When they were still on the road, Rissle was generally quite busy with scouting ahead to find the best path forwards, and keeping any travellers from finding their little troop, getting a few good meals in the process, as well as foraging for more conventional food too. She wouldn't have been opposed to a little idle chit chat whenever she actually was with the main group, but unless it was raining or wet outside, the ranger would have graciously declined Nezasit offer, preferring to sleep outside rather than in a tent. The layer of fabric muffles sounds and blocks sight from the inside, after all.<br/><br/>Back in the present time were they were discussing battleplans, Rissle would nod with a little in agreement to much of what the three other chosen had to say, tossing Nezasit a little smirk as it seemed like the two of them thought very much alike. Seeing an opening in the convesation, the ranger decided to butt in and delegate the information she had gained in her little scouting of the town, saying, "So, the church actually had a pretty sizeable wall all the way around it. We won't be able to climb it without ladders, so assaulting that first may actually become a tad bit problematic. Not that we should have a lot of trouble with it, but we can assume that a good few of the villagers carry around crude weapons after the raid. Perhaps a few others started to hunt for food with bows and arrows after their stockpiles were stolen, so they may even have a few passable archers among their numbers. I doubt the guards by the watermill are going to stick around alone if a whole band of warriors come charging towards them, so they might very well retreat to the church since it's much closer than the keep. And I bet there is a cleric or priest or someone in the church, who might draw out the battle even longer by providing healing, and acting as a temporary leader to rally the peasants. If we use too much time on the church, the soldiers and citizens in the little castle would have time to prepare, arm themselves and build fortifications, which would be alright if we don't intend to take the keep. Buuut if we are going to eat all their food and force the survivors to embrace their gift, we need to take that keep. Every keep has atleast a few rations to last a little siege, but after the raid, I bet the stockpiles there has been expanded greatly. Additionally, taking out the leadership of the town is essential in seeing it's destruction, otherwise the mayor or commander of the guards or someone would step up and keep law and order, and we do not want that after we leave, right?"<br/><br/>She gave a little puff as she realized she had talked quite a bit already, which was a bit unusual for her, but then again, this was about tactics, not idle chit chat, Rissle looked over the other commanders once before smiling and continuing, "But I think I have a plan to avoid anyone fleeing to the church! I look human enough right, so as long as I hide my tail in underneath my cape, and perhaps wrap it up in another, hide my hands, and keep anyone from seeing my back when I stand still and my tail makes a big bulge in it, no one should realize that I am more than just a human. So I walk into the church alone, pretending to be visiting a grandparent or someone's grave, stalk the cleric, deal with him, then as I see our 'adventuring party' head out to find the 'mercenaries', I leave and lock the gates to the church grounds. Sure, a few people would probably be inside, but without anyone to lead them and few in numbers, they would probably just end up praying for their salvation and utterly wasting their time. Oh, and uh, there is a drainage pipe going from the keep and outside the village, we need to block that up before we attack so no one tries fleeing out that way."