The torchlight hinders Albali's view more than helps; the dark corners are far more accessible to her dusk elf eyes. But even her eyes aren't the best for searching; she rolls her shoulder, tossing the raven to make him spread his wings, and hisses: "Go outside and find the Naga. Make sure she hasn't made off with anyone." Wounded and charred as he is, the poor bird would much rather rest in the nest of Albali's hair, so she lets him linger just long enough for her to fish out her wand and give him a good tap before sending him on his way. "Come along, childlings. You know me. Some of you do anyway, and your parents do. Finn, I set your leg the winter before last when you sledded off your barn roof." She tried to wear a smile, but it was forced and eerie-looking, and not at all comfortable, so she gave it up.<br/><br/>"Quickly - come along. The sooner we leave here, the sooner we will have you back with your families. I'm sure they all miss you terribly and would like to ruffle your silly hair and pinch those filthy cheeks." She used those words like they were a foreign language she only barely understands.<br/><br/><br/><span style="font-style: italic">Mechanics:</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Cure Light Wounds, Ain:<br/>2#1d8+1: 2 # 3 [1d8=2] 2 [1d8=1] (total = +5, so again)<br/>2#1d8+1: 2 # 3 [1d8=2] 6 [1d8=5] (total = +9, grand total +14)<br/><br/>Spell list etc:<br/>Cantrips: Detect Magic, Guidance, Message, Stabilize<br/>Level One: Bungle, Ill Omen, (Mage Armor -SPENT-), Obscuring Mist, Reduce Person<br/>Level Two: (Blindness-Deafness -SPENT-), (Hold Person -SPENT-), (Glitterdust -SPENT-)<br/>Patron Spells: (Silent Image -SPENT-), Darkness<br/>Hexes: Healing (Used on Gorun, Ain, Ambrosia), Slumber, Prehensile Hair (1 of 4 minutes used.)<br/><br/>Bolts: 24<br/>Wand Charges: 29</div></div></div>