Who Watches the Watchers Characters
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Karma on 11-03-2009, 05:32:34</h2>
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				Title: <strong>Who Watches the Watchers Characters</strong><br>
				Post by: <strong>Karma</strong> on <strong>11-03-2009, 05:32:34</strong>
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				Biographical Information: <br>Code Name: Silk Spectre II <br>Real Name: Laurie Juspeczyk (Laurie Jupiter)<br>Other Aliases: None<br>Secret Identity: Silk Spectre is a publicly known superheroine.<br>Occupation: Well-known member of the Watchmen<br>Legal Status: Citizen of the United States of America with No Criminal Record<br>Place of Birth:New York City, New York, United States of America <br>Martial Status: Single<br>Known Relatives: Sally Juspeczyk (Sally Jupiter), Silk Spectre; (Not publicly known: Edward Blake, The Comedian)<br>Current Base of Operations:New York City<br>Extent of Education: Bachelor's degree<br>Religion: Atheist (semi-practicing, possibly Manhattanist?)<br>Group Affiliation: The Watchmen<br><br>Known Abilities/Skills:<br>Fitness: Spectre is in peak human physical shape, for her age. She is capable of advanced acrobatics and is very strong for a woman.<br>Martial Arts: Spectre has trained in several arts throughout her life, including Muay Boran, Krav Maga, and other killing arts.<br>Possibly heightened awareness/mild psychic ability: Her contact with Jon Ostermann (Dr. Manhattan) may have affected her mind in ways yet unmeasured.<br><br>Particularities, Limitations, and Weaknesses:<br>Eagle is in fact fairly limited in her powers compared to other heroes - beyond her martial abilities, she has nothing. Her body can only take as much damage as her high level of fitness allows. She is not outstandingly fast, but is quite agile.<br>This fact leads her to have somewhat of an inferiority complex, and she sees herself used more as a symbol than a true hero. This leaves her vulnerable to coercion and suggestion.<br><br>Equipment, Weapons and Paraphernalia:<br>Silk Spectre's arsenal is as small as her list of abilities. She primarily fights hand-to-hand, but carries a pair of high tensile tonfas for weapon combat.<br><br>Physical Information: <br>Ethnic Group: Polish/English<br>Gender: Female<br>Sexual Orientation: Bisexual<br>Age: 36<br>Height: 5'8"<br>Weight: 135lbs. <br>Hair Colour: Brown<br>Eye Colour: Blue<br>Distinguishing Characteristics: None, physically - she is a beautiful American girl with no marks or piercings to speak of.<br>Physical Appearance: (Pic below.)<br>Costume Description: (Pic below.)<br>(http://img.photobucket.com/albums/v322/kobiyashi/watchmenposter-2-large-1115082.jpg)<br>Normal Attire: Laurie dresses like other women of the time, leaning on the demure side.<br><br>Public Face: Silk Spectre is a well-respected national icon, with a 20-year history in public crime-fighting. She inherited her mother's moniker, but was less popular, mainly due to the fact that she had some modesty. She fights with far less flourish, and with a much less revealing costume and less interest in buttering up the press. Still, her very youthful appearance even into her mid 30s has given her a significant fanclub. <br><br>Known Facts: Spectre has always kept a low profile, relatively, being uninterested in her mother's sex symbol status or some sort of validation via fame. She simply went about her business, making more friends than enemies, oddly enough for a costumed hero. She has no archenemies, and no rivals among the heroes - an innocuous sort.
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				Title: <strong>Re: Who Watches the Watchers Characters</strong><br>
				Post by: <strong>PhantomPistoleer</strong> on <strong>11-03-2009, 06:09:52</strong>
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				<table class="bbc_table"><tbody><tr><td>(http://fc05.deviantart.com/images3/i/2004/093/1/0/Shinobi.jpg)</td><td><strong><span style="font-size: 2em;" class="bbc_size">Teen Archer; Kid Arrow (PL 10, 150PP)</span> </strong><br><br><strong>Real Name:</strong>&nbsp; Cristobal Herman McKenzie <br><strong>Aliases: </strong>&nbsp; The Fourth Estate; <br><strong>Identity: </strong>&nbsp; Publicly known<br><strong>Occupation: </strong> Crime Fighter, Adventurer, College Student;<br><strong>Base of Operations: </strong>&nbsp; San Francisco, California; Mobile<br><strong>Citizenship: </strong>&nbsp; U.S.A., with no criminal record, listed as Special Operative for CIA<br><strong>Place of Birth:</strong>&nbsp; San Francisco, California<br><strong>Known Relatives:</strong>&nbsp; Edward McKenzie (The Iron Tiger; father), Marisa Del Toro-McKenzie (The Blue Bullet; mother)<br><strong>Group Affiliation:</strong>&nbsp; None<br><strong>Education:</strong>&nbsp; Extensive paramilitary training, partial B.S. in Electrical Engineering<br><strong>Religion:</strong> Protestant<br><strong>Ethnicity:</strong> Caucasian (Spanish)<br><strong>Age:</strong>&nbsp; 19<br><strong>Gender:</strong> Male<br><strong>Sexual Orientation:</strong> Heterosexual<br><strong>Height:</strong>&nbsp; 6'1<br><strong>Weight:</strong>&nbsp; 160 lbs.<br><strong>Hair:</strong>&nbsp; Black<br><strong>Eyes:</strong>&nbsp; Brown<br><br><strong>Powers:</strong>&nbsp; None<br><br><strong>Abilities:</strong>&nbsp; Kid Arrow is a master archer and marksman.&nbsp; He is also formally trained in several martial arts, including boxing, karate and tae-kwon do.&nbsp; Since he's a natural athlete, he is a capable aerialist, acrobat and climber.&nbsp; In accordance with special provisions in the Keen Act, the Kid has been formally trained in subterfuge for the purposes of assassinations, sabotage and military intelligence.&nbsp; Medea's spent some time instructing the Kid on the finer points of mental strength and memory retention.<br><br><strong>Weapons:</strong>&nbsp; Kid Arrow relies on a fiberglass compound longbow and an array of trick arrows for combat; he finds firearms impersonal.</td></tr></tbody></table><br><strong>Paraphernalia:</strong>&nbsp; Kid Arrow's hi-tech nomex, fire-retardant armor houses an advanced array of technology, including night vision goggles and fingertip-microphone sensors.&nbsp; Fingertips can extend into talons that can break into concrete to permit wall-climbing.&nbsp; The Kid also employs a grapple gun.<br><br><strong>Appearance:</strong>&nbsp; A dark blue WW2 pilot uniform armor replica hugs a tight, wiry frame; black riding steel-toed boots with steel greaves and heavy gloves give the ensemble an inertial appearance.&nbsp; A forearm guard on his left arm doubles as a radio.&nbsp; A sleek white helmet with a beak-like visor covers the entire face except the chin.&nbsp; A red WWI flying scarf finishes the ensemble.<br><br><strong>Personality:</strong>&nbsp; Personality profiles conducted by federal psychiatrists indicate that the Kid is a mature, confident 19-year-old;&nbsp; however, he does demonstrate immaturity when it comes to things that go fast, pretty women and organized sports.&nbsp; He is respectful, courteous, idealistic and disciplined; and as such, he's still a virgin.<br><br><strong>History:</strong>&nbsp; I got into the crime-fighting biz when I was seventeen.&nbsp; My parents, they didn't think much of it.&nbsp; They retired on my account, looked after me like I was an egg ever since.&nbsp; Psych says that I'm doing this because I'm trying to make em' mad, but they're the exception.&nbsp; People do dangerous things all the time, and they don't need powers.&nbsp; Truth is, you don't need powers to be a hero.&nbsp; All you need to have is a good heart, a pretty sharp eye and the will to be the best at something.<br><br>Picked up the bow when I was at St. George's.&nbsp; Must've been first grade.&nbsp; Big Pollack with short shorts makes us do constitutionals so we get to class tired; one day, heaves these massive longbows that are as tall as us at our feet.&nbsp; Says, 'all right girls, hit the target over yonder.'&nbsp; Seems ideal.&nbsp; Kids like bows, but not inclined to take it up.&nbsp; Dead sport.&nbsp; First try leads to a sore forearm.&nbsp; Taut waxy strings hurt.&nbsp; Second arrow flops right in front of me.&nbsp; Third does the same.&nbsp; None of the arrows get to the target that day.&nbsp; None of the arrows even went straight.&nbsp; I'm in first grade.&nbsp; Boys make fun of me.<br><br>But I wasn't discouraged.&nbsp; In fact, I was fascinated.&nbsp; Talk my dad into getting me a bow for my birthday.&nbsp; Hunt squirrel in the woods.&nbsp; Never catch any.&nbsp; I'm still no good with the bow.<br><br>I'm ten.&nbsp; I've forgotten about the bow.&nbsp; It lurks somewhere in my filthy closet.&nbsp; But I hear a strange noise.&nbsp; My bat's laying somewhere in the yard.&nbsp; Dad and I played baseball for a while.&nbsp; But he broke my hand with a fast ball.&nbsp; Don't blame the guy for it.&nbsp; Man's built like an ox.&nbsp; I think that's when he started being overprotective, treating me like porcelain doll instead of like a child.&nbsp; Miss those old days.<br><br>Noise.&nbsp; It's a shuffle, then a clatter.&nbsp; Glass breaks.&nbsp; Then, a gunshot.&nbsp; I'm compelled to investigate.&nbsp; Pick up the bow because, like I said, the bat's in the front yard.&nbsp; I sneak down from my room.&nbsp; I see my dad on the ground with a bullet in his head.&nbsp; He's not dead, just unconscious.&nbsp; A bald Asian man dressed in black draws the gun on my mother.&nbsp; I know that she can't take a bullet and she's not as fast as she used to be.&nbsp; She's gained a few pounds after childbirth that she never lost.&nbsp; Always wondered if she blamed me for taking away her good looks, her charmed life, her fun adventures.&nbsp; But things don't look fun now.&nbsp; She's sobbing.&nbsp; I lift my bow and shoot the man.&nbsp; It was instinctual, like my nerves traveled back in time to the times of King Edward the III or something.&nbsp; I'm ten years old.&nbsp; I'm a Persian, I'm a Hun, I'm a yeoman archer.