All right, here's the general idea for the world.  How your character fits in it is up to you, but I'm working on a simple system to balance peoples powers and gameplay.<br/><br/><span style="font-weight: bold"><span style="text-decoration: underline">HISTORY</span></span><br/><br/>~From Day One.<br/><br/>A massive continent, adrift in an endless ocean, surrounded.  These waters span a thousand thousand leagues in every direction, and creatures wierd and old of abyss lurk far out, this eyes watching this massive, yet comparatively infinitesimal mound of land from afar.  And on this land, some thousand thousand thousand years ago, one of the smallest dared venture.  For nothing more than a bite of algae.<br/><br/>And long after, the first creeping things did rest upon those tawny shores, and long after that, crawling beasts ventured inland, taking their home among the verdant ceiling of this strange new world.<br/><br/>And it came to pass long after on this unnamed speck of land, that the first men did walk on two feet, and wrapped themselves in skins to armor themselves from weather, and held rock hewn and lodged in logs to fend off beasts much larger than they.  And these men found among them beasts that too had walked like them and spoke and laughed and clothed themselves.  And from these the halfbreeds were born, angels and chimearaeh and men and women bearing the wings or armors or horns of dragons.<br/><br/>~The Three Kingdoms.<br/><br/>And these peoples did mix for millenia, in relative peace, sharing their ways; from exerted inner will to common sense to logical conjecture, they observed their world and developed that which separated them from the lowest of beasts; thus reason and will were born.  But as they grew they diverged, and there came a day when the inhabitants of the continent Ozira could no longer reconcile will and reason.  And the kingdoms and nations of men sundered, and there was war.<br/><br/>And two empires, one founded in the might of will, one founded in the light of reason, came to be; two empires which stared each other down for centuries, resentful, distrusting.  The men and women of Velle (Will) honed their strengths and techniques with magicks, and those of Ratio (Reason) built intricate tinkerings, clocks and seige engines and horseless carriages.  But with such opposition and mistrust, neither side grew very strong.  And all the while in the south, the men of the lands of Id both flourished and corrupted; born of their pure desires, be it creations of their hands or minds or wills, efforts or angers, a great chaos swirled, and cities composed of the desires of great leaders and warlords rose; but these were vile and hungry and wicked men, who set their sights to the rest of the world, theirs to consume.  And it came to pass that the nation of Id sent its armies over Ozira, to swallow up all who were not of their number.<br/><br/>Velle and Ratio squabbled over how to defeat the menace, and their resentment waxed; their nations fell in mere months, and all despaired, as villages crumbled to ashes and children hid in terror, to see the fleeing and frightened cut down or sundered or swallowed, to cry themselves to sleep or to starve with no parents; it was not an age of heroes.  Madness had won.<br/><br/>At the last stand on the furthest northern point of Ozira, the last two commanders leading the remains of each nations army, hungering and tired and shrunken, met.  Each was loathe to confront the other, and quick to blame; and it was not long after that they were confronted by Id.<br/><br/>General Sela, of Ratio, and Intendant Galvon of Velle, watched as their numbers fell before the inescapable onslaught, their combined forces backed to the seas.  While the Emperor of Id, Vinivis, reveled in the slaughter, Galvon wept for both sides, and Sela saw meaninglessness in their deaths; and with the competence of Sela's forces and the resolve of Galvons, Id was driven back inexplicably that day.<br/><br/>It would take years, years of gathering the survivors of both nations, the uncorrupted, before they the two nations would rise again and with their combined might, confine Id to its own lands, desolate and chaotic.<br/><br/>~Until now.<br/><br/>Thus Velle and Ratio made peace, Reason and Will were reconciled; and a great wall was erected about the lands of Id; and between the nations of Velle and Ratio; Velle erected a great wall of the might of iron, forty feet thick and five hundred feet tall, dividing the continent; thus no man could pass without the permission of the other side; and Ratio filled this wall with a mesh of meteoric iron and a hundred kingdoms worth of gold, that the forces of will would not bleed into and consume the lands where reason should reign; thus in the west of the continent, only logic and science prevailed, where as in the east, the force of men's will shaped their reality.  And there has been peace for a millenia since.  It is now 1000 AW, After the Wall...<br/><br/><br/><span style="font-weight: bold"><span style="text-decoration: underline">POWERS</span></span><br/>The system of powers is divided up into nine aspects of reality, borrowing from the Mage system.  You need not read up on it, though it would help.  The level of control one has over each of these aspects of reality depends on their level in it; for example, a level one (out of a maximum of five levels) "Time" will user might be able to tell the exact time of day by a mere glance at his shadow, whereas a level three "Correspondence" reason user would have the means and technology to teleport short, definite distances, and a level five user of forces or matter could even violate the laws of conservation!<br/><br/>How characters go about creating their effects depend on whether they reside in Velle or Ratio; In Velle, Magic is the accepted term, and focusing one's will in some manner generally shapes the effect.  