Heroes For Hire (Character Thread)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: DigitLninja on 11-05-2012, 22:24:35</h2>
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				Title: <strong>Heroes For Hire (Character Thread)</strong><br>
				Post by: <strong>DigitLninja</strong> on <strong>11-05-2012, 22:24:35</strong>
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				<div align="center"><strong>Image/Description:</strong><br>(http://fc08.deviantart.net/fs25/f/2008/157/f/5/Dark_Elf_Swordsman_by_sarafim.jpg)</div><br><strong>Name:</strong> King Eärendur Míriel<br><br><strong>Age:</strong> 800<br><br><strong>HP:</strong> Roll Result: DigitLninja rolled: 10d20<br>Comment:<br>Result: 3, 8, 20, 12, 10, 8, 9, 17, 13, 18,<br>Total: 118 x2 =<br>~236~<br><br><strong>Biography:</strong><br>Having spent more than two centuries preparing the planet for his rule, the day he took hold of the planet almost surprised no one as they where already subjugated, and now they simply had a face to put with the suffering. Through murder, politics, sabotage, and various other schemes he was able to control the planet for one hundred and fifty years before finally scumming to boredom and sending out a missive enticing anyone to challenge him for all his power.<br><br><strong>Personality:</strong><br>A manipulative and controlling person who enjoys showing off and provoking people into attacking.<br><br><strong>Weapons:</strong> Cursed Blades of Avonde<br><br><strong>Skills:</strong> Sword Play, Politics, Sniper Training, Pistol Training, Free Running.<br><br><strong>Powers:</strong> Psychic tap into people's Fears/Weaknesses, Energy Control<br><br><strong>Fears:</strong> Trypanophobia<br><br><strong>Weaknesses:</strong> Trypanophobia<br><br><strong>Willing to be Enslaved:</strong> N/A<br><br><strong>Willing to Die:</strong> N/A<br><br><hr><br>Interest Check (http://elliquiy.com/forums/index.php?topic=139835.0)<br><br>OOC Thread (http://elliquiy.com/forums/index.php?topic=140539.0)<br><br>Please post all characters below and wait for approval:
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				Title: <strong>Re: Heroes For Hire (Character Thread)</strong><br>
				Post by: <strong>Vaulera</strong> on <strong>13-05-2012, 06:38:53</strong>
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				<div align="center"><strong>Image/Description:</strong></div> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://t1.gstatic.com/images?q=tbn:ANd9GcTle_U6HhP2Mj8rnjFQATcYqOiX22PGwIJzOuVHgqkhpy0wJ9Gn)</div></div><strong>Name:</strong> Kyria Darvin<br><strong>Age:</strong> 21<br><strong>HP:</strong> 3 6 12 11 9 12 14 4x2 = 142 (that sucked) <br><strong>Biography:</strong> Kyria grew up in a city filled with strife and political intrigue, the daughter of an infamous noble. Rather than have her taught the useless skills of embroidery, etiquette and calligraphy, she was taught the art of killing and stealth. This training since a young age made her incredibly deadly and quiet, but as she grew older, her seductiveness was a weapon far deadlier, murdering her target just before they were to lay with her and fleeing into the night. With her&nbsp; pride and talent as an assassin, she saw this missive as the ultimate challenge of her skill.<br><strong>Personality:</strong> Kyria is incredibly cold and calculating, merciless and sometime cruel. This is a direct result of her rigorous and malicious upbringing. Her noble and wealthy birth also gave her a large amount of pride and arrogance, having never had to work to eat or shelter herself.<br><strong>Weapons:</strong> A long, flat bladed rapier, light and durable, her duelist pauldron and gauntlet, completed by a large sharp parrying dagger.<br><strong>Skills:</strong> Stealthiness, dueling and manipulation.<br><strong>Powers:</strong> Nothing magical, only a lithe, muscular body, hardened through years of rigorous routine and training.<br><strong>Fears:</strong> Arachnaphobia<br><strong>Weaknesses:</strong> Long distance magic and brute force.<br><strong>Willing to be Enslaved:</strong> Yes<br><strong>Willing to Die:</strong> No
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			<dt class="postheader">
				Title: <strong>Re: Heroes For Hire (Character Thread)</strong><br>
				Post by: <strong>Notadrywall</strong> on <strong>13-05-2012, 16:20:09</strong>
