<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">EDIT: Fixed Allie's CMD, and clarified the slime demons' saving throws.</div></div></div><br/><br/>The situation atop the dais is worsening with every second. Silhouetted in the unnatural light of the portal, the Brilanian high priests hurl chants in every language in a desperate bid to tame the clearly malfunctioning gateway. The portal rages back in defiance, churning like a storm-tosses sea as the encircling runes twist into shapes that make the eyes water. Despite the priests' efforts, the portal is clearly gaining ground; the storm-colored mist from the other side surges through in waves, covering the dais in an otherworldly thunderhead brightened at intervals by flashes of rune-light. As the great stone ring vanishes from view, the watching crowd seems to hold its breath in anticipation...<br/><br/>They don't have long to wait. Mere seconds later, the silence is broken as a monstrous howl echoes from within the black mists, and the first wave of invaders emerges from the darkness. There are dozens of them: strange otherworldy monstrosities, running the gamut from amorphous masses and hunched bestial forms to disturbingly near-human bodies, all bellowing with rage and hunger as they charge forward on claws and hooves or beat the sky with leathery wings. Even the most appealing of them (and a few<span style="font-weight: bold">are</span>so, against all odds) are offensive by their simple presence: a tangible aura of violence, cruelty, and above all wrongness, as a force absent since the Sealing makes its long-dreaded return.<br/><br/>For the first time in five hundred years, demons have set foot in the mortal world.<br/><br/>Screams fill the square as the festival-goers react in the predictable manner. Panicked citizens stampede in every direction; those slow to react are knocked aside or trampled underfoot, and make easy prey for the first line of demonic invaders. As the horde spreads across the square, several sets of hungry eyes settle on those foolish enough to stand their ground...<br/><br/><br/><span style="font-weight: bold">&lt;&lt;DAGNYR &amp; ALYSSA&gt;&gt;</span><br/><br/>Botch lands on his feet with a soft grunt, and shoots Dagnyr and Alyssa both a dirty look before glancing at the alleyway behind him. For a second, it looks like he's about to bolt, logic and greatwords be damned- at least, until the howling starts. At the first cry, the blonde thief lets out a timid squeak and inches behind Dagnyr, intent on puttinhg as much heavy metal between him and the portal as possible.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Tieflings' initiative: 1d20 (9) + 2 = 11<br/><br/>Tiefling 1's eldritch blast (Alyssa): 1d20 (16) + 6 = 22 touch, hit<br/>Damage: 3d6 (2,3,6) = 11 damage<br/><br/>Tiefling 2's eldritch blast (Dagnyr): 1d20 (18) + 6 = 24 hit<br/>Damage: 3d6 (1,1,5) = 7 damage<br/><br/>Tiefling 3's eldritch blast (Botch): 1d20 (20) + 6 = 26 touch, crit threat<br/>Confirmation: 1d20 (16) + 6 = 22, confirmed<br/>Damage: 3d6 (3,6,6) x 2 = 30 damage</div></div></div><br/>Darting amonst the greater demons are clusters of smaller creatures; humanoid, for the most part, or close to, with signs of mortal heritage in their recent past. One such group, a trio of horned red-skinned men in tattered armor, gallops toward Alyssa and Dagnyr's position, shouting what sound like Abyssal obscenities. None of them are speaking slowly or clearly enough to understand, which is probably for the better. There's no mistaking the intent of the green-white flames spouting from their hands, though...<br/><br/>Three lances of arcane energy fly from the tieflings' hands, catching Alyssa in the shoulder and grazing Dagnyr's side. At least the two watchmen fare better than Botch- caught unawares, the blonde thief peeks out from behind Dagnyr just in time to take a blast straight to the cheek. He staggers backwards, cursing and clutching at his swollen jaw.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">The tieflings are currently 30 feet away, close enough for a partial charge during the surprise round.</div></div></div><br/><br/><span style="font-weight: bold">&lt;&lt;MINA &amp; CELAIRE&gt;&gt;</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Slime demons' initiative: 1d20 (2) + 5 = 7<br/><br/>Slime Demons 1 &amp; 2 use <span style="font-style: italic">greater teleport</span> SLA</div></div></div><br/>The air in the tent hisses, accompanied by a sharp scent that burns the nostrils. The empty air coalesces into a pair of muscular female shapes, naked save for a few scraps of tattered clothing. Noxious black fluid coats their ash-gray skin, sizzling into wisps of smoke at it drips onto the cobblestones. The demons narrow their eyes at Celaire and Mina, and beckon them forward.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">If anyone makes a melee attack agaisnt the slime demons, please make a DC 18 Reflex save for each attack</div></div></div><br/><br/><span style="font-weight: bold">&lt;&lt;KAELEN &amp; LARYNN&gt;&gt;</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Nabasu's initiative: 1d20 (9) + 2 = 11<br/><br/>Nabasu activates death-stealing gaze: Kaelen and Larynn must succeed on a DC 18 Fortitude save or gain 1 negative level</div></div></div><br/>A brief flicker of shadow from above is all the warning Larynn has before a leathery, bat-winged<span style="font-style: italic">thing</span>swoops down from the night sky, landing heavily on her table with a crack of stressed wood. Tall, lanky and bat-eared, it looks like nothing more than an emaciated gargoyle statue, made flesh and brought to life. The thing regards her with bile-yellow eyes, ignoring the huddled vanara at its flank for the time being. Casting its gaze about, it opens its mouth and hisses a single word:<br/><br/>"Huuuungryyyy..."<br/><br/>Several of the vanara fall back, gasping and clutching at their chests as the color seems to drain from their faces.<br/><br/><br/>STATUS SCROLL<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Alyssa HP: 59/70 (84%) [AC: 25 (+2 armor, +1 deflection, +4 Dex, +1 dodge, +7 Int), CMD: 30 (37 vs. grapple)] [greased]<br/>Celaire HP: 67/67 (100%) [AC: 21 (+7 armor, +1 deflection, +3 Dex), CMD: 27 (29 vs. grapple]<br/>Dagnyr HP: 79/86 (92%) [AC: 21 (+9 armor, +1 Dex, +1 natural), CMD: 25 (27 vs. grapple)]<br/>Kaelen HP: 74/74 (100%) [AC: 24 (+6 armor, ++1 deflection, +6 Dex, +1 natural), CMD: 25 (27 vs. grapple)] [invisible]<br/>Larynn HP: XX% [AC: X (+modifiers), CMD: X]<br/>Mina HP: 88/88 (100%) [AC: X (+3 Dex, +3 dodge, +4 Wis), CMD: 32 (34 vs. grapple)]<br/><br/>Botch HP: 53%* [AC: 20 (+5 armor, +5 Dex), CMD: 23 (25 vs. dirty trick/steal, 27 vs. grapple/overrun]<br/><br/>Nabasu HP: 100% [AC: 22 (+3 Dex, +1 dodge, +8 natural), CMD: 28]<br/>Slime Demon 1 HP: 100% [AC: 19 (+1 Dex, +8 natural), CMD: 23]<br/>Slime Demon 2 HP: 100% [AC: 19 (+1 Dex, +8 natural), CMD: 23]<br/>Tiefling 1 HP: 100% [AC: 18 (+4 armor, +2 deflection, +2 Dex), CMD: 21]<br/>Tiefling 2 HP: 100% [AC: 18 (+4 armor, +2 deflection, +2 Dex), CMD: 21]<br/>Tiefling 3 HP: 100% [AC: 18 (+4 armor, +2 deflection, +2 Dex), CMD: 21]</div></div></div>