<span style="font-weight: bold">~Helix's Room~</span><br/><blockquote><div><cite>Kahmori wrote:</cite>"What...in the heck...is that thing? Hellloooooo, little rock-thing....?"</div></blockquote><br/>"I assure you, sir, I can hear you-<span style="font-style: italic">whoa!</span>" Crew scrambles for purchase on Brady's shoulder as one of Kahmori's pokes breaks his grip, nearly sending him tumbling to the floor. The little crystal is amazingly light- a good flick from Kahmori would probably send him careening around the room. "I say, sir, your strength is quite impressive... "<br/><br/><blockquote><div><cite>Xali wrote:</cite>"My sincere apologies, Crew. I daresay I was as unprepared for your introduction as I was for your mistress's. If I may say so, you are a rather exotic creature. Are you a familiar of some sort?"</div></blockquote><br/><blockquote><div><cite>Alexei wrote:</cite>“Err… I’m sorry Miss Brady. “It’s just… I’ve never seen anything like that before. Your name was… Crew, was it? You and Brady really caught me off guard for a second.”</div></blockquote><br/>"Oh, no worries," says Crew, waving dismissively. "I get all sorts of interesting responses when I introduce myself- you folks were actually fairly tame by comparison!"<br/>"Crew is a psicrystal," Brady explains. He's sort of like a familiar, but... well, it's complicated. I'll explain it once we're out of the Commander's way."<br/><br/><blockquote><div><cite>Kahmori and Xali wrote:</cite>"....That..." He finally murmurs, his grin growing to encompass his entire face "...Was awesome as heck." Looking her over once more, he adds, a coy tone to his voice "...Not a bad look, either."<br/><br/>"Oh dear, you shall have to be cautious around this one, Brady." Xali indicates Kahmori with a toss of her head. "He's a shameless rake, and mischievous too."</div></blockquote><br/>"No worries! I'm pretty good at mischief myself," Brady says with a wink. "Besides, it's been awhile since I had a good stomping buddy!"<br/><br/><br/><span style="font-weight: bold">~Hallway~</span><br/>"As I was saying earlier," Brady explains as she leads her party, "Crew is a psicrystal, a collection of psychic reverberations condensed into a physical form. In other words, he's made out of thoughts- my thoughts, and my personality. It's the same principle as a familiar, only in reverse- instead of finding another creature and imprinting my mind onto it, I used part of my mind to grow my own creature!"<br/><br/><br/>"I suspect I'm made from Brady's common sense," Crew offers. "Goodness knows I'm the only voice of reason she's got..."<br/><br/>Ignoring the verbal jab from her companion, Brady continues. "As you can see, he's grown a lot since I first created him- he's practically his own person now. Sometimes, I think he even has some sway over how<span style="font-weight: bold">I</span>feel! Of course, we're still connected at the most basic level, so I can give him a sort of nudge if I have to... like so."<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Brady used Everchanging Psicrystal: channel surfing :3<br/><br/>Sage/Singleminded<br/>Observant/Friendly<br/>Bully/Sneaky<br/>Hero/Resolved<br/>back to Friendly/Nimble!</div></div></div><br/>"N-n-now Brady, wait just a moment," Crew stammers as his inner light begins to flicker in an aurora of colors. "You know that when you<span style="color: #BF0000">*FZZT*</span>attempt to forcibly alter my core functionality, I may may malfunction and begin to<span style="color: #BF0000">*FZZT*</span>notice things... like, did you know we've passed three handwoven tapestries in this hallway alone? If people would just stop and look around...<span style="color: #BF0000">*FZZT*</span>We could take whatever we wanted while their backs were turned, and they'd never catch us! We could<span style="font-style: italic">own</span>this joint!<span style="color: #BF0000">*FZZT*</span>Nay, we crave not such ill-gotten gains, for we are honorable souls, and it is only proper to<span style="color: #BF0000">*FZZT*</span>give me some warning when you're about to do that..." Crew collapses on Brady's shoulder, looking quite exhausted.<br/><br/>"Ahaha... I guess I did get a little bit carried away there. Sorry about that." Brady laughs nervously as her companions staggers to his feet long enough to crawl back down to her vest pocket.<br/><br/>"Just so long as we don't do it again anytime soon," Crew responds. "Ooh... I think I need a minute to pull myself together..."<br/><br/>"He'll be alright," Brady assures, flipping her pocket closed over the crystal once his legs are retracted. "I usually let Crew stick to one personality until he feels like changing his own mind. The quick-changing trick is only for emergencies and demonstrations."<br/><br/>"Ah! Here we are." Brady fumbles with the oversized skeleton key for a moment before inserting it into the lock. With a *click*, the door swings open to reveal the Yiemo clan's well-kept supplies. "The Lakehaven armory!" she says with a flourish, stepping aside to allow her comrades past. "I already know what I need, so I'll let you guys browse while I make sure Sura's ready for us."<br/><br/><br/><span style="font-style: italic">~By 'ready,' I'm guessing you mean clothed?~</span>Crew asks.<br/><br/><span style="font-style: italic">~Erm... something like that,~</span>Brady responds, blushing faintly as she recalls her first encounter with the sorceress. Sura had been working on an...<span style="font-style: italic">interesting</span>ritual, when the chameleon girl had popped in, and hadn't bothered to cover herself during their meeting. Having the naked lupine twining around her had been distracting, to say the least, and she wasn't sure how her new teammates would react to a similar introduction.<br/><br/>Actually, she had a pretty good idea of how Kahmori would react. Which made it all the more imperative to make sure Sura was decent...<br/><br/>"Sura?" she calls, rapping on the sorceress's door. "Mind if I come in? I brought the new recruits for outfitting."<br/><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Played a little bit fast and loose with the psicrystal rules up there... changing is supposed to be a full-round action. I'll play it straight if I have to use the ability in combat.<br/><br/>Also, I made a slight alteration to Brady's skills with SIllyness's permission. It seemed strange for someone who impersonates nobles not to have Nobility, so I swapped Nature for it and put Nature 1 in place of Language 1.<br/><div class="inline-attachment">
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