The Fate of Kilo Platoon: USMC Database(OOC/IC)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Urbanzorro on 18-05-2010, 05:53:45</h2>
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				Title: <strong>The Fate of Kilo Platoon: USMC Database(OOC/IC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>18-05-2010, 05:53:45</strong>
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				This is the database for the marine players in "The Fate of Kilo Platoon" it will contain discriptions, stats, and anything else about the enemies they encounter, it will also include their character's profiles/status updates. It is both IC and OOC in the sense that the info displayed will only be what their characters already "know" and that the discriptions will be IC. 
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				Title: <strong>Re: The Fate of Kilo Platoon: USMC Database(OOC/IC)</strong><br>
				Post by: <strong>Miles Trent</strong> on <strong>18-05-2010, 09:15:13</strong>
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				<strong>Image</strong>:<br><br>(http://i14.photobucket.com/albums/a323/Robopoop/350full.gif)<br><br>(( God bless Poncho. May his soul in the film rest in peace :) ))<br><br><strong>Name</strong>: Norton 'Gizmo' Law<br><br><strong>Age</strong>: 25<br><br><strong>Position in platoon/rank</strong>: 1st Squad Member/PFC<br><br><strong>Status</strong>: Alive and healthy<br><br><strong>Personal history</strong>: An almost new, good natured guy, having only spent a year with the squad since his posting. They call him 'Gizmo', or 'Giz' for short, a name that bullies used to call him ever since 5th grade and people still do just for kicks. Before his conscription, he was a tech junkie who put together computers and stare at screens all day, a somewhat respectable hacker of sorts. When the Corp pinched him hacking classified data, they gave him a choice to join the Corp or be shipped to a prison planet to rot forever. The 16 year old was given no other choice. Least they gave him laser eye surgery to improve his terrible eyesight and crunched him through a tough training regime to give him some pretty average muscles. They say that he was once a struggling soldier all those years back, barely passing and sometimes failing, mostly physical, but he came through with a vengeance after displaying his incredible skill in handling anything electronic, literally 'anything'. Give him the gear, the materials and the time, and he could pull data from a completely destroyed console, as long as the hard drive was not fried. Bypass a door with a hacking computer in record time, as long as he was being covered by someone. Hack into a satelite and make it spy on the shower room, not that he did that mind you, as long as the security systems doesn't fry his modem. When this guy is around, 'as long as' becomes a favourite line but he more than makes up for it in technological know how. Something, anything, can always go wrong, according to his logic. A worrywart at times but has a taste for the darker parts of survival, willing to get down and dirty to get the job done, no matter the cost, without hesitation.<br><br>Being new to the squad, he hasn't gone around to proving himself much except working on things the grunts couldn't handle, like broken computers, electrical systems, the occasiaonal coffee machine, and things that require a bit of brainpower to function. His only problem was that sometimes he hated being outdone by the squad's synthetic, Senjo, as Giz is only human with a human brain. He respects and even has an odd fascination for the synthetic nonetheless. Senjo was a reminder to him that human computer wizards like himself were a dying breed. He's pretty good with his hands and his new improved eyesight has helped him on his job a lot more than any other. Fortunately to most, he keeps his tech junkie knowledge to himself. Learnt his lesson enough not to shoot off his mouth any time he wanted to and stayed out of the bigger, testosterone driven men's way. He also has a tendancy to look after the younger members of the squad, especially the youngest, PFC Yui, a sort of brotherly figure that he had ever since he was a kid. He has 2 younger brothers and 2 younger sisters at home, all of which he cares for with his marine hazard pay, and keeps pictures of them in his pack at all times.<br><br>He keeps information about his previous posting a deep secret. On record, he simply did not 'exist' before his posting to Kilo Platoon. When asked, he only reveals that he had been around working with a lot of people, some insignificant 'odd jobs' planned by the higher ups.<br><br><strong>Stats Before Equipment</strong>:<br><br>Health: 10<br>Attack: 3<br>Ranged Attack: <br>Accuracy: 6<br>Agility: 5<br>Intelligence: 10<br>Defense: 3<br>Perception: 8<br>Stealth: 2<br>Luck: 3<br><br><strong>Primary Weapon</strong>: M33 Shotgun w/Full Auto<br><strong>Secondary Weapon</strong>: M4A3 Pistol<br><strong>Armor</strong>: M10 Pattern Ballistic Armor<br><strong>Kit</strong>:<br>- XV35 Motion Tracker<br>- M111 Combat Helmet w/ Side Mounted Camera<br>- Shoulder Born Flashlight<br>- Demolition Charges<br><br><strong>Stats After Equipment</strong>:<br><br>Health: 11<br>Attack: 8 w/shotgun, 4 w/pistol<br>Ranged Attack: -1 w/ shotgun, 0 w/pistol<br>Accuracy: 5 w/shotgun, 7 w/ pistol<br>Agility: 5<br>Intelligence: 10<br>Defense: 6<br>Perception: 10 (Equipment coupled with very sharp eyesight)<br>Stealth: 1<br>Luck: 3<br><br>Random Accesories:<br><br>- Custom Personal Laptop<br>- Picture of 2 brothers and 2 sisters<br>- Wierd necklace hidden with dogtags
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			<dt class="postheader">
				Title: <strong>Re: The Fate of Kilo Platoon: USMC Database(OOC/IC)</strong><br>
				Post by: <strong>ReijiTabibito</strong> on <strong>18-05-2010, 10:08:08</strong>
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				<strong>Image</strong>:<br>(http://www.hongfire.com/cg/data/3/medium/y4.jpg)<br><br><strong>Name</strong>: Yui Sakuraba<br><br><strong>Age</strong>: 19<br><br><strong>Position/Rank</strong>: Flamethrower Girl/PFC<br><br><strong>Status</strong>: Alive<br><br><strong>Personnel History</strong>:&nbsp; PFC Yui Sakuraba is the youngest member of the squad, only 19, barely out of high school.&nbsp; She joined, not because she had a family to take care of, or because she liked the sound of the job (though it is starting to grow on her), but because her father, Col. Sakuraba, insisted upon a tour before she could sign up for the thing she really wanted to do - join the CMCs Aerospace Division and fly spacecraft.&nbsp; Yui did so, begrudgingly, and because she <em>really</em> wants to fly.<br><br>During training, Yui showed high proficiency in being able to hit targets with a minimum of fire - this is the primary reason that she was given training in using the M240B Flamethrower - on a mission, each fuel canister counts - though there was a bit of influence exerted there.&nbsp; After all, who puts heavy equipment in the hands of a 19-year old girl?&nbsp; Her assignment to Kilo Platoon was no mistake, either - the Col. wanted to make sure that she didn't spend her tour guarding a base or doing urban suppression on a heavily civilized world.<br><br>Yui's personality is no-nonsense, if a bit girly.&nbsp; She likes clothes and nice things, but realizes that that's going to have to be put aside until her stint in the Infantry is up.<br><br><strong>Stats Before Equipment</strong>:<br>Health: 9<br>Attack: 3<br>Ranged Attack: 0<br>Accuracy: 8<br>Agility: 6<br>Intelligence: 6<br>Defense: 5<br>Perception: 4<br>Stealth:&nbsp; 6<br>Luck: 3<br><br>&nbsp;<br><strong>Primary Weapon</strong>: M240B Flamethrower + Range Reactive Nozzle<br><strong>Secondary Weapon</strong>: M41A Pulse Rifle<br><strong>Armor</strong>: Ape Suit + NBC Warfare Kit<br><strong>Equipment</strong>: XV35 Motion Tracker<br><br><strong>Stats After Equipment</strong>:<br>Health: 10<br>Attack: 8<br>Ranged Attack: 3<br>Accuracy: 8<br>Agility: 6<br>Intelligence: 6<br>Defense: 8<br>Perception: 6<br>Stealth: 5<br>Luck: 3
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			<dt class="postheader">
				Title: <strong>Re: The Fate of Kilo Platoon: USMC Database(OOC/IC)</strong><br>
				Post by: <strong>Michael Corvus</strong> on <strong>18-05-2010, 12:02:07</strong>
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				<strong>Images:</strong> <br>(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/Roman.jpg)<br><br>(http://i1191.photobucket.com/albums/z466/Corvus269/Characters/Rome.jpg)<br><br><strong>Name:</strong> Roman "Rome" Beneke <br><br><strong>Age:</strong> 24<br><br><strong>Position/ Rank:</strong> Smartgunner / Lance Corporal<br><br><strong>Personal History:</strong>&nbsp; <br><br>Aside from informing everyone he meets that he earned his Class 2 civilian cargo handling license when he was 17 and that with just 2 more months of training he'll be officially qualified to operate the Caterpillar P-5000 Powered Work Loader, Rome doesn't talk about his past with anyone unless it's one of his infamous 'sexual conquests of Rome' stories. As far as anyone who doesn't have access to his personnel file knows, he has no family, no friends, and no life before the Corps.<br><br>Rome enlisted in the United States Colonial Marines at the age of 18 in an attempt to evade authorities after killing three men who made the unfortunate mistake of trying to separate Rome from his cash. He already had a few strikes on his record for aggravated assault and destruction of property but getting pinched for murder would result in either life in prison or execution, neither of which were options he was ready to accept. The Corps was the only logical conclusion he could come to.<br><br>He loved every second of basic training and excelled in specialized training, scoring top marks in unarmed combat and heavy weapons training. The Corps nurtured his rage and his primal instincts, molding him into a ruthless, fearless, efficient killing machine.<br><br>Nearly a year after enlisting in the Corps, Rome graduated from his MOS school as a smartgunner. His initial Permanent Duty Station (PDS) was to the 2nd Colonial Marine Brigade based at Titleman Station, L-1 Lucien-Avril system on Lacaille 8760 IV. Rome remained at this post for 2 1/2 years, earning promotions along the way. <br><br>As a fresh E-5 (Sergeant) of his own squad, Rome was expecting to finally get away from the bullshit guard duty and uneventful patrols. He wanted to see some action. However, when he realized it was just more of the same except with more responsibilities, he became increasingly restless and agitated. During training maneuvers, Rome compromised his leadership role by taking marines under his command off mission to an off-limits zone, scaring some of the local colonists and raising a little USCM hell in a local bar. He was charged with dereliction of duty, sentenced to 90 days in the brig and demoted to E-4 (Corporal.)