<span style="color: blue"><br/><span style="font-size: 150%; line-height: 116%;"><span style="font-weight: bold">[VSRD - Vore System Reference Document]</span></span><br/><br/>(As standard <a class="postlink" href="http://www.d20srd.org/">SRD</a> plus the following rules):<br/><br/><span style="text-decoration: underline">Vore Combat:</span><br/><br/>Vore check = 1d20 + base attack bonus + strength + size modifier. Like a grapple check, but certain things affect it without affecting grapple and visa versa.<br/><br/>"Escape roll" = grapple check <span style="font-style: italic">or</span> escape artist check can be used to defend against opponents' vore attacks, whichever is higher. Note that using the escape artist skill actively requires a standard action and can only be done once per round unless the character has the Squirmer feat.<br/><br/>New Grapple Attack Options (if you have multiple attacks, you may use them for multiple grapple attacks)<br/><span style="font-weight: bold">	Grapple Attack: Ingest</span><br/>If you succeed at an opposed grapple check against a target you are currently grappling, you may move the target into your mouth. With prey that are smaller than your mouth (which is two sizes smaller than you), you may repeat this action and place several in your mouth, but with larger creatures you must swallow or spit out the first before you can ingest another. If the contents of your mouth is less-than-or-equal-to your mouth size, you are no longer considered grappling (but the prey is). Targets in your mouth can be bitten (if you have a bite attack) at no penalty, pinned, or swallowed.<br/><br/><span style="font-weight: bold">	Grapple Attack: Swallow</span><br/>As an attack action you may make a single vore roll. All creatures in your mouth unable to beat you with an opposed escape roll are sent to your stomach.<br/><br/>So basically:<br/>Free &lt;-(0)-&gt; Grapple &lt;-(1)-&gt; Mouth &lt;-(2)-&gt; Stomach<br/>	Preds want to move prey to the right. They make individual grapple attacks to do (0)-&gt;, individual ingest attacks to do (1)-&gt;, and a single swallow attack does (2)-&gt; to all targets in the mouth. The Voracious feat gives preds a bonus attack to use for (1)-&gt; or (2)-&gt;, but not (0)-&gt;.<br/>	Prey want to move to the left. &lt;-(0) and &lt;-(1) are accomplished by a successful opposed escape check; &lt;-(2) is accomplished with an escape attempt vs DC:15+predator's vore bonus. The Elusive feat gives a bonus attempt at any of these.<br/><br/><span style="text-decoration: underline">Stomach capacity:</span> If you eat your size in food, your stuffing penalty is -4 . If you eat twice your size, its -8; three times your size, -12 and so on. The stuffed penalty applies to actions requiring speed and balance, like melee attacks, thrown weapon attacks, and str- and dex- based skill checks. Half of the stuffed penalty applies to AC, grapple rolls, and reflex saves. Vore attacks, initiative and most ranged attacks are not affected by the stuffed penalty. At -8 and every 4 points beyond it, a pred takes a -10 ft penalty to all movement. There is no maximum capacity, you can eat until you are too fat to stand up. Oh, the gluttony! :9<br/><br/><span style="text-decoration: underline">Digestion:</span> At the begining of your turn, you may deal digestion damage to everything in your stomach; this is automatic and does not require any action.  (it can be voluntarily suspended) In addition, as an attack action you may make a melee attack agaisnt a target in your stomach, dealing digestion damage if you hit.<br/>Base digestion damage is 1d6+str for a medium creature; this scales with size as with other natural weapons. (small=1d4, large=1d8, huge=2d6, etc)<br/><br/><span style="text-decoration: underline">Stomach AC:</span> Swallowed prey can make an attempt to cut their way out of a predator's stomach, rather than coming back up the same way they went down. The AC of the stomach's interior is equal to 15 + pred's natural armor bonus; all damage dealt from within is reduced by half. Damage equal to 1/3 of the pred's max HP frees the prey.<br/><br/><span style="text-decoration: underline">Spellcasting &amp; vore:</span><br/>Attempting to cast while in the mouth of a pred follows the same rules as attempting to cast in a grapple:<br/><ul><li>Somatic components are impossible.</li><li>Concentration check against DC 20+spell level is required or spell is lost.</li></ul>Attempting to cast while in a stomach:<br/><ul><li>Somatic components have 100% failure chance. This is lowered by 25% for each size catagory by which the pred is larger than the prey.</li><li>Concentration check against DC 15+spell level is required or spell is lost. If any digestion damage was taken in the previous round, add the highest damage to this DC (do not add up total damage from multiple digests).</li><li>Any spell which targets the pred or anything outside of the pred (including astral/ethereal travel), must beat a spell resistance of 10+pred's HD or else it is absorbed and the pred gains 1 hp/spell level. This is in addition to any spell resistance the pred might have, and is checked first. This does not apply when the target is inside the stomach (e.g. self-buffing with Bull's Strength).