I wasn't sure if I should post this in here, Vore Game, or Artist's Valley?  Seeking Partner didn't seem correct because there's a rule against organizing there, so prospective multi-partner stuff seemed like it'd go here?<br/><br/>Anyway, I write here a little, and I was thinking about doing some kind of online Yu-Gi-Oh event and turning the matches into gallery stories.  Like maybe I'm RPing/writing someone with a position of power over the players and eat their characters when they lose, or the players have stakes on eating each other?  I guess the erotic dynamic would have to depend on the pred/prey sub/dom orientations of people who'd be interested.  I'm also not sure if a pre-constructed (to give individual characters identity through players' personal ties to cards) or a draft/sealed/progression (to make things more dire or varied) would be better.<br/><br/>There's a lot I still need to logistically iron out, so I'm just making this thread to gauge interest.  I'm also very scatter-brained in terms of projects, I only really thought of this because I remembered I had a specific Yu-Gi-Oh format/ruleset idea sitting in an old folder and I decided another project was less-worth pursuing >.<<br/><br/>Basically, I thought about doing this same kind of thing with an original completely-made-for-the-story vore card game, but that's a lot of design work and I didn't feel like committing to a bigger project that I'd actually take money for or anything.  Then, I just sort of remembered that I drafted up rules a while back for a slower game variant of Yu-Gi-Oh with movement rules like Duelist of the Roses or that Labyrinth episode of in Duelist Kingdom.  While the logistics of running custom rules over a non-automated client is certainly something to consider, I think slower games that can still have modern exciting card effects might make for better story pacing?  Also, maybe literally doing a Medieval-Europe-esque setting could better contextualize players being disposable prey to some big sexy noble/royal character?  Maybe committing to a Duelist of the Roses nod in the title could better integrate some kind of stupid and sexy "rosebud" pun about asses into the dialogue?<br/><br/>Anyway, I have the movement rules I was thinking about using here as diagrams:m<a class="postlink" href="https://drive.google.com/drive/folders/1yhX3M2tdfF_d59XHg6VpUZLf0I3-aoaY?usp=sharing">https://drive.google.com/drive/folders/ ... sp=sharing</a>m<br/><span style="font-weight: bold"><br/>Edit: After a couple of test games with the Motion Grid, I've decided to loosen the restriction on Spells/Traps from hand per turn a little.  Now you can Set 1 from hand and directly activate 1 from hand in a single turn.  This, and some other oversights with the rules text in the Google Drive link have been overwritten!</span>