Hello everyone ^^<br/>Tricaida is a Special function room Event I'm putting together.<br/>The theme is dice based gaming, space/future theme.<br/>You can choose to be a human or an alien and get to build your own character.<br/>Everything has been simplified as much as possible and balanced.<br/>Players are encouraged to have fun in winning and losing.<br/>I'll also be running quests and npc's for both sides, so nobody is left out or left behind.<br/>The game will continue to be balanced as it progresses, working closely with the players, all suggestions are welcomed.<br/>The mechanics are simple for now, get a human to -1 and they can no longer fight(effectively) against you, meanwhile getting an alien to -1 means you can kill it or bring it to a specimen lab.<br/>Reformation is up to the player so as not to add stress from losing a character.<br/>You can level from winning in confrontations or succeeding in quests and gaining exp.<br/><br/>anti-intuitive - one downside is the system is anti-intuitive, meaning you want low rolls instead of high ones, on the bright side, this means the terrible rolls the lobby bot is going to give you are actually great rolls (since it seems to like to roll low all the time.)<br/><br/>Any questions are welcomed ^^<br/>Yes this will run in the chat<br/>dates run will be announced both in this topic and the Tricaida Profile: Tricaida<br/>Afraid of time conflicts? the game will run all day ^^<br/><br/>Currently in the process, much more detailed information on the map currently supplied.<br/><br/>Other then that, I will post the entirety of the Tricaida profile here as well, any questions or suggestions are welcome ^^<br/><br/>UPDATES: Minerva Base map (Secondary headquarters) complete, details to come, currently being used as a profile picture..<br/><br/><br/><br/><br/>old updates:<br/>maximum limits set for combat skills and regular skills, focus damage changed to max level 1 for now, Combat mastery changed to maximum ranks 1 + your level. Forcefield recharges at 2 EP for 1 and cannot be recharged when dropped to 0 or less. Out of combat it can be recharged from 0 to 5 for 10 EP then recharged as normal.<br/><br/><br/><br/><br/><br/><br/>Tricaida is a planet in which a fleet has been dedicated to. Many valuable resources can be found here and it is one of the focal points of scientific study. The planet, however, is dangerous, infested with alien lifeforms. The military science ship Articus has been assigned to a base on Tricaida to protect it and continue research. Most of the patrolling members are a part of the Tinder Protectorate, one of the military organizations of the Tinder system.<br/><br/>Tricaida is an event that will be run every so often (most likely in special function)<br/>It is a space age theme with a simple yet fun dice system where you can create a character who can gain exp and level. There are the humans who have access to technological equipment and there are the aliens who oppose them by attacking, impregnating, or eating them.<br/><br/>PM Era_Wiki if interested, it's a new project and always looking for participants.<br/>The purpose is to have fun scenes within a theme as well as progressing through levels of experience, and of course storyline.<br/>As manager of the event my duties will involve making quests and events that the players can do to evolve and change the storyline as well as play NPC's of both sides, expecially low level ones, so that none of the player character's ever get left behind level wise. (so if you find yourself losing alot because you're low level, I'll make sure you have a good chance always) I'll also deal with any questions or suggestions any of the players have and do my best to make sure everyone enjoys.<br/><br/>Tip: Players are encouraged to use the highlight triangles to the left of the name on the chatroom list so as not to miss posts ^^ (some people don't know about these things!)<br/><br/>The event will be using the Big Eyes Small mouth second edition rules, except slightly modified and simplified further! So anyone can just hop in and have fun ^^<br/><br/>::::::::::::::::::::::::::<br/>Character creation! for an example, see Era_Wiki<br/><br/>you get 25 attribute points(aliens too).