nbsp;Due to the high industrial output pollution is a growing problem. &nbsp;The weather control systems take care of the worst of the pollution but pollutants still find their way into the water and soil.<br><br><em>Bellerophon</em><br>Home to the private estates of the ‘Verse’s wealthiest folks. &nbsp;The estates are usually about the size of a small town and float a mile above Bellerophon’s oceans. &nbsp;This planet also contains a vast stretch of empty desert.<br><br><em>Boros</em><br>Has a lot of prairie land with sprawling ranches and farms. &nbsp;The cities are industrialized but not to Beaumonde’s level. &nbsp;The main industry in Boros is scrap metal from it’s moon.<br><br><span class="bbc_u">Ares</span><br>Just one of Boros' moons but important in that it is the home to Iskellkian’s primary military shipyards.<br><br><em>Hera</em><br>A large agricultural world and the breadbasket for the ‘Verse. &nbsp;Food is grown and packaged on Hera. &nbsp;Also home to the infamous Serenity Valley which remains blackened and charred. &nbsp;The only landmark is a graveyard on the hills next to the Valley. &nbsp;This graveyard is the most hallowed and sacred place in the ‘Verse.<br><br><em>Newhall</em><br>A newly terraformed planet with large oceans. &nbsp;If you work on Newhall it has something to do with water. &nbsp;This planet is the source for water that is shipped throughout the ‘Verse. &nbsp;If you don’t work in one of the water plants chances are you make a living from fishing. &nbsp;Also home to a number of tourist centers.<br><br><em>Paquin</em><br>Known as the “gypsy planet” Paquin is home to numerous carnivals, theaters and galleries. &nbsp;The spectacular sunrises and sunsets provide the backdrop for the ‘Verses Grand Opera House. &nbsp;Paquin is the artistic center of the Border planets and rivals Sihnon in terms of culture.<br><br><em>Persephone</em><br>The environment of Persephone is similar to Earth-that-was yet remains less populated than the Core worlds. &nbsp;The class system is evident with a tradition-oriented aristocracy, a small but thriving middle class, a large number of the poor and desperate and a shadowy underworld. &nbsp;The largest spaceport is Eavesdown Docks. &nbsp;Nearly anything in the ‘Verse can be bought in the docks. &nbsp;&nbsp;It is home to a number of criminal “lords” who collect illegal salvage, move contraband off world and a number of other things the Alliance wouldn’t approve of.<br><br><em>Santo</em><br>A picture perfect planet with a thriving agricultural base. &nbsp;Prior to the War this was tourist destination for the wealthy. &nbsp;During the War few were willing to risk traveling to this planet and the resort industry suffered. &nbsp;Now it’s main tourist base is the middle-class and high rolling gamblers.<br><br><em>Verbena</em><br>A planet filled with lush forests the Alliance had planned on developing this world into an industrial giant. &nbsp;However a former independent terrorist bombed a factory killing hundreds. &nbsp;Since then there has been little development, economic depression and an atmosphere of paranoia, fear and hate for Browncoats and the Independence movement.<br><br><strong>The Rim Planets</strong><br><br><em>Athens</em><br>Located in the Burhnam quadrant, Athens is known for its rapidly changing weather and constantly blowing winds. &nbsp;Despite that the climate is relatively mild. &nbsp;Although certain crops grow here it is better known for its beautiful marble. &nbsp;During the War Athens was one of the few outer planets to fully support Unification. &nbsp;The Independents managed to take control of the planet and the Alliance bombed to drive them out. &nbsp;Numerous of the major cities were destroyed. &nbsp;Recently the Alliance has opened up these cities of legal salvage operations.<br><br><em>Beylix</em><br>Although it has many large farming communities, Beylix is better known as the system’s garbage dump. &nbsp;The scrap yards and refuse centers are managed by United Reclamations. &nbsp;United began licensing junk dealers as a way to deal with scavengers. &nbsp;Some even began to sell rebuilt ships.<br><br><em>Ezra</em><br>Ezra was once known as a peaceful world of farmers and ranchers. &nbsp;However the sudden death of its governor at the end of the war has thrown the world into chaos. &nbsp;To make matters worse floods of refugees and former soldiers have overwhelmed the planet. &nbsp;Criminals flocked to the now lawless world. &nbsp;It was due to this that crime lord Adelei Niska was able to take control. &nbsp;He moved his skyplex into orbit and set himself up as the local power.