<span style="font-weight: bold">&lt;&lt;THE BOATHOUSE&gt;&gt;</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Initiative counts:<br/><br/>Garrus: 1d20 (11) + 3 = 14<br/>Leena: 1d20 (1) + 7 = 8<br/>Mareth: 1d20 (8) + 2 = 10<br/>White Fur: 1d20 (12) + 2 = 14<br/>Zeb: 1d20 (10) + 3 = 13</div></div></div><br/><blockquote><div><cite>Mareth wrote:</cite>"Garrus, Leena -  call down Zeb and secure the trade goods. We're about to have a visitor."</div></blockquote><br/>"I'm on it," Garrus rumbles from behind Mareth. The wolfman is already in motion as he speaks,drawing his twin longswords and striding with purpose toward the lone doorway at the house's rear. He pauses at the threshold to shoot an impatient glance at his woolgathering partner, still at Mareth's side and staring at the shuttered side window. "Come<span style="font-style: italic">on,</span>Leena."<br/><br/>"Huh?" Leena replies, half-consciously. Her ears perk in Garrus's direction, followed a second later by the rest of her head as her wandering mind finally catches up with her partners' instructions. "Oh! Uh, right. On it." The lynx woman gives the window one last suspicious look, then turns and hustles after her lupine companion.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Garrus's Perception: 1d20 (8) + 13 - 5 (through shutters) = 16<br/>Leena's Perception: 1d20 (18) + 15 - 5 (through shutters) = 28<br/>Zeb's Perception: 1d20 (17) + 13 = 30<br/><br/>Alyssa might be in trouble...</div></div></div><br/>Mareth observes the departing weres coolly, waiting until the pair is out of earshot before turning back to White Fur. The smaller catgirl is at the window now, peering through the slats as she pours what looks like a vial of filthy water over herself. "I hope you have a plan for getting us out of here," she says. "I don't know the shadows in this city, and my veil magic won't last long on five people."<br/><br/>"It won't have to," White Fur replies. "And I'm not planning on going anywhere." She turns to face Mareth, answering the woman's questioning look with a confident smirk. "I was running because I was outnumbered earlier - four against two, one after the Stalker split. But six against one? Much better odds - and they'll be even better when the real reinforcements arrive."<br/><br/>"Six against..." Mareth pauses for a second to do a mental headcount. "But there are only five of us in here," she says. "And what reinforcements?"<br/><br/>"The ones coming down Port Street right now," White Fur replies, expanding her smirk into a toothy grin. "One of the bosses' heavy hitters... and a complimentary snack."<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">White Fur's Perception: 1d20 (11) + 11 = 22<br/><br/>White Fur hasn't seen through the disguises.</div></div></div><br/><br/><br/><span style="font-weight: bold">&lt;&lt;THE STREET&gt;&gt;</span><br/><br/>Something is wrong, the hunter realizes. The prey beneath him should be dead right now; his lifeblood staining the cobblestones as his exsanguinating corpse slowly cools in the night air. He should not be standing now, bellowing outrage at his killer - and he certainly should not be<span style="font-style: italic">fighting back.</span><br/><br/>What would have gone amiss, he wonders? Certainly there was no fault in his method: his aim was true, his blade keen, his quarry unaware. Had he misjudged his distance to the target? The angle? Or did some unread movement of the air act to stray his weapon from its course? The hunter's eyes dart about the battlefield, seeking the source of his confoundment... and as Dagnyr's eyes meet his own, he finds it.<br/><br/>"<span style="font-style: italic">Kiande amedha,</span>" he whispers. This hunt was a mistake, perhaps a deadly one on his part. He has to get out out of here quickly, before-<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Hunter's HP: 24%</div></div></div><br/>A sharp, biting pain interrupts the hunter's thought process as an unseen blade slices through his neck, mimicking the cut his own blade delivered only seconds earlier. Hissing through his teeth, he clasps his hand over the wound, feeling the sooty fabric grow warm and sticky to his touch at an alarming rate. He casts about for his unseen assailant, allowing his attention to slip from the pair below as he searches for the more immmediate threat. His eyes are only off of Dagnyr for a second...