~Pathfinder~ "Finders Keepers" Character's and System
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Sabriel on 16-06-2011, 14:28:14</h2>
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				Title: <strong>~Pathfinder~ "Finders Keepers" Character's and System</strong><br>
				Post by: <strong>Sabriel</strong> on <strong>16-06-2011, 14:28:14</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size">Finders Keepers Characters/System</span></div><br>All characters should be posted here, this is where all updates to characters should also be noted or any system information relevant to them or the story should be discussed.<br><br>Anything else please use the OOC thread.<br><strong><br>OOC Thread</strong><br>http://elliquiy.com/forums/index.php?topic=110411.0 (http://elliquiy.com/forums/index.php?topic=110411.0)
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				Title: <strong>Re: ~Pathfinder~ "Finders Keepers" Character's and System</strong><br>
				Post by: <strong>Cadavar</strong> on <strong>16-06-2011, 14:45:29</strong>
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				<div align="center"><span style="font-size: 18pt;" class="bbc_size"><strong>Weom Whiteclaw of Albadian</strong></span> <br><strong>10th Level Human Barbarian of the Beastlords<br></strong> </div> <br><br><span style="font-size: 8pt;" class="bbc_size">For character sheet click spoiler</span><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://i1221.photobucket.com/albums/dd468/sybakrys/Weom/WeomWhiteclawCSIP1.jpg)(http://i1221.photobucket.com/albums/dd468/sybakrys/Weom/WeomWhiteclawCSIP2.jpg)</div></div><br><div class="floatright">(http://i1221.photobucket.com/albums/dd468/sybakrys/Weom/barbarian-stern-sternum.jpg)<br></div><br>When Weom came of age, he wanted to leave Albadia to seek his fortune. So his father sent him south to do so. Stories of a far away city called Shelzar had for many years filled Weom’s mind. He wanted to go and today would be that day. Already by this time, Weom had made quite a name for himself fighting for sport and fortune. So when he left a good number of his friends and enemies noticed.&nbsp; <br><br>He knew that the city was far away and he had been given an old map to follow, should he get lost. He journeyed as far as the Stricken Forest, via the Perforated Plains, until finally he found the river which he was told he needed to follow until he reached the other side of the Hornsaw Forest. He would not make it that far however, as Bandits were waiting for him in the trees. They had plans for this giant of a man, whom they would soon learn was called Weom Whiteclaw. They had followed him since he entered the forest and once he had settled down for the night after several days of trekking, they took him and throw him in a crate. They then put that crate on a boat, bound for the very city that he was destined to go to, the City of Shelzar. Yes this was the place he wanted to go, but he wanted to arrive a free man and not under someone else’s ownership. He would look out of the crate and watch as they took him the rest of the way down the river until finally they arrived many days later. <br><br>Images of how he came to be here were then smashed from his mind as the man he was competing with hit him hard in the face with his fists. Now at the mature age of 45, Weom Whiteclaw, found himself, once again in a pit, bloodied and fighting for his supper. Would he ever be free from them, he thought as he returned the gesture by picking up the man and throwing him down on his knee, which almost certainly broke the man’s spine as a load crack was heard followed by a long exhale of air. He really had to learn to focus more. Memories of his past were coming back more these days. Must be his age, he thought. Getting all nostalgic and all. He laughed to himself as the stewards removed the dead or dying contender. <br><br>Once he had cleaned himself up and collected his winnings, he headed home. On his way home he spotted that poster again. Wanted Adventures, it said, Long term employment offered. He read on until finally at the bottom of the poster he noted the contact details. Something for tomorrow he thought as he tore the poster from the wall and took it home with him.&nbsp; <br>
