Hyborian Age - Mercenary Company (Character Sheets)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Moraline on 13-05-2013, 03:09:38</h2>
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				Title: <strong>Hyborian Age - Mercenary Company (Character Sheets)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>13-05-2013, 03:09:38</strong>
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				<div align="center">(http://i1251.photobucket.com/albums/hh549/Holodancer/Hyb0r1a/line_zpsb13b5084.gif)<br>(http://i1251.photobucket.com/albums/hh549/Holodancer/Hyb0r1a/mclg2_zps1e84b6c6.png)<br>(http://i1251.photobucket.com/albums/hh549/Holodancer/Hyb0r1a/line_zpsb13b5084.gif)</div><br><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Weird Tales</strong></span></span><br><span style="font-size: 8pt;" class="bbc_size">(All character's speak their native language plus a common tongue)</span></div><br><span class="bbc_u">Female Characters</span> <br><ul class="bbc_list"><li> <del>Kyrie - Dog Trainer/Acrobat (http://elliquiy.com/forums/index.php?topic=173912.msg8248093#msg8248093) (Player: CurvyKitten)</del> </li><li> Mira - Spy/Assassin/Whore (http://elliquiy.com/forums/index.php?topic=173912.msg8216116#msg8216116) (Player: Lorelei) </li><li> Maeve - Ship's Captain/Buccaneer (http://elliquiy.com/forums/index.php?topic=173912.msg8233107#msg8233107) (Moraline's <strong>NPC</strong>)&nbsp; </li><li> Mongoose "Goose" - Rogue Thief/Scout (http://elliquiy.com/forums/index.php?topic=173912.msg8216122#msg8216122) (Player: Phaia)&nbsp; </li><li> Phoenix - Barbarian (http://elliquiy.com/forums/index.php?topic=173912.msg8584052#msg8584052) (Player: Veluux) </li><li> <del>Ran - Ranger (http://elliquiy.com/forums/index.php?topic=173912.msg8242522#msg8242522) (Player: Muse)</del> </li><li> Xifeng "Xi" - Priestess of Fenghuang/Martial Artist (http://elliquiy.com/forums/index.php?topic=173912.msg8216135#msg8216135) (Player: Lithium) </li><li>&nbsp; </li></ul><span class="bbc_u">Male Characters</span> <br><ul class="bbc_list"><li><del>Bhalar Ahran - Light Cavalry/Horse Archer (http://elliquiy.com/forums/index.php?topic=173912.msg8216140#msg8216140) (Player: RevAtArms)</del> </li><li> <del>Cormac - Barbarian/Warrior (http://elliquiy.com/forums/index.php?topic=173912.msg8216177#msg8216177) (Player: vin26m)</del> (character deceased)&nbsp; </li><li> Daud - Merchant (http://elliquiy.com/forums/index.php?topic=173912.msg8224933#msg8224933) (Player: Didact) </li><li> <del>Elokhat - Noble Warrior/Duelist (http://elliquiy.com/forums/index.php?topic=173912.msg8216201#msg8216201) (Player: Ebb)</del>&nbsp; (character deceased)&nbsp; </li><li> Lukas Tarn - Battlefield Medic/Physician (http://elliquiy.com/forums/index.php?topic=173912.msg8216222#msg8216222) (Player: arkhos) </li><li>&nbsp; </li></ul><br><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Dark Valley Destiny</strong></span></span><br><span style="font-size: 8pt;" class="bbc_size">(All character's speak their native language plus a common tongue)</span></div><br><span class="bbc_u">Female Characters</span><br><ul class="bbc_list"><li>Cera - Pit Fighter (http://elliquiy.com/forums/index.php?topic=173912.msg8472844#msg8472844) (Player: Lorelei)&nbsp; </li><li>Kes - Priestess of Derketo (http://elliquiy.com/forums/index.php?topic=173912.msg8482028#msg8482028) ( Moraline's <strong>NPC</strong>) </li><li>&nbsp; &nbsp;</li></ul><span class="bbc_u">Male Characters</span><br><ul class="bbc_list"><li>Arnor - Pit Fighter (http://elliquiy.com/forums/index.php?topic=173912.msg8499126#msg8499126) (Player: Kimera)&nbsp; </li><li>Vikram - Thief (http://elliquiy.com/forums/index.php?topic=173912.msg8472988#msg8472988) (Player: London)&nbsp; </li><li>&nbsp; </li></ul><br><br><strong>Clickable Thread Links</strong><br>Weird Tales (IC) (http://elliquiy.com/forums/index.php?topic=174169.0)<br>Dark Valley Destiny (IC) (http://elliquiy.com/forums/index.php?topic=177681.0)<br>Chronicles (IC) (http://elliquiy.com/forums/index.php?topic=174491.0)<br>The Leaky Wench of Kordava (IC) (http://elliquiy.com/forums/index.php?topic=173805.0)<br>OOC Lounge (http://elliquiy.com/forums/index.php?topic=173919.0)<br>Original Interest Check (http://elliquiy.com/forums/index.php?topic=173601.0)
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				Title: <strong>Re: Hyborian Age - Mercenary Company (Character Sheets)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>13-05-2013, 03:17:55</strong>
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				<div class="floatright">(http://i1251.photobucket.com/albums/hh549/Holodancer/Hyb0r1a/400461850_mira_123_447lo_zpse7423c42.jpg)</div><strong>Character Name</strong>: Mira<br><strong>Player</strong>: Lorelei<br><strong>Country of Origin</strong>: Brythunia, by way of Shadizar the Wicked in Zamora.<br><strong>Deity(s)</strong>:&nbsp; Ishtar<br><strong>Sexual Orientation</strong>: Bisexual with hetero preference<br><br><strong>Age</strong>: 23<br><strong>Height</strong>: 5ft 7in<br><strong>Weight</strong>: 121 lbs<br><strong>Eyes</strong>: Green<br><strong>Hair</strong>: Red<br><strong>Distinguishing Features/Markings/Scars/Tattoos</strong>: Fiery red hair.&nbsp; <br><br><strong>Class/Skill Background</strong>:&nbsp; Spy/Assassin/Whore.&nbsp; What Mira lacks in strength and speed, she makes up with her keen mind and distracting beauty.&nbsp; She is adept at disguise and deceit, with quick fingers and a quicker wit. Whether it is through eavesdropping, carousing, theft, pillow talk or seduction, no secret is safe from her.&nbsp; And on those occasions requiring a more permanent solution, her knowledge of poisons allows her to discretely eliminate the target.<br><br><strong>Weapons Specialties</strong>:&nbsp; Stiletto.&nbsp; Poison.&nbsp; Mira prefers to avoid direct confrontation and is skilled at quickly dispatching an opponent she has caught unaware.&nbsp; &nbsp; <br><br><strong>Weapons</strong>:&nbsp; Stiletto.&nbsp; Sap.&nbsp; Poison Ring.<br><br><strong>Armor</strong>:&nbsp; none<br><br><strong>Equipment/Supplies</strong>:&nbsp; <br>-basic thieving tools<br>-poisons<br>-hair brush, a polished metal hand mirror, makeup, several wigs, perfume<br>-a small carved idol of Ishtar<br>-standard travelling provisions including a pack, blanket and bedroll<br>-travelling clothes complete with boots and cloak<br>-a commoner's dress <br>-a fine dress with sandals<br>-a beggar's robe<br>-linen undergarments <br>-dancing silks along with bells <br><br><br><strong>Personality Traits</strong>:&nbsp; Full of spirit and fire, Mira is often mischevious, playful, flamboyant and bold.&nbsp; In the company of men, she is beguiling and seductive, well versed in separating a man from his silver.&nbsp; <br>Among women, she is more careful, realizing that those of the fairer sex are far more likely to see through any deceptions.&nbsp; <br><strong>Racial Animosities</strong>:&nbsp; Mira has the typical biases of a Hyborean but has no real racial animosities.&nbsp; <br><strong>Phobias</strong>:&nbsp; Snakes, spiders, rats, insects.<br><br><strong>Bio &amp; Notes</strong>:&nbsp; Mira was born and raised in a small Brythunian town near the border with Zamora.&nbsp; Her father was a drunk and a notoriously unsuccessful merchant whose only achievements in life were losing large sums of money gambling and having his wife run off from him.&nbsp; For the most part, he treated Mira with benign neglect until the day he sold her to Zamoran traders to cover his ever mounting gambling debt.<br><br>Willful and proud, she resisted enslavement even as she was placed on the auction block.&nbsp; She passed through the hands of a variety of masters, surviving through a combination of beauty, charm, wits and cunning.&nbsp; Her last master was an infamous merchant with grotesque tastes.&nbsp; Unable to tolerate his attentions, she slit his throat one day and disappeared into the streets of Shadizar.&nbsp; <br><br>On her own, she survived the only way she knew how, by taking money from men.&nbsp; Sometimes she sold her flesh, sometimes she stole but the silver kept on coming.&nbsp; That was how she attracted the attention of one of the local thieves' guilds.&nbsp; She was given an invitation she could not refuse, brutally initiated by being repeatedly ravished and then made a member.&nbsp; It was with the guild that she developed her knack for poisons, spycraft and deception which she later put to great use in orchestrating her eventual flight from Shadizar... 
