<span style="font-weight: bold">&lt;&lt;2ND CARRIAGE: ALYSSA, ANGEL &amp; LARYNN&gt;&gt;</span><br/><br/>Extracting herself from Big Belly is a harder task that Larynn would have expected. The little catgirl has an impressive grip, both inside and out, and her alimentary canal refuses to surrender even an inch of the aasimar girl's flesh without a fierce struggle. Even as Larynn slowly squirms her way free, she can feel the gastric muscles surrounding her upper body attempting to suck her inward every time she pauses. All the while, she can hear the sounds Big Belly's body rumbling around her: a mixture of self-satisfied purr and gurgling belly that tells her in no uncertain terms how the catgirl expects this struggle to end. Judging by Larynn's quickly stalling progress, she might even be right - or so it seems, until...<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Big Belly's DR prevents 1 damage.</div></div></div><br/><span style="font-weight: bold">*POP*</span><br/><br/>The sound from Big Belly's mandibular joint is clearly audible as Alyssa's blow strikes home, forcing the bone out of place exactly as planned. Big Belly's jaw falls slack against her chest, giving her a look of distressed surprise that might reflect her thoughts as she collapses with a gurgling groan of displeasure. From Larynn's perspective, the effect is a spasm of throat muscles squeezing her upper body for a second before abruptly loosening, leaving her partially engulfed but unrestrained in the now unconscious catgirl's mouth.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Larynn is no longer grappled; she can remove herself from Big Belly's mouth whenver she likes.</div></div></div><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">White Fur's special ability heals 5 damage and removes 5 nonlethal damage.<br/><br/>Thorn Body damage against Angel's bite: 1d6 (4) + 7 = 11 damage</div></div></div><br/>Dozens of needle-sharp hairs pierce Angel's mouth as she chomps down on White Fur, punishing her lips and gums for her attempt at a spiny meal. It's little consolation to White Fur, though, as Angel's jaws and spines clamp down to add to the growing collection of half-healed punctures decorating her body - wounds, she notes, that are barely mending now, if at all. There's blood in the air, too much of it hers; the thick coppery scent overwhelmes her nostrils, dulling her other senses as she struggles to focus on her opponent. She can't afford to let herself get tagged again...<br/><br/>It wasn't supposed to go like this. The alphas said it was an easy job: jump the carriage, take out the guards, and get out on the stalker's signal. Nobody was supposed to get hurt, or captured, or eaten. So whyare two-thirds of her team down, and half of those taking a trip down someone's gullet? And where in the<span style="font-style: italic"><span style="font-weight: bold">hell</span></span>is that stalker?! If he doesn't give the signal soon, there's not going to be a team left to withdraw...<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Acrobatics to break fall: 1d20 (14) + 11 = 25, success<br/><br/>White Fur withdraws.</div></div></div><br/><span style="font-style: italic">Screw the stalker. This isn't worth dying for. </span><br/><br/>"This isn't over," White fur growls, glaring unfocusedly at Angel. "I'll come back... make you dog meat... jus' you wait." The catgirl spits a mouthful of blood at the wolfess's feet, then turns and leaps from the carrriage, hitting the ground at a full run.  Before Angel can react, the catgirl is a rapidly retreating crimson and white streak headed for the nearest alleyway. Seconds later, the two rooftop figures break away as well, leaving the two carriages now side-by-side to continue their journey - once they get back on course, that is.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Driving a vehicle outside of combat is a DC 5 check. Since taking 10 is now an option as well, Anyone in the party should be able to drivethe carriages if they wish.<br/><br/>With only Orange Fur remaining, combat is effectively over. Rewards will be given in the next post, depending on what everyone decides to do with the survivors.</div></div></div><br/><br/><span style="font-weight: bold">&lt;&lt;CARRIAGE 2 STATUS SCROLL&gt;&gt;</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Alyssa HP: 70/70 (100%) [AC: 25 (+2 armor, +1 deflection, +4 Dex, +1 dodge, +7 Int), CMD: 30 (32 vs. grapple)][invisible]<br/>"Angel" HP: 35/67 (52%*) [AC: 27 (+7 armor, +1 deflection, +3 Dex, +2 natural, +4 shield), CMD: 27 (29 vs. grapple]<br/>Larynn HP: 100% [AC: 21 (10 + 6 Armor + 0 Dex + 2 Natural + 3 Deflection), CMD: 20][grappled]<br/>Padma HP: 100% [AC: 19 (+2 class, +1 dodge, +1 Dex, +5 Wis), CMD: 24 (26 vs. trip]<br/><br/>Torn Jacket's HP: 0% [unconscious, swallowed (in Angel's mouth)]<br/>Big Belly's HP: 0% [unconscious]<br/>White Fur's HP: 8%** [AC: 18 (+3 armor, +2 Dex, +2 natural, +1 size), CMD: 22 (24 vs. grapple)][fleeing]</div></div></div><br/><span style="font-size: 120%; line-height: 116%;"><span style="font-weight: bold">Part 2 of 2</span></span>