There Is Only War(WH40K)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Urbanzorro on 12-08-2010, 02:46:15</h2>
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				Title: <strong>There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>12-08-2010, 02:46:15</strong>
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				<strong>The Dauntless Crusade:</strong><br><br>Life in the Imperium&nbsp; is hard, it is cheap, it is fleeting. All that one can hope for is a good life, and a less than painful death. <br><br>For the members of The Emperor's fighting forces even these hopes are normally in vain. Taking part in war after war these men and women encounter horrors and suffering that would drive lesser people to madness. Deep within the Imperium the newly formed Dauntless Crusade has finished taking shape. It's mission is aimed at retaking, securing, and otherwise protecting several former Imperial worlds which are widespread across the the Imperium. The crusade is under the command of Grand General Marcus Bracker and is comprised primarily of the Imperial Guard supported by elements of "The Imperial Swords" Space Marine chapter and Forces from the Adeptus Sororitas. The stage is set for an undertaking which will change the fate of entire worlds!<br><br><span class="bbc_u"><strong>Important Figures</strong></span><br><br>(http://wh40k.lexicanum.com/mediawiki/images/2/2d/Slaydo.jpg)<br><strong>Grand General Marcus Bracker:</strong> <br>Born on a peaceful world, Backer was an officer in his planet's PDF and was eventually called to serve in the Imperial Guard at the age of 18, he has continued to serve for the past 93 years.&nbsp; Rising up to the rank of Grand General, all his life he has wanted nothing but to retire and he has finally gotten his chance! He has been promised the Right of Settlement should the Dauntless Crusade prove successful.&nbsp; He is determined to see to it that it does.<br><br>(http://img52.imageshack.us/img52/9143/capj.png)<br><strong>Brother Captain Batiatus</strong><br>Captain of Company 5.5 of The Imperial Swords. Batiatus has sworn himself and his Space Marines to the successful completion of The Dauntless Crusade. He is a strong willed man and an inspiration to his Marines. Both a master strategist, and phenomenal warrior Batiatus believes that The Dauntless Cursade will be his sub-company's crowning achievement to date. <br><br><br>(http://app.fantasyflightgames.com/dark-heresy/images/purge-previews/caros-big.jpg)(http://i243.photobucket.com/albums/ff62/jsrj1123/siprit-big.jpg)<br><span class="bbc_u"><strong>Confessor Vanded Cromwell &amp; Palatine Olivia Corley</strong></span><br>Several of the distress calls which the Dauntless Crusade is scheduled to be responding to originate from systems and planets where the Ecclesiarchy has a sizable presence, or where they have chosen to store holy relics. Untrusting of the Space Marines or the Imperial Guard to properly handle these relics, or place the Ecclesiarchy's holdings as a high enough priority Confessor Cromwell petitioned for and was given permission to lead a mission of the Adepta Sororitas, commanded by Palatine Corley, in joining The Dauntless Crusade with the objective of securing any Ecclesiarchy relics and holdings that the crusade comes across. <br><br><br><span style="font-size: 18pt;" class="bbc_size"><strong>OOC</strong></span><br><br>As you may have guessed this story line will be following members of the Imperium as they travel from system to system and, planet to plant in order to make war on the enemies of the Imperium of Man. The game will be what I call "semi-systemed" in the sense that a system will be employed. But that after character creation (Which is as simple as 2 digit addition, subtraction and maybe a tiny bit of multiplication and division) the system is 100 percent invisible to the players and from the players' perspective the game is actually played 100% free form. If you're curious to see how it works take a look at "The Fate of Kilo Platoon" (link is in my signature) and you'll be able to see how it works(or rather how you can't see the system at all).<br><br>I am looking for players interested in playing as characters who can fit into one of the three forces that were listed above as well as a single Inquisitor. Each player will first choose the organization they want their character to be a part of (Inquisitor, Imperial Guard, Space Marines, or Sisters of Battle). Each force has it's own strengths and weaknesses.&nbsp; From there the forces are broken down into the different positions within each force. (i.e. Assault Marine, Guardsman, ect.) Each of these also having it's own Strengths and Weaknesses.&nbsp; Finally each player will select their character's equipment from the applicable equipment list. Once you've done that your character is created and you're ready to play!. Trust me it sounds a lot more complicated that it actually is. (Hell it's actually kinda fun in my opinion). <br><br>Hopefully I've still got your interest, if so then lets move on to character creation!<br><br>First off here is the character sheet.<br><br>Image:<br><br>Name:<br><br>Age:<br><br>Character's Allegiance(Force your character is a part of):<br><br>Position(What position in their force they have i.e. Tactical Marine, Storm Trooper, Battle Sister):<br><br>Personal history:<br><br>Stats Before War Gear:<br><br>War Gear:<br><br>Stats After War Gear:<br><br><br><br><span style="font-size: 24pt;" class="bbc_size"><strong>Stats/Equipment Explained:</strong></span><br><br>Each player gets a set number of points to use as he or she sees fit(Varies by the force they are a part of).&nbsp; The stats start at 0 each and the minmum score for each stat is 3(before equipment), the max also varies by force ( Both the Maxes and number of points will be listed in a bit). The only exception is Ranged Attack, which does not use stat points, it is determined by your equipment only. If a stat is brought lower than 3 after counting for equipment (I.E. a piece of heavy armor brings your agility to 2) that's ok, though having any stat that low is inadvisable.<br>&nbsp;<br>Health: How many points of damage your character can take to their body before dying or being forced to retreat<br><br>Attack:&nbsp; How much damage you’ll do in hand to hand combat<br><br>Ranged Attack: How much ranged firepower you have (does not use stat points, is determined by adding the ranged firepower bonus of your weapons/kit)<br><br>Accuracy: How likely you are to hit with your attacks.<br><br>Agility: How likely you are to avoid an attack/outrun what’s chasing you<br><br>Intelligence: How much more likely you make it for your team to succeed, how likely you are to make certain machines work.<br><br>Defense: If hit, how much of the damage is not taken to your actual health<br><br>Perception: How likely you are to notice what’s creeping in the shadows, how likely you are to see a trap before it is sprung.<br><br>Stealth: How likely you are to avoid being detected<br><br>Luck: If good or bad things just seem to happen to you, slightly effects all other stats, effects how likely your team is to succeed.<br><br>So with that out of the way the breakdown of character openings and forces will be following shortly in a few more posts by me. <br>
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				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>12-08-2010, 02:58:25</strong>
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				-OOC-<br><br>The first force listed is the Space Marines, Currently I am allowing between 3 and 4 Space Marine characters. Should alot of interest be shown in the game that number may go up. Space Marines are given For clarification Space Marines are given 54 points to assign to their stats. With no maximum to what their stats can be. <br><br>They are also given 20 points to use towards their Wargear/Abilities. Each entry on the Wargear/Abilities list has a description of what that item is, a description of what effect it will have on your character in game, a cost in points (to be deducted from your allotted 20), and a Supply listing which represents how many of those items there are for a specific character class. For instance if there is 1 weapon A for the Tactical marine, and 1 weapon A for the Scout this does not mean that only one of them can have weapon A. It means that both a tactical marine and a scout can have weapon A.&nbsp; <br><br>If there are any questions feel free to ask. <br><br>-IC-<br><br><br><br><span style="font-size: 24pt;" class="bbc_size"><em>The Imperial Swords</em> Space Marine Chapter</span><br><br>The Adeptus Astartes (commonly known as Space Marines) are the most elite and feared fighting forces of the Imperium. The primary unit of organization is the Chapter, a self-contained army. There are around a thousand Chapters, each comprising a thousand Space Marines. They are entrusted with the most dangerous missions. The Imperial Swords are one such chapter. Their Chapter's mission statement is <strong>"To directly aid the mortal forces of the Imperium, where every they may be."</strong> In order to do this The Imperial Swords deploy as sub-companies numbering 50 Space Marines, with small amounts of heavy support.&nbsp; One such sub-company has been deployed in support of the Dauntless Crusade. They are to form the 'spear tip' of the crusade's military actions. <br><br><br><strong><em>"Morior Invictus"<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (Death Before Defeat)</em></strong><br>-Imperial Sword motto-<br><br><strong>Advantages:</strong> By far humanity's greatest warriors, the Space Marines stand head and shoulders (figuratively and literally) above the other warriors of the Imperium. None can claim their strength, nor prowess in battle. They are armed with mankind's most deadly weapons of war. Even the most basic marine is more than equal to elite warriors of other armies. <br><br><br><strong>Disadvantages:</strong> Every Marine is the equal of dozens if not hundreds of 'lesser' warriors....sadly their are not hundreds, or thousands, or even hundreds of thousands of other warriors for them to fight....there are untold billions. Fighting as a Space Marine means going to war against superior numbers, with few options for support, and even fewer for retreat. <br><br><br><div class="floatleft">(http://wh40k.lexicanum.com/mediawiki/images/b/bb/Scoutpic1.jpg)</div><em><span class="bbc_u"><strong>Marine Scout(Infinite Open Slots)</strong></span></em> Scouts are the new recruits of a Space Marine&nbsp; chapter who have advanced far enough in their training and biological transformation that have begun to take part in battle with the rest of the Chapter. Partially transformed into Space Marines, they have yet to receive the final implant, the Black Carapace that will mark them as full battle-brothers and allow them to use power armor. More lightly armed and armoured than full brothers, their role is to range ahead of the main Space Marine force, preparing the way for the main advance by infiltrating enemy lines, sabotaging and gathering intelligence - causing as much chaos and disruption as possible. The role of scout in a space marine chapter is wide and all encompassing. On the field of battle they fulfil many roles.. The life of a marine scout, is one of gruelling tasks and painful training. The Genetic alterations will be implanted into them at certain stages of their training. A Scout receives his final implant, the Black Carapace when he is deemed ready to join the Chapter as a full battle brother - the implant marks him as a full brother and allows him to interface with his suit of power armour. <br><span class="bbc_u"><strong>Wargear Options:</strong></span><br><br><span class="bbc_u"><em>Bionic Eyes</em></span> Cybernetic replacements for one or both of a space marine's eyes. These replacements are capable of scanning several spectrums, as well as seeing a greater distance with greater accuracy than natural eyes ever could. <br><span class="bbc_u">Effect:</span> +2 Accuracy<br><span class="bbc_u">Cost:</span> 1 <br><span class="bbc_u">Supply:</span> Infinite <br><br><br><br><br><span class="bbc_u"><em>Sniper Rifle</em></span>:Sniper rifles are long-ranged and highly accurate rifles, mainly used for assassination. Small groups of snipers, and even lone snipers, can hold back the advance of an enemy force many times their number, pinning them in cover. Their large size and relatively slow rate of fire tends to make them less useful in close quarters combat. <br><span class="bbc_u">Effect:</span> +4 Ranged Attack vs Infantry, +2 Ranged Attack vs Vehicles, -1 Attack(Melee Combat), 1 in 7 chance of instantly killing target. <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u"><em>Shotgun:</em></span> A projectile weapon&nbsp; firing a large, solid slug or a dispersed fragment shot. Some shotguns are drum-fed, others are pump-action, while the most primitive are single shot weapons. Their versatility and ease of construction compared to weapons such as lasguns, makes them widely used weapons. They are popular with hive-world scum and local police. It is not highly accurate but it is easier to fire from the hip than the Lasgun and as such are much more useful when charging the enemy. Making them a prized item in any units that can expect to be sent on the attack.<br><span class="bbc_u">Effect:</span> +3 Ranged Attack, +3 Attack, -1 Accuracy<br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u"><em>Melta Bomb</em></span> A melta bomb is a type of explosive charge belonging to the melta design tree. When activated, they explode with intense thermal energy, 'melting' the target away. Like all melta-weapons, melta bombs are especially useful for attacking vehicles, buildings and other armored targets.<br><span class="bbc_u">Effect:</span> +4 Attack vs Vehicles <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite<br><br><span class="bbc_u">Krak Grenade:</span>&nbsp; Anti-tank weapons - the opposite of the anti-personnel frag grenade - they are designed to crack open armoured targets such as vehicles through a concentrated implosive blast. They are very effective at destroying hard targets, building structures, and for tearing holes into defensive structures but must be placed on the target. <br><span class="bbc_u">Effect:</span> +2 Attack vs Vehicles&nbsp; <br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite <br><br><br><span class="bbc_u"><em>Frag Grenade:</em></span> Frag Grenades are very simple in design and effect, consisting of a central explosive core with a fuse inserted, wrapped by iron or ceramic bands, and further covered by a sheathing. Upon detonation, irregular chunks of the casing and bands are propelled at high velocity into the nearby surrounding area<br><span class="bbc_u">Effect:</span> +1 Attack vs Infantry <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite<br><br><br><span class="bbc_u"><em>Purity seal</em></span> Purity seals are borne by various Imperial&nbsp; troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos. <br><span class="bbc_u">Effect:</span> Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u"><em>Close Combat Sword</em></span>: One of mankind's oldest weapons the combat sword is in effect a large knife. Used for hacking, stabbing, and otherwise injuring it's user's enemy. While nowhere near as effective as a chain sword or power sword they can still prove useful in close quarters:<br><span class="bbc_u">Effect:</span> +1 Attack, A one handed weapon allowing user to wield another weapon simultaneously <br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u"><em>Carapace Armor:</em></span>Carapace armor consists of large rigid plates of armaplas or ceramite molded to fit parts of the body. It is stronger and thicker than Flak armour, and it gives the wearer more likelihood of surviving a direct impact with standard small-arms rounds. <br><span class="bbc_u">Effect:</span> Defense +3, Standard Space Marine equipment includes Vox sets allowing marines to communicate with one another, as well as call for the following support options<br>1. <span class="bbc_u">Orbital Bombardment:</span> A orbital strike is called down on a designated enemy location from orbiting Imperial spacecraft. Can occasionally be inaccurate.<br>2.<span class="bbc_u">Heavy Support:</span> Armored support is dispatched to assist the marines in their current mission. What forces are sent varies depending on availability.<br>3.<span class="bbc_u">Deep Strike:</span> Terminator support is called in, teleporting down to the battle field. Teleportation process can sometimes be very inaccurate. <br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply</span> Infinite<br><br><span class="bbc_u"><em>Teleport homer:</em></span> Antique pieces of equipment used by Space Marines,They produce a signal which can be locked onto by Terminator Armour suits and which enable them to teleport onto the battlefield. This is a useful piece of equipment, however to be effective it needs to be on the battlefield and in the correct position, which could put the bearer in substantial danger.<br><span class="bbc_u">Effect:</span> Allows Terminator Marines to teleport directly to user's location regardless of whether they would normally be able to, allows for totally accurate orbital bombardment.<br><span class="bbc_u">Cost:</span> 3<br><span class="bbc_u">Supply</span> Infinite<br><br><div class="floatleft">(http://img202.imageshack.us/img202/5609/spacemarinep.jpg)</div><em><span class="bbc_u"><strong><br>Tactical Marine(Infinite Open Slots)</strong></span></em> The most versatile and tactically flexable force in the Space Marine army, This makes them the most common unit in the Space Marines. <br><br><em><span class="bbc_u">Power Armor:</span></em>&nbsp; A completely enclosed suit of armor, made of thick ceramite plates.Power armor is fully sealed, isolating the wearer from the outside environment and protecting him from gas weapons and harsh atmospheres. It also commonly includes numerous auxiliary systems such as communicators, auto-senses, etc. Space Marines go through an arduous process where they receive various implants culminating with the implantation of the Black Carapace&nbsp; which allows the Marine a direct and instinctual interface with the armor, making it in effect a second skin. The advanced systems of Space Marine power armor also monitor the Marine's biological functions, feeding the medical information to the Marine. Whilst power armor is most commonly associated with the Adeptus Astartes, the Sisters of Battle and many Inquisitors&nbsp; also use powered armour of one sort or another. Typically however these amours may not contain the same strength enhancing properties or life-support functions of Space Marine power armour nor do they provide the same amount of armor. <br><span class="bbc_u">Effect:</span> +5 Defense, +2 Attack, +2 Perception, +1 Accuracy, -1 Stealth, -1 Agility, Vox set allowing marines to communicate with one another, as well as call for the following support options<br>1.<span class="bbc_u">Orbital Bombardment:</span> A orbital strike is called down on a designated enemy location from orbiting Imperial spacecraft. Can occasionally be inaccurate.<br>2.<span class="bbc_u">Heavy Support:</span> Armored support is dispatched to assist the marines in their current mission. What forces are sent varies depending on availability.<br>3.<span class="bbc_u">Deep Strike:</span> Terminator support is called in, teleporting down to the battle field. Teleportation process can sometimes be very inaccurate. <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply</span> Infinite<br><br><span class="bbc_u">Krak Grenade:</span>&nbsp; Anti-tank weapons - the opposite of the anti-personnel frag grenade - they are designed to crack open armoured targets such as vehicles through a concentrated implosive blast. They are very effective at destroying hard targets, building structures, and for tearing holes into defensive structures but must be placed on the target. <br><span class="bbc_u">Effect:</span> +2 Attack vs Vehicles&nbsp; <br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite <br><br><br><br><br><span class="bbc_u"><em>Frag Grenade:</em></span> Frag Grenades are very simple in design and effect, consisting of a central explosive core with a fuse inserted, wrapped by iron or ceramic bands, and further covered by a sheathing. Upon detonation, irregular chunks of the casing and bands are propelled at high velocity into the nearby surrounding area<br><span class="bbc_u">Effect:</span> +1 Attack vs Infantry <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite<br><br><span class="bbc_u"><em>Bolt Pistol:</em></span> Commonly used in conjunction with a close combat weapon. The pistol is able to fire either a single shot or a short three-round burst.<br><span class="bbc_u">Effect:</span> +2 Ranged Attack vs Infantry, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u"><em>Purity seal</em></span> Purity seals are borne by various Imperial&nbsp; troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos. <br><span class="bbc_u">Effect:</span> Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite <br><br><em><span class="bbc_u">Chainsword</span></em> A Chainsword is a common form of chain weapon&nbsp; which is essentially a sword with powered teeth that run along the blade like that of a chainsaw. Most versions make use of monomolecular-edged or otherwise razor sharp teeth. The weapon makes an angry buzzing sound as the teeth spin around, intensifying into a high pitched scream as they grind into armor. <br><span class="bbc_u">Effect:</span> +3 Attack, One handed weapon allowing the user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite<br><br><span class="bbc_u"><em>Heavy Bolter:</em></span>&nbsp; The Heavy Bolter is a Bolt Weapon generally used for fire support missions, It fires a round considerably larger than that of the bolter, with a much higher rate of fire and longer range. These factors allow this anti-personnel weapon to be used against better armoured foes, including Lightly armoured vehicles, than the standard pattern Bolter.While generally operated by a two man crew, the Heavy Bolter is capable of being held and fired by a lone individual in Power Armour <br><span class="bbc_u">Effect:</span> +6 Ranged Attack vs Infantry, +2 vs Vehicles, -2 Agility<br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply:</span> 1 <br><br><span class="bbc_u"><em>Flamer:</em></span> Flamers are flamethrower weapons, unleashing a liquid incendiary chemical that bursts into flames as it leaves the weapon. They are valued for their ability to destroy many enemies at once, regardless of any protective cover. Flamers fire a mix of highly volatile liquid chemicals which ignite with the use of a pilot light. The flaming chemical sticks to its target and continues burning on its own accord - those who are not killed instantly die horribly as the super-hot chemical continues to burn.<br><span class="bbc_u">Effect:</span> +3 Ranged Attack, +2 Attack, Makes enemies much more likely to retreat.<br><span class="bbc_u">Cost:</span> 3<br><span class="bbc_u">Supply:</span> 2<br><br><br><span class="bbc_u"><em>Bolter</em></span>: A smoothbore, semi- and fully-automatic gun that fires two-stage projectiles known as bolts. The standard ammunition employedis a mass reactive warhead, which has earned the bolter its reputation as a terror weapon. A millisecond fuse detonates the warhead after it has penetrated the targetAgainst soft tissue the effect is particularly gruesome, and many enemies of the Emperor quickly capitulate after seeing the results of bolter fire on their comrades.This standard bolt is also effective against light armoured vehicles. <br><span class="bbc_u">Effect:</span> +4 Ranged Attack vs Infantry, +1 Ranged Attack vs Vehicles<br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite<br><br><em><span class="bbc_u">Plasma gun:</span></em>: The weapon fires a highly energized ball of hydrogen based plasma which upon impact with the target detonates with the power of a small sun. Generally Imperial Guard commanders view the plasma gun as being far more valuable that the soldier using it. As such they tend to only be issued to Guardsmen who have proven themselves in combat. <br><span class="bbc_u">Effect:</span> +5 Ranged Attack vs. Infantry and Vehicles <br><span class="bbc_u">Cost:</span> 5<br><span class="bbc_u">Supply:</span> 1<br><br><br><br><div class="floatleft">(http://img301.imageshack.us/img301/57/bloodclawalpha.jpg)</div><strong>Assault Marine(Infinite Open Slots):</strong> The best Space Marine unit for close combat, they attack with speed instilling shock and awe in their targets. <br><br><span class="bbc_u"><em>Flamer:</em></span> Flamers are flamethrower weapons, unleashing a liquid incendiary chemical that bursts into flames as it leaves the weapon. They are valued for their ability to destroy many enemies at once, regardless of any protective cover. Flamers fire a mix of highly volatile liquid chemicals which ignite with the use of a pilot light. The flaming chemical sticks to its target and continues burning on its own accord - those who are not killed instantly die horribly as the super-hot chemical continues to burn.<br><span class="bbc_u">Effect:</span> +3 Ranged Attack, +2 Attack, Makes enemies much more likely to retreat.<br><span class="bbc_u">Cost:</span> 3<br><span class="bbc_u">Supply:</span> 2<br><br><span class="bbc_u"><em>Purity seal</em></span> Purity seals are borne by various Imperial&nbsp; troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos. <br><span class="bbc_u">Effect:</span> Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u">Krak Grenade:</span>&nbsp; Anti-tank weapons - the opposite of the anti-personnel frag grenade - they are designed to crack open armoured targets such as vehicles through a concentrated implosive blast. They are very effective at destroying hard targets, building structures, and for tearing holes into defensive structures but must be placed on the target. <br><span class="bbc_u">Effect:</span> +2 Attack vs Vehicles&nbsp; <br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite <br><br><br><br><span class="bbc_u"><em>Frag Grenade:</em></span> Frag Grenades are very simple in design and effect, consisting of a central explosive core with a fuse inserted, wrapped by iron or ceramic bands, and further covered by a sheathing. Upon detonation, irregular chunks of the casing and bands are propelled at high velocity into the nearby surrounding area<br><span class="bbc_u">Effect:</span> +1 Attack vs Infantry <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite<br><br><em><span class="bbc_u">Power Armor:</span></em>&nbsp; A completely enclosed suit of armor, made of thick ceramite plates.Power armor is fully sealed, isolating the wearer from the outside environment and protecting him from gas weapons and harsh atmospheres. It also commonly includes numerous auxiliary systems such as communicators, auto-senses, etc. Space Marines go through an arduous process where they receive various implants culminating with the implantation of the Black Carapace&nbsp; which allows the Marine a direct and instinctual interface with the armor, making it in effect a second skin. The advanced systems of Space Marine power armor also monitor the Marine's biological functions, feeding the medical information to the Marine. Whilst power armor is most commonly associated with the Adeptus Astartes, the Sisters of Battle and many Inquisitors&nbsp; also use powered armour of one sort or another. Typically however these amours may not contain the same strength enhancing properties or life-support functions of Space Marine power armour nor do they provide the same amount of armor. <br><span class="bbc_u">Effect:</span> +5 Defense, +2 Attack, +2 Perception, +1 Accuracy, -1 Stealth, -1 Agility, Vox set allowing marines to communicate with one another, as well as call for the following support options<br>1.<span class="bbc_u">Orbital Bombardment:</span> A orbital strike is called down on a designated enemy location from orbiting Imperial spacecraft. Can occasionally be inaccurate.<br>2.<span class="bbc_u">Heavy Support:</span> Armored support is dispatched to assist the marines in their current mission. What forces are sent varies depending on availability.<br>3.<span class="bbc_u">Deep Strike:</span> Terminator support is called in, teleporting down to the battle field. Teleportation process can sometimes be very inaccurate. <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply</span> Infinite<br><br><span class="bbc_u"><em>Combat Shield:</em></span> A form of shield utilizing similar technology to that used by power weapons to produce a field of energy around the face of the shield. It is used by the Space Marines and is a smaller and less-protective version of the storm shield used by Terminator-armored Marines and is small enough to be strapped to the arm, leaving both hands free for another weapon to be used. <br><span class="bbc_u">Effect:</span> +1 Defense, Does not take up a free hand.<br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite<br><br><span class="bbc_u"><em>Bolt Pistol:</em></span> Commonly used in conjunction with a close combat weapon. The pistol is able to fire either a single shot or a short three-round burst.<br><span class="bbc_u">Effect:</span> +2 Ranged Attack vs Infantry, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite <br><br><br><em><span class="bbc_u">Plasma pistol:</span></em> The Plasma Pistol is a smaller version of the Plasma Gun and is just as dangerous. It offers a penetrating capacity unique among broadly distributed pistol-sized weapons, and can easily take out heavily armored enemies.<br><span class="bbc_u">Effect:</span> +3 Ranged Attack vs All enemies, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u"><em>Close Combat Sword</em></span>: One of mankind's oldest weapons the combat sword is in effect a large knife. Used for hacking, stabbing, and otherwise injuring it's user's enemy. While nowhere near as effective as a chain sword or power sword they can still prove useful in close quarters:<br><span class="bbc_u">Effect:</span> +1 Attack<br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite <br><br><em><span class="bbc_u">Chainsword</span></em> A Chainsword is a common form of chain weapon&nbsp; which is essentially a sword with powered teeth that run along the blade like that of a chainsaw. Most versions make use of monomolecular-edged or otherwise razor sharp teeth. The weapon makes an angry buzzing sound as the teeth spin around, intensifying into a high pitched scream as they grind into armor. <br><span class="bbc_u">Effect:</span> +3 Attack, One handed weapon allowing the user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite<br><br><br><em><span class="bbc_u">Power weapon</span></em> A type of advanced hand-to-hand combat weapon taking several forms but utilising the same basic technological principles. When activated the blade of the weapon becomes sheathed in a field of energy which disrupts solid matter, allowing the weapon to easily tear through armour<br><span class="bbc_u">Effect:</span> +4 Attack vs all enemies<br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply:</span> 2<br><br><br><br><span class="bbc_u"><em>Jump Pack:</em></span> A Jump Pack is a back mounted device containing turbines or jets powerful enough to lift even a user in Power Armour. They greatly enhance a warrior's mobility by allowing him to travel quickly across the battlefield, making great bounding leaps over obstructions and launching himself into the melee of close combat. It's roaring engines allow a user to slow his descent when leaping from low-flying aircraft, allowing him to Deep Strike with relative safety directly into the fray.