To me, the new ruleset has its ups and downs. I did manage to give it a good looking over, and I'll admit that I am still not the best at pathfinder rules. However, there are a few that just stand out as outright silly.<br/><br/>1. Reforming. This is likely the dumbest rule to have in the game, period. Not only does only remove all risk of doing something stupid, it also removes dying completely. If that is the case, why even roll dice? You'll survive one way or the other, so might as well freeform it. Killed by a sword? Why not reform from that too? This does allow prey players some leeway, but its also very silly when there is no repercussion.<br/><br/>2. Undigestible. This....pretty much speaks for itself. All sorts of silly. I think Jermayan already brought this up in conjunction with another feat.<br/><br/>3. The ping-pong back and forth from stomach to freedom. I still think one more step oughta be added, or escape made more difficult....I dunno here. You see how I do it in my own game. X3<br/><br/>4. Spellcasters getting relevant stat to vore. Still all sorts of unbalanced. They can STILL do hold person and stuff on you, this is a for-sure nom if it works. Do they really need more of a hand up? I dunno. X3 Should at least be a feat or series of feats, much like backbiter. Maybe 1/2 relevant stat after casting a spell, then full relevant stat for the 2nd feat.<br/><br/>Seems to me mishmash of the two rules would be best. Reformation likely needs to be done away with completely, its just silly to any setting where you want some danger. If you want reformation, maybe make it a single use thing in game. X cleric give it to you one time, so forth.<br/><br/>My two cents on it!