I'm creating a project of RPG with vore (obviously), that can use the Vore Battle profile to play<br/>The name is a WIP, so it can change if a more suitable name appear<br/><br/><span style="font-size: 150%; line-height: 116%;"><span style="font-weight: bold">Status</span>: Awaiting feedback</span><br/><br/><span style="font-weight: bold">Objective</span>: You and your partner/group enter in a dungeon/maze/cave/whatever to find a treasure (can be anything, even a hostage).<br/><br/><span style="font-weight: bold">The game</span>: while adventuring into the... well, you know, you will find traps and/or monsters defeat/eat you and if you manage to get to the end of the place, you will get the treasure, simple as that...<br/><br/><span style="font-weight: bold">Monsters</span>: the monsters have your own battle profile too, and will use the same rules of the Vore battle, there's will be bosses, mini-bosses, normal monsters and the traps.<br/>Bosses and mini-bosses are similar and have the same status of the player (bosses have the statuses of all players alive in the game and can't be vored normally)<br/>Normal monsters are weaker than the player(s) and is defeated after being vored<br/>Traps are similar to monsters, but only spawn if a player have triggered it. also, the player that triggered the trap are vored instantly, and can't escape for 2 turns<br/><br/><span style="font-weight: bold">Dungeons</span>: the dungeon is chamber-like levels, the next level only is shown if the current is cleared of monsters, also, the players can choose a path if given the option to do, if the player can go to the previous chamber will depend of the dungeon/DM<br/><br/><span style="font-weight: bold">P2 Press start</span>: An additional player can enter the dungeon after the game have already been started, but the DM must allow it to be possible, also, new players can't join while fighting against bosses<br/><br/><span style="font-weight: bold">Treasure</span>: in the end of the dungeon/level: will always have a Treasure, the treasure itself can be anything, food, money, a partner, something useful (or something useless), or mimics (mimics will drop the real treasure after being defeated but not vored)<br/><br/><span style="font-weight: bold">Store</span>: the game can have shops on the entrance of the dungeon and/or at some point inside the dungeon, these stores won't accept personal items, only items that are acquired in a dungeon, items that the shop sell have an expiration date, so you can only use inside in the current dungeon, also, the shop can buy treasures from any dungeon<br/><br/><span style="font-weight: bold">Dungeon Items</span>: Dungeon items only can be used inside the current dungeon, after exiting the dungeon, the items will disappear<br/><br/>the game is in WIP, so I'm accepting suggestions and help with the monsters/dungeons. soon I will put an example on the second post