<br><span class="bbc_u">Effect:</span> +4 Agility,&nbsp; Allows marine to 'jump' over obstacles, has a 1 in 3 chance of allowing marine to 'jump out' and escape any combat. <br><span class="bbc_u">Cost:</span> 3<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u"><em>Purity seal</em></span> Purity seals are borne by various Imperial&nbsp; troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos. <br><span class="bbc_u">Effect:</span> Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u"><em>Lightning Claw</em></span> A specialized type of Power Weapon. It consists of a power gauntlet and four blades that crackle with matter-disruptive energy. These blades are the equivalent of small power weapons which carve through armour and flesh with ease. The Lighting Claw is much lighter than other fist style power weapons and as such does not encumber it's user.<br><span class="bbc_u">Effect:</span> +6 Attack vs All enemies, +1 Agility<br><span class="bbc_u">Cost:</span> 5<br><span class="bbc_u">Supply:</span> 1<br><br><div class="floatleft">(http://www.elfwood.com/fanq/k/a/kan2/spacemarine_terminator.jpg)</div><em><span class="bbc_u"><strong>Terminator(1 Open Slot)</strong></span></em><br><br><span class="bbc_u"><em>Terminator Armor</em></span>: Terminator Armour or Tactical Dreadnought Armour is the toughest and most powerful form of personal armor humanity has ever developed. The scarcity and expense to maintain Terminator suits means they are available only to the elite troops from the veteran companies of the Space Marine Chapters. Like power armor, Terminator suits have an outer shell of ceramite-bonded plates powered by electrically-motivated fiber bundles. Plates of heavy plasteel further armor the ceramite sections, especially on the front of the suit. External adamantium ribs support the immense weight of the armor. Terminator Armour incorporates many more auxiliary systems than normal Marine power armor. The armor's sensorium, based upon tendril sensors, links directly into the wearer's own awareness (adaptive surgery is necessary to make this possible). The sensorium allows the wearer to use a vast number of scanners and detectors without conscious thought. Sensoriums can also be linked together, allowing every squad member to see exactly the same view of the battle as his comrades.<br><span class="bbc_u">Effect:</span> +7 Defense, +2 Attack, +2 Perception, +1 Accuracy, -3 Stealth, -3 Agility, allows for teleportation to any beacon during,&nbsp; Vox set allowing marines to communicate with one another, as well as call for the following support options<br>1.<span class="bbc_u">Orbital Bombardment:</span> A orbital strike is called down on a designated enemy location from orbiting Imperial spacecraft. Can occasionally be inaccurate.<br>2.<span class="bbc_u">Heavy Support:</span> Armored support is dispatched to assist the marines in their current mission. What forces are sent varies depending on availability.<br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply</span> Infinite<br><br>&nbsp;<br><span class="bbc_u"><em>Purity seal</em></span> Purity seals are borne by various Imperial&nbsp; troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos. <br><span class="bbc_u">Effect:</span> Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u"><em>Heavy Flamer:</em></span> The heavy flamer is a much larger and bulkier flamer. It produces a larger flame capable of enveloping more targets. Few armies<br>carry it by hand, but it is sometimes fitted to vehicles.It is a standard special weapon of Space Marine Terminators who can wield the weapon one handed. <br><span class="bbc_u">Effect:</span> +5 Ranged Attack, +4 Attack, Makes enemies much more likely to retreat, One handed weapon allowing it's user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> 1<br><br><br><br><br><span class="bbc_u"><em>Storm Shield </em></span>The storm shield is a power shield used by Space Marines It is a more advanced and bulky version of the combat shield, providing better defense. However it is also much larger and requires use of one hand, preventing the use of two weapons. When the generator is activated the shield shimmers with blue energy and when struck it emits crackling lightning, which gives it its name. The shield is effective against both melee and against ranged attacks and able to withstand the might of a lascannon or even super heavy weaponry.<br><span class="bbc_u">Effect:</span> +4 Defense, One handed weapon allowing it's user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 3<br><span class="bbc_u">Supply:</span> 1<br><br><span class="bbc_u"><em>Thunder Hammer:</em></span> Thunder hammers are weapons of ancient design, utilizing a power field similar to a power sword or fist, and used primarily by Terminator Assault Squads. Where as other power weapons emit a constant energy field, the thunder hammer is designed to energize the power field only upon impact, enabling it to conserve energy until it is actually needed, and allowing the weapon to deliver a particularly devastating blow2. Upon impact, the thunder hammer's blue energy field explodes with a thunderous crack, more often than not smashing through armor, and leaving a smoking hole that crackles with blue sparks2. The power unleashed on impact is such that a warrior not in Terminator armor will likely be knocked over. The weapon's main drawback in combat is its slowness in delivering a strike compared to most other close combat weapons. <br><span class="bbc_u">Effect:</span> +7 Attack, -4 Agility One handed weapon allowing it's user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> <br><span class="bbc_u">Supply:</span> 1<br><br><span class="bbc_u"><em>Cyclone Missile Launcher</em></span>The Cyclone Missile Launcher is a variant specially designed to be fit on a Terminator Armour. Loaded with Krak Missiles and Frag Missiles, the Cyclone consits in two "cube shaped" missile boxes twin-linked by a targeter and sensors array, the missile and sensors unit is fixed on the back of a standard terminator armour, this fitting allow the Space Marine to use a Storm Bolter and Power Fist with the Missile Launcher, he can fire both firearms simultaneously.<br><span class="bbc_u">Effect:</span> +3 Attack vs Infantry +5 Ranged Attack vs Vehicles, Does not take up a free hand.&nbsp; <br><span class="bbc_u">Cost:</span> 5<br><span class="bbc_u">Supply:</span> 1<br><br><br><span class="bbc_u"><em>Assault Cannon:</em></span> The assault cannon is a heavy, automatic anti-personnel weapon commonly used by Terminator armored Space Marines. Its most notable feature is its incredibly high rate of fire. It is a medium caliber rotary autocannon, with 6 barrels cycled by an electric motor past a single chamber. Although it lacks the range of the autocannon and many other heavy weapons, the assault cannon is a fearsome weapon when used in the close range role it was designed for. t has long been reported by the Astartes that the assault cannon's massive rate of fire can allow it to chew through armor that would normally be impenetrable to a weapon of its caliber. Extensive testing by the Adeptus Mechanicus supported this observation, and Astartes targeting doctrines have been officially amended to recognize this attribute. <br><span class="bbc_u">Effect:</span> +7 Ranged Attack vs Infantry, +5 vs Vehicles, -2 Stealth, -1 Agility, -1 Accuracy, One handed weapon allowing it's user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 5<br><span class="bbc_u">Supply:</span> 1 <br><br><span class="bbc_u"><em>Chainfist</em></span> The Chainfist is a variant of the Power Fist, a weapon often used by the Adeptus Astartes. The chainfist is created when a power fist has a small chain sword attached to it, the size of a large bayonet. This is also covered by the energy field, and is used to carve through armored bulkheads and such. It can also be used quite effectively in close combat, punching through even Terminator Armour. like its relative, the chainfist is slow and cumbersome, meaning the user will usually get hit first simply bringing it to bear, and again if he misses. <br><span class="bbc_u">Effect:</span> +9 Attack, User always attacks last, One handed weapon allowing it's user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply:</span> 1<br><br><em><span class="bbc_u">Storm bolter:</span></em> A dual-chamber, linked boltgun with a higher rate of fire, making it a devastating weapon at close quarters<br><span class="bbc_u">Effect:</span> +6 Ranged Attack vs Infantry, +2 Attack +2 vs Vehicles, -2 Stealth, One handed weapon allowing it's user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 3<br><span class="bbc_u">Supply:</span> 1 <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>12-08-2010, 03:07:45</strong>
			</dt>
			<dd class="postbody">
				-OOC-<br><br><br>The second force listed is the Imperial Guard, I am not placing restrictions on the total number of Imperial Guard characters. For clarification Guardsmen/women are given 45&nbsp; points to assign to their stats. With no maximum to what their stats can be. <br><br>They are also given 20 points to use towards their Wargear/Abilities. Each entry on the Wargear/Abilities list has a description of what that item is, a description of what effect it will have on your character in game, a cost in points (to be deducted from your allotted 20), and a Supply listing which represents how many of those items there are for a specific character class. For instance if there is 1 weapon A for the Tactical marine, and 1 weapon A for the Scout this does not mean that only one of them can have weapon A. It means that both a tactical marine and a scout can have weapon A. <br><br>If there are any questions feel free to ask.<br><br>-IC-<br><br><br><span style="font-size: 24pt;" class="bbc_size"><em>The Yuktobonian "Lucky" 7th</em> Combined Regiment of the Imperial Guard</span> <br>The Imperial Guard is the primary fighting force of the Imperium, so numerous in size that even the Departmento Munitorum cannot place a figure on the number of Guardsmen under arms at any one time; the daily lists of new recruits and toll of casualties can run into the millions in a single day.This absolute numeracy provides the Guard with its main power; their ability to deploy in numbers that, eventually, result in victory. Attacking in seemingly endless influxes across battle-zones, charging forth under the cover of massive barrages and delivering massed lasgun volleys, in the Guard the individual Human soldier may appear a lost thing, almost forgotten. Yet the actions of these anonymous soldiers daily decide the fate of worlds.The Guard forms the very backbone of the Imperium; without it, Mankind would surely perish. Whilst Guardsmen are hardly the equals of Space Marines, fighting neither with the advantages of genetic enhancement or the most powerful personal weaponry, the Guard possesses the courage and the manpower to face and annihilate the enemies of the Emperor across the galaxy.<br><br><div align="center"><strong>What is the strongest weapon of mankind? The god-machines of the Adeptus Mechanicus? No! The Astartes Legions? No! The tank? The lasgun? The fist? Not at all! Courage and courage alone stands above them all!<br><br>— Lord Commander Solar Macharius +++</strong> </div><br><br><strong>Advantages:</strong> The Imperial Guard's primary strength is in it's numbers. Every Guardsman goes into battle knowing that they have unending amounts of troops and armor at their backs, and standing beside them. While the lives of individual Guardsmen are seemingly unimportant to their commanders, they are also unimportant to their enemies. Very rarely will any enemy make a concerted effort to kill a specific Guardsman. The Imperial Guard also boast the largest amount of combat support of any force in the Imperium. <br><br><strong>Disadvantages:</strong> Guardsmen are gifted with neither with the advantages of genetic enhancement or the most powerful personal weaponry. To be a Guardsman is to know fear, and to fight along side others who do, to be the weakest individual warriors of the Imperium.<br><br>(It should be noted that some Imperial Guard regiments include both male and female troopers. The “Lucky” 7th is one such regiment) <br><br><div class="floatleft">(http://images.elfwood.com/fanq/f/a/farseer3/jbewguard.jpg)</div><strong>Guardsman(Infinite Open Slots)</strong>: Guardsman (sometimes Private, Trooper or other regimental equivalent) is the generic term for the lowest enlisted rank in the Imperial Guard, no matter their military occupational specialty. It is also in use as a generic term for any member of the Imperial Guard, regardless of rank. The most common type of Imperial military force, there are estimated to be billions of Imperial Guardsmen in service at any one time. As a member of the standing army of the Imperium, the average Guardsman can be expected to fight against genetically-engineered super-beings, alien killing machines, warrior-mystics, or technology that appears akin to sorcery. Against the horrors of a galaxy permanently at war, the average Guardsmen is equipped with a type of flak jacket and a Lasgun fixed with a bayonet; victory and survival are won with the aid of fellow Guardsmen, courage and, of course, faith in the Emperor.<br><span class="bbc_u">Wargear/Attributes</span><br><br><span class="bbc_u"><em>Lasgun:</em></span> The most common and widely used type of laser weapon in the Imperium. It is standard issue for all Imperial Guard infantry and most lower officers. Lasguns are reliable, easy to maintain and to produce, and are readily available on most Imperial worlds. It is a semi-automatic weapon which works by emitting a beam of focused light. The high amount of energy of the beam causes the immediate surface area of a target to be vaporized in a small explosion. It is a relatively unimpressive weapon when compared to many other weapons of The Imperium, but it's true strength lies in the awesome number of lasguns(and corresponding Guardsman) that the Imperial Guard can field in a single engagement. <br><span class="bbc_u">Effect:</span> +2 Ranged Attack<br><span class="bbc_u">Cost:</span> 1 <br><span class="bbc_u">Supply</span> Infinite <br><br><span class="bbc_u"><em>Laspistol:</em></span> The laspistol is a smaller, more compact, pistol-version of the lasgun. There is little standardization in the design of laspistols, with most worlds producing their own versions. While they do not possess the range of the lasgun. They can be wielded one handed and also serve as a good back up weapon. <br><span class="bbc_u">Effect:</span> +1 Ranged Attack, +1 Attack, One handed weapon allowing its user to wield a second weapon simultaniously <br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite<br><br><span class="bbc_u"><em>Flack Armor:</em></span> The most basic forms of armor in common use by the Imperium. It is a relatively primitive form of armor, it is used most commonly by the Imperial Guard. Although it is a relatively ineffective armor, it is incredibly cheap and easy to make, requiring only a very low technology base making it the standard issue for Imperial Guardsmen. <br><span class="bbc_u">Effect</span> +2 Defense<br><span class="bbc_u">Cost</span> 2<br><span class="bbc_u">Supply</span> Infinite<br><br><span class="bbc_u"><em>Close Combat Sword</em></span>: One of mankind's oldest weapons the combat sword is in effect a large knife. Used for hacking, stabbing, and otherwise injuring it's user's enemy. While nowhere near as effective as a chain sword or power sword they can still prove useful in close quarters:<br><span class="bbc_u">Effect:</span> +1 Attack<br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite <br><br><br><br><span class="bbc_u"><em>Carapace Armor:</em></span>Carapace armor consists of large rigid plates of armaplas or ceramite molded to fit parts of the body. It is stronger and thicker than Flak armour, and it gives the wearer more likelihood of surviving a direct impact with standard small-arms rounds. <br><span class="bbc_u">Effect:</span> +3 Defense<br><span class="bbc_u">Cost:</span> 3<br><span class="bbc_u">Supply</span> Infinite <br><br><span class="bbc_u"><em>Vox-Caster</em></span>: The Vox-caster is a piece of Imperial technology used by the Imperial Guard to communicate orders over long distances. It is useful for allowing Guardsmen to successfully receive new orders, as well as call in support and re-reinforcements.<br><span class="bbc_u">Effect</span> Allows it's user to each of the following forms of combat support once per mission.<br><span class="bbc_u">1. Where's that artillery?!?</span> An Basalisk artillery strike is called in on an enemy position from far behind the lines, Baslisk crews take pride in always being accurate. <br><span class="bbc_u">2. Tanks! We need bloody tanks!</span> Armor support is called in to assist the Guardsmen in their current objective, what is sent and how soon it arrives depends on availability and the urgency of the situation.&nbsp; <br><span class="bbc_u">3. For every one of us who falls 10 more will take his place!</span> When Guardsmen numbers reach critically low levels full reinforcements can be called in, bringing the number of Guardsmen back up to the original deployment size. <br><span class="bbc_u">4. Requesting Transport:</span> Field transport is sent to ferry the Guardsmen from their current location to their next objective, what form of transport is sent depends on availability and the urgency of the situation <br><span class="bbc_u">5. I need a fire team!</span> Heavy weapons teams are called in to support the Guardsmen<br><span class="bbc_u">6. Ordrogg, the Emperor's very pleased with all of you, OK? He says he wants you to help us now, Ok?</span> Ogryn are sent to support the Guardsmen<br><span class="bbc_u">6. 'The reinforcements were greatly appreciated... erm, have you got any more?'</span> Further reinforcements can be called in should the number of Guardsmen reach critically low levels a second time.<br><span class="bbc_u">Cost</span> 4<br><span class="bbc_u">Supply</span> 2<br><br><span class="bbc_u"><em>Flamer:</em></span> Flamers are flamethrower weapons, unleashing a liquid incendiary chemical that bursts into flames as it leaves the weapon. They are valued for their ability to destroy many enemies at once, regardless of any protective cover. Flamers fire a mix of highly volatile liquid chemicals which ignite with the use of a pilot light. The flaming chemical sticks to its target and continues burning on its own accord - those who are not killed instantly die horribly as the super-hot chemical continues to burn.<br><span class="bbc_u">Effect:</span> +3 Ranged Attack vs Infantry, +2 Attack vs Infantry, Makes enemies much more likely to retreat.<br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply:</span> 2<br><br><span class="bbc_u"><em>Grenade Launcher</em></span> Grenade launchers have much greater range than hand-thrown grenades and are a relatively simple tubular weapon which can launch several different types of grenades. The most commonly used types of grenade launched shells are frag and krak.<br><span class="bbc_u">Effect:</span> +4 Ranged Attack vs Infantry, +4 Ranged Attack vs Vehicles, -2 Accuracy <br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply:</span> 1<br><br><br><br><em><span class="bbc_u">Afriel Strain</span></em>: The Afriel Strain was a shadowy experimental process which used genetic material from a number of the Imperium's greatest heroes to in effect make clones of them. The legendary Macharius was among the individuals replicated in this manner. The Afriel Strain was an attempt to create the perfect soldier, though it resulted in unforeseen misfortunes. For no reason that their creators can ascertain, the Afriels appear to suffer from the most appalling bad luck. Nonetheless, whoever the creators of the Afriel Strain may be, they continue to experiment, fielding their "perfect soldiers" across the war zones of the Imperium. <br><span class="bbc_u">Effect</span> +5 Health, +2 Agility, +2 Perception, +2 Intelligence, -5 Luck<br><span class="bbc_u">Cost</span> 3<br><span class="bbc_u">Supply</span> 1<br><br><em><span class="bbc_u">Penal Legionnaire</span></em> Penal Legions are Imperial Guard forces consisting entirely of convicted criminals, debtors, liberals and other social transgressors. Crimes resulting in sentence to a Penal Legion can range from failure to return library books to murder, minor heresy, cowardice in battle, desertion, etc. By serving in the Penal Legions these individuals are given the chance of redeeming themselves in the eyes of the Emperor. They are considered expendable, as death is the point of serving in a Penal Legion. They are often used to test enemy defenses. New troops have their heads tattooed with unit insignia. Most die in their very first battle, herded into the enemy gunfire and dying by the hundreds but always a few born killers, somehow beat these merciless odds and survive through numerous battles.<br><span class="bbc_u">Effect:</span> +3 Attack, +3 Luck, +1 Health, Allows access to the following options<br><span class="bbc_u">Cost:</span> 5, Can not be combined with <span class="bbc_u"><em>Veteran</em></span> or <span class="bbc_u"><em>Deathworlder</em></span><br><span class="bbc_u">Supply:</span> 2<br>&nbsp; &nbsp; <br><br><ul class="bbc_list"><li><span class="bbc_u"><em>Shotgun:</em></span> A projectile weapon&nbsp; firing a large, solid slug or a dispersed fragment shot. Some shotguns are drum-fed, others are pump-action, while the most primitive are single shot weapons. Their versatility and ease of construction compared to weapons such as lasguns, makes them widely used weapons. They are popular with hive-world scum and local police. It is not highly accurate but it is easier to fire from the hip than the Lasgun and as such are much more useful when charging the enemy. Making them a prized item in any units that can expect to be sent on the attack.<br><span class="bbc_u">Effect:</span> +3 Ranged Attack vs. Infantry, +3 Attack vs Infantry, -1 Accuracy<br><span class="bbc_u">Cost:</span> 3<br><span class="bbc_u">Supply:</span> 1 <br></li><li> <em><span class="bbc_u">Demolition Charge:</span></em> The demolition charge is a short range explosive. It is effective simply because of its strength but has a dangerously short range (as far as a person can throw it). This short range makes it just as dangerous for the attacker as it is for the defender. The power of the typical explosive charge can damage or destroy tanks and fortifications Guardsmen who volunteer to carry a demolition charge are authorized to request better food and ration allowances.<br><span class="bbc_u">Effect:</span> Allows for a single Attack with a power of 30 against any target/ group of targets, has a 1 in 4 chance of being a 'dud,'&nbsp; &nbsp;has a 1 in 7 chance of your character getting caught in the blast and receiving an Attack with a power of 5.<br><span class="bbc_u">Cost:</span> 3<br><span class="bbc_u">Supply:</span> 2<br><br>&nbsp;</li><li> <span class="bbc_u"><em>Chem Inhaler </em></span>: A combat-drug&nbsp; dispensing rebreather, the drugs' effect minimize any instincts of self-preservation. Their use is a cheap and expedient method of making dependable soldiers out of ill-disciplined but otherwise suitably violent troops.<br><span class="bbc_u">Effect:</span> +2 Attack, -1 Intelligence, +3 Health, <br><span class="bbc_u">Cost:</span><br><span class="bbc_u">Supply:</span> 2 <br><br></li></ul><br><br><br><br><em><span class="bbc_u">Veteran:</span></em> As a regiment is progressively eroded through combat until only the toughest and luckiest remain, these remainders end up becoming hardened veterans, men and women who have survived long enough to become especially proficient at war. They have often picked up a number of unique battle skills over their long tours of service and these tools are what help to keep them alive when all those around them die.<br><span class="bbc_u">Effect:</span> +2 Accuracy, +2 Perception, +2 Intelligence, +1 Health, Allows access to the following options<br><span class="bbc_u">Cost:</span> 5, Can not be combined with <span class="bbc_u"><em>Penal Legionnaire</em></span> or <span class="bbc_u"><em>Deathworlder</em></span><br><span class="bbc_u">Supply:</span> 1<br><br><ul class="bbc_list"><li><em><span class="bbc_u">Plasma gun:</span></em>: The weapon fires a highly energized ball of hydrogen based plasma which upon impact with the target detonates with the power of a small sun. Generally Imperial Guard commanders view the plasma gun as being far more valuable that the soldier using it. As such they tend to only be issued to Guardsmen who have proven themselves in combat. <br><br><span class="bbc_u">Effect:</span> +5 Ranged Attack vs Infantry and Vehicles<br><span class="bbc_u">Cost:</span> 5<br><span class="bbc_u">Supply:</span> 1<br><br><br></li><li><span class="bbc_u"><em> Medi Pack</em></span> A medi-pack is a device used by the Imperial Guard to help patch up wounded soldiers on the battlefield. The design of the medi-pack can range from a small medical kit to a complex scanning devices depending on the original source of the regiment and the planet's technological base <br><span class="bbc_u">Effect:</span> Allows character to recover back to full health once per mission, and to heal another character by half their full health once per mission.<br><span class="bbc_u">Cost</span> 4<br><span class="bbc_u">Supply:</span> 1<br>&nbsp;</li><li> <span class="bbc_u"><em>Bayonet</em></span>: A simple blade attached to the end of a Guardsman's weapon. While it is no more effective than a knife, Guardsmen who have lived long enough know that stabbing an enemy with their bayonet means they can fire their weapon into them as well!<br>Effect: + One Fourth of your Ranged Attack to Attack(I.E. RA of 8= +2 Attack)<br>Cost: 3<br>Supply: 1<br><br></li></ul><br><span class="bbc_u"><em>Deathworlder:</em></span>&nbsp; A death world is a planet in which the native flora and fauna has evolved into naturally aggressive and dangerous forms. These eco-systems are finely balanced between continual destruction and lightning-fast reproduction. Death worlds take many forms, ranging from jungle-covered hell-holes with carnivorous plants and animals to barren, volcanic wastelands racked by ion storms. Humans can, and do, live on these worlds, but it is a never-ending struggle in which natural selection ensures that only the toughest survive. <br><br><span class="bbc_u">Effect:</span> +3 Health, +2 Stealth, +2 Perception Allows access to the following options<br><span class="bbc_u">Cost:</span> 5, Cannot be combined with <span class="bbc_u"><em>Veteran</em></span> or <span class="bbc_u"><em>Penal Legionnaire</em></span><br><span class="bbc_u">Supply:</span> 2<br><br><br><ul class="bbc_list"><li><span class="bbc_u"><em>Long-Las:</em></span> The long-las, is the preferred weapon of Imperial Guard sharpshooters. With a much longer barrel for increased range and accuracy, and also to prevent overheating. However the barrel makes a Long-Las up to twice as long as a standard Lasgun and thus difficult to use in close quarters. <br><br><span class="bbc_u">Effect:</span>+2 Accuracy, + 4 Ranged Attack vs Infantry, +3 Ranged Attack vs Vehicles, -1 Attack, has a 1 in 8 chance of instantly killing the target. <br><br><span class="bbc_u">Cost:</span> 3<br><br><span class="bbc_u">Supply:</span> 1<br><br>&nbsp;</li><li><em><span class="bbc_u">Camo-cloak:</span></em> <br>The Camo Cloak is coated with an absorbent material called Cameoline which takes on the colouration of the surroundings giving the wearer a great deal of individual concealment and when used by elite stealth experts and when used correctly can give the wearer near perfect concealment <br><br>Effect: +6 Stealth<br><br>Cost: 3<br><br>Supply:2<br></li><li> Ripper pistol: Fires a highly accurate hail of poisoned metal shards at the target. The initial wounds caused by the shards allow the venom to enter the victim's bloodstream and cause death.&nbsp; <br><br><span class="bbc_u">Effect:</span>+3 Ranged Attack vs Infantry, +3 Attack vs Infantry, One handed weapon allowing its user to wield a second weapon simultaneously <br><br><span class="bbc_u">Cost:</span> 3<br><br><span class="bbc_u">Supply:</span>2<br><br></li></ul><br><span class="bbc_u"><em>Macharian Cross:</em></span> The Macharian Cross is awarded to reward successful and intelligent application of the Tactica Imperialis in battle.<br><span class="bbc_u">Effect:</span> +4 Intelligence <br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply</span> 1<br><br><br><span class="bbc_u"><em>Triple Skull:</em></span> The Triple Skull medal is a medal bestowed upon those who were in a unit that suffered at least 66% Casualties and survived.<br><span class="bbc_u">Effect:</span> + 2 Luck<br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> 3<br><br><span class="bbc_u"><em>Order of Ollanius Pius</em></span> Ollanius Pius was the lone Man who stood in front of Warmaster Horus, sacrificing his life for the Emperor. His saint-like image is usually on Imperial Guard banners, and this medal is the highest honor a mortal man can earn in the service of the Imperium.<br><span class="bbc_u">Effect:</span> Character is a living inspiration to fellow Imperial NPC's as such NPC's will do almost anything to protect them. (As long as Imperial Guard NPC's are present there is a 1 in 3 chance that they will dive in the path of incoming attacks to protect the character, taking the damage from the attack in the character's place)<br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply:</span> 1<br><br><br><div class="floatleft">(http://wh40k.lexicanum.com/mediawiki/images/thumb/c/c8/Commissar_Amatheon.jpg/180px-Commissar_Amatheon.jpg)</div><strong>Commissar(One Open Slot)</strong> Commissars are invariably stern and uncompromising individuals, able to keep even the most anarchic regiments in line through fear, strength and power. Every regiment has one or more attached Commissars who remain with the regiment throughout its duties.They have authority over both the soldiers and regimental officers. Commissars have both the right and duty to immediately execute any Imperial guardsman or officer who shows cowardice or incompetence in battle. They must also ensure the regiment does not harbor the likes of Genestealer Cultists, Chaos heretics, spies, or mutants. While a Commissar is present Imperial Guard NPC's will not retreat. <br><br><span class="bbc_u"><em>Laspistol:</em></span> The laspistol is a smaller, more compact, pistol-version of the lasgun. There is little standardization in the design of laspistols, with most worlds producing their own versions. While they do not possess the range of the lasgun. They can be wielded one handed and also serve as a good back up weapon. <br><span class="bbc_u">Effect:</span> +1 Ranged Attack, +1 Attack, One handed weapon allowing its user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> 1<br><br><br><span class="bbc_u"><em>Bolt Pistol:</em></span> Commonly used in conjunction with a close combat weapon. The pistol is able to fire either a single shot or a short three-round burst.