The Arach of Gossamer [OOC Thread]
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		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Chrystal on 20-09-2010, 16:24:32</h2>
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				Title: <strong>The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>20-09-2010, 16:24:32</strong>
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				For the benefit of anyone who is unfamiliar with the procedure, this thread is for OOC discussions of the story in "The Arach of Gossamer".<br><br>This is the place to discuss technology, player preferences, clothing, creepy crawlies, who's eating who, etc...<br><br>It is also the place to find:<br><br><strong><span style="font-size: 14pt;" class="bbc_size">THE RULES</span></strong><br><br>1) PLEASE come to me with any problems. PM me, or ask me here. I'm pretty flexible when it comes to GMing. If you have a problem that I can't resolve, obviously you are free to take it higher, but please ask me first.<br><br>2) Please PM all character sheets to me, and I will post them in the character thread. This ensures we get all the humans together and all the Arach together, and that they are correctly grouped. One-off crew characters are first-come-first served.<br><br>3) If you find yourself on-line at the same time as one other person, you are of course welcome to converse back and forth, but please try not to run away too far, especially in a public game thread. Feel free to take your RP to a private game thread, and post a link to it so the rest of us can see where you went and follow the action.<br><br>4)<strong> The Language Barrier:</strong> Until someone from the human side successfully translates the Arach language and programs it into everyone's cranial implants (assuming everyone has one), there can be <span class="bbc_u"><strong>NO</strong></span> direct communication between Arach and Human. Once the language barrier is broken, a Human player must specifically state that they are talking in Arachnid for an Arach player to respond. If nothing is specifically said, we assume the human is speaking "Galactic Standard" (or English).<br><br>5) The breaking of the language barrier must be accomplished by the anthroxenologist working alone or with the AI; or by everyone working with the AI, but with no antroxenologist. The AX alone will crack the language quicker than everyone else with the AI, but the AX &amp; AI together will crack it fastest. The decision on when the language is translated is mine, and I will probably use some sort of dice roll to see what happens...<br><br>6) Absences: Everyone gets called away occasionally, and sometimes it happens without warning. If you can, please put up an A/A thread, and let us know you are going to be away. If you can't please come back as soon as possible.<br><br>7) Leaving the game: If you want to quit the game, for whatever reason, please say so, either here or to me in PM. People just vanishing without warning is very frustrating. If you wish to leave the game permanently, I'm sure we can kill your character off and eat him/her.<br><br>8) Unexplained absences: If you vanish for more than two weeks without explanation, we will assume your character has been dragged off by the Arach (If your character <em>is</em> Arach, then it has been dragged off by another Arach). If you don't return two weeks after that, we will assume you have been eaten. This will allow the game to continue in your absence, and if you return, you can tell us all of your dramatic escape!<br><br>9) PLEASE DON'T NUKE THE PLANET! It rather defeats the object of the role play. The ship's weaponry is there for realism only!<br><br>10) It is assumed that anyone playing a human is okay with being tied up and raped by a giant female spider, regardless of character's sexuality! It is also assumed that anyone playing an Arach is okay with the rules of Arach society!<br><br><br>Please keep an eye on this post, as I will add to it any amendments to the game rules.<br><br><hr><br>Game Threads:<br><br>Arach:<br><br>The Arach of Gossamer [The queen's throne room] (http://elliquiy.com/forums/index.php?topic=84136.0)<br>The Arach of Gossamer [Six Trees (general)] (http://elliquiy.com/forums/index.php?topic=84188.0)<br>The Arach of Gossamer [The jungle between Six Trees and the Human colony] (http://elliquiy.com/forums/index.php?topic=84137.0)<br>The Arach of Gossamer [The Larder]<br><br>Human:<br><br>The Arach of Gossamer [The Science Vessel Galileo] (http://elliquiy.com/forums/index.php?topic=84129.0).<br>The Arach of Gossamer [The Human colony (general)] (http://elliquiy.com/forums/index.php?topic=84203.0)<br>The Arach of Gossamer [The grass land between the Human colony and the Jungle] (http://elliquiy.com/forums/index.php?topic=84172.0)<br><br>(The larder will be created when there is something to go in it!)<br><br>If you wish your character to go off somewhere private with one or two others, please create a new thread with the same name format as above, then post a link to it in this thread. I will copy the link here.<br><br><hr><br>For humans, we have the following positions available. Note that not all of them need to be filled, as a lot of the crew will have already disappeared before we start the story.<br><br>Ship's Captain x 1 (fc)<br>Ship's Pilot x1 (fc)<br>Ship's Navigator x 1 (fc) (also cartographer)<br>Ship's Engineer x 1 (fc)<br>Ship's Doctor x 1 (Also head of microbiology)<br>Xeno-botanists x 3 (scientists who study alien plant life)<br>Xeno-zoologists x 3 (scientists who study alien animal life)<br>Geologists x 2 (Scientists who study rocks - also double as vulcanoligists, studying volcanoes, eath quakes and plate techtonics.)<br>Meteorologists x 2 (Study the weather - also the air composition)<br>Microbiologists x 2 (Study micro-organisms, including bacteria and viruses. Ships doctor is the third member and leader of the microbiology team.<br>Anthroxenologist x 1 (Fancy title for someone who's job is first contact with alien sentience - skilled in diplomacy and negotiation, is also good with languages - probably has a cranial implant that has linguistic analysis software loaded.)<br>And last and (obviously) least, Ship's security x 2. (If this were star trek - it isn't, but if it were - they would be the red-shirts!)<br><br><strong>EDIT:</strong> We are now open to more human players. We can have NPC and player colonists who can have pretty much any job you think would work on a newly established frontier colony - in other words, we will need mostly practical types. <br><br>Technology: Computers are palm-size - in fact you can have one built into your palm. The ship has an AI built in but it will be a NPC. The AI will respond to every crew member differently, so each Human player can play the AI. I already mentioned cranial implants. (Over the next en to twenty years we will see these come into being - they are already working on them!) Basically it is a computer chip in your head, that allows you direct, wireless access to the local communications grid, and also functions as a computer that you have instant access to.<br><br>Any other technology you want, (sampling devices, analysis probes, whatever) I leave to you guys to make up, as long as it's reasonable! If in doubt, ask!<br><br>Weapons: NO RAY GUN! PLEASE! Bullets are the most effective means of killing we've found so far. Only the four flight crew (fc) and security may carry weapons. You can have gauss rifles as long as you remember to change the battery every six shots! Important point - a gauss weapon is pretty quiet when fired. You want to make a noise, fire a cordite (conventional cartridge) weapon, they go bang! <br><br>This is a science vessel, not a military one, so please keep the military hardware to a minimum. Two rifles, six side arms, and that's it!