Freedom Force OOC [Marvel SH RPG - EX]
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: TanaSilver on 19-03-2010, 02:01:58</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>19-03-2010, 02:01:58</strong>
			</dt>
			<dd class="postbody">
				OOC chat area for Freedom Force.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>19-03-2010, 02:09:27</strong>
			</dt>
			<dd class="postbody">
				Hello all. So far, this is what we've got for the team:<br><br>• Dr. "Jeckyll" Jane, a scientist with an alter ego issue.<br>• Athena, US super-soldier looking for positive PR<br>• Oscar the everliving, who's seen it all and just seems to get better with age<br><br>There is a fourth in development, and Oscar may face some retooling, but that's the score at present.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>19-03-2010, 03:10:22</strong>
			</dt>
			<dd class="postbody">
				Oscar's going under an upgrade, but for the most part he's going to be the same. I'll edit my sheet now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>19-03-2010, 03:43:19</strong>
			</dt>
			<dd class="postbody">
				http://elliquiy.com/forums/index.php?topic=63359.msg2853501#msg2853501 (http://elliquiy.com/forums/index.php?topic=63359.msg2853501#msg2853501)<br><br>Greatly revised my character, if anyone wants a look-see.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>19-03-2010, 06:15:47</strong>
			</dt>
			<dd class="postbody">
				Oscar is undergoing a bit more retooling, but is almost done.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>19-03-2010, 06:30:46</strong>
			</dt>
			<dd class="postbody">
				Before we get rolling, I wanted to lay out the campaign world a bit more and how the team works, then you guys can let me know what you think and how to change it.<br><br>It's the modern world, contemporary US of A. Superhumans have been around for a while, but really started appearing in serious quantities in the forties. By the fifties there were costumed heroes and villains, and there have been more ever since. There are theories as to why the meta-explosion seemed to happen at this time, but no one knows for sure. The increase in mutants has alarmed some people, and super science is becoming more common.<br><br>Nevertheless, superhumans are still very rare, less common than in the Marvel U. A superhuman makes the national news maybe once a week. The public is generally appreciative of heroes and wary of villains, and a little afraid of mutants, but there are no big hysterias going on. There is one major, government sponsored team called The Defenders. Their responsibilities are to shut down superhuman villains who pop up. The Defenders are very high profile and the public generally loves them.<br><br>Our team has been assembled by the Pentagon and is under the auspices of the US Marines. The Marines have their own superhuman, Athena, the result of an experiment that went wonderfully awry. Although a decorated marine, Athena has largely been used by the Corps as a public relations tool for the past two years, making television public service announcements and generally looking wonderful for the service. However, the brass have decided they need to step up their efforts, make her more than just a symbol. Thus, they have formed the Freedom Force, consisting of Athena and three other superhumans. The idea is that the FF will go out and do great things, in front of news people hopefully, all under the sponsorship of the US Military and make them look great.<br><br>Freedom Force is not considered the serious operation that The Defenders are. FF's primary purpose is still to generate good PR, by saving people from burning buildings and pulling survivors from wreckage. All that's going to change when the FF accidentally lands into something so huge, even The Defenders would piss themselves if they had to face it ...<br><br>Okay, any thoughts on the above are welcome!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>19-03-2010, 06:45:25</strong>
			</dt>
			<dd class="postbody">
				Wow.&nbsp; Nice background.&nbsp; :)&nbsp; <br><br>(Hi everybody, nobody but Cogs has seen my character yet, because he's still being fiddled with, but I should be part of the team soon.&nbsp; :)&nbsp; )
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>19-03-2010, 06:50:48</strong>
			</dt>
			<dd class="postbody">
				And by fiddled, he probably means whacked over the head with a violin ... two violins.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>19-03-2010, 06:55:22</strong>
			</dt>
			<dd class="postbody">
				Looks great. I think it would be interesting if the people who assembled the Freedom Force were sort of coercing Oscar into being a part of the group, as he's introverted and not very fond of a spotlight.<br><br>Trying to think of a sort of "Code name" for Oscar, as he wants to be fairly anonymous. Something that sounds militaristic, doesn't really describe him. Evergreen, Imperial, Delta. Or maybe something that is a bit descriptive, like Relic, Flashcard (memory), Dusty, Gunner, etc.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>19-03-2010, 07:11:15</strong>
			</dt>
			<dd class="postbody">
				Yeah, whether he wants it or not, the Pentagon would require he have a name the public can identify with.<br><br>Maybe since Athena has a Greek goddess name, maybe go with something like that, Ares, or something.<br><br>On the coercion idea, I sent you a PM.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>19-03-2010, 07:16:55</strong>
			</dt>
			<dd class="postbody">
				My character is Dr. "Jekyll" Jane Wilson. She owes a major debt to the government, and is serving it by serving on the team. Ostensibly, she is supposed to observe Athena and record any observations. Government scientists are bashing their heads against the wall trying to replicate the procedure that created Athena, without success. They hope Dr. Wilson will observe something that helps.<br><br>The other team members will vaguely recall Dr. Jane Wilson being in the news a few years ago when, after an experiment of hers went bad, she gained superhuman strength and rampaged in downtown Chicago, wreaking havoc. She was put down by a duo of local heroes, and disappeared from the public eye in the hands of government officials.<br><br>Now she shows up on your team.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>19-03-2010, 07:23:00</strong>
			</dt>
			<dd class="postbody">
				Looks cool. If the whole team is going to go for Greek Pantheon names, I will to. If that's the came, I think I'd rather him be Chronos (the Keeper of Time).<br><br>If we want to go different directions, I'm leaning towards Flashcard. Just sounds kind of catchy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>19-03-2010, 07:28:45</strong>
			</dt>
			<dd class="postbody">
				That's up to you, I think either way is fine. Dr. Wilson is kept out of the limelight, so she doesn't really need a code name, that leaves the other three to make headlines. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>19-03-2010, 08:13:22</strong>
			</dt>
			<dd class="postbody">
				Hey guys, nice to see you all in here!<br><br>For my character, I thought Athena sounded like the kind of name a PR company would come up with to use, it's relatively high profile, goddess, and being a Marine, war and wisdom seems like a good choice, don't you think? If you don't go for a Greek god or titan name, Doom, I like Relic. It's kind of understated, which from what you said about being an introvert sorta fits.<br><br>In my mind, I always kind of thought that one of the big reasons Athena's mutation remains a big mystery is that since the regen booster serum that mutated Rachel altered her DNA, they can't figure out what the factor (probably factorS actually) that caused such a wild mutation is (are). Even though her DNA is on file, that's just data. There really isn't any good sample of her original DNA to work with, and even if they found one, odds are there wouldn't be much of it. <br><br>I'm kinda curious as to what sort of character Rick has worked up. Gonna bring a blaster maybe? If we don't get one of those, I may have to requisition a plasma cannon... &gt;.&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>19-03-2010, 08:27:42</strong>
			</dt>
			<dd class="postbody">
				Um, my character's too undecided yet to have a "sort" yet, but I'ma workin' on it.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>19-03-2010, 08:35:12</strong>
			</dt>
			<dd class="postbody">
				By the way, most of you seem familiar with the MSH game. However, familiarity isn't necessary, so don't stress on it too much. Rolls will be made behind the scenes, so the story can stay up front. If you're ever concerned about a rule, you can always slip something in brackets ("I hit the big dumb doofus in the noggin with my bitchin' fists [add karma, pretty please!].") That kind of thing.<br><br>I'll be using some modified house rules anyway. So there.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>19-03-2010, 08:47:47</strong>
			</dt>
			<dd class="postbody">
				That's cool. I like MSH, and know enough to make a character, but beyond that I never made any of the rolls myself, and am still sort of iffy on the rules of combat and stuff.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>19-03-2010, 08:52:57</strong>
			</dt>
			<dd class="postbody">
				I'm all good with behind the scenes rolls. Tends to speed things up if the GM handles it all anyways, as that way the GM is never waiting for a roll in order to post an effect or result. <br><br>Rick, make something that can fly and as ranged blasty powers. We really could use a character like that on team, that's all I'm sayin'...&nbsp; ;D<br><br>Nah, serisouly, make whatever. We'll figure out how to make it work, or we'll all get our butts kicked (I don't know about the house rules, but it's pretty hard to die in regular MSH) and then the badguys get to have their way with us, and that's win-win to my perverted brain.&nbsp; :-[
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>19-03-2010, 09:28:07</strong>
			</dt>
			<dd class="postbody">
				The game I played with some friends over tabletop... We usually had to roll 2 or 3 guys ahead of time, because we died. A lot. We had a guy with Shift Y strength who was literally retarded. He flooded Chicago by clapping his hands over Lake Michigan, IIRC... *facepalm* 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>19-03-2010, 09:54:34</strong>
			</dt>
			<dd class="postbody">
				Really? Ouch.<br><br>According the actual rules, when you run out of health you make an Endurance roll and check the 'Kill?' table. If you get no effect you are just stunned for 1-10 turns. If it comes up 'Endurance Loss', you just start ticking your End down one rank per turn. Until you get to Shift 0, anyone, <em>anyone</em> can stabalize you automatically by helping. Examples of helping in the book include just being dragged to safety. First Aid or Medicine can save people at shift 0. It's classic comics: people just don't die all that much.<br><br>Of course, I don't know what house rules Cogs has in store for us, so all bets are off. Heh.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>19-03-2010, 11:58:12</strong>
			</dt>
			<dd class="postbody">
				Hey Doom I saw that you wrote this:<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Taking down my profile, Cogs wants us to keep em private :P</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Does that mean we keep them private from non-players, or private from each other here in the game?&nbsp; Anybody who knows can answer.&nbsp; Thanks!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>19-03-2010, 13:16:12</strong>
			</dt>
			<dd class="postbody">
				Private from each other. It doesn't really matter if people who aren't playing can or can't see our char's :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>19-03-2010, 13:34:52</strong>
			</dt>
			<dd class="postbody">
				Oh, um, right.&nbsp; Duh ... *wanders off muttering to himself*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>19-03-2010, 17:57:20</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2854962#msg2854962">Quote from: Anathanasia on 19-03-2010, 09:54:34</a></div></div><blockquote class="bbc_standard_quote">According the actual rules, when you run out of health you make an Endurance roll and check the 'Kill?' table. If you get no effect you are just stunned for 1-10 turns. If it comes up 'Endurance Loss', you just start ticking your End down one rank per turn. Until you get to Shift 0, anyone, <em>anyone</em> can stabalize you automatically by helping. Examples of helping in the book include just being dragged to safety. First Aid or Medicine can save people at shift 0. It's classic comics: people just don't die all that much.<br><br>Of course, I don't know what house rules Cogs has in store for us, so all bets are off. Heh.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Just so you know, I'm sticking with these rules, with a few changes:<br><br>• When making Kill? rolls (and Stun? and Slam? for that matter), you will get a column shift depending on what caused you to make the roll, based on your Endurance. In other words, if you have an Endurance of Excellent, and you get hit with Remarkable damage which knocks you down to 0, then when you make the Kill? check, you get a -1cs column shift (down to Good) because the damage was 1 rank higher. This makes combat a little more realistic as not all damage is equal when making your resistance check. Also, if you fail the Kill? roll, you take some immediate Endurance loss equal to the same modifier. However, I allow the possibility of stabilizing yourself, without help, with a red Endurance feat roll each round.<br><br>All of the above is for rules wonks; you can generally read and forget.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>19-03-2010, 18:10:40</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2855216#msg2855216">Quote from: Doomsday on 19-03-2010, 13:16:12</a></div></div><blockquote class="bbc_standard_quote">Private from each other. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Not that we have to keep our characters a big secret from each other, I just don't want each of you knowing every detail about the others, you can learn that as we go.<br><br>Which leads me to this: you can use the OOC to introduce your character and explain what others know about him/her. It looks like we're going with the campaign world as stated above, and the team concept as stated. So, the present reality is this -<br><br>The team was assembled about two months ago and, after some initial briefings and meetings, you have been out on a few assignments: a burning building where you saved a bunch of people, and a bank heist where the robbers were barricaded inside. Both jobs were easy, and netted fantastic publicity. You have also done some publicity shoots and got a nice spread in People Magazine.<br><br>As a team, you assemble twice a week for meetings and team training, and then there's the jobs themselves, but other than that you haven't spent too much time together. You can state here what others have observed about you, and anything you think is relevant. I want to get all of this out of the way in the OOC so when we start the game, you already have some familiarity with each other.<br><br>Also, as far as team dynamics go, keep in mind that this is a Pentagon operation. You serve directly under General Malcolm Fulkes, who is present at all briefings along with his staff. On site, you are supervised by Major James Welles, who is basically your boss out in the field. General Fulkes is a legend in the Corps, a highly decorated fighting soldier. Major Welles is intelligent and a solid guy, but he's more a marketing and public relations expert than a combat soldier.<br><br>Any questions feel free to fire away.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>19-03-2010, 18:44:33</strong>
			</dt>
			<dd class="postbody">
				In regards to the game world, I want to address a few common comic tropes:<br><br>• Aliens: There have been no public visitations, or invasions, by space aliens. As far as anyone knows, we are alone in the universe.<br><br>• Magic: There are a few heroes and villains who claim they are magicians. However, most people assume these are mutants with magic-appearing abilities. So, is magic real? Who knows.<br><br>• Dimensions: There has been no public proof that alternate dimensions exist. However, there are super-scientists who believe it, and rumors that cross dimensional travel has taken place. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>19-03-2010, 19:39:12</strong>
			</dt>
			<dd class="postbody">
				One thing I think we should keep in mind for our missions is that we <em>are</em> operating under the banner and authority of the military, and at least two of the characters are trained, professional soldiers (dunno about Rick, after all). This would lead to several questions and observations:<br><br><ul class="bbc_list"><li>Aside from the obvious PR stunts, shouldn't we mainly be operating in the kinds of missions the military would do, as opposed to law enforcement? There's a big difference, in nature as well as execution. A special forces hostage rescue tends to go down a lot differently than a SWAT one. SWAT is a life saving organization; soldiers, especially special operations, are trained killers. Take a look at several historical examples of raids to rescue hostages by military and paramilitary organizations, like the SAS and the Iranian Embassy or the GSG9, German counter-terrorists, storming the Luftansa plane in the 1970s; they don't stop to ask questions or take anyone alive. SWAT teams, no matter what they are called, try to save lives and make arrests; they are cops, after all. I think it's important for us to know where we stand, both as mandated ICly and in the kinds of stories a military based team like ours could expect to operate.</li><li>Which leads to an obvious question, when you think about it: do we have powers of arrest? Unless it's been specifically given, since we're not law enforcement officers (unless Rick's PC is), this would be good to know.</li><li>How are we organized as a team? We have our two superior officers, but who's in charge in the thick of it? Athena is a USMC Captain and has the Leadership talent, so she's an obvious choice, but I don't want to assume. Oscar is very experienced, and I don't know if he carries any kind of military rank, but he could be squad leader too. And again, I dunno anything about Rick's character.</li><li>That begs the question, besides Dr. Jane, are the other three all active military? If we're from different branches, it might be nice to have a made-up reason how that got worked out (could be as simple as there's just so few super-humans in general that the Armed Forces as a whole had to pool theirs to make the team).</li><li>If we're not all actively serving in the military, then what brings those who aren't in? Again, this can be simple, civilian contractors, but I'm just asking the question in case it inspires a more interesting answer!</li><li>Finally, the most important questions I could think of: do we have action figures of ourselves yet? How about a deal for our own cartoon?&nbsp; ;D</li></ul><br>Things the other characters may have noted about Captain Rachel "Athena" Keyes (I'm going to cut and paste her physical description at the end...they'd have <em>seen</em> her, obviously!):<br><ul class="bbc_list"><li>She is very professional. Clearly, she is highly trained and very capable, regardless of her mutations. She has a very broad skillset, though that's not unusual for a special ops type, including Marine Scout-sniper training, SCUBA, and advanced hand-to-hand combat.</li><li>Despite her usual air of professionalism, she's actually a pretty laid back person with a good sense of humour. The team has probably seen hints of this, at least, though while on a mission she tends to focus on the task at hand.</li><li>It's also pretty obvious she takes her new role as a high profile poster girl for the military in general and the USMC specifically with a stoic sense of duty. Rachel loves her country and the Corps, and is happy to serve, she'd just rather it was still anonymously overseas on a battlefield, defending the USA from it's enemies.</li></ul><br><span class="bbc_u"><strong>Description:</strong></span><br>&nbsp; &nbsp;Rachel Keyes is a tall and beautiful woman. While she was beautiful before the experiment that made her super-human, Rachel became truly stunning afterwards, if slightly unusual. The chemicals bleached her out, her sandy blonde hair turning to a delicate shade between cornsilk and platinum and her eyes lightening, yet somehow looking even more brilliantly blue than they did before. The most shocking thing, however, is her skin, which lost all pigmentation. If she had red eyes, and if she looked at all frail, people might mistake Rachel for an albino with her stark white skin. Given her enhanced beauty, however, it all just serves to make her look more exotic. As a somewhat mixed blessing, the experiment also left Rachel without body hair. Besides the hair on her head and her eyebrows, there's not one hair <em>anywhere</em> on her body. <br>&nbsp; &nbsp;Physically, she's near perfect now, barring specific tastes, of course. But scientifically speaking, Rachel's post-experiment body is almost completely symmetrical, something that keys into everyones sense of beauty. Rachel is tall and athletic, her body toned and lightly muscular in that way of someone who comes by their strength 'honestly', by doing, more than training. Her breasts are high and firm, and Rachel has even gone up a full cup since the experiment. Her bottom is taut and gently rounded, small but certainly not flat. Rachel's legs are gorgeous, perfectly formed and toned, seemingly longer than before as well. It look like the entire three inches of height Rachel gained from the experiment went into her fantastic legs.<br><br>&nbsp; &nbsp;<strong>Height:</strong> 5'11"<br>&nbsp; &nbsp;<strong>Weight:</strong> 142 lbs<br>&nbsp; &nbsp;<strong>Measurements:</strong> 36C-25-34<br>&nbsp; &nbsp;<strong>Age:</strong> 26<br><br>&nbsp; &nbsp;In the guise most people meet her in, that of the US government sponsored 'super-hero'Athena, Rachel wears the form fitting not-exactly spandex costume designed for her. Designed with ties to the USMC in mind, Rachel's costume uses the marine dress blues colours. The costume is mainly blue, save the arms, shoulder to gloves, and legs from about mid thigh, all of which are scarlet.<br>&nbsp; &nbsp;The colour division on the top is triangular, running from the bottom of the collar, which is scarlet, down diagonally above her breasts to underneath her arms. The whole area above that cut is scarlet. covering her shoulers, collarbone and shoulderblades on the back, like a shrug, all the way down her arms to the gloves integrated into the design. Below that cut, the costume is blue over her entire torso, down her back and over her bottom and crotch. At mid-thigh the suit gets another splash of scarlet, a sharp, upwards pointing triangle on the outer thigh that forms the top of the scarlet 'boots'. The 'boots' are smoothly integrated right into the costume, save for that they are rather high-heeled (Rachel protested the high heels, even though they can be effective offensively, but the people in charge want her strong <em>and</em> feminine).<br>&nbsp; &nbsp;Of course, symbols are also important. On the upper arms Rachel wears the eagle, globe and anchor of the Marine Corps, and just below that, the flag of the United States of America. On the collar, which is made like the standing collar of the male dress jacket, Rachel has her rank insgnia, the silver double bars of a captain. Finally, a single, small white star on her upper chest, a couple of inches below the collar.<br>&nbsp; &nbsp;Rachel wears white ceramic gauntlets/bracers, though the finish makes them look metallic. Her fingers only covered to the first knuckle so as to not interfere with the operation of any weapons or any other fine manual dexterity needs, and the knuckles and back of the hand are desinged to reinforce her punching and protect her from damage. The bracers cover her wrist to elbow, and about 2/3 of the way around her forearms with the solid, high-tech ceramic armour. They are highly suitable for parrying.<br>&nbsp; &nbsp;Finally, the last pieces of the costume are the white leather holsters and pouches strapped to each of Rachel's thighs. On the right she carries her sidearm, it's silencer, and a couple extra magazines. On the left is more a collection of varrying pouches to carry other small pieces of gear as well a sheathed KA-BAR combat knife.<br>&nbsp; &nbsp;<br>&nbsp; &nbsp;When she's not dressed up in her super-suit, Rachel is most often found in uniform. Of late, that tends to be dress blues at some function or another, but sometimes, when she's tasked to help her 'home' unit, that can find her back in field uniform with camo paint all over face and covered in dirt and dust. The latter is definately what Rachel prefers.<br><br>&nbsp; &nbsp;On what little downtime she is allowed, Rachel tends to dress practically for whatever she is doing, jeans for chores, sweats for working out, that sort of thing. When she's just doing nothing in particular, people are often surprised to learn the tough marine captain dresses pretty girly, favouring skirts and light dresses.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>19-03-2010, 20:55:26</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2855952#msg2855952">Quote from: Anathanasia on 19-03-2010, 19:39:12</a></div></div><blockquote class="bbc_standard_quote">Aside from the obvious PR stunts, shouldn't we mainly be operating in the kinds of missions the military would do, as opposed to law enforcement? <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Although you are a military squad, you're still a publicity stunt. They are taking it to the next level and you are doing real work, but nothing of any real military value. It is highly unlikely at this point that they would send you into any missions where failure, especially embarrassing failure, were a possible outcome. The endgame for the Pentagon is to figure out the serum that gave Athena her powers, and create entire regiments of super soldiers. They want the Freedom Force to act heroic in front of the public so Americans can get used to the idea of super soldiers and not be horrified later when the Marines start rolling them out by the hundreds.<br><br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2855952#msg2855952">Quote from: Anathanasia on 19-03-2010, 19:39:12</a></div></div><blockquote class="bbc_standard_quote">Which leads to an obvious question, when you think about it: do we have powers of arrest? <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Technically, no. However, when in an operation you pretty much have carte blanche to do what you wish and Major Welles will make it right in the end with civilian authority.<br><br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2855952#msg2855952">Quote from: Anathanasia on 19-03-2010, 19:39:12</a></div></div><blockquote class="bbc_standard_quote">[How are we organized as a team? We have our two superior officers, but who's in charge in the thick of it? <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Major Welles is always on the ground with you, along with support staff. He has final say over what to do and not do. However, Athena is the team leader, so she has authority when a decision has to be made or Welles is out of communication.<br><br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2855952#msg2855952">Quote from: Anathanasia on 19-03-2010, 19:39:12</a></div></div><blockquote class="bbc_standard_quote"><ul class="bbc_list"><li>That begs the question, besides Dr. Jane, are the other three all active military? <br></li></ul></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Athena is the only active military member. There just aren't that many superhumans running around, so the Pentagon had to pull some strings to put a team together. Also, considering that this is a publicity oriented team, unlike the Defenders who are a "real" team, corners were cut. If they were looking to duplicate The Defenders, then the process of placing team members would have been much more rigorous. As it stands, though, Dr. Wilson is apparently "owned" by the government in some fashion, and Oscar seems to be working under some kind of deal. The last member remains to be seen. You could consider the others civilian contractors, technically.<br><br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2855952#msg2855952">Quote from: Anathanasia on 19-03-2010, 19:39:12</a></div></div><blockquote class="bbc_standard_quote">Finally, the most important questions I could think of: do we have action figures of ourselves yet? How about a deal for our own cartoon?&nbsp; ;D<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Not yet, but you've only been active for two months. Major Welles' people are working with Hasbro on a line of action figures, and Warner Brothers is interested in optioning rights to a movie (they already made a Defenders movie), assuming the team doesn't accidentally kill someone on live television.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>19-03-2010, 21:39:20</strong>
