Gamblin' in the Black: Character Thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Michael Corvus on 11-06-2011, 06:42:01</h2>
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				Title: <strong>Gamblin' in the Black: Character Thread</strong><br>
				Post by: <strong>Michael Corvus</strong> on <strong>11-06-2011, 06:42:01</strong>
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				<div align="center"><a name="user_top">OOC Thread (http://elliquiy.com/forums/index.php?topic=110003.msg4777075#msg4777075)</a><br>Last OOC Post (http://elliquiy.com/forums/index.php?topic=110003.20000#lastPost)<br>IC Thread (http://elliquiy.com/forums/index.php?topic=110474.msg4796780#msg4796780)<br>Last IC Post (http://elliquiy.com/forums/index.php?topic=110474.20000#lastPost)<br></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">CREW MANIFEST</div><div class="spoiler_body"><hr><div align="center"><span style="font-size: 24pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Active Players</strong></span></span></div><hr><strong>Men:</strong> in alphabetical order<br><ul class="bbc_list" style="list-style-type: decimal;"><li><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><a href="#user_griff">Griffin Kingston aka "Griff" - Captain</a> - Played by Michael Corvus</span></span></li><li><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><a href="#user_kiran">Kiran Reed - Mechanic</a> - Played by Moon Hound Hati</span></span></li><li><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><a href="#user_vince">Vincent Kincaid - Copilot</a> - Played by Loki Aesir</span></span></li></ul><strong>Women:</strong> in alphabetical order<br><ul class="bbc_list" style="list-style-type: decimal;"><li><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><a href="#user_cherish">Cherish - Stow Away</a> -&nbsp; Played by Chaneko</span></span></li><li><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><a href="#user_hotaru">Hotaru Takatori - Medic / Cook</a> - Played by Hotaru37</span></span></li><li><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><a href="#user_kaela">Kaela Moon - Hired Gun</a> - Played by Curvykitten</span></span></li><li><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><a href="#user_meimei">Mae Little aka "Meimei" - Pilot</a> - Played by LovesReading2</span></span></li></ul></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">CHARACTERS OF THE 'VERSE</div><div class="spoiler_body"><hr><div align="center"><a href="#user_origchar">New Original Characters</a></div><div align="center"><strong><span style="font-size: 24pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font">Canon Characters</span></span></strong><br><span style="font-size: 7pt;" class="bbc_size">Whom we may or may not encounter</span></div><hr><br>(http://images.wikia.com/firefly/images/6/69/Niska.jpg)<br><strong><span style="font-size: 14pt;" class="bbc_size">Adelei Niska</span></strong><br>Adelei Niska is a major crime lord of the 'verse. Thoroughly ruthless in his business practices, he is dedicated to maintaining his reputation for exacting terrible reprisals on those who cross him — a reputation well-deserved. He espouses an admiration for the brutal philosophy of an ancient, psychotic Chinese dictator, Shan Yu.<br><div align="center"><a href="#user_top">***back to top***</a></div><br>(http://images.wikia.com/firefly/images/b/b4/Ath.jpg)<br><strong><span style="font-size: 14pt;" class="bbc_size">Atherton Wing</span></strong><br>Often called "Ath," Atherton Wing is a young nobleman on Persephone. Ath is known on Persephone as a master swordsman and duelist. Due to his hotheaded personality and undesirable run-in with one of its registered Companions, Wing has been blacklisted by The Guild, and can no longer to hire any Companions.<br><div align="center"><a href="#user_top">***back to top***</a></div><br>(http://images.wikia.com/firefly/images/6/66/Badger.jpg)<br><strong><span style="font-size: 14pt;" class="bbc_size">Badger</span></strong><br>A business contact on the moon-planet Persephone, Badger can't be trusted, though he can be a reliable source for work. Badger is clearly a criminal, but views himself as a business man and "better than" smugglers who don't have a base of operations.<br>Badger speaks with a cockney accent.<br><div align="center"><a href="#user_top">***back to top***</a></div><br>(http://images.wikia.com/firefly/images/a/ae/Bester.JPG)<br><strong><span style="font-size: 14pt;" class="bbc_size">Bester</span></strong><br>Former mechanic for Serenity.<br><div align="center"><a href="#user_top">***back to top***</a></div><br>(http://firefly.sff.cz/sekce/lexikon/higgins_jr.jpg)<br><strong><span style="font-size: 14pt;" class="bbc_size">Fess Higgins</span></strong><br>Fess Higgins is the son of the magistrate of Higgins' Moon. His father is known only as Magistrate Higgins or Boss Higgins.<br><div align="center"><a href="#user_top">***back to top***</a></div><br>(http://www.geekspeakmagazine.com/archive/issue1/images/features/firefly/operative.jpg)<br><strong><span style="font-size: 14pt;" class="bbc_size">Former Operative</span></strong><br>A former agent of the Alliance government. Similar to a black ops agent, the Former Operative performed work that was not specifically acknowledged by the government. He had no name or official rank; however, he had free access to the Alliance facility where classified experiments on humans are taking place. <br><br>He has little problem with killing as part of his job. While he may find the killing of an innocent girl wrong, he may also believe that he is serving a greater good by killing her. Despite the brutal nature of his work, the Former Operative is courteous in all his dealings, even with his intended victims. He dreams of "a world without sin," and used to believe the only way to attain that world is by doing whatever the Alliance asked him to do but has become disillusioned regarding the Alliance and their methods. Still, he truly believes that what he does is necessary, though he is fully aware that his actions are mostly evil. He he is a self-proclaimed monster.<br><br>The Former Operative's weapon of choice is a sword. He sees it as being more of a civilized and classic method of killing, preferring it to explosives and sidearms. However, he is pragmatic; he will use firearms as a last resort. He often tries to paralyze his targets by taking out a nerve cluster near their waist, and then stabs them; on some occasions, he has his enemies fall forward onto his sword, much like disgraced Roman generals used to do. He is also very proficient in hand-to-hand combat.<br><br>After his defeat by Malcolm Reynolds, captain of the famed <em>Serenity</em> responsible for the Miranda Broadwave, he decides to leave the Alliance.<br><div align="center"><a href="#user_top">***back to top***</a></div><br>(http://www.yourprops.com/movieprops/default/4932feb1488d2/Firefly-TV-2002/Jubal-Early-Stunt-Pistol.jpg)<br><strong><span style="font-size: 14pt;" class="bbc_size">Jubal Early</span></strong><br>Jubal Early is a bounty hunter. He is athletic and is clearly adept at unarmed combat. He is also intelligent and eccentric, given to rambling on philosophic matters in the middle of tense situations (possibly to confuse and control those he is hunting).<br><div align="center"><a href="#user_top">***back to top***</a></div><br>(http://images1.wikia.nocookie.net/__cb20080307031246/firefly/images/thumb/d/da/Boss_Higgins.jpg/176px-Boss_Higgins.jpg)<br><strong><span style="font-size: 14pt;" class="bbc_size">Magistrate Higgins</span></strong><br>Magistrate Higgins is the final word of law on Higgins' Moon, a small moon that has a primary export of mud. Higgins is a man who looks out only for himself. He treats his workers, known as mudders, harshly, almost as slaves, and metes out strict punishment to any who cross him.<br><div align="center"><a href="#user_top">***back to top***</a></div><br>(http://images.wikia.com/firefly/images/8/88/Monty.jpg)<br><strong><span style="font-size: 14pt;" class="bbc_size">Monty</span></strong><br>Monty is a smuggle who also fought on the side of the Independents in the Unification War. An extremely large and mostly genial man, he is known among his friends for wearing a thick beard and mustache. Monty has a formidable reputation as a brawler.<br><div align="center"><a href="#user_top">***back to top***</a></div><br>(http://images.wikia.com/firefly/images/1/1d/Ott.jpg)<br><strong><span style="font-size: 14pt;" class="bbc_size">Ott</span></strong><br>Leader of a band of criminals in the town of Constance. There are Chinese characters tattooed along the right side of his face. He is very greedy and dangerous.<br><div align="center"><a href="#user_top">***back to top***</a></div><br>(http://images3.wikia.nocookie.net/firefly/images/thumb/1/16/Patience.jpg/250px-Patience.jpg)<br><strong><span style="font-size: 14pt;" class="bbc_size">Patience</span></strong><br>Patience, an elderly woman, is the leader of the backwater moon Whitefall and is notorious for dealing driving a hard bargain. She will not hesitate to shoot someone if she feels she's been slighted.<br><div align="center"><a href="#user_top">***back to top***</a></div><br>(http://img2.timeinc.net/ew/dynamic/imgs/110404/firefly-christina-hendricks_320.jpg)<br><strong><span style="font-size: 14pt;" class="bbc_size">Saffron</span></strong><br>"Saffron" is one of her several known aliases. She is a very crafty and amoral con artist who assumes convenient identities to commit grand thefts. She is also known to seduce — and occasionally marry — her marks.<br><br>Saffron has had some Companion training. This organization of legal, high-society courtesans appears to provide its members with psychological education to enable them to establish more than a merely sexual relationship with their clients.<br><div align="center"><a href="#user_top">***back to top***</a></div><br>(http://images.wikia.com/firefly/images/f/f7/Bourne.jpg)<br><strong><span style="font-size: 14pt;" class="bbc_size">Sheriff Bourne</span></strong><br>Sheriff Bourne is the sheriff of Paradiso, a mining town on Regina.<br><div align="center"><a href="#user_top">***back to top***</a></div><br>(http://images3.wikia.nocookie.net/__cb20080307031716/firefly/images/thumb/7/7a/Warwick_Harrow.jpg/250px-Warwick_Harrow.jpg)<br><strong><span style="font-size: 14pt;" class="bbc_size">Sir Warwick Harrow</span></strong><br>Sir Warwick Harrow is a nobleman on Persephone. <br><div align="center"><a href="#user_top">***back to top***</a></div><br><hr><div align="center"><strong><span style="font-size: 24pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><a name="user_origchar"></a><a name="user_new">New Original Characters</a></span></span></strong></div><hr><br>(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/Ferret.jpg)<br><strong><span style="font-size: 14pt;" class="bbc_size">Ambrosia Koslov - "Ferret"</span></strong><br>Having recently set up shop on Persephone, Ferret uses a successful flower shop and greenhouse, "The Best Little Hot House in Town" and her love for horticulture as a base for her underground criminal organization. She is a reliable business contact and aspiring crime lord on Persephone with hopes building her own criminal empire on Persephone and the surrounding planets, systems and eventually the 'verse. A fierce competitor and shrewd business woman, Ferret has quickly surpassed Badger in power and reputation on the moon planet. Like Badger, she can't be trusted beyond the work she is capable to provide. Like Niska, she is a ruthless, cut-throat woman with a vast network of connections that make her both valuable and dangerous if you cross her.<br><br>A former Registered Companion, Ferret was ejected from The Guild when it was discovered she was secretly collecting information on some of her clients for the sole purpose of blackmailing them for her own financial gain. Like all Registered Companions, she is more than capable to take care of herself, though with her increasing wealth and seedy connections, she has plenty of lackeys to do that for her.<br><br>Noted for having a sharp tongue and cold nature, Ferret is known to be a control freak, keeping a close eye on her "buyers" and "suppliers." She's very picky when it comes to matching the two, only selecting the ones she feel are best suited for each job. She uses a simple, yet ingenious code system of flower arrangements to keep track of the work her "buyers" are looking to buy and the services she feels her "suppliers" can adequately provide.<br><div align="center"><a href="#user_top">***back to top***</a></div><br>(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/Abernathy2.jpg)<br><strong><span style="font-size: 14pt;" class="bbc_size">Hank Abernathy</span></strong><br>---- Incoming Data Transmission ----<br><br>... Downloading File<br>....<br>.....<br>......<br><br><div align="center"><a href="#user_top">***back to top***</a></div></div></div><br><div align="center"><strong><a href="#user_retired">Retired Players / Former Crew Members</a></strong></div><hr><div align="center"><span style="font-size: 24pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong><a name="user_griff">Griffin Kingston aka "Griff"</a></strong></span></span></div><hr><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">At A Glance</div><div class="spoiler_body"><span style="font-size: 14pt;" class="bbc_size">What the entire crew knows:</span><br>- Born and raised on Londinium<br>- Despises the Alliance<br>- Highly skilled in unarmed combat, most weapons, and explosives<br>- Won The Gamble in a hand of poker<br>- Is a damn good poker player<br>- Sometimes takes to roaming the ship naked (during the “graveyard” shift)<br>- Hates slackers, freeloaders and basically anyone who don’t carry their own weight<br>- Routinely works out for an hour in the morning and before dinner<br>- Has an affinity for, and owns, one of the best collections in the ‘verse of old Earth-that-was music<br>- Loves the twentieth century Earth-that-was singer, Frank Sinatra<br>- Is extremely confident in himself and is border-line cocky<br>- Has a quick wit and sarcastic sense of humor<br>- Loves pranks and practical jokes<br>- Is very flirtatious<br>- Is a man of his word<br>- Believes a man’s word should be as binding as any contract<br>- Doesn't believe in a god<br>- Actually enjoyed the war... or at least parts of it<br>- Loves to share war stories over dinner<br>- Can be hard on the crew at times<br>- Is calm under pressure<br>- Cares for the crew<br>- Will give someone a chance, but is slow to trust.<br>- Fiercely loyal to those he trusts<br><br><span style="font-size: 14pt;" class="bbc_size"><br>What no one knows but may be inferred:</span><br>- Sharpens his combat knife when he’s nervous<br>- Has romantic feelings for Sasha Dearing , his former first officer, now missing along with other former crew members. (Dani, Si, Anwar)<br><br><span style="font-size: 14pt;" class="bbc_size">What no one knows:</span><br>- Actually cares for his crew, though he tries to maintain a distant and tough exterior<br>- His father is a high ranking member of Alliance Navy<br>- Is wanted by the Alliance for desertion, sedition, treason, and murder<br>- Still maintains contact with his father when he can<br>- Mother died of a massive drug overdose with he was 12<br>- Is a former Alliance soldier<br>- Defected to the Independents late in the war<br></div></div><br><div class="floatleft">(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/GriffLion-2.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Played By:</strong> Michael Corvus (http://elliquiy.com/forums/index.php?action=profile;u=10524)<br><strong>Job:</strong> Captain<br><strong>Age:</strong> 31<br><strong>Planet of origin:</strong> Londinium<br><strong>Physical Description:</strong><br>Griff is 6'1" tall and weighs 210 lbs. He is in peak physical condition and he regularly works out to keep it that way. His dark chocolate eyes blend perfectly with his golden mocha colored skin, blemished here and there by the scars of combat from his time with the Alliance. He keeps his head and face shaved as time permits, however there is often a days worth of dark stubble visible.<br><br><strong>Clothing:</strong><br>Griff prefers wearing dark or earth tone clothes. He usually wears simple t-shirts, short sleeved or sleeveless, though he may often go shirtless while aboard The Gamble. He favors practicality to fashion, often opting for the darker military style trousers and black combat boots. When going “ashore”, he always dons his lined western style jacket over his web gear, swapping it out for a dark military field jacket in inclement weather. On the rare occasion when dresses up nice, he fancies the classic, dressier old western fashion of Earth-that-was.