Additional Rules for this campaign here! - Nothing beyond what has been PM'd to players. Additional will go here!<br/><br/><br/>VORE<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">To avoid any confusion, vore is not only a great method of combat in this world...it's also used for recreation. There are many, MANY individuals who are both pred and prey-minded, and often enjoy indulging in those things that they enjoy.  After all, digesting living prey can feel nearly as good as sexual pleasures (And in some cases, actually better, depending on the nutrion received), so it is very widely enjoyed...assuming you're not on the end that's getting digested.<br/><br/>Needless to say, this has ended badly many, many times, as some predators simply enjoy the pleasure that a full belly of prey brings them FAR too much. To make this even more dangerous, after a day's worth of digestion, there's really not much evidence left over. At least, nothing that is identifiable. <br/><br/>EVERYONE is capable of vore, with the only real hindrance being experience, and finding someone willing enough to let them give it a shot. From the most innocent barmaid, to a pixie in an ancient forest, to the naga that noms folks as a living....pretty much everything is capable, given time.<br/><br/>This being said, feel free to offer yourself up as willing prey - it's just as much recreation as food, in some establishments. Not everyone is out to digest everyone else. Of course, don't be surprised if a few of them try just that, if they can get away with it...<br/><br/>Also, don't be surprised if others offer themselves up as willing prey from time to time - especially to those who are more charismatic, or flirty. Of course, this puts them pretty much entirely at the mercy of the predator. Keep? A free meal, and nutrions. Release? Likely make a friend, however pervy. Just be careful about going on random nomming sprees through towns - eventually, SOMEONE will figure out who is behind the influx of disappearances, and...well...it might not end well!<br/><br/>Willing PC devouring is also encouraged. Of course, it's up to the one playing predator, and prey, as to how that ends up...<br/><br/>Is willing vore common? Sometimes. Is it accepted? Yes. Can it be deadly? Sometimes. Be careful, but have fun. &gt;:3</div></div></div><br/><br/><br/><br/>Sexual Situations<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">What can I say, it's a game built around a fetish. Sexual situations may arise during the course of the game. They, however, will not be forced on anyone. This goes for PCs as well - don't force it on someone who doesn't want it (Unless it's unwilling vore. Then, obviously...well, you get the idea.). Myself, as the DM, will be fine with any number of things, beyond what I've already listed above in previous posts.<br/><br/>Characters who possess a high charisma will be flirted with. Innate charm or natural beauty is certainly not lost upon the NPCs of the world, and some might get pawy, both male and female. If this is something you prefer to avoid, LET ME KNOW BEFORE THE GAME STARTS. <br/><br/>Some sexual situations might lead to RPs between two PCs, or a PC and an NPC. Please, do not have the scene drag on for 2-3 weeks. Post back and forth quickly, so others are not left in limbo while waiting. That being said, I'll be sure to give PCs something else to do during these types of situations. <br/><br/>Sexual sitations, for the moment, should be placed in spoilers much like this, and labeled as such. This might change, based on how 'okay with it' all involved in the game are.</div></div></div><br/><br/><br/>Alternative types of vore, and releasing scenes<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Let's see...where to begin here.<br/><br/>We'll start with alternative vore types. Breast vore, ear vore, and other types of vore like this will not be accepted in the game. They don't fit the context of what I'm going for. CV is also something I'd very much prefer to keep away from.<br/><br/>UB and AV are possible, but only if the 'prey' is THREE size categories smaller than you are. For example, a huge dragoness might be able to UB a small fennec, or something else to those effects. You get the idea.<br/><br/>UB will also not provide a nutrion (I might decide to change this, not sure.) The damage for UB is based only on strength for every damage roll.<br/><br/>AV  is a much slower method of vore, but also provides much less room to escape. The prey moves from rump ---&gt; Intestine ---&gt; Intestine ---&gt; Intestine ---&gt; Stomach, where they will then need to escape through the mouth, if possible. AV uses your same vore check, minus feats that are based on SWALLOWING. AV damage is 100% based on strength every time, +1d2 acid damage for every 'stage' upwards that the prey takes (1d2, 1d4, 1d6, stomach). This does net a nutrion.<br/><br/>Hard vore....much like the alternate vores, it's not my thing. That being said, it's allowed if it's something you REALLY want to do. I only ask that it be put in spoilers and marked. Again, this won't net a nutrion - but that might be something I change in the future.<br/><br/><br/>Releasing scenes (IE, Scat). It's only natural, and not something I frown upon. After digestion, prey has to come out somewhere. That being said, releasing scenes are more than accepted when related to vore. Normal scat, not so much. Digest someone? Feel free. Have a turkey dinner? I'd prefer not see it. These scenes will always be in spoilers, and marked - but feel free!<br/><br/>If there are ever questions, feel free to contact me, and I'll let you know ASAP.