&nbsp; My arrow hits true squarely in the base of his neck.&nbsp; He looks up at me, almost curious, his eyes pained.&nbsp; I shoot him again.&nbsp; This time, one of his eyes are gone.&nbsp; He falls to his knees.&nbsp; I don't know if he's dead at that instant, but I'm not interested.&nbsp; More men with guns, four in all, approach the stairs, looking up.&nbsp; And before they can even acknowledge what is happening, and who is doing it, I launch a volley of arrows.&nbsp; I'm ten years old.&nbsp; I can't pull the arrow back too far.&nbsp; Not strong enough.&nbsp; But I was strong enough.<br><br>One goes down.&nbsp; Two, then three.&nbsp; Fourth man up, but I got no more arrows.&nbsp; I freeze.&nbsp; Don't know what to do.&nbsp; Man starts to laugh.&nbsp; He points the gun at me.&nbsp; Did he forget that my mother was there?&nbsp; She darts up to him, as fast as she can muster, breaking 100 MPH easy, and tackles him.&nbsp; I hear her cry out.&nbsp; Looks like she dislocated her shoulder.&nbsp; Man is no longer there--just his feet and a blood splatter on the wall.<br><br>Dad wakes up.&nbsp; Treats me like an egg.&nbsp; Police come.&nbsp; Blue blanket surrounds me.&nbsp; I get asked questions.&nbsp; 'Sorry,' I say.&nbsp; Don't know what else to say.&nbsp; Never once did I let go of my bow.<br><br>I think I'm scared now.&nbsp; I'm ten years old and I wonder when bad men will come into my house to take away my parents.&nbsp; So I sleep with my bow.&nbsp; Every day, I practice.&nbsp; I get better.&nbsp; And better.&nbsp; And better.&nbsp; I dedicate three hours every day after school.&nbsp; My parents make me take self-defense classes.&nbsp; My dad's proud of me when I get my first black belt in karate.&nbsp; Mother doesn't want me to be a hero.&nbsp; I know that they were heroes once.&nbsp; Mrs. Jupiter's my godmother and she's a wealth of information.&nbsp; Mother and I visit her in the resort.&nbsp; Lady coughs brown goo into a napkin before she begins one of her stories.&nbsp; 'The Minute Men were...,' 'Your dad was so handsome!' and 'Your mom and I teamed up in...' stories are the norm.&nbsp; <br><br>Stands don't sell superhero comics any more.&nbsp; People don't like capes.&nbsp; Sometimes someone realizes my dad's a cape and refuses him service.&nbsp; Maybe puts something in his hamburger.&nbsp; Once, toad leg in my ice cream.&nbsp; Don't care for pirate comics.&nbsp; Mrs. Jupiter has a lot of old comics.&nbsp; People send her stuff all the time with her in 'em.&nbsp; Mom and her reminisce on the old days.&nbsp; I read comics.&nbsp; Like Mrs. Jupiter.&nbsp; She must've been pretty when she was young.&nbsp; Must be difficult to get old.<br><br>Things start getting uncomfortable with Mrs. Jupiter as I start maturing.&nbsp; She starts holding me tighter, sometimes rubbing her breast against me.&nbsp; Once she asked my mother to send me over to help her with some stuff around the house because handyman's on vacation in Florida.&nbsp; Mother sends me over.&nbsp; Sure enough, loads of things to do.&nbsp; By the end of the day, I'm dirty with a hard day's toil.&nbsp; Mrs. Jupiter says that she can toss my clothes in the washer.&nbsp; Seems like a nice gesture.&nbsp; Feel uncertain about her watching me undress.&nbsp; Mrs. Jupiter tries to put her mouth on my penis.&nbsp; I'm aroused but embarrassed.&nbsp; I get my clothes and run out of the house, jump in my car and bail.<br><br>There's nothing to tell my parents.&nbsp; I still like Mrs. Jupiter and I hope she's not mad at me.<br><br>Next day, Comedian knocks on my door while I'm out training.&nbsp; Go around the house and see him yelling at my dad.&nbsp; Something about a mission.&nbsp; Dad says he doesn't want in.&nbsp; Slams the door in the Comedian's face.&nbsp; Comedian's tough; but dad is tougher.&nbsp; For an instant, I think he's going to knock the door down.&nbsp; Thinks better of it.&nbsp; Walks to his beautiful red corvette and lights a cigar with a Sallie Jupiter zippo.&nbsp; Sees me looking at him.&nbsp; Gestures for me to walk over.&nbsp; Tells me, 'hear you're good with a bow.'&nbsp; I tell him I'm okay.&nbsp; Then he asks me if I wanna go on a mission for the good ole' U.S.A.<br><br>Now, I know why he did it.&nbsp; Man suckered me to go on a dangerous mission just to get my dad to come.&nbsp; Surprised the boots off of the Comedian when I pulled my own weight.&nbsp; But I don't like being played like a pawn.&nbsp; Tell the Comedian to shove it.&nbsp; The man doesn't care for it and hands me my jaw on a platter.&nbsp; Tough sell that Comedian.&nbsp; Mission's a success.&nbsp; Two weeks in Russia and I still don't know a lick of cyrillic.&nbsp; Come back, and dad has a few words with him.&nbsp; Went in walking correctly, came out with a limp.&nbsp; Dad's pissed at me.&nbsp; Tells me that I'm just human.&nbsp; So I tell him that Comedian's just human, too.&nbsp; Dad tells me that Comedian's not human.&nbsp; Didn't know that.&nbsp; Suddenly I don't feel bad about my ass getting handed to me.<br><br>Service for the country gives me leeway on the Keen Act.&nbsp; So I start going out at night on patrols.&nbsp; Start working with vigilantes like Rorcharch whenever I head towards New York City.&nbsp; Sometimes I wonder how he got started in the crime-fighting business, but in the end, I try not to care.&nbsp; Sleep better at night if I don't think about him.&nbsp; Seems to me he breaks more laws than he stomps out.&nbsp; Don't like him, so I don't work with him.&nbsp; Visit old Mason from time to time while I'm out there.&nbsp; Convenient to have him around; he's a repository of crime-fighting knowledge.<br><br>I've been doing this for roughly three years now.&nbsp; Federals retired the Comedian, so I get appointed to go wherever they want me to go.&nbsp; Feds got Veidt Industries to craft me a fun little number: it's "a fashion statement."&nbsp; Once, I was told that it took over 300 man hours to develop my new look.&nbsp; Reflection in the mirror made me laugh because they made me look like a nazi open-cockpit airplane pilot.&nbsp; Good image to send the public.&nbsp; My sarcasm is lost on them.<br><br>Oddly, I receive checks from Veidt Industries.&nbsp; Turns out they got a doll of me that's hot with the teenage girl demographic which is strange because only older women approach me.<br><br>You gotta try to focus on more important stuff, like fighting the good fight and curbing criminals.&nbsp; Not enough time for a social life.&nbsp; Trying to get a degree at UCLA, but I'm considered a risk so I'm taught via television in an empty classroom.&nbsp; Sometimes I get lonely because I have no friends.&nbsp; Other heroes are bizarre.<br><br>(http://fc44.deviantart.com/fs11/i/2006/219/3/e/SHINOBI_S_BACK_by_Pertheseus.jpg)<br><br><strong>Attributes:</strong> <br><strong>STR</strong> 16 [+3]; <strong>DEX</strong> 22 [+6]; <strong>CON</strong> 18 [+4]; <strong>INT</strong> 12 [+1]; <strong>WIS</strong> 14 [+2]; <strong>CHA</strong> 12 [+1]; <br><br><strong>Skills:</strong> <br><strong>Acrobatics</strong> 8 [+14]; <strong>Bluff</strong> 4 [+5]; <strong>Climb</strong> 4 [+10]; <strong>Disable Device</strong> 9 [+10]; <strong>Escape Artist</strong> 4 [+10]; <strong>Investigate</strong> 8 [+9]; <strong>Notice</strong> 8 [+10]; <strong>Sense Motives</strong> 8 [+10]; <strong>Sleight of Hand</strong> 14 [+20]; <strong>Stealth</strong> 8 [+14];<br><br>Education:&nbsp; <strong>Knowledge</strong> [Mathematics] 2 [+3], <strong>Knowledge</strong> [Biology] 2 [+3], <strong>Knowledge</strong> [Chemistry] 2 [+3], <strong>Knowledge</strong> [Technology] 2 [+3]<br><br><strong>Feats:</strong> <br>Kid Arrow's Fighting Style (<strong>Accurate Attack, All-out Attack, Attack Focus</strong> [Ranged] 6, <strong>Defensive Attack, Improved Aim, Precise Shot</strong> 2, <strong>Quick Draw</strong> 1<br><br><strong>Acrobatic Bluff, Attractive, Benefit</strong> (Climb based on DEX), <strong>Dodge Focus</strong> 6, <strong>Eidetic Memory, Elusive Target, Equipment 4, Evasion</strong> 1, <strong>Improved Initiative, Martial Strike, Uncanny Dodge</strong> (Perception) <br><br><strong>Combat:</strong> <br>BaB: +8; +14 [Ranged]<br>Grabble: +10; <br>Damage: +4 [Unarmed]; +6 [Arrows]<br>BdB: +8 [+14 With Dodge Focus; +4 Flat-footed]; <br>Initiative: +10 [+6 Dexterity; +4 Improved Initiative]; <br><br><strong>Saves:</strong> <br><strong>Toughness:</strong> +6; <strong>Fortitude:</strong> +6; <strong>Reflex:</strong> +10; <strong>Willpower:</strong> +8; <br><br><strong>Powers:</strong><br><strong>Devices 5</strong> (Easy to Lose)<br><br>Bow and Trick Arrows (25pp total) <br><strong>Blast 3</strong> (Power Feats: Improved Critical, Mighty 3, Variable Descriptor 2 [any technological]; 12pp) <br>AP: <strong>Blast 3</strong> (Power Feats: Homing, Improved Critical, Mighty 3, Ricochet; 1pp) Boomerang Arrow <br>AP: <strong>Blast 3</strong> (Power Feats: Improved Critical, Improved Range, Mighty 3, Progression [maximum range]; 1pp) Jet-Propelled Arrow <br>AP: <strong>Corrosion 4</strong> (1pp) Cutting Torch <br>AP: <strong>Dazzle 6</strong> (Auditory; Extra: Area [Burst; +1]; 1pp) Siren Arrow <br>AP: <strong>Dazzle 4</strong> (Visual; Extra: Area [Burst; +1]; 1pp) <br>AP: <strong>{Dazzle 2</strong> (Visual; Extra: Explosion [+1]) and <strong>Nauseate 2</strong> (Extra: Explosion [+1]); 1pp} Tear Gas Arrow <br>AP: <strong>Drain Toughness 3</strong> [Acid] (Extras: Affects Objects [+1], Explosion [+1], Ranged [+1]; 1pp) Acid Arrow <br>AP: <strong>Obscure 6</strong> (Visual; 1pp) Smoke Arrow <br>AP: <strong>Snare 6</strong> (1pp) Net Arrow <br>AP: <strong>Snare 5</strong> (Power Feats: Reversible, Tether; 1pp) Cable Arrow <br>AP: <strong>Stun 4</strong> (Extra: Range [+1]; 1pp) Boxing Glove Arrow <br>AP: <strong>Super-Movement 1</strong> (Swinging; 1pp) <br>AP: <strong>Trip 6</strong> (Extra: Knockback [+1]; 1pp) Bolos Arrow <br><br><strong>Equipment:</strong> <br>Kid Arrow Costume 20 ep / 4pp <br>Armor <strong>Protection 2</strong> <br>Nomex <strong>Immunity 6</strong> (Environmental Heat; Fire Damage) Limited (Half effect) [-1]; <br>Tech <strong>Gasmask, Radio, Microphone Gun, Night Vision Goggles, Flashlight, Multitool</strong><br>Gloves <strong>Strike +1</strong> Feats: Mighty, Split-Attack. <br>Alternate <strong>Super Movement</strong> (Wall Crawling)<br>Grappling Hook <strong>Snare 4</strong> Flaws Limited (Move Action after one shot to load) [-1] <br>Alternate: <strong>Super Movement</strong> (Swinging) Extra: Affect Other [+1]; <br>Alternate <strong>Super Movement</strong> (Slow Fall) Feat: Improved Reach. <br><br>Attributes 34pp + 20pp [80 ranks] + Feats 32pp + Combat 32 pp + Saves 12pp + Powers 15 = 150 pp <br><br>(http://farm4.static.flickr.com/3257/2617249277_a896c33686.jpg?v=0)
