OOC rules stuff within (Wall of text warning):<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">In the Gatekeepers game Irthos ran (which I'm assuming is where you got the rules as they match the ones I still have from it), VP were the equivalent of gold for obtaining nutrions; each required a certain amount to be 'used', and there were two ways of gaining them: digesting opponents and the Ambrosia nutrion.  Ambrosia was how a character could 'buy' nutrions; spending 5000 gp (as an example; they come in whatever amount is desired, although finding more expensive varieties is a challenge of it's own) on ambrosia would give an equal amount of VP that they could then use to activate nutrions.  Digesting opponents would also give a certain amount, as well as a possibility of a nutrion.  Based on what happens <a class="postlink" href="https://aryion.com/forum/viewtopic.php?f=19&amp;t=25484&amp;start=150#p1162729">here</a> in the fourth spoiler down, I'm assuming it to be a portion of a character's XP.  Unfortunately, I don't know what percentage that is as I don't have the stats or XP value for that particular NPC.<br/><br/>On the subject of rules, I've done a little work and converted the three Soul vore spells from the 3.5 ruleset from Hunted over to Pathfinder's, as there seemed to be interest in them, and included them below.  Ambrose, if there are any questions, or if people want more stuff like this, I've done a fair amount of homebrew rules stuff before (I'm actually going to college for Game Design and Development), so I'm perfectly fine with working up more stuff if so desired.<br/><br/>------------------<br/><br/><span style="font-weight: bold">Soul Grasp</span> (Thanks to Sillyness for this one! &lt;3)<br/>Discipline: Psychometabolism<br/>Level: Psychic Warrior 3<br/><br/>Display: Visual, Auditory<br/>Casting Time: Swift<br/><br/>Range: Touch<br/>Target: One creature<br/>Duration: Instantaneous<br/>Saving Throw: Will negates<br/>Power Resistance: Yes<br/><br/>With energies tinting your hands you reach and grasp a foe. Instead of grappling their flesh you are grappling their very soul and attempting to pull it from their body. When the spell is cast, you make a grapple check against the target, using your Will save in place of your Strength modifier (or Dexterity, if applicable).  If successful, you pull the target's soul half way from their body. Repeat the check the following round, and if successful you rip their soul from their body and are free to devour it in the same round or simply let it go. A soul let go will return to its body the following round and is stunned for a number of rounds equal to 1d4+1/3 caster levels.<br/><br/>Note : Devouring a person's soul can grant VP and nutrions in the manner as digesting them normally. A soul cannot escape your stomach, and counts as a creature one size smaller for Stuffing purposes.<br/><br/><br/><span style="font-weight: bold">Soul Extraction</span><br/>School: Necromancy (Unaligned)<br/>Level: Cleric/Favored Soul 4<br/><br/>Casting Time: 1 standard action<br/>Components: V,S<br/><br/>Range: Close (25ft, +5 ft / 2 levels)<br/>Target: One creature<br/>Duration: 3 rounds<br/>Saving Throw: Will negates (see below)<br/>Spell Resistance: Yes<br/><br/>By calling the favor of your diety into your very being, you are able to focus on a single creature. Reaching out towards them, you focus your very will into not grabbing their body with your diety-enhanced power - but their very soul.<br/>You and your target make opposed Will checks. If you succeed, you instantly grasp ahold of the creature's soul, and can feel it starting to funnel down your throat and into your belly. You are unhindered as the spell continues to work. On the second round, the target makes a single Will save. If the save is successful, they are stunned for 1 round / 3 caster levels. If the save fails, their soul is partially ripped from their body. On the third round they may test again.  If the save is successful, the creature is nauseated for 1d4+1 round/2 caster levels, and stunned for 1 round/3 caster levels. If the save is failed, the creature's soul is fully ripped from its body and pulled into the caster's stomach with no chance of escape.<br/><br/>Note : Devouring a person's soul can grant VP and nutrions in the manner as digesting them normally. A soul cannot escape your stomach, and counts as a creature one size smaller for Stuffing purposes.<br/><br/><br/><span style="font-weight: bold">Spiritual Predation</span><br/>Necromancy<br/>Level: Druid 4<br/><br/>Casting time: 1 standard action<br/>Components: V,S<br/><br/>Range: Close (25ft, +5ft/2 levels)<br/>Target: One creature<br/>Duration: 3 rounds<br/>Saving Throw: Will<br/>Spell Resistance: Yes<br/><br/>Calling upon the powers of nature, you show your target that not all predators prey only on the flesh. The target must take a Will save, or have their soul become disjoined from their body. They instantly become helpless, as they fight to keep their soul inside. On the second round, the target must take another Will save. If successful, their soul rejoins, and they are stunned for 1 round/3 caster levels. If unsuccessful, their soul is partially drawn from their body. On the third round, the target must take a final Will save. If successful, they are Nauseated for 1d4+1 rounds/3 caster levels, and stunned for 1 round/3 caster levels.  If the save is failed, the creature's soul is fully ripped from its body and pulled into the caster's stomach, with no chance of escape.<br/><br/>Note : Devouring a person's soul can grant VP and nutrions in the manner as digesting them normally. A soul cannot escape your stomach, and counts as a creature one size smaller for Stuffing purposes.</div></div></div><br/>"I am Aethon, and as I mentioned earlier, this is Gwaihir," Motioning to the bird perched on his back.  "I've recently arrived from the border with the Eldeen Reaches to the north.  If it wasn't already obvious, I'm a cleric of Balinor.  Speaking of which, if you wouldn't mind letting me see your wrist for a moment..."  Walking over to Zivit, Aethon places one hand on her wrist and his other at his neck, where an overlarge pendant rests.<br/><br/>[ Casting Cure Light Wounds on Zivit: Heals 1d8 (4) + 1/level (5) = 9 total ]<br/>[ I had neglected to post Aethon's prepared spells for the day, as I didn't think they would be needed.  I can, if desired however; it'll just be down one level 1 spell. ]<br/><br/>As he murmurs something quietly, there's a brief flash of light and a feeling of warmth from under his hand, and when he removes it, the bite the bimbun had given her earlier is gone.  "Anyone else get scratched up?"