<br><span class="bbc_u">Effect:</span> +2 Ranged Attack vs Infantry, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> 1 <br><br><br><br><br><br><br><em><span class="bbc_u">Plasma pistol:</span></em> The Plasma Pistol is a smaller version of the Plasma Gun and is just as dangerous. It offers a penetrating capacity unique among broadly distributed pistol-sized weapons, and can easily take out heavily armored enemies.<br><span class="bbc_u">Effect:</span> +3 Ranged Attack vs All enemies, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> 1 <br><br><br><span class="bbc_u"><em>Close Combat Sword</em></span>: One of mankind's oldest weapons the combat sword is in effect a large knife. Used for hacking, stabbing, and otherwise injuring it's user's enemy. While nowhere near as effective as a chain sword or power sword they can still prove useful in close quarters:<br><span class="bbc_u">Effect:</span> +1 Attack<br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span>1<br><br><br><br><em><span class="bbc_u">Chainsword</span></em> A Chainsword is a common form of chain weapon&nbsp; which is essentially a sword with powered teeth that run along the blade like that of a chainsaw. Most versions make use of monomolecular-edged or otherwise razor sharp teeth. The weapon makes an angry buzzing sound as the teeth spin around, intensifying into a high pitched scream as they grind into armor. <br><span class="bbc_u">Effect:</span> +3 Attack, One handed weapon allowing the user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> 1<br><br><em><span class="bbc_u">Power weapon</span></em> A type of advanced hand-to-hand combat weapon taking several forms but utilising the same basic technological principles. When activated the blade of the weapon becomes sheathed in a field of energy which disrupts solid matter, allowing the weapon to easily tear through armour<br><span class="bbc_u">Effect:</span> +4 Attack vs all enemies<br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply:</span> 1<br><br><br><br><span class="bbc_u"><em>Carapace Armor:</em></span>Carapace armor consists of large rigid plates of armaplas or ceramite molded to fit parts of the body. It is stronger and thicker than Flak armour, and it gives the wearer more likelihood of surviving a direct impact with standard small-arms rounds. <br><span class="bbc_u">Effect:</span> +3 Defense<br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply</span> 1<br><br><br><br><em><span class="bbc_u">Refractor field:</span></em> A small device which projects a protective energy field around the user. Its effect is to disperse the energy of an incoming shot or blow over the total area of the field. The field, although less reliable than that of a rosarius, can stop even the powerful projectiles such as lascannon and plasma hits.<br><span class="bbc_u">Effect:</span> +2 Defense, 1 in 4 chance of stopping incoming attacks<br><span class="bbc_u">Cost:</span> 5<br><span class="bbc_u">Supply:</span> 1<br><br><br><span class="bbc_u"><em>Bionic Arm:</em></span> Injuries are not enough to stop those truly committed to their duty. A bionic arm is stronger, and tougher than it's organic counterpart and therefore of great use in combat, whether it is used to punch an enemy or grab hold of a fleeing guardsman.<br><span class="bbc_u">Effect:</span> +2 Attack<br><span class="bbc_u">Cost:</span> 3<br><span class="bbc_u">Supply:</span> 1<br><br><br><div class="floatleft">(http://alswebpage.netfirms.com/jaksbit/Dark%20Heresy/psyker.jpg)</div><strong>Sanctioned Psyker(One Open slot):</strong> Sanctioned Psykers are psykers trained by the Adeptus Astra Telepathica and assigned to serve within the Imperial Guard. They are able to use their psychic abilities to aid the commander in his decisions by predicting or sensing enemy movements, or more directly in combat, psychically attacking the enemy or protecting allies. Commissars are always ready to execute a psyker in danger of possession. Throughout the Imperium, psykers are justifiably feared for the danger they present, and held in a regard comparable to that of aliens and mutants. Certain slang has grown up between psykers and non-psykers. Freak, Brain and Bolt Magnet are all terms for a sanctioned psyker, whereas Blunt is what a non-psyker is to a psyker. <br><br><br><span class="bbc_u"><em>Laspistol:</em></span> The laspistol is a smaller, more compact, pistol-version of the lasgun. There is little standardization in the design of laspistols, with most worlds producing their own versions. While they do not possess the range of the lasgun. They can be wielded one handed and also serve as a good back up weapon. <br><span class="bbc_u">Effect:</span> +1 Ranged Attack, +1 Attack, One handed weapon allowing its user to wield a second weapon simultaniously <br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> 1<br><br><br><em><span class="bbc_u">Psycho-reactive staff: </span></em> A staff made of rare woods and precious metals, through which a psyker channel their psychic powers and transform it into a searing weapon capable of cutting through reinforced ceramite and ripping the life force from those it strikes. <br><span class="bbc_u">Effect:</span> +6 Attack vs Psychic Enemies +4 Attack vs All Other Enemies,&nbsp; <br><span class="bbc_u">Cost:</span> 3<br><span class="bbc_u">Supply:</span> 1<br><br><span class="bbc_u"><em>Flack Armor:</em></span> The most basic forms of armor in common use by the Imperium. It is a relatively primitive form of armor, it is used most commonly by the Imperial Guard. Although it is a relatively ineffective armor, it is incredibly cheap and easy to make, requiring only a very low technology base making it the standard issue for Imperial Guardsmen. <br><span class="bbc_u">Effect</span> +2 Defense<br><span class="bbc_u">Cost</span> 2<br><span class="bbc_u">Supply</span> Infinite<br><br><span class="bbc_u"><em>Carapace Armor:</em></span>Carapace armor consists of large rigid plates of armaplas or ceramite molded to fit parts of the body. It is stronger and thicker than Flak armour, and it gives the wearer more likelihood of surviving a direct impact with standard small-arms rounds. <br><span class="bbc_u">Effect:</span> +3 Defense<br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply</span> 1<br><br><br><br><br><em><span class="bbc_u">Runes of Power:</span></em> Wards and sigils of power that have been daubed onto a psyker's armor to increase their psychic abilities and protect them from harm. <br><span class="bbc_u">Effect:</span> +3 Defense, allows Psychic abilities to be used one extra time per mission. <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> 1<br><br><em><span class="bbc_u">Psychic Abilites</span></em><br><br><ul class="bbc_list"><li><em><span class="bbc_u">Machine curse:</span></em> Harms enemy vehicles with psychic power.<br><span class="bbc_u">Effect:</span> Counts as a&nbsp; 7 Point Attack vs Enemy Vehicles<br><span class="bbc_u">Cost:</span> 3, Can be used twice per mission<br><span class="bbc_u">Supply:</span> 1<br></li><li><em><span class="bbc_u">Psychic ward:</span></em> Allows the Psyker to block enemy psychic attacks.<br><span class="bbc_u">Effect:</span> Enemy Psychic attacks cannot be used for a random amount of time.<br><span class="bbc_u">Cost:</span>3, Can be used once per mission <br><span class="bbc_u">Supply:</span> 1<br></li><li><em><span class="bbc_u">Psychic lash:</span></em> Uses Warp energy to attack and wound nearby enemies that goes through armor.<br><span class="bbc_u">Effect:</span> A single enemy receives a 5 point attack directly against their Health rather than their Defense, can be used once per mission<br><span class="bbc_u">Cost:</span> 3<br><span class="bbc_u">Supply:</span> 1<br></li><li><em><span class="bbc_u">Lightning arc:</span></em> Launches lightning at nearby enemies<br><span class="bbc_u">Effect:</span> Between 1 and 12 enemies receive a 3 point attack, can be used 4 times per mission.<br><span class="bbc_u">Cost:</span> 3<br><span class="bbc_u">Supply:</span> 1<br></li></ul><br><div class="floatleft">(http://fc01.deviantart.net/fs41/f/2009/012/0/d/Imperial_Guard_Stormtrooper_by_Robban_O.jpg)</div><strong>Storm Trooper(2 Open slots)</strong> Storm Troopers are highly-trained shock troops forming the elite force trained to carry out special operations such as deep strike assaults, reconnaissance, and infiltration beyond enemy lines. Storm Troopers are the very best soldiers the Imperial Guard&nbsp; has to offer, being trained to the peak of human perfection, their combat skills are unmatched within the ranks of the Imperial Guard<br><br><br><span class="bbc_u"><em>Grav-chute:</em></span> A pack-sized suspensor allowing troops to float safely to the ground from any height. It operates via suspensor fields that counter gravity and two small jets on either side of the shoulders that offer further braking of descent. It is used to drop troops onto a battlefield from any height, either from low-flying aircraft or from the upper atmosphere.<br><span class="bbc_u">Effect:</span>+2 Agility,&nbsp; Allows Storm Trooper to Deep Strike to their objective at the beginning of a mission, Allows Storm Trooper to fall/jump from any height and avoid any form of harm. <br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> 2<br><br><br><span class="bbc_u"><em>Targeters:</em></span> Devices used by Imperial forces, possessing various optical sights, range-finding or prediction systems, etc.Targeters are standard equipment of the Imperial Guard's elite Storm Troopers <br><span class="bbc_u">Effect:</span> +3 Accuracy, +3 Perception<br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> 2<br><br><span class="bbc_u"><em>Storm Trooper Training:</em></span> As the Elite of the Imperial Guard, every storm trooper is given training above and beyond that of other Guardsmen. <br><span class="bbc_u">Effect:</span>+3 Intelligence, +3 Stealth,&nbsp; +2 Agility<br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span>2<br><br><span class="bbc_u"><em>Auxiliary grenade launcher:</em></span> Auxiliary grenade launchers are small tubular devices which attach to other hand held weapons such as bolters, lasguns and autoguns.The grenade launcher is primed with a smoke grenade. Allowing Storm Troopers to mask their advance even when the enemy knows it is coming. <br><span class="bbc_u">Effect:</span> -2 Enemy Perception<br><span class="bbc_u">Cost:</span>2<br><span class="bbc_u">Supply:</span>2<br><br><span class="bbc_u"><em>Body Hardening:</em></span> Slang terminology for a practice commonly experienced within Storm Trooper units of the Imperial Guard. 'Body Hardening' consists of Storm Troopers constantly 'helping' one another to learn how to deal with pain.<br><span class="bbc_u">Effect:</span> +5 Health<br><span class="bbc_u">Cost:</span>1<br><span class="bbc_u">Supply:</span>2<br><br><em><span class="bbc_u">Reconnaissance Training:</span></em> Even further training focused on helping Storm Troopers master the art of stealth insertion, movement, and escape on the battlefield.<br><span class="bbc_u">Effect:</span>+5 Stealth<br><span class="bbc_u">Cost:</span>1<br><span class="bbc_u">Supply:</span>2<br><br><em><span class="bbc_u">Tank Hunter Training:</span></em> Some Storm Troopers are taught to be experts at destroying all forms of enemy vehicles, as well as evading the attacks of said vehicles. <br><span class="bbc_u">Effect:</span>-3 Accuracy to Enemy Vehicles, 1 in 4 chance of instantly killing an enemy Vehicle if the Storm Trooper is armed with either Krak Grenades or a Melta-Gun<br><span class="bbc_u">Cost:</span> 3<br><span class="bbc_u">Supply:</span> 2<br><br><span class="bbc_u"><em>Hotshot lasgun</em></span>: The hotshot lasgun is commonly issued to Imperial Guard Storm Troopers, Their lasbeams are designed to pierce the armour of heavy infantry, such as enemies in power armor. The magazines used to feed ammunition to the weapon is a supercharged external power pack, providing a higher degree of armour-piercing, which none but the hardiest enemies can withstand. For its armour-piercing purpose, the hotshot lasgun is much more powerful than the bolter.<br><span class="bbc_u">Effect:</span> +4 Ranged Attack vs Infantry(Double damage vs Defense stat), +2 Ranged Attack vs Vehicles(Double Damage vs Defense Stat)<br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> 2<br><br><span class="bbc_u"><em>Hotshot Laspistol: </em></span>A Pistol version of the Hotshot Lasgun used by Imperial Guard Storm Troopers. In combat it is effectively the same as a Laspistol, although it can penetrate light armour. It is also often used in tandem with a Close Combat Weapon. Storm Troopers wear large backpacks with power generators which provide the gun with its greater firepower. While the standard Laspistol is a semi-automatic weapon,&nbsp; the Hotshot Laspistol is fully automatic<br><span class="bbc_u">Effect:</span> +4 Ranged Attack vs Infantry(Double Damage vs Defense stat), +2 Ranged Attack vs Vehicles(Double Damage vs Defense stat)<br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> 4<br><br><span class="bbc_u"><em>Meltagun:</em></span> Heat-based weapons which work by sub-atomic agitation of the air. Targets on the receiving end are heated to the point of being vaporised. The effect on flesh is fearsome to say the least, while vehicles can be reduced to molten slag. Unfortunately, due to the high power consumption and range dissipation, the weapon is only effective over very short distances, but anything caught in the blast is likely to be destroyed. Although short-ranged and slow to fire, they are prized for their power against armoured vehicles. They are also considered a good alternative to plasma weapons, which are unreliable. <br><span class="bbc_u">Effect:</span> +6 Attack vs Infantry, +5 Attack vs Vehicles, Ignores Infantry Armor<br><span class="bbc_u">Cost:</span> 6<br><span class="bbc_u">Supply:</span> 1<br><br><br><span class="bbc_u">Krak Grenade:</span>&nbsp; Anti-tank weapons - the opposite of the anti-personnel frag grenade - they are designed to crack open armoured targets such as vehicles through a concentrated implosive blast. They are very effective at destroying hard targets, building structures, and for tearing holes into defensive structures but must be placed on the target. <br><span class="bbc_u">Effect:</span> +2 Attack vs Vehicles&nbsp; <br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u"><em>Frag Grenade:</em></span> Frag Grenades are very simple in design and effect, consisting of a central explosive core with a fuse inserted, wrapped by iron or ceramic bands, and further covered by a sheathing. Upon detonation, irregular chunks of the casing and bands are propelled at high velocity into the nearby surrounding area<br><span class="bbc_u">Effect:</span> +1 Attack vs Infantry <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite<br><br><em><span class="bbc_u">Chainsword</span></em> A Chainsword is a common form of chain weapon&nbsp; which is essentially a sword with powered teeth that run along the blade like that of a chainsaw. Most versions make use of monomolecular-edged or otherwise razor sharp teeth. The weapon makes an angry buzzing sound as the teeth spin around, intensifying into a high pitched scream as they grind into armor. <br><span class="bbc_u">Effect:</span> +3 Attack, One handed weapon allowing the user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite<br><br><br><em><span class="bbc_u">Power weapon</span></em> A type of advanced hand-to-hand combat weapon taking several forms but utilising the same basic technological principles. When activated the blade of the weapon becomes sheathed in a field of energy which disrupts solid matter, allowing the weapon to easily tear through armour<br><span class="bbc_u">Effect:</span> +4 Attack vs all enemies<br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply:</span> 1<br><br><br><br><span class="bbc_u"><em>Storm Trooper Carapace Armor:</em></span>Carapace armor consists of large rigid plates of armaplas or ceramite molded to fit parts of the body. It is stronger and thicker than Flak armour, and it gives the wearer more likelihood of surviving a direct impact with standard small-arms rounds. <br><span class="bbc_u">Effect:</span> +5 Defense, Vox system allows for the following support options once per mission. <br><span class="bbc_u">1. Requesting Covering Fire!:</span> Ratling snipers are given orders to provide covering fire, eliminating targets from long range with their high powered sniper rifles for a period of time.<br><span class="bbc_u">2. We Need Transpo!:</span> A Valkyrie gunship is dispatched to provide dedicated transportation for the remainder of the mission, allows Storm Troopers to continually Deep Strike to their objectives. <br><span class="bbc_u">3. Target Painted... FIRE!</span> Any Storm Trooper with a Targeter is able to use it to 'paint' a single vehicle, building, or massive creature for a precision strike by an Imperial Cruse Missile. <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply</span> 2
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>12-08-2010, 03:33:48</strong>
			</dt>
			<dd class="postbody">
				OOC<br><br><br>The third force listed is the Sisters of Battle, I am currently going to allow a total number of 4 Battle Sister characters. For clarification Battle Sisters are given 50 points to assign to their stats. With no maximum to what their stats can be.<br><br>They are also given 20 points to use towards their Wargear/Abilities. Each entry on the Wargear/Abilities list has a description of what that item is, a description of what effect it will have on your character in game, a cost in points (to be deducted from your allotted 20), and a Supply listing which represents how many of those items there are for a specific character class. For instance if there is 1 weapon A for the Tactical marine, and 1 weapon A for the Scout this does not mean that only one of them can have weapon A. It means that both a tactical marine and a scout can have weapon A.<br><br>If there are any questions feel free to ask.<br><br><br>-IC-<br><br><span style="font-size: 24pt;" class="bbc_size">Elements of <em>The Order of Our Martyred Lady</em> of The Adeptas Sororitas (Sisters of Battle) </span><br><br>&nbsp;The Adepta Sororitas (also "the Sisterhood" or "Daughters of the Emperor") are an all-woman subdivision of the religious organization known as the Ecclesiarchy&nbsp; or Ministorum. The Sisterhood's Orders Militant serve as the Ecclesiarchy's fighting arm, mercilessly rooting out corruption and heresy within humanity and every organization of the Adeptus Terra. The Sisterhood serves as Ministorum's only official military forces because the Decree Passive rules that the Ecclesiarchy cannot maintain any men under arms. This was supposed to limit the power of the Ecclesiarchy. However the Ministorum were able to circumvent this decree by using the all-female force of the Sisterhood. <br><br><strong><br>The absence of faith is the mark of the weak.<br><br>The absence of faith is the mark of the heretic.<br><br>The absence of faith is the mark of damnation. </strong><br><br><strong>Advantages:</strong> Clad in power armor, and armed with the best weapons that the Ecclesiarchy can provide the Adeptus Soroitas is a force of elite warriors. Each woman is trained to fulfill a task in battle so that when working together the Sisterhood is able to overcome many foes. They are religious zelots who view failure and cowardice as a sin. Sisters entering battle know that their fellows would rather die to a woman than surrender. <br><br><br><strong>Disadvantages:</strong> While equipped with power armor the Sisters of Battle are not gifted with the genetic and cybernetic modifications of the Space Marines. Nor do they have the numbers and support of the Imperial Guard. <br><br><br><br><div class="floatleft">(http://i98.photobucket.com/albums/l280/Khorothis/BattleSister.jpg)</div><em><span class="bbc_u"><strong>Battle Sisters (Infinite Open Slots):</strong></span></em> Battle Sisters are recruited solely from the female progena of the Schola Progenium&nbsp; facilities spread across the galaxy. They are orphans of the Imperial servants who have given their lives in the service of the Imperium. While being raised within the Schola they receive a strong Ecclesiarchy upbringing and education, coming to regard the Emperor&nbsp; as their spiritual father. Progena recruited into the Sisterhood are indoctrinated even further into the Imperial Cult, becoming even more fiercely devoted to the Emperor&nbsp; and the Imperial cause. Their duty as part of the Sisterhood is to ensure and enforce the physical and spiritual purity of humanity and the departments of the Adeptus Terra. As they share the same role as the Ordo Hereticus, Battle Sisters often form a major part of Ordo Hereticus forces. <br><br><em><span class="bbc_u">Power Armour</span></em>:Sisters of Battle&nbsp; use a lighter, less bulky version of power armor. This armor does not increase the strength of the wearer to match that of the Space Marines, but does provide the same protection.<br><span class="bbc_u">Effect:</span> +5 Defense, Vox set allowing sisters of battle to communicate with one another, as well as call for the following Acts of Faith to be recited and broadcast to them by their support elements once per mission<br>1.<span class="bbc_u">Divine Guidance:</span> Songs of the Botler's status as a holy weapon are sung over the Battle Sisters vox-net, spurring every sister to increase her rate of fire<br>2.<span class="bbc_u">Light of The Emperor:</span> Prayers to The Emperor are recited, and all who hear them find themselves more resistant to harm.&nbsp; <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply</span> Infinite<br><br><span class="bbc_u"><em>Bolter</em></span>: A smoothbore, semi- and fully-automatic gun that fires two-stage projectiles known as bolts. The standard ammunition employedis a mass reactive warhead, which has earned the bolter its reputation as a terror weapon. A millisecond fuse detonates the warhead after it has penetrated the targetAgainst soft tissue the effect is particularly gruesome, and many enemies of the Emperor quickly capitulate after seeing the results of bolter fire on their comrades.This standard bolt is also effective against light armoured vehicles. <br><span class="bbc_u">Effect:</span> +4 Ranged Attack vs Infantry, +1 Ranged Attack vs Vehicles<br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite<br><br><em><span class="bbc_u">Storm bolter:</span></em> A dual-chamber, linked boltgun with a higher rate of fire, making it a devastating weapon at close quarters<br><span class="bbc_u">Effect:</span> +6 Ranged Attack vs Infantry, +2 Attack vs Vehicles, -2 Stealth<br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply:</span> 1 <br><br><span class="bbc_u"><em>Flamer:</em></span> Flamers are flamethrower weapons, unleashing a liquid incendiary chemical that bursts into flames as it leaves the weapon. They are valued for their ability to destroy many enemies at once, regardless of any protective cover. Flamers fire a mix of highly volatile liquid chemicals which ignite with the use of a pilot light. The flaming chemical sticks to its target and continues burning on its own accord - those who are not killed instantly die horribly as the super-hot chemical continues to burn.<br><span class="bbc_u">Effect:</span> +3 Ranged Attack vs Infantry, +2 Attack vs Infantry, Makes enemies much more likely to retreat.<br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply:</span> 2<br><br><span class="bbc_u">Krak Grenade:</span>&nbsp; Anti-tank weapons - the opposite of the anti-personnel frag grenade - they are designed to crack open armoured targets such as vehicles through a concentrated implosive blast. They are very effective at destroying hard targets, building structures, and for tearing holes into defensive structures but must be placed on the target. <br><span class="bbc_u">Effect:</span> +2 Attack vs Vehicles&nbsp; <br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u"><em>Frag Grenade:</em></span> Frag Grenades are very simple in design and effect, consisting of a central explosive core with a fuse inserted, wrapped by iron or ceramic bands, and further covered by a sheathing. Upon detonation, irregular chunks of the casing and bands are propelled at high velocity into the nearby surrounding area<br><span class="bbc_u">Effect:</span> +1 Attack vs Infantry <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite<br><br><span class="bbc_u"><em>Purity seal</em></span> Purity seals are borne by various Imperial&nbsp; troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos. <br><span class="bbc_u">Effect:</span> Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u"><em>Auspex:</em></span> A device used to detect invisible gases and energy emissions throughout a wide spectrum, such as heat, radiation and most forms of energy given off by vehicles and living troops. Their main tactical use is to reveal otherwise hidden troops and allow them to be fired on.<br><span class="bbc_u">Effect:</span> +4 Perception <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> 2<br><br><em><span class="bbc_u">Book of St. Lucius:</span></em> The inspirational writings and sermons of St. Lucius of Agatha. The words themselves inspire in others courage they did not know they possessed.<br><span class="bbc_u">Effect:</span> Imperial NPC's will not retreat without orders to do so, as long as the carrier of the book is present.<br><span class="bbc_u">Cost:</span>2<br><span class="bbc_u">Supply:</span>2<br><br><em><span class="bbc_u">Sarrissa:</span> </em> Sarrissa are an attachment to boltguns which the Adepta Sororitas use. They are spiked and viscous but turn the boltgun into a deadly combat weapon while retaining the ranged capabilities.<br><span class="bbc_u">Effect</span> +2 Attack vs Infantry<br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite <br><br><br><br><span class="bbc_u"><em>Close Combat Sword</em></span>: One of mankind's oldest weapons the combat sword is in effect a large knife. Used for hacking, stabbing, and otherwise injuring it's user's enemy. While nowhere near as effective as a chain sword or power sword they can still prove useful in close quarters:<br><span class="bbc_u">Effect:</span> +1 Attack<br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite <br><br><br><br><br><div class="floatleft">(http://utunlimited.beyondunreal.com/wp-content/gallery/sister-of-battle-by-iwann/sister-of-battle-by-iwann.jpg)</div><em><span class="bbc_u"><strong>Retributor(2 Open slots)</strong></span></em> Retributors are the heavy support warriors of the Battle Sisters, armed with the heaviest woman-portable weapons at the Adepta Sororita's disposal they purge the weak and evil with bolter and flame.<br><br><br><em><span class="bbc_u">Power Armour</span></em>:Sisters of Battle&nbsp; use a lighter, less bulky version of power armor. This armor does not increase the strength of the wearer to match that of the Space Marines, but does provide the same protection.<br><span class="bbc_u">Effect:</span> +5 Defense, Vox set allowing sisters of battle to communicate with one another, as well as call for the following Acts of Faith to be recited and broadcast to them by their support elements once per mission<br>1.<span class="bbc_u">Divine Guidance:</span> Songs of the Botler's status as a holy weapon are sung over the Battle Sisters vox-net, spurring every sister to increase her rate of fire<br>2.<span class="bbc_u">Light of The Emperor:</span> Prayers to The Emperor are recited, and all who hear them find themselves more resistant to harm.&nbsp; <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply</span> Infinite<br><br><span class="bbc_u">Krak Grenade:</span>&nbsp; Anti-tank weapons - the opposite of the anti-personnel frag grenade - they are designed to crack open armoured targets such as vehicles through a concentrated implosive blast. They are very effective at destroying hard targets, building structures, and for tearing holes into defensive structures but must be placed on the target. <br><span class="bbc_u">Effect:</span> +2 Attack vs Vehicles&nbsp; <br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u"><em>Frag Grenade:</em></span> Frag Grenades are very simple in design and effect, consisting of a central explosive core with a fuse inserted, wrapped by iron or ceramic bands, and further covered by a sheathing. Upon detonation, irregular chunks of the casing and bands are propelled at high velocity into the nearby surrounding area<br><span class="bbc_u">Effect:</span> +1 Attack vs Infantry <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite<br><br><span class="bbc_u"><em>Purity seal</em></span> Purity seals are borne by various Imperial&nbsp; troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos. <br><span class="bbc_u">Effect:</span> Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u"><em>Heavy Bolter:</em></span>&nbsp; The Heavy Bolter is a Bolt Weapon generally used for fire support missions, It fires a round considerably larger than that of the bolter, with a much higher rate of fire and longer range. These factors allow this anti-personnel weapon to be used against better armoured foes, including Lightly armoured vehicles, than the standard pattern Bolter.While generally operated by a two man crew, the Heavy Bolter is capable of being held and fired by a lone individual in Power Armour <br><span class="bbc_u">Effect:</span> +6 Ranged Attack vs Infantry, +2 vs Vehicles, -2 Agility<br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply:</span> 1 <br><br><br><span class="bbc_u"><em>Multi-Melta</em></span> The Multi-melta is a heavy version of the Meltagun&nbsp; that has multiple melta barrels. It is an ideal anti-tank weapon, especially at close range. It is a vicious and effective weapon, but lacks the range of other heavy weapons. . Targets are just melted away - turning creatures into pools of steaming protoplasm and vehicles into twisted goo. No personal armor offers even scant protection from a multi-melta. <br><span class="bbc_u">Effect:</span> +6 Attack vs Infantry, +7 Attack vs Vehicles, Ignores Infantry Armor<br><span class="bbc_u">Cost:</span> 7<br><span class="bbc_u">Supply:</span> 1<br><br><br><span class="bbc_u"><em>Melta Bomb</em></span> A melta bomb is a type of explosive charge belonging to the melta design tree. When activated, they explode with intense thermal energy, 'melting' the target away. Like all melta-weapons, melta bombs are especially useful for attacking vehicles, buildings and other armored targets.