The incomplete state of my character is partly because of the lack of any setting information. How she'd be armed depends on just what the setting winds up like for instance.<br/><br/>I may even wind up dropping the whole alchemy thing. Since without any basis on what it could and could not do I've been at a loss for actual effects it'd have. It's kind of an Achilles heel for things where absolutely everything is created by players. Uncreative folks like me can't contribute well without a framework.<br/><br/>At least I do have ideas of what to give her in it's place. Alexandra's socially and biologically important position in her species makes her primed to be a sort of local nobility with abilities related to party face type stuff. The little blurb I put in on maintaining rites of passage also handily explains why a member of the species so important to it's continued survival is out doing adventuring things. It's part of the rites.