<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">As time progresses, I'm going to change formats around until I find something that flows 'smoothly'. Dealing with four separate actions within the same small span of time...well, can get jumbled sometimes. Also, generally speaking...a combat round will not be 'six seconds'. It will be somewhere in that area, but combat time is highly morphic. It might be three seconds. It might be twelve seconds. Might be more. I leave it up to the imagination as to how long a round actually lasts. Generally speaking, I want all players on the same 'timeline'...but adding or detracting seconds is not something I frown upon, and I will often do it in my own posts.<br/>Yay, more friendly DM announcements!</div></div></div><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Spoiler heaven, I know!! Just a reminder - if at all possible, put your current HP/AC at the end of every post. Keeps me from having to open up your character sheets and seeing what it is, or going over previous posts and looking for one where it's there. <br/><br/>Always include your belly AC/Escape DC as well, any time someone is in your belly.</div></div></div><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">NOW, something else. Asphyxiation. It doesn't happen.  Sure, in a more realistic setting, you'd likely be running out of air within a few minutes time. Then again, in a more realistic setting ,folks wouldn't be swallowing each other whole.<br/><br/>So, how it works - air generally is not a problem. Either by accident, by evolution in this world, or whatever the case might be...swallowed creatures are still able to breath. Does this mean they can breathe in water? No. It means they'll digest to death long before they pass out from lack of air. Even things such as burping or whatever, normally used to expell access air...won't make them suffocate (Though it might make things insanely tight for them).<br/><br/>Some creatures have incredibly slow digestive tracks (Some nagas in this game, for example), where you can survive all day inside. Of course, you'll be constantly taking digesting damage, and find it mighty unpleasant...but you won't suffocate, for better or worse. <br/><br/>Most of the time, of course...especially in the average digestive track...folks don't survive 'all day'. Or even an hour.  Hell, according to how digestion damage is worked, everyone's bellies are filled with Molten Lava.  It doesn't ACTUALLY work this way (IE, i'm treating it alot more as 'heavily incapacitated' when reduced to 0 or below), but they won't be escaping even if someone yanks them out. They'll be goners. <br/><br/>With that out of the way, onwards to the post!</div></div></div><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Brady's attempt to grapple Holka - A natural 1 on contested rolls will not be an automatic failure. Attack rolls, skill checks, and saves? Yep. <br/><br/>Holka's grapple check - 1d20 (9) + 5 = 14. Not quite! Brady manages to grapple him.<br/>Holka makes another grapple attempt to escape from Brady's grip - 1d20 (14) + 5 = 19.  Brady needs to beat his DC 16 grapple check to prevent him from escaping!</div></div></div><br/><br/>'Nngh...'  Okay. The lizard girl...look pissed. Gazing down at his hand firmly buried right between Brady's breasts, Holka swallowed - hard. So, as it turns out...it was NOT an illusion. No. The sizable lizardess felt very, very real - and much to his dismay, was looking DOWN at him rather unapprovingly. Taking a half-step back in retreat, he finds his withdrawl promptly stopped by a loud, dull *THUD*, Brady's tail coming down solidly behind him. A single light tap on the back of his legs was all it took to send him stumbling forwards, right into her open arms.<br/><br/>Her grip proved to be firm, and despite the slender tiger starting to squirm violently back and forth in her grip, she not only manages to maintain her hold...but finds lifting him, DESPITE his squirms, to be incredibly easy. Not due to any lack of strength or skill on his part, to the contrary...Brady could FEEL him trying to slip one hand free, feel him squirming like a fish out of water to break her hold, but to no avail. At least for the moment, he was caught, and caught well.