<blockquote><div><cite>CassyInko wrote:</cite>1. Reforming. This is likely the dumbest rule to have in the game, period. Not only does only remove all risk of doing something stupid, it also removes dying completely. If that is the case, why even roll dice? You'll survive one way or the other, so might as well freeform it. Killed by a sword? Why not reform from that too? This does allow prey players some leeway, but its also very silly when there is no repercussion. <br/></div></blockquote><br/><br/>I think this is an important thing to have for the playability of those who like their characters to be digested. Remember these are feats for PCs and uber-powerful NPCs. Most NPCs will still die if digested. Plus there are already resurrection mechanisms in Pathfinder. If you choose to take the Reform feat, its important that you have a mechanism in mind. E.g, as a cleric, your god reincarnates your soul back to the world to do their work. As a wizard, perhaps you've made a variant phylactery. As a fighter, perhaps you challenge the god of death to a duel and win your freedom. If you choose to take the Reform Prey feat, then that can have a mode too. For example, a cleric of a plant-domain deity might have the new form of their victim 'sprout' from their post-digestion remains over the course of a day or so.<br/><br/><blockquote class="uncited"><div>2. Undigestible. This....pretty much speaks for itself. All sorts of silly. I think Jermayan already brought this up in conjunction with another feat.<br/></div></blockquote><br/>I agree. I changed 'Total Digestion' to cancel the effects of 'Undigestible' - but I'd also be happy to cut the feat completely.<br/><br/><blockquote class="uncited"><div>3. The ping-pong back and forth from stomach to freedom. I still think one more step oughta be added, or escape made more difficult....I dunno here. You see how I do it in my own game. X3<br/></div></blockquote><br/>Added a step. I added some hard-to-qualify feats for 'swallow direct to stomach' and 'secondary stomachs that are harder to escape from' - and I didn't add any prey equivalent. You have to make your way out one step at a time.<br/><br/>4. Spellcasters getting relevant stat to vore. Still all sorts of unbalanced. They can STILL do hold person and stuff on you, this is a for-sure nom if it works. Do they really need more of a hand up? I dunno. X3 Should at least be a feat or series of feats, much like backbiter. Maybe 1/2 relevant stat after casting a spell, then full relevant stat for the 2nd feat.<br/><blockquote class="uncited"><div>That's true... for now, I've left this in place (streamlined it, even). Combat is still a very dangerous place for spellcasters, since they are squishy and must make concentration checks to cast spells at all.<br/></div></blockquote><br/><br/>PS: I'd really like to have you in the game Sansuki