Check out<a class="postlink" href="http://dice.evildm.net/">http://dice.evildm.net/</a>. Essentially it performs online dice rolls and emails the results to me, making it impossible to cheat.<br/><br/>Since it looks like I've already got at least two players who own the books and are willing to play, I think I'm going to go ahead and post the recruitment/game thread pretty soon, probably later today (dunno what timezone you guys are in, I'm in the Mexico City timezone so it's a little before noon right now for me).<br/><br/>A couple of things: I personally like humans and 'demi-humans'  just fine as preds as well as prey, so in my original conception of the game setting, there is less emphasis on 'furries'. It's not that there won't BE furries; anthros of various sorts are common enough and you can certainly play as one, but they aren't the majority and the story doesn't center around them. That being said, non-humanoid monsters will be relatively rare in this setting (there's a reason for this, which I'll get to when I post the history)<br/><br/>In that vein, there will be some justification in the backstory for why 'soft vore' is popular. One thing to keep in mind is that predation is the rule, not the exception. Although some species are incapable of vore, they are the minority, especially in the city where this adventure begins. Most of the standard DnD races, including humans, tieflings, orcs, shifters (both 'full-furry' and semi-furry), and even halflings are capable of swallowing a creature their own size whole. In the case of furries, animal ancestry has little bearing on vore ability. An anthro-rabbit or deer is no less likely to make a meal of you than an anthro-wolf. Eladrin, dwarves, gnomes, and non-drow elves are the main non-voracious species (aside from natural animals, of course); this, also, will be explained in the main post.<br/><br/>Does all of that sound alright to you guys, or would you strongly prefer a more furry-centric game? Also, I'm assuming that at least some of the players will be predatory (as I said, most everyone is predatory in theory, but some choose not to give in to their hunger even when given the opportunity). A DnD game with preyish players runs into a major problem; either the heroic prey will always vanquish the attacking predators, giving us a game in which hardly anyone ever gets eaten (or, at least, never stays eaten), or the prey-players face overwhelming challenges and get picked off regularly, forcing them to continually create new characters.