KH/FF Dissidia/Duodecim Character Database Thread.  (Approved characters only.)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Vergil1989 on 23-03-2012, 19:42:16</h2>
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				Title: <strong>KH/FF Dissidia/Duodecim Character Database Thread.  (Approved characters only.)</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>23-03-2012, 19:42:16</strong>
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				I simply wish you all to post your approved characters here and keep the OOC chatter to a minimum.&nbsp; Thank you!
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				Title: <strong>Re: KH/FF Dissidia/Duodecim Character Database Thread</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>23-03-2012, 19:54:27</strong>
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				<strong>Name;</strong>&nbsp; Riku<br><strong>Gender;</strong>&nbsp; Male<br><strong>Age;</strong>&nbsp; 21<br><strong>Race;</strong>&nbsp; Human<br><strong>Orientation;</strong>&nbsp; Straight<br><strong>Appearance;</strong>&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://drkitachi.files.wordpress.com/2010/05/riku.jpg)</div></div><strong>Canon or non-canonical;</strong>&nbsp; Canon<br><strong>Side;</strong>&nbsp; Despite wielding power over the Darkness, he fights for Cosmos<br><strong>Game you came from/most prefer for your character;</strong>&nbsp; Kingdom Hearts 2<br><strong>Home World;</strong>&nbsp; Destiny Island<br><strong>Home Town;</strong>&nbsp; Destiny Island<br><strong>Class;</strong>&nbsp; Keyblade Wielder of Darkness<br><strong>Fighting Style;</strong>&nbsp; Supernaturally fast, powered by the Darkness, Riku has superior strength and reflexes as well that make him every bit as powerful as the Keyblade itself that he wields.&nbsp; Wielding both powerful Darkness based magic and a similarly powered Keyblade, Riku is a force to be reckoned with no matter what side he is on.<br><strong>Weapon(s) Preference;</strong>&nbsp; Seeker of the Dawn.&nbsp; Despite its name it is still a Darkness empowered Keyblade.&nbsp; Even so, in Riku's more than capable handle, it is a very powerful weapon capable of so much destruction and power that anyone else wouldn't know where to begin to handle it.&nbsp; Riku is the rightful owner of this weapon, and for good reason since it enhances an already powerful warrior even further than before.<br><strong>Theme Song;</strong>&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Kingdom Hearts II Music - Riku's Theme (http://www.youtube.com/watch?v=iIy85KLfOVU#)</div></div><strong>Personality;</strong>&nbsp; &nbsp; &nbsp; "<em>I've always wondered why we're here on this island. If there are other worlds out there, why did we end up on this one? And... suppose there are other worlds... then that means ours is just a little piece of something much greater."</em> <br>&nbsp; &nbsp; —Riku, to Sora and Kairi<br><br>Despite his youth, Riku has always been without fear.&nbsp; He willingly jumped into a portal into the darkness, proving his strength and unstoppable will which pushes him beyond his limits with a grin on his face.&nbsp; After a long journey through Castle Oblivion but not before losing his heart to Ansem, regaining it, and helping to seal up the door to Kingdom Hearts which would have unleashed a ton of Shadows and their twisted variants with King Mickey, Riku became far stronger emotionally and grew much more mature which in turn allowed him to use his power over the Darkness without fear of it consuming him.<br><strong>Background Information;</strong>&nbsp; Losing his heart to Darkness, Riku became possessed by Ansem, the Seeker of Darkness.&nbsp; However, resisting the madman for a time despite having lost his own physical form, the once long time and competitive friend to Sora managed to buy Karia and Sora's new allies time enough to escape.&nbsp; After being defeated by Sora later, Riku returned but he was still contending with Ansem, the form his Heartless would take if he ever let the darkness take him over.&nbsp; A trip to Castle Oblivion helped to cleanse some of the dark power and allow Riku to control it, but he still had a long road before he'd become the young man he is today.&nbsp; Enter Xemnes and what was left of Organization 13, 'Diz', and Roxas.&nbsp; Riku captured Roxas because he contained the other half of his best friend's heart and memories, but his road was nowhere near complete since the rest of Organization 13 had to be dealt with, as did Malificient as well as the Heartless, and the new enemies, the Nobodies.&nbsp; Helping Sora near the end as well as along the way, Riku grows far stronger than he could have dreamed thanks to the real Ansem and his machine which blew up, taking Kingdom Hearts and himself with it but it also ended up cleansing the Dark Keyblader as well, giving him the strength to face off against Xemnas with Sora for one last epic confrontation.<br><br>Then Cosmos appeared on Destiny Island after everything had settled down for a time.&nbsp; Peace it seemed, would not be Riku's to enjoy.&nbsp; She needed his help and the help of many others to stop Chaos once and for all, an evil entity that was her equal in every way save for the fact where she wanted to save the universe, Chaos simply wanted to drive it back into an age of perpetual darkness that made the Heartless seem tame by comparison.&nbsp; Regardless of the reason, Riku needed no prompting or persuasion to take up arms once more, and once again proved how fearless he was as he stepped into the portal opened up by the Goddess of Harmony.&nbsp; He'd need every trick in his considerable arsenal, but Riku felt prepared for anything.<br><br>----------------------------------------------------------------------------------------------------------------------------------------------------<br><br><strong>Name;</strong>&nbsp; Ultimecia<br><strong>Gender;</strong>&nbsp; Female<br><strong>Age;</strong>&nbsp; Unknown<br><strong>Race;</strong>&nbsp; Sorceress<br><strong>Orientation;</strong>&nbsp; Bi<br><strong>Appearance;</strong>&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://images1.wikia.nocookie.net/__cb20091206123727/finalfantasy/images/thumb/4/4a/Dissidia_Ultimecia.png/281px-Dissidia_Ultimecia.png)</div></div><strong>Canon or non-canonical;</strong>&nbsp; Canon<br><strong>Side;</strong>&nbsp; Chaos<br><strong>Game you came from/most prefer for your character;</strong>&nbsp; <br><strong>Home World;</strong>&nbsp; (FF 8 doesn't have a planet name exactly.)<br><strong>Home Town;</strong>&nbsp; Far flung into the future, many generations away.<br><strong>Class;</strong>&nbsp; Time Sorceress<br><strong>Fighting Style;</strong>&nbsp; She possesses ultimate power over time and space, making her able to manipulate the very fabric of space/time with mere thought.&nbsp; Fighting her is a very dangerous proposition since she can potentially freeze you in place before setting up traps that close fast and on all sides most likely.&nbsp; Beyond that, she is a sorceress, meaning she has power over the elements as well as defensive powers as well.<br><strong>Weapon(s) Preference;</strong>&nbsp; She needs none but she does have a tendency to summon magically created swords and axes to aid in her powerful time abilities.<br><strong>Theme Song;</strong>&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Final Fantasy VIII OST - Succession of Witches ~ Ultimecia's Theme (http://www.youtube.com/watch?v=VfxGM5R14Rc#)</div></div><strong>Personality;</strong>&nbsp; Driven by hatred and rage, Ultimecia is the ultimate destructive force that wishes to become a living god over all of time, space, and existence itself.&nbsp; Trying to absorb it all through Time Compression, the Time Witch uses her immense power to make her final goal a reality, no matter the cost or who she has to utterly destroy to do it.&nbsp; Destined to fail to SeeD, she uses her abilities without hesitation or remorse, caring only to extend her own existence while destroying everything else.<br><strong>Background Information;</strong>&nbsp; &nbsp; &nbsp; <em>"This is reality. No one can help you. Sit back and enjoy the show."</em><br>&nbsp; &nbsp; —Ultimecia <br><br>Not much is known of Ultimecia's world. The only thing that that is certain is that Ultimecia's castle dominates the landscape and it is implied Ultimecia is the sole ruler of her world, although no other inhabitants of her world are introduced in the game, their fate unknown.<br><br>Ultimecia's actions are driven mostly by a means to escape her destined defeat at the hands of this "Legendary SeeD." Ultimecia's knowledge of this fate could be the main instigation for her desire of bringing about time compression, by which all time would merge into one single moment. Through time compression, Ultimecia could absorb all time, space, and existence, thus becoming "a living god," incapable of dying. With this power, Ultimecia would be completely omnipotent, and could control all time, space, and existence, effectively preventing her fated demise.&nbsp; Then Chaos came along....<br><br>----------------------------------------------------------------------------------------------------------------------------------------------------<br><br><strong>Name;</strong>&nbsp; Giselle Do'Urden<br><strong>Gender;</strong>&nbsp; Female<br><strong>Age;</strong>&nbsp; 300<br><strong>Race;</strong>&nbsp; Half Drow/half light elf<br><strong>Orientation;</strong>&nbsp; Bi<br><strong>Appearance;</strong>&nbsp; <br>(Her figure only.&nbsp; Armor and gear not applicable here.)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://paizo.com/image/content/SecondDarkness/PZO9013-Drow.jpg)</div></div><br>(Her facial features, except the eyes are wrong.&nbsp; Deep chestnut brown orbs is how I usually put her with.)<br>http://deskofskye.yolasite.com/resources/drow112zq6.jpg (http://deskofskye.yolasite.com/resources/drow112zq6.jpg)<br><strong>Canon or non-canonical;</strong>&nbsp; Non-canonical<br><strong>Side;</strong>&nbsp; Balance<br><strong>Game you came from/most prefer for your character;</strong>&nbsp; FF 13<br><strong>Home World;</strong>&nbsp; The Plane of Existence of Toril, on the super continent of Faerun<br><strong>Home Town;</strong>&nbsp; Mithral Hall<br><strong>Class;</strong>&nbsp; Multiclass expert.&nbsp; Ranger/spellslinger<br><strong>Fighting Style;</strong>&nbsp; While she prefers to use her abilities as a ranger first and foremost, a warrior able to adapt to nearly any environment, allowing for ambush and stealthy attacks if not charming the local wildlife to fight for her, Giselle is a powerful swordswoman as well as a competent mage, able to combine all of her skills to grand and deadly effect.&nbsp; Add on the natural abilities of her mixed blood and you have an even more dangerous adversary.<br><strong>Weapon(s) Preference;</strong>&nbsp; Twin scimitar blades both heavily enchanted as well as a magical longbow and quiver of arrows that never runs out of ammo.