With Larynn on her side - or so she thinks - Til proves remarkably cooperative, if not particularly insightful. Aside from her kindlemates' names and a few possible safehouses  in the Narrows, the little catgirl is remarkably ignorant of her gang's inner workings - "a Topsider's limit," in her words. Any questions as to the nature of Molly or the gang's leadership meet with an uneasy silence from the catgirl, though whether that silence stems from loyalty or apprehension is hard to tell.<br/><br/>Sgt. Ananda is waiting in the outer room as Dagnyr and Larynn emerge, idly polishing the knuckles on one of her gauntlets with a red kerchief.  The second catgirl is nowhere in sight, but a plaintive mewling from her cell is enough to confirm that she's at least alive and uneaten. After a brief exchange, the Sgt. orders the pair upstairs to report their findings to Captain Lanzo, hanging back herself to do some "fact-checking" with Til. The gnoll and chef arrive just in time to report their findings to Alyssa's group, and to sign for Larynn's deputization.<br/><br/>What happens for the next few hours is up to individuals to decide. Padma and Angel are kept awhile longer for questioning, then released to go about their business as promised. Their part in this incident is over - for the time being, at least. For the rest, there's plenty of time to scrounge a decent meal in the house kitchen, find a change of un-salivated clothing (if you don't mind a uniform), or plan and check equipment for the mission ahead. Speaking of equipment, it would be wise to report to the armory sooner than later - Lanzo's orders, after all.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">TREASURE! At long last! Although the Watch prefers to call it "requisition"... regardless, it's time to gear up. Specialized gear for each character is as follows. The armory also has plentiful supplies of common gear (lanterns, rope, manacles, etc.) and simple or martial weapons. All mundane gear is free, as long as the requisition is deemed necessary.<br/><br/><br/>Adjutant Niberos receives a cloak of elvenkind and manacles of cooperation.<br/><br/>Constable Thuror receives a hat of disguise (for urban camouflage), manacles of cooperation, and a potion of <span style="font-style: italic">bear's endurance</span>.<br/><br/>Deputy Adjutant Bluefield receives: a deputy badge, Watch uniform (optional), hat of disguise, and wand of <span style="font-style: italic">soupy fog</span> with 10 charges. (See VSRD for spell details)<br/><br/>Deputy Constable Locasta receives a deputy badge, and little else - the armory's weapons are all inferior to his own, and his current clothing is passable enough for a Watch uniform. The accessory his contact slipped him earlier should be armament enough, though... <br/><br/><br/>If you have anything of note you'd like to do, include it in your next post. Otherwise, we're off to adventure!</div></div></div><br/>Several hour pass as the newly formed Watch squad prepares itself for the mission ahead. At last, it's time: an unmarked carriage is waiting in the courtyard, along with a much tougher looking driver, both ready to carry its passengers to their destination. Best not to keep them waiting - the Alley Cats certainly won't wait for you.<br/><br/><br/><br/><span style="font-weight: bold">&lt;&lt;Port Street Docks, 11:45 PM&gt;&gt;</span><br/><br/>The Academy Bell is striking three quarters as the Watch carriage pulls up to the end of the wharf district. Its arrival is noted by the nocturnal denizens of the streets, a clowder of scruffy-looking cats (the four-legged kind) who regard the intruders on their turf with cautious interest before slinking off into the shadows to continue their nightly prowl. Aside from the furry patrol, the surrounding streets appear to be deserted, though that should come as no surprise to those familiar with this end of town; with the Narrows only a block or two to the south, the local traders and supporting businesses have learned to finish their work early and retreat to the comfort of home, or to one of the many taverns a few blocks east, before the dark sets in.<br/><br/>It seems, however, that not every business has cleared out for the night: about half a block to the south, a sliver of orange light peeks from between the shutters of a dilapidated boathouse on the water's edge. As you watch, the light vanishes and reappears at intervals as if something were blocking its path - a body milling about, or perhaps several. It's too far away to tell for sure, but you might be able to make out more detail as you approach. Of course, if it<span style="font-weight: bold">is</span>the cats' meeting place, it's likely that someone will be on the lookout for you as well... in fact, they might be watching you right now.<br/><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Anyone who approaches the building can make a Perception and Stealth check to eavesdrop without being spotted. DC's will vary; being closer to the window makes Perception easier, but may compromise Stealth. Anyone feeling paranoid may also make a Sense Motive check (DC 20) to assess the situation.</div></div></div>