[MUL/EX] Naughty Chess ((OOC: Generic))
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Erebus on 06-04-2009, 10:33:30</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>[MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Erebus</strong> on <strong>06-04-2009, 10:33:30</strong>
			</dt>
			<dd class="postbody">
				This is for OOC discussions for both Whites and Blacks.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Duchess</strong> on <strong>06-04-2009, 14:32:21</strong>
			</dt>
			<dd class="postbody">
				lets vote:i chose black for ladies
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Erebus</strong> on <strong>06-04-2009, 14:43:48</strong>
			</dt>
			<dd class="postbody">
				I vote black for the femmes too. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Oniya</strong> on <strong>06-04-2009, 16:05:02</strong>
			</dt>
			<dd class="postbody">
				As a suggestion to keep play moving smoothly - when one piece takes another, we start a new thread and link to it in the capture post (for example, Nd5xc7! (http://Nd5xc7!), only with the url actually functional).&nbsp; That way, the rest of the game wouldn't be held up while the two pieces *ahem* fight it out.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Erebus</strong> on <strong>06-04-2009, 16:17:44</strong>
			</dt>
			<dd class="postbody">
				That may sound good, but I think it'll breed trouble. For instance what would happen if the capturing piece gets in another fight in the next move?<br>Even if not, there will be a point in time where the game will be moving on, while pieces captured like 4-5 moves back are left ...fighting.<br><br>Not to mention that we'll be filling the subforum with our fights.<br><br>However you 've got a point there. the fighting will hold the whole game back.<br>Should we pose something like a time/posts-limit to complete a fight?<br><br>What everyone thinks?<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>crystaltears</strong> on <strong>07-04-2009, 02:31:07</strong>
			</dt>
			<dd class="postbody">
				Well.. there's always PMs too. &gt;.&gt; For the fighting, rather than sub-forums, but.. that would make it less fun. I'd be up to a time limit or post limit, though I've no idea what to suggest as a potential limit.<br><br>And yay Black, I prefer going second. ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Xillen</strong> on <strong>07-04-2009, 13:27:31</strong>
			</dt>
			<dd class="postbody">
				I personally don't think it's really a problem if a piece is in more than one fight at a time, since the scenes are completely seperate. Would keep the speed into the game. :)<br><br>I guess when both teams decided who plays what pieces, we'll post them in here? Or would this end up as a surprise matchup when someone actually hits a piece?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Erebus</strong> on <strong>07-04-2009, 20:53:51</strong>
			</dt>
			<dd class="postbody">
				My opinion is that fights via PMs will deprive the rest of us of the fun part.<br><br>And another question:<br>Do you think we should narrate everything or just the fights?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Xillen</strong> on <strong>07-04-2009, 21:05:19</strong>
			</dt>
			<dd class="postbody">
				Yes, but you could still have the fights be played out in seperate threads. Maybe ask a Goddess if this will be a problem.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Erebus</strong> on <strong>07-04-2009, 21:16:52</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=34006.msg1774597#msg1774597">Quote from: Xillen on 07-04-2009, 21:05:19</a></div></div><blockquote class="bbc_standard_quote">Yes, but you could still have the fights be played out in seperate threads. Maybe ask a Goddess if this will be a problem.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>OK.<br>Will do.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>crystaltears</strong> on <strong>07-04-2009, 21:48:32</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=34006.msg1774567#msg1774567">Quote from: Erebus on 07-04-2009, 20:53:51</a></div></div><blockquote class="bbc_standard_quote">My opinion is that fights via PMs will deprive the rest of us of the fun part.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Strongly agree, which is why I said it's less fun. ^^<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=34006.msg1774567#msg1774567">Quote from: Erebus on 07-04-2009, 20:53:51</a></div></div><blockquote class="bbc_standard_quote">And another question:<br>Do you think we should narrate everything or just the fights?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>To this.... are we talking the difference between,<br><br>Black King Bishop takes White Pawn at X-Position.<br><br>And...<br><br>The bishop of the black king, with her long hair and orderly attire crossed the field with a purpose. Her eyes rested upon a lowly pawn. Perhaps not the strongest opponent to remove from combat, but one who would lend strategic advantages to the women's battle.<br><br><br>To be honest, in regards to that I'm open for either the simple statement of X-piece moves to X-position, or the more descriptive narrative. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Erebus</strong> on <strong>07-04-2009, 22:19:32</strong>
