OOC:<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Of course there’s no way for you to know this, but I didn’t build all the NPCs like characters. As a powerful monster - or, as a dangerous adventurer - Cyra would’ve had an even chance of defeating the four girls. A ‘normal’ person is very weak compared to your characters. I’ll try and point to these things a bit more in the flavor text. Splitting the party is only really problematic in that I’m then running several separate RPs in one, which is more difficult - certainly Cyra running off and snacking whilst Resha and Aiyaka have private playtime is very acceptable. There is little progression in this system, really. You either enhance your existing skills in increasingly specific ways, or you broaden your skills. Opponents will either be a strong challenge for the group, a fair challenge for the group, or easy meat for the group… you’re correct in that you probably shouldn’t try to raid a girlvillage just as the three of you though… at least not yet… PS: Rolled for you guys on a couple of minor rolls here… hope that’s okay? Didn’t want to come back after absence with ‘can you roll this please’.</div></div></div><br/><br/>Party roll for finding the right direction: 3, 4, 4, 5 - success!<br/><br/>Examination of the geology, the position of the sun, and the varied signs of water-flows enable you to find not only the correct direction, but which of the maze of gulleys and crevices will lead you out of the cracked, broken landscape<span style="font-style: italic">in</span>that direction.<br/><br/>Party roll for spot… Resha 1, Aiyaka 5, Cyra 1, 6… Aiyaka and Cyra spot the cobwebs first. The route they lie down<span style="font-style: italic">seems</span>more promising, but you can easily tell that the other pathway leads where you need it to go...