<span style="font-weight: bold"><span style="text-decoration: underline">The Vore Attribute!</span></span><br/><br/>((First off, I did NOT come up with these rules. Kitts came up with the idea for this attribute, and I merely borrowed it from him to work into my game. Go feed yourself to him to show just how awesome he is!))<br/><br/>((Updated as of 10/29/10))<br/><br/><br/>BESM custom vore rules<br/><br/>Basic vore - Digestion damage is equal to your base combat value x2. This happens every round, unless the predator willingly halts the digestion process. Characters below 1/3 HP suffer a slight (-1) penalty to escape. Characters below 2/3 of their HP suffer a signifcant (-3) penalty to escape. Armor does not aid against digestion damage suffered (Though force-fields with the appropriate attribute do). Damage applied to a force field via digestion is equal to 2x the value, and stacks every round for reducing the effectiveness.<br/><br/>Due to evolution, stomachs and throats have become incredibly resistant to damage (At least, from the inside!), and have an armor rating of 30, which protects from all forms of attacks. The stomach has HP equal to 1/4 the preds HP, with enough damage dealt to drop the predator's 'stomach hp' to 0 causing them to cough the trapped character back up (And likely give a very bad case of nausea to the unfortunate predator for a while).<br/><br/>Escaping from a stomach - Escaping from a stomach is incredibly difficult, with a difficulty class of 20. It is equally as difficult for those specializing in melee combat as those specializing in more magical attacks, though both do so in different ways. Those who wish to attempt to force their way out must succeed on a stat check of body + soul + 2d6. This represents physical prowess, flexibility, and determination to escape. Those who wish to use their wits and magic to escape may make a Mind + soul + 2d6 check. This represents intelligence, knowledge of leverage, magical ability, and sheer force of will.<br/><br/>Those with magical attributes that might aid in escape get a +1 bonus to their escape attempts (Assuming they ‘attempt to use’ that ability.) Those more martial gain a +1 bonus if they have the appropriate physical-based attributes (Assuming they attempted to ‘use’ that ability). The attributes allowed are GM-called, and vary per situation.<br/><br/>Using magical effects in a stomach – In order to use ‘magical’ effects, the character must make a DC 18 mind + soul + 2d6 check (Plus the vore-rank bonus of the predator). This might result in instant escape, should the used attribute allow it. Note – For every allocation of ‘mind shield’ or ‘Resistance’ the predator has, add +1 to this check, based on what it effects.<br/><br/><br/>Healing in a stomach – ‘Regeneration’ is effectively halted on any round the character takes digestion damage. This is true of any intensity of regeneration, as the stomach acids eat away at any progress, and only further along the process of digestion.<br/><br/>Healing effects are only ‘half value’. All predator’s stomachs absorb some of the magical or mental energy required to heal, thus resulting in reduced effects from healing.<br/><br/><br/>Using magic to pred – Most magical effects are able to be used to pred on other characters. Teleportation, shrinking, mind control, and many others allow for magical-based predators to efficiently devour their unlucky adversaries.<br/><br/>Shrinking a target gives a +3 bonus to ‘vore’ checks to devour them, and imposes a -1 penalty to resisting effects of vore for the target.<br/><br/>Teleportation can be used to instantly teleport someone into your stomach. This is a basic roll, using the ‘teleporation’ defenses.(Body + resistance vs. Mind + teleport attribute)<br/><br/>Mind control – Targets do not receive the customary +6 to defense when allowing themselves to be devoured – this is reduced to +3. However, every round they spend in a character’s stomach, they are allowed a save to break free from the effects – this IS made at a +6.<br/><br/>Targets swallowed while ‘willing’ receive a slight (-1) penalty to their escape attempts, as they allow their predator’s stomach to contort them in any way it desires, rather than fighting against the muscular contractions.<br/><br/><br/><br/><br/>Grappling to swallow – This is treated as a basic grapple attempt. On the second round, instead of choosing to pin or throw, you may choose to ‘swallow’ instead. Otherwise, this is treated as normal.<br/><br/>Pinned characters – A pinned character may instantly be swallowed by any character, with no check needing to be made. If the combatant who has made the pin allows, any character can be ‘fed’ an opponent, thus eliminating the need to perform additional grapple checks. In addition, a pinned character may automatically be swallowed by the character who has made the pin.<br/><br/><br/>Digesting a character – Digestion inside of a stomach is inevitable, though it is a long process. A character reduced to 0 hit-points is not ‘dead’…simply incapacitated, and too weak to continue to fight against the muscular contractions of the stomach. They may still call for help, fight to escape (Nothing short of a ‘perfect success’ (rolling a 12) will free a character – and then only ‘exceptional’ characters may fight for their freedom), but most likely, without outside help…they are food. Continuing to struggle past ‘0’ requires the expenditure of 5 energy/round.<br/><br/>When your take 2x your total HP in digestion damage, you finally pass out. Two rounds later, you become little more than nutrients for your predator. You CAN be saved at any time during this process, but once 2 rounds have passed, nothing short of resurrection magic will restore a dead character. Characters fully digested cannot be returned by any normal means.<br/><br/>Characters who are released from a stomach after dropping below ‘0’ may still be conscious, and at 1 hp. This is purely up to the GM.<br/><br/><br/><br/>Unusable attributes – Reformation and Reincarnation will not be allowed to be taken. Special story events might make one of these options available, but it will not be allowed as an inherent trait.<br/><br/><br/><br/>New attribute – Vore!<br/><br/>This allows you to devour another creature whole and alive, thus removing them from combat and dealing constant damage (Not to mention, a great meal to boot! >:3)<br/>2 points/level<br/><br/>Level 1 – You are able to devour another living creature. You may devour one creature equal to your size category. You suffer a slight (-1) penalty to physical actions until they are ½ digested, in which case the penalty is removed. Digestion takes 4 hours of rest, or 8 hours of activity. (For every additional creature devoured, you receive a -3 penalty to physical actions).<br/><br/>Level 2 – You may devour one living creature with no penalty. You may devour two with a slight (-1) penalty. The DC required to escape your stomach is raised by 1. (For every additional creature devoured over 2, you receive a -3 penalty to physical actions)<br/><br/>Level 3 – You may devour two living creatures with no penalty. The DC required to escape your stomach is raised by 1. Your digestion damage is increased by 1. Digestion time required is reduced by 1 hour. (For every additional creature devoured over 2, you receive a -3 penalty to physical actions)<br/><br/>Level 4 – The DC required to escape your stomach is raised by 1. Your digestion damage is increased by 1. Digestion time required is reduced by 1 hour. (For every additional creature devoured over 2, you receive a -2 penalty to physical actions)<br/><br/>Level 5 – The DC required to escape your stomach is raised by 1. Your digestion damage is increased by 1. Digestion time required is reduced by 1 hour. (For every additional creature devoured over 2, you receive a -1 penalty to physical actions)