First of before getting into the game I would like to welcome everyone to this game, whether player or guests matters little.<br/><br/>Secondly, anyone who reads this topic and the game it represents and is interested in joining or simply have questions then this is the place to do so:<a class="postlink" href="https://aryion.com/forum/viewtopic.php?f=19&amp;t=46189">https://aryion.com/forum/viewtopic.php?f=19&amp;t=46189</a><br/><br/>So without further ado, lets get into the actual game.<br/><br/>- - - - -<br/><br/>Our tale begins in the human kingdom of Sharitha. It's not the largest of kingdoms, not the most populated. It's not the richest or the poorest kingdom either. The only thing special about it is how it have avoided large scale conflicts for an incredible time. Through very intelligent and benevolent monarchs, the use of a skilled diplomatic core, and clever trading Sharitha have managed to be a peaceful kingdom for centuries. Through this peace prosperity, tolerance, and happiness shined through to the populous.<br/><br/>This all changed when Prince Sebastian Theodore Lukran II stepped up to becoming the ruling monarch, after his father Sebastian Douglas Lukran the first died in an accident. Unlike the warm golden hearted kings and queens before him, the newly crowned Sebastian's heart was stone cold and black to the core. It didn't take many months until the silver paint started flecking away to reveal his true nature. It threw the once prosperous and peaceful Sharitha into dissent and fear. The new King ruled with an iron fist. With his wife, just as incredibly beautiful as she was sadistic, Queen Penelope. The monarchs watched with glee as day after day the kingdom fell deeper into the pit of depravity.<br/><br/>During their reign any attempts to speak up against the rulers have been instantly and brutally met with a sword in the guts or a dagger in the back. Every day people are being brought up to the castle to never be seen again. But even as the blanket of darkness and evil slowly consume the kingdom of Sharitha there are those who stand up to fight the regime. Working as an underground resistance, they do what they can in an attempt to topple the regime. This would be an excellent time for heroes to step in to clean the rot that is the monarchs that is festering upon this once fair kingdom. To become the champions of the oppressed people.<br/><br/>- - - - -<br/><br/>You are not those heroes.<br/><br/>Most of you are refugees attempting to escape the cruel government. Some might actually believe the ruse that this was a colony mission to set up a colony at some far off land for the glory of the King. But in reality that was just a disguise to hide the fact that the resistance is smuggling people out of the country.<br/><br/>No matter what your previous walk of life was, or your reason to be on the ship by the named The Laughing Dolphin is. You are all on the overcrowded ship as it departs port. It was heading along the course it had shown the crown that it would take, but only until it was safe enough to turn around and head towards a different kingdom instead. It was during this trip that you all were on the ship that disaster struck. Getting caught in a massive and sudden storm the The Laughing Dolphin met it's end unsightly end.<br/><br/>Whether by stroke of luck or divine intervention you have all managed to survive together with around 50 other people. As you all wake up in these unfamiliar surroundings you find yourself only one thing is certain: You all have been given a second chance at life.<br/><br/>- - - - -<br/><span style="font-weight: bold">Day one, mid day</span><br/>- - - - -<br/><br/>Roga, As you regain consciousness you find yourself opening your eyes to see the pale blue sky. The sun shines in the corner of your vision but it gives you a headache looking at. After a while and the stabbing pain in your skull subsides into a mild throb you can vaguely hear the sounds of waves. Trying to move makes you feel like every muscle in your body collectively decided to fight you as you have to put in a lot of effort for even the simplest movements. As your hand traces the sand you lay upon you can feel the vague shape of something cylindrical brush against your fingers. Before you can figure out what it is you notice something moving in your perennial vision.<br/><br/>- - - - -<br/><br/>Miss Pendragon, you wake up somewhere which is definitely not the bed you fell asleep in on the ship. Due to your ties with the aristocracy you had access to a small private hut on the large ship. You had been tasked by the government to be part of the local governing body at the supposedly new found colony. Despite your marginal authority the captain had refused to tell you exactly where you where going. Just that it was some vague far off land which would take over a month to sail too. So you had been assigned a small room simply because as part of the aristocracy it was not for you to socialize with peasants... You also had a nagging feeling it also was because the captain didn't like you for some reason.