Althea feels the bird try to escape, but its feeble attempts are no match against her coils. She tightens her tail's even further, mercilessly crushing the bird. She drops the bird's lifeless form and disengages, quickly retrieving one of the potions from her shirt's pockets, before the other bird comes at her again.<br/><br/>((@kirby, Cowrie: Strategy below, please read))<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Bird 1 is hopefully dead now (yay!), but we still have two birds, one which is slightly damaged (due to heavy CON dmg), and one which is perfectly fit. As for Miles - both Althea and Mara are wounded, at 7/12 and 4/8, respectively. While you could try to heal Althea (assuming your other spell is also Cure Light Wounds), I would hold off with doing so for another round, as you heal (1d8+1), which has a good chance of exceeding 5, and this is our last healing spell. While it would suck if Althea was knocked out, this would either require both birds to attack her, or Bird 3 to roll maximum damage. The latter is obviously highly unlikely, and for the former, these birds aren't really intelligent enough to come up with complex battle plans, and I think our GM will respect that when RPing them, so it will most likely either attack Mara or Miles, who are closer. It would, funnily enough, be best if it attacked Miles, as Miles can actually take a hit the best ATM. I don't think any 0th-level spell Miles has is particularly useful here, so I'd recommend 5-ft-stepping to O34 (where Mara was until just now), drawing the knife as a move action (does not provoke AoO) and attacking Bird #2. Miles literally cannot deal more damage than those 1d4 (even if he had Burning Hands prepared - the birds are too far apart, and BH does also only 1d4). You can then heal whomever needs healing in the next round (0hp is merely staggered, and -1 to -9 is more worrisome, but still far from dead - if the rest of the group survives until reinforcements arrive, one of them can use Heal on Miles, or, in Mara's case, Miles may be able to cast Stabilize).<br/>As for Mara - if there is a free square you can 5-ft-step to that is adjacent to Althea but not any enemy, you can retrieve (move action) and drink (std action) the potion she just pulled out. Currently, however, there is no such square, so unless the birds move in a way so that one becomes available, you are probably best off also attacking bird #2. If Miles did step where I said, you can also 5-ft-step to Q34, which means you and Miles will be flanking bird#2, making it easier for both of you to hit it (assuming the bird didn't move, ofc). Alternatively, you could also step to O35, which means you stay adjacent to Althea and can reach a square from where you can get the potion in the round afterwards, but means you don't get the flanking bonus.<br/>Althea will likely grab Bird#3 next round, as it will probably go and attack her.</div></div></div><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Maintain grapple + constrict (std), move to N36-O37 (5ft), retrieve potion (move).<br/>I went ahead and assumed the bird would be dead or unconscious after receiving a total of 20 damage, if not (WTF?), she will instead Pin the bird.<br/><a class="postlink" href="http://orokos.com/roll/401697">Maintain Grapple (Bird)</a>: <span style="text-decoration: underline">1d20+15</span> <span style="font-weight: bold">18</span><br/><a class="postlink" href="http://orokos.com/roll/401698">Constrict Dmg (Bird 1)</a>: <span style="text-decoration: underline">1d10+4</span> <span style="font-weight: bold">8</span><br/>In case people are wondering why that is a +15 to maintain grapple:<br/>+5 (CMB)<br/>+2 (Feat: Improved Grapple)<br/>+1 (Trait: Serpentine Squeeze)<br/>+5 (normal base for maintaining grapple)<br/>+2 (Racial trait: Serpentine Hold)<br/><br/>@GM:<br/>Althea's CMD for grappling is actually 19. Improved Grapple and Serpentine Squeeze add to both grapple CMB and grapple CMD.</div></div></div>