<br><span class="bbc_u">Effect:</span> +4 Attack vs Vehicles <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite<br><br><em><span class="bbc_u">Psycannon Bolts:</span></em> Psycannon Bolts arespecially psychically impregnated bolts which are especially effective in combating daemonic armor. <br><span class="bbc_u">Effect:</span> Double Ranged Attack Damage vs Psychic Enemies <br><span class="bbc_u">Cost:</span> 4, Requires a bolter weapon. <br><span class="bbc_u">Supply:</span> 1<br><br><em><span class="bbc_u">Chainsword</span></em> A Chainsword is a common form of chain weapon&nbsp; which is essentially a sword with powered teeth that run along the blade like that of a chainsaw. Most versions make use of monomolecular-edged or otherwise razor sharp teeth. The weapon makes an angry buzzing sound as the teeth spin around, intensifying into a high pitched scream as they grind into armor. <br><span class="bbc_u">Effect:</span> +3 Attack, One handed weapon allowing the user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite<br><br><br><div class="floatleft">(http://wh40k.lexicanum.com/mediawiki/images/9/91/Seraphim_Squad_by_Andrea_Uderzo.JPG)</div><em><span class="bbc_u"><strong>Seraphim(2 Open slots)</strong></span></em> Sisters of Battle who are trained in using jump packs. They normally carry two Bolt Pistols and are experts at close combat.<br>Occasionally Seraphim carry Hand Flamers or Inferno Pistols. <br><br><span class="bbc_u"><em>Jump Pack:</em></span> A Jump Pack is a back mounted device containing turbines or jets powerful enough to lift even a user in Power Armour. They greatly enhance a warrior's mobility by allowing him to travel quickly across the battlefield, making great bounding leaps over obstructions and launching himself into the melee of close combat. It's roaring engines allow a user to slow his descent when leaping from low-flying aircraft, allowing him to Deep Strike with relative safety directly into the fray.<br><span class="bbc_u">Effect:</span> +4 Agility,&nbsp; Allows marine to 'jump' over obstacles, has a 1 in 3 chance of allowing marine to 'jump out' and escape any combat. <br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u"><em>Bolt Pistol:</em></span> Commonly used in conjunction with a close combat weapon. The pistol is able to fire either a single shot or a short three-round burst.<br><span class="bbc_u">Effect:</span> +2 Ranged Attack vs Infantry, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u"><em>Inferno pistol:</em></span> A pistol sized melta weapon they are as powerful as a Multi-melta, but have about one quarter of a multi-melta's range.<br><span class="bbc_u">Effect:</span> +6 Attack vs Infantry, +5 Attack vs Vehicles, Ignores Infantry Armor, One handed weapon allowing user to wield a second weapon simultaneously. <br><span class="bbc_u">Cost:</span> 5<br><span class="bbc_u">Supply:</span> 1<br><br><span class="bbc_u"><em>Hand Flamer:</em></span> A hand held, pistol sized version of the flamer. It is just as effective as it's larger counterpart but houses much less fuel. <br><span class="bbc_u">Effect:</span> +2 Ranged Attack vs Infantry, +2 Attack vs Infantry, Makes enemies much more likely to retreat, One handed weapon allowing user to wield a second weapon simultaneously. <br><span class="bbc_u">Cost:</span> 5<br><span class="bbc_u">Supply:</span> 1<br><br><em><span class="bbc_u">Chainsword</span></em> A Chainsword is a common form of chain weapon&nbsp; which is essentially a sword with powered teeth that run along the blade like that of a chainsaw. Most versions make use of monomolecular-edged or otherwise razor sharp teeth. The weapon makes an angry buzzing sound as the teeth spin around, intensifying into a high pitched scream as they grind into armor. <br><span class="bbc_u">Effect:</span> +3 Attack, One handed weapon allowing the user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite<br><br><br><span class="bbc_u"><em>Purity seal</em></span> Purity seals are borne by various Imperial&nbsp; troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos. <br><span class="bbc_u">Effect:</span> Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br><span class="bbc_u">Cost:</span> 1<br><span class="bbc_u">Supply:</span> Infinite <br><br><em><span class="bbc_u">Power weapon</span></em> A type of advanced hand-to-hand combat weapon taking several forms but utilising the same basic technological principles. When activated the blade of the weapon becomes sheathed in a field of energy which disrupts solid matter, allowing the weapon to easily tear through armour<br><span class="bbc_u">Effect:</span> +4 Attack vs all enemies<br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply:</span> 1<br><br><em><span class="bbc_u">Power Armour</span></em>:Sisters of Battle&nbsp; use a lighter, less bulky version of power armor. This armor does not increase the strength of the wearer to match that of the Space Marines, but does provide the same protection.<br><span class="bbc_u">Effect:</span> +5 Defense, Vox set allowing sisters of battle to communicate with one another, as well as call for the following Acts of Faith to be recited and broadcast to them by their support elements once per mission<br>1.<span class="bbc_u">Divine Guidance:</span> Songs of the Botler's status as a holy weapon are sung over the Battle Sisters vox-net, spurring every sister to increase her rate of fire<br>2.<span class="bbc_u">Light of The Emperor:</span> Prayers to The Emperor are recited, and all who hear them find themselves more resistant to harm.&nbsp; <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply</span> Infinite<br><br><br><br><br><div class="floatleft">(http://fc04.deviantart.net/fs47/f/2009/236/6/d/WH40K_Sisters_Repentia_sketch_by_faroldjo.jpg)</div><em><span class="bbc_u"><strong>Repentia(1 Open slots)</strong></span></em> Outcast for some past sin, the Sisters Repentia seek death and thus absolution in the heat of battle Confession and penance are part of a Sister's everyday existence, and those who fall short of the Sisterhood's rigorous codes may, in the most extreme cases, find themselves exiled from their order or banded into groups armed withe the mighty ceremonial eviscerators and led into battle by the harsh mistresses, the Sisters Repentia seek death and thus absolution in the heat of battle. Indeed, through a deepseated desire to seek the Emperor's grace, some may willingly exile themselves, finding fault in the smallest imagined transgression.<br><br><em><span class="bbc_u">Eviscerator:</span></em> A form of obscenely oversized chainsword, and is so abnormally large that it can only ever be wielded in combat effectively with both hands. Because of its relative simplicity in comparison to scores of other weapons found in the 41st millennium, the Eviscerator has become popular amongst certain low-tech forces as a weapon for the primary use of inducing terror in the enemy. Occasionally Eviscerators are fitted with a small flame-thrower called an Exterminator to aid in combat and add yet more to their mortifying reputation, as there is little one can do to avoid such a thing.<br><span class="bbc_u">Effect:</span>+6 Attack vs all enemies <br><span class="bbc_u">Cost:</span> 5<br><span class="bbc_u">Supply:</span> 1<br><br><br><em><span class="bbc_u">Exterminator:</span></em> A small flamer&nbsp; that is seldom taken as a stand-alone weapon. It contains only enough fuel for a single shot without having to be reloaded, therefore it is commonly fitted to other weapons to augment the firepower of the user without encumbering them with another weapon to carry, or providing a degree of ranged firepower to those who only carry melee weaponry. <br><span class="bbc_u">Effect:</span> Allows a single Ranged Attack with a power of 5 vs Infantry and 2 vs Vehicles<br><span class="bbc_u">Cost:</span>3<br><span class="bbc_u">Supply:</span> 1<br><br><br><span class="bbc_u"><em>Carapace Armor:</em></span>Carapace armor consists of large rigid plates of armaplas or ceramite molded to fit parts of the body. It is stronger and thicker than Flak armour, and it gives the wearer more likelihood of surviving a direct impact with standard small-arms rounds. <br><span class="bbc_u">Effect:</span> +3 Defense<br><span class="bbc_u">Cost:</span> 3<br><span class="bbc_u">Supply:</span> 1<br><br><em><span class="bbc_u">Righteous Fury:</span></em> The Sister Repentia's anger both at herself for her own failures and at her enemies for their heresy fuels her to fight harder than she ever would have been able to before.&nbsp; <br><span class="bbc_u">Effect:</span> +2 Attack, +2 Agility, +5 Health<br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply:</span> 1<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>12-08-2010, 03:42:41</strong>
			</dt>
			<dd class="postbody">
				<br><br>The final force listed is the Inquisition, I am currently going to allow 1 Inquisitor character. For the Inquisitor will be 60 points to assign to his stats. With no maximum to what the stats can be.<br><br>He is also given 20 points to use towards their Wargear/Abilities. Each entry on the Wargear/Abilities list has a description of what that item is, a description of what effect it will have on your character in game, a cost in points (to be deducted from your allotted 20).<br>If there are any questions feel free to ask.<br><br><span style="font-size: 24pt;" class="bbc_size"><br>Operatives of The Imperial Inquisition</span><br><br>A secretive and powerful organization of the Imperium&nbsp; responsible for guarding the souls of humanity. The purpose of the Inquisition is to identify and destroy the myriad of potential threats to the Imperium and humanity. The organization's members are agents known as Inquisitors. As a completely autonomous Imperial organization beyond the power of the Adeptus Terra, the Inquisition is immensely powerful. As the Inquisition's duties involve the scrutiny and policing of the other organizations of the Imperium, the Inquisition itself is answerable to no higher power except the Emperor. No one, except the Emperor himself, is beyond the scrutiny of the Inquisition. This power is officially known as the Inquisitorial Remit or Inquisitorial Mandate. With the exception of the Ministorum (which, in any case is still under outside Imperial restrictions), the Inquisition is the only organization of Imperial government that is completely autonomous. Unlike other Imperial organizations, it is not a branch of the massive Adeptus Terra, but a self-contained organization answerable only to itself. The role of the ordinary Inquisitor is to investigate and deal with all potential threats to mankind and the Imperium.<br><br><div align="center"><strong>We are at War with forces too terrible to comprehend. We cannot afford mercy for any of its victims too weak to take the correct course. Mercy destroys us; it weakens us and saps our resolve. Put aside all such thoughts. They are not worthy of Inquisitors in the service of Our Emperor. Praise His name for in our resolve we only reflect his purpose of will.</strong><br></div><br><strong>Advantages:</strong> With access to the best technology in the Imperium, the authority to do anything that is needed, and the training to know when it is needed Inquisitors are clandestine tools of The Emperor's justice. And the all seeing protectors of humanity.&nbsp; <br><br><br><strong>Disadvantages:</strong> As the only Inquisitor within the crusade numbers are always a problem. Even with the ability and authority to requisition forces from the other Imperial organizations present there is only so much that can be done without detracting from the effectiveness of the crusade. <br><br><br><div class="floatleft">(http://fc07.deviantart.net/fs9/i/2006/071/a/8/daemonhunter_Inquisitor_II_by_kunkka.jpg)</div><em><span class="bbc_u"><strong>Inquisitor(One Open Slot)</strong></span></em>:Potential Inquisitors are usually drawn from the Progena of the Schola Progenium showing the most promise. As is the case with all the aspects of the Inquisition, the matter of recruitment is not a centralized process but the power to invest it within others is left in the hands of the individual Inquisitors. All Inquisitors begin as Acolytes, apprentice-Inquisitors given over to the tutelage of a more experienced member of the Inquisition. Acolytes accompany a fully experienced Inquisitor in his Inquisitorial duties. He may perform a number of tasks such as warrior, scribe, and interrogator. After a set amount of time, his master will give him a recommendation to the Ordos of the Inquisition to advance his pupil to full Inquisitorial rank. After this, the Acolyte is a full Inquisitor and begins his own agenda and operations. Although the Acolyte/Inquisitor is no longer bound to his old master, they will have formed a bond and may work together and help one another in the future. <br><br><span class="bbc_u"><em>Rosarius:</em></span> The Rosarius takes the form of an amulet, often displaying the Imperial Eagle or an ornate cross. It is actually an advanced device, containing a tiny conversion field&nbsp; generator, which emits a protective energy field around the wearer. The field's effect is to convert the energy of an impact into light. When the field stops a shot, a blinding flash of light is produced. The field is capable rendering even plasma gun shots harmless. <br><br><span class="bbc_u">Effect:</span> +4 Defense, 1 in 2 chance of stopping enemy attacks<br><br><span class="bbc_u">Cost:</span> 5<br><br><span class="bbc_u">Supply:</span> 1<br><br><br><em><span class="bbc_u">Digital weapon</span></em> Miniaturized weapons often in the form of rings or other jewelry that are created by the Jokaero, Though miniaturized, they are capable of replicating the punch of full-sized weapons They can only be fired once and reloading is extremely difficult.Accordingly, they are very rare and almost impossible to buy. Their possession is normally restricted to the extremely wealthy or influential; they are more commonly used by Inquisitors. <br><span class="bbc_u">Effect</span>&nbsp; +6 Attack vs Infantry, +5 Attack vs Vehicles, Ignores Infantry Armor, Does not take up a free hand.&nbsp; <br><span class="bbc_u">Cost</span>2 <br><span class="bbc_u">Supply</span>1<br><br><span class="bbc_u"><em>Tears of The Emperor:</em></span> There are many stories that speak of statues of the Emperor weeping blood-like tears from His eyes. These tears are collected by the faithful and placed in ornate crystal bottles after which they can be used by an Inquisitor. The Tears can be used as a grenade weapon and has psychic properties that can damaging to the denziens of the Warp. <br><span class="bbc_u">Effect:</span> +5 Ranged Attack vs Daemonic enemies.<br><span class="bbc_u">Cost</span> 2<br><span class="bbc_u">Supply</span> 1<br><br><span class="bbc_u"><em>Null Rod:</em></span> A type of Power weapon These obsidian rods constantly crackle with anti-psychic power which nullifies the powers of the Warp. However, this device also prevents the wielders themselves from making use of any psyker power.<br><span class="bbc_u">Effect:</span> +2 Attack, One handed weapon allowing the user to wield a second weapon simultaneously, Prevents stricken foes from using Psychic abilities, prevents user from using Psychic abilities <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> 1<br><br><br><em><span class="bbc_u">The Daemonhammer </span></em> The Daemonhammer is a huge war-hammer used by the Inquisition. It is gifted to an Inquisitor only after they have excelled in battle. They are legendary and the sign of the Inquisition is set as a burning sigil on the head of the hammer itself. There is a distinctive crackle as the hammer strikes, and this force easily blows aside most foes like a bolt of lightning. <br><span class="bbc_u">Effect:</span> +8 Attack, Double damage vs Daemonic enemies, -4 Agility, Two handed weapon<br><span class="bbc_u">Cost:</span> 6<br><span class="bbc_u">Supply:</span> 1<br><br><span class="bbc_u"><em>Anointed Weapons</em></span> The Inquisitor's weapons have been carefully blessed by a member of the Ecclesiarchy with holy water and runes making them highly effective against daemons and possessed vehicles.&nbsp; <br><span class="bbc_u">Effect:</span> +1 to positive effects of all weapons<br><span class="bbc_u">Cost:</span> 6<br><span class="bbc_u">Supply:</span> 1<br><br><span class="bbc_u"><em>Inferno pistol:</em></span> A pistol sized melta weapon they are as powerful as a Multi-melta, but have about one quarter of a multi-melta's range.<br><span class="bbc_u">Effect:</span> +6 Attack vs Infantry, +5 Attack vs Vehicles, Ignores Infantry Armor, One handed weapon allowing user to wield a second weapon simultaneously. <br><span class="bbc_u">Cost:</span> 5<br><span class="bbc_u">Supply:</span> 1<br><br><span class="bbc_u"><em>Psychic Abilites:</em></span> The Inquisitor possesses latent psychic talents and the training to use them.<br><span class="bbc_u">Effect:</span>&nbsp; Allows Inquisitor to select from the following abilites<br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply:</span> 1<br><br><ul class="bbc_list"><li>Banishment: Banishes nearby daemons<br><span class="bbc_u">Effect:</span>&nbsp; All Daemonic enemies receive a 10 point attack, May be used twice per mission<br><span class="bbc_u">Cost:</span> 3<br><span class="bbc_u">Supply:</span> 1<br>&nbsp;</li><li> Hammerhand: Increases strength and ability to attack <br><span class="bbc_u">Effect:</span> Next melee attack does double damage, can be used once per mission<br><span class="bbc_u">Cost:</span>3<br><span class="bbc_u">Supply:</span>1<br></li><li>Holocaust: Surrounds user with fire that hurts any nearby<br><span class="bbc_u">Effect:</span> All those in melee combat with the Inquisitor receive a 3 point attack, Can be used twice per mission<br><span class="bbc_u">Cost:</span><br><span class="bbc_u">Supply:</span></li></ul><br><span class="bbc_u"><em>Carapace Armor:</em></span>Carapace armor consists of large rigid plates of armaplas or ceramite molded to fit parts of the body. It is stronger and thicker than Flak armour, and it gives the wearer more likelihood of surviving a direct impact with standard small-arms rounds. <br><span class="bbc_u">Effect:</span>+3 Defense, allows for vox communication<br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> 1<br><br><em><span class="bbc_u">Power Armor:</span></em>&nbsp; A completely enclosed suit of armor, made of thick ceramite plates. However this armor does not contain the same strength enhancing properties or life-support functions of Space Marine power Armour though it does provide the same amount of armor. <br><span class="bbc_u">Effect:</span>+5 Defense, Allows for vox communication<br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply:</span> 1<br><br><em><span class="bbc_u">Power weapon</span></em> A type of advanced hand-to-hand combat weapon taking several forms but utilising the same basic technological principles. When activated the blade of the weapon becomes sheathed in a field of energy which disrupts solid matter, allowing the weapon to easily tear through armour<br><span class="bbc_u">Effect:</span> +4 Attack vs All Enemies<br><span class="bbc_u">Cost:</span> 3 <br><span class="bbc_u">Supply:</span> 1<br><br><span class="bbc_u"><em>Bolt Pistol:</em></span> Commonly used in conjunction with a close combat weapon. The pistol is able to fire either a single shot or a short three-round burst.<br><span class="bbc_u">Effect:</span> +2 Ranged Attack vs Infantry, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously <br><span class="bbc_u">Cost:</span> 2<br><span class="bbc_u">Supply:</span> Infinite <br><br><span class="bbc_u"><em>Inquisitorial Mandate</em></span> The Inquisition has jurisdiction over all Imperial space, no subject of the Emperor is beyond their reach. <br><span class="bbc_u">Effect</span> Gives Inquisitor the ability to commandeer Imperial NPC's, their level of willingness varies depending on the situation. <br><span class="bbc_u">Cost:</span> 4<br><span class="bbc_u">Supply:</span> 1<br><br><span class="bbc_u"><em>Retinue</em></span> Inquisitors have the right to call on the services of any citizen&nbsp; or servant of the Emperor. Often an experienced Inquisitor, or one in need of specific services (depending on the current situation at hand), will have a retinue of henchmen that he has deemed most useful. <br><span class="bbc_u">Effect:</span> Allows up to 3 of the following selections to be added to the Inquisitor's Retinue as characters controlled by the Inquisitor's player, Allows for the selection of a single retinue member from the "special operatives" list to be added to the Inquisitor's Retinue as a NPC controlled by the GM. <br><span class="bbc_u">Cost</span> 5<br><span class="bbc_u">Supply</span> 1<br><br><ul class="bbc_list"><li><span class="bbc_u">Chirurgeon:</span> Members of the Orders Hospitalier or just those trained in the medical field to assist in interrogation and torture; useful in combat for healing wounds suffered by the Inquisitor. <br><span class="bbc_u">Effect:</span> Allows Inquisitor to be healed to full health once per mission if his/her health reaches 0<br></li><li><span class="bbc_u">Familiar:</span> Familiars are artificial constructs, boosting the psychic prowess of inquisitors<br><span class="bbc_u">Effect:</span> Inquisitor is able to use his/her psychic powers one extra time per mission<br></li><li><span class="bbc_u">Hierophant</span> Fanatical members of the Ecclesiarchy, theychant exorcisms and prayers that can cause agony to nearby daemons.<br><span class="bbc_u">Effect:</span> Daemon Enemies will fear the Inquisitor, Sisters of Battle NPC's will be more co-operative with the Inquisitor <br></li><li><span class="bbc_u">Mystic</span>Psykers used by Inquisitors to detect the presence of creatures.<br><span class="bbc_u">Effect</span>+3 Perception<br></li><li><span class="bbc_u">Penitent</span> When a heretic psyker repents his/her sins (a notably rare event), he/she can become what could be called a "psychic lightning rod", used to absorb the psychic attacks of other heretic psykers and protecting the Inquisitor and his retinue in battle. <br><span class="bbc_u">Effect</span> 2 Psychic attacks, per mission, can be absorbed leaving the Inquisitor unharmed<br></li><li><span class="bbc_u">Warrior:</span> Bodyguards and gunmen. <br><span class="bbc_u">Effect:</span> +2 Defense, +2 Attack(or Ranged Attack)<br></li></ul><br><br><span style="font-size: 36pt;" class="bbc_size"><span style="font-family: jokerman;" class="bbc_font"><strong><em><span class="bbc_u">Special Operatives List </span></em></strong></span></span><br><br><br>(http://wh40k.lexicanum.com/mediawiki/images/0/05/Arco-Flagellants.jpg)<br><em><span class="bbc_u"><strong>Arco-flagellant:</strong></span></em> Arco-flagellation is a method of penitence administered by the Adeptus Mechanicus&nbsp; but appointed by the Ecclesiarchy. It is used to punish any heresy not terrible enough to warrant immediate execution. The point of such extravagant punishments is to physically expunge the sin from a heretic's soul so that they may strengthen the Emperor when they die. In arco-flagellation, the heretic undergoes extensive physical surgery and mental reconditioning, turning them into frenzied berserkers. The guilty person can be implanted with a variety of weapons, such as cutting claws, pneu-mattocks and electro-flails The Arco-flagellant is fitted with a sealed pacifier helm containing implants that connect into the cerebrum and spinal cord, which keeps them in a calm, barely conscious state. When in this mode the Arco-flagellant's mind is filled with sacred images and verses, such as symbols of the Ecclesiarchy, pictures of Saints and looped hymnals and prayers, which enter directly into the heretic's subconscious. The helm can be deactivated by means of a trigger word, releasing inhibitors and unleashing the full fury of the Arco-flagellant. Another trigger word activates the pacifier helm again, rendering the Arco-flagellant passive once more.<br><br><br><br>(http://wh40k.lexicanum.com/mediawiki/images/0/03/Vindicare.jpg)<br><strong><span class="bbc_u"><em>Vindicare Assassin</em></span></strong><br>The Vindicare Assassinsmake use of a specially designed, long range Sniper Rifle called the Exitus Rifle. The Vindicare Assassin brings inglorious death to the Emperor's enemies with a Sniper's bullet. Vindicare Assassins have been known to wait in a position for as long as two weeks before taking a shot. Many rebellions and cults have been ended with one, perfect shot from a Vindicare's rifle. The extra high training of a Vindicare Assassin enables them to pick out a single target even amongst roving hordes of enemies on the battlefield. <br><br><br>(http://wh40k.lexicanum.com/mediawiki/images/1/14/Temple_Assassin.jpg)<br><em><span class="bbc_u"><strong>Callidus Assassin</strong></span></em><br>The Callidus Assassins are the most cunning of all the assassins - they specialise in trickery, deception, deceit, infiltration and impersonation. Their greatest asset is their ability to use the shape-changing drug Polymorphine. This drug, coupled with special training, allows Callidus agents to change their very shape and appearance allowing them to impersonate other persons, members of the opposite sex, and even humanoid aliens like Orks and Eldar.This makes them experts at getting close to their target, be it rebellious Imperial Governors, corrupt Imperial high officials, heretic prophets, alien leaders, etc. This allows them to manipulate the enemy's plans and eventually assassinate the main target at the best possible moment. Once the target is eliminated, the Assassin may even replace the victim by assuming his appearance. Polymorphine works better with women, and therefore the vast majority of the temple operatives are female. <br><br>(http://wh40k.lexicanum.com/mediawiki/images/f/f5/Gk2.jpg)<br><em><span class="bbc_u"><strong>Grey Knight Terminator</strong></span></em><br>The Grey Knights are the legendary Chapter 666 - and although nominally a Chapter of the Astartes, they are in fact part of the Inquisition's Ordo Malleus, serving as the ordo's elite military forces. They were founded during the Second Founding, and are rumoured to have the most pure of all gene-stock. Each member of the chapter undergoes a gruelling and torturous selection process, and even once inducted, their harsh training regime is without equal. In battle, they move as an army of silver ghosts, surrounded by awe, and equipped to the teeth to deal with the worst foes that Chaos can raise to meet them. The Grey Knights hold a unique honor among the chapters of the Adeptus Astartes - in over ten thousand years of service, not a single one of their number has ever defected to Chaos. Their armor is left unpainted, leaving the silver-grey of the ceramite exposed. This tradition is thought to have originated from their desire to lead lives of absolute purity.<br>
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			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Drivestort</strong> on <strong>12-08-2010, 07:35:20</strong>
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				<span style="font-family: verdana;" class="bbc_font">Image: http://fc07.deviantart.com/fs39/i/2008/342/0/f/Inquisitor_Beketov_by_Graphite_Dream.jpg (http://fc07.deviantart.com/fs39/i/2008/342/0/f/Inquisitor_Beketov_by_Graphite_Dream.jpg)<br><br>Name: Inquisitor Pallas<br><br>Age: 34<br><br>Character's Allegiance(Force your character is a part of): Inquisition<br><br>Position(What position in their force they have i.e. Tactical Marine, Storm Trooper, Battle Sister): Inquisitor<br><br>Personal history:</span><br><span style="font-family: verdana;" class="bbc_font">Pallas was born on Reth, to an upper middle class family. While he was still young, a friend attempted to bring him into a small Slaaneshi cult, preying on the lusts of teenagers in puberty. Realizing something was wrong here, Pallas played along just until he had enough information to strangle the cult. He went to the Ministorum priests, who called upon an Inquisitor in the area. Once the Inquisitor arrived, Pallas gave him the information on the cult, and served him in acting as bait to unearth three other related cults on the world. Impressed with the youth's intelligence and boldness, the Inquisitor took Pallas in as his apprentice. At 31, he was instated as a full Inquisitor. He joined the Dauntless Crusade in the hopes that it would prove him, and at the very least, give him a good jumping off point for the rest of his career.<br><br>Stats Before War Gear:<br><br>War Gear:</span><br><span style="font-family: verdana;" class="bbc_font">Retinue -5- Penitent, Warrior, Heirophant, Callidus Assassin</span><br><span style="font-family: verdana;" class="bbc_font">Carapace Armour -2</span><br><span style="font-family: verdana;" class="bbc_font">Bolt Pistol -2</span><br><span style="font-family: verdana;" class="bbc_font">Power Sword -3</span><br><span style="font-family: verdana;" class="bbc_font">Inquisitorial Mandate -4</span><br><span style="font-family: verdana;" class="bbc_font">Tears of the Emperor -2</span><br><span style="font-family: verdana;" class="bbc_font">Digital Weapon -2 In replacement eye.<br><br>Stats After War Gear: In parenthesis<br></span><br><br><span style="font-family: verdana;" class="bbc_font">Health: 10<br><br>Attack:&nbsp; 5 (13, 19 vs infantry, 18 vs vehicles)<br><br>Ranged Attack: 2, 4 vs infantry, 7 vs daemons<br><br>Accuracy: 6<br><br>Agility: 7<br><br>Intelligence: 10<br><br>Defense: 5 (10)<br><br>Perception:7<br><br>Stealth: 3<br><br>Luck: 8<br></span>
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			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Aftiel</strong> on <strong>12-08-2010, 07:59:42</strong>
