Mass Magic and Effective Mayhem Character Thread.
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Vergil1989 on 15-05-2011, 07:43:07</h2>
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				Title: <strong>Mass Magic and Effective Mayhem Character Thread.</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>15-05-2011, 07:43:07</strong>
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				http://elliquiy.com/forums/index.php?topic=106908.msg4646362#msg4646362 (http://elliquiy.com/forums/index.php?topic=106908.msg4646362#msg4646362)&nbsp; MMaEM IC thread.<br><br>http://elliquiy.com/forums/index.php?topic=106910.0 (http://elliquiy.com/forums/index.php?topic=106910.0)&nbsp; OOC thread.<br><br>All approved character sheets go here.&nbsp; Thanks!
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				Title: <strong>Re: Mass Magic and Effective Mayhem Character Thread.</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>15-05-2011, 07:49:00</strong>
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				Name;&nbsp; Giselle Do'Urden.<br>Gender;&nbsp; Female<br>Age;&nbsp; 300.&nbsp; (Still young, for a Drow/light elf.)<br>Appearance; http://paizo.com/image/content/SecondDarkness/PZO9013-Drow.jpg (http://paizo.com/image/content/SecondDarkness/PZO9013-Drow.jpg)&nbsp; Considerably less evil looking however.<br>Hair Color/Style;&nbsp; Long silver hair that is either usually tied in a tight ponytail or let loose to flow down her back in lustrous waves.<br>Eye Color;&nbsp; Deep ageless brown eyes.<br>Profession;&nbsp; Ranger.&nbsp; http://forgottenrealms.wikia.com/wiki/Ranger (http://forgottenrealms.wikia.com/wiki/Ranger)<br>(Will be working towards Infiltrator.)&nbsp; http://masseffect.wikia.com/wiki/Infiltrator (http://masseffect.wikia.com/wiki/Infiltrator)<br>Canon or Original;&nbsp; Original.<br><br>Home Planet;&nbsp; Toril.<br>Race;&nbsp; Half Drow. (Father's side.)&nbsp; Half light elf.&nbsp; (Mother's side.)<br>Racial Abilities;&nbsp; Able to see in the darkest of shadows, (dark vision or night vision, whatever you prefer,) as well as the infrared spectrum, (body and mechanical heat for example.)&nbsp; Her Drow side gives her the power to drop globes of darkness that no light or sight can see in or through as well as the ability to conjure up magical faerie fire that illuminate a target but doesn't burn them at all.&nbsp; Because she's elven, Giselle has a much longer lifespan as well, and has all of the regular strengths her elven blood grants her.&nbsp; Speed, agility, and dexterity for the most part are superior to a regular human being.&nbsp; Like all elves, Drow or otherwise however, Giselle is completely immune to enchantments that force sleep upon her kind.&nbsp; (Drugs on the other hand are still able to work.&nbsp; Stunners not so much.)&nbsp; Light elves also go into a meditative dream trance called Reverie where they relive their past memories in vivid detail, but like a regular sleeper she can't control what she dreams/remembers and if woken up before her four hours of needed rest, can be a little dazed and confused for a few minutes.<br>Powers;&nbsp; Most low level spells like ice, lightning, fire, wind are available to her plus a couple more powerful ones such as being able to teleport to a degree as well as a an acidic arrow type attack as well.&nbsp; Unlike her mage brother Seth however, Giselle prefers to rely more on her physical abilities than anything else.<br>Chosen Weaponry;&nbsp; Twin scimitar blades.&nbsp; Icingdeath and Twinkle, handed to her a hundred and fifty years ago.&nbsp; Icingdeath is able to absorb fire in any shape or form.&nbsp; (Even the fire from incendiary rounds but the bullets themselves are not affected making it a rather moot point.)&nbsp; Twinkle glows in the presence of danger and has a far sharper edge than it first appears to possess.<br><br>Pistols/Heavy Pistols<br>Sniper Rifles<br>Submachine Guns<br>Heavy Weapons.<br><br>(Check Infiltrator Page for more info on all this.)<br><br>Fighting Style;&nbsp; Giselle is highly proficient in the use of her father's blades.&nbsp; Able to perform physical feats that are akin to a first class Olympic athlete, the ranger is fast and agile and able to move in a blur of continuous motion once she gets going.&nbsp; Every move follows another, even when running over obstacles there are few things she can't traverse over when on the move either into or out of battle.<br><br>(List of spells she can use.)<br>Fireball<br>Ice Bolt.&nbsp; (With water handy can easily freeze a metal door and shatter it, same with glass.)<br>Lightning Orb.&nbsp; (Can also be used as a touch attack as well.&nbsp; Frying electronic locks later lol.)<br>Wind Wall.&nbsp; (Able to use it to make a kind of invisible wall to spring board off of if nothing is available otherwise.)<br>Melf's Acid Arrow.&nbsp; (Pretty self explanatory I hope lol.)<br>Teleportation.