Blackthorne: The City of Darkness
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Lycan Queen on 08-08-2009, 13:45:54</h2>
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				Title: <strong>Blackthorne: The City of Darkness</strong><br>
				Post by: <strong>Lycan Queen</strong> on <strong>08-08-2009, 13:45:54</strong>
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				Before we get to the story bits, here are a few guidelines I'd like to put down.<br><br><strong><span class="bbc_u"><span style="font-size: 2em;" class="bbc_size">PLEASE DO:</span></span></strong><br>- Create multiple characters. We're gonna be time skipping a lot, and there will be many plot ideas going for each era. Be creative!<br><br>- Contribute ideas for the over arching plot. I am not omniscient, and I'm mostly making things up as I go. This is our project, not just mine. Tell me your thoughts and opinions!<br><br>- Get involved! This ties into the other one, but don't be afraid to read a different plot, even if it has nothing to do with you. If you don't want your story to be read, please tag it in the title with [PVT]. And talk to each other! Like I said before, this is OUR story.<br><br>- Help me out with the system bit. I know the story of WoD, but systems and math have never been my strong points. We are running on a rules light system, so the crunchy bits will be involved when the players want or when a disagreement comes up. Any help with this would be greatly appreciated.<br><br>- Remember that your character's actions will have consequences. Your character is not immune to being arrested, neither are they immune to the supernatural leaders enforcing the rules. If that's what you want to happen, fine. But if you kill someone and leave enough evidence of your identity, you will be caught.<br><br><strong><span class="bbc_u"><span style="font-size: 2em;" class="bbc_size">PLEASE DO NOT:</span></span></strong><br>- Skip over reading the plot related things. You don't have to read all of the IC threads that will be going up, but nothing pisses me off more than putting a lot of hard work into creating the setting, only to have everyone ignore it. I have an over arching plot, and that's the focus of the main story. Please don't ignore it.<br><br>- Godmod. This refers to having your character be totally and completely invincible, and especially controlling other people's characters without permission. I know that most roleplayers would never do this, but I'm putting everything out on the table for rules.<br><br>- Metagaming. This refers to using information you as the player knows while your character couldn't possibly know it. Anachronistic knowledge, knowing the internal monologue of the other character, ect. It is very different from planning the story out ahead of time, which I encourage. Just stay in character, and appropriate for the setting.<br><br>- Power Abuse. Some characters are going to be more powerful than others. However, people who are playing such characters are not allowed to abuse their powers on other less powerful players. It may work within the rules, but it's no fun for anyone but you.
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				Title: <strong>Re: Blackthorne: The City of Darkness</strong><br>
				Post by: <strong>Lycan Queen</strong> on <strong>08-08-2009, 13:47:01</strong>
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				THIS IS A WORK IN PROGRESS. IF YOU HAVE ANY IDEAS ON HOW TO CONTRIBUTE TO THIS, PLEASE TELL ME.<br><br><strong><span class="bbc_u"><span style="font-size: 2em;" class="bbc_size">HISTORY OF BLACKTHORNE</span></span></strong><br>Founded in about the early 1700s, Blackthorne has always been a strange city. It started as one of many fishing towns along the Atlantic coast, between what would soon be known as the north and south. While in and of itself, Blackthorne had no real distinguishing features, it drew in people all over. The people did join the fight during the Revolutionary war, although they stayed close to home, and always kept to themselves.<br><br>Before the city itself was founded, a small community of Puritans lived there in the late 1690s. Like the people of Massachusetts, they had their own witch hunts, although the news never really spread to the other communities. The city itself, along with the three closes fishing towns, seemed completely cut off from the rest of the world.