<span style="font-weight: bold">Everyone</span><br/><br/>The remaining two monkies turn and flee - one rather slowed by its distended, gurgling belly, the other cut down by Jules before it has a chance to escape properly. By the time your group has recovered, the roper is already breaking down into formless chunks of fungi. They look, and, if you're adventurous, taste, a little like mushrooms, and are safe to eat. There's more than enough for a nutritious meal for everyone. Although there are some delicious, looking golden nodules that you think you probably shouldn't eat, unless you want your gut to be impregnated with roper-spores. The ropers den isn't, in her absence, entirely uncomfortable - a good place to rest.<br/><br/>OOC: I'm assuming rest here, since there's no chance of recalling spells etc after such a break (sorry). Restart tracking what you've used from now though, if that's okay please.<br/><br/>After you've woken, the passage downward continues relatively smoothly - it did, after all, used to be a trade route. Some time later, your map directs you into a side passage, a narrow staircase carved into the rock in the worst stretches, merely slippery and slidey otherwise. You suffer a bad nights rest admidst the caves, and, after, continue on. Soon enough, you come to a long gallery, a cavern almost a mile long but barely fifty feet across at its widest. In places, the walls have been smoothed and improved, natural niches in the rock expanded into alcoves. They're decorated with disturbing idols, between twenty and sixty feet in height, depicting strange, horned beings clad in robes, armor made from discs of metal, and other strange gear - all far oversized, and merely decorative. Here and there, the denizens of the underdark too weak or too transient to maintain temples as their own have left small offerings - a small bag of copper coins here, a wreathe of weathered fungi there. The gallery is... creepy, but not disturbing beyond a certain point.<br/><br/>Beyond, the passageway is somewhat easier as it continues down. Gradually, it grows warmer, first comfortably so, leading to an increase in light as the cavern-fungi thrives in the heat. Then, increasingly uncomfortable, as the heat continues to rise through the tunnels - but you're still clearly on the right path. It darkens, as the walls grow too warm for the fungi, though the way ahead is lit by a dim yellow-red glow. Soon, the passageway opens out into a typically vast cavern, whose floor slopes gently down towards its center. In the middle, a lake of magma fifty feet across bubbles and pops. At its center stands a metal island, led to by an array of smaller metal islets akin to stepping stones. Atop it floats a spherical creature surrounded by eyes and flame - a beholder. Nimble creatures leap across the islets towards you, appearing unhindered by the heat, indeed you think you see one emerge from the magma itself...<br/><br/><span style="font-weight: bold">Fire-creatures</span><br/><img alt="Image" src="http://vignette3.wikia.nocookie.net/monstergirlencyclopedia/images/1/16/1194850-FMIURA0.png/revision/latest?cb=20131114211329"/><br/><br/><span style="font-weight: bold">Beholder</span><br/><img alt="Image" src="http://surbrook.devermore.net/adaptationscreatures/games/dnd/beholder_eye_of_flame.jpg"/><br/><br/>So far, there are three fire-creatures, all in front of you. At present, they are leaping from islet to islet in the magma-lake, but they will reach you in moments (next round). The heat from the magma lake isn't injurous on the shore, but the metal islands may be dangerously hot - and falling into the magma itself would be exceptionally dangerous. So far, the beholder seems content to hold its position hovering over the metal island...<br/><br/><span style="font-weight: bold">Fire Creature 1</span>AC25, 105/105HP<br/><span style="font-weight: bold">Fire Creature 2</span>AC25, 105/105HP<br/><span style="font-weight: bold">Fire Creature 3</span>AC25, 105/105HP<br/><span style="font-weight: bold">Beholder</span>AC26, 193/193HP