0) Well, one of the benefits of being a GM is that you can have as many NPCs as you want... :laugh:<br/>1) Hrm. Maybe! I was thinking of just having it be Physical, but I dunno if it would make sense to split those up even though in the game if you get mauled you are a lot easier to digest...<br/>2) I think that's probably overcomplicating it; a "Weapon" equipment and an "Armor" equipment seem like they make the most sense, with the weapon being an additional Skill and the armor being an additional Aspect, but then we're up to 6 Aspects and that seems rather a lot. Maybe we don't need a separate Sexual one..<br/>3) Haha, derp, yeah. It'll just be Defense.<br/>4) Fair enough! I habitually try to not make these kinds of things in systems where self-described skills/aspects are important too broad, but I am unused to this system.<br/>5) Yep, that was the intent! Not a super-great mage. More of the 'lightly cook food before eating' variety.