Two nations, the futuristic City of Red and the medival Kingdom of Blue, are at war with each other. Both nations believe that they're culture is the superior one and that the other should submit control. The City could use it's high tec science to destory the kingdom, but the Kingdom would destroy the city with it's great magic. They didn't want to kill eachother, just convert the other side to they're team. So they both came up with ways, one through science and the other magic, to convert the other and make they're own city bigger. Thus they created vore and pregnancy soldiers. Vore soldiers could digest enemies and reform them back at they're own nation to brainwash them. Pregnancy soldiers could become pregnant with fully grown people and teleport them back to their own nation. And thus the two nations prepared to go to war. Both have an army on each side of a large clearing, ready to charge into battle at any moment. Who's side are you on?<br/><br/>I was thinking we could do a small game based off of these<a class="postlink" href="http://ogremage.deviantart.com/art/Maiesiophilia-RPG-version-2-91955673">rules created by OgreMage from deviantART</a>to play a game. Of course, since this a vore forum, I changed the rules so it will handle vore and unbirth aswell. Please read the original so the edits make sense. I don't know how balanced my edits will be, but here goes.<br/><br/>Edit: I made guess you need a DeviantART account to read the original rules, so I'll copy and paste them here for you to use.<br/><br/><blockquote class="uncited"><div>Intro: this is a silly role-playing game about being a pregnant fantasy character. If you don't think pregnant women are hot, you probably won't like this game. <br/><br/>Background: Basically, its a fantasy world. Except there are mystic orders of enchantresses and priestesses dedicated to pregnancy. That's about it so far. Feel free to make stuff up as you go along. <br/><br/>Mechanics: pretty simple. Roll a number of dice equal to one of your scores,  two of your ability scores added together, or one of your scores times 2. Each 5 or 6 you roll is one success. If you get no successes, you fail automatically. Otherwise, you either have to beat the number of successes your opponent got (for an opposed action), or beat a number of successes set by the GM (varying from 1 – easy, to 6 – insane).<br/><br/>Movement: everything is either Close to you (a little more than arm's reach), or 1 or more Range Increments away. Close range powers only work on those at close range. Ranged powers will work on anybody you can sense. During your turn, if you want to move, you can roll your Agility. Each success moves you 1 range increment closer to or further away from your opponent. <br/><br/>Actions: during your turn you may make one move action, plus one other action, or two move actions. Other actions including picking things up, using powers, and other things like that. <br/><br/>Character Creation: <br/>You start with the following stats<br/>Strength 1 (this is how strong you are. It helps you to hit things, and makes it easier to move about while heavily pregnant)<br/>Agility 1 (this is how fast and dexterous you are)<br/>Mind 1 (this is how smart you are, and also covers your persuasiveness and force of will)<br/>Capacity 2 (this stat will determine how many babies you can carry. See below)<br/><br/>You have 6 points to spend on your ability scores. You may not raise a score past 4.<br/><br/>Once you have done this, apply your racial bonuses (this may take a score past 4)<br/><br/>Human +1 to all <br/>Orc +2 Str, +1 Agi <br/>Bunny Girl +2 Agi, +1 Str <br/>Gnome +2 Mind, +1 Agi <br/>Elf +2 Agi, +1 Mind <br/>Dragon Girl +2 Str, +1 Mind<br/>Fox girl +2 Mind, +1 Str<br/><br/>Next, Pick 2 At-Will powers, 1 Encounter power, and 1 Daily power. <br/><br/>Gear is pretty must cosmetic. Write down whatever you like. <br/><br/>Pregnancy:<br/>Pretty much every character in the M-RPG will be pregnant at some point, and most of them will be pregnant most of the time. You start the game with 0 or 1 pregnancy points, whichever suits you. <br/><br/>Each pregnancy point represents one full-term baby. Characters may have a number of points equal to their Capacity without any problems (except for weight, see below). Once a character's pregnancy score exceeds her Capacity, however, she has to make a roll to see if she gives birth. This is a roll of Capacity against a difficulty equal to half your pregnancy, rounded down. If you succeed, all is well, and you won't need to make another check until your pregnancy score goes up again. If you fail, you give birth (see below).