Resident Evil Turning Points (OOC)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Urbanzorro on 22-10-2011, 17:39:18</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>22-10-2011, 17:39:18</strong>
			</dt>
			<dd class="postbody">
				Here is the OOC thread for all the chapters of the <em>Resident Evil Turning Points</em> group game. ;D I'll be updating this post with a list of active and (inactive) threads as said threads come into existence. <br>Interest Check (http://elliquiy.com/forums/index.php?topic=122330.25)<br>Character/Database Thread (http://elliquiy.com/forums/index.php?topic=122672.msg5379997#msg5379997)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>22-10-2011, 21:05:18</strong>
			</dt>
			<dd class="postbody">
				Hey hey hey! I'm the medic. Come to me if you get bit. I'm sure I can fix it . .&nbsp; maybe.<br><br><br>EDIT: Might I suggest we post our characters in the OOC, so we don't have to reference the Interest thread to read up on each other?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>23-10-2011, 00:54:32</strong>
			</dt>
			<dd class="postbody">
				@Latooni Subota: I'll actually be placing them in the first post shortly. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Florence</strong> on <strong>23-10-2011, 00:59:12</strong>
			</dt>
			<dd class="postbody">
				I'm not going to try to back-seat GM or anything, but... what American police force would actually allow one of their members to go into battle with a katana? I mean, it's effective against BOW's as most of them need to get close to attack, but... against any old criminal with a gun, she'd be dead.<br><br>But either way, I can't wait for this to get started :&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>23-10-2011, 01:16:45</strong>
			</dt>
			<dd class="postbody">
				Against guns it's a problem, but you never know when a big sharp object can come in handy. And she DOES have a gun too. Hell, maybe it's a cool prototype monofilament-y katana, or something? I'm sure we can think up a plausible reason that works in the RE world.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Morganna Natsume</strong> on <strong>23-10-2011, 01:22:55</strong>
			</dt>
			<dd class="postbody">
				Finn -&nbsp; she's got a gun...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Silk</strong> on <strong>23-10-2011, 01:23:12</strong>
			</dt>
			<dd class="postbody">
				Well its quite simple. she has her standard issue weapon. But what the higher ups consider her main weapon, to what she uses on duty and she considers her main weapon differ, both the leaders of this team, seem to care more for results than methods anyway.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>23-10-2011, 01:27:56</strong>
			</dt>
			<dd class="postbody">
				(Plus, that sword will come in handy for saving ammo against zombies and crimson heads, for a while! I uh . . suggest we don't try to use it on a Hunter though. Reinforced crocodile armor and all that. &gt;.&gt; )
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Florence</strong> on <strong>23-10-2011, 01:29:17</strong>
			</dt>
			<dd class="postbody">
				Yes, but other than like... Wesker, most of them don't know such things exist xD<br><br>But regardless, I suppose you have a point. As long as she HAS a gun on her, I know Angel at least wouldn't mind, so long as she got the job done.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>23-10-2011, 01:38:47</strong>
			</dt>
			<dd class="postbody">
				Here is the IC thread, feel free to start posting :D <br><br>http://elliquiy.com/forums/index.php?topic=122605.0 (http://elliquiy.com/forums/index.php?topic=122605.0)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Morganna Natsume</strong> on <strong>23-10-2011, 01:40:00</strong>
			</dt>
			<dd class="postbody">
				Yay - already acting like a team :) (even if it's oocly)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>23-10-2011, 01:48:17</strong>
			</dt>
			<dd class="postbody">
				If you don't mind, can you give us the basic briefing of what we do know about Bravo Team's mission, and the specific parameters of our mission?<br><br>edit: Also, I won't be able to post for like, at least four or five hours. Got some IRL obligations starting in . . 3 minutes. Lol
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Silk</strong> on <strong>23-10-2011, 02:41:30</strong>
			</dt>
			<dd class="postbody">
				Made it so the landing wasn't horrible, but the chopper wouldn't be flying any time soon without its back propeller
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>24-10-2011, 00:43:00</strong>
			</dt>
			<dd class="postbody">
				I've created a character/database thread for this game, the link is at the top of the page. I'll probably give everyone a while longer to react to the crash before having Arthur move them away from the chopper/on to bigger and better things ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>24-10-2011, 02:17:18</strong>
			</dt>
			<dd class="postbody">
				Thanks for the briefing data. That's all I needed to post. Working on one now!<br><br>EDIT: I'm assuming it's night atm, right? Dunno if I missed it, or forgot about it, but yeah.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Silk</strong> on <strong>24-10-2011, 02:28:04</strong>
			</dt>
			<dd class="postbody">
				Yes its night :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>24-10-2011, 02:31:18</strong>
			</dt>
			<dd class="postbody">
				Groovy! Also, I thought up an excuse for Rin's spiffy goggles. Now all she needs is a smartgun so she can have goggles with a heads-up display! Why can't STARS have cool stuff like that? Stupid Umbrella, getting all the good toys! :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Silk</strong> on <strong>24-10-2011, 02:46:23</strong>
			</dt>
			<dd class="postbody">
				Figured i'd put up another post before bed :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Morganna Natsume</strong> on <strong>24-10-2011, 03:06:13</strong>
			</dt>
			<dd class="postbody">
				Also posted