<br/><br/><blockquote><div><cite>Brady wrote:</cite> I'm so gonna eat you, you know that, right? </div></blockquote><br/><br/>When Holka's feet leave the ground, his squirms become much less focused, his leverage removed. Finally, he stops squirming altogether, looking into Brady's eyes as she hints at how he could win a bit of intimacy with her...and treat her to a lovely dinner, to boot.  Swallowing nervously, the slender feline casts a quick, downwards glance at Brady's belly. Oh, he had an idea where this was going, and whilst it might be 'intimate'...it would be in no way pleasant to him.<br/><br/>Strangely enough, when Brady lifts the squirmy feline right up to eye-level, she gets a faint whiff of...something. Blackberries? Or...some kinda of berry....<br/><br/>A quick flicker of her tongue across his muzzle immediently set off the buzzer - he wasn't a tiger at all. His 'Black stripes'....? Were actually little more than dye. Judging by the flavor on his fur, blackberry. It looked convincing enough from a distance, but up close, it was easy enough to see through. No wonder he didn't have the 'body type' of other tigers - he was just making himself out to be one. Someone was certainly full of envy. Disguise or no, it gave him a rather distinct and unique taste - berry-flavored feline? It was practically like he'd done it all for her benefit.<br/><br/>When that tongue squeezes around his muzzle, Holka jerks his head back like it was a snake. Okay, he knew where this was headed, and exploring Brady's body from the inside, whilst intimate, was not exactly the sort of intimacy he had in mind "I don't think we'd work out. We should see other people." With a sudden downwards bite, Holka sinks his teeth into the side of Brady's hand, those sharp little pincers nicking into her skin....<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Given Brady can't actually fail the grapple check, with a +16 bonus, +2 from Asulf....and the odds of rolling ANOTHER 1 on the d20, and him escaping because of it are slim....</div></div></div><br/><br/>....It stung a tiny, tiny bit, but little else. It certainly didn't free him from Brady's grip...'...Uh..." He says through a mouthful of lizardess-hand...<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">In the event Brady decides to ingest him, I'll go ahead and roll his check vs. it.<br/><br/>1d20 (9) + 5 = 14 to resist ingestation, should Brady attempt.</div></div></div><br/><br/>--------------------------------------------------------------------------------------------<br/><br/><br/>"Ung....gods..." Laebras whispered to the ceiling, her eyes half-closed as she felt that slick tongue darting between her thighs, lapping across her soft little pussy lips. Why was she enjoying it? She was half-devoured, had just SEEN one of her companions squirm down the giantess' throat....and yet that tongue, that glorious tongue...felt good. Really good. Even the slickness and heat from the giantess' throat felt heavenly, and she found herself involuntarily twitching her legs with every lick, only allowing her to feel more of the tightness of that throat. Somewhere in the back of her mind, a part of her was screaming to stop, to fight back....but damn, that voice REALLY needed to shut up. Gritting her teeth and looking down into Sunete's eyes, the lusty tiefling began to not only grind her hips back and forth, forcing Sunete's tongue to glide along those little lips all the faster...but she actually begins to buck her hips a little bit, riding that tongue that was bringing her so much pleasure.<br/><br/>More and more of that musky flavor floods across Sunete's tongue, and as she begins to thrust her tongue back and forth within the tiefling's tight little body, that flow only increases "Ugh...you're on the wrong side...mmmphhhh!! That tongue...would've been heavenly..." A deep, lusty gasp silences her comment, and she - heedless of her allies, or even the fact that she was half-eaten and well on her way to being fully eaten - tilts her head back and moans - loudly "MMMMMMmmmm!!! Ahhhhh yessssss!!!!'  More and more of that tiefling nectar flows across Sunete's tongue - a lusty thing, she most certainly was.  Despite being half-encased inside Sunete's throat, she never stops grinding those hips to the best of her abilities, working her soft little lips almost needily against Sunete's flicking, lapping tongue.