Galactic Compendium (Character Thread/information center for Multiverse RP.)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Vergil1989 on 09-07-2010, 02:22:24</h2>
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				Title: <strong>Galactic Compendium (Character Thread/information center for Multiverse RP.)</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>09-07-2010, 02:22:24</strong>
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				Well, here's the first of the threads I'm opening for this little foray into the unknown.&nbsp; Planet info, character data, and technology among other things will go here for ease of access among all PCs and spectators.&nbsp; Please try to be as organized about this as possible is all I ask.&nbsp; For now, I'll kick things off.<br><br>Name; John Zatheral<br>Gender; Male<br>Age; 31<br>Race;&nbsp; Human<br>Home Planet;&nbsp; Zeta Prime Capital Station<br>Known universe;&nbsp; Any and all where humans pop up lol.&nbsp; N/A basically.<br>Appearance; Armor specifications and appearance readout.&nbsp; (I wish lol.)<br>(http://www.maxishine.com.au/Pics/Mass%20Effect/2221652162_14f29651b6_o.jpg)<br><br>Physical Appearance; bio scan and DNA encoding readout included....<br>(http://rpggamer.org/uploaded_images/2005_doom_0063.jpg)<br><br>Position;&nbsp; SPECTRE Operative.&nbsp; (Yes, it's a ME reference.&nbsp; Shoot me if you don't like it lol.)<br>Tech Level; FTL drive, kinetic barriers (shields), able to travel the network of Mass Relays which are still in heavy use despite a recent advancement in hyperdive capabilities.&nbsp; Laser weaponry that use thermal clips to reduce the risk of damaging weapons by ejecting and replacing the clip when the threshold is reached.&nbsp; Thermal clips can be changed fitting the situation, depending on the person using them has the training to match.&nbsp; Shredder rounds, Warp ammo, Cryo shots, and Disrupter are only a few examples.<br>Racial Traits/evolutionary path/customs/traditions etc;&nbsp; Humans are the most diverse in every aspect of the word.&nbsp; Multiple views of how the universe works, where the soul goes after death (provided there is a belief in such an incorporeal state), race, creed, values on family, friends; everything about humanity is wrapped in variables to every side of the spectrum.&nbsp; To understand them, one has to observe them.&nbsp; They range from size, shape, build, hair color, skin color, eye color, and their personalities are just as diverse.&nbsp; There is no way to define such a race that is so different from the rest without adding pages upon pages of text and data, but there is a few things of note that can be easily put into this section of the Galactic Compendium.&nbsp; One, that the strong don't always prey on the weak, some even forming very tight family groups with one male to one female who is sometimes made to bear many children or not, depending on how the family group is set up during the dating and mating rituals practiced by this species.&nbsp; If the family ties are strong, many years of prosperity for such a group bound together by love and compassion is almost assured, provided no outside stimuli or tragedy in general hits, and even then not all hope seems to be lost.&nbsp; Humans have the unique tendency to fight on no matter the odds if they possess an incredible strong minded and stubborn in their personalities, making them quite tenacious when the need calls for it.&nbsp; Their technology level alone is proof of this considering the many stumbles and failures they had to deal with over their existence.&nbsp; If not for the discovery of FTL, they would have never reached beyond their own solar system and then been allowed to join the rest of the known universe in which they seem quite able to adapt to at will, given enough time and resources.&nbsp; Out of all the races, humans are the most resilient and sometimes, possibly, the most dangerous as well considering their equal tendency to both create....and destroy.<br><br>((I had the time of my life writing this up lol.))<br>Preferences;&nbsp; Straight, see sig link<br>History;&nbsp; <em>"It is the decision of this Council that you be granted all the powers and privileges of the Special Tactics and Reconnaissance of the Capital Station here in Zeta Prime."<br><br>"Spectres are not trained, but chosen.&nbsp; Those that are forged through the fires of service and battle, those whose actions elevate them above the rank and file."<br><br>"Spectres are an ideal, a symbol.&nbsp; The embodiment of courage, determination, and self-reliance.&nbsp; They are the right hand of this Council, instruments to our will."<br><br>"Spectres bear a great burden.&nbsp; They are the protectors of galactic peace, both our first and last line of defense.&nbsp; The safety of our galaxy is theirs to uphold."<br><br>"You are the tenth human Spectre, the first being Commander Sheppard, your ancestor."</em><br><br>Those words still echoed in John's mind as he suited up for the first official mission he had as a Spectre Operative for the Council stationed at Zeta Prime Capital Station, a moon sized fortress and trade center for the entire galaxy, also his home and he would do everything in his power to defend it from enemies without and within.&nbsp; That is what being a Spectre, and a damn good one he hoped, would be all about.&nbsp; Ten years of the most grueling training he'd ever had saw him through the fires and trials on several missions in his life, (being Prolonged had helped.)&nbsp; He was a direct descendant of the famed hero, (some would say god but they were radicals and small thankfully,) and so pressure had been put on him since the day he was born to be the best he could be for every known species that traveled the stars for their own reasons.&nbsp; Joining the defense teams that had been assigned to defend the ambassadors on their way to the Capital was a good start to John's eyes and mind...<br><br>UPDATE!<br><br>Introduction link incoming.&nbsp; http://elliquiy.com/forums/index.php?topic=73916.msg3225863#msg3225863 (http://elliquiy.com/forums/index.php?topic=73916.msg3225863#msg3225863)
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				Title: <strong>Re: Galactic Compendium (Character Thread/information center for Multiverse RP.)</strong><br>
				Post by: <strong>Hunter</strong> on <strong>10-07-2010, 06:18:53</strong>
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				<strong>Name:</strong> (<em>Silver Song</em>, Among her own species only); <em>Maria</em> as named by her human partner.<br><strong>Gender:</strong> Female<br><strong>Age:</strong> 86 standard years<br><strong>Race:</strong> "The People" (aka Treecat)<br><strong>Home Planet:</strong> Sphinx<br><strong>Known universe:</strong> Honorverse<br><strong>Appearance:</strong> Take a fully grown house cat (roughly 10 kilos), give her a prehensile tail, and two more limbs.&nbsp; &nbsp;Her fur is gray and shot through with silver streaks.&nbsp; The average treecat is roughly 60 centimeters when standing only on true-feet.&nbsp; Limb arrangement is true-hands (4 fingered), hand-paws (3 fingers), and true-feet (3 fingered).<br>(http://images4.wikia.nocookie.net/__cb20080822161015/honorverse/images/thumb/4/4a/Treecat1.jpg/220px-Treecat1.jpg)<br><strong>Position: </strong> Sidekick and general all around nuisance<br><strong>Tech Level: </strong> As a species, Treecats have shown a stone age technology level.&nbsp; however, they've been shown to have both intelligence and adaptability to match their human counterparts.<br>Racial Traits/evolutionary path/customs/traditions etc: <br><strong>Preferences: </strong> None.&nbsp; Treecats have no interest in the sexual practices of other species (except perhaps as gossip).<br><strong>History: </strong> <em>Silver Song</em> is a memory singer from the <em>Gold Leaf Clan</em>.&nbsp; Being the youngest memory singer in the clan, she was requested to gather additional information on the nature of "The Mind Blind" (aka humans), and return irregularly to share her findings with her clan.&nbsp; She has been faithful in her duties, living primarily among humans for a number of years.<br><strong>Note:</strong> Treecats are empathic with other species and telepathic within their own.&nbsp; &nbsp;They're carnivores (and have the claws/teeth to match) but have a weakness for celery.<br><br>(http://img651.imageshack.us/img651/3509/obs6.jpg)