<br><br><br class="clear_left"><strong>Equipment:</strong><br>Griff's shoulder sling holster holds his Colt. 45 DX pistol and&nbsp; in the modern holster at his right hip is the PK12 Peacekeeper. Griff still has the standard issue AR 24 S assault rifle that the Alliance issued him, and he whips out when the situation demands. His assault vest and web gear hold extra clips of ammo for all weapons he has with him at the time. Rounding out his collection of gear he nearly always carries are his large combat knife sheathed inside his right boot and a standard communication device clipped to the left shoulder of his combat vest.<br><br>Griff is also an avid collector of old Earth-that-was music, taking a special interest in Frank Sinatra and similar styles.<br><br><strong>History:</strong><br>Griff was born and raised on Londinium. His mother died of massive drug overdose (she was an addict) when he was 12 and his father, Colonel Raziel Kingston, was a career officer in the Alliance military. Unable to dedicate the necessary time to raise his son, Col. Kingston sent Griff to live with his aunt. Griff dreamed of joining the Alliance and becoming a Fed. like his father and as soon as he was old enough, he enlisted. He loved every second of basic and excelled in specialized training, scoring top marks in unarmed combat, weapons training, and explosives. He took to war like a fish to water and quickly rose in rank. As a matter of fact, he actually enjoyed the war. On the rare occasions that he tells stories, he speaks of the war as the best time of his life.<br><br>However, as the Unification War progressed, he found himself at odds with the Alliance's doctrine and the interpretation and application of its laws. After a series of insubordinate acts including several open disagreements with his superiors, repeatedly disobeying direct orders, and then finally culminating in aiding "Browncoats" who were in dire need of medical aide, Griff was to face a Court Marshall, despite his father's best efforts on his behalf. Before he could be brought in, Griff abandoned his post and has been a fugitive on the run ever since, wanted for treason, among other things.<br><br></span></span><div class="floatright">(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/griff2.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font">Griff found himself in a seedy watering hole on some backwater planet, longing for a ship of his own so he could get off of that sorry rock he was on and earn himself a living. While playing a hand of poker, Griff took advantage of an opportunity, wagering the last of his substantial, yet dwindling credits against Josiah Gregoritz's ship, "Slick's Folly". It was a huge gamble, but Griff won the hand, much to the Josiah's chagrin. Accused of cheating, Griff was forced to pull his Colt .45 DX and gun the man down when Gregoritz drew his weapon on him. He was now the rightful owner of Dragonfly class ship, a mid bulk transport ship, which he rechristened, "The Gamble," an homage to the manner in which he'd claimed the ship.<br><br><strong>Persona:</strong><br>Griff is very well respected and is known to be a man of his word. He is known as one who gets the job done and protects his crew and business partners alike. He is calm, dedicated and persistent. He keeps a cool head under pressure and has the leadership ability to focus others on resolving any problem that arises. "Adapt and overcome," are among his many mottoes. <br><br>His demeanor can be harsh at times.&nbsp; He is a hard man, and pushes his crew, and himself,&nbsp; to the limit.&nbsp; Griff would never leave any of his crew behind, and has even grown to care for them – even though he doesn't let it show.<br><br>He is quite stern and would never allow anyone on his boat to question his authority. Still, he values the thoughts and opinions of those people he surrounds himself with and usually consults the crew when he knows there's a tough decision to be made, letting everyone know the dangers and options before making the decision. More often than not, no one ever questions Griff, but on the rare occasion someone might stand against him, Griff is quick to act and remind folks of the "chain" of command, that is if Sasha doesn't get her hands on them first.<br><br>He is extremely confident, to the point where he is border-line cocky. He knows what he is capable of and doesn't allow anyone to dictate otherwise. He also knows what he is NOT capable of, but that doesn't stop him from trying. Griff has a cynical and sarcastic sense of humor and can seem a smart ass at times, especially to those who aren't familiar with him. His military background and training govern his work habits, and he's damn good at what he does.</span></span><br><br><div align="center">******<br><a href="#user_top">back to top</a></div>
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				Title: <strong>Re: Gamblin' in the Black: Character Thread</strong><br>
				Post by: <strong>Michael Corvus</strong> on <strong>21-11-2011, 01:11:30</strong>
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				<hr><div align="center"><span style="font-size: 24pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong><a name="user_meimei">Mae Little aka "Mei Mei"</a></strong></span></span><br><a href="#user_top">back to top</a></div><hr><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">At A Glance</div><div class="spoiler_body"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 14pt;" class="bbc_size">What the entire crew knows:</span><br>~ Has been on The Gamble for approximately eight months<br>~ Worked for Zarek Akando as a jockey in the illegal Bai Hu races<br>~ She has a celebrity status among the illegal race circuit, and as such her name can attract the attention of some very shady characters<br>~ Is a skilled pilot, even though she seems reckless<br>~ She is very loyal to Griff, The Gamble and her fellow crew members<br>~ Has a very high sex drive<br>~ Can be flirtatious<br>~ Can be spontaneous and is known to speak before thinking<br>~ Can hold her drink well for someone so young and curse with the best of them<br><br><span style="font-size: 14pt;" class="bbc_size">What only Griff knows:</span><br>~ Her history with her family and how she came to work for Zarek Akando<br>~ Her father is a well known politician on Ariel, and a member of the Alliance<br>~ She grew up in extreme luxury, her every wish granted.<br><br><span style="font-size: 14pt;" class="bbc_size">What nobody knows:</span><br>~ oooo so many things that are top secret even she doesn't know them. :P<br>~ She has a crush on Vincent (okay so maybe she hopes the others don't know about that)</span><br></div></div><br><div class="floatleft">(http://images1.fanpop.com/images/image_uploads/Avril-Lavigne-avril-lavigne-832157_330_615.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Played by:</strong> LovesReading2 (http://elliquiy.com/forums/index.php?action=profile;u=21709)<br><strong>Job:</strong> Pilot<br><strong>Age:</strong> 18<br><strong>Planet of origin:</strong> Ariel<br><br><strong>Physical Description:</strong> Mae is a petite young woman who stands an average 5’5”. Her crisp green eyes are sharp and keen taking in her surroundings with a quiet detail though there is a level of kindness there that shows when she smiles, a smile that can be either wicked and sarcastic or warm and bright, either way it is disarming. Her long straight blond hair that holds several shade running from a dark brown underneath to a golden crown on the top reaches to her lower back and is often left down to hang loose or roughly pulled into a ponytail . Without blemish, her smooth skin is soft as satin and pale as porcelain.<br><br><strong>Clothing:</strong> Mae’s style of dress never varies. Her colour of choice is black and will often mix up the different styles combining a corset with a pair of cargo pants or combine a long dark lacy skirt with a pair of army boots. <br><br><strong>Equipment:</strong> she likes to think her fists are lethal which gives way to her active imagination, often assuming she can take on more than she is physically able. Her constant companion is a hunting knife she keeps strapped to her leg or arm depending on her wardrobe choice.<br><br><strong>History:</strong><br>Mae Little was born on Ariel, daughter to a politician. Raised for the politeness of social events, she rebelled early, stealing time away from the fake smiles in her father’s circles for the refreshing excitement of his vacation craft, a SlimSkimmer, zooming over the water at high speeds. She was meant for excitement and eventually flying. She first stole her father’s skiff for a small but exciting out-of-atmo ride at the age of eleven, and got hooked to the adrenaline. A couple of years later, her wealthy father bought her a custom racing skiff, figuring if he knew what she was doing and if she did it in official races, at least he’d retain some control over her.<br><br><br class="clear_left">At 16, her parents bought her way into the elite Ariel-Tokubetsu Flight School to become a commercial pilot, but the discipline of rigid study bored her. She washed out in her first semester, despite her natural instincts and skills. Attempting a stint with the volunteer navy, hoping to become a fighter pilot during peacetime, she washed out again due to some unfortunate timing upon the return of a craft she ‘borrowed’ for fun. Her dishonorable discharge earned her a falling out with her parents and they cut her off, both from her inheritance and from contact with the decent law-abiding people of the local voting structure.<br><br>Disowned, she worked hard to raise her street cred with some rather shady people, racing on the sidelines against “legitimate” illegal racers. A local mafia boss, Zarek Akando, noted her work and took her aside, making an offer she dare not refuse. So there she was, one of the best pilots around, but with no formal education and working for Akando, the racing circuit boss. Becoming his jockey in the highly illegal Bai Hu races, a no-rules cross-system set of races that are highly promoted and regularly held, she proved a star, folks betting huge sums of money on the adorable little girl-racer.<br><br>With time, Akando took a liking to Mae, affectionately calling her his “little swallow” (‘Mar-Chue’) for her piloting skills. He didn’t want her to die on the circuit, fouled by sabotage or a wild risk, nor could he imagine she would stay a jockey long as they tended to be short-lived. At the loss of his considerable profit, he suggested that his old friend and business contact, Griffin Kingston, look over her resume and give her a shot as a running pilot, confident in her social and piloting skills that she would win him over. All Griffin had to do was convince Mae that his work would lead her places she’d never dreamed of and through excitement unforeseen.<br><br><strong>Persona:</strong><br></span></span><div class="floatright">(http://www.iphone-wallpapers.cn/uploads/101209/2010121311504164.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font">Mae is a lively, sassy, sarcastic, and naturally comedic. She is undisciplined and hard to control, but you just can’t be angry with her for long. Basically, she is still a rebellious child at heart, only now she has big toys and the whole ‘verse as a playground. When telling a story, she usually exaggerates and embellishes it, making it much more exciting than it could possibly have been. She could tell about buying a fruity oaty bar, making it sound like the greatest adventure in human history.<br><br>Her major flaw is her addiction to excitement: she is literally hooked on adrenaline. She enjoys danger and tends to ask for trouble if getting “bored”. She also is a bit overconfident of her piloting skills (if that is even possible), and this combination has made quite a few landings … well … “interesting” for the crew. Fortunately, she runs like a Swiss clock, if there is real danger involved and does magic behind the wheel.<br><br>She can be quite flirtatious, enjoys the company of men and seeks amorous adventures in pretty much every port The Gamble calls at. She doesn’t take this serious, though, and is quite light hearted ‘bout this kind of thing.<br><br>Mae likes Griff quite a bit and even respects him. She has affectionately nicknamed him “Daddy”, which she intentionally calls him at the most inopportune and inappropriate times, because she knows it embarrasses him. Otherwise she simply calls him “Cap’n” or Griff. Griff mainly leaves it to Sasha to try to discipline her, since he can’t really resist Mae’s young, sassy charm, causing him the desire for things of a more perverted and enjoyable nature with her. She is affectionately referred to as Mei Mei, meaning little sister, by almost everyone on The Gamble.<br><br>While liking most people she meets, Mae seriously hero-worships Akando, her former employer. She knows that he mostly just exploited her and really doesn’t deserve any worship, but rationality has never been one of her strengths.</span></span><br><br><div align="center">******<br><a href="#user_top">back to top</a></div>
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			<dt class="postheader">
				Title: <strong>Re: Gamblin' in the Black: Character Thread</strong><br>
				Post by: <strong>Michael Corvus</strong> on <strong>21-11-2011, 01:12:08</strong>
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				<hr><div align="center"><span style="font-size: 28pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong><a name="user_vince">Vincent Kincaid</a></strong></span></span><br><a href="#user_top">back to top</a></div><hr><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">At A Glance</div><div class="spoiler_body"><span style="font-size: 14pt;" class="bbc_size">What everybody knows:</span><br>~From Persephone<br>~Family owns a successful planetside courier business.<br>~Is able to expertly fly nearly every shuttle class vehicle given a few minutes of familiarizing himself with craft he has never flown before.<br>~Resorts to humor no matter the mood of the situation.<br>~Has a tattoo on his shoulder where each element denotes personal accomplishments or key moments in his life.&nbsp; Some he speaks freely about, others he dances around the meaning.<br>~He has actually burnt hardboiled eggs before and hasn’t been allowed in the galley without supervision since then, despite his claim that it was a result of extenuating circumstances that were beyond his control.&nbsp; Vince insists that the fire wasn’t that bad and that he really is a good chef, when in all actuality, he doesn't have the necessary culinary talent to turn cereal into breakfast and the act of him cooking is widely referred to as him "committing supper". Several months later, there is still no definitive accounting of what caused this incident to occur.&nbsp; (I figured this would be a fun side conversation piece where everytime it is brought up, Vincent will come with some new excuse that is rather out there.)<br><br><span style="font-size: 14pt;" class="bbc_size">What only Griff knows:</span><br>~One of the primary reasons he left Persephone was because one of the more influential and dangerous gangs on the planet wishes to kill him in an agonizing manner should their paths cross.&nbsp; They won’t go so far as chase him off planet or make a scene in broad daylight with witnesses, but Vince makes it a point to avoid alleys and wandering into their territory proper.<br><span style="font-size: 14pt;" class="bbc_size"><br>What Mei Mei only knows, but Dani may infer:</span><br>~Vince suffers from severe Trypanophobia.&nbsp; Even simple inoculations require immense willpower on his part to keep from passing out on the spot.&nbsp; The sight of needles alone can be enough to make him break out in a cold sweat and make him lightheaded from his anxiety.<br><br><span style="font-size: 14pt;" class="bbc_size">What can be deduced:</span><br>~He has a huge crush on Mae.<br><br><span style="font-size: 14pt;" class="bbc_size">What nobody knows (yet):</span><br>~There are dealings that his family’s business is involved in that could very likely place them all in prison for several decades if evidence of it became known to the proper authorities.&nbsp; Vincent would also be on the receiving end of the judgement should such a thing occur.<br>~His family is very wealthy, though much of their income remains off the accounting ledgers because of its illicit nature.<br>~Vince is extremely stubborn in the face of personal peril, even in the case where physical harm can/has/is inflicted upon him.