[Characters thread] 2012: Vice and death in Miami [Atomic Highway]
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		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Thufir Hawat on 28-08-2012, 00:04:49</h2>
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				Title: <strong>[Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>28-08-2012, 00:04:49</strong>
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				Here you should post your characters, including statistics. You can put them, and stuff you don't want other players to read, in a spoilerblock.<br><br>Incidentally, it's much easier to look up stuff this way, including for the GM.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Susan</div><div class="spoiler_body"><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=150329.msg6825020#msg6825020">Quote from: Healergirl on 28-08-2012, 02:53:53</a></div></div><blockquote class="bbc_standard_quote"><strong>Susan Cochrane</strong><br><br><strong>A street doctor in Miami</strong><br><br>Muscle&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2<br>Understanding&nbsp; 4<br>Tenacity&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3<br>Appeal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2<br>Nimbleness&nbsp; &nbsp; &nbsp; &nbsp;2<br>Toughness&nbsp; &nbsp; &nbsp; &nbsp; 2<br>Senses&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3<br><br>Skills:<br>Athletics&nbsp; &nbsp; &nbsp; &nbsp;1<br>Boat&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1<br>Brawl&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2<br>Criminal&nbsp; &nbsp; &nbsp; &nbsp; 1<br>Drive&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1<br>Heal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4<br>Lore&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2<br>Notice&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2<br>Persuade&nbsp; &nbsp; &nbsp;2<br>Scavenge&nbsp; &nbsp; &nbsp;1<br>Shoot&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2<br>Survive&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1<br>tech&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3<br>stealth&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2<br><br><br>Gear:<br><br>A nondescript Ford Focus.&nbsp; Not battered, not new, blends in very well.&nbsp; She uses it as a mobile office.<br><br>An Ipod, not the newest model.<br><br>A tracphone<br><br>A basic field surgery kit.&nbsp; Very basic.<br><br>Band aids, bandages, gauze, splints whatever is needed to treat the bruises, contusion, lacerations and roken bones that make up much of her work.<br><br>Assorted drugs, many illegal to possess without a prescription.&nbsp; The hardest painkiller she typically carries is Pentazocine, chosen because it has an additive that makes it less than attractive for addicts to try had get high on.<br><br><strong>Weaponry: </strong> A .380 automatic, holstered in the small of her back.&nbsp; She does have a concealed carry permit.<br><br>A Fairbairne-Sykes fightiing knife, a legacy from her English Grandfather's days as a Commando in WWII<br><br><br>A Former US Army Medic medically discharged because in the Western Desert of Iraq, in the ruins of a city, ruins so old they were nothing more than a raised spot in the desert really, so old&nbsp; nobody knew the name... she saw things, she heard things.&nbsp; Maybe hallucinations, maybe real.&nbsp; But regardless of what the shrinks told her, and a natural suspicion of the dramatic license of ghost and monster hunter shows.... she's not ready to dismiss accounts of something weird going on.<br><br><br>Susan is an average size woman with average looks - she is a notch or two above plain -dark brown hair, dark brown eyes, athletic build... and a slight tremor in her hands, an enduring injury caused when she was blown out of a Hummer by a mine.&nbsp; She was the only survivor.&nbsp; Brain injury, survivor's guilt, shock, all used in explaining away what she claimed to have seen and heard that night in the desert among those ruins.&nbsp; <br><br>She ended up in Miami more or less by chance.&nbsp; A nurse at the hospital in Germany she was evacuated to suggested that lying on a beach might do her some good.&nbsp; It did, but drifting into a very illicit medical practice helped her even more.&nbsp; It was the best she could get, really.&nbsp; The medical field calls to her, it fills a need in her soul.&nbsp; <br><br>Susan is damaged goods, physically and emotionally.&nbsp; Maybe mentally, but she no longer claims to believe that what happened in the desert was real.&nbsp; She never laughs at ghost stories, however.&nbsp; <br><br>Children like her.&nbsp; A lot.&nbsp; When they tell her their fears&nbsp; about The Thing In The Closet, she listens.<br><br>She never laughs at stories about possession, curses, the Evil Eye.&nbsp; She doesn't overtly encourage such talk from her very poor disenfranchised&nbsp; patients, but she never ever laughs at them.<br><br>The Police know she is a street doctor, of course.&nbsp; But since she has never accidentally killed a patient, well, they have other things to do.<br><br>Rich kids with friends suffering from drug overdose, women seeking late term... well, they know about her too.<br><br>Naturally, Organized Crime knows what she is, and uses her from time to time.&nbsp; She knows many people, powerful people, dangerous people.&nbsp; Some of whom might even be willing to help her. <br><br>&nbsp;If the mood strikes them.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Emily-unavaliable and whereabouts unknown</div><div class="spoiler_body">Emily McPherson,<br><br>Hitman for the Italian Mob in Miami <br><br>Muscle&nbsp; &nbsp;1<br>Understanding&nbsp; 4<br>Tenacity&nbsp; &nbsp;3<br>Appeal&nbsp; &nbsp;4<br>Nimbleness&nbsp; 3<br>Toughness&nbsp; 1<br>Senses&nbsp; &nbsp;2<br>&nbsp; &nbsp;<br>Athletics&nbsp; &nbsp;3<br>Lore&nbsp; &nbsp;2<br>Notice&nbsp; &nbsp;3<br>Persuade&nbsp; &nbsp;2<br>Stealth&nbsp; &nbsp;2<br>Criminal&nbsp; &nbsp;1<br>Heal&nbsp; &nbsp;2<br>Melee&nbsp; &nbsp;1<br>Shoot&nbsp; &nbsp;4<br>Survive&nbsp; &nbsp;1<br>Brawl&nbsp; &nbsp;1<br>Zoofinity&nbsp; &nbsp;1<br>Drive&nbsp; &nbsp;2<br>Boat&nbsp; &nbsp;1<br><br>Gear:<br><br>Automatic rifle with telescopic sight which dismantles and goes in her 'briefcase' or shoulder bag<br>Small silenced pistol which she can carry in a handbag/purse or concealed between her legs<br><br>A smartphone, in a waterproof case when required. <br>$100 cash plus credit cards. <br>An M3 car with dark glass.<br>Lots of changes of clothes, hair dye, wigs, to alter her appearance.&nbsp; <br>A laptop.<br>A fast dayboat/sports cruiser.<br>Membership of "the" sailing club.<br><br>When she is in favour, like after a kill, she can borrow a small catamaran (a Hobiecat) for cruising along the shoreline.<br><br><div class="floatleft">(http://elliquiy.com/elluiki/images/a/a7/Emily.jpg)</div><br>Emily is rootless and controlled, but has these ephemeral fripperies that she uses to move in the elite circles where many of her victims are, and also to pick up girls.&nbsp; She doesn't really own any of it.<br><br>She is 28, 5'7" with a lean, athletic build.&nbsp; She has great shoulders but doesn't project much physical power.&nbsp; She lives in a luxury apartment with basement car park, lift and roof garden.&nbsp; With her almost blacked-out car she can take people in and out of her apartment with little chance of them being seen.<br><br>Background:<br>Emily is from New Zealand originally.&nbsp; She only speaks English, but otherwise communicates well and is likeable; she smiles easily and projects little aggression, without being unassertive.&nbsp; Ostensibly she is not connected with the crime bosses she works for.<br><br>When she was 22 she took a year out of her Veterinary course to travel, then in a lonely moment in California she accepted a coffee from a young man on the street and was promptly brainwashed into a cult.&nbsp; While out fundraising her potential was recognised by a local crime lord; she was partially de-programmed, re-programmed in an amateurish way, and eventually traded across to Miami.<br><br>Emily is mainly lesbian; she does go with guys but not with as much enthusiasm.&nbsp; She's a bit lonely, having started out as a mistress of her boss but not been too responsive, and now lives on her own, though in some style.&nbsp; Her boss has plenty of choice of girls, but good assassins are hard to come by and unreliable, being generally inclined to psychosis and open to bribery.