Similarly, while Nezasit may truthfully be against unnecessary casualties. Filling the bellies of the chosen is a necessity to her. As she begins to organize the looting of everything edible in the mill Nez takes a look around for prey in addition to her 'snacking' on the foodstuffs. Which is closer to scarfing down entire meals worth of readily edible food at a time. Can't have anyone hiding in there to interrupt the operations once the chosen have left for the main course.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">That really does go a long way. Defeated enemies are an important thing to keep track of in a vore game. You can even leave the bookkeeping beyond labeling to players. I've never regret time spent reading back through a thread to track what mob wound up where when it means my character gets to gorge upon numerous prey.</div></div></div>