<br/><br/>Weight:<br/>if a character's pregnancy score is higher than her strength, she will be weighted down by her bulging belly. For every point over the character's strength, reduce the character's agility by 1. If Agility is reduced to 0, the character is rendered immobile, unless another character helps her to move about (thus adding their Strength scores together). <br/><br/>Giving Birth:<br/>All the player characters in the M-RPG are part of one mystical order or another, and all of them have been enchanted so that when they are about to give birth, the babies they are carrying are teleported back to their order's headquarters, where they will be nursed by dedicated order members. Its a lot better than just dropping your bundle of joy in the middle of combat! Thus, when a PC gives birth, she merely loses all her pregnancy points.<br/><br/>However, not every creature in the setting operates like this. Some have special combat powers that are set off by them giving birth, while others are effectively defeated by making them give birth. You have been warned. <br/><br/>Cool points (CP)<br/>This represents how cool, calm, and collected your character is. You lose points from getting hit, zapped, shocked, or hot under the collar. A character reduced to 0 cool points passes out. You regain a number of cool points equal to your Mind score after a night's rest. <br/><br/>You start with 10 + twice your Strength Cool points. If your Mind score is higher than twice your Strength, you may use that bonus instead (I.e. If you have Str 1 and Mind 3, you will probably want 10 + Mind cool, rather than 10 + 2 x Str cool)<br/><br/>I vary terminology throughout the document, saying “damage” “cool points” “cool” and “CP” at different stages. They all mean the same thing<br/><br/>Powers:<br/><br/>[Name of Power]<br/>Attack: what abilities you roll to use the power. <br/>Defence: either the abilities your target has to roll to resist your power, or else a straight difficulty number. <br/>Target: how many character you may effect with the power<br/>Range: either close or long (which means anybody you can sense). If the target was Self, then that's effectively the range as well. <br/>Effect: What happens if you succeed in using your power.<br/>Miss: what happens if you fail your attack roll. If no “Miss” entry is present, the power doesn't do anything on a failed roll. <br/><br/>Special power notes:<br/>If a power targets more than one creature, you only make one attack roll, against which each creature must have a defence roll separately. <br/>If a power uses your (or your target's) pregnancy score as a modifier and also changes the score, use the score that best suits you (I.e. If an attack increases your pregnancy and also deals damage based on pregnancy, use the increased score to work out the damage).  <br/><br/>At Will Powers:<br/><br/>Swell Forth<br/>Attack: Strength or Agility + Pregnancy <br/>Defense: Agility + Strength <br/>Target: 1<br/>Range: close<br/>Effect: increase your pregnancy score by 1, and deal 1d6+Pregnancy+level damage to your opponent <br/>Miss: increase your pregnancy score by 1<br/><br/>Happy Mama<br/>Attack: Mind x 2<br/>Defense: 1<br/>Target: Self<br/>Effect: increase your pregnancy score by 1, and regain 1d6+Pregnancy+level cool points<br/><br/>Belly Bump<br/>Attack: Strength + Pregnancy<br/>Defense: Agility x 2 <br/>Target: 1 enemy<br/>Range: close<br/>Effect: target loses 1d6+Strength+Pregnancy cool.<br/><br/>Baby-Stealer Beam<br/>Attack: Agility + Mind<br/>Defense: Agility + Mind<br/>Target: 1 enemy<br/>Range: long<br/>Effect: Reduce target's pregnancy by 1, increase your pregnancy by 1. Target also loses 1d6+Agility Cool <br/><br/>Mine!