Project Genesis: Surviving Hell in New Angeles [OOC]
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		<h2 id="linktree">Play-By-Post: Extreme =&gt; Extreme Small Groups =&gt; Topic started by: Caitlin on 29-05-2012, 19:48:27</h2>
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				Title: <strong>Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>29-05-2012, 19:48:27</strong>
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				<div align="center"><span style="font-size: 14pt;" class="bbc_size">Project Genesis: Surviving Hell in New Angeles</span></div><div align="center">IC Topic (Reboot) (http://elliquiy.com/forums/index.php?topic=143653.0)</div><div align="center">Old IC Topic (http://elliquiy.com/forums/index.php?topic=141985.0)</div><div align="center">Character templates (http://elliquiy.com/forums/index.php?topic=141555.msg6357391#msg6357391)</div><br><div align="center"><strong>All slots for this roleplay are filled.</strong></div> <br><br><strong>CONFIRMED MEMBERS</strong><br>Caitlin<br>Wiccaangel311<br>AribethAmkiir<br>arkhos<br>Latooni Suboto<br><br><br><strong>INDEX</strong><br>1. Summary of the roleplay<br>2. Roleplay structure<br>3. Chapters<br>&nbsp;&nbsp;&nbsp;3.1 Introduction<br>&nbsp;&nbsp;&nbsp;3.2 Converging<br>&nbsp;&nbsp;&nbsp;3.3 The first assignment<br>4. Characters<br>&nbsp;&nbsp;&nbsp;4.1 Traits<br>&nbsp;&nbsp;&nbsp;4.2 Skills<br>&nbsp;&nbsp;&nbsp;4.3 Template<br>5. Items<br>&nbsp;&nbsp;&nbsp;5.1 Consumables (food/ water, etc.)<br>&nbsp;&nbsp;&nbsp;5.2 Cures/ vaccines<br>&nbsp;&nbsp;&nbsp;5.3 Weapons<br>&nbsp;&nbsp;&nbsp;5.4 Vehicles<br>6. Enemies<br>&nbsp;&nbsp;&nbsp;6.1 Civilians<br>&nbsp;&nbsp;&nbsp;6.2 Drugs addicts<br>&nbsp;&nbsp;&nbsp;6.3 Law enforcement (SWAT)<br>&nbsp;&nbsp;&nbsp;6.4 Military<br>&nbsp;&nbsp;&nbsp;6.5 Scientists<br>&nbsp;&nbsp;&nbsp;6.6 Mutations<br>&nbsp;&nbsp;&nbsp;6.7 Military (uninfected)<br>&nbsp;&nbsp;&nbsp;6.8 Gangs (uninfected)<br>7. Zombie infection phases<br>&nbsp;&nbsp;&nbsp;7.1 Escaped virus (gas) – tier 1 infection<br>&nbsp;&nbsp;&nbsp;7.2 Infected by bacillus – tier 2 infection<br>&nbsp;&nbsp;&nbsp;7.3 Infected by being bitten – tier 3 infection<br>8. City outline<br>9. General guidelines<br><br><br><strong>1. Summary of the roleplay</strong><br>Project Genesis was a research project in a hidden facility, located in the metropolis New Angeles. The project revolved around creating the ultimate biological weapon that would turn soldiers of a hostile force against their own. Unfortunately, something went horribly wrong and the lethal virus escaped spreading like a wildfire, infecting the majority of the population with death as the eventual result. To make things worse, however, the virus didn't just kill the population, it also reanimated them, mostly as brainless zombies, hungering for human flesh.<br><br>In the weeks that followed the initial outbreak vaccines and cures were spread among the survivors, but these were far from perfected. This in turn resulted in partially immune humans, who went either insane, or resulted in smarter zombies. In several other cases the combination of drugs with the virus, or the combination of several kinds of vaccines, resulted in horrible mutations.<br><br>The government was quick to isolate the city and its surrounding area, not allowing anybody to go in or get out. While Congress debated about whether to nuke the city, or exterminate the zombies by different means, there are several people that managed to survive the initial outbreak and now struggle to stay alive. You are one of these survivors and it is your task to make sure that mankind lives to have a next generation.<br><br><br><strong>2. Roleplay structure</strong><br>We'll use freeform roleplay, that means no dice rolling and writing the story in novel style. I'm hoping that we all contribute at least one post a day. You're free to discuss subplots with each other for your characters. To keep ourselves organized we'll put all the OOC messages in a separate OOC topic. We can also use this to discuss upcoming plot lines for the story. The OOC topic can be used to have fun in general as well. <br><br>If you have any questions about this, then please let me know!<br><br><br><strong>3. Chapters</strong><br>I was thinking of structuring our roleplay with different chapters, each chapter consisting out of a common goal or task, which will be introduced by a scientist who was involved with the original creation of the biological weapon that caused so much harm. Should the roleplay go slow for whatever reason, then this scientist can also introduce a plot twist or change the assigned task to bring new life in the roleplay again.<br><br>The first three chapters are mostly introduction chapters, to get ourselves organized in the roleplay and have our characters get to know each other a bit. <br><br><span class="bbc_u">3.1 Introduction</span><br>We can use this chapter to introduce each of our characters and how they survived the past weeks since the outbreak of the virus. This will probably be done within 2 – 3 days.<br><br><span class="bbc_u">3.2 Converging</span><br>I'd like to use this chapter to bring all of our characters together in a single spot, it could be that different characters team up and then find other characters at that location. It would probably be a fortified building with some food and water in it, like a supermarket or so, but I'll leave that up to the story. I imagine that this will take another 1 to 2 days.<br><br><span class="bbc_u">3.3 The first assignment</span><br>Once our characters got a chance to gear up with some basic essentials, I'll introduce the scientist who will give us various tasks for the duration of the storyline. He'll be the key for our eventual escape out of the city and also a useful resource for finding valuable items and safe houses. After the first assignment I'll introduce a new chapter whenever the previous task was accomplished. There is no set time limit for accomplishing these tasks, nor do I have any idea right now how many different tasks we'll get. I think we'll just keep it going as long as it stays fun, which will hopefully be for a long time to come!<br><br><br><strong>4. Characters</strong><br>Ideally we all have several characters, that way we can use several characters as cannon fodder. ;)<br>In every good zombie story there is plenty of gore and having some redundant characters that die during the storyline would be a fun thing to have. Please note that you're also allowed to introduce new characters at any given point. It'll help to keep the story fresh and sometimes it can be a lifesaver for our main characters to get the occasional support. Though I don't see it happen right now, it could even be that at the end of the story none of our original cast members are still alive. <br><br>One thing I want to clarify is that this is considered a casual roleplay, meaning that only the owner of a character can decide on wounds that are anything worse than first aid can cure. If you have the permission from somebody through either the OOC topic or PM's that you can kill his/ her character then it's fine of course, but you can't kill or seriously injure the character of somebody else otherwise. <br><br>I want to structure our characters a little bit above what we'd normally have in roleplays, I thought it would be fun if we'd added traits and skills to our characters as well. Please note that the traits and skills aren't set in stone. For example, you can train strength and stamina during the story, somebody who starts as weak could end up really strong at the end. Likewise, somebody who starts as intelligent, could end up as a real dimwit due to an accident with hazardous gas. Skills are things that our characters most likely will only get better at, unless you lose a limb or something. I could imagine that losing an arm would make you a worse shooter than you were before if it was your shooting arm. <br><br>Both traits and skills go on a 1 – 5 scale, to prevent omnipotence your character will be better at some things than at other things. <br><br>The scale system goes like this:<br>1 point – Terrible<br>2 points – Bad<br>3 points – Average<br>4 points – Good<br>5 points - Excellent <br><br>In the template we'll write out their scale completely, though it's more convenient to add the number as well with the traits. For example, if somebody has something set to average we'll type 'Average', rather than '3'. <br><br>If a character performs a skill which is set to 'Terrible' then that character should either die or be seriously injured. When a character performs a skill with the level 'Bad' it'll generally result in failure. Average will result in minor good or minor bad results, 'good' will result in good results and excellent will result in really good results. We'll use common sense for this during the roleplay, rather than throwing dice.<br><br>Skills are also interesting in another way. If, for example, my character is a nurse with an excellent first aid skill, while your character is truck driver with average first aid, then during the duration of the roleplay my nurse could train your truck driver to become good at first aid. Likewise, my nurse is a bad driver, while your truck driver is good at driving. During the roleplay your truck driver could train my nurse to become an average driver. This skill improving between teacher – student will always result in the student becoming at best 1 level below that of the teacher. The only exception to this is that only good and excellent people can train others in something. If you have an average skill then you can't train somebody from terrible into bad. If a character has a skill set to 'Terrible' then this skill won't be able to improve at all.&nbsp; <br><br>I figure this should give us plenty of interaction with our characters and cause some group cohesion where we'll need to cooperate. <br><br><span class="bbc_u">4.1 Traits</span><br>In total we have 6 different traits; Dexterity, Intelligence, Perception, Stamina, Strength and Willpower.<br>Everybody gets a total of 21 points which you can spread across your characters trait. If you want to use less than 21 points that's okay, but not more. That way we prevent omnipotent characters who are good at everything.<br><br>Dexterity – A measure of how agile your character is. Dexterity controls attack and movement speed, as well as accuracy.<br>Intelligence – How smart your character is, among things, this will help with solving puzzles/ complicated situations.<br>Perception – A higher perception allows you to spot danger early, while a terrible perception means that you'll walk right into zombies. A high perception also allows you to spot weaknesses of your enemy easier.<br>Stamina – How much endurance your character has. The higher your endurance, the longer you can run.<br>Strength – How strong your character is, but also how many items your character can carry.<br>Willpower – How much your character is in control of him-/ herself. Terrible wits means you're scared by the smallest sound, excellent wits means you don't break out in sweat with the zombie horde itself attacks.<br><br><span class="bbc_u">4.2 Skills</span><br>Next to 6 different traits we also have 20 different skills, on average this would give us 60 points to play with, but since we can improve skills during the roleplay and since the average human being isn't good at everything I'm in favor of setting this to 52 points instead. Additionally, it would make sense if our characters can only be excellent at one thing, though good at multiple things. <br><br>Things like surgery and explosives generally require an education in that field to be average in them. I marked those with a *, for realism it's probably best to set those at bad, unless your character has a profession in that field, in which case you could set it at good or even excellent. Setting it at bad, or even terrible,<br>&nbsp;will free up some points that you can use elsewhere though.<br><br>Please note that when your character does something he's terrible at he'll likely end up seriously injured, possibly even dead. On the other hand, somebody who is excellent at something will have really good results. Also note that putting a bad driver behind the wheel can result in the entire team getting injured. <br><br>Full list:<br>Fighting (melee weapons)<br>Fighting (unarmed)<br>Shooting (compound bow)<br>Shooting (1 handed guns)<br>Shooting (2 handed guns; shotguns/ rifles)<br>Using demolitions (explosives)*<br>Applying First Aid<br>Cooking<br>Performing Surgery*<br>Hunting<br>Setting Traps<br>Sewing<br>Sneaking<br>Driving<br>Flying (airplanes/ helicopters)*<br>Engineering* (everybody can invent normal items, but complicated items require engineering)<br>Hacking Computers*<br>Lock-picking<br>Repairing Equipment<br>Researching (science; inventing cures, vaccines)*<br><br><br><span class="bbc_u">4.3 Template</span><br>To make things easy with our characters you can simply copy/ paste the template below and fill that in for each of your characters. This is mostly meant to introduce your character in a structured way to the rest of the group. I urge you not to write biographies for your characters, since it's much more fun to introduce your character's history in the actual roleplay. Just imagine our characters sitting around a campfire and telling stories about their past before the outbreak, it could give some really interesting stories and add to the overall story.<br><br><div class="codeheader">Code: <a href="javascript:void(0);" onclick="return smfSelectText(this);" class="codeoperation">[Select]</a></div><pre style="margin: 0; padding: 0;"><code class="bbc_code">GENERAL<br>Name: <br>Gender: <br>Date of Birth: <br>Profession: <br>Sexual preference: <br><br>TRAITS<br>Dexterity - <br>Intelligence - <br>Perception - <br>Stamina - <br>Strength - <br>Willpower - <br><br>SKILLS<br>Fighting (melee weapons)<br>Fighting (unarmed)<br>Shooting (compound bow)<br>Shooting (1 handed guns)<br>Shooting (2 handed guns; shotguns/ rifles)<br>Using demolitions (explosives)*<br>Applying First Aid<br>Cooking<br>Performing Surgery*<br>Hunting<br>Setting Traps<br>Sewing<br>Sneaking<br>Driving<br>Flying (airplanes/ helicopters)*<br>Engineering* <br>Hacking Computers*<br>Lock-picking<br>Repairing Equipment<br>Researching (science; inventing cures, vaccines)*<br><br>Verification skills<br>1 point x&nbsp; = <br>2 points x&nbsp; = <br>3 points x&nbsp; = <br>4 points x&nbsp; = <br>5x points x&nbsp; = <br>Total: </code></pre><span style="font-size: 8pt;" class="bbc_size">(The total skills are twenty, so everything behind x at the 1 - 5 points added up should be twenty in total. The total points can't be more than 52, but lower is okay.)</span><br><br><strong>5. Items</strong><br>Items won't be easily available and we'll need to scavenge for them during our adventures. Some things will be easier to find than others. Food and water will be available in most houses that we'll raid, but ammunition will be harder to find.<br><br><span class="bbc_u">5.1 Consumables (food/ water, etc.)</span><br>As explained above, these will be moderately easy to find. First aid kits also fall under this, as do new clothing. Though the latter might have a funny smell if you have to pick it from the corpse of a zombie.<br><br><span class="bbc_u">5.2 Cures/ vaccines</span><br>These will be extremely hard to find. The idea I have in mind is to make this part of the story plot. When a zombie bites one of us it'll depend on the severity of the infection how quickly we turn into a zombie. For example, a minor scratch will take a full day for you to turn, but multiple bites will make you turn into a zombie faster. We'll be able to delay the infection from spreading by applying good first aid, washing wounds and using medicine. General medicine shouldn't be too hard to find, but actual cures or vaccines (which need to be used before infection) will be extremely hard to find. Reliable ones at least.<br><br><span class="bbc_u">5.3 Weapons</span><br>Guns will be somewhat easy to find, but the ammunition for them will be hard to find. I imagine us using things like shotguns more as baseball bats than as actual guns. We can only carry so much ammunition and gun shops aren't exactly around every corner. We might be able to scavenge some from military or police zombies, but other than that we'll mostly have to come up with new ways to kill zombies.<br><br><span class="bbc_u">5.4 Vehicles</span><br>Cars will be easy to find, they're strewn all over the city. However, most will be missing their keys, or are wrecked. Additionally, some cars won't be save to drive in, for example, convertibles. Though they're generally fast, with the streets covered in car wrecks you're an easy target for a zombie attack since there is no roof on them. <br><br><br><strong>6. Enemies</strong><br>Next to the normal zombies we'll also encounter several other enemies, both infected and uninfected, that are intend on either killing us, eating us, experimenting on us, or a combination of that all. In general, if you get bitten, scratched, chewed, nibbled on, or vomited over by zombies you're in trouble. Getting their blood on them won't infect you if it's not in direct contact with an open wound though. <br><br><span class="bbc_u">6.1 Civilians</span><br>These are the normal zombies, when facing alone they generally don't pose much of a challenge, though in large hordes they're very dangerous since they can easily overwhelm your group. Also, the hungrier they get the more aggressive they become. Typically they are slow and only shuffle around to conserve energy, but this changes when they spot a survivor. Especially when they're hungry they become very fast and violent, running after the survivors. Their running speed is slightly below the average human running speed, but they can keep running for ages, while normal humans will eventually become tired. Normal zombies can also sprint for short distances, like humans can. They'll return to slowly shuffling around when they lost track of their target and 'forgot' what they were doing. Zombies who are completely satiated also won't run after survivors and just shuffle around, however, these zombies are rare.<br><br><span class="bbc_u">6.2 Drugs addicts</span><br>Drug addicts are like normal zombies, but but with a slight mutation. They're either stronger, more aggressive, more intelligent, or faster than the average zombie. Some can be both stronger and faster, but they never have more than two of those traits better than normal zombies.<br><br><span class="bbc_u">6.3 Law enforcement (SWAT)</span><br>Law enforcement zombies are much harder to kill than civilian zombies due to their body armor. They're also much more aggressive and stronger, but not faster or more intelligent than civilian zombies. <br><br><span class="bbc_u">6.4 Military</span><br>Military zombies were vaccinated, but the vaccine was far from perfect and they turned anyway. However, they managed to keep their reasoning skills, which allows them can communicate and cooperate. They generally hunt in packs and can set clever traps. <br><br><span class="bbc_u">6.5 Scientists</span><br>Scientists used vaccines or cures that were better than what the military used, but since their vaccines didn't stop the aggressive virus completely they still turned. They retained much of their intelligence and reasoning skills, which makes them a very dangerous opponent. They will generally try to capture survivors, so they can experiment on them in hopes to find a better cure for themselves. Falling in their hands is a fate worse than being turned into a zombie.<br><br><span class="bbc_u">6.6 Mutations</span><br>Mutated zombies are military, scientists or civilians who were experimented upon, to find a cure or vaccine that would stop the virus. Due to the combination of different vaccines and cures they mutated into something that isn't quite zombie, but isn't quite human either. Generally they're stronger, faster, more aggressive and more intelligent than the average zombie. They also have unique skills like vomiting, leaping, spitting their tongue like a chameleon to capture you, or are super strong. Some of them can also be very quiet and hide unseen in the shadows, their night vision allowing them to prey on survivors. These zombies mostly hunt in the dark, generally alone, but occasionally also with others.<br><br><span class="bbc_u">6.7 Military (uninfected)</span><br>Uninfected military personnel will shoot at anything, whether it's a human or zombie. They're under orders of Congress to get the infection under control, no matter what the cost. Reasoning with them is useless and you're much safer off killing them, before they kill you. The military mostly stays around the borders of the city, but they have several strongholds inside the city at key locations that they want to prevent zombies or gangs to take over.<br><br><span class="bbc_u">6.8 Gangs (uninfected)</span><br>Gangs are uninfected civilians who grouped together for protection. They don't trust anybody outside their group and often they don't even trust each other. They're much more numerous than the military inside the city and will generally shoot first and ask questions later.<br><br><br><strong>7. Zombie infection phases</strong><br>I figured it'd be best to give a summary of the different kind of zombie infection phases, so we all know what can cause you to get infected.<br><br><span class="bbc_u">7.1 Escaped virus (gas) – tier 1 infection</span><br>If the virus escaped in gas form and you inhale it you will get infected. Depending on the dosage it'll either turn you nearly instantly (when you had a dosage so high that it knocked you unconscious) or within 48 hours if it was a minimal amount.<br>With a minimal amount you go through the following phases:<br>Immediately after infection - feeling (slightly) nauseous. <br>30 – 60 minutes after infection – coughing and general lack of energy. The coughing causes the virus to spread and infect other people, though it only stays alive for 30 minutes when its airborne.<br>5 – 6 hours after infection – hacking cough (causes the virus to spread even easier), being very tired, itching skin, raised temperature and sweating profusely.<br>11 - 12 hours after infection – vomiting blood.<br>12 hours after infection – losing consciousness (as a result of vomiting blood). The infected person is also no longer infectious at this point, unless you come in direct contact with the vomited blood.<br>13 - 25 hours after infection – the infected slips into a deep coma. (This happens 13 hours after infection if no medical treatment is given, with excellent medical attention this can take up to 24 hours.)<br>17 – 29 hours after infection – abscesses form on the body of the infected person (17 hours without medical treatment, 29 hours with excellent medical treatment).<br>21 – 33 hours after infection – the infected person dies.<br>10 minutes after death – the dead body reanimates and the person is a zombie.<br><br><span class="bbc_u">7.2 Infected by bacillus – tier 2 infection</span> <br>When a character gets infected by somebody else who is coughing then the symptoms are the same as when infected directly by the gas. The virus did mutate, however, rendering most cures and vaccines useless. This is called a tier 2 infection because it infected the person indirectly through another infected person, rather than directly by the gas. <br><br><span class="bbc_u">7.3 Infected by being bitten – tier 3 infection</span><br>When you get bitten by a zombie you get infected by its saliva or blood coming in contact with your blood.<br>30 minutes – 12 hours after infection – increased loss of motoric functioning in the body part that was bitten. This time depends on the following; bite severity, time between the bite and cleaning the wound (the faster it gets cleaned, the longer it takes for the infection to spread) and how thoroughly the wound gets cleaned.<br>45 minutes – 18 hours after infection – after the increased loss of motoric functioning the infected person will be increasingly more distracted. <br>60 minutes – 24 hours after infection – the infected person dies. <br>1 minute after death – the dead body reanimates and the person is a zombie. <br><br>Only tier 1 and tier 2 infected zombies will have the split-open abscesses on their body, which gives them a much more sickly appearance than tier 3 zombies. It also pays to know that tier 3 infected aren't as contagious as the tier 1 and tier 2 zombies. Even French kissing or having sex won't get you infected, though if your blood comes in direct contact with their blood it will cause a tier 3 infection.&nbsp; <br><br><br><strong>8. City outline</strong><br>The outbreak was in a major metropolis in the United States with skyscrapers at the city center, apartment buildings further away and eventually houses at the outskirts of the city. The further away from the city center you are, the lower the buildings will be. Military snipers shoot at anything that gets too close to the edges of the outskirts.<br><br>Closer to the city center there are abandoned cars on the streets, making it harder to drive through them. Key locations, like water plants, power plants, military armories, or other locations that would help a gang gain control over a large part of the city, are guarded by uninfected military personnel who can't be reasoned with. <br><br>The subway system is mostly off line, though an engineer might get some trains to operate. Power outages were a common occurrence and warm water had turned into a luxury.&nbsp; <br><br>Weapon stores are generally raided for their contents already, though they might still have some hidden reserves left.&nbsp; <br><br>The airport is under lock-down by the military, but at the same time too large to defend completely against intruders. Inside, however, there are plenty of zombies who were traveling when the outbreak occurred.&nbsp; <br><br>Downtown is overrun with zombies, though the military tried to quell their numbers they simply took too heavy losses and abandoned the area. Heavy fights between gangs and zombies ensued for a while in several parts of the downtown area, where the gangs tried to get control over the valuable area. However, this was not the case in all all the downtown areas and in some parts the local communities worked well together to fend off the zombies. The last week gunshots were becoming increasingly rare even in the violent areas, as one by one the gang fortifications were either overrun or ammunition started to run out. Most gangs are now either in hiding or down to using melee weapons. Only sparingly daring to raid outside their fortifications to get fuel for their generators, or food for their mouths.<br><br><br><strong>9. General guidelines</strong><br>We want to keep the roleplay fun for all participants and to ensure so there are some general guidelines. <br>&nbsp;&nbsp;&nbsp;- When asked to edit a post, please do so. Sometimes a post can cause the RP to die early and that'd be a real shame. Use common sense with your adventures and please consider the long term consequences of your actions. (For example, sending a helicopter to save everybody is a big no-no.) When you're not sure about something, then please send me a PM or post it in the OOC topic.<br>&nbsp;&nbsp;&nbsp;- Use spelling/ grammar checking with every post you write.<br>&nbsp;&nbsp;&nbsp;- No omnipotence, everybody has at least some weakness; in fact if you're terrible at something and you'll do it anyway you should end up getting seriously injured, possibly even die.<br>&nbsp;&nbsp;&nbsp;- Please post OOC posts in the OOC topic where they belong.<br>&nbsp;&nbsp;&nbsp;- Add at least 1 post a day. <br>&nbsp;&nbsp;&nbsp;- No sex with zombies. That's just gross. :P<br>&nbsp;&nbsp;&nbsp;- Most importantly of all; HAVE FUN!
