[Arkham Horror] Mythos and OOC Thread
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: The Great Triangle on 17-12-2009, 02:18:04</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>[Arkham Horror] Mythos and OOC Thread</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>17-12-2009, 02:18:04</strong>
			</dt>
			<dd class="postbody">
				So, here's the OOC Thread where the Cthulu Mythos will be explained to you.&nbsp; <br><br>Here's your simple introduction:&nbsp; http://www.youtube.com/watch?v=FOHJUrcVdJk&amp;feature=player_embedded# (http://www.youtube.com/watch?v=FOHJUrcVdJk&amp;feature=player_embedded#)<br><br><br>The First six posts of this thread will each explain different other worlds that'll be threatening Arkham.&nbsp; As your investigators explore other worlds, more information will become available.&nbsp; <br><br><span style="font-size: 14pt;" class="bbc_size"><strong>R'lyeh</strong></span><br><br>R'lyeh is an underwater city under the pacific ocean where Cthulu lives.&nbsp; Of all the Great Old Ones, Cthulu is the most direct threat to the Earth, as well as the most sexually active.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Arkham Horror] Mythos and OOC Thread</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>17-12-2009, 02:23:40</strong>
			</dt>
			<dd class="postbody">
				<span style="font-size: 14pt;" class="bbc_size"><strong>The Dreamlands</strong></span><br><br>The dreamlands are an alternate dimension you can get to through sleep.&nbsp; They have a variety of strange inhabitants, and are exceedingly vast.&nbsp; There are many gods of the dreamlands, some of which might actually be willing to help humanity.<br><br><br><br><strong><span style="font-size: 14pt;" class="bbc_size">The Underworld</span></strong><br><br>The Underwold is the subterranian region of the Dreamlands.&nbsp; It is filled with various undead abominations, as well as sleeping elder gods.<br><br><br><br><strong><span style="font-size: 14pt;" class="bbc_size">Plateau of Leng</span></strong><br><br>The Plateau of Leng is one of the more dangerous regions of the Dreamlands, although it's not quite as controlled by the gods of the dreamlands as some of the other regions.<br><br><br><br><strong><span style="font-size: 14pt;" class="bbc_size">Unknown Kadath</span></strong><br><br>Unknown Kadath is a realm to the extreme north of the Dreamlands.&nbsp; It is the dwelling place of outer gods, and is said to contain passages to the center of the universe where Azathoth dwells.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Arkham Horror] Mythos and OOC Thread</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>17-12-2009, 07:09:28</strong>
			</dt>
			<dd class="postbody">
				<strong><span style="font-size: 14pt;" class="bbc_size">The Abyss</span></strong><br><br>The Abyss is a realm underneath the Underworld of the Dreamlands.&nbsp; It's filled with strange monsters and stranger threats, as well as actually being considerably more real.<br><br><br><br><strong><span style="font-size: 14pt;" class="bbc_size">The Great Hall of Celeano</span></strong><br><br>Much like the Abyss, the Great Halll of Celeano is an interdimensional location with no particular affiliation.&nbsp; It is an infinately vast library, with connections to nearly every library in existance.&nbsp; The Great Hall is a great place to find cthonic lore from every corner of the galaxy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Arkham Horror] Mythos and OOC Thread</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>17-12-2009, 07:13:08</strong>
			</dt>
			<dd class="postbody">
				<strong><span style="font-size: 14pt;" class="bbc_size">Lost Carcosa</span></strong><br><br>Lost Carcosa is the domain of Hastur the Unnamable, which he once ruled as a king before it violently sheared itself out of reality, much like Arkham is threatening to.&nbsp; The city is the perfect place to make dark contracts with Hastur for power.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Arkham Horror] Mythos and OOC Thread</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>17-12-2009, 07:17:07</strong>
			</dt>
			<dd class="postbody">
				<span style="font-size: 14pt;" class="bbc_size"><strong>Yuggoth</strong></span><br><br>Yuggoth is the mysterious tenth planet of the solar system, and the favored domain of Yog-Sothoth.&nbsp; Mysterious aliens called Mi-Go live there in the darkness, and periodically invade and attack the earth with their strange technology.<br><br><br><br><strong><span style="font-size: 14pt;" class="bbc_size">City of the Great Race</span></strong><br><br>The race of Yith are a mysterious group of beings who are either as ancient as the universe or from the distant future.&nbsp; Their technology is similar to that of the Mi-Go, but far more advanced.&nbsp; The city seems to be filled with parasites.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Arkham Horror] Mythos and OOC Thread</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>17-12-2009, 07:22:53</strong>
			</dt>
			<dd class="postbody">
				<span style="font-size: 14pt;" class="bbc_size"><strong>Another Dimension:</strong></span> <br><br>Sometimes portals will open to strange and possibly tiny universes, or even to nowhere in particular.&nbsp; Such portals often have random and horrible creatures popping out of them, beings which defy description or categorization.<br><br><br><br><span style="font-size: 14pt;" class="bbc_size"><strong>Another Time:</strong></span><br><br>Occasionally, portals will lead to different places not in space, but in time.&nbsp; Such portal assisted time travel often goes to the distant, antideluvian past, or to possible futures where the Great Old Ones have won.&nbsp; Occasionally, however, it goes to happier futures, or even within the traveler's own lifetime.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Arkham Horror] Mythos and OOC Thread</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>17-12-2009, 09:26:48</strong>