			</dt>
			<dd class="postbody">
				Here's the lowdown on Dr. Jane Wilson you've gleaned so far:<br><br>(http://www.stuffwelike.com/stuffwelike/wp-content/uploads/2009/01/amy-acker-dollhouse-2.jpg)<br><br>Dr. Jane Wilson is a scientist assigned to the team, tasked with observing and recording the team's physiological and meta-human reactions, particularly in regards to Athena. At the first meeting, Dr. Wilson admitted she was the same Dr. Jane Wilson who went on a rampage in Chicago five years ago after a self-administered treatment gave her super-strength and a psychotic break. The media at the time, after learning about her transformation, dubbed her "Jekyll Jane." <br><br>Dr. Wilson is polite and intelligent, though shy and reserved. She has mentioned something about paying her "debt to society" as an obscure rationale for why she is on the team. In reference to her destructive actions in Chicago, she gets uncomfortable and only says, "therapy has cured me, I'm in control now."<br><br>Major Welles refers to her simply as "Dr. Wilson," and treats her with respect. However, you have heard other staff members refer to her by her media name of "Jekyll Jane" when she wasn't within earshot, and it's clear Dr. Wilson finds the name derogatory and unpleasant.<br><br>During the team's second week Welles thought it was time to introduce Janet. <br><br>(http://www.babes2night.com/images/users/nextbabes/15086-sexy-blonde-woman.jpg)<br><br>Dr. Wilson was uncomfortable with the request, but obliged; she closed her eyes and, before everyone in the conference room, she changed into a different person, her alter ego Janet. Janet is confident and bold, where Jane is reserved. She greeted the team with a wide smile, her eyes sharply intelligent. She was only out for a few minutes before Jane reasserted her control and changed back, but Janet seemed to enjoy the "yard time," as she put it.<br><br>In the field, Dr. Wilson observes with Major Welles, making little notations in her notebook. After each mission she runs a short series of tests on the team members.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>20-03-2010, 07:22:22</strong>
			</dt>
			<dd class="postbody">
				I'm looking through the weapons locker, and am thinking about getting Oscar some battle armor and some weapons. Otherwise, all he has is his own fists. What sort of resources are available to Freedom Force? Also, do you have any books with battle armor that's less unique, and more available to the FF?<br><br>Actually, screw the armor... He has his own, haha. What I'll worry about is weapons... The PHB lists a Laser Rifle and a Stun Rifle as separate, I was wondering if I could get a Laser Rifle that has stun as an option? And for a sidearm, either an Uzi or an Auto-Glock. Something light enough and easy enough to wield to use with one hand, but still have some oomph. As a side note 'oomph' doesn't get underlined by firefox as a misspelled word. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>20-03-2010, 08:13:50</strong>
			</dt>
			<dd class="postbody">
				As far as dispensing weapons, if asked, Oscar would get an Uzi or Auto-Glock to keep. The energy weapons are more exotic and would likely be granted if asked for on an as-needed basis, but would have to be returned after use. Basically, though, that means he could get his hands on an energy weapon just about any time he wants. <br><br>The same goes for any of the other team members.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>20-03-2010, 08:53:13</strong>
			</dt>
			<dd class="postbody">
				Anyways, as far as Oscar goes... I'll fill you all in. I won't give you everything, just what you would know by working beside him.<br><br>Oscar in uniform (http://img684.imageshack.us/img684/3159/tve46552113657624285.gif), red cross patch on his uniform (http://img153.imageshack.us/img153/5337/11261417644445.jpg), and Oscar wearing something more modern (http://img687.imageshack.us/img687/8793/shane67605686.jpg).<br><br>On the outside, Oscar looks like just a normal human man, maybe in his late 20's or early 30's. At 6'1", 228 lbs., he appears very healthy and in good shape, though he's far from a body builder. He almost never wears skintight clothing...If he does, the team would notice gravelly protrusions all over his chest, along his arms and legs... All of it an unfortunate part of his mutation. He tells you that it's rough skin, very armor-like. It hasn't touched or marred his face, neck or hands, so if he wears long sleeves and pants, nobody would be able to tell. He tells you how he's taken rifle fire right into the chest before and was only bruised. He seems very self-conscious about it, and tells you that Major Welles has promised that Dr. Wilson and any other resources they have available are looking into reversing or at least stopping the growth of that mutated flesh. To his closest companions, he would confide his fear that the mutation would someday debilitate him and make him look like a monster.<br><br>From speaking with him, one would become aware of a great intelligence behind his green eyes. While he's a pretty smart guy, his advanced lifeline (141 years old as of 2010, Cogs, I messed up my math on the char sheet I sent you) combined with his total memory of anything he's seen, heard, smelled, tasted, touched make him a tome of knowledge from things as trivial as the date of the first patented oil engine sold commercially on July 8th, 1892 that he had read in a newspaper, to describing what it was like to cry in a Danish hospital where he was born in 1869, still soaking in blood and amniotic fluids.<br><br>Of course, if you've found out all of this from him directly, you'll know that he's not exactly a shy person, but he's very introverted, always withdrawn inside of his own mind. Oscar isn't fond of the spotlight that's being forced on him by being a part of the Freedom Force, but he'll jump through any hoop to have, what he calls 'the malignancy' purged from his body. Even if it means interfering with his amazing lifespan, which some of the Marine doctors estimate still has an excess of 500,000 years pending illness or a violent death, Oscar is willing to take that risk.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>20-03-2010, 20:03:53</strong>
			</dt>
			<dd class="postbody">
				Looks good. We just need Rick's info, and then we should be ready to launch the game.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>21-03-2010, 10:46:53</strong>
			</dt>
			<dd class="postbody">
				I wish Rick were on so I could poke him with a pointy stick... &gt;.&gt;<br><br>And nice choice for the Doc, Cogs! Amy Acker is so cute!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>21-03-2010, 15:12:06</strong>
			</dt>
			<dd class="postbody">
				*makes sure there are no pointy sticks around before re-appearing*<br><br>My apologies for holding you guys up.&nbsp; I make a sincere effort to stay on top of all my games but nevertheless fail more often than I would like.&nbsp; I don't think I'm <em>much </em>less on-the-ball than most others on E, but if my tardiness ever becomes an unacceptable drag on the game, Cogs, please let me know so I can politely withdraw.&nbsp; I wouldn't want to make things less fun for the rest of you.<br><br>I'm assuming that's not the case quite yet&nbsp; *fingers crossed*&nbsp; , so here's my guy.&nbsp; This is a rewritten and altered version of what I sent you before, Cogs.<br><br>Name:&nbsp; Jacob D. Lieber, goes by "J. D."<br>Picture:&nbsp; forthcoming<br>Stats:&nbsp; 5' 7", 135 lbs., brown hair, blue-green eyes (may change a bit depending on what pic I use).&nbsp; Fair complexion, average-to-slight build, 19 years old, a sophomore physics major at Forbush University in Brooklyn, but taking a leave of indefinite length to work for the military<br>Codename:&nbsp; Agreed to a codename upon the insistence of his military handlers; he chose "Happy Trails" for numerous personal reasons.&nbsp; Teammates and the press frequently shorten it to "Happy" or "Hap" in actual usage.&nbsp; <br><br>Although he resisted the suggestion of a codename at first, he's since grown to like it and started using his name as a farewell quip to defeated foes, usually coupled with derogatory expletives, i.e. "Happy trails, motherfucker ..."<br><br>Background:&nbsp; J. D. is a physics and mathematics prodigy who accidentally discovered an equation that allows him to accelerate his body and anything he's directly touching to super-speed.&nbsp; This discovery occurred about two months prior to his recruitment for Freedom Force.&nbsp; Although he has a scientific researcher's curiosity about testing his new ability, his early attempts inevitably resulted in him getting hurt or destroying something around him.&nbsp; He's still learning about his power and has some reticence about using it, given those early injuries.&nbsp; <br><br>Military representatives tracked him down in the hospital after one of his many accidents causing himself physical harm from experimenting with his power.&nbsp; The exact extent of his powers and the ways he can make use of them remains to be discovered; this is much of his motivation for joining the Force, making use of military resources and Dr. Wilson's assistance in exploring his power.<br><br>It takes him about fifteen seconds to activate his power whenever he wants to use it.&nbsp; He does so by mentally reciting the long, complex mathematical equation he discovered.&nbsp; There are two other major limitations on his power, accounting for his early accidents:&nbsp; first, he lacks any kind of physical invulnerability or unusual shielding, so the wind friction caused by his high-speed movements causes burns to exposed areas of his skin.&nbsp; This means he restricts himself to short, not-top-speed movements whenever he's out of costume and wants to use his power.&nbsp; The gift of his costume, a shielded full-body uniform, was what convinced him to sign up for the Force; it was designed by military researchers (perhaps under Wilson's initiative, if you like, Cogs) to give him the necessary wind-friction resistance to run at high speed and use his powers more extensively.&nbsp; His other major limitation is a lack of heightened physical strength, which means that although he can move at super-speed, there's not much he can do to overpower stronger opponents.&nbsp; Apart from his top-percentile (but not superhuman) intelligence, he has no other unusual traits.<br><br>Personality:&nbsp; J. D. is an unrepentant smart-ass, sometimes a jerk, but with a heart of gold, so to speak -- he will go to great lengths to use his power to help others, and he can be depended upon to come through for his teammates, despite the bad attitude he projects.&nbsp; He's not a thoroughly-altruistic person, however; he plans to eventually exploit commercial uses of his equation for personal gain, after his experience with the Force has taught him the full extent of his powers.&nbsp; He's also a typically-hormone-addled young adult -- something of a sarcastic, self-effacing pervert -- and the sexual opportunities presented by super-speed are near the top of his priority list of things to explore.&nbsp; (One of his least pleasant and most embarrassing hospitalizations occurred from imprudently activating his powers during an enthusiastic moment of private sexual self-stimulation.)&nbsp; Dr. Wilson, Janet, and Athena's physical attributes provide large additional incentives to J. D. to stay on the team, however slim his chances with such impressive older women.<br><br>He's got more than a little skepticism and even scorn for the military and the uses it intends to make of Freedom Force (even the name strikes him as hilarious, and he's always tacking other alliterative adjectives onto it, including less-than-flattering ones.)&nbsp; It takes a bit of an effort for him to restrain himself from letting his inner punk out ("Eff you!", etc.) during briefings and in front of the press.&nbsp; Although always finding ways to poke fun at himself and his team, he takes the missions seriously when it comes to helping people, and he hesitantly tolerates the military rigamarole and publicity requirements.&nbsp; Apart from a young person's standard preoccupations with technology and pop culture (the internet, TV, music, movies, etc.), his principle pastimes are experimenting further with his powers and flirting with powered or non-powered peers, not necessarily in that order.<br><br>---------------------------------------------------<br><br>I hope that covers enough bases to put J. D. into the game and to let us all get started playing.&nbsp; Cogs, or anyone else, if I've left out important details, please let me know, I'm happy to make needed additions or edits.&nbsp; I've deliberately made J. D.'s powers recently-acquired so that their extent and uses can become known gradually over the course of the game.&nbsp; Cogs, thanks for the suggestions about speed-power applications, I hope to use some of those ideas eventually as J. D. learns more about his powers.<br><br>Also, as Cogs knows, I know nothing about roleplaying outside of online forums, much less about the Marvel game, so please everyone bear with me if I make novice errors in my writing, in terms of working with the behind-the-scenes game mechanics.&nbsp; I'll try to learn as I go and be flexible when it comes to making changes.&nbsp; <br><br>Thanks again for everyone's patience, I'm looking forward to the game.&nbsp; :) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>21-03-2010, 15:18:59</strong>
			</dt>
			<dd class="postbody">
				Looks cool, can't wait to start this game!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>21-03-2010, 17:21:41</strong>
			</dt>
			<dd class="postbody">
				Nice, yay, Rick!<br><br>I wouldn't sweat the mechanics too much. MSH is always kind of a loose, fudgey sorta system, so with Cogs doing all the rolling anyways you shouldn't have to worry.<br><br>We can start soon! woot!&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>22-03-2010, 00:10:07</strong>
			</dt>
			<dd class="postbody">
				Rick, awesome character! I like the rewrite, the speedster angle fits him well. By the way, I didn't mean to pressure you into pumping this out. My post was just a heads up to let the others know that most of the "business" is done for starting the game, so no worries. Pointy sticks will be held in reserve for future application.<br><br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2861064#msg2861064">Quote from: rick957 on 21-03-2010, 15:12:06</a></div></div><blockquote class="bbc_standard_quote">The gift of his costume, a shielded full-body uniform, was what convinced him to sign up for the Force; it was designed by military researchers (perhaps under Wilson's initiative, if you like, Cogs) to give him the necessary wind-friction resistance to run at high speed and use his powers more extensively.&nbsp; </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Shortly after joining the team, the suit was largely designed by Dr. Wilson, with her team. <br><br>Rick, ditto Anathanasia, don't worry too much about the system. Just write in character and I'll suss out mechanics and results.<br><br>Also, I am going to send you a PM with some notes about your character. Everything looks good, so no changes. However, I'm going to stat him out for MSH and I'll let you know about a few game effects you should keep in mind (damage from wind friction without his suit, top speed, etc.)<br><br>This should do it as far as setting things up, so I'll post our active game thread later tonight with the opening scene. Just so you know, we'll begin with a sort of prologue that will be short but will give everyone a chance to write out a narrative featuring their hero in action to set the mood. Then we'll follow that with the meat of the adventure.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>22-03-2010, 00:23:21</strong>
			</dt>
			<dd class="postbody">
				Sounds awesome, Cogs, I can't wait!&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>22-03-2010, 02:05:12</strong>
			</dt>
			<dd class="postbody">
				All right, Freedom Forcers, the main thread is up! http://elliquiy.com/forums/index.php?topic=63819.0 (http://elliquiy.com/forums/index.php?topic=63819.0)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>23-03-2010, 19:42:46</strong>
			</dt>
			<dd class="postbody">
				By the way, in case you're wondering, both Athena and Flashcard received a boost in popularity and karma.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>23-03-2010, 20:56:53</strong>
			</dt>
			<dd class="postbody">
				Yay, neato!<br><br>I wasn't sure if you wanted a reply to your last post or if we are waiting for Rick to get something up. I was planning to post regardless, sometime this evening, hope that's okay. Let me know if it's not. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>23-03-2010, 21:14:10</strong>
			</dt>
			<dd class="postbody">
				Sure, you might as well! I'll keep the prologue going until Rick is taken care of, then we'll move on. Until then, feel free to post.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>24-03-2010, 15:25:21</strong>
			</dt>
			<dd class="postbody">
				Thanks for working around my slow posting, guys.&nbsp; :)&nbsp; I hope this isn't going to become a trend, as far as me posting slower than everybody else, but like I said before, don't hesitate to speak up if it's a problem for anyone.&nbsp; I'm trying to keep up with everyone else's pace, but so far I haven't succeeded.<br><br>Here's some J.D. eye candy.<br>(http://elliquiy.com/elluiki/images/a/a1/Kevin_Zegers_03.jpg)(http://elliquiy.com/elluiki/images/4/4f/Kevin_Zegers_02.jpg)(http://elliquiy.com/elluiki/images/c/cc/Kevin_Zegers_01.jpg)<br><br>Cogs, I'm still kinda unclear about whether or not my post broke some rules about how to conduct these games.&nbsp; Let me know if I fucked up, I can make edits.<br><br>It could be that I just need to re-read the profiles, but I'm a little unclear about Athena and Oliver's powers.&nbsp; She's got super-strength, quick-healing, and extra agility/fighting powers, from what I can tell, and he's got invulnerability, super-longevity, super-memory-recall, and super-strength.&nbsp; Am I missing very much, guys?&nbsp; I'll re-read everything if I have to (my memory sucks), I just thought maybe you guys could summarize their powers for me more easily.&nbsp; Thanks!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>24-03-2010, 17:37:46</strong>
			</dt>
			<dd class="postbody">
				He doesn't have super strength, no, but he got a high strength roll. He can't lift mountains or anything. Also, he has no invulnerability. I'm not sure if I should say exactly what he has ::) But you got Longevity, and Total Memory.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>24-03-2010, 17:43:59</strong>
			</dt>
			<dd class="postbody">
				Actually, Doomsday, Oscar does have super strength. We're not talking Hulk strength here, but he can lift 10 tons plus, I'd call that super. And he does have invulnerability to an extent, he's bullet proof and it takes a pretty strong blow for him to feel it. You're probably thinking of super, super high levels, but I don't want to give Rick the wrong impression. <br><br>Your assessment of Athena seems pretty much on.<br><br>This would all be public knowledge to team members.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>24-03-2010, 17:58:27</strong>
			</dt>
			<dd class="postbody">
				Rick, I love your post! No problems as far as "how to do it," it looks great.<br><br>You anticipated a few things I was going to bring up in-game, including, with you moving at super-speed, how are the cameras going to get you on film? The answer: they're not. I had a feeling too that JD would be making eyes at a hot reporter, and I was going to toss one his way, but you anticipated that one too. Too funny.<br><br>I like JD's attitude, or bad attitude. It brings a diversity of personality to the team, since we have attitudes of all sorts: Athena is hard core, Oscar really doesn't want to be there, and JD's a bit of a punk. The story is making me think of The Ultimates in tone.<br><br>Keep in mind that this is still a prologue portion, so is more freeform right now. When we move on to the next chapter, the game will look a little different, you will have less control over defining the terms of the world. I wanted to use this time to put your characters on stage so we can all get a better feeling for them.<br><br>Okay, last thing to everyone: I'm going to reply to JD's post later, probably tonight, to show how he was perceived by the media, and that will end the prologue. I'll follow that up with the opening of the next chapter, which gets us into the game proper. So, look for two consecutive posts from me.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>24-03-2010, 19:12:46</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2870733#msg2870733">Quote from: Cogs on 24-03-2010, 17:58:27</a></div></div><blockquote class="bbc_standard_quote">I like JD's attitude, or bad attitude. It brings a diversity of personality to the team, since we have attitudes of all sorts: Athena is hard core, Oscar really doesn't want to be there, and JD's a bit of a punk. The story is making me think of The Ultimates in tone.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yeah, I'm liking that too. Should make for some fun roleplay.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2870733#msg2870733">Quote from: Cogs on 24-03-2010, 17:58:27</a></div></div><blockquote class="bbc_standard_quote">Keep in mind that this is still a prologue portion, so is more freeform right now. When we move on to the next chapter, the game will look a little different, you will have less control over defining the terms of the world. I wanted to use this time to put your characters on stage so we can all get a better feeling for them.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Right, once we're in the game proper we'll be playing in more a classic tabletop RPG format? For instance, we shouldn't assume control over NPCs at all? That's what I prefer, the old fashioned GM &amp; players dynamic, I just want to be sure.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2870733#msg2870733">Quote from: Cogs on 24-03-2010, 17:58:27</a></div></div><blockquote class="bbc_standard_quote">Okay, last thing to everyone: I'm going to reply to JD's post later, probably tonight, to show how he was perceived by the media, and that will end the prologue. I'll follow that up with the opening of the next chapter, which gets us into the game proper. So, look for two consecutive posts from me.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yay!&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>24-03-2010, 20:37:21</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2870945#msg2870945">Quote from: Anathanasia on 24-03-2010, 19:12:46</a></div></div><blockquote class="bbc_standard_quote">Right, once we're in the game proper we'll be playing in more a classic tabletop RPG format? For instance, we shouldn't assume control over NPCs at all? That's what I prefer, the old fashioned GM &amp; players dynamic, I just want to be sure.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br>Yes, exactly. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>24-03-2010, 22:14:21</strong>
			</dt>
			<dd class="postbody">
				This, from the game thread:<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63819.msg2871303#msg2871303">Quote from: Cogs on 24-03-2010, 21:43:44</a></div></div><blockquote class="bbc_standard_quote">"Okay, let's do this," she said. "I heard Flashcard almost got himself killed this morning. Let's go find him. Maybe he'll do it again."<br><br>The news crew gathered their gear and moved on. Workers continued their labors, becoming oblivious to the flashes that accompanied the gradually shrinking pile of supplies.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Bwahahahaha! Coffee almost came out my nose. That sounds like a reporter, 'specially Fox News and their fearmongering... so funny!&nbsp; XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>27-03-2010, 01:17:52</strong>
			</dt>
			<dd class="postbody">
				Non-relevant movie plug here: I saw "Triangle" last night and give it a hearty thumbs up. I'd never heard of this movie, and figured it was a fairly stock haunted-boat-with-slasher type of movie. It was pleasingly different, but I don't want to give anything away, so I shall say no more.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>28-03-2010, 05:07:25</strong>
			</dt>
			<dd class="postbody">
				So do we resume scene in a crashed plane? Any casualties?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>28-03-2010, 05:23:40</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2882135#msg2882135">Quote from: Doomsday on 28-03-2010, 05:07:25</a></div></div><blockquote class="bbc_standard_quote">So do we resume scene in a crashed plane? Any casualties?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>My first real chance to post...Athena is trying to do something, get people out the door if there's parachutes...we'll have to see. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>28-03-2010, 05:49:56</strong>
			</dt>
			<dd class="postbody">
				Yeah, go ahead and post while the plane is going down, to either see what you can do or try to prepare yourself for impact.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>29-03-2010, 23:32:38</strong>
			</dt>
			<dd class="postbody">
				Rick hasn't posted in days and said nothing about being away for a bit. I would like to continue on, perhaps JD can be unconcious from the plane crash or something. <br><br>I'm just generally pushy and prefer daily posts in games this small, but on top of that, I'll be away over Easter weekend and probably won't be able to post Thursday to Monday. I was hoping to get a little bit more of this game in before then!&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>30-03-2010, 00:37:08</strong>
			</dt>
			<dd class="postbody">
				I understand. I'm going for at least daily posting, but I held off resolving the plane crash yesterday to allow one more day. We'll touch terra firma tonight some time.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>30-03-2010, 10:20:49</strong>
			</dt>
			<dd class="postbody">
				Hiya folks,<br><br>First off, let me apologize again for not posting for so long.&nbsp; Life's been busy.&nbsp; I had held off on asking about posting-frequency expectations for this game, because I was afraid I'd be slower than everybody else, but I guess that's become obvious anyway.<br><br>It looks like I'm only going to be able to do one or two posts per week for the next few weeks.&nbsp; If that level of participation is insufficient or problematic for the rest of you, please let me know, and I'll back out of the game.&nbsp; (No hard feelings, I hope; you all seem like people I would love to play with, but I may not be available enough at this point to meet your minimum expectations.)<br><br>As to this notion of daily posting, I did want to point out that I've been in several group games here on Elliquiy over the last many months, and I have yet to see any that were able to get daily posts out of multiple people for more than a week or two, tops.&nbsp; It seems to be an unrealistic goal, unless you expect the game to be short-lived.&nbsp; Longevity of group games is also practically unheard-of, it seems; most peter out in less than a month, from what I've seen, but the ones that last seem to allow for a lot of flexibility about varying levels of participation from different players.<br><br>Just my two cents, of course.&nbsp; :)&nbsp; If you guys are able to keep a game going with unusually frequent posts, more power to you.&nbsp; Maybe I can learn a thing or two from you that will allow me to increase the participation level in my other games.&nbsp; I have a game going that's been around for about six months, which seems way longer than normal, but the level of participation from the players (myself included) has varied widely throughout that time period.&nbsp; Still, it's been a fun ride, and it's not over yet, even though it looked like it was about to die out at least three times so far, and only half of the original players remain (with many others joining since, and some of those also having come and gone).<br><br>But I digress.&nbsp; Cogs, perhaps you can let me know if posting once or twice a week is acceptable or not.&nbsp; No big deal either way, of course.&nbsp; Thanks!<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>30-03-2010, 16:54:17</strong>
			</dt>
			<dd class="postbody">
