*level up*<img alt=":D" src="./images/smilies/icon_mrgreen.gif" title="Very Happy"/><br/><br/>Takal was born out further east and lived with his family and a small tribe of nomads. When he was young, his village was attacked by Orc barbarians, and most of his tribe and family were killed. Only his grandfather and himself escaped. They made there way to a nearby monestary where ther monks took them in as their own. He proceeded to go through their rigerous training and learn the way of unarmed combat.<br/><br/>The monestary was located in the mountains, but recent attacks by dragons forced him to flee to the city of Boryg. He is a towering man at a little more than 7 feet tall, with skin of a deep mahogany brown, and an enormous afro, pulled back and held with a pin.<br/><br/>Takal Jimeronin<br/><br/>Male Human Monk 11<br/>Lawful Neutral<br/>Representing Frank<br/><br/>Strength 20 (+5)<br/>Dexterity 18 (+4)<br/>Constitution 12 (+1)<br/>Intelligence 12 (+1)<br/>Wisdom 14 (+2)<br/>Charisma 10 (+0)<br/><br/>Size: Medium<br/>Height: 7' 2"<br/>Weight: 260 lb<br/>Skin: Black<br/>Eyes: Dark Brown<br/>Hair: Black; Curly; Light Beard<br/><br/>Total Hit Points: 69<br/><br/>Speed: 60 feet [monk]<br/><br/>Armor Class: 27 = 10 +4 [dexterity] +2 [wisdom] +2 [monk level] +7 [Vow of Poverty] +1 [Deflection (vow of poverty)] +1 [Natural Armor bonus (vow of poverty)]<br/><br/>Touch AC: 27<br/>Flat-footed: 23<br/><br/>Initiative modifier: +4 = +4 [dexterity]<br/>Fortitude save: +9 = 7 [base] +1 [constitution] +1 [Resistance (vow of poverty)]<br/>Reflex save: +11 = 7 [base] +3 [dexterity] +1 [Resistance (vow of poverty)]<br/>Will save: +10 = 7 [base] +2 [wisdom] +1 Resistance (vow of poverty)]<br/>Attack (handheld): +15/+10 = 8 [base] +5 [strength] +2 [Exalted Strike (vow of poverty)]<br/>Attack (unarmed): +15/+10 = 8 [base] +5 [strength] +2 [Exalted Strike (vow of poverty)]<br/>Flurry of Blows: +15/+15/+15/+10 [includes strength modifier] +2 [Exalted Strike (vow of poverty)]<br/>Attack (missile): +12/+7 = 8 [base] +4 [dexterity]<br/>Grapple check: +13/+8 = 8 [base] +5 [strength]<br/><br/>Light load:<br/>Medium load:<br/>Heavy load:<br/>Lift over head:<br/>Lift off ground:<br/>Push or drag:<br/>76 lb. or less<br/>77-153 lb.<br/>154-230 lb.<br/>230 lb.<br/>460 lb.<br/>1150 lb.<br/><br/>Languages: Common Draconic<br/><br/>Unarmed Damage: 1d10 +5 [strength] +2 [Exalted Strike (vow of poverty)]<br/><br/>Feats:<br/><br/>Improved Disarm [monk]<br/>Close-Quarters Combat<br/>Combat Reflexes [monk]<br/>Sacred Vow<br/>Improved Unarmed Strike [monk]<br/>Stunning Fist [monk]<br/>Squirmer<br/>Run<br/>Vow of Poverty<br/><br/><br/>Traits:<br/>Damage Reduction 5/Magic [Vow of Poverty]<br/>Sustenance [Vow of Poverty]<br/>Endure Elements [Vow of Poverty]<br/>Mind Shielding [Vow of Poverty]<br/><br/>Skill Name<br/><br/>Key<br/>Ability<br/><br/>Skill<br/>Modifier<br/><br/>Ability<br/>Modifier<br/><br/>Ranks<br/><br/>Misc.