(OK, I'm ruling that the arrow is removed with no damage, since I think potions would account for that and dissolve any arrow fragments left behind.  If there's going to be a problem in future, I'll let you know.)<br/><br/>The boat limps along through the night.  Most of the sails have been furled, and a full round-the-clock watch on the crack is posted in the hold.  Any leaks are quickly patched up by pine tar, but as the night goes on, these leaks become more and more frequent.  It's readily apparent that this is only a temporary fix, and that dry land will be required in order to make the significant repairs required.  There are even several worried whispers that the ship will not make it to land, and that everyone is going to drown.<br/><br/>"No-one is going to drown," the captain growls at the crew.  A moment later, though, she winces and softens her tone a bit.  "I've changed course for the nearest island.  It's not big, but there are a few trees there and we'll be able to patch up the ship.  We'll get there by mid-morning tomorrow."<br/><br/>At that moment, another leak sprouts in the crack.  It's patched up, but water is still oozing through the sides.  Everyone is busy either working or crashing for four hours to get back to work.  Very little time or will to talk.  The captain actually grabs some old sailing tarp and piles that on top of the leak.  Then she rounds up Lang and Taizee and asks if they'd be willing to sleep on that through the night.  "The pressure will help keep the hull in place," she explains.