{{I was amibiguous before, let me clarify. Characters get a standard action during the surprise round. Fiona used hers to make a single attack, now normal initiative starts. At initiative count 17 she can make a full attack action. A 5 foot adjustment would put her in melee range of the unarmored micefolk (who are still flatfooted until they take their first action), but the guard is currently in the way. Moving around him would take a move action and would provoke an AoO}}<br/><br/>[Fiona: 47/47 (100%)]<br/>[guardmouse: 17/52 (33%)** AC=19(+1 size, +1 dex, +7 armor)]<br/>[mousefolk A: 8/8 (100%) AC=12(+1 size, +1 dex)]<br/>[mousefolk B: 9/9 (100%) AC=12(+1 size, +1 dex)]<br/><br/>"Run, get help!" shouts the guardmouse to the others; the injury renders his voice a hoarse whisper. He detaches the lantern from the end of the pole, revealing a long, curved axe-blade underneith.<br/><br/>"You won't be making a meal of us!" he shouts. He brings the blade down on the wolffolk.<br/><br/>[guardmouse pole-axe attack: 1d20(9)+10=19; touch AC=22; miss]<br/><br/>The weapon chops into the snow. As he pulls it back he snags the lupine's leg with the curved part of the blade and tries to pull it out from under him.<br/><br/>[guardmouse pole-axe trip touch: 1d20(14)+5=19; touch AC=18; hit]<br/>[guardmouse trip attempt: 1d20(16)+5-4(size)=17; Fiona must make strength or dextrerity check DC 17 or fall prone]