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				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles City [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>29-05-2012, 19:58:23</strong>
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				Apart from one person everybody was okay with 'New Angeles City' as name for our metropolis, though I suppose the city part can be optional as well and we could call it just New Angeles. I'm curious to know how you guys and girls think about it, but if it doesn't really matter to you we'll just leave it like this. :-)<br><br>All the character templates will also be kept in this post and updated when needed.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Caitlin's Characters</div><div class="spoiler_body"><div class="floatright">(http://www.wikistreets.com/wp-content/uploads/2012/05/nurse.jpg)</div>GENERAL<br>Name: Caitlin Walker<br>Gender: Female<br>Date of Birth: December 21, 1988 <br>Profession: Nurse<br>Sexual preference: Bi-curious<br><br>TRAITS<br>Dexterity - AVERAGE <br>Intelligence - GOOD<br>Perception - GOOD<br>Stamina - GOOD<br>Strength - BAD <br>Willpower - GOOD<br><br>SKILLS<br>Fighting (melee weapons) AVERAGE 3<br>Fighting (unarmed) BAD 2<br>Shooting (compound bow) BAD 2<br>Shooting (1 handed guns) BAD 2<br>Shooting (2 handed guns; shotguns/ rifles) TERRIBLE 1<br>Using demolitions (explosives)* TERRIBLE 1<br>Applying First Aid - EXCELLENT 5<br>Cooking GOOD 4<br>Performing Surgery* AVERAGE 3<br>Hunting BAD 2<br>Setting Traps BAD 2<br>Sewing GOOD 4<br>Sneaking GOOD 4<br>Driving AVERAGE 3<br>Flying (airplanes/ helicopters)* TERRIBLE 1<br>Engineering* BAD 2<br>Hacking Computers* BAD 2<br>Lock-picking AVERAGE 3<br>Repairing Equipment AVERAGE 3<br>Researching (science; inventing cures, vaccines)* AVERAGE 3<br><br>1x 3 = 3<br>2x 6 = 12<br>3x 8 = 24<br>4x 2 = 8<br>5x 1 = 5<br>total: 52 <br><hr><br><br><div class="floatright">(http://i.dailymail.co.uk/i/pix/2011/06/09/article-0-0B160F1C000005DC-735_306x423.jpg)</div>GENERAL<br>Name: Carl Johnson<br>Gender: Male<br>Date of Birth: July 4, 1954 <br>Profession: Priest<br>Sexual preference: Heterosexual<br>TRAITS<br>Dexterity BAD <br>Intelligence AVERAGE <br>Perception EXCELLENT (AVERAGE without glasses)<br>Stamina BAD<br>Strength GOOD <br>Willpower GOOD<br><br>SKILLS<br>Fighting (melee weapons) GOOD 4<br>Fighting (unarmed) GOOD 4<br>Shooting (compound bow) TERRIBLE 1<br>Shooting (1 handed guns) GOOD 4<br>Shooting (2 handed guns; shotguns/ rifles) GOOD 4<br>Using demolitions (explosives)* BAD 2<br>Applying First Aid BAD 2<br>Cooking BAD 2<br>Performing Surgery* BAD 2<br>Hunting AVERAGE 3<br>Setting Traps BAD 2<br>Sewing BAD 2<br>Sneaking AVERAGE 3<br>Driving AVERAGE 3<br>Flying (airplanes/ helicopters)* TERRIBLE 1<br>Engineering* BAD 2<br>Hacking Computers* TERRIBLE 1<br>Lock-picking AVERAGE 3<br>Repairing Equipment AVERAGE 3<br>Researching (science; inventing cures, vaccines)* TERRIBLE 1<br><br>1x 4 = 4<br>2x 7 = 14<br>3x 5 = 15<br>4x 4 = 16<br>5x 0 = 0<br>Total: 49</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Wiccaangel311's Characters</div><div class="spoiler_body"><div class="floatright">(http://mimg.ugo.com/201106/8/9/0/197098/cuts/eliza-dushku-dollhouse-gun-1_288x288.jpg)</div>GENERAL<br>Name: Katherine James<br>Gender: Female<br>Date of Birth: September 17, 1984<br>Profession: Police Woman<br>Sexual Preference: Bi-curious<br><br>TRAITS<br>Dexterity – AVERAGE<br>Intelligence - GOOD<br>Perception - GOOD<br>Stamina - GOOD<br>Strength - AVERAGE<br>Willpower - AVERAGE<br><br>SKILLS<br>Fighting (melee weapons) AVERAGE 3<br>Fighting (unarmed) GOOD 4<br>Shooting (compound bow) TERRIBLE 1<br>Shooting (1 handed guns) EXCELLENT 5<br>Shooting (2 handed guns; shotguns/ rifles)GOOD&nbsp; 4<br>Using demolitions (explosives)*BAD 2<br>Applying First Aid AVERAGE 3<br>Cooking AVERAGE 3<br>Performing Surgery*TERRIBLE 1<br>Hunting AVERAGE 3<br>Setting Traps BAD 2<br>Sewing BAD 2<br>Sneaking AVERAGE 3<br>Driving AVERAGE 3<br>Flying (airplanes/ helicopters)*TERRIBLE 1<br>Engineering* (everybody can invent normal items, but complicated items require engineering) BAD 2<br>Hacking Computers* TERRIBLE 1<br>Lock-picking BAD 2<br>Repairing Equipment AVERAGE 3<br>Researching (science; cures, vaccines)* TERRIBLE 1<br>1x5=5<br>2x5 = 10<br>3x7=21<br>4x2=8<br>5x1=5<br>Total=49<br><hr><br><br><div class="floatright">(http://archive.michelle-trachtenberg.info/images/content/4286342.jpg)</div>GENERAL<br>Name: Samantha Bones<br>Gender: Female<br>Date of Birth: May 10, 1996<br>Profession: High School Student<br>Sexual Preference: Bisexual (leans more towards women though)<br><br>TRAITS<br>Dexterity – AVERAGE<br>Intelligence - GOOD<br>Perception - AVERAGE<br>Stamina - GOOD<br>Strength - BAD<br>Willpower - AVERAGE <br><br>SKILLS<br>Fighting (melee weapons) GOOD 4<br>Fighting (unarmed) GOOD 4<br>Shooting (compound bow) TERRIBLE 1<br>Shooting (1 handed guns) BAD2<br>Shooting (2 handed guns; shotguns/ rifles ) BAD 2<br>Using demolitions (explosives)*BAD 2<br>Applying First Aid AVERAGE 3<br>Cooking AVERAGE 3<br>Performing Surgery*TERRIBLE 1<br>Hunting AVERAGE 3<br>Setting Traps BAD 2<br>Sewing BAD 2<br>Sneaking BAD 2<br>Driving AVERAGE 3<br>Flying (airplanes/ helicopters)*TERRIBLE 1<br>Engineering* (everybody can invent normal items, but complicated items require engineering) BAD 2<br>Hacking Computers* EXCELLENT 5<br>Lock-picking BAD 2<br>Repairing Equipment AVERAGE 3<br>Researching (science; cures, vaccines)* TERRIBLE 1<br>1x4=4<br>2x8= 16<br>3x5=15<br>4x2=8<br>5x1=5<br>Total=48</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Aribeth's Characters</div><div class="spoiler_body"><div class="floatright">(http://i1087.photobucket.com/albums/j480/Erion2451/Emma-Roberts-emma-roberts-7048797-307-462.jpg)</div>GENERAL<br>Name: Rebecca (Becka) Lawson<br>Gender: Female<br>Date of Birth: April 3, 1994 <br>Profession: High School student<br>Sexual preference: Heterosexual<br><br>TRAITS<br>Dexterity - Good<br>Intelligence - Good<br>Perception - Average<br>Stamina - Good<br>Strength - Average<br>Willpower - Average<br><br>SKILLS<br>Fighting (melee weapons)- Average (3)<br>Fighting (unarmed) – Bad (2)<br>Shooting (compound bow) – Bad (2)<br>Shooting (1 handed guns) – Bad (2)<br>Shooting (2 handed guns; shotguns/ rifles)-Bad (2)<br>Using demolitions (explosives)* - Bad (2)<br>Applying First Aid – Good (4)<br>Cooking – Good (4)<br>Performing Surgery* - Bad (2)<br>Hunting – Bad (2)<br>Setting Traps – Bad (2)<br>Sewing – Bad (2)<br>Sneaking – Average (3)<br>Driving – Average (3)<br>Flying (airplanes/ helicopters)* - Bad (2)<br>Engineering* - Bad (2)<br>Hacking Computers* - Bad (2)<br>Lock-picking – Bad (2)<br>Repairing Equipment – Bad (2)<br>Researching (science; inventing cures, vaccines)* - Bad (2)<br><br>Verification skills<br>1 point x&nbsp; =&nbsp; 0<br>2 points x&nbsp; = 15<br>3 points x&nbsp; = 3<br>4 points x&nbsp; = 2<br>5x points x&nbsp; = 0<br>Total: 47<br><hr><br><br><div class="floatright">(http://i1087.photobucket.com/albums/j480/Erion2451/imagesqtbnANd9GcR1QuM_T-P6go2qOkBe3NuADUqpmN_zw2SYflDjldTQ2d7emoyY0Q.jpg)</div>GENERAL<br>Name: Anthony (Tony) Burkhart<br>Gender: Male<br>Date of Birth: November 15, 1994<br>Profession: High School Student<br>Sexual preference: Heterosexual<br><br>TRAITS<br>Dexterity – Good (4)<br>Intelligence – Average (3)<br>Perception – Average (3)<br>Stamina – Good (4)<br>Strength – Good (4)<br>Willpower – Average (3)<br><br>SKILLS<br>Fighting (melee weapons) – Good (4)<br>Fighting (unarmed) – Average (3)<br>Shooting (compound bow) – Bad (2)<br>Shooting (1 handed guns) – Good (4)<br>Shooting (2 handed guns; shotguns/ rifles) – Good (4)<br>Using demolitions (explosives)* - Bad (2)<br>Applying First Aid – Bad (2)<br>Cooking – Bad (2)<br>Performing Surgery* - Bad (2)<br>Hunting – Average (3)<br>Setting Traps – Bad (2)<br>Sewing – Bad (2)<br>Sneaking – Average (3)<br>Driving – Average (3)<br>Flying (airplanes/ helicopters)* - Bad (2)<br>Engineering* - Bad (2)<br>Hacking Computers* - Bad (2)<br>Lock-picking – Bad (2)<br>Repairing Equipment – Average (3)<br>Researching (science; inventing cures, vaccines)* - Bad (2)<br><br>Verification skills<br>1 point x&nbsp; = 0<br>2 points x&nbsp; = 12<br>3 points x&nbsp; = 5<br>4 points x&nbsp; = 3<br>5x points x&nbsp; = 0<br>Total: 51<br><hr><br><br><div class="floatright">(http://i1087.photobucket.com/albums/j480/Erion2451/imagesqtbnANd9GcSYCOU9GS_1GJcNUEz05ghFqddgzJx9NaFljA3GOPJvgO8VttG8eA.jpg)</div>GENERAL<br>Name: Todd Burkhart<br>Gender: Male<br>Date of Birth: December 29, 1967<br>Profession: Business Owner<br>Sexual preference: Heterosexual<br><br>TRAITS<br>Dexterity – Average (3)<br>Intelligence – Good (4)<br>Perception – Average (3)<br>Stamina – Average (3)<br>Strength – Good (4)<br>Willpower – Good (4)<br><br>SKILLS<br>Fighting (melee weapons)- Average (3)<br>Fighting (unarmed) – Good (4)<br>Shooting (compound bow) – Bad (2)<br>Shooting (1 handed guns) – Good (4)<br>Shooting (2 handed guns; shotguns/ rifles) – Good (4)<br>Using demolitions (explosives)* - Average (3)<br>Applying First Aid – Average (3)<br>Cooking – Average (3)<br>Performing Surgery* - Bad (2)<br>Hunting – Good (4)<br>Setting Traps – Average (3)<br>Sewing – Bad (2)<br>Sneaking – Average (3)<br>Driving – Average (3)<br>Flying (airplanes/ helicopters)* - Bad (2)<br>Engineering* - Terrible (1)<br>Hacking Computers* - Terrible (1)<br>Lock-picking – Terrible (1)<br>Repairing Equipment – Average (3)<br>Researching (science; inventing cures, vaccines)* - Terrible (1)<br><br>Verification skills<br>1 point x&nbsp; = 4<br>2 points x&nbsp; = 4<br>3 points x&nbsp; = 8<br>4 points x&nbsp; = 4<br>5x points x&nbsp; = 0<br>Total: 52</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Latooni Subota's Characters</div><div class="spoiler_body"><div class="floatright">(http://i1027.photobucket.com/albums/y331/ReverseAdonis/425946_10150640659174140_60861003_n.jpg)</div>GENERAL<br>Name: Luna Amano<br>Gender: Female<br>Date of Birth: December 25, 1994<br>Profession: Drop-out/ Mechanic-in-training<br>Sexual preference: Bisexual (mildly submissive)<br><br>TRAITS<br>Dexterity - Excellent<br>Intelligence - Good<br>Perception - Good<br>Stamina - Bad<br>Strength - Average<br>Willpower - Average<br><br>SKILLS<br>Fighting (melee weapons) 3<br>Fighting (unarmed) 2<br>Shooting (compound bow) 1<br>Shooting (1 handed guns) 2<br>Shooting (2 handed guns; shotguns/ rifles) 2<br>Using demolitions (explosives)* 3<br>Applying First Aid 3<br>Cooking 3<br>Performing Surgery* 1<br>Hunting 2<br>Setting Traps 3<br>Sewing 4<br>Sneaking 4<br>Driving 4<br>Flying (airplanes/ helicopters)* 1<br>Engineering* 3<br>Hacking Computers* 1<br>Lock-picking 3<br>Repairing Equipment 5<br>Researching (science; inventing cures, vaccines)* 2<br><br>Verification skills<br>1 point x5 = 5<br>2 points x4 = 8<br>3 points x6 = 18<br>4 points x4 = 16<br>5x points x1 = 5<br>Total: 52<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">arkhos' Characters</div><div class="spoiler_body"><div class="floatright">(http://img.poptower.com/pic-90771/ryan-kwanten.jpg?d=600)</div>GENERAL<br>Name: William “Willie” Tooms<br>Gender: Male<br>Date of Birth: December 7, 1987 <br>Profession: Farmer<br>Sexual preference: Heterosexual<br><br>TRAITS<br>Dexterity - Excellent<br>Intelligence - Average<br>Perception - Good<br>Stamina - Average<br>Strength - Average<br>Willpower - Average<br><br>SKILLS<br>Fighting (melee weapons) - 3<br>Fighting (unarmed) - 2<br>Shooting (compound bow) - 2<br>Shooting (1 handed guns) - 3<br>Shooting (2 handed guns; shotguns/ rifles) - 4<br>Using demolitions (explosives) - 3<br>Applying First Aid - 2<br>Cooking - 2<br>Performing Surgery - 1<br>Hunting - 5<br>Setting Traps - 3<br>Sewing - 2<br>Sneaking - 4<br>Driving - 3<br>Flying (airplanes/ helicopters)- 1<br>Engineering - 2<br>Hacking Computers - 1<br>Lock-picking - 3<br>Repairing Equipment - 3<br>Researching (science; inventing cures, vaccines) – 1<br><br>Verification skills -<br>1 point x4 = 4<br>2 points x6 = 12<br>3 points x7 = 21<br>4 points x2 = 8<br>5x points x1 = 5<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>29-05-2012, 23:27:23</strong>
			</dt>
			<dd class="postbody">
				All right here are the characters I was planning to play these two are kind of a pair and are definitely in for the start and some other's may show up later.<br><br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">GENERAL<br>Name: Katherine James<br>Gender: Female<br>Date of Birth: 09/17/1984<br>Profession: Police Woman<br>Sexual Preference: Bi -curious<br><br>TRAITS<br>Dexterity – AVERAGE<br>Intelligence - GOOD<br>Perception - EXCELLENT<br>Stamina - GOOD<br>Strength - BAD<br>Willpower - AVERAGE<br><br>SKILLS<br>Fighting (melee weapons) AVERAGE 3<br>Fighting (unarmed) GOOD 4<br>Shooting (compound bow) TERRIBLE 1<br>Shooting (1 handed guns) EXCELLENT 5<br>Shooting (2 handed guns; shotguns/ rifles)GOOD&nbsp; 4<br>Using demolitions (explosives)*BAD 2<br>Applying First Aid AVERAGE 3<br>Cooking AVERAGE 3<br>Performing Surgery*TERRIBLE 1<br>Hunting AVERAGE 3<br>Setting Traps BAD 2<br>Sewing BAD 2<br>Sneaking AVERAGE 3<br>Driving AVERAGE 3<br>Flying (airplanes/ helicopters)*TERRIBLE 1<br>Engineering* (everybody can invent normal items, but complicated items require engineering) BAD 2<br>Hacking Computers* TERRIBLE 1<br>Lock-picking BAD 2<br>Repairing Equipment AVERAGE 3<br>Researching (science; cures, vaccines)* TERRIBLE 1<br>1x5=5<br>2x5 = 10<br>3x7=21<br>4x2=8<br>5x1=5<br>Total=49<br><br>GENERAL<br>Name: Samantha Bones<br>Gender: Female<br>Date of Birth: 05/10/1996<br>Profession: High School Student<br>Sexual Preference: Bi-Sexual (leans more towards women though)<br><br>TRAITS<br>Dexterity – AVERAGE<br>Intelligence - GOOD<br>Perception - AVERAGE<br>Stamina - GOOD<br>Strength - BAD<br>Willpower - AVERAGE <br><br>SKILLS<br>Fighting (melee weapons) GOOD 4<br>Fighting (unarmed) GOOD 4<br>Shooting (compound bow) TERRIBLE 1<br>Shooting (1 handed guns) BAD2<br>Shooting (2 handed guns; shotguns/ rifles ) BAD 2<br>Using demolitions (explosives)*BAD 2<br>Applying First Aid AVERAGE 3<br>Cooking AVERAGE 3<br>Performing Surgery*TERRIBLE 1<br>Hunting AVERAGE 3<br>Setting Traps BAD 2<br>Sewing BAD 2<br>Sneaking BAD 2<br>Driving AVERAGE 3<br>Flying (airplanes/ helicopters)*TERRIBLE 1<br>Engineering* (everybody can invent normal items, but complicated items require engineering) BAD 2<br>Hacking Computers* EXCELLENT 5<br>Lock-picking BAD 2<br>Repairing Equipment AVERAGE 3<br>Researching (science; cures, vaccines)* TERRIBLE 1<br>1x4=4<br>2x8= 16<br>3x5=15<br>4x2=8<br>5x1=5<br>Total=48</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>30-05-2012, 08:46:03</strong>
			</dt>
			<dd class="postbody">
				I weakened my priest a little bit, I figure it didn't make much sense that somebody who spent his life in a church would be good at both setting traps and hunting, so I lowered those points now. As a result he only has 49/52 points, but that's okay. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>30-05-2012, 14:06:03</strong>
			</dt>
			<dd class="postbody">
				I made another small update on my priest and unemployed bum. The priest now has average perception if he loses his glasses and the bum has average perception when he's sober.<br><br>I figured it'd be cool to have some traits being variable based on their condition. If the priest loses or breaks his glasses his perception will go down and if the bum sobers up he'll be able to spot danger a bit easier. It adds some realism to the story. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>31-05-2012, 00:57:09</strong>
			</dt>
			<dd class="postbody">
				Minor question, why is this in extreme small groups when the sex is supposed to be vanilla?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>31-05-2012, 07:49:33</strong>
			</dt>
			<dd class="postbody">
				I asked the mentors about where I should place this and because of the gore that comes with zombies they suggested that we'd post it here, to prevent people from being offended by it. Apparently dead cannibals eating humans alive is seen as something extreme. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>31-05-2012, 08:48:02</strong>
			</dt>
			<dd class="postbody">
				I guess that makes sense.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>01-06-2012, 13:42:31</strong>
			</dt>
			<dd class="postbody">
				Another small update; I decided to make my nurse 2 years older, so instead of 21 she's now 23. It struck me that somebody of 21 was likely still in college or only just finished it and I wanted my nurse to have at least a bit more experience, so now I'm making it that she finished her studies a year earlier. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>01-06-2012, 23:46:56</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6367740#msg6367740">Quote from: AribethAmkiir on 31-05-2012, 08:48:02</a></div></div><blockquote class="bbc_standard_quote">I guess that makes sense.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I've also removed the vanilla sex guideline, if you guys want to add BDSM or gruesome sex scenes then it's fine too, since this is the extreme forums. I don't think it's the kind of erotic scenes my characters will join though, but that also depends on how it's approached. :-)<br><br>I do hope, however, that none of you will end up having sex with zombies. I still think that's grose, however, if you really want to add it then you're free to do so. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>02-06-2012, 00:00:11</strong>
			</dt>
			<dd class="postbody">
				By the way, you're all free to start discussing your characters here already! OOC threads are supposed to be full of discussions, not full of announcements. ;)<br><br>Though I do have one more announcement, I finished the introduction story (it ended up at 11 pages in total after the edits) and currently Sidonis is doing an extra proof read. I'll do my best to have the IC thread started as soon as possible.<br><br>In the introduction I also noted dates and times so you can follow how the apocalypse progresses. In my own introduction I'll be referring to those different phases and you're free to do something similar, though I'll leave that up to each their own. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>02-06-2012, 10:12:59</strong>
			</dt>
			<dd class="postbody">
				Ack... While writing the introduction I noticed that an entire section was missing, namely the different infection stages and their symptoms. I've added that part to the original post, but I'll also add the section here;<br><br><strong>7. Zombie infection phases</strong><br>I figured it'd be best to give a summary of the different kind of zombie infection phases, so we all know what can cause you to get infected.<br><br><span class="bbc_u">7.1 Escaped virus (gas) – tier 1 infection</span><br>If the virus escaped in gas form and you inhale it you will get infected. Depending on the dosage it'll either turn you nearly instantly (when you had a dosage so high that it knocked you unconscious) or within 48 hours if it was a minimal amount.<br>With a minimal amount you go through the following phases:<br>Immediately after infection - feeling (slightly) nauseous. <br>30 – 60 minutes after infection – coughing and general lack of energy. The coughing causes the virus to spread and infect other people, though it only stays alive for 30 minutes when its airborne.<br>5 – 6 hours after infection – hacking cough (causes the virus to spread even easier), being very tired, itching skin, raised temperature and sweating profusely.<br>11 - 12 hours after infection – vomiting blood.<br>12 hours after infection – losing consciousness (as a result of vomiting blood). The infected person is also no longer infectious at this point, unless you come in direct contact with the vomited blood.<br>13 - 25 hours after infection – the infected slips into a deep coma. (This happens 13 hours after infection if no medical treatment is given, with excellent medical attention this can take up to 24 hours.)<br>17 – 29 hours after infection – abscesses form on the body of the infected person (17 hours without medical treatment, 29 hours with excellent medical treatment).<br>21 – 33 hours after infection – the infected person dies.<br>10 minutes after death – the dead body reanimates and the person is a zombie.<br><br><span class="bbc_u">7.2 Infected by bacillus – tier 2 infection</span> <br>When a character gets infected by somebody else who is coughing then the symptoms are the same as when infected directly by the gas. The virus did mutate, however, rendering most cures and vaccines useless. This is called a tier 2 infection because it infected the person indirectly through another infected person, rather than directly by the gas. <br><br><span class="bbc_u">7.3 Infected by being bitten – tier 3 infection</span><br>When you get bitten by a zombie you get infected by its saliva or blood coming in contact with your blood.<br>30 minutes – 12 hours after infection – increased loss of motoric functioning in the body part that was bitten. This time depends on the following; bite severity, time between the bite and cleaning the wound (the faster it gets cleaned, the longer it takes for the infection to spread) and how thoroughly the wound gets cleaned.<br>45 minutes – 18 hours after infection – after the increased loss of motoric functioning the infected person will be increasingly more distracted. <br>60 minutes – 24 hours after infection – the infected person dies. <br>1 minute after death – the dead body reanimates and the person is a zombie. <br><br>Only tier 1 and tier 2 infected zombies will have the split-open abscesses on their body, which gives them a much more sickly appearance than tier 3 zombies. It also pays to know that tier 3 infected aren't as contagious as the tier 1 and tier 2 zombies. Even French kissing or having sex won't get you infected, though if your blood comes in direct contact with their blood it will cause a tier 3 infection.&nbsp; <br><br><br><br>Please note that our characters can only get tier 3 infections, unless we happen to come across the virus in a research lab, which could cause a tier 1 infection. I hope the above makes sense. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>03-06-2012, 14:25:20</strong>
			</dt>
			<dd class="postbody">
				The In character topic is now (finally) live (http://elliquiy.com/forums/index.php?topic=141985.0)! ;D<br><br>My apologies for the extra time it took to set things up.<br><br><br><br>I hope to see all of your character introductions soon, the idea is that we'll all meet up at or near the mall where Caitlin and Carl are currently resting. It's also okay if you meet up with the rest of the group shortly after we leave the mall with the other survivors, or if you only introduce one of your survivors now and have another one join up later on. <br><br>To make it easier with writing the introduction I wrote a summary of what happened during the apocalypse:<br>Day 1 (23 May): Virus escapes.<br>Day 2 (24 May): Patient Zero is hospitalized, the Mayor issues a general warning at the 6 o'clock news, declares martial law and sets a curfew.<br>Day 3 (25 May): Patient Zero dies.<br>Day 4 (26 May): Incidents are reported from all over the city, but nothing major yet. Hospitals are closed.<br>Day 5 (27 May): Large civil unrest, resulting in riots and looting. The infection spreads like a wildfire.<br>Day 6 (28 May): The civil unrest continues and the infection keeps spreading like a wildfire.<br>Day 7 (29 May): The Mayor learns of the existence of a vaccine. There is a witch hunt going on for scientists.<br>Day 8 (30 May): People are fortifying positions, gangs and neighborhood watch programs make an organized appearance. The gang start a war for control of territory.<br>Day 9 (31 May): The gang wars abruptly end as the zombies attack all gangs massively until their positions are either overrun or they run out of ammo.<br>Day 10 (June 1): The first day that the situation stabilized and it's relatively quiet on the streets. <br><br><br>What really helped me with writing the introduction was I build up a history for Caitlin first that described day by day in the events that lead to her being in the mall with Carl. Then I wrote the actual scene where I started my first post with and I could just copy/paste the history of what happened after that below it. <br><br><strong>Update June 8, 2012</strong><br>There was a small mistake with the summary before, the mayor made his first announcement on the 24th. The current summary is fixed and has the notification set correct.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>04-06-2012, 00:36:58</strong>
			</dt>
			<dd class="postbody">
				Ok so we are writting our own haracter introductions now I take it 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>04-06-2012, 00:40:50</strong>
			</dt>
			<dd class="postbody">
				Yeah, everybody can write a summary of his/ her character and meet up with Caitlin and Carl at the mall. In your introduction you can write how your character surived the past week, but that's not mandatory. It does present a good opportunity to introduce your char if you do decide to go with that though. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>04-06-2012, 00:49:03</strong>
			</dt>
			<dd class="postbody">
				I was planning on it considering it gives you an insight to why They act the way they do otherwise people might think she's a little bitchy lol<br>Oh and I made a few changes to Katherine's Traits since i figured she is a cop and her Strength should be at least average <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">TRAITS<br>Dexterity – AVERAGE<br>Intelligence - GOOD<br>Perception - GOOD<br>Stamina - GOOD<br>Strength - AVERAGE<br>Willpower - AVERAGE</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>04-06-2012, 01:07:46</strong>
			</dt>
			<dd class="postbody">
				Hey hey all I shall get mine up tomorrow and a post too as long as I can convince myself it doesn't suck :P<br><br>And thanks for doing that other bio for me mate, saved me some time :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>04-06-2012, 01:29:22</strong>
			</dt>
			<dd class="postbody">
				Welcome to E, Sidonis.&nbsp; I'll have everything up by tonight.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>04-06-2012, 01:41:35</strong>
			</dt>
			<dd class="postbody">
				Thanks Aribeth happy to be here 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>04-06-2012, 03:54:07</strong>
			</dt>
			<dd class="postbody">
