Arena of Champions OOC/Ideas/Profiles/Fights/etc.
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Untamed Skies on 18-04-2010, 02:29:55</h2>
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				Title: <strong>Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>Untamed Skies</strong> on <strong>18-04-2010, 02:29:55</strong>
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				<span style="font-size: 12pt;" class="bbc_size">Intro</span><br>This thread is the OOC/Info/Ideas/Plans for Arena of Champions thread. Here is where new comers can voice interest, and we plan the fights, and world around the main thread. This thread is still open to people interested in joining, post in this one if you wish too<br><br>Profiles are like so<br><br>Puppet Master: (user name)<br>Name: (Character name)<br>Age: (age of character)<br>Race: (Any humanoid Race)<br>Sex: (gender of character)<br>Weapons of choice: (What weapons do you use)<br>Magic: (The magics you use, it'd work for the best to avoid extreme magics)<br>Trademark: (A special unique last resort attack that will be remembered )<br>Skill: (Any fighting styles or other abilities that do not fall under Weapons, Magic, or Trademark)<br>Win/loss record: (Your wins and loses as we start, are established? New? I don't expect to see anyone undefeated if they've been around awhile)<br>Crowd's response: (How does the crowd like your character, these thing is all about the crowd after all)<br>Allies: (Other heroes who will team with you happily)<br>Enemies: (Those who would rather stab their own mothers then team with you)<br>Personality: (Character personality)<br>Background: (Background, if we go slave route why are you enslaved, why are you competing in the games)<br>Theme song: (Every hero has a themsesong what's yours. Just link to youtube or something)<br>Appearance: (A pic or description of your character)<br><br><br><span style="font-size: 18pt;" class="bbc_size"><strong><span class="bbc_u">The Current on going battles</span></strong></span><br><br>Sinoraa vs Raygual Vanncrest<br><br>Anya vs Hettun<br><br>Leon vs Rei<br><br>William Tyle vs Oliza Stormseed
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				Title: <strong>Re: Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>Untamed Skies</strong> on <strong>18-04-2010, 03:29:17</strong>
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				Puppet Master: Untamed_Skies<br>Name: William Tyle<br>Age: 26<br>Race: Human<br>Sex: Male<br>Skill: Blademaster, he can pick up almost any sword and use it too his advantage<br>Weapons of choice: Long Sword, Rapier, Katana<br>Magic: Tyle uses pretty much strictly Fire Magic<br>Trademark: Liquid Steel- Tyle combines his fire into his sword lighting it on fire at a very high temperatures where he combines his fire and sword skills. If sustained long enough it's been known to burn through Dragon Scales. Everytime it's over the sword is melted.<br>Win/loss record: 189 W 45L (Tyle is undefeated in Knight Battles)<br>Crowd's response: Tyle may be the most popular champion at the moment<br>Allies: Christine Rivers<br>Enemies: Many though he doesn’t know their names<br>Background: William Tyle was born the only son of Edgar and Megan Tyle. From a very early age he was raised with tact and intellect and ever sense of the word proper. He is reserved, well mannered, kind, and anything else describing a knight. He was trained with his rapier and long sword from the age of eight. And picked up his Katana at the age of thirteen. He joined into the king’s service as soon as he became recognized as a man, and became a knight soon after that. With his keen intellect and surprising skills on the battlefield he was recognized and placed instead to the games where he made a large name for himself defeating some of the more reputation opponents. Within three years of joining as a elite of the king’s knights Tyle became their commander and is currently the hero to beat. He has two titles in which he is called. Dragon Slayer, and Gentleman’s Knight<br>Appearance: (http://i619.photobucket.com/albums/tt278/BlueBlooded/Kaname_Kuran.jpg)<br>Armor: (http://i109.photobucket.com/albums/n53/Pirates_RPG/Siegfried%20Schtauffen/sieg.jpg)<br>Theme song: Flash of the Blade (http://www.youtube.com/watch?v=EQ5isdQESdA#)<br><br><br><br>Puppet Master: Untamed_Skies<br>Name: Christine Rivers<br>Age: 21<br>Race: Human<br>Sex: Female<br>Weapons of choice: Spear and Shortsword<br>Magic: Lightning<br>Trademark: Lightning Strike: Christine launches herself into the air before raining down with the strength and speed of lightning to impale her opponents.<br>Win/loss record: 87 W 47 L<br>Crowd's response: She get’s mixed reactions<br>Allies: William Tyle,<br>Enemies: none<br>Personality: Christine is very very serious, and has few light moments where she isn't trying to better her personality in some way or shape. She is somewhat kind, but remains blunt and distant as they come.<br>Background: Christine is one of the representatives of the king’s knights. Born into a noble family she aspired to become a name among women warriors who until recently had been looked down upon and doubted. Christine learned how to use a spear in which she honed her skills. She followed loosely in William Tyle’s footsteps proving herself first in the battle field before beginning her career as a champion. Her greatest problem is her inconsistency, though she has more wins then loses she has enough between the two too not be incredibly a standout and is the first of the knight’s one must fight. She hasn't gained a title<br>Appearance: (http://[url=http://i18.photobucket.com/albums/b149/Bladedheart/Nephenee.jpg]http://i18.photobucket.com/albums/b149/Bladedheart/Nephenee.jpg[/url])<br>Theme song: Stand my ground (http://www.youtube.com/watch?v=-nmq1h5cQdk#)<br><br><br>Puppet Master: Untamed_Skies<br>Name: Leon Skies<br>Age: 19<br>Race: Half Human Half Angel<br>Sex: Male<br>Skills: Quick Blade Style<br>Weapons of choice: Katana and Small blades<br>Magic: White fire- Forging- He can forge his weapons with the elements around him<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Fire Blast- Same as using it too attack<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Still Learning: He has many other tricks he can use but has yet to learn them<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Wind- Bends wind to his advantage<br>Trademark: Flash Strike: He pauses placing both feet on the ground where he builds energy too them for 3-12 seconds, before moving at beyond human levels of speed and striking them dead.&nbsp; The longer they are held the more damage and destructive they are, twelve seconds being able to cut through just about anything. His blade can break without it.<br>Win/loss record: 30 W 10 L as a Top Tier 416 W 1,034 L overall<br>Crowd's response: He’s a house hold name<br>Allies: Oliza Stormseed<br>Enemies: none<br>Personality: Leon is a very kind young man, placing others before him, he has a very strong case of save the world syndrome. He's very well known for sparring almost every last one of his opponents including some of the exotic monsters he's fought.&nbsp; Despite this, he is somewhat withdrawn towards people he doesn't trust. It takes something familiar too him to really open him up.<br>Background: Leon is one of the heroes of tragedy. His mother Claire and his father Tellius were both renown heroes and both of them were horribly murdered for having a half-angel child before he saw the age of ten. With the reputation of his parents Leon was forced to struggle to survive, he would of become the youngest warrior to join the games at the tender age of twelve had Oliza not joined at ten. He lost constantly, but trained himself and learned how to fight. As he grew his skills increased as did his speed and reaction and his huge loss rate began to decline as he continued to climb to the top. Leon is considered to be one of the younger warriors with the potential to become the next Tyle as he only seems to learn from every fight and is growing a little bit more every fight. The fight in which gave him recognition was losing to William Tyle in a Knight battle that would a hour straight as the two traded blows back and forth. With the skill shown Tyle pulled a few strings and brought Leon into the main event, a move that also paired him with another young hero Oliza Stormseed. Leon lost is first ten matches as a top tier due to a illness that he kept secret. Since he's gotten better he's been undefeated and is considered to be the next generation of heroes. Leon is often referred to as the Budding Rose or the White rose. His parents known as the Diamond Rose and the Blue Rose lead were the inspiration for the chants<br>Appearance: (http://i277.photobucket.com/albums/kk59/Untamed_skies/Decorated%20images/X_dragon_Kamui-1-1.jpg)<br>Outfit: (http://[url=http://img.photobucket.com/albums/v172/cloud_2000/Characters/Devil_May_Cry_4_Nero.jpg]http://img.photobucket.com/albums/v172/cloud_2000/Characters/Devil_May_Cry_4_Nero.jpg[/url])<br>Theme song: Headstrong (http://www.youtube.com/watch?v=uvHdsh8AnV4#)<br><br>Puppet Master: Untamed_skies<br>Name: Risir Balthier<br>Age: ????<br>Race: Pure Blood Vampire<br>Sex: Male<br>Weapons of choice: A whip, A longsword, and various small blades good for carving skin<br>Magic: Summon: Dire wolf, A dragon, and swarms<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Intermediate Telekonesis: He can lift objects 70lbs or under with ease, heavier then that takes a great amount of concentration and is sometimes impossible.<br>Trademark: Devil's Claw: Thrust his arm straight forward and pulls it back transforming it into a mutated claw like form in which he horribly cuts his opponents with<br>Skill: All his styles are wild<br>Win/loss record: 200 W 19 L (undefeated in anything goes single matches)<br>Crowd's response: The Crowd does not like him at all<br>Allies: None<br>Enemies: William Tyle, And all women<br>Personality: Risir is as opposite of William Tyle as it gets, he’s dirty, he's incredibly arrogant, and he takes pleasure in torturing his opponents rather then swiftly defeating them. Risir's usual targets of interest are women, he's been known to sexually torture them in the middle of a battle humiliating all of them for the crowd to see. Though he's been known to do more brutal torturing in the process.<br>Background: Risir keeps his background a secret, what is known is that he is of the Balthier Clan among pure-bloods. He is well regarded as the spokesperson against human relations for the simple reason of they were insects. Man did not commune and make relations with roaches that rose in their homes, why should the pure bloods do so? Mankind was a race of fools and destruction, and too take merit in it was simply inviting the same madness into their own kind. He has incredibly brutal methods reserved for humans and other mortal races, specifically too teach them the difference between, "the immortal and the mortal," as well as incredibly brutal methods with his female opponents claiming to remind them, "their duty is in the kitchen not the battlefield." As it stands Risir is undefeated in No rules battles and has been disqualified in every night battle he's ever fought in. He's earned the titles of "The shamed One," "Hell's Champion," "The Torturer," and "<br>Appearance: (http://i347.photobucket.com/albums/p452/silverdarkness_riku/Dissidia/Jecht-DissidiaFinalFantasy.png)<br>Themesong: Lights Out (http://www.youtube.com/watch?v=as2GqyPgLBc#)
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				Title: <strong>Re: Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>inflatetress</strong> on <strong>18-04-2010, 06:22:25</strong>
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				Name: Anya<br>Age: 22<br>Race: Human<br>Sex: Female<br>Skill: Seduction<br>Weapon of choice: Platform shoe<br>Magic: Charm and enchantment<br>Trademark: A seductive dance that distracts and mesmerizes male opponents<br>Win/Loss: 0-46<br>Crowd's response:&nbsp; Anya wears suggestive clothes, dances suggestively and puts herself in suggestive positions throughout fights and looks good doing it so the crowd response it usually pretty enthusiastic, even if she never wins.<br>Allies: none<br>Enemies: virtually every female gladiator<br>Personality:&nbsp; Anya is an extreme bimbo.&nbsp; She is dumb, spoiled and quite vapid.<br>Background:&nbsp; Growing up rich and wealthy Anya always wanted to be famous.&nbsp; Her looks were probably her only "talent" and avenue to maker her successful in this endeavor.&nbsp; Sadly for her, the arena seemed to be where that avenue led to!<br>Appearance:<br>(http://lh3.ggpht.com/_ccfXzoHNhow/R_fIrikhadI/AAAAAAAAEUU/d9xTfkfCwG8/23Sara+Jean+Underwood.jpg)<br><br>outfit...<br><br>http://www.istockphoto.com/stock-photo-8675232-playful-model.php (http://www.istockphoto.com/stock-photo-8675232-playful-model.php) (outfit, but in red)<br>http://www.trashy.com/Carousel-Fancy-Long-Robe.10765-product.htm (http://www.trashy.com/Carousel-Fancy-Long-Robe.10765-product.htm) (worn over the above, also in red)<br>http://www.mydivascloset.com/brshthhistwi.html (http://www.mydivascloset.com/brshthhistwi.html) (stockings)<br>http://www.funkifiedshoes.com/products/226426/PD133282/detail/product.aspx (http://www.funkifiedshoes.com/products/226426/PD133282/detail/product.aspx) (shoes)<br>[/quote]
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				Title: <strong>Re: Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>Shihong</strong> on <strong>18-04-2010, 08:09:44</strong>