&nbsp; Emily's mind has been conditioned to see her victims as being put to sleep, in line with the natural cycle of life and death and to protect the Family.&nbsp; With her good physique and perfect focus, with no moral dilemmas, she is a dead shot.&nbsp; Her boss does not encourage her to do a lot of socialising or to get involved in deep relationships.<br><br>She isn't really aware of being lonely, but is drawn to younger girls whom she likes to cherish but so far doesn't get to keep for long - there's a lot of competition for the sort of girl she likes!&nbsp; She is nice-looking and approachable, rather than intimidatingly beautiful - she's the kind of girl who gets hit on a lot; but she isn't looking for the kind of people who hit on girls.<br><br>The result is she doesn't go out that much: mainly to social functions where the Family use her social skills to be a companion, and to get her into places where she can access her victims or find out about their movements.&nbsp; It helps that Americans are fascinated by her accent (which she pronounces 'ecksint') and many are intrigued to hear about the existence of this cute little country they never knew about.&nbsp; She does get to the beach, to run and swim, but mainly early and late in the day when it's quiet. <br><br>Emily works in an architects' office, and is totally respectable, ostensibly.&nbsp; The architects are in fact part of the mob's corrupt property empire but that's all kept quiet and Emily isn't used to threaten anybody, she's just used as the final solution&nbsp; if rivals need to be removed or a corrupt official or cop turns into a liability.&nbsp; Then the first they know about her secret life is that they're dead.<br><br>Emily has no clue about fighting or physical confrontation.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Kelli (if her girlfriend hasn't strangled her)</div><div class="spoiler_body"><strong>Kelli Morris</strong><br><br>Driver/Criminal<br><br>Muscle 2<br>Understanding 3<br>Tenacity 3<br>Appeal 2<br>Nimbleness 3<br>Toughness 2<br>Senses 3<br><br>Skills:<br>Driving 4<br>Notice 3<br>Criminal 3<br>Brawl 3<br>Lore 2<br>Tech 2<br>Athletic 2<br>Soot 1<br>Persuade 1<br>Stealth 1<br><br>Health 14<br><br>Weapons: 1 can of pepper spray<br>S&amp;W snub nose revolver .38 (6 rds)<br>Brass Knuckles<br><br>Gear: day pack (ipad, cell phone, change of cloaths); basic set of tools in the car including a bolt cutter, slim jim, tool to pop the ignition of a car,&nbsp; volt meter and cash =$2,500<br>Transportation: 2008 Mitsubishi Eclipse barrowed from the impound yard in Phoenix, it has plates belonging to a trashed out 2009 Eclipse she found while digging around in a local salvage yard for parts. Her car has been repainted to a basic black.<br>~current condition is race ready, with working air bags.&nbsp; She has plans to upgrade the engine, suspension, and add a NOS system.<br><br>Description: tall (5-9) slender, tan, dark brown hair with highlights and green eyes. Humming Bird floating next to a flower tattoo on her left shoulder blade, infinity symbol (done in jail) on her right hand, located between her thumb and index finger.<br><br>Personality: She has come to the realization that the only person in this world she can rely on is herself. Even with her somewhat tragic past, she remains optimistic about her future and appears to be carefree and outgoing. She has set a strict moral code for herself in her career: don’t snitch, don’t fully trust anyone, and always doing what she agrees to do.<br><br>Background: 0-13 raised by career military parents, traveling from base to base every couple years as they were re-assigned.<br>Age 13, father dies in a training accident, her mother stays in the military, while she is sent to boarding school.<br>Age 15, mother retires and remarries a successful lawyer in NYC, <br>Age 16, step-father sexually molests her while she as back on Christmas break, mother is upset and blames her, not wanting her new husband to get in trouble or become disbarred. She doesn’t return school in January, instead running away to LA where she ends up as a prostitute for a guy she fell in love with.<br>Age 17, arrested for solicitation, parents wouldn’t take custody of her so she spends the rest of her time in juvi until she is 18 and has her GED. <br>Age 18, her former pimp is currently in jail, she feels totally alone and unwanted by her family, she ends taking a job at an auto parts store, and starts hanging out at the illegal street races and cage fights that always seem to be going on every weekend. <br>Age 20, she receives 25,000 from some insurance money her father had taken out for her, she quickly buys a car and starts racing, wining some, losing some, and within 8 months it is all gone, including her car. She also starts to go along with a couple friends as they pick up and deliver packages for a guy named Mario, and by the time she turns 21, she is part of a 4 man crew driving and stealing cars.<br>Age 21, she starts doing minor B and E’s to help supplement her income. She never seems to have enough money between partying, and upgrading her car. Mario and several others thought Southern California are picked up and charged with trafficking drugs and illegal contraband, prostitution, and car theft. She is also arrested on trafficking illegal contraband and serves 12 months of a 30 month sentence in LA County because she refused to testify against Mario and the others.<br>Age 23, relocates to Miami, telling her parole officer she is going to NYC to work things out with her mother. Currently residing in a trailer house with a wannabe model she hooked up with at a club while she works on her plan to set up business in Miami.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Malaya</div><div class="spoiler_body"><div class="floatright">(http://elliquiy.com/elluiki/images/d/df/Malaya.jpg)</div><strong>Name</strong>: Malaya Choa-Nallos<br><strong>Street Name:</strong> Scarlet<br><strong>Class</strong>: Skulk (Thief/Assassin)<br><strong>Rearing</strong>: Bartertown<br><br><span class="bbc_u"><strong>Stats</strong></span><br><strong>Muscle</strong>&nbsp; 3 <br><strong>Understanding</strong>&nbsp; 2<br><strong>Tenacity</strong>&nbsp; 3<br><strong>Appeal</strong>&nbsp; 2<br><strong>Nimbleness</strong>&nbsp; 4<br><strong>Toughness</strong>&nbsp; 3<br><strong>Senses</strong>&nbsp; 2<br><br><span class="bbc_u"><strong>Skills</strong></span><br><strong>Athletics</strong> 2<br><strong>Brawl</strong> 2<br><strong>Melee</strong> 4<br><strong>Notice</strong> 3<br><strong>Persuade</strong> 4<br><strong>Shoot</strong> 1<br><strong>Stealth</strong> 2<br><strong>Lore</strong> 2<br><strong>Tech</strong> 1<br><strong>Drive</strong> 1<br><strong>Heal </strong> 1 <br><strong>Criminal</strong> 3<br><strong>Sleight</strong> 2<br><br><span class="bbc_u"><strong>Customization:</strong></span><br>5 bonus:&nbsp; persuade, criminal, melee, melee, brawl<br>Added +1 attribute to Nimbleness.<br>Subtracted -1 for flaw: Addicted to Narcotics<br><br><strong>Stuff</strong><br><em>Weapons:</em> sig sauer p290 + 1 clip(small handgun in exchange of chain), short parang (in exchange of cross bow, family momento), butterfly knife<br><em>Clothing:</em> Pants, boots, shirt, leather coat, scarf<br><em>Gear:</em> Crowbar, basic lock picks, 1-6 rolls on any of the scavenging tables, bandana, rubbing alcohol, small flashlight, pay-as-you-go Cellphone, $500 dollars<br><br><span class="bbc_u"><strong>Contacts&nbsp; </strong> </span> <br>3 Minor leaders in gangs she has worked with<br>Dave Jenkins, Bartender of a seedy bar (safe haven in the back of the bar)<br>Eugene Sterling, Jeweler, whose diamonds aren’t always legit (offers safe haven for those that help him out)<br><br><span class="bbc_u"><strong>Background Bits</strong></span><br>Malaya is a third generation Filipino from a large Filipino family. Although her family initially emigrated from the Philippines to California during the 1930’s, Malaya’s grandfather soon settled down in Miami, Florida, with his family. Today, there is a small community of Filipinos in the Miami, some 20,000 and more in Jacksonville and Tampa. <br><br>Although Malaya has never touched her family’s homeland soil, Malaya has incorporated both her Filipino and American heritage into her life. She likes fast food, loud music, and fighting. When it comes fighting, Malaya sticks more closely to her roots. Taught by family members, Malaya has learned Escrima, the traditional weapons-orientated fighting style of the Philippines. The balisong, or butterfly knife, is her preferred weapon, because it reminds her of her ancestors’ dexterity, strength, and grace. To Malaya, the knife is an extension of herself; it is a part of her. The knife fits perfectly in her hand and she wants to use it.