Fallout: Into the Mutant's Den (Character sheets)
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		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: BigBadWolf on 10-09-2010, 23:14:19</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>Fallout: Into the Mutant's Den (Character sheets)</strong><br>
				Post by: <strong>BigBadWolf</strong> on <strong>10-09-2010, 23:14:19</strong>
			</dt>
			<dd class="postbody">
				<strong>Name:</strong> Christian Aerlon (The pocket man)<br><strong>Age:</strong> 26<br><strong>Gender:</strong> Male<br><strong>Appearance: </strong><br>He is a tall guy with short brown hair and brown eyes. He looks at least 30 years old or more, because his tough life. His clothes look dirty but if someone examine them with care it will turn out that they are in good condition. They could also notice that his clothes have a lot of pockets. Larger or smaller they are everywhere. Even on his armour.<br><div align="center">(http://www.blogsmithcdn.com/avatar/images/11/2989495_50.jpg)</div><br><strong>Personality:</strong> He usually silent and don't like being in the center of attention. At least not any more. He couldn't trust people easily he rather trust machines. <br><br><strong>Background:</strong><br>Christian was born in a small town named Twilight Star. From his childhood he was interested in any kind of technology. Lucky for Christian Twilight Star was founded just about two hours from a ruined city. Most of the people of Twilight Star were scavengers, who went to the ruined city and brought back anything what has a value.<br>From a young age of 12 Christian frequently accompany his father on his trips to the city. But Chris not just wanted to find valuable items but to make them work. Mostly he figured out things on his own since there wasn't anybody who could teach him. At the age of 20 he was a good technician and became a big help of the city.<br>Twilight Star flourished and more and more people settle down. Of course the town's wealth didn't remained unnoticed. Raiders began to attack the town. The townsfolk tried to resist but it was futile. The raiders took what they worked so hard and killed many of them.<br>At that point the leaders of Twilight Star started to pondering the idea, they had to leave the area. But a day before they could make the decision something unexpected happened. A vehicle, a functioning vehicle arrived in the town. They were members of the Brotherhood of Steel. They made the deal with leaders. They ensure the protection of the town for exchange supply and fresh recruits. <br>Amazingly the Brotherhood kept his word and not just defended the town but also wiped the raiders out of the area. It was time for Twilight Star to keep up bargain. Christian was the first ones who joined the Brotherhood. His parents and the leaders didn't like the idea, because he was a fine technician. However Christian couldn't be happier because he knew he had the opportunity to work and to know the most advanced technology in the wasteland.<br>He learned much at the Brotherhood. But maybe the most important knowledge he acquired the ability of reading. He also learned how two drive various vehicles and of course how to repair them. They also taught him how to fight, because no member of the Brotherhood could be lack of fighting skills.<br>As time passed he became a leader of a squad. They completed a few successful missions. Then trouble struck again. After a mission on their way home to the bunker Super mutants attacked them. They caught them by surprise. Three men of his team had died the rest were injured. There was no way to save their equipment and the Humvee so as the leader he decided to destroy it. So the mutants couldn't use it either.<br>The managed to reached the bunker, however the general who was in charge in the bunker was very displeased with his performance. The Brotherhood examined what happened and they decided it was Christian fault. He was the leader and on top of that he drove the car. The rules of the Brotherhood of Steel were very strict. It helped a little that Christian destroyed the Humvee and probably this act saved him from execution. However just throwing him out wasn't a good idea because he still was one of best technician. So the general decided he make an example out of him.<br>At sunrise in front of the whole bunker they told the charges against Christian, then they burned a sign on his left scapula with an incandescent iron. Then they placed him one of the Brotherhood's labour camps. It was the Brotherhood terminology to salves. However in these camps were raiders, bandits and other defeated enemies of the Brotherhood. Because of it they made his life a hell. Every day they beat Christian and he was frequent guest in the infirmary.<br>But after two months of endurance and planning he managed to escape from the camp. He left the area and headed east. He knew very well he can't return to his home because the Brotherhood would look him for there first. So he started wander in the wasteland. He accepted any kind of work. Mostly he helped towns and cities to repair whatever was needed. Of course he avoiding any kind of contact to the Brotherhood. <br><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Statistics</span></div><br><table class="bbc_table"><tbody><tr><td><br><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Strength</strong></td><td> <div align="center">&nbsp; &nbsp;5&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Perception </strong></td><td> <div align="center">&nbsp; &nbsp;5&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Endurance </strong></td><td> <div align="center">&nbsp; &nbsp;6&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Charisma </strong></td><td> <div align="center">&nbsp; &nbsp;4&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Intelligence </strong></td><td> <div align="center">&nbsp; &nbsp;8&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Agility </strong></td><td> <div align="center">&nbsp; &nbsp;8&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Luck</strong></td><td><div align="center">&nbsp; &nbsp;3&nbsp; &nbsp;</div></td></tr></tbody></table></td><td><br><table class="bbc_table"><tbody><tr><td><strong>Max HP</strong></td><td><strong>Current HP</strong></td></tr><tr><td>&nbsp; &nbsp;32&nbsp; &nbsp;</td><td>&nbsp; &nbsp;32&nbsp; &nbsp;</td></tr><tr><td><strong>Level</strong></td><td>&nbsp; &nbsp;<strong>1</strong>&nbsp; &nbsp;</td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>AC</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td><div align="center">&nbsp; &nbsp;28&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>AP</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td><div align="center">&nbsp; &nbsp;9&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Carry weight</strong></td><td><div align="center">&nbsp; &nbsp;125/94&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Melee Damage</strong></td><td><div