No longer distracted by mortal combat, the travelers quickly become mindful of just how viciously cold the air around them is. Layers of insulation provide some protection, but the sub-zero wind still drains heat faster than the body can easily replenish.<br/><br/>[Everyone: Fortitude Save DC 15 or take 1d6 non-lethal damage and become fatigued; +5 bonus for having winter gear or natural winter coat]<br/><br/>[characters will have to make another save every hour while they remain exposed, with the DC increasing by 1 each time. Being next to a large fire protects a character from taking new cold damage, but doesn't heal any damage already taken. Characters can recover from fatigue and reset the DC to 15 by resting somewhere where the temperature is above 40 degrees Fahrenheit]