<span style="font-weight: bold"> Everyone...</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">As you all may know from my previous game, I'm a fan of making changes to the rules that don't quite make sense to me. This is just a slight clarification on a few little tidbits.<br/><br/>A round does not last 6 seconds. It lasts 'as long as is dramatically appropriate'. That being said, I don't want a character to do 30 seconds of stuff in one round, but if it would take 10 seconds to do something in your mind? That is still appropriate. If it would take 4? You don't just stand there, idle, for 2 seconds. I encourage everyone to use as much 'physical time' as they need during a post to do what their character does. Don't get caught up on 'you can write out a scene that would be possible in 6 seconds'. Use your judgement, and have fun with it.<br/><br/>I'm also not a big fan of 'The enemies move 30 feet, and I move 30 feet when it's my turn to catch up to them.'. Combat is a dance, not a final-fantasy battle where one person takes  a    turn while everyone else is frozen. If you move, an enemy who is going to persue you will be hot on your tail. If you want to persue an enemy? Assuming you move at the same speed, you will stay right on their heels.<br/><br/>If you have 1 attack a round? Feel free to describe taking 2-3 attacks, and having one land (Assuming you hit the AC). Or, if you have 2 attacks, feel free to have one big attack hit, and you just jam the blade in deeper for your second one. I welcome flavoring to combat and character actions as much as you feel appropropriate for your character's abilities - just try to make it semi-believeable. (No level 3 mage calling down fireballs of buttkickery from the sky during the casting of a magic missle.) Sceneic combat is good, but going overboard is not good, either.<br/><br/>Finally, I picture the rules as nothing more than guidelines. D&amp;D is not a perfect system, and the vore rules are far from perfect as well, despite being tweaked a thousand times.  Feel like doing something not technically described in the rules? Feel like slightly changing a rule at an appropriate time? PM me beforehand, and I will either give you the 'a-ok' or the 'nay-say'. Do not do the action in a post until you get the okay, but trust me - at the appropriate times, I do not mind shifting the rules a little bit in favor of a fun game over getting bogged down in 'why can't I do this? Because it's not in the rules'.<br/><br/>This has been a public service announcement from the Kahmori broadcasting system. We now return you to your regularly scheduled combat - or what is very well looking to be combat!! &gt;:3<br/><br/>Post coming soon! (4 parts, likely)</div></div></div><br/><br/><span style="font-weight: bold"> To our watchers </span><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Given this has come up recently, I would like to let everyone know that - currently - the game is full. I don't really have the oomph in me to take on a 5th player. I want to dedicate what little creativity I have to the four I'm currently running 'The Devourer' for, to give the best game I can, without the frequent holdups and snags I experienced in my last game.<br/><br/>That being said, if you ARE interested in joining, feel free to contact me about it. There is a small chance that - with the correct character, and the correct player who shows good RPing ability - that I will raise this limit to 5 players. I do not want to get up hopes, but I also do not want to discount those who would like to give the game a go. As I said, a character that seems to mesh well with the current group, and a player who demonstrates a great deal of RP ability, very well might make me go out on a limb and add in a 5th player.<br/><br/>To those of you just enjoying the show, keep enjoying - there is much more to come...&gt;:3</div></div></div>