<br><br>After he was released from the brig, he was reassigned to the 3rd Colonial Marine Division based at Kuat ASFB, Surier 430 in the Delta Pavonis IV system. He remained at this station for nearly a year. Once again, the lack of action, both militarily and personally, drove him to make some poor decisions. He was later accused of having sex with an 18 year old recruit who also happened to be the daughter of a Sgt. Maj. in his Regiment. Rome was charged with sodomy, conduct unbecoming, and unauthorized absence. He was busted to Pfc and sentenced 120 days in the brig. Upon his release he was reassigned to a front-line force, 5th Regiment, Charlie Company, Kilo Platoon, 1st Squad headquartered at Chinook 91 Geo-Synchronous Orbital (GSO) Station, Georgia 525 in the 70 Ophiuchi A V system. Since this last reassignment, he's been in the thick of one piece of action after another keeping him busy and out of trouble for the past 18 months. Shortly before departure on his current mission, Rome was promoted to Lance Corporal.<br><br>He is a loud mouthed, wide-eyed, and maniacal badass marine in combat. He follows orders without question or hesitation and he always gets the job done, regardless of the obstacles. His methods and behavior can be quite unorthodox most of the time, but he adapts and overcomes and he always gets the job done. <br><br>When the chips are on the table, Rome is all business but he takes every opportunity, even during a lull on hot missions, to stir things up a bit. His sarcastic sense of humor can often times creates tension among those unfamiliar with him, though among his squad mates his sarcasm is generally ignored, or they return his fire. Off duty, Rome is a prankster, always up to some sort of mischief. While he is fiercely loyal to his friends, with the exception of his fellow squad mates there are few he deems "friend." One of his mottoes is "The mission before the man," the other being "No one left behind."<br><br><br><strong>Stats Before Equipment</strong><br><br><strong>Health:</strong> 12<br><strong>Attack:</strong> 6<br><strong>Accuracy:</strong> 4<br><strong>Agility:</strong> 4<br><strong>Intelligence:</strong> 6<br><strong>Defense:</strong> 5<br><strong>Perception:</strong> 3<br><strong>Stealth:</strong> 5<br><strong>Luck:</strong> 5<br><br><strong>Primary Weapon:</strong> <br>M56 Smartgun<br>&nbsp; &nbsp; &nbsp;- Continuous Cycling Barrel<br>&nbsp; &nbsp; &nbsp;- Radioactive Ammo <br><strong>Secondary Weapons:</strong><br>Fragmentation Grenades<br>Combat Knife<br><strong>Armor:</strong><br>M12 Pattern Advanced Personnel Armor <br>M111 Combat Helmet<br>&nbsp; &nbsp; &nbsp;- Side Mounted Camera<br><strong>Kit:</strong><br>XV35 Motion Tracker<br>E5 Targeting Lens<br>&nbsp; &nbsp;<br>&nbsp; <br><br><strong>Stats After Equipment</strong><br><br><strong>Health:</strong> 13<br><strong>Attack:</strong> 7<br><strong>Ranged Attack:</strong> 9 (8 w/M56)&nbsp; (1 w/ Frag Grenades)<br><strong>Accuracy:</strong> 8<br><strong>Agility:</strong> 4<br><strong>Intelligence:</strong> 6&nbsp; (8 when major outcome being decided)<br><strong>Defense:</strong> 9<br><strong>Perception:</strong> 8<br><strong>Stealth:</strong> 1<br><strong>Luck:</strong> 5
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			<dt class="postheader">
				Title: <strong>Re: The Fate of Kilo Platoon: USMC Database(OOC/IC)</strong><br>
				Post by: <strong>Destiny Ascension</strong> on <strong>18-05-2010, 12:45:26</strong>
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				(http://i141.photobucket.com/albums/r60/KristieAndreaParker/om05c.jpg)<br><br><strong>Name:</strong>&nbsp; Jennifer 'Widow' Mitchell<br><br><strong>Age:</strong> 25<br><br><strong>Position in platoon/rank:</strong> Infantryman/Corpsman - Lance Corporal<br><br><strong>Personal history:</strong>&nbsp; Jennifer Mitchell was born on Earth, her father was a Marine infantry Sergeant and her mother an IT consultant for a legal firm. Her father, being away for the greater portion of her childhood, was one big mystery and the strained relationship between her mother and father affected her in secret. She lived in Earth for most of her years, up until her early teens when her mother was killed. Sent to live with her father, she found herself living on a Naval orbit station, with few other kids her age she found herself befriending Marines and sailors, instead of kids her age. Her father impressed her, even when she was young, but his parenting skills were not equivlant to his skills in the Colonial Marines. This environment allowed Jennifer to grow up quickly.<br><br>After high school, or the equivlant to high school on a predominantly military station, Jennifer joined the Marines despite the hard protests of her father. She displayed a strong, iron determination and doubled with excellent marksmanship scores. She was deployed with the 1/1 Sol Division Marines for the majority of her 7 year career thus far, receiving her only transfer a year ago to her current unit. She was also selected as a company senior Corpsman, despite no medical training, she was a top of class leader in combat medical care through basic training and advanced infantry warfare school.<br><br>The simple fact is she loves the Corps and what it has done for her, the least, she believes, she can do is make it proud. Her own career, coupled with her father's ongoing career, has strained their relationship to the point they never talk. He sends her cards and gifts on her birthday, but she's never known how to reply. A no nonsense, straight forward type of Marine, Jennifer prefers a straight up fight to quiet, guard duty stations, and this is reflected by her personal jacket. Littered with brief anti-piracy, counter-insurgent and counter-terrorism deployments, the longest of which spanned an almost 2 year conflict. <br><br>Jennifer is a hard, strong Marine and never flakes under pressure. She enjoys getting to know her comrades, but tends to avoid rookies like the plague. She's generally chummy, but unwilling to form deep relationships with most people, and though she has a sense of humor, its never present in tense situations. In combat, she's cool but relevant, always doing something or working. She possess a strong tactical mind, and has never been known to keep her tactical opinions to herself, especially around officers.<br><br><br><strong>Stats Before Equipment:</strong><br><em>Health:</em> 11<br><em>Attack:</em> 5<br><em>Ranged Attack:</em> <br><em>Accuracy:</em> 10<br><em>Agility:</em> 5<br><em>Intelligence:</em> 6<br><em>Defense:</em> 3<br><em>Perception:</em> 3<br><em>Stealth:</em> 4<br><em>Luck:</em> 3<br><br><strong>Primary weapon:</strong> M41A1/2 Pulse Rifle w/ GL<br><strong>Armor:</strong> M12 PAP Armor + Shoulder mounted lamp<br><strong>Kit:</strong><br>- XV-35 Motion Tracker<br>- MS3 Medical Kit<br>- M111 Combat Helmet(+Side mounted helmet camera)<br>- Lucky Round<br><br><strong>Training:</strong><br>-Medical Training<br><br><strong>Stats After Equipment:</strong> <br><em>Health:</em> 15<br><em>Attack:</em> 5<br><em>Ranged Attack:</em> 5<br><em>Accuracy:</em> 10<br><em>Agility:</em> 5<br><em>Intelligence:</em> 8<br><em>Defense:</em> 8<br><em>Perception:</em> 8<br><em>Stealth:</em> 3<br><em>Luck:</em> 5
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			<dt class="postheader">
				Title: <strong>Re: The Fate of Kilo Platoon: USMC Database(OOC/IC)</strong><br>
				Post by: <strong>Haibane</strong> on <strong>18-05-2010, 13:03:52</strong>
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				(http://i279.photobucket.com/albums/kk137/HaibaneR/Senjo-03.jpg)<br><br>(http://i279.photobucket.com/albums/kk137/HaibaneR/Senjo-01.jpg)<br><br><strong>Name:</strong> "Senjo" (Hitagi Senjogahara)<br><strong>Age:</strong> 32 months (synthetic activated time) / 25 years (human physique)<br><strong>Position in platoon/rank:</strong> Synthetic (Scout)<br><strong>Status:</strong> Online. All systems nominal.<br><strong>Personal history:</strong> Built MegaTech Synthetics 39 months ago as backup shell. Activated for USMC scientific, diagnostic and field support services 33 months ago and programmed with standard USMC combat, communications and tactical firmware and MegaTech BodyShell bioscience orientation and diagnostic software. Chassis is standard duralinium and carbon fibre monocoque subframe with military grade armour plating overlays and USMC approved MegaTech circulatory and sensory liquid-organics (colloquially known as 'white stuff' and crudely known on the mess deck as 'cum blood').<br>Chassis has received Modular Construct upgrade with SFR (Self Fix and Regulate) repair system.<br>Guerilla Warfare software programming install: Senjo is cleared for Platoon Scout operations.<br>Outer skin is Asiatic-Japanese Type IIIc TouchCoate biomanufactured from cloned tissue with experimental SoftZone(c) silicone-muscular-response coverings and internals.<br>Due to a personal quirk of her build team's lead programmer she has had English tonal voice drivers installed and speaks with a distinct middle-class British accent.<br>Hair colour: purple-black. Eye colour: Golden red. Height: 5' 10" Weight: 257 lbs (nominal operating mass)<br>SoftZone(c) response covering type A-VIIA 'curvy'.<br><br>(http://i279.photobucket.com/albums/kk137/HaibaneR/Senjo_18.jpg)<br><br><strong>Platoon Status:</strong> While having been with Kilo Platoon now some time and gone through Tac Training with them, Senjo has remained aloof and alone, forming no friendships though she has paid close attention to Gizmo a few times when he has been quietly messing with computers.<br><br><strong>Stats Before Equipment:</strong><br>Health: 13<br>Attack: 3<br>Ranged Attack: N/A<br>Accuracy: 8<br>Agility: 5<br>Intelligence: 7<br>Defence: 4<br>Perception: 3<br>Stealth: 3<br>Luck: 4<br><br><strong>Kit:</strong><br>Synthetic Body: @ 5 points<br>Modular Construction Upgrade: @ 5 points<br>Guerilla Warfare Upgrade: @ 5 points (install comes with built-in XV-35 motion tracker)<br>Sentry Guns: @ 3 points<br>Custom installation of voice comms unit integral with the skull structure, and inbuilt head-cam via direct feed from eyes.<br><strong>Primary Weapon:</strong> Paired installation of two UA-571C Sentry Guns (manually transported).<br><strong>Secondary Weapon:</strong> M41A Pulse Rifle, no upgrades.<br><br><strong>Stats After Equipment:</strong><br>Health: 17 (aliens will ignore synthetics unless they attack)<br>Attack: 5<br>Ranged Attack: 3 (UA-571C) 3 (M41A)<br>Accuracy: 8 (modified to 10 for UA-571C gunfire)<br>Agility: 7 (modified to 5 when transporting UA-571C)<br>Intelligence: 7<br>Defence: 7 (can self repair when out of combat up to 50% of starting health)<br>Perception: 9 (modified to 10 to calculate UA-571C gunfire)<br>Stealth: 7<br>Luck: 4
