{{It appears so. I have material prepared, but the game cannot continue unless players are interested in it.}}<br/><br/>{{If anyone is to blame for the "death" it is me. I had originally planned that the journey from Boryg to Armel would be finished quickly, but in hindsight I see that it was a mistake to expect that. Overland travel makes for a very sluggish storyline when the DM insists on leaving all movement decisions to the players, and it is ill-suited for a Play-by-Post group. It took us page after page after voreless page to make even modest forward progress. I think that this sluggishness, along with the gap of several weeks where I was absent, are what caused the lack of interest. If I could go back in time and plan the plot differently, I would have quickly glossed over all the long distance trekking, or just replaced that part of the plot with something with more vore action}}<br/><br/>{{Anyway, I can't time travel, so enough about the past. What happens now? Personally, I am ambivalent and flexible. On the one hand, our 96 page story is pretty impressive and if it ended here, I could be satisfied with it. On the other hand, the story isn't finished. And neither my fascination with vore nor with d20 have diminished at all. So if players show an interest, I would be happy to continue.}}<br/><br/>{{Either way, currently I am working on writing a description of Fort Armel 's inhabitants. X3 Macros and micros and preds of all shapes! If the game continues, I'll post it here as exposition. Otherwise I'll adapt it into a stand-alone vore story.}}