<br/>You also get 20 skill points (explained later)<br/>Attribute points buy stats and attributes. There are 3 stats: Body, Mind, and soul.<br/>Aliens get 3 templates to choose from in addition to 25 attribute points!<br/><br/>Body is how much endurance you have as well as dexterity, strength, etc.<br/><br/>Mind has to deal with your mind, intelligence, wit, etc.<br/><br/>Soul has to do with will power.<br/><br/>each stat costs 1 point, you must have atleast 1 point in each stat, the maximum is 12 points, and only 1 stat can have a 12 in it(so you couldnt have 12 body 12 mind and 1 soul) The effects of each stat are described below ^^<br/>Also, note, when it comes to dice rolls, low results are better (Snake eyes is the best)<br/><br/>Hit Points = (Body + Soul) X 5<br/>Energy Points = (Minds + Soul) X 5<br/>Shock Value = HP/5<br/>Attack Value = (Body + Mind + Soul)/3 (round down)<br/>Defense Value = Attack Value - 2<br/><br/>Descriptions for above stats<br/>Hit points: How much damage you can take. At -1 you can no longer fight, at -20 you die.<br/>Energy Points: Bursts of energy, pay 5 to gain 1hp at any time(cant go over max of course) if you go to 0 energy points you faint!<br/>Shock Value: If you take this much damage in one attack you are knocked down and stunned<br/>Attack Value: Adds to damage and helps attack rolls (Subtract this value from your dice roll. Rolling low is good!)<br/>Defense Value: Helps your defense roll (subtract this value from your dice roll. Rolling Low is good)<br/><br/>_______________________________________<br/>ALIENS!<br/>instead of starting off with a 0 in all stats modified by attribute points, you must pick one of these templates and your lowest score still can't be lower then 1<br/>template 1<br/>body 5<br/>mind 0<br/>soul 5<br/><br/>template 2<br/>body 0<br/>mind 5<br/>soul 5<br/><br/>template 3<br/>body 5<br/>mind 5<br/>soul 0<br/>_______________________________________<br/><br/>That takes care of that part of character creation. The next part is attributes, afterwards skills.<br/>attributes cost attribute points of course, so hopefully you didn't spend ALL your points on stats!<br/>:::::::::::<br/>Attributes are divided for each side and it also has the related stat for the attribute in paranthesis(which may or may not matter, most likely used for quests), first the human attributes:<br/><br/>::Human Attributes::::::::::::::::::::::::::::::<br/>Appearance - 1 point / Rank (Body)<br/>level 1 moderately attractive or cute<br/>level 2 quite attractive or cute<br/>level 3 very attractive or cute<br/>level 4 extremely attractive or cute *<br/>level 5 legendary beauty or cuteness **<br/>level 6 unparalleled beauty or cuteness ***<br/>* - adds a +1 penalty to opponent's mind check for art of distraction<br/>** same as above but +2<br/>*** same as above but +3<br/><br/>Art of Distraction 1 point / Rank (Body)<br/>The opponent must roll below their Mind score or be stunned a number of rounds equal to the number of ranks in art of distraction or until attacked. (So, basically for escaping really). The number of opponents you can affect is also equal to the number of ranks in this attribute.<br/><br/>Combat Mastery - 1 point / Rank (none)<br/>each Rank lowers your attack roll by 1, allowing you to more easily bypass defense rolls. There are 6 ranks. The max rank you can have is 1 + your level<br/><br/>Damn Healthy! - 1 point / Rank (none)<br/>for each rank you gain 10 hit points, maximum ranks of 6.<br/><br/>Energy Bonus - 1 point / Rank (none)<br/>each rank gives you 10 energy points, maximum ranks of 6.<br/><br/>Extra Attacks - 4 points / Rank (none)<br/>Allows you to make an extra attack every round. Maximum ranks of 6.<br/><br/>Focused Damage - 1 point / Rank (none)<br/>each rank gives you +5 damage. Maximum ranks of 1.