War of the Void - Character Thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Maverick Hunter Cake on 26-03-2012, 05:53:08</h2>
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				Title: <strong>War of the Void - Character Thread</strong><br>
				Post by: <strong>Maverick Hunter Cake</strong> on <strong>26-03-2012, 05:53:08</strong>
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				This is the War of the Void Character thread, where the profiles of all the heroes of our story shall be placed for all to see. This thread is only for that purpose, if you have questions or wanna play, the OOC and the Recruitment thread would be better places than here.<br><br>Interest Thread:<br>http://elliquiy.com/forums/index.php?topic=134460.0 (http://elliquiy.com/forums/index.php?topic=134460.0)<br><br>OOC Thread:<br>http://elliquiy.com/forums/index.php?topic=135539.0 (http://elliquiy.com/forums/index.php?topic=135539.0)<br><br>Game Thread:<br>http://elliquiy.com/forums/index.php?topic=135546.0 (http://elliquiy.com/forums/index.php?topic=135546.0)
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				Title: <strong>Re: War of the Void - Character Thread</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>26-03-2012, 06:00:47</strong>
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				Player:&nbsp; Vergil1989<br>Character Name:&nbsp; Ezio Auditore<br>Race:&nbsp; Human<br>Gender: Male&nbsp; &nbsp; &nbsp;Age:&nbsp; 23&nbsp; &nbsp; Alignment:&nbsp; Chaotic Good<br>Class Level:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Languages:&nbsp; Common, Elven.<br><br><br>Stats:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; HP: 10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Base Attack Bonus: 0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;AC: 17&nbsp; T: 14&nbsp; F.F: 13&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Intit.: 4&nbsp; &nbsp;Base Speed:&nbsp; 30 ft<br>Str:&nbsp; &nbsp;10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>Con: 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Saves:&nbsp; &nbsp; &nbsp; &nbsp; Total&nbsp; &nbsp; &nbsp;Base&nbsp; &nbsp; &nbsp; Mods&nbsp; &nbsp; &nbsp; Misc.<br>Dex: 18&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Fort:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2<br>Wis: 10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Reflex:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4<br>Int:&nbsp; 12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Will:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0<br>Cha: 16 <br><br>Class Abilities:&nbsp; Sneak attack +1d6, Trap Finding<br><br>Feats:&nbsp; Combat Reflexes (Combat)<br>You can make additional attacks of opportunity.<br>Benefit: You may make a number of additional attacks<br>of opportunity per round equal to your Dexterity bonus.<br>With this feat, you may also make attacks of opportunity<br>while flat-footed.<br><br>Combat Expertise (Combat)<br>You can increase your defense at the expense of your accuracy.<br>Prerequisite: Int 13.<br>Benefit: You can choose to take a –1 penalty on melee<br>attack rolls and combat maneuver checks to gain a +1<br>dodge bonus to your Armor Class. When your base attack<br>bonus reaches +4, and every +4 thereafter, the penalty<br>increases by –1 and the dodge bonus increases by +1. You<br>can only choose to use this feat when you declare that you<br>are making an attack or a full-attack action with a melee<br>weapon. The effects of this feat last until your next turn.