<span style="font-weight: bold">Kawaiola Galeocerdo</span><br/>Kawaiola is a sharkgirl, her people living a semi-nomadic lifestyle between the islands and seamounts, neither varying deep inland nor out into the vast oceans. She’s a natural predator, and feels no guilt over hunting or devouring, whether or not she chooses to have a little ‘fun’ with her meal - and for that, she greatly prefers girls. That isn’t to say her people don’t have good relations with land-or-sea-dwelling prey-species. There’s no contradiction between trading comfortably on the beach, whilst snacking down on some girl stupid enough to swim on the far side of the rocks from it. That said, they do have a certain reputation. Her people’s main predator are giant squid girls, who take advantage of their tentacles and stretchy bodies to get the better of the powerful sharkwomen more often than not, and whom they have a very ambivalent relationship to. Personally, she’s a vessel of the predatory spirit of her people, which both enhances her body and gifts her certain powers. Recently, she’s sensed the natural balance between predator and prey being disturbed, and as her people’s burgeoning hero it’s her role to restore it.<br/><br/><br/>I’m happy to write a bit more or modify that to suit the setting and background of the game.<br/><br/><br/>Chose to roll my stats (I don’t know how to make it do 4d6 drop lowest, so I’ve added the highest three dice by hand):<br/>m<a class="postlink" href="http://orokos.com/roll/465940">http://orokos.com/roll/465940</a>m<br/>I rerolled the ‘5’<br/>m<a class="postlink" href="http://orokos.com/roll/465941">http://orokos.com/roll/465941</a>m<br/>I’ve ended up with:<br/>16, 16, 15, 14, 11, 11<br/>Which I’ve assigned<br/>STR 20 (16+2+2), DEX 13 (15-2), CON 14, INT 11, WIS 18 (16+2), CHA 11<br/><br/><br/>If we can pick a few more RP, then I’d quite like to add low-light-vision for 1RP, Water Sense (Blindsense 30ft in water, 1RP), and Carrion Sense (1RP), all of which sharks basically have in real life. That would put me at 15RP. But I’m not that fussed if you’d prefer not to do that.<br/><br/><br/><span style="font-weight: bold">Kawaiola Galeocerdo, Sharkperson</span>(large aquatic humanoid) Cleric 1 (Sharkdeity - refluffed positive-energy Cyth-V’sug)<br/>Age 18, Height 16ft, Weight 2,000lbs, Speed 30ft, Swim 30ft (breathes air or water), Initiative<br/>STR20, DEX13, CON14, INT11, WIS18, CHA11<br/><span style="font-weight: bold">Saves</span><br/>--------------------------------------<br/>Reflex +1 = +0 Base + 1 Dex<br/>Fortitude +4 = +2 Base + 2 Con<br/>Will +6 = +2 Base + 4 Wis<br/><span style="font-weight: bold">Defenses</span><br/>--------------------------------------<br/>HP: 10hp<br/>Vulnerable fire<br/>AC: 14 = 10 + 1 Dex + 3 Studded Leather<br/>Touch: 11 Flat-footed: 13<br/><span style="font-weight: bold">Attacks</span><br/>--------------------------------------<br/>BAB+0<br/>Bite: 1d20+5, 1d4+5<br/>Scimitar (large): 1d20+5, 1d8+7 x2(18-20)<br/><span style="font-weight: bold">Spells[b]<br/>	--------------------------------------<br/>Spells: Two unprepared 1st-level spell slots<br/>Domain Spells: 1st Level, Enlarge Person<br/>Orisons (0th Level Spells): Create Water, Light, Detect Magic<br/>	[b]Class</span><br/><span style="font-weight: bold">Plant (Growth) Domain Power:</span>Enlarge. As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability 7 times per day.<br/><span style="font-weight: bold">Chaos (Demon) Domain Power:</span>Fury of the Abyss. As a swift action, you can give yourself an enhancement bonus equal to 1/2 your cleric level (minimum +1) on melee attacks, melee damage rolls, and combat maneuver checks. This bonus lasts for 1 round. During this round, you take a –2 penalty to AC. You can use this ability 7 times per day.<br/><span style="font-weight: bold">Channel Energy:</span>1d6 Positive Energy (i.e, healing), DC10 will save halves, 4 times per day<br/>--------------------------------------<br/><span style="font-weight: bold">Feats</span><br/>--------------------------------------<br/>Improved Grapple (Bite)<br/>Dextrous Maw (+3 Vore)<br/><span style="font-weight: bold">Traits</span><br/>--------------------------------------<br/>Glutton (Vore), devour additional creature one size smaller without stuffing penalty<br/>Bred for War (Race), +1 to Intimidate and CMB due to size<br/>Serpentine Squeeze (Religion), +1 to Grapple and CMD vs. Grapple<br/>Predator Weakness (Vore), tentacle creatures… giant squid are adept at hunting sharks, and once those tentacles get inside her, it’s all over bar the squirming...<br/><span style="font-weight: bold">Skills</span><br/>--------------------------------------<br/>Languages: Common, Aquan<br/>Heal, 1 rank, mod = +8 (+1 rank, +4 ability, +3 class)<br/>Diplomacy, 1 rank, mod = +4 (+1 rank, +3 class)<br/>Swim, 0 ranks, mod = +12 (+5 ability, +8swimspeed, -1 armor)<br/><span style="font-weight: bold">Equipment</span><br/>--------------------------------------<br/>Healer’s Kit (50gp), Scimitar (15gp), Studded Leather Armour (25gp), Waterproof masterwork backpack (50gp), Waterproof Bandolier (1gp)