<span style="font-style: italic">Well I'm no statistician but I think the amount of aces being rolled so far is pretty stunning. Part of why Savage worlds is a little hard to balance is because of the exploding dice all over the place but that's also part of the charm.  And I think that Celrie's player has the right idea when it comes to putting mechanics and die roll links in spoilers; I'll start doing that sometimes as well, when there's a lot of rolls to be made. Like now, for example.</span><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">First off, as already posted, Arcea's attack with the sword manages to deal a wound and a raise to Gasket despite his high armor (10 points of armor plus 5 for his vitality). As Arcea posted, in most cases I'll consider a 'wound' to a mech pilot, particularly an extra, to represent their equipment being destroyed, and thus don't roll a "death die" for him.<br/><br/><a class="postlink" href="http://orokos.com/roll/364550">intimidate resist</a>: <span style="text-decoration: underline">1d8</span> <span style="font-weight: bold">2</span> Well, she sure lost her nerve quickly! That's two raises, a shake and a wound, which means ANOTHER enemy goes down to Arcea's mighty voice!<br/><br/>Next, the resolution of the fireworks: Celrie is actually taking a - on all her to-hit rolls here because she is still at midrange (over 12"). But she hits anyway because of her amazing rolls and even gets a raise on the first one. The first ranger gets taken out and the other one shaken. At this point, the bandits would have to make a morale check not to run, but they have essentially been wiped out within the span of 2 rounds, almost before they could react. <br/><br/>The only ones I need to roll for are the marten and the scythewoman...<br/><br/><a class="postlink" href="http://orokos.com/roll/364583">morale</a>: <span style="text-decoration: underline">1d8</span> <span style="font-weight: bold">6</span><br/><br/>They pass, and will make a gradual retreat - the slowed marten will use Yasha as a hostage. The newcomer, however, is a wild card and thus not affected, though she may choose to run...<br/><br/><a class="postlink" href="http://orokos.com/roll/364570">intimidate resist (Arcea)</a>: <span style="text-decoration: underline">1d8</span> <span style="font-weight: bold">2</span><br/><a class="postlink" href="http://orokos.com/roll/364571">intimidate resist (Arcea)(wild)</a>: <span style="text-decoration: underline">1d8</span> <span style="font-weight: bold">1</span><br/>For fuck's sake.<br/><a class="postlink" href="http://orokos.com/roll/364572">intimidate resist (Arcea)(ben)</a>: <span style="text-decoration: underline">1d8</span> <span style="font-weight: bold">2</span><br/>What the hell, orokos?!<br/><a class="postlink" href="http://orokos.com/roll/364573">intimidate resist (Arcea)(ben)</a>: <span style="text-decoration: underline">1d8</span> <span style="font-weight: bold">5</span><br/>She expends a benny just to avoid getting actually wounded by Arcea's badass swagger. She's still shaken, and intimidated which means Deliah gets a +2 for the "elf chats". 2 points of Celrie''s charisma don't apply due to Deliah's allegiances, so it balances out in the end.<br/><a class="postlink" href="http://orokos.com/roll/364577">Elf chats resist</a>: <span style="text-decoration: underline">1d8</span> <span style="font-weight: bold">4</span><br/><a class="postlink" href="http://orokos.com/roll/364579">Elf chats resist(wild)</a>: <span style="text-decoration: underline">1d8</span> <span style="font-weight: bold">2</span><br/>she's shaken, so getting another raise on her would theoretically cause a wound. She'll spend another...<br/><a class="postlink" href="http://orokos.com/roll/364580">Elf chats resist(ben)</a>: <span style="text-decoration: underline">1d8</span> <span style="font-weight: bold">7</span><br/>There we go. She's still shaken and taunted, but not wounded yet, and the next action against her will get a +2. She'll try to recover from shaking on her turn...<br/><a class="postlink" href="http://orokos.com/roll/364582">shake recovery</a>: <span style="text-decoration: underline">1d8</span> <span style="font-weight: bold">5</span><br/>She does, but won't get to act.</div></div></div><br/><br/>A small, oily fire starts on one of the tips of shredded, disintegrating armor poking up from the smoking wreck of the draconic mech. A thin, reedy, unaugmented voice mutters something in between fits of coughing. An unkempt black-furred paw unsteadily groped its way out of the fallen iron titan which had arisen from a scrap heap and now returned to one. "I'm still innit... who sez I ain't? Come back here, I'll lick you yet, bounty-girl... just as soon as the spinnin' slows down... OoOohhh.."