Especially looking for: Prey characters, normal or hyper boobs/voluptuous, Weight gainers, BBW's,, Pregnancy, Stuffing/feeding, female only vore scenes(Fxf), near Samesize, Darksouls Savy players, Strong and unique prey characters.<br/>(even if you only appreciate one of the above your a candidate for this rp, Prey's especially, if you want to enter slender and gain weight as you progress that's fine too, if you'd rather remain slender, consider letting a predator be the one to melt that fat off of you as a trade off)<br/><br/>Not allowed: Scat, Waterworks, Dirty Anal, (try to avoid 'messy' things)<br/>((No offence to anyone that likes them but they turn me off very quickly, I've given them a chance before and more often than not I drop an entire RP when players use the above fettishes, feel free to find a partner here, but take the nasty stuff to pms if you really want it)<br/>---<br/><br/>((Hello and Welcome to the [Rebirth] RP, before I get into the specifics, I need to discuss a few key rules, if you disagree with these rules, this RP may not be for you.))<br/><br/>[RULES] (You won't be excused for not reading them)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">1) Respect Each-Other: Treat each-other respectfully, pay attention to your partners posts, don't just post "Charges through Sylvias tail swing", when she has the high ground, or wasnt even doing a tail swing. And know that if you did do such a thing you should think of the conscequences of that action. No Bellyaching when the tail claps you on the gut and sends you flying head over heels into a rock wall.<br/><br/>2) Adiquate Post Length: Try to get most of your posts to about a paragraph(4 sentances) long, Responces and situations where a player is having writers block are excusable but If I see any more than five of these posts in a row you will be suspended from this rp for 24 hours. The reasoning behind this is that too many of these and it throws off the rythm of an RP, partners having to "fish through" a river of such rediculously small posts is unacceptable. If this is simply how you RP, feel free to take your partner off to PM's to continue your roleplay. You can even PM me for plot ideas and settings.<br/><br/>3) About Cannon Monsters/Armor/Weapons: If your using anything cannon to games or any other series, be it Movie, TV Show, or otherwise, please post a link to a wiki so the rest of us can easily access the information. <br/><br/>4) No Power Play: No God Modding(Controlling other players characters), Meta Play(Confusing what you know, with what your character knows), or Speed Posting(Posting as quickly as you can and out play your opponent, or correct a mistake you overlooked. Those mistakes are treated as character flaws and can be exploited by other players)<br/><br/>5) Ekas portal standard rules: I don't need to tell most of you this, but Eka's portal has a set of standard rules you can find [Here]:http://aryion.com/forum/viewtopic.php?f=19&amp;t=35<br/><br/>6) Keep it clean: any scenes of Gore, or Hard Vore, must be put under spoilers. Scat, dirty AV, and Waterworks are not allowed in this rp, if you need that, take your partner to pms.<br/><br/>7) Entry: To enter the RP, just send me a PM containing your character sheet, and any extra ideas you may have, I'm always looking for new material. You can also post on this forum as the main RP will take place on a new forum once we're ready.</div></div></div><br/>===<br/><br/><span style="color: #FF0000"><span style="font-size: 150%; line-height: 116%;">[Character Sheet]</span></span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">[Identity] (What makes you who-you-are and represents the present)<br/><span style="font-weight: bold">Name</span>: <br/><span style="font-weight: bold">Gender</span>:<br/><span style="font-weight: bold">Species</span>: (Anything goes)<br/><span style="font-weight: bold">Occupation</span>:<br/><span style="font-weight: bold">Hair/Horns/Feathers</span>:<br/><span style="font-weight: bold">Eyes</span>:<br/><span style="font-weight: bold">Cloth Layer</span>: (Even monsters can wear clothes)<br/><span style="font-weight: bold">Personality</span>:<br/><span style="font-weight: bold">Vore Role</span>:<br/><span style="font-weight: bold">Vore Partner</span>: (if any)<br/><span style="font-weight: bold">Favored Plane</span>: (Sky, Land, or Sea. (Vehicle assisted is acceptable))<br/>-<br/>[Gear] (Your Equipment shows your history)<br/><span style="font-weight: bold">Armor</span>: (your choice, wont really effect the rp)<br/><span style="font-weight: bold">Weapon</span>: (Unlimited possibilities, your weapon reveals much about your personality, Though your occupation does not determine your available weapon choice, it can be used as inspiration or influence for your choice.)