Just as the Blackscales reach the point the ambush would enter their peripheral vision Linda springs the trap by centering the flashy but effective<a class="postlink" href="http://www.d20pfsrd.com/magic/all-spells/g/glitterdust">glitterdust</a>spell on the group of lizardmen.<br/><br/>Once the spell has had the chance to go off and thus avoid friendly fire the bloody skeleton rushes into the fray, unleashing it's tireless ferocity on the first Blackscale it can reach.<br/><br/>The dracotaur slowly turns to follow the motions of the Blackscales as they pass, only to charge the rear of them as the bloody Skeleton assaults the front of their (hopefully) disabled group. Catching the unsuspecting lizardmen between a figurative rock and hard place as the skeleton that's been butchering their number attacks from the front and their own honored defender strikes from behinds.<br/><br/>The armored skeletons remain withheld from the melee for the moment.<br/><br/>[Linda casts Glitterdust. DC 17 will save to resist blindness.<br/><br/>Bloody skeleton attacks the Blackscale at the front of the group or whatever wound up closest as the ambush began. Claw, Claw, Bite rolled 1d20+9=25,25,16. Potential damages rolled 1d6+5=7,7,9.<br/><br/>Dracotaur zombie charged the rearmost Blackscale to close the pincer. Charging spear rolled 1d20+12+2=26. Potential damage rolled 2d6+9=16. Zombie AC reduced by 2 until next turn.]