Things start to go downhill.  There is some good news: Lang manages to crush her last acorn as she walks over to Abylus and the acorn attached to Taizee seems to seize up and drop off of her, sap dripping from its mouth.  However, the acorn attached to Lili'fey is still latched on, an itchy poison working its way into her veins.  Abylus manages to pull off one of the acorns, but it quickly reattaches, even if it can't do any damage.  Celara, though?  The last acorns in her group latch on but hard.  Meanwhile, Celara starts to feel drained.  Her joints feel stiff and a fog has started creeping into her head.<br/><br/>And then things get worse.<br/><br/>The first sign is when Cadrick freezes in mid-swing.  Anger instantly returns to his face and he spins on his heel, lunging and slashing his sickle into Taizee's tail.  It's not a deep cut, but it's deep enough to draw blood.  And in the gardens, the ground starts to shift.  A moment later, sapling demons begin to push their way out of the ground, eyes focused on the combat ahead of them.  They seem different, though: more brown than green, as well as a mite thicker and taller.  Furthermore, another three clusters of acorns, numbering twelve in total, plod out of the bushes, teeth already bared.<br/><br/>(So, going down the list, Abylus still has three acorns stuck to her and is at full health.  Lili'fey keeps the acorn on her body and takes 1 dmg.  Lang is fine (I couldn't think of a reward for your crit there, Anime).  Celara has three acorns attached to her, takes 5 dmg, and is fatigued pending a DC 14 fortitude save (and yeah, it's a grapple check).  Taizee loses her acorn (thank epic fail), but takes 2 dmg from Cadrick's attack.  Seed group A has three seeds, B has two, C is gone, D has three, and new groups E, F, and G all have four.)