<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">This space is reserved for additional campaign fluff and DM shenanigans.</div></div></div><br/><br/><br/><span style="font-size: 120%; line-height: 116%;"><span style="font-weight: bold">New  Summoner Option: Contrary Eidolon</span></span><br/>While an eidolon is its own being, the bonding process generally ensures that its personality is similar to that of its summoner. However, this isn't always the case. In rare instances, a careless or unlucky summoner may find herself bound to an eidolon based on a less desirable aspect of her own personality. Like the eidolon's appearance, this may take any number of forms: an exaggerated quirk, repressed urge, or troublesome behavior may all make themselves known in the form of a contrary eidolon.<br/><br/><span style="font-weight: bold">Opposed Alignment:</span>A contrary eidolon's alignment must oppose that of its summoner on at least one axis. If the summoner is true neutral, the eidolon's alignment may not be neutral on either axis. The eidolon uses its summoner's alignment rather than its own to determine the effects of evolutions, such as damage reduction and magic attacks.<br/><br/><span style="font-weight: bold">Matched Wits (Ex):</span>Contrary eidolons lack the obedience of their traditional counterparts, preferring to act on their own whims rather than the orders of some upstart mortal mage. Controlling such a headstrong beast requires great force of personality and constant attention, lest the eidolon turn on its summoner or abandon her in a moment of need.<br/>At the beginning of each encounter, the summoner must make an opposed Charisma check against her eidolon to command, cajole, or bargain for its obedience. The eidolon's obedience remains unchanged until the beginning of the next encounter, unless the circumstances of the encounter change dramatically.<br/>If another character attempts to exercise mental control of the eidolon (by using<span style="font-style: italic">charm monster</span>, for example), the eidolon treats them exactly as it would its summoner. Rather than gaining the normal benefits, the new controller must make an opposed Charisma check as described above, which determines the eidolon's obedience for the duration of the spell or effect..<br/><span style="font-style: italic">Perfect Obedience:</span>If the summoner's check result beats her eidolon's by at least 5, she rolls a natural 20, or the eidolon rolls a natural 1, it becomes perfectly obedient. The eidolon will obey her instructions without hesitation, following them exactly as intended. If a Diplomacy check is required, it is considered helpful toward the summoner and her allies.<br/><span style="font-style: italic">Obedience:</span>If the summoner's check result beats her eidolon's, it  becomes obedient. The eidolon will obey most instructions, though vague or poorly worded instructions may be misinterpreted. If a Diplomacy check is required, it is considered friendly toward the summoner and her allies.<br/><span style="font-style: italic">Disobedience:</span>If the eidolon's check result beats the summoner's, it becomes disobedient. It obeys instructions that serve its own interests, and ignores or misinterprets all others. If a Diplomacy check is required, it is considered unfriendly toward the summoner and her allies. The summoner can take a full-round action at any time to attempt another opposed Charisma check.<br/><span style="font-style: italic">Total Disobedience:</span>If the eidolon's check results beats the summoner's by at least 5, it rolls a natural 20, or she rolls a natural 1, it becomes totally disobedient. The eidolon will attempt to thwart its summoner's efforts in any way possible, up to and including physical violence. Any commands given are misinterpreted in the worst way possible. If a Diplomacy check is required, it is considered hostile toward the summoner and her allies. Dismissing the eidolon requires a successful opposed Charisma check.<br/><br/><span style="font-weight: bold">Desperate Call (Sp):</span>A contrary eidolon enjoys nothing more than to see its so-called "master" in a tight situation. However, it also appreciates that its privilege to leave its native plane is contingent on its summoner's continued well-being. Knowing this, the eidolon can bend certain rules of its summoning pact, provided the incentive of freedom is sufficient.<br/>As a full-round action, a contrary eidolon's summoner can attempt a desperate call. Each round that the summoner spends calling, there is a cumulative 10% chance that the eidolon appears. An eidolon that responds to a desperate call does not match wits with its summoner; instead, it automatically behaves as if disobedient. This otherwise functions as a<span style="font-style: italic">call eidolon</span>spell.