[That's why I link spells when I cast them. So the rules entry is right there. Pathfinder does give another saving throw each round against the blindness, but at the end of turns. Though I've played loose the the RAW here to suit the game's themes. Namely with<a class="postlink" href="http://www.d20pfsrd.com/magic/all-spells/s/strangling-hair">Strangling Hair</a>, speaking of which...]<br/><br/>LInda grits her teeth for a moment as the one thing she was most concerned about occurs. Even the normally undestroyable skeleton can be taken out for good with positive energy. Of course Linda isn't about to stand idly while this threat to her resources continues to exist. After a quick order to the undead on the front regarding targets Linda springs into action. Rather, her hair does. While she was hoping to avoid using 'the trick with her hair' again before they were securing the final room for mobility sake, this is a treat that needs to be ended immediately. Which is why Linda's suddenly animate and extending hair attempts to coil around the nearer adept, to remove it from the fight in the most expedient manner possible. The fact that manner nets her another meal is just icing on the cake.<br/><br/>[And this is why Linda doesn't act right away every round. So she can address situations like these.<br/>Do keep in mind that channel energy is either living or undead. So they can't throw out waves of healing while destroying Linda's minions. They can always effect themselves though.<br/><br/>Linda used held action to cast<a class="postlink" href="http://www.d20pfsrd.com/magic/all-spells/s/strangling-hair">Strangling Hair</a>. Grapple rolled: 8+10=18. Damage 1d6 rolled: 2.<br/>Don't think predatory instinct applies until Linda's actually eating something despite the intent to do so involved with the initial grapple. :<<br/><br/>Will saves:<br/>BSkeleton rolled: 1+5+4=10 fail<br/>DZombie rolled: 11+6=17 pass<br/>Damage recorded accordingly.]