			</dt>
			<dd class="postbody">
				Personally I 'll favor the descriptive narration.<br>Laconic, yet adequate.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">The bishop of the black king, with her long hair and orderly attire crossed the field with a purpose. Her eyes rested upon a lowly pawn. Perhaps not the strongest opponent to remove from combat, but one who would lend strategic advantages to the women's battle.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>crystaltears</strong> on <strong>07-04-2009, 22:42:36</strong>
			</dt>
			<dd class="postbody">
				Alright, so now I've got a question... What are the limits? Do the pieces have magic at their disposal if we so decide? Are we playing as intelligent chess pieces (do we -know- we're bound to the rules of a game?) or are we the people represented by the pieces (are we foot soldiers, knights, holy men/women, and royalty on a field of battle)?<br><br>Just things to think about. <br><br><br><br>Also, I kept the narrative short since it was meant to be an example. If we opt that way mine will probably have 2-3 additional sentences for capture posts.<br><br><span style="font-size: 0.7em;" class="bbc_size">Edit for typos.</span>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Erebus</strong> on <strong>07-04-2009, 23:00:17</strong>
			</dt>
			<dd class="postbody">
				As I see it, the only mandatory thing is that the rules of chess be honored.<br><br>Apart from that, I believe it would be best to leave the kill/attack method of a piece to it's handler.<br><br>As for the rules part, see it that way: We humans know that we cannot fly. Same as the c1 bishop knows that he'll never step on a white square in his life.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Erebus</strong> on <strong>07-04-2009, 23:03:24</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=34006.msg1774641#msg1774641">Quote from: Erebus on 07-04-2009, 21:16:52</a></div></div><blockquote class="bbc_standard_quote"><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=34006.msg1774597#msg1774597">Quote from: Xillen on 07-04-2009, 21:05:19</a></div></div><blockquote class="bbc_alternate_quote">Yes, but you could still have the fights be played out in seperate threads. Maybe ask a Goddess if this will be a problem.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>OK.<br>Will do.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Got word from Goddess about that.<br>We can create as many threads as the twice of the participants.<br>That means 5 females + 8 males = 13 <br>13 x 2 = 26 threads.<br><br>What do you say will they suffice?<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>crystaltears</strong> on <strong>07-04-2009, 23:14:09</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=34006.msg1774942#msg1774942">Quote from: Erebus on 07-04-2009, 23:00:17</a></div></div><blockquote class="bbc_standard_quote">As I see it, the only mandatory thing is that the rules of chess be honored.<br><br>Apart from that, I believe it would be best to leave the kill/attack method of a piece to it's handler.<br><br>As for the rules part, see it that way: We humans know that we cannot fly. Same as the c1 bishop knows that he'll never step on a white square in his life.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Alrighty. That covers my questions then. ^^ Looking forward to this once we womens sort out who's playing what pieces.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Xillen</strong> on <strong>08-04-2009, 00:20:24</strong>
			</dt>
			<dd class="postbody">
				The Goddess merely recalled the official rules.<br><br>26 threads, we use 3 for the general game, which means there'll be 23 threads available for "combat". I don't think we'll exceed that limit at the same time. We will if it becomes an attrition game and we count dead threads, but hopefully, by then we have 1000 posts and this game will get it's own unique board.<br><br>Btw, what happens with checkmate? Since the king is assigned to a player, we'll have to play out the "hit", but does the king get another move before the hit is played or directly? What in the case of a doublecheck?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Erebus</strong> on <strong>08-04-2009, 00:33:34</strong>
			</dt>
			<dd class="postbody">
