Alright. Sorry I didn't explain fully enough.<br/><br/>-Utility Abilities can be used any time, outside of a fight, to solve different problems. Say, for instance, you need to scale a cliff. If someone had an UA like "Climb", they could scale it.<br/><br/>-Pretty much, to start out, I made a formula. Abilities are pretty much used throughout the game, so pretty much I'd want something powerful, but not too strong. Pretty much here are some examples:<br/><br/>If the ability hits one target and does damage, give it 1 MP and make the equation Magic (or Power) + 15.<br/>If it hits multiple enemies, give it 2 MP and make it Magic/Power + 10.<br/>If it hits all enemies, give it 2 MP and make it Magic/Power + 7.<br/>If it heals HP, the max amount I'll allow for now is 40, or 25%. Give it a 2 MP cost if it's over 25 or over 15% HP restored.<br/>If it causes a status ailment, give it a success rate of anywhere from 60% to 75% and give it a 2 MP cost.<br/>If it cures status ailments, give it 1 MP if it's under 4 types of statuses cured, otherwise give it a 2 MP cost.<br/><br/>Be creative, and if you still need help, feel free to ask.<br/><br/>-I had already mentioned how vore can work in the game:<br/><blockquote class="uncited"><div>Pretty much, you have a percentage of a success rate to vore an enemy, such as 75%. One rolls a d20 and multiplies the result by 5. With a victim in your belly (or whatever), the victim loses 5% of their HP per turn before dying, and you gain the amount of HP the victim has lost. You, however, take x1.5 damage, and your Speed is reduced by 3. Speed is pre-determined before each fight, from a roll of the d20, basically Initiative from D&amp;D.</div></blockquote><br/><br/>Pretty much, write something along these lines for a vore attack:<br/>Name: Swallow<br/>Effect: Vores one enemy. User gains 5 HP per turn, victim loses 5 per turn.<br/><br/>Also, I might want to add this penalty: if you get hit 3 times with someone in your belly (or other prey-holding space), you'll cough the victim back up.<br/><br/>-I just put down 30 HP because... well, no good reason.<br/><br/>-Indeed; armor adds to Guard, and an accessory adds to Valor.<br/><br/>-Yes. Indeed, you add the number you roll to your existing stat.<br/><br/>Lemme view your character sheet again, and I'll make adjustment. If you wanted, you COULD have a chain sword in exchange for no armor, but keep in mind that it's a stronger weapon, which will not be available for some time.<br/><br/>(EDIT: Okay... so I looked into it. I edited your Power stat, set up your EXP, and gave you three items. Feel free to add abilities, Utility Abilities, a name, and BTW, you don't have to make your character an Engulf. Also, I'm adding in a couple of shops. Tell me the items you'd want, and then subtract the amount of Gold I gave you accordingly. Thanks for your patience, and sorry everything is so sloppy)