<blockquote><div><cite>ambrose-euanthe wrote:</cite><br/><blockquote class="uncited"><div>So, just to clarify with the new rules, you're keeping keeping vore being a two stage system (at least the majority of the time), but instead of it being free-&gt;grapple-&gt;stomach it's free-&gt; mouth-&gt;stomach?  Other than switching from the grapple rules (which is probably a good idea since it eliminates the weird grapple rules and the ability to have such a huge vore check) is this for the 'escape from stomach isn't true escape' thing and gives stacking struggle penalty?  Or was that not actually decided?<br/></div></blockquote><br/><br/>In the rewrite, I binned the stacking struggle penalty as a lot of bookkeeping, and instead put in a HP-based struggle penalty. That has a lot of the same effects, but runs off HP which we already keep track of. Plus it means that difficult-to-swallow cases can be damaged down then eaten more easily, which I think is nice.<br/><br/></div></blockquote><br/><br/>Oh, alright.  I had noticed that you brought back in the decreasing saves as HP lowered, but I hadn't noticed that you had gotten rid of the stacking penalty for time spent eaten.  I really need to read a bit more thoroughly it seems x.x<br/><br/>That does bring up one question I had about the rules though: in the previous version of the rules that we were using there were obviously feat that increased vore checks based on current HP.  In these rules that's included base: the lower HP you have the lower check.  However, it specifies that the penalty is the the swallow bonus instead of the struggle bonus.  Based on that I'm assuming it will apply to both predator and prey as they lose HP(considering the rules elaborate that the swallow and struggle bonuses are the same), but I wanted to check that with you.