<span style="font-style: italic">I didn't see anything about an initiative draw in Arcea's post so I made one for the rest of the group:<br/><br/>Yasha: Jack of diamonds<br/>Enemies (and maribel): 10 of hearts<br/>Celrie: 8 of hearts<br/>Sevana: 8 of clubs<br/>Arcea: 7 of clubs. <br/>Cassandra: 7 of spades<br/>Quill: 6 of diamonds<br/><br/>So... I screwed up slightly - I forgot that Yasha had a face card and that she'd be going before the enemy group, so I went ahead and started doing their actions - and since their tokens got deleted somehow from the map, I went ahead and moved them and rolled to resolve all their non-offensive actions before I realized my mistake. A few sprinted forwards - the shaken marten recovered but the scythe-wielding shielded coon didn't - and the gators, which turned out to be psi-beasts, activated their powers to teleport forward 30 inches. Marten 1 sprinted and is making a beeline for Quill, and is soon going to try and taunt her. The three 'rangers' look like they are about to shoot at PC targets. Because of Arcea's held/readied action, they will probably focus on her, since trying to shoot past her will wreck their aim and probably not do any damage anyway. She seems to be a priority target for the bandits in any case.<br/><br/>The big upset of the round comes in the form of Maribel using persuasion on the raccooness now aiming the gun, acing the d8, and adding a 7 to that - thus taking her out. The other 2 gunners, not wanting to appear useless, will spend their turn taking aim at Arcea but not shooting.<br/><br/>Instead of undoing and retconning all of this, I will assume Yasha (or anyone who draws in front of enemies in a new round, even without a joker) doesn't need to worry too much about metagaming, and has such strong initiative that she knows more or less where the enemies are going and what they are about to do.</span><br/><br/>Just as the fearless catgirl warrioress Arcea is shifting from heavenly thoughts of elven assets to practical fear of taking 30 ounces of supersonic steel to the face, Maribel courageously steps out in front of her and starts making an impassioned speech to the masked raccoon girl now aiming at them! "C'mon Samantha! It's me, Maribel over here! You don't trust that I know what I'm doin? I babysat your lil' uns and you aim to repay me with a cannon shot? You wouldn't dare!" the feisty young raccoon woman put her hands on her hips. "My uncle's a frightened little mouse, don't you mind what he was sayin'!" For most of the group it's too early to tell, but Yasha's keen eyes let her see the gunner's hands shaking...<br/><br/>Behind her, however, the fleet-footed pine martens have recovered from their setback and seem to be rushing in, one even shouting bold challenges. Though the gun may be mollified, the dragon-shaped mech keeps rushing forward as quickly (if not as elegantly) as a galloping horse. Not only that, but the chubby alligator-handler barks a command at her charges, and the purple-scaled crocodilian beasts start glowing with an aura of psionic energy and thrashing their tails in a frenzy of excitement. Suddenly the beasts vanish completely into the light and begin streaking forward as comet-like bolts of energy! They seem to be splitting off towards each of the defenders' flanks.<br/><br/><span style="font-style: italic">Initiative order will be Yasha, followed by the enemies/Maribel, then Celrie and the rest</span>