The Age of War... though it is long past, the memory of that dreadful time has yet to fade from mortal memory. It's a tale every man, woman and child knows by heart: a tale of how the fiendish armies of the Blood War, driven by their lust for battle, breached the veil between worlds and brought their endless conflict from the to ichor-soaked primordial battlegrounds to ravage the lands of men. How the heavens and the earth rose in defense of the mortal realm, and how countless gods and celestials gave their lives in order to beat back the endless enemy. And how, at last, the sainted heroes were able to perform the great ritual known as the Sealing, giving their mortal lives in order to banish the otherworldly forces and divide the mortal world from the immortal.<br/><br/>The year is 500 Anno Pacis, the mortal age of peace. It has been half a millennium since the Sealing, and the scars left on the earth by the Age of War have all but vanished in the wake of mortal progress. The great portals still stand as grim monuments of those ancient and dreadful days, but they have been quiet for centuries, cut off from the other planes by the magic of the Sealing.<br/><br/>Brilanians, of course, remember the tale far better than anyone, save perhaps the celestials. The Brilanian capital of Prometa was among the first to rebuild in the wake of the Blood War, and the first to adopt the title of Gate City in recognition of its vigil over the sealed planar portal. Prometa is also the esteemed host of the bi-decennial Crossing Night Festival, during which the Sealing wards are lowered to admit the celestials who will renew the worldspell for the next twenty years. The festival draws visitors from all throughout the nation and far beyond, and with the 500th anniversary festival rapidly approaching, this year's attendance promises to to larger than any before.<br/><br/>This year's Crossing Night will be memorable indeed, but for reasons no mortal could possibly suspect. Because, while the celestials may be the guests of honor for the festival, they won't be the only ones dropping by for a visit- another band of revelers will be crashing the party, looking to settle the score on a five hundred year old grudge... and if they have their way, there'll be Hell and Abyss to pay.<br/><br/><br/><br/><br/><span style="text-decoration: underline">Gatekeepers</span>is a vore-themed Pathfinder campaign for 10th level characters. The game is slated to begin February of 2011, and is now open for player recruitment, according to the guidelines below:<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">- First, you must have the ability to write and roleplay well! Please be able to write at least 2-3 paragraphs per response, and post in a timely fashion (or let me know if there will be an unavoidable delay).<br/><br/>- This campaign is unrated, but may contain the following: intense violence, drugs, alcohol, nudity, sexual content, rampant gluttony, obesity, Paganism, flowery prose, and one or more custom succubi. (And that's just the DM!) Anything seriously squicky will be hidden in spoilers, but I make no guarantees of mental sanctity. You read and participate at your own risk!<br/><br/>- Before you go all-out with character creation, please submit a character concept to me via PM. This can be as simple as a race/class combination (e.g. "monkey wizard"), or as detailed as a full character profile and backstory.<br/><br/>- For the time being, I won't be allowing races with level adjustments or racial Hit Dice. Any sentient race with a CR less than 1 is still playable. This restriction may change as the campaign goes on.<br/><br/>- If you want to play something that's not in any book, or if the existing material doesn't quite do what you want, talk to me! I'll be more than happy to bash something together for you, or look over your own homebrew.<br/><br/>- Characters will begin at 10th level with 71,000 XP, using <a class="postlink" href="http://www.d20pfsrd.com/classes/character-advancement">fast character advancement</a> and <a class="postlink" href="http://www.d20pfsrd.com/basics-ability-scores/character-creation">epic fantasy point buy</a> for ability scores. Starting wealth is standard; however, you may choose to convert some or all of your gold into victual points (VP) in order to buy nutrions. See the magic item section of the VSRD for details.<br/><br/>- The following game materials are allowed for character creation. In the case of a rules conflict, the first material listed takes precedence.<br/>    - The Vore System Reference Document (VSRD) included below.<br/>    - Official Pathfinder products released by Paizo, including beta releases.<br/>    - Pathfinder products released by Dreamscarred Press, including beta releases.<br/>    - 3.5 D&amp;D and 3rd party material that has been reviewed by the DM.<br/>    - Homebrew material that has been reviewed by the DM.<br/><br/>- Once your character is finished and approved, post everything in this thread!</div></div></div>