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				<strong>Puppet Master:</strong> Shihong<br><br><div class="floatleft">(http://img.photobucket.com/albums/v296/rcburner/Warriors/Oni3.jpg)</div><br><strong>Name: </strong> Hettún<br><strong>Age: </strong> 184<br><strong>Race: </strong> Oni<br><strong>Sex:</strong> Male<br><strong>Height:</strong> 11'7"<br><strong>Weapons of choice: </strong> An exotic weapon that appears to be a fusion of the Shaolin Spade and a massive cleaver<br><strong>Magic:</strong> <br><em>Blessing of Strength:</em> A racial ability that Hettún has mastered over his comparatively long lifespan.&nbsp; As he becomes increasingly angered, excited, or wounded his strength (and eventually his size) will also increase exponentially.&nbsp; As this ability is supernatural in origin, there is theoretically no limit to how physically powerful he can become.&nbsp; However, barring the protection gained from increased muscle density, Hettún's defensive capabilities do not increase along with his strength. <br><em>Blessing of Grounding:</em> Simply put, when Hettún plants himself in place there is little beyond the power of the Gods themselves that can force him from his position, and the ground beneath his feat will likewise refuse to give way.&nbsp; On its own this ability has limited usefulness, but when combined with the Blessing of Strength it keeps his increased weight and mass from simply sinking into the dirt.<br><em>Regeneration:</em> Like many demons, Hettún is capable of recovering from serious wounds that would otherwise cripple or kill most mortal beings.&nbsp; However, though he can heal shallow cuts in the midst of battle or halt the blood flow from deeper ones, he must be in a state of restfulness to heal from more grievous wounds.&nbsp; Additionally, Hettún is able to reattach severed limbs, but unable to grow new ones.<br><em>Fire Resistance:</em> Though not entirely immune to fire attacks, all oni possess above average defenses against heat-based strikes and are almost impossible to burn.&nbsp; They are, however, more susceptible to cold-based spells.<br><strong>Trademark:</strong><br><em>Bloody Carnage:</em> When death seems near, Hettún completely loses himself to the carnal bloodlust of his race and finally lets himself go.&nbsp; When in this state his Blessing of Strength goes into overtime, and he reaches peaks that he would normally be completely incapable of reaching otherwise.&nbsp; His body doubles in height, and his nails transform into claws capable of rending stone and scarring metal.&nbsp; This is the force that shatters mountains and causes the earth itself to tremble, and there are few capable of taking a direct blow from such a beastly creature.&nbsp; However, in his rage Hettún loses all sense of rationality and self-preservation, relying entirely on instinct, and is literally blind to everything around him.&nbsp; He is forced to rely on smell, hearing, and touch in order to find his opponent.<br><strong>Skill: </strong><br><em>Iron Whirlwind:</em> The name of Hettún's self-made style, he excels at using both hands to deftly swing his cleaver about in wide arcs that mimic the spinning motions of windmills.&nbsp; This wild motion often catches lesser opponents off-guard, and is generally more than enough to swat aside smaller foes with ease.&nbsp; <br><em>Drunken Boxing:</em> As if an Oni wasn't dangerous enough sober, Hettún becomes all the more volatile and unpredictable when thoroughly intoxicated.&nbsp; For the most part he is forced to abstain from drinking before a fight to avoid unnecessary collateral damage, but on special occasions he is allowed to drink as much as he likes beforehand in order to make a match more interesting.&nbsp; When drunk he fights bare-handed, and is considerably more agile.<br><strong>Win/loss record:</strong> <br>234 wins / 3 Losses<br>Though a seemingly impressive record, it should be noted that the vast majority of Hettún's fights have been exclusively Exotic Rounds, pitting him against dragons and other suitably monstrous foes instead of fellow sentient beings.&nbsp; Though he has won a fair dozen or more fights against fellow warriors in the ring, his three losses can be attributed to the fact that sufficiently talented combatants are more than capable of outsmarting him or using his titanic physical strength against him.<br><strong>Crowd's response:</strong> <br>Hettún is quite the crowd pleaser, as there are very few gladiators capable of wrestling giants, boxing with krakens, and decapitating hydra by themselves.&nbsp; Nicknamed the "God Killer" by ardent fans, the oni is at his best when it comes to brutally gutting supernatural abominations and painting the walls red with their blood.<br><strong>Allies:</strong> Dust; Desmond Saddler<br><strong>Enemies: </strong> Many, but most notably the Ace of Pins.<br><strong>Personality: </strong><br>Hettún is a simple person with simple needs, and does not pretend to be anything more than that.&nbsp; He prefers his alcohol by the barrel full, his women obedient and easy to please, and his fights as gruesomely violent as possible.&nbsp; He enjoys relaxation as much as battling, and considers both to be of equal importance.&nbsp; Though the oni is notorious for being a womanizer and a drunkard when relaxing with the other gladiators, he is also surprisingly good-natured and non-confrontational.&nbsp; He holds no grudges against anyone outside of the ring, though there are a number of individuals that would no doubt relish the chance to mount his head over their mantles.&nbsp; <br><strong>Background: </strong><br>Not exactly being the sort of person to linger too long in memories of the past, not much is known about Hettún before he arrived at the Arena.&nbsp; His spectacular entry into the games will never quite be forgotten however, nor will it be forgiven by certain bitter individuals.&nbsp; During a high profile Exotic Battle in which a single gladiator was put up against no less than two dozen ogres, Hettún forced his way into the ring in a drunken stupor, batted aside the warrior in question, and proceeded to dismember the enraged ogres in what would come to be known as the bloodiest display of alcohol-infused carnage ever before seen in the history of the games.&nbsp; Suffice it to say that the roar of the crowd was more than enough to gain him admittance as an official gladiator, a role that he gladly accepted under the promise of fine wine and his choice of women.<br><br>Seemingly content to remain at the Arena indefinitely, Hettún considers most of his fellow gladiators to be as good as family, including those that utterly despise him.&nbsp; Of the slaves, he took a particular liking to a rather downtrodden young woman whose family had been slaughtered for treason.&nbsp; Though she was nothing more than a sex slave at the time, the wily old Oni spied the talents that the woman had gone to great lengths to conceal and encouraged her to put them to good use, rather than simply allow her body to be used and to waste away in the darkness of a cell.&nbsp; Though caught in the grip of despair his attentions seemed to stir the prisoner into action, and it was not long before she proved herself to be a capable combatant in her own right.<br><br><strong>Theme song:</strong> <br><br>Force of Nature - Death Wish (http://www.youtube.com/watch?v=fggOUrvGwdo#)<br><br><div class="floatleft">(http://img.photobucket.com/albums/v296/rcburner/Warriors/SpearswordWoman.jpg)</div><strong>Name: </strong> Dust<br><strong>Age: </strong> 23<br><strong>Race: </strong> Human<br><strong>Sex:</strong> Female<br><strong>Height:</strong> 5'9"<br><strong>Weapons of choice: </strong> The Black Thorn<br><strong>Magic:</strong> <br><em>Alter Perception:</em>&nbsp; Those who are so much as pricked by Dust's weapon will find themselves affected by a particularly unusual power.&nbsp; Simply put, Dust is capable of controlling all five senses of whosoever is wounded by her unique blade.&nbsp; This curse essentially allows her to "change the reality" of her opponent, making them see and feel whatever she wishes them to and otherwise putting her at a great advantage in combat.&nbsp; However, this skill will quickly exhaust her if not used creatively and sparingly.<br><em>Rip Quake:</em> Another weapon-based spell.&nbsp; Harnessing the strange magic lurking within the obsidian blade, Dust is able to literally "shake apart" whatever object The Black Thorn is currently making contact with.&nbsp; This can be anything from stone and metal to human flesh, but contact must be maintained for longer than three seconds for the spell to take effect.&nbsp; It is considered unwise to lock blades with her for more than a second at a time, as the results do not tend to be pretty.<br><br><strong>Trademark:</strong><br><em>Blackout:</em> By sapping her own body of most of its energy, Dust completely robs her opponent of all their senses simultaneously for the next five minutes.&nbsp; Though drained, this is usually enough to cripple most opponents and allow her to make a finishing blow.&nbsp; It should be noted that this only pertains to <em>physical</em> senses; those with the ability to see by supernatural means will still be able to do so while under the effects of Blackout.<br><br><strong>Skill: </strong><br><br><em>Fencing:</em> Dust prefers a flurry of forward jabs to broad slashes, and is notoriously fleet-footed in battle.&nbsp; Lacking the raw strength of supernatural and male gladiators, she is forced to fight defensively and use her sword's unnatural powers creatively to stay on par with superior foes.&nbsp; <br><em>Acrobatics:</em> Jumping about the field is a particular specialty of hers, and there is nothing the woman enjoys more than back-flipping away from an opponent's strike at the very last moment and feeling the wind off of another's blade.&nbsp; <br><br><strong>Win/loss record:</strong> <br><br>32 Wins / 24 Losses<br><br><strong>Crowd's response:</strong> <br><br>Though relatively new to the Arena, Dust has already garnered some attention for her strange abilities and status as an underdog.&nbsp; It is a sorry soul that dares to underestimate her; though far from the Big Leagues, she is tenacious, crafty, and desperate to earn her freedom and seek justice against those that killed her family and sold her into slavery.&nbsp; She is by and large an honorable woman, but will not hesitate to take advantage of every flaw in an opponent's defense.<br><br><strong>Allies:</strong> Hettún; Desmond Saddler<br><strong>Enemies: </strong> The Ace of Pins<br><br><strong>Personality: </strong><br>Dust comes across as excessively cold and withdrawn towards most of the other gladiators, and becomes entirely mute around Arena officials.&nbsp; Her voice rarely rises above a hesitant mutter, and she staunchly refuses to meet the eyes of anyone she speaks with.&nbsp; The woman holds herself without even the slightest bit of confidence, often rubbing her arm behind her back and otherwise looking as uncomfortable as humanly possible.&nbsp; This is completely at odds with her stance in the arena proper, which is where she displays a keen knowledge of swordplay and tactical maneuvers.&nbsp; <br><br>Only Hettún is able to get a real rise out of her, and there are times where she becomes positively animated in his presence.&nbsp; Her priceless smiles are reserved solely for him, as is her tinkling laughter.&nbsp; Their relationship is strictly platonic, though Hettún has a habit of becoming somewhat raucous when drinking and getting intrusive enough to turn her face red with embarrassment.&nbsp; Otherwise they generally act like family, with Hettún acting as the fiercely protective elder brother.<br><br><strong>Background: </strong><br><br>The woman that is now known only as Dust was born within an enclave dedicated to the practice of a religious doctrine that particularly offended the ruling class of the region, forcing them to hide within the shadow of an ancient mountain range.&nbsp; It was a harsh and cold place with little comforts, but to her it was simply home.&nbsp; She found beauty in the frozen rock and stubborn mosses, and the way the sun glinted off the snowfields often brought tears to her young eyes.&nbsp; The girl was raised to survive, both the trials that the World set against humanity and in the heat of battle.&nbsp; She practiced the religion of her parents dutifully and without question, believing fully in its tenants with only a vague knowledge of the prejudice she would have received elsewhere.<br><br>One day during a sojourn through the vast hollow caverns lurking deep within the mountains, Dust came upon a demon cradling what appeared to be a newborn child in its arms.&nbsp; Unsheathing the knife from her belt, she demanded to know where the demon had stolen the babe from and that it return it to its rightful mother.&nbsp; The demon smiled at her with eyes like dying coals, and in a voice like burning parchment it told her that the child was none other than her own.&nbsp; Bewildered (for she was yet untouched by a man), Dust found the demon offering the baby to her with a bowed head.&nbsp; Warily did she stow her blade away and reach out to take the child, only to flinch backwards as a sharp point embedded itself in her forefinger.&nbsp; Before her very eyes both the demon and the child transformed into a rosebush filled with blackened, thorny vines, with a single flower blooming from the drop of blood that had spilled.&nbsp; The girl fled from the sight of this witchery, and refused to look back until she had returned to the safety of her room.<br><br>There she slept for a day and a night without pause, and upon waking she did find a solid black blade of unknown make resting firmly over her abdomen.&nbsp; Though she felt an awful curse throbbing within, upon grasping the hilt such a feeling of <em>rightness</em> overcame her that she could not bring herself to toss the wretched weapon aside.&nbsp; From that moment onwards it was the only weapon her hands could hold, and any other would violently throw themselves from her grip as though revolted by her touch.&nbsp; <br><br>It was several years later that the enclave was finally discovered and its inhabitants butchered.&nbsp; Only Dust was spared, for in her impudence and raw skill her attackers saw a value that her family and friends had been unable to provide.&nbsp; Overwhelming her with sheer numbers, the girl was beaten within an inch of her life and taken to market as a slave.&nbsp; That the strange black sword could not be pried from her hands was a curiosity that could not be explained, but it soon became apparent that the only place that would buy a woman that could not be disarmed was the Arena, which often bought droves of slaves for its bloodsport.&nbsp; For a time she refused to fight, growing despondent in a cell and turning her gaze from those that peered in on her.