[One count of not reading everything about the status effect I caused. It was the first thing in the morning.<br/>Also, 16 was indeed a miss on Guard 1. 22 total AC on those guys. Though they're likely to crumple in one hit from this thing if it does connect.<br/>Speaking of it connecting, Ray of Enfeeblement rolled 3+1=4. Miss. ._. Linda's quickly running out of applicable spells. Ones that wont kill us all anyway.<br/>Guards rolled 12+5 and  5+5 =17 and 10. Guard 1 damage 1d8 rolled 5+3=8.]<br/><br/>With the dinosaur no longer able to see Linda relaxes her guard to cast freely. However, the sudden shifting of the world's relative angle and subsequent loss of orientation causes her second shot to fly wide to no effect.<br/><br/>The guards seem undeterred by it, nor by the risk presented to such heavily armored individuals on the deck of such a heavily tilted vessel as they continue to silently assault the now invading dino. The first planting another solid gash in it's hide while the second again fails to find purchase in the attempts to drive the beast back.<br/><br/>[Speaking of it invading, climbing onto the deck doesn't sound like something that could fit in a 5 foot step. AoOs?]