<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Hah, Sunete....that has to be the funniest search attempt I've ever seen. I'm still chuckling about it. XD &lt;3</div></div></div><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">I've decided this entire first area is sort of a 'test run', more or less. See who interacts with the rest of the party, who's fun to be around, and who posts in a timely manner and seems to want to roleplay (As about 60% or better of the game will be roleplay). At the end of this trial period, those who do not wish to continue on or do not enjoy my DMing style can step off, as this is a pretty good indication of how the entire game will go. Those who've not interacted much, or take a great deal of time in posting, will be asked to step aside in favor of others who wish to play - or I might simply lower the party size, and adjust the adventure accordingly. <br/><br/>Also, from the point of the start of the final confrontation here onwards, consider your character locked in. Brady has mentioned they're satisfied with their character, and will be not making changes. Any others who DO or DO NOT wish to make changes, do let me know within the next two or three posts. Thanks much!</div></div></div><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">This is going to be a post of spoilers, as most of it...is information that is being given due to various rolls and checks, not to mention the contents of the chest. How it is distributed is up to the party.<br/><br/>On that note, due to a few issues, I'll be taking over Laebras again for the time being.  Thanks to Ambrose for taking her over for a while - it was a fun experiment.</div></div></div><br/><br/><br/><span style="font-weight: bold"> Brady...</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">(I will be including your Knowledge : Esoteric check in reguards to the succubus, to give the information below as well)<br/><br/>Having been given a little time to further explore the interior of the temple, Brady can pretty easily put one and one together - and it is highly likely that her assumptions are correct.  The accumulated energy of who knows how many thousands upon thousands who'd passed through the temple no doubt still lingers, and though it has faded after so many years...even the residue of that energy is enough to enact powerful rituals, given enough time and the correct materials. Of course, for the more nefarious rituals, 'fouling up the place' (More or less, desecration, minus casting the actual spell), changes a great deal of that positive energy into the more negative energy used to fuel some pretty nasty stuff.<br/><br/>As far as Succubus charms go, their abilities are generally based on their levels of 'expertise'. <br/><br/>Universally, Succubus have a single fearsome ability - a vore-based charm. Even the weakest of succubus can rile someone so much with their riles, that they'll quite literally feed themselves to the succubus. Most individuals will snap out of the vore-lust induced trance after the succubus has begun to digest them (as physical pain will generally break the trance), but by then it's oftentimes too late. At that point, the only exit is normally though a shapely succubus rump, rather than back up the way you went down.<br/>The range on this charm is normally incredibly large - literally, if you can see them, and they can see you...you HAVE to be careful.<br/><br/>Lesser Succubus charming ability is normally a 'daze' of sorts. Given a long enough exposure to the daze effect (Normally a full minute), the daze takes effect for a much longer period of time (Anywhere from a day to a week, based on how strong the succubus is).<br/><br/>Succubus charms are much more potent, and can generally turn even the most hostile combatant into a 'life long friend'. They can make people turn on their allies, cater for the succubus' favor, and eventually, once she's had her fun...she'll normally eat them.<br/><br/>Greater Succubus are fearsome in all respects, able to quite literally dominate the mind of even the strongest warriors. The effect is semi-permanent (The domination only needing to be reforged once a week), and there can be an endless number of individuals under these potent, mind-bending effects. Males and females are subject to it, and it ensures that Greater Succubus have a near-endless supply of food, slaves, and guardians. Great Succubus also possess a few other unique abilities, Brady is simply unable to recallthem at this time - perhaps a little more research into it would provide new insights.<br/><br/>Contrary to popular belief, Succubus are not all inherantly evil - buteven the most saintly of succubus still possess their inherant charming abilities....and sometimes put them to use.