&nbsp; That is, until a rather stubborn Oni took a shine to her.<br><br><strong>Theme song:</strong> <br><br>Amon Tobin-Easy Muffin (full version) (http://www.youtube.com/watch?v=mDmbKzaCkGY#)<br><br><div class="floatleft">(http://img.photobucket.com/albums/v296/rcburner/Warriors/DarkKnight.jpg)</div><strong>Name: </strong> Desmond Saddler<br><strong>Age: </strong> Unknown<br><strong>Race: </strong> Dullahan<br><strong>Sex:</strong> Male<br><strong>Height:</strong> 6'4"<br><strong>Weapons of choice: </strong> Longsword<br><strong>Magic:</strong> <br><em>Immortality:</em> As a soul cursed to inhabit a hollow suit of armor, Desmond is understandably freed from the normal restrictions that bind most mortal creatures to this world.&nbsp; To put it simply, what was once a man has now become a deathless warrior of unnatural power.&nbsp; Though the armor itself is not indestructible, he is unable to suffer from physical wounds of any sort or succumb to a fatal blow.&nbsp; So long as a mere scrap of armor exists, Saddler's consciousness will remain intact.&nbsp; He does not require his helmet in order to see or hear, but he is incapable of feeling any physical sensations and has been robbed of both his sense of taste and smell.&nbsp; Victory against him is a difficult matter indeed, but dismemberment will cripple him as much as any other warrior; it's simply considerably more difficult to do so.&nbsp; Beyond his durability and tenacity in combat, Desmond possesses no other supernatural abilities.<br><br><strong>Trademark:</strong><br><em>Headless Onslaught:</em> More for intimidation purposes than anything else, Desmond will often allow himself to be decapitated by combatants that are unaware of his condition (which the Arena Officials go to great lengths to keep a secret from newcomers) and engage in some particularly ghoulish laughter upon seeing their shock and horror.&nbsp; Otherwise this offers absolutely no tactical advantage whatsoever.<br><br><strong>Skill: </strong><br>It should be noted that Saddler is not a particularly skilled swordsman, or even a very good fighter.&nbsp; If he still had his flesh and blood he would have surely died in the Arena ages ago, another unremarkable piece of fodder to quench the blood lust of the screaming audiences.&nbsp; It's quite a relief to him then that he <em>doesn't</em> have any flesh and blood, for that is the sole reason that he's even a contender to begin with.&nbsp; As he cannot grow tired, cannot be wounded, and cannot die by any known means, he resorts to simply wearing down his opponent until they are too exhausted to put up a fight any longer.<br><br><strong>Win/loss record:</strong> <br>52 Wins / 7 Losses<br><br><strong>Crowd's response:</strong> <br>The crowd doesn't quite know <em>what</em> to make of Desmond Saddler, the so-called "Headless Knight".&nbsp; Most of his fights are played up purely for their entertainment value, quickly degrading into comedies involving the utter humiliation of otherwise skilled fighters as they make futile attempts to kill him, or setting various terrifying monsters on him and watching him run away screaming and get batted around like a ragdoll.&nbsp; <br><br><strong>Allies:</strong> Hettún; Dust<br><strong>Enemies: </strong> The Ace of Pins...only because of his association with Hettún and Dust.&nbsp; <br><br><strong>Personality: </strong><br>If one had to describe Desmond in two words, those words would most certainly be <em>Lovably Ineffectual</em>.&nbsp; Though he certainly looks quite fearsome, one need only talk with him for a few brief moments before realizing that he is far from the warrior that he claims to be.&nbsp; His voice is wavering and infectiously cheerful, and though he tries to put on a scary front to intimidate others he is far too polite and friendly to be convincing.&nbsp; His immortality has turned him into a bit of a thrill seeker, but though he's impervious to pain and unable to die he's every bit the coward that he was before being cursed.&nbsp; He treats every battle like a performance, and wastes absolutely no opportunity to ham it up in front of a cheering audience.<br><br><strong>Background: </strong><br><br>Though he has countless different tales of his origins prepared for anyone who asks, most of which involve such daring feats as saving an entire harem of princesses, slaying mountain-sized dragons, and spitting in the face of some Emperor from a faraway land whose name changes with each retelling, his actual past is far, <em>far</em> more pathetic.&nbsp; The son of a baker and a seamstress, Desmond was always cursed with unfathomably bad luck.&nbsp; It's quite honestly a wonder that he lived long enough to become immortal in the first place, such was the number of times that he nearly fell to his death or broke every bone in his body.&nbsp; He took clumsiness and raised it to an art form, constantly getting in the way of everybody he knew and earning the ire of all that crossed his path.&nbsp; Besides causing more destruction and pandemonium in his village before the age of twelve than most normal citizens will ever instigate in their entire lives, his childhood was entirely unremarkable.<br><br>Though he was an aspiring actor, he had an atrocious habit of forgetting his lines and improvising new, gut-wrenchingly awful ones that were often complete non-sequiturs.&nbsp; The only reason he was even allowed onto the stage in the first place was because his Uncle managed the locale theater, and because allowing him to work behind the state always resulted in broken set pieces and shattered limbs.&nbsp; He was universally despised by most everyone, and grudgingly loved only by his parents.<br><br>It is little wonder then to learn that his cursed state is a direct result of his own habitual ineptitude.&nbsp; Wandering into what he believed to be a costume shop to order supplies for the theater, he unceremoniously tripped over a suit of armor and brought an entire set of shelves crashing down about him before he had even so much said a single word to the moldering old woman behind the counter.&nbsp; Aghast and enraged, the crone revealed herself to be a witch (coincidentally, she just so happened to live right across the street from an <em>actual</em> costume shop), and in a fit of anger she blasted the poor boy with every ounce of magical energy she could muster.&nbsp; Though the intention had most likely been to simply vaporize him on the spot, Desmond found himself trapped within the very armor that he had stumbled into, while his old body crumbled to ashes beside him.<br><br>Though understandably distraught (after having run until he'd put a good three miles between himself and the shrieking witch), the young man decided that this twist of fate was exactly the opportunity he had been waiting for.&nbsp; His prior clumsiness seemed to have vanished with his physical body, and after a time he even grew used to the lack of sensation.&nbsp; From that day forward he played the role of the Cursed Knight, challenging mighty warriors and besting them in front of crowds or otherwise scaring the living daylights out of random pedestrians by popping his head off and making spooky noises.&nbsp; It was only a matter of time before his exploits garnered the attention of the Arena.&nbsp; He has since become close friends with Hettún and Dust, both of whom seem to genuinely enjoy his company.&nbsp; <br><br><strong>Theme song:</strong> <br><br>Samurai Champloo Soundtrack: Absolute [ Playlist OST] (http://www.youtube.com/watch?v=RZug21MJKtk#)<br><br><br><div class="floatleft">(http://img.photobucket.com/albums/v296/rcburner/Horrible%20Things/TricksterGod.jpg)</div><strong>Name: </strong> The Ace of Pins<br><strong>Age: </strong> Unknown<br><strong>Race: </strong> Devil<br><strong>Sex:</strong> Male<br><strong>Height:</strong> 6'2"<br><strong>Weapons of choice: </strong> Spells<br><strong>Magic:</strong> <br><em>Runic Constructs:</em> The Ace of Pins possesses the ability to create whatever weapons he chooses via the cursed markings tattooing his flesh, which tear themselves away from his body and melt together into a solid form.&nbsp; These inky blades are every bit as deadly and real as any steel weapon, and are honed to an unnatural sharpness.&nbsp; This same power can project multiple limbs, wings, or whatever else the foul devil can think to conjure up, but in his current state he does not possess enough power to create such constructs indefinitely.&nbsp; His current limit is ten at any given time.<br><em>Wasting Breath:</em> As a demon of Pride, he is able to cause other living things around him to weaken and grow ugly via the inhalation of noxious fumes.&nbsp; This effect is only temporary, and the affected will revert back to their normal selves once their lungs have been purged of the gasses.&nbsp; Beings that do not need to breathe are immune to this power.<br><em>Mirror Defense:</em> The Ace's ultimate defensive spell, Mirror Defense renders him completely impervious to all harm and reflects non-physical attacks.&nbsp; However, he is completely immobilized and incapable of attacking for the duration.&nbsp; <br><em>Snap-Freeze:</em> The atmosphere immediately surrounding The Ace of Pins is instantaneously lowered to -70°C.&nbsp; This effect lasts three seconds before reverting to normal, and has a range of two feet.<br><em>Heat Burst:</em> The atmosphere immediately surrounding The Ace of Pins is instantaneously raised to 200 ºC.&nbsp; This effect otherwise has the same properties as Snap-Freeze.<br><em>Needle Storm:</em> Thousands of hair-thin needles suddenly project themselves out from The Ace's body in all directions, attempting to impale anything within the immediate vicinity.&nbsp; These needles can also be focused in a single direction instead.<br><br><strong>Trademark:</strong><br><em>Ultimate Vice:</em> The Ace of Pins projects 10 limbs from his body and grasps his opponent with them, swiftly snapping the victim's bones apart and compressing them into a tiny, gruesome ball.&nbsp; <br><br><strong>Skill: </strong><br>The Ace of Pins enjoys making his extremely rare battles look completely effortless, often going so far as to tie his hands behind his back or impose other ridiculous handicaps in order to give his adversaries the illusion of an advantage.&nbsp; At close range he is a terrifying force due to his various temperature-based spells and needle projections, to say nothing of his hand-to-hand skills, and at range he is capable of simply hiding behind his defenses indefinitely.&nbsp; There is a reason why The Ace of Pins is only allowed to battle once or twice a year: it goes without saying that he will not lose.&nbsp; At least, it <em>used</em> to.<br><br><strong>Win/loss record:</strong> <br>Unknown Wins / 1 Loss<br><br><strong>Crowd's response:</strong> <br>The Ace of Pins is the sort of gladiator that everyone loves to hate.&nbsp; They despise his flawless victories as much as they enjoy watching the cold precision with which he slaughters his enemies.&nbsp; He is as much a spectacle as he is a force of nature, and ticket sales shoot through the roof whenever he is scheduled to make an appearance.&nbsp; <br><br><strong>Allies:</strong> None.<br><strong>Enemies: </strong> Just about every single other living being.&nbsp; Hettún especially.<br><br><strong>Personality: </strong><br>As one would expect from a demon of Pride, The Ace of Pins is extraordinarily vain, arrogant, and infuriatingly pompous.&nbsp; He views everyone and everything with hatred, but reserves the vast majority of his spite for a certain Oni that once aroused his ire.&nbsp; Everyone else may as well be as annoying gnats in his presence, and he is liable to ignore anyone that actually tries to address him without first kneeling or otherwise showing their respect.&nbsp; He possesses absolutely no redeeming qualities whatsoever, and is loathed or feared by all.<br><br><strong>Background: </strong><br>It stands to reason then that the only reason The Ace of Pins is even present in the Arena is because he is there against his will.&nbsp; In ages past, back when the Arena was first founded, it is said that The Ace was summoned from the Ninth Plane of Hell to serve as the ultimate opponent for those wishing to earn their freedom from the games.&nbsp; Though the mages that bound him to this world severely limited his powers to keep him from breaking his bonds, this plan quickly went awry when it became apparent that no normal gladiator could ever hope to possibly best him in battle.&nbsp; So it was decreed that The Ace would be used sparingly, to rile audiences up on particularly special occasions, fight high-ranking gladiators that proved themselves powerful enough to at least stand in the ring with him for more than a minute, or to clear out hordes of lesser gladiators that the crowds voiced their dislike for.<br><br>Suffice it to say that The Ace is none too happy with this arrangement, considering his current position as nothing more than a glorified janitor.&nbsp; He will not hesitate to make it known that he is suicidally bored to anyone within earshot, or otherwise mutter hateful things towards Arena Officials and goad them into breaking the spells currently binding him.&nbsp; His is a restless existence, and for many long years he had no other goal beyond finding some way to release himself from his bondage.&nbsp; That is, until the day that, during a high profile festival, a drunken Oni barged into the stadium and swatted him aside like so much trash.&nbsp; Before he could even recover from the blow the ogres he had been tasked with killing had already been defeated, and he had been cheated out of another win.&nbsp; Because he was technically unable to defeat the opponents himself, a single notch was scarred into the <em>Losses</em> side of his record, permanently displaying his humiliation for all to see.<br><br>He is <em>not</em> a happy Devil.&nbsp; No he is not.<br><br><strong>Theme song:</strong> <br><br>Silent Hill: Shattered Memories [Music] - Devil's Laughter (http://www.youtube.com/watch?v=iKwRm4SYu68#)
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				Title: <strong>Re: Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>CrazyIvan</strong> on <strong>18-04-2010, 08:46:12</strong>
