Heroes of Azeroth: Character Sheets
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Diabolus Lupus on 28-09-2010, 23:02:48</h2>
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			<dt class="postheader">
				Title: <strong>Heroes of Azeroth: Character Sheets</strong><br>
				Post by: <strong>Diabolus Lupus</strong> on <strong>28-09-2010, 23:02:48</strong>
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			<dd class="postbody">
				Here's the character sheet.<br><br>Player Name:<br>Character Name:<br>Race:<br>Class:<br>Affiliation:<br><br>Physical Description:<br><br><strong><span class="bbc_u">Abilities</span></strong><br>Strength:<br>Agility:<br>Stamina:<br>Intellect:<br>Spirit:<br>Charisma:<br><br>Hit Points:<br>Armor Class:<br>Fortitude:<br>Reflex:<br>Will:<br><br>Base Attack Bonus/ Grapple:<br><br><strong><span class="bbc_u">Attacks</span></strong><br>(Weapon) (Hit Modifier) (Damage) (Critical)<br>(Any special notes about the weapon)<br><br>*Repeat for each weapon<br><br><strong><span class="bbc_u">Skills</span></strong><br>Appraise:<br>Balance:<br>Bluff:<br>Climb:<br>Concentration:<br>Craft:*<br>Decipher Script:<br>Diplomacy:<br>Disable Device:<br>Disguise:<br>Escape Artist:<br>Forgery:<br>Gather Information:<br>Handle Animal:<br>Heal:<br>Intimidate:<br>Jump:<br>Knowledge:*<br>Listen:<br>Open Lock:<br>Perform:*<br>Profession:*<br>Ride:<br>Search:<br>Sense Motive:<br>Sleight of Hand:<br>Spellcraft:<br>Spot:<br>Stealth:<br>Survival:<br>Swim:<br>Tumble:<br>Use Magic Device:<br>Use Rope:<br><br>*List each one separately<br><br><strong><span class="bbc_u">Languages</span></strong><br><br><strong><span class="bbc_u">Feats</span></strong><br>(Name) (What it does)<br><br><strong><span class="bbc_u">Special</span></strong><br>*Any Racial or class features<br><br><strong><span class="bbc_u">Equipment</span></strong><br>(I'd like to have an idea of what everyone has)<br><br><strong><span class="bbc_u">Money</span></strong><br><br><strong><span class="bbc_u">Background</span></strong><br>(nothing fancy required, just a little bit about your character and what they were doing during the third war. Maybe what they were doing before that if you're feeling really ambitious.)
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			<dt class="postheader">
				Title: <strong>Re: Heroes of Azeroth: Character Sheets</strong><br>
				Post by: <strong>Aiden</strong> on <strong>29-09-2010, 06:36:42</strong>
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			<dd class="postbody">
				<div align="center">(http://i247.photobucket.com/albums/gg157/onilobo/Grinjaa.jpg)</div><br>Player Name: Aiden<br>Character Name: Gorja Cullblade<br>Race: Half-orc<br>Class: Orc Warrior (Warrior Variant) <br>Affiliation: Unaffiliated <br><br>Physical Description:<br>Tall, muscular, very lithe when compared to Orc normal features. <br>"Blademaster's body" (http://fc05.deviantart.net/fs50/f/2009/334/c/3/Royal_Orc_Blade_Master_by_xhchenz.jpg)<br><br>Abilities&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Mod <br>Strength: 16&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +3<br>Agility:&nbsp; &nbsp; &nbsp; 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +2<br>Stamina:&nbsp; &nbsp;18&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +4<br>Intellect:&nbsp; &nbsp; 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+2<br>Spirit:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-2<br>Charisma:&nbsp; &nbsp; 11&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0<br><br>Hit Points: 21<br>Armor Class: 17<br>Fortitude: +7<br>Reflex:&nbsp; &nbsp; &nbsp; +2<br>Will:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -2<br><br>Base