				For the checkmate, i was thinking something like an orgy where the winning team would have their way with the defeated. I'm leaning towards this for two reasons:<br>1. It's more fun :)<br>2. There will be players left somehow outside the loop. Like rooks, or the king... you know pieces that move once or twice and that's it. With this ending, they too will have a chance to ...enjoy naughty chess.<br><br>On the other subject now, another approach would be dedicated threads to the pieces. This will keep the thread count to a minimum and has of the piece's recorded epic history.<br><br>What do you say?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Xillen</strong> on <strong>08-04-2009, 01:14:16</strong>
			</dt>
			<dd class="postbody">
				But every thread would include one white and one black piece. You can't post that in two threads at the same time.<br><br>I guess you could do it for the winning piece, but that might cause a bit of a problem if a piece hits 2 opposing pieces in quick succession. Also, I don't expect that to drastically reduce the number of pieces. Most pieces only get to hit a single other piece during one match.<br><br>Count me out of any orgy :P I'm really not into anything involving more than a single M ;) But the solution itself sounds pretty decent to me. It would solve the pieces problem on the ladies' team, giving each lady 3 pieces, king not included. Err, except that the king can still hit pieces during the game.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Erebus</strong> on <strong>10-04-2009, 14:58:41</strong>
			</dt>
			<dd class="postbody">
				Like I said in the white's ooc thread, most of the males have fled off.<br>So it's just me, xilian and federico. Plus thaleia 's out from the ladies team, so we're 3 guys against 4 females.<br><br>this means that the threads we're allowed to create for this game are now down to 14. We've used 4 already which leaves us with 10 threads for the battles.<br><br>In my opinion this isn't viable. So i'm proposing to house the battles into the main thread and just keep each fight as quick as possible.<br><br>I will post the white's first move now.<br><br>Cheers!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Federico</strong> on <strong>10-04-2009, 19:45:35</strong>
			</dt>
			<dd class="postbody">
				I support fast battles in the main thread. Also, we could say that if we have a sequence of pieces getting eaten, this can be roleplayed in a single, bloody sequence.<br><br>As if a knight takes a pawn - plays shortly with it then moves for the kill - but when the lance is just inside the body a rook charges from below, etc. etc.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Xillen</strong> on <strong>10-04-2009, 20:24:26</strong>
			</dt>
			<dd class="postbody">
				I prefer not to rush scenes myself. That would make it like you're writing the scenes yourself...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Erebus</strong> on <strong>10-04-2009, 23:07:16</strong>
			</dt>
			<dd class="postbody">
				We can't do otherwise.<br>However i don't want to rush the scenes.<br>Just hurry up a little bit. That's all.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Xillen</strong> on <strong>15-04-2009, 00:34:37</strong>
			</dt>
			<dd class="postbody">
				Did the ladies sort out the pieces?<br><br>The lords did, until one came back from the afterlife and upping us to 4 people, so we're sorting it out again :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>crystaltears</strong> on <strong>15-04-2009, 02:15:34</strong>
			</dt>
			<dd class="postbody">
				Sort of.. We know the pieces I will probably have, and the one I moved isn't one of them, but we also wanted to give a move for you guys since y'all had already.... ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>SomethingWycked</strong> on <strong>15-04-2009, 15:05:13</strong>
			</dt>
			<dd class="postbody">
				Yes, my player advanced a pawn and I have been resurrected in place of that pawn... or something. I came back from my trip a bit late XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>crystaltears</strong> on <strong>15-04-2009, 20:11:17</strong>
			</dt>
			<dd class="postbody">
				Well good. Welcome back. *Smiles* And hope the trip went well. ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Oniya</strong> on <strong>15-04-2009, 20:41:48</strong>
			</dt>
			<dd class="postbody">
				http://www.flickr.com/photos/brick_alchemist/3432052596/#sizes/l/ (http://www.flickr.com/photos/brick_alchemist/3432052596/#sizes/l/)<br><br>Here we go - new chess pieces!&nbsp; (work-safe)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Xillen</strong> on <strong>20-04-2009, 15:25:54</strong>
			</dt>
			<dd class="postbody">
				We lords/knights sorted out the pieces:<br><br><strong>Xillen</strong>: Rook, Knight and two pawns on the A and B files.<br><strong>Federico</strong>: Queen, bishop and two pawns on the C and D files.<br><strong>Erebus</strong>: King, bishop and two pawns on the E and F files.<br><strong>SomethingWycked</strong>: Rook, Knight and two pawns on the G and H files.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>crystaltears</strong> on <strong>25-04-2009, 17:02:07</strong>
			</dt>
			<dd class="postbody">