<br><br>THE SHIP:<br><br>You can name her what you like, but do make sure you agree on the name!<br><br>Everyone has their own cabin. Additionally, each department has either a lab or an office. Flight crew counts as a department their "office" is the bridge, but additionally, the Captain has a day-room off the bridge and connected to his/her cabin. Also, the Engineer has a machine shop down near the engine spaces.<br><br>I don't think it's necessary to go into too much detail regarding the actual workings of the ship, as it is going to be on-planet for the entire story.<br><br>The ship <em><span class="bbc_u">IS</span></em> armed, with a single missile turret, capable of launching a maximum of five nuclear tipped missiles, one every thirty seconds. However, the Captain's authorisation is required to arm the turret!<br><br><hr><br><span class="bbc_u"><strong>The Planet:<br></strong></span><br>The world of Gossamer (approximate translation - see notes on the Natives) has a single vast land mass covering about 75% of the planet's surface. Open water occurs mostly in lakes and inland seas, except at the two poles. cloud cover is approximately 60% at any one time. It rains a lot! <br><br>This is (obviously) because the world is a lot closer to the primary (star) than Earth. This gives most of the world a sub-tropical to tropical climate. At the equator, the climate is super-tropical with temperatures reaching 50°c on a normal day. The only temperate regions are the polar oceans. Average humidity is 85%.<br><br>Atmosphere is 30% O<sub>2</sub>, 35% N<sub>2</sub>, 20% CO<sub>2</sub> 5% other. This is a higher oxygen content than earth, so our humans might get a bit light headed. They should also watch lighting fires (or firing weapons!)<br><br>Gravity is 0.72 Earth normal. In other words, drop something and it accelerates at 7.05 m/s<sup>2</sup> towards the ground (9.8 on Earth).<br><br>Flora: <br><br>Everything from lichens to vast trees. Parallel evolution means that whatever type of plant life can be found on Earth can be found on most worlds that support life. However, there are always differences. What those differences are, I leave up to anyone wanting a xenobotanist role, however the most obvious one should be broader leaves that are bluer in colour - less sunlight and more oxygen means less photosynthesis!<br><br>Much of the planet is covered with forest, as already mentioned.<br><br>There <em>might</em> be carnivorous plants in there, big enough to eat a human! *sniggers* (Oh, you guys are allowed machetes, by the way)<br><br>Fauna:<br><br>There is a rather noticeable absence of insects! (I wonder why? hee hee!) Other than that, we have the equivalents of fish, reptiles, birds, rodents, and large mammals. Most of the larger mammals are herbivores, although there are a few predators - similar to wolves, bears or big cats. Most of the (non-sentient) predators live in the water, the equivalent of crocodiles. However, there are some pretty big non-sentient spiders.... (Apes, if you will). These arachnids feed on smaller animals and birds. Oddly, they are vertebrates (have a skeleton) and mammals! There are no invertebrates anywhere!<br><br>Birds (or the equivalent of) occupy the ecological niche left by the absence of insects, and specimens as small as 2cm wingspan can be found.<br><br><hr><br><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>The Arach:</strong></span></span><br><br><span class="bbc_u"><strong>Language:</strong></span><br><br>The Arach language is complex and is composed of sequences of whistles and clicks of varying pitch, frequency and duration. It will be possible for the humans to decipher it but it will take time. NOTE: All posts, obviously, will be in English. Arach proper nouns (names) are translated to the nearest English equivalent. So, for example, Ariadne is a translation of something that probably sounds more like <em>Crack-pheep-clackclick-ee</em>, but is impossible to actually represent in written English.<br><br>The Arach have a written language. It will be the equivalent to human eyes of an English speaker looking at a page full of a mix of Arabic, Hebrew and Sanskrit!<br><br><span class="bbc_u"><strong>Geopolitical Structure</strong></span><br><br>The Arach live in cities built high in the trees from the silk they produce. Each city controls a certain area the size of which is dependent upon the population of the city. Each city is ruled by a Queen, who is then served by up to five generals, each of which is in charge of a specific aspect of the city’s society.<br><br>The Arach are a warlike people, and wars between neighbouring cities are common, usually in order to expand the city’s hunting grounds.<br><br>Arach society is layered and hierarchical, with both horizontal and vertical strata. Promotion is usually dead-spiders-web! In other words you either wait for your superior to die, or you bump her off! Of course, the latter course is risky, because your superior got where she is the same way and if you fail, it will be your head on the dinner plate!<br><br>Rape is common in Arach society, especially of lower Castes by higher.<br><br><span class="bbc_u"><strong>Currency:</strong></span><br><br>None! The Arach are a hierarchical collective, and all things are owned in common, distributed fairly, from the top, down. If there is a food shortage, it is the lower castes that take the brunt of it – usually supplementing the food supply themselves!<br><br><span class="bbc_u"><strong>Social Structure:</strong></span><br><br>There are five castes of Arach, and they each have a certain status within Arach society. Each caste is headed by a general , usually from the caste, but in the case of the lower two castes the general will more often be a warrior. From the top, down:<br><br><strong>Warrior Caste</strong>. The warriors are the most formidable, being 2.6m tall, naked, black spider-amazons! Their thumbs on their second hands (see below) are anything up to 50cm long and razor sharp. They also have especially adapted spinnerets for creating extra strong threads for use as garrottes. Their silk will not harden, though and can be either smooth or extremely sticky.<br><br><strong>Hunter Caste.</strong> The hunters average around 2.4m tall. They are less formidable that the Warriors, but not much so. They have a much browner skin than the warriors, too, enabling them to blend in. Hunters are most able to produce the sticky adhesive on their webs, and can control exactly how much they use to vary the adhesive quality. Their glue is also waterproof. Hunters are thinner and more agile than Warriors.<br><br><strong>Engineer Caste.</strong> These Arach are the builders. They are responsible for building the cities, the road ways, water ducts, telephone system (see below), and for maintaining and operating of the same. They have bulbous backsides, where they store the silk they need. They have no ability to make sticky silk at all, but instead secrete a chemical that causes the silk to harden, They average about 2.0m in height.<br><br><strong>Nurse Caste.</strong> Nurses are probably the least formidable, but most creepy of the Arach. They stand about 1.8m tall, when they get to stand, which isn’t often. They look after the young Arach, both their own and other Castes’, breast feeding them until weaned and then feeding the females on food supplied to them until the females are mature. The Nurses are almost constantly pregnant due to the constant presence of male Arach.&nbsp; The Nurses are responsible for increasing the population of the city. (Warriors are almost invariably responsible for decreasing it when necessary). The nurses usually have distended bellies and very large breasts. Note: Arach “milk” would be poisonous to humans!<br><br><strong>Servant Caste.