</li></ul>Attempting to cast with a creature in your mouth (items marked with * only apply if prey exceeds your mouth size):<br/><ul><li>Vocal components are impossible.</li><li>50% failure chance for spells with somatic components.*</li><li>Concentration check of 20+spell level is required or spell is lost.*</li></ul><br/><br/><br/><br/><span style="text-decoration: underline"><span style="font-weight: bold">Feats (Version 3.4):</span></span><br/><br/>Predatory Instinct [Vore]<br/>You have a hunger that can only be satisfied with a live meal.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> none <br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefits:</span></span> You gain a +2 bonus on vore checks and on intimidate checks involving predation.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Note:</span></span> Devourers gain this feat as a bonus feat at 1st level.<br/><br/>Voracious [Vore]<br/>You really enjoy eating.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct, one other vore feat<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span> As part of a standard or full attack action, you may make one additional attack at your highest base attack bonus. This attack must be a vore action (ingest or swallow), so you must already be grappling to use it.<br/><br/>Improved Chomp [Vore]<br/>You eat by grabbing prey in your jaws.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct, Base Attack Bonus +4, bite attack<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span> If you score a hit with a bite attack, you may attempt to start a grapple as a free action without provoking an attack of oppourtunity.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span> Starting a grapple requires a melee touch attack and provokes an attack of oppourtunity.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Note:</span></span> This feat overlaps with Improved Grapple; the latter is intended for those who start grapples with their hands, and this feat for predators who mainly grapple with their mouths. If you take both feats, you may start a grapple with either method, and always have the +4 bonus when doing so.<br/><br/>Greater Chomp [Vore]<br/>You take prey in a single bite.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct, Improved Chomp, Two other vore feats, Base Attack Bonus: +7<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span> When you successfully start a grapple following a bite attack, you may chose to have the target start out in your mouth.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span> A successful bite allows you to start a grapple, a second grapple attack is needed to ingest the target.<br/><br/>Ambush Chomp [Vore]<br/>Your prey are caught off guard and sent down the hatch before they even know what's happening.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct, Improved Chomp<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span> When making a bite attack versus a target denied their dexterity bonus to AC, you gain the benefits of the Greater Chomp feat.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Special:</span></span> If you already have the Greater Chomp feat, you instead gain a +4 bonus on ingest attempts versus a target denied their dexterity bonus to AC.<br/><br/>Tight Belly [Vore]<br/>Once inside, your prey find it difficult to do anything other than dissolve.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span> Characters in your stomach take a -3 penalty to attacks and escape rolls.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Special:</span></span> You may take this feat multiple times. Its effect stacks.<br/><br/>Belly Crush [Vore]<br/>You know how to use your extra bulk to your advantage in close combat.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisite:</span></span> Improved Grapple, Predatory Instinct, three other vore feats<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span> When grappling, you do not apply half your stuffed penalty to grapple rolls to initiate a grapple, to deal damage or to pin. In addition, against opponents that are your size or smaller you may instead apply your stuffed penalty as a <span style="font-style: italic">bonus</span>, up to a maximum bonus equal to half your BAB, to offensive grapple rolls and grapple damage. (example: medium pred with BAB +6 and stuffed penalty -4 would take no penalty to offensive grapple rolls; against foes that are medium or smaller they would get +3 grapple attack and +3 grapple damage) Vore checks and defensive grapple checks are unaffected by this feat.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span> Characters apply half of their stuffed penalty to all grapple rolls.<br/><br/>Improved Mastication [Vore]<br/>As you eat, you may easily shred prey between your jaws.