<span style="font-weight: bold">&lt;&lt;2ND CARRIAGE: ALYSSA, ANGEL, LARYNN&gt;&gt;</span><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">lerkur: As long as you hold onto something, there's no check to fly out of the carriage and you'll automatically keep up.  If you let go, you'll have to use your action to keep up with the carriage and might have to make Fly checks to follow if the carriage turns sharply.</div></div></div><br/>The second carriage is a good deal more spacious, thanks in large part to the lack of Vignar and Dagnyr's mass crowding the benches. By comparison, Padma is barely present at all, hunched quietly in his corner of the bench and having as little to do with Larynn or anyone else as possible. If it weren't for the frequent grumblings and under-the-breath mutterings coming from his direction, it would be easy to forget he was there at all.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Padma's Perception: 1d20 (19) + 16 = 35, success (the NPCs are very sharp-eyed tonight...<br/>Padma's Initiative: 1d20 (9) + 1 = 10</div></div></div><br/>At the sound of scuffling above, the elderly vanara ceases his latest bout of grumbling, falling abruptly silent. He says nothing, but grips his walking stick firmly as he eyes the ceiling. One trained in the right school might notice his grip shifting subtly, as if he's preparing to do something...<br/><br/><blockquote><div><cite>Alyssa wrote:</cite>"Let me check with the driver first to find out what's happened. It could be nothing at all..."</div></blockquote><br/>"You watch yourself, Missy," Padma says. "I'm with the wolf on this one: better to be safe than sorry, 'specially on a night like tonight." For some reason, the ape's words of caution seem to ring especially true in his carriagemates' ears.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Padma uses advice (inspire courage). Everyone who can hear him gains a +2 competence bonus on attack, damage, and saving throws against charm or fear.</div></div></div><br/><blockquote><div><cite>Alyssa wrote:</cite>"Constable We seem to be going the wrong way - is everything alright?"</div></blockquote><br/>The briefest glance through the slot is enough to tell that everything is definitely<span style="font-weight: bold">not</span>alright: the same bulging belly that greeted Kaelen occupies  most of Alyssa's view, along with the back of a ripped jacket sporting a set of slashmarks. It's quite similar to the one Botch was wearing at the festival... but she has little time to consider the implications as something flashes through the slot...<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Enemy Initiative: 9<br/><br/>Claw attack: 1d20 (14) + 11 - 2 (partial cover) = 23, miss</div></div></div><br/>Alyssa barely has time to withdraw as a white-furred arm enters the carriage, swiping at the space her eyes occupied barely a second before. The limb itself is short and slender, barely larger than a halfling's arm, but the claws sprouting from its fingertips wouldn't look out of place on a mountain lion. With a yowl, the limb withddraws, replaced by a white-furred face with slit-pupiled green eyes.<br/><br/>"Wrong way for you, maybe," the cat-creature snarls. "Too bad this ain't your carriage anymore. You're all the Alley Cats' property now!"<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Knowledge (local) DC 10 will provide general information about the Alley Cats. Higher checks may yield more useful information.</div></div></div><br/><br/><br/><span style="font-weight: bold">&lt;&lt;CARRIAGE 2 STATUS SCROLL&gt;&gt;</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Alyssa HP: 70/70 (100%) [AC: 25 (+2 armor, +1 deflection, +4 Dex, +1 dodge, +7 Int), CMD: 30 (32 vs. grapple)]<br/>"Angel" HP: 67/67 (49%)* [AC: 21 (+7 armor, +1 deflection, +1 Dex, +2 natural), CMD: 27 (29 vs. grapple]<br/>Larynn HP: 100% [AC: 23 (10 + 6 Armor + 2 Dex + 2 Natural + 3 Deflection), CMD: 22]<br/>Padma HP: 100% [AC: 19 (+2 class, +1 dodge, +1 Dex, +5 Wis), CMD: 24 (26 vs. trip]<br/><br/>Torn Jacket's HP: 100% [AC: 18 (+2 armor, +4 Dex, +1 dodge, +1 size), CMD: 18]<br/>Big Belly's HP: 100% [AC: 20 (+2 armor, +6 Dex, +3 natural, +1 size, -2 rage), CMD 23 (26 vs. grapple)]<br/>White Fur's HP: 100% [AC: 18 (+3 armor, +2 Dex, +2 natural, +1 size), CMD: 22 (24 vs. grapple)]</div></div></div><br/><br/><span style="font-weight: bold">&lt;&lt;BOTH CARRIAGES: RULES&gt;&gt;</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">The carriages are 40 feet apart, and moving straight at 100 feet per round. Disabling or replacing the driver (currently unknown) may change this.<br/><br/>There are four squares inside the carriage, and 6 more outside (the roof and driver's seat). The 4 squares that make up the roof can't support more than 2 Medium creatures without collapsing. You can also hang from the side of the carriage (Climb DC 5) or ride the carriage horses if you can get to them, using the normal rules for both.<br/><br/>The driver's seat, sides and interior all have partial cover from one another (+2 AC, +1 on Reflex saves). The interior and roof have total concealment from one another.<br/><br/>For additional details and fiddley bits, you can read the full vehicle rules <a class="postlink" href="http://www.d20pfsrd.com/gamemastering/vehicles">here.</a></div></div></div><br/><br/><span style="font-size: 120%; line-height: 116%;"><span style="font-weight: bold">Part 2 of 2</span></span>