{{"Grapple resist"? That was the name of a stat I proposed early on, which was equal to 10 + grapple modifier (the average result of rolling a grapple check). I was originally going to use it instead of opposed grapple rolls becaue I thought it would save time, but in the end I decided to scrap that rule and use the normal grapple rules (1d20+grapple modifier to resist). Grai's grapple resist bonus should be bab+strength+size+feats, and that's what I've assumed he has been using. If he's been using a higher bonus, then he's been using the wrong bonus without my noticing.}}<br/><br/>{{Yes, the worm's CR and vore modifier are very high, so it is extremely dangerous to be in range of its jaws. The PCs are not predestined to prevail in every fight, sometimes the odds are stacked against them and whether they survive or perish is determined by what they choose to do. When Lilandra beat the worm's initiative, she could have grabbed Grai and moved away from it, and made single attacks with her bow while moving and staying out of range of its breath and bite. Instead, she chose to stand her ground and take full-attack actions against it as it approached.}}<br/><br/><br/>Sashi's enchanted blade carves a large gouge into the worm's side. The weapon's flames are instantly extinguished by a coating of icy blood. [scythe bypasses damage reduction, but the worm has fire resistance 10 and takes no fire damage]<br/>The worm stops in its tracks and turns its eye towards Sashi--she now has its full attention, as she wanted. Her second blow lands and also spills blood.<br/><br/>[Frost Worm: 132/210 (63%)*]<br/><br/>With its lungs empty, the worm finally stops trilling. [stunned characters remain stunned for 1d4(1)=1 round]<br/><br/>The monk's makeshift grappling hook impacts near the head. [roll damage; must do at least 1 damage (after damage reduction) to stay in place and help with climbing; climb DC: 25, 20 with attached rope]<br/><br/><br/>Fiona and Grai regain consciousness.<br/><br/><br/><span style="color: brown"><span style="text-decoration: underline">[Status]</span><br/>Chrrou: 34/49 hp (69%) AC: 17 (+6 armor, +1 size) <span style="font-style: italic">(longstrider: 6 hours) (wildshape: 10 hours)(<a class="postlink" href="http://www.d20srd.org/srd/spells/haste.htm">haste</a>: 3 rounds)</span><br/>Fiona: 11/47 hp (23%)** AC: 13 helpless (+6 dex, +4 armor, +2 deflection, -9 stuffed) <span style="font-style: italic"><a class="postlink" href="http://www.d20srd.org/srd/conditionSummary.htm#stunned">stunned(1 round)</a></span><br/>Geno: 40/75 hp (53%)* AC: 24 (+9 armor, +4 natural armor, +2 dexterity, -1 stuffed) <span style="font-style: italic">(<a class="postlink" href="http://www.d20srd.org/srd/spells/haste.htm">haste</a>: 3 rounds)</span><br/>Grai: 17/54 hp (31%)** AC: 8 (-2 stunned) <span style="font-style: italic"> 6 exposure damage,   <a class="postlink" href="http://www.d20srd.org/srd/conditionSummary.htm#fatigued">fatigued,</a> <a class="postlink" href="http://www.d20srd.org/srd/conditionSummary.htm#stunned">stunned (1 round)</a></span><br/>Heshaar: 45/60 hp (75%) AC: 19 (+3 armor, +3 dexterity, +5 natural armor, -1 size, -1 stuffed) <span style="font-style: italic"><a class="postlink" href="http://www.d20srd.org/srd/conditionSummary.htm#stunned">stunned(1 round)</a></span><br/>Lilandra:52/70 hp (74%) 6 non-lethal AC: 19 (+4 armor, +4 dexterity, +3 natural armor, -1 size, -1 stuffed) <span style="font-style: italic">(<a class="postlink" href="http://www.d20srd.org/srd/spells/haste.htm">haste</a>: 3 rounds), grappling</span><br/>Sashi: 89/89 (100%) 1 non-lethal AC: 13 (+3 dex, +3 natural armor, -3 stuffed) <span style="font-style: italic">(<a class="postlink" href="http://www.d20srd.org/srd/spells/haste.htm">haste</a>: 3 rounds)</span><br/>Sen: 23/54 (43%)** AC: 19 (+5 armor, +3 dexterity, +1 size)<span style="font-style: italic"> 6 exposure damage,   <a class="postlink" href="http://www.d20srd.org/srd/conditionSummary.htm#fatigued">fatigued</a></span><br/>Takal: 61/61 hp (100%)  AC: 26 (+3 dexterity, +2 wisdom, +2 monk, +7 exalted, +1 natural armor, +1 deflection) <span style="font-style: italic">(<a class="postlink" href="http://www.d20srd.org/srd/spells/haste.htm">haste</a>: 3 rounds)</span></span><br/><br/><span style="color: olive"><span style="text-decoration: underline">Fullness:</span><br/>Lilandra: -2<br/>Geno: -2<br/>Sashi: -6<br/>Heshaar: -2<br/>Fiona: -18; Speed=10 ft</span><br/><br/><span style="color: blue"><span style="text-decoration: underline">[Nutrions]</span><span style="font-weight: bold"><br/>Geno:</span> <a class="postlink" href="http://www.d20srd.org/srd/spells/rage.htm">rage (duration: 5 rounds)</a> , +2 climb, +2 hide, breath weapon (6d8 electricity, 60 ft line, DC 21; single-use)<br/><span style="font-weight: bold">Lilandra:</span> +4 move silently, +4 jump, +4 balance, +2 hide<br/><span style="font-weight: bold">Sashi:</span> +4 survival<br/><span style="font-weight: bold">Fiona:</span> +4 initiative, +2 hide, <a class="postlink" href="http://www.d20srd.org/srd/psionic/powers/gripofIron.htm">Grip of Iron (+6 to grapple checks, activated with an immediate action; duration: 5 rounds)</a><br/><span style="font-weight: bold">Heshaar:</span> convert up to 15 points of non-fire non-acid damage to non-lethal damage (can be divided between multiple sources of damage)<br/><span style="font-weight: bold">Chrrou:</span> +4 spot (x2), +4 hide (x2), +4 confirm melee critical, Cleave (single-use)</span>