Everyone...<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">I know at times, when attempting to eat someone, it just doesn't happen. Rolls go bad, I manage to roll higher, or they have certain abilities that might have only been hinted at (sufficient investigation in some areas will grant insight into the abilities of certain individuals) or only discover in the act, and you write up a big, long swallowing scene for nothing.<br/><br/>Or do you?<br/><br/>No. That would be lame! Well-written swallowing scenes and the like will *ALWAYS* be awarded with bonus EXP at the end of a given area, or whenever I reward EXP. In the past, it's only really been in the vicinity of 25-50 EXP, but I'll be likely doubling to tripling this amount. After all, this is a game based around vore, on a site based around vore! Well-written scenes that folks enjoy reading should be rewarded, and I intend to do as such. This should, hopefully, alleviate some of the 'awww man' associated with trying to gulp someone, writing up a nice post about it, and only discovering afterwards that a NPC managed to sneak out. <br/><br/>This bonus will even be given during 'non combat' moments, such as...well, if you pounce someone in an Inn, as an example.<br/><br/> I've also been very much thinking about giving a similar bonus to those who describe the prey side of things well, when and if it ends up happening! <br/><br/>Now, with that information out of the way...onwards to the post!</div></div></div><br/><br/><br/><span style="font-weight: bold">Teran...</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">No kidding! Evil DM is being...well, uh...evil, to you! Just shy of the check both times! &gt;_&lt; Heck, it's a wonder she even managed to get you down in the first place.<br/><br/>Also, as mentioned before, I believe your total grapple bonus to escape is a +9, not a +12, unless there are some numbers I am missing somewhere. This is very possible, given the amount of numbers I have to keep up with - do correct me if I am wrong!</div></div></div><br/><br/>Atoli could hear the sounds of combat from behind her protective pillar, could hear the clang of blade upon shield, the curses of her Succubus employer, the high-pitched voices of the imps as they joined in the battle...but she could hardly care less. The only thing she cared about right that second was the absolutely wonderous feeling of her belly being so tightly packed, so full of prey...and the soft 'Grrrrrgle' that emanated from within, hinting that it was already setting dutifully about the task of changing it's occupant from a still-thrashing bulge into  a subdued meal waiting on it's inevitable digestion. Again, she allows her fingers to roam across the enormous bulge of her midsection, lightly tracing the faint outline of Teran's serpentine coils just barely visible beneath "Mmph. Ohhh....don't squirm so much, dear. Just settle down and digest. I promise, it'll hurt so much less." Giggling at her own lie, Atoli leans her back against the pillar, sighing softly. Oh no - once her belly weakened him enough that he couldn't escape, he had a long day of painful digestion ahead of him. On the bright side...well, there really was no bright side. For him, at least.<br/><br/>Licking her lips one last time to gather up the last bits of flavor upon them, the cream-furred feline chances a quick peek around the pillar - it didn't look like any of the intruders had noticed the dissappearance of their serpent companion. All the better for her. Stuffed as she was, she was hardly in the mood to fight someone else - maybe a tactful retreat to digest her meal in peace was in order?  A sudden shift  inside of her stomach makes her gasp softly, a deep, pleasured moan following closely behind "Mmm...oh, by the gods...I don't know who you ate, but I should thank you AND them." Ugh, she felt absolutely stuffed, fuller than she'd ever been in her entire life. Sure, she'd indulged a few times, eating someone slightly bigger than her, or 'disposing' of two prisoners at once...but this? This was entirely new. A long-bodied snake, stuffed with two other individuals - one she felt still moving the slightest bit. No doubt, those fools from up top, but which ones? It mattered little - her belly would not differentiate them from him. Not that she'd release them even if it did - no, there was only one way prey moved through her body, and it was not back up her throat.<br/><br/>Rather than joining her companions in the battle, Atoli leans heavily against the pillar beside her, stroking her hands almost lovingly across the shifting, squirming bulge in her tightly-stretched stomach.  