That's why it's a fluff vs crunch moment. As just fluff it's a sort of "This happens because vore fetish game with vore fetish elements." situation with little to no effects outside of the fluff based bits of holding all those souls. There's nothing mechanically happening even if there are observable effects happening. Such as Lang's balls swelling from containing multiple souls ready to be "used" next time she's at a temple with volunteers to carry them.<br/><br/>But once there's actual hard mechanical effects you hit the situation where it becomes a high level spell or feat that's either being given out for free or locking this neat part of the faith behind level requirements and expensive spells/items.<br/><br/><br/>It also crossed my mind that the fluff only style opens doors to willing prey stuff that integrates vore into the society. People wanting to be reborn as certain races offering themselves to a Paladin of the race in question to be reborn as said Paladin's child. Stuff like that. Assuming that carrying souls around is a blessing only granted to Paladins of course.