((Ah, right, I never commented on the potential changes.<br/><br/>Hm.  I'm a little hesitant about them, actually, but for a couple reasons.  First is that it won't actually make combat too much faster due to digestion damage - with the exception of if everyone on either side is vore'd, in which it's basically over.  We've already gotten the idea that when an ally is being vore'd, to rush over and help them out, which won't change in particular.<br/><br/>Second, I'm not too sure about basically one check, and you're in or out.  I believe there's so much back and forth is because it's predator v predator - most people who've done swallowing thus far on both sides have just been very good at it, hence the back-and-forth.  This change would mean that people who aren't skilled at vore would be stuck (Which is pretty much how it is now anyway), but it'd make it one lucky roll for a vaguely-similar predator v predator, and then problematic if they immediately ran off with a PC within them (or had quite a bit of hit points).  Or basically, it makes it more fatal to a predator.<br/><br/>Simultaneously, it would be interesting - this is, as you noted, a vore RP. If anything, I definitely agree with reducing the number of checks, and utilizing a flat 'resist DC' - that'll definitely make things go faster.  And of course, the idea of vore being a relatively devastating thing does indeed interest me. ^_^ I think I'd prefer a slightly middle ground, but that change would indeed work))