<br><br><em>Greenleaf</em><br>This world has a large tropical belt with massive jungles and rainforests. &nbsp;Major drug companies have set up shop in order to use these tropical plants for life-saving drugs. &nbsp;Some clippings of these plants have begun to appear on the black market. &nbsp;The Alliance has begun to clamp down but they are unable to monitor the dense jungles.<br><br><em>Haven</em><br>A small mining moon with a group of independent miners who have laid claim and refuse to be pushed off. &nbsp;They have not yet struck it rich but there are signs that they are close. &nbsp;Corone has taken an interest in the moon and sent in spies. &nbsp;The spies were caught, revealed their employer and sent back with a message that Corone is to stay the hell off the moon. &nbsp;Recently the mining communities have pooled their resources to buy a large surface-to-air canon in order to discourage visitors.<br><br><em>Higgins' Moon</em><br>Awhile ago a man named Higgins was appointed magistrate to this barren rock of a moon. &nbsp;A few years later, turns out the clay is mineral-rich and can be harvest, chemically treated and kiln-fired into a ceramic that is ten times stronger than steel and half the weight. &nbsp;And so the industry of mud was born.<br><br><em>Jiangyin</em><br>Cattle ranching and foresting is about all this planet is good for. &nbsp;There are some small towns and folk generally keep to themselves. &nbsp;There is no central government, each town and village takes care of itself. &nbsp;This is one of the most primitive planets on the ‘Verse, heck even the Alliance won’t bother with it. &nbsp;The people are simple folk, mostly uneducated with a tendency toward the superstitious. &nbsp;If there ain’t a lawful way to get what they need they steal it.<br><br><em>Lilac</em><br>The terraformers promised a place of eternal springtime and some idiot named it Lilac. &nbsp;Boy did they lie. &nbsp;This small crop planet is plagued by heat and little water. &nbsp;Most crops are self-sustaining. &nbsp;Only places where the crops don’t burn in those few areas that get rain on a regular basis.<br><br><em>Miranda</em><br>You won’t find it on the Cortex or in any history database. &nbsp;Rumor has it is a Blackrock, a planet where a terraforming “event” killed the settlers and left the place uninhabitable. &nbsp;No one is really sure since it is smack dab in the middle of Reaver territory.&nbsp; It has been on the minds of folk recently though.&nbsp; What with the broadwave tellin' the truth of the Reavers.&nbsp; Not that the official types would ever admit that it was real.<br><br><em>Regina</em><br>This is a mineral-rich planet with massive mining operations. &nbsp;Most of the population work in one part of the mining industry or another. &nbsp;Corone runs most of the mines, but a few local owners have managed to hold on. &nbsp;The workers are underpaid and the conditions are very dangerous. &nbsp;Still, the miners take pride in their work and the suffering they endure. &nbsp;A nasty disease called Bowden’s Malady has swept through the planet. &nbsp;While there is no cure, Pasceline-D has been found to halt the progression of the disease and make life tolerable. &nbsp;The Alliance even sponsors regular shipments of Pasceline-D to the planet.<br><br><em>St. Albans</em><br>If it weren’t for the mining of rich mineral deposits no one would live here. &nbsp;This is one of the coldest places in the ‘Verse. &nbsp;Corone won’t even touch the place due to the horrible constant snow storms. &nbsp;&nbsp;The folk are hardy and highly communal. &nbsp;You make an enemy of one, you got an enemy in them all.<br><br><em>Shadow</em><br>Once this planet was filled with parries. &nbsp;Then came the War and Shadow was one of the first planets to stand against the aggression of the Alliance. &nbsp;So the Alliance bombed the planet to teach the Browncoats a lesson. &nbsp;This backfired and only hardened the resolve and increased the hate. &nbsp;Now this planet is charred and blackened rock unable to support life.<br><br><em>Triumph</em><br>Home to those who want nothing to do with modern life. &nbsp;The people here live like the Amish did on Earth-that-was. &nbsp;The only advanced technology they even bother with is communication system to call for help if need be. &nbsp;They got their own customs and use their daughters as currency. &nbsp;The girls are raised in a convent and trained to be subservient and respond to a man’s needs. &nbsp;The settlers are peaceful people who won’t even raise a hand against those scoundrels who steal their goods and beat upon the locals. &nbsp;Sometimes though they hire bands of mercenaries to do the fightin’ they won’t.
