<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">So I finally got my paws on a copy of that Tome of Battle, the supplemental rulebook Kitts has been using for Kahmori. I was somewhat skeptical about the book before, but now that I've read it I have to say these rules are pretty kickin' rad. <img alt=":D" src="./images/smilies/icon_mrgreen.gif" title="Very Happy"/> They offer a lot of unique flavor to martial characters, and keep them on par with mid-to-high level casters. Expect to see plenty of NPCs using them. x3</div></div></div><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Apparently aryion has decided to eat all of the attachments in my saved PMs. Could everyone please PM me your up-to-date character sheet again? Copy and past it as text within the body of the PM, so that this doesn't happen again.</div></div></div><br/><br/><br/><br/><blockquote><div><cite>Kahmori wrote:</cite>Curling his legs beneath him, he places both against the lizardfolk's chest...and pushes with all his might, trying to simply throw the over-sized purse off of him through sheer might.<br/>(Grapple to escape - 26)<br/>(Grapple attempt to escape #2 - 29)</div></blockquote><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">[Narsc maintain grapple: 1d20(18)+19 = 27; first escape fails]<br/>[Narsc maintain grapple: 1d20(1)+19 = 20; second escape succeeds, Kahmori leaves grapple]</div></div></div>The kitsune manages to throw the thug off of him.<blockquote><div><cite>Kahmori wrote:</cite>With the Lizard thrown off him, Kahmori throws every bit of his weight back onto his shoulders, curling his feet up into the air over him. With a sudden push of his shoulders and arms, the nimble fox pushes off the ground, and roll-flips to his feet - unsteady, but alive and standing. For the most part.<br/>(Kahmori uses Skilltrick 'Nimble Stand' to stand immediently without provoking Attack of Opportunity)<br/><br/>Stepping back against the wall, he narrows his eyes at his three opponents - sheesh, they REALLY were not going to give him a break, were they? Three on one - this was not going to turn out well. Still - if he could manage to get a few of them down the hatch, things might be just a little bit different...yet, how was he going to do that...<br/><br/>"Fine. You want to play dirty?" He flexes his claws against the wall, clicking them against it's surface "Hope you enjoy the view..." With that, he begins to concentrate, baring his teeth at the trio..</div></blockquote><br/>Narsc bares his conical reptilian teeth right back. "'Nuff talk. It's lunch-time."<br/>He twists his arms about, unraveling some slack in the chain looped over his shoulder.<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">[Narsc(move action): draws spiked chain]</div></div></div><br/><br/><br/><br/><br/><br/><br/><br/><blockquote><div><cite>Rihyan wrote:</cite>[Move Silently 1d20(2)+23=25, Hide 1d20(9)+5=14]</div></blockquote><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">[Buso listen: 1d20(7) -1(wisdom) -4(<a class="postlink" href="http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm#inattentive">inattentive</a>) = 2; fail]</div></div></div>Singularly focused on his soon-to-be prey, the feline does not have the slightest premonition of what is dropping in behind him...<br/><blockquote><div><cite>Rihyan wrote:</cite>Hoping to surprise the feline, which other than possibly the widening of his allied lizardfolk's eyes, and depending on how distracting Kahmouri is being, may well be a surpruse, he tries a grab and gulp before the feline can react, landing almost immeditely behind the feline and grabbing, pulling him close, before attempting to gulp him down.<br/>[Grapple Touch 1d20(8) +4(BAB) -1(size) +9(str) +2(charge) = 22]<br/>[Grapple Roll (if melee touch attack successful) 1d20(3) +4(BAB) +4(size) +9(str) = 20]</div></blockquote>"!!!" Buso is caught completely off-guard by the centaur's grasp.<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">[Buso has Close Quarters Combat, but cannot take an AoO because he is flatfooted]</div></div></div>Yet while he may be inattentive the feline is anything but slow-witted. In the Free Kingdom it does not take 18 wisdom to know that an unexpected firm grasp from behind is a prelude to an abrupt one-way trip down someone's gullet.<br/>"K'<span style="font-weight: bold"><span style="font-style: italic">Yaaah</span></span>!!!" he shouts. Without a thought he uncoils his digitigrade legs against the flagstones.