<span style="font-weight: bold">&lt;Mowler&gt;</span><br/>The weaselfolk twists around like an eel out of water, but does not release his jaws even as he is clawed. Mowler's left thigh remains clamped between the teeth, bleeding profusely.<br/><br/>[weaselfolk blood drain: 1d4(2)=2 constitution damage; Mowler's temporary constitution=13; -9 hp]<br/><br/>As the two thrash, they roll perilously close to the edge of the roof. [both must make DC 15 balance check]<br/><br/>[weaselfolk balance: 1d20(13)+5=18; DC=15; pass]<br/><br/><br/><span style="font-weight: bold">&lt;Geno&gt;</span><br/>The wolverinefolk begins foaming at the mouth, the pain having sent him into a frenzy. Up until now he had been facing only small, frightened opponents, being on the recieving end of pain was something new.<br/>[wolverinefolk rage: +4 str, +4 con, -2 AC, +16 hp]<br/>With foaming mouth and bulging muscles, the wolverinefolk would be an impressive sight--had Geno not just nearly rended him in half. As it was, he was lucky to still be on his feet. And when the dragonfolk uses his mouth--when he feels the teeth and tongue of another, stronger predator,<span style="font-style: italic">tasting him</span>--that's when he realizes that the battle has turned against him. But he refuses to accept it, and lashes out at Geno in a blind fury.<br/><br/>[wolverinefolk claw: 1d20(14)+10=24; AC=25; miss]<br/>[wolverinefolk claw: 1d20(17)+10=27; AC=25; hit; 7 damage]<br/>[wolverinefolk bite: 1d20(10)+5=15; AC=25; miss]<br/><br/>The blows ring against Geno's breastplate, doing minimal harm.<br/><br/><br/><br/><span style="font-weight: bold">&lt;Lilandra&gt;</span><br/>The tigerfolk sprints down the length of the roof, becoming more of a pincushion with every step. Just as he reaches the edge, his body ripples and shifts, becoming a 12 foot non-morphic tiger. The huge cat coils and pounces, sailing across the gap and landing with extended claws.<br/><br/>[weretiger jump: 24 feet horizontal; pounce ability allows full attack after charge]<br/>[weretiger claw: 1d20(4)+15=19; AC=20; miss]<br/>[weretiger claw: 1d20(8 )+15=23; AC=20; hit; 10 damage]<br/>[weretiger rake: 1d20(15)+13=28; AC=20; hitl 5 damage]<br/>[weretiger rake: 1d20(6)+13=19; AC=20; miss<br/><br/>The massive feline's claws pierce the centitaur in a number of places alonger her length, pulling her off of the wall in the process. The two fall to the snowey alley, and the feline grabs her back end in its mouth and begins munching her down like a long noodle.<br/><br/>[weretiger bite: 1d20(20)+10=30; AC=20; critical threaten]<br/>[weretiger critical confirm: 1d20(16)+10=26; AC=20; critical confirmed; 20 damage]<br/>[Improved Chomp: 1d20(9)+27=36; they are now grappling unless Lilandra opposes it with a grapple check against DC 36]<br/><br/><br/>[weretiger intimidate: 1d20(8 )+13+20(bonus from Terrible Jaws feat, because bite dealt 20 damage)=41; Lilandra must make DC 41 (1d20+level+wisdom modifier) check or become shaken]<br/><br/><span style="font-weight: bold">&lt;Takal&gt;</span><br/>The efreet accelerates towards the monk, drawing her fist back as well. [Power Attack 6] The two punches meet each other in mid-air, sending out a firey shockwave.<br/><br/>[Efreet slam: 1d20(11)+12=23; AC=18; hit; 15 damage and 2 fire damage]<br/><br/><br/><span style="font-weight: bold">&lt;Sashi&gt;</span><br/>[You can't apply the same bonus twice to a weapon. Why don't you get flaming burst? It's a +2-bonus-equivalent version of flaming that deals 1d6 and also does extra fire damage on a critical. An armed disarm leaves the weapon on the ground adjacent to you. You can pick it up as a move action, but you draw an attack of oppourtunity]<br/><br/>[wolftaur feint resist: 1d20(11)+8=19; DC=18; pass]<br/><br/>The wolftaur eyes Sashi's flesh greedily, drool begining to accumulate in her maw. When the bunnyfolk points and shouts, the taur's ears twitch, but her eyes don't budge.<br/><br/>{{do you still want to make a grab for the scythe?}}<br/><br/><br/><span style="font-weight: bold">&lt;Grai&gt;</span><br/>[don't forget -4 for using a light weapon, so 25]<br/><br/>[wolftaur sunder resist: 1d20(7)+17+4=28; DC=25; pass]<br/><br/>The wolftaur snaps her head to face the kalishtar, her white hair swirling behind her.<br/><br/><span style="font-style: italic">Glowing eyes...this one isn't playing around.</span>she thinks to herself,<span style="font-style: italic">Seems the mice have hired mercenaries--top-dollar ones. Good. Always nice to have entertainment with dinner; it helps the digestion.</span><br/><br/>She crouches on her four legs as he leaps, following him with her eyes. As the instant his blow lands, she twists the shield, deflecting his force with minimal stress to the metal.<br/>"You call that a bite?" she laughs, "THIS is a bite!"<br/><br/>She pivots her narrow waist, using her taur legs to swing her flail like a small wrecking ball into Grai's side. She has complete control over her weapon, and is able to whirl it in any direction to thwart enemy movement (she still threatens Sashi).