The moment the female goblin spoke back, Sen regretted speaking out.<br/><br/>The surprise of the moment - seeing another goblin for the first time in ages - had temporarily caused him to actually ignore the Wargs.  Now, however, the growls of the large creatures caused him to take a step backwards, as he noted their eyes skim over him hungrily.  He hadn't been thinking when he originally acted.<br/><br/>The loud growls in goblin caused him to jerk, again in surprise - the big wolf things could talk?<br/><br/>While the female goblin had spoken to him, the big wolf wasn't looking at him when speaking and thus probably not.  Thus, his initial reaction was to slink back, let others speak - he wasn't very good at talking to people anyway.<br/><br/>But with one step backwards, he felt more than saw Sashi's presence.  A glance showed him that she had one hand on her scythe, and was tense.<br/><br/>He swallowed.  'What separates a warrior from a coward', indeed.<br/><br/>It was easier said than done - and he was no warrior.  But the female goblin had spoken to him, seemed to belong here, and hadn't seemed overly negative with her statement.<br/><br/>"I..."<br/><br/>He then paused, one more time, Geno's snort reminding him not to act impulsively again.  He took a deep breath.<br/><br/>"I'm S-Sen.  We're just planning on being here for a f-few days, tops."<br/><br/>He was actually trying to avoid lying - he really didn't think they'd be there too much longer than a few days, but didn't want to actually state what they were there for.<br/><br/>And he was scared - as relatively normal, despite his attempt to ignore this.  He focused on the fact that he was speaking to a goblin - one of his own - despite his ears shifting to the motions of the wargs.<br/><br/>She'd asked, however, if they were traders - it occured to Sen that he could suggest he was a tailor, if asked - he'd done that back in Boryg.<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~<br/>Spot Check: 1d20 (3) + 5 = 8<br/>Listen Check: 1d20 (19) + 5 = 24<br/><br/>In case either of these are necessary:<br/>Diplomacy Check: 1d20 (16) + 2 = 18<br/>Bluff Check: 1d20 (17) + 2 = 19