<blockquote><div><cite>Ula wrote:</cite>I think that the successive rolls might be a good idea. Miss the first roll and you get no noms. Miss the second and you just got em grappled. Miss the third and they are wedged in a throat. Stopping after a failure seems a nice way to keep it from being a bit rubber bandy while still letting lucky triple good rolls grant a nice full tum.</div></blockquote><br/><br/>Combat will take eons if we back and forth with "did this hit?", so either we know their defenses prior or GM rolls for us.