<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Knowledge (local): 1d20 (10) + 22 = 32, success<br/>Knowledge Devotion: +3 insight bonus on attack/damage rolls versus the Alley Cats this encounter<br/><br/>At the DM's suggestions, I've tweaked the Knowledge Devotion feat to reduce its power level from the 3.5 version. The new version is below:<br/><br/>KNOWLEDGE DEVOTION<br/>Prerequisites: Knowledge (any) 5 ranks<br/>Benefit: When you successfully identify a creature using a Knowledge skill, you gain a +1 insight bonus on attack and damage rolls against that creature for the duration of the encounter. For every multiple of 5 by which your check result exceeds the DC to identify the creature, this bonus increases by +1. The maximum bonus this feat can grant depends on your ranks in the Knowledge skill used, as shown below:<br/>1-5 ranks	+2<br/>6-10 ranks	+3<br/>11-15 ranks	+4</div></div></div><br/><br/><blockquote><div><cite>White Fur wrote:</cite>"Too bad this ain't your carriage anymore. You're all the Alley Cats' property now!"</div></blockquote><br/><span style="font-style: italic">Alley Cats.</span>The name alone is enough to turn Alyssa's blood to ice. She's never dealt with them before tonight (and thank Rubin for it), but like all cadets, she's heard the rumors of their exploits: an underground network of thieves, assassins and drug dealers, plying their illicit trade from the southern city and covering their tracks with sophisticated alchemy. Even the watch's finest officers have made little headway in their investigations, and the few who have reported leads... disappeared. If the white-furred creature that threatened her is telling the truth, they're all in more trouble than they could possibly realize...<br/><br/><blockquote><div><cite>Angel wrote:</cite>"Cats? After demons that's almost too easy."</div></blockquote><br/>Alyssa says nothing to Angel's muttered comment, but it's clear from her expression that she doesn't share the lupine's enthusiasm for the fight to come. As heartening as the lupine's enthusiasm may be, she's heard far too many stories of equally zealous officers who challenged the Alleys Cats, only have their remains turn up on a watch house doorstep days later... if they turned up at all. Nevertheless, she manages to give Angel a nod of acknowledgment as the lupine crawls out of the carriage door to face their would-be kidnappers, and prepares to do the same. Whether she likes it or not, facing the Alley Cats unprepared is still preferable to waiting quietly for whatever fate they might have in store.<br/><br/>On the other hand, being caught unprepared doesn't mean she can't improvise...<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Alyssa uses her <span style="font-style: italic">grease</span> SLA on the driver's seat; anyone standing must make a DC 18 Reflex save or fall prone.</div></div></div><br/>While the three felines outside are distracted by Angel's boisterous entrance, Alyssa slips her hand through the speaking slot between Tattered Coat and White Fur. Mouthing a few arcane words, she flicks her fingers at the driver's seat, releasing a shower of oily droplets into the air. The droplets quickly settle across the wooden planks, covering them with a faint iridescent sheen - a trap waiting to be discovered as soon as the Alley Cats make the wrong move. Having laid her surprise, she quickly withdraws her hand and prepares to follow Angel's example at the opposite door, pausing when she feels a hand come to rest on her shoulder.<br/><br/><blockquote class="uncited"><div>"The roof won’t hold all of us. I’ll give support from the air. This should help you deal with the problem outside."</div></blockquote><br/>"Thank you, Miss Rynn," Alyssa replies, grinning at the chef in the second before she fades from view. "I'll use it well. Please take care!" She steps back, allowing Larynn to step into the open air and following a second after. Despite her misgivings only a moment before, the young adjutant can't help but feel a tingle of exhilaration as she vaults herself onto the roof next to Angel, her hair rustling in the breeze atop the rushing carriage.  It's beginning to look like they have a decent chance after all!<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Climb: 1d20 (11) + 0 =11, success</div></div></div>