Glancing at the sand, Althea recognizes it as something the wizard had described to her once. "Oh!", she exclaims, "I know that! That sand is called Kyanite! The wizard also said something else about it, that it was useful for... something. I can't remember, though. In any case, it's pretty!", she gleams.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><a class="postlink" href="http://orokos.com/roll/400564">Knowledge (Engineering)</a>: <span style="text-decoration: underline">1d20-1</span> <span style="font-weight: bold">17</span><br/>I figured the only way for her to know that stuff is for the wizard to have told her, and he'd most likely have told her its uses, too. So I decided that she forgot those, as she can't make a Knowledge check that high <img alt="&gt;.&gt;" src="./images/smilies/shifty.gif" title="Shifty eyes"/><br/><br/>Also, concerning the planned actions for the night - we should define, either IC or OOC, a watch order for the night, and everyone should make Perception rolls to see whether they see Coco being present or absent. If I don't manage to post again in time, Althea would likely again take the last watch.<br/><br/>On that note, as this is the settlement spot Althea has been interested in, she'll be in favour of staying here for the night and against moving elsewhere. She'll be in favour of exploring the immediate surroundings, though.<br/><br/>Finally, can we see the other shore over the lake? Or is it too big? In either case, we should be able to figure out the tiles adjacent to the lake tile.</div></div></div>