<span style="font-weight: bold"> Everyone...</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Please note, in spoilers, if you move forwards and how far you decide to move. I do not want to mistake flavor text for actual movement, nor do I want to mistake what should have been movement for flavor text. I will try, in the future, to have a map with a battle grid on it to make things easier during large fights like this. Smaller fights, I'll keep to 'Description only'.</div></div></div><br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">A little note reguarding Critical Fumbles and critical hits. Any time you roll a '1' for an attack, this is a chance for a critical fumble.  If you roll a natural '1', roll again...if your attack does not beat the AC of your foe the 2nd time, you've critically fumbled. This can lead to a number of different things happening, and I'm going to base them all off the situation presented. Could be you drop your weapon or hit yourself somehow. Could be you end up overstepping a bit, lose your balance, and someone decides to catch you in their mouth, gulping you down. I'm going to largely base it on what sounds best at the time, and how bad of a fumble it is. Of course, NPCs are subject to this same thing.<br/><br/>Critical hits are much the same. Roll in your critical threat range? Roll again. Hit their AC? You've succeeded at landing a critical hit. Apply appropriate damage for your weapon.<br/><br/>A natural 20, on the other hand, will open up a few more options based on what I decide to do...confirming a natural 20 will often result in additional 'effects' based on how the battle is going ,and what you did during that critical hit. This is an attempt to make things a little more cinematic, and ensure that combat isn't just 100% trading blows.  Again, NPCs will have this benefit as well. It can range from you doing double damage AND disarming them, to instantly swallowing them, who knows what else.<br/><br/>Just be sure to remember to roll critical successes and fumbles from now on. I'm overlooking Kotoko's this time, just because combat has been hectic anyway, especially with us losing a player. In the future, roll it.</div></div></div><br/><br/><span style="font-weight: bold"> Brady...</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">As it technically took Cragsplitter two rounds to traverse the hallway and emerge into the room where the mercs are holed up, you could easily use the first round to change your crystal, and then 2nd round (Using a full-movement action) to catch up. If you do not wish to do this, you can simply use a full-move to catch up this round, which would essentially use up your turn! Choice is yours.</div></div></div><br/><br/><span style="font-weight: bold"> Cragsplitter...</span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Your HP is incorrect. You took 27 damage, knocking you down to 36 HP. (63-27 = 36.) You were then healed by Sunete for 6 damage, putting you at 42, not 34.  That is 8 HP that might go a long way.</div></div></div><br/><br/><br/>-------------------------------------------------------------------------------------------------------------------------------------<br/><br/>Sunete felt the struggles in her belly slow, and then stop completely, leaving little more than a pleasant, heavy sensation in her stretched belly. When the sudden rush of nutrients floods out of her belly, those struggles resume for just a few brief seconds, then die back down again as the occupant of her stomach tries to get a little more comfortable.<br/><br/>Of course, it was not exactly the easiest thing to do. Despite the sudden dismissal of acids, and that stomach no longer threatening to squeeze the life out of him, Gallen's skin felt like it was on fire - what bits of skin had not already been dissolved away into little more than food for the sexy giantess he found himself inside of.  Still, enduring the stifling, hot depths of that belly was better than the alternative. Maybe he'd survive this yet...<br/><br/><blockquote><div><cite>Sunete wrote:</cite> If you try to escape, you are gurgled...painfully. </div></blockquote><br/><br/>"I-I won't! I swear I won't! I'll show you where the gold is, I'll...I'll...do whatever you want!!" Comes the muffled voice from deep inside Sunete's stomach. Again, she can feel him squirming a little bit in an effort to get comfortable, another pleasant little internal massage...but after a few more seconds, the squirms die down completely, leaving her interchangable meal and slave unmoving inside of her, beyond a few shifts and squirms every ten or twelve seconds as he further adjusts himself.