War of the Dead: Palladium/Rifts Character/Character Sheet Only Thread (n)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Sophyta on 02-09-2012, 15:40:29</h2>
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				Title: <strong>War of the Dead: Palladium/Rifts Character/Character Sheet Only Thread (n)</strong><br>
				Post by: <strong>Sophyta</strong> on <strong>02-09-2012, 15:40:29</strong>
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				Here is where you post characters that you have or PM me if you want it private.&nbsp; Also paste your character sheets.<br><br>Base character sheet:<br><br>BIOGRAPHICAL DATA<br>Race/Species: <br>Real name:&nbsp; <br>Aliases: <br>Place of birth: <br>Occupation: <br>Martial status: <br>Known relatives: <br>Known confidants: <br>Known allies: <br>Major enemies:&nbsp; <br>Alignment: <br>Totem: <br><br>PHYSICAL DESCRIPTION<br>Height: <br>Weight: <br>Eyes: <br>Hair: <br>Skin tone: <br>Build: <br>Date of birth: <br>Age: <br>Measurements: <br>Stats<br>I.Q.: <br>M.E.: <br>M.A.: <br>P.S.: <br>P.P.: <br>P.E.: <br>P.B.:&nbsp; <br>Spd.: <br>MDC:&nbsp; <br>PPE:&nbsp; <br>ISP:&nbsp; <br>Level: <br>EXP:&nbsp; <br>Level up: <br>&nbsp;<br>Saving throws <br><br>ADDS PE BONUS TO SAVES <br><br>Spell Magic: <br>Ritual Magic: <br>Circle Magic: <br>Magic Fumes: <br>Magic Wards:&nbsp; <br>Electrocution:&nbsp; <br>Extreme Heat: <br>Extreme Cold:&nbsp; <br>Lethal Disease: <br>Non-lethal Disease: <br>Lethal poisons: <br>Non-lethal poisons:&nbsp; <br>Toxins:&nbsp; <br>Drugs: <br>Pain: <br><br>ADDS ME BONUS TO SAVES <br><br>Insanity:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>Horror Factor:&nbsp; &nbsp; &nbsp; &nbsp; <br>Soul Drinking:&nbsp; &nbsp; &nbsp; &nbsp;<br>Possession:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Mind control:&nbsp; &nbsp; &nbsp; &nbsp; <br>Psionic: <br>Coma/Death:&nbsp; <br><br>Hand-to-Hand:&nbsp; <br># Atts:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Maintain Balance: <br>Initiative:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Death Blow:&nbsp; &nbsp; &nbsp; &nbsp;<br>Damage Bonus:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Critical:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Strike Bonus:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;K.O.:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Parry Bonus:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Pin/Incapacitate:&nbsp; <br>Dodge Bonus:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Auto dodge:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>Roll Bonus:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Auto flip:&nbsp; &nbsp; &nbsp; &nbsp; <br>Disarm Bonus:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Pull punch:&nbsp; &nbsp; &nbsp; &nbsp;<br>Break fall:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Entangle:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Perception:&nbsp; &nbsp; &nbsp; <br><br>Skill Name:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;%/lvl.&nbsp; %&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Lang and Lit: <br>Lang and Lit: <br>Lore: <br><br>Weapon proficiencies:<br>Skill&nbsp; &nbsp; &nbsp; Strike&nbsp; &nbsp;throw&nbsp; &nbsp;parry&nbsp; &nbsp;entangle&nbsp; &nbsp;Disarm&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br><br>Natural/Special Abilities<br><br>SPELLS:<br><br>Equipment/Gear:<br><br>Backpack:<br><br>MONEY<br>Credits: <br>Black market:&nbsp; <br>Animal furs: <br>Gems: <br>Salary:&nbsp; <br>Gold coins:<br><br>DESCRIPTION: 
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				Title: <strong>Re: War of the Dead: Palladium/Rifts Character/Character Sheet Only Thread (n)</strong><br>
				Post by: <strong>avorae</strong> on <strong>02-09-2012, 16:35:04</strong>
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				<b>BIOGRAPHICAL DATA</b><br><b>Real name:</b> Ayashe Rainmaker [Ayashe means little one] <br><b>Aliases:</b> none<br><b>Race:</b> Native American <br><b>Occupation:</b> Tracker, Hunter, Survival Expert<br><b>OCC:</b> Wilderness Scout<br><b>Diet:</b> Omnivore <br><b>Sexuality:</b> Bi-sexual<br><b>Date of birth:</b> 1/9/2394 [P.A. 108]<br><br><b>KNOWN ATTRIBUTES</b><br><b>M.A.:</b> 18 <br><b>P.B.:</b> 35<br><br><b>PHYSICAL DESCRIPTION</b><br><b>Gender:</b> Female<br><b>Height:</b> 5'3" <br><b>Weight:</b> 135 lbs <br><b>Eyes:</b> Rich Brown<br><b>Hair:</b> Shoulder length black hair pulled into a ponytail<br><b>Skin:</b> Native American [Tanned]<br><b>Measurements:</b> 38C-20-38<br><br><b>ADITTIONAL FEATURES:</b> <br><b>Body type:</b> Muscular but lean and toned. Has a wildly impressive physique that seems to be almost unnatural.<br><b>General Appearance:</b> Ayashe stands a mighty 5’3”. Her active lifestyle has given her an athletic build, her smooth, tanned skin the result of her training. Her lustrous hair is black and tumbles just past her shoulders. On her brow she wears a leather headband to restrain the loose curls.&nbsp; The headband accents her rich brown eyes, those eyes smoldering with repressed emotion which simply seems to add to the wild beauty of this young woman.<br><b>General Attire:</b> Dressed for her travels, her feet are shod in deerskin boots of exceptional quality that are laced up her calves with a silver dagger sheath in each. Her matching deerskin skirt and top helps to show off her well toned muscles. Unarmored, her other gear consists of a Tomahawk, and a bow. Upon her back is a well-worn but serviceable deerskin backpack.