For the main group:<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">The trek back down is perfectly safe.  The whole way down, nothing happens.  No brigands, no refugees... no animals.  There isn't even a sound of them.  Perhaps there's the occasional bout of birdsong or rustling in the bushes, but otherwise the only sound is the wind in the trees or the river you pass.  Everything else feels the same and smells the same, but there are no animals.<br/><br/>Then you get back to Shrikeslee, which looks the same as you left it.  When you get towards the jail, though, you start to smell something burnt.  The culprit is a piece of fish on the hob, now reduced to charcoal.  Dinar is missing, as are Aishe and the prisoner.  There are no tracks to suggest they've gone anywhere.</div></div></div><br/><br/>For Gothaman and Phionna:<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">You're on board a small transport vessel bound for the island of Redscale.  It's seen better days, but it's still perfectly capable of holding a seaworthy shape.  Dinner is cold and hard and bedding is a mat and whatever space you can find below decks.  The captain, Itk'a Chill, is a yellow Grippli with a small scar on her lip and a stick in her butt.  But she's willing to ferry passengers.  The most you've heard of the island (from the last port) is that the governor has declared one or two people missing, nothing out of the ordinary.  Now you're just one more night away from arrival.  You should make it there in the morning.</div></div></div>