&nbsp; (Nothing too fancy here, just enough to get out of danger but it's exhausting to use since it uses the same amount of energy as if she had simply ran the same way.&nbsp; Only able to use it on herself.)<br>Memory Sharing.&nbsp; (This works both ways and requires a great deal of concentration.&nbsp; She can share information this way but she can also receive information from whoever she is using this on.&nbsp; Feelings and sensations also come along for the ride so it is kind of dangerous to use.)<br><br>Limitations/Weaknesses;&nbsp; Drow elves have lived under ground for a very long time, and thus they have a hereditary weakness against bright lights or sudden flashes of light.&nbsp; It causes migraines if prolonged exposure is endured as well as disorientation, dizziness, sometimes even nausea in extreme cases.&nbsp; Spells require a level of calm and concentration as well as some spell components and even hand gestures/verbal commands.&nbsp; If all of these requirements aren't met, then the spell being cast might be either reduced in power or won't work at all or they might even blow up in the caster's face.&nbsp; Some caution need be applied.<br><br>Personality;&nbsp; Giselle Do'Urden didn't have to deal with AS MUCH as the racial hatred that her father had to deal with, but three bad breakups in her past has left her a bit jaded towards love.&nbsp; Otherwise, she is a passionate and honorable warrior, never one to say die or to give up the fight, no matter how stacked the odds might be against her or those she's fighting with.&nbsp; Despite a rough beginning, Giselle is a strong hearted individual and she is one person who's trust, unless betrayed, you can rely upon for the rest of your days, however short that might be.<br>Ons;&nbsp; (O/O Page for the most part.)&nbsp; Passionate, slow, and stimulating all of her senses if she can get away with it.&nbsp; Otherwise, some light bondage.<br>Offs;&nbsp; Scat, watersports, vore, and gore.&nbsp; (No chopping of limbs off or anything like that.&nbsp; O/O page for everything else.)<br>Personal History/Origin Story;&nbsp; Starting out in the mines of Mithral Hall, Giselle grew up among the tough and hearty dwarven folk along with her father and twin older brothers, (by a year,) the half Drow/light elf didn't get to know her mother long before illness took her away from them all.&nbsp; Even so, and with the threat of war on the horizon, Giselle trained hard and fought harder, carving a name for herself as her father had before her, earning her rightful place as one of Toril's greatest heroes of all time, as did her brothers who followed her through most of her adventures.&nbsp; About a century and a half ago however, they went their own ways, only coming together when there was great need for it.&nbsp; Three bad relationships later, and Giselle has become a bit hard and unforgiving when it comes to certain things, but beyond that she's remained the same except far wiser and more experienced than most people could ever lay claim to.
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				Title: <strong>Re: Mass Magic and Effective Mayhem Character Thread.</strong><br>
				Post by: <strong>Elf</strong> on <strong>15-05-2011, 15:09:08</strong>
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				Name: Tyger<br>Gender: Male<br>Age: unknown (he doesn’t see the point in keeping track, somewhere in the range of 200 to 300 years) looks late 20’s or early 30’s (stopped aging at age 27)<br>Appearance;&nbsp; 5'7" 135 lbs slender but fit with high definition of muscles with mildly pointed ears easily visible when hair is pulled back into a ponytail.<br>half elf ninja (http://i1138.photobucket.com/albums/n534/MaidensElf/Tyger.jpg)<br><br>In half form he is a large bipedal tiger like being covered in white and black fur, with vicious claws on the tips of fingers and toes. Has been known to frighten small children and mighty warriors alike, in this form.Weretiger (http://i1138.photobucket.com/albums/n534/MaidensElf/weretiger.jpg)<br><br>In full tiger form he looks very much like a large white tiger, unless you look into his eyes (they always hold far more than an animal intelligence).full tiger (http://i1138.photobucket.com/albums/n534/MaidensElf/fulltiger.jpg)<br>Hair Color/Style: Black with dark gray stripe like streaks. Runs down between his shoulders usually worn in a ponytail.<br>Eye Color: Varies usually charcoal gray, Violet when happy, highly amused, or playful. Red when angry or with otherwise dangerous intentions.<br>Profession:&nbsp; Wandering hero, fighter, Ninja working towards Infiltrator/Commando<br>Canon or Original: Original<br>Home Planet: Toril<br>Race:Half human half light elf parentage unknown / Weretiger infected sub race<br>Racial Abilities:<br>&nbsp; &nbsp; Half-Elf: Infravision vision includes infrared light as well as normal visible light, allows excellent low light vision and can see heat sources and differences in temp. Immune to sleep and charm spells has natural stealth abilities increased chance of finding hidden objects and secret doors.