[Ex] Werewolf Mountain: Character Sheet Thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: The Great Triangle on 14-09-2008, 15:47:44</h2>
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				Title: <strong>[Ex] Werewolf Mountain: Character Sheet Thread</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-09-2008, 15:47:44</strong>
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				Alright, here's the character sheet thread for the game.&nbsp; If you're playing, post your character sheet here.&nbsp; Do so by Wednesday, September 17 by 2PM eastern time and receive 2 free XP.<br><br><br>XP Status:<br><br>Greenthorn: 4xp (+1 "Playing your character" xp)<br>RubySlippers: 2xp<br>DragoonDawg: 3xp<br>Josietta:&nbsp; &nbsp; &nbsp; 3xp<br>magnamos:&nbsp; &nbsp;2xp<br>Spider:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4xp&nbsp; (+1 "taking charge" xp)<br>Storiwyr:&nbsp; &nbsp; &nbsp; &nbsp;2xp (+1 joining the game xp)<br><br><br>(PM any xp expenditures)
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				Title: <strong>Re: [Ex] Werewolf Mountain: Character Sheet Thread</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>14-09-2008, 15:48:05</strong>
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				(Reserved for plot summary)
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				Title: <strong>Re: [Ex] Werewolf Mountain: Character Sheet Thread</strong><br>
				Post by: <strong>Greenthorn</strong> on <strong>14-09-2008, 17:11:33</strong>
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				<strong>"Sangre Loca" </strong> <br>(Blood Crazy)<br><br><strong>Real Name:</strong> Amber Milunas<br><br><strong>Dog Companion:</strong> Zeus<br><br>Gibbous Moon/Blood Talon<br><br><strong>Abilities:</strong><br><br>Power: 1 (strength +2) Finesse: 3 Resistance: 2 (composure +1, stamina +1)<br><br><strong>Physical Skills:</strong><br><br>Athletics: 2 (Sprinting +2) Combat: 3 (Brawling +1, Weaponry +1) Stealth: 0 (blending into a crowd +2)<br><br><strong>Social Skills:</strong><br><br>Persuasion: 2 (Animal Ken +1, Intimidation +1) Socialize: 1 Streetwise: 1 (lying +1)<br><br><strong>Mental Skills:</strong><br><br>Academics: 0 Crafts: 1 Investigation: 2<br><br><strong>Renown:</strong><br><br>Cunning: 1 Honor: 1 Glory: 1 Purity: 0 Wisdom: 0<br><br><strong>Gifts:</strong> Wolf Blood's Lure (can talk to dogs), Mask of Rage (can cause pants wetting fear with a glance), Crushing Blow (can cause extra lethal blows through blunt trauma)<br><br><strong>Merits:</strong> Retainer 2, (Faithful hound) Resources 2, Iron Stamina 3, Brawling Dodge <br><br>Harmony: 5<br><br>Willpower: 5 Health: 8 Defense: 3 (4 in melee) Essence: 5 Primal Urge: 1<br><br>(Thanks GT for the numbers stuff *laughs*)<br><br><br>Amber was a dog handler before the first change and was not well liked within her profession. Throughout the years, she had problems controlling her temper when it came to dealing with less than ideal customers. She did make enough money to live comfortably after her employment fell through so many years ago after a freak accident involving the question can you stick a poodle up a pompous woman’s ass and see if it would not break. Needless to say the theory was true and yet, not as satisfying as it should have been due to the fact that the woman who was assaulted was the mayor’s wife. <br><br>Amber’s irrational behavior was a direct result of many years of neglect from her father and the sudden death of her mother at a young age. Amber blames her father who was also an alcoholic and decided two years ago after the sudden instance of change and the beast within her calling out to her soul for revenge, which he should have a fate similar to her mother’s…so therefore, she tortured then ate him drowning her soul into the dreary abyss of sin. The act in itself was horrifying and yet in the same token was rather relaxing and pleasurable to Amber’s psyche. <br><br>Her mental stability is quite questionable and pain seems to only make her more unstable, causing her to go off on killing sprees just for the sheer pleasure of it. Sexually, she sticks to one night stands mainly because of a fear of closeness and slight paranoia. She could become overly attached to one mate but would never consider a monogamous relationship.