The prudent thing to do would be to do what Brelia said and get out of the area, pronto. Kay could, now that the kid was getting free, pull him out and bolt just as fast as her little hooves could take her, while also clearing the way for those with ranged weapons to fire unhindered. It'd also get her away from that weird purplish light that's sapping her strength. And it would get her out of the plants, if she could bolt fast enough. In all, there's a very compelling case for the faun to clear the area.<br/><br/>At about the same time, she can see Brelia's magic tugging the kid free, but much more importantly, a thorned vine lashes at Kay and gives her a long, painful, oozing wound that tears off enough of her new shirt to give the spectators a bit more of show than they'd bargained for. That tendril also tries to wrap around her, but Kay acting entirely on instinct bounds away from it with a bleat of rage before it can finish curling around her. Waves of weakness radiate from her wound, but Kay shakes her head and just bulls right through it. "CAN'T!" She calls back to Brelia, her blood up. "IT'LL GRAB ME IF I TRY TO GET OUT FROM UNDER IT NOW! GONNA FIX IT IN PLACE-"<br/><br/>Isolating one tendril that seems to be bearing most of the bulb's weight, Kay swings her sword in an overhead chop, this time ignoring the tentative worry of what might be around her so that she can focus on landing a true blow; the sword crashes down and almost through the vine. With another goat-y bleating baa, she lowers her head and charges at that same vine- angling her head and swinging it so that the point of her horns tear into oozing plant flesh enough to get stuck in, so that when Kay begins thrashing her head around the effect isn't unlike having some massively-jawed creature worrying the entire tendril off.<br/><br/><span style="font-size: 85%; line-height: 116%;"><br/>Grab misses Kay, but the damage lands. Also, -1 str takes her to 16, so no modification of attack/damage this turn.<br/><a class="postlink" href="http://orokos.com/roll/683042">Decay Damage</a>: <span style="text-decoration: underline">1d6</span> <span style="font-weight: bold">2</span> - 2 damage, putting Kay at 2/11 HP<br/><a class="postlink" href="http://orokos.com/roll/683043">Fort Save</a>: <span style="text-decoration: underline">1d20+5</span> <span style="font-weight: bold">14</span> - Fort save against poison succeeds<br/><br/><a class="postlink" href="http://orokos.com/roll/683044">Sword Attack</a>: <span style="text-decoration: underline">1d20+4</span> <span style="font-weight: bold">20</span> Sword attack hits, for<br/><a class="postlink" href="http://orokos.com/roll/683045">http://orokos.com/roll/683045</a>: <span style="text-decoration: underline">1d6+3</span> <span style="font-weight: bold">5</span> 5 damage;<br/><br/><a class="postlink" href="http://orokos.com/roll/683046">Gore Attack</a>: <span style="text-decoration: underline">1d20-1</span> <span style="font-weight: bold">16</span> Gore attack also hits, for<br/><a class="postlink" href="http://orokos.com/roll/683047">Gore Damage</a>: <span style="text-decoration: underline">1d6+1</span> <span style="font-weight: bold">6</span> 6 damage. <br/> </span>