Here you go! I finished ALL the spells! Yay! ^^<br/><br/>Now, before you ask: everything is ready to create character sheets, if you want, but before we can start playing I should still prepare a pair of things, like potions and special equipment and a passable draft of setting. It will not take long, anyway - spells were the biggest part of the rules, and now they're ready! Re-Yay! ^^<br/><br/>Another little thing. I have to make a little change on the Empower Spell - Greater feat.<br/>Past version says:<br/><blockquote class="uncited"><div><span style="font-weight: bold">Empower spell, Greater	</span><span style="font-style: italic">Requires Empower spell I</span>: When casting a spell the character can choose to apply a Greater Empowerment. A Greatly Empowered common spell becomes a master spell (and requires a master slot); a Greatly Empowered master spell becomes a supreme spell (and requires a supreme slot); a Greatly Empowered supreme spell requires two supreme slots to be casted. Moreover, a Great Empowerment adds 1 to both Difficulty and Loading time of the spell. In each spell’s description is enlisted the effect of applying a Greater Empowerment to it.</div></blockquote><br/><br/>New version says:<br/><blockquote class="uncited"><div><span style="font-weight: bold">Empower spell, Greater	</span><span style="font-style: italic">Requires Empower spell I</span>: When casting a spell the character can choose to apply a Greater Empowerment. <span style="color: #FF0000">To cast a Greatly Empowered spell you need to spend two slots instead of one; for example, a Greatly Empowered Master spell will take two Master daily slots.</span> Moreover, a Great Empowerment adds 1 to both Difficulty and Loading time of the spell. In each spell’s description is enlisted the effect of applying a Greater Empowerment to it.</div></blockquote>