align="center">&nbsp; &nbsp;1&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Sequence&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</strong></td><td><div align="center">&nbsp; &nbsp;10&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Healing rate&nbsp; &nbsp; &nbsp;</strong></td><td><div align="center">&nbsp; &nbsp;2&nbsp; &nbsp;</div></td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> <strong>Poison Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;30%&nbsp; &nbsp;</div> </td></tr><tr><td> <strong>Radiation Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;12%&nbsp; &nbsp;</div> </td></tr><tr><td> <strong>Gas Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;0/0</div> </td></tr><tr><td> <strong>Electricity Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;30%&nbsp; &nbsp;</div> </td></tr><tr><td> <strong>Damage Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;0%&nbsp; &nbsp;</div> </td></tr><tr><td> <strong>Critical chance</strong></td><td> <div align="center">&nbsp; &nbsp;3%&nbsp; &nbsp;</div> </td></tr></tbody></table></td></tr></tbody></table></td></tr><tr><td><br><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Current XP&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </strong></td><td><strong>XP to next level</strong></td></tr><tr><td><div align="center">0</div></td><td><div align="center">1000</div></td></tr><tr><td><strong>HP / Level</strong></td><td><div align="center">6</div></td></tr><tr><td><strong>Skill Point / Level</strong></td><td><div align="center">21</div></td></tr><tr><td><strong>Trait</strong></td><td><strong>Effect</strong></td></tr><tr><td>Tech Wizard</td><td>+15% lockpick, science, repair<br>-1 Perception</td></tr><tr><td><strong>Perks</strong></td><td><strong>Effect</strong></td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>Small guns</strong></td><td><div align="center">57%</div></td></tr><tr><td><strong>Big guns</strong></td><td><div align="center">16%</div></td></tr><tr><td><strong>Energy weapons&nbsp; &nbsp; &nbsp;</strong></td><td><div align="center">16%</div></td></tr><tr><td><strong>Unarmed</strong></td><td><div align="center">56%</div></td></tr><tr><td><strong>Melee</strong></td><td><div align="center">46%</div></td></tr><tr><td><strong>Throwing</strong></td><td><div align="center">32%</div></td></tr><tr><td><strong>First Aid</strong></td><td><div align="center">22%</div></td></tr><tr><td><strong>Doctor</strong></td><td><div align="center">18%</div></td></tr><tr><td><strong>Sneak</strong></td><td><div align="center">49%</div></td></tr><tr><td><strong>Lockpick</strong></td><td><div align="center">38%</div></td></tr><tr><td><strong>Steal</strong></td><td><div align="center">24%</div></td></tr><tr><td><strong>Traps</strong></td><td><div align="center">26%</div></td></tr><tr><td><strong>Science</strong></td><td><div align="center">47%</div></td></tr><tr><td><strong>Repair</strong></td><td><div align="center">59%</div></td></tr><tr><td><strong>Pilot</strong></td><td><div align="center">26%</div></td></tr><tr><td><strong>Speech</strong></td><td><div align="center">20%</div></td></tr><tr><td><strong>Barter</strong></td><td><div align="center">16%</div></td></tr><tr><td><strong>Gambling</strong></td><td><div align="center">15%</div></td></tr><tr><td><strong>Outdoorsman</strong></td><td><div align="center">28%</div></td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong> Armour name</strong></td><td>Leather Armour MK II</td></tr><tr><td><strong> Armour Class</strong></td><td><div align="center">20</div></td></tr><tr><td><strong> Normal</strong></td><td><div align="center">3 / 25%</div></td></tr><tr><td><strong> Laser</strong></td><td><div align="center">1 / 30%</div></td></tr><tr><td><strong> Fire</strong></td><td><div align="center">1 / 17%</div></td></tr><tr><td><strong> Plasma</strong></td><td><div align="center">1 / 30%</div></td></tr><tr><td><strong> Explosion</strong></td><td><div align="center">1 / 25%</div></td></tr><tr><td><strong> Weight</strong></td><td><div align="center">10</div></td></tr><tr><td><strong> Condition</strong></td><td><div align="center">10</div></td></tr></tbody></table></td></tr></tbody></table></td></tr><tr><td><span class="bbc_u">Melee Weapons</span><br><table class="bbc_table"><tbody><tr><td><strong>Name&nbsp; </strong></td><td><strong>&nbsp; Min Str.&nbsp; </strong></td><td><strong>&nbsp; AP Single&nbsp; </strong></td><td><strong>&nbsp; AP Targeted&nbsp; </strong></td><td><strong>&nbsp; Damage&nbsp; </strong></td><td><strong>&nbsp; Range&nbsp; </strong></td><td><strong>&nbsp; Weight&nbsp; </strong></td><td><strong>&nbsp; Condition&nbsp; </strong></td></tr><tr><td>Combat Knife</td><td><div align="center">2</div></td><td><div align="center">3</div></td><td><div align="center">4</div></td><td><div align="center">1d12+4</div></td><td><div align="center">1</div></td><td><div align="center">2</div></td><td><div align="center">10</div></td></tr></tbody></table></td></tr><tr><td><span class="bbc_u">Ranged Weapons</span><br><table class="bbc_table"><tbody><tr><td><strong>Name </strong></td><td><div align="center"><strong> Min Str. </strong></div></td><td><div align="center"><strong> Ap S </strong></div></td><td><div align="center"><strong> Ap T </strong></div></td><td><div align="center"><strong> Ap B </strong></div></td><td><div align="center"><strong> Clip </strong></div></td><td><div align="center"><strong> Ammo </strong></div></td><td><div align="center"><strong> AC mod </strong></div></td><td><div align="center"><strong> DR mod </strong></div></td><td><div align="center"><strong> Damage </strong></div></td><td><div align="center"><strong> Range </strong></div></td><td><div align="center"><strong> Weight </strong></div></td><td><div align="center"><strong> Condition </strong></div></td></tr><tr><td>.44 Colt Magnum Revolver</td><td><div align="center">5</div></td><td><div align="center">4</div></td><td><div align="center">5</div></td><td><div align="center">-</div></td><td><div align="center">6</div></td><td><div align="center">.44 Magnum AP</div></td><td><div align="center">-10</div></td><td><div align="center">0 ignores DT</div></td><td><div align="center">1d6+11</div></td><td><div align="center">6</div></td><td><div align="center">6</div></td><td><div align="center">10</div></td></tr><tr><td>Colt Hunting Rifle</td><td><div align="center">5</div></td><td><div align="center">5</div></td><td><div align="center">6</div></td><td><div align="center">-</div></td><td><div align="center">10</div></td><td><div align="center">7.62mm </div></td><td><div align="center">0</div></td><td><div align="center">0</div></td><td><div align="center">1d10+9</div></td><td><div align="center">45</div></td><td><div align="center">11</div></td><td><div align="center">10</div></td></tr></tbody></table></td></tr><tr><td><div align="center"><span class="bbc_u">Other Equipment</span><br><table class="bbc_table"><tbody><tr><td><strong>Name</strong></td><td><strong>Accommodation</strong></td><td><strong>Weight</strong></td></tr><tr><td>44 Magnum AP x 14</td><td>pocket</td><td>1</td></tr><tr><td>7.62mm x 40</td><td>pocket</td><td>1</td></tr><tr><td>Practical clothing</td><td>on the body</td><td>10</td></tr><tr><td>Lighter</td><td>pocket</td><td>1</td></tr><tr><td>Vehicle repair kit </td><td>back pack</td><td>20</td></tr><tr><td>Rope 10 meters long </td><td>back pack</td><td>10</td></tr><tr><td>LockPick</td><td>pocket</td><td>1</td></tr><tr><td>gourd full of clean water (2 litre)</td><td>belt</td><td>4</td></tr><tr><td>gourd full of clean water (2 litre) x 2</td><td>back pack</td><td>4</td></tr><tr><td>tinned food x 17</td><td>back pack</td><td>2</td></tr><tr><td>Back pack</td><td>on the char's back</td><td>6</td></tr><tr><td>Geiger counter </td><td>back pack</td><td>5</td></tr><tr><td>Stimpack</td><td>pocket</td><td>0</td></tr><tr><td>bottle cap x 10</td><td>pocket</td><td>0</td></tr></tbody></table><br><br></div></td></tr></tbody></table>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fallout: Into the Mutant's Den (Character sheets)</strong><br>
