This is intended as a generic fantasy setting, with monsters, magic and treasures. Meant to be a bit humorous, with characters expected to repeatedly die, but serious content is always welcome. Call it a shout-out to old-school rogue-like RPGs. If you're interested, please do your best to follow the guidelines provided below. Also, to keep things organized, I want this to be a group of six people (myself included) at most.<br/><span style="font-weight: bold"><span style="color: red">Please PM me the character profiles for this and I'll edit them into this post; I'd like to keep the RP structured.</span></span><br/><br/><span style="font-weight: bold">The Premise:</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Beleth was once known as the Demon Goddess, a powerful cosmic being with a penchant for causing trouble. Long story short, she annoyed many other gods, who one day decided they've had enough of her. As punishment, they sealed her in a mortal body on a random world and cursed her to come back to life whenever she died, instead of returning to her true form. Unable to break free of this cycle, Beleth was stuck as a mortal who didn't age and kept coming back to life.<br/><br/>After long years of searching, she had discovered that her curse was hinged on specific objects, artefacts hidden deep within dangerous dungeons. Unfortunately, she couldn't get to them on her own, but luckily, there were plenty of people around to use. Having nothing to offer, she managed to blackmail some into cooperating by sharing her curse: if they died, they would only come back to life again. The problem is, they would die if they went too far from her, and the only way to get free of her curse is to break the curse on her.</div></div></div><br/><span style="font-weight: bold">The Rules:</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">0. These rules are subject to change, especially with input from participating players.<br/>1. Paragraph or longer posts. Any less destroys my mood completely. Not gonna demand perfect grammar, but it shouldn't be problematic for other people to read and understand what you're trying to say. If it is, we're just not going to get along.<br/>2. Regarding boundaries, keep violence, gore and dirty stuff mild by default. Beyond that, respect each other's, both ways: don't do something they dislike to another player, but don't complain about content you dislike happening to someone else.<br/>3. This RP is meant to have semi-realistic anatomy. No absurd vore or body parts please. Also, this RP is not meant to be sex or vore -centric.</div></div></div><br/><span style="font-weight: bold">Character Template:</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><dl class="codebox"><dt>Code: <a href="#" onclick="selectCode(this); return false;">Select all</a></dt><dd><code>[b]Name:[/b] <br/>[b]Age:[/b] <br/>[b]Species, Race:[/b] Any species is okay, provided they'd work with the premise. They definitely have to be sentient and at least mildly intelligent, though.<br/>[b]Gender:[/b] <br/>[b]Height, Build:[/b] <br/>[b]Appearance:[/b] Please provide a description of what your character looks like, so that other players can react to them properly.<br/>[b]Abilities:[/b] Anything your character is particularly good (or bad) at and/or any special skills they might possess. Please don't make them very powerful though, as they are meant to fail, more than once.<br/>[b]No-go's:[/b] Things you, as the player, definitely do not want to happen to your character in this RP.</code></dd></dl><br/>You can add more detail to your character if you like.</div></div></div><br/><span style="font-weight: bold">The Characters:</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><span style="font-weight: bold">Name:</span> Beleth, goes by Lily Violet<br/><span style="font-weight: bold">Player:</span> nicktaken<br/><span style="font-weight: bold">Age:</span> Looks 22<br/><span style="font-weight: bold">Species, Race:</span> Human<br/><span style="font-weight: bold">Gender:</span> Female<br/><span style="font-weight: bold">Height, Build:</span> 5'5" (165 cm), slender but curvaceous<br/><span style="font-weight: bold">Appearance:</span> Beleth's current appearance has an "innocent flower" feel. She is 5'5" (165 cm) tall, with long wavy auburn hair and large radiant green eyes. Her facial features are soft and kind, a bit contrary to her personality. Her build is a bit on the slender side, yet surprisingly curvaceous. She wears a deep blue "battle dress" - the bastard child of your everyday leather armor and a dress. Looks mostly like a dress, but with a leather chestpiece and bracers sewn in. The skirt part is more of a large loincloth than anything (just a very respectable one), with two separate fragments hanging in the front and the back. There are also small black shorts (for decency) and high leather boots. No heels.<br/><span style="font-weight: bold">Abilities:</span> Being a powerful cosmic entity, Beleth can do more things than a human could imagine, better than a human could imagine; she might as well be omnipotent in comparison. Unfortunately, her mortal shell doesn't have the same power, and loses vitality quickly whenever she exceeds her limits. This often results in her untimely death. As a human, she dabbles in swordplay and thievery, and is somewhat skilled at magic. Her eyes glow orange when she is close to or past her limits.<br/><span style="font-weight: bold">No-go's:</span> Same as the general guidelines: nothing very gory or dirty please.<br/><br/><span style="font-weight: bold">Name</span>: Avery<br/><span style="font-weight: bold">Player</span>: GeneticMess<br/><span style="font-weight: bold">Age</span>: 19<br/><span style="font-weight: bold">Species, Race</span>: Human<br/><span style="font-weight: bold">Gender</span>: Male<br/><span style="font-weight: bold">Height, Build</span>: 5'11", skinny and almost feminine in build.<br/><span style="font-weight: bold">Appearance</span>: With pale skin like a ghost, Avery has a youthful face with big blue eyes, conflicting with his somewhat shady appearance. Avery has thick, slicked down blonde hair that only goes partway down his neck as well. He wears a hooded robe with varying shades of purple and black, as well as having celestial patterns with yellow threads. He usually wears the hood over his head, even indoors, but will take it off if trying to make a point...for some reason. Under her robe, Avery wears ragged run-of-the-mill clothes, like that of a commoner. Besides that, he also wears leather boats with mythical patterns on the outside.