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				Title: <strong>Re: Galactic Compendium (Character Thread/information center for Multiverse RP.)</strong><br>
				Post by: <strong>Nyarly</strong> on <strong>10-07-2010, 09:01:12</strong>
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				I figured, I should put up Sarya's sheet here:<br><br><strong>Name:</strong> Sarya<br><strong>Gender:</strong> Female<br><strong>Age:</strong> 1 year and a few months (19 in human years)<br><strong>Race:</strong> Numan<br><strong>Home Planet:</strong> Motavia (Algol system)<br><strong>Known universe:</strong> Phantasy Star<br><strong>Appearance:</strong> Sarya is a rather short and slender girl, whose appearence betrays her strenght. She has green eyes and bright red red, that is tied into two pigtails, reaching down to her waist. Her ears are a bit longer than that of a human and have black tips and her breasts are very small.<br>She is dressed in her red hunter uniform (reference picture below) and on her right ear are three silver earrings.<br><strong>Position:</strong>&nbsp; Security<br><strong>Tech Level:</strong>&nbsp; (I'm not sure about that)<br><strong>Racial Traits/evolutionary path/customs/traditions etc:</strong> Numans are very similiar to humans and don't have many distinguishing traits. However, a very visible one are their long, pointy ears. The lenght varies from numan to numan and some have even black colored tips. Their unique life span is another interesting thing: Numans age very quickly initially, becoming an adult just in one year, but when they are fully grown up, their aging slows down drastically, resulting in life spans similiar to that of a human.<br><strong>Preferences:</strong>&nbsp; Bisexual<br><strong>History:</strong>&nbsp; After the last defeat of Dark Force by the hands of Chaz Ashley, the Algol system went into an age of prosperity. Many scientific advances were made and the Nei project, which combines the genes of palmans (humans) with those of biomonsters, resulting in the creation of creatures called "Numan", was rediscovered. A lot of numans, who even were able to reproduce amongst themselves, were created, resulting in a big population that covered the whole Algol system. But still there were less of them than palmans and they often had to endure discrimination. While it became better over time, it was still a problem.<br><br>Sarya grew up in the city of Aiedo on the desert planet Motavia. Like many numans, she had to endure the racism of the palmans, but because some of her friends were palman themself, she never held a big grudge against the palmans as a whole.<br><br>She was an energetic and athletic girl since she was a child and got into many fights, so nobody was surprised when she joined the Hunters' Guild, a mercenary-like organisation, which specialized in carrying out mission that involves combating biomonsters. However, work was sparse in this peaceful times and there were only few biomonsters left. So she considered herself lucky, when the Federation of Free People called for representatives of every race and a spaceship was to be sent to Zeta Prime. While she didn't care for the meeting, Motavia was short on security personnel for travels like this and requested volunteers, who were trained in battle.<br><br>Curious, what other planets and systems were like and with a faint thirst for adventure, Sarya signed in and joined the security team.<br><br><br>This picture is <strong>NOT</strong> the character. It is only a reference for her uniform:<br>(http://elliquiy.com/elluiki/images/6/64/NyarlyCloth-AlysHunter.jpg)<br><br>Hm... I had to make up quite a lot universe-wise for this character...
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				Title: <strong>Re: Galactic Compendium (Character Thread/information center for Multiverse RP.)</strong><br>
				Post by: <strong>Ironwolf85</strong> on <strong>10-07-2010, 20:56:27</strong>
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				Name; Avelo Vrallvi<br>Gender; Male<br>Age; 287<br>Race;&nbsp; Demi-god on his home world. in reality, he's really a human cross bred with one of the false gods of Alugard's avatars, the Algarthi.<br>Home Planet; Aulgard<br>Known universe;&nbsp; orignal, made up<br>Appearance; (http://www.babblesex.com/users/129/741/1/photos/Valor.jpg)<br>Position;&nbsp; ambassidor, son of major planetary leader<br>Tech Level;&nbsp; world at 2 (classical anchent) or 4 (age of sail) rulers at (8 age of exotic matter)<br>Racial Traits/evolutionary path/customs/traditions etc; any science, suffecently advanced appears as magic, Alugard is a system of planets in the far galactic west, on a spiral arm. dominated by the Algarthi, most of the race acended becoming pure energy, those Algarthi who failed were thrown back into this world without bodies. They inhabited new forms and began to try and rebuild their civilization. The humans of Alugard started worshipping them as gods, due to their technological prowess, and ability to swap between bodies. They had not intended this, but were completely willing to take advantage of the situation. some Algarthi are virtuious, other cruel, but now they've settled into a state of stagnation and utter decadence. their worshippers are beginning to question their powers and might. dispite the highly rigid and castlike socity, an undercurrent of unrest is growing. sometimes silently supported by the Demi-gods.<br>for the Alagarthi, they have seperated into factions, or "Pantheons" based on ideals. each with it's own customs and actions, Alevo is from the Vrallvi or "Valor" faction, they are highly cutlured, militaristic, and refined, tending to believe in Noblese Obliege. ("nobility obliges" chivlaric french term for the idea: I rule because I'm superior, and it's my responsibility to protect and care for my lessers, as it's their responsibility to serve me)<br>though their followers have barely invented gunpowder, Aligarthi have incredibly advanced technology, such as matter energy converters, FTL travel, and both Dark Matter and Solar Energy generators.<br>Preferences;&nbsp; he's a a good person but the children of Aligarthi are spoiled and decadent, as cuch he will sleep with anyone if he can see their relationship from a romantic prespective (I won't be writing the M/M scenes in any detail... not my thing)<br>History; born from the loins of Avo's avatar, leader of the Valor faction, and a human consort. Avelo was named for his father, and has long served as his favorite son and enforcer even standing at the head of their templar order. unlike others of the Vrallvi he showed intelligence, compassion, and a closeness to mortals that others lacked. He's one of the few deities are who is actually popular among the people.<br>when the message came in across the galaxy, Avo saw a way to get his inceasingly popular son off world for a while. Having training in advanced technology, engeneering, swordsmanship, and an understanding of theology, he is used to being the biggest fish in a small pond... he arrives with an entire compliment of white clad techpriests and guards.
