Hello! the opening description is below, but we've started the game! That being said, don't despair! I'm open to allowing people to 'guest star' in the game and pilot some NPCs or monsters occasionally, or for ideas for Trials! Or if there is enough interest, maybe I'll start another game with another group. PM me if you like! I'm open to all kinds of suggestions.<br/><br/><br/>Welcome to Manatoria! It's a thriving world of many peoples, races, magic, and technology! More on that later though. First I'll explain the thread.<br/><br/>This will be a role playing game with a goal. I'm looking to recruit three-five players to form a group of characters to undertake 'trials'. In the world of Manatoria, 'trials' have simple been appearing all over the world for as long as anyone can remember.  They always impart strange powers and blessings upon those who complete them. Think Magi: Sinbad, but less godlike powers, more simple gifts and artifacts, like a video game. As such, the characters will be 'Treasure Hunters'! The Title given to those who seek to run through the trials and profit from their completion. The most successful Treasure Hunters become kings and legends, but it's not without it's dangers. Few have the guts, gumption, luck, and skill to complete the trials. Essentially, the trials will be a set of decisions, skill testing riddles, and questions that I make up for the group to solve. Some will be harder than others, but it should be a lot of fun, all around. I'll be the effective 'game master' and I'll run the environment and most 'NPC's.  Of course, there'll be plenty of vore in the trials, some of which might be fatal, so there'll be a revive mechanics as well as the possibility of alternate characters, depending on what the group would prefer. I'm open to some discussion on this particular issue, as both Prey and Preds are welcome to participate in this game, though I'd prefer a mix of both, with a lean on the prey side of things, since all the treasure hunters will be on the menu at some point. People interested should also express to me their interests and dislikes, but keep an open mind, as some trials may not be to their exact liking, but cater to other members of the group or my own preferences. If you're really picky about vore, this game probably won't be for you. I should also state that sexual themes are allowed, hard vore will be 'possible' but mos encounters will be soft, and probably not very much scat or graphic digestion. Such things, if they appear, will be in marked spoilers. Again, this is subject to discussion by the group, so if I pull in people who all have the same interests, the game will sway towards what you all like.<br/><br/>Now! More about the setting! First, I'll go over the playable races (suggestions will be considered). Obviously humans are the primary residents of Mantoria, but there are also a few of the primary races of fantasy, as well as a few others I will now go over.<br/><br/>Race List:<br/>Prey List: This list is of creatures who can not eat other creatures whole unless they gain the power to do so through magic or technology.<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Humans: All kinds and breeds. There are quite a few countries to choose from, so ask and I can explain some of the world to you for reference. For now though, I'll keep the lore a little light. <br/><br/>Elves: Three main types, High, Woods, and Dark. Standard stuff, really. <br/><br/>Dwarves: Again, three kinds, High, stone, and Light. High Dwarves are the standard short stocky people. Stone Dwarves are a race of much deeper underground Dwarves who have even stronger bodies, worse temperaments and a problem with light. Light Dwarves are techno-babble creatures, utilizing futuristic technologies to advance their stone work and craftsmanship. All three keep mostly to themselves, but can intermingle if they wish. <br/><br/>The Fel: A race of beast people, though only three main varieties exist, cat people, dog people and fox people. All interbreed and their descendants are a random one of the three. Very anthro-furries, who are primarily low tech people, though a single medieval age kingdom exists of them. Essentially just the ears and a few smaller features that aren't human, but generally stronger and faster than the average human, but by no means super powered. <br/><br/>Mandelas: A race of plant people. Green skin, stalks of something like yellow grass for hair, this people is a race of single sexed creatures who have most of the traits of a human. They have a single peaceful kingdom deep in the forest that they rarely venture out from, but do so occasionally for adventure and trade. A Full grown Mandela can survive off of sunlight and water, but to grow and nurture their young they need food,  and it tastes good so they like to eat when they can.<br/><br/>Orcs: Two races of orcs: Green Skin and Black Skin. Green skin aren't actually playable, they're the stereotypical savage and destructive monsters from most stories. Black Skinned Orcs however are a splinter race of Orcs that grew up around a volcano deep in the south. These Orcs worshiped the volcano god and he granted them intelligence to better serve him. They've built a fortress kingdom out of the volcano, and are an aggressive but pragmatic people. They still emit a bit of the savage nature of their green kin, but aren't nearly as dimwitted or short sighted, and while some find them difficult to deal with, human especially find them fascinating and if treated with care and caution, they can be valuable allies and even friendly neighbors.</div></div></div><br/><br/>Predator List: This list of for playable races that can eat other creatures of human size alive and whole. This list is not exclusive to all the creature's of Manatoria, but these are the ones the characters can be chosen from.<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Froggen: A race of squat, ample bellied frog people. They're mostly peaceful and stick to themselves because almost everyone knows of their ability to devour a human-sized creature whole, even though they themselves are a little shorter. <br/><br/>Swamp Lamia: A race of comparatively small and short lamia, These dully coloured men and women are the stereotypical snake people, but their tails only measure about two to three meters, at best. They can and do eat humans, keeping to their own tribal territories. <br/><br/>Lizard People: A pair of races actually. The Crocs, as they prefer, and the Ignus. Crocs are larger, dull witted crocodile people. They live is small families the world over, living in rivers, lakes and swamps of all kinds. They're an easy going people, and while they try to avoid trouble, they'll often snack on lone travelers if they think they can get away with it. Ignus are human sized lizard people, with small finger length spines on their heads and forearms, who have a thriving empire in one of the deserts of Manatoria. They are capable of ingesting smaller humans whole, but bulky men or fat women will choke them. Gluttonous Lizard people die every year from trying to eat a human prisoner who was just a little bit bigger than their throat was.