Resistance:The War Room(OOC/Info Thread)
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		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Urbanzorro on 26-07-2011, 19:50:56</h2>
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				Title: <strong>Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>26-07-2011, 19:50:56</strong>
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				This is the War Room thread for "Resistance." A game set in an alternate history version of Nazi occupied France. This thread will serve as the game's information thread, character thread, and the forum for general chitchat about the game. The first 3 posts (including this one) will hold all necessary info such as character sheets, links to the game's threads, information on German forces known to be operating in France, NPC information, ect. <br><br><div align="center"><strong><span style="font-size: 12pt;" class="bbc_size">Game Mechanics</span></strong></div>Ok, so in an effort to preempt some questions, and hopefully make this game all the more fun for our players I'm going to do my best to explain some of the aspects that I was a bit more vague on during the interest check. <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body"><strong>Cells</strong><br>Each player character will be a member of a cell of the resistance. These cells are basically the group of people that your character can call on for assistance in missions I've split the players up evenly between two cells in addition each cell has around a dozen faceless 'extras' that will be under player control during missions. Just because a player's cell takes part in a mission doesn't mean that they have to. For instance if you have a character that is more geared towards violence and don't want them to have to get into a disguise/sneak about/ect then that's your choice. Also your cell not taking a mission doesn't mean you can't. It just means that you'll be taking that mission on without support. <br><br><span class="bbc_u">Leaders</span><br>Each cell will be lead by a player character, this character will decide what missions the cell takes part in and which they don't. The flip side of this is that as the game progresses each cell leader character will be held accountable for their cells actions to a higher degree than other characters. I.E. if your cell has killed many people in cold blood the cell's leader may find themselves feared by the general populace of France, or hunted by the Nazis even more than other characters. <br><br><span class="bbc_u">Controlling 'Extras'</span><br>You don't need to make epically large posts describing each 'extra's' thoughts and feelings/exact actions. Vague statements such as "three of the resistance fighters moved to support my character, taking up position behind him/her' will do. The basic idea is just to give you a few more tools to help your character succeed.<br><br><span class="bbc_u">Equipment&amp;Numbers</span> <br>At the start of the game, both equipment and numbers will be quite limited for both cells, as missions are completed this will change. A record of what sort of items are on hand to be taken on a mission and used as well as a how many resistance fighters there are will be kept on this page.<br>&nbsp;<br><strong>Missions</strong><br>Missions are the actions taken by the resistance to fight the Nazi occupation, they can be anything from destroying weapon prototypes, to assassination, or even information gathering. Some missions will obviously have a greater effect on the world and be more important than others. A list of all missions in progress as well as those that are open to be started will be kept on this page. In order to start a mission simply have your character approach the resistance leader in charge of that mission and tell them that they'd like to help accomplish it. Each resistance leader has their own IC thread so they will always be easy to find. Once you approach one of the leaders about a mission I(as GM) will wait a while to see if anyone else wants to take part in said mission before having the leader give you the details. Even though I'm sure there will be exceptions, in general it won't be possible to join a mission once it has begun. <br><br><strong>Free Area</strong><br>The free area is just that, an area for players to interact without having to worry about missions or the main story line. Though I do ask that player's do not get into conflict with the German/Nazi npcs while in the free area unless initiated by the GM <br><br><strong>Story Lines</strong><br>In total there will be 7 'main' story lines which will be progressed by the missions. These will be:<br><em>The Main Story</em>: Which encompasses the entire occupation of France as well as the war raging in other parts of the world<br><em>Stopping Nazi Research and Development</em>: Which explores the different experiments being conducted by the Nazis<br><em>Ousting the Nazi Occupation</em>: Which focuses on removing the Nazis from France<br><em>Saving Russia</em>: Which focuses on disrupting the supply chain to the Russian front and therefore impacting the war there<br><em>Christophe's Story:</em> This story line focuses on the Christophe NPC and learning things about him and his past<br><em>Leonard's Story</em> This story line focuses on the Leonard NPC and learning things about him and his past<br><em>Helen's Story</em> This story line focuses on the Helen NPC and learning things about him and his past<br><br><br>This doesn't mean that there will always be 7 missions available, in fact it will be very very rare that there are more than 3 or 4 missions open/running at one time. Many missions will influence more than one storyline for instance destroying a train full of supplies destined for the Russian front would effect the main storyline as well as the saving Russia storyline and possibly one of the NPC's story lines. <br><br>How important each mission is as well as what story lines it will in pact will be listed along with the mission. Importance will be measured by one of three levels.<br><br>Minor: Missions of minor importance usually won't have much of a large effect on the overall situation, they may at times reveal important information but will rarely change the balance of power in France or the world. Repeated success at this level will bring your cell to the attention of the Nazi's regional command and may result in agents, or even squads of troops being sent to root out you and your cell. <br><br>Moderate: Moderately important missions have the potential to effect both the resistance and the Nazi occupation. Enough successful or failed missions at this level will change the balance of power. Repeated success at this level will also earn you and your cell the attention of the Nazi's main occupation authority and may result in the increase of occupation forces in France.<br><br>High: Missions at this level are very rare, each one represents a key point in the resistance movement as well as the occupation of Europe and the war itself. Any success in these missions will result in your cell coming to the attention of the Nazi High Command and will result in increased occupational presence in France as well as other 'surprises.' Repeated failure at this level will eventually result in the failure of the Allied war effort and the resistance. </div></div><br><br><div align="center"><strong><span style="font-size: 12pt;" class="bbc_size">Current &amp; Open Missions</span></strong></div>Here is a list of the missions that are Currently Open &amp;/Or taking place as well as the links to each thread.<br><br>Free Play Area (http://elliquiy.com/forums/index.php?topic=114550.0)<br>Christophe's Missions (http://elliquiy.com/forums/index.php?topic=114549.0)<br>Leonard's Missions (http://elliquiy.com/forums/index.php?topic=114548.0)<br>Helen's Missions (http://elliquiy.com/forums/index.php?topic=114547.0)<br><br><br><strong>When You Gotta Know You Gotta Know</strong><br>A Nazi general with large amounts of information on German operations in France is hosting a party for his daughter's 17th birthday at his mansion on the outskirts of Paris. He's invited quite a few of Paris's upper ranking officials, and 'big wigs.'&nbsp; An informant tells us that the information we need is being held in a safe in the general's bedroom. We need someone or a group of someones to find a way into the mansion and retrieve the information. <br>Leader: Christophe Landry <br>Importance: Moderate<br>Storyline(s) Effected:The Main Story, Ousting the Nazi Occupation, Christophe's Story<br>Status: Open<br><br><strong>Recreational Gun Collecting</strong><br>Guns...The resistance needs guns, as it stands we don't have enough of them to properly arm every member of the resistance. Thankfully the Nazis seem to have an abundance of weapons just asking to be taken... <br>Leader: Leonard Lanester<br>Importance: Moderate<br>Storyline(s) Effected:The Main Story, Saving Russia, Leonard's Story, <br>Status: Open<br><br><strong>None Left Behind</strong><br>There's a small prison camp in the woods to the south of Paris, rumor has it that the prison now holds both prisoners of war and those targeted by the Nazi's ethnic polices. We need to break into the camp in order to break the prisoners out. <br>Leader: Helen<br>Importance: Moderate<br>Storyline(s) Effected: The Main Story, Stopping Nazi R&amp;D, Helen's Story<br>Status: Open<br><br><br><br><br><br>
