Midir: First of all, there's always room. How I'm going to do this is, I said I'd keep recruitment open until Saturday, and so I will- I may have overestimated, since last time I tried a recruit I got 2 and a half total sheets in three weeks.<img alt=":lol:" src="./images/smilies/icon_lol.gif" title="Laughing"/>It's looking extremely likely that come saturday I'll have more than 6 completed sheets. What I'll do rather than first come first serve straight up is try to figure out what group of people will give the most interesting party, which is going to be really hard. Whoever I don't pick will be first in line to come in later, either if a PC dies, or if a player drops due to lack of interest or inactivity; there will be the occasional on-ramp where it's easy to bring someone in, too. So even if you don't start (since I'm going to hard cap the party at 6 characters) you will probably get in later. Now, for the sheet.<br/><br/><blockquote class="uncited"><div>Oh, there is enough space right now! I have just discovered this thread a bit too late...<br/><br/>Here is the draft... I am afraid I was not able to find any data about character leveling at that website, so I am not sure how exactly does HD change, and how often do I receive additional feats. I think I am supposed to have 1 feat from the beginning, and then I have got 2 from my class...</div></blockquote><br/><br/>No problem!m<a class="postlink" href="http://www.d20pfsrd.com/classes/character-advancement">http://www.d20pfsrd.com/classes/character-advancement</a>mhas a fair bit of what you need, but I can answer questions. You get an extra hit dice every level, and I'm going with the houserule that you at creation get 'average' HP from each hit dice at creation. So, for a ranger with a -1 constitution mod, rangers have a d10 hit dice. At first level, you get the maximum (10) - 1 from CON, so 9. At level 2, level 3, and level 4, you get an average roll (6) - 1 from CON, so 5 at each level. 9 + 5 + 5 + 5 = 24 HP. Pathfinder also has 'favored class bonus' mostly to discourage multiclassing. You pick a class to be your 'favored class'. Every time, including first level, you take a level in that class you can have either +1 HP, +1 skill point, or a bonus unique to your race/class combo. Elf rangers get the option of adding +1/2 to rolls to confirm critical hits with an elven weapon like a longsword, longbow, et cetera, so every 2 times you took that third option you'd have +1 to confirm with a single weapon.<br/><br/>For feats, everyone gets a feat at every odd level, so starting at 4th you have 2. Rangers get a bonus feat at 2nd level, chosen from the list for whatever focus area you like from the stuff on the SRD's ranger page. In addition, as mentioned in the first post, everyone gets 2 bonus vore feats from the VSRD to start with, so you have a total of five feats to begin with:<br/>-2 'free' that you can take anything you have prereqs for<br/>-1 ranger Style feat<br/>-2 Vore feats<br/><br/><blockquote class="uncited"><div>My initial Skill points for a Ranger are 6, I added Int Mod. +2 and then multiplied it to my level (4), getting 32 "skill points" and simply divided them over the "ranks", though I am not sure if ranks and skill points is the same!</div></blockquote><br/><br/>Basically the same! You get 32 skill points like you figured, and you can assign those 32 points to your skills in whatever combination you like<span style="font-style: italic">with a maximum of 4 points in any skill</span>in Pathfinder (you can only put in 1 skill point into a skill for each level you have, so, when you level up after this you'll be able to have a maximum of 5 points in any skill, then 6, et cetera.)<br/><br/><blockquote class="uncited"><div>I took the animal companion... If you think it was not a very good choice, maybe I can pick something more simple, like a bird... I have absolutely no idea how to estimate companion's HP and therefore I don't want to pick companion's feat as well.<br/><br/>Sorry, I have some experience with DnD 3.5 and other systems, but never tried Pathfinder before.<br/><br/>Also, I think I will rename companion to Alice. Character background will be a bit later, as soon as I finish creation... Oh, and I have absolutely no idea what to do with 6000 gp either.</div></blockquote><br/><br/>No problem. Animal companions are handy, and usually better than the alternative rangers get. Constrictor snakes are useful; Xarces is making a druid with a constrictor snake companion, but ranger animal companions aren't as beefy as druids'. They do follow the same rules, just with -3 to your level- so, you'd make an animal companion following the rules herem<a class="postlink" href="http://www.d20pfsrd.com/classes/core-classes/druid/animal-companions">http://www.d20pfsrd.com/classes/core-cl ... companions</a>mas if you were 1st level (2 HD, +1 BAB, etc). Pathfinder is generally close enough to 3.5 to trip you up; it's definitely a cousin of that system with enough things slightly changed to make it its own thing. As for inventory, first look at:<br/>-What weapons do you want? A composite longbow is a good choice, especially since you can get those with bonuses that let you use your strength on damage. If it's your main weapon, it's at least worth getting masterwork. A backup melee weapon is also a good, like the scimitar.