<span style="font-style: italic">Your path through the mist leads you to an unknown, desolated place. A small limbo of ... peace? Safeness? That's not sure, but at least there's a fire, a log where to sit and some ruins to offer some cover. <br/>You're just getting comfortable - taking down your leather bags, unfastening the weighty armor, anticipating your daily ration of dried meat - when you notice a few unsettling details. First of all, it is getting harder and harder to remember where you came from. You're almost sure you did not traverse that gloomy forest, nor the old stone bridge you just noticed; neither you've come from the flight of stairs that sinks in the abyss, or from inside the two ruined stone towers... How did you get here?<br/>Also ... Why? Where exactly were you going? You can't remember that either, there's only one thing you're certain about - there's something you've lost, and that's why you're here. <br/>And ... something else is moving inside you. Something unspeakable, a deep and dark twist of your soul that only now begins to unfold. But the harder you try to grasp it, the more elusive its nature becomes. What is it...?<br/><br/>...Oh. There's other people, too. You didn't notice them at first, in the mist, but all of a sudden you feel like they've alway been there. It's almost like you've spent the whole evening with them without uttering a word ... but you've arrived just now, right?</span><br/><br/><div class="inline-attachment">
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</div><br/><br/>Ssso, here's a new role playing game for you to join. Things won't start immediately, but you can already sign in and make your profiles.<br/>There are a few VERY important rules you need to read and understand before beginning.<br/><br/><span style="font-weight: bold">What the game is about</span><br/>This game won't be a common forum-based RPG. It will be a place where your characters can freely interact with each other, and explore their surroundings alone or in groups.<br/>I'll be the game master, but I won't be at your back every single moment. When you explore, or interact with the world, I'll tell you what happens; the same of course goes when it comes to interact with NPCs; yet I strongly encourage you to use the setting and background notes to interact with each other, and this interaction will not be mediated by me (unless you're going out of character, violating the rules or doing anything else that requires my intervention).<br/>Take it more like a sandbox setting for either dangerous exploration or themed roleplay, rather than an actual RPG campaign.<br/><br/><span style="font-weight: bold">Action rules</span><br/>Every RPG has its rules, right? Well, mostly yes.<br/>For this specific RPG, you don’t actually need to know the rules. Mostly, you just have to tell me what your character does and to roll a couple dices whenever you narrate an action; I’ll then narrate you the consequences. Easy, right?<br/>…Well, if you want to know a little more, I’m basically gonna use a simplified and modified version of the essential mechanic of Dungeon World. Your roll (2d6+a modifier given by your statistics, and other eventual modifiers) can have  three possible outcomes, namely a Perfect Success (you succeed fully in your action without consequences – or with the lesser possible consequences), a Partial Success (you either fail without consequences or succeed partially but with negative consequences) or Total Failure (you fail and take severe consequences).<br/>That’s all.<br/><br/><span style="font-weight: bold"> How does Vore work? </span><br/>This RPG will NOT be entirely centered on vore. Vore WILL happen often, anyway, mostly at the hands of horrible monsters lurking around and waiting for someone to come and sate their hunger. Your characters are NOT CAPABLE of performing voracious acts on each other, at least not in the early game; but, who knows?, maybe you'll find something hidden somewere that will change this situation.<br/>As a general rule, same size vore can’t occur here, unless *maybe* through some particular supernatural means (that you’ll have to find out In Game).<br/><br/><span style="font-weight: bold"> Which Vore situations can I expect? </span><br/>Monsters will try to eat you, possibly alive. Once eaten, unless you find a way to escape, you’ll be digested and die.<br/>The category of “monsters” will also include creatures with human-like features; some will be males, some other females.<br/>Except from that … well, *surprises* might be ahead!<br/><br/><span style="font-weight: bold">Characters</span><br/>Your character is a lone traveler that somehow arrives at an unusual, dark and ominous place.