I suppose that's enough to start a discussion. You two are the longest running and most active players, after all.<br/><br/>To start with, my original intention for this campaign was for the party to go through a brief introductory battle with a (relatively) high level support character on their side, but have a real affect on how the battle played out. After which everyone would immediately escape, set up a home base, and said Cleric would stop being an active character and shift into a resource drip feeding you scrolls and such. We'd spend some time finding more contacts/resources, and by the time you actually leveled up you'd have unlocked a selection of real classes to pick from.<br/><br/>The battle was okay, but it didn't quite go as I hoped. Since I followed Ula's lead and made her worship an evil god, the cleric ended up pigeonholed into a damage role instead of a support one. And I underestimated just how hard it was for level 0 characters to hit anything, so it felt like you didn't affect things as much as I intended you to. It felt like combat like that wasn't fun for anyone. With this in mind, I decided to make combat rarer and emphasize stealth and non-combat exp. But we were overall off to a good start. You had a likely base to work from in Miles' office, so once you left the church, we could move on to the next day and start getting into the meat of the game.<br/><br/>But that never happened.<br/>For months, you stood around waiting for the second wave to show up and arrest you.<br/>I don't understand...