</div></div></div><br/><br/><br/>Drama Llamas<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">I would very much prefer to never have the Drama Llama rear it's ugly head. I'm not gonna put up with it.<br/>OOC badmouthing of another party member will be dealt with pretty swifty - I want folks to get along. Most of all, I want folks to have fun.<br/><br/>I encourage PC on PC vore, especially if it's willing (Unwilling is case by case, and not something I really WANT to see...could ruin the gameplay experience, unless both consent outside of game).<br/><br/>I do not encourage being a dick, for lack of a better word. If your character doesn't like another? Fine. Don't go being prickish to them until the end of time. XD If it's something OOC, work it out. If it's IC, think of a way to reconcile. The party will be travelling together until the end of the adventure, and unstable parties end up much more cohesive, oftentimes in the sewers.</div></div></div><br/><br/><br/><br/>Difficulty<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">In previous games, I've been very lax in how things played out. This game will be a bit more difficult, and you can almost expect to visit a stomach at some point or another. Just as PCs may min/max their devouring abilities, NPCs will be proficient with predation as well. For those of you who've played my previous games, you know that I don't go overboard with it - in fact, I think I've only ever successfully eaten a single player, ever....and it was willing.<br/><br/>Just, don't be surprised if poor tactics or lack of awareness lands you in a gurgle-chamber until you can manage to escape. Good tactics, of course, will always be rewarded. I play my NPCs as realistic as possible - you scare them enough, they might drop their weapons and bolt, and not all choices they make will be tactically sound. Bandits will be MUCH easier to deal with than a trained squad. There is always a way to win, even if it's not readily apparent. Just keep your eyes peeled, and look for 'clue descriptions' in what I describe...it'll tell you more than anything else.</div></div></div><br/><br/><br/><br/>Digestion<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Digestion happens in two different ways - In combat, and out.<br/><br/>In combat digestion is not your typical 'settle down and enjoy your food'...quite to the contrary. Even when prey is technically 'dead', they might still be moving, squirming inside of you...more or less, your acids and stomach muscles just pummel them into submission, preventing their escape. They're still technically dead for all intents and purposes, and bringing them back up will just finish them off via throat-muscle constriction...but, it makes little sense for a stomach to kill someone in less than a minute, yet take eight hours to digest them fully.<br/><br/>Expect bellies to still be squirming well into the ten-to-twenty minute mark after a battle is over.<br/><br/><br/>OUTSIDE of combat, digestion takes on a more realistic (at least, to me) tone, taking somewhere between ten minutes and forty minutes for prey to finally succumb and become a meal. This is generally MUCH more enjoyable for the predator, who just lets their stomach work at it's own pace, and gets to enjoy the pleasures of nutrion-rich prey to the fullest. Damage is still rolled, albeit at a much slower pace. (Picture every 3-4 minutes, as opposed to every six seconds in combat.).</div></div></div><br/><br/><br/>Armor<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Armor in this world is unconventional, obviously. Even on full plate, there are dozens of additional straps and plates to allow the stomach to expand, allowing you to fit two, three, four, or possibly more living prey down without being hindered. <br/><br/>More or less, armor will never prevent you from devouring others. Armor, also, is harder to digest (Obviously), though players can feel free to digest the armor, or simply cough it up once the prey has dissolved (Normally after 8 hours per size category). Either way, it will be unusable, and take HEFTY repairs to fix. Magical armor is the same way - digestion is going to mess it up, badly, and likely beyond repair.<br/><br/>That being said, feel free to describe your armor however you want. Want full plate that leaves your chest exposed, and just has huge pauldrons used for blocking? Do it.<br/><br/>Wanna wear a cup, and nothing else? Sure, it's plate. However you wanna swing it. However, despite description, armor is going to play out the same way - same penalties, same bonuses, all that jazz. However, customize it however you like. It can be made out of babies for all I care, just make it something you'll have access to, and have it make sense!</div></div></div><br/><br/><br/>Art (Both players and lurkers read this!)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">I don't have time to go looking for the artist of every single picture I use in the game. Not just that, but I sure as hell don't have time to ask for permission for every single picture I use. If an artist prefers I remove a picture from this thread? Feel free to let me know via PM, and I'll do it happily, no worries.<br/><br/>If I mislabel a picture's artist? Let me know via PM, and I'll change it.<br/><br/>Just don't have the time to do it all myself. XD I try my best to ALWAYS offer up the artist if I know who it is ,but sometimes, I just don't know.<br/><br/>Also, feel like drawing art for the game? Feel free - I'd happily post it up for all the players and watchers to see, along with giving credit to you.</div></div></div>