<img alt="Image" src="http://elitefon.ru/large/201211/20813.jpg"/><br/>DM announcement: So after my first attempt at setting up a Pathfinder play by post game I've learned quite a few things. Play by post does not work well with a system like Pathfinder. Second I learned is that I may have gone a bit overboard with toning down the players. This is a new fresh attempt at fixing that and start up a new game (with hookers and blackjack). The first and biggest difference is that it is no longer a play by post. It is a straight up Roll20 game. This probably does a huge difference in both progress and activity. Also it will be easier for me as a GM to keep track of everything and to show the players what they need to know without having to dress it up in words.<br/><br/>Anyway, so while I have sucessfully set up a new game with a few of the players from my play by post thread we are<span style="text-decoration: line-through;">still one player short of a full four man group</span>now full. There is much less of a huge introduction post here as the plot (I actually have one this time, as vague as it is) demands there to be. I can however give one small introduction.<br/><br/><span style="font-style: italic">You went through your day just like any other day. But as time passed your mind became more fuzzy and clouded. Eventually this grew until it passed an equilibrium where you don't know whether you are conscious or unconscious. This state suddenly ended when you woke up in a cave surrounded by a few others you have never met before.</span><br/><br/>That is all the information I can give regarding the plot. It will gradually become clearer in game I hope.<br/><br/>As for character applications, both Mythweavers (for the character sheet) and Roll20 (for the game) accounts are needed.<br/><br/>Character creation guidelines are as follows:<br/>Character level 2.<br/>15 points pointbuy.<br/>Core and featured races allowed. Other's with DM approval.<br/>All core and base classes except for summoner (or summon based builds) allowed (non-Bolt Ace Gunslingers not reccomended). Hybrid or Occult classes with DM approval.<br/>Starting gold is the base average for level 1 of the class (or one of the classes).<br/>3 traits, one of which must be a vore trait. The other two can be regular or vore traits as you wish. Up to two vore drawbacks may be picked to gain an equal amount of extra traits.<br/><br/>I am willing to go through the character creation process and teach a new player  the system if they have an interesting character concept. For people not new it should be easy whipping up a finished character sheet. All info needed to create a character should be available at<a class="postlink" href="http://paizo.com/pathfinderRPG/prd/">Paizo's own PRD</a>page or the<a class="postlink" href="http://www.d20pfsrd.com/">D20PFSRD</a>.<br/><br/>Game time will be on Sundays 2pm GMT (9am EST) and will last between 2-4 hours. Please do not apply unless you know you can make at least 9/10 Sundays for the foreseeable future.<br/><br/>Alternative pathfinder rule sets used:<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">1: the <a class="postlink" href="https://www.dropbox.com/s/p73gowjg33qvcga/VSRD%20v2.2.doc?dl=0+PCs">VSRD</a> of course!<br/><br/>2: Is <a class="postlink" href="http://www.d20pfsrd.com/gamemastering/other-rules/armor-as-damage-reduction">Armor as Damage Resistance</a> I just never found it particularly realistic or interesting that somehow wearing a suit of plate mail makes you harder to hit. So instead wearing the suit of plate mail will make you harder to hurt but not harder to hit (in some cases even easier to hit).<br/><br/>3: Tying in with the above one is <a class="postlink" href="http://www.d20pfsrd.com/gamemastering/other-rules/piecemeal-armor">Piecemeal Armor</a> that you would find that suit of plate mail in full working order in the random wilderness would be quite absurd to begin with.<br/><br/>4: For anyone of you planning to play a spellcaster, <a class="postlink" href="http://www.d20pfsrd.com/magic/variant-magic-rules/active-spellcasting-variant-rules">Spell Attack Rolls</a> is in effect, this will also include critical hits and fumbles, but I will be using a critical or fumble deck instead to generate the effect. Also if there is anyone of you with scribe scroll then this might actually be helpful for you, <a class="postlink" href="http://www.d20pfsrd.com/gamemastering/other-rules/variant-rules-3rd-party/bastion-press/spellbooks-scrolls-variant-rules">Spellbook &amp; Scrolls Variant Rules</a>. Anyone playing an Adept also gets a single wooden holy symbol of their faith as they need it to cast their spells.<br/><br/>5: Speaking about critical hits and fumbles. I will be using the standard critical and fumble deck to generate effects of critical hits and critical fumbles. There is a generator to simulate it on the PFSRD but I rather just use the deck of cards as it opens up options for multi damage type weapons.<br/><br/>6: Lastly there will be the a handful of Pathfinder Unchained rules used. Crafting will use <a class="postlink" href="http://www.d20pfsrd.com/skills/alternate-crafting-rules">Unchained Crafting</a>, and any class that have an unchained version will use the unchained version.</div></div></div>