Celara is caught completely off guard by the sudden change in the acorns and nearly falls over backward as they lunge at her with their pointy teeth. Finding herself caught next to two groups of them, she's lucky that none of them find purchase on her flesh. And then as she scrambles away from them she finds herself almost cut by the blade of the one she trusts most down here. As she fearfully looks over at him she can tell that there's something wrong going on behind his eyes. That expression just doesn't look right on his face, and it's certainly not the way she'd expect him to be looking at her.<br/><br/>With the way the man's arm is pulling back for another strike, the shaman knows she only has moments to react. Closing her eyes for a split second to focus herself, she carefully mutters under her breath and gestures towards Cadrick. She can't harm him, but neither can she let him continue to be a danger to herself. Hopefully a quick spell will solve both problems at once.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Celara 5-foot steps 1 square south and defensively casts Sleep on Cadrick<br/>Concentration Check DC 17: 1d20(13)+4 = 17; PASS<br/>Cadrick has to make a DC 14 will save or fall asleep<br/><br/>Also, would it be possible to get a count of everybody's HP with the DM posts? It'd be nice to know when heals are needed.</div></div></div>