<blockquote><div><cite>Terrafox wrote:</cite><blockquote><div><cite>ambrose-euanthe wrote:</cite><blockquote><div><cite>Terrafox wrote:</cite>Hello everyone, I could use quite a bit of help here since I'm new to this Forum and would love to have a helping hand with me having fun with this Vore RP.<br/>What I need to know is, What do I need to have and or what are things that most people forget to add to their char, There was a lot of Info on the front page that I can't tell what is rambling and what is really important.<br/>Second is what making a good RPer and something a little on the different side?<br/>How can I get started?<br/><br/>The reason why I started is because quite a few people say I roll way to many 20's and said I would kill at D&amp;D and that I'm a little bored with SL vore theme and wanted a little bit more interesting and with more detail. <br/><br/>So how many people do the usual D&amp;D game contain?</div></blockquote><br/><br/>Hi,<br/><br/>I'm sorry, but this RP is presently closed to new players (in fact there is even a waiting list, which is pretty shocking since it's just lil' ol' me, but...!). So at present there is no way to get started, at least not in this game. D&amp;D games usually contain 4-6 players. The <span style="font-style: italic">other</span> way to get started is to run your own game. I recommend hijacking some prewritten D&amp;D vore rules either for 3.5 or pathfinder, and a campaign setting and an existing adventure and just running the actual game and the vorishness yourself.<br/><br/>In case others are later wondering, I think that most of the important information is in the first post or attached to it, and I edit that post to create that situation. Generally I like to go back and forth a couple of times with a player during character creation to help identify how their ideas - background, particularly - can be fit into a particular place in the world. In my experience, every character sheet is wrong in new and interesting ways. <br/><br/>What makes a good RP'er? Hmm... I think that fitting into the ethos of the particular game is most important. In this game we've settled to a mean that involves vore, a certain amount of sexiness, co-operation within the party, a one-to-two day posting frequency and paragraph length posts (by players, I'll typically have to write a paragraph back per player). A defining feature in any vore RP will be whether you're a character with predatory, preyish or a mix - one interesting thing I've tried is to be a player who's more preyish playing a character who's predish, as you can have some fun with psuedo-unwilling devouring scenes. Most DMs won't do such scenes explicitly (i.e. 'you are eaten' is all you'll get) if the player doesn't wish to.</div></blockquote><br/><br/>Ok I had a few other questions. <br/>First are all the kinds of vore allowed in the game and what about Digestion time? Is it real time or a super fast version.<br/>Can you eat other chars or are you only allowed to devour non Real people<br/>What hell does this mean 1d20+6 19 <br/>And do you know of any other D&amp;D Vore places that are open right now?</div></blockquote>Terrafox, you may not have noticed, but we're kind of in the<span style="font-style: italic">middle</span>of something<img alt=";-)" src="./images/smilies/wink.gif" title="Wink"/>(although the opening post does say 'post in thread' if you're interested, so it's fine).<br/><br/>1) As long as it complies with the eka's portal forum rules, any type of vore can be allowed. Graphic vore description and sexy stuff are supposed to sit behind spoiler tags with a warning of what they contain, a rule which we follow intermittantly. If they contain important stuff, that is reported - e.g. 'Steve and Sue had sex, and their relationship has improved'. Or, 'Sue ate and digested Steve'.<br/><br/>2) As long as 1) is complied with, then characters may do whatever their players like with each other, so long as both players agree. I also abide by this rule, although, in some cases, it is necessary for the DM to do things to a character the player might not want - characters die every day in D&D games that their player's would've rather survived - and in this case I follow the guideline that what happens will be reported, not described. E.g, your character was ultimately digested by the dragon. I see part of the role of a player as not only representing the character fairly, but finding reasons for that character to support the kind of game the other character's players want. So if they like lots of infighting and intrigue that's fine, if they don't then find reasons for your character to co-operate with the party. I tend to prefer DMing cooperative parties, but I'm happy so long as my players are happy.<br/><br/>3) Probably that mean 1d20 (roll a single twenty sided dice and take the result) plus a number which is derived from your characters features. So to break down a door you might take your characters ability score strength modifier (+2), plus your characters knowledge of breaking down doors (dungeoneering skill, +3) and add those to the random dice-roll element (1d20). 19, in this case, is the total result, which either succeeds or fails. Basically posting that is a way to check the math. We use a variety of variously inconsistant formats.<br/><br/>4) I do not! I suggest posting a new thread asking if anyone knows of one or is interested in starting one (only the six of us read this thread, you see). Be warned, however, this can easily get you sucked into running the game yourself... (which is what happened to me). I do know Ragnar is starting a new game, but I think they don't have any room for more players. It is quite a normal thing to have more people wanting to play than willing to run games, sigh.<br/><br/>Yours,<br/><br/>Ambrose