				Post by: <strong>TheHangedOne</strong> on <strong>11-09-2010, 01:05:35</strong>
			</dt>
			<dd class="postbody">
				<strong>Name:</strong> Grim<br><strong>Age:</strong> 22<br><strong>Gender:</strong> Male<br><strong>Appearance: </strong> Blonde haired, blue eyed, with a&nbsp; medium build. He bears a small scar on his forehead that looks like it could have been from some sort of slashing attack. He has several similar scars on his chest, though his clothing hides it.<br><div align="center">(http://i27.photobucket.com/albums/c195/TheOneTheOnlyTheShane/AveryWattsSorumNoceBW.jpg)</div><br><strong>Personality:</strong> Eccentric and neurotic. <br><strong>Background:</strong> Grim was born the son of a traveling merchant, and it was expected that he would, one day, take over the business. His father made sure he led a good life, and learned much about&nbsp; business... lessons which, really, he didn't pay much attention to. Ever since he was a teenager, Grim has been rebelling against his father, not wanting the path in life he follows to be picked&nbsp; for him.<br><br>So one day while his father was leaving for a particularly long journey, Grim decided he was going to help himself to the private cap stash in the house, leave his father a note, stock up on things around his town, and headed north. He has recently arrived in the Capital Wasteland, unsure of where he has come from, or where he is going. <br><br>Being an introvert has led him to take well to the lonely existence of traveling, though necessity has often seen him working with others. After all, it is very, very easy to get killed out in the Wasteland.&nbsp; Grim only just arrived to Rivet City, having come here with a group of other travelers who continued on their way elsewhere. He didn't really trust them much, but oh well. Who can you trust these days, anyways?<br><br>He has adventured for nearly a year now, and he continues to adventure, hanging onto what some may call a childish and foolish hope. He hopes that one day, he will find a place that is perfect. Maybe not Eden, or Paradise, or any of those things people talk about... but just some place that is perfect to him.<br><br>His special gun (the modified MP5) was designed by an expert weaponsmith in his home town for him. <br><br><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Statistics</span></div><br><table class="bbc_table"><tbody><tr><td><br><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Strength</strong></td><td> <div align="center">&nbsp; &nbsp;4&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Perception </strong></td><td> <div align="center">&nbsp; &nbsp;8&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Endurance </strong></td><td> <div align="center">&nbsp; &nbsp;6&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Charisma </strong></td><td> <div align="center">&nbsp; &nbsp;4&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Intelligence </strong></td><td> <div align="center">&nbsp; &nbsp;6&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Agility </strong></td><td> <div align="center">&nbsp; &nbsp;7&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Luck</strong></td><td><div align="center">&nbsp; &nbsp;6&nbsp; &nbsp;</div></td></tr></tbody></table></td><td><br><table class="bbc_table"><tbody><tr><td><strong>Max HP</strong></td><td><strong>Current HP</strong></td></tr><tr><td>&nbsp; &nbsp;31&nbsp; &nbsp;</td><td>&nbsp; &nbsp;31&nbsp; &nbsp;</td></tr><tr><td><strong>Level</strong></td><td>&nbsp; &nbsp;<strong>1</strong>&nbsp; &nbsp;</td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>AC</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td><div align="center">&nbsp; &nbsp;7&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>AP</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td><div align="center">&nbsp; &nbsp;8&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Carry weight</strong></td><td><div align="center">&nbsp; &nbsp;60&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Melee Damage</strong></td><td><div align="center">&nbsp; &nbsp;1&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Sequence&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</strong></td><td><div align="center">&nbsp; &nbsp;16&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Healing rate&nbsp; &nbsp; &nbsp;</strong></td><td><div align="center">&nbsp; &nbsp;2&nbsp; &nbsp;</div></td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> <strong>Poison Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;30%&nbsp; &nbsp;</div> </td></tr><tr><td> <strong>Radiation Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;12%&nbsp; &nbsp;</div> </td></tr><tr><td> <strong>Gas Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;0/0</div> </td></tr><tr><td> <strong>Electricity Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;30%&nbsp; &nbsp;</div> </td></tr><tr><td> <strong>Damage Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;0%&nbsp; &nbsp;</div> </td></tr><tr><td> <strong>Critical chance</strong></td><td> <div align="center">&nbsp; &nbsp;6%&nbsp; &nbsp;</div> </td></tr></tbody></table></td></tr></tbody></table></td></tr><tr><td><br><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Current XP&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </strong></td><td><strong>XP to next level</strong></td></tr><tr><td><div align="center">0</div></td><td><div align="center">1000</div></td></tr><tr><td><strong>HP / Level</strong></td><td><div align="center">6</div></td></tr><tr><td><strong>Skill Point / Level</strong></td><td><div align="center">17</div></td></tr><tr><td><strong>Trait</strong></td><td><div align="center"> Small Frame </div> </td><td><strong>Effect</strong></td><td><div align="center"> You are not quite as big as everyone else, but that never slowed you down. You can't carry as much, but you are more agile. You get a 1 point bonus to agility, but your carry weight is only 15 lbs x strength. </div></td></tr><tr><td></td></tr><tr><td><strong>Perks</strong></td><td><strong>Effect</strong></td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>Small