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				Title: <strong>Re: ~Pathfinder~ "Finders Keepers" Character's and System</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>16-06-2011, 14:57:36</strong>
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				The Scarred Lands are cruel, even to those blessed by good fortune, and utterly merciless to those cursed by its opposite. Born deaf as stone, Nurthan happened to fall into the latter category. He was abandoned by his parents before he was old enough to remember them, left on the steps of an orphanage in Meliad, the capital of Darakeene, and grew up isolated and alone from even the other orphans by the lack of sound to connect them. The priests and priestesses of Madriel who ran the orphanage tried their best to care for the silent boy and even educate him – despite his deafness, he was a keen learner – but in the end, destined only for begging on the streets. He begged for years, living off occasional coins and charity meals from Madriel’s temples, but the thought of joining the First Angel of Mercy’s clergy.<br>&nbsp;<br>Instead, he learned from and ‘listened’ to a new regular visitor to his street corner, one of the much-maligned Redeemers of Golthain. The preacher of the Faceless Titan was old, friendly, and very persistent, reciting his tales of the maimed titan lord’s mercies and kindnesses to anyone who passed by. From his lips, the still-young Nurthan discovered a story in opposition to the vague tales taught in the orphanage. There, it had been only ‘The Titans’; he knew their names, but only as a near-inviolate mass of evil beings rightfully torn down and destroyed. The story of Golthain, tormented by his siblings for his softhearted nature and cut down without crimes at the hands of the gods, resonated with him. Nurthan, too, had been cursed and crippled by the gods for no fault of his own, and it was not long before his name joined those on the Redeemer’s List of the Gracious. And when the old man was cut down for his pocket change by a band of marauding street thugs, it was Nurthan who took up the List in his stead. Eventually, he left Meliad and began his travels across Ghelspad, seeking out those harmed or injured by the predations of titanspawn and titanic cults, applying the lessons of mercy and forgiveness taught to him by the acolytes of Madriel towards earning the forgiveness of his adopted patron.<br><br>That was close to thirty years ago. Thirty years of travelling, of constant labor and work to ease the pain and suffering of the unfortunate. Thirty Lists of the Gracious, delivered to temples to be burned or thrown away unread and mocked or denigrated. But it has also been thirty years of purpose, of meaning – Golthain gave Nurthan a reason to live when before he had nothing, and for that the voiceless oracle will champion the Faceless another thirty years, and thirty after that if need be.<br><br>http://plothook.net/RPG/profiler/view.php?id=8805. (http://plothook.net/RPG/profiler/view.php?id=8805.) <br><br>Description:<br>Tall and thin, Nurthan is a great distance from what one might imagine as the typical insane street preacher, though nor does he look like a crazed and malevolent titan cultist. Used to travelling in the darker places of the world and fending off marauding bandits or the occasional titanspawn, he forgoes flowing robes and tunics for practical armor and a stout, heavy shield, functional and bare of any symbology or decorations. His face is lined with his years, and his dark hair is beginning to thin, but his eyes are bright and exceptionally keen, easily focusing on small details that others would miss. Around his neck, a pendant stylized to resemble a shield with a ring of small gems around the rim is the only visible piece of jewelry or finery that he wears - his translator and 'companion' Hermenos, a blunt, talkative, and somewhat insufferably pacifistic intelligent amulet with a penchant for languages.
