Okay!<br/><br/>Masterful: Sheet good, just do however much you're comfy with for a backstory/personality.<br/><br/>AP: Hero Lab is being a dork and complaining about the Armbands of the Brawler not being in its database, but it's legal. I kind of had to hack something in to get the mechanical benefits (a 'fake' second Weapon Focus Grapple feat) and even then it's off. So, when you see the sheet I have of your guy, it'll have his grapple CMD low by 1. Everything on the sheet and fluff checks out.<br/><br/>Tiger: I assumed it was a monstrous humanoid because I... well, I could have sworn that I'd seen the darkvision on your street. Huh. That does make it technically legal. Any other racial picks you'd like instead of that DR? Because DR 5/Silver starting out at a fairly low level is pretty heady stuff.<br/>On the HP: In the words of Adam Savage, "well there's your problem"; in the middle of my giant blocks o' text I put how to compute HP at start. It's full at level 1, and then average-plus-0.5 at every other level. We'll be rolling later on, but for creation, I wanted to not let anyone inadvertently gimp themselves or overpower themselves. Every race gets HP or Skill as a possible favored class bonus, just not any of the more exotic options that 'official' races get. Again, assuming all of those go into HP, the half-plus-0.5 comes out to 35 HP.<br/>Mithral chain shirt- not sure how I missed that class ability! My bad.<br/>Staff- Nope, enchantment layers on top of the cost of a masterwork weapon as far as I've ever seen or heard. Someone else thought the same as you, and I've been trying to find a clear ruling in the book either way without much success. But then, it wouldn't be Dungeons and Dragons if it weren't open to some interpretation.. *sigh* Aside from that, just make tweaks and the rest should be fine.<br/><br/>4of! I dig the background- if you are still hunting for a motivation, easy enough to have the cultists be expanding their operations with some pretty horrific, profane rituals and edging towards her hut with Albali not able to fight them on her own. May have a bit of a trick to persuade her to keep adventuring after they're cleared, but there's always ways around that. Calistria is a Fun goddess, too... anyway!<br/>The sheet: I'd suggest putting that you have +4 CMB for grappling alone on there just so you don't forget it in combat. I only count 22 skill points spent; the missing 4 seem to be from Stealth. Prehensile hair should have a higher attack bonus; I believe +2. Your Craft(jewelry) skill ends up being +12; the masterwork tools give you an extra +2 bonus! On the spell list, don't forget the spells you automatically know from your patron- silent image and darkness, unless you've changed your mind about a patron. That's all I see!<br/><br/>Bright: Well, that's... not even Pathfinder, really. I also tend to look a little less cheerfully on straight recycled characters, though they're not inherently dealbreakers.