Fantasia! OoC Thread!
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Jason on 29-11-2011, 21:02:21</h2>
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				Title: <strong>Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>29-11-2011, 21:02:21</strong>
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				<div align="center">(http://img210.imageshack.us/img210/8853/5d68bec751c8715835c590b.gif)</div><br>Welcome to Fantasia, a world separate to ours, a world of tales and legends, where some are born and some shall die…and truly, a world to marvel in. The entire world is governed by one sole monarch, those of the Corona Royal Family. This family governed all the individual nations of Fantasia, their rulers acting on their behalf.<br><br>However, tragedy has fallen unto the world. The great high King who governed all of Fantasia has perished, and his successor has assumed the crown; unlike his predecessor the crown has been taken hold by a corrupt man, who now assumes the title The Dark King. Most of Fantasia has resorted to bending to his will, or fear his unholy wrath strike upon them with no mercy. No-one but the castle’s people know more than his Dark King’s side. But now all those who dwelled in his castle now say no words, or its execution.<br><br>There was a rumour of a revolutionary army hidden away on a remote island, but they need heroes. They need those brave enough to fight the elements and prevail, those who can slay the mighty, and those who were born to win. But fortunately, this is no rumour. The Rebels Arms is the name of this army. And many are applying to take up their arms and fight this cruel monarch and end the Corona Control over Fantasia. They seek to divide the land of Fantasia into individual independent lands, a fair rights and rules to all.<br><br>Now, becoming a soldier is something, but what about those who want to be remembered? What about those who want to be marked in the history that changed the world forever? What about those who want to become legends? Well, surely they’ll need reputation! And that is your goal, to adventure with your comrades in the vast world of Fantasia and gain the respect of its nations so that you will take on the Dark King and be marked as heroes!<br><div align="center">------------------------------------------------------------------------------------------------------------</div><br>[You], you have stumbled upon Fantasia; a world that is begging to be discovered, and tales to be told, of legendary heroes and mercenaries for gold. Play the role of a member of the Arms, and take up your weapons, and magical charms! Make a name of yourself, be echoed throughout the land, and soon your heroic title will be in demand. So explore Fantasia with all your might, and if you're lucky, and a very pleasant night!<br><br>The world of Fantasia, a <strong>High Fantasy</strong> world, is incredibly vast, but for now we can only explore the country of Merc (http://www.iaza.com/work/111126C/iaza14199655622500.png): an ungoverned land of simply four different cities from which there is fair peace and tranquillity; the only real threats are the enemies within!<br>-Fareway: A coastal city, famous for the surrounding plains.<br>-Pluma Island: A large volcanic island which essentially is a miniature Merc.<br>-Stoneholm: The mountainous city where the mining industry is booming.<br>-Armadura: The HQ of the Rebels Arms, a dry and desecrated field, making it a perfect spot.<br><br>And, of course, all the small villages and towns here and there!<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Character Sheet</div><div class="spoiler_body"><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[b][u]Personal Information:[/u][/b]<br>Name:<br>Age:<br>Species:<br>Gender:<br>Personality:<br>Biography:<br>Appearance:<br><br>[b][u]Combat Information:[/u][/b]<br>Weapon(s):<br>Ability(s):<br>Magic:<br>Strengths:<br>Weaknesses:<br><br>[b][u]Sexual Information:[/u][/b]<br>Sexuality:<br>Sexual Nature:<br>Turn Ons:<br>Turn Offs:<br><br>[b][u]Other Information:[/u][/b]<br></code></pre></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">List of Heroes</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Crazy Jay</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Solo Branning</div><div class="spoiler_body"><strong><span class="bbc_u">Personal Information</span></strong><br><strong>Character Name:</strong> Solo Branning<br><strong>Species:</strong> Human<br><strong>Gender:</strong> ♂<br><strong>Age:</strong> 18<br><strong>Personality:</strong> Solo is an aspiring young man who can at first pull off a defensive cold attitude, but has a very warm side to him. He does his best to remain on guard, so that he might be capable of defending himself whenever needed. However, his warm side is a kind and gentle fellow who wouldn’t hurt a fly. Quite curious, he’s willing to try new things so long as they don’t end up getting him into deep trouble. He can be at times naïve, but does his best to look for silver linings and better himself.<br><strong>Biography:</strong> A young man who has come to age, ready to explore the vast terrains of Fantasia. Solo Branning comes from a large clan of wayfarers, making their gene pool quite a large one. For all Solo knows, he was accidentally left behind in a small village nearby Fareway, where his mother and father were heading next. It only took a day when they recovered him at the town’s orphanage, but the couple settled here rather than continue their travels, deciding to raise Solo in a proper environment. It was a relaxed town, everyone knew their neighbour, and the children played happily in the neighbouring woods. Solo, of course, being the wayfarer he was, mapped out the entire forest for the town. After training and passing his swordsmanship classes, receiving his first sword, Solo desperately waited to come to age so he may explore the rest of Merc, the country he inhabited. And now he’s come to that time.<br><strong>Appearance:</strong><br>(http://images2.wikia.nocookie.net/__cb20100117170818/dragonquest/images/archive/b/bf/20110718164635!Dq4_Hero.jpg)<br><br><strong><span class="bbc_u">Combat Information:</span></strong><br>Weapon(s): A basic sharp sword, typically used by wayfarers. Not the rarest of weapons, but certainly not one to underestimate!<br>Ability(s): <br>Prolonged Stamina – Coming from a line of travelling wayfarers, Solo has adapted their style of incredible stamina, capable of running miles before hitting fatigue.<br>Lightfoot – Solo learnt along with swordsmanship <br>Magic: n/a<br>Strengths: Very agile, capable of dodging, blocking, and counter attacking very efficiently. Good stamina makes a great long battler.<br>Weaknesses: Prone to heavy hits.<br><br><strong><span class="bbc_u">Sexual Information:</span></strong><br>Sexuality: Heterosexual<br>Sexual Nature: Solo is currently a virgin, and as a result is quite nervous in sexual scenarios, unsure where to put what, and all that lot. So, he may turn either dominant or submissive depending on the partners he may encounter.<br>Turn Ons: Breasts, Foreplay<br>Turn Offs: Scat, Gore<br><br><strong><span class="bbc_u">Other Information</span></strong><br><strong>Habit(s):</strong><br>-Good singing voice.<br>-Adores cute animals.<br><strong>Favourite(s):</strong><br>-Food: Any and All Chicken Dishes<br>-Sport: Hiking/Swimming<br>-Color: Green<br>-Animal: Cats<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Dewey</div><div class="spoiler_body"><strong><span class="bbc_u">Personal Information:</span></strong><br>Name: Dewey<br>Age: 2<br>Species: Slime<br>Gender: ♂<br>Personality: Dewey is a bubbly (no pun intended) little slime, who's always light hearted and ready to aid a friend in need when the time comes. He does enjoy to be mischevious, but he's very fragile and shouting at the small little munchkin can make him cry. He's a barrel of fun without question, and he'll do his best to lighten up the mood, as well as help however he can. Like most slimes, he's quite docile, even timid when it comes to fighting, but when he's needed, he'll must all the courage in his tiny, yet large heart to aid in combat.<br>Biography: Dewey is the slime who met Solo and Neria when he was being chased by a Ryukamioni, the reasons of which being that as he was playing with his friends in the Fare Forest, he was catapulted into a random spot. Unfortunately, this random spot happened to be the white-red demon's sleeping spot, and he woke it into a violent temper indeed. Dewey's origin is yet to be explained, but as of yet, he's a resourceful little slime who's very intelligent and an excellent road companion!<br>Appearance:<br>(http://img.qj.net/uploads/articles_module/66665/rocket.jpg)<br><strong><span class="bbc_u">Combat Information:</span></strong><br>Weapon(s): n/a<br>Ability(s):<br>-Metamorphisis: A rare trait in average Slimes, Dewey can metamorphisize into any shape or size he desires, but it does help if he has extra slime ooze to aid him with the smoothness and the hold of the form.<br>-Water attacks: Simple: Dewey can spew water!<br>Magic:<br>Dewey's specific magic spells are yet to be discovered, refusing to let in on "oodles of fun little secrets" but as of yet he has shown to be able to cast a Lightning Buff.<br>Strengths: Extremelly nimble, agile, and flexible makes him a very very tough target.<br>Weaknesses: Very low health qualities, almost any kind of hit will KO the little slime.<br><br><strong><span class="bbc_u">Sexual Information:</span></strong><br>Sexuality: Bi-sexual<br>Sexual Nature: ???<br>Turn Ons: ???<br>Turn Offs: ???<br><br><strong><span class="bbc_u">Other Information:</span></strong><br>He's a very intelligent slime, without question. Fully capable of huma tongue, as well as many spells and metamorphisis, Dewey is a valued ally of Solo's.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Rein</div><div class="spoiler_body"><strong><span class="bbc_u">Personal Information:</span></strong><br>Name: Rein<br>Age: 27<br>Species: Beastman<br>Gender: ♂<br>Personality: <br>Biography:<br>Appearance:<br>(http://img196.imageshack.us/img196/9908/olugh.jpg)<br><br><strong><span class="bbc_u">Combat Information:</span></strong><br>Weapon(s):<br>Ability(s):<br>Magic:<br>Strengths:<br>Weaknesses:<br><br><strong><span class="bbc_u">Sexual Information:</span></strong><br>Sexuality:<br>Sexual Nature:<br>Turn Ons:<br>Turn Offs:<br><br><strong><span class="bbc_u">Other Information:</span></strong><br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Bow</div><div class="spoiler_body"><strong><span class="bbc_u">Personal Information:</span></strong><br>Name: Rein<br>Age: 23<br>Species: Beastwoman<br>Gender: ♀<br>Personality: <br>Biography:<br>Appearance:<br>(http://img690.imageshack.us/img690/4548/lethem.jpg)<br><br><strong><span class="bbc_u">Combat Information:</span></strong><br>Weapon(s):<br>Ability(s):<br>Magic:<br>Strengths:<br>Weaknesses:<br><br><strong><span class="bbc_u">Sexual Information:</span></strong><br>Sexuality:<br>Sexual Nature:<br>Turn Ons:<br>Turn Offs:<br><br><strong><span class="bbc_u">Other Information:</span></strong><br></div></div></div></div>RabbitJanitor<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Kokaine</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arianna Davenport</div><div class="spoiler_body"><strong><span class="bbc_u">Personal Information:</span></strong><br><em>Name:</em> Arianna Davenport<br><br><em>Age:</em> 21<br><br><em>Species:</em> Human (Elven heritage)<br>&nbsp;<br><em>Gender:</em> Female<br><br><em>Personality:</em> With Ari what you see is not exactly what you get, though usually that is her intention. She excels at getting others to see what she wishes them to see and obscuring what she does not wish to be known. She can be very mischievous and playful and often enjoys interacting with people. She is often mistaken for someone younger due to her youthful, laid back, devil may care attitude. She is often described as possessing roguish qualities by man and woman alike.<br><br>Ari is also incredibly observant--a requirement for one who deals in information and theft. She does nothing that does not benefit her in some way and if she helps someone out it is most likely because it will get her in good standing with someone she considers important. She is not above lying, cheating, or stealing to get ahead and is good at telling people what they want to hear. She does have a soft spot for children and animals, but is careful not to reveal that to those around her.<br><br><em>Biography: </em>Ari grew up the “son” of a Master Thief. While it might have been better for her to be raised as the female she was, her father had little experience with females other than his late wife and as such he did not know how to raise his daughter to be anything other than a thief. As a result, Ari spent most of her youth dressed as befitting a little boy and trailing after her father.<br><br>Her father was a clever and sly man. Shrewd in his business dealings and patient with his craft, he passed to Ari every bit of knowledge he possessed. His success made sure that they did not go hungry and eventually Ari learned enough to contribute. As a small child she would often run minor scams to gain entry into people's homes or get close enough to some important man to over hear his deals. Despite her bright hair and oddly colored eyes, her smaller size meant that few truly took notice of her. As she grew her skills advanced and she was able to shed the watchful eye of her father. It gave her greater freedom to be able to travel as needed and return to her father with coin aplenty. However, in her 16th year her father fell ill and eventually died. She had never known her mother, from who she had gained her fiery locks, and now with her father gone Ari was alone. <br><br>Deciding she would not allow herself to fall into self-pity or over indulgence, Ari focused herself. With merely a pack on her back she traveled all over the land, going wherever her feet might choose to take her or where she heard there was money to be made. Her smaller build and fair face made it easy to find victims. She did have her honor and would not take from children or those who could barely provide for themselves, but everyone else was fair game. She quickly found that with a well timed act of kindness or offer of assistance she could gain herself a hot meal and a bed for the night--though she was careful to guard her own virtue from those who might be inclined to steal from her in turn. <br><br>One unremarkable day she entered a pub in search of refreshment. She had not been there long before she crossed paths with a man, mysterious in nature but dressed in finery that spoke of full coffers. Indeed she could just make out the coin pouch dangling from his belt and it was full and ripe for the picking. He gestured for her to take a seat at his table and order whatever she wanted, an offer she did not refuse. Their talk was polite to begin with but already she could see the man was committing her features, unusual as the were, to memory. She knew then she could not attempt anything outright lest she gain a price on her head—-something she had managed to avoid in her 21 years. Still she enjoyed her free meal and the simple company. <br><br>Once they were finished and the plates cleared away the male leaned close and gestured her forward, “My friend, I must confess that I know more of you than I have thus far let on. I will not go into detail on how but will merely tell you that I have information regarding a mission of great importance that you would find most... intriguing. This particular mission could free you from your current lifestyle if you so desire. Have you any interest?” <br><br>Ari was alarmed by his proclaimed knowledge of her but her composure remained. She was tempted to decline and be on her way but if he truly knew so much about her, he might be trouble and she could not leave such loose ends behind. Her sharp mind calculated the odds, deciding on the likelihood of his words being truthful. The odd were slim at best, however, Ari found that despite the risk she could not resist the challenge presented to her. “Say I were interested in knowing more... what would it cost me?”<br><br>“Nothing but your time, friend. Accompany me and I will tell you all that you will need to know. I do not wish to speak of such things where other ears may overhear.” <br><br>Ari again weighed this decision out in her mind, quickly running through the possibilities. Her instincts urged her to resist but her curiosity had sprung forth and she knew she would at least hear the stranger out. Truthfully she did not mind her lot in life and was in no hurry to retire or elevate herself above her current social rank. There was no true glory in being a thief especially if you possessed any noteworthy skill. The best she could hope for was that she not be remembered at all. However, a challenge to her skill she could not resist. She would not take on any truly reckless quest--she enjoyed life far too much to walk into death's grasp prematurely—-but surely there could be little harm in hearing what this man had to say? Her father had always taught her that fortune favored the bold, so after only a small hesitation she nodded and rose from her seat, allowing the man to lead her from the warmth of the pub.<br><br><em>Appearance:</em> Ari's hair is a waist length mix of red, orange, and gold that shimmers like flames in the sun. Her eyes are a bit unusual in color, the right eye being blue while the left eye is green. Her face features a small button nose and full, pouty lips that are given to forming mischievous grins and compelling pouts. A light dusting of freckles covers her nose and cheeks. <br><br>Standing a petite 5 foot 3 inches and weighing in at a mere 107 pounds, Ari is definitely small in stature. However, to count her as a lightweight would be a huge mistake. Her figure is trim and athletic but with more than enough curves to mark her as female should she chose to reveal that fact. However, when working, Ari tends to disguise her figure with male clothing and is often mistaken for a young and very pretty boy by those who do not know her.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div align="center">(http://i167.photobucket.com/albums/u133/kokotigress/Elliquiy/Ari2.jpg)<br>(http://i167.photobucket.com/albums/u133/kokotigress/Elliquiy/Ari.jpg)</div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><div align="center">(http://i167.photobucket.com/albums/u133/kokotigress/Elliquiy/Creed_by_Drundy-1.jpg)<br>Just a general idea of what she typically wears.</div></div></div><br><strong><span class="bbc_u">Combat Information:</span></strong><br><em>Weapon(s):</em> Bow and arrows, a set of short swords, and concealed blades.<br><br><em>Ability(s): </em>Ari is a relatively untrained fire elemental. She has taught herself a few tricks but does not have full control over her abilities, nor does she know the true extent of her power. She is a very skilled thief and spy, having made her way by selling information and stolen wares. She masterful with a bow and arrow and is able to adequately defend herself using her short swords or hand to hand techniques—-though she uses more speed and agility than any sort of brute strength.<br><br><em>Magic:</em> Fire Elemental capable of creating fire without a spark. <br><br><em>Strengths:</em> Her ability to go unseen if she wishes. Stealth, agility, heightened senses (high for a human) and reflexes. Her speed.<br><br><em>Weaknesses:</em> Ari is very new to her power and has little idea how to use it. She is unaware of how much power she wields and its limits. She has a severe phobia regarding bodies of water larger than a bath tub or deeper than her waist and she cannot swim. Even being splashed with enough water can completely throw her off. She also has a weakness for children and small animals. <br><br><strong><span class="bbc_u">Sexual Information:</span></strong><br><em>Sexuality:</em> Bisexual<br><br><em>Sexual Nature:</em> Ari can be a flirt and a tease but despite that she is a virgin. She is very curious about sex but doesn't trust anyone enough to allow herself to be that vulnerable.<br><br><em>Turn Ons:</em> Player O&amp;Os<br><em>Turn Offs:</em> Player O&amp;Os<br><br><strong><span class="bbc_u">Other Information:</span></strong> She carries a set of tools specific to her trade as a thief, they are her most prized possession and never leave her sight if she can help it.<br></div></div></div></div>Box<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">elfguy</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Captain Daria Lokamar</div><div class="spoiler_body"><strong><span class="bbc_u">Personal Information:</span></strong><br>Name: Captain Daria Lokamar<br>Age: 25<br>Species: Human<br>Gender: F<br>Personality: Daria tends to be somewhat serious, taking her job very seriously and acting professional as much as she can. She can relax and be brought to trust someone but it's a challenge, she typically doesn't trust others until she gets to know them very well.<br>Biography: Daria is the daughter of an officer, and from an early age was brought up to join the army as well. She was taught to be loyal and always follow orders, and that the King was the supreme authority. As such, she joined up to be a guard as soon as she could hold a sword, and graduated to become a successful officer in the imperial army, becoming very good with her sword, and physically strong. She has dedicated her life to serving the kingdom and spends a lot of her time patrolling or chasing bad guys. She can be quite ruthless against those she considers enemies of the King, although she can also be quite kind when needed, to help out citizens in trouble for example, as long as it doesn't come into conflict against her orders, which lately it appears to be the case more and more. But being a loyal officer, that's not something she spends time thinking about.<br>Appearance:<br>(http://fc01.deviantart.net/fs51/f/2009/287/c/b/Warrior_girl_by_Brolo.jpg)<br><br><strong><span class="bbc_u">Combat Information:</span></strong><br>Weapon(s): One-handed long sword, royal shield, customized royal officer armor (female version)<br>Ability(s): Physical strength greater than most, very good with her sword and at unarmed combat<br>Magic: None<br>Strengths: Melee combat<br>Weaknesses: Range combat<br><br><strong><span class="bbc_u">Sexual Information:</span></strong><br>Sexuality: Bi<br>Sexual Nature: Inexperienced, she has only had two encounters so far, one male and one female, and both were broken off before it went very far<br>Turn Ons: All except...<br>Turn Offs: futa/herma<br><br><strong><span class="bbc_u">Other Information:</span></strong><br></div></div></div></div>hunkaroo<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Vergil1989</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Neria Zathrieal</div><div class="spoiler_body"><strong><span class="bbc_u">Personal Information:</span></strong><br>Name:&nbsp; Neria Zathrieal<br>Age: 145<br>Species:&nbsp; Light Elf<br>Gender:&nbsp; Female<br>Personality:&nbsp; Compassionate, gentle, and light hearted to boot, Neria is one of the kindest people you'll ever meet.&nbsp; She goes above and beyond the call to help any that she feels is worthy of her aid, and does the best she can for any she travels with.&nbsp; She's intelligent and not afraid to get her hands dirty.&nbsp; Her only problem is that under high amounts of stress, she has nightmares of her childhood and what had happened when she was a kid.<br>Biography:&nbsp; Neria's story begins when she was fifteen, when orcs raided, slaughtered, and raped her family and friends.&nbsp; She had been spared thanks to her mother hiding her within a hollowed log, but a hundred years would pass before she ever fully recovered from that night and the events that transpired.&nbsp; She learned to be a cleric from the man that led a group of adventurers through the orc horde that had destroyed everything she held dear, but there were some wounds that not even his considerable power was able to touch.&nbsp; Learning to be a Sacred Prostitute years later, Neria found that due to her traumatic start, she wasn't able to get intimately close to anyone until she went on an adventure of her own.&nbsp; The journey led to her meeting a man that showed her she had nothing to fear anymore, and gave her peace of mind, body, and soul before they parted ways.&nbsp; From this feeling of utter peace that she had never known until then, the elven cleric used what she had learned and felt and wanted to share it with any that would receive it, and had created the Temple from that simple wish to aid all that came to her door.&nbsp; However, when a dimensional rift appears in her bedroom for some reason, Neria hesitates only for a few seconds before packing a bag and jumping through, the rift closing behind her.&nbsp; Starting a journey in a new land, she does wonder why she had been pulled from her home, but is more curious about what's going on in this new place.<br>Appearance:&nbsp; Base image, main appearance.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://viking-mythology.com/images/Alfheim_Home_of_the_Light_Elves.jpg)</div></div><br>(In armor.)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://www.resimlersokagi.com/data/media/26/elven_chainmail.jpg)</div></div><br><strong><span class="bbc_u">Combat Information:</span></strong><br>Weapon(s):&nbsp; A sword and shield, both enchanted with holy magic and light.<br>Ability(s):&nbsp; Neria is an elf, and at the peak of her health.&nbsp; This means she rarely, if ever, catches diseases even through the partners she has taken to her bed over the years.&nbsp; Enchanted sleep spells don't work on her at all either.&nbsp; Beyond that, <br>Magic:&nbsp; She's a potent cleric, having divine powers based in her faith.&nbsp; Detecting evil, healing major wounds, consecrating ground are just a few examples of what she's capable of.&nbsp; She's also a sacred prostitute however, able to remove curses, diseases, and even heal through acts of sexual passion rather than the traditional ways of herb lore and spells learned through her clerical training.&nbsp; Not only can she heal in such a way, but Neria is able to divine information from the gods this way as well, finding answers to questions that wouldn't be possible otherwise, but the gods don't always feel like sharing, and when they do it's often in riddles rather than a straight yes or no.&nbsp; (Special DnD based class.&nbsp; Can send you a copy of the book if you like or at least where I found it for free.)<br>Strengths:&nbsp; The usual elven racial traits are to be expected.&nbsp; Long life, youth, sharper senses, etc.&nbsp; Only needs four hours of sleep vs a human's eight.&nbsp; Nightvision, infrared vision, dark vision.&nbsp; (Complete darkness.)<br>Weaknesses:&nbsp; She's not as strong a warrior as she could be, meaning this particular elf does tire easier than her best friend.&nbsp; (More on her later.)&nbsp; That and she has a tendency to take care of other's needs first, meaning it's not uncommon for her to drop from exhaustion if she's not watched carefully.&nbsp; Under great deals of stress, she has horrible and debilitating nightmares of her past, rendering her all but useless until she calms down again.<br><br><strong><span class="bbc_u">Sexual Information:</span></strong><br>Sexuality:&nbsp; Bi<br>Sexual Nature:&nbsp; Neria is a healer in every sense of the word.&nbsp; She has had many lovers, and is quite skilled at what she does.&nbsp; She enjoys slow, passionate love making rather than quick and dirty affairs, but is not one to sleep with anyone just because they ask.<br>Turn Ons:&nbsp; (O/O page.)<br>Turn Offs:&nbsp; (O/O page.)<br><br><strong><span class="bbc_u">Other Information:</span></strong>&nbsp; Sacred Prostitutes are sacred beings back home, and Neria is no exception to this rule.&nbsp; She is trained in every erotic art there is, save one.&nbsp; BDSM and all it entails is her only unknown territory, but if she finds the right person that she trusts, she might consider an education in said art.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Giselle Do'Urden</div><div class="spoiler_body"><strong><span class="bbc_u">Personal Information:</span></strong><br>Name:&nbsp; Giselle Do'Urden.&nbsp; (Full name is Giselle Daermon N'a'shezbaernon, thankfully rarely used.)<br>Age:&nbsp; 300<br>Species:&nbsp; Half Drow/half light elf.<br>Gender:&nbsp; Female<br>Personality:&nbsp; Despite being jaded to love and all it entails, Giselle is a stout hearted, compassionate, and passionate warrior without compare back in Faerun.&nbsp; She has experienced much and has done much in the name of all that is good and decent, and has no intentions of changing anytime soon.&nbsp; Despite rough beginnings, being born in the midst of the Spellplague, the half Drow/light elf warrior has earned every bit of respect she has through her deeds, and is not afraid of anything.&nbsp; She is tactical in her assessments of any given situation, is strong enough to back up her claims, and she knows it, and is not above leading the charge into enemy ranks, having a confidence streak that goes a mile in every direction.&nbsp; She is a true friend and an enemy you would not want to make.