<span style="font-weight: bold">Exhibit Hall Battle</span><br/><br/>Dusk swipes at the karnathi undead warrior, but misses... perhaps fortunately, as the zombie's back is bubbling and boiling away, dessicated flesh swiftly digesting away under the influence of Synys's powerful acid-spell... but the zombie doesn't collapse into a twitching pile of flesh yet...<br/><br/>Smoke is pouring through the doors behind you... the fire has reached the entranceway, and is swiftly consuming it. If you close the Exhibit Hall doors, you'll buy yourselves a little more time, but cut off the only retreat... save for entering the library past the Kraken. And even if you defeat, disable or distract the seamonster.<br/><br/>Zombie Kraken AC20, touch10, flat-footed18, HP 133/133, CMD43, size huge<br/>Karrnathi Zombie AC22, touch10, flat-footed, HP 6/22, CMD14, size medium<br/><br/><span style="font-weight: bold">Library Battle</span><br/><br/>The library is a large, square room. There's a single door leading to the Exhibit Hall, and several large bookcases, some against the wall, some freestanding. Either could be pushed over onto an enemy (DC15 strength check).<br/><br/>There are several windows, overlooking the ocean. The mansion sits atop a cliff, and the library extends out over the edge of the cliff, supported by pillars which angle out from the cliff. It is some eighty feet down to the ocean below, where Xarces and Ryla are tending to the wounded Misha. A rope - fastened by Misha - extends out from a broken window, leading to the front of the mansion.<br/><br/>The entrance of the mansion, and the other wings, are currently heavily ablaze, and the fire is spreading through the entranceway into the Exhibit Hall. The obvious line of retreat on-foot is rapidly being cut off...<br/><br/>Emerald Claw human Crossbow-woman, HP 8/14, AC17, touch 10, flat-footed17, CMD13<br/>Emerald Claw human Crossbow-man (currently wielding dagger) HP 14/14, AC17, touch 10, flat-footed17, CMD13<br/>Blood of Vol Divinity Seeker (female human chainwielder): HP 25/47, AC18, touch16, flat-footed17, CMD17<br/>Blood of Vol Cultist 1 (male human, wielding longsword), HP22/22, AC13, touch 11, flat-footed12, CMD 15<br/>Blood of Vol Cultist 2 (male human, wielding longsword), HP22/22, AC13, touch 11, flat-footed12, CMD 15<br/>Blood of Vol Cultist 3 (already deceased)<br/><br/>Valeani... 5 damage, maybe stunned (if fails fortitude save)<br/>Caronna... 29-18 healing from lay-on-hands... 11 damage total... bleeding now stopped due to lay-on-hands. The bleeding is a mundane effect of the particular blades on the Blood of Vol Divinity Seeker's bladed-chain. Each hit causes 1 additional point of bleeding damage per turn. The bleeding can be stopped by a heal check or any magical healing. So you've stopped the old bleeding several times, you just keep getting hit again...