<div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">I'm not blaming you for anything, least of all fudging rolls.  Really, about all of my questions just boiled down to me not knowing how the mechanics were working.  Now that I know (thank you for that, by the way) I don't have any issue with what's been happening.  On the 'grappling' thing, that was definitely my fault for picking something really oddly specific for that when it wasn't my intent.<br/><br/>I'm also not simply after 'winning'.  I very much enjoy the element of risk that goes into games like this, and it's the main reason why I'm attracted to these types of games on the forum pretty much in exclusion to other RPs.  I'm also not against potentially high-lethality games at all, I just need to be in the right mindset for it, and it wasn't what I had initially envisioned here, so it took me a bit by surprise.<br/><br/>Again, I'm not trying to call you out for anything, and if I was sounding too confrontational, I apologize.  I don't like seeing games die because of issues between the players and the GM (and I want to avoid that happening here if at all possible), but at the same time, I don't really like to be playing while not knowing whether or not my actions will succeed because I'm missing a third of the game manual.</div></div></div><br/>Although the fight was rather quickly resolving itself around her, all that Anya was really concerned about was the human lying in between her legs.  While in a less hostile situation she might have been tempted to toy with him a bit, as she was far from shy in that regard, all she could really think about was making sure that he was going to cease being a threat as soon as possible.  With that goal in mind, she shifts one of her legs up to pin his club arm down before rearing back and laying into his upper body and head, swinging away not that he can't effectively dodge her.<br/><br/>[ Attack - 5 ]