<br><br>The main reason has to do with the city's supernatural founding. At the heart of Blackthorne lies a source of energy, one unique from all the rest. It was so potent, that the pack of Garou that guarded it did everything in their power to keep the community itself isolated, so as not to draw in unnecessary attention. No one really knows why (some say that one of the pack members betrayed the pack), but secrets have a way of getting out. Before long, Mages, Garou, Changelings, and even Vampires were all flooding the area to try and get a piece of this power.As whenever large amounts of supernatural gather together in groups, the fighting started. Between the end of the Revolutionary War and the Civil War, there was endless fighting. <br><br>However, with everyone fighting each other, they overlooked one larger problem. Their enemies had noticed the power as well, and came into the city to take it by any means necessary. Fomori, the Technocracy, the Sabbat, Hunters, and even rumored (but never confirmed) a True Fae. The Civil War provided the perfect backdrop for the war going on right beneath humanity's eyes. No one knew who to trust, and old friends became bitter enemies, and the city itself felt like it would shatter under the weight.<br><br>Surprisingly enough, it was the new vampire Prince who thought of the solution. No one has ever been exactly sure why the vampires choose to involved themselves in this mess in the first place. With the exception of the Tremere, they had nothing to gain from a source of energy that wasn't blood. Though for whatever reason, it was them who found a way to save the city.<br><br>In 1867, the Sept leader, the Prince, the Kings and Queens of the Changeling Courts, and the leaders of the Traditions of the area all gathered together. From those long, tense talks, the Alliance was born. The question of who owned the power would be set aside, and the four groups banded together to drive out the mass of their supernatural enemies. Twelve years of hard fighting, but they finally retook the city for their own.<br><br>Now, such things in the world don't last very long once the enemy has been defeated, right? Well, the Alliance remained, although it had become more of a mediator between the groups to keep things from getting out of hand ever again. They split the city into territories, each holding a little piece of the power, and choose representatives for when they were too busy dealing with their own problems to deal with the others.<br><br>From 1879 on, the Alliance held, although there were many stable times, there were just as many unstable times when everyone was sure it would fall apart. This was no perfect union, but a convenient deal to keep the masses happy and their enemies out.<br><br>By the 1990s, things are deteriorating quickly. The once proudly touted "unshakable" Alliance is once again on the brink of falling apart. Trust and tempers are thin on all sides, and as their enemies take more and more of their territory, time will only tell if the war will begin anew.
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				Title: <strong>Re: Blackthorne: The City of Darkness</strong><br>
				Post by: <strong>Lycan Queen</strong> on <strong>08-08-2009, 13:47:29</strong>
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				<strong><span class="bbc_u"><span style="font-size: 2em;" class="bbc_size">THEME</span></span></strong><br>The theme here is "the enemy of my enemy is my friend". Yes, the Alliance exists, but it is not some happy fluffy joining hands of all the supernaturals. There will be all the scheming, backstabbing, one-upping, and politics involved with such an event. The vampires will act all high and mighty for thinking of the whole idea, the Garou will brag about how they keep the power from Wyrm taint, ect ect ect.<br><br><strong><span class="bbc_u"><span style="font-size: 2em;" class="bbc_size">TIMELINE PLOTS</span></span></strong><br>I am not placing any restrictions on what point of Blackthorne's history you want to have your rp. However, if certain details (like who's running what) are not worked out and all agreed upon, try keeping that as vague as possible. As far as the actual historical events going on, feel free to keep them in, but remember that the city is very cut off from the rest of the world.<br><br><strong>1690s:</strong> These plots will deal with the city's early stages, before shit hits the fan. There are some supernaturals, but very few, as the population is very low. The main "plot" here will be how the characters react to and even use the witch hunt frenzy to their advantage.<br><br><strong>1700s-1861:</strong> Includes the Revolutionary War and leads up to the Civil War. Things are getting heated up now, as more supernaturals move into the city and more people populate the area.<br><br><strong>1861-1879:</strong> Shit hits the fan. The Civil War starts and ends. The Alliance is created. This is when all the baddies come out to play, and everyone is fighting for their lives.<br><br><strong>1879-1990:</strong> Nothing big in the supernatural world happens (yet!), and history continues along its plotted course. Policies are passed and overturned, the Prohibition Era, the World Wars, ect, ect.