Attack Bonus/ Grapple: +6<br>Ranged:&nbsp; +4<br>Attacks<br>(Weapon) (Hit Modifier) (Damage) (Critical)<br>(Any special notes about the weapon)<br><br>Masterwork Great Axe&nbsp; &nbsp; &nbsp;+6&nbsp; &nbsp; &nbsp;1d12+6&nbsp; &nbsp; x3<br><br>Throwing Axe&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +5&nbsp; &nbsp; &nbsp; &nbsp;1d6+3&nbsp; &nbsp; x2<br>(3 total)<br><br>Skills<br>Appraise: +2<br>Balance: +2<br>Bluff: 0<br>Climb: +6<br>Concentration: +4<br>Craft:* +2-n/a<br>Decipher Script: +2<br>Diplomacy: 0<br>Disable Device: +2<br>Disguise: 0<br>Escape Artist: +2<br>Forgery: +2<br>Gather Information: 0<br>Handle Animal: +3<br>Heal: -2<br>Intimidate: +5<br>Jump: +4<br>Knowledge:* +2&nbsp; n/a<br>Listen: 0<br>Open Lock: +2<br>Perform:* 0- n/a<br>Profession:* -2&nbsp; -n/a<br>Ride: +2<br>Search: +2<br>Sense Motive: 0<br>Sleight of Hand: +2<br>Spellcraft: +2- n/a<br>Spot: +2&nbsp; <br>Stealth: +2<br>Survival: -2 <br>Swim: +3<br>Tumble: +4 <br>Use Magic Device: 0<br>Use Rope: +4<br><br>Languages<br>Orcish, Common (Human)<br><br>Feats<br>(Name) (What it does)<br>Weapon Focus -Axe(Class lvl 1)&nbsp; &nbsp; &nbsp; +1 Base Attack Bonus <br>Power Attack (Class level 2)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -roll/ +damage to max BAB<br>Battle Shout (Lvl 1)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; You &amp; Allies (within 30ft) gain +2 Morale Bonus on damage rolls <br><br>Special<br>Low Light Vision<br>Orc Blood<br>Furious Strength&nbsp; +2 Str for 1+( Con mod) rounds<br>+2 against fear effects <br><br>Equipment<br>Masterwork Breastplate&nbsp; +5ac&nbsp; &nbsp;-3 check pen<br>Masterwork Greataxe&nbsp; <br>Throwing Axes x3<br><br>Money<br>206 gp <br><br><br><hr>http://www.myth-weavers.com/sheetview.php?sheetid=243284 (http://www.myth-weavers.com/sheetview.php?sheetid=243284)<br><hr><hr><br><div class="floatleft">(http://www.cataclysmfrontlines.com/wp-content/uploads/2010/01/Burning-blade-clan.jpg)</div>Gorja Cullblade is the result of an imprisoned orc and a female guard at one of the interment camps in the Arathi Highlands. He does not know the truth of how he came to be, his mother spoke nothing of his father and all he carries with him is the name and a tattered banner his father wore in combat. Knowing nothing of the previous wars except what he had overheard as he hid in his mothers farm up in the hills, he only knows humans loathe who he is. Moving further into the countryside, he did his best to make a living on his own and witnessed as a Warchief stormed the camps and freed the orcs. <br><br>Choosing not to present himself, he simply moved on, traveling until he came to goblin "Neutral" ports. He now makes a living as a guard at a small tavern, keeping his ears open to any news of the horde and alliance. His run ins with humans and orcs have been awkward, to humanlike to be an orc and to orc to be human. 
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			<dt class="postheader">
				Title: <strong>Re: Heroes of Azeroth: Character Sheets</strong><br>
				Post by: <strong>Drako</strong> on <strong>29-09-2010, 16:11:48</strong>
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			<dd class="postbody">