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				Title: <strong>Re: Who Watches the Watchers Characters</strong><br>
				Post by: <strong>Sephora</strong> on <strong>11-03-2009, 06:53:03</strong>
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				Code Name: Miss Demise <br>Real Name: Amy Largo<br>Other Aliases: None<br>Secret Identity:&nbsp; known.<br>Occupation:&nbsp; Retired vigilante.&nbsp; Bounty Hunter for the NYPD<br>Legal Status: Citizen of the United States of America <br>Place of Birth: New Mexico <br>Martial Status: Single<br>Known Relatives: Nickolas Largo (Electro Shock), Maria Largo (Civilian)<br>Current Base of Operations: New York City<br>Extent of Education:&nbsp; High school, technical school<br>Religion:&nbsp; Catholic<br>Group Affiliation: None<br><br>Known Abilities/Skills:<br>Trained in Boxing, Judo, Tai Chi, and jujitsu, Amy has her fair share of physical training.<br>Extremely skilled in computers; Amy learned everything there is to know about technology from dear old Dad. <br>Equipment:<br>&nbsp;A pair of electrically charged gloves leaves a deep impact for any foe that might pass Demise’s way, and a shocking pair of wired boots; just for fashions sake; of course. She is a bit of a technonerd, so she has a dozens&nbsp; of gadgets in her home that are all half finished, tossed to the side after she got bored of tinkering; and barely a single one has seen the line of duty.&nbsp; Although she does use a chemically inhanced serum on the thread that goes into the make of her costume.&nbsp; Making it both fireproof and durable enough to take a good chunk of damage.<br>A visor around her eyes also works as night vision goggles; along with access to police profiles database; along with their medical profile so she knows the criminal record of the person she looks at along with their personal history.<br><br>Particularities, Limitations, and Weaknesses:<br>A stubborn streak that goes a mile long, a drinking streak that’s even longer; and the desperate inner child that still seeks to prove her family wrong leaves Amy with a high tendency to commit reckless acts….like putting on a costume and fighting crime. Her physical weaknesses go along with any regular human.&nbsp; Being fit doesn’t mean being impenetrable.&nbsp; A bullet can stop Amy just as quickly as anyone else. <br><br><br>Physical information:<br>Ethnic Group: Mexican, Italian<br>Gender: Female<br>Sexual Orientation: Bisexual<br>Age: 29<br>Height: 5'7"<br>Weight: 130lbs. <br>Hair Colour: died pink hair<br>Eye Colour: green<br>Distinguishing Characteristics: Tattoo on back by her right shoulder; it’s of a sunflower. <br>Physical Appearance: (pic below<br>Costume Description: (Pic below.)<br>(http://fc48.deviantart.com/fs44/i/2009/058/4/6/Crimson_Viper_Alternate_by_tsenzen.png) (http://www.mtv.com/shared/media/news/images/p/Portman_Natalie/sq_portman_closer_pink_hair.jpg)<br><br>Known Facts: When the Keene Act came about, Miss. Demise was NOT happy.&nbsp; She gave several public statements on the matter; having just had a few years of the limelight before getting stricken away.&nbsp; She is itching to get back into crime fighting again, and not the pansy ass police she works with now.<br><br>Public Face: Sex.&nbsp; Ass Kicking. And lots of both.&nbsp; Where the new Silk Spectre was unwilling to play the part of a sex symbol; Miss. Demise was more than willing to fill the role.&nbsp; On the cover of more sports magazines and swimsuit editions than she can count, this girl was more than happy to drive the American public wild.&nbsp; On the actual crime fighting aspects; muggers beware.&nbsp; Demise doesn't really care what kind of crime was committed, so long as she gets to slam someones face in.<br><br>History: Daughter of a Mexican immigrant and an Italian immigrant, all Amy's parents wanted was an All American Girl for a daughter.&nbsp; Instead, they got Amy.&nbsp; While her atypical name might lead one to believe that Amy's life was filled with cooking lessons and girl scout sessions; in reality it was anything but.&nbsp; Because Amy's father was the famous adventurer, Electro Shock.&nbsp; While other little girls were learning how to ride a bike, Amy's father was teaching her how to rewire computers.&nbsp; Even though he taught her these things, both of Amy's parents wanted her to lead a normal life, one that didn't involve costumes.&nbsp; Amy wouldn't have it.&nbsp; She spent her youth paying her way through self defense course after self defense course.&nbsp; At the age of fifteen she finally set out for her first job, posing under her alias for the first time: Ms. Demise.&nbsp; It was there that she got beaten for the first time. Taken down by a handful of bank robbers.&nbsp; That didn't stop her though, as the defeat made her work even harder.&nbsp; She spent the next few years honing her skills, fighting crime; basking in the glow of fame and thrills that came with it.&nbsp; Taking a modeling job here or there; she enjoyed the role of sex symbol that came with the vigilante business, it payed her bills. More than that, it helped the thrill.&nbsp; And Amy lived for the thrill.&nbsp; She fought crime for the excitement, became an icon for the amusement that came from the paparazzi.&nbsp; Amy was only happy when there was something new and interesting going on, which made her career choice perfect for her. <br><br>During the final years of legal vigilantism, Amy had begun to lean towards the drink.&nbsp; After the Keene act, her alcoholism only got worse.&nbsp; <br>Due to the urgings of her father, and payed for by one Mr. Judah Sumerset; Amy spent a few months in rehab.&nbsp; She actually managed to stay sober for a year or so, before once more falling into the pitfalls of alcohol. <br><br>She still manages to pay her bills however, having taken a job as a bounty hunter for the NYPD.&nbsp; She works on commission, a couple of days a week she hunts down a bunch of low lives who don't make their court dates. It's unsatisfying work, and Amy has been growing more and more bitter as the years go by. <br>She has recently been going to AA meetings, and so far she has managed to go a week with only four accidents.
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				Title: <strong>Re: Who Watches the Watchers Characters</strong><br>
				Post by: <strong>Idej</strong> on <strong>11-03-2009, 07:38:12</strong>
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				Biographical Information: <br>Code Name: Ozymandias<br>Real Name: Adrian Veidt<br>Other Aliases: None<br>Secret Identity: Ozymandias, though he has revealed his identity to the public<br>Occupation: Well-known member of the Watchmen, Captain of Industry, Philanthropist<br>Legal Status: Citizen of the United States of America with No Criminal Record<br>Place of Birth: Not known, born to wealthy rich immigrants.<br>Marital Status: Single<br>Known Relatives: None<br>Current Base of Operations:&nbsp; New York City<br>Extent of Education: Several Bachelor's and Master's Degrees.&nbsp; (Aint the World's Smartest Man for nuthin')<br>Religion:&nbsp; N/A<br>Group Affiliation: The Watchmen<br><br>Known Abilities/Skills:<br>Extreme Intellect:&nbsp; Adrian is deemed the "World's Smartest Man" point blank.<br>Peak Physical Ability:&nbsp; Veidt is depicted at the pinnacle of human physical ability, to the point of being able to mentally calculate physical reaction times, anticipate the pull of a trigger, and supposedly, reflexively catch a bullet.&nbsp; He is a superb fighter and martial artist, almost a superhuman in unarmed combatant.&nbsp; A world-class athlete, he is capable of doing many acrobatics despite being in his mid-forties<br><br>Particularities, Limitations, and Weaknesses:<br>Eagle is in fact fairly limited in her powers compared to other heroes - beyond her martial abilities, she has nothing. Her body can only take as much damage as her high level of fitness allows. She is not outstandingly fast, but is quite agile.<br>This fact leads her to have somewhat of an inferiority complex, and she sees herself used more as a symbol than a true hero. This leaves her vulnerable to coercion and suggestion.<br><br>Equipment, Weapons and Paraphernalia:<br>Silk Spectre's arsenal is as small as her list of abilities. She primarily fights hand-to-hand, but carries a pair of high tensile tonfas for weapon combat.<br><br>(http://www.collider.com/uploads/imageGallery/Watchmen/matthew_goode_as_ozymandias_watchmen_movie_image.jpg)<br><br>Physical Information: <br>Ethnic Group: German/English<br>Gender: Male<br>Sexual Orientation: Bisexual<br>Age: Mid-forties<br>Height: 5'11"<br>Weight: 165 lbs. <br>Hair Colour: Blonde<br>Eye Colour: Brown<br>Distinguishing Characteristics: None<br>Physical Appearance: (Pic Above.)<br>Costume Description: (Pic Above.)<br><br>Normal Attire: Adrian dresses like the typical businessman, suit and tie and usually never deviates.<br><br>Public Face: Adrian Veidt is the first superhero to reveal his identity to world.&nbsp; Using his status as a superhero he sold merchandise of several of his comrades and became very wealthy at it.&nbsp; His high intelligence and kind demeanor make many to believe him as a genuine man of integrity.&nbsp; Veidt's current goal with his money is to help establish a new energy source that will be limitless with the help of Dr. Manhattan.