<br>&nbsp; &nbsp; Were-Tiger: Shape change into half man half tiger or full tiger, with minor changes usually claws on finger tips. Greatly increased physical strength, speed and dexterity. Rapid healing. Heightened senses, hearing, and smell especially increased low light vision includes ultra violet light does not age, immune to most diseases.<br><br>Powers: First and foremost the ability to shape change into a tigerman and a full tiger. <br>When shape shifting his armor and equipment vanishes into a pocket dimension and returns when returning to his original form.<br>Armor is made of solidified shadows and gives him the ability to travel between shadows by teleporting from one to another over short distances.<br>Over years of wearing and dealing with shadows and darkness he has developed the ability to control shadows and darkness making it solid for use as defensive and offensive purposes.<br>The basic Ninja magics are primarily used for stealth and misdirection of no real use in open combat.<br><br>Pistols/Heavy Pistols<br>Sniper Rifles<br>Submachine Guns<br><br>Limitations/Weaknesses: Silver will take damage from contact with silver all wounds caused by silver heal at human normal speed. Prone to accidental change if highly angered or extremely excited. If he changes by accident is controlled by instinct and primal needs not by sentient thought.<br><br>Chosen Weaponry: Katana is enchanted to be sharper, lighter, quicker, and virtually indestructible gives him the ability to almost always get the first strike. Throwing stars and spikes. 15' chain with weighted end and sickle like blade on other end.<br>Fighting Style;&nbsp; Ninjitsu with a specialization in the katana, he is however master of several different styles and will change as necessary depending on the style of opponents.<br><br>Personality;&nbsp; For the most part he is pretty stoic, as he was forced to take a tight rein on his emotions. He however is not without emotions. He is very slow to open up to new people. Even before he was cursed he had trouble being accepted so learned to avoid getting close. He can and does occasionally feel the need to just let loose and have fun with others. At these times he can be quite jovial or seductive depending on the situation and his mood. If he does open up and trust someone, it will a friendship he will be fiercely loyal to unless that trust is broken, then he will very slow to forgive.<br><br>Ons;&nbsp; Passionate lovemaking, foreplay, foreplay, foreplay, giving oral, vaginal, anal (giving), touching, scratching, spanking, receiving oral, light bondage possibly<br>Offs;&nbsp; Scat, watersports, mutilation, blood, torture, M/M pairing, non sentient bestiality pediafelia<br><br>Personal History/Origin Story: His earliest memories are of the foster family that raised him. He was never truly treated as part of the family, always a burden. Was told at a young age that he was result of a rape, and therefore, unwanted. He left this home as soon as he thought he could survive on his own.<br><br>He survived for several years on the streets of a large city. Sleeping where ever he could find shelter and taking whatever he could, until he was taken in by an old fighter and taught how to fight. From there he became an adventurer and gladiator, but his small frame did not lend to well to this. He then petitioned the knights for training, after training as a knight, he soon realized that this was not for him either. After wandering the countryside for more years than he cares to remember, he fell in with a band of rogues and learned their art. He finally found something he seemed to excel at, falling back on many of the things he learned when he first set out on his own. He soon tired of a thief’s life, and set out to be a hero. Once again wandering the countryside without direction, until he hears about the Ninjas.<br><br>After finding the ninja, he convinces them to teach him their trade. He excels at this like nothing else he has tried. After many years working with the ninja, he accepts a job of protecting a small village being terrorized by a wild beast. The beast turns out to be a tiger, but not just any tiger it is a weretiger with a hunger for human flesh. After the two of them meet, there is a long drawn out battle which leaves the beast dead and Tyger nearly so. Several months later when he got angry he changed for the first time and killed the subject of his anger. He was then forced to go on the run or be destroyed. Being a skilled ninja helped greatly in avoiding detection, but was still unable to settle anywhere.<br><br>After years with his curse he has developed some control over his change and can do so at will, but must still work hard to control his emotions.
