<span style="font-weight: bold">Yasha</span><br/><br/>Peering to the south, past the martens, she sees a few armored racooons. Taking a knee, she tells Maribel, "Now y'listen up, hear? I'm gonna shoot someone, and I'm gonna try not to kill them as best I can, alright? Mark you where this goes." WIth that, bringing the rifle to her shoulder and sighting between the two martens at the nearest raccoon. Judging the time is right, she squeezes the rifle once, sending a single loud bolt screaming downrange at the 'coon. "Now, we can have that be the last person what gets shot, or the first. It's y'all's choice." She stays close to Arcea, not wanting to leave the possible shelter of the shield; similarly, if she thought at this stage that headlong flight into the train was a viable option, she'd probably have taken it, but the introduction of artillery had altered the fundamental rules. "Marek? If they charge, keep 'em off of me. Focus on the close ones and don't leave my side."<br/><br/>[[Shooting Armored Raccoon 2.<a class="postlink" href="http://orokos.com/roll/349806">Shot Guns</a>:<span style="text-decoration: underline">1d8+1d6</span><span style="font-weight: bold">7</span>Result is a 6 and a 1; that's at medium range (I think) so is barely a hit (-2 to roll, TN of 4),<br/><a class="postlink" href="http://orokos.com/roll/349807">Damage</a>:<span style="text-decoration: underline">2d8+2</span><span style="font-weight: bold">13</span>] I think that's good. XD Also armor piercing 2. Weird Science mishaps only happen on a 1 on the skill die, right? That's what I think the rules were saying...]]