The return trip from the Maze palace to Nabooru was recuperative for the heroes.  The moblins had been routed but the battles had been dangerous.  The heroes didn't receive the same adulation they had previously, while the villagers were pleased to see them, the temple's occupants weren't a direct threat to Nabooru itself.  With Ganon's moblins thwarted in their mission to retrieve the temple's treasure, the heroes were set to continue on their mission to aid the royal family in preparing for the ever escalating war with the evil forces ravaging Hyrule.  It seemed that they were quite intent on retrieving the contents guarded by the dragon, 'though were not up to the task of braving the horrors below and the labyrinth within.  They make the trek without incident, and arrive in the very early morning (like 2a.m. also it is now the 4th day since the quest began)  It seems the warnings of undeath rising around the temple may have been exaggerated, but not entirely fictional considering what the party encountered in the palace's basement level...<br/><br/>Maze Palace<br/><div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
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In a giant chest:  Ancient scabbard with the royal seal<br/>
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<div class="SpoilerTarget bbCodeSpoilerText">This scabbard needs to be cleaned up, and restored for aesthetics, but the holy magic the royal family commissioned it with is still very preserved within the safe confines of the heavy chest.<br/>
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Can be worn across the chest, or around the waist but counts as a [Belt Item] either way!<br/>
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(recharge 11+): One edged or piercing weapon worn on this belt has its critical range increased by 2 at the start of the battle. This bonus is lost for the rest of the encounter when you actually score a critical hit with that weapon.<br/>
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Quirk: Always engaged in preparation and maintenance; you are incapable of staying idle even for a moment.<br/>
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Guarded by the temple's guardian Aquamenta: Pendant of Courage<br/>
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<div class="SpoilerTarget bbCodeSpoilerText">+1 to saves when you have 10 hp or fewer<br/>
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(Recharge 11+)<br/>
When you hit with a melee attack while you're staggered, gain 10 temporary hit points<br/>
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Quirk: Swaggers even when overmatched.<br/>
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Additional Spoils!<br/>
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<div class="SpoilerTarget bbCodeSpoilerText">"Rumsey Roona found a healing potion and a bag of magic dust on the table in the room the song had been drawn in. Apparently the moblins had a stockpile, and luckily they hadn't used them!<br/>
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Kaihel found two healing potions on the moblin mage he impaled. Thankfully they weren't harmed during the murderizing.<br/>
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Calypso found a healing potion and a small bag of mystical looking dust when she searched these shelves earlier!" <span style="color: Red">*I called this dust, but to make things clearer, instead of 2 kinds of dust we'll have magic jars to Zeldify magic oil....</span><br/>
<img alt="[​IMG]" class="bbCodeImage LbImage" data-url="http://zeldauniverse.net/forums/wcf/images/avatars/7b/5796-7ba0a0904d4fe671008592471306fde9d98bd011.png" src="http://zeldauniverse.net/forums/wcf/images/avatars/7b/5796-7ba0a0904d4fe671008592471306fde9d98bd011.png" style=""/><img alt="[​IMG]" class="bbCodeImage LbImage" data-url="http://www.pidgi.net/wiki/images/thumb/8/8d/Magic_Jar_-_The_Legend_of_Zelda_A_Link_to_the_Past.png/85px-Magic_Jar_-_The_Legend_of_Zelda_A_Link_to_the_Past.png" src="http://www.pidgi.net/wiki/images/thumb/8/8d/Magic_Jar_-_The_Legend_of_Zelda_A_Link_to_the_Past.png/85px-Magic_Jar_-_The_Legend_of_Zelda_A_Link_to_the_Past.png" style=""/><br/>
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<b>Healing Potions</b><br/>
A healing potion lets the creature drinking it heal using one of their recoveries. Potions provide bonus healing on top of what you'd generally get with a recovery, but there's a hit point cap for the maximum healing you can get from a potion, no matter how well you roll your recovery. (A) 50R, Recovery +1d8 (capped at 30HP)<br/>
<b>Magic Oil (Magic Jar)</b><br/>
It's a quick action to pour magic oil on your weapon, implement, or armor. The effect lasts until the end of a battle or for five minutes before fading.<br/>
