Heavy Metal Inc. - [OOC Thread]
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: MzHyde on 12-07-2013, 06:30:58</h2>
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				Title: <strong>Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>12-07-2013, 06:30:58</strong>
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				<div class="floatleft">(http://i1264.photobucket.com/albums/jj499/MzHyde/Briar2_zpsd97bbeeb.jpg)</div><strong>Name:</strong> Briar Bloodthorn<br><strong>Age:</strong> 28<br><strong>Race:</strong> Human, Shemale<br><strong>Hair:</strong> Red<br><strong>Eyes:</strong> Violet<br><strong>Height:</strong> 6'2''<br><strong>Weight:</strong> 150lbs<br><strong>Sexual Preference:</strong> Lesbian<br><br><strong>Special Skills:</strong><br>--Melee Dominance: As an experienced bounty hunter, Briar has used and trained with a wide variety of weapons across the galaxy. She has her preferences, of course, but in close combat she's just as deadly with a pencil as she is with a sword. She could probably find a way to kill someone with a cotton ball if she really set her mind to it. Fighting with edged weapons is like second nature to her and she is nigh unbeatable when things get up close and personal. <br><br>--Mechanical Know-how: Briar has been on her own for a number of years, so she's had to rely on herself for a number of things. Maintaining and taking care of a ship alone is a 'sink or swim' kind of situation. One either fixes problems as they crop up, or one accidentally detonates the Plasma Stabilizer Core and is exploded into space dust. As a result, she's gained a knack for repairing, maintaining, piloting, and even building vehicles. <br><br><strong>Weapons and Gear:</strong><br>--Bash Co. Mk V Flailmace: The flailmace is made out of the same metals they use to build star cruisers, making it at once impossibly heavy and also capable of smashing the ever living fuck out of anything until it is a thin jelly. It's default operation is a mace, but with a press of a hidden lever, the spiked tip rockets out on a length of chain. After ejected, it can be swung like a flail, or retracted again with another flick of the lever. <br><br>--Bash Co. Shock Buckler: The Bash Co. team has provided bounty hunters with a whole new level of protection (not counting the line of Bash Co. condoms) with the Shock Buckler. This super-strong (yet light) buckler combines an old world look with the new world panache of electrocuting the fuck out of anyone who hits it. The shield has bladed edges and can also be thrown, though it's effectiveness as a shield when embedded in a skull is negligible at best. <br><br>--Cog Inc. Custom Chainsword: Cog Inc.'s fine brand of chainswords have been Briar's pick for a number of years. They combine the elegance of a sword with the 'JESUS WHAT I POOPED MYSELF'-inducing nature of someone swinging a chainsaw at your face. Durable, reliable, and lined with razor-sharp teeth, Briar's chainsword is her usual weapon of choice. It cuts through flesh and most armors like butter, and when revved to full power can even start to saw through ship hulls. Briar has customized her sword for extra cutting power and durability. She's even grafted on a spiked hand guard because, hell, you can never have enough spikes.<br><br>--AxeGun: Briar's fully custom weapon, the AxeGun (or Axe-Gun) is less an axe that doubles as a gun and more of a gun that doubles as an axe. Despite the ANGEL system, there are always situations where one needs to shoot at something in a reckless and dangerous manner. Thus, the AxeGun. It resembles a pistol with a small blade attached. The barrel of the pistol doubles as the handle of the axe. The base of the weapon doubles as it's blade. The trigger doubles as nothing else, because it's a trigger.<br><br><strong>Bio:</strong> Briar Blackthorn was born on Earth. Or at least the vast, over-populated, filth-ridden wasteland that we used to call Earth. Ravaged by pollution and multiple wars, the planet now plays host to mutants, aliens who thrive off the toxic atmosphere, and people who just can't afford to move. Briar is one such mutant (her 'third leg' one mutation, though you'll never hear her call it that) and grew up in the slums of what used to be Hollywood, California. Now the sunshine state is a chain of islands covered with junk, home to junk traders that live on the grey seas and deal in remnants of the past. Eager to move away, Briar scraped together every bit of scratch she could until she could afford her own star ship. It crashed into Heavy Metal Inc's flagship the moment she left orbit. Thus began her life as a bounty hunter for HMI's mysterious leader. <br><br><strong>Personality:</strong> Cocky, but with good reason. She's that damn good and she knows it. She's brash, forward, and kind of an asshole, but her heart is in the right place. She might not respect the letter of the law, but she has a strong sense of justice and genuinely enjoys apprehending criminals. Briar loves adventure and likes to do things in the most 'metal' way possible. She has an insatiable love for women, rock 'n roll, and beer. 
