Hunter: the Reckoning - OOC Thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: AndyZ on 24-07-2011, 01:21:20</h2>
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			<dt class="postheader">
				Title: <strong>Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>24-07-2011, 01:21:20</strong>
			</dt>
			<dd class="postbody">
				Out of character stuff.&nbsp; You know the drill.<br><br>One thing I'll request here is if anyone wants specific house rules, or likes or dislikes house rules that I've already suggested.&nbsp; Please let me know.&nbsp; My games work best with feedback.<br><br><strong>Current Experience Total: 10</strong><br><br>Experience points may not be spent until the Imbuing scene is completed.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>25-07-2011, 01:28:46</strong>
			</dt>
			<dd class="postbody">
				If you don't understand what's in this post yet, don't worry about it.&nbsp; You'll learn, and I can explain.&nbsp; Oftentimes I'm not even bothering explaining this part until after you've had your first scene.<br><br>Much of the game won't require too many changes even when applied to a forum, although I have no idea how I'm going to handle XP granting.&nbsp; I do know that I'll give it as a group, which means that every player will have the same amount of experience regardless of when they start the game.&nbsp; It may not be entirely fair, but I've played in games where I was always behind by serious amounts of XP as compared with everyone else, and it's not exactly fun.<br><br>One thing I am considering is changing Conviction.&nbsp; By the book, Conviction is spent, awarded and the like, and when you reach 10, you can trade it for a dot of a Virtue.&nbsp; The Hunter's Player's Guide suggests having Conviction as a rating, like Willpower, which can be spent but that refreshes at a rate of one per day.&nbsp; However, it also caps at its rating, and Virtues must also be bought with XP.<br><br>This method means that you have to use XP, but is also a lot easier to keep track of, seems more reasonable to me, and you have more Conviction to throw around as well.&nbsp; I would like to see if anyone has any sort of vote on the matter.<br><br>We also need to decide what the rate of getting Edges will be.&nbsp; Here's the three options as I see them:<br><table class="bbc_table"><tbody><tr><td>Level 1 Edge:</td><td>1</td><td>1</td><td>1</td></tr><tr><td>Level 2 Edge:</td><td>2</td><td>3</td><td>3</td></tr><tr><td>Level 3 Edge:</td><td>4</td><td>5</td><td>6</td></tr><tr><td>Level 4 Edge:</td><td>6</td><td>7</td><td>10</td></tr><tr><td>Level 5 Edge:</td><td>10</td><td>10</td><td>Never</td></tr></tbody></table> <br>The first set of numbers represents the Hunter's Player's Guide suggestions, which I think are a bit too quick and uneven.&nbsp; The second set of numbers are my own suggestions, and the third set of numbers are canon by White Wolf.&nbsp; Yes, for those reading this, you can never get the level 5 power as per the rules.&nbsp; Sheer idiocy if you ask me, but maybe some of you will have a preference for it.<br><br>Regardless, if people want to vote for what they feel is best, I'd love to hear it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>27-07-2011, 07:40:20</strong>
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			<dd class="postbody">
				Ok, so far no votes.&nbsp; Until someone gives another preference, here's what I'm looking at doing:<br><br>According to the book, you start with either 3 or 4 Conviction, but the actual value can go anywhere from 0 to 10.&nbsp; Once it hits 10, you can trade in all the Conviction points for a Virtue point.&nbsp; Virtue points can then be effectively spent (marked as used) in order to buy Edges.<br><br>According to the book, the level 1 Edge costs 1 Virtue point, the level 2 costs 2, 3 costs 3 and 4 costs 4.&nbsp; This adds up to 10.&nbsp; The level 5 would cost 5 but can't ever be bought because you don't have 15.<br><br>I'm giving everyone a Conviction rating of 5, rather than the usual 3 or 4.&nbsp; This is an effective pool, and will refresh 1/day, just like Willpower.&nbsp; Players who want higher ratings can buy it at a cost of 4 freebie points per dot.<br><br>Increasing the Conviction rating through XP will cost the current level *3, and each new Virtue dot will cost 10 XP, regardless of current rating or however many other Virtue points you have.<br><br>The first Edge will only cost 1 Virtue point, levels 2 through 4 will cost 2, and the level 5 will cost 3.&nbsp; This puts level 1 at 1, level 2 at 3, level 3 at 5, level 4 at 7, and level 5 at 10 if you only buy Edges of one particular Creed.<br><br>If anyone doesn't like this, finds some sort of flaw or thinks it's dumb, please let me know and I can consider other options.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>27-07-2011, 08:00:14</strong>
			</dt>
			<dd class="postbody">