				Sorry for the delay, Gents. We're still working through who controls what pieces, and even who is playing. ^^;;<br><br>I can tell you I control the Knights, but I think the others are still trying to settle who's doing what. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Xillen</strong> on <strong>06-05-2009, 14:49:26</strong>
			</dt>
			<dd class="postbody">
				Since I don't want to look into the Black thread, how many Ladies/Dames are actively participating?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Oniya</strong> on <strong>06-05-2009, 15:56:58</strong>
			</dt>
			<dd class="postbody">
				I'm in still.&nbsp; Crystaltears has been active.&nbsp; Cattycutie has poked her nose in a couple times.&nbsp; Sethite hasn't been seen except for the first post asking about pieces.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>crystaltears</strong> on <strong>06-05-2009, 22:16:12</strong>
			</dt>
			<dd class="postbody">
				*Wave* Am still here, as Oniya said. ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>crystaltears</strong> on <strong>12-05-2009, 20:05:10</strong>
			</dt>
			<dd class="postbody">
				Just an update for you gentlemen. We are discussing the fate of the knight and our next move still. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Xillen</strong> on <strong>12-05-2009, 23:44:53</strong>
			</dt>
			<dd class="postbody">
				The knight's fate is pretty much sealed? ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Oniya</strong> on <strong>12-05-2009, 23:50:19</strong>
			</dt>
			<dd class="postbody">
				That depends...&nbsp; How badly do you want it?&nbsp; &nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>crystaltears</strong> on <strong>12-05-2009, 23:52:29</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=34006.msg1877449#msg1877449">Quote from: Xillen on 12-05-2009, 23:44:53</a></div></div><blockquote class="bbc_standard_quote">The knight's fate is pretty much sealed? ;)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Two things, we could save it if we sacrificed a bishop (probably won't, but -could-) and... The discussion is over where the knight's fate should be sealed and if we should get a pawn from losing the knight or not.. =p
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Federico</strong> on <strong>13-05-2009, 11:25:28</strong>
			</dt>
			<dd class="postbody">
				*rubs his hands, starting to plan what to do with the pretty horse rider, sharpening blades, finding a blunt weapon with wooden splinters, collecting some spikes*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>crystaltears</strong> on <strong>13-05-2009, 18:39:09</strong>
			</dt>
			<dd class="postbody">
				*Can't help but giggle some* Poor Knight.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Federico</strong> on <strong>13-05-2009, 23:10:05</strong>
			</dt>
			<dd class="postbody">
				*hears a giggle and turns head, curling brows* .. and a gag. A gag most definitively.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Federico</strong> on <strong>28-06-2009, 09:35:07</strong>
			</dt>
			<dd class="postbody">
				A bump to you all. Do we still have an interest? Should we put a call for reinforcements for the female team?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Xillen</strong> on <strong>28-06-2009, 13:33:37</strong>
			</dt>
			<dd class="postbody">
				I didn't bother responding here, since I thought it was dead. But since you're inquiring, count me out. I'm taking my leave from E.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Oniya</strong> on <strong>28-06-2009, 16:52:57</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=34006.msg2003316#msg2003316">Quote from: Federico on 28-06-2009, 09:35:07</a></div></div><blockquote class="bbc_standard_quote">A bump to you all. Do we still have an interest? Should we put a call for reinforcements for the female team?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>The female team is frankly bollixed.&nbsp; (Wow, Firefox recognized that one!)&nbsp; One of the four was claiming they'd 'take what was left', and another one asked once to find out if there was free reign over what pieces went to which people - and then never posted again to claim any.&nbsp; Frankly, I got tired of the uncertainty.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [MUL/EX] Naughty Chess ((OOC: Generic))</strong><br>
				Post by: <strong>Federico</strong> on <strong>28-06-2009, 22:25:53</strong>
			</dt>
			<dd class="postbody">
				I see. But Oniya, why don't you take the lead and try to go on? Even if it's left to a one against one, I'd like to explore this game some more. And we can always leave the doors open to other players. <br><br>As for me, I'll move for anyone who does not move for too many days - and I'll temporarily take in the unowned pieces.<br><br>Is anyone else listening?
			</dd>
		</dl>
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