<br>Biography:&nbsp; Giselle Do'Urden is a chip off the old Do'Urden block, as Bruenor might say if asked.&nbsp; She is honorable, stoic, fast as greased lightning, and has a heart of gold that shines no matter the darkness.&nbsp; Still, she is fierce in battle and not one to ever give up, no matter the odds, much like a stubborn dwarven king she knows.&nbsp; Despite the color of her skin and the hardships it has brought in the past, the halfbred warrior of many battles already doesn't let it slow her down in her drive to see peace brought to any and all lands she visits if war is on the horizon or there are monsters that need slaying before they cause harm to untold innocents.&nbsp; Her beauty and grace as well as her deadly precision with a blade has earned Giselle the nickname Black Rose because much like a real rose, she has her own thorns that usually come in the form of her deadly whirling scimitar blades she received from her father a hundred and fifty years ago.&nbsp; Along with her two older brothers, (by a year since they are twins,) Giselle carves a name for herself, earning her own place in Toril's history as a heroine for the ages.&nbsp; As it has been said before, she's a chip off the old block.<br><br>She has had two bad relationships in the past, both of which did not end well for some reason or another.&nbsp; The first was when she was barely into her twenties.&nbsp; She met a man, a mage, that at first was the best gentleman and kind soul she had known yet.&nbsp; He saw past her dark skin and accepted her for who she was.&nbsp; Unfortunately, it was not meant to last, finding out he was taking a drug that kept him able to cast his magic, which in turn was supplied by the Zhenterim, an evil organization that dealt in slaves, mercenaries, assassins, and the like.&nbsp; When she found out, the falling out was immense, to say the least.&nbsp; The ordeal nearly cost her her life before it was over, but she managed to kill the man and get out of his tower before it came down around her pointed ears.&nbsp; The next was when she was a century old and had learned much since.&nbsp; She met a light elf, but knew that he would not even consider her because his parents and friends had been killed in a Drow raid when he was a child.&nbsp; So, Giselle changed her physical appearance to look like her light elven kin, and thus began the lies of her assumed identity.&nbsp; It lasted for three years, and ended when he proposed to marry her.&nbsp; She couldn't keep up the illusion, the lies, not if she was going to accept.&nbsp; So, that night, she told him the truth, and was somehow not surprised when everything they had built together went up in smoke as he tried to take her down.&nbsp; She fought back, and spared his life, but that experience was the last time she ever got close like that again.&nbsp; From what she has heard, he still lives and is relatively happy, and that is enough despite the fact it still hurts to think about it now.<br><br>Seeking an escape after a long lonely road that has lasted for almost 200 years now, Giselle was glad when the dimensional rift appeared in the Trollbark Forest path she had been on.&nbsp; She had wanted to leave everything behind, and it seemed the gods were willing to give her her wish.&nbsp; She didn't hesitate to jump through, finding herself in an entirely new world, where no one knew her name and few less knew what her dark skin represented.&nbsp; Maybe she'd get lucky and find an adventure worthy of her skills and intense training.<br>Appearance:&nbsp; (Main body appearance, but without the skull and crossbones stuff on her gear.&nbsp; Less evil looking is what I normally say lol.)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://paizo.com/image/content/SecondDarkness/PZO9013-Drow.jpg)</div></div><br>(Brown eyes rather than blue but otherwise it's the best I have.)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://deskofskye.yolasite.com/resources/drow112zq6.jpg)</div></div><strong><span class="bbc_u">Combat Information:</span></strong><br>Weapon(s):&nbsp; Icingdeath and Twinkle are two heavily enchanted scimitar blades that she first stole from her own father before rightfully earning them years later.&nbsp; Icingdeath is a legendary and rare icebrand, meaning it can absorb fire in any shape or form.&nbsp; It does however have a drawback in that it pulls strength from the wielder if it's unable to handle the fire source on its own.&nbsp; Smoke, the shrapnel from explosions, and the pressure wave created by such are not defended against in the least, only the fire part is she safe from.<br><br>Twinkle glows a pale blue much like the stars it was rumored to be empowered with upon its creation by the light elves when danger is near, and is much sharper than it appears initially.&nbsp; (It won't be cutting through swords left and right or anything past a certain point, but in Giselle's hands, she wouldn't need to break the enemy weapon lol.)<br>Ability(s):&nbsp; Giselle is a heavily trained ranger and warrior, which means she is able to hunt, track, forage, and prepare meals from nearly any animal she can get her hands on as well as identify, prepare, and purify any plants and water sources she locates as well, knowing what parts are safe to eat and what is not.&nbsp; She has also learned from this how to make antidotes for poisons, venom, and almost any infectious disease that is born from the sting or bite of monsters in the wild, making her an invaluable asset for this alone.<br>Magic:&nbsp; Giselle is not as strong as she could be in her magical abilities, but do not underestimate her lest you die a painful death at her hand.&nbsp; While she prefers to use her twin scimitars first and foremost, when the need arises, the half Drow can be quite dangerous from a distance as well.&nbsp; Her main spells are as follows.<br><br>(All of these can be found in the DnD Spell Compendium.))<br><br>Melf's Acid Arrow&nbsp; (An acidic green beam of light springs forth from her finger, cutting a swath of death through any living creature it hits.)<br>Chain Lightning&nbsp; (Lightning springs forth and arcs between several different enemies at a time.)<br>Body of the Sun.&nbsp; (Becomes surrounded in five foot flames from head to toe matching a light intensity of the sun itself.)<br>Magic Missile.&nbsp; (The most basic of spells.&nbsp; Depending on level determines how many homing magical low powered missiles come forth at a time.&nbsp; She's able to call forth four in one blast which cause minor injuries at best.&nbsp; Used for more distraction and disorientation than anything.)<br>Dimensional Door&nbsp; (More akin to a teleport spell.&nbsp; Giselle is able to use this little trick to move about the battlefield much quicker than she has a right to otherwise, increasing her speed greatly which needs little help.&nbsp; Can only use it three times a fight since it's the most draining of her spells.)<br>Strengths:&nbsp; Her family, her compassion despite behind half Drow, (most assume and rightfully so that Drow are evil through and through,) her speed, strength, endurance, stamina, everything about her is honed to a razor edge.&nbsp; She is a warrior without equal back home, and is just as strong here.&nbsp; Has some magical ability, purely offensive, and has the racial traits of both the light elves and the dark elves to her name.&nbsp; (Able to drop globes of darkness upon command, light harmless magical faerie fire, total dark vision, night vision, and sharper senses in general.)<br>Weaknesses:&nbsp; Sudden changes in light, bright flashes of light, etc.&nbsp; (Drow light sensitivity, genetic.&nbsp; Causes headaches, nausea, even dizziness and vomiting if it's bad enough.&nbsp; Extreme cases of prolonged bright light exposure though.)&nbsp; Beyond that, she has a thing about spiders, hating them enough to go out of her way to squish them if she can get away with it.&nbsp; (When she was still a kid her brother Seth turned her teddy bear into a spider.&nbsp; She ended up throwing the thing across the room and watched it splatter.)&nbsp; Because she's not a pure mage, using too many spells wears her out faster than it would anyone else.<br><br><strong><span class="bbc_u">Sexual Information:</span></strong><br>Sexuality:&nbsp; Bi<br>Sexual Nature:&nbsp; Giselle is jaded towards love and everything it entails due to her past.&nbsp; She is no stranger to the bedroom by any means, but she will not let another touch her now without a great deal of trust being established first.<br>Turn Ons:&nbsp; (O/O page.)<br>Turn Offs:&nbsp; (O/O page.)<br><br><strong><span class="bbc_u">Other Information:</span></strong><br>She is a very seasoned warrior, leader when the situation warrants, and more if it is within her knowledge and experience base.&nbsp; She is a jack of all trades, and just as dangerous in all of her skills as she is with her blades.&nbsp; Cross her at your own risk.&nbsp; There are a few hidden talents that few know about, such as her ability to sing and play the violin with remarkable skill, almost as good as a fully trained bard for that matter.&nbsp; She doesn't do it for money however, simply when the mood, rare as it does anymore, strikes her.<br></div></div></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Laughing Hyena</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Zoltan Sintoris</div><div class="spoiler_body"><strong><span class="bbc_u">Personal Information:</span></strong><br>Name: Zoltan Sintoris<br>Age: 24 (Apparent Age)<br>Species: Human<br>Gender: Male<br>Personality: Zoltan is manipulative, Zoltan is perverted. Ultimately he serves himself and few others in his private quest for power. At least that is how he usually appears to people. Whilst all those things are true, Zoltan does have a conscience and will act on it, though not impulsively. He is civil towards people but doesn't suffer fools, even if he might be a hypocrite. The man does things the way he wants, whether people find it morally questionable or not. However that he cannot stand idly by watching the world burn around him. He believes in people being able to make their own path in life for better or worse. He enjoys women and pursues them relentlessly enjoying supple figures writhing in lust and his ideal night is one that would make many priestesses over the world blush.<br><br>Biography: Zoltan never was one for trouble nor does he invite such dramatics in his life. Least that what he claims, but in truth Zoltan often gets himself into trouble for his habits of chasing the opposite sex. Luck was rarely with him until he discovered his powers of magic. Pain-stalkingly he had gathered and learned how to master his own affinity for magic on his own. For a while his hometown became a den of flesh for his own privacy whilst he was a juvenile. When this fact was found out Zoltan cut his losses and ran and it was said that he died fleeing into the wilderness. <br><br>However Zoltan's story of decadence continued. In privacy within the woods he worked upon his magic and became an adventuring wizard. Whilst his womanizing stayed with him, he rarely stayed in town long enough to cause trouble. During those years adventuring he had discovered how he had been squandering his powers when he met with yet another woman, unlike the rest, one of conviction principals and saw through his charms. She fascinated Zoltan and he pursued her relentlessly. Eventually however her convictions got the unwanted attention of people who wanted her silenced. Zoltan despite all the warnings signs of him being over his head and who damning it would make his life, decided to do the first unselfish act by helping her. <br><br>Breaking the execution up with both his magic and his wits he stole her and fled the city state. Along that path towards freedom, he knew he would have to let her go, and as his natural urges said not to, he knew it wouldn't work out. He was wanted in this region now and so was she and a life as an adventurer was not for her. With that revelation he parted ways with her the usual way. He didn't want her chasing him and he wanted her to have the stability of someone better then himself. <br><br>During his time as an adventurer, Zoltan discovered a way to make his life longer then a normal man's and whilst the exact details are known only to the wizard, it involved a ritual of alteration and of personal sacrifice. The sacrifice in question was the memory of the woman who touched him so deeply. The price was sealing his heart up to such morals that could hold him back from his goals and this included the one who exposed them to him. He would have to earn them on his own and make his own choices on what was deemed right or wrong. Reverting back to his old ways he went into a life of solitude to enjoy some peace with his fortunes. Using magic for any needs of the flesh, Zoltan worked tirelessly in research. That was fifty years ago... <br><br>Zoltan had set himself up for another trek through the world, and during this time he learned that things had changed considerably. The world was now ruled by a despicable tyrant king and the people were now oppressed. Looking over the reality of things, Zoltan would find himself someone to become his apprentice. Stopping in his long forgotten hometown, he would note that his family line had continued in absence of him and forgotten him but not their rightful fear of magic. This new adept of magic was calmly taken up by Zoltan and traveled together now. Finding his newfound role as teacher to be a bit daunting but at least progressive, Zoltan would keep to his travels during this time of unrest quietly securing his own future in this new age of tyranny. Silently dominating those who would prove useful in giving him movements of the tyrant and his men, Zoltan became a potent information broker to the right kind of people. This is when the rebellion truly becomes forged.<br><br>Appearance:<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://fc03.deviantart.net/fs31/f/2008/229/1/0/RedMage_by_FantasyAce.jpg)</div></div><br><strong><span class="bbc_u">Combat Information:</span></strong><br>Weapon(s): Wand of Focus - A wand that is meant to both enhance his magical power and store extra use of it when he needs it. <br>Ability(s): A skilled and devoted wizard, Zoltan's understanding of magic is of unparalleled nature and his use of his chosen fields of magic is unmatched. Thanks to this magic, Zoltan doubles as the information broker for the Rebellion. His information network has kept the Rebellion relatively safe.<br>Magic: Specializing in Domination, Alteration, and Destruction Magic particularly.<br>Strengths: His abilities in magic make him a very powerful destructive force in direct combat or vital in stealth missions. As a result he is incredible in long range battles and is capable of some minor support towards the front lines.<br>Weaknesses: Without his magic he is completely dead weight and incredibly fragile. When in a place where his magic fails he has to rely on others to help him in these situation.<br><br><strong><span class="bbc_u">Sexual Information:</span></strong><br>Sexuality: Straight<br>Sexual Nature: Zoltan is a complete pervert, often using his powers in efforts to give a woman pleasure no man without his gifts, can offer them. He enjoys carnal acts completely and enjoys the hunt and domination of a woman. Its a game to him and one that he always is certain he will win in.<br>Turn Ons: Domination of a woman, Large breasts, Cock worship, Foreplay, Power Perversion, Bondage of a Woman, Sexual Bathing, <br>Turn Offs: Submission, Anal, Anything involving a toilet or chamber pot.<br><br><strong><span class="bbc_u">Other Information:</span></strong><br><br>If hunkaroo is still playing then his character is Zoltan's apprentice<br></div></div></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Starlequin</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Lucas Denziger</div><div class="spoiler_body">﻿<strong><span class="bbc_u">Personal Information</span></strong><br><strong>Character Name</strong>: Lucas Denziger<br><strong>Species</strong>: Human<br><strong>Gender</strong>: Male<br><strong>Age</strong>: 26<br><br><strong>Personality</strong>: Lucas is mostly an easy-going fellow, with a confidence and self-certainty born from years of always being right. Those who know him often whisper and snipe behind his back about how easily everything seems to come to him, and enviously bandy about such terms as 'prodigy', 'genius', and 'smarmy bastard'. But Lucas isn't really a genius; in fact, his intelligence is only slightly better than above average. His real talent lies in his creativity, imagination, and willingness to attack every problem in front of him with obsessive and methodical determination, from every possible angle. Occasionally, though, Lucas comes across an obstacle or a challenge that refuses to yield to his particular charms. In that rare situation, his usual cool and cocky demeanor tends to melt away, and a glint of madness can be seen in his eyes as he throws everything he has into finding the solution to the puzzle. Do <em>not</em> interrupt him when he's thinking, unless offerings of sweets or stimulants are involved.<br><br><strong>Biography</strong>: In his last year of study at MIT, Lucas was working late one stormy night in one of the physics labs,&nbsp; working out the bugs in one of his professors' experiments when he accidentally knocked his coffee mug onto the control panel for another device. In a panic he tried to sop up the mess, but the panel quickly began to spit sparks and billow smoke...right before the building was struck by a magnificent bolt of lightning. Which, as anyone who has ever had any experience at all with lightning in any form in the history of anywhere could predict, immediately caused a huge, roaring, time-space vortex to open up and suck Lucas into the void between realities, where he floated for possibly-even-God-doesn't-know-exactly-how-long (actually, it was like seven or eight minutes, but it's <em>really</em> hard to keep track of time in an environment in which time doesn't actually exist. Seriously. Try it sometime.)<br><br>Eventually, Lucas was ejected from the void into a highly advanced alternate reality, where he proceeded to embark on (read: suffer through) several adventures that resulted in his becoming an alternate reality television star, a master architect of miniature structures built from graham crackers, and most recently, a dimension-hopping technowizard. During an attempt to return to his own world, Lucas accidentally spilled a cup of tea onto a control panel in the lab and caused another time-space rift to form, dragging him through and once again trapping him in the void, this time for a far longer duration (a little over 15 minutes) before depositing him quite roughly onto the fields of Fareway Plains in the world of Merc. A digital hero trapped in an analog world...how will he survive?<br><br>For that matter, how will Merc?<br><br><strong>Appearance</strong>:<br>(http://s3.amazonaws.com/kidzworld_photo/images/200843/4e18b1a9-3a42-4f27-9746-65a31ee71c46/RedHairGreenEyesAnimeBoy.jpg)<br><br><strong><span class="bbc_u">Combat Information</span></strong><br><strong>Weapons</strong>:<br>-<em>Plasma-infused short sword</em>: A short, simple, single-edge blade with a small trigger at the hilt to activate the molten plasma stream. When active, this weapon can cut through virtually any (non-magical) material, and causes aggravated fire damage to its victims. However, the plasma stream can only function for approximately 37 seconds, then must recharge for a minimum of six hours.<br>-<em>Personal force shield generator</em>: A device designed to generate a complete protective shield around its user, which completely nullifies any impending kinetic or photonic attack. Unfortunately, the device is currently operating at 8% capacity and is only capable of generating a shield approximately .3m in diameter.<br>-<em>Personal antigravity propulsion unit</em>: A compact device designed to render its user capable of indefinite high-speed flight. However, there are still a <em>lot</em> of bugs and glitches to be worked out with this gadget. Completely inoperable.<br>-<em>Laser-guided ion cannon</em>: Exactly what it says on the tin, a huge damn laser cannon capable of leveling up to one square mile of terrain with several charged bursts of concentrated ionic energy...when it actually works. All diagnostics indicate this weapon has approximately a 1-in-6500 chance of successful fire. Not exactly a go-to armament, but it makes one hell of a last resort.<br><strong>Abilities</strong>: <br>-<em>Mad, mad science</em>: Thanks to a rather unusual medical facility offering unique services he encountered in his previous reality, Lucas was gifted with immense scientific knowlege and the ability to fashion all manner of complex tools and weaponry from even the most basic components. Unfortunately (and by now, this should probably be obvious), much of that information remains locked away in hidden sections of Lucas' mind and can only be accessed at random, and many of the gadgets and devices he creates are...unreliable, at best.<br>-<em>Jackrabbit</em>: He who fights and runs away lives to run away another day, and Lucas is a prime example of that wisdom in action. He's not without courage and he'll stand his ground if he absolutely must, but if the odds are lousy and the stakes aren't too high Lucas has no problem ditching a fight and hiding somewhere safe until the threat has passed. As a result, he's developed a rather useful talent for sprinting and going to ground.<br>-<em>Silver(plated) tongue</em>: Lucas doesn't have much in the way of physical strength, often relying on his gadgets and his quick feet to get him out of trouble. But when fighting and running are both impossible, Lucas resorts to the only weapon he has left: talking. Word games, puzzles, riddles and wagers can all be used to distract and confuse weaker-minded opponents long enough to find an avenue of escape, and Lucas isn't afraid to take advantage of a slow-witted brute if it means saving his skin.<br><strong>Strengths</strong>: Quick feet, quick wit<br><strong>Weaknesses</strong>: Low physical attack and defense<br><br><strong><span class="bbc_u">Sexual Information</span></strong><br><strong>Sexuality</strong>: Bisexual<br><strong>Sexual Nature</strong>: Switch, not that it matters much; can't two (or three, or seven) people just enjoy each other as equals?<br><strong>Turn Ons</strong>: (See O/Os)<br><strong>Turn Offs</strong>: (See O/Os)<br><br><strong><span class="bbc_u">Other Information</span></strong><br><strong>Habits</strong>: Sometimes hums while he tinkers with his gadgets<br><strong>Favorites</strong>:<br>-Food: Whatever's on the table<br>-Sport: Chess/Cards<br>-Color: Gleaming, polished silver<br>-Animal: Anything not trying to eat him<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Count Laurenzo 'Renzi' De Caumptfeld</div><div class="spoiler_body">﻿<strong><span class="bbc_u">Personal Information</span></strong><br><strong>Character Name</strong>: Count Laurenzo 'Renzi' De Caumptfeld<br><strong>Species</strong>: Vampire<br><strong>Gender</strong>: Male<br><strong>Age</strong>: 183<br><br><strong>Personality</strong>: Renzi has seen everything, done everything, been everywhere and killed everyone, and frankly none of it has impressed him. In his younger days he enjoyed endless nights of wild, bloody debauchery and the thrill of adventure, tempting the unknown and laughing in the face of undeath. But now, life eternal has grown so dreadfully...<em>dull</em>. There are no surprises left, no thrills worth chasing, certainly no opponents worth killing. Once, Renzi and his clan stalked the shadows, hunting beasts and devils even more monstrous than themselves, but decades of festering boredom and isolation have all but shattered what little humanity he had left. However, a dim flicker of hope has begun to shine even into Renzi's dark lair. Whispers in the night tell of a coming war, a small and desperate band of rebels daring to rise up against the newest tyrant on the throne. It's been a while since the vampire has enjoyed a nice war, especially against worthy odds. It could be...<em>fun</em>.<br><br><strong>Biography</strong>: Laurenzo De Caumptfeld was the only son of a noble (but largely bankrupt) family in Pluma. Pale, weak and sickly, it was considered a minor miracle that he survived into adulthood, but his health did not hold out much longer. Soon after his 23rd birthday, Laurenzo was confined to bed and a vigil was established by his bedside as his parents and younger sister waited for the inevitable.<br><br>The inevitable came one night, in the form of a wounded, bloodthirsty vampire. Chased from its nest through the forests of the island by a band of hunters, the creature shook its pursuers from its trail and escaped into the village, choosing the Caumptfeld estate as its bolt hole. Marcel, Laurenzo's father, discovered the vampire's hiding place in the cellar, but rather than call for the hunters, an idea struck him. Marcel brought his dying son to the vampire and offered a deal: blood and time, to recover from the hunters' wounds, in exchange for granting Laurenzo the Embrace. The vampire agreed and sired Laurenzo into undeath that night, but as the fledgling suffered through his first death the vampire broke his word and slaughtered the Caumptfeld family in a frenzy of bloodlust.<br><br>When Laurenzo rose into his new life and discovered the price his family had paid for his 'salvation', he went mad with grief and rage. Still weakened from his battle with the hunters, Renzi's sire was no match for his younger and more powerful childe. Laurenzo tore the vampire to pieces, and then after a suitable amount of time assumed his father's title following a 'miraculous recovery'. His new powers allowed Renzi to rebuild the Caumptfeld estate to its former glory, and the next several decades were spent carousing and adventuring as only a vampire can: bloodstained orgies, raids on mage-held fortresses, explorations of the darkest caverns and forests that even the gods had forgotten, and exterminating the foulest, most despicable creatures under sun and starlight.<br><br>But no good time could last forever, and for the last thirty years Renzi has languished in his family's country home outside Fareway, away from prying eyes and curious humans, sleeping away the years, rising only to hunt and feed on the occasional deer or bear or wayward bandit. A challenge, that's what the vampire needs, and desperately. A reason to shake off the spirit-crushing ennui of eternity and prowl the darkness once again. Which is why Laurenzo has decided to seek out this little resistence movement and offer his services -- whether they like it or not.<br><br><strong>Appearance</strong>:<br>(http://forums.omgpop.com/attachments/anime-manga-comics/13795d1319831591-anime-guys-anime_guy_by_cannibaltaco34-jpg)<br><br><strong><span class="bbc_u">Combat Information</span></strong><br><strong>Weapons</strong>:<br>-<em>Devil's Talons</em>: Renzi rarely uses forged weapons in battle, preferring to rely on his preternatural speed, strength, and the vicious claws that tip his spidery fingers.<br>-<em>Kiss of Night</em>: Renzi's jaws can shatter mortals' bones, and his fangs can rend bared flesh like a hot knife through butter.<br><strong>Abilities</strong>: <br>-<em>Shadow Step</em>: Renzi can travel great distances through shadows. The darker the shadow, the further the distance.<br>-<em>Shadow Clasp</em>: Renzi can manipulate shadows into living tendrils of darkness, controlled by sheer will.<br>-<em>Mesmerism</em>: Weak-minded foes can be hypnotized into submission, providing Renzi with information, sustenance, and cannon fodder.<br><strong>Strengths</strong>: Renzi has much greater strength and speed than mortals, and his undead blood can transform those who ingest it into servitor ghouls or full-fledged vampires, depending on the amount taken. Also grants him immunity to poisons and toxins.<br><strong>Weaknesses</strong>: Renzi is exceptionally vulnerable to fire and genuinely blessed or holy weapons. A wooden stake carved from a dead oak tree can paralyze him if it pierces his heart, and sunlight, while not fatal, does severely diminish his powers and render him barely more than human.<br><br><strong><span class="bbc_u">Sexual Information</span></strong><br><strong>Sexuality</strong>: Bisexual<br><strong>Sexual Nature</strong>: Strictly dominant<br><strong>Turn Ons</strong>: (See O/Os)<br><strong>Turn Offs</strong>: (See O/Os)<br><br><strong><span class="bbc_u">Other Information</span></strong><br><strong>Habits</strong>: Sarcasm<br><strong>Favorites</strong>:<br>-Food: Type B-<br>-Sport: Hunting<br>-Color: Thick, dripping crimson<br>-Animal: Wolves<br></div></div></div></div><br></div></div><div align="center"><span style="font-size: 24pt;" class="bbc_size">IC Thread</span> (http://elliquiy.com/forums/index.php?topic=125587.0)</div><div align="center"><span style="font-size: 24pt;" class="bbc_size">♥ Thread</span> (http://elliquiy.com/forums/index.php?topic=125833.0)</div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>29-11-2011, 21:15:15</strong>
			</dt>
			<dd class="postbody">
				FIRST!&nbsp; Lol.