<br><br><b>AGE</b><br><b>Apparent Age:</b> 18<br><b>Actual Age:</b> pre-croyogenic [21]/post-cryogenic [192]<br><b>Life span:</b> Unknown<br><br><b>PERSONALITY</b><br><b>How She Appears To Others</b><br>She appears gentle and soft, and she acts rather reserved with others until she knows them well and feels it is safe to be open with them. She has a strong need for emotional security and a sense of belonging, and is deeply attached to the past: her heritage, roots, family, cherished friends, familiar places, etc. Making radical changes or moves away from what is known and safe can be very painful and difficult for her. She tends to cling and hold on to people, memories, and possessions of personal or sentimental significance. Having a home, a safe haven, is very important to her. <br><br><b>Her Real Motivation</b><br>She is, in many ways, an eternal child. Her mind is bright, alert, curious, flexible, playful, and she is always eager for new experiences - and her attention span is often quite brief. She grasps ideas quickly and once her initial curiosity has been satisfied, she wants to go on to something else. She craves frequent change, variety, meeting new situations and people. <br><br><b>Known Objectives:</b> To find out what her true heritage is<br><br><b>HISTORY</b><br><b>Known background information:</b><br><b>Recent Activities:</b> Helped to clear out an undead lair near the old location of Lazlo as well as defeated the necromancer who was controlling them. <br><b>Place of birth:</b> Colorado baronies<br><b>Birth order:</b> only child<br><b>Joined the Party:</b> Recently<br><b>Legal Status:</b> Citizen of the Navaho Nation, Citizen of Lazlo <br><b>Marital Status:</b> Single<br><b>Known relatives:</b> Takoda [Friend to everyone] [Father], Pahana [lost white brother] [adopted brother]<br><b>Known allies:</b> Alexander Naumes [Godling Smith], Meina [Human Tatooed Warrior], The White [human Crazy], Naga [spirit host], Zato [Hatchling Dragon] <br><b>Major enemies:</b> Coalition States<br><br><b>ABILITIES</b><br><b>Known Combat Abilities:</b> Fair unarmed combatant, Excellent with bows and thrown weapons <br><b>Known Powers:</b> regeneration, cold &amp; fire resistance, Divine beauty, Low level Telekinetic, Innate ablility to cast Shamanic spells [animal]<br><b>Preferred Weapons:</b> Bow, Tomahawk [hatchet]<br><br><b>AURA READING RESULTS</b><br><b>Health:</b> Healthy<br><b>Level:</b> Low<br><b>P.P.E.:</b> High<br><b>Magic:</b> Yes<br><b>Psi:</b> Yes<br><b>I.S.P.:</b> Low<br><b>Possession:</b> No<br><b>Enchantment:</b> No<br><b>Supernatural:</b> Yes<br><b>Genetic Aberration:</b> unknown<br><br><b>Chi Examination Results</b><br><b>Type:</b> positive<br><b>Chi Strength:</b> High<br><b>Chi Mastery:</b> No<br><b>Other Martial Arts Powers:</b> No<br><b>Chi Impression:</b> posseses an unusually high level of Chi way beyond that of a normal human or even most creaturtes of magic. <br><b>Other Notes:</b> <br><br>(http://i299.photobucket.com/albums/mm287/avorae_2008/rainmkr1.jpg)<br><br>(http://i299.photobucket.com/albums/mm287/avorae_2008/rainmaker.jpg)
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				Title: <strong>Re: War of the Dead: Palladium/Rifts Character/Character Sheet Only Thread (n)</strong><br>
				Post by: <strong>Moraline</strong> on <strong>03-09-2012, 03:59:28</strong>
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				<div class="floatleft">(http://i1251.photobucket.com/albums/hh549/Holodancer/ca55i3/91qexwj3.jpg)</div><hr><strong>BIOGRAPHICAL DATA</strong><br><strong>Real name</strong>:&nbsp; <strong>Tulsa</strong> (2nd grade Lieutenant)<br><strong>Race/Species</strong>: Human<br><strong>Place of birth</strong>: Free Quebec<br><strong>Occupation</strong>: Gigi (Glitter Girl - Field Operations Recon Unit)<br><strong>Martial status</strong>: Widow<br><strong>Alignment</strong>: Scrupulous<br><br><strong>PHYSICAL DESCRIPTION</strong><br><strong>Height</strong>: 5'10" (1.78m)<br><strong>Weight</strong>: 132 lb (59.87kg)<br><strong>Appearance</strong>:&nbsp; Long dark brown hair, brown eyes, tall, slender athletic build, Caucasian with dark tanned complexion <br><strong>Age</strong>: 24 (she was cryo frozen in 106 PA at the brink of the Coalition War with Free Quebec)<br><strong>Birth Date</strong>: January 23rd, 82 PA<br><strong>Sexuality</strong>: Straight<br><strong>Measurements</strong>:&nbsp; 36(c-cup)-24-35<br><hr><br><strong>HIT POINTS</strong>:&nbsp; 25<br><strong>MDC</strong>:&nbsp; 49<br><strong>PPE</strong>: 4&nbsp; <strong>ISP</strong>:&nbsp; 50&nbsp; <strong>CHI</strong>: 50<br><strong>ATTRIBUTES</strong>&nbsp; <br><strong>IQ</strong>:&nbsp; 12<br><strong>ME</strong>:&nbsp; 13<br><strong>MA</strong>:&nbsp; 14<br><strong>PS</strong>:&nbsp; 13<br><strong>PP</strong>:&nbsp; 15<br><strong>PE</strong>:&nbsp; 12<br><strong>PB</strong>:&nbsp; 15<br><strong>SPD</strong>:&nbsp; 20&nbsp; <br><strong>EXPERIENCE LEVEL / OCC</strong>: <em>4th</em> level Glitter Girl&nbsp; (pg 87 Free Quebec)<br><strong>EXP</strong>:&nbsp; <em>8401</em><br><strong>Level up</strong>: <em>17500</em>&nbsp; (taken from Glitter Boy OCC, Rifts-Ultimate Ed.)<br>&nbsp;<br><strong>SAVING THROWS</strong><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Save vs. Spell Magic:&nbsp; 12<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Save vs. Ritual Magic:&nbsp; 16<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Save vs. Psionics:&nbsp; 15<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Save vs. Toxins/Poisons:&nbsp; 14/16<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Save vs. Harmful Drugs:&nbsp; 15<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Save vs. Insanity:&nbsp; 12<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Save vs. Possession:&nbsp; + ?