Arcania High Staff and Student Roster.  (Character Sheet thread.)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Vergil1989 on 11-01-2012, 18:23:16</h2>
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				Title: <strong>Arcania High Staff and Student Roster.  (Character Sheet thread.)</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>11-01-2012, 18:23:16</strong>
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				I think the name tells the story here wouldn't you guys say?&nbsp; Please copy your character sheets here whenever you get the chance.<br><br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[b]Name;[/b]<br>[b]Gender;[/b]<br>[b]Age;[/b]<br>[b]Sexuality;[/b]<br>[b]Race;[/b]<br>[b]Racial Traits;[/b]&nbsp; (Elves have long life, sharper senses, etc.&nbsp; Include anything that's pertinent and be realistic, no super beings.)<br>[b]Appearance;[/b]<br>[b]Tattoos, piercings, other markings;[/b]<br>[b]Class;[/b]&nbsp; (Anything from ranger to cleric and everything in between.&nbsp; If anything with a religion and god/goddess, please include that as well.&nbsp; Thanks!)<br>[b]Class Description;[/b]&nbsp; (Highlights mostly if you would.&nbsp; What you're capable of, your strengths, etc.&nbsp; Detailed summaries are more than welcome though of course.))<br>[b]Specialty/Prestige Class;[/b]&nbsp; (Optional, but must follow along with whatever your main class, that's all I ask.&nbsp; Beyond that, go nuts.)<br>[b]Specialty/Prestige Class Description;[/b]&nbsp; (Highlights as stated before.&nbsp; Detailed is appreciated greatly though, but not necessary.)<br>[b]Position:[/b]&nbsp; (Student or teacher.&nbsp; If teacher or other staff, please include what you teach or do as well.)<br>[b]Personality;[/b]&nbsp; (More than one line please.)<br>[b]History/Background Info;[/b]&nbsp; (Details aplenty please.&nbsp; You can be from another dimension for all I care, but I do ask that you include a few things is all I ask.&nbsp; Mainly, what you're doing there, why you joined or however you want to put it.&nbsp; Also include where you came from, what life was like before coming to the school, and anything else you might think is pertinent.)<br>[b]Ons;[/b]&nbsp; (Given the nature of this game, some EX stuff is to be expected but not required of you in particular.&nbsp; Simple things like body mods, bondage, just kind of depends on what you're wanting in the end really.)<br>[b]Limits;[/b]&nbsp; (Self explanatory I'm sure.)</code></pre>
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				Title: <strong>Re: Arcania High Staff and Student Roster.  (Character Sheet thread.)</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>11-01-2012, 18:33:43</strong>
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				<strong>Name;</strong>&nbsp; Neria Zathrieal<br><strong>Gender;</strong>&nbsp; Female<br><strong>Age;</strong>&nbsp; 145<br><strong>Sexuality;</strong>&nbsp; Bi<br><strong>Race;</strong>&nbsp; Light Elf<br><strong>Racial Traits;</strong>&nbsp; She is a light elf, born in Faerun, from the plane of existence of Toril.&nbsp; She has the long life, sharper senses, night vision eyes, dark vision, infrared, requires only four hours of sleep to a human's eight, and magical sleep spells do not work on her race.&nbsp; Ageless beauty and grace are hers from a mix of natural traits and her own training as a cleric, among other things.<br><strong>Appearance;</strong>&nbsp; <br>(Base appearance.)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://viking-mythology.com/images/Alfheim_Home_of_the_Light_Elves.jpg)</div></div><br>(In armor.)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://www.resimlersokagi.com/data/media/26/elven_chainmail.jpg)</div></div><strong>Tattoos, piercings, other markings;</strong>&nbsp; Her body is unblemished from such things.&nbsp; Despite being a warrior, she has no scars to prove it, but she has done much in her 145 years of life.<br><strong>Class;</strong>&nbsp; Cleric<br><strong>Class Description;</strong>&nbsp; She is a powerful cleric, and follows the ways of her people's god, Corellan Larathain who's domains are of War and Protection, his holy symbol being a crescent moon, often made of silver worn as a pendant or on a necklace of some sort.&nbsp; She has powerful healing magics, rebuking undead and demons alike, among other potent holy spells coupled with a warrior's training and rigorous routines that has kept her in peak physical health.&nbsp; She is able to detect and cure diseases, heal wounds, has even revived a recently dead innocent a couple of times, although it cost her much in her own strength to do so.<br><strong>Specialty/Prestige Class;</strong>&nbsp; Sacred Prostitute.&nbsp; (From the DnD book, The Book of Erotic Fantasy.)<br><strong>Specialty/Prestige Class Description;</strong>&nbsp; Sacred Prostitutes are considered sacred 'beings', able to commune with the Gods and Goddesses themselves through acts of passion and pleasure of the body.&nbsp; They are not whores or common street walkers or anything of the like, able to heal through sexual congress as well as gleam information from their partners during pillow talk before, during, and after the act in question.&nbsp; They can, if asked a question before anything is started, to try to commune with the gods themselves, often times with success although they rarely get a straight answer, receiving riddles most of the time that need to be translated first.&nbsp; Even so, they are trained in many erotic arts, and are sought out for their power in bringing comfort to those they give themselves to, if it is their choice to do so of course.<br><strong>Position:</strong>&nbsp; Teacher.&nbsp; Cleric training as well as night classes for those that wish to learn the sacred arts of love making and intimacy that she herself has learned.&nbsp; (I.E, SP classes.)<br><strong>Personality;</strong>&nbsp; Neria Zathrieal is a kind and compassionate woman, willing to put her own health at risk if it means saving the life of another.&nbsp; Intelligent, passionate, she has a heart of gold that anyone with half a heart of their own will find is warm, gentle, and ready to lend a hand to any that seek her out for whatever reason.&nbsp; Despite a traumatic youth that saw her entire clan wiped out overnight, Neria has used the emotional pain and the scars it left behind to fuel her actions, bringing peace to any and all that listens to what she has to say.<br><strong>History/Background Info;</strong>&nbsp; Neria Zathrieal heard of the school from a friend that had passed through her temple, where she is when present, the high priestess and the woman in charge of the place, a year before the gates were to appear.&nbsp; Coming from the land of Toril, from the supercontinent of Faerun, the light elf cleric, priestess, passionate lover, and more had seen much and done much up until then, and with the world she knew finally settling down once again, she decided a change of pace was in order.&nbsp; Packing her bags after sending a reply to the acceptance letter she got from the staff in control of the pocket dimension as well as the lands it contained, Neria tended to the last of her affairs before heading to the nearest gate in Baldur's Gate, a port city that had seen much in the way of heroes and heroines alike.&nbsp; Her reason for heading out there was in the hopes of making a difference in the lives of those she'd be teaching to defend themselves as well as honing whatever skills they might already possess in the hopes they'd use what she taught to change their worlds for the better.&nbsp; Before all this, Neria's true life started out when she was fifteen, when a single event shattered her world and put it on its head.&nbsp; Orcs raided her entire clan's encampment, slaughtering all that stood in their way, while taking the time to rape the women, both young and old, while she herself was crouched in a hollowed log, scared out of her wits and seeing everything unfold before her sea green eyes.&nbsp; It left a deep, emotional scar for years, but time and a few dear friends she had come across helped her to find peace, a feeling she wanted to share with everyone she could along her travels.&nbsp; She met Giselle Do'Urden, a dark elf/light elf ranger when she was barely into her fifties, and they became fast friends, the light elf able to see past the color of dark elven cousin.<br><br>They traveled together for a time, helping people, slaying creatures of dark intent, and growing stronger together every step of the way.&nbsp; They separated eventually when Neria started a sanctuary for people to heal and recover from the trials of life and the road, taking in runaway slaves, abused children, and a myriad of other people of all ages that had nowhere else to go.&nbsp; Hence, the birth of her Sacred Temple of Passion and Desire was born, where any god or goddess of good standing was allowed to be worshiped within the stone walls of her new home, helping those that came into her sacred halls in any way that she and her followers could.&nbsp; Counseling, healing in all forms, spiritual guidance, nothing was beneath Neria, and those that left her home always said the same, that she was a goddess given mortal form for all the good she was doing.&nbsp; Coming back to the present, starting a new role in a new place, there is a bit of fear, but mostly excited anticipation for the elven cleric as she steps through the portal into a brand new adventure....<br><strong>Ons;</strong>&nbsp; She might be trained in every erotic art there is just about, Neria is still a person and thus does not take to well to a few things.&nbsp; Even so, she is willing to learn more about bondage, if she finds a partner she trusts enough of course, but she prefers slow, passionate sessions rather than crude, quick dirty affairs.&nbsp; (Beyond that, check O/O page.)<br><strong>Limits;</strong>&nbsp; Does not do blood play, being beaten, verbal abuse, scat, water sports, and loss of limbs or death.&nbsp; (Otherwise, O/O page.)<br><br>-----------------------------------------------------------------------------------------------------------------------<br><br><strong>Name;</strong>&nbsp; Giselle Do'Urden<br><strong>Gender;</strong>&nbsp; Female<br><strong>Age;</strong>&nbsp; 300<br><strong>Sexuality;</strong>&nbsp; Bi<br><strong>Race;</strong>&nbsp; Light elf/dark elf half breed.<br><strong>Racial Traits;</strong>&nbsp; Light elf and dark elf mix, meaning she has the racial abilities of both species.&nbsp; Long life, sharper senses, dark vision, complete dark vision, potent infrared vision, and the abilities of her dark elven heritage include a few simple innate spells which are able to drop a globe of impenetrable darkness wherever she pleases, lighting harmless purple faerie fire on a target, and simple levitation.&nbsp; Only needs four hours of sleep, and magical sleep spells do not work on her.<br><strong>Appearance;</strong>&nbsp; (Her eyes are deep, chestnut brown, but otherwise that's how she truly appears really, face wise.)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://deskofskye.yolasite.com/resources/drow112zq6.jpg)</div></div><br>(Remove the evil looking armor setup and all that and you have her body appearance at least.)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://paizo.com/image/content/SecondDarkness/PZO9013-Drow.jpg)</div></div><strong>Tattoos, piercings, other markings;</strong>&nbsp; She has two piercings, both simple metal studs that are in her bellybutton and in her clit.<br><strong>Class;</strong>&nbsp; Ranger/Spellslinger<br><strong>Class Description;</strong>&nbsp; Giselle Do'Urden is a ranger just as legendary as her father before her.&nbsp; Able to track, stalk prey as silent as a shadow, and befriend virtually any normal animal without much trouble if not simply understanding them with a great deal of certainty, the half Drow/light elf woman is as strong in the forests of her home as she is in virtually any environment, having studied herb lore, wood craft, and many other skills necessary to survive indefinitely in the wild places in any dimension.&nbsp; While her main pursuits are those in the ranger skill set, Giselle does have some arcane power behind her as well, and fuses her mage abilities into that of her sword play which is nearly as well trained as her father's own.<br><strong>Specialty/Prestige Class;</strong>&nbsp; NA<br><strong>Specialty/Prestige Class Description;</strong>&nbsp; NA<br><strong>Position:</strong>&nbsp; Teacher.