[The skill roll thing is a common misconception that only gets reinforced by sometimes comedic results to the point it winds up a near universal house rule without most people realizing that it's now RAW.<br/>I'm not saying you should feel bad or have to change your calls. The sickening is just a gut punch first thing in the morning that also kind of breaks Linda's gluttonous characterization to be puking. In fact, it even crossed my own mind when seeing the 1 but I decided against it for just that reason. Now that I'm awake I see that I even forgot to include a little joke about sea legs and Linda's lack of legs I intended to make due to foggy headedness. Such is life.<br/><br/>Forgetting the guards exist is understandable. They've spent more of the thread in the bag than flanking Linda to avoid paying for two extra people that aren't really people. So they haven't been mentioned often outside of their appearances and disappearances.]<br/><br/>After preemptively blinding the approaching creature with a ironically showy spell considering her chastisement of Xerces when they first met, Linda finally reveals the secret of how her bodyguards conveniently vanish whenever paying for them would be a consideration by effectively dumping them out of her sleeve.<br/><br/>In a feat of unexpected dexterity for men in heavy armor they both tuck in, using the inertia from their exit to roll into fighting positions where they both spring up into a swipe at the beast with drawn longswords.<br/><span style="text-decoration: line-through;">[Rolled 15+2 and 8+2 = 17 and 10. Both miss.]<br/>The rolling seems to have taken it's toll on them though, as despite the flair they both fail to connect.</span><br/><br/>[EDIT: Forgot base strength on the guards.<br/>Rolled 15+5 and 8+5 = 20 and 13. Guard 1 hits. Guard 2 misses. 1d8 Damage rolled 3+3=6 ]<br/>The rolling seems to have taken it's toll on them though, as despite the flair only one of the pair strikes true.