Okay, I think I've come up with a way for distance and range to work.<br/><br/>The map has three spaces.<br/><br/>Behind Red Lines ___________ Middle Range __________ Behind Blue Lines.<br/><br/>Ranged attacks can be used to hit anyone on the map. Melee attacks can only hit people in the same space. You cannot hit someone behind the enemie lines unless the middle range is empty of people from the opposite side. It pretty much means that Melee characters who stand in the middle range will act as shields against other melee attackers. Melee characters can also run back to behind their lines to heal up if there's another melee to keep up the sheild. I got the idea from older Final Fantasy games.<br/><br/>You say where your character is on the range, and you can move once per turn.<br/><br/>Sorry about kinda neglecting this, I've been kinda slacking. I'll post my action in a second. And if anyone needs help with the game just PM, I can walk you through it.