<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Hunter's HP: -1% (unconscious &amp; dying)</div></div></div><br/>... but a second is all it takes for his quarry to let fly with a deadly volley of his own.<br/><br/>The hunter snaps back to attention just in time to sidestep the first arrow, losing a shred of his cloak for his tardiness. The evasive maneuver takes its toll, however, and before he can right his balance on the narrow ledge, the second arrow impacts solidly with his abdomen, easily penetrating his suit of rags and the treated leather beneath. The shock of the second wound is too much for his system, and with a weak groan, he tumbles forward off his perch. His body strikes the ground some twenty feet below with a hard thump, flopping like a discarded doll and leaking red.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Fall damage: 2d6 (1,5) = 6<br/><br/>Hunter's HP: -24% (unconscious &amp; dying)</div></div></div><br/><br/><br/><span style="font-weight: bold">&lt;&lt;THE ALLEYWAY&gt;&gt;</span><br/><br/>Alyssa is just in time to hear the twang of Dagnyr's bow as he looses his second arrow, followed by the sound of a body hitting the street a few seconds after. It seems that the gnoll has things well under control at the moment - rushing out to help him now would only ruin both there covers. Better to stay here and maintain the element of surprise...<br/><br/>The question is: surprise for whom?<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Zeb's Stealth: 1d20 ( 16) + 14 = 30<br/>Zeb's Longbow: 1d20 (13) + 13 = 26, hit<br/>Damage: 1d8 (1) + 4 = 5</div></div></div><br/>Alyssa has little warning of her impending peril. A soft rasp from the rooftops, a shift in shadow, the gentle creak of a tightening bowstring - all subtle signs, easily missed. It isn't until the arrow is loosed, the bowstring twanging its warning, that she notices her attacker, the young man atop the boathouse roof - and by then, she has only a split second to react.  Pain flashes through her leg as the arrow finds its mark, albeit grazingly, in her right thigh, splitting skin but failing to find purchase in the muscle beneath.<br/><br/>"Ssnooping around, little girl?" The young man hisses. "You sshould know better than to pry into people's businesss. I'll have to teach you a lessson in courtessy..." With a rasping chuckle, he draws another arrow from his quiver and takes aim, leaning forward until his entire upper half extends over the roof ledge at an angle that would challenge a trained acrobat. Alyssa has little time to consider the fact, however, as the second arrow is already pointed her way...<br/><br/><span style="font-weight: bold">&lt;&lt;STATUS SCROLL&gt;&gt;</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Alyssa HP: 65/70 (93%) [AC: 25 (+2 armor, +1 deflection, +4 Dex, +1 dodge, +7 Int), CMD: 30 (32 vs. grapple)<br/>Dagnyr HP: 45/86 (52%) [AC: 21 (+9 armor, +1 Dex, +1 natural), CMD: 25 (27 vs. grapple)]<br/>Kaelen HP: 49/69 (71%) [AC: 24 (+6 armor, +1 deflection, +6 Dex, +1 natural), CMD: 25 (27 vs. grapple)] [1 negative level]<br/>Larynn HP: 68/68 (100%) [AC: 21 (10 + 6 Armor + 0 Dex + 2 Natural + 3 Deflection), CMD: 20]<br/><br/>Garrus HP: 100% [AC: 21 (+4 armor, +3 Dex, +3 natural, +1 shield), CMD: 26 (32 versus vore]<br/>Leena HP: 100% [AC: 21 (+4 armor, +3 Dex, +3 dodge, +1 natural), CMD: 28 (30 vs. grapple)]<br/>Mareth HP: 100% [AC: 18 (+2 Dex, +2 armor, +4 natural), CMD: 15]<br/>Zeb HP: 100% [AC: 20 ((+4 armor, +1 deflection, +3 Dex, +1 natural, +1 shield), CMD: 28 (30 versus grapple)]<br/><br/>White Fur HP: 100% [AC: 18 ((+3 armor, +2 Dex, +2 natural, +1 size), CMD: 22 (24 vs. grapple)</div></div></div>