The mouth of the cave is empty; the traitors and trolls have moved on. The ground just outside is covered in a mess of footprints, ranging in size from shallow rodentfolk pawprints to salad-bowl sized talon marks. The chaotic, overlapping pattern of the prints, as well as the numerous blood-stains in the otherwise pristine white snow, bear witness to the battle that took place here.<br/><br/>[Track DC: 5 (very soft ground) - 1 (large creatures) - 2 (at least 6 creatures) = 3; the DC is less than 10, so the tracks can be followed with a survival check even without the Track feat. Moving at full speed raises the DC to 8, hustling raises it to 23 (which would require Track)]<br/><br/>Exitting through the mouth of the cave, the travelers step out into a white-washed wasteland. Though Boryg is located in a temperate climate and is normally known for its luscious forests and bountiful fields...once their eyes have adjusted from the dimness of the cave, the travelers see that they are standing in what looks like a tundra.<br/><br/>In every direction it is the same: rolling hills of white under a grey blanket of clouds. A relentless wind howls across the fields, carrying tiny ice crystals that sting exposed flesh. About two hundred yards to the south is Boryg's city wall--civilization. To the north, the canopy of skeletal trees peek out through the snow; their bases buried somewhere beneath the drifts. Beyond them on the horizon loom the jagged peaks of the Stalsis mountains, the source of the frigid wind--and the travelers' destination.