<br/><span style="font-weight: bold">Abilities</span>: A powerful tactician, Avery had suffered through one war in his life, giving him plenty of combat experience. He knows how to forge a good strategy and it's not too likely he'll run into a puzzle he can't solve. He also knows several spells of varying use, whether for combat or keeping allies going strong. However, he's a glass cannon in this sense, and is terrible in hand-to-hand or melee combat.<br/><span style="font-weight: bold">No-go's:</span> No M/M, Hard Vore, Scat, Watersports.<br/><br/><span style="font-weight: bold">Name:</span> Rustscale<br/><span style="font-weight: bold">Player:</span> Dostoron<br/><span style="font-weight: bold">Age:</span> 15<br/><span style="font-weight: bold">Species, Race:</span> Kobold<br/><span style="font-weight: bold">Gender:</span> male<br/><span style="font-weight: bold">Height, Build:</span> 3'6'', Wiry androgyne<br/><span style="font-weight: bold">Appearance:</span> As his Name implies he has a rust Brown layering of iguanalike scales over his Body, coming just up to 3'6'' he is actually on the tall side of his kin, though lacking hair adorning his crocodile-ish head. <br/>he wears a form Fitting black leather armor with a Hood covering his entire face, looking a bit like an executioner cap when actually worn, his feet remain free, though many parts of his Body are adorned with Obsidian accessories.<br/><span style="font-weight: bold">Abilities:</span> True to the nature of his kin, he works quite well with traps, arrows and Stealth, however his small stature usually gives him a Problem with reach when in the melee<br/><span style="font-weight: bold">No-go's:</span> same as the Guidelines, i´m generally open minded.<br/><br/><span style="font-weight: bold">Name:</span> Jack Robinson<br/><span style="font-weight: bold">Player:</span> Beastmoder<br/><span style="font-weight: bold">Age:</span> 19<br/><span style="font-weight: bold">Species, Race:</span> Human Male<br/><span style="font-weight: bold">Gender:</span> Male <br/><span style="font-weight: bold">Height, Build:</span> 5'8, Not very much muscle, but can lift a bit.<br/><span style="font-weight: bold">Appearance:</span> Jack has shaggy brown hair, blue eyes, and wears a leather robe and hood, all painted with different shades of blue and black. He wears light shoes that let him run fast, yet almost completely silent. He wears a quiver, and has a crossbow in his bag. He carries around a dagger.<br/><span style="font-weight: bold">Abilities:</span> Pros: Can run faster than most people, the art of stealth, deadly accuracy.<br/><span style="font-weight: bold">Cons:</span> Less well-armored, not very strong.<br/><span style="font-weight: bold">No-Go's:</span> No sex, no cock vore, no anal vore, no HV.<br/><br/><span style="font-weight: bold">Name:</span> Kragga clan Kilden<br/><span style="font-weight: bold">Player:</span> sansuki<br/><span style="font-weight: bold">Age:</span> 25<br/><span style="font-weight: bold">Species, Race:</span> Orcish<br/><span style="font-weight: bold">Gender:</span> Female<br/><span style="font-weight: bold">Height, Build:</span> 6'4, and a fairly dainty, feminine build... for an orc. By human standards, she's built like a bodybuilder.<br/><span style="font-weight: bold">Appearance:</span> Pale green-skinned, Kragga probably has a little human somewhere in her ancestry, though she'd probably be grievously insulted to hear it. slightly greasy looking black hair flows in an unkempt mess from the back of her head, and the two protruding fangs from her lower lip and two dainty tusks on either side of her head remove any doubt of her species. She usually wears a collection of leather and metal armor pieces scavenged from a dozen fallen enemies, and usually arranges it so that her cleavage is at least hinted at; she's very proud of her looks, and (again, by orcish standards) is quite the beauty. Differing standards of attractiveness are not generally something that rises to her notice, though, with sometimes comical effects. For a weapon, she usually just uses a club, since there's less a step down from that to any blunt instrument (or fallen enemy) she finds on a battlefield. <br/><span style="font-weight: bold">Abilities:</span> Kragga SMASH. She's got raw brute strength oozing from every pore, and if anyone's "lucky" enough to see her without clothes on they'll see that her muscles have muscles. If something needs to be broken, or a fight calls for the direct application of force, Kragga is hard to beat; she was a prize raider of... things... definitely not innocent human caravans... and she always put herself in the vanguard and thickest fighting, swinging her weapon with abandon and accepting hits to deal out stronger ones in return. She's not the brightest, and has the magical ability of a shriveled turnip, but when it comes to brawling or small-unit warfare she's a fearsome combatant. <br/><span style="font-weight: bold">No-go's:</span> Only thing I really hate is underaged anything~</div></div></div><br/><br/>=======================================================================================================================<br/><br/>Beleth waited. She was sitting at a table in a tavern like any other. She was already done with her meal and beverage, but she was not yet done in this place. Early that morning, she sent out a notice about seeking capable people for a dangerous undertaking, promising them generous pay and riches beyond their wildest dreams should they succeed. This city was rather infamous for having a few seedy places and attracting all sorts of shady characters: bandits, vagabonds, mercenaries, adventurers. Right now, she had need of such people, as she had learned all too well that her quest was far beyond her capabilities. She had tried and tried again, only to fail every time. She needed people who could do things she could not, or perhaps simply more hands, or perhaps simply bodies to climb over. Regardless, continuing on her own would be foolish.<br/><br/>The notice spoke of where she would be waiting and how to find her; she made sure to run it by the innkeeper just in case, so he could point anyone interested in her direction. So far, nobody showed up, but that was not strange or disheartening. The sort of folk that was most likely to accept her proposition weren't very active until the evening, and the sun was still pretty high in the sky. Of course, she didn't actually have anything to pay her potential employees with, but she would cross that bridge when she came to it. For now, she waited.