<span style="color: #BF0000">OOC:<br/>Since everyone has experimented a little bit of combat/action mechanics by now, I'd like to take a little pause to ask: <span style="font-weight: bold">how is the system running for you? Is there anything unclear? Is there anything that you think should work better, or doesn't work at all? Have you any kind of questions about the rules? </span><br/>Being a personal reinterpretation (and simplification) of a system I never had the occasion to test before, I'd like to hear your opinions about how it's working from the player's perspective - so if something's wrong we can fix it as soon as possible, and if something is unclear I can try and clarify your doubts. <br/>You can also send me a PM if you prefer  <img alt=":-D" src="./images/smilies/icon_biggrin.gif" title="Very Happy"/> <br/><br/>Here are some little preemptive explanations:<br/><br/><span style="font-style: italic"><span style="font-weight: bold">-How do attributes affect gameplay?</span></span> <br/><span style="font-style: italic">Your attributes define your character's competences and abilities. This definition is of course very important in the more "narrative" playing sequences; also, of course, the attributes can give you important benefits in your action rolls.<br/>So, for example, when you make an action roll concerning your physical strenght, I'll add your "Strong" bonus to the roll in order to determine the actual level of success. </span><br/><span style="font-weight: bold"><span style="font-style: italic">--When do these bonuses apply?</span></span><br/>When they're relevant to the actions you are performing, and to how you're performing them. So, for example, a fight can be handled either by strenght, athletic or swifty approaches, or even through charming or wise strategies. Of course, wheter said bonus can be actually applied or not depends on the specific scene and situation. <br/>Also, sometimes your bonus can be reduced or ignored due to particular reasons. For example, a monster that is too big and heavy to be handled through mere strenght will nullify your Strong bonuses - unless said bonuses are actually high enough to overcome said monster's own strenght. This doesn't mean that said attribute will be completely irrelevant in that situation - so, for example, you might want to fight that monster through swiftness rather than strenght, but yet being able to deliver powerful blows will have its benefits in terms of damage dealt. </span>