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			<dt class="postheader">
				Title: <strong>Re: Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>12-07-2013, 06:33:40</strong>
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				<div align="center">(http://i1264.photobucket.com/albums/jj499/MzHyde/TheBonScott_zpscb27c8c1.jpg)</div><div align="center"><strong>The Bon Scott</strong></div><br>The Bon Scott is your new home away from home. Is it an expera<strong>METAL</strong> stealth ship designed to get in and out of dangerous zones quickly and undetected. At least until it <strong>WANTS</strong> to be detected. And when it <strong>WANTS</strong> to be detected, it <strong>WANTS</strong> to be detected by firing off a shitton of plasma torpedoes during strafing runs on hostile wildlife. It has only been discovered once since it's creation, and that was by Briar Bloodthorn, who accidently crashed into it while it was cloaked. Briar is the commander of the Bon Scott and, while the shipboard AI, Alice, does most of the flying, Briar can take over in dangerous situations (or whenever she feels like it, really) that require a delicate (hah!) touch. It is equipped with a large vehicle bay, medical facilities, a small kitchen, a tech lab, rooms for eight crew, and the captain's quarters (currently occupied by Briar and whatever passed-out groupie she's woo'ing that night). <br><br>This is the OOC topic. Please feel free to post your character sheets for easy reference, and discuss OOC-style things, OOC-ly. You'll notice this game is in Extreme. That is because of the <strong>EXTREME</strong> amount of rock, roll, sex, and face-eating zombie schoolgirls (and other monstrosities) that you will be standing off against. Violence should be more <strong>WICKED AWESOME</strong> and <strong>EXPLOSIONS</strong> and <strong>WHOOOOOOOOOO</strong> than depressing and grim, but limbs sent flying is still limbs sent flying, so here we are. Enjoy.
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			<dt class="postheader">
				Title: <strong>Re: Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>IrishWolf</strong> on <strong>12-07-2013, 16:35:48</strong>
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				<div class="floatleft">(http://i142.photobucket.com/albums/r94/anIrishlad/Sky_side_concept_bounty_hunter_by_Darcad_zpsd8d5b8f6.jpg)</div><strong>Name:</strong> James Morgan <br><strong>Age:</strong> 33<br><strong>Race:</strong> Human<br><strong>Hair:</strong> Dark green, natural <br><strong>Eyes:</strong> Dark blue for the right and the left has been replaced with a black bionic implant<br><strong>Height:</strong> 6'4'<br><strong>Weight:</strong> 210lbs <br><strong>Sexual Preference:</strong> Straight <br><br><strong>Special Skills:</strong><br><br>--Military Scout: Having served as a mercenary for ten years in the Red Hand Legion and most of those in the recon company, he has spent most of his adult life moving ahead, often out of reach of support, searching for enemy positions and tracking down fleeing troops, in a large number of terrains and climates . He is also trained in laying ambushes, either by himself or with a small unit.<br><br>--Animal Specialist: Before the destruction of the Red Hand Legion, they began to attempt at improving the recon company with the addition of specialists, who were trained in handling cyberneticly and geneticly enhanced predators. A number of different beasts were used, some sturdy enough to mount weapons on them but all were about to transmit the images they saw, readout of what they smelled and audio to handheld units for the scouts. In the field, it appeared that unless the handler had a strong connection to the beast, they were nearly impossible to control and the program was still being refined.<br><br>Instead of the hand unit, those under the control of James were transmitted to his bionic eye, which was slightly modified to allow him to directly hear, see and smell through his predators.