Love all the ideas, allow me to offer my own take on what you have there ambrose.<br/><br/>I like the idea of having both a stomach and a digestion defense in addition to the other more traditional 3, though with all of those stats perhaps we may do something like add an additional skill point to spend in character creation to compensate?<br/><br/><br/>My other concern comes in the defenses. Say for example you drop 3 points into physical Def at the start, to get a total of 4 that would mean that someone would need to roll 2 6's at once in order to even do 1 hp worth of damage. So....may want to cap defenses at 3 otherwise things would need to be able to roll quite a bit of of dice at once in order to have a chance to do any dmg? Or maybe just house rule that a roll of at least one 6 will do 1 dmg minimum. So if they have defense 5 you can still hurt them by rolling 1 6, but would need to roll 4 in order to do more then one? ((this may be addressed in the rules already, and if it is I must have missed it. ))<br/><br/>For the above reasons, I think clothing and armor ect, should not add actual defense, rather they could just add HP. So like armor adds +3 or whatever to your physical D though is not actually broken or digested unless it takes dmg within a stomach? It can have it's own defense too if you wish verses digestion but I don't think it should add to your own defense, or if it does keep an armor cap or use the 6's always work rule I mentioned above.<br/><br/>There could be a slot of armor that adds to each of the primary defenses say like head items add to mental D and undergarments add to sexual as you proposed.<br/><br/>We could easily have more item slots then that of course the other items would merely add skills essentially. For instance you could have boots that let you roll an extra die for jump oriented checks as an example.