Well, I'll keep working on making it more transparent and easier to understand.<br/><br/>Regarding numbers, my intention is for characters to start with 3 points in each parameter - plus any bonuses/penalties provided by race, ethnicity and profession, those three things you get to pick at start. Plus the 4 points to be assigned as seen fit. And then additional parameter points will be gained at about 1/3 the speed of skills (there is no "character level" in this system, only overall experience).<br/>To put it more simply, a 6-sided die should account for no more than 50% of the result in most situations, and as little as 25% in some.<br/><br/>I understand your concern about magic, but that is sort of intentional. Magic will exclusively in the form of abilities, maybe with some rare exceptions. As such, it will cost 2+ stamina per use for characters who are unlikely to have high physique (and as such, stamina recovery). Or, some abilities could cost 1 stamina, but have lower accuracy. This is mostly meant to separate magic-based characters from other ranged combatants, making them require a more tactical approach.<br/><br/>That said, this is a system I hadn't actually used yet, so it might not work as well in practice. Kind of what I'm here to find out, to be honest.<br/><br/>Finally, I don't mind an honor system for dice rolls. Frankly, even if someone skews their rolls, who cares if we're all having fun, right? Just as long as it doesn't cause unnecessary friction.