Finis Dierum (OOC)
<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: KingBear on 16-10-2012, 04:50:07</h2>
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				Title: <strong>Finis Dierum (OOC)</strong><br>
				Post by: <strong>KingBear</strong> on <strong>16-10-2012, 04:50:07</strong>
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				<div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Main Plot/Setting</strong></span></span></div><br>The general populous seems to share the idea that the end to existence as they know it is nigh, mass delusions of some catastrophic event that will occur in December of this year, the planets will align, hell will open up and a chariot carrying God will haul away his disciples. Most of mankind is merely wrapped up in the excitement of a possible apocalypse, an end to their dreary lives and perceived adventure on the horizon.<br><br>Certain touched persons have been getting a foreboding sensation, something terrible looming in the near future, like a monstrous executioner with mankind’s name on his menacing axe. In truth, these inklings are caused by these gifted people’s ability to sense the energy of this world. The veil that separates this land from the cornucopia of others is slowly weakening, tearing and voraciously gobbling up foreigners into its open mouth.<br><br>Demons first punctured the veil three thousand years ago, causing a chain reaction which may someday lead to the destruction of the barrier between the worlds. The veil hasn’t diminished enough for Demons to pass through in their corporeal form, but it allows them to take a human host and manipulate that being to execute their desires. Thus far the nonhumans that have been transported to this plane have remained undiscovered, slowly adapting to their new environment and assimilating into the ranks of the dominant species.<br><br>Picture modern day New York; bright lights, big city, and oh! The night life! The mad jungle, bodies dancing like a massive wave along the side walk, honking car horns, smog, and such cultural variety! Beneath the smokescreen of stereotypical urban life resides the secret world of nonhumans.<br><br>In whispered groups one might hear of an underground club brimming with supernatural beings, a safe place where a foreigner might unwind and let loose or stories of a horrifying man beast sprinting through Central Park beneath the brilliant white moon. Also, one might catch murmurings of exclusive sects involved in mysterious activities, dark deeds and desperate quests for mankind’s salvation.<br><br>The Order of the Eye, for example, is a clan bent on the destruction of the veil and world as we know it. This is a very secretive sect and though membership is not impossible it is an arduous task to overcome. It consists of Humans and Demon Possessed. (Other Nonhumans may join, but they are few and far between)<br><br>The Kindred are another of the mysterious factions currently residing in New York. Their goal is to prevent the veil’s condition from worsening. These persons of pure intent hope to protect this plane from the dangers the other lands present. It is no effortless feat to enter the ranks of this clan, but this may be due to their scarceness. This Faction consists of Shifters, Vampires and Humans.<br><br>Finally there is The Inquisition, an equally ambiguous group; consisting of only humans bent on the destruction of nonhumans. Modern day ‘Monster Hunters’, they don’t care if the beings are good or evil and will kill them simply because they are abominations in their eyes.<br><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>About Your GM</strong></span></span></div>So this game will be different from most that people have played. Different only in that it will have many smaller RPs going on within the plot that I will set up as the GM/God. I will also be playing a character and using him to help advance the story. I've run tabletop games and I've opened sites. This game actually comes from a site that Sublime and I tried to open that failed. I really wanted to play this game and I'm hoping everyone here wants to as well. It'll be loads of fun and I'm greatly looking forward to gaming with everyone that gets accepted.<br><br>Any questions, comments, concerns or suggestions, please feel free to PM me. I have an open door policy as a GM and I plan to make this game as fun and amazing as I possibly can. There will be a few rules that I'll touch on a bit later.<br><br><hr><br><div align="center">Finis Dierum OOC- Have some fun, no idea what's going to happen here. (http://elliquiy.com/forums/index.php?topic=155010.0)<br>Finis Dierum Character Sheets/Faction Info (http://elliquiy.com/forums/index.php?topic=155013.0)<br>Finis Dierum IC Thread (http://elliquiy.com/forums/index.php?topic=155535.0)</div>
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				Title: <strong>Re: Finis Dierum (OOC)</strong><br>
