[ And completed sheet with items is done.  If anything looks wrong, let me know and I can fix/answer questions: ]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Ooze racial traits - 16 RP<br/><br/>Outsider (Native, Water) - 3 RP<br/> - 60 ft Darkvision<br/> <br/>Size: Medium - 0 RP<br/><br/>Ability Scores: Standard - 0 RP<br/> +2 Dex, +2 Wis, -2 Str<br/> <br/>Language: Standard - 0 RP<br/> - Racial language plus any for high Int<br/> <br/>Racial Abilities:<br/> Hydrated Vitality - 3 RP<br/>  - Gain fast healing 2 when completely submerged, max lvl x2 healing per day<br/> Energy Resistance (Acid) - 1 RP<br/>  - Gain energy resistance 5 against the chosen elements<br/> Skill Training (Escape Artist, Disguise, Stealth, Bluff) - 1 RP<br/> Silent Hunter - 2 RP<br/>  - Reduce penalty for Stealth while moving by 5 and running to -20<br/> Bite x2 - 2 RP<br/>  - Gain bite attack for 1d6 damage<br/> Sticky Tongue - 2 RP<br/>  - Secondary melee touch attack, opponents hit take -2 AC and cannot move more than 10 ft away<br/> Swim - 2 RP<br/>  - Gain a 30 ft swim speed and +8 racial bonus to swim checks<br/> Amphibious - 2 RP<br/>  - Can breathe both air and water<br/> <br/>Weakness:<br/> Light Blindness - +2 RP<br/>  - Abrupt exposure to bright light blinds for one round, dazzled while in AoE<br/> <br/> <br/>Character bio:<br/><br/>Originating from somewhere deep in the Underdark, Phylia is, put simply, a sentient ooze that has attempted to integrate herself into society.  Able to alter her appearance to some degree, she typically appears either as a young-looking drow or a slightly-translucent green-blue humanoid figure, which she considers her 'true' form.  Her first memories were waking up in the ruins of what looked like some kind of magical or alchemical lab that had been mostly destroyed by some sort of explosion.  Whether she had anything to do with it, she can't say, but she quickly left and has had no desire to find that place again.  She doesn't know how old she is, as her early life was spent without a way to measure time in any way, and she spend an indeterminate amount of time surviving in the Underdark itself.  Discovering that she had an affinity for what she later learned was a form of druidic magic, she took to it eagerly, honing her skills in the caverns and tunnels below the surface.  Shapeshifting in particular is an activity that she enjoys, and has more than a small amount of inborn skill with.  After chancing across a lost trading expedition and helping them back to the main set of tunnels they sought, they suggested that she offer her services as a guide to others seeking to traverse the Underdark, as such individuals were highly sought after and extremely well-compensated for their services.<br/><br/>Although she now works as such a guide, it has done little to curb her inborn tendencies towards others - namely that to her, almost anything organic is edible, and plentiful food is a valuable and rare commodity where she's from.  Her semi-solid form means that all she has to do to secure a meal is effectively flow around it and hold it still enough for her naturally-acidic body to do its work, and opponents used to more traditional grappling techniques are at a distinct disadvantage, as she has proven on more than one occasion.  Even when she is masquerading as a more normal being, she doesn't have any real internal organs, and so is capable of ingesting (and hiding) meals much larger than a flesh-and-blood individual could.  She is also not above abusing her station to secure meals - travelling alone with her, paying in advance, and not finding a way to engage her interest in you are all easy ways to ensure that she returns alone, slightly larger than before.<br/><br/>She's far from bloodthirsty though (just hungry), and has established a number of profitable relationships with other groups both on the surface and in the Underdark proper.  Insatiably curious about the world, she will almost never pass up the opportunity to try some new experience.  Her rather unique viewpoint on a number of subjects (including things like proper conduct and sexuality) has gotten her in trouble more than once, but never seriously.  Although technically aesexual, she prefers to present a female form, as it was the first she attempted to replicate, but she has taken advantage of her mutable body on more than a few occasions when it suited her.  She views the entire concept of recreational sex as both slightly baffling but undeniably enjoyable, and she has even been propositioned more than once by individuals who wish to take advantage of the rather unique opportunities her fluid body presents.  Of course, she has also learned that engaging in such activity is yet another way to obtain meals, and a markedly easier one as they are even so kind as to let her wrap herself around them first.