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				Image: (http://www.angelfire.com/wizard2/k_whisper/YoungSoldiersShimmeringSword.jpg)<br>(Picture by Shimmering Sword, found on deviant art, very awesome!)<br>Name: Mynra<br><br>Age: 32<br><br>Character's Allegiance(Force your character is a part of): Sisters of battle<br><br>Position(What position in their force they have i.e. Tactical Marine, Storm Trooper, Battle Sister): Seraphim<br><br>Personal history:<br>Myrna is not her given name, but the only name she will go by now, she was born to a very rich noble family in the Empire who resided largely on a pleasure world safe and secure from danger. Myrna in typical teenage angst rebelled from her coddled life, and joined in the military, any position she could get would satisfy her. A recruiter however noticed her natural agility, steady hand, and sure aim, recommending her to the Sisters of Battle. Myrna jumped at the chance quickly imbedding herself in the devotion the sisters possess, after roughly ten years serving and surviving, the Sisters of Battle presented her with a powered sword, and a specially tailored armor, promoting her to a Seraphim. The last two years she has proven herself quite an asset with the assisted speed of the Jump Packs, being personally responsible for several routs on enemy encampments, currently she is between deployments.<br><br>Stats Before War Gear:<br>Health: 4<br>Attack: 4<br>Ranged Attack:<br>Accuracy: 8<br>Agility: 10<br>Intelligence: 5<br>Defense: 3<br>Perception: 5<br>Stealth: 6<br>Luck: 5<br><br>War Gear:<br>Jump Pack: A Jump Pack is a back mounted device containing turbines or jets powerful enough to lift even a user in Power Armour. They greatly enhance a warrior's mobility by allowing him to travel quickly across the battlefield, making great bounding leaps over obstructions and launching himself into the melee of close combat. It's roaring engines allow a user to slow his descent when leaping from low-flying aircraft, allowing him to Deep Strike with relative safety directly into the fray.<br>Effect: +4 Agility,&nbsp; Allows marine to 'jump' over obstacles, has a 1 in 3 chance of allowing marine to 'jump out' and escape any combat. <br>Cost: 4<br>Supply: Infinite <br>Power Armour:Sisters of Battle&nbsp; use a lighter, less bulky version of power armor. This armor does not increase the strength of the wearer to match that of the Space Marines, but does provide the same protection.<br>Effect: +5 Defense, Vox set allowing sisters of battle to communicate with one another, as well as call for the following Acts of Faith to be recited and broadcast to them by their support elements once per mission<br>1.Divine Guidance: Songs of the Botler's status as a holy weapon are sung over the Battle Sisters vox-net, spurring every sister to increase her rate of fire<br>2.Light of The Emperor: Prayers to The Emperor are recited, and all who hear them find themselves more resistant to harm.&nbsp; <br>Cost: 2<br>Supply Infinite<br>Power weapon A type of advanced hand-to-hand combat weapon taking several forms but utilising the same basic technological principles. When activated the blade of the weapon becomes sheathed in a field of energy which disrupts solid matter, allowing the weapon to easily tear through armour<br>Effect: +4 Attack vs all enemies<br>Cost: 4<br>Supply: 1<br>Purity seal Purity seals are borne by various Imperial&nbsp; troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos. <br>Effect: Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br>Cost: 1<br>Supply: Infinite <br>Hand Flamer: A hand held, pistol sized version of the flamer. It is just as effective as it's larger counterpart but houses much less fuel. <br>Effect: +2 Ranged Attack vs Infantry, +2 Attack vs Infantry, Makes enemies much more likely to retreat, One handed weapon allowing user to wield a second weapon simultaneously. <br>Cost: 5<br>Supply: 1<br><br>Bolt Pistol: Commonly used in conjunction with a close combat weapon. The pistol is able to fire either a single shot or a short three-round burst.<br>Effect: +2 Ranged Attack vs Infantry, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously <br>Cost: 2<br>Supply: Infinite<br><br><br>Stats After War Gear:<br>Health: 4<br>Attack: 12 (+2 vs infantry)<br>Ranged Attack: 6 vs infantry<br>Accuracy: 8<br>Agility: 16<br>Intelligence: 5<br>Defense: 8<br>Perception: 5<br>Stealth: 6<br>Luck: 5<br><br><br><br>Stats: 50<br><br>Health: How many points of damage your character can take to their body before dying or being forced to retreat 4<br><br>Attack:&nbsp; How much damage you’ll do in hand to hand combat 4<br><br>Ranged Attack: How much ranged firepower you have (does not use stat points, is determined by adding the ranged firepower bonus of your weapons/kit) <br><br>Accuracy: How likely you are to hit with your attacks. 8<br><br>Agility: How likely you are to avoid an attack/outrun what’s chasing you 10<br><br>Intelligence: How much more likely you make it for your team to succeed, how likely you are to make certain machines work. 5<br><br>Defense: If hit, how much of the damage is not taken to your actual health 3<br><br>Perception: How likely you are to notice what’s creeping in the shadows, how likely you are to see a trap before it is sprung. 5<br><br>Stealth: How likely you are to avoid being detected 6<br><br>Luck: 5<br><br>Equipment: 20<br>Jump Pack: 4<br>Bolt Pistol: 2 (x2)<br>Hand Flamer: 5<br>Power Armour: 2<br>Purity Seal: 1<br>Power Weapon: 4<br>
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			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Opheliac</strong> on <strong>12-08-2010, 09:00:10</strong>
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				<div class="floatright">(http://elliquiy.com/elluiki/images/2/21/EldaFace.jpg)<br>(http://elliquiy.com/elluiki/images/c/cf/Elda.jpg)</div><br><span class="bbc_u"><strong>Name:</strong></span> Master Sergeant Elda Haimes<br><br><span class="bbc_u"><strong>Age:</strong></span> 37<br><br><span class="bbc_u"><strong>Character's Allegiance:</strong></span> Elysian D-99, recently tasked to Inquisitorial Service within the Dauntless Crusade<br><br><span class="bbc_u"><strong>Position:</strong></span> Veteran Stormtrooper<br><br><span class="bbc_u"><strong>Personal history:</strong></span> Elda was the 5th daughter to a boot factory worker on Elysia, the fifth of five unwanted children. Given to the care of the Elysian governorship at the age of 8, she was immediately put to work in the 99th Elysian Drop Regiment as a cook and cleaning girl. Living with the 99th, she became accostumed to the life as a Guardsman, despite her strict non-combatant status. Elda never even saw a battlefield until she was 13, when the supply craft she was on board was harrassed by Dark Eldar Raven Interceptors. Peering out a tiny viewport, she watched her first fight, four Thunderbolt Heavy Fighters and two Vulture Gunships which formed the supply escort barely fighting off the xenos attack crafts. Making an emergency landing after one of the engines took a glancing hit, Elda and 2 other non-combat personnel managed to survive thier way through thirty miles of Eldar marauder held territory and back to Elysian troops. After that day, Elda started basic training with the 99th Elysian Drop Troops. Being the sole survivor of her squad during the horrific fighting against Hive Fleet Kraken, Sergeant Haimes was promoted to Master Sergeant, given the Bronze Skull Medal of Service, and a new squad of other 99th survivors, now reformed as D-99. Orders from higher up stated that the D-99 was now seconded to the Inquisition, with several squads sent out at the request of errant Inquisitors, and most of the detatchment heading to Beta Anphelion IV. MstSgt Haimes was tasked to tactical strike missions for the Inquistor attached to the Dauntless Crusade.<br><br><span class="bbc_u"><strong>Stats Before War Gear:</strong></span> 45/45<br><br><strong>Health:</strong> 5<br><strong>Attack: </strong>5<br><strong>Ranged Attack:</strong> 0<br><strong>Accuracy:</strong> 5<br><strong>Agility:</strong> 4<br><strong>Intelligence: </strong>3<br><strong>Defense: </strong>5<br><strong>Perception:</strong> 5<br><strong>Stealth:</strong> 3<br><strong>Luck:</strong> 10<br><br><span class="bbc_u"><strong>War Gear:</strong></span> 20/20<br>Gravchute, Targeters, Stormtrooper Training, Meltagun, Stormtrooper Carapace Armor, Body Hardening, Reconnaissance Training, Chainsword, Hotshot Laspistol, Tankhunter Training <br><br><strong><span class="bbc_u">Stats After War Gear:</span></strong><br><br><strong>Health:</strong> 10<br><strong>Attack:</strong> 8<br><strong>Ranged Attack:</strong> Meltagun(+6 Attack vs Infantry, +5 Attack vs Vehicles, Ignores Infantry Armor) Laspistol(+4&nbsp; vs Infantry, +2 vs Vehicles, Double Damage vs Defense stat)<br><strong>Accuracy:</strong> 8<br><strong>Agility:</strong> 8<br><strong>Intelligence:</strong> 6<br><strong>Defense:</strong> 10<br><strong>Perception:</strong> 8<br><strong>Stealth:</strong> 11<br><strong>Luck:</strong> 10
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			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>12-08-2010, 14:50:36</strong>
			</dt>
			<dd class="postbody">
				Thanks for the PM! I would have missed this without it! Feel free to <em>always</em> let me know about a 40k game!<br><br>Image:<br><div align="center">(http://www.moviecentral.ca/themes/moviecentral/images/Series/spartacus/characters/crixus.jpg)</div><br>Name: Crixus<br><br>Age: 177<br><br>Character's Allegiance(Force your character is a part of): Space Marines<br><br>Position(What position in their force they have i.e. Tactical Marine, Storm Trooper, Battle Sister): Terminator<br><br>Personal history:<br>Crixus was born on a foul Death World, where every day was a battle against monster, rumoured to the be the remnants of a Tyranid invasion centuries ago. His life however, was not to be as some savage hunter with sticks and rocks as his weapons. Crixus was chosen by the Space Marines, for his homeworld was a recruiting ground. Like many others, he showed a fire in his belly, a grit in his eye, the instincts of a killer and the skill of a enduring survivor. Taken up from the world he was put through the most abusive training and conditioning anyone could image, for nothing less is good enough for the Space Marines. Many of his brothers who had been chosen by the Space Marines died in their trials, but as always, Crixus survived. Sure enough, he made it, becoming not just a Space Marine, but an Imperial Sword. Since his induction to the Space Marines Crixus has proven himself a staunch Champion <del>of Capua</del> for the Emperor, to the point that he has earned his Terminator Honours, and to this day, one hundred and sixty years after his elevation to the status as an Angel of Death, he fights with the same passion and determination as ever. <br><br>Stats Before War Gear:<br>Health: 6<br>Attack: 10<br>Ranged Attack: 0 <br>Accuracy: 5<br>Agility: 12<br>Intelligence: 4 <br>Defense: 5<br>Perception: 5 <br>Stealth: 3 <br>Luck: 4<br><br><br>War Gear:<br>Terminator Armour -2<br>Storm Shield -3 <br>Thunder Hammer -3?<br>Cyclone Missile Launcher -5<br>Purity Seal -1<br>Heavy Flamer - 2<br>Storm Bolter - 3<br><br>Stats After War Gear:<br><strong>Close Combat Set</strong> <em>Thunder Hammer/Storm Shield</em><br>Health: 6<br>Attack: 19 (22 vs Infantry)<br>Ranged Attack: 0 (5 vs Vehicles)<br>Accuracy: 6<br>Agility: 5<br>Intelligence: 4 <br>Defense: 16<br>Perception: 7 <br>Stealth: 0 <br>Luck: 4<br><br><strong>Ranged Set</strong> <em>Heavy Flamer/Storm Bolter</em><br>Health: 6<br>Attack: 18 (21 vs Infantry) (20 vs Vehicles)<br>Ranged Attack: 5 (10 vs Vehicles) (11 vs Infantry)<br>Accuracy: 6<br>Agility: 9<br>Intelligence: 4 <br>Defense: 12<br>Perception: 7 <br>Stealth: 0 <br>Luck: 4
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>12-08-2010, 16:22:34</strong>
			</dt>
			<dd class="postbody">
				Glad to have everyone aboard so far! Are there any questions? comments? ect?<br><br>And yes the thunder hammer is supposed to cost 3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Drivestort</strong> on <strong>12-08-2010, 18:12:39</strong>
			</dt>
			<dd class="postbody">
				Playing the Terminator, Primarch, you get status of party badass, whom we'll send headfirst against anything bigger than we are, while we make Chuck Norris jokes with your name inserted.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>12-08-2010, 19:02:55</strong>
			</dt>
			<dd class="postbody">
				Why thank you Drivestort, truth be told I'd have rather been the Inquisitor, as a Daemonhunter army player, but you beat me to it! No hard feelings though :P <br>But yeah, you just point me towards some corridors, narrow caves and other small areas where I can just move forward and smish-smash everything into paste.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Kaizen</strong> on <strong>12-08-2010, 19:41:18</strong>
			</dt>
			<dd class="postbody">
				(http://i5.photobucket.com/albums/y161/Redmaige/BrindDarius.jpg)<br>(I couldn't resist this pic from one of my favorite movies)<br><br>Name: Commissar Brind Darius<br><br>Age: 35<br><br>Character's Allegiance: Imperial Guard<br><br>Position: Commissar<br><br>Personal history: Commissar Darius lied about his age to join the Lucky 7th, he joined when he was only 15 and has recently finished his second decade of service to the Emporer.&nbsp; (I like to write a character's bio as the story develops - I will update this section as the story evolves)<br><br><br>Stats Before War Gear:<br>Health 7<br>Attack 3<br>Ranged Attack 0<br>Accuracy 10<br>Agility 5<br>Intelligence 4<br>Defense 4<br>Perception 4<br>Stealth 3<br>Luck 5<br><br>War Gear: (20/20)<br>Bionic Arm (3)<br>Plasma Pistol (2)<br>Power Weapon (4)<br>Carapace Armor (2)<br>Refractor Field (5)&nbsp; 1 in 4 chance of stopping incoming attacks<br>Order of Ollianus Pius (4) <em>Ollanius Pius was the lone Man who stood in front of Warmaster Horus, sacrificing his life for the Emperor. His saint-like image is usually on Imperial Guard banners, and this medal is the highest honor a mortal man can earn in the service of the Imperium.<br>Effect: Character is a living inspiration to fellow Imperial NPC's as such NPC's will do almost anything to protect them. (As long as Imperial Guard NPC's are present there is a 1 in 3 chance that they will dive in the path of incoming attacks to protect the character, taking the damage from the attack in the character's place)</em><br><br>Stats After War Gear:<br>Health 7 <br>Attack 3 + 2 (bionic arm) + 2 (plasma pistol) + 4 (power weapon / sword)&nbsp; = 11<br>Ranged Attack <br>–&nbsp;&nbsp;&nbsp;plasma pistol +3 Ranged Attack vs All enemies, +2 Attack<br>Accuracy 10&nbsp; <br>Agility 5 + 1 (plasma pistol)&nbsp; = 6<br>Intelligence 4 <br>Defense 4 + 3 (carapace) + 2 (reactor field)&nbsp; = 9<br>Perception 4&nbsp; <br>Stealth 3&nbsp; <br>Luck 5&nbsp; <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>anna77</strong> on <strong>12-08-2010, 20:29:46</strong>
			</dt>
			<dd class="postbody">
				I don't know too much about the setting but sounds exciting!&nbsp; &nbsp;;)<br><br>Image: (Still looking,)<br><br>Description: Sister Karress posses a small, powerful frame beneath her heavily decorated black and white power armor, strings of gold chains and Iconic charms dangle from her hips and bits of en-scrolled parchment and waxen seals cover much of her chest. Her compact "wings" strapped neatly to her back, her straight, stark white hair nearly always pulled back. The right side of her face is one of soft angelic vision, the left one of suffering, several long, deep scars run the length of that side of the face, with a black eye patch that bares the mark of the sisterhood etched in silver where her second sky blue orb should be. She considers the wounds a mark of honor, and a sign to friend and foe alike of the blood she is willing to shed for the Emperor.<br><br>Name: Sister Karress<br><br>Age: 35<br><br>Character's Allegiance: Sisters of Battle<br><br>Position: Seraphim<br><br>Personal history:<br><br>&nbsp;At a young age her aristocratic&nbsp; parents where killed in a Tyranid invasion as there hivecity was overrun, her uncle barely got her and himself to the last fleeing transport, as they left the system she witnessed the bright, white cleansing of her home world. As the swarm advanced from planet to planet her uncle was annexed into service for the imperial guard, and with no ward she became property of the imperium. Before long she found her way into the Ecclesiarchy and toiled through her initiation and indoctrination, but from the start it was clear that her determination and sheer will would place her near the front of any battle.&nbsp; <br><br>Now a veteran sister, her body has been broken many times, but her faith and fellow sisters refuse to let her fall. She relishes the trill of the charge and the din of battle, and delights in seeing nothing less than the utter defeat of the enemy's of man, crushing them under the might of the Emperor. <br><br><br><br>Stats Before War Gear: <br><br>Health:7<br>Attack: 6<br>Ranged: 0<br>Accuracy: 6<br>Agility: 6<br>Intelligence: 4<br>Defense: 7<br>Perception: 5<br>Stealth: 4<br>Luck: 5<br><br>War Gear:<br><br>Jump pack (4)<br>power armor (2)<br>power weapon (4)<br>Inferno pistol (5) <br>purity seal (1)<br>bolt pistol x 2 (4)<br>(20)<br><br>Stats After War Gear:<br>&nbsp;<br>Health:7<br>Attack:(16 vs inf, 14 vs veh) w/ Inferno pistol( Ignores Infantry Armor,) and PW(+4 vs all w/power weapon,)<br>Ranged: + 4 vs. inf&nbsp; (twin bolt pistols)<br>Accuracy: 6<br>Agility: (10) 6 + 4&nbsp; or (12) +1,+1 w/Bolt pistols?<br>Intelligence: 4<br>Defense: (12) 7 + 5 w/ armor<br>Perception: 5<br>Stealth: 4<br>Luck: 5<br>&nbsp;<br><br>I did my edits and think I'm about done? I am a little confused about the Attack stat though, did I do that right?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>12-08-2010, 20:42:03</strong>
			</dt>
			<dd class="postbody">
				She looks good so far! as do all the other characters. I am very excited about this game's potential. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>12-08-2010, 20:58:35</strong>
			</dt>
			<dd class="postbody">
				By the way, where's that pic of the retributer from? If I didn't know any better I'd say it looks like game graphics, but I can't recall a game that has the Sisters of Battle &amp; that kind of graphics. Dawn of War had them, but it didn't look that nice to my memory.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Opheliac</strong> on <strong>12-08-2010, 21:03:16</strong>
			</dt>
			<dd class="postbody">
				Dawn of War 1 had a Sisters of Battle Mod being made for it by fans, which stopped being worked on when Soulstorm was announced. Thats from the mod.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Drivestort</strong> on <strong>12-08-2010, 21:04:12</strong>
			</dt>
			<dd class="postbody">
				Looks a lot better than they did in Soulstorm... Then again, there wasn't much good about Soulstorm.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>12-08-2010, 21:15:20</strong>
			</dt>
			<dd class="postbody">
				*sigh* Soulstorm......*shakes head* 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Opheliac</strong> on <strong>12-08-2010, 21:16:52</strong>
			</dt>
			<dd class="postbody">
				Son, I am Disappoint.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>12-08-2010, 21:25:38</strong>
			</dt>
			<dd class="postbody">
				Image:(http://mmsprofiler.com/Imperial_Guard/IG_trademark.gif)<br><br>Name:&nbsp; Seargent Crassius Drosdith <br><br>Age: 28<br><br>Character's Allegiance: Imperial Guard<br><br>Position: Veteran Guardsman<br><br>Personal history: Crassius was born on Belka, the only child to his family. His father, a guardsman, had left just after his birth to go fight in the Damocles Gulf Crusade. He never knew what happened to his father but knew he had a better chance of meeting him on a distant battlefield than on his homeworld. He was a very intelligent young boy and was offered a position in the Belkan government after his graduation, he stiffly declined joining the Imperial Guard. His mother could not stand the fact that both of the men she loved went to war and soon killed herself after his leaving. His founding day was better than graduating top of his class. Entering the 8429th Belkan "Aggressors" he learned from their commissar, Dravik Telsan, quickly the ways of the Tactica Imperialis. His first engagements taught him the harsh realities of war and quickly learned from the mistakes that had gotten many of his friends killed. Being a member of a veteran squad and having most of his regiment decimated he was combined with the 7th Yuktobanian and promoted to Seargent. He still keeps his badges from his original regiment and wears them proudly. He fights with the tenacity and skill of a commissar and expects the same of those who fight with him.<br><br>Stats Before War Gear: 45/45<br><strong>Health:9<br>Attack:2<br>Ranged Attack:0<br>Accuracy:5<br>Agility:4<br>Intelligence:7<br>Defense:5<br>Perception:5<br>Stealth: 2<br>Luck:6</strong> <br><br>War Gear: 20/20<br>Veteran, Carapace Armour, Lasgun, Bayonet, Medipack, Macharian Cross, Close Combat Sword<br><br>Stats After War Gear:<br><strong>Health: 10<br>Attack: 3/3<br>Ranged Attack: 2<br>Accuracy: 7<br>Agility:4<br>Intelligence: 13<br>Defense: 8<br>Perception: 7<br>Stealth: 2 <br>Luck: 6</strong> 7th 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>12-08-2010, 21:36:07</strong>
			</dt>
			<dd class="postbody">
				And For a fact, Soulstorm was so sad.. I expected a new type of campaign and better units... We Imperial guard got the WORST aircraft in the entire game, thought the aircraft are horrible as it is. Basilisks are still better.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>12-08-2010, 21:40:24</strong>
			</dt>
			<dd class="postbody">
				Yes Soulstorm was bad. But on the bright side this will be better!! (hopefully)<br><br>Also as a side note I think I'm having way to much fun constructing the forces you'll be going up against :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>12-08-2010, 21:45:42</strong>
			</dt>
			<dd class="postbody">
				Bah bring them on! Oh and FYI I have a about a week left on my ventrillo server, unfortunately it can only have 5 people in it. If anyone wants the information for it and is doing this rp let me know and I will give you the stuff to be able to get on it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>CmdrRenegade</strong> on <strong>12-08-2010, 21:59:45</strong>
			</dt>
			<dd class="postbody">
				I would be interested in making a Tactical Marine Sgt.&nbsp; Is there any chance I'd be able to buy advanced wargear to reflect that?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>12-08-2010, 22:01:26</strong>
			</dt>
			<dd class="postbody">
				What do you have in mind? I'm open to compromise/editing if I like the idea. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>12-08-2010, 23:07:20</strong>
			</dt>
			<dd class="postbody">
				Question. Have any of us met before? Character wise I mean of course.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>12-08-2010, 23:40:11</strong>
			</dt>
			<dd class="postbody">
				Not necessarily if you'd like to then that's between the players. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>12-08-2010, 23:42:23</strong>
			</dt>
			<dd class="postbody">
				Gotcha. Unless someone is part of the 7th I don't think I would really know any of the Sisters, Space Marines, or Inquisition.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>CmdrRenegade</strong> on <strong>13-08-2010, 05:01:50</strong>
			</dt>
			<dd class="postbody">
				I wouldn't mind paying extra points for a Power Sword.&nbsp; In most examples of the fluff, not just the game, it isn't uncommon for Space Marine Tactical Sgts. to have one special piece of wargear, whatever that may be.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>13-08-2010, 05:37:45</strong>
			</dt>
			<dd class="postbody">
				I'll make you a deal, you can have a power weapon, for 6 rather than the normal cost of 4, BUT in exchange you cannot equip a purity seal. Do we have a deal Cmdr?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Aftiel</strong> on <strong>13-08-2010, 06:03:49</strong>
			</dt>
			<dd class="postbody">
				Woot, two Seraphim! Lets jump on heathen's heads!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Fallenpaladin7</strong> on <strong>13-08-2010, 06:42:59</strong>
			</dt>
			<dd class="postbody">
				Alright here is my entry<br><br>Image: (http://th03.deviantart.net/fs71/PRE/i/2010/022/8/1/native_american_3_by_renemarcel27.jpg)<br><br>Name: Nicodemus (goes by Akecheta)<br><br>Age: 23<br><br>Character's Allegiance(Force your character is a part of): Space Marines<br><br>Position(What position in their force they have i.e. Tactical Marine, Storm Trooper, Battle Sister): Assault Marine<br><br>Personal history:&nbsp; Akecheta was born on a Feral world.&nbsp; The Civilzation on that world was tribal.&nbsp; He was a young warchief for his tribe.&nbsp; He took part in many raids on his enemies.&nbsp; He was picked up by the space marines for his courage and determination on the battle field.&nbsp; Once in the Adeptus Astartes he began to excel in close combat and tactics.&nbsp; Currently he has been assigned to the Dauntless crusade.<br><br>Stats Before War Gear:<br><br>Health:&nbsp; 8<br>Attack:&nbsp; &nbsp;8<br>Ranged attack:<br>Accuracy: 8<br>Agility:&nbsp; 4<br>Intelligence:&nbsp; 8<br>Defense:&nbsp; 5<br>Perception:&nbsp; 5<br>Stealth:&nbsp; 4<br>Luck:&nbsp; 4<br><br>Wargear:<br>&nbsp;Purity seal: Purity seals are borne by various Imperial&nbsp; troops, applied to weapons, armor and vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of Chaos.<br>Effect: Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br>Cost: 1<br><br>Krak Grenade:&nbsp; Anti-tank weapons - the opposite of the anti-personnel frag grenade - they are designed to crack open armoured targets such as vehicles through a concentrated implosive blast. They are very effective at destroying hard targets, building structures, and for tearing holes into defensive structures but must be placed on the target.<br>Effect: +2 Attack vs Vehicles <br>Cost: 1<br>Has 3 Krak grenades<br><br>Frag Grenade: Frag Grenades are very simple in design and effect, consisting of a central explosive core with a fuse inserted, wrapped by iron or ceramic bands, and further covered by a sheathing. Upon detonation, irregular chunks of the casing and bands are propelled at high velocity into the nearby surrounding area<br>Effect: +1 Attack vs Infantry<br>Cost: 2 <br>Has 2 frag grenades<br><br>Power Armor:&nbsp; A completely enclosed suit of armor, made of thick ceramite plates.Power armor is fully sealed, isolating the wearer from the outside environment and protecting him from gas weapons and harsh atmospheres. It also commonly includes numerous auxiliary systems such as communicators, auto-senses, etc. Space Marines go through an arduous process where they receive various implants culminating with the implantation of the Black Carapace&nbsp; which allows the Marine a direct and instinctual interface with the armor, making it in effect a second skin. The advanced systems of Space Marine power armor also monitor the Marine's biological functions, feeding the medical information to the Marine. Whilst power armor is most commonly associated with the Adeptus Astartes, the Sisters of Battle and many Inquisitors&nbsp; also use powered armour of one sort or another. Typically however these amours may not contain the same strength enhancing properties or life-support functions of Space Marine power armour nor do they provide the same amount of armor.<br>Effect: +5 Defense, +2 Attack, +2 Perception, +1 Accuracy, -1 Stealth, -1 Agility, Vox set allowing marines to communicate with one another, as well as call for the following support options<br>1.Orbital Bombardment: A orbital strike is called down on a designated enemy location from orbiting Imperial spacecraft. Can occasionally be inaccurate.<br>2.Heavy Support: Armored support is dispatched to assist the marines in their current mission. What forces are sent varies depending on availability.<br>3.Deep Strike: Terminator support is called in, teleporting down to the battle field. Teleportation process can sometimes be very inaccurate.<br>Cost: 2<br><br>Combat Shield: A form of shield utilizing similar technology to that used by power weapons to produce a field of energy around the face of the shield. It is used by the Space Marines and is a smaller and less-protective version of the storm shield used by Terminator-armored Marines and is small enough to be strapped to the arm, leaving both hands free for another weapon to be used.<br>Effect: +1 Defense, Does not take up a free hand.<br>Cost: 1<br><br>Plasma pistol: The Plasma Pistol is a smaller version of the Plasma Gun and is just as dangerous. It offers a penetrating capacity unique among broadly distributed pistol-sized weapons, and can easily take out heavily armored enemies.<br>Effect: +3 Ranged Attack vs All enemies, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously<br>Cost: 2<br><br>Chainsword: A Chainsword is a common form of chain weapon&nbsp; which is essentially a sword with powered teeth that run along the blade like that of a chainsaw. Most versions make use of monomolecular-edged or otherwise razor sharp teeth. The weapon makes an angry buzzing sound as the teeth spin around, intensifying into a high pitched scream as they grind into armor.<br>Effect: +3 Attack, One handed weapon allowing the user to wield a second weapon simultaneously<br>Cost: 2<br>Has 2 Chainswords<br><br>Jump Pack: A Jump Pack is a back mounted device containing turbines or jets powerful enough to lift even a user in Power Armour. They greatly enhance a warrior's mobility by allowing him to travel quickly across the battlefield, making great bounding leaps over obstructions and launching himself into the melee of close combat. It's roaring engines allow a user to slow his descent when leaping from low-flying aircraft, allowing him to Deep Strike with relative safety directly into the fray.<br>Effect: +4 Agility,&nbsp; Allows marine to 'jump' over obstacles, has a 1 in 3 chance of allowing marine to 'jump out' and escape any combat.<br>Cost: 3<br><br>Stats after war gear:<br><br>Health:&nbsp; 8<br>Attack:&nbsp; &nbsp;18<br>Ranged attack: Krak Grenade:+2 Attack vs Vehicles&nbsp; &nbsp; Frag Grenade: +1 Attack vs Infantry&nbsp; Plasma pistol:+2 Ranged Attack vs Infantry<br>Accuracy: 9<br>Agility:&nbsp; 8<br>Intelligence:&nbsp; 8<br>Defense:&nbsp; 11<br>Perception:&nbsp; 8<br>Stealth:&nbsp; 3<br>Luck:&nbsp; 4<br><br>there is most of it will add more to the background When i have more time 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>CmdrRenegade</strong> on <strong>13-08-2010, 06:55:36</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3465322#msg3465322">Quote from: Urbanzorro on 13-08-2010, 05:37:45</a></div></div><blockquote class="bbc_standard_quote">I'll make you a deal, you can have a power weapon, for 6 rather than the normal cost of 4, BUT in exchange you cannot equip a purity seal. Do we have a deal Cmdr?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>That seems a little high to me.&nbsp; To make things simpler, I'll go with a regular Tactical Marine rather than make things complicated.&nbsp; Thanks for considering it though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>13-08-2010, 07:06:02</strong>
			</dt>
			<dd class="postbody">
				Not a problem.<br><br>Also nice character Fallen Paladin.<br><br>It's late here so I'll be heading for bed. I'm thinking we should be able to start up sometime tomorrow. At the very least I will have a bit of info for everyone as far as organizing this thing!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>anna77</strong> on <strong>13-08-2010, 07:15:08</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3465480#msg3465480">Quote from: Aftiel on 13-08-2010, 06:03:49</a></div></div><blockquote class="bbc_standard_quote">Woot, two Seraphim! Lets jump on heathen's heads!<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yes, the Sisters will ascend unto the enemy with fury and purification, Praise the God-Emperor!&nbsp; <br><br>Sorry, had to do it, been reading some Warhammer lit all evening trying to get a feel for it&nbsp; ;D<br>And I finished my sheet too.&nbsp; <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>13-08-2010, 07:41:55</strong>
			</dt>
			<dd class="postbody">
				The nothing can withstand the almighty forces of the God Emperor! FOR THE IMPERIUM OF MAN!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>13-08-2010, 10:12:31</strong>
			</dt>
			<dd class="postbody">