<br><br><strong>Weapons and Gear:</strong><br>--Predator Scout: A modified Ozican Otter (not related to Earth otters but looking the same to human colonists), was grown in a lab to have a body nearly as long as James is tall, with a tail that doubles it's length. Hand-like paws transform a once mostly aquatic animal into a superb climber, with an altered tail, to give the beast a little extra grip, should it began to fall. A little lizard DNA helps too. Smooth, almost slick skinned, a dark blue, almost black on top and a lighter gray on the underside.<br><br>(http://i142.photobucket.com/albums/r94/anIrishlad/ahuizotl_otter_by_chuckwalton-d5l2480_zpsbae1ef29.jpg)<br><br>--Galactic Arms Mk IV "Shield Hammer" Battle Rifle: Standard issue to all Red Hand legionnaires, the Mk IV is what some call a baby railgun. The rifle fires solid projectiles with electromagnetic rails inside the barrel, at about Mach 5 or 1,710 meters per second. A few shots will bring down a shield after a few hits. Semi-automatic, it has a magazine which holds fifteen rounds. No recoil but the rifle does require a little over a second between shots.<br><br>(http://i142.photobucket.com/albums/r94/anIrishlad/Rail_Gun_Rifle_Final_Render_by_ProlificPen_zps15ce9c62.jpg)<br><br>--Galactic Arms Mk I "Shock" Bayonet: Complementary to the Mk IV Battle Rifle, the Mk I Bayonet is a ten inches of cold steel, sharpened on both edges and tapering down to a point, with a D shaped knuckle guard. However, a tap on a switch in the guard and a small generator in the hilt send surging electricity through that blade. They do just as well as a fighting knife. James carries two.<br><br><strong>Bio:</strong> Born on Agines 4, an agricultural colony, James was seemingly fated to be a farmer, until one luckily day, at the age of seventeen, when a recruiter for a mercenary outfit crossed his path. Eager for excitement, adventure and glory, he signed up with the Red Hand Legion. Shipped out with a load of other farm boys and girls, he was trained aboard on the Legion's transports and was deployed sometime after his eighteenth birthday. Fast forwards several years and Scout Sergeant Morgan had lost an eye, seen a dozen campaigns and was being pulled into the new scout program. Finding he got on well with four Ozican Otters, they were linked into his cybernetics. Skip ahead a few years, to a handful of months before his twenty-eighth birthday and you arrive at the last action he saw with the Red Hand.<br><br>The entire Legion had been hired to suppress a rebellion on Tranellore and they walked into a ambush. Rebel forces and rival mercenary units caught the Legion in a trap in the open plains. By the time James and the rest of the recon company had made contact with rebel forces, a giant noose had encircled the Red Hand, with mercenary troops moving up behind them and from the sides, as a mass of rebels pushed in from their front. Falling back to the Legion, they fought what looked like a last stand but comes sunset, it was the enemy in retreat. However, the Red Hand Legion's ranks were so decimated, that they were forced to disband, the handful of survivors scattering to the winds. <br><br>Over the past five years, with only one of his otters, James has been roaming the galaxy, getting odd jobs as a bodyguard or as a bounty hunter but maybe it's time to rejoin a large company, with more work.<br><br><strong>Personality:</strong> An "old soldier", James knows to lets loose when theirs down time and how to switch moods in his head for combat. When theirs fighting to be done, he's quiet and has a love for cover. Its more then common for him to have nightmares when he sleeps, reliving the battle on Tranellore over and over.
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			<dt class="postheader">
				Title: <strong>Re: Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>13-07-2013, 01:23:41</strong>
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				Folks, you have until Sunday to post in the game thread. I was serious when I said I wanted this game to move quickly. 