&nbsp; During such situations, his wit becomes his mental and emotional anchor in the wake of the pain; the result of which makes it almost guaranteed that he will lash out with insults or sarcasm during such high stress situations.&nbsp; More often than not, this only makes matters worse for him.<br>~That he is more skilled with sidearm marksmanship and armed melee combat than he lets on.</div></div><br><div class="floatleft">(http://i67.photobucket.com/albums/h289/masta_loki/tattoo_thumb1.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Name:</strong>Vincent Kincaid (http://elliquiy.com/forums/index.php?action=profile;u=15749)<br><strong>Played By:</strong> Loki Aesir<br><strong>Job:</strong> Co-Pilot<br><strong>Age:</strong>25<br><strong>Planet of origin:</strong>Persephone<br><br><strong>Physical Description:</strong>Standing at 5'10", Vincent is a figure with tight, lean muscles that favor lithe dexterity over main strength.&nbsp; His eyes are a deep forest greet that always seem to have some sort of mischievous gleam to them.&nbsp; Dark brown hair is almost always shaved close, though it has everything to do with personal style even though it gives him a sort of armed forces look at first glance.&nbsp; Vince also has a preference to a light scruff rather than a cleanly shaved face, preferring the roguish charm it gives him. The tattoo on his shoulder is a constant work in progress that gains a new element to the overall piece with each significant personal success that he deems worthy of commemorating as a permanent medal of recognition.<br><br><strong>Clothing:</strong> Vincent has an affinity for loose fitting casual attire, especially when it comes to cargo khakis that are small enough to keep from falling even under strenuous activities.&nbsp; He often refers to it as a professional sag line that remains both comfortable and relatively proper.&nbsp; Shirts are chosen entirely upon whatever he pulls from his dresser in the morning, usually in the form of a tee shirt of one style or another.&nbsp; The only part of his attire that can be construed as work oriented are his steel toed boots.&nbsp; He has come to respect the unforgiving material of a ship's make and learned that toes and feet are among the first to receive minor yet painful injuries.<br><br><strong>Equipment:</strong> Trench knife usually secured to his person horizontally at the small of his back.&nbsp; At his right hip is a holster for his PX5 Pistol.<br><br><strong>History:</strong> The Kincaid's own a successful planet side currier business upon Persephone.&nbsp; They are known for dealing with freight of all sizes, transporting them to all areas of the planet, and above all with discretion and confidentiality. Vincent was practically raised in the cockpit of shuttles the moment his parents deemed him coordinated enough to operate the controls.&nbsp; Officially, he was only acting as a passenger sitting in the co-pilot’s seat until he was old enough for an operating license, but he’d actually been flying solo for a few years beforehand.&nbsp; From there, he had plenty of time to refine his skills by flying a myriad of planetside craft in all sizes through just about any condition one could run into.&nbsp; He is still relatively inexperienced when it comes to flying larger spacefaring vessels, but he is an artist when it comes to nimble shuttles.<br><br>Given the less advertised nature of some of their contracts, there were several times that Vincent had to put his skills to the test as he went up against parties who would go to great lengths to avoid the precious cargo from reaching its proper hands.&nbsp; He had become familiarized with evasive maneuvering, small arms, and basic survival techniques as a result.&nbsp; As Vincent got older, he grew tired of having his life planned out for him by his family.&nbsp; He desired to experience new planets and above all try his hand at flight in the vacuum of space.<br><br>After months of looking, Vincent finally found a ship that caught his interest.&nbsp; <em>The Gamble</em> felt appropriately named for his own circumstances and after showing off his abilities with atmospheric flight, Captain Kingston was willing to give him a shot as the ship's co-pilot.&nbsp; A position Vincent was more than happy with taking.&nbsp; Since then, he'd gotten the hang of flying the bulkier ship and can manage the helm with easy.&nbsp; Though he has no illusions that Mae can best him with only marginal effort; but the tables turn when it comes to comparing abilities with smaller craft.<br><br><strong>Persona:</strong> Vincent views the 'verse as a mystery that is just waiting to reveal fantastic and horrifying experiences.&nbsp; The thrill of which is more than enough to keep his enthusiasm for his job at a constant high.&nbsp; Whether the situation is dire or mundane, Vincent takes life head on with causal humor and lightheartedness.&nbsp; His tendency to run his mouth against those who insist on making it a bad day for him often places him in deeper trouble; despite the additional beatings he receives by doing so, Vincent refuses to let his wit and humor be silenced.<br><br>Amongst his peers, he often seeks forms of friendly competition to keep things interesting when there is a lull in activity.&nbsp; During which, Vincent will always talk a big game even if he is beyond outclassed solely for the sake of making things more amusing to the onlookers.&nbsp; Win or lose, he accepts the outcome with the same playful vigor of a rematch and cheerful banter.<br></span></span><br><br><div align="center">******<br><a href="#user_top">back to top</a></div>
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			<dt class="postheader">
				Title: <strong>Re: Gamblin' in the Black: Character Thread</strong><br>
				Post by: <strong>Michael Corvus</strong> on <strong>21-11-2011, 01:13:31</strong>
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				<hr><div align="center"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 28pt;" class="bbc_size"><strong><a name="user_cherish">Cherish</a></strong></span><br><a href="#user_top">back to top</a></span></div><hr><br><div class="floatleft">(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/drew_barrymore_42-normal.jpg)</div><br><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 12pt;" class="bbc_size"><strong>Played by:</strong> ChaNeko (http://elliquiy.com/forums/index.php?action=profile;u=6811)<br><strong>Job:</strong> Um… yes, please?<br><strong>Age:</strong> Youthful, perhaps in her twenties.<br><strong>Planet of origin:</strong> Funny how a person’s accent usually gives a clue as to their origins… or not.<br><br><strong>Physical Description:</strong> Standing 5’ 3”, this mystery girl has curves that prove difficult to disguise under standard work jumpsuits.&nbsp; With naturally white-blond hair, she dyes it red with henna, trying to tone down the notable color of her curling locks. Her baby-blue eyes are a perfect foil for the tiny darker blue tattoo that she has never seen.<br><br><strong>Clothing:</strong> Nothing that hasn’t been given her.<br><strong>Equipment:</strong> Literally nothing that hasn’t been given her.<br><br><strong>History:</strong> Unable to recall much about her early life, Cherish made up her name spur of the moment to further protect herself - from what, she isn't certain.&nbsp; She only knows that she is on the run and her luck finally failed to hold. Caught between planets on a stowaway run, the Gamble was supposed to have landed hours before the crew discovered Cherish. She dreams of adventure and the exciting cultures she could visit, wanting to really live while figuring out just what she was supposed to be doing and who it is that would want to hunt her down. To know what her history once was might end up being her salvation or a great disappointment… something she’s not certain she cares enough about to discover.<br><br><strong>Persona:</strong> Cherish has a cheery disposition and graceful naïveté that just screams gullibility. Definitely a girly-girl, she loves frills and soft colors, flowers and sparkly things. Looking for affection, she's not sure how to be an honest friend to some, eyeing many on board the Gamble with a nervous glance. Her trust in others is hard to win. Soothing her nerves with gentleness and quiet calm may win her over, though the excitement of action is just as convincing an impetus to keep her wanting to be useful. Eager for company in which she might relax, she can be bubbly but hardly has anything of merit to say since she is concealing her past and reason for running.</span></span><br><br><div align="center">******<br><a href="#user_top">back to top</a></div>
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			<dt class="postheader">
				Title: <strong>Re: Gamblin' in the Black: Character Thread</strong><br>
				Post by: <strong>Michael Corvus</strong> on <strong>14-02-2012, 18:39:03</strong>
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				<hr><div align="center"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 28pt;" class="bbc_size"><strong><a name="user_kaela">Kaela Moon</a></strong></span></span><br><a href="#user_top">back to top</a></div><hr><br><div class="floatleft">(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/KaelaMoonhalf.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Played By:</strong> Curvykitten<br><strong>Job:</strong> Hired Gun<br><strong>Age:</strong> 27<br><strong>Planet of origin:</strong>Born on Haven, taken from their only a few weeks after she was born to Ariel<br><br><strong>Physical Description:</strong><br>Kaela's tall for a woman, at 5'9" with dark brown hair and piercing green eyes. She has a toned and well trained physique from her years of military training, but even if she doesn't flaunt it her body has a supple womanly curve. Her measurements are 36C-28-38<br><br><strong>Clothing:</strong> She isn't one to get all girly, she couldn't tell you the last time she wore a dress. Still wearing her combat boots and warn jeans, leather, combat gear, all of which was designed to easily move in. Most always seen wearing her combat boots, Kay isn't one to be afraid of getting down and dirty. T-shirts, tank tops, a long leather trench that can conceal her gear.<br><br><strong>Equipment:</strong><strong>Her weapons: Guns:</strong> Mare's leg, custom Winchester Model 1892 rifle, Callahan full-bore auto lock with customized trigger double cartridge thorough gauge, PK12 Peackeeper. She also owns pair of brass knuckles, a verity of blades; she normally always has a blade of some sort on he, and a locket that she always wears. She still has her old Alliance uniform but doesn't wear it, custom combat vest, clip and ammo holster, a small pocket knife partly made of bone<br><br><br><strong>History:</strong> Kay was born on Haven, to a couple that owned a small bar hidden away on the planet. They had actually become honest folks, brought up their small piece of life to be a neutral and some what descent place to be. They gave people a place to come together and tried to stay out of the trouble that seemed to circle around them on the planet. They couldn't help the fact that they were stuck on a planet full of hidden runaways. But they were happy, and eventually brought Kay into the world. Though at that time her name was Lilly Gibbons, but she wasn't meant to keep that name long. Not a few weeks old their was an Alliance raid, they seemed to be looking for some hiding convicts. Normally the Alliance wouldn't come to this planet, but it seemed who ever they were looking for had drawn unusual amount of attention. But as most Alliance operations go, this one wasn't nearly as smooth and forgiving. <br><br>They laid waste to the small encampment and in turn the bar, showing no mercy or give to those that had nothing to do with the person they were looking for. Her mother was killed trying to defend and protect her small daughter. Her father beaten and taken into custody, but what to do with the small child. A soldier from the group, a man named Alexander Dosswell a man that would later rise in the ranks. but for now he was a young man and took pity on the little girl. And instead of leaving her to die. He smuggled the small child back to Ariel where he and his new wife passed her off as theirs. Giving her the name Kaela and raise her as their own. Even having another kid, her younger brother only a year younger then she is. <br><br>She grew up getting the best education the Alliance could offer, and in the end joining the ranks like her 'father'. She trained and became an elite on her way to becoming an Operative. But during one of her first classified missions Kay ended up seeing the truth behind what they really did. She saw the carnage left behind just to accomplish one goal. And that was the day she started to question everything she knew. And the deeper she dug the more Kay found she hated what they wanted her to become. And in digging she found the truth of her origin, the truth about her parents. And found a video file that showed the gruesome truth of how her mother was killed, her father captured and their world broken apart in one night. <br><br>She confronted the man that she thought all her live was her father. And in the end he told her the truth, but said her father was long gone. Somehow he had broken out of the prison he had been kept in and his location was now unknown. She was hurt and angry, and even though the people that raised her and her brother loved her like their own. Her father giving her a locket that her birth mother had worn, a locket he took to be able to hold something of Kay's past just in case. She tried to get past it, tried to become what they all said she should be. The best of the best, the one that pulled the trigger. But the more time that past, the more she felt her soul die. And she just couldn't be their murder anymore.</span></span> <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Kaela Moon</div><div class="spoiler_body"><div align="center">(http://fhm.co.za/media/fhm_coza/uploads/tanit3.jpg)(http://starsmedia.ign.com/stars/image/article/114/1143525/tanit-phoenix-20110111010408855_640w.jpg)(http://jeffkatz.typepad.com/.a/6a0120a721c2d7970b01287726d05d970c-800wi)</div></div></div><br><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font">When they sent her to hunt down fugitives of the Alliance, she found them. Hiding and afraid all because they knew to much, not because they had harmed someone. But because they knew some horrible truth, and in the end Kay just couldn't pull the trigger. She felt as if part of her life was a lie, and she couldn't begin to explain her disgust with what the Alliance was now. Nothing more then power hungry bullies trying to hide their dirty secrets. So she did what felt right, even with all the secrets she held. Kay gathered her things, left nothing but her last name behind. She loved her family, but she just couldn't be what they were anymore. So at the age of 24 Kay became a "traitor" and a gun for hire. She traveled and kept moving, never staying put long. Like a shark once you stop moving you die. <br><br>Now 27 she has become a hardened hired mercenary, working form whom and for what cause she chose. Still looking for her real father to this day, part of her longs to see her family. But knows now it would only get the in trouble. And now matter how much she wanted to have a live and wanted to feel more. She knew that now it wasn't possible, so now Kay just fought to survive. Soon beyond her own knowledge she'd be the hired gun for a whole new crew.<br><br><strong>Persona:</strong> Not one to show fear, stubborn, willful, secretive about her own history and emotions. She isn't one to back down from a fight which sometimes gets her into trouble. She can be quick to anger when you push the right buttons, but she is also a woman who knows what she wants. She drinks, she has sex, she loves to fight and collect new weapons...well toys. A smartass but she'd rather be a smartass then a dumbass. Quick to action, but once you gain her trust and her friendship loyal to a fault. Even if she'd make you squirm a bit if she had the chance.</span></span><br><br><div align="center">******<br><a href="#user_top">back to top</a></div>
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			<dt class="postheader">
				Title: <strong>Re: Gamblin' in the Black: Character Thread</strong><br>
				Post by: <strong>Michael Corvus</strong> on <strong>15-02-2012, 00:23:25</strong>