<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">[Buso grapple resist: 1d20(7) +10(BAB) +3(strength) +4(improved grapple) = 24; evades grapple]</div></div></div>If Rihyan expected the feline to tug<span style="font-style: italic">away</span>from him like most prey, he is in for a surprise; Buso instead evades with a prodigious backflip that launches him skyward.<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">[Buso(standard action) uses Soaring Raptor Strike (successful jump check [DC=Rihyan's AC] grants +4 attack, +6d6 damage vs larger foe; failed jump check = auto-miss)]<br/>[Buso jump: 1d20(7) +13(ranks) +3(strength) +4(speed) +5(nutrion) = 32; pass]<br/>[Buso unarmed attack 1d20(12) +10(BAB) +3(strength) +1(enhancement) +4(maneuver) = 30; hit, 8+22(maneuver)-5(DR)=<span style="font-weight: bold">25 bludgeoning damage</span>]</div></div></div>Fast as a thrown axe the feline's body whirls into a mid-air<a class="postlink" href="https://upload.wikimedia.org/wikipedia/en/0/00/Butterfly_Kick_Samuel_Lee.gif">butterfly kick</a>; Rihyan barely has time to flinch before the foot hammers him across the face.<br/><br/>Buso lands on his hands, then bounces to his feet facing the centaur.<br/><br/><br/><br/><br/><blockquote><div><cite>Auralia wrote:</cite>She draws her sword and swoops a little closer, waiting to come to the centaur's aid should the creatures attacking Kahmori decide to turn on him.</div></blockquote><br/>Buso's eyes widen in surprise.<span style="font-style: italic">"Not one, but two angels?"</span><br/>Without ever turning his back or exposing a weak point the feline swiftly puts some distance between himself and the celestials, then drops into a low-slung defensive crouch.<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">[Buso(move action) moves 30 ft without provoking: tumble 1d20(18)+12-10(accelerated) = 20; pass]<br/>[Buso(swift action) enters Stonefoot Stance (+2 strength checks, +2 AC vs larger foes)]</div></div></div>"Relm! Narsc!" he calls out for assistance.<br/><br/><br/><br/><br/><br/>But Buso's allies are busy with problems of their own.<br/><blockquote class="uncited"><div>Even before Chrrou's subtle sign to the she-wolf amidst his less-subtle roar to the rest of the world, Heshaar is off and running, her paws pounding against the street as the reptilian druid soars into a fearsome leaping pounce. With Rihyan angling for the feline, Heshaar lunges for the lizard, and Chrrou howlingly descends upon the skunk, seemingly caring little about her present non-combativeness. </div></blockquote><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">[Heshaar's bite hits]<br/>[voluntarily fails chomp resist: Heshaar and Narsc are now grappling]<br/>[Narsc trip resist: 1d20(10) +7(strength) = 17; fail; Narsc is knocked prone]</div></div></div>The metal-wrapped lizardfolk goes down under a half-ton of growling lupine.<br/>"<span style="font-weight: bold">Krsshaa!!!</span>" Narsc hisses angrily.<br/><br/>He unhinges his jaw and chomps down over his assailant's muzzle.<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">[Narsc(standard action) ingest attack: 1d20(12) +10(BAB) +7(strength) +2(predatory instinct) = 31; Heshaar is ingested unless she resists DC 31]<br/>[Narsc(Voracious) vore attack: 1d20(14) +10(BAB) +7(strength) +2(predatory instinct) = 33; Heshaar is ingested (if she resisted first ingest) or swallowed (if first ingest was successful) unless she resists DC 33]</div></div></div><span style="font-size: 80%; line-height: 116%;">(if swallow was successful):</span><br/>In true reptilian fashion he swallows his prize not with gravity so much as by "walking" his maw over the dire wolf's body in consecutive pulses, as she remains stationary on the ground. Foot by foot the dire wolf vanishes into Narsc's gizzard, stretching his neck out so much that gaps can be seen between the inflexible scales. Until, at last, against her most fervent and energetic resistance...<br/><span style="font-weight: bold">*GLU-LL-RP*</span><br/>....Heshaar's tail is slurped between those rows of conical teeth and swallowed down with the rest of her body, now nothing more than so much food in the lizardfolk's stewing belly.<br/><br/><br/><br/><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">[Relm spot: 1d20(10)+13(rank) +2(Alertness) = 25; sees Chrrou coming]</div></div></div>The skunk locks the charging lizard with an icy stare. She has a lean, unimposing figure [strength = 8] yet makes no visible effort to evade the incoming pounce.<br/><br/>The druid-turned-megaraptor launches himself at his apparently vulnerable target. Jaws part wide...dagger-sharp claws reach out...talons raise to disembowel...