@Zephyr42<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><blockquote><div><cite>Zephyr42 wrote:</cite>(For my turn.)<br/><br/>Roga has no great desire to get close to the frog: he's a man more built for running than fighting.  However, he's out of patience for losing people in his group, and he's not about to lose another.  Roga draws a dagger from his belt and throws it at the frog.  To his delight, it hits.  As soon as he's able, he draws another dagger.<br/><br/>Attack: 1d20 = 19 (CRIT!  YES!)<br/>Damage: 4<br/><br/>(If he still has a move action, he draws another dagger.  Otherwise, his turn ends.)</div></blockquote><br/><br/>Rolling a 19 or a 20 is not automatically a crit. You have to roll another attack (with the same modifiers) which is a "crit confirm" If the crit confirm beats the target's AC then you crit, if it does not then its just a regular hit. The same goes the other way. If you roll a 1 then you have to confirm a fumble (this time it's confirmed if the attack misses the target AC). If you confirm (Against an AC of 6...) Then you will get to roll a second damage dice to add to the damage (Dagger crit is 2d4+(Regular damage bonus multiplied by 2, which in your case is still 0...)<br/><br/>Your modifier in this case is d20+dex+other bonuses - 4 for range (daggers have a range increment of 10ft).<br/><br/>Also pulling out the dagger to begin with would have been a move action (You didn't carry the dagger in your hand all day did you?). If you have a +1 base attack bonus (from your class) then you can pull out a weapon as part of a move (aka while moving). So with this it means your turn was ultimately: Pull dagger, Throw dagger. Hit it in the face.</div></div></div>