This sounds like fun. I've been itching for a RP for a while now.<br/><br/>Posting 3 times a week-once every day is within my limits.<br/><br/>Name: Jon Stalwart<br/><br/>m<a class="postlink" href="http://orokos.com/roll/629043">http://orokos.com/roll/629043</a>m<br/><br/><br/>6#4d6r1k3: 6 # 13 [4d6r1k3=[5, 4, 4], 4] 12 [4d6r1k3=[4, 4, 4], 3] 16 [4d6r1k3=[6, 5, 5], 2] 8 [4d6r1k3=[3, 3, 2], 2] 17 [4d6r1k3=[6, 6, 5], 3] 15 [4d6r1k3=[6, 5, 4], 4]<br/><br/>STR: 13, DEX: 12, Con: 16,  Int: 8, Wis: 17, CHA: 15<br/><br/><br/>Sex: Male<br/>Race: Human<br/>Alignment:  Neutral Good<br/>Class: Fighter<br/><br/>Look: A rugged man in his twenties, brown hair cut short with a knife, a pair of surprisingly blue eyes. Standard traveling clothes beneath armor. 5'8 feet tall.<br/><br/>Background: His father was murdered by his uncle and he was framed for it. The following days had him sold into service of a slaveship. From there he was sold to the Arena.<br/>At the moment he has no idea where he is or how to get home.<br/><br/>Ambition: To reclaim his home, to clear his name and to bring his uncle to justice or just get revenge.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">GUT PUNCH [COMBAT]<br/>Well, why not? You're right there.<br/>Prerequisites: <br/>None<br/>Benefit: <br/>You can use the Dirty Trick maneuver against an opponent's interi<br/>or. If your combat maneuver check is <br/>successful, the opponent is nauseated instead of merely sic<br/>kened, and deals half digestion damage against all prey <br/>until the start of your next round<br/><br/><br/>Flaw: Exotic Prey.<br/>-Requires unusual (for the area) species.<br/>You're not a taste that comes around very often. Creatures that have never eaten your species before gain a +2 bonus to grapple and vore checks against you.</div></div></div><br/><br/><br/><br/><br/><br/>Expectations:<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Player characters are: <br/>a) expected to work together; conflicts between them are mostly for show <br/>d) pursuing their own agendas – they might work together, they might work against each other<br/>(I think it is good for each character to have an ambition or an end goal in mind.)<br/><br/>The GM’s role is:<br/><br/>a) The GM preps a set of events – linear or branching; players run their characters through these events. The GM gives hints to provide direction. <br/><br/><br/>The players’ roles are…<br/><br/>a) …to follow the GM’s lead to fit the story <br/>b) …to set goals for their characters, and pursue them proactively <br/><br/>Doing the smartest thing for your character’s survival… <br/>b) …sometimes isn’t as important as other choices <br/><br/>After many sessions of play, during one session, a player decides to have her character side with an enemy. This is… <br/><br/>c) …something the player and the GM should have set up ahead of time.<br/>ci) (There should be a plan behind this and not just a finicky will.)<br/><br/>As for the setting, do we want vore to be... <br/><br/>b) rare (only a handful of the population know of it's possibility) <br/>c) unusual (it's not unheard of, but not everyone can do it)<br/>ci) (Depends on where you are really. )<br/><br/>How the population see's vore... <br/>a) Fear and hatred (eg a species dominating another, to prevent it) <br/>c) Strictly against the law <br/>e) something intimiate, but dangerous. <br/>(Depends on where you are. Some societies could have different opinions about it.)<br/><br/>Sex is... <br/>c) should be behind spoiler tags.<br/><br/>Touchy subjects like rape, racism or other sensitive topics should be... <br/>a) done well or not at all. <br/>(Don't include it just to be edgy.)<br/><br/>After the 'Arena' start, i want to... <br/>c) move on to open-world style gameplay, perhaps as an escapee or someone who has earnt their freedom with that final battle.<br/>e) linear plot device to steer away from the arena to something grandeur, such as an overarching quest storyline. <br/><br/>My character is... <br/>b) Prey, I don't mind if they die, even to PC's. <br/>e) Prey, but i don't wish to die unless i can respawn. <br/>(If eaten by NPC, up to diceroll. If eaten by PC, I think it should be conscious effort to digest him if he loses through diceroll.)</div></div></div>