				I see there's already interest, and what the hell, can't hurt to try to get another 40k game off the ground at Elli. I mean, what if it worked out for once and I wasn't in on the ground floor?!&nbsp; :o<br><br>I <em>really</em> need to get to bed, but I'll see about sitting down and getting a character done up sometime over the weekend (maybe even tomorrow sometime, but don't hold your breath). Ah, if only I could import my Wych, again...no matter. <br><br>I'll take a spot as a young but typically zealous Sororitas. Joining the Seraphim would be fun, but I want to play a young psycho battle nun, so Retributor. Doesn't look like there's any heavy weapons in the group yet (except the Terminator...) so that could help. But...no stats on a heavy flamer? That was always one my favorite things about the SoB, their penchant for flamers of all sizes. Fire cleans things!&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>13-08-2010, 13:43:38</strong>
			</dt>
			<dd class="postbody">
				What's the special operatives list about? <br><br>Also, is it possible for me to buy more weapons, since I have 6 points left, and be able to just holster them and use them as I need too?&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>13-08-2010, 18:01:50</strong>
			</dt>
			<dd class="postbody">
				Hrmm, could have sworn I'd added the heavy flamer option....oh well...here's the profile for it for a Sister Retributor <br><br>Heavy Flamer: The heavy flamer is a much larger and bulkier flamer. It produces a larger flame capable of enveloping more targets. Few armies<br>carry it by hand, but it is sometimes fitted to vehicles.It is a standard special weapon of Space Marine Terminators who can wield the weapon one handed.<br>Effect: +5 Ranged Attack, +4 Attack, Makes enemies much more likely to retreat.<br>Cost: 2<br>Supply: 1<br><br>The special operatives list is an option for the Inquisitor representing the Inquisition's ability to call upon the elite operatives of the Imperium such as assassins, Grey Knights, ect. And yes it is perfectly possible for you to carry more weapons and holster them as needed. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Ironwolf85</strong> on <strong>13-08-2010, 18:17:59</strong>
			</dt>
			<dd class="postbody">
				I think an IG sniper will work, but I'd have to take time to learn the items and system and stuff... I don't have the energy today... Blah
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>13-08-2010, 18:43:04</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3467356#msg3467356">Quote from: Urbanzorro on 13-08-2010, 18:01:50</a></div></div><blockquote class="bbc_standard_quote">And yes it is perfectly possible for you to carry more weapons and holster them as needed.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Sweet, I made an edit to spend an extra 5 points. I separated the stats after wargear into 2 sets, close combat and ranged, and I'll stick to those for simplicity (That is, when his Thunder hammer is out, so will his Storm Shield, I won't be going Thunder Hammer &amp; Bolter and confusing us all with stats). <br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I think an IG sniper will work, but I'd have to take time to learn the items and system and stuff... I don't have the energy today... Blah<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>A sniper would be easy enough, its just a Scout with a Sniper rifle, if your unfamiliar with 40k or summat I'd be glad to help you out.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Ironwolf85</strong> on <strong>13-08-2010, 18:52:54</strong>
			</dt>
			<dd class="postbody">
				I'd be okay with that I was thinking a sniper from Vatchia... or whatever that Ice world is called
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>13-08-2010, 19:06:15</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3467589#msg3467589">Quote from: Ironwolf85 on 13-08-2010, 18:52:54</a></div></div><blockquote class="bbc_standard_quote">I'd be okay with that I was thinking a sniper from Vatchia... or whatever that Ice world is called<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I just had a quick look at the equipment list, you have 20 points to spend, so you can buy <em>everything</em> in the Imperial Guard Scout wargear list, including the Sniper Rifle, but you can also get a Shotgun, so in the event you get surprised and forced into closer ranged combat, you can protect yourself. So all you really have to do is pick where you want your skills. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>13-08-2010, 19:11:43</strong>
			</dt>
			<dd class="postbody">
				Primarch I think you're looking at the Marine Scout. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Kaizen</strong> on <strong>13-08-2010, 19:15:03</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3467675#msg3467675">Quote from: Urbanzorro on 13-08-2010, 19:11:43</a></div></div><blockquote class="bbc_standard_quote">Primarch I think you're looking at the Marine Scout. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I think so too.<br><br>I was torn between a scout sniper and IG but went with IG cause I thought everyone would play marines 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>13-08-2010, 19:18:35</strong>
			</dt>
			<dd class="postbody">
				XD Indeed I was. My mistake. Give me a moment Ironwolf and I'll flick through the proper list and find some stuff.<br><br>EDIT: Yeah.....looks like you just want to take the Deathworlder set, then a few other things that catch your fancy. Seems to be set up around the idea of being a Sniper, with the long-las and what not. <br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Deathworlder:&nbsp; A death world is a planet in which the native flora and fauna has evolved into naturally aggressive and dangerous forms. These eco-systems are finely balanced between continual destruction and lightning-fast reproduction. Death worlds take many forms, ranging from jungle-covered hell-holes with carnivorous plants and animals to barren, volcanic wastelands racked by ion storms. Humans can, and do, live on these worlds, but it is a never-ending struggle in which natural selection ensures that only the toughest survive. <br>Effect: +3 Health, +2 Stealth, +2 Perception Allows access to the following options<br>Cost: 5, Cannot be combined with Veteran or Penal Legionnaire<br>Supply: 2<br><br>Long-Las: The long-las, is the preferred weapon of Imperial Guard sharpshooters. With a much longer barrel for increased range and accuracy, and also to prevent overheating. However the barrel makes a Long-Las up to twice as long as a standard Lasgun and thus difficult to use in close quarters. <br>Effect:+2 Accuracy, + 4 Ranged Attack vs Infantry, +3 Ranged Attack vs Vehicles, -1 Attack, has a 1 in 8 chance of instantly killing the target. <br>Cost: 3<br>Supply: 1<br><br>Camo-cloak: <br>The Camo Cloak is coated with an absorbent material called Cameoline which takes on the colouration of the surroundings giving the wearer a great deal of individual concealment and when used by elite stealth experts and when used correctly can give the wearer near perfect concealment <br>Effect: +6 Stealth<br>Cost: 3<br><br>Supply:2<br>Ripper pistol: Fires a highly accurate hail of poisoned metal shards at the target. The initial wounds caused by the shards allow the venom to enter the victim's bloodstream and cause death.&nbsp; <br>Effect:+3 Ranged Attack vs Infantry, +3 Attack vs Infantry, One handed weapon allowing its user to wield a second weapon simultaneously <br>Cost: 3<br>Supply:2<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Kaizen</strong> on <strong>13-08-2010, 19:54:12</strong>
			</dt>
			<dd class="postbody">
				Yep, that's the kit I chose to take.&nbsp; You may want to check with Urbanzorro about the long las though - supply says only one available.&nbsp; If you want it, I could write up a new character for myself.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>13-08-2010, 19:56:34</strong>
			</dt>
			<dd class="postbody">
				As promised here's a bit more detail on how this will work. Any questions?<br><br><strong>Inquisition</strong><br>The Inquisitor travels aboard&nbsp; Grand General Bracker's Imperial Battleship "Fist of The God-Emperor." Having been given one of the spare quarters set aside for flag officers and their adjutants. <br>Inquisitor Pallas<br><br><strong>Sisters of Battle</strong><br>The Adeptas Soroitas force numbers roughly 100 Battle Sisters broken down 10 squads by type. Each squad is comprised of 10 sisters each and is under the overall Command of Palatine Corley. They enter battle together to achieve The Sisterhood's objectives. They travel aboard Grand General Bracker's Imperial Battleship "Fist of The God-Emperor." Specifically having taken the ship's Chapel and the crew quarters directly near it as their home. <br><span class="bbc_u">1st Seraphim Squad</span><br>Mynra<br>Sister Karress<br><br><strong>Space Marines</strong><br>There are 50 Marines attached to The Dauntless Crusade they are commanded by Brother Captain Batiatus, the Sub-Company's Force Commander, and captain of the hallowed 1st Squad. The Chapter consists of 6 Squads. With 1st Squad numbering 5 Terminator Armor clad marines, 2nd, and 3rd, and 4th comprised of 10 Tactical Marines each, 5th Squad comprised of 10 Assault Marines, and 6th Squad containing 5 Scouts. The majority of the Space Marines are usually deployed as a whole and utilized as the spear tip of major thrusts, the core of defensive actions, or the elite force sent in to claim an objective deep within enemy territory. They travel in the Dauntless Crusade aboard an the Imperial Swords Strike Cruiser <em>Inescapable Might</em>. They are also able to board any Imperial vessels within the crusade fleet. <br><span class="bbc_u">1st Squad</span><br>Crixus<br><br><span class="bbc_u">5th Squad<br></span>Nicodemus <br><br><strong>Imperial Guard</strong><br>There are roughly 1,000,000 Guardsmen within The Dauntless Crusade, split into several regiments which are further split into companies, which are further split into squads. Major are given at the regimental level, broken down and given to company commanders, who assign each squad's specific objectives and tasks. The 7th travels aboard Grand General Bracker's Imperial Battleship "Fist of The God-Emperor."&nbsp; Their originally assigned quarters having been taken up by the Adeptas Sororitas they have been forced to 'double up' in the quarters directly nearest the Battle Sisters. Each Squad comprises of 10 Guardsmen/women.<br><span class="bbc_u">3rd Squad, 4th Company, Yuktobonian "Lucky" 7th</span><br>Brind Darius<br>Seargent Crassius Drosdith <br><span class="bbc_u">1st Storm Trooper Squad, Attached to Yuktobonian "Lucky" 7th</span><br>Master Sergeant Elda Haimes(Strmtpr)<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>13-08-2010, 19:58:21</strong>
			</dt>
			<dd class="postbody">
				There is only one long-las available, I'd prefer that it stay that way. If you both honestly can't see yourself playing any other way I'll make an exception but the weapon will come at a higher cost (similar to the deal I offered CmdrRenegade)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Kaizen</strong> on <strong>13-08-2010, 20:17:38</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3467915#msg3467915">Quote from: Urbanzorro on 13-08-2010, 19:58:21</a></div></div><blockquote class="bbc_standard_quote">There is only one long-las available, I'd prefer that it stay that way. If you both honestly can't see yourself playing any other way I'll make an exception but the weapon will come at a higher cost (similar to the deal I offered CmdrRenegade)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Ironwolf85 if you want the long-las to play a sniper character you can take mine, just let me know if you want it or not.&nbsp; I'll make a new IG and snatch up that available plasma gun&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Ironwolf85</strong> on <strong>13-08-2010, 20:49:08</strong>
			</dt>
			<dd class="postbody">
				I'll do the heradwork tomorrow... sure I'll take the long las
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Kaizen</strong> on <strong>13-08-2010, 20:58:16</strong>
			</dt>
			<dd class="postbody">
				I claim the Commissar if that's cool.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>13-08-2010, 21:03:43</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3467589#msg3467589">Quote from: Ironwolf85 on 13-08-2010, 18:52:54</a></div></div><blockquote class="bbc_standard_quote">I'd be okay with that I was thinking a sniper from Vatchia... or whatever that Ice world is called<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Valhalla?<br><br>http://warhammer40k.wikia.com/wiki/Valhalla (http://warhammer40k.wikia.com/wiki/Valhalla)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>13-08-2010, 21:08:43</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3467356#msg3467356">Quote from: Urbanzorro on 13-08-2010, 18:01:50</a></div></div><blockquote class="bbc_standard_quote">Hrmm, could have sworn I'd added the heavy flamer option....oh well...here's the profile for it for a Sister Retributor <br><br>Heavy Flamer: The heavy flamer is a much larger and bulkier flamer. It produces a larger flame capable of enveloping more targets. Few armies<br>carry it by hand, but it is sometimes fitted to vehicles.It is a standard special weapon of Space Marine Terminators who can wield the weapon one handed.<br>Effect: +5 Ranged Attack, +4 Attack, Makes enemies much more likely to retreat, One handed weapon allowing it's user to wield a second weapon simultaneously<br>Cost: 2<br>Supply: 1<br><br>The special operatives list is an option for the Inquisitor representing the Inquisition's ability to call upon the elite operatives of the Imperium such as assassins, Grey Knights, ect. And yes it is perfectly possible for you to carry more weapons and holster them as needed.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Thanks, Urban.<br><br>Is that accurate, though? I don't recall it being one handed...maybe you just copied it from the Terminator entry?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>13-08-2010, 21:13:39</strong>
			</dt>
			<dd class="postbody">
				Given the servos and what have you built into terminator armour, they could wield it one handed. For anyone else it would probably he a two handed deal.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>13-08-2010, 21:30:39</strong>
			</dt>
			<dd class="postbody">
				Do the Sororitas even have terminators? I know they have celestians and seraphims but do they have something that resembles a terminator?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>13-08-2010, 21:33:14</strong>
			</dt>
			<dd class="postbody">
				Not in any canon I've read, no. Power armour, yes. Terminator armour, no.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>13-08-2010, 21:37:04</strong>
			</dt>
			<dd class="postbody">
				I've edited the weapon entry I put up. The heavy flamer is indeed two handed for a battle sister. And yes Kaizen you can have the commissar.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>13-08-2010, 22:09:11</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3468511#msg3468511">Quote from: Urbanzorro on 13-08-2010, 21:37:04</a></div></div><blockquote class="bbc_standard_quote">I've edited the weapon entry I put up. The heavy flamer is indeed two handed for a battle sister. And yes Kaizen you can have the commissar.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Thanks again, Urban.<br><br>I'm taking a look at things right now, at least getting some numbers crunched, and I'm wondering if it'd be okay to take a bolt pistol and chainsword as backup kit to that heavy flamer?<br><br>A heavy bolter with psycannon rounds is also tempting, though, instead of the flamer. Would I be correct in thinking that psycannon rounds are also extremely effective against daemons?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>13-08-2010, 22:25:49</strong>
			</dt>
			<dd class="postbody">
				Yes anything with a above average (Human average) Psychic strength would suffer extra from them. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>13-08-2010, 22:27:18</strong>
			</dt>
			<dd class="postbody">
				The chainsword is fine, its part of your list. Though I'm leaning away from the bolt pistol I really want the retributers to be about laying down heavy fire and relying on the other sisters for close in support. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>13-08-2010, 22:48:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3468837#msg3468837">Quote from: Urbanzorro on 13-08-2010, 22:27:18</a></div></div><blockquote class="bbc_standard_quote">The chainsword is fine, its part of your list. Though I'm leaning away from the bolt pistol I really want the retributers to be about laying down heavy fire and relying on the other sisters for close in support.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Oh yes, I agree. I want to be laying down the massive firepower, I'm just thinking of backup weapons for whenever something happens to the main armament, like out of ammo moments, you know? My thoughts were that a bolter would be too bulky when she's already lugging around a heavy flamer and it's fuel tanks, but a bolt pistol in a thigh holster and a chainsword on the hip sounded a lot more feasible. I'd be perfectly willing to strap a proper bolter to the top or side of the flamer tanks and call that backup, if you'd prefer.<br><br>To illustrate where I'm coming from on this, I'm really just thinking of this all from a more Player Character perspective than from that of playing as just the one little figure from a squad on a tabletop, and trying to gear up accordingly. That's what got me to thinking of making sure my character would have a sidearm/secondary weapon.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>13-08-2010, 23:04:10</strong>
			</dt>
			<dd class="postbody">
				Those are good points and I'm seeing your characters as representing people who's actions directly effect the battle (think undiscovered heroes/villains). I'll allow you to have the bolt pistol. at a cost of 4 sound fair enough to you? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>13-08-2010, 23:24:06</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3469150#msg3469150">Quote from: Urbanzorro on 13-08-2010, 23:04:10</a></div></div><blockquote class="bbc_standard_quote">Those are good points and I'm seeing your characters as representing people who's actions directly effect the battle (think undiscovered heroes/villains). I'll allow you to have the bolt pistol. at a cost of 4 sound fair enough to you?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yup! I'm fine with that. :-)<br><br>Here's another thought that just came up after crunching numbers...as a Retributor I have way more points for gear than I need. Would it be acceptable to purchase a second heavy weapon, so that I could have access to either a heavy bolter or a heavy flamer (not both at once, naturally) depending on the specific needs of the mission? Big open field battle or daemon horde, take the heavy bolter with psy bolts, but for urban or fighting 'nids take the heavy flamer? If I have to pick one, that's cool too, I figured it couldn't hurt to ask, though. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>13-08-2010, 23:26:37</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3469005#msg3469005">Quote from: Anathanasia on 13-08-2010, 22:48:27</a></div></div><blockquote class="bbc_standard_quote">I want to be laying down the massive firepower<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I wouldn't mind laying down my massive <em>firepower</em> on you sweet thang! <br><br>XD Sorry, couldn't resist. <br><br>Anyway, can we be hoping for an IC thread soon?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>13-08-2010, 23:39:24</strong>
			</dt>
			<dd class="postbody">
				Yes just putting the last elements in place/actually writing it up now :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>13-08-2010, 23:56:27</strong>
			</dt>
			<dd class="postbody">
				Epic
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Drivestort</strong> on <strong>14-08-2010, 01:32:20</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3468291#msg3468291">Quote from: HairyHeretic on 13-08-2010, 21:03:43</a></div></div><blockquote class="bbc_standard_quote">Valhalla?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br>Valhallen, the Viking god of <em>ROCK!</em>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>14-08-2010, 04:24:51</strong>
			</dt>
			<dd class="postbody">
				IC thread is up ;D feel free to post once you're character is done/ approved. <br><br><br>http://elliquiy.com/forums/index.php?topic=79076.0 (http://elliquiy.com/forums/index.php?topic=79076.0)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>anna77</strong> on <strong>14-08-2010, 04:59:42</strong>
			</dt>
			<dd class="postbody">
				Wonderful Urbanzorro&nbsp; ;)<br><br>I will await approval to post , can't wait!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>14-08-2010, 05:16:22</strong>
			</dt>
			<dd class="postbody">
				I could have sworn I had approved you....well no matter...this is for everyone. If your character is posed up before this post, and done your character is approved and ready for play unless I've specifically told you it isn't. That does not mean that new characters can't be added, its just an easier way to approve everyone who's ready rather than going down the list and naming everyone. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>14-08-2010, 08:19:15</strong>
			</dt>
			<dd class="postbody">
				<strong>Image:</strong> <br>http://4.bp.blogspot.com/_30PRmkOl4ro/SuWoVwnhbTI/AAAAAAAAXNU/MWWTJpDfLA4/s1600-h/angled-bob.JPG (http://4.bp.blogspot.com/_30PRmkOl4ro/SuWoVwnhbTI/AAAAAAAAXNU/MWWTJpDfLA4/s1600-h/angled-bob.JPG)<br><br><strong>Name:</strong> Sister Amandine Luca<br><br><strong>Age:</strong> 20<br><strong>Character's Allegiance:</strong> Adepta Sororitas, Order of Our Martyred Lady<br><strong>Position:</strong> Retributor<br><br><strong><span class="bbc_u">Personal history:</span></strong><br>Sister Amandine Luca was raised in a Schola Progenium, a Cadian war orphan whose parents, both <br>Guardsman, were killed in skirmishes with the forces of Chaos. This makes Amandine anything but unique, a <br>fate shared by countless children in the Imperium, so often on worlds, like Cadia, near the Eye of Terror, <br>on a nearly daily basis.<br><br>Unlike so many of these unfortunates, Amandine was among those selected by a representative of the <br>Ecclesiarchy to be sent to a Schola that specialized in preparing young girls for the Adepta Sororitas. <br>Amandine was a model student, showing a wonderfully natural reverence for the God-Emperor and a fiery <br>zeal to protect Him and His Imperium.<br><br>She started her actual combat training with the Adepta Sororitas as early as she was able, before she was <br>even big enough to strap on her first set of power armour. Since that moment Amandine has proven herself a <br>capable Sister of Battle, an excellent markswoman with a knack for the heaviest armament The Emperor has <br>provided in His Grace and Wisdom.<br><br>Still a young woman, Amandine has seen only a bare handful of engagements. The last, a particularly <br>harrowing cleansing of a Chaos Cult to Tzeentch that had grown impressively large, it went undiscovered for <br>far too long, from an Imperial world earned Amandine her first purity seals and got her selected for the <br>Mission that was to join the Dauntless Crusade.<br><br><strong><span class="bbc_u">Description</span></strong><br>Amandine is an attractive young Sister of Battle, with delicate features, dark hazel eyes and pale skin. Her <br>dark red hair worn in a variation of the bob cut so common among the Adepta Sororitas. She is only of <br>average height, with a naturally slender build that would seem to make her too frail to wear her powered <br>armour, but she has a well-toned, fit physique under those ceramite plates.<br><br><strong><span class="bbc_u">Stats:</span></strong><em> Modified (50 pts base) - Heavy Flamer - Multi-Melta - Heavy Bolter - Bolt Pistol</em><br><strong>Health:</strong> 6 (6)<br><strong>Attack:</strong> 3 (3) - 7 - 3 - 3 - 5<br><strong>Ranged Attack:</strong> 0 (0) - 5 - 6/7 - 6/2 - 2<br><strong>Accuracy:</strong> 8 (8)<br><strong>Agility:</strong> 7 (7) - 7 - 7 - 5 - 8<br><strong>Intelligence:</strong> 5 (5)<br><strong>Defense:</strong> 11 (6)<br><strong>Perception:</strong> 5 (5)<br><strong>Stealth:</strong> 3 (3)<br><strong>Luck:</strong> 7 (7)<br><br><strong><span class="bbc_u">War Gear:</span></strong> (20 points)<br><strong>Power Armour:</strong> Sisters of Battle&nbsp; use a lighter, less bulky version of power armor. This armor does not <br>increase the strength of the wearer to match that of the Space Marines, but does provide the same <br>protection. (2 points)<br>- Effect: +5 Defense, Vox set allowing sisters of battle to communicate with one another, as well as call for <br>the following Acts of Faith to be recited and broadcast to them by their support elements once per mission<br>-- 1.Divine Guidance: Songs of the Botler's status as a holy weapon are sung over the Battle Sisters vox-net, <br>spurring every sister to increase her rate of fire<br>-- 2.Light of The Emperor: Prayers to The Emperor are recited, and all who hear them find themselves more <br>resistant to harm.<br><br><strong>Purity Seal:</strong> Purity seals are borne by various Imperial&nbsp; troops, applied to weapons, armor and <br>vehicles. They take the form of wax seals and parchment inscribed with declarations and prayers. They are <br>prominently displayed on armor, and symbolize that the wearer is uncontaminated by the slightest taint of <br>Chaos. (1 point)<br>- Effect: Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be <br>approached, tempted by, or receive gifts from the forces of Chaos.<br><br><strong>Heavy Flamer:</strong> The heavy flamer is a much larger and bulkier flamer. It produces a larger flame <br>capable of enveloping more targets. Few armies carry it by hand, but it is sometimes fitted to vehicles.It is a <br>standard special weapon of Space Marine Terminators who can wield the weapon one handed. (2 points)<br>- Effect: +5 Ranged Attack, +4 Attack, Makes enemies much more likely to retreat.<br><br><strong>Heavy Bolter:</strong> The Heavy Bolter is a Bolt Weapon generally used for fire support missions, It fires a <br>round considerably larger than that of the bolter, with a much higher rate of fire and longer range. These <br>factors allow this anti-personnel weapon to be used against better armoured foes, including Lightly armoured <br>vehicles, than the standard pattern Bolter.While generally operated by a two man crew, the Heavy Bolter is <br>capable of being held and fired by a lone individual in Power Armour (4 points)<br>- Effect: +6 Ranged Attack vs Infantry, +2 vs Vehicles, -2 Agility<br><br><strong>Multi-Melta:</strong> The Multi-melta is a heavy version of the Meltagun&nbsp; that has multiple melta barrels. It is <br>an ideal anti-tank weapon, especially at close range. It is a vicious and effective weapon, but lacks the range <br>of other heavy weapons. . Targets are just melted away - turning creatures into pools of steaming <br>protoplasm and vehicles into twisted goo. No personal armor offers even scant protection from a multi-<br>melta. (7 points)<br>- Effect: +6 Attack vs Infantry, +7 Attack vs Vehicles, Ignores Infantry Armor<br><br><strong>Bolt Pistol:</strong> Commonly used in conjunction with a close combat weapon. The pistol is able to fire <br>either a single shot or a short three-round burst. (4 points)<br>- Effect: +2 Ranged Attack vs Infantry, +2 Attack, +1 Agility, One handed weapon allowing the user to <br>wield a second weapon simultaneously <br><br><em>Notes on Wargear: Amandine carries the Bolt Pistol strapped 'tactical' style to the armour on her right <br>thigh, as a backup weapon. She favours the Heavy Flamer as her main armament, using it the vast majority <br>of the time. She only tends to break out the Heavy Bolter or the Multi-Melta when the specific mission <br>requirements would heavily recommend their use over the Heavy Flamer. Her Purity Seal is worn on her left <br>shoulder, slightly to the left, so that when she's in a typical firing stance it would be facing her target, like a <br>shield.</em> 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>14-08-2010, 08:44:16</strong>
			</dt>
			<dd class="postbody">
				Approved ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>14-08-2010, 09:30:36</strong>
			</dt>
			<dd class="postbody">
				I want to make a change to my character if I may. I was wondering if I could switch out my close combat sword, for a smaller combat knife and a laspistol. or Maybe adding some frag grenades?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>14-08-2010, 17:01:08</strong>
			</dt>
			<dd class="postbody">
				Close combat sword is an ambiguous term it could be a knife, a sword, an axe, ect. Just some form of unpowered close combat blade. As far as grenades if youw ant to lose the close combat weapon and take grenades that's your call though as a general rule I'd ask that once people start posting IC they stop changing their equipment list. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>14-08-2010, 18:28:11</strong>
			</dt>
			<dd class="postbody">
				Cool then. I'll take the grenades. And sorry about changing my mind, I just realized I had two close combat weapons since I had a bayonet.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>14-08-2010, 18:52:39</strong>
			</dt>
			<dd class="postbody">
				It's all good. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Ironwolf85</strong> on <strong>14-08-2010, 20:06:25</strong>
			</dt>
			<dd class="postbody">
				I been looking things over, and I'm now torn between a IG soldier with either a sniper rifile or grenade launcher ORb a tactical marine with a plasma pistol and a chain sword...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>anna77</strong> on <strong>14-08-2010, 20:21:22</strong>
			</dt>
			<dd class="postbody">
				Come on Ironwolf, just do the sniper,&nbsp; Kaizens already changed his character after dropping the long-las and sniper character to you&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>14-08-2010, 21:27:56</strong>
			</dt>
			<dd class="postbody">
				Its your call ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Ironwolf85</strong> on <strong>14-08-2010, 21:42:56</strong>
			</dt>
			<dd class="postbody">
				okay then I'll put the profile togeather peice by peice when I can<br><br>First off here is the character sheet.<br><br>Image:(http://fc46.deviantart.com/images3/i/2005/153/2/f/sniper_by_genocidalpenguin.jpg)<br><br>Name: Alexi Valokov<br><br>Age: 23<br><br>Character's Allegiance(Force your character is a part of): Imperal Guard<br><br>Position: Sniper, scout, spotter<br><br>Personal history: Alexi was born on Valhala&nbsp; the frozen world so famious for it's stubborn recruits. Alexi grew up ffighting sciermishes with the local orc tribes and hunting the game on Valhalla for a living (it's frozen not lifeless). at the age of sixteen he found his home city under orcish seige, it was then Alexi learned the ways of the sniper, running from position to position, fighting in either close quarters or from a great distance. Alexi bases his tradition on being a "hunter" though it's a diffrent sort of prey. "know your prey, know his habits"<br><br>Stats Before War Gear:<br><br>Health: 5<br><br>Attack:&nbsp; 3<br><br>Ranged Attack: 0 (no stats can be put into it)<br><br>Accuracy: 7<br><br>Agility: 5<br><br>Intelligence: 5<br><br>Defense: 3<br><br>Perception: 6<br><br>Stealth: 6<br><br>Luck: 5<br><br>War Gear:<br>Deathworlder: 5<br>Long-Las: 3<br>Camocloak: 3<br>Vox-Caster: 4<br>Triple Skull: 3<br>Flack armor:2<br><br>Stats After War Gear:<br><br>Health: 8<br><br>Attack:&nbsp; 2 (5 when using Ripper pistol in hand to hand against infantry)<br><br>Ranged Attack: +4 Vs infantry +3 Vs Vehicles (+3 VS infantry when using ripper pistol at close targets)<br><br>Accuracy: 9<br><br>Agility: 5<br><br>Intelligence: 5<br><br>Defense: 5<br><br>Perception: 8<br><br>Stealth: 14<br><br>Luck: 7<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>14-08-2010, 23:16:47</strong>