				Player Name: Drako<br>Character Name: Serga Farsight<br>Race: Tauren<br>Class: Druid<br>Affiliation: Horde<br><br>Physical Description: Over seven feet of muscle and horn, covered in black fur. Blue eyes.<br><br>Abilities<br>Strength: 18<br>Agility: 12<br>Stamina: 18<br>Intellect: 11<br>Spirit: 17<br>Charisma: 17<br><br>Hit Points: 20<br>Armor Class: 14<br>Fortitude: +7<br>Reflex: +1<br>Will: +6<br><br>Base Attack Bonus/ Grapple: +1/ +5<br><br>Attacks<br>Horns +5 1d8+5 x2<br>Masterwork Quarterstaff +6/+6 1d6+5/1d6+5 x2<br><br><br>Skills<br>Appraise: +0<br>Balance: +1<br><strong>Bluff:</strong> +5<br>Climb: +4<br><strong>Concentration:</strong> +5<br>Craft:*<br>Decipher Script:<br><strong>Diplomacy:</strong> +5<br>Disable Device:<br>Disguise: +3<br>Escape Artist: +1<br>Forgery: +0<br>Gather Information: +3<br><strong>Handle Animal:</strong> +12<br><strong>Heal:</strong> +4<br>Intimidate: +3<br>Jump: +4<br><strong>Knowledge(Nature):</strong> +3<br><strong>Listen:</strong>+5<br>Open Lock:<br>Perform:*<br>Profession:*<br>Ride: +1<br>Search: +0<br>Sense Motive: +3<br>Sleight of Hand:<br><strong>Spellcraft:</strong> +1<br>Spot: +3<br><strong>Stealth:</strong> +3<br><strong>Survival:</strong> +11<br>Swim: +4<br>Tumble:<br>Use Magic Device:<br>Use Rope: +1<br><br><strong>class skills</strong><br><br>Languages<br>Common<br>Taur-ahe<br><br>Feats<br>Brew Potion<br>Skill Focus (Handle Animal): +3 to handle animal checks<br><br>Special<br>Turn Animals/Plants (6)<br>Strider<br>Animal Companion- Eagle<br>+2 Knowledge (Nature) and Survival<br>+2 Handle Animal and Survival<br>Lesser Domain Power: Speak with Animals<br><br>Spells<br>0- 4/day<br>Cure Minor wounds, Light, Mending, Read Magic, Know Direction<br>1- 2/day 1 bonus 1 Domain*<br>Comprehend Languages, Cure Light wounds, Mark of the wild lesser, Roar*, Charm Animal*<br><br>Equipment<br>Masterwork Studded Leather<br>Backpack<br>-Bedroll<br>-Tent<br>-Rope, S.S (25')<br>-Rope, Silk (50')<br>-Waterskin<br>-Trail Rations (10)<br>-Soap<br>-Crowbar<br>-Hammer<br>-Piton (10)<br>-Ink<br>-Ink pen<br>-Case, scroll<br>&nbsp;- Parchment (10)<br>Belt Pouch<br>-Sewing Needle<br>-Tinder twigs (10)<br>-Candle (10)<br>-Chalk (10)<br>-Flint &amp; Steel<br>Spell component pouch<br><br>Money<br>20g<br>36s<br><br>Back Story:<br><br>Serga grew up on the plains of Mulgore with Tauren traditions every Tauren does. Praising the Earth Mother for her bounty. Respecting her elders. (Grandfather Brontal told the best stories, in her opinion.) Healing the injured after centaur incursions. Everything a Tauren is taught to do. The concerns of the greater world, such as the war between the humans and orcs, were only passing rumors on the wind, heard by the tribe's shaman, as Earth Mother's displeasure at such unnecessary things.<br><br>Serga trained daily in the ways of the druid. She only heard the voices of the wind as a cooling breeze on a hot day and had been told the shaman path was not her's to travel. She respected nature though and was told the druid path would probably suit her well. So far, she enjoys it and enjoys the company of Tutal, her eagle companion.<br><br>She only saw from a far Thrall when he first came to Mulgore to help oust the centaur menace but whole supported Cairne's choice to join the orc chief, other than the fact that it meant bloody battles where she spent a lot of time healing the wounded. She was only passingly good at healing with magic so spent more time dressing wounds while more skilled healers saw to the bigger wounds. What a great way to become an adult, spending most of her time near bloody battle fields.<br><br>With the passing of the third war, Serga hopes to help with the truce with the Alliance. She feels fighting for the sake of fighting isn't the best way to go. She looks forward to the day the animal spirits will lend her their strength. She's loyal to her people and thus the Horde, even if most of her druid brothers and sisters prefer to follow the full path of nature and join the Cenarnon Circle.
