Jawhol, I will take care to balance my fishy tank!<br/><br/>Just a final little question, as I set about making the deep sea merfolk race, I tried to find a light orb spell I could accomodate into the *Spell-Like Ability" trait, without finding anything but the 'light' spell, which makes a object glow. Only thing is, it's a lvl 0 spell, which isn't possible to pick with said trait. So, since I lorewise imagined them to lack deepsight, unlike other creatures of the deep, as they had the glowing lure dangling over their heads to provide them light, I wondered if my mermaid could have a constant torchlight above her head she could not turn of, and thus a significant penalty to sneaking unless it was sufficiently covered up.