&nbsp; The twin swords are named Icingdeath, a panther maw hilt, diamond edged fire absorbing blade that while it draws on the strength of the wielder to use its considerable magical ability if it comes up against flames that surpass its magic, grants complete immunity to fire as long as it is on the person that wields it, and Twinkle, a starlight enchanted blade created by the elves long ago.&nbsp; This blade shines a pale blue when danger is near and is far sharper than it appears to be.&nbsp; The silver inscribed wooden longbow made by elven hands long ago and its matching quiver are called Taulmaril the Heartseeker.&nbsp; The Heartseeker is electrically enchanted, and with the bow aiding every shot, unleashes a silver spark stream behind every arrow fired from the weapon that pack enough punch to tear through solid stone.&nbsp; While not a weapon, Giselle has four enchanted bracers made of mithril.&nbsp; They are called Bracers of the Lightning Strike, and they are able to increase her speed to almost god like levels, making her far more dangerous than ever before.<br><strong>Theme Song;</strong>&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Dragon Age Leliana Song (http://www.youtube.com/watch?v=wSh86CNCgDY#ws)</div></div><strong>Personality;</strong>&nbsp; Despite growing up with the knowledge that she was of mixed heritage, Giselle Do'Urden, ranger, mage, rogue, and swordswoman is and always will be a champion for good.&nbsp; She neither hesitates nor fears anything that she comes up against, and has a passion and fire for battle that few can hope to match.&nbsp; She has a gentle and caring soul underneath her seemingly hard exterior however, one that she shows to those she trusts with her life, and those few friends she can honestly say that about would return the favor.&nbsp; Intelligent, battle smart, relentless in combat, and never one to give up, Giselle Do'Urden is and always will be a force to be reckoned with.<br><strong>Background Information;</strong>&nbsp; "I was always told that you can win a thousand fights, but you can only lose one.&nbsp; I've lived for 300 years and I have many more yet to go, and I can already say with absolute certainty that is quite accurate, and I'll prove it again if I have to, should you continue to stand in my way."<br>&nbsp; &nbsp; &nbsp;Giselle Do'Urden<br><br>Raised by the bast swordsman and hero of her world, Giselle showed great promise early on with the double scimitar style of combat.&nbsp; Acrobatic, magically gifted, agile, dexterous, and stronger of heart than even her own father, the half Drow/light elf ranger proved herself many times in the past and would continue on throughout countless adventures and conflicts across her world of Toril.&nbsp; Wars, monster raiding parties, mad wizards, dragons, undead liches, all these and far more have tried to stop this rogue and beautiful warrior that moved with the grace of a dancer with the precision of a trained assassin.&nbsp; Having always fought against the hordes of evil beings that have threatened her home at one time or another, Giselle had made quite a name for herself just as her father had before her, rising above what others thought of her skin and what it meant.&nbsp; Dark elves were and still are rightfully feared even to this day and age, but she is far more than what her ebony skin would otherwise say about her.<br><br>Then the greatest war of them all reached into Giselle's world, and both beings, Chaos and Cosmos, approached her, wanting her to fight them.&nbsp; She felt a far greater affinity for Cosmos than Chaos, but she chose neither, feeling that their war was pointless if they were equally matched, seeing through them with shocking ease.&nbsp; "Your endless war has no place anymore, and I say there is a better way.&nbsp; You might be gods, but you use us mortal beings as your pawns, and while that might be one of the oldest stories in the book, if you don't stand down, I'll find a way to make you both stop this senseless war."&nbsp; With that she chose to fight for the force that balanced the two, hoping to find a way to end the endless cycle once and for all.
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				Title: <strong>Re: KH/FF Dissidia/Duodecim Character Database Thread</strong><br>
				Post by: <strong>Prismwind</strong> on <strong>23-03-2012, 23:11:55</strong>
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				<strong><span style="font-size: 12pt;" class="bbc_size">Cosmos</span></strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Phoenix</div><div class="spoiler_body"><strong>Name;</strong> Pheonix (Uses Fiera Avia as a name when disguised as a human)<br><br><strong>Gender;</strong> Female<br><br><strong>Age;</strong> In the thousands<br><br><strong>Race;</strong> Esper<br><br><strong>Orientation;</strong>&nbsp; Bisexual<br><br><strong>Appearance;</strong>&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://www.e621.net/data/sample/76/82/76824256866745d08bd674851829f6b6.jpg)(http://gelbooru.com//images/968/0e07fbbd25e0079faff39a1f9848150c.jpeg)</div></div><br><strong>Canon or non-canonical;</strong>&nbsp; Canon (Sort of)<br><br><strong>Side;</strong>&nbsp; Cosmos<br><br><strong>Game you came from/most prefer for your character;</strong>&nbsp; FF6<br><br><strong>Home World;</strong>&nbsp; FF6 (Was the actual name of the planet ever mentioned? I dunno.)<br><br><strong>Home Town;</strong>&nbsp; Realm of Summoned Monsters<br><br><strong>Class;</strong> Esper (Fire and Holy affinity) - Pheonix has access to very powerful White Magic as well as all Fire Elemental spells. Her feathers alone can bring others back from the brink of death (ie she has near infinite use of Phoenix Down for obvious reasons). Due to her elemental nature she absorbs Fire and Holy based spells outright to heal herself while in her true form and even in human form she is immune to damage from these. She can use other forms of attack magic but is weaker with them, only able to cast second tier spells unless it's a Fire spell. For Ice and Water spells she can only cast first tier spells. She is weak to water and ice magic in either form.<br><br><strong>Fighting Style;</strong>&nbsp; Lots and lots and lots of pretty flames and healing magic. Phoenix can cast Holy as well, and will resort to lesser tier spells of other elements if necessary. Physical combat is a last resort.<br><br><strong>Weapon(s) Preference;</strong>&nbsp; Pheonix is very old and has time to acquire powerful accessories. She wears a Ribbon to stave off disabling attacks and carries a Gem Box as a pendant around her neck to enable her to double cast spells. Around one ankle is an anklet that allows her to assume human form, in which she loses her ability to fly and becomes only immune to flames and holy spells instead of absorbing them, but which also gives her the ability to wield weapons and wear armor, which are absorbed into her when she changes back. She wears Force Armor which negates her weakness to Ice as well as providing resistance to Lightning, Wind, and Earth. She also wields a Magus Rod as a weapon when in human form. She wears a red mage's outfit over the armor, which includes a Red Cap.<br><br><strong>Theme Song;</strong>&nbsp; http://youtu.be/ltoc0XD5waI (http://youtu.be/ltoc0XD5waI)<br><br><strong>Personality;</strong>&nbsp; Phoenix is very caring and motherly, wishing to protect and nurture others. Her anger can be sparked by acts of cruelty and senseless violence however, as well as serious threats to those she has chosen to protect, and she also has a bit of a playful side as well, teasing and playing with her charges. She can also be a little bit naughty, her love of raising a family combined with her ability to absorb life energy making her something of a slut. The males that stick with her for raising the family find it to be well worth their while, as she is quite amorous as well as very good at being a mother. Females find her equally affectionate and caring, able to do surprising things with her tongue and caresses of her feathers.<br><br><strong>Background Information;</strong> <br>Phoenix was one of many creatures that wished to live in peace in their own realm after the War of the Magi. She was quite happy there, having quite a few children and lovers, Tritoch and Palidor amoung her children. Carbunkle also fathered a child are two by her, though her relationship with him was almost as much parent and child as it was lovers. To her slight embarrassment, Palidor later had a child by Carbunkle as well, though such relationships did not turn out as badly for espers as they did for humans. All of this changed however the day Emperor Gestahl invaded the summon realm for the first time, several of her lovers and children taken from her, causing great grief.<br><br>Once the gate was opened a second time she flew to attempt to rescue those trapped in Gestahl's cruel clutches, only to lose control of her power temporarily, resulting in a rain of bright red flame upon the imperial capital. Afterwards she fled with the others until she could regain control of her power. She escaped the death of many others at the hands of Kefka only to become trapped in a cave once he devastated the world. Eventually Locke found her in magicite form, and her power was used to defeat Kefka in his tower. With the power of magic fading from the world, Phoenix and the other espers vanished, only to find themselves reforming in the space between universes. Between them they recreated a realm for themselves to live in, the realm eventually becoming connected to many other worlds. Thus the Realm of Summoned Monsters was born, lending their aid to those who fought against beings like Kefka and other wicked forces of suffering and destruction. She has chosen to disguise herself as a human until she needs to reveal her true nature in order to fight the forces of Chaos.<br></div></div><br><strong><span style="font-size: 12pt;" class="bbc_size">Balance</span></strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Latru Lorular</div><div class="spoiler_body"><strong>Name;</strong> Latru Lorular<br><br><strong>Gender;</strong> Human form Male, Dragon form Hermaphrodite<br><br><strong>Age;</strong>&nbsp; 24<br><br><strong>Race;</strong> Half Void Dragon/Half Human<br><br><strong>Orientation;</strong>&nbsp; Bisexual<br><br><strong>Appearance;</strong>&nbsp; <br>Latru is short, only 4 feet tall in human form. His skin is pale white with blue eyes, and he has long straight raven black hair that falls to his waist. His built can only be described as childlike and feminine, despite being a 24 year old male, something that often leads to trouble for him convincing others not only of his actual gender but that he's an adult, although if he ever drops his pants the 7 inch cock between his legs does a good job of proving his point. All of this is normally hidden under black sweats and boots however with a black hooded cloak over that, numerous pockets inside the cloak containing a variety of things from a plentiful supply of throwing knives to various pouches of herbs and packets of trail mix.