Alright, here's a slightly revised version of the rules to include the changes that Ambrose requested. I also merged the Quick Processing chain into Potent Acids and Total Digestion as with the changes to base digestion damage, feats that only decrease digestion speed aren't really worth taking.<br/><br/>Bright - You jest, but Paladin/Antipaladin fights with Smites on both sides are some of the shortest, most brutal fights I've ever seen as they cancel each other's AC boost and are left with massive damage boosts on both sides.<br/><br/>Pacattack - If you need to free up more RP, if I remember correctly there are a couple of 'weaknesses' you can take that refund RP.  I'm probably gonna be using one of the light sensitivity ones on my druid.  As for the eidolon...strictly speaking it'll go back to wherever you're summoning it from once you die, so it'll need to reform you there.  Then your only issue will be getting back home.