{{Wildshape is like polymorphing or the<a class="postlink" href="http://www.d20srd.org/srd/specialAbilities.htm#alternateForm">Alternate Form</a>ability, and does not alter the user's HP.}}<br/><br/><span style="color: orange">[Speeds] <br/>[Chrrou: 50 (large wolf) + 10(longstrider) (woodland stride) (medium load) = 40 ft] <br/>[Fiona: riding Chrrou = 40 ft] <br/>[Geno: riding Chrrou = 40 ft] <br/>[Grai: 30 (medium) +30 (grappler) * 3/4(snow) = 45 ft] <br/>[Heshaar: 50 (large wolf) + 10(longstrider) * 3/4(snow) = 45 ft] <br/>[Lilandra: 40 (large centipede) +10 (barbarian) * 3/4(snow) = 40 ft] <br/>[Sashi: riding Chrrou = 40 ft] <br/>[Sen: riding Chrrou = 40 ft] <br/>[Takal: 30 (medium) +30 (monk) * 3/4(snow) = 45 ft] <br/><br/>Group Speed: 4 mph (walk), 8 mph (hustle)</span><br/><br/><br/>The hill rises about 100 feet at a sharp angle, then crests and becomes more level as it enters the forest. Looking back offers a scenic view of Boryg: the avenues and squares are laid out in a rough grid pattern in the center but become a haphazard maze of smaller buildings in the rodent district. Wisps of chimney smoke rise from nearly every building only to quickly disperse in the wind. Normally, there are three trade roads leading out of the city: one going east, one going north, and one going southwest. Only the first one, which connects Boryg and Gluca, is still functioning; the others have been completely buried under the snow.<br/><br/>Ahead, the footprints and scent trail lead into the wilderness. The pact breakers did not follow the cleared area where the road would normally be; instead, they plunged directly into the thick of the forest, blazing their own trail through the snow. This makes them very easy to follow, but the traveling is unpleasant. In some spots the snowy ground is firm enough to trudge across, but in others it so soft and deep that it can swallow a leg up to the hip without the foot meeting anything solid. Although with his cargo he weighs close to a ton, Chrrou has the druidic ability to walk on the surface without sinking in or even leaving pawprints unless he chooses to.<br/><br/><br/>*~*~*~*~*~*~*~*<br/><br/><br/>An hour passes, though it feels much longer. The group has put about four miles between themselves and Boryg, but there is no sign yet of their quarry. The frigid wind continues to howl without pause; its gusts shake the boughes of the sickly trees and fill the air with groans and cracking sounds wherever the branches scrape past one another. It's enough to grate at even the most battle-hardened warrior's nerves--poor Sen is probably giving himself ulcers. But the fear is well-grounded. This is no hike in the park; this forest is home to a lot of very vicious things that would love to make a meal out of isolated travelers. And if things take a turn for the worse, no Pact guards will come to the rescue; out here, the only law is survival of the fittest. Anyone who isn't at least a little nervous is either secretly immortal, or is being careless.<br/><br/>[what formation is the group travelling in, a line? If so, what is the marching order?]