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				Title: <strong>Re: ~Pathfinder~ "Finders Keepers" Character's and System</strong><br>
				Post by: <strong>Black Howling</strong> on <strong>16-06-2011, 19:35:24</strong>
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				<div align="center"><span style="font-size: 14pt;" class="bbc_size">Jamil Eskross: Ranger of Tanil</span> (http://plothook.net/RPG/profiler/view.php?id=8751)<br>10th Level Human Ranger</div><hr><div class="floatright">(http://i283.photobucket.com/albums/kk320/Dark_Cresent/Ch1.jpg)<br></div>Jamil was born in Shelzar, the bastard son of a popular whore in the slums. This would have of course been a hard life starting for anyone, but it was made worse when his mother died upon his sixth birthday, and he was captured by criminal slavers. He was soon sold to a band of mercenaries that put the boy to work cleaning their arms an armor, and thus was his life for the next five years. It wasn't until he turned age eleven that another shake up to his miserable life happened, when the band ran into a wayward Tribe of the Ukrudan Nomads that had been pillaging the towns and villages outside of Shelzar. <br><br>The battle went bad for the Mercenaries, with all of them dying and their slaves being taken by the Nomads. He was one of them, and as a male he was put to work out in the sweltering heat to labor until he died. Luckily for him a Vigil of Vesh had heard of the slaughter, and diverted from his scouting to come and free the slaves. He managed to rally enough folk to to do it, and it seemed Jamil would have a second chance here. He was impressed by the vigils feats of bravery, and so he asked the man to take him along and train him. It was hard to convince the man, but through enough badgering the boy did. The Vigil introduced himself as Amir then, and told him that it would only last until he needed to travel home.<br><br>Amir became almost like an Uncle to Jamil eventually, and over seven years the boys bond with his mentor grew. He was eighteen when the time came for Amir to travel back to vesh, and he offered for Jamil to come along. It wasn't his home though, and so he parted ways with his mentor to seek out a life of his own. It took him some time to find his way back to the city of his birth, and he soon set up shop as a mercenary for the city, serving the goddess his mentor had shown him by killing Belsameth's wererats that populated the sewers. <br><br>Jamil has been in and out of the city since then, often going on stints that keep him away for years, tracking down this or that. In fact he has just gotten off of one of those stints, and returned to find his house was garnished for lacking to pay his taxes. He payed his fines, renewed his weapon permits and has been back in business for about a week. He hasn't missed the call for arms from this so called "Lady of the Mask', and wonders if she is anything like the holiday she took her namesake from. He waits to seek her out for curiosities sake, and because whatever she does may very well effect the city of his birth.
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				Title: <strong>Re: ~Pathfinder~ "Finders Keepers" Character's and System</strong><br>
				Post by: <strong>Senti</strong> on <strong>16-06-2011, 22:14:25</strong>
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				<strong> Storm</strong><br><br><br>http://plothook.net/RPG/profiler/view.php?id=8814 (http://plothook.net/RPG/profiler/view.php?id=8814)<br><br><br><br>(http://i1221.photobucket.com/albums/dd468/sybakrys/Weom/5-Sigourney-Weaver-Alien-3.jpg)<br><br><strong>History</strong><br>Storm is the name she goes by now, there are many reasons for that, however its worth remembering that she was always as she is now. Her name had been Eleanor and yes she had been a Lady very minor nobility little more than living in a Castilian that looked over perhaps two villages. She was indeed the only daughter and her mother had giving birth to a stillborn girl. Thus bar the female servants and her nurse she had little female interaction.<br><br>However with her nurse she learned the arts of some music, and cooking and needlework, though being brought up without a mother she learned to fight back. Not well perhaps but in deed there were times where dirty tactics came into play.<br><br>As it was the land that her father owned was on the boarder and not only they both he and his sons were called up to fight in a war, they did not return and as the enemy began to encroach upon the land, the elderly captain of the guard made his last stand telling Eleanor to run, and run she did grabbing what was left of her mothers paste jewellery filled with fear and sorrow not only for the loss of her family and the staff that remained, but the loss of that which she had known, her old life.<br><br>The money she had from her mother’s jewellery and the few coins that were left soon disappeared, and it was then Elanor had s choice and it was an easy one, she strapped down her breasts and became a boy, in the army….better that than end up as a whore.<br><br>Life in the army was not easy but the woman was relatively bright and had a will to survive, thus learned quickly, very quickly. At the time she went by the name of Edward which was her father’s name. As a year or so passed it was obvious that this young ‘man’ was an excellent scout and gradually moved up to going on solo missions or taking out a few FNG’s. <br><br>As it was she could spot danger from a distance away, however she did not spot the danger when it was found out she was a woman, one of the young maids had rather crush on her ….then revealed her.. Still Eleanor’s superiors had no whish to loose such a useful soldier and thus the matter was over.