{{I agree with Eidolon and Kitts: initiative is useful for determining who gets the strikes first, but beyond the first round it doesn't itself well to PbP. In addition to the possibility of delays that Eidolon mentioned, there's also the possibility of post order not matching initiative order. If a high-initiative player posts late in the turn, they already know most of what's going to happen- what if that player wants to take an action that might change the outcome of what's already been posted? Should they choose another their action to avoid interfering, or go ahead with their preferred action? Is it fair to make that decision based on knowledge the character doesn't have? If the character's action does alter the effectiveness of what's already been posted, should the previous poster be allowed to change that action, or is it set in stone (which might invalidate a good portion of the turn)? Do any of these answers change depending on whether it affects an enemy or ally? This is especially a problem for NPCs, who all act in one post and can't help but go in between several players. Maintaining initiative throughout combat might add some tactical depth, but the logistics involved simply aren't worth it.}}<br/><br/>{{Also: Welcome back, Garz!}}