Something Strange - OOC
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Cindred on 10-09-2012, 08:49:24</h2>
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				Title: <strong>Something Strange - OOC</strong><br>
				Post by: <strong>Cindred</strong> on <strong>10-09-2012, 08:49:24</strong>
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				The OOC chatter and planning thread for the Something Strange. (http://elliquiy.com/forums/index.php?topic=151498.0)
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				Title: <strong>Re: Something Strange - OOC</strong><br>
				Post by: <strong>Cindred</strong> on <strong>10-09-2012, 08:49:40</strong>
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				(http://img692.imageshack.us/img692/4958/referencepicturelr.jpg)<br><br><strong>Name:</strong> Faylin Essemes Lindeley<br><strong>Age:</strong> 29<br><strong>Gender:</strong> Female<br><strong>Race:</strong> Human<br><strong>Origin:</strong> Gemhel<br><strong>Alingment:</strong> Chaotic Good<br><strong>Occupation:</strong> Scout of the Gemhel Territorial Army.<br><br><strong>Appearance:</strong> Red, long hair, usually tied up, out of the way. Her eyes are large, emerald green and have a piercing stare to them, like she might be staring right into your soul. She has a small, pointy nose, freckles covering her cheeks and rather thin lips to her small mouth. She stands five foot five tall and has a strong but slim build. On a mission she wears a full Gemhel camouflage armour, a black leather jumpsuit, covered in scattersteel* alloy plates from head to toe, including a full helmet with a visor made of reinforced glass. When she is not on a mission, she dresses more casually, according to her mood, usually in black or white.<br><br><strong>Personality:</strong> Fiery and loud, temperamental. She is not the one you can tell to shut up, and she often makes decisions in a fit of anger. She is a bit of a loose cannon in a combat situation, or any situation for that matter. Rude and hard to approach, but loyal to those who get close to her. Despite her dangerous antics, she is extremely effective on the field and usually has an answer to any situation ready. She knows how to have fun and how to party, even if her partying often involves kicking the seven bells of hell out of some poor bar going patron because he looked at her the 'wrong way.'<br><br><strong>Possessions:</strong><br>Gemhel Camouflage armour - A Gemhel scout's armour made of leather and scatersteel. Light and capable of resisting significant amount of fire power. Less effectve against large, blunt objects, extremely effective against bladed obects.<br><br>Energy Blade - A sword made of darksteel. A sword, shaped like wakizashi made as thin as possible to reduce weight. The energy blade is capable of heating its blade enough to make it cut through normal steel like butter. It does not glow, as it is made of darksteel, so it's not possible to tell if it is heated or not.<br><br>Gaussian Assault Rifle - Shoots magnetically supercharged bullets at rate of 120 bullets/minute. The strenght of the weapon is the high speed the bullets are capable of reaching, without much recoil. Capable of tearing through most, if not all armors.<br><br><strong>Skills and Abilities:</strong><br>Martial Arts - Every high ranking operative in Gemhel army is trained in martial arts to a significant level. While Faye was never interested in martial arts, she can still hold her grounds against most adversaries in had-to-hand and melee.<br><br>Marksman - Faye excels in marksmansip, outperforming all but four other operatives in her regiment. That's her best area when it comes to combat.<br><br>Strategist - Has a good sense of strategy in the field and is capable of executing split second decisions. Able to lead a group if there is no commanding officer present.<br><br>Stealth - As a scout of Gemhel army she is trained in stalth above everything else, even if she does excel better in marksmanship, she is rather stealthy as well.<br><br><strong>Magic:</strong><br>Faye has taken training in her magical abilities, but she is a novice in magic and only able to perform one spell effectively.<br>Blast - A blast of magical energy, strong enough to knock someone off their feet and throw them back a few yards.<br><br><strong>Combat Strengths:</strong><br>Excellent marksmanship and stealth, good strategist, team worker and martial artist. Fit and strong. Well protected against guns and projectiles.<br><br><strong>Combat Weaknesses:</strong><br>No defence against magic, inadequate defence against heavy blunt objects, no defence against cold or heat attacks. Reckless, can lose her cool in combat situations, prone to fits of rage. Unable to defeat a large opponent without use of weapons.<br><br><strong>History:</strong> An orphan taken in by the military, her life has been rather uneventful, dog of the army, doing the bread and butter missions she has been given to thus far. When she was given a change at doing something more dangerous, she took up the offer and departed without second thoughts, to put her name in the history books.