<br><br>As to how she came to us the Talons for answers one will never fully know. All that we know is that she came with a bloodied body and a huge grin on her face from the sheer pleasure she got out of the numerous killings she went on. Of course most of these killings were overseen by our brothers and sisters to ensure that our new face within the tribe did not overstep her bounds greatly. And yet there is a calming sense within our souls that speaks of great things to come from this individual, for she seems to understand the way of a warrior’s heart. <br><br>As to how we first found her well it was not hard to track, being that the bodies she left behind from her sprees were littered all along the land. After finally being able to calm the crazy blood frenzied woman down to speaking terms instead of fists, a physical test was given by our tribal alpha to determine if the woman was a lost cause or not. Amber would be subjected to the harshest of training methods to ensure that the investment of her being in the tribe of warriors was well worth the effort of getting her safely away from the wrath of humans.&nbsp; She succeeded.<br><br>(Thanks Dragoon for the Bio)<br><br>**No dedicated clothing
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				Title: <strong>Re: [Ex] Werewolf Mountain: Character Sheet Thread</strong><br>
				Post by: <strong>RubySlippers</strong> on <strong>14-09-2008, 19:21:56</strong>
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				<strong>Dr. Jane Simons</strong><br>http://fantasti.cc/user/bifem4u2006/images/image/66903 (http://fantasti.cc/user/bifem4u2006/images/image/66903)<br>Age: 30<br>Virtue: Charity<br>Vice: Lust<br>Concept: Ideal Breeding Woman<br><br>Abilities:<br><br>Power: 2 (Intelligence +1)&nbsp; &nbsp;Finesse: 2&nbsp; &nbsp; Resistance: 2 (Handle Pregancy Well +2, Stamina +1)<br><br>Mental Skills:<br><br>Academics: 2 (Academics +1, Non-profit Medical Clinic Management +2)&nbsp; Crafts: 2 (Family Medicine +2, Medicine +1)&nbsp; &nbsp;Investigation: 1 (Medical-related Information +2)<br><br>Physical Skills:<br><br>Athletics: 1&nbsp; &nbsp; Combat: 1&nbsp; &nbsp; Stealth: 1<br><br>Social Skills:<br><br>Persuasion: 1 (Fundraising +2)&nbsp; Socialize: 2&nbsp; &nbsp;Streetwise: 1<br><br><br>Merits: <br>Blood of the Wolf 2<br>Hard to Ride 2<br>Extra Fertile 2<br>Allies (Charity Funding Sources) 2<br>Status (Medical, Board Certified Family Practitioner) 1<br>Resources (Charity Medical Clinic, draws modest salary and benefits) 2<br><br>Willpower: 5&nbsp; &nbsp;Health: 7&nbsp; &nbsp; Defense:&nbsp; 2 <br><br>EQUIPMENT<br>Advanced First Aid Kit (Standard Modern Doctors Kit with Essential Drugs)<br>Stethoscope<br>Cell Phone<br>Used Mid-sized Car in Good Condition<br>Medical Doctor Identificatiion Including Clip-On Badge for Nearest Hospital<br>Clothing with Several White Coats (mostly thrift store and second hand items, or bought on sale)<br>Watch with Sweep Second Hand<br><br>Background<br><br>Born to a huge local family leg by a senior member of the werewolf community and an exceedly strong blooded and fertile wolf blooded woman ,Serina, who bore eighteen children and had eight werewolves out of the rest six wolf-blooded daughters also very fertile including Jane the oldest daughter. The smart and ambitious one of the family she did very well in school, attended the no tuition Borea College majoring in a pre-med program with a major in business management specializing in non-profits. Later she attended the University of Washington Medical School in Seattle and earned her medical degree and after the residency program her Board Certification in Family Practice at the age of thirty. To her father far too long to go to school but after she came back and opened a medical clinic the only one in the area with the help of various charity sources and the town he changed his mind and is proud and if she is like her mother she will be fertile nicely into her forties. In fact her return and the fact she is a good breeder most likely and a full fledged doctor with alot of character goes a long way to get over her age- thirty her oldest sister got pregnant and married at sixteen and has over a dozen children and is only two years older!<br><br>She is a regional location for her medical schools students to do their community training among the lower income people and several of the nursing schools so can usually keep enough help to fill the needs, at least she hopes so, until she establishes a solid financial base and can expand services. And maybe add another doctor. *sigh* <br>
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				Title: <strong>Re: [Ex] Werewolf Mountain: Character Sheet Thread</strong><br>