<br><br>However life in the army took its toll on her, she suffered many injuries and carried many a young recruit back from a mission across her shoulder.&nbsp; It was worse though when a dying boy would be left while one of the officers would be treated by the healer for some sexually transmitted disease. <br><br>As time went on Eleanor slowly became Storm, she began to drink, became insubordinate and was given more and more dangerous missions. Ridiculous missions that made no sense, on the whim of and officer. As it was she was always loyal to her men and normally brought them back in one piece. <br><br>However things finally completely broke inside, when a young FNG was sent with her for no good reason than he had turned down one of those bastard high ups for a night of passion. It was a vile and terrible exploration into enemy territory and in the end due to the lads inexperience ‘Storm’ lost two of her men, and had to carry him home on her back.&nbsp; Yes it was as he died there his blood falling over her clothes and to her skin. As usual the healers were performing their deeds on those that were much higher in rank. As well as needing it less….<br><br>Already Storm was drunk which only added to her anger and as the boy took his final breaths the thumped both the priest and then her commander. She also punched out some noble too it was indeed the one that had been turned down, it was them <br><br><br>She could endure the beating the whipping, she had suffered worse, but this was something more than that and apparently she was court marshalled to be killed as she had taken things too far. Obviously this was the last straw and Storm had gone too far well as a flogging she was sentenced to death. Luckily some of her squad helped her escape.&nbsp; Now the woman is on the run and still as drunk and twice as ornery.&nbsp; <br><br><strong> Appearance</strong><br>Storm was likely once an attractive woman, but the years have not been overly kind to her neither has her life. Her once long brown hair is now almost scalped; she cuts it with her dagger after all in a fight, hair is a disadvantage. She has a scar up one side of her face that missed her eye by a faction though it has left her mouth looking like Storm has a permanent sneer. <br><br>There is a long rope like scar that trails down the back of her head and then under her clothes. It looks like that one should likely have killed her. These are as it is those are the only ones visible. There are many more else where. She is usually attired in somewhat dirty leather armour or unwashed clothes. Her breath smells of booze for the majority of the time and she often hacks up unpleasantness. <br><br>The woman stands about 5’8 and her frame is lean and sinewy, relying more on her dexterity than strength.<br><br>(OK looking for an image its not that easy)
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				Title: <strong>Re: ~Pathfinder~ "Finders Keepers" Character's and System</strong><br>
				Post by: <strong>Mysterica</strong> on <strong>16-06-2011, 22:59:44</strong>
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				Rhaella Stormbringer<br><br><div class="floatleft">(http://thesecondnight.files.wordpress.com/2008/10/elf.jpg) (http://plothook.net/RPG/profiler/view.php?id=8759)</div>http://plothook.net/RPG/profiler/view.php?id=8759 (http://plothook.net/RPG/profiler/view.php?id=8759)<br><br>Rhaella had been born in a village just outside of Vera-Tre.&nbsp; Her mother had always lived there, her family having moved outside of the forest centuries before due to the celestial blood which ran through their veins.&nbsp; They didn't want to be singled out for not following Denev, but instead serving the Gods more directly.<br><br>Rhaella could not very well remember her father as he had left them when she was still just a baby, but as she had never really known him, she had no reason to grieve his departure, especially as she had shown signs of being capable in arcane spell casting so much of her free time was taken up with trying to learn to control the powers inside her.<br><br>She was taken to a wizard school near Lokil and while she had trouble in many of her classes due to the simple fact that she was a sorcerer and couldn't learn spells out of books like the others in her class, but she did very well in practical exams due to her lack of need to prepare spells beforehand.<br><br>In the end she was expelled from the school when it was decided that she was no wizard, but was indeed a sorceress and Rhaella and her mother moved back to their previous home.<br><br>When Rhaella reached womanhood, her mother told her of her celestial blood, and how that was most likely where she received her powers from.&nbsp; From there, Rhaella decided to venture out on her own, using her powers to right some of the wrongs in the world and help the people, eventually heading to Shelzar in the hopes they might need some sort of guards for a merchants vessel or provide some other fitting work for her, especially as the city was one of the few that sorcerers weren't looked down upon quite so badly...