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				Title: <strong>Re: Something Strange - OOC</strong><br>
				Post by: <strong>Cindred</strong> on <strong>10-09-2012, 08:49:52</strong>
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				<strong>Name:</strong>&nbsp; Sierra D'Monte<br><strong>Age:</strong> 24<br><strong>Gender:</strong> Female<br><strong>Race:</strong> Human<br><strong>Origin:</strong> The Republic of Aghard<br><strong>Occupation:</strong> Mercenary, Ex-military<br><strong>Alignment:</strong> Chaotic Neutral<br><strong>Class:</strong> Arcane Knight<br><strong>Afflictions:</strong> N/A - the Republic of Aghard able to cure its citizens of many life threatening diseases.<br><br><strong>Appearance:</strong> Sierra appears as a courageous and skillful young woman.&nbsp; The girl stands at just over five and a half feet tall, and has pale, quite healthy looking and soft skin.&nbsp; The girl has long medium length red hair which reaches down to her rear.&nbsp; She prefers to allow her hair to grow as it will - leading to the long bangs which drape down in front of her eyes.&nbsp; Overall, Sierra is quite slender, although she has more than enough curves - able to boast her large chest as well as her slender waist and wide hips and thick thighs.&nbsp; Like many other performers of the magical arts, the girl has developed red eyes which make her look a little threatening.<br><br>Sierra was never comfortable in the loose robes and dresses so often seen with fellow mages.&nbsp; Instead, the girl wears a set of heavy armor - magically enhanced of course.&nbsp; The armor covers her extremities quite nicely, preventing her from taking damage when she swings her sword.&nbsp; However, the ebony plate armor only covers her arms, shoulders, and lower legs.&nbsp; Aside from this, the girl is forced to reveal much more flesh, leaving her chest, back, stomach, and groin almost entirely bare.&nbsp; She has elected to wear a pair of black lacey thigh high stockings on her legs in order to make her hard armor less manly and is almost always seen in her custom made pair of black thong and matching skimpy bra.&nbsp; Despite her quite obvious lack of coverings on her body, the girl tends to not be embarrassed easily - thinking that it is simply a good idea to wear most of the armor on her arms and legs instead.<br><br>(http://oi47.tinypic.com/2ynrurs.jpg)<br><br><strong>Personality:</strong> The knight girl tends to be awfully stubborn and cold to people.&nbsp; However, this stubbornness is not without cause - she has both the intelligence and skill to back up most of what she believes in.&nbsp; She tends to look down on other people, especially citizens on the Gemhel, who she thinks are both stupid and corrupt.&nbsp; She warms up to friends slowly, but once someone has her trust, she is quite a loyal ally.&nbsp; She respects power and ability more than innocence and humbleness.&nbsp; Lastly, she tends to rush into action sometimes - preferring the direct resolution over tactics and stealth.<br><br><strong>Possessions:</strong><br>- Ebony plate mail: Covers her arms and legs which are the most vulnerable parts of her.&nbsp; The rest of her body is practically uncovered aside from a thong and bra.&nbsp; However, the armor is magically enchanted and rarely are arrows or magic able to penetrate enough to actually hurt her.&nbsp; Despite this, the magical barrier is quite vulnerable to direct swings from a sword or other melee weapons.<br><br>- Spell sword: The arcane knight almost always has her characteristic blade at her side, sheathed for any danger.&nbsp; It is made of ebony as well and lacks a true hand guard.&nbsp; While not all that great of a melee weapon, it is sharp enough to slice through an unarmored foe.