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				<div align="center"><strong>Image/Description:</strong></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://geektyrant.com/storage/post-images-2011/will_murray.jpeg?__SQUARESPACE_CACHEVERSION=1308247472975)</div></div><br><strong>Name:</strong> Maria De'Forlie<br><strong>Age:</strong> 24<br><strong>HP:</strong> 17,9,13,6,17,17,2 x 2 = 162<br><strong>Biography:</strong> Maria was born into an order of assassins, and was raised to be one of them. From an early age she was taught the ways of silent and subtle murder. She proved to be a fast learner, and a naturally talented assassin. By the time she reached adulthood, she was already highly accomplished. <br><strong>Personality:</strong> Maria is, ultimately, a professional killer, and that shows in her personality. She has developed a detachment from her work and from the suffering of others. However, underneath that she is still a warm person, friendly kind, though prone to sarcasm.<br><strong>Weapons:</strong> Twin wrist blades, an array of poisons, several throwing darts, sword<br><strong>Skills:</strong> Stealth, infiltration, assassination, acrobatics<br><strong>Powers:</strong> unnatural speed and agility<br><strong>Fears:</strong> Apiphobia, Agraphobia<br><strong>Weaknesses:</strong> Not as strong as most warriors in a straight fight<br><strong>Willing to be Enslaved:</strong> Yes<br><strong>Willing to Die:</strong> Yes, depending how
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			<dt class="postheader">
				Title: <strong>Re: Heroes For Hire (Character Thread)</strong><br>
				Post by: <strong>inflatetress</strong> on <strong>14-05-2012, 18:16:04</strong>
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				<div align="center"><strong>Image/Description: </strong><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i750.photobucket.com/albums/xx148/inflatetress/April%20Cheryse/4cd633dd60476.jpg)[/b]</div></div></div><strong>Name:</strong> Ella Sommers<br><strong>Age:</strong> 22<br><strong>HP:</strong> At 2012-05-14 12:04:32, Ella (uid: 3666) rolls: 7d20 Result: 59 (http://elliquiy.com/forums/dicebot.php?r=38021) x2 = 118<br><strong>Biography:</strong> Ella grew up in a rich family but largely squandered her life away.&nbsp; She became skilled at enchantment magic, enrolled in a school for such but spent most of her time pursuing boys, material wealth and social status... ironically if she had spent more time advancing her skills she would have ha dan easier time gaining what it was she wanted!<br><strong>Personality:</strong>&nbsp; Ella is not very bright, while she has some education she is very inattentive, not very alert and somewhat of a ditz.&nbsp; In addition, she is very vain and rather arrogant, thinking highly of her own loks and her ability to seduce men and trick them into getting her what she wants. <br><strong>Weapons:</strong> none, only magic<br><strong>Skills:</strong> enchantment magic, seduction, <br><strong>Powers:</strong> enchantment magic<br><strong>Fears:</strong> alot- spiders, snakes, anything "gross".<br><strong>Weaknesses:</strong> terrible at physical combat, rather dimwitted <br><strong>Willing to be Enslaved:</strong> yes<br><strong>Willing to Die:</strong> yes , depending how (sorta)
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			<dt class="postheader">
				Title: <strong>Re: Heroes For Hire (Character Thread)</strong><br>
				Post by: <strong>Neysha</strong> on <strong>14-05-2012, 21:48:55</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div align="center"><strong></strong><div align="center">(http://i.imgur.com/yCFII.jpg)[/b]</div></div></div></div><strong>Name:</strong> Jaime Kelly (http://i1001.photobucket.com/albums/af134/MNBlend/Class/TannerMayes.jpg)<br><strong>Age:</strong> Twenties<br><strong>HP:</strong> 20+11+14+14+11+14+5x2= 189 hit points<br><strong>Biography:</strong><br>Jaime was born on one of the countries numerous industrial cities and was the daughter of working class parents. Her parents were killed by thugs in a random occurrence, thus making her an orphan of the state at an early age. Orphanages not being the best places to raise a child, she immediately took to a steadily increasing life of mischief, minor intrigue and petty crime, growing and growing until she soon had a criminal record and reputation for being a blossoming troublemaker. Growing up petty and selfish, she still took to paying attention to her lessons in school, supplementing it with her growing sense of street smarts and burgeoning combative ability until an armed robbery arrest finally put her in trouble. Faced with the choice of joining the nations military forces or the dungeon, she wisely elected to serve against her will in the armed forces as opposed to serving time in a fetid prison or gulag equivalent.