<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Save vs. Horror Factor:&nbsp; +1<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Save vs. Coma/Death: + 0 %<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Save vs. Pain:&nbsp; 16 <br><br><strong>H to H COMBAT SKILL</strong>:&nbsp; <em>Expert 4th Level</em><br># of Attacks:&nbsp; 5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Initiative: <br>Damage:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Strike: +2<br>Parry:&nbsp; +4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Dodge: +4&nbsp; <br>Roll:&nbsp; +3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Pull: +1<br>Punch:&nbsp; 1d4 SDC&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Disarm: +2<br>Karate Punch: 1d6 SDC<br><br>Lift:&nbsp; 260 lb.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Carry:&nbsp; 130 lb<br>Throw(Max): 130 lb. 4.3’<br>Run: 13.6 mph or 300 ft/melee and 50 ft/attack<br>Swim: 5.3 mph or 60 ft/melee and 20 ft/attack&nbsp; &nbsp; &nbsp; <br><br><strong>RCC SKILLS</strong><br>Literacy&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 55+5<br>Radio:&nbsp; Basic&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 60+5<br>Radio:&nbsp; Scrambler&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 45+5<br>PA/Robot Combat Elite: GB&nbsp; &nbsp; <br>Robots and PA&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 66+3<br>Pilot:&nbsp; Automobile&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 70+2<br>Pilot:&nbsp; Hovercraft&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 65+5<br>Reads Sensory Equipment&nbsp; &nbsp;40+5<br>Surveillance Systems&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;35+5<br>&nbsp;-tailing without GB&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;40+5<br>Intelligence&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 42+4<br>Land Navigation&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 46+4<br>Tracking&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;30+5<br>Wilderness Survival&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;40+5<br>Weapon Systems&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;50+5<br>&nbsp;<br><br><strong>OTHER SKILLS</strong><br>Camouflage&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;30+5<br>Detect Ambush&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 35+5<br>Detect Concealment&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;30+5<br><br><strong>SECONDARY SKILLS</strong><br>Military Etiquette&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;35+5<br>Running<br>Athletics<br>First Aid&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;45+5<br><br><strong>WEAPON PROFICIENCIES</strong> (Rifts Ult Ed. pg328)<br>W.P Energy Pistol&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+4 to aim, +2 to burst <br>W.P. Energy Rifle&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+4 to aim, +2 to burst<br>W.P. Heavy MD Weapons&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+4 to aim, +2 to burst<br><br><em><br>Natural/Special Abilities:<br>SPELLS:</em><br><br><strong>EQUIPMENT</strong>:&nbsp; Glitter Girl PA, GB Personal Body Armor, Free Quebec Uniform, Free Quebec Battle Dress Uniform,&nbsp; Q2-20 LLG Assault Energy Rifle, Q1-01 Laser Pistol, 8 e-clips, 4 concussion grenades for Q2-20, 2 HE grenades, 4 signal flares, survival knife, utility belt, air filter and gas mask, standard ammo belts, canteen, robot medical kit and IRMSS<br><br><strong>Cybernetics</strong>: Clock calendar and gyro-compass, plus eye targeting sight (+1 strike with any weapon.)<br><br><span class="bbc_u">PERSONAL ARMOR</span>:<em> GB Personal Body Armor</em><br>Main Body: (1)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;25 MDC<br>Head: (1)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2&nbsp; MDC<br>Arms: (2)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4&nbsp; MDC each<br>Legs: (2)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;5&nbsp; MDC each<br>Mobility:&nbsp; -10% to prowl, gymnastics, acrobatics, etc<br>Armor Built-in Equipment: <br>Full environmental protection, built-in language translator, video camera and long-range transmitter, forearm flashlight.<br><br><strong>WEAPONS</strong>:<br><em>Survival Knife</em>&nbsp; &nbsp;Range:&nbsp; 50’&nbsp; &nbsp; &nbsp; &nbsp;Damage:&nbsp; 1d6 SDC<br><br><em>Q2-20 LLG Laser Pulse Rifle</em>&nbsp; &nbsp; Range:&nbsp; 2000’&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Payload: 20<br>&nbsp; &nbsp; Damage:&nbsp; 3d6 MD (single) or 6d6 MD (burst, counts as 5 shots)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -Grenade Launcher(mounted)&nbsp; &nbsp; Range:&nbsp; 1100’&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Payload: 4 (reload = 1 action per grenade)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Damage:&nbsp; Concussion grenades 2d6 MD / 15’ radius (knockdown)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br><br><em>Q1-01 LP Laser Pistol</em>&nbsp; &nbsp; &nbsp; &nbsp; Range:&nbsp; 800’&nbsp; &nbsp; &nbsp;<br>&nbsp; &nbsp;Damage:&nbsp; 3d4 MD (single) or&nbsp; 4d6 MD (burst, counts as 4 shots)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br><em>SILVER - HE Grenades</em>(1 on person, 11 in armored compartment in vehicle)&nbsp; &nbsp; &nbsp; &nbsp; Range: 120'(thrown)<br>&nbsp; &nbsp;Damage: 2D4 M.D.C. to normal targets and 6D6 Hit Points or M.D.C. to creatures especially vulnerable to silver with a 8 foot (2.4 meter) blast radius.