So far we have like what? Three people? A centaur, a scylla/lamia and a dwarf...<br/><br/>Yeah I might redo my character to also be a monstergirl if that is more fitting with the rest of the party. Otherwise I will probably be the one making the scenario harder to setup. Hurray for the monstergirl party. Also I got quite the urge to play one anyway when the others started doing it.<br/><br/>After about an hour of browsing the monster girl encyclopedia I think I got an idea what I want to do.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Name: Ferya<br/>Age: 19<br/>Gender: Female<br/>Race: Salamander-Lizardman halfbreed. (Demi I think that counts as.)<br/>Origin: Cold Spine Volcano<br/>Lifestyle: Warrior. Trained in the art of swordmanship ever since she was able to lift a sword.<br/><br/>Physique: 6<br/>Agility: 5<br/>Mind: 3<br/>Perception: 3 (In combat: +2 vs her last targeted opponent -1 against everyone else. See Talents.)<br/>(Strong and agile, but also very hotheaded and aloof.)<br/><br/>Skills: Swordmanship 2, Survival (similar to Pathfinder) 1.<br/><br/>Abilities: <br/><span style="font-weight: bold">Debilitating Cut: 3STA </span>Ferya targets an important nerve or muscle group of the target with her sword in a very precise swing that deals half regular damage. A succesful hit severs the nerve or muscle thus paralyzing that limb until properly healed over time or instantly through magic. A succesful counter phys roll negates the paralize. Cooldown 1d3 rounds. This ability starts in Cooldown as she must study the musculature of the opponent she faces.<br/><span style="font-weight: bold">Fire Breath Strike: 2STA </span>Being the daughter of a salamander she have inherited part of her parent's ability to control flames through the body. Ferya is able to spit a small gout of flame at her opponents. While this gout is quite small she have learned to harness this as more of a distraction for a regular attack than an attack in itself. Usually granting her a small bonus to hit and a small amount of fire damage. 1d6+2 rounds cooldown.<br/><span style="font-weight: bold">Ignite: 0STA (special)</span> Ferya is able to spend an action ignite her own body entirely on flames. This is a defensive mechanism of Salamanders as not a lot of things wants to touch something that is burning. These intense flames carries a heat akin to that of molten lava and instantly burns anything she touches. The heat is so hot it even burns thing standing close to her as well, but to a lesser degree. But being only half salamander she takes damage as well. Once activated she must spend an action to stop it or wait for it to run out. Instantly stops if she is knocked unconcious. Duration 1d6 rounds. Cooldown is half the duration roll rounded up starting from when it turns of.<br/><br/>Talents: <br/><span style="font-weight: bold">Fire resistance:</span> Being half Salamander she only takes half damage from fire or extreme heat (rounded up). She is not subject to high natural tempratures which might cause heatstroke in regular humans.<br/><span style="font-weight: bold">Prehensile tail:</span> Her tail is a lot more manouverable than that of full salamanders making her able to grip and hold things with it, she can even use light weapons with it!<br/><span style="font-weight: bold">Exellent Masseuse:</span> With her training in recognizing muscle groups and nerves she makes for an exellent (if a bit rough) masseuse.<br/><span style="font-weight: bold">Trained duelist:</span> Trained in sword combat for one on one fights she focuses entirely on her chosen opponent (usually the strongest looking opponent). This makes her easily confused in larger engagements. This applies as a +2 PER bonus vs the last target she attacked or used an ability against (not aoe) but a -1 to everything else.<br/><span style="font-weight: bold">Natural Armor:</span> Being ladened with thick scales along her body she have a bonus AR rating without weighing her down. But the scales make adding any normal armor on top of it a very difficult endaveour.<br/><br/>Inventory: Trusty family sword (Katana). Flame retardant clothing.<br/><br/>Character Limits: While I'm not outright against anything, I am not fond of things like Wing Vore or Hair Vore or other similar outside of body digestion. I just find them so... Distasteful. (note: Does not apply to Venus Flytraps. Thos things are cool.)<br/><br/>Player's Limits: If she was somehow through the course of the campaign turned to a male then m/m sexual interaction, otherwise go nuts. (Others may enjoy themselves, I'll just skip/skim their posts.)<img alt="Image" src="http://forumimage.ru/uploads/20110916/131616489020002021.jpg"/></div></div></div>