			</dd>
			<dt class="postheader">
				Title: <strong>Home Sweet Home - The Devil's Shadow</strong><br>
				Post by: <strong>Aadreal</strong> on <strong>07-12-2012, 04:45:46</strong>
			</dt>
			<dd class="postbody">
				<strong>The Devil's Shadow is a mid-bulk Dragonfly Class transport ship.</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ship Stats</div><div class="spoiler_body"><div align="center">(http://i1092.photobucket.com/albums/i408/Aadreal/Edge%20of%20the%20Verse/dragonfly.jpg)</div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Upper Deck</div><div class="spoiler_body"><div align="center">(http://i1092.photobucket.com/albums/i408/Aadreal/Edge%20of%20the%20Verse/dragonfly-upper-key.jpg)</div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lower Deck</div><div class="spoiler_body"><div align="center">(http://i1092.photobucket.com/albums/i408/Aadreal/Edge%20of%20the%20Verse/dragonfly-lower.jpg)</div></div></div><br><em>Not my creation but rather the creation of a very awesome Serenity RPG fan named Wydraz that I had the pleasure of swiping this from.</em>
			</dd>
			<dt class="postheader">
				Title: <strong>Character Creation</strong><br>
				Post by: <strong>Aadreal</strong> on <strong>07-12-2012, 04:46:34</strong>
			</dt>
			<dd class="postbody">
				I trust everyone that is in this game so I'm really not going to ask for detail histories and character sheets and whatnot.&nbsp; However a little basic info would be nice.&nbsp; So once you provide me with your character I'll be happy to add it here.&nbsp; You're welcome to add a picture too if you like.<br><br><strong>Please avoid using Firefly clones</strong><br><br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[b]Name:[/b]<br>[b]Place you hail from:[/b]<br>[b]Role on the ship:[/b]<br>[b]Prominent physical traits:[/b]<br>[b]Prominent mental traits:[/b]<br>[b]Prominent social traits:[/b]<br>[b]Anything else of note:[/b]<br>[b]Bit of history if you be tellin':[/b]<br></code></pre><br><hr><br><strong>Player:</strong>&nbsp; Aadreal<br><strong>Name:</strong>&nbsp; Callista Gregory mainly known as Cal or Captain<br><strong>Place you hail from:</strong>&nbsp; Persephone, never left the Evesdown Docks until she took to space<br><strong>Role on the ship:</strong>&nbsp; Captain and Pilot when need be<br><strong>Prominent physical traits:</strong>&nbsp; Quick reflexes, decent shot, horrible in a brawl<br>Cal is a study in averages.&nbsp; Her athletic figure and small breasts ensure there is little to notice about her.&nbsp; Standing mid range between five and six feet she's easily overshadowed by those around her.&nbsp; Mousy brown hair is kept short, any style quickly lost with her habit of combing her fingers through her hair.&nbsp; Neither hideous or a beauty she is easily overlooked, save for her eyes.&nbsp; They alone are more than average, so dark you can't really tell where the iris ends and pupil begins.&nbsp; Scars and tattoos form a network of markings along her flesh, sometimes impossible to tell which came first.&nbsp; Most of the tattoos are vague in nature, swirls and patterns that are as definitive as shapes in the clouds. <br><strong>Prominent mental traits:</strong>&nbsp; Not one to get riled up easy, Cold hearted bitch or so it's said, always has a plan<br><strong>Prominent social traits:</strong>&nbsp; Blunt negotiator, contacts in some very low places, honor among thieves<br><strong>Anything else of note:</strong>&nbsp; Not at this time<br><strong>Bit of history if you be tellin':</strong>&nbsp; Not that she'll admit it openly but she is the daughter of the highest ranking scum in the Evesdown Docks.&nbsp; A bloke by the name of Badger.&nbsp; She grew up hiding in the shadows and watching him deal.&nbsp; So he really shouldn't have been all that surprised when she took a nice bit of coin from his private accounts and bought a ship.&nbsp; Didn't know the first thing about flying or captaining.&nbsp; But that was long ago and she's learned the hard way.