			</dd>
			<dt class="postheader">
				Title: <strong>The Beastiary - The Tome of Monsters</strong><br>
				Post by: <strong>Jason</strong> on <strong>29-11-2011, 21:48:57</strong>
			</dt>
			<dd class="postbody">
				<div align="center">(http://img337.imageshack.us/img337/623/d08a2b849e64e28c71ab8e9.gif)</div><br>This is the Beastiary, your source for the monsters that you may encounter in the world of Fantasia. Feel free to create your own, there's no reason it can't stop expanding.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Monster Creation Sheet</div><div class="spoiler_body"><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[spoiler=(name of monster)]<br>Name:<br>Appearance:<br><br>Attacks:<br>Spells:<br>Drops:<br>Haunts:<br><br>Side Notes:<br>[/spoiler]<br></code></pre></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The Beastiary</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Slime Family</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Slime</div><div class="spoiler_body">Name: Slime<br>Appearance:<br>(http://www.woodus.com/den/gallery/graphics/dqm4ds/monsterart/slime.png)<br>Attacks: Slimes are very docile creatures, that rarely ever anger. However, they are territorial, and will attack with body attacks at their enemies when they can. Thats all they can do, pretty much!<br>Spells: n/a<br>Drops: Very little gold, they are a very common enemy.<br>Haunts: Slimes are globally found creatures in Fantasia, wherever you go.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Gelatinous Cube</div><div class="spoiler_body">Name:&nbsp; Gelatinous Cube<br>Appearance:&nbsp; (http://www.kourtnie.net/wp-content/uploads/2011/03/recipe_cube.jpg)<br>Attacks:&nbsp; It is lacking in intelligence, so it simply runs over anything it can consume, absorbing into its body where it will slowly be dissolved by its acidic body<br>Spells:&nbsp; None<br>Drops:&nbsp; Because not everything can be melted down by its particular brand of acid, it's not uncommon to find quite a few items ranging from coins to enchanted armor and weapons within a gelatinous cube.<br>Haunts:&nbsp; They can be found in the wild in dark caves, dungeons, and sewers, and do not like extreme temperatures or areas with bright lights, preferring to remain in the dark.<br><br>Side Notes:&nbsp; Oozes, (slimes,) all have a few things in common, and the gelatinous cube is no different in that they have no intelligence and eat anything that is warm or moves within their range.&nbsp; One thing that everyone agrees on no matter what kind of ooze you run into is that most people do their best to stay away from them.&nbsp; The Gelatinous Cube is a particular dangerous species since while it still dissolves its victims like any other ooze once it's consumed them, the acid is mixed in with an anesthetic that puts their prey out if it doesn't at least muddle their senses and slows down their minds to a crawl, making its digestive process completely painless to whatever it's gotten a hold of.<br></div></div></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Humanoid Family</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Dragon Slayer Clan- Fire Type</div><div class="spoiler_body">Name:&nbsp; Dragon Slayer Clan - Fire Type<br>Appearance:<br>(http://1.bp.blogspot.com/-J9PGsizLekk/TfWs8AANcbI/AAAAAAAABCU/CUuo1Hycze4/s1600/Natsu_the_Dragonslayer_by_DutchLion.jpg)<br>Attacks:&nbsp; Having complete mastery over the element of their choice, Dragon Slayers are nigh unstoppable warriors.&nbsp; Luckily, most fight for the side of the light, otherwise their clan might have been wiped out long ago.&nbsp; Fire Types are able to breath in and inhale fire that is not their own, energizing themselves to unleash that same fire upon their enemies in a myriad of fire enchanted punches, kicks, breath attacks, and more.<br>Spells:&nbsp; Powerful fire enchanted physical attacks mostly with some powerful dragon type attacks as well.&nbsp; Best advice?&nbsp; Don't piss off a Dragon Slayer.<br>Drops:&nbsp; They are an honorable people for the most part, so fighting them is not a good idea just for the sake of it.&nbsp; Still, if you have to fight one and somehow are able to win, expect a very big bounty of magical components such as dragon lungs and other fire proof organs inside your unfortunate slayer that you yourself can take into yourself with the proper training, putting to use their own devastating powers for yourself as well as a myriad of any magical items such as weapons or armor they might have possessed.<br>Haunts:&nbsp; The Dragon Slayer clans are divided into the elements that govern nature, and so expect to find each within their own environments.&nbsp; Fire types live in molten, extremely hot environments such as volcano regions, deserts, and other hot areas, often with their dragon masters in tow.<br><br>Side Notes:&nbsp; Dragon Slayers, one and all, are devastatingly powerful but rare.&nbsp; There's only a couple dozen of each type that still lives to this day since the dragon species is also going out by way of mass extinction given their enormous bounty of material wealth each dragon hide can give to those that kill them.&nbsp; Dragon Slayers are no different since they become part dragon themselves, able to harness the power of their masters to a very potent degree to unleash power unheard of in most regions of the world.&nbsp; Even so, they are an honorable people, both Slayers and Dragon partners alike more times than not, so only the ill of heart would dare to try to take on a Dragon Slayer or their dragon partner if they are together still of course.&nbsp; Most dragons leave their students after they've taught them everything they can however, and are rarely seen again afterward.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Dragon Slayer Clan - Sky Type</div><div class="spoiler_body">Name:&nbsp; Dragon Slayer Clan - Sky Type<br>Appearance:<br>(http://images4.wikia.nocookie.net/__cb20110819123552/fairytail/images/4/4e/Wendy_Sky_Magic.jpg)<br>Attacks:&nbsp; Sky Types of Dragon Slayers are different from most DS members in that they are healers first and foremost.&nbsp; They have the power to heal wounds even caused by dragons it is said, their compassion only matched by their power in the healing arts.&nbsp; However, unlike most DS members, they can and do consume the air around them like other element based warriors of their clan, and can unleash that same power in the form of powerful tornadoes and whirlwinds.&nbsp; The air must be clean however for them to be able to use their abilities.&nbsp; Polluted and dirty air negates them completely, making them useless.&nbsp; They cannot use their healing powers more than once a day as well, each healing spell taking a lot out of them to perform.<br>Spells:&nbsp; High level healing magic with some powerful wind elemental attacks.&nbsp; They can also boost the power of their friends in arms by giving them a boost to their physical prowess through the same art.<br>Drops:&nbsp; Just like the other Dragon Slayers, they have harnessed the power of their dragon masters, becoming part dragon as well.&nbsp; While not sought out as fiercely as the other Dragon Slayer types, they can still be harvested for their magically transformed organs, making whoever kills them with the right know how, to become Dragon Slayers in turn although they are far weaker in their abilities until they learn to master their new-found, stolen strength.&nbsp; Although why someone would do such a thing is beyond the reasoning of most mortals of good standing....<br>Haunts:&nbsp; The Sky Dragons and their students live in the high places of the world, namely mountains accessible only to those with wings.&nbsp; It is not uncommon to see them living side by side with Light Harpies, being one of the few types of people they trust without question since Sky Dragon Slayers help to deliver their young, tend to their sick, and help defend their homes from invaders when and if they are to show up, fiercely in fact, just like their dragon teachers.<br><br>Side Notes:&nbsp; Healers and warriors in the same body, while compassionate beings one and all, Sky Dragon Slayers are not afraid to defend their homes and lives of those they live with with all of their being.&nbsp; To do otherwise is to put to shame all they've been taught by their dragon masters and mistresses that took them under their wing when they were left for dead otherwise by their true parents for some reason or another.&nbsp; Facing the wrath of the Sky with the heart of a dragon is a fate few would wish upon their worst enemies.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Dragon Slayer Clan - Metal Type</div><div class="spoiler_body">Name:&nbsp; Dragon Slayer Clan - Metal Type<br>Appearance:<br>(http://images.wikia.com/fairytail/images/2/2e/Iron_Dragon_Lance_Demon_Logs.jpg)<br>Attacks:&nbsp; Metal Types are living weapons, plain and simple.&nbsp; They have the most fierce of attack power and speed out of all the Dragon Slayer Clans.&nbsp; Able to cover their entire bodies in metal, consume metal to power themselves up again, and move with the strength and agility of their dragon teachers, Metal Types are the front line soldiers and the most feared of them all save for the Fire types perhaps which can and have matched them time and time again in wars long past.<br>Spells:&nbsp; They have the powers of their Dragon counterparts, just like the rest of the Dragon Slayers that exist to this day in Fantasia.&nbsp; Able to becoming living weapons of mass destruction, covering themselves from head to foot in metal hide thick as dragon scales, making their arms, knees, elbows, hands, and feet into super long extensions of themselves at will, and able to move just as fast as any expert warrior, Metal Types are considered the most dangerous out of all the Dragon Slayer types.<br>Drops:&nbsp; Just like their more peaceful, if not less hot headed cousins, Metal Types can be harvested for their powers as well as any magical gear they might possess as well.&nbsp; Out of all Dragon Slayers however, they also have the most money of them all since they literally eat metal from their cavern and mountainous homes as a means to keep their strength up when regular food is scarce and hard to find.<br>Haunts:&nbsp; They make their homes in mineral rich mines for the most part, preferring the taste of metal alloys and minerals given their nature.&nbsp; They have been found in mountainous regions as well, even in the company of Sky and Fire Dragon Slayers, although only by necessity given their dislike of each other.<br><br>Side Notes:&nbsp; Metal Types might be the most dangerous of the Dragon Slayers next to their Fire cousins, but underneath their cold metal exteriors, most hide a gentler side few ever see.&nbsp; They defend hearth and home with the ferocity of their metal masters and mistresses, not stopping no matter how badly they might end up hurt in the process.&nbsp; Only death can stop a Metal Type for good, but you better be damned sure you did them in because if you didn't, you might find the sky falling on you should they ever track you down.<br></div></div></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Dragon Family</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryū-nushi</div><div class="spoiler_body">Name:&nbsp; Ryū-nushi<br>Appearance:<br>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Dragons/fdbsjfads.png)<br><br>Attacks: Sword attacks, Strong flame attacks, and other physical attacks. Ryū-nushi is the master of Dragons, an extremely powerful being who’s true strength in his dragonic form knows no bounds as of yet.&nbsp; Ryū-nushi’s sword is said to be powered by the same material that is made up of all the stars, and its heat is unbearably hot to any other hands but his. He uses his free hand and limbs to smash his opponents to pieces, thanks to his harder than diamond scales and large muscular build, and his flame breath will easily melt even the densest of items; it can even break through flame absorbent magic<br>Spells: Shape–shifting (http://dark.pozadia.org/images/wallpapers/95241567/Warriors/Steel%20Dragon%20Warrior%20.JPG) into his human form. <br>Drops: ?<br>Haunts: World of the Dragons<br><br>Side Notes: As of now, his human form has aged greatly, but using this form he has had many non-Dragon offspring, such as the Ryūnyo, the Dragonoids, and legend has it that by fornicating with the wolf princess, he created the Ryukamioni. Currently, he is imprisoned within the Netherworld after holding them from the World of Dragons in a long waged war, leaving only the weaker Ryūnyo and Ryukamioni to defend their homelands, having taken both the stronger members of the former and latter’s clans as well as the entire mass of the Dragonoids and Dragons to his aid.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryūnyo</div><div class="spoiler_body">Name: Ryūnyo<br>Appearance:<br>(http://fc00.deviantart.net/images3/i/2004/171/8/1/Female_Dragon.jpg)<br><br>Attacks: Physical attacks and basic fire breath. These smaller Ryūnyo have yet to discover their nature, but as of yet they still have powerful slash and swipe attacks that shouldn’t be argued against. Their fire breath is basic, but still shouldn’t be treated lightly.<br>Spells: n/a<br>Drops: Dragon scales are their main drop, though rarely they may drop rubies as well.<br>Haunts: World of the Dragons<br><br>Side Notes: These “undecided” Ryūnyo are a young breed of Ryūnyo who have yet to attribute themselves to a desired element. They are extremely gullible and naive, easy to trick and deceive, but they can fight back with painful retaliation. They are very easy to anger if tricked or hurt, but usually they are content and happy, simply flying about in the air for the fun/<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryūnyo&nbsp; Queen</div><div class="spoiler_body">Name: Ryūnyo Queen<br>Appearance:<br>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/vfshcvdfscs.png)<br><br>Attacks: Multiple Dragon Heads allow a variety of attacks. Ryūnyo Queens posses four different dragon heads, two coming off each arm and two spouting from each shoulder, which can all show an array of devastatingly wicked power. Aside from physical smacks with the limbs, she can use her flame dragon to spew a barrage of flames at the enemy, her metal dragon to fire a cannon of light energy at her victims, her water dragon to submerge the adversaries in a jet of high pressurised water, and her darkness dragon to unleash a violent ray of all consuming darkness at her desired targets.<br>Spells: ???<br>Drops: Dragon Skulls, one of each element, as well as a Dragoness Queen Bustier, Wing-shoulder platers (including both Water and Darkness Dragon head), Metal Glove, Fire Glove, Tail-Leggings, and Panties, all which constitute to the Dragoness Queen Attire<br>Haunts: World of the Dragons<br><br>Side Notes: The most powerful kind of this species, forming from contact to a Royal Rock. They are merciless, and will assault and destroy anything that enrages them. Legends have it that these creatures come to the aid of those forced into sexual slavery, and are often pictured as beautiful women with enormous strength that no-one would wish to face. As Queens of the Ryūnyo, these feminine tyrants reign over the entire world of Dragons with a mighty fist, they are rumoured to be the daughters of Ryūnushi, and are bound to maintain the world of the Dragons until the Dragons return from their prisoned hell.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryūnyo Divine</div><div class="spoiler_body">Name: Ryūnyo Divine<br>Appearance:<br>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/vghvyj.png)<br><br>Attacks: n/a<br>Spells: All kinds and forms of healing magic, with the exception to race/class specific magic.<br>Drops: Dragon Helms are their only, and rare drops. <br>Haunts: World of the Dragons<br><br>Side Notes: These creatures will not ever attack, but rather act as support for those who need them before fleeing from harm themselves. Ryūnyo Divine’s are a light form of the Ryūnyo race, being the tranquil and calm caretakers and medics of the lady-dragon beings. They are known not to have any kind of sexual nature as they are deemed as asexual. However, they still have the female reproductive system, and therefore can have sexual intercourse, though all cases would therefore be identified as a sort of rape.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryūnyo Frost</div><div class="spoiler_body">Name: Ryūnyo Frost<br>Appearance:<br>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/9881071_m.jpg)<br><br>Attacks: Physical attacks and weak ice breath. The newly attributed Frosts make full use of their&nbsp; petite icy claws, viciously slashing at their victims with a barrage of swipe. They often use a weak ice breath, as it is a form of practising to develop a stronger one.<br>Spells: n/a<br>Drops: Ice Dragoness Leggings and Gloves, a part of the Ice Dragoness Attire<br>Haunts: World of the Dragons<br><br>Side Notes: To most people’s shock, the Ryūnyo Frost seem to appear as younger forms of their own pre-evolved counterparts, having their bodies reduced to a much younger step as well as losing their bust. However, this is merely due to these dragons having to redo their younger stages in order to replace their fire breath with an ice breath, as using fire would severely harm them. They still show the playful nature of their younger forms, but also hold an very frosty attitude.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryūnyo Hail</div><div class="spoiler_body">Name: Ryūnyo Hail<br>Appearance:<br>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/fbhjvadvs.png)<br><br>Attacks: Physical attacks, dive-bombing, fire-ice breath and ice breath. Having now aged a little more, the Ryūnyo Frost will evolve into the Ryūnyo Hail, and in doing so they have developed even denser ice claws and armor. Their wings have greatly grown, allowing them to use them for more combat intended purposes, and their ice breath has developed significantly. At this stage they can use Fire-Ice Breath, in which instance they shoot a barrage of blue flames which freeze their targets/<br>Spells: n/a<br>Drops: Ice Dragoness Headgear and Ice Dragoness Wings for the Ice Dragon Attire<br>Haunts: World of the Dragons<br><br>Side Notes: Having now aged a little more, the Ryūnyo Frost will evolve into the Ryūnyo Hail, and in doing so they have lost their cute nature and became much more vicious. An obvious note is their bust has grown back to their original size, but that would be the last thing one should notice when their entire ability set has expanded and improved significantly. Now they don’t play-fight, they just skip the playing and aim to kill.<br><br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryūnyo Blizzard</div><div class="spoiler_body">Name: Ryūnyo Blizzard<br>Appearance:<br>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/vghcvyjv.png)<br><br>Attacks: Physical attacks, dive-bombing, fire-ice breath and very strong ice breath. A final evolution in the Ryūnyo Ice branch has lead them to become Ryūnyo Blizzards, which have developed, combat wise, a vast level. Their physical attacks has became lethal, with their icy claws being as dense as rock and potent to freeze on contact, and they now use their tails to swipe their enemies fast. Their flight has made their dive-bombing capabilities incredibly strong, and their fire-ice breath remains similar, but their ice breath is, as of now, almost impossible to deflect; the power it has amassed over such a long period of time has made it almost too powerful, capable of freezing lava instantly.<br>Spells: Blizzard, a special ice spell that allows one to create a potent blizzard, very useful for ice based creatures, horrible to those who aren’t.<br>Drops: Ice Dragoness Corset and Ice Dragoness Claws for the Ice Dragoness Attire.<br>Haunts: World of the Dragons<br><br>Side Notes: A final evolution in the Ryūnyo Ice branch has lead them to become Ryūnyo Blizzards, which have developed, physically, in a very obvious manner. Now, rather than just one, the Ryūnyo Blizzard has spouted two more dragonic heads from its back, which also serve to shoot breath attacks. Their hair grows greatly, reaching their knees in length and lightening in colour, and their breasts have also enlarged significantly, pressing tightly against their corset’s restraints. However, the chance of getting to see them in a more intimate way are next to zero, as these creatures will not show mercy to trespassers, extremely violent and cruel. But they aren’t malicious in general. All dragons should be noted as being calm creatures when not aggravated.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryūnyo Magma</div><div class="spoiler_body">Name: Ryūnyo Magma<br>Appearance:<br>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/vdgvdvs.png)<br><br>Attacks:&nbsp; Physical attacks and strong fire breath. If a Ryūnyo does not entire the ice path, it will evolve normally into a Ryūnyo Magma, which as its name implies has increased its fire breathing capabilities incredibly. The flames now have reached the level of magma, and shouldn’t be even dared to mess with. They have also developed dark and powerful scales, losing their arms for wings, giving them great flying capability, at the cost of some attack power. Regardless, their scales against you will make you fry, every part on their body is at least boiling heat.<br>Spells: n/a<br>Drops: Fire Dragoness Headgear, Wingarms, Panties, and Leggings, all which constitute the Fire Dragoness Attire<br>Haunts: World of the Dragons<br><br>Side Notes:<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Dragonoid Soldier</div><div class="spoiler_body">Name: Dragonoid Soldier<br>Appearance:<br>(http://132.209.40.23/w4/campagne/images/WotC_Art_Galleries/Draconomicon/Dragonkin.jpg)<br><br>Attacks: Mace attacks, Grapples and Physical attacks. Using their potent wings, the Dragonoids will fly at moderate speed and swing their heavy maces at their enemies to pummel them into the ground with brute force. They may also use other techniques, such as punches and kicks, all usually in the air, in order to bring their opponent to their knees. They will also use grapple techniques and even some wrestling manoeuvres such as suplexes and powerbombs just to add that extra portion of pain.<br>Spells: Quick-Grab, a spell which allows users to increase their reflex speed, as well as decrease their opponents resistance to escaping any form of hold. It’s very useful for when these brutes want to do some grapples.<br>Drops: Maces, Dragon Armour, Dragon Scales and Dragon Bones.<br>Haunts: Netherworld, (after relevant quest) World of the Dragons<br><br>Side Notes: These bad boys are the brute grunts of the dragons frontline in battle, and from their brawny stature and their dangerous temper, one can see why. These Dragonoids will go all out in combat and fight ‘till death, following no code of conduct as they believe life is do or die, not do by these rules or get punished for not doing what you were told. They aren’t able to talk, so communicating with them by words is a no-no.<br></div></div></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Demon Family</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ryukamioni</div><div class="spoiler_body">Name: Ryukamioni<br>Appearance:<br>(http://fc00.deviantart.net/fs71/f/2010/148/8/a/Dragon_Wolf__Request__by_DoctorFlame.png)<br>Attacks: Physical attacks and Pyromancy. Ryukamioni's possess barbaric strength which, if angered, can tear a tree from its roots with no difficulty at all. Though they do favour in slashing with their claws, these demonic beasts enjoy to tromple their enemies with fire attacks. Needless to say, they can cause a lot of destruction in short amounts of time.<br>Spells: Mid-level Fire Spells and, limited, low-level Air Spells. These creatures do not possess a great level of magical energy, and thus much rather pummel enemies with physical attacks before taking out any fire based magic.<br>Drops: They will never drop an item. Ryukamioni's turn to ash at the instant of death, the dust particles soon to fade into nothingness.<br>Haunts: Usually they are located in mountaneous regions, as they pose a significant threat to themselves with fire. Though, they do enjoy to sleep on soft grass, and if the mountains can't offer such support, they will gladly enter a flamable forest to sleep.<br><br>Side Note: Ryukamioni's name comes from three Japanese terms: Ryu (dragon), Okami (wolf), and Oni (demon, ogre)<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Armoured Revenant</div><div class="spoiler_body">Name: Armoured Revenant<br>Appearance:<br>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Demons/gfbbgfhfghdd.jpg)<br><br>Attacks: Possession and physical attacks. These spectral beings make full use of the armour that eerily floats on what seems to be their body, gladly swinging them at their enemies with no consequences; the dead feel no pain. They can also leave their armour behind and possess bodies who’s wills aren’t strong enough to resist it, but once they leave their body and cannot find another, these ghosts perish.<br>Spells: Eye of Confusion, a spell whereby casting using the magical energy within their fiery wispy forms, Armoured Revenants confuses their enemies, causing them to attack allies or even become rendered immobile. Its their line-up manoeuvre for their possession.<br>Drops: Spectral Armour<br>Haunts: Notably in abandoned towns or soldier cementaries, these creatures stalk their corpses and guard their tombs until they can do no-more.<br><br>Side Notes: Armoured Revenants are, notably, the ghosts of the soldiers of Fantasia who still haven’t filled their thirst for battle. Blood hungry nightmares, these creatures will find no difficulty in hunting you down and killing you from the inside out.<br></div></div></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Beast Family</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Displacer Beast</div><div class="spoiler_body">Name:&nbsp; Displacer Beast<br>Appearance:&nbsp; (http://www.wizards.com/dnd/images/excerpts_20101108b.jpg)<br>Attacks:&nbsp; Light refraction ability makes it near invisible, sharp claws and powerful jaws with razor sharp teeth, plus whip like tentacles on its back make it a dangerous adversary when combined with its incredible speed. <br>Spells:&nbsp; It's a wild beast, and as such, does not possess the sentience required to use magic.<br>Drops:&nbsp; Its hide is useful in alchemical compounds and enchanting, used to make armor that makes those that use the shadows all the harder to track as well as potions that give the same stealth like ability the creature possesses, for a limited time when consumed.&nbsp; Otherwise, whatever the creature might have consumed such as small coins is not uncommon to find when gutted.<br>Haunts:&nbsp; Displacer beasts are common in more than one world across the dimensional nexus that consists of more than one plane of existence, but despite the different worlds they inhabit, they are all the same in their methods and places where they can be found.&nbsp; Some might wander, hunting for prey where they can find it, but most make their homes high up in dense forests, in the boughs of massive trees, in small caverns and caves, and behind dense foliage as well.<br><br>Side Notes:&nbsp; Able to make itself completely invisible, it attacks with great speed and ferocity, making it a creature to not take lightly in any location you have the misfortune of running across it.&nbsp; Because of its incredible speed, ferocity, and its ability to mislead its prey into attacking where it is not, Displacer beasts are dangerous opponents to even skilled warriors and lethal to ordinary people when they strike.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Glaciequo</div><div class="spoiler_body">Name: Glaciequo<br>Appearance:<br>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/gfbdjhkvfsdbafsd.jpg)<br>Attacks: Mid level Ice breath and physical attacks, mostly tackles. Glaciequoes are a very noble breed of monster, and will rarely challenge opposition in the exception of first blood. And, after this, they are vicious, barging into their enemies with their bodies like battering rams as well as using their icy breath to freeze them still.<br>Spells: n/a<br>Drops: Icicles and unicorn horns. They will also drop Ice-retardent leather.<br>Haunts: They will only ever be found in the snowy region of Hielomundo, and only in the forests. Their numbers have dwindled as their coats being excellent to repel the cold environment.<br><br>Side Notes: Glaciequoes are, as previously noted, a breed of noble creatures. They do rarely fight, and often they will even adopt such customs as arranged partnerships, and even family values. They even recognize property within their group, and make use of a trial-like procedure to deal out justice. An important note,t ehy can communicate telepathically.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Manticore Marshal</div><div class="spoiler_body">Name: Manticore Marshal<br>Appearance:<br>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/gzfdsd.png)<br>Attacks: Physical attacks and poisonous tail bites. Manticore Marshals aren't named like such for no reason, they are incredibly powerful; as of yet there has been no test to prove something to heavy for these beastly brutes to carry with any difficulty, despite their size in comparison. Do note, this doesn't mean they've tried everything, just what they have tried have proven futile. Manticore Marshals boast a venomous tail which can inject a lethal posion into the victim which has a major affect on thickening blood, a serious threat that must betreated immediately.<br>Spells: n/a<br>Drops: The antidote to their poison, in the instances in which they have poisoned themselves by accident.<br>Haunts: Open fields with packs of Manticore. Usually on volcanic islands.<br><br>Side Notes: These beastly foes cannot be reasoned with: if it is angry, either run or fight. They anger very easily, and will love to use their brute force to shove you into the ground with a pinky finger. Please do note, their poision is very rare, and very valueable.<br></div></div></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Reptile Family</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sebacean Naga</div><div class="spoiler_body">Name:&nbsp; Sebacean Naga<br>Appearance:&nbsp; http://browse.deviantart.com/?q=naga&amp;order=9&amp;offset=24#/dzk112 (http://browse.deviantart.com/?q=naga&amp;order=9&amp;offset=24#/dzk112)&nbsp; (Minus the horns.)<br>Attacks:&nbsp; Claws, poisonous bite, (aphrodisiac venom,) tail lash or bind, depending on the situation.<br>Spells:&nbsp; Seductive Aura - Both male and female nagas are able to put off an aura that any sentient being finds difficult to combat since it arouses them and makes them think of sex with the creature.&nbsp; A strong will is needed to fight off the effect.&nbsp; (Passive.)<br>Pheromone Dust - When in heat, a naga female can produce an invisible dust that might glitter in a bright enough light source that raises a creature's libido to almost unbearable levels.&nbsp; Males on the other hand produce a more mind numbing dust to ensnare and enslave their prey to their whims.&nbsp; (Activated attack.)<br>Elemental Mastery - Depending on their location and colors, signifying a specific school of magic such as Destruction, Illusion, etc, will determine what type of spells they are most effective with when all else fails.<br>Drops:&nbsp; Mostly coins, can be skinned for her hide which can be used to make strong weapons or armor, depending on the preference.&nbsp; (Anything made has either a poison protection ward or poisonous strike like effect added to them.)<br>Haunts:&nbsp; Damp, moist caves, often with an underground lake nearby when not guarding their treasure.&nbsp; They can live anywhere where there's a water source nearby, needing to keep their bodies moist so as not to overheat.<br><br>Side notes;&nbsp; Nagas of any gender or species within their race all have one thing in common.&nbsp; If they find a strong enough adventurer or innocent bystander, they will take them down if at all possible and try to force them into submission before raping them if they have to.&nbsp; All in the name of propagating their race, which is starting to die out due to the nature of their hides which can be used to make strong armors and weapons that always has an enchantment that either wards against poison or inflicts poison onto whoever is hit by a weapon made from a naga's snake like lower half.