<br/>-<br/>[Magic] (Your magic shows your destiny)<br/><span style="font-weight: bold">Primary Magic</span>: (Your main source of magic, it can be molded into many forms and styles You can include a handful of spell commands to add to your initial toolbox, but you can come up with new spells as you go, so no need to state your entire Grimoire.)<br/><span style="font-weight: bold">Abberant Magic</span>: (An advanced spell, with a specific purpouse such as unlocking doors, interrupting mana currents, or lifting heavy loads beyond your natural limits){think extra hard on this one}<br/><span style="font-weight: bold">Summoning Magic</span>: (Should Coincide to your Primary Magic, and gain a benefit from your Aberrant magic, you can give them personalities as well, there are also more dragons than Bahamut I can name your summon if you like)</div></div></div><br/>---<br/><br/>[Custom Species Sheet] (for info on any custom or cannon creatures)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">General: (Skin/Eyes/Inner Flesh/Bioluminecense(if it glows what color), Describe any special armored areas.)<br/>Head:<br/>Chest:<br/>Arms:<br/>Legs:<br/>Tail(?):<br/>Wings(?):<br/>Natural Element: (As in Fire, Water, Wind, Lightning, Earth, Darkness, Light, Spirit, Chi, Machine, Flesh, or Flora, Humans have a natural affinity to Darkness, or Chi. You are able to obtain other elements though, but your species has a natural affinity to specific ones, instincutal knowledge of that element and its properties.)<br/>Size: (Three standard sizes, Small. Medium. And Large.</div></div></div><br/>---<br/>[Plot]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">The first flame is out of control, finally consuming enough souls to take shape, it arose as the first dragon Archa, Goddess of War and rebirth, the wrathful creator of the universe, and rampaged across the land devouring as many souls as she could. All things that touched her scales burned with the heat of a hundred stars, and with each Soul Archa devoured, a husk of the body was left behind to seek out and drag more souls back to the Goddess's raging hunger. <br/><br/>Even still, she rages--endlessly breaking the world, The bonfires are more alive than they've ever been with blazing golden embers and black flames, this is not an age of fire, or darkness. Welcome to the age of War. All forces light, dark, and hollow must band together to challenge the Tyranical War Goddess, before there are no more left to challenge her at all.</div></div></div><br/>---<br/><br/><span style="color: #FF0000"><span style="font-size: 150%; line-height: 116%;">[World Standards]</span></span>(These are the factors that play into the world (Like Jutsu to naruto, or "Signs" in the witcher) Read these to learn about the world of this RP<br/><br/>[Vore Relationships]:<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">A running theme for RPs I conduct is that Vore is a well known and applied fetish in many relationships, with Vore Couples, a Pred and a Prey. Things can get complicated here so paty attention, Predators have a different community than Prey's, A preds social status is based on mutual respect with other preds and how well they treat their Alpha prey which is like their boy/girl-friend. If a predator eats another preds Alpha Prey it is a challenge for their title and bond, depending on the outcome another challenge for that particular prey cannot be issued for another Week afterwards. If the Prey is killed, without conscent, The other predators would shun the pred who killed their prey, as a Conscent is given both virbaly and formaly via written document to no less than five other Alpha preds of rank 10 or higher. A predators rank is determined by how many years they have spent as an active Predator. These rules can be found in any copy of the popular "MAW Magazine" or "Gulpers Digest"<br/>[Prey]: Prey society and social graces are determined by the quality of their home, and their social etiquette. How they choose to live and act. Their occupation ect, these are the things that determine the quality of a Prey character. Tricks and hints to improve your attractiveness as a Prey character can be found in the popular Prey magazine, "The Endo weekly".