<blockquote><div><cite>ndnode wrote:</cite>actualy, I did post this some time ago. its d20 rules for soft vore swallowed whole rules. feel free to use it<br/><br/>wallowed whole<br/><br/>Swallowing a creature is offen the resule of a monster's (or person's) improved grab attack, whereby it shoves the happless victim down its throat. If it dose not have the improved grab ability, this can only be accomplished by a successful grapple check on an already pinned opponent.<br/>To clarify just how much food can fit into whom, use this modular size system. A creature counts as one quarter of a creature that is one size larger, or counts as four times a creature that is one size smaller. For instance, a large ogre is the equivalent of four medium humans, who together are the same as 16 small kids, who together are the same as 64 tiny cats, and so on.Despite this moduler system, however, size seems to blur somewhat as demonstrated by how much a creature can actualy eat.<br/>A monster/person/ect can swallow half its own size worth of creatures/persons/ect without any ill effects. For instance, had the Big Bad Wolf simply eaten Little Red Riding Hood and ignored her grandmother, it could've easily fit her (and a small creature) in its stomach (as a medium creature) and had room for another small child besides. However, if a creature is particularly greedy and hungry, it may stuff itself. A stuffed creature is one that has eaten between half its size and its own size worth of creatures/persons/ect. A creature that has stuffed itself is fatigued. Particulary Voracious creatures may eat even further, bloating themselves. A bloated creature/person is one that has eaten between its own size and twice its own size worth of creatures/persons/ect; bloated creatures are considered exhausted. The big Bad Wolf, for instance, after haveing eaten not only grandma but little red riding hood as well, would be considard bloated, haveing in his belly a medium creature and a small creature, for a total of 1.25x his own size worth of creatures. creatures can never eat more then twice their own size worth of persons/creatures/ect, and can never eat persons/creatures/ect larger than themselves (note: this rule can be altered depending on the type of abilitys, setting or overall game you want to play).<br/>A person/monster/ect can digest up to half its own size worth of food in an eight-hour span. Persons/Creatures that were stuffed or bloated may move one step towards normalcy at this time, if the digestion process brought them from bloated to stuffed or stuffed to normal. For example, if the Woodsman had not intervened on behalf of red and her grandma while thay were trapped in the belly of the wolf, the wolf would have digested eather half of grandma or all of red and one-quarter of grandma after 8 hours, at which point it would move from the bloated state to the stuffed state, and moved from exhausted to fatigued.<br/><br/>what happens to the swallowed?<br/>When a person/monster digests a certain size worth of creatures, as noted above, it's not just empty calories; those people are being broken down into vitamin, minerals, and amino acids! in other words, as the person/monster digests, the people trapped in the belly are dying (or not, it depends on the game once agian). in other d20 systems, there is a "cut yourself free rule" but for those of you who do not wish to use this rule there are other options for a character to free him/herself. First of all, a charicter is not dead untill 100% digested (depends if you want "realism" or not). Until that time, he/she/it simply suffers hit point damage (if played by numbers) on a percentile basis (if the wolf had digested one-quarter of grandma in an 8 hour span, then her hit points would be reduced by one-quarter or be decribed as haveing a quarter of her herself digested in whatever graphic detail you would want to imagin).<br/>That means that, if the monster that swallowed him/her continues to eat, the ingested character can insulate him/herself from the digestive juices, always ensureing that the new foods are digested while he/she remains alive (note: yet another rule you can alter to suit your game). This is easily done if the ingested character is the only sentient being in the persons/creature's stomach; however, if there are multiple sentient beings attempting this survival technique, thay may have to fight each other for the honour of remaining undigested. second, some creatures' interiors are so vast that creatures small enough can exist inside indefintly (or not but...). If a character is swallowed by a creature or being that is four or more sizes larger than him/herself, he/she is never in any danger of being digested (but this rule can be wavered, its only here for those who wish to have it). third, if a character cannot cut himself free, thay can attempt to get back out the way thay came in. A character may make one grapple check to work his/her way back into the creature's mouth. If he/she succeeds, he/she must attempt a sneak check opposed by the creature's notice check. If he/she succeeds, he/she can make good on his/her escape the next time the monster/person opens its mouth. On a failed check, the creature relizes that something has returned from below and may take appropriate actions to rectify the situation (a grapple check to re-swallow the victim)<br/><br/>now here is an exapmple of the big bad wolf made with these rules<br/>note: this is a D&amp;D-ish type build so feel free to vary<br/><br/>BIG BAD WOLF<br/>Large upright animal<br/>hit dice: 9d8+27 (67 hp)<br/>Initiative: +2<br/>speed: 50ft (10 squares)<br/>Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12<br/>Base attack/Grapple: +6/+17<br/>Attack: Bite+13 melee (1d8+10/19-20)<br/>Full attack: Bite +13 melee (1d8 +10/19-20)<br/>and 2 claws +8 melee (1d6+5/19-20)<br/>space/Reach: 10ft/10ft<br/>special Attacks: Improved Grab, Swallow Whole, trip<br/>Special Qualities: low-light vision, fast healing 5, scent<br/>Saves: Fort +9, Ref +8, Will +4<br/>Abilitys: str 28, Dex 15, Con 17, Int 18, Wis 12, Cha 16<br/>Skills: Animal Empathy +5, Athletics +19/+14, Notice +13, Socialize/diplomacy +17, Move silently/sneak +14, Bluff +17, knowlage (woods) +12<br/>feats: run, Combatant (natural), Champion (natural), Scraper (natural) , Track<br/>Organization: solo or with a pack of 2-12 normal wolves<br/>enviroment: any land<br/>CR: 7<br/><br/>the big bad wolf is much larger than a normal beast of his land, measureing over 6-10 feet nose to tail. he is a burly, bruteish beast, with massive musculature and a mouth full of yellow, gnashing teeth</div></blockquote><br/><br/><br/>HOLD IT! I have seen this before, in the Grimm RPG! do you have it?