<span style="font-style: italic">Apologies for the long wait - had relatives over for Christmas both earlier than I had thought and staying later than expected due to flight difficulties and rescheduling.</span><br/><br/>Watching as the raccoon turns to flee after her shots, Sevana's gaze starts to flick back and forth between the other targets.  For all their supposed skill at this kind of thing, charging headlong into this amount of fire without any kind of cover spoke of people not used to fighting a group this capable.  For all that they had successfully persuaded a few of their opponents to reconsider, there were still many coming, and the time for niceties was now past.  Whether or not their armor was simply ineffective against Yasha's rifle or if she had simply hit a weak point seemed academic at this point; her second shot made the shift in strategy obvious, as it dropped another of the raccoons in a single blast.<br/><br/>A sudden yelp from Maribel, followed by her dropping abruptly next to her make Sevana whirl around, but Celrie was a bit faster to the punch than her.  She was also much more than she seemed, as not only was she able to seemingly distract everyone on the field of battle (including Sevana herself - while it wasn't something that she would specifically seek out, she had never been too picky when it came to that sort of thing), she was also capable of some fairly potent magic if the distance she sent the raccoon was anything to go by.  Sevana's eyes narrow when she sees the reaction that their enemies gave to accidentally shooting a supposed ally - that being not much of one.  Well then, if they didn't want to play nice, then she would be more than happy to oblige.  The gators, while closing in and apparently able to use some sort of relocation ability, weren't a threat just yet, and the suit of armor was still a little too far out for her to engage properly.<br/><br/>The martens coming up from the south, on the other hand, were far closer and in a position to be a real problem rather quickly.  Her pistols bark again, this time firing off a more significant burst of fire rather than the precise single shots she had been using earlier, bracketing the one that had almost made it to their group.<br/><br/>[ Double-tapping with both pistols at Marten 1<a class="postlink" href="http://orokos.com/roll/355298">Gun shots</a>:<span style="text-decoration: underline">2#1d10+1d6+1</span>First shot aces, and the second has a 6 ]<br/>[<a class="postlink" href="http://orokos.com/roll/355299">Gun ace</a>:<span style="text-decoration: underline">1d10</span><span style="font-weight: bold">4</span>-> Final result of 15 on the first shot with the double-tap, which gives two raises. ]<br/>[ Shot one w/ two raises of extra damage<a class="postlink" href="http://orokos.com/roll/355300">Pistol damage</a>:<span style="text-decoration: underline">4d6+3</span><span style="font-weight: bold">20</span>]<br/>[ Shot two<a class="postlink" href="http://orokos.com/roll/355301">Pistol damage</a>:<span style="text-decoration: underline">2d6+3</span><span style="font-weight: bold">9</span>]<br/>[ Total of 29 damage with AP 2.  So, uh...can damage ace? Because those totals are going to be even higher if they can. ]