<blockquote><div><cite>pacattack25 wrote:</cite>In one of the rule sets you get one of those feats (vore feats specifically from the rule set so yes they are seperate from regular feats) at each level in addition to whatever feat you would get<br/>In the other rule set only one feat is bonus and it is suggested that you get a feat at every level to compensate.<br/><br/>So I took a middle ground in my build and took a feet at every level (which we get regardless of the ruleset) no more-no less... either ruleset ambrose chooses to go or a combo of the two I am ending up going to have to give myself more feats at some point as apposed to having to take some away...</div></blockquote><br/><br/>Ah, thank you!  TO be honest I had entirely missed that alternate feat rule entirely.  I was more skimming than thoroughly reading, but even then I don't know how I managed to miss that.<br/><br/><blockquote class="uncited"><div> Reforming. This is likely the dumbest rule to have in the game, period. Not only does only remove all risk of doing something stupid, it also removes dying completely. If that is the case, why even roll dice? You'll survive one way or the other, so might as well freeform it. Killed by a sword? Why not reform from that too? This does allow prey players some leeway, but its also very silly when there is no repercussion. </div></blockquote><br/><br/>I tend to agree.  As much as I don't like PC death, the ability to take one feat and never have to worry about death or even other penalties for death (beyond the temporary stat losses for reformation) is kind of extreme.  On the same note, making it work any differently while keeping reformation could be tricky.  I, for one, would not really want any of the penalties from reformation to last a much more significant duration or be permanent even though that would obviously increase the penalties for death and make it retain some real significance.  There might be ways to limit the ability though..?  Perhaps reformation could only apply to vore based deaths?  But that still leaves much of the issue, since I think it's safe to assume most deaths are more likely to be vore related than otherwise...  One potential solution would be to remove the self-reformation feat entirely (if you want to; could also just give it more limitations) and simply leave in the feat allowing predators to reform prey.  That would allow more 'friendly' scenes without actually killing a character, but not provide a way for prey to just never die because they would have to rely on each predator to do the reforming for them.