<blockquote><div><cite>Jermayan wrote:</cite>Well, one of the big things to consider is the fact that those spells are a finite resource.  If we only end up with one big fight where casters can throw out all of their spells, they'll definitely feel more potent.  On the other hand, a fighter or rogue will never lose effectiveness, whether its the first fight or the twentieth.  Tactics are also a big part of it; if a caster is grappled (or swallowed) before they can get those spells off, for example, the chances of them being able to after that are significantly lessened.</div></blockquote><br/><br/>This was a lot of what I had been thinking of.  I can understand where Cassy is coming from with there being some balance issues otherwise, but I do feel that there would still be balance issues (just leaning against spellcasters rather than in their favor) if they're not allowed to use a stat more relevant for them.  If nothing else, games like this are mostly supposed to be fun for the players.  Unless the spellcasters really enjoy being prey and not contributing to fights then it might not be so fun for them.  In a lot of situations it'd be fine, but you get one person to the back line and suddenly they're just stuck until someone comes to their rescue; and this is especially true because they can't even cast spells to aid in their escape unless they take a feat that allows them to TRY (if that feat is still in there; didn't look for it.  the one that allows them to act as if grappled).<br/><br/>I would try making some other suggestion for how to balance it if i had any :/  That might be part of why I don't DM! ^^