<br/>You retain very few memories of where you came from, but it surely is a Middle Age-like world - not a high fantasy world of colourful dragons and shining elves, but a grim place deep into the mud and sweat of the Dark Ages.<br/><br/><span style="font-weight: bold">Character Races:</span>The world you're living in is mostly a world for humans. It is also a world where weird and dark phenomenons occasionally occur, so you can also be something weirder and more dark-fantasy than a common human ... if you have an idea, ask me. As general rules:<br/>-Furries are not allowed, since they wouldn't fit the setting. That doesn't mean you can't be an humanoid creature covered in fur. Take a typical anthro mouse, and a Skaven: the second would fit the setting, the first wouldn't.<br/>-Anything you want to do will have to be, in size and general capacities, alike to a human. You can't be a nine-feet-tall monstrosity with eight limbs and seven heads, you can't be an innate manipulator of reality or the ultimate archmage of doom, you’re not an invisible ninja grypon … you are human or human-like in most aspects.<br/><br/><span style="font-weight: bold">Important background notes:</span>There are three important things you have to remember before you fill in your background:<br/>-Your memories are quite confused. You don’t remember how you got here and where were you going.<br/>-You have lost something. This “something” might be an object, a person, your house, your name, your honor … Anyway, it *happened*, and it was some time ago. You sense irrationally that your presence here is liked with what you’ve lost. At your choice, you can already well remember what the “lost thing” is, or come to remember it later in the game.<br/>-An irrational drive has awoken in you since you arrived here. It’s like having a second and unknown personality that is always present and almost always under control, but in some moments it emerges abruptly and threatens to take over your normal self, at least for a while. You can choose how to roleplay this situation; anyway, in your profile you have to mention the type of impulse you feel, chosen among the following:<br/><span style="font-style: italic">--Irrational hunger, and desire to possess and devour what you find appealing;<br/>--Indiscriminate and promiscuous lust;<br/>--Morbid desire to venture in the darkness, expecting or hoping for bad and weird things to happen;<br/>--Need to be submitted and desired;<br/>--Irrational fear, and desire to either leave this place or find shelter somewhere safe. </span><br/><br/><span style="font-weight: bold"><span style="font-style: italic">Attributes: </span></span>Your character is defined by five Attributes: Strong, Athletic, Shifty, Charming and Wise. They all start at a basic value of -1; you have SEVEN points you can spend to increase those Attributes at will, but you can’t have any Attribute at a value greater than +3.<br/><span style="font-style: italic">Here are some examples of point distribution, according to different character ideas:<br/> Hardened and experienced warrior: Strong +2, Athletic +0, Shifty +0, Charming -1, Wise +2<br/>Travelling and resourceful sage: Strong -1 , Athletic -1, Shifty +0, Charming +1, Wise +3 <br/>Well-rounded but simple-minded adventurer: Strong +1, Athletic +1, Shifty +1, Charming +0, Wise -1  </span><br/><br/>Here’s a more extensive description of the attributes:<br/>-<span style="font-weight: bold"><span style="font-style: italic">Strong</span></span>: A Strong character can better resist injuries, pain and fatigue. The Stronger you are, the harder you are to take down, the harder you strike and the heavier equipment you can carry around. With Strong -1 you can hardly handle a shortsword; with Strong +3 you’re big, tough and muscular, enough to easily swing a greatsword and maybe mutilate a man with a single blow.<br/>-<span style="font-weight: bold"><span style="font-style: italic">Athletic</span></span>: An Athletic character can run fast, react quickly and leap greater distances. Anyway, carrying heavy equipment might hinder you considerably. With Athletic -1 you’re clumsy on your feet and can hardly attempt to run; with Athletic +3 you could qualify for a pentathlon.<br/>-<span style="font-weight: bold"><span style="font-style: italic">Shifty</span></span>: The Shiftier your character is, the easiest it will be for him or her to hide, sneak around unnoticed, dodge blows, elude danger and evade unpleasant situations. Of course, it’s difficult to go around all sneaky-like if you’re clad in heavy armor.<br/>-<span style="font-weight: bold"><span style="font-style: italic">Charming</span></span>: The more Charming you are, the easier it will be for you to persuade, deceive or seduce others; but also to entertain them, comfort them, and so on. Of course charm won’t help you against mindless monstrosities, but it helps a big deal against more intelligent and human-minded foes.