<span style="font-style: italic">Bare-bones, mechanical-only reply - I'll fill in flavor text tonight after I get home.<br/><br/>Marten 2 rolls a 6 + 1 to resist, raccoon 2 rolls a 5 to resist. Also, after seeing how hard it is to get a good hit in without aces, I'm considering bending the rules more and allowing charisma bonuses to apply to seduce checks... thoughts?<br/><br/><span style="text-decoration: line-through;">Next in initiative order is Arcea, followed by the enemies (and Maribel) again.</span> At this rate, it's unlikely the combat will last much longer, but there are still some dangerous enemies to worry about.<br/><br/>Edit: Ack, as Mouserem thoughtfully informed me, we're actually supposed to re-draw initiative at the top of a new round! You can either draw your own (followed by a skimpy post with nothing but an init card) or wait for me to do all of them when I get back. For now, the enemy's card is 10 of hearts, so only jokers and face cards will allow you to go before them.</span>