The Labyrinth of Broken Virtue (Players Handbook) [MUL]
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				Title: <strong>The Labyrinth of Broken Virtue (Players Handbook) [MUL]</strong><br>
				Post by: <strong>Laughing Hyena</strong> on <strong>30-11-2009, 04:25:45</strong>
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				Version: 1.1 - Introduction Added. Basic Rules Added. Integrity switched to Discipline<br>Version: 1.2 - New Stat (Agility), New Class (Survivalist), New Race Chapter (Dragonkind, Elves, Innorat, Human added, Cleaning and Organizing)<br>Version: 1.3 - New Race (Beastmen)<br>Version: 1.4 - Additional changes and merging. Modified by Devious Catboy.<br>Version: 1.5 - Additional details upon Combat (Sensual Warcraft added)<br><br><hr><div align="center"><span style="font-size: 15pt;" class="bbc_size"><strong>~Introduction~</strong></span></div><hr><span style="font-size: 8pt;" class="bbc_size"><em>"The youthful warrior woman had her sword out as it dripped with blackened ichor. She had finally cut down the last of the triad of Crimson Blasphemies she had stared down with barely a scratch on her. The crypts were now caked with their blood and dust billowed up from where their bloods slumped to the ground. Calmly she flicked the sword clean of the disgusting bits that remained of her enemies and she snatched a lantern from the nearby walls. <br><br>She, Alana of the Moonsilver Forests had been doing really well since she came to the first level daring the perils of the Labyrinth. As she moved onward towards the the door she feared nothing, expecting another typical obstacle to contend with. As she entered the greenhouse she saw lush vegetation to witness, quite beautiful to say the least as she looked bout and saw no immediate danger. Perhaps this would be a good place to set camp. <br><br>Going quickly towards a large tree she looked up checking for monsters and the like but saw nothing and began to set up camp after sheathing her weapon. Once the fire had been nearly assembled she saw an unusual shadow within the limited light of the torch. Reacting as quickly as she could manage the sword was almost out of it's sheath before a noose of some kind of white sticky residue came about her neck and snapped back up taking her with it as she came face to face with a demonic horror. <br><br>A creature with the head of a wolf that dripped greenish bile and had the enormous abdomen and legs of a spider. Struggling to get her sword out and keeping on hand on the web noose proved difficult since it was strangling her. The wolf-spider though had the cunning of a human as well and snapped her belt off like it was little more then butter with the serrated edges of his front spider legs. Her sword fell with a clatter to the ground as her eyes widened in hatred but soon surprise and fear when she felt the spider lick her cheek with the long tongue and suddenly the rush of air to her breasts when her armor was torn from her body. <br><br>Disgust ran though her at the thought of being ravaged by this demonic beast and her struggles were renewed. Annoyed the spider would use strands of his web to bind her arms together and hangs her from a branch with only her upper body to keep her upright. It drew the strength from her body quickly being hanged like this as the spider began to lap his tongue over her breasts and nipples dragging his long teeth over her sensitive flesh. <br><br>She wanted to believe it was a nightmare or sick hallucination when the legs of the spider began to push into her beautiful flower and desecrate her nether regions with that venomous drool. Juices flowed from her moist passage and a deep shade of red from embarrassment came to her cheeks&nbsp; when her nipples grew hard from the attentions. All the while her struggles continued as she desperately tried to kick the spider away from her which she thought she succeeded upon her second attempt. <br><br>She bought herself some time as she tried to pull herself up to she could attempt to bite through the webbing that bound her limbs. When she heard the spiders unearthly howl from the growl she cursed her misfortune and her eyes widened with real panic... and in that instant she felt her strength fail her as her arms gave out. <br><br>The spider had climbed up behind her its limbs latched around her well toned figure. Blond hair pushed aside to the front which covered the top of her breasts as she felt something pry at her entrance which she knew instantly to be the spiders member. Wild with frenzy like a cornered and injured animal she tried in vain to buck the beast off her but her strength was gone and with it her hopes. The beast plunged its length into her wet womanhood and an ear piecing scream echoed in this deathtrap. <br><br>Humiliated beyond belief as her body sickeningly liked having this beast ravage her tortured her mind which she was barely hanging onto. Her heart and mind&nbsp; snapped in two when the beasts vile knot pressed into her and her screams of fear soon subsided and she gave into just the pleasure her haze and sanity in that moment broken. She cursed whatever cruel gods brought this horrific fate upon her and prayed for mercy as the beast pressed to her inner walls with a howl and filled her belly with its vile seed. Tears streaked down her eyes as her own orgasm hit her completing the twisted union. <br><br>The Labyrinth of Broken Virtue has claimed yet another victim..."</em></span><br><br><hr><div align="center"><span style="font-size: 15pt;" class="bbc_size"><strong>Attributes</strong></span></div><hr>Players are given <strong>30 points</strong> to distribute into their attributes. It is not recommended to stack points into a single attribute and leaving the rest with lower values. Each attribute is very important for survival in the Labyrinth. Beauty is the only exception since it can both help you and work against you no matter it's level. Beauty will always play a factor in most situations.