{{Lerkur: You can have multiple mindlinks active at once.}}<br/><br/>{{Centaur: Are you limiting your speed to stay with the others, or are you leaving them behind?}}<br/><br/><br/><br/><span style="font-weight: bold"><span style="text-decoration: underline">&lt;&lt;Outside the Jolly Barbazu&gt;&gt;</span></span><br/>"Eww..." says Lin as she tries to clean herself using the waterskin, with minimal success. "This is so gross..."<br/><br/>She flinches at the sound of Rihyan's wings cracking at the air to lift his bulk airborne. "W-what's that?"<br/><br/><br/><br/><br/><span style="font-size: 85%; line-height: 116%;">[Listen DC for those outside the door to notice Lin talking around the corner of the building, out of view: 10]<br/>[Or, if a character walks around the Inn looking for a passed-out dragon, they find the pair automatically (Spot DC:0)]</span><br/><br/><span style="font-size: 85%; line-height: 116%;">[result of taking 10 on check to examine the mud:]</span><br/>Chrrou notices talon prints in the mud that look much like a certain Borygan's--and the input from his nose confirms this. These tracks lead to the north.<br/>In addition, he also notices very deep quadrupedal canine prints that approach the entrance, mill about, then exit in the direction they came, parallel to Geno's. The scent on these prints is an intense, sacharrine odor that is difficult for the druid to pinpoint. Many of Geno's prints lay on top of these prints, telling Chrrou that he passed by afterwards (though the time scale is ambiguous; the heavy quadruped might have been through here over an hour before Geno). There is also a set of human prints that lay on top of Geno's.<br/><br/><span style="font-size: 85%; line-height: 116%;">[The Survival DC is 10(soft ground)+6(overcast night)-1(large creature)-1(three creatures in group)=14 to follow the tracks by sight, or 10 to follow the scent trail. If Chrrou rolls 5 over the DC he can move at normal speed (or hustle if he rolls 20 over the DC), otherwise he must move at half speed.]</span><br/><br/><br/><br/><br/><br/><span style="font-weight: bold"><span style="text-decoration: underline">&lt;&lt;Nurkisi's Tent&gt;&gt;</span></span><br/><span style="font-size: 85%; line-height: 116%;">[Nurkisi reflex save: 1d20(6)+12=18, pass; takes 19 acid damage]<br/>*[Nurkisi claw: 1d20(9)+21 = 30, hit; <span style="font-weight: bold">12 slashing damage</span>]</span><br/>When Nurkisi spots her prey once again summoning energy from his gut, she is ready this time. Her right foreleg lashes forth and clobbers him brutally in the side of the chin. This ruins his aim and causes the fountain of vitriol to spray haphazardly upwards instead of directly onto his target. The effect is that the taur's claw is scorched while her body is mostly spared. Another, incidental effect is that the roof of the tent now has a sizzling, growing hole.<br/><span style="font-size: 85%; line-height: 116%;">{{Geno installed a free skylight x3}}</span><br/><br/><br/><br/>Once she's got her claws in him and has moved into extra-close range, Nurkisi doesn't even need to move or swing to shred her prey; she merely presses down with her massive weight and gravity provides her claws with the force they need.<br/>*<span style="font-size: 85%; line-height: 116%;">[Nurkisi claw: 1d20(18)+21 = 39, hit; <span style="font-weight: bold">13 slashing damage</span>]<br/>[Geno hp: 40/84 (48%)*]</span><br/>Geno now knows what it feels like to be sat on by a three-ton taur: not fun.<br/><br/><br/>After all the searching, walking and deceptive small talk it took to lure her prey here to her tent, Nurkisi is impatient to finally finish her meal. Geno can see it in her eyes; gone is the pretext of friendliness, the charming tour guide that approached him outside of the Inn. In her place is a ravenously hungry predator who shows not even the slightest sign of remorse or pity. The creature squirming under her claws is fresh meat, nothing more.<br/><br/><br/>She decides to work around the unpleasant end of Geno--the spewing, biting end--and instead go for his innocuous tail.<br/>*<span style="font-size: 85%; line-height: 116%;">[Nurkisi bite touch:  1d20(11)+16= 27, hit]</span><br/>Even if Geno isn't in a position to look at his hindside, he can<span style="font-style: italic">feel</span>what happens clear as day: his tail is being drawn into a hot, moist place at an alarming rate. He is free to resist [he's not technically grappled or pinned], though it doesn't do him much good...<br/><br/><br/>This time Nurkisi is careful to get a good, solid grasp with her maw so that her prey can't slip away again. She doesn't use her teeth to cut, simply to secure the prey as she rapidly draws him into her expansive maw like a scaly noodle.<br/><span style="font-weight: bold"><span style="font-style: italic">*SLURP*</span></span><br/>*<span style="font-size: 85%; line-height: 116%;">[Nurkisi ingest attempt: 1d20(17)+26+2*=45; Geno enters Nurkisi's mouth unless he resists DC 45. If she is successful, she is no longer considered to be grappling.]</span><br/><br/>Before you can say "dragonburger" Nurkisi has already widened her maw around Geno's legs--the fact that they are muscular talons doesn't slow her down in the slightest--and her fangs are sliding up his breastplate towards his armpits. Using her hands to restrain his (which are no doubt assailing her with all the force he can muster), she lifts him off the ground and brings her torso upright and her head back so that Geno is suspended above her, sliding straight down. Her eyes, half closed in sated bliss, meet Geno's with a farewell smile.<br/><br/><br/><br/>Wu watches in fearful worship at the display of voracity. His poisoned dagger rests idlely at his side; looks like he won't be needing it. In moments this dragonkin will no doubt be just another lump in his master's belly, like the hundreds gulped down before him.<br/><span style="font-size: 85%; line-height: 116%;">[Wu takes no action]</span><br/><br/><span style="font-weight: bold"><span style="color: red">&lt;&lt;round&gt;&gt;</span></span>