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				Title: <strong>Re: Mass Magic and Effective Mayhem Character Thread.</strong><br>
				Post by: <strong>CrazyIvan</strong> on <strong>15-05-2011, 19:15:15</strong>
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				<strong>Name;</strong> Elizabeth Shepard<br><strong>Gender;</strong> Female<br><strong>Age;</strong> 28<br><strong>Appearance;</strong> <br>(http://images.coolvibe.com/wp-content/uploads/2011/02/human_2_silence-992x744.jpg)<br><strong>Hair Color/Style;</strong> Red hair that is kept short and straightened, otherwise it tends to curl at the edges.<br><strong>Eye Color;</strong> Blue<br><strong>Profession;</strong> Vanguard (-&gt; Shock trooper [ME 1] -&gt; Champion [ME 2])<br><strong>Canon or Original;</strong>&nbsp; Canon <br><br><strong>Home Planet;</strong> Earth<br><strong>Race;</strong> Human (Using L3 implants)<br><strong>Racial Abilities;</strong>&nbsp; None (I am assuming)<br><strong>Powers;</strong> <br>[ME 1]<br>Marksman - Pistols &nbsp;&nbsp;&nbsp;<br>Carnage - Shotguns<br>AdrenalinBurst -&nbsp; Assault Training &nbsp;&nbsp;&nbsp;<br>ShieldBoost - Tactical Armor<br>Throw - Throw &nbsp;&nbsp;&nbsp;<br>Lift - Lift<br>Warp - Warp &nbsp;&nbsp;&nbsp;<br>Barrier - Barrier<br>[ME 2]<br>Incendiary Ammo - Incendiary Ammo &nbsp;&nbsp;&nbsp;<br>Cryo Ammo - Cryo Ammo &nbsp;&nbsp;&nbsp;<br>Charge - Charge &nbsp;&nbsp;&nbsp;<br>Shockwave - Shockwave &nbsp;&nbsp;&nbsp;<br>Pull - Pull &nbsp;&nbsp;&nbsp;<br>Class Power - Assault Mastery<br><strong>Limitations/Weaknesses;</strong>&nbsp; None aside from the same ability cannot be used again for a short while, as it has a cool down. (I am assuming)<br><strong>Chosen Weaponry;</strong> <br>[assumed ME 1 gear since story is taking place during ME 1]<br>Armor - Light Mantis I (Armor Plating I)<br>BioAmp - Solaris Amp II<br>Weapon - Katana II (shotgun) (Combat Sensor I)(Hammerhead Rounds I)<br>Weapon - Stiletto I&nbsp; (Pistol) (Recoil Damper I)(Anti-Personnel Rounds I)<br>Weapon - Stiletto I&nbsp; (Pistol) (Recoil Damper I)(Armor Piercing Rounds I)<br>[Can use]<br>&nbsp; &nbsp; * Heavy Pistols<br>&nbsp; &nbsp; * Shotguns<br>&nbsp; &nbsp; * Submachine Guns<br>&nbsp; &nbsp; * Heavy Weapons <br><strong>Fighting Style;</strong>&nbsp; As a vanguard she is always at the front of her squad, can easily give and take a beating. Can use both pistols at the same time, but when doing so using biotics is much harder as she no longer has a free hand. Trained in using her biotics and her shotgun at the same time. Their biotic powers focus on combat potential - disabling the enemy, making their armor ineffective, and shielding themselves from harm so that they can get close enough to go to work.<br><br><strong>Personality;</strong> When Elizabeth is not on a mission she is relaxed and has an open door type policy about people coming to see her or talk. She is a generally cool, calm, and collected at all times, making it sometimes hard to tell what she is actually thinking. She is a caring person that respects and trusts those that are under her command, she can be slightly protective of them as well. Though she is a caring person, she is often has a more serious outer attitude, hoping for the best inside and planning for the worst on the outside. During missions she takes on a different approach and attitude towards things. She is serious, straight forward, and can be commanding and demanding of those below her. She expects her orders to be followed and carried out to the best of her squads ability. She likes new solution to problems, but not putting herself or her squad in danger that could get them killed.<br><strong>Ons;</strong> Passionate, slow, foreplay, touching, scratching, spanking, giving oral, vaginal, anal, light bondage, and being taken.<br><strong>Offs;</strong> Rude or arrogant individuals, idiots, scat, watersports, vore, and gore.<br><strong>Personal History/Origin Story;</strong> Elizabeth was born April 11, 2154 CE on Earth in New York City, though she didn't stay there long or really remember it at all. Her mother and father were both in the alliance military and so she spent most of her time going from station to station or other military posts. She never stayed more than a few years in any one location, meaning she was schooled with the help of home tutors from the military bases. She didn't have many friends aside from the ones she made at the military bases as she knew soon enough she would be leaving them. There were only a few children that were almost always with her and they were her closest and dearest friends, who she kept in contact with even after they were separated.<br>When Elizabeth could she joined the Alliance Navy, to follow in her parents foot steps. She excelled in school and in any situation that they put her in. Eventually she would graduate from the N7 special forces program for alliance system personal. Early in her military career she found herself facing an overwhelming enemy force. She risked her own life to save her fellow soldiers and defeat the enemy despite the impossible odds. Her bravery and heroism have earned she medals and recognition from the Alliance fleet. The War Hero almost single-handedly repelled an attack by batarian slavers on Elysium. 
