[The worm's eye is Tiny, so it has an AC of 22 (+10 natural, +2 size) Aiming at the eye does not increase damage or make the attack a critical hit, but if you roll and confirm a critical on a called shot against the eye, that might blind it.]<br/><br/>[a staggered character can only take one move action or standard action. If this action causes them to no longer be staggered, they may take another action as normal.]<br/><br/>Takal sees several hollow logs and holes nearby that he could hide in. Getting on top of a rock will prevent the worm from tunneling underneath, but not from crawling closer above ground. A quarter mile to the east and a half mile to the north are a much larger rock formations, large enough to have caves.<br/><br/><span style="color: brown"><span style="text-decoration: underline">[Status]</span><br/><span style="font-weight: bold">Chrrou:</span> 20/49 hp (41%)* AC:21 (-1 size, +1 dex, +5 natural, +6 armor)<span style="font-style: italic">(longstrider: 6 hours) (wildshape: 10 hours)(<a class="postlink" href="http://www.d20srd.org/srd/spells/haste.htm">haste</a>: 4 rounds)</span><br/><span style="font-weight: bold">Fiona:</span> -3/47 hp (0%)** AC: helpless (+6 dex, +4 armor, +2 deflection, -9 stuffed) <span style="font-style: italic">unconscious, losing 1 hp/round until healed, <a class="postlink" href="http://www.d20srd.org/srd/conditionSummary.htm#stunned">stunned</a></span><br/><span style="font-weight: bold">Geno:</span> 26/75 hp (35%)* AC: 24 (+9 armor, +4 natural armor, +2 dexterity, -1 stuffed) <span style="font-style: italic">(<a class="postlink" href="http://www.d20srd.org/srd/spells/haste.htm">haste</a>: 4 rounds)</span><br/><span style="font-weight: bold">Grai:</span> 3/54 hp (6%)** AC: helpless (-2 stunned) <span style="font-style: italic"> 6 exposure damage,   <a class="postlink" href="http://www.d20srd.org/srd/conditionSummary.htm#fatigued">fatigued</a>, unconscious, <a class="postlink" href="http://www.d20srd.org/srd/conditionSummary.htm#stunned">stunned</a></span><br/><span style="font-weight: bold">Heshaar:</span> 31/60 hp (52%)* AC: 17 (+3 armor, +3 dexterity, +5 natural armor, -1 size, -1 stuffedm -2 stunned) <span style="font-style: italic"><a class="postlink" href="http://www.d20srd.org/srd/conditionSummary.htm#stunned">stunned</a></span><br/><span style="font-weight: bold">Lilandra:</span>46/70 hp (66%)* AC: 19 (+4 armor, +4 dexterity, +3 natural armor, -1 size, -1 stuffed) <span style="font-style: italic">(<a class="postlink" href="http://www.d20srd.org/srd/spells/haste.htm">haste</a>: 4 rounds)</span><br/><span style="font-weight: bold">Sashi:</span> 80/89 (90%) 15 non-lethal; AC: 13 (+3 dex, +3 natural armor, -3 stuffed) <span style="font-style: italic">(<a class="postlink" href="http://www.d20srd.org/srd/spells/haste.htm">haste</a>: 4 rounds)</span><br/><span style="font-weight: bold">Sen:</span> 5/54 (9%)** AC: helpless (+5 armor, +3 dexterity, +1 size)<span style="font-style: italic"> 6 exposure damage,   <a class="postlink" href="http://www.d20srd.org/srd/conditionSummary.htm#fatigued">fatigued, </a></span><span style="font-style: italic">unconscious</span><br/><span style="font-weight: bold">Takal:</span>61/61 hp (100%) AC: 26 (+3 dexterity, +2 wisdom, +2 monk, +7 exalted, +1 natural armor, +1 deflection) <span style="font-style: italic">(<a class="postlink" href="http://www.d20srd.org/srd/spells/haste.htm">haste</a>: 4 rounds)</span></span><br/><br/><span style="color: olive"><span style="text-decoration: underline">[Fullness:]</span><br/><span style="font-weight: bold">Lilandra:</span> -2<br/><span style="font-weight: bold">Geno:</span> -2<br/><span style="font-weight: bold">Sashi:</span> -6<br/><span style="font-weight: bold">Heshaar:</span> -2<br/><span style="font-weight: bold">Fiona:</span> -18; Speed=10 ft</span><br/><br/><span style="color: blue"><span style="text-decoration: underline">[Nutrions]</span><span style="font-weight: bold"><br/>Geno:</span> <a class="postlink" href="http://www.d20srd.org/srd/spells/rage.htm">rage (duration: 5 rounds)</a> , +2 climb, +2 hide, breath weapon (6d8 electricity, 60 ft line, DC 21; single-use)<br/><span style="font-weight: bold">Lilandra:</span> +4 move silently, +4 jump, +4 balance, +2 hide, convert up to 20 points of non-fire non-acid damage to non-lethal damage (can be divided between multiple sources of damage)<br/><span style="font-weight: bold">Sashi:</span> +4 survival<br/><span style="font-weight: bold">Fiona:</span> +4 initiative, +2 hide, <a class="postlink" href="http://www.d20srd.org/srd/psionic/powers/gripofIron.htm">Grip of Iron (+6 to grapple checks, activated with an immediate action; duration: 5 rounds)</a><br/><span style="font-weight: bold">Heshaar:</span> convert up to 15 points of non-fire non-acid damage to non-lethal damage (can be divided between multiple sources of damage)<br/><span style="font-weight: bold">Chrrou:</span> +4 spot (x2), +4 hide (x2), +4 confirm melee critical, Cleave (single-use)</span><br/><br/><br/><span style="color: red"><span style="font-weight: bold">&lt;&lt;Round 2&gt;&gt;</span></span>