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				Title: <strong>Re: Galactic Compendium (Character Thread/information center for Multiverse RP.)</strong><br>
				Post by: <strong>Ironwolf85</strong> on <strong>11-07-2010, 17:24:50</strong>
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				Aligari technology:<br>while the industry that prodouces Aligari is mideval, and thus far from mass production, each peice of tech is custom made and crafted by tech-priests. the man who forged the metal fiber does not know how it works is for he only knows the recipe, the woman who weaves it does not understand why it stops attacks, only that it must be woven in a complex pattern. the tech priest that checks it over does not know how it's made or what it's made from, but he knows the "wards" that need to be sewen into it.<br>the Aligari have the following as their major technology:<br>Mass-Energy converters: these allow Aligari and their servants to appear to creat omthing from nothing. the Aligari barely remember how this technology works, having taken it for granted for so long, but are masters of using it. they can only create things from scanned blueprints, making it easy to create a blade, or bow and arrows, but not a human being... a living creature's mind is too complex to replicate, so they simply never start functioning. though this too has it's uses.<br>Dark Matter Generator: this strange device is about the size of a speeder car, and can create dark matter, seen as the ultimate expression of mass. it is used for many things. but aside from fuel, it is also used to power biotics in demi-gods, in that case, it is usually incorprated into jewlery such as rings or necklaces. these generators are aslo used in FTL travel.<br>Solar Energy Engine: though it's often viewed as burning dark matter for energy like a fireplace of the gods, these miniture suns use it for fuel to keep them going and prodoucing energy for various weapons, ships and technology. a sun is still a sun, it requires the constant attention of tech-priests to keep it contained. the energy generated can also be transmitted to Black drives.<br>FTL travel: The Aligari use Black Drives, which use a dark matter field to ignore burning off mass when moving at high speeds. this allows them to keep losing mass as they accelerate, but stay completely intact, because of this Aligari ships appear as black clouds or small black nebula in space and decelerate to reach their target. the side effect is that they become invisible to the naked eye when moving at FTL speeds. the draw back, is that they can crash into things, and thus must take days to plot a course to predetermined coordinates. this is what keeps the Aligari from expanding. the stars have changed position and their old starmaps are useless. ploting courses is the job of Navigators, humans with specialized implants allowing their brains to work togeather, and move at untra high speeds.<br>Demi-gods: genetic technology is used by the Aligari to create custom Avatars, when one of these highly advanced creatures interbreeds with a mortal, the child (if they survive) has the genetic traits of both parents. marking them as inheriently improved over humans, often they develop biotic or psyonic talents. with their powerful Aligari patrons and long lifespans, they have a chance to develop these talents further and farther than most other species.<br>weapons: though seemingly primitive the weapons the Aligari use are incredibly advanced. such as blades surrounded by vibrating energy current, plasma crossbow bolts, which work like a primitive railgun, and bows with specialized high tech arrows.<br>Armor: the aligari can interweave a synthetic materal into clothing, that, when a current is forced through it, it becomes highly magnitised, allowing the clothing to stop, or deflect any incoming metal. most have safty limiters, so the deflected shots do not hit surrounding people. this is an optional feature. the actual metal armor is built in such a way that it absorbs energy attacks, any energy impacting the armor of an Aligari or their favored warriors if dissapated or absorbed.<br><br>I think that's all I got for now.
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				Title: <strong>Re: Galactic Compendium (Character Thread/information center for Multiverse RP.)</strong><br>
				Post by: <strong>CrazyIvan</strong> on <strong>16-07-2010, 20:49:26</strong>
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				<strong>Name:</strong> Michelle Alta<br><br><strong>Gender:</strong> Born Female<br><br><strong>Age:</strong> Is as old as the empire itself when it was first formed, which is so long that she has forgotten or doesn't tell how old she is.<br><br><strong>Race:</strong> Atlantican<br><br><strong>Civilization:</strong> Atlantican Empire<br><br><strong>Home Planet:</strong> Their old home, which they are now exiled from and have left, was Earth. Their new home and capital planet is now Altarain.<br><br><strong>Known universe:</strong> Original Universe<br><br><strong>Appearance:</strong> (http://i250.photobucket.com/albums/gg270/gataalada/Anime%20Girls/dark_anime_girl.jpg)<br><br><strong>Position:</strong> Empress<br><br><strong>Tech Level:</strong> They in there own known galaxy are one of the most advanced alien species. Though they have not checked back on earth or their old home galaxy after they left it.<br><br><strong>Technology:</strong><br><em>FTL Communications –</em> by bending space around the target point and the starting point they are able to connect the two and communicate with them in real time, with no lag. The distance of this, so far under tests so far have no limit. The only draw back is that it requires more energy the further the target is and the more information you want to send. Though the energy it takes is so small that any ship can talk with another all the way across the galaxy. This is not limited by the gravity well of planets, suns, or black holes since the energy being transmitted is so small. Due to this the Atlantican Empire has spread through out its own galaxy and even begun to move to others, with no loss of communications. Though ships using it do give off faint energy readings so they are slightly detectable while using it. As well in case of emergency all ships carry an energy battery with a distress signal that goes out and tell all the ships in the fleet where the ship is and that it is in need of help<br><em>FTL Worm Drives –</em> They use the same principle that they use for their communication as they do to move their ships. The only difference is the scale and power used to move the ships is much more then that of a message. The scale difference is so large that they can not do it in a place were a large gravity well is so not directly next to a planet, sun, or black hole. They need a fairly flat piece of space, though not to flat it can be a bit bent already. The other restriction is the amount of power it takes to open a worm hole the size of the ship and then even more energy the further the target is. This means that most of the ships do a few smaller skips instead of one large one. This is because the more power the ship has to devote to the worm drive the less it has for shields and defense systems. Not to mention that this form of travel is instantaneous they enter the worm hole that they create by bending space and appear at the other side. There is a small lag in the jump in which half the ship is in one place and half is an another, but it is not to long. This drive is one of the reasons they have taken over their galaxy and can move around to others with ease. This also why their fleets are feared because they can seem to appear almost out of nowhere. Though they have one fatal flaw that to this day they can not fix, but merely hide. The drive requires a large ring like apparatus that is larger then the ship and serves as the gate that it must go through, damage or destroy that and until it is replaced the ship can not wrap, it can just travel at just below light speed. They now hide the ring in the ship, as opposed to before, where they left it out and in the open, partly because they didn't have the technology to hide it, but still it is exposed while preparing for warp, which is another reason for small jumps so that they have shields to protect the ring.