&nbsp; Ranger classes starting at the crack of dawn and don't often get out until the next day since she does a lot of on hands training, meaning bring your hiking boots and a clean pair of socks.&nbsp; She also teaches martial arts and self defense classes, and archery when not leading expeditions into the wilds.<br><strong>Personality;</strong>&nbsp; Giselle is a no holds barred warrior of renown and fame back in her home world, but while she's tough and strong on the outside, she's a kind and compassionate woman on the inside, willing to throw herself in front of an arrow if it means saving a friend's life, a trusted friend's life.&nbsp; You have to earn her trust, and that is not easy to due because of her own small personal issues that have seen her become jaded to love to a small degree now, but at the time the scars left by two ex flames still bled and ached a great deal.&nbsp; Time healed her, Neria tended to her as best she could at the time, but it still left some marks on her soul all the same.&nbsp; Even so, her warrior training, discipline, and namesake has seen her through much and she has become all the stronger for the hardships she has endured.<br><strong>History/Background Info;</strong>&nbsp; "There are few things in this world that frighten me anymore.&nbsp; I've faced down dragons, demons, evil vampires, orcs, goblins, kobolds, lizard folk, and so much more in my 300 years of life.&nbsp; Teaching a bunch of kids across the multiverse though?&nbsp; That's something to be scared about."&nbsp; Giselle chuckled to herself, thinking over the conversation she had had with Neria a week ago as they met up in the town where the portal was to appear as it had since the school's opening years before.&nbsp; The fact they had chosen her of all people said much of how much respect they must have surely felt for such a renown warrior as her, but she didn't let it go to her head by any means.&nbsp; She was too disciplined and controlled to allow ego to get the better of her.&nbsp; Despite her joking attitude to her old friend, Giselle was a bit nervous since this was the first time she had ever done anything like this, but with Toril at peace, at least at the moment, she wanted to try something new.&nbsp; Besides, it gave her an excuse to train herself as well as those she'd be teaching, learning from experience as well as teaching it to the younger generation of potential heroes and heroines, and being able to beat some sense into them had an appealing thought which made her face lift up into one of silent amusement.&nbsp; The real reason for wanting to go to the school though, was to make her own difference in hopefully making a future hero or heroine that would be able to protect countless innocents.&nbsp; Beyond that however, Giselle was just needing to do something new and exciting, even if she was a bit nervous about how things might turn out if she wasn't careful with her new charges, or soon to be charges anyway.<br><br>Being raised as the daughter of a legendary figure back in her home world wasn't easy, especially since her mother had died giving her life, but Giselle became a strong, if wild young woman when she was far younger and still having much to learn in the ways of the world.&nbsp; She fell in love with the wrong person, who while a perfect gentleman at the time, was a dark mage that worked for an even darker organization called the Zhenterim.&nbsp; When the truth came out, they nearly killed each other in the resulting fall out between them, but not before her first love had tried to rape her first.&nbsp; The next time, Giselle was a century old even and had found a light elf male that had every right to hate dark elves since a surface raid had taken his family, leaving few survivors, himself included.&nbsp; Giselle had magically altered her appearance to appear as a light elf, and for three years, she had managed to keep up the illusion, until he proposed to her.&nbsp; She couldn't keep up the lie anymore, and had told him the truth.&nbsp; He...didn't take it well, and tried to put his sword through her heart after getting over the initial shock of being told a falsehood for so long.&nbsp; Giselle fought and defeated him easily, but it hurt her more than any blade had done up until then.&nbsp; She left that same night, and has never loved again since.&nbsp; All that aside however, the dark elf/light elf ranger has put the past behind her and has become stronger for it all, her body bearing countless scars from her travels.&nbsp; Stepping through the portal, she's about to start a whole new adventure....<br><strong>Ons;</strong>&nbsp; (Check O/O page.)&nbsp; Otherwise, bondage, blind folds, ice play, romantic and sensual is the key here, to put it bluntly.&nbsp; Vampires have a special place in her mind.&nbsp; (No transforming into an undead of course, but being bitten is a huge thing for her.)<br><strong>Limits;</strong>&nbsp; (Check O/O page.)&nbsp; Scat, water sports, loss of limbs, death, physical/verbal abuse, etc.
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				Title: <strong>Re: Arcania High Staff and Student Roster.  (Character Sheet thread.)</strong><br>
				Post by: <strong>Kimera</strong> on <strong>11-01-2012, 18:39:27</strong>
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				<strong>Name;</strong> Zamala<br><br><strong>Gender;</strong> Female<br><br><strong>Age;</strong> Unknown<br><br><strong>Sexuality;</strong> Bisexual<br><br><strong>Race;</strong> Awakened Slime<br><br><strong>Racial Traits;</strong> Her amorphous body, her body has no true weakness.As long as there is some small part of goo left, she can regenerate and regrow. <br><br><strong>Appearance;</strong> (http://i39.tinypic.com/fcs6k2.jpg)<br><br><strong>Tattoos, piercings, other markings;</strong> -<br><br><strong>Class;</strong> Shifter<br><br><strong>Class Description;</strong> Zamala amorphous body already formes a strong basis for her shapeshifting powers. With practice, she tries to become even better. Whatever she changes into, it always looks transparent blue and slimy. Its a work in progress...<br><br><strong>Specialty/Prestige Class;</strong> -<br><br><strong>Specialty/Prestige Class Description;</strong> -<br><br><strong>Position:</strong> Student<br><br><strong>Personality;</strong> Zamalas personality is as amorphous as her body.She’s also a flirt and likes standing in the centre of attention, usually by causing some sort of trouble. She hates fire though.<br><br><strong>History/Background Info;</strong> No one knows where Zamala came from. One day, a class of summoners was trying to do some basic spells, until one apprentice fumbled up. After the smoke cleared, Zamala stood there.<br><br><strong>Ons;</strong> Openminded about almost anything.<br><br><strong>Limits;</strong> She’ll let you know when you cross the line<br><br><br><br>I know it's a bit short on history (and i'll add more if required) but thought it might be fun if she was 'born' on the school.
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				Title: <strong>Re: Arcania High Staff and Student Roster.  (Character Sheet thread.)</strong><br>
				Post by: <strong>JadenMystic</strong> on <strong>11-01-2012, 18:44:03</strong>
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				<br><strong>Name;</strong> Victoria Waters <br><strong>Gender;</strong> Female <br><strong>Age;</strong> Unknown <br><strong>Sexuality;</strong> Straight/bi-curious<br><strong>Race;</strong> Angel/Faery--Undine<br><strong>Racial Traits;</strong>&nbsp; WATER ELEMENTALS<br><br><br>Undines The Undine’s domain is all forms of water – from rain to oceans, from tears to fountains. They can help us connect to our dreams, deepest hopes and fears. Undines have strong intuitive, clairvoyant and magical abilities and, if so inclined, can grant these powers to humans. Mermaids and mermen, water nymphs and water sprites all belong to the Water Elemental group. They often communicate with us during our dreamtime.<br><br>The King of the Undines is the eternally wise Niksa.<br><br>The Archangel associated with the Water Element is Gabriel. The Zodiac signs of Cancer, Scorpio and Pisces fall under the Water element. <br><strong>Appearance;</strong> (https://fbcdn-photos-a.akamaihd.net/hphotos-ak-ash4/394786_359007544112888_172492109431100_1679581_175980609_n.jpg) <br><strong>Tattoos, piercings, other markings;</strong> None<br><strong>Class;</strong>&nbsp; White Elemental Mage<br><strong>Class Description;</strong>&nbsp; The Elemental Magician: A specialized Magician who can only use Elemental Powers in some way. They may be able to use all the elements, or may specialize in one or two. Often, they are the key to winning Elemental Rock-Paper-Scissors in their setting. <br><strong>Specialty/Prestige Class;</strong>&nbsp; White Mage<br><strong>Specialty/Prestige Class Description;</strong>&nbsp; The Priest: Other Names: Healer, White Mage. A squishy dedicated healer with little abilities at offense aside from specific types of enemies, most commonly demonic entities and the undead. <br><strong>Position:</strong>&nbsp; Student<br><strong>Personality;</strong> she's kind, yet elusive. sweet, yet flighty. curious, yet a bit mischievous. She tries to do what is right, no matter what.<br><strong>History/Background Info;</strong>&nbsp; She was raised among the fae, yet never really fit in. Her mother, a water nymph. Her father, an angel...<br><br>Victoria&nbsp; was always given such a hard time for not embracing her Undine spirit. She wasn't one for a lot of violence, but she would do her best to help others as best she could.... just as long as her mama didn't find out. <br><br>Her mother never told her daughter who her real father was. She didn't want her daughter embracing that side of herself. She wanted he daughter to be just. like. her...<br><br>One day while Victoria was watching a group of kids, she overheard them talking about this school. And she wanted to find out more. Packing her bag, she set off toward the school to learn her fate in this new adventure in her life.<br><strong>Ons;</strong>&nbsp; O/O's<br><strong>Limits;</strong> O/O's<br>
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				Title: <strong>Re: Arcania High Staff and Student Roster.  (Character Sheet thread.)</strong><br>
				Post by: <strong>Jason</strong> on <strong>11-01-2012, 18:45:01</strong>
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				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sir Lionel Reginald Porter</div><div class="spoiler_body"><strong>Name;</strong> Sir Lionel Reginald Porter<br><strong>Gender;</strong> Male<br><strong>Age;</strong> 38<br><strong>Sexuality;</strong>&nbsp; <br><strong>Race;</strong> Panthera Leo-Sapien (Lion man)<br><strong>Racial Traits;</strong> Super-human strength and speed, sharp claws, large physique, excellent combat abilities.<br><strong>Appearance;</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lionel's Physiological Form</div><div class="spoiler_body">(http://deathbringerslair.webs.com/lemarcks%20furro.jpg)<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lionel's Armour</div><div class="spoiler_body">(http://i16.photobucket.com/albums/b6/leinhart_kuftc_19701/White_Lion11.jpg)<br></div></div><strong>Tattoos, piercings, other markings;</strong> A singe scar on the chest (as seen in his Armour Appearance Image.<br><strong>Class;</strong> Paladin<br><strong>Class Description;</strong> A virtuous&nbsp; knight who fights for good and righteousness, in his day that is. These holy warriors takes pride in the prowess they pose in the use of Light-elemental attacks, healing, and buffs to aid their allies in combat as well as themselves, being useful tanks due to their ridiculously high health pool and defensive abilities. However it should be noted that despite these benefactors, Paladins are known to be notoriously slow in speed, especially when wearing their heavy equipment. But these champions of justice and destroyers of evil more than compensate for this.