((4gp, some very unwashed armor, their weapons (which I can tell you if you'd like), and the usual bead strings and various decal the orcs use as good luck charms on the enemies as loot))<br/><br/>"Nia, serslee, I would do anything two join a guild you started," the axed boy ("blakpally", level 1 low elf paladin, clearly between the ages of 12 and 14 IRL) said. Blood continued to spurt from his terrifying wound. "O and did ya want this axe? Iz not magic or anythin but iz damage."<br/><br/>A girl ("Joree", level 1 low elf rogue, older sister of "blakpally", claims to be 18) bopped blakpally on the head, "Dude, she doesn't want it. I swear, I was the only one who read the guide when mom got us the game. Sorcerers are only going to use weapons if they run out of spells and they probably prefer ranged weapons."<br/><br/>A flock of black birds flew overhead. Their exact species wasn't discernible from here, but Nia had seen them before. Those orcs had been part of a basic quest, meaning it was not unique and could be repeated as often as desired. As such, certain "programmed bits" (only referred to as such because there was no other effective way to describe the games tech-magic system) could be expected to show up every time with little to no variation. This particular flock of birds signified that the quest was in fact completed and that a reward of eleven gold pieces, one randomized minor magic item, and a hearty "Thank you!" awaited the player in the nearest town, given to them by the mayor's dwarven assistant. Anyone who had completed this quest at least twice knew about this little quirk that lessened the realistic nature of the game.<br/><br/>But further on, this basic quest opened up multiple options for advanced quests. Depending on how this quest was completed and whether or not a nearby orc tribe was traveling through the area, a unique experience would be generated. To achieve this, the game would take small cues from the brains of those in the area thereby ensuring that the following events would be something brand new every single time. Having completed this quest on several occasions, there had only been once that Niada had followed up on it. An orc tribe had decided to avenge their fallen brothers by raiding a farm. Before Niada had killed the raiding party, they had already cut their way through the fields and the farmer's family. The town then took a bit of a hit to their ability to produce food and thus their economy. As sad as the event was, it was just another testament to the power of Empire Dendah. You got the generic quest system of more antiquated games, but in so many cases you had to be genuinely careful about the things you did. You could never know if you were going to be attacked by an elder dragon just because you killed a few goblins and brought their gold stash back home.<br/><br/>As soon as the last of the birds was out of view, the "engine" had decided what the outcome of this quest's completion would be.<br/><br/>"Neways guys, I gotta get back to town. I gotta log soon and I dun wanna come back in n die rite away or nothing," the most experienced player ("Sorlen", level 2 male human cleric, approximately 24 years old, claims to be female IRL) spoke up. The others agreed and most of them ran away rather quickly.<br/><br/>Joree stayed behind, pulled out her parental guidance orb and shouted at it "Jace don't run away like that! Just go back to Chio (the town where this basic quest was received) and I'll meet you at the inn to take you to the healers. And don't you dare drink anything or I'm telling mom!"<br/><br/>Then she sighed and put the orb back in her pocket, offering a hand to help Niada stand up. "Thanks again for all that and sorry my brother is a complete pain in the ass. I'm sure you could have done a lot better if he weren't being stupid and distracting back there. If you want, I can give you a bit more money when we get back to town. I still have ten gold from the goblin's stash from the other side of the mountain if you want half of it."<div class="messageTextEndMarker"> </div>