Adriaan, using his keen eye and shallow pockets, is able to hunt back and forth quickly between stalls and not only spot offers, but are offered reduced prices as he passes - so they can snag the deal with him instead of someone else getting it. Any coin is better than none- afterall. Though he's not completely successful. Some of the places where he can't get goods anywhere else as easily refuses to budge and his pocket is still left hurting. (costs you 40gp instead of 46.62gp) With this success, your tail seems to have a life of its own and happily flags with glee, though returns to your control as people seem to shy away from discussing things with you. Maybe you're just too giddy in a gloomy place. Nobody seems to have noticed you ducking into an alley, though perhaps you should return to the party before you vanish? The bartender isn't the chatty sort, while 'cleaning' a glance with a rag that looks like it's seen better days, she barks in a deep, yet feminine voice. "Fif'teen Sil's" ... You uh. Guess that means fifteen silver? This seems reasonable, if a bit on the high side.<br/><br/>Irice meanwhile is like a homing pidgeon; capable of honing in on the exact spot of her gear swiftly and expertly. Not that there's much out here. Beyond the settlement which ends pretty naturally, is a series of vines and roots that seem to be slowly growing closer - destroying the flat rock and earth pedistol the town is built on. This might concern you, if it wasn't for the fact that this is hundreds of yards from the nearest building and would take tens of years to do any harm. You don your armour expertly, which doesn't take too much time. As you pass the guards whom are looking at suspiciously at you (need a deception or persuation roll from your body language), they resume their conversations - as if it was intended to be heard by you. "Yea; aye 'eard sum kids 'n Roy off'a nights gotten snagged." One says, while the other seems more impressed by his taller buddies words, seems common was not common here by how poorly everyone spoke. "Whu? Off'er th' patrol yea?" The shorter male, stocky and almost more horizontal than vertical asks curiously, neither seem intent on stopping your travel.<br/><br/>During this, Jon is rather successful at listening to folks talking. Though these seem to be visitors that have remained in place for longer than originally planned, if the gist is correct. Their speech is also markedly better than the locals. "Harold. You hear about the curfew the guards are putting up? This place is getting worse and worse. People are getting paranoid. Could get dangerous." He's hushed by his fellow, bearded dwarf who glances over at Jon with a slow and growing smile before turning back to his business partner. Both seem to be dressed in what you might've considered traditional goblin-attire, which is strange for what Dwarves tend to be seen wearing, you think. Or maybe you're a little racist through ignorance? Introspection, perhaps. Or maybe not! Who knows. "People are disappearing, looking for someone to blame. Don't make a scene." He huffs back." He answers finally as Jon begins to enter the tavern and orders a drink alongside Adriaan asking about a night's stay. "fiv'un cops" She gruffly responds. (Endurance check vs being sleepily drunk) It tastes.. Sub-par. With an aftertaste you can't describe... Though looking at that rag she's cleaning with, makes it less appetizing the more and more you think about it. Which means don't think about it!<br/><br/>Key's shopping ends with a lot of visual successes, catching the sort of attention from passer's by she likely wanted. Her ears able to pick up compliments and remarks that would make a bishop blush (You can make 3 appraisals for shopping if you want). Now kitted out and feeling as heavy as having eaten another person, she flaunts in the direction of the Orcish powerlifting bartenderess of the Unicorn, staring back at Kay's examination before breaking eye contact when she began to flirt all over the boys.<br/><br/>The naga meanwhile is given wide berth to her direction of travel but is otherwise not particularly noteworthy otherwise. In the Unicorn with a lack of Brelia just yet, speaking to the Bartender seemed to get a puzzled expression as her head tilted slightly in confusion. With how she seemed capable of looming over Nilia; she might just be part giant, too. "Fruit?" She asked suprisingly clear through her tusks, unlike previous words. "Umb'rella? fiv'un cops" She shoves a mug forward after filling it from a tap, sticking a small umbrella in for good measure. Seems like she misunderstood Nilia's meaning. (if drinking it, Endurance vs being sleepily drunk)<br/><br/>Almost done, but for now checking in with Lensea's window shopping quickly turns back to the Tipsy Unicorn and the party; perhaps seeing the others darting in and out of market stalls, shop buildings and alleys (one of them did, anyway) while they were busy bees. She did eventually switch to purchase mode, however (and can roll 1 appraisal). Getting back to the others, she takes the long route through the inn around the tough guys that are messing around and making a lot of noise. She discerns from their ramblings and boisterous fun that they all expect to die tomorrow morning on their contract and are taking it in their stride. They all seem to use interesting language, in that they call one another brother and seem to have the upmost respect for each others differences and the women present in the building currently. Unsurprisingly she is thrust a mug of green liquid when requesting her drink for 5 copper pieces. And may regret chugging it so quickly... (Endurance check vs being sleepily drunk)<br/><br/>Finally, Brelia is out on a mission (can roll 3 appraisals if you like) and is pretty successful in her shopping, though her meanderings are not degrading her attention to detail using those big radar dishes on her head to the best of their abilities. People liked to gossip it seemed and Brelia listened in closely, even inserting herself in with a well-timed question or compliment to be welcomed into the info-gossip-sharing. Older women especially seemed to enjoy the attention given to them by the fluff-ball. She had also garnered some attention from kids, some of which who tugged playfully on her tail before being told to go elsewhere by someone else she was speaking to. One young lad seemed to follow Brelia around, even after everything she heard and remained outside the Unicorn when she entered. He wasn't very stealthy and it took a while for her to acknowledge her surroundings - him particularly, as she processed the slurry of rumors. Some of which could be intertwined, while others independant or unrelated - all of which could be profitable if you try and get coin from the right people involved in the stories...<br/><br/><br/><br/>Tl;DR Summaries:<br/><br/>(( Adriaan: -40gp. People seem to cease their discussions as you near. 15 silver per night. ))<br/>(( Irice: there and back to the party in record time. need a persuation or deception roll for mysterious reasons. Rumors about missing people; particularly a guard and children beyond the settlement. ))<br/>(( Jon: discussions of curfew starting due to disappearances, guards on high alert. He gets a drink for 5 cp. Endurance check if you drink.))<br/>(( Kay: can make 3 appraisal rolls. The bartender seems disinterested in the flaunting fawn. ))<br/>(( Nilia: Got grog with an umbrella. Endurance check if you drink. ))<br/>(( Lensea: can make 1 appraisal check. 5 copper for a drink. Endurance check. The frat-gang wrestling nearby is celebrating death and an expedition contract they are about to leave for in the morning. ))<br/><br/>(( Brelia: 3 appraisals if you want. Rumors you hear:<br/>1) Kids and Guards have been disappearing; kids when playing outside of town towards the cliff edges, while guards at night on the same kind of patrol.<br/>2) People reckon some monster, monsters or cult-stuff is happening.<br/>3) People are also complaining about the vines and forest encroaching on the settlement.<br/>4) Some guy got poisoned with a paralyzation secretion from one of the plants and has yet to recover.<br/>5) Someone else talked about what they thought was a loud crashing noise in the forest; with lantern lights going down mentioned by the other person talking.<br/>6) A merchant is short on supplies and complaining about it - no wagon is able to make it out here and the last shipment is late.<br/>7) Finally, inside you hear about an expedition into the forest - which is why so many tough people are all gathering together. ))<br/><br/>EDIT: Yes, I meant consitution, sorry. Wherever it says "Endurance".