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			<dt class="postheader">
				Title: <strong>Re: The Fate of Kilo Platoon: USMC Database(OOC/IC)</strong><br>
				Post by: <strong>Sanai</strong> on <strong>18-05-2010, 15:08:58</strong>
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				<br>(http://images3.wikia.nocookie.net/__cb20100110192250/avp/images/8/8d/Dwayne_Hicks.jpg)<br><br>Name: John Morden, aka Reaper<br><br>Status: Alive<br><br>Age: 23<br><br>Position/Rank: Rifleman, Corporal, 1st Squad.<br><br>Personal History: John Morden, known by his squadmates as reaper, signed up to join the marines as soon as he turned 18. He quickly completed the training course, applying an incredible intensity and determination to all of the aspects of being a marine. In his psych evaluation, red flags were raised about his coldness and emotional numbness, but this was seen as an asset by the Marine Corps, so the concerns were dismissed. As a marine, Morden soon gained the callsign of "Reaper" for his cold and ruthless execution of the enemy, using accurate fire from his pulse rifle to calmly dispatch the enemy. When off duty, he is a somewhat suave character, but this does not cover up the relative deadness in his eyes.<br><br>Stats(Without Equipment):<br>Health: 5<br>Attack: 3<br>Ranged Attack: His squadmates say that once, when an alien spat acid at him, he spat back. But it wasn't acid, so he has no ranged attack without his rifle, except foul language.<br>Accuracy: 8<br>Agility: 6<br>Intelligence: 5<br>Defense: 3<br>Perception: 6<br>Stealth:&nbsp; 5<br>Luck: 4<br><br>&nbsp;<br>Primary Weapon: M41A Pulse Rifle with A45 Auto Ammunition Selector, Hollow Point Rounds and Anti-Armour Ammunition.<br>Secondary Weapon: Combat Knife<br>Armour: M12 Pattern Advanced Personal Armour with M111 Combat Helmet<br>Equipment: Combat Stims<br><br>Stats After Equipment:<br>Health: 7<br>Attack: 5<br>Ranged Attack: 4 (6 against normal opponents and bosses)(So isn't that 6 at all times?)<br>Accuracy:9<br>Agility: 7<br>Intelligence: 6 (7 When major outcome is decided)<br>Defense: 7<br>Perception: 7<br>Stealth: 5<br>Luck: 4
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			<dt class="postheader">
				Title: <strong>Re: The Fate of Kilo Platoon: USMC Database(OOC/IC)</strong><br>
				Post by: <strong>CmdrRenegade</strong> on <strong>18-05-2010, 16:47:03</strong>
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				Image: (http://i896.photobucket.com/albums/ac168/KrogdorRendinate/ALIENS__Colonial_Marine___b.jpg?t=1273789152)<br><br>Name: Michael "Sarge" O'Shay<br><br>Age: 40<br><br>Position/ Rank: Platoon SGT/Master SGT<br><br>Personal History:&nbsp; A Corp lifer, he doesn't know or want to know much else.&nbsp; He's seen enough war and death to help him stay cool under pressure.&nbsp; He tolerates no weakness in his men or in himself, but those who meet that standard see he has their best interest at heart.&nbsp; He gets the job done and tries to bring home as many of his people as he can.&nbsp; <br><br>Stats Before Equipment<br><br>Health: 10<br>Attack: 5<br>Accuracy: 6<br>Agility: 4<br>Intelligence: 6<br>Defense: 5<br>Perception: 5<br>Stealth: 4<br>Luck: 5<br><br>Primary Weapon: M41A Pulse Rifle with Heavy Anti-Personnel Rounds<br>Armor: M12 Pattern Advanced Personnel Armor<br>Kit: <br>&nbsp; &nbsp;-M111 Combat Helmet<br>&nbsp; &nbsp;-Side Mounted Helmet Camera<br>&nbsp; &nbsp;-XV35 Motion Tracker<br>&nbsp; &nbsp;-Stogie<br>&nbsp; &nbsp;-.357 Magnum<br>&nbsp; &nbsp;-Advanced Communications Gear<br><br>Stats After Equipment<br><br>Health: 10<br>Attack: 7<br>Ranged Attack: 9<br>Accuracy: 6<br>Agility: 4<br>Intelligence: 6&nbsp; (8 when major outcome being decided)<br>Defense: 9<br>Perception: 7<br>Stealth: 3<br>Luck: 8<br>
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			<dt class="postheader">
				Title: <strong>Re: The Fate of Kilo Platoon: USMC Database(OOC/IC)</strong><br>
				Post by: <strong>CmdrRenegade</strong> on <strong>18-05-2010, 17:42:48</strong>
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				Just to avoid confusion, the Sarge is going to refer to most of you by nicknames if you picked one.&nbsp; He's going to refer to Sakuraba as "Saku".&nbsp; He answers to "Sergeant", "Master Sgt.", but is nearly always just referred to as "Sarge".&nbsp; <br>
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			<dt class="postheader">
				Title: <strong>Re: The Fate of Kilo Platoon: USMC Database(OOC/IC)</strong><br>
				Post by: <strong>Aiden</strong> on <strong>18-05-2010, 19:36:30</strong>
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				(http://i247.photobucket.com/albums/gg157/onilobo/Arcturus.png)<br>Name: Tiberius "Caesar" Mengsk <br><br>Age: 34<br><br>Position in platoon/rank: Platoon Leader<br><br>Personal history: <br>Despite having a father high in the ranks of the USMC, the discipline the man brought down on his son only reaped rebellion. Tiberius did everything in his power to be a rail spike in his father's side from the day he could form a cohesive sentence. The music, the piercings, the tattoos his behavior in general against all figures of authority brought a shame to the highly respective man who had been known to break and mold some of the most respected men in the core. <br><br>It was when the boy began his transformation into a young man and began to truly follow the path of a future convict that forced Tiberius's father take drastic actions. A few days past his seventeenth birthday he kidnapped his own son and had him sent off to boot. It took two years to beat the rebellion out of him but to his surprise, Tiberius took to the life of a solider so well he pulled strings and had him sent off to West Point. <br><br>Tiberius seemed out of place in a class room but in his element with the mantle of command on his shoulders. On mission he is cunning and ruthless, brutal against his enemy and cold to his squad members but it is so they all live to see another day. The rebellious nature that is instinct to him still surfaces from time to time, he would go off orders if it meant saving the life of those who trust him with their lives. The higher ups (as far as he is concerned) have no idea what it is like in the trenches and until they are fighting along side him (like he does with his unit) they can drop dead as far as he is concerned. During off-times he is a different person, he smiles and jokes around despite whatever grim choices and realities they will have to face the next day. <br><br>Stats Before Equipment:<br><br>Health: 12<br>Attack: 5<br>Ranged Attack: <br>Accuracy:4<br>Agility:3<br>Intelligence:5<br>Defense: 3<br>Perception: 6<br>Stealth: 3<br>Luck: 9<br><br>Kit:<br>L7 Personal Computer<br>Uplink to FATHER<br>Aurora Uplink&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 10<br>M190 Key Personnel Body Armor&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3<br>West Point Ring&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2<br>M33 Shotgun w/ full Auto&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5<br><br>Stats After Equipment:<br><br>Health: 14<br>Attack: 10<br>Ranged Attack: -1<br>Accuracy: 3<br>Agility: 3<br>Intelligence:10(Major event/8 normally)<br>Defense: 7<br>Perception:&nbsp; 10<br>Stealth: 4<br>Luck: 9
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			<dt class="postheader">
				Title: <strong>Re: The Fate of Kilo Platoon: USMC Database(OOC/IC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>26-05-2010, 20:28:17</strong>
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				)*&amp;()^*&amp;*&amp;^*(*(*(^&amp;...........(*))%$$#^&amp;T%^*............... FATHER reports....Weyland-Yutani Schematics Downloaded.....map of Lv-1875 Civilian Colony, "Jakie's Hope" now available for inspection. Have a nice day.<br><br><br>(http://img72.imageshack.us/img72/1927/colony.png)<br><br><hr><br>OOC If there are any questions please feel free to ask, this is only the 1st floor, I'll also be making a schematic for the 2nd floor of the colony, All the floors of the unknown building, and anywhere else I'll be taking you(but those will be when you get there ;) gotta have some secrets). Hope the map is easy to understand. I'll also be doing my best to update it as time goes by. <br><br>
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			<dt class="postheader">
				Title: <strong>Re: The Fate of Kilo Platoon: USMC Database(OOC/IC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>26-05-2010, 22:58:03</strong>
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				Second Floor Schematics Downloading......Download complete<br><br>(http://img683.imageshack.us/img683/2193/colony2ndfloor.png)<br><br><br><br><hr><br>OOC<br><br>the stairs are in the hospital on the 1st floor
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			<dt class="postheader">
				Title: <strong>Re: The Fate of Kilo Platoon: USMC Database(OOC/IC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>19-06-2010, 22:54:16</strong>
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				FATHER Reports......Combat Data Analysis Complete<br><br><br>Profile for unknown xenomorphs compiled and ready for viewing.....<br><br><strong>Designation</strong> <br>Runner<br><br><strong>General Appearance </strong><br><br><br>(http://images2.wikia.nocookie.net/__cb20100323234515/avp/images/7/70/Runner_stalker.jpg)<br><br><br><strong>Known Attributes</strong><br><br>Subject displays above human level agility and speed, hyper aggression, it also appears to be able to use its claws, mouth, and tail as weapons for self defense. Appear to attack in packs, though further data is required to confirm, subject also appears to possess highly acidic blood, all USMC personnel are advised to treat subject as highly hostile. <br><br><br>Health: 5, Attack: 6, Ranged Attack:0, Accuracy: 5, Agility:10, Intelligence:3, Defense:3, Perception:8, Stealth:10, Luck:0<br><br><hr><br><strong>Designation</strong> <br>Warrior<br><br><strong>General Appearance </strong><br>(http://images2.wikia.nocookie.net/__cb20080619232604/avp/images/a/ae/Alien.jpg)<br><br><br><br><strong>Known Attributes</strong><br><br>Despite the obvious similarities to the xenomorph form originally encounter, the subject displays a near unbelievable number of differences for what being of the same species. Most noticeably the subject sports a dark black carapace, and more than twice the size of the runner form. In addition to this it possesses a higher level of physical strength, and appears to be much more capable of surviving damage that would prove terminal to the runner form. It's blood is also just as acidic as the runner's. USMC personnel are advised to dispatch warriors at range and avoid close contact when ever possible.&nbsp; <br><br>&nbsp;Health: 7, Attack: 7, Ranged Attack:0, Accuracy: 6, Agility:5, Intelligence:5, Defense:5(3 against flame based weapons), Perception:7, Stealth:7, Luck:1
