{{the stuffed penalty applies only to actions requiring speed and balance, like melee attacks, thrown weapon attacks, and str- and dex- based skill checks. Half of the stuffed penalty (rounded down) applies to AC, reflex saves, and actions where movement is less important (like using a bow or crossbow). Initiative isn't affected, nor are strength checks which represent brute force (like a check to open a door)}}<br/><br/>{{<a class="postlink" href="http://www.d20srd.org/srd/equipment/armor.htm#gettingIntoAndOutOfArmor">Hastily donning</a>full plate takes 4 minutes, 2 minutes if the character has help. It was extremely unwise of Sashi to take her armor off in the middle of the wilderness, even if it was uncomfortable X3}}<br/><br/><br/><span style="color: brown"><span style="text-decoration: underline">[Status]</span><br/>Chrrou: 49/49 hp (100%) AC: 17 (+6 armor, +1 size) <span style="font-style: italic">(longstrider: 6 hours) (wildshape: 10 hours)(<a class="postlink" href="http://www.d20srd.org/srd/spells/haste.htm">haste</a>: 5 rounds)</span><br/>Fiona: 47/47 hp (100%) AC: 5 (+4 armor, +2 deflection, -2 stunned, -9 stuffed) <span style="font-style: italic"><a class="postlink" href="http://www.d20srd.org/srd/conditionSummary.htm#stunned">stunned</a></span><br/>Geno: 75/75 hp (100%) AC: 24 (+9 armor, +4 natural armor, +2 dexterity, -1 stuffed) <span style="font-style: italic">(<a class="postlink" href="http://www.d20srd.org/srd/spells/haste.htm">haste</a>: 5 rounds)</span><br/>Grai: 52/54 hp (96%) AC: 8 (-2 stunned) <span style="font-style: italic"> 6 exposure damage,   <a class="postlink" href="http://www.d20srd.org/srd/conditionSummary.htm#fatigued">fatigued</a></span> <span style="font-style: italic"><a class="postlink" href="http://www.d20srd.org/srd/conditionSummary.htm#stunned">stunned</a></span><br/>Heshaar: 60/60 hp (100%) AC: 14 (+3 armor, +5 natural armor, -1 size, -1 stuffed, -2 stunned) <span style="font-style: italic"><a class="postlink" href="http://www.d20srd.org/srd/conditionSummary.htm#stunned">stunned</a></span><br/>Lilandra:70/70 hp (100%) AC: 19 (+4 armor, +4 dexterity, +3 natural armor, -1 size, -1 stuffed) <span style="font-style: italic">(<a class="postlink" href="http://www.d20srd.org/srd/spells/haste.htm">haste</a>: 5 rounds)</span><br/>Sashi: 89/89 (100%)  AC: 13 (+3 dex, +3 natural armor, -3 stuffed) <span style="font-style: italic">(<a class="postlink" href="http://www.d20srd.org/srd/spells/haste.htm">haste</a>: 5 rounds)</span><br/>Sen: 54/54 (100%) AC: 19 (+5 armor, +3 dexterity, +1 size)<span style="font-style: italic"> 6 exposure damage,   <a class="postlink" href="http://www.d20srd.org/srd/conditionSummary.htm#fatigued">fatigued</a></span><br/>Takal: 61/61 hp (100%)  AC: 26 (+3 dexterity, +2 wisdom, +2 monk, +7 exalted, +1 natural armor, +1 deflection) <span style="font-style: italic">(<a class="postlink" href="http://www.d20srd.org/srd/spells/haste.htm">haste</a>: 5 rounds)</span></span><br/><br/><span style="color: olive"><span style="text-decoration: underline">Fullness:</span><br/>Lilandra: -2<br/>Geno: -2<br/>Sashi: -6<br/>Heshaar: -2<br/>Fiona: -18; Speed=10 ft</span><br/><br/><span style="color: blue"><span style="text-decoration: underline">[Nutrions]</span><span style="font-weight: bold"><br/>Geno:</span> <a class="postlink" href="http://www.d20srd.org/srd/spells/rage.htm">rage (duration: 5 rounds)</a> , +2 climb, +2 hide, breath weapon (6d8 electricity, 60 ft line, DC 21; single-use)<br/><span style="font-weight: bold">Lilandra:</span> +4 move silently, +4 jump, +4 balance, +2 hide, convert up to 20 points of non-fire non-acid damage to non-lethal damage (can be divided between multiple sources of damage)<br/><span style="font-weight: bold">Sashi:</span> +4 survival, convert up to 15 points of non-fire non-acid damage to non-lethal damage (can be divided between multiple sources of damage)<br/><span style="font-weight: bold">Fiona:</span> +4 initiative, +2 hide, <a class="postlink" href="http://www.d20srd.org/srd/psionic/powers/gripofIron.htm">Grip of Iron (+6 to grapple checks, activated with an immediate action; duration: 5 rounds)</a><br/><span style="font-weight: bold">Heshaar:</span> convert up to 15 points of non-fire non-acid damage to non-lethal damage (can be divided between multiple sources of damage)<br/><span style="font-weight: bold">Chrrou:</span> +4 spot (x2), +4 hide (x2), +4 confirm melee critical, Cleave (single-use)</span><br/><br/><br/><br/><br/>The worm's towering body is an easy target [AC:18 (+10 natural armor, -2 size)], but is resistant to damage. [DR: 10/magic] [Lilandra: both hit, but subtract 10 from the damage roll]<br/><br/><br/>The beast leans forward [moves 20 feet closer] and stares at the fire with its watermellon-sized eye. Below and behind it, segment after segment of its body continue to emerge and coil; in all, at least 60 feet of worm slides out of the ground. The beast opens its mouth wide and spreads its mandibles, the screaming trill never pausing for a second, and...<br/><br/>Well, can you remember the last time you went swimming in ice-cold water, or just held your arm in ice water until it hurt? Well, imagine<span style="font-style: italic">thousands of gallons</span>of liquid colder than that being explosively vomitted onto you from two stories above. Something like that, only much worse, happens to the party.<br/><br/><br/>[Frost Worm breath weapon @ everyone: 15d6(49) = 49 lethal cold damage, Reflex save DC:25 for half damage; haste gives a +1 bonus; creatures stunned by the trill do not get to make a save]<br/><br/>The torrent of worm vomit reduces the fire to a plume of steam and inflicts instant frostbite on any exposed flesh it lands on.<br/><br/>Fiona: -2/47 hp (0%)**<span style="font-style: italic">unconscious, (losing 1 hp/round)</span><br/>Heshaar: 11/60 hp (18%)**<span style="font-style: italic">stunned</span>