OOC:  I know plenty well all of the potential issues that can go into even something as comparatively simple as this, and I agree that it's probably a bit early to be doing large-scale system changes.  That being said, one thing that might have cropped up here (and is a fairly common problem in many other systems including D&D/Pathfinder and others like it) is that of low-level health vs weapon damage, where characters can go from full health to effectively dead in a single round of combat.  It's a fairly simple issue to fix with simply tweaking some of the damage values that are getting thrown around, and is definitely simpler than trying to overhaul the combat system entirely.<br/><br/>Looking to the side, the welcome sight of Ferya downing her opponent is quickly dampened by the rather distinctive noise of one of their larger equine companion slamming to the ground.  Alexandra calling out that there's an archer nearby just makes the situation go from bad to worse, as Elisa was the only one in their little group with any significant ranged capability.  In any case, all it really meant was that downing her opponent was now all the more important.  Focusing on the bandit in front of her, she's about to start to press again when the rather distinctive coppery smell of spilled blood reaches her from the other bandit.  Taking a long shuddering breath, her pupils dilate significantly, but the only warning that the bandit has is when she steps closer and whirls in a circle, her tail whipping about at head height.  If it connects, it'll certainly knock him around pretty badly, as her tail is close to half of her total bodyweight.<br/><br/>[ Given how the wound Ferya did was described plus the proximity, it's probably safe to assume that Blood in the Water goes off. ]<br/><a class="postlink" href="http://orokos.com/roll/389647">Tail Slam</a>:<span style="text-decoration: underline">1d6+7+2</span><span style="font-weight: bold">13</span>