(@Jermayan - I was looking in the posts before they split up I'm not actually sure why I didn't look on this thread sorry also ambrose mind returning my pm I sent you?)<br/><br/>(with that ok out of the way -m<a class="postlink" href="http://charactersheet.co.uk/pathfinder/#/statblock/55ea36f44df49e0300bbbeb7">http://charactersheet.co.uk/pathfinder/ ... 0300bbbeb7</a>m<br/><br/>m<a class="postlink" href="http://oyster.ignimgs.com/wordpress/www.ign.com/6734/2011/04/ninja-mouse.jpg">http://oyster.ignimgs.com/wordpress/www ... -mouse.jpg</a>m<br/><br/>So the armor's a bit different - oh well... Also I'm half-undead as Ambrose stated to me earlier Undead are incredibly tasty in this campaign do with that info what you will<img alt=":P" src="./images/smilies/icon_razz.gif" title="Razz"/><br/><br/>Racial stuffs if your interested - if not there's a reason I hid it in a spoiler bar...<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">What appear to be Mouse-folk if other such beast-folk are compared to them are actually don't share any qualities with beast-folk (not that it stops them from being confused for one... even if mouse-folk don't actually exist) For example every beast-folk has natural armor built in, where as Chymnec have no such natural armor, or how other beast-folk are fully living and the Chymnec have a half-unlife. Typically born in the swamps of Petridation (tan area teeming with undead, and while members of the race can be born elsewhere… but a child born outside of the swamp is far more likely to be stillborn, and because of the bloodline, rise as undead. 25% of those born of the bloodline, but outside of the swamp survive. But, they always have a deep loathing of undead and will often return to the swamp as undead hunters. This the swamp continues its hold on them  As the undead are mostly unable to hurt other undead - even half undead - it made for a logical choice that came with the abilities to know where there most common enemy lie and how exactly to combat them. The 'city' (if you can call it that) of Chymnec isn't pleasant to live in - and they are rather thankful that typically the actual scent of there living parts are the first to undie and only work to sniff out undead. Always on the alert, despite their better than average minds, they tend to pick up on combat related roles where they can use their speed and small size the best, such as the monk - ranger - or rogue, although spell-casters (ESPECIALLY druids) do make up a good thirty percent of the population due to them being decent at any type of spell. Due to their half undeath eating away at some of their constitution they also tend to stick in packs of four to five to ensure survival of all the members involved. And while leaving the families isn't unheard of - it almost certainly means that the Chymnec will find another group within a week that it will latch on to (typically weather the group wants it or not)</div></div></div>)