<br/>Modifier<br/>Appraise Int 1 =<br/>+1<br/><br/>Balance Dex* 16 =<br/>+4<br/>+10 +2 [tumble]<br/>Bluff Cha 0 =<br/>+0<br/><br/>Climb Str* 5 =<br/>+5<br/><br/>Concentration Con 1 =<br/>+1<br/><br/>Craft_1 Int 1 =<br/>+1<br/><br/>Craft_2 Int 1 =<br/>+1<br/><br/>Craft_3 Int 1 =<br/>+1<br/><br/>Diplomacy Cha 4 =<br/>+0<br/>+2 [sense motive]<br/>+2 [Vow of Poverty]<br/>Disguise Cha 0 =<br/>+0<br/><br/>Escape Artist Dex* 15 =<br/>+4<br/>+11<br/>Forgery Int 1 =<br/>+1<br/><br/>Gather Information Cha 0 =<br/>+0<br/><br/>Heal Wis 2 =<br/>+2<br/><br/>Hide Dex* 14 =<br/>+4<br/>+10<br/>Intimidate Cha 0 =<br/>+0<br/><br/>Jump Str* 20 =<br/>+5<br/>+2 [tumble] +12 [speed 60]<br/>+1<br/>Knowledge (planes) Int 4 =<br/>+1<br/>+3<br/>Listen Wis 11 =<br/>+2<br/>+9<br/>Move Silently Dex* 15 =<br/>+4<br/>+11<br/>Perform_1 Cha 0 =<br/>+0<br/><br/>Perform_2 Cha 0 =<br/>+0<br/><br/>Perform_3 Cha 0 =<br/>+0<br/><br/>Perform_4 Cha 0 =<br/>+0<br/><br/>Perform_5 Cha 0 =<br/>+0<br/><br/>Ride Dex 4 =<br/>+4<br/><br/>Search Int 1 =<br/>+1<br/><br/>Sense Motive Wis 10 =<br/>+2<br/>+8<br/>Spot Wis 9 =<br/>+2<br/>+7<br/>Survival Wis 2 =<br/>+2<br/><br/>Swim Str** 5 =<br/>+5<br/><br/>Tumble Dex* 15 =<br/>+4<br/>+11<br/>Use Rope Dex 4 =<br/>+4<br/><br/><br/>* = check penalty for wearing armor<br/><br/>Escape Artist >=5 ranks gives +2 on use rope checks for bindings.<br/><br/>Human:<br/><br/>* Extra feat at first level (already included)<br/>* Four extra skill points at first level (already included)<br/>* One extra skill point at each additional level (already included)<br/><br/>Monk:<br/><br/>* AC Bonus for Wisdom<br/><br/>* AC Bonus for level (begins level 5)<br/><br/>* Flurry of Blows<br/><br/>* Unarmed Strike<br/><br/>* Evasion (level 2)<br/><br/>* Fast Movement (already included)<br/><br/>* Bonus Feats (levels 1 2 & 6)<br/><br/>* Evasion (level 2)<br/><br/>* Fast Movement (level 3)<br/><br/>* Still Mind level 3)<br/><br/>* Ki Strike (level 4)<br/><br/>* Slow Fall (level 4)<br/><br/>* Purity of Body (level 5)<br/><br/>* Wholeness of Body (level 7)<br/><br/>* Improved Evasion (level 9)<br/><br/>* Diamond Body (level 11)<br/><br/>* Quivering Palm (level 15)<br/><br/>* Timeless Body (level 17)<br/><br/>* Tongue of Sun and Moon (level 17)<br/><br/>* Empty Body (level 19)<br/><br/>* Perfect Self (level 20)<br/><br/>Class HP rolled<br/>Level 1: Monk 8<br/>Level 2: Monk 8<br/>Level 3: Monk 7<br/>Level 4: Monk 3 +1 to strength<br/>Level 5: Monk 5<br/>Level 6: Monk 7<br/>Level 7: Monk 3<br/>Level 8: Monk 8 +1 to dexterity<br/>Level 9: Monk 5<br/>Level 10: Monk 3<br/><br/><br/>Takal Jimeronin's Equipment:<br/><br/>_____<br/>Backpack<br/>Bedroll<br/>Rope (50', hempen) x1<br/>Waterskins x1