Spoilering answers for space:<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><blockquote><div><cite>Razgriz wrote:</cite>For everyone, check all that apply:<br/><br/><span style="font-weight: bold">Player characters are:</span><br/><span style="font-weight: bold"><br/>a) expected to work together; conflicts between them are mostly for show<br/>b) expected to work together; but major conflicts might erupt but you’ll patch them up given some time<br/>c) expected to work together; major conflicts might erupt and never see reconciliation</span><br/><br/><span style="font-weight: bold">The GM’s role is:</span><span style="font-weight: bold"><br/><br/>a) The GM preps a set of events – linear or branching; players run their characters through these events. The GM gives hints to provide direction.<br/>b) The GM preps a map with NPCs and/or monsters. The players have their characters travel anywhere they can reach on the map, according to their own goals.</span><br/><br/><br/><span style="font-weight: bold">The players’ roles are…</span><br/><br/><span style="font-weight: bold"><br/>a) …to follow the GM’s lead to fit the story<br/>b) …to set goals for their characters, and pursue them proactively<br/>c) …to fling their characters into tough situations and make hard, sometimes, unwise choices</span><br/><br/><span style="font-weight: bold">Doing the smartest thing for your character’s survival…</span><br/><br/><span style="font-weight: bold"><br/>b) …sometimes isn’t as important as other choices</span><br/><br/><span style="font-weight: bold">After many sessions of play, during one session, a player decides to have her character side with an enemy. This is…</span><br/><br/><span style="font-weight: bold"><br/>b) …where the character becomes an NPC, right away or fairly soon.<br/>c) …something the player and the GM should have set up ahead of time.</span><span style="font-weight: bold"><br/>e) …a meaningful moment, powerful and an example of excellent play.</span><br/><br/><span style="font-weight: bold">As for the setting, do we want vore to be... </span><br/><br/><br/><span style="font-weight: bold">b) rare (only a handful of the population know of it's possibility)<br/>c) unusual (it's not unheard of, but not everyone can do it)</span><br/><br/><span style="font-weight: bold">How the population see's vore...</span><br/><span style="font-weight: bold"><br/>a) Fear and hatred (eg a species dominating another, to prevent it)</span><br/><br/><span style="font-weight: bold">c) Strictly against the law</span><br/><span style="font-weight: bold"><br/>e) something intimiate, but dangerous.<br/></span><br/><span style="font-weight: bold">Sex is...</span><br/><span style="font-weight: bold"><br/>a) Fun on a game like this</span><span style="font-weight: bold"><br/>c) should be behind spoiler tags.</span><br/><br/><br/><span style="font-weight: bold">Touchy subjects like rape, racism or other sensitive topics should be...</span><br/><br/><span style="font-weight: bold">a) done well or not at all.</span><br/><span style="font-weight: bold">d) doesn't bother me to include.</span><br/><br/><span style="font-weight: bold">After the 'Arena' start, i want to...</span><br/><br/><span style="font-weight: bold">c) move on to open-world style gameplay, perhaps as an escapee or someone who has earnt their freedom with that final battle.</span><br/><span style="font-weight: bold"><br/>e) linear plot device to steer away from the arena to something grandeur, such as an overarching quest storyline.</span><br/><br/><span style="font-weight: bold">My character is...</span><br/><span style="font-weight: bold">c) Switch, but i don't release prey or expect them to release me!</span><br/><br/><br/>Thanks!</div></blockquote></div></div></div>