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				<strong>Puppet Master:</strong> CrazyIvan<br><br><strong>Name:</strong> Raygual Vanncrest<br><br><strong>Age:</strong> looks 28 though actual age is unknown<br><br><strong>Race:</strong> he is decedent from a mix of Human and now extinct Demon lords know as berserk<br><br><strong>Sex:</strong> Male<br><br><strong>Weapons of choice:</strong> He prefers to use two handed weapons and heavy end weapons. He can occasionally wield one handed weapons though he prefers two handed like massive great swords and sharpen sheets of metal as they are sometimes described as. He generally wields them two handed so long as his right arm is sealed though he can wield it one handed without releasing the seal, though that is hard. But when he releases the seal he can wield it one handed as well have access to his real power.<br><br>-his favorite weapon is his Dragon Slayer a blade designed for killing dragons and ripping through their armor. It is a normal blade in most respects. It has no magic or power to itself, it is just a monstrously large blade, crafted by a master crafts men. It stands almost as tall as he is and is for lack of a better word a large chunk of sharpened steel. It was crafted a long time ago to be used to kill dragons, unfortunately no one could wield the blade. He is only able to due to his monstrous strength and only fully wield it in berserk mode.<br><br>The "Dragon Slayer"<br>(http://www.animedaily.com/wp-content/uploads/2008/06/sword1.jpg)<br><br>Wielding the "Dragon Slayer"<br>(http://media.gamerevolution.com/images/misc/Image/guts_berserk.jpg)<br><br><strong>Magic:</strong> When his arm is sealed he doesn't have access to much magic, just basic strengthen spells to allow him to take hits and wield his weapon. When he releases the seal he gains the magic that is given to him by his birth that of the demons and the berserk rage. He can use stronger strengthening magic as well as fire magic, though the strong he makes his magic and himself the more he loses himself in his rage. As well as he can use his blood to fuel the magic and heal, though this causes extreme drawbacks after the fight or if he exits berserk mode.<br><br><strong>Rage Forms</strong><br>-Normal<br><em>Demon's strength</em> - capable of drawing out the power of the sealed arm and his demonic power he uses what little he can to increase his strength and power. This of course allows him to wield the large blade and actually fight how he wants, though it does take a lot of will to resist unsealing his arm.<br><br><em>Undoing the seal</em> - this takes sometime to undo the seal and remain in control. He can just throw it off, but that generally has bad effects as in giving into the demon inside of him. Though if he takes his time and carefully undoes the seal then he has a longer time period where he can remain in control<br><br>-Berserk mode<br><em>Berserker's Rage</em> - he first step into his berserker mode and the weakest of them, though that might be the case he is on a totally different level then before. His strength is increased and allows him to wield his Dragon Slayer as it was intended. He can sort of wield it one handed if he wants to give up some of its power, so that he can use his other hand to punch and attack. He doesn't have access to much magic still and still feels pain.<br><br><em>Berserke'rs Burning Rage - permanently sealed away his magic</em> - He dives deeper into his rage as he gets consumed by the fires of his rage bring them out and using them as weapons. This is the second stage of his rage one in which he remains in control of for a bit though not long. His strength continues to increase and it a fearsome sight to behold. Now capable of wielding his weapon one handed he uses his other to cast magic and attack.&nbsp; &nbsp;<br><br><em>Berserker's undying body - permanently sealed this form</em> - His third step in this form one in which he rarely uses as he has almost no control over his rage and bloodlust. Capable of fully wielding the blade one handed he ignores pain, wounds, and just keeps on charging into the carnage. He can still be wounded though his body doesn't seem to bleed, though once out of this mode the wounds begin to bleed and although he has faster healing then most people he can still die. His fires become stronger, his strength increases, and almost everything improves expect his intelligence which drops as he gets closer to true rage. He can use his blood that he can draw out as a weapon.<br><br><em>Berserker's Madness - permanently sealed this form</em> - The last stage of his rage and one he has used once. He is lost completely inside of his rage and will stop at nothing expect his body just falling apart to kill his target. There is no intelligence just mindless uncontrolled rage and pleasure in the thought of rending the person in half and into a fine bloody mist. He is at his max power and is a fearsome sight to behold. He takes on a different appear looking like a monster or a demon in this form. He smiles as he slashes through things with his sword ike they are but paper. He has access to everything in this form fire, strength, regeneration, and ignorance of pain though in this form he is basically mindless he can always see the target of his rage, though only the target. He doesn't bother to dodge attacks and although he can regenerate it is still not fast enough. Not to mention we he eists this form he is basically in a coma and is near death. This is a double edge sword one which is impossible for him to control in his current state.<br><strong><br>Win/loss record:</strong> 40W - 1L He is new to the arena and is quickly working his way up to the top tier<br>lost once against Sinoraa<br><br><strong>Crowd's response:</strong> He gets somewhat of a mixed reaction when he comes out. He is seen as a person that could rise to the top and has some fans for this, but due to his power and sometimes how he can get in fights he is a bit of a black sheep in that regard. He is still generally liked and respected, though some people are cautious around him.<br><br><strong>Allies: </strong>He is new so he doesn't have any yet<br><br><strong>Enemies:</strong> To new to really make any enemies<br><br><strong>Personality:</strong> He has two sides to him, the calm, collected, and rather intelligent side which is how he is most of the time. This is also the side of him that is kind and is actually quiet a nice person. Though on the inside he has a side that speaks to him, the voices grow louder when he releases the seal though they are always there. This is the demon side of him that is cruel, cold hearted, enjoys watching others suffer, and is psychotic.<br><strong><br>Background:</strong> He is the son of the Vanncrest family which is long since dead noble family which was a mix of demon and human. His mother was a demon known as a berserk and carried unbelievable power, though had the curse of having the want for destruction. His father was a normal human with slight magically tendencies that helped to control the berserks rage. He was trained as both a noble and as a fighter and his father preformed a ritual which created the seal that now seals the demon and the powers inside of him. His father though allowed him to take it off so one day he might be able to control it without the seal and live with out it. His family though was hunted down and killed as the fear of the demon grew higher killing both of his parents and leaving him alone. He now fights in the arena to control his power, regain the honor of his family, and to fight for the enjoyment of it.<br><br><strong>Theme song:</strong> Three Days Grace - Animal I Have Become (http://www.youtube.com/watch?v=xqds0B_meys#)<br><strong>Appearance: </strong>(http://animeguidezone.com/wp-content/uploads/2006/10/bersek/berserk.1.jpg)<br><br><br><br><br><br><br><br><strong>Puppet Master:</strong> CrazyIvan<br><br><strong>Name:</strong> Rei of the Void<br><br><strong>Age:</strong> Looks to be in her early 20s though true age is unknown, suspected to be over hundreds of years old<br><br><strong>Race:</strong> Void Wanderer<br><br><strong>Sex: </strong>Female<br><strong><br>Weapons of choice:</strong> Sniper rifles, rifles, pistols, casters, and occasionally blades or hand to hand.<br><br><em>Caster</em> - This is a weapon that is crafted just for her, it is capable of firing summon shots and the only gun she has that can. It is about the size of a large pistol and has a single chamber that can hold one bullet.<br><br><em>Void blade</em> - A medium size blade that can cut through the void and be used on people to cut there void image, which is more like cutting the essence of them. Only problem with this is it requires her to get close which she doesn't like to do.<br><br><strong><br>Magic: </strong><em>Void Walking</em> - she can enter the void for shorts periods of time, it is a world a shadow world that exists along side of the normal world. In this she can move unseen to a different location opening up the shroud that separates the Void from the world. She can be seen slipping into the void and for a second or two cannot do anything as she exits the void and enters the world. <br><br><em>Bullet Creation</em> - she as the ability to create bullets and enchant them with magic abilities. As in she can magic fire bullets, lighting, earth, water, etc. bullets. It is easier to make them if there is a current source of the element near by. these are relatively quick to make and depending on the size and power take shorter or longer. Also dependent on that is how much of her magic they use up at a time. Also the higher the level the more obvious it is that she is creating bullets blowing her cover. As well as she can only create the number of bullets that fit into the gun, so she can't hold anymore, expect for the summon which is a special bullet. At higher levels the bullets can appear to be hort summons of the manifestation of that element.<br><br><em>Summon Bullets</em> - these are the more powerful bullet capable of summoning monsters and creatures such as small dragons or beast. The problem with these is they are also the most unstable of the bullets, take the longest time, and can only be fired from the caster. She can only have one made at a time as it takes that much willpower and magic to maintain it in that form. Summons also continually drain her magic so long as they are out and have a chance to go wild and attack her. Though under control it can be a powerful enemy to fight, now you not only have to worry about a monster, but a sniper as well.<br><br><em>Augmentation bullets</em> - These bullets are used to augment herself as in restoration and defensive traits like steel skin, though these are harder to make then elemental bullets and in order to maintain them requires constant magic drain. These can also be shot at other people to augment them as a positive or negative. The longer she tries to maintain them the more magic that they drain from her. Like with the others the level of strength and duration determines the time it takes and magic it requires.<br><br><em>Void Shadow</em> - One of the greatest traits and natural powers of void walks is their ability to leave there shadows behind as physical beings. They will go through basic actions and have form and weight behind them. Though they can't attack and are nothing more then a very fancy and high powered illusion. This requires her to open the void and make it into a copy of her and leave it there. uses magic power to do this.<br><br><em>Void Storage</em> - the last and easiest power of the void user is to open the space and store objects inside of it. These have to be non living things as things with will can resist entering the void. This allows her to store her guns in the void till they are needed. This requires almost no time and magic for small objects but the larger the object the more power and time it takes.<br><br><strong>Trademark:</strong> <em>Desperado</em> - When she pushes her powers to the their hieght she can preform the Desperado. This is one of her strongest attacks as it combines the void and her bullets together. She rips open multiple holes into the void around her as she pours out her magical power and using her increased speed from augmentation and other things she rapidly creates powerful element bullets that she then shots into the void and they appear out of holes that rain down upon the battlefield and track the target. This can only be used when she pushes her abilities and magic to its limit. Though it is a hard ability to avoid as the bullets come out of nowhere, though if it fails she is left with almost no magic and is rather easy to beat.<br>&nbsp;<br><strong>Skill: </strong> <em>Agile</em> - Rei is agile and great at dodging and getting out of the way fast as she is good at fitting into to tight spots. She is somewhat of a contortionist as this helps to get into hard to reach places. She uses this mainly to hide and stay out of trouble.<br><em>Hiding</em> - She is good at going unnoticed until it is to late and is more then willing to wait patiently for her target to come to her then actively case it down.<br><em>Quick</em> - she is quick in both reaction and in terms of her senses and her speed. She needs to be to react to the slightest movement of the target or the wind on long shots. Though she still just uses normal senses so they can be fooled.<br><em>Gunplay</em> - it is her own form of gun combat that can be used at almost any range close, mid, and far though she prefers long to mid as getting close might mean she gets injured. This form is quick and involves all of her others skills as she as to be quick and agile to use it. It allows her to glance blows off her guns and shot at close range with a bit more ease, and is good for her style of combat, once again she doesn't use it much, because it requires getting close to the enemy to bring out it true strength. <br><br><strong>Win/loss record:</strong> 295W 29L <br><br><strong>Crowd's response:</strong> She has quite the following of fans that like her. She is quickly advancing into the top tiers of the arena and is known as the Dark Beauty as she wears only black and often her powers leave a light dark tint to things around her as she uses void.