&nbsp; For the most part, Sierra uses this sword in a self defense manner.<br><br>-Magical Bad: Sierra almost always has this small bag at her belt which can carry any number of small items.&nbsp; For the most part, she uses it to carry the various items she requires for more advanced spells.&nbsp; Additionally, she has a number of potions with which to draw from.<br><br><strong>Skills and Abilities:</strong> <br><br>-Spell Casting:&nbsp; Sierra grew up in the country of Aghard, and like most of its citizens, the girl is quite adept at spellcraft.&nbsp; Even at a young age she was skilled in casting destruction magics, yet lagged behind in other schools of spells such as divination or potion making.<br><br>-Basic martial skills: Despite her love of and skill at magic, Sierra often day dreamed about being a knight - riding into battle on the back of a horse and wearing armor.&nbsp; Even though her dream never came to truthfully pass, the girl still pretends like she is a knight and has the basic knowledge of how to properly wear armor - even if it is a little skimpy.&nbsp; Additionally, the girl has training in the use of a sword and is able to defeat lesser enemies in melee.&nbsp; She can be considered the match of any 'medium' skill level warrior.<br><br><strong>Magic:</strong><br>-Advanced Destruction Magic: Sierra has a 'thing' for the more destructive types of magic - such as fireballs and frost bolts.<br>-Magical Barriers: Because of her nature as a Mage Knight, the girl realizes the need for extra protection and is often seen walking into battle with a magical shield stopping projectiles from entering too close to her.<br>-Minor alteration spells: Sierra has a basic knowledge of spells which can give magical alterations to others - such as basic water breathing and confusion type spells<br><br><strong>Strengths:</strong><br>-Heavy armor and magical shields: On the battlefield, Sierra tends to be quite the unstoppable force - able to take on small forces of lesser beings with not so much as a scratch.&nbsp; However against larger hordes of enemies and stronger opponents, her defenses are not as strong.<br><br>-Spells: Because of her skill with destruction magic, Sierra can easily turn any enemy into a pile of ash with just a focus of her attention.&nbsp; If you are planning on defeating her in a mage duel - good luck!<br><br><strong>Weaknesses:</strong><br>-Low constitution: even though Sierra has elected to wear armor, this does not mean she is any more resilient than the average mage.&nbsp; In fact, the slender girl is actually weaker than many other mages in this department.&nbsp; So while her armor is able to block most damage, any damage that does get through can be quite devastation.<br><br>-Basic Sword Skills:&nbsp; Even though Sierra knows her way around a sword and has had training in its use, the knight girl is not all that skilled with the blade.&nbsp; For the most part, she mainly uses it as a conduit with which to cast her spells (like a typical mage staff).&nbsp; When engaged in melee and unable to use her spells, the girl is in quite a bit of danger.<br><br>-Equipment reliant: Sierra has spent most of her young life looking for magical artifacts to augment her original skill, forgoing traditionally training that strengthens her own abilities like a typical mage academy.&nbsp; This means that without her sword and armor, the girl is much less useful - only able to cast basic spells that a student would know.<br><br>-Headstrong: Sierra is overly confident in herself, sometimes getting her into too much trouble that she can handle.&nbsp; She prefers simple, direct resolution over stealth and tactics.<br><br><br><strong>History:</strong> This will come later!