				I'm also playing with giving out powers that don't fit the conventional Creeds.&nbsp; I'm not 100% on this yet because it can easily open a can of worms, but I'm playing with the idea.<br><br>Also toying with allowing people to buy Edges with XP if they want Edges on top of the ones that are already in their primary Virtue.&nbsp; If anyone cares to vote, you may do so.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>27-07-2011, 12:19:43</strong>
			</dt>
			<dd class="postbody">
				For those following the Hunter thread and watching others' posts, sometimes there will have to be the occasional change.&nbsp; I would apologize, but it's better to deal with things early on and hammer out issues than to leave people unsatisfied with their characters.<br><br>Just a brief explanation for those following along and who might notice changes, like how Lorraine was going to have one power and we switched it to another.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>28-07-2011, 02:07:24</strong>
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			<dd class="postbody">
				Current city name until someone objects: Paradiso<br><br>Football team name of Punishers.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>31-07-2011, 13:47:18</strong>
			</dt>
			<dd class="postbody">
				<strong>Things Hunters can do - Conviction</strong><br><br>You don't have to read this until after your first scene is over and done with.&nbsp; However, for those familiar with other WoD stuff but not with Hunter, this should prove invaluable.<br><br>Note that a good deal of what I list here doesn't match with the normal Hunter rules.&nbsp; This is how I'm running the game, so don't look to this to fully teach you the canonical game.&nbsp; Which is not to say I won't be honored if you later play the game and choose to use all my house rules, just that most people won't recognize these.<br><br><strong>Conviction</strong><br><br>Conviction is a pool, similar to Willpower.&nbsp; At the end of your first scene, you'll have 5/5 Conviction (barring unusual circumstances, and if those happen, I'll tell you.&nbsp; Or if you buy it up to 6 or higher with XP).&nbsp; Spending a point of Conviction activates Second Sight for a scene., which allows you to instinctively recognize monsters on sight, even those that appear completely human.&nbsp; It also renders you immune to mental effects while it's activated...or maybe just highly resistant, you aren't sure.<br><br>If you don't have Conviction activated and some sort of monster attempts to use a mental effect upon you, I'll allow a reactive roll of <em>current</em> Conviction to see if you can reflexively activate it.&nbsp; That means that if you're currently at 3/5 Conviction, you only get 3 dice to the roll.&nbsp; Willpower can't be spent for this roll without major justification, although I'll allow Willpower for nearly anything else.<br><br>It is possible to risk Conviction on rolls once a scene.&nbsp; You choose a number of points of Conviction you want to risk and add that many dice to your roll.&nbsp; If you succeed on the roll, you get an extra point of Conviction back, maximum your Conviction score (probably 5).&nbsp; If you fail, you lose the risked Conviction points, and if you botch, you lose ALL your Conviction.&nbsp; <br><br><del>You can't spend Willpower on rolls where you risk Conviction, and you should only risk it on rolls related to the Hunt.&nbsp; The book says to only use it for Edges, but I'll allow it for something suitably Hunter-tastic like trick shots and getaway driving.&nbsp; However, trying to use it to get 12 dice for pottery rolls and farm Conviction points will only make Andy sad.</del> <br><br>According to the book, you can only risk Conviction on Edge-related rolls.&nbsp; Although I'll hold to this for the most part, I may occasionally allow someone to risk Conviction for an important roll related to the Hunt but that doesn't involve an Edge.&nbsp; If you feel the need for such, ask me beforehand.<br><br>It's worth noting that you can't spend Willpower on Edge rolls, and I won't allow it on rolls where you risk Conviction.<br><br>Every night of rest you get gives you a point of Conviction back, same as Willpower.&nbsp; You may be able to get some with following your Creed, but I tend to be stingy with these.&nbsp; I may hand them out if your character is very low, however.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>05-08-2011, 16:55:58</strong>
			</dt>
			<dd class="postbody">
				I'll be gone for a day or two.&nbsp; Posts will be intermittent.&nbsp; I should be back by Sunday.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>07-08-2011, 02:52:45</strong>
			</dt>
			<dd class="postbody">