<br/><br/>Recently, she became aware of another quirk of her body's composition when a group that she was guiding was attacked by a wraith.  She had never encountered one before, and had no way to know that she wouldn't be able to physically touch it, much less hurt it.  To everyone's surprise, she was able to easily drag it to the ground, and within a few moments it was nothing more than an oddly-colored squirming lump in her midsection, one that gave her quite an unusual (and pleasant) feeling as her innards went to work on it.  Some research and much trial and error later, she discovered that she could suck a similar substance out of others with a little effort.  Since then, she has occasionally also taken work as an exorcist of sorts, although some of her clients may not be so pleased to discover that the restless spirits of their ancestors that she had 'returned to rest' had become naught but a very filling meal.<br/><br/><br/>Stats:<br/><br/>Name: Phylia<br/>Race: Ooze<br/>Class: Druid<br/>Alignment: True Hungry (Neutral) <br/><br/>Racial Stats: <br/><br/>Attributes:<br/> Str: 10 (12 base, -2 race)<br/> Dex: 16 (14 base, +2 race)<br/> Con: 10 (10 base)<br/> Int: 14 (14 base)<br/> Wis: 20 (16 base, +2 race, +3 level)<br/> Cha: 16 (14 base, +2 level)<br/> <br/>Stats:<br/> HP: 62<br/> AC: 20 - 10 base +3 Dex +5 armor +2 deflection<br/> CMB: +10, +12 for grapple and vore<br/> CMD: 19<br/> BAB: +7<br/> Speed: 30 ft normal and swim<br/> <br/> Fort: +10 - +7 class, +3 item<br/> Ref: +9 - +3 class, +3 Dex, +3 item<br/> Will: +15 - +7 class, +5 Wis, +3 item<br/> <br/> Normal Attacks:<br/> <br/> Spear - +9 to hit, 1d8+2 damage, x3 crit<br/> Bite - +7 to hit, 1d6 damage, x2 crit<br/> <br/> Tongue - +10 to hit (ranged touch), no damage but see Agile Tongue below<br/><br/>Class Abilities:<br/>  Spontaneous Casting (Summon Nature's Ally)<br/>  Aligned Spellcasting<br/>  Bonus Languages (Sylvan, Druidic)<br/>  Nature Bond (Domain casting, Cave and Darkness (Night))<br/>  Domain Abilities:<br/>   Cave:<br/>    - Cavesight - 8/day, give darkvision 60 ft to a willing creature, lasts 1 minute<br/>	- Tremorsense - Gain 30 ft tremorsense ability<br/>   Darkness (Night):<br/>    - Night Hunter - 8/day, Standard action, if in area of dim light or darkness may become invisible as the spell, lasts 5 rounds<br/>	- Eyes of Darkness - 5 rounds/day, vision not affected by lighting conditions, including absolute and magical darkness<br/>  Cavesense - Knowledge (Dungeoneering) is class skill, +2 on Knowledge(Dungeoneering) and Survival checks<br/>  Wild Empathy - Can effectively diplo with animals, -4 with oozes<br/>  Tunnelrunner - Move through rubble and areas that require squeezing at full speed and no impairment<br/>  Lightfoot - Can't be detected with tremorsense<br/>  Resist Subterranean Corruption - +4 to saves against abilities of oozes and aberrations<br/>  Wild Shape - As Beast Shape 3 or Elemental Body 3, can change into Small or Medium ooze<br/>  Venom Immunity - Immunity to all poisons<br/> <br/>Skills: 70 ranks total, Bluff, Climb, Craft, Disguise, Escape Artist, Fly, Handle Animal, Heal, Knowledge (Dungeoneering, Geography, Local, Nature), Perception, Profession, Ride, Spellcraft, Stealth, Survival, Swim<br/>    Bluff                     +14 - +3 stat, +8 ranks, +3 class<br/>    Climb                    +10 - +0 stat, +7 ranks, +3 class<br/>	Disguise                  +11 - +3 stat, +5 ranks, +3 class<br/>	Escape Artist             +14 - +3 stat, +8 ranks, +3 class<br/>	Handle Animal             +7  - +3 stat, +1 rank, +3 class<br/>	Knowledge (Dungeoneering) +10  - +2 stat, +3 ranks, +3 class, +2 trait<br/>	Knowledge (Geography)     +8  - +2 stat, +3 ranks, +3 class<br/>	Knowledge (Local)         +8  - +2 stat, +3 ranks, +3 class<br/>	Knowledge (Nature)        +8  - +2 stat, +3 ranks, +3 class<br/>	Perception                +18 - +5 stat, +10 ranks, +3 class<br/>	Stealth                   +21 - +3 stat, +10 ranks, +3 class, +5 item<br/>	Spellcraft                +15 - +2 stat, +10 ranks, +3 class<br/>	Survival                  +13 - +5 stat, +5 ranks, +3 class<br/>	Swim                      +12 - +0 stat, +1 rank, +3 class, +8 racial<br/><br/>Feats:<br/> - Improved Gluttony - Increase effective size by one category for stomach capacity<br/> - Tight Belly - +2/+4/+6 to CMD vs escape attempts<br/> - Agile Tongue - Can pull targets closer with tongue attack<br/> - Chomp - Gain Grab ability with bite attack<br/> - Potent Acids - Acid portion of digestion damage doubled, can eat other substances<br/> - Belly Rub - Move action to impose -6 penalty to another prey's escape check, -3 if used on own stomach<br/> - Muffled Belly - Greatly reduce sound of ingested creatures and/or digestion<br/> - Predator's Charm - +4 bonus to convince prey to be willing, +6 to Sense Motive to detect Submissive