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				Title: <strong>Re: Something Strange - OOC</strong><br>
				Post by: <strong>Cindred</strong> on <strong>10-09-2012, 08:50:01</strong>
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				(http://i.imgur.com/j5Tlb.jpg?1)<br><br><strong>Name:</strong> Apostle Monte (<em>Ap.ah.stall</em>) 'The Black Swordsman"<br><strong>Age:</strong> Twenty-three<br><strong>Gender:</strong> Male<br><strong>Race:</strong> Possessed Human<br><strong>Origin:</strong> The Kingdom of Gemhel<br><strong>Occupation:</strong> Vagabond <br><strong>Alignment:</strong> Neutral Bad<br><strong>Class:</strong>&nbsp; God Eater <em>original class</em><br><strong>Afflictions:</strong><br>Has somewhat of a blood-lust, getting an intense beastial satisfaction off of killing other people...almost to the degree that he could be considered somewhat psychotic. He will occasionally grin in such a manner that makes him appear to be a demon and loves the feeling of killing scum. He's always open for a challenge and does not mind literally crushing somebody's body and internal organs to employ his battle techniques. That being said, He has no morals on how he kills people and will easily slaughter anyone without giving it a second thought.<br><br>Multiple personality disorder, or MPD, is a mental disturbance classified as one of the dissociative disorders in the fourth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-IV). It has been renamed dissociative identity disorder. MPD or DID is defined as a condition in which "two or more distinct identities or personality states" alternate in controlling the patient's consciousness and behavior. Note: "Split personality" is not an accurate term for DID and should not be used as a synonym for schizophrenia.<br><br>-Stitched left eye due to a battle at a young age with a soldier that thought he could show the boy a meaning in pain.<br><strong>Appearance:</strong> <br><br><strong>Personality:</strong><br>When it comes to how he acts with other people, his personality is really picky. If it is someone he is friendly with, he'll act just like one of the guys (or at least attempt to) and be rowdy, reckless and sometimes a bit goofy. When it comes to people he has a close kinship to, he will smile and talk with them on an even level...very interested in sharing his own thoughts but keeping his secrets as well.<br><br>But then there are people that annoy him and these are mostly people he wouldn't think twice about caring for. He will ignore most people and treat them like dirt...crushing feelings as he talks about morbid truths and despairs to make others feel like the world is hell and there's no happiness to it, basically a "life is not fair, get over it" attitude most likely forged during the Eclipse. There are his enemies...whom he treats like targets that deserve to die and while some he'll straight kill, others he won't mind calling out for the terrible things they do and wants them to feel pain, getting a sick satisfaction off of some of it.<br><br>Apostle is, first and foremost, an incredibly resilient man. Despite the hardships he's been meant to suffer from his cursed birth, he has grown and changed considerably, gaining in both strength of body and mind. The brash stubbornness of his youth has melted into a somewhat "worldly" view on things and the people around him; he's come to realize over time what matters most to him and what he is willing to sacrifice to protect it - everything. He gives of himself relentlessly for the sake of those precious few who've managed to fight their ways into his heart despite the long voyage it took to get there; Apostle is both incredibly loyal and incredibly selfless, though this was not always the case. It took unfathomable loss for him to finally understand what his priorities truly were.<br><br><strong>Possessions:</strong><br>Berserker Armor<br>Is a cursed suit armor which gives the wearer incredible strength and endurance. It does this by allowing its users to bypass the natural subconscious limits that prevent them from injuring themselves when using their full strength. It can temporarily fix injuries by binding bleeding wounds, reinforcing broken bones, and fixing dislocated joints, piercing the flesh from within the armor with thin barbs and spikes if required. The Skull Knight or another person succeeding his use of the armor didn't stop fighting until all of his blood was spilled and all of his bones were destroyed, pierced all over by the armor before meeting his end. It can also cause temporary insanity, causing the wearer to enter a <em>"Berserker rage"</em> and rendering them incapable of distinguishing friend from foe. In the long term, it can cause chronic mental deterioration.<br><br>Dragonslayer Claymore<br>The Dragonslayer is an oversized sword wielded once by his father, and is his primary weapon for demonslaying as The Black Swordsman. It was originally created by a blacksmith at the request of the king, who wanted a weapon theoretically capable of slaying a dragon. The king then wanted to hang the man named Godo and so he escaped and has been hiding out in the mountains ever since. He claims the weapon when The BlackSmith's cottage is attacked by a wild Creature.