[EX] Survivors of the Dead [OOC thread]
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: general9991824 on 03-07-2008, 02:26:31</h2>
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				Title: <strong>[EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>03-07-2008, 02:26:31</strong>
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				This post will serve to kick start the Suvivors of the Dead large group story.&nbsp; I have provided a little background and settled on a setting that I think will work.&nbsp; Although nothing is written in stone yet, so if folks would prefer something else let me know.&nbsp; <br><br>This OOC thread and the actual story itself may contain a good amount of gore associated with any good zombie movie which is why it is in this category.&nbsp; I don't expect much other 'extreme' content, but if you have a question about whether to include something or not, please post it in this thread first.&nbsp; <br><br>I would like to set the story in the small Missouri town of Potosi.&nbsp; I haven’t lived there; I just picked it off Google Maps and checked it against Wikipedia.&nbsp; It has a population around 2500 and some businesses that could be looted.&nbsp; I would also like for folks to be able to use the Google Maps satellite shots as a point of reference.&nbsp; I think it gives a little realism and provides a common base for people to work with.&nbsp; (IE there is a water tower next to the church, so I can take a position there as a lookout, etc)&nbsp; From what I can tell the town has a few ‘big box’ stores, a lead mine and a prison nearby.&nbsp; In the introduction thread I will use street names to give a good point of reference.<br><br>I am going to assume that none of the characters know each other before the start of the game, but if you want to talk with someone else before starting and establish a common back story I am good with that too.&nbsp; I am going to try to set it up so that multiple characters, from different directions might arrive at the town around the same time.<br><br>Due to the format of play-by-post I may also make some assumptions about what the group may do to speed things along.&nbsp; IE if I was running a table top game and said “You enter an empty room with footprints leading into a closet,” I would wait for the group to decide to open the closet, but I think that may get cumbersome so I would say “You enter an empty room with footprints leading into a closet.&nbsp; You open it and find….”&nbsp; I realize this is power posting but I am not sure how else to handle it without laborious back and forth interaction.&nbsp; Let’s see how it works, and if it is a problem please let me know and we will try to figure something out.<br><br>Unless otherwise mentioned, the "zombie rules" will be those set forth in Brooks' "The Zombie Survival Guide".&nbsp; If you don't have the book and have questions about how things work please shoot me a PM or post a question here. <br><br><br>*** start intro ***<br>In brief, the story will be set after the fall of civilization due to a class IV zombie uprising.&nbsp; Government has collapsed and you haven’t even heard an emergency radio broadcast for about a month.&nbsp; You have left your current sanctuary in search of other living humans or remnants of civilization.&nbsp; Quickly you find that large roads and freeways are clogged with traffic and the walking dead, so you stick to small country roads that avoid large cities.&nbsp; <br><br>While traveling through rural Missouri, you hear what sounds like music drifting on the wind one afternoon.&nbsp; You head towards the general direction of the sound the next day, keenly aware that Zack might have heard the noise as well.&nbsp; While traveling west on Route 8 you see an interesting sight at the intersection with Route 21.&nbsp; There are a few abandoned cars on the side of the road, and a large tractor trailer blocking the road north.&nbsp; There is a large dent in the side of the trailer and approximately 80 destroyed zombies radiating out from the dent.&nbsp; The stench of rotting flesh is nearly overwhelming in the summer heat, but you approach closer to investigate.&nbsp; <br><br>Most of the zombies’ heads are completely missing or heavily damaged.&nbsp; In addition, some of the bodies have been cut in half or had large sections torn out.&nbsp; You find hundreds of brass casings near the trailer, and they are larger than anything that you have ever shot; maybe half an inch wide and about 4 inches long.&nbsp; <br><br>Whatever impacted the trailer is gone now, but you can see the bright green anti-freeze drips that proceed down Route 8 into town.&nbsp; <br><br>As you follow the drips into town, you don’t see a single zombie among the houses and shops.&nbsp; Several blocks later, (intersection of high street and Missouri) you see an Army humvee parked near the front door of what appears to be a church or town hall (http://en.wikipedia.org/wiki/Image:Potossi-courthouse.jpg).&nbsp; The land in front of the building is covered with between two and three hundred dispatched zombies.&nbsp; <br><br>One of the top windows of the building has been knocked out and you can see a thin man with a rifle waving at you.&nbsp; <br><br>*** end intro ***<br><br><br>I guess the best way to move forward would be to have participants post a little blurb about their character here.&nbsp; Once enough folks are ready, I will post the above intro in a game thread and get moving.&nbsp; <br><br>Comments and criticism is always welcome.&nbsp; This is my first shot GM'ing a play by post role play so I know I will mess something up; just let me know and I will try to fix it.&nbsp; 
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Custos Morum</strong> on <strong>03-07-2008, 02:51:14</strong>
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				You are doing an excellent job so far, and to use an existing place was a great idea. Here comes my character, roughly:<br><br>Ray Foreshaw, called "Randy" by friends, had a family. Under the time of his 37 years long life, not only one but two kids emerged. He had a wife too, but their names are unimportant. Basically, the main wave found it's way to his house. He slept calmly, but awoke as the sound of his children screaming. He and his wife ran towards the room from which the sound emitted, only to see a hunching, smelling man eating of their 5 year old son. More dead started to come through both the door and the windows, and only Ray managed to make his way out, jumping through a window fromthe second floor. From there he drove in the opposite direction with his Humvee, crossing woods and shallow rivers, thinking that they could smell his tracks. The days of driving wasn't good to Our mans psyche, and it was an bordering to insane man that finally crashed into an abandon church in an seemingly unknown town.<br><br>He's about 1,95 m tall, averagely built muscle wise, and the things he would be currently wearing is an screwdriver and a box of matches. <br><br><br>
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>03-07-2008, 04:20:51</strong>
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				I am a little confused.&nbsp; Is Randy the man with the rifle waving?&nbsp; I actually trying to set that guy up as an NPC, I just didn't post the back story yet.&nbsp; Would it be OK to keep your existing guy and have him come in to town with the other PC's?
