Of course, even with her arms equipped, if not armour, Taizee, as Lang, would be sorely tempted to use her stomach as her weapon rather than her blade, but these strange, living plant things didn't quite look appetizing enough for her to risk an impromptu pregnancy because of them.<br/><br/>And so, the big, long mermaid slipped up behind and to the right of Cadrick, making sure he had room to retreat, if he needed to do so, technically still outside the antechamber, but well within range of lunging after the clumsy plantperson that had fallen prone. As she gave it both a careful swipe of her sword and slap of her tail, feeling a little nervous about her unarmoured state, Taizee asked, "So, are these things like the anemone of the surface or something? I-if so, couldn't we just keep our distance from them, and take them out at range?", even as she brought her greatsword down upon the disadvantaged enemy.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Attack roll greatsword: 1d20 + 3 = 15 + 3 = 18, effectively 22, seeing as the plantperson gets a circumstance penalty of -4 for being prone, damage if hit, 2d6 + 6, 5 + 6 + 6 = 17 slashing<br/>Attack roll tailswipe: 1d20 - 2 = 11 - 2 = 9, effectively 13, damage if hit, 1d10 + 6 = 10 + 6 = 16 bludgeoning<br/><br/>Those were some top-notch damage rolls, probably would have tried to split the damage, if I knew I would roll that well! The tailslap probably won't hit, but still <img alt=":P" src="./images/smilies/icon_razz.gif" title="Razz"/></div></div></div>