</strong> The lowest of the castes, the servants stand on average a mere 1.4m tall. They basically do everything for the society that the other casts won’t do. Cleaning, fetching, looking after the food in the larder, etc. They are the prostitutes and most common rape victims among the Arach. They are also the most expendable and will be the first to be culled if there is a food shortage. <br><br><strong>Males.</strong> Strictly, male Arach are not a Caste. They are more a semi-sentient subspecies. They are an average of 0.6m high, and can only be distinguished from some of the non-sentient species of spider by the fact that they are quadruped,&nbsp; not octopod, with four arms and four legs. Their one function is to mate with the female and then die. They are usually eaten by the female they mate with – usually a Nurse, sometimes the male’s own mother! Average life span is about one and a half years. Minimum, one year, maximum usually two.<br><br><br>Caste and gender are determined by random genetics. Arach Nurses have to some extent discovered that breeding with a closer related male is more likely to produce a higher proportion of lower Caste offspring, but scientific research is not a high priority in this society.<br><br><span class="bbc_u"><strong>Social Mobility:</strong></span><br><br>It is physically and biologically impossible for an Arach to change her caste. Vertical mobility, as mentioned, is usually by killing the Arach above you, but this can be extremely risky, and will often result in the promotion of at least one Arach below! Beware, therefore, if your subordinate&nbsp; suggests that your superior has a weakness – she might tip the superior off!<br><br>Killing a subordinate is not usually considered sporting without good reason. “Good reason” can mean anything from attempted assassination, to being two seconds late for work. But it is worth pointing out that persistant removal of subordinates could be regarded as a “good reason” by one’s own superior, if it affects the department’s performance.<br><br>Once one reaches the lofty height of General, one must be very careful. The Queen is of course constantly on guard for treachery, but the generals themselves are in competition General of Servants is a demeaning post for a Warrior and she will always want to move up. More than that, Each general has a whole raft of others below, all itching to move into their vacant seat.<br><br>It is therefore not unusual for a group of Five Generals to simply be content with their lot and combine their resources to maintain their positions against those below them. The problem of the demeaning lower posts can often be solved by rotation, or, in extreme cases, by promotion from within the lower castes.<br><br><span class="bbc_u"><strong>Appearance and anatomy:</strong></span><br><br>All Arach look pretty much the same to Human eyes, apart from the physical differences of Caste. They have already been described in general, so here are more specific details:<br><br>The face is largely humanoid, with no ears and no hair (in fact there is no hair anywhere on any Arach). The Arach have nine eyes, eight evenly spaced around their heads and the ninth on top.<br><br>The skin varies in shade from pure black to deep blue, to muddy brown to almost purple. There is not much variation within a caste, but the brown colours tend to belong to the hunters. The first arms are true hands with three long slender fingers and opposable thumbs. Second arms have the “ears” built in to them. The thumbs are elongated and pointed and are used as telephone receivers. On the Warrior Caste,&nbsp; they are extra long and razor sharp and used as weapons.<br><br>First feet are true feet with four toes and are used for walking. Second feet are prehensile with longer toes, the big toe being opposable. They are usually used for climbing.<br><br>The Arach are vertebrates (as are all the “spiders” on Gossamer), having a proper internal skeleton. It is not made of bone, however, but of chitin.<br><br>The spine juts backwards at the first hip-joint, allowing first and second legs to be the same length, and giving the Arach a sexy, bulbous bottom! The spinnerets are located just above the anus, which is just back from the second hip joint. The sex is located between the first and second hip joints.<br><br><span class="bbc_u"><strong>Technology:</strong></span><br><br>The Arach do not have fire, nor electricity. Their technology is based almost entirely around the threads they spin themselves. Engineer Caste Arach can be amazing artists, creating things of great beauty. The cities themselves are often a wonder to behold, with vast delicate walkways that look like they ought to collapse under their own weight, awe inspiring structures that soar to the very tops of the trees, and water channelling systems to make the bravest Human plumber weep for joy!<br><br>Probably the biggest mystery, however, is the Arach telephone system. A complex network of taut, hard threads, almost invisible even to Arach eyes, stretch between homes and businesses, and also between the various cities. These wires are used to carry vibrations from one point to another, which are interpreted by the Arach ear as speech.&nbsp; How the signals are directed, and how they are kept separate, is something the Human race will never discover. (Cop out on my part. I have a vague idea, but it’s too vague).<br><br><span class="bbc_u"><strong>Weapons:</strong></span><br><br>Warrior Caste Arach use silk as their primary weapon. They can make trip-wires, webs, nets, garrottes, snares, traps, lassos, slingshots, flails, whips, etc... For close combat they have the thumbs on their second hands.<br><br><span class="bbc_u"><strong>Food:</strong></span><br><br>Arach are primarily carnivorous, but will occasionally supplement their diet with fruits, nuts and grains. Gathering these is Servant Cast work.<br><br>Arach hunters work either alone or as a team. A team will usually have one or more warriors along for security. They hunt with silk, the same as any spider, using much the same range of weapons as the warriors. Preferred food is large mammals and birds. They will take reptiles and fish too, and even the smaller arachnids, though this is less common.<br><br>Once caught, prey is cocooned while still conscious – there is no paralyzing bite – and transported back to the city. It is kept alive in a larder by the provision of fruit and grain or raw fish, and a supply of fresh water usually channelled directly to the prey’s mouth by a silken straw. Looking after the prey is the job of the Servant Caste.<br><br>Arach feed by biting into their prey and injecting an acid which dissolves the flesh. They then suck this back out. Arach prefer the taste of living flesh, and so will usually take care to avoid any vital organs until the end.<br><br>Arach will often take sexual pleasure from captured prey too, regardless of the prey’s gender or species.<br><br>Canibalism is also common. Eating prisoners of war is a normal way to feed your army, males are usually eaten after they mate, and eating a defeated superior or subordinate is considered a good way to cement one’s position!<br><br><span class="bbc_u"><strong>Arach Armies:</strong></span><br><br>An Arach army will be composed of 60% warrior caste, 15% Hunter Caste, 15% Engineer Caste and 10% Servant Caste. The hunters are along to provide food for the army, and also to provide their skills in creating traps and scouting, the engineers are there to create any special weapons required, and the servants are there as – well, servants!<br><br><span class="bbc_u"><strong>RP Characters:</strong></span><br><br>Queen: (ME!)<br>Up to five Generals, one for each Caste.<br>Hunters,<br>Warriors,<br>Engineers,<br>Possibly one servant looking after the larder...
