{{Page 100! *sets off a confetti cracker* Woo!}}<br/><br/>{{And close to 40,000 views...I wonder, do we have spectators? If you're following the thread but have never posted, would you send me a comment via PM? It would take only a few seconds of your time, and even just one sentence would make my day. :3}}<br/><br/><br/><br/>{{As a reminder, initiative in this game is freeform: character's actions take place in whatever order they are posted to the thread. This rule is intended to make the game flow more fluidly with less waiting, but it has the drawback of removing a random element (and therefore a source of fairness), and also robbing high-dex characters of an advantage. Let me know if you dislike this rule; if opinion is strong I will consider switching to the standard initiative rules}}<br/><br/><br/><span style="color: red"><span style="font-weight: bold"><span style="text-decoration: underline">&lt;&lt;Round 1&gt;&gt;</span></span></span><br/><br/><span style="font-weight: bold"><span style="font-style: italic">"(Worg)Take them!"</span></span>barks Kalsh; at that signal, the standoff ends and the worg pack descends upon their prey, eyes ablaze with malicious hunger.<br/><br/><br/>The alpha has eyes for Sen, but this cloaked figure is in his way. Fine, she can be his appetizer.<br/>[Kalsh charging bite @ Sashi: 1d20(3)+16+2(charge)-1(stuffed) = 20, miss]<br/>He pounces and snaps his jaws at Sashi. She feels the impact of his weight and gets a good look into his huge, voracious maw as he tries to chomp it closed with her inside. Luckily, she is able to prevent this, and her mythril armor protects her flesh from the razor-sharp fangs and claws.<br/><br/><br/><br/>One of the worgs comes in from the left and leaps onto Heshaar.<br/>[Worg B charging bite @ Heshaar: 1d20(10)+13+2(charge) = 25, hit; 12 damage]<br/>Sinking its fangs firmly into her shoulder, it attempts to use its charging momentum to throw the wolfess to the ground and pin her in a vulnerable position.<br/>[free trip attempt: 1d20(15)+11 = 26; Heshaar must make strength check DC 26 or fall prone, +4 for size, +4 for being quadrupedal]<br/>[Improved Chomp: 1d20(17)+18 = 35; they are now grappling unless Heshaar makes DC 35 grapple check]<br/><br/><br/><br/>Charging in from the left side alongside B, Worg C builds up speed and tackles the dragonfolk.<br/>[Worg C charging bite @ Geno: 1d20(14)+13+2(charge) = 29, hit; 14 damage]<br/>[free trip attempt: 1d20(4)+11 = 15; Geno must make strength check DC 15 or fall prone]<br/>[Improved Chomp: 1d20(3)+18 = 21; they are now grappling unless Geno makes DC 21 grapple check]<br/>The worgs twists its head back and forth, trying to subdue the dragonfolk and keep him from effectively using his own natural weapons to resist.<br/><br/><br/><br/>Worg D comes in from the other side with the intention of helping its packmates to flank. The prey, however, are gathered in a tight formation and are covering each other's backs, leaving no opening for such an attack. So D decides instead to go for the meaty-looking human who looks to be armed with nothing but a pipe.<br/>[Worg D charging bite @ Takal: 1d20(18)+13+2(charge) = 33, hit; 15 damage]<br/>[free trip attempt: 1d20(7)+11 = 18; Takal must make strength check DC 18 or fall prone]<br/>[Improved Chomp: 1d20(13)+18 = 31; they are now grappling unless Takal makes a DC 31 grapple check]<br/>The eight-hundred pound beast chomps for Takal's face--a common human on the recieving end of such an attack would have met a gruesome face-shredding end and have become worg-chow. But the monk, with his quick reflexes and exceptional strength, is able to holds the jaws back and recieves only flesh wounds on his arms.