<br/><br/><br/>---------------------------------------------------------------------------------------------------------------------------<br/><br/><span style="font-weight: bold"> In the main 'battleroom'....</span><br/><br/><br/>Hershel's eyes widened in shock - the bear, despite his size, had just taken a volley of assorted projectiles that should have felled damn near anyone. Instead, the bear was not only still standing...<br/><br/>...But apparantly, was aroused by the assault.<br/><br/>"Damnit....again, again! Ventressa, Laebras, hold your positions. Dalin, Holka, hold. Hit him again, hit him again!! Kill that bear!" Hershel's voice rang out, reverberating around the stone room's interior. It was pretty clear who was calling the shots in the little makeshift band of mercenaries - and surprisingly, it seemed as though everyone was following his commands, at least for the moment.<br/><br/>The sudden arrival of another large humanoid made more than a few eyes widen. It suddenly seemed as though they were being attacked by a pack of giants - this was NOT what they were prepared for. Of course, it made more than a few eyes scan the lovely giantess as well, most notably the leggy tiefling, who spends a few seconds gazing the much larger girl over, idly licking her lips. Whether it was from hunger, or maybe a few perverted thoughts, was unclear.<br/><br/>The bear was intimidating enough, but the sight of a second nine-foot-plus individual made more than a few of the mercenaries shift in uncertianity...if one was so difficult to take down, two would be damn near impossible. Suddenly, the prospect of ending up smashed by an enormous hammer, rent by bear-claws, or worse - ending up stewing in either of their bellies - was a real possibility.<br/><br/>"F...focus! Bear, kill the bear! Then the giantess!" Hershel called over the sounds of combat, more than a little intimidation clear in his voice.<br/><br/>"Mmm....I can think of something better to do with both of them..." The tall, slender tiefling says, a coy, teasing grin spreading across her pretty, full lips.<br/><br/><blockquote><div><cite>Cragsplitter wrote:</cite> Trident, ahoy! </div></blockquote><br/><br/>The hefted trident sails through the air straight for Ventressa. The human girl seemed to be rather light on her feet, however, and with a single step to the side, got out of harm's way. The trident strikes the upturned table and penetrates through, peircing the air right where she'd been a split second before - but finding no purchase in her flesh. Gazing down at the  trident, the young girl just smirks, turning that amused expression upon the large ursine who'd thrown the weapon at her "You killed my table."<br/><br/>The sorceress in the far back of the room, confident in not only in her distance from the front-line of the encounter, but the amount of bodies they'd have to go through to reach her, chuckles loudly "Hershel, KILL them? Oh dear no...prisoners would be so very much more enjoyable. Mmm, they'd make a very filling meal, too..." Licking her lips, the busty sorceress casts a glance at the bear, idly admiring his shaft for a few brief seconds, then flits her attention to the gorgeous giantess who'd moved in behind him. Mmm, how long had it been since she'd enjoyed a squirming meal? And never one so filling....could she even fit one into her slender little belly? Who knew - but it would certainly be fun to see... "Mm..yum. I prefer my bear tenderized, though...<span style="font-style: italic">Milag Missallis!</span>" Again, two glowing orbs of energy fly from her fingertips, soaring through the air and impacting against Cragsplitter's side in a soft "ZzzzPAF!". The burn and impact sends a little jolt of pain through the big bear, but does not drop him.<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Kaitlyn uses magic missle - 2d4 (3, 1) + 2 = 6 damage. Cragsplitter takes 6 damage.</div></div></div><br/><br/>Hershel peeks his head back up over the edge of the table he is hunkered down behind, crossbow at the read. It seems as though he was exceptionally fast at reloading the big crossbow, but unfortunantly, his nerves seem to have gotten the best of him. With a high-pitched *TWING!*, he lets the crossbow bolt fly. It strikes the pillar a few feet in front of Cragsplitter, ricochets off and strikes the big bear's armored torso. The bolt harmlessly bounces off, not enough force left in it to even penetrate "Damnit!" Without so much as another word, he begins to hurriedly crank the crossbow, setting another bolt into place...