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Kitikat</strong> on <strong>03-07-2008, 10:42:41</strong>
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				i don't have the book. Can we get a quick summary of the zombie rules, or perhaps our characters could find them out as we go... might be more fun that way :)<br>The primary question I have is... are they slow shambling zombies, or the 'new' zombies that run fast? :)
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>03-07-2008, 13:03:23</strong>
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				Let me give you a quick run down of "the rules" that you guys would know at this point:<br><br>1.&nbsp; The zombies (Zack) are slow shambling corpses that let out a loud moan whenever they see people.<br>2.&nbsp; Zack can only be killed by significant trauma to the head (gunshot, crushing the skull, burning, etc).<br>3.&nbsp; Zombies spread by biting.&nbsp; If you are bitten, you will normally die within 16 to 48 hours and rise about 3 hours after death.<br>4.&nbsp; People that die by other means will not rise as zombies.<br>5.&nbsp; Scratches and exposure to zombie guts (IE one blows up next to you and you get sprayed) might cause an infection and might not.
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Kitikat</strong> on <strong>03-07-2008, 13:46:08</strong>
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				Thank you :) Classic Zombieness then.<br><br>Hmm, a character.<br><br>Winter O'Seldon, 17, buxom and curvy, pretty, pale skin with a scattering of freckles across her nose, and dark red hair. English by birth and upbringing, she was in Missouri with her grandfather visiting distant relatives when the zombies rose. She's seen her family and the other small group of locals killed off one by one by things varying from more commonplace illnesses zombie bites to accidents with the guns they'd needed to carry around. Finally, driven by dwindling supplies and increasing numbers of zombies lurching aimlessly around, she's packed up everything useful she could find, managed to get herself a functioning car and a full tank of gas, and headed out to try and find a new community to join.<br><br>Her skills are limited, although in the last month she's discovered a knack for crude mechanical work... she could probably get an old lawnmower engine to run, for example, or lash together a leanto that could weather a storm. If the GM allowes, I'm hoping she's got a week or two's supplies (for one person), a decent toolbox, a big radio and as many batteries as she could cobble together (of all sizes), a couple of old, battered guns with a few loadouts (she's an okay shot... improved a lot recently as well), and a large crowbar for when the zombies get a little too close, all tucked away in her car.<br><br>Few more questions:<br>Do the zombies care overmuch whether it's night or day? Some of the classics have them more active at night, or in the dark... they typically don't like sunlight much.<br>How strong and/or smart do they generally appear? Can they smash through a door? Are they as likely to try and smash through the wall? If you dug a deep hole and stood on the other side, calling them, are they likely to just fall in, or go around?
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			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Custos Morum</strong> on <strong>03-07-2008, 14:15:53</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=17887.msg694726#msg694726">Quote from: general9991824 on 03-07-2008, 04:20:51</a></div></div><blockquote class="bbc_standard_quote">I am a little confused.&nbsp; Is Randy the man with the rifle waving?&nbsp; I actually trying to set that guy up as an NPC, I just didn't post the back story yet.&nbsp; Would it be OK to keep your existing guy and have him come in to town with the other PC's?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>He's not the guy in the window. I just made sure he ended up in the right town.
