I tried to keep the explanations for vore short, hence why the text may seem a bit dry. I'll see if I can further shorten it (and other stuff) without sacrificing legibility (and hopefully improving on that). I'm not sure an example would help though, since d6 +number (Physique in this case) is as simple as it can get.<br/><br/>Also, in case I'm understanding what AC is saying correctly. I don't intend to rig the system in the pred's favor. It already favors them at every point except the initial phase, and frankly, trying to eat someone who is actively fighting you should be at least significantly more difficult than just hitting them.<br/><br/>By the way, I have no intention of turning combat into a dry "A does this, B does this" purely number-driven thing. But again, I felt like given freedom but no frame of reference, everyone just ended up doing basic attacks round after round. These things should provide a better understanding of what characters can do even without having abilities. You can safely disregard the movement range mentioned, for example, but keep in mind that there is a separation between "just moving" and dashing.<br/><br/>Anyway, I did give some more thought to the existing systems. So once again, I'd like everyone's input.<br/><br/>Passive Defense could be simplified to just Protection and Perception (to represent minor dodging where encumbrance wouldn't be a factor, and better use of your own armor), and Mind for magic. Agility would no longer be as favored since it doesn't add passive defense. Potentially a good thing, but could be a problem for agility-focused characters (though there is still active defense).<br/>To counteract Defense prioritizing heavy armor/weapons, Offense could be based mostly off skill and only apply Agility-based modifiers to it. This would essentially mean that Agility-based weapons have inherently greater offense.<br/>To compliment the above changes, Damage could be changed to only use Physique-based modifiers.<br/><br/>Basically, a focus on physique would mean higher basic damage, while a focus on agility would mean a higher chance for increased and cripple damage.