<br><strong>Specialty/Prestige Class;</strong> 11 Blade<br><strong>Specialty/Prestige Class Description;</strong> Lionel was once a noble Knight and Paladin, number 7 of the 11 Swords of Heaven; a prestigious order of paladins who venture the world in hopes of vanquishing the evil from the land using a barrage of godly and divine powers granted from their High Lady, Zenithia. An 11 Blade paladin is a top ranked paladin who's power is, often, only exceeded by his/her superior number, as they follow rigourous training in order to perfect their capabilities in combat, virtue, and healing. These paladins make excellent tanks, as their sheer might is rarely rivalled, and they can take a very big beating as well as dish out a significant proportion of damage in return. These paladins are also, often, the fastest kinds of paladins in the world; it doesn't go to far in saying these paladins are argueably one of the bests.<br><strong>Position:</strong> Head Librarian and School’s Monster expert, teaching of both Combat against Monsters (due to being an esteemed author as publisher of the Monster-pedia, knowing monsters inside out and back-to-front) and Monster Biology (which is furthering his skill as being a monster expert Lionel’s knowledge can go down well)<br><strong>Personality;</strong> Lionel Porter is a very noble man, who’s manners excel perfection. He’s the perfect example of a gentle giant; he’d never harm a fly as his kind nature wouldn’t allow it. He can be quite strict, especially with his students and even more so to troublesome students. He deems educations as a privilege, being a well educated individual himself, and dislikes those who disregard it. He’s a very stern man, but he does have a kind nature to him that would be a mistake if it went unnoticed. He does maintain close relationships to those whom he has come to like, but will act in a very professional manner. He’s very affluent with his very deep voice, being a literate mastermind as well as a Biologist. Though he may come off as arrogant or narcissistic, that may merely be an observer’s perspective as Lionel is amongst the most humble of the Academy, grateful for each breathing second.<br><strong>History/Background Info;</strong> Lionel Reginald Porter was a Leo-Sapien male, born with the name Leandros Mu’raya into a very primitive and tribal lifestyle as the son to the Chief’s advisor. However, Lionel was amongst the very few individual’s who’s intelligence was great. As his father was a cleric whilst his mother was a scientist, he adopted both these qualities and became known as a very intelligent Beast-man. However he was one who never enjoyed such a title, finding the term “Beast-man” both derogative and insulting to his species, and it was him who established the term Leo-Sapien to the proud tribe of Lions. His intelligence did not go unheard of, as Lionel then travelled away from the tribe where he learned to speak human tongue, and soon he was writing shorts and little poems about fictional characters he invented. Then he began to note his aggression build (Leo-Sapiens have a significantly higher level of testosterone than humans, therefore at an adolescent age they enter a state of hyper-aggression) and decided that writing wouldn’t be enough to channel the rage building inside him; he became a warrior and a cleric, slaying demonic fiends and exorcising the possessed, as well as taking out all this fuel on a better alternative.<br><br>It was soon the 11 Blades of Heaven incorporated Lionel, changing his name to suit his knew status as Paladin 11 in the order, and it wasn’t long before he ascended to 7. It took many years, and involved slaying many monsters, but ultimately he climbed to this esteemed title at age 26, which was the youngest age to even reach number 9, let alone 7. However, the others were more virtuous and thus he couldn’t succeed any further than his current order. It wasn’t bad at all, he was a hero and a powerful one at that! But eventually he recalled his thirst for knowledge, and began to write the book that made him globally renown: The Monster-pedia; a tome filled with various reports from his own, his fellow Blades, and other adventurer’s experiences of different monsters. Not only were his notes precise, they were great. He noted things such as their common haunts, allowing towns to reconstruct accordingly, and even the drops for those adventurers seeking to plunder some treasure.<br><br>It was shortly after this he retired from his 7 Blade paladin title, in which case he was granted Blade the 7th: Envoy. This sword enabled Lionel, if he uses the prayer Heavenly Dias, to summon upon one of four angels who would use their power to smite those who opposed him without question. These divine beings were named Reyson, Rieusion, Rafiel, and Learne, each with individual powers that could devastate those who opposed Lionel with ease, but their usage came at a great cost of extreme fatigue as a result of the rapid burning of divine energy. It was this new found strength, alongside the knowledge he possessed, that made his place as an esteemed teacher at Arcania High, where he would educate the young genius about the dangerous monstrosities that could lie within the world.<br><strong>Ons;</strong> Lionel is a man of virtue, faith, and his sexual nature reflects this as well as his sexual preferences. He is impartial, as he views the inner beauty of those whom are his bed partner, however he doesn’t think a well endowed partner could go wrong. Lionel is also quite dominant, but he does enjoy a little feisty attitude to fight for dominance in this department. He enjoys the idea of consensual sex over anything else, though, and being a man of his rank, temptation cannot beat him by any means.<br><strong>Limits;</strong> He does not enjoy the concept of pain when two engage in this pleasurable act, as he views is as self defeating. He doesn’t mind administering it if his partner wants him to, but done on him and it’s likely that’ll be the last time they sleep together. He views sex as sacred, and it can be fun too, but being one of such virtue, acts aside the consensual nature are deemed as dissatisfactory to him.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Tobias</div><div class="spoiler_body"><strong>Name;</strong> Tobias<br><strong>Gender;</strong> Male<br><strong>Age;</strong> 24<br><strong>Sexuality;</strong> Heterosexual<br><strong>Race;</strong> Human<br><strong>Racial Traits;</strong> Besides his supernatural combat abilities, Tobias has the ability to attain immortality; nothing else really.<br><strong>Appearance;</strong><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Appearance</div><div class="spoiler_body">(http://coolvibe.com/wp-content/uploads/2011/07/sword_of_the_wind.jpg)</div></div><strong>Tattoos, piercings, other markings;</strong> A single mark on his forehead, nothing to disclose much on.<br><strong>Class;</strong> Avatar of the diety Himmelskaðr<br><strong>Class Description;</strong> <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Attributes</div><div class="spoiler_body"><div align="center"><strong>Tobias has a great variety in attributes and traits which make him an irreplaceable ally and certainly a very dangerous adversary:</strong></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Enhanced Swordsmanship</div><div class="spoiler_body">The general capability to be <strong>highly skilled in wielding any blade.</strong> An incredibly skilled swordsman uses a blade, knife or dagger in battle. Capable of demolishing buildings, stopping bullets, or dicing enemies with a single slice users are able to do much more than simply swinging a blade. A qualified user operates with little or no effort, taking advantage of weak points. This ability works with nearly anything long, light and thin, a skilled user could make a pencil, broom handle, riding crop, or perhaps even a feather deadly. <br><br>■Great skill and proficiency in wielding a blade or blades. <br>■Cut with great precision and speed. <br>■Prowess in physical combat. <br>■Incredibly fast weapon control. <br>■Deflect and redirect bullets, projects and incoming attacks. <br>■Razor Wind by slicing/stabbing the air. <br>■Users are capable of using multiple swords in order to defeat their foes more quickly <br>■May be able to use other items as swords with the same prowess. <br>■May be able to use other bladed weapons with the same prowess. <br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Enhanced Conditioning</div><div class="spoiler_body">The power to <strong>remain in the peak physical and/or mental condition of user's species with little or no maintaining.</strong> The user is at the peak physical and/or mental condition of their particular species can achieve without any super-/unnatural methods. This usually entails that they are faster, stronger, more intelligent and overall superior to fellow members of their species without being obviously supernatural.<br><br>■Enhanced Agility <br>■Enhanced Combat <br>■Enhanced Dexterity <br>■Enhanced Durability<br>■Enhanced Endurance <br>■Enhanced Jump <br>■Enhanced Immunity <br>■Enhanced Intelligence <br>■Enhanced Lung Capacity <br>■Enhanced Marksmanship <br>■Enhanced Reflexes <br>■Enhanced Regeneration <br>■Enhanced Senses <br>■Enhanced Speed<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Flash Step</div><div class="spoiler_body">The power to <strong>use short bursts of speed allowing the user to move faster than the eye can track, making it appear as if they have teleported.</strong> A short burst of speed that allows the user to move so fast it appears as if they have teleported. For visual purposes during attacks, this technique is slowed down right before a person makes contact, though in reality they have most likely not actually slowed down at all. In most cases the user is able to maneuver at the high speeds accurately and does not cause any shock or disturbance to the surface they stop on. <br><br>Could be difficult to use, for the movement would be so fast they cannot be seen. For the movement would be so fast all one would be unable to see anything of the world except one big blur. But someone could be able to see while moving that fast, they would simply have to be born, able to see while traveling so fast that they vanish for a moment. Another potential problem for the unajusted, would be the physical body. The quick movements and the quick stops could break bones, or destroy internal organs, or more comonly the air pushing against ones chest would cause respritory arrest. The speed moving could theoretically flay both skin and muscle from the bone. But again this is theory, and certainly in Tobias' case, the person's body could adjust with these powers, allowing the person to use these powers safely. Most users of this ability will experience none of these affects while using the Flash Step even if they do not have the capicity to resist bone breaking stops, crushing air or any other potential deadly effect of high speed movement under normal conditions making the Flash Step a valuable tool. <br><br>This technique is commonly used to dodge projectiles, move behind enemies, and show off speed. It can also be used to get away from a fight. In this case it may cause the user to appear as if they are teleporting short distances away every second or so rather than moving at a constant high speed away from a fight, though it does not have to. Other applications include using the technique to move back and forth between different areas to cause an after image of yourself making it appear as if there are multiple copies of the user. A user of Flash Step doesn't nessisarily have to be fast to be able to use this technique. A few users can even use this technique to fight by proxy (The ability to do or be something without actually physically doing it), using a puppet to fight for them by making its limbs seem to be moving on their own. <br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Seiðr</div><div class="spoiler_body">The ability to <strong>use magical forces, powered by Seiðr, to varying degrees.</strong> The amount of power magic users can wield is essentially unlimited. It is used to simulate other powers, such as mind control and elemental attacks. <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Tobias' List of Usage</div><div class="spoiler_body"><strong>Offensive Spells</strong><br>■Elemental Manipulation:<br>1 - Earth Manipulation:<br>I: Constructs (Weapons/Armour/Walls/Allies)<br>II: Generate Tremors/Earthquakes/Fissures<br>III: Remove pollutants<br>2 - Water Manipulation:<br>I: Create water with water vapour in the air<br>II: Purify Bodies of Water<br>3 - Air Manipulation:<br>I: Launching bursts of wind &amp; Limited Air control<br>II: Fire-proof shield generation<br>4 - Fire Manipulation:<br>I: Create Fire<br>II: Contructs (Weapons/Armour/Allies)<br>III: Offensive Projectiles<br><strong>Defensive Spells</strong><br>■Shapeshifting <br>■Appearance Alteration <br><strong>Skilled Spells</strong><br>■Dimension Travelling: Barbarus Nova grants Tobias the ability to travel through realms, and thus allowing him to enter different games irregardless of the universe it is set within.