				Here are my characters:<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Aribeth's Characters</div><div class="spoiler_body"><div class="floatright">(http://i1087.photobucket.com/albums/j480/Erion2451/Emma-Roberts-emma-roberts-7048797-307-462.jpg)</div>GENERAL<br>Name: Rebecca (Becka) Lawson<br>Gender: Female<br>Date of Birth: April 03, 1994 <br>Profession: High School student<br>Sexual preference: Heterosexual<br><br>TRAITS<br>Dexterity - Good<br>Intelligence - Good<br>Perception - Average<br>Stamina - Good<br>Strength - Average<br>Willpower - Average<br><br>SKILLS<br>Fighting (melee weapons)- Average (3)<br>Fighting (unarmed) – Bad (2)<br>Shooting (compound bow) – Bad (2)<br>Shooting (1 handed guns) – Bad (2)<br>Shooting (2 handed guns; shotguns/ rifles)-Bad (2)<br>Using demolitions (explosives)* - Bad (2)<br>Applying First Aid – Good (4)<br>Cooking – Good (4)<br>Performing Surgery* - Bad (2)<br>Hunting – Bad (2)<br>Setting Traps – Bad (2)<br>Sewing – Bad (2)<br>Sneaking – Average (3)<br>Driving – Average (3)<br>Flying (airplanes/ helicopters)* - Bad (2)<br>Engineering* - Bad (2)<br>Hacking Computers* - Bad (2)<br>Lock-picking – Bad (2)<br>Repairing Equipment – Bad (2)<br>Researching (science; inventing cures, vaccines)* - Bad (2)<br><br>Verification skills<br>1 point x&nbsp; =&nbsp; 0<br>2 points x&nbsp; = 15<br>3 points x&nbsp; = 3<br>4 points x&nbsp; = 2<br>5x points x&nbsp; = 0<br>Total: 47<br><hr><br><br><div class="floatright">(http://i1087.photobucket.com/albums/j480/Erion2451/imagesqtbnANd9GcR1QuM_T-P6go2qOkBe3NuADUqpmN_zw2SYflDjldTQ2d7emoyY0Q.jpg)</div>GENERAL<br>Name: Anthony (Tony) Burkhart<br>Gender: Male<br>Date of Birth: November 15, 1994<br>Profession: High School Student<br>Sexual preference: Heterosexual<br><br>TRAITS<br>Dexterity – Good (4)<br>Intelligence – Average (3)<br>Perception – Average (3)<br>Stamina – Good (4)<br>Strength – Good (4)<br>Willpower – Average (3)<br><br>SKILLS<br>Fighting (melee weapons) – Good (4)<br>Fighting (unarmed) – Average (3)<br>Shooting (compound bow) – Bad (2)<br>Shooting (1 handed guns) – Good (4)<br>Shooting (2 handed guns; shotguns/ rifles) – Good (4)<br>Using demolitions (explosives)* - Bad (2)<br>Applying First Aid – Bad (2)<br>Cooking – Bad (2)<br>Performing Surgery* - Bad (2)<br>Hunting – Average (3)<br>Setting Traps – Bad (2)<br>Sewing – Bad (2)<br>Sneaking – Average (3)<br>Driving – Average (3)<br>Flying (airplanes/ helicopters)* - Bad (2)<br>Engineering* - Bad (2)<br>Hacking Computers* - Bad (2)<br>Lock-picking – Bad (2)<br>Repairing Equipment – Average (3)<br>Researching (science; inventing cures, vaccines)* - Bad (2)<br><br>Verification skills<br>1 point x&nbsp; = 0<br>2 points x&nbsp; = 12<br>3 points x&nbsp; = 5<br>4 points x&nbsp; = 3<br>5x points x&nbsp; = 0<br>Total: 51<br><hr><br><br><div class="floatright">(http://i1087.photobucket.com/albums/j480/Erion2451/imagesqtbnANd9GcSYCOU9GS_1GJcNUEz05ghFqddgzJx9NaFljA3GOPJvgO8VttG8eA.jpg)</div>GENERAL<br>Name: Todd Burkhart<br>Gender: Male<br>Date of Birth: December 29, 1967<br>Profession: Business Owner<br>Sexual preference: Heterosexual<br><br>TRAITS<br>Dexterity – Average (3)<br>Intelligence – Good (4)<br>Perception – Average (3)<br>Stamina – Average (3)<br>Strength – Good (4)<br>Willpower – Good (4)<br><br>SKILLS<br>Fighting (melee weapons)- Average (3)<br>Fighting (unarmed) – Good (4)<br>Shooting (compound bow) – Bad (2)<br>Shooting (1 handed guns) – Good (4)<br>Shooting (2 handed guns; shotguns/ rifles) – Good (4)<br>Using demolitions (explosives)* - Average (3)<br>Applying First Aid – Average (3)<br>Cooking – Average (3)<br>Performing Surgery* - Bad (2)<br>Hunting – Good (4)<br>Setting Traps – Average (3)<br>Sewing – Bad (2)<br>Sneaking – Average (3)<br>Driving – Average (3)<br>Flying (airplanes/ helicopters)* - Bad (2)<br>Engineering* - Terrible (1)<br>Hacking Computers* - Terrible (1)<br>Lock-picking – Terrible (1)<br>Repairing Equipment – Average (3)<br>Researching (science; inventing cures, vaccines)* - Terrible (1)<br><br>Verification skills<br>1 point x&nbsp; = 4<br>2 points x&nbsp; = 4<br>3 points x&nbsp; = 8<br>4 points x&nbsp; = 4<br>5x points x&nbsp; = 0<br>Total: 52</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>04-06-2012, 07:47:29</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6386581#msg6386581">Quote from: wiccaangel311 on 04-06-2012, 00:49:03</a></div></div><blockquote class="bbc_standard_quote">I was planning on it considering it gives you an insight to why They act the way they do otherwise people might think she's a little bitchy lol<br>Oh and I made a few changes to Katherine's Traits since i figured she is a cop and her Strength should be at least average <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Spoiler: Click to Show/Hide</div><div class="spoiler_body">TRAITS<br>Dexterity – AVERAGE<br>Intelligence - GOOD<br>Perception - GOOD<br>Stamina - GOOD<br>Strength - AVERAGE<br>Willpower - AVERAGE</div></div></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Hahaha, so awesome, we really think alike! I had made a similar change to Caitlin earlier. Only I lowered perception and increased willpower. I figured that a nurse should be able to deal with above average stress and still stay in control of herself.&nbsp; ;D<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6387597#msg6387597">Quote from: AribethAmkiir on 04-06-2012, 03:54:07</a></div></div><blockquote class="bbc_standard_quote">Here are my characters:<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Aribeth's Characters</div><div class="spoiler_body"><div class="floatright">(http://[url=http://i1087.photobucket.com/albums/j480/Erion2451/Emma-Roberts-emma-roberts-7048797-307-462.jpg]http://i1087.photobucket.com/albums/j480/Erion2451/Emma-Roberts-emma-roberts-7048797-307-462.jpg[/url])</div>GENERAL<br>Name: Rebecca (Becka) Lawson<br>Gender: Female<br>Date of Birth: April 03, 1994 <br>Profession: High School student<br>Sexual preference: Heterosexual<br><br>TRAITS<br>Dexterity - Good<br>Intelligence - Good<br>Perception - Average<br>Stamina - Good<br>Strength - Average<br>Willpower - Average<br><br>SKILLS<br>Fighting (melee weapons)- Average (3)<br>Fighting (unarmed) – Bad (2)<br>Shooting (compound bow) – Bad (2)<br>Shooting (1 handed guns) – Bad (2)<br>Shooting (2 handed guns; shotguns/ rifles)-Bad (2)<br>Using demolitions (explosives)* - Bad (2)<br>Applying First Aid – Good (4)<br>Cooking – Good (4)<br>Performing Surgery* - Bad (2)<br>Hunting – Bad (2)<br>Setting Traps – Bad (2)<br>Sewing – Bad (2)<br>Sneaking – Average (3)<br>Driving – Average (3)<br>Flying (airplanes/ helicopters)* - Bad (2)<br>Engineering* - Bad (2)<br>Hacking Computers* - Bad (2)<br>Lock-picking – Bad (2)<br>Repairing Equipment – Bad (2)<br>Researching (science; inventing cures, vaccines)* - Bad (2)<br><br>Verification skills<br>1 point x&nbsp; =&nbsp; 0<br>2 points x&nbsp; = 15<br>3 points x&nbsp; = 3<br>4 points x&nbsp; = 2<br>5x points x&nbsp; = 0<br>Total: 47<br><hr><br><br><div class="floatright">(http://i1087.photobucket.com/albums/j480/Erion2451/imagesqtbnANd9GcR1QuM_T-P6go2qOkBe3NuADUqpmN_zw2SYflDjldTQ2d7emoyY0Q.jpg)</div>GENERAL<br>Name: Anthony (Tony) Burkhart<br>Gender: Male<br>Date of Birth: November 15, 1994<br>Profession: High School Student<br>Sexual preference: Heterosexual<br><br>TRAITS<br>Dexterity – Good (4)<br>Intelligence – Average (3)<br>Perception – Average (3)<br>Stamina – Good (4)<br>Strength – Good (4)<br>Willpower – Average (3)<br><br>SKILLS<br>Fighting (melee weapons) – Good (4)<br>Fighting (unarmed) – Average (3)<br>Shooting (compound bow) – Bad (2)<br>Shooting (1 handed guns) – Good (4)<br>Shooting (2 handed guns; shotguns/ rifles) – Good (4)<br>Using demolitions (explosives)* - Bad (2)<br>Applying First Aid – Bad (2)<br>Cooking – Bad (2)<br>Performing Surgery* - Bad (2)<br>Hunting – Average (3)<br>Setting Traps – Bad (2)<br>Sewing – Bad (2)<br>Sneaking – Average (3)<br>Driving – Average (3)<br>Flying (airplanes/ helicopters)* - Bad (2)<br>Engineering* - Bad (2)<br>Hacking Computers* - Bad (2)<br>Lock-picking – Bad (2)<br>Repairing Equipment – Average (3)<br>Researching (science; inventing cures, vaccines)* - Bad (2)<br><br>Verification skills<br>1 point x&nbsp; = 0<br>2 points x&nbsp; = 12<br>3 points x&nbsp; = 5<br>4 points x&nbsp; = 3<br>5x points x&nbsp; = 0<br>Total: 51<br><hr><br><br><div class="floatright">(http://[url=http://i1087.photobucket.com/albums/j480/Erion2451/imagesqtbnANd9GcSYCOU9GS_1GJcNUEz05ghFqddgzJx9NaFljA3GOPJvgO8VttG8eA.jpg]http://i1087.photobucket.com/albums/j480/Erion2451/imagesqtbnANd9GcSYCOU9GS_1GJcNUEz05ghFqddgzJx9NaFljA3GOPJvgO8VttG8eA.jpg[/url])</div>GENERAL<br>Name: Todd Burkhart<br>Gender: Male<br>Date of Birth: December 29, 1967<br>Profession: Business Owner<br>Sexual preference: Heterosexual<br><br>TRAITS<br>Dexterity – Average (3)<br>Intelligence – Good (4)<br>Perception – Average (3)<br>Stamina – Average (3)<br>Strength – Good (4)<br>Willpower – Good (4)<br><br>SKILLS<br>Fighting (melee weapons)- Average (3)<br>Fighting (unarmed) – Good (4)<br>Shooting (compound bow) – Bad (2)<br>Shooting (1 handed guns) – Good (4)<br>Shooting (2 handed guns; shotguns/ rifles) – Good (4)<br>Using demolitions (explosives)* - Average (3)<br>Applying First Aid – Average (3)<br>Cooking – Average (3)<br>Performing Surgery* - Bad (2)<br>Hunting – Good (4)<br>Setting Traps – Average (3)<br>Sewing – Bad (2)<br>Sneaking – Average (3)<br>Driving – Average (3)<br>Flying (airplanes/ helicopters)* - Bad (2)<br>Engineering* - Terrible (1)<br>Hacking Computers* - Terrible (1)<br>Lock-picking – Terrible (1)<br>Repairing Equipment – Average (3)<br>Researching (science; inventing cures, vaccines)* - Terrible (1)<br><br>Verification skills<br>1 point x&nbsp; = 4<br>2 points x&nbsp; = 4<br>3 points x&nbsp; = 8<br>4 points x&nbsp; = 4<br>5x points x&nbsp; = 0<br>Total: 52</div></div>The first and 3rd picture don't show up, other than that it looks good. ^_^<br><br>In fact, you created very interesting characters, I'm really curious now to get to know them better. <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>04-06-2012, 08:34:26</strong>
			</dt>
			<dd class="postbody">
				Gah, I hate when it does that.&nbsp; For some reason when hitting post, it sometimes tries to make img links urls instead.&nbsp; Totally blots out the picture.<br><br>Thanks for letting me know.&nbsp; I had checked the preview and everything was good, silly bugs.<br><br><br>Any way, are we supposed to bring our characters all the way to the mall or is it okay if we stop somewhere before they get to the mall?&nbsp; Either way, I think I've written all I want to write for now.&nbsp; Hope you all enjoy the story thus far.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>04-06-2012, 09:31:51</strong>
			</dt>
			<dd class="postbody">
				Sorry its taking me a little while however I am not going to bed until my intro is finished I had to edit it quite a bit 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>04-06-2012, 09:40:26</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6388959#msg6388959">Quote from: AribethAmkiir on 04-06-2012, 08:34:26</a></div></div><blockquote class="bbc_standard_quote">Gah, I hate when it does that.&nbsp; For some reason when hitting post, it sometimes tries to make img links urls instead.&nbsp; Totally blots out the picture.<br><br>Thanks for letting me know.&nbsp; I had checked the preview and everything was good, silly bugs.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div> No problem! I like the pictures you added. ^_^<br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Any way, are we supposed to bring our characters all the way to the mall or is it okay if we stop somewhere before they get to the mall?&nbsp; Either way, I think I've written all I want to write for now.&nbsp; Hope you all enjoy the story thus far.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div> If it's easier to post in 2 shorter posts then it's fine by me. We can also meet up after Caitlin, Carl and some other survivors left the mall and have them meet up later on.<br><br>I'll read your post after writing this reply, really looking forward to it. ;D<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6389091#msg6389091">Quote from: wiccaangel311 on 04-06-2012, 09:31:51</a></div></div><blockquote class="bbc_standard_quote">Sorry its taking me a little while however I am not going to bed until my intro is finished I had to edit it quite a bit <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Sorry about that wicca, I hope you did enjoy the intro story though?<br><br>The intro took me about 12 hours to write and fix in its current form and after a short break last night I was nearly begging Sidonis to let me help him with writing something else lol. I was finally getting into writer's mode for real! <br>Eventually he let me write a biography for one of the characters he needed -grins-.<br><br>I hope that ThatRPGuy will make an appearance here soon as well. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>04-06-2012, 09:49:22</strong>
			</dt>
			<dd class="postbody">
				I only read the 1st 2 parts so far, but Ari I'm really impressed! Your introduction is even longer than the general introduction that I wrote. ;D<br><br>I think I'm gonna grab a new cup of coffee and really read through it carefully, I'm loving it so far and this is only the times before the apocalypse that I'm reading about. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>04-06-2012, 10:36:03</strong>
			</dt>
			<dd class="postbody">
				I just finished reading your addition Ari and it was absolutely brilliant. I really loved how you tied the introduction in your intro and I'm looking forward to the next piece!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>04-06-2012, 10:56:24</strong>
			</dt>
			<dd class="postbody">
				Alright I have posted My intro Duction it does skip a few things but I will get to those later in the Story and I just didn't feel like they really had a long enough explanation to put them in the intro
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>04-06-2012, 11:01:17</strong>
			</dt>
			<dd class="postbody">
				That's fine Wicca, it's generally a good idea to build up a plot slowly anyway, rather than showing all your cards at the start. I'll read your post shortly and give an update here when I read it completely. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>04-06-2012, 11:08:22</strong>
			</dt>
			<dd class="postbody">
				I apologize.&nbsp; It gets a bit messy in certain areas, I'm going to go edit and polish it now.&nbsp; &nbsp;Serves me right for not polishing it before posting it.<br><br>I'm glad you enjoyed it Caitlin, even in its current state.&nbsp; <br><br>I look forward to reading your intro, wicca.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>04-06-2012, 11:16:19</strong>
			</dt>
			<dd class="postbody">
				well i don't think it is as good as your alls but I did my best&nbsp; ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>04-06-2012, 11:17:43</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6389266#msg6389266">Quote from: AribethAmkiir on 04-06-2012, 11:08:22</a></div></div><blockquote class="bbc_standard_quote">I apologize.&nbsp; It gets a bit messy in certain areas, I'm going to go edit and polish it now.&nbsp; &nbsp;Serves me right for not polishing it before posting it.<br><br>I'm glad you enjoyed it Caitlin, even in its current state.&nbsp; <br><br>I look forward to reading your intro, wicca.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I did notice a couple of small mistakes yeah, but it wasn't really distracting. There was one 'hand out' instead of 'hang out' and 'was' instead of 'wasn't' when it came to Max' maturity for owning a gun. The rest didn't distract from reading at all and I couldn't recall them. Even so, you made far less mistakes then I made with the introduction. That one received in total 5 proof reads and edits, 3 from me and 2 from Adonis. It still has some mistakes too (in fact I spotted a run instead of ran in the 1st line), but they shouldn't distract too much either. <br><br><br>I liked your introduction so far Wicca, but it does give a lot of questions with what else happened during the other days. I'm curious to all of that. ^_^<br><br>I do have a small tip though, were you using a text editor when writing your post or did you use the spell check on the forums? There were a couple of spelling mistakes that could easily be filtered out. Otherwise it was a good read though! 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>04-06-2012, 11:24:47</strong>
			</dt>
			<dd class="postbody">
				I'm sorry I was using Microsoft word wich usually fixes my spelling errors I can polish it though really fast if you like <br>and yes I wanted to leave questions but I also figured it might leave too many questions what do you think like i said if you want I'll edit it 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>04-06-2012, 11:29:23</strong>
			</dt>
			<dd class="postbody">
				well I went back through it and used the Spell check and it should have fixed all the errors
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>04-06-2012, 11:46:10</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6389300#msg6389300">Quote from: wiccaangel311 on 04-06-2012, 11:29:23</a></div></div><blockquote class="bbc_standard_quote">well I went back through it and used the Spell check and it should have fixed all the errors<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Thanks. :D<br><br>I like how you left a lot of questions, but now I'm really curious to the rest of your story! Will you add in regular flashbacks to what happened in your story? A bit like if your main character was traumatized and only remembers bits and pieces at a time, or will you add a more complete recall in the next post?<br><br>Either way is fine really and completely up to you, but you got me very interested. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>04-06-2012, 11:59:21</strong>
			</dt>
			<dd class="postbody">
				yeah I planned on Flash backs throughout the entire thing <br>Im Glad its interesting at least
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>04-06-2012, 12:27:46</strong>
			</dt>
			<dd class="postbody">
				Some other good news; ThatRPGuy was pretty busy last weekend, but he promised to catch up and write his introduction too. ^_^<br><br>I'll wait with my next post until everybody got to add at least 1 post so far, so I can get a feeling of where each character is in the thread. <br><br><br>How do you all like Date/time/place title above each section? It's something I'm new to when it comes to using it in roleplays, but personally I find it pretty useful. It makes it easier to track when specific things occured. <br><br><br>I also think that the roleplay should just run in it's time frame, rather than having us base it on real life date. I don't see us catching up to the current date right now and catching up would likely hurt the overall story since we can't write about our actions so easily then. In fact, in all the roleplays I've been with the date usually changed to a fictional date pretty soon in a roleplay. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>04-06-2012, 12:44:11</strong>
			</dt>
			<dd class="postbody">
				@ Wicca:&nbsp; I like your intro.&nbsp; Like Caitlin I'm really interested in the two characters, how the teenager was injured and how she made it to the gas station alone.&nbsp; I'm also interested in hearing everything Kate saw during the week.&nbsp; It's clear that Kate was on the front line during a lot of this, and it'll be interesting to see things through her point of view.&nbsp; Perhaps she can even confirm that Rebecca and Max's parents are dead.<br><br>@ Caitlin:&nbsp; I'm happy to hear that our other player is still interested and planning to post.&nbsp; I'm also looking forward to reading Sidonis' intro.<br><br>As far as the date/time/place titles, I think they work amazingly well for the introduction story, but I expect them to not be as apparent after the characters meet and we're all writing in a more evenly paced time frame.&nbsp; I do like the ability to use it as a vehicle to simply show flashes and highlights of the week.&nbsp; It allows the authors to really narrow in and focus on certain scenes and helps accelerate the action, tension, and characterization.&nbsp; I also like, as a writer, that with each little time jump I'm able to change the perspective a little bit and give insights into a larger range of characters than if I was writing solely from one character's perspective.&nbsp; It is an extremely useful tool that I think I'm barely scratching the surface of its possibilities.<br><br>I agree that the role play should just run in its own time frame.&nbsp; I'm sure we'll have a period where nothing exciting happens in three days and we'll all want to skip those three days.&nbsp; On the other hand, I'm sure there will be events that we'll want to fully explore every minute (or possibly every second) and RL days will pass while we fully narrate what is happening during that small window of time.&nbsp; I would suggest that we play it by ear, but there's no real reason, as far as I can see, why it should be a priority to have real life dates coincide with the game dates.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>04-06-2012, 12:56:34</strong>
			</dt>
			<dd class="postbody">
				Aye, I agree with it being a useful tool and I do think that we don't need to use it with every post, especially not if our posts are more like short follow up posts that cover a small time frame. It can be very useful though to reoganize ourselves again and make it clear when are where we are at a certain point when some time passed. I also think it'll be very useful to use that tool when a plot change takes place.<br><br>I also fully agree that sometimes we'll take days just to roleplay maybe a single over in the story, I had such things happen in the past and it really depends on the story at that moment. I'm all for doing what feels right, rather then sticking to a standardised time frame. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>04-06-2012, 14:53:49</strong>
			</dt>
			<dd class="postbody">
				Grrr... I know I said I wouldn't write an update until everybody made at least one post, but... I'm so eager that I just need to write something tonight! It's like breathing air or eating chocolate cookies, I just can't resist my natural impulses any longer. :P<br><br>I'll try to keep the post short and in response to Wicca's post. I was thinking of Caitlin picking up the noise of them walking and then checking if she can offer some assistance. She always carries a first aid kit with her and she has a good sewing kill, so those stiches shouldn't pose a problem. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>04-06-2012, 15:48:28</strong>
			</dt>
			<dd class="postbody">
				Hey Caitlin, what's your thoughts on Caitlin (the character) knowing the Lawson family?&nbsp; Since Nancy Lawson worked at Mercy Hospital as a nurse as well?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>04-06-2012, 16:17:09</strong>
			</dt>
			<dd class="postbody">
				I'm supportive of that, I thought about that as well yeah. It's only logical that she knows at least the Mrs. since she is (/was) a colleague. It could even tie in my introduction post that it was her who told Caitlin about the infection in the first place. <br><br>I think that for the roleplay it would work well if her kids introduce themselves with their last name and that Caitlin then recalls of having had a colleague with that last name. 1 + 1 = 2 and they figure out that they're kids of that colleague, though Caitlin won't be able to tell them of their mother's final day since she transferred over to Angel Hospital before their mother's shift started. Hmm... Actually, their mother couldn't have told Caitlin about that patient either then, unless Caitlin started the previous day very early and their mother worked the entire night shift. <br><br>Still, I think it's a good idea that Caitlin knew at least their mother by name and that she was in regular contact. I do think that they're in different social circles though, so I'm not sure if their families would have met. Then again, large organisations often have things like family days too; where they have a huge party (with for example a bbq) for all their employees + family and they could have met on such a day the previous year?<br><br>How do you feel about this? Does it make sense to you?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 00:16:50</strong>
			</dt>
			<dd class="postbody">
				I got a reply up, Wicca please let me know what you think of it or if any of it needs to be changed. I took the liberty to do some light conversation for you and to stitch Sam up. If anything needs to be changed then I'll fix it tomorrow morning. I hope you like the addition though! ;D<br><br>I'm also going to wait for a bit to see Sidonis' and RPGuy's introduction post and the 2nd part of Ari's intr post. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>05-06-2012, 00:24:32</strong>
			</dt>
			<dd class="postbody">
				Either way works, Caitlin.&nbsp; While they're both nurses at the same hospital, there are literally dozens of nurses that work there and on different floors, wings, or even buildings.&nbsp; She could know the name Lawson, but maybe she doesn't put it together right away.&nbsp; Lawson doesn't seem like it's that unique of a last name.&nbsp; She could have also known the kids when they were younger, but they're teenagers now and teenagers are notorious for not wanting to go to their parent's functions, so she may not recognize them.&nbsp; <br><br>It's also very plausible that while Caitlin knew Nancy in a work setting, she didn't know her beyond.&nbsp; She may've even recognized David (her husband), because Caitlin saw him more often, but not the kids.&nbsp; Especially if they show up with another set of adults.<br><br>Eventually putting 1+1 together will be fun, but if you don't want Caitlin to immediately jump on it that's quite alright.&nbsp; In fact, if she doesn't that would seem more realistic than if she does.&nbsp; I think most of the survivors would be concentrating on a number of other things and not quite realize they've got a connection to one another, until they find a bit of relative safety or have time to reflect and grieve?&nbsp; <br><br>Just my thoughts on the subject.&nbsp; If you're good with your character knowing their mom, then I figure we can PM each other and talk about the details there.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>05-06-2012, 00:56:01</strong>
			</dt>
			<dd class="postbody">
				OK time to get my characters up here. Intro post got delayed thanks to a crash and some file corruption but I aim to have it up at some point tonight all being well.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sidonis's Characters</div><div class="spoiler_body"><div class="floatright">(http://img210.imageshack.us/img210/9497/jensenacklesaschriswade.jpg)</div>GENERAL&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Name: Christopher Wade<br>Gender: Male<br>Date of Birth: 18th March 1985&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>Profession: SWAT Sniper <br>Sexual preference: Heterosexual<br><br>TRAITS<br>Dexterity - EXCELLENT<br>Intelligence - AVERAGE<br>Perception - GOOD<br>Stamina - AVERAGE<br>Strength - AVERAGE<br>Willpower - AVERAGE<br><br>SKILLS<br>Fighting (melee weapons) GOOD 4<br>Fighting (unarmed)AVERAGE 3<br>Shooting (compound bow) TERRIBLE 1<br>Shooting (1 handed guns) GOOD 4 <br>Shooting (2 handed guns; shotguns/ rifles) EXCELLENT 5<br>Using demolitions (explosives)* Terrible 1<br>Applying First Aid GOOD 4<br>Cooking AVERAGE 3<br>Performing Surgery* Terrible 1<br>Hunting AVERAGE 3<br>Setting Traps AVERAGE 3<br>Sewing TERRIBLE 1<br>Sneaking GOOD 4<br>Driving GOOD 4<br>Flying (airplanes/ helicopters)*&nbsp; TERRIBLE 1<br>Engineering* TERRIBLE 1<br>Hacking Computers* AVERAGE 3<br>Lock-picking BAD 2<br>Repairing Equipment AVERAGE 3<br>Researching (science; inventing cures, vaccines)* TERRIBLE 1<br><br>Verification skills<br>1 point x&nbsp; = 7<br>2 points x&nbsp; = 1<br>3 points x&nbsp; = 6<br>4 points x&nbsp; = 5<br>5x points x&nbsp; = 1<br>Total: 52<br><br><br>I included the weapon pics just in case although he'll only have two of there at any given time, apart from the intro post and not a lot of ammo after.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Chris's Weapons</div><div class="spoiler_body"><div class="floatright">(http://img831.imageshack.us/img831/7159/fnp90k.jpg)&nbsp; &nbsp; FN-P90</div>&nbsp; <br><br><div class="floatright">(http://img706.imageshack.us/img706/2268/hkuspcompact45acp.jpg)&nbsp; &nbsp;H&amp;K USP Compact .45ACP</div> <br><br><br><br><div class="floatright">(http://img444.imageshack.us/img444/166/remingtonmodel700.jpg) Remington 700 Sniper Rifle</div> <br><br><br><br><br><br><br><br></div></div><br><br><br><br><br><br><br><hr><br><div class="floatright">(http://www.overallsite.com/wp-content/uploads/2010/09/Yvonne-Strahovski_iphone_4_wallpapers-15.jpg)</div>GENERAL<br>Name: Eleanor Wade<br>Gender: Female<br>Date of Birth: 18th November 1985<br>Profession: Mechanic<br>Sexual preference: Lesbian<br><br>TRAITS<br>Dexterity - AVERAGE<br>Intelligence - EXCELLENT<br>Perception - AVERAGE<br>Stamina - AVERAGE<br>Strength - AVERAGE<br>Willpower - AVERAGE<br><br><br>SKILLS<br>Fighting (melee weapons) BAD 2<br>Fighting (unarmed) BAD 2<br>Shooting (compound bow)TERRIBLE 1<br>Shooting (1 handed guns) AVERAGE 3<br>Shooting (2 handed guns; shotguns/ rifles) BAD 2<br>Using demolitions (explosives)* BAD 2<br>Applying First Aid AVERAGE 3<br>Cooking AVERAGE 3<br>Performing Surgery* TERRIBLE 1<br>Hunting TERRIBLE 1<br>Setting Traps BAD 2<br>Sewing BAD 2<br>Sneaking BAD 2<br>Driving AVERAGE 3<br>Flying (airplanes/helicopters)* TERRIBLE 1<br>Engineering* EXCELLENT 5<br>Hacking Computers* BAD 2<br>Lock-picking TERRIBLE 1<br>Repairing Equipment GOOD 4<br>Researching (science; inventing cures, vaccines)* BAD 2<br><br>Verification skills<br>1 point x&nbsp; = 5<br>2 points x&nbsp; = 9<br>3 points x&nbsp; = 4<br>4 points x&nbsp; = 1<br>5x points x&nbsp; = 1<br>Total: 44<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>05-06-2012, 03:37:15</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6391402#msg6391402">Quote from: Caitlin on 05-06-2012, 00:16:50</a></div></div><blockquote class="bbc_standard_quote">I got a reply up, Wicca please let me know what you think of it or if any of it needs to be changed. I took the liberty to do some light conversation for you and to stitch Sam up. If anything needs to be changed then I'll fix it tomorrow morning. I hope you like the addition though! ;D<br><br>I'm also going to wait for a bit to see Sidonis' and RPGuy's introduction post and the 2nd part of Ari's intr post. :-)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I like it and I kind of want to reply to it myself but not sure if I should wait for otheres to respond?<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6391587#msg6391587">Quote from: Sidonis on 05-06-2012, 00:56:01</a></div></div><blockquote class="bbc_standard_quote">OK time to get my characters up here. Intro post got delayed thanks to a crash and some file corruption but I aim to have it up at some point tonight all being well.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Sidonis's Characters</div><div class="spoiler_body"><div class="floatright">(http://img210.imageshack.us/img210/9497/jensenacklesaschriswade.jpg)</div>GENERAL&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<br>Name: Christopher Wade<br>Gender: Male<br>Date of Birth: 18th March 1985&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br>Profession: SWAT Sniper <br>Sexual preference: Heterosexual<br><br>TRAITS<br>Dexterity - EXCELLENT<br>Intelligence - AVERAGE<br>Perception - GOOD<br>Stamina - AVERAGE<br>Strength - AVERAGE<br>Willpower - AVERAGE<br><br>SKILLS<br>Fighting (melee weapons) GOOD 4<br>Fighting (unarmed)AVERAGE 3<br>Shooting (compound bow) TERRIBLE 1<br>Shooting (1 handed guns) GOOD 4 <br>Shooting (2 handed guns; shotguns/ rifles) EXCELLENT 5<br>Using demolitions (explosives)* Terrible 1<br>Applying First Aid GOOD 4<br>Cooking AVERAGE 3<br>Performing Surgery* Terrible 1<br>Hunting AVERAGE 3<br>Setting Traps AVERAGE 3<br>Sewing TERRIBLE 1<br>Sneaking GOOD 4<br>Driving GOOD 4<br>Flying (airplanes/ helicopters)*&nbsp; TERRIBLE 1<br>Engineering* TERRIBLE 1<br>Hacking Computers* AVERAGE 3<br>Lock-picking BAD 2<br>Repairing Equipment AVERAGE 3<br>Researching (science; inventing cures, vaccines)* TERRIBLE 1<br><br>Verification skills<br>1 point x&nbsp; = 7<br>2 points x&nbsp; = 1<br>3 points x&nbsp; = 6<br>4 points x&nbsp; = 5<br>5x points x&nbsp; = 1<br>Total: 52<br><br><hr><br><div class="floatright">(http://img513.imageshack.us/img513/271/elizadushkuassarahwade.jpg)</div>GENERAL<br>Name: Eleanor Wade<br>Gender: Female<br>Date of Birth: 18th November 1985<br>Profession: Mechanic<br>Sexual preference: Lesbian<br><br>TRAITS<br>Dexterity - AVERAGE<br>Intelligence - EXCELLENT<br>Perception - AVERAGE<br>Stamina - AVERAGE<br>Strength - AVERAGE<br>Willpower - AVERAGE<br><br><br>SKILLS<br>Fighting (melee weapons) BAD 2<br>Fighting (unarmed) BAD 2<br>Shooting (compound bow)TERRIBLE 1<br>Shooting (1 handed guns) AVERAGE 3<br>Shooting (2 handed guns; shotguns/ rifles) BAD 2<br>Using demolitions (explosives)* BAD 2<br>Applying First Aid AVERAGE 3<br>Cooking AVERAGE 3<br>Performing Surgery* TERRIBLE 1<br>Hunting TERRIBLE 1<br>Setting Traps BAD 2<br>Sewing BAD 2<br>Sneaking BAD 2<br>Driving AVERAGE 3<br>Flying (airplanes/helicopters)* TERRIBLE 1<br>Engineering* EXCELLENT 5<br>Hacking Computers* BAD 2<br>Lock-picking TERRIBLE 1<br>Repairing Equipment GOOD 4<br>Researching (science; inventing cures, vaccines)* BAD 2<br><br>Verification skills<br>1 point x&nbsp; = 5<br>2 points x&nbsp; = 9<br>3 points x&nbsp; = 4<br>4 points x&nbsp; = 1<br>5x points x&nbsp; = 1<br>Total: 44<br></div></div><br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Aww I wanted to use Eliza Dushku for a model of Katherine&nbsp; :-( oh well now i guess i have to find another model
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>05-06-2012, 04:06:29</strong>
			</dt>
			<dd class="postbody">
				Could always just use another picture, Wicca.&nbsp; Maybe one with a different hair style, or color?&nbsp; Didn't she play a different character every week in Dollhouse?<br><br>Finished my intro and got my group to the hunting supply store in the mall.&nbsp; It's rather short compared to the last entry, but I did like the idea of keeping some things a secret to be revealed later.&nbsp; <br><br>Also, after tonight, I likely won't have a whole lot of time to post until Wednesday night.&nbsp; I've got a pretty big and important test on Wednesday morning.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 07:24:40</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6391430#msg6391430">Quote from: AribethAmkiir on 05-06-2012, 00:24:32</a></div></div><blockquote class="bbc_standard_quote">Eventually putting 1+1 together will be fun, but if you don't want Caitlin to immediately jump on it that's quite alright.&nbsp; In fact, if she doesn't that would seem more realistic than if she does.&nbsp; I think most of the survivors would be concentrating on a number of other things and not quite realize they've got a connection to one another, until they find a bit of relative safety or have time to reflect and grieve?&nbsp; <br><br>Just my thoughts on the subject.&nbsp; If you're good with your character knowing their mom, then I figure we can PM each other and talk about the details there.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div> Sounds great yes! And yes, Caitlin has a lot on her mind. She just lost her fiancé and future, she's also concerned with where to sleep that night and finding a safe place to hide at. Thoughts of former colleagues are pretty much the last thing on her mind right now. I think she even pushed all those thoughts to the back and does her best not to think of all the people she lost, since it'd distract her too much at the moment. :-)<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">I like it and I kind of want to reply to it myself but not sure if I should wait for otheres to respond?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Yeah, let's wait for others to catch up first.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Could always just use another picture, Wicca.&nbsp; Maybe one with a different hair style, or color?&nbsp; Didn't she play a different character every week in Dollhouse?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>That'd work for me! There is no rule against using the same actress twice. ;)<br><br>I'll also see if I can find a good picture for Caitlin and Carl. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>05-06-2012, 07:34:39</strong>
			</dt>
			<dd class="postbody">
				*laughs*&nbsp; I see what I started.&nbsp; :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 07:40:20</strong>
			</dt>
			<dd class="postbody">
				Well, originally I prefer to describe my characters during the roleplay, so people can form a better image of them and make it part of the story. It seems common here to just upload a picture though. :P<br><br>I updated Carl's age to go up from 44 to 57 (nearly 58). I realized that younger priests wouldn't have gray hair yet.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Caitlin and Carl update</div><div class="spoiler_body"><div class="floatright">(http://www.wikistreets.com/wp-<br><br>content/uploads/2012/05/nurse.jpg)</div>GENERAL<br>Name: Caitlin Walker<br>Gender: Female<br>Date of Birth: 21 December 1988 <br>Profession: Nurse<br>Sexual preference: Bisexual<br><br>TRAITS<br>Dexterity - AVERAGE <br>Intelligence - GOOD<br>Perception - GOOD<br>Stamina - GOOD<br>Strength - BAD <br>Willpower - GOOD<br><br>SKILLS<br>Fighting (melee weapons) AVERAGE 3<br>Fighting (unarmed) BAD 2<br>Shooting (compound bow) BAD 2<br>Shooting (1 handed guns) BAD 2<br>Shooting (2 handed guns; shotguns/ rifles) TERRIBLE 1<br>Using demolitions (explosives)* TERRIBLE 1<br>Applying First Aid - EXCELLENT 5<br>Cooking GOOD 4<br>Performing Surgery* AVERAGE 3<br>Hunting BAD 2<br>Setting Traps BAD 2<br>Sewing GOOD 4<br>Sneaking GOOD 4<br>Driving AVERAGE 3<br>Flying (airplanes/ helicopters)* TERRIBLE 1<br>Engineering* BAD 2<br>Hacking Computers* BAD 2<br>Lock-picking AVERAGE 3<br>Repairing Equipment AVERAGE 3<br>Researching (science; inventing cures, vaccines)* AVERAGE 3<br><br>1x 3 = 3<br>2x 6 = 12<br>3x 8 = 24<br>4x 2 = 8<br>5x 1 = 5<br>total: 52 <br><br><br><br><div class="floatright">(http://i.dailymail.co.uk/i/pix/2011/06/09/article-0-<br><br>0B160F1C000005DC-735_306x423.jpg)</div>GENERAL<br>Name: Carl Johnson<br>Gender: Male<br>Date of Birth: 4 July 1954 <br>Profession: Priest<br>Sexual preference: Straight<br><br>TRAITS<br>Dexterity BAD <br>Intelligence AVERAGE <br>Perception EXCELLENT (AVERAGE without glasses)<br>Stamina BAD<br>Strength GOOD <br>Willpower GOOD<br><br>SKILLS<br>Fighting (melee weapons) GOOD 4<br>Fighting (unarmed) GOOD 4<br>Shooting (compound bow) TERRIBLE 1<br>Shooting (1 handed guns) GOOD 4<br>Shooting (2 handed guns; shotguns/ rifles) GOOD 4<br>Using demolitions (explosives)* BAD 2<br>Applying First Aid BAD 2<br>Cooking BAD 2<br>Performing Surgery* BAD 2<br>Hunting AVERAGE 3<br>Setting Traps BAD 2<br>Sewing BAD 2<br>Sneaking AVERAGE 3<br>Driving AVERAGE 3<br>Flying (airplanes/ helicopters)* TERRIBLE 1<br>Engineering* BAD 2<br>Hacking Computers* TERRIBLE 1<br>Lock-picking AVERAGE 3<br>Repairing Equipment AVERAGE 3<br>Researching (science; inventing cures, vaccines)* TERRIBLE 1<br><br>1x 4 = 4<br>2x 7 = 14<br>3x 5 = 15<br>4x 4 = 16<br>5x 0 = 0<br>Total: 49</div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 07:44:58</strong>
			</dt>
			<dd class="postbody">
				By the way, these pictures were taken from their personnel files! ;)<br><br>Caitlin is wearing casual clothes during the roleplay, though Carl is still wearing his priest clothes from the picture, though without the necklace. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>05-06-2012, 07:53:25</strong>
			</dt>
			<dd class="postbody">
				man now that my characters are with everyone I want to keep posting
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 08:18:04</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6393841#msg6393841">Quote from: AribethAmkiir on 05-06-2012, 07:53:25</a></div></div><blockquote class="bbc_standard_quote">man now that my characters are with everyone I want to keep posting<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I still have to read the updates, but I know exactly what you're talking about! I had it so badly yesterday that I just had to write an update. I missed out on some sleep over it, but hell, it was worth it! ;D<br><br>And this is just the introductions... We haven't even really started the story yet. I have a solid plan in my mind that will cause us to have plenty of adventures. ^_^<br><br>Right now, however, I'm first going to read all those lovely updates. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 08:37:27</strong>
			</dt>
			<dd class="postbody">
				I liked your addition Ari, though I hoped to read what happened to Tony's mother and Max. Will you add a flashback in at a later time where Rebecca recalls the details?<br><br>I'm also thinking of adding a short post that played in the same time frame, but then from Carl's perspective. So far I only posted from Caitlin's perspective and though it gives a minor insight in Carl I think it'd add something to the story to see more from his point of view. (You might be surprised to find out how he used to be before becoming a priest and where he learned to shoot, though those things will be revealed later.) 8-) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>05-06-2012, 08:41:39</strong>
			</dt>
			<dd class="postbody">
				Well if he's a Catholic priest....&nbsp; &nbsp; &nbsp;j/k<br><br>Yes, I liked that wicca left a lot of things out so I figured I'd leave that gap out.&nbsp; Hook the readers into perhaps liking the two characters (or not) and then give them pieces as time goes by.&nbsp; I'm actually mentally debating between two scenarios and I haven't decided which one I like better.&nbsp; I promise, though, I will fill that in eventually.&nbsp; I don't know that it'll come from Rebecca's perspective yet.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 08:47:04</strong>
			</dt>
			<dd class="postbody">
				Aight, that sounds fair enough!<br><br>I suppose I also used a similar sort of system when it came to Carl. So far I've been posting from Caitlin's point of view and how she noticed his reactions to certain things, but without giving his point of view as well. Caitlin is my favourite char, with Carl filling more of a support role, but he does actually have quite an interesting background story and a very strong personality. I'll let this latter and his view on the world become more clear with the next post though. (I won't be surprised if you're all gonna end up hating him with passion.) ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>05-06-2012, 08:56:26</strong>
			</dt>
			<dd class="postbody">
				Max, I think, was definitely headed toward everyone hating him with a passion.&nbsp; He may've actually been a fun character to play, but I just didn't want to.<br><br>Gah, can we just skip the next few real life days so we can see what people wrote?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 08:59:45</strong>
			</dt>
			<dd class="postbody">
				Hehe, that would be cheating with time itself. ;)<br><br>I'm glad everybody is so excited about the roleplay though. It's a bit different from the other zombie roleplays, but I really hoped to combine the best of the movies and games I saw about the subject. ^_^<br><br>Not to mention, I've been wanting to roleplay a zombie apocalypse in an adult setting for ages already, it was my main reason to join these forums. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>05-06-2012, 09:07:21</strong>
			</dt>
			<dd class="postbody">
				That was your main reason??&nbsp; Well thank you.&nbsp; I've been jonesing to play a RP zombie game since the last episode of "The Walking Dead" aired a few months ago.&nbsp; Hope you find some other games that interest you, Caitlin.&nbsp; There's a lot here at E.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>05-06-2012, 09:10:36</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6394058#msg6394058">Quote from: Caitlin on 05-06-2012, 08:47:04</a></div></div><blockquote class="bbc_standard_quote">Aight, that sounds fair enough!<br><br>I suppose I also used a similar sort of system when it came to Carl. So far I've been posting from Caitlin's point of view and how she noticed his reactions to certain things, but without giving his point of view as well. Caitlin is my favourite char, with Carl filling more of a support role, but he does actually have quite an interesting background story and a very strong personality. I'll let this latter and his view on the world become more clear with the next post though. (I won't be surprised if you're all gonna end up hating him with passion.) ;D<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I am trying to desperately to wait but I really want to talk and post *Itching with anticipation*<br><br>Here are the pictures I found for my characters<br>(http://mimg.ugo.com/201106/8/9/0/197098/cuts/eliza-dushku-dollhouse-gun-1_288x288.jpg)<br>This is Katherine<br><br>(http://archive.michelle-trachtenberg.info/images/content/4286342.jpg)<br>and this is Samantha 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>05-06-2012, 09:12:39</strong>
			</dt>
			<dd class="postbody">
				Wicca, you're missing a closed bracket behind your first img&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 09:17:23</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6394122#msg6394122">Quote from: AribethAmkiir on 05-06-2012, 09:07:21</a></div></div><blockquote class="bbc_standard_quote">That was your main reason??&nbsp; Well thank you.&nbsp; I've been jonesing to play a RP zombie game since the last episode of "The Walking Dead" aired a few months ago.&nbsp; Hope you find some other games that interest you, Caitlin.&nbsp; There's a lot here at E.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>OH, I already saw a lot of other interesting games yes. I even thought of putting this one off for a while so I could join a super hero team, but that sign up was going on while I was still unapproved and the team filled up before I could join. Perhaps it's for the best as well.<br><br>I haven't see any of the Walking dead episodes yet, but I'm definitely interested in that series. That one and Game of thrones are still on my to watch list. It'll have to wait for a while though, quite busy with other real life projects right now.<br><br>To name one thing in specific; in the fall I want to study Russian and follow classes for it. I taught myself to read their alphabet and I'm doing okay with that, but I think I would really benefit from some real classes. I also want to start with my scifi novel project, that should become a really interesting read as well, since it's something completely new I intent to come up with. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>05-06-2012, 09:28:19</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6394138#msg6394138">Quote from: AribethAmkiir on 05-06-2012, 09:12:39</a></div></div><blockquote class="bbc_standard_quote">Wicca, you're missing a closed bracket behind your first img <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Thanks it should be fixed now
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>05-06-2012, 09:31:04</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6394147#msg6394147">Quote from: Caitlin on 05-06-2012, 09:17:23</a></div></div><blockquote class="bbc_standard_quote">OH, I already saw a lot of other interesting games yes. I even thought of putting this one off for a while so I could join a super hero team, but that sign up was going on while I was still unapproved and the team filled up before I could join. Perhaps it's for the best as well.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Which game?&nbsp; If it was "The Team" an all female team of superheroes, we might be needing to replace some people.&nbsp; If it was the X-Men game or the Young Justice game, both of those seemed to have died now.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6394147#msg6394147">Quote from: Caitlin on 05-06-2012, 09:17:23</a></div></div><blockquote class="bbc_standard_quote">I haven't see any of the Walking dead episodes yet, but I'm definitely interested in that series. That one and Game of thrones are still on my to watch list. It'll have to wait for a while though, quite busy with other real life projects right now.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Well the have the full first season on Netflix, when you get around to watching it.&nbsp; It's a very good show.&nbsp; They do a great job of characterization in it.&nbsp; The second season should be on DvD by the time you're ready to start watching it.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6394147#msg6394147">Quote from: Caitlin on 05-06-2012, 09:17:23</a></div></div><blockquote class="bbc_standard_quote">To name one thing in specific; in the fall I want to study Russian and follow classes for it. I taught myself to read their alphabet and I'm doing okay with that, but I think I would really benefit from some real classes. I also want to start with my scifi novel project, that should become a really interesting read as well, since it's something completely new I intent to come up with. ^_^<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>That sounds quite ambitious.&nbsp; I've always liked the idea of learning a foreign language, but after roughly 5 years of Spanish in HS, I just really don't think I have the patience or motivation for it any more.&nbsp; I think the only way I'd actually learn another language now is if I met someone who would take the time to teach me one-on-one.<br><br>Also, the Sci-Fi story sounds interesting.&nbsp; Something completely new and never done before?&nbsp; I'd like to see it.&nbsp; A long time ago, I came to the conclusion that there were no new ideas out there.&nbsp; Just a few dozen ways to spin the existing ideas.&nbsp; I would love for that theory to be disproved.&nbsp; &nbsp;;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 09:55:41</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Which game?&nbsp; If it was "The Team" an all female team of superheroes, we might be needing to replace some people</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>It was "The Team" yeah with only female superheroes.<br><br>I'm not sure about joining with a second big roleplay at the moment though. I only want to join games when I know upfront that I can do it justice. Currently I'm also in a One on One with pm's with somebody (though it's put on hold for a week) and involved in this roleplay. I don't want to take on too much and end up burning myself out while trying to keep up. <br><br>The Team did sound really interesting though! I might take on the role of a super villian there and have a temporary role until my character is defeated... I'll have to think about that. ;)<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">That sounds quite ambitious.&nbsp; I've always liked the idea of learning a foreign language, but after roughly 5 years of Spanish in HS, I just really don't think I have the patience or motivation for it any more.&nbsp; I think the only way I'd actually learn another language now is if I met someone who would take the time to teach me one-on-one.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I already speak several languages, so it's easier for me. I can draw from experiences with the other languages that I know and when I see a new word in a foreign language there is often a relation with words from other languages and that helps me figure out what the word is about. <br>To name an example; I'm completely unfamiliar with Swedish, but I do speak Dutch and German, they have a lot in common with Swedish so even if I can't speak or write the language, I can listen and read it and have a basic understanding of what the subject is about. It also helps that I do know some Swedish words and have a good sense of how the sentences are build up. I always considered myself horrible at learning new languages, but I find that it gets easier as I grow older. <br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote"> Something completely new and never done before?&nbsp; I'd like to see it.&nbsp; A long time ago, I came to the conclusion that there were no new ideas out there.&nbsp; Just a few dozen ways to spin the existing ideas.&nbsp; I would love for that theory to be disproved. </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>There is 2 different scifi ideas I have in mind that I want to develop. In 2003 I was working on a new MORPG that I hoped to publish someday, but I had to abandon that project due to time/money/skill restraints. My previous MORPG was a pretty big success with several thousand players, but I had too many restraints to work with and I was only just learning how to program. For my new game I had written a file with roughly 6 pages of background information that I wanted to use for the new storyline.<br><br>The idea got shelved until 2010, when I encountered the doc file again. The past 7 years before that were spent from going from accountant to becoming a game developer (note that I never had official training at the latter and it's still an ongoing project) so I could work on that game, but I figured; why not write novels about the story instead? Hopefully those will become popular and then it might get picked up by a developer already, saving me a lot of trouble. <br><br>In 2010 the story I wanted to write had been mulling around in my mind for 7 years already and had a good chance to develop further and I had already done research for the past 13 years. However, I found that I was really lacking the technical skills to write a good novel. Not to mention, I only wrote in British and for marketing reasons it'd make more sense to write the novel in American. So the past 2 years I've been practising my American skills (I typically write OOC in British and IC in American) to get those up to par. <br><br>The 1st scifi novel I intend to write will be a story about a MMORPG, but since I've also worked on developing such a game myself I can offer a unique perspective from developer, admin, moderator, community manager as well, next to being a gamer. That ought to give it a couple nice twists that haven't been done before. This story is still mostly intended as an exercise to improve my American skills though. <br><br>The other story that I really want to write will hopefully end up on the scale of Lord of the Rings or Harry Potter, when it comes to the richness of the storyline. I know what I want to write, but it's just so hard to put my thoughts into consistent words on paper since there are so many things I want to add in. I already identified 15 different subplots that will all come together in one big over-arching storyline. <br><br>I'm also still not quite there yet when it comes to becoming a game developer, though I did make it to sofware tester already. ;)<br><br>Considering that I'm also autistic and just have to make do with what I have I'm pretty proud of my accomplishments so far. I consider myself a good-willing amateur at what I do and I know for sure that I'll make a lot of mistakes, but I love a good challenge. Even if it takes years to accomplish something or to see the fruits of my labour. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>05-06-2012, 10:12:29</strong>
			</dt>
			<dd class="postbody">
				All I have to say is WOW, and that is really a very poor alliteration of how I feel about what you just said.<br><br>That's just extremely impressive to me, and that's ignoring your autism.&nbsp; <br><br>I have a question.&nbsp; What's the difference between American and British?&nbsp; The colloquialisms?&nbsp; Or is it something more?&nbsp; I also have to wonder if the success of Harry Potter changed that at all, or dd Mrs. Rowling write the books in American?&nbsp; <br><br>Oh, and as far as not doing the game "The Team" justice, I think you'd be a great addition.&nbsp; I can understand your concern of being overwhelmed and burned out though.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 10:35:34</strong>
			</dt>
			<dd class="postbody">
				Difference between British and American is mostly spelling (colour vs color, grey vs gray), but also expressions and sayings, occasionally complete words (trousers vs jeans, or telly vs television). The spelling was the easy part, but having to know the different words was where things got complicated. I still mess that up occasionally, though it helped when I started to see them as separate languages.<br><br>Rowling wrote her books in British, but for the American market they were 'translated' into American, using the local American words instead of the typically British words that she used. I read that it caused some accidents with the fantasy words that she used, where the American books ended up having a couple of mistakes. I don't think it impacted the success a lot if the books weren't localised, but it probably did contribute a little bit. I don't have the time or energy to write localisations for both markets though and since the number of American speakers outnumber the British with roughly 10 to 1 I decided to go with American instead. Additionally that's also easier for me to write in since we hear almost only American in movies and on television here. British is unfortunately pretty rare, even though I love the accent.<br><br>With my autism I actually have more advantages than disadvantages. I've worked very hard ever since I found out about it to fix the disadvantages (which are mostly social related) and I'm really benefitting from the advantages it gives me. Once something gets my interest I don't stop researching the subject until I become nearly an expert at it. I can be quite obessive when it comes to that, -snicker-.<br><br>It does generally take me longer to learn something than other people, but at the same time I'm much more thorough as well. To take an example, it took me 4x to pass for my driving license and I ended up paying twice as much as the average person, but because I like routine and I'm good at following up rules you generally won't catch me quickly at making mistakes while driving, which turned me into a pretty safe, though perhaps somewhat boring, driver. (I always valued safety over speed anyway.) :-)<br><br>It's quite shocking to see how some maniacs are driving around on the road and it made me wonder how they ever passed the exam.<br><br>The only really big disadvantage that I have is getting and maintaining a relationship, but I'm even working hard on that one and making steady progress there. It's been trying times though, I know of many autistic people in the same situation that are staying single because they can't find a good partner. I'm just glad that I can learn from the mistakes I make. I worked hard on getting in an attitude of finding a challenge in the problems I encounter and work to overcome them, rather than giving up and just let things be. To me life will never be easy, but at the same time it's also more rewarding when I do succeed at things. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 10:36:58</strong>
			</dt>
			<dd class="postbody">
				I'll definitely give that hero game some thought, a super villian appearance is only short lasted and it could be fun to play the bad girl for a chance.<br><br>Do you have a link for me to the IC/OOC topics? I can check them out then and poll the interest. I might also join as a heroine if there is really a spot and the game doesn't take too much time of my daily schedule. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>05-06-2012, 11:02:28</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6394309#msg6394309">Quote from: Caitlin on 05-06-2012, 10:35:34</a></div></div><blockquote class="bbc_standard_quote">British is unfortunately pretty rare</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Not if your British it isn't....I hear it all the time, just saying. :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 11:33:59</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6394359#msg6394359">Quote from: Sidonis on 05-06-2012, 11:02:28</a></div></div><blockquote class="bbc_standard_quote">Not if your British it isn't....I hear it all the time, just saying. :D<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>You took that quote out of context, I said it was rare on television for Dutch people. :-)<br><br>Of course if you live in London you'll naturally hear it a lot more than American. We'll see how much you hear it in a couple months from now though. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>05-06-2012, 11:38:10</strong>
			</dt>
			<dd class="postbody">
				I'll still speak it so I'll still hear it all the time :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 11:42:45</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6394391#msg6394391">Quote from: Sidonis on 05-06-2012, 11:38:10</a></div></div><blockquote class="bbc_standard_quote">I'll still speak it so I'll still hear it all the time :P<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Oh boy... You mean you talk to yourself outloud all the time when you moved? ;)<br><br>I think you've been hanging out with me too often and it turned you just as crazy as I am. :P<br><br>-snicker-
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>05-06-2012, 11:52:49</strong>
			</dt>
			<dd class="postbody">
				Oh please I was crazy before I met you.<br><br>Although in the 2 years since then it's possible you've made me a little worse :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Galactic Druid</strong> on <strong>05-06-2012, 13:18:07</strong>
			</dt>
			<dd class="postbody">
				Hey everyone, I just wanted to drop a line and let everyone know I haven't disappeared. It's been a very busy weekend and I'm still trying to get caught up both IRL and on E. I'm making my way through all the information I need to get caught up on, and I'm really sorry to anyone who'se been waiting around because of me. I should have my shit together in the next day or two, and I'm very sorry to have kept any/all of you waiting.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 13:20:00</strong>
			</dt>
			<dd class="postbody">
				You'll be forgiven when you make the post in the IC thread. ;)<br><br>Ari and me can barely contain ourselves when it comes to posting more, lol. I think Wicca has the writing bug pretty badly too. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>05-06-2012, 13:25:01</strong>
			</dt>
			<dd class="postbody">
				Added weapon pics to the Chris's page. Should be noted that after the intro post is done whenever Chris uses a Sniper Rifle he won't have the P-90 and vice versa the only one he'll have on him all the time is the handgun, too bad he won't have a lot of ammo to use them all the time :P<br><br>And don't worry RPGuy their still waiting on my intro post too so you aren't the only one holding the others up :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 13:38:52</strong>
			</dt>
			<dd class="postbody">
				Maybe you can post an update with those pictures here as well? <br><br><br>I'm also considering to copy/paste everybody's template to the 2nd post where I posted my templates and have them all organised there. Then, when somebody wants to update I can update it for everybody and have all our characters in one central place.<br><br>What do you all think about that?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>05-06-2012, 13:50:32</strong>
			</dt>
			<dd class="postbody">
				Sounds good, if you want the code let me know.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 13:53:55</strong>
			</dt>
			<dd class="postbody">
				No, that's okay, I have my own ways to capture your code. ;)<br><br>I didn't forget all the tricks I gained in the past 2 years hehe.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>05-06-2012, 14:16:09</strong>
			</dt>
			<dd class="postbody">
				Okay, I think I got all the characters done. Please verify if I got it right (http://elliquiy.com/forums/index.php?topic=141555.msg6357391#msg6357391) and let me know when there are any inconsistencies, or when you want something changed.<br><br>I did slightly mod the lay-out that Sidonis used for Chris' weapons so that it was more clear what each weapon was about, but the rest was all left the same. :-)<br><br>If you need me to update something for your characters then please also let me know.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>05-06-2012, 16:23:48</strong>
			</dt>
			<dd class="postbody">
				If you give me a bit I'll change actress's from Eliza since the character she's become now isn't what I had originally planned when I chose Eliza for the role
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>06-06-2012, 21:30:40</strong>
			</dt>
			<dd class="postbody">
				good job Caitlin you got my Characters right on <br>@ Sidonis: I hope that I didn't make you feel like you had to change your character's picture for that was not my intent.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>06-06-2012, 22:48:19</strong>
			</dt>
			<dd class="postbody">
				Hey Wicca no you didn't. When I picked Eliza to portray her I had a different character in mind before I made her a mechanic and the new one fits her better so don't worry about it :) 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>07-06-2012, 08:52:59</strong>
			</dt>
			<dd class="postbody">
				I had a conference from work yesterday and didn't get to write anything, but I intent to write a small post from Carl's point of view, reviewing how he experienced some of what happened so far. It won't take the story any further, but it should add some depth to his character. So far he mostly had a supporting role, but I want to explore his mind-set more. <br><br>I hope to see Sidonis and RPGuy's addition today as well, so we can start to take the story further. It'd be awesome of we could all write more coming weekend. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>08-06-2012, 03:07:55</strong>
			</dt>
			<dd class="postbody">
				I really want to get this story going it would be amazing to be able to post again 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>08-06-2012, 03:09:53</strong>
			</dt>
			<dd class="postbody">
