We've moved here after resurrecting this idea, and we'll be starting it before the end of the week.<br/><br/>This is an rpg based on Fallout, using D&D 5th Edition. If you're interested, but unfamiliar with the game, I can help you out.<br/><br/>I'll put the Vore Perks from the last post here, which you'll be able to take every second level as traditional. As before, if there's any idea for a perk, submit it to me as a suggestion.<br/><br/>One perk you take immediately is your vore perk.<br/><br/>There are two vore perks, and you can only take one. Or neither. They are:<br/><br/>Pred: All rolls in attempts to either catch prey, consume prey, or digest/regress prey is given a +3 bonus. However, you take -3 penalties to attempts to escape a predator after consumed or avoiding getting consumed at all.<br/><br/>Prey: essentially same as pred, but reverse which gets a penalty and which gets a bonus.<br/><br/>Four Eyes: You have trouble seeing naturally, thank goodness for modern eyewear! You take a -2 to perception without glasses on, but when wearing them, you get a +1 bonus to perception. Taken at start, does not count as your one perk you can take.<br/><br/>Soft Heart: You find bigger women appealing. Fat people, enemies, and the like will have a +2 bonus on perception against you. Allows you to take an extra perk due to being penalizing towards you.<br/><br/>Geek: You're quite the gamer! You get a +2 bonus when hacking or attempting to fix, operate, or craft anything electronic.)<br/><br/>Pleasant Snack: People find you enjoyable to have inside them. When inside a person or creature, you gain +2 charisma towards them in attempts to escape, have them let you out, or not digest you.<br/><br/>Inside bedding: When a creature inside you rolls health dice during a short rest, it maximizes the dice results instead of rolling.<br/><br/>Feral Advantage: You have animal roots. You can make an unarmed attack using your teeth or claws, dealing 1d4 slashing+ your dexterity or strength (your choice)<br/><br/>Training: Add 2 to any of your stats. This can't raise the stat above 20<br/><br/>Musk: You leak an...enticing sent. All vore-related attempts involving your genatalia gain a +2 bonus.<br/><br/>Natural Enhancements: While digesting prey, you can roll a d4 and add the bonus to a charisma check.<br/><br/>Long Strides: Your aren't impeded by difficult terrain and gain 5ft extra movement per turn.<br/><br/>Handy: you get a +2 bonus to crafting and repair actions<br/><br/>Predatory Aura: When you attempt to vore someone or do actions towards voring them, the creature you intend to vore rolls a d4 and takes the result as a penalty to all actions to resist<br/><br/>Behold! Perks abound now. Each player begins with one. If our numbers are small, then I'll give bonus perks.<br/><br/>Black Widow/Lady Killer: You double your skill bonus when making vore or seduction checks against the opposite sex<br/>Cherchez La Femme/Confirmed Bachelor: Like the previous perks, but for the same sex.<br/>Friend of the Night: Your have darkvision to 30ft<br/>Hunter: Deal your skill bonus as extra damage to animals<br/>Rapid Reload: You can reload high end firearms as a bonus action.<br/>Cannibal: You can swallow and digest corpses to regain hp equal to your health dice.<br/>Comprehension: You gain a skill of your choice.<br/>Entomologist	You deal your skill bonus as extra damage to insects.<br/>Rad Child: You heal 2 hp at the start of each of your turns when suffering from radiation poisoning.<br/>Demolition Expert: Enemies who avoid your explosives take 1/4 of the damage of them.<br/>Ferocious Loyalty: While you are dying, allies gain +5 to armor and damage rolls.<br/>Lead Belly: You suffer only half the effect of irradiated food.<br/>Shotgun Surgeon: When using shotguns, you treat the enemy armor class as being 2 lower.<br/>The Professional: When you land a critical hit with a ranged weapon, you roll an extra die of dam<br/>Terrifying Presence: Double your proficiency bonus on Intimidation checks<br/>Animal Friend: On 1st rank, hostile animals become friendly. On 2nd rank they come to your aid against enemies except against other animals.<br/>Miss Fortune: Small chance for a voracious heroine to join you in combat.<br/>Mysterious Stranger: Small chance to receive a hand when you miss an attack.<br/>Night Person: You gain proficiency/double proficiency on Investigation and Perception checks between 6:00 P.M. and 6:00 A.M.<br/>Robotics Expert: You can shut down robots by sneaking up on them and making a successful Hacking Tools check<br/>Chemist: Chems last twice as long.<br/>Jury Rigging: You can repair any item using a roughly similar item.<br/>Light Step: You take half damage from floor based traps.<br/>Purifier: You deal your skill bonus as extra damage to aberrations such as deathclaws and centaurs.<br/>Chem Resistant: Half as likely to get addicted.<br/>Meltdown: Foes killed by your energy weapons explode, damaging enemies within 5ft of them.<br/>Weapon Handling: If your damage with a strength weapon would be a minus, turn it into a +1<br/>Computer Whiz: You gain the Hacking Tools skill.<br/>Concentrated Fire: You gain a +2 on attack rolls against a target you've already attacked this turn.<br/>Infiltrator: You gain the Thieves' Tools skill.<br/>Solar Powered: Gain a +1 to all saving throws between 6:00 A.M. to 6:00 P.M.<br/>Spray 'n Pray: Your attacks do half damage to companions.