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct, bite attack, Base Attack Bonus +6<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span> You may make multiple bite attacks using your full base attack bonus against creatures you have ingested as part of a full attack action; such attacks gain a +1 circumstance bonus to hit and damage.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span> You may make one bite attack per round. Biting ingested targets incurs no penalty or bonus.<br/><br/>Cleave &amp; Great Cleave [General]<br/><span style="font-weight: bold"><span style="text-decoration: underline">Special:</span></span> These feats are triggered by successful ingest, as long as your mouth is not full following the attack. The bonus attack must be another ingest or a bite attack.<br/><br/>Terrible Maw [Vore]<br/>Your mouth is the stuff of prey's nightmares.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct, one other vore feat, intimidate 7 ranks<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span> Whenever you ingest a creature of your size or smaller, that creature must make a will save [DC 12+1/2 your HD+charisma bonus] or become shaken for 1d4+(number of vore feats) rounds. Creatures that make their save against this ability are immune to its effects for 24 hours.<br/><br/>Greater Churn [Vore]<br/>By focusing on your belly, you can make things very unpleasant for those inside.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefits:</span></span> When you make active digest attacks, you may target all creatures in your stomach (use one attack roll, roll damage for each hit separately). In addition, you gain a +2 bonus to active digest attacks.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span> You may target individual creatures in your stomach with active digest attacks.<br/><br/>Dexterous Maw [Vore]<br/>Once ingested, your prey find resisting your slippery tongue to be a futile effort.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span> Prey take a -3 penalty on all escape or attack rolls while in your mouth.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Special:</span></span> You may select this feat multiple times. Its effects stack.<br/><br/>Strong Stomach [Vore]<br/>The smooth muscle tissue of your gastrointestinal tract is very dense and resistant to harm.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span> The natural armor bonus of your stomach increases by +3. The hp needed to cut through your interior increases by 15.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Special:</span></span> You may select this feat multiple times. Its effects stack.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span> The AC of your interior is 15 + natural armor bonus. To escape by cutting, prey must deal damage with a light slashing or piercing weapon equal to 1/3 the pred's max hp.<br/><br/>Improved Acid [Vore]<br/>Your body secretes greater volumes of gastric juices than normal. (or stronger juices)<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span> You deal an additional 1d8 acid damage to prey in your stomach every round, and an additional 1d8 damage on active digest attacks.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Special</span></span> You may purchase this feat multiple times. Each time you deal an additional 1d8 acid damage.<br/><br/>Merciless [Vore]<br/>Once your prey has begun to limp, it's pretty much over.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct, two other vore feats, Base Attack Bonus +5<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span> The bonuses on vore checks against injured prey are doubled.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span> Vore checks against prey that have lost 1/3 of their hit points have a +2 circumstance bonus. Against prey that have lost 2/3 of their hit points, vore checks have a +4 circumstance bonus.<br/><br/>Large Maw [Vore]<br/>You are able to take food in huge bites.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span> Your mouth is one size smaller than your size.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span> Your mouth size is two sizes smaller than your size. A predator is no longer considered grappling after ingesting prey, unless that prey is larger than their mouth size.<br/><br/>No Escape [Vore]<br/>Food only moves in one direction through your mouth.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct, two other vore feats, Base Attack Bonus +6<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span> A successful escape from your mouth provokes an attack of oppourtunity from you. This attack must be an ingest attack to return the prey to the mouth.<br/><br/>Improved Grapple [General] (modified from standard version)<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Improved Unarmed Strike or natural weapon<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span> No attack of oppourtunity for starting grapple, +4 on grapple or escape checks (but not on vore checks).<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span> Attempting to start a grapple provokes an attack of oppourtunity from the target.<br/><br/>Grapple Defense [General]<br/>You do not let your guard down against outside attacks when you're grappling.