<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">I hate apologizing with every post for being so slow to response, so I'll try to work on that some~</div></div></div><br/><br/>Dagnyr's first stop after reporting and receiving their new mission had been to report to the armory - it didn't seem wise to put it off for long and he didn't have much to do. The gnoll had been a bit surprised by the choice of gear requisitioned for him, but knew he could, with a bit of thought, put it to good use. He relaxes in the time between, checking over his equipment in the mean time and letting his body focus on getting rid of the bulge in his midsection that's all that remains of the Alley Cat from the prior altercation.<br/><br/>By the time the carriage arrives, he's thought out a reasonably detailed disguise for use with his hat, name, and background. With Til's information it might even pass for snuff if he doesn't spend much time chattering. Assuming he's given the chance to use it, of course - he's not the type to put the notion of being attacked again out of his mind and remains alert even as they arrive at the Port Street docks.<br/><br/>"So, now that we've seen the place, how do we want to do this?" he asks his fellows. "I'd figured I'd get close under disguise, and could maybe be a bit of a distraction. Let you guys slip in or go in hard and sneak attack, depending. I'm<span style="font-style: italic">terribly</span>unsneaky myself, but I think that's the best option - if we go loud too early they might move to get rid of any leads we can use. Or, if they have her here, move her somewhere else where we won't find her," he explains, idly twisting the hat in his hands.<br/><br/>"Ideally, I'd like at least one person to hide near me while I do the distracting - just in case things go south I'd like someone watching my back. Which works out nicely since that means the person looking around with have back-up too.."<br/><br/>He glances towards the boathouse, watching it carefully while waiting for the other's input, trying to pick up on any little detail that might tell him a bit more...<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Sense Motive (1d20 + 9): 3 + 9 = 12</div></div></div><br/><br/>...but divines nothing of any use.