<br><em>Worm and Refrac shielding –</em> Worm shielding relays on the same bending of space as there travel and communications relay on. It creates small openings in space to absorb the incoming projectile and either send it off into nowhere, or in a capital ship send the energy to the main cannon to power it and fire it. Though if it absorbs to much can overload and either two things will happen, they will vent it bringing down the shields and worm drive leaving only weapons or it will overload to the point it causes the core to explode, which is rare. For this reason they have built the refrac shield and heavy thick hulls. The refrac shield is a shielding that does not regenerate and when enough force is applied to it will break leaving the hull exposed and vulnerable to attacks. This shielding needs to be replaced once it breaks, though it generally last for the worm shielding to come back on line, not always though. Refrac works better against kinetic forces then energy forces though it still does the job.<br><em>Atlantican Capital Shipyards -</em>&nbsp; pride of the Atlantican fleet, though they are few, they are the most impressive space stations that the Atlanctican empire has ever built. They are slightly bigger then the Earth's moon and are giant space stations that build the large ships in the Atlantican fleet. The ships are more then 30,000 meters long and are the navy's flagships and the awe inspire might of there navy. They only have more then a handful of them since they are hard to maintain, expensive, requires constant remodeling, takes a long time to build, and has a lot of crew. But even with all of that they are still worth it and show the true force of their empire, most conflicts never see them used, they are mainly for home defense.<br><em>Terraforming, artificial planets, and sun longevity –</em> Terrafroming some planets is relatively straight forward and easy for the Atlanticans, because they are close in nature to that of there home planet. For these ones if the planet has nature lifeforms already on it they leave them completely alone and try not to damage the environment instead live in harmony with it. If however the planet was barren before they will go about the process of completely terraforming it a liveable planet. They know how to create an atmosphere, transport life, add water, and make a completely liveable planet out of almost any planet. This plus the fact that Atlanticans are hearty and can live in extreme conditions with high birth rates and low death rates makes them spread quickly. Artificial planets are fairly straight forward since they can create the capital shipyards. The planets are made in one of two ways with a synthetic core that they then take near by asteroids from an asteroids belt and make a planet. Though if there are no near by asteroids they just create a space station along the lines of a capital shipyard and use if as civilian structure instead of a military one. The Atlanticans also have a very useful technology which is to make stars last longer and set them back so it will take long for them to supernova. This requires researching each star and keeping track of what it is made out and everything about and then attempting to make core and package that will extend its life, sometimes it also means trying to extract from the core, but that is very dangerous. This doesn't always work and but it is always worth a try instead of letting a sun going supernova.<br><em>The Crystal Net –</em> This is one of the most import technologies that the Atlanticans have ever invented and use. It is used by ever Atlantican there not a single one that doesn't have one of these. The Crystal Net was designed during the exodus from Earth though it had its start long before that. This is a crystal that at first was put inside every Atlantican as a way of preserve there mind and energy, later on with training it has been known to increase life span. This is a net that connects every Atlantican to one another and keeps them in touch a species. Now they all retain there own individuality, but this allows them to talk to each other over great distances into another minds, share feelings, and even almost flash memories and research to someone. This was meant so that if someone died none of their knowledge would be lost it would all be stored in the main Crystal Net Storage which is located on the capital planet in the government building. The crystal is also very interesting in that it is slightly alive and now lives in a symbiotic relationship with the Atlanticans. To the point that all Atlanticans are now born with a crystal inside of them. The Atlanticans can also give this crystal to other species this allows them to integrate many different species and even allows for different species to breed with one another.<br><em>Energy Core –</em> The energy core is an almost limitless supply of energy though it can be overloaded and can catastrophically fail, though they try to vent long before that happens. The core is basically a mini sun at the heart of a ship or a power plant. Most of the shielding that is used in a ship is actually on it core to keep it from destroying the ship, to help vent, or when necessary worm drive the core to prevent the lose of the ship. The mini sun is exactly why it is nearly infinite power, especially when you add in the sun longevity technology.<br><em>Weapons –</em> The standard infantry weapon is that of the All Purpose Rifle or the APR for short. It is about 2 feet long and elliptical in shape and it is smooth with no openings or trigger when it is not in use. When one wants to use it one must connect to it using their Crystal Net this prevents other races from picking it up and shooting the owner with it, which has saved many lives. Once the person has activated they put there arm inside of it and only then will you find the trigger. Once the arm is in the user can tell the gun to morph it's shape into almost anything he needs rocket launcher, flamethrower, laser, sniper rifle, machine gun, and even blades. This is due to the nanomachinces located inside the rifle that can rearrange it to make what the user wants. Nanomachines is also how they overcame the different ammo needs. The ammo for the gun is a solid block of nanomachines that is about the size of a standard rubix cube. The nanomachines then take on the shape and power of the ammo that it needs to, though of course certain types of ammo use more nanomachines then others.<br><em>Ship weapons –</em> These are general energy weapons so they use the core energy instead of ammo, though they still use other weapons. Like with the APR the guns can switch there purpose so basically just increase the size of the rifle and ammo and you have the ship guns that are not the laser cannons. The laser cannons are also special by having the ability to aim after being shot allows all guns to fire in any directions with ease.<br><em>Armor –</em> Personal armor and ship armor use the same technology the only thing that changes is the size, density, weight, thickness, and what each one has to stand up to. They both rely on a weave of overlaying synthetic fibers that is layer upon one another in changing directions. The armor also can become rigid or soft depending on the electric current you run through it. Rigid to stop projectiles and soft to help break falls it all depends on what the user needs. Foot soldiers have no shielding accept for light refrac on top of the armor. They can not shrink the mini sun to personal size or the worm shielding either. Which is why they generally wear a lot of armor that is quite thick, as much as the person can use with out slowing them down and a lot of refrac shielding. On foot is also when they are most vulnerable, though they make up for it with more vehicles like tanks, mechs, and power armor so they don't have to be on foot much. Though they are more vulnerable on foot they are still a force to be deal with and with their medical technology so long as they get back a crystal and some of the body they can regenerate the person, most of the time.