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				<hr><div align="center"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 28pt;" class="bbc_size"><strong><a name="user_hotaru">Hotaru Takatori</a></strong></span></span><br><a href="#user_top">back to top</a></div><hr><br><div class="floatleft">(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/Hotaruserious.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Played By:</strong> Hotaru37<br><strong>Job:</strong> Doctor and Cook<br><strong>Age:</strong> 21<br><strong>Planet of origin:</strong> Bellerophon<br><br><strong>Physical Description:</strong> Hotaru is barely 5 foot with long silky black hair that cascades about half way down her back with light brown eyes.&nbsp; She reminds one of a fairy or pixie with her tiny figure an soft curves.&nbsp; She has creamy pale skin and seems to be never able to get a tan at all even she wanted to.&nbsp; <br><br><strong>Clothing:</strong> Hotaru likes and wears mostly what others call girlie type clothing in soft and simple colors.&nbsp; She likes longer dresses but has been known to bare some skin at times though it seems more unintentional than actually wanting to show off.&nbsp; She sometimes wears an odd variety of clothing that only she understands.&nbsp; Though most of the time her clothes are hidden by a doctor’s coat or an apron when she is cooking.<br><br><strong>Equipment:</strong> Not being much of a fighter Hotaru uses what she knows to defend herself.&nbsp; Her knowledge of a doctor and peculiar poisons is one of her main defenses.&nbsp; She carries needles in a small case that is easy to pull syringes from that is strapped to her arm.&nbsp; They are filled with different poisons or concoxions to create temporary paralysis for her to use.&nbsp; She also learned to use throwing knives from years of working in kitchens while studying to become a doctor.&nbsp; She can be deadly with them when need be.<br><br><strong>History:</strong> Hotaru was born on Bellerophon, the youngest of seven children who’s family worked for one of the wealthier families living on Bellerophon.&nbsp; Her family lived in a small house belonging to the family that they worked for and Hotaru watched for years as her family ran themselves almost to death for the other family.&nbsp; She knew that they wanted better for her and worked hard to save what they could for their children’s future and she helped by working in the kitchen after finding she had a talent for it.&nbsp; She had always wanted to become a doctor and with her determination she was eventually working in Saint Lucy’s on planet Ariel years later.&nbsp; Her one brother Jase had entered the military for the training and taught Hotaru how to throw knives after seeing she could have a natural talent for it.<br><br>He was also the one that knew of her dream to become a doctor and put everything he could to put her through the schooling for it along with her working in resorts in the kitchen to make money.&nbsp; She studied day and night eventually becoming one of the youngest doctors in a long time from being really smart and she graduated earlier than most students her age because of it.&nbsp; She then moved to Ariel to work in Saint Lucy’s to work her dream job. While she was there others found out that she liked to study poisons and create new ones and a couple of nurses tried to get her poisons for themselves wanting to sell them.&nbsp; When it didn’t work they let a patient die that was Hotaru’s getting her fired from her job and though it was ruled accidental her career had been dragged through the mud.&nbsp; She had tried to prove that it was a set up by the nurses but all the evidence she found fell through and in the end they had their wish.<br><br>No longer with a job she had no place to go and no home, but Hotaru couldn’t go back to her parents and siblings.&nbsp; They had high hopes for her and to go home like that and break their hearts was something she couldn’t do so she avoided them.&nbsp; Her own heart broken from her dream being destroyed Hotaru became a shadow of the brilliant girl she once was.&nbsp; Finally in a desperate move she tries to steal food from the Gamble when it is at port and somehow instead found herself the new doctor aboard the Gamble.&nbsp; Hotaru has been loyal to the crew of the Gamble ever since glad for their ability to see past the hungry young woman and into the person underneath.&nbsp; Once upon the Gamble the crew found not only was she a doctor but also a wonderful cook and now holds the position of both.</span></span><br><br><div class="floatright">(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/Hotarusmiling.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Persona:</strong> Hotaru is known as a sweet tempered person and can an extremely shy girl around people she is not much use to.&nbsp; Despite being the youngest of her family she isn’t spoiled like most would expect and has always worked hard to get to her goals.&nbsp; She has been known to help others when she could even though most of the time she didn’t have much herself.&nbsp; Her giving nature led her to wanting to be a doctor and she would even treat people on the street when she was homeless knowing they couldn’t afford to seek medical help.&nbsp; She has always been soft spoken and sometimes because of that her thoughts and opinions haven’t always been heard.<br><br>Her nature makes Hotaru a wonderful doctor, understanding and thorough in making sure her patients are well take care of.&nbsp; She takes care of wounds and injuries without complaint though she will scold if she thinks someone is doing something too dangerous that they got injured from.&nbsp; The infirmary where she works as a doctor is always neat and tidy showing she has a very organized side and likes things out back where she had them.&nbsp; She will defend her patients with a fierceness if under attack using all her medical training to do as much damage as she can to the offender.&nbsp; When people are under her care she sees herself as their healer and protector and takes that part of her job quite seriously.<br><br>The other half of her job as the cook shows another side of Hotaru, a more playful side of hers as she can be heard singing while she cooks and dancing around when she thinks no one is looking.&nbsp; While the galley is quite organized she is a messy cook and half the time the galley looks a mess when she is cooking but soon enough is back in order.&nbsp; She has also been known to smack wandering hands trying to get food while she is cooking with a wooden spoon, not liking people taste testing when she is trying to cook.&nbsp; <br><br>While Hotaru looks like and seems like such a sweet adorable pixie like girl she had one major flaw.&nbsp; She is easy taken advantage of by others and can be quite gullible, falling for a sob story from others when they want something.&nbsp; Being the fact that she wants to help others so much she can’t always see the evil intentions in others and needs someone to be able to point out those things to her.&nbsp; That is one of the things that led to Hotaru being fired from her job because she had let those nurses too close from being gullible and didn’t realize what they were truly up to until it was too late.</span></span><br><br><div align="center">******<br><a href="#user_top">back to top</a></div>
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			<dt class="postheader">
				Title: <strong>Re: Gamblin' in the Black: Character Thread</strong><br>
				Post by: <strong>Michael Corvus</strong> on <strong>15-02-2012, 00:28:05</strong>
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				<hr><div align="center"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 28pt;" class="bbc_size"><strong><a name="user_kiran">Kiran Reed</a></strong></span></span><br><a href="#user_top">back to top</a></div><hr><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">At A Glance</div><div class="spoiler_body">What the entire crew knows:<br>~ Is an expert mechanic.<br>~ Used to be an Alliance soldier, but now despises them like many others.<br>~ A real sarcasm monster, especially when things get hectic around the ship.<br>~ Doesn't take it well when someone starts to argue about what he can or cannot fix/upgrade around the ship.<br>~ Wrenches will be tossed at high velocity!<br>~ Can drink... A LOT.<br>~ Can curse just as much.<br>~ A friend for life once you get passed the tough exterior.<br><br>What only Griff knows:<br>~ Is the son of a pair of Alliance skiff engineers.<br>~ Has a pet project on the side. Goes off ship whenever the Gamble lands (if possible) in/near a town or city to find himself the parts he needs to secretly repair a junked Grizzly GRZ-13. Usually he can get himself one small component, if he's lucky, so it's a long term project that draws little attention. After all, not everyone would recognize the small components for what they are by themselves, likely to just pass them off as spare parts for the ship.<br><br>What nobody knows:<br>~ Why he hates the Alliance (the exact reason/story behind it).<br>~ Despite his stubbornness, he can be persuaded with a bottle of whiskey (as long as it isn't a shit tasting brand).</div></div><div class="floatleft">(http://cdn9.wn.com/pd/23/10/bbaddff0ac585f7cae03a3babb56_grande.jpg)</div><br><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Played by:</strong> Moon Hound Hati<br><strong>Job:</strong> Mechanic<br><strong>Age:</strong> 29<br><strong>Planet of origin:</strong> Verbana<br><br><strong>Physical Description:</strong> Kiran is 6’1” tall and as fit as can be. The work he does provides more physical exercise then some might suspect, keeping his muscles nice and tight. The occasional scar can be found here and there on his hands and lower arms, but that is to be expected in his line of work. He is rarely without his facial fair, shaving perhaps once a week, should he remember or be reminded of the task.<br><br><strong>Clothing:</strong> Kiran isn't one for bright circus colours, preferring neutral or dark tones when it comes to his clothing. He rarely, if ever, wears a long sleeved shirt, seeing as those sleeves can get themselves caught in the gears of a machine more easily than you'd think, potentially ending in the loss of a vital limb. Most days the shirt and trousers he puts on in the morning are covered by stains of grease, oil and sweat before noon. His trusty pair of boots are his choice of footwear, the straps being a more reliable and safe manner of keeping them attached to his feet then laces, which can break or get tangled up around something. When heading outside he wears a worn, gray duster coat he still has from his time in the Alliance, though stripped of any marks and symbols it had in the past.<br><br><strong>Equipment:</strong> Kiran is rarely without his utility belt slung around his hips, loaded with spanners, screwdrivers and a hefty amount of spare screws and bolts. A good mechanic knows to keep an all-purpose Swiss army knife handy in case all other tools fail. Having seen a fair amount of action outside the engine room, Kiran acquired a decent enough level of marksmanship, keeping a sound-suppressed eight round revolver baring the name Avenger holstered and strapped to his right thigh.<br><br></span></span><div class="floatright">(http://www.yeshairstyles.com/wp-content/gallery/sam-worthington/sam-worthington-hairstyle-from-terminator-salvation.jpg)<br>(http://www.dabblestone.com/bio_files/Sam%20Worthington%20poster.jpg)</div><br><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>History:</strong><br>Kiran Reed was born and raised on the planet of Verbena, the second planet orbiting Kalidasa. Formerly a poor and undeveloped frontier planet, the Alliance chose it as a site of a new gearshift assembly factory for military skiffs. His parents were both Alliance skiff engineers, so he literally grew up amongst bolts and blueprints. A gifted mechanic even at an early age, his parents sent him off to join the Alliance military academy once he was old enough.<br><br>His first post after graduating was aboard a Tohoku-class cruiser, where he quickly butted heads constantly with the chief mechanic of the section he worked in. Most of the fighting was about improvements Kiran had made without consent or permission, but occasionally things escalated to the point where wrenches would find themselves flying through the air from one end of the engineering compartment to the other. After two years of this Kiran was <em>promoted</em> to the rank of chief mechanic aboard a patrol vessel called the <em>Good Morale</em>.<br>&nbsp;<br>Ships like the Morale is where the Alliance stationed soldiers they had come to consider <em>annoyances</em> or <em>liabilities</em>. The crew of the ship was tightly knit, like a family, and Kiran soon came to care about each of them more than he had anyone else in his life. For four years they had sailed the black, seeing all sorts of crazy things. Unfortunately, one day the crew stumbled across something a little too crazy.<br><br>Attacked by not one, but <em>two</em> Reaver ships at the same time, the Morale barely managed to survive through the fight. The captain ordered everyone to abandon ship. The escape pods launched with those inside that had survived the fierce battle with the Reavers, leaving only the two most stubborn members of the crew behind: the captain and the chief mechanic. The ship was falling apart, but both hard assess refused to leave the sinking vessel until the launched escape pods were out of the range of a potential explosion.<br><br>When they did finally make their way towards the sole remaining pod from opposite ends of the ship, they arrived to find themselves too late. The Good Morale, finally succumbing to her wounds, pretty much snapped in half, leaving the pair to stare at each other in shock and disbelief as they drifted apart slowly, with the captain inside the front half with the bridge and Kiran in the back with the engine. The section that held the remaining pod taunted them by remaining still in space, floating in-between the two halves.<br><br>The rest of the tale was one he'd rather forget. Being forced to abandon his captain, whom he had come to consider as an older brother, he used all his technical knowhow to hotwire the engine in the back of his half of the ship. Trusting his gut, he used the thrusters to turn and give the flying piece of metal just that little boost it needed to float off in the direction the escape pods had headed, leaving the captain to die slowly in the engineless front half of the ship. Kiran barely survived the ordeal, the air inside his suit having almost run out by the time another Alliance ship had arrived to pick up the survivors.<br><br>The weeks that followed filled Kiran with frustration and resentment. His request to have the Alliance go back for the bodies of the captain and other deceased crewmen of the Morale had been denied again and again. Brass told him it was <em>too dangerous</em>, seeing as the Reavers had started to expand their territory. Kiran received an honourable discharge, the Alliance shrinks deeming him <em>too traumatized</em> to continue working properly for the Alliance. It was a load of crap, of course. The incident with the Good Morale was swept under the rug, covered up by some nonsense story.<br><br>Taking what money he had Kiran travelled to the nearest non-Alliance governed planet, looking to make himself a living doing what he has always done. For the last few years he drifted from ship to ship, making friends here and there, but never staying on for too long. It just wasn't the same as it had been with the Morale and he silently wondered if he'd ever find a group of men and women like those of the Good Morale ever again.<br><br><strong>Persona:</strong><br>Kiran is a hard ass in both the literal and figural sense. If he thinks an engine of subsystem aboard ship requires improvements, he will perform them. If you argue too much with him about his job, you might find yourself subject to swearing that can make even the most experienced of sailors blush like an innocent schoolgirl. Drive it even further and you might have a heavy wrench tossed your way at high velocity.<br><br>Outside the engine room Kiran is often found to be the kind to make playful, sarcastic quips wherever the opportunity to do so presents itself. If you manage to pierce passed that hardened exterior, you will find yourself a friend that will stand beside you no matter what the black tosses at your way. Not one to evade female attention, he can have a bit of a flirty side to him if he takes interest in a particular member of the opposite sex.<br><br>Fearing little, Kiran is almost always calm and cool as ice <del>&nbsp; &nbsp;</del> even if he is swearing at the top of his lungs. If you have him as your mechanic, there is little he can't make your ship do. To him there are no lines a ship can't be pushed passed.</span></span><br><br><div align="center">******<br><a href="#user_top">back to top</a></div>