</div></div></div><br/><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">As Brady peruses the ancient banners, she realises the wealth of history she's just uncovered. Only by serious luck were some of the banners preserved for this long, and the odds of extracting the ancient banners without the use of magic was slim at best -  even a bit of rough touching could very well make the fabric come apart in her hands.  <br/><br/><br/>Kingdom of Salicia (DC 25) - The Kingdom of Magic - Possibly the most surprising banner, and the oldest - clearly there is some sort of magic weaved into the threads to keep the banner as intact as it was. The ancient silver tree of the Artojins (A sort of half-fox half-human people) ringed in blue is still visible even after all these years, albeit quite faded. Salicia is likely one of the oldest kingdoms documented in this age, and ceased to exist nearly two thousand years ago after some great calamity befell their capital. Over the years, the Artojin population has dwindled nearly to the point of extinction. The Crest of Highlady Flavia Corvida adorns the banner, an Artojin enchantress who lived for nearly nine hundred years.<br/><br/>Agrion (DC 23) - Seat of the World - Agrion is an ancient, warlike kingdom who ruled the majorty of Midova around a thousand years ago. Their empire stretched wide, but due to constant infighting, it finally began to break apart. As the kingdom crumbled, a rebel named Mondrav Balmus fought to take the throne, and upon achieving it, he turned the crumbling kingdom into a merchant empire that spanned the globe. After his death, the empire went into recession, but still exists as a few trading ports to the far western edge of the continent, nearly a five-month journey on foot from the party's current location.<br/><br/>Erarda (DC22) - The Primal land - Erarda lies just across the great plains to the west, a land of shifters and monsterous humanoids. Until a few hundred years ago, Erarda was largely centered around small tribes and individual family units that claimed portions of the land as their own. However, during the war of the Beast-Bloods, Highlady Medea the She-Wolf and Highlord Grimtug Tug united the northern and southern portions of the land, intending to do war.Upon meeting on the battlefield, the Wolven Shifter and the Gnoll Champion fought in single combat...and, once exhausted, collapsed against each other. After a brief conversation, the two armies parted...and a month later, the duo was mated. After extensive efforts to centralize a governing body, a series of towns and cities were built, and the shifters slowly integrated into more modernized society. Erarda still exists to this day.<br/><br/>Austrona (DC 21) - The Heart of the World -  The Largest kingdom to ever exist, and the longest lasting for it's size...they even had outposts in the infernal and celestial realms for delegation and sharing of magical knowledge. For nearly 200 years, it spanned the globe and most of the planes. Magical and technological advances abounded, and it is largely because of these advances that Midova is as it is today. Highlord Damien Soul (So named for his generosity and kindness), led the land into a golden age. Unfortunantly, he was assassinated after only thirty years of rule. As the years drew on, the various individuals who took the throne slowly led the land into ruin, and the kingdom eventually fell to Trellium some hundred and fifty years ago.<br/><br/>Amala (DC 20) - The Ancient forest - Amala is a bit of a mystery, as the elves have never been incredibly forthcoming in their ways. Amala is a kingdom rarely seen by outsiders, and only due to the laxing of laws by Highlady Shaecena Malecuest, was any of their lore, legend, and magical ability spread to the outside world. After the great Rift War, the elves once more withdrew into seclusion, and the Highlady closed the borders - though elves still frequently travel throughout Midova. It is said the real reason they've withdraw is not due to fear of the outside world - but because of a conflict between them, and their Dark-Elvish cousins in the underdark. Both seem to consider the others as delicacies....<br/><br/>Trellium (DC18) - The Land of Law - Trellium still exists along the eastern borders of the mainland, but it is quite literally a shade of it's former self.  Highlord Dwicia the Executioner, an incredibly martial-skilled  Nekojin, set upon his crusades after the tears of the rifts to the Infernal and Abyssal realms. After nearly single-handedly driving the denizens of the infernal planes back, Dwicia went on to conquer the entire eastern coast, and much of the 'inland' areas that connected to it. Even after his death, his 'Order of Truth' remains, but Trellium itself is a joke. The most lawless of lands, Trellium is a haven for pirates, brigands, and all matter of thugs and cutpurses. Even the Order of Truth has slowl become corrupt, more seeking to fill their purses and bellies than carrying on the vision of it's founder. Obviously ,this banner was from Trellium's 'hayday'.