<Lilandra><br/><span style="font-style: italic">WOOSH SHI-SHI-SHING</span><br/><br/>[weretiger massive damage save: 1d20(3)+15=18; pass, but dead anyway]<br/><br/>Three red lines appear on the tiger, and for a split second he stands there with his eyes wide. Then he falls into six pieces. The third slice actually divides him right down the middle, from head to tail. A second tigerfolk, the female in morphic form who Lilandra had hit with her first arrow, freezes in place about 30 ft from her. She had just come around the corner and was about the shift and pounce, but after seeing how fast the centitaur's blade moves...she turns and bolts back around the corner. No meal was worth losing limbs over. [make a listen or spot check]<br/><br/><br/><Grai><br/>The taur snarls at Grai's taunt, snapping her jaws at him.<br/><br/>[wolftaur bite: 1d20(2)+15=17; AC=13; hit; 11 damage]<br/>[improved chomp grapple: 1d20(10)+20=30; Grai is now grappling unless he opposes with grapple DC 30]<br/><br/><Sashi><br/>{{except for mispelling "scythe", that was perfect}}<br/>Sashi swings her scythe through a wide arc, imparting it with incredible angular kinetic energy. The taur sees the attack coming a mile away, and swings her flail to tangle the scythe again. But Sashi isn't the sort of fighter who falls for the same trick trick twice; she is able to executes a wild spinning manuever, shifting her grip on the weapon and transferring all of the momentum into the tip of the blade. The taur's flail is aimed too high to do anything, and with her mouth on Grai she can't turn to use her shield. As if in slow motion, she helplessly watches the tip hurtle towards her tauric half--nearly the whole length of the blade embeds itself in her body. As if that weren't enough, it also sets fire to a significant portion of her fur.<br/><br/>"Hrrk!! You...." she gasps, the pain stealing words from her mouth. "You..."<br/><br/>With a whipping motion of her wrist, she redirects the path of the swinging flail straight down, sending right between Sashi's ears.<br/><br/>[wolftaur flail(Combat Expertise 5): 1d20(14)+11-5=20; AC=22; miss]<br/><br/>Her blow doesn't connect, but she continues whirling the weapon around herself rapidly as she steps back, making it very difficult to attack her. It is obvious from her face that she is feeble with pain, though, and despite her hunger she no longer wishes to fight anymore.<br/>[wolftaur AC=30]<br/><br/><br/><br/><span style="color: brown">*-denotes +2 on vore attempts against character<br/><br/>Sashi: 62/89 (70%) <span style="font-style: italic">hands crushed by flail, bitten</span><br/>Takal: 31/61 (51%)* <span style="font-style: italic">mauled, burned, aching fist</span><br/>Lilandra: 27/70 (39%)* <span style="font-style: italic">javelined, clawed, raked, chomped</span><br/>Grai: 11/54 (20%)** <span style="font-style: italic">swatted, wrecking balled, bitten</span><br/>Geno: 63/75 (84%) <span style="font-style: italic">clawed x2</span><br/>Molwer: 42/57 (74%) <span style="font-style: italic">bit, bleeding</span><br/><br/>wolftaur: 29/96 (30%)**<br/>weretiger: -65/78 (-83%) <span style="font-style: italic">dead</span><br/>efreet:	43/109 (39%)*<br/>hyenafolk: 36/45 (80%)<br/>weaselfolk: 33/39 (85%)<br/>wolverinefolk: 21/75 (28%)**</span>