<br/><br/>With a sudden downwards yank, the tiefling jerks one of her hands free from Sunete's vice-like grip. Yet, rather than use it to escape...Sunete finds that hand going behind her head, and grabbing a small handful of her hair, as if hold on for dear life. Rather than yanking or pulling to try and get free, the tiefling uses that handful to push on the back of Sunete's head, insistantly and firmly, riding out the little tongue-lashing with entirely shameless moans of bliss. To hell with it - if she was getting eaten, she was going to have fun doing it....and Mmm, THIS....was fun.<br/><br/><br/><span style="font-weight: bold"> Inside Sunete's belly....</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Finally! Ventressa felt her claw-like weapons finally get a good hold, and with a harsh push....she stabs those sharp, dangerous blades into the soft, slick walls of Sunete's belly....<br/>(Ventressa attacks Sunete from the inside, 1d20 (15) + 5 = 20. No dice!)<br/>....To absolutely no effect. Even in the dark, shifting confines that held her so snugly, she could feel that her blades, no matter how sharp, only succeeded in stretching the giantess' belly, making a single, momentary bulge in the smooth flesh of her belly from the outside...but not even making a scratch from the inside. <br/><br/>"Owwww.....Ventressa, stop. You're hurting me more than her. I am...really sore right now..." Gallen shifts uncomfortably beneath the frantic human girl - in such a tightly confined place, every single movement of her body rubbed his alright bright-red, livid skin, sending little trickles of pain shooting through his body. <br/><br/>Ventressa, on the other hand, had no intentions of stopping. No - she was going to get out of this, before the giantess decided her only method of escape would be down - not up. And in a much different form. "Shut it, Gallen...." Again, she jabbed with her blade, trying to calm her panicy mind - but with every jab of her weapons, she felt that panic slowly starting to creep back in, her ineffectiveness only further reaffirming her fears. She'd been eaten, and she might not be squirming her way out of it...<br/><br/>Suddenly, with a deep, loud 'grrrrrgle', the once-gentle squeezes of those powerful stomach walls turn much less friendly. Both Ventressa and Gallen find themselves squeezed together in what had suddenly become a much-too-tiny space, as their fleshy prison squeezes powerfully around them, crushing them in the tight confines of the giantess' belly. The sudden, crushing force was not their greatest concern, however. The sudden rush of digestive acids that coated their vulnerable flesh, instantly bringing with it a faint, painful tingling sensation, and pooled thickly beneath them - that was their greatest concern.<br/><br/>"OH GODS!!" Ventressa cried at the top of her lungs, though from the outside of that tightly-packed belly, only a muffled cry can be heard.<br/><br/>With a surprised yelp, Gallen begins to squirm - but already, too much of his strength had been sapped. The combined squeezing of Sunete's stomach, his redded flesh, and the placed in his skin where those potent acids had previously gotten to muscle...despite his squirms, he found his strength waning "Ahhh! Ventressa! Damnit, I told you-mmph!" His voice is suddenly silenced by a mouthful of Ventressa bust as Sunete's stomach squeezes it's two occupants together, compressing them into a tighter and tighter little ball that could be more easily digested.<br/><br/>"Ow ow ow ow...aggh! It burns!" Ventressa yelps in the shifting darkness as those acids coat her flesh, pool around her, and send that painful burn shooting across her entire body. Within a matter of moments, her once soft, peachy flesh begins to turn an aggrevated red as those acids begin the slow process of digesting her alive.</div></div></div><br/><br/>With the sudden gurgle from within Sunete's stomach, her belly begins to shift and slosh back and forth, up and down, as the two occupants within begin to fight with renewed vigor. Already, she can feel one of the occupants - likely the catboy from earlier - starting to weaken, his struggles becoming more and more frantic, less thoughtful. No doubt, a few more moments...and he'd be a nice peice of meat for her belly to digest at it's whim. Ventressa, on the other hand, fidgits vigorously, little bulges and shifts forming and dissappearing in the nice, round pudge of Sunete's middle, yet for all her squirming, it brings her no closer to escape. The sensations were nothing short of wonderous.