			</dt>
			<dd class="postbody">
				Alright ;D I'll approve once he's done/ 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>15-08-2010, 01:53:42</strong>
			</dt>
			<dd class="postbody">
				Can't wait... I'm getting too excited... ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>15-08-2010, 06:08:54</strong>
			</dt>
			<dd class="postbody">
				Glad you're excited Ohh how I wish i could tell you guys my evil plans! But that would spoil the surprise ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Drivestort</strong> on <strong>15-08-2010, 06:28:38</strong>
			</dt>
			<dd class="postbody">
				I gotta do a clean install of my OS, post tomorrow hopefully.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>15-08-2010, 06:37:24</strong>
			</dt>
			<dd class="postbody">
				Yah, I'm excited too. Always kinda am at the prospect of a 40k, and one of them is going to work out eventually, however improbable that may be!<br><br>I'm torn, though...do I want to really focus on some cool battle scenes with lots of screaming heretics running around on fire, or just jump to the kinky bits? So tough to choose! ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>15-08-2010, 06:40:01</strong>
			</dt>
			<dd class="postbody">
				Lol there will definitely be time for both ;D. Though at this point in time it's battle 1st ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>15-08-2010, 06:48:20</strong>
			</dt>
			<dd class="postbody">
				Gotta love a version of 40k where the 'nids don't want to go straight to disembowelling all the nubile females without 'using' them first, at least... &gt;.&gt;<br><br>Wait! I meant <span style="font-size: 14pt;" class="bbc_size"><strong>BURN, HERETIC!</strong></span><br><br>&nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>15-08-2010, 06:55:15</strong>
			</dt>
			<dd class="postbody">
				oh my goodness... Maybe some guardsman will mistake you for eldar... &gt;.&gt;&nbsp; &nbsp; &lt;.&lt; ^.^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>15-08-2010, 07:16:07</strong>
			</dt>
			<dd class="postbody">
				Lol, I'd be worried about Chaos in time :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>15-08-2010, 07:57:11</strong>
			</dt>
			<dd class="postbody">
				Slaanesh, I hope...can't see Khorne berzerkers doing anything but going straight for our skulls...Tzeentch, who can say, that all depends on the current agenda...Nurgle would be just gross. Of course, if we're just talking about Cultists, it could fit with any of them, I'd think.<br><br>The one I'm really worried about would actually be Dark Eldar. Played right, that'd be too heavy for my taste, most likely, not actually fun. And watered down, it just wouldn't be right!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>CmdrRenegade</strong> on <strong>15-08-2010, 08:14:47</strong>
			</dt>
			<dd class="postbody">
				(http://i896.photobucket.com/albums/ac168/KrogdorRendinate/SpacemarinePortrait001.jpg?t=1281852331)<br><br>Name: Brother Vindicca<br><br>Age: 227<br><br>Job: Tactical Marine<br><br>Biography: Brother Vindicca grew up on the world of Crocet, a harsh frontier world in Segmentum Obscura.&nbsp; Covered in barely charted desert and forest, settlers must live off the land.&nbsp; He and his family were hunters by trade.&nbsp; They would hunt all game, whether for food or for safety.&nbsp; Vindicca quickly grew accustomed to this life.&nbsp; Vindicca could range out alone and survive for days and come home dragging a fresh kill for a dangerous beast.&nbsp; He could take out a rampaging rhinodon with one shot at twice the range anyone else could.&nbsp; This talent was what brought him to the Astartes.&nbsp; <br><br>The Imperial Swords had come to his home world of Crocet to look for new recruits.&nbsp; Vindicca passed the trials and excelled at marksmenship.&nbsp; As a member of the Scout Company, he earned his Black Carapace by killing a Tau Commander in a Battlesuit with a well placed shot to his optics, causing the suit to crash in mid flight.&nbsp; In his squad, Rancius, he quickly earned the privledge of being the bearer of the squad's Plasma Gun.&nbsp; His marksmenship has brought swift death ever since.&nbsp; Using his hunting skills, he has also adapted the use of the Flamer as well as the standard Bolter, Bolt Pistol, and Chainsword to his combat style.&nbsp; <br><br>Power Armor 2<br>Krak Grenade 1<br>Frag Grenade 2 <br>Bolt Pistol 2<br>Purity Seal 1<br>Chainsword 2<br>Plasma Gun 5<br>Bolter 2<br>Flamer 3<br><br><br>Base Stats<br>Health 8<br>Attack 5<br>Ranged Attack <br>Accuracy 8<br>Agility 7<br>Intelligence 5<br>Defense 5<br>Perception 7<br>Stealth 4<br>Luck 5<br><br>After Equipment<br><br>Health 8<br>Attack 9 (10 vs infantry)<br>Ranged Attack (8 vs vehicles) (15 vs infantry)<br>Accuracy 9<br>Agility 6 (7 with BP)<br>Intelligence 5<br>Defense 10<br>Perception 9<br>Stealth 3<br>Luck 5<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>SomethingWycked</strong> on <strong>15-08-2010, 13:32:15</strong>
			</dt>
			<dd class="postbody">
				Would it be possible to get a roster of the characters? I don't like to pile on into a category that's already heavily populated... usually ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>HairyHeretic</strong> on <strong>15-08-2010, 16:34:27</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3476685#msg3476685">Quote from: Anathanasia on 15-08-2010, 06:48:20</a></div></div><blockquote class="bbc_standard_quote">Wait! I meant <span style="font-size: 14pt;" class="bbc_size"><strong>BURN, HERETIC!</strong></span><br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Dangerous words, little Imperial.<br><br>Be careful, or I might just take notice of you&nbsp; &gt;:)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>15-08-2010, 18:07:28</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3478420#msg3478420">Quote from: HairyHeretic on 15-08-2010, 16:34:27</a></div></div><blockquote class="bbc_standard_quote">Dangerous words, little Imperial.<br><br>Be careful, or I might just take notice of you&nbsp; &gt;:)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Oooo...for you I'll break out the multi-melta. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Ironwolf85</strong> on <strong>15-08-2010, 18:10:36</strong>
			</dt>
			<dd class="postbody">
				I admit I'd enjoy playing a non-human race later... maybe if Alexi gets killed<br>gah me and my dirty mind... I feel bad for the sides without much roleplaying, Tyrinads and Necrons. though playing a broodlord who's discovered how nice human women feel could be interisting, bah they're all brain dead though...<br><br>anyway *hides and takes careful silent aim at both of them... just to be sure*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Drivestort</strong> on <strong>15-08-2010, 19:30:14</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3476975#msg3476975">Quote from: Anathanasia on 15-08-2010, 07:57:11</a></div></div><blockquote class="bbc_standard_quote">can't see Khorne berzerkers doing anything but going straight for our skulls...</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br>He-Man: You know what you need? A good old fashioned skull fucking.<br>Skeleton: WHAT!?<br><br><br>If you want kinky bits, the Inquisitor is always bored on the ship &gt;.&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>15-08-2010, 19:43:26</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3478927#msg3478927">Quote from: Drivestort on 15-08-2010, 19:30:14</a></div></div><blockquote class="bbc_standard_quote"><br>He-Man: You know what you need? A good old fashioned skull fucking.<br>Skeleton: WHAT!?<br><br><br>If you want kinky bits, the Inquisitor is always bored on the ship &gt;.&gt;<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well, to clarify, <em>I</em> may want kinky bits, but the kind I like to play are generally the kind <em>my character</em> <span class="bbc_u">wouldn't</span> want...&nbsp; :-[<br><br>&gt;.&gt;<br><br>&lt;.&lt;<br><br>&nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Drivestort</strong> on <strong>15-08-2010, 19:46:06</strong>
			</dt>
			<dd class="postbody">
				Awww, stupid Sisters and their vows! *shakes fist* But wait, I have authority of the Emperor himself! And the Emperor wants you to meet me in my quarters later tonight. *nods*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>15-08-2010, 20:16:14</strong>
			</dt>
			<dd class="postbody">
				Adepta Sororitas don't have an vow of chastity, at least not as a standard. It's even been pointed out in other 40k game startups that they can be pretty hard partying at times. <br><br>Considering how much they like to sacrifice things to emulate the Emperor, though, I'm sure some do take a a vow of chastity. The rest are all lesbians, though, everyone knows that. You should have played a female inquisitor. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Drivestort</strong> on <strong>15-08-2010, 20:45:21</strong>
			</dt>
			<dd class="postbody">
				Really, I thought they all took a vow of chastity. Goes to show what I know, tch.<br><br><br>Nooo, can't play females, well, I can, but not sexually, and lesbian stuff doesn't do me any good.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>15-08-2010, 20:56:25</strong>
			</dt>
			<dd class="postbody">
				I just realized something. How are we going to do combat?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>15-08-2010, 22:28:15</strong>
			</dt>
			<dd class="postbody">
				I believe we just say what we want to do, be it shoot someone or what not, and Urban will make a roll behind closed doors and let us know how well it went when he replies. The idea is for an "invisible" system, I believe.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Aftiel</strong> on <strong>15-08-2010, 22:55:19</strong>
			</dt>
			<dd class="postbody">
				Wellll.... Myrna grew up on a pleasure world, before "rebelling" into military service, you know she didn't stay a virgin for long :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>15-08-2010, 23:22:00</strong>
			</dt>
			<dd class="postbody">
				ok that makes sense. And not all Sisters are lesbians. Some even take guardsman as little toys everyonce in a while.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>15-08-2010, 23:27:20</strong>
			</dt>
			<dd class="postbody">
				Primarch hit the combat question right on the head :D<br><br>Also both new characters are totally approved (the sniper and tactical marine <br><br>And @&nbsp; SomethingWycked <br><br>Inquisition<br>The Inquisitor travels aboard&nbsp; Grand General Bracker's Imperial Battleship "Fist of The God-Emperor." Having been given one of the spare quarters set aside for flag officers and their adjutants.<br>Inquisitor Pallas<br><br>Sisters of Battle<br>The Adeptas Soroitas force numbers roughly 100 Battle Sisters broken down 10 squads by type. Each squad is comprised of 10 sisters each and is under the overall Command of Palatine Corley. They enter battle together to achieve The Sisterhood's objectives. They travel aboard Grand General Bracker's Imperial Battleship "Fist of The God-Emperor." Specifically having taken the ship's Chapel and the crew quarters directly near it as their home.<br><span class="bbc_u">1st Seraphim Squad</span><br>Mynra<br>Sister Karress<br><br><span class="bbc_u"> 1st Redemptor Squad</span><br>Sister Amandine Luca<br><br>Space Marines<br>There are 50 Marines attached to The Dauntless Crusade they are commanded by Brother Captain Batiatus, the Sub-Company's Force Commander, and captain of the hallowed 1st Squad. The Chapter consists of 6 Squads. With 1st Squad numbering 5 Terminator Armor clad marines, 2nd, and 3rd, and 4th comprised of 10 Tactical Marines each, 5th Squad comprised of 10 Assault Marines, and 6th Squad containing 5 Scouts. The majority of the Space Marines are usually deployed as a whole and utilized as the spear tip of major thrusts, the core of defensive actions, or the elite force sent in to claim an objective deep within enemy territory. They travel in the Dauntless Crusade aboard an the Imperial Swords Strike Cruiser Inescapable Might. They are also able to board any Imperial vessels within the crusade fleet.<br>1st Squad<br>Crixus(Terminator)<br><br>2nd Squad<br>Brother Vindicca(Tactical Marine)<br><br>5th Squad<br>Nicodemus(Assault Marine)<br><br>Imperial Guard<br>There are roughly 1,000,000 Guardsmen within The Dauntless Crusade, split into several regiments which are further split into companies, which are further split into squads. Major are given at the regimental level, broken down and given to company commanders, who assign each squad's specific objectives and tasks. The 7th travels aboard Grand General Bracker's Imperial Battleship "Fist of The God-Emperor."&nbsp; Their originally assigned quarters having been taken up by the Adeptas Sororitas they have been forced to 'double up' in the quarters directly nearest the Battle Sisters. Each Squad comprises of 10 Guardsmen/women.<br>3rd Squad, 4th Company, Yuktobonian "Lucky" 7th<br>Brind Darius(commissar) <br>Seargent Crassius Drosdith(guardsman)<br>Alexi Valokov(guardsman)<br><br>1st Storm Trooper Squad, Attached to Yuktobonian "Lucky" 7th<br>Master Sergeant Elda Haimes(Storm trooper)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>SomethingWycked</strong> on <strong>17-08-2010, 09:42:51</strong>
			</dt>
			<dd class="postbody">
				Surprisingly balanced... 4 guardsmen, 3 nuns with guns, 3 marines, and an inquisitor in a pear tree. :P<br><br>That means I have no good reason to not play what I wanted to play in the first place. Incoming Marine :D<br><br>Though I have to ask, did you deliberately exclude wargear options from the Tactical marine entry in the codex? I'd be interested in a las- or plasmacannon, or even the missile launcher, but I'll stick with the heavy bolter if you'd like. Moar Dakka ;) The idea I'm kicking around is a Devastator Marine who's "on loan" to one of these Tactical squads to fill a slot left open from a casualty from the engagement prior to the Crusade... and to be a sort of counterpoint to the Retributor Sister who prefers to get in close ;)<br><br>(http://www.gmmstudios.com/pictures/modelphotos/cf15.jpg)<br>Image and models credit to GMM Studios (http://www.gmmstudios.com/).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>17-08-2010, 13:37:28</strong>
			</dt>
			<dd class="postbody">
				I'm guessing some stuff from the wargear lists was left out because it would take fucking forever to write up <em>everything</em> for the Space Marines, Imperial Guard, Sisters of Battle &amp; The Inquisition. XD&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>JerichoMyers</strong> on <strong>17-08-2010, 15:41:35</strong>
			</dt>
			<dd class="postbody">
				Two things, Sisters of Battle are the sexiest characters ever created but I would never want to be alone with one. Another thing, I really want to join as a lowly guardsman but I'm not to clear on the stat scenario.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>17-08-2010, 17:20:17</strong>
			</dt>
			<dd class="postbody">
				If you want to be a Guardsman, here's what you do. <br><br>On the first page you have your templates and types of Guardsmen soldiers, so give it a read, work out your general plan. <br><br>These are the stats you have to fill:<br><br>Health: <br>Attack:&nbsp; <br>Ranged Attack: <br>Accuracy: .<br>Agility: <br>Intelligence: <br>Defense:<br>Perception:<br>Stealth:<br>Luck: <br><br>As a Guardsman, you have 45 points to spend, but the minimum on each stat is 3, so you got to put 3 into each stat, which costs 27 (It would be 30, but you can't actually put points into Ranged Attack, as your weapons determine that alone), so after putting 3 points into everything (bar ranged attack) you have 18 points to add in as you like. <br><br>Then you have 20 points to spend on wargear, so go about picking you waygear, a lot of them will change your stats, so keep note somewhere for when writing up your "After wargear" stats, or just refer back when writing them up. <br><br>After the stats are written up and you know what your character is about (and you're approved) you can basically forget about them bar as a way to frame your character, as Urban will be taking care of all stat related stuff behind closed doors. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>17-08-2010, 18:55:26</strong>
			</dt>
			<dd class="postbody">
				Sorry about the delay on a post everyone, work was a bit hectic but things have calmed down and a post should be forthcoming.<br><br>&nbsp;Also I did deliberately leave things out, and slightly buff other things (like the bayonet) this is because I want each side to have something it can bring that is rather unique. For the guardsmen it's numbers, and a shit ton of support that you just can't get anywhere else (Tanks, arty, ogryn, sniper cover ect.), for the marines it's heavy melee capability and elite ranged fire (heavy bolters, plasma guns, assault marines, and terminator weapons), and for the sisters it's mobility and the ability to really put the hurt on enemy armor(multi melta, seraphim, ect). So yeah that was my reasoning ;D&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>18-08-2010, 04:02:13</strong>
			</dt>
			<dd class="postbody">
				Ze Post is up hope everyone enjoys
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>18-08-2010, 04:16:23</strong>
			</dt>
			<dd class="postbody">
				It's a nice post, good read. :-)<br><br>I'll be waiting for the next round, though, since there's not much to post about sitting in a Valkyrie that I didn't cover in the last one. It's not a bother, just means the rest of us are going to get to save those silly space marines... ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>18-08-2010, 04:23:41</strong>
			</dt>
			<dd class="postbody">
				Lol I'll admit that the Inquisitor, and the Space Marines probably have the most to post about right now. But that won't be for long ;) I fully intend to spread the wealth. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>18-08-2010, 04:26:13</strong>
			</dt>
			<dd class="postbody">
				Also...I wonder if there would have been more interest in playing a sister repentia if this had been the pic I posted up.....<br><br>(http://i33.photobucket.com/albums/d61/aerion_the_faithful/BattleDamage-Final.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>18-08-2010, 04:30:27</strong>
			</dt>
			<dd class="postbody">
				Hehe, I figured. It's not a big deal, I just wanted to go on record that I won't be posting this round, that way no one is waiting for me, see? :D<br><br>I actually did think about playing the Repentia, but then I settled on this concept of young and pure...all the better to be defiled...&nbsp; :-[<br><br>Of course, given the fanatcism, maybe you could have a Repentia who's making up for the sin of taking a second dessert at dinner. &gt;.&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Le RandomBloke</strong> on <strong>18-08-2010, 04:31:06</strong>
			</dt>
			<dd class="postbody">
				Man, I love Warhammer, it's a pity I wasn't really looking for something to participate in so I completely missed this train, looked like a ton of fun too. However, I will deploy simultaneously multiple defensive beacons and stalk the thread. For our battle brothers, for SPESS MEHRENS.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Aftiel</strong> on <strong>18-08-2010, 04:54:01</strong>
			</dt>
			<dd class="postbody">
				well maybe you didn't have anything to say in the transport, but I did!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>18-08-2010, 05:08:57</strong>
			</dt>
			<dd class="postbody">
				Also just because the train has left the station doesn't mean I wont accept new characters. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Drivestort</strong> on <strong>18-08-2010, 05:18:43</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3492699#msg3492699">Quote from: Anathanasia on 18-08-2010, 04:30:27</a></div></div><blockquote class="bbc_standard_quote">I actually did think about playing the Repentia, but then I settled on this concept of young and pure...all the better to be defiled...&nbsp; :-[ <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br>I can help with that, I'm a helper!<br><br><br>Also, the Inquisitor brings NOTHING to the party! Bwahahahaha!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>JerichoMyers</strong> on <strong>18-08-2010, 05:33:29</strong>
			</dt>
			<dd class="postbody">
				only thing I know about Warhammer is from the Dawn of War games, which are my all time favorite RTS. Is that qualification for this role play? I'm more a nerd for Imperial Guard and Tau, oh, and I was a vicious Sisters of Battle player. My god, they were so freaking awesome.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>18-08-2010, 05:53:32</strong>
			</dt>
			<dd class="postbody">
				Honestly Dawn of War is what got me into 40K aswell (Chaos and IG player mostly), and even more surprising the Dawn of War games were actually VERY accurate to the background fluff, though the abilities of some units were quite fudged (but then again I'm fudging some things too!) I'd say that qualifies you. Also if you like the 40k background and enjoy reading for fun you might wanna take a look here....it's got just about everything!<br><br>http://wh40k.lexicanum.com/wiki/Main_Page (http://wh40k.lexicanum.com/wiki/Main_Page)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>JerichoMyers</strong> on <strong>18-08-2010, 06:16:52</strong>
			</dt>
			<dd class="postbody">
				Image:(http://i286.photobucket.com/albums/ll116/Bitty_Pong/imperial_guard_by_jetjetex-1.jpg)<br>Name:Brian Stalwurt<br><br>Age:27<br><br>Character's Allegiance:Imperial guard<br><br>Position: Imperial Guardsmen/Private first class<br><br>Personal history: A deathworlder at heart, Brian is a stone cold&nbsp; mass murder in war zones. Three years ago, when he first joined the Imperial Regiment, Brian's test of metal and worth was tested against an onslaught of Tyranid. Creatures of his home world began disappear, scavenging parties began turning up in corpses, the surrounding fleet completely collapsed link. The world seemed bleak at first, but the regiment wouldn't stand down. Hardened death worlders who struggled for survival stood against the predatory monsters from hell. Training for years, with blood, sweat, and tears, Brian's company fought courageously gaining recognition from officers of all ranks. Battling fiercely, shrapnel rained over the battle field, guardsmen and Tyranid tore into each others ranks with pure blood lust. Neither side could conquer one another. One a super predator the other a born monster. Dismissing their giant war monsters, such as Dominatrax, Hierophant, none could break these immortal warriors lines; until the Tyrannofex joined. Brian gained his reputation for destruction in this battle. Destroying and flaying the battle field with grenade rounds, breaking up an opening towards the towering monstrousity. Single handedly rushing across the battle field, attaching stolen charges, Brian tossed away concern and faced it without fear. Covered by many brotheren, they shrouded the gargantuan in explosive fire, while Brian set the charges. Ultimately winning that battle and several others, it was only a matter of time before moral ran loose. <br>Dark Eldar arrived in the thick of battle, when opposing sides were at their weakest. Making blood sport of their adversaries that were equally matched from start, the Acheron summoned the warp. Quickly destroying both armies with chaos magic, it became survival of the fittest. With home field advantage, deathworlders formed small gorilla bands rebelling against occupying Dark Eldar. After several months of fighting, the deathworlders were facing defeat. These were guardsmen facing against elitest warriors who crumbled worlds with single words. At the battle of Carventarous, Death worlders were finally reinforced by space marines. Brian, gaining prestige charged the Acheron head on. With pride and glory, he fought fiercely against the Dark Eldar lord, facing him without fear. Before the Acheron could strike the final blow, Brian threw his helmet in distraction, raising his flamer torching him without compassion. Screaming a glorious scream, he hadn't anticipated the depressing outcome. They couldn't defeat these demons of the warp, and were forced into retreat. The death worlders had become extinct on that planet. Loosing most men and women who fought bravely against overwhelming odds, Brian still stands amongst his fellow guardsmen. Unrecognized by outsiders, he retains his rank as private First Class. <br><strong>Stats</strong>=45/45<br>Stats Before War Gear:<br>Health: 11<br><br>Attack:&nbsp; 6<br><br>Ranged Attack: 0<br><br>Accuracy: 4<br><br>Agility: 5<br><br>Intelligence: 4<br><br>Defense: 7<br><br>Perception: 5<br><br>Stealth: 1<br>War Gear:<br>Close Combat Sword- +1 Attack<br>Carapace Armor- +3 Defense<br>Flamer-+3 Ranged Attack vs Infantry, +2 Attack vs Infantry, Makes enemies much more likely to retreat.<br>Grenade Launcher- +4 Ranged Attack vs Infantry, +4 Ranged Attack vs Vehicles, -2 Accuracy <br>Lasgun- +2 Range<br>Death Worlder- +3 Health, +2 Stealth, +2 Perception<br>Stats After War Gear:<br>Health: 14<br><br>Attack:&nbsp; 7<br><br>Ranged Attack: +9 Ranged Attack vs Infantry, +6 Attack vs Infantry, -2 Accuracy<br><br>Accuracy: 6<br><br>Agility: 5<br><br>Intelligence: 4<br><br>Defense: 10<br><br>Perception: 7<br><br>Stealth: 3<br><br>The idea is to have heavy hitter guardsmen. He's going to be the heavy guy who breaks morale and demolishes the heavy equipment.<br>I'll probably looking up the Tyranid since they are a major part of his history.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>18-08-2010, 06:40:04</strong>
			</dt>
			<dd class="postbody">
				So good so far though instead of having the -2 Accuracy in your Ranged Attack stat-listing, can you please just subtract 2 from your accuracy? Thanks.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>JerichoMyers</strong> on <strong>18-08-2010, 06:49:36</strong>
			</dt>
			<dd class="postbody">
				Done and done.... slave driver. :P hehe.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>JerichoMyers</strong> on <strong>18-08-2010, 07:11:24</strong>
			</dt>
			<dd class="postbody">
				Where is the role play thread, I want to check out the setting. Please.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>18-08-2010, 07:19:46</strong>
			</dt>
			<dd class="postbody">
				http://elliquiy.com/forums/index.php?topic=79076.0 (http://elliquiy.com/forums/index.php?topic=79076.0)<br><br>There you go.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>JerichoMyers</strong> on <strong>18-08-2010, 07:25:05</strong>
			</dt>
			<dd class="postbody">
				I'm not fully understanding the setting and what's going on. Think you could give me a briefing of the happens so I don't have to spend the next hour or so reading every single post.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>18-08-2010, 07:34:25</strong>
			</dt>
			<dd class="postbody">
				sure what are you having trouble with exactly?<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>JerichoMyers</strong> on <strong>18-08-2010, 07:35:00</strong>
			</dt>
			<dd class="postbody">
				The current setting, are we all together or how are things going to play out?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>18-08-2010, 08:12:20</strong>
			</dt>
			<dd class="postbody">
				You are all part of the same crusade, with the imperial guard player characters and the sisters of battle player characters on the same ship and several other NPC ships filled with lil npc guardsmen, and a single ship carrying the space marines, and an inquisitor thrown in. Right now the space marines are on the ground fighting a battle with the guard and sisters of battle coming to back them up. Each force has its own objectives and whether they succeed or fail effects the other force's chances/situation. Does that help any?<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>JerichoMyers</strong> on <strong>18-08-2010, 08:14:28</strong>
			</dt>
			<dd class="postbody">
				Thank you, that helps a lot. Oh, do you know how to photo shop? Hehe, I know this is an annoying question but I found an awesome picture I want. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>18-08-2010, 08:21:05</strong>
			</dt>
			<dd class="postbody">
				I actually don't have photo shop I do all my pic editing with paint lol. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>JerichoMyers</strong> on <strong>18-08-2010, 08:22:42</strong>
			</dt>
			<dd class="postbody">
				Eh, figured it out. Found the bravest guard I could find. XD Look at that picture and try and say he's gonna win. XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>18-08-2010, 08:48:24</strong>
			</dt>
			<dd class="postbody">
				Pretty good pic :D character approved. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>JerichoMyers</strong> on <strong>18-08-2010, 08:49:58</strong>
			</dt>
			<dd class="postbody">
				Much obliged, because before you approved I was already down half my post. :)<br>Who else is an Imperial Guard?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>JerichoMyers</strong> on <strong>18-08-2010, 09:35:36</strong>
			</dt>
			<dd class="postbody">
				So, anyone care to share personal Warhammer 40K moments that will always be in your heart?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>SomethingWycked</strong> on <strong>18-08-2010, 11:06:52</strong>
			</dt>
			<dd class="postbody">
				lol sure Jericho. My tabletop group was playing Dark Heresy and our group had piled in a couple buggies to chase some cultists around a desert planet... We caught up with some of them who were on the move and it resulted in a run-and-gun battle, buggy to buggy. One of our quirkiest players (who always, always plays a paladin or a knight or as close as he can get to them in other settings) was playing an Arbiter with a shotgun. The arbiter directed the driver of his buggy to get as close as they could get to one of the heretics' buggies, and then leapt (!) from his buggy to the other, landing on the hood, and aiming his shotgun through the windshield at the driver.<br><br>He then yelled at the top of his lungs- "The Emperor says hello!" and blew the head off the heretic.<br><br>He's such a goober IRL that him yelling it was hilarious, and from then on the character was always known OOC-ly as the "flying arbiter".