guns</strong></td><td><div align="center">53%</div></td></tr><tr><td><strong>Big guns</strong></td><td><div align="center">14%</div></td></tr><tr><td><strong>Energy weapons</strong></td><td><div align="center">14%</div></td></tr><tr><td><strong>Unarmed</strong></td><td><div align="center">52%</div></td></tr><tr><td><strong>Melee</strong></td><td><div align="center">42%</div></td></tr><tr><td><strong>Throwing</strong></td><td><div align="center">28%</div></td></tr><tr><td><strong>First Aid</strong></td><td><div align="center">28%</div></td></tr><tr><td><strong>Doctor</strong></td><td><div align="center">19%</div></td></tr><tr><td><strong>Sneak</strong></td><td><div align="center">26%</div></td></tr><tr><td><strong>Lockpick</strong></td><td><div align="center">25%</div></td></tr><tr><td><strong>Steal</strong></td><td><div align="center">21%</div></td></tr><tr><td><strong>Traps</strong></td><td><div align="center">25%</div></td></tr><tr><td><strong>Science</strong></td><td><div align="center">24%</div></td></tr><tr><td><strong>Repair</strong></td><td><div align="center">18%</div></td></tr><tr><td><strong>Pilot</strong></td><td><div align="center">30%</div></td></tr><tr><td><strong>Speech</strong></td><td><div align="center">20%</div></td></tr><tr><td><strong>Barter</strong></td><td><div align="center">36%</div></td></tr><tr><td><strong>Gambling</strong></td><td><div align="center">30%</div></td></tr><tr><td><strong>Outdoorsman</strong></td><td><div align="center">44%</div></td></tr></tbody></table></td></tr></tbody></table><br></td></tr></tbody></table><br><br>Equipment: (19 pounds)<br>Leather Jacket (250)<br>Good Clothing (300)<br>Winchester Widowmaker (800)<br>H&amp;K MP5 (Stock (500), Silencer (500) upgrades) (1100)<br>12 gauge shotgun shells (buckshot) 40x (300)<br>9mm JHP 60x (600)<br>Flares 2x (20)<br>Lockpick&nbsp; (40)<br>Flashlight (15)<br>Stimpak 2x (300)<br>1 litre clean water 3x (75)<br>Backpack (50)<br>Salted Meat 5x (40)<br>Gourd 2x (filled with water, above) (10)<br>100 bottle caps
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fallout: Into the Mutant's Den (Character sheets)</strong><br>
				Post by: <strong>SheenaTiger</strong> on <strong>11-09-2010, 15:56:13</strong>
			</dt>
			<dd class="postbody">
				<strong>Name:</strong> Hitomi (hito: intellect, wisdom ;mi: beautiful) Shizuka (shizu: quiet ;ka: summer or perfume,smell)<br><strong>Age:</strong> 23<br><strong>Gender:</strong> Female<br><strong>Appearance: </strong><br>Hitomi is a rather small young woman. She reaches roughly a height of 1.54m&nbsp; &nbsp;and often people overlook her or think of her of being younger then 20 years, at least most recognise her as an adult and not as a child. Most times she wears clothes that are made for people taller then her, since they are more easy to get, and if possible she shortens them a bit and pulls a belt tight around her waist so the pants will not drop to the ground.<br><div align="center">(http://elliquiy.com/forums/../elluiki/images/6/65/Hitomi_shizuka.jpg)</div><strong>Personality:</strong> <br>Hitomi is a rather shy person, but she loves to explore and experiment with all kind of electronical stuff. Later one generally is a trouble-bringer for her, but she does not care about it.<br><br><strong>Background:</strong><br>Hitomi was born in a vault located south of Tenpenny Tower. It is one of those many experimental vaults, equipped with many high-tech-stuff but with nearly no spare parts to repair any of them. As most of the inhabitants of the bunker were technicians and scientists, they had a quite high standard for education and carried it over to their children. For most children, along with Hitomi, the most fun time was not playing game but doing experiments and homeworks, not that there was much else to do for them.<br><br>Hitomi was especially eager to explore the vault and pick up many stuff to repair and experiment. At one time she found a stash of old, no longer functional Wattz 1000 Laser Pistols. Over several months she took them apart and used all but one as spare part material to repair one of them, without having a blueprint for them. In the end she managed to repair that one Laser Pistol and began to train with it in secret. Sadly she never was really good with weapons and one day she had a really bad day and destroyed several important parts of equipment. The elders of the vault were angry enough to decide for a really severe punishment. Sincec they not wanted to risk more equipment Hitomi needed&nbsp; to vanish, though nobody inside the vault would ever kill a person, so she was simply thrown out of the bunker, into the unknown while the people inside prefered the clean and safe vault instead of the unknown dangers.<br><br>Having only a very low amount of equipment she could&nbsp; &nbsp;pick to take out into the unknown, she loaded herelf with as much as she could carry and stumbled into the wastelands around Washington. It was much more luck then actual skill that she stayed alive. The most dangerous things she saw were shy dogs, wild Brahmins and some rats. Somehow, without knowing she did, she managed to nearly reach Rivet City as her PipBoy got a signal.<br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Statistics</span></div><table class="bbc_table"><tbody><tr><td><br><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Strength</strong></td><td> <div align="center">&nbsp; &nbsp;4&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Perception </strong></td><td> <div align="center">&nbsp; &nbsp;6&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Endurance </strong></td><td> <div align="center">&nbsp; &nbsp;6&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Charisma </strong></td><td> <div align="center">&nbsp; &nbsp;6&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Intelligence </strong></td><td> <div align="center">&nbsp; &nbsp;9&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Agility </strong></td><td> <div align="center">&nbsp; &nbsp;7&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Luck</strong></td><td><div align="center">&nbsp; &nbsp;2&nbsp; &nbsp;</div></td></tr></tbody></table></td><td><br><table class="bbc_table"><tbody><tr><td><strong>Max HP</strong></td><td><strong>Current HP</strong></td></tr><tr><td>&nbsp; &nbsp;31&nbsp; &nbsp;</td><td>&nbsp; &nbsp;31&nbsp; &nbsp;</td></tr><tr><td><strong>Level</strong></td><td><strong>1</strong>&nbsp; &nbsp;</td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>AC</strong><br></td><td>15 (7 + 8 (Leather Armor))<br></td></tr><tr><td><strong>AP</strong><br></td><td>8<br></td></tr><tr><td><strong>Carry weight</strong></td><td>54 of 60<br></td></tr><tr><td><strong>Melee Damage</strong></td><td>1<br></td></tr><tr><td><strong>Sequence</strong></td><td>12<br></td></tr><tr><td><strong>Healing rate</strong></td><td>2<br></td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> <strong>Poison Resistance</strong></td><td> <div