[ Pac, I can look at it; I'll edit in anything that looks wrong. ]<br/><br/>Edit:  You've obviously got all the major stuff down, you're just missing a few things that are Pathfinder-specific (most of which are fairly minor).<br/><br/>Not sure if you've looked at it yet, but<a class="postlink" href="http://www.d20pfsrd.com">http://www.d20pfsrd.com</a>is an amazing resource for pretty much all of the rules in one spot, and I'm fairly sure they have a 3.5->PF change guide around somewhere.  If you have, than ignore this.<br/><br/>Stats - These look fine, just remember all of the random little changes that being Large gets you, some of which are only really listed on their appropriate page (CMB/CMD is one of these, see below)<br/><br/>Spells - You get one extra 1st and 2nd level spell from having high Charisma, so you'll have 2 1st and 1 2nd.  And yes, prepping spells takes an hour, but we have other casters in the group, so I think that time is just kinda assumed at the start of a day.<br/>For divine bond, did you go with the weapon buff or the companion?  Weapon is easier to keep track of most of the time, especially if you don't plan on using a mount much (which I don't know what you'd even use for that, considering you're too large for the standard mounts).<br/><br/>HP - No bonus due to size, but you get your Con mod (assuming that's the +21?).<br/><br/>Fort/Reflex/Will - These don't start at 10 base, but being a paladin you're still going to have high values for all three. I have the final values as +13/+10/+12, including your cape.<br/><br/>Lay on Hands - Looks correct, apart from the range.  Is that coming from an archetype, or did you mean Channel Positive there?<br/><br/>Grapple/Vore - Apart from us adding the vore side to this, grappling (and a lot of other misc combat stuff like trip, bull rush, etc.) were all rolled into a category called Combat Maneuvers.  Trying to perform one of these uses your Combat Maneuver Bonus (CMB) and defending uses Combat Maneuver Defense (CMD), which work the same way as normal attacks and AC - you roll your CMB and check it against their CMD.  CMB is calculated as (Base Attack + Strength + Misc modifiers like size and feats), so for you grappling would be d20+8.  Vore checks also use CMB/CMD, just with a different set of modifiers from things like feats.<br/><br/>Skills - The +3s are likely due to those being class skills, which work slightly differently in Pathfinder.  All skills gain the same number of ranks instead of the half-ranks for non-class skills, but class skills gain an extra +3 bonus when you pick up the first rank.<br/><br/>If you want, feel free to PM me with any other questions/concerns/random thoughts.  This isn't the first time I've helped someone go from DnD to Pathfinder, and it's a pretty easy process so long as you can avoid a couple pitfalls on the way.