Bah, looks like I missed Improved Chomp when I updated those - it's supposed to allow you to attempt to ingest them straight from a bite attack and skip the grapple step.  I guess that's what I get for working on it so late at night.<br/><br/>On the damage front, I had been looking at that but hadn't actually run the numbers, and that definitely needs to come down a lot.  I'm thinking of cutting the progression on that in half, such that you get dice every other level rather than every level.  Level 10 would then be 5d3 bludgeoning plus 5d3 acid and their associated bonuses, which would lower the average down to ~20, but that's before any feats that add to digestion damage.<br/><br/>Honestly, I'm seriously considering going back through and taking a lot of the feat chains and condensing them into a single feat that has level-based scaling or just plain removing some like Predatory Instincts and baking that bonus into the core system, because as Sansuki mentioned, it takes 4 feats just to get to one 'goal', so to speak.  Without the doubled feat progression that Ambrose houseruled in that just doesn't enable viable characters.  As it is you still have most if not all of a character's feats going toward the vore side of things.<br/><br/>On the other hand, while I enjoy working on this, I can't constantly be cranking out new versions because it'll keep delaying the start of the game due to people needing to regen characters.  I guess I'm asking where you guys want me to draw the line in terms of 'This is what we're using' for a final version.  I'm going to be doing at least one more pass to make sure there aren't any more errors like the one Sansuki caught, but unless you guys wish otherwise, that'll be the last one that I post up so that we can actually get this game started.