Fallout: The Search for E-Den (IC)
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		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: MzHyde on 20-11-2012, 01:26:09</h2>
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				Title: <strong>Fallout: The Search for E-Den (IC)</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>20-11-2012, 01:26:09</strong>
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				<div align="center">(http://i1264.photobucket.com/albums/jj499/MzHyde/FalloutLogo.png)</div><br><em>"Cause one dog ain't enough, and two is too low, it's me, Three Dog! The weather forecast for today calls for hot tempers, and the skies are partly cloudy with a chance of flyin' lead. Watch out for those bandits, kiddies! Travel is murder these days, what with everyone tryin' to get some of the Capital Wasteland's newly cleaned water supply. Well.. mostly clean. Most of our residents are still goin' tick-tick-tickety when you point a RAD detector at 'em. Clean water is great and everything, but 'ol Three Dog is gettin' tired of chewing on gecko. What we need-"</em><br><br>You shut your radios off as you're buzzed in to Ranger HQ. The journey to the home base of Reilly's Rangers can be a dangerous one, trekking through crumbling subway stations and ruined buildings across mutant-controlled territory. The HQ is slightly hidden inside of a building just past Seward Square and the crumbling exterior belies the more reasonably well-kept interior you're introduced to. You've all been recognized as competent mercenaries with moral compasses that aren't too skewed just yet. The request was sent out over by the caravan traders, calling for them to alert any trustworthy mercs of a job with equal amounts of danger and reward. Tempted, you all made your way to the HQ seperately but managed to meet up along the way and, figuring that three guns were better than one, decided to trek the rest of the way as a group. <br><br><br><div class="floatleft">(http://i1264.photobucket.com/albums/jj499/MzHyde/200px-Reilly1.jpg)</div>The group enters in time to see Reilly herself step forward to offer a greeting. She is a tall, athletic-looking woman who looks like she's seen her fair share of battle. She's got bright red hair pulled back into a loose ponytail, bright green eyes, and is wearing green combat armor stamped with 'REILLY'S RANGERS' in white. Behind her, you can see some of the other rangers working or just relaxing, but most of them only look your way briefly and go right back to what they were doing. Perhaps you're not the first group to come in here. Reilly herself seems fairly amiable, she nods firmly to the lot of you and gets right to it, "You three here for the special job too? If you want, I can get right to the details. Unless you have something you want to ask me?"<br><br>There are a number of things your group can do at this point. If you're itching to go straight to work, you could let Reilly get on with things and explain this somewhat secretive job she's been recruiting for. One of you has also heard a good deal about Reilly's Rangers in the past and knows that there used to be far less of them. There seem to be at least a dozen in here right now. If you wanted, you could as Reilly about the Rangers themselves. It never hurts to know your employer, right? <br><br><br><br><strong>[SELECT CHOICE]</strong><br><br>(1) Ask Reilly to get right to the point. Why waste time? You're not going to be here much longer either way.<br><br>(2) Ask Reilly about the Rangers. See what's going on around here. Knowledge is power. <br>
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				Title: <strong>Re: Fallout: The Search for E-Den (IC)</strong><br>
				Post by: <strong>TheHangedOne</strong> on <strong>20-11-2012, 14:08:11</strong>
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				With his rifle strapped to his back, and his silenced pistol resting comfortably in a holster on his hip,&nbsp; the reinforced leather clad man, with biker goggles and a black fedora, gives a firm nod of his head towards Reilly, in greeting.<br><br>As she speaks to them, he would cast glances around, looking over people and places; nothing was familiar here. Nothing familiar on the way out here, either. But, in truth, he had not expected anything to happen; he's already made peace with the fact that he'll never know who he was, or where he came from. <br><br>Nobody here seemed to recognize him, which was both good and bad; bad for the obvious reason, but good also, because if someone did recognize him, they could be hostile. <br><br>"You said 'too'. Does that mean we're not the only group you've sent out?" His voice, gravelly, though not parched, seemed to possess no distinct accent that might place him. 
