Feels like things have come from rules light/simple and narrative driven to having brief but hard crunch with the latest update.<br/><br/>The combat section has fallen back into being extremely hard to follow. Enough that it feels like a black box again. Modifying numbers I'd assume to be single digit by things like 30% or 70% seems like a strange choice.<br/><br/>Vore section makes it feel like it's actual use is going to be limited to enemies that either have a numbers advantage to prevent any chance of intervention for several turns or single targets so powerful any contest is formality. In theory one player could help another out. But in practice turning from whatever you're fighting to do so will just get the would be savior taken out in the process.<br/><br/>Which makes me have another thought. It seems like any conflict (outside of special cases like the single powerful being above) is going to be quickly decided by whichever side has more bodies. With every body on the field at or near the same 'power' whoever can start ganging up on targets first will win out via snowball effect.