In Ratio, one need not focus as much as think and build; hands on, more scientific work tends to produce results.  Magic rarely ever works in Ratio, and high technology tends to break down in Velle.<br/><br/>A brief outline:<br/><br/><span style="font-weight: bold">Correspondence</span>governs space and distance; including recognizing distances, recognizing bends and rips in space, and even bypassing space (such as teleporting.)<br/>Level 1:  Perceive Nearby Space<br/>Level 2:  Scry, Touch Space Over Distance<br/>Level 3:  Teleport Self, Counter Teleportation<br/>Level 4:  Tear Space, Wormhole<br/>Level 5:  Merge Spaces, Exist in Two Places at Once, etc.<br/><br/><span style="font-weight: bold">Entropy</span>governs the breakdown of a system; this includes the tendancy for energies and possibilities to settle; from heat dissipation to probability.  With skill in entropy, a will user might will a game of blackjack to fall into place that he would win the big pot and play it off as luck, while a reason user would have a brilliant grasp of counting cards and edge the game in his favor.<br/>Level 1:  Sense Fate and Probabilty<br/>Level 2:  Control Fate<br/>Level 3:  Control or Change Predictable Patterns<br/>Level 4:  Affect Life<br/>Level 5:  Affect Thoughts<br/><br/><span style="font-weight: bold">Forces</span>governs energy, pure and simple.  Well, almost.  Seeing, changing, and generating heat, light, magnetism, gravity, and the like.<br/>Level 1:  Sense Forces<br/>Level 2:  Control Forces<br/>Level 3:  Change One Force into Another (Heat to Electricity, or Gravity, etc.)<br/>Level 4:  Control Forces on a Massive Scale<br/>Level 5:  Change Forces on a Massive Scale, Create / Destroy Energy<br/><br/><span style="font-weight: bold">Life</span>governs control over matter and energy, but for living beings alone; anything living and organic that one wishes to change or control or effect (including oneself) must be targeted with ability in this aspect of reality, although dead matter can still be affected by both matter and life.<br/>Level 1:  Sense Life, Medical Scanning<br/>Level 2:  Heal Self and Change Simple Living Things<br/>Level 3:  Heal Others and Change Complex Living Things (i.e. Your Own Skin to Bark.)<br/>Level 4:  Transform Simple Living Things<br/>Level 5:  Transform Complex Living Things (i.e. Yourself Into a Tree.)<br/><br/><span style="font-weight: bold">Matter</span>governs control over nonliving material.<br/>Level 1:  Determine Composition of Objects<br/>Level 2:  Change Physical Form (i.e. Simple Shape, Size, State)<br/>Level 3:  Transmute Physical Form (i.e. Turn Scrap Junk into a working Car)<br/>Level 4:  Transmute Chemical Form (i.e. Lead to Gold.)<br/>Level 5:  Create / Destroy Matter<br/><br/><span style="font-weight: bold">Mind</span>governs control over sentient beings; hypnosis, extreme ascetic discipline, and domination are all simple examples of the possibility of this aspect.  A truly complex computer system, though inorganic, may emulate a mind enough that this aspect could in fact effect it, but this would often require capacity in the matter aspect as well.<br/>Level 1:  Sense Simple Emotions, Self-Control, Block own Pain<br/>Level 2:  Read Thoughts, Transmit Compulsions<br/>Level 3:  Telepathy, Share Dreams<br/>Level 4:  Control Minds, Astral Projection<br/>Level 5:  Create or Destroy Sentience, Control Subconsciousness<br/><br/><span style="font-weight: bold">Prime</span>governs what we are all made of, what everything is made of.  It does not encompass all the other aspects; rather, the raw bricks of creation, a sort of energy that makes up even atoms, can be tugged and drawn upon through this aspect.  This energy cannot be affected, however, by Forces.  It is raw creation, which can in fact fuel effects in all other aspects.<br/>Level 1:  See Energy Leylines, Effuse Self with Prime Energies<br/>Level 2:  Effuse Objects with Prime, Create a Weapon of Prime Energies<br/>Level 3:  Gather Excess Prime Energies, Effuse Others with Prime<br/>Level 4:  Return Prime from Matter / Forces<br/>Level 5:  Reweave Leylines<br/><br/><span style="font-weight: bold">Spirit</span>governs the soul and its plane of reality parallel to our own.<br/>Level 1:  Sense Spirits<br/>Level 2:  Touch Spirits<br/>Level 3:  Open Gates to Nearby Spirit Plane, Subsume Spirit<br/>Level 4:  Bind Spirits<br/>Level 5:  Forge Spirit Dimensions<br/><br/><span style="font-weight: bold">Time</span>is about as self-explanatory as matter.<br/>Level 1:  Sense Time Flow, Know Times, etc.<br/>Level 2:  See Through Time<br/>Level 3:  Dilate / Contract Personal Flow of Time<br/>Level 4:  Suspend Time  (Will Not Be Allowed.)<br/>Level 5:  Time Travel  (Will Not Be Allowed.)<br/><br/>If you have an ability you want, such as changing size, transforming yourself, etc, figure out how it works in terms of this list, or contact me for help.  I'm giving people a total of four levels to have divided among any number of these nine aspects of reality, but you cannot exceed level 3 in any one aspect; nor can you exceed level 1 in time for the start of the RP.  Example:  Someone who wants to transform because they can't naturally vore might take 3 Life, 1 Prime.  Someone who wants to soul vore (and you cant' soul vore without a 3 in spirit at least) might take 3 Spirit, 1 Time.<br/><br/>EDIT:  For those looking for specific effects rather than general control of a sphere, I may allow 6 or 7 levels in total.  That is, an expert surgeon might be a Level 3 Life Reason User, Level 1 Mind User, but someone who wants only the effects of transmutation, vore, and soul vore might get 3 Life Levels, Three Soul Levels, but powers limited to vore, physical transformation, and soul binding.