<br/><br/>(Critical Note: It is common practice for a Predator to learn what their Prey prefers in terms of living space, and for the Prey to learn what their predator prefers to eat. This is believed to be "Bond forming" and brings the two closer as a couple.)</div></div></div><br/><br/>[Occupations]:<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">This is where the "Role Play" function enters the recipe. Your warrior is not "Only" a warrior, and your wizard is not "Only" a wizard, Cooks, Blacksmiths, Woodworkers, Enchanters, Star Readers, Scribes, Knights, Mercenaries, Schollars, Taximen, Mail runners, Fishers, Pest Control, Farmers, Diplomats, Doctors, the list goes on and on, your characters occupation will see how useful you are in a situation in unique ways, for instance, a Mail runner would have unbelievable stamina be they hunter or monster, Star Readers would have in depth knowledge of the constelations making them exelent navigators, and even allow them to predict the future slightly, warning of storms, a lack of food, or even betrayal. Blacksmiths could repair weapons, but also forge nails and tools to repair walls, kettles for cooking, horse shoes, axes ect, and they'd probably be better with a hammer or Axe than most.</div></div></div><br/><br/>[Open Occupations] (A list of Untaken Occupations)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Cook, Artist, Architect, Woodworker, Musician, Minstrel, Bard, Farmer, Enchanter, Lawyer, Alchemist,  Drill Sargent, Scribe, Knight, Actor, Mercenary, Scholar, Taxi, Mail runner, Fisher, Pest Control, Farmer, Diplomat, Doctor, Teacher, Merchant, Sailor, Guard, Dancer, Clerk, Librarian, Dentist, Priest, Potter, Weaver, Shipwright, Accountant, Beader, Therapist, Tailor, Quilter</div></div></div><br/><br/>[Spell Inspiration](ideas for creative spells others can assymilate into their element to produce their own variation, everyone uses spells differently)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Reinforcement of Self, Reinforcement of Objects, Binding of Objects, Summon Weapon, Snaring vines, create greater wooden construct, auto-scribe, storm of thorns, field of thorns, Blood Greatsword(flesh element), Quake Stomp(chi), Paralasis blade (chi enchantment).<br/><span style="font-weight: bold">Abberant Magic</span>: Telekenetic Leap (allows the user to leap with supernatural force)<br/><span style="font-weight: bold">Abberant</span> Magic: Gravity Crush.</div></div></div><br/><br/>[Monster Armaments]: Special armor and weapons designed for specific monsters, you'll need a special 'monster armament scroll' or know a Master blacksmith to have a blacksmith forge you gear of your monster type. Smaller monsters have the luxury of not needing such scrolls, for instance medium sized monsters would often provide a taxi service in the older ages and as such their gear was commonly tended to, making armor forging for them common knowledge.<br/><br/>[Cloth Layer]: While metalic gear may require a Scroll to craft, Clothing does not. Feel free to go shopping for a new Raptorian coat, or brutes coif at your leisure, you can have your clothes combined with your armor whenever you like in the process called "Armor Lining", allowing for any combination of clothing and armor you can think of, don't like the skirt on the Aloy mail? Add a coat and adjust to your liking.<br/><br/>[Magic Arts]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">As the elemental alien species known as the Senkai have influenced the world in this RP, Magic is extended beyond the common 5 elements. There is now common knowledge of 12 elements, catagorized in 4 circles of magic.<br/><br/>[Circle of Destruction]<br/><span style="font-weight: bold">Fire - Water - Wind - Lightning - Earth </span><br/>Capable of great offencive power, and the unique feature of generating natural energy, the Elements of the circle of Destruction have been known in the world for ages.<br/><br/>[Circle of Creation]<br/><span style="font-weight: bold">Darkness - Light</span><br/>Capable of summoning power from a positive dimention(Light) or Negative dimention(Darkness), The elements of Creation as their names imply can form constructs of pure force, from mere swords to great castles. And even the construction of portals in the higher levels of mastery.