"Well, I was hoping you could try to reason with them..." begins Cecil, but hearing the clamor grow nearer he shakes his head. "I don't need a bodyguard; I'll be in a sniping position. You need to be out front, where you can be seen. If they have any sense left, maybe they'll take a look at you and decide to go home. If not," he pounds a fist into a palm, "you beat a little sense into them, you know?"<br/><br/><br/>A cold wind washes over Boryg, blowing down from the Stalsis mountains. The air, sharp with tiny wind-whipped crystals, wafts the scent of smoke and blood down the streets of Rodenttown.<br/><br/>Cecil, Sashi, Geno, and Takal are standing outside of the Cheddar Cellar. Lilandra is standing in the center of the square.<br/><br/>Mowler has secured the high ground, and a concealed bird's eye view of the square. Unfortunately it means lieing in the snow (without strong sunlight, the roofs never melted and refroze as ice, so they are still covered in snow), completely unsheltered against the biting sub-zero wind. Not a fun place to be cold-blooded. [Every five minutes you stay up there you need to make a fort save DC 15 to avoid 1d6 nonlethal cold exposure damage] The lizard shivers so loudly that he can't hear anything else. [listen critical fumble lol]<br/><br/>Grai's swift feet carry him into the wind and out of the square. He is now standing with the first barricade behind him, and ahead of him a curving street ended by the second barricade. He can see light reflecting from around the bend.