[OOC: Party interaction yay! Continue as long as you wish. When you're done...]<br/><br/>There's no need to stop for lunch anymore, but the distended bulk of your bellies and the extra weight of your unwilling passengers slow you somewhat, and it's pushing into the evening before you descend the cliffs and round the bay to Adderport, your stomachs having returned to a more normal size. As you travel...<br/><br/>Alizome:The familiar lines of your dragonmark seem to shift and pulse in a way not seen since the mark first manifested. Though your mark is still recognizable, you are sure you can see small sections within it where its lines and colors have twisted and expanded.<br/><br/>Everyone else: A nagging itch beneath your clothing suddenly flares to become a dull burning sensation. As you tear cloth away (or rub at exposed flesh), you are overwhelmed by a sudden pulse of light that fades as quickly as it came. On your skin, a dragonmark seems to twist and writhe as its colors catch the light. The shape of the mark is unlike any other dragonmark you have ever seen.<br/><br/>OOC: Aberrant dragonmarks are strongly supressed by the acknowledged dragonmarked houses. In the civilized lands of the five nations, you'd be lucky to face exile (perhaps even here to Q'barra)... but execution would be the Houses's far more common remedy. 'House' Tarkanan, the outlawed bandit 'house' of exiles and wastrels, might offer a home to those such as you... but the criminal organisation forgoes the official Houses mask of civility, and would be a brutal refuge. Luckily, here in Q'barra, bearing an aberrant dragonmark isn't such a death-sentance.<br/><br/>Surkil has arranged to meet you for dinner at his expense at the Duke's Arms, a fine and upstanding establishment in Adderport, offering quality food of the five nations, and clean, comfortable rooms with a touch of luxury. From the delays caused by your midday snack, you don't have much time to spare...