They could handle themselves - she had a snake (and two passengers) to digest. Sighing in absolute pleasure, she busies herself with simply rubbing her overly-full belly, watching it shift and contort with the efforts of the naga inside that brought him no closer to escape. A few times, she presses her hand against an especially large  bulge and pushes inwards, ensuring Teran could not find suitable purchase to escape the overly-tight confines of her tummy "Ah-ah-ah...be a good boy and just settle in...you're gonna be there for a long, long time. I promise I'll let you out, though....eventually." Grinning toothily, Atoli gives her belly a soft slap "After a free full-body makeover, of course." Laughing quietly to herself, she half-closes her eyes and simply enjoys the wonderful sensation of a large, squirmy meal "Mm. Come on, stomach...gurgle that snake all up."<br/><br/><br/>(Anyone can make a DC 20 spot check to spot Atoli's head briefly peeking out from behind the pillar - and likely draw the conclusion that, given it's where Teran dissappeared to, there seems to be a distinct lack of serpenty-companion...)<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">This is technically something I've been toying with a few times, though given my inability to eat PCs in the past (Teran is the first one, ever, I do believe.) it's never really come up.  Technically, Atoli's capacity is 1 medium-sized creature. Teran is medium, and has eaten two mediums, all three of which are now inside Atoli's stomach. I am counting 1/2 of how 'stuffed' Teran is against her total, so for the moment...Teran's total size, including the occupants of his belly, is giving her some slight penalties to melee. This will be technically true for PCs who devour people who've eaten others. I might end up making it full-size if the occupants are still alive and squirming! We'll see how it works out.</div></div></div><br/><br/><br/>Inside Atoli's stomach...<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Uncomfortable was an understatement. The slick, soft, fleshy walls of Atoli's stomach squeeze in mercilessly on Teran from every angle, constantly shifting and rippling across his vulnerable, scaled body. Whilst it was clear the muscular contractions of her stomach were not incredibly strong, they were constant, squeezing the life out of him one tiny bit at a time.  To make matters worse, he could feel her hands from the outside, roaming across her tightly-stretched belly, lightly pressing in against him, stroking him, and worst of all - massaging the rapidly-growing supply of digestive acids into the skin of his torso and the scales of his long, serpentine body. As the seconds tick by, a very faint tingling sensation begins to slowly spread across his body, rapidly growing from a mild annoyance to an uncomfortable burn, especially along the less-protected flesh of Teran's upper body. <br/><br/><span style="font-style: italic">*Glurrrrgle* *Groaaaaan* </span><br/><br/>The deep, gurgling growls of a stomach starting to get to work on processing it's meal fills Teran's ears, only intermittendly broken by the excited, rapid heartbeat of the slender feline girl who'd devoured him. The constant drip of acids course along Teran's body, leaving a faint, painful burning sensation in their wake. Ever so slowly, those constantly-dribbling acids begin to pool beneath him, their constant presence only further serving to agitate his much softer, more sensative underbelly scales. Seemingly entirely unconcerned with the still-living naga digesting away deep inside her belly, a soft "Ahhh..." Of pleasure can be heard over the loud gurgles and growls, just loud enough to be audible through the tightly-stretched layer of fur and flesh that surrounded him. The constant shifting, squeezing, and biting sting of those digestive acids slowly begin to weaken Teran, and as his strength starts to ebb, the soft-but-constant undulations of those stomach walls only seem to intensify, forcing him into a tighter, more easily digestible little ball.</div></div></div><br/><br/>Damage -<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Atoli uses 'active digest' this round.<br/>Auto digest damage - 1d6 (3) + 1 = 4<br/>Active digest damage - 1d6(1) + 1 = 2. <br/>Teran takes 6 points of digestion damage this round.<br/><br/>Due to being below 2/3 HP, the check to escape Atoli's stomach has increased by +1, putting it at...<br/><br/>Stomach escape DC - 25 (24, +1 wounded bonus)<br/>Stomach AC - 18 (16 base, +2 tight belly (I am just adding the bonus of the feat here, rather than asking players to take it off of their roll. It's just simpler this way)<br/>Stomach HP - 10</div></div></div><br/><br/><span style="font-weight: bold">Asulf...