@cassy- but if that's the case DR5/Cold Iron (which is what I'm going to have) would bring me to average 40 (on hit) damage with brights full attack and average  23 damage (it CAN'T overcome my dr...) on a digestion roll... Now this is fine and dandy except I'm going to (if I read the changelog for what was SUPPOSED to happen right - I don't think it did) have level based tasty prey bonuses and swap out two feats for other things (which may or may not end up not allowing my character to function right now - we'll see) I'm probably looking at a case where I can get to somewhere in the realms of 8 damage a round in a belly - but 40 damage to the face in melee ... I have a big bad thing that can more likely than not save my **** if it takes 8-12 turns to kill me in a stomach (and that's AFTER they manage to get me in there)- but if I drop to a greatsword with my less than awesome ac... well I'm kinda screwed<br/><br/>However it is REALLY odd that summoners can't use Rejuvinate Eidolon as a cure light wounds... - I mean for such a support class I get why they are able to heal their eidolon just feels odd that 'cure____' isn't on the summoner spell list at all... and they don't get offensive spells so what gives?