				Post by: <strong>Dragoondawg25</strong> on <strong>14-09-2008, 21:38:18</strong>
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				&nbsp;<br>Name: Calvin Dread (Veilbreaker)<br><br>Auspice: Ithaeur (Crescent Moon)<br><br>Tribe: Bone Shadows<br><br>Concept: Locus Guardian<br><br>Background:<br>&nbsp;&nbsp;&nbsp;Train, train, train, that’s all that I ever seem to do anymore, as well as riddle me this and riddle me that.&nbsp; Don’t get me wrong thou, it is fascinating learning about spirits but sometimes even one so apt as me gets dull of hearing about it for a zillion times. Things around here seem to move slower when you’re training in the type of lifestyle I live in.&nbsp; &nbsp;Well at least ever since I was recruited to become a Guardian.&nbsp; It seemed so many years ago since I was changed for the first time.&nbsp; But then again it was only a mere 4 months since the time I went through my initiation.&nbsp; <br>Even before then I could remember walking to my bus stop for work and noticing things out of the corner of my eyes.&nbsp; Something moving off into the distance it seemed, and how weird markings upon mundane and normal items seemed to call to me telling me vast secrets that the real world wasn’t to know.&nbsp; I went to many a psychiatrist to figure out the problem that I was having, but none of them seemed to have any solution to my significant problem.&nbsp; Hell even one of the shrink’s dogs bit me, even thou that canine looked a little on the feral side to me I’ll never forget looking into the eyes of that dog and realizing there was something more to this then it seemed.&nbsp; Never in a million years would I have guessed I was being trailed by a tribe of werewolves seeking to initiate me into their world. <br>&nbsp;I would leave this plane of mortal existence and travel far and wide through the vast breaches of the shadow realm.&nbsp; Carefree and happy as can be in the beginning till I learned from my rite master that it was my duty to form up with a pack and put balance back into the ways of the People through my magics.&nbsp; My name is Calvin Dread, and I am the Veilbreaker of the Bone Shadows.&nbsp; <br><br>Abilities:<br><br>Power: 3 (+2 intelligence)&nbsp; &nbsp;Finesse: 2 (+1 Wits)&nbsp; &nbsp; &nbsp;Resistance: 1<br><br>Mental Skills:<br><br>Academics: 1 (+2 Studying Tomes)&nbsp; Crafts: 1 (+2 Occult)&nbsp; &nbsp; Investigation: 3 (+2 Puzzles)<br><br>Physical Skills:<br><br>Athletics: 1&nbsp; &nbsp; &nbsp;Combat: 1 (+2 Weaponry Staffs)&nbsp; &nbsp; Stealth: 2 (+2 Shadowing)<br><br>Social Skills:<br><br>Persuasion: 1&nbsp; &nbsp;Socialize: 1 (+2 Expressions)&nbsp; Streetwise: 1 (+2 Black Market “Herbs”)<br><br>Renown:<br><br>Cunning:&nbsp; &nbsp;Honor:&nbsp; &nbsp;Glory:&nbsp; &nbsp;Purity: 1&nbsp; Wisdom:2<br><br>Gifts:&nbsp; Crescent Moon Gifts: Two World’s Eyes(one dot) I Ghost Knife(two dots) I Rituals(1 dot) Rite of Dedication.<br><br>Merits: (Totem 3 pts), Fetish (3 pts) Talens (one dot of Fetish = Three talens) - Decay Dust, Storm Arrow, and Wolfsbane, Mercy Gem (Two point Fetish) Resources (one dot) <br><br>Harmony: 7<br><br>Willpower: 2&nbsp; &nbsp;Health: 6&nbsp; &nbsp; Defense:&nbsp; 3 Essence: 7&nbsp; &nbsp; Primal Urge: 1<br>Gear:<br>•&nbsp;&nbsp;&nbsp;Duffle bag for carrying herbs, small bottles, extra clothing, rations, and extra fetishes.&nbsp; Walking stick/staff with end fused with storm arrow Talen for walking as well as activating rites and fetishes.&nbsp; Dark green robe over a grayish t-shirt, dark blue jeans and roughed up hiking boots (Dedicated).&nbsp; A necklace bearing a few trinkets and a mercy gem on the end of one wrapped around his neck.&nbsp; A leather bracer on his left arm (Dedicated).<br><br><br><br><br><br><br><br>
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				Title: <strong>Re: [Ex] Werewolf Mountain: Character Sheet Thread</strong><br>
				Post by: <strong>Josietta</strong> on <strong>15-09-2008, 16:58:39</strong>