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			<dt class="postheader">
				Title: <strong>Re: The Fate of Kilo Platoon: USMC Database(OOC/IC)</strong><br>
				Post by: <strong>Shihong</strong> on <strong>24-06-2010, 01:39:58</strong>
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				<br>(http://img.photobucket.com/albums/v296/rcburner/GauntManphoto2-1.jpg)<br><br><div class="floatright">(http://img.photobucket.com/albums/v296/rcburner/Cyborgs/Soldier.jpg)</div><br><strong>Name:</strong> John Morden, aka Reaper<br><br><strong>Status:</strong> Alive<br><br><strong>Age:</strong> 28<br><br><strong>Position/Rank:</strong> Rifleman, Corporal, 1st Squad.<br><br><strong>Personal History:</strong> John Morden, known by his squadmates as reaper, signed up to join the marines as soon as he turned 18. He quickly completed the training course, applying an incredible intensity and determination to all of the aspects of being a marine.&nbsp; Some might say that his dedication to the program bordered on obsession, as if each and every day of his short life prior to being enlisted had been spent preparing for the opportunity to prove himself on the field of battle.&nbsp; That's the poetic way of putting it.&nbsp; It would be more accurate to say that he had merely found the perfect chance to kill with relative impunity.&nbsp; Acceptable Targets.<br><br>In his psych evaluation, red flags were raised about his coldness and emotional numbness, but this was seen as an asset by the Marine Corps, so the concerns were dismissed.&nbsp; As a long range specialist, that sort of detachment was a gift in disguise.&nbsp; Having to see so many faces contort in agony or go suddenly slack from behind a lens had broken many a soldier in the past, but if all the killing affected him he certainly didn't show it.&nbsp; As a marine, Morden soon gained the callsign of "Reaper" for his cold and ruthless methods of execution.&nbsp; On the field he is the very definition of implacable, taking out targets with controlled bursts of gunfire.&nbsp; Deadly accurate, he seems to pride himself on wasting as few bullets as possible.&nbsp; When off duty, he is a somewhat suave character, but this does not cover up the relative deadness in his eyes.<br><br>Of his past life he seems unusually reticent, though one could hardly call him a very talkative person to begin with.&nbsp; Morden tends to make up bullshit stories just to appease the curious, ranging from tearjerker orphan dramas to crackhead abusive parents, and just about everything in between.&nbsp; He'd just as likely insist that dwelling on the past is a luxury reserved for those without a future.<br><br><strong>Personality:</strong>&nbsp; A man of few words and even fewer moral scruples, Corporal Morden is nevertheless totally dedicated to the careful balance between the well-being of his squad and the success of the mission.&nbsp; In all likelihood the preservation of his fellow soldiers has less to do with any personal connections, and more to do with maintaining the efficiency of the men and women under his command.&nbsp; <br><br>Morden is not a social creature.&nbsp; He is prone to introspection and periods of total muteness, at which time he prefers to communicate with regulation hand gestures and body language.&nbsp; Oftentimes he will speak in stilted fragments, or speak rapidly in the vein of a stream of consciousness.&nbsp; Though it takes some time to acclimate to his unusual methods of communication, Morden's intentions are generally always clear and concise, even under extreme pressure.&nbsp; <br><br><strong>Stats(Without Equipment):</strong><br>Health: 5<br>Attack: 3<br>Ranged Attack: His squadmates say that once, when an alien spat acid at him, he spat back. But it wasn't acid, so he has no ranged attack without his rifle, except foul language.<br>Accuracy: 8<br>Agility: 6<br>Intelligence: 5<br>Defense: 3<br>Perception: 6<br>Stealth:&nbsp; 5<br>Luck: 4<br><br>&nbsp;<br><strong>Primary Weapon: </strong>M41A Pulse Rifle with A45 Auto Ammunition Selector, Hollow Point Rounds and Anti-Armour Ammunition.<br><strong>Secondary Weapon:</strong> Combat Knife<br><strong>Armour:</strong> M12 Pattern Advanced Personal Armour with M111 Combat Helmet<br><strong>Equipment:</strong> Combat Stims<br><br><strong>Stats After Equipment:</strong><br>Health: 7<br>Attack: 5<br>Ranged Attack: 4 (6 against normal opponents and bosses)(So isn't that 6 at all times?)<br>Accuracy:9<br>Agility: 7<br>Intelligence: 6 (7 When major outcome is decided)<br>Defense: 7<br>Perception: 7<br>Stealth: 5<br>Luck: 4<br>
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			<dt class="postheader">
				Title: <strong>Re: The Fate of Kilo Platoon: USMC Database(OOC/IC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>19-07-2010, 05:09:50</strong>
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				<br>Magistrate's Log Entry A1-<br>Today&nbsp; is our 5th day on LV-1875, and Karl Peterson (our resident company representative) has just informed me that I need to start keeping a log of the colony’s day to day events in order to keep Weyland-Yutani appraised of our situation. I’m recording this log orally and both a audio and text record will be kept.&nbsp; The initial hab building is operating perfectly and the construction of our ATMO is on schedule.&nbsp; Our current population is 100 people with all but 15 of us still in hypersleep. As per company policy they will be kept in hyper sleep until the automated construction units have finished the work on the ATMO and the main colony structure. Further log entries will follow<br><br>-&nbsp; Carthag Vankatov, LV-1875 Colonial Magistrate <br><br><br>-Magistrate’s Log Entry A94-<br>Final construction of the ATMO and colony facilities is complete, we are now prepared to wake the other 85 of LV-1875’s colonial population. The ATMO is running smoothly as are all systems within the colony building itself. With green lights across the board I’d say things are going pretty smoothly. We even managed to complete construction 6 days ahead of the 100 day schedule. We are all looking forward to being able to talk with our loved ones again!<br><br>-&nbsp; Carthag Vankatov, LV-1875 Colonial Magistrate <br><br><br><br>-Magistrate’s Log Entry A105-<br><br>The last of our sleepers have been reawakened and each family has been assigned it’s hab block. Our luck seems to be holding out quite well. As far as Doctor Groves can tell not a single colonist suffered any ill effects from their hyper sleep. We will be holding a town meeting tomorrow to make decisions on the issues of leadership, laws, and other such necessities. Also the preparations have been completed on the first set of prospecting drones. They will be sent out tomorrow to check the immediate area for the presence of any valuable materials that the orbital scans may have missed. <br><br>-&nbsp; Carthag Vankatov, LV-1875 Colonial Magistrate <br><br><br>-Mayor’s Log Entry A106-<br><br>We have decided that the colony will be run by a single mayor, and that elections will be held every&nbsp; three and a half years. Furthermore we have decided to name our colony “Jackie’s Hope” after our youngest citizen, 5 year old Jackie Baird. I have been elected to serve as our first Mayor and as such I will still be responsible for the colony’s log. Our prospecting drones have so far shown nothing unexpected.<br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br>-Mayor’s Log Entry B57<br><br>After over a year’s worth of work and time I am pleased to report that Jackie’s Hope is now a 100% self sufficient colony,&nbsp; as&nbsp; I’m sure you know W/Y policy no longer requires us to purchase the ‘recommended supply loads’ that we have been purchasing for the past year. We ask that no more such loads be credited to the colony’s account. The final stages of the planetary prospecting have been completed. And they confirm that there are no significant amounts of any valuable ore on the planet.&nbsp; In addition to this we have reached our current population cap and have enacted the standard population control procedures.<br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br>-Mayor’s Log Entry C201- <br><br>It’s confirmed we have achieved breathable atmosphere! While the climate is still rough to say the least the air is now breathable for earth based life! We are all very excited about what this means for Jackie’s Hope. Plans are already under way to begin construction of several outer facilities in order to allow us to support larger amounts of life. The ATMO is still functioning perfectly and David(the colony’s maintenance chief ) tells me that we are operating well above the expected efficiency levels! With this in mind the decision has been made to lift the population cap. Given that we should be more than capable to support more life 9 months from now.<br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br><br>Mayor’s Log Entry D120<br><br>Elizabeth Bruens&nbsp; is officially the first human to be born on LV-1875! All other operations are proceeding as normal.&nbsp; Elections are coming up and I am preparing to run for the position of Mayor again.<br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br>Mayor’s Log Entry D 170<br><br>I have been re-elected as Mayor of Jackie’s Hope! It seems that several of my campaign promises, and our colony’s success so far is what pulled me through. In keeping with those promises I have the following requests to submit to corporate. <br>1). I request that shipments of luxury goods begin as soon as possible.<br>2). I request that a stronger transmitter/receiver be shipped to Jackie’s Hope along with the next shipment of building supplies.<br>3). I request that we be considered as having full filled articles 8469-8476 of the Weyland/Yutani Colonial Contract which are required for the legal possession of domesticated animals. <br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br>Mayor’s Log&nbsp; Entry D350<br><br>The first shipment of livestock has arrived and all 10 cows and 20 hens are in perfect health, in addition to this we have received word that the shipment of canine puppies is on schedule for arrival tomorrow.