{{A warm welcome, Lerkur! :3}}<br/><br/><br/>[Sen identifies the druid's wound as 'severe blood loss due to highly aggravated puncture wound'. The darkwood, harpy-fletched arrow that struck him was embued with a spark of animation, just enough for it to twist itself after impact. The arrow can be removed and the wound treated as normal. The constitution damage represents blood-loss and pain that lingers even after the wound is sealed; it will recover at the normal rate of 1 point/day. (Sashi was also wounded by such an arrow)]<br/><br/><br/><br/>[Geno gains 19 hp from digestion]<br/>{{I'm thinking about changing how absorption works, because regaining prey HD in hp isn't very useful. Maybe, long-lasting temporary hit points? Or each prey hit point gives 1/100 of a new permanent hit point? I don't know; still thinking about it.}}<br/><br/><span style="color: blue"><span style="text-decoration: underline">[Nutrions (new in italics)]</span><br/><span style="font-weight: bold">Chrrou:</span> +4 spot, +4 hide, +4 confirm melee critical, Cleave<br/><span style="font-weight: bold">Geno:</span> <span style="font-style: italic">Rage</span> (as 1st level <a class="postlink" href="http://www.d20srd.org/srd/classes/barbarian.htm">barbarian</a> ability; 1/day), +2 climb, +2 hide, breath weapon (6d8 electricity, 60 ft line, DC 21; 1/day), +1 bite damage, <span style="font-style: italic">+3 trip, +1 bite damage vs prone, <a class="postlink" href="http://www.d20srd.org/srd/feats.htm#persuasive">Persuasive</a>, +6 move silently, +2 save vs spells, +4 survival</span><br/><span style="font-weight: bold">Heshaar:</span> convert up to 15 points of non-fire non-acid damage to non-lethal damage (1 attack/day)<br/><span style="font-weight: bold">Sashi:</span> +4 survival, +4 intimidate, +1 melee damage, +2 confirm critical, convert up to 15 points of non-fire non-acid damage to non-lethal damage (1 attack/day)</span><br/><br/><br/><br/><br/>[Assuming that the rest of the party and the three NPC girls follow the trail through the rocks (their numbers scare away the kobolds) and arrive at the open doorway of the Inn. You can assume for now that no one gives the party any trouble (though plenty of long stares, particularly at Rihyan as he ducks to fit through the doorway)]<br/><br/>There is an empty longtable near the front wall; the three girls grab adjacent seats at it upon arriving. The servers imps, while very unfriendly, are obediant and take drink orders (assuming one can be flagged down as it flaps around the busy room).<br/><br/><br/><br/>{{A more detailed description of the Inn and those currently inside is coming very soon, along with an exposition describing important events happening elsewhere in the town}}