				Seconded.&nbsp; I know it took me six hours or so to write my first post, so these intro posts do require a bit of time investment, but my excitement for this game is slowly overwhelming my patience.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>08-06-2012, 07:24:32</strong>
			</dt>
			<dd class="postbody">
				It's the same here, my intro posts took probably the longest time of them all to write, but I'm really excited to see this work. Sidonis had to go on a trip to New York this weekend though and won't be back until monday, but his post should be very far already and I think he'll has a lot of time to write.<br><br>RPGuy should slowly be catching up as well. <br><br>I was writing my own post from Carl's POV, but with the site dead last night I couldn't look up some of the details. You two can both write a small update of what happeend in the last week too. I know you wanted to work it in the storyline, but a moment of reflection gives your characters a chance for more development, while also allowing you to write something. ;)<br><br>Even if I had my entire story posted with all the details of the past week (and many are still missing from my post) then I still have my entire character's history to write about, like specific childhood memories, or the first time Caitlin saw her fiancé. Those sorts of flashbacks can happen continiously throughout the story and really add something to it. ;D<br><br>Of course it's up to you two, but this should give you an opportunity to bend the rules a bit and write something about what already happened. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>08-06-2012, 09:04:51</strong>
			</dt>
			<dd class="postbody">
				I hear what you're saying.<br><br>I'm kind of ready to move forward, instead of dwelling on the past, and flash backs to memories of a happier time aren't very useful without being able to ground them in the present and illustrate the contrast.&nbsp; I understand people have real life stuff, and I'm not suggesting that we don't wait for them.&nbsp; I'm just voicing my excitement for the game.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>08-06-2012, 09:30:09</strong>
			</dt>
			<dd class="postbody">
				Yes, very much true.<br><br>I want to wait for another 2 days at most, but by Sunday the story has been up for a week already and I'm not about to wait forever either. I really want to get started with this game since it shows so much promise. In a worst case scenario the inactive people can always write themselves in at a later time and meet up with the rest. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>09-06-2012, 17:43:03</strong>
			</dt>
			<dd class="postbody">
				Great post Sidonis.&nbsp; It was very entertaining.&nbsp; <br><br>It also brings up quite a few questions, from a strictly OOC standpoint, that I hope you don't mind me asking to everyone in general, because I'm a person who loves the zombie genre and your scenes create quite a bit of speculation and tactical questions from me.&nbsp; I don't mean to imply anything at all, or insult you.&nbsp; They're simply silly questions I figure I can ask of Caitlin and yourself while we wait to be able to post in the IC.<br><br>That being said, here are my questions:<br><br>Flash bangs and smoke grenades.&nbsp; Do they have any affect on zombies?&nbsp; I am theorizing, but zombies are mostly instinctual and several of us have had the zombies using their sense of smell to identify possible prey.&nbsp; That, to me, suggests that the zombies we're dealing with may not be as disoriented by flash grenades, but may be a bit disoriented by smoke grenades.&nbsp; Of course, humans, a species that relies on sight, would likely not want to wander around in smoke with a bunch of zombies around.&nbsp; Again, just silly fandom stuff I'm pondering.<br><br>Sidonis' intro brings up a very good question, which I think was likely answered in the game's intro, but I'll ask it anyway.&nbsp; The "Citizen" zombies are described as normal zombies.&nbsp; What exactly is a normal zombie?&nbsp; Are these the classical zombies that shuffle around, are slow, and can usually be outrun?&nbsp; Or are they the zombies from "Dawn of the Dead" and more recent films, which have zombies sprinting and running?&nbsp; Since "normal" can be interpreted either way, perhaps it's best to get a more accurate description for the citizen zombie?<br><br>Lastly, this is more a question about medicine, anatomy and the healing process (I'm in school to become a nurse and haven't yet learned this) if someone breaks a wrist.&nbsp; It would typically need surgery to fix, right?&nbsp; Are we going to be realistic with the damage our characters take, or can someone split a wrist, way a few weeks and then have it miraculously heal near as good as new?<br><br>I apologize if anything comes across as offensive, it's not meant that way.&nbsp; I'm simply curious by nature, and love these types of games because they make me think about things and thoroughly inspect and dissect situations.&nbsp; If this does bother anyone, please let me know and I'll keep these inquiries to myself.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>09-06-2012, 17:57:31</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Flash bangs and smoke grenades.&nbsp; Do they have any affect on zombies?&nbsp; </blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>- Flash bangs doesn't affect them like it does humans, but it does make for a perfect distraction and where humans will be disabled, they'll run to the sound to find out what caused it. (They were drawn by explosions earlier too, for example the gang wars and the explosion at the church.)<br>- Smoke grenades lowers visibility for both humans and zombies, it also affects their sense of smell yes and make for a perfect camouflage.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">What exactly is a normal zombie?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>- The normal zombies are pretty slow as long as they don't see prey, or when they're satiated, but they'll run after survivors when they're very hungry. On msn I compared it like lions. They usually laze around in the sun, doing not much interesting when they have full stomachs, but they turn into ferocious creatures when they're hungry and encounter a prey. Though unlike lions, normal zombies don't work together as much, or coordinate their attacks.<br>They're more like Dawn of the Dead than the classical zombies. In 28 weeks later and L4D they come running towards you as well when they spot you, though they might initially react a bit slowly.<br><br>I'll update the description yeah. :-)<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Broken wrists - It would typically need surgery to fix, right?</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Depending on the type of break it might need surgery, but that's not exactly available in the roleplay. We'll use splits and hope that it'll heal as good as possible, but it probably won't be a perfect heal. Then again, you have the luck that my nurse is an expert at first aid, so she'll do a better job at the first aid than somebody who is only average at it and she's able to heal things near-perfect. <br><br><br>Ari, you're not offensive at all. It's very good that you ask these questions since it's better to have uniformity at the start, rather than having somebody going back later to fix his/ her posts due to inconsistencies. Believe me, I appreciate all comments and feedback. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>09-06-2012, 18:09:07</strong>
			</dt>
			<dd class="postbody">
				Update:<br><br><span class="bbc_u">6.1 Civilians</span><br>These are the normal zombies, when facing alone they generally don't pose much of a challenge, though in large hordes they're very dangerous since they can easily overwhelm your group. Also, the hungrier they get the more aggressive they become. Typically they are slow and only shuffle around to conserve energy, but this changes when they spot a survivor. Especially when they're hungry they become very fast and violent, running after the survivors. Their running speed is slightly below the average human running speed, but they can keep running for ages, while normal humans will eventually become tired. Normal zombies can also sprint for short distances, like humans can. They'll return to slowly shuffling around when they lost track of their target and 'forgot' what they were doing. Zombies who are completely satiated also won't run after survivors and just shuffle around, however, these zombies are rare.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>09-06-2012, 18:12:48</strong>
			</dt>
			<dd class="postbody">
				Hey Aribeth, glad you liked it :P<br><br>The broken wrist depends on the severity of the break. I've broken mine a few times, once when I fully snapped the bone in two and seperate the wrist from the arm, which required surgery, the other were partial breaks and fractures which they put in a cast to prevent movement and let the bone heal naturally. Usually it's only if it breaks in a way that a natural heal will take to long or won't heal properly that they do surgery.<br><br>Also as far as I'm concerned don't worry about offending me if you have a question, or if you think I screwed up, I'd rather know than not so ask away and point out. As for the grenades I'd honestly never thought about them so good question :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>09-06-2012, 18:19:55</strong>
			</dt>
			<dd class="postbody">
				Aye, I liked the questions about the grenades too. They offer extra possibilities to distract zombies and make life a tiny bit easier on us. ;)<br><br>Of course normal grenades are still best, just throw them away and blow up them blasted zombies! (I love the pipe bombs from L4D for that reason, in fact, they were also the inspiration for Illumina with the other roleplay game.) :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>09-06-2012, 19:23:17</strong>
			</dt>
			<dd class="postbody">
				Thanks guys.&nbsp; I've offended people in the past by asking similar questions so I'm a bit gun shy.&nbsp; I appreciate being allowed to ask questions and facilitate intellectual conversation.&nbsp; <br><br>I do admit that I'm a fan of "Flashpoint" and recently spent a few days watching the first several seasons back-to-back-to-back.&nbsp; So SWAT tactics (at least depicted in the show) were pretty fresh in my mind.&nbsp; I also expect Chris to be teaching us to use mirrors to look around corners and under doors.&nbsp; :P<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>09-06-2012, 19:35:38</strong>
			</dt>
			<dd class="postbody">
				Yeah, and I expect him to use electronical gadgets with flashy lights that... Oh wait... Wrong roleplay. ;)<br><br>(Ari, your other roleplay is starting to mess up my head!) -snicker-<br><br><br>On a serious note, I think the only way you could offend Sidonis and me is when you'd make attacks based on us as a person, rather than our oppinions. I for one value discussion a lot and I'm used to debates getting very intense, but they always happen with mutual respect for the person that posts his or her views and as such, though we might not always agree, we still stay good friends and respect that we think differently about certain things. Generally though one of the participants in the discussion will convince the other. :-)<br><br>I'm also a big fan of logic, if somebody puts a lot of thought into something and makes it sound logical then you'll win me over really quickly. It's when people start with 'just because', or 'because I say so' that I get angry, since they're not valid arguments. Not to mention, I hate dictatorships. :P<br><br>Neither of the above I see happening anytime soon here though and if I think that something is really wrong then I'll try to work things out through pm's. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>09-06-2012, 19:41:18</strong>
			</dt>
			<dd class="postbody">
				Cailtin, it sounds like you and I have very similar pet peeves.&nbsp; I try to proceed with caution though, because I never know if someone is going to take offense because I spoke about their post or didn't conform to their opinion.&nbsp; Heave forbid that I make the mistake of pointing out the fallacies in their logic.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>09-06-2012, 20:26:18</strong>
			</dt>
			<dd class="postbody">
				Don't worry Aribeth, Caitlin and I have known each other for a few years now and he knows me well enough to know what would offend me or not and asking stuff like that won't.<br><br>If you see something I've posted that you disagree with for whatever the reason please tell me and we'll talk about it and sort it out. :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>09-06-2012, 21:01:41</strong>
			</dt>
			<dd class="postbody">
				Yeah, I think the same about that too. Actually, it'd be refreshing if somebody finds faults in my logic. It's something that doesn't happen often and Sidonis and I have a sort of game running when it comes to that. ;D<br><br>It's all in good fun though. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>09-06-2012, 21:10:28</strong>
			</dt>
			<dd class="postbody">
				lol yeah we've been calling each other on it for years :P Who's winning that by the way?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>09-06-2012, 21:29:36</strong>
			</dt>
			<dd class="postbody">
				I am of course! Duhh. ;)<br><br>(Rule #1 in the book of Caitlin, always claim victory! Even if it's not justified.)<br><br>Though to be fair, you scored a couple good points the last 2 weeks. Heck, you even changed my opinion 3 times! :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>09-06-2012, 21:50:04</strong>
			</dt>
			<dd class="postbody">
				YourPost is Amazing Sidonis I really like it<br>I may post the week in Samantha's Point of view At least so we know how she got to the gas station 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>09-06-2012, 22:17:25</strong>
			</dt>
			<dd class="postbody">
				That'd be awesome Wicca, it really had me curious yes.<br><br>I also want to write about Carl's POV and after that we can start taking things forward. I'm guessing we'll have short posts for a while, or at least posts that follow up in a short time frame. It would seem logical to continue like that, until the team found a safe place and has enough spare supplies to move around safely. (Supplies like first aid, water, food, weapons, a couple useful tools, etc.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>09-06-2012, 22:22:17</strong>
			</dt>
			<dd class="postbody">
				Thanks wicca I've glad you liked it :D<br><br>I'd love to read a 1st person post that would be great!<br><br>Oh and dude like hell your winning :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>09-06-2012, 22:44:25</strong>
			</dt>
			<dd class="postbody">
				Well I was anyway, but you've been scoring more lately than I did. &gt;.&lt;<br><br>I'll need to come up with a new diabolical master plan. I think I'll use chips, sparrows, ants and paint this time as the main ingredients for my plan. ;)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>09-06-2012, 22:53:53</strong>
			</dt>
			<dd class="postbody">
				right so I'll need bananas, a picnic and some paint thinner :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>09-06-2012, 23:21:10</strong>
			</dt>
			<dd class="postbody">
				After talking the plan over on IRC chat here, I decided to add a regular telephone to my plans as well. The plan itself is coming along quite well, I recruited 5 minions and they're all working on a part of the master plan for me.&nbsp; &gt;:)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>10-06-2012, 01:25:46</strong>
			</dt>
			<dd class="postbody">
				You know they say if you want something done right...&nbsp; &nbsp; Just hope you got the grade A minions, and not the cheap ones.&nbsp; You really do get what you pay for.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>10-06-2012, 02:09:01</strong>
			</dt>
			<dd class="postbody">
				or at least get the minions from dispicable me then they can be comic relief
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>10-06-2012, 08:58:52</strong>
			</dt>
			<dd class="postbody">
				Hehe, I have no doubt that plans will gloriously fail, that's what makes it all so much fun. :-)<br><br>I think that's what would also make me such a good super villain! I can come up with really crazy plans and I don't mind to see the heroes making them fail, though I'll give them a good run for their money while I'm at it. :P<br><br>With roleplays like our zombie game, however, I want to keep my character as realistic as possible. I also do my best to prevent stereotypes as much as possible. Some things have been done too often already and I hate being predictable. It's fun to twist a story in a way that nobody expected.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>10-06-2012, 09:15:29</strong>
			</dt>
			<dd class="postbody">
				Very true.<br><br>I have to admit I like to twist the typical stereotype in unexpected ways as well.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>10-06-2012, 10:33:12</strong>
			</dt>
			<dd class="postbody">
				Yeah, stereotypes make for boring stories. You already know how it'll end, while it's challenging to come up with something new to explore. I draw my inspiration from several sources, but like ingredients that you can use for cooking, you can change some things around and create your own recipe with a new wonderful dish. ^_^<br><br>I'm currently writing an IC message from Carl's POV, it'll allow Sidonis' character to join us as well. I'm trying to create some conflicting motives in the group since that'll spice up the story a bit.<br><br>If you have a good idea of what you want your character to do next then it'd be fun to add it in.<br><br>I'm not sure what Wicca's chars want, but Ari's chars want to get out of the city, Sidonis wants to save Zeke, Caitlin wants to get out of the city through different means, or, if that fails, find a safe place to hideout and Carl is interested taking revenge on the zombies and getting his church back. When our characters end up with different motivations it'll create a real buzz and interesting group dynamic. Having only characters that want to make it out of the city could make the story a bit boring, so don't be afraid to pick something else you want your character(s) to achieve too. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>10-06-2012, 11:40:23</strong>
			</dt>
			<dd class="postbody">
				My newest post is up, I hope you all enjoy it! ;)<br><br>A small note though; Carl is the kind of personality that is pretty much the opposite of myself, but I thought it'd be fun to roleplay something completely different than myself. His thoughts can be offensive at times, but he has at least the wisdom not to voice these thoughts and will do his best to come across as a friendly, caring priest, while he plots to make sure his own goals are accomplished.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>10-06-2012, 12:07:46</strong>
			</dt>
			<dd class="postbody">
				I so want to play off that post - right now.&nbsp; &nbsp; ;D<br><br>Whose Jack?&nbsp; &nbsp;Isn't Sidonis' character's name Chirs ?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>10-06-2012, 12:19:15</strong>
			</dt>
			<dd class="postbody">
				Oh crap... I knew I messed up somewhere... :P<br><br>Lemme go fix that before he spots it and kills me. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>10-06-2012, 12:21:50</strong>
			</dt>
			<dd class="postbody">
				Lol, actually, I found where my mistake came from;<br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">May 25th 05:15 am – New Angeles Police Department, SWAT Division<br>Jack Wade currently had his feet up on his desk with his hands clasped behind his head and his eyes closed, a low snore coming from him. However he was soon brought out of his slumber by a tap on his shoulder.<br>With a snort he opened his eyes and glanced up at Ezekiel Taylor, his best friend and SWAT’s point man smiling down at him. Zeke towered above most people, standing at 6’6 but had a heart of gold. He’d served as a sniper in the USMC for a few years until his mother got sick. When she had died Zeke decided not to return to the military and to pursue a career in law enforcement, making it into SWAT after attending the training.<br><br>Several years later, when he was 32 he met a young NAPD officer named Chris Wade, an eager young man with one hell of an accurate shot. The two hit it off, and despite a slight age difference became best friends. It was Ezekiel who had persuaded Chris to try out for SWAT, even putting forward a recommendation to Commander Henry Westchester the Commander of SWAT. When Chris was accepted into the division he replaced Ezekiel as their sniper and was promoted to point man.<br><br>“Why are you sleeping here? I thought Ellie was letting you sleep at her place while they fix your plumbing.” <br><br>With a yawn Jack put his feet on the floor and leaned forward, resting his elbows on the desk and rubbing the sleep from his eyes.<br><br>“She is.”<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br>I'll go fix my post, but it seems like Sidonis needs to fix his own post as well. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>10-06-2012, 12:26:00</strong>
			</dt>
			<dd class="postbody">
				Kay, it's fixed. <br><br>By the way Ari, feel free to make your own post now. I don't know what's going on with ThatRPGuy, but it's not fair if we'd have to wait even longer for this game to get started. He can write himself in at a later time, but meanwhile we'll continue with 4 people. <br><br>Right now we have 8 active characters anyway, that is more than enough to make it an exciting game. We'll also have other characters joining in at a later time, so I'm sure we'll keep ourselves entertained with the group we have now. <br><br>I hope that ThatRPGuy will still join in, but I'm guessing that he's pretty busy with real life. :-(
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>10-06-2012, 12:34:16</strong>
			</dt>
			<dd class="postbody">
				When you've spoken for other player's characters have you PM'd their permission?&nbsp; Or is it pretty relaxed and as long as it isn't too character changing (or contains the possibility of) it's okay to speak for them?&nbsp; &nbsp;Or has anyone even done this?&nbsp; &nbsp;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>10-06-2012, 12:40:40</strong>
			</dt>
			<dd class="postbody">
				Yeah fixed it, curse of deciding on a name change at least there was only 2 of them :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>10-06-2012, 12:43:38</strong>
			</dt>
			<dd class="postbody">
				It's all right, I'm sure most of us have done it
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>10-06-2012, 12:51:35</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6416531#msg6416531">Quote from: AribethAmkiir on 10-06-2012, 12:34:16</a></div></div><blockquote class="bbc_standard_quote">When you've spoken for other player's characters have you PM'd their permission?&nbsp; Or is it pretty relaxed and as long as it isn't too character changing (or contains the possibility of) it's okay to speak for them?&nbsp; &nbsp;Or has anyone even done this?&nbsp; &nbsp;<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Generally I will contact the players when I'm not sure of the dialogue. If I'm pretty sure that it fits their character well then I'll add it in, though usually there was some kind of plan already in place.<br><br>With the case of Sidonis' dialogue I tried to contact him on msn to see if this would work for him, but he wasn't online at the time. If he still wants me to change the way his character says something then I'll do so. There are multiple ways to make the same thing work, so even though the actions will stay the same at the moment, the dialogue can still easily change.<br><br>Generally if there is a conflict we'll do our best to solve it either in the OOC thread or through pm's. We're all open-minded and cordial people here, so it shouldn't be a problem. ^_^<br><br>Generally as a GM I do my best to let the story takes it natural course, though I will interfere when I see a post threatening the overall continuity of the story. I think that only makes sense though. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>10-06-2012, 21:00:20</strong>
			</dt>
			<dd class="postbody">
				I've just finished outlining all the mission objectives that I mentioned in '3. Chapters'. With the current posting speed I think the story will keep us busy for a good month if we post daily and easily up to 2 - 3 months if we take it a bit slower. It should also ensure that we'll get a really cool storyline and I've left more than enough room for improvising and unplanned submissions. <br><br>I don't want to reveal what I came up with, so that it's more of a surprise, but I'm pretty excited with the ideas. You could actually turn it into a really cool action/ horror movie that would give the Resident Evil movies a run for their money. ;)<br><br><br>The first unplanned sub mission I have in mind is the rescue of Chris' friend Zeke, but I don't want to get too far ahead of myself either.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>11-06-2012, 00:38:16</strong>
			</dt>
			<dd class="postbody">
				just a question Sidonis I wanted to ask your oppinion of Chris and Kate knowing eachother since they are both in law enforcement? Even if they are in different departments it would make sense that at somepoint they had run into eachother and possibly trained together especially since they seemed to have worked in the same building. Of course I won't imply that without your permission.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>11-06-2012, 00:48:00</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6417612#msg6417612">Quote from: Caitlin on 10-06-2012, 21:00:20</a></div></div><blockquote class="bbc_standard_quote">You could actually turn it into a really cool action/ horror movie that would give the Resident Evil movies a run for their money. ;)<br><br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>lol I had the same Idea my friends and I have always wanted to make a zombie movie since I have all the equipment for one and one of my dreams is to be a movie director. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>11-06-2012, 07:22:45</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6418642#msg6418642">Quote from: wiccaangel311 on 11-06-2012, 00:38:16</a></div></div><blockquote class="bbc_standard_quote">just a question Sidonis I wanted to ask your oppinion of Chris and Kate knowing eachother since they are both in law enforcement? Even if they are in different departments it would make sense that at somepoint they had run into eachother and possibly trained together especially since they seemed to have worked in the same building. Of course I won't imply that without your permission.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>I was actually wondering the same thing, but forgot to ask about it on msn yesterday. ;D<br><br>It could be like how Caitlin knew Mrs. Lawson, maybe more as an acquintance than as a friend, but at least she saw her face and knew vaguely which department she worked at.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>11-06-2012, 07:33:16</strong>
			</dt>
			<dd class="postbody">
				yeah and maybe she knew his name at least or something
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>11-06-2012, 08:33:22</strong>
			</dt>
			<dd class="postbody">
				Maybe she even had a crush on him? ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>11-06-2012, 10:34:39</strong>
			</dt>
			<dd class="postbody">
				The following link (http://translate.google.nl/translate?hl=nl&amp;sl=nl&amp;tl=en&amp;u=http%3A%2F%2Fwww.spitsnieuws.nl%2Farchives%2Fraar%2F2012%2F06%2Fzombie-kogels-vinden-gretig-aftrek) is an article on a Dutch news website and involves zombie ammunition. I thought it'd be funny and somewhat relevant for us. ;)<br><br>Our characters won't have access to this special kind of ammo though, but hey, it never hurts to have some inspiration!<br><br>(I used Google translate to get you all the English version of the article, so if you catch strange words then it's likely due to the translation getting bugged somewhere.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>11-06-2012, 18:52:02</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6418642#msg6418642">Quote from: wiccaangel311 on 11-06-2012, 00:38:16</a></div></div><blockquote class="bbc_standard_quote">just a question Sidonis I wanted to ask your oppinion of Chris and Kate knowing eachother since they are both in law enforcement? Even if they are in different departments it would make sense that at somepoint they had run into eachother and possibly trained together especially since they seemed to have worked in the same building. Of course I won't imply that without your permission.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Hey Wicca I had the same thought :D&nbsp; &nbsp;If you want to discuss any thoughts about how well they know each other let me know.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>11-06-2012, 22:37:08</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6421544#msg6421544">Quote from: Sidonis on 11-06-2012, 18:52:02</a></div></div><blockquote class="bbc_standard_quote">Hey Wicca I had the same thought :D&nbsp; &nbsp;If you want to discuss any thoughts about how well they know each other let me know.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Sweet I thought maybe they had been to a few training sessions and probably had a hostage situation together so they would deffinitely know eachother by name.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>11-06-2012, 22:46:48</strong>
			</dt>
			<dd class="postbody">
				Even better, you two might get familiar with each other in the IC thread already. I think I set it up pretty well for you guys to do so. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>12-06-2012, 07:32:16</strong>
			</dt>
			<dd class="postbody">
				Wow, great replies all! <br><br>I'll do my best to write a new reply tonight as well. I'm not sure yet how this is going to work, but I think Caitlin will suggest that three of them help Chris, while the teens &amp; Carl stay at the safe house. It'll split up the group, but it's only logical. That way the weak ones won't be getting in the way and you have 3 trained professionals and a nurse who is well in control of herself and good at sneaking around. Caitlin's combats abilities might be limited, but she can still be a valuable contribution. <br><br>At the armoury one of the people with good 1h gun skills can give her some pointers on how to use such a gun and she can put the tips into practice at the zombies themselves. We can try to safe Zeke and also load up on guns.<br><br>Please note, this post is meant for brainstorming, comments &amp; suggestions are appreciated. If you think something doesn't work or if you have a better idea than please post it! ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>12-06-2012, 07:38:05</strong>