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				Title: <strong>Re: Mass Magic and Effective Mayhem Character Thread.</strong><br>
				Post by: <strong>HopeFox</strong> on <strong>16-05-2011, 11:55:21</strong>
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				(http://images2.wikia.nocookie.net/__cb20100818014627/masseffect/images/3/35/Me2veetor.jpg)<br>Name: Jemarr'Kris nar Kesselyn<br>Gender: Male<br>Age: 20 (under the assumption that quarian lifespan is similar to human)<br>Appearance: Jemarr is on the tall, slight side of the quarian norm, making him quite thin by human standards, at about 5'9" tall. He has long arms and legs, and his legs bend backwards like those of all quarians. Aside from these obvious characteristics, his body is entirely obscured by his environment suit, which he wears at all times. This suit is adorned in colours of cream and red, matching the heraldry of clan Kris. His environment suit is lightly armoured, enough for light combat duties but not for a front-line marine.<br>Hair Color/Style: Unknown, as his helmet conceals his entire head and is opaque. The face of his helmet is made of a dense violet alloy that barely reveals the outline of eyes beneath the visor. The cloth hood that sits over his helmet is red with diagonal slashes of cream.<br>Eye Color: Unknown<br>Profession: Quarian Machinist<br>Canon or Original: Original character<br><br>Home Planet: The Quarian Flotilla<br>Race: Quarian<br>Racial Abilities: Like all quarians, Jemarr is very proficient at ship maintenance and other mechanical skills. Quarians are also slightly tougher than the average human, with better physical endurance and resistance to pain.<br>Powers: Jemarr's aspiration is to become a master quarian storyteller, so the skills he values the most are his talents for storytelling, music and dance, and his knowledge of quarian history and Galactic history in general. More practically, he is very skilled with computers, particularly in data retrieval and the building of databases. He has the usual quarian knack for mechanical tasks. Because of his slight build, he has forgone close combat training in exchange for a passing familiarity with sniper rifles.<br>Limitations/Weaknesses: Like all quarians, Jemarr's immune system is next to useless. Any breach in his environment suit could lead to allergic reactions or serious illness. Personally, while he is physically fit, his frame is somewhat feeble, rendering him subpar at heavy lifting or the use of powerful weapons such as shotguns or assault rifles. He also has the traditional quarian prejudice against Artificial Intelligences.<br>Chosen Weaponry: Avenger I sniper rifle, Striker I pistol, Chameleon I omni-tool. Jemarr's primary approach in combat, however, is to use tech mines to overload enemy shields and disable their weapons, hopefully for long enough to escape or to let allies finish them off. His environment suit has the standard abilities of armour and environmental isolation, as well as some other features, most particularly a high-quality recording and playback feature by which he can record everything he sees, hears, smells and touches.<br>Fighting Style: Simple sniping techniques and desperate close-quarters pistol use. Jemarr was taught basic self-defence by the Kesselyn's marine instructors, to get him up to the basic level expected of young quarians leaving on their Pilgrimage.<br><br>Personality: Jemarr is outgoing and highly sociable, even by quarian standards. He is keen to explore the galaxy, and sees each new day a chance to meet new people and experience new things. He dislikes confrontation, either social or physical, and will tend to back away from conflict rather than seek it out, but will fight when cornered or to protect his friends, and especially to defend his people. He works hard and will go to great lengths to "fit in" rather than be the troublemaker in a group. Jemarr is also highly religious, in the quarian way of ancestor worship. In each new situation, he asks himself what his ancestors would have thought and done, and he will go to almost any lengths to seek out lore or relics of his people.<br>Ons: Jemarr is not yet considered an adult by his people, and as such is still a virgin. He has been exploring the opportunities offered by his suit's new NeuroStim program, but has not come to a full understanding of his own sexual desires yet. (OOC ons and offs are as per O/O page.)<br>Offs: Enforced idleness, artificial intelligences, disrespecting the past.<br><br>Personal History/Origin Story:<br><br>Jemarr's father is a master storyteller of Clan Kris, and for all his life, Jemarr has wanted nothing more than to follow in his father's footsteps. He was raised on stories of Rannoch, its history, culture and technology, and the great figures of the quarian race who once lived there. He studied storytelling and quarian music and dance under his father, and pursued training in computer data retrieval and analysis in order to contribute to the effort of reclaiming cultural information lost when the quarians were forced from Rannoch.