Alizome notes the presence of a couple more Blackscales watching the Dracotaur's back, but their leader, dressed as an acolyte, appears distracted by low, guttural chanting echoes softly from the corridor at the end of the hall (leading to Area A9), and they are no more difficult to slip past than the dracotaur was.<span style="font-weight: bold">Area A6</span>A wide hall runs from the portico entrance to the back wall of the temple, bisecting the structure. The ceiling rises fully 20 feet above a central row of columns, each encircled with scrawling text. Bright moonlight lances down from gaps in the stone roof above, illuminat-ing a bas-relief of a skeletal dragon sculpted into the wall at the end of the hallway. The dragon is shown in victorious battle against a horde of demons, rising like a swarm of locusts from the caldera of a raging volcano.<span style="font-weight: bold">Area A7/8 corridor</span>Low growling and scufﬂ ing can be heard coming from ahead of you, and as you advance you realise it eminates from the end of the corridor (area A8).<span style="font-weight: bold">Area A7</span>The area off the hallway is a suite of four rooms, each apparently the residence of a large humanoid creature, reasonably well appointed in eclectic style - you quickly realise this is the 'best of the rest' of good that have been paid as tribute. Oversized cots made of fine silk rope hang in each room, and the sickly sweet smell of incense lingers heavily in the air. Each<br/>room also contains a sturdy teak chest and a motley assortment of pungent-smelling clay pots and urns. {OOC Attempting to open each chest is a DC30 disable device check.}