OOC: Great, I stayed up late specifically to make a reply, and then the freaking internet ate it.<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">@Anime-Chaos: You have a point about rolls. But it's kind of a courtesy thing, I guess? Kind of like it's considered poor tone to borrow someone's else dice, I thought you might prefer to roll your own dice (physical or otherwise) instead of letting me handle it.<br/><br/>That said, it would definitely be more helpful if everyone just gave me their dice results, without modifiers. One reason being you don't have all the information, other one being some modifiers will be applied "arbitrarily" based on IC circumstances.<br/>Also, don't forget that you can always initiate a check of some kind (simple example, lore) without waiting for a hint or request from me.<br/>On the other hand, if I do ask for a roll and you don't make one, I'm going to go off the assumption you rolled a 1. I feel that's a bit more immersive, the player's forgetfulness/lack of attention extends to the character and that sort of thing.<br/>Also, for future reference, when writing down any checks, I will put dice rolls first and then modifiers in the order of parameters, skills, abilities, talents, other.<br/><br/>@DarkPinkie: If you don't mind, I'm going to count your fire breath attack as a separate one. I think it makes more sense than just a buff to accuracy and damage.<br/>------------------------------------------<br/><span style="font-weight: bold">Elisia</span><br/>Takes no action. -1 STA cost on first action next turn.<br/><span style="text-decoration: underline">Status:</span> 6/6 HP, 2/3 STA.<br/><br/><span style="font-weight: bold">Ferya</span><br/>Attacks Bandit A. Accuracy 5 +5 +4 +1 (duelist) = 15. Dodge 8 = 8. Hit.<br/>Attack 4 +4 +1 (duelist) = 9. Defense 4 +4 = 8. Defense failed.<br/>Damage 8 (1d8) +3 = 11. Armor 3. Wound 8.<br/><br/>Uses Fire Breath on Bandit A. Accuracy 1 +5 +5 = 11. Dodge 8 = 8. Hit.<br/>Cannot be defended against.<br/>Damage 3 (1d6) +1 = 4. Armor 3/2 (ineffective) = 1. Wound 3.<br/>Bandit A faints.<br/><br/>Attacks Bandit A (unconscious).<br/>Damage 1 (1d8) +3 = 4. Armor 3. Wound 1.<br/><span style="text-decoration: underline">Status:</span> 7/12 HP, 2/6 STA.<br/><br/><span style="font-weight: bold">Wilnomna</span><br/>Attacks Tigress. Accuracy 3 +6 +4 = 13. Dodge 11. Hit.<br/>Attack 5 +4 +2 (large) = 11. Defense 3 +4 +1 (tough) = 8. Defense failed.<br/>Damage 6 (1d8) +3 = 9. Armor 0. Wound 9.<br/><span style="text-decoration: underline">Status:</span> 12/12 HP, 5/6 STA.<br/><br/><span style="font-weight: bold">Alex</span><br/>Attacks Dwarf. Accuracy 5 +5 +6 -2 (poor size match up) = 14. Dodge 9. Hit.<br/>Attack 3 +6 +2 (large) -2 (poor match) = 9. Defense 4 +4 = 8. Defense failed.<br/>Damage 5 (2d4) +3 = 8. Armor 7. Wound 1.<br/><span style="text-decoration: underline">Status:</span> 12/12 HP, 5/6 STA.<br/><br/><span style="font-weight: bold">Anya</span><br/>Attacks Bandit B. Accuracy 1 +5 -1 (range disadvantage) = 5. Dodge 8. No hit.<br/><span style="text-decoration: underline">Status:</span> 12/12 HP, 5/6 STA.</div></div></div><br/><br/>Ferya retaliated at her attacker with impressive speed, definitely a lot better than her initial reaction. Ignoring pain, she moved past him, quickly flanking him and attacking him from that position. While he tried to adjust to her movement, he just wasn't up to par. He managed neither to avoid her swing nor to deflect it. As if fueled by her anger, the salamander swung with great force, slicing right through his simple armor and leaving a large wound across his abdomen, leaving a gaping wound. As if that wasn't enough, she spit fire at him, something the man was completely unprepared for. His skin and gear singed, the man began to fall backwards. Whether Ferya didn't notice or didn't care, she followed up with another strike, though this one only grazed the collapsing man, likely because of that very involuntary movement of his. His weapon rolled from his hand as he fell over: while not dead, the bandit was clearly unconscious.<br/><br/>The same could not be said about Anya. While she certainly made a good effort of keeping the other man occupied, she seemed a little too eager for the resolution of the fight, unable to focus on the actual process. It didn't take the bandit much effort to stay beyond her range of attack. They didn't even look very threatening, as the shark-girl was clearly unskilled in hand-to-hand and relied purely on her physical ability. What happened to his colleague did seem to worry him some, however.<br/><br/>Wilnomna had an easier time of things. Although she faced the most dangerous opponent, overall, it appeared as though the tigress overestimated herself. Most likely used to dealing with smaller humans, she was trying on their shoes when face to face with a centauress. She picked this one because her stocky partner would have a hard time dealing with a spear, but perhaps it was a mistake. Perhaps she should have chosen the sword-wielding woman, instead, against which she'd have an advantage in range. As she moved against Wilnomna, she raised her halberd and ended up nearly skewered on the seemingly fragile spear. The tip pierced her chest and left a deep wound. She cursed silently at her lack of armor.