Ghostbusters - New Recruits
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			This section is for <b>roleplays only</b>.<br><b>ALL</b> interest checks/recruiting threads <b>must</b> go in the <a href="https://www.rpnation.com/categories/recruit-here.9945/"><u>Recruit Here</u></a> section.<br> <br>Please remember to credit artists when using works not your own.
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							<h1 class="p-title-value">Ghostbusters - New Recruits
	
	

	

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			<a href="/members/robindenstro.461/" class="username  u-concealed" dir="auto" data-user-id="461" data-xf-init="member-tooltip" id="js-XFUniqueId4">RobinDenstro</a>
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			<a href="/threads/ghostbusters-new-recruits.245488/" class="u-concealed"><time class="u-dt" dir="auto" datetime="2016-08-03T23:05:06-0400" data-time="1470279906" data-date-string="Aug 3, 2016" data-time-string="11:05 PM" title="Aug 3, 2016 at 11:05 PM">Aug 3, 2016</time></a>
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<div class="bbcode-background" style="background-color: #006600;"><div class="bbcode-background-text"><span class="post-heading post-heading-OPTION"><div class="bbcode-border" style="border: 5px dotted black;"><span style="font-family: 'VT323';"><span style="color: rgb(255,255,255)">Welcome to the "Coalition Representing Abnormality Prevention" </span></span><span style="font-family: 'VT323';"><span style="color: rgb(255,255,255)"><span style="font-size: 18px">(otherwise known as C.R.A.P.)</span></span></span></div></span><br>
<br>
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	<dl class="accordion bleft" data-duration="400" data-xf-init="accordion" style="display:block;width:42%;">
		
