(( Yeah...I'm not sure a three-headed hydra thing is something that could be crafted on just 13 RP. x3 Of course, you can poke around the system later, and if I end up getting a spot open, I'll help you some. XD ))<br/><br/>((Well, enough of a delay! Let's get this choo-choo chugiin' again!<img alt=":D" src="./images/smilies/icon_mrgreen.gif" title="Very Happy"/>Going to be two posts here, one for the knowledges and what is discovered, and another for THINGS...happening things! Oh yes. x3 ))<br/><br/><br/>Knowledge Arcana 15+<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">It was not too terribly difficult to put one and one together. Whilst there was no telling what is wrong with the well itself, getting to see what is on the other side gives a pretty good idea of what wells are in general.<br/><br/>It was likely no coincidence that the well was located here in the 'cellar'...which, is this world, is some sort of trench used to heal wounded and dying individuals to return them to battle. It's not too far-fetched to think that more than a few of those creatures could have died from their wounds, or as had recently been seen, killed in the brief but violent scuffle. Wells were not arcane or divine tears in the world...<br/><br/>Well, they WERE....<br/><br/>But they were graveyards. The life-energy of dozens upon dozens of dead...THINGS...was what was leaking out, creating the strange rifts. Those who'd found magical equipment..likely, it had been pulled directly from a 'corpse' on THIS side of the veil...<br/><br/>Perhaps that is why the area around the farmhouse had felt so 'alive' with energy, as that is where a sizable portion of the battle was taking place. All the deaths, felt quite literally across the planes of existence...it was not a pleasant thought. For one, if things from another plane could be felt on the 'material' plane, it meant that the walls between the two existences were growing weak, and that is why the wells could have started to appear recently, rather than having been around all along.</div></div></div><br/><br/>Knowledge Arcana 20+<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">(As above, but with the added info below...)<br/><br/>The well was obviously unstable and to a massive degree, and there was no real telling where they currently were. A sort of 'limbo' between worlds seemed most likely, a world where portions of the material plane and this one were sort of interlinked, and that might be why the 'life energy' of the various creatures was visible. After all, the 'energy' on the material side could be FELT, it only made sense that it could quite literally be seen here...at least, as long as one remained sort of stuck 'between' worlds.<br/><br/>Given this was the point of entry, it was unwise to move too far from the current location, in the off-chance the magical effect that had brought them here happened again, which would likely return them to their own world. Of course, on the other hand, it could completely suck them into THIS one...obviously something that would be highly, highly detrimental to the ongoing survival of the little mercenary band.</div></div></div><br/><br/><br/>Holy cajoles, Spellcraft 30+<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">With a glance into the distance, Cyria is able to discern more than a few of the spells being cast, simply from having read of a few of the descriptions in the past.<br/><br/>Call lightning and lightning arc seemed to be rather common, the massive blasts of light briefly illuminating the landscape, despite it the sun being high overhead already. Enormous balls of fire exploded upon impact, some called down from the sky, and other flung from outstretched hands. The majority of the combatants were too far away to see properly, but the effects of their spells were not - it was a horrific display.<br/><br/>One thing was for certain...having their attention focused upon the group for even a few seconds could prove to be incredibly deadly. It was clear they were outmatched to the extreme.<br/><br/>Another thing that immediately comes to mind - these spells took learned mages and sorcerers years to master, and the sheer number of them going off all around is awe-inspiring. The sheer amount of magical power being brought to bare was incredible in the extreme, and perhaps even more incredible is the fact that, though the numbers in the opposing sides dwindle with every strike, it's not as many as SHOULD go down under such a viscous onslaught...</div></div></div><br/><br/><br/>Knowledge planes 15+ (Needed 25+ to learn more)<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">One thing is for certain - you're not in the material plane anymore. It is widely accepted that all planes work on the same 'world', with only moderate changes - changes like the farmhouse being gone, and the cellar actually being a trench used in warfare. It is unknown what plane this is, but the simple fact that you are here is something that - properly documented - would cause an uproar at any mage's tower, as the art of true plane-walking has been lost for many, many years.<br/><br/>Brief glimpses into other 'worlds' is doable, but actually visiting them fully in person is unheard of - and yet, the entire group has crossed over. There does not seem to be any persistent harmful effects, and odds are everything else in this world would work much like it had in the old world - just with far, far more dangerous creatures roaming around, and quite obviously, in the mood and mindset to kill.</div></div></div>