<blockquote><div><cite>Sylvira wrote:</cite>[<br/>I hadn't paid attention to level being in the check being a buff to spellcasters either.  I agree that changing that over to BAB would be wise (as it does help balance out spells to bonus), but casters being able to use their main attribute for vore seems perfectly fine to me.  it means that they're not almost entirely helpless in that regard without spells, especially since the struggle bonus is the same as the swallow bonus; if they didn't even get that bonus they'd not only be bad predators without using some of their spells but also be <span style="font-weight: bold">extremely</span> easy prey.</div></blockquote><br/><br/>Spellcasters SHOULD be almost entirely helpless when they run out of spells! This is why they can fly, shoot fireballs across the world, heal themselves, turn invisible, paralyze people, shrink people, all that good stuff...they're ultra powerful. Soon as they run out of spells, or don't have the right spell for the situation...they're far more vulnerable, and I think this should apply to vore, too.<br/><br/>Being a fighter at level 10 with 18 strength would put you at...say...+14/+9 on vore, just on stats alone. Being a cleric at level 10 with 18 wisdom would put you at....+11/+6 .  This doesn't seem like alot, until you add in the fact that all the fighter can do is hit something with a weapon. The cleric can do 'Harm', and just...smash out 100 damage in a single touch. x3 Or heal themselves. Or buff themselves further with +4 wisdom buff, further closing the gap to +13/+8 . Casters being able to frontload their main stat and get all the benefits of using it to vore AND make their spells more powerful when magic is already out of the ballpark insane is...well, just seems like a problem to me. x3 Further compounded because the AC between a cleric and a fighter will not be that far apart. Fighter in heavy armor, Cleric in heavy armor...fighter with shield, cleric with shield. Cleric with self-buffs...AC will be higher. x3<br/><br/>I only bring up cleric, because I'm somewhat tempted to play a cleric...and it seems magic-using classes are going to laugh in the face of pure-melee types with this new ruleset. It's not very well balanced, just at a glance...there's sooo many things that are silly, or contradict, or just make no sense, and this is one of them to me. Seems like a feat progression needs to be added in, something like "When casting a spell, if it succeeds on x person, you can get 1/2 your casting stat to the vore bonus against them', with another feat added in for 'If spell succeeds, you get full x stat to vore', kinda like how backbiter worked in the other system we were using. It seemed fair, only worked under super specific circumstances, and was still incredibly useful.<br/><br/>Mainly, spellcasters with 10 strength shouldn't be able to stroll up and casually nom someone with 18 strength just because they're super smart. x3 They have spells to make them powerful, and putting them physically on par with those that don't have spells is silly to me.