<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Hey there folks!! Just wanted to let everyone know, I *AM* working on the next update as we speak! As a note, it's a huge one...so, be prepared for alot of reading. XD Kotoko and Akiada will also have a bit of story-stuffs when they are 100% introduced (Which, once again, will required huge amounts of reading. Sorry in advance. XD). Also, going to be a small change on a couple of vore feats (In favor of the players, so nothing big!).<br/><br/><br/>Anyways, placeholder for the next update! When I get it up, I'd love for everyone to re-post their updated sheets, and we'll get this circus back on the road! =D</div></div></div><br/><br/>Another update! 'Story' segments are getting closer to done! Changes are being made to two feats, and another 2 feats are graduating from 'beta feats'.<br/><br/>Information below.<br/><br/><br/><span style="font-weight: bold"> Feats Changed </span><br/><br/>Improved Backbiter [Vore]<br/>When your opponent lets down their guard for even an instant, you do not give them a chance to recover! A quick twist of your dagger in just the right area, or a quick bite to a nerve bundle, and you know just how to incapacitate prey to send them straight to your stomach.<br/>Prerequisites: Sneak attack 3d6, Backbiter<br/>Benefit: When you deal sneak attack damage with a melee or natural weapon, you may choose to lower your damage by 2d6. If you choose to do so, you gain a bonus to grapple and vore checks equal to your 1.5x remaining sneak attack damage against that target only. The bonus remains for a number of rounds equal to 3 + your intelligence modifier.<br/><br/>Improved Digestion [Vore]<br/>Prerequisites: Predatory Instinct<br/>Benefit Your automatic digestion damage increases by one step, as with the Improved Natural Attack feat.<br/>Normal: A medium creature has a digestion damage of 1d6.<br/>Special: For every time you take this feat, the time it takes you to digest a creature decreases by 1/2.<br/><br/>Tight Belly [Vore]<br/>Once inside, your prey find it difficult to do anything other than dissolve.<br/>Prerequisites: Predatory Instinct<br/>Benefit: Characters in your stomach take a -2 penalty to all rolls inside of your belly except damage.<br/>special: You may take this feat multiple times. Its effect stacks.<br/>(Lowered to -2 for the extra benefit of effecting spell casters should you also have the belly absorption feat)<br/><br/><br/><span style="font-weight: bold"> Feats moving to 'feats' from 'Beta Feats' </span><br/><br/>Maw Cram [Vore]<br/><br/>Impenetrable Stomach [Vore]<br/><br/><span style="font-weight: bold"> New feats (Added to 'Beta feats')</span><br/><br/>Belly Absorption [Vore](Beta)<br/>Improved Belly Absorption [Vore](Beta)<br/>Experienced Predator [Vore](Beta - Likely moving to Feats soon)<br/>Confined Concentration [Prey](Beta)