<br><br>Behelit<br>A Behelit (Beherit) is a small, oval object resembling an egg with a set of human facial features scattered randomly across its surface, giving the item a rather disconcerting appearance. Reference is often made that the Behelit looks to be a living thing, and it emits a certain aura of unspecified dread. On occasion, it seems as though one of the Behelit's eyes opens and stares at the examiner, though this is usually quickly disregarded as merely an illusion. They belong to their destined owners and cannot be permanently lost or discarded until they have been used. When the destined person's desire to escape his current situation is great enough, the behelit will find its way to him or her, and call forth the God Hand to grant the wish with a fitting sacrifice. When this happens, the facial features of the behelit rearrange to form a face, crying blood and screaming. This is the primary means through which humans are transformed into the role of a God Eater.<br><br><strong>Skills and Abilities:</strong><br>Strange Swordsmanship <br>&nbsp; His unpolished skills and strength with his large sword make it so he always fights with one hand free. He only uses both hands when faced against opponents he feels will beat him otherwise, His extreme cutting strength is also evident as he is capable of easily cutting through walls and metal somewhat efficiently. <br><br>Bisection<br>A technique that Apostle uses when he is gripping his sword with two hands. It allows one to split an opponent down the middle. It rarely makes contact so he uses it to break down walls or break bonds away from his comrades. If it does make contact it will cut the opponent down the middle either killing them or if lucky just making a large gash.<br><strong>Magic:</strong><br>Astral Plain<br>&nbsp;He lives in <em>'Two plains'</em> one of the normal world that most are accustom to. It is not much of a power, but more of a side affect of wearing the armor. He can see things that most cannot with his one good eye, yet at the same time these things can see him and assume he is a target to consume. These range from Ghost the ghouls that only plague him at night. His only resting time is during the day for a few hours.<br><br><strong>Strengths:</strong><br>Immense Strength<br>Perhaps due to years of combat experience and time on the battlefield, Apostle has a very large degree of physical strength, most commonly displayed by his ability to fight back his opponent's attacks with a single arm. Much needed if he is able to wield a large weapon such as The DragonSlayer with one hand. Since Apostle's strength is so high his swinging speed is very high for a human being. <br><br>Immense Endurance<br>&nbsp;His physical strength is matched by his resilience. Apostle has been shown to easily ignore most of the injuries he's sustained in battle (much like a berserker), not suffering any debilitation despite having multiple slash wounds in his body. His scars upon his face tell that he has been through many a battle to maintain such a high endurance.<br><strong>Weaknesses:</strong><br>Temporary Insanity<br>&nbsp;Due to the armor and its misuse he will gain temporary insanity from it making him unable to think clearly seeing friends and foes in the same light. Most will see him as a threat wanting to put him down or disabling his ability to move when he is like this.<br><br>Slow Starter<br><br>Small enclosures<br><br><br><strong>History:</strong><br>In an incedibly unusual and grotesque way of coming into this world, Apostle was released from his mother's womb sometime before she was hung from the Hanging Tree. Surviving the without any physical damage done to his body, Apostle lay apparently dead until a local mercenary party led by Gambino (Adoptive father) arrived at the scene to discover the child. Gambino's lover Shisu (having previously lost her own child) quickly scoops up the newborn infant into her arms and cradles him to life, surprising everyone around. Of course, several of the partymembers make observations of a possible curse that would fall upon them for taking this forsaken child, which becomes a reality with Shisu's death at the hand of a terrible disease and ultimately Gambino's own undoing.<br>Because of the event of how Apostle was born, this event foreshadows his entire life: bloodstained and with many disturbing things to come his way. It could be that he was also born from such an unusual "death" that his desire to kill others in combat can be traced here.<br><br>Apostle obtained his Behelit that was found on the stream. He called out for help that coincided with the Eclipse. He sacrificed the whole Band of The Skull Knight (The army of his real father) to obtain power, The Berserker Armor, in order to fulfill his dream of defeating the strongest opponents of existence. The demons then feasted on the soldiers, leaving leaving him the only witness to the spectacle.<br>[/quote]
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				Title: <strong>Re: Something Strange - OOC</strong><br>
				Post by: <strong>Cindred</strong> on <strong>10-09-2012, 08:50:09</strong>