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>03-07-2008, 20:51:50</strong>
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			<dd class="postbody">
				Ok great.&nbsp; Just making sure since it also involved a humvee and a church/courthouse.&nbsp; 
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>03-07-2008, 21:25:18</strong>
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				Kitikat,<br><br>You character looks great.&nbsp; Let me try to answer a few of your questions and fill in a few more things that I forgot.<br><br>The zombies (Zach) don't really care whether it is day or night.&nbsp; A Brooks type zombie has excellent hearing and vision, but poor to nonexistent senses of touch, taste and smell.&nbsp; So while they don't really care if it is day or night, humans do.&nbsp; Our primary sense (at least for most people) is vision, where Zack's primary hunting sense is sound.&nbsp; Therefore they can hunt just as well by day as by night, but at least in the daytime we can see them coming.<br><br>As for their intelligence, they are driven by only a few basic needs.&nbsp; They have the need to attack and try to consume living animals, although they don't actually digest the meat.&nbsp; When Zack sees potential prey, he will emit a very loud moan, and then move slowly towards his target.&nbsp; The moan serves to call other zombies that might be nearby.&nbsp; While Zack isn't any stronger than he was alive, he can exert more force since he feels no pain.&nbsp; For instance when you pull hard on something, the limiting factor is often a pain in your hands, shoulder, etc which causes you to stop.&nbsp; Zack can't feel pain, so he will continue to pull, push or bang until he gets what he wants or he breaks his appendages.&nbsp; Since the outbreak, you have witnessed zombies that will tear their own limbs loose if they are caught and want to reach someone.&nbsp; <br><br>The hole trick might work.&nbsp; Zack only cares about getting to living beings and is only somewhat aware of his surroundings.&nbsp; He might fall into the hole, or there is a good chance he will walk around it just by happenstance.&nbsp; Here is another example: a zombie is behind a door and trying to get you.&nbsp; He will try to bash his way through the door, and won't go for the doorknob.&nbsp; He might get lucky and in his flailing turn the knob, but he won't do it on purpose.&nbsp; Likewise if the door was locked with a key sticking right out, he won't be able to turn it and won't even think to.&nbsp; Since the outbreak your characters would have noticed zombies climbing up stairs or trying to pull open doors, windows, etc but they lack the dexterity and intelligence to use ladders.&nbsp; <br><br>One key difference between the Brooks zombie and the Romero zombie is that the Brooks zombie has only very limited intelligence and absolutely no knowledge of his former life.&nbsp; The behavior you might have seen in Land of the Dead (trying to pump gas, basic tactics, undead lovers holding hands, etc) is not going to happen with Brooks.&nbsp; There is still some limited intelligence left since he knows that a human is food and a chair isn't, how to walk, but that is about it.<br><br>The key dangers with the Brooks zombie are numbers and suprise.&nbsp; One Zack in an open parking lot is not really dangerous at all; 15 or 30 would be.&nbsp; Likewise, Zack has no problem sitting at the bottom of a lake for months only to drag you down when you go for a swim.&nbsp; <br><br>You characters would also have noticed two different types of zombie behavior: lurkers and wanderers.&nbsp; The lurkers, for some reason, find someplace to stay and until they are stimulated through sight or sound will just stay put.&nbsp; Wanderers will walk around sometimes in one steady direction, and other times in random patterns, and can cover great distances.&nbsp; Nobody really knows why the behavior is split and what causes each type, but the differences can keep what survivors are left on their toes.&nbsp; <br><br>As for Winter's personal equipment, I have no problem with it.&nbsp; Just try to keep things reasonable.&nbsp; A crane operator from Philly probably won't have access to military firepower (without a good backstory), etc.&nbsp; So for Winter I could see her old guns being something that her grandfather might have had sitting around the house.&nbsp; I would try picking specific guns or at least specific types.&nbsp; For instance, in Winter's case I could see her grandfather might have had a 'camp gun' like a Ruger 10/22 (http://en.wikipedia.org/wiki/Ruger_10/22) or maybe an old double barrel shotgun.&nbsp; He could even have an old M1 carbine (http://en.wikipedia.org/wiki/M1_carbine) from his days "back in the war".&nbsp; But he probably wouldn't have an automatic pistol unless he was also a cop, etc.&nbsp; Try to keep things realistic and specific.&nbsp; <br><br>For some folks who don't know too much about guns, it may be hard to be specific, but I want to try to keep things accurate.&nbsp; For instance, the shotgun would be great in close quarters, but won't do much past about 50 meters.&nbsp; On the other hand the 22 would have a better range and you could carry a lot more ammo, but it is much more difficult to use well.&nbsp; If anyone wants any help or suggestions in this area just let me know.<br><br>If anyone has any other questions please let me know.&nbsp; <br><br>
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			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Kitikat</strong> on <strong>04-07-2008, 16:14:03</strong>
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			<dd class="postbody">
				I was thinking Winter and her grandpa were 'on holiday', so Gramps himself wouldn't have had a gun... she'd probably got them from the other refugees they were with for a while, till they all died. Local guns... maybe as much as a .38 revolver, but more likely a shotgun and a small hunting rifle or two, .22 or similar, and a couple boxes of cartridges. 
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>04-07-2008, 16:26:44</strong>
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				Gotcha.&nbsp; Sounds good to me.&nbsp; <br><br>Ok let's see who else wants to play...
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Mathim</strong> on <strong>05-07-2008, 22:01:05</strong>
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				I might be. What are people doing for food? And clean water?<br><br>BTW, I've read the Zombie Survival Guide twice and read Brooks' World War Z twice as well. Zombies will not hesitate to fall into a hole if you're standing behind it. So yeah, they ARE that stupid. And it would take about 5 years or so for them to completely rot away and be unable to continue functioning. <br><br>And although fire can technically burn them away, they won't feel it and will keep coming until it does burn their brains up, so you'll basically be turning them into a walking fireball and making them too dangerous to go near. You'd be better off using a foot sweep to knock them on their back and stomping their neck until their head falls off. Short-range weapons or firearms are always preferable to flame as weapons.