				Daily posting is the goal, but certainly not a requirement. You're right in that a posting rate can't be mandated, it just doesn't work because we all have lives and other issues that get in the way. In all the games I've played, everyone has their own posting rate, and that changes as well. Instead of requiring a certain rate, I think it's better to just let people post when they post and let the chips fall where they may. Some may post more, some less, but as long as everyone is okay with that, it works. <br><br>Now, to keep the story moving, I don't like to wait for less frequent posters. Any posting rate is fine with me, as long as the players are okay with me controlling their character on occasion if they are falling behind, and if they don't mind falling behind sometimes. It doesn't really matter to me the order that people post in, or if 1 person posts 3 times in one day and someone else posts once in a week, as long as the story keeps moving and everyone is enjoying it. In the long run it all seems to balance out anyway.<br><br>So Rick, no problems, as long as this works for you, too.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>30-03-2010, 17:47:44</strong>
			</dt>
			<dd class="postbody">
				Sounds perfect to me, Cogs.&nbsp; :)&nbsp; I do hope to be posting more frequently once I have a bit more free time, but I'm glad you're so flexible, because that means I can stay in the game.&nbsp; Feel free to move J.D. around/control him whenever necessary, I'm pretty laid back about stuff like that.&nbsp; <br><br>I've been enjoying everybody's posts very much, hope to contribute myself again soon ...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>30-03-2010, 17:53:12</strong>
			</dt>
			<dd class="postbody">
				No problem, I'm glad you're sticking around!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>30-03-2010, 22:37:27</strong>
			</dt>
			<dd class="postbody">
				Nice, this works for me too. I was going to suggest you steer Athena a little bit while I'm away, Cogs. <br><br>Just try not to get my character into too much trouble without me here (to enjoy it?)! ;)<br><br>I'll let you guys know in here when my last (likely) post before Easter is.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>30-03-2010, 23:15:27</strong>
			</dt>
			<dd class="postbody">
				Keep in mind that when I say "control your character," I'll only do what's necessary to keep things moving, so it would just be obvious stuff. More than likely the character will kind of hang out in the background and only take action when acted upon until the player resumes control.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>31-03-2010, 02:57:21</strong>
			</dt>
			<dd class="postbody">
				I might be on a trip starting tomorrow and lasting perhaps a week long... I don't plan on dropping out, but I just figured I'd let you guys know.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>31-03-2010, 06:42:38</strong>
			</dt>
			<dd class="postbody">
				Thanks for the heads up, and have a good trip!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>01-04-2010, 08:14:18</strong>
			</dt>
			<dd class="postbody">
				I'm off as well. I'll be back late Monday, but the trip itself is almost 8 hours so I might be too drained to actually post till Tuesday sometime.<br><br>Seeya next week!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>01-04-2010, 08:29:38</strong>
			</dt>
			<dd class="postbody">
				Have a good one!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>01-04-2010, 19:25:21</strong>
			</dt>
			<dd class="postbody">
				Ok, so I'm not gone yet... We're still not sure if we're going. It's on again, off again with the decision making.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>01-04-2010, 21:04:25</strong>
			</dt>
			<dd class="postbody">
				Well then, welcome back ... or not!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>03-04-2010, 04:52:42</strong>
			</dt>
			<dd class="postbody">
				Hey guys, <br>With regard to my recent posts, I wanted to say that I'm not trying to dictate anything about the other characters, I'm just describing J.D.'s impressions of them, sketching the outlines of his relationships with his teammates.&nbsp; I hope I didn't mis-characterize anyone's personalities, but if so, keep in mind that J.D.'s impressions could simply be mistaken and will change over time.&nbsp; If anyone was bothered by anything I wrote, let me know so I can make any needed changes.&nbsp; Thanks!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>03-04-2010, 08:01:40</strong>
			</dt>
			<dd class="postbody">
				I find it interesting to read JD's impressions, it says as much about him as it does about the other characters.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>06-04-2010, 05:44:27</strong>
			</dt>
			<dd class="postbody">
				I guess Ana and rick are doing their things, so I'll just hibernate until someone else posts 8-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>06-04-2010, 08:07:46</strong>
			</dt>
			<dd class="postbody">
				I think Ana said she'd be away for a little while, but feel free to post if you wish.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>06-04-2010, 18:09:26</strong>
			</dt>
			<dd class="postbody">
				Hey, I'm actually back, as of late last night. I need to get some stuff done, and ponder what I'll post a bit, but I'll get something up a little later today. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>06-04-2010, 19:01:16</strong>
			</dt>
			<dd class="postbody">
				Welcome back! I hope everyone had a good Easter weekend.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>10-04-2010, 21:37:50</strong>
			</dt>
			<dd class="postbody">
				FYI:&nbsp; I've decided J.D.'s hero costume is mostly green.&nbsp; I wasn't planning on deciding much more about the specific design, appearance-wise, just because I don't know when it would make a difference in the story.<br><br>I guess now it's time for you, Cogs, to work your behind-the-scenes gaming magic and let us know the results of J.D.'s attack?&nbsp; :)<br><br>I'm trying to follow everyone else's lead and take a mostly-passive role in this game, but it feels somewhat restrictive.&nbsp; That is what everyone wants, though, right?&nbsp; Cogs decides pretty much everything that happens, and then we each respond with our own character's actions, feelings, thoughts, or statements?&nbsp; Taking such an exclusively-responsive approach to writing is weird for me, because I come at all this more from a creative-writing background rather than a RPG background.&nbsp; If I'm taking the wrong approach, somebody let me know.&nbsp; Thanks!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>10-04-2010, 21:57:01</strong>
			</dt>
			<dd class="postbody">
				Yeah, you're understanding the basic RPG methodology correctly, Rick! Just don't ever assume any action which could have a negative consequence on either you or anyone else is automatically successful and you're most of the way there.<br><br>I don't see anything wrong with your posts, a little more insightful than typical, perhaps, but nothing 'bad', and they are enjoyable to read.<br><br>For an example of what I mean, in your last post you talk about JD having nicknames for the rest of the group, and while there's absolutely nothing wrong with the way you presented it, I would personally have left it out. I'd leave it to be included in actual play, somehow, maybe when JD talks to Oscar he often uses nicknames for the girls? I dunno, I guess it comes down to trying to find a balance between too much 'implied telepathy' (we can't read each others minds) and still getting in a decent post that gets your desired actions and motivations across. <br><br>Some purist RPGers don't like to include <em>any</em> internal dialogue in RP posts, but I find that overly restrictive. It doesn't account for full communication between people, ie, body language and facial expresssion (don't they say body language is 70% of communication or something like that?).<br><br>I'm not sure how Cogs feels about it, but another thing I've found useful in PbP RPGs is sometimes using an OOC addendum if you want to be absolutely sure the GM is understanding what you're trying to do.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>10-04-2010, 22:57:07</strong>
			</dt>
			<dd class="postbody">
				Thanks for the response, Ana, and the compliments too.&nbsp; :)&nbsp; I'm enjoying your posts and everyone else's also.&nbsp; <br><br>Your point about J.D. and his nicknames kind of lost me, I'm afraid.&nbsp; That wasn't an important part of the post, just a bit of character detail.&nbsp; But, are you saying that the characters' internal observations and thoughts are best left out? meaning, posts should focus only on observable action and dialog?<br><br>If that's your gist, there are two things that confuse me about it:&nbsp; 1) it seems to me that many posts from you and everyone else includes information that presumably comes from their character's thoughts, knowledge, or personal observations; and 2) leaving out the characters' thoughts seems undesirable to me because it further restricts the content of our posts.&nbsp; For me, the whole point of PbP roleplaying is to craft entertaining posts, fun things to read (and write); that goal becomes much more difficult (even impossible for some people, I think) because players are usually forbidden to determine the actions of anyone or anything outside of their own character.&nbsp; On top of that restriction, leaving out characters' thoughts would just add further difficulty to an already-challenging undertaking.&nbsp; <br><br>Not to quibble about the rules of the game -- I accept the restrictions of the format because I assume most others on the site like things done that way, or else they wouldn't go along with it.&nbsp; At the same time, however, I suspect few PbP roleplayers have given much thought to the limitations of the format and how difficult it is to come up with posts that are fun for others to read.&nbsp; I think a lot of games turn into a bunch of characters standing around doing a lot of nothing until the GM decides something interesting will happen ... heck, I worry that most games are that way, including the ones I've tried to run myself.&nbsp; Even when the players are gifted writers and fully capable of creating interesting posts, they're sometimes so committed to being passive and responsive in their posts that they're uncomfortable introducing interesting developments.<br><br>Sorry if that's way more discussion than you might be interested in.&nbsp; :)&nbsp; It's a topic of great interest to me, because it's been relevant to every PbP game I've been in so far, and I don't believe many players have thought much about these issues when it comes to roleplaying.&nbsp; I'd be interested in any thoughts you, Ana, or the others have on this stuff.&nbsp; Thanks for reading!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>10-04-2010, 23:40:25</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2925844#msg2925844">Quote from: rick957 on 10-04-2010, 22:57:07</a></div></div><blockquote class="bbc_standard_quote">Thanks for the response, Ana, and the compliments too.&nbsp; :)&nbsp; I'm enjoying your posts and everyone else's also.&nbsp; <br><br>Your point about J.D. and his nicknames kind of lost me, I'm afraid.&nbsp; That wasn't an important part of the post, just a bit of character detail.&nbsp; But, are you saying that the characters' internal observations and thoughts are best left out? meaning, posts should focus only on observable action and dialog?<br><br>If that's your gist, there are two things that confuse me about it:&nbsp; 1) it seems to me that many posts from you and everyone else includes information that presumably comes from their character's thoughts, knowledge, or personal observations; and 2) leaving out the characters' thoughts seems undesirable to me because it further restricts the content of our posts.&nbsp; For me, the whole point of PbP roleplaying is to craft entertaining posts, fun things to read (and write); that goal becomes much more difficult (even impossible for some people, I think) because players are usually forbidden to determine the actions of anyone or anything outside of their own character.&nbsp; On top of that restriction, leaving out characters' thoughts would just add further difficulty to an already-challenging undertaking.&nbsp; <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>That's what I was referring to as 'trying to achieve a balance'. I think it's important to use that insight into a characters thoughts to help convey the things that we can't do so easily in a purely text based format, such as a characters body language, as I said previously. Without that view of internal dialogue, every PC is a perfect actor, for example, which is why I tried to inlcude things in my posts to reflect that Rachel is not so skilled at such things. If I hadn't put those bits in, not only would Cogs have to assess Athena's actions based solely on raw description (the instruction manual flavoured kind of 'I do this...' description), but it would also colour the results because of it. I've seen it happen before in games: bare bones descriptions of actions seems cold, which leads to others assuming a cold, ruthless action and therefore result. It's the nature of this text beast; plain text can make expressing the emotion behind an action difficult. <br><br>Plus it's important in order to help others understand our motivations, which helps them in crafting a response. I think it's even more important in a classic RPG format, where we need for the GM to understand <em>why</em> our characters are taking a certain course of action as well as the action itself. Doubly so in a system like Marvel here, with it's Karma system in place of the traditional experience points, where our motivations can impact things fairly dramatically. <br><br>So, you see, I agree with you, Rick. I'm just saying pace yourself, leave some bits aside for now so you can have them to use later, and some things are often best revealed in actual RP. Think about a strung out series of exchanges between JD and Oscar, where it suddenly hits Oscar that JD is constantly making up cute little nicknames for the female members of the team...can lead to some more fun RP!<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2925844#msg2925844">Quote from: rick957 on 10-04-2010, 22:57:07</a></div></div><blockquote class="bbc_standard_quote">Not to quibble about the rules of the game -- I accept the restrictions of the format because I assume most others on the site like things done that way, or else they wouldn't go along with it.&nbsp; At the same time, however, I suspect few PbP roleplayers have given much thought to the limitations of the format and how difficult it is to come up with posts that are fun for others to read.&nbsp; I think a lot of games turn into a bunch of characters standing around doing a lot of nothing until the GM decides something interesting will happen ... heck, I worry that most games are that way, including the ones I've tried to run myself.&nbsp; Even when the players are gifted writers and fully capable of creating interesting posts, they're sometimes so committed to being passive and responsive in their posts that they're uncomfortable introducing interesting developments.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I've put some thought into this too, both from the player and GM perspective. It's a good part of the reason I don't run games, actually, I get really off the wall anal and controlly, turns out to be not much fun for everyone.<br><br>I agree with what you're saying there, which is why I think it's important to throw something specific at the players right off. I posted in another OOC thread for another game I'm involved in about this as well. It's much easier to RP downtime after some action, for a number of reasons, but most of all because it gives the characters common ground to refer to. All the background in the world won't help generate RP if there's nothing to break the ice with, from my experience.<br><br>I'm very happy Cogs came up with something to get us to move away from the crash site. I was wondering what she'd do, and we won't be able to stick around there now! ;)<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2925844#msg2925844">Quote from: rick957 on 10-04-2010, 22:57:07</a></div></div><blockquote class="bbc_standard_quote">Sorry if that's way more discussion than you might be interested in.&nbsp; :)&nbsp; It's a topic of great interest to me, because it's been relevant to every PbP game I've been in so far, and I don't believe many players have thought much about these issues when it comes to roleplaying.&nbsp; I'd be interested in any thoughts you, Ana, or the others have on this stuff.&nbsp; Thanks for reading!<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I, for one, like talking about the 'theory' of PbP and PbIM roleplay!&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>11-04-2010, 00:24:16</strong>
			</dt>
			<dd class="postbody">
				Thanks for the details, Ana, it sounds like we see a lot of these things similarly.&nbsp; :)&nbsp; I'm quite fascinated by the different approaches GMs use in their games -- how to keep a game fun for the players is a big interest of mine, because I enjoy trying to GM sometimes, even though I know very little about RPing.&nbsp; Of the games I've been in so far on Elliquiy, the GMs have each had very very different approaches to things, some more successful than others.&nbsp; Cogs seems far more experienced and thought-out than most ... I'll be taking notes on your technique, Cogs.&nbsp; ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>11-04-2010, 03:11:38</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2925627#msg2925627">Quote from: rick957 on 10-04-2010, 21:37:50</a></div></div><blockquote class="bbc_standard_quote">FYI:&nbsp; I've decided J.D.'s hero costume is mostly green.&nbsp; I wasn't planning on deciding much more about the specific design, appearance-wise, just because I don't know when it would make a difference in the story.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Super fast... Green costume... Does he have white hair? :P<br><br>(http://yourfriendandy.files.wordpress.com/2009/09/686169-quick_large.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>11-04-2010, 03:35:59</strong>
			</dt>
			<dd class="postbody">
				Interesting discussion you guys got going on! I can understand your problems, Rick, with online PbP rping, especially if you're approaching it from a writing background.<br><br>Here's my 2 cents:<br><br>PbP is a strange beast, a mixture of creative writing + simulation + visual cinematic action. It's those last two that put creative restrictions on the first, especially in a system game, which forces the action into a simulation environment. A purely freeform game is free of this restriction, and is more a collaborative writing experience. However, those of us who like system games enjoy the simulation aspect, where we don't know how things will turn out that are beyond our control. <br><br>That last one, the cinematic aspect, is where the argument about "should I write internal monologues or not?" comes from. Although this is heavily a creative writing experience, PbP takes a lot of cues from TV and movies, presenting perhaps more as a visual scene by scene experience than a written chapter by chapter one. Personally, I tend to try and write only what others can observe, as though I were narrating what you might be watching on a screen. However, I also admit that you sometimes have to include internal thoughts (and, it's just so darn fun, too!). However, I think this point is one more for personal taste, so I have no problem if someone includes tons of non-visual material versus those who prefer not to. Having both types of players in the same game is not a problem at all.<br><br>I come from a writing background, and I view my online games as a chance to have fun writing. No one may ever read my other written works, but at least a few people read this, so it provides a limited audience, like a couple of friends meeting at someone's house and doing a poetry reading together. I accept the restrictions that the simulation and cinematic aspects place on my writing, and in fact I try to embrace it to force me to be more creative by working within a framework, like the way writing poetry can be more fulfilling when you're restricted by a specific poetic framework (not sure what my deal is with poetry at the moment).<br><br>As far as feeling like you're a responsive participant, that doesn't necessarily have to be the case. Your only real restriction is not deciding important outcomes and world elements beyond your control, but you can narrate everything leading up to that, and what follows. You are also free to redefine what the GM writes, as long as it doesn't break already established narratives. For instance, with the plane crash, I didn't say much about the other passengers, just that they mostly all got killed. Oscar took the opportunity to build on that and describe the fate of the staff member who sat next to him. That's a good example of him taking creative control for some good writing, and keeping it all consistent. <br><br>Anyway, at the end of the day, the story is king. If a PbP game isn't an enjoyable read, then something, somewhere is wrong, and it's the GM's job to get it back on track. As far as individual posts, everyone has different styles, just do what feels right and is the most fun. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>11-04-2010, 03:59:28</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Super fast... Green costume... Does he have white hair? :P</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Hmm ... Green's better than red (http://en.wikipedia.org/wiki/File:Showcase4.JPG), at least, right?<br><br>Besides, <em>he</em> started out blue (http://images2.wikia.nocookie.net/__cb20051011155355/marveldatabase/images/d/de/Uncanny_X-Men_4.jpg), thank you very much.&nbsp; :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>11-04-2010, 04:11:37</strong>
			</dt>
			<dd class="postbody">
				Thanks for the insights, Cogs.&nbsp; :)&nbsp; I'm glad you're flexible about different approaches.&nbsp; It's also nice to know that, as GM, you have such nuanced thoughts on these subjects; I don't get the impression that too many people on Elliquiy have well-thought-out views on these matters.&nbsp; Then again, I guess I don't either, really.<br><br>Incidentally, since this game is inspired by comic books, at least in part, it's worth mentioning that comics have a long tradition of mentioning characters' thoughts via the venerable old "word balloon" ... Although there's also a school of modern comics writers who scoff at the device and refuse to use it.&nbsp; But, I tend to think those writers would rather be writing movies and think of writing comics as slumming.&nbsp; But I digress ...&nbsp; *removes nerd glasses*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>11-04-2010, 04:14:11</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Incidentally, since this game is based on comic books, it's worth mentioning that comics have a long tradition of mentioning characters' thoughts via the venerable old "word balloon"<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>lol, true ... where would Stan Lee have been without thought balloons?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>11-04-2010, 09:51:48</strong>
			</dt>
			<dd class="postbody">
				Were there any guns on the airplane that Oscar could grab?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>11-04-2010, 10:00:55</strong>
			</dt>
			<dd class="postbody">
				There's a whole arsenal on the plane, though all of that was kept in the cargo hold. Given the shape of the plane, some searching, ripping and tearing will be required to find that stuff.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>11-04-2010, 10:06:18</strong>
			</dt>
			<dd class="postbody">
				A note to JD: since you've got the guy's gun, he'll do whatever you tell him to do, so go ahead and narrate what you do with him, or if you bring him to Athena, etc.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>13-04-2010, 04:32:31</strong>
			</dt>
			<dd class="postbody">
				Okay everyone, I have a question for you! There's another player who wants to join the game, but I am hesitating to add her since the group dynamic thus far seems to be working well. On the other hand, the dynamic could be even better with another. Then again, maybe five is too unwieldy. And so on ...<br><br>Let me know what you think. I'm only going to add her if I get a unanimous "yes." If you're uncomfortable speaking out publicly in here, then PM your response.<br><br>Just so you know, if she is added, the character will be a local hero girl, most likely, who you would soon run across. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>13-04-2010, 04:34:40</strong>
			</dt>
			<dd class="postbody">
				I don't know how you'd introduce her (or him, if I think I know who we're speaking of) but I think it would be better if she was already on the ground in South America, rather than having her helicoptered in to help the FF or something equally unimaginable.<br><br>But yes, you get my vote for yes.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>13-04-2010, 04:37:03</strong>
			</dt>
			<dd class="postbody">
				Yeah, I'm thinking a local hero, probably has been fighting drug smugglers, so knows the area. She might initially be brought in as a plot device, to bring you guys up to speed on the locality. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>13-04-2010, 05:45:46</strong>
			</dt>
			<dd class="postbody">
				Thumbs up from me.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>13-04-2010, 06:06:43</strong>
			</dt>
			<dd class="postbody">
				I'm okay with it. Four players plus GM is still workable, from my experience, so long as you feel you can keep up even if we get seperated, Cogs. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>13-04-2010, 06:21:51</strong>
			</dt>
			<dd class="postbody">
				Alright, the yea's are in. I'll work with the player to come up with a character and you should be seeing her soon.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>14-04-2010, 02:45:24</strong>
			</dt>
			<dd class="postbody">
				Hey everyone.&nbsp; I'll be the new player.&nbsp; I'm still working up the character, but as something of a sneak peek here's what she will look like.<br><br>(http://home.earthlink.net/~josh.images/sitebuildercontent/sitebuilderpictures/isabela.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>14-04-2010, 12:42:50</strong>
			</dt>
			<dd class="postbody">
				Cogs, here's what the Weapons Locker says about Laser Rifles. Hope it's alright to bust one out now.<br><br>LASER RIFLE<br>Price: NA/50r<br>Range: 4 areas<br>Normal Damage: 20 points, S&amp;T<br>Rate of Fire: 1 shots/round<br>Number of Shots: 20/power pack<br>Design Notes:<br>• Requires two hands to fire.<br>• Typical strength materials.<br>• Uses: Military organized subversive criminals.<br>Private ownership not legal.<br><br>The entry on power-packs is contradicting how many rounds per pack are used, so I went with what the Power Packs section listed.<br><br>POWER PACKS<br>For game purposes, the amount of charge for all power packs-using weapons of the same type (pistols, for example) are the same. Power packs may be manipulated to fit other weapon systems than they were designed for by making a Reason FEAT roll, and halve the number of&nbsp; available shots for each level of increase. (A pistol power pack modified to fit a rifle has 5 shots of pistol-type damage.) Pistols (laser, stun,&nbsp; concussion)<br>5r for 1 power pack<br>Rifles (laser stun, concussion)<br>10r for 1 power pack<br>Gatling Laser<br>20r for 1 power pack<br>Cannons (laser, stun, concussion)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>14-04-2010, 17:14:33</strong>
			</dt>
			<dd class="postbody">
				That all sounds good, break out the laser rifles!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>15-04-2010, 06:17:17</strong>
			</dt>
			<dd class="postbody">
				This is a heads up to all that I will be gone this weekend, so no posts from me on Friday or Saturday, maybe not Sunday.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>15-04-2010, 07:09:19</strong>
			</dt>
			<dd class="postbody">
				Okay, thanks for letting us know, Cogs. Hopefully we can get in another round before you have to leave, but if not, no biggie.<br><br>Have fun this weekend! :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>19-04-2010, 23:36:13</strong>
			</dt>
			<dd class="postbody">
				A note on your last post, Rick:<br><br>I don't think we're worrying about burying the bodies anymore because of the time involved. We probably don't have enough time for that, and Athena would certainly let JD know that if he started to dig graves in front of her.<br><br>Just lettin' ya know here, OOC, since you kind of sped past (no pun intendec :P ) any real chance of an IC interrupt that wouldn't look like time travel. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>20-04-2010, 00:27:49</strong>
			</dt>
			<dd class="postbody">