<br><br>Skills: Acrobatics +8<br>Climb +4<br>Disguise +7<br>Disable Device +8<br>Dance-Perform +7<br>Escape Artist +8<br>Knowledge Local + 5<br>Perception +4<br>Stealth +8<br>Sleight of Hand +8<br><br>Armor Check Penalty: -1<br><br>Spells Known:<br>0:<br>1:<br>2:<br>3:<br>4:<br>5:<br>6:<br>7:<br>8:<br>9:<br><br>Spell per Day:<br>0:<br>1:<br>2:<br>3:<br>4:<br>5:<br>6:<br>7:<br>8:<br>9:<br><br>Gold:&nbsp; 140 gp before purchases<br>13 gp after<br><br>Equipment: 1 bedroll, 1 common lamp, 2 oil flasks, 2 ration packs, 1 backpack, 1 belt of 5 pouches, 2 torches, 1 waterskin, 1 whetstone, 1 tent, 1 grappling hook, 50 ft of silk rope, and a thieves kit<br><br>Weapons:<br>Daggers&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Damage:&nbsp; 1d4<br>Type:&nbsp; Piercing or Slashing&nbsp; &nbsp; &nbsp;Range:&nbsp; 10 foot&nbsp; &nbsp; Crit Range: 19–20/×2&nbsp; &nbsp; &nbsp;Notes:<br><br>Short Sword&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Damage: 1d6<br>Type: Piercing&nbsp; &nbsp; &nbsp; Range: N/A&nbsp; &nbsp;Crit Range:&nbsp; 19-20/X2&nbsp; &nbsp; Notes:<br><br>Armor:&nbsp; Studded Leather Armor<br><br>Max Dex Bonus: +4&nbsp; AC Bonus:&nbsp; +3&nbsp; &nbsp;ASF: 15%&nbsp; Notes;<br><br>Rings:<br><br>Wondrous Items:<br><br>Mundane Items:<br><br>Background:&nbsp; &nbsp; &nbsp; <em>I have lived my life as best I could, not knowing its purpose, but drawn forward like a moth to a distant moon; and here at last, I discover a strange truth. That I am only a conduit, for a message that eludes my understanding." </em><br>&nbsp; &nbsp; ―Ezio Auditore da Firenze on his role as "the Prophet.<br><br>Ezio Auditore da Firenze (1459 - 1524) was a Florentine nobleman during the Renaissance and, unbeknownst to most historians and philosophers, the Mentor and leader of the Italian branch of the Assassin Order, a title he held from 1503 to 1512. He was also an ancestor to both Desmond Miles and Clay Kaczmarek.<br><br>A member of the House of Auditore, Ezio remained unaware of his Assassin heritage until the age of 17, when he witnessed the hanging of his father and two brothers, Federico and Petruccio. Forced to flee his birthplace with his remaining family members - his mother and sister - Ezio took refuge in the Tuscan town of Monteriggioni, at the Villa Auditore.<br><br>After learning of his heritage from his uncle, Mario Auditore, Ezio began his Assassin training and set about on his quest for vengeance against the Templar Order, and their Grand Master, Rodrigo Borgia, who had ordered the execution of his kin.<br><br>During his travels, Ezio managed to not only unite the pages of the Codex, written by Altaïr Ibn-La'Ahad, Mentor of the Levantine Assassins, but also to save the cities of Florence, Venice, and Rome from Templar rule.<br><br>He ensured the future travels of Christoffa Corombo to the "New World", liberated Rome from Borgia rule, and prevented the rise to power of Ercole Massimo's Cult of Hermes, helping spread the Renaissance and Assassin ideals of independence and free thought throughout Italy.<br><br>In the years that followed, Ezio began a quest to rediscover the lost history of the Order. Traveling to the aged fortress of Masyaf in order to learn more of the Assassins before him, he discovered it overrun with Templars and made his way to the city of Constantinople to uncover the location of the Masyaf keys which, as he discovered, would unlock the fortress's fabled hidden library when brought together.<br><br>More than a decade later, Ezio retired to a Tuscan villa with his wife Sofia Sartor, and his two children, Flavia and Marcello. Some time after helping teach the Chinese Assassin Shao Jun the ways of the Order, Ezio died of a heart attack at the age of 65, during a visit to Florence with his wife and daughter.<br><br>With the walls of reality crashing however, or rather strange holes appearing where they shouldn't be possible, he's bound and determine to figure out why.&nbsp; Regardless of what they are or where they're coming from, Ezio, still young and still haven't achieved half of what he's destined to do later on his life, packs up his horse and rides for the closest of the holes that he has heard rumors of, disappearing as quickly as he's been able to appear of late right before an assassination....<br><br>http://troll.me/images/prevented-ezio/prevented-ezio.jpg (http://troll.me/images/prevented-ezio/prevented-ezio.jpg)
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				Title: <strong>Re: War of the Void - Character Thread</strong><br>
				Post by: <strong>Maverick Hunter Cake</strong> on <strong>26-03-2012, 07:15:59</strong>