<br/><br/>Heightened Awareness - 1 point / Rank (Body or Mind)<br/>You recieve a -2 bonus on all stat checks relevant to sensory awareness for each Rank. Max ranks of 2<br/><br/>Highly Skilled - 1 point / Rank<br/>Each rank gives you 10 skill points. Max ranks of 6<br/><br/>Mechanical Genius - 2 points / Rank<br/>level 1 Can repair or build things at twice the normal speed. +1 ranks to mechanics/Electronics skill<br/>level 2 Same as above but five times faster<br/>level 3 same as above but ten times faster and +2 ranks<br/>level 4 same as above but twenty times faster<br/>level 5 same as above but fifty times faster and +3<br/>level 6 same as above but one hundred times faster<br/><br/>::Alien Attributes!:::::::::::::::::::::::::::::::<br/><br/>Contamination - 1 point<br/>Max Ranks is 1. This allows your alien to lay eggs in a host or otherwise impregnate them!<br/><br/>Elasticity - 1 point / Rank<br/>level 1 - able to slither through smaller then usual openings and gain a -1 to attacks with limbs.<br/>level 2 - inhuman flexibility, can transform body parts into tentacles attack at range and around corners. -2 to attacks with limbs.<br/><br/>Extra Arms - 1 point / Rank<br/>This gives you a number of extra arms, tentacles, etc. described below depending on how many ranks you have. If you spend 3 extra points you can also make an extra attack! Max ranks of 6<br/>You can only have 1 extra attack at 1st level. You can get another at 3rd, 5th, 7th, 9th, and 11th.<br/>level 1 - 1 extra arm<br/>level 2 - 2-3 extra arms<br/>level 3 - 4-8 extra arms<br/>level 4 - 9-12 extra arms<br/>level 5 - 13-20 extra arms<br/>level 6 - 21-50 extra arms<br/><br/>Features - 1 points / Rank<br/>Each rank gives you a feature, like night vision, heat sensing, motion detecting, gills, fins, um, anything like that sort. Max ranks of 6 for now.<br/><br/>Flight - 3 points / Rank<br/>This gives you the ability to fly and wings if you use those to fly, otherwise wings aren't needed.<br/>level 1 - very slow flight (up to 75 kph)<br/>level 2 - slow flight (up to 200 kph)<br/>level 3 - fast flight (up to 600 kph)<br/><br/>Force Field - 3 points / Rank<br/>This is a barrier that protects you from 15 damage for every rank. It recharges at the end of the day, Force field also recharges at 2 EP for 1 and cannot be recharged when dropped to 0 or less. Out of combat it can be restarted from 0 for 10 EP then recharged as normal starting at 5. Max ranks of 6.<br/><br/>Ground speed - 2 points / Rank<br/>Increases your speed on the ground for each rank. Max ranks of 5<br/>level 1 - slow speed (Up to 50 kph)<br/>level 2 - moderate speed (Up to 100 kph)<br/>level 3 - fast speed (Up to 200 kph)<br/>level 4 - very fast speed (Up to 300 kph)<br/>level 5 - Super fast speed (Up to 600 kph)<br/><br/>Healing - 4 points / Rank<br/>For the drone in you! This allows you to heal OTHERS, but not yourself. You can only heal a certain amount of points per session. Max ranks of 6.<br/>level 1 - heal up to 20 hp. 2 hp / round<br/>level 2 - heal up to 40 hp. 4 hp / round<br/>level 3 - heal up to 60 hp. 6 hp / round<br/>level 4 - heal up to 80 hp. 8 hp / round<br/>level 5 - heal up to 100 hp. 10 hp / round<br/>level 6 - heal up to 120 hp. 12 hp / round<br/><br/>Heightened senses - 1 point / Rank<br/>gives checks you make with the selected sense a -4 bonus.<br/><br/>Illusion - 4 points / Rank<br/>You can make an illusion others can see, hear, and touch.<br/>level 1 - An illusion the size of a person<br/>level 2 - an illusion the size of a car<br/>level 3 - an illusion the size of a house<br/><br/>Insubstantial - 4 points / Rank<br/>You become like goo. Non-energy attacks do half damage, including knives and bullets, but not laser pistols or energy blades. Max ranks of 1<br/><br/>Jumping - 1 point / Rank<br/>Allows you to jump at amazing heights, multiplying normal jumping distance a certain number depending on ranks.<br/>level 1 - 5X<br/>level 2 - 10X<br/>level 3 - 25X<br/>level 4 - 50X<br/>level 5 - 100X<br/>level 6 - 500X<br/><br/>Life Support - 1 point / Rank<br/>Grants you resistance to toxic waste, poison, disease, etc. the first rank gives you a bonus, the second rank makes you immune.<br/>level 1 - -4 bonus to body checks against poison and biohazards.<br/>level 2 - immune to poisons and able to survive in vacuums.