{{Eidolon: I can see how you might feel that your character is now out of place. After opening the story in a vore-less society and then spending 127 pages hammering home the idea that "predation is an evil, horrible thing", now I'm making predation ubiquitous and inviting the PCs to partake. What you're saying is that if the moral overtones hadn't been there during character creation, you might have gone with a different character.}}<br/>{{Well, it's up to you. Personally, I love Chrrou and I don't think his righteousness makes him out of place. Vore is now a higher priority to me than drama and moral conflict, but that doesn't mean these things will dissapear. I don't expect the party to suddenly become amoral or depraved, or to forget the quest that brought them here. As I said, if your character is driven to do good, then by all means have them continue to do good. Gods know, there is plenty of Evil in the north that needs smiting and innocents that need saving.}}<br/>{{The only thing that's changed is that from now on, good actions will be character-motivated instead of DM-mandated. In practice, since most of the PCs are very righteous anyway, this revelation of mine will have basically no effect on what the party decides to do; I expect they will continue to look for ways to thwart evil. It primarily affects me and how I will plan (open-ended and vore-focused rather than linear and plot-focused)}}<br/><br/>{{About posting frequency: generally, all of the players have been very good in this regard and rarely take more than a few days to respond. Whenever play has halted for a week or more, 90% of the time the culprit has been me X3. I know the halts are frustrating, and they are something I try hard to avoid.}}