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>05-07-2008, 23:04:19</strong>
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				Mathim,<br><br>&nbsp; We would be happy to have you.&nbsp; If you want to post a quick character snapshot that would be great.<br><br>As for food and clean water, I would assume that folks would still be scavaging.&nbsp; It is only about a month or so after the primary fall, so there is still plenty of good stuff to be found in people's houses or stores.<br><br>
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Mathim</strong> on <strong>06-07-2008, 01:41:06</strong>
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				Yeah well crap food will only last so long; I'm talking about growing crops and junk. How about wells for water? I would think that a river or something with dead bodies floating in it would carry the virus downstream and infect people who drank the water. I mean, I can help with that kind of development, if you want my character to be a kind of green-loving hippie...who isn't afraid to shoot zombies. Heh.<br><br>General, did you read World War Z or just the Zombie Survival Guide? I'm curious, since if you had read World War Z, we could perhaps play off of it a little.<br><br>Also, I'm confused. This town welcomes strangers, rather than just shooting on sight? Hard to believe with what is likely a low food supply. And that big hiding place in the picture doesn't look even remotely defensible. I mean, there's floor-level windows and a wide doorway. A hundred zombies would tear that place down like a house of cards. We need something bigger. Like a church cathedral or something, with windows that are up high, nothing on the ground floor. Like in Resident Evil Apocalypse.
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Custos Morum</strong> on <strong>06-07-2008, 01:59:35</strong>
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			<dd class="postbody">
				What's important to remember is, while we who have read the book know pretty much how to act around zombies and kill them and everything, our characters might not be that updated on the subject. Mine isn't.
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Mathim</strong> on <strong>06-07-2008, 02:02:34</strong>
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				Hence why we're still in the planning stages; it's one thing to throw a bunch of survivors into a scenario, it's another thing to throw them into one where they can stay alive long enough to fight their way out. And to do that they need lasting food and water supplies. If we can be in a huge barricaded building of some sort, (which is a no-brainer in that situation) then we can grow food in planters on the roof or something. Then I'd be satisfied with the living situation.
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>06-07-2008, 03:10:37</strong>
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			<dd class="postbody">
				I have read through World War Z and I plan to pull from that source, but also move in a different direction.&nbsp; <br><br>Also, just to clarify there isn't much of a town left.&nbsp; All you would have seen so far is a guy in a tower and a lot of dead zombies.&nbsp; I picked this town because it offered several possibilities for the group to establish a better secured sanctuary (I didn't want to do everything up front and eliminate too much of the fun).&nbsp; We have a prison complex right out of town, lead mines which might be a possibility to secure, or the last ditch option if local security fails, Ft. Leonard Wood isn't that far off and might be a possibility.&nbsp; <br><br>I have a good back story for the guy in the tower, I just didn't want to lay it all out yet.&nbsp; I figured that would be part of the fun once the game started.&nbsp; <br><br>I agree with Custos and I am also trying to keep a clear separation between what I know from reading the books and what the characters would know.<br><br>Right now folks are still in shock at the situation and haven't quite come to realize that the world has fully changed.&nbsp; Right now they are playing the short game, but once it sinks in the group will have to think long term.&nbsp; <br><br>If you want to play a green loving hippie dude that works and would add some nice diversity.
			</dd>
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Mathim</strong> on <strong>06-07-2008, 03:22:53</strong>
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			<dd class="postbody">
				Allrighty then. Sounds good; as long as there's something to fall back on, that's good enough.<br><br>Here's my profile:<br><br>Alex Silver, 19, college student studying environmental biology and learning how to preserve the environment. He's never driven a car and tries to be a vegetarian despite his family's polar opposite tendencies. When the disaster hit, he returned home from school to find his family missing and his house looking like it had been attacked. Luckily his redneck father had left behind a pair of handguns on the top shelf of the closet, and the lock broke off easily enough. Using both fully-loaded guns to give him the confidence that he could make it out of the city, he decided to hit country roads instead of crowded streets and look for shelter. Setting out on his trusty bicycle, and a backpack full of non-perishable supplies (as well as some kitchen knives as a last resort weapon) he heads for wherever, not knowing where he might end up. He doesn't know that he should cut his long red hippie hair since it would give zombies something to grab if he was caught off-guard.
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Trinity</strong> on <strong>08-07-2008, 09:32:33</strong>
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			<dd class="postbody">
				[Here's a placeholder for expressing interest.]
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Mathim</strong> on <strong>08-07-2008, 17:23:43</strong>
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			<dd class="postbody">
				Yeah, this topic had been dried up for a couple of days. Where'd everybody go? And when would we be starting, I wonder...
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Custos Morum</strong> on <strong>08-07-2008, 17:39:07</strong>
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			<dd class="postbody">
				Yes! Where are all those interested people?