<br><br>1 is abysmal, meaning you will most likely fail and suffer a heavy penalty which might also lead to fatal conclusions.<br>10 is the pinnacle, meaning you will most likely succeed in tasks that call for that attribute.<br><br><strong>Strength</strong> [STR]<br><span style="font-size: 8pt;" class="bbc_size"><strong>Physical Damage, Defense, Health</strong><br>Strength measures your physical power and physique. Lifting heavy objects, kicking down doors, and breaking out of grapples are influenced by Strength. Basic physical damage is also measured by Strength and is highly valuable to those who are using physical means of attacks.</span><br><br><strong>Agility</strong> [AGI]<br><span style="font-size: 8pt;" class="bbc_size"><strong>Athletics, Evasion, Balance</strong><br>Agility measures a combination of agility, coordination, and fine motor ability. It controls your basic ability at most athletic, fighting, and evasion that call for a delicate touch and underlying sense of one's surroundings. Agility also helps determine speed, reaction time, and movement.</span><br><br><strong>Intellect</strong> [INT]<br><span style="font-size: 8pt;" class="bbc_size"><strong>Spell Damage, Bestiary, Mana</strong><br>Intellect dictates your capacity for magical lore, the occult, and can be vital in your survival in the dungeon. Intellect can help aid in casting powerful magic spells, identifying creatures or items, and even provide to be a very useful tool in solving survival problems.</span><br><br><strong>Vitality</strong> [VIT]<br><span style="font-size: 8pt;" class="bbc_size"><strong>Health, Mana, Virtue</strong><br>Vitality measures your physical endurance, stamina, and self-control. The vital force of an individual is crucial in the dungeons of the Labyrinth as poisons, disease, parasites, and force impregnation can be maintained or resisted by a character of high Vitality.</span><br><br><strong>Discipline</strong> [DIS]<br><span style="font-size: 8pt;" class="bbc_size"><strong>Mental Endurance, Awareness, Virtue</strong><br>Discipline helps you cope with the hardships and mental stress the dungeon has to offer from being seduced by a comely succubi harem, to surviving horrific encounters that would break one's mind. It also is useful when recovering from mental trauma and resisting it. It also directly dictates how skilled you are at tactics, your awareness and helps when detecting ambush or ambushing others.</span><br><br><strong>Beauty</strong><br><span style="font-size: 8pt;" class="bbc_size"><strong>Fellowship, Allure, Deterrent</strong><br>Beauty can be a gift and a curse. The sublime beauty of an adventure can be a lure for monstrosities fueled by lust and hunger to feast on such a delectable treat, but beauty has another more devious side utilizing powers of charisma and personality to allure allies to your side. The less "glamorous" characters are blessed with an appearance that wards off suspecting monsters, but also wards off even the friendliest of allies.</span><br><br><hr><div align="center"><span style="font-size: 15pt;" class="bbc_size"><strong>Secondary Attributes</strong></span></div><hr><strong>Health</strong> [HP]<br><span style="font-size: 8pt;" class="bbc_size"><strong>Max Health = Class Mod + Strength + Vitality</strong><br>Health is your life force and determines how much physical punishment your body can maintain before giving out. Frightful monstrosities await in the dark depths of the Labyrinth that will test your physical limits with cruel forms of both sexual and/or violent affliction.</span><br><br><strong>Mana</strong> [MP]<br><span style="font-size: 8pt;" class="bbc_size"><strong>Max Mana = Class Mod + Intellect + Vitality</strong><br>Mana is your body's "energy supply" maintained by a the capacity of your mind, body, and soul. Mana can be spent to cast powerful spells of magic, but also aid in forcing more energy into brutal attacks. While depleting your mana isn't as costly as Health or Virtue it can easily make even the simplest of tasks more dangerous and difficult. Mana can be replenished through soothing bathes, relaxing massages, and even sexual means of release.</span><br><br><strong>Virtue</strong> [VP]<br><span style="font-size: 8pt;" class="bbc_size"><strong>Max Virtue = Class Mod + Discipline + Vitality</strong><br>Virtue measures your endurance and resistance to temptation, corruption, and lust. When your Virtue is reduced to 0 you become highly vulnerable to the seduction and command becoming an exploitable object to the monsters of the Labyrinth. Virtue can be recovered through success within the dungeon by locating treasure, completing a harsh test of of your ability, or taking a rest to gather yourself.</span>
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				Title: <strong>Re: The Labyrinth of Broken Virtue (Players Handbook) [MUL]</strong><br>
				Post by: <strong>Laughing Hyena</strong> on <strong>30-11-2009, 04:26:58</strong>