align="center">30%<br></div> </td></tr><tr><td> <strong>Radiation Resistance</strong></td><td> <div align="center">12%<br></div> </td></tr><tr><td> <strong>Gas Resistance</strong></td><td> <div align="center">0/0<br></div> </td></tr><tr><td> <strong>Electricity Resistance</strong></td><td> <div align="center">30%<br></div> </td></tr><tr><td> <strong>Damage Resistance</strong></td><td> <div align="center">0%<br></div> </td></tr><tr><td> <strong>Critical chance</strong></td><td> <div align="center">2%<br></div> </td></tr></tbody></table></td></tr></tbody></table></td></tr><tr><td><br><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><div align="center"><strong>Current XP</strong></div></td><td><div align="center"><strong>XP to next level</strong></div></td></tr><tr><td><div align="center">0</div></td><td><div align="center">1000</div></td></tr><tr><td><strong>HP / Level</strong></td><td><div align="center">6</div></td></tr><tr><td><strong>Skill Point / Level</strong></td><td><div align="center">23</div></td></tr><tr><td><strong>Trait</strong></td><td><strong>Effect</strong></td></tr><tr><td>Small Frame</td><td>+1 Agility<br>Carry-Limit 15 x STR</td></tr><tr><td>Tech Wizard</td><td>+15% lockpick, science, repair<br>-1 Perception</td></tr><tr><td><strong>Perks</strong></td><td><strong>Effect</strong></td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>Small guns</strong></td><td><div align="center">33%</div></td></tr><tr><td><strong>Big guns</strong></td><td><div align="center">14%</div></td></tr><tr><td><strong>Energy weapons</strong></td><td><div align="center">34%</div></td></tr><tr><td><strong>Unarmed</strong></td><td><div align="center">52%</div></td></tr><tr><td><strong>Melee</strong></td><td><div align="center">42%</div></td></tr><tr><td><strong>Throwing</strong></td><td><div align="center">28%</div></td></tr><tr><td><strong>First Aid</strong></td><td><div align="center">24%</div></td></tr><tr><td><strong>Doctor</strong></td><td><div align="center">20%</div></td></tr><tr><td><strong>Sneak</strong></td><td><div align="center">26%</div></td></tr><tr><td><strong>Lockpick</strong></td><td><div align="center">38%</div></td></tr><tr><td><strong>Steal</strong></td><td><div align="center">21%</div></td></tr><tr><td><strong>Traps</strong></td><td><div align="center">23%</div></td></tr><tr><td><strong>Science</strong></td><td><div align="center">71%</div></td></tr><tr><td><strong>Repair</strong></td><td><div align="center">62%</div></td></tr><tr><td><strong>Pilot</strong></td><td><div align="center">26%</div></td></tr><tr><td><strong>Speech</strong></td><td><div align="center">30%</div></td></tr><tr><td><strong>Barter</strong></td><td><div align="center">24%</div></td></tr><tr><td><strong>Gambling</strong></td><td><div align="center">10%</div></td></tr><tr><td><strong>Outdoorsman</strong></td><td><div align="center">30%</div></td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong> Armour name</strong></td><td>Leather Jacket</td></tr><tr><td><strong> Armour Class</strong></td><td><div align="center">8</div></td></tr><tr><td><strong> Normal</strong></td><td><div align="center">0 / 20%</div></td></tr><tr><td><strong> Laser</strong></td><td><div align="center">0 / 20%</div></td></tr><tr><td><strong> Fire</strong></td><td><div align="center">0 / 10%</div></td></tr><tr><td><strong> Plasma</strong></td><td><div align="center">0 / 10%</div></td></tr><tr><td><strong> Explosion</strong></td><td><div align="center">0 / 20%</div></td></tr><tr><td><strong> Weight</strong></td><td><div align="center">5</div></td></tr><tr><td><strong> Condition</strong></td><td><div align="center">10</div></td></tr></tbody></table></td></tr></tbody></table></td></tr><tr><td><span class="bbc_u">Melee Weapons</span><br><table class="bbc_table"><tbody><tr><td><strong>Name&nbsp; </strong></td><td><strong>&nbsp; Min Str.&nbsp; </strong></td><td><strong>&nbsp; AP Single&nbsp; </strong></td><td><strong>&nbsp; AP Targeted&nbsp; </strong></td><td><strong>&nbsp; Damage&nbsp; </strong></td><td><strong>&nbsp; Range&nbsp; </strong></td><td><strong>&nbsp; Weight&nbsp; </strong></td><td><strong>&nbsp; Condition&nbsp; </strong></td></tr><tr><td>Knife</td><td><div align="center">2</div></td><td><div align="center">3</div></td><td><div align="center">4</div></td><td><div align="center">1d10+1</div></td><td><div align="center">1</div></td><td><div align="center">1</div></td><td><div align="center">10</div></td></tr></tbody></table></td></tr><tr><td><span class="bbc_u">Ranged Weapons</span><br><table class="bbc_table"><tbody><tr><td><strong>Name </strong></td><td><div align="center"><strong> Min Str. </strong></div></td><td><div align="center"><strong> Ap S </strong></div></td><td><div align="center"><strong> Ap T </strong></div></td><td><div align="center"><strong> Ap B </strong></div></td><td><div align="center"><strong> Clip </strong></div></td><td><div align="center"><strong> Ammo </strong></div></td><td><div align="center"><strong> AC mod </strong></div></td><td><div align="center"><strong> DR mod </strong></div></td><td><div align="center"><strong> Damage </strong></div></td><td><div align="center"><strong> Range </strong></div></td><td><div align="center"><strong> Weight </strong></div></td><td><div align="center"><strong> Condition </strong></div></td></tr><tr><td>Colt 6520 10mm Pistol</td><td><div align="center">3</div></td><td><div align="center">5</div></td><td><div align="center">6</div></td><td><div align="center">-</div></td><td><div align="center">12</div></td><td><div align="center">10mm JHP</div></td><td><div align="center">-10</div></td><td><div align="center">0</div></td><td><div align="center">1d6+6</div></td><td><div align="center">19</div></td><td><div align="center">4</div></td><td><div align="center">10</div></td></tr><tr><td>Wattz 1000 Laser Pistol</td><td><div align="center">5</div></td><td><div align="center">5</div></td><td><div align="center">6</div></td><td><div align="center">-</div></td><td><div align="center">10</div></td><td><div align="center">Small Energy Cell</div></td><td><div align="center">0</div></td><td><div align="center">0</div></td><td><div align="center">1d8+10</div></td><td><div align="center">25</div></td><td><div align="center">6</div></td><td><div align="center">10</div></td></tr></tbody></table></td></tr><tr><td><span class="bbc_u">Other Equipment</span><br><table class="bbc_table"><tbody><tr><td><strong>Name</strong></td><td><strong>Accommodation</strong></td><td><strong>Weight</strong></td></tr><tr><td>10mm JHP x 100 (5 packs to 20 shots)</td><td>12 x in Weapon, 2 12-Shot-Clips on belt,<br>rest in 4 20-Shot-Boxes in backpack</td><td>5 x 1</td></tr><tr><td>Practical clothing</td><td>on the body</td><td>10</td></tr><tr><td>2 x Flashlight</td><td>Belt</td><td>2 x 1</td></tr><tr><td>Tool Set</td><td>back pack</td><td>15</td></tr><tr><td>gourd halve full of clean water (1 litre)</td><td>belt</td><td>1 x 1</td></tr><tr><td>empty gourd</td><td>back pack</td><td>0</td></tr><tr><td>tinned food x 3</td><td>back pack</td><td>3 x 1</td></tr><tr><td>tin x 1</td><td>back pack</td><td>1 x 1</td></tr><tr><td>Back pack</td><td>on the char's back</td><td>6</td></tr><tr><td>Stimpack x 2</td><td>pocket</td><td>0</td></tr><tr><td>bottle cap x 25</td><td>pocket</td><td>0</td></tr><tr><td>Spare Parts (electrical) x 3</td><td>back pack</td><td>3 x 0</td></tr></tbody></table><br></td></tr></tbody></table>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fallout: Into the Mutant's Den (Character sheets)</strong><br>
