I know I'm late to replying, but thanks. Yeah its not really meant for balanced gameplay, since it is strictly fetish based. Which by its nature isn't very serious to begin with.<br/><br/>I decided to go ahead with a bit of an update. Heres some more Unbirth themed subclasses. Note: These were all found on 4chan so credit goes to their original authors.<br/><br/>Unbirth Sorceress Origin<br/><br/>Unarmored defense (level 1):<br/>when you're not wearing any armor, carrying a shield and are pregnant you get an unarmored AC of 10+con+cha<br/><br/>Power of the womb (lvl 1) :<br/>Due to the magic in your blood your womb grew to be a more comfortable place and you don't go into labor naturally. You can add your charisma modifier for the purpose of determining if you can carry a pregnancy(so instead of being just con it's cha + con). In addition once you get font of magic each full term baby gives you 1 extra sorcery point, and 1 other sorcery point for each addition 2 year of age to a maximum of 9(per resident?).<br/><br/>Return to the womb (lvl 6) :<br/>You can use a full action to bring a willing creature into your womb, they add to your sorcery point as if they were one of your children, additionally you can allow them to use your sorcery point to create spell slot or use any meta magic you own.<br/><br/>Bellyfull of minds (lvl 14):<br/>Every full term (and beyond) children can learn one spell, the level of the spell depending on how old they are(one level every two year up to 5). As long as they're in your womb you can act as if you knew that spell. The spell must be part of you spell list can be one you couldn't learn at your level, you can't change which spell they know. For unbirthed creature if you finish a long rest with some unbirthed in your womb willingly you can choose to know one spell they know for as long as they remain in your womb, you can change which spell is it after a long rest.<br/><br/>Little helpers (level 18):<br/>Resident of your womb allows you to cast spell as if one of them was casting it for you(basically a free action/not using yours) in exchange for sorcery points equal to the level spell slot you casted, once per turn. You can use this ability as much time as you have people in your womb per long rest. Additionally your biological children provide 2 ex<br/>tra sorcery points.<br/><br/><br/>Warlock<br/><br/>Pact of the empty womb: your patron has "blessed" you with an aching emptiness inside you and a barren future. In return, though, they have granted you the ability to make others like children to you. This grants you the ability to use an action and attempt to draw any large or smaller creature inside your womb. If they wish to resist, they must make a strength saving throw against your spellcasting ability modifier. When inside you, the creature has cover from all attacks, and you grow to accommodate them, becoming large yourself if the creature was large or medium.<br/><br/>Invocations:<br/><br/>Healing womb-prerequisites-pact of the empty womb: As a bonus action on your turn, you can cast cure wounds (lvl 1) on any creature inside your womb without expending materials or a warlock spell slot.<br/><br/>Hungry womb-prerequisite-pact of the empty womb, level 5: As a bonus action on your turn, you can deal 2d8 necrotic damage to a creature inside your womb and gain temporary hp equal to the damage dealt. If the creature dies due to this, they are absorbed into your body, and your womb shrinks back to it's normal size.<br/><br/>comforting womb-prerequisites- pact of the womb: as an action on your turn, you can expend a warlock spell slot to cast charm person on an occupant of your womb, without expending material components. the creature has disadvantage on this saving throw.<br/><br/>Infantalising womb-prerequisites-pact of the empty womb-level 15: On your turn you can use an action to age-revert an occupant of your womb back to a fetus state. The space they occupied is left empty, and you become pregnant with them, giving birth to them in nine months.<br/><br/>level 15. once a day, you can cause an occupant of your womb to revert to a fetus state that you become pregnant with normally, for nine months. the creature can make a charisma saving throw to resist if it wishes.<br/><br/>Weightless womb-prerequisites-pact of the womb: you can carry a capacity in your womb equal to half your strength modifier, rounded down, without suffering any penalty to speed.<br/><br/><br/>Further Notes:The creatures inside your womb have no functional time limit on how long they can stay there, but eating for two isn't just an old wives tale for you. For every point of capacity you use, you must consume an extra days worth of rations in order to compensate for the nutritional needs of your passengers. A child you are pregnant with also counts towards you capacity limit, although they increase your ration needs by half for each child, instead of a full. You are also sterile, and any magic that would cure that sterility instead has no effect. You're also immune to all STD's.<br/><br/>Bonus: Heres some oral vore rules I found for those who prefer it to unbirth. Credit goes to VeryBatty<br/><br/>m<a class="postlink" href="https://homebrewery.naturalcrit.com/print/S1coxx3hG">https://homebrewery.naturalcrit.com/print/S1coxx3hG</a>m<br/><br/>And the Devouress class: Also not made by me.<br/>m<a class="postlink" href="https://pastebin.com/k1xw8irE">https://pastebin.com/k1xw8irE</a>m