{{1 is automatic failure for any roll. 20 is automatic success, only for attack rolls. Claw/claw/bite is a<span style="text-decoration: underline">full attack action</span>, but you have to start the round next to your opponent to do one of those. At the end of a charge you only get a single attack.}}<br/><br/>{{Chirouso is close, but a few points to clarify for this game: 1 is automatic failure for any roll, including saving throws, skill checks, or attack rolls. Only moving through or out of a threatened area provokes attacks of oppourtunity, not moving<span style="font-style: italic">into</span>one. Also, if you move more than 5 feet in a round, you only have a<span style="text-decoration: underline">standard action</span>afterwards, which means one attack. Takal moved more than 5 ft so technically couldn't have made multiple attacks, but I'll be pretty lax about enforcing that as long as you understand the rule and don't abuse it}}<br/><br/><br/><<Round 2>> {{when you see this, your actions are renewed}}<br/><br/><br/>The bear lets down its guard for a moment as it twists around to swat Grai. Geno spots this opening and rushes in to sink his claws into the vulnerable flank, but moves too quickly and loses his footing on the frozen street. By the time he recovers from this, the beast, which is now on its hind legs, has turned its head and noticed him. You can now see that its gut has a bulge to it,<span style="font-style: italic">and its moving</span>. Steam pours from the pink cavern of its maw as it releases an ear-splitting roar of anger--it does not like being surrounded.<br/><br/>At that moment, Takal leaps from the balcony and plants his fist into the thick brown hide. The force behind the blow is considerable, against a human it could have broken bones, but the beast barely seems to register the pain. If there is any sentience in this creature, it has collapsed under the strain of pure, feral hunger. Lurching forwards towards the smell of mice, it plows the pestering humanoids out of its way.<br/><br/>[dire bear claw @ Geno: 1d20(1)+19=autofail]<br/>[dire bear claw @ Takal: 1d20(18 )+19=37; AC=18(dodge); hit; 15 damage]<br/><br/>[The bear is moving out of Geno, Takal, and Grai's threatened areas, provoking an attack of oppourtunity from each]<br/><br/>The only thing standing between the bear and the barricade now is Sashi.<br/><br/><br/>The two fleeing mice (one of which Geno recognizes as Pip) dive across the barricade to safety. Most of the guardsmice have reloaded, but are holding their fire out of fear of hitting their allies. Cecil continues loosing a steady stream of electrified bolts from his repeating crossbow.<br/><br/>[Cecil repeating crossbow: 1d20(4)+12=16; AC=17; miss]<br/>[Cecil repeating crossbow: 1d20(19)+7=26(critical); AC=17; hit]<br/>[Cecil confirm critical: 1d20(8 )+7=15; AC=17; no critical; 4 damage and 3 electrical damage]<br/><br/>As Mowler pans his spyglass across the scene, his eye catches shapes coming around the curve of the now-dark street--he can't identify them, but they are larger than mice and moving fast.