<br>■Achieve Immortality: His main goal is to acquire a scared stone which, technically, should grant him immortality being a Seiðr user.<br></div></div>This is the source of ethereal power for Tobias' clan. Seiðr users are special since they have an organ within their bodies that produces this energy and Seiðr users can use it in many ways. There are different types of Seiðr each with its own qualities. Tobias is said to have "monstrous" amount of Seiðr that makes even the strongest Seiðr users look weak. Tobias practises two kinds of Seiðr:<br><strong>External Type:</strong> Used for attack. This Seiðr is used in the form of a blast to affect surrounding materials.<br><strong>Internal Type:</strong> Used for defense and regeneration. This Seiðr is used to strengthen parts of the body during battle, armour or weaponry, or to speed up regeneration; if used properly this can allow the user to fight continuously for a period of days without getting tired or unfit for battle.<br></div></div></div></div><strong>Position:</strong> Technically a Student<br><strong>Personality;</strong> Tobias has a quiet nature that is often mistaken for aloofness and emotional detachment. In truth, however, Tobias is a kind and compassionate man, though his amnesia has caused him to develop a tough outer persona. Tobias is determined, concentrated and independent. Initially to those who’d meet him, he is a cold and standoffish person to others, often distancing himself from his companions. Much of his motivation is fueled from what he perceives as failing to properly protect those whom he cares about as well as those who are dependent upon him, and wanting to make things right, which leads him to lash out at those he believes are responsible for that Tobias's early solution to things that annoy or upset him is to distance himself from them, either emotionally or physically. Over time, however, Tobias will begin to show compassion and trust towards others, and see the errors in his approach. It's because of this that any romantic relationship one would expect from him would be initially sabotaged if going too fast, rushed into things, but it may open up this firmly closed heart somewhat.<br><strong>History/Background Info;</strong> From birth he was nothing special, but a practitioner of his clan's magic source, Seiðr, and like all of his clan seeked to become immortal by adventuring and acquiring the sacred stone which would grant him immortality; he was granted access to the temple of Raphthorne, the devil equivalent of his faith, to retrieve a stone, located in a different dimension in a different universe entirely, which would, and did, turn him into an Avatar of the diety Himmelskaðr, thus granting him powers beyond wildest belief and earned him the title "Hero of the Celestial Skies" which essentially allowed him to wield his sword, Barbarus Nova: Sværd Stjernen, or in English New Barbarus: Sword of the Star (Barbarus was the name of the sword wielded by Himmelskaðr and, consequentially with nova meaning new, this sword was deemed the incarnation, or rather avatar, of Barbarus). His past would be revealed in-game, however what is certain is that he has arrived from his realm to find this universally lost item, and he's willing to do whatever it takes to get it.<br><strong>Ons;</strong> O/Os<br><strong>Limits;</strong> O/Os<br></div></div>
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				Title: <strong>Re: Arcania High Staff and Student Roster.  (Character Sheet thread.)</strong><br>
				Post by: <strong>ShadowFox89</strong> on <strong>11-01-2012, 18:58:36</strong>
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				<strong>Name;</strong> Zitka<br><strong>Gender;</strong> Female<br><strong>Age;</strong> 18<br><strong>Sexuality;</strong> Hetero, though she hasn't exactly had much contact with either gender. (most likely a sub personality)<br><strong>Race;</strong> Kitsune<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Racial Traits</div><div class="spoiler_body"> Kitsune are demon foxes or fox spirits, long lived and few in number. In their natural form, they appear almost as a normal fox, almost. Many will have unique coloration and markings, and all share a common trait. A kitsune's tail will multiple over it's life as it grows in power, with the oldest and most powerful having dozens of tails. Power wise, a demon fox is able to create a mystical, but mostly harmless, fire and put an illusion over an object that causes it to appear to be something else for a short time. They are able to take the form of a human, though there is always something that gives away that they aren't human, such as whisker like markings on their face or a tattoo.</div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Appearance</div><div class="spoiler_body">(http://www.testq.com/nfs/testq/photos/0001/7837/FoxGirl_max600.jpg?1256316619)<br><br>&nbsp;Zitka has a yet to master the ability to fully change to a human shape. She keeps her ears and tail while In human form. Her mouth is also unchanged, with fangs for teeth. Zitka's eyes have mostly been changed, though they still appear to glow in low light. She stands at a short 5'1 and weighs only a little over a hundred pounds, with rather pale skin. The kitsune, while in human form, usually wears black and grey clothing, preferring the dark colors.</div></div><strong>Tattoos, piercings, other markings;</strong> A black tattoo of three long tails stretches from the back where the tailbone of a human would be, across her left side and stretching across her stomach like three <br><strong>Class;</strong>&nbsp; Shadowcaster<br><strong>Class Description;</strong>&nbsp; A Shadowcaster can draw power from the plane of Shadows to create effects that are not quite real. Low level abilities included below.<br><strong>Specialty/Prestige Class;</strong>&nbsp; <br><strong>Specialty/Prestige Class Description;</strong> <br><strong>Position:</strong>&nbsp; student<br><strong>Personality;</strong>&nbsp; Zitka is quiet and shy, not used to being around humans. She is endlessly curious though, and that has got her in trouble more than once in the past. Zitka is quick to grow attached to others, and will possibly latch onto anyone she interacts with for a time.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">History/Background Info</div><div class="spoiler_body"> Zitka was born to two kitsune, as part of a small pack. Soon after she was born, Zitka was captured by... Some creature. It did something to her, infusing her soul with shadows and darkness. When she awoke after this ritual, she saw her pack around her, the creature no where to be seen. Because of this, she grew up as somewhat of an outcast among the other kitsune.<br><br>&nbsp;When she reached adulthood, a letter came to her pack. Her parents, having long since mastered changing forms, decided it was time that she learn as well. They hoped that time among humans would help her master her powers and grow in skill. Her farewell was not long or very fond, as she came to the Academy waking up in the middle of the Academy's forest with a set of clothes and instructions next to her.<br></div></div><strong>Ons;</strong>&nbsp; Bondage, tentacles, anything not in limits<br><strong>Limits;</strong>&nbsp; Scat, watersports, anything permanent (pregnancy only on agreement, etc)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Class Info</div><div class="spoiler_body"> While you said this isn't going to be using DnD rules, I like having something to guideline as. So here's a list of her fundamentals and mysteries/per day (4th level Shadowcaster from Tome of Magic)<br>Fundamentals: 3/day- Arrow of Dusk, Caul of Shadow, Umbral Hand<br>Mysteries: 1/day-&nbsp; Carpet of Shadow, Black Fire, Clinging Darkness, Voice of Shadow, Congress of Shadow, Flicker<br></div></div><br><hr><br><strong>Name;</strong> Yuri<br><strong>Gender;</strong> Male<br><strong>Age;</strong> Mid 30's<br><strong>Sexuality;</strong> Hetero (dominant)<br><strong>Race;</strong> Human<br><strong>Racial Traits;</strong> Thanks to an efreet ancestor, he has minor pyrokinesis. This also includes resistance to fire, it has to be fairly hot to hurt him, and he can cancel out non-magical fire. He has learned how to extend this further, manipulating flames, though he still requires a spark.<br><strong>Appearance;</strong> Yuri stands are 5'10 and weighs around 200lbs, with black hair and dark, almost black, red eyes. He commonly wears a blue uniform with silver trim and black boots with a matching black fullcoat. Over each hand he wears a glove inscribed with a rune, which enhance his innate flame manipulation ability. Under his clothing, his back and chest are heavily scarred from years of military service.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://fc08.deviantart.net/fs4/i/2004/258/a/3/Roy_Mustang___Flame_Alchemist_by_cat_cat.jpg)</div></div><strong>Tattoos, piercings, other markings;</strong> None<br><strong>Class;</strong>&nbsp; Alchemist<br><strong>Class Description;</strong>&nbsp; Uses alchemical circles and runes to channel arcane energy. The most basic techniques involve changing the state of a substance, such as altering the shape of stone or freezing water. More advanced techniques include enchanting areas against scrying and creating pocket dimensions, though these require a stable source of arcane energy to keep going.<br><strong>Position:</strong>&nbsp; Teacher, Elements and Rune Magic (possibly tutoring unarmed combat)<br><strong>Personality;</strong>&nbsp; Yuri is strict and harsh on his students, pushing them to overcome their weaknesses. Outside of teaching, he is far more laid back, oftentimes playing pranks or joking around with other staff and students not in his classes. He has a strong sense of justice, and hates to see those with strength abuse that power.<br><strong>History/Background Info;</strong>&nbsp; Raised as an orphan, Yuri lived his entire life around magic. He showed a strong aptitude for rune based magic, combined with his innate fire manipulation. Early on he was recruited into the state sponsored mages, where he learned to combine physical and arcane prowess. He joined the ranks of the military just into adulthood, seeing his first heavy combat before the age of sixteen. At eighteen he received a commendation for valor in combat, using his rune magic to trap and destroy an invading army.<br>Some time in his mid twenties he left the army, resigning and retiring. He was found by the Headmaster of the school, who invited Yuri to teach. He's spent the last several years at the academy, teaching the next generation of magi how to put their skills to use. His skill with his unique form of magic is rarely questioned, though that might be due in part to his fiery temper.<br><strong>Ons;</strong> Yuri enjoys being in control and playing mind games with his lovers. Light bondage is his normal preference, though he wouldn't object to taking things easy.<br><strong>Limits;</strong>&nbsp; Blood, scat, waterplay[/spoiler]
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				Title: <strong>Re: Arcania High Staff and Student Roster.  (Character Sheet thread.)</strong><br>
				Post by: <strong>Ironwolf85</strong> on <strong>14-01-2012, 02:42:35</strong>