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>SomethingWycked</strong> on <strong>18-08-2010, 12:25:54</strong>
			</dt>
			<dd class="postbody">
				(http://i42.photobucket.com/albums/e321/SomePsycho/Space%20Marine/heavy.jpg)<br><br><span class="bbc_u">Name:</span> Killian Calhoun<br><br><span class="bbc_u">Age:</span> 76<br><br><span class="bbc_u">Allegiance:</span> Chapter, Emperor, and Imperium<br><br><span class="bbc_u">Position:</span> Tactical Marine<br><br><span class="bbc_u">Personal history:</span><br>Killian was born a peasant on a feudal world, and was conscripted into his liege's military, like so many of his fellow villagers, for one of the power struggles between nobles. Issued rudimentary armor and a basic hand weapon that was so ruggedly constructed it couldn't help but fall apart after first contact with the enemy, and given a huge amount of training on how to march in formation but not so very much in how to fight, Killian was feeling very uneasy for the battles to come. He needn't have feared, however; by virtue of the strength of his ancestors, or by some reserve of strength gifted to him at birth, Killian would soon be one of the most veteran warriors of his unit.<br><br>As the war progressed, the astrologers noted a new star in the sky that didn't act like any of the others, nor did it act like any of the other heavenly bodies. Some predicted victory, others, defeat, and still others began to speak of the end times, brought upon the people by greedy, dishonorable nobles and their petty squabbles. All would be proven wrong, however.<br><br>One evening, during a long, protracted battle that had begun early in the morning and was promising to last into the night, the star grew in size and brightness- and then seemed to fragment, sending pieces of itself speeding towards the ground of the battlefield. Most of the fighting stopped as the Thunderhawks screamed by overhead, circled, and then came to rest in a vaguely circular pattern at the edges of the combat zone. The great maws at the front of the craft yawned wide and disgorged giant, armored demigods that walked amongst the stunned humans- and the giants easily shrugged off the attacks of those foolish few who attempted to attack them out of bloodthirst or fear or some other irrational cause. Some were restrained, others struck, and still others were destroyed by the thunder from the demigod's equipment.<br><br>Many of the combatants on the ground were selected by the demigods and herded into their great flying beasts- Killian might have been overlooked, but seemed to acquire the attention of one of them by being covered in blood, which was obviously not his own.<br><br>So his training began, and Killian won through with the small handful of others who would become Imperial Swords. Though Killian proved able with melee combat, he never forgot the awe he felt when he first saw a holy bolter in action on his homeworld, and he devoted himself to the proper application of the Emperor's justice through the blessed firepower of the Chapter. In time, he was given the designation of a Devastator Marine, proficient with all of the heavy weapons of the Chapter. <br><br>Prior to the Dauntless Crusade's formation, however, there were holes in Captain Batiatus' company roster that needed to be filled, and Killian was transferred to fill the slot of a fallen brother in a Tactical squad.<br><br><span class="bbc_u">Stats Before War Gear: (54/54)</span><br><br>Health: 7<br>Attack: 5<br>Ranged Attack: #<br>Accuracy: 9<br>Agility: 7<br>Intelligence: 4<br>Defense: 8<br>Perception: 7<br>Stealth: 4<br>Luck: 3<br><br><span class="bbc_u">War Gear: (16/20)</span><br>Power Armor:<br>Effect: +5 Defense, +2 Attack, +2 Perception, +1 Accuracy, -1 Stealth, -1 Agility, Vox set allowing marines to communicate with one another, as well as call for the support options<br>Cost: 2<br><br>Krak Grenade:<br>Effect: +2 Attack vs Vehicles <br>Cost: 1<br><br>Frag Grenade: <br>Effect: +1 Attack vs Infantry<br>Cost: 2<br><br>Bolt Pistol: <br>Effect: +2 Ranged Attack vs Infantry, +2 Attack, +1 Agility, One handed weapon allowing the user to wield a second weapon simultaneously<br>Cost: 2<br><br>Purity seal <br>Effect: Makes Imperial NPC's much more likely to obey, Makes it impossible for the wearer to be approached, tempted by, or receive gifts from the forces of Chaos.<br>Cost: 1<br><br>Chainsword <br>Effect: +3 Attack, One handed weapon allowing the user to wield a second weapon simultaneously<br>Cost: 2<br><br>Heavy Bolter:&nbsp; <br>Effect: +6 Ranged Attack vs Infantry, +2 vs Vehicles, -2 Agility<br>Cost: 4<br><br>Bolter: <br>Effect: +4 Ranged Attack vs Infantry, +1 Ranged Attack vs Vehicles<br>Cost: 2<br><br><span class="bbc_u">Stats After War Gear:</span><br><br>Health: 7<br>Attack: 12 (vehicles: 14, infantry 13)<br>Ranged Attack: (vehicles: 3, infantry:12 )<br>Accuracy: 10<br>Agility: 5<br>Intelligence: 4<br>Defense: 13<br>Perception: 9<br>Stealth: 3<br>Luck: 3<br><br>Am I reading it right that every piece of gear you carry adds in to your stats as one cohesive total? Or should I have separate stat blocks for when he's got each weapon out?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>18-08-2010, 17:38:50</strong>
			</dt>
			<dd class="postbody">
				You are, and character approved ;D<br><br>Your marine is part of the same squad as CmdrRenegade's.<br><br>Also JerichoMyers, your guardsmen is in the same squad as all the others. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Le RandomBloke</strong> on <strong>18-08-2010, 17:54:00</strong>
			</dt>
			<dd class="postbody">
				Sweet. Still room then? Specifically for a Space Naz-Marine (Scout)? If so I'll be more than happy to write a character sheet up and see if you approve.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>18-08-2010, 18:08:52</strong>
			</dt>
			<dd class="postbody">
				Go ahead and write one up&nbsp; and we will see. We are currently getting close to the max number of marines I currently want but if he's a good character I'll let him in ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>18-08-2010, 22:41:47</strong>
			</dt>
			<dd class="postbody">
				My favorite 40k moment eh? Probably when I was doing a miniatures game and was going against necrons. The Necron lord had wiped out my company command squad except for the officer. He passed his leadership score with 1 wound remaining. For another 4 rounds he stood against the Necron lord and killed him 3 times without taking another wound. My Imperial guard won against necron because he focused on trying to kill my commander. Dude just kept rolling ones. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>18-08-2010, 22:46:56</strong>
			</dt>
			<dd class="postbody">
				Lol THAT is exactly they type of moments I intend to create at different points through out the game.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>18-08-2010, 23:10:11</strong>
			</dt>
			<dd class="postbody">
				I think my best moment was when I was playing against a Tyranid player, the guy had kitted out his Hive Tyrant like you <em>wouldn't believe</em>, this thing was truly deserving the name "monstrous creature." <br><br>My Grey Knights are rushing him, his nids rushing me, first round of close combat, my HQ gets a good roll, gives him a hit. He's all like "Meh, one wound, but deal." I'm all like, "Its a force weapon, all wounds gone." There goes almost half his armies points straight down the gutter. The look on his face made my week.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>18-08-2010, 23:39:34</strong>
			</dt>
			<dd class="postbody">
				I'd say mine depends on whether we are going by table top or video game? or both? or each?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>JerichoMyers</strong> on <strong>19-08-2010, 06:52:44</strong>
			</dt>
			<dd class="postbody">
				My best moment was when I was playing against Imperial guard online in the game. I was tau, so my long range capabilities is wicked. They were directly below me, trying to move their tanks and such under this ridge to a secret path. I get a little skeptical and so I send this large infantry mass consisting of two fire warrior squads and a scout. Man, I wiped out an entire swarm of guardsmen and he couldn't touch me.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>CmdrRenegade</strong> on <strong>19-08-2010, 07:34:06</strong>
			</dt>
			<dd class="postbody">
				A bit of a "you had to be there" moment, but it was my win at a tournament that was down to Kill points and Dawn of War.&nbsp; I turned a loss into a draw.&nbsp; My opponent was playing Saim-Hann Eldar (Jetbikes and Vypers) In the last round, we were tied 1 to 1, because all our shots were highly selective.&nbsp; He had destroyed one of my Rhinos and I had destroyed one of his Vyper squadrons.&nbsp; In the last round, his Farseer and Seer Council flung all their Singing Spears at my Venerable Dreadnought (S9) and there were 6 being thrown.&nbsp; They were guided so 4 wound up hitting, 2 dice came up as "Explode" but being Venerable I asked for a reroll.&nbsp; At the end he was only immobilized and the game ended.&nbsp; Without that roll, I would not have taken Best General at that tournament.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>SomethingWycked</strong> on <strong>19-08-2010, 09:59:24</strong>
			</dt>
			<dd class="postbody">
				Heh, as far as table top goes, I've had a Thunderfire cannon destroy an entire group of Swooping Hawks in 1 volley, a squad of Sternguard fresh out of a drop pod massacre a whole unit of Rangers (who were in cover) in 1 volley, a Devastator squad with 4 plasma cannons all but wipe out a Chaos Terminator squad (the Lord lived), and 2 Vindicators completely demolish a 20 man Black Templar assault squad plus 2 attached characters and a Razorback AND a Land Raider, with just one shot each.<br><br>I like me some heavy weapons ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>JerichoMyers</strong> on <strong>19-08-2010, 10:00:48</strong>
			</dt>
			<dd class="postbody">
				Is the table top game as expensive as it perceived itself?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Anathanasia</strong> on <strong>19-08-2010, 11:29:18</strong>
			</dt>
			<dd class="postbody">
				I haven't played in so long...I actually played Dark Eldar (it was the Incubi models more than anything that clinched it for me...too bad you can't have very many! lol) in the more recent editions. In the older ones my friends and I mostly played with the warband rules from the old Chaos hardcovers. Can't even really remember how those lists worked together, but I loved my Thousand Sons back then.<br><br>Let's see, Dark Eldar...a few moments that stood out were things like:<br><br>The first time a Space Marine player realized my Grotesques weren't going to killed by bolter fire...right before they charged and mauled the Tactical Squad pretty badly.<br><br>The first few games after Wyches initially got revised to be good, doing cool things like locking up Terminators in melee for the whole game, or taking out Dreadnaughts.<br><br>Every time my HQ assaulted off their Raider and wiped out, I mean <strong>wiped out</strong>, an opposing HQ (mine was never really that 'beardy', it's just the power of crazy high initatives and power weapons with lots of attacks).<br><br>I think one of my favorite battles over all was when Black Templars were all the rage, and I just pulled a classic pincer maneuver against a particularly cheesy Black Templar army. He was so confident that his Marines were so 'hard' and my emo space elves were so soft that he pretty much came right at me. I swung my Raiders all out to the flanks (there were some decent hills to hide behind, and Nightshields) but I locked up the middle with my Grotesques and Talos, with my one big (Raider-less big, 15 Warriors) Warrior unit in support. Swung my Wyches and HQ up the right (this was one of those times when my HQ annihilated his HQ...he was really light, like only 4 or 5 models in the HQ) and they started hammering across to where my Raider squads and Ravager had taken some high cover along the left. Yup, it hurt me too, make no mistake, but not nearly as much as that guy thought it should!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>19-08-2010, 14:09:39</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3499070#msg3499070">Quote from: JerichoMyers on 19-08-2010, 10:00:48</a></div></div><blockquote class="bbc_standard_quote">Is the table top game as expensive as it perceived itself?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yes.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>19-08-2010, 18:16:31</strong>
			</dt>
			<dd class="postbody">
				Another tabletop moment. I had a basilisk kill a landraider and the terminator squad inside of it in 1 hit. The funny part was that I was blind firing. Meant to hit a tactical squad with missle launchers. The template landed right on top of his landraider and boom. All gone. He was so pissed.<br><br>A Dawn of War moment, it was supposed to be me, imp guard, and 2 space marines vs 3 necrons.&nbsp; the space marine players quit. I held out against three necron players with fully awakened monoliths attacking me for 4 hours in real time. They were wondering how I was doing it until they saw that I had the most heavy hitters in the back raining death while all my infantry were hvy weapon teams armed with lascannon and autocannon. God autocannons suck on table top....
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>SomethingWycked</strong> on <strong>19-08-2010, 22:21:37</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3500024#msg3500024">Quote from: uoheinrich on 19-08-2010, 18:16:31</a></div></div><blockquote class="bbc_standard_quote">God autocannons suck on table top....<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>They usually do, yes, but... Now Marine players can equip a Dreadnought with twin-linked autocannons on <em>each arm</em>, making it look suspiciously like the Rifleman Mech from Battletech.<br><br>And let me tell you, 4 twin-linked autocannon shots is anathema to Eldar.&nbsp; &gt;:) In one game that Dreadnought wiped out two complete squads- I had him positioned perfectly to keep him covered from the anti-armor weapons but with enough LoS to the Eldar soldiers that he could wreak havoc in relative peace&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>20-08-2010, 00:06:58</strong>
			</dt>
			<dd class="postbody">
				My best table top moment actually spawned one of my just for fun/wild card tactics and created something of a standing character in my IG army. It was a battle vs some Chaos Marines. The other guy had moved his rhino was behind cover and his Chaos Lord had disembarked the turn before. So he sends this thing roaring right into my line of fire, then moves his jump pack equipped Chaos Lord behind the Rhino using it as cover to get into melee with(presumably) my command squad and the guardsmen it was supporting, while the rest of his army advances. This obviously would have been very BAD. But due to the positioning of his Rhino and CL the only units I could move to shoot at him at all was my single armored&nbsp; Sentinel(comprising my army's entire 'fast attack' force at that time). So I figure 'why not' and move the Sentinel into position and take a shot at the CL. I score a hit and a wound, I guess this is the point I should mention that the Sentinel is armed with a Lascannon.....and the best part is the Sentinel pilot was nowhere near done for the day. Over the course of the rest of the battle he managed to disable the rhino as it tried to pull back, take out a possessed marine with another Lascannon shot, and one of the chaos marines holding the other guy's strategic point with a hunter-killer missile in the last round(helping to kill the squad that marine was a part of)....needless to say he was given a promotion, and some kill markers. <br><br><br><br>As far as Dawn of War goes. The best moment was a 3 on 3 game where each team had a chaos marine player (I was one of them). And at one point we have my chaos marines, my ally's eldar, and some space marines going full bore against the other chaos marines, the tau, and another eldar. And in the center of the battle my bloodthirster is slugging it out with the other chaos marine's and one of the eldar have their fire prisms firing on one of the bloodthirsters. And the timing was just right so that for a good minute or so the fire prism blasts would go off right as the bloodthirsters hit one another so it looked like it was them causing the blasts. It was only after watching the replay that I realized it had been the fire prism. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Ironwolf85</strong> on <strong>20-08-2010, 08:13:13</strong>
			</dt>
			<dd class="postbody">
				IG heavy weapons teams and fortifications in Dawn of War soulstorm VS zurg style rush of chaos cultists....<br>they never made it to the base... bodies everywhere<br>I then encircle his base with those same HW teams and wait till I'm ready to finish him off<br>it pissed him off so badly
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>20-08-2010, 08:43:45</strong>
			</dt>
			<dd class="postbody">
				Lol, also post is up, sorry about the wait. Just for the record all IG players with the exception of stormtroopers are in the same squad, and that squad is 2nd squad (aka Jenkins squad) not 1st (aka the guys about to get butt raped) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Ironwolf85</strong> on <strong>20-08-2010, 08:48:04</strong>
			</dt>
			<dd class="postbody">
				post the link please... and that's funny.<br>"First wave... Bullet sponge division... FOREWARD MARCH!"<br>"Second wave... attack while they reload CHARGE!"<br>your imperal taxes at work my citizans
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>JerichoMyers</strong> on <strong>20-08-2010, 09:06:29</strong>
			</dt>
			<dd class="postbody">
				Wow..... that actually hurt my feelings. I was just playing Soul Storm and my Imperial Guard were just mowed out by the Eldar Prism Tanks..... Lolz
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>SomethingWycked</strong> on <strong>20-08-2010, 09:57:58</strong>
			</dt>
			<dd class="postbody">
				Erm... Urban, are you stretchin the rules a bit? Heavy bolters don't typically do anything to a Falcon :P<br><br>Just want things to be clear, you understand. I assume you are, since you disallowed Tacticals from taking the more anti-vehicle weapons ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>JerichoMyers</strong> on <strong>20-08-2010, 10:28:47</strong>
			</dt>
			<dd class="postbody">
				Was my post accurate to the setting?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>20-08-2010, 14:28:17</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3504440#msg3504440">Quote from: SomethingWycked on 20-08-2010, 09:57:58</a></div></div><blockquote class="bbc_standard_quote">Erm... Urban, are you stretchin the rules a bit? Heavy bolters don't typically do anything to a Falcon :P<br><br>Just want things to be clear, you understand. I assume you are, since you disallowed Tacticals from taking the more anti-vehicle weapons ^_^<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Considering the fact that this game runs on stats combined from the effectiveness of a character and the equipment they're using, its entirely likely that the transition is going to result in some changes. Besides, almost everything to do with Space Marines is, by Games Workshops own admittance, is brought down for game balance, and to see the real intended killing power of a Space Marine you best consult the novels, there's no real reason that a heavy bolter can't damage or destroy a Falcon. It is after all launching <em>lots of explosive bullets</em> at it a second. It wouldn't be the most ideal weapon, but there's no reason it can't be used.&nbsp; &nbsp;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Kaizen</strong> on <strong>20-08-2010, 18:10:40</strong>
			</dt>
			<dd class="postbody">
				Is there a character thread somewhere?&nbsp; If so, please provide a link.<br><br>Thanks<br>Kai
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>20-08-2010, 18:58:08</strong>
			</dt>
			<dd class="postbody">
				http://elliquiy.com/forums/index.php?topic=79076.25 (http://elliquiy.com/forums/index.php?topic=79076.25) <br><br>Here's the link for the game, I'm pretty sure I posted it up before but this thread has grown quite a bit. As far as a character thread and an OOC thread I'll be posting those up shortly. <br><br>And Primarch is correct if you read the novels the Space Marines are ALOT deadlier than on the tabletop. And while I do admit a heavy bolter may not be the best anti-tank weapon but it's more of a 'use what you've got' situation ;D 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Ironwolf85</strong> on <strong>20-08-2010, 19:25:09</strong>
			</dt>
			<dd class="postbody">
				I always saw using a machine gun against a vehicle kinda like chipping away at it, chip it enough times, and it breaks eventually.<br>problem is it'd probably kill you before you chipped it enough.<br>and I LOVE sniping chaos marines in Dawn of War using the scout marines especially the khorne guys with the axes... this is the image I had<br>"Mwahahah charge brothers! blood for the blood..." *Twip* *sound of heavy power armor hitting the pavement*<br>"Brothers get down" they hide in a crater<br>"where are the bullets coming from?" *twip... thud*<br>"Come out and fight us fairly you Loyalist SCUM!" *twip... splat* (headshot)<br>"Fuck... Kohrne grant us..." *Twip thud*<br>"Withdraw... back to" they run out of cover and head back to base *twip twip twip... thud thud thud*<br>last guy hides behind a tank, says his prayers to his profane gods, takes a look around the corner *twip... gurgle... gasp... die... twitchity twitch... Twip. stops moving*<br>"target eliminated... the emperor is proud"<br><br>I always wondered why people bother with chaos, to me it seems kinda like exchanging one horrific ass raping Evil power for another, and this one's insane. not Good VS Evil, Law VS Chaos
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Drivestort</strong> on <strong>20-08-2010, 21:42:24</strong>
			</dt>
			<dd class="postbody">
				The reason why people go to Chaos is because the Chaos gods represent survival instincts. The premise is that it's more of a struggle to avoid falling into them. Anger, ambition, despair and desire, they're all more or less unavoidable emotions, and every time they become prominent, you start skirting the edge.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>JerichoMyers</strong> on <strong>20-08-2010, 22:00:44</strong>
			</dt>
			<dd class="postbody">
				Hmm, I just figured people wanna look all dark and mysterious. Well, that's how it's been represented to be by several other people. Personally, I choose Tau for their technology and long ranged abilities.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Krayz</strong> on <strong>20-08-2010, 22:40:16</strong>
			</dt>
			<dd class="postbody">
				Total misrepresentation of Khorne Berzerkers there, Ironwolf. A little closer might be....<br><br>Berzerker: BLOOD FOR THE BLOOD GOD! SKULLS FOR THE- *thwip* *thud*<br>Berzerkers continue charging.<br>Berzerker 2: MWAHAHAHA! KILL! KILL! KI- *thwip* *thud*<br>Berzerkers keep hooting, hollaring, and charging.<br><br>Will they still die? For sure. But Khorne Berzerkers just don't give a shit which side is dying, generally. At most, they SLIGHTLY prefer the other side taking the casualties.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Drivestort</strong> on <strong>20-08-2010, 23:36:13</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3506638#msg3506638">Quote from: Krayz on 20-08-2010, 22:40:16</a></div></div><blockquote class="bbc_standard_quote">Will they still die? For sure. But Khorne Berzerkers just don't give a shit which side is dying, generally. At most, they SLIGHTLY prefer the other side taking the casualties.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br>Mostly just for the fact that if they die, they don't get to pile more skulls up on Khorne's throne.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Krayz</strong> on <strong>20-08-2010, 23:40:38</strong>
			</dt>
			<dd class="postbody">
				'xactly.<br><br>By the way, I'll be working on a character, but could you list what's been done so far? I'm probably going to go with IG, but I'm not entirely sure what yet...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>20-08-2010, 23:55:19</strong>
			</dt>
			<dd class="postbody">
				That is very true Krayz. And I read the best explanation for going to chaos in "Storm of Iron" by Graham McNeill, basically one of the Chaos Marines was thinking to himself about his choice and for him what it came down to was the fact that as a servant of The Emperor death was assured, it might take a VERY long time for death to claim you, but you were 100 percent assured to die. But with Chaos death wasn't a certainty, granted it was extremely likely, but it was not the only possibility. There was the chance of immortality by becoming a Deamon Prince, so for him the choice was simple. <br><br>As far as why I like Chaos, it's their raw power and unpredictability they are one of the most flexible forces as far as how you can fight.....and it's just fun to be bad ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Krayz</strong> on <strong>21-08-2010, 02:14:57</strong>
			</dt>
			<dd class="postbody">
				(http://fc09.deviantart.net/fs71/f/2010/003/d/8/imperial_guard_kasrkin_by_jetjetex.jpg)<br>(http://fc02.deviantart.net/fs71/i/2010/030/7/3/Soldier_by_oldninja.jpg)<br><br><strong>Name:</strong> Corporal Markus "Iron Will" Alexian <br><br><strong>Age:</strong> 28<br><br><strong>Character's Allegiance:</strong> The Imperial Guard<br><br><strong>Position</strong>: Storm Trooper<br><br><strong>Personal history:</strong> Markus was taken in by the Schola Progenium, like many of the orphans of the Imperium's war. Markus was found to be a capable leader and an intelligent commander, but his natural disposition towards combat led to his assignment in the Storm Troopers, rather than joining the ranks of the Commissariat. Markus became known for his fine swordsmanship and abilities in close-combat, and many of his assignments became holding the line while the more ponderous Guardsmen caught up with the swift-moving Storm Troopers. His unit was typically assigned front-line duties, and the casualties were high. "Iron Will" Alexian, however, always made it out.<br>&nbsp;<br>Alexian's shining moment came when he and his squadron were trapped inside an abandoned Imperial bunker in the path of an Orkish Waaagh! after their reinforcements were slowed down by an unexpected maneuver from the Warboss. Four days later, when the Guard finally managed to reach the bunker, they found piles of Orkish bodies, the bunker caved in on one side, and "Iron Will" Alexian in the door, chainsword in hand. Half of his squad was dead, the other half near-death, including Markus. To this day, however, "Alexian's Siege" is cited in the Storm Trooper Academy as a shining example of what the elite forces of the Guard should aspire to. He received several awards, including his master-crafted power sabre, "Everswift".<br><br><strong>Stats</strong> (45/45)<br><br>Health: 5 (+5)= 10<br><br>Attack:&nbsp; 6 (+4) = 10, (+1 vs Infantry)= 11, (+2 vs Vehicles)= 12<br><br>Ranged Attack: 0 (+4 vs Infantry, double damage to Defense)= 4, (+2 vs Vehicles, double damage to Defense)= 2<br><br>Accuracy: 5 (+3)= 8<br><br>Agility: 6 (+2+2)= 10<br><br>Intelligence: 6 (+3)= 9<br><br>Defense: 5 (+5)= 10<br><br>Perception: 5 (+3)= 8<br><br>Stealth: 3 (+3+5)= 11<br><br>Luck: 4<br>&nbsp;<br><strong>War Gear:</strong><br>Grav-chute (1) [+2 Agility, Deep Strike, no fall damage]<br>Targeter (2) [+3 Accuracy, +3 Perception]<br>Storm Trooper Carapace Armour (2) [+5 Defense, vox-caster]<br>Storm Trooper Training (1) [+3 Intelligence, +3 Stealth, +2 Agility]<br>Body Hardening (1) [+5 Health]<br>Tank Hunter Training (3) [-3 Accuracy to enemy vehicles, 25% chance to instant-kill vehicles]<br>Power Sword (4) [+4 Attack]<br>Hot-Shot Laspistol (2) [+4 Ranged Attack, +2 against Vehicles]<br>Reconnaissance Training (1) [+5 Stealth]<br>Frag Grenades (2) [+2 Attack vs Vehicles]<br>Krak Grenades (1) [+1 Attack vs Infantry]<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>21-08-2010, 04:01:26</strong>
			</dt>
			<dd class="postbody">
				Also Jericho the artillery isn't firing on you guys.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>21-08-2010, 04:06:26</strong>
			</dt>
			<dd class="postbody">
				Approved, you're in the same squad as the other Stormtrooper.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Krayz</strong> on <strong>22-08-2010, 01:02:08</strong>
			</dt>
			<dd class="postbody">
				I'll switch my rank to Corporal then; wouldn't make sense to have two Sergeants in a squad.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>22-08-2010, 01:12:42</strong>
			</dt>
			<dd class="postbody">
				Yeah it does. you can always have multiple sergeants in a squad. Trust me, sometimes you get the 1st sergeant down or even better you get the master Seargeant down from regimental.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Krayz</strong> on <strong>22-08-2010, 01:35:42</strong>
			</dt>
			<dd class="postbody">
				Well, I wouldn't know ^_^<br><br>But it's done already, so no point worrying about it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>22-08-2010, 02:22:27</strong>
			</dt>
			<dd class="postbody">
				I always wondered what would result from an eldar and a human interracial child..... any thoughts?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>ChaoticSky</strong> on <strong>22-08-2010, 03:21:00</strong>
			</dt>
			<dd class="postbody">
				doesnt work. biological barriers. also the eldar process of fertilization is alot more complex, involving multiple contributions of genetic material over the fetus' development... while humans are designed to blow their load all at once... so to speak :P<br><br>and even if a child was possible... it would be mercilessly hunted down killed by the Ordo Xenos.... <br><br><br>*ahem* just thought id contribute ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>22-08-2010, 03:24:26</strong>
			</dt>
			<dd class="postbody">
				How do you know this?! And still saying if it was still possible what kind of attributes do you think it'd inherate?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>ChaoticSky</strong> on <strong>22-08-2010, 03:34:33</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=78794.msg3513105#msg3513105">Quote from: uoheinrich on 22-08-2010, 03:24:26</a></div></div><blockquote class="bbc_standard_quote">How do you know this?! And still saying if it was still possible what kind of attributes do you think it'd inherate?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div> i am wise in the ways of 40k *zen*<br><br>(honestly, i recently relocated, so i dont have access to my collection, nor can i recall which off the top of my head, else id tell you. Xenology seems a safe bet though.)<br><br>as for traits.... insanity, or a vegetable, probably the former, since this is 40k. eldar and humans have wildly differnt brainchemistry, psychology, and overall structure... i cannot imagine a well fuctioning viable offspring.<br><br>but to suspend disbelief even further for a moment... a human, slightly tall and skinny, with weaker bones and faster reflexes, longevity, almost certainly a high-functioning psyker.... but again... insanity, also a good risk of having their soul nommed by slannesh
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>22-08-2010, 03:37:48</strong>
			</dt>
			<dd class="postbody">
				Why are you not in this rp all so knowledgable member of the Grand Inquistion! *Bows and worships* Praise the Emperor you have come to us!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>ChaoticSky</strong> on <strong>22-08-2010, 03:51:21</strong>
			</dt>
			<dd class="postbody">
				systems, even very slight ones, invoke unthinking rage in me, alas. so i chose not to participate, lest my bemoaning lessen the enjoyment of others.<br><br>(and i got my hands on a PDF, it *is* from Xenology ^^)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>22-08-2010, 03:52:36</strong>
			</dt>
			<dd class="postbody">
				so then I guess you are not a fan of any warhammer games including tabletop?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>ChaoticSky</strong> on <strong>22-08-2010, 05:51:02</strong>
			</dt>
			<dd class="postbody">
				oh i am, i love my tabletop ^^, though these days (my gaming group was based in my old highschool) i mostly consume the novels and lorebooks, and the occasional codex.<br><br>however, tabletop is one thing, forum-based RP is something else. but my views on freedom in role-play arnt exactly conductive discussion for this particular topic, so i wont go into it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>22-08-2010, 06:09:15</strong>
			</dt>
			<dd class="postbody">
				Well Heck pm me and we can really get into some 40k discussion. I'm afraid to say that I was introduced to 40k from the Dawn of War games, but I just love the novels. I'm a huge Imperial Guard fan, not so much a fan of the others though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>23-08-2010, 04:43:59</strong>
			</dt>
			<dd class="postbody">
				The OOC and Characters threads are now up here are the links<br><br>OOC: http://elliquiy.com/forums/index.php?topic=79973.0 (http://elliquiy.com/forums/index.php?topic=79973.0)<br><br>Character Thread: http://elliquiy.com/forums/index.php?topic=79975.0 (http://elliquiy.com/forums/index.php?topic=79975.0)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Ironwolf85</strong> on <strong>24-08-2010, 00:17:57</strong>
			</dt>
			<dd class="postbody">
				stuff got away from me... I'm going to put alexi on support. if anyone radios he'll strike the target they designate
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>uoheinrich</strong> on <strong>24-08-2010, 00:24:02</strong>
			</dt>
			<dd class="postbody">
				Go to the OOC thread.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>JerichoMyers</strong> on <strong>25-08-2010, 08:54:33</strong>
			</dt>
			<dd class="postbody">
				Since we don't have a vox I figured out how to deal with snipers; we barrage them. Use grenades, grenade launchers, heavy weapons as much as possible while keeping cover. Sooner or later, they'll reveal themselves, either by flying in the air from being bombed or retreating.<br><br>And Zorro, you really know how to keep things exciting. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>25-08-2010, 16:46:59</strong>
			</dt>
			<dd class="postbody">
				Before I post, just to be sure I'm clear on the system, is it up to me weather the attack hits or misses me and if I choose it hits me you decide damage or what? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>25-08-2010, 21:08:03</strong>
			</dt>
			<dd class="postbody">
				The system figures out whether it hits or misses, and I'll assign damage behind the scenes. i.e. you would type "Crixus takes a mighty swing with his weapon" and my next post would have something along the lines of either "Crixus's weapon cleaves a deep gash into the enemy's armor ect" or "Crixus misses as the enemy deftly doges his blow" then my response would also include what the enemy did to counter attack since I'd have run it through he system already. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Primarch</strong> on <strong>25-08-2010, 23:11:24</strong>
			</dt>
			<dd class="postbody">
				Oh I got that part, looking back on my post I wasn't precise about what I was asking, more so the attack that's being made <em>against me</em> by the Wraithlord or summat, it appears to be left open wether it hits me or not, but as we have a system in place (even if its an invisible one) it seems strange that I get to choose. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: There Is Only War(WH40K)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>26-08-2010, 03:49:09</strong>
			</dt>
			<dd class="postbody">
				Ahh I'm afraid I wasn't clear myself on that. If in any post to any character I leave and incoming attack open like that it means that the enemy who is attacking them did not manage a hit and I'm leaving it open for you to block/counter ect. Also for the sake of simplicity I ask that we use only the OOC thread for OOC chat from now on. Thanks! 
			</dd>
		</dl>
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