4of- eee that's adorable!<br/><br/>Midir- OK! Let's go through this step by step.<br/>First thing I notice: Your attributes are correct, but you get a +1 to any of them you like at level 4. I'd suggest only buying DEX to 17 and letting that free level 4 boost raise it to 18, so that you have a few more points to raise another attribute.<br/>-On skills, your perception is +9 instead of +7 (Elves get a +2 bonus to perception checks); also, craft is only +9, since there's a -2 penalty to skill use without having tools. Common Artisan's Tools (5gp) will remove that -2 and put you at +11, masterwork tools (50 more gp) will give you an additional +2 and put you at +13 for that skill.<br/>-+1 to HP, +1 to skill points, and +1/2 to a critical confirm roll are all 1 level's worth of bonuses, and you get 4. +2 HP and +2 skill points would work, as would +2 HP and +1 to a critical confirm roll, et cetera.<br/>-I see the right amount of skills (34 points), what do you mean no fields for them?<br/>-Feats are fine, but I might suggest that you look at Precise Shot pretty closely (if not at creation, then certainly at level 5); that effectively gives you +4 to hit anyone who is in melee. Given the other characters, there will probably be people in melee with most enemies most rounds.<br/>-Male wolf? I still see constrictor snake written on your sheet under special abilities, though the companion sheet below is right. anyhow, on the wolf, he actually gets a skill point per HD and he's 2 HD, so you have 2 skill points to spend for him. Perception, Stealth, Swim, Fly, Climb and Acrobatics all count as class skills for him. You also need to give him Tricks (the ability to tell him to attack, defend, etc etc, it's talked about more on the SRD page for animal companions).<br/>-You actually get spells! I mean, not much- your current build gets to have exactly 1 level 1 spell per day from the ranger list memorized- but it can help. For example, Resist Energy (acid) could be a lifesaver if you happen to get swallowed, since it would basically negate acid damage and buy you more time to escape a stomach.<br/>-Gear: What you probably want is a masterwork composite longbow with a +2 strength bonus, since you've got strength 14. It's only 100 gp per extra point of strength bonus for a composite bow. 2gp actually buys you 40 arrows, not 25; also, be aware that the armor's listed spell failure chance is only for arcane spells and not divine like rangers cast, so it won't hurt you there. There's no cloak of protection; there's a ring of protection (+ to AC) and a cloak of resistance (+ to saves); which did you want? I think, looking at your numbers, it's the ring of protection. Whichever it is, I think you haven't spent as much as you've listed. I still have you with a bit over 3,000 gp left. Were all of those weapons just masterwork, or were any put to +1? I'd recommend that the longbow at least be +1'd for 2000 GP, since that's another +1 damage.<br/>-Rangers at 4th level have +4 Fort, +4 Reflex, and +1 will saves; you've got +4 will and +1 reflex, so I think you just got those turned around.<br/>-CMD, if you did get the ring of protection, also benefits from that (another +1 there).<br/><br/>You're getting there!<br/>-AC: Touch is actually 15,