~~~~Description~~~~<br/><br/>Lilium stands a sultry 5’3.  Her dazzling smile and adorable baby blues eyes easily catch the attention of all those around her. Her hair is short, About shoulder length and dark brown in color. A rough leather shirt just barely covers her upper body as it grasps tightly onto her form, Leaving much of her lower body exposed and leaving very little to the imagination. Her stomach was completely bare of protection leaving her pristine, Well kept fur of her belly exposed to all those who wished to pry. Which might seem odd not to have protection in an age of danger and strife, Yet a simple look upon her dazzling petite features showed little signs of past combat. Her beautiful skin and fur un-scared by time and conflict. A long side split skirt coursed over her slender long legs, Fishnet stockings traveling up each side. Even her movements were with nimble and grace. Each arm strapped tightly with three arm belts holding her fishnet gloves and arm warmers onto her body. It was easy to see she took very good care of her body. Her large, Puffy tail was actually two snuggling each other tightly. Such a deception was good for catching someone off guard.<br/><br/>Just as Lilium possess far beyond normal natural beauty, She even carries exotic beauty as she seemed to have a fetish for spikes and piercing. Her ears were heavily pierced, A row of spikes and a row of small rings aligned each of her ears, Her neck clasped heavily with a leather spiked collar, Even going so far as to support a slave leash attachment extending out of the middle of it. Two bracelets circled both of her wrists and a small pair of spectacles rest on the middle of her muzzle.<br/><br/><br/>~~~~~~Personality~~~~~~<br/><br/>Liliums personality is much like a ying-yang. One side is her loving, Compassionate side. Eager to help those in need, Those who are sick and those who can not defend themselves. She would very eagerly help those who ask for it (Given a reasonable request) even going so far as to part with money from her own pocket if she felt it would make a difference. She’s both sweet and caring. The other side of her personality reflects her greed and her lust. While on the outside she maintains the pleasant eager to help girl, This is only because those she’s ever ate is no longer around to give details about the experience. She’s more then willing to make a meal out of someone if she can get away with it, Even going so far as to adapt that concept into her magic training, Improvising spells to ease the trip of a prey into her belly. She attempts to reason stealing artifacts or knowledge by saying she will “Use it for good later”.<br/><br/><img alt="Image" src="http://i119.photobucket.com/albums/o127/Miss_hinata/1264213702003.jpg"/><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Lilium's character sheet <br/><br/>~~~~~~~~~~~~D&amp;D Character~~~~~~~~~~~~~~<br/>~~~~~~~~Favored Soul 1/magi 1~~~~~~~~~~~<br/>Prestige class, Mystic Theurge<br/><br/>Name: Lilium Mae<br/>Race: Kitsune (Modified)<br/>Eyes: blue<br/>Height: 5'3<br/>Weight: 102<br/><br/>Str: 10 (10 base)<br/>Dex: 12 (12 base)<br/>Con: 12 (12 base)<br/>Int: 12 (12 base)<br/>Wis: 10 (10 base)<br/>Cha: 25 (18 base, +4 Kitsune trait, +2 Nutrion, +1 Level attribute bonus)<br/><br/>Hp:36<br/>AC:17 (10 base, +4 Mage armor, +1 Amulet of natural armor, +1 Ring of natural armor +1 dex)<br/>Interior AC is 21 (15 base, +4 Mage armor, +1 Amulet of natural armor, +1 Ring of natural armor)<br/>40 ft ground speed<br/>Initiative = +1<br/>Alignment - True neutral<br/>Action points - 17<br/>gold = 499 Silver = 99 Copper = 80<br/><br/>~~Saves~~<br/>Fortitude - 4 (+1 Con, +1 Theurge, +2 Favored soul)<br/>Will - 8 (+4 Theurge, +2 Favored soul, +2 Magi)<br/>Reflex - 4 (+1 Dex, +1 Theurge, +2 Favoured soul)<br/><br/>~~~Racial Traits/Abilities~~~<br/>Improved Gluttony<br/>Large Maw<br/>+4 cha<br/>~~~~~~~~Character Traits~~~~~~~<br/>Exotic spell casting. +1 spell DC -2 concentration<br/>~~~~~~~Feats~~~~~~~<br/>Predatory Evocation: Evocation and Necromancy spells you cast that deal damage gives your opponent or opponents a penalty to grapple and vore (If they fail their save;If any), equal to the number of die your spell dealt in damage.For example, a 3d6 fireball would give them a -3 penalty. This lasts for 3 rounds, +1 round for every 4 caster levels.