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>HollowX</strong> on <strong>24-10-2011, 04:25:31</strong>
			</dt>
			<dd class="postbody">
				Ummm, can you include a link to this in the interest thread next time? I only came across this thread by luck : /
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Florence</strong> on <strong>24-10-2011, 04:41:19</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=122575.msg5380964#msg5380964">Quote from: HollowX on 24-10-2011, 04:25:31</a></div></div><blockquote class="bbc_standard_quote">Ummm, can you include a link to this in the interest thread next time? I only came across this thread by luck : /<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>I think there is a link, but it's a bit hard to find.<br><br>Urbanzorro, might want to edit all the links nice and simple into the first post of the relevant threads so we can navigate easier.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>ReijiTabibito</strong> on <strong>24-10-2011, 04:52:19</strong>
			</dt>
			<dd class="postbody">
				We'll have to see how the mansion has changed since RE1.&nbsp; And I demand that Alvin be the Barry of the team!&nbsp; X3<br><br>"That was close, you almost became a Rin sandwich!"&nbsp; :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Morganna Natsume</strong> on <strong>24-10-2011, 15:03:01</strong>
			</dt>
			<dd class="postbody">
				Does that mean Alvin as Barry will be nicknaming Violet as..<br><br>"master/mistress of unlocking?" (tm)<br>reference to Barry's&nbsp; need to call the only member with lock picking skills on a team<br>the "master of unlocking"<br><br>:)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Florence</strong> on <strong>25-10-2011, 01:51:07</strong>
			</dt>
			<dd class="postbody">
				Hey, I was wondering. Are we allowed multiple characters? I get that it's set for this chapter. But I was curious about future chapters. Like if I could introduce another character in Raccoon City during one of the next chapters, and play them alongside Angel. Or have a character replace her in the event that I can't explain Angel being in one of the chapters. (Like, say she manages to get out of the city in an early Raccoon City chapter, I couldn't explain her just waltzing back in very easily.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>25-10-2011, 01:53:39</strong>
			</dt>
			<dd class="postbody">
				Playing them alongside earlier characters is a little . . . meh for one. One of my pet peeves. I can see using different characters for certain chapters though, because it'll take clever writing to get a STARS team involving in certain chapters I think.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>HollowX</strong> on <strong>25-10-2011, 02:19:40</strong>
			</dt>
			<dd class="postbody">
				I would imagine that not all the characters can be involved in the second chapter, and that there would probably be some that aren't involved that are still alive. In those cases I imagine a second character isn't a bad idea ; )<br><br><br>By the way, who's turn is it to post, I want to bash some zombies :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>25-10-2011, 02:53:40</strong>
			</dt>
			<dd class="postbody">
				Just waiting on Urban, I believe.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>25-10-2011, 14:40:52</strong>
			</dt>
			<dd class="postbody">
				Yesterday was a long day, but I'll have some posts up after work today.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>26-10-2011, 07:44:42</strong>
			</dt>
			<dd class="postbody">
				Alrighty, got that post up ;D if there are any questions please feel free to ask. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>26-10-2011, 07:59:57</strong>
			</dt>
			<dd class="postbody">
				I got one. Any lights on, smoke coming from the direction of the mansion, etc? Since I have the good eyes, might as well make use of them, right?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>26-10-2011, 13:46:37</strong>
			</dt>
			<dd class="postbody">
				A few lights, no smoke.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>26-10-2011, 20:59:11</strong>
			</dt>
			<dd class="postbody">
				Woo. Posted. RUN AWAAAAAAAAAAY
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>31-10-2011, 18:39:27</strong>
			</dt>
			<dd class="postbody">
				Got a post up. ;D Hope everyone likes!<br><br>Also, just a heads up, I'll be posting some stuff up on the database thread. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>31-10-2011, 20:03:46</strong>
			</dt>
			<dd class="postbody">
				Updated the Character/Database thread with a list of player characters/positions at the top. As well as a list of who is assigned to partner with who should the team be ordered to split into twos. I based the paring off of attempting to match character's who's skills would mesh well with each other. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>31-10-2011, 22:48:32</strong>
			</dt>
			<dd class="postbody">
				Medic with Mister Explosion I get, but I don't really get putting the two people with close combat and BnE skills together. Wouldn't it make more sense to pair them with other people, so we have two groups capable of breaking into types of doorways? That and they're both specialized in close-range, with no long range-y stuff. D:
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>31-10-2011, 22:57:24</strong>
			</dt>
			<dd class="postbody">
				While I do admit your logic is sound. All I can currently say in response is:<br><br>Shhhhh!! :P you'll ruin the surprises that are later to come. ;)<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Morganna Natsume</strong> on <strong>31-10-2011, 22:59:24</strong>
			</dt>
			<dd class="postbody">
				Definitely agree with Latooni <br><br>While our styles may be different - the outcomes are kind of the same...<br><br>Natsume
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>31-10-2011, 23:00:20</strong>
			</dt>
			<dd class="postbody">
