I would like pose that your argument may be a bit of an exaggeration of the truth.<br/>Let us compare myself with any fighter or barbarian, with the same strength and optimal feat choices.<br/><br/>Barbarian:<br/>Raging they will have 24 strength for a +7 modifier to hit and damage, and a BAB of 1 for a total of +8 to hit<br/><br/>Using a Greatsword, they will have either 2d6+10 or 3d6+10 base damage (if they were large like me) on hit.<br/>They will also likely be using Power attack for another 3 damage on top of that for a whopping total of 2d6+13 or 3d6+13.<br/>The barbarian will have bad armor class due to rage and lack of heavy armor, unless they take armored hulk ofcourse.<br/><br/><br/>Fighter:<br/>The fighter will only have 20strength for a +5 to hit and damage, and a BAB of 1, and weapon focus for a total of +7 to hit.<br/><br/>The fighter will get the same great sword and power attack for 2d6+10 or 3d6+10 base damage.<br/>BUT the fighter will have the advantage of heavy armor and no loss to armor class. and isn't limited by rounds of rage.<br/><br/>then there is me<br/>On my turn, if I am lucky I will be able to deal 5 damage with a shove, provided enemies are within range. then spend my standard action to make an unarmed strike (1d8+5) or start a grapple. at later levels I will be able to add unarmed strike damage to grapples and maneuvers, but this is not for some time. My focus on my character is to epitomize the vore aspect of this game, not be some melee damage monster that you assume I am to be. The thing is I will be able to do one thing very well, while dealing moderate damage to keep up with the hit dice of creatures as we level. Honestly I'd like you to point how How I am out performing the two above examples.