“Certainly, Ma'am,” the young man tells Alizome. “A fine piece. I am Master Adept Jacobin d'Orien. I'll be your circle-master today. It is the greatest pleasure to meet you,” he continues, sweeping an exaggerated bow over you hand, which ends with the brush of his lips across your hand. Beneath, his fingertips slip the necklace from your palm. “I'll note your vouchsafeing your companions on behalf of House Thurrani in the ledger,” he smiles, and makes some notes in a book behind him, scrawling a short note on a loose-leaf sheet, which he rolls and seals with a passed hand and muttered word. “If you'll give this to Master Adept Serrentano at Korranberg,” he says, “it explains the situation.”<br/><br/>Still smiling, Jacobin steps aside, and you enter the chamber. It's cut of the same bare, military stone as the rest of the town, edged with rough-hewn gulleyways at the walls. From them, the floor slopes gradually up to a point at the very centre of the room. Surrounding it lies an ornately inlade ritual circle, no more than ten feet in diameter. Three hooded House Orien adepts of indeterminate gender wait at its cardinal points. Jacobin flips up his own hood and steps to join them, his carved staff clacking as it taps the stone. There are only two other passengers – the same nobleman and his lady who Zorakatra palmed the necklace from last night. Sense Motive DC10<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">The man's clearly not keen to leave, but the woman is – and she's huffy and offended, not just by the delay but by your very monstrous presence</div></div></div>. She sniffs audibly, as you take your places alongside them.<br/><br/>The chanting begins. Tension and volume build as one, energy beginning to crackle over the metallic channels set into the floor. The stink of Ozone, not dissimilar to the scent of digestion, offends your nostrils, then-<br/><br/>{I require teleportation checks - roll a d100 and hope for a low value - from everyone. The group score will be the average of your individual scores plus my roll for the other two people on the 'flight'. If you haven't rolled in eleven hours or so, I'll probably make the roll for you so the game can progress}.<br/><br/><blockquote class="uncited"><div>(I have no idea whether or not my character has the papers. He has been travelling around by foot for a while though, so he has probably crossed a few borders here and there.)</div></blockquote>{Certainly you will have ID papers, and likely some travel papers (none would've been required for Droaam). It wasn't relevant on this occasion anyway.}