The chambers and tubes of the reptile's body gurgle noisily as the trapped mammal inside is liquified. This is the last place any living thing wants to find itself. Dizzy from the hot, putrid air and searing pain, the weaselfolk only dimly notices his fleshy prison swaying and sloshing as the lizardfolk stands and begins walking around. Pushing upwards with his legs, he tries to squirm through the tight sphincter and return to the throat.<br/><br/>[weaselfolk escape artist: 1d20(14)+11=25; return to esophagus unless Mowler opposes with 25 or better]<br/>[weaselfolk hp: 12/39 (30%)** Mowler gets +4 bonus, so a +13 modifier. Taking 10 isn't enough, so you have to roll]