I must have misread feint, thinking it was a success check vs ACC.<br/><br/>"As for your example with the swordsmen. You can't seriously expect two characters with a very similar build to be very different, can you?"<br/><br/>The point I was trying to make is that similar builds would be very common with the old set up. But I think how you reworked character creation solves this problem.<br/><br/>As to your question,<br/>There are some games that balance everything, superhero games are a prime examples of this. Some other games embrace imbalance, Palladium publishing's games are probably the most imbalanced thing I have ever seen.<br/><br/>Having played both of these, I would say that although embracing imbalance can be a lot of fun, it can put a lot of stress on the GM. You may want to write up a list of races and see just how imbalanced they are, and how you would deal with such characters in your game.<br/><br/>If it looks feasible, I would say go with some imbalance.