{{Happy Pi day everyone! Also, Post 700. :3}}<br/><br/>{{Good to see you again Garz!}}<br/><br/>{{Errata (slight rewording of new feat):<br/>Ambush Chomp [Vore]<br/>Your prey are caught off guard and sent down the hatch before they even know what's happening.<br/><span style="font-weight: bold"><span style="text-decoration: underline">Prerequisites:</span></span>Predatory Instinct, Improved Chomp<br/><span style="font-weight: bold"><span style="text-decoration: underline">Benefit:</span></span>When making a bite attack versus a target denied their dexterity bonus to AC, you gain the benefits of the Greater Chomp feat.<br/><span style="text-decoration: underline"><span style="font-weight: bold">Special:</span></span>If you already have the Greater Chomp feat, you instead gain a +4 bonus on ingest attempts versus a target denied their dexterity bonus to AC.}}<br/><br/>{{Taurs are monstrous humanoids.}}<br/><br/><br/><br/><br/><br/><br/><br/><br/>A haggard Geno shambles out of the central tent, trailing sizzling puddles of acid behind him. Even without looking at the rest of his bloodied and partially-digested body, one can tell immediately from his face that he's having a<span style="font-style: italic">very</span>bad night: three parallel gashes run across the entirety of his left cheek, his left eye is swollen shut, and the rest of his face is clenched in an intense, half-crazed scowl.<br/><br/><br/><br/><br/>The lance-wielding foxtaur recognizes Geno as Nurkisi's prey, who a few minutes ago had disappeared into her tent--presumably to his doom.<span style="font-style: italic">"Seems that things didn't go as planned..."</span><br/>When he sees how the approaching trouble-makers react to the sight of Geno, Hisal immediately knows what they've come for. And he doesn't plan on letting them have it.<br/><br/><br/><br/><br/>Geno's heart leaps when he spots Sashi standing 40 feet from the tent's opening. He might, gods willing, survive this night afterall...<br/><br/>--that is, only if the terrible vixen doesn't pounce and rip him to shreds first...<br/><br/>Geno hears (and feels through the ground) as the multi-ton quadruped behind him leaps to her feet and gallops in hot pursuit.<span style="font-style: italic">*th-th-thump-th-TH-THUMP-TH-TH-THUMP*</span>the pounding of her paws gets closer, and closer--in less than a second she will slam into him and snuff out the last spark of his fading life...<br/><br/><span style="font-style: italic">*FWOOOOOSH*</span><br/><span style="font-size: 80%; line-height: 116%;">[Nurkisi reflex save: 1d20(3)+12 = 15; fail; Nurkisi takes 26 cold damage]</span><br/>Geno has a guardian angel. A guardian centaur-angel, to be precise.<br/><br/>A third wave of elemental energy (this time courtesy of Gyriax's daughter, the late Jinnai) cascades onto Nurkisi from above and envelops her. The taur is so intensely focused on her prey that she does not even see it coming; Rihyan scores a direct hit and covers her in clinging frost.<br/><span style="font-size: 80%; line-height: 116%;">[Nurkisi status = (incapacitated)]</span><br/>Severely frostbitten, she thuds to the ground at the doorway of her tent.<br/><br/><br/>Then Chrrou leaps over to Geno, and the dragon finds himself right back in another large maw--luckily, a friendly maw this time.<br/><br/><br/><br/><br/><span style="font-size: 80%; line-height: 116%;">[Wu reflex save: 1d20(4)+9 = 13; fail; Wu takes 26 cold damage]</span><br/>The human, who had been following right behind his master, is also caught unaware by the aerial strike.<br/><br/>Grimacing against the pain, he plucks a sphere off of what looks like a string of prayer beads wrapped around his forearm and hurls it upwards through the hole in the roof. When it's thirty feet up, it detonates with a low roar into a blossom of fire.<br/><span style="font-size: 80%; line-height: 116%;">[Rihyan takes 5d6(1,6,3,5,1) = <span style="font-weight: bold">16 fire damage</span>, reflex DC 14 for half]</span><br/><br/><br/><div class="inline-attachment">
