Alright, I think I have this right.  If there's anything wrong, let me know.  I threw something of a character bio in, but if anyone has any ideas for ways to work character backstory, feel free to let me know.<br/><br/><a class="postlink" href="https://i.warosu.org/data/tg/img/0345/95/1409735684864.jpg">Sevana Bucovina:</a><br/><dl class="codebox"><dt>Code: <a href="#" onclick="selectCode(this); return false;">Select all</a></dt><dd><code>Sevana Bucovina<br/>Concept: Acquisitionist<br/>Racial Traits:<br/>  Flight - +2<br/>  Edge - +2<br/>  Keen Sense (hearing) - +1<br/>  Free d6 in one skill - +1<br/>  <br/>  -1 Toughness - -2<br/>  Habit (Major - Blood dependancy) - -2<br/><br/>Attributes:<br/>  Agility  - d8<br/>  Smarts   - d8<br/>  Spirit   - d6<br/>  Strength - d4<br/>  Vigor    - d4<br/> <br/>Skills: 15 points<br/>  Fighting                - d4<br/>  Intimidation            - d6<br/>  Knowledge (Engineering) - d6 (Free)<br/>  Persuade                - d6<br/>  Notice                  - d4<br/>  Shooting                - d8<br/>  Stealth                 - d6<br/>  Streetwise              - d6<br/>  Weird Science           - d8<br/><br/>Derived stats:<br/> Charisma  - 0<br/> Pace      - 6<br/> Parry     - 4<br/> Toughness - 6 (3 base, 3 armor)<br/> <br/>Edges:<br/>  Ambidextrous<br/>  Arcane Background (Weird Science)<br/>  Quick Draw<br/>  Two-Fisted<br/>  <br/><br/>Hindrances:<br/>  Arrogant - Major<br/>  Cautious - Minor<br/>  Vengeful - Minor<br/>  <br/>   - Sevana's upbringing and experiences has very much colored her worldview; having experienced firsthand the power that magic (and by extension the devices that use it as a power source), she has a bad habit of flaunting that power over those that can't or won't use it.  Similarly, if such a person actually manages to seriously inconvenience her or actually harm her, she nurses the grudge that develops until she has a chance to pay back the offender (with interest, of course).  Her overly-careful nature means that this can take quite a while to actually occur, however.<br/><br/>Powers:<br/>  Portable Synaptic Overcharger - Boost/Drain Trait<br/><br/>   - This device appears to be a large, oversized belt, lined with what looks like micro-circuity and set with a pale green crystal where the buckle would normally reside.  When activated, it bathes the user in an exotic form of energy that can selectively boost different aspects of their body, depending on how it is calibrated.  The fact that the user typically ends up ravenously hungry after use is seen as a minor inconvenience.<br/>  <br/>Gear:<br/>  +2 Toughness 'leather' armor - $200<br/>  Blaster Pistol x2 - $600<br/>   - Particle pack x2 - $40<br/>  Dagger - $25<br/>  <br/>Ally:<br/>  Dire wolf - 'Ludwig'<br/><br/><br/>Bio:<br/><br/>A member of one of House Bucovina's sub-houses, Sevana is about as stereotypical a member of her house as one could imagine.  Tall and thin, she prefers light, unobstructive clothing to allow her the ability to take flight at a moment's notice, although lately she has been favoring clothing with a bit more flair to it.  Although not entirely unfamiliar with a blade, her skill with ranged weaponry suits her far better, as her slight form and hollow bones can't take much punishment, and she will typically only approach an opponent after they have been removed as a threat.<br/><br/>Raised in a culture that prided itself on knowledge and to a lesser extent magical prowess, Sevana was initially something of a let-down to her parents.  Although she showed a great aptitude for learning, she was far more interested in the study of clockwork mechanisms and engineering, pursuits that most of her companions saw as quaint and outmoded at best.  This opinion changed dramatically when she, while tinkering with a shipment of magically-resonant crystals, managed to wire them to a small generator and subsequently nearly burned down her parent's laboratory when it overloaded a storage battery connected to it from sheer output.<br/><br/>Travelling with her parent's blessing to study with a nearby enclave of Clockmakers, her capacity with technology and magically-based devices expanded greatly, eventually culminating in her construction of a device that could dramatically increase the natural capabilities of an individual, and do so relatively safely.  However, it had required more than a few expensive components, and she had begun taking 'side jobs' to pay for them, working with more unscrupulous elements of society to acquire them.  Along the way, she also discovered that not only did she have a natural talent at finding and moving sensitive information and items for these groups, but that she found the work far more exhilarating than tinkering in a secluded lab all day.<br/><br/>Thus, she took an extended leave of absence from the Clockmakers and began working full-time as an 'acquisitionist', someone who could find and deliver sensitive material to virtually anyone (for the right price, of course).  At the same time, she also started to indulge the hunger her belt caused in more dramatic ways, as it also served as a way to eliminate otherwise incriminating evidence or dispose of unwanted attention discreetly.<br/><br/>Unfortunately, she started to also make more than a few enemies, and while her catalog of incriminating transaction records meant that they couldn't simply have her killed, they were able to pull enough strings to get her publicly assigned to the latest Shadetown initiative.  Unable to work her way out of it, Sevana is reluctantly going along with it, resigned to having to spend a few years out in the wilderness before she can safely return once people have forgotten about her.</code></dd></dl>