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			<dt class="postheader">
				Title: <strong>Re: Hyborian Age - Mercenary Company (Character Sheets)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>13-05-2013, 03:19:15</strong>
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				<div class="floatright">(http://i1217.photobucket.com/albums/dd394/Vithe_rothe/7d6c4764-7826-45da-8145-1bf9d319d2d4_zps81039213.jpg)</div><strong>Character Name</strong>: Mongoose 'Goose'<br><strong>Player</strong>: Phaia<br><strong>Country of Origin</strong>: Zingara; The Pit, Kordava [as far as she knows]<br><strong>Deity(s)</strong>:&nbsp; Mitra [but only on holy days] , Bel [she has a silken black mask she will wear at times to honor Bel]<br><strong>Sexual Orientation</strong>:&nbsp; Hetero (with bisexual tendencies)<br><br><strong>Age</strong>: 23<br><strong>Height</strong>: 5'8"<br><strong>Weight</strong>:138 pounds<br><strong>Eyes</strong>: Grey/blue<br><strong>Hair</strong>: Dyed blue normally a pale blonde that is almost white<br><strong>Distinguishing Features/Markings/Scars/Tattoos</strong>: Tattoos; right hip- red rose. Around Left Ankle- thorns and rose twining<br>Pierced belly button: polished brass ring <br>Pale yellow almost white hair normally dyed blue.<br>Almost no body hair, very sparse white colored pubic hair<br>Scars: a pucked one on both sides of her right thigh from where an arrow went through. A few other very faint scars at various spots. For some reason her scars fade almost completely. A few faint whip marks on her back.<br>a birthmark in the shape of a fer de lis on her left rear shoulder.<br><br><strong>Class/Skill Background</strong>:&nbsp; <br>Skilled rogue/scout at times a whore<br>Very skilled at picking locks and getting into places, less skilled at Picking pockets: moves as quiet as a mongoose and is as swift in her attacks. Exceptional Thief that has learned to work in the wilds as well as a city.<br><br><strong>Weapons Specialties</strong>: Fights with daggers in each hand, highly trained. Throws small daggers. Knows which end of a sword to use and could hit the side of a barn with a bow [given a couple of shots] but can put 2 throwing daggers into a gold coin at 25 feet faster then most men can draw and release an arrow: close in fighter using speed and movement.<br><br><strong>Weapons</strong>: 'Goose' Carries 2 heavy daggers as her main fighting weapons and many small throwing daggers placed in all sorts of areas on her body, shoulders, forearms, thighs and ankles<br><br><strong>Armor</strong>: She wears light leather armor and knee boots, grey in color, that offers some protection. Her midriff is bare,showing the brass ring in her belly button and her toned muscles, unlike the soft females of the city.<br><br><strong>Equipment/Supplies</strong>:<br>She has 2 sets of lockpicks, one in a leather pack on her belt the other has been slipped into various places on her body [each boot has several-one waxed to each arm],a small waterflask,a small metal flask with liquor, 20 ft of rope. Flint and steel, with a pack of dry kindling. 7 candles. 3 pieces of chalk, a half pound packet of salt and one of pepper. 5 pounds of Dried rations mostly meat jerky, a rough tunic and leggings, a larger water skin. and bedding all in her backpack. Also a bunch dried peaches.<br>&nbsp;<br><strong>Personality Traits</strong>: <br>Goose tends to be quiet and alert, fading into the background even when setting at a table. She has a very quick mind that has let her learn several languages but she tends to use it to see how things work. She is always looking at angles and construction ...just in case she needs to climb something or get away. She does not have the normal mindset of a thief, anymore, in that she does not try and steal everything she sees. Having learned the hard way on how to use her skills to best aid her team, which doesn't mean she wont slip a nice shiny into her belt should one cross her path. <br>She is also able to turn on the charm, and be very sensual and sexy.<br>She loves peaches, fruit and juice and has been known to spend half or more of her pay on peaches.<br>Goose is tough as nails but also very loyal to those that respect her and she respects as well. <br><br><strong>Racial Animosities</strong>:&nbsp; No.<br><br><strong>Phobias</strong>:&nbsp; <br>Rabbits, those twitching faces and nasty teeth and big ears that have to hear EVERYTHING just send shivers up and down her back. Lets not even mention how they seem to hop hop away when she tries to kill one. [Shivers]<br><br><strong>Bio &amp; Notes</strong>: <br>As far as Mongoose knows she was born in Kordava, maybe above ground maybe in 'The Pit'. Her earliest memories were scrounging for food with numerous other children. If she had a name it is long forgotten. Everyone began to call her Mongoose when she took to hunting the snakes for the fine people of Kordava earning a&nbsp; copper or more for each she killed. Not a single one ever bit her not even the poison vipers she killed. As she grew older she became a skilled burglar. Seldom needing to hurt anyone she could get into an upper story window in the pouring rain without ropes or any other gear most of the thieves used. <br>By the time she had turned 12, the Temple of Bel had begun to whore her out though her burglar skills gave her an edge so they were careful about how often she was used.<br><br>She expanded her 'hunts' into the camps around the outside of the city where many bands of mercenaries as well as regular army would camp. She was barely 14 [she thinks] when her 'luck' ran out. She had worked her way past 2 layers of guards, late one night, sneaked deep into a camp filled with sleeping warriors. Wiggled under the rear flaps of a large gaudy tent. Tip toed past 2 snoring males to pick a small chest that she found was filled with papers and charts. A second one on the side on the older man she carefully tugged free and picked, pulling out 2 small pouches of coins then she locked both up and returned them to where they had been. She had wiggled completely out from the tent and was about to stand when a boot kicked her in the side and then pressed hard into her back and sword tip was pressed to her neck. A returning Mercenary captain had spotted her crawling out. He didn't raise an alarm just motioned for her to follow him. <br><br>He took her to a tent and at sword point made her tell him why she was there and how she got past the guards. The man was older with streaks of grey at his temple and wearing a chain shirt and heavy boots. So he offered her a choice, she could join his unit and work hard or he could take her hands and leave her to starve. It wasn't much of a choice and Mongoose found a better, for her at least, way of live. She took to the life of a mercenary. Quickly showing skills at stealth and the ability to get into almost anyplace. The team has watched her climb a nearly shear rain slick wall free hand dragging a rope behind her and holding it till others climbed it. A few months after joining 'The captain' she also became a student with benefits, in that she would share his bedroll often. It was not love but comfort and she discovered she could have a tumble with others as long as she choice too and was not required to. <br><br>She has always been loyal to the captain and the unit, sharing spoils even when she 'found' a shiny laying about. They were/are her family and she helps family. <br>Several years back the unit was ambushed and the survivors put in chains, after being marched with no food and little water for 2 days they camped by a&nbsp; stream. The guards all 12 of them pullled her from the rest and while the others had to listen and watch they raped her. Yet she survived and when tossed back and rechained she opened her small hand a revealed a key. Somehow , she would never mention how, she had gotten the key to the chains. The captain and his men freed themselves and exacted harsh revenge. <br>She was not the same afterwards, she had been able to laugh and joke but was quieter and more apt to kill then she had been. Still she performed all her duties as she had always done so.<br><br>The captain died in that mess of a battle that the army claimed they won. Won with the blood of the mercenaries. She knew she would need to ally herself with another male, it was how things worked. So she would see how it played out with the survivors and who would emerge as the next captain.
