Hi,<br/><br/>@Cassy...<br/><br/>HP will be max die roll for first level, average roll for levels after that (if you end up with a .5, round it up each time).<br/><br/>Bright's character's full attack with a greatsword would be 2x(2d6+18), so average 50.<br/>Typical digestion damage would average 6d6+9, so average 28.<br/><br/>Bright of course has to hit every time, but on the other hand digesting requires a couple of successful swallow roles to get you to the tum first, so I think it balances out. We'll be using the convention that hitting zero HP is not when you die, but rather when you stop actively struggling - though you will also stop providing bonuses at that time. Look at it this way, you're encouraged to eat someone at the start of a fight who'll provide you a nice bonus to the end of that fight then some pleasant helpless squirming afterwards...<br/><br/>@Sylvira... Sylvira has pointed out that Raise Dead has some serious drawbacks. So Reform and Reconstitute Prey should not apply 2 permanent negative levels and should not cost characters their spells. They should instead impose Weakness until the resurrected character has taken an extended rest.<br/><br/>@Jermayan... seems like there something wrong with Improved Chomp. Looks to be the same as Chomp? Wasn't there an intermediate version between Chomp and Greater Chomp or something?