Seeing one of the raccoons going down, Yasha nods to herself, quickly but precisely working the bolt to prime the weapon's energy cells for another shot. It wasn't that the squirrel wasn't paying<span style="font-style: italic">attention</span>to her surroundings- when she feels magic washing over her, she looks up from her weapon sight to give a beaming "Thanks, darlin'" to her benefactor, flicking her tail at her new friend. And she notes the marten getting closer, and the crocodiles bursting towards them, but she doesn't worry. She's kneeling next to a feline who she fully trusts to do horrific damage to anyone stupid enough to close and engage them in a melee fight, and she's got Marek there with explicit instructions to pick off anyone too daring as well. Instead, the pirate's gaze goes back to the raccoons far to the south. Shifting aim, there's another raccoon under her gunsight not far from where she'd just "persuaded" one to stop fighting. This time, she shifts her aim a little higher. By her standards, she'd been very forebearing. She'd even essayed what counted as a warning shot- a warning shot being 'anything that isn't lethal'. The gloves were off now, and Yasha was perfectly happy to keep shooting anyone who didn't show her their back or raised hands.<br/><br/>Which was just damn bad luck for the next armored raccoon, who came to a brief pause in her advance right the instant her chest came under the sights of Yasha's rifle. An eyeblink later, Yasha pulled the trigger.<br/><br/>[[Targeting armored raccoon 3. Shot:<a class="postlink" href="http://orokos.com/roll/351919">Shootagun</a>:<span style="text-decoration: underline">1d8+1d6</span><span style="font-weight: bold">10</span>(Skill 4, Wild 6)<br/><a class="postlink" href="http://orokos.com/roll/351920">Wild Dice Reroll</a>:<span style="text-decoration: underline">1d6</span><span style="font-weight: bold">6</span>Wild.. .6. Oh god.<br/><a class="postlink" href="http://orokos.com/roll/351921">Wild Dice Re-reroll</a>:<span style="text-decoration: underline">1d6</span><span style="font-weight: bold">4</span>...so, with the range penalty and the magic bonus gotten this round, that's a final total of 13, which is... two raises? So add 2d6, carry the three-<br/><br/><a class="postlink" href="http://orokos.com/roll/351925">Damage (+2 raises</a>:<span style="text-decoration: underline">2d8+2+2d6</span><span style="font-weight: bold">22</span>... with 2 AP, if it matters. Yasha, please.]]