			</dt>
			<dd class="postbody">
				I also had another idea, Todd mentioned the hiking trail, after the adventure in the armoury they can check that out as well, but find that the roads to that are blocked as well. That way we stop a plot hole from occuring as well and confirm that they'll have to wait it out in the city instead. It would play well with the plan I have with the 1st real mission I want to start.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>12-06-2012, 07:49:22</strong>
			</dt>
			<dd class="postbody">
				Well I like the idea of the group splitting up and someone with gun skills training caitin. I also agree on the hiking trail just because I think the army would look all that stuff up otherwise a zombie could just walk out of the city through the trail (not likely but possibe)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>12-06-2012, 08:20:39</strong>
			</dt>
			<dd class="postbody">
				Aye, in this case they checked the salatelites to uncover all possible exits and blocked them all with a major force. Without wanting to spoil the plot, there are people out there in the higher governmental circles who know exactly what's going on and they're doing their best to prevent this from becoming an even bigger fuck up than it already is. <br><br>We'll find clues to this with the first real mission/ story arc that I have planned. <br><br>I hope you all enjoy a good conspiracy theory. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>12-06-2012, 10:41:40</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6425066#msg6425066">Quote from: Caitlin on 12-06-2012, 07:38:05</a></div></div><blockquote class="bbc_standard_quote">I also had another idea, Todd mentioned the hiking trail, after the adventure in the armoury they can check that out as well, but find that the roads to that are blocked as well. That way we stop a plot hole from occuring as well and confirm that they'll have to wait it out in the city instead. It would play well with the plan I have with the 1st real mission I want to start.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Could also fill this by running into a survivor who tried the trail.&nbsp; It could just be something they don't scope out if they try to find Chris' sister which could be in the opposite direction.&nbsp; *shrugs*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>12-06-2012, 10:47:12</strong>
			</dt>
			<dd class="postbody">
				That's an excellent idea yeah... I like the idea of having another survivor meet them on the way there and warn them to stay away from it. I could make the first reference here to the smart military zombies, so that they're aware that there is more to the zombies than just the default ones they encountered so far?<br><br>Or I could wait with that reference until later. I do think that Todd wouldn't give up on the trail so easily though? All of them want to get out of the city and I take it that Todd already told them that the most logical ways out were already blocked by the military, so it's only logical if they'd focus on trying his idea next. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>12-06-2012, 11:05:55</strong>
			</dt>
			<dd class="postbody">
				Okay.&nbsp; Whatever you want.&nbsp; :-)<br><br>I think it might be too early to introduce the military zombies, in fact that knowledge my deter them from raiding the armory.<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>12-06-2012, 11:19:02</strong>
			</dt>
			<dd class="postbody">
				Yes, that's true too. I'll wait with introducing the exotic things until later on and just have them be warned by a man that did encounter something horrible, but was too panicked to explain himself well. He'll likely die soon after he got to tell them that information anyway. ;)<br><br>This will likely happen in a few days up to a week from now though, I take it we'll scavenge for the items tonight and then maybe start the raid tomorrow?<br><br>There is no telling how long the actual raid will take. I'm up for letting the story progress based on the input of all the participants, rather then set out a certain time frame. The latter is generally boring/ restrictive and kills creativity. <br><br>It might also be an idea to let the 4 people that stay behind work on something as well, but I don't really know what. I'm open for suggestions though!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>12-06-2012, 11:22:54</strong>
			</dt>
			<dd class="postbody">
				The most logical thing for them to work upon is securing the defenses of the place they decide to stay.&nbsp; If it's the mall, then fortifying other entries from zombies and looters.&nbsp; Setting things up like traps (if any of them know how) would be a decent idea as well.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>12-06-2012, 11:32:13</strong>
			</dt>
			<dd class="postbody">
				That's a great idea yeah! It's probably exactly what they would/ should do in that situation.<br><br>Also, Carl could try to win some gullible souls. It's just the kind of thing a priest in his position would do. (It's something I'm against irl, but it'd make sense in this story.)<br><br>I'm not sure yet where I want to take Carl in the long run of the storyline, but I can picture him becoming a sort of antagonist inside the group and be a source of drama and conflict. It'd make for an unrealistic story anyway if everybody just got along with one another. I'm also not sure how the teens would react to him, since teenagers are generally rebelious, but it wouldn't stop Carl from trying.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>12-06-2012, 12:03:30</strong>
			</dt>
			<dd class="postbody">
				Yeah, teen are normally rebellious but in an extreme situation like this I'd assume that they'd cling on to things that are familiar.&nbsp; Rebecca would naturally be the weakest link (right now) and Tony would likely grudgingly go where his girlfriend went.&nbsp; If Carl showed that he was on their side when the time was right (say going back to Rebecca's house for pictures or something like that0 he could also win points.&nbsp; It'd be a slow process, true, but could be an interesting development.&nbsp; <br><br>Especially if being "left behind" begins to become a habit and Carl can show that he has faith in the teenagers to do what needs to be done as well.&nbsp; *shrugs*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>12-06-2012, 12:23:41</strong>
			</dt>
			<dd class="postbody">
				That's an interesting idea yeah... On the one hand I feel bad about potentially turning them into religious zealots over the duration of the story, but at the same time it can cause really interesting dynamics in the story.<br><br>You did mention that you want to explore the emotional aspect of our characters as well and I think that things like this would really help us doing so. This is more for the long term anyway though, you don't covert in a couple days, like you said, it'd be a slow process.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>12-06-2012, 21:56:10</strong>
			</dt>
			<dd class="postbody">
				That is a Fantastic Idea! Convert the teens and yeah it would take a long time but in the long run I think it would cause some conflict with some of the other members.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>12-06-2012, 22:05:37</strong>
			</dt>
			<dd class="postbody">
				Cool, I'm glad you like it!<br><br>As it is, I'm currently working on the next reply, where Caitlin proposes the idea we had so far. The post is nearly done and I hope to get it posted within 15 minutes. I just need to add 2 more lines and do a proof read/ edit. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>12-06-2012, 22:32:11</strong>
			</dt>
			<dd class="postbody">
				Thats cool i think my Next post will be through Sam's POV so that I can post what happened to her throughout the week leading up to this I think it will be good since all of a sudden I came up with an amazing backstory for her. Plus since you mentioned a smart military Zombie I had this Nice Idea but I don't want to give it away since I kind of want to see where this goes before I decide what to do. XD<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>12-06-2012, 22:44:21</strong>
			</dt>
			<dd class="postbody">
				It took me a bit longer, but thanks to Sidonis' help with Chris' comments, I got the post ready. ^_^<br><br>I like how it turned out, it gives a good link to what should come next and it causes a bit of disturbance in the group already. It also features the 1st comment that explores humanity vs what the zombies are like. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>12-06-2012, 22:46:03</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6426965#msg6426965">Quote from: wiccaangel311 on 12-06-2012, 22:32:11</a></div></div><blockquote class="bbc_standard_quote">Thats cool i think my Next post will be through Sam's POV so that I can post what happened to her throughout the week leading up to this I think it will be good since all of a sudden I came up with an amazing backstory for her. Plus since you mentioned a smart military Zombie I had this Nice Idea but I don't want to give it away since I kind of want to see where this goes before I decide what to do. XD<br><br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>The military zombies are described in the Index file of the OP, it includes details of what their abilities are like. If you want more information about them you could check that. ^_^<br><br>I'm curious to your next post though, I really want to learn more about Sam's history.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>12-06-2012, 22:48:52</strong>
			</dt>
			<dd class="postbody">
				yeah I want to learn a bit more about Sam too, especially now with this amazing back story of yours :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>12-06-2012, 23:01:03</strong>
			</dt>
			<dd class="postbody">
				lol I am glad you are all excited it may take a while since I am planning on making it a bit longer than Kate's first post but Kate's stuff will come later since I am making her get over the trauma of loosing her husband. However Sam is a bit more level headed allthough I think she shoud be a little traumatized as well but she copes with it in a different way as you will find out XD 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>12-06-2012, 23:09:09</strong>
			</dt>
			<dd class="postbody">
				Afraid I made some big mistakes with my post, so consider it under construction. I'll post a new reply when the post was fixed. Both Ari and Sidonis found some mistakes in my post. :-s
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>12-06-2012, 23:37:42</strong>
			</dt>
			<dd class="postbody">
				New version is up. Sorry about that people. If you spot any other mistakes then please let me know.<br><br>One thing I didn't tell about; Caitlin doesn't have formal weapon training, but she did gain survival skills during her childhood. That will be referenced to later in the roleplay. So though she may not be a first class fighter, she does know how to stay alive under difficult situations and she also has a good willpower, which allows her to stay in control of her mind and not panic quickly.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>13-06-2012, 00:13:56</strong>
			</dt>
			<dd class="postbody">
				I've got a post up too, not sure if it'll be enough to convince anyone to join Chris on his suicide mission but I'm hoping that I at least managed to get some of his emotion across :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>13-06-2012, 01:26:23</strong>
			</dt>
			<dd class="postbody">
				What's the likelihood that Chris will stick around and talk if someone begins talking to him?&nbsp; Usually walking away from 6 other people in the middle of a conversation isn't an easy, quiet or calm process.<br><br>Are we basically at the point where, this is where the story needs to go so that we can pick up Sidonis' other character and move on with the story?&nbsp; If that's the case then just drop the characters into the Police Station for whatever reason and let's move forward.&nbsp; The facade of having a choice here, if there really isn't one, is beyond frustrating.&nbsp; If there is a choice to be made here, then it'd be nice to have a chance to play that out ICly.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>13-06-2012, 02:03:51</strong>
			</dt>
			<dd class="postbody">
				He'll talk to anyone he's not going anywhere right now he's just standing outside the hunting store and he won't be wandering off anywhere. He just walked away to give the others time to talk and to collect himself, he's just worried about his friend. So yes he'll talk to any character that goes to speak to him :)<br><br><br>And nobody is forcing anyone anywhere if the rest of you decide to go somewhere else, like trying to find a way out of the city then you can all do that.<br><br>In fact I think it would actually make a great story plot if you don't go with him, that way you can wonder what happened to him, if he actually went there, did he find Zeke? Was he alive? Did Chris survive or is he dead?&nbsp; This is in no way an attempt to force the rest of you into join Chris on his mission. Just from a character perspective Chris and Zeke are loyal to the other so for him, like I had him say in the post he's going there whether the rest of you decide to join him or not.<br><br>If you don't then Chris won't be featured in your story for a while...assuming he survives.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>13-06-2012, 05:17:10</strong>
			</dt>
			<dd class="postbody">
				I agree with Ari if theres a choice lets play it out if not lets move forward
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>13-06-2012, 09:01:36</strong>
			</dt>
			<dd class="postbody">
				It's not made easier on the group with him getting up and just leaving yes, without even waiting for the rest of the conversation to take place... :-(<br><br>I mostly wanted to go to the armoury since it offered a good/ logical opportunity to get guns and ammo, but there are other places where we can get those as well. The armoury would give an opportunity for Caitlin to get some practice with firing a gun as well, so she can at least get her skill up to average, after she received some pointers from Chris, Kate or Todd. <br><br>Given the way the post is currently going I'm not sure anymore how much sense it still makes that the rest follows Chris. It's not something I would want to force on the characters since I value realism highly too. <br><br>Caitlin would still want to go because of the guns and ammo that she can get, in the back of her mind she assumes that Zeke is already dead, but she's more concerned about her future well-being, then about the current, somewhat safe, stalemate without weapons. If we want our characters to survive on the long term then we're definitely going to need more weapons and ammo, so we'll need to get them from somewhere.<br><br>I also think that it's possible that they come up with a good plan to get back in the police station, they can get a strong vehicle to drive in as far as possible, or possible find some way to climb the walls on the outside of the building, or even do something as simple as taking the front door or a side entrance. Not all entrances have to be overrun. It could even be that there is a maintanance entrance through the sewer system or something. <br><br>With careful planning it doesn't have to be a suicide mission, but it's something that every character for himself will have to decide whether they want to join in or not. <br><br>For the overall story progression it shouldn't matter whether they go there or not, since this was unplanned anyway. I do hope that Chris will stay with the group though, because his skills will be needed later on in the story and else I, or somebody else, will have to add a new character that will fill his role.<br><br>I suppose what it really comes down to right now is what Sidonis wants? Do you want to write your character out of the main story or do you want to keep him in?<br><br><br>tldr; I think it's a good thing to play out the choice, it's a dilemma our characters face in the story and overcoming dilemma's is what makes a good story. Our conflict here proves as much too. :-)<br>(Though let's keep things civil.) ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>13-06-2012, 09:23:52</strong>
			</dt>
			<dd class="postbody">
				It was never my intention to write Chris out of the story, he'll end up back with the group either way the only difference will be what happens as a result of if people go with him or not.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>13-06-2012, 09:28:40</strong>
			</dt>
			<dd class="postbody">
				Well, it seems like Kate and Caitlin want to go with you. Can you also explain what you mean with "what happens as a result of if people go with him or not."? I'm not sure I understand what you mean with that.<br><br><br>Let's play the choice out ICly. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>13-06-2012, 09:33:59</strong>
			</dt>
			<dd class="postbody">
				Easy. Depending on if people go with him or not depends on what happens at the station. E.G: If people go with him to the station then he might find zeke, if nobody goes with him then he might not even make it into the station and has to retreat. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>13-06-2012, 09:53:30</strong>
			</dt>
			<dd class="postbody">
				Ah... So I guess saying, "Okay, have fun rescuing your buddy and please bring some weapons back with you for the rest of us," won't really work then? :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>13-06-2012, 10:06:24</strong>
			</dt>
			<dd class="postbody">
				uh...no Chris is awesome but he's no Superman :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>13-06-2012, 10:21:23</strong>
			</dt>
			<dd class="postbody">
				We'll probably want to do some IC planning for such a mission depending on who want to come with you. If there is an entrance where they can get in that has relative little zombies then it'd be nice.<br><br>Caitlin is average with lockpicking so she might be of some use with that as well. It'll likely result in a door with a broken lock, but at least you can get in. (I'd assume that a good lockpicker can open a lock without damaging it and somebody who is excellent at the skill will be able to get in without even leaving a single trace of his actions.) :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>13-06-2012, 10:30:34</strong>
			</dt>
			<dd class="postbody">
				Sewer access is always an option, just saying.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>13-06-2012, 12:22:50</strong>
			</dt>
			<dd class="postbody">
				And I just went back and edited my last post a little bit, so Chris leaving isn't as much of a jerky attitude that it was originally, curse of writing it late at night, hope it works better this time around
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>13-06-2012, 17:47:56</strong>
			</dt>
			<dd class="postbody">
				I think this makes it at least easier on our characters yes.<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">"Chris I think you really don't have a choice it seems most of us have made up our mind about this matter."</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Wicca, could you adept your post a bit? Sidonis walked out of the room and it makes less sense that you're addressing him. Though if the quoted part of your post is fixed or removed you can keep the rest. The other characters can have a discussion then about whether they want to go with Chris or not.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>13-06-2012, 23:15:59</strong>
			</dt>
			<dd class="postbody">
				Allright Completely Re did my post a little so it fits better... I guess it was late last night when I wrote it and I didn't really capture that Chris had left the group I just thought he was getting up to leave lol <br><br>This post should work a lot better now and even gives Ari a chance to use Rebecca a little more hope you guys like it
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>13-06-2012, 23:30:12</strong>
			</dt>
			<dd class="postbody">
				It's perfect Wicca, I could kiss you for that one; it fixes so many problems I had! :P<br><br>It's too late at night now for me to write a new post, but I'll definitely write a new one tomorrow. I want Caitlin to join on this mission as well. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>15-06-2012, 01:54:28</strong>
			</dt>
			<dd class="postbody">
				Allright my plan is to post later tonight a really long post 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>15-06-2012, 02:49:55</strong>
			</dt>
			<dd class="postbody">
				oooh long post I look forward to reading it :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>15-06-2012, 07:41:08</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">Before Todd could reply Caitlin left the store and walked over to them, recommending they exchange phone numbers.</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Euh, can you adept that into:<br>After Chris' and Todd's discussion ended Caitlin recommended that they all exchanged phone numbers.<br><br><br>My line wasn't happening until after your discussions were over.<br><br>Also; I'm surprised there isn't an emergency fire exit. There is usually one of those on the sides of a building. What can be used to get out, could also be used to get in? You'd have to climb the stairs but after that you're on the right floor already.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>15-06-2012, 09:57:42</strong>
			</dt>
			<dd class="postbody">
				Thanks for fixing it Sidonis! :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>15-06-2012, 10:34:15</strong>
			</dt>
			<dd class="postbody">
				no prob, knew it was wrong last night but too tired to fix it :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>15-06-2012, 10:51:57</strong>
			</dt>
			<dd class="postbody">
				Omg, you prefer sleep over fixing a post!? I'm so shocked now. ;)<br><br>-snickers-
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Raziel</strong> on <strong>16-06-2012, 02:08:35</strong>
			</dt>
			<dd class="postbody">
				I know! I was just as shocked as you were :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>20-06-2012, 10:04:11</strong>
			</dt>
			<dd class="postbody">
				Did somebody call for a mechanic? :3<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Luna Amano</div><div class="spoiler_body">(http://i1027.photobucket.com/albums/y331/ReverseAdonis/425946_10150640659174140_60861003_n.jpg)<br><br>GENERAL<br>Name: Luna Amano<br>Gender: Female<br>Date of Birth: December 25th, 1998<br>Profession: Drop-out/Mechanic-in-training<br>Sexual preference: Bisexual, mildly submissive<br><br>TRAITS<br>Dexterity - Excellent<br>Intelligence - Good<br>Perception - Good<br>Stamina - Bad<br>Strength - Average<br>Willpower - Average<br><br>SKILLS<br>Fighting (melee weapons) 3<br>Fighting (unarmed) 2<br>Shooting (compound bow) 1<br>Shooting (1 handed guns) 2<br>Shooting (2 handed guns; shotguns/ rifles) 2<br>Using demolitions (explosives)* 3<br>Applying First Aid 3<br>Cooking 3<br>Performing Surgery* 1<br>Hunting 2<br>Setting Traps 3<br>Sewing 4<br>Sneaking 4<br>Driving 4<br>Flying (airplanes/ helicopters)* 1<br>Engineering* 3<br>Hacking Computers* 1<br>Lock-picking 3<br>Repairing Equipment 5<br>Researching (science; inventing cures, vaccines)* 2<br><br>Verification skills<br>1 point x5 = 5<br>2 points x4 = 8<br>3 points x6 = 18<br>4 points x4 = 16<br>5x points x1 = 5<br>Total: 52<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>20-06-2012, 10:39:28</strong>
			</dt>
			<dd class="postbody">
				Thanks! I'll update the sheet. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>20-06-2012, 10:41:34</strong>
			</dt>
			<dd class="postbody">
				Euh... There is 1 small problem with your character's age though... It used to be 15 and you said you'd change it by 2 years, so now it's 13? ;)<br><br>I'll set her year of birth to 1994, which makes her 17. I believe that's what you intended to happen. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>20-06-2012, 11:01:02</strong>
			</dt>
			<dd class="postbody">
				I've decided to make Caitlin bi-curious instead of bisexual. I think it'll give me a better opportunity when it comes to roleplaying her relationships with the women in the group later down the road. I've given her biography more thought and bi-curious makes more sense than bisexual. <br><br>I don't think this will matter for the short term plot anyway though, but on the longer term it'll make a big difference in that she'll be more careful when approaching women that way. I think it'll make for a more realistic story and gives more opportunities for character development. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>20-06-2012, 14:25:51</strong>
			</dt>
			<dd class="postbody">
				<div class="floatright">(http://img.poptower.com/pic-90771/ryan-kwanten.jpg?d=600)</div><br>GENERAL<br>Name: William “Willie” Tooms<br>Gender: M<br>Date of Birth: Dec 7, 1987 (Age 24)<br>Profession: Farmer<br>Sexual preference: Heterosexual<br><br>TRAITS<br>Dexterity - Excellent<br>Intelligence - Average<br>Perception - Good<br>Stamina - Average<br>Strength - Average<br>Willpower - Average<br><br>SKILLS<br>Fighting (melee weapons) - 3<br>Fighting (unarmed) - 2<br>Shooting (compound bow) - 2<br>Shooting (1 handed guns) - 3<br>Shooting (2 handed guns; shotguns/ rifles) - 4<br>Using demolitions (explosives) - 3<br>Applying First Aid - 2<br>Cooking - 2<br>Performing Surgery - 1<br>Hunting - 5<br>Setting Traps - 3<br>Sewing - 2<br>Sneaking - 4<br>Driving - 3<br>Flying (airplanes/ helicopters)- 1<br>Engineering - 2<br>Hacking Computers - 1<br>Lock-picking - 3<br>Repairing Equipment - 3<br>Researching (science; inventing cures, vaccines) – 1<br><br>Verification skills -<br>1 point x4 = 4<br>2 points x6 = 12<br>3 points x7 = 21<br>4 points x2 = 8<br>5x points x1 = 5<br>Total: 50<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>20-06-2012, 14:58:19</strong>
			</dt>
			<dd class="postbody">
				Thanks! I'll fix you up in the character template post. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>20-06-2012, 23:27:14</strong>
			</dt>
			<dd class="postbody">
				Well, I now know why I felt messed up and had problems writing. Someone at work got me sick. No bueno. I'm missing out on 6 hours of pay now. q.q
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>20-06-2012, 23:44:24</strong>
			</dt>
			<dd class="postbody">
				Awww... Poor you. :-(<br><br>Here the boss pays me even if I call in sick. Luckily I'm almost never ill though. On average I have about 3 - 4 sick days a year. So far I had none this year and I'm not even sure if I had any last year, though I do remember having called in sick for 2 days when I had the flue and felt too crappy to go to work. <br><br>With my previous employer I called in sick for 3 weeks a year, which was mostly due to the stress of the job and the terrible air conditioning they had. Not to mention the fact that we worked with 100 people in a relatively small space. If one person was sick the rest would soon become sick too, since it spread like a wildfire.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>21-06-2012, 09:23:43</strong>
			</dt>
			<dd class="postbody">
				I really loved your reply Latooni! It gives a very good impression of what your character has been through. I assume you want to write another reply of yourself about how you run into the other survivors?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>21-06-2012, 09:30:56</strong>
			</dt>
			<dd class="postbody">
				I haven't decided yet whether or not it would be more interesting for the others to stumble upon her, or her to stumble upon the others, yet. Then again, I'm also running on a single bowl of soup in the last 24 hours, so my brain is kinda fuddly atm. I'll decide more after sleep and food and stuff, or you guys can feel free to take notice of someone creeping around? Either way~
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>21-06-2012, 09:45:12</strong>
			</dt>
			<dd class="postbody">
				I think it'd work better if you stumble upon us in a next reply, or at least write another reply first before we stumble upon you. We used a similar system with all the other survivors meeting up in the previous IC thread and that worked out pretty well. <br><br>Right now I just don't see Caitlin and Carl going down to the garage since there won't be any supplies there. On top of that it's a pretty open terrain that's hard to defend, so it'd be illogical for them to go there unless they had a good reason to do so.<br><br><br>Sweet dreams though, I hope you're feeling better soon!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>23-06-2012, 22:57:38</strong>
			</dt>
			<dd class="postbody">
				I hope you guys aren't waiting on me. I was waiting around to let you guys finish the meeting up between half of you, before I continue on. Unless you're delaying till next week due to vacation, which is cool too &gt;.&gt;
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>23-06-2012, 23:29:14</strong>
			</dt>
			<dd class="postbody">
				Nah, the current wait is on arkhos. :-)<br><br>I'd like to wait for him to finish up his intro, which is hopefully later today. He promised me he'd have it up tonight, though I'm not sure which time zone evening he was talking about. ;)<br><br>Arkhos if you read this; hurry up man! We're waiting for ya. :P<br><br>I'll write a new post coming Monday regardless, I have a family day tomorrow, which effectively kills all my writing time, but I'll be able to work on things Monday again. <br><br>You're free to write a new post though Latooni. We'll work something out if you get closer to the rest of us. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>23-06-2012, 23:52:41</strong>
			</dt>
			<dd class="postbody">
				May apologies! Work kicked my ass at the end of the week (As it often does) and I've been putting some thought into this intro. I should have it up in the next couple hours. :)<br><br>Again - my apologies! Please dont let the zombies eat me!<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>24-06-2012, 09:07:40</strong>
			</dt>
			<dd class="postbody">
				Only read up to day 3 so far Arkhos, but I've got a big smile on my face already. Your introduction is awesome so far!<br><br>Gonna make some breakfast first now and then hope that I'll have enough time to finish reading the rest of the intro before I have to leave.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>24-06-2012, 23:52:09</strong>
			</dt>
			<dd class="postbody">
				Hey Arkhos and latooni your intro's are amazing 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>25-06-2012, 00:21:26</strong>
			</dt>
			<dd class="postbody">
