So, in the order that they were brought up:<br/><br/>@ Ambrose - Fixed Improved Chomp to have the correct wording, and changed Reform and Reconstitute Prey to use temporary negative levels instead of permanent ones.  The character will still be weaker for a little while, but the levels will go away naturally with time as well as spells like Restoration if they want to speed it up.  I edited my last post rather than put it here so that new people will be more likely to pick up the newer ruleset rather than get an old one - I'll be going back and editing my previous posts in the same way once I get time.<br/><br/>@ Pacattack - The reason why the Summoner doesn't get any traditional cure spells is the same reason why the wizard doesn't get them: that's not its intended role in the party.  Yes, the summoner is a support class in the sense that it has more and easier access to the vast majority of the staple buff spells, but it isn't intended to be healing anyone except for its own eidolon (which is compensated by the fact that those heals are much more potent).  If you really want access to healing, do what everyone else does and get a wand of Cure Light/Moderate.<br/><br/>@ Cassy - The vore rolls are a subset of the grapple roll as a whole, so anything that affects a grapple roll will also affect them.  On the other hand, anything that provides a bonus to a vore roll won't give it to the base grapple roll.  As for Improved Grapple, that definitely benefits the Chomp chain, as those are all grapple rolls.  Also, I don't think anyone will mind overmuch if you fluff creatures reduced to 0 or below as simply being unable to fight back, rather than actually unconscious.  I chose not to with my last barbarian because a decent chunk of her character design was the fact that if she managed to swallow you, if you didn't get out within a few rounds you were dead.  I also adjusted the digestion times fairly significantly to bring them into something closer to the 'I just ate something twice as large as me, now I'm going to go pass out for a few hours' mindset that's fairly common with us.