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				Title: <strong>Re: ~Pathfinder~ "Finders Keepers" Character's and System</strong><br>
				Post by: <strong>Ixy</strong> on <strong>17-06-2011, 03:59:56</strong>
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				<div class="floatleft">(http://i.imgur.com/2rkNJ.jpg)</div><strong><span style="font-size: 14pt;" class="bbc_size">Shiloh, Hornsaw Elven Monk (http://plothook.net/RPG/profiler/view.php?id=8786)</span></strong><br><br>Shiloh's tribe of elves suffers the haunting and terror of the taint of the Hornsaw forest.&nbsp; Her earliest memories are of dread and lingering pain, of waking from inexplicable nightmares that were slow to fade.&nbsp; Her family, like so many others, lost the ability or will to console her by the time she was old enough to speak.&nbsp; So she and her bretheren watched the slow collapse of their people; warriors lost to futile quests, relics stolen in raids by the corrupt titanspawn, broken survivors of slain families wandering, solitary and dazed, into the forest mist to never be seen again.&nbsp; She has survived atrocity.<br><br>As an adolescent, she and a handful of other youth from her tribe were captured by titanspawn.&nbsp; She spent seven days in a wooden cage, suffering torment and misuse at the hands of sadistic beasts, and was forced to participate in dire depravity simply to survive.&nbsp; By chance or fate, the nomadic titanspawn happened into grounds patrolled by a remote monastic order and were crushed by the warriors.&nbsp; when Shiloh was recovered from their camp, she was the sole survivor.<br><br>They cared for the traumatized elven girl through a semi-catatonic state.&nbsp; She didn't speak for six months, remaining silent except when she screamed herself awake at night.&nbsp; The monks shared their teachings with her, caring for and protecting her for years, until she regained a measure of control.<br><br>Until her adulthood, she trained among the monks, joining their order.&nbsp; Even had she been able to locate her people, she doubted her ability to face them and relate what she had experienced.&nbsp; Their paranoia of the titans' taint would most certainly have turned them against her.&nbsp; <br><br>She would have been happy, though, to stay among the order, if the Calastian Empire and the Inquisition had not struck the order in tandem.&nbsp; The Inquisition distrusted their mystical nature, harrassing the peace-abiding monks who, until now, had vowed that their enemy would never be their fellow man.&nbsp; The Calastian Empire annexed their grounds and protectorates, stationing soldiers in their backyard to seize the few resources in the area.&nbsp; Finally, when titanspawn did launch a successful attack against the Calastian fortifications, the inquisition blamed the monks and arrested their elders.&nbsp; There was a battle, though many of the order refused to participate, and Shiloh was among those imprisoned for treason when she chose to fight.<br><br>She fled custody, successfully managing to smuggle herself to the Sweltering Plains and, eventually, to Shelzar.&nbsp; Despite her training, she still suffers from nightmares, and she is fully aware of the creeping madness that seems to be edging in among these city-dwelling people.&nbsp; Disillusioned by the fate of her order, she is losing her faith in their methods and, though she still follows the codes of their law, she wants change in the world.&nbsp; She works in Shelzar in the hopes of gathering allies, weapons, and means to aid in the fall of the Calastian empire.
