[Unite under the ambition of an arcane diety, or create your own in a virtual reality videogame with brutal in game consequences, realism, and vicious power struggles. Are you a number crunching game freak? A casual free form player? Or are you so immersed that you want to ascend to in game godhood by beating every single quest, every trophy, every secret boss, to evolve your guild into a religion, granting all members unique spells armor, weapons, and passive traits, like madness, berzerker, or even transformations. Its all about your choices and the intriguing conscequences that come with them, in this Lunar War Chronical]<br/><br/>(Welcome to the Lunar War RP, before I get into the specifics, I need to discuss a few key rules, if you disagree with these rules, this RP may not be for you.)<br/><br/>[RULES]<br/>1) Respect Each-Other: Treat each-other respectfully, pay attention to your partners posts, don't just post "Charges through Sylvias tail swing", when she has the high ground, or wasnt even doing a tail swing. And know that if you did do such a thing you should think of the conscequences of that action. No Bellyaching when the tail claps you on the gut and sends you flying head over heels into a rock wall.<br/><br/>2) Adiquate Post Length: Try to get most of your posts to about a paragraph(4 sentences) long, Responses and situations where a player is having writers block are excusable but If I see any more than five of these posts in a row you will be suspended from this rp for 24 hours. The reasoning behind this is that too many of these and it throws off the rythm of an RP, partners having to "fish through" a river of such rediculously small posts is unacceptable. If this is simply how you RP, feel free to take your partner off to PM's to continue your roleplay. You can even PM me for plot ideas and settings.<br/><br/>3) About Cannon Monsters/Armor/Weapons: If your using anything cannon to the games or any other series, be it Movie, TV Show, or otherwise, please post a link to a wiki so the rest of us can easily access the information.<br/><br/>4) No Power Play: No God Modding(Controlling other players characters), Meta Play(Confusing what you know, with what your character knows), or Speed Posting(Posting as quickly as you can and out play your opponent, or correct a mistake you overlooked. Those mistakes are treated as character flaws and can be exploited by other players)<br/><br/>5) Ekas portal standard rules: I don't need to tell most of you this, but Eka's portal has a set of standard rules you can find [Here]:http://aryion.com/forum/viewtopic.php?f=19&t=35<br/><br/>6) Keep it clean: any scenes of Scat, Gore, Hard Vore, Water Works, and otherwise "Nasty Nasty" stuph, must be put under spoilers.<br/><br/>---<br/>[Character Sheets]<br/><br/>[Gamer](Not your actual identity but a fictional one tied to your Character)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Name:<br/>Gender:<br/>Species:<br/>RL Occupation: (what they do in the real world, this can effect their gaming life in different ways, Note that vore is also acceptable outside of the Lunar Wars videogame)</div></div></div><br/><br/>[Hunter]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Name: <br/>Gender:<br/>Species: <br/>IG Occupation: (Asside from a Hunter your character has a job they choose at Character Creation)<br/>Hair/Horns/Feathers:<br/>Eyes:<br/>Cloth Layer: (Even monsters can wear clothes)<br/>Personality:<br/>Vore Role:<br/>Vore Partner: (if any)<br/>Affinity:[leave blank for now] (this is your characters natural magic it is tied to your church and its deity, you can imbibe this element into any weapon or magic medium at your disposal altering the effects of said item)<br/>Favored Area: (3 options Civil(man made locations), Natural(forests, cliffs, ect), and Eldrich(locations warped by divine influence))<br/><br/>[Gear]<br/>Preffered Melee weapon: <br/>Preffered Firearm:</div></div></div><br/><br/>(Note: you can dual wield any one weapon including firearms much like in the Souls Series but there are still limitations on ammunition so if you bring out twin cannons, you'll only get one shot from each.<br/>-<br/><br/>[God/religion] (ADVANCED ROLEPLAYERS ONLY!!! This is essentially signing up to GM a seperate rp)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">(Note: Your God form normaly remains at your Hub world, a place you create during the ascention ritual. Until it is summoned, at that point your character (Playing the part of grand priest/king/pope ect) transforms into the deity to lead the charge into battle)<br/>God Name:<br/>Religion Name:<br/>God form Description:<br/>Hub/temple Description: (italian/chinese/russian/asian ect)<br/><br/>{Deciples}<br/>Entry Requirements:<br/>Rules:<br/>Religious Attire: (given to any who join, taken from any who leave)<br/>Affinity: (Fire, Earth, Wind, Water, Lightning) note: Fire and lightning are light elements, wind is neutral, earth and water are dark elements.