Welcome to 3rd RPG based on this concept that I found out myself.<br/><br/>In this game your in an olden world but strangely enough people have invented guns early due to weirdness in the timeline. In this game hi tech equipment aren't always better, would you rather have an oversized mace or a carbon steel rod. The currency in this game is symboled as $ but its real name is gold. There are a number of 5 stats you can have, no skills just stats. Gunmanship, Close Combat Fighting (CCF), First Aid skill, Detection skill, and Tool Modification skill (TMS Its rather useless in the beginning but invaluable as you progres) Magic is a very confusing aspect and I have never included it in because I don't know how to correctly put it into the game, besides magic is too versatile (healing, blasting, buffing etc...)<br/><br/>You have only 5 stat points to start with which you can use to add to any of the 5 skills, so you can make one lvl 5 or make all lvl 1. In addition to this there is also a small selection of special perks that all characters have, I shall list them out later and five starter kits.<br/><br/>Your character should include the following<br/><br/>Name: (Durr)<br/>Age: (around 13 to any age beyond that is included)<br/>Race: (Kitsun, Elf, Human, only exceptions are non-humanoid ones such as 3 storey high dragons and giants)<br/>Appearance: (I need this to help introduce your character)<br/>Special Perk: (Explained later)<br/><br/>Optional ones are<br/>History:<br/>Job:<br/>Hobby:<br/>Name of Dog etc...<br/><br/>Down to the explanation of the 5 skills, Gunmanship increases your aim with a gun and any projectile weapon, along with the damage you do and the chance for a critical strike (hence forth called Vital Strike). CCF is how hardy you are, it also makes you see hit enemies more accurately using melee weapons, using your fists are also included, lastly this skill increases your hp by 10 per skill lvl This skill also has comes in variety, swordsman or brawler. First Aid Skill is well healing skill, it also makes your character have an easier time with surgery and such (like if your arm was ripped by a tyrano you can mend it back if you have lvl 5 first aid skill and you recovered the arm.) Detection skill is your innate ability to detech danger and avoid it, the people with the highest detect skill have the lowest posibility of dying out of combat and getting suprised by sneak attacks, this skill also makes it easier for you to spot good things to eat and stuff on the ground. Lastly TMC is your ability to fix things and modify weapons (stick+knife+rope= Spear).<br/><br/>Perks (fallout fan) are your own ability you can pick any of the given one.<br/>Gunner's Gift- Ability to shoot accurately (+2 Gunmanship skill). Its special effect is having the ability to hit vital strikes at increased frequency.<br/><br/>Lion's Strength- Ability to have a fit body and imposing figure (+2 CCF). Other than the added +20 health bonus, this skill enables you to perform feats of strength that would normally require you to use two characters.<br/><br/>Healing Hands- The ability to heal (+2 First Aid Skill). Everyone whos friendly to you will trust you easier and will protect you in more frequently than others if your attacked. Your chances of performing surgeries are also increased.<br/><br/>6th Sense- The 6th sense, an improved ability to detech danger ahead of time (+2 detection skill). The special ability is to have an increased power in night vision and the ability to predict the future to a limited extent.<br/><br/>Creative Genius- Natural born inventor (+2 CCF) This ability enables you to operate machinery and ancient technologies. As another plus you can repair more advanced machinery too, such as a laser gun.<br/><br/>The other perks are made by yourself (+1 gunmanship and +1 CCF is one example along with +1 CCF and +1 TMC) This perks made by yourself do not have the special effects of the above.<br/><br/>Your hp is a default 200, everyone has 200 hp to start with except those who have CCF higher than 0. Wearing armour is the only other way of getting a higher HP cap and only one piece of armour per body part. Damage is calculated in 5, 10, 15 etc...to make it go easy on my brain. In addition to the below starter kits, you also get a sack that can store 8 different kinds of items, but you can buy and find better holding equipment.<br/><br/>The starter kits are:<br/>Gun Kit<br/>Old Crossbow (2)<br/>Crossbow Bolts (10)<br/>$100<br/><br/>Fighters kit<br/>Iron Rod (You can only get either the rod or the knife depending on your fighting type, swordsman get the knife, brawlers get the rod.)<br/>Pen Knife<br/>$100<br/><br/>First Aid Kit (Real great name XD)<br/>Bandages (2)<br/>Disinfectant (1)<br/>$200 (To buy more medicine they get more ching ching)<br/><br/>Sensor Kit<br/>Old Crossbow (2)<br/>Crossbow Bolts (5)<br/>Torchlight<br/>Lighter<br/>$100<br/><br/>Tool Kit (Another great name)<br/>Wrench (2) (Throwing weapon)<br/>Hammer<br/>$100<br/><br/>Only one character per user and only 8 a time. If you die from the game due to hp loss or other reasons, the next person who posted will replace you. I'll Start when I have 4 starter characters and I'll include mine too. Also I would like to say how much I hate typing this out, its very long and my fingers are tired.