<blockquote><div><cite>Bright wrote:</cite>"A third bolt strikes Jules {I think, 21 vs AC} in the thigh, and blood begins to flow from the wound {7HP, plus the same DC16 Fort save and cwith the loss of 5 STR and 5 CON on failure}."<br/><br/>What, no reflex roll?</div></blockquote><br/>Not natively. They rolled and beat your AC (assuming it is 21 or less) - if you've got something that gives you a reflex save vs. these kinds of attacks then let me know (I think I've actually lost your character sheet, sorry).<br/><br/><blockquote class="uncited"><div>DC16 fort save? What is that?</div></blockquote>Roll 1d20 and add whatever your fortitude modifier is. This should directly appear on your character sheet, but if not some of it will come from your class (probably +0) in your case, and the rest is your constitution modifier (so if you have CON 12, that's a +1 modifier) - so in the outlined case your fort save would be 1d20 (dice) +0 (class) +1 (constitution ability score), so you would need to roll 15 or more on the dice. If you fail it, you lose points (until you're cured - though you do have those antitoxin vials) in both constitution and strength, both of which will then have knock-on effects. Can you also please do a Perception skill check (1d20 plus your perception skill modifier)? Thanks!