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				Title: <strong>Re: Gamblin' in the Black: Character Thread</strong><br>
				Post by: <strong>Michael Corvus</strong> on <strong>30-03-2012, 07:32:24</strong>
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				<div align="center"><span style="font-size: 24pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong><a name="user_retired">Retired Players</a></strong></span></span></div><hr><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">FORMER CREW MEMBERS</div><div class="spoiler_body"><hr><strong>Men:</strong> in alphabetical order<br><ul class="bbc_list" style="list-style-type: decimal;"><li><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><a href="#user_lex">Alexander Rake aka "Lex" - Passenger </a>(Regsitered Companion) - Played by grdell</span></span></li><li><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><a href="#user_anwar">"Anwar" - Mechanic </a>- Played by Scotty Rage</span></span></li><li><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><a href="#user_si">Simeon Gaorong aka "Si"- Gunhand </a>- Played by Shjade</span></span></li><li><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><a href="#user_steve">Stephen McPherson - Gunhand - </a>Played by NiceTexasGuy</span></span></li></ul><br><strong>Women:</strong> in alphabetical order<br><ul class="bbc_list" style="list-style-type: decimal;"><li><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><a href="#user_hayes">Bridget Hayes aka "Hayes" - Mechanic </a>- Played by PearlRuby</span></span></li><li><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><a href="#user_dani">Danielle Marsdan aka "Dani"- Medico - </a>Played by Water Lilly</span></span></li><li><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><a href="#user_sasha">Sasha Dearing - First Officer - </a>Played by Dragondancer</span></span></li></ul><hr><hr><div align="center"><span style="font-size: 24pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong><a name="user_hayes">Bridget Hayes aka 'Hayes'</a></strong></span></span><br><a href="#user_top">back to top</a></div><hr><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">At A Glance</div><div class="spoiler_body"><span style="font-size: 14pt;" class="bbc_size">What the entire crew knows:</span><br>- Has been on The Gamble for 2.5 years<br>- Not to call her Bridget<br>- Worked as an engineer on board 1 other ship for roughly 5 years<br>- Grew up on a farm in New Huntsville, Beaumonde<br>- Worked for a Blue Sun Corps factory, and therefore hates Blue Sun Corps<br>- Also hates the Alliance more and more<br>- Values first impressions a little too highly...<br>- ...but also grows to like people a lot sooner than she cares to openly admit<br>- Territorial over 'her' engine room<br>- Takes an instant disliking to both prissy girls and pretty boys<br>- Especially dislikes the wealthy and anyone who can't fight their own battles<br>- Hates being called dumb, stupid, country trash, or any other demeaning term<br>- Not afraid to speak her mind regardless of who wants to hear it<br>- Dislikes being controlled &amp; told what to do<br>- Would never hesitate to punch anyone who belittles her, or at least verbally bite their head off<br>- Addicted to nicotine<br>- Would come in last place if the crew where to run a race<br>- Has a soft spot for Old Earth Style Kentucky Bourbon<br>- May have vaguely mentioned 3 brothers before when drunk, but even still, only rambles about 'Royce' who settled down, had 4 kids, and runs the family farm. Also rants on about how she misses the clean country air and wants to visit home some time soon.<br>- When really drunk, can be persuaded to loudly (and badly) sing folk songs, arm wrestle (and argue if she loses), gamble (or more so cheat), and even playfully flirt (gasp!).<br><br><span style="font-size: 14pt;" class="bbc_size">What only Griff knows:</span><br>- Lost her twin brother during the Unification War<br>- Didn't actually support The Independants as much as she would now<br>- Didn't actually contribute much to the Unification War<br><br><span style="font-size: 14pt;" class="bbc_size">What only Dani knows:</span><br>- Has actually tried to kick the smoking habit a few times<br>- Avoids talking about her bad health only because it genuinely worries her<br><span style="font-size: 14pt;" class="bbc_size"><br>What anyone could know/figure out:</span><br>- Secretly hooks up with some mechanic called 'Wyatt' everytime The Gamble lands on Persephone (but refuses to share the details)<br>- Hides insecurities under that tough shell, including the green eyed monster and the need to constantly prove her intelligence<br><br><span style="font-size: 14pt;" class="bbc_size">What nobody knows:</span><br>- Had a Fiancé, once upon a time<br>- Disowned her purple bellied middle brother</div></div><br><div class="floatleft">(http://i332.photobucket.com/albums/m357/yuniebee/bridget1.jpg)</div><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 12pt;" class="bbc_size"><strong>Played By:</strong> PearlRuby (http://elliquiy.com/forums/index.php?action=profile;u=5538)<br><strong>Job:</strong> Mechanic<br><strong>Age:</strong> 29<br><strong>Planet of origin:</strong> Beaumonde<br><strong>Physical Description:</strong> Hayes stands at an average 5'7” in flats... always in flats. Average and 'boyish' pretty much sums up her overall appearance; she's not particularly voluptuous or curvy, but has enough flesh covering her bones to hardly render her skinny either. Thanks to manual labour, her arms are especially toned, but not muscular, while her hips and ass fill the jeans and work overalls she prefers on a daily basis, just fine. Her dyed, jet black hair (naturally a dull chestnut brown) is cut short in a bobbed pin-up style, with incredibly short fringe fanning her forehead and longer bangs framing her jaw. Usually she grips the longer bangs back, wears a headband, or just has two pigtails. With her creamy pale skin and expressive jawline, if times were different, she'd probably make a good career as a pin-up girl. That is, until she opens her potty mouth complete with thick, country drawl.<br><br>City pollutants, too much bourbon, and the odd cigar leave her not exactly in the most physically fit condition. Namely, her lungs are pretty screwed, or will be, in a few more years. <br><br><strong>Clothing:</strong>Hayes is usually covered in oil slick or general grime, and certainly doesn't pay attention to the latest fashions. She wouldn't be seen or caught dead in a pretty dress. Jeans, slacks, overalls, vests and comfy shoes or boots complete her wardrobe, all in in varying, bold block colours. Her idea of looking pretty is slapping on red lipstick, darkening her eyes, and calling in the first round of Bourbon shots. A silver ring or stud pierces her left nostril always, while her ears contain a total of six more (four on the right, two on the left). <br><br><strong>Equipment:</strong> Rarely goes anywhere without her utility belt slung around her hips loaded with spanners, spare nuts, a flask of bourbon and a pack of cigs. Always carries an all-purpose swiss army knife in her pocket. Hayes isn't the best marksman, but she can shoot a target just fine and isn't afraid to handle a gun. She prefers to stand back and lob grenades or dynamite though. In close combat, she's not too shabby. She was definitely no stranger to scraps and fisticuffs in her youth, and hasn't really outgrown the motto of punching first, and asking questions after.<br><br><strong>History:</strong> Hayes grew up on Beaumonde, where she spent her childhood as a country-bumpkin raised on a hops farm near New Huntsville. Her dray-man father worked in the Earth-That-Was Distillery, while her mother, uncle and brothers managed the hops fields. As a twin, and the only daughter in a large family of seven, she was heavily influenced by her three older brothers, crushing her mother's dreams of having what she called 'a real daughter.' Hayes didn't care; she was always a tomboy at heart. Sure, she had a rag doll and baked cakes and pies and wore pretty dresses her mama had made especially for her. But that never stopped her from climbing trees and fences, skidding mud, skipping stones and preferring her brother's hand-me-down spaceship models and toy soldiers.<br><br>Family was important to Hayes, so the fate of her three brothers in particular, shaped the woman she came to be. The eldest brother followed after his father, embracing his duty to work the farm while genuinely enjoying his life in the country. The middle son, always a scrapper, sold his soul to the alliance military. The youngest meanwhile, sick of farm life, packed his bags and headed for the big city to work for the Blue Sun factories, hoping to make a life and a family of his own. The eighteen year old Hayes was distraught to lose her twin brother, and so would soon follow in his footsteps. Polluted city life wasn't all it cracked up to be though. Working twelve hours processing tins on a conveyor belt line, was hardly the life she wanted, but fortune did smile on her one day. She'd always had a knack for fixing things, and despite an uneducated, simple upbringing, she just 'got' how gadgets and mechanics worked. On more than one occasion, she'd fixed up her dad's car or simply greased up the old engine. So when one of the conveyor belt's stopped working, she took it upon herself to fix it. From that day, the supervisor put her on junior engineering duty, and it was there on that she improved on her basic knowledge. Not to mention the pay check was a few digits fatter.<br><br>Only a few months later, with the Unification War headlining the news, Deral, her twin brother, got caught up in Brown Coat meetings. It was easy for the Independents to gain the sympathy of the working class, especially those like Deral. He was sick of the pollution and the health scares, while wealthy tourists flocked to the clean, New Dunsmuir capital. Naturally, Hayes found the brown coat in Deral's closet, and after a series of arguments, started to attend the meetings too. It was soon after that she first met Griff, who came to the aid of her team bringing much needed medical supplies. She told him she would never forget that favour, and she never did. Sadly, the supplies weren't enough to save her brother's life. As much as she hated the Alliance for that above all else, she grew bitter over the Independents too. When the War ended, in an act of prolonged mourning, Hayes dyed her coat blue.&nbsp; </span></span><br><br><div class="floatright">(http://i332.photobucket.com/albums/m357/yuniebee/bridget4.jpg)</div><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 12pt;" class="bbc_size">Returning to her boring life, the basic engineer job just didn't quite cut it anymore. Deral had always told her she had a real talent; a talent the Independents had valued during her short time with them. Walking out on her job with only enough savings to last a month tops, Hayes hung out at the thriving space port bars, waiting for opportunity to knock. Fortune smiled on her again, when she bargained her way on board a small bulk transport ship. Claiming to know more than she did about keeping a ship fixed and running, she had to learn, and fast.<br><br>A handful of years later, and Hayes found herself looking for a new crew. Her former captain did a runner after striking rich on some illegal cargo and gaining more attention than anyone would want. Drinking herself to death in a bar, fates crossed and she found herself reacquainted with the only alliance soldier she could ever stand. The same Purple Belly who'd brought medical supplies all those years ago. After a succession of camp fire war stories, some liquor fuelled gambling and good ol' country-bumpkin charm, Hayes found herself repaying the favour she owed by screwing nuts and bolts in place on <em>The Gamble</em>. Proving she was more than capable of fixing the marooned ship earned her a worthwhile place amongst the crew.<br><br><br><strong>Persona:</strong> For starters, don't call Hayes 'Bridget' unless you're either [1] looking for a black eye or [2] suicidal. That's enough to say that certain things light her hot-headed fuse more than others. Close friends just about get away with calling her 'Bridge' on more affectionate terms, but to anyone else, she goes by 'Hayes.' In a nutshell, she blows hot and cold between laid-back and hot-headed. Accessibility to nicotine and/or alcohol dictates her overall mood. Withdrawal from either would put her in a pretty cranky and altogether potty-mouthed mood. Then again, so would a hangover. To some, she manages to be charming, but to others, far too crass and rough around the edges.<br><br>As 'one of the guys', she considers herself a 'pretty tough gal', drinks far too much Old Earth Style Kentucky Bourbon, and gambles the lives of the whole crew by casually smoking cigars in the engine room. Behind that hard shell though, she still harbours feelings and emotions, most of which are repressed. She'll rarely open up about her more serious, personal issues, but will quite happily listen to other people's problems and offer her usual 'quit whining and man up' advice. Sissy boys and prissy girls piss her off to no end, alongside the Alliance, and Blue Sun Corps. Just seeing the logo brings back all those 'happy factory memories' that make her snarl and cringe.<br><br>Due to her medical condition, it suits Hayes just fine to remain on the ship while the fitter, combat trained crew members go adventuring. But should anyone, or anything, penetrate the ship, she'd probably be one of the first to grab the nearest gun/object, and defend the rest of the docked crew.</span></span><br><br><hr><div align="center"><span style="font-size: 24pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong><a name="user_steve">Stephen McPherson</a></strong></span></span><br><a href="#user_top">back to top</a></div><hr><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">At A Glance</div><div class="spoiler_body"><strong>What the entire crew knows:</strong><br>From Aberdeen<br>Reserved, not quick to join in with the fun and games (maybe just because he's new)<br>Fought in the war on the Independence side.<br>He has a slight limp and a scar on his forehead at the hairline.<br>Never actually lights the cigar he's usually chomping on.<br><br><strong>What only Griff knows (and possibly Sasha and anyone else Griff chose to share the info with):</strong><br>He was a Browncoat officer, an infantry major in the 35th Infantry Regiment, and spent a bit of time as a POW.<br>He has a prosthetic left foot (war injury, of course).<br><br><strong>What anyone could know / figure out:</strong> <br>He doesn't trust technology (to use a 21st Century example, he might use a gps, but carry a map and compass to be on the safe side)<br>Knows a little bit about a lot of different things, and a lot about some things one might not expect.<br>He is somewhat devout (bowing his head to pray silently before meals, etc)<br>Usually has a well defined sense of right and wrong (though he isn't exactly a saint all the time)<br>He often goes out of his way to help someone in need.<br><br><strong>What nobody knows:</strong><br>Wanted to be a doctor and was turned down numerous times by numerous schools.<br>His father was a browncoat general who may or may not have been a traitor.<br>He is constantly looking for ways (evidence) to clear his father's name.<br>Most of his nightmares stem from one particular incident in the war involving the deaths of some innocent people.<br>He is studying to become an ordained minister (in a reputable mainline denomination).<br></div></div><br><div class="floatleft">(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/michaelcuditz.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Played by:</strong> NiceTexasGuy (http://elliquiy.com/forums/index.php?action=profile;u=21676)<br><strong>Job:</strong> Security<br><strong>Age:</strong> 39<br><strong>Planet of origin:</strong> Aberdeen<br><br><strong>Physical Description:</strong> Steve McPherson looks more like a fighter than a physician, which might be one reason he couldn't get into medical school, despite numerous attempts. Slightly above average in height, he is a stocky man, partly from fat, partly from muscle.&nbsp; Average appearance, not particularly handsome, but not repulsive either.&nbsp; Were it not for his build, he might be easily ignored.&nbsp; He is something of an expert on nutrition, though he doesn't always practice what he preaches.&nbsp; He works out regularly, but is built for strength, not for speed.