(HalfTime, doesn't subsequent natural attacks of the same type take -5 to hit and half damage?)<br/><br/>Naturally, being surrounded by creatures seemingly made out of the stuff you fear the most you generally have two options, succomb to the fear and despair, or fight scared shitless, and the mermaid was a bit of a fighter. Yelling, "G-get away!", the huge mermaid made a reckless, overhead slash of the greatsword she weilded one handed, while her tail followed suit shortly after, coming in from above and to the left to smash the little enemy right before her into the ground.<br/><br/>Rolls:<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Greatsword. Hit: 1d20+4 = 18+4 = 22, Damage: 2d6+6 = 6 + 6 + 6 = 18<br/>Tail slap. Hit: 1d20+4 = 20+4-5 = 19, Threat: 13+4-5 = 12 Damage: (Assuming threat confirmation): (1d10+2)x2 = (4+2)x2 = 12<br/><br/>( If I had made these insane rolls later in the campaign, in a more dire and demanding situation than up against what I assume is creature as strong as goblins, I would very much have regretted us going honour system, as no one would have beleived me xP )</div></div></div>