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				Title: <strong>Re: Who Watches the Watchers Characters</strong><br>
				Post by: <strong>Mnemaxa</strong> on <strong>11-03-2009, 09:33:25</strong>
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				Biographical Information:<br>Code Name:&nbsp; Medea<br>Real Name:&nbsp; Dinah Cirzy<br>Other Aliases:&nbsp; Circe, Goddess of Magic - a stage name.<br>Secret Identity?:&nbsp; Yes; her work as Medea is not public, and her stage name is separate from her vigilante work and her true identity.<br>Occupation:&nbsp; White collar crime buster.<br>Legal Status: Citizen of the United States of America with No Criminal Record<br>Place of Birth:&nbsp; New York, New York, U.S.A.<br>Martial Status:&nbsp; Single.<br>Known Relatives:&nbsp; Gordon Cirzy (deceased), father; Hannah Cirzy (deceased), mother; Carl Cirzy, brother; Gillian Cirzy, sister-in-law.<br>Current Base of Operations:&nbsp; San Francisco.<br>Extent of Education:&nbsp; Bachelors Degrees in Business and Pharmacology, Ph.D. in Psychology and Parapsychology.<br>Religion:&nbsp; Taoist<br>Group Affiliation:&nbsp; None.<br><br>Known Abilities/Skills:<br>Fitness:&nbsp; Physically fit; a World Class contortionist and Olympic level gymnast.&nbsp; She is entirely double jointed; if she can fit her head through a gap, she can fit her entire body through it, and she can compact herself into a 2'X2'x3' cube with adequate preparation.&nbsp; She is also a stage magician and Olympic Class contact juggler, able to manipulate objects and spheres and manipulate them over and around her body without actually holding them (Jareth's crystal ball tricks from Labyrinth are examples of contact juggling).<br><br>Martial Arts: Tai Chi Chuan, adequate levels of self defense but her offensive techniques are minimal.<br><br>Possibly heightened awareness/mild psychic ability:&nbsp; Above and beyond being a trained psychologist, Medea is a World Class hypnotist.&nbsp; She uses contact juggling and voice training to hypnotize, but has an arsenal of tricks that she can use in their stead.&nbsp; She is also the only known mesmerist, able to manipulate people's minds by making hand passes over their body or in their line of sight and using magnetism to influence them.&nbsp; The possibility of her being a mid grade psychic are very high, but she has never been tested effectively.<br><br>Particularities, Limitations, and Weaknesses:&nbsp; She is not a physical combatant, though she is very well trained in physical arts.&nbsp; While she knows how to take a fall and can ignore levels of pain that would incapacitate a man in the peak of physical health, she is not trained in violence, though she can use a gun.&nbsp; Most criminals she deals with are not violent sorts, though there have been exceptions.&nbsp; It is unknown whether or not she is actually psychic; her abilities are easily explained as basic psychology and hypnosis.<br><br>Equipment, Weapons and Paraphernalia:&nbsp; In addition to a large selection of stage magician's tools, she has a case which contained her 'working tools' - a set of six large crystal spheres (her jewels) made of high desnity quartz, three smaller ones of silver which chime and three of the same style that are silent, and a selection of ten hollow glass spheres that are pressurized and which can be filled with a variety of chemicals.&nbsp; She also carries a belt of tiny vials which are also loaded with chemical weaponry.&nbsp; Also in the case are canisters of various concoctions, from smoke to sleeping gas to a weaponized sodium pentathol type drug.<br><br><br>Physical Information:<br>Ethnic Group:&nbsp; Greek<br>Gender:&nbsp; Female<br>Sexual Orientation:&nbsp; Lesbian, opportunistically bisexual.<br>Age:&nbsp; 35<br>Height:&nbsp; 5' 9" <br>Weight:&nbsp; 135 lbs.<br>Hair Colour:&nbsp; Black<br>Eye Colour:&nbsp; Indigo<br>Distinguishing Characteristics:&nbsp; Indigo colored eyes - not quite violet, certainly darker than blue.&nbsp; Very double jointed.<br>Physical Appearance:&nbsp; Slender, tall, and very lean, with a large bustline.<br>Costume Description:&nbsp; A neo-Victorian dress of leather with an open bodice lined with silk, and high collar closed with a gem-style choker.&nbsp; Arm length gloves of leather with lacings, and two belts, one with thongs of leather that she can remove for tying people up, the other a utility belt with pouches for glass vials and holding her 'jewels'.&nbsp; She does not wear a mask, but uses artfully applied makeup and certain acting tricks to effectively 'look different' than she normally does.&nbsp; Ballet boots give her several inches of high, making her even more imposing and further disguising her.&nbsp; She also uses a specialized hair dye that lightens her hair rather than darkens it, something most people would not expect as it is normally easier to dye hair a darker color. <br><br>(http://i425.photobucket.com/albums/pp339/Mnemaxa/Medea.jpg)<br><br>Normal Attire:&nbsp; She dresses modestly, preferring bell bottomed pants and loose, long sleeved shirts with a median neckline and flat shoes.&nbsp; When performing, she uses a leotard-style 'tuxedo' of black with silver and green glitter trim, going by the name of Circe the Goddess of Magic.&nbsp; She wears spike high heels in this outfit, making her taller but not as tall as her alter ego.&nbsp; <br><br>Public Face:&nbsp; Medea fights a different sort of crime than many of her ilk; she takes on white collar and corporate crimes, dealing with people who can buy their way out of most situations easily.&nbsp; She is a superb investigator and is very familiar with the usual legal ramifications of what she does; however, she tends to 'reform' the criminals, rather than arrest them, using powerful post-hypnotic suggestions and blackmail to ensure their cooperation.&nbsp; The Keene Act has had very little impact on her work, and in fact has made it that much easier by giving her access to government databases and warrants she would otherwise have to make do without.&nbsp; <br><br>Known Facts:&nbsp; While Medea is well known on the West Coast, she was not born there; she was actually born in New York, and went to school with such notables as Laurie Juspeczyk.&nbsp; She moved west with her parents when the nightclub scene in New York dwindled, and her showman father and assistant mother found work in the glitz of Hollywood.&nbsp; When her parents died in a tragic accident, she continued her schooling, paying for it as a stage magician's assistant, and later as a stage magician in a somewhat alternative club.&nbsp; However, she found that her talents could be put to good use dealing with the criminal elements that took an interest in the club she worked at, gently deflecting the mobs interests and redirecting them towards more lucrative and more easily policed targets.&nbsp; She quickly became a very effective weapon against the big business criminals, and the government used her talents to train some of their operatives, such as Kid Arrow.&nbsp; She has kept an eye on Laurie's career and the Watchmen as a whole, and has returned soon after the death of the Comedian for reasons as yet unknown.
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				Title: <strong>Re: Who Watches the Watchers Characters</strong><br>
				Post by: <strong>Wistful Dream</strong> on <strong>11-03-2009, 09:35:34</strong>
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				Biographical Information:<br><strong>Code Name:</strong> Dancing Asp<br><strong>Real Name:</strong> Lelita Keroln <br><strong>Other Aliases:</strong> Black Asp<br><strong>Secret Identity:</strong> Unknown.<br><strong>Occupation:</strong> UN Translator<br><strong>Legal Status:</strong> Citizen of the United States of America, Immigrant from Egypt, No Record <br><strong>Place of Birth:</strong> London, England <br><strong>Martial Status:</strong> Single<br><strong>Known Relatives:</strong> None<br><strong>Current Base of Operations:</strong> New York City<br><strong>Extent of Education:</strong> Master's Degree in Latin, BA in Languages<br><strong>Religion:</strong> Unsure<br><strong>Group Affiliation:</strong> None<br><br><strong>Known Abilities/Skills:</strong><br><br>Agility : Asp is a lean, mean fighting machine. Her body has little to no fat, all clean lines and seems almost built for her flying acrobatics. She isn't overly strong, but she knows where to make an impact and how to disarm an opponent either with her hands and moves faster then most people can keep up with. She almost seems to dance as she moves, thus her name, and also, her deft, quick hands allow safe handling of her snakes.<br>&nbsp;<br>Street Fighting and Ancient Dueling : She learned her fighting from the streets, never taking any classes but she learned more then enough in the hard knock school to dabble in several different types. However she did study ancient dagger duel fighting and found an instructor for that. Her preferred weapon is one of those ancient style daggers, along with a few smaller, throwing knives secreted on her body.<br><br>Sixth Sense : She had never defined anything but she has an unnatural way of knowing the hearts of people, picking up easily on strong emotions. At times her dreams are very vivid and disturbing, things she ends up seeing later on in her work.<br><br>Languages : Since she was young she had a knack for picking up languages, learning even without much formal training. Though she did make a point to learn Latin, the basis for Western languages in college and majored in Languages as a whole. She can fluently speak eight languages, and understand almost everything spoken around her, she also knows how to read body language.&nbsp; <br><br>Ancient Power : Along with her knack with languages and feelings she can channel information and intelligence from ancient times from several countries. She knows all the myths and folk lore, its a past time of hers to read about, but she finds it comes in handy with understanding others and her mind is nearly photographic, however to up the tales of her poweress she makes it seem like she gets it in flashes.<br><strong><br>Particularities, Limitations, and Weaknesses:</strong><br><br>Her height and slight build. She may be able to move like the wind but if she didn't have her speed she could most likely be easily over powered. <br><br>Trouble perhaps lingers around her like an aura, but it is one she makes no effort to dispel, often getting into the thick of things when there is no need for it, she simply lives and gives no second thought to any of her actions, making her a touch impulsive but well meaning. And for all that, once she has truly given her word, she means it, her sense of loyalty is strong, which is why she utters so few promises.<br><br>Impulsiveness, her biggest fault, Lita lives for the moment and that often gets her into tangles she hardly manages to get out with her skin intact. And tact, well she has it just has a lack of wish to control it, her cleverly sharp tongue often annoys and provokes power figures, people that she holds in scorn even though her blood is half noble.<br><br>And that leads into her biggest flaw, for all that she is young, and fiery with her age, she is prejudiced against people of nobility, of big names, the people that abandoned her mother, that focus only on themselves, it matters not if they have done good for others, she has yet to meet a high class person that she did not find useless and scorned with her contempt.<br><br>Equipment, Weapons and Paraphernalia:<br>Two main fighting daggers, several small throwing knives, her body in combat. She also often has her pet Asp along.<br><br><strong>Physical Information:</strong><br>Ethnic Group: Egyptian/English<br>Gender: Female<br>Sexual Orientation: Straight <br>Age: 26<br>Height: 5'3"<br>Weight: 98lbs.<br>Hair Colour: Black<br>Eye Colour: Blue Violet<br>Distinguishing Characteristics: A scar on her forehead on the left side and a break in her delicate nose.<br>Physical Appearance: <br><br>Lelita, rather Lita, has a rather strange appearance for most, especially considering where she was born, in England. Her midnight black hair, rich silken ebony reaches to mid back, the strands straight and yet wispy, always escaping whatever confines its put into, curling softly but so heavy its hardly noticeable most of the time.<br><br>That coupled with her exotically tilted eyes, the lashes framing them ridiculously long, the pupils an iridescent gray softly shaded with blue and purples gives her a rather whimsical look, almost fae like. Although her broken nose ruins the effect some, as does the scar that appears high on her left temple and disappears into her hair. Her height, reaching only 5’’3 shows her English blood along with her hair but her golden skin and lively eyes betray that she is something other.<br><br>Her small body is slender as a willow, her curves gentle and hardly noticeable especially beneath the loose linen shirts and tunics she wears, although her lean legs are revealed upon the occasions that she dons breeches, which she is often inclined to do whilst on the road away from all others. In big cities she might concede to custom and wear one of her two dresses but it isn’t likely.<br><br>Most of her clothing is practical, the easily attainable earthy tones of working clothes, she is practical and comfortable, not seeing the need to show off her body or attract attention to herself physically.<br><br><br>Muscle mass does not makes up much of her slight body weight, her body holding the lithe grace of a hunting cat, muscles that are hardly noticeable but there and defined. Most of lays in her legs and upper arms, her stomach taunt and flat from tumbling tricks and the like. She is well able to take care of herself physically. <br><br>Costume Description: <br><br>Black chiffon and silk, her costume almost seems like it would belong in a harem in the ancient world if not for the stark color. The top part is bound to her body by bands of dark tarnished gold, one band beneath her bust, another midway down her torso and the last directly over her hips. the material splits there, a flowing skirt that she can easily tie up and out of the way or detach to use as veils or to tie criminals up. Beneath the top part is a pair of sleek, skin tight boy shorts, baring her lean legs from knee up depending on the skirts position. From the soles of her feet up to just below her knees wrap the black leather straps of her sandals. A necklace of tarnished gold, shaped like an asp, curls around her neck and her hair is left free unless she ties it back, with a band of black leather around like a circlet. Around the lower part of her face is a black veil.<br><br><br>Public Face: <br><br>She has none, Lita is a intensely private person, more a fade into the shadows and ignore the press type. And when caught she is a guarded, driven young woman.<br><br>Known Facts: <br><br>Modern day Robin Hood, or Hoodess. She has a dislike for big corporations and is often on the wrong side of the law. At least until she exposes the evil of the company or big name celebrity she had gone after, tearing them down and restoring money and power to those beneath them. Take from the rich and give to the poor. She is a dangerous, solitary wild card in this crazy world and no one knows enough about her to do anything about her, at least not yet. She has just recently appeared in New York after plaguing Britain and Egypt.