				Post by: <strong>KingBear</strong> on <strong>16-10-2012, 04:51:00</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u"><strong>The Characters</strong></span></span></div><br>"Bear" (http://elliquiy.com/forums/index.php?topic=155013.msg7078662#msg7078662) played by KingBear<br>Charlie (http://elliquiy.com/forums/index.php?topic=155013.msg7079371#msg7079371) played by Holly Marlow<br>"Dragon" (http://elliquiy.com/forums/index.php?topic=155013.msg7106669#msg7106669) played by Deamonbane
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				Title: <strong>The Rules</strong><br>
				Post by: <strong>KingBear</strong> on <strong>16-10-2012, 04:51:10</strong>
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				<div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>The Rules</strong></span></span></div><br>1. HAVE FUN!!<br><br>2. Follow rule number 1.<br><br>3. No God-moding.<br><br>4. If you have a sex scene. Dont post small 1 line posts for the scene, preferably do a joint RP and post the entirety of it. We dont need to clutter the thread with smut. Once again, sex scenes are okay, but please do a joint RP in PMs then transfer it to the thread in a single post.<br><br>5. Be polite.<br><br>6. Be patient, I will have more rules and information as they come to me.<br><br><br><div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u">How the Posting will work</span></strong></span></div><br>Alright, so I keep telling people that I'll explain how this is going to work and I think I should just do it now.<br><br>This game will consist of many small, individual stories between characters within the world that has been set. The stories will all lead to points where the GM decides to put in a game event that can effect everyone, depending on how each character will react. <br><br>So when you post, please follow the below example for ease of finding your specific story in the thread. It will allow you to alert your RP partner or partners of when you've posted, and give them a link directly to the section of the thread that they posted.<br><br>So what you will do, when posting for your game is quite simple.<br><br>At the top of your posts, all you have to do is write your name, your partners name and the title of the RP you guys are running. Example:<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"><span class="bbc_u"><strong>Charlie and Bear<br>Training Time</strong></span><br><br>RP Goes here..</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>After that, what you do is click on the heading of your post then copy the URL and PM it to your partner. I am only asking this as a courtesy to your partner to let them know you posted. You dont have to do it. But expect it from me if you have a scene with me. After we get an RP going I will show an example. And get step by step instructions ready for anyone that doesnt quite understand how this works.<br><br>Once again, more rules/information to come as I'm able to get them ready for everyone.
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				Title: <strong>The Factions</strong><br>
				Post by: <strong>KingBear</strong> on <strong>16-10-2012, 04:51:22</strong>
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				3,000 years ago the various Nonhumans came to this place through the weakening veil, torn from their homes and thrust into a foreign land.<br><br>First, the demons forced their way through, followed closely by the Vampires and finally Shifters. Most have lived on this side of the veil for thousands of years, unable to escape, whilst others have been born on this side of the veil and call this place home.<br><br>These foreign beings come from savage planes; only the strongest survive in a place where blood and meat are the only currency. Non-humans struggle to assimilate into their new residence, adapting to survive and preparing to hunt their new prey, still others fight against the change tooth and nail.<br><br><div align="center"><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u"><strong>Humans</strong></span></span></div><br>Until recently, humans were the dominate species on the planet. They are a versatile creature, but are not especially skilled in any specific field. They have an average life span of about 90 to 100 years. They run an average height of about 5 to 6ft and have tender fleshy bodies that are easily incapacitated. Skin tones range from rich dark brown to porcelain white and their hair is worn in a multitude of hues.<br><br>Homo-sapiens, though weak in vessel, are strong in soul and will. Some are also tremendously intelligent, gifted inventors/tinkers, and skilled fighters. Most are not aware of the existence of Non-humans, typically those that have attained the knowledge of their existence vow to destroy them, and because of their sixth sense they have acquired the skill of using signs or magic. Human beings are the only species gifted with this ability.