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				<strong>Name;</strong> Pintosimaltio the clockwork prince, or Pinty for short<br><strong>Gender;</strong> Male<br><strong>Age;</strong> 18<br><strong>Sexuality;</strong> Bi-never tried<br><strong>Race;</strong> anmi-construct, Royal class.<br><strong>Racial Traits;</strong>&nbsp; Does not need to eat, beathe, sleep or go to the bathroom. super level strengh, never tiring. is however his skin is vunrible to a high dose of heat, and can actually catch fire. while not leathal, having one's skin bured off is extremely painful. Royal class are designed to look artistic in addition to other things.<br><strong>Appearance;</strong> he was to lead Knights into battle, clockwork soldiers with equine styled heads after the chess peice. as a prince in training Pinty looks like a more noble artistic version of those he is intended to lead. while still looking like a teenage version of a "knight" clockwork, Pinty's skin is carved from white cherrywood, etched with a royal seal, his hair is metallic bronze. Under his skin and rotating joints are millions of pistons, gears, and cogs just as complex as the human body, Royals are intended to be as realiztic inside and outside as the kingdom can make them. he usually wears a blue officer's coat over his white shirt and black pants.<br><strong>Tattoos, piercings, other markings;</strong> a carving on his upper sholder of the clockwork kingdom's royal seal, a bit of a trademark.<br><strong>Class;</strong>&nbsp; Artificer<br><strong>Class Description;</strong>&nbsp; Artificer's specialize in infusing and enchating weapons, items, and siege dequipment. they can aslo cast magic as a wizard can though not as powerfully. they know exactly how to get maximum use from any magical item, as such are in high demand in Altmori because they can enchat the armor and weapons of an entire platoon, or make a cannot fire lightning. they are however at a disadvantage without their gear. they are trained in all manner of weapons, but their armor training is nil.<br><strong>Specialty/Prestige Class;</strong> Infuser <br><strong>Specialty/Prestige Class Description;</strong> specializes in transering magic betwen objects, even for limited amounts of time. can even redirect spells if he has something to contain it.<br><strong>Position:</strong>&nbsp; student<br><strong>Personality;</strong>&nbsp; shy, bookish, slightly anal on details, introverted, completely logical Pinty is shockingly brilliant and innately curious about everything. he simply must know how everything works.<br><strong>History/Background Info;</strong> coming from the realm of Altmori, a fracticious divided land always steeped in sporadic wars. His father and grandfather were animated constructs given life through magic, the first by fae, the second by a woman's love. Eventually the animated statues, clockworks, living puppets, etc. formed a citystate of their own in the mountians known as the Clockwork kingdom. Pintosimalito comes from the royal line. designed after the knights of the realm given a more noble baring, he was designed as a Miltary officer. but always had a love of magic and machines, including a curiosity about enchanting weapons.<br>with these innate talents encouraged to grow Pintosimalito was sent to the school to learn, grow, and eventually bring that knowlage home to clockwork kingdom.<br><strong>Ons;</strong>&nbsp; Romance, passion, creation, experimentation, otherwise read the O/O<br><strong>Limits;</strong>&nbsp; blood and death are to be kept out of bed, violence is fine, but it's not sexy.<br>
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				Title: <strong>Re: Arcania High Staff and Student Roster.  (Character Sheet thread.)</strong><br>
				Post by: <strong>Katra Alexion</strong> on <strong>15-01-2012, 17:49:02</strong>
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				Name: Trinity Shadowmoon<br><br>Gender: Female<br><br>Age: 18 (actual: 46 - a juvenile dragon)<br><br>Sexuality: Straight (though she can be be lead to the dark side occasionally)<br><br>Race: Dragon (Night Fury)<br><br>Racial Traits: Longevity, Innate Magical Ability, Breath weapon (plasma), Stealth and high speed flyer along with very expressive feline-like nuances. In human form Night Furies retain their enhanced senses, exotic cat-like eyes that come in a variety of vibrant hues and sharp retractable eye fangs on both top and bottom. They also also have an innate sense of curiosity and love of napping in high places. Night Furies have natural bonus to stealth and hiding on both land and up in the air. She is able to transform into a hybrid or full draconian state normally at will but extreme emotional state can bring about the onset of transformation.<br><br>(http://i853.photobucket.com/albums/ab92/evilkitty0781/TrinityinWhite.jpg)<br><em>Human form</em><br><br>(http://i853.photobucket.com/albums/ab92/evilkitty0781/Night_Fury_in_the_Rain_by_Fyre_Dragon.jpg)<br><em>Night Fury Form</em><br><br>Appearance: Trinity stands about average height with long pale aquamarine hair styled into two ponytails on either side of her head. She give off the impression of being a half-elf with her lean, well toned and athletic body, complimenting long sleek limbs, a pert but generously (if not a bit more exaggerated due to her lithe physique) proportioned high end c-cupped bust slim waist. Her state of of fashion varies depending on her mood but she does tend to favor things mainly in the colors of white, black, silver and teal with others thrown in for pizzazz. As far as her sweet countenance goes Trinity has been known to turn a few head, her looks having been described as being anywhere from 'innocently disarming' to 'exotically enchanting' with fair peach hued skin and eyes that are a pale mixture of a mystic fire gem, her flips are a dusky rose color, full and pouty, easily curved into smiles and frowns in equal measure.<br><br>Tattoo, piercings, other markings: A series of delicate artistic tattoos etched by arcane means onto her skin that glow or flare whenever she uses magic or experiences strong emotions, otherwise they are invisible to the naked eye.<br><br>Class: Arcane Rogue<br><br>Class Description: To put it simply Arcane Rogues are magical thieves. They use a variety of spells to augment their skills and the ability to evade traps and detection though that is not all that they are limited to - some are know to have a pretty decent balance of offensive and defensive and even a few healing spells and some illusions for that added protection against those 'oops' moments.<br><br>Specialty/Prestige Class: Shadow Dancer (aspires to learn)<br><br>Specialty/Prestige Class Description: http://www.d20srd.org/srd/prestigeClasses/shadowdancer.htm (http://www.d20srd.org/srd/prestigeClasses/shadowdancer.htm)<br><br>Position: Student<br><br>Personality: On the surface Trinity seems to be a happy go lucky young lady with a very laid back and amicable nature. She can be a bit naive in some cases that added to her deep sense of curiosity and adventure is a recipe for some interesting situations. But beware she does have a bit of temper once riled or finds out that she has been duped in some way and can be very (if comically) vengeful.<br><br>History/Background: Trinity was one of several born in a decent sized clutch. As per their customs as soon as she was able to survive away from the lair Trinity was entrusted into the care of an elven couple; Helena and Sebastian, who were both a rogue and sorcerer of considerable renown respectively. To say Trinity's upbringing was unusual would be an understatement but it was it was certainly never dull. From the moment she could walk and talk in a human form Trinity began learning from both her adoptive parents the ways of the world and training in abilities which she learned to combine in unique and effective ways. She has even made a bit of a name for herself in the towns surrounding her adoptive homeland. But once every decade she spends a year amongst her natural kin to learn the ways of her kind and to catch up on the latest news. It was on such a trip back that she received the letter of invitation to attend Arcania Academy. Thrilled at the prospect of being chosen, Trinity accepted and soon found herself transported through the gates leading to secluded realm in which the prestigious school resided.<br><br>Ons: Undecided as of yet.<br><br>Limits: Doom, Despair, Agony and anything related to bathroom sports or harsh BDSM. Everything else will be discovered throughout game play.<br><br>_____________________________________________________________________________________<br><br><strong>Name:</strong> Selena Tevinter<br><br><strong>Gender:</strong> Female<br><br><strong>Age:</strong> 260 (appears 21)<br><br><strong>Race:</strong> Planetarian (Lilithian - Sailor moon verse)<br><br><strong>Racial Traits:</strong> Lilithian are a subspecies of Planetarian that are ageless in appearance once they reached their maturity. They original resided in the the Sol System of the Milky way. As a whole they possess amazingly raw magical potential for light are dark magics; a fact they are well aware of and use to their advantage, balancing the two in equal measure. Their magical abilities are only matched respectively by the Lunarians, Shiekahs and Saturians. They also possess some form of psionic ability which differs from person to person - Selena herself has a potent mix of empathy and telepathy and because of such has built strong mental barriers over the years to protect herself. As a Senshi Selena can sense and read energies/auras and can sense negative entities. She can even access her magical abilities outside her transformation but it take effort as it comes out in a rawer form and needs more concentration to manipulate and channel. Selena also has a unique genetic quirk that is rare amongst her people; she can quickly regenerate her blood levels in case of injury or being a certain vampire's midnight snack. What would take a normal person days to recover from a substantial blood loss would only take a few hours for her to recover - which serves her well as her lifespan had been prolonged by means of a blood bond with her vampiric partner.<br><br>(http://i853.photobucket.com/albums/ab92/evilkitty0781/TrinitySilvermoon.jpg)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">Selena's outfit and staff<br>(http://i853.photobucket.com/albums/ab92/evilkitty0781/Selenasstaffadnoutfit.jpg)</div></div><br><strong>Appearance:</strong> Selena is tall and slim with a curvy body of generous proportions and nicely wide hips. Her skin is a flawless peaches 'n' skin with slightly slanted exotic Caribbean blue eyes rimmed with gold and thickly framed with long sooty lashes with a straight slender nose perched above full pouty lips. She always appears well groomed and meticulous, preferring to wear dresses that flatter her figure and show a considerable amount of skin but still be considered tastefully elegant. Her silvery blue platinum hair reaches down to the back of her thighs in length and is her one true vanity as she wears it in a variety of styles that show off its unique color and silken soft texture.<br><br><strong>Tattoo, piercings, other markings:</strong> An inverted silver crescent moon in the center of her forehead normally hidden behind or incorporated into a circlet.<br><br><strong>Class:</strong> Senshi (better way of saying magical girl)<br><br><strong>Class Description:</strong> A single girl normally born of a royal bloodline is chosen from birth to harness the elderitch powers granted to them by their planet/satellite. They use these powers to defend their home world and keep the peace in their part of the galaxy, often teaming up with other Senshi from neighboring worlds to form a team for that purpose though the more stronger ones are solitary by nature - powerful enough to stand on their own. The powers of a Senshi all vary depending on the element and sphere of influence they and their world represent, in some cases they don't even have an element but an abstract magical source. Either way it is these girls job to defend and to that end they are given items, weapons, transformation devices and even in some rare instance a magical focus to harness and direct their raw powers more easily. Some Senshi are even designated a magical animal companion that can help them on along their way and provide a variety of uses. The more powerful a Senshi becomes the better their powers and upgrades to their equipment.