[Guess I missed the memo on Action and Hero points being in use.<br/><br/><br/>The example bloody skeleton on the SRD is not the statblock of the one Linda has. It's a Blackscale lizardman (More accurately the placeholder statblock you gave me.) with a template applied. Same with Tubz being the Dracotaur with a template.<br/>Of note is the Bloody Skeleton's Turn resistance. Which gives it a +4 bonus on resisting Dura's Rebuke. So it's actually much harder to effect than Tubz. (Skele has a total save of +9 to Tubz +5)<br/><br/>If she's rolling to Rubuke undead 3.5 style that's a different thing than I assumed and removes the paradoxical positive energy channel. In addition to being the much worse alternative.<br/>Rules as written and throwing in a placeholder roll to see how powerful her rubuke was (Up to 16HD total effected)... Tubz had too many HD for her to control and is cowering. (8Hd vs her max of 6HD.) Armored Skeletons are under her control. (3HD each) The Bloody skeleton got kinda passed over because 3.5 Turn Resistance is an increase to effective HD making the Bloody Skeleton beyond Dura's power to control by making it's effective HD10. I'm trying to be kinda bipartisan here so I passed it over.<br/>Hacking Rules as written with pathfinder and throwing placeholder rolls... Bloody Skeleton resisted her control (Wasted two nat 20s there. >.<) Tubz's 8HD still enough to be beyond her power. Armored skeletons got controlled because it's the 3rd time I've run through all this to make it accurate and don't feel like stating their save.<br/>Rules as you seemingly intended and hacked together with Pathfinder, Armored Skeletons destroyed. Tubz fleeing because Dura isn't powerful enough to destroy it outright by way of HD. The skeleton resisted Destruction by way of recycling the placeholder rolls. Because seriously, both got a nat 20.<br/>Finally Rules as seemingly intended just 3.5 style Tubz fleeing, Armored Destroyed, Bloody unaffected because 3.5 Turn Resistance is an increase to effective HD making the Bloody Skeleton beyond Dura's power to destroy by making it's effective HD10.<br/><br/>Controlling undead personally raised has different rules than ones being forceably commanded if Linda's ability to handle so many undead when Dura can take so few away seems egregious.<br/><br/><br/>I see why you wanted to handwave it and feel like a rules lawyer after digging all that up and typing it out. D: That honestly took 3 goes through the whole sequence to get accurate. I am now aware of the pain in your ass Linda's undead are ambrose. >.<]