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				<div align="center"><span style="font-size: 20pt;" class="bbc_size"><strong>~Races~</strong></span></div><br><hr><div align="center"><span style="font-size: 15pt;" class="bbc_size"><strong>Beastmen</strong></span></div><hr><div align="center"><span style="font-size: 8pt;" class="bbc_size"><em>"Ever since they made contact with other races, no one knows how the Beastmen came to be or when they appeared in the annals of history. Powerful and blessed by nature to survive, the beastmen are one of the younger races but they claim to have existed before humans. Whether there is truth or not within such claims is unknown as their history is passed orally rather then with script or mural. Beastmen have incredible variety among them even more so then humans and can appear to be almost any natural animal but most are predominantly mammal like in structure. Usual insulting words to them involve the words 'beast' or 'furry'. They do not care for being called animals or something cute as they have a strong sense of personal dignity."</em></span></div><table class="bbc_table"><tbody><tr><td><table class="bbc_table"><tbody><tr><td><hr><div align="center"><strong>Benefits</strong></div><hr><strong>Feral Might</strong><br><span style="font-size: 8pt;" class="bbc_size"><em>"Beastmen are closer to their animal counterparts then they would like; however, they consider it an honor to inherit their survival instincts especially the ability to fight as if they were cornered with nothing to lose. Strength may not exceed 9 with the bonus."</em><br><strong>Bonus:</strong> +1 to Physical Damage and Strength at 1/2 of Max Health.</span><br><br><strong>Natural Endowment</strong><br><span style="font-size: 8pt;" class="bbc_size"><em>"Blessed it seems by nature or whatever gods have given birth to them, the Beastmen are among the most endowed and naturally gifted in terms of recreation. Whether it be from a knotted/barbed/large member, or to a constricting cavity, monsters find attempts to have their way with Beastmen a test of stamina in some case or a test in pleasure and pain for others."</em><br><strong>Bonus:</strong> +1 to Health and Virtue Damage against target during Copulation.</span><br></td><td><hr><div align="center"><strong>Drawbacks</strong></div><hr><strong>Quicker Release</strong><br><span style="font-size: 8pt;" class="bbc_size"><em>"Beastmen whilst physically endowed lovers tend to become too excited too quickly from such stimulation and as a result expire quicker then most racers. The reason being because during their harsh existence there is little time to savor the moment or indulge in foreplay and as a result Beastmen are not as well experienced with receiving physical pleasure."</em><br><strong>Penalty:</strong> Suffers +2 Virtue damage during Copulation.</span><br></td></tr></tbody></table><br><hr><div align="center"><span style="font-size: 15pt;" class="bbc_size"><strong>Dragonkind</strong></span></div><hr><div align="center"><span style="font-size: 8pt;" class="bbc_size"><em>Powerful, Beautiful and Graceful in appearance, Dragonkind are a humanoid variant of Dragons. It is said the race came to fruition when a Dragon fell in love with a knight and took human form to be with him. Their union brought a strange mixture of human sized, wingless beings. They have little place in civilized worlds as many races fear them, so they are prone to wander and make their own fortunes. Very rarely do they have their own civilizations but those that do whether it is by peace or through war, they are a force to be reckoned with. They are still a very young race in the world and rarer still do they find themselves with children.</em></span></div><br><table class="bbc_table"><tbody><tr><td><hr><div align="center"><strong>Benefits</strong></div><hr><strong>Fire Breathing</strong><br><span style="font-size: 8pt;" class="bbc_size"><em>"Dragonkind have several abilities that help them survive in the Labyrinth. Their signature ability, Fire Breathing, allows them to belch embers and flames from their maw incinerating anything caught in it's flume. Thanks to their resistant scales they suffer no damage from their Fire Breathing."</em><br><strong>Cost:</strong> 3 MP</span><br><br><strong>Draconic Fortitude</strong><br><span style="font-size: 8pt;" class="bbc_size"><em>"Dragonkind are durable and resilient creatures being age old decendants of beastily Draconic creatures. Scales cover their body acting as a layer of protection against weapons and even magic. With great stamina and heartiness the Dragonborn can commit to great feats of vitality."</em><br><strong>Female Bonus:</strong> Penetration Save (VIT)<br><strong>Male Bonus:</strong> Climax Save (VIT)</span><br></td><td><hr><div align="center"><strong>Drawbacks</strong></div><hr><strong>Universal Mating</strong><br><span style="font-size: 8pt;" class="bbc_size"><em>"Dragonkind are a unique race being fully capable of mating with most other races without complication. This makes Dragonkind susceptible to impregnation from humanoid or even monstrous creatures of any variety. Note that this drawback can apply to males as well."</em><br><strong>Penalty:</strong> VIT-2 on Impregnation Checks</span><br></td></tr></tbody></table><br><hr><div align="center"><span style="font-size: 15pt;" class="bbc_size"><strong>Elves</strong></span></div><hr><div align="center"><span style="font-size: 8pt;" class="bbc_size"><em>Cunning and Ancient, Elves are literally part of Mana's lifeforce. Some say they are the children of the earth itself and it's guardians. Most elves have exceptional abilities as mages and survivalists and often make their homes at one with nature. They are among the eldest of races and yet at the same time the most curious. However unlike humans they have the cunning to avoid it getting the better of them. Elves are distinguished by their long fey ears and their fair beauty.</em></span></div><br><table class="bbc_table"><tbody><tr><td><hr><div align="center"><strong>Benefits</strong></div><hr><strong>Exceptional Senses</strong> <br><span style="font-size: 8pt;" class="bbc_size"><em>"Elves have Keen Hearing and Sight and as such they are much more mindful of their surroundings concerning hidden passageways and treasures."