Hi hi GK, nice having you and your arcane magic with us! We were a tad bit lacking in that repertoire of magic but now I feel like we are a very balanced and rounded out party.<br/><br/><br/><br/>As for the vore rules Zephyr, I like it, but I'm wondering if this would leave combat very swingy, greatly favouring whoever got initiative and tried to eat the other first. After all, unless escaping grapples are buffed too, the predator will have 3 rolls to progress the prey's swallowed state, while the prey would only have 1 roll to counter this.<br/><br/>But if both vore and escape checks have 3 rolls, the prey are likely to just bounce around between the ingested and grappled states, and almost never fully escaping, or taking digestion damage on the top of the predator's turn, as this would often require 3 successive successful checks/3 failed checks.<br/><br/>One way to moderate this would be to just add the addendum to your rules that the first vore check has to succeed for you to be able to do a second, and the second has to succeed for you to do the third. That way vore and escape checks will occasionally completely fail, but they will also completely succeed now and then, leading to insta-noms.