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				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>26-07-2011, 20:01:32</strong>
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				<span style="font-size: 18pt;" class="bbc_size"><span class="bbc_u"><strong>The Resistance</strong></span></span><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Resistance Leaders (NPCS)</div><div class="spoiler_body"><br>(http://vbonhushist.11vm-serv.net/images/moulin.jpg)<br><strong>Leonard Lanester:</strong> <em>There is nothing more crippling to the human spirit then life under Fascism</em><br><strong>Age:</strong> 24<br>When Leonard speaks there is only one word that pops into the minds of those who hear him. "Idealist" Which Leonard is through and through. He firmly believes that the Nazi regime and Fascism itself are evil ideas and should not be allowed to grow in any corner of the world.&nbsp; With that thought firmly in his mind Leonard tends to be involved in any actions focused on stopping the spread of Fascism.&nbsp; <br><br><br>(http://fc03.deviantart.net/fs50/f/2009/303/4/5/Annette_Resistance_leader_by_anderpeich.jpg)<br><strong>Helen: </strong> <em>The monsters will pay...they will pay until you, I, and everyone else they wronged are satisfied.</em><br><strong>Age:</strong> Unknown, Late 20's-Early 30's<br>Even though she says she's just a French born Jewish woman, Helen's accent speaks of Central European heritage and the small string of numbers tattooed on the inside of her right wrist speaks of time spent in places best not thought of. Unsurprisingly enough Helen is a woman with hard cold eyes and a willingness to do anything needed to achieve her goals. She seems to have no mercy for any Nazis she encounters and harbors a special hatred for the SS, cells under her command have been known to target Nazi prisons, research labs, and other facilities that may be committing crimes against humanity. <br><br><br>(http://fc07.deviantart.net/fs70/f/2011/155/2/4/24c7283d6c9c1c6e566be40de5e2c9a8-d3hfdwz.jpg)<br><strong>Christophe Landry:</strong> <em>This is our home! They have no right!</em><br><strong>Age:</strong> 57<br>There are many words that Christophe could use to describe himself but one you will never hear escape his lips is "old."&nbsp; Christophe was a Colonel in the French Army during The Great War and served with both honor and distinction. When the Nazis invaded France Christophe was actually on the SS death-squad lists because Nazi High Command feared he would prove to be a rallying point for resistance. When the SS teams arrived at Christophe's house to take him away all they found were empty rooms. Ever since that day Christophe and those under his command have been focused on one thing above all others. Removing the German occupation from their homeland.<br><br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cell 1</div><div class="spoiler_body"><strong><span class="bbc_u"><em>Cell Leader</em></span></strong><br><strong>Image:</strong> (http://www.peachmountain.com/5star/images/French_Battlefields/FrenchSoldier_RThibault_2.jpg)<br><strong>Details:</strong> He stands at around 6'-0" and weighs in at around 178lbs of mostly muscle. Has a burn mark/scar on his left arm from when his plane caught on fire and the engined burned his arm. Has a necklace that he always wears under his shirt that has two rings around it his wedding ring and his wife's wedding ring. Has a pipe on him that has several names carved into it as well as an American flag and a French flag.<br><strong>Name:</strong> Richard "Ace" Chevalier (Nickname of "Wolf", was his call sign as a pilot, or "Old Dog" to some members of the resistance.)<br><strong>Age:</strong> Mid to late 40s<br><strong>Biography:</strong> Richard was born in American around the beginning of the 1900s, according to him, his records would say that he was born sometime in 1897, though it is likely they are a lie. He spent his first years in America growing up a son of french emigrant, father, and natural born American, mother. They lived near New York just outside of the city where his father worked at one of the factories. He spent his childhood learning both English and French, and can speak both perfectly, as well as both of their respective cultures. Though his father left France he was still a loyal Frenchman and loved his home country very much and only left because of his family. So Richard grew up swelling with pride both for America and France, so it was no surprise to his parents when he left America to go over to France when the World War 1 started, even though he did it without their permission.<br><br>He enlisted in the French Air Force, as his father worked on planes and he had learned a bit about them, lying about his age saying he was 19 years old so he was allowed to join. It took a few months of convincing, lying, and forgery to get them to agree to let him in and allow him to serve as a French soldier, it took even longer to become an air man. The training wasn't long or hard, the hard part was once again talking his way into it saying he had some experience at it. Eventually his hard work paid off and he was allowed to train with the other Frenchmen to become an airplane pilot. Even though he had no experience at it due to watching his father work on them he was a bit better then the rest and could actually fly and land without crashing. <br><br>He started out as a part of a squadron of escort fighter pilots that were used to cover ground movement and to stop bombers from hitting French soil. He was so excited at first to be part of the war effort and to be making a difference, but by the end of the 3rd encounter all the disillusion of war was gone and the cold, harsh realities of it were setting in. His squadron had already lost around half of the starting airplanes and the new recruits they kept getting lasted shorter and shorter, some didn't even make it through training. Eventually around his 10th mission he was an put in charge of his own squadron due to his skill, his experience, total flight time, and lack of personnel. He made his squad train harder then the rest to try and give them a fighting chance, still he lost men that he trusted and had bonds with on missions. By the end of the war he was an ace many times over and had been award several awards for his bravery, skill, and helping to save troops more then once on the ground. When he left he had two things to show for it once his scar on his left arm and two a pipe with the name of the living members of his air force squad engraved on it with both an American and French flag on it.<br><br>He was a still quite a young man at the end of the first world war, or has it was called then the great war or the war to end all others, and during his time had fallen in love with a French woman. The French government knew he was originally from America, but he was also have French and a war hero, and allowed him to stay and become a true French citizen. A few years later he married to a woman name Chloe, who he loved very much, and settled down working for the French Government and Air Force. It was hard for him to settle back down into the life of a civilian the horrors of war stick with you and shade everything you do for the rest of his life, and he was always thankful that Chloe was always by his side. <br><br>Though peace had fallen on Europe something was unsettling to him and he still paid close attention to the news, as there were those who said the war wasn't over merely on pause. During this time he also kept in touch with his parents back in America telling them of his new life and what was going on, turns out they had heard of him back there as he was in a newspaper. They were glad he was happy, wished him the best, and always reminded him to keep in touch and have some kids. His parents wishes would be granted two years later when Charles, named after his grandfather, was born and two more years later Eliane, named after Chloe's mother, was born. It seemed for awhile everything was going great and nothing could go wrong.<br><br>His children grew up without the horrors of war and old sometimes heard stories about the first one from their father. Richard also still kept in touch with both his old squad mates and other old war buddies he had made during the first war. He didn't think another could come, but he was always ready for it, ready to defend his homeland and more important his wife and kids. Though the signs of another conflict on the horizon grew strong as 1930 rolled around and he watched the news roll out of Germany.<br><br>He knew what might come and began preparing for the worst and even urged his kids, in around 1936~37, that they should go off and stay with their grandparents in America for awhile. It took some convincing on his part to get them to see his reasons and if nothing else do it to reassure him, but eventually they left for America in late 1937. He stayed behind along with Chloe to prepare for the worst that was coming and started pulling some strings in the government and with some of his old friends to get some things ready. The government was head strong and thought nothing would break through the their defensive line towards the Germany, but they hadn't expected the Germans to come from around. France didn't have a chance as Germany quickly enter and swept over France, Richard was anger but waited for the right time and got in contact with his friends to help start a resistance, turns out one was already forming and they were glad to have him.