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				Title: <strong>Re: Hyborian Age - Mercenary Company (Character Sheets)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>13-05-2013, 03:20:42</strong>
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				<div class="floatright">(http://i209.photobucket.com/albums/bb266/Mel_Reyna/valerie_2_zpsd22575b6.jpg)</div><strong>Character Name</strong>:&nbsp; Xifeng (often shortened to Xi)<br><strong>Player</strong>:&nbsp; Lithium<br><strong>Country of Origin</strong>:&nbsp; Khitai<br><strong>Deity(s)</strong>:&nbsp; Fenghuang<br><strong>Sexual Orientation</strong>:&nbsp; Bisexual<br><br><strong>Age</strong>:&nbsp; 19<br><strong>Height</strong>:&nbsp; 5'4"<br><strong>Weight</strong>:&nbsp; 114 lbs.<br><strong>Eyes</strong>:&nbsp; Black<br><strong>Hair</strong>:&nbsp; Black<br><strong>Distinguishing Features/Markings/Scars/Tattoos</strong>:&nbsp; Tattoo of Fenghuang (Khitai Phoenix) on her left arm, shoulder, side and approximately one third of her back (covers some light burn scars, making them virtually unnoticeable); round scar through the back and palm of her right hand; jade navel piercing.<br><br><br><strong>Class/Skill Background</strong>:&nbsp; Priestess of Fenghuang, a highly skilled martial artist with some knowledge of herbal remedies and cooking.<br><br><strong>Weapons Specialties</strong>:&nbsp; Hook Swords, kamas<br><br><strong>Weapons</strong>:&nbsp; Pair of hook Swords (http://i.imgur.com/KHukeRQ.jpg), kon (bamboo staff)<br><br><strong>Armor</strong>:&nbsp; None. She usually wears little more than a pair of sandals, a bright orange strip of linen around her breasts, a loincloth made up of a matching linen belt and two long strips that hang past her knees, and a set of wide jade bracelets and anklets that are purely decorative.<br><br><strong>Equipment/Supplies</strong>:&nbsp; Rations, waterskin, wineskin, whetstone, robe, small mortar and pestle made of hardened wood, several little pouches filled with various herbs and spices.<br><br><strong>Personality Traits</strong>:&nbsp; Xifeng is very sociable, friendly and vivacious, so she gets along rather well with most people, or at the very least most people who aren't immediately prejudiced against a woman with a pair of swords slung across her back. She's honest, dauntless and even a little cocky, rarely ever feeling the need to resort to underhanded tactics. Xifeng lives for the pleasure of living, and although she's loyal to a certain point, she's also unapologetically egocentric, looking out for herself first and foremost.<br><strong>Racial Animosities</strong>:&nbsp; Very mistrustful of Hyrkanians <br><strong>Phobias</strong>:&nbsp; Paralysis (by poison or magic more than injury), claustrophobia, being buried alive<br><br><strong>Bio &amp; Notes</strong>:&nbsp; Brought into the world by a couple of starving peasants who didn't even have the means to feed themselves, let alone a newborn, Xifeng was handed off to a group of wandering monks that routinely went from village to village in order to find and take in unwanted children. It was no evil scheme for them to collect slaves or test subjects for some of Khitai's infamous dark sorcerers. The monks were truly benevolent folk, and this practice allowed them to maintain their numbers while at the same time doing some good and saving a few lives.<br><br>For sixteen years, Xifeng was raised in a monastery located somewhere in the mountain range that separated Khitai from Hyrkania. Her days were long, filled with chores, lessons and training, but they were also very rewarding. She enjoyed her life. And then, on one starless night, a Hyrkanian raiding party descended upon her adoptive home, pillaging it and leaving nothing but debris and ashes in their wake. Xifeng fought hard, but she couldn't stop the enemy from killing or enslaving every single person that she'd ever known.<br><br>She was the only one to escape that fate, only to be hunted across the mountains by the cruel Hyrkanians for weeks. It was the most grueling and harrowing experience of her life, one which she'd much rather forget, but miraculously Xifeng survived and managed to find refuge in Kusan. From there, with no real home to go back to, she just kept heading west in search of adventure and the next tavern where she could stop for a drink.
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				Title: <strong>Re: Hyborian Age - Mercenary Company (Character Sheets)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>13-05-2013, 03:21:57</strong>
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				<div class="floatright"> (http://i1251.photobucket.com/albums/hh549/Holodancer/Hyb0r1a/rev_Zd2GjS8_zpsdc4efb80.jpg)</div><del><strong>Character Name</strong>: Bhalar Ahran</del><br><strong>Player</strong>: RevAtArms<br><strong>Country of Origin</strong>:&nbsp; Hyrkanian<br><strong>Deity(s)</strong>:&nbsp; N/A (Ancestor Worship, though in his current situation, exactly how worshipful Bhalar is I have not yet decided.)<br><strong>Sexual Orientation</strong>: Bisexual (Hetero preference)<br><br><strong>Age</strong>: 26<br><strong>Height</strong>: 6'0"<br><strong>Weight</strong>: 185 lbs<br><strong>Eyes</strong>: Black<br><strong>Hair</strong>: Black<br><strong>Distinguishing Features/Markings/Scars/Tattoos</strong>:<br>Steppe-style mustache, several scars on his chest, left arm.&nbsp; His right thumb has a worn-in indent from the thumb ring he uses to draw his bow.&nbsp; <br><br><strong>Class/Skill Background</strong>:&nbsp; Light Cavalry/Horse Archer -- specialize in riding, acrobatics, wilderness survival.<br><strong>Weapons Specialties</strong>:&nbsp; Archery.&nbsp; Also skilled with swords (sabres) and lances.&nbsp; <br><br><strong>Weapons</strong>:&nbsp; Hyrkanian recurve bow, sabre.&nbsp; &nbsp;<br><br><strong>Armor</strong>:&nbsp; Boiled leather lamellar chest-piece, leather bracers and pointed steel helmet with chainmail aventail and cloth veil.&nbsp; <br><br><strong>Equipment/Supplies</strong>:&nbsp; Belt-knife, hatchet, skin of <em>kumis</em> (fermented mare's milk), needle and harsh thread for sewing leather, trail rations, bag of steel arrowheads, some twine, whetstone.&nbsp; <br><br><strong>Personality Traits</strong>:&nbsp; Bhalar Ahran is a cold, hard bastard of a man...which doesn't stop him from possessing an intense and singular personal charisma.&nbsp; He is ascerbic, sarcastic, and a bit rude...but is also ferocious in defense of what he sees as his 'obligations' -- primarily people he likes, for whatever reason.&nbsp; <br><strong>Racial Animosities</strong>:&nbsp; It's fair to say that Bhalar dislikes everyone equally.&nbsp; <br><strong>Phobias</strong>:&nbsp; Mild fear of snakes.&nbsp; (Player too, so please be scarce on serpenty pictures, thanks!)<br><br><strong>Bio &amp; Notes</strong>: A child of the steppes through and through, Bhalar's clan was a victim of clan warfare.&nbsp; Left for dead on a battlefield, it was luck alone that allowed him to survive.&nbsp; He came away from that battlefield with a youth's bow -- a one-man bow in the Hyrkanian parlance -- and little else.&nbsp; He's kept himself alive with that bow and a knife, first as a bandit and then as a mercenary.&nbsp; His skill with the bow is puissant and he could ride long before he could walk.&nbsp; <br><br>He has been through a lot in his time, always struggling to survive and often only scraping through by the proverbial skin of his teeth...but he has always managed.&nbsp; He has never been a slave, though he has been a thief...though that only when he is truly desperate.&nbsp; His innate agility and balance make him a naturally talented cat burglar, but he considers it beneath him...and is always self-amused by that fact, because killing others for their belongings is a cultural norm for his people.&nbsp; For his part, his roguish (if foreign) good looks and quick wits have served him almost as well as the cold-blooded culture he hails from.&nbsp; 
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				Title: <strong>Re: Hyborian Age - Mercenary Company (Character Sheets)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>13-05-2013, 03:29:54</strong>