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				<strong>Name:</strong> Sessuri Physalia &amp; Salaris<br><strong>Age:</strong> Almost a thousant years old<br><strong>Gender:</strong> Sessuri and Salaris species don't have genders like we know it, but Sessuri's appearance and mind are feminine, while Salaris has a more masculin personality.<br><strong>Race:</strong><br><strong>Origin:</strong> The Abyssal Depths of The Great Ocean<br><strong>Occupation:</strong> Mercenary<br><strong>Alignment:</strong> Neutral<br><strong>Role:</strong> Combat Medic<br><strong>Afflictions:</strong> None, unless the two get seperated for long<br><br><strong>Appearance:</strong> Exotic is one way to describe her, alien is another. Unlike most species, Sessuri's race is not composed of a single organism, but is actually a cluster of many jellyfish like creatures similar to Andar's Man-O-War's. Individual component creatures only live for a couple years but the clusters as a whole can theoretically survive indefinitly. <br><br>While any configuration is possible, Sessuri has chosen that closely resembling to a human. Sessuri's semi transparent skin can vary in color depending on her mood, ranging from blue to violet.<br><br><br>Salaris is a long slimey eel-like creature that always hangs arround Sessuri. Although he resembles an eel, it actually is more closer related to worms and sea-snales. <br><br><div align="center"><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u"><strong>Sessuri Physalia</strong></span></span><br>(http://img17.imageshack.us/img17/6185/5cafeafbd5629e037a1b09e.png)<br><br><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u"><strong>Salaris</strong></span></span><br>(http://img826.imageshack.us/img826/4397/73732260da499572275b7e7.jpg)</div><br><strong>Personality:</strong> <br><ul class="bbc_list"><li>Sessuri: Analytical and precise, somethimes cold or melancholic, Sessuri's emotions are hard to read. Still considered young for her race, Sessuri now faces the heavy burden of being the last of an extinct species. </li><li>Salaris: Although many see him as just a pet to Sessuri, this is clearly not the case. Both are equals and Salaris will vocalize and educate any who dare make the mistake. Salaris enjoys his partner and is extremely loyal and protective towards her. A bit of a pessimist, it always sees the dark side of everything and makes no effort to be silent about that.</li></ul>Because of their longevity, the both of them oppose rash decisions and try to be the voice of reason to the younger short lived races of the surface world, almost treating them as children.<br><br><strong>Possessions:</strong> The both of them don't see any need in surface world items<br><br><strong>Skills and Abilities:</strong> <br><ul class="bbc_list"><li>Nematocysts: Sessuri possesses an arsenal of toxin filled cells that allow her to deploy a vast array of venoms and toxins with her many tentacles. Some work as simple painkillers or paralysing agents, while others can cause pain, muscle spasms and even kill.<br>Note: Salaris is immune to Sessuri's toxins<br></li><li>Tentacles: Sessuri possesses many tentacles which can extend to about twice her body length. She uses these to deliver her toxins from a distance.</li></ul><br><br><strong>Magic:</strong><br><ul class="bbc_list"><li>Telepathy: Lacking vocal cords, Sessuri and Salaris communicate through telepathy. To a lesser extend they are also capable of reading people's surface thoughts</li><li>Ocean Magic:Sessuri knows several water and ice related spells. Can only be used when large bodies of water are present</li><li>Healing: With the aid of her magic and toxins, Sessuri is capable of lending some of her regenrative powers to others</li><li>Volt-eel: Salaris can generate electric fields to project an energy shield around Sessuri which deflects energy based attacks to some extend. Sessuri is immune to the electric effects and can even channel the electric currents allong her tentacles, allowing her to tazer enemies.</li></ul><br><strong>Strengths:</strong> <br><ul class="bbc_list"><li>Amorph Body: Lacking any major organs and possessing incredible regenerative powers, Sessuri can survive massive trauma's and replace any body part relatively quickly by growing new component organisms to replace the lost ones. The speed at which this occurs depends if she is immerged in water or not.</li><li></li></ul><br><br><strong>Weaknesses:</strong> <br><ul class="bbc_list"><li>Technophobic: Sessuri is for the most part unskilled and untrained in any technology currently in use on Andar. Her race relied purely on genetics and biotechnology and Sessuri dislikes the cold sterile feel of unliving tools and misses the symbiotic feel of living tool-organisms. Her hands also only allow her to handle the most basic of tools.</li><li>Alien: Her complete alien physiology and mindset give her somewhat of a social stigma and often lead to incidents, especially with Xenophobes who find her form and presense disturbing and offensive. Because she doesn't understand the need for clothing or covering ones own form, this often also causes similar problems. </li><li>Symbiotic Relation: Sessuri and Salaris share a symbiotic relationship. It is uncertain what the exact nature of this relationship holds, but both become weaker and ill if seperated for long periods of time.</li><li>Water Dependent: Because of their aquatic origins, both Sessuri and Salaris require their skin to remain moist and return to watery environments as soon as they can. Some of their powers are also dependent of the vicinity of water.</li></ul> <br><br><strong>History:</strong> Sole survivors of a perished civilization that resided in the depths of Andar's vast oceans.