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				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>20-09-2010, 17:31:42</strong>
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				Please PM character sheets to me for approval.<br><br>Character Sheets:<br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[b]Human:[/b]<br><br>[color=red][b]Player Name:[/b] [b]Insert your name here[/b][/color]<br>[b]Name:[/b]<br>[b]Age:[/b]<br>[b]Gender:[/b]<br>[b]Sexuality:[/b]<br>[b]Job:[/b] (Please state crew or colonist as well as what job).<br>[b]Height:[/b]<br>[b]Weight (Earth Normal):[/b]<br>[b]Build:[/b]<br>[b]Personality:[/b]<br>[b]Bio:[/b]<br>[b]Appearance:[/b] (description and/or picture)<br></code></pre><br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">[b]Arach:[/b]<br><br>[color=red][b]Player Name:[/b] [b]Insert your name here[/b][/color]<br>[b]Name:[/b]<br>[b]Age:[/b]<br>[b]Caste:[/b]<br>[b]Rank:[/b]<br>[b]Job:[/b]<br>[b]Height:[/b]<br>[b]Weight:[/b] (approximately 0.5&nbsp; – 2.5kg per 3cm of height)<br>[b]Build:[/b]<br>[b]Personality:[/b] (Remember she’s a spider!)<br>[b]Bio:[/b]<br><br></code></pre>(Appearance isn’t necessary, as all Arach look the same to humans, I can’t find a picture and don’t have time to draw one, and the appearance has been described elsewhere).<br><br>A word of explanation:<br><br>For the Arach, their rank within the caste is important. There can be many Arach at each rank within each but they get fewer the higher they go. I will attempt to come up with meaningful names, but for now use 1 to 10, with 1 being the highest (next stop General) and 10 being the lowest.<br><br>Jobs, for the Arach, are determined by caste. Be creative! A Hunter Cast might be a tracker, a fisher, a bird netter... a warrior might be a palace guard, a police officer, a hunt supervisor.... And engineer might be a bridge builder, a telephone engineer, a combat engineer... a servant might be a palace cleaner, a prostitute, a dancer, a larder keeper...<br><br>The only caste that has one job is the one no-one is to play!<br><br>For the Human Colonists, please try not to be <em>too</em> creative with jobs. I can't see there being bankers, lawyers, judges, for example. Farmers, builders, miners, engineers, cooks... Anything practical.<br><br>Human colonist bios, if you could give a reason why your character chose to leave the comfort and safety of the Central Worlds to head for a life of hardship and danger on the rim, it will add depth to the character. Some variant on "Looking for adventure" is fine, as is, "on the run from the law".... Be creative!<br><br>*edit to add* Seems I didn't actually post a link to the character thread anywhere! I can't find it, and it belongs here!<br><br>CHARACTERS (http://elliquiy.com/forums/index.php?topic=82994.0)
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			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Transgirlenstein</strong> on <strong>20-09-2010, 21:45:11</strong>
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				Tag.<br>
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			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>20-09-2010, 23:20:38</strong>
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				Alright, nobody else joined as an Arach, so I'm in. ^^<br><br>*tags for future reference*
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			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>20-09-2010, 23:40:08</strong>
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				*grins* I guess I'd better work on my character(s)
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			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>20-09-2010, 23:50:39</strong>
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				I'm working on a Hunter right now, myself, though I may also try typing up a General to fill in a vital NPC role. ;D
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			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Transgirlenstein</strong> on <strong>20-09-2010, 23:52:21</strong>
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			<dd class="postbody">
				yaaaay spider women
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			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>21-09-2010, 00:07:36</strong>
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				Char thread is up. I'm going to lock it, because I want to edit your characters into my posts in the right order.<br><br>Please look at my bio, as it gives the name of the city the Arach live in, and also a little bit of back-story, that you can use, especially for the general.
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			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>21-09-2010, 00:19:27</strong>
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				Is it alright if I toss in a job that has a high rank, but a generally short life expectancy for those who hold it?&nbsp; I was thinking that my character could be in charge of leading hunting parties to take down larger, more dangerous animals on the planet for ceremonial feasts and the occasional war-time usage, and that, unlike most of her predecessors, she's managed to not only survive for several years in the position, but thrive in it, as well.<br><br>I figure it would be a good way to introduce exotic local flora into the game... ^^;
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			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>kaz</strong> on <strong>21-09-2010, 00:28:07</strong>
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				I'll get my character up tomorrow :) 
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			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>21-09-2010, 09:41:03</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=82950.msg3659870#msg3659870">Quote from: Kunoichi on 21-09-2010, 00:19:27</a></div></div><blockquote class="bbc_standard_quote">Is it alright if I toss in a job that has a high rank, but a generally short life expectancy for those who hold it?&nbsp; I was thinking that my character could be in charge of leading hunting parties to take down larger, more dangerous animals on the planet for ceremonial feasts and the occasional war-time usage, and that, unlike most of her predecessors, she's managed to not only survive for several years in the position, but thrive in it, as well.<br><br>I figure it would be a good way to introduce exotic local flora into the game... ^^;<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Actually, that is precisely what I meant when I said "Be Creative". These are totally alien beings we are talking about, they have totally different ways of doing things, and what seems really strange to us is normal to them. (And <em>vice versa</em> of course!).<br><br>Your character is 100% approved with no modifications.<br><br>But I think you meant fauna, not flora. Flora are plants, fauna are animals! Think of flowers and fauns (that's how I avoid getting them mixed up).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>21-09-2010, 11:54:03</strong>
			</dt>
			<dd class="postbody">
