Lilium<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Awesome! I love the new picture. <img alt=";)" src="./images/smilies/wink.gif" title="Wink"/> Definantly shows off that high charisma!</div></div></div><br/><br/>Ureck<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Put the new feats to good use! &gt;:3</div></div></div><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Sorry for the...'lack' of creative zeal in my posts these last couple of days. My muse has somewhat flown the coop. I guess trying to multitask posting, baddie creation, feat and spell creation, and map creation has sort of drained my creativity a bit. Hopefully, it will be revitalized within the next couple of days! <img alt=":)" src="./images/smilies/smile.gif" title="Smile"/> Either way, new post up!</div></div></div><br/><br/>When Lilium and Ureck come back down from their brief forray upstairs, carrying their packs, Vincent once more steps out of the Kitchen, offering both a brief wave.<br/><br/>"T'care y'two, hear? An y'welcome f'the brekkist, boy." This last bit he says to Ureck, giving him a slightly broader smile.<br/><br/>Sherani's farewell draws the old man's attention, and he offers her a wave and a broad, toothy smile "Aye! Farewell, girl! You come back'n'see me now,y'hear? T'care, the lot'o'ye!"<br/><br/>With that final farewell, the trio begins their journey. A nice breakfast and a good night's sleep was just the prelude to a long day - and possibly, a dangerous one. Traveling into the slums as three would certainly make it safer than a single individual, but things had been growing more and more violent - especially in the places where the guards did not bother to patrol at all.<br/><br/>The day was bright and sunny, with only a few clouds dotting the soft blue sky. However, even the bright day did little to ward away the sort of muted undertone of dread that filled the city, even at this hour. The streets were almost empty - only a few of the braver individuals were out and about, doing their daily activities. No doubt, the northern portion of the city would be crowded - the guard patrols and hirelings made sure order was kept (save for what little disorder they, themselves caused), and prevented the larger predators from making meals of the common townsfolk.<br/><br/><span style="font-weight: bold">DC 27 spot to notice the following</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">They were leaving! Perfect!<br/>Ulinar watches from his little vantage point just across the street. He'd been up on this roof all night - as-per orders. He'd not even gotten to participate in all the fun - *THAT* made him angry. Then again, it looks like his little group had soundly gotten their tails kicked - and a few of them eaten in the process. Oh well - their loss.<br/><br/>Trailing a fox, a bigger fox, a collie, and a shifter - fun. He'd been fuming about it all through the wee hours of the night, but finally - he was going to get some action. Or, at least, get to move. As the party begins to make their way southward, Ulinar drops off the rooftops soundlessly, and falls into step far, far behind - a shadow in the day.</div></div></div><br/><br/>The quickest route to the southwestern section of the city proved to be the very alleyway that Ureck had been ambushed in just the night before. A faint red streak still painted the cobblestone where Sherani had dragged the corpse of the gnoll the night before - it looked as it some half-hearted attempt had been made to clean it, but was only mildly successful. The thick, tangy scent of blood still hung in the air like a bad omen - thankfully, it only took a few seconds to bypass the offending smell.<br/><br/>(Southwest exit - 10% chance to encounter two hungry foxtaurs... XD)<br/>(1d10 (6) - no encounter)<br/>(Darn! XD )<br/><br/>The back-alleyways behind the Singing Donkey eventually converge onto a long, narrow main street. The cobblestone here is upturned in places, broken in others, and just generally shows a great deal of overuse, and poor maintenance. However, the further towards the southwest the party continues to move, the more lively the place becomes. The near-barren streets outside the Singing Donkey slowly led into small, narrow streets that housed tented vendors. Those narrow streets open up into wider ones, with a veritable menagerie of races mingling and going about their business.<br/><br/>Merchants hawk likely-stolen wares on the corners of every street, trying to ply their trade without becoming victims, themselves. A number of skinny, ragged-looking beggars also make up something that is seen on nearly every street - either those unsuccessful in theft, or have already been robbed blind. A hippo is even seen amongst the crowd, garbed in mish-mash peices of chainmail that have been cut and torn so many times, it is a wonder the chain even stays on him anymore. His enormous stomach twitches every few seconds, and the party can swear when he trundles by, they hear more than one voice whimpering inside it.<br/><br/>It was a whole different side of Espen. The north was so much more strict and regimented. Here? It was like an entirely different world. No guards are seen here at all - likely, they'd given up on patrolling this area long, long ago. Now, it seemed as if it was an 'everyone for themselves' sort of environment - for better or for worse.<br/><br/>((Those wishing to purchase something can *EASILY* purchase minor potions (Less than 200 gp in cost), and non-exotic weapons here. I will be saving the remainder of my post for when I am feeling a bit more creative, and not in a bit of a writer's block! ))