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				Title: <strong>Re: Blackthorne: The City of Darkness</strong><br>
				Post by: <strong>Lycan Queen</strong> on <strong>08-08-2009, 13:48:09</strong>
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				<span class="bbc_u"><strong><span style="font-size: 2em;" class="bbc_size">SUPERNATURAL STUFF</span></strong></span><br><br>1) <em>The Bastet:</em> As I said in the initial wanted thread, I do have an idea with the Bastet. The city of Blackthorne is home to the rarest breed of the cat changers, one thought to have gone extinct in the Inquisitions: the Ceilicans. These street cats once danced with the fairies and were partners with Mages. Their secret is that they must change their identity, to protect themselves from those who would hunt them (the True Fae namely).<br><br>The Ceilicans of Blackthorne all come from one "family". The Jellican cats. Anyone who's seen the musical "Cats" knows where I'm going with this. No, the people who opt to play a Bastet do not have to copypaste from the musical. More bring your own twists, but stick to the general theme here. Yes, there can be other tribes of cats here, although I'd really like to do some roleplays concerning this one.<br><br>2) <em>The Rokea:</em> So where in this long, convoluted history do the Rokea fit in? Well, that depends. We have several people interested in playing them, so the few ideas I have in my head namely involves some kind of situation where they're forced to join in the game of politics. The Betweener War knows not the Alliance's "territories", so maybe some Betweeners went to the wrong area and ended up pissing off the wrong people?<br><br>3) <em>The Ratkin:</em> Yes, I do have a plot for them. Zeon Twilight and I have been working on a possible idea. See, the Ratkin would namely be having territorial squabbles with the Nosferatu, going back and forth there. One day, Zeon's character, a Bone Gnawer, finds himself at the wrong spot in the wrong time. The Ratkin are discussing their big move to grab the power themselves, and it involved blowing up a major building in the city! Depending on the people who grab this plot, things could get ugly fast.<br><br>4) <em>Pentex:</em> I'm not sure what to do with this one, as I only just recently learned about them. I was thinking of maybe tying in a possible plot with Endon doing some undersea drilling and pissing off the Rokea. Other than that, I'd been tossing around an idea with Megadon, as that group seems to me like it could make for some insanely creepy plots.<br><br><strong><span class="bbc_u"><span style="font-size: 2em;" class="bbc_size">Leaders</span></span></strong><br>Okay, this is where I really need your help. I take forever to create a small handful of characters, let alone the entire power structure of the city, both human and supernatural.<br><br>Sept Leader<br>Sept Name<br>Packs<br>Vampire Prince<br>Primogen<br>Tradition Leaders<br>Changeling Courts<br><br>You get the idea? Any sort of ideas as to who's running this join would be highly appreciated.
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				Title: <strong>Re: Blackthorne: The City of Darkness</strong><br>
				Post by: <strong>Lycan Queen</strong> on <strong>08-08-2009, 13:48:44</strong>
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				<span class="bbc_u"><strong><span style="font-size: 2em;" class="bbc_size">FEATURES OF THE CITY</span></strong></span><br>This is more what the 1990s incarnate will look like, but some of these features may be in other parts of the city's timeline. Open to suggestions for new spots.<br><br>1) <em>Chinatown Area:</em> Not sure how this'll work out historically, but a very small portion of the city will have this kind of district. Namely to accommodate for the two people wishing to play characters from the East.<br><br>2) <em>Opera House:</em> For the "Beauty and the Bastet" plot I want to run with Zeon Twilight, I want some sort of theater/opera house to be there. A big one, with some prestige, but again, the city's cut off from the other parts, so it's not super famous.<br><br>3) <em>Fishing towns outside the city:</em> There are three of them, and I have no idea what they're like. Highly open to suggestions.<br><br><strong><span class="bbc_u"><span style="font-size: 2em;" class="bbc_size">PLOT IDEAS SO FAR</span></span></strong><br>This will update often. Keep checking it!