<br><br>During her late teens, Malaya got involved in underground fighting. Making a small name for herself after several victories, Malaya soon caught the attention of various gang and mafia members. She preferred to be on her own, and she did not join any groups. However, she became a contractor of sorts. She does the jobs she wants for the price she desires most: money and prescription drug cocktails.&nbsp; Although Malaya claims to be as sharp as her knife, Malaya’s wounds run deep and sometimes she just wants to forget for a few hours and slip away on a chemical cloud of euphoria.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Maria</div><div class="spoiler_body"><strong>Maria Do Mar <em>'Mari'</em> Carioca De Silva Torres</strong><br>&nbsp;<div class="floatright">(https://dl.dropbox.com/u/24299180/host/Other/Mari.jpg)</div><strong>Rearing: </strong>Military (Remnant)<br><strong>Pursuit:</strong> Bounty hunter<br><strong>Description:</strong> A latina woman in bikini.<br><strong>Personality:</strong> Playfull on the outside, serious on the inside. Prefers action to deliberation.<br><strong>Background:</strong> Father was a Brazilian supercop (http://conversanobanheiro.files.wordpress.com/2011/03/290607policiaiz7.jpg), mother was a cartel bosses ex girlfriend (http://elliquiy.com/elluiki/images/a/af/1307836294727.jpg). Although her father did manage to implant some semblance of a sense of honor onto her, she took after her mother and grew up to be a very bad girl. After her mother was killed by a cartel-assassin, Mari was sent to go live in America in hopes it would keep her out of trouble. It's mostly failed as the girl has grown up to be a mercenary and bounty hunter. Recently she has come to realize that her paternity is questionable and that her real father might be the cartel boss who had her mother killed.<br><strong>Attributes,</strong><br>Muscle 2<br>Understanding 1<br>Tenacity 3<br>Appeal 3<br>Nimbleness 4<br>Toughness 2<br>Senses 3<br>Skills,<br>Drive 2<br>Lore 3<br>Shoot 3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Tech 3<br>Athletics 3<br>Brawl 2<br>Criminal 2&nbsp; &nbsp;<br>Heal 1<br>Melee 1<br>Notice 3<br>Stealth 2<br>Survive 1<br>Persuade 2<br><strong>Health:</strong> [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]<br><strong>Armor:</strong>None<br><strong>Weapons,</strong><br>Glock 29 (Heavy handgun: 10L, Short 10, 1, 1)<br>Shrike 5.56 (Light MG: 10L, Distant, 100, 1, 2, Burst)<br>Buterfly Knife (Knife: M+2L, Short,-,-,1)<br>Tazer (???)<br>Tear Gass Grenaide (???)<br><strong>Clothing:</strong> Bikini, Sneakers, Sunglasses, Purse or Gym bag.<br><strong>Gear,</strong><br>In Purse,<br>-Glock<br>-2 spare magazines<br>-knife<br>-Smartphone<br>-Wallet with CCW license<br>-Lighter<br>-Handcuffs<br>-Water bottle<br>-Sunscreen<br>-Vibrator<br>-Condoms<br>In Gym bag,<br>-Shrike 5.56<br>-spare belt of ammo<br>-rope<br>-Zip ties<br>-Tazer<br>-Shoulder Sling for Shrike 5.56<br>-Web Belt with tactical holster and pouches.<br>-First aid kit<br>-Gloves<br>-Police/Military Radio<br>-Eyeprotection<br>-Gas Mask<br>-Tear Gas grenade<br>-Towel<br><strong>Transport:</strong> Superbike<br>Muscle 1<br>Nimbleness 4<br>Toughness 1<br>Speed 4<br>Passengers: Driver+1<br>Health: 30<br>No cover<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Kat</div><div class="spoiler_body">Name: Kataryna Shchepkina Spade<br><br>Street Name: Kat <br><br>Vigilante <br><br>Muscle&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;2<br>Understanding &nbsp;&nbsp;&nbsp;3<br>Tenacity&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;4<br>Appeal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;4<br>Nimbleness&nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;3<br>Toughness&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;3<br>Senses&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;3<br><br>Skills: <br>Athletics&nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;3<br>Brawl&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;3<br>Criminal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;2<br>Drive&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;2<br>Heal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;1<br>Lore&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;1<br>Notice&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;3<br>Persuade&nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;3<br>Scavenge&nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;2<br>Shoot&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;4<br>Survive&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;2<br>tech&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;2<br>stealth&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;4<br><br><br>Weapons <br>Glock 38 is her trademark weapon, given to her by her father. I assume she carries all the necessary paperwork that goes with it.<br><br>An old army knife in her combat boots<br><br>Gear<br><br>Battered Superbike, works well <br>Binoculars<br>Essential mechanic’s tools<br>Basic camping gear, light and durable<br>Lock picks<br><br>Gym bag: <br>•&nbsp;&nbsp;&nbsp;Sport or gym harness for durability and is lightweight<br>•&nbsp;&nbsp;&nbsp;Small grappling hook<br>•&nbsp;&nbsp;&nbsp;Carabiners<br>•&nbsp;&nbsp;&nbsp;Zip wire <br><br><br><br>She wears a navy blue, almost black leather catsuit, with a custom made navy leather jacket with built in Kevlar. A gift to herself after the chest wound. Combat, army boots.<br><br>Mobile Smartphone<br><br>Description<br><br>She is 5"4 with inky, black hair and electric blue eyes. She is slim with an hourglass figure, toned and athletic. People are easily fooled by her stature and beauty. Due to her stature and ease people never see her as a threat, which is what makes her dangerous. She is twenty five, but can pass for younger. She wears a pendant of a cat with blue eyes around her neck; given to her by her brother. She is sentimental and loyal to a fault. She is fearless.<br><br>She is a sucker for children in trouble and will try to rescue any runaways and children sleeping rough. <br><br>This stems from her past as a runaway. During the day, she acts as muscle for the local hoods as they transport goods and intimidate. If you get her in the right light, she will act as informant to the police, but on her terms only. At night she is muscle behind the bar at a local Mafia hangout. She is deceptive because she acts like a waitress or bartender but is watching events as they unfold. She can also be found on nights off, scoping the city, usually perched on a building and rescuing people in trouble.<br><br>Background<br><br>In order to protect her brother and lover, Kat has faked her own death and has come to Miami to take down the Mafia. Her stepfather was a kingpin of her hometown. <br><br>Her own father was killed in Afghanistan when Kat was sixteen, but he taught her how to fight, scale buildings and handle weapons. After his death her mother remarried, and she became known as Sam Spade's little girl. Her grandfather was Russian and her grandmother was American. There may be some link to the Russian Mafia but Kat never knew for sure.<br><br>She left home at eighteen and used another local hood to help her rescue her younger brother, Jack from her stepfather, who then spent the next few years coming after them and more especially her. She would always be his main target, so if she disappeared then he would leave Jack alone. <br><br>Resulting in Kat using a gunshot wound to the chest to fake her own death and escape to Miami, where her plan is to infiltrate and use the Mafia here to take down Sam Spade forever.<br></div></div><br>IC thread<br>http://elliquiy.com/forums/index.php?topic=150421.0 (http://elliquiy.com/forums/index.php?topic=150421.0)<br><br>Character Thread<br>http://elliquiy.com/forums/index.php?topic=150329.0 (http://elliquiy.com/forums/index.php?topic=150329.0)<br><br>Recruitment thread<br>http://elliquiy.com/forums/index.php?topic=149608.0 (http://elliquiy.com/forums/index.php?topic=149608.0)<br><br>And OOC thread!<br>http://elliquiy.com/forums/index.php?topic=150328.0 (http://elliquiy.com/forums/index.php?topic=150328.0)<br>It's not that we need the Characters in this thread, but I'm going to post the same in the OOC thread ;D!
