(Sorry I stole the format of your post a bit, Aleph-Null. It has a good organization and I can't think of a better way to lay mine out.)<br/><br/><span style="font-weight: bold">The Enders of the Dream</span><br/>This group of followers of Lunia and Centrius is devoted to reviving the sleeping god. Not only do they wish for him to awaken, but also for him to be returned to the state of mind he was in before starting the war. Although all of the gods have not always gotten along perfectly, they remember a time when Centrius and Pellonia could stand each other enough to not send their followers into battle.<br/><br/>It is the belief of the Enders that the change in Centrius between peace and war was due to an overabundance of chaotic spirits in the world. Being the god of chaos, Centrius would be particularly in tune with such spirits. However, once there were too many of them in the world they led him to bring war to the world, a state of utmost chaos. Using this logic, the Enders seek to reduce the number of these spirits in the world so that Centrius will not reawaken in the bloodlust he was in before his slumber.<br/><br/><span style="font-weight: bold">Salana the Runepriest</span><br/>The Enders of the Dream are split into a number of sects. Each sect independently follows its own idea of how to rid the world of chaotic spirits but will fully support the others should aid be requested. The sect in the party is led by Salana, a human runepriest. Her family has long supported Lunia, and she joined the Enders in the hope that the revival of Centrius will also rid the goddess of her madness.<br/><br/>Some argue that Salana is not the most qualified to be leader and to some degree they would be correct. It is not her way with words that has placed the girl in command. In fact, she is quite inept in the ways of motivational speech and smooth talking. Instead, it is her skill at runesmithing which makes her leader by necessity.<br/><br/>Salana's sect believes that the number of spirits in the world cannot be reduced through normal killing. Spirits embody a person while they are alive, but the death of the body does not destroy the spirit. Instead, it escapes the body and will be reborn in a new life. In order to cut down on the number of chaotic spirits this process of reincarnation must be interrupted and the spirits captured. To achieve this goal, Salana was sent to the followers of Erthesia as they are the most proficient in binding as similar magics. While they normally wouldn't teach one who follows such an "uncivilized" goddess like Lunia, the idea of removing evil and chaos from the world was enough to win them over (especially since all they had to do was provide the training). Salana was taught the ways of the runepriest and sent back to Enders.<br/><br/>Upon her return, she began researching ways to bind the chaotic spirits. Through many trials (and more than a few near-death experiences) Salana finally devised what she called the "Spirit Prison". The containment system was a large rune which could hold many spirits. Unfortunately, the rune was so large that it could only be written in a house or other permanent structure. Instructions for creating this rune have been sent to all sects of the Enders, and each one with a permanent building has it written on their wall. In that way, Salana can drop off captured spirits at any of the Enders' headquarters.<br/><br/>The reason why Salana is the leader of her sect is that she herself is the mechanism for capturing the spirits. Despite her slight stature she is actually incredibly strong. This is not due to any natural strength but because of the runes etched all along her body. The runes that cover her face and torso effectively make her a portable Spirit Prison. When a creature is normally eaten its spirit leaves to be reincarnated while the body is digested. However, the runes on Salana's body make it impossible for the spirit to escape. Instead it remains trapped within her body until she can transfer it to one of the large containment runes. The other members of her sect exist to support Salana as she is the only one who has so far been able to master these runes.<br/><br/>Salana looks somewhat small and unthreatening, and it not for her runes she would be. The majority of the runes inscribed on her body are for the Spirit Prison, but those along her arms are what make her formidable in battle. Along her right arm runs a pattern of black runes and on her left runs a pattern of yellow ones. These are carefully balanced to enhance her natural strength and supply protection beyond that which her armor would normally provide. Although it was formerly a dark brown color, her hair has faded to a very light blue due to how the magic in the runes have affected her body. Her eyes too have changed color, now matching the blue runes that run across her face. Her armor is slight, consisting only of a scale skirt and vest with shoulder guards. It is only due to her protective runes that this armor provides the same amount of protection that a full suit of scale armor would.<br/><br/><span style="font-weight: bold">The Other Enders</span><br/>Salana's second-in-command is a razorclaw shifter spirit shaman named Leira. When Salana was developing the Spirit Prison runes, Leira was researching the nature of spirits and how to control them. Her discoveries greatly assisted Salana in determining exactly which runes were necessary, and Salana is well aware that all of her work would have been worthless without Leira's support. When it comes to the exact nature of the chaotic spirits, Leira is much more knowledgeable, and Salana often comes to her for advice.<br/><br/>Other than  Leira, the rest of the Salana's sect of Enders consists of a number of paladins, clerics, and fighters who are all followers of Centrius or Lunia.