The city of Wakehood is a large city where the rich live in their glass towers on the east side, the white collar workers live in the middle with the mall most of the stores and the poor live on the west. The Westside is also the home of the Catacombs Paranormal Services H.Q.<br/><br/>For the moment, CPS has only one man in its employee, a disgraced ex-police sharpshooter named Jack who was kicked off the force after he lost his mind following a rough splicing (how anthros (Furries) are created) and losing his eye to a mob boss. That’s where you come in, the owner, the rich and powerful Gerald Nefyst, has called you here to help as Jack has just run into an enemy designed specifically to kill him and Jack’s had a few close calls.<br/><br/>Can you rise to the challenges of a paranormal investigator and mercenary?<br/><br/>((THIS RP IS BASED IN 2020))<br/><br/><span style="font-weight: bold"><span style="text-decoration: underline">Rules</span></span><br/>1) NO over powered characters. That means no pulling powers out of your ass too.<br/>2) Be careful. If people have to bend over backwards so you don’t get killed, we’re gonna have a problem.<br/>3) No underage characters. Sorry guys, it makes people feel uncomfortable.<br/>4) No god modding. You’re an ant. You can’t take on Godzilla all on your own.<br/>5) No fatalities unless you get permission from the other person. Even if they god mod their way out of it, I will be getting up in your face about it.<br/>6) No pokemon, digimon, or any “Fanbased” characters. These kind of cheapen the rp experience in my view and honestly, really annoy me, and I’m sure others.<br/>7) Unfortunately, only one Merc character per person.<br/><br/><br/><span style="font-weight: bold"><span style="text-decoration: underline">The Catacombs Paranormal Services Building</span></span><br/><br/><span style="text-decoration: underline">Outside façade</span><br/>The outside of the building looks like your standard, run down Chicago building. It has four windows, all in a square. The walls are grimy and the paint is discolored. The roof is flat. There are no alleys, as the other buildings are too close for any movement. The whole color of the building is a greenish-grey.<br/><br/><span style="text-decoration: underline">First floor</span><br/>The inside of the first floor is actually somewhat dusty. The walls are a faded dark-red. There are modern day file cabinets next to antique book cases. There’s a computer on a desk next to some scrolls hanging from the wall the desk is pushed up against. In the back, there are two stairs designed to be symmetrical from the entrance. In between them are two wall mounted candles. There is one other set of stairs but it leads off to the underground floor.<br/><br/><span style="text-decoration: underline">Underground floor</span><br/>At one time it was a catacomb where many people were buried. The bodies were moved, later, as the ground was found to be “unholy” because it was once a ground where Indian bodies had been dug up and tossed away. It’s thought that the catacombs were a place of great evil, and thus the Christian bodies there were removed and the main section was closed off. The section the CPS uses is sealed in with concrete and wiring and is colored a nice green is actually well kept. There are plenty of rooms there and no matter how many people are living there, there always seems to be another room for a new resident. The rooms are fairly normal, besides having no windows. It’s not actually that creepy.<br/><br/><span style="text-decoration: underline">Upstairs</span><br/>The upstairs is just a filing system. There is one computer linked to the one downstairs, and a simple filing system is programmed on it. The other system is a series of books kept at the same time as the computer in case the power ever went down.<br/><br/><span style="text-decoration: underline">The “Keeper” ((Stephen))</span><br/>The “Keeper” is essentially an automated spirit. It’s not really known how he was created, only that he’s a ghost and can be easily programmed by an experienced magic user. He gives the name<span style="font-weight: bold">Stephen Green</span>when asked but actually has no real name. He handles the filing and talks to customers. He can affect solid things but can also walk through walls. He talks always the same way. It’s actually hard to tell he’s not real because he acts very realistic, even walking upstairs when anyone who doesn’t know he’s a “ghost” is watching. He shows up at the computer whenever someone approaches the desk, he acts like he was down below the desk looking for something and always greets them with: “Hello, welcome to the Catacombs Paranormal Services, how may I help you?” “Stephen” is an NPC and can be used by anyone, as long as you don’t try to have a long conversation with him.<br/><br/><br/><span style="font-weight: bold"><span style="text-decoration: underline">How this is gonna work</span></span><br/><br/><span style="text-decoration: underline">Episodic format</span><br/>Each villain will be dealt with within an “episode.” This doesn’t mean their time is going to be limited very much, but after someone has been beaten, that’s the end. Maybe some concluding, but things are basically over. When an “episode” ends, the rp will time-skip forward to  a little before the next one. Basically, to when they’re hired again.<br/><br/><span style="text-decoration: underline">Villains</span><br/>The villains will be played one at a time within the episodic format. People will be put on a list with nobody able to play villain again until three “episodes” after they have played. Ideally, these people will come from people outside the main rp. I’m hoping the villains played will be rather dark and twisted. This is a one part action, one part horror rp, so villains should probably be surreal or scary at least. And no zombies, unless you’re referring to the high-functioning undead or there’s a necromancer behind them.<br/><br/><span style="text-decoration: underline">Signing up to be a villain</span><br/>To sign up to be a villain, fill out the form below and I’ll get back to you if your character “fits” the rp and you beat out any other solid candidates. I’ll go ahead and take five names down now, but from then on, I’ll only take one in front of the group.<br/><br/><span style="font-weight: bold">Once I get maybe ten people signing up to be mercs, I may or may not initiate a “hiring freeze” and not allow anymore until someone leaves.</span><br/><br/><span style="font-weight: bold"><span style="text-decoration: underline">The World This is set in</span></span><br/><br/><span style="text-decoration: underline">Overall</span><br/>The world this rp is based in is a dark one. The city is semi-based on Chicago so there are gangsters and mob and what not, but that shouldn’t affect the rp much. First off, it’s meant to be a mirror of ours in many ways but with some major differences. First of all, furs are allowed and normal, but various religious groups hate them while the majority of people just ignore them. Second, I wanna make this clear, ninjas and samurais are rare, and if they exist, they better be multi-classing wizard if they’re gonna be casting spells and using magical items. Otherwise, I will be forced to confront you about god modding.<br/><br/><span style="text-decoration: underline">Monx</span><br/>The guy who created furs in order to save people from “Bender’s Plague,” a fatal genetic disorder.<br/><br/><span style="text-decoration: underline">Sariel</span><br/>The failed plan to establish a new nation. If it comes up, it’s neither disappointing nor empowering, it just happened. It probably won’t come up.<br/><br/>MERC SIGN UP:<br/><br/>Character Name:<br/>Player Name:<br/>Age:<br/>Brief Physical Description:<br/>Skills/powers:<br/>Personality:<br/>Will do:<br/>Won’t do:<br/><br/><br/>VILLIAN SIGN UP:<br/><br/>Character Name:<br/>Player Name:<br/>Age:<br/>Brief Physical Description:<br/>Supernatural concept:<br/>Skills/powers:<br/>Evil plan: ((Won’t show up on the rp if you don’t want it to))<br/>Personality:<br/>Will do:<br/>Won’t do: