@Sansuki: If this looks interesting to you, go ahead and join in. I doubt we're going to be over capacity.<br/><br/>@Anime_Chaos: Since nobody requested anything specific, just for the sake of keeping things simple, we're going with a pretty common medieval fantasy type of set-up. If you want my two cents, a centaur should be using a spear or polearm, simply because a shorter weapon would be inconvenient given their size. Or you could give her an over-sized version of a normally shorter weapon, to negate that downside, just make a note that it is one.<br/><br/>In regards to alchemy, think of it as magic that uses potions instead of spells. You'd have to gather herbs and cook stuff up ahead of time (which you can just say you did during camp), and you would have a limited supply of them. On the other hand, it would be like having magic without having to exert yourself. Off the top of my head, here are some things I think you should be able to make with alchemy:<br/>1. Some common stuff: healing potions (obviously), poisons and antidotes, combat boosters (drugs to temporarily improve your stats, probably at a cost later on).<br/>2. Grenades: incendiary, explosive, freezing, poison, smoke, what have you.<br/>3. Spells in a bottle: uncork a bottle and release the contents akin to a spell. Or, similarly to grenades, toss a potion to create a frost nova (for example) where it hits. Also shrink and growth potions could be a thing.<br/><br/>@DarkPinkie: Variable cooldowns are confusing.<img alt=":P" src="./images/smilies/icon_razz.gif" title="Razz"/>Anyway, you can have them if you want, but they're not necessary. Also, I'd prefer if instead of numbers you just stated how intense the flames surrounding her are.<br/><br/><blockquote><div><cite>PlasmaTech225 wrote:</cite>This roleplay seems incredibly confusing, difficult, and limiting, but I'm still interested.</div></blockquote><br/>Yeah. Thanks but no thanks. I could live without you doing me favors like this.