				(http://elliquiy.com/elluiki/images/thumb/d/d7/Warrior_Caste_Arach.jpg/432px-Warrior_Caste_Arach.jpg) (http://elliquiy.com/wiki/File:Warrior_Caste_Arach.jpg)<br><br>You get the general idea? I can't draw hands and feet worth crap. Boobs, I can draw! *eyeroll*<br><br>- Added a note on the Arach language, regarding the "Anglicising" of Arach proper nouns/names, and written Arach. Repeated here in case anyone misses it:<br><br>Arach proper nouns (name) are translated to the nearest equivalent English. The Arach written language is very similar in style to a cross between Hebrew, Arabic and Sanskrit. (Incidentally, if you've ever wondered what it is like to be unable to read, look at a page of text in one of those languages. You can see the pattern, but the actual squiggles mean nothing!)<br><br>As an example of how Arach is Anglicised, the name Ariadne is Anglicised from something like "Clack-whistle-clack-click-whistle". (And yes, that is different from what I typed up top... It's the principal not the content!)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>21-09-2010, 23:12:39</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=82950.msg3662145#msg3662145">Quote from: Chrystal on 21-09-2010, 09:41:03</a></div></div><blockquote class="bbc_standard_quote">But I think you meant fauna, not flora. Flora are plants, fauna are animals! Think of flowers and fauns (that's how I avoid getting them mixed up).<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Perhaps.&nbsp; Then again, you did bring up the possibility of large, carnivorous plants... :P<br><br>*had a slightly different mental image of the Arach, based on the original description of them*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>21-09-2010, 23:23:39</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=82950.msg3664448#msg3664448">Quote from: Kunoichi on 21-09-2010, 23:12:39</a></div></div><blockquote class="bbc_standard_quote">Perhaps.&nbsp; Then again, you did bring up the possibility of large, carnivorous plants... :P<br><br>*had a slightly different mental image of the Arach, based on the original description of them*<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well yes, I did... But these would not be hunted by the Arach - they would actually be the one thing the Arach were seriously afraid of!<br><br>Actually, the sketch didn't turn out quite how I envisioned it. I've not been able to find a picture that works for me. Ether they have human torsos or sharp pointy feet and no hands. I wanted something with an arachnoid head, not a human one, real hands, read feet and without the invertebrate's abdomen. Also the rather cheery wave she's giving kind-of spoils the effect somewhat!<br><br>I'd be very interested to see what you thought they looked like - if your image is better than mine, hey, I'll go with it!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>22-09-2010, 00:47:00</strong>
			</dt>
			<dd class="postbody">
				*does something very basic in MS Paint to see if she can get a good representation of at least the outline she had imagined*<br><br>Hmm.&nbsp; Well, that's a terrible drawing. &gt;&lt;; Then again, I made it in MS Paint, so...<br><br>...Any chance you'd be up for some suggestions, instead? ^^;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>22-09-2010, 18:58:08</strong>
			</dt>
			<dd class="postbody">
				Suggestions are always good.<br><br>I'm going to have another go at sketching the things this evening, try to make them a little more menacing! lol!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>22-09-2010, 22:35:25</strong>
			</dt>
			<dd class="postbody">
				Here we go. Try this one for size...?<br><br>(http://elliquiy.com/elluiki/images/thumb/5/50/Warrior_Caste_Arach_take_2.jpg/724px-Warrior_Caste_Arach_take_2.jpg) (http://elliquiy.com/wiki/File:Warrior_Caste_Arach_take_2.jpg)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>23-09-2010, 05:40:29</strong>
			</dt>
			<dd class="postbody">
				That certainly does make them look a little more alien and menacing. ^^; It's hard for them to really give off an impression of malign intelligence with eyes that small, though.&nbsp; I'd probably increase them size of all of them a little, then make the front pair a little bigger still, to help give them an identifiable 'face' area.<br><br>I like your second picture's pose if that's what the Arach look like when sitting down, though I don't think having a humanoid pair of front legs would work well if that's how they walk.&nbsp; I do like that the back legs are facing outwards, though, and think that that's how they should be oriented when the Arach are standing up, too.&nbsp; That way they have the best position for use as climbing limbs, while the front pair handle most of the regular walking around.<br><br>As for the lower body, keeping in mind your description...<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">The spine juts backwards at the first hip-joint, allowing first and second legs to be the same length, and giving the Arach a sexy, bulbous bottom! The spinnerets are located just above the anus, which is just back from the second hip joint. The sex is located between the first and second hip joints.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>...It sounds to me like this particular part of their body is more overtly spider-like than the rest of their body, though not to the point of being segmented and covered in hard chitin.&nbsp; That first image looked a bit too much like a centaur to work, when I think most people here are imagining Driders instead. ^^;<br><br>If I can figure out the Elluiki, I might actually try drawing a picture myself, probably going into some direct anatomical detail...<br><br>Edit: Okay, here it is.&nbsp; I messed around in Photoshop and cleaned it up a little, then tossed on some very basic color.&nbsp; It's intended as two seperate images of two seperate Arach, one from the Warrior caste and one from the Servant caste.<br><br>(http://elliquiy.com/elluiki/images/e/e6/Arach_Concept_Art_Kuno_Version.jpg) (http://elliquiy.com/wiki/File:Arach_Concept_Art_Kuno_Version.jpg)<br><br>It's a little embarrassing to put this picture up, though.&nbsp; I can see plenty of places where I made mistakes. =.=; At the very least, I could have added in a background or something...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>23-09-2010, 19:23:58</strong>
			</dt>
			<dd class="postbody">
				OOH. I like! We'll go with yours. I take it that's a warrior and a hunter?<br><br>The only real mistake I can see is the four fingers and thumb on the hands. Other than that, those are more how I was envisioning them to look than I could draw them!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>24-09-2010, 00:29:46</strong>
			</dt>
			<dd class="postbody">
				To quote the description I put in on the Elluiki...<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">My attempt at depicting the Arach, an alien race created by Chrystal. On the left, an Arach of the Warrior Caste stands by with a rope, waiting for the chance to demonstrate her lasso skills. To the right, a Servant Caste prostitute gets acrobatic in her attempt to attract customers.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>There are also a few other minor mistakes on the Servant Caste Arach, but aside from that, I guess it's alright. ^^; Drawing her did at least get me thinking about the actual mechanics of Arach sex and the various little tricks and fetishes they might have developed, though.&nbsp; Things like the spinnerets being an erogenous zone, anal stimulation being something that really gets Arach turned on, the Nurse Caste being one of the kinkier fetishes for some Arach...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>24-09-2010, 01:05:43</strong>
			</dt>
			<dd class="postbody">
