[[Bright:Drawing a weapon normally takes a move action, however you can draw a weapon for free as part of a move action if you also use it to move in that turn. So you may be able to use that to grab the weapon. quick draw makes drawing a weapon a swift action, if i am not mistaken,  so for instance if you where standing still you can draw and still take a full attack action since you did not need to burn a move action to draw your weapon.<br/><br/>As for the rules to throw a weapon you would use your base attack bonus, which for an alchemist should be +3 if I am not mistaken. Then add your dexterity modifier to this, add that total number to a D20 roll and hope it hits ^^<br/><br/>normally you would take a -4 penalty for throwing an improvised weapon, though with your feat you ignore that associated penalty.<br/><br/>You will add your strength mod to the damage yes.<br/><br/>Also remember that you get an additional +2 to hit and to damage currently because of Xarces' song.<br/><br/>so 1d20+ 3+ dex mod+2  to hit, and 1d10+strength mod+ 2 for damage]]<br/><br/><br/>Rules for thrown weapons:<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Thrown Weapons: The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.</div></div></div>