				See previous answer. There's a reason I put two of those characters you mentioned (not gonna say which two) together. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>HollowX</strong> on <strong>01-11-2011, 01:06:24</strong>
			</dt>
			<dd class="postbody">
				Well this should be interesting, lol
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>01-11-2011, 03:48:32</strong>
			</dt>
			<dd class="postbody">
				Urban, care to PM the info that Rin would be able to figure out, so I don't randomly say something wrong? :x
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>01-11-2011, 04:02:58</strong>
			</dt>
			<dd class="postbody">
				Lol whoopsie, thought I had already :S
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>01-11-2011, 04:50:14</strong>
			</dt>
			<dd class="postbody">
				Alright I've got the doors that each 'team' will be going in. I've simply selected them at random(ish) for each team ;D. <br><br>Arthur/Beth=Red Door<br>Rin/Alvin=Black Door<br>John/Violet=White Door<br>Kevin/Angela=Brown Door
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>04-11-2011, 21:35:40</strong>
			</dt>
			<dd class="postbody">
				I'd post again, but it'd just be like . . two lines of description and then waiting for GM input. lol
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>HollowX</strong> on <strong>05-11-2011, 02:35:53</strong>
			</dt>
			<dd class="postbody">
				Gotta wait myself.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>06-11-2011, 20:40:25</strong>
			</dt>
			<dd class="postbody">
				Sorry about the wait, what originally was me just planning what was going to happen in the rooms you had just entered turned into me designing the entire mansion! But anyways the post is up now :D<br><br>As far as how this will work, I've described each room as well as the important aspects of it. So now that I've done that your character's have the option of interacting with the room, investigating certain aspects of it, ect. Specifically the portion's I've described and/or trying to open the doors without looking at whats around the room. (Though they may be locked :P). Some of the rooms will be puzzles, others will be traps, and others will simply reveal important information(and some may be a combination of more than one of these things). You can spend as much time as you want in any room. But a good rule of thumb is that once you've done everything in it, nothing new is going to pop up. If you have any questions please feel free to ask. <br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Florence</strong> on <strong>10-11-2011, 02:50:24</strong>
			</dt>
			<dd class="postbody">
				No questions yet :D I'll try to get a post up shortly, I apologize for taking too long, but I had a friend come over yesterday, and we might have gotten a /little/ too drunk.<br><br>EDIT: Woohoo, Resident Evil: Degeneration is on Netflix now &lt;3 -watches it for inspiration-
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Florence</strong> on <strong>12-11-2011, 19:39:45</strong>
			</dt>
			<dd class="postbody">
				-pokes everyone- :x Workin on my post... but is everyone else still here? :x
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Silk</strong> on <strong>12-11-2011, 20:23:37</strong>
			</dt>
			<dd class="postbody">
				I'm still about, I've just been waiting for more people to post before putting mine up :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>HollowX</strong> on <strong>13-11-2011, 07:07:14</strong>
			</dt>
			<dd class="postbody">
				Mines already up :/
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>14-11-2011, 06:55:40</strong>
			</dt>
			<dd class="postbody">
				I think I'm out. I dunno, the game just isn't . . . quite feeling right? It's not 'comfortable' for my RPin' side of my brain for some reason. Sorry.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Morganna Natsume</strong> on <strong>14-11-2011, 07:03:05</strong>
			</dt>
			<dd class="postbody">
				I think I feel the same way.<br><br>Take care guys.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>14-11-2011, 17:30:29</strong>
			</dt>
			<dd class="postbody">
				I'm sorry to hear that you are both leaving, but thank you for being honest. <br><br>As for everyone else, this is in no way a game breaker. I'm still very interested in GMing this game. So let's see some posts and keep things moving. As for our dropped player's characters I'll be NPCing them for the time being.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>ReijiTabibito</strong> on <strong>14-11-2011, 20:25:35</strong>
			</dt>
			<dd class="postbody">
				Awwww, nuts!&nbsp; Well, maybe we can still have this game going...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>15-11-2011, 00:06:52</strong>
			</dt>
			<dd class="postbody">
				I believe we can ;D 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Silk</strong> on <strong>15-11-2011, 00:27:15</strong>
			</dt>
			<dd class="postbody">
				Well shall we have a roll call first to see who is still interested? because otherwise might just be worth recruiting more people since we havent really started.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Urbanzorro</strong> on <strong>15-11-2011, 01:53:49</strong>
			</dt>
			<dd class="postbody">
				Well that's a good suggestion. So please, everyone. If you're still interested please say so on here. I'll probably send out a round of PMs later today as well. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>Florence</strong> on <strong>15-11-2011, 03:46:44</strong>
			</dt>
			<dd class="postbody">
				I'm still game if this is still going, a bummer though. I don't know if you want to start over, or maybe we can just lose the characters that are leaving, and say that any new characters are Bravo Team survivors. :o Like our own Rebecca (and company?)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Resident Evil Turning Points (OOC)</strong><br>
				Post by: <strong>HollowX</strong> on <strong>15-11-2011, 22:43:44</strong>
			</dt>
			<dd class="postbody">
				Why not, I'm still interested if the game continous.
			</dd>
		</dl>
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