<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Regarding Alyssa's escape bonus... I feel I should point out that it's actually quite high for a character of this level. Thanks to her factotum levels she's actually adding two ability score bonuses (Int and Dex) to her checks, both of which happen to receive racial bonuses. Combined with the Determined Prey feat (which may itself be overpowered), that means her escape bonus is about 10 higher than most adventurer/scoundrel types. A more typical rogue or monk would be pretty well balanced against a predator, or maybe even disadvantaged; it's only when a character really tries to be slippery that this becomes a problem.<br/><br/><br/>Here are a few (more) possible fixes that have come to mind, in order of least to most preferred (by me, at least): <br/><br/>- Drop defensive Escape Artist use, but give classes that have it another anti-grapple option. Applying Weapon Finesse to grapples would make sense (since we're treating them as attack rolls and all), but it also makes them better offensive grapplers... that might be stepping on the toes of characters with Clever Wrestling (like Kahmori).<br/><br/>- Change one of Alyssa's feats. Since She's the only party member using Escape Artist (I think), dropping Determined Prey would reduce her bonus to +20 (+22 with stat-boosting gear). That's high but not ridiculously so, and it'd clear up the immediate problem.<br/><br/>- Change Determined Prey to apply only on active escape checks. This makes it much easier to grab and gulp, but harder to hold on. This prevents EA users from being "untouchable," but I'm not sure about the repercussions of for other characters with Determined Prey.<br/><br/>- Apply a penalty on repeated checks, like Kahmori suggested. A cumulative -5 would probably be enough, and mirrors BAB nicely. An initial -5 penalty to use the skill defensively might also help, and would serve the same purpose as reworking the DP feat. Active use of the skill is unchanged.</div></div></div>