<br><br>Over the next years he helped out in ways he could still remain out of things directly, not wanting to endanger his life or his wife's anymore then it had to be, as he was already watched. In 1943 however the SS tracked him down and took his wife in an attempt to force him out of hiding and force her to talk against him, though she never did and died loyal to him. He tried his best to rescue her, but failed and watched as she was shoot in the head be a Nazi soldier, all her has left of her is his memories and his ring. He now is actively involved in the French Resistance and wants to see the Nazi Pigs driven out of his homeland and pay for what they did to his wife.<br><strong>Personality:</strong> He is cool and somewhat cold to others as he has lost a lot of people in his life and doesn't want to get close to others. He is wise and has a lot of experience fighting and can teach much to those who want to listen. He has given up on trying to constantly correct what people do wrong in fights as they will either listen and live or dying an stubborn fool. He is surprisingly willing to change and adapt to new things and loves to learn and experience new things. He loves to read; play music, mostly classical on his violin; and do quiet things by himself. He is hard to scare and can be very commanding when he wants to be, which isn't very often. He is plagued by nightmares and talks/screams lightly in his sleep and sometimes shakes while awake when he remembers certain things. Very rarely talks about his past or anything personal very down to business kind of guy.<br><strong>Player Limits:</strong> Can't think of any at the moment<br><strong>Death?</strong> Dying is easy, living is hard. So yes, adds more depth, risk, and realize to all the actions we do or encounter. <br><br><br>As a side note is I know Christophe Landry and tell me if my character needs work.<br><br><hr><br><strong>Image:</strong> (http://elliquiy.com/elluiki/images/6/6d/FMC_Princess.jpg)<br><br><strong>Details:</strong> Has a natural pubic mound and has a small book of the biblical book of proverbs and psalms in her pocket a compact book of fine leather in the French language.<br><br><strong>Name:</strong> Rosemond St.Marie<br><br><strong>Age:</strong> 21<br><br><strong>Biography:</strong> A woman born in France of both German and French heritage, her father is currently an officer in the German military in the Vichy France mechanized infantry a General of some respect on the German side. Her mother is an elected official overseeing the education system in Paris through the transition. Her two brothers work in the French factories as skilled tradesman deemed to important to draft both being master machinists. Rosemond a new university graduate under the Nazi regime joined the French Nazi Party and&nbsp; took a postion in the government overseeing proper education of French children being well regarded for her work although she herself is a professed pacifist, she has no issue serving in a non-military capacity. She in public is the ideal of the ideals of the German government a French citizen openly loyal to the new regime, educated properly and one that adapted to the new system. The fact her family serves in key roles and are good French allies are noted as well in fact her fathers position provides many advantages for her. In private she supports though the liberation of her nation and is far from a pacifist although she is not the part of the armed resistance her ability to move in the elite circles and regard she has makes her a fine informant. American military intelligence classifies her a major asset and the cell she is in knows of her work feeding valuable information to the allies. She is fluent in English, German, Russian and naturally French plus Latin part of her very classical education.<br><br><strong>Personality:</strong> In public is a good Nazi of the French wing of the party, loyal, devoted to the new society and a fine public speaker she is the face of the German policy makers to the young people of France. She is openly a pacifist although not to anger the superiors she just notes her personal conviction is violent war is socially negative but until there is a one world government under the German ideals, peace is not something to be striving for but an end to violence. Kind of simple message you can only have peace by there being no further opposition in the world and Communism and Capitalism are both failed systems to the superiority of the Fascist ideal. In private she is all for blowing the German invaders and the Nazi Rregime off the face of the planet but as a social asset is not likely to risk combat herself being content as the role of imformation collector (she has made friends in the German military and even the Gestopo when she fed them information on traitors - planted evidence on real collaborators to get them eliminated). She is a homosexual but hides that not that anyone would go after her, thankfully she is for now useful to the Germans and very discrete plus among the elite of the government families (its good as an example to the rest of the French of the benefits of joining the German side and the puppet government). <br><br><strong>Player Limits:</strong> Ummmm, not sure going to a death camp wouldn't be fun for me.<br><br><strong>Death?</strong> No.<br><br>Just to add a note if anyone wants to play a Jewish woman she would likely pay for her work from the German Government it was not unheard of in return for work in her home and being her sexual outlet, and it would give you an excuse to be operating in Paris and not relocated. Your papers would show you work for her and is legal. Yes you can also be in the Resistance just not in her cell, that could make things interesting odds are one cell would not know she is not a collaborator, likely she would look like one and a major one. Just a possibility of one wants a bit of extra roleplaying as a challenge.<br><br><hr><br>(http://i196.photobucket.com/albums/aa248/Impervium2401/Male03-1.jpg)<br><br><strong>Details:</strong> Average height and healthy build.&nbsp; Not too muscular or strong, but very fast.<br><br><strong>Name:</strong> Adolf L Müller<br><br><strong>Age:</strong> 31<br><br><strong>Biography:</strong> Adolf was born in the Spring of 1916 in the heart of Berlin.&nbsp; His parents worked an independent business building and repairing farm equipment, but had been drafted into weapons manufacture by the German government to support the war effort.&nbsp; His mother was killed in the worker riots several months after he was born, and his father was put out of work, unable to hire a replacement with the military controlled labor forces.&nbsp; Adolf grew up in poverty, living in a small town on the outskirts of Berlin.&nbsp; In his teenage years, Adolf earned some renown as a long-distance runner.&nbsp; He competed in several foot races in Berlin to help support his father and brothers.<br><br>He was employed as a factory worker as a young adult, still cultivating his running in his free time.&nbsp; When Hitler first began campaigning for government positions, he visited one of Adolf's races as a publicity event.&nbsp; Adolf ended up coming in second after tripping in the last hundred meters.&nbsp; Nonetheless, Hitler congratulated him in person, using his tenacity as a runner as an allegory for the German people.&nbsp; For many years, Adolf would remember that day as the pinnacle of his life.<br><br>Some years later, with the Third Reich in power and the shadow of war looming on the horizon, Adolf eagerly quit his factory and joined the German army, training as infantry.&nbsp; He was stationed in Paris, often carrying messages between military checkpoints, or serving as military police, keeping the peace and breaking up cells.&nbsp; He was rotated out and served in the Spanish Invasion, living on a major base some miles north of occupied Madrid.&nbsp; Several years later, Adolf requests to be sent back to Paris were finally accommodated.&nbsp; He was sent back to Paris in the fall of 1946.<br><br><strong>Personality:</strong> TBD.<br><br><strong>Player Limits:</strong> None.&nbsp; I wouldn't join a RP if I had limits.<br><br><strong>Death?</strong> Yes, obviously!&nbsp; If you're going for a realistic approach, PC death should not only be allowed, it should be expected.&nbsp; Maybe not immediately, but we're not exactly frolicking in a sorority house.&nbsp; This is occupation.&nbsp; People die.<br><br><hr><br>(http://t1.gstatic.com/images?q=tbn:ANd9GcTO0AfW-Qi3VkNo-QHyMlAxuKG7qn6ziU4xsBVltlo-IiUWHtOuNQ&amp;t=1)<br><br><strong>Details:</strong> She is 5'0ft tall and weighs barley 100pounds, her clothing style is more vintage comfort or at times vintage punk.