{{Attacking causes you to become visible, and activating the ring again requires a standard action that provokes an AoO. Once a target has taken damage they are no longer flatfooted and therefore no longer sneak-attackable. So yes, with multiple attacks you can do multiple sneak attacks on the first round, but only if each one is against a different flatfooted target. If both attacks are aimed at the armored mouse, the second one is not a sneak attack. The first attack did 7 damage and 19 sneak attack damage, and the 7 was doubled so that's 14+19=35.}}<br/><br/><br/>Suddenly, the guardmouse stops in his tracks and lets out a terrible gurgling sound. The two civilians continue for a few steps without noticing that their escort has fallen behind. When he drops his lantern, they finally turn and see him clutching his throat with blood pouring down the front of his armor.<br/><br/>"AH! No!" They screech, stumbling backwards. Behind the guardmouse is a looming canine figure with a hungry gaze and a bloody blade.<br/><br/>[because timing does matter at this point, roll initiative. You get your second attack when your initiative comes up, and anyone (except the guard) who hasn't acted yet is still flatfooted]<br/><br/>[guardmouse initiative: 1d20(18 )+6=24]<br/>[mousefolk initiative: 1d20(9)+1=10]<br/>[mousefolk initiative: 1d20(14)+1=15]<br/><br/><br/><br/>{{nutrions are absorbed after digestion, so I was planning on mentioning them in the morning}}<br/><br/>Sashi's gut rumbles and groans under the blankets as it acquaints the hyenafolk with his new home. The lesser hunter's body, dense and wiry with muscle, is rich in protein but doesn't have much fat.<br/><br/>[Sashi absorbs a +2 melee damage, +2 confirm critical, +2 intimidate, +4 spot, and +4 survival nutrions]