<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Lerkur: Mindy's <span style="font-style: italic">mindlink</span> has about an hour remaining. It should last until Jess's match is over.</div></div></div><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Soma's Knowledge (psionics): 1d20 (1) + 11 = 12, failure</div></div></div><br/><span style="font-style: italic">~An echo zone, huh?~</span>Soma says. If Mindy is expecting further input, she'll be sorely disappointed- for once, Soma has nothing to contribute except an awkward silence and a faint vibe of frustration.<br/><br/><br/><br/><blockquote><div><cite>Yuki, Geno and Mindy wrote:</cite>*STARE*</div></blockquote><br/>The redheaded girl shifts uncomfortably under the scrutiny of three stranger's gazes. Stepping closer to the scarf-wrapped man, she huddles into her cloak, covering her mouth and  hands from view.<br/><br/>"<span style="font-style: italic">W-w-what do you think you're doing?</span>" the voice in Geno's ear demands. "<span style="font-style: italic">Stop gawking, you, you... cultureless beast! That redheaded girl is none of your business- ignore her!</span>"<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Bluff: 1d20 (13) - 20 (blatant lie) = -7</div></div></div><br/><br/><br/><blockquote><div><cite>Mindy wrote:</cite><span style="font-style: italic">~Uh, is there anywhere I can go privately for this? I likely don’t need to be making a scene, and it would look odd if I spat out Soma, or anyone for that matter, here.~</span></div></blockquote><br/><span style="font-style: italic">~A scene? In here?~</span>Soma laughs.<span style="font-style: italic">~You're still thinking like a Pact citizen, Mindy. Public and recreational digestion is the norm in Armel these days- just find a corner and work me back up. If anyone pays attention at all, it'll be trying to buy up your leftovers.~</span><br/><br/><span style="font-style: italic">~But,~</span>she adds privately,<span style="font-style: italic">~There </span>are<span style="font-style: italic"> hourly rooms for rent downstairs, if you're feeling self-conscious. I understand they're having a special deal on stomach massages today...~</span><br/><br/><br/><br/><blockquote><div><cite>Rihyan wrote:</cite>"I would like to see a set of rules for the Arena please. I want to see if there are any changes from what I've heard. Or whether any of the rules were exaggerated."</div></blockquote><br/>"Of course, sir." The naga reaches into a drawer below and retrieves a large, worn scroll, wrapped tightly around two wooden dowels. She unfurls the scroll before Rihyan, covering a four-foot length of deskspace.<br/><br/>To call the scroll's contents 'disorganized' would be generous. The document is a mess in every sense of the word: a series of mismatched parchment and vellum sheets, glued together on long edges and covered in equally conflicting handwriting. Several pages' worth of rules have been struck out, written over, or appended in whatever free space the writer or writers could find. Other sections are simply illegible, and in some cases barely recognizable as handwriting. The remainder of the document is mercifully straightforward, if quite dry, and reads as follows:<br/><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">EVENT REGULATIONS<br/>version XIV<br/><br/>1. Arena participation is understood to be a consentual act by all parties involved, whether explicit  (registration) and/or implicit (presence during a scheduled event time.) In the event that an individual is unwilling or unable to give such consent, the consent of a legal representative may be substituted. Consent is understood to be legally binding in accordance with the laws of the Free Kingdom.<br/><br/>2. All arena participation must be scheduled prior to the time of the event. Failure to participate in  a scheduled event, or attempts to participate in an event for which an individual is not scheduled, will result in automatic forfeit. <br/><br/>3. Events will begin at the scheduled time, and will continue without interruption until the conditions of victory are met. Any attempt by participants to leave the arena before an event has concluded will be considered a declaration of forfeit.<br/><br/>4. The outcome of each event is to be determined solely by the capabilities of the participants; all external influence is prohibited. Any attempt to receive external influence, whether beneficial or otherwise, will result in forfeiture. For the purposes of arena rulings, "external influence" is defined as any durable and non-permanent effect, magical or otherwise, that does not originate from the participant or his/her equipment after the event has started.<br/><br/>5. The victor of an event is entitled to all possessions of his or her non-forfeited opponents which are known to the arena management. This includes, but is not limited to: physical remains of said opponents, equipment, goods, and monies present on arena property, positive unsettled balances on accounts, and unclaimed services. Possessions of forfeited opponents will become the property of arena management. Legal representatives wishing to retain partial or total ownership of representee's possessions may purchase competitor's insurance from the cashier's office.<br/><br/>6. If an individual is eligible to receive monetary compensation, prizes, or other winnings as a result of an arena event, that individual or his/her legal representative may collect these winnings from the cashier's office once that event has concluded. Failure to collect in a timely fashion may result in loss of winnings, as deemed appropriate by the management.<br/><br/>7. Any expense (purchase, fine, wager, etc.) incurred by an individual is the sole responsibility of that individual or his/her legal representative and must be settled with the cashier's office prior to departure. Failure to settle accounts in a timely fashion will result in loss of winnings, seizure of goods, or other means of settlement to be determined by the management.<br/><br/>8. Any individual found to be in violation of the above rules will be declared forfeit and relinquish all claims to current and future winnings, as well as additional penalties to be determined by the management.<br/><br/>9. Management reserves the right to alter the rules stated above as deemed appropriate. Possible alterations may include, but are not limited to: schedules, participants, entry requirements, conditions of victory, prizes, or any other rules. Participants will be informed of changes to events as required.</div></div></div><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">A Knowledge (local) check (DC) 20 or Decipher Script check (DC 25) will ensure that nothing important is being overlooked.</div></div></div>