			
			<dt class="first " style="text-align:left;">
				Debrief
			</dt>
			<dd class="first  " style="display: none;">
				<div class="bbcode-centerblock" style="width: 85%;"><span style="font-family: 'book antiqua'"><span style="color: rgb(0,0,0)">At this point, we're sure that you have a lot of questions. Such as, "Why am I here?", "Why does my head hurt so much?", or "Why does it smell like week-old jello in here?"</span></span><br>
<br>
<span style="font-family: 'book antiqua'"><span style="color: rgb(0,0,0)"><br>
Though we can't answer every question just yet, what we can say is that what you are currently smelling is something that we call "ectoplasmic ooze." Specifically, ooze from a third tier simulcra-phantasm whom we have promptly called "Itchy." Running into a ghost of this level is not something to be taken lightly... although it's nothing compared to the other creatures we have out there. Get a good whiff of the stuff... because this is a smell you're going to have to get used to, like it or not</span></span><span style="font-family: 'book antiqua'"><span style="color: rgb(255,255,255)">.</span></span></div>
			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				Who Are the Players?
			</dt>
			<dd class="between  " style="display: none;">
				<span style="font-family: 'book antiqua'">Before becoming a member of the Ghostbuster's CRAP initiative, you must have had some kind of experience with ghosts/the paranormal.</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
Because of this, you were head-hunted, and eventually brought to the CRAP headquarters. Here you will learn the basics of how to become a member of CRAP, and maybe someday, a fully-fledged Ghostbuster.</span> <span style="font-family: 'courier new'"></span>
			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				Mechanics
			</dt>
			<dd class="between  " style="display: none;">
				<span style="font-family: 'book antiqua'">The game itself will be working off of a simple d6 based system; each character will have a set of main-stats which they will use for a variety of tasks in the world.</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
The main stats (or MS) are as follows -</span><br>
<br>
<br>
<i><span style="font-family: 'book antiqua'">Brawn</span></i><br>
<br>
<i><span style="font-family: 'book antiqua'"><br>
Brains</span></i><br>
<br>
<i><span style="font-family: 'book antiqua'"><br>
Charm</span></i><br>
<br>
<i><span style="font-family: 'book antiqua'"><br>
Cool</span></i><br>
<br>
<i><span style="font-family: 'book antiqua'"><br>
Agility</span></i><br>
<br>
<span style="font-family: 'book antiqua'"><br>
As a Ghostbuster, each of these stats start a level of "3." Whenever you make a skill check, you get to roll 3 6sided dice. Rolling a 1, 2, or 3, results in a </span><span style="font-family: 'book antiqua'"><b>failure</b></span><span style="font-family: 'book antiqua'">, whereas a 4, 5, or 6, is a </span><span style="font-family: 'book antiqua'"><b>success</b></span><span style="font-family: 'book antiqua'">. Depending on how many successes and failures that you roll, whatever feat you are trying to complete may have ended well, or very, very poorly.</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
At the beginning of the game, you get to choose </span><span style="font-family: 'book antiqua'"><i>one of these 5 skills</i></span><span style="font-family: 'book antiqua'"> to be your "</span><span style="font-family: 'book antiqua'"><b>primary skill,</b></span><span style="font-family: 'book antiqua'">" and one to be your "</span><span style="font-family: 'book antiqua'"><b>weak skill.</b></span><span style="font-family: 'book antiqua'">" Your </span><span style="font-family: 'book antiqua'"><b>primary </b></span><span style="font-family: 'book antiqua'">skill, whichever it may be, then increases to "</span><span style="font-family: 'book antiqua'"><b>4</b></span><span style="font-family: 'book antiqua'">," whereas the "</span><span style="font-family: 'book antiqua'"><b>weak </b></span><span style="font-family: 'book antiqua'">skill" is reduced to a "</span><span style="font-family: 'book antiqua'"><b>2</b></span><span style="font-family: 'book antiqua'">."</span>
			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				World
			</dt>
			<dd class="between  " style="display: none;">
				<span style="font-family: 'courier new'"><span style="font-family: 'book antiqua'">The world itself is a continuation of the universe provided after the original </span><span style="font-family: 'book antiqua'"><b>Ghostbusters (1984)</b></span><span style="font-family: 'book antiqua'"> film.</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
Years after they fought off Zule, they have a rather large founding within the city of New York; as well as around the world. With the rising knowledge of the paranormal, "exterminators" have arisen outside of just the Ghostbusters, who serve as your own personal competition. Your job, as a member of the Ghostbusters little-league known as "CRAP," is to prove yourselves as reasonable members of the world's #1 ghost-busting team.</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
But beware; with the rising of Zule comes an unending flow of paranormal and spiritual creatures flowing into our world. What else lies behind the gates of Hell?</span><span style="font-family: 'courier new'"></span></span>
			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				Character Sheet
			</dt>
			<dd class="between  " style="display: none;">
				<br>
<br>
<br>
<span style="font-family: 'book antiqua'">Name:</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
Age:</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
Personality:</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
Appearance:</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
Primary Skill: (Is your character more Brawny, Brainy, Cool, Agile, or Charming? Choose one)</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
Weak Skill: (Choose one of the above skills as something your character is not so good at (you can't choose the same one as your primary skill)</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
Catch-Phrase:</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
Theme Song:</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
Other/Items/Notable Things:</span>
			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				Rivals
			</dt>
			<dd class="between  " style="display: none;">
				<span style="font-family: 'book antiqua'">Given that it has been over three decades since the original Ghostbusters saved New York city, that means that others have already taken up the business. Some for money, some for fame. And some, just to kick some ghastly ass. Here's a list of your possible rivals on the field.</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
</span><span style="font-family: 'book antiqua'"><b>Ghostchasers</b></span><span style="font-family: 'book antiqua'"> - Notably newer to the ghost-busting world, the Ghostchasers aren't a team that you should be worried about. However, while it's good that they don't have any good publicity, that also means that they don't have any </span><span style="font-family: 'book antiqua'"><i>bad </i></span><span style="font-family: 'book antiqua'">publicity. If these kids manage to sweep up a good mission under your feet, they could easily sky-rocket to stardom.</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
</span><span style="font-family: 'book antiqua'"><b>Kreep Killers</b></span><span style="font-family: 'book antiqua'"> - Established in 1996, the Kreep Killers are certainly focused more on the money aspect of ghost-busting than anything else in the business. Because of this, they usually have a heads-up over their competition; that being you. If you take too long to respond to a mission, odds are, these guys will be there first.</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
</span><span style="font-family: 'book antiqua'"><b>Rest In Piece</b></span><span style="font-family: 'book antiqua'"> - RIP started their ghost-nabbing business back in 1987, making them the first competition that the Ghostbusters ever had to face. Unfortunately, that also means that they are the most experienced. When you see a bright orange van with the letters "RIP" on the side, be wary; these guys know what they're doing.</span><span style="font-family: 'book antiqua'"></span>
			</dd>	
		