<br><br><strong>MONEY</strong><br>Credits: <em>12,000</em><br>Black market:&nbsp; <br>Animal furs: <br>Gems: <em>300</em><br>Salary:&nbsp; <br>Gold coins:<br><br><strong>VEHICLE</strong><br><strong>QGB-2-20 Glitter Girl PA (aka Gigi)</strong> – Free Quebec p. 89<br><span style="font-size: 8pt;" class="bbc_size"><strong>Type</strong>:&nbsp; Power Armor&nbsp; &nbsp; <br><strong>Speed</strong>:&nbsp; 90 mph (tires operator at 10% normal rate)<br><strong>Leaping</strong>:&nbsp; 15’ (+12’ running), 120’ jet assisted, hover 18’ for 2d4x10 sec<br><strong>Swimming</strong>:&nbsp; 20 mph (surface/underwater), walk 22.5 mph, max depth = 1 mi.<br><strong>Crew</strong>:&nbsp; One Pilot<br><strong>Cargo</strong>:&nbsp; foot locker and storage for rifle, handgun, survival knife, first-aid<br><strong>Power System</strong>:&nbsp; Nuclear (20 yr life)<br><strong>Market Cost</strong>: (NEW) 24 million</span><br><br>Height:&nbsp; 9’6”&nbsp; &nbsp; &nbsp;Width:&nbsp; 3’6”&nbsp; &nbsp; &nbsp;Length:&nbsp; 3’&nbsp; &nbsp; &nbsp; &nbsp; Weight:&nbsp; One ton fully loaded<br>Physical Strength:&nbsp; Equal to a P.S. of 36<br><br><span class="bbc_u">Combat Bonuses in armor (totals including HtoH Expert)</span>:<br># of attacks:&nbsp; 7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Initiative:&nbsp; +4<br>Damage:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Strike:&nbsp; (+1 on top for eye sight cybernetic)<br>+4 to strike with QST-104&nbsp; *<br>+3 to strike with rail guns or cannons *<br>+3 with standard GB Boomgun *<br>+3 to strike in hand to hand combat<br>* W.S. gives +1 to strike<br>Strike (HtoH): +2<br>Parry:&nbsp; +9 (/w force field)&nbsp; &nbsp; Dodge: +7&nbsp; <br>Roll:&nbsp; +8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Pull:&nbsp; +12<br>Critical Strike Same as Pilots<br>Restrained Punch:&nbsp; 1d6 MD<br>Full Strength Punch:&nbsp; 2d6 MD<br>Tear or Pry with Hands:&nbsp; 1d6 MD<br>Kick Attack:&nbsp; 2d4 MD<br>Running Leap Kick:&nbsp; 4d6 MD<br>Body Block/Ram:&nbsp; 2d4 MD<br>Lift:&nbsp; 3600 lb.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Carry:&nbsp; 1800 lb<br><br><span class="bbc_u">MDC</span>:<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <strong>300 MDC force field generator. Regenerates 30 MDC/30 min. Also adds +3 to parry as force field flexes up to 3 feet from body</strong><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; **Main Body – 650<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Reinforced Pilot’s Compartment – 90<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; * Head – 270<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; * Hands (2) – 80 each<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Arms (2) – 240 each<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Legs (2) – 400 each<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;* Indicates difficult to hit (-4 on a called shot). <br>** Depleting Main Body MDC will shut PA down and render useless.&nbsp; <br>!!! Note:&nbsp; Laser weapons do half damage<br><br><span class="bbc_u">WEAPONS</span>:<br><strong>1</strong>.&nbsp; QST-104 “Double-Up” Assault Cannon:<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Explosive Rounds:&nbsp; &nbsp; &nbsp; &nbsp; Range = 6000’&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Payload = 100<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Damage:&nbsp; 2d6 MD (no muzzle flash)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Reload counts as 2 actions<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Plasma:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Range = 2400’&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Payload = 120<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Damage:&nbsp; 6d6+12 MD<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Connected to Plasma generator &amp; battery pack on shoulder<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Recharges at a rate of 2 per minute<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Holds 10 blasts when detached from Glitter Girl PA (standard e-clips give 4 more)<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Voice-activated feature<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; - 120 degree vision<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; - Can track enemies up to 1000’ (LOS required)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; # of attacks:&nbsp; 6 (explosive) or 3 (plasma)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; - Lock onto Gigi optics as alternative<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; +1 to strike, cannot shoot around corners<br><br><strong>2</strong>.&nbsp; RG-14 "BOOMGUN" Rapid Acceleration Electromagnetic Railgun:<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Range = 11000’ (3.2km)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Payload = 200 (the casing carries 1000 in total)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Damage:&nbsp; 3d6x10 MD <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + Sonic Boom affects - deafens all within 200' for 2d4 min. -8 initiative, -3parry/dodge<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + shatters windows within 300' and shakes SDC structures<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Rate of Fire: 1 per melee attack/action<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NOTE: Recoil automatic stabilization system. Laser driven pilons and thrusters. Without securing <br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; with stabilization system the power armor is thrown back 30' (9.1m)<br><br><strong>3</strong>.