The main problem facing the wolves now is the very size that makes them so fearsome. With the trolls locked in combat with humanoid foes to the front and the tangle of branches behind, there's little place for them to step in and put their power to use. That problem solves itself when with a shaky wave of his paw and a muttered breath of speech, [Standard action: Dismiss spell: Wall of Thorns] the druid disperses the magic that brought the barrier into being... and allows himself to sink to his knees, breathing deeply. The rest will tend to itself, he's sure.<br/><br/>With the immense tangle of thorny blades retreated and nothing now standing in their way, the wolves move to attack at the flanks and rear of the enemy, the majority closing in upon the relatively-uninjured troll newly escaped from his confinement.<br/><br/>[Summoned Growthed Dire Wolf A bite vs. Troll B: 1d20(14)+14=28; AC=16; hit. Damage 2d6(6,6)+16=28. Trip attempt 1d20(12)+19=31.]<br/>[Summoned Growthed Dire Wolf B bite vs. Troll B: 1d20(16)+14=30; AC=16; hit. Damage 2d6(3,6)+16=25. Trip attempt 1d20(14)+19=33.]<br/>[Summoned Growthed Dire Wolf C bite vs. Troll B: 1d20(11)+14=25; AC=16; hit. Damage 2d6(2,3)+16=21. Trip attempt 1d20(4)+19=23.]<br/>[Summoned Growthed Dire Wolf D bite vs. Troll A: 1d20(5)+14=19; AC=16; hit. Damage 2d6(1,2)+16=19. Trip attempt 1d20(14)+19=33.]<br/>[Summoned Growthed Dire Wolf E bite vs. Troll C: 1d20(4)+14=19; AC=16; hit. Damage 2d6(5,4)+16=25. Trip attempt 1d20(4)+19=23.]<br/><br/>{Edited to include attachment for reference.}