I really like to join in on this game with a lovely deep sea mermaid (where the fish half is a mix of the gulper eel and angler fish), though, it might be a little hard to get to work both mechanics wise and theming wise, and as I am quite a newb at Pathfinder, though, not at all with DnD elements, I would like some input from those of you with experience, and especially you Zephyr, as the DM (I assume).<br/><br/>Being a almost soley aquatic creature, she would take massive penalties while on land, like slow movement, gradual dehydration and probably an elemental voulnerability to heat in the same way as Ambrose's sharkperson, but I still feel like a large, serpentine being with the access to a tail attack, as well as a possible blind attack (A anglerfish style lure on her head, though, it could also just be cosmetic). Essentially, to summarize my rather scrambled thoughts as I try to put a character together, how many points would you guys think gradual dehydration and reduced movementspeed on land refund, and how severe should the hydration be, if it is possible to implement without too much hassle?