The motely crew of Scouts, Barbarians, spoiled rich kids, and mercenaries makes their way down Boiling girl alley towards the village gates. The long walkway is filled with discarded bones, leftovers from the lunch rush. Only a few lonely half-carved up girls bubble quietly, dead in their boilers, reminding Evelyn and Lyra that they haven't eaten a bite yet today. Ora and Valerie are immune to the delicious wafting smells, having already had their fill earlier that day.<br/><br/>The town square is empty again, but for a few rushing priests, trying to get out of the scorching tropical midday sun. It won't be filled again till tomorrows scheduled executions.<br/><br/>As you all leave the city gates, and set off for the lakeshore, you notice two new City Guards have taken up the shift post of the old ones. They give you all a cursorary glance, eyeing Ora's foreign looks with a practiced disdain, but relenting and letting you all pass out the gates.<br/><br/>You hear the two of them chatting in the distance as you all exit the walls of the city.<br/>"Have you seen Josie at all, I was supposed to meet her at the Screaming Virgin Tavern, but when I got there, they said she left with some guy... but when I asked around the breeding houses, nobody had seen her"<br/>"Nah, she's probably out fucking on top of the lighthouse... Josie always said she wanted to do it up there... said it made her feel like a Razorkite."<br/>"Yeah... that's probably it."<br/><br/>Your party approaches the beach where the Hellhounds had been recently spotted. You enter in through the south, and you can see a long stretch of beach ahead of you, pristine yellow white sands, and cool blue waters.<br/>Lyra can see the spot she washed up on the beach earlier from here.<br/><br/>off towards the West are the first thin trees of the dense and formidable Screaming Forest. There is a well trodden merchants road that leads through it - and towards the snowy mountains - and the city of Zarful.<br/><br/>To the South is a swampy marshland, with steam being given off from underground heated water hotsprings. There are some nice looking rock pools filed with warm waters that the scouts sometimes like to bathe in when returning from patrol in the mosquito ridden bogs.<br/><br/>Genkysou's tall wooden walls and watchtowers fill the view to the East, a beautiful safe haven from the lethal wilds.... well, kind of.<br/><br/><br/>The beach is full of washed up broken boat debris, human, and animal remains, creature tracks, and a thick line of scrub that divides it from the open flower field you're all standing in. To one end of the bay is the City's loading docks, where fisherwomen bring in their catch through the restaurant alley cargo entrance. At the other end of the bay, is a set of craggy rocks, and cliffs that break your view of the lake's peninsula.<br/>These are your hunting grounds.<br/><br/>(Please make any preperations that you need to go hunting now... bring out weapons you have- put on any armour, eat any food, set up any traps, enact any strategies, go to the toilet, or say any prayers you have to your chosen dark god of the World of Bones... from here on in, your character's fates are in the hands of a set of D20 dice, and your own ingenuity and creativity. Will you succeed? Or will some of you end up as Dogfood?)<br/><br/>(and make sure you've all filled in a pathfinder character sheet and sent it to me before we begin, as this will likely be your first set of monster encounters)