[[Special note: this is a two-for-one post! I am ASSUMING I can do the main post's actions, but if not I have helpfully put my backup option in a spoiler!]]<br/><br/>As the Poison Dusk falls, Alizome's already moving. Their necromancer had set upon the priority target, to be sure- if their leader could be taken down quickly, odds were good that the smaller reptiles would follow their assigned tasks less diligently. The problem was, by the look of things, they didn't have much time for the half-digested skeleton to do its work. It needed a hand, and however weak her swords might be Alizome could do that. Not sparing the downed one a second glance, she sprints through the field of battle, twisting and tumbling around swipes that came her way. She had to get in position behind the big one so she could cut as deeply as possible.<br/><br/>[[Acrobatics roll to tumble through threatened spaces and avoid AoO:<a class="postlink" href="http://orokos.com/roll/124554">Acrobatics(Tumbling)</a>:<span style="text-decoration: underline">1d20+12</span><span style="font-weight: bold">27</span>]]<br/><br/>The lizards were too intent on their own work to really make too much of an effort against a little wisp of an elf girl, letting Alizome weave her way through them without getting hurt. Finally arriving near the grapple, she sidled along to get out of the acolyte's view; then and only then did she bring both swords down in an overhead stab to the creature's lower back.<br/><br/>[[My ASSUMPTION is that with a land speed of 40' and the above tumblin' I can get to a square that flanks the blackscale with the skeleton, so that both of us can get that sweet +2 to hit things. Rolling the attacks (with +9, due to flanking):<br/><a class="postlink" href="http://orokos.com/roll/124558">2x Flanking Attack</a>:<span style="text-decoration: underline">2#1d20+9</span><span style="font-weight: bold">27</span><span style="font-weight: bold">21</span><br/>Not knowing how many hits, I'll roll damage+sneak attack on both;<br/><a class="postlink" href="http://orokos.com/roll/124559">Sneak Attack Damage 2x</a>:<span style="text-decoration: underline">2#4d6</span><span style="font-weight: bold">12</span><span style="font-weight: bold">13</span>]]<br/><br/>(Spoiler: If the above actions won't work, the ALTERNATIVE is below!)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Alizome looked over the battlefield. The poison dusks were hard at work, even though their leader was now engaged by a grotesque, half-digested mockery of their leaders' bodies. She'd help if she could, but the battlefield was too big for her to reach. Well- she could take care of the one this dead poison dusk had been working on, easily enough. Taking both swords, she plunged them both into the lizardman's heart, quickly drawing them out and stepping away.<br/><br/>[[Coup de grace'ing the downed blackscale. Automatic critical hits, 5d6 each, so <a class="postlink" href="http://orokos.com/roll/124561">Coup de Grace damage</a>: <span style="text-decoration: underline">10d6</span> <span style="font-weight: bold">39</span> and that'll be a DC 49 fort save for the blackscale to not instantly die. Five-foot-stepping towards the perimeter of the camp.]]</div></div></div>