<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">@Jermayan: The high damage to health ratio is very much intentional. In reality, people die from a lot less than an axe to the face. I might tone down armor a bit. Perhaps, instead of using it for flat damage mitigation, have it be a bonus to defense. Similarly, I was thinking of having damage modifier apply to attack as well as damage itself. I'll run some tests and see if it's worth trying.<br/><br/><span style="font-weight: bold">Wilnomna</span><br/>0 HP. Cannot act.<br/><br/><span style="font-weight: bold">Elisia</span><br/>Does nothing. +1 STA recovery this round.<br/><br/><span style="font-weight: bold">Ferya</span><br/>Attacks Tigress. Accuracy 2 +5 +4 +1 (duelist) -3 (enemy long reach) = 9. Dodge 11. No hit.<br/><br/><span style="font-weight: bold">Alex</span><br/>Attacks Dwarf. Accuracy 3 +5 +6 -2 (poor match) = 12. Dodge = 9. Hit.<br/>Attack 4 +6 +2 (large) -2 (poor match) = 10. Defense 1 +4 = 5. Defense failed.<br/>Damage 6 (2d4) +3 = 9. Armor 7. Wound 2.<br/><br/>Attempts to feint. Alex 3 +5 +3 = 11. Dwarf 1 +4 +5 +2 = 12. Failed. <br/><br/>Uses Frost Grenade on Dwarf. Accuracy 1 +6 +2 = 9. Dodge 9. Hit.<br/>Attack 2 +2 = 4. Defense 5 +4 /2 (projectile) = 4. Partial defense.<br/>Damage 3 (1d4). Armor 7 /2 (ineffective) = 3. No damage taken.<br/>Dwarf suffers -1 Agility until ice is broken. His weapon becomes a 1d7 blunt weapon until a successful strike.<br/><br/><span style="font-weight: bold">Anya</span><br/>Uses Tail Slam (2 STA) on Human B. Accuracy 4 +6 = 10. Dodge 8. Hit.<br/>Attack 1. Defense 2 +4 = 6. Full defense. No damage taken.<br/>Knock down 4 +7 = 11. Resilience 5 +5 +5 (from defense) = 15. Knock down failed.</div></div></div><br/><br/>After her little fall, Elisia appeared to be rather confused. While she fell away from the centauress, she was not far from the large female who hurt her. In fact, her lying around might have given the tigress enough time to switch her attention to the half-elf, probably dealing with her swiftly and cruelly, if not for Ferya. The salamander, reassured by what just happened that the tall bandit was the strongest opponent of the group, rushed forward, swinging her sword. Her attack was swift, but her opponent seemed rather perceptive. She quickly took a defensive pose, the long halberd serving quite effectively to keep Ferya at range. In the end, she is unable to get close enough to actually score a hit.<br/><br/>Alexandra continues to assault the short bandit in front of her. She moves quite gracefully, with greater agility than one might expect of a creature that size, but most of her offensive is stopped short by the dwarf's armor. Still, she had managed to hurt him twice, while he had yet to land a hit on her. He withstands her continued assault, but notices that something about her movement is slightly off, as if she doesn't mean to really strike him. For this reason, when the centauress grabbed something from her bag and tossed it toward him, he was ready for something of that nature. He put up his axe to defend, but what he didn't expect was for it to be a glass vial. It broke on impact, releasing frost and ice at him. His armor protected him from any immediate damage, but the ice did cover most of his weapon, freezing it to his gauntlets, weighing him down somewhat.<br/><br/>Anya continues to engage the enemy in front of her. The smell of blood drives her into a bit of a frenzy, adding some speed and weight to her attacks. Unfortunately, coupled with the hunger, it seems to throw her balance off. Even as she goes to swipe the human with her tail, he manages to defend himself with his rather crude weapon, deflecting it to the side. Although the force behind the blow is significant, he stays on his feet, ready to continue the fight.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><span style="font-weight: bold">Tigress</span><br/>Attacks Ferya. Accuracy 3 +6 +4 -2 (enemy close) = 11. Dodge 10. Hit.