This is a play-by-post-in-forum-thread vore roleplaying game. I've currently had enough expressions of interest to fill the game, but not all of those people have confirmed they're playing. If you're interested, drop me a PM (if you wish, you can put in some detail on your character concept) and I'll let you know if some of those people decide not to play - or, later, if a space opens up. There is a prior thread where the game was being discussed/planned<a class="postlink" href="https://aryion.com/forum/viewtopic.php?f=44&amp;t=34185">here</a>. It isn't intended to be required reading.<br/><br/>It uses the Pathfinder 'D&D3.75'<a class="postlink" href="http://www.d20pfsrd.com/">system (reference document)</a>, and the vore modifications attached to this post.<br/><br/>It is set in a version of<a class="postlink" href="http://eberron.wikia.com/wiki/Eberron">Eberron</a>adapted<a class="postlink" href="http://pf-eberron.wikidot.com/">to suit Pathfinder</a>and refluffed to accommodate vore. The currently running adventure is loosely based on the published 'Eyes of the Lich Queen'. It is okay if you've already played/run/read it, so long as you don't use your player knowledge to inform your character's decisions.<br/><br/>Players may create their races using the<a class="postlink" href="http://www.d20pfsrd.com/gamemastering/arg-creating-new-races">Race Creator</a>with a budget of 13RPs. If you wish to use a standard race you may pick 3RPs worth of additional benefits for your character. If you don't want to involve yourself with the Race Creator then that can reasonably correspond to an additional feat. A character of any race will be able to vore (if you do not play a monstrous race, e.g, you are a human, elf or halfling, then this will impose bearing an aberrant 'vore' dragonmark. There is no mechanical downside to bearing an aberrant 'vore' dragonmark – it doesn't cost you a feat or similar. If you don't want to bear an aberrant 'vore' dragonmark then there are potion and so forth which can give you the ability temporarily.<br/><br/>Players create their characters at level five. A modified set of rules is being used reducing treasure (starting equipment to the value of 8000gp), but granting a statistic (STR, DEX, CON, WIS, INT or CHA) increase one every two levels and a feat every level. It also bans statistic increasing items - note that this does not apply to items with temporary effects like potions or the vore nutritions. Note that we will likely set initiative order by the order of posting, so I wouldn't worry about feats etc that improve your initiative.<br/><br/>Current Players:<br/><br/><span style="font-weight: bold">	Player, Sansuki;</span>Character, Alizome; Race, Elf; Class, Rogue L5; Gender, Female; Alignment, Chaotic Good; Size, Medium; Vore preference, Softvore<br/>Predator or Prey.<br/><span style="font-weight: bold">       Player, Anime Chaos;</span>Character, Linda Endewer; Race, Lamia (Naga varient); Class, Wizard (Necromancer); Gender, Female (futanari); Alignment, ; Size, Medium; Vore preference, Softvore Predator<br/><span style="font-weight: bold">    Player, Jermayan ;</span>Character, Aethon; Race, Centaur; Class, Cleric (Balinor); Gender, Male; Alignment, True Neutral; Size, Large; Vore preference, Soft Pred<br/><span style="font-weight: bold">      Player, Bright;</span>Character, Jules; Race, Human; Class, Alchemist; Gender, Male; Alignment, Neutral Good; Size, Medium; Vore preference, Softvore Prey<br/><span style="font-weight: bold">      Player, XarcestheDelicious,</span>Character, Xarces; Race, Half-demon-half-celestial; Class, Bard; Gender, Male; Alignment, Chaotic Neutral; Size, Medium; Vore preference, 99% Prey, 1% Pred (soft and hard vore acceptable).<br/><span style="font-weight: bold">       Player,  Sylvira;</span>Character, Synys Etxos; Race, Kitsune; Class, Rogue 4, Wizard 1; Gender, Female; Alignment, Chaotic Neutral; Size, Medium; Vore preference, Mostly Pred, willing to be Prey sometimes.<br/><span style="font-weight: bold">       Player, Tr9896,</span>, Character, Adrastia; Race, Half-dragon... details to follow<br/><br/><span style="font-weight: bold">Players Currently Believed to be Inactive:<br/>[b]       Player,  Akiada;</span>Character, Nako; Race, Gnoll; Class, Monk; Gender, Male; Alignment, Lawful Neutral; Size, Medium; Affilations, Znir Pact (Gnollish group of Droaam, loyal to the three Hag Sisters - Zorakatra et al), Vore preference, ????.<br/>Player, Reizu;[/b] Character, Bellicious Verband; Race, Naga; Class, Magus L5 (sort of like a mage who hits things to cast spells on them); Gender, Male; Alignment, Neutral Good; Size, Medium; Vore preference, 'Few Boundaries' (Softvore Perdator or Prey plus...?).