(It's fine, but I hope you don't mind me posting tomorrow. My brain is kinda fried. Also I was looking back in the beginning of the rp and I decided I want to test out and experiment with the combat system some more. Though it is true that the way of doing it this way gives equality to all including the npcs I feel it stiffens it to much as well and when I was reading your(Lets) first combat post I actually came to like how free you were to do all those cool attack you would have in your head and I find myself kind of in the wrong for not allowing such freedom though I constantly say you all have it. What I propose is based entirely on what I have already asked from you guys and that's to be fair. For npcs, mostly cannon fodder enemies, I propose that you guys be able to move your characters through several different attacks. It's not just shoot five bullets and then wait, but shoot five bullets and then slide over to the side elbowing a husk in the abdomen and then flipping around to break it's neck. There would be a limit, I propose between four to five actions for npcs. Also as another act of faith I'm allowing freedom to test with that if you believe your character to be strong enough to attack an npc head on and win easily that you can do it.<br/><br/>An example would be like a Chief of a section. Let's say you know that a Chief would have decent to above average melee abilities, but yours are above theres. I'll try to be a little more detailed on npc's to give these hints. As such by doing let's say a surprise attack on him, you would have the upper hand with no way of him dodging.He'd have to take the first hit unless I personally deem it necessary to "break" your attacks. "Breaking" would involve me literally breaking through whatever attack you wrote down and instead of what you wrote happening, I at some point would counter and change the events. That's of course limited to story and npc skill level, environment and such. I haven't decided if player vs player would involve breaking and if it should be kept step by step, but I want all your opinions before activating such a system. I personally think this would make the combat less standstill and more mobile and fluid. Also this caused fried brain. Too much info in my head and I couldn't write it all down in time so sorry for any holes.)