<br><br>These Signs are somatic, meaning if you bind a mage's fingers, they will be unable to use magic. Furthermore, any mage can only ever Master one of these signs. Also, characters whom have mastered a spell may have one intermediate spell as well and the rest must be at beginner level.<br><br>Mastered Sign- 1<br>Intermediate Skill Sign- 1<br>Beginner Skill Sign- 3<br><br>Please follow this when choosing which signs you can use. And remember, it takes time to learn the signs. The more you know, the older you should be unless you can explain it.<br><br><strong>The Aard</strong>– In beginners this spell causes a burst of air that knocks a target off balance, intermediate users can bruise or on occasion break ribs, and when mastered this spell stuns adversaries by removing oxygen from their bodies. A single shot will not kill a foe, only removing oxygen for a moment, but if used repetitively it can cause death because of oxygen deprivation and internal hemorrhaging. However, use of this spell on such a massive scale would leave the spell caster in a state of exhaustion.<br><br><strong>The Igni</strong>– Flames erupt from the spell caster’s hands, in beginners the blaze is medium sized, intermediate users create fire that reaches out and licks the floor before them, and those capable of mastering the spell become proficient at manipulating the flames into a giant sphere and hurling it at their enemies. Again, a single shot will not destroy an assailant, however, a barrage would decimate any attacker. Use of this spell on such at tremendous degree would leave the spell caster weak.<br><br><strong>The Quen</strong>– In apprentices this spell lessens the impact of strong attacks and nullifies weaker assaults. Seasoned users generate a stronger field that deflects small blows and nullifies one massive blow. A spell caster that has mastered this ability can deflect most assaults for a short period.<br><br><strong>The Yrden</strong>– In beginners, this spell immobilizes unsuspecting victims in an electromagnetic field, only shifters in their shifted form can muster the energy to exit its confines. In intermediate users, the field is strong enough to administer small shocks to the target. A spell caster that has mastered this spell can lay down more than one Yrden sign at a time, which requires a tremendous amount of energy to maintain.<br><br><strong>The Axii</strong>– This spell allows the user to gain a small amount of control over a chosen target's mind, such as planting a thought or discouraging a decision. A skilled user would be capable of depositing complex ideas in a target’s mind. When mastered a spell caster’s mind is able to access and control three separate consciousnesses at one time.<br><br>None of these Signs can kill without being used repeatedly, unless the target is vulnerable to the effects, such as having a heart condition, being prone to strokes, or being soaked in an accelerant.<br><br><div align="center"><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u"><strong>Vampires</strong></span></span></div>A cherry red sun hangs overhead, pleasant rays caressing Vampire hide without searing pain or bubbling flesh. Oh how they long for the days when they walked beneath that crimson warmth! Now confined to the darkness, born without the melanin-producing gland essential to the absorption of the sun’s UV rays, and killing the gland in infected humans.<br><br>Coveted are the memories of expansive forests, exhilarating hunts, and no law to restrain the Vampires from their desires. Their form quickly morphed after passing through the veil to this plane, transforming from hideous demon-like beast to a more pleasurable human-like facade; the better to hunt you with my dear.<br><br>However, in the throes of hunger the beautiful disguise dissolves spontaneously into a horrendous abomination, the visage of their true form from back home, ready to sink its teeth into tasty flesh. <br><br><ul class="bbc_list"><li type="disc">Live an eternity without aging.</li><li type="disc">Vampires are not born on this side of the plane and can only occur through infection of a human host.</li><li type="disc">Can be killed by being beheaded, silver through the heart, or over exposure to the sun.</li><li type="disc">Churches or other communal, high traffic areas are avoided by Vampires, because the high energy levels and human bodies make it hard to control their thirst.</li><li type="disc">Heightened Senses make them weak to loud noises, bright lights and strong smells.</li><li type="disc">Vampires are sensitive to Electro Magnetic Fields.</li><li type="disc">Vampires have a UV Allergy, which will cause blisters as well as begin to weaken the Vampire after about an hour in sunlight and overexposure to the sun can cause death.