<span style="font-weight: bold">Group</span><br/>Alizome tumbles nimbly past the Poison Dusk and between the Blackscale's legs, driving her blade<span style="font-style: italic">upwards</span>and-<br/><br/>-fortunately, she's also able to dodge most of the shower of gore, though she's well spattered with the Blackscale's blood. It falls, dead, atop her, the weight of its body pinning her to the ground {Alizome has been knocked<span style="font-weight: bold">prone</span>, not 'pinned' by the strict definition of the rules}.<br/><br/>Gwahir stoops over the fleeing Poison Dusk, and strikes. His claws bite deep – into the lizards<span style="font-style: italic">armor</span>, but his beak flashes, striking and stabbing brutally at the little lizardman's face. Slowly, almost cruelly, something like a smile parts his beak. The lizardman is no larger than he, after all. Now, it's clear that it is not only pleasure, but the deep instincts of the giant bird to feed that slowly unhinge his mouth in preparation for his (comparatively) huge prey. The little lizard struggles in his beak, frantic to escape, but all that is achieved is some scraping of his foreclaws on Gwahir's far tougher beak, some frantic scrabbling against the ground.<br/><br/>The just-woken Blackscale has had her stomach horribly purged... so she wakes hungry, to the sight of a weak warmblood, a human male of the pale-skinned type who's barely seen the sun, who she knows will be both soft and succulent. She lunges to her feet and attacks – one claw slips, as she rises, and misses Jules with a wild swing – but the other bites deep... and so do her serrated teeth {12 Damage}. With horror, Jules finds his head, and a good part of his bloodied torso, trapped within her closed jaws. Likely it won't be hard at all for her to swallow him down, if she has a bare moment to do so... {CMD to escape is 22, either with a grapple check (add your CMB to the d20), or an escape artist check (add your escape artist skill modifier to the d20}<br/><br/>The remaining Poison Dusk takes one look at the situation – and<span style="font-style: italic">particularly</span>the towering, Skeletal Blackscale dripping with blood and gore – turns, and flees for the jungle's edge. As it passes the Girallon's cage, it delivers a massive blow to a portion of the securing bar, which splits near in two... in the firelight of its own burning, you can see the bar, is a vast stalk of bamboo, strong, but hollow... and far, far weaker now that it has been damaged, and begun to burn.<br/><br/>Still to act round two: Aethon (Gwahir acted)<br/>Digestion Status: PD4 in Gwahir's beak, Jules in BS2's jaws.<br/>Damage: PD2 6; PD4 6, Jules 12<br/>Dead: Blackscale Adept, PD1, PD3, BS1<br/>Acted round three: Alizome, PD4, BS2, PD2<br/>Still to Act round three: Linda et al, Aethon, Jules, Girallon<br/><br/><span style="font-weight: bold">Xarces</span><br/><br/>From the hut the Poison Dusk have sheltered behind, you can hear a sound not unlike the chopping of wood, and, strangely, the digging of holes. {Don't read the spoiler, unless you can get around the hut to see them}<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Two of the Poison Dusk are hacking their way through the back of the hut they're crouched behind (the entrance is in sight of Xarces and Shaklik). The other two are ready with bows-drawn to shoot should Shaklik or Xarces reveal themselves.</div></div></div><br/><br/>Acted round three: PDR, PD5, PD6, PD7<br/>Damage: PDR 21, Shaklik 5, Xarces 12<br/>Still to act round three: Xarces, Shaklik {Xarces, go ahead and act for Shaklik if you wish – she has two attacks with her bow, each at plus four and deals 1d6 damage}.