<br/><br/>But here you where, waking up what could be generously be called a hammock, and bluntly be called a disaster. You were hanging in your blanket that was stuck between a broken plank and an axe of some kind, leaving you hanging in a large opening of the wall, if the blanket had not caught in the splintered wood and caught you with... Well it didn't take a genious to figure out it would have meant a watery grave. How you slept through all that is a mystery, though the headache suggest it was not because you wanted too.  All around the walls that was still standing of your private hut was all warped and broken with several small holes peeking through to the remainder of the ship. On the other side your view is of a reef full of incredibly sharp looking black cliffs with the endless glinting ocean further out.<br/><br/>- - - - -<br/><br/>Kara your wakup was probably a little less jarring than it could be, but it sure is embarrassing. You find yourself waking up straddling a bag of some kind. You can Vaguely remember holding on to it as the ship crashed into something causing you to fall overboard through a small window on the hull followed shortly by you falling into the drink. What else you notice is that you are on a beach of some kind, and there seems to be a lot of other people around, though none that you can notice are awake yet. As luck have it it appears no one else have noticed your embarrassing sleeping position. Out towards the sea you can see what is left of the Happy Dolphin perched upon some black cliff a short way out in the water.<br/><br/>- - - - -<br/><br/>Good news Caitlyn, you succeeded. You managed to successfully disguise yourself and hide among the people on the ship, and through that escaping the government "justice". Bad news is the details of your escape. More specifically the detail that the ship you hid on is a wreck perched on a cliff surrounded by a lot of flotsam. But it's like they say, no plan ever survives contact with the enemy. Who the enemy is was a lot harder to decide. But its not like you haven't been in worse situations. At least your trusty old knife was still with you. Sure it was far from the most powerful of weapons, but it was a useful tool for much more than just killing, and it was easy to hide. Two details who probably saved you several times. The only thing you can see in this tiny bay you're in is that man laying in the sand and that huge crate as well as a few smashed barrels.<br/><br/>- - - - -<br/><br/>Mara, you have after struggling for a long while finally managed to free yourself from the coil of rope which have held you bound all morning. On top of being bound you had spent better part of the morning laying on the tilted floor drenched in water up all the way to your neck, luckily the water had subsided once the tide went back out leaving you only wet and bound, and when the water eventually dried, caked in salt. You vaguely remember the events of last night, the storm that had appeared suddenly, the shouting crewmen, and the sudden panic as the ship started tearing apart with splinters and loose objects flying everywhere. You had even seen people die from get impaled with larger pieces of wood. You had the luck to escape it relatively unsaved with only a tiny cut on your shoulder, though it had ripped through your clothing leaving a big tear. Instead of splinters you had been assaulted by a flying coil of rope. In the ensuing chaos you had managed to find yourself bound by that rope which up until just now had denied you freedom. Take that rope! Only several hours of struggling later and you where free from it's clutches. That wolf tooth necklace that had gotten latched around your wrist in the chaos had been really helpful at cutting the rope, even if it had taken quite a while.<br/><br/>- - - - -<br/><br/>How you got here no one could answer you Miles. But you awoke hanging from the top of the mast, or at least what was left of it. The very top of it had been snapped off leaving you hanging from your clothes at the stump only a couple of feet above the spotter's nest. The whole mast was tilting a bit to the side like all of the remaining ship was but it wouldn't be particularly hard to make your way to the spotter's nest given that you are right next to it. There also seemed to be something inside the next, what it is you couldn't quite make out yet but it was there.<br/><br/>As your eyes wandered away from the nest you could see quite far from your elevated position. You could see a large plain of green to the center with some very watery area to the left of it. To the right you spotted a huge and lonely snow tipped mountain. You even manage to spot a small river just down the coast in the direction of the mountain.