</span><br/><br/><blockquote><div><cite>Asulf wrote:</cite> "Well-wishes. Awful cordial. Maybe you ought to reconsider your choice of employers, you don't really fit in with these blackguards. If not, you might fit in one of us." </div></blockquote><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Normally, a grapple attempt requires a touch attack. However, as I've 100% overlooked putting their touch AC (Yeah, I put their flat-footed and normal, but not touch. x.x), and going back for a roll in retrospect is just lame given I didn't give you the numbers to work with...I am going to 100% assume you managed the initial touch attack. I will be putting touch ACs down as of this post, just to make sure all AC is known, so folks can know if they hit or not.</div></div></div><br/><br/><br/>The look on Klein's face was nothing short of dumbfounded.  Might fit into...one of them?  Sidestepping slightly to avoid a bit of Laebras' pokes and stabs, the big fox meets Asulf's eyes. The look on his face said it all - he was serious. Suddenly, Klein begins to chuckle - then outright laugh. It was an amusing thought, but he doubted that this little wolf could manage it. Hell, he doubted the wolf and Laebras combined could manage it - but there was only one way to find out "Aha....ahahahaha! Oh-ugh" briefly distracted by a feint from Laebras, Klein manuvres his shield to deflect the half-hearted blow "Oh, I welcome the attempt. As for cordial fighting - it's good to be polite to those about to die. Something to think about." Again, a quick feint from Laebras draws his attention - giving Asulf the perfect opportunity to strike.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">I realise that Asulf was not actually in the room (Or the game, technically), when the catboy was explaining how bad it might be to directly entangle oneself with Klein. I also realise that Laebras didn't know...and folks seemed to have forgotten to warn about it.</div></div></div><br/><br/>(Klein uses Close-Quarters combat)<br/><br/>Asulf quickly closes the distant between himself and the distracted fox, and in a single swift movement, manages to throw is arms around both of Kleins in a massive bear-hug, effectively pinning his sword against his chest, and his shield on top of his sword - it was an awkward hold, but one that at least managed to keep that blade from stabbing out at Asulf in the attempt.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Attack roll - 1d20 (14) + 8 (base 3, strength 5, masterwork 1, size -1) = 22.  Klein manages to strike Asulf.<br/>Damage - 1d8 (3) + 5 = 8.<br/>Klein gets +8 to his grapple attempt to resist Asulf.<br/>Grapple attempt - 1d20 (8) + 5 str, 4 size, 3 base, 4 improved grapple, +2 predatory instinct, 8 close-quarters bonus = 34</div></div></div><br/><br/>"Oh. You WERE serious." Klein mutters, seemingly more annoyed by the attempt than actually in fear of his life. Asulf soon finds the shield he'd pinned against Klein's chest by luck during the bearhug - a smart move, nonetheless - twisting suddenly. With an incredible amount of strength, Klein jabs the shield outwards, jamming it right into the crook of Asulf's arm. The sudden jolt to a nerve cluster makes the lupine's arm go numb just long enough for the larger fox to jerk his own shield-arm free, the shield instantly slamming upwards, and right into Asulf chin. It was not overly damaging, but was certainly enough to make the wolf see stars, albeit briefly. Yet, that brief moment was all he needed. Jerking his sword arm free, Klein lifts the leaf-styled blade high into the air, bringing it down with a resounding *CLANG!* on the shoulderpeice of Asulf's half-plate. For a brief moment, it seems as though the armor averted the jaw-jarring blow. Yet, a quick twist of the blade and a harsh backwards pull sends pain jolting throughout Asulf's shoulder and upper-right chest, telling that the blade had struck - and deeply.<br/><br/>"ASULF!" Laebras cries out, immediently moving in to support him as Klein lifts the blade for another stroke, this time to the far-less-protected head of the stunned wolf. Lifting her blade, she swings it in a huge overhead chop, right down towards Klein's unprotected back. At the very last second, Klein jerks his shield to the side to try and intercept the incoming blow...<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Laebras attacks Klein with her greatsword.<br/>1d20 (17) + 3 str, +2 base, +2 flanking = 25. Even with Klein's shield-bonus going to her this round, she manages to hit him.<br/>Damage - 2d6 (6, 4) + 4 = 14....Ouchie!</div></div></div><br/><br/><span style="font-style: italic">*Kting!Srrrrrrrrrrrrrrrchthunk!