<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Hey there everyone! Finally getting things back under way again - and I'm going to start with a few minor changes to the rules. The actual changes to your character sheets should be minimal at best (And, actually, quite helpful!). For those that do have a few moderate changes, I'm sorry - I feel like this new system I've been working on during the down time will greatly aid the PCs (which I'm always for), and add a bit more fun to the game. Without further ado, let's get this thing rolling again!  A couple of new feats and a slew of new spells coming soon!</div></div></div><br/><br/><span style="font-weight: bold">New House Rules</span><br/><br/>Feats - Feat progression has changed just a little bit, in favor of the party!<br/><br/>Feats are now gained at, for all classes....<br/><br/>1st<br/>2nd<br/>3rd<br/>6th<br/>9th<br/>12th<br/>15th<br/>18th<br/><br/>In essence, this gives everyone one extra feat to further customize your character at 2nd level.<br/><br/>This is not including bonus feats.<br/><br/>Skill groups can be traded on a 2 for 1 basis (For example, if you are a fighter without access to escape artist, but want it...you can trade 'intimidate' and 'jump' for Escape artist. Intimidate and jump become cross-class, but Escape Artist is no longer cross-class. No knowledge skills are allowed to be traded, since...well...everyone can get them.)<br/><br/>Heal Skill : Overnight Treatment - DC 15, heals 4 HP per level of the subject.<br/>After Encounter - Takes 10 minutes, DC 10 heals 1 per level of subject<br/>DC 15 heals 2 per level of subject<br/>DC 20 heals 3 per level of subject<br/><br/><br/>Tumble : Move past enemy's threatened area : DC 20<br/>Move through Enemy: DC 30 (Or, let them eat you. XD Hah!)<br/><br/>Spell Durations : 1 round per level and similar becomes 'encounter' (Only affects beneficial spells)<br/>10 minutes per level becomes 'adventure' (For example, cast it before you go into a crypt...it lasts until you get out, or similar)<br/>1 hour per level level and similar becomes 'all day'.<br/>Any spell can be dismissed by the caster with a move action<br/><br/>Paladin : Auras as Marshall or Dragon Shaman: 1st at 6th level, 2nd at 12th, 3rd at 18th (Bonus remains at +1)<br/><br/><br/><span style="font-weight: bold"> New spells! </span><br/><br/><span style="font-weight: bold">Wizard/Sorc spells</span><br/><br/><span style="font-weight: bold">'Intense hunger'</span><br/>Enchantment<br/>Level: Sorc/Wis 2<br/>Casting time: 1 standard action<br/>Components: V,S<br/>Range: Short (10 foot, +5 foot per 2 levels)<br/>Targets: One living creature<br/>Duration: 1 round/level<br/>Saving Throw: Will negates (Harmless)<br/>Spell Resistance: Yes<br/><br/>This spell instills a powerful hunger in the subject, making them desperate for a living, squirming meal. This hunger only seems to be sated by devouring a living meal, and the subject of this spell is more than happy to ensure that hunger is sated as quickly as possible.<br/><br/>Effect : Creatures affected by this spell get a +1 bonus to vore and grapple per 2 caster levels(Max, +5), ONLY for the purposes of devouring another creature. The bonus lasts until the first creature is devoured, and then the spell is expended - imposing a -5 penalty to escape checks on the first creature devoured. This spell does not affect the interior AC of a target - creatures can still cut their way out.<br/><br/><br/><br/><span style="font-weight: bold">'Voraportation'</span><br/>Conjuration<br/>Level: Sorc/Wiz 3<br/>Casting Time: 1 standard action<br/>Component: V,S<br/>Range: Short (10ft, +5 ft/level)<br/>Targets: One creature, Ranged Touch Attack<br/>Duration: Instant<br/>Saving Throw: Will save<br/>Spell Resistance: Yes<br/><br/>By focusing your energies for a brief moment, you create a shimmering, glowing portal around the subject's entire body, temporarily encasing them in an extradimensional field. However, that portal does not lead to another realm - it leads directly into your stomach. The target dissappears almost instantly, teleported effortlessly into your stomach (Bypassing the 'grapple' and 'ingest' stages). Subjects teleported into your stomach enter as if helpless, imposing a -2 penalty on all checks once inside.<br/><br/>Note : Normal vore rules apply once the target is inside your belly.