<span style="font-weight: bold">&lt;&lt;Everyone&gt;&gt;</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Now that we're rolling, I suppose this is as good a time as any to remind everyone of the dice rules for this campaign. Any time a roll is called for, you'll be using the EvilDM dice server located <a class="postlink" href="http://dice.evildm.net/index.php">here</a> to make it. Email the result to me at <!-- e --><a href="mailto:bugofevil@yahoo.com">bugofevil@yahoo.com</a><!-- e -->  so that I can confirm it, and to yourself as a backup. If you're including comments longer than a single line with your roll, please Pm them separately; EvilDM has an annoying tendency to cut its comment field short.<br/><br/>Now, while I've got your attention... who wants <span style="font-weight: bold"><span style="font-style: italic">goodies?</span></span> <br/><br/> In lieu of the usual bonus experience, I've decided to give out something more immediately beneficial. Listed below is a free bonus trait for each character, and the inspiration for that trait from their backstory. If you feel another trait would be more appropriate, feel free to make suggestions- I'm open to negotiation, provided that the replacement trait makes sense.<br/><br/>So, without further ado...<br/><br/><br/>As a devotee of Rubin, Alyssa was taught that soft words can defeat hard heads. She gains <a class="postlink" href="http://www.d20pfsrd.com/traits/religion-traits/patient-optimist-goddess-of-travel">Patient Optimist</a> as a bonus trait.<br/><br/>Teasted and tormented by her fellow children, a young Celaire learned to anticipate when trouble was coming. She gains <a class="postlink" href="http://www.d20pfsrd.com/traits/combat-traits/reactionary">Reactionary</a> as a bonus trait.<br/><br/>As a paladin of Aura, Dagnyr must be prepared to temper his might with mercy. He gains <a class="postlink" href="http://www.d20pfsrd.com/traits/religion-traits/blade-of-mercy-goddess-of-dawn">Blade of Mercy</a> as a bonus trait.<br/><br/>Kaelen is unusually comfortable with a blade. Maybe a little <span style="font-style: italic">too</span> comfortable. He gains <a class="postlink" href="http://www.d20pfsrd.com/traits/combat-traits/fencer">Fencer</a> as a bonus trait.<br/><br/>Thanks to Vanika's constant harping, Larynn is quite talented at filtering out background stimuli. She gains <a class="postlink" href="http://www.d20pfsrd.com/traits/magic-traits/focused-mind">Focused Mind</a> as a bonus trait.<br/><br/>Pushing Mina around is a <span style="font-style: italic">bad</span> idea- while she may not start fights, she knows how to end them. She gains <a class="postlink" href="http://www.d20pfsrd.com/traits/combat-traits/bullied">Bullied</a> as a bonus trait.</div></div></div><br/><br/><br/><span style="font-weight: bold">&lt;&lt;Dagnyr and Alyssa&gt;&gt;</span><br/><br/>The crowd parts readily for Dagnyr as he marches through, aided by sheer force of personality as much as massive size. The gap created by the gnolls passages closes swiftly, leaving just enough time for a quick tiefling to dart through without getting swept up in the tide.<br/><br/>Just ahead, the ale tent is in an uproar over... something. It's hard to tell exactly what from here, but the tone sounds friendly and enthusiastic. The stray vanara have gathered at the entrance, and are alternately peering and darting inside as a human and elf couple huddles at the edge of the doorway.<br/><br/><br/><span style="font-weight: bold">&lt;&lt;Mina&gt;&gt;</span><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">4 doses of Bock requires a DC 19 Fort save. Mina passes!</div></div></div><br/>*glug, glug, glug...* Mina's 5th round of dwarven bock disappears rapidly, much to the delight of the crowd and the dismay of her opponent. The dwarf slumps forward onto the table in shock, staring goggle-eyed at her five ogre-sized tankard.<br/><br/>"One-sixty in-" the bartender begins.<br/><br/>"RAISE!" The dwarf stands up in his chair, grabs his tankard out of the bartender's hands and thumbs the top open...<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Fortitude save versus alcohol: 1d20 (4) + 8 + 2 (hardy) = 14, failure</div></div></div><br/>He doesn't get much further. Three swallows in, the dwarf's legs begin to shake visibly. He sits down, hard, spilling half his tankard in the process, and gives the giant mug a long, forlorn look before letting it drop to the floor and slumping in his chair. "Quit," he mumbles.