Space Mercs: Soldiers of Fortune - Characters
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		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: BlackFistKronos on 28-02-2010, 04:41:54</h2>
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				Title: <strong>Space Mercs: Soldiers of Fortune - Characters</strong><br>
				Post by: <strong>BlackFistKronos</strong> on <strong>28-02-2010, 04:41:54</strong>
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				Richard "Dick" Moorhouse<br><br><br><br><br>Race: Human<br>Age: Mid-50's<br>Sexuality: Love that pussy over and over again (straight)<br><br>Description: "Old School" can be the two words that describe Dick Moorhouse. A mercenary commando of nearly 30 years, Moorhouse has seen it all, and been through it all, and his body, though highly strong and conditioned (some say 'the body of a man half his age'), bears the weight of his verteran experience. His signature beard and hairline hide the cracks of his aged face and his dark eyes. His dark brown hair has a slight few coarse greys, surprisingly not as much as other humans in his age rank.<br><br>As straight laced and as simple as he is, his space suit is cold black, not reflecting any light, and going the 'old school' route, prefers to wear a gear filled tactical vest that has all the essentials for a successful mission.<br><br>Personality:<br><br>Dick is a hardened man's man. He hates the bureaucratic and corporate lifestyle, instead preferring the straight forward approach to getting the job done. He tosses civility and many times manners to the side, tending the curse a mile a minute.<br><br>He loves to train, stay in shape, and he loves the vice of a man. He doesn't mind lighting up a cigar on occasion, having a bottle of hard liquor, and for a man his age, he stays heavily sexually active. Boasting a libido and 'size' greater than many men his age, he doesn't hesitate to back up his words with a woman.<br><br>Some call him an old playboy....some such call him a dirty old man...not his fault he prefers females 10-20 years younger than he.<br>Background:<br><br>Dick grew up in a blue collar family, in a blue collar agricultural&nbsp; planet of Tetaris 6. Aspiring to see the galaxy, he was recruited at a young age by the PMC Red Dragon Inc.<br><br>As large of a corporation it was, Red Dragon higher ups had no intention of making a fighter out of Dick. Instead, he became a logistics navigator in one of their assault ships. For his first few months, he saw very few moments of combat, and was in no real danger.<br><br>His career path changed when he got into a fistfight with an 'officer' of the merc company. The officer never saw combat either, much less the natural ferocity that Dick showed in the brawl. As punishment, the executives at Red Dragon assigned him to Specforce Training, wanting him to suffer and potentially die during the grueling regimin.<br><br>It was the first within Red Dragon that the training program was used as a punishment. Everyone else in the program aspired to be the best of the best. Being around with people with such courage, such strength, such BALLS, Dick easily adopted their mindset and mentalities, eventually graduating with the rest of his class.<br><br>Years pass, and as Dick completes operation after operation, he gains reputation with Red Dragon, not only as a man who gets the job done, but at one that throws caution to the wind. Being a natural rogue, Dick was always on the bad side of the higher ups of the merc organization. Despite his ability to get the job done, he was more of a liability than anything else, so they eventually fire Moorhouse from Red Dragon.<br><br>He jumps from one organization to the next, seeing more of the galaxy than he ever though he would, and completing the job, yet in a way that leaves the leaders of the organization reeling from the bad PR, the collateral damage, and Dick's foul mouth.<br><br>His latest organization, Fersarlik, hired him with a sight of caution. By now being a heavy war veteran, Fersarlik gives Moorhouse command position, giving him the jobs that no other team would want to accept.<br><br>Weapons:<br><br><br><br>His pistol of choice, he always keeps this gun strapped to his thigh no matter if he's in the captain's chair or in the thick of battle. Being VERY old-school, he prefers the updated versions of classic slug-throwers than the crazy energy weapons that his team would use.<br><br><br><br>His knife of choice, also strapped to his chest and ready to be drawn, is actually an updated version of a class knife he used for years. Upgrades include an upgraded luna-titanium vibroblade.<br>
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				Title: <strong>Re: Space Mercs: Soldiers of Fortune - Characters</strong><br>
				Post by: <strong>Elven Sex Goddess</strong> on <strong>28-02-2010, 04:56:31</strong>
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				<table class="bbc_table"><tbody><tr><td>(http://www.easyimage.us/media/files_image/user2659/77372b086e5.jpg)</td><td><strong>Name:</strong>&nbsp; Delilah 'Dirge'&nbsp; Daniels<br><strong>Race:</strong>&nbsp; Human (Pangean system)<br><strong>Age:</strong>&nbsp; 24<br><strong>Sexuality:</strong>&nbsp; Straight<br><br><strong>Description:</strong>&nbsp; Tall&nbsp; lithe raven black hair beauty.&nbsp; &nbsp;Who stands five foot nine and weighs around a one hundred and ten pounds.&nbsp; With dark blue eyes that are like cold steel. <br><br><strong>Personality:</strong>&nbsp; A survivor,&nbsp; a leader by actions.&nbsp; &nbsp;A perfect beta to any squad.&nbsp; &nbsp;Her quiet demeanor is the emphasis of her song,&nbsp; when her blade whirls and her plasma gun comes alive to sing her song, the dirge. <br><br><strong>Background:</strong>&nbsp; Delilah Daniels is from the Pangean star system, from the world of Concordia.