<br><em>Day to Day –</em> Technology is quite high, providing comfortable life style for anyone who lives on one of the more developed planets. With plenty of water, food, and anything else allows Atlanticans to focus on pursuits of the mind and enjoy life. They don't have to do much work, unless they want to, which some choose to do out of a sense of having something to do or to say they tried it once. On colony worlds that are new it technology is still high though it requires more work. Cars still exist, but they run on mini generators and actually hover, as traveling on the ground is quite inefficient. <br><em>Matter Converters –</em> This allows the converting of matter and energy into other forms of matter and energy. They use this as transporter to move people from ships in orbit to the surface. This also means that they can make food on ships and transform building materials into small packs that nano machines can take and then assemble into buildings. <br>Body and Energy Morph – Atlanticans are not set to anybody or one look anymore, they they still prefer to look how their species normally looks. This is due to the fact they can integrate different genetics into the Crystal and change they way they look and what they are. This means that a man can become a woman and vice versa. As well as a person can become more animal like it is up to the person which leads them to not really care about gender or appearances, since they can change so easily for them. The energy morph allows one to integrate with machines and become a part of them, so a helmsmen for a ship, may not have a body if he chooses and actually fly the ship by being a part of it. Or a person in a mech my just be part of it, allowing more space for parts and other things since the pilot doesn't need a place to sit. Most don't choose this since it is a weird feeling and you loose some feelings and other things, if they do do it they only do it for short periods of time.<br><em>Medicine –</em> Most technologies with this now revolve around regeneration and prevention, not in actual treatment. This is due to the fact that the crystal stores the memory and consciousness of an individual so as long as you have the crystal and that consciousness and some genetic material you can regrown the body, which lead really to the end of death of their people. The more you have to regenerate the more time it takes though. Which is why they have such a low death rate, and can spread so quickly. Another note about this is most Atlanticans don't have a copy crystal, but some do. Important figures had a backup like the Empress so if her original crystal is destroyed she can be revived, part of the reason she is still around. The other reason why they are preventive is because the Crystal Net can also be used to monitor peoples health and body functions so they basically know if something is wrong with any of them at any time. There are still diseases and illness, it is just simple for them to cure. This is because of the crystal, since it monitors all bodily functions it can point what is wrong and what it is doing allowing for a cure that can be administered to the crystal which will send it out and kill the foreign body. If it doesn't work it also records why and the doctors can look at it and improve it. Though there are some illness which not even this can cure and do end up killing both the crystal and the host Atlantican. <br><em>Nanotech –</em> They use nano machines for most tasks such as building and ammo for weapons. This is do to the wide amount of things they can do, especially when you add in a matter converter. They act in factories and can even run farms and help in research and in some cases make parachutes and armor.<br><em>Integrated Technology –</em> All of the technology that is integrated into an Atlantican is done through the Crystal Net. Since the crystal is hooked up to every single part of an Atlantican nerves, brain, muscles, and anything else. This allows control over all of these parts as well as easy time integrated things into them. Such as a computer in there head, different body parts, and anything else they have from biological to machanical.<br><br><strong>Racial Traits/evolutionary path/customs/traditions etc:</strong> The first Atlanticans were actually a genetic experiment to see if they could up lift something and make it survive on another world that was harsh and unforgiving. So they mixed various genetics together to see what would happen and if the being created could survive. Earth was still vary inhospitable on land during this time, so it worked as the perfect starting ground and testing facility. A few of the aliens would stay on the planet to watch over the beings and make sure that everything was going okay. To there surprise the new beings seemed to thrive on the environment and easily survive. They were pleased with how the experiment was going and how they could create life and make it work and were thinking about doing it on a larger scale.<br><br>But what they had not counted on was the beings were actually quite smart and far more intelligent then they had planned. This came from the fact that one of the researches didn't agree with what they were doing to create a dumb cattle race, so he injected intelligence with his own genetic code into them. This made them aware quite quickly and act dumb on the outside, so they could plan how to escape from there captors. Many generations based as the one race watched there beings survive the changes of the planet and even more life coming onto land and changing the environment. They watched how they adapted and changed and were happy with it, but all this time underground they had been changing and developing making cities and even weapons and plans to get out.<br><br>It to many more generations before they were ready to carry out their plan. They didn't know how many people were watching or how they were communicating with there home planet, but they did know how to get into the research facility. They quickly took it over and set about learning as much about the other race as possible as well as how to make it appear that everything was okay. This didn't last long, but long enough for them to reverse engineer their technology and make a spaceship and begin work on the Crystal Net. About this time the Empress was born and was one of the lead researchers on the Crystal Net project as well as the first test subject. With that they loaded up as many as they could, which sadly was not all of them, into the ship and began their exodus from their home world, their captors, and creators.<br><br>Those that were left behind survived by hiding and eventually just became part of the human race. Since they were close enough genetically that they could and they did not have the Crystal Net either. So they just blended in and even started the myth of the city of Atlantis to always remind them of were they came from and what they were. Eventually that faded and now they have forgotten all the of the past and only the myth and legend remains on Earth. Though the others are still alive and strong and still growing in the universe that they call home.<br><br>The others that left spent much of their travels asleep and kept alive due to the Crystal Net as they had a long way to go. To them it would feel like minutes passed, but in actuality they had left their home star system, the cluster, and even the galaxy and ended up in a completely new one, full of its own challenges and rewards. When they awoke from their sleep they looked out upon their new home and new world. There were not that many of them, though enough for a stable population and for growth. <br><br>The Atlanticans were peaceful, at first, focusing on the growth of the colony and medical technology to increase their life span. They soon discovered how much the Crystal Net did for them and how much it helped, this lead to one advance after another in medical technology first. It gave them almost right off the bat a way to survive thousands of years without dieing. This made also the transfer of knowledge easier and more new ideas kept on flowing in as more people were born and the population boomed. The Atlanticans were happy and very peaceful with very little military and a council government. As much as they wished it to, this peace would not last and would abruptly shattered by an act of war.<br><br>The Varians were the first alien race that the Atlanticans would run into in space on their own. By the time they met them, they were vastly different from the created race they were, in fact that was long before they even left Earth. They called themselves Atlanticans and were strong genetically and had there own language and everything about them, as if they had evolved normally. This didn't matter at all to the Varians who wanted their home planet and star system and would stop at nothing to get it.<br><br>The first attack came on the outpost that they had built on the farthest planet as way to begin testing fast space drives to get to other systems. The Varians came in and without warning open fired with the one vessel they had brought in and almost destroyed the station. Luckily they didn't otherwise we might never have known about the invasion and the attack they planned. People we freaked out about this and were divided on what to do, the council was paralyzed. This is the time that the Empress took power and united the Atlantican people and made them into an empire. She mobilized everyone into military production and making the ships to fight off the incoming enemy. She even had the Sword of Atlantis, the mother ship they used to get here, refitted to be a combat ship and the flag ship of the navy.