<span style="font-weight: bold">Everyone<br/><br/>Day Two: Dawn</span><br/><br/>- - - - -<br/><br/>And so pass the dark night. Other than the sound of crickets none of you seem to notice anything particularly interesting this night. So after your ten hours of rest and breakfast you guys are all fit to face the new challenges for the next day. There is going to be choices today.<br/><br/>One: You could stay on this plain and explore the area in a bit more detail (Exploring will take the full day).<br/><br/>Two: You could head northeast into the thicker forest (Traveling to a different hex takes 5 hours due to your current hex being a plains hex. Any other terrain take 8, cept for swamps which take 12).<br/><br/>Three: You could head southeast towards the volcano.<br/><br/>Four: you can keep going upstreams until you reach the lake.<br/><br/>Or you could take a different course of action not listed here.<br/><br/><table border="0" cellpadding="0" cellspacing="0"><tbody><tr><td style="margin: 0;padding: 0;border: 0;"><div style=" background-color: #FFEBD5;color: #000000; -moz-border-radius: 16px; -webkit-border-radius: 16px; border: 1px solid #FFFFFF; padding: 4px;font-size: 1em;">  Also I think you may want to read this Kirby: <div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Preparing Divine Spells<br/><br/>Divine spellcasters prepare their spells in largely the same manner as wizards do, but with a few differences. The relevant ability for most divine spells is Wisdom (Charisma for paladins). To prepare a divine spell, a character must have a Wisdom score (or Charisma score for paladins) of 10 + the spell's level. Likewise, bonus spells are based on Wisdom.<br/><br/>Time of Day<br/><br/>A divine spellcaster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells. Instead, the character chooses a particular time of day to pray and receive spells. The time is usually associated with some daily event. If some event prevents a character from praying at the proper time, she must do so as soon as possible. If the character does not stop to pray for spells at the first opportunity, she must wait until the next day to prepare spells.<br/><br/>Spell Selection and Preparation<br/><br/>A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as it is for a wizard (1 hour), as is the requirement for a relatively peaceful environment. When preparing spells for the day, a divine spellcaster can leave some of her spell slots open. Later during that day, she can repeat the preparation process as often as she likes. During these extra sessions of preparation, she can fill these unused spell slots. She cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because she has cast a spell in the meantime. Like the first session of the day, this preparation takes at least 15 minutes, and it takes longer if she prepares more than one-quarter of his spells.<br/><br/>Divine spellcasters do not require spellbooks. However, a divine spellcaster's spell selection is limited to the spells on the list for her class. clerics, druids, paladins, and rangers have separate spell lists. A cleric also has access to two domains determined during character creation. Each domain gives her access to a number of special abilities and bonus spells.<br/><br/>Spell Slots<br/><br/>The character class tables show how many spells of each level each can cast per day. These openings for daily spells are called spell slots. A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell. A spellcaster who lacks a high enough ability score to cast spells that would otherwise be her due still gets the slots but must fill them with spells of lower levels.<br/><br/>Recent Casting Limit<br/><br/>As with arcane spells, at the time of preparation any spells cast within the previous 8 hours count against the number of spells that can be prepared.</div></div></div><br/>Going by that I think Abadar's most holy time of day would be sunrise and the start of the workday. Hence you would meditate/pray at sunrise or as early afterwards as possible. By noon it would be too late and you would have to wait for the next day.<br/><br/>Also you can pray/meditate for spells while taking a watch (if its the morning watch) However you will take severe penalties to perception as you are focused on your meditation/praying. Also any interuption to the meditation/praying means all progress is lost and you have to start over.<br/><br/>And lastly, yes you can fill your spells with multiple castings of the same spell (even using higher level spells slots for lower level spells if you wish). With your +1 wisdom score you do get bonus a bonus 1st level spell and because you don't have unlimited casts of 0th levels spells I will say a that you have a bonus cast to that too. Giving you a total spell slots to prepare as four 0th level spells, and two 1st level ones. You may fill those with any spell you want from the spell list of matching or lower levels.<br/><br/>You don't have to prepare them all now if you don't want to, but preparing them later takes 15 minutes (you still need to meditate/pray in the morning for 1 hour) up to over a quarter of you max spells (2) at which it takes a full hour.  </div><img src="./images/think.gif"/></td></tr></tbody></table>