<br/><br/>Light Armor - 1 point / Rank<br/>gives your body a carapace or some other method of reducing damage. Max ranks of 3 at 1st level. At 2nd level max ranks of 4. At 4th level max ranks of 6.<br/>level 1 - 2 damage reduced (1 if hidden)<br/>level 2 - 5 damage reduced (2 if hidden)<br/>level 3 - 7 damage reduced (3 if hidden)<br/>level 4 - 10 damage reduced (4 if hidden)<br/>level 5 - 12 damage reduced (5 if hidden)<br/>level 6 - 15 damage reduced (6 if hidden)<br/><br/>Natural weapons - 1 point / Rank<br/>gives you something to attack with of course! A must with plenty of options. Each rank gives you an extra natural weapon or +5 damage with a specific natural weapon you already have, this can be applied once.<br/>Natural weapons:<br/>Claws or spikes: These deal a base damage of 10 and are modified by the Unarmed attack skill<br/>Fangs, beak, or mandibles: Inflict a 7 base damage. If a hit breaches armor you can keep the attack roll you made and automatically do damage each round until the opponent makes a succsesful defense roll against your roll. Modified by the unarmed attack skill.<br/>Horns: These deal a base damage of 7. If you win in initiative you may charge at someone with a +8 bonus to damage. If you miss however, you will take a +2 penalty to your next defense roll for being off balance. Modified by the unarmed attack skill.<br/>Spines: Your body is covered in spines or sharp scales and/or you can shoot spines at prey. These have a base damage of 8 and count as a ranged attack. Modified by the unarmed attack skill.<br/>Tail spine: Gives you a tail to strike with. It has a base damage of 5 but inflicts a +1 penalty to defense rolls and can later be filled with poison.<br/>Tentacles: This gives you tentacles to attack with. The tentacles have a base damage of 7 and give a -1 bonus to attack and defense. They also inflict a +1 penalty to an opponent's defense roll.<br/><br/><br/>Regeneration - 4 points / Rank<br/>Each rank allows you to regenerate a number of hp under certain conditions dependant upon rank. Regeneration stops working at -20 hp<br/>level 1 - 1 hp / round while resting<br/>level 2 - 1 hp / round even while active<br/>level 3 - 2 hp / round while resting<br/>level 4 - 2 hp / round even while active<br/>level 5 - 1/5 of max hp / round while resting<br/>level 6 - 1/5 of max hp / round even while active<br/><br/>Swarm - 2 points / Rank<br/>Allows you to turn into a swarm of little critters, dependant on your hp. As a swarm you lose all attributes and skills temporarily and your attack value becomes Ranks + 2. You are automatically hit by any attack, however, each hit that is not an area of effect attack does only 1 damage. You do damage equal to the number of critters you turned into divided by 10 (rounded down, minimum of 1). Going below half your hp will give a +2 penalty to attack rolls.<br/>level 1 - 1 / current hp<br/>level 2 - 2 / current hp<br/>level 3 - 3 / current hp<br/>level 4 - 4 / current hp<br/>level 5 - 5 / current hp<br/>level 6 - 6 / current hp<br/><br/><br/>Telepathy - 1 point / Rank<br/>Each rank allows for telepathic abilities.<br/>level 1 - Can pick up strong emotions<br/>level 2 - Can read surface thoughts and communicate<br/>level 3 - in addition can see through the person's senses<br/>level 4 - in addition can invade memories<br/>level 5 - in addition can invade memories no longer remembered and communicate with 2-6 people at a time<br/>level 6 - in addition can temporarily alter memories and communicate with 21-50 people at a time.<br/><br/>Tunneling - 2 points / Rank<br/>Allows you to tunnel into the ground and gives you a tunneling speed.<br/>level 1 - tunnel at the pace of a shovel<br/>level 2 - tunnel at the pace of a bulldozer<br/>level 3 - tunnel at a speed of 1 kph<br/>level 4 - tunnel at a speed of 10 kph<br/>level 5 - tunnel at a speed of 30 kph<br/>level 6 - tunnel at a speed of 100 kph<br/><br/><br/>Skills::::::::::::::::::::::::::::::::::::::::::<br/>Skills! - Each skill is available to each side.