<br/><br/><br/><br/><br/><br/><br/>As they watch the worgs doing their thing, the hobgoblins continue to jeer and taunt aggressively. They don't rush forwards to join the melee yet, but they do edge a little closer, looking for opportunities to take cheap shots or to attack anyone who tries to flee from the worgs.<br/><br/><br/><br/>The elder hobgoblin (K) walks closer to the battle, accompanied by the cloaked goblin (B). They pause by the fire ring to watch.<br/><br/><br/><br/>The worg from the northern end of the camp (E) trots around the periphery of the battle. He uses this opportunity to tap his minotaur nutrion, causing his muscles to bulge with extra, temporary strength. His rider nocks an arrow and holds it.<br/><br/><br/><br/><br/><br/><span style="color: brown"><span style="text-decoration: underline">[Status]</span><br/>Chrrou: 49/49 hp (100%) AC: 17 (+6 armor, +1 size)<br/>Geno: 61/75 hp (81%) AC: 25 (+9 armor, +4 natural armor, +2 dexterity)<br/>Heshaar: 48/60 hp (80%) AC: 20 (+3 armor, +5 natural armor, +3 dexterity, -1 size)<br/>Rihyan: 43/43 (100%) AC: 26 (+7 armor, +4 natural armor, +6 dex, -1 size)<br/>Sashi: 89/89 (100%) AC: 25 (+9 armor, +3 natural armor, +3 dex)<br/>Sen: 54/54 (100%) AC: 19 (+5 armor, +3 dexterity, +1 size)<br/>Takal: 46/61 hp (75%) AC: 26 (+1 deflection, +1 natural armor, +3 dexterity, +2 monk, +2 wisdom, +7 holy)</span><br/><br/><span style="color: blue"><span style="text-decoration: underline">[Nutrions]</span><br/><span style="font-weight: bold">Chrrou:</span> +4 spot, +4 hide, +4 confirm melee critical, Cleave<br/><span style="font-weight: bold">Geno:</span> <a class="postlink" href="http://www.d20srd.org/srd/spells/rage.htm">rage (duration: 5 rounds)</a> , +2 climb, +2 hide, breath weapon (6d8 electricity, 60 ft line, DC 21; 1/day), +1 bite damage<br/><span style="font-weight: bold">Heshaar:</span> convert up to 15 points of non-fire non-acid damage to non-lethal damage (1 attack/day)<br/><span style="font-weight: bold">Sashi:</span> +4 survival, +4 intimidate, +1 melee damage, +2 confirm critical, convert up to 15 points of non-fire non-acid damage to non-lethal damage (1 attack/day)</span><br/><br/><br/><span style="text-decoration: underline">[Enemy Status]</span><br/>Kalsh:                           (100%) [AC=20 (+6 armor, +2 dex, +5 natural, -1 size, -2 charge)]<br/>Inse:                            (100%) [AC=21 (+6 armor, +4 dex, +1 size)]<br/>Worg B:                        (100%) [AC=18 (+4 armor, +2 dex, +5 natural, -1 size, -2 charge)]<br/>Worg C:                        (100%) [AC=18 (+4 armor, +2 dex, +4 natural, -1 size, -2 charge)]<br/>Worg D:                        (100%) [AC=18 (+4 armor, +2 dex, +4 natural, -1 size, -2 charge)]<br/>Worg E:                        (100%) [AC=20 (+4 armor, +2 dex, +4 natural, -1 size)]<br/>Goblin A:                       (100%) [AC=20 (+5 armor, +4 dex, +1 size)]<br/>Hobgoblin A(longbow):     (100%) [AC=16 (+5 armor, +1 dex)]<br/>Hobgoblin B(longbow):     (100%) [AC=16 (+5 armor, +1 dex)]<br/>Hobgoblin C(spear):        (100%) [AC=16 (+5 armor, +1 dex)]<br/>Hobgoblin D(spear):        (100%) [AC=16 (+5 armor, +1 dex)]<br/>Hobgoblin E(spear):        (100%) [AC=16 (+5 armor, +1 dex)]<br/>Hobgoblin F(greataxe):    (100%) [AC=16 (+5 armor, +1 dex)]<br/>Hobgoblin G(longbow):     (100%) [AC=16 (+5 armor, +1 dex)]<br/>Hobgoblin H(morningstar):(100%) [AC=16 (+5 armor, +1 dex)]<br/>Hobgoblin I(spear):         (100%) [AC=16 (+5 armor, +1 dex)]<br/>Hobgoblin J(longbow):     (100%) [AC=16 (+5 armor, +1 dex)]<br/>Hobgoblin K(staff):         (100%) [AC=20 (+8 armor, +1 dex, +1 deflection)]<br/>Goblin B:                       (100%) [AC=16 (+4 armor, +1 dex, +1 size)]