&nbsp; Nearly every family as expressed interest in owning at least puppy, since the shipment is nowhere near large enough to make that possible we will be holding a lottery in the town hall tonight for all families interested in adopting one of the puppies.&nbsp; <br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br>Mayor’s Log Entry E70<br><br>The dog population is doing very well, the first sets of new puppies have been born with minimal complications and most of the infants are in good health. We expect that the dog population will grow just as easily as the human one has. Sadly the same can’t be said for our other livestock.&nbsp; For whatever reason our chickens have proven unable to reproduce, Doc Groves thinks it’s got something to do with the atmosphere or something…..our cows aren’t doing any better. We’ve decided to simply slaughter them rather than force them to die slowly.&nbsp; LV-1875’s prospects as a possible agri world are currently going to need re-evaluation. <br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br><br>Mayor’s Log Entry E174 <br><br>I’ve just received word that Article 948-H of our colonial contract has been activated….This&nbsp; article dictates that in return for their sponsoring of our colonization efforts Weyland-Yutani has the authority to construct corporate facilities on the planet’s surface so long as they do not interfere with the colonization process. W/Y will be building an executive training facility here on LV-1875. I’ve already received assurances from both Karl and the facility’s future director that they have no intention of muscling in on us……..I hope that’s true.<br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br><br>Mayor’s Log Entry E230<br><br>Construction has started on the W/Y facility…. They’ve chosen a location far enough from us that we are unable to see what they are up to. As far as I’m concerned that’s for the best. The less contact we have with the W/Y personnel the better. I’m going to hold a town meeting tonight and ask that everyone steer clear of the facility….the last thing we need is a law suit for corporate espionage.&nbsp; <br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br><br>Mayor’s Log Entry E 257<br><br>They’ve finished construction on the facility!!! I have no idea how they managed to do it that fast… the damn thing is three stories high. I took one of the tractors out and had a look at it at the invite of Dr. Paxton,&nbsp; the facility’s director, while I was out there looking at it he and I had a talk. It seems he’s of the same mind set as far as keeping our two populations separate. He doesn’t seem to think that the distractions of colony life will be a good influence on his executives in training. And I KNOW that his trainees won’t be a good influence on our sons and daughters. Since we can’t legally force anyone to stay away from each other within the walls of the colony we’ve agreed to ‘highly suggest’ to our respective groups that we keep contact with the other to a bare minimum….I’m hoping it will work<br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br><br><br><br><br>Mayor’s Log entry E 300<br><br>Well the plan for separation was a flop…..Seems that Dr. Paxton was able to keep his students, or cadets, or whatever the hell they call executives in training from heading for the colony on their down time. We haven’t seen hide or hair of anyone claiming to be an executive. But he doesn’t have as much control when it comes to their security force. Apparently he doesn’t have the authority to discipline them and the security chief, some guy named Mr.&nbsp; Magby isn’t willing to cut his guards moral by punishing them for “Relaxing.”&nbsp; I knew it was too good to be true! At least there haven’t been any real incidents yet. The guards mostly hang out at the local bar and then head back to the facility….That having been said the number of young women at the bar has skyrocketed….after all this time of only being able to choose between the colony’s young men they are practically drooling at the mouth over the guards and their uniforms…..heaven help us!<br><br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br>Mayor’s Log F90<br><br>A large number of corporate landers came inbound today, apparently some new big wigs for the Weyland-Yutani facility hitched a ride along with our latest supply shipment, and their guard rotation. The facility is under new management…a Dr. Stetton is now in charge over there. I’ve talked with him a bit and he’s told me that as far as he’s concerned business between us and them should continue as it did under Dr. Paxton, which is just fine with me. I still have no idea what they’re up to over there but I doubt it’s training new recruits….the place just doesn’t seem like a training facility… either way I don’t know and sure as hell don’t want to know. We’ve gotten reports from the ATMO an d colony’s seismic sensors that seems to be a lot of activity taking place between the ATMO and the research facility. I’ve been instructed to mind my own business….the ATMO is automated and we don’t really have a reason to be there unless it breaks down. I’ve asked everyone to not go anywhere near there…whatever those company boys are doing we are better off keeping away from it.<br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br>Mayor’s Log F203<br>Old man Rosco said he saw what looked like bright blue flashes and a few explosions off in the direction of the facility when he was out checking his tractor. It’s late so I’ll be calling the facility tomorrow to ask Stetton if everything is alright with them. Rosco has been known to see a few things that aren’t always there so I’m not too worried but I still need to check…….There’s a storm headed our way it should hit within the hour. Looks like it’s going to be a bad one. I’ve ordered that we start locking the colony down hopefully nothing too important breaks tonight.<br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br>Mayor’s Log F204<br><br>The freaking transmitter broke!!! Just got torn off in the wind and went flying away. There wasn’t a single thing any of us could do to save it. We still have our receiver online so we can hear if anyone signals us but we won’t be able to signal back…..The storm is still going but it’s died down a bit. I haven’t heard anything from the corporate facility. Which is perfectly normal….I figure they would have called for help if something was wrong. <br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br>Mayor’s Log F210<br><br>We’ve sedated old man Rosco, he was ranting about a heard of dragons running out last night! Can you believe it dragons for God’s sake! He went on and on about how they were black and scary and they were led by a “ REALLY fucking big one”&nbsp; and how he ran off before they could grab him. We asked him to give it a rest but he wouldn’t stop, just kept going on and on scaring some of the little kids. It was actually kind of sad….So we finally just sedated him. He’s asleep in his place right now. Doc Groves is watching over him we are going to keep him constantly sedated until we can get him off planet. There isn’t anything physically wrong with him. The old timer just finally lost it….and to think I was actually a little worried about his whole explosions in the night story a while back! We tried repairing the transmitter but it’s not going to happen we will just have to wait until the next supply ship comes. It’s going to be a while but it’s not like we have any pressing news anyways. I’ve been debating sending someone out to the facility to ask them to send word to corporate about our transmitter. And on top of everything else the Calderon family’s dog is missing. <br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br>Mayor’s Log F215<br><br>Almost all of our dogs are gone!! We’ve been letting them run around outside since they were first old enough to so that they wouldn’t take a crap in side and so that they could stay fit and healthy. But now they are all just gone. Every single dog that’s gone outside without its owner and has run out of sight of the colony hasn’t come back….Me, Doc Groves, and David think that it might be those assholes over at the W/Y facility taking them. But why??&nbsp; Groves suggested that it might not be a training facility at all, that it might be some sort of lab and they are grabbing the dogs for testing. I guess that makes a little sense. It also makes for unhappy children. Which makes for VERY unhappy parents, they actually got a petition together and want me to do something or risk being voted out. I’m going to send Doc Groves over to have a talk with Stetton. <br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br>Mayor’s Log F216<br><br>Doc Groves got back from the facility about 15 minutes ago…I don’t think I’ve ever seen a man look that scared. He said that the facility looked like it had been attacked. There were a lot of broken windows and the front lobby was open. He says that there was no one inside the lobby and the place just scared the shit out of him. I talked with Jack Whittaker, who’s the current head of the town watch,&nbsp; he’s going to open up our armory and take a few guys out there tomorrow to investigate….maybe some rival corporation hit the facility?? <br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br>Mayor’s Log F217<br><br>Dan and the guys left today. They managed to fit 8 of them into Dan’s crawler. Each one of them was carrying a shotgun a flashlight and one hell of a scared look on his face….I wish I was out there with them….I don’t like being stuck here while my friends risk their lives.<br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br>Mayor’s Log F219<br>It’s early morning, Dan and his group haven’t come back…It’s been two days, we haven’t even gotten a message from them. The last we heard they’d made it to the facility and were heading on in to check it out, they were supposed to contact us again an hour after that but they never did…I’m taking a second group of guys out to look for them. Hopefully something just went wrong with the crawler.