Sorry for my absence these days, I've been quite busy...<br/><br/>Anyway.<br/>Demonbunny, congrats, you're in! ^^ But with you we have definitely reached the maximum number of players, so WE WILL NOT TAKE ANYONE ELSE FOR THIS PARTY.<br/>I'll have to check your sheet but seems quite right. (Now I'm quite in a rush)<br/><br/>@Midir: Well, it's all quite easier than D&D, and the spells will be completely new - and not very numerous, so that will not be a problem at all.<br/><br/>@Ambrose: Body, Dexterity and Mind are not exactly "determined": these are keywords, or sets, or branches, in which skills and saves are divided. So, you don't have a value of Body, Dexterity or Mind, but there might be spells or conditions or other things that affect, for example, "only the body-based skills and saves", and such things.<br/><br/>Spells are iiiincoming. Tomorrow I'll surely be able to post a list of spells with basic descriptions; as soon as possible I'll add the complete rules for each spell (probably tomorrow, otherwise the day after I suppose ^^).<br/>There will be about 50-60 Arcane and as much Divine spells.<br/><br/>Arcane spells will focus on damage, incapacitation of enemies (like spitting webs, freezing and slumbering), beguilish stuff, vorish bonuses (extra stomach capacity, swallow same size creatures, shrink or enlarge targets...) and summoning of monsters/transformation into monsters.<br/><br/>Divine spells will focus on healing and harming at close distance, combat buffing, summoning animals, raising undead and repelling enemies.