				Hey Ana -- Yeah, unfortunately, because I've been posting less frequently than the rest of you guys, I've tried to make the posts a bit longer, and that sometimes means rushing through some events.&nbsp; I didn't mean to imply that any particular results occurred, but at the same time, it's impossible to write a longer post if I'm supposed to stop at the end of each sentence to get responses, you know?&nbsp; I've tried to just make reasonable guesses about what to write and what not to write.&nbsp; If my approach needs changed or whatever, just let me know, I'm flexible.<br><br>As to the burials, if the team is in a big rush, it makes sense for Athena to possibly object to completing the burials.&nbsp; However, in my previous post a while back, I already described that J.D. had dug the graves and helped Oscar wrap up the bodies, so all that was left to do was for someone to help J.D. put the bodies in the ground.&nbsp; Then he could cover the bodies at super-speed, so the whole process wouldn't take long. <br><br>I'm not picky about whether or not the bodies get buried, although it would fit J.D.'s character (as I've written him so far, at least) for him to object strongly if the corpses just get left out in the open to rot.<br><br>Thoughts, anyone ...? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>20-04-2010, 00:32:43</strong>
			</dt>
			<dd class="postbody">
				Don't worry about it, it all works. I'm going to move us ahead and write a post that wraps up the whole plane situation and moves things on. Don't amend any posts, I'll tie everything together if there are any loose ends, blow up the plane, and place you into the midst of the next scene where we meet someone new.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>20-04-2010, 00:48:52</strong>
			</dt>
			<dd class="postbody">
				Thanks Cogs.&nbsp; :)&nbsp; I struggle constantly with how to make my posts interesting to read while simultaneously determining as little activity as possible.&nbsp; My apologies, Ana and everybody, if my post implied too much.&nbsp; Anytime something I've written needs to be changed, don't hesitate to point it out.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>20-04-2010, 01:55:43</strong>
			</dt>
			<dd class="postbody">
				I get what you're saying, Rick, I was just under the impression that those guys showed up before we really got started on the gravedigging. <br><br>Still seems kind of a waste, considering the crater we're about to make in the immediate vicinity... ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>23-04-2010, 23:38:46</strong>
			</dt>
			<dd class="postbody">
				Hey all, I don't know how good of a drawer she is yet, but I'm getting Combicon (http://elliquiy.com/forums/index.php?topic=66916) to draw Oscar for me. You should check it out if you want your character illustrated.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>24-04-2010, 00:11:32</strong>
			</dt>
			<dd class="postbody">
				Hey, that's cool. Nice of her to offer, I can't wait to see Oscar!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>29-04-2010, 03:02:43</strong>
			</dt>
			<dd class="postbody">
				First post is up! I hope I didn't step on any toes, I was trying to be as simple as I could while also getting all of the descriptions out there.&nbsp; I'm still kind of uncertain if I should be putting her profile here, or if it should just be coming out in the game.&nbsp; I did post, at least, the picture of what she looks like earlier.<br><br>Also, hello everyone!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>29-04-2010, 03:24:30</strong>
			</dt>
			<dd class="postbody">
				I didn't mind anything in your post, looks good. <br><br>I'm working on a reply right now. Glad to see things starting to move again after a few idle days... *grumble, grumble* ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>29-04-2010, 10:58:12</strong>
			</dt>
			<dd class="postbody">
				Bleh. The Ranac/Ramac misspelling was all on me, not Oscar &gt;_&gt; I don't think he'd forget that, but I would.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>29-04-2010, 17:35:50</strong>
			</dt>
			<dd class="postbody">
				Ah, I just figured it was a mispronunciation.&nbsp; N's and M's are pretty easy to get mixed up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>29-04-2010, 17:57:43</strong>
			</dt>
			<dd class="postbody">
				Why are they right next to each other on the keyboard?! It's like Microsoft is fucking with us all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>29-04-2010, 23:18:07</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg2984713#msg2984713">Quote from: Doomsday on 29-04-2010, 17:57:43</a></div></div><blockquote class="bbc_standard_quote">Why are they right next to each other on the keyboard?! It's like Microsoft is fucking with us all.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>As likely as that could be, I think QWERTY is a much older conspiracy against our fingers...&nbsp; XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>05-05-2010, 01:17:03</strong>
			</dt>
			<dd class="postbody">
				Apologies for story delay, I've just been occupied with some real life. I should have a post up later tonight to move things along.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>07-05-2010, 11:10:29</strong>
			</dt>
			<dd class="postbody">
				Do we need to wait for Cogs to post each time before posting twice, or no? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>07-05-2010, 17:15:48</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3008946#msg3008946">Quote from: Darwishi on 07-05-2010, 11:10:29</a></div></div><blockquote class="bbc_standard_quote">Do we need to wait for Cogs to post each time before posting twice, or no?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>It's never been expressly said, and I didn't, I think the rule of thumb is just to avoid moving things foward much. We should be okay just talking though, I think that's even in the old MSH rules, that talking takes up 'no time' (super-types gots to monologue!).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>08-05-2010, 02:55:19</strong>
			</dt>
			<dd class="postbody">
				I don't have a problem with you posting twice, or in any particular order. <br><br>Sorry again for my delays, work life for me lately has been much fuller than usual. If you can bear with me a while, my posting will be erratic for the next two weeks, then things should get back to normal.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>08-05-2010, 03:30:36</strong>
			</dt>
			<dd class="postbody">
				I know the feeling! I'm still loving the game even though I just joined it's a lot of fun. *nod*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>13-05-2010, 05:36:47</strong>
			</dt>
			<dd class="postbody">
				Just another heads up that my posting will be spotty for a few more weeks. A major job upheaval has heavily occupied my time and thoughts. It might be a few more weeks before I'm posting regularly again.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>13-05-2010, 05:52:52</strong>
			</dt>
			<dd class="postbody">
				Just so long as it's not my fault for not playing into your conniving little GM hands when it would be grossly out of character...&nbsp; XD<br><br>Being serious now, the only concern I would have is if you simply wandered off, Cogs, and you didn't. Thank you for the heads up. Hopefully it won't be too long before you're able to get fully back into the swing of things here. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>13-05-2010, 07:08:48</strong>
			</dt>
			<dd class="postbody">
				Yes! Thanks for the heads up.&nbsp; I've been in too many games (mostly on RPOL) where the GM has just up and disappeared without any warning leaving the players to wonder what's going on, if the game will continue, or if it's going to die.&nbsp; Updates are good! Even if they mean you won't be able to post regularly.<br><br>Also, in terms of posts, I will be posting...probably tomorrow after I get up.&nbsp; I'm wiped out tonight. Sorry!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>22-05-2010, 07:24:58</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">OOC: I'm sorry, Rick, I'd meant to reply to JD but somehow it didn't get into my last post. :(</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>No prob, Ana, I assumed J.D.'s suggestions just got overlooked unintentionally.&nbsp; He came up with his own rationale for the lack of responses -- him being the youngster on the team -- so it's all good.&nbsp; :)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>23-05-2010, 05:25:10</strong>
			</dt>
			<dd class="postbody">
				I'm going to try and get back into the swing of things here, life is settling down a little. <br><br>A memo to all: remember, this game universe is not the Marvel universe (despite us playing the Marvel SH Game), so the heroes and villains of that world don't exist here, or the organizations. This hasn't been a big deal, but I'm just heading off any potential affiliations or background implications someone might throw out later.<br><br>JD, sorry if Dr. Wilson blew you off earlier, I think I might have missed something. By all counts, you get the impression that she is partial to you, though it's difficult to tell with someone as analytical as her.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>23-05-2010, 05:50:56</strong>
			</dt>
			<dd class="postbody">
				No problem, Cogs, J.D. is fine and I am too.&nbsp; :)&nbsp; I'm glad Jane is partial to J.D., but I must say,<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">He couldn't tell for sure given the gloom, but he thought she was awake, and watching him. It might have been shadow, but her face seemed different, and he couldn't tell who was really looking back at him.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>For some reason, this totally creeped me out!!!&nbsp; Nice details and description.&nbsp; *shivers*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>23-05-2010, 09:49:38</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3064458#msg3064458">Quote from: rick957 on 23-05-2010, 05:50:56</a></div></div><blockquote class="bbc_standard_quote">For some reason, this totally creeped me out!!!&nbsp; Nice details and description.&nbsp; *shivers*<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>lol ... Cool, thanks. Then it had the intended effect!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>24-05-2010, 21:28:31</strong>
			</dt>
			<dd class="postbody">
				Question for everyone, especially Cogs -- (and sorry for the wordiness!) --<br><br>It seems to me that the current scene is one where J.D.'s speed powers have a lot of obvious uses, so I'm wondering how to approach it.&nbsp; On one hand, we wouldn't want him to overcome foes so easily that the rest of the team has nothing to do.&nbsp; On the other hand, it violates basic story logic for him to hold back from using his powers as much as possible to help whenever he can.<br><br>As long as the team was in the jungle, it made sense for him to not do very much, because the terrain would be even more treacherous to cross at high speed.&nbsp; Now, however, he's facing a bunch of ordinary soldiers who have no logical reason to anticipate his attack, so he should be able to wreak serious havoc.&nbsp; Unless, of course, the gaming mechanics prevent that from happening somehow, or unless you guys want me to just artificially hold him back, but I'd prefer to come up with a logical reason for that.<br><br>For example, in the present scene, he should be able to just run up to any armed soldiers and disarm them before they can prevent it, right?&nbsp; Or, alternatively, disable them all with a series of pokes to their eyes, box all their ears, kick their legs out from under them, or go for the ever-reliable punch to the crotch?&nbsp; Similarly, disabling a vehicle should be a snap with just a little thought:&nbsp; not only the tire-slashing and battery-removal Athena mentioned, but smashing the windows with rocks, disabling the drivers with similar physical attacks to the ones above, pouring sand into the gas tanks, or most obviously, just opening the door and taking the keys before anyone can stop him.<br><br>It seems to me that he should at least try to do some or all of these things, and if the team has trained together, Athena should order him to try those things, or at least mention a logical reason why he shouldn't.<br><br>As you can tell, I'm normally a stickler for plot logic; I consider it a prerequisite for any well-crafted story.&nbsp; Unfortunately, it may be necessary to artificially ignore the logical things that J.D. ought to do with his powers, simply because it makes it too difficult to come up with credible obstacles that allow all the team members to shine.&nbsp; I don't know, what do you guys think?&nbsp; Any opinions would be welcome.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>24-05-2010, 22:55:45</strong>
			</dt>
			<dd class="postbody">
				Obviously, it's ultimately up to Cogs to call, but for the most part JD <em>should</em> be able to do everything you describe. Maybe. One thing I'm not clear on since we haven't seen your character sheet is if you just have the Run Really Fast superspeed, or if you also have Do Everything Really Fast power, which is technically seperate. Since the game, even when powers are randomly rolled, allows you to pick certain powers because they match up conceptually (like the speed powers above), I've been kinda figuring that Rachel at least assumes JDs powers extend to Do Everything Really Fast.<br><br>Additionally, in this old MSH system, doing the stuff you've described would be accomplished via a little thing called a 'Power Stunt'. The speed powers are some of the ones that truly excel with creative power stunts (a couple other examples of power stunts: Nightcrawler's teleport multi-target attack, or perhaps in this game, Cogs might allow me to have Athena heal herself instantly by a small amount with a Regeneration power stunt, or maybe JD can start flicking pennies at a velocity of his top speed) but power stunts are not easy, especially the first few times you do them. You shouldn't need to worry about the specifics, since Cogs is handling all the math, but just know that you can fail them, and that can be bad! But that's part of the fun of system games (at least for me)! ;)<br><br><br>NOTE: I would also like to mention right now that my PC is in the process of dying; power supply, I'm 99% certain. It's so old (just over 7 years), I am not willing to spend any cash on fixing it, so I'm getting my new PC a year early (I was trying to save myself for just before Star Wars: The Old Rebublic). My new PC is already ordered, and should be ready within a week. Expected delivery is the 31st, but I'm hoping it gets here before the weekend. I just wanted to let you guys know in case this thing poops out on me and I can't post for a few days. Fingers crossed, though!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>25-05-2010, 00:28:03</strong>
			</dt>
			<dd class="postbody">
				As a minor aside, I'd appreciate it if you didn't take control of my character again.&nbsp; It's minor this time (the snoring), but not something I really envisioned Voltaje doing.&nbsp; If I had mentioned it and then you played off of it, that would be fine, it's just been bugging me so I thought I'd post something about it.&nbsp; This time it's not really a big deal (even though I still don't see her as a big snorer) I just don't want it done in the future for anything... Unless it's Cogs moving her around to move the game along. ^_^<br><br>Thanks!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>25-05-2010, 00:49:55</strong>
			</dt>
			<dd class="postbody">
				Darwishi, I'm terribly sorry.&nbsp; I had hoped that would be an insignificant-enough detail to not bother you in any way.&nbsp; I'm more than happy to remove that part; in fact, if I've suggested something about your character that doesn't sit well with you or goes against your wishes in any way, I'd <span class="bbc_u">prefer </span>to remove it.&nbsp; Unfortunately, in this instance, Cogs repeated that reference in her subsequent post, so she too will have to remove that line, but I doubt she'd object, considering it was my mistake originally.<br><br>It was an error in judgment, and I'll make a concerted effort not to make any similar mistakes in the future with your character.&nbsp; I hope you'll accept my apology and that you're still comfortable RPing with me in the game, but do feel free to let me know if that's not the case.<br><br>Please let me know if it's alright with you for me to go back and remove that reference, and then I'll do it.<br><br>Ana -- I'd probably best check with you, also, and ask if the way I described Athena in my latest post bothered you in any way.&nbsp; I try to describe things from my character's perspective and only suggest things about other characters that are extremely general, seemingly insignificant, or safe to assume based on things others have written.&nbsp; My judgment in these things is not always perfect, though, and I'm more than happy to make edits or adopt a stricter approach of suggesting as little as possible about other characters (as I will from now on with Voltaje).&nbsp; Anyway, please let me know if I've overstepped my bounds with that post.&nbsp; Thanks!&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>25-05-2010, 01:20:53</strong>
			</dt>
			<dd class="postbody">
				I should have said something immediately but I thought I had been over reacting, so I held off for a few days.&nbsp; But as it still bugs me, I thought I'd say something.&nbsp; Which means it has been repeated, not sure if it's even worth going back to remove it since it's only been repeated the once and no one else has reacted to it.&nbsp; <br><br>Also, I'm all for J.D. forming his own opinions of Voltaje, how he perceives her and everything.&nbsp; Since that's in his head, I don't mind, it's just the idea of taking my character then posting that she did something when I hadn't posted that.&nbsp; It's more "please don't do it again" than "please go back and remove it". ^^<br><br>I can still RP with you.&nbsp; I like rping with everyone here.&nbsp; I prefer to point out things that bug me rather than sit around and kind of hope that they don't happen again.&nbsp; <br><br>I get where you're coming from, or at least, I get that you come from a writing type background over a role-playing one.&nbsp; It'd kind of difficult to switch between them.&nbsp; One where you control nearly every facet of what's going to happen, to one where you only control what your character does/thinks/feels, etc.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>25-05-2010, 01:54:47</strong>
			</dt>
			<dd class="postbody">
				I definitely appreciate and respect your decision to speak up; I think it's always preferable to be open about problems and address them rather than let misunderstandings proliferate.&nbsp; And I'm glad you're okay with continuing to RP together, as I've been enjoying the game and the contributions from you and everyone else.&nbsp; :)&nbsp; This isn't the first time that I've made such a miscalculation, and you're right, it has a lot to do with taking a more literary approach.&nbsp; I will try not to make such an error again in this game, and I hope you and the others here will speak up if I inadvertently make another misstep.<br><br>It sounds like you don't want to insist on edits, which is very gracious of you, but if the description bothered you, I'd still prefer to remove it, for my own peace of mind.&nbsp; Is that okay?&nbsp; (I can simply forget about it, if you want, but I prefer to tidy up after my mistakes when I'm able.&nbsp; I'll go with whatever you say you're okay with, though.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>25-05-2010, 01:58:17</strong>
			</dt>
			<dd class="postbody">
				You haven't crossed any lines with Athena yet, Rick, though like Darwishi, I would have given you a smack if you'd actually assumed any, and I mean <em>any</em> teensy little bit of control of my characters actions or motivations. So far everything reads pretty clearly to me as though it's just JD's interpretations and feelings about Athena, so it's all good.<br><br>A good rule of thumb for this kind of RP is to err on the side of caution. Always try to post actions as <em>intended</em> and not as <em>concluded</em>. <br><br>Just to go over a very simple example:<br>Bad: I punch him in the mouth knocking out two of his teeth.<br>Good: I try to punch him in the mouth, hoping to knock out some teeth.<br><br>That goes double or triple for anything involving other PCs! Make sense?&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>25-05-2010, 02:13:28</strong>
			</dt>
			<dd class="postbody">
				Thanks for the advice, Ana, and I'm glad my descriptions so far have been acceptable for you.&nbsp; I'm afraid I don't find it as simple a matter as it appears in your example, or as simple as it seems to be to many (or most?) others at Elliquiy.&nbsp; But, I think I understand the point of your example and the reasons why RPs are conducted in that way.&nbsp; <br><br>I think I'll get better at following the rules with more and more RP experience, and in that sense, learning from my occasional mistakes is valuable experience, as long as I can depend on folks like you and Darwishi to correct me in a friendly way.&nbsp; Live and learn.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>25-05-2010, 02:14:28</strong>
			</dt>
			<dd class="postbody">
				Rick, on the super speed thing, just do what you think would be logical for your character, don't worry about game mechanics, etc. Yes, he could clean up the whole crew of bad guys, but that assumes he can find all of them, and he doesn't slip on a banana, and etc., etc. <br><br>In some ways, your character's abilities make things easy for me, as I can always clean up a scene with something like, "... and JD finished the rest ..." or something like that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>25-05-2010, 04:12:05</strong>
			</dt>
			<dd class="postbody">
				It also occured to me that taking a weapon from someone if they have a sling is also problematic. For example, a three-point sling in particular would be a problem because it's actually secured to the wearer. Then you could wind up momentarily stuck and subsequently hit with the rifle butt. <br><br>I'm not saying this is the case, just sayin' that details matter. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>26-05-2010, 06:01:29</strong>
			</dt>
			<dd class="postbody">
				Just trying to keep anything that pure OOC to the OOC thread.<br><br>Cut'n'paste from the game thread:<br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63819.msg3075338#msg3075338">Quote from: Cogs on 26-05-2010, 02:06:26</a></div></div><blockquote class="bbc_standard_quote">OOC: It works either way, whether JD runs back and tells you or not, you still would have to approach and then formulate a plan, so it's the same either way. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I agree, as far as we'd still have to deal with the same situation, only that one way we'd have more time to plan (we'd at least perhaps perceive more time to plan), and then maybe we'd do things differently. Like change into our hero jammies as Voltaje suggested, send JD back for a quick recon, leave Talpert and the Doctor further outside the village, plan our approaches, and most importantly, actually have time to discuss a plan...but then I'd have to undo most of a post...follow me here? Rachel wouldn't be such a bitch to Voltaje if she felt they had the time to actually go over things, so it would, in fact, change things quite a bit, just that little hiccup in the timeline.<br><br>I'm just sayin' let's keep on going, assume the baddies got to the village <em>after</em> JD went for his wee run? :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>26-05-2010, 17:23:00</strong>
			</dt>
			<dd class="postbody">
				As far as the current situation goes, everyone either go ahead and post what you are going to do or PM me with it. I'm taking this approach right now since this is going to be a chaotic scenario and I want everyone's opening moves before I proceed to save a little time.<br><br>This is how I understand it thus far:<br><br>• Athena and Oscar are taking to the rooftops. Is this to act as snipers, or for recon?<br>• JD is supposed to disable vehicles, but I need to know how he intends to do that.<br>• Voltaje has her instructions to back up JD, but I need to know if she is going to, and how.<br><br>If you PM me, you can just outline the basics. <br><br>Thanks!<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>26-05-2010, 18:21:21</strong>
			</dt>
			<dd class="postbody">
				I can post again, I was just trying to let other people have a chance at posting. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>26-05-2010, 18:22:53</strong>
			</dt>
			<dd class="postbody">
				Rachel's plan is to get up to rooftops, take a quick scan (since time really is of the essence here) just to see if there is an obvious leader to the opposing force down there. Either Rachel or Oscar could then start things off by sniping that guy. Then, or if there's no obvious man in charge, they'll open up on some of the other guys, move, stop to fire, move, stop to fire, move...trying to pull some of them away from the trucks.<br><br>Since we don't have the luxury of maps, I could outline what Rachel wants to accomplish with the other elements of the plan (JD and Voltaje). It could give you a clearer picture of how I'm envisioning the battlespace here, which is likely very different from your own, Cogs, hehe. It could just get a little meta, since it's not an IC explanation (and again, Rachel doesn't see how there's time right now explain <em>why</em> she's giving out certain orders), so only with approval. Suffice to say for now, maybe, that it all has a lot to do with the potential for captives to become hostages and how best to prevent that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>26-05-2010, 19:41:12</strong>
			</dt>
			<dd class="postbody">
				What you posted is good, that will help. Spelling out everyone's initial plans will allow me to respond with one post to get things going, and save us about 2 or 3 back and forth exchanges. Then, after that initial contact, we can get back to individual responses and posts.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>26-05-2010, 19:43:58</strong>
			</dt>
			<dd class="postbody">
				*nod* I thought that's what you meant.&nbsp; Which is kind of why I put in there what her back-up plan was too. ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>27-05-2010, 23:03:13</strong>
			</dt>
			<dd class="postbody">
				Sounds good. I'm going to give Rick the rest of the day to respond, then I'll post an update later tonight.<br><br>I should be getting back onto a regular posting schedule here, with life returning to normal.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>28-05-2010, 04:04:30</strong>
			</dt>
			<dd class="postbody">
				Ana -- I guess it doesn't matter now, but J.D.'s report that it sounded like trouble was just repeating what Cogs said previously about the group hearing gunfire as they were approaching.&nbsp; Nothing important, either way.<br><br>Darwishi -- I hope it's okay, I went ahead and removed the snoring reference from my older post; even though you didn't say that I should, it didn't sound to me like you'd object to the edit, either.&nbsp; (Please let me know if I was wrong about that.)&nbsp; <br><br>So, if Cogs would delete the one sentence from her post (http://elliquiy.com/forums/index.php?topic=63819.msg3064346#msg3064346) also (please?), then Voltaje will be a non-snorer again.&nbsp; :)<br><br>Cogs, your explanation of how you plan to handle J.D.'s powers struck me as both clever and sensible, at least in theory.&nbsp; I'm still left wondering, however, why J.D. wouldn't have acted to prevent that person from being shot in front of him, or why Athena would order him to disable only the truck and not all the bad guys.&nbsp; (Ana, the point you raised about gun-straps wouldn't prevent J.D. from removing the clips/ammo, or just physically disabling the shooters, I imagine.)&nbsp; My new post attempts to explain both of those seeming logical discrepancies from J.D.'s perspective; that's probably all that needs to be done about them, unless one of you wants to follow up on it.<br><br>BTW, Doom, are you still out there?&nbsp; Just wonderin'.<br>&nbsp;<br>EDIT Hmm, seems Doom hasn't been on the site in about a week.&nbsp; Hope he's OK.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>28-05-2010, 06:31:16</strong>
			</dt>
			<dd class="postbody">