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Dexterity 13+, Improved Grapple, Combat Reflexes<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span> When grappling, you retain your dex bonus to AC against attacks from outside the grapple. You still threaten the space around you while grappling.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span> Combatants in a grapple lose their dex bonus to AC against attacks from outside the grapple. You do not threaten anyone during a grapple except the creatures you are grappling with unless you beat their check by 20.<br/><br/>Improved Gluttony [Vore]<br/>You are able to stuff yourself past your normal limits.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span> Your size is doubled for the purposes of capacity and digestion speed.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span> If you eat your size in food, you take a -4 stuffing penalty. If you eat twice your size, its -8; three times your size, -12 and so on. You digest your size worth of food in 8 hours, 4 hours if resting.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Special</span></span> You may purchase this feat multiple times. Its effects stack.<br/><br/>Powerful Abdomen [Vore]<br/>Your stomach is like a biological trash compactor.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct, Strength 13+ <br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span> You may add your strength bonus times 1.5 to digestion damage. Creatures in your stomach take a -2 penalty on all rolls.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span> You add your strength bonus to digestion damage.<br/><br/>Mighty Abdomen [Vore]<br/>The contents of your stomach are under incredible pressure. Even when stuffed, a pred with this feat can hold in their gut and have only a slight bulge.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct, Powerful Abdomen, Base Attack Bonus +6<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span> You may add twice your strength bonus to digestion damage. Creatures in your stomach take a -4 penalty on all rolls. (this replaces the penalty from powerful abdomen).<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span> You add your strength bonus to digestion damage.<br/><br/>Improved Digestion [Vore]<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct <br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span> Your automatic digestion damage increases by one step, as with the Improved Natural Attack feat. <br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span> A medium creature has a digestion damage of 1d6.<br/><br/>Deep Gut[Vore]<br/>Your stomach empties into an additional digestive chamber, increasing your ability to handle large meals. This extra feat might represent a second stomach chamber, a seperate stomach, or it might represent powerful intestines that are as dangerous as the stomach. All of these function the same.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Predatory Instinct<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span> As a grapple attack action, you may send a creature currently in your stomach deeper into your gut by succeeding at an opposed vore check. Creatures in the second chamber take an additional 1d8 points of acid damage each round, and cannot attempt to enter the throat until they return to the top stomach. Add the contents of all stomachs together for the purpose of calculating fullness.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Special</span></span> You may purchase this feat multiple times, each time gaining additional depth. Each subsequent chamber deals an additional 1d8 damage (eg. 2d8 for third stomach, 3d8 for fourth)<br/><br/><br/><br/>Determined Prey [General] <br/>You refuse to be another creature's food.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> none<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span> You gain a +6 competence bonus to active escape rolls. Passive escape rolls (made against enemy attacks) are unaffected by this feat.<br/><br/>Elusive [general]<br/>You are difficult to hold onto.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Determined Prey<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span> Once per round as a free action you may make a single bonus escape attempt using either your highest grapple attack or the escape artist skill.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal</span></span> You may make escape attempts as part of a full round action using grapple rolls, or as a standard action using escape artist.<br/><br/>Close-Quarters Combat [General]<br/>Enemies who try to grab you expose themselves to a counter-attack.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> none <br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span> +2 on attack of oppourtunity against grapple; overrides improved grab/grapple/chomp; if this AoO hits, bonus to avoid grapple equal to damage dealt.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span> Attacks with improved grab/grapple/chomp do not provoke attacks of oppourtunity from the target<br/><br/>Never Give Up [General, Fighter]<br/>You draw strength from your courage.