Ferya could only rolled her eyes at the mention of spellcasting. She had always seen magic a bit almost like cheating.<span style="font-style: italic">"Oh look at me, I can make the laws of reality my bitch."</span>Said Ferya's mental picture of a wizard who instead of wearing a normal wizard hat he wore a dunce cone. But even so, these people was ner'dowells thus it allowed her to gain a free meal without costing her any on her reputation. In fact it might actually boost it a little which is always a plus.<br/><br/>"Well if they are bandit's what are we waiting for?" She said with an excited smirk as she drew her sword and held it to her side as she prepared to dash into combat. She probably wouldn't reach there as fast as the two centaurs but she would probably be able to snag herself an opponent before the two horse women would deal with them all. The best thing about fighting lowlife however came in the form of not having to be honorable about it. Even if many of the same victory and losing conditions applies.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Rolling 1d3 Debilitating Cut initial CD: 2 Rounds.<br/><br/>Current cooldowns:<br/>Debilitating Cut: 2 [1d3]<br/>Fire Breath Strike: Ready [1d6+2]<br/>Ignite: Ready [Half 1d6 rounded up]<br/><br/>Current Target: Undecided<br/><br/>Current Buffs: <br/>None<br/><br/>Current Debuffs: <br/>Very Hungry</div></div></div>