*</span>Laebras' blade catches the edge of Klein's shield, but despite being slowed some, it is not fully deflected. Putting all of her weight behind the blade, Laebras forces the enormous sword across the entire face of the shield, and right into the fox's side, splitting his hide open from the bottom of his shoulderblade, all the way to just beneath his left thigh.<br/><br/>"Arrrgh...Damnit!" He growls in pain, returning Laebras' blade swing with a quick thrust of his own...<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Klein attacks Laebras - 1d20 (12) + 8 = 20. Hit!<br/>Damage - 1d8 (8) + 5 = 13 damage</div></div></div><br/><br/>The tip of the blade catches Laebras right in the side of her stomach, sinking in a good five inches before he twists the blade, and jerks it back. The blow is enough to make the tiefling stumble backwards,  her eyes wide in shock  "Ugh...o-ow...d-damnit....A-asulf? You okay?" Reaffirming her grip on the greatsword, Laebras steps back in to warily circle Klein, staying just out of reach of his blade. The cool, gray stone floor quickly begins to warm and redden with the spilled blood from all three combatants.<br/><br/>Stumbling back slightly to assess the damage Laebras had done, Klein once more brings up his shield in a defensive posture - though the blow seems to have shaken the big fox just the slightest bit. Bareing his teeth in a fearsome snarl, the big vulpine continually shifts his gaze between Laebras and Asulf, waiting for another move to be made - it seems as though his speciality laid in more defensive techniques (Though, he certainly had a heck of an offense, as well) "Grrr. I'll make you a deal. You surrender now, remove your armor, and I'll eat you. It will be a much quicker, and by comparison, much less painful death than Tilisian will offer. She'd digest you for hours. Alive. I'd make it nice and quick. You've my word. It's an offer I'll only make once." A sudden jab from Laebras makes him lift his shield, but her blow never connects - only distracts "If I have to do it without your surrender...I make no such promise. Armor is very uncomfortable to cough back up."<br/><br/>"I'll make you a deal, too." Laebras counters, looking at Asulf to gauge when he was ready to press the attack - or if that was even his intention. Awaiting his signal, she once more turns back to Klein "Shut up." It was easy to tell Laebras was nervous, and seemingly rather shaken up over her wound.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Klein's AC vs Asulf is currently 6 points lower, due to the loss of his shield bonus (Which, due to a special ability of his class, he only gets once a round, and used it vs Laebras).  AC vs Asulf = 18</div></div></div><br/><br/><br/><br/><span style="font-weight: bold">Brady...</span><br/><br/><span style="font-style: italic">*K-Twang!*</span><br/><br/>Like a whisper in the air, the crossbow bolt sails un-erringly, quietly, towards it's target - the little, glowing gem that seemed to be collecting power from the individuals situated around the altar. Tilisian's eyes widen slightly, though by the time her eyes catch the speeding bolt, it is far too late to react to it. In what feels like slow motion, she watches the bolt sail right towards the altar, right over the lip of the edge...and connect solidly with the gemstone. A sharp *K-tik!* echoes throughout the enormous stone room as the crossbow bolt ricochets off in one direction - and sends the gem careening off in another.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Despite only 3 damage not quite being enough destroy the gem, it's not GLUED to the pedestal. Therefore, the gem gets shot off - and will take additional damage upon hitting the ground.</div></div></div><br/><br/>The gem shoots like a stone from a sling off of the pedestal, bringing the strange, glowy white 'leashes' with it. However, rather than the gem simply stopping, or the tethers breaking immediently - it actually yanks all of the people situated around the altar off of their feet, as if it were being yanked with a force much, much greater than their combined body weight. Then, with a *Fwwwsh*, the tethers seem to snap, and a collective groan emanates from the individuals, as if an enormous weight had suddenly been lifted off of their shoulders. Beyond that, they do not stir, seemingly unconcious - or perhaps dead, it was difficult to tell at a glance.<br/><br/>With a resounding *CLACK!*, the gem hits a pillar directly opposite where Brady was firing from, and drops to the floor, a spider-web of fractures spreading throughout it...and some sort of strange, white-gray energy starting to leak from between those innumerable hairline fractures. Bit by bit, those fractures continue to spread - seemingly, without stopping....