<br><br>When in dragon form, Latru becomes larger, about 6 feet tall at the shoulders not counting the long neck. His dragon form is smooth and black, the hide seeming to absorb the light hitting it rather than reflect any of it, lithe and athletic looking. Only his eyes add color to the darkness, the blue irises having no whites, instead set in a darkness just as deep as the rest of him. His mouth is normally toothless in this form. The reality is that his dragon form is a hermaphrodite, the tail quite sensitive and capable of spraying a mist of cum along its length while his mouth and throat are actually an entrance to his womb. This is of course only his base form as a dragon... being made of liquid darkness it can shift and flow into any shape, though his human form will always be contained somewhere inside of it.<br><br>In either case he has almost no scent. His human form is hairless other than the hair on his head and he does not sweat at all. Most of his scent comes from his clothes and things he's been around, not him.<br><br><strong>Canon or non-canonical;</strong>&nbsp; Original Character<br><br><strong>Side;</strong>&nbsp; Balance<br><br><strong>Game you came from/most prefer for your character;</strong> Kingdom Hearts II<br><br><strong>Home World;</strong> Twilight Town<br><br><strong>Home Town;</strong>&nbsp; Twilight Town<br><br><strong>Class;</strong>&nbsp; Shadowmancer/Druid/Summoner - Latru is skilled in a variety of magical disciplines, but is only truly a master of shadow magic. Being half void dragon, he was able to control and manifest his shadow from birth. His skill with shaping and manipulating shadows has grown greatly since then, from the ability to step through one shadow into another nearby shadow to the ability to shape and create darkness, as well as being able to see even with no light present. His druidic magic was taught by his mother, and mostly extends to communicating with nature and its spirits... he can talk to plants and animals, and ask the forces of nature for help. He also knows healing magic and has knowledge of herbs and other natural remedies. Summoning magic came later, after his parents disappeared... it extended from his ability to talk to nature spirits to communication with various magical creatures and understanding them, as he did research on his father and tried to search for them. While he does not actually start with summons to call from he is capable of making summon contracts and using them.<br><br><strong>Fighting Style;</strong>&nbsp; Latru's other magical abilities are much weaker than his shadow manipulation, and manifesting his shadow in physical form is his primary weapon along with the large number of throwing knives he keeps handy. His enemies have been known to call him a tentacle monster, and it is mostly true at least when it comes to doing battle with him. When he transforms into a dragon little changes other than his physical size and strength, he still prefers fighting from a distance however as his physical body is still frail and human, and somewhere inside his dragon form still. His shadow form is immune to physical attacks, though energy attacks such as magic, explosives, flamethrowers, and so on are still dangerous to him. As his dragon form consumes heat, life energy, and small amounts of light as food, he is also resistant to heat, holy, and light attacks, though he is weak to cold and necromantic attacks.<br><br><strong>Weapon(s) Preference;</strong>&nbsp; Latru primarily uses shadows to strike from a distance, preferring to hide during the fight, often using shadow manipulation to make himself invisible, and attack and harass his opponents from all sides while blinding them with darkness.<br><br><strong>Theme Song;</strong>&nbsp; http://youtu.be/J-iC0JdpDzE (http://youtu.be/J-iC0JdpDzE)<br><br><strong>Personality;</strong>&nbsp; Latru is next to the word "shy" in the dictionary. He frequently blushes and stutters when speaking and most of the time hides from people when he can. His soft voice and shyness of course does not help the fact most people think he's a little girl, something he spends a lot of time trying to convince others he isn't. He relaxes a little more around animals, and spends much of his time with them when he has the chance. He plays the flute both as a way to relax and a way to help him think sometimes, frequently attracting an audience of animals while doing so, which he frequently feeds a little bit afterwards. He also makes a practice of gardening, and is actually a vegetarian... he likes fruits and other sweet tasting foods although his favorite food is actually mushrooms. While he is very shy and hesitant, he often yearns for affection and will relax if treated gently and held. Once someone earns his trust, his shadow manipulation can be quite the exotic treat in bed, as well as his nature magic allowing him to enhance certain things, granting more stamina, less need to rest between orgasms, and so on.<br><br><strong>Background Information;</strong><br>Latru grew up in a pleasant neighborhood, his house having a nice fenced in back yard with a couple of trees and a lawn out front. Nearby was the forest, where his mother frequently went on walks with him, teaching him of the ways of druids. His father was more a mystery, leaving and coming back various times, simply saying he was researching something. Born with the ability to feel things with his shadow and move it like another limb, Latru's father patiently taught him more and more shadow magic as Latru grew older, something he had a natural affinity for. When he hit puberty he simply stopped aging, though his maleness certainly grew to full length. He came to be home schooled a few short years later, as the bullies at school began to pick on him for his girly appearance and small stature. He grew more attached to animals and spirits than other people as time went on because of this.<br><br>Then his parents disappeared one day, first his father when he went out to investigate something, then just days later his mother, both gone without a trace. Latru panicked at first, then cried, then finally started trying to investigate their appearance, obtaining any books on magic and creatures with shadow manipulation he could, trying to identify what his father was. He lived quietly and alone other than the animals, studying and trying to obtain clues. All this changed the day he had an unfortunate encounter with some heartless one night. He was able to dispatch them with a little effort, but the darkness seeming to take shape and attack him was disturbing to him. He started to investigate, and found more, always in back alleys or dark corners or in the forest, out of sight of the clueless people living normal lives in town. And once he learned what they did to people, stealing their&nbsp; hearts, he began to actively fight them, while also hoping he would find his missing parents doing so. He eventually ended up following some he was fighting into a dark portal, and ended up spending much time fighting for his existence in the dark realm before finding his way back out and to a normal world once more... lonely and haunted by his ordeal, but much stronger for it.<br></div></div>
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			<dt class="postheader">
				Title: <strong>Re: KH/FF Dissidia/Duodecim Character Database Thread</strong><br>
				Post by: <strong>Revenent</strong> on <strong>23-03-2012, 23:16:56</strong>
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				<div align="center"><span style="font-size: 18pt;" class="bbc_size"><strong>Cosmos</strong></span></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rydia of Mist</div><div class="spoiler_body"><strong>Name:</strong> Rydia<br><strong>Gender:</strong> Female<br><strong>Age:</strong>&nbsp; 24<br><strong>Race:</strong> Summoner<br><strong>Orientation:</strong> Bi<br><strong>Appearance:</strong> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://images.wikia.com/finalfantasy/images/3/39/RydiaDS.jpg)</div></div><strong>Canon or non-canonical:</strong> Canon<br><strong>Side:</strong> Cosmos<br><strong>Game you came from/most prefer for your character:</strong> Final Fantasy IV<br><strong>Home World:</strong> Earth/the Blue Planet<br><strong>Home Town:</strong> Mist, a town in the mountains where a tribe of Summoners until it was obliterated by the Kingdom of Baron.<br><strong>Class:</strong> Summoner, obviously. Rydia can summon a variety of beasts to temporarily aid her in battle, though this requires a terrible amount of magic energy to do, so she is also highly skilled in black magic and will use that as her primary means of attacking.<br><strong>Fighting Style:</strong> See above. Though she is not as skilled in black magic as some, she can perform a great variety of spells if she's willing to put the mana into it, even up to the devastating Meteor ability, the strongest spell in her world.<br><strong>Weapon(s) Preference:</strong> Mystic Whip - A magical whip with a golden handle and a gleaming white tail. While she rarely uses it in combat, this whip provides Rydia with a bit of extra defense against Holy magic, as well as buffing her own magic-casting ability. Having found this weapon in the Lunar Ruins, she is unsure of what material it is made and cannot duplicate it.<br><strong>Theme Song:</strong> Final Fantasy IV DS Music - Rydia (http://www.youtube.com/watch?v=hIs6F-E8P3o#)<br><strong>Personality:</strong> For all she has gone through, with the loss of her mother, her village, and nearly her Eidolons, Rydia has shown herself to have an incredible strength of spirit and ability to persevere that only the best of Cosmos can match. She is also quite kind and caring, especially toward her own Eidolons, and will not hold back from giving her friends a good shove if they start to fall into despair. <br><strong>Background Information:</strong> The story of how Rydia met her future friend and king, Cecil Harvey, is not a happy one like some would expect. The two first met when Cecil and his friend Kain Highwind were tricked into delivering a Carnelian Signet to Mist, a Summoner village and Rydia's hometown. The Signet released Bombs into the city, burning it to the ground and killing almost every inhabitant, though one had already been dead before they had arrived. On their way through the cave that led to Mist, Cecil and Kain had killed a Mist Dragon, which had turned out to be the Eidolon of Rydia's own mother. As a rule, when the Eidolon dies, the Summoner dies, so Rydia was already suffering her grief when her town was suddenly burned in hellfire around her.<br><br>Naturally, when a guilt-ridden Cecil tried to offer to help Rydia, not having known what the King of Baron was leading him to do, Rydia tried to flee and summoned Titan, though the landslide she induced ended up injuring her. Rydia finally started to trust in Cecil when he took her to a nearby town to recover and even fought off Baron soldiers who sought to eliminate all Summoners, eventually becoming a great help in his party, up until a ship they were traveling on was attacked by the vicious sea monster Leviathan and Rydia was swallowed and carried away.