<br/>-<span style="font-weight: bold"><span style="font-style: italic">Wise</span></span>: A Wiser character will be more careful and watchful. He or she will sense danger more easily and will be more resistant to deceiving, supernatural powers and such. Also, if a character gains access to supernatural powers, those will be more effective the Wiser he or she is.<br/><br/><span style="font-weight: bold">Feats:</span><br/>Your character must choose one feat from the following list. It will represent one noteworthy ability he or she possesses.<br/>The feat must  be compatible with the character’s attributes and description – for example, it wouldn’t make much sense for an Athletic -1, Shifty -1 character to take the Acrobatic feat, or for a hulking brute to take Innocent look.<br/>Note that your feat doesn’t grant you a passive boost: to benefit of it you have to declare and describe how you use it during your action.<br/>-<span style="font-weight: bold"><span style="font-style: italic">Magic attunement: </span></span>The character possesses the ability to cast innate spells;  these spells can be used for two of choice of the following purposes (list them in your profile): [/i]summon light; cast shadows; throw flames; acquire knowledge; heal; generate illusory lights and sounds; teleport; protect. [/i] Their effect can be diminished if the caster wears heavy armor; also, casting a spell requires a free hand and to drink one Angelic Tear (see Equipment).<br/>-<span style="font-weight: bold"><span style="font-style: italic">Determined: </span></span>It is much more difficult for illusions, seduction, mind-affecting powers and other tricks to influence the character.<br/>-<span style="font-weight: bold"><span style="font-style: italic">Unstoppable: </span></span>The character becomes harder to kill, and many debilitations that would stop a normal human – high falls, pain, extreme fatigue etc – will be only minor nuisances for him or her, as long as adrenaline is running.<br/>-<span style="font-weight: bold"><span style="font-style: italic">Master of weapons: </span></span>The character is skilled in the use in every weapon and can use it to take advantage over enemies, especially if they’re using weapons too.<br/>-<span style="font-weight: bold"><span style="font-style: italic">Acrobatic: </span></span>The character gets extra mobility, nimbleness and acrobaticness.<br/>-<span style="font-weight: bold"><span style="font-style: italic">Innocent look: </span></span>The character’s cuteness and innocent appearance can induce opponents that would normally kill or eat him or her outright to spare its life for a while – maybe to keep it as a prisoner or a pet. The innocent look can also be used to persuade, befriend or seduce more easily other people.<br/>-<span style="font-weight: bold"><span style="font-style: italic">Escapist: </span></span>The character’s ability to evade bonds, chains and cages and to wriggle out of narrow passages is surprising for everyone.<br/><br/><br/><span style="font-weight: bold">Starting equipment:</span><br/>Your character won’t arrive in the misty ruins completely naked, after all.<br/>All characters possess at least a set of tattered clothes, a bag or a backpack,  (bad) food for a week and a two liters canteen filled with clean water.<br/>You can choose your starting equipment from the following lists;  each item has a Value, and you can choose equipment up to a total value of 20.<br/><span style="font-weight: bold"><span style="font-style: italic">Weapons</span></span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">-<span style="font-style: italic">Staff</span>: A long wooden staff; it’s a good aid for a long walk, but not much more. You can swing it to fence off your opponents, but it’s not much of a weapon. Value 1<br/> -<span style="font-style: italic">Dagger</span>: A small and light weapon easy to hide and swift to use, not extremely effective against though enemies. Value 2 <br/>-<span style="font-style: italic">Throwing dagger</span>: A dagger balanced to be thrown at short distance, but far less effective in close combat. Value 2<br/>-<span style="font-style: italic">Short sword</span>: A very common shorsword in decent conditions. If you lack strength or you want to travel light, it’s a good self-defense weapon. Value 3<br/>-<span style="font-style: italic">Woodcutter’s axe</span>: This axe wasn’t designed for combat and isn’t the best choice to parry attacks, but can pack quite a serious blow. Value 3<br/>-<span style="font-style: italic">Bomb</span>: A rudimental bomb that