<br/><br/>Alexandra, who stubbornly used a simple sword, was at a bit of a disadvantage against the shorter enemy. Being quite tall due to having a horse lower half, she couldn't reach as low as humans, and the dwarf was below the average human height. However, she was skilled enough to make up for that disadvantage, landing a good clean blow on the man's shoulder. Unfortunately for her, he was the only one of the group wearing decent protective gear. Her blade left its mark, but it wasn't a significant deterrent.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Perception checks: Elisia 8 (3+5), Ferya 5 (3+3-1), Wilnomna 6 (1+5), Alex 11 (5+6), Anya 10 (5+5)<br/>Stealth check: 4 (1d6) +5 = 9<br/>Target roll (1d5): 4 - Wilnomna<br/><br/>Archer shoots Wilnomna. Great chance to hit rider Elisia (1d2): 1 - no. Accuracy 5 +5 +4 = 14. Dodge 11 -5 (failed perception) = 6. Critical hit.<br/>Critical hit from behind - cannot defend.<br/>Damage 3 (1d4) + 4 (1d4) +2 = 9. Armor 5. Cripple 4.<br/>Body part roll (1d9): 1 - left hind leg<br/><br/>Wilnomna suffers a severe injury: -2 Agility, lower movement speed.<br/>Wilnomna loses her balance: 4 (2dAgility) vs 6 (Physique). Failed. Wilnomna is Grounded until end of round.<br/>Elisia falls: 2 (2dAgility) vs 3 (Physique). Failed.<br/>Elisia takes 3 (1dPhysique) fall damage. Elisia loses her next turn STA bonus and is Staggered (0 STA). Elisia is Grounded until end of round.<br/>Good chance Wilnomna falls on top of Elisia (1d3): 1 - no.</div></div></div><br/><br/>The adventurers seemed to gain an advantage over the marauders, and the latter were clearly losing morale. Another several seconds and they might be able to seal their victory in this fight for one's life and a meal, but it was not meant to be. In the heat of battle, only Alexandra and Anya heard the whizzing of an arrow behind them. They had no time to warn their allies, unfortunately. The arrow, seemingly small in comparison to Wilnomna, hit the centauress leg, severing a tendon. Being on the move at the moment, the centauress fell over and unwillingly sent her rider flying. Caught by surprise as much as Wilnomna herself, Elisia fails to land safely, and the air is knocked from her lungs.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Tigress attacks Wilnomna. Accuracy 2 +6 +4 = 12. Dodge 9 (unable to dodge). Hit.<br/>Attack 2 +4 = 6. Defense 4 +4 -2 (grounded) = 6. Partial defense.<br/>Damage 10 (2d6) +7 = 17. Defense 3 (1d8 halved) + 1 (PHY mod halved) = 4. Armor 5. Wound 8.<br/>Wilnomna faints.</div></div></div><br/><br/>Taking advantage of this confusion, the tigress charges at the centauress, considering her the more dangerous opponent. Dazed and caught in a bad situation, Wilnomna was unable to defend herself effectively. She raised her spear to intercept the attack, but it was knocked aside, the large blade of the halberd cleaving heavily into her chest. The pain and hurt got to her and the centauress lost consciousness.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Dwarf attacks Alex. Accuracy 3 +4 +4 = 11. Dodge 11. Hit.<br/>Attack 1 +4 = 5. Defense 3 +6 = 9. Solid defense.<br/>Damage 4 (2d5) +7 = 11. Defense 7 (2d4) + 3 (PHY mod) = 10. Armor 5. Fatigue 3.<br/><br/>Bandit B attacks Anya. Accuracy 1 +4 +4 = 9. Dodge 10. No hit.</div></div></div><br/><br/>Clearly uplifted by this turn of events, the other bandits attempted to solidify their advantage. The dwarf swung his large axe at Alexandra, but she met his blow quite well. She could not fully absorb the force behind the attack, but her armor took care of everything that got through. As for the human bandit, he decided to go on the offensive, but it ended just as fruitlessly as Anya's wild attempts to pummel him. However, their morale was no longer at the low it hit a few moments ago. They more or less traded the human for the centauress, which was obviously a good thing, and they had an archer, who was previously hiding in some foliage just down the road, in an advantageous position.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Party status for beginning of next round:<br/>Anya - 12/12 HP, 6/6 STA.<br/>Alex - 12/12 HP, 4/6 STA.<br/>Ferya - 7/12 HP, 4/6 STA.<br/>Wilnomna - 0/8 HP, 6/6 STA. Crippled: -4 max HP, -2 Agility, movement slowed. Fainted.<br/>Elisia - 6/6 HP, 1/3 STA.<br/><br/>Well, that escalated quickly. I swear, the dice are ridiculous. This almost feels stacked.<br/>Also, next time there's combat, I'm going to change the attack/defense mechanics a bit. At present, I use the average of physique and agility (as die sides) for the variable. In the future, I intend to use whichever the weapon uses modifiers from for the attacker and the same parameter for the defender (can't counter strength with speed and vice versa).</div></div></div>