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				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>28-08-2012, 02:53:53</strong>
			</dt>
			<dd class="postbody">
				<strong>Susan Cochrane</strong><br><br><strong>A street doctor in Miami</strong><br><br>Muscle&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2<br>Understanding&nbsp; 4<br>Tenacity&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3<br>Appeal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2<br>Nimbleness&nbsp; &nbsp; &nbsp; &nbsp;2<br>Toughness&nbsp; &nbsp; &nbsp; &nbsp; 2<br>Senses&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3<br><br>Skills:<br>Athletics&nbsp; &nbsp; &nbsp; &nbsp;1<br>Boat&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1<br>Brawl&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2<br>Criminal&nbsp; &nbsp; &nbsp; &nbsp; 1<br>Drive&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1<br>Heal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4<br>Lore&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2<br>Notice&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2<br>Persuade&nbsp; &nbsp; &nbsp;2<br>Scavenge&nbsp; &nbsp; &nbsp;1<br>Shoot&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2<br>Survive&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1<br>tech&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3<br>stealth&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2<br><br><br>Gear:<br><br>A nondescript Ford Focus.&nbsp; Not battered, not new, blends in very well.&nbsp; She uses it as a mobile office.<br><br>An Ipod, not the newest model.<br><br>A tracphone<br><br>A basic field surgery kit.&nbsp; Very basic.<br><br>Band aids, bandages, gauze, splints whatever is needed to treat the bruises, contusion, lacerations and roken bones that make up much of her work.<br><br>Assorted drugs, many illegal to possess without a prescription.&nbsp; The hardest painkiller she typically carries is Pentazocine, chosen because it has an additive that makes it less than attractive for addicts to try had get high on.<br><br><strong>Weaponry: </strong> A .380 automatic, holstered in the small of her back.&nbsp; She does have a concealed carry permit.<br><br>A Fairbairne-Sykes fightiing knife, a legacy from her English Grandfather's days as a Commando in WWII<br><br><br>A Former US Army Medic medically discharged because in the Western Desert of Iraq, in the ruins of a city, ruins so old they were nothing more than a raised spot in the desert really, so old&nbsp; nobody knew the name... she saw things, she heard things.&nbsp; Maybe hallucinations, maybe real.&nbsp; But regardless of what the shrinks told her, and a natural suspicion of the dramatic license of ghost and monster hunter shows.... she's not ready to dismiss accounts of something weird going on.<br><br><br>Susan is an average size woman with average looks - she is a notch or two above plain -dark brown hair, dark brown eyes, athletic build... and a slight tremor in her hands, an enduring injury caused when she was blown out of a Hummer by a mine.&nbsp; She was the only survivor.&nbsp; Brain injury, survivor's guilt, shock, all used in explaining away what she claimed to have seen and heard that night in the desert among those ruins.&nbsp; <br><br>She ended up in Miami more or less by chance.&nbsp; A nurse at the hospital in Germany she was evacuated to suggested that lying on a beach might do her some good.&nbsp; It did, but drifting into a very illicit medical practice helped her even more.&nbsp; It was the best she could get, really.&nbsp; The medical field calls to her, it fills a need in her soul.&nbsp; <br><br>Susan is damaged goods, physically and emotionally.&nbsp; Maybe mentally, but she no longer claims to believe that what happened in the desert was real.&nbsp; She never laughs at ghost stories, however.&nbsp; <br><br>Children like her.&nbsp; A lot.&nbsp; When they tell her their fears&nbsp; about The Thing In The Closet, she listens.<br><br>She never laughs at stories about possession, curses, the Evil Eye.&nbsp; She doesn't overtly encourage such talk from her very poor disenfranchised&nbsp; patients, but she never ever laughs at them.<br><br>The Police know she is a street doctor, of course.&nbsp; But since she has never accidentally killed a patient, well, they have other things to do.<br><br>Rich kids with friends suffering from drug overdose, women seeking late term... well, they know about her too.<br><br>Naturally, Organized Crime knows what she is, and uses her from time to time.&nbsp; She knows many people, powerful people, dangerous people.&nbsp; Some of whom might even be willing to help her. <br><br>&nbsp;If the mood strikes them.<br><br><br><br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Emily McPherson</strong><br>
				Post by: <strong>Isobel</strong> on <strong>28-08-2012, 11:47:55</strong>
			</dt>
			<dd class="postbody">
				Emily McPherson,<br><br>Hitman for the Italian Mob in Miami <br><br>Muscle&nbsp; &nbsp;1<br>Understanding&nbsp; 4<br>Tenacity&nbsp; &nbsp;3<br>Appeal&nbsp; &nbsp;4<br>Nimbleness&nbsp; 3<br>Toughness&nbsp; 1<br>Senses&nbsp; &nbsp;2<br>&nbsp; &nbsp;<br>Athletics&nbsp; &nbsp;3<br>Lore&nbsp; &nbsp;2<br>Notice&nbsp; &nbsp;3<br>Persuade&nbsp; &nbsp;2<br>Stealth&nbsp; &nbsp;2<br>Criminal&nbsp; &nbsp;1<br>Heal&nbsp; &nbsp;2<br>Melee&nbsp; &nbsp;1<br>Shoot&nbsp; &nbsp;4<br>Survive&nbsp; &nbsp;1<br>Brawl&nbsp; &nbsp;1<br>Zoofinity&nbsp; &nbsp;1<br>Drive&nbsp; &nbsp;2<br>Boat&nbsp; &nbsp;1<br><br>Gear:<br><br>Automatic rifle with telescopic sight which dismantles and goes in her 'briefcase' or shoulder bag<br>Small silenced pistol which she can carry in a handbag/purse or concealed between her legs<br><br>A smartphone, in a waterproof case when required. <br>$100 cash plus credit cards. <br>An M3 car with dark glass.<br>Lots of changes of clothes, hair dye, wigs, to alter her appearance.&nbsp; <br>A laptop.<br>A fast dayboat/sports cruiser.<br>Membership of "the" sailing club.<br><br>When she is in favour, like after a kill, she can borrow a small catamaran (a Hobiecat) for cruising along the shoreline.<br><br><div class="floatleft">(http://elliquiy.com/elluiki/images/a/a7/Emily.jpg)</div><br>Emily is rootless and controlled by the Mob, but has these ephemeral fripperies that she uses to move in the elite circles where many of her victims are, and also to pick up girls.&nbsp; She doesn't really own any of it.<br><br>She is 28, 5'7" with a lean, athletic build.&nbsp; She has great shoulders but doesn't project much physical power.&nbsp; She lives in a luxury apartment with basement car park, lift and roof garden.&nbsp; With her almost blacked-out car she can take people in and out of her apartment with little chance of them being seen.<br><br>Background:<br>Emily is from New Zealand originally.&nbsp; She only speaks English, but otherwise communicates well and is likeable; she smiles easily and projects little aggression, without being unassertive.&nbsp; Ostensibly she is not connected with the crime bosses she works for.<br><br>When she was 22 she took a year out of her Veterinary course to travel, then in a lonely moment in California she accepted a coffee from a young man on the street and was promptly brainwashed into a cult.&nbsp; While out fundraising her potential was recognised by a local crime lord; she was partially de-programmed, re-programmed in an amateurish way, and eventually traded across to Miami.<br><br>Emily is mainly lesbian; she does go with guys but not with as much enthusiasm.&nbsp; She's a bit lonely, having started out as a mistress of her boss but not been too responsive, and now lives on her own, though in some style.&nbsp; Her boss has plenty of choice of girls, but good assassins are hard to come by and unreliable, being generally inclined to psychosis and open to bribery.&nbsp; Emily's mind has been conditioned to see her victims as being put to sleep, in line with the natural cycle of life and death and to protect the Family.&nbsp; With her good physique and perfect focus, with no moral dilemmas, she is a dead shot.&nbsp; Her boss does not encourage her to do a lot of socialising or to get involved in deep relationships.<br><br>She isn't really aware of being lonely, but is drawn to younger girls whom she likes to cherish but so far doesn't get to keep for long - there's a lot of competition for the sort of girl she likes!&nbsp; She is nice-looking and approachable, rather than intimidatingly beautiful - she's the kind of girl who gets hit on a lot; but she isn't looking for the kind of people who hit on girls.<br><br>The result is she doesn't go out that much: mainly to social functions where the Family use her social skills to be a companion, and to get her into places where she can access her victims or find out about their movements.&nbsp; It helps that Americans are fascinated by her accent (which she pronounces 'ecksint') and many are intrigued to hear about the existence of this cute little country they never knew about.&nbsp; She does get to the beach, to run and swim, but mainly early and late in the day when it's quiet. <br><br>Emily works in an architects' office, and is totally respectable, ostensibly.