<br><br>She served one and a half tours, seeing plenty of combat while serving in the upper echelon light infantry forces and finding a discipline and motivation for life beyond just herself. She took the tenets of military service, of upholding honor, justice and magnanimity while defending the poor, the weak, and innocent from the predation of any enemy foreign and domestic to heart. This inspiration caused her to look upon the bureaucracy and leadership of her own nations political and even military leadership as corrupt and petty. Soonafter qualifying for the top tier Special Forces, she officially became a deserter and dedicated herself to a new life no longer in the service of anyone, but an ideal to uphold those very tenets she was indoctrinated with and guided her in the military.<br><br>Working for the most part as a lone vigilante, she has toppled corrupt politicians, petty nobles, ruthless crimelords and a few tried and true mad scientists and genuine supervillains while guided and following her own beliefs in upholding Justice. After a number of years of doing this, while further honing her mind, body, spirit and skills to her personal peak and more, she finally heard of the challenge of an Evil Monarch in a faraway land, daring anyone to 'dethrone' him for a great reward. For her, she finds the thought of dethroning an evil King reward enough, but won't turn down the icing on the cake if and win she wins.<br><br><strong>Personality:</strong><br><br>Jaime Kelly, who goes by the moniker "Damashi" for spirit, is a driven and self motivated vigilante. She is fueled to extraordinary lengths by her sense of justice, protecting the good and moreso, punishing those who trespass morally. While she also believes in honor, she uses it as an armor to shield her soul, not a straitjacket to be constrained by. She has no qualms about killing if necessary, or to prevent future villainous acts from occurring either and though she doesn't seek bloodshed, she always seeks to right injustice. With that said, her driven nature is tempered by an almost casual sense of the world and her own purpose in life, questioning little beyond her desire to do good and leave a positive impact in the world, not seduced by philosophy or other high minded ideas and concepts. Very practical, she hasn't lost her street edge, and always makes sure to not take herself too seriously when the situation allows.<br><br><strong>Weapons:</strong> Damashi comes heavily armed, often toting dual 14mm pistols that fire caseless spikelike projectiles. The projectile velocity can be changed to either pancake and tumble upon impact for maximum trauma or be accelerated to hypersonic speeds for maximum armor penetration of body armor and other obstructions. The pistols are deadly silent, sounding no louder then a typewriter when suppressed, and are laser sighted and networked into Damashi's own optics. Her backup sidearm is a modified recoilless Lawman revolver, (http://img254.echo.cx/img254/3389/dscn12504tg.jpg) and is as unique and customized as her. At its core it's a semiautomatic .475 magnum revolver with a special multipurpose underbarrel launcher that can fire everything from sticky shocker rounds, tranquilizers, gas pellets, miniature flashbangs, homing beacons and a myriad of other specialized ordinance. The handgun is marked for only one user, herself.<br><br>In addition she normally wears a black kevlar/spidersilk weaves jump suit with hardened plates over her knee caps and her forearms, with a special optics mask allowing her to see in different modes, a pair of heel springs allowing her the ability to leap various distances, (http://images.wikia.com/half-life/en/images/f/fc/Advanced_Knee_Replacement_zoom.jpg) and often carries on her person an assortment of flashbangs, smoke grenades, some sort of scoped assault rifle and just in case things get too close for comfort, a special telescoping baton with an a switchable shock tip. <br><strong>Skills:</strong> Highly trained soldier and thief. She has excellent firearms skills, gymnastics and tumbling ability, and is a pro at all around infiltration, breaking and entering and other spy/thief/assassin related skills. She's a very good martial artist but has no knowledge of anything esoteric, preferring a mixture of of basic Judo techniques combined with kickboxing, boxing and a sprinkling of traditional martial arts styling to compliment her gymnastic ability. She fairly proficient at stickfighting as well, but vastly prefers and is more confident in her ranged fighting as opposed to up close.<br><strong>Powers:</strong> No superhuman powers.<br><strong>Fears:</strong> She considers herself a free spirit. Always has and always will. No particular phobias.<br><strong>Weaknesses:</strong> Not as formidable in close quarters melee combat as the other contestants. Only 'human' so to speak. Driven by her sense of justice.<br><strong>Willing to be Enslaved:</strong> Not at the moment but that could change.<br><strong>Willing to Die:</strong> She doesn't fear death, though she doesn't seek it out intentionally.
