"Mara is right", Althea continues, more calm now, "you can't really prevent your stomach from doing its job while sleeping. Having double watches is a very good idea, though - clearly, either one of us killed Coco last night, or one of us missed something else taking her. In both cases, more eyes would be useful. The downside is, of course, that in order for all of us to get a reasonable amount of sleep, we need to plan in more time for the night. There are seven of us, excluding Miles, that's three shifts with two people each, four hours long."<br/><br/>She sighs, and massages her forehead. "We still have two birds we need to prepare, and Miles needs to meditate to regain his spells - on that note, Miles, prepare two healing spells, one for me and one for Mara. On top of that, as I said yesterday, we should probably make a proper club or stuff for each of you guys - if we need to fight birds like those from yesterday again, they'll be more effective than daggers. Ranged weapons would be even better, but unless one of you knows how to make bows, I don't think we can do that. So yeah, that's my plan. Any objections?"<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">I suggest we make a new watch schedule in the OOC thread; it'd be a bit tiring to role-play that. In order to avoid having to do that every day, we can just make it permanent (also, that'd mean regular sleeping schedules XD). As Miles has no watch, he can probably get up during the last watch and prepare spells. Also, we can probably just have DP roll the Perception checks for us when needed; unlike last night, I assume we will not generally know something will happen OOC.<br/><br/>As for the Charisma roll, I'm not aware of a rule that let's you use raw charisma to influence someone, that's usually Diplomacy. However, you can't really use Diplomacy against PCs, and even if you could 2+5 is way to little. The DC for Althea would probably be 21 at best (unfriendly), and as your roll failed by more than 4, she'd now definitely be hostile :x</div></div></div>