<br/>Unique Weapon(s): (The signature trick weapons available only through your religion)</div></div></div><br/><br/>[Custom Trick Weapons]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Name: <br/>Form 1:<br/>Form 2:<br/>Special Trait:<br/>Damage Type:</div></div></div><br/>{Sage Advice} It doesn't have to transform, some weapons simply imbue themselves temporarily with special elemental damage. But the weapon of a religion should be symbolic with what it represents<br/><br/>---<br/>[World Standards] (These are the factors that play into the world (Like Jutsu to naruto, or "Signs" in the witcher) Read these to learn about the world of this RP<br/><br/>[Vore Relationships]:<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">A running theme for RPs I conduct is that Vore is a well known and applied fetish in many relationships, with Vore Couples, a Pred and a Prey. Things can get complicated here so paty attention, Predators have a different community than Prey's, A preds social status is based on mutual respect with other preds and how well they treat their Alpha prey which is like their boy/girl-friend. If a predator eats another preds Alpha Prey it is a challenge for their title and bond, depending on the outcome another challenge for that particular prey cannot be issued for another Week afterwards. If the Prey is killed, without conscent, The other predators would shun the pred who killed their prey, as a Conscent is given both virbaly and formaly via written document to no less than five other Alpha preds of rank 10 or higher. A predators rank is determined by how many years they have spent as an active Predator. These rules can be found in any coppy of the popular "MAW Magazine" or "Gulpers Digest"<br/><br/>[Prey]: Prey society and social graces are determined by the quality of their home, and their social etiquette. How they choose to live and act. Their occupation ect, these are the things that determine the quality of a Prey character. Tricks and hints to improve your attractiveness as a Prey character can be found in the popular Prey magazine, "The Endo weekly".</div></div></div><br/><br/>(Critical Note: It is common practice for a Predator to learn what their Prey prefers in terms of living space, and for the Prey to learn what their predator prefers to eat. This is believed to be "Bond forming" and brings the two closer as a couple.)<br/><br/>God Characters:<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Thats right, no joking, it is possible to play as a god in this rp HOWEVER. Doing so will come with high expectations of you, only an extremely advanced and seasoned Roleplayer should make a god or goddess. They act like quest givers, and allow moderate Game Master(GM) privlages, you'll be expected to create a seperate forum, plot tied to your god, a set of guidelines and rules for your guild/religion to follow, select the gear they recieve upon entry and how they are tested for worthyness, you can see examples below</div></div></div><br/><br/><br/>Affinity/Magic:<br/>In Lunar Wars, your characters Affinity is determined by the Deity they draw power from, you may not want that particular Element but you may find it handy at times, also, you'll probably be journeying with players from other Deities so no telling how the party will move. Remember that their are also special magic Mediums you can channel arcane power through and elemental weapons that can generate their own elemental damage.<br/><br/>Magic Mediums:<br/>An item that can be infinitely used to cast a specific spell, they are rather difficult to obtain and require arcane bullets as fuel, but one with arcane knowledge can utilize one to great effect granting boons, calling down lightning, or scattering exploding bolts like shooting stars in a cascade upon ones surroundings. Some weapons can even be directly used as magic Mediums to cast minor or unique spells.<br/><br/>Elemental Weapons:<br/>Remember that Elemental weapons while lightly fueled by your arcane abilities, are also fueled by a natural reaction, there needs to be some ingenuity, such as a built in furnace for fire damage, a lightning crystal for shock damage, or an ogres fang for earth, eye of a leviathan for water, ect.