Ciro shakes his head at Sashi and points to the<span style="font-style: italic">left</span>door. He continues to make a show of tugging against the leash in every other direction.<br/><br/>Regardless of which door Sashi chooses, the scenery is much the same: a corridor of hewn stone curving to the right (or left, if Sashi chose the right door). Just outside the door, a bullywug leans on his spear in front of a hinged iron slab currently fastened to the wall. Aset of latches is mounted next to Sashi's door- it looks as if the slab would cover the entire wall if swung inward.<br/><br/>The bullywug pays Sashi no attention as she passes by.<span style="font-size: 80%; line-height: 116%;">(Spot 10)</span><br/><br/><br/>The corridor leads past a wooden door, next to which is an engraving of steps. Across from the door are two signs:<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><span style="font-weight: bold">If Sashi went left:</span><br/>          &lt;- HYPOGEUM<br/>            HOSPITAL -&gt;</div></div></div><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><span style="font-weight: bold">If Sashi went right:</span><br/>          &lt;- HOSPITAL<br/>           OFFICES -&gt;</div></div></div><br/>Ciro tugs in the direction of the Hospital, ignoring the door.<br/><br/><br/><span style="font-size: 80%; line-height: 116%;">(If Sashi continues)</span>The end of the hallway is a mirror of the area Sashi just left: another bullywug guard in front of an iron slab and wooden door. The guard glances up at Sashi as she approaches, but says nothing.<span style="font-size: 80%; line-height: 116%;">(Spot 11)</span><br/><br/><br/><br/><br/><br/>After a few more sniffs, Chrrou can determine that the scent of the hound's breath isn't Sashi's; her trail continues North, accompanied by a human-ish scent.<br/><br/>The path Sashi and her companion traveled was once one of Armel's famous gardens, though the the only things growing here today are the many-colored tents of the numerous mercenaries and and criminal groups that the Free Kingdom seems to attract. the trail disappears down a side path, into a statuary-turned-storage-lot-turned-midden. The scent of blood is thick here, along with a newcomer whose race Chrrou can't quite place: a powerful, dank smell that brings to mind deep caverns and slimy, many-limbed things. The newcomer's smell mingle with, then replaces Sashi's as it and the human continue down the side path and circle back to the main road.<br/><br/>As the group enters the market square, a miasma of new and interesting (if not necessarily pleasant) smells assault the more keen-nosed trackers: the combined odor of hundreds of predators, prey, vendors, spices, and other things best left unconsidered. Even the minutes-old trail of Sashi's captors is difficult to track through the commercial fetor.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Trackers may attempt another Survival check to continue following the scent (DC 26)</div></div></div>