I think that the successive rolls might be a good idea. Miss the first roll and you get no noms. Miss the second and you just got em grappled. Miss the third and they are wedged in a throat. Stopping after a failure seems a nice way to keep it from being a bit rubber bandy while still letting lucky triple good rolls grant a nice full tum. That said, I do have concerns with this over the prey side of things. Would they also get the same chances to escape or no? Once a pred eats someone is it already a back and forth just to keep them down at times. Instant escape for the prey could save someone, but overall I think escaping should be harder than getting eaten. After all the inside of a gut is slimy and cramped and hard to push or crawl out of.<br/><br/>Personally, I think the super pred bonus should only apply if you are trying to eat someone you don't even have grappled yet. If you try it on someone free and clear you might get lucky, but once that grapple starts it is a fight for control. Pred and prey both getting the normal one roll, unless they have feats to increase this, as they struggle to eat or escape. This way, you can't use all three rolls to instant eat all the time and keep prey permanently inside a gut, or have prey that shoot out of the pred's mouth like a rocket. That is however just my view on things, take it for what you will.<br/><br/>Side note: HELLO NEW WIZARD FRIEND! Welcome to the game! Abby will be VERY happy to meet cha! Spellbooks are fun! SOOOO FUN! Especially when Alchemists can copy some things, if you let them of course.<img alt=":D" src="./images/smilies/icon_mrgreen.gif" title="Very Happy"/>