				Post by: <strong>Foxfyr</strong> on <strong>13-09-2010, 21:18:01</strong>
			</dt>
			<dd class="postbody">
				<strong>Name: </strong>Kitai<br><strong>Age: </strong>23<br><strong>Gender:&nbsp; </strong>Female<br><strong>Appearance: </strong><br>(http://fc05.deviantart.net/fs46/f/2009/195/d/5/d5aae331aeeb025388a8c7421f4e23d4.jpg)<br><strong>Background: </strong>Ever since she was a child, Kitai had been a trouble maker as she grew up in the city of Megaton.&nbsp; She was notorious for getting into places where she didn’t belong.&nbsp; Both of her parents died when she was young when their trading caravan was overtaken by Super Mutants.&nbsp; She had opted to remain home from that particular trip, a decision that saved her life.&nbsp; For the next few years, she was raised by a family friend, Doroga, who worked as a merchant in the town.&nbsp; Although Kitai lived on her own, Doroga looked after her and hired her as an errand runner just to give her something to occupy her time.&nbsp; The layout of Megaton allowed Kitai to hone her abilities in parkour for the sake of getting around quickly while performing her task.&nbsp; As she grew, she became bored with simply running errands and had taken up the art of larceny.&nbsp; It was only a matter of time until her skills were noticed by those like her and she was offered a membership to the Thieves' Guild.&nbsp; After being told all the benefits that comes with membership, Kitai eagerly accepted and enjoyed all the new toys and fences she had access to.<br><strong>Personality: </strong> Whereas stealing is a way to provide for her basic needs, mischief is her primary form of entertainment; she lives to see the reactions of her victims.&nbsp; Kitai’s actions are well calculated to be both efficient and flawlessly timed whenever possible, she does not lend herself well to impulsive decisions.&nbsp; Despite her lighthearted nature, it isn’t uncommon for her to get on the nerves of other people at times due do her skepticism, sarcastic comments, and foolish games. Despite whatever hostility she incurs from her friends, Kitai is always willing to apologize or forgive and will remain unyieldingly loyal to them.&nbsp; Although she is a kleptomaniac, she still has a conscious that makes her tolerable to the citizens and prevents her from joining a gang of raiders.&nbsp; All of her marks are able to spare what she takes, only affected by the inconvenience of having to replace it; though there are a few instances where she sees something particularly eye-catching that she cannot resist but to own.&nbsp; Kitai goes to great lengths to avoid injuring anybody she steals from, unless she considers them to be bad people.&nbsp; In the latter, she holds no reservations to taking all she can and will not hesitate to defend herself with lethal force.<br><br><hr><br><br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Statistics</span></div><br><table class="bbc_table"><tbody><tr><td><br><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Strength</strong></td><td> <div align="center">&nbsp; &nbsp;5&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Perception </strong></td><td> <div align="center">&nbsp; &nbsp;9&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Endurance </strong></td><td> <div align="center">&nbsp; &nbsp;5&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Charisma </strong></td><td> <div align="center">&nbsp; &nbsp;6&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Intelligence </strong></td><td> <div align="center">&nbsp; &nbsp;8&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Agility </strong></td><td> <div align="center">&nbsp; &nbsp;9&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Luck</strong></td><td><div align="center">&nbsp; &nbsp;6&nbsp; &nbsp;</div></td></tr></tbody></table></td><td><br><table class="bbc_table"><tbody><tr><td><strong>Max HP</strong></td><td><strong>Current HP</strong></td></tr><tr><td>&nbsp; &nbsp;30&nbsp; &nbsp;</td><td>&nbsp; &nbsp;30&nbsp; &nbsp;</td></tr><tr><td><strong>Level</strong></td><td>&nbsp; &nbsp;<strong>1</strong>&nbsp; &nbsp;</td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>AC</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td><div align="center">&nbsp; &nbsp;9 + 8 = 17&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>AP</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td><div align="center">&nbsp; &nbsp;9&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Carry weight</strong></td><td><div align="center">&nbsp; &nbsp;50/75&nbsp; </div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Melee Damage</strong></td><td><div align="center">&nbsp; &nbsp;1&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Sequence&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</strong></td><td><div align="center">&nbsp; &nbsp;18&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Healing rate&nbsp; &nbsp; &nbsp;</strong></td><td><div align="center">&nbsp; &nbsp;1&nbsp; &nbsp;</div></td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> <strong>Poison Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;25%&nbsp; &nbsp;</div> </td></tr><tr><td> <strong>Radiation Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;10%&nbsp; &nbsp;</div> </td></tr><tr><td> <strong>Gas Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;0/0</div> </td></tr><tr><td> <strong>Electricity Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;30%&nbsp; &nbsp;</div> </td></tr><tr><td> <strong>Damage Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;0%&nbsp; &nbsp;</div> </td></tr><tr><td> <strong>Critical chance</strong></td><td> <div align="center">&nbsp; &nbsp;6%&nbsp; &nbsp;</div> </td></tr></tbody></table></td></tr></tbody></table></td></tr><tr><td><br><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Current XP&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </strong></td><td><strong>XP to next level</strong></td></tr><tr><td><div align="center">0</div></td><td><div align="center">1000</div></td></tr><tr><td><strong>HP / Level</strong></td><td><div align="center">5</div></td></tr><tr><td><strong>Skill Point / Level</strong></td><td><div align="center">16</div></td></tr><tr><td><strong>Trait</strong></td><td><strong>Effect</strong></td></tr><tr><td>Small Frame</td><td>+1 AG, Carry Weight = 15 x ST</td></tr><tr><td>Gifted</td><td>+1 Stats, -10% Skills, -5 Skill Points/Level</td></tr><tr><td><strong>Perks</strong></td><td><strong>Effect</strong></td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>Small guns</strong></td><td><div