<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Irthos is not me, but has my blessings. It's kind of fun to have someone else running a combat for a change.  <img alt=":D" src="./images/smilies/icon_mrgreen.gif" title="Very Happy"/></div></div></div><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">I'm about 85% done with a large "Elsewhere in Armel" update that will help set the scene. I'll post it either tomorrow or the day after.<br/><br/>*looks at a clock* Or...seeing as how it already <span style="font-style: italic">is</span> tomorrow...make that today or tomorrow.</div></div></div><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Since so much is happening right now, while some players have not yet acknowledged that we've resumed, I'm going to make a mild ret-con and say that Sashi slipped out discretely without really announcing her intentions. This is for continuity's sake, since I have a feeling that some PCs would have reacted to keep her from going off alone (Chrrou, in particular, probably would have had an aneurysm if he knew).<br/><br/>Trying to keep adventurers from wandering off is like herding cats. x3 x3 x3 There's a reason they call them ad-<span style="font-style: italic">venture</span>rs and not ad-stayputers x3.</div></div></div><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">If you're reading this and haven't posted anything since my October hiatus, could you at least send me a PM just saying "I'm here"? I want to get a sense of who is checking the thread.</div></div></div><br/><br/><br/><br/><br/><blockquote><div><cite>Alyssa wrote:</cite>Jess... You don't intend to stay in bed all day, do you? Oversleeping will lead to poor health, you know." With a moue of displeasure, Alyssa marches over to Jess's bedside, intent on raising her torpid companion... but another grumble from beneath the pile of blankets makes her rethink the wisdom of disturbing a predator at rest. Especially when he has more effective forms of motivation at her disposal...<br/><br/>"Well, if you insist, you can sleep in," Alyssa says. "But," she adds, leaning over to whisper in Jess's ear, "if you stay in bed too long, you'll miss breakfast and the arena..."</div></blockquote><br/>"Breakfast?" mumbles Jess.<br/><br/>"But...my breakfast..."<br/><br/>"<span style="font-weight: bold">...is right here!</span>"<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">[Jess melee touch: 1d20(7) +12 -4(prone) = 15; miss by 1 point]</div></div></div><span style="font-weight: bold">*CHOMP*</span>Jess bursts from the blankets and takes a huge bite of the spot where, just a split-second before, Alyssa's head had been located.<br/><br/>"...Rgh...pheh." she gives the lightning-fast tiefling the stink eye. Looks like there'll be no breakfast in bed for her today.<br/><br/><br/><br/><br/>She moves as if to curl back under the blankets and return to sleep. Then Alyssa's words penetrate. "Oh right...<span style="font-style: italic">that</span>breakfast."<br/><br/>"<span style="font-style: italic"><span style="font-weight: bold">Al-rigghht.</span></span>I'm getting up, I'm getting up..." she says with a grumpy huff as she extricates herself from the bed. Her pillow is missing for some reason<span style="font-size: 80%; line-height: 116%;">(and there is a tuft of down-feather stuck to the side of her mouth x3)</span>.<br/><br/>She is all but nude, but gives this not even a moment's thought before standing before Alyssa and getting dressed.<br/><br/><br/><br/>"...didn't I eat you?" she muses groggily as she is slipping into her armor.<br/><br/><br/><br/><br/>Once fully dressed and equipped, she trudges into the central room.<br/><br/><br/><br/><br/>~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~<br/><br/><br/><br/>Lin, Nocke and Heshaar are still in Chrrou's room.<br/><br/><br/><br/>~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~<br/><br/><br/><blockquote><div><cite>Minndrillia wrote:</cite>"Miss Yuki, you needn't worry. Mindlink is not some sort of backdoor into the subject's conscious. It's creates pathways for us to send thoughts of our choosing to others. If you'd like, I can link those present before I head out."</div></blockquote><br/>"..." Yuki replies to Mindy with a cold, distrustful stare.<br/><br/>"Yes, please do." says Soma.<br/><br/><br/><blockquote><div><cite>Minndrillia wrote:</cite>"Come to think of it, how much longer do we have this room for? If we have some time to spare, perhaps Vonerys and the others would like to stay here a bit longer while we set out."</div></blockquote><br/>"Hm..." says Soma. "The scroll said thirty hours, I think. So that works out to...a bit after midnight tonight. We've got the suite for the rest of the day."