will explode when it crashes against a solid obstacle. Short-ranged, imprecise and of course single-used, it can however deal impressive damages, or blow obstacles or closed doors. Value 3<br/>-<span style="font-style: italic">Whip</span>: You’re not going to cause serious wounds with this, but it can be quite painful, has a very long reach and can be used in tricky ways. Value 3<br/>-<span style="font-style: italic">Mace</span>: Good to crack skulls and knees; it has a short reach for its weight, so it’s generally used only by fighters strong enough to wield it one-handedly. Value 5<br/>-<span style="font-style: italic">Scythe</span>: Impressive and unpredictable, it’s not designed for combat but can deal serious injuries and keep enemies at a distance. It’s also rather heavy and horribly cumbersome and unwieldy. Value 5<br/>-<span style="font-style: italic">Short bow</span>: An easily  transportable bow that doesn’t require too much strength to use  and has a good range. Value 6<br/>-<span style="font-style: italic">Longsword</span>: An adventurer’s favorite, the longsword is very reliable. You need some strength to swing it with only one hand. Value 6<br/>-<span style="font-style: italic">Battle axe</span>: Heavy weapon excellent for crushing opponent’s defense, but not so good to defend yourself. Value 8<br/>-<span style="font-style: italic">Spear</span>: 1,5 meters long, a good weapon to keep enemies at bay. To use it one-handedly and with a shield you need some good strength. Value 8 <br/>-<span style="font-style: italic">Flail</span>: A spiked metal ball attached to a hilt by a chain, the flail can be swung to keep enemies at a distance and strike with great force, but it’s useless if your opponent gets too close. Unless you have a big shield to cover you, of course. Value 8<br/>-<span style="font-style: italic">Bastard sword</span>: Longer and heavier than the longsword, for the dedicated warrior. Value 9 <br/>-<span style="font-style: italic">Longbow</span>: Big and unwieldy, it requires a good strength to be used effectively, but compensates with great range and power. Value 12</div></div></div><br/><span style="font-weight: bold"><span style="font-style: italic">Ammunitions</span></span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">-<span style="font-style: italic">Simple arrow</span>: Arrows made out of scrap, good to hunt little game or unarmored enemies. Value 1 x 4 arrows<br/>-<span style="font-style: italic">Sharp arrow</span>: Long and precise arrows with a good penetrating power. Value 1 x 2 arrows<br/>-<span style="font-style: italic">Slayer arrow</span>: An oversized arrow, meant to wound huge monsters; it can be used only with a longbow or other similarly large devices. Value 3</div></div></div><br/><span style="font-weight: bold"><span style="font-style: italic">Shields</span></span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">-<span style="font-style: italic">Buckler</span>: A small round shield; doesn’t protect very much, but much better than nothing. Value 3<br/>-<span style="font-style: italic">Wooden shield</span>: A standard, rather heavy infantry shield; it can offer a very good protection … until it breaks. Value 6<br/>-<span style="font-style: italic">Knight’s shield</span>: A wieldy metal shield of good quality, excellent in most situations but heavier and pricier than its wooden counterparts. Value 10</div></div></div><br/><span style="font-weight: bold"><span style="font-style: italic">Armor</span></span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">-<span style="font-style: italic">Leather suit</span>: It offers a little protection, doesn’t hinder your movements and is relatively light.  Value 5<br/>-<span style="font-style: italic">Reinforced leather armor</span>: Medium armor, will still allow a good mobility and protects decently.  Value 8<br/>-<span style="font-style: italic">Chainmail</span>: Quite heavy, and very hindering if you don’t possess an above average strength, offers a great protection against most weapons.  Value 14<br/>-<span style="font-style: italic">War hat</span>: A metal helmet that offers some protection against attacks from  above. Value 5<br/>-<span style="font-style: italic">Knight’s helm</span>: Heavy, full metal helm that reduces your visibility but offers an excellent protection to your head.  