				Yep, that would work...<br><br>Of course, one advantage to being an Arach is if you get peckish while having sex... An Arach that wants to reproduce generally heads for the nursery, to to find a mature male. An Arach with, as you say, a weird fettish, might head for the nursery and rape a Nurse Caste while possibly being knocked up!<br><br>The spinnerets would be very sensitive, yes, and sucking on them would be a very kinky thing to do, not least because you'd end up with a mouth full of silk!<br><br>Still waiting for some people who expressed an interest to post and/or send me a char sheet.<br><br>Also, I'm wondering if making the scenario slightly different might work better? We have an unlimited number of Arach, but only a very small number of humans. Suppose we made the first contact AFTER the first colonists arrived? They set up their colony in the Northern sub-tropical xone, where the Arach rarely go, and up to now, they haven't ventured too far into the forrest.<br><br><br>What do people think? Means we can constantly accept new players!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>24-09-2010, 01:13:53</strong>
			</dt>
			<dd class="postbody">
				I also had a few ideas about the general appearance of the Nurst Caste, like the thought that when they crawl around, it's on their backs, to give the males better access and avoid damaging the babies when they're pregnant and/or nursing.&nbsp; Of course, this has the downside of making it harder for them to stand up, but then they so rarely do anyway...<br><br>I think I like the idea of having it be after the colonists have already arrived. ^^ Being able to constantly accept new players works for me.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>DarkCassandra</strong> on <strong>26-09-2010, 02:48:09</strong>
			</dt>
			<dd class="postbody">
				I'll take on the Anthroxenologist if it's still open. Someone with a vast knowledge of all of Earth's languages, slowly decoding the Arach language for herself. But the process to create an implant that would be available for <em>everyone</em> is rather long, and so she hasn't come close to doing such a thing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>26-09-2010, 03:26:54</strong>
			</dt>
			<dd class="postbody">
				I think the intention is that most people already have the implants, with the language software being something the AI would compile based on the Anthroxenologist's work, and then upload to everyone.&nbsp; Of course, that does bring about the question of whether or not they'd be within communications range with the colony...<br><br>And whether or not the colonists would try to lead a rescue mission, I suppose. ^^;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>26-09-2010, 11:32:48</strong>
			</dt>
			<dd class="postbody">
				The communication range is something that I was hoping someone would bring up.<br><br>I'm actually wondering if there might not be some sort of back-and-forth movement between the Human colony and the Arach city? Humans with the ability to escape the Arach's cocoons? Cassie, you might want to consider how you would go about that... <br><br>Take sample recordings of the language back to the AI for analysis. Oops, you don't have enough, so guess what? You go back for more!<br><br><br>As for a rescue mission, I think a few hundred lightly armed humans against an entire city guard of Warrior Caste Arach is not going to get very far! I posted the make-up of an Arach army for a good reason, I just didn't know what it was at the time! The last thing the Human's need is to have the Arach see them as a threat and march on them in force!<br><br>Cassie, something else for you to consider: Trade! What do humans have that the Arach might want (other than their flesh). The Arach have a whole host of products that Humans would love, if only peaceful trade negotiations can be established!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>kaz</strong> on <strong>26-09-2010, 12:58:22</strong>
			</dt>
			<dd class="postbody">
				Ok character sent, this is shaping up to be a very interesting sounding game :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>26-09-2010, 13:33:27</strong>
			</dt>
			<dd class="postbody">
				Approved!<br><br>I've added the colonists to the list of human characters and a bit of extra text to the char sheet explanations, saying about colonist jobs and reasons for being a colonist.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>30-09-2010, 09:53:39</strong>
			</dt>
			<dd class="postbody">
				Here is an important announcement! Would ALL <strong>Human</strong> players please make their way to the Science Vessel Galileo (http://elliquiy.com/forums/index.php?topic=84129.0).<br><br>What the heck, lets get rolling!<br><br>IMPORTANT POINT:<br><br>I'm hoping that the humans are going to be resourceful enough to actually escape from the Arach webs. I've opened the science vessel first, because that's where most of the current human characters lives (except Chloe Jones - But I'm sure Aviva can come up with an excuse to heve her character on the ship).<br><br>I would like to see a nice bit of back and forth between the Arach threads and Human threads - especially once the language barrier is breached.<br><br>I'm going to open a few other threads with place-holder posts in them.<br><br>Arach:<br><br>The Arach of Gossamer [The queen's throne room] (http://elliquiy.com/forums/index.php?topic=84136.0)<br>The Arach of Gossamer [Six Trees (general)] (http://elliquiy.com/forums/index.php?topic=84188.0)<br>The Arach of Gossamer [The jungle between Six Trees and the Human colony] (http://elliquiy.com/forums/index.php?topic=84137.0)<br>The Arach of Gossamer [The Larder]<br><br>Human:<br><br>The Arach of Gossamer [The Science Vessel Galileo] (http://elliquiy.com/forums/index.php?topic=84129.0).<br>The Arach of Gossamer [The Human colony (general)] (http://elliquiy.com/forums/index.php?topic=84203.0)<br>The Arach of Gossamer [The grass land between the Human colony and the Jungle] (http://elliquiy.com/forums/index.php?topic=84172.0)<br><br>If you want to have your character go somewhere "private" please open a thread using the same title format and post a link here.<br><br>All threads except the larder now open. Will open that one once we have something to put in it! *snigger*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>30-09-2010, 19:48:30</strong>
			</dt>
			<dd class="postbody">
				Hooray!&nbsp; It begins! ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>30-09-2010, 20:13:15</strong>
			</dt>
			<dd class="postbody">
				I need to point out a couple of things:<br><br>"Gossamer" is the Anglicisation of the Arach word for the planet. The Humans need to come up with their own name for it.<br><br>Also, if the human players want to settle on a name for their city? 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>30-09-2010, 21:48:51</strong>
			</dt>
			<dd class="postbody">
				*just made her contribution to the Gossamer Bestiary*<br><br>Well, hopefully the Queen will be pleased with the beast her Wrangler is bringing her. ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>30-09-2010, 22:09:57</strong>
			</dt>
			<dd class="postbody">
				Wonderful first post! I love it. That is so descriptive and inventive too!<br><br>The only thing that sits slightly off true, is why she would slide to the ground, instead of slinging a sticky thread at a tree and swinging up into it - after reaching the creatures shoulders, I mean...<br><br>Of course if it's a bravado thing, then I'll go along with it. Arach are far more at home in the trees than on the ground, so being on the ground for them would be very much a "look at me, down here!" thing... - except in the city, that is. In the city being on the ground means you are dead! But of course that only adds to the bravado!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>30-09-2010, 23:02:10</strong>
			</dt>
			<dd class="postbody">
				As it says in her profile, Chiss is a thrillseeker. ;D<br><br>Besides, she'll be climbing back up and off the ground once they pull the Ram into the trees.&nbsp; She's got the right to first turn at the thing, after all. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>30-09-2010, 23:04:47</strong>
			</dt>
