Okay, couple of things:<br/><br/>0) This is still very much open, both to adjusting the rules and to creating characters! I’ll… probably DM this one, I think, rather than having a proper PC of my own.<br/><br/>1) I think we need another aspect (‘digestion’, probably) for defence against<span style="font-style: italic">getting</span>digested.<br/><br/>2) I’m not sure what to do about equipment. Wearing gear, and gear getting digested, is very important in the game. In part, it helps to emphasise that a naked or lightly-clad girl might as well be called ‘snack’. On the other hand its tricky to deal with. Suggestion (but I’m wide open to other ideas)<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">We use equipment, especially armor/clothing.<br/>Edit -actually this system basically needs all equipment rolled into one or two star boosts as they are very powerful - more so than I'd realised actually...<br/><br/>Equipment can be: Main Hand, Off Hand, Head, Body, Legs, Feet, Lingerie. <br/>If you have not been eaten equipment gives a defined benefit. Usually it can be used to make attacks (e.g, bow-and-arrow can be used to make shooting attacks, staff can be used to make magic attacks). Armor gives a bonus to a particular defence score (probably physical).<br/>If you have been eaten, armor can be digested. It has the same defence as its bonus (i.e, if the bonus is +2 to physical defence, it has defence 2 itself) and a fixed number of HP. Armor is digested before you are… i.e your armor must be digested before the stomach starts digesting you.</div></div></div><br/><br/>3)<span style="font-style: italic">’You may give up 1 Skill to get either +2 Hit Points in a single Aspect <span style="font-weight: bold">or</span> +1 Defense in a single Aspect per Skill you gave up.’</span>... so based on that I think you’d have to give up one skill for +1 Stomach Defence and another skill for +2 Stomach HP.<br/><br/>4) I think ‘Kari’ covers a bit more as a quality. Specifically I don’t think you need ‘More Legs...’ and that grappling, tripping and blocking-large-areas are naturally part of having ‘Kari’ as your ‘Quality’. If we do the equipment thing you are also considered to be ‘armed’ at all times, as your front legs are roughly equivalent to shortswords.<br/><br/>5) Mages would typically have ‘Mage’ as their quality, so you’ll be quite restricted by having ‘fire mage’ as a skill. This seems appropriate as ‘monsters’ aren’t supposed to be as good at spellcasting as ‘girls’. If we do the equipment thing you should have a staff or something. So when casting a fire spell you’d roll 2#1d6. One for being a fire mage, and one for having a staff. If you didn’t have the staff you’d roll 1d6 for being a fire mage. If you were casting a non-fire spell you’d roll 1d6 for having a staff and some knowledge of magic.<br/><br/>Does that seem okay?