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Determined Prey<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span> Whenever you make a successful escape attempt or your predator fails a vore check, you gain a +6 morale bonus on your next escape attempt.<br/><br/>Hide Weakness [General]<br/>You are able to defend yourself, even when injured.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> none<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span> Predators gain no bonus against you for injury.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span> Vore checks against prey that have lost 1/3 of their hit points have a +2 circumstance bonus. Against prey that have lost 2/3 of their hit points, vore checks have a +4 circumstance bonus.<br/><br/>Leap for Freedom [General]<br/>Predators have a hard time keeping you where they want you.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Determined Morsel<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span> When you successfully escape from the mouth, you may chose to escape from the grapple entirely.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span> The predator may chose to be grappling you after you escape from the mouth.<br/><br/>Squirmer [General]<br/>You use speed and flexibility in addition to brute strength to escape predators.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Escape Artist 6 ranks<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span> You may use a full attack action to make multiple escape attempts as though your ranks in Escape Artist were a BAB. (Example: 7 ranks is +7/+2)<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span> You may either use grapple attacks to escape a grapple, or make one escape artist attempt as a standard action.<br/><br/>Inedible [General]<br/>You don't go down without a fight.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> Determined Prey<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span> Whenever a predator fails on a vore check against you, they provoke an attack of oppourtunity. If this AoO hits, you gain a bonus on your next escape attempt against that pred equal to the damage dealt.<br/><br/>Gut Caster [General]<br/>You've developed magical techniques for affecting targets from the inside with your magic.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span> none<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span> You get a +4 bonus on concentration checks made to cast while ingested or in a stomach. (but not in a grapple) This stacks with the bonus from Combat Casting. You also gain a +4 bonus on penetration checks vs interior SR. In addition the failure chance for your spells with somatic components is cut in half.<br/><br/><br/><br/><span style="font-weight: bold"><span style="text-decoration: underline">Nutrions</span></span><br/>Nutrions are a new type of magic item that is carried inside of the user's body. When a creature is digested, the predator gains all nutrions the prey had accumulated, in addition to nutrions for the creature's body. <br/><br/>Nutrions have gp values, but this is only for buying or selling it in food form, which is difficult during a famine. When dividing up treasure, nutrions gained from eaten foes counts as part of that character's portion. Nutrions in your body cannot be sold unless you volunteer to be eaten. <br/><br/>There are two types of Nutrions, bonus and spell-like. Bonus nutrions are used automatically and provide a bonus to a single roll. Spell-like nutrions require a standard action to activate. Tapping a spell-like nutrion does not provoke an AoO.<br/><br/></span><br/><br/><br/><br/>In the dream, you are falling.<br/><br/>Descending into a dark, hot, slimy nightmare. As you slip deeper, you feel an ancient power ooze from the darkness; the heat welcomes you, and worries of the waking world fall away from your soul like melting chunks of ice. Stripped of this shell, you feel yourself being drawn into that terrible, ineffable furnace in which the very substance of dreams is created and destroyed. Part of you is afraid of oblivion, and holds tightly to its identity as an individual. But another part is curious, almost eager to be disintegrated and absorbed, to be used as fuel for something else.<br/><br/>You hear a voice nearby.<br/><br/><span style="font-style: italic">[Listen Check: 1d20=11; DC=10; succeeded. Game mechanics use these brackets. The exact format doesn't matter, as long as you include enough information that I know what happened and why]</span><br/><br/>The voice says "This text is IC :3"<br/><br/>{{OOC uses these brackets. Players, keep OOC to a minimum. Spectators, don't post anything here, post on<a class="postlink" href="https://aryion.com/modules.php?name=Forums&amp;file=viewtopic&amp;p=60512#60512">this thread</a>. Thanks.}}<br/><br/><br/>{{Players, post the final version of your character sheets. You don't need anything else but if you've written a description, backstory, or if you have images of your character, include them as well.}}