Rissle takes a moment to spy ahead while The Chosen are planning. It's daylight out, giving a clear view of the town. The mill seems to function as both food storage and production. It looks like guards have been posted there permanently following the raid. On the far side of the keep is the church, which is well defended by a high wall. She figures that some might run to it for safety if the keep was out of reach.<br/><br/>And the Keep. Searching around, there's only one way in and out; the main gate. A drainpipe is visible near the riverside, but it's blocked up, and you'd likely be in single file combat trying to force your way down it. Anyone who makes it to the keep is out of reach, save for a full scale siege, and there's still the separatists to find. Lexikandras' point is valid: While Jayazi and Malark would fit in as humans, the others would stand out clearly in the keep.<br/><br/>The cultists accompanying you are divided in opinion. Those who spent their nights with Nezasit are strongly in her favor, whereas some, but not all, think a hit-and-run ignoring the keep would be best. Regardless of disagreement, all cultists will respect and follow orders given  to them by the Chosen without question. They await your decision, the kobolds sitting close by each draconic member of the party in silent awe.