<span style="font-weight: bold">Jules</span><br/><br/>The female Blackscale's belly drips and drools acid across Jules's body, squeezing him and squishing him into the tightest possible space. Acid leaks between his limbs, and is squeezed into his skin not only by the pressure of her stomach walls, but by his own flesh as he is folded up. He struggles, mightily, but that only encourages her belly to press and bat back more tightly and powerfully. She moans, and the sound originates around him, followed by a high-up bark of laughter. From the way her tummy trembles, it seems Jules's done little more than give her a pleasing, if powerful, massage. And now her stomach walls return the favor, rubbing every exposed inch of his flesh, pressing and working the powerful acids into it as if they were a fortifying skin cream. Certainly they'll prevent aging... by melting him away into a nutritious puddle.<br/><br/>If they're not stopped.<br/><br/>Damage: PD2 6, PD4 6, Jules 18 + 6 acid (less resistance, whatever value), Girallon 34, Female Blackscale 1: 22, Blackscale Skeleton 36,<br/>Digestion Status: Jules (in BS1's stomach), PD4 (in Gwahir's stomach), Bloody Blackscale Skeleton (in Girallon's mouth)<br/>Acted Round Five: FBS1 (digesting jules), PD2 (hiding), PD4 (begin digested by Gwahir), Alizome, Jules<br/>Still to act round five: Aethon & Gwahir, Linda et al,  BS3, BS4, Girallon<br/><br/><span style="font-weight: bold">Xarces</span><br/><br/>"I don't know," Shaklik replies, in answer to your question of whether the roof of the Blackscale huts will hold your weight, or even just hers. "We mostly don't go into their camp. We can try..." she says. "Or we can climb a tree, or maybe onto the temple, though that's supposed to be blasphemy, and the High Priestess has gone there..."<br/><br/>As she answers, the second hut begins to burn, and you can only assume from the hubbub and quickly-barked order that the Poison Dusk have once again begun to flee {Perception DC 18<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Indeed, you glimpse at least one slipping out of the hole at the back of the hut, {Perception DC30[spoiler], however, just one. The other remains in the hut, hidden near the door where he covers your exit from your own hut.</div></div></div>[/spoiler]. Then, from behind the first hut, already well ablaze, shoots a flaming arrow. It arcs up, and strikes the roofing of the last unoccupied hut. The fire catches quickly - and the next flaming arrow strikes the thatch of your own hiding place.