<br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br>Mayor’s Log F219<br><br>Almost midnight now. We made it back about 10 hours ago….God I wish I could forget what happened….We made it to the facility without any trouble. Once we got there we saw Dan’s crawler sitting there just fine. We checked it out and there was nothing wrong with it…nothing except for the fact that we found Dan inside with some…..some thing on his face…..it looked like a big spider with a tail. It had its arms or legs or whatever wrapped around his head and its tail around his neck. We tried pulling it off but the fucking thing was holding on tight!! We had no choice but to leave him there&nbsp; while we checked the building. We went into the lobby and looked around…the place was quite like a tomb. And I think that’s just what it was…a big tomb…we found the other guys inside the lobby….what was left of them anyways, they all had their…………God….they had holes in their chests with the bones bent outwards. Like, like something was pushing OUT from INSIDE. I don’t know what kind of animal or gun could do that to someone. We decided to haul ass back to the colony. So we loaded up half of us in my crawler and half in Dan’s as soon as we got back we rushed Dan into Doc Groves’ office and told Groves we needed to get the thing off him….Groves did his best, he used to be a doctor for the military he even served in combat before he retired, but he couldn’t pull it off or pry it off, so he decided to just cut the thing off Dan. Dan’s wife gave him the ok... So….so Groves started to cut. He said he was going to cut along what looked like it’s spine in the hopes of causing it’s nerves to relax. It looked like it was going fine until the thing started bleeding. It’s blood was acidic!! And not just a little…it was dangerously acidic. Groves got some on his hand and lost two fingers. Dan….it ran down the creature’s back and tail onto Dan’s neck…we couldn’t save him…He’s dead. We don’t know what kind of disease the body might have so we incinerated it along with the creature which was still attached. The supply ship is scheduled to arrive the day after tomorrow. We are going to put the colony under full lock down until then. There are probably more of these things out there….what the hell were they doing over at that facility, experimenting with spiders?!?!&nbsp; <br><br><br>Mayor’s Log Entry F223<br>The ship didn’t show up yesterday, it should have been here by now. I get the feeling that it’s been stopped or rerouted or something.&nbsp; We’re still on lock down and we can stay that way indefinitely, thank goodness we are self sufficient. I fully intend to keep us locked down until someone shows up. Everyone’s a little jumpy but considering everything they are doing well. The general thought process is that it sucks that Dan and the others are dead but with the colony on lock down those spider things can’t get in and at least no more of us will die.<br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br><br>Mayor’s Log Entry F225<br><br>We saw one of them! Not one of the spider things but something else, something big and black! One of those ‘dragons’ that Old Man Rosco was talking about…the old bastard was right all along. We got a look at it on one of the outer security cameras Doc Groves spent a good hour playing the tape over and over making notes and mumbling to himself. When he was done I took him aside and asked him what he thought….his answer was pretty simple “we’re fucked” those were his exact words. He says whatever it is it’s taller than a man when it stands up, it has an exoskeleton, it’s definitely a predator, and it seems to be intelligent. He looks worried, and so am I….We are going to permanently close the storm covers for the windows and rely on the outer cameras. We have no idea how high those things can jump and I don’t want one of them breaking through the glass. <br><br>Mayor’s Log Entry F226 <br>There’s more than one of them, there’s a lot and they are friendly with one another. So far we’ve counted at least 20 of the black bastards. And there’s a new kind to…they are brown and smaller but they move so fast the cameras can barely track them! They’ve been crawling all over the building for the past few hours. Everyone is scared…We’ve locked all the doors. I hope we will be safe….<br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br><br>Mayor’s Log Entry F227 <br><br>It’s early morning there are 28 people missing, they’re just gone, everyone saw them go to bed last night and then this morning they were all just gone. No one even heard it happen! The creatures are gone too I’ve got a few teams checking the rest of the colony trying to see if they managed to break in. There was this….slime….. all over the walls of the homes of the missing people….Doc Groves thinks it was the creatures. He says that they were testing our defenses and that they probably aren’t scared of us anymore…if they ever even were. <br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br>Mayor’s Log Entry F227<br><br>Afternoon, we found how they broke in. They got in through the side hatch out by the vehicle garage. Even though the door was closed and locked! The power for that door is supplied by a line that runs along the side of the building. The creatures cut the power! How did they know to do that?? Once they cut the power they just slid the damn thing open like it wasn’t even there. Then I guess they went inside found the hab block and grabbed our missing people. Everyone’s almost at a panic. They don’t want to stay in the hab block and I don’t blame them!! I’ve got the entire maintenance team working right now they are welding that door shut along with any other that can be opened like that. Every other door that can’t have its power killed from the outside is being locked. Every weapon we have has been issued out to someone. I’ve decided to allow anyone who wants to sleep on the 2nd floor instead of in the hab block to do so. Almost everyone has decided to sleep in the control room with the blast doors closed.&nbsp; <br><br><br>Mayor’s Log Entry F227<br><br>Night, they’re here again! They killed the cameras this time! Every outer camera has been smashed by them and we can hear them shrieking and crawling around out there….The last we saw there was a large number of them at the outer North East door…I can hear pounding now I need to go see what’s happening. Everyone who has a gun is coming along, counting the personal hand guns and hunting rifles that’s more than half of our colony’s population, assuming those who can’t fight let someone else use their gun. Hopefully we can end this tonight, they look tough as hell but there’s no way some animals are going to stand up to gunfire.<br><br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br>Mayor’s Log Entry F228 <br><br>It’s morning, last night we tried to stop them at the North East door, they were pounding away at it and we all had time to get set up. They finally broke through it just before midnight. We opened fire on them and they just kept coming even the ones we shot just kept moving towards us until they were dead. We were torn apart. Almost everyone who was down there was either killed or dragged away. Me and one or two others made it….we….we ran. Forgive me but I ran as fast as I could. We managed to get upstairs where David had the blast door open for us he closed it right behind us. The creatures left before morning hit…maybe they don’t like the sun?? Some of the colonists are clinging onto that hope Doc Groves told me it’s probably because they have a nest somewhere and were taking back the bodies to it. After having seen these things up front I think he’s right….I can’t imagine them being afraid of anything. We are going to have a vote in the town hall today…we could just have it here but I think it’s best to do it in the hall. The vote is going to be over whether we should stay in the colony or use the crawlers to get the hell out of here and hopefully outrun those things.<br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br>Mayor’s Log entry F228<br>It’s mid afternoon we held the vote…it was almost unanimously in favor of leaving the colony, right now the crawlers are being prepped and loaded with everything we have. A few of the maintenance guys are collecting supplies from the different workshops and sorting them out. Almost everyone else is in the hab block grabbing whatever they think they can use. I’ve decided to stay behind and keep track of their progress over the radio…I told everyone after the vote was held. They asked why and I told them that someone has to be here when help arrives so that the help can find everyone else.&nbsp; What I didn’t tell them is that if I’m here I might be able to act as bait and distract the creatures to give the others a head start. David, God bless his soul, is currently working on building a few barricades around the colony to slow the creatures down if they come after me. He’s going to permanently seal the blast doors as well. Whoever tries to get in will have to have military hardware or better to get through. God help us all.<br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br><br>Mayor’s Log Entry F228<br><br>The last crawler just left, I wasn’t able to watch it go. It was David and his family and a few others. I did manage to bid every other group fair well though. I’m now the only one left inside the colony. The different crawlers have been keeping in contact with me. Even though I can’t transmit back it makes me feel better about this to hear them on their way.&nbsp; Most of them have split up and started moving in different directions. I’m going to give it another 20 minutes then I’m going to activate the colony’s alarm system. I figure the noise will attract the animals tonight.<br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br>Mayor’s Log EntryF229<br><br>They didn’t come last night…at least not for me. More than half of the crawlers didn’t check in this morning…I wish I could be hopeful that it’s just something with the radios. Maybe the creatures knew what was going on. Either way the rest of the crawlers have no idea what’s going on and I can’t warn them David and his group are still alive and have been moving almost non-stop. He’s a smart guy and he doesn’t seem to want to give the creatures time to catch up. I turned off the alarms, the creatures aren’t coming for me…maybe they don’t think it’s worth the time just yet?<br><br>-&nbsp; Carthag Vankatov, Mayor of Jackie’s Hope <br><br><br><br>Mayor’s Log Entry F230<br><br>The last crawler was over run last night. It was David….they made it pretty far before they saw some of those monsters in their rear view mirror. He tried to outrun them but crawlers can only go so fast. I wish he had turned off that damn radio before they hit them! I heard….everything……it’s quiet now…calm and quiet….God rest their souls….what did Weyland-Yutani do….what the hell did they do?!?! They’ve managed to wipe us out. <br><br>-&nbsp; Carthag Vankatov, Last Survivor of Jackie’s Hope <br><br><br>Mayor’s Log&nbsp; Entry F237 <br><br>They haven’t come back for me….the monsters..they have been leaving me alone, maybe they forgot about me? Maybe they are just waiting? I don’t know. And I don’t care anymore. I’ve had to see and hear all of my friends die around me. And now I’m just tired, I want to rest…I NEED to rest….I’ve got a single pistol here. David gave it to me before he sealed the doors. There’s only one clip but it’s more than enough for what I need…..If you’re reading or listening to this then for the love of God run! Get off planet now while you still can!<br><br>-&nbsp; Carthag Vankatov, 
