Now that the ebb of the battle is drawing the fight back out of her reach, Albali steps forward again, this time across the short hallway, though, to stand in Turilia's wake. It's safer there; goodness knows she wouldn't want to be hit by too many of those stones! "Concentrate on the whiskery ones!" she calls after Turilia, then follows her own advice to bend her finger at the nearer of the two catmen, sending a wave of drowsiness over him like a warm blanket settling. He'll be wrapped up nice and warm soon enough once the battle is over. "We'll combine our efforts on the captain once the lessers are done with."<br/><br/>In her new spot, she puts her back to the wall for extra leverage and takes a moment to wind her crossbow up again. If nothing else, these adventures will do something for her spindly arms! Glancing over her shoulder the way she came, she calls for Ain, for her second eyes. It's safe enough on her shoulder now, and her back feels so -vulnerable-.<br/><br/>[[Mechanics: Moved 5-feet SW, cast Slumber on catman directly beneath Gurun<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Spell list and bolt count for my records:<br/><span style="font-weight: bold">Cantrips:</span> Detect Magic, Guidance, Message, Stabilize<br/><span style="font-weight: bold">Level One:</span> Bungle, Ill Omen, (Mage Armor -SPENT-), Obscuring Mist, Reduce Person<br/><span style="font-weight: bold">Level Two:</span>Blindness-Deafness, Hold Person, Glitterdust<br/><span style="font-weight: bold">Patron Spells:</span> (Silent Image -SPENT-), Darkness<br/><span style="font-weight: bold">Hexes:</span> Healing, Slumber, Prehensile Hair<br/><span style="font-weight: bold">Bolts:</span> 26</div></div></div>]]