<br/>Attack: Agility + Mind<br/>Defense: Agility + Mind<br/>Target: 1 enemy<br/>Range: close<br/>Effect: Reduce target's pregnancy by 1d3, increase your pregnancy by the same amount. Target also loses 1d6+Agility Cool <br/><br/>Knock Up<br/>Attack: Strength + Agility<br/>Defense: Agility + Strength<br/>Target: 1 enemy<br/>Range: close<br/>Effect: target gains 1 pregnancy and loses 2d6+Strength cool points. <br/><br/>Buns in the Oven<br/>Attack: Strength + Agility<br/>Defense: Agility + Mind<br/>Target: 1 enemy<br/>Range: close<br/>Effect: target gains 1d3 pregnancy and loses 1d6+Agility cool points. <br/><br/>Soothing Tummy Rub <br/>Attack: Mind x 2 <br/>Defense: 1<br/>Target: 1 ally <br/>Range: close <br/>Effect: target regains 1d6+Target's Pregnancy Cool points<br/><br/>Scary Stressed-Out Pregnant Lady<br/>Attack: Strength + Mind<br/>Defense: Strength + Mind<br/>Target: 1d3 enemies, plus yourself.<br/>Range: Close<br/>Effect: enemies lose 1d6 + pregnancy cool points, and also lose their action for 1d3 turns. <br/>Special: when you use this power, you lose 1d6 + pregnancy cool points,<br/><br/>Zap <br/>Attack: Agility + Mind <br/>Defense: Agility x 2 <br/>Target: 1 enemy<br/>Range: long<br/>Effect: target loses 1d6+agility cool points. <br/><br/>Wallop <br/>Attack: Strength x 2<br/>Defense: Agility x 2<br/>Target: 1 enemy<br/>Range: close<br/>Effect: Damage Cool 1d6+Strength<br/><br/>Encounter Powers:<br/><br/>Mesmerise<br/>Attack: Mind + Pregnancy<br/>Defense: Mind + Pregnancy<br/>Target: 1d6+1 enemies<br/>Range: long<br/>Effect: Damage Cool 1d6+Pregnancy<br/>Targets Lose this Actions for 1d3 turns<br/><br/>Fireball of Fecundity Filching<br/>Attack: Agility + Mind<br/>Defense: Agility + Mind<br/>Target: 1d3+1 enemies<br/>Range: long<br/>Effect: each target loses 1 pregnancy, and you gain an equal amount. Additionally, your targets lose 1d6+ Strength CP<br/><br/>Tag, You're It!<br/>Attack: Agility + Mind<br/>Defense: Agility x 2<br/>Taget: 1 enemy or ally<br/>Range; close<br/>Effect: target loses 1d6+ pregnancy CP, and her next action. In addition, she gains 1d6+1 pregnancy, and you gain and you lose and equal amount<br/><br/>Maternal Glow <br/>Attack: Pregnancy + Mind<br/>Defense: Mind x 2 <br/>Target: 1d3+1 enemies or allies<br/>Range: close<br/>Effect: targets regain 3d6+pregnancy CP, and lose their next action.<br/><br/>Induce Labour <br/>Attack: Mind x 2 <br/>Defense: Capacity x 2<br/>Target: 1 enemy or ally<br/>Range: long<br/>Effect: Target gives birth and loses her next action<br/>Miss: target loses next action. <br/><br/>Belly Shield <br/>Attack: Mind x 2<br/>Defense: 2<br/>Target: self<br/>Effect: Once per encounter, you may use your Pregnancy score instead of another ability to defend against an enemy's attack. <br/><br/>Sensual Sensation<br/>Attack: Mind + Target's Pregnancy <br/>Defense: Mind x 2<br/>Ranged 2<br/>1 Target <br/>Effect: Damage Cool 3d6+Mind 3<br/><br/>Ooh, Look! <br/>Attack: Mind x 2<br/>Defense: Mind x 2<br/>Target: 1d6+1 enemies<br/>Range: long<br/>Effect: targets lose their next action<br/><br/>Daily Powers:<br/><br/>Swelling Shockwave<br/>Attack: Pregnancy + Mind<br/>Defense: Agility + Strength<br/>Target: 1d6+2 enemies<br/>Range: close<br/>Effect: your pregnancy increases by 1d3+1. Additionally, your targets lose 2d6+pregancy CP, and their next action. <br/>Miss: Increase Pregnancy 1d3+1<br/><br/>Tumescent Tractor Beam <br/>Attack: pick two of Strength, Agility, and Mind<br/>Defense: pick two of Strength, Agility, and Mind<br/>Target: 1d6+1 enemies or allies<br/>Range: long<br/>Effect: reduce the pregnancy of each target by 1. You gain an equal amount of pregnancy. Additionally, you heal 1d6+ pregnancy CP, and deal an equal amount to each of your targets. <br/>Miss: Regain Cool 1d6+Pregnancy<br/><br/>At it like Rabbits<br/>Attack: Agility x 2 <br/>Defense: Agility x 2 <br/>Target: 1d6+1 enemies or allies<br/>Range: close<br/>Effect: targets gain 1d3 pregnancy and lose 1d6+ Agility CP<br/>Miss: targets gain 1d3 pregnancy <br/><br/>Swapsies! <br/>Attack: Agility x 2 <br/>Defense: Agility + Mind<br/>Target: 1 enemy or ally<br/>Range: close <br/>Effect: Character and Target swap pregnancy scores <br/>Miss: move one pregnancy point from you to target, or visa versa<br/><br/>Gravid Gravity <br/>Attack: Agility + Mind<br/>Defense: 2<br/>Target: 1d3 enemies <br/>Range: long<br/>Effect: Increase targets' Pregnancy by 1d3 for weight purposes only. This lasts for 1d3+1 turns</div></blockquote><br/><br/>First change is I'm not making race affect your character so you can be any character you want, instead giving each character a class that effects their stats instead. There exactly the same as races on the old version. The classes will be:<br/><br/>Soldier +1 to all<br/>Fighter +2 Str, +1 Agi<br/>Thief +2 Agi, +1 Str<br/>Mage +2 Mind, +1 Agi<br/>Spy +2 Agi, +1 Mind<br/>Knight +2 Str, +1 Mind<br/>Scholar +2 Mind, +1 Str<br/>Next up is the fact that if you wanna play a guy, then you won't be getting pregnant and thus you are immune to special moves that make you to be pregnant. Unnless you wanna do MPreg, then your character will work just the same as a female character.