<br><br>Leviathan did not kill her, though. Instead, the sea beast carried her to Feymarch, the mystical realm of the Eidolons, and revealed himself to be none other than the great King of the Eidolons! Seeing her plight, Leviathan had taken it upon himself to teach the young Summoner (one of the very few remaining) to summon even greater of his kind, as well as to become better at black magic. Rydia spent years learning under Leviathan and his wife, Asura, going from age 7 to her current age before Cecil's party finally came to Feymarch and were reunited with her. She discovered that what had been many years to her had been nothing more than a few weeks to those living on Earth, so all of her friends were the same age while she had grown into a beautiful young woman. Convinced by Leviathan and Asura (who had become like foster parents to her) that she had to return to the human world and help against the threat developing there, Rydia returned with Cecil and his allies, now a much stronger and more mature ally.<br><br>Once the threat to the world was finally vanquished, Rydia returned to where Mist had once stood and dedicated herself to rebuilding the city, but before it's completion, she found herself whisked away to the realm of the gods, where the goddess of light, Cosmos, pleaded with her to help in an eons-long battle against the forces of darkness. Remembering how her Eidolon mother had insisted she fight the forces of evil before, Rydia agreed to provide whatever help she could, and took her place in the army of light alongside many new friends.</div></div><br>---<br><br><div align="center"><span style="font-size: 18pt;" class="bbc_size"><strong>Balance</strong></span></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Zack Fair</div><div class="spoiler_body"><strong>Name:</strong> Zack Fair<br><strong>Gender:</strong> Male<br><strong>Age:</strong> 23<br><strong>Race:</strong> Human<br><strong>Orientation:</strong> Straight<br><strong>Appearance:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://images.wikia.com/finalfantasy/images/d/df/Crisis_core_FF7_Zack_with_buster_sword.jpg)</div></div><strong>Canon or non-canonical:</strong> Canon<br><strong>Side:</strong> Balance<br><strong>Game you came from/most prefer for your character:</strong> FFVII<br><strong>Home World:</strong> Gaia<br><strong>Home Town:</strong> Gongaga Village<br><strong>Class:</strong> Materia Mixer<br><strong>Fighting Style:</strong> No longer having a blade to call his own, Zack has switched his style to involve mainly his fists and his skilled use of Materia Fusion, which allows him to combine materia to craft a whole variety of new skills and spells that can be tweaked for any situation. He also makes the use of the Digital Mind Wave, which allows him to mimic Limit Breaks from people he's had prolonged interaction with.<br><strong>Weapon(s) Preference:</strong> Various materia.<br><strong>Theme Song:</strong> FFVII Crisis Core Soundtrack: The Price of Freedom (http://www.youtube.com/watch?v=MOJ91H4mraU#)<br><strong>Personality:</strong> Zack is a highly energetic and friendly person, a trait that made him a bit unusual amongst the members of SOLDIER. He is known for having ambitious dreams and a strong desire to keep his SOLDIER honor, even after he left, as well as for remaining highly optimistic in even the more horrid of circumstances. He's also a bit of a flirt, though it's mainly just in a friendly way, as he shows himself to be highly committed once he falls for someone for real.<br><strong>Background Information:</strong> It was a complicated series of events that led from Zack joining SOLDIER, to watching his mentor die, to rising to First-Class, to facing Sephiroth at Nibelheim, and finally to turning on Shinra and getting killed in battle on the cliffs outside of Midgar. Once Zack entered the Lifestream, he found himself quickly getting tired of having nothing to do but sit back and watch as the actions of men he used to work alongside placed the entire world in danger. Eventually, he found a purpose in death as he was reunited with his love in life, Aerith Gainsborough, and helped her stop Meteor from destroying the planet, as well as helping her provide encouragement to Cloud Strife a few years later, when all was threatened again.<br><br>After all this, Zack was ready to let himself fade back into the Lifestream and become a part of the Planet's cycle once again, but instead found himself plucked back into the world of the living by a strange deity with red skin. This god, apparently not one averse to recalling the recently diseased when in need of warriors, offered Zack a chance to reclaim his dreams and honor by fighting for him. While Zack was a little skeptical of the old man's purposes, he decided getting to stick around in life a little bit longer wasn't such a bad deal, and chose to stay and see what this war Shang-qing spoke of had in store.</div></div><br>---<br><br><div align="center"><span style="font-size: 18pt;" class="bbc_size"><strong>Chaos</strong></span></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Evrae</div><div class="spoiler_body"><strong>Name:</strong> Evrae<br><strong>Gender:</strong> Male<br><strong>Age:</strong> Deceased<br><strong>Race:</strong> Unsent (formerly Al Bhed)<br><strong>Orientation:</strong> Omni<br><strong>Appearance:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i592.photobucket.com/albums/tt7/Sara_Shadow/Fantasy/BlondeAnimeBoy-1.jpg)<br>(http://images4.wikia.nocookie.net/__cb20120109163109/finalfantasy/images/thumb/a/a3/Evrae.jpg/490px-Evrae.jpg)</div></div><strong>Canon or non-canonical:</strong> Non-canon (kiiiiinda)<br><strong>Side:</strong> Chaos<br><strong>Game you came from/most prefer for your character:</strong> Final Fantasy X<br><strong>Home World:</strong> Spira<br><strong>Home Town:</strong> Bevelle<br><strong>Class:</strong> Poisonous Fiend<br><strong>Fighting Style:</strong> In his human form, Evrae is something of a rogue, attacking mainly through quick, vicious melee attacks, though he backs his physical combat up by using a variety of status effects on his opponents. Being a former Al Bhed, he crafts and uses a variety of grenades that induce these effects, including blinding bombs, poison bombs, and even petrification bombs. Of course, once he goes into his wyrm form, he becomes quite a bit more dangerous...<br><strong>Weapon(s) Preference:</strong> Twin claws and status effect-inducing bombs of all kinds.<br><strong>Theme Song:</strong> [Yakuza 3 OST] Hear this in the game (http://www.youtube.com/watch?v=HjBgtFwVXPA#)<br><strong>Personality:</strong> Having spent the last millennium as an unintelligent, murderous beast, Evrae's social skills are understandably out-of-whack. Unless he's in combat with them, he doesn't seem to want anything to do with anyone, and will go off to find another fight rather than talk to any nearby allies for more than five seconds. He's also a bit on the bipolar side, and will go from a grinning maniac to an angry mess when it makes the least sense to do so.<br><strong>Background Information:</strong> During the great Bevelle-Zanarkard war of over 1,000 years ago, which ended in the destruction of Zanarkand and creation of Sin by the summoner Yu Yevon, Evrae was nothing more than a humble Al Bhed machine-builder living in Bevelle. Evrae saw little value in the war and thought the two technologically advanced city-states should be working together to advance all of Spira into a brighter future, but there was no hope for this aspiration. During the first attack of Sin on Bevelle, which led to the creation of the Yevonite faith, Evrae was killed for no more reason than being in the wrong place at the wrong time. In the city's panic, the majority of those killed by Sin were left unsent, but few became as bitter and hateful in death as Evrae.<br><br>Wanting revenge on the ones who had induced such an attack, and having little sentience left other than his hatred, Evrae gathered enough pyreflies to form himself the body of a monstrous red dragon and attacked Bevelle. Though he managed to do a catastrophic amount of damage to the city, he was ultimately defeated by the summoners living there and brought to the ground. Rather than kill him, however, the priests of Yevon imprisoned the dragon and tamed his mind with magic, repurposing him as the guardian of Bevelle instead. Brainwashed and unable to vent his anger except in defense of his city, Evrae spent the next thousand years in combat against anyone utterly foolish enough to attack the city. He was an unstoppable force, obliterating all attackers without mercy, until one well-equipped and very determined group on an airship managed to take him down...<br><br>Killed, but once again without a summoner present to send him to the Farplane, Evrae struggled to regather his form and seek to continue his campaign of hatred and destruction, but before he could gather enough pyreflies to rebuild himself, he was summoned before a mighty demon, and in his intelligent human form to boot! The demon called Chaos gave Evrae little choice in the matter: in exchange for being given back a human form (though he was still nothing more than an Unsent, like Seymour or Mika), Evrae would help Chaos in his war to bring about the destruction of all living things, over and over again. Evrae needed little convincing.</div></div>
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			<dt class="postheader">
				Title: <strong>Re: KH/FF Dissidia/Duodecim Character Database Thread.  (Approved characters only.)</strong><br>
				Post by: <strong>SargentToughie</strong> on <strong>24-03-2012, 00:21:15</strong>