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				<div class="floatright">(http://i1251.photobucket.com/albums/hh549/Holodancer/Hyb0r1a/497lkw32_zps87f7f2e7.jpg)<br>(http://i1251.photobucket.com/albums/hh549/Holodancer/Hyb0r1a/U7a1s9gzq_zps8b09f016.jpg)</div><del><strong>Character Name</strong>:&nbsp; Cormac</del> (character deceased)<br><strong>Player</strong>: vin26m<br><strong>Country of Origin</strong>:&nbsp; Cimmerian<br><strong>Deity(s)</strong>:&nbsp; Crom<br><strong>Sexual Orientation:</strong>&nbsp; Heterosexual<br><br><strong>Age</strong>: 30 <br><strong>Height</strong>: 6'6"<br><strong>Weight</strong>: 245 lb.<br><strong>Eyes</strong>: Green/brown<br><strong>Hair</strong>: Dark brown<br><strong>Distinguishing Features/Markings/Scars/Tattoos</strong>:&nbsp; Cormac usually wears a full beard and ties back his long hair.&nbsp; He has scars on his forehead and left cheek, and tattoos resembling bear claw marks on his shoulders and chest.<br><br><br><strong>Class/Skill Background</strong>:&nbsp; Barbarian/Warrior.&nbsp; Blessed with great strength and agility and having grown in the hills of Cimmeria, Cormac is excellent at climbing, hunting, and moving without being detected.&nbsp; <br><br><strong>Weapons Specialties</strong>:&nbsp; Cormac works best with edged weapons, particularly swords.&nbsp; He can use a bow but prefers to use projectile weapons for hunting instead of combat.<br><br><strong>Weapons</strong>:&nbsp; Bastard sword and shield.<br><br><strong>Armor</strong>:&nbsp; Light chainmail shirt, helmet with horns<br><br><strong>Equipment/Supplies</strong>:&nbsp; Skinning knife, rations (jerky), waterskin, whetstone.<br><br><strong>Personality Traits</strong>:&nbsp; Cormac lives by his own code of honor and shows loyalty to those true to him.&nbsp; Ultimately, his motivations center around his own survival and personal gain.&nbsp; He is a born leader and talented tactician.&nbsp; <br><strong>Racial Animosities</strong>:&nbsp; N<br><strong>Phobias</strong>:&nbsp; N<br><br><strong>Bio &amp; Notes</strong>: The son of a blacksmith, Cormac grew up hearing legends of Conan, a distant relative.&nbsp; Having followed in his footsteps, including killing wolves at 12 and killing an enemy at 15, Cormac could not settle down with a wife to raise a family due to wanderlust.&nbsp; After leaving his homeland, he was take captive as slave labor and was put into the arena as a gladiator.&nbsp; He led a revolt and escaped, then survived by living off the land before committing burglaries in cities.&nbsp; He spent much time and coin in taverns on ale and whores, then joined a mercenary outfit that was hired by the Kordova capital army.&nbsp; He will go where the winds take him, although visiting the kingdom of the legendary King Conan and possibly fighting at his side would be a great honor.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hyborian Age - Mercenary Company (Character Sheets)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>13-05-2013, 03:34:05</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright"> (http://elliquiy.com/elluiki/images/d/dc/Imhotep34.gif) </div><strong>Character Name</strong>: Elokhat <br><strong>Player</strong>: Ebb<br><strong>Country of Origin</strong>:&nbsp; Stygia<br><strong>Deity(s)</strong>:&nbsp; Set the Serpent God<br><strong>Sexual Orientation</strong>:&nbsp; Hetero, but will make use of male slaves<br><br><strong>Age</strong>: 24<br><strong>Height</strong>: 6'0"<br><strong>Weight</strong>: 170<br><strong>Eyes</strong>: black<br><strong>Hair</strong>: bald, no facial hair<br><strong>Distinguishing Features/Markings/Scars/Tattoos</strong>: Snake tatoo across upper back, normally covered. Finger and toenails painted dull black. His physique is lean and muscular.<br><br><strong>Class/Skill Background</strong>:&nbsp; Noble Warrior, trained since childhood for the duel, if not the battlefield. Knows the mysteries of the Serpent God -- this is religious ritual knowledge, not sorcery. Adept at driving or fighting from a chariot. Can run a household of slaves, including the occasional need for torture.<br><br><strong>Weapons Specialties</strong>:&nbsp; Stygian dueling styles: Khopesh and shield or khopesh and long knife, in light armor.<br><br><strong>Weapons</strong>:&nbsp; Ornate heavy khopesh (a souvenir of his homeland), large tombstone-shaped wood and leather shield<br><br><strong>Armor</strong>:&nbsp; Leather kilt, leather straps across torso, leather armguards<br><br><strong>Equipment/Supplies</strong>: Heavy cloak, dried fish, packets of dried herbs, waterskin, sharpening stone, shaving knife<br><br><strong>Personality Traits</strong>:&nbsp; Haughty and eerie. Elokhat believes most people to be beneath him, but acknowledges that occasional members of lesser races (ie all of them) may rise to earn his respect. This must be proven, though, as it has been for the members of his current mercenary band. Elokhat does not fear death; in his mind he has already experienced worse. He fights silently and efficiently, speaking barely above a whisper, and always with a fixed and somewhat creepy smile on his face. He moves sinuously, like a dancer, even when not in combat.<br><br><strong>Racial Animosities</strong>:&nbsp; Not an animosity, but believes Kushites and other barbarous races to be inferior<br><strong>Phobias</strong>:&nbsp; Y, Drowning<br><br><strong>Bio &amp; Notes</strong>: <br>Elokhat was the second son of a noble Stygian family, one which had risen to great prominence in the decadent theocracy through careful politicking and applied assassination. He sought to increase the family's wealth by personally leading slaving raids against the Kushites and Shemites, to generally great success. On his twenty-second birthday his hubris overcame him, and inspired by what he thought was a vision sent from Set he attempted to slay his elder brother Nhokhal IV and his father, Nhokhal III. This coup was unsuccessful due to the treachery (or loyalty, depending on how one looks at it) of one of Elokhat's slaves. Elokhat was sentenced to death but escaped and fled the country, almost unheard of for Stygian nobles. He is no longer welcome in his homeland, and will be killed on sight. Since that time he has sold his impressive martial skills to survive, and has recently come to find that his potential for survival is much higher as a member of a mercenary band than a warrior on his own. <br><br>Though he may normally present a cold demeanor, there are times when flashes of his old good humor shine through and the carefree young noble that he was makes a brief appearance. Beer is often involved in these episodes. For years Elokhat has had no goal other than survival. He cannot return to Stygia, and no other land seems to him worthy to call home. This may change in time. He enjoys playing off of his mysterious homeland, intimidating men or seducing women with tales of the dark rituals of his people. Some of these stories are even true.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hyborian Age - Mercenary Company (Character Sheets)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>13-05-2013, 03:38:56</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i1251.photobucket.com/albums/hh549/Holodancer/Hyb0r1a/b0r0mir_zps2b1707c4.jpg)&nbsp; </div><strong>Character Name</strong>: Lukas Tarn<br><strong>Player</strong>: arkhos<br><strong>Country of Origin</strong>:&nbsp; Aquilonia<br><strong>Deity(s)</strong>:&nbsp; Mitra<br><strong>Sexual Orientation</strong>: Hetero<br><br><strong>Age</strong>: 27<br><strong>Height</strong>: 6'1”<br><strong>Weight</strong>: 205<br><strong>Eyes</strong>: Greenish-grey<br><strong>Hair</strong>: Tawny brown<br><br><strong>Distinguishing Features/Markings/Scars/Tattoos</strong>: A scar roughly nine inches long that runs left to right on the left side of his ribs. A circular scar approximately two inches across just beneath his right shoulder blade.<br><br><strong>Class/Skill Background</strong>:&nbsp; Battlefield Medic/Physician. Well-versed with the human anatomy, medicines, etiquette. <br><br><strong>Weapons Specialties</strong>:&nbsp; Longbow and Short sword.<br><br><strong>Weapons</strong>:&nbsp; Longbow, Quiver of 30 arrows, Short sword. <br><br><strong>Armor</strong>:&nbsp; Worn chain shirt. Leather breeches and boots. Cloth elsewhere.<br><br><strong>Equipment/Supplies</strong>:&nbsp; Field-surgeon's kit (includes bandages, sewing needles, thread, minor herbs to dull pain, etc), dried rations, change of clothes, waterskin, backpack.<br><br><strong>Personality Traits</strong>:&nbsp; Lukas is incredibly well-spoken for a mercenary, and it is quite clear that he has received higher education somewhere, but the origin of his knowledge is something he does not speak about.<br><br><strong>Racial Animosities</strong>:&nbsp; N<br><br><strong>Phobias</strong>:&nbsp; Deep water - 10 feet or more – if he can't see the bottom, he's sweating. It does not paralyze him, but it is something that he has always feared.<br><br><strong>Bio &amp; Notes</strong>:&nbsp; Lukas became a mercenary many years ago, joining the first roving mercenary band that he came across after leaving home. He had virtually no fighting skills whatsoever, even though he was very skilled with the longbow. But he demonstrated a knowledge of the human body – and how to treat it against illness, disease, and wounds. This knowledge earned him a place amongst the mercenary band.<br><br>Over his time marching from battlefield to battlefield, Lukas has saved many lives, performed countless amputations, cured many illnesses, and even pulled many teeth. Despite this, many 'warriors' of the mercenary company didn't truly respect him or the skills he brought into play, even though many of them had been aided by his skilled hands on more than one occasion.<br><br>His past is something that Lukas avoids discussing. He is obviously very scholarly, demonstrating his knowledge of history of various nations and peoples, but beyond that, like many fellow mercenaries he does not speak of the time of his life before he became a road-soldier.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hyborian Age - Mercenary Company (Character Sheets)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>14-05-2013, 20:30:31</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(https://lh5.googleusercontent.com/-gpEKfgmfD6I/UZGj1WKsPDI/AAAAAAAAAAg/2UzgWKem37M/w506-h813-no/1319221909695.jpg)</div><strong>Character Name</strong>: Daud<br><strong>Player</strong>: Didact<br><strong>Country of Origin</strong>: Shem<br><strong>Deity(s)</strong>:&nbsp; Ishtar<br><strong>Sexual Orientation</strong>:&nbsp; Hetero (with bisexual tendencies)<br><br><strong>Age</strong>: 24 <br><strong>Height</strong>: 6'1"<br><strong>Weight</strong>: 165 lb.