<br><br><strong>Name:</strong>Blue Smith<br><br><strong>Age:</strong>19<br><br><strong>Biography:</strong> Blue was born to her french mother and American dad in the USA, her mom was Jewish and raised Blue to be that way until her dad died when Blue was 3, a year later her mom committed suicide. She was then taken in by her Aunt Jen, a Jewish spy on the Allies side. By the time the Blue was 8 she had mastered basic spy skills. When Blue was 10 her and her Aunt moved to France, Blue was a christian at this point even though her Aunt wasn't, and Blue went to church every Sunday. Somehow German soldiers found out that Jenalen White (Blue's Aunt) was a spy and Blue had to run to her Aunts friend and fellow Spy. Mr. Johnson, he became her dad and for the past nine years lived peacefully while going to school and becoming one of the youngest full fledged spys. <br><br><strong>Personality:</strong> Blue is a very shy person by nature and often jumps very easily but she is kind, sweet and innocent. When she get angry she has no problem hitting someone, When she is sad she wont cry but her eyes and body language becomes lifeless. She lives by the motto 'treat others how you want to be treated, unless they are German killers then deceive.' so she is protective, sweet, kind, and honorable to most and to Germans she is cold and polite but never outright mean. <br><br><strong>Player Limits:</strong> There isn't anything I can think of.<br><br><strong>Death?</strong> Yes, but not right away give it time.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Cell 2</div><div class="spoiler_body"><strong><span class="bbc_u"><em>Cell Leader</em></span></strong><br>(http://img215.imageshack.us/img215/4688/hughesr.jpg)<br><strong>Details:</strong> Tends to stay in civilian clothes most of the time, even during missions.<br><strong>Name:</strong> Marcus Sorne<br><strong>Age:</strong> 33<br><strong>Biography:</strong> When speaking of his childhood years, Marcus tends to say "Simple, and that's all". Simple was truly the word as his childhood was certainly a plain one. He spent his early days on a farm in the American Mid-west. His days were spent farming, playing with his friends and tinkering with farm equipment and other things that his family had lying around. It was a pleasant life, which, unfortunately could not last forever. The country soon fell into ruin, and over time, even the farmers suffered, as their lands became plagued with horrible droughts. Marcus's family in particular was hit particularly hard as their entire land was left completely useless, forcing the family to flee with what little possessions they had left.<br><br>With little money and little ability to grant himself a job, Mrcus decided that it was better to leave, than just be another mouth to feed for his still struggling family. He turned to petty crime and made too many mistakes forcing him to continually evade the law, before he became desperate enough that he had to stow away on a cargo ship bound for Europe, as his only true means of escape.<br><br>Europe of course was no better. The great depression had been quite hard on the world, and Europe was not different in any way. He struggled hard to get whatever jobs he could to stay afloat, with the vain hope that he could do it, but the language barrier in many countries was hard to overcome. He eventually did overcome it, and even used it as a means to lie to employers who seemed to favor those of their own specific ethnicity. The depression however did not change, and eventually he didn't want to take anymore chances, and vied for a more permanent source of income rather than going from job to job.<br><br>So, through careful deliberation, and through some well versed lying, corroborated by fake papers, he headed to Britain and signed up with the army. It seemed like a good idea at the time, but soon he lived to regret it as war soon broke out. In his time in the British armed forces he had learned the power of the RAF. So when he heard of their bases falling, one by one, he knew that the fight would be a hard one. Though wary, he stayed determined to fight as hard as he could. It would not come to pass, as after a particularly gruesome battle against the invading Germans, he took a shrapnel burst to the leg and was taken captive, hauled off to a German POW camp to sit out the war. And sit out he did as news of Europe falling under the hammer of Nazi Germany soon spread throughout the land, fed to him and his compatriots to lower their morale. <br><br>Unable to take the abuse, he and a few others escaped, but were attacked midway by guards, leaving Marcus the only one to barely escape with his life. Using his lying skills and wit to blend into the occupied countries, he soon found himself in paris, carving out a small niche for himself and even dipping into criminal activities with a moderate inn as a front. Though he was now surviving, living with the survivor guilt of both the POW camp and the fall of Europe, soon festered a grudge within him. At his inn he would entertain any Nazi soldiers that would come knocking, but at other times, would often use his enterprise to target military installments, doing little true harm but enough to calm his nerves.<br><br>Though not truly connected to him by the Nazis, he was however discovered by an OSS agent... who saw him as a prime candidate. Considering the loathing he had for the Nazis, he soon accepted and his criminal enterprise, soon turned into a small scale espionage operation. Of course, at that point he mostly had to work alone, but soon gained a reputation, using his inn to supply and take care of injured resistance members, as well as a specialty in interrogation, using rather off means in order to get information.<br><br><strong>Personality:</strong> Marcus is a rather confusing individual. He smiles and is gracious to those around him, but during operations that kind smile becomes more of anomaly, as in such a situation, it usually doesn't warrant that kind of smile. He has little care for his enemy and uses any means necessary in order to gain what he wants and isn't averted to A-moral activities.<br><br><strong>Player Limits:</strong> I don't really have any limits, but I agree with TheGlyphstone's idea that a random quick death is a bit off.<br><strong>Death?</strong> I think I might be ok with that.<br><br>I certainly wouldn't mind if he became a cell leader, since most people seem to just say that they will do it if noone else wants to.<br><br><br><hr><br>(http://elliquiy.com/elluiki/images/4/46/Monique.jpg)<br><br>Details: <br>She is 5'1, of mixed French and Castilian Spanish ancestry, weighs perhaps a hundred-fifteen pounds but doesn't look it (muscle is dense)<br><br>Name: <br>Monique Chevalier-de Calderón<br><br>Age: <br>26<br><br>Biography:<br>Born in Paris in 1920, Monique is a product of a highly moralistic and socialist upbringing. Her uncle on her mother's side, Lope Aguilar, took her to her first ComIntern meeting when she was twelve, and she has been a member of the Young Communist International ever since. An avid student, she was raised speaking French and Castilian Spanish and learned passable English at an early age. She was always something of a tomboy, being an avid tree climber, swimmer and occasional brawler, much to her parents' chagrin.<br><br>In July of 1936, her uncle Lope, concerned about the decaying situation, returned to Spain to visit Monique's Grandmother. Monique, in an impressive display of disobedience even given her known precociousness, managed to sneak out and convince him to take her along. Monique's Grandmother was a member of the Spanish branch of the Comintern (SRI) and had already volunteered as a nurse. They arrived at her Grandmother's house in Madrid just in time to accompany the elderly lady to a local SRI rally. The mood of the rally was electric, tense with awareness that open revolution was imminent. Monique had been raised in a Red family, but this was the first time that she really felt she could see the future of the Party, and the way towards the better world which her parents had always talked about.<br><br>The Coup began the next day, and, it was clear that there would be no train back to Paris. Lope joined other men of the Comintern and Republican-supporters when Giral gave the order for the opening of the armories and the distribution of weapons among the civilian population. Monique's Grandmother had registered with the IRA (ComIntern red cross) as a nurse, and Monique refused to be left behind, and once at the aid station her grandmother was appointed to, Monique set about making herself useful.<br><br>Unfortunately, the aid stations did see immediate use. When the newly armed civilian Republican loyalists put down the Nationalist troop insurrection in Madrid that week, Lope was killed. Monique found herself accompanying her grandmother (a woman whose stubborness may well have been the source of Monique's own) when the sixty-year old woman joined other members of the ComIntern, bandaging the wounded and ministering to the dying.<br><br>The Republicans controlled most of the Southwest of Spain but were barely holding onto Madrid. In the night, the sound of cannon in the distance never truly ceased. Rumors came that the Nationalists were about to invade, food became scarce in the city and several units were mustered by various Republican groups including anarchist and communist regiments. As the month wore on, Monique's grandmother appeared to become convinced (as many residents did) that the fall of Madrid was imminent. She encouraged Monique to find a way out.