Resist acid is definitely okay; even the full package of elemental resistances is okay. It is more powerful than in a normal game, just keep in mind that Ambrosia for instance is dealing about 2/3 of her digestion damage as bludgeoning and not acid. Also- it'll be more useful for combat situations than noncombat. I'm going to allow anyone with predatory instincts to consciously control their digestion in the name of more Fun, so a stomach party isn't a death defying race against death (unless the predator intends it!).<br/><br/><br/><span style="font-style: italic">Which reminds me, another optional thing for everyone</span>- what do you like and not like? Ambrose has a very nice brief list of preferences, both vore and sex, in his sheet. Having something like that helps me tune rewards so that they're more reward-y, and will help me lower the chances of you getting stuff you won't have any fun with. Again, not needed, but it can only make it more fun for the GM and player alike.<br/><br/>p.s. it's looking like this party is going to be able to crush the CR 8 encounter I built up as an opener.<img alt=":lol:" src="./images/smilies/icon_lol.gif" title="Laughing"/>Encounter design and balance is going to be delightfully fun.<br/><br/>p.p.s. Also note- the first arc is going to be saving a bunch of kids from some weird cultists for a fat paycheck, but after that I can either keep pushing hard with macguffins and forcing things onto a track or I can open it up to whatever the party likes. Taking over the town and using it as the base for a fiefdom, high politics, highway robbery, taking advantage of the chaos to start looting for fame and profit, going to the frontier to hang out with the barbarians as they spill over the border and see what artifacts they might have up where imperial soldiers never penetrated... lots of options out there, so Start Distantly Thinking about both what might be fun and what will keep the party together believably once the initial job is done.