(if no one else has rope, Mneta offers the cable she used with the grappling hook.  Not sure what skyrim hand binding is, but he gets tied up)<br/><br/>Mneta travels with one hand gripping the rope (cable) and the other with her knife drawn.  "Slow us down and I'll kill you".  He bites back anything he would have said and marches with them.<br/><br/>"Look, I know 5 galactic languages without needing a translator."  She says "Do you speak (name of language) " in the other four, but you don't recognize them.  "I'm guessing ships have crashed here in the past to give you the species that make your cultures.  The Alfar, you say elves, don't like standard starships and are rarely seen.  Humans just got to the Alliance a few years ago, with their insectoid allies.  And the Huukecs in the Alliance are more annoying than evil, I'm guessing something happened to the culture here.  And I'll shut up now in case other things are coming to check the ship."<br/><br/>By dusk, you make it to the Ranger Station (about 10 rangers and allies are present, local towns have sent aid) without further incidents and explain the situation to the senior rangers.  "There have been more reports of goblins, orcs and even a few gnolls checking out the sky ship, but small numbers, it's a curiosity not an invasion.  The cleric and wizard have done what they can to check your friend magically, and her story checks out, neutral alignment, speaking truthfully, no evil motives detected.  Granted, we only have the lowest level inspection spells here, but we don't see clear evil.  The gnomish settlement of Spindlethorpe is only a few hours away and they have an airship station of their own, if you're looking to get to Cockaigne in a hurry."<br/><br/>You figure this is the safest place to spend the night and save for the chatter of the rangers and allies moving through the night, it passes without incident.