<br><br>These were the days before regeneration so those that were lost, would become nothing more then memories and saved in the Crystal Net. The battle with the Varians would be the most deadly in terms of percent that the Atlanticans would ever face. They would lose then entire fleet but the Sword of Atlantis as well as they would lose nearly 43% of the total population of the entire Atlantican Empire. They would lose all but their home planet as one colony in their star system fell silent after another. As the navy was slowly destroyed to stop the Varians and their attempt to wipe out the Atlanticans.<br><br>Eventually the final battle happened in orbit of the home planet and this was the time that unless they won, they would all die. It didn't matter how much it took so long as enough survived and they could go on that was fine. They would fight not for their own lives but those behind them on the planet surface and those yet to be born. Bombardments that missed the ships would hit the planet so they would try to take them on the ships, but still some made it through, causing death and destruction on the home planet. But eventually the guns stopped and there stood in the debris a single ship burning, beaten, but not destroyed and it was the Sword of Atlantis.<br><br>The Varians couldn't attack anymore as they were to busy with other wars and conflicts on their home fronts to worry about a foe they that was beaten. But That was not the case the Atlanticans were hurting yes, but they were reinvigorated with a new purpose, leader, and goal. They reverse engineered the technology of the Varians and began new research. They went into over time producing technology, ships, and weapons and even making more children. They were gearing up for war and they were not going to lose and they would show the Varians that if you can't kill it don't fight it.<br><br>Though they would quickly repopulate the world and planets near by the sociological damage was still there and so were the scars. They remain there to this day as reminders of how hard and hostile the universe can be at times. It also taught them a very important less one they maintain, never think that every race you meant in space is friendly. Soon though their fleets were ready and they had the population to attack. So follow the Varian method they warped into there systems, using the warp drives they had made and proceeded to attack colony after colony. They were as ruthless as the Varians and would stop at nothing till they had conquered them. The Vaians are also one of the few races that the Atlanticans have gone to war with and after winning not integrated into the Crystal Net. <br><br>It was a long war but finally they had one and conquered them and begun there expansion into the this galaxy and settling outside the home star system. About this time they reorganized the government and how they did things now that their current enemy was gone. The council was reinstated, though the Empress remained and till lead the council; doubled research projects and funding, so a better FTL com and FTL could come about; and lastly they had military service as a mandatory requirement of every citizen, so everyone could fight if it came time to.<br><br>After the Varians the Atlantican Empire had a long peaceful period in which they expanded to other systems and regeneration technology came about. Though like before it would be shattered by war, by one of the Varians allies, this time though they were ready for war. For the next thousand of years, they were involved in conflict after conflict fighting wars that they didn't want or started, but would finish. They expanded further and further integrating more races into there own, till the bulk didn't look quite human. Eventually they found the Galactic Council that was meant to stop wars in the system with the Atlantican Empire acting as police, as by this time they ruled more then 35% of the Galaxy and were the most powerful force. Though that was what it was meant for eventually it just ended up uniting all the races under the Atlantican Empire and integrating them all into it. Eventually the Atlantican Empire ruled the entire galaxy and sure there were minor conflicts, but over all it was peaceful and far better then it was.<br><br>The Altantican Empire was researching more technology in its pursuit of knowledge, when it discovered the worm drive. This jumped them forward and even allowed extragalactic travel. With it though came new dangers and more races that they would have to interact with. As well as all the technologies they had now were developed with the help of this. Though one thing that they are still unsure about is a new race of creatures that came out during the first test, The Voiders, as they called themselves. They spoke of a conflict to come, with that in mind they receive the transmission of the free people. They go to in hopes they might get help or people of help, as they are wary, but still open to new cultures.<br><br>In general Atlanticans are very open and accepting of new ideas and cultures, they have there own but it flexible as it is made up of hundreds of different integrated species. They age to a certain point and then stop so they look constantly young, or they just regenerate to that. They look human by nature, but they can look however they want with the proper time and changes. They are quite inquisitive and always look for new knowledge and ways to have fun. They are great at reverse engineering technology and using it for there own purposes. They can only have children with one who is a part of the Crystal Net, though any race can be a part of it. Also marriage is life long and something that is eternal to them, since they bind there crystals together and share everything, to break that has been done, but is painful and leaves a void in both, so it is not done much. Due to the fact that they are made up of so many races they have wide and ranging beliefs and open to new ones. They value more mental then physical as they can change physically by choice at any time. The Atlanticans are also very open and willing to share their history which is why it is write down here and are more then happy to tell you about them, or to learn about a new race.<br><br><strong>Preferences:</strong> Bisexual – as most Atlanticans are.<br><br><strong>History:</strong> The Empress has been around as long as the Empire has and lived through it all, she is the oldest member of the Atlantican race. She has never married, not because she doesn't want to, but because she has yet to find one worthy of spending her entire life with. She slowly rose to power and has remained so because of her soft and caring side and her cruel side and protective nature. She has wept with her people in joys and sorrows and has lived more lives then most know. Though she still acts young and doesn't like status much, which is part of the reason why she always goes to galactic events, both as a show of good will and two to have fun.<br><br>She is a fun loving person like all Atlanticans and has a huge thirst for knowledge. She mainly goes not as an Empress or at least telling people she is, partly because that means people treat her differently. She also rarely has guards as if you actually manage to kill her that is an impressive feat, considering she has lived so long and experienced so much, her body it to the height of what it can be. She doesn't like to be treated differently and hates it when people do. She worries for her people and even though she acts friendly and happy most of the time, she does have a very serious side to her.<br><br>She picked up the communications one of her extragalactic travels and hoped that they could help each other. Since They were so string now they have gone back to their peaceful way of doing things and wanted to help as many as possible. She has not decided whether they will act like a big power or just a small one, by hiding what they really are, she will wait and see. She left her home and now comes to this system to see what I is about, in a small destroyer class ship with a few escorts and people to help build good will.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Galactic Compendium (Character Thread/information center for Multiverse RP.)</strong><br>