				I've started to mark down experience.&nbsp; Right now it's 5 and it will continue to increase as I see fit.<br><br>Experience points may not be spent until the Imbuing scene is complete for a particular character.&nbsp; However, you will still accrue XP even if you aren't done yet.&nbsp; I keep all my players at the same level.<br><br>If you ever want to check how much XP is available in total for characters, I'll try to keep the top of the thread updated.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>17-08-2011, 10:01:27</strong>
			</dt>
			<dd class="postbody">
				I would like to know how everyone in the game feels about scarring.<br><br>For my personal thoughts, I don't mind body scars so much but don't like facial scars.&nbsp; However, my preferences are not your preferences, and each of your individual preferences are not to be questioned if you make them clear.<br><br>If you don't mind having a few burn marks to let people know you were part of the Hunt, I can work with that.&nbsp; If you don't want your character to ever have any sort of mark, I can work with that also.&nbsp; Just either post preferences on here or let me know somewhere else.<br><br>Apologies if this post fell to chaos.&nbsp; I typed it up while drugged to help me sleep.&nbsp; I will appreciate if people can tell me their thoughts and limits, though.<br><br>I have some plans for character death, but I'm keeping those secret until it actually comes up with somebody.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>slowmojoe</strong> on <strong>18-08-2011, 06:21:01</strong>
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			<dd class="postbody">
				I would agree to follow the no facial scars rule, although I guess I don't care either way. Alternatively, maybe just make it a choice for the player as it happens.&nbsp; "This particular attack would cause a scar on your abdomen. . . " et cetera. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Senti</strong> on <strong>18-08-2011, 12:15:56</strong>
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			<dd class="postbody">
				Much as I would rather not have scars I am ok with them....just dont kill the dog.<br><br>Truthfully i would rather not have scars on the face but hey 'stupid kills and scars....'<br><br>Also can I say (Which need not need to be said) but SJ&nbsp; may be offensive but thats all IC. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Eislynn</strong> on <strong>18-08-2011, 22:18:36</strong>
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			<dd class="postbody">
				Scarring is permissible if it is deserved. Also not in the face.<br><br>And that's okay, Senti. That's why its called roleplay. :) No worries!&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>18-08-2011, 23:06:10</strong>
			</dt>
			<dd class="postbody">
				&lt;lurk mode inactive&gt;<br><br>This is fascinating reading.&nbsp; You are all writing very well, Gm and players!&nbsp; It strikes me that you might need the services of a street doctor at some point.&nbsp; I have never played WOD old or new, but if AndyZ needs someone to play such a role, I am certainly interested.<br><br>&lt;lurk mode active&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>18-08-2011, 23:50:55</strong>
			</dt>
			<dd class="postbody">
				Healergirl, I'm glad you're enjoying.&nbsp; I had originally intended to close things up from any new people, but a street doc could certainly be useful in an interesting way.<br><br>Do you have any messenger programs on which I could contact you?&nbsp; Skype would be ideal.&nbsp; If so, please send to me in PM.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>21-08-2011, 15:09:47</strong>
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			<dd class="postbody">
				<strong>Very</strong> creepy Dream-battle, AndyZ!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>21-08-2011, 16:08:32</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=114248.msg5096508#msg5096508">Quote from: Healergirl on 21-08-2011, 15:09:47</a></div></div><blockquote class="bbc_standard_quote"><strong>Very</strong> creepy Dream-battle, AndyZ!<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>*smiles and bows*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>21-08-2011, 18:27:43</strong>
			</dt>
			<dd class="postbody">
				&lt;glares up the virtual table at the GM&gt;<br><br>I almost bought it, I really did.<br><br>I have some family stuff to tend to, will be offline for a few hours.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>24-08-2011, 12:50:17</strong>
			</dt>
			<dd class="postbody">
				I think I got the speed down for everyone, since some people post more quickly than others, but I just wanted to check: does anyone feel left behind or that I'm posting too quickly or too slowly in comparison to the others?<br><br>Probably a meaningless worry on my end, but since this is the first forum game that I'm actively running, I wanted to make sure that everything is alright.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Senti</strong> on <strong>24-08-2011, 13:37:28</strong>
			</dt>
			<dd class="postbody">
