Hi,<br/>Okay. Here's what we're going to do. One more iteration of fixing the rules. Then we're going to finalise characters and start playing. If something needs changing after, we will change it after enough playtesting to know it is a problem.<br/><br/>We will leave the feat-chains in place. Predatory Instinct and Knockout Brawler will be free feats for everyone (i.e. vore just works that way). If predators aren't working right, I will retroactively allow additional feats, but lets try it this way first. Sorry AC, you'll just have to manage for now. But fluff stuff however you want!<br/><br/>If your class has an animal companion, mount, summon or whatever built in, you can use your feats to instead buy feats for your companion-mount-thing. That should keep your progression as a whole on part with the rest of the party.<br/><br/>I'd like the following rules edits please...<br/><br/>I think we should get rid of Determined Prey. Too much math based on HP, and now we have 'Tasty Prey' and 'Hide Weakness' to do much of the work Determined Prey was doing anyway. Remember you can refluff Tasty Prey to indicate increased struggling, and ignore the bonus to encouraging people to eat you if you so desire.<br/><br/>I'd like a new prey feat that's more in line for those who don't want to resist...<br/>FULL TOUR [PREY]<br/>You taken the full tour many times, and you're able to slip through it in double-quick time. If you choose not to struggle for 1d3 rounds, you can make your way through the predators digestive tract and escape from the far end – you'd better just hope you haven't already been fully digested. You must decide whether or not to use this feat before rolling.<br/><br/>I'd also like a couple more Prey-related Vorish Traits...<br/>Appetise: You know how to make yourself look appetising. You gain +1 to any check to convince a predator to devour you, and predators devouring creatures other than you take a -1 penalty to their vore checks.<br/>Slippery: You're unusually slippery. Add +1 to your rolls to escape grapples and to vore checks to escape maws or stomachs.<br/>Spiky: You're unusually difficult to swallow. Add +1 to your CMD to resist attempts to grapple, ingest or swallow you.<br/>Resistant: You're unusually robust. You gain digestion resistance 2, which can be applied to either acid or bludgeoning damage dealt by stomachs.<br/>Suspicious: You're unusally suspicious. You gain +2 to any roll to resist a predator persuading you to be their meal, and +1 to any Will save against an effect that will lead to you being digested. If you have already failed a will save, you are entitled to a second, even if circumstances would not ordinarily permit it (e.g, if you are under a charm effect).<br/><br/>@Cassy, yes, we're back to using the grapple-based rules. There was a lot of pushback against having vore be based on any stat, and if it is based on strength we should leverage the grapple rules to ease how much new stuff needs to be written. I think Autonomous Stomach is fine... if you pay the two feats, its a nice benefit – but it shouldn't be attached to another feat.<br/><br/>@Pacattack... I may come to regret this, but I think the Summoner class is okay. You can have the summon as written (for the record, it is non-class-feature companions that concern me the most. You can give your Eidolon feats from your allotment if you wish. Have you considered the half-elf race for the additional evolution points? If you want to be eaten by your summon, you can have either myself or one of the party members run it for that period.<br/><br/>@Sansuki... do as you wish! I'm now giving out Predatory Instinct and Knockout Brawler for free. Improved Grapple is important but not actually mandatory, some predators may wish to run everything off their bite attack using the Chomp feat-chain, and some may prefer to buff themselves vs the provoked attack of opportunity using feats from the central game.