<br><br>1) <em>Beauty and the Bastet:</em> Zeon Twilight/Lycan Queen. A Ventrue somehow winds up getting a new pet cat. Unknown to the vampire, said pet is a Ceilican. Oh, this cat will play the game as pet, perfectly obedient...when she feels like it. Oddly enough, that same day, the theater he's been funding gets a stunning new dancer. She seems familiar, but the two had never met....And the cat keeps coming back. Are they connected?<br><br>2) <em>1920s:</em> Got no real "plot" for this. I just really, REALLY, want to do a plot set in the Prohibition Era.<br><br>3) <em>1980s:</em> Setting the Ratkin plot with Zeon Twilight here! Anyone want to add to this, feel free to post their ideas!<br><br>4) <em>The Goblin Market:</em> Not sure where I'd like to go with this, but I eventually want to do a story or two involving this. Particularly if it involves other supernaturals accidentally being brought to the Market for the first time.<br><br>5) <em>The Fetch Rebellion:</em> These beings have been tortured, and even killed. They aren't supposed to exist, and they're stealing the lives of the Changelings. Yet none of this is their fault, and they're the ones to be punished. What if the things that supposedly did not have souls begin to fight back?<br><br>6) <em>The Power:</em> This will have an overarching plot, and the power will have something to do with it. I first thought it could be some kind of statue that just appeared before the town's founding, but I'm not sure. I know this thing may be a beacon for whatever this "Invasion" the Fae in Arcadia are talking about.<br><br>7) <em>Hotel California:</em> Every time I hear this song, I think about what it would be like as a WoD plot. Not sure where the idea's going, but I really want to experiment with this. Perhaps tie this in with the Ananasi?<br><br>Also, what happens when a Changeling is possessed by a Bane Spirit?
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				Title: <strong>Re: Blackthorne: The City of Darkness</strong><br>
				Post by: <strong>Lycan Queen</strong> on <strong>08-08-2009, 13:49:18</strong>
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				<strong><span class="bbc_u"><span style="font-size: 2em;" class="bbc_size">CHARACTER SHEET FORM</span></span></strong><br>Okay, we're running on a rules light system. Make a full sheet if you want to, and for the sake of convenience, use whatever system fits your character. (AKA if you're Changeling use the New World. I will accommodate if the rules are needed.) However, I want everyone to fill this out as well.<br><br>Name:<br>Age: (Both apparent and real)<br>Era: (What part of time is your character from?)<br>Gender:<br>Identity: (The supernatural classifications. Clan, Tribe, Auspice, Breed, ect ect)<br>Level: (Generation, Primal Urge, Arete, Wyrd)<br>Powers: (Disciplines, Contracts, Rites, Spheres. Name them and levels.)<br>Advantages: (What you're good at.)<br>Disadvantages: (What you're bad at.)<br>Connections: (Contacts, Retainers, Mentors, Allies, ect)<br>Description: <br>Personality:<br>History:
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				Title: <strong>Re: Blackthorne: The City of Darkness</strong><br>
				Post by: <strong>Lycan Queen</strong> on <strong>09-08-2009, 04:10:21</strong>
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				Aaaaaaaaand we're open for business!
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				Title: <strong>Re: Blackthorne: The City of Darkness</strong><br>
				Post by: <strong>grdell</strong> on <strong>09-08-2009, 15:30:47</strong>
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				Are we to post our characters here, or will there be a separate thread for that?
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				Title: <strong>Re: Blackthorne: The City of Darkness</strong><br>
				Post by: <strong>Lycan Queen</strong> on <strong>09-08-2009, 18:05:35</strong>
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				For now, post it here. I want to save as many thread slots as possible for IC stuff. Oh, and I'm going to add a space for people to put their character's personality, but editing posts on the crackberry is a major pain. That'll happen later tonight when I get home from work.
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				Title: <strong>Re: Blackthorne: The City of Darkness</strong><br>
				Post by: <strong>Transgirlenstein</strong> on <strong>09-08-2009, 19:30:24</strong>
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				I'm confused.&nbsp; Are we to follow each time line plot seperate?
