<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">This might be useful aswell <img alt=":)" src="./images/smilies/smile.gif" title="Smile"/><blockquote><div><cite>Praexon wrote:</cite><span style="color: orange"><span style="text-decoration: underline">Heodo Loot (excluding eaten items):</span><br/>Gorgrah:<br/>    Quarterstaff (skull end is +1 <a class="postlink" href="http://www.d20srd.org/srd/magicItems/magicWeapons.htm#spellStoring">spell-storing</a>, wooden end is masterwork)<br/><br/>Worgs:<br/>    chain shirt barding x2<br/>    +2 chain shirt barding<br/><br/>Inse:<br/>    coin purse containing 523 gp<br/>    Boots of Goblinkind (+5 move silently)<br/>    22 masterwork arrows<br/>    5 +2 keen arrows<br/>    5 +1 silver arrows<br/>    felt drawstring bag containing unidentified sapphire (face value ~1,000 gp)<br/>    unidentified vial of sour-smelling clear liquid<br/>    unidentified vial of dry dust<br/>    masterwork theif's tools<br/>    silk rope<br/>    misc. personal items<br/><br/>Hobgoblin Warriors:<br/>    1,504 gp 450 sp  (most of the coins are of Jejunian mint)<br/>    flask of cheap, hard liquor x5<br/>    unidentified amber earring (face value ~500 gp) <br/>    masterwork dagger x 7<br/>    masterwork longbow x 3<br/>    arrows x 68<br/>    masterwork spear x 3<br/>    masterwork greataxe<br/>    masterwork morningstar x 2<br/>    misc. personal items<br/><br/><span style="text-decoration: underline">Old, as of yet unclaimed Loot:</span><br/>+2 large steel shield<br/>+1 parrying longsword (+1 insight bonus to AC)<br/>various mundane items including an empty container of rations<br/>+3 bastard sword<br/>+1 keen longsword<br/>+1 longsword<br/>potion of jump (Caster level 10)<br/>potion of aid (Caster level 10)<br/>1,300 gp<br/>unidentified ruby (face value ~1,000 gp)</span><br/></div></blockquote><br/>Can't remember what was taken other than the +2 Chain barding for Heshaar and the earring for Sashi already. And a fair chunk of the change for the room <img alt=":)" src="./images/smilies/smile.gif" title="Smile"/></div></div></div><br/><span style="font-style: italic">Maps, done them in seperate spoiler tags <img alt=":)" src="./images/smilies/smile.gif" title="Smile"/><br/>Area Map</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><img alt="Image" src="http://i239.photobucket.com/albums/ff53/Kheitenn/DND/armel_map.gif"/></div></div></div><br/><span style="font-style: italic">Town Map</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><img alt="Image" src="http://i239.photobucket.com/albums/ff53/Kheitenn/DND/ArmelTownMap.gif"/></div></div></div><br/><br/>Rihyan smiles a little at Mindy, "I think that would be better left after a good rest, and for now, I could really do with a bath," he says to her, before heading over to the corner he had left his pack saddle in and picking it up, apparently with little effort.<br/><br/>He leave the three chests from Nursiki's tent though where he had placed them, as he heads out of the main lounge area, looking first for a room to sleep in, and finding one with a sufficiently centaur proof bed, depositing the pack saddle in the corner of that room.<br/><br/>Wondering where Chrrou is, vaguely remembering an offer of help, he starts to get his armour off, showing the flexibility that surprises most people about centaurs as he works the buckles near his groin and around his hind legs and just under his tail.<br/><br/>Finally, he managed to get it off, and drops it down with a slightly melodious chink of metal. The padding underneath it is much easier to get off, revealing his coat fully, though it looks in rather bad shape. It's been a long while since he's felt safe enough to remove his armour, and the continuous rubbing along with sweating had darkened his coat, and left it with uncomfortable looking sworls and clumps in his fur.<br/><br/>Other things that were hidden are now a little more obvious aswell, the fact his humanoid torso is pretty much hairless to a little below his navel, where the fur of his equine portions begins, and is impressively muscled. His equine half is just as impressively muscled aswell, and as he heads out towards finding one of the baths, the muscles under his coat move with smooth fluidity.<br/><br/>His belly is also much clearer, and has obviously not yet really got into digestion mode, lumps and bumps obvious in the swollen curves, where his meals are still pressing outwards, and is well huge. He's probably got close to if not more than his own impressive bodyweight compressed in there, and it might almost be comical, if it didnt just empasise how powerful a predator he was. The fact he barely seems hindered by the bulk is all that much more impressive, as he walks down, checking each of the bathrooms hoping to find a big enough one for him.<br/><br/>Eventually he finds one that is more like a small lake than a bath, and laying his sword to one side, the only protection he'd brought with him, though really his strength and stomach are probably all the protection he needs.<br/><br/>He's about to step into the water when he stops remembering something, or more precisely someone. Turning, he heads back toward the main room, ignoring any reactions he gets, and the fact he is flat out nude now, he may get a couple, he heads over to Aurilia.<br/><br/>Stopping by her, he smiles a little shyly at her, unsure how she would take his invitation, though pretty sure a least one of the others would construe something from it. "Aurilia," he says to her, "it might help a little if you were submerged in water, you'd be able to move a little easier with that," he gestures towards her belly, "in the water, it would give you a bit of support." He suddenley realises though that coming here nude might not have been the best of ideas, and he has to ruthlessly surpress any thoughts about how attractive her belly is to him at the moment, his reaction would be rather obvious.<br/><br/>He looks a bit more embarressed, feeling himself beginning to stir, though there wouldn't yet be anything visible unless someone is paying far more attention to his sheath than they should be. He wants to head out the room before he embarressed himself more, but remembering that Aurilia can't move all that easily, and wanting to be on hand to give her help if she needs it.