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				Player: Maverick Hunter Cake<br>Character Name: X<br>Race: Reploid<br>Gender: Male&nbsp; &nbsp; &nbsp;Age: 20&nbsp; &nbsp; &nbsp; Alignment: Neutral Good<br>Class Level: Gunslinger 1&nbsp; &nbsp; &nbsp; &nbsp;Languages: Common<br><br>((Took stat array))<br>Stats:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; HP: 10&nbsp; &nbsp; &nbsp; &nbsp;Base Attack Bonus: +1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;AC: 16 T: 13&nbsp; &nbsp;F.F: 13&nbsp; &nbsp;Intit.: +3&nbsp; Base Speed: 30ft<br>Str: 8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>Con: 16&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Saves:&nbsp; &nbsp; &nbsp; &nbsp; Total&nbsp; &nbsp; &nbsp;Base&nbsp; &nbsp; &nbsp; Mods&nbsp; &nbsp; &nbsp; Misc.<br>Dex: 16&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Fort:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;5&nbsp; &nbsp; &nbsp; &nbsp; +2&nbsp; &nbsp; &nbsp; &nbsp;+3<br>Wis: 16&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Reflex:&nbsp; &nbsp; &nbsp; &nbsp;5&nbsp; &nbsp; &nbsp; &nbsp; +2&nbsp; &nbsp; &nbsp; &nbsp;+3<br>Int: 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Will:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3&nbsp; &nbsp; &nbsp; &nbsp; +0&nbsp; &nbsp; &nbsp; &nbsp;+3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+2(fear and despair effects only)<br>Cha: 10&nbsp; <br><br>Racial:<br>Darkvision 60ft, Hope of Light(+2 on saves against fear and despair effects)<br><br>Class Abilities:<br>Deeds, Grit<br><br>Grit Points: 3<br><br>Feats:<br>Gunsmith(granted by class), Rapid Reload(Buster) <br><br>Skills:<br>Acrobatics +7, Handle Animal +4, Knowledge: Engineering +6, Perception +7,<br>Ride +7, Survival +7 <br>&nbsp;<br><br>Armor Check Penalty: -1<br><br>Spells Known: <br>0:<br>1: <br>2: <br>3: <br>4: <br>5:<br>6: <br>7:<br>8:<br>9:<br><br>Spell per Day:<br>0:<br>1: <br>2: <br>3: <br>4: <br>5: <br>6: <br>7:<br>8:<br>9:<br><br>Gold: 10<br><br>Equipment: <br><br>Weapons:<br>&nbsp;X Buster (Works as Pistol)&nbsp; &nbsp; Damage: 1d8<br>Type: Piercing&nbsp; &nbsp; &nbsp;Range: 20ft&nbsp; &nbsp;Crit Range: x4&nbsp; &nbsp; Notes: <br><br><br>X Blade (Longsword)&nbsp; Damage: 1d8 <br>Type: Slashing Range: N/A&nbsp; Crit Range: 19–20/×2 Notes:<br><br><br>Armor: <br><br>X Armor(works as Studded Leather)<br><br>Max Dex Bonus: +5&nbsp; &nbsp;AC Bonus: +3&nbsp; &nbsp;ASF: 15%&nbsp; Notes: <br><br><br><br>Rings:<br><br><br>Wondrous Items:<br><br><br><br><br>Mundane Items:<br>Gunsmith Kit, 5 rations, masterwork backpack, 15 weapon energy(15 ammo), waterskin, Flint and Steel<br>Bedroll, Blanket<br><br><br><br>Background: <br>A maverick hunter who has constantly battled against the threat of insane reploids led by their notorious leader Sigma,<br>X has also been a major player in stopping the bad guy's plans, along with his friends, Zero and Axl, and many other who<br>have lent their strength to the struggle. Until the appearance of the portals, everything had gone in their favor...but with <br>their springing up, new monsters and enemies had sprung forth to either consume, destroy, or control the populace of Earth.<br>Having been asked by Commander Signas to investiagte, X has prepared himself to go it alone on this mission as he himself pushed <br>his way through one of the many portals....The reploid has no idea what fate awaits him beyond the rip in time...<br><br>((I kept it kinda dry due to keep it spoiler free, for the most part.))<br><br>Appearance:<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i111.photobucket.com/albums/n151/deathvader/megaman/450px-Megaman2MMXC.jpg) <br></div></div>
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			<dt class="postheader">
				Title: <strong>Re: War of the Void - Character Thread</strong><br>
				Post by: <strong>avorae</strong> on <strong>26-03-2012, 13:08:56</strong>