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				<div align="center"><strong><span style="font-size: 18pt;" class="bbc_size">Cosmos</span></strong></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Adelle</div><div class="spoiler_body"><strong>Name;</strong>&nbsp; Adelle<br><strong>Gender; </strong> Female<br><strong>Age;</strong>&nbsp; 24<br><strong>Race;</strong>&nbsp; Human<br><strong>Orientation;</strong>&nbsp; Lesbian<br><strong>Appearance;</strong>&nbsp; (http://img1.liveinternet.ru/images/attach/b/3/26/691/26691906_8BT___Red_Mage_by_NorthernBanshee.jpg)<br><strong>Canon or non-canonical;</strong>&nbsp; Canon<br><strong>Side;</strong>&nbsp; Cosmos<br><strong>Game you came from/most prefer for your character; </strong> Final Fantasy 1<br><strong>Home World;</strong>&nbsp; World of FF1<br><strong>Home Town; </strong> Corneria<br><strong>Class;</strong>&nbsp; Red mage<br><strong>Fighting Style;</strong>&nbsp; Adelle is a red mage, a type of warrior that splits their training between that of the Sword, white magic, and black magic. Due to the diverse range of her abilities, Adelle can be considered a very diverse jack of all trades and a master of none. Despite the fact that she has access to the most powerful spells of both schools, she can't use them as effectively as more dedicated warriors or mages can use theirs. In order to compensate for this lack of specialty, after the events of FF1, Adelle crafted three different accessories that grant her different powers and abilities, depending on which one she decides to use.<br><strong>Weapon(s) Preference; </strong> As far as weaponry goes, Adelle fights with her scabbard just as much as she does her sword. While this does lead itself to some gloating about an opponent not being worthy to see her draw her sword, the actual reason behind this fighting style is that her accessories and her magic actually hold more power while her sword is sheathed, due to the fact that Adelle enchanted her scabbard to hold more power for the accessories, thus boosting their efficiency. Adelle does most of her fighting with her sword and accessories, often only using her magic if there is a particular need for an elemental weakness, or if she is too far away to effectively fight using her primary means. Her accessories are as follows.<br><em><span class="bbc_u">Guardian's amulet:</span></em> When Adelle's sword is drawn, the Guardian's amulet covers Adelle in a small shield to protect her from harm. When sheathed, the shield is significantly larger and more durable, allowing her to protect others in a close vicinity.<br><span class="bbc_u"><em>Whirlwind bracelet:</em></span> When Adelle's sword is drawn, the Whirlwind bracelet gives her a small boost of speed, useful for flanking enemies swiftly, as long as Adelle is precise enough to pull the move off properly. When her sheathed, the whirlwind bracelet allows her to cover large distances very quickly, even coasting over very large gaps in the ground that others wouldn't be able to navigate otherwise.<br><span class="bbc_u"><em>Titan's Gauntlet:</em></span> When Adelle's sword is drawn, the Titan's gauntlet puts greater force behind her attacks, allowing her to break through defenses and deal more damage. When Sheathed, the boost to the attacking power is utterly devastating, allowing Adelle to put holes in walls where the integrity of the structure is weakened.<br><strong>Personality; </strong> Adelle is a playful, if somewhat arrogant warrior. She will frequently jump into situations that she has no business being a part of, and never once considers something to be out of her ability to handle. While that self-confidence can be a rather large asset at times, it is without a doubt her greatest weakness, and the easiest aspect of her personality to exploit. Despite her overconfidence, she has yet to try her luck against something that she couldn't handle, and it doesn't seem to affect her writing, which people all over the world continue to absolutely adore.<br><strong>Background Information;</strong>&nbsp; Adelle was originally a novelist as well as an adventurer, seeking to chronicle her adventures and publish them. She devised a clever way of writing her works so that her own character was very bland and often didn't say anything unless pressed, even her gender remained ambiguous throughout her writings. She figured that this would allow the readers to step more comfortably step into her shoes and feel as though the adventures she went on were their own. Without a doubt her greatest work was the tale of the warriors of light, where she and three other travelers scoured the world on a great adventure that ended with them going back in time 2000 years in order to vanquish a corrupt god. After the battle against Chaos, Adelle continued to travel the world despite her wealth, but she found nothing truly worthy of novelizing, nothing that could top traveling the entire world in order to save it from certain damnation.<br><br>Of course, that was before she was notified about the war of the gods. Partially fueled by her own hunger for adventure, partially fueled by the chance to put her newfound powers and skills to the test, and partially fueled by the desire to put out one more great piece of literature before hanging up her cape for good, Adelle gladly agreed to become one of the warriors of cosmos.</div></div><br><div align="center"><span style="font-size: 18pt;" class="bbc_size"><strong>Neutral</strong></span></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Isabel</div><div class="spoiler_body"><strong>Name;</strong> Isabel Raimen<br><strong>Gender;</strong> Female<br><strong>Age;</strong>&nbsp; 19<br><strong>Race;</strong> Human<br><strong>Orientation;</strong>&nbsp; Straight... for now ;)<br><strong>Appearance;</strong>&nbsp; (http://meronpan.files.wordpress.com/2008/09/seinaru03.jpg)<br><strong>Canon or non-canonical;</strong>&nbsp; Original character<br><strong>Side;</strong>&nbsp; Balance<br><strong>Game you came from/most prefer for your character;</strong>&nbsp; FF6<br><strong>Home World;</strong>&nbsp; World of FF6<br><strong>Home Town;</strong>&nbsp; Narshe<br><strong>Class;</strong>&nbsp; Warrior<br><strong>Fighting Style;</strong>&nbsp; Direct melee, focuses on speed and maneuverability more then raw attacking power. <br><strong>Weapon(s) Preference;</strong>&nbsp; Isabel fights with a one handed spear and a buckler strapped to her wrist as her primary weapons, however, should those fail her she can also fall back on a rather large two handed pike. Obviously, has a preference for polearms, and rarely uses anything else.<br><strong>Personality;</strong>&nbsp; Isabel is a very serious young woman, and to those who judge her at a first glance, she is a somewhat cold and humorless person. However, to those who simply have the patience to carry on a single conversation with her, Isabel proves herself to be merely a very soft spoken and timid person. She often doesn't have the gall to raise her voice to others, and will often let her spear do the talking for her when she's dealing with enemies. She doesn't connect with others very well, due to being somewhat socially awkward as well as shell shocked from the loss detailed in her background information.<br><strong>Background Information;</strong>&nbsp; Isabel came from the town of Narshe, living a fairly average, if somewhat sheltered, life as the daughter of a wealthy business man. When she was about sixteen, she began wandering the world on her own with her father's consent so that she could broaden her horizons and learn to fend for herself. Of course, that was merely one year before the events that would bring her entire world crashing down upon her head. The grounds quaked, the sky lit red and glowed with dark energy...<br><br>The world burned around her.<br><br>Isabel barely survived the disastrous moment herself, and when she realized that she was still able to move, she made her way back to her home as quickly as she could, only to be horrified to see it completely demolished, not a living soul to be found. From that moment on, Isabel lived in despair, a sellsword who's only desire was to end the pain and suffering of others as quickly as possible. She developed a deep fear/hatred of powers she didn't understand, like magic, and to this day she refuses to fight with anything other then her spears because of it. Apparently, this was enough for her to be noticed by the god of the balance, and she was summoned before him to fight to bring an end to what seemed like a never ending conflict between two gods.<br><br>Being the kind of pacifist that she was, with her deeply installed distaste for pointless battle, she accepted proudly and rose her weapon to end the fighting.</div></div><br><div align="center"><span style="font-size: 18pt;" class="bbc_size"><strong>Chaos</strong></span></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Gabranth</div><div class="spoiler_body"><strong>Name;</strong> Gabranth<br><strong>Gender;</strong> Male<br><strong>Age;</strong>&nbsp; Unknown, suspected to be in his late 20s to early 30s<br><strong>Race;</strong> Human<br><strong>Orientation;</strong>&nbsp; Straight<br><strong>Appearance;</strong>&nbsp; (http://images2.wikia.nocookie.net/__cb20101216072154/finalfantasy/images/3/39/DissidiaGabranthArt.png)<br><strong>Canon or non-canonical;</strong>&nbsp; Canon<br><strong>Side;</strong>&nbsp; Chaos<br><strong>Game you came from/most prefer for your character;</strong>&nbsp; FF12<br><strong>Home World;</strong>&nbsp; (Self explanatory I hope.&nbsp; World of FF12<br><strong>Home Town;</strong>&nbsp; Landis<br><strong>Class;</strong>&nbsp; Judge<br><strong>Fighting Style;</strong>&nbsp; Gabranth fights with a pair of swords for melee combat, both of which he is able to use to channel various mist powers which can make his attacks hauntingly powerful when he puts his all into his attacks. Tragically, due to the finicky nature of mist within the conflicted world, he's only able to unleash his full power in short bursts. This means that for large portions of the fight, he is significantly weaker then his opponents, but once he is able to unleash his full strength, he is an absolute terror to behold.<br><strong>Weapon(s) Preference;</strong>&nbsp; Gabranth uses his signature twin blades, Chaos blade and Highway star. These swords can either be combined into a double bladed glave weapon, or can remain individual swords.<br><strong>Personality;</strong>&nbsp; Gabranth is a very serious man with a bit of a cruel streak running down his back, particularly when it comes to his twin brother who he considers to be a coward and a traitor. However, despite that he has a certain knightly sense of duty about him, as when he is given a command by those that he respects as his superiors, he takes them extremely seriously and will carry them out without question.<br><strong>Background Information;</strong>&nbsp; Gabranth, who was known as Noah at the time, was raised in Landis with his brother before the empire invaded. During that time, his brother fled to Dalmasca to serve with their army, and Noah fled to Archadia to live with his mother, who was rather sickly. It was here that he took the surname Gabranth and enlisted in the Archadia military. He soared through the ranks, and was made Judge Magister for his time and commitment. With the 9th bureau under his command, he tried several times to interfere with the actions of his brother, Bosch, and actually engaged Bosch and his allies head to head twice, though he lost both times. In the end of the conquest he ended up making amends with his brother, but for Gabranth, the true battle was only just beginning.<br><br>Gabranth was actually the very first warrior that Chaos ever brought to the field of the eternal battle, however, Chaos damned him and banished him to the pits of torment for his constant failures against Cosmos' champion, Shantotto. Having failed in his duties, Gabranth resigned himself to suffering in humility with nobody to remember his battles. However, for a reason that he himself would never understand, Chaos decided to give him another chance, and he pulled him from the pits for one last shot at redeeming himself alongside his chaos allies. This being Gabranth's last chance to return honor to his name, he has every intention on fighting harder then he ever had before.<br><br>Pity be with the warriors of cosmos who cross him this time.</div></div>
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			<dt class="postheader">
				Title: <strong>Re: KH/FF Dissidia/Duodecim Character Database Thread.  (Approved characters only.)</strong><br>
				Post by: <strong>Thorn14</strong> on <strong>26-03-2012, 03:48:07</strong>