<br/><span style="font-weight: bold">Player, Ria;</span>Character, Prinne; Race, Alraune (half-plant monstrous humanoid); Class, Aegis L5 (its a psionic thing); Gender, Female; Alignment, Neutral Good ; Size, Medium; Vore preference, Softvore Predator or Prey.<br/><br/>About Eberron:<br/><br/>I should first note that we're following the plan of 'underprepare, then improvise' so as to maintain the flexibility to accommodate new players and various directions the campaign may take. Reading the below is advised – remembering it entirely optional. From the campaign setting: 'The features that most set Eberron apart are its tone and attitude. The setting combines traditional medieval fantasy with pulp action and dark adventure.'<br/><br/>Eberron is the campaign world, ringed by the stars and portents of the Draconic Prophecy that foretell its future. Khorvaire is the continent where the adventure is set. For the past thousand years the continent had been ruled by the human nation of Galifar. One hundred years ago the nation collapsed into a five-way succession squabble between the last king's five offspring. Two years ago the nation of Cyre was engulfed in a mysterious white cloud – 'the mourning' – which killed all within its borders. Shortly thereafter the Treaty of Thronehold was signed, bringing an uneasy peace and adherence to the Code of Galifar for the first time in three generations. Civilised nations – the proud goblinoids of Darguun, the clever gnomes of Zilargo, the skilled raider-warrior Elves of Valenar, the bold settlers of Q'barra, the dinosaur-riding nomadic halflings of the Talenta Plains – have seized the opportunity to formalise their war-won independence in the treaty. Led by three Night-Hag sisters, the daughters of Sora Kell, the monstrous nation of Droaam seeks that status for itself. Or mayhap that seeming is a double-blind, for who knows what the seer-sister Sora Teraza has foreseen in the Rings of Eberron?<br/><br/>Great mercantile clans bestride the continent, defined by their sometimes-inheritance of 'dragonmarks', natural magical 'tattoos' that grant their bearer the power to mend or heal or bind elementals {note that characters with class levels, and therefore clerics, sorcerers and wizards are rare in Eberron}. Most people's access to magic is via these Dragonmarked Houses – if they can afford it. By and large, the Dragonmarked Houses have weathered the war well, remaining neutral and selling their services to all comers. The balance of power in Khorvaire has shifted to the commercial sphere. These Dragonmarked Houses guard their monopolies jealously. It is death to bear an Aberrant dragonmark, death to bear a dragonmark of a House not born of that House and death for the scions of two houses to marry.<br/><br/>Vore is comparatively rare in Eberron. Members of 'civilised' races cannot naturally vore {see the bit about aberrant 'vore' dragonmarks at the top though}, although monstrous races can. Undead and constructs can vore, if they were created able to do so. Similarly members of non-vore races can perform vore using certain spells, magical items, potions or during certain rituals. Vore is a powerful weapon, and most people will have seen vore on the battlefield. For that reason, it is also forbidden under the Treaty of Thronehold. In some nations, vore has been researched as a weapon, used to heal or to punish, or indulged in for pleasure – thus in places the Code's prohibition is more honoured in the breach, albeit in private.<br/><br/><span style="font-weight: bold">Basic Rule Change</span><br/><br/>Note that we're now trying a two-step swallowing process. So the situation is:<br/>Attacker Action                  --> Imposed Condition --> Defender Actions                                            --> Attacker Action --> Imposed Condition<br/>Grapple (or bite attack etc) --> Grappled               --> Escape attempts or whatever (assume failure) --> Swallow            -->  Prey in stomach<br/><br/>Thus feats etc that previously gave you the ability to do a two-round swallow now let you swallow to stomach in a single round... this may need some rebalancing, but we're trying this for a bit.<br/><br/>New Feat: Note that this is a work-in-progress, so we may need to edit it if required... I'll give you the chance to swap it out if I change it in a way you dislike.<br/><br/>UNBIRTH [VORE]<br/>Your womb can swell to accommodate large creatures.<br/>Prerequisites: Female<br/>Benefit: You may pull a willing or helpless creature within your womb. Once there you can give hit-points and nutritions to, or take them from, that creature. Each nutrition takes 600 rounds (1 hour) to exchange, and each hit-point 10 rounds (1 minute). The creature may take the same actions as a swallowed creature (i.e. attack, spell, escape or struggle).