"She's a trickster." Kahmori replies in response to Geno's words.<br/><br/>"Makes herself *SEEM* trustworthy. Draws in folk all the time. Trust me, i've seen more than a handful turned into mush by the Taur's belly. Tried to pull that crap on me one time." Kahmori shoots the Taur a sly little look - apparantly, he LOVED seeing her in the position she was in now. Down, and likely out for the count. Perhaps permanently, according to what the Dragonfolk decided to do with her.<br/><br/>"Didn't work, thankfully enough. She didn't quite expect my will to be so strong. Or, for her spell to just get absorbed. Tasty spell, it was. I tried to kick her ass, but turns out, she has plenty of bark AND bite. So, i've just been annoying her ever since. Playing it safe, and only doing stuff i know i can get away with. This..." He rubs the spot that Hisal had stabbed during his first charge. The wound was healed, at least...but it was still sore as hell. Likely, a good night's sleep would mean the world to it "....Is not my first run in with Hisal. Though, it looks like it will be the last, finally." He taps his belly happily, a coy little smile plastered across his face.<br/><br/>"Got a few tricks of my own. Don't work on those type, though. Now, mousefolk on the other hand..." The friendly fox slips up beside Chrrou and gives him a brief, but friendly, pat on the shoulder just before he embraces the big dragonfolk "Heh, kiddin'. You're alright with me. Off the menu. Permanently. Specially after patchin' me up. Wasn't quite sure about you and your group. What they'd do if I ever got all beaten down like I was."<br/><br/>He eyes Geno, Rihyan, and even offers a little glance to Sashi - she seemed like a tough customer as well "Well, looks like I *CAN* trust you fully after all. Test passed, so forth. Not exactly the best situation to test in, but...you get my drift, I'm sure."<br/><br/>It was at that moment the Squirrelfolk decided to make her entrance. Kahmori smirks faintly - nice hiding spot, certainly. At least, noone had found her "Lin!" He calls brightly, motioning her over. Though, when he notes that her gaze is more firmly planted on his squirming middle, he just chuckles - she'd been in there just a bit before. Of course, the Taur that called it home now would not be getting back out. At least, not in the way he wanted.<br/><br/>"You're right, Lin. Chomping on the 'evil types' is alot better." He grins toothily at her, using her reworded statement from earlier, before once more turning his attention to Geno "Go ahead, Geno! Chomp that bitch. Give her a fate she deserves. Then we can get out of this street. Sides, I wanna see the look on her face. Going to utterly humiliate her..." He peers over his shoulder at the downed foxtaur, speaking up a little more loudly so she could easily hear him "...Knowing she is nothing but dragon food, now." Jerking a finger towards the tents where Sashi is busy looting, he adds, with finality "Slurp her down so we can get out of the streets. Before something else happens."<br/><br/>Ever playful, Kahmori slips up beside Mindy, grinning wolfishly "Ohhh Minddyyy....? Don't guess I could coax you into an old fashioned belly rub when we get back, hrmmmm....?!" He asks playfully, the silly grin on his face growing even broader.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Ahhh, I see. It was changed. Hrm...making Escape Artist balanced, in a game that revolves around grapples...it is no easy feat. Standard rules, Grapple is not used overwhelmingly. In this setting, with these rules...it is going to be used alot. A WHOLE lot. Both sides have to be taken into effect. If defensive feats are not taken, only one attempt can be made a round. Where a predator of our level can swallow twice, or possibly three times if the appropriate feats are taken. On the other hand, there is no way your average predator (I'll take Kahmori as an example, since he is built around swallowing and getting foes out of combat ASAP), can beat a +26 check on average. A 41 would be damn-near impossible to beat, even with a perfect roll. Even a roll of a 2, for a 28, is pretty considerable given a 11 would have to be rolled in my case, and likely higher in the cases of some NPC predators (Though, perhaps lower for some of the PC predators whom are large?)<br/><br/>That is just my take on it. Making it balanced is going to be a toughie. Could, as Allie said, impose a penalty on it for multiple attempts. Perhaps a full bonus for the first attempt in a round, a -8 for the second attempt, a -16 for the third, so forth. Seems a bit extreme, but the prey also have a chance to get out on their turn, whereas the predator cannot swallow on their turn. Even so, Prey will likely get free on their own turn, with a high enough bonus.<br/><br/>Not sure what to do about it, I am just tossing up my own little opinions, for what they are worth!</div></div></div><br/><br/>((Spot 1d20(1)+ 12 = 13))<br/><br/><span style="color: #FF8000">Kahmori randomly readies maneuvre!</span><br/><span style="color: #FFBF00"><br/>Revitalizing Strike<br/>White Raven Tactics</span><br/><br/><span style="color: #FF8000">Kahmori Exchanges Maneuvre!</span><br/><br/><span style="color: #FFBF00">Death Mark</span><br/><span style="color: #FF8000">for</span><br/><span style="color: #FFBF00">Flashing Sun</span>