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				Title: <strong>Re: Who Watches the Watchers Characters</strong><br>
				Post by: <strong>Kolbrandr</strong> on <strong>11-03-2009, 20:56:13</strong>
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				Biographical Information: <br>Code Name: Pax<br>Real Name: Judah Somerset<br>Other Aliases: None<br>Secret Identity: Judah Somerset was well known as being Pax, when he was active under that id.<br>Occupation: Owner of Aegis Industries, a company known primarily for defence contracting.<br>Legal Status: Citizen of the United States of America with No Criminal Record<br>Place of Birth: Unknown <br>Martial Status: Single<br>Known Relatives: Elizabeth and William Somerset (parents, deceased)<br>Current Base of Operations: Splits time between New York City, London and Washington DC primarily. <br>Extent of Education: The equivalent of multiple degrees across several fields<br>Religion: Agnostic<br>Group Affiliation: none<br><br><strong>Known Abilities/Skills</strong>:<br><br><strong>Crucible of Human Development</strong>: It was said that Pax's capacity was outright preternatural, but as he used to be fond of correcting, it was very much the opposite that was true. Almost everything Judah could do, human beings have done. It is simply that he is a walking repository of those accomplishments, from the athletic to the bizarre. Men have caught arrows between their hands, slapped those hands around the flats of blades. Men have stood on coals and ignored the pain entirely, lain or perched on beds of needles and remained in balance, punched through bricks, punched through ice. Men have remained still and silent and wakeful for days, and willed themselves in and out of trance states, from monomaniacal hunting frenzies, slowed down their heartbeats and mimicked death, leapt and ran great distances after days of privation.&nbsp; From Shaolin to Vodoun to Yogi to Carnival sideshows, if there was a person or group that was pushing the edge of human capacity, Judah traveled out to meet them and learn at their feet, to make their skills his own.&nbsp; If there was a study that would point to the heightening of some senses when others were deprived, Judah would spend whole stretches of time without them to develop a similar acuity in himself. It is not a process he ever abandoned, his military contracting having allowed him the occasional perusing of abandoned MK ULTRA files, taking from them efforts to desensitize himself as best he could to drugs, hypnosis, to undergo torture in order to understand it and understand where his own breaking points were, and then push them further.<br><br>Most of whatever he can do, someone, somewhere has the knowing of it. It is simply that he himself can do all of these things himself. He is a walking repository of olympic records and esoteric capabilities.<br><br><strong>That too fine mind</strong>: Judah has been a student of human history, of humanity itself, of how cultures form, behave, grow and die. Of the psychological behaviour behind it all. Of the sociological principles that can be observed and theorized upon, the economics weaving through human interaction and the rise and fall of civilizations. From books, from teachers and from watching and living first hand has Judah refined his knowledge, and wherever he could, as viscerally as possible. He has whirled with dervishes and hunted with tribesmen across plain and jungle, with spear and blowgun. He has sat down with shamans, gurus, cult leaders and CEOs. All of it in a hope to understand the core of the human spirit, and how to improve upon it, to guide it to somewhere better. If instead he turns it now to more twisted manipulations, he would say that perhaps that is a reflection on just what he saw in the heart of man, and what he has to turn on it to excise that darkness.<br><br>Much of his advanced intellect and always swiftly flickering thoughts he turned to medicine, the science of his parents, carrying around the knowledge thus of several doctorates, medical and otherwise. His understanding of the human body, of disease, of health as it strengthens or decays is second to none, and supplement with anything he could grab from the wider world, from herbalism to acupuncture.<br><br>His strength of will lets him balance out the many compartments of his thoughts, and keeps his knowledge from overwhelming him. It is a resolve beyond pain, and so information overload is a small thing to keep at bay by comparison.<br><br><strong>Holistics</strong>: It is Judah's ability to combine the training of body and mind into a greater whole that is one of the more dangerous things about him. At the most basic, his martial prowess, and his understanding of the human body lead to a regular use of pressure points and nerve strikes in his fights as Pax, of knowing where nerves cluster, where blood and muscle and organs place to strike off whole chain reactions, of just the right moment to strike at someone's temples when their adrenalin starts to rush.<br><br>At the more extreme, there were stories that Pax could dodge bullets. But while the idea might fascinate him (if not fascinate him enough to actually /try/), he can't. What he actually does, is dodge aim, dodge draws. He is deeply familiar with reaction times, with the twitch of nerves and reflex, of his own, of others, of how people react to stimulus, of velocities and aerodynamics. And his senses are always taking in his surroundings so precisely, the scrape of a foot, the pant of a quickened breath, the movement before him and the muscles shifting to shape that movement. Of the pull of hammers, the flash of scopes, the situational awareness of being watched. What he does, is read bodies, read environments, have a sense of behaviour and cause and effect.&nbsp; What he does, is understand the moments he has just before an attack launches, and how to move to where it will not be, how to keep so moving. The shaken stories of thugs and muggers notwithstanding, he could explain it in entirely scientific terms. And as a side benefit, body reading is entirely useful in judging someone's emotional state, if they don't know it's being done and have a facility for tight control of themselves (Ozymandias can be frustrating in that sense)<br><br><br><strong>Particularities, Limitations, and Weaknesses</strong>:<br><br>Judah's mind can be kept at bay with his will, in that it can be kept from overwhelming him, but he can't quite still his thoughts from staying in motion all the time. And while they usually race forward, sometimes they race back. And it isn't processing new information, constantly formulating new conclusions or theories that does him in, it is old dreams, old failures. He doesn't give into despair in that he still fights, still plans, but it is still a state of mind he visits often. His detailed recollections meaning that he can still feel every nuance of a tragedy, of a loss, remember even the smell of a flower the day his institute shut down, the curl of a lip when a previous sponsor or donor pulled away. The cry, analyzed to the pitch and decibel, of a dying child. <br><br>They are bleak times, and while indulging in violence will sometimes help, sometimes it is all he can do to just endure until they wash over and through him, sometimes withdrawing to a fastness well beneath one of his corporate headquarters and staring at his old suit of armour, while polishing off a bottle of wine and playing an old victrola that belonged to his father.<br><br><strong>Equipment, Weapons and Paraphernalia</strong>: The Peace Institute had gathered the leading minds of its day, and it meant that when Pax went out to quest or battle, he did so with cutting edge equipment. The height of this was a revolutionary suit of armour he pictured one day being able to have mass produced for law enforcement (it was never cost effective to do so, and ultimately he began to view the police as too corrupt to help, and had turned to other methods anyway). Layered kevlar and nomex weaves for protection from bullets and fire, insulation for electricity. Bright white, half sculpted, half stylized ceramic alloy plating and greaves over the dark blue fabrics further protecting his vitals while giving him mobility. He wore a white helmet sculpted fully and classically as his face (it was for protection, not for concealing his identity, which he wanted on full display), providing tactical readouts, voice amplification, providing filtration for his breath and senses (he made regular use of tear gas and flashbangs after all). He had a souped up motorcyle and an armoured helicopter. His gadgets ran the gamut from hand and ranged tasers, to acids and electronics. He had shock absorbers in his boots that went along with hydraulics for wider leaps. Gliding flaps that could extend between arm and body to help in falls. The ol' grappling gun. He even kept medicines on his person, from adrenalin to antivenom, to give aid that went beyond the end of a fist. He was a marvel. <br><br>It all gathers dust now. Relics.<br><br>Oh, don't get the man wrong, underneath his fashionable attire? A bodysuit of that protective weave. His long coat, and his black gloves have those plates inserted within besides. He's certainly had his company pursue further miniaturization, flexibility and concealment of everything still useful as far as his old tools (he leads a dangerous life after all, and things can happen). But now it's plastic guns and collapsible swords amidst the toys of a fallen age. If there are antitoxins or such things concealed on his person anymore, they are rigged to inject into him alone with a twitch. The converted dark armours he every so often wears out into the world truck in retractable forearm blades, in grenades, in thermite. He walks a darker path, and he has adjusted accordingly. When he can't resist the impulse for that personal touch, he is tricked out in all the terrible things weapons development can provide. His armour all dark, the helmet featureless, smooth, reflective and unnerving, it doesn't amplify his voice, it distorts it to a nightmare.<br><br><strong>Full Character Background</strong>: <br><br>Judah was a creature of his childhood, more than most tended to be, but then his own was almost singularly off the norm. Born to doctors who traveled the world in a combination of aid and missionary work, they took their only child along with them on their quests to save the world in body and soul. They might have done the sensible thing of leaving him with a wealthy, extended family as they traveled, but there was something about the boy, something bright and shining in his eyes.&nbsp; There was a sense of the precocious about him, that he had inherited a full measure of their intellect and drive, they could not help but want to show him first hand the better world they hoped for, the existing one they moved in, and the force they acted with to realize their dreams. And though that might have been a poor, selfish, or even deranged choice, they made it all the same.<br><br>So it was at a very young age that Judah was exposed to dozens of cultures, languages, ways of life. Showing his quality as a prodigy child, Judah drank that information in, made it his own, made such wonders of the world that he saw, his own. He learned to spell in five different languages.&nbsp; He saw the rites of initiation of children of a patchwork of nations and tribes, and went through them for his own part.