<br><strong>Eyes</strong>: Green<br><strong>Hair</strong>: Black, with some red<br><strong>Distinguishing Features/Markings/Scars/Tattoos</strong>: Daud keeps most of his body covered in tightly woven threads of cloth, but particularly perceptive observers might catch a glimpse of thin white scars around his neck and wrists, and something serpentine etched on his shoulderblade.<br><br><strong>Class/Skill Background</strong>: Merchant. Daud is quick-thinking, charismatic and resourceful, but although he is quick and flexible he possesses only average strength for a man.<br><br><strong>Weapons Specialties</strong>: Daud is surprisingly adept with a Shemite long dagger he keeps sheathed in the small of his back. He's working on being able to throw darts in the manner of the monkey-men of Kush, with mixed success.<br><br><strong>Weapons</strong>: Long dagger, 10 bronze-tipped darts<br><br><strong>Armor</strong>: Woven robes that can turn away a knife thrust but very little else.<br><br><strong>Equipment/Supplies</strong>: Rations, long dagger, 10 bronze-tipped darts, satchell, quill and ink, parchment.<br><br><strong>Personality Traits</strong>: Daud values quick thinking, a silver tongue and canniness above all else. A silver piece can pay for your meals, but a smile and a shared swig of mead can get you anywhere. With enough money and connections, Daud hopes to return to his native city of Askalon a king - or as close as he can make it. He also has a weakness for women and drink.<br><br><strong>Racial Animosities</strong>: Daud has a visible distaste for the men of Stygia. He doesn't let it get in the way of doing business with them, but he's certainly relieved to see them leave.<br><br><strong>Phobias</strong>: Snakes, goats.<br><br><strong>Bio &amp; Notes</strong>: Daud seems to regard the query of "Who are you and where do you come from?" to be a multiple choice question, and invents backgrounds and personae to those who don't know him well. The official story is that, apart from vague memories of his mother, Daud's first memories were of slipping out of a Zamoran slaver caravan when he was three, and wandering out into the streets of the Shemite city of Asgalun (or Askalon, as some call it). He spent the next ten years of his life pickpocketing, stealing or charming the money off of strangers in the lower districts, until a passing merchant took a shine to the boy. Daud had intended to fleece the merchant out of everything the Kushite had, but over time learned that mercantilism was merely thievery writ large. Seeing a larger opportunity in the marketplace rather than under it, Daud joined Master Waheel's caravan and left Askalon for the first time.<br><br>Daud made his way across Hyboria with his new master, peddling everything from silks to indentured servants to strange scrolls. It was only after two years of running errands between Kush and Argos that Daud realized that Master Waheel was trading as much information as he was gold and silks.<br><br>Daud didn't have time to learn the secrets of his master's clandestine trade. After running an errand for Waheel in Khemi, Daud was captured by Stygian guards, and thrown into a dungeon. Whatever happened there over the next nine years, Daud refuses to say.<br><br>Now, released, Daud hopes to build up an empire, using the mercantile skills Master Waheel taught him and the ruthlessness the Stygian Abyss gave him. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hyborian Age - Mercenary Company (Character Sheets)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>16-05-2013, 03:39:55</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright"> (http://i1251.photobucket.com/albums/hh549/Holodancer/Hyb0r1a/j302988Xiyl_zps5b79150d.jpg)&nbsp; </div><strong>NPC</strong><br><br><strong>Character Name</strong>:&nbsp; Maeve <br><strong>Player</strong>:&nbsp; Moraline (GM NPC)<br><strong>Country of Origin</strong>:&nbsp; Aquilonia<br><strong>Deity(s)</strong>:&nbsp; Mitra but she's only prays to him when she's in a lot of trouble, otherwise she's not a very faithful follower.<br><strong>Sexual Orientation</strong>:&nbsp; Bisexual<br><br><strong>Age</strong>:&nbsp; 28<br><strong>Height</strong>:&nbsp; 5'9"<br><strong>Weight</strong>:&nbsp; 135 lbs<br><strong>Eyes</strong>:&nbsp; Dark Brown<br><strong>Hair</strong>:&nbsp; Dark Brown, long and wavy.<br><strong>Distinguishing Features/Markings/Scars/Tattoos</strong>:&nbsp; An unseen tattoo on the inside of her lip of a tiny serpent (looks more like a " ~ "<br><br><br><strong>Class/Skill Background</strong>:&nbsp; Ship's Captain/Buccaneer - She is an expert navigator (land or sea), an expert rope climber, has built a few ships in her time, and has worked every position on board a ship. <br><br><strong>Weapons Specialties</strong>:&nbsp; Swords in most styles but prefers a 1 handed cutlass or 2 handed broadsword.<br><br><strong>Weapons</strong>:&nbsp; Cutlass and a long dagger.<br><br><strong>Armor</strong>:&nbsp; Occasionally soft leather.<br><br><strong>Equipment/Supplies</strong>:&nbsp; Usually just carries a small sack of coin and a small pouch with a couple maps in it. 1 spy glass.<br><br><strong>Personality Traits</strong>:&nbsp; Doesn't get emotionally attached to people, she's all business.<br><strong>Racial Animosities</strong>:&nbsp; None, they all got coin and she likes coin.<br><strong>Phobias</strong>:&nbsp; N<br><br><strong>Bio &amp; Notes</strong>:&nbsp; Spent her early years travelling with her father, he owned a small merchant ship. They sailed the rivers up and down from Aquilonian and through Zingara together. <br><br>One night in the capital city of Tarantia her father got swindled by a crooked trader and jumped. Maeve, only a young teenager at the time, stabbed one of the assailants. <br><br>It turned out that the man she stabbed was a well known and respected merchant. The authorities came for her and she ran. She lived on the run for several years and returned to Tarantia as an adult. She found out that her father had passed away from some sort of sickness the year before. <br><br>Not long afterwards she was approached by a pair of women and offered the opportunity to join a shadowy society. Her criminal record was erased and she was given custody of her father's boat. She's been doing the same job as her father ever since.&nbsp; <br>(http://i1251.photobucket.com/albums/hh549/Holodancer/Hyb0r1a/J1249088_zps3494b377.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hyborian Age - Mercenary Company (Character Sheets)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>17-05-2013, 23:35:43</strong>
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			<dd class="postbody">
				<div class="floatright">(http://i1251.photobucket.com/albums/hh549/Holodancer/Hyb0r1a/Bri8_ava_zps8cf447f8.jpg)</div><br><strong>Character Name</strong>: Ran<br><strong>Player</strong>:&nbsp; Muse<br><strong>Country of Origin</strong>:&nbsp; Vanaheim<br><strong>Deity(s)</strong>: Ymir<br><strong>Sexual Orientation</strong>:&nbsp; Bisexual <br><br><strong>Age</strong>:&nbsp; 19<br><strong>Height</strong>:&nbsp; 5’7”<br><strong>Weight</strong>: 145lbs<br><strong>Eyes</strong>: Ice Blue<br><strong>Hair</strong>:&nbsp; Shoulder length red.&nbsp; &nbsp;<br><strong>Distinguishing Features/Markings/Scars/Tattoos</strong>:<br><br><br><strong>Class/Skill Background</strong>: Ranger<br>--Hunting and Trapping<br>--Tracking<br>--Woodcutting. <br><br><strong>Weapons Specialties</strong>:&nbsp; Axes.&nbsp; Two Weapon Fighting.&nbsp; <br><br><strong>Weapons</strong>:&nbsp; Her grandfather’s matched set of hand axes, balanced for throwing and reinforced for parrying.&nbsp; <br><br><strong>Armor</strong>:&nbsp; Right bracer and epaulet.&nbsp; Matched greaves.&nbsp; <br><br><strong>Equipment/Supplies</strong>:&nbsp; A skinning knife tucked into her right boot.&nbsp; A rabbit fur sling bag and wineskin.&nbsp; 2 20 foot coils of thin rope.&nbsp; A few days dried rations.&nbsp; A ball of twine for setting snares.&nbsp; A tinder box.&nbsp; 2 changes linen underthings.&nbsp; Assorted trinkets useful to a huntress.&nbsp; A warm cloak.&nbsp; <br><br><strong>Personality Traits</strong>:&nbsp; &nbsp;“It’s always been my nature.&nbsp; When someone tells me there’s something I cannot do, I immediately reply, ‘Watch me.’”&nbsp; <br><strong>Racial Animosities</strong>:&nbsp; Picts (Aggressive savages.)&nbsp; Aesir (Filthy dogs.)&nbsp; <br><strong>Phobias</strong>:&nbsp; “Of course not!”&nbsp; (Snakes, mild.) <br><br><strong>Bio &amp; Notes</strong>:&nbsp; <br>&nbsp;&nbsp;&nbsp;“In my homeland of Vanaheim, in the far north, there are families—rich from raiding—who devout their whole lives to war.&nbsp; I am not from such a family.&nbsp; My father and uncle are woodcutters, harvesting firewood in the southern forests to ward away the cold for our village.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;“We’ve been raided often by Cimmerians, Picts, and Aesir, so we cannot afford to trust in our thanes to protect us.&nbsp; The third time he caught me practicing with axes because my brothers told me girls weren’t strong enough to fight, my uncle taught me everything he knew about the axe, the bow, and the sword.&nbsp; He taught me to use both hands to their fullest, and I prefer to fight with two weapons.&nbsp; <br><br>&nbsp;&nbsp;&nbsp;“Two years ago, a thane’s son came looking for a tumble and wouldn’t take know for an answer.&nbsp; I said no again, with my grandfather’s axes.&nbsp; After that, it seemed wise to travel.&nbsp; Woodcutters don’t make such good migrant workers, but I put my skills to work in war, as a scout and a soldier, and I’ve done well.”