&nbsp; Despite the family tie, she is not too welcome in Badger's domain, even though she's paid him back twice over.&nbsp; Still it doesn't keep the old man from demanding her services from time to time.<br><em>A picture or description shall be following later.</em><br><br><hr><br>(http://www.zen90682.zen.co.uk/fireflyisi.jpg)<br><strong>Player:</strong>&nbsp; Mayovagn<br><strong>Name:</strong> Isolde Lenore Rebecca Black (AKA Isobel Smith, AKA Imogen Bartlet, Aka Terry Jones, Aka Grace Trent, Aka Purple Divine)<br><strong>Place you hail from:</strong> Ariel<br><strong>Role on the ship:</strong> Thief, pickpocket, hacker, jacker, cat burgler, lockpicker and all around sly and canny young woman.<br><strong>Prominent physical traits:</strong> Isi is a little less that five feet in height and of very slim build. Many of the joints in her body are hyperflexible and she is apt to use these things to her advantage in both gaining entry to places she shouldn't and in escaping restraint when she needs to.<br><strong>Prominent mental traits:</strong> Isi is very self reliant. She is used to living on the edge in a society that prides itself on being tough on crime. As a skilled career criminal she is mentally very tough. She is a survivor, used to living rough and hard on the streets of an urban enviroment. Isi is used to hunger, cold, privation and knows that she isn't too interested in having to go back to either the streets or the inside of a cell ever again.<br><strong>Prominent social traits:</strong> Isi is generally quiet and observant, she looks for the main chance. She is a good judge of character and chooses who she should open up to well. When she does open up she is friendly and though guarded, quite pleasant to be around if you can handle her dark and sarcastic sense of humour. She is shrewd and careful and likes to be sure and plan things before acting if she can. She is a fair con artist however and when she wants to be can both put on airs and graces and be quite charming. Tends to talk to her friends using the slang of the streets from her part of Ariel, which is not that widely recognised. <br><strong>Anything else of note:</strong> Isi tends to avoid fighting if she can, its not her thing, she senses her own mortality and fragility and knows that such ephemeral things as 'life' can be so easily taken away from you if you are not careful.<br><strong>Bit of history if you be tellin':</strong> Born on Ariel to a lower class family Isi found herself orphaned and being faced with being fostered by the time she was eight following a house fire that killed her parents and her sister. At least officially. Isi was sleeping over at a friends house that evening and there are rumours on the street that her family were killed by 'men in black' who took a large bundle away with them before torching the house. Rumours that Isi herself has long put behind her.<br><br>She didn't take to the idea of being fostered, ran away and found herself living by her wits on the streets. Not an easy thing to do in a high tech society, yet she fell on her feet meeting up with a gang of other street kids who helped her to learn the skills and knowledge she would need to stay ahead of the system.<br><br>Her formative years were spent learning to beg, scrounge, lie, cheat, steal, conceal, open locks, sneak, hack and more importantly either stay well ahead of trouble or hit very hard and very fast if it ever does manage to catch up.<br><br>By the time Isi was sixteen she was recruited into a more organized criminal gang as a runner and courier, once her skill at opening doors and squeezing through tight spaces was known she was recruited for more and more dangerous jobs till she found herself in the wrong place at the wrong time with the wrong credit chip and no way to deny it.<br><br>Sentenced to ten years shortly after her nineteenth birthday she found herself inside and behind bars.