Well. Battle is such a fickle, tumultuous thing that Albali can hardly hold onto an emotion for more than a few seconds it seems. The emotion of anger hasn't faded, but with Ain reasonably safe and out of sight, he's no longer catalyst enough to fix her motivations particularly on revenge. Instead she's able to realize what everyone else is going on about, what the priestess herself is going on about, and realize that even if dissolution in someone's stomach always seemed to be the silly fairy's goal, it's not something she can allow. For better or worse (and as far as her abilities allow) all the others here are under her protection.<br/><br/>She had such success pulling a body out of a tight hole already, it seems logical to try again. The priestess is blinded by the layer of scintillating gold, after all (and it's a good look for her, half-naked as she is), and unable to dodge in the bull's 'loving' embrace, and her mouth is already open so she can spew all her ridiculously cocky taunts - it should be easy enough to shove her hair right down the woman's throat and pluck the fairy back out again. When Gorun plops the woman down, Albali ... goes fishing.<br/><br/><span style="font-style: italic">Mechanics:</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">I dunno. I have no idea what mechanics to use here. If you want to apply whatever bonuses and difficulties apply and roll as appropriate for me, Sansuki, that's cool. If there's no mechanical support for it and you want to call it impossible, I'll accept that. If spending a hero point somehow makes a difference, I'll do it! Hair fishing is too cool to let it fail.<br/><br/>Spell list etc:<br/>Cantrips: Detect Magic, Guidance, Message, Stabilize<br/>Level One: Bungle, Ill Omen, (Mage Armor -SPENT-), Obscuring Mist, Reduce Person<br/>Level Two: (Blindness-Deafness -SPENT-), (Hold Person -SPENT-), (Glitterdust -SPENT-)<br/>Patron Spells: (Silent Image -SPENT-), Darkness<br/>Hexes: Healing (Used on Gorun, Ain), Slumber, Prehensile Hair (5 of 10 of 40 rounds)<br/><br/>Bolts: 24<br/>Wand Charges: 33</div></div></div>