<br><br>When Jemarr left the Kesselyn on his pilgrimage, he thought he would find some ancient piece of quarian history just waiting to be taken, perhaps even wrested back from the claws of the evil geth. In the meantime, he planned to earn his way across the galaxy on his artistic skills.<br><br>Needless to say, real life didn't work out quite like that. Despite being a talented musician and dancer, the demand for live entertainment was not so great that he could earn his passage this way. His computer skills would have been enough to let him eke out a decent life, except that his Pilgrimage drove him ever on, not letting him settle down for too long. As such, he worked at temporary data analysis jobs on corporate outposts until a ship came along that was willing to let a quarian take passage in exchange for maintenance work. As he slowly worked his way across the galaxy towards the Citadel, he kept records of all transmissions coming from the direction of the Perseus Veil, hoping for signals from lost Rannoch.<br><br>What he found, instead, were unusual signs of activity from the geth in the Perseus Veil. Deciphering geth transmissions is always a difficult prospect, but he gleaned enough data from his monitoring to deduce that geth activity was on the rise, and centered around a kind of divine figure who would lead the geth to greater things, and war. The frequency of transmissions led him towards the human colony of Eden Prime, strongly suspecting that there was a locus of geth activity in the vicinity, but to what purpose? (Edited to fit first post.)
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			<dt class="postheader">
				Title: <strong>Re: Mass Magic and Effective Mayhem Character Thread.</strong><br>
				Post by: <strong>Katra Alexion</strong> on <strong>08-06-2011, 05:43:57</strong>
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				<strong>Name;</strong> Xeia Arashi-Fushichou<br><br><strong>Gender;</strong> Female<br><br><strong>Age;</strong> 26 (actual age: unknown)<br><br><strong>Appearance</strong>; A statuequse amazon (http://elliquiy.com/elluiki/images/e/e2/Xeia_Arashi_Fushichou.jpg) with an athletically trimmed and well developed figure. Her skin is a smooth tanned olive color complimenting the color of her hair and eyes. Her fashion runs the gamut depending on her mood and is certain to accentuate her form. <br><br><strong>Hair Color/Style;</strong> Black - fall down to the small of her back&nbsp; while her bangs reach the curves of her breasts. Her hair is normally swept back and clipped into place&nbsp; out of the way and left to hang freely. If she is going to be in a combat situation she braid and pin her hair back into a bun.<br><br><strong>Eye Color;</strong> Light golden color<br><br><strong>Profession;</strong> Guardian; her job is to make sure the universe doesn't get wiped out (again) or goes KABOOM. (However she will be working towards Vanguard)<br><br><strong>Canon or Original;</strong> Original<br><br><strong>Home Planet;</strong> Unknown<br><br><strong>Race;</strong> Phoenix (Storm) <br><br><strong>Racial Abilities;</strong> Immortality*, Immunity to fire, Healing/Resurrecting Tears, Space flight (in true form only), Dismissible black and silver wings, Energy manipulation (which expresses as her elemental control in humanoid form) Due to a phoenix natural psionic abilities they are able to understand the Prothean (and other humanoid) language with little to not troubles and are capable to some extent of using their technologies.<br><br><strong>Powers;</strong> High regenerative abilities, electrokenesis, telepathy/empathy and limited telekinesis. Since much of her physical power is condensed in a humanoid form it gives her the added bonus enhanced strength, stamina and agility. Her healing abilities (to heal others) is also cut in half in a human form.<br><br><strong>Limitations/Weaknesses;</strong> Her powers are limited to the form she is currently in. With her regenerative abilities she is able to avoid medical attention for all but the most severe of wounds (even then a day or two, a week tops and she is fine) as a cursory medical scan would show her as being human but anything deeper will reveal a highly evolved and complex genetic structure like nothing before seen. Which would likely lead to some time tied down in a lab for all sort of test that she would rather avoid, if at all possible.