&nbsp; <br><br>There was a darker side to this, as when one travels to the corners of the world that need aid work in the first place, one sees those conditions first hand, lives them. Every brutality and privation, every aftermath of man's inhumanity to man, every sickness and famine. That is the kind of thing that can scar a child, should scar a child. Yet for Judah, these hardships both came alongside and were filtered through the lens of his parents experiencing them as well, through his deep connection to them. And every horrible thing they saw only filled them with that much stronger a reserve to do better, to fight harder, to hope to change things. It was a missionary's zeal, but it was infectious, and Judah could not help but feel the same as their son, and in trying so hard to be close to them, to be like them.<br><br>Times were sometimes rough, but as a family they were always close, and they had their successes, and shared in the joy of them. Times were good then, too. Judah's knowledge of medicine, of language, of societies would have shocked men three times his age. At 11, he was his parents' assistant besides. But the world they worked in was a steadily darkening thing, and eventually it caught right up to them. They were a too hopeful and even inspiring presence in a country where warring factions used terror and brutality as currency. But really that just made them incredibly useful for the purpose of crushing of spirits, of being a symbol. And the strung up, mutilated, tortured, violated corpses were powerful symbols at that. The boy they left alive, not simply for the sadism of watching, but there was a wealthy family involved after all, and ransoms buy new and shinier guns.<br><br>And this could have broken the boy, and this should have broken the boy. But he had grown up with the world's horrors, seen them in his day to day, and seen his parents never fail in resolve in the face of them. Though he saw their dying faces in his all too frequent nightmares in the initial rush of trauma, when it passed, what he saw more clearly through the gore, was that selfsame resolve never flagging. Whether or not that was true, whether or not that was what he told himself he saw as a means to cope, it was the image that stayed with him, beyond anything else. Their resolve had never failed, and so neither would his, could never fail. They lived and they died for a better world, for a world at peace, and he would embrace that. He would love peace so much that he would suffer the paradox and the hypocrisy of being willing to fight for it. <br><br>And it might be trite to say that he turned his part of his family's wealth into training, honing himself for such a purpose, turning a life that a prodigy child might have lived to acclaim in any field instead to dedication to a quest he held sacred. Travelling that wide world again for every bit of knowledge or skill he remembered he could make use of. He hunted with the Masai, learned at knifeplay from Gurkhas, at meditation from yogis. And certainly, it was trite but for that resolve in his eyes, fierce, unnerving, burning, that when he spoke of his dreams, it was as if his voice resonated, and a listener could do nothing but believe.<br><br>So it went that Judah grew into a young man. A polymath, a true renaissance man, having well expanded on his knowledge of medicine, of social engineering, of a variety of fields, but also on how to fight, on how to kill if need be. For what he envisioned, he would have to persuade men to their better natures. And to be so persuaded, men would need a symbol, which he himself resolved to be.&nbsp; Superheroes were still a going concern then, and he felt he could stand out amongst them. He took up the name Pax, for peace, and with a knowledge of nerve endings and pressure points, when he fought crime, it was indeed often without the more bonecracking efforts his contemporaries sometimes needed.<br><br>At the same time, through force of charisma, and a growing popularity around him, he founded the Peace Institute, a blanket foundation that would gather scientists, social thinkers, mediators, and vast charitable donations turned to the purpose of finding ways to better man's lot in life, to further harmonious and peaceful living. To inspire where needed, protest where needed, to draw attention to global issues and brainstorm solutions. While far more of a doctor than a technologist, the gathered expertise of the Institute was also able to enhance "the more swashbuckling side of my career" as Judah would jokingly put it. The layered armours he would use for defense, gadgets and transportation he would bring to bear.<br><br>At the height of his career, of his influence, Judah didn't just fight crime, the dark blue and white armour of Pax could be seen helping with disaster relief, in refugee camps, in consulting with and supporting UN peacekeeping efforts. In a very real sense, he was the opposite of what the Comedian was becoming in service to the American government. It is rumoured the two men actually encountered each other on opposite sides of their international efforts. Neither speaks of it, or the resulting confrontation that must have occured.<br><br>Still, for a while, Pax's influence waxed heavily, and times were good, and bright, or at least bright enough to give him the strength to keep fighting. But the Cold War rolled on endlessly, and inevitably with it, the world began to darken all over, and light began to dim, until it seemed to gutter out entirely. With the passing of the Keene act, it was no longer quite so popular to be associated with Judah, and those vast donations stopped rolling in. Peace seemed an impossible joke, and his institute was deserted as people lost their resolve to fight.<br><br>Judah despaired, but he did not give into so doing, he would not give up his pledge to fight for a resolve that lingered in dying eyes. With that too fine mind of his, he just examined why he had failed, what had been faulty about his methods. He had loved peace, and now he /would/ love it enough to kill for it. In the popular media, the irony and tragedy of a young man turning his fortunes and faltering charity into a thriving defense contracting company was remarked on endlessly, even through his entirely eloquent speeches about protection and safety being entirely in line with the only way to fight for stability in a dangerous world. <br><br>Because after all, he meant it. It wasn't that the company was a front, but like his superheroic identity, it was largely meant to keep him in good will. Happy senators and congressmen being successfully lobbied to and bribed, a Pentagon getting its nice shiny guns were all too happy not to even look at the shadier business a company did. It was simply that for Judah Somerset, his shadier business was turning around and running weapons to every group oppressed in the USA and Russia's death struggle for dominance across the globe. Wherever insurgencies arose from an outraged, occupied, violated people, Aegis industries would supply them weapons and training. Where the victims of genocide regrouped for their vengeance, there was Aegis industries to help them out. He further expanded the illicit sides of his businesses into the "softer" areas of crime. Smuggling especially, spectacularly, sending out medical supplies and even basic day to day goods in the middle of gun running and and otherwise shipping around and selling stolen or counterfeit goods. In the US proper he had even moved into racketeering, profits from extortion letting him organize whole gangs bought and kept by filthy lucre to run out those that would instead deal in drugs, prostitution, or a thousand darker acts from whole neighbourhoods at a time.<br><br>He was buying peace now at the edge of a knife, doing so by ensuring it plunged into everyone that had it coming, and no one that didn't. If it made him the closest thing to an actual supervillain that he and his would used to have faced.. well.. go to a neighbourhood where their kids aren't growing up on crack, or to a village where the infant mortality rate has dropped, and speak to him of villainy. He tried to motivate scientists, volunteers, soldiers on the ground with finer things. But that failed. That this is how he now keeps them loyal, now keeps them developing,&nbsp; keeps them working on behalf of humanity's disadvantaged, it is a small price to pay.<br><br>Oh, and there was one other thing. He couldn't quite exactly forget the visceral thrill of being Pax, of being the champion of his dreams. And though now in all dark armour, he would yet roam out, at home, abroad, whenever the urge struck him. Bringing peace at the end of his fists, guns, or whatever advanced weapon he might avail himself of. Whether the peace of safety to the beleaguered, or of the grave to the vice ridden.<br><br><br><strong>Physical Information</strong>: <br>Ethnic Group: English<br>Gender: Male<br>Sexual Orientation: Heterosexual<br>Age: 37<br>Height: 6"1<br>Weight: <br>Hair Colour: Black<br>Eye Colour: Blue<br><br><strong>Distinguishing Characteristics</strong>: A very deep blue to his eyes<br><br><strong>Physical Appearance</strong>: As it was in better days, Judah's presence is felt before the sight of him processes fully, from the force of it. But what was warm with the promise of dawn in older days carries with it now more of a chill, a sense of twilight. What is regal about Judah, commanding, has the feel of a king in winter, a sad, regretful smile that never exactly touches the unnerving glint in too blue eyes. He can fake it well enough for the cameras when he needs to, the thunder and passion of old, but when they pass, it is only the black hair he's let grown out thick and just unkempt enough to frame his face that helps to differentiate him from a classical statue, or, when he moves, a shark, all sleek and predatory, a creature of his corporate world. <br><br><strong>Costume Description</strong>: Once upon a time, Pax was a dashing figure in blue and white, sculpted ceramics for the plating for his vitals, alloyed boots and gloves, and his helmet that was detailed to the wave of his real hair. The armouring over his chest particular in the symbol of a pure shining star, that he would call a symbol the rising dawn. <br><br>Now, when he wears the armour, it is all black, on black, as if part of the shadows and nights he moves through, as if when seen, a piece of that night, reaching out to claim a man, the only contrast being the gleam of blades that might jut forth. The helmet he wears smooth and featureless. The better to keep his identity concealed and his actions of dark legend, rumour and lie.<br><br><strong>Normal Attire</strong>: He dresses to match his standing, all long coats and dark power suits, usually with a pair of black gloves.<br><br><strong>Public Face</strong>: Judah Somerset is known as having transformed himself from failed international activist and ex superhero, to thriving corporate magnate working defence contracts for the Pentagon, for being able to speak so eloquently about that sort of jarring transition that an audience is left thinking it was perfectly natural. He likes to say that as the poem goes, he grew up and set aside childish things. Still, he had quite the following in his Pax days, and there were those sad and disappointed by the change in him, the popularity of the Keene act notwithstanding. His occasional expert response to medical emergencies that have happened right in front of him in his daily life, and the parts of his fortune he sets to philanthropic donation have kept remnants of a heroic reputation wrapped around him, though he sometimes seems rankled by that. He remains youthful looking and fit, if more in an ageless than actually young seeming sort of way.<br><br><strong>Known Facts</strong>: Judah was once one of those types trying so hard to save the world, preaching harmony, unity, peace. With an advanced intellect, diverse masteries, extended support network, and ability to pitch in to everything from peacekeeping to crime fighting, to disaster relief, it was hard not to be convinced that he someday could realize such lofty dreams. A winning smile and a staggering lack of lingering injuries made it hard for even those he fought to carry a grudge (the man even shelled out for rehabilitation and testified at parole hearings). But then his institute collapsed, his superheroics were banned, and it seemed that everything he tried failed and fell apart. He seems to have recovered at least, in a sense, running that company now, talking now instead of stability and security, no longer the young promise of the world.<br><br>His more shadowy life goes largely unknown, even having been careful to have the occasional minion take action in his armour in another city or across the world when he was somewhere else, just to facilitate what scant stories float around about those activities doing so in a way that floats well past him.<br>
