Name: Sylvana the Curious One<br/>Race: Froggen<br/>Class: Spell Blade<br/><br/>Description:<br/>Sylvana is of a race dubbed "Glass Froggen" by researchers at the Grand Magic College of Merlin, a name given due to their semi transparent skin. She is tall for a froggen, though not for a human. Her legs are long and thick, her digits, also long lack the webbing of some of the species. Her belly protrudes, though it doesn't sag, and her ample breasts press further forward than her belly. Her skin is blue hued, with green flecks. Light can pass through and refracts giving an icy foggy look to it. When her skin is stretched quite far, one can even make out the underlying organs, a trait that endlessly fascinates some, and disturbs others. Her eyes are gold with vertical slits, and they always seem to be examining some detail.<br/><br/>Spells: (descriptions are spoiled)<br/>Disguise:<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Changes the appearance of one thing, to a similar thing. A person may be shorter, taller fatter skinnier, or a different race. A barrel may appear to be full of liquid when empty, an empty plate full of food, a stick into a sword, or a simple knife an ornate dagger and so on.<br/><br/>It can not make something disappear, or make something appear to be animated when it is not. Similarly, living things can not appear to be inanimate objects.<br/><br/>The spell is only visual, a fat person made to look slim would still bump into things with their girth, and if a slim person was disguised to look fat, a hand would pass right through their belly.</div></div></div><br/>Far Hand:<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Allows the manipulation of an object out of reach as though you are touching it. can be "double cast" to use both hands to manipulate things.<br/><br/>Mostly used by magicians to grab books from high shelves, to pour out beakers that are to hot, and the occasional student prank. As the mage never touches the object, touch spells can not be triggered, and the sense of feel is very poor.</div></div></div><br/>Ectoplasm (Trial Spell):<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Summon a gel like substance out of the ether that can be formed and animated. Common uses are to summon forth legs to make a chest walk, summon a ladder or net, jam a lock or door, and to stage a trap or to entangle a foe.<br/><br/>Ectoplasm makes for a poor weapon (though it could suffocate or strangle someone), and isn't any good at stopping blades, but might be used to stave of environmental hazards (such as a gout of flame, or a blast of steam or cold) for a few moments, and can cushion blows or falls (if the caster is fast enough). It can be made to be firm, fluid, or sticky.</div></div></div><br/>Equipment:<br/>Leather clothing and a blue hooded cloak.<br/>A sling backpack with such regular adventuring staples such as food, drink, twine/string, a bedroll and other such common fare.<br/>A crowbar (in the backpack)<br/>Pouches strapped to her body for most of her gear.<br/>Books, paper, and writing implements (ink and charcoal), both for her personal research, and relevant reference notes.<br/>Magic components, for rituals, protection, and disabling enchantments.<br/>A lamp, and oil (she needs less light than most.)<br/>Flint, and steel.<br/>A small mirror.<br/>A few coins.<br/><br/>Armament:<br/>A small target shield strapped to her forearm. She often straps notes or diagrams to its back.<br/>A cutlass, holstered over her shoulder.<br/>An assortment of knives and daggers, suited to throwing, stabbing, and doing all sorts of cutting.<br/><br/>Backstory:<br/><br/>Sylvana the Curious One started life in the cloud forests of Lemuria. Her people, a race of froggen, reproduced by spawning, and it wasn't quite possible to tell who was ones parent, as such they were raised communally, and named by their teachers for identifiable action at a young age. There is the strong one, there is the meek one, there is the Curious One. They went by this until they went through the rights of adulthood.<br/><br/>The Curious One set about exploring the upper reaches of the canopies nearly as soon as she could climb. She always went higher than the others of her age, and the scouts all assumed she would become one of them. One day, the scouts reported that odd looking humanoids had entered the forest. Though it wasn't rare for humans to traverse the forest floor, many found the froggens' ability to swallow a human whole to be a bit disturbing, despite the fact that froggen did not primarily feed on humans. These newcomers looked different as well, wearing bright clothing and carrying odd gear, a few of them even had orange hair, or tails. Further, they seemed to be primarily interested in moss.<br/><br/>The common consensus of her tribe was to stay away from these new comers and observe their actions, but the young froggen's curiosity won out over sense. One day she descended the trees to see for herself. Sure enough, they were gathering moss, boiling it, soaking it, while taking copious notes. It appeared they had grown comfortable as many of these people would leave the camp alone. She followed one, one of the ones with orange hair. Stepping down from a tree, she was not noticed until the Curious One asked, "Why do you keep gathering moss?"<br/><br/>The young woman was startled, but explained that they came from a far off land, a place called the Grand Magic College of Merlin. They had come to study the plants here to discover their magic properties. She was intrigued, as the magic in her tribe was very closely guarded, only the shaman's favored assistants knew anything about it. Her new friend was named Erin, and she discovered that what the magicians really needed was the moss from the canopy, the moss that touched the highest clouds.<br/><br/>Erin asked the Curious One to gain the magicians passage to the top, and the young froggen negotiated with her people for passage. The researchers offered the shaman a healing potion in exchange for passage, and the Curious One would be their guide. Though they didn't tell the shaman that the Curious One was being paid in the knowledge of magic.<br/><br/>As time passed and many samples were collected, the Curious One learned a lot about the magicians and they about her. Since "Curious One" was an odd name for them to use, they nicknamed her "Sylvana". Sylvana learned that these taveling magicians called their study, "exobiology" and they were very curious about her in addition to the moss. never had they seen arboreal froggen, and her people's semi-transparent skin was especially intriguing. Erin and the others would often urge her to eat rather large portions of food so they could observe her skin stretch.<br/><br/>They offered Sylvana the opportunity to travel back with them when the time came. Despite being to young to pass her peoples' test of adulthood, she took the opportunity to leave. If she stayed she could never practice magic publicly, or suffer the wrath of the shaman, and there seemed to be so much more to discover.<br/><br/>The day came, she said her goodbyes, and left with a lite heart. Erin gave her a cloak, saying that her relative lack of clothing would be viewed as odd. And off they set, down out of the mountains, and to the sea. A ship waited in the cove, boats pulled up on the beach to take them aboard. The lead of the expedition had some words with the captain, and off they went to cross the sea.<br/><br/>Ariving at the port of the Grand Magic College of Merlin amazed her. A whole city state dedicated to magic, a force that was virtually taboo back home. She had to get a letter of approval from a group known only as "the Elders", but the expedition leader, Samantha wrote a letter of recomendation, and Sylvana was accepted.<br/><br/>While at the GMCM, Sylvana stayed with the exobiologists. They were quite fascinated by her. In exchange for submitting to examinations, primarily of her digestive system, she was allowed to audit classes at the school. She wanted to know how magic worked. Over the years she spent much of her spare time studying planar theory and magic field theory. But her curiosity extended to other areas as well, and she would sneak off the main campus using the disguise spell Erin had taught her in the forest to observe the people of the city state, and to explore the buildings themselves.<br/><br/>One day while exploring the city's catacombs, she uncovered a trial. A simple one, and one that she survived and conquered. She gained the knowledge of the spell of a deceased mage and she began to rethink the long hours of study in theory. Had these teachers any experimental proof of what they proposed? Her new found spell defied some of the rules she had been taught.<br/><br/>Her roll in the exobiology department had waned, and she was mostly working as an assistant. So she asked to take a leave of absence to explore other opportunities. Samantha had become the dean, and knew the value of field work and bid her farewell. She said goodby to Erin, and off she went in search of trials.