<br/><br/>- - - - -<br/><br/>Althea you have no idea what have happened, one moment you are snoozing gently coiled up in your hiding spot the next moment you are jolted awake as you and your entire hiding place is being shaken around. You do remember you could hear a very loud crack of wood, presumably created by your hiding spot near the beginning of the tumble. After a short while your entire world started spinning very rapidly before coming to a<span style="font-weight: bold">VERY</span>sudden stop and you didn't. Being flung head first at nearly 40 miles per hour into a wooden wall after taking a tumble that would upset even the strongest of stomachs would probably make just about anyone die from a compressed skull, Luckily for you the towel that the ship's chef assistant had handed you out of generosity had been at just the right place at just the right time to absorb some of the impact, turning what would have been a fatal blow to one that simply knocked you out.<br/><br/>Waking up an unknown amount later you have a splitting headache. When you rub the location of your pain you can feel something crackling underneath you fingers as they pass through your hair, dried blood. It would appear you are still inside your hiding spot, noticing there is a very small crack you have not seen before in the top of it The crack allows a tiny beam of light to penetrate inside, not really enough to see anything but enough to make you see a tiny sliver of red as the beam hits you're scales. But with the weeks you have been hiding in there you could recognize most of the inside, even if it had been in heavy darkness for most of the time. It take you a few moments before you realize, that's not the top, thats the side!<br/><br/>- - - - -<br/><br/>Waking up on a cliff in never really a great way to start the day. Especially not waking up on a cold cliff with a huge hangover. Last night one of the sailor had offered to share some rum they had pilfered with Tieh, and the two had drunk the evening away. Anything after that was very Fuzzy. Something something storm? In either case, you where here now and what led to this moment was a mystery, but solving the mystery of the past would not deal with the issues of the present.<br/><br/>The cliff in particular that you are on top was not that high above the water only about ten feet. It's odd black coloration and shiny glass like surface gave a hint to its type. After but a moment of thought you you realize that it was obsidian. But for obsidian to become this large was very unusual. Yet looking around there seemed to be no source for these particular rocks. However, armed with the knowledge that this was obsidian you know that you would have to be careful moving around as obsidian is very slippery, and wet obsidian probably more so. You also notice one more thing, there seems to be a small crate impaled on an very long and sharp looking offshoot sticking out of the flat piece you currently receded on.<br/><br/>- - - - -<br/>The stiffness and ache Roga experience translates to 1d4 nonlethal damage. If you want to roll it Zephyr then it is up to you. If not then I'll be able to do it for you.<br/>-<br/>Your starting item you received a-e is currently hefted fairly hard into the wall (holding the blanket up) If you want to remove it it's a strength check.<br/>Also I rolled a 1 for Coco's perception to wake up during the crash... Result was perception -19 with the sleeping penalty of -20. I dunno how you slept through it but you did it with that perception roll.<br/>-<br/>Sansuki, You where the one to receive one of the most gentle wake ups with much less surprises and pains. Though as it stands Kara don't actually know that the purpose of the ship wasn't colonizing, but smuggling refugees.<br/>-<br/>Well then, Trr9896. You had the absolutely best wake up possible given the circumstances (rolled a 20). Armed with your trusty pocket knife you are in a perfectly fit condition to take on any challenge awaiting you.<br/>-<br/>Cowrie your character probably have the best idea of what happened to the inside of the ship as she never really left it, though this did entitle her to a macabre show of seeing a bunch of people die from flying debris, including a guy who got harpooned through the now gaping hole of the back wall by a a large iron pole. Also that wolf tooth of yours actually came in handy. Though spending all night trying to cut the rope have left Mara Fatigued until she gets 8 hour of rest.<br/>-<br/>9kirby99 as for Miles King, he rolled 20+4 perception from his elevated position and got some information of the lay of the land. Now if he could only get down from there.<br/>-<br/>How great of your character to have Knowledge nature KingNothing, with this Kieh was able to roll a 13+6 Knowledge Nature and figured out the sharp looking black cliffs running alongside the shore is obsidian. If she find out why there was giant chunks of obsidian along the coast that would be one less mystery to solve.<br/>-<br/><br/>Sorry if I went out on a limb and did stuff for your characters. I will avoid doing so from now on, I just needed everyone to get to place.