<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Update to Nutrion, Jan/12/13</div></div></div><br/><br/><span style="font-weight: bold">Nutrions</span><br/><br/>Nutions are a type of magic that is present in all living creatures, though most notably present in sentient creatures. The magic itself slowly melds itself to that individual, and over the course of their life, actually seems to evolve, taking aspects of that person's memory, capability, even their physical attributes. What does this mean to a predator?<br/><br/>Well...little, to nothing.<br/><br/>The most wildly known facts concerning nutrions is that everyone has them to varying degrees, and they taste delicious. The more potent the nutrions in an individual, the more enticing they smell, the more delicious they taste, and the better it feels to take those nutrions for yourself. Just the pleasure derived from digesting someone and absorbing their nutrions is enough for most predators. The pleasure of a squirmy meal, the pleasure of a full belly, and the pleasure of absorbing the nutrions of whomever has been deemed as prey is a very difficult prospect to pass up.<br/><br/>Many would say that digestion of a nutrion-filled individual very much akin to a 'full body orgasm'. The moment the stomach lining begins to absorb a nutrion is enough to make all but the most experienced of predators tremble in pleasure. Every 'pleasure sense' in one's body is set ablaze, their skin tingles pleasantly, their muscles relax - it is quite the experience. Once the prey has started to take a trip through the predator's intestines (Or whatever sort of digestive track one might have), the predator continues to feel the effects - not to mention, a sudden invigoration of the entire body (Only brought on moreso by the nutrions given by the prey's partially digested body.). After a long night's sleep, most awaken feeling 'reborn' - relaxed muscles, incredible amounts of energy, and with the slowly-fading tingle of absorbed nutrions still tingling throughout their body. Needless to say, digesting prey can be an incredibly pleasurable experience. Well, perhaps not for the prey...<br/><br/>It is an alluring thing for any would-be predator, and an experience little can match. The only downfall is that when someone dies, their nutrion disperses rapidly - devouring a dead individual is just food, nothing more, and no nutrions are gained. Digestion causes the nutrions to be released slowly, and are fully absorbed by the predator. So, most predators enjoy living, squirming meals - both for the pleasure of nutrions, and the enjoyment of the meal itself.<br/><br/>Nutrions do also come in 'food' form, though is far more difficult to make, normally requiring a mage who is both a semi-skilled cook (Unless you don't mind foul-tasting food), and one powerful enough to draw magical energy out of the very air, trapping it in food.<br/><br/><br/><span style="font-weight: bold">Digesting nutrions and nutrion rating</span><br/><br/>Most individuals range in 'nutrion rating' from 1-5, based on their own intake of nutrions. Even the most lowly, malnourished commoner will have a nutrion rating of '1', which is nearly as good as described above. Those with more life experience are a '3', which equates to the feelings and pleasures described above. The more powerful individuals, who've had a great deal of life experience, or simply made meals of countless individuals, might go as high as 5, or perhaps more.<br/><br/>When digesting someone with a nutrion rating of at least 1, the predator gets full benefit from the individual, as do those whom are most often around that predator (The predator's allies or party members). The magic is mostly absorbed by the predator who is doing the digesting, but his or her allies get 'residual nutrions', generally the very slight amounts that are not fully absorbed by the predator in question. The amount gained normally equates to 1/3 of the total amount, rounded up. For example, a predator digesting a creature worth 3 nutrion would give his or her allies 1 nutrion. A predator digesting one 5 would give his or her allies 2. (1/3 of 5, rounded up)<br/><br/>Even predators who are currently digesting prey can benefit from other predator's escaped nutrion. For example, 3 predators devour 3 individuals worth 3 nutrions each - All three predators would recieve 5 (Each getting 3 for devouring 1 individual, and then 1 for each ally (Which is 1/3 of their 3 nutrion meal).<br/><br/><br/><span style="font-weight: bold">Nutrion enhancement</span><br/><br/>Nutrions can slowly strengthen anyone's body, be it giving them the experience of someone they'd devoured, strengthening their body, making their body more alluring, teaching them new tricks - even some small magical effects are available.<br/><br/>These nutrions cost nutrion points. Nutrions with multiple levels require the previous level to have been bought before moving on to the next. Generally, nutrions will counteract magical items of the same nature (For example, a +2 dex nutrion and +2 dex gloves would not stack).<br/><br/><br/>Attributes<br/>+2 to one stat - 25 nutrion<br/>+4 to one stat - 50 nutrion<br/>+6 to one stat - 80 nutrion<br/><br/>Skill points - 4 nutrion, +2 for every one after the first. (Cannot exceed +3 more than your level would normally allow)<br/><br/>Knowledge points - 4 nutrion, +2 for every one after the first (Cannot exceed +3 more than your level would normally allow)<br/><br/>General Feats - 20 base, + an amount determined by the 'usefulness' of the feat. This increases by +5 for every feat after the first. (Must meet pre-req's for the feat) (If you want a feat, let me know and I'll calculate the cost for you - simply too many feats to make a full chart.)<br/><br/>Predator feats - 30, +5 for every feat after the first.<br/><br/>Prey feats - 30, +5 for every feat after the first.<br/><br/>Deflection/Natural armor - 5 nutrion points for every 1000 gold it is worth. (For example, ring of protection +1 costs 2000 gold - it would cost 10 nutrion to get a permanent +1 deflection bonus to AC.)<br/><br/>Abilities and special powers (Such as dragon's breath, single-use/day spells, slight resistances) - Base 15, with a small to large amount of nutrion added based on usefulness and design. (Again, message me with your idea, and I'll give you the calculated cost).<br/><br/>Action points – 5, +5 for each after the first. (Those precious, precious ‘oh crap’ action points!)<br/><br/><br/>*Note this list is experimental - Despite some playtesting, the prices may go up or down as the game progresses, based on how quickly or slowly I think goodies are being accumulated.