D&D 5th Edition - Dark Lands Character Thread
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		<h1 id="title">Elliquiy Role Playing Forums</h1>
		<h2 id="linktree">Non-Adult Sandbox =&gt; Non-Adult Roleplays =&gt; Topic started by: eternaldarkness on January 04, 2015, 12:45:01 pm</h2>
		<dl id="posts">
			<dt class="postheader">
				Title: <strong>D&amp;D 5th Edition - Dark Lands Character Thread</strong><br>
				Post by: <strong>eternaldarkness</strong> on <strong>January 04, 2015, 12:45:01 pm</strong>
			</dt>
			<dd class="postbody">
				<strong>NPC's</strong><br>Lord Darius 'Darkhand' Steiner - (Male Human Paladin of Vengeance. Ruler of the land)<br><br>Engla - Female Human, owner of Engla's Hearth, Mother of Eiyda and August<br><br>August - (Male Human Ranger)<br><br>Eiyda - (female human cleric or Paladin)<br><br>Horace - (male human wizard, town alchemist and seller of magical odds and ends)<br><br>Shaylee - (female elf herbalist)<br><br>Braun and Helga - (male and female dwarf weapon and armorsmiths)<br><br>Vincenzo - (male halfling merchant)<br><br>Teio Aman - (Male Shifter Warlock)<br><br>Keket Aman - (Female Shifter Cleric)<br><br>Pumpkin - (female gnome Fighter)<br><br><strong>Hireling Adventurers</strong> - These are NPC's who the player characters have won the loyalty or friendship of over the course of the game. You can usually find them at either Engla's hearth or their home, and barring story circumstances they'll be happy to accompany the PC's on adventures in exchange for a share of the loot (and the glory).<br><br>Aengus Sainglend - (male half-orc Barbarian) - Aengus is a melee powerhouse who goes into battle with no protection except his shield and his armor-like skin, versatile and able to switch between offense and defensive fighting styles in an instant. He is brave, honorable and hard to take down with physical damage, though he does have trouble with magical attacks. In addition, he is far more knowledgeable than you'd expect, and knows a great deal of obscure lore, especially about arcane matters and history. If he isn't at Engla's Hearth, he can usually be found in the town library researching some esoteric bit of information.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: D&amp;D 5th Edition - Dark Lands</strong><br>
				Post by: <strong>BlueBeetle</strong> on <strong>January 04, 2015, 05:29:03 pm</strong>
			</dt>
			<dd class="postbody">
				I'm not sure where to post my character's .pdf, since it seems I can't make any attachments like I thought I did. <br><br>Nevertheless, a brief introduction to my character while I try to figure out how to actually post it:<br><br>Soul is a Tiefling Sorcerer, born to a woman who indebted herself to a malevolent spirit to save the life of her dying child. Her unborn child, claimed to have no chance at life, was indeed delivered safely, but at the cost of his mother's life. Abandoned by his human father when he came out tainted by magic and dark forces, Soul was left in the wilderness to die. Nevertheless, his mystical powers delivered him from harm until he was picked up by a member of a small, religious hermitage. Raised to harness his natural-born powers, Soul eventually left the hermitage in search of answers regarding his demoniac origin, and seeks the discovery of the spirit that stole his mother's soul.
			</dd>
			<dt class="postheader">
				Title: <strong>Re: D&amp;D 5th Edition - Dark Lands Character Thread</strong><br>
				Post by: <strong>Stephie613</strong> on <strong>January 05, 2015, 08:14:03 pm</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(http://i.imgur.com/YWq1xIv.jpg)</div><br><strong>Name</strong>: High Lady Iryadeyssa Aurae Nallithe<br><strong>Age:</strong> 27<br><strong>Race:</strong>&nbsp; Half-Elf<br><strong>Size:</strong> Medium<br><strong>Languages:</strong> Common, Elven, Druidic,&nbsp; Sylvan, Orcish<br><strong>Class/Level:</strong>&nbsp; Druid 3<br><strong>Alignment:</strong> Chaotic Neutral<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Feature: ,Position of Privilege</div><div class="spoiler_body"></div></div> <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">History</div><div class="spoiler_body">.</div></div> Noble</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">HP and other vitals</div><div class="spoiler_body"><strong>Hit Points:</strong>&nbsp; 27<br><strong>Hit Die:</strong>&nbsp; d8<br><strong>Armor Class:</strong> 16 <br><strong>Passive Insight:</strong> 12<br><strong>Passive Perception:</strong> 12<br><strong>Initiative:</strong>&nbsp; +2<br><strong>Speed:</strong> 30 ft <br><strong>Proficiency Bonus:</strong> +2<br><span class="bbc_u"><strong>Proficiencies</strong></span><br><strong>Saves:</strong>&nbsp; Wis, Int<br><strong>Skills:</strong> <br><strong>Tool: </strong> Herbalism Kit, Playing Cards<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ability Scores</div><div class="spoiler_body"><strong>Strength</strong>:10 (+0) <br>- Saving Throw: +<br>- Athletics<br><br><strong>Dexterity</strong>: 14 (+2)<br>-Saving Throw: +<br>- Acrobatics:&nbsp; +2<br>- Sleight of Hand: +2<br>- Stealth: +2<br><strong>Constitution</strong>: 16 (+3)<br>- Saving Throw: +<br>- <br><strong>Intelligence</strong>: 