Yes, that's meant as a pun on "working title". Or we're going to find Azeroth's king of vore... whatever works. I'm not going to stress over this really.<br/><br/>Please PM me if you want to join. It's open to all, but there needs to be some order involved. Send me your character and any other questions or comments you want to make.<br/><br/>The setting is the same as World of Warcraft, with a few exceptions. First of all, we're doing away with the whole level system, for the sake of dramatic artistry. Besides, it would seem mighty stupid if a giant hungry troll was incapable of eating a weak little elf, simply because the elf was a higher "level". Ressurections will probably be common place here as well, though we're using the Warcraft III version of it(instead of rising from a graveyard you'll step out of a mini Altar of Storms, or your race approriate ressurection center), so don't worry about your character getting eaten. Alot. Or getting slain before they could eat someone(hopefully this will be less frequent).<br/>Also, for my enjoyment at least, the Alliance and Horde are less rigid in their rulings. If you want to play a Gnome who works for Undercity, feel free to(they'd love a snack). Racial tensions and language barriars should probably be roleplayed, but there is no "attack on sight(and see invisible!)" rule here. This also means that all races are open to players(so those who'd love to be a Naga, welcome aboard).<br/><br/>I will referee and Game Master if it is required. Just to keep things running smoothly if nothing else.<br/><br/>Character Profiles:<br/><br/>Player: Mordecai<br/>Character Name: Mordecai<br/>Character Description<br/>-Class: Argent Crusader<br/>-Personality: A pacifist, and ultimately neutral to his kin and the Alliance, but will fight back (not kill) at the drop of a hat.<br/>-Appearance: Male tauren with albino coloration. Wearing platemail and a cloth facewrap. A few different weapons are visible on his person.<br/><br/>Player: Baz<br/>Character Name: Deiji Stonehoof<br/>Character Description<br/>Class: Hunter/Engineer. Highly experienced, Tigress pet: Twunnock.<br/>Personality:<br/>Appearance: Female Tauren with black and white body markings. Wears full suit of mail and goblin designed helmet. Twin axe and numerous other weapons/equipment visible from belt. Carries ornate shotgun on her back.<br/><br/><br/>Player: Percentiled One<br/>Character Name: WebJumper(a rough translation of his more honorable name into Gutterspeak)<br/>Character Description<br/>-Class: Nerubian Seer<br/>-Personality: Somewhat paranoid and overly cautious, though surprisingly explorative and curious. He knows he is a stranger in a strange land, and is trying to take in the local sights(and tastes) without drawing the wrath of to many locals down on him. He will attack undead Nerubians and Aquirs on sight if at all possible, but is not immidiately hostile to other intelligent races.<br/>-Appearance: A living(gender indeterminate, refers to himself as male) Nerubian(unlike the undead versions the Scourge uses), dressed in fine, if dark, netherweave clothing with a large amount of "functional" jewelry(dulled to prevent glitter and worn tight to prevent clinking). He does not appear to wear weaponry, though it could be concealed within his clothing. He is more active and acrobatic than his undead "cousins"<br/>-Other Notes: Can produce webbing or poisons from his body, able to devour prey both whole or vampirically. Besides Nerubian he is able to speak Common and Gutterspeak fluently, and Trollish, Draconic and Daemonic, with a very bad accent, but does not know Orcish, Tuaren, or elven speech. His magic skills are a mesh of Mage(primarily), Warlock(primarily affliction), and Priest(primarily shadow) with some unique spells thrown in.<br/><br/><br/><br/>******************<br/><br/>It was a bright day in Durotar, the wind sweeping through the dusky plains the Orcs had made their home. In Mulgore where the hardy Tauren lived there was a slight rain falling, but that would only keep the grasslands there green. Far to the north, out in the ocean the giant tree known as Teldrassil spread it's leaves to catch this days sun and shade those who lived within it. Near that massive tree, to the west and the south, the Azuremyst Isles witnessed their own dawning through their colored sky. Going further, we reach the continent of the Eastern Kingdoms, and the Eversong Woods are just seeing the first rays of light shine gloriously on the horizon. The dreary Tiristfal Glades were still dark at this time, but within them stirrings of life could be seen and felt. Further south, the mountainous region of Dun Morogh could see the sun on the horizon, if one looked from the top of a snow capped peak with sharp eyes. Still further south, in Elwynn Forest, the sun had not yet reached but busy people had started on their morning chores before dawn broke.<br/><br/>In short, throughout the world of Azeroth, the civilized sections and beyond, a new day was dawning. And like all new days it promised adventure to those bold enough to seek it. For some adventure was a matter of course. For others a matter of survival. After all, not all adventures are to find lost treasures or claim new lands. Some are simply to fill ones stomach...