<blockquote><div><cite>Aleph-Null wrote:</cite>I definitely think there is a lot of content out there for 5e. But I agree that there is a ton more for PF1.<br/><br/>The reason I asked was because the games each feel very different. Relative to 5e, PF1 feels very crunchy. Where as in 5e many effects grant advantage, in PF1 advantage isn't a thing, and the same effects grant numerical bonuses. Bonuses of two different types stack (as well as un-typed bonuses). The result is you can build up giant stacks of bonuses that just isn't possible in 5e. PF2 plays different than both 5e and PF1, I have been told that it is much more similar to 4e, PF1 content wont work with it.</div></blockquote><br/><br/>I'm assuming VSRD was built for PF1 then since PF2 came out very recently. And if PF2 wants to act like 4e which confused itself with a wargame instead of an rpg than PF1 it is. Crunch isn't really a bad thing, I'm currently playing in a 3rd ed Shadowrun campaign, as a rigger, so crunch doesn't scare me. I've gone through Lost Mines of Phandelver like... 3-4 times now and I don't want to do it again, which is why I prefer a homebrewed campaign experience (also makes metagaming harder), but even if that's not an option for whatever reason I'd prefer the system with loads more pre-written stuff to use.<br/><br/>Anyway, you offering to take the DM's chair or just curious?