Alright, here we go.  Just as an FYI, the class that I'm using (Mesmerist) is from a new book (Occult Adventures) that hasn't gotten put up on d20pfsrd yet.  I can get you a copy of it if you wish, but the short description of the class is that it's a 2/3rds casting class that focuses on hypnotism and other mentally-based effects.  Also went with a naga-esque race (which should make Ambrose a little happier), with a few tweaks of my own.<br/><br/>In any case...meet Aria:<br/><div class="inline-attachment">
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</div><br/>Aria, as she calls herself, is an echidna, a rare race that is purported to have many mystical abilities.  Whether or not it is true for the race as a whole, Aria certainly meets the criteria, although not as most would suspect.  Her capabilities lie in a profound understanding of how a person's unconscious feelings can affect everything from their mood to their health, and combined with her species' inborn magical capacity has sprung an ability to manipulate and compel others on a far deeper level than mere magic can provide.  Many are quick to link it to her obvious ophidian heritage, but that is just one piece of the puzzle for her.  Well-used to suspicious looks, she knows that in time many others will come around, as they usually do.  If not, than she can simply continue on.<br/><br/>Very aware of the potential for abuse that her abilities have, Aria has attempted to take it in as positive a direction as she can by serving as a counselor, mediator, and at times a matchmaker, although she is also a capable entertainer and has more than a few times used her abilities in a comedic manner, hypnotizing onlookers to perform any number of outrageous acts.  The fact that her abilities also make her capable of convincing even the most recalcitrant of criminals to confess have somewhat mollified others, as her silvered tongue is just as notorious for being able to tempt almost anyone to do almost anything.  A very sensual and borderline hedonistic individual, she understands what her mere presence can do to others, and respects the fact that not all are comfortable with that.  For those that are interested, however, she can introduce to a rather impressive array of delights that she has experienced herself over the years.<br/><br/>In private, you are just as likely to see her almost completely nude as often as she will be wearing simple, comfortable clothes.  While 'on the job', however, her garb is very much designed to accentuate her features (especially her medusa-like hair) as well as remain just on the border of decency.  So to will her mannerisms change - while she has a very carefully-practiced front that she displays for others, at home or in the company of friends she is far less elaborate.<br/><br/>Although she doesn't show it much, she does have a predatory side.  About the only thing that she enjoys more than a heavy, filling meal is the satisfaction that she takes in having talked that meal into diving down her throat head first.  On the other hand, due to a quirk of her heritage, she has much less to fear from taking that trip herself, and has even learned a trick or two about giving others pleasure through such means in ways that they have likely never experienced before.<br/><br/><br/>I'll be filling out that online sheet when I get a chance, but here are her character stats for now:<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Race:<br/>  Monstrous Humanoid - 3 RP<br/>   - 60 ft darkvision<br/>Size:<br/>  Medium - 0 RP<br/>Speed:<br/>  Normal - 0 RP<br/>Ability Score Modifier:<br/>  Advanced - 4 RP<br/>   - +2 to all mental, +4 Dex, -2 Con<br/>Language:<br/>  Standard - 0 RP<br/>Racial traits:<br/>  Envoy - 1 RP<br/>  Fixed Bonus Feat (Reform) - 2 RP<br/>  Slapping Tail - 3 RP<br/>  All-Around Vision - 4 RP<br/><br/>Character Stats:<br/><br/>Name: Aria<br/>Race: Echidna<br/>Class: Mesmerist<br/>Alignment: Neutral Good<br/><br/>Attributes:<br/> Str:  14 (14 base)<br/> Dex:  19 (15 base, +4 race)<br/> Con:  10 (12 base)<br/> Int:  20 (18 base, +2 race)<br/> Wis:  18 (16 base, +2 race)<br/> Cha:  20 (17 base, +2 race, +1 level)<br/> <br/>Stats:<br/> HP: 21<br/> AC: 17 (10 base, +4 Dex, +3 Armor)<br/> CMB: +3 (+2 Str, +1 BAB)<br/> CMD: 16 (10 base +2 Str +4 Dex)<br/> BAB: +2<br/> Speed: 30 ft normal<br/> <br/> Fort: +2 - +1 item, +1 class<br/> Ref:  +8 - +1 item, +3 