Hawken, you are more than welcome, but we aren't quite starting just yet. Still more stuff to iron out.<br/><br/>Aleph-Null, I am actually tweaking the skill system right now. It will consist of 'general skills', such as the separation of light swords and heavy swords, which is mostly the same as the separation between 1 and 2 handed ones. And it will include 'specialized skills' or 'sub-skills', which will provide further bonuses, but only with a rather specific type of weapon (for example, rapiers). Skills will once again provide only +1 per level to rolls, for a maximum of +3 on general skills and +6 on specialized ones.<br/><br/>You apparently used "Feint" as an example, which completely doesn't apply as it actually forgoes the standard Accuracy-based system altogether, and instead forces two character to compare the same parameters directly.<br/>Also, the abilities I provided are intended as rather low-level ones, hence the low requirements. More powerful abilities can and probably should have higher requirements. But I'd rather have fewer broad abilities, the effects of which depend on multiple other things, than separate ones for every possibility. I think that just creates unnecessary clutter. There are only so many ways you can swing a sword, and most are the identical in principle.<br/><br/>As for your example with the swordsmen. You can't seriously expect two characters with a very similar build to be very different, can you?