Bright- close! What's going to help both you and me if you get in is a description of each aspect. Why do you have it, what does it mean, what are some situations where it might be invoked both for you and against you... that kind of thing! Right now I don't know what 'glasses of forgotten words' even means. Also on your stunts, if you want the plus two, you need:<br/>-What approach does it apply to?<br/>-Does it apply to attacks, defenses, overcoming an obstacle/aspect, or creating an advantage/aspect? The first one is probably an Overcome roll, and the second is probably an Attack or Creating Advantage.<br/><br/><br/>Cassy: Love the idea! Biiig kitty. First comment is that you've got a lot of overlap in your aspects. The trouble could stand rewording; 'a wanted poster in every town', or something similar, if the big trouble is that she's very recognizable and very known as a bandit/pirate. The second aspect, "Well... is a pirate" is redundant; for doing traditional pirate stuff and swashbuckling, your high concept is good enough. The reason you'd take another aspect that overlaps is if you were dead set on the ability to invoke both in one attack for massive bonuses at the cost of spending lots of fate points, since you can only use one aspect a roll in most cases. You may be hard up for fate points, since that's a trouble that... well, it'll get used, but not as much. Which isn't a bad thing! It just means you'll have to be more careful about where you want to spend your points and make them really count. If you've got another Thing she should be particularly good at or something else generally important to who she is, I'd suggest replacing the other pirate aspect with that so you've got a broader umbrella of stuff. Same thing about your stunts, you need what approach and what kind of roll they apply to. The first one looks like Forceful Defense and the second... quick defense, perhaps!