{{Great to see things rolling along again!}}<br/><br/>{{I have sympathy, Eidolon, for your schedule woes. I'm not sure how I find time myself to run this game. It's just more fun than sleeping, I guess. x3 Who needs sleep anyway?}}<br/><br/><br/><br/><blockquote><div><cite>smellyhairyhippie wrote:</cite>{is that damage total including my damage reduction of 5/magic? just checking}</div></blockquote><br/>{{No, I forgot about your DR. Fixed now.}}<br/>*  [Takal hp: 51/61 (84%)]<br/><br/><blockquote><div><cite>smellyhairyhippie wrote:</cite>{i think i get to make an opposing trip check since i resisted, if not ignore this. Trip=16+13=29}</div></blockquote><br/>Against a normal trip you would, but not versus the wolf tripping ability.<br/><br/><blockquote><div><cite>Geno wrote:</cite>{{You should probably double check that for errors, Prax. Also, I guess I didn't notice this earlier, but your name is Praexon and not Praxeon.<br/><br/>Should I call you Praex for short? That doesn't look right...}}</div></blockquote><br/>The post looks good. "Praex" would rhyme with "praise". The 'x' in my name makes the 'z' sound as in xylophone (x3 rules of English be damned!), so Praexon rhymes with "preys on".<br/><br/><blockquote><div><cite>HungryCentaur wrote:</cite>{{just realized something, not sure if my ingest roll should the haste bonus to attack on it or not, guessing probably not}}</div></blockquote><br/>No, extra speed doesn't help you to eat food, only to catch it.<br/><br/><blockquote><div><cite>HungryCentaur wrote:</cite>Also not sure where called shot came from, pretty sure it doesn't exist in 3.x rules</div></blockquote><br/>It doesn't. Called shots in this game are a voluntary penalty that can be applied to an attack to make it "cool", but there is very rarely any tactical benefit for doing so. I would suggest that players instead use Power Attack and Combat Expertise which, remember, all characters have for free.<br/><br/><blockquote><div><cite>Geno wrote:</cite>{{I assume the haste spell comes into play immediately, yes?}} </div></blockquote><br/><blockquote><div><cite>smellyhairyhippie wrote:</cite>{nah it wouldnt cause sens casting it this round. Youll have it next round. :)}</div></blockquote><br/>{{A spell with a casting time of one standard action affects actions made after it in the same round. Spells with a casting time of one full round would have to wait for the next round}}<br/><br/><blockquote><div><cite>smellyhairyhippie wrote:</cite>{So if i delete my post and go after sen, i can haste too? :)}</div></blockquote><br/>You<span style="font-style: italic">could</span>do that, but then I'd have to bite you. x3<br/><br/><blockquote><div><cite>smellyhairyhippie wrote:</cite>{edited my post to include a full attack then. thanks for rule clear up centaur Wink} </div></blockquote><br/>{{I also thank you, centaur; it's great for me when players help each other out}}<br/><br/><blockquote><div><cite>HungryCentaur wrote:</cite>{{just a note, natural attacks never give more attacks due to high BAB...Think she still gets the haste bonus attack though So Heshaar only gets 2 attacks in the round. }}</div></blockquote><br/>{{Yes, this is correct. There is a feat called "Improved Mastication" which allows for a full attack action of bites.}}<br/><br/><blockquote><div><cite>HungryCentaur wrote:</cite> {{secondly, ooh hexagonal grid hehe, yay for Unearthed Arcana variants}}<br/><br/>{{Thirdly, think Rihyan, Heshaar and the Worgs (assuming they're large worgs) should cover 3 hexes, not their current two}} </div></blockquote><br/>{{Oh, thanks for the link. I've never used hex grids before. The map is meant only as a visual aid, I might not update it every round.}}<br/><br/><br/><br/><br/><br/>Worg D tries to clamp his jaw tightly on Takal, but the human escapes the pin and counters with a stomp to the snout. The worg yelps with pain and surprise, not having expected this much fight out of the human. It then yelps a second and a third time, as Takal follows the stomp with another kick and a roundhouse.<br/>* [Worg D hp: (45%)*]<br/>Reeling back with its tail between its legs, the worg is then nearly trampled underhoof. It avoids the centaur's kicks and dodges to his right side, but is struck to its knees by a two-handed blow from above.<br/>* [Worg D hp: (22%)**]<br/>When Rihyan bends his torso down, the worg chomps--<br/>* [Worg D bite: 1d20(13)+13=26; barely miss]<br/>--but the centaur is too fast, and loops his powerful arm around the beast's neck before it can land a bite.