Argh: Well, what ambrose says is largely correct, with a few additional points. First, I am enough of a busybody as you may be able to see that I tend to nitpick and clean up sheets until they're not gimped. You'll have to work to get a character through me that isn't at least useful<img alt=":lol:" src="./images/smilies/icon_lol.gif" title="Laughing"/>Second, if you look in the VSRD, there are enough preyish feats in there that might make things worthwhile anyway. For example, if you picked a race that had or could take acid resistance 5 as a racial trait, and you layered on two levels of indigestible with your bonus vore feats you'd basically be taking 4 off of crushing digestion damage and 5 off acid damage. Compare that to what a pretty vorish PC, let's say Tigerclaw's, does; her digestion damage is 1d6+2 crushing, 1d6 acid. So really you'd only be taking 1d6-2/1d6-5 damage each round of digestion, which is significantly more survivable. (something like 30% of the time you won't take any damage at all in a round). And once you're in there, well, all of a sudden that predator doesn't have any armor on once you're inside, eh?<img alt="8)" src="./images/smilies/icon_cool.gif" title="Cool"/>And there's another feat in the VSRD that makes it significantly easier to cast spells while swallowed, which if you're sufficiently creative could lead to some amusement. Not going to lie- I still wouldn't recommend starting a fight<span style="font-style: italic">trying</span>to get swallowed, but characters can be built to continue effectively fighting if they happen to get swallowed. But just to expand on what ambrose said, worry less about balance. I am rusty enough as a GM (and I have awesome enough tools to make this fast) that I am going to be mock-battling the party against enemy encounters at least once or twice before throwing them in the thread, with me controlling both sides, just to reassure me that I have the balance about where I want it. Of course, if you still just want to read, you're welcome to! And if you get an Idea while reading along, submitting a character once the game' s started isn't a problem, it just means you might be waiting a while to get in.<br/><br/>Tiger- Basically it just means that every level after the first level, you get whatever the average roll on one of your hit dice would be plus 0.5. So, with a d8 hit dice, the average is a 4.5; add 0.5 and it's 5, so you get 5 HP from your 'roll' every time. Like I said, won't matter after creation though. A bite+darkvision would be a good combo, I'll cheerfully accept that.<br/><br/>4of- CMB/CMD are basically why Pathfinder goes from "grappling is a nightmare that no sane GM wants to consider" in older versions to "grappling can be annoying and confusing sometimes". Still a hassle, but much easier. Also, slight modification- the cultists are a fairly new phenomenon, within the last year. They're not the type to treat visitors to a glass of tea and a chat, either, and tend to keep their work close and hidden. It's not even entirely certain who they're cultists for, though they keep referring to "The Master" and it sure sounds like some demon that's gotten a little ambitious given the state of things on this plane. They pretty well drip evil, magically speaking, though.