12 (+1)<br>- Saving Throw: +<br>- Arcana:+0<br>- History: +3<br>- Investigation: +0<br>- Nature: +0<br>- Religion: +0<br><strong>Wisdom</strong>: 14 (+2)<br>- Saving Throw: +<br>- Animal Handling: +2<br>- Insight: +2<br>- Medicine: +4<br>- Perception: +2<br>- Survival: +4<br><strong>Charisma</strong>: 10 (+0)<br>- Saving Throw: <br><br>- Saving Throw: +1<br>- Deception: +0<br>- Intimidation: +0<br>- Performance: +0<br>- Persuasion: +2<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Class Features and Feats</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Class Features</div><div class="spoiler_body"><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Feats</div><div class="spoiler_body"> </div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Race Features and Feats</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Race Features</div><div class="spoiler_body">Darkvision<br>Fey Ancestry<br>Language<br>Skill Versatility<br><br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Equipment</div><div class="spoiler_body"><br>Herbalism Kit<br>Leather Armor<br>Explorers Pack<br>Druidic Focus<br>Orb filled with water containing a clockwork goldfish<br>Drakescale armor<br>Playing cards<br>Signet ring<br>Scroll of pedigree<br>Purse<br>set of fine clothes<br>Simple weapon<br>\Simple melee weapon<br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Combat Information</div><div class="spoiler_body"></div></div></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: D&amp;D 5th Edition - Dark Lands Character Thread</strong><br>
				Post by: <strong>LuciferOs</strong> on <strong>January 06, 2015, 01:56:14 am</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(http://1.bp.blogspot.com/-6lejMGcEQ1c/UQh6mHj6bNI/AAAAAAAABYg/EgjMznUEx4M/s1600/dark%20elf%20sorceress.jpg)</div><br><strong>Name</strong>: Lady Enna Siannodel of Larona<br><strong>Age:</strong> 20<br><strong>Race:</strong> High Elf<br><strong>Size:</strong> Medium<br><strong>Languages:</strong> Common, Elvish, Sylvan, Celestial<br><strong>Class/Level:</strong> 3 (Wizard)<br><strong>Alignment:</strong> Neutral Light<br><strong>Political Position</strong>: <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background Noble</div><div class="spoiler_body"><br>Trait: Despite my noble birth, I do not place myself above other folk. We all have the same blood<br>Ideal : Respect. All people regardless of station deserve to be treated with dignity. (Good)<br>Bond: I will face any challenge to win the approval of my family<br>Flaw: My actions has brought shame to my family<br><br>Larona, Lady Enna's families estates are dominated by forest which is abundant in rare herbs vital for higher healing arts and exotic meals alike. The main exports relates to a mixture of dried Berries and nuts as well as an ointment made from the sap of forest trees. Both are highly sort after by all apothecaries.<br><br>Although the estates are small, it does have natural boundaries on most sides making it highly defendable, but awkward to travel to. Unless an excessive amount of deaths occur, Enna will not be a direct heir but is blood cousins to those who are. She is on luke-warm terms with her family after deciding that adventure is more interesting than listening to others requests.<br><br>Initially trained as a over-seerer of petty disputes Enna took&nbsp; to magic as a release from the mundane aspects of nobility, much to the disappointment of her family. They have grudgingly agreed to tolerate her insolence provided she proves doing so will aid the estates or her family somehow. Something she has yet to do.<br><br>After considerable debate the family did provide her a horse and equipment packed full of what could help her in her journeys&nbsp; and have requested her to write letters informing the family of&nbsp; her whereabouts as often as she can.<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Feature: ,background feature name here.</div><div class="spoiler_body"></div></div> <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">History</div><div class="spoiler_body">.</div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">HP and other vitals</div><div class="spoiler_body"><strong>Hit Points:</strong> 16<br><strong>Hit Die:</strong> d6<br><strong>Armor Class:</strong> 13 (mage armor) + 5 (shield spell) + 3 (dex modifer) = 21<br><strong>Passive Insight:</strong> +12<br><strong>Passive Perception:</strong> +12<br><strong>Initiative:</strong> +3<br><strong>Speed:</strong> 30<br><strong>Rage:</strong> ?<br><strong>Proficiency Bonus:</strong> +2<br><span class="bbc_u"><strong>Proficiencies</strong></span> Daggers, darts, slings, quarterstaffs,light crossbows, longsword, shortsword, shortbow, and longbow.