class, +4 Dex<br/> Will: +9 - +1 item, +3 class, +5 Wis<br/> <br/> Normal Attacks:<br/>  Tail Slap - +4, 1d8+2<br/>  Mwk Sword Cane - +5, 1d6+2<br/>   - DC 20 Perception check to determine it's a weapon (DC 10 if handled)<br/> <br/>Class Abilities:<br/>  Consummate Liar - Add 1/2 level as bonus to Bluff<br/>  Hypnotic Stare - One creature takes -2 to Will saves<br/>  Mesmerist Tricks - 7 times per day, may implant trick in herself or other, one per person at a time<br/>   - False Flanker<br/>   - Gift of Will<br/>  Painful Stare - Can cause target of Hypnotic Stare to take more damage from an attack<br/>  Towering Ego - Gain Charisma bonus to Will saves<br/>  Bold Stare - Hypnotic Stare penalty applies to more rolls<br/>   - Disorientation - Penalty applies to attack rolls<br/>  Touch Treatment - 8 times a day, can remove fascinated or shaken conditions<br/> <br/>Class Skills:<br/>Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nobility) (Int), Knowledge (religion) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).<br/><br/>Skills:<br/>  Acrobatics            - +10 - +4 stat, +3 class, +3 ranks<br/>  Bluff                     - +11 - +5 stat, +3 class, +3 ranks<br/>  Diplomacy                 - +11 - +5 stat, +3 class, +3 ranks<br/>  Escape Artist             - +10 - +4 stat, +3 class, +3 ranks<br/>  Knowledge (arcana)        -  +9 - +5 stat, +3 class, +1 rank<br/>  Knowledge (history)       -  +9 - +5 stat, +3 class, +1 rank<br/>  Knowledge (local)         -  +9 - +5 stat, +3 class, +1 rank<br/>  Knowledge (religion)      -  +9 - +5 stat, +3 class, +1 rank<br/>  Linguistics               - +11 - +5 stat, +3 class, +3 ranks<br/>  Perception                - +14 - +4 stat, +4 racial, +3 class, +3 ranks<br/>  Perform (wind instrument) - +13 - +5 stat, +3 class, +2 trait, +1 rank, +2 item<br/>  Sense Motive              - +10 - +4 stat, +3 class, +3 ranks<br/>  Spellcraft                - +11 - +5 stat, +3 class, +3 ranks<br/>  Sleight of Hand           - +10 - +4 stat, +3 class, +3 ranks<br/>  Stealth                   - +10 - +4 stat, +3 class, +3 ranks<br/>  Use Magic Device          -  +9 - +5 stat, +3 class, +1 rank<br/><br/>Feats:<br/>Bonus - Manipulative Predator<br/>Bonus - Knockout Brawler<br/>Bonus - Reform<br/>1st - Predator's Charm<br/>2nd - Disable Digestion<br/>3rd - Squirming<br/>Bonus - Improved Feint<br/>Bonus - Combat Casting<br/> <br/>Traits:<br/>  Gentle System - Digestive system causes no pain/is actually pleasurable<br/>  Alternative Methods - Can consume opponents in other ways and not digest them<br/>  Innocent Predator - +4 to Bluff to convince someone that she isn't digesting someone<br/>  Soft Maw - Prey take -4 to check to wake up if swallowed while sleeping<br/>  Absorbtive - Can hold two souls of creatures that have been digested<br/>  Multiple Stomachs - Alters certain feats<br/> <br/>  Charming - +1 to Bluff and Diplomacy vs characters that could be attracted to character, +1 to save DC of language-dependent spells cast on such creatures<br/>  Reactionary - +2 to Initiative<br/>  Savant - +2 to Perform (wind) and is a class skill<br/> <br/>Flaws:<br/>  Cozy Sleeper - When attempting to wake up when swallowed, must roll twice and take lower result<br/>  Easily Digestible - If digested, predator heals Con+level damage, and treated as one size smaller for digestion time<br/>  Highly Edible - Count as one size smaller for capacity<br/>  Heavy Digester - -1 penalty to attack rolls and reduce speed by 5 ft when at half or higher capacity<br/><br/>  Sleepy - -2 vs sleep effects<br/> <br/>Equipment: 3k gp<br/> <br/>  Masterwork Sword Cane - <br/>  Masterwork Studded Leather armor - 175 gp<br/> <br/>  Mesmerist's Kit - 35 gp<br/>   - Backpack<br/>   - Bedroll<br/>   - Belt Pouch<br/>   - Entertainer's Outfit<br/>   - Flint and Steel<br/>   - Hypnotist's Locket<br/>   - Ink (1 ounce)<br/>   - Inkpen<br/>   - Iron pot<br/>   - Stationery<br/>   - Torches (10)<br/>   - Trail rations (5 days)<br/>   - Waterskin<br/>  Masterwork Musical Instrument - +2 to Perform checks using it - 100 gp<br/><br/>  Cloak of Resistance +1 - 1000 gp<br/> <br/>Spells per day:<br/>  0 - Unlimited<br/>  1st - 7<br/> <br/>Spells Known:<br/>  0 - 6<br/>        Detect Magic<br/>	Detect Psychic Significance<br/>	Light<br/>	Mage Hand<br/>	Prestidigitation<br/>	Telekinetic Projectile<br/>  1st - 3<br/>	Charm Person<br/>	Command<br/>	Hypnotism</div></div></div>