@AC, I think I see what you are getting at Chaos with your note on Vore mechanics being to cumbersome. Yeah they kinda are, but imagine this, In the middle of a battlefield picking up someone who is fighting back, and aproximately within a close size range to yourself would even in the most idealistic of realms will still take time to swallow it down. Time that others may not allow you to have. Anything wider than a fist and/or longer than a couple of feet is quite an issue in off itself to get down in the span of half a dozen seconds. You do have to remember, typical TTRPG turn time applies and should be somewhere between 4-10 seconds. This time seems somewhat fluid in this game.<br/><br/>Numbers are a huge advantage. This is the way the world works, both in the real one and games (which this kinda almost is). You will be hard pressed to find any situation where raw numbers does not carry it's own brand of advantage except for a funneling type of situation (300) or against powerful AOE abilities (fireballs for days!). Sure quality beats quantity, but only to a certain tipping point (Whermacht VS Soviet union, WW2). Once that point is reached it will tip hard and generally snowball out of control.<br/><br/>@Nick, Don't worry too much. Yes the Vore Mechanic was quite a block of text when the wording could probably be clarified for easier understanding and less intimidating text (or a raw example be provided). But no system is perfect at first iteration. Heck not even after a thousand fixes and changes will it be without flaws and problem cases. The core of the system is that it is understandable, and applied when needed for the most enjoyable experience. It does not have to be followed to the ends of the earth if it makes no sense or simply is not fun in a particular situation. A rule can not be written with every possible situation in mind.<br/><br/>I for example could say that the players in one of my pathfinder campaigns attempting to raise the silver dragon they killed last week using a scroll of animate dead was outright successful. But that would be boring, and since it the character in the party using the scroll was not a particularly powerful caster the rules state he needs to make a check to see if he suceeds casting the spell. He didn't, then he roled a wisdom check (at a very low target number of 5) to realize he is making a mistake while casting. Of course the player rolls a 2 (with a +2 modifier) Which insidently is a failure. After checking myself the potential results of the fuckup I rolled my d10 between the eight examples and my own ideas and I got  "The spell has a opposite or near opposite effect." What is the oposite of creating undead? Well creating life of course, reviving the dragon back to life. At this moment the player just goes "We where prepaired for this thus we instantly slit it's throat." I simply retaliated. "If you said that you prepared such an action before you rolled the dice I would allow it." In the end I allowed him to make a single regular attack against the dragon simply because the dragon fight would be the more exiting thing to happen...<br/><br/>I dunno where I was going with that but meh. I get ranty when tired.