<br><strong>Saves:</strong> Intelligence, Wisdom<br><strong>Skills:</strong> Perception, Arcana, Insight,History, Persuasion<br><strong>Tool:None</strong><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ability Scores</div><div class="spoiler_body"><strong>Strength</strong>: 8<br>- Saving Throw: -1<br>- Athletics:&nbsp; +-1<br><strong>Dexterity</strong>: 14<br>-Saving Throw: + 2<br>- Acrobatics:&nbsp; + 2<br>- Sleight of Hand: + 2<br>- Stealth: + 2<br><strong>Constitution</strong>:10 <br>- Saving Throw: + 0<br><strong>Intelligence</strong>: 18<br>- *Saving Throw: + 6<br>- *Arcana:+ 6<br>- *History: + 6<br>- Investigation: +4<br>- Nature: + 4<br>- Religion: + 4<br><strong>Wisdom</strong>: 10<br>- *Saving Throw: + 2<br>- Animal Handling: + 0<br>- *Insight: + 2<br>- Medicine: + 0<br>- *Perception: + 2<br>- Survival: + 0<br><strong>Charisma</strong>: 12<br>- Saving Throw:+ 1<br>- Deception: + 1<br>- Intimidation: + 1<br>- Performance: + 1<br>- *Persuasion: + 3<br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Features and Feats</div><div class="spoiler_body"><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Race Features</div><div class="spoiler_body">Keen Senses<br>Fey Ancestry<br>Darkvision<br>Trance<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Class Features</div><div class="spoiler_body">Arcane Tradition: Enchantment.<br>School of Enchantment<br>As a member of the School of Enchantment, you have<br>honed your ability to magically entrance and beguile<br>other people and monsters. Some enchanters are<br>peacemakers who bewitch the violent to lay down their<br>arms and charm the cruel into showing mercy. Others<br>are tyrants who magically bind the unwilling into their<br>service. Most enchanters fall somewhere in between.<br><br>Enchantment Savant<br>Beginning when you select this school at 2nd level, the<br>gold and time you must spend to copy an enchantment<br>spell into your spellbook is halved.<br><br>Hypnotic Gaze<br>Starting at 2nd level when you choose this school, your<br>soft words and enchanting gaze can magically enthrall<br>another creature. As an action, choose one creature that<br>you can see within 5 feet of you. If the target can see or<br>hear you, it must succeed on a Wisdom saving throw<br>against your wizard spell save DC or be charmed by you<br>until the end of your next turn. The charmed creature’s<br>speed drops to 0, and the creature is incapacitated and<br>visibly dazed.<br><br>On subsequent turns, you can use your action to<br>maintain this effect, extending its duration until the<br>end of your next turn. However, the effect ends if you<br>move more than 5 feet away from the creature, if the<br>creature can neither see nor hear you, or if the creature<br>takes damage.<br><br>Once the effect ends, or if the creature succeeds on its<br>initial saving throw against this effect, you can’t use this<br>feature on that creature again until you finish a long rest.<br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Feats</div><div class="spoiler_body">War Caster<br>Prerequisite: The ability to cast at least one spell<br>You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:<br>• You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.<br>• You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.<br>• When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time o f 1 action and must target only that creature.<br><br><br>&nbsp;</div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Equipment</div><div class="spoiler_body">On person: <br>&nbsp;a purse containing 2 gp, 4 sp<br>&nbsp;Clothes, Travelers 2 gp<br>&nbsp;Belt: 2 x Rope, silk (50 feet) 10 gp<br>&nbsp;a signet ring<br>&nbsp;a dagger<br>&nbsp;an extra dagger 2 gp<br>&nbsp;A shortsword 10 gp<br>&nbsp;A shortbow 25 gp<br>&nbsp;20 arrows 1 gp<br>&nbsp;a quiver 1 gp<br>&nbsp;a component pouch <br>&nbsp;Pouch1 5 sp Containing <br>&nbsp; &nbsp;Anti-toxin 50 gp<br>&nbsp;Pouch2 5 sp&nbsp; Containing:<br>&nbsp; &nbsp;10 x Chalk 1 cp<br>&nbsp;<br>a scholar’s pack Containing<br>&nbsp;7 x Rations 5 sp<br>&nbsp;2 x Waterskin 2 sp<br>&nbsp;A set of fine clothes<br>&nbsp;a scroll of pedigree<br>&nbsp;A spellbook<br>&nbsp;Pouch3 5 sp Containing:<br>&nbsp; &nbsp;5 x Soap 2 cp<br>&nbsp; &nbsp;Steel mirror 5 gp<br>&nbsp; &nbsp;Perfume 5 gp<br>&nbsp;Sack1: Containing<br>&nbsp; &nbsp;Whetstone 1 cp<br>&nbsp; &nbsp;Climber’s kit 25 gp<br>&nbsp; &nbsp;Line and Fishing tackle 1 gp<br>&nbsp; &nbsp;10 iron spikes 1 gp<br>&nbsp; &nbsp;Signal Whistle 5 cp<br>&nbsp; &nbsp;Grappling hook 2 gp<br><br>Horse, riding 75 gp<br>Bit and bridle 2 gp<br>Saddle Riding 10 gp<br>Saddle Bags 5 gp Containing:<br>&nbsp;extra 20 arrows 1 gp<br>&nbsp;extra quiver 1 gp<br>&nbsp;Bedroll 1 gp<br>&nbsp;Blanket 5 sp<br>&nbsp;5 x waterskin 2 sp<br><br>&nbsp;Sack2: Containing<br>&nbsp; 7x Feed (per day) 5 cp<br>&nbsp; Iron Pot 2 gp<br>&nbsp; Mess Kit 2 sp<br>&nbsp; 2 person tent 2 gp<br>&nbsp; 5 flasks of Oil 1 sp<br>&nbsp; 2 x Hunting Trap 5 gp<br>&nbsp; Shovel 2 gp<br>&nbsp; Pick, miner’s 2 gp<br>&nbsp; Tinderbox 5 sp<br>&nbsp; Lantern, bullseye 10 gp<br><br>&nbsp;Sack3: Containing<br>&nbsp; Ink (1 ounce bottle) 10 gp<br>&nbsp; Book 25 gp<br>&nbsp; Scroll Case 1 gp Containing:<br>&nbsp; &nbsp; 10 x paper 2 sp<br>&nbsp; 2 x Ink pen 2 cp<br>&nbsp; Sealing Wax 5 sp<br>&nbsp; Abacus 2 gp<br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Magic Information</div><div class="spoiler_body">Arcane Tradition: Enchantment.<br><br>3 2nd level spell slots<br>4 1st level spell slots<br>3+1 known cantrips<br><br>Cantrips<br><br>&nbsp;Mage Hand<br>&nbsp;Fire Bolt<br>&nbsp;Light<br>&nbsp;Ray of Frost<br><br>1st Level<br><br>&nbsp;Charm Person<br>&nbsp;Comprehend Languages<br>&nbsp;Detect Magic<br>&nbsp;Identify<br>&nbsp;Mage Armour<br>&nbsp;Shield<br><br>2nd level<br>&nbsp;Knock<br>&nbsp;Invisibility<br>&nbsp;Web<br>&nbsp;Misty Step<br><br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: D&amp;D 5th Edition - Dark Lands Character Thread</strong><br>
