<span style="font-style: italic">Picture for Alexis Du'Bucovina</span><a class="postlink" href="http://s27.postimg.org/vydn1j12b/2b166097d243201bdc56c2c24814f338162aa2cf_png_285.png">http://s27.postimg.org/vydn1j12b/2b166097d243201bdc56c2c24814f338162aa2cf_png_285.png</a><br/>Alexis remained quiet during Celrie's request to Arcea and the warrior-catgirl's gracious acceptance. She stepped outside into the frigid air growled a little bit. Perhaps it was Arcea's imagination, but it seemed like there was a tiny bit of aggression in her previously-sweet voice at the sight of Celrie being swept up into the statuesque cat's grasp - it was immediately apparent that the burden of shapely elf was hardly an unwelcome one for the cat who got the opportunity to feel every nuance of those hypnotizing curves. She skipped up alongside Arcea and started jogging slightly in front of her. "Oh heey, Celrie my dear... you're not quite dressed for this blustery place! I've heard the village itself isn't so bad since it has some hot springs and steam vents, but here... let me shield you from the wind! It's the least a noble lady such as myself can do!" She wagged her tail excitedly again as she leaned in front of Celrie to intercept the blustery breeze.<br/><br/>Of course, neither the wolfgirl, catgirl, nor the elf catch much of Yasha and the local woman's back and forth. The raccoon doesn't seem particularly concerned by Lady R and Sevana not only refusing to come right up, but coming back out obviously ready for trouble. "Oh sure, sure, I know how crowded it can get in them trains! Just tell anyone in there who has a hunger or thirst to come on in! I don't know how long it'll be myself but my cousin's the one who's the train expert! I think she's on the telegraph back inside!" she points a thumb back at the small shack behind her - apparently that sorry little building is a outlying switching station. There is a tiny hint of overzealous excitement in her voice though - Yasha isn't sure exactly what this means, but she certainly seems to have made an impression.<br/><br/>"Oh," she adds after a moment's consideration, turning to the bat and canine who were the last to emerge in response to the latter's demand of where they should stay in this unpleasant clime: "There's plenty of warm blankets, firepits and hot drinks back inside the station, there! You're welcome to go on in! If you'd like more details, well, it'd help if I knew exactly which eminent ladies I was dealin' with!"<br/><br/><span style="font-style: italic">Yasha's words amount to a persuasion roll. 1d10 = 6 (and 1d6 = 3  for wild die) in the dice roller room. Yasha feels like she has slightly improved the raccoon's disposition towards her from wherever it was before. That might mean she became helpful, or it might mean she's simply less aggressively hostile; the disposition of NPCs will usually be kept a secret unless a character converses with them enough to merit an insight roll</span><br/><br/>Fortunately for Quill as she emerges from the passenger car, the guard wolf doesn't immediately get back to her and instead tries his luck back in the luxury passenger car where the duchess and her companions reside. It will be some time before he returns. Aside from the small group of catfolk gathered at the far rear end of the train, who seem to be on the verge of forming in impromptu hunting party for some of the game still wandering close to the station (hovertrains were, after all, mostly quiet and didn't scare the herds unless it came directly at them), only the newly/not-yet landed nobles and a few of their retainers stood outside the front section of the train. A few more animals called in the distance, as if to corroborate the squirrel's explanation as to having grabbed her blaster. The treeline, in the distance, was thick with underbrush and totally opaque, a dark green contrast to the brown grass and white snow reaching up to its edge.<br/><br/>Furthermore - although only those who are familiar with relatively new devices or transport technology in general would recognize this - the oversize doors which the railway ramps lead to and from in the trading post have jammed open. Normally, they are designed to be able to slide shut when no trains need to pass through, thus conserving warmth and keeping out precipitation or floods.<br/><br/><span style="font-style: italic">All characters can now either make a persuasion (or intimidate, or other social skill) attempt to pry more information or demand action from the raccoon, or a notice check to use their eyes and ears to detect potential game... or trouble (or, as some might prefer to call it, 'bigger game'). Only one can be made at once, however.</span>