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				Yuna (http://plothook.net/RPG/profiler/view.php?id=10396)<br><br>(http://i299.photobucket.com/albums/mm287/avorae_2008/Yuna.png)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Eidolon </div><div class="spoiler_body"><tt class="bbc_tt"><br>Character Name:<br>Race: Eidolon<br>Gender:Female&nbsp; &nbsp; &nbsp;Age:Immortal&nbsp; &nbsp; &nbsp; Alignment: CG<br>Class Level: 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Languages: <br><br><br>Stats:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; HP:11&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Base Attack Bonus:+1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; AC:16&nbsp; &nbsp;T:12&nbsp; &nbsp;F.F:14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Intit.:+6&nbsp; &nbsp; Base Speed:20 [climb:20] <br>Str: 16&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Con: 13&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Saves:&nbsp; &nbsp; &nbsp; &nbsp; Total&nbsp; &nbsp; &nbsp;Base&nbsp; &nbsp; &nbsp; Mods&nbsp; &nbsp; &nbsp; Misc.<br>Dex: 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Fort:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1<br>Wis: 10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Reflex:&nbsp; &nbsp; &nbsp; &nbsp;4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2<br>Int: 7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Will:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>Cha: 11<br><br>Evolutions<br>bite [free]<br>climb [free]<br>reach (bite) [free] <br>tail [free] <br>tail slap [free]<br>ability increase[Dex] [2 points]&nbsp; <br>Improved Natural Armor [1 point]<br><br>Feats: Improved intiative<br><br>Skills:<br>perception: +2<br>Stealth: +4<br>Sense Motive: +2<br><br>Damage<br>Bite: +4 [1d6]<br>Tail: +4 [1d6]</tt></div></div>
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			<dt class="postheader">
				Title: <strong>Re: War of the Void - Character Thread</strong><br>
				Post by: <strong>ZameRagues</strong> on <strong>27-03-2012, 00:39:37</strong>
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				Player: Zame Ragues<br>Character Name: Sam Gideon<br>Race: Human<br>Gender: Male&nbsp; &nbsp; Age:&nbsp; 36&nbsp; &nbsp; Alignment: Neutral Good<br>Class Level:&nbsp; Fighter 1&nbsp; &nbsp;Languages: English<br><br><br><tt class="bbc_tt">Stats:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; HP:&nbsp; &nbsp; &nbsp;10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Base Attack Bonus:&nbsp; &nbsp; &nbsp;+1&nbsp; &nbsp; &nbsp;AC: 17&nbsp; T: 16&nbsp; F.F:&nbsp; 16&nbsp; &nbsp; &nbsp; &nbsp; Intit.:&nbsp; +3&nbsp; Base Speed: 40<br>Str:&nbsp; &nbsp; &nbsp; &nbsp;17 +3<br>Con:&nbsp; &nbsp; &nbsp; &nbsp;15 +2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Saves:&nbsp; &nbsp; &nbsp; &nbsp; Total&nbsp; &nbsp; &nbsp;Base&nbsp; &nbsp; &nbsp; Mods&nbsp; &nbsp; &nbsp; Misc.<br>Dex:&nbsp; &nbsp; &nbsp; &nbsp;16 +3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Fort:&nbsp; &nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+2<br>Wis:&nbsp; &nbsp; &nbsp; &nbsp;15 +2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Reflex:&nbsp; &nbsp; &nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+2&nbsp; &nbsp; &nbsp; &nbsp; <br>Int:&nbsp; &nbsp; &nbsp; &nbsp;15 +2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Will:&nbsp; &nbsp; &nbsp; &nbsp; 0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+0&nbsp; &nbsp; &nbsp; <br>Cha:&nbsp; &nbsp; &nbsp; &nbsp;15 +2</tt><br><br>Class Abilities:&nbsp; <br><br>Lv 10 Removed Limiters <br>- +20spd<br>- EM charge 4d6<br>- +20ft to jump and slide<br>- 0 Armor Check penalty<br>- ARSMODE bonus to +6<br>- ARSMODE use extend to 4round max<br><br>Feats:<br>- Weapon Focus (B.L.AD.E)<br>- Improved Unarmed Strike<br>- Dodge<br><br><tt class="bbc_tt">Skills: m-mod, t-trained, r-rank, a-armor penalty<br>- Acrobatics&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2 = +3m&nbsp; &nbsp; &nbsp;+1r -2a<br>- Climb&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5 = +3m +3t +1r -2a<br>- Profession (DARPA Engineer)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 6 = +2m +3t +1r <br>- Ride&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;5 = +3m +3t +1r -2a<br>- Fly&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2 = +3m&nbsp; &nbsp; &nbsp;+1r -2a</tt><br><br>Armor Check Penalty: -2<br><br>Gold: 0<br><br>Equipment:<br>&nbsp;Suit Functions<br>- Powered Actuators (+10 speed)<br>- Electromagnetic Charge ( 2d6 melee attack, Overheated next round)<br>- Magnetoplasmadynamic thrusters (40ft jump from ground 30ft from air, 60ft power slide. Half use one round. Full use Overheats next 2 round)<br><br>Weapons: (&nbsp; B.L.AD.E. )<br>&nbsp;- The Battlefield Logic ADaptable Electronic weapons System can adapt to the changing conditions of the battlefield by changing configurations(Weapon) to meet a users needs. New configurations(up to 3) can be loaded into the memory while on the battlefield by scanning the current weapon at hand. By acquiring an Upgrade item or by scanning the same weapon as the one on hand while carrying full ammo three times over, the user of the suit will be able to increase the level of the weapon by one modification stage, increasing its ammo capacity and damage output&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br><br>Heavy Assault Rifle<br>&nbsp;<br>Damage: 1d8<br><br>Type:&nbsp; &nbsp;Piercing&nbsp; &nbsp; Range: 100ft Crit Range:&nbsp; 19-20/X2&nbsp; Notes: Move action to change gun form<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Attack Modifiers for BLADE</div><div class="spoiler_body"><tt class="bbc_tt"><strong>Sam's Movement</strong><br>Stationary&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0<br>Walked&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-1<br>Ran&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -2<br>Jumped&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-3<br>Went Prone&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-2<br>Skidding&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-2<br><br><strong>Terrain</strong><br>Light Woods&nbsp; &nbsp; &nbsp; &nbsp; -1 per sq intervening<br>Heavy Woods&nbsp; &nbsp; &nbsp; &nbsp; -2 per sq intervening<br>Water&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -2 per 5ft under<br>Partial cover&nbsp; &nbsp; &nbsp; -2<br><br><strong>Target</strong><br>Prone&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -1<br>Skidding&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-2<br>- Movement<br>0-15ft&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;-0<br>20-35ft&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -1<br>40-55ft&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -2<br>60-75ft&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -3<br>80-95ft&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -4<br>100-115ft&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -5<br>120ft or more&nbsp; &nbsp; &nbsp; -6<br></tt></div></div><br>&nbsp;- Melee attack<br>Damage: 1d6<br><br>Type:&nbsp; &nbsp;Bludeoning&nbsp; &nbsp; Range:&nbsp; 5ft&nbsp; Crit Range:&nbsp; 18-20/X2&nbsp; &nbsp; Notes: +1d6 with Electromagnetic Charge applied<br><br><br>Armor: ARS (Augmented Reaction Suit)<br>&nbsp;- The Augmented Reaction Suit or the ARS. is a futuristic battle suit designed and created by Sam Gideon and funded by DARPA out of the ambition to create an infantry unit that equals, if not exceeds, the mobility, firepower, and command situational awareness capabilities of the existing main battle tanks. Its other function was to act as a experimental supersoldier on the battlefield capable of performing any role from reconnaissance, to healing injuries, to full on combat.<br><br>The battle suit was primarily crafted from a carbon nanite-based textile, an advanced material famous for its steel-like toughness, its transparent perceptible weight and its regenerative properties. In order to test its capabilities, DARPA sends Sam himself to conduct some field testing in the midst of the conflict with the Russian forces by assisting the American forces assaulting the station.