((<a class="postlink" href="http://orokos.com/roll/137981">Bluff:  2</a>))<br/>Gorun makes no particular effort at hiding his intentions, but doesn’t try to telegraph anything, either.  He can’t think of much he really needs to buy for himself, but he does make his way around town briefly to see if anything catches his eye.  The general store next door to the mayor’s office doesn’t.  In fact, nothing that involves mundane equipment does — he is his own weapon, after all.  He almost walks past the magic shop.<br/>…Almost.<br/>He takes an abrupt left turn on the spur of the moment (nearly colliding with a burly lumberjack, whose offended exclamation the bull ignores) and enters.  He receives no greeting and offers none in return.  Magically enhanced equipment and the like are summarily ignored; Gorun doesn’t have the funds to get anything extravagant and he already knows that.  Instead, his attention is on the potions available.  Cure Light Wounds is a given.  In fact, he buys two.  Enlarge Person also catches his attention, but he already knows it would have no effect on him.  Or, at least, its opposite, Reduce Person, didn’t that one time it was cast on him.  He ponders Shield, but decides against it, not being sure just what effect it might have on his fighting style.  Expeditious Retreat, on the other hand, strikes him as a good idea once he reads it, since it doesn’t necessarily have to be used defensively.  One last potion, Compel Hostility, is bought as an afterthought.  He’s not quite sure how sturdy some of his fellows are, and he just may be a harder target to do any damage to then some of them might be.<br/>Once he’s made his purchases, he goes around the town one last time before setting off toward the bridge.  Three of the group are already there — five were one to include their animal companions — and he grunts a general greeting to the group as a whole before seating himself on the ground.