World of Terra: Request to Join and Playing Rules.
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		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Chazy on 04-11-2012, 06:33:59</h2>
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				Title: <strong>World of Terra: Request to Join and Playing Rules.</strong><br>
				Post by: <strong>Chazy</strong> on <strong>04-11-2012, 06:33:59</strong>
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				Okay. This is my first attempt to run a game online, little lone start one. So I guess I will start out with the rules first.....<br><br>Request to Join Rules:<br>1) Only those that either Arrevanthas or myself know is allowed access to the game. Sorry.<br>2) This is DnD 3.5 based in a home brewed world called Terra.&nbsp; All characters will start out at level 1. So, please enter your character concept in the following format......<br>A) Who and what are you? IE: Your race, class, gender, and age. No character under the age of 16 will be accepted. Period.<br>B) What is your place of origin? IE: Your birth country and/or region. A list will be posted below.<br>C) Who trained you and where? IE: Your class trainer and where you trained at.<br>D) What is your story? IE: Your background. Don't have to be a novel but need to explain why you chose your class and why you are traveling and/or adventuring. Please include any and all loves, enemies, hatreds, etc as they will most likely come back to haunt you.<br>3) Please include in your request to play who invited you and how you know either myself or Arrevanthas.<br><br>Game Rules:<br>1) Please keep OOC posts that do not accompany IC posts in the OOC threads. I don't want the ic threads to be cluttered up with non-IC discussions.<br>2) Please keep any and all disaggreements you may have with either gm's or players in the disaggreement thread. We are all adults so lets conduct ourselves accordingly. Peacefull resolutions are the best resolutions.<br>3) I am not a big fan of player vs player but I am aware that you can't avoid player vs player for long. Eventually, it will crop up from time to time and must be dealt with. Especially in this game as it will most definatly crop up. All I am asking is be respectfull and honorable when interacting in player vs player. Be sure the other player is fine with what ever plans you have for that player's character and vise versa. In other words, observe the site's rules on such matters. <br>4) One or Two posts a week is more than enough for posting as I too have to deal with real life and if I want to continue to have internet, I must work to pay the bills. Just as I am sure the rest of you are also working in real life. If you want to post more than twice a week, feel free just so long as you give other players a chance to respond in kind. Again, real life takes presidence over the game.<br>5) And above all, have fun. Again, this is my first online game to run so be gentle with me. 
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				Title: <strong>Re: World of Terra: Request to Join and Playing Rules.</strong><br>
				Post by: <strong>Chazy</strong> on <strong>04-11-2012, 10:23:11</strong>
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				The following regions and continents will not be allowed as places of origins for player characters of any race at the start of the game......<br>1) All of North America<br>2) All of South America<br>3) All of Australia to include&nbsp; all of New Zeland's South Island and Tasmania<br>4) All of Africa save the Egyption Empire (Which includes the countries of Egypt, Lybia, Tunisia, Sudan,and Eritrea), South Africa (Ruled by the British Empire), Madeira and Canary Island Ports (Ruled by Spain), Acension and St Helena Island Ports (Ruled by the British Empire) <br>5) All of Madagascar and her surrounding islands<br>6) All of Antartica<br>7) All of Iceland <br><br>I am only allowing the following races as player characters at the start of the game.......<br>Core Races:<br><br>1) Human: They make up the majority of the world's population. Second only to the orcish hordes. They can be found most anywhere in the world thanks to their ability to adapt and survive in almost any climate. Thier stats are same as the book with some changes depending on the climate they originate from. There are no restrictions for humans when determining places of origin save what is listed above. <br><br>2) Elf: There are several subraces of elves in the world. Like the humans, they can be found in most regions of the world as the elves connection to the land is legendary. Unlike the humans, the elves are not as numerouse and prefer to remain in their kingdoms. Elven kingdoms are located mostly on remote islands and/or in heavily forested valleys where access to them is extremely difficult if not nearly imposible. So encountering one outside of their lands is uncommon to rare, depending on the subrace. There are some scattered tribes of elves that dwell in the scorching deserts and freezing tundras of the world too. They are seen only when they come out to trade. Once they are done trading, they dissappear back into the wastelands from