				Post by: <strong>eternaldarkness</strong> on <strong>January 06, 2015, 05:43:41 am</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(http://i.imgur.com/uYRemnG.png)</div><br><strong>Name</strong>: Aengus Sainglend<br><strong>Age:</strong> 35<br><strong>Race:</strong> Half-Orc<br><strong>Size:</strong> Medium (6'5" tall, 285 lbs)<br><strong>Languages:</strong> Common, Orc, Elven, Dwarven<br><strong>Class/Level:</strong> Barbarian 3<br><strong>Alignment:</strong> Lawful/Light<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background: Sage</div><div class="spoiler_body">Skill Proficiencies: Arcana, History<br>Languages: Two of your choice<br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Feature: Researcher</div><div class="spoiler_body">When you attempt to learn or recall a piece of lore, if you<br>do not know that information, you often know where and<br>from whom you can obtain it. Usually, this information<br>comes from a library, scriptorium, university, or a sage<br>or other learned person or creature. Your DM might<br>rule that the knowledge you seek is secreted away in an<br>almost inaccessible place, or that it simply cannot be<br>found. Unearthing the deepest secrets of the multiverse<br>can require an adventure or even a whole campaign.</div></div> <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">History</div><div class="spoiler_body"> Aengus came to Antioch nearly ten years ago and has been Engla's assistant, bouncer, confidante, and some say her lover ever since. The Half-Orc seems to be very worldly and knowledgeable, but details about his past are hard to get out of him. While he is generally patient and slow to anger, there have been a handful of time when someone (usually Engla) pushed the gentle giants patience to its very limit, and it took weeks to repair the damage done to Engla's tavern.</div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">HP and other vitals</div><div class="spoiler_body"><strong>Hit Points:</strong> 35<br><strong>Hit Die:</strong> D12<br><strong>Armor Class:</strong> 17 (15 Without shield)<br><strong>Passive Insight:</strong> 10<br><strong>Passive Perception:</strong> 10 <br><strong>Initiative:</strong> 2<br><strong>Speed:</strong> 30 ft.<br><strong>Rage:</strong> 3&nbsp; <strong>Rage Damage:</strong> +2<br><strong>Proficiency Bonus:</strong> +2<br><span class="bbc_u"><strong>Proficiencies</strong></span><br><strong>Saves:</strong> Strength, Constitution<br><strong>Skills:</strong> Arcana, Athletics, History, Intimidate, Nature<br><strong>Tool:</strong> None<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ability Scores</div><div class="spoiler_body"><strong>Strength</strong>: 16/+3<br>- Saving Throw: +5<br>- Athletics:&nbsp; +5<br><strong>Dexterity</strong>: 14/+2<br>-Saving Throw: +2<br>- Acrobatics:&nbsp; +2<br>- Sleight of Hand: +2<br>- Stealth: +2<br><strong>Constitution</strong>: 16/+3 <br>- Saving Throw: +5<br><strong>Intelligence</strong>: 12/+1<br>- Saving Throw: +1<br>- Arcana:+3<br>- History: +3<br>- Investigation: +1<br>- Nature: +3<br>- Religion: +1<br><strong>Wisdom</strong>: 10/+0<br>- Saving Throw: +0<br>- Animal Handling: +0<br>- Insight: +0<br>- Medicine: +0<br>- Perception: +0<br>- Survival: +0<br><strong>Charisma</strong>: 8/-1<br>- Saving Throw: -1<br>- Deception: -1<br>- Intimidation: +1<br>- Performance: -1<br>- Persuasion: -1<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Racal Features and Feats</div><div class="spoiler_body"><strong>Speed</strong>. Your base walking speed is 30 feet.<br><br><strong>Darkvision</strong>. Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.<br><br><strong>Menacing</strong>. You gain proficiency in the Intimidation skill.<br><br><strong>Relentless Endurance</strong>. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.<br><br><strong>Savage Attacks</strong>. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.<br><br><strong>Languages</strong>. You can speak, read, and write Common and Orc .<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Class Features and Feats</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Class Features</div><div class="spoiler_body"><strong>Rage</strong><br>In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:<br>• You have advantage on Strength checks and Strength saving throws.<br>• When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.<br>• You have resistance to bludgeoning, piercing, and slashing damage.<br><br>If you are able to cast spells, you can’t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.<br><br>Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.<br><br><strong>Unarmored Defense</strong><br>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.<br><br><strong>Reckless Attack</strong><br>Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.<br><br><strong>Danger Sense</strong><br>At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.