align="center">51%</div></td></tr><tr><td><strong>Big guns</strong></td><td><div align="center">8%</div></td></tr><tr><td><strong>Energy weapons</strong></td><td><div align="center">8%</div></td></tr><tr><td><strong>Unarmed</strong></td><td><div align="center">48%</div></td></tr><tr><td><strong>Melee</strong></td><td><div align="center">38%</div></td></tr><tr><td><strong>Throwing</strong></td><td><div align="center">26%</div></td></tr><tr><td><strong>First Aid</strong></td><td><div align="center">18%</div></td></tr><tr><td><strong>Doctor</strong></td><td><div align="center">12%</div></td></tr><tr><td><strong>Sneak</strong></td><td><div align="center">42%</div></td></tr><tr><td><strong>Lockpick</strong></td><td><div align="center">38%</div></td></tr><tr><td><strong>Steal</strong></td><td><div align="center">17%</div></td></tr><tr><td><strong>Traps</strong></td><td><div align="center">18%</div></td></tr><tr><td><strong>Science</strong></td><td><div align="center">22%</div></td></tr><tr><td><strong>Repair</strong></td><td><div align="center">14%</div></td></tr><tr><td><strong>Pilot</strong></td><td><div align="center">26%</div></td></tr><tr><td><strong>Speech</strong></td><td><div align="center">20%</div></td></tr><tr><td><strong>Barter</strong></td><td><div align="center">14%</div></td></tr><tr><td><strong>Gambling</strong></td><td><div align="center">20%</div></td></tr><tr><td><strong>Outdoorsman</strong></td><td><div align="center">16%</div></td></tr></tbody></table></td></tr></tbody></table><br></td></tr></tbody></table><br><hr><br><strong>Gear</strong><br>Combat Knife (165) <br>Sig-Sauer P220 9mm (Silenced) (1000+500) <br>40 JHP 9mm (400)<br>20 AP 9mm&nbsp; (250)<br>Winchester Sawed-Off Shotgun (800) <br>20 12 Gauge Shotgun Shells (Slugs) (150)<br>Leather jacket (250) <br>2 stimpack (300)<br>1 gourd full of clean water (2 litre) (55)<br>5 salted meat (40)<br>Lighter (10) <br>2 ropes 10 meters long (50) <br>Grappling iron (20)<br>Lockpick (40) <br>Electronic Lockpick (250) <br>Good clothing (300)<br>Haversack (30)<br>2 smoke grenade (280) <br>Molotov Cocktail (50)<br>60 bottle caps
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fallout: Into the Mutant's Den (Character sheets)</strong><br>
				Post by: <strong>Kaizen</strong> on <strong>14-09-2010, 14:16:04</strong>
			</dt>
			<dd class="postbody">
				Name: Redrick aka 'Red'<br>Age: 27<br>Gender: male<br>Appearance: (http://i5.photobucket.com/albums/y161/Redmaige/images.jpg)<br>Background: Born and raised in Rivet city, Red spent his childhood reading books and racing anything with a motor around the outskirts of the city.&nbsp; Employed in the medical lab, he is eager to get his hands on the medical supplies in The Capital Mall.&nbsp; Red was one of the few who actually volunteered from within the city.&nbsp; He is a capable pilot and has no fear when it comes to driving a new vehicle whether it be a go-kart or a bulldozer.<br>Personality: Red is a laid back individual, he would prefer not to get involved with anything physically demanding, but when motivated, he will put his all into whatever task is at hand.<br><div align="center"><span style="font-size: 12pt;" class="bbc_size">Statistics</span></div><br><table class="bbc_table"><tbody><tr><td><br><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Strength</strong></td><td> <div align="center">&nbsp; &nbsp;4&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Perception </strong></td><td> <div align="center">&nbsp; &nbsp;10&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Endurance </strong></td><td> <div align="center">&nbsp; &nbsp;4&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Charisma </strong></td><td> <div align="center">&nbsp; &nbsp;4&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Intelligence </strong></td><td> <div align="center">&nbsp; &nbsp;6&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Agility </strong></td><td> <div align="center">&nbsp; &nbsp;7&nbsp; &nbsp;</div> </td></tr><tr><td><strong>Luck</strong></td><td><div align="center">&nbsp; &nbsp;5&nbsp; &nbsp;</div></td></tr></tbody></table></td><td><br><table class="bbc_table"><tbody><tr><td><strong>Max HP</strong></td><td><strong>Current HP</strong></td></tr><tr><td>&nbsp; &nbsp;27&nbsp; &nbsp;</td><td>&nbsp; &nbsp;27&nbsp; &nbsp;</td></tr><tr><td><strong>Level</strong></td><td>&nbsp; &nbsp;<strong>1</strong>&nbsp; &nbsp;</td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>AC</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td><div align="center">&nbsp; &nbsp;7 +29&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>AP</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </td><td><div align="center">&nbsp; &nbsp;8&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Carry weight</strong></td><td><div align="center">&nbsp; &nbsp;47/100&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Melee Damage</strong></td><td><div align="center">&nbsp; &nbsp;1&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Sequence&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</strong></td><td><div align="center">&nbsp; &nbsp;20&nbsp; &nbsp;</div></td></tr></tbody></table><table class="bbc_table"><tbody><tr><td><strong>Healing rate&nbsp; &nbsp; &nbsp;</strong></td><td><div align="center">&nbsp; &nbsp;1&nbsp; &nbsp;</div></td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td> <strong>Poison Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;20%&nbsp; &nbsp;</div> </td></tr><tr><td> <strong>Radiation Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;8%&nbsp; &nbsp;</div> </td></tr><tr><td> <strong>Gas Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;100/0</div> </td></tr><tr><td> <strong>Electricity Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;30%&nbsp; &nbsp;</div> </td></tr><tr><td> <strong>Damage Resistance</strong></td><td> <div align="center">&nbsp; &nbsp;0%&nbsp; &nbsp;</div> </td></tr><tr><td> <strong>Critical chance</strong></td><td> <div align="center">&nbsp; &nbsp;5%&nbsp; &nbsp;</div> </td></tr></tbody></table></td></tr></tbody></table></td></tr><tr><td><br><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>Current XP&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </strong></td><td><strong>XP to next level</strong></td></tr><tr><td><div align="center">0</div></td><td><div align="center">1000</div></td></tr><tr><td><strong>HP / Level</strong></td><td><div align="center">5</div></td></tr><tr><td><strong>Skill Point / Level</strong></td><td><div align="center">22</div></td></tr><tr><td><strong>Trait</strong></td><td><strong>Effect</strong></td></tr><tr><td>Good Natured</td><td>+20% First Aid, Doctor, Speech, Barter<br>-10% Small Guns, Big Guns, Energy Weapons, Unarmed, Melee </td></tr><tr><td>Skilled </td><td>+10% to all skills, +5 skillpoints per level<br>&nbsp;Perk every 4 levels instead of every 3</td></tr><tr><td><strong>Perks</strong></td><td><strong>Effect</strong></td></tr></tbody></table></td><td><table class="bbc_table"><tbody><tr><td><strong>Small guns</strong></td><td><div