Finally snapping out of whatever had come over her, Rissle flicks her gaze around for the priestess she swore she had nailed with her still knocked arrow. Of course, she wasn't around to be seen, only Nez and her noticably fuller gut burbling and glorping about.<br/><br/>A serious, throbbing pain suddenly shot out throughout her body, pulsating from the gash on her back left by the spectral blade that vanished as quickly as it appeared. After her hand touched the source of the pain and came back red, the grimacing ranger quickly cast cure wounds on herself and closed it right up.<br/><br/>As she sheated her bow with a releived sigh as the pain dissapaited, the half-dragonborn just barely caught the question aimed at her, to which she smiled, caressed her massively swollen, sloshing tummy, and said, "Weeell, I hid my reptilian features of course, wrapped myself up in my cloak, refrained from burping too loudly and just pretended to be a very pregnant greiving widow as I walked out of the front gate. ... In retrospect, I don't think I had needed to do that, there weren't many people around, after all.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Cure Wounds: 1d8+2 = 10, which healed all of the 9 damage she had received.</div></div></div>