<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><blockquote><div><cite>EtPerMun wrote:</cite> Ranged weapons would be even better, but unless one of you knows how to make bows, I don't think we can do that. So yeah, that's my plan. Any objections?"<br/><br/>I suggest we make a new watch schedule in the OOC thread; it'd be a bit tiring to role-play that. In order to avoid having to do that every day, we can just make it permanent (also, that'd mean regular sleeping schedules XD). As Miles has no watch, he can probably get up during the last watch and prepare spells. Also, we can probably just have DP roll the Perception checks for us when needed; unlike last night, I assume we will not generally know something will happen OOC.<br/><br/>As for the Charisma roll, I'm not aware of a rule that let's you use raw charisma to influence someone, that's usually Diplomacy. However, you can't really use Diplomacy against PCs, and even if you could 2+5 is way to little. The DC for Althea would probably be 21 at best (unfriendly), and as your roll failed by more than 4, she'd now definitely be hostile <img alt=":x" src="./images/smilies/icon_mad.gif" title="Mad"/></div></blockquote><br/><br/>First: You can't use charisma/diplomacy/intimidate/bluff to influence players. The only one usable against other players is bluff for lying/faking/hiding intent.<br/><br/>Second: Anyone with a +2 int mod is able to craft a shortbow even with improvised tools on a take 10, will probably take a while though. DC 10. Take 10+2 for mod -2 for improvised tools. I've seen how to make a passable shortbow with just rocks, sticks, grass fibers, some tree sap, and a fire, Feathers for the arrows won't be a problem. But given it is made entirely out of stuff laying around it will have the fragile quality (breaks on a nat 1).</div></div></div><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><blockquote><div><cite>Cowrie wrote:</cite>"It's hard to do that while sleeping," Mara mentioned.  "You have to focus from time to time.  A better method may be having two people standing guard at any given time."</div></blockquote><br/>Miles can't prepare two healing spells. There needs to be a minimum of 8 hours between casting a spell and preparing the same slot, even if it's a new day and the spell was prepared the previous one. He could prepare and use one right now, and then prepare the other one with a much shorter 15 minutes ritual later.</div></div></div><br/><br/>Now that the argument have passed and all is well, except the fairly cold rain soaking you all. What do you do?<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Back to exploring! Yay!</div></div></div>