The continued commotion and yelling above deck combined with the fact the ship suddenly swung around finally gets Linda to return topside under the assumption something major is going down. The situation being clearly such that action is needed before stopping to take a full stock of everything that started occurring during her absence. So she springs into, or more accurately delegates, action onto the most readily apparent threat she notices upon getting above deck. The chain leading from near the helm to the water.<br/><br/>Wrapped up as it is to conceal it's nature, the Bloody Skeleton can still collapse into a pile of bones. Meaning it can be conventionally carried much as Linda's lost skeletons often were. In a mirror of the last time the Swiftwind was attacked, a figure comes tumbling out of Linda's sleeve. Immediately springing into action, the Bloody Skeleton grabs onto the chain and hauls in the opposite direction. Trying to pull whatever is holding onto it up onto the deck in an inversion of fate.<br/><br/>[Action recap:<br/>Linda: Move onto deck. Release Skeleton taking up the standard like I remember it doing last time.<br/>B Skele: Grab onto chain and attempt to pull the mermaid onto the deck.  Or at least the chain since she's probably dead after the Lightning Bolt. If required, Strength check rolled 5+5=10.]