That rule option is a doozy. I rather like the presentation though. Things like reformation allow people like myself who do not enjoy being prey, or just don't want to lose their character to play the game without needing to worry. "My character is out of commission for a bit while she reforms and recovers." has a very different impact than being killed. It'd also help to avoid the issue of plot hooks becoming obsolete due to character replacements.<br/><blockquote><div><cite>ambrose-euanthe wrote:</cite>@AC, Sansuki - Would you actually like to play a dridder/drow respectively? That would definitely be fine - I would write a slightly different intro.</div></blockquote><br/>Let's actually discuss this. Fluff wise it's probably for the best if Linda went back to Droaam. Both so she can have the family reunion that the game events interrupted and because 3 more levels worth of adventuring at her current pace would result in quite a bit of weight gain. Which loses luster when happening all at once and wouldn't leave the opportunity for other players to say something if dat lamia is getting too fat for them to be having fun around.<br/><blockquote><div><cite>Jermayan wrote:</cite> - Pingpong issue of a single swallow/escape check is still present</div></blockquote><br/>Isn't that countered by the cumulative penalty on a prey's struggle check? RAI interpretation would count bouncing between grappled and swallowed or being swallowed again by the same pred as failing to escape.