[An example of DM intent being misinterpreted via situational factors. The two intended for Jermayan's and my personal entertainment waking up at the same time the Girallon nearly one shot and disabled our spearhead/force equalizer seemed to be interpreted as everything going to hell and entering TPK cleanup mode by every player on the scene. I admit to being influenced in that interpretation by peaking at a Girallon's statblock after the 31 damage hit, but I ignored what I saw and continued on as if I hadn't. Metagaming is bad.<br/><br/>It does explain why they never acted though. With the actual director intent in mind I have plans to put in motion now that the Girallon has taken it's ball, left, and stopped turning me pale in horror of it's might. Though I need to wait for the next turn to put them in motion because Linda isn't going to step out into the open without the armored skeletons.<br/><br/>Honestly, I'm rather content with Linda as is. I've just not played a wizard before. The limitations of spell slots and extreme squishyness are new things to deal with. Creating the need to hold onto multiple possible actions since more fights are possible after the current, or known to be waiting/on their way in this case because our characters have knowledge that this isn't the end of the Blackscale numbers here. Her core combat concept is to hang back and cast a few supportive spells while the undead do 'her' contribution to party damage. Her spell list and tendency to have a number of non-combat spells memorized support this. Though it does leave the odd situation of Linda herself not acting every turn.]