<br/><br/>[combat expertise 5; AC=30]<br/>[wolftaur flail: 1d20(6)+16-5=17; AC=11; hit; 15 damage]<br/><br/><br/><br/>Cecil snipes the efreet from his balcony position, undaunted by a towering flames of the barricade only a few meters away.<br/><br/>[Cecil rapid shot: 1d20(18 )+13=31; AC=20; hit; 3 damage and 2 electricity]<br/>[Cecil rapid shot: 1d20(14)+13=27; AC=20; hit; 6 damage and 3 electricity]<br/>[Cecil rapid shot: 1d20(12)+8=20; AC=20; hit; 6 damage and 2 electricity]<br/><br/><br/><br/><span style="color: brown">*-denotes +2 on vore attempts against character<br/><br/>Sashi: 73/89 (82%) <span style="font-style: italic">hands crushed by flail</span><br/>Takal: 36/61 (59%)* <span style="font-style: italic">mauled, burned, aching fist</span><br/>Lilandra: 27/70 (39%)* <span style="font-style: italic">javelined, clawed, raked, chomped</span><br/>Grai: 24/54 (44%)* <span style="font-style: italic">swatted, wrecked</span><br/>Geno: 68/75 (91%) <span style="font-style: italic">clawed</span><br/>Molwer: 42/57 (74%) <span style="font-style: italic">bit, bleeding</span><br/><br/>wolftaur: 83/96 (86%)<br/>weretiger: 33/78 (42%)*<br/>efreet:	79/109 (72%)<br/>hyenafolk: 36/45 (80%)<br/>weaselfolk: 33/39 (85%)<br/>wolverinefolk: 35/75 (47%)*</span><br/><br/><br/><br/><br/><br/><br/><span style="text-decoration: underline">Quick Run-through of Vore System:</span><br/><br/>New Grapple Attack Options (if you have multiple attacks, you may use them for multiple grapple attacks)<br/>Grapple Attack: Put in mouth<br/>If you succeed at an opposed grapple check against a creature you are grappling, the target is now in your mouth. With creatures that are smaller than your mouth (which is two sizes smaller than you), you may repeat this action and place several creatures in your mouth, but with larger creatures you must swallow or spit out the first before you put in another. If the creature is your mouth size or smaller, you are no longer considered grappling (though the prey is). Targets in your mouth can be chewed, pinned, or swallowed.<br/><br/>Grapple Attack: Swallow<br/>Make a single grapple roll. Creatures in your mouth enter your esophagus unless they beat it with an opposed roll. Likewise, creatures in your esophagus must oppose the roll or enter your stomach. Helpless or inanimate targets go from mouth to stomach in one swallow and make no opposing roll. Creatures resisting swallowing take a -4 penalty on their rolls if the predator swallows liquid or soft food. In some cases, a resisting creature may "hold up traffic", in which case they are considered to be "holding" all food items above them in the throat. This may cause encumberance, and if it is higher than the creature's maximum load then they are pushed into the stomach regardless of thier struggles.<br/><br/>So Basically:<br/>Free <-(0)-> Grapple <-(1)-> Mouth <-(2)-> Esophagus <-(3)-> Stomach<br/>Preds want to move prey to the right. They make individual grapple attacks to do (0) and (1), a single swallow attack does (2) and (3) to every target. The Voracious feat gives preds a bonus attack to use for (1) or (2) and (3), but not (0).<br/>Prey want to move to the left. (0), (1), (2), or (3) are all accomplished with a grapple attack or escape artist check. The Elusive feat gives a bonus attack to attempt any one of these.<br/><br/><br/><br/><br/><br/><br/><span style="text-decoration: underline"><span style="font-weight: bold">Feats (Version 3.0):</span></span><br/><br/>Predatory Instinct [Vore]<br/>You have a hunger that can only be satisfied with a live, squirming meal.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>none<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefits:</span></span>You gain a +2 bonus on vore checks and on intimidate checks involving predation.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Note:</span></span>Devourers gain this feat as a bonus feat at 1st level.<br/><br/>Voracious [Vore]<br/>You really enjoy eating.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>As part of a standard or full attack action, you may make one additional attack at your highest base attack bonus. This attack must be a vore action (put in mouth or swallow), so you must be grappling to make use of it.<br/><br/>Improved Chomp [Vore]<br/>You eat by grabbing prey in your jaws.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct, Base Attack Bonus +4, bite attack<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>If you score a hit with a bite attack, you may attempt to start a grapple as a free action without provoking an attack of oppourtunity.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span>Starting a grapple requires a melee touch attack and provokes an attack of oppourtunity.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Note:</span></span>This feat overlaps with Improved Grapple; the latter is intended for those who start grapples with their hands, and this feat for predators who mainly grapple with their mouths. If you take both feats, you may start a grapple with either method, and always have the +4 bonus.<br/><br/>Greater Chomp [Vore]<br/>You take prey in a single bite.