<br/><br/>Egova (DC17) - The Darklands - The Darklands do not exist on the surface world, but directly beneath...the underdark. Of the myriad of underground races, only the Drow have been brave enough to mass-migrate to the surface world. Drow are known for their amazing craftsmanship and seemingly insatiable appetites, and as a result their armor tends to be the most comfortable available when full of squirming prey. Highlady Portia Mourne, a reputable thief before - by some means - taking over the kingdom, has made extreme efforts to get more of her people on the top-world...and, get top-worlders down into the underdark. She values the exchange of information, and currently still lives - though the kingdom has since been split into seven warring factions. This banner bears her sigil, and is one of the most recent - likely a hundred and fifty to two hundred years old.<br/><br/>The passing of so many through this temple hints at it's age and importance....perhaps that is the reason it was chosen as the site for this ritual, whatever it might be?</div></div></div><br/><br/><br/>A Teran leans in and further examines the chest, he finds two things - one, the chest was trapped, at some point. However, the trap seems to have been recently disarmed. The second is possibly more amusing - there have been attempts to pick the lock on the chest. So many that it actually bent one of the tumblers. It is not hard to imagine that a certain sneaky half-elf still squirming in his belly had a little something to do with it...and unfortunantly, it makes his job all the harder.<br/><br/>(DC +5 due to botched pick lock attempt by Yunni, total DC = 24)<br/><br/>However, despite the rather distracting squirms still coming from deep within his belly, Teran manages to half-straighten the tumbler just enough to work in his lockpicking tools. After a few moments of fiddling with the lock, Teran hears a satisfying *Snick*...and, a quick test reveals that the chest is unlocked. Pushing open the top, Teran reveals a small fortune ....<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">The chest contains the following - <br/><br/>518 gold peices<br/>716 silver peices<br/>1011 copper chits<br/>A single nearly foot-long bar of gold, worth roughly fifty gold<br/>Three small silver rods worth about 5 gold each<br/>A small, plain-looking copper ring that is likely only worth 5-10 copper, tops.<br/><br/>(Rough conversion is 10 silver = 1 gold, 100 gold = 1 platnium, 100 copper = 1 silver. A commoner makes, roughly...a single gold a month. Guards and the like make ten. This is a LOT of cash. Enough to live an incredibly comfortable life for a full month - fine wine and all)</div></div></div><br/><br/><br/><br/>"....Hrm, Um..Asulf, right? Maybe this would fit you a lil' better, huh?" Laebras mutters, working to get one of the clasps fastened across her rather sizable bosom. Very clearly, it was designed for a male, and for all of her efforts to squeeze her bust into that armor...it wouldn't quite fit. Not without some extreme discomfort, at least. Still, it would be easy enough to swallow people in it - and if she didn't obstruct her bottom, well...<br/><br/>With a sigh, Laebras begins to remove the armor, passing it along to Asulf "Here. This will...likely fit you alot better than it fits me. Besides, I like my old armor - a little less confining, you know? Makes it much easier to..." Drumming her fingers against her slender tummy, she gives the wolf a faint little grin - it was easy to tell EXACTLY what she meant. Turning her attention to Teran, she eases forwards and peeks over his shoulder, her eyes widening when she spots the chest full of glittering coinage "....Ooo....shiny..."<br/><br/>Rather than dipping her hand into the honeypot, however, Laebras returns to her pile of disarded armor and gathers it all back up. Slipping back up beside Sunete, the tiefling reaches out with one hand and lightly gives Sunete's rump a little teasing squeeze, followed by a long strong of her tail, letting her fingers drag along the long, whippy appendage "You know...if you hurt that lovely rump of yours when you fell, I'd be more than happy to kiss the boo-boo better...." Removing her hand from Sunete's tail, she once again returns it to her rump with a light little *Slap*, her smile turning even broader "...And likely thank you for the opportunity."<br/><br/><span style="font-weight: bold"> Asulf </span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">If you decide to wear the armor, it is considered 'half-plate' until you get it resized a bit at the joints to fit you better. This task is easily perform - and cheaply performed - by nearly any blacksmith.</div></div></div>