<br><br><br class="clear_left"><strong>Clothing:</strong> Even if he maintains some browncoat ideology, he discarded his Independent Army uniform long ago. All that's left of it are some pins, patches, and decorations, and those are kept in a box he rarely opens.&nbsp; All he appears to own now fits into (or onto) a large backpack.&nbsp; There is one nice suit ("For weddings and funerals and the like") -- one casual outfit consisting of nice slacks a button down shirt, and a leather vest with sewn in holster ("Pay no attention to that lump in the vest ... just a design flaw"), and his everyday wear, three cargo pants, several tshirts, and a light jacket that makes into a heavy jacket when the liner is put in. The cargo pants and jacket are all faded OD green. For footwear, he has one pair of dress shoes and two pair of combat boots. He also has a wide-brim cloth hat he wears only when needed -- when he's out in the sun or the rain.<br><br><strong>Equipment:</strong>&nbsp; When Steve came on board the Gamble he was pulling behind him a rather large backpack onto which he had fashioned a base and a set of wheels with an extended handle, designed to it could be pulled over suitable terrain, and worn as a backpack when the path wasn't made for wheels.&nbsp; All his clothing either fit inside or was strapped to the outside of this contraption.<br>In addition to his clothing, he owns the standard array of personal items (toothbrush, comb, nail clippers, trench knife, etc).&nbsp; In addition, he has an old fashioned magnetic compass and a pocketbook with maps and charts showing magnetic deviation for various points on every planet in the solar system. ("I might trust the instrument, but I don't trust the batteries.")<br>His personal sidearm is a Moses Brothers Frontier Model B, a common early-war issue to militia officers and NCO's.&nbsp; For more discrete occasions, he has a smaller DB9 S1 for which the inside-the-vest holster is fashioned.<br>One unique feature of his rolling backpack is the "handle" which is attached to a tube about 6 inches in diameter, the "framework" of the backpack that connects the handle to the wheels and the backpack to both.&nbsp; Beneath the screw-on lid is a KS50 Lightweight (rifle) on which the stock was refashioned and the grip removed so it would discretely fit down inside the tube.<br>Lastly, in a special compartment on top of his backpack was a bit of netting with various earth-tone IR-reflective strips of cloth.&nbsp; It wasn't quite a ghilli suit, but functioned much like one.&nbsp; It could either be worn as a poncho or draped over a prone man and his gear to hinder detection by natural and artificial means.<br><br><strong>History:</strong> Stephen McPherson's childhood was spent in the city of Clydesdale on Aberdeen, where his father had been chief engineer of the arid city's antiquated wastewater reclamation plant.&nbsp; His early interest in things mechanical would often find him at the plant watching (and sometimes helping) workers perform maintenance and repairs to the aging machinery. His contribution to the effort was generally limited to handing a workman the proper size wrench, but over time he was learning and was allowed more hands-on experience.&nbsp; Like many boys from his culture, he planned to follow in his father's footsteps.&nbsp; His mother had other ideas.&nbsp; By age twelve he was resigned to the fact he was going to be a doctor when he grew up, or there would be no peace in the family.&nbsp; Still, he never lost his propensity to tinker, and from time to time can be seen with some piece of equipment or weapon he has modified in some way.<br><br>Prior to the Unification War, Stephen had been a university student, majoring in the biological sciences with aspirations of going to medical school and becoming a physician.&nbsp; His application packet was "respectable" but then so were all the other applicants.&nbsp; He wasn't selected.&nbsp; Mere days after his rejection, war broke out, and he immediately enlisted.&nbsp; Within weeks, he was commissioned a lieutenant and given command of the Intel and Recon Platoon of the 35th Infantry ("The Bushwhackers"), a regiment made up mostly of militia units from Aberdeen, Angel, and their moons. By war's end he was a Major and executive officer (and sometimes commander) of a battalion in the 35th.&nbsp; During the war, he saw a fair amount of action ... less than some, more than others.&nbsp; He ended the war with a prosthetic left foot, a scar across his forehead, occasional nightmares, and a renewed interest in becoming a physician.&nbsp; Unfortunately for Steve, discrimination against outworlders on the core planets was even worse after the war, and he found it impossible for a former "rebel" officer to get accepted into medical academy.&nbsp; In trying to enhance his chances of getting accepted, he began work as a medical technologist in a hospital lab while taking courses at night to get his nursing credentials.&nbsp; In his most recent attempt to get into medical school, a very rude and obnoxious admissions officer told him outright that hell would freeze over before a traitor like him would get into any medical academy in the known universe, so he was wasting everyones time applying year after year.&nbsp; That's when he quit his job and caught the first ship headed toward the outer planets.&nbsp; There, his medical skills would be needed and appreciated.&nbsp; And, if bad came to worse, he had other skills he could put to use.<br><br><strong>Persona:</strong>&nbsp; Steven is basically a decent guy who had to do some pretty indecent things during the war.&nbsp; He isn't plagued by demons from the past as some veterans may be, but he does experience occasional nightmares.&nbsp; He feels a kinship with Browncoat vets of the war (but he isn't so naive as to believe they're all perfect angels.)&nbsp; He feels that pursuit of medicine, helping people, can somewhat atone for the killing he did during the war, and will help his own spiritual healing process. This need to "help people in need" was somewhat offset by an increasing bitterness toward those he was trying to help... on a core planet, where all his patients were spoiled, demanding, and had no idea what real pain was like.&nbsp; He bitterly resents the treatment the outer planets received both before and after the war, highlighted by the personal discrimination to which he was subjected while trying to get into the medical academy.<br>His "brogue" accent was never very heavy, but a hint will probably always remain with him.&nbsp; His accent was also affected by exposure to large numbers of men from other border- and rim-worlds during the war.&nbsp; In addition to that, his recent years on some of the core planets trying to further his educational opportunities have impacted on his speech patterns, since he had to make the effort to fit in so as not to lose out on opportunities.&nbsp; He can often been seen chomping on a cigar, but no one can every remember seeing him smoking one.<br>In short, anyone who spends a minute or two with Stephen can tell he led troops in the war, and that he had a soft-spoken matter-of-fact way of ordering men to do things without making it sound like "an order".&nbsp; They might also get the idea he can just as calmly break someones neck and with no regrets, turn away and finish his beer.&nbsp; They might be wrong, but that's certainly the impression they would get.</span></span><br><br><hr><div align="center"><span style="font-size: 24pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong><a name="user_lex">Alexander Rake aka "Lex"</a><strong></strong></strong></span></span><br><a href="#user_top">back to top</a></div><hr><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">At A Glance</div><div class="spoiler_body"><span style="font-size: 14pt;" class="bbc_size">What the entire crew knows:</span><br><br>&nbsp; &nbsp; * Has been on The Gamble for the last four and a half months, with the exception of the seven weeks he was on Persephone.<br>&nbsp; &nbsp; * Is a Registered Companion.<br>&nbsp; &nbsp; * Loves to read.<br>&nbsp; &nbsp; * Is a great listener and non-judgemental confidante.<br>&nbsp; &nbsp; * Family was killed by Reavers.<br>&nbsp; &nbsp; * Occasionally just wants to be left alone in his quarters. This does not happen very often.<br>&nbsp; &nbsp; * Loves chocolate.<br>&nbsp; &nbsp; * Is originally from Lilac, but identifies more with Sihnon and calls that world "home."<br>&nbsp; &nbsp; * Keeps himself healthy - no smoking, only occasional drinking, eats well, works out.<br>&nbsp; &nbsp; * Was not involved in the Unification War, but secretly supported the Independents.<br><br><br><span style="font-size: 14pt;" class="bbc_size">What those that share the workout area would know:</span><br><br>&nbsp; &nbsp; * Concentrates mostly on endurance exercises rather than strength, and therefore has incredible stamina.<br>&nbsp; &nbsp; * Is proficient at unarmed combat.<br><br><span style="font-size: 14pt;" class="bbc_size"><br>What only Mae and Vincent know:</span><br><br>&nbsp; &nbsp; * That he's very uncertain of his future. He "doesn't know what he wants to be when he grows up."<br>&nbsp; &nbsp; * Does very much enjoy his work as a Companion.<br>&nbsp; &nbsp; * Though he can - and does - play "dress-up" for his clients, it's actually his least favorite part of the job.<br>&nbsp; &nbsp; * The crew of The Gamble has become a surrogate family for the one he lost.<br>&nbsp; &nbsp; * The complete story of his family - father wasn't killed by Reavers but by accident.<br><br><br><span style="font-size: 14pt;" class="bbc_size">What only Griff knows:</span><br><br>&nbsp; &nbsp; * Is actually fairly wealthy, having bankrolled most of his earnings for the last five years.<br>&nbsp; &nbsp; * Chose The Gamble because he liked the name.<br>&nbsp; &nbsp; * Is confident that having a Companion on board will prove useful one day, and is waiting for that day.<br><br><br><span style="font-size: 14pt;" class="bbc_size">What nobody knows:</span><br><br>&nbsp; &nbsp; * The saber he keeps displayed on the wall in his room isn't just for show - he's actually a very good swordsman.<br>&nbsp; &nbsp; * Has a tendency towards recklessness in dangerous situations.<br>&nbsp; &nbsp; * Feels a kinship with Sasha that he worries may develop into something more like a serious attraction if he would let it.<br></div></div><br><div class="floatleft">(http://1.bp.blogspot.com/_z7BKR-CFuUw/SwXEswMKNmI/AAAAAAAAA8Y/8a9cpLdY5HU/s1600/Ian%2BSomerhalder.jpg)</div><strong>Name:</strong> Alexander "Lex" Rake (http://elliquiy.com/forums/index.php?action=profile;u=6499)<br><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Played By:</strong> grdell<br><strong>Job:</strong> Registered Companion<br><strong>Age:</strong> 29<br><strong>Planet of origin:</strong> Lilac<br><br><strong>Physical Description:</strong> Lex is tall (6'2"), slender but fit and toned, and very attractive. His unusually pale blue-grey eyes are his most striking feature. He is usually only clean-shaven if entertaining a client; otherwise, he doesn't usually bother, sporting stubble in a way that is just as sexy.<br><br><strong>Clothing:</strong> Contrary to styles usually seen on Registered Companions, Lex is usually dressed very casually. He usually wears some kind of comfortable old shirt, worn jeans, boots and a leather jacket. He has a battered old grey sweater that seems to be his favorite thing to wear when the weather turns cold. When meeting with clients, however, he can be seen in anything from silk kimonos to expensive suits - whatever the clients may desire. He seems to have an extensive wardrobe hidden away somewhere.<br><br><strong>Equipment:</strong> Lex doesn't usually carry much in the way of weapons on a daily basis, trusting in his mastery of unarmed combat to see him through any violent situations he may suddenly find himself in. If he's expecting trouble, though, he usually carries a saber (http://www.aceros-de-hispania.com/images/prusian-sword-90566/prusian-sword-lion.jpg). He's been known to use firearms with some degree of proficiency, but prefers the elegance of a bladed weapon.<br><br>He loves to read and to keep up to date on current events, so he is never without his Cortex Reader. When not working out or attending to any other duties, he can always be found either in the common area or his room, just reading.<br><br><br><strong>History:</strong> Lex was born on the rim planet Lilac and spent the first ten years of his life growing up a frontier boy with no greater ambition than tending his family's fields and herds. But then the Reavers came. Lex and his father were the only two to survive of his family, as they were out in the furthest field at the time. His mother, two sisters and younger brother were all brutalized and murdered, and Lex has never gotten completely over the experience of seeing their mangled bodies. His father Darryl decided to leave, as he could not bear to live in that same house where the rest of his family was murdered, and the two made their way to a distant moon to start a new life.<br><br><br class="clear_left">Darryl, however, suffered even worse than Lex and soon became an alcoholic, attempting to drown out the images of his wife and three of his children dead. Lex became very self-sufficient at this time, learning how to do a great deal of things for himself, as his father descended ever deeper into alcoholic stupors. Until he discovered the local brothel, that is. Lex was sometimes dragged along to the brothel while his father took his pleasure from the women there, and that is where he met the woman that would change his life.<br><br>Lizabeth Allen, a former Guild Companion, ran the brothel. She saw the twelve-year-old Lex hanging around the place and took pity on him, spending what time his father was there with the boy and telling him stories of Sihnon and the Core. Darryl became such a regular that Lex and Lizabeth ended up becoming close friends, despite the difference in their years. Lizabeth recognized that Lex was unusually mature for a boy his age, and also saw the handsome man that he would become. One day, as Darryl was leaving, she confronted him and asked if he would consider sending Lex to Sihnon for Companion training. It did not end well. Darryl was drunk and when he swung his fist at her, he lost his balance and fell. It was just his rotten luck that he happened to land badly, his head striking a rock and breaking his neck, killing him instantly.<br><br>Having no other family, Lizabeth made arrangements for Lex to travel to Sihnon where he was accepted into the Guild, and spent the next twelve years in Companion training, learning all of the skills and arts in being a Guild Companion. He enjoyed his time in the Core, and greatly enjoyed how his narrow vision of the 'Verse was opened up by his new education; but he was still tortured by the death of his family. His training at the Guild, in addition to literature, culture, and the arts, included unarmed combat and martial weapons training and it was while at these that he took out his pent-up aggression. He would practice for hours, building up his body and increasing his skill while also calming his wild emotions. Over time, he learned to move beyond his past, but the memories have never completely faded.<br><br>After finishing his training at the Guild he worked the Core planets, establishing a client base and building up a sizeable bankroll by living modestly during this time. His plan was to explore more of the 'Verse and he knew that he would need more credits in his account than what he would be able to earn while travelling. He kept this up for five years, at which time he felt that he could live comfortably for months at a time between clients if necessary while he travelled.<br><br>Now that he has signed on with The Gamble, his dreams seem to be coming true. He's visiting worlds he hadn't even heard of, experiencing life and the 'Verse. His Companion business is thriving, since there aren't that many male Companions in this part of the 'Verse, and there seems to be no shortage of lonely women (and the occasional man) out on the Rim.<br><br><strong>Persona:</strong> Lex generally has a positive attitude, but it is not uncommon for him to have fits of melancholy when he has memories of his past and his lost family. He is honest in his business dealings, not wanting to tarnish his reputation within the Guild, but he understands full well that business dealings of a less scrupulous nature may occur out on the Rim. He figures he'll deal with those situations as they come up, trusting in his own ethics to see him through.