The third lizardman looks around. Of his two comrades, one dead, the other all but devoured already. The situation is rapidly spiraling out of control. These are no ordinary easily-ambushed group of settlers or traders. Slipping back amid the bushes, he draws a small, stout reed, attached to a small string. Standing, he lifts his arm above the foliage and begins to spin the device about his head. The tone rings out, carrying clealy through the jungle. A moment later, it changes pitch, as he begins the content of his signal... you'll have to act swiftly, if you wish to stop him. He's already too far away for most of you to actually reach, and it might be too late already...<br/><br/>{Acted first round: All}<br/>Acted Second Round: Xarces, LFF, LFM, Aethon, Alizome, LFR<br/>Still to act Second Round: Linda, Linda's Guards, Jules (action held)<br/>Xarces poisoned, 21HP remaining, strength and consititution reduced. (since poison reduces HP via the CON channel, if you have been poisoned we will track remaining, not lost, HP)...<br/>Jules Damage 11, (poison to be resolved, DC16, 4STR, 4CON damage if save is failed)<br/>Aethon Damage 8<br/>LFM Damage: 15 - Unconcious, but probably Gwahir's lunch(?)<br/>LFR Damage: 4}