&nbsp; <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hyborian Age - Mercenary Company (Character Sheets)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>19-05-2013, 00:20:11</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright"> (http://i1251.photobucket.com/albums/hh549/Holodancer/Hyb0r1a/kyr1e_d0_zps3b0e6431.jpg)&nbsp; </div><br><del><strong>Character Name</strong>:&nbsp; Kyrie Daughter of Anundr Konungr,</del> <br><strong>Player</strong>: curvykitten<br><strong>Country of Origin</strong>: Aesir<br><strong>Deity(s)</strong>: Atali (Ymir's daughter)<br><strong>Sexual Orientation</strong>:&nbsp; Hetero<br><div class="floatleft"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">more pictures of Kyrie</div><div class="spoiler_body">(http://cdn.buzznet.com/assets/users16/alannahumanoid/default/favourite-kerli-make-up-styles--large-msg-134817993766.jpg)<br>(http://images1.fanpop.com/images/photos/1900000/Kerli-kerli-1920477-600-900.jpg)<br>(http://cdn.buzznet.com/assets/users16/punkiih/default/kerli--large-msg-126757264175.jpg)<br></div></div></div><br><br><strong>Age</strong>: 22<br><strong>Height</strong>: 5' 1''<br><strong>Weight</strong>: 125 Lbs.<br><strong>Eyes</strong>: Emerald green<br><strong>Hair</strong>: Pure white<br><strong>Distinguishing Features/Markings/Scars/Tattoos</strong>: Her stark white hair that flows down to graze the top of her butt. Her body is nearly perfectly untouched except the scar that remains over her heart. It appears that she was stabbed through the heart, yet somehow survived what one would think impossible to survive. <br><br><br><strong>Class/Skill Background</strong>: Dog Trainer/Acrobat<br><em>Training dogs</em>: Kyrie always had a way with animals, but it seems dogs were always good friend of hers. And she has since trained several of them to fight; her latest companion has been with her since she found it as a pup. A large <em><strong>Wolfhound named Njord</strong></em>.<br><br><em>Acrobatic</em>:&nbsp; Kyrie is incredibly agile and has been known to combine it in most anything she does. Including her fighting, using momentum and agility to compensate for her what strength she may lack. <br><br><strong>Weapons Specialties </strong>: <br><em>Axes: </em>&nbsp; Kyrie wields a large great axe, which seems almost unlikely for her size. But none the less she wields it with a great deal of effectiveness and an unexpected amount of strength. Making up for what strength that she lacks with momentum and movement.<br><br><strong>Weapons</strong> Her father’s Axe.&nbsp; And spikes placed along her amour to add to the damage of her blows. <br><br><strong>Armor</strong>:&nbsp; Leather breast plate, Thick lined cloak made out of leathers, metal bracers<br><br><strong>Equipment/Supplies</strong>: Hunting skinny knife, rope, rations,&nbsp; change of clothing, water skin(and a second one of ale, she is a Viking after all:P), necklace with a small crest of her family hanging from it, her father’s axe, flint and steel, <br><br><br><strong>Personality Traits</strong>:&nbsp; Kyrie does not share much about her past, so she always seems to remain a mystery. There is a sensuality and wildness that surrounds her and flows into everything she does. From the tasting of fruit to the way she embraces her lovers. Kyrie is one that intimately aware of what her body can do. She seems as fragile as a flower, but despite her delicate appearance those that know what to look for can see the familiar look of a lioness silently stalking her pray. And to those that cannot see, simply see an exotic vibrant young female. <br><br><strong>Racial Animosities</strong>:&nbsp; none in particular, she has learned that evil comes in many different forms<br><br><strong>Phobias</strong>: Claustrophobia the fear of closed in spaces <br><br><br><strong>Bio &amp; Notes</strong>:&nbsp; <br>Kyrie was born to her mother and father, their only girl after three sons. Her father a Earl of the portion of the snowy lands of the north. He wasn't the largest land holder but he was a wildly respected man. His force of will known throughout the surrounding lands.&nbsp; Kyrie was born to them with hair as white as snow and skin nearly as fair. Though her eyes an astonishing emerald green, rumors spread that the child had been touch by Atali herself. A female destined for a type of greatness, the girl was always sought out before a great battle to give the blessing of the goddess upon the warriors. So that if they passed it would be a noble death that would gain them their passage to Valhalla. <br><br>One can only imagine the skills she was taught in with so many older brothers and a powerful man for a father. She may have been the smallest of them all and seemingly delicate, but Kyrie never didn’t take being told she couldn’t do something very well. And for the most part she grew up happy, becoming the light or beacon of hope within a darker world. Her father called her his little treasure, and her brothers despite their teasing protected her and cared for her dearly. Her mother on the other hand was always put off by the child, the small girl surpassing even her beauty and taking what seemed her well-earned attention. It was this jealousy that would soon tare her family apart. <br><br>When she was 16 tragedies struck as war was at their doorsteps, Ryath a man that her father felt was his brother had been sleeping with his wife, and now sought to take his kingdom from him. But instead of facing him on the field of battle Ryath took the cowards’ way out. He came during a celebration and waited till everyone was drunk and long since retired for the night to attack. Slipping in the night and shadows hiding like cowards and slaying everyone they had come across. Her father and brothers tried to fight, but drunk and drugged as they were had no true chance.<br><br>&nbsp;That was they day their kingdom fell, and her world fell apart. Kyrie had been woken by her mother as she raised a blade above the young girl’s heart. Giving what was meant to be the killing blow to Kyrie, a blade straight to the heart. Her mother having her dragged and tossed on the pile of bodies that were to be burned. There she was thought dead yet somehow still holding on. Within her mind Kyrie screamed to the gods to give her the strength to survive. And as the flames ate at the bodies of her family she found herself moving. Crawling towards the small bit of light that she could see. The last thing she remembered from that night was a hand reaching into the bodies and flames to pull her from it. It wasn't till several days later that she woke up in the hidden away hut of her father’s second in command. He was scared, alone and had no idea how to raise a girl, but he brought her to a healer and promised her that she would have her revenge. It was then and there that the hatred and hunger for revenge would drive her to survive was born. <br><br>It wasn't till several years later that she surfaced again. The old warrior not only helped expand on her fighting skills. He showed her how to compensate for her smaller size, using her agility and momentum to her advantage. As well as teaching her how to fine tune her training of dogs to train a large companion to help fight by her side. All that was left was to revenge her family and earned back the honor they once held. <br><br>&nbsp; Traveling back to the lands she had left behind so long ago Kryie sought her revenge. Dying her hair black with coal dust she used her abilities to gain favor and access to the now standing Cowardly King and his Tortuous Queen. Her revenge was taken during the celebration of their past triumphs. Kyrie slipped a poison she had gotten from what some would call a witch. Pouring into their ale and letting those of his family drink deeply, letting them feel what they had done to her family for themselves. <br><br>Though this poison would not kill quickly, it would be slow, painful, and seemingly endless. Weeks passed as those around her mother and her new husband fell ill and died. It wasn't till they were nearly ready to give in themselves that she went to them. Her hair white once more her form appeared to them as if a dream. They asked if it was the Atali that had come to save them. Kyrie laughed in their face and told them that they were damned for their cowardly ways and swore their dishonor would stain their family for the rest of their lives. And buried her father’s axe in the chest of the man that had killed him. Letting a small horde of nearly rabid dogs attack, eat and kill the woman she once called mother. <br><br>As rumors spread of the deaths it was said the gods were displeased with how the cowardly king had gained his throne and that was why the gods and brought their judgment upon them. Their family forever marked as cowards and any that still live from it scared by the aftermath of it all. In truth it was young woman unleashing the revenge that had eaten at her heart for so long now. <br><br>The lands that they once owned are still being fought over, the rightful heir to all that remains still missing. Kryie unable to return to her old home just yet started to travel, her heart still filled with loss and hatred that she had hoped would be quenched. What will she become in the end Kyrie still doesn't know? Part of her still trying to find what it is that will finally stop the hunger within her.