&nbsp; Mini-Missile Backpack Unit (1)<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RoF:&nbsp; 1, 2 or 4 at a time&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Range:&nbsp; 1 mile&nbsp; &nbsp;Payload:&nbsp; 12<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Armor Piercing:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Amount:&nbsp; 12&nbsp; &nbsp; &nbsp;Damage:&nbsp; 1d4x10 MD<br><br><span class="bbc_u">PAYLOAD EQUIPMENT</span>:&nbsp; 4 QST-104 explosive round clips<br><br>Sensor Systems of Note: <br>Distress Homing Beacon (30% detection by enemies)<br>Self-destruct mechanism<br><br>(http://i1251.photobucket.com/albums/hh549/Holodancer/ca55i3/GlitterGirl_black.jpg) (http://i1251.photobucket.com/albums/hh549/Holodancer/ca55i3/QE9xd.jpg)<br><br><span style="font-size: 8pt;" class="bbc_size"><em>*edit: Sept 15 - added force field and Boomgun as per GM</em></span>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: War of the Dead: Palladium/Rifts Character/Character Sheet Only Thread (n)</strong><br>
				Post by: <strong>Muse</strong> on <strong>03-09-2012, 12:22:28</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://i1205.photobucket.com/albums/bb440/Khadavla/1320683487661.jpg)</div><strong>BIOGRAPHICAL DATA</strong><br>Race/Species:&nbsp; True Atlantian<br>Real name:&nbsp; Katharine Amoran<br>Aliases:&nbsp; <br>Place of birth:&nbsp; Neo Amphipolos--a stone city on a mountaintop on the world of Cretacia.&nbsp; <br>Occupation:&nbsp; Adventurer<br>Martial status:&nbsp; Single (virgin)<br>Known relatives:&nbsp; Daedalus Amoran (Father)&nbsp; Perseus Amoran (Grandfather), Galatea Amoran (Mother)&nbsp; Aiofi Amoran (Younger sister.)&nbsp; <br>Known confidants:&nbsp; Akadian Velt<br>Known allies: <br>Major enemies:&nbsp; Prince Theseus, spurned fiance.&nbsp; <br>Alignment:&nbsp; Scrupulous<br>Totem: <br><br>PHYSICAL DESCRIPTION<br>Height:&nbsp; 6’1”<br>Weight: 180<br>Eyes:&nbsp; Turquoise with a navy rims.&nbsp; <br>Hair:&nbsp; Thigh length black with purple highlights.&nbsp; <br>Skin tone:&nbsp; Fiar.&nbsp; <br>Build:&nbsp; Voluptous.&nbsp; <br>Date of birth: <br>Age:&nbsp; 19<br>Measurements:&nbsp; DD<br><br><strong>Stats:&nbsp; </strong><br>I.Q.: &nbsp;&nbsp;&nbsp;15&nbsp;&nbsp;&nbsp;<br>M.E.:&nbsp;&nbsp;&nbsp;22<br>M.A.:&nbsp;&nbsp;&nbsp;16<br>P.S.:&nbsp;&nbsp;&nbsp;29<br>P.P.: &nbsp;&nbsp;&nbsp;14<br>P.E.:&nbsp;&nbsp;&nbsp;22<br>P.B.:&nbsp;&nbsp;&nbsp;19<br>Spd.&nbsp;&nbsp;&nbsp;38&nbsp;&nbsp;&nbsp;<br>MDC:&nbsp;&nbsp;&nbsp;389.&nbsp; <br>PPE:&nbsp;&nbsp;&nbsp;212<br>ISP:&nbsp; &nbsp;&nbsp;&nbsp;<br>Level: 4<br>EXP:&nbsp; <br>Level up: <br>&nbsp;<br>Saving throws <br><br>ADDS PE BONUS TO SAVES <br><br>Spell Magic: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+4<br>Ritual Magic: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+4<br>Circle Magic: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+4<br>Magic Fumes: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+4<br>Magic Wards:&nbsp; &nbsp;&nbsp;&nbsp;+4<br>Electrocution:&nbsp; <br>Extreme Heat: <br>Extreme Cold:&nbsp; <br>Lethal Disease: <br>Non-lethal Disease: <br>Lethal poisons: <br>Non-lethal poisons:&nbsp; <br>Toxins:&nbsp; <br>Drugs: <br>Pain: <br><br>ADDS ME BONUS TO SAVES <br><br>Insanity:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>Horror Factor:&nbsp; &nbsp; &nbsp; &nbsp; +8<br>Soul Drinking:&nbsp; &nbsp; &nbsp; &nbsp;<br>Possession:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Mind control:&nbsp; &nbsp; &nbsp; &nbsp; <br>Psionic: <br>Coma/Death:&nbsp; <br><br>Hand-to-Hand:&nbsp; Martial Arts<br># Atts:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Maintain Balance: <br>Initiative:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Death Blow:&nbsp; &nbsp; &nbsp; &nbsp;<br>Damage Bonus:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Critical:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Strike Bonus:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;K.O.:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Parry Bonus:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Pin/Incapacitate:&nbsp; <br>Dodge Bonus:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Auto dodge:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>Roll Bonus:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Auto flip:&nbsp; &nbsp; &nbsp; &nbsp; <br>Disarm Bonus:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Pull punch:&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+3&nbsp; &nbsp; &nbsp;<br>Break fall:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Entangle:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Perception:&nbsp; &nbsp; &nbsp; <br><br><strong>Skill Name: </strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;%/lvl.