Gah, that's what I get for trying to finish the sheet at 2 in the morning.  Picked a base trait and vsrd flaw to balance out that issue (Child of the Streets and Heavy Digester, respectively), and put the class bonus skill into Sleight of Hand.<br/><br/>As for the stats, this was a custom race build rather than a prebuilt version (which I somehow also managed to omit mentioning on the sheet), and they came from using the Advanced Stats option.  I put the full build here, and on the sheet itself as well.  If the stats are overkill in your mind, I can always bump it back to the standard +2 +2 -2 spread and pick up another 2 RP choice instead.<br/><br/>Racial stats (spoilered for space):<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Monstrous Humanoid - 3 RP<br/> - Darkvision 60 ft<br/>Medium Size - 0 RP<br/>Normal Speed - 0 RP<br/>Advanced Stats - 4 RP<br/> - +4 Str, +2 Con, +2 Dex, -2 Int<br/>Standard Language - 0 RP<br/>Natural Armor - 2 RP<br/> - +1 NA bonus<br/>Flexible Bonus Feat - 4 RP</div></div></div><br/>On the subject of the Experienced Predator feat...that's honestly probably my fault.  When I originally did the 2.0 version of the VSRD, I was integrating a lot of stuff that had gotten tacked on and added in more recent games and campaigns, as well as making some pretty needed overhauls to some of the base systems.  That feat is from one of the earliest versions (which was actually built for 3.5, not Pathfinder), and at that point grapple and vore checks were completely separate things, so the wording made much more sense in that context.  Needless to say, it doesn't look like it got updated at all when I did the 2.0 integration, but with that said, it shouldn't be too difficult to come up with something more suited to the current version of the VSRD if you're interested.