<br/><br/>-------------------------------------------------------------------------------------------------<br/><br/><br/>Dalin had never been inside a stomach before. Nor did he ever really feel the need or desire to visit one.  With the choice being rather forcefully made for him, things were looking grim. Not only was Laebras captured, but he'd SEEN Ventressa slide down the giantess' throat...and now, the numbers of combatants were much more even. Even when they WEREN'T....their side was losing. Despite the less-than-favorable circumstances, he had no intention of just giving in and letting some big snake eat him - not a chance. If he could just squeeze out, he could make a break for the door...hell, maybe even find his way to the pocket-dimension maze, and -<br/><br/>'Gack!' Dalin's frantic thoughts turn from escape, to the sensation of the snake-like body he was currently squeezed inside bunching up behind him, 'folding' in on itself  at the base of his feet...and with a surge of muscle, pushing him deeper into the long, tight snake belly. Digging his claws in frantically in to the slick, slimy belly-flesh around him, he tries desperately to halt his journey....<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Dalin's grapple check to avoid 'deep belly' grapple....<br/>1d20 (13) + 4 = 17. Not even close.</div></div></div><br/><br/>Instead of stopping, he feels his claws sliding across the interior of Teran's stomach, not even slowing him down in the slightest. Worse, his claws didn't even penetrate the seemingly-soft flesh of Teran's stomach walls, and likely only succeded in offering a brief, and rather strange-feeling, internal belly scratch.<br/><br/>Like a squeezing over his head, he feels himself worked deeper and deeper down that long, tube-like snake body, and with every inch, his hopes of escaping the elastic, fleshy prison diminished.<br/><br/>A single glance back at the squirming lump in Teran's midsection showed just how deeply Dalin have moved in just a few moment's time - as the bulge moves nearer and nearer to Teran's middle, the pleasurable sensations only continue to grow - as does how much that shifting bulge squirms. It seems the paralyzation has fully worn off - and with it, brough a very vigorously squirming meal.<br/><br/><br/><span style="font-weight: bold"> Inside Teran's stomach... </span><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">"AH!! Ohhhh crapcrapcrap!" Like a wave, Dalin felt it - a slight tingling sensation that started at his eartips, and quickly spread downwards to the bottom of his feet. Without even armor to protect him against the potent digestive acids that slowl began to coat his body, the slight tingle very quickly turns into a rather painful burn. As those acids soak his fur and coat his flesh, Dalin calls out frantically, but his voice is more than muffled, and practically inaudible beneath Teran's scales and muscle.<br/><br/>He had to get out...HAD TO. No WAY he was ending up as snake chow - not for the coinage he was getting paid.<br/><br/>(Dalin attempts to escape-artist back up to Teran's first stomach chamber...1d20 (17) + 7 = 24. Even with Asulf's bonus, success!....which does not really help him much at all. )<br/><br/>Spreading his elbows and knees out, Dalin tightly stretches the slick interior of the snake's body, until it's own elasticity manages to give him JUST enough of a hold....to jerk himself backwards. Once...<br/><br/>Again...<br/><br/>Even as those acids bite into his flesh and soak his fur, sending little tingles and jolts of pain through his body with every backwards movement...he KNEW he was making progress. Bolstered with a bit of hope, he begins to squirm frantically backwards, every muscle in his body quivering with effort...<br/><br/>The nice, thick bulge in Teran's midsection actually begins to - ever so slowly - move backwards? Even against the powerful squeezes trying to work that bulge ever deeper, his prey succeeds in working himself back a foot...a half of another...