&nbsp; Former member of the Amazonian guard of Concordia.&nbsp; Before the fall of Concordia, where she earned the nick name the 'Dirge'.&nbsp; In reference to her battle prowess that is like the song of death on the field of battle. <br><br>Skilled in tactical assault,&nbsp; this former member of the elite guard.&nbsp; As Concordia is a world of great deserts and jungles.&nbsp; &nbsp; &nbsp;Delilah is especially effective in desert and jungle warfare.&nbsp; &nbsp; Now hires out to mercenary companies to survive.&nbsp; &nbsp;As the chaos of war continues.&nbsp; <br><br>Of side note,&nbsp; she is of noble caste from Concordia.&nbsp; &nbsp; In addition Concordia society was amazonian in nature.&nbsp; &nbsp; In order to have her,&nbsp; you must first best her.&nbsp; To prove your worthiness in mating.&nbsp; </td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Equipment:</strong><br><br>Mar's class Annihilator II plasma gun with solar reactor recharge, holds up to 20 pulse charges.&nbsp; (Solar recharge full recharge 15 minutes.&nbsp; &nbsp;Normal recharge rate full ten hours.)<br>.<br>(http://t2.gstatic.com/images?q=tbn:WQTihzmaloQVnM:http://www.yourprops.com/norm-430f40df4704e-Heavy%2BMetal%2B2000%2B%282000%29.jpeg)Concordian Ripper Cutless - honor blade.&nbsp; &nbsp;Or as enemies have nicked named the blade, 'Hell's blood ripper'.<br><br>Concordian Harness- Dispersion field,&nbsp; that is ablative in design.&nbsp; As each true strike weakens the dispersion field.&nbsp; &nbsp;The dispersion field takes a full thirty minutes to reset to full protection.&nbsp; &nbsp; The former Amazonian guard of Concordia favored the dispersion field.&nbsp; For its allowance of freedom of movement.&nbsp; &nbsp;For the guard was a elite light tactical troop.&nbsp; <br><br>(http://t1.gstatic.com/images?q=tbn:hrJpQwmv-cAenM:http://www.technovelgy.com/graphics/content08/blade-uv-grenade.jpg)Neural disruptor grenades -&nbsp; Disrupts the targets motor functions 30' radius.&nbsp; Good for taking out bunkers or rooms to gain the advantage.&nbsp; As it by passes all types of armor.&nbsp; Only stopped by force fields.&nbsp; &nbsp;Delilah likes to carry a half dozen of these.</td><td>Concordia caste dress of nobility<br>(http://www.easyimage.us/media/files_image/user2659/7785461b702.jpg)</td></tr></tbody></table><table class="bbc_table"><tbody><tr><td>(http://www.easyimage.us/media/files_image/user2659/7792f4b156e.jpg)</td><td><br>'Code of the Concordia Amazonian Guard'<br><br>Glory that you are your enemies misery, strife and terror.&nbsp; &nbsp;<br><br>Glory in that your passing inspires lust.&nbsp; &nbsp;<br><br>Kill your enemies with out prejudice, for they will kill you if given the chance.&nbsp; &nbsp;<br><br>If cannot kill your enemies then run your ass off. <br><br>Fuck when you are horny.&nbsp; To breed is glory upon itself.&nbsp; &nbsp;<br><br>If cannot find a willing partner&nbsp; Then take what you want.<br><br>Take no mate for life, unless he proves his worth and best thee in combat.<br><br>If thee is bested,&nbsp; then thee is thy male's bitch.&nbsp; <br><br>For you are Concordia,&nbsp; you are its past, present and future.&nbsp; <br>&nbsp;<br>Amazonian Guard<br><br><br><br></td></tr></tbody></table><br>
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				Title: <strong>Re: Space Mercs: Soldiers of Fortune - Characters</strong><br>
				Post by: <strong>Vandren</strong> on <strong>28-02-2010, 05:12:45</strong>
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				<strong>Brian</strong><br>(http://elliquiy.com/elluiki/images/3/35/Channinggi_3.jpg)<br>(http://elliquiy.com/elluiki/images/7/7a/Topknot1.gif)<br>Race: Human<br>Age: early-30s<br>Sexuality: Straight<br>Notable Skills: Kenjutsu, Jojutsu, Jujutsu, Infiltration (stealth, camouflage, lockpicking, etc.), Forward Observer, Sabotage<br><br>Description: About 5’10”, Brian actually weighs a bit less than one might guess given his height and profession because he is made up of lean muscle.&nbsp; He’s trained himself for endurance and speed rather than bulk strength.&nbsp; He maintains the ghost of a goatee and a samurai-style topknot.&nbsp; Due to its design, he pretty much constantly wears his cybersuit, seeing as it acts like a second skin.&nbsp; Usually, though, he leaves the helmet off, unless he’s working.&nbsp; The entire suit of armor is normally turned to matte black, but switches to its chameleon mode when appropriate on a job.<br><br>Background: Brian was born under another name on a former corporate colony.&nbsp; When the company went under, a variety of criminal organizations moved in and took over.&nbsp; The colony, he refuses to give its name, quickly became a hive, but one that the galaxy’s governments found useful . . . after all, spies from different nations need neutral places to meet, spies from the same nation need secure drop points, and the higher ups in many governments have, refined, tastes that can’t be met with licit goods.&nbsp; Street wars and covert black ops, shadow wars, were common on the planet by the time Brian was born.&nbsp; Neither of his parents were involved directly, although everyone was indirectly involved.&nbsp; But, his family wasn’t well off either, because they weren’t involved.&nbsp; By the time he was thirteen, Brian was running messages for a House.&nbsp; They were the kind of thing that couldn’t be trusted to potentially compromised comm systems.&nbsp; By sixteen, he was scouting targets for House enforcers.&nbsp; By eighteen, he was an enforcer himself, infiltrating rival Houses and leaving silent, or not-so-silent, messages.&nbsp; Something was lacking, though.&nbsp; When he got the chance, Brian left his homeworld for the stars.&nbsp; He was picked up by a minor mercenary company that only did specialized covert ops, mostly for companies.&nbsp; They broke up a few years ago, once the founder retired and didn’t leave a clear succession.&nbsp; And that, as they say, is how he ended up with Fersarlik.<br><br>Notable Gear: <br>Armor—Cybersuit (molecular weave PCA, 20% strength enhancement, sealed, sensor visor, short range comm, holo-HUD, chameleon surface, IR masking)<br>Weapons—Twin Blasters, Blast Rifle, Paralysis Pistol, 9mm Pistol (caseless), Grenades (flash-bang, HESH, EMP), Vibro-Knives (2; tanto and k-bar), Forcesword<br>Cybernetics (most were acquired during his days as a House scout/enforcer)—Biomonitor, Comm Implant (bone induction mic), Cyber-eyes (both; UV, thermograph, optic readout, polarization, light intensification), Gyrobalance (perfect balance), Reflex Booster (+50% above average Human level)<br><br><em>Paralysis Pistol</em><br>(http://elliquiy.com/elluiki/images/0/06/Halo-3a.jpg)<br><br><em>Blasters</em><br>(http://elliquiy.com/elluiki/images/e/e5/Scifi_pistol.jpg)<br><br><em>9mm Pistol</em><br>(http://elliquiy.com/elluiki/images/1/15/Pistol_main.jpg)<br><br><em>Vibro-Tanto</em><br>(http://elliquiy.com/elluiki/images/2/2a/Tanto_A.jpg)<br><br>(Gave up on finding an image I like for a blast rifle or forcesword)
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				Title: <strong>Re: Space Mercs: Soldiers of Fortune - Characters</strong><br>
				Post by: <strong>Cassiopeia</strong> on <strong>28-02-2010, 06:34:51</strong>
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				<strong>Name:</strong> Ly'Andra (pronounced Lee-andra)<br><strong>Race:</strong> Unknown (sub-human)<br><strong>Age:</strong> 21<br><strong>Sexuality:</strong> Straight-ish<br><br><strong>Descrpition: </strong><br><br><div align="center"><span class="bbc_u">Face and Body</span></div><div align="center">(http://th08.deviantart.net/fs70/300W/i/2009/355/6/e/Leena_by_Bad_Dragon.jpg)</div><br><div align="center"><span class="bbc_u">Eyes and Skin Color</span></div><div align="center">(http://fc09.deviantart.net/fs51/f/2009/267/9/8/98d2f85844acd92555233a84d60ed0be.jpg)</div><br><br>Ly'Andra stands 5'7 and has a slender and agile, yet curvaceous figure.&nbsp; One merely looking at her outer appearance wouldn't guess her strength or fighting abilities.&nbsp; Her coloring is exotic with silvery skin which seems to almost change color depending on the light.&nbsp; Her eyes (both pupil and white) are like glittering jewels, the bright aquamarine standing out in sharp contrast to the light silver of her skin.&nbsp; Adding to her unique appearance is her silky snow white hair, cascading down to the small of her back in choppy layers.&nbsp; She usually likes to wear a few braids and twists here and there throughout and occasionally has streaks of color poking through the underside.&nbsp; If not for her coloring she would look completely human except for her ears which come to almost elvish points.<br><br>Her dress is usually reflective of her mood or tastes in that particular moment, selecting things that allow her to move freely but also display her assets (which has typically worked to her advantage).&nbsp; Rarely is she seen without an exposed navel unless of course, to her dismay, she has to wear armor.&nbsp; Being highly flexible and acrobatic Ly'Andra feels constricted by armor but will wear it when the situation calls for it.<br><br><strong>Personality:</strong> Outwardly Ly'Andra appears carefree and laid back, rarely even seeming nervous during a job or mission, but she's not someone to be crossed.&nbsp; She is fiercely loyal to the handful of people she allows close to her and if anyone crosses them, or if she is betrayed by one of them, her wrath is swift and furious.&nbsp; Still she is usually one in search of a good time, and if that includes making money, well, all the better!&nbsp; She tends to be one unencumbered by other people's sense of right and wrong, or appropriate and inappropriate, sticking to her own internal rules and regulations (ones which she has yet to share with anyone but thus far they've kept her breathing).<br><br>Whether species inherent or a special talent all her own Ly'Andra has a penchant for persuasion and manipulation.&nbsp; She's been known to talk and negotiate her way out of seemingly impossible situations as well as into impenetrable places.&nbsp; Had she not been on the wrong side of the law she probably could have had a successful career as a diplomat.&nbsp; But where would the fun be in that?<br><br>In combat she prefers to use her mind and body as weapons first rather than just brute force, though she is fully capable of that tactic.&nbsp; Hand to hand combat is her specialty but her aim is above average as well and she keeps herself well stocked in range weapons.<br><br><strong>Background: </strong> Ly'Andra was orphaned at an early age, approximately 3 or 4 (she can't recall exactly), and she has no recollection of her birth parents, let alone her species and homeworld.&nbsp; After being bounced around between group "homes" and non-permanent living situations for a few years she decided she'd had enough and wanted to take control of her life.&nbsp; At the age of 11 she ran away and never looked back, hopping on a transport to take her to the other side of the city planet where she began doing whatever she had to for survival.&nbsp; Inevitably she fell in with a gang who decided she was useful due to her persuasive abilities.&nbsp; She picked up street life fast, learning quickly how to con people out of their money and how to take what she wanted without paying and without getting caught.<br><br>Being so young and living such a life made it necessary for her to become skilled at fighting.