<br/><br/>[Circle of Time]<br/><span style="font-weight: bold">Spirit - Chi</span><br/>Divided at the boundary that is Death, Chi is the energy of the living, while the spirit remains with the dead after death. By controlling them, one gains favor over half of the hourglass of time in later stages, able to slow it(life), or accelerate it(Spirit). Another name for the Spirit element is the Psychic element.<br/><br/>[Circle of Life]<br/><span style="font-weight: bold">Flesh - Machine - Flora</span><br/>The elements of physical substance, these are the three forms which can be imbibed with a true soul. Capable of guiding the growth of these three substances, shaping the inanimate into living constructs(Machine), Creating new life from old bone and blood(Flesh), and guiding the ancient forrests and jungles into new shape(Flora)<br/><br/>((Note: Flesh is not necromancy, as it creates true life from any source even living tissue, though the tissue has to be sepperated from the host such as hair from the user, most flesh users simply expell a creature from their body or use hair clippings for their needs, even skin cells or lost blood from their wounds can be used...even so the flesh element can easily become monsterous and twisted. <br/>Also, the Machine element can also be called Golemancy, though it can also be used to arm ones self, as can the other three in the Circle of life))</div></div></div><br/><br/>[The Senkai Option]:<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">The name 'Senkai', means 'Rebirth' as this suggests the Senkai are a people of rebirth. To reproduce they must devour a member of another race then rebirth them as their children. As such, if you choose you can play as a Senkai. They are natural shapeshifters and can take on most any form, while multiple forms will require the Abberant spell "Shapeshifter" you may choose your initial appearance and be able to switch between Senkai form and your Alternate form at will. Be sure to come up with the person you were before you were Reborn, as it adds depth and history to your character.</div></div></div><br/><br/>===<br/><span style="color: #FF0000"><span style="font-size: 150%; line-height: 116%;">[Custom Species]</span></span><br/><br/>[Senkai] (Greater Race composed of 12 Sub-races, all Senkai are capable of shape shifting with practice)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">The Senkai are a Species of raptor/dragon-like elementals composed of 12 sub-races, each sub-race created by the original of their species, an Elemental Goddess.<br/><br/>Zihara: The Prideful goddess of Honor, created the HaoHao, Senkai of Fire.<br/>Wawashi: The Sincere goddess of Responsibility, Created the Myobi, Senkai of Water.<br/>Nonoke: The Joyous goddess of Freedom, Created the Zepharu, Senkai of Wind.<br/>Kaiede: The Stern goddess of Discipline, Created the Raigen, Senkai of Lightning.<br/>Omara: The Humble goddess of Wisdom, Created the Pokko, Senkai of Earth.<br/>Demiza: The Frightful goddess of Labor, Created the Abanox, Senkai of Darkness.<br/>Solara: The Arrogant goddess of Society, Created the Sovala, Senkai of Light.<br/>Xosona: The Drowsy goddess of the Afterlife, Created the Delgrim, Senkai of Spirits.<br/>Rasha: The Energetic goddess of the Living, Created the Nuama, Senkai of Chi.<br/>Ghistra: The Avaricious goddess of Nobility, Created the Hakaam, Senkai of Flesh.<br/>Zanika: The Forceful goddess of Industry, Created the Iktecha, Senkai of Machinery.<br/>Sakura: The Diligent goddess of Love, Created the Hanaryuu, Senkai of Flora.<br/><br/>Alien by nature, the Senkai homeworld Masiah, drifts through space, a massive planet that collects peices of other worlds after sending its cities to mingle and harmonize with them, then lifting islands or even countries off of the world as it passes, to add to its own girth. The inhabitants of the cities treat their journey as a pilgrimage to expand their population, as Senkai reproduce by first swallowing a member of another race up whole, fully digesting them, and then reforming them into a Senkai egg, which possesses a clear shell resemboling glass, and hatches mere minuets after being laid. <br/><br/>A Senkai will never die from old age, being sustained eternally by their elemental soul, though physical wounds especially poison can kill them, and they have a desire to store up energy reserves, fattening up on the energy so that they can produce larger healthier offspring should a willing convert cross their path.