<br/><br/>And then, nothing.<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">[Relm(immediate action): spends 10 power points to manifest <a class="postlink" href="http://www.d20srd.org/srd/psionic/powers/mentalBarrier.htm">Mental Barrier</a>, using Wild Surge +2]<br/>[10% enervation chance: 1d100(26) = no side effects]<br/>[Relm gains +5 deflection bonus to AC for 4 rounds, raising her AC to 26]<br/>[Surging euphoria: Relm gets +1 morale bonus to attacks, saves and damage rolls for 2 rounds]</div></div></div>The air quivers with a sound like a large bell resonating. Chrrou drops to the ground, all of his momentum abruptly gone.<br/><br/>The skunk glares a wild-eyed challenge at the halted raptor, as if to say.<span style="font-style: italic">"was that it?"</span><br/><br/><br/>As he stares into her eyes, Chrrou feels his heart sink. Relm's mind briefly opens into his, and a torrent of her violent psychosis floods his head: there is no future for him, nothing but pain, and<span style="font-weight: bold">Death</span>.<span style="font-weight: bold">Death</span>, the final comfort, is all he has left.<span style="font-weight: bold">Death,</span>the ultimate refuge. His life can go no further; there is nothing for him now but to<span style="font-weight: bold">kill himself.</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">[Relm manifests defensively: 1d20(1)+14 +4(Combat Manifestation) = 19; pass]<br/>[Relm(standard action): spends 9 power points to manifest <a class="postlink" href="http://www.d20srd.org/srd/psionic/powers/deathUrge.htm">Death Urge</a>, using Wild Surge +2]<br/>[Relm expends her psionic focus to use <a class="postlink" href="http://www.d20srd.org/srd/psionic/psionicFeats.htm#greaterPsionicEndowment">Greater Psionic Endowment</a>: +2 to power's DC]<br/>[10% enervation chance: 1d100(63) = no side effects]<br/>[Chrrou must spend the next 2 rounds doing nothing but rolling critical strike damage against himself with his deadliest attack. A will save (DC=22) negates.]<br/>[Relm(move action): regain psionic focus 1d20(2)+14 = 16; DC=20; fail]</div></div></div><br/><br/><br/><span style="color: red"><span style="font-weight: bold"><span style="text-decoration: underline">&lt;&lt;Round 2&gt;&gt;</span></span></span><br/><br/><br/><div class="inline-attachment">
<dl class="thumbnail">
<dt><a href="./download/file.php?id=57655&amp;mode=view"><img alt="plaza_combat_1.jpg" src="./download/file.php?id=57655&amp;t=1" title="plaza_combat_1.jpg (67.46 KiB) Viewed 539 times"/></a></dt>
</dl>
</div><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><span style="font-weight: bold"><span style="text-decoration: underline">&lt;&lt;Mindy, Soma, Jess, Yuki, Geno and Sen&gt;&gt;</span></span><br/>[make Spot and/or Listen checks.]<br/><br/><br/><br/><br/><br/><br/><br/><span style="color: brown"><span style="font-size: 120%; line-height: 116%;"><span style="font-weight: bold"><span style="text-decoration: underline">[Status Scroll]</span></span></span><br/>Alyssa:  53/53 (100%)        [AC: 22 (+2 force armor, +4 dex, +1 monk, +6 intelligence, -1 vulnerable)]<br/>Auralia: 61/61 (100%)        [AC: 27 (+4 natural armor, +10 mithral platemail, +2 dex, +1 insight)]<br/>Chrrou: 55/55 hp (100%)    [AC: 23 (+6 natural armor, +6 wilding dragonscale, +2 dex, -1 size)]<br/>Geno: 81/81 hp (100%)      [AC: 25 (+4 natural armor, +9 breastplate, +2 dex)]<br/>Heshaar: 60/60 (100%)      [AC: 22 (+5 natural armor, +5 worg chain barding, +3 dex, -1 size)]<br/>Kahmori: 48/75 (64%)*       [AC: 30 (+5 natural armor, +6 mithral shirt, +4 dex, +4 wisdom, +1 deflection)]<br/>Minndrillia: 52/52 (100%)   [AC: 14 (+2 force armor, +1 dex, +1 deflection)]<br/>Rihyan: 18/43 (42%)*         [AC: 26 (+4 natural armor, +7 nimble chain barding, +6 dex, -1 size)]<br/>Sashi: 95/105 (90%)          [AC: 24 (+3 natural armor, +8 mythril platemail, +3 dex)]<br/>Sen: 54/54 (100%)            [AC: 20 (+5 chain shirt, +4 dex, +1 size)]<br/>Takal: 64/64 (100%)         [AC: 26 (+1 natural armor, +3 dex, +2 wisdom, +2 monk, +1 deflection, +7 holy)] </span><br/><br/>Soma: 67/67 (100%) [AC: 18 (+8 force armor)]<br/>Jess: 78/78 (100%) [AC: 20 (+8 glamered chain shirt, +2 dex)]<br/>Yuki: 101/101 (100%) [AC: 23 (+10 nimble platemail, +3 dex)]<br/><br/><span style="color: blue"><span style="font-size: 120%; line-height: 116%;"><span style="font-weight: bold"><span style="text-decoration: underline">[Nutrion Scroll]</span></span></span><br/><span style="font-weight: bold">Alyssa:</span> <div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><ul><li><span style="font-weight: bold">succubus(partial):</span> demonic essence</li></ul></div></div></div><span style="font-weight: bold">Auralia:</span> <div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><ul><li><span style="font-weight: bold">drider:</span>  bite natural weapon (1d4 piercing) with poison (1d6 str /1d6 str; save DC is 10 + 1/2 HD + con bonus), +4 intimidate, +4 hide, +4 move silently, +4 jump</li><li><span style="font-weight: bold">serpent: </span>Large Maw feat</li><li><span style="font-weight: bold">harpy: </span><a class="postlink" href="http://www.d20srd.org/srd/feats.htm#alertness">Alertness</a> feat</li></ul></div></div></div><span style="font-weight: bold">Chrrou:</span> <div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><ul><li><span style="font-weight: bold">wolf fighter:</span> +4 confirm melee critical, Cleave feat</li><li><span style="font-weight: bold">sparrow:</span> +4 spot</li><li><span style="font-weight: bold">halfling rogue:</span> +4 hide</li></ul></div></div></div><span style="font-weight: bold">Geno:</span> <div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><ul><li><span style="font-weight: bold">wolverine + hobgoblin:</span> Rage (as 1st level <a class="postlink" href="http://www.d20srd.org/srd/classes/barbarian.htm">barbarian</a> ability; 1/day) </li><li><span style="font-weight: bold">mouse:</span> +2 hide</li><li><span style="font-weight: bold">blue dragon:</span> breath weapon (6d8 electricity, 60 ft line; 1/day), +1 bite damage</li><li><span style="font-weight: bold">worg:</span> +1 trip, +1 bite damage vs prone </li><li><span style="font-weight: bold">serpent:</span> <a class="postlink" href="http://www.d20srd.org/srd/feats.htm#persuasive">Persuasive</a>, +4 move silently</li><li><span style="font-weight: bold">monkey:</span> +2 climb</li><li><span style="font-weight: bold">dwarf:</span> +2 save vs spells</li><li><span style="font-weight: bold">dog:</span> +4 survival</li><li><span style="font-weight: bold">goblin:</span> +2 move silently</li><li><span style="font-weight: bold">foxtaur:</span> <a class="postlink" href="http://www.d20srd.org/srd/spells/charmMonster.htm">Charm Monster</a> (1/day as gaze attack; caster level 7, DC 17), +2 comeliness, +2 intimidate</li><li><span style="font-weight: bold">dire lion:</span> <a class="postlink" href="https://aryion.com/forum/viewtopic.php?f=19&amp;t=3808&amp;start=0">Terrible Jaws</a> feat</li></ul></div></div></div><span style="font-weight: bold">Heshaar:</span> <div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><ul><li><span style="font-weight: bold">troll: </span> convert up to 15 points of non-fire non-acid damage to non-lethal damage (1 attack/day)</li><li><span style="font-weight: bold">hobgoblin: </span> +2 spot, +2 intimidate, +2 bluff</li><li><span style="font-weight: bold">worg: </span>+1 trip</li></ul></div></div></div><span style="font-weight: bold">Rihyan:</span> <div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><ul><li><span style="font-weight: bold">white dragon:</span> breath weapon (6d8 cold, 30 ft cone; 1/day)</li><li><span style="font-weight: bold">worg:</span> Improved Trip, +2 trip</li><li><span style="font-weight: bold">hobgoblin:</span> +1d4 damage when using at least 4 points of power attack</li><li><span style="font-weight: bold">goblin mage:</span> +1 SR</li></ul></div></div></div><span style="font-weight: bold">Sashi:</span> <div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><ul><li><span style="font-weight: bold">hyena ranger:</span> +4 survival, +1 melee damage, +2 confirm critical</li><li><span style="font-weight: bold">troll:</span> +4 intimidate, convert up to 15 points of non-fire non-acid damage to non-lethal damage (1 attack/day)</li><li><span style="font-weight: bold">hobgoblin witch: </span><a class="postlink" href="http://www.d20srd.org/srd/spells/aid.htm">Aid</a> (caster level 9, 2/day)</li></ul></div></div></div></span><br/><br/><span style="font-weight: bold"><span style="text-decoration: underline">[Enemy Status Scroll]</span></span><br/><span style="font-weight: bold">Narsc</span>health: (76%); AC:  19 (+6 natural armor, +6 chain armor, +1 dex, -4 prone)<br/><span style="font-weight: bold">Buso</span>health: (100%); AC: 19 (+1 natural armor, +6 armor, +2 dex); +2 AC vs larger foes<br/><span style="font-weight: bold">Relm</span>health: (100%); AC: 26 (+1 natural armor, +8 force armor, +2 dex, +5 deflection);<span style="font-style: italic">Mental Barrier +5 (3 rounds remaining)</span><br/><br/><span style="font-size: 80%; line-height: 116%;">{{edit: fixed typos, arithmetic errors}}</span>