{{Hustling is the fastest speed a character can move over long distances. Alternating between sprinting and resting works out to a hustle. A character can hustle for 1 hour without a problem. Hustling for a second hour in between sleep cycles deals 1 point of nonlethal damage, and each additional hour deals twice the damage taken during the previous hour of hustling. A character who takes any nonlethal damage from hustling becomes<a class="postlink" href="http://www.d20srd.org/srd/conditionSummary.htm#fatigued">fatigued</a>.}}