<br><br>On July 31st the SRI ComIntern announced the formation of the <em>Batallón Femenino del 5th Regimiento de Milicias Populares</em> - the Fifth People's Militia Regiment's Women's Battalion. Monique was far from the only fifteen-year old girl that day who lied about her age and received a uniform and a rifle. The women were trained alongside the men, receiving the same drills and the same weapons, and within a month Monique found herself in the front lines, bitterly holding to the shallow trenches West of the city, and by the end of the year falling back into the city itself, contesting the Nationalists and their German and Italian <em>Fascista</em> allies street by street and house by house. Monique had discovered a new skill; she was an exceptionally calm and collected rifle shot, and while never trained in the art of sniping she became a fairly successful self-taught hunter of Nationalist officers. Some evenings, she received permission to visit her weary grandmother. The elderly woman was being worn down even as the city was. There were too many deaths at the stations; the bodies were stacking up, and medical supplies were few and far between.<br><br>By the end of the year, Monique was a dedicated veteran of the Spanish Red Army, so used to the grindingly incessant combat and the never-ending exchange of gunfire along the trenches of the front line that she could sleep through a German air raid or an artillery salvo. The city of Madrid was divided and surrounded, and would remain so until the end of the war. Monique celebrated her sixteenth and seventeenth birthdays among her comrades in the trenches. <br><br>By 1938, the majority of the <em>Batallón Femenino</em> had broken up and become interspersed with other Red brigades (as had many other units due to casualties). Although she held no official rank, Monique became an outspoken and recognized representative of the Communist International Brigades and local SRI fighters in her zone, frequently traveling back and forth between the front and the Salamanca district where the Republican army headquarters were located. She spoke often on behalf of other troops left leaderless in the chaotic tangle created by the absorption of the myriad different international and militia units and the loss of officers during the long siege. Her grandmother, who had been in the ComIntern since its founding, wrote several letters to the immediate staff, urging them to give more attention to integrating the fragmented brigades, and Monique, who delivered the letters, found herself sharing in some of the respect which her grandmother's name and Party rank commanded in the ComIntern.<br><br>In this,she was particularly fortunate. When the ComIntern evacuated its officers from Madrid in the spring of 1939, she accompanied the Socialist Prime Minister Negrín and his Russian advisors on one of the last flights out of the doomed city. While Negrín stayed in France, he urged her to go on with his advisors who were returning to Russia. France, he said, would soon face the same struggles as Spain, and if Monique truly wished to serve the Party, she would learn more in Moscow than she ever had in Madrid.<br><br>Moscow was amazing and terrible. Monique narrowly avoided being made a public hero of the Party, but Negrín's erstwhile advisors, now her guardian angels, suggested that to do so would ruin her for the work they had in mind. She was carefully questioned. The Party was in the process of being strengthened against the needful work to come. Loyalty was an issue. More than a quarter of the Congress of the ComIntern itself had been found disloyal for numerous reasons. Antisocialists, subversives, saboteurs, Trotskyites and factionalists. Did she know any of these people? Not in her Party, Comrade. She had fought among honest workers, loyal to the death, and killed Fascists. One of the other survivors of the 5th Regiment was its Commissar, and he supported her, to her credit.<br><br>After several weeks the questioners and their questions suddenly became different. What did she want to do now? Did she wish to return to Paris? Would Monique accept further training to aid the Party? The GRU had smoothly stepped in and snatched her from the jaws of the NKVD wolf, and now proposed that she repay them by undertaking to become one of the new stalwarts of the Party, trained not only to better aid her comrades in the event of Fascist attack upon France, but also to ensure their loyalty by careful communication with Moscow. Her new teachers carefully established for her which doctrines and behaviors were signs of the Trotskyite, the spy, and the subversive. She was educated in the use of dead drops, encryption and decryption, hidden signals and the use and repair of radio-telegraphy sets. She was assigned to the tutelage of men who refined her shooting skills, not only with the rifle but also with the pistol, who taught her the use of the knife and tricks of sabotage. She became moderately capable of expressing herself in Russian but still frequently had to fall back to French. That was fine, they said. It would be just as well if she were not to add a Muscovite accent to her Parisienne French.<br><br>Monique returned to France in July of 1939, and promptly found herself all but ousted from the <em>Parti Communiste Français</em>. They were quite aware of where she had been, and (quite rightly) suspicious that her coming heralded a Stalinist interest in the French communist political scene. She was gently isolated from all but the most set-piece events and carefully fed only those elements of PCF policy and discussion which her handlers felt Moscow would want to hear.<br><br>Due to this mistrust, when the <em>Wehrmacht</em> invaded France, Monique was not assigned to any of the PCF groups, and continues to be shunned by them. She has rather sulkily determined exactly where she stands, but is determined to do right by the Party and has simply tried to find other members of the Resistance who would accept her aid and assistance. <br><br>Monique has been employed now for four years as 'Monique Boucher' (who has a fairly well-established identity now, with correct papers), a waitress at the restaurant in Hôtel Meurice. She is careful to not learn too much German, and is getting fairly good at being just competent enough to avoid being fired without standing out as either too smooth or too clumsy. Alas, the <em>Wehrmacht</em> guarding the Hôtel do not make her life easier, being careful to ensure that she enters only the restaurant and <em>not</em> the Hôtel. She has effectively decided that, despite the immediate proximity of Paris' <em>Wehrmacht</em> headquarters, pending some hour of great need, her 'work' must be kept entirely separate from her 'vocation'.<br><br>Personality: <br>Monique is a passionate, if somewhat stubborn and willful young woman who is far more concerned with results than with appearing ladylike. She can be a firebrand when the mood is on her, but she is capable of biting her lip and swallowing her pride in order to do what the Party requires of her. (She's rather given to lip-biting, particularly when flustered. It might even be considered cute so long as people don't realize that she's not <em>hesitant</em> or <em>unsure</em> but rather is <em>restraining herself</em>.) Her experience makes her an asset to any resistance cell that will tolerate her, but of course there is that little business of her trip to Russia...Something that, should it come to German attention along with her correct name, would most likely result in extensive interrogation followed by a bullet.<br><br>Player Limits: <br>I'd prefer it if she was excused from any sort of painful torture or abuse scenes happening on-screen. I'm not against mixing a bit of pain with pleasures...not at all! But under the circumstances I fear that it would be all the former and none of the latter.<br><br>Death?:<br>Cake!<br><br>Er...I'm not opposed to death, but as someone else has already mentioned, would prefer if it didn't happen straight out of the starting gate.<br><br>Oh my head this is huge. I'm sorry. I think I got carried away.<br><br><hr><br><br><br><br>(http://i126.photobucket.com/albums/p116/ArcherYiZe/man_with_a_read_beard-1.jpg)<br><br><strong>Details:</strong> Missing his left ear, has numerous small scars and burn marks along his arms. On one hand, he sometimes wears a heavy leather gauntlet lined with strips of metal and bearing small iron coils across the knuckles and back of the hand, that hums and crackles with energy.<br><br><strong>Name:</strong> Sergei Soyuzovich<br><br><strong>Age:</strong> 36<br><br>Biography: Sergei was born in Moscow, though to whom he or anyone else never knew. From birth, he was a ward of the state, growing up in one of Russia's many state-run orphanages. He was noted to be an unusually quiet child by the nuns who staffed the home, less prone to outbursts of crying or screaming than many children of his age, but was otherwise unremarkable. He was barely six years old when the great Red Revolution occurred and the Tsar was deposed in favor of a socialist republic, a political change which had close to no bearing on the young Sergei's life; as the child of unknown peasants, he and his peers were spared the horrors visited upon the youth of the nobility. Nonetheless, the change occurred just as the boy was beginning to develop an awareness of the world outside his home's walls, and so he grew into a boy, and then a man, instilled to the core with an unbreakable loyalty to the People and the State. <br><br>Fiercely, almost zealously patriotic, he enlisted in the army the day he turned sixteen and was officially an adult, choosing the surname 'Soyuzovich' (Son of the Union) to openly declare what he concerned to be his lineage and legacy. Again, he proved strangely unremarkable, to where the enlistment officer was on the verge of closing for the evening when he noticed the silent, red-bearded young man waiting in the corner. Originally assigned to an infantry