Hi,<br/><br/>I'm tempted to flip to the ruleset presented in the Pathfinder game session thread.<br/><br/>l<a class="postlink-local" href="https://aryion.com/forum/viewtopic.php?f=19&amp;t=43438&amp;view=unread#unread">viewtopic.php?f=19&amp;t=43438&amp;view=unread#unread</a>l<br/><br/>I have a couple of things that bother me about that ruleset though... I think. Its of course possible I've missed something<br/><br/>1) Vore doesn't get easier as opponents are damaged. That means the only way to devour a powerful opponent is batter them almost insensiate first. On the other hand, that does reduce the necessary bookeeping...<br/><br/>2) No vore spells... vorish spellcasters work pretty much like vorish fighters - though that's in some ways fine, since they use their best stat, and the balancing issues are certainly reduced.<br/><br/>There are also some things I really like<br/><br/>3) The handling of reformation and gentle-digestion options is much, much better<br/><br/>4) There are a goodly set of predator feats that suit spellcasting types - the soul-vore stuff and alternate-form stuff especially<br/><br/>5) Tangentially, there is a good 'taur' model... at the moment the race builder badly disadvantages centaur-types.<br/><br/>Thoughts? Should I attempt to hybridise these rules-sets? Use one or the other more-or-less as is?<br/><br/>Incidentally, it looks like we will be starting aroundabout level 10, so there will be some continuity with the previous game in the sense of not being delevelled.<br/><br/>@Bright, Pac, - I think those sound like good ideas.<br/>@CassyInko - We'd love to have you.<br/>@AC, Sansuki - Would you actually like to play a dridder/drow respectively? That would definitely be fine - I would write a slightly different intro.<br/>NB - Xarces has told me privately that they'd be up for this too.<br/><br/>Excited!<br/><br/>Ambrose<br/><br/><br/>Yours,<br/><br/>Ambrose