<span style="font-weight: bold">EDIT: Forgot flanking bonus</span><br/><br/>Takal just manages to sidestep the charging drider as it comes barreling past him. "Should'a seen that coming a mile away. Well looks like just about everyone got pulled into this, if only people would keep their mouths to themselves."<br/><br/>(initiative=no longer matters)<br/><br/>Takal unleashes a montage of blows upon the driders whose back is to him. (Imagine that montage.)<br/><br/>{I'm gonna assume the drider is flat footed because she has her back to me.}<br/><br/>Attack:<br/>First a straight.<br/>Roll #1 (1d20 + 15): 11 + 15 +2 flanking = 28 hit Damage:[1d10 + 7: 6 + 7 = 13]<br/><br/>Followed by left and right hooks, which both bounce off her stoney skin.<br/>Roll #2 (1d20 + 15): 3 + 15 +2 flanking= 20 Miss<br/>Roll #3 (1d20 + 15): 4 + 15+2 flanking = 21 Hit<br/>Damage=1d10 + 7: 10 + 7 = 17<br/><br/>Afterwards Takal leaps into the air {Jump: (16) + 20 = 36} and brings his heel down on the head of the drider.<br/><br/>1d20 + 10: 8 + 10 +2 flanking = 20 Miss<br/>Unfortunately it did not connect.<br/><br/>[Total Damage=30]<br/>{I hate random number generators, they never roll as consistently well as an actual polyhedral. Even though dice are random as well, dice have gamer magic, whereas number generators do not. (Not to dis your idea prax, i just hate number generators.) And yes i do actually believe that a lucky set of dice will overall give you better numbers than computer generated ones.} /rant