[Can't remember if the skeletons get AoOs and google turned up mixed opinions so just in case.<br/>Armored Skeleton 1: 1+5=6 Armored Skeleton 2: 4+5=9 Bloody Skeleton: 7+11=18. Bloody is the only one that looks like it has a chance to hit so. 1d6 rolled 1+5=6.]<br/><br/>As the Blackscale woman attempts a distracted retreat the perpetually blood slicked skeleton is hot on her heels in a murderous game of cat and mouse. Not missing a single beat in it's mission to murderate another Blackscale once it catches back up.<br/><br/>The armored skeletons, who have enough tactical programming to pass as silent guards when not under scrutiny, leave the fleeing woman to the practically bestial bloody skeleton. They take up tactically advantageous positions around the dire wolf as they hack away at the actual beast.<br/><br/>"Tch. Course they start running when the situation is like this." Linda grumbles to no one in particular as the Blackscale woman runs through the hall with an assumed living cargo. A tap on the side of the Dracotaur and a few words in Necril send the zombie barreling down the hallway after the Blackscale woman as Linda continues down it herself. Allies aren't any good dead after all.<br/><br/>[Bloody Skeleton pursues and attacks the Blackscale woman. Claw, claw, bite rolled: 7+11=18, 8+11=19, 20+11=31(15+11=26 confirm) Potential damages rolled 1d6: 3+5=8, 3+5=8, 3+5=8(16). Fast Healing restores 3hp. Bolster has 1 round remaining.<br/><br/>Armored Skeletons have positioned themselves to facilitate flanking for others as they attack. Also gaining it themselves in said event. Attacks rolled: AS1:4+5=9 AS2:13+5=18. Potential damages rolled 1d8: AS1:4+3=7 AS2:4+3=7<br/><br/>Linda Bolstered the Zombie and moved down the hall.<br/><br/>Zombie attempted to charge. Narrative positioning makes it unclear if the Blackscale woman is in a chargeable location. If she is, spear attack rolled: 5+14=19. Potential damage rolled 2d6: 5+9=14. Bolster has 2 rounds remaining.]