<br/><br/>The two rangers, who had just finished reloading their war-crossbows and were taking careful aim at Arcea, suddenly looked up and gasped when they saw Gasket's mechanical creation brought down with muscle skill. "You know Jeb", the skunkette said, "I think our eyes might've been a bit bigger than our you-know-whats on this 'un. Let's back off, besides, look how cute those two look together, hugging like that! I don't have the heart to shoot that kitty."<br/><br/>The other raccoon was just about to reply when he was hammered by a colorful explosion. His crossbow and jerkin were both blown to shreds and he skidded into a snowdrift, completely unconscious. The skunkette whipped her head back towards Celrie with a classic 'deer in the headlights' look just in time for another explosion of fireworks to go off in her face, and a third all around her. These had quite a kick... but since these had detonated a bit further, she wasn't taken down by the burst, just sent staggering backwards, flash-blinded and punch-drunk. She dropped her crossbow numbly and raised her hands, either in a gesture of surrender or because she wanted to see if she was suffering double-vision.<br/><br/>Mercifully, this spared her the sight of a well-placed pistol blast by Sevana punching right through the gun shield of the artillery piece and blowing a big hole in the chest of the other gunner who'd been so proud of his marksmanship in targeting an explosive shell on Sevana. There may have been one left over there by the artillery piece, but he was nothing except a tiny black tail-tip just barely visible poking up out of the ditch he was hiding in - easy prey to be gathered up later.<br/><br/>In response to Arcea's unexpectedly forceful and protective reaction to the psionic attack on Celrie, the round-figured psionic raccooness let her jaw drop completely slack and her ears droop to their sides as she stood and stared at Arcea in completely numb shock for a minute. She looked around for support and found none, then started to babble something about this being unfair; she wasn't even able to finish her sentence before she fainted dead away and slumped to the ground unconscious.<br/><br/>The armored raccoon girl who had been huffing and puffing as she tried to fully shake off her earlier zapping and launch a charge saw the gun crew being taken out and Gasket getting literally wrecked shouted a shrill cry of frustration. "Dammit! How... how'd this happen?" she no longer looked willing to charge, and instead ducked her head and started backing away, looking for the best escape route.<br/><br/>Lastly, Deliah seemed totally taken aback by Celrie and Arcea's reaction to her entrance. It seemed like the flying bandit champion had expected a straightforward fight from them, and the two got the feeling that her earlier words were as much bravado as anything else. "Wait... you... But why was she over there unless you'd grabbed a hold of her?" Looking for anything to retort about, she looked down at Arcea and laughed nervously. "C-calling your own jewelry cheap and worthless? I'd heard you cats were earthy, but I always figured you'd defend what's yours. That's why we brought so much firepower to confront you - you ought to be flattered, really!" she gave a flippant toss of her tail, but the fact that she turned her head away Arcea's gaze told them that they had definitely caught her off guard. The coonness made as if to dive into combat but then shrank back in uncertainty. Her hands started visibly trembling as she took in the results of the skirmish and the catastrophic destruction these travelers had dealt out.<br/><br/>"Well..." she swallowed hard but kept on a brave, challenging expression, "assume I believed you and was willing to believe Maribel getting harmed was my boneheaded kinsmen's fault... I still have to stand by the loyalties of blood, you understand? I see that I'm outnumbered, but I have to try and save my kin from their own foolishness somehow! I'd gladly face any of you who are confident enough in a one-to-one duel... and in exchange, you let the rest of my folk flee and take their wounded, includin' Maribel, and go without any punishment y'all's empire would normally demand. What do you say?" She leaned back, drifting a little further away defensively, obviously very worried about getting swarmed by a more numerous group of enemies...<br/><br/><span style="font-style: italic"><br/>Well I've run out of time this evening but I should be able to do more posting this weekend. Here is a link which will allow you to 'join' the roll20 campaign and look at the map: <!-- m --><a class="postlink" href="https://app.roll20.net/join/806309/oACW8w">https://app.roll20.net/join/806309/oACW8w</a><!-- m --> (it's free, just requires a registration)</span>