Value 8</div></div></div><br/><span style="font-weight: bold"><span style="font-style: italic">Clothing</span></span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">-<span style="font-style: italic">Stealthy clothes</span>: Dark tight breeches and jersey, gloves, soft and noiseless boots, a bunch of practical pockets, and a hooded short cape: the perfect attire to move in the shadows . Value 2<br/>-<span style="font-style: italic">Traveler’s clothes</span>: They aren’t the most fashionable clothes, but still look better than rags and protect excellently from cold and rain. Value 2<br/>-<span style="font-style: italic">Nice clothes</span>: Not extremely fancy and neither very protective, but you’ll look good in these. Value 2<br/>-<span style="font-style: italic">Fancy clothes</span>: Fancy, flasy and unpractical, but if you want to feel pretty, go ahead. Value 4<br/>-<span style="font-style: italic">Protective clothes</span>: Practical clothing made of leather treated specifically to be waterproof and very resistant to cold, acid and flames. They include gloves and a protective mask. They’re a bit heavier than normal clothes and can’t be worn together with armor.  Value 6<br/>-<span style="font-style: italic">Luxury clothes</span>: If fancy clothes aren’t enough, with these you can look like you just escaped from a court dance party. Value 7</div></div></div><br/><span style="font-weight: bold"><span style="font-style: italic">Potions</span></span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">-<span style="font-style: italic">Bottle of ointment</span>: Helps treating open wounds and burns; contains enough ointment for ten uses. Value 4<br/>-<span style="font-style: italic">Dose of antidote</span>: Heals venomous effects. Value 2<br/> -<span style="font-style: italic">Dose of medicine</span>: Heals diseases. Value 2<br/>-<span style="font-style: italic">Acid flask</span>: Contains a little dose of a powerful acid. Value 3<br/>-<span style="font-style: italic">Darksight potion</span>: Drinking it allows to see in complete darkness for some hours. Value 3<br/>-<span style="font-style: italic">Blessed flask</span>: Contains one Angelic Tear; drinking it will allow to invoke the power to cast a single known spell. Only a blessed flask can hold Angelic Tears (so it’s better to keep it after use, it can be still very useful…). Value 4<br/>-<span style="font-style: italic">Flask of black wine</span>: Contains a dose of Black Wine, an alchemic beverage able to rapidly heal wounds. Only those special flasks can hold Black Wine without spoiling it, so they’re still precious even once emptied. Value 4</div></div></div><br/><span style="font-weight: bold"><span style="font-style: italic">Assorted goods</span></span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">-<span style="font-style: italic">Oil lantern </span> (with oil for three hours), Value 1<br/>--<span style="font-style: italic">Extra tankard of oil</span> for the lantern (three hours), Value 1<br/>-<span style="font-style: italic">Wind torch</span> (1 hour), Value 1x3 torches<br/>-<span style="font-style: italic">6 meters of rope</span>, Value 1<br/>-<span style="font-style: italic">Big warm blanket </span>, Value 1<br/>-<span style="font-style: italic"> Tent </span>, Value 4</div></div></div><br/>(Others might come to my mind later)<br/><br/><span style="font-size: 120%; line-height: 116%;"><span style="font-weight: bold">Character profile:</span></span><br/>Here’s what your character profile will look like:<br/><br/><span style="font-style: italic">Name</span>: Put your name here.<br/><span style="font-style: italic">Race</span>: Human by default; if you want to be something else, you can ask and propose<img alt=";)" src="./images/smilies/wink.gif" title="Wink"/><br/><span style="font-style: italic">Gender</span>: “Are you a boy or a girl?”<br/><span style="font-style: italic">Overall description</span>: Give a one-phrase description that sums up a fist impression of your character, possibly hinting to his/her personality and attitude; for example, “Young, fair but standoffish knight with a rusty armor”. Keep it concise!<br/><span style="font-style: italic">Physical description </span>:  Facial traits, eyes, hair, body type, height ... and then, have you got visible scars? Tattoos? Piercings? Other remarkable traits? Describe your clothing, too.<br/><span style="font-style: italic">Personality  and background </span>: Remember, your background must be vague and confused.<br/><span style="font-style: italic">Irrational impulse </span>: As explained in the<span style="font-weight: bold">Important background notes</span>section, you have to choose one of the following irrational impulses: Hunger, Lust, Morbid Curiosity, Submissiveness or Fear.<br/><span style="font-weight: bold"><span style="font-style: italic">Attributes: </span></span><span style="font-style: italic">Strong   -Athletic  -Shifty  -Charming  -Wise  </span><br/><span style="font-weight: bold"><span style="font-style: italic">Feat: </span></span><br/><span style="font-weight: bold"><span style="font-style: italic">Equipment: </span></span>[i]