My oddball thing is actually a strong distaste for playing as prey rather than a preference for an obscure type of vore. I just didn't want to be influencing things unintentionally by mentioning it upfront. If it's what the players like it should be fine. If it isn't, these threads are always drowning in applicants for one reason or another.<br/>Guess we can't expect much in the way of sexy times by the sound of that last comment toward me though. :<<br/><br/>Due to some race related indecision on my part I've wound up preparing two possibilities. One of my favorite preds that I admit probably doesn't fit the archipelago setting to begin with. But habits die hard. The other is a little something based on a D&D favorite of mine flavored to follow the strongly aquatic bend the party is having. Spoilered to avoid excessive post size.<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Centaur<br/>Type: Monstrous Humanoid 3 RP<br/>Size: Large 7 RP<br/>Base Speed: Normal 0 RP<br/>Ability Score: Standard 0 RP Modifiers: +2 con, +2 wis, –2 dex<br/>Languages: Standard 0 RP<br/>Traits:<br/>Quadruped 2 RP<br/><br/>Sadly, there wound up being no non-crippling method to get the value down to 10RP in the written rules. As the weakness traits are all supernatural and/or underdark themed.</div></div></div><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">'Dragonborn' (Aquatic)<br/>Type: Monstrous Humanoid 3 RP<br/>Size: Medium 0 RP<br/>Base Speed: Normal 0 RP<br/>Ability Score: Standard 0 RP Modifiers: +2 str, +2 cha, –2 wis<br/>Languages: Standard 0 RP<br/>Traits:<br/>Swim (2 RP)<br/>Bitex2 (2 RP)<br/>Breath Weapon (1 RP) Line, Electricity<br/>Amphibious (2 RP)</div></div></div><br/><br/>Class wise I've been considering a lightly armored martial type. Likely with a hearty investment toward devouring enemies in combat. And after combat. And in general. I have something of a thing for playing gluttonous preds as ambrose might recall enough to attest to. >.><br/><br/>Because of that I happen to be well acquainted with the fact the capacity mechanic is mentioned several times but never defined. I recall it being a vestigial system from the very first version of this stuff written for 3.5 that was either not ported to the Pathfinder rules or replaced by getting stuffed. Previous games I've been involved just tossed it out as it fell into an area of either not coming up for most characters (Who'd only eat to 1 or 2 levels of stuffed in most cases before being full from an IC standpoint.) or being a limitation on the rest.<br/><br/>Four times the Stuffed limit remains nebulous even as you try to define it. Now comes the question of "What is the Stuffed limit?" 1 level? 2? Movement reduced to 0? When the character is about to burst?