Questionnaire spoiler-tagged for space reasons.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><blockquote><div><cite>Razgriz wrote:</cite><br/>Onto something seperate now. Which would be helpful to me. So if you can take the time to reply with it, thanks. Let's us all be on the same page. This isn't a secret ballot or to compare ideas. It's to see lines and veils. Where people can work with spoiler tags, or subjects must be outright stopped. This is also to get people together who are interested in the same themes of vore.<br/><br/>For everyone, check all that apply:<br/><br/><span style="font-weight: bold">Player characters are:</span><br/><br/>a) expected to work together; conflicts between them are mostly for show<br/>b) expected to work together; but major conflicts might erupt but you’ll patch them up given some time<br/>c) expected to work together; major conflicts might erupt and never see reconciliation<br/><br/><span style="font-weight: bold">The GM’s role is:</span><br/><br/>a) The GM preps a set of events – linear or branching; players run their characters through these events. The GM gives hints to provide direction.<br/>b) The GM preps a map with NPCs and/or monsters. The players have their characters travel anywhere they can reach on the map, according to their own goals.<br/><br/><br/><span style="font-weight: bold">The players’ roles are…</span><br/><br/>a) …to follow the GM’s lead to fit the story<br/>b) …to set goals for their characters, and pursue them proactively<br/>c) …to fling their characters into tough situations and make hard, sometimes, unwise choices<br/><br/><span style="font-weight: bold">Doing the smartest thing for your character’s survival…</span><br/><br/>a)  …is what a good player does.<br/>b) …sometimes isn’t as important as other choices<br/><br/><br/><span style="font-weight: bold">After many sessions of play, during one session, a player decides to have her character side with an enemy. This is…</span><br/><br/><br/>b) …where the character becomes an NPC, right away or fairly soon.<br/>c) …something the player and the GM should have set up ahead of time.<br/>e) …a meaningful moment, powerful and an example of excellent play.<br/><br/><span style="font-weight: bold">As for the setting, do we want vore to be... </span><br/><br/>a) commonplace (it's around, people know of it)<br/>b) rare (only a handful of the population know of it's possibility)<br/>c) unusual (it's not unheard of, but not everyone can do it)<br/><br/><br/><span style="font-weight: bold">How the population see's vore...</span><br/><br/>d) no laws regulate it.<br/>e) something intimate, but dangerous.<br/><br/><span style="font-weight: bold">Sex is...</span><br/><br/>a) Fun on a game like this<br/>b) can be done, but as and when.<br/>c) should be behind spoiler tags.<br/><br/><span style="font-weight: bold">Touchy subjects like rape, racism or other sensitive topics should be...</span><br/><br/>a) done well or not at all.<br/>d) doesn't bother me to include.<br/><br/><span style="font-weight: bold">After the 'Arena' start, i want to...</span><br/><br/>b) continue with the arena; maybe not as a fighter, but involved in some way.<br/>c) move on to open-world style gameplay, perhaps as an escapee or someone who has earnt their freedom with that final battle.<br/>d) face something impossible, die and have something whackey happen - perhaps to 'unlock' vore.<br/>e) linear plot device to steer away from the arena to something grandeur, such as an overarching quest storyline.<br/><br/><span style="font-weight: bold">My character is...</span><br/><br/>d) Predator, but i won't actively kill party members. Especially if they don't come back.<br/>e) Prey, but i don't wish to die unless i can respawn.<br/>f) Switch, endo preffered when dealing with PCs.<br/><br/></div></blockquote></div></div></div>