(Seems like a good setup to me. The team needs a ship to get up north, and with them scouring the local ships and islands that creates possibilities. Couple ideas I can think of off-hand...<br/><br/>The shark folk are doing their scouring, raid a ship, as they're doing so, it drifts close to where the group is. They decide to steal the shop but encounter the shark folk and have to take them on to claim it for themselves before setting off creating a misunderstanding/chase scenario.<br/><br/>Other idea, the camp gets raided at night, by the sharkfolk, searching for Seydon. Again, misunderstanding leads to battle, however Seydon recognizes who they are, battle stops, but the search party kidnaps the group to return to the kingdom.<br/><br/>Seydon finds out what's going on back home, but isn't ready to give up his quest yet, makes the excuse of knowing about some mythical cure so they can get back out there. Except they hold Sin's crew hostage as collateral. Now the group has to take a ship, head north to fulfill their quest to gain favor with the goddesses in hopes that they'll a: find a cure for whatever's ailing the king b: rescue Sin's crew c: reclaim the bloody devil and d: complete Yigg's quest, though that could also be lumped in with a realistically.<br/><br/>I think it's a good setup, whether intentional or not.<img alt=";)" src="./images/smilies/wink.gif" title="Wink"/><br/><br/>I'm assuming they know some spell or have some devices/special Chambers for land folk to remain in while visiting said underwater kingdom.<img alt=":P" src="./images/smilies/icon_razz.gif" title="Razz"/>)