<br><br>Max Dex Bonus: +4&nbsp; AC Bonus:&nbsp; +4&nbsp; ASF: 20%&nbsp; Notes: When Overheated loses function of Powered Actuators, Electomagnetic Charge, Thrusters, and ARSMODE. Multiple functions can be used within a single round. Use of EM Charge or half of Thrusters ends ARSMODE with +3rounds of Overheat<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">OverHeat Chart</div><div class="spoiler_body"><tt class="bbc_tt">Half use of thrusters&nbsp; &nbsp; &nbsp; &nbsp;1 round<br>full use&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2 rounds<br>EM Charge&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1 round<br><br>- ARMode<br>1 round&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4 rounds<br>2 rounds&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 8 rounds<br>3 rounds&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;12 rounds<br><br>- ARMode with EM or 1/2Thrusters <br># of rounds ARMode used times 4 plus 3 and ends ARMode immediately<br>1 round&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;7 rounds<br>2 rounds&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;11 rounds<br>3 rounds&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;15 rounds</tt></div></div><br>Rings:/<br><br>Wondrous Items: <br>ARSMODE<br>&nbsp;Suit Function<br>- (This is the mode built into the battle suit where it increases the reactions of the user ten-fold, essentially a form of 'bullet time', allowing them to dispatch most enemies quickly and effectively in combat and escape near-death situations. It is clear that time is not actually slowing down but Sam is just speeding up. Using this mode, unfortunately, causes the suit to build up heat and can overheat if used for too long.)<br>(Active 1-3 Rounds, Reflex bonus of +4, AC bonus of +4. Overheat #of roundsX4 Rounds.) (Example used for 1 round means 4 rounds of Overheat. 3 rounds used, 12 Rounds Overheat.)<br><br>Mundane Items: /<br><br>Background: <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoilers if your going to play game</div><div class="spoiler_body"><strong>Early life</strong><br><br>Sam was a successful football player during his college years, but was cut short due to injury. He is known to be a frequent smoker. Sam was in charge of the designing and creation of the Augmented Reaction Suit (ARS) System.<br><br><strong>Retaking Providence</strong><br><br>After the attack on San Francisco by the Order of the Russian Star , Sam was commissioned by DARPA to join the Bravo company in their mission. Assisting him on the mission was Elena Ivanova, who provided support via radio while aboard her own ship.<br><br>With the opportunity to test his ARS and BLADE technology in battle, he goes to the colony under the orders of Lt. Col. Robert Burns. After infiltrating the colony a bit and destroying thousands of R.I.s, he faces his first boss: A KNRB-0 "Argus" robot. Destroying it and moving further, Sam rescues three Marines under captivity. With their help, he escorts a Victory APC "Mike 3" through a tunnel, facing many Jellyfish and using (For the first time) the heavy explosives equipped on the ARS. After the tunnel, he discovers it was a loss: Mike 3 is destroyed by a heavy transport vehicle and Sam suffers his first attack by Romanov robots. As he proceeds through an utilitary elevator, though, he finds Professor Candide.... and meets a "Rip-off" of the ARS: The Bogey. He faces the Bogey after discovering he is Victor Zaitsev and discovering how fast the Bogey Suit is. After a lightspeed clash between the Bogey's Laser Sword and the ARS powered-up punches, Sam knocks the Bogey back and punches him away, thus ending the battle. It was, though, another loss: Sam acknowledges that they have already taken off Professor Candide, and as such the Bogey leaves and greets Bravo by saying "Da Svidaniya" before flying away. Seeing how powerful the Russians can actually become, he lets out a stressed "Fuck me."