&nbsp;&nbsp;&nbsp;%&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Lang and Lit:&nbsp; American&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;98%<br>Lang and Lit:&nbsp;&nbsp;&nbsp;Dragonese/Elf&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;98%<br>Lang and Lit:&nbsp;&nbsp;&nbsp;Greek&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;98%<br>Lang:&nbsp; Faerie Speak&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+3/L&nbsp;&nbsp;&nbsp;74%<br>Lang:&nbsp; Japanese&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+3/L&nbsp;&nbsp;&nbsp;74%<br>Lang:&nbsp; Spanish&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+3/L&nbsp;&nbsp;&nbsp;74%%<br>Lore: Demons and Monsters&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5/L&nbsp;&nbsp;&nbsp;65%<br>Lore: Faerie&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5/L&nbsp;&nbsp;&nbsp;50%<br><br>Astronomy and Navigation&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5/L&nbsp;&nbsp;&nbsp;45%<br>Computer Operations&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5/L&nbsp;&nbsp;&nbsp;55%<br>Cook&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5/L&nbsp;&nbsp;&nbsp;50%<br>Dance (Superior Quality)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5/L&nbsp;&nbsp;&nbsp;55%<br>Detect Ambush&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5/L&nbsp;&nbsp;&nbsp;55%<br>Detect Concealment&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5/L&nbsp;&nbsp;&nbsp;50%<br>Horsemanship: Exotic Animals&nbsp;&nbsp;&nbsp;+5/L&nbsp;&nbsp;&nbsp;45%/35%<br>Horsemanship: General&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+4/L&nbsp;&nbsp;&nbsp;52%/32%<br>Intelligence&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+4/L&nbsp;&nbsp;&nbsp;54%<br>Mathematics, Basic&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5/L&nbsp;&nbsp;&nbsp;50%<br>Paramedic&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5/L&nbsp;&nbsp;&nbsp;65%<br>Pilot: Hovercycles&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+3/L&nbsp;&nbsp;&nbsp;79%<br>Radio, Basic&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5/L&nbsp;&nbsp;&nbsp;65%<br>Swimming&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5/L&nbsp;&nbsp;&nbsp;70%<br>Tracking&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5/L&nbsp;&nbsp;&nbsp;60%<br>Wardrobe and Grooming&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+4%&nbsp;&nbsp;&nbsp;62%&nbsp;&nbsp;&nbsp;<br>Wilderness Survival&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+5/L&nbsp;&nbsp;&nbsp;60%<br><br>Applied Athletics:&nbsp; <br>Athletics: General***<br>Boxing***<br>Gymnastics***<br>--Backflip&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+2/L&nbsp;&nbsp;&nbsp;76%<br>--Climb&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;25%<br>--Climb Rope/Rappel&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+6/L&nbsp;&nbsp;&nbsp;66%<br>--Prowl&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;30%<br>--Sense of Balance&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+3/L&nbsp;&nbsp;&nbsp;59%<br>--Work Parallel Bars&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+3/L&nbsp;&nbsp;&nbsp;69%<br>----Kick: 2d4<br>Running***<br><br><strong>Weapon proficiencies:</strong><br>Skill&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Strike&nbsp;&nbsp;&nbsp;throw&nbsp;&nbsp;&nbsp;parry&nbsp;&nbsp;&nbsp;entangle&nbsp;&nbsp;&nbsp;Disarm&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Archery and Targeting&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+1<br>Energy Pistol<br>Energy Rifle<br>Fencing&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(Factored)<br>Knife&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;+2&nbsp;&nbsp;&nbsp;+3<br>Sword&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+3&nbsp;&nbsp;&nbsp;+1&nbsp;&nbsp;&nbsp;+3<br><br><br><strong>Natural/Special Abilities:&nbsp; </strong><br>--Cannot be transformed by any means.&nbsp; <br>--Continue to grow as adults.&nbsp; <br>--Sense Vampires within 1,000 feet.&nbsp; <br>--Chance to recognize vampire by site:&nbsp; 48%<br>--Rapid Recovery of PPE (20)<br>--Operate Dimensional Pyramids 55%<br>--Sense Ley Lines<br>--Sense Rifts<br>--Ley Line Phasing<br><br><br><strong>TATOOS (22):</strong>&nbsp; <br>Animals:&nbsp; <br>--Elephant (30)<br>--Falcon, Hunting (15)<br>--Horse (20)<br>--Mule, Pack (20)<br><br>Magic Weapons:&nbsp; <br>--Flaming Long Sword (2d6+ M.D.)<br>--Heavy Crossbow –w- 4 arrows in flames, with wings.&nbsp; (M.D. Triple Range, Magicaly Return.):&nbsp; Damage 2d8, Range 1,800&nbsp; <br>--Longsword Covered in Flames and a Coiled Serpent: X3 M.D. vs. supernatural reptiles.&nbsp; (20)&nbsp; Damage:&nbsp; 2d6+<br>--Crossbow –w- 4 flaming arrows,-w-wings, and a coiled serpent.&nbsp; (30)&nbsp; Damage 2d8, Range 1,800<br><br>Monster: <br>--Griffin<br><br>Power:&nbsp; <br>--Chain with Broken Link: Strength (30)<br>--Cloud in Chains:&nbsp; Control the Forces of Air (50)<br>--Cross: Turn Dead (15)<br>--Eye of Knowledge: Language (15)<br>--Eyes: Three: Supernatural Vision (20)<br>--Heart Impaled by a Steak: Protection from vampires.&nbsp; (15)<br>--Heart in Chains:&nbsp; Invulnerability (40)<br>--Heart with Tin Wings: Run (10)<br>--Lightning Bolts: Shoot Lightning (30)<br>--Phoenix Rising From the Flames: Super Healing and Resurection (124)<br>--Rose: Healing, Basic (30)<br><br>Simple Weapons:&nbsp; <br>--Crossbow (2)<br>--Saber (2)<br><br><br><strong>Equipment/Gear:</strong><br>Belt, Utility<br>N.G.-Super Laser Pistol and Grenade Launcher<br>N.G.-P7 Northern Gun Particle Beam Rifle (Telescopic Scope with Laser Targeting and Thermal Imager.)&nbsp; <br>Vibro-Dagger<br>1 Silver Plated Knife<br><br><strong>Backpack:</strong><br>Canteen, Plastic<br>Cigarette Lighter (refillable)<br>Communicator, Small<br>Computer, Portable Field Unit<br>Cross, Wooden<br>First Aid Kit<br>Palm Bio-Unit<br>Stakes, Wooden, 12, and Mallet<br>3 Globe of Daylight Flares<br>Mechanical Pencil X2<br>Pocket Mirror<br>Sleeping Bag<br><br><strong>MONEY</strong><br>Credits:&nbsp; 12,000<br>Black market:&nbsp; <br>Animal furs: <br>Gems: 17,400<br>Salary:&nbsp; <br>Gold coins:<br><br><strong>DESCRIPTION</strong>:<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: War of the Dead: Palladium/Rifts Character/Character Sheet Only Thread (n)</strong><br>