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			<dt class="postheader">
				Title: <strong>Re: Heroes For Hire (Character Thread)</strong><br>
				Post by: <strong>Terian</strong> on <strong>19-05-2012, 04:05:39</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div align="center">(http://i.imgur.com/CJk7W.jpg)</div></div></div><strong>Name:</strong> Meia Ironheart<br><strong>Age:</strong> 27<br><strong>HP:</strong> At 2012-05-18 20:48:08, Terian (uid: 5837) rolls: 7d20 Result: 79 (http://elliquiy.com/forums/dicebot.php?r=38104) , so 158<br><strong>Biography:</strong> Trained early on in the arts of war and sorcery by an underground cabal of vaguely sinister inclinations, Meia is a soldier trained and readied to defeat the Evil King and...&nbsp; Well, they haven't gotten that far, she's largely considered a proof of concept to see if this kind of thing was plausible.&nbsp; No sense throwing good money after bad after al.<br><br><strong>Personality:</strong> Soft spoken and a little on the stoic side, less of a rampaging berserker, a little more tactical, in spite of her preference for an overwhelming offense coupled with a strong defense<br><br><strong>Weapons:</strong> The <strong>Iron Heart Raiment</strong>, a suit of magical plate, strong enough to resist just about any level of impact or spell, as well as providing a fair amount of strength enhancement to boot, allowing her greatsword <strong>Cyclone</strong> to work it's arts relatively unscathed.<br><strong>Skills:</strong> Significant close combat training, strong mental discipline imbued by long training, and augmented with spells<br><strong>Powers:</strong> Superhuman strength and endurance<br><strong>Fears:</strong> Aquaphobia<br><strong>Weaknesses:</strong> A bit on the physically slow side, being weighed down by all the armor.&nbsp; Suffocation, ultimately, while she's heavily enhanced, she's still mortal underneath it all, and sufficiently strong impact still hurts.<br><strong>Willing to be Enslaved:</strong> Not so much<br><strong>Willing to Die:</strong> If it happens, it happens
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			<dt class="postheader">
				Title: <strong>Re: Heroes For Hire (Character Thread)</strong><br>
				Post by: <strong>Saikotsu</strong> on <strong>20-05-2012, 21:47:52</strong>
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				<strong>Image/Description:</strong>An athletic looking individual with a dark green shirt. He has long green hair that almost covers his eyes and goes just past his neck which is held back by a long, tailed green bandana. He wears camo print cargo pants with a bokuto sheathed on the right side. His face has a lot or sharp features, and his mouth seems to be in a perpetual grin.<br><strong>Name: Arost</strong><br><strong>Age: 27</strong><br><strong>HP:</strong> (roll seven D20, add the results, multiply by two)&nbsp; 8, 9, 17, 5, 15, 4, 17 (75)&nbsp; (the other 75 goes to Karin)<br><strong>Furyoku:</strong> Roll Result: Saikotsu rolled: 7d20 Comment: Furyoku<br>Result: 9, 8, 19, 20, 1, 11, 13,<br>Total: 81<br><br><strong>Biography:</strong> To detail all of Arost's travels would be a miniature book in and of itself. Suffice to say, he is a man trained as both a Shaman and a Soul Reaper. He has travelled far and wide with his guardian ghost and companion, Karin, fighting for the cause of justice and good wherever they went. Having survived countless battles, he fearlessly decided to take on this "king" and free his people from tyranny.&nbsp; &nbsp; <br><strong>Personality:</strong> The quintessential good guy, Arost is unable to say no to people in need.&nbsp; His many travels have earned him many friends and more than a few enemies.&nbsp; Good natured, honorable, and laid back, he nevertheless exhibits a serious attitude in battle.&nbsp; He's the kind of guy who would sacrifice everything for others. His motto is, "if just one more person has a smile on their face because of me, that's all I can ask for."