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				Title: <strong>Re: Blackthorne: The City of Darkness</strong><br>
				Post by: <strong>the fox without</strong> on <strong>09-08-2009, 20:05:53</strong>
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				I'm planning on making a kitsune character for this, but right now I'm having trouble finding iformation on them as they are depicted in this game, if anyone has any links on them, or knows more about them, coould I please get some help.
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				Title: <strong>Re: Blackthorne: The City of Darkness</strong><br>
				Post by: <strong>Lycan Queen</strong> on <strong>09-08-2009, 20:36:51</strong>
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				@Queentrippingserpent<br>Yes and no. Everyone is allowed to make a plot thread set in any of the timelines listed. I will be making at least a thread in each of these times for the "main plot", but you're free to create mini plot threads. The info I gave was the background of each era to give ideas and setting the stage.<br><br>@the fox without<br>I have the hengeyokai book on my laptop. I haven't read the Kitsune yet, but I will and I'll give you the full synopsis of it to help build your character.
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				Title: <strong>Re: Blackthorne: The City of Darkness</strong><br>
				Post by: <strong>the fox without</strong> on <strong>09-08-2009, 20:47:13</strong>
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				thanks, that would be great. I just need to figure out how they are portrayed in this series.The one I plan to make will be on The Path of Fog, and I'm guessing will have to have been kidnapped, since they rarely leave Asia voluntarily.
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				Title: <strong>Re: Blackthorne: The City of Darkness</strong><br>
				Post by: <strong>Shihong</strong> on <strong>10-08-2009, 10:50:30</strong>
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				<em>Note:&nbsp; These characters are subject to change.&nbsp; I just want to get 'em out here so people have an idea of the other characters they'll be interacting with.&nbsp; And, of course, if anyone finds fault with them.&nbsp; Additionally, some areas I'm keeping blank, simply because...well, I have no idea where I can find information on them.&nbsp; Specifically in the powers and level section.&nbsp; Any help there would be fantastic.</em><br><br><strong>Name:</strong> Elizabeth Waite (Assumed Name)<br><strong>Age:</strong> <em>Apparent:</em> Vague.&nbsp; Seems rather young, but could easily just be a runt.&nbsp; <em>Actual:</em> 84<br><strong>Era:</strong> 1690s and onwards<br><strong>Gender:</strong> Female<br><strong>Identity:</strong><br><em>Breed:</em> Squamus<br><em>Auspice:</em> Brightwater<br><strong>Level:</strong> (Generation, Primal Urge, Arete, Wyrd)<br><strong>Powers:</strong> (Disciplines, Contracts, Rites, Spheres. Name them and levels.)<br><strong>Advantages:</strong> <br>&nbsp; -Stealth <br>&nbsp; -Excellent Sense of Direction <br>&nbsp; -Close Quarters Combat <br>&nbsp; -Impressive Strength when in all forms but Homid<br>&nbsp; -Creative Use of Environment <br>&nbsp; -Cautious<br><strong>Disadvantages:</strong> <br>&nbsp; -Various physical disfigurements while in Homid Form prevent much contact with straight humans.<br>&nbsp; -Speed and Strength while in Homid form are significantly reduced by diminutive stature.&nbsp; Glabrus form unwieldy to the point of uselessness due to disfigurement.<br>&nbsp; -Low attention span; prone to wandering off when otherwise needed.<br>&nbsp; -Easy to persuade once trust has been gained.<br>&nbsp; -Extremely prone to frenzy while in forms other than Homid<br><strong>Connections:</strong> <br>&nbsp; -Gets on well with both Ratkin and Bonegnawers.