<br/><br/><span style="font-weight: bold"><span style="font-style: italic">Whum.....................whum..............................whum.......</span></span><br/><br/><br/>Tilisian stares at the gem, glowing on the ground some fifteen feet from her....and slowly shifts her gaze from it, to the comatose individuals who'd once been linked to it. For a few second, it almost appears as if she'd forgotten about where the bolt had originated from entirely "...You broke it..." She whispers, a sudden flash of anger spreading across her face. A look of rage on her features, she jerks her head towards Brady's location, eyes practically burning in anger....<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Perception 1d20 (14) + 14 = 28. Using Brady's last check, with a -20 penalty for firing while hidden, and a minor penalty for being 'out of cover'...Tilisian manages to spot her</div></div></div><br/><br/>Again, Brady feels that intense, almost submissive feeling...as if she wanted nothing more than to just give herself up to this succubus. That might appease her anger, right? It was *her* fault she was so mad...why not make ammends....? As the thoughts begin to circulate through Brady's unwilling mind, the look of complete anger and rage on the succubus' features changes in an instant - into a rather sweet, charming smile "Ohhh, there you are. How sneaky of you! Shame on you for disrupting the ceremony. You know how many weeks it took to get conditions just right...? How expensive the<span style="font-style: italic">Maze</span>was? Ohhh, my mistress shall not be pleased at all. Nor am I..."<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">(Brady needs to make a DC 16 will save, or take her full next round to go to the succubus and offer herself up as a willing meal. This *WILL* bring her across her own grease spell, though she will try to make the balance check. Upon failing, she slips and falls as normal, and *MAY* be outside of the succubus' range for a 'vore de grace'. This gives her another chance to make the save next round. If Brady makes this initial will save, she becomes immune to the effect of this succubus for the next 24 hours.)<br/><br/>"You can make it all better, though....you *WANT* to, don't you...?" Lifting a finger, the succubus curls it at Brady in a 'come hither' manner “And you know just how to make me happy, don’t you..? Of course you do...come...” Again, Brady’s mind begins to wander, her imagination kicking into overdrive all on it’s own. It wouldn’t be so bad, right?  Almost as if knowing where Brady’s eyes were unwillingly - or maybe willingly - roaming, Tilisian lifts a finger to her lips, nibbling innocently on her fingertip. Then, in a slow, smooth motion...she allows that single fingertip to trail downwards across her chin, along the smooth, soft-looking skin of her throat, and right between those lucious, full breasts of hers. Oh, how just a single stroke of her finger along one of those full orbs made them bounce teasingly, as if daring Brady to come closer for proper ‘inspection’. That wouldn’t be a bad idea, right? It might even be FUN....<br/><br/>Licking her lips teasingly, Tilisian continues the little ‘show’  her fingertip trailing sensually downwards across her stomach, lightly swirling around her belly button....then, she gives her tummy a few soft pats “Mmm, having you nice and deep inside of me would make me *SOOOO* happy...you want me happy, don’t you? You look so delicious....” Again, Tilisian runs her slender, pink tongue across her lips, seemingly growing more and more excited by the prospect of having a gorgeous-bodied lizardess to snuggle nice and deep in her belly for a few hours. Ooo, it looks like this one had even eaten one of the peons up top - it was like two birds with one stone. Perfect. As her eyes focused on the semi-see-though lizardess, Tilisian couldn’t help but have her mouth water with desire - oh, she looked absolutely SCRUMPTIOUS!! She’d never had lizard before - that soft, scaled skin would go down so smooth, so nicely...Oh, this one, she was going to digest all day!</div></div></div><br/><br/><br/><br/><span style="font-weight: bold">Sunete...</span><br/><br/><blockquote><div><cite>Sunete wrote:</cite> No, bad demon. No spitting fire. *Bonk!* </div></blockquote><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">I am *still* laughing at that...XD <br/>Also, as a further note, because 'putting her on your shoulder' is not at all offensive, *AND* they're pretty much crawling all over you anyway...100% A-ok with no roll.