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				Title: <strong>Re: Fallout: The Search for E-Den (IC)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>26-11-2012, 03:08:46</strong>
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				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><em>"You three here for the special job too? If you want, I can get right to the details. Unless you have something you want to ask me?"</em></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Grey was the first to ask something. Kal gave a slight turn of his head when he did. His trenchcoat and arms crossed at his chest covered the riotgear he wore beneath but when moving it was obvious enough. The large sword...thing across his back tended to take most attention however. When he wanted to be seen. For now however he stayed quiet. <br><br>{Apologies for the short post, just thought I should get up <em>something</em>}
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				Title: <strong>Re: Fallout: The Search for E-Den (IC)</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>26-11-2012, 09:46:55</strong>
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				Hands at hips, thumb through her belt buckle, she gave a smile and a wink to a male Ranger who happened to pass by.&nbsp; Her red hair was tied in a loose tail, and her combat armor fit snugly in all the right places.&nbsp; For now she was content to stand back and watch.&nbsp; Normally, she was fairly talkative and actually good at getting people to confide in her, but the guy with no memory had decided to ask the questions.&nbsp; How he thought he'd know enough to ask the right questions when he couldn't even remember his name was a curiosity.&nbsp; Still, she had decided to work with these two men and as long as they didn't get her killed she could manage to keep her thoughts to herself.&nbsp; Maybe they'd let her use the sniper rifle if she kept her mouth shut.&nbsp; Take a super mutant's head off at a thousand yards... maybe, with some luck and in favorable conditions.<br><br>She eyed a few of the other Rangers as she waited for a chance to ask Riley some more questions.&nbsp; Since Riley met them at the door, Lizzie got the impression that they weren't being invited in.&nbsp; That was fine, and to be expected.&nbsp; The waste wasn't a place to give trust easily.&nbsp; Something she should remember when traveling with two strangers.&nbsp; In her opinion, trust was worth more than caps and harder to come by.&nbsp; She'd be likely to sleep with an eye open and a weapon in hand, at least for the first few nights.&nbsp; That is, if she slept at all.<br><br>
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				Title: <strong>Re: Fallout: The Search for E-Den (IC)</strong><br>
				Post by: <strong>MzHyde</strong> on <strong>27-11-2012, 23:54:18</strong>
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				<span style="font-size: 12pt;" class="bbc_size"><strong>The</strong></span> ranger that Lizzie winked at grinned broadly her way and held eye contact with her until he disappeared into the barracks (nearly running into another ranger on the way). Reilly was nodding at Grey's question and waved for the group to follow her as she moved into the comms room where they could talk a bit more privately. Once the group is assembled, she continues, "We've sent out other mercs; either alone or in small groups like you. None of them have yet come back. Don't be too wary though, this is the capital wasteland we're talking about here. It's not exactly a field trip. People die every day just tryin' to take a leak, you know?" She smirks. <br><br>The ranger leader shifts slightly and reaches into one of her belt pouches, pulling out a map of the wastes, well worn with use. She leans forward and smooths it out over a table, "I'll get right down to it. One of my old friends was picking through the leftovers of an Enclave base and found some files on something they called E-Den. Supposedly, it's from before the war. It's a repository for plant life and seeds, and it was supposed to be opened when everything was cleared up. It was going to help humanity re-establish farms, grow crops, and allow less hardy types of plants to grow again." She looks up and continues, "Imagine if those Enclave assholes got their hands on it. They'd be rationing out every crumb of bread, every grain of rice; or worse, they would've kept it all for themselves. That's why I was a little selective in choosing who to send out on this job. If some greedy asshole got his hands on this thing he'd have a hell of a lot of sway over the wastes."<br><br>Reilly looks down again and points at the map, up to the northern wastes, "The file was corrupted so the directions to this E-Den were missing, but if I had to hazard a guess, I'd try up here. The northern capital wasteland is still pretty remote an unexplored. Plus, I've learned that there's a place they call 'Oasis' up there with honest-to-god living trees. Sounds like a promising lead."<br><br>The leader straightens up and folds her arms, "I've got some connections up north that can help you out. My friend Odessa lives not too far outside the city. Once you get there, she can probably stock you up and give you a little information. She's been around the wastes more than anyone else I know. Plus, she's a bit of a tinkerer; she might have something for you if you run up against any computers or electronic locks.&nbsp; You could also go see this merc I know; her name is Wade Welles and she's an explosives expert. Wade's a little on the crazy side, but she's got some high-powered explosives that will get you through the door to E-Den if thing is sealed up tight."<br><br>"The catch is that they've both got a lot of enemies amongst the Talon Company and raider clans, respectively. I can't send a lot of traffic either way. They're under constant surveillence by trigger happy lunatics lookin' to take them down and I don't want 'em getting suspicious. These ladies are good friends and I don't want anything to happen to them. So, I can only give you directions to one."<br><br><strong>[SELECT CHOICE]</strong><br><br>(1) Ask for the directions to Odessa. She's knowledgeable and has a knack with electronics and science. It might come in handy in a secret government installation.<br><br>(2) Ask for the directions to Wade. She's got the firepower you'll need to survive and explosives might help you get into E-Den if it comes down to it.<br><br>(3) Tell her you can't put her friends in danger, ask for supplies instead. The extra gear might come in handy. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Oasis Location</div><div class="spoiler_body"><div align="center">(http://i1264.photobucket.com/albums/jj499/MzHyde/Oasis_loc.jpg)</div></div></div>
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