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Mathim</strong> on <strong>08-07-2008, 22:39:20</strong>
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			<dd class="postbody">
				Or the guy that started this, for that matter!
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>09-07-2008, 01:41:50</strong>
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			<dd class="postbody">
				I was waiting a few days (holiday weekend and all) to see if anybody else wanted to join in.&nbsp; But the more I think about it, people can dribble in here and there and it would actually make a lot of sense in the plot.&nbsp; <br><br>I will go ahead and create a thread tonight for the actual gameplay and repost the intro above.&nbsp; <br><br>I may also PM some of the others who expressed interest in the original thread just to nudge them and see if they still want to play.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Custos Morum</strong> on <strong>09-07-2008, 01:52:55</strong>
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			<dd class="postbody">
				Uh, is it accepted that my character has chrashed into the church with a humvee? Cause then he can be knocked out and "found" by another survivor, effectively starting a small group.
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				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>09-07-2008, 02:04:42</strong>
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			<dd class="postbody">
				That works with me.&nbsp; From google maps, it looks like there is a church across from the courthouse (with the rifle guy in the tower) at the corner of Mine and High street.&nbsp; If the crash can just happen as another person comes up the street (action described in the opening post) and sees the man in the tower.&nbsp; If it happened too long before, it wouldn't make sense why the man in the tower wouldn't have come down to investigate.&nbsp; <br><br>Make sense to you?<br><br>
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			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>09-07-2008, 02:05:15</strong>
			</dt>
			<dd class="postbody">
				The main story thread is ready to go:<br><br>http://elliquiy.com/forums/index.php?topic=18084.0<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Custos Morum</strong> on <strong>09-07-2008, 02:31:06</strong>
			</dt>
			<dd class="postbody">
				Theres supposed to be a Presbyterian church there, somewhere. Anyway, should I post a "travelpost" or should I jump directly to the crash when someone else gets there?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>09-07-2008, 03:14:57</strong>
			</dt>
			<dd class="postbody">
				I am not sure what you mean by travelpost.&nbsp; But you could always jump in once someone else arrives.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Mathim</strong> on <strong>09-07-2008, 03:17:06</strong>
			</dt>
			<dd class="postbody">
				And my hippie guy can come in and save him, and berate him by saying, "See, this is what you get for driving such a gas-guzzling vehicle." LOL.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>09-07-2008, 03:25:31</strong>
			</dt>
			<dd class="postbody">
				Go for it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Mathim</strong> on <strong>09-07-2008, 04:11:13</strong>
			</dt>
			<dd class="postbody">
				Well you made the thread; how do we start? Is there a specific order, or what? Like, are we waiting for a particular person to go first?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>09-07-2008, 04:26:03</strong>
			</dt>
			<dd class="postbody">
				I tried to keep the introduction fairly open.&nbsp; The way I see it the first person to post would have come in to town, seen what was described at the intersection and followed the green drips into town.&nbsp; The guy in the tower is waving.<br><br>From here you can decide what you want to do.&nbsp; Wave back, introduce yourself, etc.&nbsp; Describe what you guys looks like as he comes into town.&nbsp; Then I guess Custos's guy will come screaming in and crash into the church across the street.&nbsp; <br><br>Past that i am not sure exactly since this is the first one of these I have run.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Kitikat</strong> on <strong>09-07-2008, 08:49:58</strong>
			</dt>
			<dd class="postbody">
				Well, I snuck in first cos I'm pushy that way :P I hope it's a good intro for poor little Winter :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Custos Morum</strong> on <strong>09-07-2008, 14:22:51</strong>
			</dt>
			<dd class="postbody">
				Also, I would like to ad that my knowledge with cars is near zero. Of course I meant Hummer and not Humvee.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Mathim</strong> on <strong>09-07-2008, 15:29:37</strong>
			</dt>
			<dd class="postbody">
				What's the difference?&nbsp; My guess would be that Hummer is commercial and Humvee is military...<br><br>And hurry up and crash so I can save you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Custos Morum</strong> on <strong>09-07-2008, 15:35:29</strong>
			</dt>
			<dd class="postbody">
				Yes, they look a bit different.<br>And yes Im working on it XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>TomSawyer</strong> on <strong>09-07-2008, 15:36:05</strong>
			</dt>
			<dd class="postbody">
				Hey! Sorry about my delay, I will have a char drawn up soon!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Kitikat</strong> on <strong>09-07-2008, 15:47:21</strong>
			</dt>
			<dd class="postbody">
