Hello!<br/><br/>Profile isn't totally complete yet, but it should be functional.<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><span style="font-weight: bold">Name:</span>Elisia Duskwhisper<br/><span style="font-weight: bold">Age:</span>23<br/><span style="font-weight: bold">Gender:</span>Female.<br/><span style="font-weight: bold">Species:</span>Half-Elf.<br/><span style="font-weight: bold">Origin:</span>Urban.<br/><span style="font-weight: bold">Lifestyle:</span>She was fortunate enough to attend a college of magic and become a mage.<br/><span style="font-weight: bold">Appearance:</span>Having been endowed with good genetic traits both elven and human in nature, her body has the general curvature associated with the beauty inherent to elves. Her human heritage manifests itself in having an overall more filled out physique as compared to elven females. <br/>Reference: <a class="postlink" href="https://static.f-list.net/images/charimage/3200627.jpg">Reference Image.</a><br/><br/><span style="font-weight: bold">Physique:</span>3<br/><span style="font-weight: bold">Agility:</span>4<br/><span style="font-weight: bold">Mind:</span>6<br/><span style="font-weight: bold">Perception:</span>5<br/><br/><span style="font-weight: bold">Skills:</span><br/>Staves 1: Self-explanatory.<br/>Enchanting 2: Enables Elisia to, with the proper reagents and right amount of time, enchant weapons or armor, imbuing them with special properties. Tends to be limited by the quality of her materials to more minor effects or properties. <br/>Magical Items 2: Enables Elisia to interact with items of a magical origin, potentially utilizing them or perhaps just understanding them. <br/>Arcanist 3: Elisia is proficient in the Arcane, which covers transmutational effects and the utilization of raw energy as a means of attack. Tends to be very taxing to use.<br/>Pyromancy 2: Elisia is  proficient in Pyromancy, enabling her to create, extinguish and otherwise manipulate flames. Due to its chaotic nature, finer precision tends to require more focus on her part.<br/>Aerotheurge 1: Elisia has a passing knowledge of Air-based magics, but lacks the finer specialization to be creative with it. <br/><br/><span style="font-weight: bold">Talents:</span><br/>Elven Eyes: Though her sight isn't as keen as one of her pure-blooded kin, she is still better able to see in low-light conditions compared to a human.<br/>Gift of Magic: Drawing on a lineage of both human and elven magi has endowed Elisia with a natural ability to command magical energy. Even if a school of magic isn't familiar to her, she'll be able to interact with it on some basic level. <br/><br/><span style="font-weight: bold">Abilities:</span><br/> -- Arcane --<br/><br/>Amethyst Gale - Discharges a blast of unbridled energy, ripping the chosen target apart. Can be charged for a period of time to enhance its potency or 'shot off' quickly for respectable damage, but charging incurs additional stamina costs. <span style="font-weight: bold">Costs 2 Stamina baseline, +1 for every turn channeled. </span><br/><br/>Implosion - Elisia can designate a single location to fill with either her own power or that of residual magic should there be a concentration nearby; the concentrated energy is then detonated to great effect. Designating more than one location requires a lengthier casting period. <span style="font-weight: bold">Costs 3 Stamina baseline, +1 for every additional location marked. 2 Round Cooldown.<br/></span><br/>Quickening - The Sorceress can boost the rapidity at which herself or allies can act for a short duration, allowing them to execute additional actions. Note that any additional actions still exact the same resource cost as they normally would, which can lead to overexertion. <span style="font-weight: bold">Costs 2 Stamina, +1 AP for 1 Round. 3 Round Cooldown.</span><br/><br/>Transmutation - Focusing intensely on a single object permits Elisia to transmute its physical properties. The time and mana required is dependent on how close she is to the target, how long she has to focus and what she's trying to transmute. It's much easier to turn one form of rock into another than to turn that rock into say, wood. <span style="font-weight: bold">Costs 3 Stamina.</span><br/><br/>-- Pyromancy --<br/><br/>Fireball - Good old-fashioned ball of flame. Can be 'fired off' for moderate damage or charged up to hit harder in addition to creating a mini-explosion where it lands. <span style="font-weight: bold">Costs 2 Stamina baseline, +1 if charged up.</span><br/><br/>Conflagration - Elisia fills a targeted area with heat, black smoke and cinder, rendering it highly inhospitable and disorientating to those caught within. Channeling increases the longevity and intensity of this spell, but also continually taxs the half-elf's mana. <span style="font-weight: bold">Costs 3 Stamina Baseline, actively drains 1 Stamina + 1 Stamina per round maintained for as long as it is channeled.</span><br/><br/>Flame Jets - The sorceress can produce a continuous stream of gushing flame to scorch and burn her enemies. Though the spell is potent, it's taxing to maintain and has a very short range. <span style="font-weight: bold">Costs 2 Stamina, actively drains 1 Stamina.</span><br/><br/>-- Aerotheurge --<br/><br/>Skyfury - The sorceress can invoke the power of the sky to strike a single spot on the land with the force of lightning. It can be channeled to create a full-fledged lightning storm at the expense of nearly her entire mana pool, but in either event open access to the sky is a necessity. <span style="font-weight: bold">Costs 2 Stamina, costs an additional 2 stamina to create a storm.</span><br/><br/>Static Discharge - At point-blank range, the sorceress can let loose a moderate amount of electricity; the effect is less for its damage as much to stun a foe, albeit temporarily. <span style="font-weight: bold">Costs 1 Stamina.</span><br/><br/><span style="font-weight: bold">Inventory:</span><br/>Magical Staff<br/>Leather Armor<br/>Traveling Gear<br/>Linen Cloak<br/><span style="font-weight: bold">Character's Limits:</span>Open to oral or anal vore as the method with few limits after that - graphic digestion, post-vore and other details are enjoyed, though I understand some will be omitted to keep it enjoyable for everyone. <br/><span style="font-weight: bold">Player's Limits:</span>Under-age in any capacity generally makes me uncomfortable. Aside from that, there isn't much that would gross me out.</div></div></div>