</div></div></div><br/><br/>Again though, characters might have the ability, through magic or technology, to devour others whole. Even if they don't start with it, the possibility of gaining that power at some point is always very real.<br/><br/>Secondly, you will pick from three 'classes' that your character can be. Adventurer, Warrior, or Spell blade. Spell blades are the magicians of Treasure Hunters, however, they aren't full on mages. The years of study and practice required to master even a little magic just aren't compatible with the drive to explore the dangerous trials. Some still master magic, if only enough to get by. They can translate and read runes and identify mechanisms in the trials, as well as activate magical objects with ease, including some necessary to complete the trials themselves. They know how magic works, even if they can't perform all that much of it. The average spell blade only knows three or four pretty basic magic spells, but they're usually incredibly useful ones. as such, spell blades, as their name would suggest are also skilled in aspects of normal combat, though not to the same level as the Warrior or even adventurer. No Treasure Hunter party should be without a spell blade.<br/><br/>Warriors are just that. They are usually the 'strongman' or otherwise very capable man/woman of killing in the party. Most trials have some level of physical danger or monster, so warriors are essential to most Treasure Hunter's success.<br/><br/>Adventurers are a willy bunch. They were neither strong enough or fast enough or fast enough to become warriors, or patient enough to become spell blades. They hit the streets, and they honed any and all skills they needed to to finish a trial. They can navigate traps, the wilderness, know everything about every kind of monster or race out there, and are often the leaders of treasure Hunter parties, since they've read up or heard of just about every kind trap or surprise a trial can throw at a group. They can sometimes even disarm them! Most Treasure Hunter are adventurers, learning the hard way being their moto.<br/><br/>After you pick your race and class, you get to pick a 'blessing' from the list below. These are the possible rewards from a trial your character completed alone before the game begins as part of their backstory. If wasn't a hard trial and so the reward was pretty simple, but all your characters are at least competent enough to finish a single trial.<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Glorium Weapon or piece of armour: Glorium is a strange metal that can only be found in the trials. It's indestructible to magic, wear and even technology. Weapons are limited to human sized medieval weapons of moderate size, so no halberds or long spears, but a short spear if fine. Armour is limited to a single, smaller piece, such as a bracer, gauntlet, helmet, or something of the like. As well, it'll only be one, so no pair of bracers or indestructible shin pads, unless you find another one, so your wonder woman cosplay will have to wait. Any armour will be magically held in place against your body until you want it to come off, so no need to worry about someone stealing it while you sleep, but it can be sold and re attuned to a new user. Similarly, the weapon can not be stolen either, though it can be lost if the user intentionally throws it away, or sells it. <br/><br/>Small Glorium item: Something else made out of indestructible magic metal? This is a pretty wide category, so feel free to ask. <br/><br/>Magic Spell: If your character is a spell blade, you are imparted with the knowledge of a higher level spell than you've ever known! Still minor spell, though, just not as minor as your others. Non-spell blades can have a talisman or ring that casts a simple spell for you, twice a day. <br/><br/>Money: some money for other equipment. Start out with fancier gear than the average Treasure hunter. <br/><br/>Very minor magic ability: Something utilitarian and short lived, or with some drawbacks. Feel free to make suggestions. An example would be being able to climb on walls and ceilings like spiderman, but only while naked! Haha, but seriously, something like that is fine. <br/><br/>Mysterious Glorium Coin: Treasure Hunter's the world over view these rare and mysterious coins as a sort of consolation prize or badge of honour, depending who you speak with. There's a legend that if one person gets enough of them, they can buy their way to the end of any trial they want! That theory is silly to some, and preposterous to others. Even if it did work, no one ever knows what the reward is at the end of a trial, so it's hard to imagine just 'paying' your way to the end of a trial would be worth it, or even how many coins one would need. <br/><br/>A Potion of: Three kinds of potions are available to choose from here: Health(Instant and complete heal, even from near death), Fire Potion(the user drinks the potion and can throw a magical fireball of explosive doom), or a Treasure Hunter Potion which only works in trials and one sip of it will teleport the user back to the beginning of a trial, all of the equipment on their person included. The TH potion can be used three times, but then it runs out, and it's impossible to share, since you have to drink from the vile. If someone lets another drink from their hand, the vile and liquid goes with the disappearing person.</div></div></div><br/><br/>I'm open to a lot of input from you for your character. Keep in mind that while there is advanced technology, it's limited in scope and availability. A single human faction has flintlock era weaponry and steam power, while the light dwarves have a few uniquely advanced technologies, such as electricity, they don't have everyone we do in modern society. Questions me if you're curious about anything in particular.<br/><br/>So, if anyone is at all interested, drop me a PM and I'll slowly begin to spin this role play into being. I'll likely add more to this post to flesh out some of the world as I wait for applicants. I'm looking for people who post moderately regularly, so at least a reply a day would be fine. If you're gone for awhile, just tell me and I'll do the minimum puppeting of your character that is required to continue the game. As always, questions to me.