<br><br><strong>Spirit Seeker</strong><br>Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the beast sense and speak with animals spells, but only as rituals, as described in chapter 10.<br><br><strong>Totem Spirit</strong><br>At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object- an amulet or similar adornment—that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. <br><br><strong>Bear:</strong> While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.<br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Feats</div><div class="spoiler_body"> Tavern Brawler<br>Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:<br>• Increase your Strength or Constitution score by 1, to a maximum of 20.<br>• You are proficient with improvised weapons and unarmed strikes.<br>• Your unarmed strike uses a d4 for damage.<br>• When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. </div></div><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Equipment</div><div class="spoiler_body">Equipment: <br>• An explorer’s pack and four javelins<br>• A Shield and Warhammer<br>A bottle of black ink, a quill, a small knife, have not yet been able to answer, a set of common clothes, a bearskin cloak, and a belt pouch containing 10 gp.<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Combat Information</div><div class="spoiler_body">Warhammer: Atk +5 dam 1d8+3(1d10+3 two-handed) bludgeoning, versatile.<br>Javelin: Atk +5, dam 1d6+3 piercing. Thrown, Range 30/120.<br>Unarmed Strike: Atk +5, Dam 1d4+3 bludgeoning.<br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: D&amp;D 5th Edition - Dark Lands Character Thread</strong><br>
				Post by: <strong>RubySlippers</strong> on <strong>January 06, 2015, 02:01:14 pm</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(http://avaricerp.wdfiles.com/local--files/alice-harst/Alice.jpg)</div><br><strong>Name</strong>: Emma Moon<br><strong>Age:</strong> 18<br><strong>Race:</strong> Human (Tethyrian, 1/4th Half-Orc)<br><strong>Size:</strong> Medium<br><strong>Languages:</strong> Common &amp; Orcish<br><strong>Class/Level:</strong> Rogue (Thief)/3<br><strong>Alignment:</strong> Neutral Dark<br><strong>Political Position</strong>: <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Feature: Performer - Player of the Lyre-guitar, Poet and Singer -</div><div class="spoiler_body">Routine: Instrumentalist, Poet, Singer<br>Feature : By Popular Demand<br>You can always find a place to perform, usually in an<br>inn or tavern but possibly with a circus, at a theater, or<br>even in a noble’s court. At such a place, you receive free<br>lodging and food of a modest or comfortable standard<br>(depending on the quality of the establishment), as<br>long as you perform each night. In addition, your<br>performance makes you something of a local figure.<br>When strangers recognize you in a town where you have<br>performed, they typically take a liking to you.</div></div> <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">History</div><div class="spoiler_body">Is not all that complicated was the youngest child of a regional mountain man a half-orc who made a living hunting furs, some panning for gold and other honest work being well regarded even by the elves for his stoic noble heart and was a former pit fighter and slave with the scars to prove it named Borrak. Her mother was a human ,Hanna Moon, and might pretty making a living as a whore and well met papa while being mounted by him for coin and nine months later out she came mostly taking after her ma the only signs of her fathers blood her pointed orcish teeth the tusks filed down some. She was never a good girl she did train as a bards apprentice but took to crime more naturally robbing people in caravans not wanting to "shits where she sleeps" and until the trade routes closed up tighter than a virgins holes made a good living. Now is kind of desperate to leave she makes some coin performing but its not good and stealing is thin work to make coin on save for stealing some food from local farms and the odd open window she has avoided ripping off anything serious from the locals.</div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">HP and other vitals</div><div class="spoiler_body"><strong>Hit Points:</strong> 21<br><strong>Hit Die:</strong> D8<br><strong>Armor Class:</strong> 13<br><strong>Passive Insight:</strong>&nbsp; +3<br><strong>Passive Perception:</strong> +3<br><strong>Initiative:</strong> +2<br><strong>Speed:</strong> 30 ft.