align="center"> 33%</div></td></tr><tr><td><strong>Big guns</strong></td><td><div align="center">14%</div></td></tr><tr><td><strong>Energy weapons&nbsp; &nbsp; &nbsp;</strong></td><td><div align="center">14%</div></td></tr><tr><td><strong>Unarmed</strong></td><td><div align="center">52%</div></td></tr><tr><td><strong>Melee</strong></td><td><div align="center">42%</div></td></tr><tr><td><strong>Throwing</strong></td><td><div align="center">38%</div></td></tr><tr><td><strong>First Aid</strong></td><td><div align="center">78%</div></td></tr><tr><td><strong>Doctor</strong></td><td><div align="center">71%</div></td></tr><tr><td><strong>Sneak</strong></td><td><div align="center">36%</div></td></tr><tr><td><strong>Lockpick</strong></td><td><div align="center">37%</div></td></tr><tr><td><strong>Steal</strong></td><td><div align="center">31%</div></td></tr><tr><td><strong>Traps</strong></td><td><div align="center">37%</div></td></tr><tr><td><strong>Science</strong></td><td><div align="center">34%</div></td></tr><tr><td><strong>Repair</strong></td><td><div align="center">28%</div></td></tr><tr><td><strong>Pilot</strong></td><td><div align="center">64%</div></td></tr><tr><td><strong>Speech</strong></td><td><div align="center">50%</div></td></tr><tr><td><strong>Barter</strong></td><td><div align="center">46%</div></td></tr><tr><td><strong>Gambling</strong></td><td><div align="center">35%</div></td></tr><tr><td><strong>Outdoorsman</strong></td><td><div align="center">30%</div></td></tr></tbody></table></td></tr></tbody></table><br></td></tr></tbody></table><br><br><br><br><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>&nbsp; &nbsp;Armour name</strong></td><td>Combat Leather Jacket</td></tr><tr><td><strong>&nbsp; &nbsp;Armour Class</strong></td><td><div align="center">20</div></td></tr><tr><td><strong>&nbsp; &nbsp;Normal</strong></td><td><div align="center">2 / 20%</div></td></tr><tr><td><strong>&nbsp; &nbsp;Laser</strong></td><td><div align="center">0 / 20%</div></td></tr><tr><td><strong>&nbsp; &nbsp;Fire</strong></td><td><div align="center">2 / 25%</div></td></tr><tr><td><strong>&nbsp; &nbsp;Plasma</strong></td><td><div align="center">0 / 10%</div></td></tr><tr><td><strong>&nbsp; &nbsp;Explosion</strong></td><td><div align="center">0 / 20%</div></td></tr><tr><td><strong>&nbsp; &nbsp;Weight</strong></td><td><div align="center">7</div></td></tr><tr><td><strong>&nbsp; &nbsp;Condition</strong></td><td><div align="center">10</div></td></tr></tbody></table></td></tr></tbody></table><br><br><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><strong>&nbsp; &nbsp;Armour name</strong></td><td>Combat Helmet</td></tr><tr><td><strong>&nbsp; &nbsp;Armour Class</strong></td><td><div align="center">9</div></td></tr><tr><td><strong>&nbsp; &nbsp;Normal</strong></td><td><div align="center">0 / 0%</div></td></tr><tr><td><strong>&nbsp; &nbsp;Laser</strong></td><td><div align="center">0 / 0%</div></td></tr><tr><td><strong>&nbsp; &nbsp;Fire</strong></td><td><div align="center">0 / 0%</div></td></tr><tr><td><strong>&nbsp; &nbsp;Plasma</strong></td><td><div align="center">0 / 0%</div></td></tr><tr><td><strong>&nbsp; &nbsp;Explosion</strong></td><td><div align="center">0 / 0%</div></td></tr><tr><td><strong>&nbsp; &nbsp;Weight</strong></td><td><div align="center">0</div></td></tr><tr><td><strong>&nbsp; &nbsp;Condition</strong></td><td><div align="center">10</div></td></tr></tbody></table></td></tr></tbody></table><br><br><br><br><span class="bbc_u">Melee Weapons</span><br><table class="bbc_table"><tbody><tr><td><strong>Name&nbsp; </strong></td><td><strong>&nbsp; Min Str.&nbsp; </strong></td><td><strong>&nbsp; AP Single&nbsp; </strong></td><td><strong>&nbsp; AP Targeted&nbsp; </strong></td><td><strong>&nbsp; Damage&nbsp; </strong></td><td><strong>&nbsp; Range&nbsp; </strong></td><td><strong>&nbsp; Weight&nbsp; </strong></td><td><strong>&nbsp; Condition&nbsp; </strong></td></tr><tr><td>Scalpel<br>(+10% doctor skill when necessary to use - pocket)</td><td><div align="center">1</div></td><td><div align="center">3</div></td><td><div align="center">4</div></td><td><div align="center">1d8+3+MD</div></td><td><div align="center">1</div></td><td><div align="center">1</div></td><td><div align="center">10</div></td></tr></tbody></table><br><br><br><br><br><span class="bbc_u">Ranged Weapons</span><br><table class="bbc_table"><tbody><tr><td><strong>Name </strong></td><td><div align="center"><strong> Min Str. </strong></div></td><td><div align="center"><strong> Ap S </strong></div></td><td><div align="center"><strong> Ap T </strong></div></td><td><div align="center"><strong> Ap B </strong></div></td><td><div align="center"><strong> Clip </strong></div></td><td><div align="center"><strong> Ammo </strong></div></td><td><div align="center"><strong> AC mod </strong></div></td><td><div align="center"><strong> DR mod </strong></div></td><td><div align="center"><strong> Damage </strong></div></td><td><div align="center"><strong> Range </strong></div></td><td><div align="center"><strong> Weight </strong></div></td><td><div align="center"><strong> Condition </strong></div></td></tr><tr><td>Desert Eagle 44<br>(belt holster)</td><td><div align="center">4</div></td><td><div align="center">5</div></td><td><div align="center">6</div></td><td><div align="center">-</div></td><td><div align="center">8</div></td><td><div align="center">.44 Magnum JHP</div></td><td><div align="center">0</div></td><td><div align="center">-10</div></td><td><div align="center">1d8+10</div></td><td><div align="center">19</div></td><td><div align="center">5</div></td><td><div align="center">10</div></td></tr><tr><td>Frag Grenade (2)<br>(clipped on belt)</td><td><div align="center">3</div></td><td><div align="center">5</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">-</div></td><td><div align="center">1d12+22</div></td><td><div align="center">15</div></td><td><div align="center">1(x2)</div></td><td><div align="center">10</div></td></tr></tbody></table><br><br><br><br><br><div align="center"><span class="bbc_u">Other Equipment</span><br><table class="bbc_table"><tbody><tr><td><strong>Name</strong></td><td><strong>Accommodation</strong></td><td><strong>Weight</strong></td></tr><tr><td>44 Magnum JHP x36</td><td>backpack</td><td>1</td></tr><tr><td>44 Magnum JHP x 16</td><td>pocket</td><td>1</td></tr><tr><td>Poor clothing</td><td>on the body</td><td>10</td></tr><tr><td>Gasmask</td><td>strapped around neck</td><td>3</td></tr><tr><td>Doctor’s Bag </td><td>back pack</td><td>10</td></tr><tr><td>gourd full of clean water (2 litre)</td><td>back pack</td><td>4</td></tr><tr><td>tinned food x 2</td><td>back pack</td><td>2</td></tr><tr><td>Back pack</td><td>on the char's back</td><td>6</td></tr><tr><td>2 rations </td><td>back pack</td><td>2</td></tr><tr><td>2 Stimpack</td><td>backpack </td><td>0</td></tr><tr><td>2 Antidote</td><td>backpack </td><td>0</td></tr><tr><td>bottle cap x 211</td><td>backpack</td><td>0</td></tr></tbody></table><br><br></div>
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