&nbsp; The architects are in fact part of the mob's corrupt property empire but that's all kept quiet and Emily isn't used to threaten anybody, she's just used as the final solution&nbsp; if rivals need to be removed or a corrupt official or cop turns into a liability.&nbsp; Then the first they know about her secret life is that they're dead.<br><br>Emily has no clue about fighting or physical confrontation.<br><br><br><div class="floatleft">(http://elliquiy.com/elluiki/images/5/56/ChrissieY.jpg)</div>She is infatuated with a much younger girl, Chrissie Piekaski, who the daughter of a work colleague and at school.&nbsp; Chrissie is perhaps 17, 5'1 - 5'2" and slender, with wonderful skin and very long innocent-looking hair.&nbsp; Her small mouth naturally turns up slightly at the corners.<br><br><br><strong>Added 11th Sept:<br><br>Emily's programming and mindset:</strong><br><br><ul class="bbc_list"><li type="disc">She can be impressionable (though she’s not unassertive).</li><li type="disc">Her big boss Don Michele has massive presence and charisma.&nbsp; She is a bit mesmerised by him (as are most people).</li><li type="disc">She's been heavily over-taught that The Family which he heads is GOOD and works to rebuild and do all good things.</li><li type="disc">Some people oppose the Family for corrupt reasons.&nbsp; They are BAD.</li><li type="disc">People are an animal species like any other and do not have special status in Emily’s eyes.&nbsp; Thus a bad human being is less beneficial to the planet than a good dog or a wild animal doing its amoral thing.&nbsp; In fact a cruel or antisocial person is right at the bottom of the heap.</li></ul>So when she gets an order to do a PTS, there's no aggression in her approach to it.&nbsp; She's a vet PTS an aggressive dog.&nbsp; It has to be done, end of.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>nlwatson</strong> on <strong>28-08-2012, 20:32:40</strong>
			</dt>
			<dd class="postbody">
				<strong>Kelli Morris</strong><br><br>Driver/Criminal<br><br>Muscle 2<br>Understanding 3<br>Tenacity 3<br>Appeal 2<br>Nimbleness 3<br>Toughness 2<br>Senses 3<br><br>Skills:<br>Driving 4<br>Notice 3<br>Criminal 3<br>Brawl 3<br>Lore 2<br>Tech 2<br>Athletic 2<br>Soot 1<br>Persuade 1<br>Stealth 1<br><br>Health 14<br><br>Weapons: 1 can of pepper spray<br>S&amp;W snub nose revolver .38 (6 rds)<br>Brass Knuckles<br><br>Gear: day pack (ipad, cell phone, change of cloaths); basic set of tools in the car including a bolt cutter, slim jim, tool to pop the ignition of a car,&nbsp; volt meter and cash =$2,500<br>Transportation: 2008 Mitsubishi Eclipse barrowed from the impound yard in Phoenix, it has plates belonging to a trashed out 2009 Eclipse she found while digging around in a local salvage yard for parts. Her car has been repainted to a basic black.<br>~current condition is race ready, with working air bags.&nbsp; She has plans to upgrade the engine, suspension, and add a NOS system.<br><br>Description: tall (5-9) slender, tan, dark brown hair with highlights and green eyes. Humming Bird floating next to a flower tattoo on her left shoulder blade, infinity symbol (done in jail) on her right hand, located between her thumb and index finger.<br><br>Personality: She has come to the realization that the only person in this world she can rely on is herself. Even with her somewhat tragic past, she remains optimistic about her future and appears to be carefree and outgoing. She has set a strict moral code for herself in her career: don’t snitch, don’t fully trust anyone, and always doing what she agrees to do.<br><br>Background: 0-13 raised by career military parents, traveling from base to base every couple years as they were re-assigned.<br>Age 13, father dies in a training accident, her mother stays in the military, while she is sent to boarding school.<br>Age 15, mother retires and remarries a successful lawyer in NYC, <br>Age 16, step-father sexually molests her while she as back on Christmas break, mother is upset and blames her, not wanting her new husband to get in trouble or become disbarred. She doesn’t return school in January, instead running away to LA where she ends up as a prostitute for a guy she fell in love with.<br>Age 17, arrested for solicitation, parents wouldn’t take custody of her so she spends the rest of her time in juvi until she is 18 and has her GED. <br>Age 18, her former pimp is currently in jail, she feels totally alone and unwanted by her family, she ends taking a job at an auto parts store, and starts hanging out at the illegal street races and cage fights that always seem to be going on every weekend. <br>Age 20, she receives 25,000 from some insurance money her father had taken out for her, she quickly buys a car and starts racing, wining some, losing some, and within 8 months it is all gone, including her car. She also starts to go along with a couple friends as they pick up and deliver packages for a guy named Mario, and by the time she turns 21, she is part of a 4 man crew driving and stealing cars.<br>Age 21, she starts doing minor B and E’s to help supplement her income. She never seems to have enough money between partying, and upgrading her car. Mario and several others thought Southern California are picked up and charged with trafficking drugs and illegal contraband, prostitution, and car theft. She is also arrested on trafficking illegal contraband and serves 12 months of a 30 month sentence in LA County because she refused to testify against Mario and the others.<br>Age 23, relocates to Miami, telling her parole officer she is going to NYC to work things out with her mother. Currently residing in a trailer house with a wannabe model she hooked up with at a club while she works on her plan to set up business in Miami.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>AKunoichi</strong> on <strong>29-08-2012, 21:42:16</strong>
			</dt>
			<dd class="postbody">
				<strong>Maria Do Mar <em>'Mari'</em> Carioca De Silva Torres</strong><br>&nbsp;<div class="floatright">(https://dl.dropbox.com/u/24299180/host/Other/Mari.jpg)</div><strong>Rearing: </strong>Military (Remnant)<br><strong>Pursuit:</strong> Bounty hunter<br><strong>Description:</strong> A latina woman in bikini.<br><strong>Personality:</strong> Playfull on the outside, serious on the inside. Prefers action to deliberation.<br><strong>Background:</strong> Father was a Brazilian supercop (http://conversanobanheiro.files.wordpress.com/2011/03/290607policiaiz7.jpg), mother was a cartel bosses ex girlfriend (http://elliquiy.com/elluiki/images/a/af/1307836294727.jpg). Although her father did manage to implant some semblance of a sense of honor onto her, she took after her mother and grew up to be a very bad girl. After her mother was killed by a cartel-assassin, Mari was sent to go live in America in hopes it would keep her out of trouble. It's mostly failed as the girl has grown up to be a mercenary and bounty hunter. Recently she has come to realize that her paternity is questionable and that her real father might be the cartel boss who had her mother killed.<br><strong>Attributes,</strong><br>Muscle 2<br>Understanding 1<br>Tenacity 3<br>Appeal 3<br>Nimbleness 4<br>Toughness 2<br>Senses 3<br><strong>Skills,</strong><br>Drive 2<br>Lore 3<br>Shoot 3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Tech 3<br>Athletics 3<br>Brawl 2<br>Criminal 2&nbsp; &nbsp;<br>Heal 1<br>Melee 1<br>Notice 3<br>Stealth 2<br>Survive 1<br>Persuade 2<br><strong>Health:</strong> [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]<br><strong>Armor:</strong>None<br><strong>Weapons,</strong><br>Glock 29 (Heavy handgun: 10L, Short 10, 1, 1)<br>Shrike 5.56 (Light MG: 10L, Distant, 100, 1, 2, Burst)<br>Buterfly Knife (Knife: M+2L, Short,-,-,1)<br>Tazer (???)<br>Tear Gass Grenaide (???)<br><strong>Clothing:</strong> Bikini, Sneakers, Sunglasses, Purse or Gym bag.<br><strong>Gear,</strong><br>In Purse,<br>-Glock<br>-2 spare magazines<br>-knife<br>-Smartphone<br>-Wallet with CCW license<br>-Lighter<br>-Handcuffs<br>-Water bottle<br>-Sunscreen<br>-Vibrator<br>-Condoms<br>In Gym bag,<br>-Shrike 5.56<br>-spare belt of ammo<br>-rope<br>-Zip ties<br>-Tazer<br>-Shoulder Sling for Shrike 5.56<br>-Web Belt with tactical holster and pouches.<br>-First aid kit<br>-Gloves<br>-Police/Military Radio<br>-Eyeprotection<br>-Gas Mask<br>-Tear Gas grenade<br>-Towel<br><strong>Transport:</strong> Superbike<br>Muscle 1<br>Nimbleness 4<br>Toughness 1<br>Speed 4<br>Passengers: Driver+1<br>Health: 30<br>No cover
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>29-08-2012, 21:57:59</strong>
			</dt>
			<dd class="postbody">
				Ak=47,<br><br>Very nice character.&nbsp; The picture you chose, it can be hard to tell due to anime conventions...&nbsp; but I get the feeling she has crazy eyes.&nbsp; <br><br>I suspect she will be needing more than her fair share of patching up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>AKunoichi</strong> on <strong>29-08-2012, 22:12:21</strong>
			</dt>
			<dd class="postbody">
				It's the best picture I can find, but non anime version of her has dirty blond hair and brown eyes. That is her expression though, she always looks like she could be capable of anything if you don't watch your back around her.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>29-08-2012, 22:15:47</strong>