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			<dt class="postheader">
				Title: <strong>Re: Heroes of Azeroth: Character Sheets</strong><br>
				Post by: <strong>kckolbe</strong> on <strong>03-10-2010, 17:43:07</strong>
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			<dd class="postbody">
				(Still need image and backstory)<br>Player Name: kckolbe<br>Character Name: Nivek Dulaine<br>Race: High Elf<br>Class: Lvl 1 High Elf, Lvl 1 Tinker<br>Affiliation: Alliance<br><br>Physical Description:<br><br>Abilities<br>Strength: 11<br>Agility: 14<br>Stamina: 12<br>Intellect: 17<br>Spirit: 10<br>Charisma: 13<br><br>Hit Points: 15<br>Armor Class: 12<br>Fortitude: 1<br>Reflex: 4<br>Will: 4<br><br>Base Attack Bonus/ Grapple: 0/0<br><br>Attacks<br>(Longsword) (+0) (1d8) (19-20)<br>(Any special notes about the weapon)<br><br>*Repeat for each weapon<br><br>Skills<br>Appraise: +5<br>Balance: +2<br>Bluff: +1<br>Climb: +0<br>Concentration: +3<br>Craft (Tech): +13 (includes mw tools)<br>Craft (Alch): +8<br>Decipher Script: +3<br>Diplomacy: +5<br>Disable Device: +3<br>Disguise: +1<br>Escape Artist: +2<br>Forgery: +3<br>Gather Information: +1<br>Handle Animal: +1<br>Heal: +0<br>Intimidate: +1<br>Jump: +0<br>Knowledge (Arcana): +9<br>Listen: +0<br>Open Lock: +2<br>Perform:*<br>Profession:*<br>Ride: +2<br>Search: +3<br>Sense Motive: +0<br>Sleight of Hand: +2<br>Spellcraft: +9<br>Spot: +0<br>Stealth: +2<br>Survival: +0<br>Swim: +0<br>Tumble: +2<br>Use Magic Device: +8<br>Use Rope: +2<br><br>*List each one separately<br><br>Languages<br>Thalassian, Common, Dwarven, Goblin, Orc<br>Feats<br>(Skill Focus) (+3 Craft (Tech))<br>(Firearm Knack) (+2 max TS lvl crafting firearms, +1 to attack using them)<br>Special<br>(High Elf racials included in bonuses)<br>May cast 4 0-lvl spells as spell-like abilities each day.&nbsp; They are Arcane Mark, Detect Magic, Ghost Sound, Read Magic<br><br>Equipment<br>1 mw blunderbuss (personally crafted, 4d6 dmg), 12 shot, 1 longsword, mw tools, Explorer's outfit, Alchemist's Fire, Tanglefoot Bag, Rationsx2, Paperx5, Ink, Pen, Waterskin, Backpack, 300g tinker pouch<br><br>Money 342g, 6s
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			<dt class="postheader">
				Title: <strong>Re: Heroes of Azeroth: Character Sheets</strong><br>
				Post by: <strong>Vincent</strong> on <strong>13-10-2010, 17:20:18</strong>
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			<dd class="postbody">
				Player Name: Vincent<br>Character Name: Gal'fon<br>Race: Jungle Troll<br>Class: Scout<br>Affiliation: Horde<br><br>(http://www.regressionx.com/wow/Images/troll-warrior.gif)<br><br>Physical Description: 6'8, 215 lbs with a purplish hint to his skin, He sports the traditional Troll Trihawk in his blood red hair.<br><br>Abilities<br>Strength:14<br>Agility:18<br>Stamina:14<br>Intellect:10<br>Spirit:12<br>Charisma: 9<br><br>Hit Points: 18<br>Armor Class: 20<br>Fortitude:+5<br>Reflex:+7<br>Will:+1<br><br>Base Attack Bonus/ Grapple: +1/+3<br><br>Attacks<br>Masterwork Greataxe&nbsp; +4 1d12+2 x3<br><br>Hand Axe +3 1d6+2 x3<br>Carries 2<br><br>Throwing Axe +6 1d6+4 x2<br>Carries 10; 10 ft range<br><br>Javelin +6 1d6+4 x2<br>Carries 10; 30 ft range <br><br>Skills<br>Appraise:<br>Balance: +4<br>Bluff:<br><strong>Climb:</strong> +3<br>Concentration:<br><strong>Craft:*</strong><br>Decipher Script:<br>Diplomacy:<br>Disable Device:<br>Disguise:<br>Escape Artist:<br>Forgery:<br>Gather Information:<br>Handle Animal:<br><strong>Heal:</strong><br>Intimidate:<br><strong>Jump:</strong> (+2 racial bonus)<br>Knowledge:*<br>-<strong>Military Tactics:</strong><br>-<strong>Nature:</strong> (+2 class bonus)<br><strong>Listen:</strong><br>Open Lock:<br>Perform:*<br><strong>Profession:*</strong><br>Ride:<br><strong>Search:</strong> +3<br>Sense Motive:<br>Sleight of Hand:<br>Spellcraft:<br><strong>Spot:</strong>+5<br><strong>Stealth:</strong> +4<br><strong>Survival:</strong>&nbsp; +1(+2 racial bonus)(+2 class bonus)<br><strong>Swim:</strong> +5<br><strong>Tumble:</strong> (+2 racial bonus)<br>Use Magic Device:<br><strong>Use Rope:</strong> +5<br><br>*List each one separately<br>((bold skills are class skills))<br>Languages<br>Common<br>Low Common<br>Goblin<br><br>Feats<br>Track- use survival skill for track attempts<br><br>Special<br>Low-light vision<br>Rapid Healing- double hit point gains from resting<br>Wild Healing- make survival check to find natural materials to heal wounds<br><br>Equipment<br>Mwk Chain Shirt<br>Mwk Heavy Steel Shield<br>Mwk Great Axe<br>Hand Axe x2<br>Throwing Axe x10<br>Javelin x10<br>Backpack<br>Waterskin<br>Bedroll<br>1 day trail rations<br>Sack<br>3 torches<br>Flint &amp; Steel<br>Climbing Kit<br><br>Money<br>23g<br>2s<br>7c<br><br>Background<br><br>A younger troll, he served as a wilderness scout and tracker for small War parties. He continues to this day in a similar matter, tagging along in adventures and quests as a guide looking for a good time.