				The offending snore has been removed ... it never happened.<br><br>As far as your powers, JD, he might be really, really fast, but that doesn't solve everything. Superman still has plenty of work to do, even with Flash on the team. I don't think it's as simple as JD can be wherever he wants, when he wants. For one thing, judgement comes into play, you still have to think, and sometimes that will take longer than your actions. Like seeing that guy get shot. You didn't know, for sure, that that would happen until the trigger was pulled, and then it was too late, even for you. You can be surprised, shocked, confused, all which takes up time. Also, you can't move without some deliberation, otherwise you would have decapitated yourself at some point by running into a clothesline or turning suddenly and hitting a brick wall.<br><br>And yes, Doomsday's absence is alarming, I hope he's okay. I've been absent for a while, so maybe he's cooled off a bit, not checking in as much.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>28-05-2010, 13:47:04</strong>
			</dt>
			<dd class="postbody">
				I don'y have time for a full post right now, but I couldn't resist:<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3083769#msg3083769">Quote from: rick957 on 28-05-2010, 04:04:30</a></div></div><blockquote class="bbc_standard_quote">(Ana, the point you raised about gun-straps wouldn't prevent J.D. from removing the clips/ammo, or just physically disabling the shooters, I imagine.)&nbsp; My new post attempts to explain both of those seeming logical discrepancies from J.D.'s perspective; that's probably all that needs to be done about them, unless one of you wants to follow up on it.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Not all weapons eject their magazines in the exact same way (how experienced with firearms is JD?), and the actual mechanical action could slow JD down. As fast as he is, he can still do only one at a time, effectively he'd have to stop, if for only a fraction of a second, to actually do that. Someone with good reflexes could get lucky. I'd stick with trying to rip them out of people's hands, personally, just avoid the ones who have the rifles slung.<br><br>As to why Rachel gave JD the orders she did, I look forward to taking that up IC! <br><br>Here's a hint, though, as to why we don't just rush in, no matter how fast we are. Imagine JD running around a corner and face first into :<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63819.msg3084326#msg3084326">Quote from: Cogs on 28-05-2010, 06:52:31</a></div></div><blockquote class="bbc_standard_quote">(http://www.personal.psu.edu/scd5029/blogs/was_ist_das/225px-Clayface3.jpg)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>One of Murphy's Laws of Combat is 'No plan survives first contact'. It certainly applies today, hehe. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>06-06-2010, 09:27:15</strong>
			</dt>
			<dd class="postbody">
				It's not my turn to post is it?&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>06-06-2010, 09:44:54</strong>
			</dt>
			<dd class="postbody">
				Heya folks -- Just wanted to apologize for not posting in so long.&nbsp; I do hope to keep participating, but recent free-time shortages have forced me to drop one of my other Elliquiy games, plus I have another game I'm GMing that needs attention, so another J.D. post will take at least a day or three.&nbsp; :(&nbsp; <br><br>As usual, Cogs, if you need me out of the way so that things can progress more quickly, just let me know.&nbsp; Thanks!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>07-06-2010, 08:00:27</strong>
			</dt>
			<dd class="postbody">
				Thanks for the heads up, Rick.<br><br>It seems we have reached a crisis of sorts. Doomsday has been absent for some time, and I see a cryptic note from him that he will be gone from E. for an indefinite period. I hope all is well with him, and Rick, I certainly understand the demands of real life.<br><br>My own posting has been erratic lately, though I'm trying to get more on board now.<br><br>I think I will have to NPC Oscar for now. Rick, it's up to you, I can NPC your character when we need to move forward, or if you'd rather not, then we can wait.<br><br>Ana and Darwishi, you two still on board?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>07-06-2010, 08:07:07</strong>
			</dt>
			<dd class="postbody">
				Definitely still on board here.&nbsp; I'm loving the game.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>07-06-2010, 21:47:30</strong>
			</dt>
			<dd class="postbody">
				This is the only game I'm doing right now except for the one that I GM, so I'd like to continue, as long as there's such convenient flexibility about posting frequency and such.&nbsp; <br><br>I do fret about holding the rest of you back, though, so I don't mind <span class="bbc_u">anytime</span> you want to take over J.D. in order to move things forward, Cogs.&nbsp; I'll try not to put you in that position too terribly often.&nbsp; :)<br><br>Darwishi, sometime I'd love to hear the story behind your interesting avatar and where the pictures come from.&nbsp; You have some choice selections there.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>07-06-2010, 21:54:50</strong>
			</dt>
			<dd class="postbody">
				We all seem like a reasonable bunch here, and we all want to continue, so I'll just do the things I have to do to keep it all moving. I'll only take over a character when I have to, and try to be as in-character as possible.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>07-06-2010, 21:57:47</strong>
			</dt>
			<dd class="postbody">
				It's an animated GIF file that I made using pictures I've found over the years (there are TONS) and then using After Effects to put them all together.&nbsp; I had one before this for a couple of years, then finally made this one...which I think lasts about ten minutes if you watch it all the way through? XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>07-06-2010, 22:33:40</strong>
			</dt>
			<dd class="postbody">
				You and I seem to share a penchant for some relatively obscure actresses.&nbsp; I didn't know such an avatar was possible before I saw yours.&nbsp; It's so creative, though, that I'm surprised a lot of people haven't imitated it yet.&nbsp; :)&nbsp; <br><br>Incidentally, Cogs, if you ever choose to recruit anyone else into the game (considering Dooms' unfortunate absence), I'm always happy to see fresh faces in any of my games.&nbsp; No big deal either way, of course.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>07-06-2010, 22:51:35</strong>
			</dt>
			<dd class="postbody">
				Pretty much if I see someone on TV or in the movies I'll stay to watch the credits, or hit up IMDB until I find them, then find pictures I like.&nbsp; So now I have a library to choose from when I create characters.&nbsp; Like using Leryn Franco for Voltaje.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>07-06-2010, 23:03:05</strong>
			</dt>
			<dd class="postbody">
				Ah, what would we horny males do without picture seaches on the internet?&nbsp; :)&nbsp; <br><br>*runs off to investigate L. Franco*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>08-06-2010, 00:05:38</strong>
			</dt>
			<dd class="postbody">
				I have NO idea.&nbsp; Also I think a few of the pictures are from www.tpowis.net (http://www.tpowis.net)&nbsp; I &lt;3 spandex. XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>09-06-2010, 18:10:13</strong>
			</dt>
			<dd class="postbody">
				hey, I'm still around and still very interested. I tend to drift off to other things when things get slow in my games (one of the big reasons I say i need regular postings right in my RP prefs!), and then literally just forget to check in for a few days. Either that or I just keep thinking of it at times when I'm doing something else (often nowhere near my PC) and say to myself somethng like, "Oh yeah, gotta check Elli later..." and then forget again...<br><br>I'll post this evening, but right now I gots stuffs to do!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>17-06-2010, 12:34:24</strong>
			</dt>
			<dd class="postbody">
				Hiya folks.&nbsp; Couple things ... First off, it's been very gracious of all of you to not protest my recent lack of posting.&nbsp; :)&nbsp; My intentions to keep up with my games don't always pan out, unfortunately, and I know it's not fair for me to be slowing the momentum for the rest of you.&nbsp; I intend to improve my posting frequency here in the immediate future, or, if I can't pull that off, I'll pull out of the game.&nbsp; <br><br>However, since no one's requested my departure just yet (and thanks for that), I'm going to make one last attempt to get into a more frequent posting routine.&nbsp; <br><br>To that end, here's my new post.&nbsp; What's it doing here, you ask?&nbsp; Well, reading the recent posts inspired me to write up a bit of mischievous fun for J.D., and I wasn't sure how it would come across, especially since it's focused on Voltaje.&nbsp; I don't want to inadvertently god-mod, and I don't think I have.&nbsp; But, to play it safe, I thought I'd post this here first, so you guys can let me know if I should make changes before putting it in the real game thread.&nbsp; Once it's been here for a day or two so that everyone's seen it, or once everyone's said they're okay with it, then I'll move it over.<br><br>Obviously, Darwishi, since it involves your lady, and since I overstepped my bounds once before, the most important thing is that you're cool with it.&nbsp; I don't mind editing or even writing up something completely different, if that's necessary.<br><br>Hope putting it here like this is okay.&nbsp; Also, sorry if the length bothers anyone; I'm not very good at being concise.&nbsp; <br><br>Let me know if you guys want adjustments.&nbsp; Thanks!<br><br>Here we go ...:<br>EDIT, transferred over to the game thread.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>18-06-2010, 00:22:35</strong>
			</dt>
			<dd class="postbody">
				Ha! That was good.&nbsp; No problems with me.&nbsp; You didn't really take control of my character so it's nothing I've got a problem with.&nbsp; Since I posted that someone, and she didn't get to see who, grabbed her big butt it actually flows together pretty nicely.&nbsp; <br><br>I like it when there's something going on in my post and its incorporated into someone else's post, especially when it's done like that.&nbsp; It was, to me, completely within character of J.D. to cop a feel of Voltaje.&nbsp; The only way it may have been construed as god-moding is that you kind of called a hit.&nbsp; Not that it really was that.&nbsp; Like I said, I had already posted that there were several butt gropes while she was in the crowd, so you just took what was already there and made something of it.<br><br>There are a couple of big differences in that post and the one with the snoring thing.&nbsp; <br><br>1) In the snoring post: I had not previously said she was snoring.&nbsp; Therefore you were taking control of my character without me having laid any seeds in my post saying as much.&nbsp; If I had said "She's not a quiet sleeper" then it would have been fine, but I hadn't said that, so it wasn't.<br><br>In this post: I <i>did</i> say she was getting groped.&nbsp; You played off of that and said that J.D. was doing some of the groping.&nbsp; <br><br>2) In the snoring post: You took control of my character and made her snore without my permission and, as aforementioned, without any kind of "seed" being sown into my post to let you have the green light.<br><br>In this post: You didn't control my character at all.&nbsp; You only stated what J.D.'s actions were.&nbsp; While they involved my character, it was not you telling the rest of the group how Voltaje reacts (I'd already done that for the most part), you just stated how J.D. reacts.<br><br>-----------<br><br>I hope that makes a little more sense as to why there was a problem the first time, and not this time.&nbsp; I did enjoy the post, it was funny.&nbsp; ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>18-06-2010, 03:40:02</strong>
			</dt>
			<dd class="postbody">
				Thanks Darwishi, I'm glad you found it appropriate, and amusing.&nbsp; :)&nbsp; The explanations are appreciated, too; in retrospect, I'm able to understand your problems with the older post pretty clearly.&nbsp; I still thought it safest, however, to put this post here first, in case I'd overlooked anything important this time.<br><br>Well, since the other characters get very little mention in my post, I'm going to assume it's safe to move over to the game thread.&nbsp; Looking forward to continuing.&nbsp; :)<br><br>P.S. Darwishi, the spandex site cracked me up.&nbsp; It never ceases to amaze me the sorts of obscure fetishes that people have.&nbsp; (Makes my own personal perversions seem less embarrassing, too.&nbsp; I'm still combing through pics from that website, for example ... :)&nbsp; )
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>28-06-2010, 06:46:12</strong>
			</dt>
			<dd class="postbody">
				Sooo, I was holding off on my post to wait for instructions from Athena to Voltaje.&nbsp; Wasn't sure if that was overlooked or done on purpose, but I thought I'd ask here before posting that Athena overlooked Voltaje. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>28-06-2010, 06:48:45</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3212881#msg3212881">Quote from: Darwishi on 28-06-2010, 06:46:12</a></div></div><blockquote class="bbc_standard_quote">Sooo, I was holding off on my post to wait for instructions from Athena to Voltaje.&nbsp; Wasn't sure if that was overlooked or done on purpose, but I thought I'd ask here before posting that Athena overlooked Voltaje. ^_^<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Not overlooked. <br><br>Notice I didn't have her do anything at all after asking Happy and the NPCs if they got what she was saying? I'm just giving them a chance to respond, then Rachel will have more specific instructions/plans for Oscar and Voltaje. I just felt a proper pause was in order just in case there were any questions that could turn it into a short bit or back and forth. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>28-06-2010, 06:53:38</strong>
			</dt>
			<dd class="postbody">
				Wow, that was fast.&nbsp; <br><br>Ah, alright! Well I'll wait a bit longer then for the instructions to come around. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>29-06-2010, 23:58:11</strong>
			</dt>
			<dd class="postbody">
				Cogs, I tried to write my post so that you could still describe the Doctor's or Talpert's responses to J.D., or you can just as easily leave them out and move on to other things -- whatever you want.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">OOC: Quick mechanics question because it's nagging at me, Cogs, but doesn't Hyper-running actually include a provision for altered perception (things appear slower to speeders) specifically so you can use it in, you know, cities and other sorts of constrained environments without killing yourself or innocent bystanders? I don't know if Happy 'bought' the power without that as well as without the friction resistance, but I'm just wondering. Very limiting, if you think about how cluttered modern cities are.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Ana, I went ahead and did my post without hearing Cogs' response to this.&nbsp; I assume that if any changes need to be made to the way I've described his capabilities so far, we can make those adjustments later and find some way of explaining away the previous errors.&nbsp; I had thought of that inability to traverse the jungle at high speed in order to explain after the fact why Happy didn't use his speed power more in the jungle scenes -- scouting ahead, for example, or just racing to the nearest city to call for help.&nbsp; Personally, I'm more concerned that the scenes seem logical than about the particular mechanics of his powers, so however Cogs says to handle his powers going forward is fine with me.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>01-07-2010, 00:32:15</strong>
			</dt>
			<dd class="postbody">
				Mmm, okay, from PMing a bit with Cogs, it has occurred to me that I've probably been too passive about discussing things J.D. could do to help out.&nbsp; There have been instances where it seemed to me that he could have done something obvious and helpful but held himself back instead.&nbsp; I explained that away with the whole "he can't run through the jungle" thing.&nbsp; Cogs straightened me out on his actual limitations, and it turns out that he may have developed some misimpressions about his limits, due to his inexperience.<br><br>I assume Cogs has told you, Ana, whatever you and Athena ought to know and believe about Happy's limits and abilities.&nbsp; Going forward, I'll try to raise any questions I have about the team's actions here, so that we can get on the same page.&nbsp; I suppose at this moment, dealing with Muddy is the priority, and J.D. has assumed that the others are taking the lead on that.&nbsp; Unless, of course, Ana, you or Athena indicate otherwise.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>05-07-2010, 20:18:23</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">her hips in full staccato swing</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Just wanted to say, this was a great little phrase.&nbsp; I pictured a little Tito Puente slapping out a jaunty rhythm on her butt.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>07-07-2010, 05:08:23</strong>
			</dt>
			<dd class="postbody">
				Okay, it's no big deal, but I would like an explanation about why Happy's two suggestions weren't taken -- one, carrying the civilians to safety, and two, running ahead to contact their superiors.&nbsp; These both seem obvious, logical, and physically possible, unless I've overlooked something.&nbsp; Is there some advantage to leaving as a group that I haven't thought of, or that hasn't been mentioned yet?&nbsp; <br><br>It also seems to me that by now we should have some reason why Voltaje hasn't evacuated the civilians or contacted their superiors for them.&nbsp; Shouldn't she have a safe living place nearby where the civilians could go?&nbsp; And shouldn't she have a fast way to reach the outside world by phone?&nbsp; If she lives in the jungle or something, that's fine, but shouldn't the team find that out, in order to eliminate those obvious alternatives?<br><br>Besides these being logical questions, I'm also surprised we're running away from two super-powered foes with unknown agendas.&nbsp; Isn't fighting super-foes sort of the whole point of the game?&nbsp; :)<br><br>As long as the story is making good sense and seems interesting, I'm content, but in this case, the current decisions don't make sense to me and also seem less than exciting, so that's why I'm asking.&nbsp; Leaving en masse to get permission from their superiors to return seems like a sensible, realistic response to the situation, but only if there aren't far faster and simpler ways for Happy or Voltaje to accomplish the same goals; and either way, running off isn't a very dramatic or exciting development, it seems to me.&nbsp; Let me know what you guys think.&nbsp; Thanks!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>07-07-2010, 06:00:40</strong>
			</dt>
			<dd class="postbody">
				I'm going to piggy back on Rick's train of thought here, but more along the lines of asking if there are phone or electrical wires that network out of town to a bigger city.&nbsp; And second, I'm not sure if it's in Voltaje's abilities to hotwire a car using her powers in a similar way to disable the cars, just giving them enough juice to get started? <br><br>Also, I had thought that Happy was heading back into the jungle to recon on Elemental that way, like to see where he is versus where everyone else is.&nbsp; Not that he would be heading off to the next town over to see if they could communicate with the superiors.&nbsp; Which might be where the confusion is taking place.&nbsp; <br><br>As for Voltaje's home, they're pretty far from it, from what I understand.&nbsp; She's been living in the jungles to take out the cartel and following them to their camps for a long while now to take them out.&nbsp; But she does have a home town, it's just not around where they are.&nbsp; <br><br>I can try to have her travel long the wires and fail or succeed in IC, mostly I just wanted to know if she could hotwire a car like that. I don't want her to say she can, and then be told she can't. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>07-07-2010, 07:17:41</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I can try to have her travel long the wires and fail or succeed in IC, mostly I just wanted to know if she could hotwire a car like that. I don't want her to say she can, and then be told she can't. ^_^<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yes, she can.<br><br>As for Ricks questions, that's up to you guys.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>07-07-2010, 07:28:36</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3254382#msg3254382">Quote from: Darwishi on 07-07-2010, 06:00:40</a></div></div><blockquote class="bbc_standard_quote">Also, I had thought that Happy was heading back into the jungle to recon on Elemental that way, like to see where he is versus where everyone else is.&nbsp; Not that he would be heading off to the next town over to see if they could communicate with the superiors.&nbsp; Which might be where the confusion is taking place.&nbsp; </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Athena grabbed Happy before he could do his reconnaissance on Muddy ... I originally wrote that he went ahead and ran off to check on Muddy, but I cut that part after Ana said that Athena grabbed him and stopped him from doing that.&nbsp; After all that was done, Happy made the suggestion about running to a nearby town to communicate with their superiors, and Athena seems to have vetoed that idea in favor of the entire group driving away together.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">As for Voltaje's home, they're pretty far from it, from what I understand.&nbsp; She's been living in the jungles to take out the cartel and following them to their camps for a long while now to take them out.&nbsp; But she does have a home town, it's just not around where they are.&nbsp; </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I kind of figured something like this was the case, but it seemed to me that it needed to be spelled out by someone in the thread.&nbsp; Otherwise, I would think the logical assumption for the team would be that she lived somewhere nearby -- within easy traveling distance, at least -- so it seems obvious they would ask her for help with sheltering the civilians and contacting the bosses by phone.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"> I can try to have her travel long the wires and fail or succeed in IC, mostly I just wanted to know if she could hotwire a car like that. I don't want her to say she can, and then be told she can't. ^_^<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Hmm, if she can travel at high speed using phone or electrical wires, that would be another quick way for them to get a message to their superiors, by asking her to travel to the nearest town for them.&nbsp; (Mmm, right?)<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">As for Ricks questions, that's up to you guys.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Say, Cogs, was your last post meant to suggest that Happy wouldn't be physically able to carry the others to a nearby town?&nbsp; Or were you just saying that Jane didn't like the idea personally?&nbsp; I would think he would have an idea of how much weight he could carry while running, and even without super-strength, a healthy college-age male with an athletic build (I've been assuming he's in good shape) ought to be able to carry around Jane, at least.&nbsp; I guess Talpert might be a problem if he's an extremely large man.&nbsp; (Is he?)<br><br>These all seem like obvious questions to me -- hope they don't seem like nitpicking.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>07-07-2010, 08:04:40</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Say, Cogs, was your last post meant to suggest that Happy wouldn't be physically able to carry the others to a nearby town?&nbsp; Or were you just saying that Jane didn't like the idea personally?&nbsp; I would think he would have an idea of how much weight he could carry while running, and even without super-strength, a healthy college-age male with an athletic build (I've been assuming he's in good shape) ought to be able to carry around Jane, at least. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Jane's not too keen on the idea of being picked up and carried. Happy could do it, though there would be some difficulties involved. For one, there would be an awkwardness factor, just like an athletic man might be able to pick up a grown (though smallish) woman but it would be interesting to watch him jog with her like that for an hour. More importantly, anyone you carry wouldn't be protected from the elements the way you are with your suit and with your own natural protections, so you would likely have to run slower and much more carefully. Any way you cut it, this probably wouldn't be a pleasant ride for the passenger, so you can understand Jane's reluctance.<br><br>In the end, though, it could be done, though I'm not sure it's better than taking a car.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>07-07-2010, 08:36:41</strong>
			</dt>
			<dd class="postbody">
				Hmm, the protection from the elements thing I'd forgotten about.&nbsp; You do make the car alternative sound more sensible.&nbsp; :)&nbsp; It confuses me a little to try to figure out how the carrying part would affect his endurance while running.&nbsp; I don't want him to be super-strong, but if his body can handle super-long-distance running at super-speed, how much weight can he run with comfortably, or with difficulty?&nbsp; Nothing I need to know right now, but it may come up again in the future.<br><br>Still wondering what the rest of you (Ana and Darwishi) think about him speeding ahead to contact their bosses, though ... Or maybe Voltaje doing the same with her wire-traveling power?&nbsp; Also, haven't figured out what the need is for all of them to run off together.&nbsp; ... Thoughts?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>07-07-2010, 09:06:09</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3254868#msg3254868">Quote from: rick957 on 07-07-2010, 07:28:36</a></div></div><blockquote class="bbc_standard_quote">Athena grabbed Happy before he could do his reconnaissance on Muddy ... I originally wrote that he went ahead and ran off to check on Muddy, but I cut that part after Ana said that Athena grabbed him and stopped him from doing that. ...<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Just a point, I <em>never</em> said that Athena grabbed him, I said she <strong>tried</strong> to and left it up to you, Rick, whether or not she succeeded. I even wrote in an OOC to make sure that was clear...was it not?<br><br>As for Voltaje speeding ahead, she wouldn't likely be trusted by the teams higher ups in the USMC, even if you could convince Rachel to share the code and key phrases with Voltaje. Which is highly unlikely, heh. ;)<br><br>And sending Happy ahead...while it could work, splitting the team isn't ever the best idea. If we got into a situation that looked really bad, though, Rachel would probably order Happy to run so someone could report in...but we're not there yet, and hopefully won't be!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>07-07-2010, 09:55:30</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Just a point, I never said that Athena grabbed him, I said she tried&nbsp; to and left it up to you, Rick, whether or not she succeeded. I even wrote in an OOC to make sure that was clear...was it not?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Sure, I understood you; no problem.&nbsp; :)<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">And sending Happy ahead...while it could work, splitting the team isn't ever the best idea. If we got into a situation that looked really bad, though, Rachel would probably order Happy to run so someone could report in...but we're not there yet, and hopefully won't be!</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I don't mean to be difficult, but this still doesn't make sense to me; I don't understand your reasoning.&nbsp; Also, there were other issues I raised above that I was hoping you'd respond to -- mainly, why hasn't the team asked Voltaje for help with getting the civilians to a safer location and calling the bosses?&nbsp; Wouldn't the team assume she had a safe home nearby, so she could help in those ways?<br><br>I'd appreciate it if the rest of you (Cogs and Darwishi) would also weigh in on some of the logic concerns I tried to describe above.&nbsp; Are these non-issues for you guys?&nbsp; If all three of you are on the same page about that, there's no point in our discussing it further; I wouldn't want to detract from everyone's enjoyment of the game.&nbsp; I raised the issues because they affect my enjoyment of the game, but if the rest of you are satisfied to move on without addressing such topics, I'll let the matter drop.&nbsp; ???