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				Title: <strong>Re: The Fate of Kilo Platoon: USMC Database(OOC/IC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>21-07-2010, 04:55:57</strong>
			</dt>
			<dd class="postbody">
				<strong><span style="font-size: 24pt;" class="bbc_size">Known NPCS</span></strong><br><br><strong>USCM Personnel</strong><br><br><br><br><br><br>2nd squad<br>(http://www.newsinfilm.com/wp-content/uploads/2009/08/stephen-lang.jpg)<br><strong>Name</strong> Robert Henson "Boss" <br><strong>Age</strong> 47<br><strong>Position/Rank</strong> 2nd Squad Leader (Captain) <br><strong>Bio</strong> Robert Henson had always been destined to join the Marines, his father had been a Marine, as had his grandfather, and his great grandfather, all the to the birth of the Colonial Marines, (and probably even before then). So it was no surprise to his family and friends when he enlisted just after his 18th birthday. What was a surprise was his placement on every entrance exam that the Corps threw at him. He showed an excellent mind for tactical and strategic thought. And a level of brain power that no one thought possible considering his grades in school. He was quickly singled out for possible officer candidacy, after his first four year tour of duty. In which he managed to receive several field promotions for initiative on the field of battle, he re-enlisted and was placed in Officer Candidacy School, where he continued to excel and graduated with top marks. His carrier since that point has saw him receiving promotion after promotion as the years went by until reaching the rank of Colonel. Robert had always had a sharp tong and the willingness to use it if he felt someone was playing the fool. These qualities had helped him keep his men squared away in the field. But they played against him in the war room. To the point that one day Robert managed to run afoul of one of the generals at the table. Several weeks later he found himself demoted to the rank of Captain and placed in charge of a single squad of marines. But not all was lost, he managed to pull a few strings and make sure that a good portion of the squad was filled out with transfers from units he had previously had command of. He is outwardly a very calm man unless you cross him and has been known to be heavy handed when it comes to dealing out discipline.&nbsp; He fully intends to gain his rank back...and eventually get back at that bastard general. <br><strong>Stats W/O Equipment</strong><br>Health: 10<br>Attack:3<br>Ranged Attack:<br>Accuracy:&nbsp; 8<br>Agility: 3<br>Intelligence:8<br>Defense: 3<br>Perception:5<br>Stealth:3<br>Luck: 7<br><strong>Kit</strong><br>M557 APC: (Cost 10)<br>Combat Knife: (Cost 1)<br>Officer’s Saber: (Cost1)<br>MS3 Medical Kit: (Cost2)<br>M4A3 Pistol: (Cost2)<br>AP Rounds(Requires Pistol): (Cost1)<br>Fragmentation Grenade: (Cost3)<br><strong>Stats With Equipment</strong><br>Health:12<br>Attack:7<br>Ranged Attack:2(5 When using APC)<br>Accuracy:9<br>Agility: 3<br>Intelligence:8(10 When Using APC)<br>Defense: 3(6 When Using APC)<br>Perception:5=(8 When Using APC)<br>Stealth:2 (0 When Using APC)<br>Luck:8<br><br>1sgt<br>(http://datafortress2020.110mb.com/conflictsa/ResizeRoseMirror.jpg)<br><strong>Name</strong> Diana Garcia "Gunny"<br><strong>Age</strong>33<br><strong>Position/Rank</strong> 2nd Squad 1st Sargent (Master Gunnery Sargent)<br>Bio: Born on Earth, Diana was the daughter of two poor manual laborers, she grew up in the ghetto and had to learn how to protect herself at a young age. She openly describes herself as a "scrapper", "fighter", and a "bitch" taking pride in the last name and seeing it as a compliment rather than an insult. At age 16 she had already joined a street gang and was involved in a number of gang wars. It seemed that she would live and die in the ghetto....until her gang's safe house was raided by the police with her inside. Just a day after her 17th birthday she was&nbsp; placed under arrest for illegal&nbsp; possession of a firearm, resisting arrest, five counts of assaulting an officer, and possession of illegal substances. She was convicted and sentenced within two days. On the third day she was tested for signs of drug usage or disease both of which came back negative. Given that she was clean, and this was her first criminal conviction she was given the option of 4 years in prison or 4 years in the Corps. She chose the Corps, she made it through boot camp without too much trouble learning to bite her tong when the Drill Instructors got on her ass about something....in all honesty as far as she was concerned she'd never had it so great! Three meals a day, clean clothes, a bed, and all of it free! Her first tour of duty was providing security for cargo transports aboard a small Navy cutter she and her fellow squad members would preform boarding operations against pirates and smugglers. When her time was up she chose to stay with the Corps for as long as they would have her. Figuring there was nothing back home but a crappy job in a crappy neighborhood. She managed to climb the ranks one by one. Working harder than her peers and showing she had what it took. Serving in several different units and under several different officers, including serving as 1st Sargent under, then 1st Lt. Robert Henson, as part of the forces sent to quell several colonial revolts, she developed quite a crush on the man but never pursued it. She is a known to be a tough woman with a short fuse, she knows she's got looks and doesn't mind the stares she gets...but any loss of respect usually ends up in bruises for the men under her command. When she received word of her transfer and who she'd be serving under she voiced no complaint what so ever. <br><strong>Stats W/O Equipment</strong><br>Health:10<br>Attack:3<br>Ranged Attack:<br>Accuracy:8<br>Agility:5<br>Intelligence:4<br>Defense:4<br>Perception:5<br>Stealth:8<br>Luck:3<br><strong>Kit</strong><br>357 Magnum Revolver: (Cost3)<br>Advanced Communications Gear: (Cost 4)<br>M12 Pattern Advanced Personal Armor: (Cost2)<br>M41A Pulse Rifle: (Cost5)<br>Under slung grenade launcher (Requires Pulse Rifle): (Cost3)<br>Side Mounted Flame Caster: (Requires Pulse Rifle): (Cost3)<br><strong>Stats With Equipment</strong><br>Health:11<br>Attack:7<br>Ranged Attack:7<br>Accuracy:8<br>Agility:5<br>Intelligence:4<br>Defense:7<br>Perception:4<br>Stealth:7<br>Luck:3<br><br>S-gunner<br>(http://cache.io9.com/assets/resources/2008/04/casper3.jpg)<br><strong>Name</strong>Cyrus Poe "Ladies' Man"<br><strong>Age</strong> 24<br><strong>Position/Rank</strong> Smartgunner(Sargent) <br>Bio: Sargent Poe is a sweet talker, he always has and always will be...he joined the Corps out of high school in order to use the money to open up his own car dealership back home on LV-50. He's been saving up every penny he can to that aim. Intending to "do his four and never come back for more'" as he words it. He's not the sharpest tool in the shed but he's a fast talker and he knows how to make somebody want something he has. These skills have come in handy in more than one bar across the Colonies as he has been known to talk women out of the bar and into the bed! Earning him his nick name, he is coming up on the end of his fourth year in the Corps and is counting down the days until he is free. <br><strong>Stats W/O Equipment</strong><br><br>Health:8<br>Attack:4<br>Ranged Attack:<br>Accuracy:5<br>Agility:6<br>Intelligence:3<br>Defense:6<br>Perception:6<br>Stealth:6<br>Luck:6<br><strong>Kit</strong><br>M56 Smart Gun (Must Have): (Cost 5)<br>Radioactive Ammunition: (Cost 3)<br>E5 Advanced Targeting Lens: (Cost2)<br>M12 Pattern Advanced Personal Armor: (Cost2)<br>M111 Combat Helmet: (Cost 1)<br>Continuous Cycling Barrel: (Cost1)<br>Rear View Mirror: (Cost1)<br>M4A3 Pistol: (Cost2)<br>AP Rounds(Requires Pistol): (Cost1)<br>MS3 Medical Kit: (Cost 2)<br><strong>Stats With Equipment</strong><br>Health:11<br>Attack:5<br>Ranged Attack:10<br>Accuracy:10<br>Agility:6<br>Intelligence:4<br>Defense:10<br>Perception:9<br>Stealth:5<br>Luck:5<br><br>Flamer<br>(http://www.starstore.com/acatalog/SG-1-Jonas-Quinn-PX.jpg)<br><strong>Name</strong> Nathan Creed "Wild Man"<br><strong>Age</strong>21<br><strong>Position/Rank</strong> Flamethrower Man(Lance Corporal) <br><strong>Bio</strong> Young dumb and full of.......yeah....Nathan was always a hyper kid. Running around picking fights, cracking jokes, and doing what ever he could that would entertain himself. He discovered his love of fire when he was in his late teens. He wasn't really a pyromaniac, he just thought it was fun to light things up. He never needed to....he could stop any time he wanted....really! He just never wanted to! When his colony was called upon to support the military they held a draft and he got drafted. When he learned about this he knew there was only one job for him and set his eyes on it! He's been in the Corps for just over a year now and has a reputation for laughing maniacally when using his 240 <br><strong>Stats W/O Equipment</strong><br>Health:10<br>Attack:3<br>Ranged Attack:<br>Accuracy:5<br>Agility:7<br>Intelligence:5<br>Defense:3<br>Perception:7<br>Stealth:3<br>Luck:7<br><strong>Kit</strong><br>M240B Flamethrower(Required): (Cost5)<br>Range Reactive Nozzle: (Flamethrower): (Cost3)<br>M119 Ape Suit(Replaces All Other Armor if Equipped): (Cost 3)<br>M120 N.B.C. Warfare Kit(Requires Ape Suit): (Cost2)<br>Powered Joints(Requires Ape Suit): (Cost 2)<br>XV35 Motion Tracker: (Cost1)<br>Combat Knife: (Cost1)<br>M4A3 Pistol: (Cost2)<br>AP Rounds(Requires Pistol): (Cost1)<br><strong>Stats With Equipment</strong><br>Health:11<br>Attack:10<br>Ranged Attack:4<br>Accuracy:6<br>Agility:9<br>Intelligence:5<br>Defense:6<br>Perception:9<br>Stealth:2<br>Luck:7<br><br>M1<br>(http://nakri.co.uk/GearFox/wp-content/uploads/Future-Marine-Recon.jpg)<br><strong>Name</strong> Arturo Risoto "Rizzo"<br><strong>Age</strong> 26<br><strong>Position/Rank</strong>Squad Member(Private)<br><strong>Stats W/O Equipment</strong><br><strong>Bio</strong> A Corps lifer, Arturo joined to serve, he's always believed in the Corps' propaganda and is not ashamed to be a 'believer.' He firmly believes that the USMC is making a difference for the good of humanity and always