</em><br><strong>Bonus:</strong> Detection Save (DIS)</span><br><br><strong>Carnal Expertise</strong><br><span style="font-size: 8pt;" class="bbc_size"><em>"Elves are very experienced in the arts of lovemaking as they often practice with willing partners. Powerful in the ways of foreplay and copulation, they may be small but they are very skilled. Females on the other hand are very difficult to give offspring. Even monsters cannot seem to manage this."</em><br><strong>Male Bonus:</strong> Skilled Arousal (+1 Virtue Damage)<br><strong>Female Bonus:</strong> VIT+2 on Impregnation Checks</span><br></td><td><hr><div align="center"><strong>Drawbacks</strong></div><hr><strong>Fragile Lovers</strong><br><span style="font-size: 8pt;" class="bbc_size"><em>"Elves whilst beautiful are more frail then most races and rough treatment tends to be worse and more exaggerated on an elf. When raped by an monster of Large or Greater Size, or a creature whom having sex with is harmful, elves suffer an additional 2 damage to health."</em></span><br></td></tr></tbody></table><br><hr><div align="center"><span style="font-size: 15pt;" class="bbc_size"><strong>Pamant</strong></span><br><hr><span style="font-size: 8pt;" class="bbc_size"><em>"Pamant are stout in stature resembling the size of a halfling and share traits with long lost ethereal entities. Commonly they are frail and generally weak in physical strength and toughness. Their ears are frayed or gnarled into strange shapes usually elongated and covered with a thin coat of fur. Pamant also bear ghostly tails that are manifested by their life force. The longer and more bright a Pamant's tail is the older or more wise a Pamant may be. Sometimes the tail can be linked with a clan, type of god, or even a memorial to a lost loved one. Pamant are the surface relatives of Innorat. The Innorat are pure sky creatures that dwell on massive floating worlds that drift far above the clouds, but once an Innorat descends to the surface they become corrupted by the Ezykel Taint slowly transforming them into a Pamant. The older Pamants that reside on the surface become crude in natural becoming fascinated in the darker deeds of society such as prostitution, thievery, and even murder.<br><br>The Ezyel Taint is usually characterized as the dulling of hands or feet, but as the taint grows it will eventually corrupt their limbs entirely as their ethereal spirit erodes at their body. They're eyes become dull and radiant while their hair gives way to a sickly dark color. In most occasions, the Ezykel Taint is irreversible and most Pamant are never allowed to return to their home world.<br><br>Pamants are fluent in destruction magic, crafting of dreadful rare weapons, and manipulating those corrupted by darkness."</em></span></div><br><table class="bbc_table"><tbody><tr><td><hr><div align="center"><strong>Benefits</strong></div><hr><strong>Black Charm</strong><br><span style="font-size: 8pt;" class="bbc_size"><em>"The body of the Pamant is a prize to behold as even the male variety can be alluring to those with a weak will against the darker temptations. This makes the Pamant highly capable of manipulating people with temptation, greed, and gluttony."</em><br><strong>Passive</strong>: Greatly increases one's charisma to easily persuade or tempt individual beings.</span><br><br><strong>Ezykel Taint</strong><br><span style="font-size: 8pt;" class="bbc_size"><em>"The Evyzel Taint is a transformation from Innorat to Pamant. One's limbs become dull to pain and generally unappealing with it's rough texture. Since the skin has become eroded by the Pamant's ethereal spirit their powers with mana become unpredictable and potent."</em><br><strong>Touch</strong>: Minor to severe burns on target.<br><strong>Mana Distortion</strong>: Can manipulate mana with limbs.<br><strong>Erratic Spells</strong>: When the character fails a Spell Test the spell can become highly volatile resulting in random effects.</span><br></td><td><hr><div align="center"><strong>Drawbacks</strong></div><hr><strong>Minuscule</strong><br><span style="font-size: 8pt;" class="bbc_size"><em>"Pamant, being about the size of a halfling, suffer the consequence of a frail and small body. Making penetration, impregnation, and parasitic creatures a potentially lethal danger to the Pamant. Their size and appearance can even be a lure for the wicked or lustful."</em></span><br><br><strong>Magical Presence</strong><br><span style="font-size: 8pt;" class="bbc_size"><em>"The Pamant embodies a high concentration of mana and spiritual energy making it easily detected by ethereal entities or magically attuned beings."</em><br></span></td></tr></tbody></table><br><hr><div align="center"><span style="font-size: 15pt;" class="bbc_size"><strong>Human</strong></span></div><hr><span style="font-size: 8pt;" class="bbc_size"><em>Humans are among the most varied and most versatile of the races. Capable of surviving in any climate and adapting to their surroundings and neighbors, Humans are the most common race in the entire world. They are among the most short lived of races in terms of individual life span, but their ability to rapidly reproduce and expand along with ingenuity is what makes them capable of challenging the Labyrinths depths.</em></span><br><br><table class="bbc_table"><tbody><tr><td><hr><div align="center"><strong>Benefits</strong></div><hr><strong>Tempered Mind</strong><br><span style="font-size: 8pt;" class="bbc_size"><em>The Human Mind sees many forms of sin and personally experiences everything depraved within the world at least once in their lifetime and well before they are fully grown. Hence Humans have a stronger mind when coping with the horrors of the Labyrinth. Virtue Damage is reduced by one but never reduced to zero.</em></span><br><br><strong>Birthright</strong><br><span style="font-size: 8pt;" class="bbc_size"><em>Humans exist in nearly every corner and have a habit of copulating with other types of humanoids by their own will or not. Regardless their bloodlines are ones that seem to take priority when it comes to what trait their offspring take up. You may pick up one of the following benefits concerning Birthright.