Complicated in places, but not hard to follow for an experienced tabletop player. No comments need to be made on that aspect. We're missing the numbers needed to know for sure, but it does seem like it's accomplishing your goal of flipping the importance of RNG and the numbers on the sheet. IE: We lack examples of X and Y in X+Y+1d6 to know how much of the value comes from RNG.<br/><br/>Two things that stuck out though:<br/>The wording regarding creation points could use work. It sounds like "get 4 but everything costs 2" at first. At least it did to me. ._.<br/>Magic seems like it could be a god tactic. With melee and ranged attacks being X+Y+1d6, but magic being X+Y+Z+1d6 on top of bypassing half of armor soak gives mages a scary amount of potential to rip everything to shreds with ease. Since the triple stack will also negate the value of Passive Dodge.<br/><br/>Dice rolls in the pathfinder threads originally used Invisible Castle results links but that seems to have been replaced by Orokos results links in the time since I was last involved in one. A few people have also just gone honor system with it without complaints since as far as I can tell there's no way to verify that the links were the first and only roll either. If you really want to go deep with making sure rolls are honest creative use of the Roll20 client's chat log may be an option for you.