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				<br>Name:&nbsp; Rosen<br>Gender: Female<br>Age:&nbsp; 23<br>Race: Human<br>Appearance: (http://i8.photobucket.com/albums/a29/Thorn14/Rose/Rosen.jpg)<br>Orientation: Never gave it thought.<br>Non Canon<br>Side: Cosmos but leading to Balance. <br>Setting: Kingdom Hearts. <br>Home World:&nbsp; Lillian Tellus, what was once a world that blended nature and technology in a beautiful symbiotic relationship, was soon invaded by the heartless and became a twisted version of itself, with technology blocking out the sky and choking smog, while whatever wildlife is left now feral and mutated.<br>Class:&nbsp; Keyblader<br>Fighting Style: Physical attacks while using her keyblade's ability to its fullest effect.<br>Weapon: Keyblade<br>Name - Eternal Wisteria<br>[-] Nobilis Silva : Wisteria's main ability is the manipulation and summoning of plants. Its much more potent if plants are around, but she can summon plants from the ground if need be. She can even do it in complete absence of nature, such as in a building, but it takes alot of effort for her, so she prefers to avoid such places.<br>[-] Sentis Theatrum : Summoning several Thorns and briars, Rosen throws her keyblade into the air which is snagged by one of the spiny vines, and controls it like an extension of her body, while using her free hands to manipulate the thorns in directions she desires.<br>[-] Vepris Maceriei : Summons a dome or wall of vines and thorns to block blows. These are magic resistant.<br><br>Theme: NieR - The lost forest (http://youtu.be/sMqFV6wdqz0#) <br><br>Personality: Rosen has a slight playful side that doesn’t put her above joking, that said however, events has made her lose some of that fun side.&nbsp; She isn’t dour by any means, but she wont joke unless the situation is right for it. She has a friendly personality, but has some slight trust issues, always looking over her shoulder. Her heart is filled with light but it’s less of a beacon of light and more a flashlight, surrounded by shadow, just waiting for the light to flicker. She is aware of it however, and tries to keep herself in check, but there are a few things that can set her off. Because of her world’s history, she gets nervous around the over reliance of technology.<br><br>Background Story: For as long as Rosen can remember, she was trained by her master and surrogate father Silius . She remembers him speaking of finding her as a young child in a briar patch near the capital. After rescuing her, he spent years trying to find her parents but ot no avail. Seeing how strong of heart she was in those years, he decided to raise her as his own, and to become a keyblade wielder like him. She, like many others in her world, was attuned to the nature that coexisted with everyone, and used that to her advantage in her training. While the heartless were rarely an issue, one day, long after Rosen completed her training, her Master made an offer for her. Join him and travel the worlds to stop the heartless. It sounded like a great idea, but something about him felt wrong, and on the first sign of hesitation, Silius attacked. At first she figured it was some sort of test, until during the fight she looked around her and found a massive swarm of heartless had invaded. Her master screamed at her to join him and leave. Refusing to abandon her home world she ran from him to defend her hometown. She was strong, but not strong enough to face the army that swarmed her. As her eyes began to close she figured it was the end of her. Until she woke up in the middle of a Gummi ship set for Traverse Town.<br><br>Soon enough she found the fate of her world, corrupted by the heartless. Filled with despair she began a senseless slaughter of any heartless she could find, until she heard a name that might have information. A nobody by the name of Ussilix. Now she looks for answers where to find him, and find out what he knows of the heartless invasion, and if he was responsible, kill him.
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			<dt class="postheader">
				Title: <strong>Re: KH/FF Dissidia/Duodecim Character Database Thread.  (Approved characters only.)</strong><br>
				Post by: <strong>ZameRagues</strong> on <strong>27-03-2012, 00:51:39</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Zame Ragues</div><div class="spoiler_body"><strong>Name;</strong> Zame Ragues<br><strong>Gender;</strong> Male<br><strong>Age;</strong>&nbsp; 25<br><strong>Race;</strong> Hume<br><strong>Orientation;</strong>&nbsp; Straight<br><strong>Appearance;</strong>&nbsp; (http://i926.photobucket.com/albums/ad107/zamerageus/1030572.jpg)<br><strong>Canon or non-canonical;</strong>&nbsp; NonCanon<br><strong>Side;</strong>&nbsp; Balance<br><strong>Game you came from/most prefer for your character;</strong>&nbsp; FF3<br><strong>Home World;</strong>&nbsp; FF3<br><strong>Home Town;</strong>&nbsp; Doga Village<br><strong>Class;</strong>&nbsp; Onion Knight<br><strong>Fighting Style;</strong> Very Fast. Taking a grind stone to metal of any thickness will put holes in it over time. Chaining several melee strikes together before vacating to a safe distance from his opponent, periodically shooting his opponent with a bit of magic from that distance. While most fast fighters go for the good 1 2 strike, he aims for more like 1 2 30. In more serious fights, he will throw his spear as either a ranged weapon or ranged conductor for his magic, lightning specifically. When without a spear, can jump his lightning magic from himself to spear to spear to opponent to extend his magic's effective range. <br><strong>Weapon(s) Preference;</strong>&nbsp; Dual Cross spears in close combat, and a bit of magic when his spears can't reach his opponent. Short sword when caught without a spear nearby.<br><strong>Theme Song;</strong>&nbsp; (Completely optional here.)<br><strong>Personality;</strong> Sarcastic, inexperienced in battle, and rebellious. A skilled fighter and intelligent person, acts more like a child on the battlefield or in most casual&nbsp; events. Cracking jokes and spitting sarcasm at almost any possible moment once he feels he knows someone on a somewhat decent level. Given any opportunity he'll screw with anyone especially an opponent in battle, such as saying an incredibly long name when asked for an introduction. Serious is not word to describe him until the situation demands it or Chaos sits on him. <br><strong>Background Information;</strong>&nbsp; Zame grew up in Doga Village, a small hidden village accessible by an underwater tunnel from the sea. Growing up in a place of nothing but powerful Black Mages, naturally Zame learned both Black and White magic. Each day he practiced the same spells over and over till nearly perfect, each day becoming intolerable as they progressed. Wanting something different, to be different, he began little practical jokes on the other mages. Slowly escalating into bigger jokes, acting out, and just being an overall clown trying to change the stale routine the adult mages had imposed. Periodically whenever another didn't find Zame's form of entertainment amusing in the slightest, they would challenge him to a fight, Zame never declined. Each fight his opponent was more skilled in magic then he was, Zame's only option was to drive them mad and to avoid betting hit by everything. Such Habits made Zame standout from the everyone else, he had become sarcastic and rebellious, qualities unfitting to stay within the village. Coming of the age of an adult, the village leader imposed an ultimatum, behave and practice magic or attempt the underwater tunnel and never return. <br><br>Taking his time to come up with an answer, he knew a caravan was coming solely because it was came every year, that was his way out. With the Caravans arrival, Zame took his leave after detailing how much of a struggle it would be to make it through the tunnel. He left with everyone knowing just how big of an ass he could be. A grin on his face the caravan broke through the surface of the ocean on the outside world, the sight was incredible. Traveling with the caravan, Zame began learning new things about the world.&nbsp; Acquiring weaponry he began teaching himself how to wield them, creating techniques that incorporated both his new weapons and the magic he had learned from the village.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Kefka Palazzo</div><div class="spoiler_body"><strong>Name;</strong> Kefka Palazzo<br><strong>Gender;</strong> Male<br><strong>Age;</strong> 35<br><strong>Race;</strong> Hume<br><strong>Orientation;</strong>&nbsp; N/A<br><strong>Appearance;</strong>&nbsp; (http://images1.wikia.nocookie.net/__cb20101225204655/finalfantasy/images/thumb/0/04/DissidiaKefkaArtwork.png/458px-DissidiaKefkaArtwork.png)<br><strong>Canon or non-canonical;</strong>&nbsp; Canon<br><strong>Side;</strong>&nbsp; Chaos<br><strong>Game you came from/most prefer for your character;</strong>&nbsp; FF6<br><strong>Home World;</strong>&nbsp; World of Balance<br><strong>Home Town;</strong>&nbsp; ?<br><strong>Class;</strong>&nbsp; Experimental Magitek Knight<br><strong>Fighting Style;</strong>&nbsp; Magic, magic, magic. Lightning, ice, and fire. I'll destroy you all. To my heart's desire.<br><strong>Weapon(s) Preference;</strong>&nbsp; Wait, why are you not in more pieces?! My magic should have left you in smaller bits.<br><strong>Theme Song;</strong>&nbsp; Final Fantasy 6 - Kefka Theme (http://www.youtube.com/watch?v=Ex9Vmd7WVXk#)<br><strong>Personality;</strong>&nbsp; maniacal, short-tempered, flamboyant, destructive, and cruel. He is a completely insane psychopath with no regard for human life or remorse for any atrocities that he commits. On the contrary, he, in fact, finds amusement in the suffering and death of others. He tends to crack dark jokes at times, also sometimes breaking out into hysterical laughter upon causing death, destruction, and mayhem, and possesses a hatred of virtually everything in the world; Kefka's only joy in life comes from causing death and chaos wherever he can. What begins as simply a disregard and indifference to human life develops into a sinister nihilism - at the end of Final Fantasy VI, Kefka declares the lives of mortals are meaningless and insignificant, and he finds no meaning in things like love and hope that others cherish. As a result, Kefka's goal at this point is to destroy the bonds of existence itself.<br><strong>Background Information;</strong>&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background</div><div class="spoiler_body">Kefka was the first experimental Magitek Knight, a procedure that gifted him with incredible magical power, but also shattered his sanity as a side effect of the process not being perfected yet. As a result of the loss of his sanity from the procedure, Kefka became a cruel, destructive madman and eventually acquired a reputation as one of the most dangerous men in the Gestahlian Empire. About six years after the procedure, a restructuring of the Gestahlian Empire's military occurred, with Kefka and Leo Christophe being two of the individuals involved in it. The exact circumstances are unknown, but sometime prior to the game, Kefka used a Slave Crown to control Terra Branford and, as a test of whether the free-will dampening effects of the crown were effective, had her burn fifty Imperial soldiers alive. <br><br>Kefka sends Terra to Narshe to acquire the frozen esper Valigarmanda, sending Biggs and Wedge with her. The mission fails when Valigarmanda awakens in response to Terra's power, dispatches Biggs and Wedge and damages the Slave Crown, restoring Terra's free will but leaving her with amnesia. In her subsequent attempt to flee from Narshe, Terra's memory is temporarily restored and she remembers Kefka ordering her to kill his own men and enslaving her before she blacks out.