				Hummer's are like 'Humvee light'... based on the military version, but very much civilian. The later variants of Hummer are actually smaller than the military version. Presumably the civilian versions are also less armored and perhaps even have a weaker chassis :)<br><br>Just to add to the confusion, there are actually a lot of variants of both the Hummer and the HMMWV, and the military versions can also be modified based on their roles and operating environments.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Custos Morum</strong> on <strong>09-07-2008, 16:47:57</strong>
			</dt>
			<dd class="postbody">
				Done! I really love that we can use maps on this one! I have never experienced something like this before. <br>One crashed man needing assistance at Breton street!<br>Note: The whole scene was in sight, and could have been viewed by everyone at the courthouse.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Mathim</strong> on <strong>09-07-2008, 18:56:32</strong>
			</dt>
			<dd class="postbody">
				Well if it wasn't crashed, the Hummer could be perfect for people to sleep in (provided they did something with the windows so no zombies would know they're in there.)<br><br>I'll save you!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Trinity</strong> on <strong>10-07-2008, 08:53:05</strong>
			</dt>
			<dd class="postbody">
				It's not the best but I figured I should get something up.<br><br>Name: Sarah Bertinelli<br>Race: Human<br>Hair: Black<br>Eyes: Brown<br>Wt: 112&nbsp; Ht: 5’6”<br>Age: 24<br>Sex: Female &nbsp;&nbsp;&nbsp;<br>Notes:<br>Sarah is a lean, beautiful young woman of Italian descent w/ straight shoulder length black hair and brown eyes. She normally dresses nice and favors tasteful fashions, but doesn’t mind showing off a bit of skin. <br><br>Currently she’s wearing a somewhat skimpy black dress that is slit up the right thigh, and shows off a lot of her long shapely legs. She traded in her heals for a pair of tennis shoes fortunately.&nbsp; Currently she’s carrying a backpack, a Glock that her father bought her she’s not exactly what you’d call a marksman but she’s spent a little time at the range, since her father who was a cop made her do when he bought it for her, a can of pepper spray, and a golf club that she scavenged and several epinephrine pens.<br><br>Sarah is, well was a reporter for a local tv station, it was her first job after graduating from college and she really liked it.&nbsp; Sarah is a friendly charismatic person who smiles a lot and tries to do her best to pass on the smiles. Though the recent events have dampened her normal sunshiny disposition. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>11-07-2008, 16:43:06</strong>
			</dt>
			<dd class="postbody">
				Trinity,<br><br>&nbsp; That character works well for me.&nbsp; Feel free to join in the main story thread whenever you want.&nbsp; At this point you could just walk or drive right into town and we should spot eachother.&nbsp; <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>11-07-2008, 16:44:00</strong>
			</dt>
			<dd class="postbody">
				NOTE:&nbsp; I will be out of town and away from my computer until Monday evening.&nbsp; I am sorry for the absense, but please continue the story as you can without me until I return.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Mathim</strong> on <strong>11-07-2008, 19:13:18</strong>
			</dt>
			<dd class="postbody">
				Kinda hard considering you're the territory native and basically the story's focal character. We'll wait for youse.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>RedEve</strong> on <strong>11-07-2008, 20:28:25</strong>
			</dt>
			<dd class="postbody">
				Is there a certain character archetype you'd like to see picked up?&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Mathim</strong> on <strong>12-07-2008, 01:34:03</strong>
			</dt>
			<dd class="postbody">
				How about someone who's a total brainiac, someone who has an answer for every question, but who's really stuck up about it?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Kitikat</strong> on <strong>12-07-2008, 09:01:52</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=17887.msg709415#msg709415">Quote from: Mathim on 12-07-2008, 01:34:03</a></div></div><blockquote class="bbc_standard_quote">How about someone who's a total brainiac, someone who has an answer for every question, but who's really stuck up about it?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>We're all very tense, and have guns. That person will be shot! :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Mathim</strong> on <strong>12-07-2008, 18:27:15</strong>
			</dt>
			<dd class="postbody">
				Someone has to get shot. Besides, we've already had a car crash survivor. She can survive a gunshot. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>gideonblake</strong> on <strong>14-07-2008, 19:00:07</strong>
			</dt>
			<dd class="postbody">
				Color me interested! I tried to start a game a while back, but it didn't get picked up.<br><br>Character:<br><br>Thom Johnson<br>20<br>white guy, tanned skin, black hair, green eyes<br><br>Jack is a student at Mizzou, originally from Potosi. He lived at the corner of West Breton and Mineral ST, and came home a month before the crisis because of a crippling case of mono, which has cleared up now. His father and he were big outdoor buffs, and he's got fishing poles and tackle, a small rowboat, a .22 hunting rifle, and a .357 magnum. He also has a workshop in his garage, his father a carpenter, and so he has some skill with that and tools and supplies for the like in his garage.&nbsp; His brother's bike is the only land vehicle left, his mother and father going out on different expeditions for help or supplies and not coming back. <br><br>He's been holed up in his house for a while, but the food supply is getting low. He does feel somewhat safe in his house, having rearranged the furniture and boarded up all the windows and barred the ground floor doors. But, that safety has been tested when his brother was attacked. They spent time together, with his brother bound, until the change. He forced himself to put a bullet in his brother's head, knowing it was the most humane thing. <br><br>Now, he's hearing activity besides the shuffling of zombies, and is getting desperate for food.<br><br>----<br><br>Will that work? As soon as I figure out the stuff in [] I'll have those edited.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>15-07-2008, 02:56:21</strong>
