[Since my posts are getting rather redundant due to being largely the same thing over and over I'll just keep them to the point instead of padding things to save time and effort for everyone. Such is the downside of ranged combat, a mindless brute, and someone not intending to give away her position. No chance for fluff in action.]<br/><br/>The bloody skeleton continues to claw at it's assailant. Making itself a troublesome hunk of little more than bone and blood.<br/><br/>[Fast Healing recovers 3 HP.<br/>Claw attacks rolled 5+7=12 and 13+7=20. Damages rolled 1d6 5+5=10 and 1+5=6.]<br/><br/>Since freeing the bloody skeleton so it can continue it's rampage while keeping her actual position hidden has become the top of Linda's survival related priorities and she's ran herself untraceable firepower she's forced to leave things to her armored skeletons. As it's rather difficult to tell just where a crossbow bolt originated from. Especially compared to a beam of magic.<br/><br/>[Crossbow attacks rolled 20+4=24(Confirm rolled 9+4=13.) and 9+4=13. Damages rolled 1d8 3(10) and 7.<br/><br/>The first time I actually played a wizard isn't working out so well. T_T]