<br><br><strong>Allies:</strong> She has friends though no allies at the moment<br><br><strong>Enemies:</strong> Doesn't have any that she knows about<br><br><strong>Personality: </strong> She is a bit distant at first and can come off as a bit cold. Though as people get to know her she is actually friendly, just has a hard time showing it is all. She enjoys to see others happy, but she will not give up on what she wants to see others happy. She also knows what she wants out of life and will do whatever it takes to get it. She likes art and things like that as well as fighting and is overall an intelligent person. She does a cold side to her that can hold a grudge for a long time if you upset her. She tends to think things through and not rush into things as this comes from her age and experience of life.<br><br><strong>Background:</strong> Rei is a being that is from a different world than this one, she is from the Void. She is Void Wanderer which are beings of long ago and said to once have lived along side everyone else, though they left one day into the void without a trace. Most never come back though the occasional one appears in the world and they tend to exiled members of the Void. As they can't return to their true home and only enter it for little bits at a time, before they are forced out again. Void Wanderers tend to live for thousands of years as they don't seem to age and this makes them a bit different in their view of the world and of other races.<br><br>Rei has lived for maybe a couple hundred years at best and most of that time was spent in the void. It is a shadow world that is pleasant to those who can live in there.&nbsp; In order to live there requires a lot of magic as the void seems to absorb it off of you as payment for letting you live there. About 20 years ago she was exiled from the void for asking to many question as to why the void worked the way it did. It is a rule that you don't question the Void or what it is or does. She was trained in combat at the time and have magic as well as small access back to the Void, though she was new to the world. She stood out from others in the world as she seemed different and gave a feeling that something was odd about her. <br><br>She got a bit luck though when she came across the arena. She signed up since she knew fighting and it was a way to make a living, if she hadn't she might have been picked up by a slaver. So now she is in the arena to find a way to get back home or just to find out more about the Void and who she is. though she also does it for the money and fame, because if she is stuck here might as well be rich and famous. So for now she fights for the top and to have a good time with he exile.<br><br><strong>Theme song:</strong> Three Days Grace - Never Too Late (http://www.youtube.com/watch?v=lL2ZwXj1tXM#ws)<br><br><strong>Appearance:</strong> (http://i348.photobucket.com/albums/q340/thegreyheart/Konachancom-64288sample.jpg)
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				Title: <strong>Re: Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>sinoraa</strong> on <strong>18-04-2010, 09:05:38</strong>
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			<dd class="postbody">
				Puppet Master: Sinoraa<br>Name: Sinoraa<br>Age: Unknown<br>Race: Vampire (Pure blood)<br>Sex: Female<br>Weapons of choice: A polearm, known as the blood render.<br><br>Magic: Sinoraa is well trained in both dark arts, and blood magic. As a pure blooded vampire, Sinoraa does not carry the weakness of, "thin bloods" enabling her to walk in the sun, tough she is drastically weakened during the day, compared to the night. As a vampire she carries many of the general vampiric gifts, such as the ability to, charm humans to her will, and telekinesis. She also posses rapid healing properties, which are increased to almost instant regeneration, if she feeds on blood.<br><br>Trademark: Blood shower, this is a advanced vampiric technique, where the user force blood to gush out of a targets wound. The damage varies depending on the location of the wound, if its on the face, where not much blood flows, its fairly ineffective, but if used on a more critical wound, it will quickly drain the target dry.<br><br>Win/loss record: 18589 W 3569 L<br>Crowd's response: As one of the oldest fighters, Sinoraa have had the time to build up a strong following, making her mostly loved by everyone.<br>Allies: Various Vampire houses, that wish to establish good faith, with mortals.<br>Enemies: Vampire houses, whom does not wish to see, vampires associate with mortals.<br>Personality: Sinoraa is a very calm and collective person, as most vampires, her age. Tough, she can easily be roused and angered, she rarely reacts to much emotionally.<br><br>Background: Sinoraa's history is wrapped in mystery, as most pure blooded vampires, are hidden away from birth. Tough it is speculated, shes at least over a thousand years old, as shes evolved beyond her human form, something that takes at least a millennium. She first stepped into the arena, eighty years ago, winning her first battle. As she spread her wings in victory, the crowd went wild, seeing her as a sign from the gods. While, Sinoraa never did anything to support this theory, religious people still flocked to her, in hope for some sort of miracle. Tough crowed have sense, stopped worshiping her, as her evolution progressed, making her skin turn dark, and her once shining white wings, grew black as the night. Despite this, Sinoraa is still a crowd favorite, always willing to take some time off for a fan, and always putting up a good fight. Tough she had kept her true origins hidden, once her evolution reached the point, where she grew claws, she made a public announcement, declaring herself as a vampire, facing mixed reactions. Alot people fear vampires, but even more knew and loved, Sinoraa, eventually giving her the title "Night queen.". This quickly made her a symbol of hope for many of the vampires, whom wished to live a normal life amongs humans. But a target, for those who wish to keep on, the masquerade.<br>Theme song: Breaking Benjamin [ - Evil Angel - ] (http://www.youtube.com/watch?v=n3VWi9bMl2M#)<br><br>Apperance:(http://img51.imageshack.us/img51/4590/theancientbymorgalahan.jpg) (http://img51.imageshack.us/i/theancientbymorgalahan.jpg/) Sinoraa Eighty years ago: (http://img696.imageshack.us/img696/4286/theancientbymorgalahanh.jpg) (http://img696.imageshack.us/i/theancientbymorgalahanh.jpg/)<br><br>Battle gear:<br>&nbsp;(http://img260.imageshack.us/img260/2586/morganabymorgalahan.jpg) (http://img260.imageshack.us/i/morganabymorgalahan.jpg/)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>Lady Sakura</strong> on <strong>18-04-2010, 11:56:46</strong>
			</dt>
			<dd class="postbody">
				Puppet Master: Vampire Mistress Sakura<br>Name: Oliza Stormseed<br>Age: 18<br>Race: Human<br>Sex: Female<br>Weapons of choice: Dual Katanas<br>Magic: Water bender, minor soul magic<br>Trademark: need to come up with some names<br>Win/loss record: 71 W 9 L as a Top Tier <br>Crowd's response: She is a Deadly Beauty<br>Allies: Leon Skies<br>Enemies: Who knows<br>Personality: Often silent, she has a dark aura around her that keeps people away. Extremely honest for one with such a beautiful face. She will only be nice to those she respects or those she has a strong bond to. She is ruthless when it comes to battle, she is a no nonsense type of person, yet she is always a charmer, elegant as she is deadly with a smile that could capture a cold man's heart.<br>Background: Oliza was born to Elaine and Aubrey Stormseed. Her father became a renowned Grand General of Sezar before meeting her mother and shortly after Oliza was born her mother had passed away. Distort and full of grief, her father wanted to shelter Oliza from the world demeaning her unworthy of following in his foot steps due to the fact she was a girl. To prove her worth to her father, she picked up his harsh training and the way of the dual swords. She joined the game at the age of 10 determined to prove to her father that she is better than any male that steps before her and raise to the top to defeat the Beautiful Dragonslayer with her most powerful trump card; Ryuu. It use to be that she always always fighting alone by herself until she meet Leon. He was quite annoying but somehow he grew on her and the two became respectable allies.<br>Theme song: Blow Me Away (http://www.youtube.com/watch?v=RZuvvKkHsQ8&amp;feature=related#)<br>Appearance: (http://img.photobucket.com/albums/v156/VampireSakura/RPcharacter2.jpg)<br><br>Name: Morbid Knight<br>Age: 19<br>Race: half angel/demon<br>Sex: Female<br>Weapons of choice: Dual Scythes<br>Magic: Major soul magic, shadow magic<br>Crowd's response: Only seen by those she meets<br>Allies: Her brother Raiden and father Xual<br>Enemies: The living<br>Personality: Child of light and darkness, Morbid is a very confused angel, having the body of darkness with a heart of light. However, do not let her appearance fool you, she is calm and gentle yet in turn she can be devious, ruthless, and dominating. She does not like her birth right but it is an identity she has had since she could remember and so it leaves her bitter.<br>Background: Born from the unholy bond of a Demon and Angel; was abandon by her holy mother as a means to hide her sins for her daughter was neither light nor dark but held the elegance of the shadows. Casted away because of Heaven’s discrimination, the daughter of Light and Dark was taken in by her father, Xual; the underworlds most feared demon of whom gave her the name Morbid. As beautiful as the rare black rose of her garden and eyes the color of the finest ruby; Morbid’s birth right was to claim lives of the fallen; consuming their souls and helping them cross over. As much as her father dislikes it, she has the purity of her mother; as kind as she is ruthless when someone threatens what is precious to her. Growing up, Morbid’s father had beaten into her this values that souls are important do not do anything to interfere with the balance of life. However, one day Morbid healed a man of which would have died and was punished greatly for it; in a solitary chamber she was hung by her wings for a week; this was her father’s judgment of which he casts upon her by means of keeping her in line as the next ruler to take over his position when he dies. Right now, she is curious about the games and travels to the human world on occasions to watch in the matches and guide those set to die to the underworld for her father.<br>Appearance: (http://img.photobucket.com/albums/v156/VampireSakura/shaiya-light-and-darkness-1.jpg)<br><br><br>Name: Annrika Skies<br>Age: 18<br>Race: quarter of everything her parents are<br>Sex: Female<br>Weapons of choice: Big guns<br>Magic: White fire- Forging- He can forge his weapons with the elements around her<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>Crowd's response: She looks kind of like Leon<br>Allies: Leon Skies <br>Enemies: Those she defeats<br>Personality: Annrika is a rather insane individual, much different then those around her in this era. Carefree as the wind, brutely honest and would do almost anything if it meant she could have fun in the process. However, when it comes to fighting as her father daughter she is as serious as it gets.<br>Background: Annrika is the daughter of Morbid and Leon Skies. She was sent from the future because of a mistake that happened while traveling with her father to do some further training. She doesn't know when she'd get back to her own time zone but in the mean time she will watch over her parents and make sure no one gets in between them otherwise she would not be born. (duh!). So she is undercover, posing as Leon's only remaining relative; his cousin. She watches over him while making fun of him all the time for being so cute. She'd definitely tease her papa when she gets home. She mustn't give away her secret that she is Leon's daughter otherwise the future as it is will be changed for the worse; maybe? Of course its hard when you remind your future father of his deceased mother.&nbsp; And seeing her parents without her gigi around.<br>Appearance: (http://blackflowermusic.com/blog/wp-content/final-fantasy-xiii-lightning-render.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>inflatetress</strong> on <strong>18-04-2010, 16:57:45</strong>
			</dt>
			<dd class="postbody">
				Shihong and I were looking to start a battle to.&nbsp; Is it okay if it's in the same thread and being played out as Crazy Ivan and Sinoraa have their battle going on?&nbsp; We can use a bold head or sorts to indicate it's a different battle so it doesn't get too cluttered.&nbsp; What do you guys think?&nbsp; Obviously the battle will be going on at a later time in terms or game time.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>Untamed Skies</strong> on <strong>18-04-2010, 20:04:00</strong>
			</dt>
			<dd class="postbody">
				Yeah, I planned on having multiple fights, all you have to do is have the where with all not to get mixed up in your own battles. <br><br>Fyi Leon is ready for a fight if anyone is interested in taking on the White Rose. <br><br>Tyle will challenge someone once he thinks they're strong enough to entertain him.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>CrazyIvan</strong> on <strong>19-04-2010, 00:31:01</strong>
			</dt>
			<dd class="postbody">
				Raygual will be out for a bit as he recovers though if people want to fight Rei she is ready and just waiting for someone to fight.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>Untamed Skies</strong> on <strong>20-04-2010, 18:47:44</strong>
			</dt>
			<dd class="postbody">
				Christine Rivers is open for a battle
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>Shihong</strong> on <strong>20-04-2010, 20:44:15</strong>
			</dt>
			<dd class="postbody">
				Both Dust and Desmond are open for fighting at the moment.&nbsp; Feel free to PM me if you want to fight either one of them!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>Biles</strong> on <strong>21-04-2010, 03:00:48</strong>
			</dt>