<br><strong>Rage:</strong> n/a<br><strong>Proficiency Bonus:</strong> +2<br><span class="bbc_u"><strong>Proficiencies</strong></span><br><strong>Saves:</strong> Dexterity, Intelligence<br><strong>Skills:</strong> Acrobatics, Arcane, Athletics, Deception, Hand Crossbows, Insight, Investigation, Light Armor, Longswords, Nature, Perception, Performance, Rapiers, Shortswords, Sleight of Hand, Simple Weapons, Stealth, Survival. <br><strong>Tool:</strong> Disguise Kit, Lyre-guitar, Thieves' Tools<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ability Scores</div><div class="spoiler_body"><strong>Strength</strong>: 12/+1<br>- Saving Throw: +1<br>- Athletics:&nbsp; +3<br><strong>Dexterity</strong>: 14/+2<br>-Saving Throw: +4<br>- Acrobatics:&nbsp; +4<br>- Sleight of Hand: +4<br>- Stealth: +4<br><strong>Constitution</strong>: 12/+1<br>- Saving Throw: +1<br><strong>Intelligence</strong>: 14/+2<br>- Saving Throw: +4<br>- Arcana:+4<br>- History: +2<br>- Investigation: +4<br>- Nature: +4<br>- Religion: +2<br><strong>Wisdom</strong>: 12/+1<br>- Saving Throw: +1<br>- Animal Handling: +1<br>- Insight: +3<br>- Medicine: +1<br>- Perception: +3<br>- Survival: +3<br><strong>Charisma</strong>: 13/+1<br>- Saving Throw: +1<br>- Deception: +3<br>- Intimidation: +1<br>- Performance: +3<br>- Persuasion: +3<br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Class Features and Feats</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Class Features</div><div class="spoiler_body">Expertise <em>Sleight of Hand, Thieves Tools</em><br>Sneak Attack 2D6<br>Thieves Cant<br>Cunning Action<br>Fast Hands<br>Second-Story Work<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Feats</div><div class="spoiler_body"> <br>Skilled<br>Skilled</div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Equipment</div><div class="spoiler_body">1. Burglar’s Pack&nbsp; Includes a backpack, a bag of 1,000<br>ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a<br>hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days<br>rations, a tinderbox, and a waterskin. The pack also has 50<br>feet of silk rope strapped to the side of it.<br>2. Lyre-guitar<br>3. Thieves Tools<br>4. Disguise Kit<br>5. Leather Armor<br>6. Silvered Short Sword <em>"Silver Sting"</em><br>7. Dagger x 3<br>8. Hand Crossbow with 10 Bolts<br>9. Costume<br>10. Trinket from Admirer (Dryad Charm on Chain)<br>11. Money Belt (for hiding money)<br>12. Coin Pouch (for a small amount of money on hand, tucked into belt)<br>13. Scavengers Kit: Jars, flasks, waxed paper, pouches, string etc. needed <br>for looting monster corpses for materials of value to arcane types<br>and special buyers.<br>14. Clothing Leathers to Compliment Armor <br><br>COIN &amp; WEALTH<br>Platinum 1<br>Gold 8<br>Electrum 2<br>Silver 9<br>Copper 10<br>Other:<br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Combat Information</div><div class="spoiler_body">1. Dagger:&nbsp; 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)<br>2. Crossbow, hand: 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading<br>3. Shortsword:&nbsp; 1d6 piercing 2 lb. Finesse, light<br><br></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: D&amp;D 5th Edition - Dark Lands Character Thread</strong><br>
				Post by: <strong>Kuroshu</strong> on <strong>January 06, 2015, 05:01:36 pm</strong>
			</dt>
			<dd class="postbody">
				<div class="floatleft">(http://i1252.photobucket.com/albums/hh565/kuroshukiji/akr_tyounin_sumasi_01_zps5739a17b.png)</div><strong>Name</strong>: Shujin Kurosawa<br><strong>Age:</strong> 23<br><strong>Race:</strong> Human (Shou)<br><strong>Size:</strong> Medium (5' 10" Tall, 180 lbs.)<br><strong>Languages:</strong> Common, Dragonic<br><strong>Class/Level:</strong> Fighter (Battlemaster), 3<br><strong>Alignment:</strong> True Nuetral<br><strong>Political Position</strong>: <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background</div><div class="spoiler_body">Soldier<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Feature: Military Rank (Officer).</div><div class="spoiler_body">You have a military rank from your career as a soldier.<br>Soldiers loyal to your former military organization<br>still recognize your authority and influence, and they<br>defer to you if they are of a lower rank. You can invoke<br>your rank to exert influence over other soldiers and<br>requisition simple equipment or horses for temporary<br>use. You can also usually gain access to friendly<br>military encampments and fortresses where your rank <br>is recognized.</div></div> <br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">History</div><div class="spoiler_body">Shujin was the second oldest son of a blacksmith and the older brother to two sisters. He idolized his older brother. So his brother joined the military he decided to do the same but Months before he was able to finally join his brother was killed. The details surrounding his death was away from them. Still this did not change his mind, it only strengthen it. He still joined the military even against the wishes of his father and sisters.<br>It did not take long before he climbed the ranks. Those that had served beside him as soldiers trusts him while those that served under him follow him with out question. He had a sense of Honor and Duty one that spread among his men. <br><br>His time with the military ended abruptly. While helping occupy a captured stronghold he witness the troops of other officers do horrible things to the people of the stronghold. He ordered the men to stop with no luck. When words did not work he let his actions speak for himself. He told the his men to gather the prisoners and protect them from the rest of the army. This act was taken as treason by many of his superiors yet a few believed it was noble. In the end he was punished but not killed. He was to be secluded for a week. Before the punishment was carried out one of his supporters slipped him a journal. <br><br>During his seclusion he read the journal. In it described events that happened similarly to his own. Yet the end was not as he had hoped. The man was killed along with his men. The General in charge did not want his name sullied decided to label those executed as men killed in action. As he continued reading a feeling of anger and betrayal swelled inside him. He knew. In the end was a small note. The owner of the journal belonged to a soldier that was transfered from the man's squad before the battle started. The soldier's last entry thanked the man he had served. Tears slowly crawled down his face as he reads the man's name. Under his breath he calls his brother.