			</dt>
			<dd class="postbody">
				I like her!&nbsp; Yes, she likes combat and action just a little too much.&nbsp; Yes, Susan will recognize the personality type
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>31-08-2012, 23:32:50</strong>
			</dt>
			<dd class="postbody">
				Bumping that thread up, 'cause I hear some of you might need to review the other players' characters :P!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>AKunoichi</strong> on <strong>31-08-2012, 23:48:27</strong>
			</dt>
			<dd class="postbody">
				That's what bookmarks are for.<br><br>While I'm here, let's compare numbers!<br><br>Mari is the most dangerous combatwise, (although Emily is a better shot) And Emily is the hottest (although Mari has better people skills). Emily and Susan are tied for the smartest character, but while Emily is physically the weakest, Susan is one of the most well rounded characters with no dump stats. Emily is the only one with more than one 4s, and Kelly is the only one with no 4s.<br><br>Nobody has muscle or toughness over 2, and nobody has appeal under 2.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>01-09-2012, 00:15:33</strong>
			</dt>
			<dd class="postbody">
				That's all correct, but especially the part about Appeal cracked me up. Can you imagine if most of you had used it as a dumpstat?<br>We'd have had to rename the game to "Charlie's Nosferatus" instead &gt;:)!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Isobel</strong> on <strong>01-09-2012, 01:12:01</strong>
			</dt>
			<dd class="postbody">
				In my mind Emily is mostly quite normal, and pretty helpless in a violent situation, as a normal everyday person would be.&nbsp; She has no idea about combat. If she has a gun on her (which she generally doesn't), she hits her targets, otherwise she only has her smile, whatever <em>that's </em>gonna be worth...<br><br><br>From her point of view I'm hoping she's going to make some friends before the shit hits the fan&nbsp; :o ;D <br><br><br>Yeah Thufi if I understand you, just as well some of us went large on appeal lol
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>01-09-2012, 01:56:05</strong>
			</dt>
			<dd class="postbody">
				Susan being well-rounded was a conscious decision on my part.&nbsp; She served in the Army in time of war, nobody with a one in anything save possibly appeal would have gotten in.&nbsp; And arguably not even appeal.&nbsp; Her understanding trait was likely recognized and quite possible she was being groomed for advanced training and education, the US Army may well have given her a full ride at medical school in return for a guaranteed minimum term of service.&nbsp; But things went to hell for her.<br><br>Emily is a sniper, essentially.&nbsp; If things deteriorate to the point where she has to get in a physical fight, her mission has already failed.<br><br>Mari is hell on wheels in a fight, which is why Susan thinks of her as "Jaguar Woman".<br><br>Kelli is a generalist, useful in all sorts of situations, and correspondingly a valuable person to know.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>01-09-2012, 08:40:39</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=150329.msg6846233#msg6846233">Quote from: Isobel on 01-09-2012, 01:12:01</a></div></div><blockquote class="bbc_standard_quote">In my mind Emily is mostly quite normal, and pretty helpless in a violent situation, as a normal everyday person would be.&nbsp; She has no idea about combat. If she has a gun on her (which she generally doesn't), she hits her targets, otherwise she only has her smile, whatever <em>that's </em>gonna be worth...<br><br><br>From her point of view I'm hoping she's going to make some friends before the shit hits the fan&nbsp; :o ;D <br><br><br>Yeah Thufi if I understand you, just as well some of us went large on appeal lol<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Well, Emily has been in a couple scraps by her stats, or maybe had a self-defence course, but obviously neither was by choice. It doesn't matter, since with Muscle 1, she's not a fighter anyway.<br>She probably knows just enough about brawling to know she's no good at it ;D!<br><br>And yeah, Isobel, that was exactly my point :P.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=150329.msg6846451#msg6846451">Quote from: Healergirl on 01-09-2012, 01:56:05</a></div></div><blockquote class="bbc_standard_quote">Mari is hell on wheels in a fight, which is why Susan thinks of her as "Jaguar Woman".<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I like that name &gt;:)!<br>Also, we must consider some minor houserules to the close combat system which she's going to be using, for now, the part with the whip having no damage but entangling is right out!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>AKunoichi</strong> on <strong>01-09-2012, 08:42:58</strong>
			</dt>
			<dd class="postbody">
				Also my CS gas and Tazer have no official stats, nor does Kelly's pepper spray.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>01-09-2012, 10:03:04</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=150329.msg6848388#msg6848388">Quote from: AK47 on 01-09-2012, 08:42:58</a></div></div><blockquote class="bbc_standard_quote">Also my CS gas and Tazer have no official stats, nor does Kelly's pepper spray.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>The Tazer's giving me the most trouble, because really, it's stupid to make it a guaranteed incapacitation, when not even machine guns get that.<br>CS can be just inflicting a 1 success penalty, not stacking, and triggering a Toughness check not to fall. Pepper might inflict temporary blindness, and maybe a Tenacity check in order to avoid a similar 1 success penalty on top of it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>AKunoichi</strong> on <strong>01-09-2012, 10:34:09</strong>
			</dt>
			<dd class="postbody">
				Never been pepper sprayed, but i have been in a tear gas chamber. It ought to do both the effects you listed. Maybe give them both the same stats, but Peper Spray is against one person, and Tear Gas is area effect. IRL Tazers can incapacitate any living human, but like you said, no precedent for that in game stats.<br><br>Although realistically, Mari is kind of screwed if she uses it. It burns exposed skin too, not as much as the eyes and mucus membranes, but still irritating. It might not be a whole success worth of penalty, but she'll want to take a shower after using it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>01-09-2012, 10:45:33</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=150329.msg6848701#msg6848701">Quote from: AK47 on 01-09-2012, 10:34:09</a></div></div><blockquote class="bbc_standard_quote">Never been pepper sprayed, but i have been in a tear gas chamber.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I've experienced either, and both at once. They were kinda popular at some point.<br>That's why I'm still juggling with points, although I'm definitely giving slightly better stats to the pepper spray 8-).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>01-09-2012, 13:53:05</strong>
			</dt>
			<dd class="postbody">
				Getting tazed requires a tenacity check to continue offering resistance?&nbsp; Never been tazed, but I've talked to a streey tp who was tazed as part of his training.&nbsp; The physical effects aren't that lasting - unless you have a heart attack from the shock.&nbsp; But the cop said said you really really don't want to be tazed again once it happens to you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>01-09-2012, 15:33:17</strong>
			</dt>
			<dd class="postbody">
				It's possible, yes, but the point is, a normal person being tazed stops offering resistance. How about a street cop or ex-convict? I know of one such type that took several CS-shots in the face and kept fighting.<br>Just think, if it worked all the time, why don't cops reach for their tazers when faced with a gun-trotting criminal? It's also less paperwork and liabilities afterwards, don't forget!<br>So, I'm looking for something that makes non-lethal means useful, but not as useful that it would make sense to reach for the tazer or spray to stop a shooter, provided you've got one of those and a gun.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>01-09-2012, 17:35:47</strong>
			</dt>
			<dd class="postbody">
				Well, tazers can kill people.&nbsp; So can pepper spray, rarely.&nbsp; Allergic reaction to capiscum and all that.&nbsp; If a cop kills somebody while using supposedly sublethal implements like tazers or pepper spray his legal positoin can get very dicey.&nbsp; After all, obviously he didn't think the situation merited the use of lethal force, and yet somebody died!<br><br>And tazers, as you poiint out, do not always stop people.&nbsp; I once saw a video clip of a deranged naked man trying to break down the door to a daycare center.&nbsp; The cops tazed him three times at the door.&nbsp; &nbsp;He kept getting up.&nbsp; Then they dogpiled on him.&nbsp; He was lucky.&nbsp; I'm sure&nbsp; the only reason the cops didn't shoot him was their certainty that small children were in the line of fire.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>01-09-2012, 18:06:30</strong>
