<span style="font-weight: bold"><span style="font-size: 150%; line-height: 116%;">Wreckage group<br/><br/>Day One Midday</span></span><br/><br/>- - - - -<br/><span style="font-weight: bold">Kara Foundling</span><br/>You trwck back to the beach and starts walking down the coast towards the moutain. Not that you would really get to it but right now that was not the purpose anyway. A little while into your treck your ears flick as they manage to pick up a very faint sound. The sound of running water.<br/><table border="0" cellpadding="0" cellspacing="0"><tbody><tr><td style="margin: 0;padding: 0;border: 0;"><div style=" background-color: #FFEBD5;color: #000000; -moz-border-radius: 16px; -webkit-border-radius: 16px; border: 1px solid #FFFFFF; padding: 4px;font-size: 1em;">  Kara perception Check 15+1.<br/>I took the liberty of chosing direction for you as you didn't say what of the two carnal directions down the beach you took.  </div><img src="./images/think.gif"/></td></tr></tbody></table><br/><br/>- - - - -<br/><span style="font-weight: bold">Mara T’siiryn</span><br/>It take you a little while get to the shore and wading through the waters while pushing a fairly heavy barrel was taxing to your already tired body. But once you reached the shore you were rewarded with the prospect of inspecting the barrel. It is about three feet tall and have a radius of about one fot. The barrel itself is made out of polished Cedar with nubbed iron bindings. It is sealed shut for now. Breaking the seal and find out what is inside would not be too hard, do you do it?<br/><table border="0" cellpadding="0" cellspacing="0"><tbody><tr><td style="margin: 0;padding: 0;border: 0;"><div style=" background-color: #FFEBD5;color: #000000; -moz-border-radius: 16px; -webkit-border-radius: 16px; border: 1px solid #FFFFFF; padding: 4px;font-size: 1em;">  If you have anything sharp to puncture the side vacuum of the lid then no check is needed.  </div><img src="./images/think.gif"/></td></tr></tbody></table><br/><br/>- - - - -<br/><span style="font-weight: bold">Miles King</span><br/>You manage to sucessfully slide yourself down the mast without hurting yourself. As you do you manage to spot a lot of people moving about one the beach. However you also manage to spot a lone woman perched upon one of those black looking spikes, and you see that you are not the only one still on the ship. Through a hole in the deck of the ship you manage to spot a lady wearing some sort of nightgown. You don't get long to dwell about it as you reach the deck, or what was left of it, you hear a loud yelp from the woman out on the cliff. With your eyes swiveled in the direction of her you see her start sliding down the spike covered cliff.<br/><table border="0" cellpadding="0" cellspacing="0"><tbody><tr><td style="margin: 0;padding: 0;border: 0;"><div style=" background-color: #FFEBD5;color: #000000; -moz-border-radius: 16px; -webkit-border-radius: 16px; border: 1px solid #FFFFFF; padding: 4px;font-size: 1em;">  Seeing as you did not roll your climb skillcheck I took the liberty to do it for you. Also Kirby, would you want me to roll the things I normally let the players roll for you? You seemed to be a bit averse to rolling yourself. Either case...<br/>14-1 to slide down the mast. Beats the DC 10.<br/>20+4 perception to spot survivors. Nailed it.  </div><img src="./images/think.gif"/></td></tr></tbody></table><br/><br/>- - - - -<br/><span style="font-weight: bold">Kieh</span><br/>You manage to slowly get yourself to the crate. Even to pick it off the spike. As you are about to try and open it a tiny shift in your weight casues your foot to hit a tiny puddle of water which made it loose enough friction and start to slide away under you. This in turn cause you to fall over with a startled yelp and start sliding down the side of the very spiky cliff. This won't end well.<br/><table border="0" cellpadding="0" cellspacing="0"><tbody><tr><td style="margin: 0;padding: 0;border: 0;"><div style=" background-color: #FFEBD5;color: #000000; -moz-border-radius: 16px; -webkit-border-radius: 16px; border: 1px solid #FFFFFF; padding: 4px;font-size: 1em;">  The acrobatics was just one shy of the DC I set for you. Be careful, obsidian is slippery, especially wet obsidian.<br/>You get hit by 1 (1d4) obsidian spike which gets an attack roll of 25(d20+10) VS your AC which I can assume is a hit. It deals 6 (1d4+2) damage to you. This could have ended pretty badly, but you where lucky to only get hit by a single spike. 6 lethal damage is pretty nasty though. At least you still got your crate right?  </div><img src="./images/think.gif"/></td></tr></tbody></table><br/><br/>- - - - -<br/><span style="font-weight: bold">Coco Pendragon</span><br/>It took you a little while but you did eventually manage to yank to axe out of the wall and in doing so you managed to free the tatered silk blanket. But to your horror you nearly managed to break a sweat pulling at the axe.<br/><table border="0" cellpadding="0" cellspacing="0"><tbody><tr><td style="margin: 0;padding: 0;border: 0;"><div style=" background-color: #FFEBD5;color: #000000; -moz-border-radius: 16px; -webkit-border-radius: 16px; border: 1px solid #FFFFFF; padding: 4px;font-size: 1em;">  I don't know if it is by virtue of you being a noble and used to not have to worry about the going ons around you or you are simply naively oblivious to the world at large but this was the third time in a row I rolled a nat 1 on your perception check...  </div><img src="./images/think.gif"/></td></tr></tbody></table>