				Post by: <strong>PeacethatPowerbrings</strong> on <strong>16-07-2010, 23:23:16</strong>
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				Name: Chloe<br>Gender: Female<br>Age: Unknown<br>Race: Var<br><br>Home Planet: Var Prime (Home Solar System)<br>Known universe:&nbsp; N/A<br>Appearance:<br><br>(http://iphonetoolbox.com/wp-content/uploads/2009/01/robot-girl-f.jpg)<br><br>Position: Ambassador<br>Tech Level: Extremely High<br>Racial Traits/evolutionary path/customs/traditions etc: <br><br>The Var were intially a faction of scientist humans. However, their approach to the limitations of their technological development drove them to find an alternate solution. This came in the form of a brute-force approach, relying on mass-computation to provide for an unprecedented level of information analysis. The Var still exist as a science-focused species, but are composed entirely of artificial bodies, with human-like minds. Each Var is capable of communicating with the home-world, which still serves as the computing hub for the entire Var race, and co-ordinates all other technological centers.<br><br>The Var possess no hierarchy and operate as a kind of pure democracy. Because of their current form, they abandoned most of the precepts of human tradition, though, because of the nature of their society, they all hold certain values as sacrosanct, with an explicit social contract binding the extent of their freedom, though their individual freedoms are some of the least limited of any race.<br><br>Because of their current state, the Var ceased to evolve in a meaningful sense, though they do adapt at an astounding pace to any external development they encounter, and can, through sheer computational brute-force improve on almost any technology in the known universe.<br><br>The Var language is almost unintelligible to other races, even by linguists, as their words have extremely lax definitions. As such, they communicate in the languages of other races when in the company of anyone not of Var origin. <br><br>Preferences: Pansexual<br>History: Created on the Var homeworld, Chloe is actually composed of far more bio-mechanical, and life-like components than is usual for a Var. She, along with many others, were created to fill the need for figureheads that other races could recognize. She is one of the fewer still who decided to maintain her appearence, and was voted to the position of Ambassador unanimously, after completing her studies.<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Galactic Compendium (Character Thread/information center for Multiverse RP.)</strong><br>
				Post by: <strong>Ironwolf85</strong> on <strong>17-07-2010, 01:25:05</strong>
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			<dd class="postbody">
				more Aligari tech:<br><strong>Tomb of Rebirth</strong>: the Aligari already discovered cloning and reconbination technology, they so long as the person's memories are stored they can recreate them. this is diffrent from the mass energy converter, this requires organic reconstruction (much like shepard from mass effect 2) however if the brain is intact the process goes much faster.<br>in the case of Demi-gods, their genetic materal is more apt to change than a normal human, those who undergo enough "rebirths" can come out vastly changed. this is the source of idea of reincarnation in Aligari mythology.<br><strong>"Magic": </strong> magic spells are in reality Biotics, all the sacrifices, spells, and esoteric rutials exist because they build up the idea "this will work" that confidence and belief takes the place of Dark Matter.<br>When dealing with Aligari mages or priests remember "I believe therefore I can" is their motto, shake that faith, and they will be unable to use Biotics.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Galactic Compendium (Character Thread/information center for Multiverse RP.)</strong><br>
				Post by: <strong>Vergil1989</strong> on <strong>17-07-2010, 06:59:00</strong>
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				Eveyrthing you need to know about omni-tools, according to Mass Effect 1 of course lol.&nbsp; http://masseffect.wikia.com/wiki/Omni-tools (http://masseffect.wikia.com/wiki/Omni-tools)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Galactic Compendium (Character Thread/information center for Multiverse RP.)</strong><br>
				Post by: <strong>Idachan</strong> on <strong>18-07-2010, 00:20:37</strong>
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			<dd class="postbody">
				<strong>Name;</strong> Ris Davilia Tarn<br><strong>Gender;</strong> Female<br><strong>Age;</strong> The equivalent of 20<br><strong>Race;</strong> Diablerist<br><br>From an obscure and often misunderstood planet originates the chaotic race called Diablerists, a race of hedonistic pleasure seekers whose influence have never been strong yet curiously far reaching. A source of many myths of demons and devils due to their rather specific culture and appearance but mainly peacefull, in the end the Diablerists are more concerned with their own quests for fulfillment and exctacy. Diablerists are mostly human in appearance apart from their horned heads and often otherwordly colouring. And while it's not a secret per se, it's an often unknown fact (since they themselves think little about it) that they do not require their air to be oxygenized and to top that off, they are almost ridiculously fertile and know the result within hours after conception.<br><br><strong>Home Planet;</strong> Diablos, the city of Pandemonium.<br><br>The planet that never sleeps beneath it's Aurora Borealis jewelled sky. It's climate is not quite tropical but there are very few changes in season and the nature is pleasant enough to never actually force its spoiled inhabitants to work hard for their survival, giving them plenty of free time to pursue their pleasures. Diablos atmosphere is artificially oxygenated to provide a pleasant experiance for visitors, Diablerists love visitors, and any type of indulgance is found in abundance but with no monetary system traders usually find the planet to be a headache despite the riches available and thus Diablerist goods are sparsely spread across the worlds. The capital of this world is joyously named Pandemonium and while there are no rivers of lava and death, bonfires often lend a flickering red tint over the dark grey stone most buildings seem to be made of. In the city all roads lead to the presidential palace... infamously dubbed Euphoria, a huge nightclub from where the President leads all Diablerists.<br><br><strong>Known universe;</strong>&nbsp; (Race original, however belonging in the Pitch Black/Chronicles of Riddick universe)<br><strong>Appearance;</strong> Ris has a dancer's body, of course, toned svelte and trim with generously formed curves where it counts and she's hardly shy in showing it off as she knows that everywhere she goes a reason to dance may be present. She's hardly tall at 162 cm but as of yet no one has complained. With skin as a sensual tan cream, wonderfully offset by her bluish black hair, Ris is surprisingly human looking apart from the scorched red tone of her eyes and delicately curved set of horns on which she usually wears silver rings. She wears her hair at around bust lenght normally and either curls it down her back or creates a dramatic updo, always keeping some strands flying around her body as she dances. Her features as well described as dainty, her nose almost uppity and her lips excellently formed, the strongest feature on her face being her dark, nearly straight eyebrows resting above her very shiny ruby red eyes.<br><div align="center">(http://i650.photobucket.com/albums/uu221/idahcan/second%20life/Ris%20Tarn/Ris6.jpg)(http://i650.photobucket.com/albums/uu221/idahcan/second%20life/Ris%20Tarn/Ris_001.jpg)(http://i650.photobucket.com/albums/uu221/idahcan/second%20life/Ris%20Tarn/Ris8.jpg)</div><strong>Position;</strong> Ambassador of Diablos<br>Passion of Revelry: Dancing<br><strong>Tech Level;</strong>&nbsp; &nbsp;Fairly advanced in some areas, painfully lacking in others. Areas where inventions can help satiate the Diablerist urge to enjoy themselves are all highly developed while their military technology is near nill. What weapons they have are all based on for them alien technology and only with some good will can one say that they've improved them. Traditionally their strongest defenses have been their ability to charm and enrapture others as well as simply shutting off the artificial oxygen production on their planet if invaded.