<br><br><strong>Betrayal</strong><br><br>After reaching the Core after taking down the Crystal Viper and escaping the hole it blew on the colony outer shell, Robert Burns tries to redirect the Space Laser to Moscow. Sam rushes to stop him, but Burns threatens him with a pistol saying "I don't take orders from DARPA!". As Sam becomes more and more doubtful about Burns' method of handling the mission, he takes the remaining Marines and Daniel Grassi to come to the core with him. After some time, they have to destroy another Crystal Viper, which kills Lt. Terry. Then, Sam asks Elena about Burns (who was at the time talking to President Winters), and tells Grassi to take away the Marines. Upon entering the next room, he finds someone surprising: Professor Candide. He points a Pistol at Sam while asking about the Marines. After Sam warns him he's alone, Candide (Still with the pistol pointed at Sam) types quickly and stops the Countdown which was presumably activated by Burns.<br><br>As Sam thinks a bit, many bullets go past by (in slow-motion) and penetrate Candide's heart, killing him. It is then revealed that the bullets come from Robert Burns' new armor.<br><br>Sam desperately asks why, and he tells him his idea of redirecting the laser. Sam then warns Burns that redirecting the Laser with the panel that Candide was using is impossible, and Burns says that he knows, then tells he was going to redirect it the "old-fashioned way": Manually. Infuriated, Sam sees himself surrounded by many Marines, and takes his Assault Rifle at hand. Burns jets himself off, and Sam uses his BLADE and AR mode to kill the Marines before rushing to stop Burns.<br><br>After a chase and an extensive battle with Burns and his Marine backup, Burns sees himself defeated. With a struggle, Burns reaches for a panel nearby while more Marines run in. Sam kills them all, and tells Burns that he gotta stay still. He orders Sam to get out of the place while opening a door, and them killing two more Marines. Sam quickly runs off while Robert, now surrounded by marines with their rifles pointed at him, says his last words: "My men are dead..... I belong with them!!" as he activates his robotic arm's explosive charge. After this, Sam turns around just to hear a loud boom.<br><br>He then receives his final objective: Complete the mission.<br><br><strong>The Final Battle Against Victor Zaitsev</strong><br><br>After Burns' death, Sam runs at full speed to meet Zaitsev, and the Bogey appears, thanking Sam for dispatching one of his many nuisances. Sam, still with his mouth shut, rolls and slides as the Bogey destroys his path with his Laser Rifle. He destroys the end of the path, forcing Sam to boost himself up, almost dying by the Bogey's Laser Sword. Using debris as his ground, he folds down his helmet and fires with his Assault Rifle. As the Bogey ascends, Sam shoots him with the Rocket Launcher. Then, impatient, he transforms his BLADE into the Shotgun and blasts the Bogey off, being grabbed twice. Then, something quick comes and presses him to the debris: A second, blue Bogey. He holds Sam off of great altitude, simply saying "Die" before throwing him down. Helpless, Sam attempts to grab a ledge, but it is too far forward for him. Instinctively, he activates his leg thrusters, safely "flying" to the ledge.<br><br>After hanging, Sam smokes a cigar. Then after some time he decides to pull up, getting a glimpse of Bogey Alpha and Bogey Bravo. After an extensive battle, destroying one of the Bogeys and damaging the other, the ARS became heavily damaged. Elena contacts Sam and advises him to get out of there, but the ARS locks itself while Sam furiously swears it to move. The remaining Bogey comes with his weapon and tries to kill Sam, but it is blocked by his BLADE, which is knocked aside. After this, Sam kicks the Bogey away and destroys it with its own weapon. Then he goes to inspect the Bogey and discovers it is just a slave unit and Victor suddendly activates a Nuclear Bomb in the Bogey. Victor contacts Sam, saying that it "was a pleasure to meet him". Sam tells Elena he's on his way and she tells him of Escape Pods' location, right above him. He then gets into one and gets the heck out of there while being knocked around by a series of explosions. </div></div><br><br>Appearance: <br>Vanquish - Sam Gideon Game Teaser Trailer (http://www.youtube.com/watch?v=4rC5seWAGyY#ws)