			
			<dt class="between " style="text-align:left;">
				Capturing Ghosts
			</dt>
			<dd class="between  " style="display: none;">
				<span style="font-family: 'book antiqua'"><b>TL<img src="https://www.rpnation.com/media/emoticon1-winkingopensmile.23676/full?d=1488654913" class="smilie" loading="lazy" alt=";D" title="smile open wink    ;D" data-shortname=";D">R - </b></span><span style="font-family: 'book antiqua'">Roll 3 6-sided dice to capture ghosts. Roll over their number, and you give em a </span><span style="font-family: 'book antiqua'"><b>capture counter</b></span><span style="font-family: 'book antiqua'">. Get enough </span><span style="font-family: 'book antiqua'"><b>capture counters, </b></span><span style="font-family: 'book antiqua'">and you can throw out a </span><span style="font-family: 'book antiqua'"><b>trap</b></span><span style="font-family: 'book antiqua'">. Capturing a </span><span style="font-family: 'book antiqua'"><b>second ghost</b></span><span style="font-family: 'book antiqua'"> requires you to make </span><span style="font-family: 'book antiqua'"><b>rolls</b></span><span style="font-family: 'book antiqua'">, but throwing the </span><span style="font-family: 'book antiqua'"><b>first one </b></span><span style="font-family: 'book antiqua'">into your trap</span><span style="font-family: 'book antiqua'"><b> requires no roll.</b></span><span style="font-family: 'book antiqua'"> You have</span><span style="font-family: 'book antiqua'"><b> TEN health, </b></span><span style="font-family: 'book antiqua'">you have</span><span style="font-family: 'book antiqua'"><b> EIGHT armor.</b></span><span style="font-family: 'book antiqua'"> When you punch something, you deal </span><span style="font-family: 'book antiqua'"><b>ONE damage</b></span><span style="font-family: 'book antiqua'">. With a standard weapon, you do </span><span style="font-family: 'book antiqua'"><b>TWO.</b></span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
</span><span style="font-family: 'book antiqua'"><b>READING IS FUN - </b></span><span style="font-family: 'book antiqua'">Capturing Ghosts is not the easiest task. By default, each person is equipped with a standard-issue Proton Pack. Each ghost you come across has their characteristics, but catching them is the same; you roll 3d6 (three six-sided dice), and instead of counting successes, your aim is to get the highest number you can. If you overcome their Ecto-Score, they get a "Capture Counter." Along with their ecto-score, they also have a "Tier," which represents how many counters it takes to capture them.</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
</span><span style="font-family: 'book antiqua'">Be wary! As soon as a ghost gets too far away, or you try to lock on to someone else, all of your capture counters are </span><span style="font-family: 'book antiqua'"><b>GONE!</b></span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
Once you get to the required number of capture counters, you or an ally can throw out the "trap" in order to capture them. Each person is also equipped with a trap canister; each can only hold one! If you want to capture more than one by yourself, be careful! Though there's no check required to capture your first ghost, capturing another ghost in the same trap has a chance of causing </span><span style="font-family: 'book antiqua'"><b>one </b></span><span style="font-family: 'book antiqua'">or </span><span style="font-family: 'book antiqua'"><b>BOTH </b></span><span style="font-family: 'book antiqua'">of the ghosts escaping. When there are multiple ghosts, you simply have to roll over the "Ecto-Score" of the ghost you're trying to trap, and the ghost already inside (but the ghost inside does happen to get a negative, equal to your agility dice to their check).</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
Each player has a total of 10 health. </span><span style="font-family: 'book antiqua'"><b>TEN. </b></span><span style="font-family: 'book antiqua'">If you run out of health points, </span><span style="font-family: 'book antiqua'"><b>YOU DIE. </b></span><span style="font-family: 'book antiqua'">Damage can be caused by corporeal entities in a variety of ways. You have your own armor score of </span><span style="font-family: 'book antiqua'"><b>8 (EIGHT)</b></span><span style="font-family: 'book antiqua'">; if an opposing ghost rolls over that number, they get to deal damage to you based on their damage score (which is usually 1).</span><br>
<br>
<span style="font-family: 'book antiqua'"><br>
</span><span style="font-family: 'book antiqua'">Finally, when fighting other people, your own damage score will always be </span><span style="font-family: 'book antiqua'"><b>1 (ONE) </b></span><span style="font-family: 'book antiqua'">with your fists, and usually 2 </span><span style="font-family: 'book antiqua'"><b>(TWO) </b></span><span style="font-family: 'book antiqua'">with your weapon. Other weapons can do more, but that isn't a main concern. Hitting an enemy with your fist is </span><span style="font-family: 'book antiqua'"><b>BRAWN, </b></span><span style="font-family: 'book antiqua'">and your ranged weapon is </span><span style="font-family: 'book antiqua'"><b>COOL.</b></span><span style="font-family: 'book antiqua'"><b></b></span>
			</dd>	
		
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