			<dd class="postbody">
				<strong>Puppet Master:</strong> Biles<br><br><strong>Name:</strong> Xanja Chugoi<br><strong>Age:</strong> Reaching close to her prime :D<br><strong>Race:</strong> Orc<br><strong>Sex:</strong> Futanari (female hermaphrodite)<br><br><strong>Weapons of choice:</strong><br>Cursed Furious Talons - A pair of large rune assassin daggers that react to elemental magic. The handle grip of these weapons are unusually longer for a typical combat dagger. Like most weapons, a user might adapt a dependence on them making it a handicap for them and a dead target should they be disarmed in any fashion. The curse of the Furious Talons generates an addiction in the users to force them to become reliant on this weapon. Xanja's predecessor had succumbed to such an unfortunate fate. That is why she has tried to maintain her martial arts practice as a ritual to prevent the Cursed Furious Talons from stealing away any knowledge and skills of her martial arts. Without them, she has no easy way to counteract any powerful magical spells leaving her with her martial arts and whatever wits she has spared during the heat of the fight. Any opponent who knows the true nature of her weapons will prioritize their goal to disarm her at any cost so as to reduce her fighting skills and abilities.<br><br>Elemental Oil - Very translucent oil almost invisible to the untrained eye that reacts violently and very sensitively to any elemental magics. This is not so much as a weapon but one that augments elemental magics and weapons. The handle grip of the Furious Talons were designed to optionally contain elemental oil which can be injected into the blade tips where upon charging an elemental magic can create an increase range and damage attack exponentially. Given the combination Xanja has at her disposal, she can inflict many kinds of combo elemental attacks, including combining two different types to unleash unique kinds of attacks.<br><br><strong>Magic:</strong><br>Low level basic and rudimentary elemental magic both primary and secondary that can only be wielded through her rune daggers. Of course the damage can increase exponentially should the elemental attack come upon contact with any materials sensitive to any of the elemental magic.<br><br>Primary Elements:<br>Earth, Wind, Water, Fire, Lightning, and Shadow<br><br>Secondary Elements:<br>Ice, Wood, Metal, and Steam<br><br>Note that while Xanja can execute spells, she cannot do it at a level of greater magnitude true magic casters can with relative ease and having great amount of mana to do so. For her it requires some concentration and effort even with magic enhancing items, particularly the rune stones embedded into her daggers. However, focused attacks can increase the effective power of these magics efficiently as opposed to widespread attacks. Primary elemental spells require less time and resource than it does for secondary ones. She has yet to learn the extent resource needed to perform these spells, at least powerful ones. Often in a match or battle, Xanja can end up exhausting herself too much leaving herself vulnerable to any opportune attack.<br><br><strong>Trademark:</strong><br>Critical Flash Strike. An attack that is executed so fast that anyone watching it cannot register it in their minds and so will appear as if it a time frame had skipped. Various prerequisites must occur for the fighter to pull it off. Adrenaline build-up, vitality, stamina, and to remain at least in good condition. However, this trademark attack is more effective if the user is in close range and executes a single move. Unleashing several moves requires more skill but reduces its flash speed slightly. Reflex is also vital if the user wants to accurately target a specific area of their opponents' body.<br><br><strong>Skill:</strong><br>Xian-Sudutsu - An ancient form of martial arts that is exclusively taught by the battle monks of the Khan's War Dominion. They cover three aspects, the body, knowledge, and observation. Each pupil are trained extensively to intermingle all three aspects as part of their lives. One of the techniques of Xian-Sudutsu is to generate a 360º omnipresence so that a fighter can detect whether or not an opponent behind them will execute an attack when they can't look from behind. Another is able to attack critical pressure points with powerful moves but requires knowledge of basic anatomy of many races.<br><br>Shadow Phase - A technique that splits the image of a user into phantom dopplegangers used to momentarily confuse their opponents. These clones have only several second lifespan however and requires the user to know shadow elemental spell. A higher skilled warrior can create a few more clones with longer lifespan.<br><br>Hypno Stare - Very hard to execute, it momentarily immobilizes an opponent just within a couple of seconds allowing the user to take advantage of the moment. Combined with Critical Flash Strike, most opponents will not live to know how they died. Yet the effect of Hypno Stare is determined by how much will power an opponent has.<br><br>Silent Run - These are for more covert tactical maneuver to get in close range of a target or an enemy. The silent run subdues and masks the presence of the user by all five senses. It's effect is increased when using elemental oil to lay out a path of Shadow Glare to further cover the user's tracks. While this technique is rendered practically useless in an opened battlefield, the user can make use of Shadow Glare to explode a black cloudy shadow in a given area allowing the user to use its cover and attack their opponents.<br><br>Deception - as a true assassin, Xanja must play out ploys and tricks to force her targets and opponents to drop their guard, even if for a moment to go in for the kill. Deception can range from a short feint attack to an elaborate set up.<br><br>Booby Traps - Though Xanja relies on her primary weapon, the Cursed Furious Talons, she also has traps embedded on her body that are not visible to anyone, and their location are only known to her. They are mostly concealed blades of some type that are uniquely designed for better concealment. The trigger system relies on very simplistic elastic ropes that retracts out these blades as stabbing weapons or merely shoots them out like darts. Xanja knows how and where to hit a part of her body to trigger them. Sometimes she can flex her muscles in such a way that this alone could do it. Booby trap weapons are one of the last resort methods should Xanja find herself in a dire situation that conventional attacks cannot be executed.<br><br>Brutal Rage - Not to be synonymous with Berserk. Brutal Rage is merely the ability to summon all energies and convert it into pure strength. A skill that all Orc warriors posses. However due to her training as an assassin which requires agility and speed, this ability is not as effective compared to warriors of the first line. Then there is the fact that it can drain a lot once this technique is dispelled depending on the skills of the user. However her inherent Orc traits serves to give her an edge in her profession that no other race of assassins can match up.<br><br><strong>Win/loss record:</strong> 24 Wins 7 Losses (those who have defeated her were either her sensei or Orcs with far superior experience, but most of her matches and battles took place in her homeland)<br><br><strong>Crowd's response:</strong><br>Many will jump the gun and show a disdain prejudice against her because she's an Orc. But for those cheering her on, it's only because they expect her to use brutality for a match, something that Xanja as an imperial Orc does not condone. Only few who truly understand the Orc race will give her their respect.<br><br><strong>Allies:</strong> TBA<br><strong>Enemies:</strong> TBA<br><br><strong>Personality:</strong><br>Xanja typically shows warrior-type of behaviors like many Orc warriors do. However as an assassin, she was trained to kill her emotion by command of her own will and can invoke them when playing out a deceptive role. Even when she is not engaged in any missions or assignments, she will occasionally train to control her emotions as part of her self-training session. This can make it difficult to read her out, especially when she's a newcomer to this part of the world. But Xanja isn't all that cold completely. Sometimes in close view one could make out her expression whenever she views something she hates or likes the most. When it comes to chivalry, she seems adamant about it like any zealous warrior should. Yet her conviction for becoming a true warrior almost seems hypocritical because of her role as an assassin, but she would strongly argue for her reason for becoming one in the first place.<br><br><strong>Background:</strong><br>Xanja comes from one of the major world powers, the Khan's War Dominion (or Orcish Empire as many race tends to refer to them as) which is located upon an island continent. It is a nation that is nothing like a horde. Instead it is more like the ancient Roman Empire but the government is held together by the ancient shaman tradition instead of a cumbersome bureaucracy found in most kingdoms and nations. Various small Orc groups scattered throughout the mainland who are not part of the Orcish Empire in one way or another have a notoriety of misrepresenting their entire race. These types of Orcs are usually responsible criminal behavior and piracy. Their savage and brutal behavior have made it difficult for the Khan to make anykind of legitimate diplomacy with many kings and other nation leaders. Xanja is certainly not one of the rogue Orcs. Unfortunately, those who have never visited the War Dominion cannot not tell a difference of an imperial Orc from a rogue Orc and so most tend to treat Orcs the same. So far the only good Orcs found on the mainland are very rare in numbers.<br><br>Xanja hails from the Chugoi clan serving the house of Veghctan that is part of the Khan's War Dominion. Her clan is mostly made up of futas and is viewed as an Amazonian tribe that uses nature and guerrilla strategy to their advantage. The Chugoi clan is sought after for their assassin breed of warriors that many Orcs are hesitant to subscribe to as they feel it does not reflect the true ways of a warrior. Still, the empire has enemies that will not challenge their power out in the open and will use any devious schemes to undermine their strength. This is why the Chugoi clan has dedicated to establishing a dark academy to train deadly assassins within the empire so that they can protect their homeland from unforeseen threats.<br><br>Xanja had graduated from such an academy some time ago and has been rising in the ranks serving the Silent Eye Cadra, a guild of assassins and commandos that carry out secret agendas, covert operations, and missions in the name of the Khan. She had earned many battle tattoos on raiding missions and her notoriety for taking out hits were sometimes unorthodox even for the Silent Eye Cadra. One particular style was killing her target in such a way to make it look like an accident. On one hit job, Xanja's target was a baron who was secretly funding a criminal band of raiders responsible for sabotaging a peace alliance treaty between an island nation and the Dominion. Xanja probed her target to find out the baron was a fat greedy pig who often stuffed himself with exotic food which has severely compromised his health. She also learned that he would take walks in an expansive garden and so one day, she revealed herself to the baron scaring him to run for his life, but the exertion caused a total heart failure. Servants later found his body and presumed he died of a heart attack. Another mission involved Xanja to infiltrate an enemy operation responsible for tainting food import to the empire with poison. She discovered a large bakery where the food was being compromised. Xanja saturated the kitchen with flour and elemental oil. When the mastermind came to inspect the operation, she detonated a fire spell which engulfed the entire bakery shop along with the mastermind. Officials later determined that it was a cooking accident which set the kitchen on fire by accident.<br><br>During her time serving the Silent Eye Cadra, the headmaster gave Xanja a sabbatical to the mainlands where she could go and seek out experience to enhance her abilities as a warrior. However, she was reluctant to accept this shore leave feeling she was more useful to serving the Silent Eye Cadra, especially when her skills as an assassin became a valuable asset to the empire. To avoid Xanja's suspicion that they merely wanted her out of the way because of her eccentric skills, the Khan sanctioned Xanja a grant to launch solo missions to neutralize any hidden threat of opportunity to the empire, mainly against rogue Orcs who have continued to sully their race's reputation to the world. Still she had wondered about their motives, maybe she thought the empire was using her as a special vanguard agent to make path for an upcoming invasion but such initiative was not typical of an Orcish empire. After a couple of years, Xanja has wiped out dozens of enemy operations that sought to infiltrate the Khan's War Dominion and usurp power from the Khan himself. Other times, she had to battle strange diverse and exotic creatures that many deemed as very dangerous and very brutal. Shortly before departing for her sabbatical, Xanja was gifted by the headmaster of the guild she served, a special armor made of dragon scale. Only special and highly decorated warriors are honored with such a reward for the armor was very lightweight but just as tough as thick metal.<br><br><strong>Theme song:</strong> n/a<br><strong>Appearance</strong>:<br><br>(http://190.141.252.216/~sadmin/hentai/xanjaRP.jpg)<br><br>Note that this pic is just a general idea of what she looks like. She still bares some of the articles on her body you see on the pic. Difference includes a lack of any necklaces. She wears a special dragon armor on top of her gaiter bandages and she also wears sandal boots that ride up past her ankle bones. Xanja has on gauntlets riding half way up her elbow but exposing some of her bandages, one of the places for booby traps. Shin guards that stick out slightly from her boots over her bandages, also concealing weapons as well. Xanja wears an armored vest which has a curving head guard along the rim collar which too conceals deadly traps. And finally, she wears a tiara forehead protector on her face. Xanja wears a packet on her waist to include items such as viles of elemental oil that she can extract using syringe needles built to retract in and out of the butt-ends of the handle grips of her weapons. Though the pic shows her true skin color, Xanja's myriad colorful battle tattoos covers up most of her body and from a distance, it's hard to make out the color of her skin. For an Orc, tattoos are equivalent of earning medals, the more tattoo an Orc bares, the more decorated they are.<br><br>Lemme know if this is too much and I can go in and revise the sheet.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>Cardwolf</strong> on <strong>21-04-2010, 03:42:11</strong>
