Aleph-Null, I will be adding all that information to the opening post soon. Unfortunately, I got pretty sick (physically) so it might get delayed by a day or two. My apologies.<br/>Other than that, your guess is pretty much spot on. And the point of having skills is that lacking them gives a penalty to related actions. Also, I'm entertaining the idea of having specialized skills, which cover a very narrow area of expertise, but provide double bonuses/penalties for related actions.<br/>To be honest, skills are the part that I'm still in the process of balancing. I'd like for them not to be easily overshadowed by parameters, but I don't want to go into high-number areas. I will provide an alternative idea soon, and I'm always open to suggestions.