</li></ul><div align="center"><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u"><strong>Shifters</strong></span></span></div><br>Shifters originated from a plane very similar to that of the Vampires, a place lacking in technology, currency or government. The land is brimming with lush wildlife, untouched land and dangerous fauna.<br><br>Shifters are the dominant species in their plane; magnificent beasts of various races and size. When they first entered this dimension, their appearance was some place between beast and man, because of the overwhelming energy levels on this plane they were incapable of shifting to their beast form.<br><br>Their abnormal appearance caused them to be labelled as monsters and hunted mercilessly. The shifters quickly adapted to protect themselves, evolving to match the appearance of their adversary.<br><br>Due to an over abundance of energy stored within the Shifters, they must transform regularly, at least once a month, to prevent an over production of energy. If they do not change on schedule, it can lead to a very gruesome end.<br><br><ul class="bbc_list"><li type="disc">Age only 1 year for every 50 years alive after the age of 18.</li><li type="disc">Shifters come into being through birth or can be made by blood exchange on a massive scale.</li><li type="disc">Killed by being beheaded or staked in the heart with silver.</li><li type="disc">High traffic areas like churches are avoided by shifters, because of high energy levels which overload their bodies and make them feel sick or can on rare occasions force a transformation.</li><li type="disc">Heightened Senses make them weak to loud noises, bright lights and strong smells.</li><li type="disc">High energy levels make them a little more susceptible to spells like Quen and Yrden.</li><li type="disc">Shifters are weak against Aconite, a wreath of Aconite will prevent a shifter from being able to morph into their other form.</li></ul><div align="center"><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u"><strong>Demon Possessed</strong></span></span></div><br>Demons are the only Nonhumans out of the three races to have made the conscious decision to enter this plane. They originate from a world swarming with voracious inferno, teeming with horrible beasts, and it promises nothing but agony to its occupants.<br><br>Unlike the other species of Nonhuman Demon cannot enter this plane in the physical form and must use a human host in order to occupy this plane.<br><br>Though a demon possession extends the life span of the infected, after one hundred and fifty years the demonic taint begins to scar the body with frightening black markings that grow and spread across the body as time passes. The Demonic taint acts almost as a finger print, specific to the demon possessing, and each is unique in its execution.<br><br>These non-humans have telekinetic abilities, but they can only be manifested once the host has a certain level of acquaintance with the demon, whether that be by having been possessed for a long period of time before, or the current demon not having left the body in decades.<br><br>These abilities are limited by their physical strength and ability. Meaning, essentially, a demon cannot effect more than two objects at a time, and the 'range' for these abilities is thirty feet. Up to that point, but no further, a demon can exert the same amount of force on an object as he or she could with it's hosts hands. That means, also, that a demon could not throw a person the length of a football field with telekinesis, only across the room. Nor could they flip a car, or do other such feats reserved only for the strongest of shifters.<br><br><ul class="bbc_list"><li type="disc">Live for a maximum of 200-300 years.</li><li type="disc">Only come into being through possession</li><li type="disc">Die by beheading or silver through the heart</li><li type="disc">Churches or high traffic areas are avoided by Demon, because of the high energy levels in these areas. The high energy levels overload their bodies and disrupt their control over their host.</li><li type="disc">Demon Possessed are vulnerable to all energy based spells due to the electromagnetic energy required to maintain possession, which also makes them sensitive to said electro magnetic energy.</li><li type="disc">An EMP or Axii spell will knock a demon out of its host.</li></ul>
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				Title: <strong>Re: Finis Dierum (OOC)</strong><br>
				Post by: <strong>KingBear</strong> on <strong>16-10-2012, 05:44:36</strong>