<br/><br/><br/><span style="font-weight: bold">'Iron Belly'</span><br/>Transmutation<br/>Level: Sorc/Wiz 3<br/>Casting Time: 1 Standard action<br/>Components: V,S<br/>Range: N/A<br/>Target: Self<br/>Duration: 1 hour/level<br/>Saving Throw: None<br/><br/>By focusing your mystical energies, you greatly strengthen your stomach walls, making normal blades and claws slide off of your tough interior like paper against steel. Your belly AC increases by +1 for every 2 caster levels, and you gain DR 1/Magic (+1 DR for every 3 caster levels).<br/><br/>Note : This spell does not affect your vore checks.<br/><br/><br/><span style="font-weight: bold">Psychic Warrior Spells</span><br/><br/><span style="font-weight: bold">Soul Grasp</span>(Thanks to Sillyness for this one! <3)<br/>Transmutation<br/>Level: Psi-war 3<br/>Casting Time: Swift<br/>Components: O<br/>Range: Touch<br/>Target: One creature<br/>Duration: Instant<br/>Saving Throw: Will<br/>Spell Resistance: Yes<br/><br/>With energies tinting your hands you reach and grasp a foe. Instead of grappling their flesh you are grappling their very soul and attempting to pull it from their body. When the spell first takes effect you and your foe make opposing grapple checks. If the foe fails you pull his soul half way from his body. The following round you make another opposed grapple check. Should the second check succeed you rip their soul from their body and are free to devour it in the same round or simply let it go. A soul let go will return to its body the following round and is stunned for a number of rounds equal to 1d4+ spell caster level.<br/><br/>Note : Instead of normal grappling rules a person effected by this spell uses his BAB + will save for his grapple checks. Devouring a persons soul will gain any nutrions the body carried.<br/><br/><br/><br/><span style="font-weight: bold"> Cleric Spells </span><br/><br/><span style="font-weight: bold"> Soul extraction </span><br/>Necromancy (Unaligned)<br/>Level: Cleric/Favored Soul 4<br/>Casting Time: 1 standard action<br/>Components: V,S<br/>Range: Short (10ft, +5 ft per level)<br/>Target: One creature<br/>Duration: 3 rounds<br/>Saving Throw: Opposed<br/>Spell Resistance: Yes<br/><br/>By calling the favor of your diety into your very being, you are able to focus on a single creature. Reaching out towards them, you focus your very will into not grabbing their body with your diety-enhanced power - but their very soul.<br/>You and your target make opposed will checks. If your will check is higher, you instantly grasp ahold of the creature's soul, and can feel it starting to funnel down your throat and into your belly. You are unhinderd as the spell continues to work. On the second round, the target makes a single will save. If the save is successful, they are stunned for 1 round per 3 caster levels. If the save fails, their soul is partially ripped from their body. On the third round, if the save is successful, the creature is nauseated for 1d4+1 round/2 caster levels, and stunned for 1 round per 3 caster levels. If the save is failed, the creature's soul is instantly ripped from it's body, and courses down your throat into your belly.<br/><br/>Note : A soul cannot escape your stomach. Digesting a soul gains whatever nutrions the creature's body carries. A soul is only half as large as the creature it came from for purposes of fullness.<br/><br/><br/><span style="font-weight: bold"> Druid spells</span><br/><br/><span style="font-weight: bold">'Food Chain'</span><br/>Enchantment<br/>Level: Druid 1<br/>Casting Time: 1 standard action<br/>Components: V,S<br/>Range: Medium(30ft, +5ft per level)<br/>Target: Two creatures<br/>Duration: 1 round/level<br/>Saving Throw: Will and Will(Harmless)<br/>Spell Resistance: Yes<br/><br/>You instill the fear of the natural world in the target, ensuring that they know they are not as high on the food chain as they'd first thought. Another creature is temporarily bolstered, knowing just where on the food chain that suddenly-delicious looking prey item is - right below them. The target is given a -1 to vore and grapple checks(-1 per 2 levels, Max +5) to devour or resist being devoured by a single ally, chosen when the spell is cast. The ally gains the penalty as a bonus vs. that single creature, getting a +1 to vore/grapple checks to ingest or resist ingestion(+1 per 2 levels, max +5).