Gave the ruleset a brief look through, and there are definitely a lot of good ideas here that weren't present in the other one (although considering the significantly larger size of this one, it's not surprising).  I've got a couple different ideas for characters, and starting at/around level ten will make some of them much more viable.  In my completely biased opinion, these were the things that stood out to me right away:<br/><br/>Pros:<br/>- As Ambrose mentioned, there's a lot more support for things like soul vore and 'social' predators<br/>- Vore feats are gained in addition to normal ones, so you don't have to sacrifice a normal build to pick up the new stuff<br/>- Lots more options in general, with a bigger emphasis on race/character options with the vore/prey traits and flaws<br/><br/>Cons:<br/>- Pingpong issue of a single swallow/escape check is still present<br/>- Size is still a massive factor<br/>- Feat potency is an issue, especially on the prey side with ones like Digestion Immunity and Knowledge of Anatomy when taken together<br/>- Theme of this document is definitely slanted heavily toward a rather lighthearted view, which may not be desired by all<br/>- A couple other niggling things, which I'll edit in with a spoiler tag later as they will be a bit longer to explain<br/><br/>On the whole, I think combining certain portions of both will be the best bet as it will let us fix issues like this one not having spells comparatively easily.  Now that you've got my interest piqued, I'm probably going to be working on this later tonight, which will give me an excuse to apply some of the stuff from that Paizo seminar I just went to at GenCon...