&nbsp; Her natural agility and flexibility gave her an advantage, as did the fact that she was stronger than the average human of her size.&nbsp; She was best at hand to hand combat, even without weapons, outmaneuvering and outsmarting an opponent twice her size with relative ease and using it to bring them down.&nbsp; In-fighting was common in the gang, even over minor disputes and her comrades grew to both resent and respect her. <br><br>Over the next five years she proved her worth time after time and moved up in the ranks to second in command.&nbsp; Being that she was only sixteen, however, this secretly concerned the leader as well as some of the other more ambitious members, not wanting to have to give up any control or power to her.&nbsp; One of her adversaries within the gang saw his opportunity to rid himself of her when out on a job.&nbsp; Ly'Andra was in the middle of the building, ready to make the grab when he set off the alarm and escaped quickly.&nbsp; She was fast but not fast enough.&nbsp; Local security came and took her to a holding cell.&nbsp; Not one to be fenced in Ly'Andra formulated and carried out a plan swiftly, seducing a guard and escaping.<br><br>The first thought in her mind was revenge and so she paid a visit to a member of the gang whom she knew was loyal to her, finding out who betrayed her in such a cowardly way.&nbsp; Wasting no time she stalked him and waited until the perfect moment when she slit his throat in his own bed, waking him up seconds before so he could look into her eyes as the life drained from him.&nbsp; Feeling betrayed by the other more prominent members as well she made similar visits to each one, making sure that there would be no one to come after her once her vengeance was satisfied.<br><br>When she had taken care of the traitors she decided to leave the planet, given the fact that she was now wanted by the local authorities, and work solo.&nbsp; For quite a while she hopped from place to place, accepting jobs from the highest bidder whether it was to steal something of import, assassinate someone who was becoming a nuisance, or just stay close as hired protection.&nbsp; Along the way she picked up a bit of a gambling habit, though luck tended to be on her side.&nbsp; Ly'Andra's gifts of manipulation coupled with a well crafted bluffing face secured her a fair amount of money in games of chance.&nbsp; Occasionally she would toss her hat in the underground fighting ring on whatever planet she was on at the time.&nbsp; Her opponents almost always underestimated her, as did those wagering on the match.&nbsp; By betting large sums on herself she was able to make herself even more money.&nbsp; It was few and far between that she used this technique to line her pockets, preferring jobs that sharpened her skills to ones that required sheer physical might.<br><br>This life of being a gun or thief for higher continued to the present, as did entertaining herself with gambling or any other way she could find to have fun.&nbsp; It's rare for her to stay in one place very long.<br><br><strong>Special Abilities: </strong> <br><br><br>Flexibility and Agility - Ly'Andra is very maneuverable and acrobatic when compared to a normal human, thus giving her an advantage in combat.<br><br>Strength - While not possessing super strength her strength is a good deal more than a comparable human of her size.&nbsp; Her strength is closer to rivaling that of a human male close to 6 feet tall.<br><br>Healing - Something that she assumes is due to whatever sub species she is Ly'Andra is able to heal twice as fast as the average human and along with it has a stronger immune system.&nbsp; There are certain things however that effect her in the same way as a human.<br><br>Persuasion - A skill she'd prefer to attribute to her own expertise and experience, Ly'Andra is quite proficient in persuasion and manipulation, something which comes in handy in her line of work.<br><br>Piloting - Developed out of necessity and nurtured for the sheer love of speed and adrenaline, Ly'Andra's skills as a pilot are above average.&nbsp; Her cool demeanor and quick response time have aided her on more than one occasion.<br><br><strong>Weapons:</strong> <br><br>Battle Daggers (two) -<br><div align="center">(http://blogs.eveningsun.com/latter/dagger.jpg)</div>Her personal favorite pair of weapons, Ly'Andra stole these ceremonial daggers from a temple on the planet of Sharah, unable to pass them by after seeing how nicely they went with her eyes.&nbsp; She uses these for hand to hand combat and keeps them tucked into her boots when not in use.&nbsp; She views them as a way to give the enemy an honorable death.<br><br>Range -<br><br><div align="center">(http://www.yourprops.com/norm-49d80d5f284d3-Star+Trek%3A+Deep+Space+Nine+(TV)+(1993).jpeg)</div>Something she took off a dead enemy after seeing how precise and powerful it was.&nbsp; This is often found holstered on her right hip.<br><br><div align="center">(http://www.yourprops.com/norm-4967be2f277d2-Fifth+Element%2C+The+(5th)+(1997).jpeg)</div>Her first blaster, from back in her gang days.&nbsp; Ly'Andra admittedly keeps it for some sentimental value though it has yet to let her down.&nbsp; This weapon is always holstered on her right hip or hidden on her person.<br><br><div align="center">(http://media.moddb.com/cache/images/mods/1/9/8709/thumb_620x2000/LaserRifle_Render.jpg)</div>A weapon she considers too clunky to carry around regularly but when the mission calls for it it definitely gets the job done.<br><br><div align="center">(http://www.levels4you.com/cdc/halo/rifle.jpg)</div>Her automatic weapon, not something she feels satisfied when using but it's highly effective when needed.&nbsp; Only used for specific missions.