<br><br><strong>Speciality/Prestige Class:</strong> Eternal Senshi (that she will admit to anyways)<br><br><strong>Speciality/Prestige Class Description:</strong> One of the highest yet rarely obtained ranks a senshi can aspire to. Though there are other higher levels than this they are very few in number and are legendaries in their own right. Just reaching the status of Eternal means a Senshi has undergone her trail by fire and paid her dues to reach this pinnacle. Just obtaining this rank ensures you are considerably well known beyond your neck of the galaxy. Not only is the magic used exponential stronger than before but an Eternal Senshi can access the abilities from their lesser forms and use them in their normal state, that is if they were diligent in their training; they can even forgo some of the restriction placed on Senshi in the use of their powers like hand gestures or verbal commands. Eternals are considered the generals amongst the lesser ranks and are (mostly) treated with awe and respect from their peers. <br><br><strong>Position:</strong> Teacher<br><br><strong>Personality:</strong> Selena gives new meaning to "what lies beneath". On the surface she is a spirited, soft spoken and mannerly young woman who can be bit of a light sensual tease when the mood strike her and whose calm, smiling countenance can be frightening in its intensity when angered. However beneath the surface and behind closed doors is a submissive woman with a deep wellspring of passion and carnal desires just waiting to be fulfilled and directed by one she considered worthy enough to tame her. At her core Selena is a good person but her years and experiences have hardened her to a great deal many things as a Senshi, things she can only hope to prepare this new generation for. As a teacher she is strict but fair and not without a wicked sense of humor but is easily capable of being a harsh disciplinarian when the need calls for it. And given the vast repertoire she can draw on Selena enjoys using more unorthodox methods of teaching her students to get them to think outside the box and see the bigger picture instead of the narrow parameters instilled into them by their position. <br><br><strong>History/Background:</strong> Selena comes from a rather complicated past that she is unwilling to share outside from those that are strictly in the need to know; such as the Headmistress and those that already know her. This omission of a clearly defined past gives her an undeniable air mystery that will drive many of the students and even some teacher up the wall trying to discover.<br><br><strong>Ons:</strong> A playful, well-endowed, dominate partner who isn't afraid to get a little rough with her, fang and blood play are appreciated (menses disallowed), Anal (occasionally), oral sex,<br><br><strong>Limits:</strong> death, gore/vore, bathroom sports, pain and torture, BDSM with the intent to inflict harm and break your partner.<br><br><strong>Sexuality:</strong> Normally straight but up to interpretation <br>
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			<dt class="postheader">
				Title: <strong>Re: Arcania High Staff and Student Roster.  (Character Sheet thread.)</strong><br>
				Post by: <strong>Narianna</strong> on <strong>16-01-2012, 19:05:10</strong>
			</dt>
			<dd class="postbody">
				<strong>Name;</strong> Nylora Valdimir<br><br><strong>Gender;</strong> Female<br><br><strong>Age;</strong> 22 but looks 18 (Though a vampire, Nylora has not been alive for long.)<br><br><strong>Sexuality;</strong> Bisexual, voracious<br><br><strong>Race;</strong> Vampire<br><br><strong>Racial Traits;</strong><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Vampirism</div><div class="spoiler_body"> Vampirism is a disease caused by a mutated gene in one’s DNA. The two ways to become a vampire is either by birth or by contracting the disease. The disease can be contracted by a vampire first completely draining his victim, and then quickly filling that victim back with his own blood. The new vampire’s body dies, emptying all waste from its body before the mutated gene can grab hold and resuscitate him. The old vampires are called “Progenitors” while the new vampires are called “Progeny.”<br><br>The only corporeal forms in recorded history to be susceptible to housing vampire blood are humans. Other species have either remained truly dead or their bodies have begun decaying shortly after the turn until there is nothing left of them. There are a few known instances of where the latter have been saved with a blood transfusion from their own species.<br><br>To be born a vampire, both parents must be vampires themselves. Vampire parents are known as “Sires” while vampire children are known as “Childer.” Becoming pregnant as a vampire is almost impossible. There are only three instances ever recorded of a half human, half vampire hybrid being born. One of them died a few years after birth, another died after his first kill, and the third’s whereabouts are currently unknown.<br><br>Childer eat food and age normally until their first kill. After that initial kill, the aging process stops and they develop a dependency for blood. The reason for this has not been explained. Vampires can eat and drink normal food and liquid but they do not garner any sustenance from them. Their taste buds, however, still function. The waste rots and evaporates over time. As they are not capable of evacuating their bowels, vampires must be careful not to overeat until the rest has departed their body. If not, it can cause a painful rupturing of the stomach or an upheaval of rotting food.<br><br>Each vampire inherits two specific vampire abilities. Childer inherit one ability per Sire, just like any other gene, while Progeny inherit both vampire powers of their Progenitor. Childer may begin studying their vampiric powers and abilities after their first kill, while Progeny may start immediately after being turned. Vampires, whether “sired” or “progenerated,” are only slightly faster, more agile, more durable, or stronger than regular humans, unless blessed with these specific vampiric powers.<br><br>Sunlight and religious symbols don’t harm vampires unless the symbols are wielded by someone with True Faith (a pure belief in their religion such as a Priest). Some believe the True Faith wielding has more to do with an unconscious use of magic as opposed to any actual faith, but this has not been proven. The only way to kill a vampire is by burning the body completely, cutting off their head and severing it from the spinal cord, or by ripping out their heart. Staking a vampire through the heart or draining them completely of their blood will put them into a state called “Torpor,” which is a fancy vampiric word for comatose.<br><br>Vampires are often seen as dangerous, and therefore tend to live in seclusion. It is illegal to hunt them as they are seen as contributing members of society. This, however, does not stop them from being hunted. Vampires have to obey the same laws as everyone else and are not allowed to use their special abilities on or kill any sentient beings. Vampires are allowed to feed off of another being as long as they are consenting and not under the influence of any substances or powers. They are allowed to hunt and kill animals. Vampires can survive off of animal blood but it is not as tasty or fulfilling as a cognizant being. Taste between species depends on the vampire’s preference. A vampire’s teeth are retractable. Their canines are ever sharply chiseled but when the will is present, their canines can be extended and rescinded. Also, they cry and sweat blood as their ducts no longer produce water and most all fluid inside their body is blood.<br>&nbsp;</div></div><br><strong>Appearance;</strong> Nylora is able to change her appearance (see class description) but is generally seen with short straight red auburn hair. She stands at about five feet, seven inches tall, and has otherworldly blue eyes. No one knows what her original appearance was. Picture supplied below:<br><br><div align="center">(http://i221.photobucket.com/albums/dd315/Kali_83/vampiric_gaze_by_serenitysteph-d42g63z.jpg)</div><br><strong>Tattoos, piercings, other markings;</strong> Being a vampire, tattoos and piercings tend to heal almost immediately, sometimes consuming the piercing into the body. Because of Nylora’s abilities, she’s able to create the illusion of tattoos and holes for piercings.<br><br><strong>Vampiric Powers;</strong>&nbsp; Necromancy and Viscissitude<br><br><strong>Vampiric Power Descriptions;</strong>&nbsp; Necromancy is the art of manipulating anything dealing with the dead. Viscissitude is ability to shape and sculpt one’s own or others’ flesh and bone.<br><br>Much longer explanations can be found here:<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Currently Known Vampiric Powers and Rituals</div><div class="spoiler_body">Most vampire powers are singular abilities that grow with each level of knowledge. Necromancy and Thaumaturgy are the only vampire powers that come with multiple paths and rituals. Nylora starts out knowing the first level of each Necromancy Path, as well as all the necromancy rituals, and the first two levels of Viscissitude. Each further level of her specific powers will be learned in the consecutive years while studying at school unless otherwise noted. Level 2 abilities will be learned the first year, level 3 abilities learned the second year, and so forth. Where noted are AP classes, this means Advanced Placement. If she passes her Advanced Placement tests, she can take these classes during the specified years, on top of the rest of her classes. Had Nylora not been given the opportunity to study at the Academy, she would have attempted to learn the rest of her powers from others like herself.<br><br><span style="font-size: 8pt;" class="bbc_size">*Note: The words “ghost” and “wraith” are used interchangeable here. A “spectre” is a ghost/wraith with a vengeful spirit.</span><br><br><strong><span class="bbc_u"> <span style="font-size: 24pt;" class="bbc_size">Necromancy</span></span></strong><br><br><strong><span class="bbc_u"> <span style="font-size: 14pt;" class="bbc_size">Sepulchre Path:</span></span></strong> <span style="font-size: 10pt;" class="bbc_size">Path involving dealings with ghosts</span><br><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Insight</span>:</strong> Ability to see the last thing a cadaver ever saw<br><ul class="bbc_list"><li>Cannot be used on advanced composition or a corpse without eyes</li><li>Can garner levels of Insight from basic sense of cadaver’s death to full sensory perception of entire hour leading up to death</li></ul></li></ul><br><strong><span class="bbc_u"> <span style="font-size: 14pt;" class="bbc_size">Bone Path:</span></span></strong> <span style="font-size: 10pt;" class="bbc_size">Path involving the animation of corpses</span><br><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Tremens</span>:</strong> Ability to cause a cadaver to move slightly<br><ul class="bbc_list"><li>Not able to cause corpse to attack or cause harm/damage</li></ul></li></ul><br><strong><span class="bbc_u"> <span style="font-size: 14pt;" class="bbc_size">Ash Path:</span></span></strong> <span style="font-size: 10pt;" class="bbc_size">Peek into the lands of the dead</span><br><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Shroudsight</span>:</strong> See through barrier separating world from Underworld<br><ul class="bbc_list"><li>Spot ghostly buildings and items</li><li>See landscape of Underworld</li><li>An especially observant wraith can see caster</li></ul></li></ul><br><strong><span class="bbc_u"> <span style="font-size: 14pt;" class="bbc_size">Mortuus Path:</span></span></strong> <span style="font-size: 10pt;" class="bbc_size">Vitality manipulation</span><br><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Reaper’s Shroud</span>:</strong> Semblance of death<br><ul class="bbc_list"><li>Skin stretches tight over bones</li><li>Flesh grows pale and sallow</li><li>Joints seize as body goes rigid</li><li>Must touch target in order to cast</li><li>Lasts for 12 hours and takes an hour to completely return to normal</li></ul></li></ul><br><strong><span class="bbc_u"> <span style="font-size: 14pt;" class="bbc_size">Vitreous Path:</span></span></strong> <span style="font-size: 10pt;" class="bbc_size">Control and influence energies pertaining to entropy and decay</span><br><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Eyes of the Dead</span>:</strong> See through the eyes of any wraith<br><ul class="bbc_list"><li>Wraith vision is called Deathsight</li><li>Deathsight can see auras that display emotions and desires</li><li>Deathsight can determine if someone is injured, diseased, cursed, or dying</li></ul></li></ul><br><strong><span class="bbc_u"> <span style="font-size: 14pt;" class="bbc_size">Necromancy Rituals:</span></span></strong> <span style="font-size: 10pt;" class="bbc_size">Each ritual has the effect of a spell (and many are almost repeats of actual spells) but has requirements and a time limit to cast. Rituals are easier to teach and can be learned by anyone with a willing teacher. Vampires, however, tend to keep their rituals and powers close to their unbeating hearts.