			</dt>
			<dd class="postbody">
				Here's a list of helpful survival tips:&nbsp; &nbsp; :-)<br><br><br>&nbsp;Have you just inherited a mansion whose previous owner went mad, died horribly or simply vanished? Never ever sleep in the master bedroom, explore the unmapped caverns beneath the cellar and never try to find the source of that insane piping-sound going on at night. In fact, never ever visit the mansion in question. <br><br>Conduct investigations while the sun is still above the horizon. The common idea that night is the proper time for sneaking around and committing B&amp;E is even deadlier than The Thousand-Faced Rotting Bubble-Person From Beyond ever could be. <br><br>Being illiterate is a good thing. <br><br>Yes, there is such a thing as too many tentacles. <br><br>Always bring a handgun, that way you have an insurance policy in case the many tentacled thing from beyond the stars wants to eat your face off.&nbsp; Not a good alternative, but it'll be a lot less painful. <br><br>Never become good friends with University professors. They are the living embodiment of trouble. In fact, watch out for people whose job is to read books, specifically old books, or tomes, as they like to call them. They always want help after having summoned The Horrible Horror with a Shady Reputation. Helping them will get you dead right quick or, at the very least, insane. Surreal happenings or outer-dimensional summoning may be commonplace in their lives; better not make it commonplace in your life. <br><br>Never date women who refer to themselves as cat-persons. Cuddly or not; the Cats from Saturn be damned! <br><br>Never go abroad. If you, for any reason, have to go abroad it better not be as a crewmember on an expedition. <br><br>Egypt and Antarctica kills off more investigators each year than cancer does. <br><br>Always bring explosives. Not pansy explosives like grenades instead bring bundles of TNT. Going to your cousins wedding? Great! Just remember to pack the TNT. TNT is good for some many things, like blowing up blasphemous temples or horrible proto-masses. Failing that, TNT makes great firewood for your final bonfire. <br><br>Never join a cult or sect. Enough said. <br><br>Curiosity did not kill the cat. Some unspeakable horror did. Not only that, it also turned the cat inside out, had pseudo pods grow from every orifice imaginable, gave it a taste for human blood and made it six times larger than before. Now the cat is coming for you. <br><br>Stay well away from mountain cabins. Every mountain cabin comes with an obligatory psychopath. Some cabin-retailers may allow for the psychopath to be exchanged for an Unknown Horror Existing in Far to Many Dimensions. Beware cabins! <br><br>Try not to live your life in England or New England. In fact, you should probably move to Sweden, a country where Mythos activity seems to quite non-existent. <br><br>Avoid anything that can be associated with the words ancient, elder, forgotten etc. I cannot emphasize this enough. Contracting Ebola is far more enjoyable than being torn to pieces over the course of seven years by the Ancient&nbsp; Guardian of the Elder Monstrosity eh.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br><br>Make a distinction between Good Slime and Evil Slime. Good Slime does not really do anything except maybe make you disgusted. Evil Slime, on the other hand, tends to eat you, dissolve you, expand like there is no tomorrow, et cetera. A surefire way of distinguishing between Good Slime and Evil Slime is this: <br>When you see a pool of slime for the first time, ask yourself these questions. But before proceeding, take heed; Good or Evil, no slime at all is better. <br>1. Does it shiver, move about or show any other sign of having means of producing kinetic energy by itself? No? Then it is probably safe to assume that you are dealing with Good Slime. <br>2. Does it have countless mouths and bulging eyes? No? Good Slime. <br>3. Does it talk? No? Good Slime. <br>4. Do you feel threatened in any way by this slime? No? Good Slime. <br>5. Poke the slime with a pointy stick. Does it react? No? Good Slime. <br>6. Have any of your pets disappeared lately? No? If yes, can you see the bones of your pets inside the slime? Yes? Evil Slime. <br>7. Did the slime come from outer space? No? Good Slime. <br><br>When dealing with beings of incomprehensible power, tread lightly. If you suddenly decompose, burst into flames, explode or suffer otherwise along similar lines you know you have done something wrong. <br><br>On the other hand, if you deal with beings of incomprehensible power you are a right git and deserve nothing less. Steer well clear of Outer Gods, Elder Gods, Old Ones and their ilk. <br><br>If you ever see a strange tapestry, DO NOT TOUCH IT!&nbsp; In fact, try and steer clear of touching anything in other worlds, or mythos touched places in general.