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				Title: <strong>Re: Space Mercs: Soldiers of Fortune - Characters</strong><br>
				Post by: <strong>Xanatos</strong> on <strong>28-02-2010, 07:26:45</strong>
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				<br><br><strong>Name</strong>: Markus Davian<br><strong>Race</strong>: Sub-Human (Metalark)<br><strong>Age</strong>: 27<br><strong>Sexuality</strong>: Straight<br><br><strong>Description</strong>: <br><br><br>(http://i651.photobucket.com/albums/uu234/darkxanatos/Markus.jpg)<br><br>Markus is a fairly tall, 5'10”, and well built man; his physique is quite impressive and he boasts strength most would not guess for the size of his musculature. Like most of his race he has dark crimson red hair so dark it borders on being black in some lighting, though in normal daylight one can tell its a dark red. His eyes are a blazing golden orange and are full of intensity and passion. The last feature common with all of his race is his tanned slightly metallic colored skin. <br><br>When not wearing his power armor he dresses fairly casually, though, at times he dresses much more suave. <br><br><strong>Personality</strong>: Most see only his dour battle hardened side but when not in a fight and when relaxing he can be decently pleasant to be around, especially if he wants to be. He does not hide who he is around the ladies but if he really wants a particular female he will play it nicer and smoother if he feels it will net him the woman. He respects women in and out of battle but can be a scoundrel never the less. All in all he is a man who can scrap with the best of them, and is a bit of a scoundrel with the ladies yet still respectful to them at the same time. <br><br>Outside of his armor, Markus is a skilled melee fighter, having picked it up during his war time experience and can hold his own in a fight. He prefers ranged combat but is not afraid of getting up close and dirty if need be. <br><br><strong>Background</strong>: <br><br><em>Augmenters </em><br><br>When Markus was 18 he joined a group called the Augmenters who did exactly as their name implies, augmented themselves. They were into the whole idea of making themselves look different and not just through clothing. They used the ability to get permanent and functional augmentations to become something different. Markus had gotten several in what he calls a foolish time of his life, although he is not actually ashamed or aggravated with his choices though. <br><br>He got a tail, his most notable change, and some reflex modifications though he could only get the minor upgrades as the higher tier were strictly military grade. During his short time with the group he was always more reserved than some of his more outlandish compatriots and held back on the augments. Later on in life he would come to almost dislike his tail until he realized he could use it to please the ladies, so he kept it but keeps it low key and mostly wrapped around his waist. <br><br><em>Time as an Engineer/Soldier</em><br><br>Later in life, as a more mature and grounded 20 year old Markus found he was a very skilled constructor of weapons and armor. This talent landed him a job with a highly respected weapons and armor manufacturer who took him aboard and had him design and create for them. This was a great job for him and garnered him a small fortune in a short amount of time as the company placed great value on his skill. <br><br>During this time he, however, discovered a love of combat and using the guns he made. He was drafted into a fairly large war which happened between Lark and a neighboring world. His skill was quickly recognized and he was placed in an elite team. Being the teams engineer was hard work but something he enjoyed. However, during his time in the conflict his personality changed. Like many others seeing all the carnage made him a bit darker inside, but not fully, and caused his more youthful exhuberance to fade for the most part. He no longer looked like a teenager, for his looks were youthful, now he looked more like a fighter. <br><br><em>Days of Gray</em><br><br>During his days as a soldier he had earned the nick name, Gray Knight, for his sometimes ambiguous morals when fighting yet his constant compassion towards those in need, especially women. He by no means was a kind and compassionate man through and through, he actually was more a scoundrel and rogue but still just as often as not he would go out of his way to help a woman in trouble. <br><br>This nickname stuck with him when he was free from the army and decided to join up with a mercenary company to continue sating his new love of combat and his continuing ability to create. <br><br>Markus now spends his days on the move, mostly, going where the jobs and money are. During his free time he beds women, builds and refines weapons and armor, and visits his homeworld. <br><br><br><span style="font-size: 12pt;" class="bbc_size"><strong>Weapons and Armor</strong></span><br><br>All of the weapons Markus uses are of his own creation. <br><br><strong><span class="bbc_u">FCP Rifle (Focus Charged Pulse)</span></strong>: <br><br>(http://i651.photobucket.com/albums/uu234/darkxanatos/FCPRiflesmall.jpg)<br><br>This rifle condenses energy particles to create a more focused and highly charged particle which is shot in a small pulse of energy. It impacts with great force and is quite lethal, one shot is more than enough to cut an unarmored foe in half or blow chucks off of their body. <br><br>The gun has several firing modes, single shot, semi-auto, auto, and gatling fire. Gatling fire mode can cause his gun to overheat after a bit, so he uses it mainly when he really wants to kill someone or