"Agreed," Alyssa nods, deep in thought. Thanks to her shortage of funds, she's faced with a troubling decision- sell the gifts of the temple to cover her fines, or ask a group of near-strangers to pay for the trouble she's caused? Neither option feels like the right answer; then again, the entire notion of obeying a devil's rules seems wrong in and of itself...<br/><br/>Then, a realization pops into her head: what if it<span style="font-style: italic">is</span>wrong?<br/><br/>[Knowledge (religion): 1d20 (3) + 18 = 21 to remember the alignment of devils (basic question)]<br/><br/>"I have an idea," she says. "Devils are unrestrained by morality, but they are bound to the word of the law. The three of you-" she indicates Jess, Soma, and Mindy- "seem to be most familiar with Armel. Are there any local regulations we could use to our advantage? I've studied Armellian law, but I'm not sure how much of it still applies..."<br/><br/>[Knowledge (local): 1d20 (7) + 8 + 8 (Cunning Knowledge) = 23 to remember any useful laws)<br/><br/><br/>{{I just realized Alyssa doesn't know anyone's name yet, but calling everyone "the centaur" or "the elf" is getting awkward... so much for the in-character POV<img alt="^^;" src="./images/smilies/sweatdrop.gif" title="Sweat drop"/>}}