<br/>*[Worg D grapple resist: 1d20(1)+18=19; fail; Rihyan and Worg D are now grappling]<br/>The worg bucks against the headlock, barking savagely. It is so busy throwing its weight around that it is unaware of Rihyan's jaw widening--until, that is, it feels hot wet pressure engulfing its lower half. Then it becomes acutely aware of what is on the centaur's mind. Its barks take on a more fearful tone as it tries to use its front claws to keep itself from being drawn in any further.<br/>*  [Worg D ingest resist: 1d20(8)+18=26; fail; Worg D is now in Rihyan's mouth]<br/>Rihyan ingests the worg, despite its struggles. Its large, struggling form now fills his mouth and upper throat, leaving only its head and one claw visible to the outside.<br/><br/><br/>The bunny gal not only slips away from his jaws, but--<span style="font-style: italic">the nerve</span>--she actually slashes at Kalsh repeatedly, spilling his blood and fueling his temper. He forgets all about the scared goblin--devouring this cocky little warrior is all that matters right now.<br/>*[Kalsh fire resistance negates the fire damage, so he takes 35]<br/>*[Kalsh hp: (74%)]<br/><br/>While clinging to her owner's back with one small hand, Inse mutters an incantation and uses her other hand to draw a rune on his thickly muscled shoulder. The illusion spell manifests from the rune and quickly spreads to envelop Kalsh in a light-bending aura. The worg now trails chaotic after-images with each movement he makes. It makes him seem as though he has five heads and a dozen blurry limbs, and makes it quite difficult to tell exactly where his body begins and ends.<br/>*    [Concentration: vigorous motion DC 10; 1d20(5)+10=15; pass]<br/>*  [Inse casts<a class="postlink" href="http://www.d20srd.org/srd/spells/displacement.htm">Displacement</a>: 50% miss chance]<br/><br/><br/>A clamour erupts amongst the hobgoblins: one of them, upon shifting his stance, impales his foot on a tiny razor-sharp rock. His shout causes other to shift and look at him--in the process, stabbing their own feet and releasing shouts of their own. This chain reaction spreads until most of the gang is hopping and howling as if having stepped into a nest of scorpions, and the rest have gotten the idea to stand still.<br/>*[Hobgoblin I: 4 damage; Reflex Save: 1d20(15)+4=19; pass]<br/>*[Hobgoblin C: 5 damage; Reflex Save: 1d20(17)+4=21; pass]<br/>*[Hobgoblin D: 8 damage; Reflex Save: 1d20(1)+4=5; fail, injured foot]<br/>*[Hobgoblin E: 2 damage; Reflex Save: 1d20(7)+4=11; fail, injured foot]<br/>*[Hobgoblin F: 6 damage; Reflex Save: 1d20(9)+4=13; fail, injured foot]<br/>*[Hobgoblin K: 2 damage; Reflex Save: 1d20(15)+4=19; pass]<br/>*[Goblin B: 5 damage; Reflex Save: 1d20(20)+7=27; pass]<br/><br/><br/>Goblin B scowls, and gestures fiercely at the ground with both hands. "(Draconic)Annul!"<br/>*[GB spellcraft to indentify spell effect: 1d20(12)+15=27; success]<br/>*[GB casts<a class="postlink" href="http://www.d20srd.org/srd/spells/dispelMagic.htm">Dispel Magic</a>: 1d20(15)+9=24; success]<br/>A wave of transparent amber energy leaps from his fingertips to the ground and breaks the druid's spell, dissolving the spikes back into soft dirt and pebbles.<br/><br/>The female hobgoblin begins to chant loudly in Abyssal, invoking the name of the Many, Erythnul, the Lord of Slaughter, to grant them glory and let them conquer their enemies.<br/>*[HK casts<a class="postlink" href="http://www.d20srd.org/srd/spells/prayer.htm">Prayer</a>: all Heodo gain +1 on attacks, saves, skills; party gets -1 to same]<br/>She lifts up her sleeve to reveal that her entire hand and forearm is carved with unholy symbols that are now pulsing with fell energy.<br/><br/><br/>From atop Worg E, Goblin A watches the glowing Sashi's impressive moves, and singles her out as a threat.<br/>*[Goblin A wounding arrow @ Sashi: 1d20(15)+12=27; hit; 7 piercing damage + 1 constitution damage]<br/>The arrow stikes a gap in Sashi's armor and causes considerable bleeding.<br/>*[if constitution bonus drops by 1 as a result of damage, hp temporary lowers]<br/><br/><span style="color: red"><span style="font-weight: bold"><span style="text-decoration: underline">&lt;&lt;Round 2&gt;&gt;</span></span></span><br/><br/>K continues chanting breathlessly, losing herself in the frenzy of communion with her dark deity. She raises her left palm, on which is emblazoned an inverted pentagram. The shadowy aura brought into being by her prayer now begins to intensify into a wreath of ethereal fire around her hand. There is something patently disgusting about this variety of magic, in the way that makes any good-natured character's stomach turn to witness it. Characters who have been having unnatural nightmares recently will recognize this unsettling sensation as the same one from their dreams.