<br><br>He has a very casual, almost indolent, attitude that conceals the passion and drive that he holds deep within. The only real problem he has is that he's not exactly sure what he wants to do with that passion. He enjoys his work, but it isn't <em>quite</em> enough, and he's unsure of his own future. It tends to manifest itself as a recklessness during dangerous situations that may test his luck to its very limits.<br><br>He is a generous soul, always picking up fresh fruit, vegetables, rice and the like whenever in port for the whole crew to share. There is, however, one indulgence he does not usually share, and that is his inordinate fondness for chocolate. He always pays whatever outrageous price anyone is asking in any port where he can find it, and he always rations it out to himself to make it last as long as possible.<br><br>In spite of his profession, he is not particularly vain. Of course he is professionally concerned with maintaining his looks, but he is never condescending or arrogant about them. He can frequently be found in the workout area keeping himself in top shape.</span></span><br><br><hr><div align="center"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 24pt;" class="bbc_size"><strong><a name="user_sasha">Sasha Dearing</a></strong></span><br><a href="#user_top">back to top</a> </span></div><hr><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">At A Glance</div><div class="spoiler_body"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 14pt;" class="bbc_size">What the entire crew knows:</span><br>~ Has been on The Gamble for just under a year<br>~ Persephone is her home planet<br>~ Despises the Alliance<br>~ Is a skilled professional; she can be counted on to get the job done<br>~ Is obsessive when it comes to working out<br>~ Enjoys nice clothes, for herself and on others<br>~ Is calm, cool and collected. Except when she isn’t<br><br><span style="font-size: 14pt;" class="bbc_size">What only Griff &amp; Dani&nbsp; know:</span><br>~ Sasha is the only member of her entire family to have (barely) survived a horrific Reaver attack<br>~ Before her family was massacred, she was an asteroid miner and business administrator for her family’s business<br><br><span style="font-size: 14pt;" class="bbc_size">What only Griff &amp; Si know:</span><br>~ Although not blatant about it, Sasha does “hook up” during some off-ship excursions onplanet. Griff and Si may or may not have noticed, and would have drawn their own conclusions from whatever they may have noticed.<br>~ Can be explosively and mercilessly violent, sometimes without warning<br><br><span style="font-size: 14pt;" class="bbc_size">What Mei Mei and Vincent know:</span><br>~ They both came on board months after Sasha, so they only know what the entire crew knows<br><br><span style="font-size: 14pt;" class="bbc_size">What nobody knows:</span><br>~ The real reason Sasha calls Mae Little “Xiǎozi” (Brat) is because it pains her too much to call her by the nickname everyone else uses, Meimei (little sister), which was her pet nickname for her youngest sister who was brutally murdered by Reavers</span><br></div></div><br><div class="floatleft">(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/Dragondancer-Sasha.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Played by:</strong> Dragondancer (http://elliquiy.com/forums/index.php?action=profile;u=20648)<br><strong>Job:</strong>First Officer / Intelligence / Networking (job procurement)<br><strong>Age:</strong> 27<br><strong>Planet of origin:</strong> Persephone<br><strong>Physical Description: </strong>Sasha is tall and lithe, her 5’8” height bringing her equal to many men’s stature when she dons her heels, which comes in handy while in the midst of negotiations. Her long dark hair travels between luscious brunette and deep auburn, every so often even traversing into blonde as the mood strikes her, with all shades working well against her pale smooth skin. Her mesmerizing blue eyes have captivated more than their fair share of men, and perhaps even the occasional woman.<br><br><strong>Clothing:</strong> Sasha can easily transition from comfortable tailored menswear to a knock-out femme fatale outfit without batting an eye. Effortlessly looking “pulled together” and sharp no matter what she is wearing, Sasha enjoys fashion and appreciates a well put together ensemble, be it on a woman or a man.&nbsp; &nbsp;<br><br><strong>Equipment:</strong> An array of knives, daggers, throwing stars and hatchets are her go-to weapons, but she also has several guns in her possession. She is an expert markswoman with all. Her wardrobe is quite extensive, especially considering the position of employ she currently finds herself in.<br><br><strong>History:</strong><br>Sasha was born on Persephone to a family of asteroid miners. The entire family took part in the family’s trade, proudly passed down for generations. Even from early childhood, Sasha was always a hard worker - as was the rest of her family. When Sasha came of age her mother also began to train her in the finer arts of manipulation and networking, teaching her how to use her womanly wiles to get what she wanted. She also enlisted an ex-officer to train Sasha in various fighting tactics, so she would be able to protect herself well while out on her own representing her family’s company on business excursions. Sasha excelled in her trainings, and became highly successful at the administration of the family’s mining endeavors. A natural leader, Sasha was a key ingredient in the enormous growth and profit margins of her family’s business.<br><br></span></span><div class="floatright">(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/Sasha.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font">While working out the finer details of yet another lucrative mining contract, her family was hard at work mining some asteroids in the outer rim near Miranda. Suddenly, the ship was attacked by Reavers. Being a much larger and slower mining ship, they were no match for the Reavers, who soon boarded and began killing everyone on board. Sasha tried desperately to find her family, but with the chaos that had erupted on board, it was next to impossible. She managed to escape the clutches of three different Reavers, killing two of them with a butcher knife she swiped from the galley. Meanwhile, en route to Deadwood to complete a delivery job, <em>The Gamble</em> received a distress signal in close proximity and decided to investigate. Being so close to Reaver space, it wasn't his wisest decision, but finding such a ship drifting aimlessly and with no signs of life, he decided they may as well take advantage of the situation since T<em>he Gamble’s</em> scanners were detecting no other ships in the sector. Griff and two crew members suited up and went EVA to find whatever valuables they could scavenge from the crippled ship.<br><br>Deep into the salvage operation, Griff found Sasha clinging to life. Her family members had been brutally killed or unwillingly turned into Reavers themselves.&nbsp; As a last-ditch desperate effort, Sasha had tricked the attacking Reavers into thinking she’d escaped through the single torpedo-like pod that was used for gathering scientific samples. She had gambled that the Reavers would not waste their time returning for the meager leftovers of her ship after being lured to chase the pod toward the preprogrammed collection point on the outskirts of the asteroid cluster. The crew found her huddled near the communications terminal, out of air and freezing, hoping for auto-contact from their mining contractors when her family did not make deadline.<br><br>Grabbing only what they could carry, they quickly evacuated, taking Sasha with them. With Sasha in desperate need of medical attention, Griff took her to a nearby hermit-medic he knew. When Griff approached her requesting her help, Dani was unable to refuse the captain who had saved her own life.&nbsp; Dani ended up boarding The Gamble with some equipment and supplies, and was able to save Sasha’s life.&nbsp; Having no family left and no desire to return to the mining business on her own, Sasha turned her back on her past, patching her broken heart with the glue of vengeance.&nbsp; Requesting to remain on board The Gamble and offering her services as part of the crew, Griff took her up on her offer, with Sasha filling the role of charming network point for their less swarthy contacts. <br><br><strong>Persona:</strong><br>The openness and warmth Sasha had before her entire family was brutally murdered has since been tamped down deep inside. “Freedom is another word for nothing left to lose”, and Sasha almost desperately treasures her freedom. She NEVER wants to feel that unbearable agony again, the heart-rending pain of losing someone she loves. Her way of dealing with that fear was to put up an emotional wall around herself, doing her best to not let anyone inside that she might care deeply about, and thus hoping to make herself invulnerable to getting so deeply hurt again.<br><br>Sasha now wields a cool, business-like persona, very disciplined and harsh when the situation requires it.&nbsp; Most of the time she interacts with the crew on a professional basis, and if you function smoothly, she likes you; if not, she makes you function smoothly. She likes - or maybe even needs - to be in control all the time; in control of the situation, but even moreso in control of herself.&nbsp; With the recent revelation that the Reavers are the creation of the Alliance, Sasha viscerally despises anything even remotely Alliance.<br><br><br>Although she tries to keep everyone on the crew at the same safe, reserved distance, while in port she openly indulges in carnal pleasures with whomever piques her interest at the time. Her naturally passionate nature often conflicts with her desire to remain aloof, causing varying degrees of internal struggle for her.</span></span><br><br><div class="floatleft">(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/Sasha2.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font">As another remnant psychological issue from the brutal tragedy she survived, Sasha does have some anger management issues; and when her anger breaks loose, it does so with force. While she tries to maintain her semblance of calm at all times, her well-constructed control can and does occasionally crumble. At such times, woe unto the focus of her fury, as she can turn exceedingly violent, giving no quarter and showing no mercy when she unleashes her deadly fighting skills. When Griff wants to escalate a situation, he sends in Sasha with some of the muscle: with her on a mission, mayhem is sure to ensue.<br><br>Because he rescued her and saved her life, Sasha is very loyal to Griff. But also, her loyalty has been earned, and she respects him and trusts him fully, obeying his orders without question. Mostly. Sasha has actually taken Dani under her wing a bit, and despite her resolve her heart has slowly been softening toward the young woman she thinks of as her little sister, which has her struggling with her deeply-held wariness of letting someone into her heart for the first time in a very long time.</span></span><br><br><hr><div align="center"><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 24pt;" class="bbc_size"><strong><a name="user_si">Simeon "Si" Gaorong</a></strong></span><br><a href="#user_top">back to top</a></span></div><hr><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">At a Glance</div><div class="spoiler_body"><br><strong><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font">Things the crew in general would know about Simeon:</span></span></strong><br><span style="font-family: georgia;" class="bbc_font"><span style="font-size: 12pt;" class="bbc_size">- Been aboard for four months.<br>- Was an Alliance officer of nonspecific rank.<br>- Comes from an upper-class family.<br>- Still has contacts and some influence in the Alliance military.<br>- Does not smoke. Occasionally drinks, but only above a certain quality of liquor.<br>- Yes, he can use that stupid pig-sticker he brought with him, Hayes. -.-<br>- Cooks a mean stir-fry (supplies permitting).<br>- Punctual to a fault.<br>- Will not discuss any details about Miranda that are not already public knowledge. (He doesn't know any, but who would believe that?)<br>- Not afraid to ruin his fine clothes if necessary while on the job.<br>- Will not strike a woman over petty disputes. Not even Hayes. If one should pull a gun on him, however, he is not averse to shooting first.<br><br><strong><span style="font-family: georgia;" class="bbc_font">Things crew members who use the workout area would know:</span></strong><br>-<span style="font-family: georgia;" class="bbc_font"> Benches 160 lbs. (roughly his own weight) for smooth reps. Is not in the habit of checking his maximum possible lift to show off.<br>- If strained, his right thigh is most likely spot to cramp due to old injury.<br></span></span></span></div></div><br><div class="floatleft">(http://i332.photobucket.com/albums/m357/yuniebee/si.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Played By:</strong> Shjade (http://elliquiy.com/forums/index.php?action=profile;u=18463)<br><strong>Job:</strong> ''Diplomacy Insurance'' (aka Muscle)<br><strong>Age:</strong> 45<br><strong>Planet of origin:</strong> Sihnon<br><br><strong>Physical Description:</strong> Simeon's military discipline hasn't slacked off since his resignation, maintaining a fit build over the entirety of his 5'8" frame that keeps him looking somewhat younger than one might expect for his age. Some flecks of salt have fallen into his short black hair in recent years and added visual texture to his close-trimmed moustache stubble. His eyes are dark brown, skin a lighter tan, face inclined toward the serious.<br><br><strong>Clothing:</strong> Clothes do not make the man. That said, his wardrobe has hardly been neglected over the years, nor did he leave it all behind upon departure. His attire tends toward the monochromatic, comprised in large part of dark gray or black suit jackets and slacks with white undershirts, the main source of color coming from a small variety of ties, bowties, and assorted other accessories. In terms of "work clothes" he kept two pair uniforms - two gray, two blue - though in certain circumstances he has recognized the need to provide a less prominent air of Alliance influence on his person. A forest green jacket is his usual concession in such cases.<br><br><strong>Equipment:</strong> For combat armament Si relies mainly on a Mauler machine gun which he maintains meticulously, his sidearm the dependable PK12 Peacekeeper usually kept on a thigh holster. Aside from the basics he also owns a lockbox large enough to contain his weapons and associated ammunition, lightweight torso armor, a P.A.D., and a rapier. The rapier is not intended for show, lacking much of anything in the way of adornment on either hilt or guard; it is a killing weapon and has been used as such many times in his life.<br><br></span></span><div class="floatright">(http://i332.photobucket.com/albums/m357/yuniebee/si2.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>History:</strong> Simeon Gaorong, dubbed "Si" ("sigh") early on in his Alliance military service, is no turncoat. He was raised better than that. Indeed, he was raised better than you, most likely, though he would never be so uncouth as to say so, dear reader. No, Simeon was raised a proper gentleman and officer, and he excelled at the life he was taught to lead. He was no prodigy, mind you; he did not trigger advances in his field of study leaps and bounds ahead of what was previously established, nor did he exemplify heroism in the field with ridiculous strategies and tactics that, somehow, succeeded in the face of all odds. Rather, Simeon had consistency on his list of qualities, dependability, reason, honor, and most important of all in the eyes of his peers, he had success.<br><br>When his family held a gala at their considerable estate and called upon their eldest son to act the proper host, he won smiles from every (important) guest who attended. When assigned the task of escorting a political VIP offworld during a riot caused by the same politician's policies he carried the cargo aboard his own ship with minimal cover to ensure the fastest possible withdrawal from the hot zone. When ordered to lead his unit in cleanup support on Serenity Valley he had no hesitation in placing the ships under his command for optimal coverage of the remaining ground forces of the Independents. From the stylish life of court to the grit of the battlefield Si was raised to take orders and carry them out to the best of his ability, and he did so without question so long as he had no reason to question.