<br>After the week ended he was release. One of those waiting was the officer who gave him the journal, he had a sad apologetic looks as he watched. He and his men left the military soon after. He himself travelled alone occasionally traveling as an guard to merchants traveling the same road he was on.</div></div></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">HP and other vitals</div><div class="spoiler_body"><strong>Hit Points:</strong> 36<br><strong>Hit Die:</strong> 1d10 x Level(3)<br><strong>Armor Class:</strong> 12 (While wearing Leather Armor) or 11 Unarmored <br><strong>Passive Insight:</strong> 11<br><strong>Passive Perception:</strong> 13<br><strong>Initiative:</strong> +1<br><strong>Speed:</strong> 30<br><strong>Rage:</strong> <br><strong>Proficiency Bonus:</strong> +2<br><span class="bbc_u"><strong>Proficiencies</strong></span><br><strong>Saves:</strong> Strength, Constitution<br><strong>Skills:</strong> Acrobatics, Perception, Athletics, Intimidation<br><strong>Tool:</strong> Vehicles (land), Dragon Chess, Smith’s tools<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ability Scores</div><div class="spoiler_body"><strong>Strength</strong>: 16/+3<br>- Saving Throw: +5<br>- Athletics:&nbsp; +5<br><strong>Dexterity</strong>: 13/+1<br>-Saving Throw: +1<br>- Acrobatics:&nbsp; +3<br>- Sleight of Hand: +1<br>- Stealth: +1<br><strong>Constitution</strong>: 14/+2<br>- Saving Throw: +4<br><strong>Intelligence</strong>: 11/+0<br>- Saving Throw: +0<br>- Arcana:+0<br>- History: +0<br>- Investigation: +0<br>- Nature: +0<br>- Religion: +0<br><strong>Wisdom</strong>: 12/+1<br>- Saving Throw: +1<br>- Animal Handling: +1<br>- Insight: +1<br>- Medicine: +1<br>- Perception: +3<br>- Survival: +1<br><strong>Charisma</strong>: 14/+2<br>- Saving Throw: +2<br>- Deception: +2<br>- Intimidation: +4<br>- Performance: +2<br>- Persuasion: +2<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Class Features and Feats</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Class Features</div><div class="spoiler_body">Fighting Style:<br><em>Two-Weapon Fighting</em><br>When you engage in two-weapon fighting, you can add<br>your ability modifier to the damage of the second attack.<br><br>Second Wind:<br>You have a limited well of stamina that you can draw on<br>to protect yourself from harm. On your turn, you can use<br>a bonus action to regain hit points equal to 1d10 + your<br>fighter level.<br>Once you use this feature, you must finish a short or<br>long rest before you can use it again.<br><br><br>Action Surge:<br>Starting at 2nd level, you can push yourself beyond your<br>normal limits for a moment. On your turn, you can take<br>one additional action on top of your regular action and a<br>possible bonus action.<br>Once you use this feature, you must finish a short or<br>long rest before you can use it again. Starting at 17th<br>level, you can use it twice before a rest, but only once on<br>the same turn.<br><br><br>Battle Master:<br>Combat Superiority<br>Maneuvers 3, +2 at 7th, 10th, 15th<br><em>Distracting Strike.</em> When you hit a creature with a<br>weapon attack, you can expend one superiority die to<br>distract the creature, giving your allies an opening. You<br>add the superiority die to the attack’s damage roll. The<br>next attack roll against the target by an attacker other<br>than you has advantage if the attack is made before the<br>start o f your next turn.<br><br><em>Riposte.</em> When a creature misses you with a melee<br>attack, you can use your reaction and expend one<br>superiority die to make a melee weapon attack against<br>the creature. If you hit, you add the superiority die to the<br>attack's damage roll.<br><br><em>Sweeping Attack.</em> When you hit a creature with a<br>melee w eapon attack, you can expend one superiority<br>die to attempt to damage another creature with the<br>same attack. Choose another creature within 5 feet<br>o f the original target and within your reach. If the<br>original attack roll w ould hit the second creature, it<br>takes damage equal to the number you roll on your<br>superiority die. The damage is o f the same type dealt by<br>the original attack.<br><br>Superiority Dice<br>4/4 d8, +1 at 7th and 15th<br><br>Saving Throws<br>8+Proficiency Bonus + Str or Dex Mod<br>Student of War: Smith’s tools<br>Proficiency with one type of Artisan's tools <br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Feats</div><div class="spoiler_body"> </div></div></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Equipment</div><div class="spoiler_body">Scimitar<br>1d6 slashing, 3 lb., Finesse, light<br>Scimitar<br>1d6 slashing, 3 lb., Finesse, light<br>Longbow<br>1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed<br>Arrows(20), 1 lb.<br>Leather Armor<br>11 + Dex modifier, 10 lb.<br><br><br>Explorerfs Pack:<br>Backpack<br>Bedroll<br>Mess kit<br>Tinderbox<br>Torches(10)<br>Ration (10 Days)<br>Waterskin<br>Rope, Hemp, 50 ft<br><br><br>Horse, Riding<br>Horse, Draft<br>Wagon<br><br><br>Officer Insignia<br>Ceremonial Tanto (Trophy)<br>Deck of Cards<br>Common Clothes<br>Belt Pouch (150g)<br></div></div><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Combat Information</div><div class="spoiler_body"></div></div>