				In a week or so I will be faster as the kids will be back at school. i do try to do once a day but obviously RL somtimes messes with that.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>25-08-2011, 23:28:44</strong>
			</dt>
			<dd class="postbody">
				Friendly reminder to post that you spend Conviction for Second Sight if you choose to do so.&nbsp; It's very beneficial for monster hunting.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>27-08-2011, 01:18:12</strong>
			</dt>
			<dd class="postbody">
				I may well get whapped by Hurricane Irene.&nbsp; If I haven't posted for a while, I am likely coping with some degree of damage and/or have lost internet connectivity.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>27-08-2011, 12:22:31</strong>
			</dt>
			<dd class="postbody">
				Understood; thanks for the warning.&nbsp; RL&gt;RP.&nbsp; I'll encompass some contingency plans in case you vanish for a while.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>27-08-2011, 14:30:09</strong>
			</dt>
			<dd class="postbody">
				The storm veered a bit east during the night, it looks like I won't get a direct hit.&nbsp; The eye seems like it will be trcking along the coast when it reaches my latitude.&nbsp; I live inland so hopefully all will be well.&nbsp; BUt ya just never know with these things!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>28-08-2011, 15:37:08</strong>
			</dt>
			<dd class="postbody">
				My husband and I are alive and well, but we ahve lost poer.&nbsp; Damage to the grid in our arrea is extensive, to say the least.&nbsp; I will peep in from tim to time, but am likely to be unable to Rp for a week - it may take longer than that before I get power back.&nbsp; Sorry everybody.&nbsp; <br><br>Gamemasters:&nbsp; Com up with whatever reason you need to explain my character's inactivity, be creative!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>28-08-2011, 15:54:13</strong>
			</dt>
			<dd class="postbody">
				Already taken care of ^_^&nbsp; Be safe.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>01-09-2011, 22:07:37</strong>
			</dt>
			<dd class="postbody">
				Current XP level has been raised to 10.<br><br>If you haven't spent any lately, you may choose to put 10xp into a virtue, in order to raise your powers and get more Edges.&nbsp; If this appeals to you and you haven't read through the book, please speak to me on it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>01-09-2011, 22:48:39</strong>
			</dt>
			<dd class="postbody">
				I have poer and internet!&nbsp; For a while, anyway.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>02-09-2011, 00:49:17</strong>
			</dt>
			<dd class="postbody">
				Welcome back.&nbsp; You haven't missed anything so far.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>02-09-2011, 03:06:54</strong>
			</dt>
			<dd class="postbody">
				I'm getting requests from more people to join the game.&nbsp; I'm thinking of instituting a rule that if someone hasn't posted in a month, then I drop their slot and let someone else hop in.&nbsp; This seems more than fair to me, but I wanted to open it up to public debate.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>02-09-2011, 03:13:57</strong>
			</dt>
			<dd class="postbody">
				That sounds good to me!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Eislynn</strong> on <strong>02-09-2011, 04:04:29</strong>
			</dt>
			<dd class="postbody">
				No posts from me for a day or two. My poor compy has the flu. Working to fix it.<br><br>Edit: Compy fixed (We think) so posting will resume.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>slowmojoe</strong> on <strong>03-09-2011, 04:12:52</strong>
			</dt>
			<dd class="postbody">
				I'm good with that. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>05-09-2011, 01:50:30</strong>
			</dt>
			<dd class="postbody">
				Here are my thoughts for combat.&nbsp; Bystanders don't have to worry about this.<br><br>If someone initiates combat, they can roll, and others can roll if they post before I do.&nbsp; However, if a monster initiates, or if people haven't yet posted, I'll roll initiative for everyone who hasn't yet.<br><br>Monsters will go on their init, but if various players can go before a particular person, I'll let all of them go in whatever order they please.<br><br>If people are up for it, I may simply use the method of talking via messenger with those getting attacked during combat rolling to see how things go there, but it won't be completely necessary to have things going.&nbsp; This would, however, require anyone with the Bluster power to be on messenger a lot so that I can check to see how things are going with that.&nbsp; If people don't like this idea, though, I won't use it with them.<br><br>If you don't want to chat via messenger, because it'll slow things down to always ask about it, I'd rather people let me know beforehand if they intend to use defensive tactics during a fight.&nbsp; Otherwise we have to have multiple bounces back and forth during battle.&nbsp; Some people may be alright with this, some may not.&nbsp; Ideally, the to-hit and damage will be rolled and thrown into the same post, to give a pre-soak damage roll which can be soaked when the player posts next.<br><br>Thoughts?&nbsp; Issues?&nbsp; Arguments?<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>05-09-2011, 02:03:39</strong>