<br><br>Prison was a revelation to Isi, she had time to hone her abilities, especially hacking and escapology. Absorbing all the knowledge and skills from the other inmates that she could. By the time she was out two and a half years later for good behaviour she was more accomplished than she had ever thought possible and set about putting those skills to work for herself rather than a gang.<br><br>The latest heist however was a little too big, too hot and Isi has found herself on the 'Most Wanted' list of not only the local police, but the Alliance military as well as one of the more vicious local Arial criminal gangs the 'Talons'. The idea of spending some time in space was suddenly very appealing. Isi used one of her many fake ID's to book passage on a ship off of Ariel and headed out into the black, intending to only be there for a few months.<br><br>Then she found herself stranded on Hera after a disagreement with the captain of the ship she had been on as a passenger. A disagrement that left her with little more than the clothes she was standing up in and a very angry look about her.<br><br>She found her way onto the Devils Shadow by accident after saving Captain Cal from a particularly nasty encounter with an over amorous group of nine Aliance sailors. An encounter that Isi came away from with three of their wallets. This skill was not unnoticed by Cal who offered a place on her ship and crew.<br><br><hr><br><strong>Player:</strong>&nbsp; Branwen<br><strong>Name:</strong>&nbsp; Sarah Beth Barnes<br><strong>Place you hail from:</strong>&nbsp; Triumph<br><strong>Role on the ship:</strong>&nbsp; Veterinarian, Livestock Handler, Rough 'n Ready Doc<br><strong>Prominent physical traits:</strong>&nbsp; Hardy, rarely comes down ill.&nbsp; Remarkable stamina.&nbsp; Right tall for a woman and most menfolk.<br><strong>Prominent mental traits:</strong>&nbsp; Good eye for horse and cow flesh.&nbsp; <br><strong>Prominent social traits:</strong>&nbsp; Forgiving of other's faults.&nbsp; Peacemaker.<br><strong>Anything else of note:</strong>&nbsp; It's Sarah Beth, not Sarah.&nbsp; <br><strong>Bit of history if you be tellin':</strong>&nbsp; Triumph's a pretty place with lots of wide open grassland and pretty blue sky.&nbsp; Folks there live plain but they aren't simple.&nbsp; Bit religious though.&nbsp; Get to preachifyin' something fierce.&nbsp; My folks have a fair spread, a couple of sections square, and run cattle and sheep off it.&nbsp; I spent a lot of time riding fence and birthing lambs and calves.&nbsp; Mr. Stennis, he's the vet in our township, 'prenticed me when I was just knee high to a fence post and taught me all he knew.&nbsp; Got called up in the war and never came back, so I sort of took over his practice.&nbsp; Did some midwifing too.&nbsp; Calf or kid, they all come out the same way and if they're breach, no choice but to go in and turn 'em around.&nbsp; <br><br>Speaking of the war, my Pa, well, he got a little bit not right in the head as he got older.&nbsp; Ma said it was the drink, I think it was what he'd seen in the war.&nbsp; No matter.&nbsp; Between the whiskey and taking to church like a pig to slop, he got right hard to live with and since I wasn't tying myself to no man, it was time to move on off planet.&nbsp; Hate leaving my folks and my people, but there's some Alliance Extension Office going in and the vet there seems to know his stuff even if he is a little prissy and sets folk wrong.&nbsp; He'll do okay.<br><br>I look at it like this.&nbsp; I'm still riding fence, only the posts are a little farther apart.<br><br>(http://elliquiy.com/elluiki/images/b/b5/Cowgirl2.jpg)<br><br><hr><br>(http://i1092.photobucket.com/albums/i408/Aadreal/E%20characters/Koschei.jpg)<br><strong>Player:</strong>&nbsp; Deamonbane<br><strong>Name:</strong><br>Koschei<br><br><strong>Place you hail from:</strong><br>Beylix<br><br><strong>Role on the ship:</strong><br>Muscle<br><br><strong>Prominent physical traits:</strong><br>Battered nose, tattoo of the 'real' Koschei on his back, as well as a prominent cross on his left arm. Various scars criss-crossing his body.