OK. *cracks knuckles*<br/><br/><blockquote class="uncited"><div>A few questions that might affect what I try to do this turn.<br/><br/>First, are oozes immune to bleed damage? Nothing explicitly says they are, but I'm not sure if bleed counts as precision damage.</div></blockquote><br/><br/>They are not: the SRD explicitly calls out undead as being immune to bleed, but not oozes, so that seems reasonable to say oozes can bleed.<br/><br/><blockquote class="uncited"><div>Also, what exactly are you saying are the rules for trying to cast something while grappled? The SRD is a bit confusing and contradicts itself on that.</div></blockquote><br/><br/>You can cast anything without somatic components, if you make a concentration check (DC: 10+Attackers CMB + spell level).<br/><br/><blockquote class="uncited"><div>And lastly, does the Death's Touch oracle ability even count as a spell-like ability that would require a concentration check or can it just be used in a grapple with no worries?</div></blockquote><br/><br/>It does require a concentration check, though by default all SLAs have no somatic or material components, so you're good to cast that with only the concentration check.<br/><br/><blockquote class="uncited"><div>Albali should still be in range for hold person, even without moving forward (I think). What I'm not sure of is if she can see her target. If you can go ahead with resolving "hold person", that would be terrific. If not, Albali will proceed to F9.</div></blockquote><br/><br/>Roll vs. Spell Resistance: 1d20+4<br/>4+4 = 8<br/><br/>Fails!<img alt=":(" src="./images/smilies/sad.gif" title="Sad"/><br/><br/><blockquote class="uncited"><div>Moving diagonally through difficult terrain counts as fifteen feet per square, which is two squares of diagonal movement. Moving from N13 to Q16 would effectively be forty-five feet as a straight diagonal. Theoretically, I should be able to move to N14 and then to O14 in just ten feet since it involves no stair climbing. O14 to P15 is fifteen feet, counting for two squares of diagonal movement. With the five feet of movement I should have left, would it be possible to throw an acrobatics check to jump the rest of the stairs and get in range to attack Ms. Fireball?</div></blockquote><br/><br/>Weeelll, since I'm kind of going a bit crazy by ruling that stairs and only stairs are difficult terrain, the path: N13-O13(5')-O14(10')-O15(15')-O16(20')-P16(30')-Q16(40') would be easier, but that's not relevant. You<span style="font-style: italic">can</span>use acrobatics to jump as part of a move action, but on the other hand "No jump can allow you to exceed your maximum movement for the round". On the gripping hand, you're not exceeding what your maximum movement for the round would be, just what it would be through entirely difficult terrain... I'll allow it. For a DC, it's a 5' broad jump which is negligible, but it's also an elevation change of 4' (the stairs are semi-steep but you've already gone down a few by P15), so overall I'd call it a DC 16 acrobatics check to get in hugging range of the greasy tattooed lady!