<br>&nbsp; -Friendly with the employees of the Abernathy Fishery along the coast, as well as with sailors in the various pubs in that area.<br><strong>Description: </strong><br>(http://img.photobucket.com/albums/v296/rcburner/Shark%20and%20Spider/SharkOrphan.jpg) (http://img.photobucket.com/albums/v296/rcburner/Shark%20and%20Spider/Shark.jpg) (http://img.photobucket.com/albums/v296/rcburner/Shark%20and%20Spider/SharkMan-1.jpg)<br><br>Elizabeth is a bit of an oddity.&nbsp; When in Gladius, Chasmus, or Squamus forms, she is a particular fearsome specimen of a Rakou warrior.&nbsp; Her blood is that of a Great White, further cementing her dominance on the scale of sheer physical power.&nbsp; However, her Homid form is reduced to the size of a young teenager, and is plagued by a number of skeletal defects that makes movement somewhat laborious.&nbsp; When in Glabrus form, her muscle fails to scale properly with her small frame.&nbsp; As a result, her strength becomes immense but movement becomes almost impossible under the weight of the extraneous mass.&nbsp; <br><br>As a Homid, Elizabeth takes the form of a crippled girl.&nbsp; She walks with a slight limp, and appears to suffer from moderate scoliosis.&nbsp; Her face could possibly pass for pretty, in an exotic way, if it were to be cleaned up properly.&nbsp; As is, there is just enough off about it to keep most people from even acknowledging her.&nbsp; As a Glabrus, her face becomes a snarling caricature of its former self.<br><br>Personality:&nbsp; Elizabeth acts very much like a typical street waif.&nbsp; She is generally very humble and polite to passerby, but her often insatiable curiosity can rub those with little patience the wrong way.&nbsp; She tends to prefer the company of other homeless individuals, or those who make their living off of the sea.&nbsp; Afflicted with a severe case of Wanderlust, the relatively young Rokea rarely stays in any one place of the city for too long, eager to see new sights.<br><br>History:<br><br>Though born of the warrior caste, and possessing the proper strength to be quite useful in that regard, Elizabeth's temper has always been terribly sensitive.&nbsp; Her tendency to frenzy was such that she became a nuisance and a danger to her fellow Rokea, and was summarily disowned as an uncontrollable menace.&nbsp; Rather than wait to be killed, she promptly fled to Unsea and made a life amongst the humans.&nbsp; Her knowledge of Rokea customs is extremely vague; over half of her lifetime has been spent in coastal towns, and she has refrained from making contact with any others of her kind in that time.<br><br>It was not until 1697 that Elizabeth came to Blackthorne on a whim, drawn in by its relative seclusion and rumors of supernatural activity.&nbsp; It is that very trait that has kept her tethered to the growing city for so long.&nbsp; In the years to come, though she may travel on to other locales, Blackthorne will always remain a point of interest for her.<br><br>---<br><br>Name: Milan Broucek<br>Age: <em>Apparent:</em> 26&nbsp; <em>Actual:</em> 623 (as of 2009)<br>Era: All are applicable, but Milan's first appearance in Blackthorne can be dated in the mid 1800s<br>Gender: Identifies as Male<br>Identity: <br><em>Seeming:</em>&nbsp; Structurally a Beast, but bears many traits found in Darklings<br><em>Kith/s:</em> Biologically Chimeric, but bears a form better associated with Tunnelgrubs.<br><em>Court:</em> Winter Court<br>Level: (Generation, Primal Urge, Arete, Wyrd)<br>Powers: (Disciplines, Contracts, Rites, Spheres. Name them and levels.)<br>Advantages: <br>&nbsp; -Concealment<br>&nbsp; -Extremely malleable and durable form.&nbsp; Highly regenerative.<br>&nbsp; -Capable of absorbing organic matter and repurposing it internally.<br>&nbsp; -Massive physical strength and speed.