			</dt>
			<dd class="postbody">
				Puppet Master: Cardwolf<br><br>Name: Raphael of Siberia<br><br>Age: (33 <br>Race: Demi-Human<br><br>Sex: Male<br><br>Weapons of choice: <br><br>Broad Sword- Glacial Heart<br>Gloves - Frigid Waters<br><br>Magic:<br><br>Prism of Siberia:&nbsp; A frost spell which drops the temperature of an area down to about -10 where Raphael's body is most comfortable, the area reflects the frozen tundra of Siberia and creates frost along the ground and in more extreme cases causes snowfall.&nbsp; Keeping steady becomes difficult for both parties the longer this spell is ineffect as the ice that forms is extremely slick and prone to causing sliding.&nbsp; <br><br>Ice Alchemy:&nbsp; This spell allows Raphael to alter the structure of ice to create any shape desired.&nbsp; The spell can form both static and dynamic pieces though forming a dynamic piece takes much longer than forming a static piece.&nbsp; <br><br><br>Trademark: <br><br>Antheron Frost: Antheron Frost was developed by Raphael's master and passed down from Master to pupil after graduation.&nbsp; The spell requires the user to focus their energies solely outward to a single point which controts frost around it.&nbsp; The target needs to be immoblized or at least moving at a slow enough right for the spell to make contact.&nbsp; When the spell does connect, the frost spreads rapidly incasing the body quickly before being frozen solid and left to the user's mercy, the end shatters the ice leaving the victum with at least a severe case of hypothermia.<br><br><br>Skill:&nbsp; <br>Siberian Ju Jitsu, a form of Ju Jitsu which is practiced only in Siberia.&nbsp; The form focuses solely on attacking pressure points and vital areas of the body to weaken or incapacitate opponents.&nbsp; The only difference from normal Ju Jitsu is that when using Siberian Ju Jitsu each blow is full of cold which creates thin layers of frost wherever the blow lands.&nbsp; However it takes multiple hits before body heat won’t melt it away immediately.<br><br>Win/loss record: 160-15, Most of Raphael’s matches have taken place in the Knight Rounds as his disposition against murdering others puts him at odds with the others.&nbsp; He has been in several Exotic matches and two submission matches where he pleased the crowds with his antics.<br><br>Crowd's response: The crowd has mixed feelings about Raphael, he seems more than happy to give show stopping performances and even go as far as speak to them during fights.&nbsp; However; he does not sate their blood lust and often leaves enemies laying unconscious rather than killing them.<br><br>Allies: TBA<br><br>Enemies: TBA<br><br>Personality: Raphael is a near model for the Knight rounds with a pleasant disposition but a heart of valor.&nbsp; He spends most of his off time from battle studying more advanced spells to use in combat and even socializing with the other contestants as he enjoys the company of others. He is however quick to reprimand those that slay their opponents and seeks answers to why they would act in such a manner.<br><br>Background: As one would expect, Raphael was born in Siberia and raised by his Master.&nbsp; Saun Jaun the Wolf.&nbsp; Raphael’s past is hardly colorful as he spent most of his youth learning how to wield a blade and control ice magic.&nbsp; When his master died, he wanted to prove to the world his magic was the best and entered the arena to prove it.<br><br>(http://www.deviantart.com/download/142623616/a_drop_of_blood_by_heise.jpg)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>Untamed Skies</strong> on <strong>21-04-2010, 23:32:33</strong>
			</dt>
			<dd class="postbody">
				welcome aboard
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>Cardwolf</strong> on <strong>22-04-2010, 03:07:33</strong>
			</dt>
			<dd class="postbody">
				I'm ready to battle anyone
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>Untamed Skies</strong> on <strong>22-04-2010, 16:31:25</strong>
			</dt>
			<dd class="postbody">
				If you check the battle Forum Risir has a open challenge
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Arena of Champions OOC/Ideas/Profiles/Fights/etc. </strong><br>
				Post by: <strong>Shihong</strong> on <strong>22-04-2010, 17:08:55</strong>
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				<div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong>-------------------------------------------N-E-W-C-O-M-E-R-S-----------------------------------------------</strong></span></div><br><div class="floatleft">(http://img.photobucket.com/albums/v296/rcburner/Warriors/TheSecretMan.jpg)</div><strong>Name: </strong> Mr. Eleven <br><strong>Age: </strong> Unknown<br><strong>Race: </strong> Extra-dimensional Entity <br><strong>Sex:</strong> Male<br><strong>Height:</strong> Varies<br><strong>Weapons of choice: </strong> <br><br><em>Schrödinger's Box:</em> Mr. Eleven's signature weapon, and (potentially) his most dangerous.&nbsp; To the casual onlooker this weapon appears as nothing more than a 6x6 cube with a pure black surface, lacking any other distinguishable markings of any kind.&nbsp; Only upon opening does the Box reveal its true nature.&nbsp; Once one surface has been removed Schrödinger's Box is capable of producing literally anything, regardless of size, density, or makeup.&nbsp; Exactly<em> what </em>is produced seems to be completely out of Mr. Eleven's hands; indeed, there have been occasions where the Box refused to reveal anything at all.&nbsp; This weapon can only be used once per battle.&nbsp; The following is a comprehensive list of everything that the box has been shown to produce thus far:<br><br><ul class="bbc_list"><li>An Extraordinarily Fabulous Hat</li><li>A Swarm of Killer Bees</li><li>A Glass of Warm Milk and a Plate of Freshly Baked Cookies</li><li>Twelve Metric Tons of Molten Gold</li><li>A Particularly Agitated Dragon</li><li>A Pirate Ship, Complete With Crew</li><li>A Bouquet of Yellow Tulips</li><li>A Pair of Ratty Old Shoes</li><li>A Dead Cat</li><li>A Baby-Sized Ball of Energy that promptly enveloped Mr. Eleven's opponent, shrieked loudly enough to blow out the eardrums of those seated in the first few rows, and dissipated in a cloud of fog. </li><li>A Grand Piano</li><li>Two Dozen Eggs</li><li>A Localized Solar Flare</li><li>Desmond Saddler (Much to his own surprise)</li><li>On seven different occasions, the box did not produce anything.</li></ul><br><em>Swiss Army Blade:</em> Another thoroughly bizarre device, it appears at a glance to be the hilt of a bastard sword, minus the blade.&nbsp; Much like the Box it lacks any unique markings or ornamentation, and is made of an unidentifiable black metal.&nbsp; One side of the grip is covered in an assortment of unlabeled buttons, in addition to a larger one sticking out from the pommel.&nbsp; Pressing these buttons activates the weapon, forcing the hilt to project any number of deadly weapons from the cross-guard, often all at once.&nbsp; So far it has shown the ability to create: A chainsaw; a multi-pronged whip; a massive combat knife; a corkscrew; a bottle opener; nail clippers; just about any type of sword imaginable; just about any type of projectile weapon imaginable; a roll of toilet paper; a taser; spring-loaded boxing gloves; a vacuum cleaner; a refrigerator; and a ridiculously large pencil.<br><br><em>Wildcard Bombs:</em> The final weapon at Mr. Eleven's disposal.&nbsp; Wildcard Bombs look like solid black spheres about five centimeters in diameter, and like his other weapons their effects are manifold and unpredictable.&nbsp; They detonate immediately after coming into contact with a solid surface.&nbsp; Most explode exactly as one would expect them to, producing spectacular plumes of multicoloured fire.&nbsp; Some are filled with other substances, from dangerous acids and poisonous fumes to milk or bundles of flower petals.&nbsp; On extremely rare occasions they will explode with far greater force than usual, enough to take out a sizable portion of the battlefield in a single blast.&nbsp; As he is able to wield the Swiss Army Blade with one hand, Mr. Eleven typically uses his free hand to flick these in rapid succession.<br><br><strong>Magic:</strong> As if his weapons weren't strange enough, Mr. Eleven also boasts an assortment of reality-warping spells.&nbsp; These are cast from his forefingers by making a "gun" with his gloved hands, and appear as bolts of lightning from the outset.&nbsp; The colour of the bolt defines what spell is being cast.<br><br><em>Freud's Revelation:</em> Black Bolt.&nbsp; Enemies struck by this spell will be transformed for a limited amount of time, revealing their true nature.&nbsp; What this means obviously varies from person to person, but it is most typically defined by the inner working's of the individual's mind.&nbsp; For example, a rather burly man that is actually a sniveling coward would turn into a far weaker and more wretched creature, whereas a sickly person with a courageous heart would find themselves possessing a body befitting this inner strength.&nbsp; Those that attempt to hide their nature's are especially susceptible to this attack.&nbsp; Freud's Revelation is the ultimate gambit, for it may inadvertently make an opponent stronger than before.&nbsp; It is less a practical weapon and more a psychological tool, forcing the enemy to confront the sides of themselves that they wish to keep secret from others.<br><br><em>Gender Beam:</em> Pink Bolt.&nbsp; Enemies struck by this spell will be transformed for a limited amount of time, their bodies immediately turning into the opposite gender.&nbsp; This change only alters the body of the opponent; clothing will remain exactly the same.&nbsp; Men changed into women will typically possess far less muscle mass than before, whereas females changed into men will look decidedly masculine.&nbsp; <br><br><em>Floral Counter:</em> Green Bolt.&nbsp; Incoming spells and projectiles struck by this spell will be harmlessly turned into flower petals.&nbsp; Mr. Eleven must be fast enough to intercept the incoming attack if this spell is to work.<br><br><em>Mind Switch:</em> Lavender Bolts.&nbsp; By hitting two opponents simultaneously, Mr. Eleven switches the consciousness of each from one body to the other for a limited time.<br><br><em>Rage Beam:</em> Red Bolt.&nbsp; An opponent hit with this attack will become overcome with an uncontrollable fury.&nbsp; Mainly used against opponents who require calm mindsets in order to fight at their peak.<br><br><em>Mellow Beam:</em> Sky Blue Bolt.&nbsp; An opponent hit with this attack will have any and all negative emotions immediately erased from their minds, inducing an unnatural calm.&nbsp; Mainly used against opponents prone to berserker rages.<br><br><em>Fear Transfusion:</em> Yellow Bolt.&nbsp; When used on a living being, this spell will induce panic attacks.&nbsp; When used on inanimate objects, it will transfigure surrounding material into a fully mobile construct.&nbsp; This construct will appear differently to everyone that looks at it, taking the form of whatever will drive the opponent into a state of paralytic shock.&nbsp; Few beings are actually immune to this ability, including those who claim to possess no fear.&nbsp; Any traumatic event will be enough, such as the death of loved ones, past betrayals, or other things that may have unconsciously scarred the mind.&nbsp; Due to the potency of this spell, Mr. Eleven is not allowed to use it within the sight of the audience.<br><br><strong>Trademark:</strong><br><br><em>Private Circus:</em>&nbsp; Utilizing his unfathomable brand of magic, Mr. Eleven transports the entire battlefield into a pocket dimension.&nbsp; To the audience it appears as though the battle is continuing at a stalemate, but this is merely an illusion to keep them entertained.&nbsp; The field is transformed into a massive Ring, like one would find at a typical circus.&nbsp; Where the stands might be placed there is only an all-consuming emptiness.&nbsp; Mr. Eleven's powers do not become any stronger in this dimension, though he is allowed to use Fear Transfusion without reprisals.&nbsp; However, for the duration of this spell Mr. Eleven's mobility skyrockets, granting him the ability to soar through the air and teleport from point to point.&nbsp; Additionally, even if Schrödinger's Box has already been used once in the "Real World", it may be used once more.&nbsp; The chances of it producing something legitimately dangerous are much greater in this dimension.&nbsp; While in the Private Circus, the faintest outline of some strange translucent tendril can be seen peeking out from the bottom of his trenchcoat.<br><br><strong>Skill: </strong><br>Though it should be obvious by this point. Mr. Eleven excels at befuddling his opponents with a mind-boggling variety of weapons and spells, all of which can be used in combination with one another to truly deadly effect.&nbsp; In battle he operates like a puppet on a string, moving erratically as though someone were literally tugging him around.&nbsp; His reflexes are clearly supernatural, and perhaps even unconscious on his part.&nbsp; Physical attacks are largely ineffective against Mr. Eleven, requiring the use of advanced magical techniques or weapons imbued with holy power.