<br/><br/>The Senkai homeworld has already passed this world by, they took what they could and left, the Senkai whom stayed behind are stranded now, left to the chaotic world swallowed in War and death, with one acception, one of their cities remained, Shilianso the city of Spirits, and that is the only way they might return home.<br/><br/>The Spirit element is basically the same as Sorcery in the Darksouls universe.<br/><br/>Senkai can be seperated into four circles, or Classes via their element, <br/><br/>[Destruction]<br/><span style="font-weight: bold">Fire - Water - Wind - Lightning - Earth </span><br/>These Senkai possess strong destructive abilities, And make up the senkai Nobility.<br/><br/>[Creation]<br/><span style="font-weight: bold">Darkness - Light</span><br/>These Senkai possess the spark of ideology, able to fathom changes outside of normal boundaries, they make up the Senkai Industrial Class.<br/><br/>[Time]<br/><span style="font-weight: bold">Spirit - Chi</span><br/>These Senkai can exist without entering the circulation of currency, and make up the Senkai Religious Class.<br/><br/>[Life]<br/><span style="font-weight: bold">Flesh - Machine - Flora</span><br/>These Senkai possess the highest physical strength and Transformational abilities, and make up the Senkai Working Class.<br/>---<br/><br/>[Godlike perspective]<br/>The Twelve Senkai Gods, whom created their races, each behave vastly differently than the others, especially those in different rings, for instance, the Fire Goddess Zihara, never leaves the capitol of her fire country unless summoned by the other Gods, yet Sakura the Floral Goddess, tends the fields with her children every day, and lavishes the low class with mountains of her attention. Sakura is considered by the other gods to be Weaker than them, even though shes physically the strongest of them all. They only value spiritual force, and when compared to Zihara's capability to bring a full sized star into orbit without burning their world, throwing a boulder fifty miles just seems redundant...Zihara has never felt a solid punch from Sakura's twelve burly arms though.</div></div></div><br/><br/>[Abanox] (Darkness Senkai)<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">General: Each Abanox is quite variable though most have slender frames some are more Abarant than others, some are fattened, some are skelletal, and others come in entirely serpentine forms. And each one glowes a different color from the inside. All have unique golden eye markings. And eyes made of gem stone or precious metal.<br/><span style="font-weight: bold">Head: Abanox horns often resembol those of demons, and often possess glowing carved symbols, shaped by their own powers.<br/>Chest: Variable depending on the individual<br/>Arms: Abanox usually have slender armored arms.<br/>Legs: Slender<br/>Tail(?): Slender with a two thumbed tail claw at the end, The claw has a gemstone eye in the palm and is capable of devouring earth, or water spells to replenish the Abanox's mana pool.<br/>Wings(?):</span> Abanox possess great wings like those of a bat.<br/><span style="font-weight: bold">Natural Element:</span> Darkness(black energy with a mix of colored light usually the same shade that glows from the Abanox's insides)<br/><span style="font-weight: bold">Size:</span> Medium <br/>Special Ability: Abanox can use their mouths or tail eye to devour Earth, or Water spells, to replenish their mana pool, (the eye absorbs things by phasing them through itself, efectively making its lid a set of lips. They can also draw energy from these natural sources.</div></div></div><br/><br/>[Hanaryuu]<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><span style="font-style: italic">General</span>: Hanaryuu means "Flower Dragon", and true to their name their bodies are composed of plant material. From birth they copy a species of plant sometimes two, and bear fruit or veggitable foods from their bodies. Though they can shapeshift, their primary form resembols a combonation of a dragons body, the back legs of a raptor, and the front arms of a gorilla, with a strong third claw on their tail. And wooden armor on their lower arms and legs as well as their tail claw.