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			<dt class="postheader">
				Title: <strong>Re: Who Watches the Watchers Characters</strong><br>
				Post by: <strong>Ixy</strong> on <strong>11-03-2009, 22:34:38</strong>
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				<table class="bbc_table"><tbody><tr><td>(http://elliquiy.com/elluiki/images/5/54/Hellion-small.jpg)</td><td><strong>Code Name:</strong> Hellion<br><strong>Group Affiliation:</strong> None<br><strong>Current Base of Operations: </strong>New York City<br><br><strong>Real Name:</strong> Felicity Keene<br><strong>DOB:</strong> 3/22/1953<br><strong>Place of Birth:</strong> Albany, NY<br><strong>Martial Status:</strong> Single<br><strong>Known Relatives:</strong> Felicity Keene is the niece of US Senator John Keene.&nbsp; Her public persona, Victoria Barrowe, has no known relatives.<br><strong>Extent of Education:</strong> BS: Anthropology, Psychology- Columbia<br><strong>Religion:</strong> Lutheran</td></tr></tbody></table><br><strong>Aliases:</strong> Rada Baikov, Viktoriya Drygin, Linda Sarver.<br><strong>Alias Legal Status:</strong> Baikov, Drygin, etc. do not exist in public record.&nbsp; Fingerprints read to Interpol as Linda Sarver, wanted for smuggling, forgery, assault, larceny, kidnapping.&nbsp; CIA reads as a "blackball", KGB as equivalent-- render inoperable on contact.<br><br><strong>Bio:</strong>&nbsp; The Keene family is widely touted by conservatives as among the nation's most respected, particularly because Sen. Keene is considered responsible for some of the most influential legislation to have been produced in this half of the 20th century.&nbsp; However, Felicity was raised beyond that facade of glamorous appearances and rigorous morality in the pit of her family's secret corruption.<br><br>Their upstate NY manor home was the scene of years of ritualized abuse and careful psychological manipulation; as a female, she was expected to have no significant bearing on the family's future except as bridal link to some advantageous political ally or as a positive publicity stunt, and her value at that seemed to tarnish year-by-year after numerous acts of rebellion she mounted during her teenage years. She transferred between private schools stateside and abroad, only making the occasional Valium-subdued public appearance with her family as if she were a doll to be dressed and paraded out until, almost by some miracle, she started to gradually 'play along', and the violence, promiscuity, and nonconformity began to abate around her sixteenth birthday.<br><br>She managed to graduate with high honors-- a feat partially due to her family's influence, but primarily based on her own intelligence.&nbsp; After studying for three years at Columbia, she joined the military and specialized in intelligence with counter-Soviet focus.&nbsp; She was recruited to the ranks of the CIA at the comparably young age of 25.&nbsp; Keene used her family's profound political influence to her advantage as a government intelligence operative, and gradually used blackmail to coerce her uncle's allies in the ranks into providing her espionage opportunities.<br><br>This proved to be a nightmare for the CIA; they learned that the psych profile they'd built on Keene was unreliable-- she'd sold them on a false psyche, and they lost track of the agent completely somewhere in Moscow in 1978, only to learn that she'd supposedly defected.&nbsp; In 1981, the KGB lost track of her as well; she did not re-emerge, and both sides quietly claimed to have 'rectified the situation'.&nbsp; Truthfully, however, neither side had any clue what had become of her.&nbsp; <br><br>In 1983, she returned to New York to set up a new identity, having undergone some basic surgical procedures in Switzerland in order to alter her appearance; it was clear to her that nothing could be changed between these two countries, and that helping one or the other would be simply throwing a match on a bonfire.&nbsp; She is through with being a tool, a doll, a bartering chip, a weapon... no, she'd be what she used to dream about at night, the thing she imagined she'd seen among the shadows of branches through the windowpane by moonlight, those specter shapes dancing just past her uncle's shoulder on the ceiling... she would be a force of vengeance, a ghost, a monster.<br><br><strong>Secret Identity: </strong>Victoria Barrowe<br><strong>Occupation: </strong>Real Estate/Club Owner<br><strong>Legal Status: </strong>Clean Record, US citizen, NYDMV licensed operator.<br><br><strong>Known Abilities/Skills:</strong>&nbsp; Covert entry, stealth.&nbsp; Firearms- advanced.&nbsp; Sabotage.&nbsp; Technology (PC).&nbsp; Russian culture and languages.<br><strong>Fitness:&nbsp; </strong>Exceptional.<br><strong>Martial Arts:&nbsp; </strong>Field training provided by CIA includes Jujitsu and Akido.&nbsp; Spetznaz specialized training in hand-to-hand, armed lethal combat.&nbsp; <br><br><strong>Particularities, Limitations, and Weaknesses:&nbsp; </strong>Like most costumed heroes, "Hellion" is a human being with no meta-human abilities.&nbsp; Since having abandoned the constraints of her family and career, she's been able to face more the repressed traumas of her childhood and is considerably unstable emotionally in regards to the suffering of those with whom she can identify-- victims, particularly young women or children.&nbsp; When in an emotionally agitated state, self-control and self-preservation become more difficult to control.<br><br><strong>Equipment, Weapons and Paraphernalia:&nbsp; </strong>Hellion's costume is composed of experimental materials she managed to extradite from the USSR.&nbsp; Highly resistant to harm, the material is a low-sheen, high-density oriented-fiber polymer that resembles Mylar but can be form-fit by heating and rapid cooling to set the fiber 'memory' to fit an individual.&nbsp; While not as resilient as full body armor, it allows her a full range of motion without being conspicuous.&nbsp; She wears articulated, reinforced gloves with hooked steel fingertips she doubles as climbing tools or weapons.&nbsp; Under a black trenchcoat she carries a range of handy devices... a set of lockpicks, a tube of superglue, a zippo lighter, a few epinephrine pens (one loaded with morphine), a roll of gauze, and a roll of high-tension "100 mile-an-hour' tape (duct tape's evil twin).&nbsp; <br><br><strong>Physical Information:</strong><br><strong>Ethnic Group: </strong>Western European descent<br><strong>Gender: </strong>Female<br><strong>Sexual Orientation: </strong>Bisexual<br><strong>Age: </strong>32<br><strong>Height: </strong>5'4"<br><strong>Weight: </strong>120 lbs.<br><strong>Hair: </strong>Black, shoulder-length<br><strong>Eye: </strong>Blue<br><strong>Distinguishing Characteristics:</strong> She has a couple of scars that, while she has an alibi for each one, look suspiciously like the kind of injuries one might sustain in combat.&nbsp; She has single-pierced ears, some minor dental work, and the almost unnoticeable scars of facial surgery.<br><strong>Physical Appearance:</strong>&nbsp; "Victoria" has a lithe, supple form, large, slightly uptilted eyes, and full lips that give her an Eastern European look.<br><strong>Costume Description:</strong>&nbsp; The sleek polymer fits like latex, but doesn't bunch when she flexes.&nbsp; It fits from her jawline to her toes, affording little modesty despite the thoroughness of its coverage, and is fastened and loosened with a set of zippers at the base of her head and at the thighs.&nbsp; For a mask, she carries a pair of goggles, but usually sticks with a neck-and-lower-face mask painted in the depiction of a grinning skull.&nbsp; (see example: I'm not about to hotlink this.&nbsp; http://www.cyclegear.com/images/streetapparel/wickedwear_halfmask_skull_LG.jpg (http://www.cyclegear.com/images/streetapparel/wickedwear_halfmask_skull_LG.jpg))<br><br><strong>Reputation: </strong><br>She's an iconoclast trying very hard not to slip into utter nihilism, she's dedicated to the fighting impossible battles against corruption in government and society.&nbsp; The trick is, however corrupt or perverse her targets might be, some aspects of her fragile psyche may be more corrupt and more perverse.&nbsp; She's so desperate to protect the 'innoccent' of the world that she's violent, deceptive, condemning and at times even diabolical.<br><br>A damning news headline labeled this reckless, violent vigilante a "Hellion"-- a name that was embraced by the vigilante with glee.&nbsp; She revels in not being accepted by society and in breaking the law to protect those whom the law fails.&nbsp; Despite her frequent run-ins with 'The Topknots,' she's quietly regarded as a type of folk-hero among non-organized criminals and and apocalyptic, nihilistic punks of the 1985 counter-cultures.&nbsp; In that way, at least, she's galvanizing social dissidents against the outright anarchism of the gangs, though she's doing little to bolster faith in the establishment.<br><br>She operates based on stealth and surprise, and her methodology and purpose are frequently compared by journalists to the infamous Rorschach.&nbsp; In truth, she lacks his experience and his single-minded code, though his moral relativism is one area that would easily unite these two for a common goal, even if one would never openly assent to work with the other.&nbsp; And since her appearance in the news is fairly recent, most of the other heroes would doubt her longevity.&nbsp; Still, there's something alluring about the raven-haired girl running the streets every night, fleeing policy and breaking the bodies and spirits of the violent animals that prey on the innocent.<br><br><strong>Public Face: </strong><br><strong>Normal Attire:</strong> "Victoria" dresses in business-class attire toned down with a tinge of urban cool... as a club owner, she's expected to be professional but not square.&nbsp; She tends to wear antique jewelry, paints her eyes, works in some varieties of hairstyle-- typically high-class hairpieces, as part of her disguise.<br><strong>Known Facts: </strong>Victoria Barrowe runs a dance club downtown, donates to art shows and fundraisers, and has even achieved a small degree of recognition in some circles.<br>
