As a change to previously announced, I’ve decided to combine ‘social’ and ‘brains’ into a single ‘mental’ aspect… I imagine that that will give physical, mental and sexual roughly equal play in the game.<br/><br/>You have 3 Aspects: Physical, Mental and Sexual. Each aspect starts with 1 Defence and 1 HP. Defence prevents damage. HP is how much damage you can take before you are defeated - exactly what ‘defeated’ means depends on context… it will probably be something quite different in a sexual encounter as opposed to a physical one.<br/><br/>Points: You have five points. A skill costs one point (no list, make up any skills you want). +1 Defence costs one point. +2 HP costs one point.<br/><br/>Example/serving (heh) suggestion for<span style="font-weight: bold">Jules Barnhardt</span><br/><span style="font-weight: bold">Aspects</span><br/>Physical: Def 1, HP 1<br/>Mental: Def 2, HP 3 (2 points spent - ‘as smart as he looks… especially when it comes to avoiding attention’)<br/>Sexual: Def 1, HP 1<br/><span style="font-weight: bold">Quality</span>: blends in... Plus one dice whenever going unnoticed<br/><span style="font-weight: bold">Skills</span><br/>Science and Technology - 1 point spent - he’s a geek<br/>Reasonable discussion - 1 point spent - knows how to talk things out reasonably<br/>Evasion - 1 point spent - he knows how to hide, and when to run