{{Thank you.}}<br/><br/>[I actually do intiative rather free-form and approximate. Don't think of it as order of posting, because you should post whenever your character would do something. I will announce the begining of every round when I give a status update. After this post, you have one full round action or a move action/standard action to use in your posts. Whether you use it or not, it is replaced by a new one with the next round. For most events, the order of posting is the order of happening. In cases where it actually matters who acted first, like a quick-draw kill-or-be-killed situation, then the highest initiative roll wins.]<br/><br/>[also, unrelated: I've changed the rules for grapple resiting. Forget about the "grapple resist" stat, the one making the grapple attack will resolve it normally, making the defender's opposed roll for them. Also, escape artist can only be used as a standard action to try to escape a grapple. You still oppose grapple actions against you with your grapple modifier. If you want to oppose grapple actions with escape artist, that is the new function of the Squirmer feat]<br/><br/><br/>New screams, much closer than before; sounds of terror. There is a roar, and one of the voices is suddenly cut short in mid-scream. It becomes a frantic, muffled groan, accompanied by a thick, wet slippery noise of swallowing.<br/><br/>The shadows on the wall shrink as two guardsmice, one of them carrieng a lantern, come running around the corner at full tilt up one of the snow trenches. A moment later, something very large also comes around the corner. You can barely see it--the dim light is only enough to make out the glimmering eyes--but you can certainly<span style="font-style: italic">feel</span>its limbs pounding the earth as it runs.<br/><br/>"Fire!"<br/><br/>Ten bolts pierce the frigid wind, arcing down into the predator's path.<br/><br/>[guardmouse crossbow: 1d20(7)+6-2(100 ft = 1 range increment)=10; AC=17; miss]<br/>[guardmouse crossbow: 1d20(6)+6-2(100 ft = 1 range increment)=9; AC=17; miss]<br/>[guardmouse crossbow: 1d20(15)+6-2(100 ft = 1 range increment)=18; AC=17; hit; 2 damage]<br/>[guardmouse crossbow: 1d20(6)+6-2(100 ft = 1 range increment)=9; AC=17; miss]<br/>[guardmouse crossbow: 1d20(13)+6-2(100 ft = 1 range increment)=16; AC=17; miss]<br/>[guardmouse crossbow: 1d20(17)+6-2(100 ft = 1 range increment)=20; AC=17; hit; 3 damage]<br/>[guardmouse crossbow: 1d20(14)+6-2(100 ft = 1 range increment)=17; AC=17; hit; 1 damage]<br/>[guardmouse crossbow: 1d20(2)+6-2(100 ft = 1 range increment)=6; AC=17; miss]<br/>[Cecil repeating crossbow: 1d20(14)+12-2(100 ft = 1 range increment)=24; AC=17; hit; 5 piercing and 4 electricity damage]<br/>[Cecil repeating crossbow: 1d20(3)+7-2(100 ft = 1 range increment)=8; AC=17; miss]<br/><br/>Some of the projectiles find flesh, but it only seems to make the creature angry; it isn't slowed down at all. The distance between it and the two fleeing mice closes from 40 ft, to 30 ft, to 20 ft. They can hear its breath getting louder behind them.