</div></div></div><br/><br/>'Eeeeek!' The little, purple-haired demonette emits a single, high-pitched cry of surprise when Sunete leans forwards and promptly wraps her hands around the much smaller girl's waist.  It makes a couple of attempts to jab Sunete's wrist in an effort to make her let go, but the effects are pretty much the same as the rest of the imp's attacks - ineffectual at best. After just watching the big cow-girl eat another one of the imps, the *LAST* place she wanted to be was near that mouth - which is exactly where Sunete was lifting her. Or, at least, it seemed that way initially "Noooooooo! She thinks I'm precious! She's gonna eaaaaaat meeeeeee!"  The little, cute demonette continues to squirm and wiggle right up to the moment that Sunete happily plunks her down on her shoulder. The second those hands come off of her waist, she stops squirming....and simply sits there, blinking in complete and utter confusion.<br/><br/>"....Ummmm?" She says questioningly, tilting her head at her new bovine mount. Was she still supposed to stab her?<br/><br/><blockquote><div><cite>Sunete wrote:</cite> Any cutie who wants to give me a belly rub is a keeper! </div></blockquote><br/><br/>Oooohhh, belly rubs! That is what she used to do in the abyss! It was fun, and kept her from getting eaten - which was also fun! She'd always been promised treats for it too, but never actually gotten one. Those demons always kept all the treats for themselves. It was not fair at all. Watching with a mixture of confusion and fascination as Sunete calmly baps the imp clinging to her wrist on the head with her mace, she shakes her head "Tch Tch Tch....I bet that *REALLY* hurt." Okay, given her rapidly dwindling number of allies (Well, kinda allies...as allied as imps could get, which is 'not eat each other at sight), and how ineffectual they'd been up to now against their target of choice.....*MAYBE* sitting safely on the shoulder of a big cowgirl who wanted tummy-rubs over eating you...was not the worst place to be.  On one hand, if the cow lost, Tilisian would eat her. If she kept fighting the cow, the cow would eat her. This way, though...she *TOTALLY* got to ride on some shoulders.<br/><br/>After a few more seconds of thought (Quickened by seeing the unconcious imp previously bonked by Sunete's mace drop soundlessly to the floor), the little demonette finally jumps to her feet, showing a surprising amount of balance given Sunete's combat movements "Okay, cow! You and me Vs. the world! Heeee-yeeaaaa!!!' Using both hands, she whips her little blade over her head in the most epic throw of her tiny life, the whirling edge capturing the light with a dynamic, heroic glint.....<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Imp 1 attacks  imp 5 by throwing her blade.<br/><br/>1d20 (4) + 4 -2 weapon penalty....=2!<br/><br/>Horrible miss</div></div></div><br/><br/>.....And clatters uselessly to the floor about six feet behind her intended target. For a few seconds, she just stares at her blade, then looks down at her intended target....before finally shifting her eyes over to Sunete "Okay, cow! You vs. the world! I'll watch!"<br/><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Imp 3 and 5 use 'Fire touch'. <br/>Touch #1 - 1d20 (14) + 5 = 19. Touched!<br/>Touch #2 - 1d20 (10) + 5 = 15! Touched!<br/><br/>Damage #1 - 1d4 (3)<br/>Damage #2 - 1d4 (1)</div></div></div><br/>The small, red-skinned imp jumps out of the way as the smallest of their group topples, unconcious, from where she'd been on top of Sunete's arms. Seemingly unconcerned with the well-being of the small demonette, she gazes at where she had been - and the tiny little speck of burned skin. Oooohhh, that would work so much better! Why didn't she think of that before? Sure, THEY were immune to fire, but that didn't mean everything was "Heeey! HEY!!! Burn her! That works, see?"  The single other imp still remaining, the much more skinny, slender purple-haired imp (Imp 5), looks up from her dutiful stabbing of Sunete's foot "What? Burn? Aww, makes the mouth taste all funny, though..."  Despite her complaint, she pulls back her weapon, and - taking a deep breath - blows a tiny little gout of fire right across Sunete's calf. Again, a pain much like a tiny bee-sting draws Sunete's attention - whilst not life threatening, it was an annoying jolt.