</span><br><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Call of the Hungry Dead</span>:</strong> Target may hear conversations in the Underworld<br><ul class="bbc_list"><li>Time: 10 minutes</li><li>Requirements: Target’s hair, black candle</li><li>Burn the hair with the black candle</li></ul></li><li><strong><span class="bbc_u">Eyes of the Grave</span>:<strong> Causes target to experience visions of her own death<br></strong></strong><ul class="bbc_list"><li>Time: 2 hours</li><li>Requirements: Pinch of soil from fresh grave</li><li>Visions come at random for up to a week</li></ul></li><li><strong><span class="bbc_u">Ritual of Unearthed Fetter</span>:</strong> Uses corpse’s finger bone to locate object that meant a lot to a person in life<br><ul class="bbc_list"><li>Time: 3 hours</li><li>Requirements: Name of wraith, finger bone of wraith’s corpse, chip of any gravestone</li><li>During ritual chip crumbles and is sprinkled over finger bone</li></ul></li><li><strong><span class="bbc_u">Cadaver’s Touch</span>:</strong> Turns mortal into corpselike mockery of self<br><ul class="bbc_list"><li>Time: 3 hours</li><li>Requirements: Wax doll in shape of target</li><li>Melt doll and afterward the target becomes clammy and cold, pulse weak and thready, and flesh pale and chalky</li><li>Effects wear off when wax solidifies or burns off</li></ul></li><li><strong><span class="bbc_u">Grasp of the Ghostly</span>:</strong> Bring an object from the Underworld to the real world<br><ul class="bbc_list"><li>Time: 6 hours of chanting</li><li>Requirements: Material object from the real world of roughly the same mass and shape</li><li>Place real world object in the exact place of the Underworld object before chanting begins</li><li>Only items destroyed in the real world may be retrieved in the Underworld in this manner</li></ul></li><li><strong><span class="bbc_u">Eldritch Beacon</span>:</strong> All wraithly powers affect carrying individual with greater ease and severity<br><ul class="bbc_list"><li>Time: 15 minutes</li><li>Requirements: Green candle</li><li>Melted wax is formed into a half inch sphere</li><li>Person carrying this sphere is highlighted with sickly glowing green white aura</li></ul></li><li><strong><span class="bbc_u">Puppet</span>:</strong> Facilitates conversations with recently departed<br><ul class="bbc_list"><li>Time: 1 hour</li><li>Requirements: Grave soil</li><li>Soil is smeared on person’s eyes, lips, and forehead</li><li>Person becomes suitable receptacle for possession</li></ul></li><li><strong><span class="bbc_u">Din of the Damned</span>:</strong> Ensconces the sound of a room<br><ul class="bbc_list"><li>Time: 30 minutes</li><li>Requirements: Crematorium ash</li><li>Draw an unbroken line (may pass over doorways to allow for entry and exit) with the ash</li><li>Anyone trying to listen to room by any method is met with wailing from Underworld</li></ul></li><li><strong><span class="bbc_u">Peek Past the Shroud</span>:</strong> Immediate gain of Shroudsight<br><ul class="bbc_list"><li>Time: 1 hour</li><li>Requirements: Handful of ergot (mold that grows on grain)</li><li>Ritual removes ergot’s toxic properties</li><li>Subject consumes a pinch to gain Shroudsight</li></ul></li><li><strong><span class="bbc_u">Chill of Oblivion</span>:</strong> Infuses subject with cold of the grave<br><ul class="bbc_list"><li>Time: 12 hours</li><li>Requirements: 1 foot cube of ice</li><li>Person lies naked on bare earth while ice cube melts completely on chest</li><li>Fire and high temperatures are lethal to person</li><li>An aura of frigidity extends an arm’s length in front of person</li><li>Draws hostile ghost and spectres</li><li>Person is capable of extinguishing flames with ease</li><li>Effect remains for 3 nights</li></ul></li></ul><br><strong><span class="bbc_u"> <span style="font-size: 24pt;" class="bbc_size">Vicissitude</span></span></strong><br><br><ul class="bbc_list"><li>Effects are permanent if so willed</li><li>Requires skin to skin contact and sculptor must physically sculpt desired results</li><li>Can be “healed” by magic</li></ul><br><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Malleable Visage</span>:</strong> Alter own bodily parameters<br><ul class="bbc_list"><li>Height, build, voice, facial features, skin tone, and hair</li><li>Cosmetic and minor in scope</li></ul></li><li><strong><span class="bbc_u">Fleshcraft</span>:</strong> Transform flesh of others<br><ul class="bbc_list"><li>Skin, muscle, fat, and cartilage but not bone</li></ul></li></ul></div></div><br>And an even long explanation with coursework included may be found here:<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">More Complete Descriptions and Coursework</div><div class="spoiler_body"> Most vampire powers are singular abilities that grow with each level of knowledge. Necromancy and Thaumaturgy are the only vampire powers that come with multiple paths and rituals. Nylora starts out knowing the first level of each Necromancy Path, as well as all the necromancy rituals, and the first two levels of Viscissitude. Each further level of her specific powers will be learned in the consecutive years while studying at school unless otherwise noted. Level 2 abilities will be learned the first year, level 3 abilities learned the second year, and so forth. Where noted are AP classes, this means Advanced Placement. If she passes her Advanced Placement tests, she can take these classes during the specified years, on top of the rest of her classes. Had Nylora not been given the opportunity to study at the Academy, she would have attempted to learn the rest of her powers from others like herself.<br><br><span style="font-size: 8pt;" class="bbc_size">*Note: The words “ghost” and “wraith” are used interchangeable here. A “spectre” is a ghost/wraith with a vengeful spirit.</span><br><br><strong><span class="bbc_u"> <span style="font-size: 24pt;" class="bbc_size">Necromancy</span></span></strong><br><br><strong><span class="bbc_u"> <span style="font-size: 14pt;" class="bbc_size">Sepulchre Path:</span></span></strong> <span style="font-size: 10pt;" class="bbc_size">Path involving dealings with ghosts</span><br><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Insight</span>:</strong> Ability to see the last thing a cadaver ever saw<br><ul class="bbc_list"><li>Cannot be used on advanced composition or a corpse without eyes</li><li>Can garner levels of Insight from basic sense of cadaver’s death to full sensory perception of entire hour leading up to death</li></ul></li><li><strong><span class="bbc_u">Summon Soul</span>:</strong> Call ghost back solely for conversational purposes<br><ul class="bbc_list"><li>Must know name of wraith</li><li>Must have an object the wraith had contact with in life</li><li>Cannot recall the very religious or those whose souls were destroyed at death, lost in the Underworld, or for whatever reason unable to return</li><li>Summoned ghost’s audio and visibility to others is at the discretion of the Necromancer</li><li>If the ritual fails or is interrupted, the link between real world and Underworld is left open and any sort of spirit may freely enter</li></ul></li><li><strong><span class="bbc_u">Compel Soul</span>:</strong> Command a ghost to do bidding<br><ul class="bbc_list"><li>Wraith has to be summoned successfully first</li><li>Failure and the wraith leaves instantly</li><li>Success levels from the wraith refraining from attacking someone without the summoner’s consent, to the wraith being trapped and having to obey all commands to the best of its ability</li></ul></li><li><strong><span class="bbc_u">Haunting</span>:</strong> Binds ghost to particular location or object whereas if it tries to leave, it risks extinction<br><ul class="bbc_list"><li>Wraith must first be successfully summoned</li></ul></li><li><strong><span class="bbc_u">Torment</span>:</strong> Can inflict damage to ghost’s ectoplasmic form<br><ul class="bbc_list"><li>Wraith must first be successfully summoned</li></ul></li></ul><br><strong><span class="bbc_u"> <span style="font-size: 14pt;" class="bbc_size">Bone Path:</span></span></strong> <span style="font-size: 10pt;" class="bbc_size">Path involving the animation of corpses</span><br><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Tremens</span>:</strong> Ability to cause a cadaver to move slightly<br><ul class="bbc_list"><li>Not able to cause corpse to attack or cause harm/damage</li></ul></li><li><strong><span class="bbc_u">Animated Slaves</span>:</strong> Cause cadaver to rise and perform simple functions<br><ul class="bbc_list"><li>Cannot attack or defend themselves</li><li>Takes dismemberment or burning to destroy them</li></ul></li><li><strong><span class="bbc_u">Shambling Hordes</span>:</strong> Use power to energize corpses and make them attack<br><ul class="bbc_list"><li>Not quick or with any sentient thought</li><li>Once primed, corpses may wait for years to carry out their purpose</li><li>Each can follow only 1 simple order</li><li>Takes dismemberment or burning to destroy them</li></ul></li><li><strong><span class="bbc_u">Soul Stealing</span>:</strong> Turns living soul into wraith with only tie to world being its now empty body<br><ul class="bbc_list"><li>Body remains alive but catatonic</li></ul></li><li><strong><span class="bbc_u">Daemonic Possession</span>:</strong> Insertion of soul into freshly dead body<br><ul class="bbc_list"><li>Corpse will still decay after awhile</li><li>Corpse must be no more than an hour dead</li><li>Soul takes on physical abilities of new corpse but retains his old mental abilities</li></ul></li></ul><br><strong><span class="bbc_u"> <span style="font-size: 14pt;" class="bbc_size">Ash Path:</span></span></strong> <span style="font-size: 10pt;" class="bbc_size">Peek into the lands of the dead</span><br><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Shroudsight</span>:</strong> See through barrier separating world from Underworld<br><ul class="bbc_list"><li>Spot ghostly buildings and items</li><li>See landscape of Underworld</li><li>An especially observant wraith can see caster</li></ul></li><li><strong><span class="bbc_u">Lifeless Tongues</span>:</strong> Can converse with ghosts in Underworld<br><ul class="bbc_list"><li>Must first successfully cast Shroudsight</li></ul></li><li><strong><span class="bbc_u">Ghostly Tangibility</span>:</strong> Can touch and attack objects or ghosts in the Underworld<br><ul class="bbc_list"><li>Can also interact with buildings giving real worlders the impression that one is climbing in midair</li><li>Vulnerable to objects and wraiths in the Underworld</li></ul></li><li><strong><span class="bbc_u">Ex Nihilo</span>:</strong> Can physically step into Underworld<br><ul class="bbc_list"><li>Can pass through solid objects in the real world</li><li>Only ghostly weapons will hurt</li><li>Must draw doorway with chalk or blood and physically open door</li></ul></li><li><strong><span class="bbc_u">Shroud Mastery</span>:</strong> Ability to make ghosts nearly incapable of contacting the real world<br><ul class="bbc_list"><li>Also makes it difficult for ghosts to get back into the Underworld</li></ul></li></ul><br><strong><span class="bbc_u"> <span style="font-size: 14pt;" class="bbc_size">Mortuus Path:</span></span></strong> <span style="font-size: 10pt;" class="bbc_size">Vitality manipulation</span><br><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Reaper’s Shroud</span>:</strong> Semblance of death<br><ul class="bbc_list"><li>Skin stretches tight over bones</li><li>Flesh grows pale and sallow</li><li>Joints seize as body goes rigid</li><li>Must touch target in order to cast</li><li>Lasts for 12 hours and takes an hour to completely return to normal</li></ul></li><li><strong><span class="bbc_u">Blight</span>:</strong> Accelerate aging and decrepitude processes<br><ul class="bbc_list"><li>Brittle bones, dry and thin skin, rheumatic pains, ect.