Alright, that's enough to launch it I think... Sansuki's character idea sounds fine to me... do the rest of you have ideas?<br/><br/>I'm also happy for magic not to be an aspect but rather an attack used against aspects (or a defence-bolsterer for other aspects). Otherwise Sansuki's ideas are pretty much the same as mine, so we can stick with them.<br/><br/>Couple of links:<br/><br/>Universe of Duamutef. The race and clan information is under the different 'realms':m<a class="postlink" href="http://sdcga.com/~duam9/">http://sdcga.com/~duam9/</a>m<br/><br/>Simple d6 3rd edition:m<a class="postlink" href="http://1d4chan.org/wiki/Simple_D6_-_Third_Edition">http://1d4chan.org/wiki/Simple_D6_-_Third_Edition</a>m<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">You start with 1 Quality, 5 Skills. All your Aspects have 1 in Defense, and 5 Hit Points at start. You may give up one Skill to get either +2 Hit Points in a single Aspect or +1 Defense in a single Aspect, per Skill you gave up. <br/><br/>Aspects are different areas of interaction and relevant Aspects will change from game to game. Common Aspects are Combat, Social, Magic or Sanity for instance. There is theoretically an infinite number of aspects so make sure to ask your Game Master which Aspects will be used before the game - in our case it looks like: Physical, Willpower, Sexual, Stomach (Digestion Resistance)<br/><br/>Skills are free-form and entirely made up by the player. Skills may be as broad to cover a field of expertise but should never be usable outside a specific area. Skills like "Close Combat" is as broad as it should get but you can build on top of this with increasingly specific skills like Sword Fighting followed by Fencing if you wish.<br/><br/>Qualities are very broad skills, jobs or stereotypes like Charismatic, Strong, Soldier, Diplomat, Ranger or Smart for instance. You can only have a single Quality.</div></div></div>