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct, Improved Chomp, Dextrous Tongue, Base Attack Bonus: +7<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span>When you successfully start a grapple following a bite attack, you may chose to have the target start out in your mouth.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span>A successful bite allows you to start a grapple, a second grapple attack is needed to put the target into your mouth.<br/><br/>Improved Mastication [Vore]<br/>As you eat, you may easily shred prey between your jaws.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct, Bite Attack<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span>You may make bite attacks against prey in your mouth without penalty.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span>During a grapple, you take a -4 on all attack rolls.<br/><br/>Greater Mastication [Vore]<br/>Your incisors, bicuspids, and molars work together with your tongue to process food into paste.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct, Improved Mastification, Dextrous Tongue<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span>As a full round action, you may make a bite attack at your highest base attack bonus against every target in your mouth.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span>You may make a full attack or standard attack using bites.<br/><br/>Terrible Jaws [Vore]<br/>Your mouth is the stuff of prey's nightmares.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Improved Mastication, intimidate 7 ranks<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>Whenever you score a hit with your bite against a creature smaller than you, you gain the damage as a bonus on your intimidate check.<br/><br/>Improved Slosh [Vore]<br/>You know how to roll and shake your belly, making things terrible for those inside.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct, Improved Acid<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefits:</span></span>You may target creatures in your stomach with unarmed attacks at no penalty. You may apply the bonus damage from improved acid to these attacks.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span>You may target creatures in your stomach with unarmed attacks at a -4 penalty, dealing unarmed damage.<br/><br/>Greater Slosh [Vore]<br/>By focusing on your belly, you cause a hurricane for those inside.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct, Improved Slosh<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefits:</span></span>As a full round action, you may make one unarmed attack against every target in your stomach at your highest attack bonus.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span>You may target creatures in your stomach with unarmed attacks as part of a standard or full attack action.<br/><br/>Tight Throat [Vore]<br/>The muscles of your esophagus constrict food powerfully as they push it down.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct, Base Attack Bonus +3<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span>Prey take a -2 penalty whenever they resist peristalsis (try to move from stomach to esophagus or from esophagus to mouth). Attacks from within the esophagus take a -2 penalty.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Special:</span></span>You may select this feat multiple times. It's effects stack.<br/><br/>Dextrous Tongue [Vore]<br/>You have great control of the long pink muscle between your teeth.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span>You gain a +2 bonus on rolls to keep prey in the mouth, pin prey in the mouth, or swallow prey in the mouth. You also gain a +2 bonus to your AC against attacks from inside your mouth.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Special:</span></span>You may select this feat multiple times. It's effects stack.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span>The AC of your mouth is 10 + natural armor bonus + dex bonus.<br/><br/>Strong Stomach [Vore]<br/>The smooth muscle tissue of your gastrointestinal tract is very dense and resistant to harm.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span>The natural armor bonus of your stomach increases by +3. The hp needed to cut through your interior increases by 10.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Special:</span></span>You may select this feat multiple times. It's effects stack.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span>The AC of your interior is 10 + natural armor bonus. To escape by cutting, prey must deal damage with a light slashing or piercing weapon equal to 1/3 the pred's starting hp.<br/><br/>Improved Acid [Vore]<br/>Your body secretes greater volumes of gastric juices than normal. (or stronger juices)<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span>You deal an additional 1d6 acid damage to prey in your stomach every round.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Special</span></span>You may purchase this feat multiple times. Each time you deal an additional 1d6 acid damage.<br/><br/>Full Energy [Vore]<br/>A bulging gut does not hinder you as much as would be expected.