<br>Disadvantages: <br>&nbsp; -Extreme social anxiety and paranoia; near-constant nervousness<br>&nbsp; -Self Loathing<br>&nbsp; -Cowardly<br>&nbsp; -Extreme dislike of mirrors and similarly reflective surfaces; Mask begins to break down when viewed as a reflection<br>&nbsp; -Animals instinctively flee or become violent in his presence.<br>&nbsp; -Extremely sensitive to bright lights, but is exceedingly afraid of the dark.<br>&nbsp; -Prefers to be in the company of others, but is also extremely uncomfortable in any form of social situation.<br>Connections: None whatsoever.<br>Description: <br>(http://img.photobucket.com/albums/v296/rcburner/Shark%20and%20Spider/DemonicFinalForm.jpg)<br><br>Milan appears in his natural state as an amorphous mass of organic material, and bears many resemblances to an amoeba.&nbsp; In this form his structure has not been compressed down to a manageable size, and easily dwarfs an average city block.&nbsp; This size could be presumably increased by consuming more organic material.&nbsp; Milan never reverts to this form of his own accord; the very prospect of doing so terrifies him to the point of hysteria.<br><br>When compressed down, Milan typically takes on a form similar to the one shown above, and many variations thereof.&nbsp; Physical traits from many other species are readily apparent, though reptiles, invertebrates, and insects are the most prominent.&nbsp; This form is only taken rarely, as it is far too large to maneuver in city streets and keeping the Mask intact becomes a nearly impossible affair.&nbsp; <br><br>He can typically be found in the form of a somewhat androgynous human male.&nbsp; Even with the Mask ensuring that any inconsistencies remain hidden away, Milan is quite obviously off in several ways.&nbsp; The first can be found in his eyes, the skin around which remains completely bruised at all times, as though he has made a habit of losing fist fights.&nbsp; Additionally, he harbors a number of facial tics that pile up in times of nervousness, including the twitching of his left eye, a tug at the lips, and flashing awkward smiles.&nbsp; Though he appears rather weak and anemic, it is in this form that Milan is at his physical peak; as his gargantuan mass has been compressed down into such a small size, his speed and strength are immense.&nbsp; As he is strictly non-combative, this advantage only becomes useful when he needs to defend himself or simply run away.<br><br>Personality:<br><br>As previously stated, Milan is a frightened and broken individual.&nbsp; Though he generally seems to think well of others, his paranoia keeps him from trusting most people.&nbsp; Of his past he is extremely secretive; he much prefers listening to others, even if he is not actually being included in the conversation.&nbsp; Because of this, others primarily use him as a source of information.&nbsp; His extreme nervousness is assumed by most people to be a product of his knowing a bit too much, and the fear that such information might get him killed.&nbsp; They could not be further from the truth.<br><br>History:&nbsp; Of his past before he was taken from his home, Milan only remembers his true name.&nbsp; It is the one thing left that he can cling to to reaffirm his own humanity.&nbsp; But he is far from human anymore.&nbsp; The Fae that took him was deviously creative, but had the attention span of a gnat.&nbsp; It kneaded the man and countless other things like clay into a single shape, and tossed the result in a gaol of its own design.&nbsp; Promptly forgotten, the thing was forced to roam endless catacombs and halls without a single soul in sight, and to consume any company it may have come across.&nbsp; Hundreds of years passed before an actual identity began to emerge from the protean monstrosity, and a hundred more before Milan happened upon an exit to his would-be tomb.&nbsp; He has since spent several centuries amongst humans, but is otherwise aimless in his existence.
