Enocxi has experimented and found ways to adjust to the odd electrostatic field, but it somehow seems like he's seen something similar to this before (how does he find out or remember?).  The field affected their electronics gradually, allowing them to put the antimatter warp engines into a stable stasis, but he doesn't dare power it back up until he can be certain the containment fields will hold.  He can get some power back, but not all systems, and has concentrated on life support (easy since the atmosphere is breathable), diagnostics and communications.  The nuclear backup generators face the same problem that electricity seems slowed by the field.  He isn't certain he can coax enough power from from the backup generators to leave the atmosphere, without certain rare isotopes and trans-uranium elements that could resist the electrostatic field.  He thinks that alloys of metals in the Copper and Gold area of the periodic table may be resistant to the effects, but he's pretty sure that revving up the antimatter warp engines would<br/><br/>Meanwhile, the crew informs you that the natives have been trying to communicate with the ship over the past few days.  Small humanoids (3 ft) appeared first and tried to contact, but neither of you could speak a common language, and they were chased off by larger humanoids (6 ft), who were joined by middle sized humanoids (5 ft). Several of your crew recognize the 5 ft aliens as Millerites, a starfaring species (and several crew speak their language as they're common traders). But these appear to have been culturally debased. The mixed humanoids threaten to burn you out if you don't let them in. When the captain refuses, they put logs under the ship and set them on fire.  But your ship can take the heat of re-entry. A wood fire will do no more than cover the ship in soot and the humanoids are ignored for a day.  But by listening to the conversations of the Millerites, they'd found they refer to themselves as "Goblins" on this world, and the taller ones were called Orcs, and they were calling for reinforcements. Last night the reinforcements arrived, slender blonde or white haired, melanistic, pointy eared humanoids that resembled the Alfar from the ships archives. Somehow, they were able to produce fire much hotter than the bonfires of the orcs and goblins, it looked like they were waving their hands and chanting and producing balls of fire from thin air. Still no where near the heat of re-entry, but conversations with the others sounded like they were going for more reinforcements with more powerful weapons, that they called "spells".  By morning, they'd succeeded in re-routing power to communications and attempting to contact Mneta.<br/><br/>Back at the University, the Dirigibles had been loaded with supplies overnight (Including Ammo for the steam cannons) and seasoned warriors, wizards, and technomancers.  Mneta wanted to cuddle and sleep overnight and their crew arrived refreshed in the morning.  They were immediately beset by a throng of gnomes, more than had accompanied them, who explained that their kin had attempted to contact the ship but had been driven off by a crew of Orcs and Goblins.  "Your" gnomes and some University techs brought Mneta her communicator, explaining that the techs had found a way to make it work, and the first thing they heard was that the ship was now under attack by Drow spell casters. The techs offer to repair Mneta's laser and she gladly accepts, now boarding the Dirigible with her crew and a decent weapon.<br/><br/>Thava and a few of her chosen warriors/bodyguards board the dirigible with the special alloys her father had sent with her.  The tech seem overjoyed, thanking her and starting to talk "shop" about how the alloys either allow other metals to resist the anti tech field or are a source of the electrostatic field that makes magic so much easier here.<br/><br/>(If anyone wants to add anything to the night's events or comment on current events, we can retroactively adjust the conversations, etc.)