<br><br>Of course, following these pointers alone is not really enough to keep your investigator alive. Common sense along with a big dose of self-preservation is also needed, but often sorely lacking when it comes to investigators in a game of Call of Cthulhu. Good luck, and remember: even how dreary it may sound, spending your last years in a retirement home is far better than spending your last years in a mental asylum eating bugs. <br><br>Some quick rules of survival for the Investigator:<br>* The abandoned mine never is. <br>* Painstakingly sealed boxes are probably painstakingly sealed for a purpose. <br>* If in doubt, run. <br>* Never let your less-than-sane colleague carry the explosives. <br>* An autopsy-room is not a "safe place". <br>* Any dark strangers offering you gifts and favors should be avoided like the plague. <br>* When contemplating ways to execute your mission: think "Overkill". <br>* Sleep is only a bad substitute for caffeine. <br>* Always save the last bullet for the moron who got you into this. <br>* If that moron isn't you, aim for the legs. If you're going to get eaten alive so is he. <br>* Any offer to let you "Experience the Other Dimensions" should be tactfully declined ... with a shotgun blast. <br>* If you have no social skills: try "physical interrogation". <br>* Reading books is for the colleague you keep locked up in the nice room with soft walls. <br>* There is no such thing as "too many guns". <br>* Gasoline. Refueling cars is only its secondary use. <br>* When you enter a building and the toilet-doors are marked: "Men", "Women" and "Other" you might want to reconsider your position. <br>* Wimps fondle guns. Real Men fondle Doomsday-devices. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Arkham Horror] Mythos and OOC Thread</strong><br>
				Post by: <strong>Transgirlenstein</strong> on <strong>17-12-2009, 15:38:25</strong>
			</dt>
			<dd class="postbody">
				Tag
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Arkham Horror] Mythos and OOC Thread</strong><br>
				Post by: <strong>Kanrya</strong> on <strong>17-12-2009, 18:53:01</strong>
			</dt>
			<dd class="postbody">
				*is cracking up at the survival tips* ohhh that just was hilarious
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Arkham Horror] Mythos and OOC Thread</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>22-12-2009, 14:07:32</strong>
			</dt>
			<dd class="postbody">
				So, the game is fairly ready to post in.&nbsp; &nbsp;;D&nbsp; We'll probobly be getting two more characters posted, although that won't be completely neccesary for the first turn.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Arkham Horror] Mythos and OOC Thread</strong><br>
				Post by: <strong>Kanrya</strong> on <strong>22-12-2009, 19:11:18</strong>
			</dt>
			<dd class="postbody">
				Want me to post first Triangle?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Arkham Horror] Mythos and OOC Thread</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>22-12-2009, 19:39:17</strong>
			</dt>
			<dd class="postbody">
				That would be perfectly fine.&nbsp; *smiles*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Arkham Horror] Mythos and OOC Thread</strong><br>
				Post by: <strong>Kanrya</strong> on <strong>22-12-2009, 20:19:50</strong>
			</dt>
			<dd class="postbody">
				I posted my first system post...i hope its good
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Arkham Horror] Mythos and OOC Thread</strong><br>
				Post by: <strong>Remiel</strong> on <strong>22-12-2009, 21:03:33</strong>
			</dt>
			<dd class="postbody">
				I can post too, although I'm kind of fuzzy on the rules.&nbsp; I expect I'll learn as I go, though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Arkham Horror] Mythos and OOC Thread</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>22-12-2009, 22:55:05</strong>
			</dt>
			<dd class="postbody">
				Don't worry too much about being perfect on the rules.&nbsp; It'll become a lot clearer as you play a couple of turns.<br><br>Kanrya should probobly also determine what her fight/will and lore/luck scores will start at.&nbsp; &nbsp;:-)&nbsp; (since they're rather important for starting with a fight.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Arkham Horror] Mythos and OOC Thread</strong><br>
				Post by: <strong>Remiel</strong> on <strong>23-12-2009, 00:19:41</strong>
			</dt>
			<dd class="postbody">
				Stupid question, but where do I start? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: [Arkham Horror] Mythos and OOC Thread</strong><br>
				Post by: <strong>The Great Triangle</strong> on <strong>23-12-2009, 01:10:36</strong>
			</dt>
			<dd class="postbody">
				Not a stupid question at all!&nbsp; :-)&nbsp; <br><br>As a federal agent from out of town, by default you'll be starting at the train station in Northside.&nbsp; The closest place for you to get clues from there is in Independence Square, which you can reach with a movement of 3.&nbsp; The area is cursed though, which might be dangerous.&nbsp; <br><br>Most other places you can get clues are pretty far away, and will require you to fight through the monsters in the city.&nbsp; (the main area which doesn't involve fighting monsters or stepping on another investigators toes is the Black Cave, 5 moves away.&nbsp; and Hibb's Roadhouse 4 moves away.&nbsp; (Hibb's might actually be a pretty good idea, since it's the least dangerous of the areas you can reach.)
			</dd>
		</dl>
		<div id="footer" class="smalltext">
			
			<span class="smalltext" style="display: inline; visibility: visible; font-family: Verdana, Arial, sans-serif;"><a href="https://elliquiy.com/forums/index.php?action=credits" title="Simple Machines Forum" target="_blank" class="new_win">SMF 2.0.19</a> |
 <a href="https://www.simplemachines.org/about/smf/license.php" title="License" target="_blank" class="new_win">SMF © 2021</a>, <a href="https://www.simplemachines.org" title="Simple Machines" target="_blank" class="new_win">Simple Machines</a>
			</span>
		</div>