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				<strong>Name: </strong> Arianna Buchkiev<br><br><strong>Deed Name:</strong> <em>“Slashes-in-Swift-Fury”</em><br><br><strong>Age:</strong> 27<br><br><strong>Concept:</strong> Beta with an Alpha Complex<br><br><strong>Tribe:</strong> Storm Lord <br><br><strong>Auspice:</strong> Rahu<br><br><strong>Abilities:</strong><br><br>Power:&nbsp; 1&nbsp; Finesse:&nbsp; 2&nbsp; Resistance: 3<br>Strength +1 , Dexterity +1, Stamina +1<br><strong><br>Mental Skills:</strong><br><br>Academics: 2&nbsp; &nbsp;Crafts:&nbsp; &nbsp; &nbsp;Investigation:&nbsp; 1<br>Presence +2, Occult +1<br><br><strong>Physical Skills:</strong><br><br>Athletics: 1&nbsp; &nbsp; Combat:&nbsp; 4&nbsp; &nbsp;Stealth:<br>Dodge +1 , Brawl +1, Melee +1<br><br><strong>Social Skills:</strong><br><br>Persuasion: 2&nbsp; Socialize: 1&nbsp; &nbsp; Streetwise: 1<br>Leadership +1, Intimidation +1, Survival +1<br><br><strong>Renown:</strong><br><br><strong>Cunning:</strong>&nbsp; &nbsp;<strong>Honor:</strong> 1&nbsp; <strong>Glory:</strong> 1&nbsp; <strong>Purity:</strong> 2&nbsp; <strong>Wisdom:</strong><br><br><strong>Gifts: </strong><br><br><strong>Clarity (•)</strong><br>The light of the full moon lends a peaceful insight into<br>the dark of night, and the Ralunim can impart a similar<br>sensitivity to a Rahu. But rather than cutting through literal<br>darkness per se, this clarity cuts through the distracting haze<br>that can cloud a warrior’s mind. Jarring himself mentally by<br>touching the white-hot core of his soul, the werewolf burns<br>away the fog of war and keeps his wits about him.<br>By spending one Essence, the player increases his<br>character’s Initiative modifier by five, greatly increasing the<br>odds of seizing the critical first strike in any battle. The<br>Storyteller may determine that some situations are inappropriate<br>for this Gift (such as when the character is attacked<br>by an invisible threat). If the power is used once combat is<br>underway, the character’s new place in the Initiative order is<br>applied in the next turn and in all subsequent turns for the<br>remainder of the fight.<br>Cost: 1 Essence<br>Dice Pool: No roll is required.<br>Action: Reflexive<br><br><strong>Warning Growl (•)</strong><br>This Gift is the simplest of the secrets of Dominance,<br>lending supernatural power to the sort of growl an alpha<br>wolf uses to warn off a potential rival. The werewolf using<br>this Gift growls deeply and loudly while focusing his gaze<br>on a particular target, striking sudden doubt into her heart<br>and affecting her ability to face her opponent. The target<br>must be able to hear the growl to be affected.<br>Cost: 1 Willpower<br>Dice Pool: Presence + Intimidation + Glory versus<br>Composure + Primal Urge<br>Action: Contested; resistance is reflexive<br>Roll Results<br>Dramatic Failure: The Gift fails completely. The<br>werewolf cannot use any Dominance Gifts on the subject<br>for the rest of the scene.<br>Failure: Successes rolled tie or the subject gets the<br>most. The target feels no particular dread of the werewolf.<br>Success: The most successes are rolled for the Gift<br>user. This Gift affects a single target. The Gift user gains a<br>+2 Defense bonus against any close-combat attacks made<br>by the affected target for the duration of the scene — the<br>target is literally too wary of the werewolf to attack with<br>full vigor. This Gift can be used on multiple opponents<br>during a scene, but the werewolf must use the Gift separately<br>against each one (spending Willpower and making a<br>contested roll each time).<br>Exceptional Success: As success, but the Defense<br>bonus against the Gift’s target rises to +3.<br><br><strong>Luna’s Dict um (••)</strong><br>With this Gift, the werewolf is able to articulate a<br>command of no more than a few words and compel obedience.<br>Some werewolves choose to speak these words in a<br>soft, subtle whisper. Others prefer bellowing orders. This<br>Gift cannot harm those who hear it, either directly or<br>indirectly; it simply conveys a brief impulse to surrender to<br>the werewolf’s authority.<br>Cost: 1 Willpower<br>Dice Pool: Presence + Intimidation + Glory versus<br>Composure + Primal Urge<br>Action: Contested; resistance is reflexive<br>Roll Results<br>Dramatic Failure: The Gift fails completely. The<br>werewolf cannot use any Dominance Gifts on the subject<br>for the rest of the scene.<br>Failure: Successes rolled tie or the subject gets the<br>most. The target feels no compulsion to obey.<br>Success: The most successes are rolled for the Gift<br>user. This Gift affects a single target, who must obey the<br>command given. The words a character selects for his order<br>must be specific and straightforward, and the command<br>cannot take more than a minute to carry out. The user<br>can’t direct a target to take any action that would conceivably<br>bring harm to herself or others, or to do anything that<br>would be drastically out of character. In particular, the<br>Gift does not function at all if the subject is in combat or<br>otherwise distracted by a very real danger to her safety. It’s<br>a useful Gift, however, for telling a person to “step outside<br>for a minute.” The target remembers that her will was not<br>her own but might rationalize her obedience as a moment of<br>weakness rather than supernatural coercion.