(because I still haven't gotten an answer: How close together are the opponent archers - IE: how many of the archers are in a 10 by 10 area? IT MATTERS!m<a class="postlink" href="http://www.d20pfsrd.com/magic/all-spells/c/create-pit">http://www.d20pfsrd.com/magic/all-spells/c/create-pit</a>mis one of my spells...) But actually ... *Pffffft* I HAVE AN IDEA - which I will use... latter<br/><br/>Yen [AC 15 - HP 65/77] Xyr [HP guestimate 5/76 - if I'm reading this right] [Spells left: 5 1st 2 2nd 2 3rd 1 4th]<br/><br/>Yenorin was rather caught off guard bye the barbarian charging straight into Xyrstine While he prepared to try to throw the archers into a pit Xyrstine had gotten cut up "HEY YOU CAN'T DO THAT!" He growled and started chanting all the faster to try to restore his friend before going back to the task at hand (I'm going to do what I actually was going to try to do - after all it is as if though a delayed action...)<br/><br/><a class="postlink" href="http://invisiblecastle.com/roller/view/4855552/">Rejuvenate Eidolon (3d10+10=20)</a>... u_u [approx 25/76 I still don't know how much damage she took from that first attack... I'm guessing in the ball park of 20 though]<br/><br/>"London Bridge has fell down... has fell down ... has fell down - now you will two you poor slobs." (DC 27 Reflex save on each of the four archers to avoid falling 30 feet, and taking the appropriate 3d10 damage - DC 25 reflex saves on anyone who is standing beside the pit [including the archers if they save the first time] at any time)<br/><br/>Xyrstine "Very well if you are THAT concerned about your companion - you may take it's place" (free action to drop the grappled opponent - she's not going to survive if that guy cuts her in half...) Yen: "Finish off that one before moving on!" She nods back before striking the two of them - with every part of her body, perhaps dropping one first would be a better way to go...<br/><br/>Slam (Melee #2)<a class="postlink" href="http://invisiblecastle.com/roller/view/4855554/">Slam (1d20+15=31)</a>Damage<a class="postlink" href="http://invisiblecastle.com/roller/view/4855555/">Slam Damage (2d6+8=16)</a><br/>Sting (Melee#2)<a class="postlink" href="http://invisiblecastle.com/roller/view/4855556/">Sting (1d20+15=16)</a>Crit fail check 1D20+15 => 28 - succeed... hmm that one doesn't leave a link... next<br/>Bite (Melee#2) [1d20+13] = 12+13 = 25 Hmm... I know that one leaves a link somewhere... Damage<a class="postlink" href="http://www.unseenservant.com/default.asp?do=showone&amp;id=67910&amp;macid=7210">[1d8+6] = 1+6 = 7</a>(AHA!)<br/>Tail Slap: (Melee#2)<a class="postlink" href="http://www.unseenservant.com/default.asp?do=showone&amp;id=67912&amp;macid=7209">[1d20+11] = 17+11 = 28</a><a class="postlink" href="http://www.unseenservant.com/default.asp?do=showone&amp;id=67913&amp;macid=7210">[1d8+6] = 3+6 = 9</a>(Melee #2 KO)<br/>Gore: Melee #3<a class="postlink" href="http://www.unseenservant.com/default.asp?do=showone&amp;id=67914&amp;macid=7208">[1d20+13] = 13+13 = 26</a>(Finally a handful of 'middle of the road' rolls)<br/>Damage<a class="postlink" href="http://www.unseenservant.com/default.asp?do=showone&amp;id=67915&amp;macid=7210">[1d8+6] = 4+6 = 10</a>(YAY AVERAGE ROLL! was getting sick and tired of rolling 1s and 2s on anything that wasn't a D20...)<br/>Both uses of body wrap used... unfortunately one of which on a crit fail...<br/><br/>Also I think I'm going to switch to a different die roller - this one has TOO consistently given me a poor roll JUST after a great roll JUST after a poor roll...