<br/>Attack 6 +4 -2 (enemy close) = 8. Defense 4 +4 +2 (duelist) = 10. Partial defense.<br/>Damage 7 +7 -2 (enemy close) = 12. Defense 2 +2 /2 = 2, Armor 1 +3 = 4. Wound 6.<br/>As part of her attack, Tigress takes a step back and is not at long reach distance again.<br/>Also, seriously, what's with the dice?<br/><br/><span style="font-weight: bold">Dwarf</span><br/>Attacks Alex. Accuracy 1 +3 +4 = 8. Dodge 11. No hit.<br/><br/><span style="font-weight: bold">Human B</span><br/>Attacks Anya. Accuracy 3 +4 +4 = 11. Dodge 11. Hit.<br/>Attack 2 +4 = 6. Defense 6. Partial defense.<br/>Damage 3 +5 = 8. Defense 1 +3 /2 = 2. Armor 1 +1 (assuming her skin is tougher than normal). Wound 4, fatigue 2.<br/><br/><span style="font-weight: bold">Archer</span><br/>Shoots Alex. Accuracy 3 +5 +4 = 12. Dodge 11. Hit.<br/>Attack 4. Defense 5 +6 /2 (projectile) = 5. Partial defense.<br/>Damage 3 + 2 +2 = 7. Defense 3 +3 /2 = 3. Armor 5. No damage taken.</div></div></div><br/><br/>While she manages to close the distance between them, Ferya quickly loses that small advantage. Her weapon is light and swift, not the best choice to defend against a heavier weapon, which she learns the hard way. The furry bandit swings at her, her attack a bit awkward at this distance, but the force behind it is still enough to knock the slender blade aside and leave a deep wound on the half-salamander. Using the force of her blow, the tigress pushes herself back a bit, creating enough room for herself to properly manuever her weapon. She grins widely, thinking she had Ferya on the ropes.<br/><br/>The dwarf meets with less success. While the ice does not inconvenience him much, he does not appear to have the necessary speed to land a hit on Alexandra. His swing goes wide, requiring only minor movement from the centauress to avoid. Good thing, too, as the archer - whom the party can now see to be a younger female, a half-elf by the looks of her - decides to go for the literal biggest target and lets loose an arrow. But the alchemist, apparently used to paying close attention to her surroundings, if not to combat, sees it coming. She manages to put up her sword in defense, diverting the arrow, and her armor takes care of the rest. It pierces into the leather, but does not reach Alexandra's skin, and quickly falls down beneath its own weight.<br/><br/>The man engaging Anya, on the other hand, seems to finally collect himself and manages to land a hit on her. She intercepts the swing, but her weapon of choice has no leverage and low reach, and only slightly hinders him. His club smacks into her side, sending a jolt of pain through her ribcage and upsetting her breathing significantly.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Party status for start of next round:<br/>Wilnomna is still knocked out.<br/>Elisia is at 6/6 HP, 2/3 STA.<br/>Ferya is at 1/12 HP, 3/6 STA.<br/>Anya is at 8/12 HP, 5/6 STA (+1 from Tireless).<br/>Alex is at 12/12 HP, 5/6 STA.<br/><br/>@Alenora: Honestly, if we were following the system more strictly (2 AP per turn and such), you could hold 1 AP to recover extra STA. Also, you were pretty unlucky as well. But as things stand, I think it should be fine for you to go 1 or 2 points of STA "in debt", in exchange for some penalties until end of round (due to fatigue). Considering Elisia is not very suited to melee, it probably won't make a difference.<br/><br/>@Jermayan: The dice have been pretty mean, but it's also kind of my fault for being a bit too vague on explanations. As I said, I will judge writing pretty strictly, so here is a small hint to my thinking.<br/>You listed "grappling" in Anya's profile. It is very different from striking (which you had her attempt so far, hence why you aren't getting any bonuses to your attacks) and your weapon has very low reach. You are basically playing by the enemy's rules. Your best bet would be to try and capitalize on what she is good at, that is, getting up close and personal.</div></div></div>