[[Minor clarification, since I goofed and didn't specify the locked door, Cassy: You can get back into the *hallway*, the door that's locked is the one from the hallway to the entrance room with the statue. My bad! I didn't realize that could be read the other way until I went back and then "...oh, right, durr, silly GM".<img alt=":lol:" src="./images/smilies/icon_lol.gif" title="Laughing"/>]]<br/><br/><span style="font-weight: bold">Upstairs</span><br/><br/>With the door locked, Felicity turns back down the hallway. She hears something almost on the edge of her acute senses, and turning around towards the bedroom to head back in her ears flatten out reflexively a half-instant before the door across the hall from the bedroom<span style="font-style: italic">shatters</span>and a figure charges out into the middle of the hall holding an axe and bellowing a wordless challenge at the top of his lungs. The large bull head with its larger horns are enough to quickly identify it as a minotaur, and it catches site from the hallway of the half-orc being do- foxpiled by multiple strangers after screaming for help, and draws the immediate conclusion. He's a monster- standing a half-inch or so taller even than Felicity, the tips of his horns left gouges in the top of the broken door frame. He's almost naked, only having an uneven loincloth that isn't nearly loose enough to conceal the partly-erect penis under it; between that and the fact that his large, immensely well muscled body is glistening with sweat already, Felicity can easily see that they... interrupted something. The minotaur's eyes flare red as they sweep the hall, settling on the pirate with a gust of steaming breath from his nostrils.<br/><br/><span style="font-style: italic">Minotaur</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><img alt="Image" src="http://i.imgur.com/ksVg9kF.png"/></div></div></div><br/><br/>What was interrupted becomes a bit more clear as someone sidles out behind the minotaur- a gorgeous, mostly-naked voluptuous young woman whose skin's dappled with the white and black markings of a dairy cow, with the udders to match. She's got half of what looks like a robe on, one sleeve in and the other dangling uselessly behind her to show of one breast and a lot of flesh, also sweaty and with her long blond hair sticking out in random directions or plastered to her skull; "Honey? What's- who's- YAAAAH!" she squawks on finally seeing the perilous situation unfolding in front of her. She immediately backs up against the wall, keeping her minotaur between her and the dangerous, possibly insane marauders who seem to be trying to devour her friend while digging in her robe for something. The echoes of the minotaur's bellow rumble up and down the hallway, thoroughly crushing Aiyaka's dreams of this being a *stealthy* exploration of the mansion, and alerting gods knew how many others to a fight going on in the upstairs hallway.<br/><br/><span style="font-style: italic">Cowgirl</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><img alt="Image" src="http://i.imgur.com/VmoKkHB.png"/></div></div></div><br/><br/>[[The half-orc rolls a 2 to defend against the restraint, and spends a precious, precious NPC fate point to bump that to a 4; she'll fill her 2-stress box. She'll attack Vormitraax:<a class="postlink" href="http://orokos.com/roll/254095">Forceful attack</a>:<span style="text-decoration: underline">4dF+2</span><span style="font-weight: bold">4</span>Defend with whichever approach you think is most fitted to 'not getting kicked in the groin by an angry half-orc'!<img alt=":lol:" src="./images/smilies/icon_lol.gif" title="Laughing"/>Oh, and I suppose some friends showed up. Diplomacy has been for the time being farewelled, as neither of the two arrivals are in a talking mood yet; that can be changed with actions, but for now they're intending to kick some tail, so we are in Combat. I'll start the new round here after the scuffle starts in the bedroom.<span style="font-weight: bold">No initiative, post with your action when you can;</span>I'll roll the NPCs as a group the next time I update, probably tonight, and I'll enforce a 48 hour rule so anyone who hasn't gone by Thursday morning I'll come up with an action for you to keep stuff rolling.<br/><br/>ZONES: Since they're kinda relevant, zones are how Fate accelerated handles position. Basically a zone is a loose area that says where characters are. In the current situation, there are four relevant zones: [Bedroom] - [Hallway] - [2nd Floor Entrance Hall] - [1st Floor Entrance Hall]. On your turn, you can move one zone for free and also do whatever else you want. If you want to move 2 or more, or there's an obstacle in the way like the locked door leading into the hallway, or if there's someone trying to stop you, it's an Overcome roll. Currently, Nanami is in the 1st floor, Demon Dude is in 2nd floor, Minotaur and Cowgirl in the Hall way with Felicity, and Half-Orc, Lamya, Aiyaka and Vormitraax are in the Bedroom.<br/><br/>You don't know any aspects of any of these enemies; Create Advantage can be used to try to figure them out, or you can guess at them and try to invoke them without knowing for sure if you're right! For instance, you might assume the minotaur's trouble is something akin to Bullheaded and try to compel that for a bonus on a roll to confuse him, but if you're wrong you'll just not get the +2 you thought you would.]]<br/><br/><br/><span style="font-weight: bold">Entrance Hall</span><br/><br/>Only the faint echoes of some kind of wordless roar filter through the thick door. The demon on the landing smiles mirthlessly, saying, "Yep. Your friends are definitely having their own problems. So, you can try to get past me, break down the locked door, and hope you're not too late, you can try to have a little 'duel' with me and hope it doesn't take too long- I'd prefer that, by the way, I'm starved- or you can surrender and actually find out what's going on before you learn it at the wrong end of some hungry stomach, hmm?"