<br><strong>Weapons:</strong> <strong>Wooden Sword Ryu's bokuto</strong>: In his travels, Arost acquired a wooden katana formerly wielded by the famous (or perhaps infamous) shaman, Wooden Sword Ryu. In the hands of an untrained individual, it would be nothing more than a wooden sword. In the hands of a shaman, like Arost, it becomes a weapon of great spiritual power.<br><strong>Zanpakuto</strong>: Arost also wields a Zanpakuto, having become a soul reaper at one point in his travels.&nbsp; When he utters the phrase "Grace the Wind, Tohya", it changes shape and grants him powers over wind.&nbsp; In it's fully released state, or Bankai, he can unlease razor sharp gusts of wind at his opponent and freely manipulate the wind around him to a greater degree.&nbsp; <br><strong>Skills:</strong> Sword fighting, medical, knowledge of spirits. Piloting of advanced machinery.<br><strong>Powers:</strong> Bankai, Shikai, Oversoul, Spirit Unity, control of wind, energy bursts<br><strong>Fears:</strong> Losing Karin, being powerless, rabid dogs<br><strong>Weaknesses:</strong> Most of his attacks and abilities require furyoku, which is his own internal store of energy. If he runs out, his combat options become limited. He can regenerate that energy by performing spirit unity with Karin, but then he further limits his options. To use his soul reaper powers he must entrust his body to Karin.&nbsp; This means that if Karin falls in battle, he loses&nbsp; his physical body.&nbsp; He is overprotective of Karin, having become emotionally involved with her.<br><strong>Willing to be Enslaved:</strong> no<br><strong>Willing to Die:</strong> He doesn't fear death, and is ready to accept his own should it happen. <br>---------------------------------------------------------------<br><strong>Image/Description:</strong>A water sprite that loyally follows Arost around. She is a petite young girl who dresses in a simple blue dress and "floats" around barefoot. She has blond hair and blue eyes that resemble a placid lake with a mirror sheen.<br><strong>Name: Karin</strong><br><strong>Age: 500</strong><br><strong>HP:</strong> (roll seven D20, add the results, multiply by two)&nbsp; 8, 9, 17, 5, 15, 4, 17 (75) (the other 75 goes to Arost)<br><strong>Biography:</strong> She has traveled with Arost for a long time as his guardian ghost, ever since he began his training as a Shaman.&nbsp; When Arost was a kid, he lived near a beautiful stream where all sorts of creatures would come to drink. One day, a corporation decided to build a factory along the banks of the river and began sending tons of chemical waste into the waters, killing off all the wildlife and turning the stream into an ugly mess. Angered by this, Arost, though only a boy, infiltrated the factory and brought back evidence of the unsanitary conditions within the factory and anonymously tipped off the authorities, who promptly shut down the factory. Impressed by his actions, Karin went to thank him, and was surprised that he could not only see her, but could also communicate with her.&nbsp; They quickly became partners and fast friends.&nbsp; <br><strong>Personality:</strong> Kind, compassionate, gentle, and caring, she's not suited for combat.<br><strong>Weapons:</strong> n/a<br><strong>Skills:</strong> Healing, Swimming, ghost things (like passing through walls, being invisible to most individuals, etc.)<br><strong>Powers:</strong> Control over water, fast near-magical healing, spiritual possession.<br><strong>Fears:</strong> Losing Arost, Spiders.<br><strong>Weaknesses:</strong> She has no physical form unless inhabiting Arost's body.&nbsp; She is emotionally attached to Arost as well. While not normally a weakness, the king would most likely try to exploit it. <br><strong>Willing to be Enslaved:</strong> no<br><strong>Willing to Die:</strong> already dead.
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