				Thanks Wiccaangel!&nbsp; I have to admit I love your avatar! :P<br><br>Hope to be in-game with you guys soon! :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>25-06-2012, 07:16:39</strong>
			</dt>
			<dd class="postbody">
				I'll do my best to write an update tonight, hopefully we'll be able to take the game away then! I believe Ari is gone right now for the rest of the week, so we'll have to think of some kind of solution for that (probably stay in the Mall for now while doing our best to come up with a plan and maybe build some defenses for our characters). <br><br>Since the story is changing from this point for all of us I'll have to think of something new as well to take us next to, before starting up the first assignment. I want to give Ari some time to react as well with her characters and then start up that assignment. We might still end up going to the armoury of the police station, but the situation will be drastically different from the last time and not as heavily overrun in that case. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>25-06-2012, 17:31:57</strong>
			</dt>
			<dd class="postbody">
				I managed to re-use most of my former post, with a couple of changes. I should have put this post up earlier though, because then Ari could have responded to it as well. :-(<br><br>Currently Carl is tagging Ari's survivors. I'm afraid we'll have a bit of a slow week while she's gone, but we can still try to make the most out of it. In fact, Carl can get locked in a conversation with Ari's survivors for a bit, while Wicca still has 2 characters that can do other actions at the same time and I still have Caitlin that can do actions as well and interact with the 2 new incoming survivors.<br><br>If any of you have any ideas for what to do next then please let me know. I have some ideas of my own, but I'm also interested to learn what everybody else thinks.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>25-06-2012, 19:12:00</strong>
			</dt>
			<dd class="postbody">
				I gotta admit, I REALLY like Carl. He seems like he has this wonderful razor-thin tightrope he's walking, between religious piety, and religious zealotry. He could lead to some really interesting scenes I think!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>25-06-2012, 19:29:19</strong>
			</dt>
			<dd class="postbody">
				Oh yeah, he definitely will hehe. On top of his biography he's going to feature all that I don't like about organised religion and that's quite a bit. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>25-06-2012, 19:35:11</strong>
			</dt>
			<dd class="postbody">
				Okay I lied, I ended up posting something after all! I'm at least in the mall proper now. XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>25-06-2012, 20:01:30</strong>
			</dt>
			<dd class="postbody">
				Awesome post Latooni! Maybe Wicca can have Kate spot you and invite you to join the rest of the survivors. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>26-06-2012, 06:01:26</strong>
			</dt>
			<dd class="postbody">
				aww why didnt I think of that here I will modiy my post now lol
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>26-06-2012, 06:31:52</strong>
			</dt>
			<dd class="postbody">
				ok All modified
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>26-06-2012, 07:16:57</strong>
			</dt>
			<dd class="postbody">
				Cool Wicca, I'll read your post soon, almost can't wait. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>26-06-2012, 07:28:11</strong>
			</dt>
			<dd class="postbody">
				It's a nice post Wicca, thumbs up! :-)<br><br>It does strike me as funny that teenagers have a much better chance to survive than older people, seeing how more than half the survivors are below twenty. ;)<br><br>Although it'll be 50-50 once Willie joins us. Then again, 75% of the survivors currently in the story are below 30 years old, so it definitely seems that younger people have a better chance to survive. (I suppose it has to do with a better stamina, where Carl is a real exception and should consider himself lucky to be still alive.)<br><br>Anyway, enough statistics! Time for some breakfast and then I'm off to work. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>26-06-2012, 19:56:46</strong>
			</dt>
			<dd class="postbody">
				Both updates from Willie and Latooni are very nice. Keep in mind that our characters still have to introduce to one another though. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>26-06-2012, 21:40:18</strong>
			</dt>
			<dd class="postbody">
				(nods) I put myself at your mercy, Mr. GM. Willie would lock the door from the inside once more after he came in, then head down the service stairs into the mall proper.<br><br>How he comes across other people is up to you/them. I am quite flexible and don't mind having Willie get the shit scared out of him.&nbsp; He's not a super-bad-ass by any stretch of the imagination. :)<br><br>-Ark
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>26-06-2012, 22:49:09</strong>
			</dt>
			<dd class="postbody">
				Well, I'm kinda against taking over people's characters. I'd never be able to do the kinda job the character's owner could do, simply since I don't know that character very well. I can give hints in follow up posts that can help you get closer to us though. ;D<br><br>I won't be able to write a scene tonight anymore, but I'll try something for tomorrow, though no promises. I'm also going to watch the new Spiderman movie in the cinema tomorrow evening, so it could be that I won't be able to post until Thursday. I'll definitely try to work something out though! I think I'll set up a general storyline while I'm at work and then work out the details when I'm at home. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>26-06-2012, 22:52:29</strong>
			</dt>
			<dd class="postbody">
				Oh, I meant... just presenting a situation where I can meet them without making it feel 'forced' on them by another player (me).&nbsp; Based on their timeline, I'd be coming down the stairs not long after they met-up with Latooni, but I didn't want anything thinking I was 'dictating' how it happened. So I am very flexible and open to ideas! :)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>26-06-2012, 23:26:05</strong>
			</dt>
			<dd class="postbody">
				Oh, of course yes. I'll do my best to come up with something like that. In a worst case scenario I'll add in a narrator scene where I don't roleplay my own character but add some story elements to keep the story going and help characters out a bit.<br><br>I wasn't planning on doing so until later on, but I'm sure we can think of something. You could also have your character looting several shops for useful items. Ammo is pretty rare, or better said, non-existant, in the mall, but you might wanna get a better backpack, or spare batteries for your walkie talkie, things like that. You'll end up running in the rest soon enough that way.<br><br><br>I'm mostly a bit worried about Wicca's characters at the moment. She can always write a scene when she gets back that explained what convo's and actions took place for her character so she can catch up to the rest of us, but I hope she'll find some time to write a short update. :-)<br><br>tldr; the story will move a bit slower the coming several days, but we'll hopefully catch up coming weekend and progress further next week. There is actually a couple of items I want Caitlin to get from the mall as well.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>29-06-2012, 19:13:38</strong>
			</dt>
			<dd class="postbody">
				It turned out that work kept me more occupied than anticipated. I'll definitely write an update tomorrow though and have that posted then. I'll use tonight to finish up all the work I still had to do.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>30-06-2012, 22:16:07</strong>
			</dt>
			<dd class="postbody">
				It happens. No worries~
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>30-06-2012, 23:57:34</strong>
			</dt>
			<dd class="postbody">
				yeah no worries work is slamming me harder than usual too so i understand
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>01-07-2012, 14:42:49</strong>
			</dt>
			<dd class="postbody">
				Update: <br>I've asked arkhos through pm to make a small post so that his char is part of the group as well. I'm having difficulty with writing any meaningful post without the full group being together. It's kind of hard to get just about anything done and then have somebody join in and delay everything more so that character can catch up with the rest of us.<br><br>The good news, however, is that I'm gonna get Luna a candy bar with my next post lol. Poor girl has been dying to get some food for several days now. *hugs*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>01-07-2012, 18:47:25</strong>
			</dt>
			<dd class="postbody">
				CANDY BAR?! *Luna has been charmed!*
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>01-07-2012, 21:05:38</strong>
			</dt>
			<dd class="postbody">
				XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>01-07-2012, 23:22:46</strong>
			</dt>
			<dd class="postbody">
				It took a bit, but the reply is up. Everybody is free to reply again with his/her characters. ^_^<br><br>We'll still have to 'time warp' a bit when Ari comes back and finish the dialogue that Todd and Carl had, since that was something that had already happened at this point and to keep the chronology flowing, but we'll work that out later on. <br><br>For those who wondered; I was in contact with arkhos for the short dialogue exchange between him and Caitlin, so that should be okay.<br><br><br>Also, there are 9 survivors in total now;<br>Caitlin &amp; Carl<br>Kate &amp; Sam<br>Becka, Tony and Todd<br>Luna<br>and last but not least, Willie.<br><br>We should have a decent group now to start our adventure with. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>02-07-2012, 01:25:59</strong>
			</dt>
			<dd class="postbody">
				Awesome! Really looking forward to it! :)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>02-07-2012, 01:31:27</strong>
			</dt>
			<dd class="postbody">
				I liked your character's input arkhos, it'll probably move the game forward a bit faster. The only thing I don't know is where Todd's hiking trail is located at, but if arkhos can supply ari with more info about that when she posted then we might not even have to go there to find out whether or not it's a valid escape route. (Currently that's still a plot hole that will need to get plugged.)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>02-07-2012, 23:09:16</strong>
			</dt>
			<dd class="postbody">
				Sweet we all have replied now minus Ari which I hope she gets back soon however in the mean time I am going to make a post XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>03-07-2012, 06:45:19</strong>
			</dt>
			<dd class="postbody">
				Back from my trip.&nbsp; Will do all I can in my power to get a post up tomorrow.&nbsp; I know I've got some catching up to do and this game is first on my list.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>03-07-2012, 09:16:34</strong>
			</dt>
			<dd class="postbody">
				Thank you, I appreciate it. :)<br><br>I'll do my best to write something as well, but I'm pretty ill atm. I'll be off work for at least today and tomorrow, possibly Thursday and Friday too. It's pretty boring here, but if I feel okay enough I'll see if I can do some writing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>04-07-2012, 23:20:11</strong>
			</dt>
			<dd class="postbody">
				Hey all,<br><br>My apologies for my absence the past 2 days. I was very ill, but luckily I recovered the point today that I feel human again, rather than... Well... Zombieish.<br><br>I will definitely write a post tomorrow and I'll also withdraw from another game that I had joined last week, since I don't think that I can do that one justice while also posting with this one. It seems like 2 group games really is my max. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>06-07-2012, 00:33:46</strong>
			</dt>
			<dd class="postbody">
				I've asked wicca to add a small post to introduce her characters, after that I plan to suggest the search for more supplies/ ammo's/ weapons, unless something else comes up in between that is.<br><br>With the previous post we had a lovely prayer from Carl and it could be nice to add that one in, but things changed a bit and thus that post might not make it in the reboot.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>06-07-2012, 00:40:24</strong>
			</dt>
			<dd class="postbody">
				Carl could always volunteer it, especially if he's trying to work on people's emotions and good graces for later on.<br><br>So, I don't remember the perimeter being as heavily guarded as Willie is claiming in the original boot.&nbsp; Is this something new or is it an exaggeration from an overactive imagination?<br><br>Also, is it possible to get a quick rundown of what weapons the group has?&nbsp; Willie has a shotgun?&nbsp; Todd has a hunting rifle, Kate her service pistol, baseball bats, pipes, and other stuff I assume?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>06-07-2012, 03:05:39</strong>
			</dt>
			<dd class="postbody">
				I had the impression that the perimeter around the city was pretty tight. I could very well have been wrong, though. If Caitlin says the perimeter is pretty lax, I'd just chalk it up to Willie's imagination. :)<br><br>As for weapons, Willie visibly has an assault rifle (now slung over one shoulder) and a .45 pistol (at his hip). Both look military grade. However, he doesn't have much ammo for either, so once the ammo is gone, they're just really pretty clubs.&nbsp; He also sports a hunting knife on his person as well. No shotgun for me. :)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>06-07-2012, 03:56:50</strong>
			</dt>
			<dd class="postbody">
				sorry for my absence work gave me a promotion so with more money and new title....I get more hours though i will do my best to keep up 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>06-07-2012, 05:48:34</strong>
			</dt>
			<dd class="postbody">
				Okay, so it was Willie's brother that had the shotgun?&nbsp; <br><br>I'll have Todd believe Willie, I'm just thinking from a logistics standpoint being able to button up the city that tightly isn't likely.&nbsp; I forget how big the city is, but you would need a ton of soldiers to make a net tight enough that no one could slip through.&nbsp; Of course, with today's technology it's likely easier to make a tight perimeter than it used to be.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>06-07-2012, 06:48:50</strong>
			</dt>
			<dd class="postbody">
				Yep! Willie's brother (may he rest in piece... pieces) had the shotgun. Last time Willie saw him alive, at least, he had it. There was no sign of it when he met his brother again gorging on his girlfriend's dad. :)<br><br>Yeah, sealing a 'ring' around L.A or a similar sized city would be a major undertaking - but it'd be possible. I guess it just depends on how 'serious' the US Gov't was taking the threat of an outbreak. <br><br>It COULD be that the perimeter is getting stronger with each passing day as more active and guard troops flood the area. So if THAT'S the case and people are eager to try to get out of town, the sooner the better, for sure. :)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>06-07-2012, 07:27:28</strong>
			</dt>
			<dd class="postbody">
				The perimeter around the city is pretty tight, but they heavily rely on satellites and drones to survaillance the borders, especially the harder to reach/ more outdoor routes. It's between lax and Willie's over-imagination. Naturally there will be enough guards to defend even the hiking trails, but the tanks and gunships are located at the major traffic arteries, though some of the gunships did pass close to where Willie lived the first couple of days to get ready and SUV's scouted the terrain there heavily as well, to ensure that strays wouldn't get out.<br><br>Keep in mind though that New Angeles is currently a no-fly zone, so you won't see anything flying overhead anymore. Additionally I think it'd also be realistic that those who have astma have a much easier time breathing, since the smog is now far less then it has been in years. Seems like the apocalypse at least had one good side effect. ;)<br><br>Overall defending the city and preventing people from escaping has become easier and easier as the military learns more of their tricks every day and since the number of people trying to get out drastically slowed down.<br><br>Does this sound realistic to you all? :)<br><br><br>@Ari, I also like the idea of Carl offering a prayer, it sounds just like what he would do.<br><br><div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6544183#msg6544183">Quote from: wiccaangel311 on 06-07-2012, 03:56:50</a></div></div><blockquote class="bbc_standard_quote">sorry for my absence work gave me a promotion so with more money and new title....I get more hours though i will do my best to keep up <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Congrats on the promotion Wicca! ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>06-07-2012, 07:50:52</strong>
			</dt>
			<dd class="postbody">
				Sounds realistic to me.<br><br>And grats to Wicca! :)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>06-07-2012, 07:56:19</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6545341#msg6545341">Quote from: Caitlin on 06-07-2012, 07:27:28</a></div></div><blockquote class="bbc_standard_quote">Additionally I think it'd also be realistic that those who have astma have a much easier time breathing, since the smog is now far less then it has been in years. Seems like the apocalypse at least had one good side effect. ;)<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Wouldn't smog need more than a week to dissipate?&nbsp; Time and some heavy weather, no?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>06-07-2012, 08:08:33</strong>
			</dt>
			<dd class="postbody">
				Let's call it Narrative Freedom. Who wants to hang out in a grimey smoggy town! Though, I have to admit, I love the idea of monsoon season starting up, and just having mostly nonstop light rain to heavy rain. It's a thing. XD<br><br>Luna has a big honkin' wrench, and she has a few smaller tools that she'd rather not use as weapons. Screwdrivers, socket wrenches, and the like. Kinda heavy to carry around, but you never know when you need to build or break a barricade or something, right? :D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>06-07-2012, 08:21:52</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6545440#msg6545440">Quote from: AribethAmkiir on 06-07-2012, 07:56:19</a></div></div><blockquote class="bbc_standard_quote">Wouldn't smog need more than a week to dissipate?&nbsp; Time and some heavy weather, no?<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>That'd help yeah, but I didn't say that was completely gone. Just that it was far less than it had been in years. ^_^<br><br>Millions of cars not polluting the city for a week has a big impact, when the Olympic Games were in China entire cities were the games were held were shutdown to make them smog as free as possible and it had an immediate effect. I followed the news reports daily back then and it was an interesting development. There hadn't been any rain at the time, so though rain will undoubtedly help, it's not a prerequisite. <br><br>For the smog to be gone completely it'd likely take months, maybe even years. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>06-07-2012, 08:24:25</strong>
			</dt>
			<dd class="postbody">
				Luna, I just read your reply. In the original story there was a pharmacy across the hunting store, though we will relocate that one further down the hall this time around. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>06-07-2012, 08:58:35</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6545547#msg6545547">Quote from: Caitlin on 06-07-2012, 08:21:52</a></div></div><blockquote class="bbc_standard_quote">That'd help yeah, but I didn't say that was completely gone. Just that it was far less than it had been in years. ^_^<br><br>Millions of cars not polluting the city for a week has a big impact, when the Olympic Games were in China entire cities were the games were held were shutdown to make them smog as free as possible and it had an immediate effect. I followed the news reports daily back then and it was an interesting development. There hadn't been any rain at the time, so though rain will undoubtedly help, it's not a prerequisite. <br><br>For the smog to be gone completely it'd likely take months, maybe even years.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br><br>Huh, interesting fact of the day.&nbsp; &nbsp;;)&nbsp; &nbsp;I've always wanted to watch that show on the Discovery Channel that talks about what would happen if humans disappeared from the planet and how long it'd take for nature to stabilize, etc.&nbsp; I've just never had the chance.<br><br>Small comment, can we get the last 2 time stamps to line up.&nbsp; I think the time of the current conversation is 9:05 or there about.&nbsp; It's a bit difficult to reply to a current conversation 30 minutes before hand.&nbsp; &nbsp; :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>06-07-2012, 10:29:39</strong>
			</dt>
			<dd class="postbody">
				Aye, I had already requested Wicca through pm that she adjusts her time to 9:05 pm.<br><br>I noticed your time was set to 9:00 pm as well with an earlier post, while chronologically 9:05 pm would work better, but since that's a smaller difference it's okay.<br><br>I think we should leave the conversation that happened when Todd + teens just met up with the group. It'll just be too confusing to continue with that as well.<br><br>I hoped to add in some filler when he mentioned that they should help himself with what's in his backpack and we can just assume that they made some non-important smalltalk between then and the time that Luna/ Willie joined the group. <br><br>If we'd RP all the smalltalk it wouldn't make a lot of sense either.<br><br><br><br>As far as nature stabilizing after humanity is gone, I think we'd be surprised at how quickly that would go. Naturally the long term effects will take more time, but a majority of the damage could be undone within years, rather than decades. Although we are getting dangerously close to a tilting point where that's no longer possible and it'll take several thousand years for the planet to recover. Still, what is a couple thousand years on a planet that's roughly 4 billion years old? On a relative scale the existance of our species isn't much more than a footnote on the history of our planet. :-)<br><br>We tend to overestimate ourselves as a species way too much. -snickers-
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>06-07-2012, 15:47:43</strong>
			</dt>
			<dd class="postbody">
				Yeah, if you guys are talking about the show "Life After People", there's not many shows that are so good at making humanity seem so insignificant and tiny. For as special as so many people want to make us out to be, we're really just another form of mammal looking to last more than a few milennia, :)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>06-07-2012, 15:57:21</strong>
			</dt>
			<dd class="postbody">
				We are the only 'mammal' currently that has a realistic chance at colonizing space though. ;)<br><br>Sure we're only in just the starting phases right now, but between 100 - 200 years I expect that some steady progress is made in that direction. Either up or down. It could also be that we'll be living below water in the oceans. There is still plenty of room to expand there as well.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>06-07-2012, 20:52:47</strong>
			</dt>
			<dd class="postbody">
				ok fixed the time 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>06-07-2012, 22:39:09</strong>
			</dt>
			<dd class="postbody">
				Thanks. ^_^<br><br>I'll try to write a small post tonight and hopefully a bigger one tomorrow. Apart from a game that requires my attention for about 1.5 hour and some stuff from work that needs 4 hours I have my weekend completely free to write away!<br><br>I hope that results in at least a good sized post on Saturday and preferably Sunday as well. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>06-07-2012, 22:46:14</strong>
			</dt>
			<dd class="postbody">
				yep I have the weekend off so I hope I can write a long post as well 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>06-07-2012, 22:57:41</strong>
			</dt>
			<dd class="postbody">
				Hopefully your long posts give me ample material to write about, because right now there's not much to say or do.&nbsp; :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>06-07-2012, 23:10:11</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6546533#msg6546533">Quote from: Caitlin on 06-07-2012, 15:57:21</a></div></div><blockquote class="bbc_standard_quote">We are the only 'mammal' currently that has a realistic chance at colonizing space though. ;)<br><br>Sure we're only in just the starting phases right now, but between 100 - 200 years I expect that some steady progress is made in that direction. Either up or down. It could also be that we'll be living below water in the oceans. There is still plenty of room to expand there as well.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div><br>Yeah, we're gonna NEED to colonize space, as we are devouring/destroying/populating our current planet at an alarming rate. ;)<br><br>Looking forward to posts and such! Yay all around! :)<br><br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>06-07-2012, 23:47:59</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6547929#msg6547929">Quote from: AribethAmkiir on 06-07-2012, 22:57:41</a></div></div><blockquote class="bbc_standard_quote">Hopefully your long posts give me ample material to write about, because right now there's not much to say or do.&nbsp; :P<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Sorry for that, I'm honestly planning to do so yeah.<br><br>To give a short rundown of current events;<br>- come up ICly with a plan of attack<br>&nbsp; o gather supplies<br>&nbsp; o find a safe hideout<br>- come up ICly with a plan for more weapons/ ammo (there aren't any other gun shops in the mall and the hunting store was looted empty already)<br>- Chapter 1 will start, where we'll get contacted ICly by the Professor and his proposal to get us out of the city (naturally it'll be quite a while before we actually get to leave, but that'll all come later)<br><br>I hope this gives an impression of what you guys can expect on the short term. :-)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>07-07-2012, 14:18:01</strong>
			</dt>
			<dd class="postbody">
				I've extensively modified my previous post (http://elliquiy.com/forums/index.php?topic=143653.msg6548173#msg6548173), I hope this will make it easier for people to write a reply.<br><br>In the edited version I've included a lay-out of the mall, so you have a better idea of what items you'll find where. It's pretty much based on the few malls I visited in the United Kingdom and Romenia. The concept of a mall as you have in the United States is a foreign one here (downtown is one huge open mall in the cities and villages here), but I did notice several similarities between the malls I visited. <br><br>I think the descriptions are easy to understand, basically things you need for basic survival are all located on the first level. This includes food and drugs. There are also several smaller companies there that are specialised in a certain something and generally unique to the mall. An example of that is the hunting store they're in and a key maker.<br><br>The second level has all the other shops you normally encounter in a mall, most of the items we'll be looking for are located here. <br><br>The third level is an entertainment/ restaurant level and doesn't have any normal shops.<br><br>Is this lay-out clear to everybody? :-)<br><br>Additionally I also hope it makes sense this way and answers some questions.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>07-07-2012, 22:53:34</strong>
			</dt>
			<dd class="postbody">
				Can we talk about the hunting supply store?<br><br>I had thought it was more of a hunting supply store.&nbsp; Which, while it would have weapons, it would also have tents, hunting clothes, dehydrated food, energy bars, camping gear, stackable pots and pans, sleeping bags, bear repellant, flares, and possibly even first aid kits.&nbsp; Is this not what you had envisioned for the store?<br><br>It's also unlikely to have full supermarkets in the mall.&nbsp; Any food to be found would most likely be in the food court, which is usually one of the busiest and most populate parts of the mall.<br><br>In the mall you describe, the third floor is likely filled with zombies.&nbsp; :-)&nbsp; &nbsp;<br><br>I guess my question is how much can we actually find in the Hunting Store, aside from ammunition, and where would a sport's equipment store be located?
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>08-07-2012, 09:17:12</strong>
			</dt>
			<dd class="postbody">
				Good points yes. What you mentioned should indeed be in the hunting store. Hmm... My original idea was indeed to have a lot of our needs taken care of in the hunting store itself already. <br><br>I'm okay with adepting my post to include a lot of the things you mentioned, but maybe it'd help if we talk about just what exactly we want to take from the hunting store? I can add in my post that we already spotted those items.<br><br>We need to keep in mind that they'll likely be constantly on the run and carrying a lot of gear will slow them down too much. I also don't think that they'll need to take cooking pots or tents with them. There is a lot of apartments in the city and it wouldn't make sense to carry cooking utensils with you if you could just break in somewhere and make use of somebody's kitchen. <br><br>What kind of survival gear do you have in mind that they collect?<br><br>My idea was mostly medicine, food, water, new clothes and items that they can turn into weapons. Additionally items that would help them get around easier would be a good thing as well, like a small sewing kit, a multitool, batteries for their flashlights, etc. Generally small items that indirectly increase their survival chances.<br><br>The sports store would be on the 2nd level, generally a mall has several of those.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>08-07-2012, 09:40:40</strong>
			</dt>
			<dd class="postbody">
				Well I made mention in my last post that Tony and Todd had found some of the stuff I mentioned and had even begun to use them.<br><br>Water, canteens, batteries, bear repellant, new clothes, makeshift weapons, and medicine are probably the essentials.&nbsp; I think everything but water and medicine could be found in the hunting store, though it is likely that there would be first aid kits (though that could simply be bandages and gauze).