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				<div align="center"><span style="font-size: 12pt;" class="bbc_size"><span class="bbc_u"><strong>The Order of the Eye</strong></span></span></div><br>The Order of the Eye, is a clan bent on the destruction of the veil and world as we know it. This is a very secretive sect and though membership is not impossible it is an arduous task to overcome. It consists of Humans and Demon Possessed. (Other Non-humans may join, but they are few and far between)<br><br>The Order is simply a massive coalition lead by demons, with no real organization to it that depends on brute strength and numbers. There combat strategy is extremely lacking and they typically charge into battle and destroy everything; every man for himself.<br><br><ul class="bbc_list"><li type="disc">Destroyer- Leader of the Order is only seen by the High Priests</li><li type="disc">High Preist- Only 2 High Priests in the Order these answer directly to the Destroyer.</li><li type="disc">Priest- This rank is for those that have mastered their individual abilities. Mostly made of humans who have nearly mastered their magical abilities.</li><li type="disc">Soldier- This is the more elite fighting force. The recruits seem like cannon fodder and the Soldiers are usually made up of Demon Possessed, Non-Humans or Elite Humans.</li><li type="disc">Recruit- The lowest level for The Order, as long as your goal is to open the veil, you can join The Order and this is where you will start.</li></ul><div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u">The Kindred</span></strong></span></div><br>The Kindred are another of the mysterious factions currently residing in New York. Their goal is to prevent the veil’s condition from worsening. These persons of pure intent hope to protect this plane from the dangers the other lands present. It is no effortless feat to enter the ranks of this clan, but this may be due to their scarceness. This Faction consists of Shifters, Vampires and Humans.<br><br>The Kindred is actually a network of much smaller packs, covens, and tribes. This means there can be multiple den masters in The Kindred. They 'link up' occasionally to fight off members of the Inquisition or Order and in dire situations to protect themselves. They will also work together to undermine an operation by the Order. <br><br>The Kindred use hunting tactics in battle, divide and conquer, strategically picking off members of the opposing group one by one. The best way to fight the Kindred would be to lay traps and ambushes, though this is very difficult due to their enhanced senses.<br><br><ul class="bbc_list"><li type="disc">Den Master- Usually a Non-Human and usually the strongest and most powerful in the group.</li><li type="disc">Enchanter- This role is for the most powerful mage in The Kindred. This person is practiced in the art and hard to kill.</li><li type="disc">Warrior- Next to the Den Master, these men/women are the best fighters in The Kindred. Not necessarily the oldest, but some of the most powerful. Very few humans make it this far.</li><li type="disc">Adept- This role can be filled by humans and non-humans alike. If humans are in this role, they're practiced in the magic arts or qualified warriors.</li><li type="disc">Recruit- Usually called "Pup" or "Cub" this rank is the entry level for The Kindred, almost anyone can fit in here and move their way up.</li></ul><div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u">The Inquisition</span></strong></span></div><br>Finally there is The Inquisition, an equally ambiguous group; consisting of only humans bent on the destruction of Non-humans. Modern day ‘Monster Hunters’, they don’t care if the beings are good or evil and will kill them simply because they are abominations in their eyes.<br><br>The Archon acts as more of a tactician, though this mysterious being is an exceptionally skilled soldier, guiding individual cells of the Inquisition to their missions. The Inquisition has small groups of soldiers stationed in specific areas or hot spots. When needed the cell in that area is notified and they set out to complete the mission, or get massacred trying.<br><br><ul class="bbc_list"><li type="disc">The Archon- The leader of the Inquisition, the strongest and most ruthless of the whole group. Also a great tactician, though rarely actually seen in any sort of skirmish</li><li type="disc">Paladin- There are few Paladins, the reason for this is because the training the Paladin has to go through is grueling and almost deadly. These know everything there is to know about their targets, practiced in magical arts as well as knowledge of the occult</li><li type="disc">Crusaders- General knowledge of Magic use, mostly used as proficient interrogators and warriors.</li><li type="disc">Hunters- Hunters track down and kill Non-Humans, it is their job to know everything there is to know about tracking and killing Non-Humans.</li><li type="disc">Recruits- Once again, the basic rank for the group. These have to be devote followers of the path.</li></ul><div align="center"><span style="font-size: 12pt;" class="bbc_size"><strong><span class="bbc_u">Non-Aligned</span></strong></span></div><br>Obviously there are always non-aligned groups and individuals, you don't have to be a member of one of these groups.
