A few things here to note.<br/>One: What does the Exhausted status effect do?<br/>Two: AOE should be most commonly avoided using perception and/or agility IMO.<br/>Three: Offence and Accuracy is better if they are bounded together into a single roll. As much as I like tossing dice, it makes it simpler for everyone.<br/><br/>Otherwise I think this looks good. It's a nice little clarification as well as probably re-balanced.<br/><br/>While I don't frown upon high lethality games like the rest of you as sometimes the dice simply decides you shall fail. Besides I enjoyed playing Call of Cthulhu where everyone is simply meant to die from the start.