<br/><br/>Occupations:<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">This is where the "Role Play" function enters the recipe. Your character is not "Only" a hunter, and your monster is not "Only" a monster, Cooks, Blacksmiths, Woodworkers, Enchanters, Star Readers, Scribes, Knights, Mercenaries, Schollars, Taximen, Mail runners, Fishers, Pest Control, Farmers, Diplomats, Doctors, the list goes on and on, your characters occupation will see how useful you are in a situation in unique ways, for instance, a Mail runner would have unbelievable stamina be they hunter or monster, Star Readers would have in depth knowledge of the constelations making them exelent navigators, and even allow them to predict the future slightly, warning of storms, a lack of food, or even betrayal. Blacksmiths could repair weapons, but also forge nails and tools to repair walls, kettles for cooking, horse shoes, axes ect, and theyd probably be better with a hammer or Axe than most.</div></div></div><br/><br/><br/>[Open Occupations] (A list of free random Occupations. Feel free to imagine your own)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Shaman, Cook, Artist, Architect, Woodworker, Musician, Minstrel, Bard, Farmer, Enchanter, Lawyer, Alchemist, Historian, Drill Sargent, Scribe, Knight, Actor, Mercenary, Schollar, Taximan, Mail runner, Fisherman, Pest Control, Farmer, Diplomat, Doctor, Teacher, Merchant, Sailor, Guardsman, Dancer, Clerk, Librarian, Dentist, Priest, Potter, Weaver, Shipwright, Accountant, Beader, Therapist, Tailor, Quilter,</div></div></div><br/>---<br/><br/>[[PLOTLINE]]<br/>(There are three plot options linked to the three Deities I have planned out already Please vote on which one you'd like to see put into play at the bottom of your character sheet.)<br/><br/>1: {The Conquoror} This Deity is ruthless, determined to rule supreme over the world of Lunar Wars.<br/>2: {The Legend} This Deity was once a member of the first guild to ascend into a religion in the Lunar Wars.<br/>3: {The Silent} This Deity is a total mystery, it doesn't speak to its patrons with the acception of tactics and advice it uses to champion the Lunar Wars power struggles.<br/><br/>(I'll reveal the plotline once I'm satisfied with the choices of the participants, at least two dedicated players are needed to begin)<br/><br/>---<br/>[Advanced Notes]<br/>[Anatomical Advantages/Disadvantages]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Small Size: <br/>A: Can fit through spaces others can't, nimble, probably light weight, easily notices small details, easily overlooked.<br/>D: Weak in strength, may be viewed as 'virmin'.<br/><br/>Large Size:<br/>A: High Strength, size is often praised.<br/>D: Can't fit through tight spaces, often clumbsy, heavy, easily overestimated, more dificult to find fine details.<br/><br/>Humanoid:<br/>A: Capable of wielding common tools and weapons, adaptable.<br/>D: Does not 'specialize' in anything.<br/><br/>Quadrupedal:<br/>A: Efficient use of stamina(longer faster sprint), much easier to move in stealth, <br/>D: virtical movement may be limited, <br/><br/>Quadrupedal(wings):<br/>A:Efficient use of stamina, easier to move in stealth, flight capable.<br/>D: wings can get caught by strong wind, flying can lead to serious injuries. Difficult to stop in high momentum.<br/><br/>Leviathan:<br/>A: Strong Swimmer, capable of diving into abyssal areas without aid.<br/>D: Land movement is difficult.<br/><br/>Serpentine:<br/>A: Advanced land movement, high stability.<br/>D: Virtical movement may be difficult.<br/><br/>Insectoid/Arachnoid:<br/>A: Light frame, high mobility, high dexterity, high defence, body could produce silk or other building materials like wax.<br/>D: vulnerability to impacts, natural armor has weaknessess.<br/><br/>Raptorian:<br/>A: High speed sprinter, powerful leaper, counter balancing allows for quick stops and sharp turns, energy efficient frame.<br/>D: Vertical movement may be limited, pack instincts can be taken advantage of.</div></div></div><br/><br/><br/>---<br/>==CUSTOMS SECTION==<br/>(A list of custom Hunter Gear, Weapon Types, and Spells)<br/><br/>Custom Hunter Gear<br/><br/>Custom Weapon Types<br/><br/>[Net gun]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Form 1: blunderbuss<br/>Form 2: none<br/>Special Trait: while non damaging, this gun throws a net that can bind fleeing creatures, especially effective when attacking from behind, it stops movement for several seconds or until the bound player is attacked<br/>Damage Type:none</div></div></div><br/><br/>[Moon Spear-sword]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Form 1: Straight one handed double edged sword<br/>Form 2: polearm with crescent moon blade at tip<br/>Special Trait: wide swinging attacks and thrust power strikes make for great crowd control.