</li><li>Victims run risk of old age diseases</li><li>Much touch the victim to cast and effects last for 12 hours</li></ul></li><li><strong><span class="bbc_u">Resume the Coil</span>:</strong> Repel comatose state<br><ul class="bbc_list"><li>Must touch subject</li></ul></li><li><strong><span class="bbc_u">True Death</span>:</strong> Induces a literal corpse state<br><ul class="bbc_list"><li>Making any sort of physical movement while in this state will undo it</li></ul></li><li><strong><span class="bbc_u">Mercy for Mortals</span>:</strong> Induces plague<br><ul class="bbc_list"><li>Illness causes death within 24 hours for mortals and sends immortals into a comatose state</li><li>Symptoms include sunken eyes, blackened limbs, bloody sweat and excretions, swollen nodes, and weeping lesions</li></ul></li></ul><br><strong><span class="bbc_u"> <span style="font-size: 14pt;" class="bbc_size">Vitreous Path:</span></span></strong> <span style="font-size: 10pt;" class="bbc_size">Control and influence energies pertaining to entropy and decay</span><br><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Eyes of the Dead</span>:</strong> See through the eyes of any wraith<br><ul class="bbc_list"><li>Wraith vision is called Deathsight</li><li>Deathsight can see auras that display emotions and desires</li><li>Deathsight can determine if someone is injured, diseased, cursed, or dying</li></ul></li><li><strong><span class="bbc_u">Hour of Death</span>:</strong> Seeing with Deathsight<br><ul class="bbc_list"><li>Can see all of the above without having to use a ghost</li><li>Success determines the amount of information garnered</li><li>Effects last for no more than an hour before having to be recast</li></ul></li><li><strong><span class="bbc_u">Soul Judgment</span>:</strong> Ability to determine the mood of wraiths<br><ul class="bbc_list"><li>Can manipulate those moods</li><li>Perpetually angry wraiths are called Spectres</li></ul></li><li><strong><span class="bbc_u">Breath of Thanatos</span>:</strong> Force entropic energy on area, object, or person<br><ul class="bbc_list"><li>Exhales invisible fog of mephitic energy</li><li>Spectres are drawn to entropic force</li><li>Makes others uncomfortable to be around particular area, object, or person</li><li>If infecting an area, the area extends roughly a quarter mile around the caster</li><li>Persons infected develop a physical illness</li><li>Lasts for 12 hours</li></ul></li><li><strong><span class="bbc_u">Soul Feasting</span>:</strong> Feeding off of a wraith’s substance and using it as sustenance<br><ul class="bbc_list"><li>Has to be performed in an area with recent death or where death becomes regularly</li><li>Wraith becomes less substantial and may attack</li><li>Both Necromancer and wraith exist in both the real world and the Underworld at the same time while feeding occurs</li></ul></li></ul><br><strong><span class="bbc_u"> <span style="font-size: 14pt;" class="bbc_size">4th Year Extra AP Necromancy Topics:</span></span></strong> <span style="font-size: 10pt;" class="bbc_size">These classes may be taken during the fourth year if all previous Necromancy advanced placements tests have been acceptably passed</span><br><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Soul Exchange</span>:</strong> Transfer 2 souls from physical creatures into each other’s bodies<br><ul class="bbc_list"><li>Targets must be no more than 10 feet apart and within eyesight of Necromancer</li></ul></li><li><strong><span class="bbc_u">Death Pact</span>:</strong> Signing one’s soul to Necromancer<br><ul class="bbc_list"><li>Coveted and incredibly sacred spell</li><li>Upon death the soul is bound to Necromancer and serves the Necromancer as needed</li><li>Sealed by a drop of blood</li><li>Target may be tricked or coerced but ultimately has to agree</li><li>Pact may be dismissed at any time by the Necromancer</li></ul></li></ul><br><strong><span class="bbc_u"> <span style="font-size: 14pt;" class="bbc_size">Necromancy Rituals:</span></span></strong> <span style="font-size: 10pt;" class="bbc_size">Each ritual has the effect of a spell (and many are almost repeats of actual spells) but has requirements and a time limit to cast. Rituals are easier to teach and can be learned by anyone with a willing teacher. Vampires, however, tend to keep their rituals and powers close to their unbeating hearts.</span><br><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Call of the Hungry Dead</span>:</strong> Target may hear conversations in the Underworld<br><ul class="bbc_list"><li>Time: 10 minutes</li><li>Requirements: Target’s hair, black candle</li><li>Burn the hair with the black candle</li></ul></li><li><strong><span class="bbc_u">Eyes of the Grave</span>:<strong> Causes target to experience visions of her own death<br></strong></strong><ul class="bbc_list"><li>Time: 2 hours</li><li>Requirements: Pinch of soil from fresh grave</li><li>Visions come at random for up to a week</li></ul></li><li><strong><span class="bbc_u">Ritual of Unearthed Fetter</span>:</strong> Uses corpse’s finger bone to locate object that meant a lot to a person in life<br><ul class="bbc_list"><li>Time: 3 hours</li><li>Requirements: Name of wraith, finger bone of wraith’s corpse, chip of any gravestone</li><li>During ritual chip crumbles and is sprinkled over finger bone</li></ul></li><li><strong><span class="bbc_u">Cadaver’s Touch</span>:</strong> Turns mortal into corpselike mockery of self<br><ul class="bbc_list"><li>Time: 3 hours</li><li>Requirements: Wax doll in shape of target</li><li>Melt doll and afterward the target becomes clammy and cold, pulse weak and thready, and flesh pale and chalky</li><li>Effects wear off when wax solidifies or burns off</li></ul></li><li><strong><span class="bbc_u">Grasp of the Ghostly</span>:</strong> Bring an object from the Underworld to the real world<br><ul class="bbc_list"><li>Time: 6 hours of chanting</li><li>Requirements: Material object from the real world of roughly the same mass and shape</li><li>Place real world object in the exact place of the Underworld object before chanting begins</li><li>Only items destroyed in the real world may be retrieved in the Underworld in this manner</li></ul></li><li><strong><span class="bbc_u">Eldritch Beacon</span>:</strong> All wraithly powers affect carrying individual with greater ease and severity<br><ul class="bbc_list"><li>Time: 15 minutes</li><li>Requirements: Green candle</li><li>Melted wax is formed into a half inch sphere</li><li>Person carrying this sphere is highlighted with sickly glowing green white aura</li></ul></li><li><strong><span class="bbc_u">Puppet</span>:</strong> Facilitates conversations with recently departed<br><ul class="bbc_list"><li>Time: 1 hour</li><li>Requirements: Grave soil</li><li>Soil is smeared on person’s eyes, lips, and forehead</li><li>Person becomes suitable receptacle for possession</li></ul></li><li><strong><span class="bbc_u">Din of the Damned</span>:</strong> Ensconces the sound of a room<br><ul class="bbc_list"><li>Time: 30 minutes</li><li>Requirements: Crematorium ash</li><li>Draw an unbroken line (may pass over doorways to allow for entry and exit) with the ash</li><li>Anyone trying to listen to room by any method is met with wailing from Underworld</li></ul></li><li><strong><span class="bbc_u">Peek Past the Shroud</span>:</strong> Immediate gain of Shroudsight<br><ul class="bbc_list"><li>Time: 1 hour</li><li>Requirements: Handful of ergot (mold that grows on grain)</li><li>Ritual removes ergot’s toxic properties</li><li>Subject consumes a pinch to gain Shroudsight</li></ul></li><li><strong><span class="bbc_u">Chill of Oblivion</span>:</strong> Infuses subject with cold of the grave<br><ul class="bbc_list"><li>Time: 12 hours</li><li>Requirements: 1 foot cube of ice</li><li>Person lies naked on bare earth while ice cube melts completely on chest</li><li>Fire and high temperatures are lethal to person</li><li>An aura of frigidity extends an arm’s length in front of person</li><li>Draws hostile ghost and spectres</li><li>Person is capable of extinguishing flames with ease</li><li>Effect remains for 3 nights</li></ul></li></ul><br><strong><span class="bbc_u"> <span style="font-size: 24pt;" class="bbc_size">Vicissitude</span></span></strong><br><br><ul class="bbc_list"><li>Effects are permanent if so willed</li><li>Requires skin to skin contact and sculptor must physically sculpt desired results</li><li>Can be “healed” by magic</li></ul><br><ul class="bbc_list" style="list-style-type: decimal;"><li><strong><span class="bbc_u">Malleable Visage</span>:</strong> Alter own bodily parameters<br><ul class="bbc_list"><li>Height, build, voice, facial features, skin tone, and hair</li><li>Cosmetic and minor in scope</li></ul></li><li><strong><span class="bbc_u">Fleshcraft</span>:</strong> Transform flesh of others<br><ul class="bbc_list"><li>Skin, muscle, fat, and cartilage but not bone</li></ul></li><li><strong><span class="bbc_u">Bonecraft</span>:</strong> Manipulation of another’s bone<br><ul class="bbc_list"><li>Inflicts physical damage</li></ul></li><li><strong><span class="bbc_u">Horrid Form</span>:</strong> Become hideous monster<br><ul class="bbc_list"><li>1st year AP class</li><li>Stature increases to 8 feet</li><li>Skin becomes sickly greenish-grey or grayish-black chitin and exudes foul smelling grease</li><li>Arms become apelike and ropy, tipped with ragged black nails</li><li>Face becomes nightmarish</li><li>Spines sprout from vertebrae</li></ul></li><li><strong><span class="bbc_u">Blood Form</span>:</strong> Transform all or part of body into blood<br><ul class="bbc_list"><li>If blood consumed completely, she dies</li><li>In this form, she can’t be bludgeoned, staked, cut, or pierced</li><li>She CAN be burned</li><li>Cannot make eye contact or speak</li></ul></li><li><strong><span class="bbc_u">Chiropteran Marauder</span>:</strong> Transform into a bat, terrifying in appearance<br><ul class="bbc_list"><li>2nd year AP class</li><li>Gains all effects of Horrid Form</li><li>Bipedal</li><li>Fanged, veined, and has leathery wings</li><li>Can take flight at 25 mph</li><li>May carry objects of reasonable size</li><li>May extend bony claws at end of wings instead of hands</li></ul></li><li><strong><span class="bbc_u">Blood of Acid</span>:</strong> Turn own blood to acid<br><ul class="bbc_list"><li>Corrosive enough to burn humans and wood</li></ul></li><li><strong><span class="bbc_u">Cocoon</span>:</strong> Form opaque cocoon<br><ul class="bbc_list"><li>3rd year AP class</li><li>Forms from blood and other fluids excreted from body</li><li>Hardens and turns into tough white shell shape</li><li>Protects from fire</li><li>Can only cocoon self, not others</li><li>Dissolves into pulpy bloody paste</li></ul></li><li><strong><span class="bbc_u">Breath of the Dragon</span>:</strong> Exhales flames<br><ul class="bbc_list"><li>Affects 6 foot area</li></ul></li><li><strong><span class="bbc_u">Earth’s Vast Haven</span>:</strong> Dissolves body into ground<br><ul class="bbc_list"><li>4th year AP class</li><li>Can see and hear everything in surrounding environment</li><li>May communicate mentally with anyone in the vacinity</li><li>Protects from damn near everything but a nuke</li></ul></li></ul></div></div><br><br><strong>Position:</strong>&nbsp; Student<br><br><strong>Personality;</strong>&nbsp; Nylora is a loner. She lacks damn near all compassion and that is often confused for cruelty. She is straight forward and tends to take whatever she wants. She’ll help others if there’s something to receive in return. She’s seductive and oozes sexuality. She’s cold and callous. She’s sarcastic and witty and always has her nose stuck in a book. There may be other sides to her but she would never show them.<br><br><strong>History/Background Info;</strong>&nbsp; Nylora was born to vampire parents, adopting Vicissitude from her mother and Necromancy from her father. She was raised always knowing what she was. For meal time, her mother and father would hunt and drain animals for Nylora to eat.<br><br>The family lived in seclusion in a forested area, only taking trips to town when in need of supplies. Her mother was a fighter in life and maintained the attitude in death and her father had always been more connected with the dead than even his own family. Childhood was rough as her parents trained her to be more animal than sentient being. Fighting, studying, and death was all she knew. It is not a surprise that she killed at a younger age than her parents would have liked.<br><br>Since that night of her 18th birthday, she’s been studying relentlessly. Her parents had told her of this school as they’d both attended. The day that the gates opened, they had her bags packed and at the ready.<br><br><strong>Ons;</strong>&nbsp; What isn’t she into? Give her hard and rough but nothing soft and sweet. If you try to cuddle with her, you may just lose a hand.<br><br><strong>Limits;</strong>&nbsp; Nothing yellow or brown, non-sentient or young.
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