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			<dt class="postheader">
				Title: <strong>Re: Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>13-07-2013, 21:21:56</strong>
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			<dd class="postbody">
				Thanks for posting everyone! I appreciate the speed with which you responded. I will have mine up tonight sometime and the next deadline will be Tuesday, unless anyone has any objections. I'll have Briar toss you suckers into the fray and it'll be mostly up to you from there. If you have plot ideas, feel free to discuss in the OOC topic. If you have questions or comments for me, post here as well. I don't do any of this 'behind closed doors, just PM me' bullshit. We should all talk openly about stuff. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>13-07-2013, 21:25:40</strong>
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				Look forward to it! :)
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				Title: <strong>Re: Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>IrishWolf</strong> on <strong>14-07-2013, 02:55:36</strong>
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			<dd class="postbody">
				So got a quick question before we start taking apart infected schoolgirls in all kinds of fun ways. Are there different grades of ANGEL systems? Are we talking everything one the same or are there military and civilian grades? 
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				Title: <strong>Re: Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>14-07-2013, 03:21:18</strong>
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			<dd class="postbody">
				Different grades, though the whole idea of shooting them is still a bad one, since there's a lotta zombies nad it would still take numerous shots to bring down a shield, then one more for a shot to the head on the girl. And it pretty much has to be the head, or some other kind of fatal shot. You'd get overrun pretty fast. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>17-07-2013, 06:25:32</strong>
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			<dd class="postbody">
				Scar has not posted today and he has not said he needed more time, so he is now out of the game. Thanks Phantom and Irish for posting, I know this may seem demanding of me, but I know well enough that when a game lags it dies and I want you two to see this one through and have a fun adventure. I can be fast paced, but I will never bore you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>17-07-2013, 06:37:19</strong>
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				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=179392.msg8587687#msg8587687">Quote from: MzHyde on 17-07-2013, 06:25:32</a></div></div><blockquote class="bbc_standard_quote">Scar has not posted today and he has not said he needed more time, so he is now out of the game. Thanks Phantom and Irish for posting, I know this may seem demanding of me, but I know well enough that when a game lags it dies and I want you two to see this one through and have a fun adventure. I can be fast paced, but I will never bore you.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>It's all right.&nbsp; And you're welcome!&nbsp; :)
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			<dt class="postheader">
				Title: <strong>Re: Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>17-07-2013, 06:39:07</strong>
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			<dd class="postbody">
				Next post is up. Let's say, ah, Friday this time. Discuss what you'd like to do, either in here or the game topic. How you decide to go abouts it is up to y'all. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>17-07-2013, 06:39:55</strong>
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			<dd class="postbody">
				All right, Wolf!<br><br>I... don't want to go to the boarded up building, but will follow your lead on it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>IrishWolf</strong> on <strong>18-07-2013, 01:19:10</strong>
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			<dd class="postbody">
				Well that tower is screaming out to be stormed but I'm thinking that building on the right is a good place to start. However MzHyde, could we get a clarification? In our first post, the mission was to clear the grounds and kill Hardlight but in your last post, you stated that we were to kill Hardlight, not axe every zombie. Which one are we doing? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>18-07-2013, 02:44:06</strong>
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			<dd class="postbody">
				Sorry about that! I'm kinda winging some parts of this, so please forgive my error. Lets just say kill Hardlight. Total zombie annihilation is optional.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>IrishWolf</strong> on <strong>19-07-2013, 03:57:49</strong>
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				Alright, posted, sorry for the wait Phantom, I know you were waiting on me. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>20-07-2013, 06:22:30</strong>
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			<dd class="postbody">
				This game is now closing due to lack of response from the majority of the cast. Thanks for playing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>IrishWolf</strong> on <strong>20-07-2013, 06:25:33</strong>
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			<dd class="postbody">
				Nuts.<br><br>Well at least I got a character up and posts made this time around. See you space cowboy<br><br>Cowboy Bebop - The Real Folk Blues (ending theme) (http://www.youtube.com/watch?v=nftxDrStny8#)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Heavy Metal Inc. - [OOC Thread]</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>20-07-2013, 08:26:59</strong>
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			<dd class="postbody">
				Mea culpa.<br><br>I have a group game that needed the tender administration of a kind GM tonight.&nbsp; A lot... of... administration...<br><br>Sorry, Hyde!
			</dd>
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