battalion, Sergei lasted barely a year before a grim-faced and gruff man in a long black coat visited him one night after training, and asked if he wanted to truly serve the People on guard against enemies an army could not defeat. That was his introduction into the NKVD, becoming one of the Soviet Union's feared secret political enforcers, and he waged that war as energetically as he had drilled with his rifle. Again, he earned no promotions, seemingly forgotten or ignored by both superiors and potential rivals, until the Allied Powers went to war with Germany for the second time. While Hitler had nominally signed a non-aggression pact with the Stalin, the latter's paranoia had him convinced that the Nazi leader would eventually betray their pact, and so the Red Army began to mobilize once again. <br><br>While Poland dissolved into blood and rubble, and Germany systematically destroyed the Allied holdings in Europe and England, the Soviets continued to build, and the NKVD built alongside it. The State would need loyal sons and daughters, who would infiltrate Nazi territory and wait for the time when the inevitable German treachery was revealed, and those children of the Union with treason in their hearts would reveal themselves. They would need to be inconspicuous, disguisable and forgettable - all traits Sergei Soyuzovich had in spades, and so he enlisted again as a forward foreign agent, deployed deep into the heart of Nazi-ruled France where resistance groups still struggled loudly but often futilely against the occupation. In the guise of a GRU agent, he had barely been there a year, just starting to establish reliable ties with local insurgent groups, when Operation Barbarossa hit like a thunderbolt and proved Josef Stalin all too right. Now he works alongside one of the Parisian resistance cells, assisting them in their operations as a physically symbolic promise of potential Soviet aid to their cause once the Germans had been driven back or stalled.<br><br><strong>Personality:</strong> Sergei prefers to listen than talk, taking in the words of others but valuing his own counsel primarily. He does not advertise it or admit to it, but unlike those he works alongside, he has no particular antipathy for the Nazis or Gestapo. As much as he considers their purge of the harmless Jews to be a waste of time and resources, his long indoctrination and service as a secret police enforcer against dissidents of his own nation temper any outrage he might muster for the German occupying forces. They are enemies and opponents, threats to his own nation that he will dispatch as quickly and brutally as any foe, but he does not hate them. What he hates, unquestionably, are traitors. To a man almost literally raised on the milk of loyalty and comradery, betrayal of one's friends and allies is a far greater crime than the worst physical atrocities. Anyone proven, or suspected, of being a mole among the Resistance would be lucky to escape him with just a bullet to the head - his training in the NKVD included a variety of harsh interrogation techniques, which he has no qualms or compulsions against using should it be necessary.<br><br>Player Limits: Not much that I can think of, though I reserve the right to change my mind later.<br><br>Death: If it means something - taking a random sniper bullet to the head would kinda suck, but I wouldn't refuse a semi-heroic sacrifice, or being killed by the inevitable mole/double agent, or anything else that'd contribute to the story beyond 'he's dead'.<br><br><hr><br>(http://www.girlgamer.com/site_media/media/2009/04/24/the_saboteur.jpg)<br><br><strong>Details:</strong> Conner is Black Irish - Black hair, pale skin, and freckles. A toned, athletic body completes his 5'11" height. He has no distinguishing marks or tattoos. <br>&nbsp;<br><strong>Name:</strong>Conner O'Fearghail<br><br><strong>Age:</strong> 23 years old<br><br><strong>Biography:</strong> Conner heralds from Cork, in Ireland. He became interested in Cars from a very early age along with Irish Independence. It was as he was training as a Car Mechanic that he was also trained in the use of explosives and sabotage, meeting with some shady characters in Ireland. With the Spanish Civil War in full swing, he decided to see if he could see some action, traveling to France as part of a race-car showcase. He snuck over the border into Spain and managed to get some first hand experience before slipping back over into France.<br><br>Continuing in Southern France with his group, he was caught unawares when hostilities broke out. Deciding it was time to head home before the War came to France, Conner headed back towards Northern France. But the German Advance was far too swift - far quicker then anyone could have expected - and Conner found himself stuck in France. Since he was a virtual nobody, there was no hope for him to get aboard a ship to head for the coast of England. <br><br>Stuck in France, he's decided to put his recently acquired skills to use against the German kind of Nazis (as opposed to the Spanish). It didn't take long for him to find some like minded individuals. <br><br><strong>Personality:</strong> Conner likes his drink and good times, but not nearly as much as he likes cars and blowing things up. He knows he needs to play it cool and has recently started to look at things in a long-term goal kind of way. <br><br><strong>Player Limits:</strong> There isn't anything I can think of.<br><br><strong>Death?</strong> Yes, but not right away give it time.<br><br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>26-07-2011, 20:01:44</strong>
			</dt>
			<dd class="postbody">
				Reserving this post for further information
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>CrazyIvan</strong> on <strong>26-07-2011, 22:20:15</strong>
			</dt>
			<dd class="postbody">
				So it appears I am the leader of Cell 1 and decide what missions we go on. Though it seems I might decide I still want your thoughts, opinions, and preferences for missions. I will list the missions below in order that I like and a star next to the one I was thinking about starting us off on. It would also be nice if Cell 2 did something similar so we all aren't doing or after the same mission, unless we can be.<br><br><br><strong>When You Gotta Know You Gotta Know</strong> *<br><br><strong>None Left Behind</strong><br><br><strong>Recreational Gun Collecting</strong>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>26-07-2011, 22:21:43</strong>
			</dt>
			<dd class="postbody">
				Both cells can go on the same mission its totally up to the players ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>26-07-2011, 22:25:04</strong>
			</dt>
			<dd class="postbody">
				It looks to me (and if I'm misinterpreting please let me know!) as if Cell One has a couple of members who are very definitely not combatant types, while Cell Two is entirely military/ex-military.<br><br>With that in mind (although I am sure there will be exceptions and even possibly crossovers), we may wish to lean towards missions which suit each group best...Although of course, at times one does what one must with what one has!<br><br>As a followon to CrazyIvan's simulPost:<br><br>For Cell 2 I'd suggest an exact inversion of the order:<br><br>Recreational Gun Collecting<br>None Left Behind<br>When You Gotta Know You Gotta Know<br><br>As "None Left Behind" seems like the sort of mission that would benefit from having extra rifles and grenades.<br><br>I am very much liking the setup work here, UrbanZorro. Certainly glad I was around when you decided to start this up.<br><br>And, since we have a few Russ characters in the game and it's possible the rest of you might enjoy it&nbsp; ;D, here's a link ( youtube.com/watch?v=ERaMU2epizQ )to a stirring rendition of Les Chant des Partisans by the Red Army Choir (they also do a Russian version ( youtube.com/watch?v=16sE9p2nz-k - Caution, starts out soft and kicks pretty hard around 1:20) that's scored to be a bit of a quickmarch, brassy and intimidating...RAC can bring the baritone when it wants to!). Lyrics here (http://en.wikipedia.org/wiki/Chant_des_Partisans (http://en.wikipedia.org/wiki/Chant_des_Partisans)).<br><br>Sorry, the youtube links are deliberately placed that way because otherwise Ell becomes FAR TOO SMART and tries to implant the videos into the forum page, which is intrusive.<br><br>Oh, and I did want to check on something, Urbanzorro: I never really spotted it until Sergei asked, but it sounds like there's a bit more technological variation in the setting? Not just the various superweapons which were in desperate planning in 43-45 but Tesla-fu and the like? :) How common/rare is knowledge about such things?<br><br>(On a related note, saw Captain America yesterday and it was just all kinds of silly awesome. Barring the obvious crazy mystic-tech, there are several designs that show up in the foreground and background that are German superweapon/advanced aircraft ideas that never got off the planning table/concept sketchboard and which some madman bothered to include in the movie. Some of them are subtle. I need to see it again because I THINK at one point, parked at the side of a scene where you mostly see it as a giant wall of metal, is what's supposed to be a Ratte (http://landcruiser.greyfalcon.us/). It was either a Ratte or possibly just a giant metal wall with a ladder running up it and a quad-FlAK mount cupola near the top. (Yes, god I'm a crazy history geek.))