flaw<br/> - Spirit Eater<br/>   - Drain Soul<br/> - Blind-Fight (Domain bonus) - May reroll miss chance due to concealment, invisible attackers gain no benefit, no need to make Acrobatics checks to move while blinded<br/> <br/>Traits:<br/> - Goo Form<br/>   - Gain Compression ability and Flooded Belly feat, but take -2 to AC, escape, and CMD checks<br/> - Translucent Belly<br/> - Glowing Internals<br/> - Soft Maw<br/>   - Prey eaten while asleep take -4 to attempt to wake up (Perception vs vore check)<br/> - Innocent Predator<br/>   - +4 to Bluff checks to convince others that you haven't eaten something/someone<br/> <br/>Flaws:<br/> - Easily Digestible<br/>   - Predators heal if completely digested, and count as one size smaller for digestion time<br/> - Highly Edible<br/>   - Count as one size smaller for space taken in stomach<br/> - Heavy Digester<br/>   - -1 penalty to attack and -5 ft movement when at half or more capacity<br/><br/>Equipment:<br/>  +2 Spear - 1d8+2, x3, 20 ft range, brace - 8,002 gp<br/>  +3 Leather armor - +5 AC, +6 Dex - 9,010 gp<br/> <br/>  Ring of Protection +2 - 8,000 gp - Finger<br/>  Ring of Sustenance - 2,500 gp - Finger<br/> <br/>  Druid's Vestment - 3,750 gp - Body<br/>   - 1 additional use of Wild Shape per day<br/>  Hat of Disguise - 1,800 gp - Head<br/>   - Disguise Self at will<br/>  Cloak of Resistance +3 - 9,000 gp - Shoulders<br/>  Spellguard Bracers - 5,000 gp - Wrists<br/>   - +2 to cast defensively, 3/day can roll twice and use better result<br/> <br/>  Handy Haversack - 2,000 gp<br/>  Ioun Stone<br/>   - Pale Ruby Trillian - 5,000 gp<br/>  Rope of Knots - 6,000 gp<br/> <br/>  Druid's kit - 14 gp<br/>   - Contains animal feed (5 days), a backpack, a belt pouch, a blanket, a flint and steel, holly, mistletoe, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.<br/> <br/>  6936 gp unspent<br/><br/>Spells per day<br/>4 Cantrips<br/>6 1st<br/>5 2nd<br/>4 3rd<br/>4 4th<br/>3 5th</div></div></div><br/>Although it's not quite the same as the caves and tunnels that she grew up in, the rocky terrain around them feels familiar enough for Phylia to be somewhat reassured by their surroundings.  The surface world was many things, and many of them favorable compared to the Underdark, but it certainly didn't have the same feel that home did.  Unfortunately for her, the fact that the surface world was often less complex and easier to get by in wasn't something that she could really take advantage of, as by far her most capable (and marketable) ability was to lead groups through the upper layers of the Underdark to wherever they happened to want to go to.  The fact that such a job could also provide her with a ready source of food (if not coin) was a fair trade-off for needing to go delving back into the depths.  Today, however, she was accompanying a group that had become something of a routine occurrence for her.  Far from the normal trading caravan, this was a group of true adventurers, and one that was more capable than most.<br/><br/><a class="postlink" href="http://orokos.com/roll/317971">Perception check</a>:<span style="text-decoration: underline">1d20+18</span><span style="font-weight: bold">22</span>-> Pass<br/><br/>About to respond to Volenzara's comment in the definite affirmative, she hears the telltale scrabbling of someone moving nearby while attempting to remain unseen.  A quick but careful look around reveals the presence of a number of figures attempting to remain hidden in what little plant growth there is in the area.  "Oh goody - it looks like we'll have something more filling than trail rations today."  Her voice has the oddly-bubbly quality her friends have likely come to associate with her excitement, and true to form what had been a fairly convincing elven disguise begins to revert to her natural translucent form as she starts to anticipate the coming meal.<br/><br/>[ Prepared spells for the day: ]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Spells prepared:<br/>4 Cantrips<br/> - Create Water<br/> - Detect Magic<br/> - Know Direction<br/> - Purify Food and Drink<br/>6 1st<br/> - Cure Light Wounds<br/> - Cheetah's Sprint<br/> - Faerie Fire<br/> - Jump<br/> - Mudball<br/> - Thunderstomp<br/> - Sleep (Domain)<br/>5 2nd<br/> - Aggressive Thundercloud<br/> - Barkskin<br/> - Bull's Strength<br/> - Heat Metal<br/> - Spider Climb<br/> - Blindness/Deafness (can only inflict blindness) (Domain)<br/>4 3rd<br/> - Call Lightning<br/> - Cure Moderate Wounds<br/> - Hydraulic Torrent<br/> - Protection from Energy<br/> - Deeper Darkness (Domain)<br/>4 4th<br/> - Ball Lightning<br/> - Cure Serious Wounds<br/> - Flame Strike<br/> - Strong Jaw<br/> - Shadow Conjuration (Domain)<br/>3 5th<br/> - Aspect of the Wolf<br/> - Baleful Polymorph<br/> - Call Lightning Storm<br/> - Summon Monster V (summons 1d3 shadows) (Domain)</div></div></div>