<br/><br/>Bewitching predator: You get a bonus on vore and grapple checks equal to your caster level against any opponent or opponents that is fully affected (fails their save) by any of your non-damaging spells. Only spells that can be used offensively can be used for purposes of this feat. Only spells that require a save can be used for this feat. This lasts for a number of rounds equal to 3 + the attribute you use for casting.<br/><br/>Predatory instincts + 2 vore related rolls<br/><br/>Tight belly(2): -3 to attack and escape rolls for prey inside of your belly, This feat may be taken more then once. It’s effects stack<br/>~~~~~~Flaws~~~~~~<br/>Cold iron<br/>Magic Detriment<br/>~~~Languages~~~<br/>Common<br/>Sylvan<br/>Elven<br/>~~~~~ Attacks! ~~~~~<br/>Base attack - +3<br/>Melee attack - +3<br/>Ranged attack - +4<br/>Grapple check - +3<br/>Vore Attack +5<br/><br/>~~~Racial attacks~~~<br/>Claw +3 (1d6)<br/>Bite +3 (1d8)<br/><br/>~~~~~~~~Nutrions~~~~~~~~<br/>+2 Cha ( Price - 4,000g )<br/><br/>~~~~~Traveling Equipment/Basic equipment~~~~~<br/>Water skin<br/>Mirror<br/>Blanket, Winter<br/>Bedroll<br/>Rope 50ft length<br/>Rations 15, Trail.<br/>Manacles x2<br/>Antitoxin x4<br/>Tent (2 person)<br/>Traveling body cloak<br/><br/>~~~Magical Items~~~<br/>Ring of natural armor +1<br/>Amulet of natural armor +1<br/>2 potions of cure moderate wounds<br/><br/><br/>~~~~Clothing/jewelry~~~~<br/>Purple silk shawl<br/>Noble’s robe (red/white)<br/>Silk flower hairpin (2)<br/>Ruby flower hairpin<br/>Exotic gold lobe piercing (2)<br/>Signet Ring. (Purple rose)<br/><br/>~~~~~~~~~Skills~~~~~~~~<br/>Skill points: 27 Total. (12 Base +3 per level)<br/><br/>~Social~ (9)<br/>Diplomacy (Cha): 16<br/>Gather Information (Cha): 16<br/>Intimidate (Cha): 16<br/><br/>~Magic~ (9)<br/>Concentration (Con): 10<br/>Spell craft (Int): 10<br/><br/>~Animal Handling~ (2)<br/>Handle Animal (Cha): 9<br/>Ride (Dex): 3<br/><br/>~Perception~ (6)<br/>Listen (Wis): 6<br/>Spot (Wis): 6<br/>Search (Int): 7<br/><br/>~Lies~ (1)<br/>Bluff (Cha): 8<br/>Sense Motive (Wis): 2<br/><br/>~~~~~~Knowledge Skills~~~~~~<br/>Skill points: 9 (4 base, +1 per level)<br/><br/>~Knowledge Education(3)~<br/>History (Int): 4<br/>Religion (Int): 4<br/><br/>~Knowledge Esoteric (3)~<br/>Arcana (Int): 4<br/>The Planes (Int): 4<br/><br/>~Knowledge Nobility(3)~<br/>Local (Int): 4<br/>Nobility (Int): 4<br/>~~~~~~~~~~Favored Soul Spells~~~~~~~~~~<br/>0 level spells - 6(Cast 6 a day)<br/><br/>Detect magic - detects presence or absence of magical aura - 60 foot radius<br/>Cure minor wound - cures 1 point of damage<br/>Light - Makes an object shine like a torch<br/>Resistance - subject gets a +1 on a single saving throw<br/>Guidance. +1 on one attack roll, Saving throw, Or skill check<br/><br/>1st level spells - 5(Cast 6 a day)<br/>Cure light wounds: 1d8 + divine caster level<br/>Vision of Glory: Subjects gains a moral bonus equal to your cha mod on one saving throw<br/>Sanctuary: Opponents can't attack you, and you can't attack<br/><br/>2nd Level spells 3(Cast 4 a day)<br/><br/>Cure Moderate Wounds: 2D8 +1/level.<br/>Hold person: Paralyzes one humanoid for 1 round/level<br/>Cure of Ill fortune: -3 penalty on attacks, Checks, Saves.<br/><br/>~~~~~~~~~Magi Spells~~~~~~~~<br/>0 level spells - 5(Cast 6 a day)<br/><br/>Touch of Fatigue: Fatigues target<br/>Mage hand: 5 pound Telekinesis<br/>Ray of frost/acid/fire: 1d3 points of damage<br/>Ghost sound: create a figment sound<br/>Daze: 4HD creature or below loses his/her next action<br/>Silent portal: No sound from a door or window<br/><br/>1st level spells - 4(Cast 5 a day)<br/><br/>Mage armor: Grants you a invisible force shield, giving you +4 to AC<br/>Magic missile: 1d4+1 damage<br/>Reduce person: causes a creature to halve in size, giving a -5 penalty on grapple checks<br/><br/>2nd Level spells - 2(Cast 4 a day)<br/><br/>Paralyzing touch: Paralyzes target, 1d6+2 rounds.<br/>Acid drench: Target takes 1d8 damage/level. No save. Only usable on prey inside of your stomach(Similar to combustion)<br/><br/>3rd Level spells - 1(Cast 3 a day)<br/><br/>Fireball: 1d6/level</div></div></div>