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			<dt class="postheader">
				Title: <strong>Re: Heroes of Azeroth: Character Sheets</strong><br>
				Post by: <strong>orderNchaos</strong> on <strong>15-10-2010, 18:00:13</strong>
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			<dd class="postbody">
				(http://i77.photobucket.com/albums/j77/wulfjaeger/Night_elf_rogue.jpg)<br><br><br>Player Name: orderNchaos<br>Character Name: Vynalas Renier<br>Race: Night Elf<br>Class: 1 Rogue/1 Night Elf<br>Affiliation: Alliance<br><br>Physical Description: As Night Elves go, Vynalas is rather small in size, which made her a great thief/scout.&nbsp; Relatively petite compared to many of her Night Elf cousins she makes up for in more pronounced curves.&nbsp; Her body is very fit and curvaceous.&nbsp; Her hair is a deep shade of purple and is usually tied back with small braids on either side of her head.&nbsp; He eyes glow a very cool orange red color.&nbsp; She has a number of earrings in each ear and a ring in her nose.&nbsp; There is a tribal tattoo on her left cheek, running up past her eyes to her left ear which covers a scar she received from the Defias Brotherhood during a chance mission to retrieve a valuable artifact which could have potentially been worth thousands of gold.<br><br>Abilities&nbsp; 15, 16, 14, 16, 13, 13 <br>Strength: 14&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; +2<br>Agility: 16&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; +3<br>Stamina: 15&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; +2<br>Intellect: 13&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; +1<br>Spirit: 15 (13+2)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+2<br>Charisma: 14 (16 -2)&nbsp;&nbsp;&nbsp;+2<br><br>Hit Points: 16<br>Armor Class: 16&nbsp; Studded Leather Armor (+3 AC, speed 30 ft., 15 lb. Armor Check -1).<br>Fortitude: 0<br>Reflex: +2<br>Will: +2<br><br>Base Attack Bonus/ Grapple:&nbsp; 0<br><br>Attacks<br>Masterwork Warblade +1 (1d6(s)/1d8(m), crit 19-20/x2, 2 lb, slashing)<br>Short Bow (id6, crit 20x3, range inc 60ft, 2 lb, piercing)<br>Quiver: 20 arrows<br>Dagger (1d4, crit 19-20x2, range inc 10 ft, 1lb, light piercing)<br>&nbsp; &nbsp; Carries 5<br><br>Skills<br><strong>Appraise:</strong> +2<br><strong>Balance:</strong>&nbsp; (+2)<br><strong>Bluff:</strong> +4<br><strong>Climb:</strong> +4<br>Concentration:<br>Craft:*<br>Decipher Script:<br>Diplomacy:<br><strong>Disable Device:</strong> +4<br><strong>Disguise:</strong> +2<br>Escape Artist:<br>Forgery:<br>Gather Information:<br>Handle Animal:<br>Heal:<br><strong>Intimidate:</strong> +2<br>Jump:<br>Knowledge:*<br><strong>Listen:</strong> +4<br><strong>Open Lock:</strong> +2<br>Perform:*<br>Profession:*<br>Ride:<br><strong>Search:</strong> +4<br>Sense Motive:<br><strong>Sleight of Hand:</strong> +4<br>Spellcraft: <br><strong>Spot:</strong> +4<br><strong>Stealth:</strong> +5<br>Survival:<br>Swim:<br><strong>Tumble:</strong> +4 (+2)<br>Use Magic Device:<br>Use Rope:<br><br>*List each one separately<br><br>Languages<br>Common, Darnassian<br><br>Feats<br>Blind Fighting <br>In melee, every time you miss because of concealment, you can reroll your miss chance one time to see if you actually hit.<br>An invisible attacker gets no advantage to hit you in melee. Thus, you don’t lose your Agility bonus to AC, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.<br>You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduce your speed to three-quarters normal, instead of one-half.