<br><br><strong>Win/loss record:</strong> <br><br>21 Wins / 0 Losses<br><br>Mr. Eleven is still very new to the Arena, though his bizarre fighting style has ensured continued victories thus far.<br><br><strong>Crowd's response:</strong> <br>The audience seems to be endlessly entertained by Mr. Eleven's antics, particularly because they are literally unable to predict what might happen next.&nbsp; They are somewhat less enthused by his staunch refusal to kill his opponents, but the battles themselves are generally so wild that this small detail can be overlooked.<br><br><strong>Allies:</strong> None.<br><strong>Enemies: </strong> None.<br><br><strong>Personality: </strong><br>Mr. Eleven is quite the showman, taking his part as entertainer quite seriously.&nbsp; Fitting in with his themes, the creature most commonly refers to himself as the Ringmaster, and will often take it upon himself to commentate on the battle even as it is occurring.&nbsp; Strangely enough, Mr. Eleven cannot be found unless someone is actively looking for him.&nbsp; If they are, he will appear directly behind the person in question and tap them on the shoulder before announcing himself in a deep and illustrious voice.&nbsp; <br><br><strong>Background: </strong><br>Completely unknown.&nbsp; Mr. Eleven appeared from nowhere less than a month ago, requesting admission into the games.&nbsp; Any questioning into the matter proves completely futile, as he will change the subject without hesitation.&nbsp; It can be assumed that he is not of this world, though his Private Circus does not quite seem to be his home either.&nbsp; Suffice it to say that this is one mystery that will prove quite difficult to crack.<br><br><strong>Theme song:</strong> <br><br>Cowboy Bebop: Amusement Park (http://www.youtube.com/watch?v=iDYw-61NRic#)<br><br><div class="floatleft">(http://img.photobucket.com/albums/v296/rcburner/Cyborgs/MaydayCyborgWoman2-1.jpg)</div><strong>Name: </strong> Terrapin-03 ("Terra") (http://img.photobucket.com/albums/v296/rcburner/Cyborgs/MaydayCyborgWoman1.jpg)<br><strong>Age: </strong> Unknown<br><strong>Race: </strong> Humanoid Construct<br><strong>Sex:</strong> Female<br><strong>Height:</strong> <br><strong>Weapons of choice: </strong> <br><br>God's Hands (http://img.photobucket.com/albums/v296/rcburner/Cyborgs/MaydayCyborgWoman5.png): Complex mechanical weapons designed specifically to integrate with Terra's systems, God's Hands increase her already impressive concussive force exponentially.&nbsp; They work by rapidly inhaling all surrounding air (marked by an audible hiss and a sudden rush of wind), compressing it to dangerously unstable levels, and discharging it the moment Terrapin's fist makes contact with another surface.&nbsp; Against a normal, unprotected human being this is generally enough to blow a sizable hole through their chest.&nbsp; Terra also possesses a set of boots that serve a similar purpose, with the added bonus of increasing her speed by continuously firing jets of air.<br><br><em>TED-E Support System:</em> Terra is aided in combat by another mechanical construct, here pictured.&nbsp; Though it has a laughably fragile appearance, it is not to be underestimated.&nbsp; While Terra busies herself with a foe, it will generally set about laying explosive traps that make maneuvering about the battlefield increasingly hazardous.&nbsp; It also possesses the ability to project an extremely resilient magical force field around itself, which it typically uses to defend Terra at key moments.&nbsp; Against exceptionally tough opponents, it is able to interface directly with Terrapin-03 in order to enhance this defensive power.<br><br><strong>Magic:</strong> Though fueled by a magical core, Terrapin-03 is unable to use even the weakest forms of magic.<br><br><strong>Trademark:</strong><br><em>Total Vacuum Punch:</em> By stressing her systems to the absolute limit, Terra is able to create a localized vacuum around herself by sucking in all the surrounding air.&nbsp; Such is its effect that even the audience may have trouble breathing properly.&nbsp; Though opponents that do not need to breathe will be unaffected, the violent maelstrom that erupts from her body is sufficiently powerful enough to keep all but the heaviest enemies at bay.&nbsp; When God's Hands and Feet can no longer take in any more air without reaching critical levels and blowing apart, Terra makes her move.&nbsp; Four attacks in quick succession, each possessing enough raw force to tear just about anything apart.&nbsp; The drawback is that these weapons become almost useless afterwards, requiring a hefty recharge period and extensive maintenance.&nbsp; This is a last ditch assault.&nbsp; If it fails, Terra's combat capabilities diminish immensely.&nbsp; <br><br><strong>Skill: </strong><br>Terra is a very skilled combatant, able to utilize both her hands and her feet in combat with equal efficiency.&nbsp; The sheer weight of her weapons allow her to literally "throw" herself along with her punches, and helps her to gain increased momentum for her strikes.&nbsp; Her air jets allow her to change directions effortlessly, making her an extraordinarily mobile combatant.&nbsp; Her specialty is at pinpointing the weakest point in an opponent's defense, then raining down blows upon only that point until it cracks.&nbsp; <br><br><strong>Win/loss record:</strong> <br>12 Wins / 4 Losses<br><br><strong>Crowd's response:</strong> <br>New to the Arena, Terra is nevertheless something of a curiosity.&nbsp; Her unusual nature is a much debated topic, with many wondered if she is some sort of golem or something else entirely.&nbsp; Her "heavy-handed" style earns points with the members of the crowd who prefer shameless brutality in lieu of fancy tricks and spells.<br><br><strong>Allies:</strong> None.<br><strong>Enemies: </strong> None.<br><br><strong>Personality: </strong> Terra is an extremely chipper woman, delighting in just about everyone and everything in equal measure.&nbsp; She loves easily and hates rarely, and is excessively eager to get to know new people and pester them with all sorts of questions.&nbsp; She seems to enjoy her periods of downtime the most, and shows a marked hesitance whenever she is called upon for battle.&nbsp; Though she receives a great deal of stigma due to her unnatural existence (with many treating her as a lesser being that lacks a soul), she bears it all with a smile.&nbsp; When no one else is around she seems perfectly content to talk with TED-E, though he is incapable of any sort of verbal response.<br><br><strong>Background: </strong><br>Terrapin-03 is the result of decades of experimentation by a certain enigmatic mage said to hail from the depths of Tinsun, the Manyfold Canyons.&nbsp; She is an artificial construct unlike any other, a sentient being composed of many complex mechanical parts forced into life by a highly advanced synthetic heart.&nbsp; This heart is in turn fueled by a self-sustaining magical energy source, the pinnacle of her creator's research.&nbsp; Though certainly a technological marvel in her own right, she is to be considered more of a magical entity than a true machine.&nbsp; It is theorized that her intelligence is not the result of any marvel of science, but of the binding of another's soul to the once-mindless body.&nbsp; <br><br>Whatever her origins, it would appear that Terra has been kept totally in the dark.&nbsp; Whatever master spawned her has entered her into the Games in order to test the full extent of her capabilities.&nbsp; Though her current record is enough to show that she is far from infallible, it is clear that with time and experience she will become quite the terrible force to be reckoned with.&nbsp; <br><br><strong>Theme song:</strong> <br><br>Zone Of The Enders OST1 - Kiss Me Sunlights (Opening Theme) (http://www.youtube.com/watch?v=RPE8EesftLg#)<br><br><div class="floatleft">(http://img.photobucket.com/albums/v296/rcburner/Warriors/GangofWizards.jpg)</div><strong>Name: </strong> Galek the Horde<br><strong>Age: </strong> 32<br><strong>Race: </strong> Human<br><strong>Sex:</strong> Male<br><strong>Height:</strong> 6'8"<br><strong>Weapons of choice: </strong> Fisticuffs<br><strong>Magic:</strong> <br><br><em>Bolster:</em> Galek's most well known spell, and also the one that gave him his impromptu title; by unknown means, this man has absorbed the bodies of countless men into his own.&nbsp; This ability expels them from his body like an amoeba undergoing fission, and can be used repeatedly and in quick succession until he has a veritable army at his back.&nbsp; As these men are actual individuals, and not clones of himself, they suffer no diminished power as their numbers increase.&nbsp; Though all of them are semi-capable fighters and able to use similar magical techniques to Galek's own, they are no where near his level of fighting prowess.&nbsp; When one of these men is killed, they return to his body in a torrent of smoke and can be resummoned later, though not in the same battle.&nbsp; It is unknown exactly just how many Galek has managed to absorb over the years, but he doesn't seem to have reached his limit yet.&nbsp; <br><br><em>Steel Skin:</em> As the name implies, this spell transforms Galek's skin into a substance as durable as any steel blade.&nbsp; This allows him to fight armed opponents without a marked disadvantage to his own safety.&nbsp; However, this power does not change his muscles, organs, or bones, nor his eyes.&nbsp; If somehow penetrated by a weapon in spite of this defense, he will still prove vulnerable.<br><br><em>Elemental Coating:</em> As long as Steel Skin is active, Galek is capable of projecting various elemental forces about himself.&nbsp; This includes anything from fire and ice to electricity and even poison.&nbsp; These powers do not extend more then five centimeters past his flesh, and cannot be fired from long range.<br><br><em>Earth Barricade:</em> With a wide sweep of his foot, Galek forces the ground in front of him to rise up and block an incoming attack.&nbsp; This can also be used for offensive purposes, though he does not seem very skilled at using the technique in such a manner.<br><br><em>Wind Jump:</em> An extraordinarily useful technique against flying opponents, this ability allows Galek to leap upon the air as though it were a solid surface.&nbsp; <br><br><strong>Trademark:</strong><br><br><em>No-Holds Barred Beatdown:</em> Galek's men swarm the enemy, holding them in place with sheer numbers alone and opening them up for their master's attacks.&nbsp; He will then proceed to unleash a series of brutal strikes against the victim, starting with the throat and the eyes and systematically disabling them.<br><br><strong>Skill: </strong><br>Despite what one might initially think of a man that seems to rely so heavily on numbers for victory, Galek is quite the accomplished fighter.&nbsp; Unlike his forces, he prefers subtlety in his strikes, often hitting an opponent with the tips of his fingers or his palms instead of his knuckles.&nbsp; In combination with Steel Skin his blows can prove extraordinarily painful, and quicker slashes with his hands are more than capable of rending flesh as well as a sword.&nbsp; His favoured target is his foes' throat, with the spine as a close second.<br><br><strong>Win/loss record:</strong> <br><br>142 Wins / 24 Losses<br><br><strong>Crowd's response:</strong> <br>There are certainly a number of people who consider Galek's methods to be the dirty tactics of a coward, and his popularity amongst female customers is virtually nonexistent due to his particular method of "dealing with" women in battle.&nbsp; Ironically it is for that same reason that he possesses a sizable number of male fans.<br><br><strong>Allies:</strong>&nbsp; Hettún<br><strong>Enemies: </strong> Many<br><br><strong>Personality: </strong><br>Despite appearances, Galek comes across as a rather smarmy and personable individual during his hours of relaxation.&nbsp; He delights in telling stories as much as he enjoys listening to them, particularly if the one telling them is a beautiful woman.&nbsp; He certainly doesn't seem like a very cruel person from the outset, though his history says otherwise.&nbsp; When speaking with weaker male combatants his face takes on an uncomfortably hungry look, and there have been a number of occasions where the number of male slaves fell not long after his visitations.&nbsp; <br><br><strong>Background: </strong><br><br>Rumored to be some sort of demon wearing human flesh, Galek's past certainly paints him as a murderous and manipulative individual.&nbsp; It is not known from where he hails, nor where he was taught to use his various elemental abilities, nor even where he was trained as a fighter.&nbsp; All that is known is that he has traveled far and wide for the past decade or so, and has been sighted in many places across the world with the intent of taking young men under his wing.&nbsp; None of these men were ever seen again by their families or friends.<br><br>Indeed, they would not be seen by anyone until his debut in the Arena several months ago.&nbsp; Galek seems to adore tempting weak men with promises of power and immortality, saying that they will live far more fulfilling lives if they were to "join" him in battle.&nbsp; Strangely enough, he does not mince words when he makes these offers, saying outright that they must be devoured by him in order to achieve this power.&nbsp; It is surprising that so many have agreed to such terms; but then, the world is filled with those too weak or too afraid to live life independently.&nbsp; Anyone so absorbed by Galek will remain alive within him for as long as he himself remains alive, can be killed time and time again in battle only to return once more, and are granted a single element with which they can fight.&nbsp; It would seem that none of these men have any regrets about this choice, as none have ever attempted to attack him after being released.&nbsp; Of course, that could simply imply that the absorbed become utterly obedient to his will.<br><br><strong>Theme song:</strong> <br><br>Baccano! Original Soundtrack ~ BACCANO! no Theme (http://www.youtube.com/watch?v=SI76wS6tlKs#)
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