<br><br><strong>Chosen Weaponry;</strong> Asides from her preference of unarmed combat Xeia is competent in the use of pistols and assault rifles and will at most wear light armor as not to impeded her natural mobility. Though to blend in life forms of system space she had learned their ways of combat;<br><br><em>- Light Freedom Armor I<br>- Pinnacle Pistol II (Anti-personnel rounds<br>- Hydra II (Armor-piercing rounds)</em><br><br><strong>Fighting Style;</strong> Xeia's personal fighting style is a mix of Muay Thai Kick Boxing, Jeet Kun Do, Ninjutsu and Eskirima all geared to disable and bring down her opponent in a effectively quick if brutal manner. <br><br><strong>Orientation:</strong> Bisexual with more heterosexual leanings<br><br><strong>Personality;</strong> Though Xeia is a very mercurial creature she is incredibly driven and manipulative in her objectives. She doesn't pull any punches or sugar coats it when interacting with others preferring a rare if brutal honesty. Xeia herself is a confidant and sultry woman, comfortable in her own skin and in her own sensuality, a passionate lover under the right circumstances. She doesn't trust easily but those that prove they can look past her capricious nature and twisted sense of honor call and still her a friend will find no loyalier a companion than she. <br><br><strong>Ons;</strong> A powerful dominate (humanoid) male to challenge her physically and mentally, bondage with skillful application of pain to enhance pleasure. As far as intimate interactions with others of her gender she prefers a more softer subtler submissive in her women.<br><br><strong>Offs;</strong> Death, vore, gore, and anything that belongs in the bathroom are absolute turn offs for her. <br><br><strong>Personal History/Origin Story;</strong> It is uncertain when the Phoenixes came into existence but what few Prothean data caches had been recovered documented them as a guardian force of the universe that protected them from external threats. This gave rise to common, yet, mixed belief that phoenixes were an integral part of whatever religious beliefs the Prothean civilization held. Or secondly, the Phoenixes were actually sentient life forms created by the Protehans as a defensive force. Whatever the case many be it was believed whatever these Phoenixes were were wiped out with Protheans half an eon ago. Though that wasn't entirely inaccurate; many of the phoenixes that were active at the time time were wiped by the Reapers they were however able to save quiet a few of them by placing them into suspended animation and hiding them deep within their assigned worlds. Even then many of the Reapers were able to locate and exterminate those that were hidden. Now only a handful of Xeia's race has survived to the present, hiding and blending in amongst the many present races of the System Alliance. She had been awake and active only the past hundred and fifty years disguising herself either as soldier of fortune or an archeologist specializing in Prothean ruins.<br><br>Up until recently Xeia had been relaxing on Eden Prime when news of the uncovered Prothean artifact reached her ears. Before she had a chance to examine the artifact all hell broke loose when the Geth invaded Eden Prime. Once the situation is handled she intends to return to the Citadel and offer her services to whatever expedition the Council will send to in to look at this matter. <br><br>((anything pertaining to events of ME2 will be dealt with when we reach that bridge -grins-))
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mass Magic and Effective Mayhem Character Thread.</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>26-07-2011, 05:24:53</strong>
			</dt>
			<dd class="postbody">
				Name;&nbsp; Elizabeth Sheppard.&nbsp; (Couldn't think of another name.)<br>Gender;&nbsp; Female.<br>Age;&nbsp; 28<br>Appearance; (http://dereklieu.files.wordpress.com/2010/08/me-female-shep.jpg)<br>Hair Color/Style; Dusty blonde, up to her shoulders.<br>Eye Color;&nbsp; Ocean blue.<br>Profession;&nbsp; Soldier.&nbsp; Commando ME 1.&nbsp; &nbsp;Shock Trooper.&nbsp; ME 2<br>Canon or Original;&nbsp; Canon.&nbsp; (As Canon as one can get with this one lol.)<br><br>Home Planet;&nbsp; Space born on the Arcadia station.<br>Race;&nbsp; Human.<br>Racial Abilities;&nbsp; Typical human traits.<br>Powers;&nbsp; http://masseffect.wikia.com/wiki/Soldier (http://masseffect.wikia.com/wiki/Soldier)<br>Limitations/Weaknesses;&nbsp; (Anything from light sensitivity to how you use your abilities or spells.)<br>Chosen Weaponry;&nbsp; Soldier Class means access to all weapon types.&nbsp; However, will be starting out with only two.<br><br>Judgement I Pistol.<br>Terminator II Assault Rifle.<br>Medium Onyx Armor I.<br><br>Fighting Style;&nbsp; Military grade Karate/Tae Kwon Do with weapon specialties across the board, typical of a Soldier class of warrior.<br><br>Personality;&nbsp; Despite losing her folks back during a slaver raid on Midgar, Elizabeth Sheppard is a strong and very tough leader when it comes to matters of war.&nbsp; However, she is also a compassionate and caring person, always looking out for the best of her crew as well as those she fights for.