			</dt>
			<dd class="postbody">
				In my fview, simultaneous hit and dmage rolls are always to do it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>13-09-2011, 15:02:22</strong>
			</dt>
			<dd class="postbody">
				After consideration, I decided to only allow risking Conviction on rolls unrelated to Edges in rare circumstances.&nbsp; My notes about Conviction have been edited to match, with strikeouts so that people can see where the changes are.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>16-09-2011, 19:12:36</strong>
			</dt>
			<dd class="postbody">
				<strong>Time dilation</strong><br><br>Since we have people going to Sunset at different times, rather than just having Healergirl wait, I'll go with the prospect that anyone who goes back to Sunset is asleep at the time of the Sunday Morning posts.&nbsp; Mary and Carrie will likewise be asleep at the Before Dawn posts.<br><br>To clarify, if it says Before Dawn at Sunset, Mary and Carrie will be asleep.&nbsp; Any character who falls asleep during the Before Dawn posts at Sunset can immediately begin work on a Sunday Morning post in Sunset.&nbsp; Until then, anyone who comes back to Sunset with a Before Dawn will be asleep in the Sunday Morning posts.<br><br>It'll just be something to gloss over, since I have no idea which characters will head back.&nbsp; It's something I'm going to try out to see how well it works, and if it does become problematic, I'll work on retcons and such.&nbsp; It should just help streamline matters without making some people wait for others.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>22-09-2011, 06:53:44</strong>
			</dt>
			<dd class="postbody">
				<strong>Derangements</strong><br><br>Derangements don't really come into play in a mechanical sense until someone gets 7+ in a Virtue.&nbsp; So far, everyone only has 3 in a Virtue (although people who haven't spent any of their XP yet and are done with their Imbuing scenes may upgrade to 4 if they so choose), so I don't expect it to come up for a while.&nbsp; However, players being what they are and planning ahead, I figure I'll post this as soon as it occurs to me.<br><br>Note that this only comes up as system derangements.&nbsp; If someone wants to play out their character losing his or her mind in one way or another as part of roleplay, that's certainly awesome and acceptable.&nbsp; Far be it from me to dictate how you play your character.<br><br>I see derangements as being a two point flaw.&nbsp; Most of the derangements in the book, therefore, fit according to that point in regards to what they do, the penalties which arise from them, and so on.&nbsp; By the book, this is supposed to be painful, along with being part and parcel of a Hunter who's reaching such an extreme devotion to the Hunt, but some just may not want to go this route.&nbsp; White Wolf has a long tradition of using the dice to dictate how you play your character; I do not.<br><br>If someone wants to mitigate one of the listed derangements, I will make it 3xp to downgrade to a milder form of what's listed in the book.&nbsp; Rolls will be gone, any mechanical benefits or drawbacks will be removed, but the character will still be expected to follow out the milder version through roleplaying.&nbsp; It's something I'd be interested in allowing to try out, though I don't know if it'd work, and we can always fix it later if it's crap.<br><br>By the same token, completely curing a derangement (likely through extensive therapy) would be 6xp total.&nbsp; (The 3xp to downgrade a derangement would count, so 3xp more to cure a mild derangement).<br><br>I feel as though this is a fair consideration for people to consider, but criticisms are always welcome.&nbsp; Even though it won't come up for a while, most of you realize that I plan very well ahead for some things.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>22-09-2011, 15:48:14</strong>
			</dt>
			<dd class="postbody">
				I don't mind waiting, my character is support personnel,not combat operations.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>25-09-2011, 22:17:29</strong>
			</dt>
			<dd class="postbody">
				I gave Mary the ability to downgrade a level of damage, either from lethal to bashing, or to remove a level of bashing.<br><br>Alan's lethal level will therefore become bashing.&nbsp; The same would be true of Nadia except that she hasn't suffered any actual health levels of damage.<br><br>Alan's level of bashing will disappear in an hour.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>26-09-2011, 21:42:14</strong>