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				Title: <strong>Re: Finis Dierum (OOC)</strong><br>
				Post by: <strong>KingBear</strong> on <strong>16-10-2012, 05:51:05</strong>
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				<div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Soul Haven</strong></span></span><br>(http://i23.photobucket.com/albums/b400/Helz1/clubs-interior.jpg)</div><br>A non-human club<br><br>This exclusive establishment boasts two underground levels with state of the art ventilation systems, two dance floors with full bars on the third and second levels, and a discrete office on the top level. The front of the building is nondescript and there is no sign to encourage passersby to come and investigate its contents. <br><br>Soul Haven is a sanctuary for non-humans as well as a neutral zone. Guards are posted at every entrance dressed in all black; these men are not quite men at all. They don't respond to anything that is not part of their job. These bouncers, for lack of a better term, are more like Golems, super strong and quick, designed to be able to subdue a Non-Human. Though they are limited to this club specifically and never seen outside it's walls.<br><br>It is important that customers remember that though the bouncers of the night club appear placid and unobtrusive, another piece of furniture, they are there to control the peace. A rowdy patron being escorted out by one of these persons can vouch for their… Prowess.<br><br>The front office is of modern design and contains a half wall of which behind a lengthy black desk resides. Upon the desk sits a slim computer and phone. At any point in time the same young woman sits behind the desk, with a pair of guards on either side of the door behind her. She knows every Nonhuman in New York; young, old and fresh off the boat. If she hasn’t met you, she’s heard of you. After all, it’s her job.<br><br>The clubs sparkle with numerous lights that line every inch of the dance floor, blinking to the beat of the music. The corners of the jive arena bubble with huffing bodies lounging in satisfied exhaustion. They may take their pick from luxuriant chairs surrounding sturdy wood tables or cozy private booths, a welcome a break from the massive writhing wave of nonhumans wriggling to the pulse of the music. Cages containing succulent vixens speckle the dance floor and the bar is filled to the brim with top of the line booze. The music varies and appeals to all ages.<br><br>This is a place of excess, where the party never sleeps, the meat is always fresh and the blood never stops flowing.<br><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Sanctuary</strong></span></span><br>(http://i23.photobucket.com/albums/b400/Helz1/cudahy2.jpg)</div><br>Sanctuary is an occult shop that caters to mostly humans, though does have rare back alley exchanges with foreigners.&nbsp; Also, if you're ever looking on information regarding Non-human activity in the big apple look no further. Occasionally, customers are well versed in the fields of herbalism and potions making, blessed with the know how to properly utilize the goods available at this establishment.&nbsp; However the majority of the clientele consists of desperate women looking for love potions or superstitious persons looking for protective charms; easy targets for the cash strapped owner.<br><br>The store boasts a wide variety of herbs, ritual tools, charms and signs; everything a budding spell caster could possibly require. Unfortunately, a majority of their income springs from the business they get from the skeptical patrons looking for quick fixes to personal problems. A sign outside offers a free palm reading for any purchase above ten dollars and another boasts a solution to a troubling love life. Striking jewels, brilliant bottles, and mystical signs decorate the front window to draw the eye of passerbys.<br><br>If you're looking for magic supplies, a boost in luck to get that promotion, or some information on the where abouts of a Non-human this is the place for you.<br><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Central Park, Manhattan, NY</strong></span></span><br>(http://i9.photobucket.com/albums/a88/gothic_ballarina/central-park.jpg)</div><br>A wonderland during the day, bodies line the luscious green earth soaking in the sun’s rays, a trip through the trees that dance in the breeze gives one the sensation of being young and carefree. Central Park is a beautiful place, but like many beautiful things it contains many dangers. In the dark of night it contorts into a foul beast, unforgiving and unrelenting in its evil, where a stroll through the dark forest can turn into a nightmare. It holds within its womb many breath taking views. The park is a glorious display of nature; with several hundred thousand trees, more than 3 million cubic yards of soil, roads, bridges and a large reservoir. It took more than 15 years before the 20,000 workers completed this park. It is a popular place for all New Yorkers.