[ OOC: Jules - the penalty is probably an Armor Check penalty; certain skills (including Swim) will get penalties if you're wearing heavy armor or carrying a lot of gear ]<br/>[ Looking back over the thread, it looks like I never actually posted Aethon's new sheet for 7th level, so first thing is to get that here:m<a class="postlink" href="https://www.dropbox.com/s/nvpcef8jmpb7lsb/Aethon%20sheet%20revised.pdf?dl=0">https://www.dropbox.com/s/nvpcef8jmpb7l ... d.pdf?dl=0</a>m]<br/>[ Secondly, I need to start getting better about actually putting up his prepared spells when it looks like we're headed into combat (rather than when it's about to get started) ]<br/><br/>Spells Prepared:<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Trying to not tailor too much to the current fight, but being on a ship would mean certain spells would get priority<br/><br/>Orisons:<br/>  Detect Magic<br/>  Light<br/>  Mending<br/>  Read Magic<br/>  Spark<br/><br/>1st level:<br/>  Air Bubble<br/>  Bless<br/>  Cure Light Wounds<br/>  Divine Favor<br/>  (Open)<br/><br/>2nd level:<br/>  Bull's Strength<br/>  Cure Moderate Wounds<br/>  Hold Person<br/>  (Open)<br/><br/>3rd level:<br/>  Magic Circle against Evil<br/>  Water Breathing<br/>  (Open)<br/><br/>4th:<br/>  Ride the Waves<br/><br/>Domain spells:<br/>  1st - Enlarge Person<br/>  2nd - Barkskin<br/>  3rd - Greater Magic Fang<br/>  4th - Dragon's Breath</div></div></div><br/>Watching as the crew rushes into motion around him, an unfamiliar growling-hissing noise rises in the back of his throat when he sees the pair of swimming creatures.  The splash of water as Jules follows them overboard confirms what he suspects: there's something unnatural about their beckoning to the sailors.  As the make more progress towards them, he rapidly begins divesting himself of most of his weaponry and extra gear, only leaving his armor.  Turning to Alizome and Xarces as they begin readying weapons, he launches into spellcasting, the first spell accentuated by a circle of powdered silver spread around him on the deck.<br/><br/>"I'll go in after them and get them out of the water.  If you two could keep them busy until I get there?"  Backing up, it looks as if he's preparing for a running leap off the side of the boat.<br/><br/>[ Casting<a class="postlink" href="http://www.d20pfsrd.com/magic/all-spells/m/magic-circle-against-evil">Magic Circle against Evil</a>and<a class="postlink" href="http://www.d20pfsrd.com/magic/all-spells/r/ride-the-waves">Ride the Waves</a>on himself ]