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>07-07-2010, 18:16:13</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">It confuses me a little to try to figure out how the carrying part would affect his endurance while running.&nbsp; I don't want him to be super-strong, but if his body can handle super-long-distance running at super-speed, how much weight can he run with comfortably, or with difficulty?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>He can handle as much weight as if he didn't have super-speed. So, whatever a very fit young man could normally do. When he's running full speed, it's like a normal person doing a good-paced run/fast jog. That's probably the best way to look at it. I'm viewing this as his super-speed doesn't necessarily give him greater endurance, it's more of a physics dodge. So, his body isn't preternaturally strong to allow the super-speed, but something else is going on that's more sophisticated. In addition to the super speed, he's also avoiding certain laws of physics like momentum, friction, and inertia (going from 0 to 900 in an instant should kill him, but he doesn't feel a thing). I was originally thinking he would have to be superstrong to withstand all of that, but then he would have to be Superman strong when you think about it, so there must be something else going on.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>07-07-2010, 18:24:51</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Also, there were other issues I raised above that I was hoping you'd respond to -- mainly, why hasn't the team asked Voltaje for help with getting the civilians to a safer location and calling the bosses?&nbsp; Wouldn't the team assume she had a safe home nearby, so she could help in those ways?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well, from my own point of view (and Jane's, since I'm playing her), it seems the civilians have been taken care of as much as possible. There's no way we could efficiently evacuate an entire town in short order. It seems driving off the bad guys and telling everyone to run like hell was the best option. I suppose we could have tried to lead them somewhere, but that's not necessarily the most common sense option; these people live here, I assume they know places they can go to.<br><br>Also, regarding asking Voltaje for help, we don't know the full extent of her powers, so no one but Voltaje knows she can travel fast when she needs to, though that's not certain she could do so in this situation anyway. As far as assuming she has a safe home nearby, it was my understanding (and Janes) that she stated early on that she was traveling the jungle looking for bad guys, so she is far from home. She seemed very comfortable camping in the jungle with minimal equipment, so Jane made the assumption that she didn't have a solid home nearby, and could even go days if not weeks roughing it in the jungle.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>07-07-2010, 21:22:28</strong>
			</dt>
			<dd class="postbody">
				Yup, Cogs pretty much has it, as far as dealing with the civilians goes. By the way, I was planning to save this for if it came up in game, but Rachel <strong>did</strong> specifically say to disable the vehicles without destroying them (page 5, almost exactly half way down: "JD, circle around clockwise, get in front of the trucks. Wait for me and Oscar to engage, then do what you can to<em><strong> disable the trucks without destroying them or putting anyone already loaded in danger</strong></em>. I don't know what you can manage at superspeed, but maybe you can get the batteries out of the engines, or at least slash the tires?", Rachel turns to Voltaje again...), partly because she was thinking of using them in hastily organized evacuation. As it stands, that didn't work out, but it's pretty fair to assume they know the area better than we do, and we were doing a nice job of keeping the enemy occupied while the villagers fled. So you see, Rachel has her reasons for damn near everything...<br><br>Including why she wouldn't send Voltaje off to do pretty much anything. Oscar's telepathy aside, we don't know squat about her right now. Not to mention, in Rachel's eyes Voltaje has proved herself of only one thing really, and that's having fairly impressive powers. Other than that, so far the Columbian heroine has mostly come across as impetuous bordering on careless to Rachel, and then as I said regarding contacting our superiors, meaning the Marine Corps General that is in charge of our little operation, that's down to operational security.<br><br>Operational security basically boils down to Voltaje being a foreign national and therefore should not, except perhaps under the most desperate circumstances, be entrusted with the contact information and code phrases that would be needed to just report in, not to mention request aid. These sorts of codes are there for a reason, at the very least to verify identity and ensure that, you know, some random person doesn't call in and manage to request an air strike or something...or permission to terminate a target of opportunity, things like that. Remember, once we get in contact with our guys, we suddenly have access to lovely things like satellite recon, US carrier group support and all that comes with (evac, strike, cruise missiles...), drones, additional troops and even just raw funding (there will be acounts setup Rachel could access, once she has the info...important thing again, for special warfare troops to be able to get money for even simple things like bribes or taxi fare). All of that is stuff that there's pretty much no way Voltaje could get even with the codes (they wouldn't be able to be certain that the codes hadn't been obtained under duress, and Voltaje probably doesn't sound anything like Rachel!).<br><br>It's very important to remember that we, meaning Freedom Force, are agents of the United States Government, when you get right down to it, run through a branch of the military, the United States Marine Corps. We represent the USA and the USMC, and that means, especially to a proud patriot an officer like Rachel, that we have a certain professional demeanor and bearing to maintain. That means keeping flightly tag alongs, like Voltaje, who think jiggling your boobs to distract a group of supposedly professional mercenaries (which means disciplined ex-soldiers) is a valid tactical option - I don't really know how Cogs would rule it, and though I agree this game should be a little sexy, that's a little too tongue in cheek for my taste when I'm playing a character like Athena, so I'd hope that wouldn't work (in this game)! - well within reach so they can be quickly stifled.<br><br>And as I said, splitting up is never good tactics. We will, as much as possible at least, work in pairs. And when someone does have to do something on their own, it will never, if Rachel can manage it, be for more than a few minutes. If we sent either you or Voltaje off on your own, that really compounds the problem of what happens if something happens to you? It's incredibly more likely for one person to get stuck with trouble they can't get out of, as with a partner, there's always at least a second pair of eyes to watch your back, right? Right now, we don't understand the full extent of Ramac's influence here. We're not even going to go straight for the local authorities, because we can't know if they've been compromised (and South American governments are notoriously rife with corruption)...spoiler: I've been planning to have Rachel send Voltaje and Oscar in civvies to look for a public pay phone. Oscar knows the codes, and he can make contact, plus his telepathy makes for superior recon in undecover type situations...though now he's an NPC for the foreseable future, so I dunno...<br><br>Rachel is a little obviously out of place, espcially in South America, with her white, white skin and pale blue eyes. She'd stick out, maybe even be recognized, in any kind of clothing that doesn't cover her face. Maybe we'll get lucky and there'll be a apiary at the next village so she can disguire herself as a beekeeper. ;)<br><br>Finally, as Cogs mentioned, we don't know the full extent of Voltaje's powers, or even most of our own, for that matter. I haven't been given any special insight into how Happy or Oscar's powers work, and there's even some things about Rachel's powers (namely her regeneration) Cogs and I left do be defined later. It's kinda fun that way.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>08-07-2010, 01:37:36</strong>
			</dt>
			<dd class="postbody">
				Thanks for the responses.&nbsp; :)&nbsp; I'm glad you guys are up for discussing such things.&nbsp; Story logic matters a lot to me.&nbsp; So, I'm going to jump around and respond to various things, if you don't mind.<br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">He can handle as much weight as if he didn't have super-speed. So, whatever a very fit young man could normally do. When he's running full speed, it's like a normal person doing a good-paced run/fast jog. That's probably the best way to look at it. I'm viewing this as his super-speed doesn't necessarily give him greater endurance, it's more of a physics dodge. So, his body isn't preternaturally strong to allow the super-speed, but something else is going on that's more sophisticated. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yes, but if he can traverse a far-longer-than-normal distance before physically tiring, how does additional weight affect that?&nbsp; Without super-speed, for example, if he could lug Jane one mile before needing rest, how many miles can he lug her at super-speed?&nbsp; It may be more detail than is necessary about his powers, and I'm content to fudge such issues if necessary, but if there are technical answers available from the game system, for example, I'd be curious to hear them.&nbsp; Nothing urgent tho.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Well, from my own point of view (and Jane's, since I'm playing her), it seems the civilians have been taken care of as much as possible. There's no way we could efficiently evacuate an entire town in short order. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>The civilians I was referring to were Jane and Talpert rather than the locals; I thought it had been established earlier that our two current priorities were 1) to get non-powered Jane and Talpert out of harm's way, and 2) to get in touch with our superiors.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Also, regarding asking Voltaje for help, we don't know the full extent of her powers, so no one but Voltaje knows she can travel fast when she needs to, though that's not certain she could do so in this situation anyway. As far as assuming she has a safe home nearby, it was my understanding (and Janes) that she stated early on that she was traveling the jungle looking for bad guys, so she is far from home. She seemed very comfortable camping in the jungle with minimal equipment, so Jane made the assumption that she didn't have a solid home nearby, and could even go days if not weeks roughing it in the jungle.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>If Voltaje were carrying some basic supplies, like any hiker, or if she were super-powered enough to not need basic supplies, then it would make sense to assume she were on an extended camping trip, far from her home.&nbsp; It seems unlikely anyone would enter a hostile environment like a jungle for an extended period without even basic supplies, unless they knew they could return home overnight or to get anything they might need.&nbsp; Those were my assumptions.<br><br>Also, we haven't learned how much Oscar knows about her yet, from his mindmeld, right?&nbsp; But he must have some basic info ...<br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">So you see, Rachel has her reasons for damn near everything...</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>My concern is that her reasons need to be spelled out in the posts if she makes a decision that, on the surface of it, seems illogical or unusual.&nbsp; Such as ...<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">And as I said, splitting up is never good tactics. We will, as much as possible at least, work in pairs. And when someone does have to do something on their own, it will never, if Rachel can manage it, be for more than a few minutes. If we sent either you or Voltaje off on your own, that really compounds the problem of what happens if something happens to you? It's incredibly more likely for one person to get stuck with trouble they can't get out of, as with a partner, there's always at least a second pair of eyes to watch your back, right? </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>It sounds like you expect the team to behave as if they're in a war zone or under constant threat of attack, and therefore need to maintain "safety in numbers."&nbsp; I assumed this was no longer the case once we reached signs of civilization like roads and towns.&nbsp; Other than Muddy, I assumed there were no threats nearby to worry about, at least at the moment, so Happy could run off and come back safely, or Jane and Talpert could drive off on their own safely, or perhaps take one powered companion in case they ran into trouble.&nbsp; <br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Right now, we don't understand the full extent of Ramac's influence here. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Fair enough, but we have someone (Voltaje) to ask how safe or unsafe it is to travel, with or without powers.&nbsp; Do we have some reason to think Ramac runs the whole country or is actively hunting us?&nbsp; Granted, our plane might have been brought down by something, but whatever it was, it hasn't bothered or been able to follow up on that attack.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Finally, as Cogs mentioned, we don't know the full extent of Voltaje's powers, or even most of our own, for that matter. I haven't been given any special insight into how Happy or Oscar's powers work, and there's even some things about Rachel's powers (namely her regeneration) Cogs and I left do be defined later. It's kinda fun that way.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>This is fine with me, and I like the uncertainty of being inexperienced as a team, except, didn't we spend a couple months training together as a team, under military supervision and direction?&nbsp; I thought that period would have given us some basic knowledge of what each other can do and how to approach working together (not counting Voltaje obviously).&nbsp; Those would be basic goals of any team training, I would guess, and two months is a long time with each other.<br><br>I'll be holding off on posting until we've settled some of these issues, so that I have a clearer idea of how we'll be proceeding.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>08-07-2010, 02:34:08</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Yes, but if he can traverse a far-longer-than-normal distance before physically tiring, how does additional weight affect that?&nbsp; Without super-speed, for example, if he could lug Jane one mile before needing rest, how many miles can he lug her at super-speed?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>This is one of those, "You'll know it when you try it" type of things. I doubt he's tested carrying anyone for long distances. If he has, though, it would be just like he were a normal dude carrying someone. If, as a normal guy, he could carry Jane at a rate of 3mph for an hour, then he theoretically could carry her for an hour at up to 900mph (though anything beyond 45mph might become dangerous to her). <br><br>Probably more rationally, he could carry Jane comfortably for about ten minutes before it got tough. Carrying someone like that, I figure he could run at half his top speed. So, at 450 mph for ten minutes, he could go 75 miles before seriously wanting a break. He could probably go a lot longer if he really pushed himself.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">The civilians I was referring to were Jane and Talpert rather than the locals.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Oops, my bad. I don't think of them as civilians, per se.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">If Voltaje were carrying some basic supplies, like any hiker, or if she were super-powered enough to not need basic supplies, then it would make sense to assume she were on an extended camping trip, far from her home.&nbsp; It seems unlikely anyone would enter a hostile environment like a jungle for an extended period without even basic supplies...</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well, I think the player made it clear during the camping scene that she does indeed live off the land when in the jungle, using no super powers. I might be wrong about this.<br><br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">It sounds like you expect the team to behave as if they're in a war zone or under constant threat of attack, and therefore need to maintain "safety in numbers." </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>This is up to Ana, but my take on Athena's personality is that she takes her position very seriously. I doubt she ever really "turns off" the military attitude. Yes, that can get annoying, but in a fun story way. I also think it's reasonable to assume that you are indeed under constant threat of attack at this point.<br><br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">This is fine with me, and I like the uncertainty of being inexperienced as a team, except, didn't we spend a couple months training together as a team, under military supervision and direction?&nbsp; I thought that period would have given us some basic knowledge of what each other can do and how to approach working together (not counting Voltaje obviously).</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>It seems what you guys already know about each other is what you would know given the amount of time you've spent together. The team has never been in a situation this dire before. Also, as primarily a pr stunt, the military was never interested in testing their abilities to the fullest. If they look good on camera and don't fuck up too badly when saving people from a burning building, then it's all good. Two months really isn't that much time, especially when you consider that in all that time you've only been on a handful of light missions.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>09-07-2010, 05:56:06</strong>
			</dt>
			<dd class="postbody">
				My two cents...mostly about Voltaje:<br><br>I haven't been revealing too much about her powers since it really hasn't come up all that often, and no one has really directly asked her except for when they first met.&nbsp; As she trusts the team more and more she'll probably open up a bit more.&nbsp; She's got some tricks up her sleeves (or off her fingertips?) still that can turn a fight if she were to get into it with one of the Freedom Force. As much as they don't trust her (rightly so!) she also doesn't trust them.&nbsp; <br><br>As for living on the land; she does do that.&nbsp; However she actually does use her powers while in the jungle.&nbsp; Like to cut by searing through something, though she may also find a sharp rock, depends on which ever is handier.&nbsp; She does build a shelter nightly which is why she actually started gathering materials for such things.&nbsp; She also uses her powers to start fires (so much easier than even flint).&nbsp; And she uses her powers to hunt sometimes if she feels that the reward will match the effort given.&nbsp; Like fishing, fry a certain area, she gets lots of fish.&nbsp; But if there's not a slow or calm part to the river, then she may try building a club, or a few traps.&nbsp; A big enough animal (say a rabbit or even bigger) may meet her powers as well.&nbsp; It's all about give and take.&nbsp; Basically figuring will she get back the calories burned if she uses her powers, or if she spends the time to make a weapon.<br><br>I should probably mention that Voltaje is not stupid.&nbsp; She doesn't fully grasp the English language and often speaks a little bit broken English.&nbsp; There's also a disconnect in everything that they say or talk about.&nbsp; And some things (like disable not destroy) get lost in translation.&nbsp; It'd be about like Oscar trying to keep up with a fully Spanish-speaking team that's not slowing down to help him out.&nbsp; He can, like Voltaje with English, get the gist of something, but the full meaning may be lost on him.&nbsp; Voltaje is also a HUGE flirt, which kind of works to her detriment sometimes, but it's also probably one of the few things that's keeping her sane.<br><br>Also, she is not used to working on a team (think I've said that enough IC? I can say it more. XD) She's used to approaching situations on her terms and in whatever way she sees fit.&nbsp; Which again sometimes (a lot of the time) doesn't work with team efforts.&nbsp; She's used to dealing with thugs and the cartel.&nbsp; While they're not dumb, they're also not soldiers and very much are men.&nbsp; They get distracted by a woman in a skin-tight outfit.&nbsp; Though <i>that</i> tends to be rare.&nbsp; She's used to striking in the middle of the night, using the jungle and darkness as her cover, then taking them out one by one, and yes, occasionally using her feminine wiles to her advantage.&nbsp; <br><br>She just thinks Rachel has a stick up her butt, however beautiful that butt may be, and needs to relax a bit.&nbsp; Which is probably the exact opposite of the way Rachel thinks of Voltaje.&nbsp; Not saying she does, just the gist I got from Ana's post.&nbsp; <br><br>Otherwise I can see, as can Voltaje, see the logic in gathering information on an opponent before facing them.&nbsp; That's why she was drilling Talpert so hard when she found out he might be holding back on them (she thinks he's a coward and would rather run away than to tell them something that wouldn't involve running away).&nbsp; And yes, I can see Rachel not giving Voltaje the codes.&nbsp; She doesn't even know her real name, they just met, and Voltaje sounds nothing like Rachel.&nbsp; I figure that's a relationship that will have to blossom over time.&nbsp; I can kind of see those two hating one another at first, but getting to know and like each other down the line...or hating one another even more. XD<br><br>But yeah, basically there's a lot she's not saying about her powers (or her suit!) because she doesn't trust them yet.&nbsp; However, I will get to posting since I know she can hotwire a car with her powers now.&nbsp; Oh! I wanted to ask something else, can she fix what she's done to the trucks?&nbsp; I was thinking no, since she basically fried them, but I'm not entirely certain given the way she may have been built using the system.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>09-07-2010, 07:33:06</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3265777#msg3265777">Quote from: Darwishi on 09-07-2010, 05:56:06</a></div></div><blockquote class="bbc_standard_quote">I wanted to ask something else, can she fix what she's done to the trucks?&nbsp; I was thinking no, since she basically fried them, but I'm not entirely certain given the way she may have been built using the system.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>No, the electrical components in the trucks are fried for good.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>11-07-2010, 00:54:24</strong>
			</dt>
			<dd class="postbody">
				Ana -- I still disagree with the logic in some of Athena's decisions, but I'm content to let those matters drop for now, so that we can move forward in the game.&nbsp; (Happy may grumble a bit, but he'll cooperate with her.)<br><br>It looks to me like Athena expects to decide, or at least approve, every major action of the team members when they're on a mission.&nbsp; That's okay with me, if that's how you want to play her approach to leadership.&nbsp; However, I'm not so comfortable with you, Ana, deciding on your own what Athena will order Happy to do or not do.&nbsp; If I'm not involved in those decisions, it seems to me that I'm not in control of what my character does.&nbsp; And routinely solving such disagreements in the thread itself doesn't work for me, because having Happy protest or disobey orders routinely would be out of character for him.&nbsp; Similarly, having him suggest IC what he thinks he ought to do is pointless if Athena is just going to overrule him.<br><br>I hope you see the dilemma for me, as a player.&nbsp; I don't think it needs to be a problem as long as we can discuss Athena's orders to Happy here in the OOC, <span class="bbc_u">in advance</span>.&nbsp; I'll try to get your cooperation in advance whenever I want him to do something that might require Athena's approval.&nbsp; Okay?&nbsp; Let me know if that doesn't work for you.&nbsp; Thanks.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>11-07-2010, 11:42:10</strong>
			</dt>
			<dd class="postbody">
				I didn't mean to overstep, Rick, if you felt I was doing anything to 'control' Happy, that wasn't my actual intent. I was just trying to keep things moving along.<br><br>As far as the rest, yes, CAPTAIN (of the USMC, by whom Happy is currently employed) Keyes does, in fact, expect that when she gives an order the people under her command will carry it out. Sometimes, things are above ones paygrade, and other times it is not the time to stop and discuss or even just explain.<br><br>Perhaps she is being a little curt, and perhaps there's a reason I'm playing her like that. I'm not usually one to get into that stuff OOC, I prefer to have these things about my character, quirks of personality all the way through to sexual preferences, in actual play...if this were a collaborative writing project, yes, I would explain what's going in a more 'behind the scenes' kind of way, but this is an RPG. Hell, there are seriously hardcore types that feel that posting any find of private thoughts or feelings is bad online-RP (never, ever post things like Voltaje thinking about how nice Rachel's ass is, you'd keep it to just Voltaje's eyes lingering on Rachel's ass; pure, observable behaviour, if you follow). Personally, I feel we have to get into thoughts and emotions in indirect ways somewhat, because we don't have the benefit of bodylanguage and all those other little cues we don't even realise we're constantly reading off people.<br><br>Don't forget, however, that just the previous night, once we'd all finally gotten the chance to settle down and take a load off, she did explain, if retroactively, her reasons for all her decisions that day. Given that we are, now (or at least about to be), underway in a vehicle, this would actually be the perfect time for Happy to speak up if he wants a better explanation.<br><br>As to the rest...I prefer to keep IC things IC. I don't even really get why you'd want to discuss OOC whether or not Rachel would 'let' Happy do something. As far as I'm concerned, you, as the player, are under no obligation to have your character follow either my or my characters orders. Happy is probably at least nominally obliged to follow her orders, ICly speaking, as he works for the US government here and she's his immediate superior, but he can always decide to just not and damn the consequences!<br><br>In a nutshell, it appears to me as though you confusing IC and OOC a little. Discussion of what Happy would be allowed to do before he tries to do it just doesn't really feel like actually roleplaying, you know?<br><br>Remember, by my post, Rachel didn't HAVE to stop happy from running off into the jungle, I left it for you to resolve her action, and ultimately the decision to have her successfully grab his arm before he dashed off was yours. I, Ana the player, would have been perfectly fine with Happy taking off before Rachel could stop him. Could have been exciting saving his ass and fun RP chewing him out later, lol. ;) But talking about it before hand...kinda ruins the spontaneity, don't you think? The reason I prefer roleplay to collaborative writing, and the reason I prefer dice to freeform, is I like the wildness of it. The unpredictability.<br><br>I'm more than willing to try to clarify anything I've written, Rick, but I don't really understand the problem, beyond that I suppose I may have pushed things a little bit without giving you a chance to respond. I really just want to try to keep things moving, and can sometimes be a little overzealous about it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>12-07-2010, 04:02:23</strong>
			</dt>
			<dd class="postbody">