<br><br>Central Park’s night time delights include; murder, disappearances, muggings and many more delinquent activities.&nbsp; The expansive lush flora offer the perfect cover for all sorts of dastardly deeds and welcomes the evil hearted creatures of the world with open arms. The park is frequently patrolled by the police, which offers little solace and only slightly slows the criminal activity.<br>&nbsp; <br>It goes without saying that it would be best to reserve any visits to this park for the daytime.<br><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Coney Island, Brooklyn, NY</strong></span></span><br>(http://i9.photobucket.com/albums/a88/gothic_ballarina/LunaParkatnight.jpg)</div><br><br>Today Coney Island is a somewhat antiquated, albeit entertaining curiosity with its amusement park, wooden boardwalk, sideshows, and vulgar food stands. Sideshows By The Seashore is located in the heart of the Coney Island amusement park. The sideshow seats 99 people and there is a bar serving beer. Both the inside and the outside of the historic 1917 building are decorated in canvas sideshow banners.<br><br>The famous Astroland amusement park has been replaced with the more modern Luna Park, which opened at the end of May 2010. The new park is modeled after its illustrious predecessor and offers 19 new rides which join the landmarked Wonder Wheel and Cyclone roller coaster. The park is named after Coney Island's historic Luna Park that was destroyed by fire in 1944.<br><br>Visitors can also walk the 3-mile Boardwalk, enjoy a Nathan's hot dog at Surf Avenue, and take a dip in the nearby Atlantic. The New York Aquarium is also nearby.<br><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><span class="bbc_u"><strong>Trinity Church</strong></span></span><br>(http://i9.photobucket.com/albums/a88/gothic_ballarina/PA270002.jpg)</div><br>Trinity Church holds a position on the National Register of Historic Places. It is open all hours, welcoming visitors to stay for a few moments of respite or absorb breath taking art. The church consists of awe inspiring Gothic architecture, glorious stain glass windows and captivating sculptures.&nbsp; <br><br>The church's excellent music program hosts weekly concerts that have long been enjoyed by local business people on their lunch hour. Known as "Concerts at One", visitors can enjoy a variety of musical genres presented in concerts by both well-known musicians as well as up-and-coming artists who attend the city's many music conservatories.<br><br>This place is typically avoided by Non-humans because of the high energy levels of this area; the power grade causes nausea in Non-humans or disrupts demon possession. For this reason this place is ideal for persons looking for sanctuary from a pursuing Non-human. Also, there are whispers that in the cloak of darkness Inquisition meetings may be held here.<br><br><div align="center"><span style="font-size: 14pt;" class="bbc_size"><strong><span class="bbc_u">China Town, Manhattan, NY</span></strong></span><br>(http://i9.photobucket.com/albums/a88/gothic_ballarina/chinatown.jpg)</div><br>Exploring the area on foot is a must as many of the wonderful places that deserve a visit are merely holes-in-the-wall and easily missed when driving through. Chinatown boasts literally hundreds of restaurants, some of them only big enough for just a few tables. Ask the locals where the best ones are and you'll no doubt be guided towards an unforgettable meal. You'll also find other Asian cuisine here, including Thai, Japanese, Vietnamese, and Malaysian. <br><br>Shops sell everything from Asian-inspired clothing and jewelry to martial arts equipment to unique foods you can take home and prepare on your own.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Finis Dierum (OOC)</strong><br>
				Post by: <strong>KingBear</strong> on <strong>22-10-2012, 09:30:40</strong>
			</dt>
			<dd class="postbody">
				IC Thread is open for business! Hooray! Hopefully we get more people to join the game and join in on the fun.<br><br>Finis Dierum IC Thread! WOOTZORS! (http://elliquiy.com/forums/index.php?topic=155535.0)
			</dd>
		</dl>
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