<br/>Skills cost skill points! (the 20 you got at character creation!) Some of the skills are self explanatory, and a very good lot of them are mostly quest oriented. the one's with * near them will be explained, more skills will be explained as requests come in to have them explained ^^<br/>format is:<br/>Skill name: cost<br/>These skills are limited to your level + 2<br/>_______________________________________<br/>*Acrobatics: 3<br/>Architecture: 1<br/>*Biological Sciences: 4<br/>Computers: 4<br/>*Controlled Breathing: 1<br/>Cooking: 1<br/>*Demolitions: 3<br/>*Electronics: 4<br/>*Forgery: 2<br/>*Gaming: 1<br/>*Linguistics: 2<br/>*Mechanics: 4<br/>*Medical: 3<br/>*Military Sciences: 3<br/>*Navigation: 3<br/>*Physical Sciences: 3<br/>*Piloting: 5<br/>*Poisons: 2<br/>*Seduction: 3<br/>*Sleight of Hand: 2<br/>Sports: 1<br/>*Stealth: 4<br/>Swimming: 1<br/>::Combat skills::::::::::::::::::::::::::::<br/>Still requires skill points, but these directly effect battle dice! They're also expensive !!!<br/>Combat skills are limited to your level + 1<br/><br/>Gun Combat: 5<br/>Heavy Weapons: 6<br/>Melee attack: 4<br/>Melee defense: 4<br/>Ranged defense: 5<br/>Thrown weapons: 4<br/>Unarmed attack: 5<br/>Unarmed defense: 4<br/><br/><br/>Skill explanations!<br/>Acrobatics - ability to perform gymnist feats<br/>biological sciences - scientific knowledge of how living things function<br/>Controlled breathing - ability to save oxygen and/or play dead. To play dead, roll 2d6 - skill ranks and get a number below your body score to succeed. The observer must roll 2d6 and get below their mind score with a +1 penalty for every point you beat your body score by. While this fools creatures into thinking your dead, there's no gauruntee they'll leave you alone.<br/>Demolitions - ability to set up explosives without getting hurt and avoiding unwanted collateral damage, also used for disarming explosives.<br/>Electronics - able to maintain, build, repair, and modify electronics.<br/>Forgery - the ability to counterfeit documents. Can be used in conjuction with the computers skill.<br/>Gaming - ability to play video games<br/>Linguistics - gives knowledge of 1 language per rank. at 4th rank and over it gives 2 additional languages each.<br/>Mechanics - Gives the ability to maintain, repair, or build mechanical devices, as well as the ability to use tools such as welding.<br/>Medical - Allows various treatments. There are two branches to this skill. Operational and emergency response/field. Operational aids characters in healing while resting as well as able to perform procedures to remove any alien infestations. Emergency response can heal while in battle. Rules to come.<br/>Military sciences - Military tactics and leadership training, formations and procedures.<br/>Navigation - the ability to read maps or use special navigation systems. Can operate the navigation part of a ship and find a safe route.<br/>Physical Sciences - Scientific training in the way the universe works with math background.<br/>Piloting - the ability to operate air or space vehicles.<br/>Poisons - The ability to recognize, concoct, apply, and neutralize poisons and toxins.<br/>Seduction - With a 2d6 roll - any ranks in appearance, you can can convince another person you are genuinely interested in them. You must get a roll below your body score and then the target must make a 2d6 roll with a +1 penalty for each number below your body that you rolled. The target must get a number below their mind score to remain sceptical. With success, whether a subject responds or not still depends on the target's romantic inclinations and sexual preference.<br/>Sleight of Hand - ability to cheat at cards, plant an item on someone palm a small object, etc.<br/>Stealth - ability to blend in to the surroundings, hide an object on you, and move silently.<br/><br/>And now you're done with making a character !! ^^<br/><br/>::Combat and Dice rolling:::::::::::::::::::::::::<br/>The main dice used are 2d6. low numbers are good! Your skills and combat values actually subtract from your rolls.