			</dt>
			<dd class="postbody">
				Yes, that's why I'm thinking of making them simple Non-lethal damage weapons with low damage, and a roll to allow inducing "instant shock". Still need to test this, but it looks workable.<br>Of course, a 10 mm gun just doesn't need to roll for shock, it probably induces it just by hitting with 1 success!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>03-09-2012, 11:38:04</strong>
			</dt>
			<dd class="postbody">
				Just found out there are rules for teargas in the section about toxins ;D!<br><br>Seems like I was half-right, but Colin Chapman's idea is better. Under it, teargas is a toxin dealing non-lethal damage, which might or might not incapacitate, and might or might not cause burns. In rare cases, it might even cause death. All of this seems consistent with what I know of its effects IRL.<br><br>I'm considering making all the opposed rolls at once, though. It doesn't take several rounds of exposure for the effects, if any, to show.<br>Or maybe I should just use it this way for Minor characters, and use the rules as written for Major ones?<br><br>What do you all think?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Isobel</strong> on <strong>03-09-2012, 12:10:35</strong>
			</dt>
			<dd class="postbody">
				Hmm, wish that pdf was text you could search!&nbsp; Found it now, though.&nbsp; It still is all a little bit obscure to me, but with what little I know I would vote for <em>pace</em>, with all the rolls at once I think.&nbsp; This rp is like a drug atm&nbsp; :o :o <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>03-09-2012, 13:08:57</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=150329.msg6860222#msg6860222">Quote from: Isobel on 03-09-2012, 12:10:35</a></div></div><blockquote class="bbc_standard_quote">Hmm, wish that pdf was text you could search!&nbsp; Found it now, though.&nbsp; It still is all a little bit obscure to me, but with what little I know I would vote for <em>pace</em>, with all the rolls at once I think. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Wait, your PDF program can't search it?<br>Also, not sure what this has to do with pace, but your vote is noted ;).<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">This rp is like a drug atm&nbsp; :o :o<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I should add "Dealer" to my titles &gt;:)!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Isobel</strong> on <strong>03-09-2012, 13:17:33</strong>
			</dt>
			<dd class="postbody">
				Oh well just thinking if all the opposing rolls are done, there can't be a holdup over them!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>03-09-2012, 13:17:58</strong>
			</dt>
			<dd class="postbody">
				By pace, I think Isobel means, "keep things moving fast".&nbsp; I heartily agree.<br><br>And now I'm diving in for my next fix.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Isobel</strong> on <strong>03-09-2012, 13:30:05</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=150329.msg6860322#msg6860322">Quote from: Thufir Hawat on 03-09-2012, 13:08:57</a></div></div><blockquote class="bbc_standard_quote">Wait, your PDF program can't search it?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>No it just sees it as images.&nbsp; Can yours?&nbsp; I'm on Foxit.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>03-09-2012, 13:34:36</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=150329.msg6860363#msg6860363">Quote from: Isobel on 03-09-2012, 13:30:05</a></div></div><blockquote class="bbc_standard_quote">No it just sees it as images.&nbsp; Can yours?&nbsp; I'm on Foxit.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Mine sees it as text, PM incoming.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Isobel</strong> on <strong>03-09-2012, 13:39:32</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=150329.msg6860333#msg6860333">Quote from: Healergirl on 03-09-2012, 13:17:58</a></div></div><blockquote class="bbc_standard_quote">By pace, I think Isobel means, "keep things moving fast".&nbsp; I heartily agree.<br><br>And now I'm diving in for my next fix.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Pace- Exactly!!<br><br><br>Looking forward to your post...<br><br><br><br><br>Re Emily I should say she's not IN her disguise just yet!&nbsp; In case I didn't make that clear lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>03-09-2012, 13:46:26</strong>
			</dt>
			<dd class="postbody">
				Emily is 28? I'm pegging Susan at around 24.&nbsp; Joined up at 18, a year or so of basic and medic training, one full tour and most of another in Iraq, that's almost two years, a year at Walter Reed partially recovering, a year or two of duty between Iraq tours.<br><br>No post yet,sorry, waiting for my next decision point.&nbsp; But wow, what a bloodbath.<br><br>A possible picture of Susan Cochrane in happier days.<br><br>(http://www.anvari.org/db/cols/Female_Soldiers/Army_005.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>03-09-2012, 13:49:09</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=150329.msg6860332#msg6860332">Quote from: Isobel on 03-09-2012, 13:17:33</a></div></div><blockquote class="bbc_standard_quote">Oh well just thinking if all the opposing rolls are done, there can't be a holdup over them!<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Got it, but there can be a hold-up anyway, since you can use Fortune on these rolls as well. And that's a decision that depends on the player, so unless we're both online, there can be a holdup, alas ;).<br>My reasoning was more along the lines of "more instantaneous results", rather than scene pacing, and speaking of scene pacing, let me see about some posts &gt;:)!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Isobel</strong> on <strong>03-09-2012, 14:01:36</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=150329.msg6860398#msg6860398">Quote from: Healergirl on 03-09-2012, 13:46:26</a></div></div><blockquote class="bbc_standard_quote">Emily is 28? I'm pegging Susan at around 24.&nbsp; Joined up at 18, a year or so of basic and medic training, one full tour and most of another in Iraq, that's almost two years, a year at Walter Reed partially recovering, a year or two of duty between Iraq tours.<br><br>No post yet,sorry, waiting for my next decision point.&nbsp; But wow, what a bloodbath.<br><br>A possible picture of Susan Cochrane in happier days.<br><br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>That's a nice pic, not glam but totally likeable.&nbsp; A strong person too, I'd say; seen and done a lot in her 24 years.&nbsp; Emily's easy life hasn't aged her too much as you see&nbsp; ;D <br><br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>AKunoichi</strong> on <strong>10-09-2012, 01:38:24</strong>
			</dt>
			<dd class="postbody">
				(https://dl.dropbox.com/u/24299180/host/Mari.png)<br><br>I made a more color accurate picture of Mari with this lovely website. (http://pochi.x.fc2.com/k_kisekae2.html) Still Anime styled, but her hair and skin are better.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Isobel</strong> on <strong>10-09-2012, 01:52:57</strong>
			</dt>
			<dd class="postbody">
				She is hot, AK :)
			</dd>
			<dt class="postheader">
				Title: <strong>Emily's Boat</strong><br>
				Post by: <strong>Isobel</strong> on <strong>19-09-2012, 12:42:49</strong>
			</dt>
			<dd class="postbody">
				This is Emily's boat, an Oryx 42 Open (http://www.oryx-yachts.com/page/rangeopen/42/):<br>There are more pics at the link.<br><br><br><br><br>(http://www.oryx-yachts.com//assets/images/range/open/42_open/profile-2.jpg)<br><br><br>(http://www.oryx-yachts.com//assets/images/range/open/42_open/cockpit-front.jpg)<br><br><br>Upper deck plan:<br>(http://www.oryx-yachts.com//assets/images/range/open/42_open/deckplans/img42odeck002.png)<br><br><br>Downstairs:<br>(http://www.oryx-yachts.com//assets/images/range/open/42_open/deckplans/img42odeck003.png)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>19-09-2012, 14:58:12</strong>
			</dt>
			<dd class="postbody">
				A good Boat.&nbsp; Nice choice!<br><br>The situation can still be made to fit, Mari is lying flat roughly midships between the railing and the cabin, ready to pounce.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Petrosity</strong> on <strong>13-11-2012, 22:57:13</strong>
			</dt>
			<dd class="postbody">