&nbsp; All in all, she's the best hope because she has never lost hope once in her life, having an iron clad will that doesn't bend or break even under the strain of battle.<br>Ons;&nbsp; (O/O page.)<br>Offs;&nbsp; (O/O page.)<br>Personal History/Origin Story;&nbsp; Elizabeth was born April 11, 2154 CE on Earth in New York City, though she didn't stay there long or really remember it at all. Her mother and father were both in the alliance military and so she spent most of her time going from station to station or other military posts. She lost her parents however during a slaver raid on the colony when she was very young, although they didn't go down quietly.&nbsp; They were decorated for their sacrifices they had made in making sure others could live, and Elizabeth was well taken care of by friends of her Alliance Navy parents.&nbsp; She never stayed more than a few years in any one location, meaning she was schooled with the help of home tutors from the military bases. She didn't have many friends aside from the ones she made at the military bases as she knew soon enough she would be leaving them. There were only a few children that were almost always with her and they were her closest and dearest friends, who she kept in contact with even after they were separated.<br><br>When Elizabeth could she joined the Alliance Navy, to follow in her parents foot steps. She excelled in school and in any situation that they put her in. Eventually she would graduate from the N7 special forces program for alliance system personal. Early in her military career she found herself facing an overwhelming enemy force. She risked her own life to save her fellow soldiers and defeat the enemy despite the impossible odds. Her bravery and heroism have earned she medals and recognition from the Alliance fleet. The War Hero almost single-handedly repelled an attack by batarian slavers on Elysium.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Mass Magic and Effective Mayhem Character Thread.</strong><br>
				Post by: <strong>klamity</strong> on <strong>30-09-2011, 04:24:24</strong>
			</dt>
			<dd class="postbody">
				Short name; Drostan<br>Full name; Draadaurdrostan kulg Jasyoch<br>Gender; Male<br>Age; 274<br>Appearance; Similar to this guy (http://images.community.wizards.com/community.wizards.com/user/dere/personalities/e1013ba42d4ec930a0c2ee132ec25718.jpg?v=101888), but much less of a scowl, as well as more lean.<br>Hair Color/Style; Pale white, shoulder length. Small braids underneath his hair.<br>Eye Color; Dark red<br>Profession;&nbsp; Rogue/Metalsmith (Rogue as closest for combat, Metal smith as main profession) <br>ME Class; Infiltrator<br>Canon or Original;&nbsp; Original<br><br>Home Planet; Toril<br>Race; Drow<br>Racial Abilities; Dark vision, <br>Powers;&nbsp; Globe of Darkness, Electronics (ME1), Decryption (ME1), Tactical Cloack (ME2), AI Hacking (ME2)<br>Limitations/Weaknesses;&nbsp; Light Sensitivity, Requires a computer terminal for hacking etc. (like a traditional Earth based hacker. Possible to use omni tool as well, should he obtain one)<br>Chosen Weaponry;&nbsp; Dark Steel Daggers, M-4 Shuriken (when acquired in addition to the daggers, starting level SMG from ME2)<br>Fighting Style; Close combat, dirty fighting (exploiting key weak points IE neck, spine), hit and run<br><br>Personality; Quiet and reserved, well spoken when he does choose to speak. Would prefer to simply be left alone to do his work, experiment with new processes. Despite being brought up in Drow culture, he is an outcast and is generally apathetic to other people's cultures. His racial dislike of dwarves and surface elves remains however.<br>Ons; (Mainly see O/O page) Light bondage, oral<br>Offs; (See O/O page)<br>Personal History/Origin Story;&nbsp; Being a male in the Drow society was bad enough. Drostan was outcast from his family for not being good enough. When he adopted the name Drostan, he changed he full name to reflect who he once was as well. The second born male in a family, he had little chance for any fame. When he couldn't even preform as they wanted him too, doing something like metal smithing, he was disowned, and shamed. The shame carried over to his city, and he was force to leave. Part of his name comes from Ghaunadaur, That Which Lurks, who is the Drow got of outcasts...in a way. Drostan does not actually worship him. In a part of the Underdark away from his home city but close to another, he set up a small forge in which he does his work now with very limited materials. Since selling to the Drow is very slow with his limited craft and gender, he sets up shop now and then in a small cave exit to sell to surfacers who know about him. When he even goes close to the surface, he wears a strip of black cloth around his eyes to protect them.
			</dd>
		</dl>
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