<br>Exceptional Success: As success, but the target is<br>sure to rationalize her obedience.<br><br><strong><br>Crushing Blow (•)</strong><br>Sometimes a werewolf chooses to kill without using<br>his claws or fangs — perhaps to elude hunters searching<br>for a “rabid man-eating animal,” perhaps simply as<br>a gesture of scorn for his prey. Crushing Blow allows a<br>character to deliver strikes with bone-shattering force. Few<br>things in nature (or out) can stand against such power.<br>Cost: 1 Willpower<br>Dice Pool: No roll is necessary.<br>Action: Reflexive<br>This Gift’s effects last for a scene. During that time,<br>any bashing damage the werewolf normally inflicts,<br>whether with his bare hands or with a blunt instrument, is<br>converted to lethal damage.<br><br><br><br><strong>Merits:</strong><br>•&nbsp;&nbsp;&nbsp;<strong>Iron Stamina 2 <br>•&nbsp;&nbsp;&nbsp;Resources 1<br>•&nbsp;&nbsp;&nbsp;Totem 1<br>•&nbsp;&nbsp;&nbsp;Fetish 4 (Klaive)</strong><br><br><strong>FURY FANG (••••)</strong><br>Most klaives are of this level of power. The Fury Fang<br>takes the form of a sword, and the wielder can feel the pulse<br>of the spirit within when he grasps the handle. The Fury<br>Fang encourages the wielder to cast caution to the wind<br>when attacking. On any turn in which the character uses an<br>all-out attack (see the World of Darkness Rulebook, p. 157),<br>two more dice are added to the attack (raising the total bonus<br>to +4). The spirit of a particularly aggressive animal, such as a<br>wolverine or water moccasin, fuels this weapon.<br>Action: Reflexive<br><br><strong>Harmony:</strong>&nbsp; 5<br><br><strong>Willpower:</strong> 6&nbsp; <strong>Health:</strong>&nbsp; 9&nbsp; &nbsp;<strong>Defense:</strong> 2&nbsp; &nbsp;<strong>Essence:</strong>&nbsp; 6&nbsp; &nbsp;<strong>Primal Urge:</strong> 1<br><br><strong>XP: </strong><br>10xp (selling 2 Harmony pts)<br>-2 (Totem 1)<br>-8&nbsp; (Glory 1)<br>0xp left<br><br><strong>Mental Illness:</strong> Delusions of Grandeur <br><br><strong>Auspice Ability: Warrior’s Eye</strong>. Once per session, a<br>Rahu can attempt to “read” a foe, determining who is the<br>superior warrior. The player rolls Wits + Primal Urge; success<br>indicates that the werewolf can roughly tell whether<br>the threat is stronger or weaker than he is, while an<br>exceptional success grants more understanding of the gap<br>between the two (“He’s much more powerful than me.”).<br>A dramatic failure indicates that the character greatly<br>misjudges his target. The warrior’s eye takes into account<br>only those abilities that might affect a direct fight. A<br>werewolf might read a skilled vampire assassin as “weaker,”<br>even though the vampire is much more deadly when it can<br>choose the time of engagement.<br><br><strong>The Change:</strong> When a Rahu changes for the first<br>time, it ends in blood, as the full moon burns with fury,<br>the face of Luna the Destroyer. Many Rahu go through<br>their lives with the stains of loved ones’ blood on their<br>claws, the horrible reminder of their first night as a<br>werewolf.<br><br><strong><br>Background: Arianna was born into the world before she knew she was. She had a fairly safe and normal childhood. Her family did well for themselves. It was just after her 15th birthday that everything began to spiral. She felt herself changing inside. She felt herself becoming angrier and easily upset. She asked her parents what was going on and they tried to push it off on hormones and puberty. Until finally one day she just lost it. A girl at school who she had been having issues with followed her on her walk home and confronted her. She called her a spoiled rich brat who was born with her silver spoon. She taunted her about her brother who had disappeared after beating a man senseless. Arianna could stand it no longer at that point and attacked her. She fought hard and fiercely. She ended up killing her without realizing it. Her body shifted and contorted ripping the girl to shreds in a blind rage. When she woke, she found herself in a heap on the ground by a campfire. She heard murmurings