			</dt>
			<dd class="postbody">
				Everybody benefits from tender loving care.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Senti</strong> on <strong>27-09-2011, 12:09:26</strong>
			</dt>
			<dd class="postbody">
				Well i must say that SJ is just bloody confused. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>28-09-2011, 08:27:57</strong>
			</dt>
			<dd class="postbody">
				If people look into a shower, one of the tile bathrooms has been refitted to have a shower head, curtains, drain and soap dish.&nbsp; Minimal conditions as mentioned by Carrie, but it's how she gets by.&nbsp; Don't use up all the hot water, or she will be sad.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Swordsman18</strong> on <strong>01-10-2011, 01:45:06</strong>
			</dt>
			<dd class="postbody">
				I have declared this to be Vince's theme song: Resident Evil - Songs | Tomandandy - AxeMan (http://www.youtube.com/watch?v=P6e3aLrzSQ8#)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Healergirl</strong> on <strong>01-10-2011, 19:39:48</strong>
			</dt>
			<dd class="postbody">
				Good choice!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Senti</strong> on <strong>01-10-2011, 20:30:26</strong>
			</dt>
			<dd class="postbody">
				I am looking for a few...:)<br><br>&nbsp;and yes good choice.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Swordsman18</strong> on <strong>02-10-2011, 23:29:08</strong>
			</dt>
			<dd class="postbody">
				Katida, did Nadia give back the hundred when she left or did she run off with Vince's hundred? Without it he can buy supplies, but if she just left like that he will wonder if she is buying it for him.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Eislynn</strong> on <strong>03-10-2011, 00:45:00</strong>
			</dt>
			<dd class="postbody">
				She didn't take it in the first place. She's in a pissy mood. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Swordsman18</strong> on <strong>03-10-2011, 00:49:58</strong>
			</dt>
			<dd class="postbody">
				Oops...<br><br>Fixed the post to reflect that change.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>07-10-2011, 10:07:50</strong>
			</dt>
			<dd class="postbody">
				Katida Desu and Slowmojoe are going off to a convention.&nbsp; I don't expect that they'll post much until after the weekend.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Eislynn</strong> on <strong>08-10-2011, 00:54:45</strong>
			</dt>
			<dd class="postbody">
				May not be as bad as that. We have an honest to god computer in our hotel suite. Which by default changes it from a suite to just sweet. If we get a lull in events, posting is still a possibility. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>08-10-2011, 00:57:25</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=114248.msg5312656#msg5312656">Quote from: Katida desu on 08-10-2011, 00:54:45</a></div></div><blockquote class="bbc_standard_quote">May not be as bad as that. We have an honest to god computer in our hotel suite. Which by default changes it from a suite to just sweet. If we get a lull in events, posting is still a possibility.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Congratulations!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>10-10-2011, 17:45:48</strong>
			</dt>
			<dd class="postbody">
				Feeling sick.&nbsp; I will try to keep Hunter going but my posts may not be as great as usual.&nbsp; Thankfully I'm already planned a few steps in advance for most folks so I don't have to invent anything.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Senti</strong> on <strong>10-10-2011, 17:57:15</strong>
			</dt>
			<dd class="postbody">
				Get well soon...<br><br>other wise I might send something really scary too you...<br><br>dare me to send it :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Imogen</strong> on <strong>11-10-2011, 20:15:52</strong>
			</dt>
			<dd class="postbody">
				Andy,<br><br>Lorraine rolled a 1 and a 6, so depending on the diff it's a botch or fail :-) lemme know!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>11-10-2011, 20:16:59</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=114248.msg5327831#msg5327831">Quote from: Imogen on 11-10-2011, 20:15:52</a></div></div><blockquote class="bbc_standard_quote">Andy,<br><br>Lorraine rolled a 1 and a 6, so depending on the diff it's a botch or fail :-) lemme know!<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Always assume difficulty 6 unless I say otherwise.&nbsp; That'll be a fail.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>02-11-2011, 04:21:07</strong>
			</dt>
			<dd class="postbody">
				It looks as though the game as dying.&nbsp; It's no one's fault, but I'm wondering if there's some way to allow for an ending with a proper bang, rather than simply a whimper.&nbsp; Anyone have thoughts or suggestions?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Swordsman18</strong> on <strong>02-11-2011, 06:23:00</strong>
