Surkil seems disappointingly disinterested in the fine display of half-elven leg on show as Alizome drapes herself. "I can take care of myself," he shrugs, "at least in reasonably civilised places. The Duke's Arms can offer a refined stay, should you desire the comforts of the Five Nations, which I'd be more than happy to cover as a gratuity. More - hmm," he considers, "-colorful experiences might be found in the lizardton slums, or down at the docks and their surrounding areas."<br/><br/>OOC: About Adderport, things that you can easily learn: Broadly, Adderport is inhabited by four classes of people: Concientious objectors and their descendants, seeking to uphold the ideals of Galifar away from the chaos of the Last War (Duke's Arms and surrounding neighbourhoods); deserters, thieves and smugglers, so-called adventurers and other ne'er-do-wells fleeing Galifarian justice from any one of the Five Nations; and sailors from ships at anchor (both usually to be found in the disreputable area around the docks); and the remnants of Lizardfolk tribes displaced by the human colonisation (in the lizardton ghetto). Though rarely admitted, there's signficant crossover between these groups. Surkil himself deals artefacts to high-class citizens of the five nations, but isn't necessarily above acquiring them by somewhat shady means, and contacts among the lizardfolk are useful for dealing with their wild kin and identifying promising locations. Alternatively, a deserter might be both a scoundrel and genuinely opposed to the Last War, and friendly with the lizardfolk.