<br/>Damage Type:Slash/Piercing</div></div></div><br/><br/>[Radiant Beastcutter]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Form 1: extended cleaver<br/>Form 2: Great Chain blade<br/>Special Trait: A golden Beastcutter(cannon) that also deals minor shock damage in form 2 using a miniature Dynamo built into the base of the cleaver.<br/>Damage Type: Blunt</div></div></div><br/><br/>(Beast Cutter refference)m<a class="postlink" href="http://bloodborne.wiki.fextralife.com/Beast+Cutter">http://bloodborne.wiki.fextralife.com/Beast+Cutter</a>m<br/><br/>[Hookshot Gauntlet]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Form 1: claw<br/>Form 2: chain claw<br/>Special Trait: an off hand weapon that combos with your main melee and transforms with it. When fired normally it can grab small creatures or pull you to large ones.<br/>Damage Type: Piercing</div></div></div><br/><br/>[Telescopic Polearm](highly customisable)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Form 1: One handed weapon<br/>Form 2: Two handed weapon<br/>Special Trait: The Telescopic Polearm can be fitted with any number of heads, from pikehammers to monks spades to halberds making it a versatile option for players to have.<br/>Damage Type: Variable</div></div></div><br/><br/>[Blade Hammer] (one handed)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Form 1: Hammer<br/>Form 2: Broadsword<br/>Special Trait: Hammer can stun lock but blade has greater range.<br/>Damage Type:Impact/Slash<br/>Transformation: A spike on the back of the hammer moves to the thrust point, then the hammer splits virtically into multiple plates which are flung out into the shape of a sword.</div></div></div><br/><br/>[Scythe Hammer]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Form 1: one handed scythe<br/>Form 2: Two handed scythe<br/>Special Trait: light attacks use the scythe blade, but heavy attacks switch to the hammer side.<br/>Damage Type:Impact/Piercing</div></div></div><br/><br/>[Guilloteen Pistol]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Form 1: Pistol<br/>Form 2: Pistol<br/>Special Trait: When its fired, the Guiloteen pistol is swung unleashing a hail of fire in a wide arch and striking any nearby targets with the guiloteen blade that flips out from under the pistols barrel.<br/>Damage Type: Slash</div></div></div><br/><br/>[Pale Odachi](Fire Element)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Form 1: One handed Odachi(greatsword version of a Katana)<br/>Form 2: Switches to two handed and blade ignights in flames for five seconds.<br/>Special Trait: Blade can temporarily Ignight itself for fire damage by running mana through a hellhounds blazing eye which is stored in an amplification crystal within the swords guard. While ignighted power attacks loose a slash wave of flames for a devestating ranged attack.<br/>Damage Type:Slash/fire</div></div></div><br/><br/>[Splitting Scythe]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Form 1: Dual headed one handed Scythe<br/>Form 2: Twin sickles<br/>Special Trait: extremely fast in all forms, form one has rappid burst spinning attacks<br/>Damage Type: Piercing</div></div></div><br/><br/>=====<br/><br/>Characters<br/>-Gods-<br/><br/>[Torarie Umbra]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">God Name: Amashini<br/>Religion Name: Court of the Golden Spider<br/>God form Description: A cross between a dragon and a Blue whale, its body black with golden markings all over like those of a spiders web, a golden belly pleated like a whale, and thick powerful limbs. Her tail is tipped with a crescent moon shaped blade and the draconic head at the end of its long neck sports five gold and red eyes.<br/>Hub/temple Description: Egyptian/Arabian<br/><br/>{Deciples}<br/>Entry Requirements: Right of Shadows, to enter one must complete an assassination mission without being detected.  <br/>Rules: Torarie values secrecy and hates disloyalty, she views weakness moderately nurturing the weak so they become strong. If you spill a secret in the Court of the golden spider, your immediately kicked out.