Looking over things Netjak I have some stuff that comes to mind. Firstly you have extra damage on some of those attacks. Your greatsword and tail slap get 1-1/2 times your str modifier to make the damage 2d6+6 and 1d10+6 respectively. Your javelins are thrown weapons and actually add your str modifier to damage too so that is 1d8+4 damage to them. Your tail slap also should be a +4 bonus to hit instead of the +6 as it is a normal attack. As for equipment you do have a good amount of money and a lot of extra carrying capacity. You could always buy a large tent to have a bit more protection from the elements to burn off that excess gold. It is usually a good idea to keep some money for the start of the game though as it is usually difficult to know exactly what you need until the game begins. Things I have always found to be useful in one form or another are crobars, light weapons and rope. Crobars to break into places because hey... it could happen. Light weapons, like a dagger or kunai (kunai also functions as a crobar!), cuz they are easy to conceal in case you need to go somewhere and weapons are a no no. Slip it by security at that noble party and you are all set in case things go wrong (They always did on my end)! Rope is helpful for climbing things, getting across gaps, tying up prisoners and more. In the end it is up to you but those are things I would consider.