<br/><br/>Next up is what you've been waiting for, how vore is going to work in this game. It pretty much works just like pregnancy, instead of getting pregnacy points you get belly points instead that increases when you eat someone or get knocked up. Your capacity works the same for both, so if you fail a capacity roll you digest anyone in your belly and give birth to those in your womb. Any skills that involve getting knocked up can be used instead for vore, your character will just eat a faceless npc on the battlefield.<br/><br/>Anyone who falls unconsious is out for the remainder of the battle, and they can be vored or unbirthed by either an ally or an enemy, whoever makes a post saying they vore/unbirth them first. This will add one belly point to whoever got them. If you end up in someone's belly, you have the option of keeping track of who's belly your in incase and if you get digested/reborn by an enemy you can change sides for the next battle. Or you can just make up a story of how you rejoined your original side, or just create a new character. It's up to you.<br/>Edit: If your eat/unbirth someone, you also get all of there belly points.<br/><br/>Battle will work like this. You can make as many rp posts as you want, but you only get 1 gameplay post each turn. Turns work like this, you can only make one action after each time someone takes an action on the opposite teams. So once you make a post, you have to wait till someone on the opposite team takes an action. This will give each side atleast one move per turn. You don't have to wait for the person your action effected to make another move.<br/><br/>You can use one Ecounter Power per battle. I'm also getting rid of Daily Powers, cause they're kinda just beefed up versions of normal powers and I couldn't think of how they would work with my edits.<br/><br/>And finally, we have character sheets:<br/><br/>Name:<br/>Nation:<br/>Gender:<br/>Class:<br/>Cool Points:<br/>Strength:<br/>Agility:<br/>Mind:<br/>Capacity:<br/>Description:<br/>Style of Play: If your character is a vore soldier or a pregnancy soldier. Or both. If your a pregnancy soldier, you can start with 0 or 1 belly point already.<br/>At-Will Powers:<br/>Ecounter Power:<br/><br/>That should be all. We can start as soon as we have one person on each team. Please try to keep the teams even. Also, if anyone knows how we can handle the dice rolls, that would be great. If you wanna use the system in the chat or on another site, just be sure to let me and OgreMage know.<br/><br/>Please keep track of your own Cool Points and Belly Points.<br/>Edit: Post your current points whenever you make a gameplay action.<br/><br/>Edit: Each team earns 1 point for every baby and prey that they birth or digest. Knocking someone unconsious also gets your team 5 points. The first team to 15 points wins the first battle. I'm not sure if there is a prize for winning or not yet, but I may think of something.<br/><br/>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br/><br/>Here's my character:<br/><br/>Name: Tina Matrix<br/>Nation: Red<br/>Gender: Female<br/>Class: Knight<br/>Cool Points: 22<br/>Strength: 6<br/>Agility: 1<br/>Mind: 3<br/>Capacity: 4<br/>Description: A knight bunny girl who was genetically altered to become a pregnancy soldier. She has blonde hair and large white rabbit ears and tail. She wears red and black body armor that is designed to stretch with her belly. She has the power to instantly become knocked up and has been trained how to use her belly as a weapon. She is currently pregnant with one child in preperation of battle.<br/>Style of Play: Pregnancy Soldier, 1 belly point.<br/>At-Will Powers: Swell Forth, Belly Bump<br/>Ecounter Power: Belly Shield<br/><br/>Edit: I made some edits/additions to the rules. Anything with an edit next to it is new. They shouldn't be too hard to find.