			</dt>
			<dd class="postbody">
				Gideonblake,<br><br>&nbsp; That start works good for me.&nbsp; You would have heard shooting for the last few days before you heard the crash of the hummer accident.&nbsp; You might want to change your first name though, if you aren't too attached.&nbsp; Two Jacks could get a bit confusing.<br><br>Redeve,<br><br>&nbsp; From what I can see so far we have some military experience, some agricultural (Mathim), and some repair/construction (gideonblake).&nbsp; Anything else could work well, it just depends on what you would like to do.&nbsp; The more I think about it we could use someone with a little first aid experience (nurse, medic, doctor or even a vet) if that is something you would be interested in.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Mathim</strong> on <strong>16-07-2008, 05:36:34</strong>
			</dt>
			<dd class="postbody">
				Or a mechanic...or a scientist who knows about zombies' weaknesses and stuff.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Custos Morum</strong> on <strong>16-07-2008, 16:25:05</strong>
			</dt>
			<dd class="postbody">
				Just to clearify: Im not totally off the thread. I watch it carefully, waiting for a good point to wake up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Mathim</strong> on <strong>16-07-2008, 16:49:20</strong>
			</dt>
			<dd class="postbody">
				So no bones are broken, right? You'd be kinda useless with a leg in a splint.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Custos Morum</strong> on <strong>16-07-2008, 21:03:17</strong>
			</dt>
			<dd class="postbody">
				Nope, No bones broken. Modern day cars and seatbelts are pretty effective in protecting the driver. Just bruises and flesh wounds
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Mathim</strong> on <strong>16-07-2008, 23:00:29</strong>
			</dt>
			<dd class="postbody">
				Oh, I thought of something; how about the next person is someone who knows how to pick locks and hotwire cars and motorcycles?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>The American Patriot</strong> on <strong>18-07-2008, 03:48:21</strong>
			</dt>
			<dd class="postbody">
				Name: CW3 Nathaniel Ethan Kaine <br>Ethnic Group: Caucasian <br>Gender: Male <br>Age: 37<br>Height: 6' 1"<br>Weight: 195lbs. <br>Hair: Reddish brown w/graying temples <br>Eyes: Hazel <br><br>Distinguishing features: CW3 Nathaniel Kaine has several nasty looking scars on his face, back, left wrist, right shin, right thigh, and right hip. CW3 Nathaniel Kaine wears his reddish-brown hair longer than military regulations normally allow, and has grown a goa-tee thanks to being a Delta Force operative. CW3 Nathaniel Kaine has the fictitious ‘Arashikage ninja clan’ tattoo on his right arm that he and six of his fellow recruits had gotten after graduation from the Ranger Indoctrination Program. <br><br>General Appearance: CW3 Nathaniel Ethan Kaine is a somewhat attractive looking 37yr old Caucasian male in excellent physical condition for a man his age, height and build who engages in moderate regular exercise on a daily basis. CW3 Nathaniel Ethan Kaine wears his US Army Combat Uniform that consists of a tan beret (w/flash and rank insignia), an ACU jacket, a pair of ACU trousers, a light tan moisture wicking tee-shirt &amp; boxer-briefs, a pair of brown cushioned soled socks, a pair of desert tan hot weather combat boots, a quartz military watch, a pair of sage Interceptor-X gloves, a set of dogtags w/black silencers, a small pocket bible (WW2 US Army issue originally carried by grandfather &amp; father), St. Christopher’s medal, an extra long Rosary necklace w/black hematite beans &amp; a silver crucifix, sand/black Shemagh headdress, a pair of Uvex XC protective eye wear, a pair of sun/wind/dust goggles, a pair of tactical knee &amp; elbow pads, a PASGT ballistic helmet w/an ACU 2005 Pattern Helmet Cover, MICH 2000 Helmet attachment w/NVG Mount (Die-cut Black EVA Inner Pad), a helmet band, ACU D.A.P./M-Tac 300 Level IIIA Ballistic Vest w/groin &amp; bicep protectors, a skull bean pace cord, Coyote Brown Chest Rig w/pouches holding 4 M4 magazines, 50' nylon rope, repelling harness, a pair of binoculars, a tube of Demex 400, a combat khuri, a ranger tomahawk, 4 MK3A2 concussion offensive hand grenades, a crookneck flashlight, a PRC 148 Radio w/a headset, an M4 5.56mm carbine w/an M4 Butt Stock magazine pouch holding 2 spare M4 magazines.<br><br>Occupation: US Army Special Forces Operational Detachment Delta Warrant Officer<br><br>Carried Items: Colt M4 5.56mm carbine w/7 magazines and an M4 Butt Stock magazine pouch holding 2 spare M4 magazines, a ruggedized military Panasonic Toughbook laptop computer w/a rechargeable battery, a tube of Demex 400, an iPod w/60GB of assorted music &amp; rechargeable batteries, 1 50' roll of det cord, a curved sword, a satellite phone, 2 210rd bandoliers of 5.56mm ammo, a Vietnam tactical ranger tomahawk, a combat khuri, a Colt M1911A1 MEU(SOC) .45ACP semi-automatic pistol w/5 magazines and surefire light.