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hyborian Age - Mercenary Company (Character Sheets)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>28-06-2013, 00:01:14</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://elliquiy.com/elluiki/images/9/97/Cera.jpg)</div><strong>Character Name</strong>: Cera<br><strong>Player</strong>: Lorelei<br><strong>Country of Origin</strong>:&nbsp; Cimmeria<br><strong>Deity(s)</strong>:&nbsp; Crom<br><strong>Sexual Orientation</strong>: Heterosexual<br><br><strong>Age</strong>: 23<br><strong>Height</strong>: 5ft 9in<br><strong>Weight</strong>: 135lbs<br><strong>Eyes</strong>: Black<br><strong>Hair</strong>: Pale Blue<br><strong>Distinguishing Features/Markings/Scars/Tattoos</strong>: Startling blue eyes.&nbsp; Soft supple skin that bears the marks of the many battles she has been in without detracting from her beauty.&nbsp; A lithe, athletic figure with just the right curves in all the right places.<br><br><strong>Class/Skill Background</strong>:&nbsp; Pit Fighter(Fists/blades/acrobatics/showmanship)<br><strong>Weapons Specialties</strong>:&nbsp; Unarmed combat, blades<br><strong>Weapons</strong>: A pair of short swords, numerous daggers.&nbsp; A hunting bow and arrows.<br><strong>Armor</strong>:&nbsp; Leather armor, tight and revealing<br><strong>Equipment/Supplies</strong>:&nbsp; Standard adventuring gear, a small cache of coins, a rented room in an inn in the city<br><strong>Personality Traits</strong>:&nbsp; Wild and adventurous, boisterous and loud, blunt and often rude, quick to anger, quick to laugh, quick to fight<br><strong>Racial Animosities</strong>:&nbsp; Picts are subhuman savages.&nbsp; Most 'civilized races' are soft and decadent.&nbsp; <br><strong>Phobias</strong>:&nbsp; Sorcery and various Cimmerian superstitions.&nbsp; <br><br><strong>Bio &amp; Notes</strong>:&nbsp; Born and raised in a Cimmerian village near the Pictish frontier, violence was never a stranger in young Cera's life.&nbsp; She was taught at a young age how to survive in the wilderness and how to fight, as were all the children, boys and girls alike, lest they perish on some Pict's spear.&nbsp; A wild and adventurous child, Cera was always at home in the dark woods and gloomy hills of her homeland but she dreamed of seeing the wider world.&nbsp; She got the chance sooner than expected.&nbsp; An overlying amorous suitor had made unwanted, forceful advances and when he finally resorted to violence, Cera responded in kind and gelded the young man with a hunting knife.&nbsp; The fact that the young man was the chieftain's son hastened her departure from Cimmeria as she fled for her life.<br><br>She fell in with a group of Cimmerian sellswords who were travelling south, eager to earn riches in King Conan's service.&nbsp; After stabbing a man who tried to sneak into her bedroll unwanted at night, she earned the sellswords' respect and a place at their side as a fellow warrior.&nbsp; Over the seasons, the group had many adventures in Aquilonia and beyond.&nbsp; Then one night, in the service of a devious Stygian spice merchant, the company was betrayed.&nbsp; Many perished and those who survived, including Cera, were sold into slavery in Turan.<br><br>Although quite the beauty with dark hair, striking blue eyes, pale fair skin and a lithe, shapely figure, Cera did not have the temperment to be a bedslave.&nbsp; Even after countless beatings and rapes, administered by a long series of owners and trainers, the Cimmerian remained furious, defiant and unbroken.&nbsp; After biting the member off of her last owner, an odious Turanese wine merchant, when he tried to force it into her mouth, Cera was sentenced to death in the arena.<br><br>Much to the surprise of the arena crowd, Cera survived her first fight.&nbsp; Then her second.&nbsp; And then her third.&nbsp; She channeled her anger and fought and fought until one day, she won enough coin to earn her freedom...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hyborian Age - Mercenary Company (Character Sheets)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>28-06-2013, 00:30:24</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright"> (http://i1251.photobucket.com/albums/hh549/Holodancer/Hyb0r1a/vikram_zpsdb319274.jpg)</div><strong>Character Name:</strong> Vikram<br><strong>Player:</strong> London<br><strong>Country of Origin:</strong> Aquilonia, The city of Galparan<br><strong>Deity(s)</strong>:&nbsp; Mitra<br><strong>Sexual Orientation:</strong> Straight<br><br><strong>Age:</strong> 18<br><strong>Height:</strong> 5’10 <br><strong>Weight</strong>: 179<br><strong>Eyes</strong>: Grey<br><strong>Hair:</strong> Dark Brown<br><strong>Distinguishing Features/Markings/Scars/Tattoos</strong>:&nbsp; Dragon tattoo wrapped around his right arm<br><br><strong>Class/Skill Background:</strong>&nbsp; Thief. <br>Virkam grew up on the streets of Aquilonia where he had to learn to survive by stealing what he needed. He had a natural talent for the bow when he picked up a dropped one to defend himself after a caravan ambush.<br>Fighting daggers, Lock picking, Stealth, Pick pockets, Climbing, Acrobatics<br><br><strong>Weapons Specialties:</strong> Short bow, Coustille dagger<br><br><strong>Weapons:</strong>&nbsp; 2 Coustille fighting daggers, Short bow, 20 arrows<br><br><strong>Armor</strong>:&nbsp; Light Leather<br><br><strong>Equipment/Supplies:</strong>&nbsp; <br>-basic thieving tools<br>-standard travelling provisions including a pack, blanket and bedroll<br>-travelling clothes <br>-boots and cloak <br>-robe<br>-a small sack of coins and gems<br><br><strong>Personality Traits:</strong>&nbsp; Friendly and outgoing. He seems to avoid questions about himself or his past. Occasionally talks to himself.<br><strong>Racial Animosities</strong>:&nbsp; Nemedians<br><br><strong>Phobias:</strong>&nbsp; Dogs.<br><br><strong>Bio &amp; Notes:</strong>&nbsp; Growing up on the streets of Galparan, Vikram spent much of his youth fighting for his own survival. By the time he reached his first decade he had learned the hard lesson of taking what he needed. Becoming a skilled thief, he had the unfortunate luck of becoming known to the guard. <br><br>By the age of 14 he had already escaped dungeon several times. He was lucky enough to have found a hole in the dungeon that he could slip through. When he saw a wanted poster of himself and was informed that the reward was for dead or alive, he hid in a caravan as it left the city. <br><br>Over the next few years, Vikram has spent his time traveling from city to city while looking for fame and fortune. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hyborian Age - Mercenary Company (Character Sheets)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>29-06-2013, 14:20:38</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright"> (http://i1251.photobucket.com/albums/hh549/Holodancer/Hyb0r1a/Kesyre01_zps7b894482.jpg) </div><br><strong>Character Name</strong>: Kes<br><strong>Player</strong>: Moraline <strong>NPC</strong><br><strong>Country of Origin</strong>:&nbsp; Stygian<br><strong>Deity(s)</strong>:&nbsp; Derketo<br><strong>Sexual Orientation</strong>:&nbsp; Bisexual<br><br><strong>Age</strong>:&nbsp; 17<br><strong>Height</strong>:&nbsp; 5'8"<br><strong>Weight</strong>:&nbsp; 110 lbs (thin with lean muscles)<br><strong>Eyes</strong>:&nbsp; Dark Brown<br><strong>Hair</strong>:&nbsp; Long and black, occasionally she dyes it with a purple hue<br><strong>Distinguishing Features/Markings/Scars/Tattoos</strong>:&nbsp; Her flesh is only distinguishing by it's complete lack of any callouses or scarring. She has the skin of a pampered royal.<br><br><br><strong>Class/Skill Background</strong>:&nbsp; Priestess of Derketo, knows how to use a mace and shield, can climb and pick pockets. <br><br><strong>Weapons Specialties</strong>:&nbsp; Mace<br><br><strong>Weapons</strong>:&nbsp; Slim ornate gilded mace<br><br><strong>Armor</strong>:&nbsp; A serpent arm band, ornate head piece, metal bikini top, and short ornate embroidered leather skirt, with matching sandals. <br><br><strong>Equipment/Supplies</strong>:&nbsp; She usually carries nothing but her clothes/armor, mace and an over the shoulder satchel. The satchel contains some books by scholars from around the world, a small sack of coins, some maps, and various small oddities/trinkets.<br><br><strong>Personality Traits</strong>:&nbsp; Has a deep hatred for the Black Ring of Sorcerers. <br><strong>Racial Animosities</strong>:&nbsp; None.<br><strong>Phobias</strong>:&nbsp; None.<br><br><strong>Bio &amp; Notes</strong>:&nbsp; <br>As an orphan she grew up on the streets of Khemi.&nbsp; She was taken in by the Priestesses' of Derketo as a child. There she met her mentor and she became a Priestess of Derketo, Daughter of Set, and Sister of the Lotus Temple.&nbsp; Within the walls of the Lotus Temple she was instructed in all the ways of the Priestesses, from the arts of pleasure to the philosophies of the temple. She was given education, culture, and refinement. Along with these things she was taught to fight. Then when she was ready she set out into the world to find her path.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hyborian Age - Mercenary Company (Character Sheets)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>02-07-2013, 15:52:41</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i43.tinypic.com/2hn3zv9.jpg)</div><br><strong>Character Name</strong>: Arnor, The Demon of Ymir. <br><strong>Player</strong>: Kimera<br><strong>Country of Origin</strong>: Of Aesir Origin , Although many other claims and rumors exist. <br><strong>Deity(s)</strong>: Ymir&nbsp; <br><strong>Sexual Orientation</strong>: Hetero<br><br><strong>Age</strong>: Late 20, exact age unknown<br><strong>Height</strong>: 7'2"<br><strong>Weight</strong>: 310<br><strong>Eyes</strong>:-<br><strong>Hair</strong>:-<br><strong>Distinguishing Features/Markings/Scars/Tattoos</strong>:&nbsp; Most prominently is the strange, menacing mask-like helmet that covers his face from above the mouth. The skin of his jaw looks scarred from burn wounds.