<br/><span style="font-style: italic">Head</span>: Most are elegant and slender, with a range of different 'branch' types, manes, and varied neck lengths. Their "branches" actually grow fruit, this is used to nourish the weaker members of their clans. <br/><span style="font-style: italic">Chest</span>: Commonly petit, but variable, the underbelly vanishes between the sternum, and the first rib.<br/><span style="font-style: italic">Arms</span>: Often muscular and bulky, Hanaryuu have very tough arms, covered in wood armor from elbow to fingers. And quite Elastic.<br/><span style="font-style: italic">Legs</span>: Strong thick legs able to keep the Hanaryuu standing upright, with full rotation at the waste allowing the Hanaryuu to move in an almost human like fashion.<br/><span style="font-style: italic">Tail</span>(?): Extendable and tipped with a third two thumbed claw, some have extra branches running down their tails.<br/><span style="font-style: italic">Wings</span>(?): None though some can grow extra limbs from their back.<br/><span style="font-style: italic">Natural Element</span>: Flora<br/><span style="font-style: italic">Size</span>: Varied (Depending on the plant Hanaryuu come in three sizes, Grass-ryuu are small and catlike, Bush-ryuu are Medium sized and Raptor like, and Tree-Ryuu are Large and move more human-esq than the others).<br/>Special Ability: Hanaryuu slowly regenerate so long as they have access to water and sunlight, in a single day they can regrow a full limb though it takes a week to regenerate their body if their head is decapitated, and if their brain is damaged they must revert to seed form, through which it takes 12 years to revive themselves</div></div></div><br/><br/><span style="color: #804000">[Kobold]</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">General: The kobold possess a leathery reptillian hide that is earthen colored. Reds, oranges, and browns are all common. They've reptillian eyes with colorations from red to yellow usually with further yellowing or reddening around the pupils. They have yappy voices, compaired to very small dogs. They themselves are actually rather small, generally two to three feet tall but their size is best not underestimated and generally compensated for by their witty intillect and agility.<br/>Head: Boxy snout, sometimes with horns sometimes without.<br/>Chest: Flat for both genders.<br/>Arms: Rather thin, somewhat rodent like.<br/>Legs: Thin, somewhat roden like.<br/>Tail(?): Short, whipe like.<br/>Wings(?): Nope.<br/>Natural Element: Machine<br/>Size: Small.</div></div></div><br/>===<br/><br/><span style="color: #FF0000"><span style="font-size: 150%; line-height: 116%;">[Characters]</span></span><br/><br/><span style="font-weight: bold"><span style="color: #4000FF">[Pariah Umbra]</span></span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><span style="font-weight: bold">Gender</span>: Female<br/><span style="font-weight: bold">Species</span>: Abanox<br/><span style="font-weight: bold">Occupation</span>: Bodyguard<br/><span style="font-weight: bold">Hair/Horns/Feathers</span>: Pariahs six horns resemble thick forward curving demon horns, and her natural armor completely covers her face.  <br/><span style="font-weight: bold">Eyes</span>: Saphire.<br/><span style="font-weight: bold">Cloth Layer</span>: Pariah wears a thick Coat and Tabbard as most Senkai do, colored in blue and white,<br/><span style="font-weight: bold">Personality</span>: As her name suggests, Pariah outcasts herself from society whenever given the chance, while lonely she is used to living her own way and dislikes the opinions of others, she possesses an unususally large body for an Abanox<br/><span style="font-weight: bold">Vore Role</span>: Pred only<br/><span style="font-weight: bold">Vore Partner</span>: none<br/><span style="font-weight: bold">Favored Plane</span>: Land<br/><span style="font-weight: bold">Special</span>: Ogers body; Pariahs body is huge and bulky like that of an Ogre, making her much different from any normal Abanox, she is treated like a freak when among her own people.<br/><span style="font-weight: bold">History</span>: Pariah is a unique type of Senkai called a Demi-goddess, meaning she was created directly from one of the twelve goddess's, in this case, Demiza. As such she was raised by acolites and nuns in the temple of Darkness. Being Demizas child she is imbibed with Demizas extreme skill in Weapon-Smithing, and a talent for causing fear in others, which has proven a double edged sword more than once in her life.