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Aludran Giant Lizard</div><div class="spoiler_body">Name:&nbsp; Aludran Giant Lizard<br>Appearance:&nbsp; (http://images.wikia.com/serious/images/6/6c/Common_Reptiloid_HD.png)<br>Attacks:&nbsp; Grapple, punches, magic homing green meteor bolts, their immense strength as well as their claws and teeth make the Aludran Giant Lizard something to fear in any situation and any location.<br>Spells:&nbsp; Other than the innate ability to summon a magic meteor that has limited homing abilities, they have no spells to call their own.<br>Drops:&nbsp; Due to their immense size and their love for anything that glitters, expect to find rare jewels and plenty of gold coins when and if you manage to slay one of these fiendish beasts.<br>Haunts:&nbsp; They live mostly up in the mountainous regions where the earth is rich with precious gems, jewels, and minerals.&nbsp; They build their homes in giant caverns of their own creation, using their immense strength to tunnel into the mountain side until they have made their home as they wish it to be.<br><br>Side Notes:&nbsp; It is not uncommon to see slaves being kept by the Aludran Giant Lizard.&nbsp; Just one Lizard is strong enough to keep over a dozen slaves in check, and a community of them that can number in the dozens, can keep far more without fear of an uprising.&nbsp; They rarely raid villages and towns however, preferring instead to raid passing caravans and groups of adventurers or even soldiers that stray too far from the main road.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cobrawler</div><div class="spoiler_body">Name: Cobrawler<br>Appearance:<br>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/hybvjvyuhj.png)<br>Attacks: Spear attacks. Despite the Cobrawler's visual appearance, it needs the muscular upper body in order to use its spear. It will never throw it, ever. It should be noted that, even though they never bite, their poison is acidic.<br>Spells: n/a<br>Drops: Variety of Spears<br>Haunts: Desert regions, and some dark caves, where they serve under Aludran Giant Lizards or Sebacean Nagas as mere minions.<br><br>Side Notes: Cobrawlers are vicious and nasty brutes, though have very little protective abilities to stand on their own, and thus are found in large numbers. Desert based Cobrawlers will elect an Alpha male to lead the group, but more continental Cobrawlers will never be seen to far from an 'superior' reptile. They love to establish hierarchies, and are surprisingly organized.<br></div></div></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Bird Family</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Light Harpy</div><div class="spoiler_body">Name:&nbsp; Light Harpy<br>Appearance:&nbsp; (More human like in color but otherwise it works.)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://images.wikia.com/wowwiki/images/5/56/HarpyMG.JPG)</div></div>Attacks:&nbsp; They are peaceful beings and normally do not harm anyone.&nbsp; Even so, they still have sharp talons, the ability to fly, and are able to use some magic like their darker brethren<br>Spells:&nbsp; Normally low level elemental attacks, some have been able to master a light version of the Energy Sphere attack which keeps on going until it hits something solid.<br>Drops:&nbsp; Some coins, but light harpies are prized for their beautiful feathers that if mixed with certain potion ingredients, can allow a person to fly for a limited time if not simply levitate, depending on the formula used.&nbsp; Most people are kind enough to gather fresh fallen feathers rather than take from a live harpy.&nbsp; Another item one can obtain from them is a magical lubricant, but few harpies are willing to part with the fluid since it is a naturally occurring substance from their females.&nbsp; Some hunters are willing to rape a harpy just for the lubricant since it is so valued and thus expensive on the market, thus creating Dark Harpy Witches which are more than happy to slay them in turn for their crimes against such a beautiful creature.<br>Haunts:&nbsp; Light Harpies prefer clean, pristine environments far from human controlled cities and towns.&nbsp; They normally live in the mountains and holy sites that are isolated from the rest of the world unless you have wings or the power to fly to some degree or another.<br><br>Side Notes;&nbsp; Light harpies are pure hearted beings but do not mistake them for docile creatures.&nbsp; They will defend hearth and home if they feel threatened at all.&nbsp; The few people that have been able to get near a harpy controlled area have stated that their homes are just as beautiful as the creatures themselves, built out of tree branches that often bear fragrant flowers and leaves high up out of reach of most land based predators.&nbsp; They are prized for their feathers as well as the female harpies which produce a magical sexual lubricant, and thus have been hunted relentlessly by certain groups in Fantasia.&nbsp; If one is caught and taken by force to get to their hidden riches, a Dark Harpy Witch is born.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Dark Harpy Witch</div><div class="spoiler_body">Name:&nbsp; Dark Harpy Witch<br>Appearance:&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://fc08.deviantart.net/fs37/f/2008/287/e/1/complete_harpy_also_bra_by_QuyZone.jpg)</div></div>Attacks:&nbsp; Dive bombing magical attacks or physical attacks.&nbsp; Talons, claws, both of which are usually covered in filth, adding a high chance of gaining infectious wounds from them, and an assortment of low to mid level elemental attacks should one get them into an enraged state.<br>Spells:&nbsp; Low to mid level elemental mastery, their real power lies in their speed in the sky and their dark energy spheres they can launch at will that only disappears once it hits something solid.<br>Drops:&nbsp; Some coins, but you'd be advised to clean them thoroughly before use.&nbsp; Beyond that, taking the talons off of a slain harpy can give a nice tip to spears and spike balls.&nbsp; The wings are useless since no amount of scrubbing can ever get the smell or the filth clean from them completely.<br>Haunts:&nbsp; They live in places that are desolate wastelands, exceedingly smelly swamps, or other places that reek of filth and disease.&nbsp; The more unclean a place is, the better for the Dark Harpy Witch.<br><br>Side Notes;&nbsp; It is said that a Light Harpy that has been corrupted will become a Dark Harpy Witch, casting aside all that once made them good and decent to live in rancid filth and decadence.&nbsp; A Dark Harpy is not above trying to capture live prey to take them back to their hovels that can usually be found in high, unreachable places unless you have the ability to fly where they will either eat you on the spot or try to propagate their race.&nbsp; Most prefer to simply eat their prey, which in a way is a mercy to the unfortunate victim.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Chevali-bird</div><div class="spoiler_body">Name: Chevali-bird<br>Appearance:<br>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/bxhgfbgfg.png)<br>Attacks: Dive-bombing, basic sword attacks, pecks and Solar Flash. These birds are made from a divine metalic substance which enables them to fly despite being metalic beings, and they aren't afraid to use them in battle. These birds also possess a kind of green energy sword, which they will use as weapons though they show no swordsmastery as of yet. Aside from using their diamond hard beaks for peck attacks, these celestial birds can transfer the light particles surrounding them inside their metal, to later release in a firey burst of light, a very potent attack.<br>Spells: Apocalyptic Lighting - Chevali-birds can, and will, shriek loud to the heavens, whereby a huge lightning bolt is dropped onto the victim mercilessly.<br>Drops: Golden Feathers, very rare and useful in alchemy as well as potions and general trading purposes.<br>Haunts: Peaks of mountaintops are the nest to the Alpha-couples of this species, the surrounding area of the peak being where the others will settle.<br><br>Side Notes: Chevali-birds are a very dangerous opponent to face, with their metallic bodies capable of deflecting almost every spell you throw at them, and being fairly resistant to physical hits. They are, however, very prone to territorial attacks.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Merchantail</div><div class="spoiler_body">Name: Merchantail<br>Appearance:<br>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/gdsagsgs.jpg)<br>Attacks: Pecks, simply put.<br>Spells: n/a<br>Drops: These creatures, being hoarders, will drop tons of things, from herbs to potions, dung to delicacies like caviar, rusty weapons to ancient secrets, and always, always, always, a bare minimum of 1000G.<br>Haunts: There is no precise location on their haunts. They merely fly from place to place, selling their items and trading with travellers before flying elsewhere to continue their business.<br><br>Side Notes: Perhaps one of the most intelligent creatures, they are argueably 'Mobile Shops'. They often even open up stalls to aid them marketing their merchandise. However, they will often choose how much you pay, but don't worry, they don't rob you. They do have some standards! They are quite docile, very rarely to fight, but if they do they can be a nuisance.<br></div></div></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Material Family</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Golematrix</div><div class="spoiler_body">Name: Golematrix<br>Appearance:<br>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/dsfsadf.png)<br>Attacks: Physical attacks. Using their sheer mass, Golematrixes will simply do one thing, pound and smash. Sometimes they'll pound and smash, and then pound and smash, but don't get your hopes up, they don't talk, just pound and smash.<br>Spells: n/a<br>Drops: A variety of stone based items, and only if done correctly can one obtain the rare Stone Maiden upon the golematrix, an animate material being often used to adorn homes, or as some sort of sick sex slave trick.<br>Haunts: Very deep caves, beneath sea level.<br><br>Side Notes: Golematrixes are said to be born when a maiden dies within a cave, either as the result of a tremor or a cave in. And, if done correctly, it is said these maidens can be freed from the stoney body they are connected to, remaining in their stony bodies is permanent, however.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Saphirube</div><div class="spoiler_body">Name: Saphirube<br>Appearance:<br>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/ETC/bvmhgvdsfs.jpg)<br><br>Attacks: Beam attacks. Saphirubes will never use physical attacks due to personal issues, so they pummel their enemies with an array of red and blue rays of light.<br>Spells: Glow, a spell in which instance the user glows brilliantly. Saphirubes use this to give their beams a higher level of power.<br>Drops: Red/Blue ray arms, rubies and saphires.<br>Haunts: Caves with rubies AND saphires.<br><br>Side Notes: These creatures are, without question, narcissistic, and will never do anything to harm their precious bodies at the expense of cracking them. However, they are deemed to be at the perfect level of fragility, according to translations.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Mechanical Golem - Chained Terror</div><div class="spoiler_body">Name:&nbsp; Chained Terror<br>Appearance:&nbsp; (http://1.bp.blogspot.com/_xeOzo0Axgj0/TMT7M6YvlcI/AAAAAAAABKw/G5Q6_l8Gops/s1600/img-elg_iron_golem.jpg)<br><br>Attacks:&nbsp; The Chained Terror is incredibly strong, never tires since it's a clockwork magical being, and is able to use the chains that binds its limbs once its 'free' to attack, giving it incredible reach as well.&nbsp; Stomping ferociously, able to rip trees clean out of the ground, and is able to throw objects with enough force to form craters.<br>Spells:&nbsp; None<br>Drops:&nbsp; Ancient artifacts of power are often used to power a golem.&nbsp; Never ending fire orbs are used to give life to the mechanical monstrosities which can be found covered in thick armor in its chest, where the heart is in any other humanoid creature.&nbsp; The artifacts used to give power to the creature however, range from strength enhancing belts, often jewel encrusted, to mithril bracers with speed enhancements for the creature so that it can move quicker than it has a right to otherwise.&nbsp; Most of the artifacts used are sealed under the creature's metal exterior, making them extremely difficult to get to, but the rewards are great should you manage it.<br>Haunts:&nbsp; Created in large cities, mechanical golems that go berserk and start a rampage, though rare, has happened before.&nbsp; Normally the controlling mechanism of their creators is enough to subdue most models of golem, but the Chained Terror was created as a weapon of war, and thus has the power of ten giants behind its attacks, and thus ten times the risk is involved in releasing one on the battlefield.&nbsp; Once a golem is able to break free of its controllers, there is no way to regain control, making golem creation a dangerous affair for this alone.&nbsp; Chained Terrors normally find fortresses long abandoned to guard, hiding among statues and collapsed halls or rooms before bursting out with explosive force to crush any that dare trespass in their domains of choice.<br><br>Side Notes:&nbsp; Chained Terrors were first created in long forgotten wars fought on Fantasia, when dragons and other mystical beings of legend were still around.&nbsp; The means of creating them has been lost for ages untold, but there are still many golems out in the wildest places of the world that lie still as statues, waiting for someone or something to stumble upon them so they might rise again to strike fear on the battlefield.&nbsp; Most have become unable to move or have rusted out, but the true Chained Terrors, the ones forged in molten fire and made of the toughest of materials still work just as they used to back in their initial creation, time having no hold over them and the elements unable to force them to submit.&nbsp; Whatever their initial purpose might have been, the Chained Terrors have forgotten or had broken free of their then masters for one reason or another, and have since disappeared into the annals of history.&nbsp; Mention of them can still be found, but ways to defeat them are virtually non existent.<br></div></div></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Plant Family</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Vine of Venus</div><div class="spoiler_body">Name: Vine of Venus<br>Appearance:<br>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/fdsfasdfsa.png)<br>Attacks: Physical attacks, rapid health and limb regeneration, and poisons. Vine of Venus plants can spray an intoxicatingly powerful poison into their victims by spraying the particles into the air, making the venom difficult to avoid. They also have the ability to ingrain themselves into the ground, planting roots to regrow lost parts as well as heal.<br>Spells: n/a<br>Drops: Usually herbs, whether they be antidotes, healing herbs, or even just pretty ones.<br>Haunts: Usually large forests, though they only bloom fromtheir flowers at night. They will die if they cannot return to their flowery domain, the sunlight causing a reaction with their body cells.<br><br>Side Notes: Named after their beauty, it should be noted these creatures are capable of bearing children. They have the human reproductive system as well as the ones regular in plants, but their offspring is always a female Vine of Venus plant. They rely on seducing other creatures to mate with them in order to produce offspring, as there is no male counterpart for this particular species.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Tentacle Beast - Plant Type - Chambered Pot</div><div class="spoiler_body">Name:&nbsp; Chambered Pod<br>Appearance:&nbsp; (http://megabooru.com/_images/7ad137abc57a6db6e68c43db5919a399/117740%20-%20dissolving_clothes%20metroid%20monster%20nintendo%20nitrotitan%20plant%20saliva%20samus_aran%20tagme%20tentacle%20torn_clothes%20vore%20zero_suit.jpeg)<br><br>Attacks:&nbsp; Tentacle grabs and whips are its main focus of attack.&nbsp; If it gets ahold of you, it also employs tactics to stimulate crippling arousal so that their prey doesn't fight back through the use of fondling certain body parts, rubbing over them, and the use of aphrodisiac juices poured over and into their victims once the clothes come off.<br>Spells:&nbsp; More intelligent variants have spells, but the Chambered Pod does not<br>Drops:&nbsp; Tentacle plants like this one can be harvested for their potent juices that are used in many drugs that stimulate the sex drives of both genders without too many of the side effects most other drugs of the same tend to give.&nbsp; Beyond that, the leaves and some of the petals can also be used in powerful anti-venom potions as well as healing balms and other medicines, depending on the specific species.&nbsp; Some variants of the tentacle plant however are poisonous and can be used on weapons and arrows for an added kick.<br>Haunts:&nbsp; Most tentacle plants prefer the forests where they can hide and wait for prey to pass by their nesting areas.&nbsp; They might be solitary creatures, but Chambered Pods are adept at concealing themselves and the grounds they leave littered with the corpses of those they've harvested to death for their fluids or impregnated to death, making them near impossible to find until they attack.<br><br>Side Notes:&nbsp; Chambered Pods are just one variant of the tentacle beast family that can be found across Fantasia.&nbsp; There are a dozen known species, all ranging from the plant family to the demon one.&nbsp; This one however is one of the more common variants, and while strong if they get a hold of you from their hiding spots either attached to large trees or posing as giant innocent plants save for those that know what they truly are, they cannot attack as fast or hold struggling prey nearly as well as some of their much stronger cousins.&nbsp; That does not mean you should let your guard down however.&nbsp; Depending on your gender depends on how the tentacle plant in question treats you.&nbsp; Males of any species once seduced or subdued by this monster are milked of every drop of semen they have before being discarded like an empty nut shell or husk.&nbsp; If they survive the encounter, most men are unable to resist going back for another round, the drugs employed by the creature addictive in the worst way, ensuring an almost constant source of food until the man dies of exhaustion and being drained so forcibly as they are.&nbsp; Women have the worse end of the deal then men however since their wombs can be used to propagate more of the race.&nbsp; Most will simply dump their seed into their victims until their bellies swell after raping them into submission, forcing orgasm after orgasm onto the girls they've gotten lucky in capturing.&nbsp; Once it's confirmed they are pregnant, the Chambered Pod will pull them into one of many pods that make up its main body where dozens of more tentacles will force feed them until they give birth.&nbsp; If they survive the process, they will be regurgitated just to have the process start all over again.<br><br>(Direct prostate stimulation as well as having a tentacle shoved into the dick is just the tip of the iceberg.)&nbsp; ((Not required to go into detail of course.))<br></div></div></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Unknown Family</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Felkanor</div><div class="spoiler_body">Name: Felkanor<br>Appearance:<br>(http://img521.imageshack.us/img521/3043/felankorq.jpg)<br><br>Attacks: Vicious physical attacks and breath attacks. Felkanor, as one of the four Lords of the Corona Court, has naturally had to be strong in order to keep his position on high with the Dark King. Felkanor is responsible for the Dark King’s Dragonic Prison, where he adapted a violent dragonic form to suit the environment well. This barbaric beast in this form can make full use of physical attacks, especially with an Insta-freeze fist. It also makes use of Dark Flame Breath, which is an instant death to those who suffer direct contact with it. This is why this beast uses its ice fist; the combination of the two is said to be too devastating to be real.<br>Spells: This Dragon has one signature spell that all should be very weary of: Crush. This spell is unique to this dark lord as its power is very significant to its instant kill combination. Crush duplicates the amount of pressure gravity applies onto the individual, significantly slowing them down. Those with armour have no chance; the weight would simply leave them trapped stuck. It does take some time to cast, and it is a slow moving technique, however it is homing which can make up for its speed issue.<br>Drops: ?<br>Haunts: The World of the Dragons<br><br>Side Notes: Felkanor, as one of the four Lords of the Corona Court, has naturally had to be strong in order to keep his position on high with the Dark King. Felkanor is responsible for the Dark King’s Dragonic Prison, where he adapted a violent dragonic form to suit the environment well. This dark master has been around for some time, but the most recent example of his prowess would certainly be capturing the Dragon God and imprisoning him, along with the Dragonoids leaving the vulnerable lesser beings to guard the world. Felkanor possesses many traits in his human form (http://i69.photobucket.com/albums/i50/AloraUesugi/AnimeVampireLord.jpg), such as incredible strength and speed, but his Dragon Form tears this asunder, its power incredible. It sacrifices speed, but considering the beings level of might, one may consider it a minor cost.<br><br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ultima</div><div class="spoiler_body">Name: Ultima<br>Appearance:<br>(http://img443.imageshack.us/img443/1609/ultimavzz.jpg)<br><br>Attacks: Deadly sword attacks and prominent kicks, as well as a range of spells. Ultima, as one of the four Lords of the Corona Court, has naturally had to be strong in order to keep his position on high with the Dark King. Ultima is responsible for the Dark King’s Military Forces and though not being the tallest, or the most physically strong, Ultima is the most powerful of the four Lords. His speed is too fast for any of the others to keep up, and that combined with his excellent swordmastery is often overwhelming. Ultima no longer requires to chant any specific code of words to activate abilities; he has become capable of doing such mentally. One must be careful of his Fire, Ice and Lightning Slash and Kicks as they leave significant impact, but these are nothing in comparison to his Raiden Slash/Kick, a combination of both Fire and Lightning, duplicating the damage from the original forms. What makes matters worse is all these require no magical energy.<br>Spells: As mentioned earlier, Ultima needs not to chant in order to use spells or magic of any kind. This Dark Lord often uses buffs onto his sword and physical capabilities to enhance both movement and retaliation, all high variants of the class of spell, but sometimes, if he sees the enemy as a significant threat, he will cast Judgement Bomb in an attempt to do very powerful damage in short periods of time in order to give him the upper hand, seeing as his other attacks require no magical energy at all.<br>Drops: ?, Ultima Sword<br>Haunts: The Desert<br><br>Side Notes: Ultima, as one of the four Lords of the Corona Court, has naturally had to be strong in order to keep his position on high with the Dark King. Ultima is responsible for the Dark King’s Military Forces and though not being the tallest, or the most physically strong, Ultima is the most powerful of the four Lords. There are rumours that his power even rivals that of the Dark King himself. In fact, there are some rumours that his power supersedes his King’s. One thing is for certain, he is very strong. He now resides in the desert, as there he can use his skills without limit; the land is dead so his power’s influence will not cause any harm to those innocent, especially in the example of Judgement Bomb. Ultima follows a code of honour, and only fights those who challenge him, as if he challenged someone he knows is weaker than him it would not be a fair fight. Ultima, alongside Balog, does not have a human form.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Balog</div><div class="spoiler_body">Name: Balog<br>Appearance:<br>(http://img62.imageshack.us/img62/4522/balog.jpg)<br><br>Attacks: Physical attacks, whip attacks, dive-bombing and fire-based attacks. Balog, as one of the four Lords of the Corona Court, has naturally had to be strong in order to keep his position on high with the Dark King. Balog is responsible for the Dark King’s Royal Guard, which signifies his power as quite high. Balog’s whips are sharp as thorns, and create an electrical shock upon contact to further sting the enemies. If that doesn’t break his enemies, his physical might sure will, being capable of tearing a boulder in two. His flight capabilities lack, but are sufficient to allow him to bombard himself as a weapon. And, if all else fails, he will emit high levels of heat on his body and erupt, the red lines upon his skin spewing fire like madness.<br><br>Spells: n/a<br>Drops: 10’ dildo, Balog whips<br>Haunts: Various locations, but is frequently found at Corona State Penitentiary.<br><br>Side Notes: Balog, as one of the four Lords of the Corona Court, has naturally had to be strong in order to keep his position on high with the Dark King. Balog is responsible for the Dark King’s Royal Guard, but is represented by a human during conferences in order to conceal his demonic appearance. This is quite ironic, as Balog commits significant numbers of crimes including theft, arson, murder and rape. Balog is also in charge of the Prison cells excluding Felkanor’s Dragonic Asylum, and they are often empty because he takes the prisoners, both male and female, and rapes them, which due to his extraordinarily large member is a very painful experience for the victim. Thing is, Balog’s semen contains a virus, a mind control virus. And it goes without saying he makes all those he has raped into more guards for the Dark King. However, those who commit treason are immediately murdered after he’s done with them. It goes without saying he is the cruellest, and the most perveted, of the Dark Lords. Balog, alongside Ultima, does not have a human form.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Eidolon</div><div class="spoiler_body">Name: Eidolon<br>Appearance:<br>(http://img202.imageshack.us/img202/2566/eidolon.jpg)<br><br>Attacks: Only magic. Unlike the other Dark Lords, Eidolon is by far the weakest in basic attack means, but his magical power and extraordinarily high intelligence has granted him the spot as the Dark King’s Chancellor. He can use his staff to bludgeon his enemies, but it should be noted that as he lacks speed and power, it’s very unlikely this attack would connect without magical support. His staff does amplify the power and accuracy of each spell by 1.5%, however. He is covered by metallic spikes which should be avoided as they can poison, paralyze, or hypnotise those who touch them.<br>Spells: Eidolon has the greatest number of spells of all the monsters in Fantasia’s world, excluding the other realms. Similar to Ultima, he no longer requires chanting his spells but merely thinking them in order to cast them. His magical energy knows no bounds, but he cannot cast Judgement Bomb unlike Ultima. However, he knows many more spells which can be considered a very significant threat. A list would be unorthodox as there would be too many, however he adores summoning spells.<br>Drops: Thorny Headwear, Thorne Staff<br>Haunts: Corona Castle Throne Room<br><br>Side Notes: Eidolon is by far the weakest in basic attack means, but his magical power and extraordinarily high intelligence has granted him the spot as the Dark King’s Chancellor. Standing next to his master at all times unless ordered to represent him, Eidolon will protect and support the Dark King before he allows his master to die. He is amongst the two Dark Lords who possess a human form (http://bishibooru.com/_images/d414c55ffdc44bd2b4d6e1e8ef308eb6/28832%20-%20black_hair%20dragonquest%20dragonquest_8%20gloves%20marcello%20solo%20staff.jpg), who bears similar clothing to his true monstrous nature. It should be noted that even though Balog is merciless and by far cruel, Eidolon enjoys kidnapping and raping maidens from various villages to steal the innocence, especially since he often “teaches” them to become spunk dumptsers for their husbands to be. He is by far the most corrupting of the Dark Lords, and hides it well behind his aristocratic mask.<br></div></div></div></div><br></div></div><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>29-11-2011, 21:50:51</strong>
			</dt>
			<dd class="postbody">
				Well, it depends on how dark you want to go and if you're allowing demons and other creatures from other planes of existence.&nbsp; If you are, then I can think of a few easy right off the bat since I'm quite knowledgeable regarding said fantasy horrors lol.&nbsp; I read too many R.A. Salvatore books, what can I say?&nbsp; &nbsp;:P
			</dd>
			<dt class="postheader">
				Title: <strong>The Forge - Your Weapon Index</strong><br>
				Post by: <strong>Jason</strong> on <strong>29-11-2011, 21:55:19</strong>
			</dt>
			<dd class="postbody">
