As soon as there's enough light to see at all, in the murky gray predawn, the party moves out. Ain comes back with a report that all is still quiet; nobody's tried to move up past the trail, and there are no special signs of alert from the briefly loud encounter that had occurred overnight. Under Xarithe's direction, they get to their business as quietly as they can, to preserve surprise until the last possible moment. Kaheksa keeps her noise low as well as anyone; in the pale dawn-light, the half-elf becomes distinctly more strange looking than the black and white vision of the less human of the party had credited. With the tall, angular face of an elf but short-cropped pointed ears that more usually indicate mixed heritage, she carries herself with precise grace; her skin is the smooth color of milk chocolate, brown without being tanned. The rest of it is less normal. One eye is a pale green, the other a dark grey, and though most of her hair is a light auburn brown there is a skunklike streak of washed out white running over her left ear and into a braid hanging down to her shoulderblades. Still, whatever oddity in her appearance, she stays unarmed and weaponless in the middle of the group with heavily armed 'allies' on either side of her- whatever paranoia may expect, she makes no cry and begins no spell on the way.<br/><br/>The approach doesn't have anything wrong with it, and soon the party is in the last stand of trees mere a mere ten yards from the walls of the 'temple'; they seem little the worse for wear despite the overnight soaking, though now Albali can see the timbers reinforcing hard-packed mud walls and roofs. This early, nobody is obviously up save for a pair of robed female acolytes drawing water from the spring on the other side of the nearest building Kaheksa had indicated as sleeping quarters- the covered walkways between buildings stay quiet, and there are few if any windows cut in anywhere to bring the thin daylight into any building.<br/><br/>[[Okay! You are, if you look back at the mud map, in the copse of trees at the bottom-right. There are only two cultists showing on the outside on this side, both at the edge of the clear spring to the bottom left; you can't see anyone else. This close, any *loud* noises would probably be audible, though hushed conversation is still OK without me going nuts with dice rolls. So... what're ya gonna do?]]