<br/>-Armor, get an armor that gives you as much AC as you can get without it taking away something you like. Medium armor will slow you, so be wary of that. Light armor, just balance out how much of a maximum dexterity you want and how much of an armor check penalty you can stand, keeping in mind that a masterwork piece of armor drops that by 1. Masterwork studded leather armor then won't change your speed, will let you use all the dexterity you have, won't give you any armor check penalty, and will give you +3 to AC.<br/>-Magic Items. You'll probably want at least one magic item. Some common things:<br/>A cloak of protection +1 (1000 gp) gives you a bonus to all of your saves, which isn't ever a bad thing. A ring of protection +1 (2000 gp) bumps AC and CMD by 1, also rarely a bad option. For 4000 gp, a bit pricy starting out, you could get a 'belt of incredible dexterity' that would raise your DEX by 2. This'll add 1 to all your ranged attacks, your AC, CMD, reflex save, a few important skills... it's one of the go-to items once you have more money, but at this level there's a tradeoff between getting it and getting a few smaller things. There's other stuff too. You might have your weapon or armor enchanted- giving a masterwork weapon a +1 bonus costs 2,000 gp, while giving a masterwork armor a +1 bonus costs 1,000 gp. Finally, with your last few hundred gold, buy all the usual gear; the Ranger's Kit (or any other class kit) on herem<a class="postlink" href="http://paizo.com/pathfinderRPG/prd/ultimateEquipment/gear/adventuringGear.html">http://paizo.com/pathfinderRPG/prd/ulti ... gGear.html</a>mis a good source for the important stuff without too much bookkeeping.<br/><br/>I'll let you take a second look at the sheet given all that and make some fixed before I go line by line on it.<img alt=":)" src="./images/smilies/smile.gif" title="Smile"/><br/><br/><br/>TC: OK! Looks good now.<br/><br/><br/>Ambrose: Well hello! Those pictures are adorable, and leads into what I'm going to say at the end of my post. There will definitely be a mixture of environments- in the first 'chapter', rescuing the kids, you will start out but hopefully not fight in the town, go through the wilderness, and into a dungeon-like environment. After that it's harder to say, because the direction will start to depend more on what players are interested in. No.  Anyway! I will just after giving one person a hard time just outlaw DR entirely for created races; easy enough to put those 3 RP into improving flight and bite, or something else if you have a better idea. A fairy barbarian is a charming idea!<br/>-Good news! 33 HP, since my definition of average on an HP roll is rounding up, so a d12 becomes 7 instead of 6.<br/>-It's "intimidating prowess", not "improved intimidate", as Hero Lab just angrily informed me.<br/>-More good news! The claw attacks from Lesser Beast Totem are 1d6, not 1d4 damage. And more! BAB contributes to CMD, so you actually have 20 CMD.<br/>-I'm not sure you allocated your Favored Class Bonuses, so, you can have some more HP or skill points!<br/>-Pick an alignment; also a deity if there is one that catches your fancy<br/>-*looks at combat stat block while raging, begins laughing and crying at the same time* This first combat is going to be a Learning Experience for me.<img alt=":lol:" src="./images/smilies/icon_lol.gif" title="Laughing"/><br/><br/>More generally, inventory; a belt of strength might be extremely handy for you. I'm also assuming you want the armor and buckler masterwork, since it's cheap and will help you out on the armor checks. A cloak of resistance may also be useful to help cover up that +0 will save. Everything there looks good, look forward to seeing the sheet totally finished and especially if you have any backstory you want to fluff out.<br/><br/>masterful: Dawwww, she's adorable!<img alt=":lol:" src="./images/smilies/icon_lol.gif" title="Laughing"/>The changes are all fine, but I think your numbers got scrambled; you took the buckler out of the AC calculation but it's still in inventory, and you're missing your bonuses from the resistance cloak and ring of protection as far as I see...<br/><br/><br/>Everyone else! This is 100% optional, BUT: If you have a picture in mind that is close to what you envision for your character, go ahead and post a link to it! It never hurts, and if I make pretty battle maps I will include it on your token.