Okay! Try two.<br/><br/><a class="postlink" href="http://img00.deviantart.net/112b/i/2011/325/3/4/steampunk_squirrel_by_orphen_sirius-d4guidh.png">Meet Yasha.</a>Alternately known as Captain Redtail, the Scourge of the Southern Skies. Or, briefly, as Lady Redtail, an entirely above-board and not at all criminal minor noblewoman. But for now, just Yasha. She<span style="font-style: italic">was</span>a pirate; she worked her way up from gunner to first mate and then a captain (with stomach full of her predecessor, as one does) of the good airship Pirate's Mercy.<br/><br/>The ship's name is a joke. Most people don't find it very funny.<br/><br/>Still, for a five year period, Yasha led her ship through preying on trade caravans on land and sea from her flying warship with great talent and luck. Things only went bad when she started getting the hankering for something more than the smell of unwashed pirate bodies and the bumpiness of a turbulent thermal at night. Plowing a large proportion of her money into bribes, she managed to buy up enough land nobody else was using at the time and build a small ersatz castle, and began attending high society as though nothing were amiss. The local nobility was not amused, since some of them had been on the receiving end of Captain Redtail's attacks. After a hasty trial, Yasha managed to bribe enough people to not get a hanging, and even more to let her take most of her personal belongings with her when a sentence of exile was passed. Her ship is off somewhere months away on the other side of the world, but Yasha's got a good chunk of money and most of the gear that she had as a captain. In many ways, she still hasn't changed- she still boasts reflexively, she still covets money and power... but without a ship and without a pirate's career open to her, and with the nobility definitely closed, it remains to be seen what route will open up for her to get that power.<br/><br/><br/><dl class="codebox"><dt>Code: <a href="#" onclick="selectCode(this); return false;">Select all</a></dt><dd><code>Name: Yasha Redtail<br/>Character: SQUIRREL<br/>Job: Famous Ex-Air Pirate<br/><br/><br/>Race: Squirrel!<br/>Racial Abilities: Attribute Increase (Agility) [2], Pace (+2, running die + a type) [1], Small (-1 toughness) [-1]<br/><br/><br/>Attributes:<br/>Agility- d8 (1)<br/>Smarts- d6 (1)<br/>Spirit- d8 (2)<br/>Strength- d4 (0)<br/>Vigor- d6 (1)<br/><br/>Skills:<br/>Climbing(Str)-    d4 (1)<br/>Fighting(Agi)-    d6 (2)<br/>Gambling(Sma)-    d4 (1)<br/>Know:Battle(Sma)- d4 (1)<br/>Persuasion(Spi)-  d10(4)<br/>Piloting(Agi)-    d4 (1)<br/>Shooting(Agi)-    d8 (3)<br/>Streetwise(Sma)-  d4 (1)<br/>Taunt(Sma)-       d4 (1)<br/><br/>Hindrances: <br/>Big Mouth (Minor)<br/>Greedy (Minor)<br/>Phobia- BARKING DOGS OH GOD RUN (Major)<br/><br/>Edges:<br/>Rich! (3x normal starting money)<br/>Command (Can give +1 to allies' spirit rolls to recover from being shaken)<br/><br/>Stats: <br/>Pace- 8" (1d8 extra if running)<br/>Parry- 5 (+1 when wielding rapier)<br/>Charisma- 0<br/>Toughness- 5 (+4 when force field is on)<br/><br/>Gear: 1950/3000$, 15.25/20 encumbrance<br/><br/>Energy Rapier (Str+d6 damage, +4 AP, +1 Parry, Weight 4, Cost 650)   <br/>Blaster Rifle (24/48/96 range, 2d8+2 damage, RoF 1, Shots 100, Semiauto, AP 2; Weight 5, Cost 500)<br/>Stun Gun (5/10/20 range, RoF 1,  Shots 12; Weight 1, Cost 300)<br/>Personal Force Field (+4 Armor, Weight 4, Cost 400)<br/>5 Energy Packs for blaster rifle (Cost 100, Weight 1.25)</code></dd></dl><br/><br/>(still not happy with the gear, but I wanted to put up the sheet)