needs a constant stream of energy for some reason. <br><br>-<span class="bbc_u"><em>Spike Charge</em></span>: This is a secondary mode shot, fired from the second bottom barrel on his rifle. It is designed to cause a power spike in shielding, which either causes the shield to collapse or cut its energy charge by half or so. This mode uses more energy and thus he does not use it often, only when faced with a really annoying enemy. <br><br><strong><span class="bbc_u">FCP Pistol</span></strong>: <br><br>(http://i651.photobucket.com/albums/uu234/darkxanatos/FCPPistolsmall.jpg)<br><br>Same type as the rifle but not quite as strong. Does not have the Spike Charge secondary mode. Has single shot, semi-auto, and auto fire modes. <br><br><strong><span class="bbc_u">Black Rose</span></strong>: <br><br>(http://i651.photobucket.com/albums/uu234/darkxanatos/BlackShortsword.jpg)<br><br>This is his short sword, he made out of a black metal alloy which is quite strong. This rests in a sheath strapped behind his left shoulder. <br><br><strong><span class="bbc_u">JPA Power Armor (Jet Pack Assisted)</span></strong>: <br><br>(http://i651.photobucket.com/albums/uu234/darkxanatos/PowerArmor.jpg)<br><br>Markus's suit of power armor is quite advanced, as would be expected from a man of his skill. He uses shielding and has installed a sophisticated Jet-pack in his suit. It is not modified to be a constant flight jet pack as he prefers a jump flight jet pack, and mainly because its energy usage is more efficient and self recharging; he can modify his jet-pack for a constant flight should he feel the need, though he cannot do this unless he has the proper equipment and time. <br><br>In each wrist section of his armor he has retractable blades which extend several inches out past his fist. They can be used to stab, slash, or even help him climb should he need them. In his boots, right above the ball of his foot is retractable blades as well used mainly for kicking out with. <br><br>His armor can withstand several direct hits from normal types of weapons, and can take a few hits from military grade, and as for custom weapons like his he has not felt safe testing it out as he knows how nasty some custom weapons can be made. <br><br>His gauntlets can become magnetized, thus he will never lose grip on his guns and or he can climb up metal surfaces. His boots and special spots on his armor are also capable of being magnetized; he uses the spots on his back to hold his guns in place. <br><br><span class="bbc_u">Helmet</span>: His helmet is linked to his brain via a connection to a device which sits over one of his temples. This allows him to see a tactical view of an area, no greater than his normal racial eyesight. It does not display enemy locations unless they are revealed on motion sensors or thermal heat detectors. This display serves mainly to allow him to 'see' the field in which he works in. <br><br>The helmet can allow for thermal viewing, enhanced night time vision, can block bright light such as from a flash bang. <br><br><strong><span class="bbc_u">Shield 'Tower'</span></strong>: This is a small device which is laid on the ground and emits a 6 foot tall wall of energy. It basically is an easy means of providing cover. Like all shields it will collapse after to much abuse but its power source is limited, but rechargeable, and will drain itself dry after about five or so minutes. <br><br><br><br><strong>Metalark</strong>: The Metalark are humans who colonized a seemingly M-class planet, Lark, which was more than capable of supporting human life; they got their name from combing metamorphosis with the planets name Lark, Metalark. It was an ideal world and met with high praise and was quickly colonized. All went well, but after two generations, approximately 200 years people began noticing children being born with red hair, orange colored eyes, and a slightly metallic looking tanned skin. At first people thought it was freakish birth defects or a prank but soon it was found out some unknown compound in the atmosphere or water and food was causing the changes. <br><br>After much research it was discovered no ill effects came about from the changes, instead it seemed to only affect the genetic code which control outward looks, and it created a faster metabolism in Metalarks. They could process food faster and more toxic foods, though only marginally toxic foods; they by no means had the ability to digest highly poisonous of toxic foods. Deemed safe, people quickly began accepting the change as it was fast becoming the norm on the planet; almost every new born child was born with the new characteristics. <br><br>The planet Lark, however, despite being almost completely Earth like went through a period of complete darkness every 5 years and it lasted like that for a year. The native plant and animal life had adapted to survive the extreme cold and the lack of sunlight, and so to did the Metalark, eventually. Their bodies slowly acclimated to where they could withstand temps on average 10-20 degrees colder than the average human could and they gained a measure of dark vision. It was limited to about a football fields length; though with certain technology it can be enhanced to like that of a normal humans “to the horizon” vision during daylight. <br><br><br><strong>Lark</strong>: Lark is essentially a Earth like paradise. The world has a substantial population akin to that of the 21st century Earth, but its infrastructure is advanced as any other advanced world. The planet has a fairly strong tourist industry but the world to industrialists who wish to plunder its resources. Larkian government is not incredibly Eco-sensitive but they do realize its necessary to keep as much as they have without just leveling it all in a mad rush for wealth and resources. <br><br>Lark in the past several years was involved in a war with a neighboring planet, Ducon, which lasted only two years with Lark the victor. Ducon tried to bully their way into allowing Lark to allow companies onto their world so they could mine the resources Lark possesses, but Lark would have nothing to do with it and so Ducon tried to force the issue but underestimated the Larkian military and Ducon paid the price. <br><br>
