[[ Bright, your an alchemist as in the class from the advanced players handbook? if so a lvl 5 alchemist has +4 to his fort save. You would take that plus whatever your constitution modifier is, so say you have 12 con that would be +1..... take the total of those and add it to the roll of 1d20 vs the DC of the save which in this case is 16.]]m<a class="postlink" href="http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/alchemist.html">http://paizo.com/pathfinderRPG/prd/adva ... emist.html</a>m<br/><br/><br/>Xarces was pleased to be moving through the jungle once more, having bid the strongvine tribe farewell, they had set out to put a number of plans in motion. Namely they spices the mules carried had been adequately drugged with the narcotic that Jule's had so skillfully produced. Furthermore they where actively seeking for a patrol of the lizardfolk that resided at the temple so that Linda could work her magic upon their slain corpses.<br/><br/>The journey went well enough, Xarces scanning the foliage for signs of movement.  Though this would change in an instant as several arrows are fired upon them from nearby cover.<br/><br/>"This looks like what we where after." he comments as several short, presumably poison dusk lizardmen move in the underbrush around them. Xarces immediately springs into action, starting a song as he moves towards the lizardfolk on the right and draws his blade.<br/><br/>[ Standard action: starting bardic performance<span style="font-style: italic"> inspire courage </span>Move action: attempting to move into melee range with lizardfolk, drawing weapon as a free action as part of the move.]<br/><br/>[as such anyone who attacks will have a +2 to hit and to damage]