follows his orders without question or complaint. He is a quite man and always has been. Keeping his thoughts to himself until he's sure he's got the wording right. That isn't to say he's not friendly he just knows that unless he has something useful to say the soup doesn't need any more stirring. He has served in combat almost continuously, constantly requesting transfer to units serving in combat, over the year's he's become an excellent shot. One such unit was the 4th Recon Battalion where he served under Major Henson. And distinguished himself as a top marksman, protecting the Major himself when their unit was ambushed by terrorist forces. <br>Health:9<br>Attack:3<br>Ranged Attack:<br>Accuracy:9<br>Agility:5<br>Intelligence:5<br>Defense:3<br>Perception:7<br>Stealth:6<br>Luck:3<br><strong>Kit</strong><br>M41A Pulse Rifle: (Cost 5)<br>Combat Stims: (Cost 3)<br>M10 Pattern Ballistic Armor: (Cost 1)<br>M111 Combat Helmet: (Cost1)<br>Under slung grenade launcher (Requires Pulse Rifle): (Cost3)<br>A45 Auto Ammunition Selector: (Cost 4)<br>Explosive-Tipped Ammunition (Requires Ammo Selector): (Cost2)<br>Lucky Round: (Cost 1)<br><strong>Stats With Equipment</strong><br>Health:11<br>Attack:4<br>Ranged Attack:6(50% chance to lower ‘Boss’ enemy’s Defense stat by 1 point)<br>Accuracy:10<br>Agility:6<br>Intelligence:6(7 When Determining Major Event)<br>Defense:6<br>Perception:7<br>Stealth:5<br>Luck:6<br><br>M2<br>(http://i.ytimg.com/vi/cbeoLzWn9Q8/0.jpg)<br><strong>Name</strong> Donald Griswold "Tank" <br><strong>Age</strong> 28<br><strong>Position/Rank</strong> Squad Member (Private)<br><strong>Bio</strong> A hulking slab of muscle Donald barely passed the minimum physical exams when he first enlisted. In boot camp he was placed in the height weight platoon. Where they worked him and his fellow recruits mercilessly. Over the weeks he got into the best shape of his life, and became addicted to the feeling of actually being fit. He eats right, and works out every day, as such his body shows it. He is strong and quick on his toes. His weapon of choice is the shotgun, partially because it's a good up close weapon, and partially because he's a crappy shot.&nbsp; He's a kinds soul and is the first to charge in when fellow marines are in trouble. Earning him the nick name Tank, as he charges forward bulldozing over anyone who isn't shredded by his shotgun firing on full auto. <br><strong>Stats W/O Equipment</strong><br>Health:8<br>Attack:3<br>Ranged Attack:-1<br>Accuracy:3<br>Agility:8<br>Intelligence:3<br>Defense:5<br>Perception:6<br>Stealth:9<br>Luck:5<br><strong>Kit</strong><br>M33 Shotgun: (Cost2)<br>Full Auto(Requires Shotgun): (cost3)<br>M12 Pattern Advanced Personal Armor: (Cost 2)<br>M111 Combat Helmet: (Cost 1)<br>Side Mounted Helmet Camera (Requires Helmet): (Cost1)<br>Lucky Round: (Cost1)<br>Combat Stims: (Cost 3)<br>Shoulder Born Flashlight: (Cost1)<br>Medic Training: (Cost3)<br>MS3 Medical Kit: (Cost2)<br>Combat Knife: (Cost1)<br><strong>Stats With Equipment</strong><br><br>Health: 13 (+1 to all squad)<br>Attack:10<br>Ranged Attack:-1<br>Accuracy:3<br>Agility:9<br>Intelligence:3(5 when determining major events)<br>Defense:10<br>Perception:9<br>Stealth:9<br>Luck:7<br><br><br>(http://i196.photobucket.com/albums/aa298/schnookums1950/Fantasy_Female_soldier_009574_.jpg)<br><strong>Name</strong> Irene Blake "Heart-breaker" <br><strong>Age</strong> 23<br><strong>Position/Rank</strong> Squad Member (Lance Corporal)<br><strong>Bio</strong> Slim, trim, and cute as hell. Irene was born into a well to do family and went to a upper level high school. She was always a smart girl, and always caught the eye of all the boys. To the point that she was even voted prom queen. There had been hell to bay when her D.I.'s had caught wind of that but it was still worth it. Both her parents were shocked when they found out their daughter was joining the marines. Their first question was "why" and her answer was simple "It looks like fun." She'd always been a determined person and always got what she wanted. So boot camp was just a bit of work towards her final goal as far as she was concerned. And if her looks meant her male D.I.'s&nbsp; took it a little easier on her...then so be it...better for her! <br><br>She earned her nick name the week bootcamp ended she and her fellow new marines were enjoying a night on the town before getting their first assignments. One guy&nbsp; she'd rejected him a few times, showed up behind them as they made their way to their cars. Grabbing Irene he tried to take her at knife point.....big mistake....a few seconds later he was on his back, she was on her feet, and his knife was in his own chest. Right through his heart Irene never had a chance she was and always would be "Heart-breaker" <br><strong>Stats W/O Equipment</strong><br>Health:5<br>Attack:3<br>Ranged Attack:<br>Accuracy:6<br>Agility:8<br>Intelligence:6<br>Defense:3<br>Perception:7<br>Stealth:7<br>Luck:5<br><strong>Kit</strong><br>M4A3 Pistol: (Cost2)<br>AP Rounds(Requires Pistol): (Cost1)<br>Fragmentation Grenade: (Cost 3)<br>M41A Pulse Rifle: (Cost5)<br>A45 Auto Ammunition Selector: (Cost4)<br>Hollow Points (Requires Ammo Selector): (Cost2)<br>Anti- Armor Ammunition (Requires Ammo Selector): (Cost2)<br>M10 Pattern Ballistic Armor: (Cost1)<br><strong>Stats With Equipment</strong><br>Health:6<br>Attack:4<br>Ranged Attack:8<br>Accuracy:7<br>Agility:8<br>Intelligence:7<br>Defense:5<br>Perception:7<br>Stealth:6<br>Luck:7<br><br>Synth<br>(http://images.wikia.com/jamesbond/images/1/1d/Alec_Trevelyan.JPG)<br><strong>Name</strong>BIMS-104 (Borgia Industries Military Synthetic model 104) "Art" <br><strong>Age</strong> 52 Months (Active time); 25 (Simulated Age)<br><strong>Bio</strong> The BIMS-104 line is one of the older models still in service with the USMC, designed to serve as front line scouts the BIMS-104's were equipped to run silent and spot others who attempted to catch their allies by surprise. They were known to be unusually brave and loyal, developing strong personalities if left active for long periods of time. They were also characterized by possessing high intelligence levels and probability calculation capabilities. These traits combined to make the very popular with upper level officers who valued having an aid who was smart, loyal, and could also serve as a body guard. "Art" has served with Captain Henson since Henson was a 2nd Lieutenant. Proving loyal and as the years passed a good sounding board for military strategy. "Art" derived his nickname from his preference to be called and artificial person. The right side of his face is scared, the result of stepping in front of Henson and taking a shrapnel blast for him. "Art" realizes he isn't top of the line anymore....and can sometimes be resentful of 'superior' models. <br><strong>Position/Rank</strong> Platoon Synthetic<br><strong>Stats W/O Equipment</strong><br>Health:6<br>Attack:3<br>Ranged Attack:<br>Accuracy:6<br>Agility:6<br>Intelligence:10<br>Defense:6<br>Perception:5<br>Stealth:5<br>Luck:3<br><br><strong>Kit</strong><br>Synthetic Body (Must Have): (Cost5)<br>Guerilla Warfare Upgrade: (Cost5)<br>M41A Pulse Rifle: (Cost5)<br>Under slung grenade launcher (Requires Pulse Rifle): (Cost3)<br>M4A3 Pistol: (Cost2)<br><strong>Stats With Equipment</strong><br><br>Health:8<br>Attack:6<br>Ranged Attack:5<br>Accuracy:7<br>Agility:8<br>Intelligence:10<br>Defense:6<br>Perception:9<br>Stealth:9<br>Luck:3<br><br><br><br><strong>Non-USCM Personnel</strong><br><br><div class="floatleft">(http://questtonowhere.com/wp-content/uploads/2010/01/Mgs3_the_boss.jpg)</div><br><br><span class="bbc_u"><strong>Name</strong></span>Jane<br><br><span class="bbc_u"><strong>Age:</strong></span> Unknown<br><br><span class="bbc_u"><strong>Position</strong></span> Former Weyland-Yutani Security<br><br><span class="bbc_u"><strong>Bio</strong></span>Unknown<br><br><span class="bbc_u"><strong>Stats W/O Equipment</strong></span><br><br>Health: 9<br>Attack: 3<br>Ranged Attack<br>Agility: 8<br>Accuracy: 8<br>Defense: 5<br>Perception: 7 <br>Intelligence: 5<br>Stealth: 5<br>Luck: 5<br><br><br><br><br><br><span class="bbc_u"><strong>Equipment</strong></span><br><strong>Chameleon&nbsp; Suit(Pictured)</strong><br>Description: One of the new products in development by Weyland-Yutani, the Chameleon Suit is meant to be the new standard in personal concealment equipped with a shifting camouflage system the suit is able to change its coloration and pattern to best suit it’s environment. This is achieved without a loss of mobility and at an extremely low weight. It offers some protection against attack but it should be noted that the chameleon suit’s best protection is its ability to hide its wearer.<br>Effect: Stealth +5, Defense +1, Agility+1<br>Cost: 4, Charcter must have an original Stealth stat of 5 or better before applying any bonuses or detractions derived from their kit. <br><br><br>(http://mgs3.bonusweb.cz/mgs3/pix/zbranereal/patriot.jpg)<br><strong>Personally Modified Machine Gun “Lucky”</strong><br>Description: Jane was never one to settle for general issue, her weapon of choice is her extremely modified machine pistol. It started life as a standard issue light assault rifle but over the years, and constant tinkering. It has become a weapon better suited to Jane’s fighting style and abilities. It is powerful, accurate, and can be used one handed. Allowing Jane to engage in close quarters combat without it getting in the way, and even to fire it in the middle of a melee fight.&nbsp; <br>Effect: Ranged Attack +7, Accuracy +2, Attack +5<br>Cost: 10, To use a character’s name must start with “J” and end with “ane”<br><br><span class="bbc_u"><strong>Stats W/Equipment</strong></span><br><br>Health: 9<br>Attack: 8<br>Ranged Attack 7<br>Agility: 9<br>Accuracy: 10<br>Defense: 6<br>Perception: 7 <br>Intelligence: 5<br>Stealth: 10<br>Luck: 5<br><br><span class="bbc_u"><strong>Abilities</strong></span><br><br><strong>Field Strip</strong><br><br>Description: Jane is an expert at close quarters combat, having mastered several forms of martial arts and learned to seamlessly use them together. She prides her self on never being without a weapon as long as she can move her body. <br><br>Effect: Against human opponents if Jane's Attack and Agility stats are higher then her targets she has a 1 in 3 chance of removing, a single randomly piece of equipment from her target, the effect of this is that said piece of equipment no longer conveys it's bonus for the remainder of the character's fight with Jane. <br><br>Here's an example of Jane's ability<br>metal gear battle cqc (http://www.youtube.com/watch?v=DX7wl8xb0to&amp;feature=related#)
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