				<div align="center"><span style="font-size: 36pt;" class="bbc_size"><span style="font-family: georgia;" class="bbc_font">The Forge</span></span></div><br>This is the Forge, a collection of Weapons and Armor that will be seen in Fantasia. It will include the common things, such as Iron/Steel/Scale, as well as things such as clothing. It will also have unique weapons, which will be rarer by far. Anything with at least 1 star (★) in rarity is classified as a unique weapon, and they will often have a name.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Unique Weapon/Armour Creation Sheet</div><div class="spoiler_body"><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[spoiler=(name of equipment)]<br>Name:<br>Rarity:<br>Appearance:<br>[center]-image here-[/center]<br><br>Stats:<br><br>Side Note:<br>[/spoiler]<br></code></pre>Stats may include the benefits/costs of the item, what gender (♀♂) can wear it, etc. You can also make Sets of Equipment rather than an individual item, and enlist the items in the stats!<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">The Forge</div><div class="spoiler_body">Rarity Order:<br>0 Stars: Common, can be bought in any shop that makes the equipment.<br>★: Uncommon, only specialists may sell it in specific shops.<br>★★: Rare, cannot be purchased, can be dropped by creatures or found in dungeons.<br>★★★: Ultra rare, can only be dropped by greater and specific monsters, as well as found in dungeons.<br>★★★★: Uber rare, can only be dropped by the specific monster.<br>★★★★★: Legendary, can not be found or dropped, only divine miracles may grant these items.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Common</div><div class="spoiler_body">Leather:<br>Iron: <br>Scale:<br>Steel:<br>Bronze:<br>Silver:<br>Gold:<br>Platinum:<br>Mythril:<br>Fur:<br>Stone:<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Unique Weapons</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Phoenixian Sword</div><div class="spoiler_body">Name: Phoenixian Sword<br>Rarity: ★★<br>Appearance:<br><div align="center">(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/ETC/hfdhdjhgjfgf.jpg)</div><br>Stats:<br>- Useable by: ♀♂<br>- Boosts: Attack Power increase, allows to use Fire Edge, Cyclone, and Flame Barrage spells free of magical power cost, if destroyed it will turn to ash, where it will then reform again.<br>- Drawbacks: Disables the ability to cast other spells.<br><br>Side Note: The Phoenixian Blade is a kind of blade that is certainly a rarity. It comes from a legendary knight of aeons ago who merged souls with a Phoenix, his blade then at a later date became the home of the Knight's merged soul. Whoever wields it will hold an eternal weapon.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Dancer's Staff</div><div class="spoiler_body">Name: Dancer's Staff<br>Rarity: ★★<br>Appearance:<br><div align="center">(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/ETC/dfsfadsfas.png)</div><br>Stats:<br>- Useable by: ♀♂<br>- Boosts: Agility and Magical Power increase, slowly restores magical energy as the wielder holds it, slowly heals the wielder whilst walking in sand.<br>- Drawbacks: n/a<br><br>Side Note: This staff was once in the hands of a bellydancer who made her name heard throughout all of Fantasia for slaying, single handed, an armada of beserking Cobrawlers and Aludran Giant Lizards, making her a hero of the desert lands. It was then held in her dancing parlour as her weapon of choice, she simply returned to dancing.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Underdog's Wrench</div><div class="spoiler_body">Name: Underdog's Wrench<br>Rarity: ★★<br>Appearance:<br><div align="center">(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/ETC/vdsbjngafsda.jpg)</div><br>Stats:<br>- Useable by: ♀♂<br>- Boosts: Attack increase, capable of increasing/decreasing size in order to resize for the perfect timing of use.<br>- Drawbacks: n/a<br><br>Side Note: The wrench once wielded by the industrious hero Underdog McKennedy, now an older gentleman living on Pluma Island in a wealthy manner. This wrench served as a very effective blunt weapon, and its size changing properties made it ideal for the larger men to use.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Judgement Gauntlet</div><div class="spoiler_body">Name: Judgement Gauntlet<br>Rarity: ★★<br>Appearance:<br><div align="center">(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/ETC/ghdshghfgjfghs.jpg)</div><br>Stats:<br>- Useable by: ♀♂<br>- Boosts: Allows user to use Judgement Bomb spell.<br>- Drawbacks: If the spell is used, the user's magical energy will instantly become zero.<br><br>Side Note: A lethal tool of destruction created by an unknown wizard in an attempt to create the most devastating spell ever seen. After its use devastated an entire city, the wizard locked up his gauntlet and guarded the tomb with a number of curses.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Arcane Crossbow</div><div class="spoiler_body">Name: Arcane Crossbow<br>Rarity: ★<br>Appearance:<br><div align="center">(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Warriors/dfgdagetrefee.png)</div><br>Stats:<br>- Useable by: ♀♂<br>- Boosts: Allows user to shoot magic energy as a solidified projectile at high velocities.<br>- Drawbacks: Occupies an entire forearm and hand.<br><br>Side Note: A very unique weapon, but not one that's legendary as much as the others. used by many desert magicians, this weapon served as an efficient anti-air weapon for the armies of the magical city of Abierta, against their enemies of the barbaric city of Cerrada.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Grimhilda's Scythe</div><div class="spoiler_body">Name: Grimhilda's Scythe<br>Rarity: ★★<br>Appearance:<br><div align="center">(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Warriors/vgvhyjm.png)</div><br>Stats:<br>- Useable by: ♀♂<br>- Boosts: Attack power, magic power and magic defence increase, darkness spells gain Insta-spell property.<br>- Drawbacks: Defence weakens.<br><br>Side Note: Once held by the famous witch Grimhilda, this scythe reaped the very souls of the enemies this hero once feared as a child. Now the very presence of such a grim weapon can only strike fear into the hearts of all who gaze upon it.<br></div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Unique Armor</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Dragoness Queen Attire</div><div class="spoiler_body">Name: Dragoness Queen Attire<br>Rarity: ★★★★<br>Appearance:<br><div align="center">(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/vfshcvdfscs.png)</div><br>Stats:<br>- Formed of the Dragoness Queen Bustier, Dragoness Queen Wing-shoulder plating, Dragoness Queen Metal Gloves, Dragoness Queen Fire Glove, Dragoness Queen Tail-Leggings, Dragoness Queen Panties.<br>- Wearable by: ♀<br>- Boosts: High resistance to Fire and Ice, Flight, Dragon head breath usages, high agility, mid-ranged durability.<br>- Drawbacks: No weapon usage is possible, due to hands covered by gloves entirely.<br><br>Side Note: The Dragoness Queen Attire is a female only attire that corresponds to the clothing worn by Ryūnyo Queens, and is a very unique attire as it not only allows flight like the other two Dragoness attires, but this one in particular allows on to use the individual dragon heads to fire a blast of their respective element, at the cost of a weapon of course. Its rarity is simply down to it not being encountered in our world.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ice Dragoness Attire</div><div class="spoiler_body">Name: Ice Dragoness Attire<br>Rarity: ★★★<br>Appearance:<br><div align="center">(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/vghcvyjv.png)</div><br>Stats:<br>- Formed of the Ice Dragoness Corset, Ice Dragoness Wings, Ice Dragoness Headgear, Ice Dragoness Gloves, Ice Dragoness Tail-Leggings, Ice Dragoness Claws.<br>- Wearable by: ♀<br>- Boosts: High resistance to Ice, Flight, mid-ranged agility, high durability, rumoured to enlarge the breasts of the wearer to fit the outfit...tightly.<br>- Drawbacks: No weapon usage is possible, due to hands covered by claws entirely.<br><br>Side Note: The Ice Dragoness Attire is a female only attire that corresponds to the clothing worn by Ryūnyo Blizzards. As all Dragoness suits permit, this attire allows the user to fly, but it is certainly costly as it doesn’t allow any weaponry wielding. Due to its original owner’s form, this outfit will fit those with a larger chest, or as the rumour dictates, this outfit will give those who were it larger chests. Its rarity is simply down to it not being encountered in our world.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Fire Dragoness Attire</div><div class="spoiler_body">Name: Fire Dragoness Attire<br>Rarity: ★★★<br>Appearance:<br><div align="center">(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/vdgvdvs.png)</div><br>Stats:<br>- Formed of the Fire Dragoness Headgear, Fire Dragoness Wingarms, Fire Dragoness Panties, Fire Dragoness Leggings<br>- Wearable by: ♀<br>- Boosts: High resistance to Fire, Flight, high agility, mid-ranged durability.<br>- Drawbacks: No weapon usage is possible, due to hands covered by wingarms entirely.<br><br>Side Note: The Fire Dragoness Attire is a female only attire that corresponds to the clothing worn by Ryūnyo Magmas. As all Dragoness suits permit, this attire allows the user to fly, but it is certainly costly as it doesn’t allow any weaponry wielding. This armour has constant flows of magma heating it up, keeping the owner at a nice warm temperature at all times. Its rarity is simply down to it not being encountered in our world.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Steargent Outfit</div><div class="spoiler_body">Name: Steargent Outfit<br>Rarity: ★★<br>Appearance:<br><div align="center">(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Warriors/vvgfdsfa.png)</div><br>Stats:<br>- Formed of Steargent Jacket, Steargent trousers, Star Boots<br>- Useable by: ♂<br>- Boosts: All stats increase, wearing this outfit give a constant channel of magical energy to allies.<br>- Drawbacks: Wearer cannot attack.<br><br>Side Note: A very handy outfit used by effective leaders to conduct and support their troops in combat, the constant magical flow giving energy to one's comrades. This was once worn by the Corona King of the past during the Battle of Nourter, defending the land from demonic soldiers of the damned that had began to plague the lands.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Illuminated Dress</div><div class="spoiler_body">Name: Illuminated Dress<br>Rarity: ★<br>Appearance:<br><div align="center">(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Warriors/fgbdjhgbfdgds.jpg)</div><br>Stats:<br>- Useable by: ♀<br>- Boosts: Iron nails allows powerful scratches and stabbing, increase in magic power, defence, and healing.<br>- Drawbacks: Weak to flames.<br><br>Side Note: A nicely knitted outfit that is all on its own accord, made by a miracle tailor in Nourter who's skill knows no boundaries. Wearing this outfit is also rumoured to be lucky!<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Flame Lord Attire</div><div class="spoiler_body">Name: Flame Lord Attire<br>Rarity: ★★★<br>Appearance:<br><div align="center">-coming soon-</div><br>Stats:<br>- Useable by: ♂<br>- Boosts: Extremelly high fire attack, attack and magical attack power increase.<br>- Drawbacks: Extremelly high agility decrease.<br><br>Side Note: The Flame Lord Attire is a male only attire that corresponds to the clothing worn by Ember Emperors(also coming soon). This outfit grants the user similar characteristics to an Ember Emperor, that would include very high power with and without fire, but very low agility. Giving it to fast people would be an excellent tactic.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Violet Ballerina Outfit</div><div class="spoiler_body">Name: Violet Ballerina Outfit<br>Rarity: ★<br>Appearance:<br><div align="center">(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Warriors/nhjbns.png)</div><br>Stats:<br>- Formed of Violet Dress, Violet Shoes'n'Socks, Violet Hair Piece, Violet Gloves<br>- Useable by: ♀<br>- Boosts: Exceedingly high increase in agility, plant manipulation<br>- Drawbacks: Exceedingly high decrease in defence.<br><br>Side Note: This outift was used in many of the Violet Moon preformances of Nourter, the ballerina's would wear these enchanted outfits and dance elegantly without difficulty. The magical enchantments were supposed to increase the flexibility in one's joints, thus allowing high speed preformances.<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Shapeshifting battle armor - White Knight, Wizel</div><div class="spoiler_body">Name:&nbsp; White Knight, Wizel.<br>Rarity: ★★★★<br>Appearance:&nbsp; <br><div align="center"> (http://tabsie.com/wp-content/uploads/2011/07/ww13.jpg) </div><br>Stats:&nbsp; Extremely high defense and offense boosts with some moderate speed enhancements.&nbsp; Magical defense suffers however.&nbsp; Even so, the White Knight, Wizel is a powerful piece of equipment that its power cannot be denied once it's been proven on the battlefield once again.&nbsp; Comes equipped with sword and shield.&nbsp; Cannot change weapon load-out, nor can the user muck with the armor at all.&nbsp; What you see is what you get.&nbsp; It can however change its size to better suit the wielder.&nbsp; Only those of pure heart and morale standing can even get close to the equipment.<br><br>Side Note:&nbsp; "O, Wizel, White Warrior, Wielder of the Ancient Sword.&nbsp; Grant me your power.&nbsp; Verto!"&nbsp; These words are etched into the gauntlet that when used, grants the wielder a power that has not been seen since the time of the Golem Wars in Fantasia's forgotten history.&nbsp; However, one most prove themselves against the spirit of the armor before it can be taken from its prison.&nbsp; To fall to the spirit in its realm is to die in the world of the living as well.&nbsp; Only those that prove themselves worthy of its might can wield the power of a minor god itself.&nbsp; Given its immense size once it's found, whoever last wielded the sacred armor must have been a true giant among men....<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">&nbsp; Shapeshifting battle armor - The Black Knight, Dinivas</div><div class="spoiler_body">Name:&nbsp; Black Knight, Dinivas<br>Rarity: ★★★★<br>Appearance:<br><div align="center"> (http://spawnkill.com/wp-content/uploads/2009/12/WKC3.jpg) </div><br>Stats:&nbsp; While its attack power is a bit lacking, it makes up for it with its speed, defense values in both magic and physical, and even has the power of limited flight.&nbsp; It can attack from the air as well as the ground, but its strength is when it's in flight but at the same time it doesn't have as many options of attacks in the air.&nbsp; Only those with some level of darkness in their hearts can approach the Black Knight.&nbsp; The armor comes equipped with a sword only, but that is all it needs to lay waste to anything before it.&nbsp; There is a reason the armors were sealed away when the war was over, after all.....<br><br>(Not necessarily evil, just a bit dark is all.&nbsp; That can translate into sadness, sorrow, dread, etc rather than just plain evil.&nbsp; Emo comes to mind lol.)<br><br>Side Note:&nbsp; "O Dinivas, Deliverer of Dark and Dread, Ruler of the ancient shadow.&nbsp; Grant me your power.&nbsp; Verto!"&nbsp; The incantation necessary to open the locks on the armor once you pass your test are etched into the blade and sheath that is sealed in a stone pedestal before the armor itself.&nbsp; This is the assassin specialty armor one has noted during the Golem Wars when giants ravaged the land in Fantasia's forgotten history.&nbsp; Whether or not that is true, those that approach the armor's vault must face off against the spirit of the armor itself before being allowed to possess it or fall to the spirit's spectral blade.&nbsp; Just like the White Knight, Wizel, the Black Knight, Dinivas is made physically manifest by changing its size and shape to match its current wielder.&nbsp; The last owner was not a giant like his White Knight rival, but neither did he need to be....<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Shapeshifting battle armor - Dragon Knight, Larvayne</div><div class="spoiler_body">Name: Dragon Knight, Larvayne<br>Rarity: ★★★★<br>Appearance:<br><div align="center"> (http://whiteknightchronicles.neoseeker.com/w/i/whiteknightchronicles/1/1d/Dragon_Knight.jpg) </div><br>Stats:&nbsp; The Dragon Knight is just as strong and as tough as the dragon that carries it still since ages untold.&nbsp; It has long reach since the spear can be thrown and it will magically reappear in the warrior's hand a few seconds later, has armored wings that allow flight, and has great speed in the air but is slow moving once land bound.&nbsp; Unfortunately, it's speed is pretty low overall since it's more of an armored tank than anything more.&nbsp; Not only that, but only those that have the courage of a dragon can approach the armor or the dragon itself that still bears the sacred item on its own body.&nbsp; It comes equipped with a spear two heads bigger than the wielder itself, but despite its long length, is light as a feather.&nbsp; Cannot be changed out for another weapon, just like all the rest.<br><br>Side Note: "O Larvayne, vermillion drake, leveler of ancient lands.&nbsp; Grant me your power.&nbsp; Verto!"&nbsp; The armor takes the form of a belt that goes around the waist, in the image of a serpent dragon eating its own tail.&nbsp; During the Golem Wars of old, Fantasia was on the brink of annihilation until the Knights appeared, each wielded by the best each land that had not fallen to the mechanical terrors had to offer.&nbsp; The Dragon Knight was no exception, coming down upon the battlefield in a blaze of fire and destruction wherever she was needed most, often times on the back of a giant dragon that was also the same color as her armor.&nbsp; When she fell near the end of the Golem Wars, she bade her dearest friend to wear her armor until another could be found to claim it as their own, thus granting her dear friend her power and a curse.&nbsp; The curse?&nbsp; To live forever until another worthy individual could be found to take the dragon's place.&nbsp; To face the dragon is to stare death in the face and not flinch despite the power laid out before you.&nbsp; Few men can truly do that and live....<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Shapeshifting battle armor - Moon Princess, Luthia</div><div class="spoiler_body">Name:&nbsp; Moon Princess, Luthia<br>Rarity: ★★★★<br>Appearance:<br><div align="center"> (http://whiteknightchronicles.neoseeker.com/w/i/whiteknightchronicles/5/5f/Moon_Princess.jpg) </div><br>Stats:&nbsp; The Moon Princess, Luthia is the only long range Knight among the set of five.&nbsp; Her bow is powerful enough to dispel the darkest of shadows even after the initial shot has gone on its designated path for several seconds.&nbsp; It suffers from low physical attack defense since it is not capable of defending itself from enemies that get to close, but speed, magical defense, and the power to levitate beyond the reach of most land bound opponents helps a great deal in balancing the odds back in its favor.&nbsp; Only those the spirit of the armor finds worthy can approach it, mainly those with keen minds and a desire to protect others is what draws its bow to your hand.&nbsp; Shape shifts to form to its current wielder, and cannot be changed otherwise.&nbsp; The sacred bow is the only weapon you can use with this armor set.<br><br>Side Note:&nbsp; "O Luthia, argent goddess and beacon in the ancient night.&nbsp; Grant me your power.&nbsp; Verto!"&nbsp; Picking up the bow that has no string until your hand finds the energy rope that serves as its string is pulled back with the incantation said aloud once you pass its test is the way to activate this particular armor.&nbsp; As the rest of the Knights have been thus far, Luthia is a force on the battlefield that should not be trifled with despite the fact its weakest when up close and personal.&nbsp; Even then, a good shot between the eyes is all it takes for most enemies to fall should they get that close, and few would dare back during the Golem Wars once its wielder found a protected spot to lay siege to enemy lines.&nbsp; Whether in the darkest night or brightest day, few could hide from the warrior's mystical bow once its magical arrows started to rain down, bringing light wherever they fell along with untold destruction as well.&nbsp; To face an archer of such keen intellect requires another of equal or greater power of the mind to match or pass them completely.&nbsp; Considering the last wielder was a genius in her time, few can measure up.....<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Shapeshifting battle armor - The Sun King, Adolmeae</div><div class="spoiler_body">Name:&nbsp; The Sun King, Adolmeae<br>Rarity: ★★★★<br>Appearance:<br><div align="center"> (http://whiteknightchronicles.neoseeker.com/w/i/whiteknightchronicles/b/b3/Sun_King_2.jpg) </div><br>Stats:&nbsp; The sovereign leader of the Knights, thus making him the most powerful of them all.&nbsp; Despite having extremely high magical attack power, its magical defense suffers greatly at the same time.&nbsp; Beyond that, the double bladed energy lance it carries more than makes up for the loss with speed, strength, and defense rolled into one mighty weapon, not even considering the skill of the wielder itself of course.&nbsp; While it cannot fly, Adomeae is the King since he's the most powerful of the Knights, and thus only a leader of exceptional skill and strength of heart can get close to the ancient armor used to defend hearth and home once upon a time.<br><br>Side Note:&nbsp; "O Adolmeae, shining sovereign, supreme rulers of the ancient skies.&nbsp; Grant me your power.&nbsp; Verto!"&nbsp; The power contained in the white and gold mask as the incantation is spoken aloud before putting on the mask is what releases the might of the Sun King.&nbsp; He is the most powerful and thus the most feared of them all, or was during Fantasia's early history during the Golem Wars.&nbsp; The man behind the mask started out humbly, yet rose to greatness when the battle horns started to cry out their dark notes across the land, heralding destruction and death never heard of until then.&nbsp; Wielding the power of the sun itself, the man called forth his knights behind his shining light and beat back the darkness, losing friends and loved ones before it was over.&nbsp; He alone stood before the mighty Ragnarok and stopped it cold before it could flatten his home and everything he held dear.&nbsp; He alone banished the mechanical mad being to the furthest reaches of the world, scattering its thought to be indestructible body to the four winds before he vanished, never to be seen again.&nbsp; In truth, he had exhausted every last bit of his power in the fight, and his armor had cracked before shattering, taking him with it.&nbsp; Time alone healed the damage, but by the time it was reformed anew, the war had long been forgotten.&nbsp; When the time comes that the Knights must rise again however, the Sun King shall rise with them, leading as it once did, if a worthy man or woman gains its immense power as their own of course....<br><br>-------------------------------------------------------------------------------------------------------------------------<br><br><strong>WARNING!&nbsp; USE OF THE KNIGHTS IS EXTREMELY TAXING.&nbsp; ONLY USE IN CASE OF DIRE EMERGENCIES!</strong><br></div></div></div></div><br></div></div><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>29-11-2011, 22:02:56</strong>
			</dt>
			<dd class="postbody">
				Alrighty, so slimes, common goblinoids, orcs, etc, things like that are ok for now.&nbsp; That's cool by me.&nbsp; I can easily do a few of those I'm sure lol.&nbsp; Let me think for a moment but I do have a link that you might find very interesting in the meantime.&nbsp; This is an entire encyclopedia of monsters someone had created, though why I don't know for sure.&nbsp; Still, take a gander and see what you like.&nbsp; All of the creatures are in female form, but they can be changed as the need warrants and it says as much.<br><br>http://elliquiy.com/forums/index.php?topic=40017.0 (http://elliquiy.com/forums/index.php?topic=40017.0)
			</dd>
			<dt class="postheader">
				Title: <strong>The Atlas - Fantasia, and everything in it!</strong><br>
				Post by: <strong>Jason</strong> on <strong>29-11-2011, 22:12:43</strong>
			</dt>
			<dd class="postbody">
				<div align="center">(http://img194.imageshack.us/img194/8826/08fed2a7543f105f29d2eba.gif)</div><br><div align="center">(http://img221.imageshack.us/img221/1033/mapgh.jpg)</div><br>An unshrunken version of this: Tada! (http://img221.imageshack.us/img221/1033/mapgh.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>29-11-2011, 22:28:54</strong>
			</dt>
			<dd class="postbody">
				Yes sir!&nbsp; "Salutes smartly before disappearing to come up with nefarious creatures."&nbsp; &nbsp;&gt;:) &gt;:) &gt;:) &gt;:) &gt;:) &gt;:)&nbsp; I have a ton of DnD books on my computer, so might pull a few of those for the bigger baddies, but otherwise will probably stick closer to slimes, orcs, and all the rest of the simpler beings that you can find in any dungeon, swamp, forest, or places of the same not tamed by civilization.&nbsp; Speaking of, do you want pics for your towns and castles and all that by chance CJ?&nbsp; I can easily find a few I'm sure if you need em.&nbsp; Just tell me what you're looking for and I'll do the best I can.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>29-11-2011, 22:34:51</strong>
			</dt>
			<dd class="postbody">
				<div align="center">(http://img710.imageshack.us/img710/5907/85fda0c2a47ad1e9385bd2f.gif)</div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Quest Creation Sheet</div><div class="spoiler_body"><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[spoiler=(number) - (name of quest):]<br>-Description:<br>-Requirements:<br>-Rewards:<br>[/spoiler]<br></code></pre>Description refers to a basic story of the quest.<br>Requirements must include number of players, but if you can think of anything else, go for it.<br>If you want, put down a reward too!<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Quest List</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">001 - Main Story Line: Merc</div><div class="spoiler_body">-Description: Upon the morning sun on the hilltop village of...Hillsbrow, the heroes will soon discover a little secret about many of the glamourous products produced in Pluma Island. An old hero has became corrupted by the sheer wealth he has over the entire world of Merc, yet all are deceived by his past to believe that he is in cahoots with the current head of the Corona Castle, and has sealed all transport to and from Merc. Can the heroes defeated this now wicked veteran?<br>-Requirements: Any number of heroes, Dewey.<br>-Rewards: Access to Nourter, Access to Quest 002, Underdog's Wrench<br></div></div>002 - Main Story Line: Nourter - Locked<br>003 - Main Story Line: Europa - Locked<br>004 - Main Story Line: The Outlands - Locked<br>005 - Main Story Line: Aridos - Locked<br>006 - Main Story Line: Brrhindl - Locked<br>007 - Main Story Line: Luna Corporealis - Locked<br>008 - Main Story Line: The World of the Dragons - Locked<br>009 - Main Story Line: The Rebels Arms - Locked<br>010 - Main Story Line: The War of Fantasia - Locked<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">011 - Rising of the Ancient Past</div><div class="spoiler_body">-Description:&nbsp; The past and the future is about to collide when a terrible earthquake is felt across the world, ripping open a chasm in the ocean just off the edge of the island our heroes have started on.&nbsp; Investigation of the chasm reveals ancient ruins from a completely forgotten time, when giant mechanical beings once defended the ancient kingdoms, only to eventually turn on their masters, as the party will discover.&nbsp; What was the purpose of the Knights?&nbsp; What power could have possibly created them?&nbsp; And why were they sealed away as they were?&nbsp; All these questions and more will need to be answered before it is too late to stop a much more terrifying evil that is slowly drawing strength from the Dark King himself....<br>-Requirements:&nbsp; Any number of party members, Solo Branning.<br>-Rewards:&nbsp; Adolmeae, the Sun King Knight Ark.&nbsp; Access to Larvayne, the Dragon Knight and access to ruins in the mountains surrounding Stoneholm<br></div></div></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>29-11-2011, 22:36:44</strong>
			</dt>
			<dd class="postbody">
				Alrighty, I think I can handle that.&nbsp; What's the technology level, just to be sure before I find any pics with stuff that shouldn't be there lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>29-11-2011, 22:50:22</strong>
			</dt>
			<dd class="postbody">
				It's pre-industrial. Pure medieval really.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>29-11-2011, 23:00:50</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=125594.msg5529449#msg5529449">Quote from: Crazy Jay on 29-11-2011, 22:34:51</a></div></div><blockquote class="bbc_standard_quote">Well, if you're up for it...<br><br>Fareway: a nice ideal little coastal city, nothing to complex there.<br>Stoneholm: should look like a Dwarven Stronghold if anything<br>Pluma Island: a more tropical version of Fareway, really! ;D<br><br>Thats all for now. I'll be working on another post, then I'll be creating a few monsters of my own. I have a lovely image source for them too!<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Faraway and the Fields.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://3.bp.blogspot.com/-VJQnXsrGVx8/TVXJq9wGOGI/AAAAAAAAE5s/KZHx0YdPYuc/s1600/Pastina+fields+and+Santa+Luce.JPG)</div></div><br>Stoneholm and its surrounding mountain range.<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://www.old-picture.com/old-west/pictures/Mining-Town.jpg)</div></div><br>Pluma Island....city.&nbsp; (Couldn't find anything else really.)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://purposeofafrica.com/images/Lamu%20island_2.jpg)</div></div><br>If none of these work for what you have in mind, I'll try to find better pics.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>29-11-2011, 23:06:05</strong>
			</dt>
			<dd class="postbody">
				They are ace, nicely done! I never intended Merc to be more than small rural towns, they are just perfect. Time for an OoC Update, along with the size of Fantasia's entire world map (of course, we only get Merc)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>29-11-2011, 23:09:09</strong>
			</dt>
			<dd class="postbody">
				Thanks a ton, glad I could help.&nbsp; &nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>bubby</strong> on <strong>29-11-2011, 23:10:54</strong>
			</dt>
			<dd class="postbody">
				and posted!<br><br>*shakes out fingers*<br><br>Shew..long...but as an intro it should work!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>29-11-2011, 23:31:13</strong>
			</dt>
			<dd class="postbody">
				Hey Bubby, is Galieon still in the inn or no?&nbsp; Just wanted to be sure before I got too far into my post.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>bubby</strong> on <strong>29-11-2011, 23:35:54</strong>
			</dt>
			<dd class="postbody">
				“ For your troubles...” was all the swordsman said before turning, sweeping the floor length cape over broad shoulders. Platinum hair was once again hidden beneath the deep cowl, <strong>and Galeion made his way out the door</strong>, leaving the sounds of pained screams in his wake, passing two females that he paid no attention to.<br><br><br>Just exited hun.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>29-11-2011, 23:36:43</strong>
			</dt>
			<dd class="postbody">
				Ah crap, I'm blind as a bat it seems lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>bubby</strong> on <strong>29-11-2011, 23:42:13</strong>
			</dt>
			<dd class="postbody">
				*Chuckles*<br><br>No worries.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>bubby</strong> on <strong>29-11-2011, 23:59:19</strong>
			</dt>
			<dd class="postbody">
				You guys are posting so fast!<br><br>I won't be able to post every day...just a warning. But I'm indeed excited and think this game can go far. With that I'm off to work for the night!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Laughing Hyena</strong> on <strong>30-11-2011, 00:13:53</strong>
			</dt>
			<dd class="postbody">
				Oh ho! Startin without me? Are ya?&nbsp; &gt;:)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>30-11-2011, 00:16:09</strong>
			</dt>
			<dd class="postbody">
				You be slow LH lol.&nbsp; It's good to have ya aboard though.&nbsp; Can't wait to see your finished character sheet when you get it going.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Laughing Hyena</strong> on <strong>30-11-2011, 01:10:53</strong>
			</dt>
			<dd class="postbody">
				Almost done with the sheet. Just need the personality and backstory.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Laughing Hyena</strong> on <strong>30-11-2011, 01:56:20</strong>
			</dt>
			<dd class="postbody">
