(( A little reminder! You are not 'unconcious' at 0 or negative HP when it's digestion! You can still talk, still squirm (Uneffectually), and still fidget about...but you cannot make rolls or use spells. In essence, you're helpless, and it's only a matter of time before you're digested. This does, however, give a couple of hours of time for your comrades to save you! This goes for enemies as well.<br/><br/>With this post, and from this point forwards...a new mechanic is coming into play. On that could be incredibly interesting, or horribly detrimental, based on what you roll. It's sort of a 'help me out of trouble' card to use when it's needed, but...use it too often, and things can get nasty for you. SO!<br/><br/><br/>First off, players may choose a single stat and get a permanent +2 bonus to it (Disa covers Str/Con, whilst Viera covers Int/Wis/Cha/Dex. Chooseing one of the them doesn't cut you off from the other, it simply gauges who you have an immediate connection to. In the event that the PCs ever meet their end, new characters will eventually get to make 'bond' as well. What all does the bond entail? Who knows - Both Disa and Viera are 'bound' to each of the PCs, and that bond can grow or diminish over time. Who knows what else might happen.<br/><br/><br/>The new mechanic introduce is as follows, and I'll make a far more in depth writeup of it soon ----<br/><br/><br/>Players now have 'Bond points', which more or less signifies how much Disa or Veira likes you. Each has their own number, which will start out at 0. PCs are able to call upon either of the two, roll a 1d20, and you get something off a chart to help you (or hurt you) in battle. The less they like you, the less inclined they will be to help you, whilst the more they like you the more they'll aid you in fighting your foes or overcoming obstacles.<br/><br/>Generally speaking, rolling low is bad, and if they dislike you, getting a penalty on the roll can hurt...alot.<br/><br/><br/><br/>Disa and Viera will have their own unique charts, and utilizating of their abilities will drain some of their 'bond' points. How do you gain them? Make them like you. This might be as simple as summoning them to talk to them, help them enjoy themselves, show them unique sights, talk with them, or even please them in ways they like. How? It's up to you to find out. This is not a required mechanic, just something that kinda adds to the story, and your own survivability.<br/><br/>Charts, currently, are as follows.<br/><br/><br/>Veira -<br/><br/>-10 ---- ???<br/>-9 ---- ???<br/>-8 ---- ???<br/>-7 ---- ???<br/>-6 ---- ???<br/>-5 ---- ???<br/>-4 ---- ???<br/>-3 ---- ???<br/>-2 ---- ???<br/>-1 ---- ???<br/>0 ---- You are drained of 4 points of Dex/Int/Wis/Cha<br/>1---- You lose 4 bond points with Veira, and nothing happens.<br/>2 ---- You gain 'displacement' for a single round.<br/>3 ---- Pick one stat of choice between Dex/Int/Wis/Cha. That stat has a +4 bonus for 1d4+2 rounds.<br/>4 ---- Spectral manifestation of Disa appears, deals a random amount of subdual or lethal damage to target, based on your desires.<br/>5---- ????<br/>6---- ????<br/>7-----???<br/>8-----???<br/><br/><br/><br/>So on and so forth. Disa will have her own chart as well. Why the ???, well...these are undiscovered. :3 You'll know what it means to roll this when you roll it.<br/><br/>Universally, it will cost 5 'bond' to summon either Disa or Veira into the material plane, and they will not be strong enough in this manifestation to participate in combat. This will mostly be for RP purposes, and can result in a GAIN of bond if done right! It's possible to summon them for combat, but it'll be related to the chart...and likely turn the entire fight into a cakewalk. Which, that's its intentions - random things can happen, some good, some bad.<br/><br/>I'll have a chart ready by the next combat.<br/><br/>Also, this is...all not technically KNOWN to characters, simply FELT...remember that, and RP it accordingly. The first time you use it might be completely accidental. Just have fun with it! )))