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct, Increased Metabolism<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span>You are no longer suffer penalties for being stuffed. Being bloated causes you to be fatigued.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span>Being stuffed causes you to be fatigued. Being bloated causes you to be exhausted.<br/><br/>Merciless [Vore]<br/>Once your prey has begun to limp, it's pretty much over.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct, Voracious, Base Attack Bonus +5<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span>The bonuses on vore checks against injured prey are doubled.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span>Vore checks against prey that have lost 1/3 of their hit points have a +2 circumstance bonus. Against prey that have lost 2/3 of their hit points, vore checks have a +4 circumstance bonus.<br/><br/>Large Mouth [Vore]<br/>You can stuff your cheeks with very large amounts of food, and swallow it all at once.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span>Your mouth is one size smaller than your size.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span>Your mouth size is equal to two sizes smaller than your size.<br/><br/>No Escape [Vore]<br/>Food only moves in one direction through your mouth.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct, Voracious, Base Attack Bonus +6<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>A successful escape from your mouth provokes an attack of oppourtunity from you. This attack must be a bite attack, or a grapple attack to return the prey to the mouth.<br/><br/>Improved Grapple [General]<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Improved Unarmed Strike<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>No attack of oppourtunity for starting grapple, +4 on grapple or escape checks (but not on vore checks).<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span>Attempting to start a grapple provokes an attack of oppourtunity from the target.<br/><br/>Grapple Defense [General]<br/>You do not let your guard down against outside attacks when you're grappling.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Dodge<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>When grappling, you retain your dex bonus to AC against attacks from outside the grapple.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span>Combatants in a grapple lose their dex bonus to AC against attacks from outside the grapple.<br/><br/>Improved Gluttony [Vore]<br/>You are able to stuff yourself past your normal limits.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct, Increased Metabolism<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>Your stomach capacity is double normal.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span>You are considered stuffed when you have consumed food equal to half your size. You are bloated once you have consumed food equal to your size. Your maximum capacity is twice your size.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Special</span></span>You may purchase this feat multiple times. Each time it increases the multiple (triple normal, quadruple normal etc).<br/><br/>Nightmarish Hunger [Vore]<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct, Intimidate 9 ranks<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>Prey that you swallow become frightened until they escape (will negates DC: 10+1/2 level+charisma modifier).<br/><br/>Powerful Abdomen [Vore]<br/>Your stomach is like a biological trash compactor.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct, Strength 13+<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>You may add your strength bonus times 1.5 to digestion damage. Creatures in your stomach take a -2 penalty on all rolls.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span>You add your strength bonus to digestion damage.<br/><br/>Mighty Abdomen [Vore]<br/>The contents of your stomach are under incredible pressure. Even when stuffed to the limit, a pred with this feat can hold in their gut and have only a slight bulge.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Powerful Abdomen, Strong Stomach, Base Attack Bonus +6<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>You may add twice your strength bonus to digestion damage. Creatures in your stomach take a -4 penalty on all rolls. (this replaces the penalty from powerful abdomen). Creatures in your stomach are only considered to weigh one quarter normal for determining encumberance.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span>You add your strength bonus to digestion damage. Creatures in your stomach contribute one half of their weight to encumberance.<br/><br/>Increased Metabolism [Vore]<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>You digest half of your size in 4 hours, 2 hours with no strenuous activity. HP absorbtion therefore occurs twice as fast.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span>Digesting half of the predator's size worth of food takes 8 hours, 4 with no strenuous activity. Digesting half of your size allows you to absorb hp equal to half your level.