<br><br><strong>Prominent mental traits:</strong><br>He is strong, loyal as a hound, if a bit hard-headed it times. He knows what he is good at, and in areas that he knows he won't excel, he always gives the floor. However, in areas that he is good with, he is as stubborn as an ox, and twice as forceful, if not very good at presenting whatever point he is trying to make. He calls a spade a spade, and you will never catch him in a lie, even a velvet one. <br><br><strong>Prominent social traits:</strong><br>He is usually quiet, unobtrusive despite his size, and will usually pass by unnoticed as some sort of chump. But insult any one of his friends(as he is usually flowing with getting insulted himself), and he is a quick-fisted, well-muscled, well armed fighter. And, of course, whenever he needs to be in any other situation. He is a devout Catholic, and reads his Bible regularly. He is known to quote passages from the Scriptures in his conversations from time to time. Being that the language is sometimes archaic, and seemingly alien on his rough tongue, it usually ends the conversation with the person asking what the hell he means, and he will usually shake his head with a small smile. <br><br><strong>Anything else of note:</strong><br>Just don't ask him about his past. He ain't gonna say.<br><br><strong>Bit of history if you be tellin':</strong><br>Born in the rim, on a world where you either farmed, scrapped, or starved. Koschei, with his parent's backing, started on both at an early age, and found out that it was a tough life both ways, and you had to rely on your fists, or whatever weapon you could find to stay ahead, a true dog-eat-god world. One that he wasn't very interested in staying on. So as soon as he saved enough money, he got off planet. He joined a militia, learned to use more advanced weapons, and was later hired to be a gun/fist for hire. He did marginally well, and it didn't take much convincing to get on board with the Devil's Shadow crew, although he disapproved of the name, and commented to the captain to have it changed. <br><br>Him and her had something of a history together, having met on a previous run in, and she knew about him. Which was the reason why she invited him to the crew. After a while together, the two of them needing some release, he tentatively offered some affection, and she responded in kind. This is a custom that has been repeated, albeit rarely, and Koschei knows his place on board the ship, avoiding butting heads with anyone unless he deems it... necessary.<br><br><hr><br>(http://www.zen90682.zen.co.uk/bint1.jpg)<br><br>Player:&nbsp; JessMC<br>Name: Ariadne Balfour (Ari)<br>Place you hail from: Bellerophon<br>Role on the ship: Mechanic/Engineer<br>Prominent physical traits: Purple hair, thin build, tallish.<br>Prominent mental traits: Can convince almost anyone to do anything. Can't leave a puzzle unsolved.&nbsp; Has an amazing aptitude for mechanics. Very intelligent.<br>Prominent social traits: Perky to a fault, sweet, would rather talk it out than fight.<br>Anything else of note: Not at this time.<br>Bit of history if you be tellin': Maybe later.<br><br><hr><br><div class="floatright">(http://i1282.photobucket.com/albums/a533/stuartcollis/FireflyCharacter_zps14acc404.png)</div>Player:&nbsp; Devil's Advocate<br><br>Name:&nbsp; Wyatt Ramsey<br><br>Place you hail from:&nbsp; Osiris<br><br>Role on the ship:&nbsp; Pilot, backup engineer<br><br>Prominent physical traits:&nbsp; Ambidextrous<br><br>Prominent mental traits:&nbsp; Loyal, Humanitarian<br><br>Prominent social traits:&nbsp; Gruff, Straightforward<br><br>Anything else of note:&nbsp; Not at this time<br><br>Bit of history if you be tellin':&nbsp; The Alliance ain’t be no enemy of the people.&nbsp; I tell ya, it is those goram corporations.&nbsp; It be them ‘n their greed that is throwing everything to bits.&nbsp; From where I come from, the Alliance provided us with food, shelter, education and got us all we needed to get a good job.&nbsp; Well, I was the best goram pilot coming out.&nbsp; Got me a good job with Blue Sun.