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			<dt class="postheader">
				Title: <strong>Re: War of the Void - Character Thread</strong><br>
				Post by: <strong>Genbu83</strong> on <strong>29-03-2012, 03:29:48</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryu</div><div class="spoiler_body">Player: Genbu 83<br>Character Name: Ryu<br>Race: Brood (Silverbrow)<br>Gender:&nbsp; M&nbsp; &nbsp; <br>Age: 19&nbsp; &nbsp;<br>Alignment: NG <br>Class Level: Magus 1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>Languages: Common, Draconic, Sylvan, Dwarven<br><br>HP: 10/10<br><br>Base Attack Bonus:&nbsp; +0<br><br>Intit.: +2&nbsp; &nbsp; <br><br>Base Speed: 30 <br><br>AC: 17= 10+4+2+1&nbsp; <br>T: 13&nbsp; <br>F.F: 14<br><br>Stats:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Str:&nbsp; 17&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>Con: 16&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Saves:&nbsp; &nbsp; &nbsp; &nbsp; Total&nbsp; &nbsp; &nbsp;Base&nbsp; &nbsp; &nbsp; Mods&nbsp; &nbsp; &nbsp; Misc.<br>Dex: 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Fort:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(+4) =&nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp;+&nbsp; &nbsp; 2<br>Wis: 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Reflex:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(+3) =&nbsp; &nbsp;0&nbsp; &nbsp; &nbsp;+&nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; +&nbsp; &nbsp;1<br>Int:&nbsp; 17&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Will:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (+4) =&nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp;+&nbsp; &nbsp; 2&nbsp; &nbsp; &nbsp; &nbsp;<br>Cha: 11<br><br>Class Abilities: Cantrips, Arcane Pool (4), Spell Combat<br><br><br><br><br>Feats: Simple Weapons(C), Martial Weapons(C), Light Armor(C), Dodge(1st), Improved Unarmed Strike(HBA)<br><br>Skills: 7 SP<br>Acrobatics (Dex) 2 = 1 + 2 -1<br>Climb (Str) 6 = 1 + 3 + 3 -1 <br>Craft (Int)<br><br>Disguise (Cha) 2<br>Fly (Dex) 5 = 1 + 2 + 3 - 1<br>Intimidate (Cha)<br>Knowledge (arcana) (Int) 7 = 1 + 3 + 3<br>Knowledge (dungeoneering) (Int) + 3<br>Knowledge (planes) (Int) + 3<br>Profession: Fisherman (Wis) + 2<br>Ride (Dex) 1 = + 2 -1<br>Spellcraft (Int) 7 = 1 + 3 + 3<br>Swim (Str) 7 = 1 + 3 + 3<br>Use Magic Device (Cha) 4 = 1 + 3 <br><br><br>Armor Check Penalty: -1 <br>Special Abilities: <br>Fatherfall 1/day, +2 on Disguise and Disguies becomes CS<br><br>Spells Known: <br>0: acid splash, arcane mark, dancing<br>lights, daze, detect magic, disrupt undead, flare, ghost sound,<br>light, mage hand, open/close, prestidigitation, ray of frost, read<br>magic<br>1: Grease, Shocking Grasp, Shield, Magic Missile, Enlarge Person, Color Spray <br>2: <br>3: <br>4: <br>5:<br>6: <br>7:<br>8:<br>9:<br><br>Spell per Day:<br>0: 3 (unlimited use)<br>1: 1 + 1<br>2: <br>3: <br>4: <br>5: <br>6: <br>7:<br>8:<br>9:<br><br>Gold: 4 gold<br><br>Equipment: Longsword, Chain shirt, Backpack, Bedroll, Rations, Canteen, Potions of Cure Light Wounds, Tent, Cooking Pot, Clothes, Fishing Pole<br><br>Weapons:<br>Longsword +3 to hit (+4 if using magic)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Damage: 1d8+3<br>Type:&nbsp; &nbsp;S/P&nbsp; &nbsp; Range: Melee&nbsp; &nbsp;Crit Range: 19-20 X2&nbsp; &nbsp; &nbsp; Notes:&nbsp; <br><br>Armor: Chain Shirt<br><br>Max Dex Bonus: +4&nbsp; &nbsp;AC Bonus: +4&nbsp; &nbsp;ASF: 0%&nbsp; &nbsp;Notes: Reduced armor check penalty from Armor Expert Trait<br><br><br><br>Rings:<br><br><br>Wondrous Items:<br><br><br><br><br>Mundane Items:<br><br><br><br>Background: One of the last surviving Brood. A race of dragons with the capacity to change forms. Adopted after being hatched, he led the life of a thief until a mob-boss had him and his friends nearly killed. He dissappeared for about ten years after discovering the fates of his friends and unlocking his heritage. his travels lead him into direct conflict<br><br>(http://images.playfrance.com/4/1933/artwork/zoom/6035.jpg)<br></div></div>
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