hence they emerged for trade. Elven player character's starting bonuses may change depending on the region chosen as place of origin. <br><br>3) Dwarf: The dwarves of the world spend most of their time in their mountain kingdoms, digging and mining. They are more numerouse than the elves but no where near the population of the humans. The dwarves are concentrated almost entirely in all of Europe, Rusia, Mongolia, and Kazakhstan. Hence they are restricted to only those regions for places of origin at the start of play. Where ever there is a significantly large mountain range, you can bet a dwarven kingdom resides somewhere there. For starting bonuses and stats, refer to the books as nothing will change on that. <br><br>4) Gnomes: The gnomes do not have kingdoms of their own so are found pretty much anywhere they are allowed to live and prosper. Most gnomes usually end up setting up shires made up of almost entirely of gnomes and halflings but they do welcome any and all that wish to call their shires home. So there is no restrictions on places of origins for player character gnomes save the restrictions listed above for all races. Their stats and bonuses are the same as the books. <br><br>5) Halflings: Like the gnomes, they don't have kingdoms of their own. And like the gnomes, they live anywhere they are allowed and usually set up shires with the gnomes that is made up of almost entirely of gnomes and halflings. Like the gnomes, they are very hospitable and welcome any who desires to call their shires home. All halfling player character's stats and bonuses are the same as the books.<br><br>Halfbloods:<br>Halfbloods is a term used to describe a person that is born in a family where as the mother is one race and the father is another. They are rarely if ever accepted in either society. Most, if not all, halfbloods are discriminated against and treated badly. Most civilizations treat them as second-class citizens at best. Even the halflings and gnomes, who are known for their eagerness to welcome anyone with open arms, keep a watchfull eye on the halfbloods thanks to the harsh treatment of the very society that spawned them. Due to their harsh treatment, majority of halfbloods that enter young adulthood (age 16) usually end up as thugs, bandits, rogues, or worse making it even harder for the few halfbloods (who are trying to follow the laws of their home regions and lead peacefull lives) gain acceptance and trust within their communities. Halfbloods can be found anywhere in the world so have no starting region restrictions. Halfblood birth origins are restricted only by the parents spawning them.<br><br>Half-Elves: The union between an elf and another race spawns the half-elf. Half-Elves are most always the result of the unions of either humans and elves or between two different subrace of elves. It is&nbsp; very rare for an elf and either a gnome or halfling to court one another and spawn a halfblood from that union as the elves look upon the halflings and gnomes as mier children. It is even rarer still to find an elf willingly courting a dwarf as both races seem to always be at odds with one another. No elf in their right mind will ever willingly cort any type of orc, ogre, goblin, etc as those races are severely hated by all elves. Their hatred is surpassed only by the dwarves.&nbsp; Half-Elves follow the same rules as the books with additions depending on the races involved in their parenting.<br><br>Half-Orc: The union (usually as a result of rape by the orc) between an orc and another race spawns the half-orc. Half-Orcs are most always of human and orc parents but there are reported occasions of halfbloods spawned as a result of an orc raping a dwarf or an elf. An orc is unable to impregnate a gnome or halfling as it just won't take, providing the gnome and halfling survives the rape. Half-Orcs follow the rules in the books for stats and bonus with some additions depending on the other parent involved. As a note, of all the halfbloods, those with orc blood are treated the worst. Half-orcs are a harsh reminder of the evil and brutality of the orcish hordes.<br><br>Half-Ogres: Like the orcs, the half-ogre is the result of an ogre that has raped someone of another race. Unlike the orc, only humans are able to either concieve or impregnate an ogre. The other races are unable to take due to incompatability or other reasons. The halfling, gnome, and dwarven females are too small for the ogres to fit so death usually occurs shortly after the rape due to eccessive tearing and ripping of the flesh and bone in the crotch area. Not to mention their incompatability. The halfling, gnome, and dwarven males are just not compatible for the ogre females to be impregnated by them. Half-ogres follow the same rules as the ones listed in the Dragonlance Campaign setting book. Half-ogres are treated as bad if not worse than the half-orc as, like the half-orc, they are constant reminders of the ogre's harsh, evil and brutal natures. <br><br>There are other possabilities for halfbloods but for now, only those listed above are allowed as starting characters. 
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