				<strong><span class="bbc_u">Personal Information:</span></strong><br>Name: Zoltan Sintoris<br>Age: 24 (Apparent Age)<br>Species: Human<br>Gender: Male<br>Personality: Zoltan is manipulative, Zoltan is perverted. Ultimately he serves himself and few others in his private quest for power. At least that is how he usually appears to people. Whilst all those things are true, Zoltan does have a conscience and will act on it, though not impulsively. He is civil towards people but doesn't suffer fools, even if he might be a hypocrite. The man does things the way he wants, whether people find it morally questionable or not. However that he cannot stand idly by watching the world burn around him. He believes in people being able to make their own path in life for better or worse. He enjoys women and pursues them relentlessly enjoying supple figures writhing in lust and his ideal night is one that would make many priestesses over the world blush.<br><br>Biography: Zoltan never was one for trouble nor does he invite such dramatics in his life. Least that what he claims, but in truth Zoltan often gets himself into trouble for his habits of chasing the opposite sex. Luck was rarely with him until he discovered his powers of magic. Pain-stalkingly he had gathered and learned how to master his own affinity for magic on his own. For a while his hometown became a den of flesh for his own privacy whilst he was a juvenile. When this fact was found out Zoltan cut his losses and ran and it was said that he died fleeing into the wilderness. <br><br>However Zoltan's story of decadence continued. In privacy within the woods he worked upon his magic and became an adventuring wizard. Whilst his womanizing stayed with him, he rarely stayed in town long enough to cause trouble. During those years adventuring he had discovered how he had been squandering his powers when he met with yet another woman, unlike the rest, one of conviction principals and saw through his charms. She fascinated Zoltan and he pursued her relentlessly. Eventually however her convictions got the unwanted attention of people who wanted her silenced. Zoltan despite all the warnings signs of him being over his head and who damning it would make his life, decided to do the first unselfish act by helping her. <br><br>Breaking the execution up with both his magic and his wits he stole her and fled the city state. Along that path towards freedom, he knew he would have to let her go, and as his natural urges said not to, he knew it wouldn't work out. He was wanted in this region now and so was she and a life as an adventurer was not for her. With that revelation he parted ways with her the usual way. He didn't want her chasing him and he wanted her to have the stability of someone better then himself. <br><br>During his time as an adventurer, Zoltan discovered a way to make his life longer then a normal man's and whilst the exact details are known only to the wizard, it involved a ritual of alteration and of personal sacrifice. The sacrifice in question was the memory of the woman who touched him so deeply. The price was sealing his heart up to such morals that could hold him back from his goals and this included the one who exposed them to him. He would have to earn them on his own and make his own choices on what was deemed right or wrong. Reverting back to his old ways he went into a life of solitude to enjoy some peace with his fortunes. Using magic for any needs of the flesh, Zoltan worked tirelessly in research. That was fifty years ago... <br><br>Zoltan had set himself up for another trek through the world, and during this time he learned that things had changed considerably. The world was now ruled by a despicable tyrant king and the people were now oppressed. Looking over the reality of things, Zoltan would find himself someone to become his apprentice. Stopping in his long forgotten hometown, he would note that his family line had continued in absence of him and forgotten him but not their rightful fear of magic. This new adept of magic was calmly taken up by Zoltan and traveled together now. Finding his newfound role as teacher to be a bit daunting but at least progressive, Zoltan would keep to his travels during this time of unrest quietly securing his own future in this new age of tyranny. Silently dominating those who would prove useful in giving him movements of the tyrant and his men, Zoltan became a potent information broker to the right kind of people. This is when the rebellion truly becomes forged.<br><br>Appearance:<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://fc03.deviantart.net/fs31/f/2008/229/1/0/RedMage_by_FantasyAce.jpg)</div></div><br><strong><span class="bbc_u">Combat Information:</span></strong><br>Weapon(s): Wand of Focus - A wand that is meant to both enhance his magical power and store extra use of it when he needs it. <br>Ability(s): A skilled and devoted wizard, Zoltan's understanding of magic is of unparalleled nature and his use of his chosen fields of magic is unmatched. Thanks to this magic, Zoltan doubles as the information broker for the Rebellion. His information network has kept the Rebellion relatively safe.<br>Magic: Specializing in Domination, Alteration, and Destruction Magic particularly.<br>Strengths: His abilities in magic make him a very powerful destructive force in direct combat or vital in stealth missions. As a result he is incredible in long range battles and is capable of some minor support towards the front lines.<br>Weaknesses: Without his magic he is completely dead weight and incredibly fragile. When in a place where his magic fails he has to rely on others to help him in these situation.<br><br><strong><span class="bbc_u">Sexual Information:</span></strong><br>Sexuality: Straight<br>Sexual Nature: Zoltan is a complete pervert, often using his powers in efforts to give a woman pleasure no man without his gifts, can offer them. He enjoys carnal acts completely and enjoys the hunt and domination of a woman. Its a game to him and one that he always is certain he will win in.<br>Turn Ons: Domination of a woman, Large breasts, Cock worship, Foreplay, Power Perversion, Bondage of a Woman, Sexual Bathing, <br>Turn Offs: Submission, Anal, Anything involving a toilet or chamber pot.<br><br><strong><span class="bbc_u">Other Information:</span></strong><br><br>If hunkaroo is still playing then his character is Zoltan's apprentice
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>30-11-2011, 02:06:11</strong>
			</dt>
			<dd class="postbody">
				He looks absolutely epic LH.&nbsp; I'd approve him in a heart beat myself lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Laughing Hyena</strong> on <strong>30-11-2011, 02:12:05</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=125594.msg5529269#msg5529269">Quote from: Crazy Jay on 29-11-2011, 21:55:19</a></div></div><blockquote class="bbc_standard_quote">Well for now, its just Merc. Nothing too powerful, depending on how this goes I'll allow more. Stick with nice simple things for now, maybe a few powerful beasts, but nothing over the top just yet.<br><br>And no-one can say anything, you can read what you want. :-)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I have a few unique monsters. Look up my creature codex within my signature to show what I mean. And yes this game in question is still being worked on.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>30-11-2011, 02:29:26</strong>
			</dt>
			<dd class="postbody">
				Name:&nbsp; Sebacean Naga<br>Appearance:&nbsp; http://browse.deviantart.com/?q=naga&amp;order=9&amp;offset=24#/dzk112 (http://browse.deviantart.com/?q=naga&amp;order=9&amp;offset=24#/dzk112)&nbsp; (Minus the horns.)<br>Attacks:&nbsp; Claws, poisonous bite, (aphrodisiac venom,) tail lash or bind, depending on the situation.<br>Spells:&nbsp; Seductive Aura - Both male and female nagas are able to put off an aura that any sentient being finds difficult to combat since it arouses them and makes them think of sex with the creature.&nbsp; A strong will is needed to fight off the effect.&nbsp; (Passive.)<br>Pheromone Dust - When in heat, a naga female can produce an invisible dust that might glitter in a bright enough light source that raises a creature's libido to almost unbearable levels.&nbsp; Males on the other hand produce a more mind numbing dust to ensnare and enslave their prey to their whims.&nbsp; (Activated attack.)<br>Elemental Mastery - Depending on their location and colors, signifying a specific school of magic such as Destruction, Illusion, etc, will determine what type of spells they are most effective with when all else fails.<br>Drops:&nbsp; Mostly coins, can be skinned for her hide which can be used to make strong weapons or armor, depending on the preference.&nbsp; (Anything made has either a poison protection ward or poisonous strike like effect added to them.)<br>Haunts:&nbsp; Damp, moist caves, often with an underground lake nearby when not guarding their treasure.&nbsp; They can live anywhere where there's a water source nearby, needing to keep their bodies moist so as not to overheat.<br><br>Side notes;&nbsp; Nagas of any gender or species within their race all have one thing in common.&nbsp; If they find a strong enough adventurer or innocent bystander, they will take them down if at all possible and try to force them into submission before raping them if they have to.&nbsp; All in the name of propagating their race, which is starting to die out due to the nature of their hides which can be used to make strong armors and weapons that always has an enchantment that either wards against poison or inflicts poison onto whoever is hit by a weapon made from a naga's snake like lower half.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>30-11-2011, 11:49:12</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=125594.msg5530483#msg5530483">Quote from: Vergil1989 on 30-11-2011, 02:06:11</a></div></div><blockquote class="bbc_standard_quote">He looks absolutely epic LH.&nbsp; I'd approve him in a heart beat myself lol.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>And when I first spotted him, I've accepted him in a heartbeat. Great app LH!<br><br>Nice monster Vergil, I'll add it to the Beastiary toot sweet!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>30-11-2011, 17:28:57</strong>
			</dt>
			<dd class="postbody">
				Thanks a ton, glad you like the Sebacean Naga I have up for this.&nbsp; If I come up with anything else I'll be sure to let ya know.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>30-11-2011, 21:38:26</strong>
			</dt>
			<dd class="postbody">
				Name:&nbsp; Light Harpy<br>Appearance:&nbsp; (More human like in color but otherwise it works.)<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://images.wikia.com/wowwiki/images/5/56/HarpyMG.JPG)</div></div>Attacks:&nbsp; They are peaceful beings and normally do not harm anyone.&nbsp; Even so, they still have sharp talons, the ability to fly, and are able to use some magic like their darker brethren<br>Spells:&nbsp; Normally low level elemental attacks, some have been able to master a light version of the Energy Sphere attack which keeps on going until it hits something solid.<br>Drops:&nbsp; Some coins, but light harpies are prized for their beautiful feathers that if mixed with certain potion ingredients, can allow a person to fly for a limited time if not simply levitate, depending on the formula used.&nbsp; Most people are kind enough to gather fresh fallen feathers rather than take from a live harpy.&nbsp; Another item one can obtain from them is a magical lubricant, but few harpies are willing to part with the fluid since it is a naturally occurring substance from their females.&nbsp; Some hunters are willing to rape a harpy just for the lubricant since it is so valued and thus expensive on the market, thus creating Dark Harpy Witches which are more than happy to slay them in turn for their crimes against such a beautiful creature.<br>Haunts:&nbsp; Light Harpies prefer clean, pristine environments far from human controlled cities and towns.&nbsp; They normally live in the mountains and holy sites that are isolated from the rest of the world unless you have wings or the power to fly to some degree or another.<br><br>Side Notes;&nbsp; Light harpies are pure hearted beings but do not mistake them for docile creatures.&nbsp; They will defend hearth and home if they feel threatened at all.&nbsp; The few people that have been able to get near a harpy controlled area have stated that their homes are just as beautiful as the creatures themselves, built out of tree branches that often bear fragrant flowers and leaves high up out of reach of most land based predators.&nbsp; They are prized for their feathers as well as the female harpies which produce a magical sexual lubricant, and thus have been hunted relentlessly by certain groups in Fantasia.&nbsp; If one is caught and taken by force to get to their hidden riches, a Dark Harpy Witch is born.<br><br>----------------------------------------------------------------------------------------------------<br><br>Name:&nbsp; Dark Harpy Witch<br>Appearance:&nbsp; <div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">(http://fc08.deviantart.net/fs37/f/2008/287/e/1/complete_harpy_also_bra_by_QuyZone.jpg)</div></div>Attacks:&nbsp; Dive bombing magical attacks or physical attacks.&nbsp; Talons, claws, both of which are usually covered in filth, adding a high chance of gaining infectious wounds from them, and an assortment of low to mid level elemental attacks should one get them into an enraged state.<br>Spells:&nbsp; Low to mid level elemental mastery, their real power lies in their speed in the sky and their dark energy spheres they can launch at will that only disappears once it hits something solid.<br>Drops:&nbsp; Some coins, but you'd be advised to clean them thoroughly before use.&nbsp; Beyond that, taking the talons off of a slain harpy can give a nice tip to spears and spike balls.&nbsp; The wings are useless since no amount of scrubbing can ever get the smell or the filth clean from them completely.<br>Haunts:&nbsp; They live in places that are desolate wastelands, exceedingly smelly swamps, or other places that reek of filth and disease.&nbsp; The more unclean a place is, the better for the Dark Harpy Witch.<br><br>Side Notes;&nbsp; It is said that a Light Harpy that has been corrupted will become a Dark Harpy Witch, casting aside all that once made them good and decent to live in rancid filth and decadence.&nbsp; A Dark Harpy is not above trying to capture live prey to take them back to their hovels that can usually be found in high, unreachable places unless you have the ability to fly where they will either eat you on the spot or try to propagate their race.&nbsp; Most prefer to simply eat their prey, which in a way is a mercy to the unfortunate victim.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>30-11-2011, 21:55:12</strong>
			</dt>
			<dd class="postbody">
				All yours CJ.&nbsp; I hope they are to your liking.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>30-11-2011, 22:16:49</strong>
			</dt>
			<dd class="postbody">
				Perhaps this is a stupid question, but why are the Birds in with the Reptiles?&nbsp; Just curious, and you obviously don't know me so well because I never run from a fight.&nbsp; &nbsp;;D ;D ;D ;D ;D ;D ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>30-11-2011, 22:37:59</strong>
			</dt>
			<dd class="postbody">
				That, my dear Vergil, is a spoiler error, which I shall ammend toot-sweet!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>01-12-2011, 03:58:36</strong>
			</dt>
			<dd class="postbody">
				Lol I see.&nbsp; I'm getting a response up at last.&nbsp; I took a break from posting to play some DA 2, that and my little brother was on the comp some as well anyway.&nbsp; At any rate CJ, I don't plan to come out of the fight with the fire beast unmarked by any means, at least as far as Neria's concerned.&nbsp; Nothing fatal, but be a gentleman and watch over her at least will you?&nbsp; Lol, joking aside, I'm eager to see how it goes.<br><br>I used some spells from the DnD Spell Compendium if that's cool.&nbsp; Nothing overly powerful, but enough to make a big difference if used right and the effects took hold as I hope they did and that they last of course lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>01-12-2011, 05:03:41</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Aludran Giant Lizard</div><div class="spoiler_body">Name:&nbsp; Aludran Giant Lizard<br>Appearance:&nbsp; (http://images.wikia.com/serious/images/6/6c/Common_Reptiloid_HD.png)<br>Attacks:&nbsp; Grapple, punches, magic homing green meteor bolts, their immense strength as well as their claws and teeth make the Aludran Giant Lizard something to fear in any situation and any location.<br>Spells:&nbsp; Other than the innate ability to summon a magic meteor that has limited homing abilities, they have no spells to call their own.<br>Drops:&nbsp; Due to their immense size and their love for anything that glitters, expect to find rare jewels and plenty of gold coins when and if you manage to slay one of these fiendish beasts.<br>Haunts:&nbsp; They live mostly up in the mountainous regions where the earth is rich with precious gems, jewels, and minerals.&nbsp; They build their homes in giant caverns of their own creation, using their immense strength to tunnel into the mountain side until they have made their home as they wish it to be.<br><br>Side Notes:&nbsp; It is not uncommon to see slaves being kept by the Aludran Giant Lizard.&nbsp; Just one Lizard is strong enough to keep over a dozen slaves in check, and a community of them that can number in the dozens, can keep far more without fear of an uprising.&nbsp; They rarely raid villages and towns however, preferring instead to raid passing caravans and groups of adventurers or even soldiers that stray too far from the main road.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Displacer Beast</div><div class="spoiler_body">Name:&nbsp; Displacer Beast<br>Appearance:&nbsp; (http://www.wizards.com/dnd/images/excerpts_20101108b.jpg)<br>Attacks:&nbsp; Light refraction ability makes it near invisible, sharp claws and powerful jaws with razor sharp teeth, plus whip like tentacles on its back make it a dangerous adversary when combined with its incredible speed. <br>Spells:&nbsp; It's a wild beast, and as such, does not possess the sentience required to use magic.<br>Drops:&nbsp; Its hide is useful in alchemical compounds and enchanting, used to make armor that makes those that use the shadows all the harder to track as well as potions that give the same stealth like ability the creature possesses, for a limited time when consumed.&nbsp; Otherwise, whatever the creature might have consumed such as small coins is not uncommon to find when gutted.<br>Haunts:&nbsp; Displacer beasts are common in more than one world across the dimensional nexus that consists of more than one plane of existence, but despite the different worlds they inhabit, they are all the same in their methods and places where they can be found.&nbsp; Some might wander, hunting for prey where they can find it, but most make their homes high up in dense forests, in the boughs of massive trees, in small caverns and caves, and behind dense foliage as well.<br><br>Side Notes:&nbsp; Able to make itself completely invisible, it attacks with great speed and ferocity, making it a creature to not take lightly in any location you have the misfortune of running across it.&nbsp; Because of its incredible speed, ferocity, and its ability to mislead its prey into attacking where it is not, Displacer beasts are dangerous opponents to even skilled warriors and lethal to ordinary people when they strike.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Gelatinous Cube</div><div class="spoiler_body">Name:&nbsp; Gelatinous Cube<br>Appearance:&nbsp; (http://www.kourtnie.net/wp-content/uploads/2011/03/recipe_cube.jpg)<br>Attacks:&nbsp; It is lacking in intelligence, so it simply runs over anything it can consume, absorbing into its body where it will slowly be dissolved by its acidic body<br>Spells:&nbsp; None<br>Drops:&nbsp; Because not everything can be melted down by its particular brand of acid, it's not uncommon to find quite a few items ranging from coins to enchanted armor and weapons within a gelatinous cube.<br>Haunts:&nbsp; They can be found in the wild in dark caves, dungeons, and sewers, and do not like extreme temperatures or areas with bright lights, preferring to remain in the dark.<br><br>Side Notes:&nbsp; Oozes, (slimes,) all have a few things in common, and the gelatinous cube is no different in that they have no intelligence and eat anything that is warm or moves within their range.&nbsp; One thing that everyone agrees on no matter what kind of ooze you run into is that most people do their best to stay away from them.&nbsp; The Gelatinous Cube is a particular dangerous species since while it still dissolves its victims like any other ooze once it's consumed them, the acid is mixed in with an anesthetic that puts their prey out if it doesn't at least muddle their senses and slows down their minds to a crawl, making its digestive process completely painless to whatever it's gotten a hold of.<br></div></div><br>I just now realized this, but I sorted these guys out by order of intelligence lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>01-12-2011, 09:33:35</strong>
			</dt>
			<dd class="postbody">
				Another three monsters! Nicely done Vergil!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>bubby</strong> on <strong>01-12-2011, 09:52:28</strong>
			</dt>
			<dd class="postbody">
				I'll be posting this weekend. Work has me frazzled during the week. Hopefully not to much happens in between that time!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>01-12-2011, 15:58:06</strong>
			</dt>
			<dd class="postbody">
				I'm sure it'll be fine Bubby hun, no worries.<br><br>And glad you like the monsters I've made so far.&nbsp; I have no life lol.&nbsp; And hey guys and gals, is it just me trying to come up with stuff for this?&nbsp; A little help is always appreciated you know.&nbsp; &nbsp;:P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>01-12-2011, 16:15:39</strong>
			</dt>
			<dd class="postbody">
				Don't worry Vergie. This weekend I'm dedicating myself to enhancing the Beastiary, for I too have no life! ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>02-12-2011, 00:02:09</strong>
			</dt>
			<dd class="postbody">
				Lol I see.&nbsp; It could be worse though right?&nbsp; We could have no life AND no way to be so creative.&nbsp; &nbsp;;D ;D ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>02-12-2011, 00:04:36</strong>
			</dt>
			<dd class="postbody">
				True that! Hi five for being creative!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>02-12-2011, 00:08:16</strong>
			</dt>
			<dd class="postbody">
				Lol.&nbsp; "High fives CJ."&nbsp; Anyway, I am curious however, but just how is Merc about sex and all that?&nbsp; I just had Neria ask since she's needing to get her spells back before too long.&nbsp; Before the week's over anyway, not that there'd be any penalties or anything if she doesn't, but she likes to be prepared for anything is all.&nbsp; Her cleric half she just has to pray in the morning, every morning to her god to be good on those, but the other....is a little more tricky you could easily guess I'm sure given the nature of her specialty class.&nbsp; If it's too soon or whatever feel free to tell her kindly no but if you do have Solo agree, well, he won't regret it lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>02-12-2011, 00:27:05</strong>
			</dt>
			<dd class="postbody">
				Well, since Merc is the only country of Fantasia not to be governed by any monarchy, it has no specific rules other than societies expectations. And since it is a fairly laid back land, it follows 18+ only. However, some countries will be much much stricter, the Corona Family's state being the harshest as one could imagine.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>02-12-2011, 00:32:57</strong>
			</dt>
			<dd class="postbody">
				I can go for that.&nbsp; And I wasn't about to suggest anything less than 18 anyway, so that won't be a problem.&nbsp; Neria's no whore and shouldn't be assumed as such either, but new world means new rules, ones she'll have to learn along the way, which I imagine will be quite fun for plot ideas, among other things lol.&nbsp; Still, I do have one more question, and it's how far do you figure Hillsbrow is from where they're at now?&nbsp; Close enough to possibly see the four light orbs coming and going or no?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>02-12-2011, 00:39:30</strong>
			</dt>
			<dd class="postbody">
				No need, no-one's even allowed to pose anything under 18.<br><br>They are at the western edge of the forest at the moment, and I'd say Hillsbrow is directly the centre of the map, if you get my bearings. However, due to the elevation, they may have seen the lights or not.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>02-12-2011, 00:46:34</strong>
			</dt>
			<dd class="postbody">
				Yeah I know, and that's a good thing if you ask me.&nbsp; And ok, I'll say no for the most part, but Giselle will have certainly felt it I'm sure.&nbsp; That and any mages as well within a good ten miles might have felt that holy blast of power radiating out from my cleric lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>02-12-2011, 01:06:38</strong>
			</dt>
			<dd class="postbody">
				Well, I'm off to hit the hay. G'dnight gang!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Laughing Hyena</strong> on <strong>02-12-2011, 01:08:27</strong>
			</dt>
			<dd class="postbody">
				I never thought Id say this but... SLOOOOOOOOWWWWW DOWWWWNNN!! I didn't have a chance to post in that fight!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>02-12-2011, 01:10:17</strong>
			</dt>
			<dd class="postbody">
				Lol, sorry LH.&nbsp; And night CJ.&nbsp; I would recommend opening another thread just for the romance bits and link it to the OOC as well as the IC just so we don't clutter up the main thread, but it's up to you pal.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>02-12-2011, 09:17:38</strong>
			</dt>
			<dd class="postbody">
				That is an idea...I'll get to work on it when I can.<br><br>But I'll be honest, with LH I've had to issues about speed (the other was private, so they'll remain annonymous.) Try keep the speed lower guys, some of us can't get in as much as they'd like to. And, if you really can't, then I'll have to find an alternative for the not-as-fast group. I've got one in mind, so don't worry, but try put a little weight on the brakes, alright?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Laughing Hyena</strong> on <strong>02-12-2011, 11:24:24</strong>
			</dt>
			<dd class="postbody">
				Well at least just let me get in one post before you kill the monster next time. Plwease?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>02-12-2011, 13:30:49</strong>
			</dt>
			<dd class="postbody">
				lolDeweyreference.<br><br>I've got the more intimate IC up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>02-12-2011, 16:07:57</strong>
			</dt>
			<dd class="postbody">
				Yes sir mr. CJ sir.&nbsp; Applying brakes from here on sir!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>02-12-2011, 16:30:12</strong>
			</dt>
			<dd class="postbody">
				Please don't, I need the feedback!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>02-12-2011, 16:31:51</strong>
			</dt>
			<dd class="postbody">
				Lol alright.&nbsp; At any rate, it's your post with Solo.&nbsp; If you wish to skip to Stoneholm, I'm all for it lol.&nbsp; Of course I would be though since that means Neria will get to ravage Solo to her heart's content once they arrive at the nearest inn.&nbsp; &nbsp;;D ;D ;D ;D ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>02-12-2011, 16:44:24</strong>
			</dt>
			<dd class="postbody">
				Patience, there's no fun in cutting corners when we can thicken the story between the two. I'll get to working on a post now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>02-12-2011, 16:53:50</strong>
			</dt>
			<dd class="postbody">
				Lol I figured you'd say that.&nbsp; That's fine by me though either way.&nbsp; Besides, what's the fun in rushing things when the buildup can make things so much better in the end anyway?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>02-12-2011, 16:56:53</strong>
			</dt>
			<dd class="postbody">
				Well, its your choice now Vergie. Whatever you pick I'm fine, I'll get to work on another of my characters.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>02-12-2011, 17:22:23</strong>
			</dt>
			<dd class="postbody">
				Well, if we do all that now, it'd give other people a chance to catch up is the other thing.&nbsp; And normally when having a thing with Neria, she takes her time and makes sure her partner is completely at ease before it's over is how I handle her and all, so it'd take a while anyway probably if that's fine by you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>02-12-2011, 17:24:13</strong>
			</dt>
			<dd class="postbody">
				Thats A-OK with me then Vergie. Go for it.<br><br>I've made a start on the Beastiary, adding the Vine of Venus and the Chevali-bird into their respective categories.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>02-12-2011, 17:26:08</strong>
			</dt>
			<dd class="postbody">
				Very cool, I'll check them out and see what's up.&nbsp; I'll get Neria going then.&nbsp; To Stoneholm!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>02-12-2011, 17:54:29</strong>
			</dt>
			<dd class="postbody">
				New Monsters added: Cobrawler (Reptile) Glaciequo (Beast) &amp; Merchantail (Bird)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>02-12-2011, 17:56:56</strong>
			</dt>
			<dd class="postbody">
				Those last two were pretty wicked.&nbsp; I hate to see what other nasties you have in store for us all lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>02-12-2011, 18:07:08</strong>
			</dt>
			<dd class="postbody">
				And another announcement before I get deep into monster making. The Forge amd the Atlas are now on the first page (the Forge being my 3rd post, Atlas being the 4th)<br><br>There we go! I'm proud of that. Now, to think of more creatures...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>02-12-2011, 18:08:47</strong>
			</dt>
			<dd class="postbody">
				Lol, good to hear.&nbsp; I didn't get them to the town because I know nothing about Stoneholm other than the little bit you've told us already about it being a dwarven fortress and all.&nbsp; So that I'll leave to you pal.&nbsp; Beyond that, I'm eagerly awaiting to see what's what in all this craziness you got planned lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>03-12-2011, 12:44:26</strong>
			</dt>
			<dd class="postbody">
				Well, you left it in good hands. I've finished my post now. And I'll get working on more monsters.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>03-12-2011, 14:18:22</strong>
			</dt>
			<dd class="postbody">
				That was a good post I must say CJ.&nbsp; You're up in the Lovers thread.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>03-12-2011, 15:14:34</strong>
			</dt>
			<dd class="postbody">
