<blockquote><div><cite>Anime_Chaos wrote:</cite>Those alchemy thoughts are just the kind of thing I needed to get the concept off the ground. But since we're going for simple, wouldn't it be better to fully abstract gathering and preparation? Just balance actual in combat uses via STA costs like special physical attacks and spells are. It wouldn't be fair if an alchemist could throw some kind of nasty grenade every turn just because he's standing next to a crate of them prepared in advance.</div></blockquote><br/>If you ask me, it's about flavor. The same difference there is between swords and axes, which both hurt when swung. The same different there is between "light" and "dark" elves.<br/>And yes, it wouldn't be fair if someone decided to go ahead and abuse the honor system of having no strict limits set. But that goes without saying, doesn't it.