<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">As usual, anyone who hasn't acted is considered to be holding actions. (or possibly too drunk to fight...)</div></div></div><br/><br/><br/><span style="font-weight: bold">&lt;&lt;MINA, CELAIRE, VANIKA, &amp; ALYSSA&gt;&gt;</span><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Failed Reflex save 1: 1d8(1) acid damage.<br/>Failed Reflex save 2: 1d8(8) acid damage.</div></div></div><br/>The slime demoness notices Vanika's smirk vanish, and turns to follow her opponent's gaze- a second too late to avoid Alyssa's charging strike. The watchwoman's fist lands squarely on the fresh cut left by Vanika's claws, earning a harsh guttural retort from the wounded demoness as she staggers back. The babau's eyes slit in contempt at the sight of her new opponent: another traitor to the demon cause. This one, at least, will be easy to put in her proper place: a squirming, screaming lump in her belly.<br/><br/>Her muscles tense, sending her into a lunge- or at least, they should. Instead, she feels herself halted, barely having moved an inch, as a burning pain shoots through her midsection. Shocked and confused, she looks down at the giant claws piercing her body, and feels the hot breath of her other opponent stirring her matted hair. Too late, it occurs to her that she shouldn't have taken her eyes off of Vanika...<br/><br/>The slime demoness teeters, lips moving wordlessly as her unfocused vision sways between Alyssa and Vanika. Abyssal fortitude and sheer bloody-mindedness might have kept her upright for another blow from either side, but the combined trauma is more than her already-abused body can handle. By the time Vanika's teeth close on her collar, she's already unconscious, dangling limply from the great demoness's lips like an overcooked noodle. All Vanika has to worry about now is burning her tongue on her 'spicy' snack.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Angel fails to maintain her grapple; Slime Demon 1 returns to Angel's mouth... briefly.<br/><br/>Slime demon 1's escape check: 1d20(13) + 12 = 25, failure</div></div></div><br/>Angel was half right in guessing the source of her distress: while her food is most definitely disagreeing with her, it's not Celaire's fault this time! Contrary to her brain's opinion, her stomach has decided that the squirming, gooey mass assaulting its tissues is more toxin than food, and wants it gone,<span style="font-weight: bold">NOW.</span>The slime demoness is all too happy to go along with her stomach's wishes, and lunches for the opening cardia, riding the peristaltic waves back upward in an obscene bulge in Angel's furry throat. A moment later, a slimy gray-black hand pries Angel's mouth open, followed by a head and shoulders.<br/><br/>The demoness crows in triumph, but her victory is short-lived; before she can find the leverage to pry herself the rest of the way free, Angel's throat muscles renew their grip on her slimy body and begin pulling in the opposite direction. She lets out a tirade of barely intelligible curses as her body is slurped up once again, to be sent back to Angel's stomach for a second opinion.<br/><br/><br/><span style="font-weight: bold">&lt;&lt;KAELEN &amp; LARYNN&gt;&gt;</span><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Trying to conceal your identity counts as deceiving someone, and would best be resolved as a Bluff check opposed by Sense Motive.</div></div></div><br/>A lump of disheveled robes at the foot of Larynn's stall groans, then slowly rolls itself over, revealing a pinched and wrinkled simian face. "Ye gods, what a thing," the old vanara mutters. "Worse'n being smote with a vajra, that was..." The elder's hand feels around for a moment before settling on his walking stick, and he begins levering himself into an upright position, grumbling and groaning all the while. "Well? Ain't any of you lads well enough to get up and help your teacher?"<br/><br/>A chorus of assents sounds from half a dozen directions as the younger vanara pick themselves up from the ground, or reappear from hiding places, and fall into place around the elder. Whether it's fear, shock, or the lingering pull of the nabasu's gaze is hard to say, but the troop is almost unnaturally quiet as the elder mumbles through his head count.<br/><br/>"... Sharma, Tula, Vivek," the elder concludes. "That's everyone. Maruti's grace you're alright... And many thanks to you... Rynn, is it?" The elder inclines his head in Larynn's direction with as close to a genuine smile as she's seen yet. "Name's Padma, of Maruti's temple. I don't know what magic you worked on that beast, but it seems it did the trick. Though I'm afraid he may have taken a bit of us with him as he passed..." Padma falters for a moment, swaying precariously, before planting his stick more firmly. "It may be a bit much to ask, but if you've a talent for spirit mending, perhaps you could tend to my class?"<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Padma is inquiring is Larynn knows the <span style="font-style: italic">restoration</span> spell or anything similar.</div></div></div><br/>Behind Padma, a heavyset vanara with brown fur - Bansi, if Larynn recalls from before the attack - stares vacantly in the direction of the dais. "Oja...*" he mutters.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">* "Light..." (translated from Pharadesan)</div></div></div><br/><br/><br/><span style="font-weight: bold">&lt;&lt;EVERYONE&gt;&gt;</span><br/><br/>While Bansi is the first to notice the growing light, he certainly isn't the last- what starts out as a barely perceptible glimmer in the darkness quickly grows in magnitude, until the once shadowy fog is practically incandescent. The silhouettes of the battling priests and demons are clearly visible to all, even from the edges of the square, as are two much larger figures: a hunched, hulking shape, hovering on ragged-edged wings, and a more feminine outline with sword and shield hovering on feathery wings. Those more sensitive to the immortal realms can sense a shift in the energies of the portal, as well...<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">A DC 25 Perception check will reveal more about action at the dais. Knowledge (planes) may also provide information, depending on the Perception check result.<br/><br/>One more round to go...</div></div></div><br/><br/><br/><span style="font-weight: bold">&lt;&lt;STATUS SCROLL&gt;&gt;</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Alyssa HP: 70/70 (100%) [AC: 25 (+2 armor, +1 deflection, +4 Dex, +1 dodge, +7 Int), CMD: 30 (32 vs. grapple)]<br/>"Angel" HP: 33/67 (49%)* [AC: 21 (+7 armor, +1 deflection, +1 Dex, +2 natural), CMD: 27 (29 vs. grapple] [grappled]<br/>Dagnyr HP: 86/86 (100%) [AC: 21 (+9 armor, +1 Dex, +1 natural), CMD: 25 (27 vs. grapple)]<br/>Kaelen HP: 58/69 (84%) [AC: 24 (+6 armor, +1 deflection, +6 Dex, +1 natural), CMD: 25 (27 vs. grapple)] [invisible, 1 negative level]<br/>Larynn HP: 100% [AC: 23 (10 + 6 Armor + 2 Dex + 2 Natural + 3 Deflection), CMD: 22]<br/>Mina HP: 84/88 (95%) [AC: 20 (+3 Dex, +3 dodge, +4 Wis), CMD: 32 (34 vs. grapple)]<br/>Vanika HP: 52/84 (62%)* [AC: 25 (+2 Dex, +14 natural, -1 size), CMD: 30 (32 vs. grapple)]<br/><br/>Botch HP: 64%* [fled]<br/><br/>Nabasu HP: 0% [dying, swallowed (in Kaelen's stomach)]<br/>Slime Demon 1 HP: 41%* [AC: 17 (-1 Dex, +8 natural), CMD: 21] [swallowed (in Angel's stomach)]<br/>Slime Demon 2 HP: 0% [dying, grappled]<br/>Tiefling 1 HP: 0% [unconscious]<br/>Tiefling 2 HP: 0% [unconscious]<br/>Tiefling 3 HP: 100% [AC: 18 (+4 armor, +2 deflection, +2 Dex), CMD: 21]</div></div></div>