<br/><br/>Improved Digestion [Vore]<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>Your digestion damage increases by one step, as with the Improved Natural Attack feat.<br/><br/>Deep Gut[Vore]<br/>Your stomach empties into an additional digestive chamber, increasing your ability to handle large meals. This extra feat might represent a second stomach chamber, a seperate stomach, or it might represent powerful intestines that are as dangerous as the stomach. All of these function the same.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span>You gain additional stomach capacity equal to half your size. As a grapple attack action, you may send a creature currently in your stomach deeper into your gut by succeeding at an opposed grapple roll. Creatures in the second chamber take an additional 1d6 points of acid damage each round, and cannot attempt to enter the throat until they return to the top stomach. Add the contents of both stomachs together for the purpose of calculating fullness.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Special</span></span>You may purchase this feat multiple times, each time gaining an additional stomach. Each subsequent stomach deals an additional 1d6 damage (eg. 2d6 for third stomach, 3d6 for fourth)<br/><br/>Elusive [general]<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>none<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>Once per round, you may make a single bonus attack at your highest attack bonus, This may only be used to escape from a predator.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Special</span></span>You may purchase this feat multiple times. Each time you gain an additional bonus escape attempt per round.<br/><br/>Close-Quarters Combat [General]<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>none<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>+2 on attack of oppourtunity against grapple; overrides improved grab/grapple/chomp; bonus to avoid grapple roll equal to damage dealt<br/><span style="text-decoration: underline"><span style="font-weight: bold">Normal:</span></span>Attacks with improved grab/grapple/chomp do not provoke attacks of oppourtunity from the target<br/><br/>Never Give Up [General, Figh]<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Determined Morsel<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>Whenever you beat a predator on a grapple check, you gain a +6 morale bonus on your next check against them.<br/><br/>Hide Weakness [General]<br/>You are able to defend yourself, even when injured.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Elusive<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>Predators only gain half the normal bonus on their vore checks for injury against you. If you succeed at a bluff or intimidate check, they recieve no bonus.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span>Vore checks against prey that have lost 1/3 of their hit points have a +2 circumstance bonus. Against prey that have lost 2/3 of their hit points, vore checks have a +4 circumstance bonus.<br/><br/>Leap for Freedom [General]<br/>Predators have a hard time keeping you where they want you.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Elusive<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span>When you successfully escape from the mouth, you may chose to escape from the grapple entirely.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span>The predator may chose to be grappling you after you escape from the mouth.<br/><br/>Squirmer [General]<br/>You use speed and flexibility instead of brute strength to escape predators.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>escape artist 6 ranks<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span>You may oppose grapple attacks against you with an escape artist roll. You may use escape artist as an attack action.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Normal:</span></span>You oppose grapple attacks against you with your own grapple modifier. Attempting to escape a grapple using escape artist is a standard action.<br/><br/>Determined Morsel [General]<br/>You refuse to be another creature's food.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Climb 6 ranks<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>You gain a +4 bonus on all rolls relating to avoiding digestion.<br/><br/>Inedible [General]<br/>You don't go down without a fight.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Determined Morsel, Never Give Up<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>You get a +2 on attacks against a predator's interior. Whenever you deal damage to a predator's interior, you gain a circumstance bonus on your next grapple check against them equal to the damage dealt.<br/><br/>Stand Your Ground [General]<br/>You keep fighting no matter how scared you get.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Iron Will, Base attack bonus +4, Base Will save +2<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit</span></span>Whenever you would be cowering, frightened or panicked, you are shaken instead.<br/><br/><br/><br/><br/>:3  Feel free to update your feats using the new list, if you see something you want.