Upon hearing that they would be in command of a small force, Rissle's up to now quiet and concentrated demeanor broke as she drew a pleased little smirk, quite happy about being made into a commander, even if the authority was split four ways. She joined in on the oath and laid her hand over her heart as Severin sounded their battlecry.<br/><br/>Two weeks later, Rissle was crouching down to relax as she gazed over their little target, kind of expecting that the recovering town was on high alert, and was assuming that most of the guards would either be on patrol, on the castle walls or inside them. Still, she tried to count as many as she could see nonetheless.<br/><br/>Turning to her fellow chosen, the half-dragonborn tilted her head up to them and asked, "So, what's the plan? Think they would tell us what we need if just the four of us went in and checked out a tavern or something? Or maybe we should try taking prisoner as many civilians as possible? We could try to introduce ourselves as travelling adventurers looking for work, and voice our interest in hunting down the mercenaries responsible for their sacking, only to have the rest of our force attack during the night, hopefully forcing the villagers to flee into the castle, and letting us follow the masses inside. Then we would just need to insist on joining in on the defence, only to sabotage the gate and fight the defenders from within. I don't really want to sit around plucking guardsmen from the walls in a drawn out siege, you know!"<br/><br/><span style="font-weight: bold">Rolls:</span><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Perception check to look for guards: 1d20+4 = 18+4 = 22, if it's far enough away to pose a disadvantage, 1d20+4 = 10+4 =14</div></div></div>