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>27-07-2011, 05:46:32</strong>
			</dt>
			<dd class="postbody">
				To answer your question CarnivalOfTheGoat, knowledge about such technologies is extremely limited. Now that doesn't mean that your character's wont come into contact with some cool stuff. It just means that as of right now they don't know about any of it. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>27-07-2011, 06:57:41</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=114546.msg4984336#msg4984336">Quote from: Urbanzorro on 27-07-2011, 05:46:32</a></div></div><blockquote class="bbc_standard_quote">It just means that as of right now they don't know about any of it.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Exactly what I needed to know!<br><br>Also, Carni or Carny is fine, thank you. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>Kaiten</strong> on <strong>27-07-2011, 08:34:34</strong>
			</dt>
			<dd class="postbody">
				The Order seems like it would be perfect Carny.<br><br>Being an EX-Pow, you can probably guess what Marcus would rather do, though Guns and munitions do need to come first in the end. Kinda hard to think that they wouldn't wanna be well armed to attack a prison camp. My cell seems like it's gonna have a lot of bloody ends in it, though I doubt Helen will have any problem with the Nazis there being wiped off the map.<br><br>And hopefully that means that both cells can tackle the prison mission, which would probably aid in less casualties.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>Question Mark</strong> on <strong>27-07-2011, 13:03:23</strong>
			</dt>
			<dd class="postbody">
				I like the feel of None left Behind
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>27-07-2011, 13:16:25</strong>
			</dt>
			<dd class="postbody">
				Recreational Gun Collecting for Cell 2 sounds like a plan.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>RubySlippers</strong> on <strong>27-07-2011, 17:31:32</strong>
			</dt>
			<dd class="postbody">
				Remember my character is also spying for American intelligence she has other duties than resistance ones, so with that in mind the first mission is most likely one that would serve both interests and I can't see her not invited or at worse has to be on the arm of a German officer or dignitary. If alone she could ask a prominant German to come with her as her escort maybe a handsome officer who might see it as good for his career. <br><br>And if she wants to work on a project for the propaganda machine she could get useful support say to visit a prison for an unbiased (very biased pro-German and French government) piece maybe a pamphlet on the good treatment they are given. Likely she would need a high level SS officer and government agency support for this is there a better place to make contacts for this work than a big party.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>27-07-2011, 20:06:09</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=114546.msg4984970#msg4984970">Quote from: Kaiten on 27-07-2011, 08:34:34</a></div></div><blockquote class="bbc_standard_quote">The Order seems like it would be perfect Carny.<br><br>Being an EX-Pow, you can probably guess what Marcus would rather do, though Guns and munitions do need to come first in the end. Kinda hard to think that they wouldn't wanna be well armed to attack a prison camp. My cell seems like it's gonna have a lot of bloody ends in it, though I doubt Helen will have any problem with the Nazis there being wiped off the map.<br><br>And hopefully that means that both cells can tackle the prison mission, which would probably aid in less casualties.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>You're the boss. :) *Elbows you out in front of the camera.*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>CrazyIvan</strong> on <strong>28-07-2011, 21:10:01</strong>
			</dt>
			<dd class="postbody">
				Today is the last day for my cell to voice their opinion before I choose the mission we go one, so if you want a say speak up. I figure 2 days is enough time for people to think things over and just voice an opinion and for those who want to get into the game, like me, it is a long enough wait.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>Question Mark</strong> on <strong>28-07-2011, 21:41:00</strong>
			</dt>
			<dd class="postbody">
				IIRC, you're the leader for Cell 1 right Ivan?&nbsp; Well, you know my opinion then: supplies and information have their uses, but what's the point of the resistance if we don't help our own first?&nbsp; Obviously, I am suggesting we break the misheld, innocent prisoners out of the nearby death camp first.<br><br>Viva la vida!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>CrazyIvan</strong> on <strong>29-07-2011, 22:14:27</strong>
			</dt>
			<dd class="postbody">
				Well I have made my decision, based on my own thoughts and the thoughts of my cell, on what mission Cell 1 is going to do. We are going to attempt <strong>None Left Behind</strong> I know I was leaning towards <strong>When You Gotta Know You Gotta Know</strong>, but when I thought about my plan for it having a group seemed a bit over kill. I was planning something like a catering company, or that is what we would pose as, to come and do the party where some people might slip off. We might do this one later, but to start us off I think the<strong> None Left Behind</strong> is where we should start. We may not have a lot of weapons but we should have enough to do this and not injury to many people. If a more stealthy character or two wants to do the other mission feel free to get us the documents. Though if you are I would suggest being something along to just copy them and leaving the originals so they don't change the plans and we know what they are doing without them knowing we know, you know.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>29-07-2011, 23:56:58</strong>
			</dt>
			<dd class="postbody">
				Just checking to see who in Cell 2 is awake. I know this isn't a 'must post every day' kind of RP, but I confess to being a little eager due to the situations which UrbanZorro has set up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>30-07-2011, 00:55:00</strong>
			</dt>
			<dd class="postbody">
				I'm ripping and ready to go.<br><br>Personally, I'd suggest leaving the prison break for after the papers theft; a mass breakout tends to be high-profile, or at least reported faster than missing guns would be, and it could increase security for the party. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>30-07-2011, 01:00:05</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=114546.msg4997154#msg4997154">Quote from: TheGlyphstone on 30-07-2011, 00:55:00</a></div></div><blockquote class="bbc_standard_quote">I'm ripping and ready to go.<br><br>Personally, I'd suggest leaving the prison break for after the papers theft; a mass breakout tends to be high-profile, or at least reported faster than missing guns would be, and it could increase security for the party.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>The jailbreak will definitely be high-profile.<br><br>Missing guns in a warzone, on the other hand...It depends on how they go missing. There's a distinct difference between <br><br>'One of our supply trucks which contained guns and ammunition has been stolen!' <br><br>and <br><br>'I'm having trouble getting these manifests to match the inventory. Are you sure you counted correctly?' <br><br>Even in the German army, stuff gets lost/misplaced/requisitioned all the time. The question is whether they believe it was soldiers being sloppy or whether they believe it was the Resistance.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>CrazyIvan</strong> on <strong>30-07-2011, 01:05:49</strong>
			</dt>
			<dd class="postbody">
				Well I have made my decision and I have my reasons for it, so that is what Cell 1 is doing. Also the "When You Gotta Know You Gotta Know" job could be pulled off easier by one or two people in my opinion, but that is me.<br><br>Though I would disagree all of these jobs are high-profile and likely to have a very fast report time. The papers hold the large amounts of information about German operations, if those go missing they will have to change them or suspect someone took them. Also if ammunition go missing who do they think would have taken them? Also it says enough guns will be taken to arm every member of the resistance, that is not a small amount and would be noticed quickly. So in my opinion they would all be reported quickly to the German high command and have responses to them, the only difference is that a jail break might influence the public more and get use more support as we help people. They all have pros and cons to them which I weighed and looked over the team I have and made my decision. <br><br>Finally that is what my Cell is doing and you don't have to do it if you don't want to, the choice is yours.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>30-07-2011, 01:18:14</strong>
			</dt>
			<dd class="postbody">
				You don't have to be so aggressive about it - I had apparently mistakenly believed we were on the same side or something. :-\
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>CrazyIvan</strong> on <strong>30-07-2011, 01:24:36</strong>
			</dt>
			<dd class="postbody">
