<span style="font-weight: bold">General Scene (All Players)</span><br/><br/>Moments later, both yachts are airborne, chugging along on steam power, their respective teams sitting in the passenger areaâ€¦ itâ€™s warm out, and one of the doors is left open for spotting; Lieutenant Kara is currently in a harness, craning her neck to see out, examining the ground below; you are indicated to follow the other plane for the first ten minutes, get your bearings, then break off and meet up a half an hour later.  About five minutes out, the Steam is small on the horizon; Kara frowns, and delivers a sharp glare to Karenâ€™s back, before examining outside once more.  Sergeant Yuki mutters to himself as he squints, attempting to make out the reflective morse code in the mild cloud fluff between the two planes.<br/><br/>Pointed out to the team before departure is a cabinet in the back left corner of the yacht, containing ten unloaded revolvers, 120 bullets in a case, and along the sides of the walls, two basic first-aid kits, instructions for CPR (though all personnel have received training at this point) and canvas strap parachutes.<br/><br/>â€œAll clear for themâ€¦ dropping below cloud cover in thirty secondsâ€¦ so why would they outfit this plane with an entire team?  The scalebell - sorry, Lieutenant.  The nagas donâ€™t have a real airfleet.  I doubt weâ€™ll need combatants to take care of anything more than a mile belowâ€¦â€