<br/>Step one is initiative, which decides who goes first. This is determined by !1d6. Whoever has the lowest number goes first. if there is a tie whoever has the highest body goes first, if there is another tie reroll ^^<br/>Then an attack is made. Roll !2d6 and subtract your combat attack value as well as any applicable skill ranks. This will be your attack result.<br/>Simple version: 2D6 - attack value - skill modifier = attack number<br/>The next step is the person you are attacking must immediatly choose between taking the hit or trying to defend against it. If the person chooses to defend, that person makes a defense roll. the defense roll is !2d6 subtracting defense value and any applicable skill modifiers.<br/>Simple Version: 2D6 - defense value - skill modifier = defense number<br/>If the defense number is lower then the attack number, the attack is successfuly defended against and the player takes no damage.<br/>Lets take a look at an example combat.<br/><br/>Era_Wiki is checking the bathroom to see if she left her purse there. Instead she finds a tentacle monster!<br/>Neither party is Fully surprised so initiative rolls!<br/><br/>Wiki rolls !1d6 and gets a 1. She just might go first!<br/>The tentacle monster rolls !1d6 he got a 3, so wiki goes first.<br/>Wiki draws her laser pistol and shoots at the monster. !2d6 gives her a 2 and a 5. That equals 7 and then she subtracts her attack value of 7 and her gun combat has 2 levels in it making it a total of a -2.<br/>The monster then makes its defense roll. !2d6 gives it a 5 and a 5 making a total of 10 minus its defense value and any applicable skill modifiers. We'll say the monster has a defense value of 5 as well and 3 ranks in ranged defense. This makes his defense roll 2. This doesn't tie or beat Wiki's attack value, so she does damage!<br/>Wiki's laser pistol does 10 base damage, but she also adds her combat value of 7 making it a total of 17 damage. The alien, however, has light armor 1 and so he reduces that damage by 2 So he takes 15 damage.<br/>It would then be the tentacle monsters turn, and it spent a total of 12 points in extra arms, giving it 3 extra attacks! this thing must be high level oO. anyway. it makes its first attack. !2d6 gives it a 2 and a 2 making it 4 minus his combat value of 7, with no applicable combat skills that's a -3. Wiki makes her defense roll of !2d6 giving her a 6 and a 5. That's 11 - 5 for defense value and no applicable skills for a total of 6. The monster definanty hits her and does damage equal to its base damage plus its combat value. With no skill modifiers and a base damage of.. we'll say 5 from a claw, that's 7 + 5 for 12 damage. With no armor on, Wiki takes the 12 damage, leaving her with 88 hit points, and the alien isnt finished yet. Its next attack !2d6 reveals a 2 and a 4 for a total of 6 - 7 for a total of -1. Wiki defends again, but since she already defended THIS round she takes a +2 penalty to her defense roll! !2d6 reveals a 3 and a 3 for a total of 6 + 2 for the penalty and - 7 for a total of 1, if it werent for that penalty wiki would have defended succesfuly, but instead she takes another 12 damage, putting her to 76 hp. The aliens third attack reveals two 1's, this is a critical hit, which doesn't even allow wiki to make a defense roll, instead she automatically takes double damage, 24 damage! 54 hp is all wiki has left and the alien has yet another attack left, and wiki's next defense is at a +4. If wiki also had 4 attacks per round she would take no penalties for additional defense until 6 attacks. The dice go on and wiki fails the last defense roll as well, she is at 42 hp already! she should have put some ranks into defense although to have a 7 in combat value and 3 additional attacks, this alien is surely well over her level. Additionaly Wiki's shock value was breached on the critical hit, but im not sure about including shock value yet.