			<dd class="postbody">
				I'll grant you that, dear. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>30-09-2010, 23:45:06</strong>
			</dt>
			<dd class="postbody">
				Incidentally, I think it might be a good idea to stick a copy of those links you're making at the beginning of the first or second post of the thread. ^^; They'll be easier to track down there, rather than looking through the second page of the thread.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>30-09-2010, 23:50:42</strong>
			</dt>
			<dd class="postbody">
				*bows* You are wise, oh wise one!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>30-09-2010, 23:51:12</strong>
			</dt>
			<dd class="postbody">
				Nah, just experienced. ^^;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>01-10-2010, 11:58:03</strong>
			</dt>
			<dd class="postbody">
				Would you care to be Assistant GM? A good general relies on a competent staff, and a bad general has desperate need of same. I like to think I'm a good leader, although it is the opinion of others on that subject which is most important!<br><br>I'm doing my best to make this work and work well, and I really appreciate the help and ideas, and especially the drawings. I would seriously appreciate any further help and advice you can give, and having someone to take over as a back-up if I'm indisposed for a while (holidays and the like) is always a good idea.<br><br>What say you, dear?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>01-10-2010, 22:18:24</strong>
			</dt>
			<dd class="postbody">
				I wouldn't mind giving it a shot. ^^ I know I'll certainly be around fairly often, so...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>01-10-2010, 22:34:15</strong>
			</dt>
			<dd class="postbody">
				Thanks...<br><br>Not really sure what that entails other than PMing any players that might be getting out of order if I'm at work or whatever, and being available to answer questions, or post new ideas.<br><br>If you have an idea, hun. please post it. If I don't like it, I'll let you know privately.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>01-10-2010, 22:39:16</strong>
			</dt>
			<dd class="postbody">
				Alright. ^^<br><br>One though that did occur to me is that perhaps the humans might eventually capture an Arach, thus necessitating some sort of 'Containment Cell' thread, similar to the Arach 'Larder' thread...&nbsp; That would probably be some ways down the line, though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>01-10-2010, 22:52:39</strong>
			</dt>
			<dd class="postbody">
				I like it... Have to be a pretty subby Arach. Anyone up for playing a servant caste?<br><br>OOH! Idea. We need a servant Arach to look after the larder. WHAT IF: The humans in the larder do what the SG-Atlantis crowd always did when cocooned by the Wraith - they escape.<br><br>Then they capture the servant Arach and make it back to the colony.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>01-10-2010, 23:23:00</strong>
			</dt>
			<dd class="postbody">
				I could certainly take care of playing that Arach. ^^ And yeah, while dumb beasts might not be able to break free of Arach cocoons, I'd imagine an intelligent human would come up with something fairly quickly.<br><br>I was more thinking that some Arach might actually be interested in peace, however...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>01-10-2010, 23:29:18</strong>
			</dt>
			<dd class="postbody">
				Again, that is something I've considered. However, the Arach are a warlike and brutal people. It's down to the humans to offer terms of peace...<br><br>Oh, by the way, you are going to have to double-post unless we get another Arach player... or you want to wait for Rickicka to finish her little fight with Chole and head back into the forest.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>01-10-2010, 23:45:18</strong>
			</dt>
			<dd class="postbody">
				I wouldn't mind waiting for Rickicka to head back into the forest.&nbsp; She could even stop to watch, which might lead to an interesting experience for her captive. ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>01-10-2010, 23:49:57</strong>
			</dt>
			<dd class="postbody">
				That depends on Aviva. So far, Rick's captured an NPC and is planning to fuck him and eat him... assuming Chloe buggers off. If Aviva has Chloe stick around, (pun intended), then she gets tangled up too, and Rick will bring her back to the city!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>02-10-2010, 00:03:15</strong>
			</dt>
			<dd class="postbody">
				Well, it looks like Chloe is going to be a bit more clever than that...<br><br>Edit: Hmm.&nbsp; I think I know what Chiss is going to be asked to capture next. ^^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>02-10-2010, 10:57:55</strong>
			</dt>
			<dd class="postbody">
				Ricki got one...! She unwittingly gave away evidence of the Arach's intelligence - which may actually be a good thing.<br><br><br><span style="font-size: 24pt;" class="bbc_size">CALLING ALL HUMANS</span>, your presence is required please... Poor old Chloe is going to need to talk to someone about this. Kaz, I think we need the captain to post something in the ship thread!<br><br>Oh, I've added a picture. It's a "Star Wars" genre survey vessel, but it's pretty generic and it looks good. If anyone either doesn't like it or has a better picture, let me know!<br><br>The same goes for the picture in the Human Colony (General) thread. The original concept I had was of rectangular plastic huts with dusty tracks between them, but given the weather on "Gossamer", the domes and walkways actually make more sense.<br><br>And would the human players please choose <em>their</em> name for the planet? Many thanks.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>kaz</strong> on <strong>02-10-2010, 12:28:16</strong>
			</dt>
			<dd class="postbody">
				Okies, I was waiting to be nudged where to post so I will get straight on it.&nbsp; Always a little nervous at the start of things :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>02-10-2010, 14:43:16</strong>
			</dt>
			<dd class="postbody">
				No worries, hun.<br><br>I'm a little nervous myself.<br><br>May have us another human player, too!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>02-10-2010, 14:44:00</strong>
			</dt>
			<dd class="postbody">
				Hooray! ^^ That's excellent news. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>02-10-2010, 18:23:12</strong>
			</dt>
			<dd class="postbody">
				I think now we need more Arach. Just the two of us, it's going to get pretty difficult to manage, pretty quick!<br><br>[edit]<br>Hee hee. Make that three of us.<br><br>Welcome aboard, Nachos. (Yeah, I'm going to call you that regardless, and I bet everyone else does too!) Character is approved. You get to NPC your squad as well. Your character will be directly answerable to Queen Ariadne, not to the General. (And yes, "answerable" does mean what you might think it means!)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>kaz</strong> on <strong>02-10-2010, 18:26:42</strong>
			</dt>
			<dd class="postbody">
				More peeps joining is great.&nbsp; Ok posted Lisa, hope it's ok. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>02-10-2010, 18:36:14</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=82950.msg3713527#msg3713527">Quote from: kaz on 02-10-2010, 18:26:42</a></div></div><blockquote class="bbc_standard_quote">More peeps joining is great.&nbsp; Ok posted Lisa, hope it's ok. :)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Please move the post to The Science Vessel Galileo (http://elliquiy.com/forums/index.php?topic=84129.0) thread?<br><br>Also, the idea is that the ship is on the ground for the duration, serving as a base of operations. Sorry, I thought I'd made that clear. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>kaz</strong> on <strong>02-10-2010, 18:48:46</strong>
