Vault 110 RP: Living Quarters
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: GloomCookie on 22-12-2010, 19:48:40</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>Vault 110 RP: Living Quarters</strong><br>
				Post by: <strong>GloomCookie</strong> on <strong>22-12-2010, 19:48:40</strong>
			</dt>
			<dd class="postbody">
				<div align="center">(http://www.fallout3nexus.com/downloads/images/5939-4-1243480128.jpg)</div><br><span style="font-size: 12pt;" class="bbc_size">The Living Quarters, much like the rest of the Vault, was segregated based on one's place in society.&nbsp; The Overseer and his chosen few lived comfortably, with quarters much larger than others.&nbsp; Their beds were extra soft and they could even eat in the privacy of their own quarters.&nbsp; The average citizen, meanwhile, enjoyed some comfort, if a little more crowded, and a modest sized family could get up to two bedrooms, depending on their line of work.&nbsp; For those on the upper levels, it was very nice indeed.<br><br>For the denizens, however, the living quarters they received were barely adequate for the size population they were meant to hold.&nbsp; Cramped, barely finished, with bunks made of old worn mattresses made life miserable for the denizens.&nbsp; The conditions were too crowded to allow proper quarantine, so disease was allowed to spread rampantly.&nbsp; The doctors who came from above did their best, when they actually cared, but for the most part little was done to ease their suffering.&nbsp; The denizens were kept where they were by security, who often made patrols of three and four man groups armed with assault rifles.&nbsp; There would be no uprising on their watch.</span>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Vault 110 RP: Living Quarters</strong><br>
				Post by: <strong>GloomCookie</strong> on <strong>30-12-2010, 18:16:16</strong>
			</dt>
			<dd class="postbody">
				<span style="font-size: 12pt;" class="bbc_size">While most of the residents, both citizen and denizen alike, were heading off to start the day, a piece of equipment near the living quarters finally gives out.&nbsp; A rusted section of pipe, unnoticed and suffering years of neglect, suddenly burst, sending water gushing out into the denizen segment of the vault.&nbsp; The alarms would immediately sound, and many rooms would begin to flood as it filled the lowest levels of the Vault.</span>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Vault 110 RP: Living Quarters</strong><br>
				Post by: <strong>GloomCookie</strong> on <strong>31-12-2010, 08:32:06</strong>
			</dt>
			<dd class="postbody">
				<span style="font-size: 12pt;" class="bbc_size">As the water continued to rise, it began to reach some of the transformers that kept the Vault properly supplied with power.&nbsp; Normally, these transformers would be safe from most moisture, but given the amount of water being dealt with, it isn't long before the transformers have water inside of them.&nbsp; This causes them to short out, blowing the transformer and electrifying the water, killing anyone unfortunate enough to be in the water at the time, as well as overloading the lights and making it pitch black inside the living quarters.&nbsp; The only way to stop the power flowing to the flooded compartments would be to shut down power to that part of the vault, which will be tricky given that the local cutoff is now in electrified water, and the only other option would be to shut down power to half the vault.</span>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Vault 110 RP: Living Quarters</strong><br>
				Post by: <strong>Genbu83</strong> on <strong>09-01-2011, 04:46:04</strong>
			</dt>
			<dd class="postbody">
				Ian surveyed the water and the schematics of the lower residences. This was far from good. Many of the other maintainece works would be at a loss. As the only way to safetly ensure their survival would be to put the vault at risk.<br><br>This was an opportunity, depending on how it was employed. Shutting down the vault would be a good time to move people and even reset some of the core systems. At the same time it allowed for that unspoken dream... and popping the seal.<br><br>Still Ian was smart. He could perhaps gain access to some of the sealed tech the vault had supposedly stashed. <br><br>As it stood, tool belt, bottle of oxygen and rebreather weren't going to handle it. Repurposing a Mr. Handy could, as coulld use of a lot of rubber and some of the tech he had managed to create.<br><br>((So knowledge science...? or should I PM you my idea's Linnah?))
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>