				Post by: <strong>Sophyta</strong> on <strong>03-09-2012, 14:06:07</strong>
			</dt>
			<dd class="postbody">
				Ok.<br><br>Everyone is a level 4.&nbsp; Please adjust your characters.&nbsp; Give yourselves the needed exp. <br><br>300 in Gems, 12, 000 in credits.<br><br>4. All characters must be in full details. Level 4. Please pre-roll on the dice roller and post your roll.&nbsp; May have one special weapon/armor, this weapon/armor will be given powers/abilities as DM/GM sees fit. <br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: War of the Dead: Palladium/Rifts Character/Character Sheet Only Thread (n)</strong><br>
				Post by: <strong>Chrome Dragon</strong> on <strong>09-09-2012, 22:47:45</strong>
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				&nbsp; &nbsp; Name: Rentilithaxus<br>&nbsp; &nbsp; Nick Name: Ren<br>&nbsp; &nbsp; RCC: Royal Frilled Dragon Hatchling<br>&nbsp; &nbsp; Alignment: Unprincipled with Good leanings.<br>&nbsp; &nbsp; Level: 4<br><br>BIOGRAPHICAL DATA<br>Race/Species: Royal Frilled Dragon Hatchling<br>Real name: Rentilithaxus<br>Aliases: Ren, <br>Place of birth: Freehold<br>Occupation: Currently surviving in the wilds<br>Martial status: Single<br>Known relatives: Elandrilia and Castirvinus<br>Known confidants: <br>Known allies: Daniel Mason Technowizard from Tolkeen, the<br>Major enemies: Coalition States<br>Alignment: Unprincipled with Good tendencies.<br>Totem: Hummingbird<br><br>PHYSICAL DESCRIPTION&nbsp; (In human form)<br>Height:&nbsp; 6'2"<br>Weight: 240lbs<br>Eyes: Gray/Green<br>Hair: Black<br>Skin tone: Light though not pale.<br>Build: Athletic, rugged<br>Date of birth:<br>Age: 2 Years and a couple months old.<br><br>&nbsp; &nbsp; Attributes<br><br>&nbsp; &nbsp; IQ&nbsp; 16&nbsp; +2% to skills<br>&nbsp; &nbsp; ME&nbsp; 14<br>&nbsp; &nbsp; MA&nbsp; &nbsp;27&nbsp; (92% Trust/Intimidate)<br>&nbsp; &nbsp; PS*&nbsp; 26&nbsp; (5d6 restrained, 3d6 MD normal, 6d6 MD power punch)<br>&nbsp; &nbsp; PP&nbsp; &nbsp;21&nbsp; (+3 Strike, Parry, Dodge )<br>&nbsp; &nbsp; PE*&nbsp; 20&nbsp; (+10% vs Coma,&nbsp; +3 vs Magic/Poison)<br>&nbsp; &nbsp; PB&nbsp; &nbsp;27&nbsp; (83% Charm/Impress )<br>&nbsp; &nbsp; SD&nbsp; &nbsp;18 running&nbsp; (Around 12 mph)<br>&nbsp; &nbsp; SD Flying: 90&nbsp; &nbsp;( A little over 60 mph)<br><br>&nbsp; &nbsp; * Supernatural<br><br>&nbsp; &nbsp; PPE: 139&nbsp; (+3d6 per level)<br>&nbsp; &nbsp; ISP:&nbsp; 141&nbsp; (+1d6+10 per level)<br>&nbsp; &nbsp; MDC: 440&nbsp; (Add 10 per level)<br>&nbsp; &nbsp; HF: 11 normally (13 when frills displayed)<br><br>&nbsp; &nbsp; <strong>Natural Abilities:</strong><br>&nbsp; &nbsp; Nightvision 200'<br>&nbsp; &nbsp; See the Invisible<br>&nbsp; &nbsp; Shadow Meld at Will 20 mins<br>&nbsp; &nbsp; Resistant to Fire and Cold 1/2 damage.<br>&nbsp; &nbsp; Impervious to all forms of Paralysis<br>&nbsp; &nbsp; Bio-Regenerate 1d10 MDC per melee or 1d4x10 MDC per minute.<br><br>&nbsp; &nbsp; <strong>Metamorphosis:</strong> 4 hours per level (16 hours)<br>&nbsp; &nbsp; x3 to metamorphosis times around ley lines.<br><br>&nbsp; &nbsp; <strong>Teleport:</strong> 42 % 5 miles self,&nbsp; may perform dimensional teleport at a Nexus.<br><br>&nbsp; &nbsp; <strong>Poison Breath:</strong> (Paralysis Save vs Non Lethal Poison 16&gt; )<br>&nbsp; &nbsp; Range: 60'&nbsp; Affects 12' Area.<br>&nbsp; &nbsp; Maybe used 1x per melee round<br><br>&nbsp; &nbsp; Bonuses (In addition to attribute bonuses)<br>&nbsp; &nbsp; +1 Attack/Melee<br>&nbsp; &nbsp; +2 Initiative<br>&nbsp; &nbsp; +1 Perception<br>&nbsp; &nbsp; +2 Strike<br>&nbsp; &nbsp; +3 Parry<br>&nbsp; &nbsp; +3 Dodge<br>&nbsp; &nbsp; +4 Pull Punch<br>&nbsp; &nbsp; +3 to Roll w/ Impact<br>&nbsp; &nbsp; +6 Save vs HF<br>&nbsp; &nbsp; +3 Save vs Psionics<br>&nbsp; &nbsp; +1 to all other saves<br><br>&nbsp; &nbsp; <strong>Damage:</strong><br>&nbsp; &nbsp; Varies with supernatural PS<br>&nbsp; &nbsp; In this case 5d6 sdc Restrained<br>&nbsp; &nbsp; 3d6 MD normal<br>&nbsp; &nbsp; 6d6 MD Power punch<br>&nbsp; &nbsp; Add 3d6 MD from large claws<br>&nbsp; &nbsp; Bite does 2d6 MD (No Bonus for PS)<br><br>&nbsp; &nbsp; <strong>Magic:</strong><br><br>&nbsp; &nbsp; <strong>1st Level</strong><br>&nbsp; &nbsp; Blinding Flash 1/3 PPE<br>&nbsp; &nbsp; Globe of Daylight 2 PPE<br>&nbsp; &nbsp; Sense Evil 2 PPE<br><br>&nbsp; &nbsp; <strong>2nd Level</strong><br>&nbsp; &nbsp; Cleanse 6 PPE<br>&nbsp; &nbsp; Climb 3 PPE<br>&nbsp; &nbsp; Chameleon 6 PPE<br>&nbsp; &nbsp; Extinguish Fire 4 PPE<br>&nbsp; &nbsp; Throwing Stones 5 PPE<br><br>&nbsp; &nbsp; <strong>3rd Level</strong><br>&nbsp; &nbsp; Armor of Ithan 10 PPE<br>&nbsp; &nbsp; Invisibility Simple 6 PPE<br>&nbsp; &nbsp; Impervious to Fire 5 PPE<br>&nbsp; &nbsp; Paralysis Lesser 5 ppe<br>&nbsp; &nbsp; Mystic Shield 6 PPE<br><br>&nbsp; &nbsp;<strong> Psionics</strong><br><br>&nbsp; &nbsp; <strong>Healing</strong><br>&nbsp; &nbsp; Psychic Diagnosis&nbsp; 4 ISP<br>&nbsp; &nbsp; Psychic Surgery 14 ISP<br>&nbsp; &nbsp; Meditation 0 ISP<br>&nbsp; &nbsp; Healing Touch 6 ISP<br>&nbsp; &nbsp; Excorcism 10 ISP<br><br>&nbsp; &nbsp; <strong>Sensitive</strong><br><br>&nbsp; &nbsp; Astral Projection 8 ISP<br>&nbsp; &nbsp; See Aura 6 ISP<br>&nbsp; &nbsp; Telepathy 4 ISP<br>&nbsp; &nbsp; Sixth Sense 2 ISP<br>&nbsp; &nbsp; Mind Block 4 ISP<br>&nbsp; &nbsp; Mask ISP and Psionics 7<br>&nbsp; &nbsp; Mask PPE 4<br><br>&nbsp; &nbsp; <strong>Physical</strong><br>&nbsp; &nbsp; Alter Aura 2 ISP<br>&nbsp; &nbsp; Telekinesis ISP varies<br><br>&nbsp; &nbsp; <strong>Super</strong><br>&nbsp; &nbsp; Bio-Manipulation 10<br>&nbsp; &nbsp; Empathic Transmission 6<br><br>&nbsp; &nbsp; <strong>Skills</strong><br>&nbsp; &nbsp; Fundamentals of Magic<br>&nbsp; &nbsp; Full understanding of magic, Intuitively use Technowizard devices.