[Ambrose: This might be one of the reasons the Arcanist class is considered overpowered... >.< The counterspell exploit just looked too useful to pass up when I was rebuilding Linda and the moment was perfect to use it. It's not free on my end by any stretch though.<br/><br/>Sylvira: Given the thematics of this game, Dura's Animate Dead spell backfiring instead of fizzling out upon being countered is dramatically fitting for obvious reasons. The Karrnathi Zombies are different matter, Dura is using Command Undead to control them. The description could be purely fluff, but her hold on them is in fact much weaker mechanically.<br/><br/>Since I neglected to do it last post due to not entering IC actions: Knowledge Religion for the Karrnathi Zombies rolled: 16+15=31.]<br/><br/>Quickly realizing what Dura is about to do, a bolt of unrestrained magical energy crackles along Linda's body as the onyx gem leaves Dura's hand. It jumps from Linda's hand to the flying gem with a snap of her finger. The effect of which takes a moment to become apparent. Even Linda seems surprised when the kraken attacks Dura...<br/><br/>Which is more than enough of an opening for the even the fresh Zombies to charge in. Having learned Necromancy in a Karrnathi state institution, Linda is acquainted with their military zombies enough to recognize them in action. And know how lucky she just got to escape with only a scratch.<br/><br/>But she's not quite as helpless as looks would imply. "There going to be focused on me. We can use this." Linda remarks as her skin toughens from Synys' spell and again crackles with magic energy. A moment later she's slipping backwards through a crack in space while reaching into her sleeve to release the Bloody Skeleton, and emerging from a second one a good distance away while leaving the semi-familiar figure of a Lizardman cloaked in far too many layers of clothing where she was previously standing. "Keep the old one's busy first. They're intelligent and have military training." She pats her stuffed stomach. "I might be able to handle the fresh girls. For awhile at least..."<br/><br/>Linda's Undead quickly engage Dura's Undead. Attacking the Karrnathi Zombies to keep the more dangerous ones in a fight as per Linda's orders. Tubz with it's mighty spear and Bloodscale attacking with tooth and claw.<br/><br/>[Linda; Swift/Immediate action: Counterspell Animate Dead, Move action: Dimensional Slide Exploit (Counts as a five foot step, able to move up to (levelx10 (70) feet), Standard/Move action: release the Bloody Skeleton.<br/>Digestion(This is important due to a feat.): Vore check rolled 6+5+3+(Predatory Instinct)=14+(PI). Damage rolled 4 bludgeoning, 1 acid.<br/>I assume all three are still alive as of the first round given the last description?<br/><br/>Tubz attacks Karrnathi Zombie 1: Attack rolled: 14+11=25. Damage rolled 5+9=14 piercing.<br/>Bloodscale attacks Karrnathi Zombie 2: Claw, Claw, and Bite attacks rolled: 20+9=29 (Confirm rolled: 15+9=24. Yes, Pathfinder undead are vulnerable to Critical hits.), 8+9=17, and 5+9=14. Damages rolled: 4+5=9(18) slashing, 4+5=9 slashing, and 4+5=9 slashing.<br/>In the interest of fairness, don't forget to apply the Karrnathi Zombie's DR to the non-slashing physical damage unless fudging numbers in our favor.<br/><br/>Linda: 34 hp, 15 AC, Fast Healing (# of Prey)<br/>Tubz: 40 hp, 12 AC, DR 5/slashing<br/>Bloodscale: 48, 18 AC, DR 5/bludgeoning, immunity to cold, Fast Healing 3, Deathless]