<br/>Her chant arrives at a screaming climax--"(Abyssal)Oblivion hungers for your soul!"--and she thrusts her palm forwards.<br/>*[Hobgoblin K casts<a class="postlink" href="http://www.d20srd.org/srd/spells/unholyBlight.htm">Unholy Blight</a>centered on Rihyan]<br/>The wreath of unholy energy launches towards the centaur like a lunging predator, then explodes into a cold, cloying miasma of greasy darkness that engulfs everyone. The energy has the appearance of flames but is ice-cold and incorporeal; it flows straight through armor and flesh and directly assaults the very life-force itself.<br/>[All Good characters take 22 (36 for Rihyan) points of unholy damage and become<a class="postlink" href="http://www.d20srd.org/srd/conditionSummary.htm#sickened">sickened</a>. A will save DC 18 (remember -1 from prayer) reduces the damage by half and negates the sickness. Neutral characters take half damage, evil characters none]<br/><br/><br/>Goblin A nocks another arrow and holds it.<br/>*    [Readies a ranged attack]<br/><br/><br/>As the cold, abyssal flames roil about her (causing neither her nor the worgs any harm), Inse thrusts her finger at the cloaked scythe-wielder and throws a binding hex to make things easy for Kalsh.<br/>*  [Concentration: vigorous motion DC 10; 1d20(5)+10=15; pass]<br/>*[Inse casts<a class="postlink" href="http://www.d20srd.org/srd/spells/holdPerson.htm">Hold Person</a>on Sashi; Will DC 17]<br/><br/><br/>Worg B continues struggling with Heshaar.<br/>*    [Worg B bite: 1d20(19)+13-4(grapple)=28; hit; 13 damage]<br/>*   [Heshaar: 35/60 hp (58%)*]<br/><br/><br/>*     [Worg C grapple resist: 1d20(5)+18=23; fail]<br/>*     [Worg B bite: 1d20(9)+13-4(grapple)=18; miss]<br/>Worg C snaps at Geno, but cannot dislodge him.<br/><br/><br/><br/>Worg D tries to get the heck out of Rihyan's gullet.<br/>*[Worg escape attempt: 1d20(6)+18=24]<br/><br/><br/><br/><span style="color: brown"><span style="text-decoration: underline">[Status (not including effect of blight)]</span><br/>Chrrou: 49/49 hp (100%) AC: 17 (+6 armor, +1 size)<br/>Geno: 61/75 hp (81%) AC: 25 (+9 armor, +4 natural armor, +2 dexterity)<br/>Heshaar: 35/60 hp (58%)* AC: 20 (+3 armor, +5 natural armor, +3 dexterity, -1 size)<br/>Rihyan: 43/43 (100%) AC: 26 (+7 armor, +4 natural armor, +6 dex, -1 size)<br/>Sashi: 82/89 (92%) AC: 25 (+9 armor, +3 natural armor, +3 dex)<br/>Sen: 54/54 (100%) AC: 19 (+5 armor, +3 dexterity, +1 size)<br/>Takal: 51/61 hp (84%) AC: 26 (+1 deflection, +1 natural armor, +3 dexterity, +2 monk, +2 wisdom, +7 holy)</span><br/><br/><span style="color: blue"><span style="text-decoration: underline">[Nutrions]</span><br/><span style="font-weight: bold">Chrrou:</span> +4 spot, +4 hide, +4 confirm melee critical, Cleave<br/><span style="font-weight: bold">Geno:</span> <a class="postlink" href="http://www.d20srd.org/srd/spells/rage.htm">rage (duration: 5 rounds)</a> , +2 climb, +2 hide, breath weapon (6d8 electricity, 60 ft line, DC 21; 1/day), +1 bite damage<br/><span style="font-weight: bold">Heshaar:</span> convert up to 15 points of non-fire non-acid damage to non-lethal damage (1 attack/day)<br/><span style="font-weight: bold">Sashi:</span> +4 survival, +4 intimidate, +1 melee damage, +2 confirm critical, convert up to 15 points of non-fire non-acid damage to non-lethal damage (1 attack/day)</span><br/><br/><br/><span style="text-decoration: underline">[Enemy Status]</span><br/>Kalsh:                           (74%)    (<a class="postlink" href="http://www.d20srd.org/srd/spells/displacement.htm"><span style="font-style: italic">Displacement</span></a>: 5 rounds)<br/>Inse:                            (100%)<br/>Worg B:                        (78%)<br/>Worg C:                        (48%)*<br/>Worg D:                        (22%)**<span style="font-style: italic"> (ingested by Rihyan)</span><br/>Worg E:                        (100%)<br/>Hobgoblin A(longbow):     (100%)<br/>Hobgoblin B(longbow):     (100%)<br/>Hobgoblin C(spear):        (89%)<br/>Hobgoblin D(spear):        (82%)<span style="font-style: italic">injured foot: half speed</span><br/>Hobgoblin E(spear):        (96%)<span style="font-style: italic">injured foot: half speed</span><br/>Hobgoblin F(greataxe):    (87%)<span style="font-style: italic">injured foot: half speed</span><br/>Hobgoblin G(longbow):     (100%)<br/>Hobgoblin H(morningstar):(100%)<br/>Hobgoblin I(spear):         (91%)<br/>Hobgoblin J(longbow):     (100%)<br/>Hobgoblin K(staff):         (97%)<br/>Goblin B (unarmed):       (87%)<br/><br/>Other Effects:<br/><a class="postlink" href="http://www.d20srd.org/srd/spells/prayer.htm">Prayer</a>: 8 rounds.