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			<dt class="postheader">
				Title: <strong>Re: Space Mercs: Soldiers of Fortune - Characters</strong><br>
				Post by: <strong>Goss</strong> on <strong>28-02-2010, 21:48:42</strong>
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				<div align="center">(http://i209.photobucket.com/albums/bb61/ilikefreeaccounts/stoneman.jpg)</div><br>Name: Apophis Reynolds<br>Race: Oxoniyeitix (called Golemites by humans)<br>Age: 85 Earth years (relatively young)<br>Sexuality: Unknown<br><br>Description: The stone man stands at a steady 6'3" tall, which is small compared to others of his race, and weights well over 300 lbs. His skin is a muted gray with no luster. It is believed that he is semi-organic, and has organs similar to a humans. One example of this is a strange red mucous mesh like material that stretches between the breaks of skin where his joints are. His age reflects the very long life span that his people endure. Their evolution has been very slow; home world technology is millions of years in the making despite the fact that it may not be as advanced as other civilizations. <br><br>Personality: For a being who appears to be very rigid, Apophis is an easy going sort who will follow commands with very little question. Like others of his kind he favors acceptance and is open to change when it is necessary. He sometimes overuses his strength without being aware of it and is not very attentive to details. Clumsy and a slow paced learner. <br><br>Background: The origins of the Golemites trace back to a small cluster of planetoids that are located in the depths of space. The planetoids where almost empty, even with the presents of it's inhabitants. Their only resource that was useful to them was an exotic material that could be produced by a strange organism that co-existed with them. It was rocky, like them, and the closest creature that could be used to describe it is a tortoise. This material became of greater use when the Oxoniyeitix used it to power their newly developed mining equipment to explore their worlds further. Eventually the planetoids were invaded by outsiders that wanted to take their main resource. The rock people's technology could not match their adversary's so they converted most of their mining units into space cruisers and fled, never to return.<br><br>Time passed, and the rock people made contact with an Earth colony. As strange as it may seem the Oxoniyeitix fit into the Earth colony with few confrontations with humans. Their technology, of course, was inferior to the humans but felt that they could slowly learn and benefit from having their first ally. The Oxoniyeitix adopted human culture, naming systems, and dropped their old tongue in favor of English (it had taken them many years to learn). Apophis was born on the space colony, and grew up into a space excavator. It felt great to follow this trend for the first 70 years of his life, but after most of his human friends grew old and died he wanted to move on to another line of work. <br><br>It took him some time and having to part with a few of his inherited mining vessels to convince the organization Fersarlik to hire him as a contractor. He wanted to command his own crew, but since the group valued it's high social view he was hired to work as a crew ships supply grunt. He couldn't complain too much, they paid him and the work was not hard for him, dull as it may be. Apophis always dreams for a brighter position with the crew in the future.<br><br>Abilities:<br><br>Strength: He has yet to see a human that can match his impeccable strength. He also has the ability to survive unprotected in most hostile environments for short periods of time. This may be the only innate trait that has shown any value to the crew.<br><br>Mining: Being in the business of drilling and breaking through all kinds of minerals for decades has allowed him to gain knowledge on many types of different tools and techniques used in that area. Apophis can only pilot the rock crushing vessels or similar that came from his world. They were made for his people's understanding.<br><br>Gear:<br><br>(http://i209.photobucket.com/albums/bb61/ilikefreeaccounts/battlearmor.jpg)<br><br>Apophis wears this protective vest along with a pair of olive trousers and combat boots. Mostly for show and a way for him to blend in with the other mercenaries.<br><br>(http://i209.photobucket.com/albums/bb61/ilikefreeaccounts/laser_digital_gun.jpg)<br><br>This rifle is an energy weapon that is capable of firing a single shot or a burst of coherent light. Uses standard energy cells for ammo. Was acquired from the Earth colony before he left.<br><br>(http://i209.photobucket.com/albums/bb61/ilikefreeaccounts/ph01001-1.gif)<br><br>A tool from his own collection, Apophis has found over the years that this cell powered mining hammer was good for close range combat. Able to knock an opponent off his feet with ease.<br><br>
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			<dt class="postheader">
				Title: <strong>Re: Space Mercs: Soldiers of Fortune - Characters</strong><br>
				Post by: <strong>Saerrael</strong> on <strong>01-03-2010, 03:29:30</strong>
