<blockquote><div><cite>Akiada wrote:</cite>Like Zeus, I'm almost done with the mechanical half my character, though I do have a question that needs answering before I can finish it off: we typically gain +1 bonuses to two attributes at level 4. Do we factor that in after we spend our points? Or does starting at level 4 just nullify the bonus outright? <br/><br/><blockquote><div><cite>jesterz wrote:</cite>Jesterzone<br/><br/>and i really don't get AIM...is it not ment for uk postcodes?</div></blockquote><br/><br/>AIM is short of AOL Instant Messenger, and AOL is short for "America Online."<br/><br/>So, uh, no, it probably isn't. That said, I do know some folks in the UK who have AIM. Perhaps they simply threw in an America postcode so AIM would work. You could always try that - I doubt AOL cares.</div></blockquote><br/><br/>I'm pretty sure that starting at a level higher than 1 gives you access to everything a character of that level would normally have, except possibly fewer magic items. Factor those bonuses in after you spend your points. Which means that, yes, you can buy two ability scores at 15 and make them both 16 without ever losing out on that +3 bonus, but then you'll just have to buy them up to 17 at level 8, so it's not a big advantage.<br/><br/>USA postcodes have five digits, I believe.