<br><br>Brief history: CW3 Nathaniel Ethan Kaine is a Delta Force operative who had been assigned to extract several persons of importance from an overrun city. CW3 Kaine loathes the term ‘zombie’ to refer to those poor unfortunate souls whom have been infected by the T-Virus, and is responsible for the official nickname “Reanimated Life Form” that the United States Armed Forces is currently using. He also came up with the nicknames “Shambler” (slow moving and very poor coordination), “Spriniter” (fast moving and good coordination), “Twitcher” (fast moving with fast, jerky movements), and “lil’ Rascals” (reanimated children whom seem to possess deadly cunning, speed and maneuverability) for three distinct types of Reanimated Life Forms. CW3 Kaine chose to remain behind after getting his charges and several other civilian survivors onto an evacuation helicopter when it was realized that there was not enough room on the helicopter for himself and several children along with the persons of importance he had been sent to rescue. <br><br><br>Note: I've got to find the three-day combat load that he's carrying to find out all of the stuff he should still have on his person.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>19-07-2008, 02:31:16</strong>
			</dt>
			<dd class="postbody">
				Now that we are getting into close combat with various zombies, I need to know if anyone either:<br><br>1.&nbsp; Would like to be bitten.<br>2.&nbsp; Would definately not want to be bitten.<br>3.&nbsp; Is ok to being bitten if it works with the plot.&nbsp; <br><br>Let me know what you think.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>gideonblake</strong> on <strong>19-07-2008, 02:59:51</strong>
			</dt>
			<dd class="postbody">
				3<br><br>No reason to play if I don't have a real chance of dying :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>The American Patriot</strong> on <strong>19-07-2008, 04:04:34</strong>
			</dt>
			<dd class="postbody">
				I'm not too sure about getting bitten, one of the table top zombie games i played in, my character was bitten and they discovered he was immune to the virus. He ended up getting turned into a lab rat by another of the characters who had been a research scientist for the the CDC trying to come up with a cure or vaccine for the zombie plauge. As for a chance of dying, i'm not opposed to character death as long as it's gonna be part of the overall arch and asked first.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Custos Morum</strong> on <strong>19-07-2008, 15:14:41</strong>
			</dt>
			<dd class="postbody">
				My character is extremely cautious. But I say 3 too. <br><br>And just a question, should we take it that Ray is in the vessel now? I think he's awakening. <br>Imagine the change of situation :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>19-07-2008, 15:30:29</strong>
			</dt>
			<dd class="postbody">
				Yup, I think we can say that he is in the truck on the way to Walmart.&nbsp; Wake him up any time you want to.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Custos Morum</strong> on <strong>19-07-2008, 15:52:39</strong>
			</dt>
			<dd class="postbody">
				So, whos driving? I think missed that part. Anyway, here I go.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Trinity</strong> on <strong>20-07-2008, 10:16:38</strong>
			</dt>
			<dd class="postbody">
				You can go ahead and kill Sarah off, the story moves so fast I don't get a chance to respond to anything anyways.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>Kitikat</strong> on <strong>21-07-2008, 12:52:38</strong>
			</dt>
			<dd class="postbody">
				I'm going to be very intermittent over the next week, so please accept my apologies... feel free to use Winter as you see fit, I'll catch up whenever I can :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>general9991824</strong> on <strong>27-07-2008, 00:14:35</strong>
			</dt>
			<dd class="postbody">
				This has been brewing with me for a long time and due to some recent events I have decided to withdraw from the game as I feel I am not properly contributing.&nbsp; My original vision was to focus more on the character development and interaction when placed in the setting.&nbsp; It appears to have evolved more into a text based first person shooter.&nbsp; I am not sure where things went wrong, but I take full responsibility.&nbsp; I don't want this to come off as taking my ball and going home, but I don't know how to move forward in a way people will enjoy so I hope to gracefully step out and see if anyone else can take over.<br><br>My advice would be to move forward as a collaborative story and see what happens.&nbsp; For future material I would suggest the nearby prison might contain interesting people to interact with as well as Ft. Leonard Wood nearby.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>gideonblake</strong> on <strong>27-07-2008, 01:50:18</strong>
			</dt>
			<dd class="postbody">
				I think that you shouldn't step away just yet. As soon as we secure a place for us to be, we've got all the time in the world to drive each other nuts and develop as characters. It's right now, in the opening sequence, that we need to have the physical grotesque and horror. Later, we'll have the mental grotesque and have all the character interaction and development. It's just been too chaotic at the moment, mainly because we know that there is real danger. Once we just have to imagine the danger, we'll have the kind of scenario I think you want. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [EX] Survivors of the Dead [OOC thread]</strong><br>
				Post by: <strong>The American Patriot</strong> on <strong>15-08-2008, 09:40:32</strong>
			</dt>
			<dd class="postbody">
				hi, i still want to play, but i am in the Ashville VAMC (Veterans Affairs Medicial Center) after my car wrech, and will be here ay least the next two weeks... if you want CW3 Kaine could be doing something in the background.
			</dd>
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