<br/>-<br/><span style="font-weight: bold">Armor</span>: Colossal Plate; Pariah represents total invulnerability, shes built her armor up layer by layer until no blade can truely worm its way through the overlapping layers making her truely invulnerable to physical damage, Though her Great-Shield can deflect some magic, there's a point where even she will be struck especially with spells that exel at bypassing defence. And she can't defend from two directions at once.<br/><br/><span style="font-weight: bold">Weapon</span>: 8 Section Great-Mace, and Great-shield<br/>-<br/><span style="font-weight: bold">Primary Magic</span>: Darkness: Reinforcement of Self, Reinforcement of Objects, Binding of Objects, Summon Weapon.<br/><br/><span style="font-weight: bold">Abberant Magic</span>: Gravity Crush.<br/><span style="font-weight: bold">Summoning Magic</span>: Nid-Hog, Devourer of Divines. Dragon Class caster, Nid-Hog can bombard the field with spread shots of gravity magic, and cast Gravity lock, which slows the movements of all small creatures within eighty meters, Before being de-summoned, Nid-hog's swollen belly opens into a huge jagged maw and will inhail any enemies with the "flying attribute" then belch a huge gravity wave dealing extra damage to enemies hit by the inhailed winged creatures.</div></div></div><br/><br/><span style="color: #FF80FF">[Lulu Brablebell]</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><span style="font-weight: bold">Gender</span>: Female<br/><span style="font-weight: bold">Species</span>: Hanaryuu - Dragonfruit(Pun intended) (Dragonfruit plants are vine Cacti, as such Lulu can produce thorned vines, the fruit is eaten like a pitless Avocado.) Note: All of her thorns are retractable<br/><span style="font-weight: bold">Occupation</span>: Historian; She is tasked with keeping historical records and recording new information when present.<br/><span style="font-weight: bold">Hair/Horns/Feathers</span>: A mane of thick thorned vines sprouts from Lulus head, as well as twin branches which follow a wide low pattern, dropping white flowered vines behind her at a downward curve.<br/><span style="font-weight: bold">Eyes</span>: Brown draconic, with yellow flecks.<br/><span style="font-weight: bold">Cloth Layer</span>: Coat and tabbard as common-wear for Senkai, both are marked with the symbol of the cherry blossom, outer rim is yellow, inner material is green, symbols are white.  <br/><span style="font-weight: bold">Personality</span>: Lulu like other hanaryuu is brimming with energy and youth, a bit of a clumsy claws though, she scurries around her library, and has a fascination with the italian Renasanse.<br/><span style="font-weight: bold">Vore Role</span>: Pred Switch<br/><span style="font-weight: bold">Vore Partner</span>: None<br/><span style="font-weight: bold">Favored Plane</span>: Land<br/><span style="font-weight: bold">History</span>: Pre-Rebirth, Lulu Brablebell was a Centauress named Lachinoho, nestled on a continent of great plains, she was a mere gatherer for her clan. When a Hanaryuu city landed outside of the village, and such beautiful creatures as they flooded over the plains, she found herself playing and chasing them, and eventually, falling in love with one. She was consumed in ceremony as many are. Much like a wedding, the devouring of a future Senkai is held with high honor and praise. Several months later, she was reborn as Lulu, and emersed herself in the vast history of the Senkai and the thousands of worlds they've sampled.<br/>-<br/><span style="font-weight: bold">Armor</span>: Full Plate, Lulu's classical ironwood armor covers her body from tip to tail, her mane sprouting from the back of her helm much like a knights tassel, The helm features a slit for her eyes to see through and an elastic hynge for her mouth when shes ready to gulp an enemy down.<br/><span style="font-weight: bold">Weapon</span>: Lightened Grand-Claymore, effectively the giants version of a straight sword, this claymore is of tremendous size but fits the ideal shape for a sword with a slender edge and fine balance. Being a Hanaryuu, Lulu's claws are huge, allowing her a thicker handle to better wield this tremendous blade.<br/><br/>Note: While huge, the blade is still quite thin and surprisingly light, as it has no extra adornments or decorations, completely dedicated to battle efficiency despite its size.