</em></span><br><ul class="bbc_list"><li><span style="font-size: 8pt;" class="bbc_size"><strong>Beastman:</strong> +1 to Physical Damage</span></li><li><span style="font-size: 8pt;" class="bbc_size"><strong>Dragonkind:</strong> -2 to Fire Damage</span></li><li><span style="font-size: 8pt;" class="bbc_size"><strong>Elf:</strong> +1 to Detect Secret Doors and Treasure</span></li><li><span style="font-size: 8pt;" class="bbc_size"><strong>Innorat:</strong> +2 to Maximum Mana</span></li></ul></td><td><hr><div align="center"><strong>Drawbacks</strong></div><hr><strong>Easily Impregnated</strong><br><span style="font-size: 8pt;" class="bbc_size"><em>Humans tend to be able to breed like rabbits and as such their bodies are more accepting to another creatures seed or eggs. Humans are a natural incubator of sorts to these monsters to they become pregnant more easily.</em><br><strong>Penalty:</strong> VIT-2 on Impregnation Check</span><br></td></tr></tbody></table></td></tr></tbody></table>
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				Title: <strong>Re: The Labyrinth of Broken Virtue (Players Handbook) [MUL]</strong><br>
				Post by: <strong>Laughing Hyena</strong> on <strong>30-11-2009, 04:28:17</strong>
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				<hr><div align="center"><span style="font-size: 15pt;" class="bbc_size"><strong>~Classes~</strong></span></div><hr><br><strong>Warrior</strong> <br><span style="font-size: 8pt;" class="bbc_size"><strong>Health+10<br>Strength+2, Vitality+2<br>Advantages</strong>: Last Stand<br><em>The warrior is a master of all arms and armor. There are few monsters that can overpower her and she has the greatest durability of all characters even in the most dire of circumstances but she should be wary of temptation and overconfidence.</em></span> <br><br><strong>Mage</strong> <br><span style="font-size: 8pt;" class="bbc_size"><strong>Mana+10<br>Intellect+2, Discipline+2<br>Advantages</strong>: Destruction Magic Mastery<br><em>The Mage is a powerful user of Mana who has been blessed with its abundance. She is cunning and strong of will and personality so she doesn't break mentally and is a force to be reckoned with when she has control of the situation. However she is more fragile and more susceptible to physical tortures be they sexual or otherwise.</em></span><br><br><strong>Priest</strong><br><span style="font-size: 8pt;" class="bbc_size"><strong>Virtue+10<br>Discipline+2, Vitality+2<br>Advantages</strong>: Divine Magic Mastery<br><em>The Priest is a bastion of spiritual might and is a little bit of everything. With her god or goddess at her side no evil shall beak her will or her body. At least she hopes so, the Labyrinth has claimed many holy men and women of the cloth and woe to the Priest who find her faith severely challenged.</em></span><br><br><strong>Minstrel</strong><br><span style="font-size: 8pt;" class="bbc_size"><strong>Mana+5, Virtue+5<br>Intellect+2, Beauty+2<br>Advantages</strong>: Song and Tavern Knowledge<br><em>The Minstrel is probably the master of none but an expert in all. She dabbles a little bit in everything using her voice, cunning and winning smile to thwart and outwit the Dungeons hazards. However in a pinch she can be a capable fighter. Though she is gifted in everything she wont excel at anything either. She could find her overconfident her undoing.</em></span><br><br><strong>Survivalist</strong><br><span style="font-size: 8pt;" class="bbc_size"><strong>Health+5, Virtue+5<br>Agility+2, Discipline+2</strong><br><strong>Advantages</strong>: Wilderness Knowledge<br><em>The ranger who stalks monsters with nothing more then a bow and arrow. The woodsman who wields an axe to survive from day to day. The one who worships nature and protects it from city dwellers. These men are the Survivalist, masters of the wild and one with nature. Using nature as their ally they are capable of finding relief within all forms, capable of using their superior knowledge to identify any monster or danger and exploit their weakness. However the Labyrinth is known to challenge even their survival skills for it does not abide the rules of nature.</em></span><br><br><strong>Thief</strong><br><span style="font-size: 8pt;" class="bbc_size"><strong>Mana+5, Virtue+5<br>Agility+2, Intellect+2</strong><br><strong>Advantages</strong>: Stealthing<br><em>The Thief relies on her stealth, athletic prowess and cunning to see the job through. She has skills few other adventurers have to face the challenges of the Labryinth. But she needs to be wary, lest she find herself easily enthralled... or worse.</em></span><br><br><strong>Spell Sword</strong><br><span style="font-size: 8pt;" class="bbc_size"><strong>Health+5, Mana+5<br>Strength+2, Intellect+2</strong><br><strong>Advantages</strong>: Weapon Enchanting<br><em>The Spell Sword is a unique hybrid of classes combining both martial arts and magic into their fighting style. Unlike the Warrior, the Spell Sword can manipulate energy into their weapons creating powerful enchanted weapons of great power. Spell Swords are also very capable of normal spells that would normally be difficult for a Warrior.</em></span>
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				Title: <strong>Re: The Labyrinth of Broken Virtue (Players Handbook) [MUL]</strong><br>
				Post by: <strong>Laughing Hyena</strong> on <strong>30-11-2009, 04:31:29</strong>