&nbsp; Got me a Bao bei (sweetheart) of a girl.&nbsp; Even thought of marryin’ ‘er.&nbsp; She wanted it real nice, though.&nbsp; I thought to meself this was a bang up idea.&nbsp; So, I start me applyin’ for some better jobs that would earn me mo’ shiny.&nbsp; <br><br>So I gets me said job.&nbsp; The pay be good but I ain’t no damn fool.&nbsp; I know that what I signed up for was goram quiet.&nbsp; The release may have said Blue Sun but nothin’ come from Blue Sun.&nbsp; The ships were goram crap.&nbsp; I don’t half wonder that they flew but I made ‘em work, I tell ya.&nbsp; Whoever them goram engineers were didn’t know no goram thing about mechanics.&nbsp; I almost believe that the corp wanted us dead.&nbsp; Well, I wasn’t gonna satisfy ‘em, no sir.&nbsp; <br><br>One day, I got me a shipment along with some people.&nbsp; I don’t ask no questions.&nbsp; We all signed the same releases.&nbsp; Everythin’ was all quiet like and I was good wit’ it when the goram ship got all tetchy-like.&nbsp; We were on reentry and I’m not burnin’ up for some damn piece of paper.&nbsp; So, I did all I could.&nbsp; I saved the crew and meself.&nbsp; The ship was a goram mess – not repairable. And what was my thanks from anyone but the crew?&nbsp; A goram pink slip.&nbsp; <br><br>I go home and me goram girl tells me I should not have done what I did and goram left.&nbsp; Said she would have been better off if’n I were dead.&nbsp; So now, I ain’t got no job.&nbsp; I ain’t got no girl.&nbsp; And, I ain’t got enough money to buy nothin’ worthwhile.
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			<dt class="postheader">
				Title: <strong>Plot hooks and NPC's</strong><br>
				Post by: <strong>Aadreal</strong> on <strong>08-12-2012, 03:02:44</strong>
			</dt>
			<dd class="postbody">
				So a bit about how I'd love to see this go down.&nbsp; Basically I'd like each episode to highlight one character.&nbsp; Allow them to shine.&nbsp; Now in order to do this, some lovely plot hooks would be nice.&nbsp; It doesn't mean you running the show, if one of you has an idea you want to run or have me run, let me know.&nbsp; Doesn't even have to be for your character.&nbsp; If there's a NPC you'd like to run, go for it! This is a cooperative game.&nbsp; And in case you're wondering.&nbsp; It's in Extreme just in case.&nbsp; Didn't want anyone to feel they had to limit themselves.<br><br>So this post is a place where I'm going to keep track of the plot hooks you guys have in your backgrounds or that develop.&nbsp; As well as NPCs.&nbsp; &nbsp;Because I'm <del>lazy</del> busy, if you'd be so kind as to bullet point any plot hooks you notice/favor along with NPCs and shoot them to me in a PM I'd appreciate it.<br><br><hr><strong>Character Plot Hooks</strong><br><span class="bbc_u">Cal</span><br><br><span class="bbc_u">Isi</span><br>Long lost sister taken by who knows who finally re-appears.<br><br>Alliance and or gangsters finally catch up with her about that haul. She was only supposed to steal the one case from that bonded customs warehouse and she made off with two, stashed them both close by (hidden in the actual warehouse itself) and hasn't opened either yet. She knows roughly what's in one of them (some kind of precious stones? Uncut emeralds?) and had made tentative enquiries with fences. The other could explain why the alliance military intelligence is after her, then again, that could be because she is who she is (sister again) and her name popping up due to the fence talking after being shaken down.<br><br><span class="bbc_u">Sarah Beth</span><br><br><span class="bbc_u">Koschei</span><br><br><span class="bbc_u">Ari</span><br><br><strong>Episode/Game Plot Hooks</strong><br><br><hr><br><strong>NPC's</strong><br><br><span class="bbc_u">Jericho</span> - On Persephone.&nbsp; Right hand man of Cal's father, Badger.&nbsp; A weasel of a man, always manages to know what buttons to push with Cal to get her riled up.
			</dd>
		</dl>
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