<span style="font-weight: bold">Nilia Atisazh</span><br/><br/>Race: Naga (14 RP: Monstrous Humanoid (3), Large (7), Normal Speed (0), Standard Ability Score Modifier Quality; +2 STR, -2 INT, +2 CHA (0), Standard Language Quality (0), Natural Armor (2), Static Bonus Feat: Improved Gluttony (2))<br/>Class: Fighter (Possibly a mix of Savage Warrior and Tribal Fighter archetypes)<br/>Alignment: Lawful Neutral<br/>Rolled Stats:m<a class="postlink" href="https://orokos.com/roll/628257">https://orokos.com/roll/628257</a>m(Was allowed to keep the re-roll, even though the first roll technically didn't have three under 11, just a 9, one 10 and two 12s)<br/><br/>Nilia would be a rather egotistic, narcissistic, gluttonous, but also truthful, honourable and proud tribal noodle, with tanned skin, black hair, blue eyes and a thick, long tail. Her serpentine half is black on the 'top', with twin creamy white stripes running down each side of her tail, where the background colour of her scales slowly shifts from black into a steadily lighter, but still quite dark green, right up until it meets her creamy underbelly. Her hourglass/slightly bottom heavy physique, though a bit plump, is very well defined, her muscles visible beneath her soft exterior the moment she exerts herself. Together with her human half seemingly fitting quite the amazonian woman of about 6'1'', she is a pretty big girl!<br/><br/>Though she is far from stupid, especially for a naga, Nilia would be the brute making up the front line, taking blows for her teammates, and dishing out smackdowns, or perhaps more likely gurgles.<br/><br/>As her backstory would be very up to how nagas/lamia are treated in the world, I'll refrain from sharing my ideas out in the public forum, so I don't spoil too much!<br/><br/>Onto the questionnaire, since I was already posting!<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;"><blockquote><div><cite>Razgriz wrote:</cite>For everyone, check all that apply:<br/><br/><span style="font-weight: bold">Player characters are:</span><br/><br/>a) expected to work together; conflicts between them are mostly for show<br/>b) expected to work together; but major conflicts might erupt but you’ll patch them up given some time<br/>c) expected to work together; major conflicts might erupt and never see reconciliation<br/><br/><span style="font-weight: bold">The GM’s role is:</span><br/><br/>a) The GM preps a set of events – linear or branching; players run their characters through these events. The GM gives hints to provide direction.<br/>b) The GM preps a map with NPCs and/or monsters. The players have their characters travel anywhere they can reach on the map, according to their own goals.<br/>c) The GM has no plan – the GM simply plays the NPCs and has them act or react based on their motivations<br/><br/><span style="font-weight: bold">The players’ roles are…</span><br/><br/>a) …to follow the GM’s lead to fit the story<br/>b) …to set goals for their characters, and pursue them proactively<br/><br/><span style="font-weight: bold">Doing the smartest thing for your character’s survival…</span><br/><br/>b) …sometimes isn’t as important as other choices<br/><br/><span style="font-weight: bold">After many sessions of play, during one session, a player decides to have her character side with an enemy. This is…</span><br/><br/>a) …something that shouldn’t even happen. This is someone being a jerk.<br/>b) …where the character becomes an NPC, right away or fairly soon.<br/>c) …something the player and the GM should have set up ahead of time.<br/>e) …a meaningful moment, powerful and an example of excellent play.<br/><br/><span style="font-weight: bold">As for the setting, do we want vore to be... </span><br/><br/>a) commonplace (it's around, people know of it)<br/>b) rare (only a handful of the population know of it's possibility)<br/>c) unusual (it's not unheard of, but not everyone can do it)<br/><br/><span style="font-weight: bold">How the population see's vore...</span><br/><br/>a) Fear and hatred (eg a species dominating another, to prevent it)<br/>c) Strictly against the law<br/>e) something intimiate, but dangerous.<br/><br/><span style="font-weight: bold">Sex is...</span><br/><br/>a) Fun on a game like this<br/>b) can be done, but as and when.<br/><br/><span style="font-weight: bold">Touchy subjects like rape, racism or other sensitive topics should be...</span><br/><br/>d) doesn't bother me to include.<br/><br/><span style="font-weight: bold">After the 'Arena' start, i want to...</span><br/><br/>b) continue with the arena; maybe not as a fighter, but involved in some way.<br/>c) move on to open-world style gameplay, perhaps as an escapee or someone who has earnt their freedom with that final battle.<br/>e) linear plot device to steer away from the arena to something grandeur, such as an overarching quest storyline.<br/><br/><span style="font-weight: bold">My character is...</span><br/><br/>a) Predator, one-way trip for whatever goes in, even party members.<br/>c) Switch, but i don't release prey or expect them to release me!<br/>d) Predator, but i won't actively kill party members. Especially if they don't come back.<br/>f) Switch, endo preferred when dealing with PCs.<br/><br/><br/><br/>Thanks!</div></blockquote></div></div></div>