<span style="font-style: italic">{Balance check Roll17, Dc = 15, outcome = pass}</span><br/><br/>Managing to maintain his Balance Mowler steadys his instints, Snapping the fingers on his right hand and thrusting a poison tipped dagger that materizied in his hand at his attacker.<br/><br/>((note, Character sheet conflicts with this, this is a typo the poison tipped dagger is in his glove. the normal dagger is in his boot.  also, his drums are odviously not carried in his boots))<br/><br/>(metal note Weasel ac =18)<br/><br/><span style="font-style: italic">(Attack: roll 20 (natural) + mod 9 = 29 Outcome hit/ possible crit)<br/>(Crit check: roll 14 + mod 9 = 23 Outcome Crit successful)<br/>(dmg: roll 3((thats sad, so very sad)) + 3 = 6 dmg)<br/>(Poison exposure check: (5%)  roll 57 = mowler not exposed)</span><br/><br/>((Weaslefolk must save vs drow poison (fortitude saving throw - dc 13)  or suffer from uncoinsiousness for 2d4 hours))