[It doesn't really bother me at all. Turn Undead is a threat faced when playing a Necromancer. Which is why I politely called out Dura's turn, explained the situation from the side of having the statblocks on hand, and did the admittedly headache inducing bookkeeping in your stead.<br/><br/>Cycling out old undead as players grow in level is another facet of Necromancy. Even the Cleric Arctype that gets an undead companion (Which is what I would have changed Linda too had Jermayan decided to go full melee.) has to replace it as she levels. I will keep in mind to keep their numbers down.<br/><br/>Also, I interpreted Dura using Positive energy as mercy instead of cheating.<br/><br/>Arcana rolled 5+13=18. Passed.<br/>Swallow rolled 1+11+5(Bonus the spell gets for being in control of a grapple)= 17 I wasted my luck doing the turn undead bookkeeping.]<br/><br/>Linda watches Dura vanish from the corner of her eye with a face full of fury. The undead she lost were much weaker than the ones recently raised from Blackscales, but they had sentimental value and the ability to appear in public without drawing extra attention. Her stomach even sounds angry as it grumbles hungrily as a herald to the fate of the woman wrapped up in her hair and coils. Wasting no more time Linda is upon her with intent to make her just the first of several to fatten her tail once again.<br/><br/>[Left Linda's success on eating the guard open ended. Not sure if narrative and bonuses will beat the nat 1.]