<br/><br/>The ale tent immediately erupts into a chorus of cheers. Some of the more jovial (and inebriated) patrons gather around Mina to offer congratulations or plant free drinks on her table, while others file past to the bar, more interested in their own drinks now that the show has ended.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Mina gains 100 VP and 5 drunken <span style="font-style: italic">ki</span> points from alcoholic ambrosia!<br/><br/>... but she might want to make a Perception check.</div></div></div><br/><br/><span style="font-weight: bold">&lt;&lt;Celaire&gt;&gt;</span><br/><br/>Getting a clear view of the portal dais isn't easy; it's at least a hundred feet distant from the ale tent, and the view is frequently blocked by the crowds. From her current vantage point, Celaire can see a group of robed priests standing atop the dais, but the torchlit twilight makes it hard to discern much more.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Celaire can spot individual priests with a DC 15 Perception check. A DC 10 Knowledge (religion) check will allow her to recall a description of the Aurain high priestess.</div></div></div><br/><br/>A sharp jab from behind interrupts Celaire's study of the dais as a young man - her 'friend' from inside the ale tent - runs into her elbow-first, intent on examining a vial of pearly liquid in his hand. He begins to say something, but thinks better of it, and darts close to her, throwing an arm over her shoulder.<br/><br/>"<span style="font-size: 85%; line-height: 116%;">Act like you know me,</span>" he hisses.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">A DC 11 Sense Motive check will tell Celaire if the young man is honest.</div></div></div><br/><br/><span style="font-weight: bold">&lt;&lt;Larynn, and Alyssa again&gt;&gt;</span><br/><br/><blockquote><div><cite>Larynn wrote:</cite>"Mister… Bansi? You asked for amrita. Did you mean ambrosia? I do have some ambrosia I could heat up, if you’re interested."</div></blockquote><br/>At the mention of ambrosia, the entire vanara troop falls abruptly silent. Two dozen golden brown eyes swivel and focus directly on Larynn, staring in wonder.<br/><br/>"You... have<span style="font-style: italic">ambrosia?</span>" one of them asks.<br/><br/>And that's all it takes, apparently. The entire troop explodes into a flurry of motion as every vanara, including those with food in hand, piles toward the grill front, shouting new orders as they struggle to be the first in line. A lone white furred vanara stays back, jabbing at the youngsters with his walking stick as he barks instructions that no one seems to be following.<br/><br/><blockquote><div><cite>Alyssa wrote:</cite>"Pardon me, sir."</div></blockquote><br/>"WHAAAAAAT?!" the white vanara yells, whirling on Alyssa with his stick raised. His eye catches the watchman's blue a second too late to change his tone, but quickly enough to avoid doing anything truly regrettable. The ape-man stares blankly at Alyssa, quietly assessing the trouble he's in and whether he has time to backpedal or not. Well, it couldn't hurt...<br/><br/>"I mean, ah... Whaaaaat can I do for you, Missy?" The old ape tucks his walking stick behind his back and gives Alyssa what he hopes is a human-friendly grin, trying for all his worth to pretend he isn't five feet from a pile of rowdy monkeys.<br/><br/><br/><span style="font-weight: bold">&lt;&lt;Kaelen&gt;&gt;</span><br/><br/>"<span style="font-style: italic">Dyr zhurmatu pauk...</span>"<br/><br/>The hobgoblin shoots a sidelong glare at the vanara, muttering something harsh in Goblin under his breath. Kaelen can't understand a word of it, and if the tone is any indication, he should be thankful for it. The hobgoblin's attention returns to Kaelen, and he stares blankly for a moment before answering.<br/><br/>"No time," he says. "I will seek a priest myself." He quickly selects several more ingredients, fresh and jarred alike, and places them in a clear space on the table: ginger root, monkshood, dried poppy blossoms, and belladona, along with half a dozen other homeopathic herbs. "These will suffice, shopkeeper. How much?"