<br/><br/>We'll say the monster does three more critical hits, that's 72 damage total, puting wiki at -30 which means she dies! but lets say the alien doesn't want to kill her, it can reduce its damage to any amount it wants (pulling the blow) so lets say it makes it so it only does enough damage to put her at -19, wiki now has two options, she can stay conscious and take no more combat actions or she can fall unconcscious, either way she is at the mercy of the alien. Lets say the alien eats wiki, but during the fight wiki was able to call for reinforcements. Now lets say 11 girls appear at the bathroom door and all critical, killing the monster, wiki was already eaten and now the monster dies too. They don't have to go make new characters though! the standard method is that the girls are copied at the DNA cloning center where the aliens are reborn in eggs that the hive created to copy their DNA incase they die. They get to keep their characters and not have to start over again.<br/><br/>Of course digestion isn't instant, each round wiki would take 1d6 damage, so she has a chance to be saved.<br/>Eating a human gives the aliens stat boosts for 3 encounters until the end of the day based on the human's attributes. The alien picks one attribute to boost. for example, eating wiki and digesting her would give you either 2 body, 0 mind, or 3 soul<br/>1-3 : 0<br/>4-6 : 1<br/>7-11 : 2<br/>12 : 3<br/>Impregnating a human however will give you access to an NPC equal to all the host's attributes totalled up divided by two. Impregnating wiki would get you an alien with 11 attributes and 2 free ranks to any combat skill(you can put 1 rank in two combat skills if you want) making an alternative for non combat skills instead could be possible.<br/><br/>::Leveling!::::::::::::::::::::::::::::::::::::::::<br/>It's pretty simple, the amount of exp you need to level is equal to your level X 1000 so in order to level up at level 1 you need 1000 exp. to level up at level 7 you need 7000 more exp, for a total of 28,000 exp accumulated.<br/>The exp you gain is either from quests which the amount will be given, or by combat in which the exp you get is equal to the level of the person you defeated X 400. so killing a level 12 alien(wow!) Would get you 4,800 exp! meanwhile defeating a human will get you the same amount, although for those going the impregnation route, for all fairness, you don't have to kill the human. So dropping a character to negative hit points will get you exp, for both sides, but only as long as if the character stays at negative hit points until combat ends. For example if you knock an alien to -1 and a drone heals it before combat is over, you don't gain exp from it.<br/><br/>each level you gain 3 attribute points and 6 skill points.<br/><br/>::Quests and storyline:::::::::::::::::::::::::<br/>I'll be assigning quests for each side as well as playing NPC's from each side, I'll also be playing my characters Era_Wiki and Maya_Ruki, they have no special properties because of this, they were created on the same guidelines and rules as above that everyone else will be created on, and they are just as viable a target for anything.<br/>And a final note, list your preferences at the bottom of your profile, Era_Wiki and Maya_Ruki are good examples to follow, although you don't have to pay the necrophilia preference any mind, that's just something extra I threw in for my own character, you don't need to pay attention to it at all unless you want to ^^<br/><br/>Any questions or comments.. Feel free to PM me ^^ Either at this name or Era_Wiki<br/><br/>All finished. Please keep in mind some things might have to be changed in the middle of the game for balance issues. Changes will always be compensated and will work closely with the players ^^<br/><br/>Aliens::::::::::::::::::::::::::::::::::::::::::<br/>Maiar<br/>Marauder_Crew<br/>More to come!<br/><br/><br/>Humans:::::::::::::::::::::::::::::::::::::::::<br/>Era_Wiki<br/>Maya_Ruki<br/>MegChan<br/>Tara<br/>click<br/>More to come!<br/><br/><br/><br/>Suggestions and questions always welcome ^^<br/>Special thanks to Maiar for being our test alien and showing me how much aliens really needed help *nods*<br/>Coming soon:<br/>1 example character for each side<br/>Full description of the ship<br/>Full description of the base<br/>Heavy editing and balancing between the two groups, which should now be complete enough to begin.