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				<hr><div align="center"><span style="font-size: 15pt;" class="bbc_size"><strong>~Combat~</strong></span></div><hr><br>Surviving the Labyrinth goes beyond your wits and cunning within its deadly walls. Beyond its puzzles, locked doors and traps, come the hostile forces of darkness. The ravenous Wolf Spider, the deadly swarms of Widow Moths, the soulless mannequins, the xenophobic Dryads. <br><br>All horrors that you will inevitably have to deal with in one form or another. All will have to be put down before you are brought to your knees, in some cases quite literally. Be prepared for battle and learn the rules of engagement.<br><br><hr><div align="center"><span style="font-size: 15pt;" class="bbc_size"><strong>-The Basics-</strong></span></div><hr><br>The first step of combat is to see who goes first which is compared to the monsters Agility and the Heroine's Agility. Whoever has the higher result goes first barring a sneak attack. Should the sneak attack prove successful or not, the defender goes first within normal combat.<br><br><span style="font-size: 8pt;" class="bbc_size"><strong>Example 1:</strong> <em>Hunath the Beastman Warrior deals with a Emperor Slime who sees him as a nice warm place to soak up a bit of his eggs. Hunath is going to have none of it and readies his axe. The creature gave a roar as suddenly Hunath was atop it slicing into its gelatin membrane with his axe cleaving chunks off it.</em> </span><br><br>No one attempted a sneak attack so the higher Agility of the two goes first. The Emperor Slime has an Agility of 4, Hunath has an Agility of 6 so he goes first.<br><br><span style="font-size: 8pt;" class="bbc_size"><strong>Example 2:</strong> <em>The Priestess Wynn was currently making her way over a log bridge over a raging river. As she approached the middle of the bridge she began to feel something around her ankle. She gave a yell of surprise when she was suddenly pulled up by her ankle her robes falling down to her waist as she now was facing a Water Weird. She felt it try to disrobe her and her eyes became frantic as she quickly uttered a spell of intense holy light to make it let go. She fell back onto the log bridge freed but now facing a very dangerous opponent.</em></span><br><br>The Water Weird attempted a sneak attack on Wynn and succeeded on the attack. Wynn goes first in the combat regardless of Agility as the creature got a free shot upon her. Lucky for her she recovered but perhaps not for long.<br><br><strong><span class="bbc_u">-Attacking-</span></strong><br><br>When you are on the offense you will find two routes to cleaving through your opponent. One method is hand to hand combat be it with sword or axe, melee weapons often use Strength, with a few Rare ones using Agility instead like a Rapier or Skiff Knife. Agility is always used for bows, crossbows and even the rare guns considering they need accuracy to be truly effective. Regardless the attack is rolled using the skill in question and a d10. As always the lower the die result the better the attack will be. <br><br><strong><span class="bbc_u">-Defending-</span></strong><br><br>When on the defense your Agility or Strength is used depending on the situation, Agility is meant for Dodging whilst Strength is used for Parry. Some types of armor and large weapons make dodging harder whilst parrying can be harder when blocking with a small weapon or an unsuitable weapon like a bow or gun. Situations can also arise which may hamper your ability to do one option. Whether you Dodge or Parry your stat is subtracted by the attackers roll result. Should there be a positive score still you suffer that much damage. Should there be a negative number or zero you successfully defend. There is an exception to this rule when the attackers stat exceeds the defenders stat. Should the defender have a lower stat then her attackers she suffers extra damage equal to the difference between the two stats.<br><br><span style="font-size: 8pt;" class="bbc_size"><strong>Melee Example 1:</strong> <em>Charlotte readies her Rapier against the Crimson Blasphemy ready to skewer it. One the assault she uses her weapon to keep it out of reach and with a slight smile she feints for the stomach drawing it in before running it through at the neck and floors it. With a flick of her weapon she sprays the blood over the dead creature ready to deal with the next obstacle.</em></span><br><br>For the intent of this example, Charlotte rolled a 3 on the attack roll using her agility and the Crimson Blasphemy had an Agility of 7. The monster suffered 4 damage from the attack of the knight and fell over dead once more.<br><br><span style="font-size: 8pt;" class="bbc_size"><strong>Melee Example 2:</strong> <em>Charlotte currently stares down a Wyrm a superior foe in almost every category. Her rapier at the ready she finds herself in the middle of a deadly jet of flame. Her warrior reflexes kick in as she almost avoids the attack a bit of her cloth on fire as she is singed on her right side. Steeled by the pain and ready for a counter attack Charlotte stands ready to make her move.</em></span><br><br>Charlotte has an agility of 7 for defense and the Wyrm has an attack stat of 8 for his Vitality due to his use of his breath weapon. Rolling a 6 on the attack roll means Charlotte only suffers damage equal to 1 health. A close call but here is a third scenario.<br><br><span style="font-size: 8pt;" class="bbc_size"><strong>Melee Example 3:</strong> <em>Charlotte now faces a Blood Lotus, a deadly plant that has an advantage over the lovely knight. Trapped on a narrow ledge, Charlotte cannot properly dodge her attacker for long. She has to use parry in order to stay safe. The Blossoms vines assail from all directions as Charlotte does her best to try and sever each vine or bat it away with her weapon but she finds several break through her defense and she finds her right arm bound and pinned to her torso. As the Orchid tries to strip the knight down, suddenly Charlotte is wishing she didn't try and take that jeweled box.