			</dt>
			<dd class="postbody">
				Gah I was sure I had posted it in the right place.&nbsp; That was because I was reading up and didnt check where I was.&nbsp; Ok I'll rewrite.&nbsp; Might not get it up tonight, struggling with my muse for some reason.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>02-10-2010, 19:00:43</strong>
			</dt>
			<dd class="postbody">
				No need to apologise, hun. My fault for not making it totally clear.<br><br>As for posting in the wrong thread, hey we all do it from time to time. You watch, I'll do it next, in some other RP we're both in, just to make the point. (And I don't mean deliberately either!)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>03-10-2010, 12:51:47</strong>
			</dt>
			<dd class="postbody">
				What, no OOC chatter? *chuckles*<br><br>Kunoichi, if you think I'm going to be devising devious punishments for my own characters... Hmmmm.... Of course, the queen wouldn't carry these punishments out herself, she'd have her palace guards do it. Anyone fancy creating a palace guard?<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>orderNchaos</strong> on <strong>03-10-2010, 13:05:58</strong>
			</dt>
			<dd class="postbody">
				So are we short of Humans in relation to the Arach?&nbsp; I can probably throw up a secondary character for the human base.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>03-10-2010, 13:18:36</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=82950.msg3716929#msg3716929">Quote from: Chrystal on 03-10-2010, 12:51:47</a></div></div><blockquote class="bbc_standard_quote">What, no OOC chatter? *chuckles*<br><br>Kunoichi, if you think I'm going to be devising devious punishments for my own characters... Hmmmm.... Of course, the queen wouldn't carry these punishments out herself, she'd have her palace guards do it. Anyone fancy creating a palace guard?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Oh, I can fill in plenty of places, if need be. ^^<br><br>Including on the human side, if necessary, of course.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>03-10-2010, 13:32:26</strong>
			</dt>
			<dd class="postbody">
				We have three human characters and four Arach.<br><br>We could certainly use more humans!<br><br>I've PMed those who expressed an interest, but not had anything back, yet.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>03-10-2010, 13:56:50</strong>
			</dt>
			<dd class="postbody">
				Nachos, quick point. I have no problem you using the words Human and Humanoid in your descriptions, but please could you avoid using them in speech? The Arach have no idea yet what these creatures are, nor what they call themselves. "Humanoid" means "like a human". If anything, she would be more likely to refer to them as Bipedal Arachnoids...<br><br>Also, I'm taking it that something like twenty minutes to half an hour has past between Ricki and Chloe encountering each other.<br><br>That is more than enough time for chloe to get back to the colony, find the Captain, tell her what happened, show the model and organise some sort of rescue party... By the time the Arach get back to the spot, the humans should also be approaching the same spot.<br><br>Soooo. Kaz, Transgirlenstien, and Aviva, I need you three to post something, please...? (Actually, the perfect little party - add a couple of NPCs.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>03-10-2010, 14:06:29</strong>
			</dt>
			<dd class="postbody">
				*will have no problem playing any of the extras that might be needed once she wakes up in a couple of hours*<br><br>Well, good night for the moment, everyone.&nbsp; Hopefully this game doesn't progress too far without me. ^^;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>03-10-2010, 14:30:09</strong>
			</dt>
			<dd class="postbody">
				sleep well, sugah!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>orderNchaos</strong> on <strong>03-10-2010, 14:42:11</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=82950.msg3717048#msg3717048">Quote from: Chrystal on 03-10-2010, 13:56:50</a></div></div><blockquote class="bbc_standard_quote">Nachos, quick point. I have no problem you using the words Human and Humanoid in your descriptions, but please could you avoid using them in speech? The Arach have no idea yet what these creatures are, nor what they call themselves. "Humanoid" means "like a human". If anything, she would be more likely to refer to them as Bipedal Arachnoids...<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>NP, thanks Chrystal.&nbsp; Wasn't really sure how to tailor the vocabulary.&nbsp; Edits complete<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>04-10-2010, 16:57:47</strong>
			</dt>
			<dd class="postbody">
				Thanks hun
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>04-10-2010, 22:34:47</strong>
			</dt>
			<dd class="postbody">
				Gah, busy weekend. @.@; Fortunately things don't seem to have progressed too much...
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>04-10-2010, 22:38:09</strong>
			</dt>
			<dd class="postbody">
				Waiting for some sort of Human reaction... If they don't react soon, I'm going to have Queen Ariadne order a pre-emptive strike and wipe them out.... *snigger*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>04-10-2010, 22:40:09</strong>
			</dt>
			<dd class="postbody">
				Have you tried PMing the relevant people? ^^;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>04-10-2010, 22:45:26</strong>
			</dt>
			<dd class="postbody">
				hmm... let's see. Kaz has posted. Aviva is on the run back to the ship. Cass I only just managed to get a char sheet out of. (BTW, new char sheet design! Copy and paste and it puts the code in exactly as shown!) Cass is busy and won't be posting much. Just leaves Trans, 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>04-10-2010, 22:47:43</strong>
			</dt>
			<dd class="postbody">
				Check her A/As, and see if she's a bit busy, as well?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Transgirlenstein</strong> on <strong>06-10-2010, 23:25:42</strong>
			</dt>
			<dd class="postbody">
				Apologies.&nbsp; Real life has hit me full force at the moment.&nbsp; Graduated, finishing my internship plus organizing a move back to the states.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>07-10-2010, 19:16:21</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=82950.msg3734137#msg3734137">Quote from: Transgirlenstein on 06-10-2010, 23:25:42</a></div></div><blockquote class="bbc_standard_quote">Apologies.&nbsp; Real life has hit me full force at the moment.&nbsp; Graduated, finishing my internship plus organizing a move back to the states.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>No worries... Slow posting rates are fine by me at the moment, as mine is slow too! :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Kunoichi</strong> on <strong>07-10-2010, 22:05:19</strong>
			</dt>
			<dd class="postbody">
				I've got plenty to keep me busy, so I certainly don't mind the wait.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: The Arach of Gossamer [OOC Thread]</strong><br>
				Post by: <strong>Chrystal</strong> on <strong>07-10-2010, 23:24:16</strong>
			</dt>
			<dd class="postbody">
				Sorry, people.<br><br>I have a really bad feeling that this story isn't going to work the way I want it to.<br><br>It was an interesting idea, but not a good idea.<br><br>If you want to continue, please do, but I shan't be GMing nor contributing.<br><br>
			</dd>
		</dl>
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