Okay!<br/><br/>Ambrose: I'll allow that race, as much as I may yet live to regret it<img alt=":gulp:" src="./images/smilies/munch.gif" title="Eat!"/>.<br/><br/>Bright (others are answering, but I'll answer too for completeness):<br/><blockquote class="uncited"><div>I am not sure what you mean by traits, aren't those feats? Did you mean I should have traits or that I can't have them?</div></blockquote><br/>Traits and feats are different; traits are, basically, 1/2 of a feat and are a little thing in Pathfinder to give more toys for PCs. Since I'm already handing out free feats like candy I decided we didn't need traits as well.<br/>Basically, what the others have said is completely correct; keep trying, though.<br/><br/>Midir: No problem. Pathfinder can be a bit tricky! Fair enough on the arrows, too...<br/>-Some fluffy stuff, like alignment and your two extra languages is needed.<br/>-You don't have to specify what type of energy resistance spell you're learning. You just learn "Resist Energy" at the start of the day, and when you cast it you get to pick fire, ice, acid, etc. when you actually cast it and have a maybe better idea of what you're in for (or in)<br/>-Only other mechanical issue: Feanor should have more HP than you're giving him credit for; he gets two HD and toughness, which combined take him to 17 HP and not 7. Saves are also off; an animal companion gets +3/+3/+0 Fort/Reflex/Will, and then the wolf's attributes bring him to +5/+5/+1 F/R/W. Aside from that, looks good!<br/><br/>AP: Got it, got your PM, and I'll keep it in mind. I am thinking all explicit stuff will be in spoilers; it makes the page look a bit funny and will make my combat updates sometimes seem REALLY funny, but it is safest. Not a catch-all, but, should help!<br/><br/>Masterful: Got it.<br/><br/>Tigerclaw: Got both preferences and the little changes.