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>08-07-2012, 10:06:06</strong>
			</dt>
			<dd class="postbody">
				Good point yes, although I hope that they realise that bears don't enter the city center and that zombies are unaffected by it. ;D<br><br>Unless they were still planning to try out the hiking trail of course, but I thought that idea was canceled already?<br><br><br><br>I just reread your last post and also my own. I should probably adjust it that the majority of the supermarkets are taken out and only the one that was originally mentioned stays in. I'll need a different kind of shop for more basic/ common supplies to be on the 1st level in that case though. As far as all the other things you mentioned, you could add to the ICly discussion that a lot of useful gear is already in the hunting store and that they should first investigate just what exactly they can find in there already. The majority of Caitlin's post were her thoughts and since she was pretty busy with Samantha she hasn't even had a chance yet to really check the store out.<br><br>I do have one more question though; there really aren't any supermarkets/ grocery stores in malls?? That idea is very alien to me. The malls I visited have at least one supermarket and though we don't have those mega malls here that you have in the USA with over a hundred different little shops, we do have small malls here. The closest to me involves 3 super markets, 2 cloth stores, a shoe store, a grocery shop, a bakery, 3 different restaurants, a fish shop, a key maker, a pet shop, a hair saloon, a toy store, a launderette, a pharmacy and a general store that has all sorts of things, from cooking utensils to photo frames. There is probably also one or two stores I forgot to mention. All in all it's not a very large mall, but about half of the space is taken up by the three super markets.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>08-07-2012, 10:22:11</strong>
			</dt>
			<dd class="postbody">
				From what I've seen in the states I've lived, it's rare for a supermarket to be in a mall - but not impossible. I DID visit a mall recently that had a "Super Target" in it, which included a grocery section, etc. But as far as I know Ari is pretty accurate - most malls don't, as far as I know. Of course I avoid malls as much as I can - EXCEPT in the cases of zombie attacks. :P<br><br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>08-07-2012, 10:48:54</strong>
			</dt>
			<dd class="postbody">
				Hmm...<br><br>Alright, it looks like I'll need to rebuild the mall then lol.<br><br>1st level: the hunting store, supermarket, ???<br>2nd level: ???<br>3rd level: Entertainment/ restaurants<br><br>I'm open for suggestions regarding the 1st and 2nd level. I would prefer a certain theme between the two of them though, so that when you think of a certain shop you'll immediately know whether it'd be on the 1st or the 2nd level. Once we figured this out I'll rewrite the descriptions in my post and add the new details.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>08-07-2012, 10:51:06</strong>
			</dt>
			<dd class="postbody">
				Oh, one more thing, the shape of the mall that I had in mind, I though that level 1 could be like 100% floor space, level 2 75% of level 1 and level 3 25% of level 1, making it a sort of pyramid shape.<br><br>Does that make sense? If not then the mall won't be like that, but the malls I typically visited had less space at the highest level available then at its lower levels.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>08-07-2012, 20:55:11</strong>
			</dt>
			<dd class="postbody">
				ok one question though are all the zombies on the third floor? I think they should be spread out all through the area. Also a sports store is actually a good idea you can usually pick up some good melee weapons like bats and golf clubs and other things 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>08-07-2012, 22:38:46</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6557572#msg6557572">Quote from: wiccaangel311 on 08-07-2012, 20:55:11</a></div></div><blockquote class="bbc_standard_quote">ok one question though are all the zombies on the third floor? I think they should be spread out all through the area. Also a sports store is actually a good idea you can usually pick up some good melee weapons like bats and golf clubs and other things <br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>They'll be spread out, it wouldn't make sense for them to be all at the 3rd level. In general there hardly aren't any zombies in the mall yet though, but that will likely change when it becomes day and the zombies are more active again. <br><br>During the night they are less active due to the absence of light, a sort of reversed vampires hehe. <br><br><br>Any idea what kind of themes we can use for the 1st and 2nd floor though? Is there even a general theme in USA malls that we could follow? I know of a really big warehouse in The Netherlands that has all lady fashion on the 1st floor, men fashion on the 2nd, then stuff like lamps and other things for in home on the 3rd, electronica on the 4th, literature/movies/games etc. on the 5th and finally a big restaurant on the 6th floor. <br><br>We could put all entertainment/ relaxation on the 1st level I suppose, so things like toy stores, game shops, book stores and the sports store would all be on the 1st level, as well as drug stores/ pharmacies and all that. Then we could place everything else on the 2nd level, so jewelry shops/ fashion stores/ shoe stores and luxury goods all go there.<br><br>What do you all think about that? Does it make sense like this? I really hope for some more feedback on this, because I'm really no good at it. I've never even been in the USA and I have no idea what your malls look like in reality. All I have to go on is some stories, but they don't specifically mention all the things you can find in a mall and from the movies I generally don't become a lot wiser either.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>08-07-2012, 23:14:56</strong>
			</dt>
			<dd class="postbody">
				My weekend? Ultra busy so far. I've spent all morning catching up on stuff, and I'll see what I can do about reading-up and posting here after my work shift tonight. I have to admit that the key maker shop interests me, since Luna could use some of those tools that are in there, I bet.<br><br>There's not big of an overarching theme in US malls, really. I've seen some with foodcourts on the ground floor, some on the top floor, some with multiple eateries spread throughout the mall! Anything you pick would probably be fine.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>08-07-2012, 23:18:24</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6558313#msg6558313">Quote from: Latooni Subota on 08-07-2012, 23:14:56</a></div></div><blockquote class="bbc_standard_quote">My weekend? Ultra busy so far. I've spent all morning catching up on stuff, and I'll see what I can do about reading-up and posting here after my work shift tonight. I have to admit that the key maker shop interests me, since Luna could use some of those tools that are in there, I bet.<br><br>There's not big of an overarching theme in US malls, really. I've seen some with foodcourts on the ground floor, some on the top floor, some with multiple eateries spread throughout the mall! Anything you pick would probably be fine.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Lol, that was I not wanted to hear, hehe. It makes it even harder on me. :P<br><br>It does confirm some of my suspicions though, you americans prefer chaos way too much! Although your streets are surprisingly well ordened in blocks,&nbsp; you won't see that anywhere in The Netherlands. ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>08-07-2012, 23:54:14</strong>
			</dt>
			<dd class="postbody">
				LOL yeah some cities are neatly organized, others... not so much. :)<br><br>In general, "Department stores" typically have neatly-ordered 'sections' for men's clothing, women's, sporting goods, automotive, hardware, etc. <br><br>But malls themselves generally aren't "themed", as Luna said. Most of the time, there will be a 'food court' which has a collection of eateries, but even then, there still might be a few eating joints spread around the rest of the mall.<br><br>Most US malls, I believe, have 2-6 "anchor" stores, that are the BIG department stores. (Macy's, Sears, JCPenny's, Kohl's, Nordstroms, etc), and usually those are not next to each other but spread around the location of the mall, and the space filled in between them by all those smaller specialty shops.<br><br>I worked at a mall for about 5 years back in the 90's. That's the main reason I try to avoid malls nowadays, and they might have changed since then. :)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>09-07-2012, 00:45:32</strong>
			</dt>
			<dd class="postbody">
				Well, considering you're the most experienced mall man of us all, you're hereby in charge of coming up with what store goes were arkhos! XD<br><br><br><br>Heck, if we really want to do it easy we could even sort it by alphabet and break that rule a bit for the 2 existing stores. Everybody above K on the 2nd floor, everybody K and lower go on the 1st floor. <br><br>Clothes would be on the 1st level then (though if we do men's clothes/ women's clothes then it's both 2nd level), while Lingerie goes to the 2nd. Sports shop would also be the second, while the keymaker would be on the 1st floor again. Toys second, Jewelry first. Would something like that make sense to all of you?<br><br>Personally I think that'd be a practical solution.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>09-07-2012, 01:15:19</strong>
			</dt>
			<dd class="postbody">
				Sounds fine to me. :)<br><br>But it sounds like folks are trying to get out of the mall with other ideas of places to go. Library, and heading towards the edge of town, so it might not really matter how detailed the mall is here shortly! :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>09-07-2012, 02:01:54</strong>
			</dt>
			<dd class="postbody">
				The reason there's little organization to most malls is because of capitalism.&nbsp; If a store goes under, they owners of the mall aren't going to wait for another store that begins with M to come rent out the space.&nbsp; It'll either go to "first come first serve" or more often than not the "highest bidder", especially if the mall is doing well.&nbsp; Of course, in malls like the one in my town, we have several empty spaces and I'm sure the owner of the mall is looking for anyone to fill the space.&nbsp; That's likely why we've got some very odd stores in our mall.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>09-07-2012, 07:24:28</strong>
			</dt>
			<dd class="postbody">
				Aye, I figured as much. I also don't want to spend too much time on it, it's just for practical reasons right now really. I don't expect us to be very long at this mall at all. In the future we can use a similar system for other malls though, that way we don't need to come up with any eloborate plans to construct our malls. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>09-07-2012, 23:39:13</strong>
			</dt>
			<dd class="postbody">
				Alright, I've edited my last post with the additional feedback for the second time. I really hope this gives people enough feedback to write more replies again. If anything else is unclear then please let me know.<br><br>I don't really know what else I could do to make it easier for people to write a reply at this time, without extensively modifying my post even more. :-s<br><br>Preferably I would get some ICly feedback first on Caitlin's plans, after which I could always add a new post that will hopefully give even more for people to reply to.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>10-07-2012, 08:53:50</strong>
			</dt>
			<dd class="postbody">
				Okay, I PROMISE! This time, after I sleep, I'll post. Super sorry about all the delays here, but I'm working straight through till Friday so after that busy weekend my catch-up time was eaten up pretty hard. Also, I got distracted by Triangle's MHRB thing, which Ari already noticed. XD
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>10-07-2012, 08:56:46</strong>
			</dt>
			<dd class="postbody">
				No worries.&nbsp; :-)<br><br><br>FYI, I didn't put a time stamp on my last post because a) didn't think it was too believable to have a 10 minute time jump that came from nowhere, and b) it seems like it is causing more confusion than helping.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>10-07-2012, 09:55:34</strong>
			</dt>
			<dd class="postbody">
				Aye, time stamps are only needed when there is a either a big gap in time, when there is a change of location, or when an important plot twist takes place. For that reason I didn't time stamp my last post either.<br><br>Latooni, I'm glad you gave an update! It's okay when you're busy with other things, but I appreciate it when I see an update. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>10-07-2012, 10:08:28</strong>
			</dt>
			<dd class="postbody">
				Oi, I just read your post Ari. Could you remove your 'time stamp' altogether maybe? the ??? smiley looks kinda weird in it and as long as they're in the same location we don't need to put the time stamp in every time. <br><br>Additionally and I hope you don't take offense to this, but could you respell Caitlain to Caitlin? It made me wince a little to see her name 'butchered' like that. :-s<br><br><div class="quoteheader"><div class="topslice_quote">Quote</div></div><blockquote class="bbc_standard_quote">He turned back to Luna and Kate, “either of you see anything that we could use as a safe hour closer than that library?”</blockquote><div class="quotefooter"><div class="botslice_quote"></div></div> Was 'hour' meant to be 'house'? I was confused when I read that. <br><br><br>I enjoyed the rest of your post, it really makes me eager to start posting again! ;D<br>I can't wait till I'm home to start writing. I want to make a small update for Illumina with our other game and I still have to write a reply for a 1x1, but I definitely hope to team up with Willie and do some exploring in the mall too!<br><br>(I also had a semi sexy scene in mind where Caitlin changes into some fresh clothes, -snickers- Willie might even get a peek or two.) Naturally I'll keep such a scene realistic, but Caitlin is still a woman and appreciates nice lingerie, even if she has to hurry to get it all on and all. :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>10-07-2012, 10:15:59</strong>
			</dt>
			<dd class="postbody">
				LOL Yep, Willie would be happy to help with a mall-search, and of course if he had a chance to see a beautiful lady in lingerie? Hell yes. Zombie apocalypse or not!<br><br>It's nice to know that biology keeps right on ticking even in the direst of circumstances. :)<br><br>And yes, I liked Ari's post as well. In fact, I look forward to reading EVERYONE'S posts on this thread. :)<br><br>-Ark
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>10-07-2012, 10:33:47</strong>
			</dt>
			<dd class="postbody">
				Jeez, y'all are picky!!!&nbsp; &nbsp;/teasing <br><br>Post fixed.&nbsp; Not sure how house turned into hour.&nbsp; That's a first.&nbsp; &nbsp;As for Caitlain and Caitlin I'm going to claim my fingers were confused.&nbsp; :P&nbsp; &nbsp;Of course, you know this means war. :P&nbsp; &nbsp; /teasing.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>10-07-2012, 11:38:50</strong>
			</dt>
			<dd class="postbody">
				<div class="quoteheader"><div class="topslice_quote"><a href="https://elliquiy.com/forums/index.php?topic=141555.msg6567379#msg6567379">Quote from: AribethAmkiir on 10-07-2012, 10:33:47</a></div></div><blockquote class="bbc_standard_quote">Jeez, y'all are picky!!!&nbsp; &nbsp;/teasing <br><br>Post fixed.&nbsp; Not sure how house turned into hour.&nbsp; That's a first.&nbsp; &nbsp;As for Caitlain and Caitlin I'm going to claim my fingers were confused.&nbsp; :P&nbsp; &nbsp;Of course, you know this means war. :P&nbsp; &nbsp; /teasing.<br></blockquote><div class="quotefooter"><div class="botslice_quote"></div></div>Ohhh! Teasings and :P just my favourite! <br><br><br><em>Gives Ari a teasing lick back and whispers with Caitlin's voice, "You know, once Todd gets over the loss of his wife I might have a little something for you ICly too." Nibbles gently on his earlobe.</em>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>10-07-2012, 12:48:54</strong>
			</dt>
			<dd class="postbody">
				I really liked your post arkhos. Team Beautiful eh? :P<br><br>Playing Caitlin as bi-curious will be a lot of fun later on in the story too, though for the time being I don't expect any 'funny business' to happen, considering they need to reach safety first.<br><br>For a number of reasons I think Caitlin will take some condoms with her when she finds them though. Apart from the obvious reason for them, they also have great alternative uses; for example as insulation against electricity, elasticity to quickly bind some items together, to hold a liquid like water, to plunge a leak in a cracked pipe, etc. 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>10-07-2012, 19:06:50</strong>
			</dt>
			<dd class="postbody">
				I dunno... just my own guess, but if you're in a situation where it FEELS like the end of the world and it FEELS like a lot of the human population has been eradicated, I would think that just about EVERY lady is looking pretty good at about that time! :P<br><br>Willie is somewhat 'inept' in the lady department - that was definitely more his brother's forte', so he might come across kinda clumsy. <br><br>But he can skin a deer like nobody's business, tho!<br><br>-Ark
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>10-07-2012, 19:14:37</strong>
			</dt>
			<dd class="postbody">
				Right, and skinning a cute helpless deer gets women excited... I see what you meant with the 'inept' part. ;) <br><br>Also, I can show you plenty of pictures that even he would shy away from, even if they were the last women on Earth lol. There are situations where solitude is preferable over company. :P<br><br>Having that said, I do understand what you mean, hehe.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>10-07-2012, 20:35:04</strong>
			</dt>
			<dd class="postbody">
				Well it helps that it is a scenario where the strongest, fittest, smartest, and luckiest survive.&nbsp; 
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>10-07-2012, 21:07:29</strong>
			</dt>
			<dd class="postbody">
				So... Where does Carl fit into that picture? He's not exactly smart, nor very fit, or really strong or very lucky...<br><br>He is cunning though! ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>10-07-2012, 21:21:55</strong>
			</dt>
			<dd class="postbody">
				Well, he may not FEEL lucky - but luck can explain any anomalies really. Anyone living who probably shouldn't be for other reasons? Yeah, luck! :)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>10-07-2012, 21:31:06</strong>
			</dt>
			<dd class="postbody">
				He's a priest, it was the will of God!<br><br>;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>10-07-2012, 21:41:43</strong>
			</dt>
			<dd class="postbody">
				I'd say luck, but like you said he's cunning and that's another form of intelligence.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>10-07-2012, 22:51:56</strong>
			</dt>
			<dd class="postbody">
				Well, I guess he was lucky that Caitlin was with him, or he'd have been zombie food already.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>10-07-2012, 23:32:30</strong>
			</dt>
			<dd class="postbody">
				I added my own post. I also have an ulterior motive for going to the bookstore with Caitlin (it's an item I need from there that I wanted Caitlin to get for the past month already!) so Carl's need for a Bible so he can start preaching at you all played right into that.<br><br>I also think that it makes more sense that the groups are a little bit more evenly spread. Moving with 6 fast people and 1 slow priest would really only slow them down and possibly even mean a danger to the bigger group if they do come under attack and try to save Carl. He only had 5 bullets left in his revolver, but at least he's a pretty good shoot with it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>11-07-2012, 00:31:01</strong>
			</dt>
			<dd class="postbody">
				I added in a tiny little post, just to throw out Luna's support/appreciation for the change of plans. No big deal. :3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>11-07-2012, 01:03:38</strong>
			</dt>
			<dd class="postbody">
				Please excuse me if I am brain-farting and this has been mentioned elsewhere:<br><br>Who has firearms currently?<br><br>Does Kate?<br>Luna?<br>Caitlin?<br><br>I am sure Carl does and I believe Todd, anyone else?<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>11-07-2012, 07:42:59</strong>
			</dt>
			<dd class="postbody">
				Firearms = Todd, Willie, Kate, and Carl.<br><br>Todd had basically made it a group of 2 people per gun.&nbsp; Speed doesn't count for much since no one is going to be running around in the dark with zombies around, and slow and steady usually equates to quiet and safe.<br><br>A smaller group of Caitlin and Willie would be easier to get in and out of a store and less likely to be noticed true, but it'd basically be Caitlin getting the supplies with Willie covering her.<br><br>I don't know if what Caitlin would need is in a public library, or if there are Bible's in a library.&nbsp; As for the holiness of a Bible, a priest can simply bless it and make it holy.&nbsp; <br><br>I already see Carl dying to a crowd of zombies while he's Bible thumping.&nbsp; Poor guy.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>11-07-2012, 07:48:59</strong>
			</dt>
			<dd class="postbody">
				I didn't say library lol, I specifically said bookstore. ;)<br><br>There is an item I want Caitlin to get that you can get in a bookstore, but not in a library. ;D<br><br>What it is I want to keep a surprise a while longer though, but Caitlin needs it to create her own makeshift weapon. When you read it you're probably still be like 'wtf?' but it'll make sense as soon as she gets the other components of her weapon. ^_^
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>11-07-2012, 23:28:50</strong>
			</dt>
			<dd class="postbody">
				Oi, awesome arkhos! I was on the look for just such a pistol. ;D<br><br>I had already forgotten that you had a spare gun, haha!<br><br>Caitlin does indeed not have a lot of training and it'd probably be a good idea if she got to practice some at a range somewhere, since her skill is currently set to bad. I hope to get it to average with the help of somebody who has the 1h skill gun set to good or even excellent. :)<br><br>(Checking your template I see you have it set to average, so her skill will remain bad until she got some practice in, until then she should be considered somewhat of a danger to the group while she uses a gun.)<br><br><br>Logically seen it might be better if she hands it off to the larger group though, assuming they have somebody else with an average or good 1h gun skill. Tony comes to mind. :)<br><br>(I'll handle that ICly however, so don't change anything due to this OOC message.) :P
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>arkhos</strong> on <strong>11-07-2012, 23:54:03</strong>
			</dt>
			<dd class="postbody">
				Yeah. I will do my best to make Willie's actions make sense IC, even if OOC they don't make sense. ;)&nbsp; Willie can't 'see' a character sheet afterall. All he knows is, Caitlin is cute, she doesn't appear to have a gun, and she's going to be in the little group with him and Carl, so selfishly he's all about HER hanging onto the firearm, and hoping she has enough sense not to shoot Willie by accident (though that is a perfectly reasonable possibility, given her lack of skill).<br><br>If Caitlin wants to pass it off to someone else, that's cool too. Willie doesn't have a clue who else in the group currently unarmed would be good with it, though, so he'll let Caitlin decide that if she's not comfy packing. :)<br>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>11-07-2012, 23:57:41</strong>
			</dt>
			<dd class="postbody">
				I know, believe me, I appreciate it. ^_^<br><br>Likewise Caitlin also can't know who is good with a gun, but she can ask Todd or Kate if their group has a better use of it due to her own lack of skill. Since it's almost midnight here I won't be able to work out a post until 18 hours from now, but I'll do my best to write a good reply then.<br><br>Good night all!~
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>wiccaangel311</strong> on <strong>12-07-2012, 04:45:59</strong>
			</dt>
			<dd class="postbody">
				All right I posted not sure if it works since i was a little confused as to what was going on at the moment but if i need to fix it please let me Know
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>12-07-2012, 07:16:35</strong>
			</dt>
			<dd class="postbody">
				It's a good post Wicca, I really liked it. Don't worry about any inconsistencies, I didn't see any. :)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>12-07-2012, 20:49:23</strong>
			</dt>
			<dd class="postbody">
				Oi, my post turned out to be longer than I had imagined. I hope you all like it!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>13-07-2012, 10:22:47</strong>
			</dt>
			<dd class="postbody">
				I just introduced one of the sub plots for Carl and his mad plans for leadership. :P<br><br>We'll have to see how that turns out later down the lines and I'm interested to see how he'll develop as a character. Right now I don't really know that myself. ;D
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>14-07-2012, 07:55:50</strong>
			</dt>
			<dd class="postbody">
				Can we discuss Luna's wound?&nbsp; How badly is she hurt?&nbsp; Initially I thought she only had a large cut, then she was supposed to not move much, and then she's upset that she was left out of building things.<br><br>If she has a large cut than once bandaged she would need to watch it but we'd still be moving the entire group and considering the library.&nbsp; If she's supposed to not move around then we're going to have the same problem the next day.&nbsp; Either way that's effecting people's decisions and needs to be clearly defined so we can all be on the same page.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>14-07-2012, 09:59:05</strong>
			</dt>
			<dd class="postbody">
				Eh, Samantha (Wicca's teenager) is the injured one, not Luna (Latooni's teen). <br><br>As far as I'm aware Luna has no wounds. She is also free to join with building/ reinforcing things of course. ^_^<br><br>I didn't get the impression that Latooni was upset while writing about this ICly?<br><br><br>As far as Samantha's wound goes, it's a pretty bad cut, but it's stitched up and well bandaged. It's recommend that she doesn't run, but normally walking should be okay. Likely she's in a lot of pain though while walking around. In fact, a friend of mine had her leg injured at the knee yesterday and might even need stitches, you won't see her running around for a while, she has trouble walking badly enough as it is.<br><br>I don't think we'll have any problems walking the next day though. As far as the library goes; I doubt we'll even make it that far. I'm thinking of letting the Professor contact the group with his promise and their first assignment when they're in the police station to request their help.<br><br>Additionally, Caitlin will get Sam some powerful pain meds that will also allow her to get around easier. :-)<br><br><br>All of the above also depends on Wicca's input though, it's her character after all. What I wrote above is mostly based on how I understood that things are right now.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>14-07-2012, 10:37:58</strong>
			</dt>
			<dd class="postbody">
				*facepalms*&nbsp; I got the two confused.&nbsp; *sighs*<br><br>I think Todd would've asked a mechanic for help no matter the gender, oh well.&nbsp; When I was writing it I found it to be a bit discriminatory we'll just roll with it.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>14-07-2012, 21:21:09</strong>
			</dt>
			<dd class="postbody">
				I actually thought the boys being boys thing was a nice touch. Just gives her a reason to work herself up and try to do something really cool later on. OOCly, totally not annoyed at it at all. ICly, she's minorly annoyed.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>14-07-2012, 21:36:01</strong>
			</dt>
			<dd class="postbody">
				&lt;3<br><br>Glad to hear so. RPing works so much better when people get along OOCly! ;D<br>(ICly, however, could be a completely different matter and create some great game drama!) ;)
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>17-07-2012, 20:57:28</strong>
			</dt>
			<dd class="postbody">
				To prevent us from getting eternally stuck on the defences and everything, I made a little time jump, so we can actually start with the scavenging part. Feel free to fill in on what happened earlier, but please put dialogue that supposedly took place as much in character thoughts as possible. That way we don't end up with chronological errors and keep writing dialogues that should have happened already. :-)<br><br>I did something similar with Caitlin's thoughts about Luna's suggestions.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>AribethAmkiir</strong> on <strong>20-07-2012, 13:56:56</strong>
			</dt>
			<dd class="postbody">
				What exactly are fold up bicycles?<br><br>How are cell phones working when the city has been out of electricity for days?&nbsp; Most phones I know of don't have a battery that good, especially these days.<br><br>Didn't think there was running water either.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>20-07-2012, 16:38:35</strong>
			</dt>
			<dd class="postbody">
				(http://www.besportier.com/archives/fold-up-bike-montague-paratrooper-bicycle.jpg) <br>Fold up bike, they're usually used by commuters who also travel by train, but then have to travel a distance from work to the train station, or from the train station to their house as well, that is too far too walk.<br><br>As far as the phones go, I'll admit to forgetting about the short duration of phone batteries when I wrote that part, so we could make it that those batteries will run out very quickly. As far as the electricity and running water goes, in the original version of this game those were both down, but after your feedback (and this was before the original story even started) it was changed so that we'd still have electricity in the city and flowing water. Warm water is rarer to come-by, but still present too.<br><br>The lights and everything in the mall don't work for the simple reason that nobody turned them on. I can imagine that such things are done from a central point, but it'd undoubtedly draw unwanted zombie attention.<br><br><br>I hope that answers most of your concerns, but you did bring up a valid point about the cell phones. I'm okay with removing that part from my post if you think it makes more sense that way.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>20-07-2012, 20:19:55</strong>
			</dt>
			<dd class="postbody">
				Hand Chargers, spare batteries, keeping your phone turned off/asleep with all the apps turned off? Lots of ways to keep cellphones viable, as long as the towers don't get broken by six-wheelers plowing into them, right? :x<br><br>But yeah, I like the idea that water and electricity are still running, even if only temporary. My friend's grand plan for surviving in a city with zombies was organizing survivors to try and defend/keep running the power plant and water treatment plant. A great idea, if you have survivors that actually know how to do that, or there are instruction manuals XD<br><br>And yeah, I wouldn't want to turn on the power in a mall. Big bright lights and that background music that automatically turns on? Probably a bad idea!
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>21-07-2012, 00:53:08</strong>
			</dt>
			<dd class="postbody">
				Probably a creepy idea too... I prefer my zombie malls silent and abandoned lol, easier to spot the bad guys that way. :P<br><br>Btw Latooni, I don't know how useful those fold up bikes are going to be though. They'd probably slow the characters down too much. Caitlin doesn't even have the strength to run around with one of those in its folded up state and in the mall itself, with broken glass and stairs everywhere, they'd probably be pretty useless too. :-s
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Latooni Subota</strong> on <strong>21-07-2012, 20:01:39</strong>
			</dt>
			<dd class="postbody">
				Hey, they didn't ask for 'perfectly viable ideas', just ideas. :3
			</dd>
			<dt class="postheader">
				Title: <strong>Re: Project Genesis: Surviving Hell in New Angeles [OOC]</strong><br>
				Post by: <strong>Caitlin</strong> on <strong>21-07-2012, 20:25:35</strong>
			</dt>
			<dd class="postbody">
				True nuff. ;)<br><br>ICly I think it was a great suggestion, if we only come up with perfect solutions it'd become a boring game. OOCly I figured I would comment on it though. :-)
			</dd>
		</dl>
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