Not only am I interested in this, I would be happy to DM if you'd like. I'm a huge fan of both 4th edition and DND-based vore roleplay, so I'm all over this.<br/><br/>I've actually put a fair amount of thought into adapting 4e for vore. I've been an avid reader (and player, in the case of plaguelands) of the four or so DnD vore games in this forum, and although they've all had some fantastic description and roleplay, most combat encounters have been woefully unbalanced. 3.5 is crazily unbalanced already, and, ironically, the addition of vore rules actually made it a little MORE balanced than vanilla 3.5, since it gives fighter-types a chance to take out an opponent in a single round like spellcasters with their "save or suck" spells ('Hold person' is the biggest offender against balance, but many others are almost as bad).<br/><br/>Contrary to what many think, 4e is not actually any more 'unfriendly' to homebrew than 3.5. It's just that the designers actually made an effort to have some kind of play balance, so new powers need to be considered more carefully. Of course, since it's more balanced in the first place, 4e with an unbalancing homebrewed power added is STILL better balanced than unmodified 3.5. It's just that any imbalance is more obvious in a well-balanced game.<br/><br/><br/>Now, about vore in particular: Obviously the wonderfully detailed 'vore SRD' that Kitts, Sillyness and Praexon (among others) have hammered out over the years won't work with 4th edition, since grappling has been totally overhauled (AND THANK GOD FOR THAT). So we'll need to come up with something else.<br/><br/>The easiest solution would be not to change the rules at all, and make swallowing your enemy whole only possible after reducing them to 0 HP through 'subdual' damage (but not neccessarily having them lose consciousness), at which point they digest as fast or slow as the player wants. That's kind of an unsatisfying option, though, since it makes it impossible to specialize in vore mechanically.<br/><br/>Here's the problem, though; a power that totally incapacitates your enemy and deals acid damage to them every turn while leaving you fully combat-capable is way out of line with other 4e combat abilities. There is no more Hold Person "I win" button. If you want to take someone completely out of the fight in 4e, you generally need to burn through their hit points.<br/><br/>Therefore, I think that the best solution to in-combat vore is to make being stuffed with a full-sized live meal a rather debilitating condition. Firstly, it would have to be a power that can only be used on bloodied enemies (for the PC's benefit as much as the monsters; how would you like it if some pissant gnoll gulped you down on the first turn of combat, and you never got a chance to do anything but struggle to escape for the entire fight? Well... some might like that just fine, actually, but you know what I mean<img alt=":silly:" src="./images/smilies/silly.gif" title="Silly"/>).<br/><br/>Secondly, it should make the stuffed pred incapable of standard 'move' actions, restricting him/her to shifting. Thirdly, it shouldn't deal any 'passive' digestion damage to the prey if the pred is still attacking someone/something else; if you want the prey to take damage, you should have to make an 'active digest' attack against their fortitude (a melee basic attack, essentially). And fourthly, the stuffed pred should suffer a serious penalty to defenses and attacks. I'm thinking a -4 modifier across the board. I like this option, because it brings in the classic vore trope of the stuffed pred suddenly being in danger of sating<span style="font-style: italic">someone elses</span>appetites.<img alt=":P" src="./images/smilies/icon_razz.gif" title="Razz"/><br/><br/><br/>Anyway, leaving mechanics-related concerns aside for a second, I've also thought of a fairly interesting campaign setting for a 4e vore campaign. If you guys would be interested in letting me DM, I'll post about it.