around her, words she couldn’t make out. After that fateful night she learned what she was. She learned what she did and she felt a bit of her sanity slip from her then, her harmony and peace eaten away by her acts. Over the next few years she fought hard to be the best. She would prove to them all she wasn’t just some girl, she’d prove she had the will and strength to endure the fire that raged through her veins. Upon her trials her father had perished in a fight and left her his Klaive. Fury Fang. She carried it with her everywhere and had it bound to her by spirits, in the form of a tattoo upon her inner forearm. Arianna was a werewolf, a creature of tamed rage and astute power, even if her delusions tried to rule her at times she remained steadfast. <br></strong><br><br><br><br><br>
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				Title: <strong>Re: [Ex] Werewolf Mountain: Character Sheet Thread</strong><br>
				Post by: <strong>magnamos</strong> on <strong>16-09-2008, 16:28:50</strong>
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				<strong>Character Sheet:</strong><br><br><em>Name:</em><br>Sara Kerrigan<br><br>Age: 19<br><br>Auspice: New Moon<br><br>Tribe: None<br><br><em>Bio:</em><br>Sara was born in a circus family. Her parents were talented artists and she was trained early to become there successor. She also showed great talent in Equilibristics. While she was admired by most other artists, a continously growing community envyed her for her talent. At least that was what she thought. Her life wasn't as colorfull and fun anymore when almost all of the circus member treated her like an outlaw. In one Night she couldn't stand it anymore and ran away. When she roamed through the woods and fields she noticed a weired attraction to the moon she never experienced before. In this night she changed for the first time. The feeling of running through the darkwoods, have the furry skin stroked by the cold midnight breeze and bathing in the moonlight was almost ecstatic. When she turned back and arrived back home, nude and coated in mud and dirt, her parents already waited for her. Instead of yelling at her for running away they had a serious chat about her origin. She was a werewolf just like her father. She was told that her parents were afraid, that if she knew about her real origin that she would turn into a werewolf right away. They thought she would never turn into a werewolf if she didn't know. Her knowledge couldn't betray her instincts though. With her new abilities she felt special, powerfull and enjoyed it a lot to roam the woods at night as a werewolf. Her parents tried to convince her that lycantrophy is a desease, a curse. She felt that with her parents the last two people who would have been worth to stay for left her alone. She left the circus at the age of 18 and works now already for 1 years a freelancing artist for different agencys. It's nothing that get's one rich but it grants her enough money to survive.<br><br><br><em>Abilities:</em><br><br>Power: 2&nbsp; &nbsp; Finesse: 3&nbsp; &nbsp; Resistance: 1<br><br>Dexterity +2<br>Composure +1<br><br><em>Mental Skills:</em><br><br>Academics: 0&nbsp; &nbsp;Crafts: 3&nbsp; &nbsp; &nbsp;Investigation: 0<br><br>Crafts+1: improvised Medicine<br><br><em>Physical Skills:</em><br><br>Athletics: 2&nbsp; &nbsp; Combat: 1&nbsp; &nbsp; Stealth: 2<br><br>Athletics+1: Artistic (Like Juggling, Stiltwalking, Contortionist, etc.)<br>Stealth+1: Larceny<br>Combat+1: Brawl<br><br><em>Social Skills:</em><br><br>Persuasion: 1&nbsp; Socialize: 2&nbsp; &nbsp;Streetwise: 1<br><br>Persuasion+1: Persuasion<br>Socialize: Empathy, socialize<br>Streetwise: Streetwise<br><br><em>Renown:</em><br><br>Cunning: 2&nbsp; Honor:&nbsp; &nbsp;Glory:&nbsp; &nbsp;Purity:&nbsp; &nbsp;Wisdom:<br><br><em>Gifts:</em><br><br>Partial Transformation<br>Blending<br><br><em>Merits:</em><br><br>Iron Stamina 3<br>Totem 4<br><br>Harmony: 7<br><br>Willpower: 2&nbsp; &nbsp;Health: 6&nbsp; &nbsp; Defense: 3&nbsp; &nbsp;Essence: 7&nbsp; &nbsp;Primal Urge: 1<br><br><em>Items &amp; Posessions:</em><br>Sara lives in a small flat and has a car which mostly is only there for really long distance travel. The chances that it will break down in the middle of the road are much too high. The only uncommon things in her household are several costumes resembling different creatures created by myths and fantasy with some artistic stuff like juggling clubs, wooden stilts and things like that. (I hope that's ok?)