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			<dt class="postheader">
				Title: <strong>Re: Blackthorne: The City of Darkness</strong><br>
				Post by: <strong>Vandren</strong> on <strong>11-08-2009, 04:01:48</strong>
			</dt>
			<dd class="postbody">
				<strong>Justinian</strong> (Nosferatu Primogen)<br>Age: 300-something / ??? (he's Nosferatu)<br>Era: any (prefer 1980s onward, but he's been in the city since the 17th c.)<br>Gender: Male<br>Identity: Nosferatu<br>Level: 8th Generation<br>Powers: Animalism (Feral Whispers, Beckoning), Auspex (Heightened Senses, Aura Perception), Dominate (Command, Mesmerize, Forgetful Mind), Obfuscate (Cloak of Shadows, Unseen Presence, Mask of a Thousand Faces, Vanish from the Mind's Eye), Potence (1)<br>Advantages: (What you're good at.)<br>Disadvantages: (What you're bad at.)<br>Connections: Allies (5), Contacts (5), Herd (2), Retainers (4), Influence (8) (will expand)<br><br>Description:<br>Personality:<br>History:<br><br>Stats:<br>Physical: Str - 2, Dex - 2, Sta - 4 (Tough as Nails)<br>Social: Cha - 5 (Urbane, Graceful), Man - 4 (Persuasive), App - 0<br>Mental: Per - 4 (Careful), Int - 4 (Analytical), Wits - 5 (Changes in Strategy, Ambushes)<br><br>Humanity: 5, Willpower: 9, Blood Pool: 15 (3/turn)<br>Conscience: 2, Self-control: 4, Courage: 4<br>Nature: Autist, Demeanor: Mediator<br><br>Talents: Alertness - 4 (Animals), Empathy - 2, Intimidation - 4 (Veiled Threats), Leadership - 4 (Noble), Streetwise - 2, Subterfuge - 4 (Impeccable Lies)<br>Skills: Animal Ken - 4 (Dogs), Etiquette - 2, Firearms - 1, Performance - 4 (Acting) Security - 1, Stealth - 5 (Hiding, Silent Movement), Survival - 3<br>Knowledge: Finance - 1, Investigation - 3, Law - 1, Linguisitcs - 3 (French, Spanish, Latin, Mandarin), Occult - 2, Politics - 2<br>Secondary: Camarilla Lore - 3, Clan Knowledge (Nosferatu) - 3, Kindred Lore - 1, Sabbat Lore - 1, Sewer Lore - 5 (Havens, Hiding Places)<br><br>Backgrounds<br>Age 2 (201-350 years), Allies 5, Contacts 5, Elder Status 1, Elder Generation 2, Herd 2, Influence 8, Resources 5, Retainers 4, Status 4 (Primogen)<br><br>Merits/Flaws<br>Diabolic Sire (2F), Eat Food (1M), Foul Blood (3M), Loyal Childe (3M), Prey Exclusion (Police) (1F), Taint of Corruption (1F), Ward: Friend's descendant (3F)<br>__________________________________________________________<br><br><strong>Khadijah al-Barak</strong><br>Age: 18<br>Era: late-20th c.<br>Gender: Female<br>Identity: Homid Philodox Silent Strider (Seeker camp)<br>Level: Rank 1 (Honor 3, Glory/Wisdom 0)<br>Powers: Gifts--Persuasion, Scent of the True Form, Sense Wyrm; Rites--Rite of Cleansing, of the Questing Stone, of Talisman Dedication (all level 1 in both cases)<br>Advantages: (What you're good at.)<br>Disadvantages: (What you're bad at.)<br>Connections: Allies (2), Contacts (2), Kinfolk (3; 10)<br><br>Description: (Beretta 92, 9mm, 100 loose rds, 3 mags; broadsword, dedicated; used compact car)<br>Personality:<br>History:<br><br>Stats<br><br>Physical: Str - 2/4/6/5/3, Dex - 3/3/4/5/5, Sta - 3/5/6/6/5<br>Social: Cha - 3, Man - 1/0/0/0/0, App - 2/1/0/2/2<br>Mental: Per - 4, Int - 3, Wits - 3<br><br>Talents: Alertness - 1, Brawl - 1, Primal-Urge - 3, Streetwise - 1, Subterfuge - 3<br>Skills: Drive - 1, Firearms - 2, Leadership - 3, Melee - 3, Stealth - 1, Survival - 3<br>Knowledges: Computers - 1, Investigation - 1, Linguistics - 1 (Arabic), Occult - 1, Rituals - 1<br><br>Glory: 0, Honor: 3, Wisdom: 0; Rank: 1<br>Rage: 5, Gnosis: 5, Willpower: 5<br><br>Merits/Flaws<br>Code of Honor (Chivalry) (1M), Driving Goal (Find the Grail) (3F)
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		</dl>
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