Once you've gotten your attributes just punch them into a sheet on the myth-weavers site and it'll automatically add bonuses to a lot of stuff for you. You'll still have to fill in quite a bit though. For (starting) hp take the max roll and add your CON bonus to it. Since we'll all be using gestalt characters you take the biggest of the two hit dice from your classes, for example if you were a barbarian wizard you'd use the barbarian's d12 over the wizard's d4, making your starting hp for that combo 12 + Con bonus.<br/><br/>Armor is just a matter of putting numbers in the already labeled boxes and it should automatically add them together for you.<br/><br/>Starting money I believe you have to look up according to your classes, again probably taking the biggest option between the two.