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</div><br/><br/><br/>Hisal launches himself into a sprint, moving at an incredible speed one wouldn't expect from such a heavy creature.<br/><span style="font-size: 80%; line-height: 116%;">[Hisal ride-by-attack lance @ Kahmori: 1d20(10)+22 +2(charging) = 34, hit; <span style="font-weight: bold">32 piercing damage</span>]</span><br/>With just two strides he closes the distance between himself and Kahmori. The kitsune sees the attack coming and at the last moment he tries to dodge, but the tip of the long weapon swings to follow him.<span style="font-style: italic">*Thonk!*</span>--the quadruped's momentum is transferred through the shaft into Kahmori's chain-mailed torso, a painful (but not fatal) blow. Hisal charges on past Kahmori in a straight line.<br/><br/><span style="font-size: 80%; line-height: 116%;">[ends the round adjacent to Chrrou]</span><br/><div class="inline-attachment">
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</div><br/><br/><br/><span style="color: red"><span style="text-decoration: underline">First-round Initiative order:</span><br/>Geno (22) (acted)<br/>Wu (21) (acted)<br/>Chrrou (20) (acted)<br/>Rihyan (19) (acted)<br/>Hisal (18) (acted)<br/>Sashi (14)<br/>Kahmori (11)<br/>Minndrillia (3) </span><br/><br/><br/><span style="font-size: 80%; line-height: 116%;">[Knowledge (nobility) check: success]</span><br/>Minndrillia recognizes the heraldic crest on the tents as belonging to House Gamol, a dynasty with a brutal history. Originally they were a clan of marauding<span style="font-size: 80%; line-height: 116%;">(Chaotic Evil)</span>nomads who hunted the western plains. About fifty years ago they started a war with the city-state of Eralce<span style="font-size: 80%; line-height: 116%;">(Neutral; not part of the Pact Nation)</span>. After a long siege they conquered it (along with all of its inhabitants) as their own, and have reigned over it to this day. Hisal and Nurkisi here are likely children or grandchildren of taurs from that war.<br/><br/>None of this information is relevant to the current situation, but Mindy's encyclopedic memory can't help but recall it in full. {{which may explain her initiative roll. x3}}<br/><br/><span style="font-size: 80%; line-height: 116%;">[Knowledge (nature) check: failed]</span><br/>All Mindy knows about<span style="font-style: italic">what</span>they are is what her eyes tell her: they are big, green vulpines.<br/><br/>{{I'm assuming she does not use Psychic Crush on a target who is already in the negatives.}}<br/><br/><br/><br/><br/><br/><br/><span style="color: brown"><span style="text-decoration: underline">[Status]</span><br/>Chrrou: 42/42 hp (100%)    [AC: 21 (+6 dragonhide, +4 natural armor, +2 dex, -1 size]  <span style="font-style: italic">1 constitution damage</span><br/>Geno: 1/100 hp (1%)**      [AC: 25 (+9 breastplate, +4 natural armor, +2 dexterity)] <span style="font-style: italic">(Rage: 6 rounds) (in Chrrou's maw)</span><br/>Kahmori: 34/66 (52%)*       [AC: 31 (+7 mithral shirt, +1 dastana, +2 natural armor, +1 deflection, +2 wisdom, +4 dex)<br/>Minndrillia: 52/52 (100%)      [AC: 14 (+2 force armor, +1 deflection, +1 dex)]<br/>Rihyan: 27/43 (63%)* or 35/43 (81%)          [AC: 22 (+7 celestial chain, +4 natural armor, +6 dex, -1 size, -4 stuffed)]<br/>Sashi: 86/86 (100%)         [AC: 24 (+9 mythril fullplate, +3 natural armor, +3 dex, -1 stuffed)]  <span style="font-style: italic">1 constitution damage</span></span><br/><br/><span style="color: olive"><span style="text-decoration: underline">[Fullness]</span><br/>Chrrou:     -1<br/>Rihyan:     -8<br/>Sashi:       -2</span><br/><br/><span style="color: blue"><span style="text-decoration: underline">[Nutrions]</span><br/><span style="font-weight: bold">Chrrou:</span> +4 spot, +4 hide, +4 confirm melee critical, Cleave<br/><span style="font-weight: bold">Geno:</span> Rage (as 1st level <a class="postlink" href="http://www.d20srd.org/srd/classes/barbarian.htm">barbarian</a> ability; 1/day), +2 climb, +2 hide, breath weapon (6d8 electricity, 60 ft line; 1/day), +1 bite damage, +3 trip, +1 bite damage vs prone, <a class="postlink" href="http://www.d20srd.org/srd/feats.htm#persuasive">Persuasive</a>, +6 move silently, +2 save vs spells, +4 survival<br/><span style="font-weight: bold">Kahmori:</span> +4 strength, +2 intelligence, +2 saves<br/><span style="font-weight: bold">Rihyan:</span> breath weapon (6d8 cold, 30 ft cone; 1/day)<br/><span style="font-weight: bold">Sashi:</span> +4 survival, +4 intimidate, +1 melee damage, +2 confirm critical, convert up to 15 points of non-fire non-acid damage to non-lethal damage (1 attack/day)</span><br/><br/><br/><span style="text-decoration: underline">[Enemy Status]</span><br/>Hisal:    (normal)<br/>Nurkisi: (incapacitated)<br/>Wu:     (*)