Just to clarify, I joined later, I think you are talking bout Cowrie with the Evil god thing and the oldest player<img alt=":P" src="./images/smilies/icon_razz.gif" title="Razz"/>Also I did leave the temple just before things stopped to try and get things moving when I found the second batch of guards. I was gonna try to lead them away then return and urge everyone to leave, and had been urging people to at least be ready to leave at the drop of a hat before then IIRC.<br/><br/>Having not done any combat with my character yet, I can't give a definitive answer on how hard it would be. If you think things are too difficult though, we could always just change to level 1s of regular PC classes or increase the point buy to improve our stats enough in order to hit and damage better or even both.<br/><br/>As for Trr9896's idea, I think it has some merit. Could just say Alyn led the guards she was gonna go meet back to the temple into a trap and her and Mia gobbled them up. From there we could further timeskip to after we found a safe base of operations. Alyn has knowledge local, so she might know some places the group could lay low in for a little while.<br/><br/>Having run a few games myself, mainly 3.5 though, I can say that yes it is frustrating to have players not do what you expected them to. I've had players literally go on a suicide mission after I OOCly told them they would all die, only for them to complain that they all died -.- Best I can say there is to just try and salvage the situation as best you can. I had to rewind that game to before the suicide mission and they eventually got on track again.<br/><br/>No need to take any of my suggestions there, but I wanted to put in my two cents and I hope my take is at least somewhat helpful<img alt=":)" src="./images/smilies/smile.gif" title="Smile"/>