				I am sorry I didn't mean to sound aggressive or anger about it and of course we are on the same team. It is just I have a had a bad day and when I checked the OOC thread I see someone talking about what I should have done in their opinion, though my lens of having a bad day, and got slightly annoyed was all. It has nothing to do with you just me having a bad day and a mild comment was the icing on the cake, once again sorry I wasn't angry at you.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>30-07-2011, 01:32:25</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=114546.msg4997207#msg4997207">Quote from: CrazyIvan on 30-07-2011, 01:05:49</a></div></div><blockquote class="bbc_standard_quote">Well I have made my decision and I have my reasons for it, so that is what Cell 1 is doing. Also the "When You Gotta Know You Gotta Know" job could be pulled off easier by one or two people in my opinion, but that is me.<br><br>Though I would disagree all of these jobs are high-profile and likely to have a very fast report time. The papers hold the large amounts of information about German operations, if those go missing they will have to change them or suspect someone took them. Also if ammunition go missing who do they think would have taken them? Also it says enough guns will be taken to arm every member of the resistance, that is not a small amount and would be noticed quickly. So in my opinion they would all be reported quickly to the German high command and have responses to them, the only difference is that a jail break might influence the public more and get use more support as we help people. They all have pros and cons to them which I weighed and looked over the team I have and made my decision. <br><br>Finally that is what my Cell is doing and you don't have to do it if you don't want to, the choice is yours.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I was only commenting on Glyphstone's suggestion about the noteworthiness of the missing guns, to point out that they might be 'no profile' depending on how they went missing, rather than making <em>any</em> recommendation about your cell and what it does, which is entirely in <em>your</em> purview.<br><br>I've known two QMs in my time, both had collections of 'missing' material. One included two cases of grenades, by which I mean offensive grenades, not smoke or CS. This is in the modern era, in the first world, with computerized bookkeeping. Soldiers lose/break stuff constantly. It's practically in their job description. It happens in peacetime easily enough, and it becomes even more the case in wartime when soldiers whose officers weren't watching closely enough would sometimes ditch all manner of heavy equipment so they didn't have to carry it, knowing that they would be able to call for a supply drop before they got where they were going. <br><br>That said, yes, enough rifles to arm the entire Resistance would be kind of crazy, since that's on the order of a few hundred thousand people. So...'Arm more than just yourselves.' rather than 'Arm the entire countryside.' I was under the impression from "We don't have enough of them to properly arm every member of the Resistance." that the mission was more like 'enough weapons to equip a few more small cells' which is only a handful of crates...Easily misplaced when you're moving multiple armies around, particularly when you have several diverse forces occupying the same territory that have been thrown together and expected to work side by side but do not share a single accounting system (I.E., Heer, Luftwaffe and SS all had their own quartermasters, and then you add in Italians, Romanians, and complicit Vichy police and Vichy Milice (effectively French GeStaPo) forces...Although I imagine the Germans were lethally thorough in their oversight of the latter two.).<br><br>All I was getting at was that whoever, whenever, went after the weapons could avoid some degree of trouble by having them 'fall off the back of a truck', thus making it an issue of accountability for a QM somewhere rather than a 'These weapons were clearly stolen by partisans, turn this entire county upside down and shake it.' incident.<br><br>P.S. Sorry you're having a bad day. At least the weekend's here!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>Kaiten</strong> on <strong>30-07-2011, 02:28:26</strong>
			</dt>
			<dd class="postbody">
				Well no matter what we do, I still believe that Ammunition will be what we're gonna have to get. Strong foundation of course. From what I've seen Eeyore hasn't posted, but it seems like a good enough front anyway. Quite frankly ANY of these missions is big enough as it is, and will be bound to get attention. I'd rather be armed when said attention catches up.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>RubySlippers</strong> on <strong>30-07-2011, 03:16:31</strong>
			</dt>
			<dd class="postbody">
				Why can't we do all three I just need a good safe cracker preferably a woman and my character to get the plans, perferably a pretty woman safe cracker that looks Aryan enough to pass and some social skills. I'm not going to be much use in the other two without serious planning since if I'm compromised there goes my only major asset to the cause.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>30-07-2011, 03:58:05</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=114546.msg4997277#msg4997277">Quote from: CrazyIvan on 30-07-2011, 01:24:36</a></div></div><blockquote class="bbc_standard_quote">I am sorry I didn't mean to sound aggressive or anger about it and of course we are on the same team. It is just I have a had a bad day and when I checked the OOC thread I see someone talking about what I should have done in their opinion, though my lens of having a bad day, and got slightly annoyed was all. It has nothing to do with you just me having a bad day and a mild comment was the icing on the cake, once again sorry I wasn't angry at you.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Fair enough, no harm done. I'm just trying to take the big picture, and figured it would be more efficient to have each cell go after the small jobs, then we'd be able to pool our man/womanpower and take on the prison break together with extra arms and extra information.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>CrazyIvan</strong> on <strong>30-07-2011, 05:01:35</strong>
			</dt>
			<dd class="postbody">
				Well actually I was hoping to do just what Ruby was planning. I was going to have most of Cell 1 go on the prison break mission and hope that Cell 2 would go for the guns mission. That would leave the information mission free to Ruby and maybe one person from cell 2 go on that mission so we are doing all the missions at once. <br><br>I was planning on giving Ruby's character a message in the free world area by having someone give her a letter that read something like this:<br><br><em>Dear Marie, <br><br>Me and my family finally got our passes cleared so we can leave Paris and see the country side. I am so sorry that you couldn't join us on the trip, but if you were still looking for some information for you next big piece you can always look up my friend. Just tell him you are a friend of mine and I am sure he will tell you all you need to know. Wishing you the best of luck.<br><br>Your friend,<br>Ace</em><br><br>or something like that where it doesn't look like it has anything suspicious about it, but still all the information she needs.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>30-07-2011, 05:11:50</strong>
			</dt>
			<dd class="postbody">
				Let's hope it's a small prison then, to break it open with three operatives.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>CrazyIvan</strong> on <strong>30-07-2011, 05:13:33</strong>
			</dt>
			<dd class="postbody">
				Don't forget the 12 or so other faceless guys we have when you move as a cell.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>30-07-2011, 05:30:07</strong>
			</dt>
			<dd class="postbody">
				Oh yeah, the goon bulletsoakers. I did forget about them, so you've got better odds than I had figured on.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>30-07-2011, 10:26:19</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=114546.msg4997499#msg4997499">Quote from: Kaiten on 30-07-2011, 02:28:26</a></div></div><blockquote class="bbc_standard_quote">Quite frankly ANY of these missions is big enough as it is, and will be bound to get attention. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I'm fifty percent 'Yes.' and fifty percent 'If we're in the kind of stand-up fight where ammunition supply becomes an issue, we've already made a mistake.' ;)<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=114546.msg4997499#msg4997499">Quote from: Kaiten on 30-07-2011, 02:28:26</a></div></div><blockquote class="bbc_standard_quote">I'd rather be armed when said attention catches up.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I can tell you that Monique will be totally in agreement with that.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>01-08-2011, 16:36:12</strong>
			</dt>
			<dd class="postbody">
				Just a heads up for everyone, I'm currently visiting family and without reliable/constant Internet access. Hence the delays in replys to the game threads. But I will be posting ASAP.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>CrazyIvan</strong> on <strong>08-08-2011, 21:00:55</strong>
			</dt>
			<dd class="postbody">
				Is this game still happening or did it die?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>TheGlyphstone</strong> on <strong>08-08-2011, 21:06:59</strong>
			</dt>
			<dd class="postbody">
				I'm still here, and wondering when stuff will start happening.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resistance:The War Room(OOC/Info Thread)</strong><br>
				Post by: <strong>CarnivalOfTheGoat</strong> on <strong>08-08-2011, 21:54:05</strong>
			</dt>
			<dd class="postbody">
				Understand you may need more time, UrbanZorro, but if you could give us a 'yes, still going' update that'd be awesome.<br><br>One minor issue about the current situation (and honestly, about the situation itself) is that except for 'meetings' and 'missions' the majority of the time a cell is going to avoid being seen together. Ergo, it only makes sense for one person (nominally the cell leader) to meet with a given contact from a higher cell (where we get our missions), and barring prep-meetings or actual missions, it doesn't make sense for the groups to meet much as groups. <br><br>That unfortunately dictates a lot of either 'waiting for a mission' (which is what I think people are doing right now) or doing a lot of individual roleplay (which if anything serious is attempted means the GM chasing down 6-7 threads at once).<br><br>I'll happily try to work with you and help if needed on this, because I really like the setting (and I'm sure the rest of us do too). But it has been a week since you last said you would 'post ASAP' and everyone is sort of hovering around with bated breath, waiting for a message from the sky.
			</dd>
		</dl>
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