			</dd>
			<dt class="postheader">
				Title: <strong>Re: D&amp;D 5th Edition - Dark Lands Character Thread</strong><br>
				Post by: <strong>BlueBeetle</strong> on <strong>January 06, 2015, 10:11:03 pm</strong>
			</dt>
			<dd class="postbody">
				<strong>Name</strong>: Soul<br><strong>Age</strong>: 25 <br><strong>Race</strong>: Tiefling<br><strong>Size</strong>: Medium <br><strong>Languages</strong>: Common, Infernal, Dwarf <br><strong>Class/Level</strong>: Sorcerer/3 <br><strong>Alignment</strong>: Neutral Good <br><strong>Political Position</strong>: Imperial Champion<br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Background</div><div class="spoiler_body"><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Feature: Hermit</div><div class="spoiler_body"></div></div> <br><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">History</div><div class="spoiler_body">To be completed later.</div></div></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">HP and other vitals</div><div class="spoiler_body"><strong>Hit Points:</strong> 17<br><strong>Hit Die:</strong> 3d6<br><strong>Armor Class:</strong> 11 <br><strong>Passive Insight:</strong> 19<br><strong>Passive Perception:</strong> 17 <br><strong>Initiative:</strong> +1<br><strong>Speed:</strong> 30 ft.<br><strong>Rage:</strong> <br><strong>Proficiency Bonus:</strong> +2<br><span class="bbc_u"><strong>Proficiencies</strong></span> Daggers<br>Darts<br>Slings<br>Quarterstaffs<br>Light Crossbows<br>Herbalism Kit<br><strong>Saves:</strong> Charisma +5, Constitution +3<br><strong>Skills:</strong> <br><strong>Tool:</strong> Herbalism Kit<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Ability Scores</div><div class="spoiler_body"><strong>Strength</strong>: 8<br>- Saving Throw: -1<br>- Athletics:&nbsp; -1<br><strong>Dexterity</strong>: 12<br>-Saving Throw: +1<br>- Acrobatics:&nbsp; +1<br>- Sleight of Hand: +1<br>- Stealth: +1<br><strong>Constitution</strong>: 13<br>- Saving Throw: +3<br><strong>Intelligence</strong>: 12<br>- Saving Throw: +1<br>- Arcana:+3<br>- History: +3<br>- Investigation: +1<br>- Nature: +1<br>- Religion: +3<br><strong>Wisdom</strong>: 14 <br>- Saving Throw: +2<br>- Animal Handling: +2<br>- Insight: +4<br>- Medicine: +4<br>- Perception: +2<br>- Survival: +2<br><strong>Charisma</strong>: 17<br>- Saving Throw: +5<br>- Deception: +3<br>- Intimidation: +3<br>- Performance: +3<br>- Persuasion: +3<br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Class Features and Feats</div><div class="spoiler_body">Darkvision<br><br>Infernal Legacy: You know the "thaumaturgy" cantrip. Once you reach 3rd level, you can cast the "hellish rebuke" spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the "darkness" spell once per day. Charisma is your spellcasting ability for these spells.<br><br>Wild Magic (Sorcerous Origin)<br>Wild Magic Surge: Your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.<br><br>Tides of Chaos: You can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again. Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge tale immediately after you cast a sorceror spell of 1st level or higher. You then regain the use of this feature.<br><br>Metamagic: You gain the ability to twist your spells to suit your needs.<br>"Twinned Spell": When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). <br>"Quickened Spell": When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.<br><br>Font of Magic: You have 3 sorcery points. You regain all sorcery points when you finish a long rest.<br><br>Flexible Casting: You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. <br><br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Feats</div><div class="spoiler_body"> Observant: If you can see a creature's mouth while it is speaking a language you understand, you an interpret what it's saying by reading its lips. You also get a +5 bonus to passive perception and passive investigation scores.</div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Equipment</div><div class="spoiler_body">Light crossbow<br>Bolts x20<br>Arcane focus (medallion)<br>Explorer's pack<br>Daggers x2<br>A scroll case stuffed full of notes from my studies<br>A winter blanket<br>A set of common clothes<br>An herbalism kit<br>305 gp<br></div></div><br><div class="spoiler_container"><div onclick="hideSecond (this);" role="button" class="spoiler_header">Combat Information</div><div class="spoiler_body">Light Crossbow +3 1d8+1 piercing damage<br>Dagger +3 1d4+1 piercing damage<br></div></div>
			</dd>
		</dl>
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