				((I came across one of my most favorite Fairy Tail songs on youtube right as I started this lol.&nbsp; BEHOLD THE POWER OF A FAIRY TAIL WIZARD IN ACTION!))<br><br>Mirajane vs Fried - Fairy Tail (http://www.youtube.com/watch?v=WzpS9fiLCxA#ws)<br><br>((And just for the Hell of it.&nbsp; Here's Natsu vs Gajeel.))<br><br>Natsu vs Gajeel AMV Indestructible (http://www.youtube.com/watch?v=VVIfIb-cpmU#ws)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Dragon Slayer Clan- Fire Type</div><div class="spoiler_body">Name:&nbsp; Dragon Slayer Clan - Fire Type<br>Appearance:&nbsp; (http://1.bp.blogspot.com/-J9PGsizLekk/TfWs8AANcbI/AAAAAAAABCU/CUuo1Hycze4/s1600/Natsu_the_Dragonslayer_by_DutchLion.jpg)<br>Attacks:&nbsp; Having complete mastery over the element of their choice, Dragon Slayers are nigh unstoppable warriors.&nbsp; Luckily, most fight for the side of the light, otherwise their clan might have been wiped out long ago.&nbsp; Fire Types are able to breath in and inhale fire that is not their own, energizing themselves to unleash that same fire upon their enemies in a myriad of fire enchanted punches, kicks, breath attacks, and more.<br>Spells:&nbsp; Powerful fire enchanted physical attacks mostly with some powerful dragon type attacks as well.&nbsp; Best advice?&nbsp; Don't piss off a Dragon Slayer.<br>Drops:&nbsp; They are an honorable people for the most part, so fighting them is not a good idea just for the sake of it.&nbsp; Still, if you have to fight one and somehow are able to win, expect a very big bounty of magical components such as dragon lungs and other fire proof organs inside your unfortunate slayer that you yourself can take into yourself with the proper training, putting to use their own devastating powers for yourself as well as a myriad of any magical items such as weapons or armor they might have possessed.<br>Haunts:&nbsp; The Dragon Slayer clans are divided into the elements that govern nature, and so expect to find each within their own environments.&nbsp; Fire types live in molten, extremely hot environments such as volcano regions, deserts, and other hot areas, often with their dragon masters in tow.<br><br>Side Notes:&nbsp; Dragon Slayers, one and all, are devastatingly powerful but rare.&nbsp; There's only a couple dozen of each type that still lives to this day since the dragon species is also going out by way of mass extinction given their enormous bounty of material wealth each dragon hide can give to those that kill them.&nbsp; Dragon Slayers are no different since they become part dragon themselves, able to harness the power of their masters to a very potent degree to unleash power unheard of in most regions of the world.&nbsp; Even so, they are an honorable people, both Slayers and Dragon partners alike more times than not, so only the ill of heart would dare to try to take on a Dragon Slayer or their dragon partner if they are together still of course.&nbsp; Most dragons leave their students after they've taught them everything they can however, and are rarely seen again afterward.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Dragon Slayer Clan - Sky Type</div><div class="spoiler_body">Name:&nbsp; Dragon Slayer Clan - Sky Type<br>Appearance:&nbsp; (http://images4.wikia.nocookie.net/__cb20110819123552/fairytail/images/4/4e/Wendy_Sky_Magic.jpg)<br>Attacks:&nbsp; Sky Types of Dragon Slayers are different from most DS members in that they are healers first and foremost.&nbsp; They have the power to heal wounds even caused by dragons it is said, their compassion only matched by their power in the healing arts.&nbsp; However, unlike most DS members, they can and do consume the air around them like other element based warriors of their clan, and can unleash that same power in the form of powerful tornadoes and whirlwinds.&nbsp; The air must be clean however for them to be able to use their abilities.&nbsp; Polluted and dirty air negates them completely, making them useless.&nbsp; They cannot use their healing powers more than once a day as well, each healing spell taking a lot out of them to perform.<br>Spells:&nbsp; High level healing magic with some powerful wind elemental attacks.&nbsp; They can also boost the power of their friends in arms by giving them a boost to their physical prowess through the same art.<br>Drops:&nbsp; Just like the other Dragon Slayers, they have harnessed the power of their dragon masters, becoming part dragon as well.&nbsp; While not sought out as fiercely as the other Dragon Slayer types, they can still be harvested for their magically transformed organs, making whoever kills them with the right know how, to become Dragon Slayers in turn although they are far weaker in their abilities until they learn to master their new-found, stolen strength.&nbsp; Although why someone would do such a thing is beyond the reasoning of most mortals of good standing....<br>Haunts:&nbsp; The Sky Dragons and their students live in the high places of the world, namely mountains accessible only to those with wings.&nbsp; It is not uncommon to see them living side by side with Light Harpies, being one of the few types of people they trust without question since Sky Dragon Slayers help to deliver their young, tend to their sick, and help defend their homes from invaders when and if they are to show up, fiercely in fact, just like their dragon teachers.<br><br>Side Notes:&nbsp; Healers and warriors in the same body, while compassionate beings one and all, Sky Dragon Slayers are not afraid to defend their homes and lives of those they live with with all of their being.&nbsp; To do otherwise is to put to shame all they've been taught by their dragon masters and mistresses that took them under their wing when they were left for dead otherwise by their true parents for some reason or another.&nbsp; Facing the wrath of the Sky with the heart of a dragon is a fate few would wish upon their worst enemies.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Dragon Slayer Clan - Metal Type</div><div class="spoiler_body">Name:&nbsp; Dragon Slayer Clan - Metal Type<br>Appearance:&nbsp; (http://images.wikia.com/fairytail/images/2/2e/Iron_Dragon_Lance_Demon_Logs.jpg)<br>Attacks:&nbsp; Metal Types are living weapons, plain and simple.&nbsp; They have the most fierce of attack power and speed out of all the Dragon Slayer Clans.&nbsp; Able to cover their entire bodies in metal, consume metal to power themselves up again, and move with the strength and agility of their dragon teachers, Metal Types are the front line soldiers and the most feared of them all save for the Fire types perhaps which can and have matched them time and time again in wars long past.<br>Spells:&nbsp; They have the powers of their Dragon counterparts, just like the rest of the Dragon Slayers that exist to this day in Fantasia.&nbsp; Able to becoming living weapons of mass destruction, covering themselves from head to foot in metal hide thick as dragon scales, making their arms, knees, elbows, hands, and feet into super long extensions of themselves at will, and able to move just as fast as any expert warrior, Metal Types are considered the most dangerous out of all the Dragon Slayer types.<br>Drops:&nbsp; Just like their more peaceful, if not less hot headed cousins, Metal Types can be harvested for their powers as well as any magical gear they might possess as well.&nbsp; Out of all Dragon Slayers however, they also have the most money of them all since they literally eat metal from their cavern and mountainous homes as a means to keep their strength up when regular food is scarce and hard to find.<br>Haunts:&nbsp; They make their homes in mineral rich mines for the most part, preferring the taste of metal alloys and minerals given their nature.&nbsp; They have been found in mountainous regions as well, even in the company of Sky and Fire Dragon Slayers, although only by necessity given their dislike of each other.<br><br>Side Notes:&nbsp; Metal Types might be the most dangerous of the Dragon Slayers next to their Fire cousins, but underneath their cold metal exteriors, most hide a gentler side few ever see.&nbsp; They defend hearth and home with the ferocity of their metal masters and mistresses, not stopping no matter how badly they might end up hurt in the process.&nbsp; Only death can stop a Metal Type for good, but you better be damned sure you did them in because if you didn't, you might find the sky falling on you should they ever track you down.<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>03-12-2011, 23:22:50</strong>
			</dt>
			<dd class="postbody">
				Too much like the anime that it's not good or just haven't gotten to it yet CJ buddy?&nbsp; Just curious.&nbsp; I didn't expect to run into any of them for a long time or anything, just was a little too inspired I guess lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>03-12-2011, 23:31:17</strong>
			</dt>
			<dd class="postbody">
				Just haven't got into it yet. I'll add them asap, I've just finished Solo's post and Dewey's little mischevious story.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>04-12-2011, 00:00:16</strong>
			</dt>
			<dd class="postbody">
				I see I see.&nbsp; Well, I hope they work out for ya pal.&nbsp; Just got a post up for Neria as well as Giselle, reacting to Dewey lol.&nbsp; Nine Hells as used in the way she did is a Faerun type of curse, usually shouted in surprise or anger.&nbsp; In her case, well earned surprise since she hasn't seen a talking slime before lol.&nbsp; Anyway, random bit of trivia.&nbsp; &nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>04-12-2011, 05:50:00</strong>
			</dt>
			<dd class="postbody">
				Alright, the Dragon Slayers are added, as well as the Manticore Marshal (beast) and the Golematrix (material)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>05-12-2011, 17:00:23</strong>
			</dt>
			<dd class="postbody">
				Are Kokaine and Bubby still in this?&nbsp; At any rate, I'm loving this game so far, just it seems a bit empty.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>05-12-2011, 17:24:03</strong>
			</dt>
			<dd class="postbody">
				bubby, unfortunately, has dropped out. Kokaine, however, I'm not sure. Maybe busy irl? I'll get to another post ASAP, just answering my one on one RPs.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>05-12-2011, 17:27:11</strong>
			</dt>
			<dd class="postbody">
				You're cool CJ, no worries there.&nbsp; Just it might be a good idea to get the interest thread going again to try to attract more people for this if you want this to last and all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>05-12-2011, 17:43:55</strong>
			</dt>
			<dd class="postbody">
				Will do. I've done for now, so I'll get that interest thread up and running...after my post here, that is!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Laughing Hyena</strong> on <strong>06-12-2011, 22:49:23</strong>
			</dt>
			<dd class="postbody">
				Kind of irritated that I haven't really been paid attention to even when my character really should not be. I mean do these girls have ridiculously high tolerance for jerks mages? Fine, Im forcing the hand and if they don't flinch at this next part then obviously something is terribly wrong with them.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>elfguy</strong> on <strong>06-12-2011, 22:55:11</strong>
			</dt>
			<dd class="postbody">
				Daria specifically mentioned seeing you look at her and return his look. But from what I read you did little more than look, so it's not her style to react to that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Laughing Hyena</strong> on <strong>06-12-2011, 22:55:52</strong>
			</dt>
			<dd class="postbody">
				He was laughing at the two of you getting drenched by the slime.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>06-12-2011, 22:56:27</strong>
			</dt>
			<dd class="postbody">
				Go for it LH and I had her get distracted by the noise Neria and Solo were making together before running into her old friend.&nbsp; I'll have her come back down since she still doesn't have a room anyway, needing to rent one yet if memory serves.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>elfguy</strong> on <strong>06-12-2011, 22:59:07</strong>
			</dt>
			<dd class="postbody">
				Again Daria is somewhat serious, and someone laughing to such a tiny misfortune would get a curious look but little more. She's still there though so if he feels the need to do more than just a quick laugh feel free to.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Laughing Hyena</strong> on <strong>06-12-2011, 23:02:05</strong>
			</dt>
			<dd class="postbody">
				Alrighty. Soon as I finish my nap I'll post.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>07-12-2011, 09:52:14</strong>
			</dt>
			<dd class="postbody">
				Sorry about my delay. I've made the first dragon in the beastiary.<br><br>Also, after this first day, the main plot will begin, as well as a Quest List being added. You know the procedure, you can make your own too. Now you can control your story! :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Starlequin</strong> on <strong>07-12-2011, 10:30:59</strong>
			</dt>
			<dd class="postbody">
				Folks, meet the boys. Boys, meet the folks.<br>***<br>﻿<strong><span class="bbc_u">Personal Information</span></strong><br><strong>Character Name</strong>: Lucas Denziger<br><strong>Species</strong>: Human<br><strong>Gender</strong>: Male<br><strong>Age</strong>: 26<br><br><strong>Personality</strong>: Lucas is mostly an easy-going fellow, with a confidence and self-certainty born from years of always being right. Those who know him often whisper and snipe behind his back about how easily everything seems to come to him, and enviously bandy about such terms as 'prodigy', 'genius', and 'smarmy bastard'. But Lucas isn't really a genius; in fact, his intelligence is only slightly better than above average. His real talent lies in his creativity, imagination, and willingness to attack every problem in front of him with obsessive and methodical determination, from every possible angle. Occasionally, though, Lucas comes across an obstacle or a challenge that refuses to yield to his particular charms. In that rare situation, his usual cool and cocky demeanor tends to melt away, and a glint of madness can be seen in his eyes as he throws everything he has into finding the solution to the puzzle. Do <em>not</em> interrupt him when he's thinking, unless offerings of sweets or stimulants are involved.<br><br><strong>Biography</strong>: In his last year of study at MIT, Lucas was working late one stormy night in one of the physics labs,&nbsp; working out the bugs in one of his professors' experiments when he accidentally knocked his coffee mug onto the control panel for another device. In a panic he tried to sop up the mess, but the panel quickly began to spit sparks and billow smoke...right before the building was struck by a magnificent bolt of lightning. Which, as anyone who has ever had any experience at all with lightning in any form in the history of anywhere could predict, immediately caused a huge, roaring, time-space vortex to open up and suck Lucas into the void between realities, where he floated for possibly-even-God-doesn't-know-exactly-how-long (actually, it was like seven or eight minutes, but it's <em>really</em> hard to keep track of time in an environment in which time doesn't actually exist. Seriously. Try it sometime.)<br><br>Eventually, Lucas was ejected from the void into a highly advanced alternate reality, where he proceeded to embark on (read: suffer through) several adventures that resulted in his becoming an alternate reality television star, a master architect of miniature structures built from graham crackers, and most recently, a dimension-hopping technowizard. During an attempt to return to his own world, Lucas accidentally spilled a cup of tea onto a control panel in the lab and caused another time-space rift to form, dragging him through and once again trapping him in the void, this time for a far longer duration (a little over 15 minutes) before depositing him quite roughly onto the fields of Fareway Plains in the world of Merc. A digital hero trapped in an analog world...how will he survive?<br><br>For that matter, how will Merc?<br><br><strong>Appearance</strong>:<br>(http://s3.amazonaws.com/kidzworld_photo/images/200843/4e18b1a9-3a42-4f27-9746-65a31ee71c46/RedHairGreenEyesAnimeBoy.jpg)<br><br><strong><span class="bbc_u">Combat Information</span></strong><br><strong>Weapons</strong>:<br>-<em>Plasma-infused short sword</em>: A short, simple, single-edge blade with a small trigger at the hilt to activate the molten plasma stream. When active, this weapon can cut through virtually any (non-magical) material, and causes aggravated fire damage to its victims. However, the plasma stream can only function for approximately 37 seconds, then must recharge for a minimum of six hours.<br>-<em>Personal force shield generator</em>: A device designed to generate a complete protective shield around its user, which completely nullifies any impending kinetic or photonic attack. Unfortunately, the device is currently operating at 8% capacity and is only capable of generating a shield approximately .3m in diameter.<br>-<em>Personal antigravity propulsion unit</em>: A compact device designed to render its user capable of indefinite high-speed flight. However, there are still a <em>lot</em> of bugs and glitches to be worked out with this gadget. Completely inoperable.<br>-<em>Laser-guided ion cannon</em>: Exactly what it says on the tin, a huge damn laser cannon capable of leveling up to one square mile of terrain with several charged bursts of concentrated ionic energy...when it actually works. All diagnostics indicate this weapon has approximately a 1-in-6500 chance of successful fire. Not exactly a go-to armament, but it makes one hell of a last resort.<br><strong>Abilities</strong>: <br>-<em>Mad, mad science</em>: Thanks to a rather unusual medical facility offering unique services he encountered in his previous reality, Lucas was gifted with immense scientific knowlege and the ability to fashion all manner of complex tools and weaponry from even the most basic components. Unfortunately (and by now, this should probably be obvious), much of that information remains locked away in hidden sections of Lucas' mind and can only be accessed at random, and many of the gadgets and devices he creates are...unreliable, at best.<br>-<em>Jackrabbit</em>: He who fights and runs away lives to run away another day, and Lucas is a prime example of that wisdom in action. He's not without courage and he'll stand his ground if he absolutely must, but if the odds are lousy and the stakes aren't too high Lucas has no problem ditching a fight and hiding somewhere safe until the threat has passed. As a result, he's developed a rather useful talent for sprinting and going to ground.<br>-<em>Silver(plated) tongue</em>: Lucas doesn't have much in the way of physical strength, often relying on his gadgets and his quick feet to get him out of trouble. But when fighting and running are both impossible, Lucas resorts to the only weapon he has left: talking. Word games, puzzles, riddles and wagers can all be used to distract and confuse weaker-minded opponents long enough to find an avenue of escape, and Lucas isn't afraid to take advantage of a slow-witted brute if it means saving his skin.<br><strong>Strengths</strong>: Quick feet, quick wit<br><strong>Weaknesses</strong>: Low physical attack and defense<br><br><strong><span class="bbc_u">Sexual Information</span></strong><br><strong>Sexuality</strong>: Bisexual<br><strong>Sexual Nature</strong>: Switch, not that it matters much; can't two (or three, or seven) people just enjoy each other as equals?<br><strong>Turn Ons</strong>: (See O/Os)<br><strong>Turn Offs</strong>: (See O/Os)<br><br><strong><span class="bbc_u">Other Information</span></strong><br><strong>Habits</strong>: Sometimes hums while he tinkers with his gadgets<br><strong>Favorites</strong>:<br>-Food: Whatever's on the table<br>-Sport: Chess/Cards<br>-Color: Gleaming, polished silver<br>-Animal: Anything not trying to eat him<br><br>------------<br><br>﻿<strong><span class="bbc_u">Personal Information</span></strong><br><strong>Character Name</strong>: Count Laurenzo 'Renzi' De Caumptfeld<br><strong>Species</strong>: Vampire<br><strong>Gender</strong>: Male<br><strong>Age</strong>: 183<br><br><strong>Personality</strong>: Renzi has seen everything, done everything, been everywhere and killed everyone, and frankly none of it has impressed him. In his younger days he enjoyed endless nights of wild, bloody debauchery and the thrill of adventure, tempting the unknown and laughing in the face of undeath. But now, life eternal has grown so dreadfully...<em>dull</em>. There are no surprises left, no thrills worth chasing, certainly no opponents worth killing. Once, Renzi and his clan stalked the shadows, hunting beasts and devils even more monstrous than themselves, but decades of festering boredom and isolation have all but shattered what little humanity he had left. However, a dim flicker of hope has begun to shine even into Renzi's dark lair. Whispers in the night tell of a coming war, a small and desperate band of rebels daring to rise up against the newest tyrant on the throne. It's been a while since the vampire has enjoyed a nice war, especially against worthy odds. It could be...<em>fun</em>.<br><br><strong>Biography</strong>: Laurenzo De Caumptfeld was the only son of a noble (but largely bankrupt) family in Pluma. Pale, weak and sickly, it was considered a minor miracle that he survived into adulthood, but his health did not hold out much longer. Soon after his 23rd birthday, Laurenzo was confined to bed and a vigil was established by his bedside as his parents and younger sister waited for the inevitable.<br><br>The inevitable came one night, in the form of a wounded, bloodthirsty vampire. Chased from its nest through the forests of the island by a band of hunters, the creature shook its pursuers from its trail and escaped into the village, choosing the Caumptfeld estate as its bolt hole. Marcel, Laurenzo's father, discovered the vampire's hiding place in the cellar, but rather than call for the hunters, an idea struck him. Marcel brought his dying son to the vampire and offered a deal: blood and time, to recover from the hunters' wounds, in exchange for granting Laurenzo the Embrace. The vampire agreed and sired Laurenzo into undeath that night, but as the fledgling suffered through his first death the vampire broke his word and slaughtered the Caumptfeld family in a frenzy of bloodlust.<br><br>When Laurenzo rose into his new life and discovered the price his family had paid for his 'salvation', he went mad with grief and rage. Still weakened from his battle with the hunters, Renzi's sire was no match for his younger and more powerful childe. Laurenzo tore the vampire to pieces, and then after a suitable amount of time assumed his father's title following a 'miraculous recovery'. His new powers allowed Renzi to rebuild the Caumptfeld estate to its former glory, and the next several decades were spent carousing and adventuring as only a vampire can: bloodstained orgies, raids on mage-held fortresses, explorations of the darkest caverns and forests that even the gods had forgotten, and exterminating the foulest, most despicable creatures under sun and starlight.<br><br>But no good time could last forever, and for the last thirty years Renzi has languished in his family's country home outside Fareway, away from prying eyes and curious humans, sleeping away the years, rising only to hunt and feed on the occasional deer or bear or wayward bandit. A challenge, that's what the vampire needs, and desperately. A reason to shake off the spirit-crushing ennui of eternity and prowl the darkness once again. Which is why Laurenzo has decided to seek out this little resistence movement and offer his services -- whether they like it or not.<br><br><strong>Appearance</strong>:<br>(http://forums.omgpop.com/attachments/anime-manga-comics/13795d1319831591-anime-guys-anime_guy_by_cannibaltaco34-jpg)<br><br><strong><span class="bbc_u">Combat Information</span></strong><br><strong>Weapons</strong>:<br>-<em>Devil's Talons</em>: Renzi rarely uses forged weapons in battle, preferring to rely on his preternatural speed, strength, and the vicious claws that tip his spidery fingers.<br>-<em>Kiss of Night</em>: Renzi's jaws can shatter mortals' bones, and his fangs can rend bared flesh like a hot knife through butter.<br><strong>Abilities</strong>: <br>-<em>Shadow Step</em>: Renzi can travel great distances through shadows. The darker the shadow, the further the distance.<br>-<em>Shadow Clasp</em>: Renzi can manipulate shadows into living tendrils of darkness, controlled by sheer will.<br>-<em>Mesmerism</em>: Weak-minded foes can be hypnotized into submission, providing Renzi with information, sustenance, and cannon fodder.<br><strong>Strengths</strong>: Renzi has much greater strength and speed than mortals, and his undead blood can transform those who ingest it into servitor ghouls or full-fledged vampires, depending on the amount taken. Also grants him immunity to poisons and toxins.<br><strong>Weaknesses</strong>: Renzi is exceptionally vulnerable to fire and genuinely blessed or holy weapons. A wooden stake carved from a dead oak tree can paralyze him if it pierces his heart, and sunlight, while not fatal, does severely diminish his powers and render him barely more than human.<br><br><strong><span class="bbc_u">Sexual Information</span></strong><br><strong>Sexuality</strong>: Bisexual<br><strong>Sexual Nature</strong>: Strictly dominant<br><strong>Turn Ons</strong>: (See O/Os)<br><strong>Turn Offs</strong>: (See O/Os)<br><br><strong><span class="bbc_u">Other Information</span></strong><br><strong>Habits</strong>: Sarcasm<br><strong>Favorites</strong>:<br>-Food: Type B-<br>-Sport: Hunting<br>-Color: Thick, dripping crimson<br>-Animal: Wolves
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>07-12-2011, 18:00:06</strong>
			</dt>
			<dd class="postbody">
				The Vampire and the genius are without question accepted! The Quest list has been added, along with the main story's plot!<br><br>Also, there has been a very large addition to the Dragon Family in the Beastiary.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>07-12-2011, 18:07:06</strong>
			</dt>
			<dd class="postbody">
				Very frickin awesome Star man.&nbsp; I love them!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>07-12-2011, 18:14:51</strong>
			</dt>
			<dd class="postbody">
				And CJ, your dragon creations are wickedly cool, but some of the pictures you have aren't working or they prevent hot linking.&nbsp; You may have to go back and edit buddy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>07-12-2011, 18:15:43</strong>
			</dt>
			<dd class="postbody">
				Will do Vergie.<br><br>And Star, I should let you know the world is Fantasia, Merc is but a country.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>07-12-2011, 18:16:50</strong>
			</dt>
			<dd class="postbody">
				I accidentally made that mistake with Neria lol.&nbsp; It was funny at the time though, and while it was a true accident, it worked for story fun, huh CJ?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>07-12-2011, 18:18:30</strong>
			</dt>
			<dd class="postbody">
				Yes, yes it did. I wouldn't be discouraged to see it happen again though! That way, Neria could explain! XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>07-12-2011, 18:21:59</strong>
			</dt>
			<dd class="postbody">
				Her and undead creatures, normally don't mix since back home in Faerun, ALL vampires save for like two or three of them she's met have been evil incarnate creatures that hide their ferocity behind an aristocratic smile before tearing your throat out more times than not.&nbsp; In Star's case she might make an exception to using her holy fire sword upon lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>07-12-2011, 18:28:26</strong>
			</dt>
			<dd class="postbody">
				O.O<br><br>Oh my.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>07-12-2011, 18:41:16</strong>
			</dt>
			<dd class="postbody">
				The curse of vampirism back home on Toril, on the supercontinent of Faerun doesn't make for good company, let's just say that lol.&nbsp; They can turn into bats, mist, and crosses themselves don't necessarily work, but the holy power of a cleric however does when used by one with faith.&nbsp; Not so sure on garlic and silver, would have to check my DnD books on the matter.&nbsp; It doesn't matter here of course given it's a different world, different rules and all that lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Starlequin</strong> on <strong>07-12-2011, 19:09:40</strong>
			</dt>
			<dd class="postbody">
				Heh, glad you guys enjoyed them; I hope theyll prove as popular with everyone else. As for the mixup, my bad, CJ. I had a feeling I was getting a few details screwy, but I wasn't sure what, and it&nbsp; was really&nbsp; hard to go back and edit from my phone because the wall o text was so bloody high (scrolling through approx 3 lines of text at a time lookin for mistakes is tres tedious, lol).<br><br>I didn't really know what kind of vampires Fantasia might have had, if any, so I just went with one of my own old takes on them. I tried to keep the powers and weaknesses sort of balanced, but i ended up leaving more out than in, really. <br><br>I dont think Renzi will give whoever he works with many problems, though. He can be a cruel and vicious bastard, but hes not <em>evil</em>, exactly. Actually, I don't think he even cares about such distinctions; he just does what&nbsp; he does for kicks, lol. I was thinking I might try to intro Lucas to Solo and Neria, and join Renzi to Daria and Giselle's party, if that would be acceptable, so as to keep&nbsp; the whole apparent 'dark' and 'light' motif intact. (Feel free to note this decision is completely at&nbsp; random and obviously has nothing whatsoever to do with keeping Renzi safely away from any blessed weapons and/or migraine-inducing holy shenanigans that any unnamed light elves may or may not get up to)&nbsp; O:)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>07-12-2011, 19:27:52</strong>
			</dt>
			<dd class="postbody">
				Well, I love the idea myself as I said but I think in the morning the two groups will be coming together, but Giselle's gonna be hanging around the inn's main hall for a bit so feel free to say hey if you like.&nbsp; As for the rest, I can't help but laugh lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Starlequin</strong> on <strong>07-12-2011, 19:56:07</strong>
			</dt>
			<dd class="postbody">
				Well, I still have to write Lucas' arrival to Fantasia (its going to be fittingly spectacular, i think), but I can probably bring Renzi right into town. Speaking of which, CJ, I noticed in one of your earlier posts that you had Solo notice a huge green thunderbolt striking off in the distance. Is that something related to a story event, or could I incorporate that into Lucas' arrival post? (Unless I misread, in which case, nevermind.)<br><br>Lol, yeah, I think that was pretty much CJ's response when I wrote him a little description of Lucas' probable reaction in battle.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>07-12-2011, 20:02:01</strong>
			</dt>
			<dd class="postbody">
				Giselle wouldn't let the little shit run off, I can tell you that right now.&nbsp; She's too damn stubborn and if she has any advantage in battle available to her, she'll use it, but only if it doesn't put someone else in danger, unless of course Lucas pisses her off lol.&nbsp; He just better hope his shield generator works then is all I can say.&nbsp; &nbsp;;D &gt;:)&nbsp; Joking aside, that green thunderbolt thing was part of a dream if I'm not mistaken, but it MIGHT have hit somewhere in Fantasia for real but I don't know anything beyond that, but I'm guessing it is story related so I wouldn't mess with it myself.&nbsp; I could be wrong though.&nbsp; But yeah, bringing Renzi in around town is fine, just be sure to notice the giant ass four armed lizard that's outside town with its neck sliced open, one of its hands cut off, and another broken.&nbsp; There's slashes on its back too but those won't be obvious at this point I think lol.<br><br>I'm getting in the shower here quick but I should be back within the hour hopefully.&nbsp; I'm trying to think of a good side quest or two as well befitting our growing group but we'll see where that goes.&nbsp; Adios for now!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Starlequin</strong> on <strong>07-12-2011, 20:24:48</strong>
			</dt>
			<dd class="postbody">
				Mm-hmm, another reason to put Lucas with the nice people and Renzi with the killers, lol. There shouldn't be much risk of Lucas rabbiting on the others, though; I did mention he's not a coward, after all. Just practical. The running away is just for when he's on his own, not with <del>meat shields</del> I mean, er, a team to work with, haha.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>07-12-2011, 21:07:23</strong>
			</dt>
			<dd class="postbody">
				Hey, Giselle's nice, just she's highly trained and extremely dangerous when the need arises is all lol.&nbsp; And I know, I was just giving ya crap and all.&nbsp; Anyway, if he DOES use us as meat shields, we might have problems.&nbsp; &nbsp;&gt;:)&nbsp; Two can play that game you know.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>07-12-2011, 21:30:14</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=125594.msg5566167#msg5566167">Quote from: Starlequin on 07-12-2011, 19:56:07</a></div></div><blockquote class="bbc_standard_quote">Well, I still have to write Lucas' arrival to Fantasia (its going to be fittingly spectacular, i think), but I can probably bring Renzi right into town. Speaking of which, CJ, I noticed in one of your earlier posts that you had Solo notice a huge green thunderbolt striking off in the distance. Is that something related to a story event, or could I incorporate that into Lucas' arrival post? (Unless I misread, in which case, nevermind.)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I think it was a dream, but it is a significant story event. However, if you're stuck on ideas, use it, and when the event occurs, Solo can be a little confused, which'll only add to the lulz.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>07-12-2011, 21:40:15</strong>
			</dt>
			<dd class="postbody">