<br/><br/><span style="font-weight: bold">'Nature's Hold'</span><br/>Transmutation<br/>Level: Druid 3<br/>Casting Time: 1 standard action<br/>Components: V,S<br/>Range: Medium(30ft, +5 ft/level)<br/>Target: One creature<br/>Duration: 1 round/level<br/>Saving Throw: Reflex<br/>Spell Resistance: No<br/><br/>The target is encased in a clear sheet of honey-flavored cocoon, just permeable enough to allow the creature's full flavor to show through. The cocoon itself is very malleable and allows some minor amount of movement, but escape is very difficult, requiring 20(+5 for every 4 levels) points to be dealt with a light or natural slashing or peircing weapon (AC 16, +2 per 4 levels), before the entrapped creature may escape. Spellcasting is all but impossible within, and any spells that require complicated hand movements automatically fail. However, the creature inside is protected from all outside damage, unless 20 points(+5 for every 4 levels) is dealt (Destroying the cocoon). Overflow damage affects the target. Contact with stomach acid instantly dissolves the cocoon, allowing the entraped creature to struggle free.<br/><br/>Note: Creatures swallowed while in the cocoon are considered 'Helpless', and incur the penalties associated.<br/><br/><br/><span style="font-weight: bold">'Spiritual Predation'</span><br/>Necromancy<br/>Level: Druid 4<br/>Casting time: 1 standard action<br/>Components: V,S<br/>Range: Short(10ft, +5ft/level)<br/>Target: One creature<br/>Duration: 3 rounds<br/>Saving Throw: Will<br/>Spell Resistance: Yes<br/><br/>Calling upon the powers of nature, you show your target that not all predators prey only on the flesh. The target must make a will save, or have his/her soul become disjoined from their body.  They instantly become helpless, as they fight to keep their soul inside. 2nd round - another will save. If successful, the soul rejoins, and they are stunned for 1 round for every three levels 3.. If unsuccessful, their soul is partially drawn from their body. 3rd round - Will save. If successful, they are Nauseated and 1d4+1/3 levels, and stunned for 1 round for every 3 levels. If unsuccessful, their soul is instantly pulled into the caster's stomach, with no chance of escape.<br/><br/><br/>Note : A soul cannot escape your stomach. Digesting a soul gains whatever nutrions the creature's body carries. A soul is only half as large as the creature it came from for purposes of fullness.<br/><br/><br/><span style="font-weight: bold"> New and changed Feats!!</span><br/><br/>Belly absorption. [Vore] (Thanks to Sillyness for the feat! <3)<br/>Your stomach is accustomed in providing difficulties for casters.<br/>Prerequisites: Predatory instincts<br/>Benefit: Creatures inside of your belly must beat a concentration check of 10 + your vore bonus to even cast a spell inside of your belly. Also, should a spell fail you gain an amount of HP equal to the spell that was cast.<br/><br/>Improved belly absorption [Vore] (Thanks to Sillyness for the feat! <3)<br/>Your stomach thrives on casters.<br/>Prerequisites: Predatory instincts, Belly absorption.<br/>Benefit: Creatures inside of your belly must now make a concentration check of 15 + your vore bonus to cast spells inside of you. In additional, when a spell fails you regain HP equal to the spell level +1.<br/><br/>Tight Belly [Vore]<br/>Once inside, your prey find it difficult to do anything other than dissolve.<br/>Prerequisites: Predatory Instinct<br/>Benefit: Characters in your stomach take a -2 penalty to all rolls inside of your belly except damage.<br/>special: You may take this feat multiple times. Its effect stacks.<br/>(Lowered to -2 for the extra benefit of effecting spell casters should you also have the belly absorption feat)<br/><br/>Experienced Predator [Vore]<br/>You've devoured more tasty little snacks than you can count - and you know just how to do it again, and again, and again.<br/>Prerequisites: Predatory Instinct, 3 other vore feats<br/>Benefit: You get a +1 to grapple and vore for the purposes of devouring others (Not escape), for every vore feat you posses (Including this one). This affects your overall vore check, and belly escape DC.<br/><br/>Confined concentration [Prey] (Thanks to Sillyness for the feat! <3)<br/>You are adept at casting inside of a stomach.<br/>Prerequisites: Combat casting,<br/>Benefit: You gain a +4 bonus to your concentration checks when casting a spell inside of a predators belly.<br/><br/><span style="font-weight: bold">Removed Beta Feats</span><br/>Audacious concentration [General]<br/>Cunning predator [Vore]<br/>Nimble predation [Vore]<br/>Bewitching predator [Vore]<br/>Predatory Evocation [Vore]