<br><br>Miranda provided a reason.<br><br>In the days immediately following the broadwave it is enough to say that chaos broke out among the Alliance brass. Simeon - now in his 28th year of service, a Rear Admiral of the fleet with no small amount of combat experience both on the ground (feeling he would need experience as a soldier to fully understand strategic decisions he would make when he became an officer) and from his ship - kept his own counsel during this period, listening to various opinions stated on how to spin the story, how to go about direct damage control, whether or not to initiate a pre-emptive strike on the most likely worlds to rebel, and worse suggestions besides. In the end he could not find in himself any recommendation for the Alliance, only one for himself, at which time he resigned his commission and declared his intention to return home. Given the uproar already in progress his decision was barely given much attention - disappointment among friends he'd made, some consternation from the more hot-headed individuals, but hardly any overall reaction at all. He made no effort to generate rebellious sentiments or political discord. He caused no trouble with his peers on Sihnon; his family did not question his decision. He made a point of burning no bridges that did not need to be burnt. After all, he did not leave for moral reasons; it was more practical.<br><br></span></span><div class="floatleft">(http://i332.photobucket.com/albums/m357/yuniebee/si3.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font">He simply could not continue to serve an organization that would make such an enormous blunder and then, compounding that mistake, conceal the error rather than own up to it. His own work had never been perfect. He had great success, yes, but he made his share of mistakes, particularly in the early years, and he had always been up front about them. One cannot learn from a mistake one refuses to accept having made. That, more than the nature of the mistake itself, galled him. So he resigned and fully intended to return to life as he had left it on Sihnon, right up until actually returning to Sihnon.<br><br>The city of lights was cold to him now. The people acted as friendly as they ever had, but there was a sense of uncertainty underneath the facade, of fear, that he hadn't ever felt from them before. Yes, of course much of their interactions had always been a polite lie, but it felt almost forced now, as if they were concerned speaking their minds would not simply get them uninvited from the latest ball, but spirited away, killed perhaps. These people had supported the Alliance all this time, and now their trust was shaken? Hypocrites and fools. Within a week of his return he needed distance from that life as well. He spent a short while buying passage from world to world, unsure of what it was he was looking for or where he would find it.<br><br>It was around this time he caught word of a certain ship's captain with a distantly familiar name between jobs at the public landing pads. Kingston. Not Raziel's son, surely? The one he'd been so determined to extricate from some accusation of treason? But a look said that it was. Yes, he remembered his face vaguely when he'd viewed the record of events - Si had been assigned operations in the area, it would have been foolish to ignore a possible uprising of their own forces. Treason is a coward's crime, the illegitimate response to disagreeing with orders, but he found himself drawn to the man all the same. It took him some time to reason out why, eventually recognizing what it was he'd hoped to find on his venture: honesty. An odd quality to attribute to betrayal, perhaps, but what is more honest than turning against everything you swore to do in choosing instead what you feel is right?<br><br>No doubt he'd looked foolish in his comparative finery offering the captain his hand at "assuring success when other means have failed," but he made the offer all the same. That was four months ago.<br><br><strong>Persona:</strong> Simeon is fairly literal-minded; favors directness, propriety, intelligence, and good sense; and has a bit of difficulty loosening up. He's not anti-social - far from it - but he's not particularly genuine in his socializing much of the time, holding what is "expected" over what he might otherwise say or do that could be considered improper. Though bred and raised high-class he lacks much of the expected arrogance of the upper crust due in large part to his military service, wherein he mingled with high and low on the social spectrum alike and was made very much aware of the value of wit and action over formal education. As long as you don't act a fool he has no reason to treat you like one. Despite his new-found lust for truth over appearances he still puts value in presentation and unconsciously tends to think less of those who put no visible effort in how they comport themselves in public. Though highly capable as a combatant he does not relish violence; it is only one tool among many to accomplish an objective.<br><br></span></span><hr><div align="center"><span style="font-size: 24pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong><a name="user_dani">Danielle Marsdan aka "Dani"</a></strong></span></span><br><a href="#user_top">back to top</a></div><hr><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">At A Glance</div><div class="spoiler_body"><span style="font-size: 14pt;" class="bbc_size">What the entire crew knows:</span><br>~Has been onboard The Gamble for almost a year<br>~Grew up on Greenleaf<br>~Spent almost 3 years attending med school on Ariel<br>~Doesn't much like people, except for the crew of The Gamble who she considers her family<br>~Has a phobia of crowds<br>~Doesn't get off the ship unless she absolutely has to<br>~Keeps mostly to herself, save Griff and Sasha, but is slowly opening up to the rest of the crew<br>~Takes a long time to accept new crew members<br>~Has catatonic episodes, although the frequency is lessening<br>~Suffers nightmares - the rest of the crew can sometimes hear her screaming in her sleep<br>~Very talented medic who works well under pressure and is good at thinking outside of the square<br>~Will do whatever is asked of her around the ship<br><br><span style="font-size: 14pt;" class="bbc_size">What Griff and Sasha know:</span><br>~During her third year of med school on Ariel, her fiance Mark was beaten to death in front of her during a mugging<br>~Doesn't trust people, men in particular<br>~Cooks for the crew because she considers it part of her duties to keep them healthy<br>~Was brought on board to save Sasha's life<br><br><span style="font-size: 14pt;" class="bbc_size">What only Griff knows:</span><br>~Was raped by the same thugs who beat her fiance to death</div></div><br><div class="floatleft">(https://lh4.googleusercontent.com/lKSxRdzJxnFUcog7hbh1Z0GdmmHwR5VOoI24N0E2kPsrLhgoLE6T7DM0eoA53-ZUqd7QFtbTPYKzu4D4IVn63nGU4ZO20D25ZCwqeooD2aXAvs9835a98hyzFUg1PAiX)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Played by:</strong> Water Lilly (http://elliquiy.com/forums/index.php?action=profile;u=17884)<br><strong>Job:</strong>Medic / Cook<br><strong>Age:</strong> 24<br><strong>Planet of origin:</strong> Greenleaf<br><strong>Physical Description:</strong> Barely 5'3, Dani is busty, with curves in all the right places.&nbsp; Her hair is light brown and wavy and falls to just below her shoulders. Her blue eyes have a constant haunted look about them, and she often looks like she's about to cry.&nbsp; Her complexion is naturally fair, heightned by the fact that she rarely leaves the ship.<br><br><strong>Clothing:</strong> <br>Dani favours loose, functional clothing, mostly army greens. They hide her figure and let her feel like she is part of the background, rather than in the spotlight.<br><br><br class="clear_left"><strong>Equipment:</strong> <br>As ships medic, Dani can usually be found with a stethascope around her neck, and a pocketful of gauze and bandages for quick patch-ups of the crew. On the rare occasions she leaves the ship, she takes a med kit for emergencies. The infirmary is as well stocked as they can manage to keep it, but Dani often has to improvise when they're running short on supplies. <br><br><strong>History:</strong><br>While attending medical school, Danielle Marsdan and her fiance were attacked by a gang of thugs while shopping in one of the seedier areas of town. They mugged them both and forced her to watch as they beat her fiance to death. Hearing her screams as he happened past the alleyway on his way to visit a local skirt he fancied, Griff came to her aid and made short work of the thugs with his sidearm. With a bounty on his head, Griff rushed her back to his ship, fearing the report from his gun would draw the unwanted attention of authorities. Suffering from post traumatic stress syndrome and unable to cope with the loss of her fiance, Danielle dropped out of med school in her third year, abandoning the prestige of a doctor’s shingle.<br><br>She stayed with Griff for a few days, mostly sleeping in one of the vacant crew quarters, until they came to Beylix. Here, Danielle regathered herself, now calling herself Dani, explaining to herself (and anyone who asked) that Danielle Marsdan is dead. Here she remained off the radar ever since, making ends meet on Beylix by using her knowledge of medicine to help the sick and injured people of Beylix.<br><br>Called up by Griffin on an emergency job, she could not refuse the captain who had saved her life and took her away from her old life. She knew that his asking a return of the favor he did her would be more than a few simple hours of stitch and clean up, but she couldn’t have expected Sasha in her near death state. Wanting to avoid questions from the sparse populace, Dani took some equipment and supplies onto the The Gamble in order to treat her newest patient. While Dani worked to save Sasha’s life, an Alliance patrol arrived, having been tipped off to the The Gamble’s arrival by one of his competitors and enemies.<br><br>Carrying illegal salvage and cargo for two other jobs yet delivered, Griff had no choice but to bug out on the double. Dani was unable to leave the ship in time and became something of a reluctant hostage. Dedicated to the recovery of her patient, she grew to love the change in scenery and the excitement of mercenary life over the boring, mundane monotony of life on Beylix. When they finally made it to a decent port, Dani decided to stick around for a while, always telling herself and the others she could part ways at the next port.<br><br>Whenever Dani is not nursing some wound, she's cooking for the crew.&nbsp; She likes to stay as busy as she can as often as she can, and cooking helps to calm her mind. She also considers it her personal mission to make sure that Griff eats right. Or, as best as she can manage with the food supplies they have.<br><br><strong>Persona:</strong><br>Dani lives in a different world now, sees things differently and is only just beginning to interact with people again. She mostly keeps quiet, speaks very softly and generally just does what is to be done.<br><br>She doesn’t trust people any more, especially strangers. She tends to block them out, ignore them, probably not even see them, save for some of the crew of The Gamble<br><br>She suffers flashbacks once in a while. She then goes catatonic, not moving or reacting at all for a couple of minutes, but doesn’t seem to recall any of it afterwards.<br><br>As part of the crew, Dani is somewhat outside the chain of command. Of course she is not holding any rank aboard, but she also is rarely ordered to do anything. There is no need to. Dani is working constantly and always does what is needed, anyhow. When her world scattered a few years back, she could barely function as a person. The Gamble is her new world, and she is gonna make sure she don’t lose them.&nbsp; Her ultimate loyalty is to Griff, however, and if it came to a choice between him, or the ship and/or crew, there'd be no choice at all.<br><br>Dani doesn’t like to leave the ship. She has gone out on missions, at times, acting as the driver of the ship’s “cockroach”, but she doesn’t like it even though someone is always at her side. She does, on occasion, join the shore leave when making port, though she never leaves Griff's side.<br><br>Dani doesn't quite fit in with the crew, and isn't epecially close to anyone, save Griff, but Sasha has taken a liking to her (probably because she don’t talk much and gets the job done – she likes people like that).<br></span></span><br><br><hr><div align="center"><span style="font-size: 24pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong><a name="user_anwar">"Anwar"</a></strong></span></span><br><a href="#user_top">back to top</a></div><hr><br><div class="floatleft">(http://i643.photobucket.com/albums/uu156/rage0976/RP%20Characters/jensen_ackles_07.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Played By:</strong> Scotty Rage (http://elliquiy.com/forums/index.php?action=profile;u=16148)<br><strong>Name:</strong> "Anwar"<br><strong>Job:</strong> Mechanic <br><strong>Age:</strong> Unknown (Looks to be in his mid to late twenties)<br>-<strong>Planet of Origin:</strong> Unknown <br><br><strong>Physical Description:</strong><br>Anwar is 6' tall, give or take an inch, and weighs in the area of 185 lb. with a well toned build.&nbsp; He keeps his dark hair neatly cropped, preferring to wear it short, almost military style, though perhaps just a bit longer.&nbsp; His light, steely blue eyes seem to study his surroundings constantly, almost as if looking for something, or someone, around every corner.&nbsp; When one manages to keep his gaze focused on them, it remains intense and scrutinizing, as if assessing them as a potential friend or foe.&nbsp; His body is relatively free of identifying marks, save what looks like a bar code tattooed between his shoulder blades, as well as a few scars here and there.<br><br class="clear_left"><br><strong>Clothing:</strong><br>Anwar prefers to wear dark colors most of the time, favoring black fatigues and a dark gray t-shirt with a black tactical jacket often worn, and black combat boots on his feet.&nbsp; Alternatively, he can also often be found in a dark gray jumpsuit when performing mechanical duties.&nbsp; Often he will wear the top of the jumpsuit pulled down and tied around his waist to keep himself from becoming overheated.&nbsp; He rarely wanders around without a shirt, preferring to keep his upper body and the few identifying marks it contains well hidden.<br><br></span></span><div class="floatright">(http://i643.photobucket.com/albums/uu156/rage0976/RP%20Characters/jensen_ackles_06.jpg)</div><span style="font-size: 12pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font"><strong>Equipment:</strong><br>Being one who prefers subtlety over anything, Anwar carries only one sidearm, a modified PK12 Peacemaker which he keeps in a shoulder holster under his jacket usually.&nbsp; This, however, is not his only weapon, nor his preference in combat.&nbsp; Being specialized in close combat, he has a special affinity for small blades.&nbsp; He keeps a throwing knife in each boot, as well as a combat knife worn on his hip.&nbsp; There are a few other blades hidden in various spots on his body, always one to be prepared in case the more visible blades are ever taken from him.&nbsp; He shows a bit of aptitude with most firearms, and even seems to know how to handle a long blade with proficiency, but prefers not to keep weapons on him that would draw too much attention such as rifles and swords.<br><br><strong>History:</strong><br>It's actually quite impossible to find out anything about Anwar's history that he doesn't share with others, since he doesn't appear in any type of search on the Cortex, and even facial recognition scans reveal nothing.&nbsp; It's almost as if he doesn't exist.&nbsp; To make things even better, he seems extremely reluctant to talk about his past, other than the fact that he had been working on Persephone when he was introduced to Griff and offered the mechanic position on the Gamble, their normal mechanic having to take a leave for a personal situation that had arisen.<br><br><strong>Persona:</strong><br>Anwar is very quiet and definitely not what one would call social, usually keeping to himself as much as he can, spending most of his time with machines, as he prefers them over the company of people.&nbsp; He appears to have some serious trust issues, and isn't overly eager to share anything about himself with anyone.<br <="" span=""></span></span></div></div>
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