(You've 24 max, then you took 20 since combat started... Damn. Quick run-down of bleeding out:<br/>On each of your turns, you roll to survive: 10 or higher is a pass. After 3 fails or passes, you either die or stabilize naturally. A hit during this cause 2 failures. Someone's gotta heal you quick.)<br/><br/>With the bandit having broken free, Holli swings into them wildly, leaving the last bandit heavily wounded, as their companions are still unable to do anything inside Holli.<br/>(Ruby, you're up!)