Each oil confers a bonus of +1 (adventurer), +2 (champion), or +3 (epic). Used on a weapon or a spellcasting implement, the bonus applies to attack and damage rolls. Used on armor, the bonus applies to AC.<br/>
Bonuses from oils don't stack with magic items' inherent bonuses. Use the higher bonus.<br/>
<b>Magic Rune (Magic Powder)</b><br/>
Runes function exactly like magical oils, but in addition to the expected +1/+2/+3 bonus, each rune also provides an additional random enhancement to the item it is applied to. Roll for the effect when the rune is applied to the item. An item can only have one rune applied to it at a time.</div>
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</div><br/><b><span style="color: Sienna"><span style="font-size: 15px">Nabooru</span></span></b>Defensive readiness: 2<br/><img alt="[​IMG]" class="bbCodeImage LbImage" data-url="http://cdn.obsidianportal.com/assets/243454/640x360_5998_Alba_2d_fantasy_architecture_village_well_picture_image_digital_art.jpg" src="http://cdn.obsidianportal.com/assets/243454/640x360_5998_Alba_2d_fantasy_architecture_village_well_picture_image_digital_art.jpg" style=""/><br/>This village seems to be doing better than most, it's citizens relatively happy and content despite the darkness closing in on it and the kingdom.  The blue candle INN is only too happy to host travelers such as yourselves, especially when they're coming from the royal palace.  There is no shortage of folk who want to know what was discussed there!<br/><b><br/>
Shops:</b><br/><ul>
<li>INN Rooms (considered as part of your adventuring funds -free)</li>
<li>INN Room Fancy 10R</li>
<li>50R Healing Potion (Adv) Recovery +1d8HP, 30 HP cap</li>
<li>100R Potion of Cold Resistance (Adv) Resist 16+</li>
<li>100R Magic Oil (Adv) +1 Oil</li>
<li>175R Potion of Jumping (Adv) Jump 10m long, 2m high, for 1 minute</li>
</ul><br/><b>Interesting Notes</b><br/><img alt="[​IMG]" class="bbCodeImage LbImage" data-url="https://lh4.googleusercontent.com/cDWsLPK1BpLSYRqT724aA9Ntns1LlLt8jP1eglizWaT-eoqMNU4zKlZZSHTyKfOQo-ZAakJ0=s50-h50-e365" src="https://lh4.googleusercontent.com/cDWsLPK1BpLSYRqT724aA9Ntns1LlLt8jP1eglizWaT-eoqMNU4zKlZZSHTyKfOQo-ZAakJ0=s50-h50-e365" style=""/>The town of Kasuto to the South is haunted, but nobody knows why. Many consider it dangerous, and the royal family placed a guardian to block the standard travelers from visiting it much to the dismay of the population there as it has frozen almost all trade.  There are rumors that the guardian no longer serves it's original purpose, but now terrorizes any who try to travel the route to Kasuto.  (Keihel took a secret "path of fire" to the royal palace initially.  But was escorted there by a member of the royal guard so was able to bypass this mysterious inconvenience.)<br/><img alt="[​IMG]" class="bbCodeImage LbImage" data-url="https://lh4.googleusercontent.com/cDWsLPK1BpLSYRqT724aA9Ntns1LlLt8jP1eglizWaT-eoqMNU4zKlZZSHTyKfOQo-ZAakJ0=s50-h50-e365" src="https://lh4.googleusercontent.com/cDWsLPK1BpLSYRqT724aA9Ntns1LlLt8jP1eglizWaT-eoqMNU4zKlZZSHTyKfOQo-ZAakJ0=s50-h50-e365" style=""/>Farmer Joe's farm is being plagued by squatters now that he's moved out.  A bar patron named Ingo has taken up residence with several of his buddies and are using the vacant facilities for free.  A father and daughter have the rightful claim, even in possession of the deed from Joe.  They want to move in and convert the farm into a ranch but the dispute with Ingo prevents them or anyone else from town from entering without violence.  With the soldiers all tied up defending the land, it seems possession is 100% of the law.<br/><br/><img alt="[​IMG]" class="bbCodeImage LbImage" data-url="http://zeldawiki.org/images/6/60/MM3D_Dungeon_Map_Icon.png" src="http://zeldawiki.org/images/6/60/MM3D_Dungeon_Map_Icon.png" style=""/>Rumors have begun to spring up that there is a new fairy spring developing near the Great Palace and West of Nabooru.  A small forest has grown lush and vibrant with lights that dance in the night from it's interior.  The water flowing from the source hidden within runs clear and vibrant, 'though such an enchanted locale is rare and no one ever remembers hearing of one actually forming.  Is it just a rumor?  Does it herald darker times than people even realized?<br/><br/><img alt="[​IMG]" class="bbCodeImage LbImage" data-url="https://lh4.googleusercontent.com/cDWsLPK1BpLSYRqT724aA9Ntns1LlLt8jP1eglizWaT-eoqMNU4zKlZZSHTyKfOQo-ZAakJ0=s50-h50-e365" src="https://lh4.googleusercontent.com/cDWsLPK1BpLSYRqT724aA9Ntns1LlLt8jP1eglizWaT-eoqMNU4zKlZZSHTyKfOQo-ZAakJ0=s50-h50-e365" style=""/>You are free of course to use the map to choose new destinations, pursue your primary quest-line, or come up with your own things to do in town etc, these are merely some points of interest at your current location.<br/><br/><br/><br/>((Hooray!  After that epically long dungeon romp we're back on the forums!  Please include a fresh set of ICON rolls in your next posts!))<div class="messageTextEndMarker"> </div>