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			<dt class="postheader">
				Title: <strong>Re: Who Watches the Watchers Characters</strong><br>
				Post by: <strong>Transgirlenstein</strong> on <strong>13-03-2009, 02:46:18</strong>
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				Biographical Information: <br>Code Name: Nite Owl II<br>Real Name: Dana Dreiberg (Daniel Dreiberg)<br>Other Aliases: None<br>Secret Identity: Dana Dreiberg<br>Occupation: The Watchmen<br>Legal Status: United States/No Criminal Record<br>Place of Birth:New York City, New York, United States of America <br>Martial Status: Single<br>Known Relatives: None<br>Current Base of Operations:New York City<br>Extent of Education: Bachelor's degree in aerodynamics<br>Religion: Christian (non practicing)<br>Group Affiliation: The Watchmen<br><br>Known Abilities/Skills:<br>Martial Arts: Though no where on the level of the other Watchmen, Nite Owl does know martial arts and can handle herself in a fight against normals.<br><br>Equipment: Nite Owl relies mostly on the equipment she has designed herself.&nbsp; This includes ‘Archie’, her body armor and her goggles.&nbsp; Her utility belt contains everything from rations to a fingerprint kit to a laser gun.<br><br>Particularities, Limitations, and Weaknesses:<br>Nite Owl is currently a bit out of shape since the Keene Act.&nbsp; As a result she may be a bit slower until she gets back into things relying even more so on the gadgets and weapons she designs.<br>Unknown to many the current Nite Owl is in fact a female.&nbsp; She keeps up the appearance of being male because of the history of female masks being sexualized and because of the well documented fate of Silhouette.&nbsp; For her it is a shield to protect herself from those who might hurt her due to her preferences.&nbsp; Her body armor gives the appearance of much more muscle as it is padded and thickened.&nbsp; If her gender was known it would possibly cause problems/could be used against her.<br><br>Equipment, Weapons and Paraphernalia:<br>Nite Owl’s utility belt is full of many wonderful toys including things such as flash bangs, bolas and even a laser gun.&nbsp; Nite Owl has more equipment that might not be in the utility belt but she can switch things in and out of the belt back at her Nest if need be.<br>Nite Owl’s main way of getting around is the airship she built herself which she affectionately calls Archimedes or Archie.<br><br>Physical Information: <br>Ethnic Group: English<br>Gender: Female<br>Sexual Orientation: Lesbian<br>Age: 40<br>Height: 5'8"<br>Weight: 140lbs. <br>Hair Colour: Brown<br>Eye Colour: Brown<br>Distinguishing Characteristics: None except for the glasses she wears sometimes in her civilian identity.<br>Physical Appearance: Dana keeps her hair short, trying to appear as masculine as possible.&nbsp; Often she wears glasses.&nbsp; In her retirement, she has been putting on more weight as she has not trained much.<br>Costume Description: http://rss.warnerbros.com/watchmen/NIteOwlFull.jpg (http://rss.warnerbros.com/watchmen/NIteOwlFull.jpg)<br><br>Normal Attire: Dana often dresses as much as a male as possible in her civilian identity.&nbsp; She keeps her hair short and often dresses in pants and sweaters.<br><br>Public Face: Dana is seen as a quiet almost wallflower neighbor.&nbsp; She (or he as most of the neighbors think) keeps to herself mostly and seems to work a lot in her basement.&nbsp; Her father was a wealthy banker who left her a good amount of money which she has used wisely in her war against crime.<br><br>Known Facts: Nite Owl is known to often work with Rorsarch.&nbsp; Most criminals and masks think that Nite Owl is a male though not many know his identity.&nbsp; What is known is that Nite Owl I knows who Nite Owl II is.<br>
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			<dt class="postheader">
				Title: <strong>Re: Who Watches the Watchers Characters</strong><br>
				Post by: <strong>Lucifael</strong> on <strong>14-03-2009, 05:38:51</strong>
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				<div align="center"><span style="font-size: 2.65em;" class="bbc_size">Dark Aesir</span><br><br></div><div align="center">(http://img21.imageshack.us/img21/5133/aesir1.jpg)<br></div><strong>Biographical Information:</strong><br><strong>Code Name:</strong> Dark Aesir<br><strong>Real Name:</strong> Jonah Heraldson <br><strong>Other Aliases:</strong> Aesir, Pantheon Subject 23<br><strong>Secret Identity:</strong> n/a.<br><strong>Occupation:</strong> Vigilante<br><strong>Legal Status:</strong> Wanted by local Law Enforcement, multiple previous incarcerations <br><strong>Place of Birth:</strong> Chicago, Illinois<br><strong>Martial Status:</strong> Single<br><strong>Known Relatives:</strong> None<br><strong>Current Base of Operations:</strong> New York City<br><strong>Extent of Education:</strong> High School Diploma, extensively self taught<br><strong>Religion:</strong> None<br><strong>Group Affiliation:</strong> None<br><br><strong>Known Abilities/Skills:</strong><br>Jonah's mind has 100% control of his body and as such his body can do anything humanly possible. His mind also has the ability to catch very subtle clues and recognize very limited patterns putting them together to understand a whole sequence of events even accurately guessing at near future events. <br><br>It can compute huge numbers, memorize volumes and process an enormous amount of data. His body heals very fast and feels little pain it can become hugely strong or stunningly swift performing feats only mentioned in strange tales of humans at their peak or their limits.<br><br><strong>Particularities, Limitations, and Weaknesses: </strong><br>Because of Jonahs cross wired mind he is constantly hallucinating. His mind tries to communicate the data that it is processing but to Jonah it become demons and angels and screeching creatures of myth moving through the normal world around him. A grinning imp might indicate the footprint in the corner&nbsp; with a thin finger or a human faced snake might slowly could around a suspect as he or she lies.<br><br>While he understands that his brain is trying to tell him what is going on around him, it does little to makes the visions less terrifying. He feels led by them as if he has very little say so in his direction.<br><br>Jonah does not get to decide when he is strong or fast or when his super intelligence surfaces. It is usually there when he needs it but sometimes for reasons at which he cannot guess it fails him utterly as his hidden mind forces him in the direction it wants him to go.<br><br>Because he was involved in Project Pantheon all his records were removed. He does not exist in any sort of official sense. Even though he has spent time in various jails they all have different records of him and any digital signatures linking them to Jonah regularly disappear. This also means that he cannot get a job or own and sort of significant holdings including major rentals.<br><br><strong>Equipment, Weapons and Paraphernalia: </strong><br>Jonah only fight hand to hand. When the Aesir surfaces he can turn a variety of normal items&nbsp; into weapons.<br><br><strong>Physical Information:</strong><br>(http://img25.imageshack.us/img25/4017/aesir4.jpg)<br><br><strong>Ethnic Group:</strong> American of distant Norwegian descent <br><strong>Gender:</strong> Male<br><strong>Sexual Orientation:</strong> Straight <br><strong>Age:</strong> 23<br><strong>Height:</strong> 6'1”<br><strong>Weight:</strong> 170 Lbs..<br><strong>Hair Colour:</strong> Muddy Blond staining into brown<br><strong>Eye Colour:</strong> Menacing Gray<br><strong>Distinguishing Characteristics:</strong> Jonah's body is riddled with scars and the pitted remains of stab wounds, bullet holes, and a myriad of other lacerations. His face and neck are mostly clear..<br><br><strong>Physical Appearance </strong><br><br>Most people remember his eyes. Usually the criminals who look there for pity or compassion, but also those people he passes, those people who measure him, who look into those lead gray eyes searching for purchase, weakness. They remember that his gunmetal eyes are steady and fixed and filled with a repressed horror and a limitless strength.. <br><br>His smooth face is usually calm but almost always bears the marks of some conflict, a bruise, a scrape. Sometimes he is bandaged but more often he bears the remains of a fast dissipating wound on his face or neck. Always the marks are different, from day to day they track his steps through the city and through its refuse.<br><br>He is thin and unassuming. He seems unfit for any sort of physical struggle, some even think he is delicate. His fingers are agile and seem more befitting a musician than a brawler even when the knuckles are bloodied and gashed.<br><br>Most of his body is covered in scars. They serve as a map of his exploits and anyone with medical knowledge might spot major evidence of bullet entrance and exit wounds of a variety of calibers, slashes, punctures, serrated cuts and the thin smooth lines of glass, scalpels, and other knives.<br><br><br><br><strong>Costume Description:<br>&nbsp;</strong><br>(http://img12.imageshack.us/img12/5719/aesir2.jpg)<br><br>He&nbsp; wears normal clothing like one might find on any street. He is fond of hoodies and usually buys are steals the sort with wings on them somewhere. He has and wears a black body suit under his other clothes. It is a bit more resilient than his street garb and is usually&nbsp; the last thing he is wearing after a protracted battle.<br><br><br><strong>Public Face: </strong><br><br>To the public at large Jonah is a drifter, a bum, a lay about, and day laborer at the very best. Law enforcement&nbsp; views him as suspicious and when people get close to him they might sense that something is wrong with him even if the clues are not obvious.<br><br><strong>Known Facts: </strong><br><br>Jonah usually leaves a white feather when he stops a crime or when the Aesir rises in him. He is never certain where he gets these feathers. Often he will have one in his hands or there will be one near him.<br><br>(http://img12.imageshack.us/img12/2063/aesir5.jpg)<br><br><strong>History:</strong><br><br>Jonah Heraldson was one of many homeless youths who “volunteered” for Project Pantheon, a small research arm of the MK Ultra project pushed by the CIA. Using the research of the main program as a starting point the government group sought to program people to take certain actions or even become different people splitting their minds into alternate personalities.. <br><br>As the results started to come in, they discovered that instead of brainwashing the young men or developing alternate identities, the pharmopsychological torture had unlocked some key parts of the limbic system and linked it to a number of other brain functions causing hallucinations and an oddly precognitive perception in the test subjects.&nbsp; <br><br>Two years after Project Pantheon opened, the official order came through to cease all actions, destroy or move all hardware and liquidate all soft assets, including the test group. Jonah escaped with three bullets in him and spent a week in and out of the hospital as it became clear that his body healed quickly, felt little pain and operated with amazing athleticism. His survival and its revelations came with a price through. His future is no longer his own and horrible visions are his only guide.<br><br><div align="center">(http://img15.imageshack.us/img15/3103/aesir3.jpg)<br></div>
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