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				Title: <strong>Re: ~Pathfinder~ "Finders Keepers" Character's and System</strong><br>
				Post by: <strong>Shadax</strong> on <strong>31-07-2011, 02:21:08</strong>
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				<span style="font-size: 14pt;" class="bbc_size">Alva Illani</span> (http://plothook.net/RPG/profiler/view.php?id=9032)<br><div class="floatright">(http://i47.photobucket.com/albums/f162/shadowjewel/Character%20pics/GnomeTake1.jpg)</div><br><strong>Appearance:</strong> With the large eyes and mouth common with Gnomes, Lilan has a very striking appearance. Possessing wavy lavander blue hair and golden eyes it is difficult to mistake her for a halfling, though she will often call herself one, hiding her hair under a hood while she is so far from home. She wears a silver headband studied with white stones and a ring on the middle finger of each hand, one mottled green and red, the other metallic like steel.<br><br>As an arcane spell caster she wears two layers, the under layer being a light vest of smoky blue silk and matching baggy trousers, both embroidered at the edge with stylised images of animals. Over this she wears a much plainer brown hooded coat, subtly embroidered like twisting bark. Her boots are a slightly silvery grey, feeling like soft subtle leather.<br><br><strong>History:</strong> Alva was born a trader’s daughter in Jirro the trade city of the Gnomes, her family were officially part of the Varo tribe in the east of the Gamulganjus Jungle, on the continent of Termana. In her childhood she grew up with her time slit between the city and her tribe and thus perhaps saw more of outsiders then other children. As she grew, her heightened magical aptitude was noted in her ability to use the innate Gnomish magic possessed by all their people more frequently then most. When she was with her tribe she was trained and put through all manner of exercises to encourage her talent... but all was for naught. Nothing came of her talents as she grew and by the time she stood on the cusp of adulthood many had dismissed it as some kind of fluke. Upon receiving her Adult name - Illani - and learning her True name, she fell into a kind melancholy, feeling she had lost her path, that her gift meant that the Spirits intended her for more.<br><br>Upon returning to her Father in Jirro, Illani set work to helping him and continued with this work for four months until the time of one of the major festivals. It was her first time experiencing the celebrations as an adult, consequently she was the focus of a much merriment and free alcohol. Very drunk, she took no notice where she fell asleep until late the next day when the rocking of the merchant cart as it left the Jungle behind finally startled her awake.<br><br>Terrified and hungover, having never been beyond her jungle home before for such a thing was forbidden; for one to leave would invite doom upon them all. Panicking, about to jump the cart and flee home a terrible cry sounded from the undergrowth and the caravan was attacked. A horrid humanoid the like of which she had never seen lept onto the caravan hiding Illani. She stumbled from the caravan to surprise of both attackers and merchants alike. Then, when one of the monsters made to strike her a surge of power overcame her and from the air itself formed a snapping, snarling dog, which attacked the creature in defence of Illani. She could feel the connection to it, felt it’s spirit. When the dog fell a great eagle skreaked as swooped from the sky, forming out of nothingness. Frozen to the spot, Illani watched as the bird fell as well, vanishing from whence it came.<br><br>“Spirits, save me!” She preyed. When the blade came towards her again, this time the power was different. It was stronger and somehow, more dear to her heart. A creature formed, like a giant jungle cat, guarding her. It fought off the remaining attackers, along side the caravan guard.<br><br>Still rooted to the ground, Illani’s mind was ablaze. It was forbidden to leave... but leaving had brought her this. It had allowed her to summon the spirits of animals and to call this great spirit, which she felt with absolute certainty was now a part of her. It made sense to her... This was the path intended for her. The spirits had guided her to that caravan on that holy night, had lead her to this challenge so that she may grow.<br><br>Her path became clear to her. She was to travel, as the spirits bid her to do. She would experience the dangers of the world so she could grow strong away from the Jungle. Then one day, she could return.<br><strong><br>Personality: </strong>Daring, Illani has become quite a bold adventurer over time in her quest for experiences to further her on the path the Spirits have set her on. She can be a bit ditzy and her Gnomish ways are still very much part of her despite her time away from home. She has grown to become more understanding and forgiving of intelligent humanoids over time, though she still tends to favour animals over people who have yet to prove themselves to her.<br><br><span style="font-size: 14pt;" class="bbc_size">Eidolon - Irri</span> (http://plothook.net/RPG/profiler/view.php?id=9072)<br><br>Currently, Illani's Eidolon, Irri, looks like a pale, grey/blue furred big cat/lizard hybrid. It has pale tan/grey plates on its forehead, shoulders, spine and legs. It has a long, thick, reptilian tail and large feet more like a reptile. Although, slightly elongated, it's head is more feline in shape like the large jungle cats of Illani's home and it's legs, though slightly splayed like a lizard, look more like those of a bag cat. Adaptations at it's shoulder and back make it comfortable to ride for small humanoids. Although it's mouth makes it's words sound a little off, it can speak any language that Illani can.
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