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				Title: <strong>Re: [Ex] Werewolf Mountain: Character Sheet Thread</strong><br>
				Post by: <strong>Spider</strong> on <strong>17-09-2008, 14:20:20</strong>
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				Character Sheet: Matthew Thomson<br>Storm Lord Cahalith<br><br>Abilities:<br><br>Power: 2&nbsp; &nbsp; Finesse: 2&nbsp; &nbsp; Resistance: 2<br>Presence +1, Manipulation: +1, Composure +1<br><br>Mental Skills:<br><br>Academics: 1&nbsp; &nbsp; Crafts: 1&nbsp; &nbsp; &nbsp; Investigation: 1<br><br>Physical Skills:<br><br>Athletics: 1&nbsp; &nbsp; Combat: 2&nbsp; &nbsp; Stealth: 1<br>Brawl +2<br>Social Skills:<br><br>Persuasion: 2&nbsp; &nbsp;Socialize: 2&nbsp; &nbsp;Streetwise: 1<br>Intimidation +2, Persuasion +1, Empathy +1<br>Renown:<br><br>Cunning:&nbsp; &nbsp;Honor: 2&nbsp; Glory: 1&nbsp; &nbsp;Purity:&nbsp; &nbsp;Wisdom:<br><br>Gifts: Warning Growl, Pack Awerness, The Right Words<br><br>Merits: Brawling Dodge(1), Striking Looks (2), Mentor (2) Totem (2)<br><br>Harmony: 7<br><br>Willpower: 4&nbsp; &nbsp; Health: 5&nbsp; &nbsp; Defense: 2 (4)&nbsp; &nbsp; Essence: 7&nbsp; &nbsp; Primal Urge: 1<br><br><br>Background: Matthew was born into single parent family, his loving mother cared for him and his father visited only rarely, but told him that he was destined for great things. Matt always thought his father was abit scarey. He was avarage in school but often got into fights due to his short temper. <br>After a particularly fierce fight he fought to gain control of his emotions and searched inwards. It felt like a waking dream as he wandered the woods, untill a wolf bit him out of nowhere. First he was afraid and tried to run, but as his father called for him, he stopped and turned wondering what he was doing out here. His father merely smiled to his question and howled into the night shifting to his wolf form, and Matthew could do nothing but join in howling with him and shifting with him.<br><br>"Little Howl" joined the Storm Lords just like his father "Blood Howl", withstanding the fierce beating gauntlet without a whimper or whine. It was time for him to search out a pack.. to be dunked in the deep end of the pool that is Life.<br><br>Little Howl hates his deed name, his life as Uratha has always been in the shadow of his father, and the name shows it even more so. <br>Now is his time to prove that he is a Storm Lord, that he indeed was destined for greater things, now he just need to find a pack willing to follow him...<br><br>Matthew is a well built man, long brown hair in a ponny tail down to his shoulderblades, clear blue eyes always attentive. He wears jeans and a tshirtsand sturdy boots without a spot of dirt on them. During rainiy days he prefers a grey trenchcoat.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Ex] Werewolf Mountain: Character Sheet Thread</strong><br>
				Post by: <strong>Storiwyr</strong> on <strong>17-09-2008, 21:45:36</strong>
			</dt>
			<dd class="postbody">
				Character Sheet: Kyrie “Valkyrie” Diras, Rahu Storm Lord<br><br>Abilities:<br><br>Power: 3&nbsp; &nbsp; Finesse: 1&nbsp; &nbsp; Resistance: 2<br><br>+1 Stamina<br>+1 Resolve<br>+1 Intelligence<br><br>Mental Skills: 3<br><br>Academics: 0&nbsp; &nbsp;Crafts:&nbsp; 0&nbsp; &nbsp; Investigation: 3<br><br>Physical Skills: 5<br><br>Athletics: 1&nbsp; &nbsp; &nbsp;Combat: 3&nbsp; &nbsp; Stealth: 2<br><br>+2 Brawl<br>+1 Stealth<br>+1 Survival<br><br>Social Skills: 4<br><br>Persuasion: 0&nbsp; Socialize: 0&nbsp; &nbsp;Streetwise: 4<br><br>+2 Intimidation<br><br>Renown:<br><br>Cunning:&nbsp; &nbsp;Honor:&nbsp; 2 Glory:&nbsp; &nbsp;Purity: 1&nbsp; Wisdom:<br><br>Gifts:<br><br>Clarity, Warning Growl, Hone Rage<br><br>Merits:<br><br>Light Sleeper (2)<br>Iron Stamina (3)<br>Acute Sense of Smell (2)<br><br>Harmony: 7<br><br>Willpower: 4&nbsp; &nbsp;Health:&nbsp; 7&nbsp; &nbsp;Defense:&nbsp; 1&nbsp; Essence:&nbsp; 7&nbsp; Primal Urge:
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Ex] Werewolf Mountain: Character Sheet Thread</strong><br>
				Post by: <strong>Valkyr</strong> on <strong>23-09-2008, 02:34:07</strong>
			</dt>
			<dd class="postbody">
				Alexendra Gertz isn’t your typical young woman, her family was wealthy and rather well off until it was discovered her Father was embezzling company money.&nbsp; So, he was taken away and what Alexandra thought was her god given right was stripped from her, and she was forced to move to into a little town, and live with her grandmother for the remainder of her father’s sentence.<br><br>Without cash, and thanks to the rather uninspiring nightlife the little town had to offer Alexandra didn’t have much to do, but twiddle her thumbs and audibly grumble about “How much this place sucks.”&nbsp; Compared to her days in Seattle.&nbsp; She grew excessively <br><br>angry as the days went on,&nbsp; she was often involved in scraps with other teens, usually leaving them rather bloody and bruised.&nbsp; There was also a few minor run ins with the police, who took pity on Alexandra’s grandmother and simply took her home, instead of <br><br>tossing her in the slammer, they figured the old woman had seen enough trouble in her family as is.Despite the anger though, the young woman seemed very good at integrating herself amongst the various social circles.&nbsp; Perhaps it was a mixture of natural charisma, beauty, and knowing just what to say to keep someone smiling.&nbsp; These skills would one day serve her quite well, in ways that she could never imagine.Well,&nbsp; life seemed to go downhill rather quickly for the young woman...&nbsp; the strange <br><br>whispers of unseen beings rang in her ears.&nbsp; She felt as if something was trying to claw its way from her chest, and she had the oddest urge to sing beneath the silver moon's light.&nbsp; And, then one night it happened the wolf broke free, and fortunatly for her she was soon subdued by a pack of uratha.&nbsp; She soon joined with them,&nbsp; and decided to give it her all...&nbsp; despite her horror at what she's become.<br><br><br><br><br>Name:&nbsp; Alexandra Gertz<br>Deed Name: Sweet Faced Predator<br>Sex:&nbsp; &nbsp; &nbsp;Female<br>Virtue:&nbsp; Faith<br>Vice:&nbsp; &nbsp; Wrath<br>Tribe:&nbsp; Ghost Wolf<br>Auspice:&nbsp; Cahalith<br><br>Character Sheet:<br><br>Abilities:<br><br>Power:&nbsp; 2 (Presence 1, Strenght 1)&nbsp; Finesse:&nbsp; &nbsp;2&nbsp; Resistance: 2 (Stamina 1)<br><br>Mental Skills:<br><br>Academics: 1 (Medicine)&nbsp; &nbsp;Crafts:&nbsp; &nbsp; &nbsp; Investigation: 1<br><br>Physical Skills:<br><br>Athletics: 1 (endurance)&nbsp; &nbsp; Combat: 3 (Brawl)&nbsp; &nbsp; Stealth:<br><br>Social Skills:<br><br>Persuasion: 3 (Expression 1,&nbsp; Honey Tongued 1)&nbsp; Socialize: 2 (First Impressions)&nbsp; &nbsp;Streetwise:<br><br>Renown:<br><br>Cunning:&nbsp; &nbsp; Honor:&nbsp; &nbsp;Glory:&nbsp; &nbsp;Purity: 1&nbsp; Wisdom: 1<br><br>Gifts: <br><br>Insight<br>Sense Malice<br><br>Inspiration<br>Right words<br><br><br>Merits:<br>Striking looks (+1)&nbsp; 2<br>Social Chameleon (+2 to be accepted as what your portraying yourself as) 2<br>Resources&nbsp; 1&nbsp; <br>Totem&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1 <br>Natural Immunity 1 <br><br><br>Harmony:&nbsp; 7<br><br>Willpower:&nbsp; 4&nbsp; Health:&nbsp; &nbsp;8&nbsp; &nbsp; Defense: 2&nbsp; &nbsp;Essence: 10&nbsp; &nbsp;Primal Urge:&nbsp; 1<br><br>Total XP:&nbsp; 0<br>XP Spent: 0<br>Banked:&nbsp; &nbsp; 0<br><br>Equipment:&nbsp; Dedicated clothing,&nbsp; Jeans and a t-shirt,&nbsp; pocket knife,&nbsp; cell phone,&nbsp; fake IDs,&nbsp; hand cuffs,&nbsp; zippo.
			</dd>
		</dl>
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