(( Work has been working me pretty hard. Sorry for the delays.<br/><br/>Everyone roll me either insight or perception; one for reacting to surroundings, the other for hearing.<br/><br/>I wanted to try something different for this post. Let me know what you think ))<br/><br/>The party decides on an approximate route of action; but for now decide to head to the cliffs in order to check out what was going on. Irice, having been there not too long ago would lead the party in that general direction of the tree she used - but not exactly directly. As they near the guarded gates, however..<br/><br/>(Rolled a nat 20: )<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Either you noticed everyone reacting to something and preparing to rush to the scene or you heard the scream from the cliffs yourself, instantly you rush ahead - even before the guards can work out between them what to do and wind up trailing behind you with their shields and spears. If you had to stop and tell anyone what to do; then you'd be about as quick as the others behind you (rolled 15+, but advances the whole group to 15+). If not, then ahead you can see a figure on the cliff who looks as though they're not moving despite standing in a lurched position as if ready to run. A vine has curled around their ankle. It's a child - the one who Brelia shooed away. As you slide to a halt nearby, you're privvy to seeing a large, bulb-shaped plant creature rise up the cliffs by using the tree in its tentacle-vine like arms. All at once it scoops up the boy and deposits it in its bulb; which is transparent. You have enough time to act, but it's too far to strike with a sword immediately...(can surprise round it, then initiative. 20-30ft from it)</div></div></div><br/><br/>(rolled (with mods) 15+)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">You hear the scream or notice the guards dashing from the gates you were about to pass and give chase. Hesitation or instructions to the others would push you back with the others (5-14, but advances the whole group to 15+), otherwise you run ahead - lead by the guards and perhaps someone else. You and the guards spot in the distance a large, bulb like creature rise up from the cliff, using the tree to heft its body from over the edge and scoop up the child - the one Brelia had shooed away into its transparent bulb. You're a short run from it, alongside the guards (init; 30ft away)</div></div></div><br/><br/>(rolled (with mods) 5-14)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Though your reaction times were sluggish or you processed the sound of the scream late (perhaps you were in a shop and struggled to get to the street or informed someone else of something going on (in which case add 10ft and bring anyone else up to 5-14)), you eventually follow the others ahead of you to the source, if you can see anyone. Still, you arrive to see in the distance a bulb-like creature with big tentacle-vines, one holding the tree on the cliffside. Inside the bulb is the sillouette of a person! (init; 40ft away)</div></div></div><br/><br/>(rolled (with mods) less than 5)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Absolutely clueless one way or another, you take your time to arrive at the designated spot with the rest of your allies. Though they seem to have vanished? How odd. You bring it up a pace, since you're a little concerned at that before finding a crowd of people blocking the way outside of the gates. You push through and spot your party and two guards facing off against a large, bulb-like plant creature with long tentacle arms! (start 60ft away, miss the first round of init. Still roll init)</div></div></div>