</em></span><br><br>This time the monster got the upper hand by forcing Charlotte into a compromised position where she couldn't use her Agility to her advantage. Charlotte's Strength is 5 and the monster rolls a 4 dealing 1 health damage to Charlotte normally. However the creatures Agility is eight for this purpose and as such Charlotte suffers three extra damage to health on top of other modifications. <br><br><hr><div align="center"><span style="font-size: 15pt;" class="bbc_size"><strong>~Sensual Warcraft~</strong></span></div><hr><br>Sensual Warcraft is the mechanics of how molestation and rape be it from tentacles, to wrathful spirits to over sexed wasp men. In short all combat in this category follows a very straightforward pattern with advanced rules following soon afterwards. These rules are important to remember because they can save your characters life from being an incubator or a sex slave.<br><br><hr><div align="center"><span style="font-size: 15pt;" class="bbc_size"><strong>-Stripping-</strong></span></div><hr><br>First is the rules of stripping down an opponent. A monster or you can only strip an opponent down when you have them fully held, paralyzed or otherwise unable to move. Usually you are the one being assaulted in this capacity though rarely does it happen. <br><br>There are three levels usually to an opponent, Armor, Clothes and Delicates. When you lose your Armor, you lose your ability to soak damage significantly. Armor must always be removed first. Clothes usually are the second line of defense and serve to hamper the targets ability to arouse you. Your Delicates provide very little protection but prohibit the enemy from full copulation. When your Delicates are stripped away from you, you are fully naked. <br><br>To strip down an opponent the rapist must roll a contested strength roll against the upper layer of the victim and beat the victims roll or tie it. The victim has the choise of using Strength or Agility to resist. Success means the layer has been stripped away. You can try and Assault someone in their clothes but will suffer a -2 penalty to Virtue Damage inflicted upon your Victim. Delicates give only a -1 penalty to Virtue Damage in some cases.<br><br><span style="font-size: 8pt;" class="bbc_size"><strong>Example:</strong> <em>Returning to Wynn, the priestess, we see that she is in grave danger having done battle with the Water Weird and lost her weapon and is now struggling to get free of the monster. Using her strength is ineffective against the creature as she finds it to be too strong. Her arms are bound by the creatures tendrils as she screams out in shock as her armor is removed from her body revealing a tight corset which hugged her abundant curves along with a tight pair of cotton pants. Struggling to get free with her nimble body intact she slips free of the grasp of the Water Weird and recover her weapon blushing heavily.</em></span><br><br>Wynn became immobilized when she failed the strength check having rolled an 8 with the monster getting a 2. Because of this the creature had an opportunity to strip Wynn of her armor which was protecting some of her more modest assets. Fortunately she managed to succeed on an agility check to struggle by rolling a 3 against the monsters 5 to disrobe her into her delicates. She is safe for now at least.<br><br><hr><div align="center"><span style="font-size: 15pt;" class="bbc_size"><strong>-Sensual Assault-</strong></span></div><hr><br>Sexual Assault is the act of assaulting the target in an intimate matter against their will or when they are underneath your influence and unable to act under their own influence. Your goal is to assault them with pleasure until their Virtue breaks. You can do so by targeting sensitive spots of a targets body. Be it by means of rubbing genitals, kissing lips, neck or other parts, or fondling them you can inflict some damage upon an opponent like this. The Damage depends on where, gender and how you assault your opponent. A good rule of thumb is the more intimate areas you touch with more intimate weapons the damage goes up by a single point to a maximum of three points per attacker. Regardless a roll is used to establish success on the attack via a contested roll of the attackers Agility vs the victims Vitality. A natural ten for the defender means a climax which is covered under copulation. Every extra attacker gives a +1 to the Virtue Damage inflicted.<br><br>However you cannot enter Copulation until they are fully nude and no amount of fore play will allow you to get the victory over the more tougher willed opponents. If you wish to enter copulation you have to fully strip the opponent down. Some monsters can avoid this step so be careful<br><br><span style="font-size: 8pt;" class="bbc_size"><strong>Example:</strong> <em>Unfortunately for Hunath his situation has become dire as now he was being assaulted by a pair of Amazonian woman who intend to make him a servant for their needs in both physical pleasure and labor. Held at knife point they have tied him down and stripped him to near nudity as he was left in his delicates. Suffering a double assault of the women rubbing at his pride and mounting his face so they can force him to lick their delicate areas he was under sheer torture. He was scrambling for a way to get out of this situation but for now he could only endure this.</em></span><br><br>Hunath has been stripped down to his delicates and cannot struggle lest he be killed for his attempt so he yields. His groin is being rubbed which is 2 points since its just the hand being used. However another attacker is assaulting him by using her fruit on his mouth forcing him to lick it. Which would be a 2 as well. The highest damage takes priority and because of the extra stimulation Hunath suffers +1 damage for a total of 3 Virtue Damage.