				Ana -- I wasn't in any way ascribing bad intentions to any of your actions or decisions, IC or OOC, and I'm glad you're willing to discuss this.<br><br>Let me try to describe the problem differently to see if it will make more sense to you.&nbsp; I'm trying to make a distinction between your and my decisions as players, and Athena and Happy's decisions as characters.&nbsp; It sounds to me like you prefer there not to be any such distinction, meaning I should respond to your decisions by having Happy respond to Athena's decisions in the game itself.&nbsp; That alternative is problematic for me because you and I can negotiate plans of action for Happy here in the OOC; if you think he should do one thing in a situation, and I think he should do another, we can talk it over and come to an agreement.&nbsp; But having Happy do that same negotiation with Athena IC is a problem because 1) it makes for boring reading, IMO; 2) her decisions should generally be good, logical ones, if she's a suitable team leader, but the orders you've had her give haven't seemed sensible to me in certain instances; and, perhaps most importantly, 3) I don't want Happy to take a hostile or adversarial attitude towards Athena on a frequent basis, because I want to portray him as generally cooperative, a team player.<br><br>It seems to me that there's been a pattern in this game so far of my initiatives for Happy's actions getting overlooked or shot down, sometimes unintentionally, sometimes not.&nbsp; IIRC, his suggestion to bury the bodies from the plane crash got ignored until I brought it up twice; my initial suggestion that he disarm all the mercenaries got shot down; his suggestion that he help attack Muddy got shot down; Athena even opposed his attempt to do a simple recon to see where Muddy was.&nbsp; In all those instances, I was hoping to let my character use his powers and accomplish something that seemed worthwhile, but both you and Athena preferred he do something else.&nbsp; Frankly, the "something else" in most of those cases seemed less interesting or less sensible to me.&nbsp; If that's going to keep happening, I will lose interest in playing.<br><br>If you don't want to negotiate Athena's orders to Happy OOC, that forces me to do things with Happy that I don't want him to do -- argue, debate, disobey, or have a poor opinion of Athena as team leader, or just follow orders even when the results seem uninteresting or illogical to me the player.&nbsp; I haven't understood the emphasis on military protocol and practices in this game from the beginning, nor have I understood why the characters have made such little use overall of their super powers.&nbsp; I thought the military angle was secondary to the whole point of doing a superhero game, which I assumed would involve the characters doing heroic things with their powers and overcoming fantastic enemies.&nbsp; If Athena has some high level of devotion to military protocol, that's fine for her, and I might even have Happy cooperate as long as the results are interesting enough, but having him not use his powers in helpful ways and not attack bad guys leaves him standing around doing very little of interest.<br><br>I hope you don't take all this as some personal criticism, because it's not intended that way.&nbsp; My goal is just to figure out how to get my character to do some fun, interesting stuff in this game, so that I will enjoy the game more.&nbsp; So far IIRC there's only been one fight in the game (against Muddy's mercenaries), and the use and description of super powers in that case was handled entirely by Cogs.&nbsp; There have been other opportunities for interesting developments that haven't gone anywhere yet, and I think that's due at least in part to Athena's leadership decisions being excessively conservative and therefore somewhat dull and conflict-avoidant.<br><br>I'm not a fan of having this much OOC discussion on a single topic, but I'm doing it because I would like to keep playing without losing interest, and for that to happen, I need to at least be able to control Happy's involvement in the game.&nbsp; He's upstanding enough to respect Athena's authority and follow orders, but he's also eager to use his powers to do helpful (and fun) stuff whenever there's an opportunity.&nbsp; Right now the character's sour mood reflects my own dissatisfaction over his hands seeming somewhat tied by the way you, Ana, have chosen to play the team leader.<br><br>I'm interested in hearing any responses from you, Ana, or the rest of you; and sorry if this discussion seems boring or unnecessary to anyone.&nbsp; Thanks.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>12-07-2010, 04:53:29</strong>
			</dt>
			<dd class="postbody">
				I don't know if anyone else is this way, but I don't like to over explain in OOC.&nbsp; It sucks the enjoyment out of what is going on or can happen in-character by predicting far too much of the way a character will act.&nbsp; I think I get what you're trying to say, Rick, and since I kind of come from both a story-writing background and RP background I can kind of see both sides to the discussion.&nbsp; <br><br>Personally I'm of the opinion that you make a character and you stick pretty much to your character, only making small adjustments to the character as the story goes on based on experiences.&nbsp; Right now all the characters have in the way of experience is their backgrounds that you've made up.&nbsp; The game is still relatively new so bonds are still being formed.&nbsp; While they've been on a few team missions, from the way I understand it, this is really the first time that they've been in the field and truly have to act like a team.&nbsp; <br><br>Rachel has a military background, plus has been dubbed team leader, so she's using her experiences from the military to judge what she does next.&nbsp; Which, given the posts and my interpretations of them, is to say she doesn't always explain what she's thinking and expects the team to follow her like good little soldiers.&nbsp; Except the team <i>isn't</i> a group of soldiers (save for Oscar) they're superheroes.&nbsp; They have their own opinions on the way they should do things and to me, that's one way in which Rachel could evolve as a character.&nbsp; Pulling in ideas and applying them to different situations.&nbsp; That's what makes a character interesting, is their ability to change.&nbsp; Right now though, like I said, everyone is still relatively fresh.&nbsp; So not a lot of change has happened.<br><br>Happy, again judging from posts, is a teenage superhero that does not have a military background.&nbsp; He was obviously good enough to be recognized by the creators of Freedom Force to be recruited onto the team.&nbsp; He does have his own ideas, and in the beginning I can see there being conflicts between him and Rachel until they begin to get along a little better.&nbsp; Conflicts could include him arguing his points of what they should do and why they should do them.&nbsp; Not to say Rachel may be especially receptive at first, but he gets to argue them.&nbsp; It doesn't make him a bad team player, though he might be a terrible soldier...they're not soldiers, they're heroes.&nbsp; <br><br>Voltaje has been working the jungles for a long time without much contact with the outside world.&nbsp; Now thrust into a group of American super heroes she's having to adjust to working on a team, get along with other people, and actually able to flirt with other people.&nbsp; There are some things she's going to agree with Rachel on, and some not.&nbsp; She may have agreed with Rachel to get out of there, but she also stuck up for Happy.&nbsp; Rachel has smacked an idea or two down of Voltaje's but that's just the character, I figure.&nbsp; She kind of comes across with a better-than-thou attitude, but again I figured that's just the way the character is made.&nbsp; Nothing to do with IC, no reason to pick apart each situation in the OOC.<br><br>Of course, I do have a nice fall-back OOCly if I miss something IC, I can always say that Voltaje doesn't always understand everything since English is her second language.&nbsp; ^_^&nbsp; Anyway, all that to say that it's a game.&nbsp; One in which the characters don't have exactly meshing personalities and they are forced into a situation where all of them will have to adapt.&nbsp; Figuring things out OOCly seems a little dull to me, because you're basically plotting out exactly what happens with the characters.&nbsp; At which point...why are we playing if we're plotting everything out bit-by-bit?&nbsp; I like to play my character and if I feel like the other players are getting the wrong idea of her, then I switch it up a little to try and convey exactly what I want them to see of her.&nbsp; I control Voltaje and that's it, Cogs controls the setting and NPC's, Ana controls Rachel, and you control Rick.&nbsp; <br><br>While our characters may not get along at first, or maybe at all, they will probably have to learn to work together through IC situations.&nbsp; Perfect harmony in the beginning seems a little strange.&nbsp; RP works best with conflict, so right now where there are no badguys to thrash, it may be a good time to bring up some of Happy's beef with Rachel's leadership abilities/decisions.&nbsp; Or if he has a probably with Voltaje, but he seems to be more occupied with her butt and boobs. XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>12-07-2010, 05:37:36</strong>
			</dt>
			<dd class="postbody">
				I'm not sure you said anything I particularly disagree with, Darwishi, including the part about preferring IC interaction over OOC negotiation.&nbsp; I'd rather find ways to handle any disputes IC, but that doesn't seem practical in this case, for the reasons I mentioned above:&nbsp; frequent IC negotiations would make for dull reading, IMO; they would eventually call into question Athena's competence as leader; and they would make Happy seem more opposed to her leadership than I want for him to be.&nbsp; He's not a rebel or anti-authority at heart, he's a stand-up guy and team player, albeit with a smart mouth and attitude now and then.&nbsp; :)<br><br>All I'm suggesting is, for example, I could have told Ana OOC that I was going to have Happy do a quick recon to see where Muddy was, before I actually wrote that he did it (sort of a mistake on my part, I guess, but it didn't occur to me there would be any reason for Athena to oppose that initiative).&nbsp; Then Ana could have explained to me why she thought Athena wouldn't want Happy to do that recon.&nbsp; I would have either conceded to her reasoning and shown Happy doing something else, or disagreed with her reasoning and had Happy try to do what he thought was best anyway.&nbsp; If that led to a conflict between the two characters, I suppose Cogs could have determined the winner of the conflict, giving each of us a fair chance to have our way, but letting a neutral third party ultimately decide.<br><br>What would the IC alternative have been?&nbsp; 3 or 4 short back-and-forth posts over the course of a week or so, where Happy asks Athena if he can do a recon, she says no and maybe says why (or doesn't), and then Happy responds by cooperating or rejecting her orders, and then she responds to that.&nbsp; That just seems to me like a boring, drawn-out way of deciding whether or not my character can do something so simple and small.&nbsp; If that needs to happen every time any of our characters does anything major on a mission, how will anything interesting ever happen in the game?<br><br>I should confess to all of you that from my (limited) experience, I think it's pretty difficult and unusual for the results of these forum group RPs to turn into interesting reading.&nbsp; At best, I think there are fun moments, interspersed with a lot of boring crap, which is pretty much what I've thought of our game so far.&nbsp; (No offense intended to anyone; I think it's been far more interesting than most games so far, or else I wouldn't be in it still.)&nbsp; I'm always trying to think of ways to minimize the boredom and maximize the fun.&nbsp; If that happens naturally IC, great, but if not, I don't see why some OOC negotiation might not improve things.&nbsp; None of this would be an issue for me if there was more interesting stuff happening regularly in the game.&nbsp; I'm sure that's the goal all of us want, but IMO we need to adjust our approach to the game to make it happen.&nbsp; Otherwise, like almost every group game on Elliquiy, this game will die due to prolonged IC tedium and outside real-life distractions.&nbsp; That hasn't happened to this game yet because all four of us have put a lot of effort into playing together, but frankly, I'm nearing my boredom limit on this game.&nbsp; If we can't ramp up the excitement soon somehow, I'll be moving on.&nbsp; (Just sayin', not looking to point fingers or blame anyone else.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>12-07-2010, 06:57:05</strong>
			</dt>
			<dd class="postbody">
				I kiiiind of get what you're saying, but I don't think it works exactly like that.&nbsp; Since the only way OOC would be faster, to me anyway, than IC is if you had a chat option like AIM with the other player <i>and</i> caught them online.&nbsp; In which case you could resolve it OOCly pretty quick.&nbsp; Otherwise I don't see how OOC would be any faster than IC on a forum.&nbsp; Either way you still have to wait for the other party to respond and both ways could take a day or two to get a response.&nbsp; The only difference is that an IC interaction creates interesting character development plus also moves the game along a little bit.&nbsp; Where as the OOC you're just planning it, and while it may still happen in IC, you're actually having to discuss it in OOC and then implement it in IC.&nbsp; At which point it actually takes longer...<br><br>At least, to me.<br><br>Also, I don't see the down-times as the boring part.&nbsp; I see that as the points at which we can really have our characters get to know one another and start to develop relationships with one another (not necessarily romantic ones, just friends, enemies, teammates or whatever else) and then the highlights, often fights, are where you take what they've learned and how they're getting along, and throw it into their fight or flight responses.&nbsp; Either way it's the character interactions that are the cool and nifty parts of a story rather than just the fights.&nbsp; You have to trust that the GM knows what they're doing in terms of that.&nbsp; For all we know Cogs could be cooking up to have Elemental pop up from the ground and body-check the truck into next week.<br><br>I'm not saying it <i>will</i> happen, but it could.&nbsp; There's never any guarantee that every one of Rachel's plans will pan out exactly the way she wants it to. Or anyone's plans for that matter... And that's kind of the exciting part of the game as well, anything can happen at any time.&nbsp; A slow or "down-time" part of the story may be abruptly interrupted by the badguys crashing the party.&nbsp; In the meantime we can make the most of it ICly and have our characters talk to one another, figure some stuff out, that kind of thing.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>12-07-2010, 07:28:48</strong>
			</dt>
			<dd class="postbody">
				Rick, sorry this game is going south for you. The "down time" parts, I think, have been some of the most interesting sections of the game, so I would have to disagree with you on that. I like to think of every post as a challenge to make a read interesting, no matter what's going on. My favorite Happy moments are his inner monologues when he's making observations, classic stuff.<br><br>Mostly, you seem frustrated by Happy's input being ignored, which is largely true. However, this is something that is happening to JD, not to you the player. It's not that Ana has it in for you, it's that she's playing her character the way she thinks Athena should be played. There's nothing stopping JD from ignoring her orders, just like Dr. Wilson ignored the order to hide. If JD's not the kind of guy to disobey an order, then that's how you like to play him.<br><br>That doesn't change the fact that you don't like the way Athena is being played. That leaves two options: either we go as we have been, or Ana plays Athena more to your liking. Option #2 is never something I would ask, or expect, of a player, and option #1 isn't going to be improved by OOC discussions about what to do next (which, I think, would suck the life out of the game.)<br><br>I hope you stay with us because I've been enjoying your writing and perspectives. However, it's your call if you want to stick around or not. Play style differs for everyone, and you never know how it's going to mesh until the game is underway, so there's nothing wrong with just saying that your style isn't working with someone elses. I've dropped out of perfectly good games because I didn't like the direction the game was going and I didn't see it changing any time soon, even though the other players were fine with it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>12-07-2010, 09:00:50</strong>
			</dt>
			<dd class="postbody">
				Darwishi, I find OOC communication faster because I put far more effort into my IC posts, so they come slower and occur more rarely.&nbsp; For IC negotiations over a dispute to be effective, there can't be much character interaction or progression of plot until the dispute is resolved using short back-and-forth posts; otherwise, the current writer will end up moving on past the point of dispute, moving on to other topics or developments, with the current writer usually assuming that the dispute has worked out the way they wanted it to.&nbsp; That leaves the next writer with the options of rewinding the action to get back into the dispute -- usually requiring edits -- or going along with the first writer's assumptions, effectively conceding the dispute to them.&nbsp; <br><br>For an illustration of what I'm talking about, see the recent posts where Ana had Athena "try" to stop Happy from running off.&nbsp; No offense meant to Ana, and I'm not upset about this, but the post she wrote wouldn't have made sense unless Athena succeeded in stopping him -- she wrote a piece of dialog for Athena to say to Happy, which wouldn't make any sense if he wasn't there to hear it, and my post had already made it clear that he was gone.&nbsp; In other words, she moved ahead with the character interaction and plot progression assuming that a disputed action (which I didn't even know was disputed) was resolved according to her preferences.&nbsp; I was left with three alternatives, all less than desirable:&nbsp; either I could edit my last post to fit with what she wrote, conceding the matter of dispute to her; or I could ask her to edit her post, so that it actually made sense with the disputed action coming out the way I wanted it to; or I could ignore the problematic parts of her post, pretending they weren't there, and proceeding with what I wanted to do in the first place.&nbsp; I chose the first alternative because it took the least effort and resulted in the most readable results.<br><br>All that is the kind of headache that it seems to me could be easily avoided with a quick OOC exchange discussing what's about to happen.&nbsp; I don't see why the resulting IC posts can't still be interesting and contain exciting elements, in spite of the fact that we know part of what will happen; the rest of the post can still contain undiscussed material, and if it's well-written, it will read well and be entertaining.<br><br>Both of you, Cogs and Darwishi, got the impression from what I wrote before that physical action is what I find interesting or exciting in the game.&nbsp; This is actually not the case, at least not exclusively; in fact, I find the non-physical character interactions -- the relationship- and character-development -- more interesting.&nbsp; What I find boring is all the other stuff in between:&nbsp; descriptions of behavior and things which serves no purpose other than filling space -- neither advancing the action/plot in an interesting way, nor adding anything meaningful in terms of character- or relationship-development.&nbsp; That boring stuff is what takes up most of the posts, and I'm as guilty of it as anyone, but some players do less of that than others, or do less of it sometimes than at other times.&nbsp; Like I said before, this game's ratio of boring to entertaining is better than in most games I've seen, so I think it's actually a pretty good game, even though I still find the results boring too often, or more than I would like, at least.<br><br>Cogs, I too wouldn't ask someone to play their character differently, which is why I suggested more OOC discussions.&nbsp; And, as I said above, I don't see why OOC discussions, handled properly, need to suck the life out of the game.<br><br>Finally, I wanted to point out that this distinction between "collaborative writing" and "roleplaying," a distinction Ana drew above and Darwishi also seems to draw at times, is a false distinction.&nbsp; First of all, there's no such thing as "collaborative writing," as far as I know; authors of fiction work alone, with very rare exceptions, and there's no actual genre of fiction where multiple writers collaborate on the finished work regularly.&nbsp; (Fiction in the form of movies and TV is usually written collaboratively, although some like myself see that as one huge reason why so much film and TV writing is atrociously awful.)&nbsp; Like it or not, <em>forum roleplaying</em> as it's done here on Elliquiy <em>takes the form of writing collaboratively</em>, even though that endeavor is so unlikely to be fruitful that it's never done anywhere else, <em>because</em> the results are so seldom readable or entertaining.&nbsp; I enjoy forum roleplaying because I see the whole endeavor as an engaging but ridiculously quixotic challenge, one doomed to produce results that are only occasionally readable or worth the trouble.&nbsp; (Also it's a bit of social activity, which can be fun.)<br><br>The problems I'm currently having in this game, IMO, are problems inherent in all forum group roleplaying:&nbsp; trying to figure out how to let everyone control their own character while still interacting with each other and moving a plotline forward.&nbsp; I'd be curious to hear if any of you have had multiple experiences in the past with forum group roleplays that turned out to be more successful than ours has so far.&nbsp; And that's not to say that I think ours is all that succesful, just that I think it's far more readable, more entertaining, and longer-lasting than most.&nbsp; But then again, I've only seen forum group roleplays on two sites, and I've only looked at those sites for about a year now.&nbsp; Also I may just have no idea what I'm talking about.&nbsp; :)&nbsp; If any of you have had lots of successful long-term forum group roleplays, let me know, and I'll admit to being relatively clueless about all of this.<br><br>By the way, I wasn't planning on quitting this game right now or in the near future.&nbsp; This entire discussion is about problems I've had generally in this game, but at this exact moment in the storyline, my plans for Happy aren't in dispute with anyone else's plans for anything, as far as I know.&nbsp; I've already conceded that we're all driving off together, even though I would have preferred otherwise personally, and I still don't see how the current direction we're heading in is the most sensible or entertaining of all the possible ways the plot could have gone.&nbsp; But I hope we can collaboratively make it entertaining and worthwhile anyway -- at least I'm looking forward to the attempt.&nbsp; :)&nbsp; That is, assuming I haven't stepped on any toes or upset anyone in the course of this discussion, which I hope I haven't.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>12-07-2010, 14:27:54</strong>
			</dt>
			<dd class="postbody">
				This:<br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3279997#msg3279997">Quote from: rick957 on 12-07-2010, 09:00:50</a></div></div><blockquote class="bbc_standard_quote">For an illustration of what I'm talking about, see the recent posts where Ana had Athena "try" to stop Happy from running off.&nbsp; No offense meant to Ana, and I'm not upset about this, but the post she wrote wouldn't have made sense unless Athena succeeded in stopping him -- she wrote a piece of dialog for Athena to say to Happy, which wouldn't make any sense if he wasn't there to hear it, and my post had already made it clear that he was gone. ...<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I disagree. My intent was that she was speaking as she went to catch Happy, and really, he's so fast (from what I gather) that Athena's brain wouldn't be able to stop her mouth from moving until it was too late. Okay, that's maybe over simplifying, but I really didn't think I was limiting your actions Rick. Rachel could have just been calling out to him as he disappeared into the treeline. We've got to keep in mind that a speedster's great advantage over pretty much everyone else is that he's by large just too fast for anyone to really stop him from doing anything unless he lets them.<br><br>If there was any meta-think at work there, I was only hedging my bets, so to speak, by including that line of dialigue so you could respond to it directly, or not, at your whim without having to wait for a second post from me should you have decided to allow Athena to stop Happy. And the only reason I spaced it out was so that the little orange asterisk didn't get lost...I added the line break after seeing it next to purple text and thinking it was a little invisible by comparison.<br><br>As to everything else game related...<br><br>I cannot stress enough how much I dislike the idea of discussing IC 'plans' ahead of time via OOC. No, not unless it makes sense, say we're going over something that our characters had practised in training drills prior to the start of the game. I know it would suck some life out the game for me, not having that question in my mind of just what everyone is going to do at each little moment. I <em>like</em> being surprised by everyone elses posts, and what you are proposing looks to me to be in direct conflict with that. This is a major part of my enjoyment of roleplaying (in the game sense), the uncertainty and unpredictability.<br><br>As far as her explaining, Happy hasn't asked 'why not?' anywhere that I can see, so why would she when Rachel has making sure her team gets out of there alive before Elemental comes back (perhaps with backup) as an immediate concern. And that one line of dialogue did express that she was thinking of Happy's well being:<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63819.msg3246401#msg3246401">Quote from: Anathanasia on 05-07-2010, 22:38:10</a></div></div><blockquote class="bbc_standard_quote">"Stand down, people. Happy, stay put! If he can control the earth, are sure you want to go running around on jungle trails that could turn into a quagmire under your feet?"<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Believe me, there's a whole lot more where that came from, just from what thoughts entered her mind after hearing the name 'Elemental' and that the Defenders had trouble dealing with them. You want the details, ask IC, but what it all boils down to is that we don't know SFA about Elemental or Ramac or what the hell is going on around here. Sun Tzu would not advise taking an offensive stance under these circumstances.<br><br>And, as has been noted, by myself in the IC thread, by Darwishi...I think be everyone at one point or another, Rachel is used to leading Marines. She's used to following her orders because that's their job, but she has also at least a couple times in the game thus far been more than willing to listen to other peoples suggestions. Doctor Wilson most recently, and Oscar once before...<br><br>Anything else I have to say on the matter would tread to far into things I'd really like to save for IC, so that's what I'm going to do.<br><br>Like Cogs said here: <br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3279713#msg3279713">Quote from: Cogs on 12-07-2010, 07:28:48</a></div></div><blockquote class="bbc_standard_quote">... There's nothing stopping JD from ignoring her orders, just like Dr. Wilson ignored the order to hide. If JD's not the kind of guy to disobey an order, then that's how you like to play him.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>If you want Happy to disobey, then do it. Play Happy how you want to play him, that's all there is to it. Follow orders, or don't, either way I have really been enjoying your posts, Rick. I'm just not interested in OOCly discussing things that should be purely IC matters. It would really be a downturn in the game for me, if we started doing that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>12-07-2010, 18:00:30</strong>
			</dt>
			<dd class="postbody">
				Yeah, that was what I was trying to say...just in more complicated terms. XD<br><br>If we go back to the point of forum role playing, I've found that it's easier to kind of post what reactions may be one way or another.&nbsp; Normally, for me, it involves going "If she grabs him she'll say..." or "If she misses then she'll shout after him..." It's a way to reduce consuming too much time by waiting to see what happens, then reacting one way or another.&nbsp; In chat RP you can afford to make an action, wait for the response, and then post a reaction to the response.&nbsp; In forum play, where posts can take a day or more sometimes, that kind of idea goes out the window.<br><br>You just have to view everything that someone else posts that will affect your character as an attempt, even if the other person posts something assuming that they've succeeded.&nbsp; &nbsp;Unless it's Cogs, and that's because she's GM and can actually control your character to some extent...though even that is often based on attempts that you've previously mentioned. ^_^<br><br>If that makes any sense...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>12-07-2010, 19:18:23</strong>
			</dt>
			<dd class="postbody">
				Okay, this current discussion seems to revolve around character actions being overrun by other character actions, with the example of Happy running off but Ana stopping him as the primary point. Rick, I understand why you want to use OOC discussion to solve issues like this, but like the others I am not a fan of doing so, especially when it's simple to solve issues like this IC.<br><br>My preferences for a well-run game are the following:<br><br>• Whoever makes the last post has set the "current reality" of the game and also set the current "present" time. In other words, any posts that follow also follow in time. So, in the case where Happy ran off, Ana shouldn't have tried to stop him since he was already gone. It's okay to react to it, but not to change it. Now, if Happy had said something like, "Happy was about to run off ...," then she could have stopped him, since he hadn't left yet.<br><br>• I'd also like to avoid "either/or" posts, where you try to include in your post separate actions based on what may happen. I don't mind inner thoughts to give me insight, or even OOC notes posted to clarify, but I prefer the narrative to be kept clean.<br><br>• The above is why I prefer at least an attempt at daily posting, even if the post is brief, to move things along quickly so we don't spend two weeks resolving individual decisions. The reality often ends up being occasional daily posting with more frequent every other day with interruptions, but you get the idea. This is also why I tend to lump multiple combat rounds into single posts, so we don't spend a month on a single combat. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>12-07-2010, 21:09:43</strong>