<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Hershel seems quite skilled at reloading that crossbow...<br/><br/>1d20(6) + 6 = 12. Bolt misses Cragsplitter.</div></div></div><br/><br/><br/>Yunni, on the other hand, takes a few seconds to line up a perfect shot. The elf (Or half-elf, it was difficult to tell from the distance), knocks an arrow and holds it for a few brief seconds, then fires it off...<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Yunni shoot at Cragsplitter. 1d20(13) + 5 = 18. Hit. <br/>Damage - 1d8(8) + 1 = 9 damage.<br/><br/>Cragsplitter takes 9 damage</div></div></div><br/><br/>*Swsssssshthunk!* A sharp jolt of pain accompanies the strike of the arrow, which embeds itself deeply in Cragsplitter's right shoulder, sinking not only through his armor, but embedding itself up to the fletching in his fur. Hardly has she released released the arrow, when she's already reaching for another one, knocking it into her bow and preparing for another shot...<br/><br/><br/>Both Laebras and Ventressa reach for their 2nd - and last - dagger, pulling it from the sheaths at their waists.<br/><br/>"THIS is how you throw, bear..." whipping her dagger over her head, Ventressa lets the small weapon fly. It sails through the air, and even at such range, manages to sink into Cragsplitter's calf muscle. It was a near miss, but she put just enough arm into it to make sure the weapon got to it's mark.<br/><br/>Laebras, on the other hand, seems much less skilled at throwing weapons. Whipping her own dagger overhead, it skitters to the ground nearly ten feet in front of it's mark, sliding across the floor and ending up just barely nudging Cragsplitter's foot - hardly the most impressive throw. Rolling her eyes, the gorgeous tiefling just mutters to Ventressa "Lucky throw. Still, my belly is much more effective than some little dagger....and much more enjoyable, too. For me, anyway..." Licking her lips, she places a hand on the pommel of her greatsword, preparing to pull it from it's scabbard...<br/><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Laebras - Throwing dagger. 1d20 (3) + 5 -2 range  = 6...complete miss.<br/>Ventressa - 1d20 (15) + 5 -2 range  = 18. Hit, barely.<br/>1d4(2) + 1 = 3 damage.<br/><br/>Cragsplitter takes 3 damage</div></div></div><br/><br/><br/>The unarmed tiger does not move in the slightest from his location, partially hidden behind the pillar. It looks as though he is waiting for someone to run past him, or run upon him. He keeps a low stance, his hands balled up into fists at his side - surprising, given the rather sharp looking claws on the tips of his fingers.  (Holka has a prepared action)<br/><br/>Dalin also does little more than pull a little, curved blade from his scabbard, remaining largely hidden and unmoving, as if waiting for an opportunity to strike. Or, simply being a little too scared to openly engage, when denied both his preferred weapon AND armor. (Dalin has a prepared action)<br/><br/><br/>Round end<br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">Cragsplitter has taken 18 damage</div></div></div><br/><br/><br/>Kaitlyn - AC 15, Touch AC 15, HP - 15/15<br/>Hershel - AC 16, Touch AC 12, HP - 30/30<br/>Ventressa - AC 15, Touch AC 11, HP - 21/21<br/>Yunni - AC 16, Touch AC 13, HP - 24/24<br/>Laebras - AC 18, Touch AC 12, HP - 36/36<br/>Holka - AC 16, Touch AC 16, HP - 22/22<br/>Dalin - AC 13, Touch AC 11, HP - 23/23<br/><br/><br/><br/><br/><span style="font-weight: bold"> To all watchers AND players </span><br/><div style="padding: 3px; background-color: #FFFFFF; border: 1px solid #d8d8d8; font-size: 1em;"><div style="text-transform: uppercase; border-bottom: 1px solid #CCCCCC; margin-bottom: 3px; font-size: 0.8em; font-weight: bold; display: block;"><span onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') {  this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;hide&lt;/a&gt;'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = '&lt;b&gt;Spoiler: &lt;/b&gt;&lt;a href=\'#\' onClick=\'return false;\'&gt;show&lt;/a&gt;'; }"><b>Spoiler: </b><a href="#" onclick="return false;">show</a></span></div><div class="quotecontent"><div style="display: none;">I am currently looking for a map-creation program that I can use to make battlemaps in the future. Idealy, such a creator would allow something of a grid function, and have a 'decent' amount of options as far as wall/floor options and 'junk' to put on the map.<br/><br/>I would highly appreciate it if you would PM any ideas my way. This will make things go alot faster in the future, and with much less confusion.</div></div></div>