<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">@Anime_Chaos I know exactly what you mean. High lethality games is one thing, but as it stands this is more of a case of bad rolling vs the GM rolling good. Coupled with perhaps some minor hard to notice flaws in the very light system. I've rolled 3 1's so far. With a 2, a 4, and a 5.<br/><br/>But you're right, we made staunch preds, but I was clearly willing to be pred as just looking at the example mechanics he gave I could pretty much tell it would be a high lethality game from the getgo by just watching the numbers. It seemed to be a two way street though. Perhaps it's because I've played enough Pathfinder at this point that I could spot that.<br/><br/>On that note: I'm planning to set up a vore based Pathfinder commoner campaign (high lethality, unless played very and I mean <span style="font-weight: bold">very</span> clever) on Roll20.net, anyone interested?</div></div></div>