<br/>-<br/><span style="font-weight: bold">Primary Magic</span>: Flora, Snaring vines, create greater wooden construct, auto-scribe, storm of thorns, field of thorns.<br/><span style="font-weight: bold">Abberant Magic</span>: Telekenetic Leap (allows the user to leap with supernatural force)<br/><span style="font-weight: bold">Summoning Magic</span>: Guardian spirit Yggdrassil, High-Spriggan Defender, The white tree casts magical defencive wards around all allies when summoned, and summons magical bark shields to barricade the enemies advances allowing the groups attacks to slip through the barricade like a spartan felinx formation, at the end of Yggdrassils summoning, she gathers solar energy in her arms and releases a great light wave, scalding enemies in radiant energy.</div></div></div><br/><br/><br/><span style="color: #804000">[Krujst]</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Gender: Male<br/>Species: Kobold<br/>Occupation: 'Sculptor'<br/>Hair/Horns/Feathers: Six, small, knobbly horns on his head.<br/>Eyes: Primary orange with yellow around the pupils<br/>Cloth Layer: Near full body bandages that leaves his head, forearms, and lower legs exposed.<br/>Personality: Twitchy.<br/>Vore Role: Switch<br/>Vore Partner: None<br/>Favored Plane: Sea<br/>-<br/>Armor: Medium armor; torso covering leathers with metallic bracers around forearms and lower legs.<br/>Weapon: Right handed parrying dagger, left handed combat sickle. Both short. (In Kobold sized claws they look quite large.)<br/>-<br/>Primary Magic: Flesh<br/>Abberant Magic: Void gate; Opens a gate to a realm... somewhere else. This can be used two ways, as a means to flee or to let something else in that shouldn't be in.<br/>Summoning Magic: Horror from the void. A beast best left unnamed can be beconed through the void gate. It is a monster of eyes, claws, teeth, and tentacles. Though as one gazes upon its individual parts they will that when they try to gaze upon the whole... they are back to looking at individual parts. As well as earning a bit of a headache. The horror will randomely emit mentality distorting AOE's including mass fear, mass berzerk, mass silence, and mass regurgitation(makes flesh based enemies upchuck, handy in a vore RP)</div></div></div><br/><br/><br/><span style="font-weight: bold">Name</span>: Sir Pormidas Holanthius Stoc(Sir Porm, for short)<br/><span style="font-weight: bold">Gender</span>: Male<br/><span style="font-weight: bold">Species</span>: Human<br/><span style="font-weight: bold">Occupation</span>: Knight Captain<br/><span style="font-weight: bold">Hair/Horns/Feathers</span>: Grey hair and a grizzled mutton chop beard<br/><span style="font-weight: bold">Eyes</span>: bronze colored<br/><span style="font-weight: bold">Cloth Layer</span>: When not armored he wears a dark silver knights tunic with black embroidery.<br/><span style="font-weight: bold">Personality</span>: Pormidas is stirn and stalward, while cleaver, and battle savy hes not the brightest tool in the shed, though he tends to make wise choices, as aparent in his lightweight warhammers slender design over a hulking chunk of metal on a pole.<br/><span style="font-weight: bold">Vore Role</span>: Prey, Sir Porm secretly finds attraction in smaller preditors, but his bashfulness around women keeps him from asking.<br/><span style="font-weight: bold">Vore Partner</span>: None so far.<br/><span style="font-weight: bold">Favored Plane</span>: Land<br/>-<br/>[Gear]<br/><span style="font-weight: bold">Armor</span>: Medium/Heavy knights armor crafted from a dark toned metal, his helm is tall with an ornate crest that juts up like a giant arrowhead<br/><span style="font-weight: bold">Weapon</span>: A simple shortened Lucerne(warhammer), and a diamond shaped kite-shield reinforced with plates of solid metal<br/>-<br/>[Magic]<br/><span style="font-weight: bold">Primary Magic</span>: Regeneration, Cleansing light, Blessed Weapon.<br/><span style="font-weight: bold">Abberant Magic</span>: Stallwart Stance, (Essentially makes Sir Porm immovable, and able to bear tremendous loads of weight.<br/><span style="font-weight: bold">Summoning Magic</span>: Angelic Golem, a goliath creature of white marble with great wings of stone that bombards the battlefield with bolts of lightning from the sky, while shielding its allies with radient light that banishes dark powers.