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				<div class="floatright">(http://static.desktopnexus.com/wallpapers/119250-bigthumbnail.jpg)</div> <br><strong>Name:</strong> Aellae (Ale) Borislava<br><strong>Race:</strong> Human, mostly. About 60% of Aellae's ancestors were humans. The other 40% consist of so many different alien races, one would take a while to cough up the whole list.<br><strong>Age:</strong> 18<br><strong>Sexuality:</strong> Straight as an arrow.<br><br><strong> Description:</strong><br>Standing a measly <strong>5'2"</strong> (1m60cm), one would not expect this <strong>red haired</strong> bombshell to be able to lift a gun without breaking her back. One can not be more wrong. Growing up on space ships and stations might have stunted her growth, but her body is hardly frail. Voluptuous curves and neatly carved muscles decorate her frame in a way that spells trouble for those who dare appose her.<br><div class="floatleft">(http://firelotusdesign.com/Images/SarahMorrison.jpg)</div>Bright <strong>green eyes</strong> speak of a mischievous nature and hint of intelligence she doesn't always wish to show.<br><br>Due to where she has spend her early youth, Aellae either dresses in her battlesuit or something that much resembles common spacesuits. Both suits are tight formed to the body, allowed the wearer maximum freedom of movement without taking up too much space.<br><br><strong>Personality:</strong><br>Aellae has the basic personality one requires to survive years and years of living in tight quarters.... <em>not.</em><br>Though she has no problem in living in spaceships and stations, none really have found her to fit there, lacking a serenity and possessing an explosive passion for just about anything she does. Be it her love for the creation and use of explosives or her fondness for men, Aellae thrives as a burning power of energy. Locking her up with nothing to do would most probably break her spirit.<br><br>It's easy to see her as a tomboy, as Aellae has a tendency to hide her feminine and, in her eyes, fragile side. Most commonly, she hangs around with men, preferring even their friendship over that of women. It's no secret Aellae does not think highly of other women, especially those she calls weak beyond redemption ; women only concerned with with to wear and what nailpolish would suit their shoes.<br><br><div class="floatright">(http://depblog.weblogs.us/wp-content/uploads/2008/01/spaceship_cg2.jpg)</div> <strong>Background:</strong><br>Being born to a long line of spacetravelers and merchants between the planets, she's been everywhere and back, met every race at least twice, or at least thinks so.<br>Over time her bloodline has broken every rule in existence, thus labeling her and her kin as pirates.<br><br>Having a nack for chemistry, Aellae discovered at the tender age of 5 that she was more then able to blow up a large spacestation compartment with household products. Much to the shame of her parents, who previously rented the compartment...<br>Not being discouraged by their words, she found it to be an intersting enough hobby to study later in life and has fine tuned this ability to randomly blow things up that shouldn't be into blowing things up that should. ...though accidents still happen.<br><br>Aellae is rather green to the life of a mercenary, only having seen the fights between various spaceships and stations that were all too common in her past. Bored of tinkering and hobbying with her explosives 'at home', she decided to hire herself out, see what price she would fetch on the open market.<br><br><strong>Special abilities:</strong><br>In panic situations, Aellae is able to tap into otherwise latent psychokinetic abilities. These would manifest itself in a hastily drawn up shield to deflect missiles like bullets, or small movements of light objects up to 30 feet away from her.<br><br><strong>Weapons:</strong><br><div class="floatright">(http://pl.b5z.net/i/u/6070324/i/Binary_and_Slurry_Explosives_-_small_thumb.JPG)</div>Aside a wide collection of explosives and detonators in satchels, bags and pockets on a broad utility belt that hangs loosely around her waist, Aellae does carry weaponry of a more traditional type as well, though rather grabs a hand made bomb.<br>Even if her belt is more then isolated and none of the contents are easily removed, one would not wish to be near her with flameables due to it not <em>looking</em> all too save.<br><br>On her back she carries a one handed sword of unknown origin. As a present of her father, she has a hard time parting with it, even if it's not her weapon of choice by far.<br><br>(http://www.gungfu.com/pics-general/pics-swords/swords-other-swords-fantasy-m-kit-rae-mithrodin-with-art-print.jpg)<br><br>In a sheate attached to her left outer thigh, Aellae carries her mothers blade, something of a mix between an large dagger and a very short sword.<br><br>(http://i326.photobucket.com/albums/k405/FFRVII/The_Blade_on_My_Wall_by_Anenome.jpg)<br><br>On her back she has a rather bulky gun that is able to either shoot bullets or a limited amount of strong pulse energy (worth about 20 shots).<br>She got this as a parting gift when she left 'home'.<br><br>(http://www.geekologie.com/2008/09/26/metal-gear-gun.jpg)<br><br>On her right outter thigh a few strips of throwing stars can be found. Aellae has, of course, tinkered with them and they explode on impact, able to blow a hole in someones head with an approximate diameter of three to five inches wide.<br><br>(http://cdn2.ioffer.com/img/item/800/939/06/JkOWvcuvWCbde1l.jpg)<br><br><br><br>(http://static.mmoabc.com/my//M/i/c/hael/2008/9/23/1222192592483.jpg)<br>
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