<br><br>Kefka's appears in person when he comes to Figaro Castle seeking Terra under orders from Gestahl and presumably as part of reconnaissance mission (although he also complains about Figaro's location in the middle of a desert, as well as forcing his soldiers to wipe his boots after sand was on them). King Edgar, who is sheltering Terra in the hopes she will join the Returners against the Empire, conceals her whereabouts. Kefka doesn't believe Edgar and sets the castle on fire. When the castle burrows under the desert, Kefka has his bodyguards attack the fleeing Edgar, Terra and Locke Cole. The trio despatches them and leave Kefka fuming.<br><br>Kefka eventually comes to the kingdom of Doma as part of a battalion led by General Leo Cristophe. During this time, a rumor was also going around that Kefka was intending to replace Leo as the general of the Imperial military, to which at least one soldier declared that he'd quit his position if Gestahl ever let Kefka become the head of their military. Although Leo is attempting to win the siege against Doma with minimal casualties, Kefka is secretly plotting to poison the river and kill the entire population of the castle. After Leo is called away by Emperor Gestahl, Kefka takes command of the Imperial forces and orders them to dump the poison, with one of the soldiers being reluctant to use the poison (mostly due to there still being captured imperial personnel within the base). Sabin Rene Figaro and Shadow attempt to stop him, but Kefka flees and dumps the poison himself, killing everyone in the castle except for Cyan Garamonde and a Doma Sentry, as well as maniacally musing to himself about the music of the unified screams of hundreds of voices. Until his ascent to Godhood, this was considered Kefka's worst crime. This also sends Cyan into a deep depression over his guilt, which has potentially disastrous complications for him later in the game.<br>Kefka going to Narshe with his army.<br><br>As the Returners reunite at Narshe, Celes Chere warns the others that Kefka has gathered a large force of imperial soldiers and is leading them against the town himself. Kefka orders the troops to kill anyone in their way and leads them to the clifftops above Narshe to claim Valigarmanda. The Returners retreat to the mountains to guard the esper and, after fighting off his troops, confront Kefka in battle. Defeated, Kefka flees, but swears revenge. </div></div></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: KH/FF Dissidia/Duodecim Character Database Thread.  (Approved characters only.)</strong><br>
				Post by: <strong>Maverick Hunter Cake</strong> on <strong>27-03-2012, 01:01:13</strong>
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				<span style="font-size: 24pt;" class="bbc_size">Cosmos</span><br><br><strong>Name: Sora</strong><br><strong>Gender: Male </strong><br><strong>Age: 20</strong>&nbsp; <br><strong>Race: Human</strong><br><strong>Orientation: Bisexual</strong>&nbsp; <br><strong>Appearance;</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i233.photobucket.com/albums/ee83/MrMan15/Sora_by_AshenArchangel.jpg)</div></div> <br><strong>Canon or non-canonical;</strong>&nbsp; Canonical until after the second game<br><strong>Side:</strong>&nbsp; Cosmos<br><strong>Game you came from/most prefer for your character;</strong>&nbsp; KH 2<br><strong>Home World: Destiny Islands</strong> <br><strong>Home Town: ....The aforementioned islands, he is not shown living elsewhere.</strong>&nbsp; <br><strong>Class;</strong>&nbsp; Wielder of the Keyblade of Light<br><strong>Fighting Style:</strong>&nbsp; Sora fights with a mixture of two handed swordsmanship and magic, the physical aspect of his fighting being stronger then his magical talents( unless currently in the Wisdom Form).&nbsp; He only wields one blade unless in any of his drive forms besides Wisdom, where he fights with two, a blade in each hand. His magic is weaker then a trained mage, while still capable of dealing damage, it is not anywhere near the catastrophic level a mage could rain down. Sora is quick to rush into combat with the keyblade, depending on his speed to get out of the way of attacks more often then the defenses of his own body. <br><strong>Weapon(s) Preference:</strong> Sora prefers to use the keyblade, the magical weapon of light that he had used countless times to banish the heartless and the nobodies from the world of light. It can be summoned to his hand by his will, but has been known to be pulled from his grasp by other forces. He has used no other blade beside a toy sword in any time he has taken the fight to the heartless, and would be SOL if he tried to wield anything other then a short or long sword if caught unable to fight with the keyblade. His key chain of choice is the Ultima Keyblade, the strongest force of light he can wield.<br><strong>Theme Song:</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">http://www.youtube.com/watch?v=WOJ6bzveAlE</div></div><strong>Personality;</strong>&nbsp; Sora is a man of gentle heart and pure soul, leading him to face emotionally crippling decisions with much naivete of how others would plan to use him. He is always one to see the silver lining in the clouds, and takes a lot to break his sunny disposition. He is also a very brave man, willing to jump into the fray to save a friend or to prevent anyone from getting hurt. He is also very silly, and willing to play the part of the fool to get a smile out of a forlorn friend.<br><strong>Background Information;</strong>&nbsp; <br>Having grown up surrounded by the company of good friends and in the graces of a beautiful world, Sora was unaware of the vastness of the worlds beyond his own tiny place of origin. It filled him and his two closest friends with a wanderlust many young adults have known, seeking to explore over the horizons for new adventures....but Fate found them, and Sora, Kairi, and Riku were thrust into a tangled web of darkness and light. Sora chose to defy the darkness, to fight it and find his friends again as the darkness whisked one away and the other fell to the allure of false power it brought. Gaining two new companions, he traveled the worlds, freeing them from the threat of darkness and locking the doors to the hearts of those places, playing peacekeeper until he caught up with Xehanort and Maleficent, the puppet masters of this evil scheme. After a long string of battles, he freed the Princesses of Light, defeated the Mistress of all Evil, and banished Xehanort...<br><br>After 2 years of statis from his last adventure, he awoke to the worlds being threatened once more, this time by the ominous group calling themselves Organization 13 and the nobodies, as well of the looming threat that Malificent <br>posed beforehand. Sora marched on to do his duties, freeing the worlds once more from the darkness as he covered more and more about the organization and the mysterious Roxas. He quickly found their base of operations after traveling through many worlds, and finally reunited with his best friends...<br><br>The call to arms in the battle against darkness was once again sounded for the young man, having been asked by Cosmos to partake in this war against Chaos and his minoins. Not only had Riku gone off to join the fight before him, there was now a new terror to beat back. The brown haired man could not say no, fearing that many of his friends would be lost in the conflict if it could not be ended swiftly. Sora agreed to the goddesses plea for help after letting Kairi know that fate called to him once more....He had to help!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: KH/FF Dissidia/Duodecim Character Database Thread.  (Approved characters only.)</strong><br>
				Post by: <strong>Ember Star</strong> on <strong>02-04-2012, 01:43:27</strong>
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				<strong>Name:</strong> Refia. <br><strong>Gender;</strong> Female. <br><strong>Age;</strong> 19 (she was 14 in the game so I aged her a bit).&nbsp; <br><strong>Race;</strong> Human. <br><strong>Orientation;</strong> Lesbian.&nbsp; <br><strong>Appearance;</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"> Normal/special occasion clothes&nbsp; (http://images.wikia.com/finalfantasy/images/1/11/Refia.jpg) <br>Thief/travel clothes (http://28.media.tumblr.com/tumblr_lmu3bzivrZ1qgxaowo1_500.jpg) </div></div> <br><strong>Canon or non-canonical;</strong> Canon.&nbsp; <br><strong>Side;</strong> Balance.&nbsp; <br><strong>Game you came from/most prefer for your character;</strong> Final Fantasy III.&nbsp; <br><strong>Home World;</strong> She was born on the main world of FF3, but grew up and lived on the floating island world above it.&nbsp; <br><strong>Home Town;</strong> The village of Kazus.&nbsp; <br><strong>Class;</strong> Thief. (Thieves are very fast and agile, capable of swinging their weapons with incredible speed. They also have the ability to pick looked doors. Their Steal ability enables them to take items from their enemies. Also, everybody will take less damage while escaping if they use Flee.) <br><strong>Fighting Style;</strong> She usually carry a lot of small, easily counseled weapons. She is as fast as her class suggests her to be, and tends to fight with agile movements and from a distance when she can. She also likes to use magic items (i.e, Antarctic Wind/Zeus's Wrath) when she has them.&nbsp; <br><strong>Weapon(s) Preference;</strong> She uses a variety of Knives, Daggers, Boomerangs, Chakrams, and other close ranged and Throw Weapons. <br><strong>Theme Song;</strong> Sexy Song--&gt; I Kissed A Girl by Katy Perry. Combat Song--&gt; Remedy by Seether. <br><br><strong>Personality;</strong> Refia is hyper, friendly, and very hardheaded. She's not afraid to put her foot down, and she will always argue if she thinks you're wrong and she's right. She can be a bit of a trickster though, which isn't a surprise since she chose to be a thief. However ever loyal to her friends, she comes in handy in a tight spot because rather it's breaking into something or just giving a helping hand, she'll always be there for her friends. She does have one serious disadvantage when it comes to travel and especially when she's in a wet place. She has a deep dislike of toads, she doesn't exactly make it clear if it's a phobia or a hatred of toads, but her dislike of them is as clear as daylight whenever she's around them. <br><br><strong>Biography:</strong> <em>Raised in Kazus by the mythril smith Takka, whose rigorous training lead her to run away from home...again.</em> <br><br>&nbsp;Refia was orphaned as a baby. An airship flown by Cid blew up, killing everybody on it but Cid and four babies, including Refia. The mythril smith Takka took the little girl in and raised her as his own, making her his apprentice. But Refia never liked the hard work and having her "father" point out everything she did wrong.<br><br>At age 14 she ran away yet again and hid out on Cid's nearby ship, fortunately for her, avoiding the Djinn curse that befell her village soon after, turning everyone to ghosts. Cid happen to be in the village at the time of curse, so when two boys came to the village and were willing to help, he loaned them his airship. So it was on Cid's ship where she met and became friends with two of the three boys that would become her traveling companions, Arc and Luneth. <br><br>(Skipping the game story) <br><br>Once Arc, Luneth, Ingus, and Refia freed the world of evil, Refia returned home to Kazus. She tried being Takka's apprentice again because she was grateful to him for doing so much for her. But she just didn't have the love or the skill for it. So about 6 months ago, at age of 18 1/2, she left home again. This time she at least told Takka and explained to him why she was leaving though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: KH/FF Dissidia/Duodecim Character Database Thread.  (Approved characters only.)</strong><br>
