{{*raises hand* If you don't hear from me for a few days, assume I am busy. I post as often as I am able to.}}<br/><br/><br/><br/>The worm lifts its meal a few feet into the air and opens its mouth in anticipation, but suddenly one of its 10-foot-long mandibles is pruned to a 6-foot-long mandible, and Sashi drops to the ground. Before the beast can reposition its head to bite her again, the hasted bunnygirl has already dashed out of reach.<br/><br/><br/><br/>[Frost Worm injury Fort Save: 1d20(19)+17=36; DC=10; pass]<br/>[Frost Worm: 76/210 (36%)*]<br/><br/>Takal's blow draws blood, but as with Lilandra's arrow, the eyelid closes an instant before it lands, protecting the eye. The attack doesn't blind, but it is still painful enough to upset the beast.<br/><br/>The worm rolls and spasms and thrashes its body like a whip. It doubles-back on itself and tries to clamp Takal.<br/><br/>[Frost Worm bite (power attack 10): 1d20(7)+26-10(power attack)=23; AC=27; miss]<br/><br/><br/>A Tiny, blue-white translucent hand materializes in the air next to the worm and, following Sen's wand gesture, it slaps the Frost Worm upside the head. This deals no damage, but it surprises the beast and fools it into thinking that a second creature is climbing it.<br/><br/>[Frost Worm concentration: 1d20(12)+5=17; fail; Frost Worm provokes AoO from Takal]<br/><br/><br/><span style="color: red"><span style="font-weight: bold">&lt;&lt;Round 5&gt;&gt;</span></span><br/><br/>[Takal: make a climb check if you want to hold on, same rules as before but DC:30; if you fail, or if you choose to jump off, you take 2d6 falling damage (can be reduced by the slow fall ability). Resolve the AoO before making the climb check. If you fall but take no damage, you can count the 20 foot fall as part of a move action and continue moving. Moving away from the worm provokes an AoO, which can be negated by a DC 15 tumble check.]