<br><br>The rest of his skin is covered with cut and burn scars. He covers himself up with woad to gain a blueish complexion, both to hide his scarring from the sun and to add to his inhuman appearance, even after he managed to escape the Pits.<br><br><br><strong>Class/Skill Background</strong>:&nbsp; Berserker/Pit Fighter. Many years in the pits and being treated like an animal has given the Demon a furious and crude style of fighting.&nbsp; <br><br><strong>Weapons Specialties</strong>: Two Handed Weapons<br><br><strong>Weapons</strong>:&nbsp; Huge two handed club jagged with stone and metal spikes, Large meat cleaver<br><br><strong>Armor</strong>:&nbsp; Various pieces of leather, metal and even bone. The strange helm/mask covering his head.<br><br><strong>Equipment/Supplies</strong>: skinning knife, some dried rations, water/wine skin, supply of Woad<br><br><strong>Personality Traits</strong>:&nbsp; Rough and at times, almost animalistic in nature. Even so, their is a hidden cunning side to him. Shows loyalty to those who treat him well.<br><strong>Racial Animosities</strong>:&nbsp; N<br><strong>Phobias</strong>: <br><br><strong>Bio &amp; Notes</strong>:&nbsp; <br><br>In truth, the Demon of Ymir is nothing more than any other mortal man. The creation of a madman to earn more gold in the fighting pits of many a great city. Some claim his owner had the iconic mask tempered to his face, to give the crowd a true beast of legends upon the arena floor. The scarring of his mouth and jaw suggest his face was indeed severely burned, as is much of the rest of his skin. Although it seems the bronze mask has no eye holes, they are actually cleverly hidden within the intricate carved design of the faceplate. <br><br>They say the Demon got his freedom during a great fire started by a slave revolt. What happened to his master is unknown. Was he claimed by the fires, or did he get what he deserved at the hands of the Demon. None know for sure except for the man behind the mask. <br><br>Now he travels the lands as a hand for hire. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hyborian Age - Mercenary Company (Character Sheets)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>16-07-2013, 21:35:20</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i17.photobucket.com/albums/b52/jotunusmc/draft_lens19053954module157182643photo_1330118087a.jpg)</div><br><strong>Character Name</strong>: Roselyn 'Phoenix' Brogan<br><strong>Player</strong>: Veluux<br><strong>Country of Origin</strong>:&nbsp; Vanaheim (Vanir)<br><strong>Deity(s)</strong>:&nbsp; Ymir<br><strong>Sexual Orientation</strong>: Bi with Hetero preference.<br><br><strong>Age</strong>: 20<br><strong>Height</strong>: 5'5"<br><strong>Weight</strong>: 137lbs<br><strong>Eyes</strong>: Striking Green<br><strong>Hair</strong>: Bright Red Curls<br><strong>Distinguishing Features</strong>: A handful of small scars, one large diagonally across her stomach.<br><br><br><div class="floatleft">(http://fc05.deviantart.net/fs8/i/2005/362/9/e/Red_Sonja_by_anjum.jpg)</div><div style="text-align: justify;"><strong>Class/Skill Background</strong>:&nbsp; Barbarian, Thief, Pirate<br>&nbsp; &nbsp; &nbsp;Daughter of Brogan son of Bregaar, Roselyn could easily be defined as a pure Vanir barbarian. True to her people she is a fierce fighter with the blade, usually wielding two swords of similar size, though is capable of fighting with a single blade and a shield as well. An orphaned child growing up, she scrapped and stole for her own survival and learned to defend herself at an early age. The harsh winters of the north taught her to be quite resourceful and inventive - and those creative aspects are present in her fighting style, always improvising. During her late adolescence she frequently joined longship raids on foreign villages, so she is experienced and comfortable at sea and has even engaged in pirating for a short stint. Part of the way she earned room and board was through dancing on ship and in local taverns for gawking men - the acrobatics and rhythm learned are also blended into her unique fighting style.<br><strong>Weapons Specialties</strong>:&nbsp; <br>&nbsp; &nbsp; &nbsp;Her weapon specialty of choice is dual short swords or daggers. She is stout and capable of using a longsword and shield - though it is not her preference.<br><strong>Weapons</strong>:&nbsp; <br>&nbsp; &nbsp; &nbsp;Two double-edged matching short swords were taken with her when she departed from the Army of Kordava. She has also acquired two mismatching daggers since then. She also carries a horsehair wooden-shield on her back she obtained from a fallen comrade on a past longship raid with her people - though she rarely uses it. It usually serves as protection for the back of her torso in her seemingly chaotic fighting style of sword dancing.<br><strong>Armor</strong>:&nbsp; <br>&nbsp; &nbsp; &nbsp;In order to maintain excellent flexibility for her unique style, she wears two thin scalemail pieces. One that only covers her ribs and chest (not her abdomen) and the other that covers her hips to crotch.<br><strong>Equipment/Supplies</strong>:&nbsp; <br>&nbsp; &nbsp; &nbsp;Just one small leather pack with one strap torn off. The one good strap is usually slung diagonally along her torso. It only contains a waterskin, her current food supplies, and a small fur blanket.<br><strong>Personality Traits</strong>:&nbsp; <br>&nbsp; &nbsp; &nbsp;Rage. Whether from her abandoned childhood or the sheer futility of life - this one is extremely easy to anger. She can be down right brutal in both speech and action with a heart that often seems as cold as the lands of her people.</div><div class="floatright">(http://fc04.deviantart.net/fs30/f/2008/057/d/1/Song_of_Red_Sonja_by_urban_barbarian.jpg)</div><div style="text-align: justify;"><strong>Racial Animosities</strong>:&nbsp; <br>&nbsp; &nbsp; &nbsp;Yes. Roselyn has long believed her parents were killed in an Aesir raid when she was but a child. Whether or not that is true, she hates them with a passion and rarely agrees to any form of neutrality or alliance with them unless it is for substantial monetary gain or pure survival.<br><strong>Phobias</strong>:&nbsp; <br>&nbsp; &nbsp; &nbsp;Yes. She is quite afraid of being left alone again, after having finally established a sense of family and camaraderie between some of her fellow mercenaries.<br><strong>Bio &amp; Notes</strong>:&nbsp; <br>&nbsp; &nbsp; &nbsp;Always having lived a harsh and brutal life - she has a fierceness to her personality that is always present. She is passionate and wild - never having grown up with any form of formal authority other than the laws of nature and the reality of death. She is proud of her heritage and frequently draws upon the legends and myths of her people for innate strength and stamina to press on where most would fall short. Her life is lived almost in a constant state of desperation. Desperate to survive, not to be alone, and to obtain the life she believes was robbed from her so early.<br>&nbsp; &nbsp; &nbsp;Her nickname of "Phoenix" was given to her by her own people during her time among the raids as three times she had apparently fallen in battle but all three times managed to survive and drag herself, heavily wounded back to the beach and make the return trip home. She was undying it seemed in the eyes of the men around her - probably the primary reason that she was able to gain slight recognition as a fellow warrior among the men. She was still frequently shown disrespect and insulted by the other warriors, but her persistence in returning gained at least indifference in even their eyes.<br>&nbsp; &nbsp; &nbsp;Roselyn is often irrational, bold, and stubborn - usually leading to getting herself into dire and dangerous situations; but whether by skill, chance, or sheer determination she has yet to fall victim to her own follies. Despite the anger that boils in her blood, she is generally a happy and excitable person - just very quick to anger, and slow to calm her temper.<br>&nbsp; &nbsp; &nbsp;A former comrade to several of the current mercenary group, Roselyn took her earnings and began her trek home to Vanaheim by taking passage on an ocean vessel. It went smooth at first but was way-laid by a skilled and seasoned ship of Pictish Pirates, who killed or captured all on board. Despite killing some of their fellow Picts, Lady Brogan was spared by the pirates because of her beauty and stubbornness. She was a steed to be broken, a tool for their entertainment. She was vicious and violent and had gravely wounded or killed several men that attempted to exact their carnal desires upon her. Sleeping with her and surviving had become a sort of sick challenge to the Pirate group, but without reaching much success they eventually sold her away at port as a slave to be someone else's problem. <br>&nbsp; &nbsp; &nbsp;She has been passed on through several exchanges since then, all for similar reasons. Thankfully Ymir had spared her any serious sexual torture up to this point. She was the Frost Giant's beautiful fire child, whether he protected her out of adoration or was merely saving her for a crueler fate born from disappointment, she did not know. One way or another she was bound to find out soon.</div>
			</dd>
		</dl>
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