			</dt>
			<dd class="postbody">
				I had a midterm today so I was a little busy to post so I am going to go knock one out right now. Sorry for my lateness.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>Eislynn</strong> on <strong>08-11-2011, 00:14:42</strong>
			</dt>
			<dd class="postbody">
				Due to a rather personal issue, Nadia's surname is now Simone rather than what it was, because I'd rather not let the character die because of this emotional issue. I know it's a bit of a strange thing to do, I just want to thank everyone for understanding. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>09-11-2011, 10:52:20</strong>
			</dt>
			<dd class="postbody">
				Imogen just sent me a PM that she's off E for a while.&nbsp; I'll try to remember what all information she's been given and see that others get it passed to them.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>19-11-2011, 02:17:45</strong>
			</dt>
			<dd class="postbody">
				After some time and consideration, I think I will have to proclaim this game as good and dead.&nbsp; I'm sorry to anyone who was really looking forward to this game.<br><br>As is my wont, I have set up a "behind-the-curtain" shot located under a Spoiler tag for anyone who wants to know what was going on and such.&nbsp; Questions will likewise be answered when asked.<br><br>Thanks for playing.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">At one point, one of the beings, named Indarinel, came too close to this vast spinning blue/green orb that would later be named Earth, and got sucked into the gravitational pull, trapped on the strange material sphere.&nbsp; He cried out in shock and fright for his companions, and twelve came to his aid, but they too were unable to escape and ended up upon the surface<br>&nbsp;Although they had a bit of time to adjust before nightfall, the sudden disappearance of the sun from their view brought forth a strange new eperience for them: darkness.&nbsp; They had never before imagined a world with only the tiny stars and the lack of the warmth and glow of the nearby furnace, but it inherently changed them, transforming their light into darkness, their fire into a sort of cold, black fire that seems the equal opposite of normal flame<br>&nbsp;Time passed and humans came to the world, many of whom began to worship these beings.&nbsp; Some of them even formed bodies for the creatures, bodies made out of blood and shadows.&nbsp; Not shadows as we understand them, but out of the thing inside of a person which causes that person to give off a shadow, and when removed, makes that person catatonic.<br>&nbsp;Not everyone was so interested, however.&nbsp; Some of the humans seeked liberation or to destroy such creatures, and the many other space-energy beings took pity on their corrupted brethren and on these humans.&nbsp; They sent the humans powers, wanting to be able to allow the humans to put the 13 to rest, even if that rest was death<br>&nbsp;Indarinel was thought to be destroyed, along with Balariel and most of the other 13.&nbsp; ((Yes, the -el to the names was a deliberate red herring))&nbsp; However, simply destroying the host body didn't completely eliminate the beings within, and Indarinel planned his revenge and for his way to overtake the entire world.&nbsp; Such a plan would take time, however, and for his brethren to all be released from their host bodies<br>&nbsp;http://elliquiy.com/forums/index.php?topic=114247.msg5094662#msg5094662 (http://elliquiy.com/forums/index.php?topic=114247.msg5094662#msg5094662)&nbsp; has a post where Mary Nash was one of the ones who was originally called to defeat Balariel, but she froze and didn't attack, and only ended up a Bystander<br>&nbsp;Some of the plans I was playing with were whether you'd try to capture the Essence of one of the 13, probably the one that still sleeps, using some sort of technique I hadn't yet invented.<br>&nbsp;But at some point, you were going to go back to Sunset to find the place half-destroyed, with Carrie frozen in time, a few inches above the ground and with an expression of absolute horror on her face<br>&nbsp;which is what she meant about her time running out<br>but you'd have found out after you finally destroyed the mechanical dinosaur monstrosity that would have been Indarinel that she joined the Messengers<br>The powers would go away after Indarinel was defeated</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Hunter: the Reckoning - OOC Thread</strong><br>
				Post by: <strong>AndyZ</strong> on <strong>25-11-2011, 10:29:49</strong>
			</dt>
			<dd class="postbody">
				Swordsman18 has a few ideas for continuations, and I've given my okay on the matter.&nbsp; It's fair to presume that each of you knows each other by this point, even if only in passing.
			</dd>
		</dl>
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