<br/><br/>All the while, he felt those biting acids weakening him, his muscles quivering in exhertion...</div></div></div><br/><br/>------------------------------------------------------------------------------------------------------<br/><br/><blockquote><div><cite>Asulf wrote:</cite> AWOOOOOOOOOOOOOO! </div></blockquote><br/><br/>Asulf's howl splits the air, reverberating against the stone walls. Teran, Sunete, and Brady suddenly feel bolstered, embolded....and hungry. A primal need, DESIRE...to sate that hunger growing with in them....<br/><br/>Holka, Kaitlyn, Hershel, and Yunni on the other hand...felt dread. A sense of fear, of inevitability...<br/><br/><br/>"Hershel..." Kaitlyn whimpered softly, gazing down at her vulpine companion. The look on his face filled her with more dread than even that wolf-howl that chilled her right to the bone "...I..."<br/><br/>"WAIT!!! WAIT!! Okay, we surrender!! WE SURRENDER!" Hershel beats her to the punch, throwing his crossbow over the table, and onto the stone floor in front of him. The crossbow fires it's bolt off harmlessly into the far wall, the wooden bolt instantly splintering into a dozen peices of broken shaft.<br/><br/>There was no way in hell they were going to win this fight, and he had NO intention of getting killed in a losing fight, no matter how much coin was being offered. Their numbers were dwindling rapidly, and with the two new combatants joining the fight to further uneven the odds...this was a losing battle.<br/><br/>"We...we surrender! Y-Yunni! Stop fighting! L-let's talk about this....? We...know things!! We can be useful! Please, don't hurt us!!" Kaitlyn releases whatever magical spell she had been holding and holds of her hands in defeat, swallowing nervously as she glances back and forth between the enormous lizard girl, giantess, snake, and wolf...<br/><br/><br/>Yunni, on the other hand, had other ideas. Frowning, she cast a single glance towards Kaitlyn and Hershel...then to the door at her left. Who knew - maybe with the rest of her little group gone, she'd get all of their pay as well. It seemed fitting. With noone to immediently threaten her, it seemed like the perfect payday - and one she intended to capitalize on.<br/><br/>Shaking off the unnerving aftereffects of Asulf's howl, Yunni brings up her bow and aims down the shaft of her arrow, right at the wolf crouch down behind the table...<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Yunni shoots her bow at Asulf. I've given Asulf a +2 cover bonus for the table, even though she has a bit of a 'line of sight' beyond it.<br/><br/>1d20 (18) + 5 = 23. Hit! <br/>1d8 (4) + 1 = 5 damage</div></div></div><br/><br/>*Twing!*<br/><br/>The arrow soars through the air, and embeds itself in the table right beside Asult, right up to the fletchings. The wolf feels a sudden sharp pain in his rib, and with a quick downwards glance....finds the arrow sticking *THROUGH* the table....and into him, right between his lower ribs. Thankfully, the table had prevented most of the force, otherwise it might have been a life-threatening wound. As it stands, it was still incredibly painful, and jerking himself free of both the arrow AND table was going to be incredibly unpleasant.<br/><br/>"Good luck with that, wolfy. Looks like I get my payday." Casting a coy smirk towards Kaitlyn and Hershel, Yunni slings her bow over her shoulder, turns, and makes a break for the left door...<br/><br/>(Yunni moves 15 feet to the doorway)<br/><br/><br/><br/><br/><br/>Hearing his allies calling out their surrender, Holka's ears perk...and he gazes at Brady with a half-smile, her hand still in his mouth. Mumbling around a mouthful of lizardess, he says hopefully "...Truce...?"<br/><br/><br/><br/><br/><br/><br/>Kaitlyn - AC 15, Touch AC 15, HP - 15/15<br/>Hershel - AC 16, Touch AC 12, HP - 30/30<br/>Ventressa - AC 15, Touch AC 11, HP - 11/21 - In Sunete's belly<br/>Yunni - AC 16, Touch AC 13, HP - 24/24<br/>Laebras - AC 18, Touch AC 12, HP - 36/36 - Grappled by Sunete<br/>Holka - AC 16, Touch AC 16, HP - 22/22 - Grappled by Brady<br/>Dalin - AC 13, Touch AC 11, HP - 12/23 - In Teran's belly<br/>Gallen - AC 12, Touch AC 12, HP - 0/33 - In Sunete's belly, disabled<br/><br/><br/>Bonuses :<br/>Sunete, Asulf, Brady, and Teran have a +2 to vore checks, and grapple-checks related to vore.