<br><br><hr><div align="center"><span style="font-size: 15pt;" class="bbc_size"><strong>-Copulation and Impregnation-</strong></span></div><hr><br>Copulation is what usually happens when one has completely stripped someone of all their clothes and is ready to close in on the kill. Usually involving insertion of ones genitals into the victims own this unwilling copulation is the last step to breaking ones virtue and usually ends in dire consequences even if the victim isn't broken or let go off after it is over. <br><br>Under copulation the victim and the attacker suffer virtue damage with the attacker in&nbsp; general suffering less damage to a minimum of 1 since they are willing participants. Upon Copulation the attacker is attempting to make the victim forcibly climax. To do so they must roll Agility vs Vitality, with a penalty of -1 to the defender for every round of copulation inflicted whilst the attacker suffers -1 for every two rounds of copulation. The first one to fail climaxes and suffers Virtue Damage of -3 with +1 extra for every other climax suffered. <br><br>The defender can try to break free even in this state but to do so she much roll an opposed strength check with a penalty of -2 for being racked with pleasure as her muscles may not respond to her desires to escape the bliss or pain she is in.<br><br>The only exception is a duel in which both are trying to attack the other sensually in order to outlast climax. The defender can only initiate a duel if the attacker fails his agility roll or suffers climax. Each rolls vitality and compares rolls to each other to determine the attacker. Whoever is the lowest score is the attacker now. During the copulation the attacker can disengage at anytime whilst the defender cannot.<br><br>Impregnation can happen with unique monsters or unique humanoids or magic. Males and Females are no safer from such a fate. This happens after a successful climax from the attacker should he possess the right tools for the job and the right circumstances. Some births can even be fatal. To check for actual impregnation roll Vitality with a penalty for cumulative climaxes to a maximum penalty of -3. Failure means the victim is pregnant if it is possible.<br><br>Impregnation can be painful or humiliating or even both. Upon failure of a Vitality roll they suffer demoralization of virtue by 2 points with an extra point off damage for every extra baby or seed released. Painful birth can be done with oversized unnatural spawn or egg laying. For every birth of such a category you suffer 1 point of Health per birth.<br><br><span style="font-size: 8pt;" class="bbc_size"><strong>Example of Copulation:</strong> <em>Charlotte's situation has become grave against her struggles against the Blood Lotus as it has stripped her down to nothing held her down and now copulating with the poor warrior. As her breasts sway and her juices flow from the main bloom thrusting its root into her moist vaginal canal, she tries in desperation through tear streaked cheeks to push against the creature and break free. Her struggles are in vain however as she cannot break free and she feels the creature start to pump more rapidly A rush of pleasure flows down between her legs as her body begins to betray her and soon her juices flow followed by a sickening sensation of the creatures seeds being injected into her womanhood with a cry of despair hitting her lips as the world fades from her view and all she can remember after that is joyful pleasure...</em></span><br><br>Charlotte unfortunately failed both her strength check against the Blood Lotus and failed her climax roll with the creature willingly failing soon afterwards to try and impregnate her. We rejoin Charlottes tale after the assault.<br><br><span style="font-size: 8pt;" class="bbc_size"><strong>Example of Impregnation:</strong> <em>Charlotte eventually wakes up to find her stripped of her dignity and feeling sore down below. She tried to rise to her feet however she found herself heavier then normal as her belly was now slightly bulging. Panicking she realized what was going on as her body began to churn and she braced herself with on hand, the other one upon her stomach as she struggled to push the seed out lest it fester inside her and use her to grow. <br><br>Using her fingers to stimulate herself was humiliating to say the least as she was trying to urge the seeds out. Pushing as hard as she could out of desperation she could feel her insides squirm as&nbsp; she pushed the first out. Shutting her eyes in pain she moaned loudly as another seed fell from her folds. The third and final one felt big and tried to stay inside her but her will to live was stronger as she finally pulled the last of those things out of her. Blushing heavily and wanting to forget this ever happened from her legendary tales she grabbed all she could and the jeweled box she came for and began to leave so she could put her modesty back into place.</em></span><br><br>Charlotte unfortunately failed her Vitality roll under no penalty for multiple climaxes with a 7 on her roll revealing she had become impregnated. When she woke up she had to push three seeds out of her body with each one requiring a roll to push out. Since they were dangerous if left inside, the Blood Lotus seeds inflict 1 health damage upon a failed vitality roll. Fortunately for her they weren't harmful if they were pushed out. Just incredibly demoralizing as she failed the first roll succeeded upon the second roll and failed the third roll. Suffering a total of -4 virtue damage. Heavily demoralized Charlotte must recover or she wont survive her next encounter like that.
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