<br>&nbsp; &nbsp; Recognize and use other types of magic weapons and devices, can read magic,<br>&nbsp; &nbsp; use scrolls and recognize magic circles and enchantment 57%<br>&nbsp; &nbsp; Can Sense Ley Lines and Nexi within 20 miles and other dragons.<br>&nbsp; &nbsp; Visual Sense 4,000'<br><br>&nbsp;<strong>&nbsp; &nbsp;Birth Skills</strong><br>&nbsp; &nbsp; Hand to Hand Dragon<br>&nbsp; &nbsp; Dragonese Elve 98%<br>&nbsp; &nbsp; Literacy Dragonese Elve 98 %<br>&nbsp; &nbsp; Basic Math 62 %<br><strong><br>&nbsp; &nbsp; Special Area of Interest &amp; Expertise</strong><br>&nbsp; &nbsp; American 76%<br>&nbsp; &nbsp; Lore Demons &amp; Monsters 47 %<br><br>&nbsp; <strong>&nbsp; Secondary Skills</strong><br>&nbsp; &nbsp; Pilot Hovercycle&nbsp; 81%<br>&nbsp; &nbsp; WP Sword&nbsp; &nbsp;+2 Strike,&nbsp; +2 Parry, +1 strike thrown<br>&nbsp; &nbsp; WP E Pistol <br>&nbsp; &nbsp; Swimming 62%<br>&nbsp; &nbsp; Skin and Prepare Animal Hides 32 %<br>&nbsp; &nbsp; Wilderness Survival 32%<br><br>&nbsp; &nbsp; <strong>Combat (Including racial)</strong><br>&nbsp; &nbsp; Hand to Hand Draconic<br>&nbsp; &nbsp; 5 Attacks per melee<br>&nbsp; &nbsp; +2 Initiative<br>&nbsp; &nbsp; + 5 Strike<br>&nbsp; &nbsp; + 8 Parry<br>&nbsp; &nbsp; + 8 Dodge<br>&nbsp; &nbsp; +5 Roll w/ impact<br>&nbsp; &nbsp; +5 pull punch<br>&nbsp; &nbsp; +2 MD to physical Attacks<br><br>&nbsp; &nbsp;<strong> Combat Moves</strong><br>&nbsp; &nbsp; Bite, kick, punch, claw swipe standard breathweapon, Tail slap, wing attack basic, crush, Tailslap powerstrike,<br>&nbsp; &nbsp; Bite and Grip, and Tail Sweep.<br>&nbsp; &nbsp; Metamorphosis takes half a round.<br><br>&nbsp; &nbsp;<strong> Combat as a human</strong><br>&nbsp; &nbsp; 5 attacks/melee<br>&nbsp; &nbsp; +5 Strike<br>&nbsp; &nbsp; +6 Parry<br>&nbsp; &nbsp; +6 Dodge<br>&nbsp; &nbsp; +3 Roll w/ impact<br>&nbsp; &nbsp; +4 pull punch<br><br><br>&nbsp; &nbsp; Save vs Magic +4<br>&nbsp; &nbsp; Save vs Psionics +3<br>&nbsp; &nbsp; Save vs Mind Control +3<br>&nbsp; &nbsp; Save vs Horror Factor +6<br>&nbsp; &nbsp; Save vs Poison +4<br>&nbsp; &nbsp; All saves +1 unless noted<br><br><br><br>&nbsp; &nbsp;<strong> Bio:</strong><br>&nbsp; &nbsp; &nbsp;Ren was hatched just a few days before the Coalitions initial attack on Tolkeen. Born to parents in the city of Freehold. With the war and propaganda all around him the young dragon found himself quickly indoctrinated into the war efforts.&nbsp; Hooking up with a band of technowizards instead of joining the more monstrous forces of Tolkeen. Ren picked up more human habits and sensibilities including his love for fast hoverbikes, and leathers.<br><br>&nbsp; &nbsp; He acted as a bit of the heavy backup for his small band adding muscle to their technowizard wonders and lending the occasional magic energy when needed.<br><br>&nbsp; &nbsp; When Freehold was bombarded Ren was there. There was a flash explosions and the young dragon teleported away several times finally finding a place to hide and heal up. He didn't know what truly happened till a few weeks later when scattered refugees came through his area.<br>&nbsp; &nbsp; Learning Tolkeen and indeed Freehold had fallen the young dragon was lost. He helped where he could getting refugee's to safety but he could not find his friends nor parents.<br><br>&nbsp; &nbsp; A deep feeling of shame came to him when he heard the dragon kings had fled without draconic retribution. Ren took an abandoned hoverbike and made his way north losing himself in the vast wilderness. Occasional battles with Xiticix and living off the land became his thing to lose himself in, and forget the war and great loss.<br><br>Items/Equipment:<br>&nbsp; &nbsp; <br>Technowizard Leathers Armor (Designed to look more punk then aviator) 40 MDC<br>This armor comes from his time riding with and working with his Techno-Wizard allies from Tolkeen<br><br>Xiticix Resin Sword (Hooked Short Sword) 1d6 MD + Punch MD 4d6 MD in this case +1 Strike, +2 Parry, +3 Disarm.<br>This weapon was claimed by Ren from his run ins with the Xiticix.<br><br>TW Nuhr Firebolt Pistol. Looking like an old flintlock pistol this weapon fires 4d6 MD firebolts 800' It holds 35 shots<br>and requires 25 PPE to recharge.<br>Another holdover from when he was working with the TW of Tolkeen.<br><br>Survival Knife 1d6 sd<br>Hand Ax 1d6 sd<br>Vibro Saber 2d4 MD<br>Wilderness Clothing<br>Extra pair of boots<br>Sunglasses<br>Air Filter<br>First Aid Kit<br>Knapsack<br>Back Pack<br>Ammo Belt<br>2 sacks<br>several short peices of chord for tying things.<br>100' Lightweight Rope<br>6 iron spikes<br>6 wooden spikes<br>Mallet<br>Wooden Cross<br>Animal Skinning knife<br>fishing line and hooks<br>Animal snares'2 canteens<br>6 flares<br>Infrared binoculars with distancing readout<br>Pair of passive night vision goggles<br>Telescopic sight for his pistol<br><br>Hovercycle missing 20% of it's MDC<br>
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