<br/>Religious Attire: Ninja Gear (customisable), or Knight gear (customisable)<br/>Affinity: Water<br/>Unique Weapon(s): Net gun, Moon Spear-sword, and Radiant Beastcutter</div></div></div><br/><br/>[Sakura Hanaryuu]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">God Name: Yggdrasil<br/>Religion Name: Children of Eden<br/>God form Description: A super voluptuous pink scaled bipedal dragoness sporting twin cherry blossom horns from her eye ridge and ten huge extra arms sprouting from a tortis shell on her back, her tail is tipped with an extra claw, and her thick cloudy pink mane dances around her neck. each arm and leg sports a wooden gauntlet or greave at the end. Her feet are dainty, rump, hips and tail massive, waste thin, arms bulky, neck and head powerful yet elogant. Her three eyes are all crimson red. <br/>Hub/temple Description: Chinese with lots of flowers<br/><br/>{Deciples}<br/>Entry Requirements: Rite of the World Turtle, to enter the Children of Eden, you have to duel a strong member of the religion, if that member is satisfied, you take a tribute of chicken pot-pie(Sakuras favorite in-game snack) to Sakuras alter which sends her a message saying youv'e joined. She ocasionally eats the newbies for fun.<br/>Rules: Sakura believes in family above all else, she is also quite generous and forgiving. The only way to get kicked out is to do something truly evil.<br/>Religious Attire: Oriental Monk (customisable), or Mongolian Armor (customisable)<br/>Affinity: Earth<br/>Unique Weapon(s): Hookshot Gauntlet, Telescopic Polearm (highly customisable), Blade Hammer, Scythe Hammer</div></div></div><br/><br/>[Ghostwing Raven]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">God Name: GraveWing<br/>Religion Name: The Reapers Choir<br/>God form Description: In the style of Mergos Wetnurse a lategame boss from Bloodbourn. Her body is invisible and shrouded in a white cloak that reveals what her body looks like, Thousands of white wings sprout from her back and lead to a whale like tail tipped with twin wings in which the cloak wraps up around, egg shaped red markings adorn the wings, and red linework embroiders the cloak. When she eats something or someone in this form, it simply vanishes. But sounds of resistance can still be heard from within her invisible figure. Those of the Reapers Choir believe her body to be serpentine in nature. But shes never told anyone.<br/>Hub/temple Description: Gothic era Church<br/><br/>{Deciples}<br/>Entry Requirements: To enter the Reapers Choir, one must slay ten others in PVP and present themselves to Ravens Altar without dying, even if you meet the requirements, if your character dies before they reach the altar they must start over again.<br/>Rules: If your given a target, you must follow that target until your able to kill them, or they submit to the demands of the Choir.<br/>Religious Attire: A simple white cloak.<br/>Affinity: Wind<br/>Unique Weapon(s): Guilloteen Pistol, Pale Odachi(Fire Element), Splitting Scythe</div></div></div><br/><br/>-Hunters-<br/><br/>[Elas Felvanthor]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Name: Elas Felvanthor<br/>Gametag(In game name): Felvis<br/>Gender: Male<br/>Species: Dark Elf<br/>IG Occupation: Knight<br/>Hair/Horns/Feathers: N/A<br/>Eyes: Red<br/>Appearance: Is a dark elf with pointy ears, purple hair, shaved on the right side of his head, and is a wavey styled hairstyle, he also has a ponytail, He also is a little light, and kinda short, At 4'9", and is 70 lbs. (Small body type)<br/>Game Appearance: He still has dark grey skin, in a way, he kinda just made himself, because really he doesn't want to look completely different then himself. (Like kirito in a way, in SAO, but really I had no ideas for the game appearance.)<br/>RL Occupation: A Dark Elf still working through high school who dreams of joining the military after graduation. He uses the games realistic system to train with bows and rifles as a sniper.<br/>Game Occupation: Knight<br/>Cloth Layer: Wears a green and black furry jacket, along with grey jeans, and black metal lined boots.<br/>Personality: Stubborn, Grumpy, Doesn't usually smile, but can smile at times, just give him something to smile or laugh about.<br/>Vore Role: Prey<br/>Vore Partner: None at MOMENT.<br/>Affinity: Unknown at Moment. (Blink Step for later?)<br/>Favored Area: Natural<br/><br/>[Gear]<br/>Preffered Melee weapon: BowBlade (Blade mode represents a Scimitar)(Usually aims towards vital points)<br/>Preffered Firearm: Piercing Rifle (As well towards vital points)</div></div></div><br/><br/>-Beasts-<br/><br/>-Kin- (Alien like creatures including Xenomorphs ect)<br/><br/>-Devils-: (Gods whom cause havoc instead of forming Religions)