As Taizee hugs him, Dinar stands surprised for a moment, but quickly returns the hug.  "You're very welcome."  As Taizee accidentally slams into the wall, he smiles for a moment.  "Don't worry," he says, "everyone who uses the amulet needs a bit of practice with it."<br/><br/>Back at the gathering, Dinar says a quick prayer to Iomedae over the party.  It's more ceremony than invocation, but he treats it with the same gravity as any spell.  "Well," he said.  "It's indeed past time for you to get going."  He points towards a nearby path.  "That's the fastest way to the monastery.  If you get lost, then the signs should be able to guide you just fine.  Just keep heading up the mountain."  He glanced over everyone, sparing a brief look at Taizee and Ter'ra before raising his hand in farewell.  "Aishe and I will keep the coast safe for your return.  I wish you the best of luck."  He stays where he is as the group departs, waving goodbye to them until they are out of his sight.<br/><br/>As he said, the route is not hard to follow.  The path winds its way up the mountain, and there are signs scattered every mile or so pointing travelers to the summit and the monastery.  This is probably a good idea, given that the path predominantly winds its way through a thick nest of trees that can be hard to see through.  All of the fruit in the trees is green, though in a variety of shapes, such as boxes and starbursts.  In addition, there's a semi-sweet smell that permeates the forest.<br/><br/>For those with a DC 10 Knowledge (nature), Craft (alchemy), or the aquatic subtype<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">This comes from the trees with the boxy fruits.  These are Saponin trees, also known as Sea Poison Trees.  They're so named because, while not inherently poisonous, every part of them (but especially the seeds) can be crushed and dissolved in water to make Sea Poison, which reacts badly to fish and fish-people, though landdwellers are hardly immune.<br/><br/>Base effects: contact, Fort DC 13, immediate onset, does 1 damage each round for four rounds, 1 save cures<br/>If the subject takes damage from Sea Poison equal to 1/3 of its HP, the subject is fatigued.  If the subject takes damage equal to 2/3 of her HP, she is exhausted.<br/>For aquatic creatures, increase DC by four, number of cures required by one, and subject is fatigued and exhausted at 1/4 and 1/2 damage respectively.<br/>In addition, the crushed seeds can be used to increase the DC of any poison by 2.</div></div></div><br/><br/>Finally, several hours later, the forest around the path lets up on the banks of a gentle river.  The mountain slope is still very minor, and the land is very much level.  Furthermore, someone has set up a ring of stones for a campfire, as well as a table.  A nearby sign declares this the 'Halfway Rest Point' and advises travelers 'Rest here a while and reflect on the beauty that is Erastil's domain'.