				<div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Mechanical Golem - Chained Terror</div><div class="spoiler_body">Name:&nbsp; Chained Terror<br>Appearance:&nbsp; (http://1.bp.blogspot.com/_xeOzo0Axgj0/TMT7M6YvlcI/AAAAAAAABKw/G5Q6_l8Gops/s1600/img-elg_iron_golem.jpg)<br><br>Attacks:&nbsp; The Chained Terror is incredibly strong, never tires since it's a clockwork magical being, and is able to use the chains that binds its limbs once its 'free' to attack, giving it incredible reach as well.&nbsp; Stomping ferociously, able to rip trees clean out of the ground, and is able to throw objects with enough force to form craters.<br>Spells:&nbsp; None<br>Drops:&nbsp; Ancient artifacts of power are often used to power a golem.&nbsp; Never ending fire orbs are used to give life to the mechanical monstrosities which can be found covered in thick armor in its chest, where the heart is in any other humanoid creature.&nbsp; The artifacts used to give power to the creature however, range from strength enhancing belts, often jewel encrusted, to mithril bracers with speed enhancements for the creature so that it can move quicker than it has a right to otherwise.&nbsp; Most of the artifacts used are sealed under the creature's metal exterior, making them extremely difficult to get to, but the rewards are great should you manage it.<br>Haunts:&nbsp; Created in large cities, mechanical golems that go berserk and start a rampage, though rare, has happened before.&nbsp; Normally the controlling mechanism of their creators is enough to subdue most models of golem, but the Chained Terror was created as a weapon of war, and thus has the power of ten giants behind its attacks, and thus ten times the risk is involved in releasing one on the battlefield.&nbsp; Once a golem is able to break free of its controllers, there is no way to regain control, making golem creation a dangerous affair for this alone.&nbsp; Chained Terrors normally find fortresses long abandoned to guard, hiding among statues and collapsed halls or rooms before bursting out with explosive force to crush any that dare trespass in their domains of choice.<br><br>Side Notes:&nbsp; Chained Terrors were first created in long forgotten wars fought on Fantasia, when dragons and other mystical beings of legend were still around.&nbsp; The means of creating them has been lost for ages untold, but there are still many golems out in the wildest places of the world that lie still as statues, waiting for someone or something to stumble upon them so they might rise again to strike fear on the battlefield.&nbsp; Most have become unable to move or have rusted out, but the true Chained Terrors, the ones forged in molten fire and made of the toughest of materials still work just as they used to back in their initial creation, time having no hold over them and the elements unable to force them to submit.&nbsp; Whatever their initial purpose might have been, the Chained Terrors have forgotten or had broken free of their then masters for one reason or another, and have since disappeared into the annals of history.&nbsp; Mention of them can still be found, but ways to defeat them are virtually non existent.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Tentacle Beast - Plant Type </div><div class="spoiler_body">Name:&nbsp; Chambered Pod<br>Appearance:&nbsp; (http://megabooru.com/_images/7ad137abc57a6db6e68c43db5919a399/117740%20-%20dissolving_clothes%20metroid%20monster%20nintendo%20nitrotitan%20plant%20saliva%20samus_aran%20tagme%20tentacle%20torn_clothes%20vore%20zero_suit.jpeg)<br><br>Attacks:&nbsp; Tentacle grabs and whips are its main focus of attack.&nbsp; If it gets ahold of you, it also employs tactics to stimulate crippling arousal so that their prey doesn't fight back through the use of fondling certain body parts, rubbing over them, and the use of aphrodisiac juices poured over and into their victims once the clothes come off.<br>Spells:&nbsp; More intelligent variants have spells, but the Chambered Pod does not<br>Drops:&nbsp; Tentacle plants like this one can be harvested for their potent juices that are used in many drugs that stimulate the sex drives of both genders without too many of the side effects most other drugs of the same tend to give.&nbsp; Beyond that, the leaves and some of the petals can also be used in powerful anti-venom potions as well as healing balms and other medicines, depending on the specific species.&nbsp; Some variants of the tentacle plant however are poisonous and can be used on weapons and arrows for an added kick.<br>Haunts:&nbsp; Most tentacle plants prefer the forests where they can hide and wait for prey to pass by their nesting areas.&nbsp; They might be solitary creatures, but Chambered Pods are adept at concealing themselves and the grounds they leave littered with the corpses of those they've harvested to death for their fluids or impregnated to death, making them near impossible to find until they attack.<br><br>Side Notes:&nbsp; Chambered Pods are just one variant of the tentacle beast family that can be found across Fantasia.&nbsp; There are a dozen known species, all ranging from the plant family to the demon one.&nbsp; This one however is one of the more common variants, and while strong if they get a hold of you from their hiding spots either attached to large trees or posing as giant innocent plants save for those that know what they truly are, they cannot attack as fast or hold struggling prey nearly as well as some of their much stronger cousins.&nbsp; That does not mean you should let your guard down however.&nbsp; Depending on your gender depends on how the tentacle plant in question treats you.&nbsp; Males of any species once seduced or subdued by this monster are milked of every drop of semen they have before being discarded like an empty nut shell or husk.&nbsp; If they survive the encounter, most men are unable to resist going back for another round, the drugs employed by the creature addictive in the worst way, ensuring an almost constant source of food until the man dies of exhaustion and being drained so forcibly as they are.&nbsp; Women have the worse end of the deal then men however since their wombs can be used to propagate more of the race.&nbsp; Most will simply dump their seed into their victims until their bellies swell after raping them into submission, forcing orgasm after orgasm onto the girls they've gotten lucky in capturing.&nbsp; Once it's confirmed they are pregnant, the Chambered Pod will pull them into one of many pods that make up its main body where dozens of more tentacles will force feed them until they give birth.&nbsp; If they survive the process, they will be regurgitated just to have the process start all over again.<br><br>(Direct prostate stimulation as well as having a tentacle shoved into the dick is just the tip of the iceberg.)&nbsp; ((Not required to go into detail of course.))<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>07-12-2011, 23:41:30</strong>
			</dt>
			<dd class="postbody">
				No way Vergie. You finish them, I'm working on the Forge.<br><br>Updates to the Forge: All unique weapons, tweaks to the Dragoness Attires and all new Outfits. Enjoy!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>08-12-2011, 07:40:51</strong>
			</dt>
			<dd class="postbody">
				I finally got them done.&nbsp; Sorry for the delay dude.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>09-12-2011, 19:04:35</strong>
			</dt>
			<dd class="postbody">
				Dogma War specials coming your way CJ.<br><br>I'm thinking of making this a giant ass quest line to obtain these CJ, but if that's not cool you can scrap all of these if you want.&nbsp; I'll need your help to get it to work as a quest though if you're willing since this is your world and all.<br><br>Whithe Knight Chronicles Soundtrack - White Knight Chronicles -The Travelers- (http://www.youtube.com/watch?v=NVmBD96b7Ps#)<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Shapeshifting battle armor - White Knight, Wizel</div><div class="spoiler_body">Name:&nbsp; White Knight, Wizel.<br>Rarity:&nbsp; 4 stars&nbsp; (How do you do a star?)<br>Appearance:&nbsp; <br><div align="center"> (http://tabsie.com/wp-content/uploads/2011/07/ww13.jpg) </div><br>Stats:&nbsp; Extremely high defense and offense boosts with some moderate speed enhancements.&nbsp; Magical defense suffers however.&nbsp; Even so, the White Knight, Wizel is a powerful piece of equipment that its power cannot be denied once it's been proven on the battlefield once again.&nbsp; Comes equipped with sword and shield.&nbsp; Cannot change weapon load-out, nor can the user muck with the armor at all.&nbsp; What you see is what you get.&nbsp; It can however change its size to better suit the wielder.&nbsp; Only those of pure heart and morale standing can even get close to the equipment.<br><br>Side Note:&nbsp; "O, Wizel, White Warrior, Wielder of the Ancient Sword.&nbsp; Grant me your power.&nbsp; Verto!"&nbsp; These words are etched into the gauntlet that when used, grants the wielder a power that has not been seen since the time of the Golem Wars in Fantasia's forgotten history.&nbsp; However, one most prove themselves against the spirit of the armor before it can be taken from its prison.&nbsp; To fall to the spirit in its realm is to die in the world of the living as well.&nbsp; Only those that prove themselves worthy of its might can wield the power of a minor god itself.&nbsp; Given its immense size once it's found, whoever last wielded the sacred armor must have been a true giant among men....<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">&nbsp; Shapeshifting battle armor - The Black Knight, Dinivas</div><div class="spoiler_body">Name:&nbsp; Black Knight, Dinivas<br>Rarity:&nbsp; 4 Stars<br>Appearance:<br><div align="center"> (http://spawnkill.com/wp-content/uploads/2009/12/WKC3.jpg) </div><br>Stats:&nbsp; While its attack power is a bit lacking, it makes up for it with its speed, defense values in both magic and physical, and even has the power of limited flight.&nbsp; It can attack from the air as well as the ground, but its strength is when it's in flight but at the same time it doesn't have as many options of attacks in the air.&nbsp; Only those with some level of darkness in their hearts can approach the Black Knight.&nbsp; The armor comes equipped with a sword only, but that is all it needs to lay waste to anything before it.&nbsp; There is a reason the armors were sealed away when the war was over, after all.....<br><br>(Not necessarily evil, just a bit dark is all.&nbsp; That can translate into sadness, sorrow, dread, etc rather than just plain evil.&nbsp; Emo comes to mind lol.)<br><br>Side Note:&nbsp; "O Dinivas, Deliverer of Dark and Dread, Ruler of the ancient shadow.&nbsp; Grant me your power.&nbsp; Verto!"&nbsp; The incantation necessary to open the locks on the armor once you pass your test are etched into the blade and sheath that is sealed in a stone pedestal before the armor itself.&nbsp; This is the assassin specialty armor one has noted during the Golem Wars when giants ravaged the land in Fantasia's forgotten history.&nbsp; Whether or not that is true, those that approach the armor's vault must face off against the spirit of the armor itself before being allowed to possess it or fall to the spirit's spectral blade.&nbsp; Just like the White Knight, Wizel, the Black Knight, Dinivas is made physically manifest by changing its size and shape to match its current wielder.&nbsp; The last owner was not a giant like his White Knight rival, but neither did he need to be....<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Shapeshifting battle armor - Dragon Knight, Larvayne</div><div class="spoiler_body">Name:&nbsp; Dragon Knight, Larvayne<br>Rarity:&nbsp; 4 stars<br>Appearance:<br><div align="center"> (http://whiteknightchronicles.neoseeker.com/w/i/whiteknightchronicles/1/1d/Dragon_Knight.jpg) </div><br>Stats:&nbsp; The Dragon Knight is just as strong and as tough as the dragon that carries it still since ages untold.&nbsp; It has long reach since the spear can be thrown and it will magically reappear in the warrior's hand a few seconds later, has armored wings that allow flight, and has great speed in the air but is slow moving once land bound.&nbsp; Unfortunately, it's speed is pretty low overall since it's more of an armored tank than anything more.&nbsp; Not only that, but only those that have the courage of a dragon can approach the armor or the dragon itself that still bears the sacred item on its own body.&nbsp; It comes equipped with a spear two heads bigger than the wielder itself, but despite its long length, is light as a feather.&nbsp; Cannot be changed out for another weapon, just like all the rest.<br><br>Side Note: "O Larvayne, vermillion drake, leveler of ancient lands.&nbsp; Grant me your power.&nbsp; Verto!"&nbsp; The armor takes the form of a belt that goes around the waist, in the image of a serpent dragon eating its own tail.&nbsp; During the Golem Wars of old, Fantasia was on the brink of annihilation until the Knights appeared, each wielded by the best each land that had not fallen to the mechanical terrors had to offer.&nbsp; The Dragon Knight was no exception, coming down upon the battlefield in a blaze of fire and destruction wherever she was needed most, often times on the back of a giant dragon that was also the same color as her armor.&nbsp; When she fell near the end of the Golem Wars, she bade her dearest friend to wear her armor until another could be found to claim it as their own, thus granting her dear friend her power and a curse.&nbsp; The curse?&nbsp; To live forever until another worthy individual could be found to take the dragon's place.&nbsp; To face the dragon is to stare death in the face and not flinch despite the power laid out before you.&nbsp; Few men can truly do that and live....<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Shapeshifting battle armor - Moon Princess, Luthia</div><div class="spoiler_body">Name:&nbsp; Moon Princess, Luthia<br>Rarity:&nbsp; 4 stars<br>Appearance:<br><div align="center"> (http://whiteknightchronicles.neoseeker.com/w/i/whiteknightchronicles/5/5f/Moon_Princess.jpg) </div><br>Stats:&nbsp; The Moon Princess, Luthia is the only long range Knight among the set of five.&nbsp; Her bow is powerful enough to dispel the darkest of shadows even after the initial shot has gone on its designated path for several seconds.&nbsp; It suffers from low physical attack defense since it is not capable of defending itself from enemies that get to close, but speed, magical defense, and the power to levitate beyond the reach of most land bound opponents helps a great deal in balancing the odds back in its favor.&nbsp; Only those the spirit of the armor finds worthy can approach it, mainly those with keen minds and a desire to protect others is what draws its bow to your hand.&nbsp; Shape shifts to form to its current wielder, and cannot be changed otherwise.&nbsp; The sacred bow is the only weapon you can use with this armor set.<br><br>Side Note:&nbsp; "O Luthia, argent goddess and beacon in the ancient night.&nbsp; Grant me your power.&nbsp; Verto!"&nbsp; Picking up the bow that has no string until your hand finds the energy rope that serves as its string is pulled back with the incantation said aloud once you pass its test is the way to activate this particular armor.&nbsp; As the rest of the Knights have been thus far, Luthia is a force on the battlefield that should not be trifled with despite the fact its weakest when up close and personal.&nbsp; Even then, a good shot between the eyes is all it takes for most enemies to fall should they get that close, and few would dare back during the Golem Wars once its wielder found a protected spot to lay siege to enemy lines.&nbsp; Whether in the darkest night or brightest day, few could hide from the warrior's mystical bow once its magical arrows started to rain down, bringing light wherever they fell along with untold destruction as well.&nbsp; To face an archer of such keen intellect requires another of equal or greater power of the mind to match or pass them completely.&nbsp; Considering the last wielder was a genius in her time, few can measure up.....<br></div></div><br>The best has been saved for last, and thus it can be yours if you wish it CJ.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Shapeshifting battle armor - The Sun King, Adolmeae</div><div class="spoiler_body">Name:&nbsp; The Sun King, Adolmeae<br>Rarity:&nbsp; 4 stars<br>Appearance:<br><div align="center"> (http://whiteknightchronicles.neoseeker.com/w/i/whiteknightchronicles/b/b3/Sun_King_2.jpg) </div><br>Stats:&nbsp; The sovereign leader of the Knights, thus making him the most powerful of them all.&nbsp; Despite having extremely high magical attack power, its magical defense suffers greatly at the same time.&nbsp; Beyond that, the double bladed energy lance it carries more than makes up for the loss with speed, strength, and defense rolled into one mighty weapon, not even considering the skill of the wielder itself of course.&nbsp; While it cannot fly, Adomeae is the King since he's the most powerful of the Knights, and thus only a leader of exceptional skill and strength of heart can get close to the ancient armor used to defend hearth and home once upon a time.<br><br>Side Note:&nbsp; "O Adolmeae, shining sovereign, supreme rulers of the ancient skies.&nbsp; Grant me your power.&nbsp; Verto!"&nbsp; The power contained in the white and gold mask as the incantation is spoken aloud before putting on the mask is what releases the might of the Sun King.&nbsp; He is the most powerful and thus the most feared of them all, or was during Fantasia's early history during the Golem Wars.&nbsp; The man behind the mask started out humbly, yet rose to greatness when the battle horns started to cry out their dark notes across the land, heralding destruction and death never heard of until then.&nbsp; Wielding the power of the sun itself, the man called forth his knights behind his shining light and beat back the darkness, losing friends and loved ones before it was over.&nbsp; He alone stood before the mighty Ragnarok and stopped it cold before it could flatten his home and everything he held dear.&nbsp; He alone banished the mechanical mad being to the furthest reaches of the world, scattering its thought to be indestructible body to the four winds before he vanished, never to be seen again.&nbsp; In truth, he had exhausted every last bit of his power in the fight, and his armor had cracked before shattering, taking him with it.&nbsp; Time alone healed the damage, but by the time it was reformed anew, the war had long been forgotten.&nbsp; When the time comes that the Knights must rise again however, the Sun King shall rise with them, leading as it once did, if a worthy man or woman gains its immense power as their own of course....<br><br>-------------------------------------------------------------------------------------------------------------------------<br><br><strong>WARNING!&nbsp; USE OF THE KNIGHTS IS EXTREMELY TAXING.&nbsp; ONLY USE IN CASE OF DIRE EMERGENCIES!</strong><br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Starlequin</strong> on <strong>09-12-2011, 20:15:15</strong>
			</dt>
			<dd class="postbody">
				Ooh, shiny...me likey! :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>09-12-2011, 20:19:40</strong>
			</dt>
			<dd class="postbody">
				Lol I tried to make them all fit for five of our characters that are in or about to be put into the story.&nbsp; Dinivas for your vampire, Luthia for your smart kid, the Adolmeae for Solo, etc etc.&nbsp; If CJ accepts them of course and all that I was hoping to put together with his help.&nbsp; I was trying to find a suitably bad ass creature of metal or some giant monster of doomsday proportions to have the Knights go up against at the end of the quest line, should we even make it that far, but so far no luck.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>09-12-2011, 22:14:07</strong>
			</dt>
			<dd class="postbody">
				They're all accepted, lo siento for my abscense. I'm forwarding time so that the story will get onto its feet. I'll be placing the characters in Hillsbrow to bed, before starting the main story plot.<br><br>I don't mind you asking for a huge quest, so go ahead and PM me!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Starlequin</strong> on <strong>09-12-2011, 22:57:49</strong>
			</dt>
			<dd class="postbody">
				Ah, you know I didn't even think of Renzi for that suit; I figured it might have been intended for Giselle, or Daria, perhaps. I did sort of picture Luthia as a fit for Lucas, but I didn't want to presume, lol. Thank you very much! If we make it that far, I'm sure theyll be very fun to play with.<br><br>CJ, if youre timeskipping, should i hold off on Lucas' intro until the next in-game day? I was thinking about dropping him on the plains, but if it will speed up the action i may have him land right in town (maybe crashing through the inn roof or something). Or, if youd rather your party meet him on day 2, ill stick with landing him on the plains. Whichever will fit better with what you have planned.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>09-12-2011, 23:09:45</strong>
			</dt>
			<dd class="postbody">
				I'd have him crash in the town then, it'd be the best way to do it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Starlequin</strong> on <strong>09-12-2011, 23:12:35</strong>
			</dt>
			<dd class="postbody">
				Roger dodger, coming up soon. Well, er...soonish, anyway.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>09-12-2011, 23:48:00</strong>
			</dt>
			<dd class="postbody">
				Posted!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Starlequin</strong> on <strong>10-12-2011, 01:06:26</strong>
			</dt>
			<dd class="postbody">
				Incoming! :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>10-12-2011, 01:33:05</strong>
			</dt>
			<dd class="postbody">
				Lovely one there Star, if I say so myself!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>10-12-2011, 02:08:05</strong>
			</dt>
			<dd class="postbody">
				I'm currently stuck on my PS 3 but I can still post, but I'm severely limited in how much I can, among other things.&nbsp; Even so, I'll try to get something to you before I go to bed tonight, promise.&nbsp; As I hinted at before, the end will involve basically a creature of some sort able to bring armeggedon, to put it bluntly lol.&nbsp; Still working on the rest of it...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>10-12-2011, 02:33:50</strong>
			</dt>
			<dd class="postbody">
				Interesting...I can't wait to see it in its full bloom of perfection Vergie!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Starlequin</strong> on <strong>10-12-2011, 02:59:11</strong>
			</dt>
			<dd class="postbody">
				Thanks, CJ! I'll bring Renzi into play either tonight or tomorrow; I'm actually having trouble keeping my eyes open right now. Think I'll wait and see how the others react on day two before I bring in the vamp...<br><br>Vergil, if you're stuck for ideas, have you considered maybe something like one of the FF Omega Weapons, or maybe a good old fashioned necromancer or lich king? You could probably find some good imagery on deviantart or something...of course, if you've already got something planned, just ignore that, lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>10-12-2011, 07:35:16</strong>
			</dt>
			<dd class="postbody">
				I actually thought of the Omega level weapon from FF X-2 but I was trying to find something else first before I fell back on old standbys, which are still awesome mind you, just wanted to try to put together something new and exciting lol.&nbsp; If you didn't know already, the Knights are part of a currently two part game series for the PS 3 called White Knight Chronicles, the first of which I've played and beaten at least twice so far.&nbsp; The new one came out just this last month or so although it's been in Japan longer than that.&nbsp; It is said that when the Knights come together, some kind of Awakening or something like that comes about.&nbsp; What that means some have speculated that it's some kind of supremely powerful creature to a way to control people, among other things.&nbsp; I go for the monster idea myself, but what I do know for sure is that when two or more Knights are close together for an extended period, they start to resonate and grow more powerful.&nbsp; Why that happens I cannot say since I do not know, but when and if I get the second game I'll be sure to let ya know.<br><br>Anyway, as for what you thought of Star, I'll give it some thought since as I said, I'm still working out the details, but I suspect we could find one of the Knights and start uncovering details of the Golem Wars I brought up in each of the descriptions and all, but that I have to work with CJ since this is his world and all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>10-12-2011, 08:39:05</strong>
			</dt>
			<dd class="postbody">
				I can't really show Adolmeae since it's near the end when you first see him and the man that gains his awesome power.&nbsp; Even so, they all work on the same principle as Wizel himself you could say.&nbsp; This is just a demo of what to expect, save for the slight changes I've made to the whole affair with them being able to shrink down rather than force the wielder to become a literal giant among men.<br><br>White Knight Chronicles Walkthrough Part 16 (http://www.youtube.com/watch?v=yAbst_PrH7Q#)<br><br>(5) - Important Side Quest - Begins in Merc:<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header"> Rising of the Ancient Past</div><div class="spoiler_body">-Description:&nbsp; The past and the future is about to collide when a terrible earthquake is felt across the world, ripping open a chasm in the ocean just off the edge of the island our heroes have started on.&nbsp; Investigation of the chasm reveals ancient ruins from a completely forgotten time, when giant mechanical beings once defended the ancient kingdoms, only to eventually turn on their masters, as the party will discover.&nbsp; What was the purpose of the Knights?&nbsp; What power could have possibly created them?&nbsp; And why were they sealed away as they were?&nbsp; All these questions and more will need to be answered before it is too late to stop a much more terrifying evil that is slowly drawing strength from the Dark King himself....<br>-Requirements:&nbsp; Any number of party members, Solo Branning.<br>-Rewards:&nbsp; Adolmeae, the Sun King Knight Ark.&nbsp; Access to Larvayne, the Dragon Knight and access to ruins in the mountains surrounding Stoneholm<br></div></div><br>Where the ruins are near the island I'll leave to you pal, the earthquake in question being powerful enough to rip the very ocean floor in twain, but the affects on the surface will be minimal at best since the epicenter will be far to the west of the island.&nbsp; It'll level a few cities elsewhere, but by the time we get there hopefully, they will have rebuilt most of the damage by then.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>10-12-2011, 14:28:51</strong>
			</dt>
			<dd class="postbody">
				Its a great quest as of yet, but I'd recommend they tackle the first storyline quest first:<br><br>1 - It'll give you more leway in making, since restrictions on Merc are very heavy.<br>2 - It'll give the characters a better sense of quests.<br>3 - We want to do more "vanilla" quests before we get into deep plots and history.<br><br>I've added your quest, and just so you all get a bearing on the size of Fantasia, the Atlas' map is fully uploaded.<br><br>Also, Vergie, I found this pic possibly for another of your Tentacle Beasts:<br>(http://partneryahoo.photobucket.com/albums/zz178/JazinKay/Creatures/hgfdhgsdgs.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>10-12-2011, 17:49:29</strong>
			</dt>
			<dd class="postbody">
				I wasn't expecting them to get to it yet anyway since we haven't even gotten past the first quest yet and all.&nbsp; It was late for me at the time but I didn't want to forget before the morning, so I got it going for that reason.&nbsp; You can edit the location or whatever you need to pal, just let me know is all I ask.&nbsp; Thanks!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>10-12-2011, 18:53:07</strong>
			</dt>
			<dd class="postbody">
				Well I suppose that makes sense...but this game seems to have died already. I'm not sure continuing it would be wise. We only have three active members.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Starlequin</strong> on <strong>10-12-2011, 19:11:06</strong>
			</dt>
			<dd class="postbody">
				Ah, dont say that, Jay. I'm sure the others are probably just a little busy, it bein the weekend and all. Plus its always a little harder to keep a game flying at the end of the year, what with holidays and such.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>11-12-2011, 01:19:54</strong>
			</dt>
			<dd class="postbody">
				...yeah, I suppose negativity will get us nowhere. Always look on the bright side, as they say!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>11-12-2011, 02:25:20</strong>
			</dt>
			<dd class="postbody">
				Yeah CJ, I'm currently at an aunt's house at the moment having a Christmas party.&nbsp; I've got Christmas songs going at the moment lol.&nbsp; Anyway, don't worry dude, this game will pick up again.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>13-12-2011, 16:24:28</strong>
			</dt>
			<dd class="postbody">
				I hope so, and I hope its soon too.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>13-12-2011, 16:40:23</strong>
			</dt>
			<dd class="postbody">
				Well, try to get more people through the interest thread again, send out PMs to people you think might like the game, do anything you can, (within E rules of course lol,) to make sure this game doesn't die dude.&nbsp; Not to mention you could ask nicely those that have not posted in a while to see if they are still interested if you haven't done that already, stuff like that can and has saved games before around here, my own included.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>13-12-2011, 16:56:11</strong>
			</dt>
			<dd class="postbody">
				Idea! Thanks Vergie!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>13-12-2011, 16:57:48</strong>
			</dt>
			<dd class="postbody">
				Lol you're welcome.<br><br>I'm actually trying to get a fantasy school idea going and your whole spoiler trick for monsters, items, and stuff was pretty good.&nbsp; If you're interested you can join up along with the others, but otherwise would you mind showing me how you did your thing here?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>13-12-2011, 17:15:22</strong>
			</dt>
			<dd class="postbody">
				I assume you mean the nice titles an all?<br><br>Titles are simple: I use text creating websites, such as cooltext or pookatoo, to create nice little images for them. As for the actual content, the code is quite...well, why don't we discuss this over PM?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>13-12-2011, 17:23:52</strong>
			</dt>
			<dd class="postbody">
				Yeah, code and me don't get along at all lol.&nbsp; Still, any help is welcome CJ buddy, and I I love your fancy text stuff, but I was more interested in the coding crap since I suck at coding lol.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>13-12-2011, 17:30:53</strong>
			</dt>
			<dd class="postbody">
				A'ight, PMed.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>14-12-2011, 18:45:48</strong>
			</dt>
			<dd class="postbody">
				Still no luck in getting people for this game pal?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>14-12-2011, 22:28:45</strong>
			</dt>
			<dd class="postbody">
				Not really, but you know what? I'm letting this go. I think I need a little more experience before creating a group game really, and its no loss really! But anyways, thanks for participating Vergie! That goes for everyone else too.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>14-12-2011, 22:32:38</strong>
			</dt>
			<dd class="postbody">
				Well that sucks, but I'm glad to have played with ya CJ.&nbsp; Well, time to move the Monster-Pedia to my own then I think lol.&nbsp; Joking aside, it's your baby, so do as you like with it pal, I won't complain either way.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Jason</strong> on <strong>14-12-2011, 22:56:59</strong>
			</dt>
			<dd class="postbody">
				You kidding? It'd be silly not to! I need to wipe the notes clear though in order to transfer them through dimensions, but regardless I'll have them done shortly!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>14-12-2011, 23:05:59</strong>
			</dt>
			<dd class="postbody">
				Cool beans!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Fantasia! OoC Thread!</strong><br>
				Post by: <strong>Starlequin</strong> on <strong>15-12-2011, 00:57:01</strong>
			</dt>
			<dd class="postbody">
				Aw, bummer. Oh well, i guess someone will come along and help Lucas out. And Renzi can...keep doing whatever it is he does, I suppose. Fun while it lasted, anyway.
			</dd>
		</dl>
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