				Post by: <strong>Katra Alexion</strong> on <strong>11-04-2012, 00:18:10</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://elliquiy.com/elluiki/images/1/1b/Ren_Zelphyr.jpg)</div><strong>Name:</strong> Irene “Ren” Zelphyr<br><br><strong>Gender:</strong> Female<br><br><strong>Age:</strong> 18<br><br><strong>Race:</strong> Female<br><br><strong>Orientation:</strong> Straight<br><br><strong>Appearance:</strong> <br><br><strong>Canon or non-canonical:</strong> Non-canonical<br><br><strong>Side:</strong> Balance<br><br><strong>Game you came from/most prefer for your character:</strong>&nbsp; Final Fantasy 8<br><br><strong>Home World:</strong>&nbsp; <br><br><strong>Home Town:</strong>&nbsp; Balamb Garden<br><br><strong>Class: </strong> SeeD<br><br><strong>Fighting Style:</strong> Rin is a master (or mistress) of the spear, her skill in this art would rival those of the forgotten Dragoons of the past. She is also capable of Drawing and using magic and items taken from her foes and places of power. But her greatest strength is making pacts with and Junctioning Guardian Forces that are willing to fight alongside her. She is quick and agile, her speed and unconventional fighting style lending her additional strength she wouldn’t normally have.<br><br><strong>Weapon(s) Preference:</strong>&nbsp; Spear<br><br><strong>Theme Song:</strong>&nbsp; Cascada -Because the night - lyrics (http://www.youtube.com/watch?v=btYTd4cXfv4#)<br><br><strong>Personality:</strong>&nbsp; Very few know the true nature of Rin which is the way she prefers it, but if given only one word to best describe her it would be ‘mercurial’. She is always full of&nbsp; shifting emotions, going from one extreme to the other but she generally displays a laid-back and carefree demeanor and can be quiet amicable under normal circumstance. She also never lets an opportunity pass her by to engage in a good challenge if she can. Under the facade she shows others is a driven young woman who is utterly and totally dedicated to any cause she takes up and loyal unto death to those that earn her trust.<br><br><strong>Background Information:</strong> Back in her original world Ren had been a war orphan raised and trained to become a proud member of Balamb Garden’s SeeD mercenary force. She eventually underwent an important mission with several of members of her unit to prevent the Sorceress Ultimecia from compressing time and destroying everything in existence within their world. During the time Ren and her friends were chasing the time manipulating witch from place to place Ren found herself inevitably attracted to their group’s leader, a certain taciturn gunblade wielder, but she never got a chance to tell him her feeling before they managed to corner Ultimecia in her castle. After defeating several of her forms they weakened her enough to finish her off and as the final strike were aimed a blinding flash of light surrounded them. When the light cleared and Ren could finally see, she was standing within the majestic halls of a temple being greeted by a person calling themselves Equilibrium. <br><br>Equilibrium entreats her to stay and listen a while he tells her the story of Cosmos and Chaos and their never ending battles, how each time both factions have clashed a little bit more of the Universe is weakened or destroyed, leaving it vulnerable to attacks from outside forces. In a bid to protect itself the Universe created Equilibrium as the new God of Balance to reign in the bickering siblings and to guard it against the unnatural forces that seek to take it over. When asked why she was brought here Equilibrium informed her that she was one of the several individuals that he/she had chosen who had possessed the strength and fortitude of heart to prevail in restoring the balance and to halt any further destruction and ensure that the scales are never tipped to drastically to either side again.&nbsp; <br><br>Knowing the only way she would be able to get home was to accomplish the goals set before her she quickly agreed and set out to see what needed to be done to achieve this feat. As she journeyed through the various destroyed or ruin worlds fighting the agents of Chaos, particularly Ultimecia herself and even some of the warriors from the side of Cosmos she&nbsp; began to forget certain things and the more she focused on this war the more her memories of her home world faded away. Now she fights not only to bring an end to this war but keep what memories she has left from fading completely. <br>__________________________________________________________________________________________________________________________________________<br><br><strong>Name:</strong> Aphie Aurion<br><br><div class="floatright">(http://elliquiy.com/elluiki/images/a/aa/Copy_of_AphieAurion.jpg)</div><br><strong>Gender:</strong> Female<br><br><strong>Age:</strong> 23<br><br><strong>Race:</strong> Cetra/Ancient<br><br><strong>Orientation:</strong> Straight<br><br><strong>Appearance:</strong><br><strong>Canon or non-canonical:</strong> Non-canonical<br><br><strong>Side:</strong> Cosmos<br><br><strong>Game you came from/most prefer for your character:</strong>&nbsp; Final Fantasy 7 based<br><br><strong>Home World:</strong>&nbsp; The Planet/Gaia<br><br><strong>Home Town:</strong> Ancient City<br><br><strong>Class:</strong> SOLDIER 1st Class<br><br><strong>Fighting Style:</strong> Katana and Materia and isn’t above using dirty (not dishonorable) tactics to get the job done. Though she has chosen the path of a warrior Aphie isn’t lax in the offensive capabilities of Materia or her Cetran healing. Quite the opposite really; what spells she has she has learned to utilize fully to compliment and augment her style.<br><br><strong>Weapon(s):</strong> Murasame (can cast Barrier) Materia.<br><br><strong>Theme Song:</strong>&nbsp; Combat<br>&nbsp;Xenoblade Chronicles Music - Prologue B (http://www.youtube.com/watch?v=8hnpPXJsN3E#ws) - overall<br><br><strong>Theme Song:</strong>Personal<br>Kingdom Hearts 2 Theme song (http://www.youtube.com/watch?v=Hs47tUW-e_o#)<br><br><strong>Personality:</strong>&nbsp; Aphie is a young woman of strong convictions [and somewhat askwed morals], who isn’t afraid to stand and fight for what she believes in. In battle she aggressive and relentless, but will still look out for her comrades should they be there. Outside of battle she is something of a loner, preferring the company of very few [if any] to the many and is aloof and wary of newcomers at first until their intent is proven. Normally she is calm and laid back with a wicked and sardonic sense of humor and can be rather blunt at times but under such a gruff exterior there is an amazing core of compassion and empathy she tries to keep hidden. Ironically enough Aphie is seen as the big sister to many of the younger warriors of their group much to her chagrin and the others amusement.<br><br><strong>Background Information:</strong> Although being one of the more recent additions to Cosmos forces, there isn’t much of her past that Aphie is willing to share; outside of having been an enhanced specialized soldier for the majority of her adolescent and adult life. Everything else she holds close to her vest as she sees it as not necessary for anyone else to know. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Before she was brought to Cosmos’s realm Aphie had lived on the planet known as Gaia where she had been one of the few last remaining Cetra alive. She had joined Shinra as a SOLDIER to keep an eye on the organization from within, managing to hide her Cetra heritage to prevent being discovered. She steadily worked her way up through the ranks, making friends in the oddest of places, the Turks being included in that - but never once in her wildest imaging’s did she expect to get romantically entangled with Sephiroth himself, but it happened. In the General the Cetra had found a kindred spirit and much more. She fully intended to discourse the truth about herself but he had already been sent on that ill fated mission to Nibelheim. <br><br>After what transpired there, Aphie left Shinra and went to her back nomadic lifestyle, becoming a mercenary under an assumed alias so she could continue to monitor Shinra. Several years later she was back in Midgard working for a group known as AVALANCHE who went around destroying the reactors sucking up all the Mako to prevent them from further killing the Planet but turned into a race to save Gaia from the demented and megalomaniac machination of her former lover, Sephiroth. In the end while the others in her party were distracted with getting away from the Northern Crater, Aphie – having so long denied her Cetran heritage, decided to atone by merging with the Life-stream to give it the strength it needed to fight the impending fall of Meteor. But as she dived for the luminous sea of green a brilliant light surrounded her and transported her away.<br><br>Upon awakening, Aphie found herself within Cosmos’s realm. The goddess explained her plight informing her that he opposite, Chaos, has likely summoned Sephiroth to his aside as he seemed to have a strange quirk about choosing particular enemies to every warrior under her banner. Hearing this, Aphie agreed seeing there was little else she could do at the time. Now she spends her time either in the gardens, the lists observing the other warrior or in her room awaiting the call to go into battle.<br></div></div>___________________________________________________________________________________________________________________________________________<br><br>Chaos Character is WIP
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		</dl>
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