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				Title: <strong>Re: Something Strange - OOC</strong><br>
				Post by: <strong>Cindred</strong> on <strong>10-09-2012, 08:50:18</strong>
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				-Reserved-
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				Title: <strong>Re: Something Strange - OOC</strong><br>
				Post by: <strong>Cindred</strong> on <strong>11-09-2012, 14:25:32</strong>
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				I thought I'd post a few things to here for instructions :P<br><br><strong>Posting guidelines.</strong><br><br>As a general rule, post once after each of my posts. However, if your last post addresses or concerns another player, do wait for them to post their response to it, before posting again, even if I had posted in the middle. Otherwise you can post around each other, as long as you remember to post <strong>once</strong>, and <strong>no more than once</strong>, after my posts. I will onlpost once all the other players have posted in the middle.<br><br><strong>Absences</strong><br><br>If you need to take a break, post in this thread, I will take control of your character, unless you appoint someone else to take control during the absence. If you don't wish your character to be controlled by another player, you can always withdraw from the roleplay, or let your character 'disappear' for a while, to return to the quest later on.<br><br>If you fail to post for more than a week unannounced, I will assume you are inactive or lost interest in the game. I will take control of your character, and keep them around for another week, before dropping them from the roleplay, unless post in this thread or IM me to not do so.<br><br><strong>Skipping</strong><br><br>If you can't think of anything to post on your turn, you can ask to be skipped, if no action is required from your character, it will simply be assumed that they 'hang around' If an action is required, I will take control enough to make them avoid certain death, for example.
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				Title: <strong>Re: Something Strange - OOC</strong><br>
				Post by: <strong>Kimera</strong> on <strong>11-09-2012, 14:46:54</strong>
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				Alrighty<br><br>Starting from this saturday, I will be gone for a week. just to give a heads-up.
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				Title: <strong>Re: Something Strange - OOC</strong><br>
				Post by: <strong>Cindred</strong> on <strong>11-09-2012, 15:00:18</strong>
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				Alright, I'll try not to get your character killed during that week :P<br><br>No, really, I'll just keep them in the sidelines, if anything I'll just post that they are there, until you are back. :D
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				Title: <strong>Re: Something Strange - OOC</strong><br>
				Post by: <strong>Kimera</strong> on <strong>11-09-2012, 19:08:57</strong>
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				Sounds like a good plan...especially the keeping them alive part&nbsp; ;D
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				Title: <strong>Re: Something Strange - OOC</strong><br>
				Post by: <strong>Cindred</strong> on <strong>19-09-2012, 19:51:17</strong>
			</dt>
			<dd class="postbody">
				Sorry about the multi action post, try to keep up!<br><br>I just want to get the plot moving... I have something interesting planned. Well, I hope it will be interesting for you all! :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Something Strange - OOC</strong><br>
				Post by: <strong>Kimera</strong> on <strong>23-09-2012, 16:08:07</strong>
			</dt>
			<dd class="postbody">
				I am back so I'll catch up reading and start posting when done :)
			</dd>
		</dl>
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