<br><br><strong>Racial Traits/evolutionary path/customs/traditions etc;</strong>&nbsp; Diablerists are very warmblooded creatures, their body temperature warmer than humans, and some traits seem to echo through the whole race such as a singlemindedness to pursue a goal. This lead to the birth of Fröjd, a race-wide religion where the individual commit fully to a Passion of Revelry of their choice and so ingrained is Fröjd in the Diablerist mind that their whole culture revolves around it more or less. Their president is chosen on the basis of how well she or he performs her or his chosen Passion, the high skill serving as inspiration to the people. Currently the President was chosen for his incredible and awe-inspiring cooking but former presidents have had all kinds of Passions such as dancing, a plethora of musical Passions, gymnastics, writing and sex. Needless to say, Diablerists aren't among the most well respected of races but somehow most of those who hold animosity towards them tend to forget it in the presence of a Diablerist. They seem to have an almost hypnotic ability to mesmerize and tempt other races, speculations as to why include some kind of pheromone-secretion or colouring of the skin beyond the visible spectra but the Diablerists aren't interested in finding out why it is and they aren't very keen on letting anyone else experiment on them either.<br><strong>Preferences;</strong>&nbsp; Bisexual like a vast majority of Diablerists but also (again, like a lot of Diblerists) a virgin. <br><strong>History</strong>; Ris is one of the ten children of former President Merana Tarn but only one of three full-blood Diablerists in the sibling horde and perhaps the only one who genuinely inherited their mother's drive to seek Fröjd. Unlike her mother who devoted herself to the pleasures of sex Ris chose to use her body in a different way, truelly believing that bliss should be reached in dancing. Hard work and floods of sweat have elevated Ris to one of the future hopes for Presidency and being elected ambassador was simply nothing that Ris could say no to. After all, it's a great opportunity to see how other races dance.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Galactic Compendium (Character Thread/information center for Multiverse RP.)</strong><br>
				Post by: <strong>LadyChaos</strong> on <strong>20-07-2010, 20:13:22</strong>
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			<dd class="postbody">
				Name; Kyle Lyndle<br>Gender; male<br>Age; 28<br>Race;&nbsp; Human<br>Home Planet; Earth <br>Appearance; (http://th00.deviantart.net/fs22/PRE/f/2007/326/3/6/Original___Kyle_by_Sayael.jpg)<br>Position; Medic<br>Tech Level;&nbsp; Loves playing with gadgets of all sorts. Technology is a passion of his and can't keep his hands still so he is always playing with wires. Anything new would have all of his attention. Kyle keeps a stash of old world herbs and remedies in a utility belt that he usually carries with him just in case. Inside he keeps little tools he finds come in handy like a small soldering kit, screw drivers, needles, scalpels and other various goods to treat injuries. His goggles he wired to check on vitals of patients, checking for heart rate, breathing and everything else needed for a medic. <br>Racial Traits/evolutionary path/customs/traditions etc;&nbsp; Keeps to his families beliefs such as staying vegan and grows his own herbs in his room that are of course organic.<br>Preferences;&nbsp; Straight<br>History;&nbsp; Growing up on Earth Kyle didn't have any idea of the outside worlds and how everything worked. His family kept him closed off from the outside world keeping him into the whole naturalistic world. He learned to live off of nature making cures with herbs. He became so good at it that his family gave him the job of doctor in their community. They marked him with the old medic symbol of the cross, and a mark on his arm for every person he saved from the grasps of death. One day he went out exploring, looking for something but he didn't know what. He came across an old computer that really intrigued him. He spent hours with it, tinkering with all the wires until it just starting working. Estatic with his discovery he brought it to his family. Finally they told him that there was a world out there that he would never know and that he had to get rid of the machine. After weeks of being stuck with a difficult decision, he told them that he wanted, no needed, to go out on his own and that it was time for him to grow up and make his own choices. <br><br>After he left he found the world was full of technology. He studied medicine since that was more of his thing but never gave up on technology. Kyle became a doctor and started traveling to find new ways of living. He kept his roots close to remind him of home so when he got home sick he could easily think back on his family. One could say he keeps busy with gadgets to keep his mind off home and keep his escape from his roots. He keeps the tradition of marking himself with tattoos instead with the sign of the medic and on his arms for each person he saves from death. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Galactic Compendium (Character Thread/information center for Multiverse RP.)</strong><br>
				Post by: <strong>Ironwolf85</strong> on <strong>20-07-2010, 21:50:16</strong>
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			<dd class="postbody">
				another entery: the Orraclium<br>one of the rare artifacts from before the Aligari acended to pure energy. the Orraclium can allow a psionic to glimpse the future, every path, every choice. but wandering that maze can cause one to become lost farther you go the harder it is to get back. Those who use the Orraclium become oracles able to see future events to some degree. to those who lack psionics it is naught but a metal ball with blue light shining from it.<br>Avelo was instructed to use the abilities of Oracles as a bargening chip to get a better method of FTL travel. better yet, to let other races use the Orraclium, in extange for it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Galactic Compendium (Character Thread/information center for Multiverse RP.)</strong><br>
				Post by: <strong>Ironwolf85</strong> on <strong>28-07-2010, 06:37:55</strong>
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			<dd class="postbody">
				another entry yet AGAIN:<br>there are four major pantheons among the Aligari<br>Valorium aka The Golden Pantheon (Western)<br>Oluedkan aka The Blood Pantheon (Southern)<br>Hepisut aka The Onyx Pantheon (Eastern)<br>Idehal aka The Bone Pantheon (Northern)<br><br>Avelo was the first of the representives to arrive... more on them later<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Galactic Compendium (Character Thread/information center for Multiverse RP.)</strong><br>
				Post by: <strong>Geradine</strong> on <strong>31-07-2010, 05:04:54</strong>
			</dt>
			<dd class="postbody">
				Name; Gerad Honzue<br>Gender; Male<br>Age; 20<br>Race; Jalrathi<br>Home Planet; Jalrath<br>Known universe; N/A<br>Appearance; Stands at about 5', he has dark grey fur with black horizontal stripes along his back. his eyes are a bright blue, and glow slightly in dark areas. (see Racial Traits for reason)<br>Position; Freelancer.<br>Tech Level; Slightly advanced compared to humans, primarily in the miniaturization. FTL capable ships are usually classified as Scout class, and are crewed by 3-4, with the captain usually a Morpher. (see Racial Traits for description.) all are trained in anything technology based, and are highly sought after as engineers.<br>Racial Traits/evolutionary path/customs/traditions etc; Males stand at 5', females about the same, fur coloration varies greatly between family groups, and usually within the family group as well. most live about 100 years. the Morphers are what could be classified as "Mutations", occurring roughly once every 50 generations. Each morpher has a different element they bond to, i.e. metal, rock, lightning, fire, ect. these are usually much celebrated births, being brought up to be a clan leader or a starship captain. most Morphers live 2-3 times as long as their non-morpher kin.<br>Preferences; Straight<br>History; Born with the ability to generate and control electricity, Gerad was one of the few Lightning morphers in the history of Jalrath. he was raised to be a starship captain, as lightning morphers are also able to make extensive modifications safely to any ship. reaching the age of 20, he was sent to both represent the Jalrathi people and to provide escort to the other Ambassadors.
			</dd>
		</dl>
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