<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">I've just sent you a PM with my thoughts on the matter, but I'll summarize here as well:<br/><br/>For classes that have Escape Artist, a defensive EA check is really the only thing between them and digestion. Making active checks to escape isn't terribly efficient, since it takes a minimum of 3 rounds to escape without additional feats (versus as little as 1 round to be swallowed). There are feats and abilities to get around this, but stocking up on pure defense makes for dull PCs and near-useless NPCs. I think the use of Escape Artist to resist grapple/vore should be kept, but limited either by resitricting it to one check per round or by imposing a penalty on the check.<br/><br/>Of course, roughing up prey a bit also helps- injured penalties do a lot to offset a high escape bonus.</div></div></div>