<br>Normal: Regular attack roll modifiers for invisible attackers apply, and you lose your Agility bonus to AC. The speed reduction for darkness and poor visibility also applies<br><br>Special<br>Backstab +1d6, Trapfinding, Shadowmeld <br>Bonus weapons Proficiency: moonsword<br><br>Equipment<br>Backpack: waterskin, 5 day’s trail rations,<br>bedroll, sack, 2 torches, grappling hook, bulls eye lantern, 50ft silk rope, 3x anti toxin<br>Belt Pouch: caltrops, chalk, <br>Belt Pouch: Thieves tools<br><br>Money<br>100g<br><br>Background<br>Orphaned during a horde attack in Ashenvale Forest, Vynalas was taken by her uncle to Stormwind enroute to a quest her uncle was on for the Sentinels.&nbsp; Promising to return, but never returning, Vynalas learned to fend for herself on the streets of Stormwind and in the outlying villages.&nbsp; Learning a number of skills from the human thieves in the region, Vynalas gained some valuable training and began venturing out into the world in search of glory and riches.<br>
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			<dt class="postheader">
				Title: <strong>Re: Heroes of Azeroth: Character Sheets</strong><br>
				Post by: <strong>Admiral J</strong> on <strong>24-10-2010, 17:28:30</strong>
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				Player Name: Admiral J<br>Character Name: Aldivh Chisholm<br>Race: Human<br>Class: Warlock<br>Alignment: Chaotic Good<br>Affiliation: The People's Militia (Stormwind)/The Burning Legion<br><br>Physical Description:<br>Aldivh would be unassuming if it weren't for the tangible sense of malice one gets in his presence.&nbsp; He's an older man, with deep crags in his sun-worn face, coarse silver-white shoulder-length hair, long sideburns, and a bushy horseshoe mustache.&nbsp; He dresses like a farmer or cowhand, in sturdy fabrics and road-worn leathers.&nbsp; Around his neck he wears a bloodstained red scarf.<br><br>He carries a long hickory shepherd's crook that is covered in blackened runes burned into the tough wood, and hides a wickedly curved but perfectly balanced dagger under his duster.<br><br>Aldivh's horse, Vengeance, is a large, mean-spirited grullo stallion bred for farm work but bolstered for combat by fel energies.<br><br>His imp companion is named Xaqaf, and is unusually urbane for one of his 'species,' generally standing to the side quietly and with good posture while his master conducts business.&nbsp; Xaqaff has night-black skin, horns, and claws, and glowing green eyes.&nbsp; The flesh of his wings is a diaphanous silver.&nbsp; He speaks when spoken to in an imp's usual gravelly squeak, but his words are carefully selected and his cadence is measured.&nbsp; When in populated areas, Xaqaf generally takes the form of a black wolf to avoid unwanted attention from the Church or the authorities.<br><br>Abilities <em>(Elliquiy rolls 19036-19041)</em><br>Strength: 12<br>Agility: 12<br>Stamina: 14<br>Intellect: 14<br>Spirit: 15<br>Charisma: 13<br><br>Hit Points: 9<br>Armor Class: 11<br>Fortitude: +2<br>Reflex: +1<br>Will: +5<br><br>Base Attack Bonus/ Grapple: +2<br><br>Attacks:<br>Shepherd's Crook (+2/1d6\1d6/x2/double weapon) <br>Dagger (+2/1d4/19-20\x2/10')<br><br>Skills: (25 pts)<br>Concentration: 5+2=7<br>Diplomacy: 5+1=6<br>Handle Animal: 1+1=2 (CC)<br>Intimidate: 1+1=2<br>Knowledge: Arcana: 1+2=3<br>Profession: Farmer: 4+2=6<br>Ride: 2.5+1=3 (CC)<br>Sense Motive: 0.5+2=2 (CC)<br>Spellcraft: 1+2=3<br><br>Languages:<br>Common, Eredun <em>(if permitted)</em>, Low Common<br><br>Feats:<br>Combat Expertise<br>Improved Trip<br>Scribe Scroll<br><br>Special:<br>Arcane Corruption (2/5)<br>Arcane Path<br>Arcane Spells<br>Bonus