<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">{{A pred can voluntarily disgorge prey with no check. As for how selective it is...that depends on the situation. Choosing one micro out of twenty swallowed is not possible. Choosing one large or mid-size prey from among two or three, is probably doable with a bit of effort. Voluntarily reducing the stomach DC is also an option, and a pred can voluntarily forfeit any opposed rolls against escape attempts.}}<br/><br/><br/>{{While I'm answering old questions: damage to the interior is halved before being applied to both the interior HP and the pred's HP.}}<br/><br/><br/>{{I hate to be inconsistent, but I'm starting to wonder about allowing escape artist checks to be used defensively. The rule's never actually been playtested before, and seeing it in action now, I think it might not be quite balanced.<br/><br/>A character with max ranks in escape artist actually has a better base escape bonus than the base grapple bonus of a warrior of the same level (level+3 vs. level). This is true even if the defender is a non-warrior class with sub-par BAB. And that isn't even including the likely +6 from Determined Prey.<br/>It's not an issue for active escape actions, but when the passive use of the skill is factored in...it makes EA-maxed prey almost ungrappleable. Which seems too powerful for a skill (what other skill provides a decisive edge to a character's defense?). A flexible character might be skilled at wriggling free from a hold, but how does this help avoid being grabbed in the first place?<br/><br/>So I'm thinking of going back to the standard rules of having grapple be the only option for opposing grapple/vore attacks. What do you think? I think it would be more balanced...yet at the same time I don't want to swing too far in the other direction and hose EA-based characters (the original reason I changed it).}}</div></div></div>