			</dt>
			<dd class="postbody">
				<br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3281450#msg3281450">Quote from: Cogs on 12-07-2010, 19:18:23</a></div></div><blockquote class="bbc_standard_quote">• Whoever makes the last post has set the "current reality" of the game and also set the current "present" time. In other words, any posts that follow also follow in time. So, in the case where Happy ran off, Ana shouldn't have tried to stop him since he was already gone. It's okay to react to it, but not to change it. Now, if Happy had said something like, "Happy was about to run off ...," then she could have stopped him, since he hadn't left yet.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Ah ha.&nbsp; I guess I see what you're saying there.&nbsp; The only problem I may have with that is trying to back-post any reactions that the character may have had.&nbsp; Or one character trying to dive into the path of a bullet, but if someone posts right before them and takes said bullet that would make what your character would do null and void.&nbsp; Or I guess they could try and fail?&nbsp; Dunno how that works exactly.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3281450#msg3281450">Quote from: Cogs on 12-07-2010, 19:18:23</a></div></div><blockquote class="bbc_standard_quote">• I'd also like to avoid "either/or" posts, where you try to include in your post separate actions based on what may happen. I don't mind inner thoughts to give me insight, or even OOC notes posted to clarify, but I prefer the narrative to be kept clean.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I figured these would be helpful to know what the character would do if something succeeds or doesn't succeed.&nbsp; I personally hate OOC posts in play, but if you'd rather them, I suppose I can tear one out of me to clarify she'd only say or do something if she succeeds.&nbsp; Or maybe just post the action by itself?&nbsp; <br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3281450#msg3281450">Quote from: Cogs on 12-07-2010, 19:18:23</a></div></div><blockquote class="bbc_standard_quote">• The above is why I prefer at least an attempt at daily posting, even if the post is brief, to move things along quickly so we don't spend two weeks resolving individual decisions. The reality often ends up being occasional daily posting with more frequent every other day with interruptions, but you get the idea. This is also why I tend to lump multiple combat rounds into single posts, so we don't spend a month on a single combat.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I try to post whenever it's my "turn" or I feel like I'm needed to post.&nbsp; In chat RP there's such a beast knows as "post-order".&nbsp; If you're unfamiliar with it, basically in this case it'd mean that we'd have some kind of order to our posts.&nbsp; It'd be something like Cogs, Ana, me, then Rick, or some combination there in.&nbsp; But in this example Cogs posts, then Ana, then me, then Rick, and then Cogs again.&nbsp; Which works in chat rp, but sometimes not so much in forums since if someone doesn't post for days on end, then it really bogs the game down.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>12-07-2010, 21:50:52</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3281450#msg3281450">Quote from: Cogs on 12-07-2010, 19:18:23</a></div></div><blockquote class="bbc_standard_quote">• Whoever makes the last post has set the "current reality" of the game and also set the current "present" time. In other words, any posts that follow also follow in time. So, in the case where Happy ran off, Ana shouldn't have tried to stop him since he was already gone. It's okay to react to it, but not to change it. Now, if Happy had said something like, "Happy was about to run off ...," then she could have stopped him, since he hadn't left yet.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Fair enough, I won't do this again. But speedster or not, for the most part I think it's only polite to write actions someone else might want a chance to react to, whether to stop, assist or merely comment, be left as <em>intent</em> rather than so definite. I try to keep mine in that format, so please feel free to point out any other times you think I haven't (keep in mind, I'm referring to ME, not perhaps the definitive way Rachel might say something!).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>12-07-2010, 22:43:10</strong>
			</dt>
			<dd class="postbody">
				But yeah, I'll curb my either/or posting. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>16-07-2010, 04:22:24</strong>
			</dt>
			<dd class="postbody">
				Cogs, let me know if I went too far in predicting the results of Happy's actions.&nbsp; I tried hard not to advance past the handful of seconds the other posts occurred in but still find stuff to write about.&nbsp; However, I'm not comfortable with the whole “he tried to do this” or “he starts to” business; I can picture it for very short posts, but it seems to me that a longer post full of such statements comes across awkward.&nbsp; Should I have told you what I wanted to do in advance, and then waited for a response from you that Happy succeeded or failed in his efforts, all before writing my post?&nbsp; That also seems like a bit of a headache for every little action.&nbsp; So basically I just decided a little tiny bit of what actually happened in the scene.&nbsp; If I transgressed, went too far, my deepest apologies.&nbsp; Let me know if you found it acceptable or not.&nbsp; Thanks.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>19-07-2010, 07:37:35</strong>
			</dt>
			<dd class="postbody">
				Hey guys. Sorry for the disappearing act, but i'm back. If i'm still welcome, and if oscar is still alive, i'll gladly jump back in when i catch myself back up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>19-07-2010, 07:40:09</strong>
			</dt>
			<dd class="postbody">
				You're certainly still welcome by me (I think for everyone else too, but I can't speak for them).&nbsp; Oscar has been in NPC land for a while, but still alive!&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>19-07-2010, 07:44:26</strong>
			</dt>
			<dd class="postbody">
				Cool. I moved out on my own, meaning i didn't have access to my parents' computer. But now i have a cellphone with decent internet so i should be okay.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>19-07-2010, 11:30:39</strong>
			</dt>
			<dd class="postbody">
				Ditto from me, welcome back Dooms.&nbsp; :)&nbsp; I guess it's up to Cogs but I'd love to have you back in the game.&nbsp; Don't know how in the heck people can type whole sentences on a phone, but I guess I'm a bit behind the times ...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>19-07-2010, 14:37:17</strong>
			</dt>
			<dd class="postbody">
				Well i'm a speed demon on t9 and i also have a fullish keyboard to boot. My problem was the browser, but i found one that works great with e,
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>19-07-2010, 17:47:36</strong>
			</dt>
			<dd class="postbody">
				Cool, Doomsday, nice to see you back on the forums again. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>20-07-2010, 04:32:34</strong>
			</dt>
			<dd class="postbody">
				Good to have you back, Doomsday! <br><br>I will assume Oscar is officially un-NPCd at this point. However, if you want some time to get caught up with the posts (and there are quite a backlog for you, I'm afraid) then let me know and I'll NPC him a bit longer.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>21-07-2010, 21:56:39</strong>
			</dt>
			<dd class="postbody">
				Just so you know, since Athena just laid Elemental out I'm waiting to see what Voltaje does about it. <br><br>Please keep in mind, I never said anything about standing on him or trying to pin him, so my assumption would be that Rachel knocked him down and is not longer in contact, if the concern on Dar's part was waiting to see if Rachel backed away so she wouldn't get shocked again; she shouldn't need to.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>21-07-2010, 22:05:43</strong>
			</dt>
			<dd class="postbody">
				Ah, uh, yeah I don't know what I was waiting on.&nbsp; I think I thought I posted already but probably that occurred in my post-bed haze. XD&nbsp; I'll get to posting. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>23-07-2010, 11:16:04</strong>
			</dt>
			<dd class="postbody">
				I've been waiting to get onto an actual computer to read the thread, and I'm almost done. Darwin, I wanted to clarify that Oscar speaks several languages, including Spanish :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>23-07-2010, 12:17:11</strong>
			</dt>
			<dd class="postbody">
				Posted. Forgive any short-term inaccuracies, it was a loooong read.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>23-07-2010, 17:14:53</strong>
			</dt>
			<dd class="postbody">
				Yes, I bet!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>23-07-2010, 19:50:44</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3342321#msg3342321">Quote from: Doomsday on 23-07-2010, 11:16:04</a></div></div><blockquote class="bbc_standard_quote">I've been waiting to get onto an actual computer to read the thread, and I'm almost done. Darwin, I wanted to clarify that Oscar speaks several languages, including Spanish :P<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Darwishi, or Dar...definitely not Darwin. ^_^;;;<br><br>Um, anyway, I think I was getting at that he might not have known the cultural slang.&nbsp; Also I thought I had remembered that Oscar had a little trouble keeping up sometimes.&nbsp; Could have accidentally misread something though. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>27-07-2010, 01:46:58</strong>
			</dt>
			<dd class="postbody">
				Sorry for the delay, guys. I took a trip at the last minute this weekend and though while I was packing a bag for the cottage I thought about logging on to leave a message really quick I naturally forgot to...I'll take a look at things and get a post up later on, after dinner and all that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>27-07-2010, 08:09:50</strong>
			</dt>
			<dd class="postbody">
				Hmm, well I thiiink, Voltaje is going to need to see the result of Athena's attack before she really gets the idea of the wolf-pack thing.&nbsp; Just saying so I don't hold up a Cogs' post or something. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>29-07-2010, 08:46:25</strong>
			</dt>
			<dd class="postbody">
				Darwishi: way to steal my idea before we even see if it works, lol. <br><br>I'm not actually bothered or anything, it's just funny to me because I deliberately didn't post that much inner thought, basicallymost of the content of your post,&nbsp; because it seemed to lean a little too close to group telepathy before we knew what kind of an effect scooping bits of Elemental out might have. If it even works at all, that is.<br><br>Just...lol. That is all. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>30-07-2010, 07:21:44</strong>
			</dt>
			<dd class="postbody">
				I think rick touched on it in his post, but I think the idea originally had come from JD, so I was kind of jumping off both what Athena was doing and what JD had suggested at one point.&nbsp; I tried looking for it, before my post, but couldn't find it and at the time couldn't remember who suggested it soooo I didn't really include that in my post. &gt;.&lt;<br><br>But sorry for coming off as stealing your idea, I was more trying to play off of that and what JD suggested earlier. ^_^<br><br>Cogs: Do you want me to answer Oscar's telepathic message with Voltaje before you post or would you rather I wait? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>30-07-2010, 07:43:31</strong>
			</dt>
			<dd class="postbody">
				Oh, okay ... I knew the scooping idea had been mentioned, but I didn't realize until just now that all three of us were heading in that direction simultaneously.&nbsp; Player telepathy, I guess.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>30-07-2010, 17:00:22</strong>
			</dt>
			<dd class="postbody">
				Dar, go ahead and answer it. Sorry for my delays in posting, work has been slammed for the last few days, and I'll probably be working to midnight tonight, so the next post from me won't be for another day or two.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>03-08-2010, 23:05:26</strong>
			</dt>
			<dd class="postbody">
				I was the last to post before Cogs, so I'm going to hold off, but:<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63819.msg3408856#msg3408856">Quote from: Cogs on 03-08-2010, 22:43:42</a></div></div><blockquote class="bbc_standard_quote">"My goodness, someone needs a bath," Janet said, crinkling her nose at Elemental's stink. She raised both hands and brought them down together on the mud-man's wrist with a tremendous smack.<br><br>"Ah SHIT!" Elemental cried in pain, dropping Janet as he clutched his arm.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...it's kind of hard to resist the one line "Warned ya." post Rachel could say...lol.<br><br>I'll do my best, however, to contain myself.&nbsp; &nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>03-08-2010, 23:29:34</strong>
			</dt>
			<dd class="postbody">
				LOL, yes, it is to gloat.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>05-08-2010, 08:08:49</strong>
			</dt>
			<dd class="postbody">
				I gotta say, guys, I'm enjoying this fight ... it's a hoot! Some nice, creative combat choices going on.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>07-08-2010, 06:15:16</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><strong>"Potty-mouth much?"</strong> the jaunty speedster opined.&nbsp; <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I was wondering if anyone would comment on Elemental's vocabulary. This is a purposeful joke. The mud-man has ... wait for it ... a DIRTY mouth! Har-har-ha-har!<br><br>Sorry.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>07-08-2010, 07:13:25</strong>
			</dt>
			<dd class="postbody">
				*hurls a tomato at the GM* 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>08-08-2010, 22:35:48</strong>
			</dt>
			<dd class="postbody">
				He should try some orbit gum... For dirty mouths ::)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>17-08-2010, 01:34:54</strong>
			</dt>
			<dd class="postbody">
				I really want Rick and Doom to respond before moving on, especially Rick since Athena just said something nice to Happy.<br><br>I'm beginning to run out of patience, though...Cogs, let us know here when you think we've waited long enough and we're ready to go on without them and I'll post once more with Rachel wrapping Elemental up. Or just assume she does and get all the way to the American embassy or whatever event you have planned next. I'm good with anything that keeps this game from total stagnation. I'm enjoying it! Don't let it die!&nbsp; &gt;:(
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>17-08-2010, 02:04:29</strong>
			</dt>
			<dd class="postbody">
				Sorry for the delay on my end, I kind of just had&nbsp; no idea what to reply with.&nbsp; Though as long as it's been, I figured I should post something. &gt;.&lt;<br><br>But yes, I'm enjoying the game too much for it to die out. *nod*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>17-08-2010, 06:51:53</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3486339#msg3486339">Quote from: Anathanasia on 17-08-2010, 01:34:54</a></div></div><blockquote class="bbc_standard_quote">I really want Rick and Doom to respond before moving on, especially Rick since Athena just said something nice to Happy.<br><br>I'm beginning to run out of patience, though...Cogs, let us know here when you think we've waited long enough and we're ready to go on without them and I'll post once more with Rachel wrapping Elemental up. Or just assume she does and get all the way to the American embassy or whatever event you have planned next. I'm good with anything that keeps this game from total stagnation. I'm enjoying it! Don't let it die!&nbsp; &gt;:(<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm fine with people posting when they want to post, just as long as you don't post twice in a row consecutively (which would be kinda silly anyway). If a day goes by without someone responding, then go ahead. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>17-08-2010, 18:55:20</strong>
			</dt>
			<dd class="postbody">
				Hiya folks, sorry if I've left anyone hanging, I've been wanting to post but I'm too wiped out by RL stuff ... Probably can't post today, tomorrow hopefully?&nbsp; Thanks for being patient.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>17-08-2010, 20:01:34</strong>
			</dt>
			<dd class="postbody">
				Since we are in the cleanup stage of this particular scene, I think I'll move this along and we can get to the next phase of the game.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>20-08-2010, 09:50:25</strong>
			</dt>
			<dd class="postbody">
				Hey, I'm going to be out of town until Sunday.&nbsp; Just a heads up!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>20-08-2010, 17:06:52</strong>
			</dt>
			<dd class="postbody">
				Okay, thanks for the notice.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>20-08-2010, 20:15:12</strong>
			</dt>
			<dd class="postbody">
				The interwebs of my phone pooped out a few days ago, and I won't get a new one until Monday or Tuesday, so don't be afraid to hold my character's hand for a minute.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>22-08-2010, 21:32:23</strong>
			</dt>
			<dd class="postbody">
				FYI, I'm waiting on someone else to post responding to Athena's question. Keep in mind that Doomsday is out of commission for a few days.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>23-08-2010, 02:04:23</strong>
			</dt>
			<dd class="postbody">
				Not quite out of commission. I just can't get on religiously like I usually do until... Monday or Tuesday, whenever I get my replacement phone.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>25-08-2010, 20:37:37</strong>
			</dt>
			<dd class="postbody">
				Big apologies for flaking on everyone here.&nbsp; RL has used up my time and energy lately.&nbsp; Cogs, feel free to do anything you want to with J.D. if he's in the way or slowing anything down.&nbsp; Assuming it's okay with everyone, I do intend to get back to posting in a few days, but I've got an RL trip to get out of the way first.&nbsp; Thanks folks.&nbsp; :)&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>26-08-2010, 07:40:45</strong>
			</dt>
			<dd class="postbody">
				No problem, RL happens.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>31-08-2010, 07:39:11</strong>
			</dt>
			<dd class="postbody">
				Finally worked up a good post :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>31-08-2010, 07:55:01</strong>
			</dt>
			<dd class="postbody">
				Good to see you back in action!<br><br>Unfortunately, a few corrections on your post: this isn't Yucuma, but an as yet unnamed larger city, and yep, I think you were driving, though we just as easily could say someone else was driving, so no big.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>31-08-2010, 07:58:25</strong>
			</dt>
			<dd class="postbody">
				Alright. Yeah I figure him falling asleep would blend nicely with me not posting for almost two weeks.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>24-09-2010, 00:13:36</strong>
			</dt>
			<dd class="postbody">
				Hi everybody ... Just wanted to stop by and let everyone know I'm dropping the game, in case you hadn't assumed so already.&nbsp; I really enjoyed playing with all of you and learned a lot from the process too, so I'm not at all unhappy with the game, but I'm itching to move on to other stories and other types of stories.&nbsp; I see things have been active while I've been away, so I hope you guys continue with your adventures.&nbsp; I may even stop in sometimes and see what's happened.<br><br>Cogs, sorry I didn't warn you in advance about being absent for so long and then leaving like this; those weren't things I saw coming, they just worked out this way.&nbsp; Do anything you like with my character -- play him, kill him, whatever, I'm not possessive about him.<br><br>Thanks so much for playing with me, all of you, and I hope we get to cross paths in other games someday.&nbsp; See you around Elliquiy.&nbsp; :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>24-09-2010, 00:41:09</strong>
			</dt>
			<dd class="postbody">
				No problem, Rick. It was a pleasure having you here. Happy gaming!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>rick957</strong> on <strong>24-09-2010, 00:48:11</strong>
			</dt>
			<dd class="postbody">
				*smiles and waves bye*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Doomsday</strong> on <strong>24-09-2010, 00:53:19</strong>
			</dt>
			<dd class="postbody">
				Oh noes, Oscar is the only male super on the team now! ::)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>24-09-2010, 00:55:53</strong>
			</dt>
			<dd class="postbody">
				Well, I will continue Happy as an NPC character, so don't break out the champagne yet, Oscar.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>01-10-2010, 09:04:14</strong>
			</dt>
			<dd class="postbody">
				I'm headed out of town for the weekend starting tomorrow, but I should have wifi at the hotel, so I'll get to posting on the thread then.&nbsp; If not and things need to move ahead before Sunday evening just NPC Voltaje.<br><br>Ohhh, and as a minor side note, Ana, technically shortened, Voltaje's name would sound more like Bolt.&nbsp; Pesky spanish. &gt;.&lt;&nbsp; Her name is pronounced Bolt-Ah-Hay.&nbsp; Though don't worry, I often forget that's how it's pronounced while reading. &gt;.&lt;&nbsp; Just thought I'd point it out. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>01-10-2010, 09:07:52</strong>
			</dt>
			<dd class="postbody">
				Y'know, i was trying to remember how to pronounce it but couldn't for the life of me, lol. Thanks for the reminder! Maybe I'll even make a small edit next time I'm in that thread. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>06-10-2010, 04:56:30</strong>
			</dt>
			<dd class="postbody">
				Ohh, crap! I thought I posted already. Sorry! I'll get to posting...juuuust after I get some food. But definitely tonight. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>12-10-2010, 06:31:46</strong>
			</dt>
			<dd class="postbody">
				The Freedom Force game has hit a lull, so I'm taking a sounding to see who is still here. I think I already know who, but this is also an opportunity to voice whether you want to continue the game or not. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>12-10-2010, 06:36:55</strong>
			</dt>
			<dd class="postbody">
				You know I'm in!&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>12-10-2010, 06:42:21</strong>
			</dt>
			<dd class="postbody">
				Yep, and I'm pretty sure Darwishi is in. Not so sure about Doom, though, and he's been gone for a while. If he is awol, I will NPC his character as well.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>12-10-2010, 07:34:12</strong>
			</dt>
			<dd class="postbody">
				You are correct!&nbsp; Wow, how did I just now notice this? XD&nbsp; Anyway yeah, I'm in.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>TanaSilver</strong> on <strong>15-10-2010, 06:17:00</strong>
			</dt>
			<dd class="postbody">
				Sorry for the delay, I was giving a last chance to Doom and considering what to do. I will NPC Oscar and JD at this point. <br><br>To get things moving again, let's fast-forward. I assume you will approach and enter the pyramid. Go ahead and state here, in the OOC, how you plan to approach. I mean, will you all go together, or split up, etc. Then I'll take that and make one post to take us forward (so that should cover what normally would have been 4-5 posts), and we can get into the thick of things.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>15-10-2010, 06:31:09</strong>
			</dt>
			<dd class="postbody">
				I think, maybe to make things simpler, that Voltaje and Rachel should be going in as a team and Oscar and JD go in as a unit?&nbsp; That way at least each group has a military person with them and well the more OOC reason to keep the players together to it doesn't turn into a one-on-one type deal.<br><br>Voltaje would want to take the stealthy approach to getting inside.&nbsp; Using the jungle as cover until they can't use it anymore.&nbsp; If there's electronics she'd do her best to use key-locks to get inside.&nbsp; Also using said electrical systems to kind of spy on what's going on and take out cameras if she needs to.<br><br>Not sure what Ana has in mind for Rachel, but I definitely see Voltaje taking the electrical route...unless Rachel advises against it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>15-10-2010, 06:48:26</strong>
			</dt>
			<dd class="postbody">
				I was thinking the same thing on the team spit. It makes sense IC to keep one trained military type in each, and OOC it puts the NPCs and PCs seperately. This way you, meaning Cogs naturally, can even not post JD and Oscar aside from stuff we would know IC. Which will probably mean nothing if we can't see them, and Rachel will stress strict no-comms until someone has aquired 'the target' (or something that looks like it's likely the target). Sound good?<br><br>As for the approach, a good period of observation will happen first. At least 6-8 hours for rest and food, but it could go longer depending on timing: when we head into the valley we want the sun at our backs. This will keep us deep in shadow, trees and downward slope, and of course, anyone looking up that way will be looking into the sun.<br><br>We'll split the teams, head down a couple hundred meters or so apart, and relatively slowly. Unless you can move as fast as JD, moving fast draws attention.<br><br>For Rachel's part, she'll leave the big pack and her sniper rifle in the OP we setup, bringing her M16, plenty of ammo, her sidearm, grenades, and about half the explosives Oscar salvaged (she's no demo expert, but but if Oscar sets them up ahead of time Rachel should have enough experience with planting charges to place them and arm them).<br><br>Ideally we get all the way down without being spotted, but if it goes hot it's weapons (and powers!) free.&nbsp; ;D<br><br>Sound good?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>15-10-2010, 07:08:10</strong>
			</dt>
			<dd class="postbody">
				Sounds good to me! XD&nbsp; That's far more detail on strategy than I could have thought of, but it makes sense. Along those lines, though, Voltaje wouldn't accept a weapon or charges, since she could accidentally set either one off in a sudden down pour.&nbsp; Her suit protects her, for the most part, but if the tips of her fingers (where they're bare) get wet, there could be some discharge of her power and that would be bad. Where as if she's not holding anything, she can wrap the tips of her fingers tightly in her fists or in her sash.&nbsp; Plus she would just prefer to use her powers in a violent situation over a gun.<br><br>Also, I figure she might try using her sash a bit more as a weapon, trying to use it as a conductor&nbsp; and therefore a way to hit people that are out of arm's reach without having to risk too much of an arc of electricity going awry.&nbsp; Mostly she tries to get in close and use her powers plus her ability to fight in hand-to-hand if it comes to that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>15-10-2010, 08:00:53</strong>
			</dt>
			<dd class="postbody">
				Yeah, I'm funny with strategy and tactics. It's a big part of the fun for me.&nbsp; ;D<br><br>And that's a really good idea! You need to save up some karma for a weapon talent and a conductive metal whip! That is, if we get through this adventure and decide to continue. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>15-10-2010, 08:08:31</strong>
			</dt>
			<dd class="postbody">
				Heh, yeah.&nbsp; I like the fights a lot, and I think out general tactics, but going as far as sun at their backs and such...I totally fail.<br><br>Also, is it wrong of me to want them to run into a little rape scene?&nbsp; Maybe get away from it...but... *cough*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>15-10-2010, 08:29:54</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=63583.msg3776440#msg3776440">Quote from: Darwishi on 15-10-2010, 08:08:31</a></div></div><blockquote class="bbc_standard_quote">Also, is it wrong of me to want them to run into a little rape scene?&nbsp; Maybe get away from it...but... *cough*<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Considering I'm hoping for a <strong>BIG</strong> rape scene, I sure hope your little one isn't too wrong!&nbsp; ;)<br><br>The only thing I don't want is NPC rescue. I never like that; it always feels contrived. Be nice to have something happen and then find an opportunity to get ourselves out of trouble, however.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Freedom Force OOC [Marvel SH RPG - EX]</strong><br>
				Post by: <strong>Darwishi</strong> on <strong>15-10-2010, 08:40:58</strong>
			</dt>
			<dd class="postbody">
				*cough* Well that's kind of why I want Rachel and Voltaje together too.&nbsp; So it works.&nbsp; ;D&nbsp; And yeah, I'm a fan of them rescuing themselves after getting thoroughly used and abused.&nbsp; XDD<br><br>Poor heroines they'll never see it coming... Okay, yeah, bad pun. XDD
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>