Feat and Skill Points<br>Fel Companion - "Xaqaf," Legion Imp <em>(quasit from the SRD)</em><br><br>Spells:<br>Known:<br>1st: Cause Fear*; Demon Skin, Lesser*; Moonglaive; Protection from Evil; Shadow Meld<br>Memorized:<br>0th (4): Detect Magic; Ghost Sound; Prestidigitation (2)<br>1st (3+1): Cause Fear; Demon Skin, Lesser; Moonglaive; Shadow Meld<br><br>Equipment:<br>Backpack (2#)<br>Bedroll (5#)<br>Blanket, Winter (3#)<br>Comb<br>Dagger (+2/1d4/19-20\x2/10'/1#) - "Sylvia"<br>Explorer's Outfit (8#): <br>- Belt, Sturdy Brown Leather; <br>- Boots, Hobnailed Brown Leather; <br>- Duster, Brown Leather; <br>- Gloves, Worn Leather Work;<br>- Hat, Brown Wide-Brimmed Leather<br>- Pants, Faded Blue Denim; <br>- Scarf, Bloodstained Red Wool<br>- Shirt, White Linen<br>Flask of Bourbon<br>Flint and Steel<br>Horse, Heavy War - "Vengeance"<br>- Barding, Tarnished Scale (AC 4, 60#)<br>- Bit and Bridle (1#)<br>- Military Saddle (30#)<br>- Saddlebags (2; 16#)<br>Mirror, Small Steel<br>Mug, Clay<br>Rations, Trail (7 days; 7#)<br>Scroll Case, Horn (1#)<br>Shaving Soap (1#)<br>Shepherd's Crook, Worn Runed Hickory (quarterstaff; +2/1d6\1d6/x2/4#) - "Hildegarde"<br>Spellbook (3#)<br>Straight Razor (-2/1d2/x2)<br>Waterskin (4#)<br>Whetstone (1#)<br><br>Money: 238 GP, 3 SP, 3 CP<br><br>Background:<br>Aldivh Chisholm was a good man.&nbsp; He served during the siege of Stormwind during the second war, and after the orcs were driven back through the Dark Portal he bought some land out in Westfall and started a farm with his wife Meghan and his young son Aldwin.&nbsp; <br><br>Life was hard but fair until news came from the north years later that Lordaeron was under assault from some strange cult.&nbsp; Aldwin joined one of the Stormwind regiments bound for the doomed northern realm, and he went with his parents' blessings.&nbsp; Aldwin traveled to Lordaeron with the Stormwind regiments and is presumed dead or worse, like hundreds of other Stormwind youths.&nbsp; <br><br>Following the war, the Defias Brotherhood raised its ugly head in Westfall and tried to force Aldivh and his wife off their farmstead.&nbsp; They resisted, and the Defias burnt their farmhouse to the ground, killing Aldivh's wife and leaving Aldivh for dead in one of his fields.<br><br>When Aldivh finally awoke, he stumbled back to his house.&nbsp; There, surrounded by the ruins of everything he had loved, he collapsed to his knees and screamed his rage and despair to the skies, offering anything he had left in exchange for a chance for revenge.&nbsp; The Burning Legion was listening, and the farmer signed his soul away to an eredar warlock in exchange for fel power.<br><br>Aldivh destroyed the men who killed his wife and burned his farm, and then, feeling the weight of his ill-considered pact upon his shoulders, he turned to the plight of others who had been wronged in this dark time, doing his best to free them from the oppression against which they have no other defense.&nbsp; He knew he was damned, but refused to succumb to the corruption without a fight.<br><br>Now, Aldivh has been summoned to a land across the sea to help in cementing an accord between the Alliance and the once-hated Horde.&nbsp; He bears the Horde little good will, but he believes in peace and the good it will do for peasants and farmers all over the world.&nbsp; He does not know why the powers-that-be selected him for this task, but, ever on his guard, he suspects that darker forces are positioning him in preparation for some foul purpose that has yet to be revealed...
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