				Hey everyone. :) I'm hoping to be joining the game soon. It looks super interesting. Anywho. I will be posting my character in a just a minute.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Petrosity</strong> on <strong>13-11-2012, 22:57:29</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://elliquiy.com/elluiki/images/d/df/Malaya.jpg)</div><strong>Name</strong>: Malaya Choa-Nallos<br><strong>Street Name:</strong> Scarlet<br><strong>Class</strong>: Skulk (Thief/Assassin)<br><strong>Rearing</strong>: Bartertown<br><br><span class="bbc_u"><strong>Stats</strong></span><br><strong>Muscle</strong>&nbsp; 3 <br><strong>Understanding</strong>&nbsp; 2<br><strong>Tenacity</strong>&nbsp; 3<br><strong>Appeal</strong>&nbsp; 2<br><strong>Nimbleness</strong>&nbsp; 4<br><strong>Toughness</strong>&nbsp; 3<br><strong>Senses</strong>&nbsp; 2<br><br><span class="bbc_u"><strong>Skills</strong></span><br><strong>Athletics</strong> 2<br><strong>Brawl</strong> 2<br><strong>Melee</strong> 4<br><strong>Notice</strong> 3<br><strong>Persuade</strong> 4<br><strong>Shoot</strong> 1<br><strong>Stealth</strong> 2<br><strong>Lore</strong> 2<br><strong>Tech</strong> 1<br><strong>Drive</strong> 1<br><strong>Heal </strong> 1 <br><strong>Criminal</strong> 3<br><strong>Sleight</strong> 2<br><br><span class="bbc_u"><strong>Customization:</strong></span><br>5 bonus:&nbsp; persuade, criminal, melee, melee, brawl<br>Added +1 attribute to Nimbleness.<br>Subtracted -1 for flaw: Addicted to Narcotics<br><br><strong>Stuff</strong><br><em>Weapons:</em> sig sauer p290 + 1 clip(small handgun in exchange of chain), short parang (in exchange of cross bow, family momento), butterfly knife<br><em>Clothing:</em> Pants, boots, shirt, leather coat, scarf<br><em>Gear:</em> Crowbar, basic lock picks, 1-6 rolls on any of the scavenging tables, bandana, rubbing alcohol, small flashlight, pay-as-you-go Cellphone, $500 dollars<br><br><span class="bbc_u"><strong>Contacts&nbsp; </strong> </span> <br>3 Minor leaders in gangs she has worked with<br>Dave Jenkins, Bartender of a seedy bar (safe haven in the back of the bar)<br>Eugene Sterling, Jeweler, whose diamonds aren’t always legit (offers safe haven for those that help him out)<br><br><span class="bbc_u"><strong>Background Bits</strong></span><br>Malaya is a third generation Filipino from a large Filipino family. Although her family initially emigrated from the Philippines to California during the 1930’s, Malaya’s grandfather soon settled down in Miami, Florida, with his family. Today, there is a small community of Filipinos in the Miami, some 20,000 and more in Jacksonville and Tampa. <br><br>Although Malaya has never touched her family’s homeland soil, Malaya has incorporated both her Filipino and American heritage into her life. She likes fast food, loud music, and fighting. When it comes fighting, Malaya sticks more closely to her roots. Taught by family members, Malaya has learned Escrima, the traditional weapons-orientated fighting style of the Philippines. The balisong, or butterfly knife, is her preferred weapon, because it reminds her of her ancestors’ dexterity, strength, and grace. To Malaya, the knife is an extension of herself; it is a part of her. The knife fits perfectly in her hand and she wants to use it.<br><br>During her late teens, Malaya got involved in underground fighting. Making a small name for herself after several victories, Malaya soon caught the attention of various gang and mafia members. She preferred to be on her own, and she did not join any groups. However, she became a contractor of sorts. She does the jobs she wants for the price she desires most: money and prescription drug cocktails.&nbsp; Although Malaya claims to be as sharp as her knife, Malaya’s wounds run deep and sometimes she just wants to forget for a few hours and slip away on a chemical cloud of euphoria.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>14-11-2012, 06:39:06</strong>
			</dt>
			<dd class="postbody">
				She sounds fun, and I can't notice any problems so far. I'll add her to the character roaster.<br>And you can get yourself introduced in the OOC thread ;D!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>AKunoichi</strong> on <strong>14-11-2012, 10:05:27</strong>
			</dt>
			<dd class="postbody">
				Nice nice.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>KatKwik</strong> on <strong>19-11-2012, 20:12:11</strong>
			</dt>
			<dd class="postbody">
				Name: Kataryna Shchepkina Spade<br><br>Street Name: Kat <br><br>Vigilante <br><br>Muscle&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;2<br>Understanding &nbsp;&nbsp;&nbsp;3<br>Tenacity&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;4<br>Appeal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;4<br>Nimbleness&nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;3<br>Toughness&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;3<br>Senses&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;3<br><br>Skills: <br>Athletics&nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;3<br>Brawl&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;3<br>Criminal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;2<br>Drive&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;2<br>Heal&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;1<br>Lore&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;1<br>Notice&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;3<br>Persuade&nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;3<br>Scavenge&nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;2<br>Shoot&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;4<br>Survive&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;2<br>tech&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;2<br>stealth&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;4<br><br><br>Weapons <br>Glock 38 is her trademark weapon, given to her by her father. I assume she carries all the necessary paperwork that goes with it.<br><br>An old army knife in her combat boots<br><br>Gear<br><br>Battered Superbike, works well <br>Binoculars<br>Essential mechanic’s tools<br>Basic camping gear, light and durable<br>Lock picks<br><br>Gym bag: <br>•&nbsp;&nbsp;&nbsp;Sport or gym harness for durability and is lightweight<br>•&nbsp;&nbsp;&nbsp;Small grappling hook<br>•&nbsp;&nbsp;&nbsp;Carabiners<br>•&nbsp;&nbsp;&nbsp;Zip wire <br><br><br><br>She wears a navy blue, almost black leather catsuit, with a custom made navy leather jacket with built in Kevlar. A gift to herself after the chest wound. Combat, army boots.<br><br>Mobile Smartphone<br><br>Description<br><br>She is 5"4 with inky, black hair and electric blue eyes. She is slim with an hourglass figure, toned and athletic. People are easily fooled by her stature and beauty. Due to her stature and ease people never see her as a threat, which is what makes her dangerous. She is twenty five, but can pass for younger. She wears a pendant of a cat with blue eyes around her neck; given to her by her brother. She is sentimental and loyal to a fault. She is fearless.<br><br>She is a sucker for children in trouble and will try to rescue any runaways and children sleeping rough. <br><br>This stems from her past as a runaway. During the day, she acts as muscle for the local hoods as they transport goods and intimidate. If you get her in the right light, she will act as informant to the police, but on her terms only. At night she is muscle behind the bar at a local Mafia hangout. She is deceptive because she acts like a waitress or bartender but is watching events as they unfold. She can also be found on nights off, scoping the city, usually perched on a building and rescuing people in trouble.<br><br>Background<br><br>In order to protect her brother and lover, Kat has faked her own death and has come to Miami to take down the Mafia. Her stepfather was a kingpin of her hometown. <br><br>Her own father was killed in Afghanistan when Kat was sixteen, but he taught her how to fight, scale buildings and handle weapons. After his death her mother remarried, and she became known as Sam Spade's little girl. Her grandfather was Russian and her grandmother was American. There may be some link to the Russian Mafia but Kat never knew for sure.<br><br>She left home at eighteen and used another local hood to help her rescue her younger brother, Jack from her stepfather, who then spent the next few years coming after them and more especially her. She would always be his main target, so if she disappeared then he would leave Jack alone. <br><br>Resulting in Kat using a gunshot wound to the chest to fake her own death and escape to Miami, where her plan is to infiltrate and use the Mafia here to take down Sam Spade forever.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>AKunoichi</strong> on <strong>20-11-2012, 10:23:55</strong>
			</dt>
			<dd class="postbody">
				Ohh another glock wielding Chika with a score to settle and a past involving street kids.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Thufir Hawat</strong> on <strong>20-11-2012, 19:10:35</strong>
			</dt>
			<dd class="postbody">
				You missed the part about her being in trouble with a mob, and liking knives &gt;:).<br>Yes, that's exactly where her intro would start, the moment I have the time to write one ;D. Hopefully that would be tonight, but right now, I can't really tell.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Characters thread] 2012: Vice and death in Miami [Atomic Highway]</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>05-01-2013, 15:13:42</strong>
			</dt>
			<dd class="postbody">
				A filipina with a bal;isong.... be still my heart.<br><br>And&nbsp; icy Russian beauty......&nbsp; &nbsp;*fans self*
			</dd>
		</dl>
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