<br/><br/>The red-skinned imp scrambles up onto Sunete's leg and locks her arms around her knee. Intaking a deep breath, she holds it for just a moment....before expelling a much larger gout of fire right across Sunete's knee. The sudden shock of pain shoots up Sunete's spine like a lightning bolt, the little column of flame fully engulfing a small portion of Sunete's leg, irritated the skin and lightly blackening the flesh right on top of her knee. Seemingly quite pleased with herself, the little imp quickly dislodges herself and begins scurrying back and forth between Sunete's legs, waiting for another opening - and another vulnerable spot - that she could singe and burn "Keep burning the cow! Cook her up, and THEN we can eat her! I'll eat the cow, you can eat..." She points to the imp positioned on Sunete's shoulder "...That one."<br/><br/>"No!" The little purple haired imp around Sunete's ankles shoots back "I eat the cow, YOU eat the traitor!" Seemingly oblivious to the looming cowgirl, the duo continue to shoot comments back and forth - comments that quickly deteriorate into insults "You smell like an angel!" and "Yeah? Well, you look like a fairy!"<br/><br/><br/>Seemingly thinking deeply about the insult, the imp riding on Sunete's shoulders nods her head slightly, tilting it to the side "...She does kinda look like a fairy, doesn't she?"<br/><br/><br/><br/>Inside Sunete's stomach...(Warning, mild digestion)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Even with her stomach being filled with the slowly-digesting bodies of what had once been a human girl and a catboy, she could *STILL* feel the movement, the struggles and squirms, of the little imp she'd sent in to join them. For such a small creature, it was clear she had quite a bit of fight in her - thought the benefit was more Sunete's than her own. Sunete can feel those little hands rapidly scrambling across the slick, soft inner walls of her belly, a belly that pushes back with an equal amount of vigor, squeezing the soft-bodied little imp against the much larger (Albeit, now much softer) remains of Ventressa and Gallen. The two individual who occupied the tummy with her were hardly the most of her worries, however - not when Sunete's digestive track was already ramped up from dutifully working on the two unfortunates that had been sent it's way some time ago. <br/><br/>"Ee..Oooow! Help me ouuuuut! Heeeey!"  The demonette roughly pushes her little hands against the slick interior of Sunete's stomach, creating tiny bugles in her rounded, domed tummy, but even her loudest yells are reduced to mere muffled, inaudible cries which, in turn, are hardly audible over the happy gurgled and groans of a stomach eagerly digesting the enormous amount of food that had been sent it's way. What had once been a tiny stinging sensation all over her body quickly turns into a painful burn as the acid-bath she pretty much swims in started to take it's toll. It was difficult enough to breathe as-is, but the incessant crushing, squeezing ripples of that belly, pushing in on her, forcing her up against the bodies of the two humanoids was quickly starting to take it's toll. <br/><br/>*Glrrrrrble*<br/><br/>She could *FEEL* the soft skin of her tail, bottom of her feet, and her shapely little rump starting to burn and flake off, and worse - she could feel her muscles already starting to weaken, the incessant pushing and crushing of Sunete's stomach exhausting her more and more by the second. Every push, every rub of her hands is met with an equally rough push or ripple from that hungry stomach, all-too-happy to have another living meal to process and digest away into nothingness. Already, Sunete could feel the little demonesses' struggles starting to weaken, but even as those struggles grow weaker...she can feel they've not quite stopped fully yet. Weakly, those little hands continue to rub and glide across the interior of her stomach, searching desperately for the sphincter that might lead back up to Sunete's throat, allowing her to escape - but the only purpose it serves was to further the cowgirl's pleasure, adding a nice internal belly-rub to the pleasure already offered by the slight tingle of nutrions slowly beginning to course throughout her body....</div></div></div><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>Klein – AC 1st target 24 . 2nd target, 18  Flatfooted 16 . Touch, 14– 33/47 Attacking Asulf and Laebras<br/>Atoli – AC 17, Flatfooted 11, Touch 13 HP – 30/30 Digesting Teran<br/>Tilisian – AC 19. Flatfooted 17, touch 19 HP – 26/26<br/>Imp1 – AC, 14. Flatfooted – 11, touch 13. HP – 11/11<br/>Imp2 – AC, 14. Flatfooted – 11. HP – Unconcious by bonk<br/>Imp3 – AC, 14. Flatfooted – 11, touch 13 HP – 10/10 Attacking Sunete<br/>Imp4 – AC, 14. Flatfooted – 11. HP – Unconcious - Totally KO'd<br/>Imp5 – AC, 14. Flatfooted – 11, touch 13 HP – 13/13 Attacking Sunete<br/>Imp6 – AC, 14. Flatfooted – 11. HP – 0/12 (In Sunete's stomach)