<img alt="[​IMG]" class="bbCodeImage LbImage" data-url="http://i1197.photobucket.com/albums/aa433/Majormario/Map-2_zps5feed8e7.jpg" src="http://i1197.photobucket.com/albums/aa433/Majormario/Map-2_zps5feed8e7.jpg" style=""/><br/><br/>From its establishment centuries ago, the city had always carried with it a sense of security and stability. Walls were erected as towers rose above the streets to protect those who dwelled below. Architecture served both the guards in its usefulness and the people in its beauty, for the fortified city was not a prison but rather a bastion for those who have lost their way. The lands beyond the walls were trepid, and only the bravest or the maddest had the nerve to survive out there. Tales of wicked demons and vile murderers wafted through the streets like a bad smell. Rumors of ancient evils surfaced only to be written off as conjecture. For everyone else, they took their chances within the safety of Dimhaven.<br/><br/>Dimhaven... Such a naming was not done overnight. For those who inhabited the city, the name meant much more than safety and security... It meant hope. It meant that even though the nights were cruel, cold, and merciless in these trepid lands, there was always a bastion of hope within the walls, and it was always willing to overflow from the walls and spill out towards the countryside. The sense of that hope that would not die, or everlasting hope, combined with the assumption that life outside secure walls was dark gave birth to the city’s name: Dimhaven, the bastion of hope in dark days, the light in the darkness, and the white lining to a black existence. Those who wished to preserve the name took the right course of action, as did those who wished to preserve their own cities.<br/><br/>Every important city had an order of guards, the staple peacekeepers. Tasked with protecting the people as well as their property, the guards of the cities were fairly well-respected. Dressed in the colors of their cities and wielding weapons for protection, they were a prominent part of the century. Some cities were better off in terms of safety and security, and they had more money to invest with. Those who did quickly built themselves a sizable military force in order to better protect themselves. Militias grew in strength, new weaponry was designed, defenses were strengthened, and armies were created. Unfortunately, with such large forces it was only a matter of time before the cities of the Earth noticed each other and became nervous. They were anxious of attacks, of opportunistic men and women in power who would stop at nothing to further their own gains. To alleviate this tension, the only logical course of action would be to go to war. He who wished for peace must prepare for war...<br/><br/>It was in 724 FC (First Contact) that war ran rampant through the world, known to many as the War of Vindictus. Goaded by the desire to protect their well-being and simultaneously, actively seek out resources to further their own gains, the city of Dimhaven played an active part in the wars. Loyalty and allegiance was tied to the cities, for they were smaller than large-scale kingdoms, which were not established as a result of feelings of antipathy towards newcomers. While some cities did ally themselves with like-minded people, backstabbing and betrayal were exceptionally common. Regardless of the race, be it human, elf, or dwarf, if one belonged to a city, they fought for it. The wars waged across the lands, born out of fear and lust, for many years. In 746 FC, a new player emerged on the field, one that would put the forces of mortals to shame.<br/><br/>Lured by the senseless bloodshed of the mortal races, dark creatures and demonic apparitions rose from the depths of the earth. They looked at the world, looked to the cities, and looked at the people within them. Overcome by greed and rage at being confined to the depths of the earth for so long, the forces of evil washed over the lands. Cities, weakened by the wars, could only stand idly by as the creatures overrun their streets, tore down their walls, and killed their people. Scholars of the time remarked that had there not been senseless fighting born of fear, the attraction of the creatures would not come to be. With terror and a new enemy to fight, the mortal races were quickly thrown into disarray.<br/><br/>But not Dimhaven.<br/><br/>In 774 FC, a new force had been created to combat the demonic forces beneath the earth's crust. Established in Dimhaven, the Sol Knights existed to drive back the creatures of evil by means of a combined offensive. They were skilled fighters, survivors of the War of Vindictus, accurate bowmen, powerful magi. However, one city could not do much against the horde of evil. Other cities adopted the Sol Knights and sent their strongest and most courageous of knights to bolster the strength of the lines. The time to quarrel amongst each other was over. Enemies became allies as the Knights banded together to fight off the tide of evil creatures. Overcome by arrogance, the creatures were cut down and routed back into the abyss they crawled out of. Some speculated that the creatures were organized, but no leader had been found amongst the final battle. Twenty years later, the wars ended.<br/><br/>Now, in 1478 FC, the Sol Knights are all but famous. Comprised of the three races and surviving members of the cities of the earth, their purpose had changed from the simple work of hunting down demons and other vile creatures. They exist now as peacekeepers, mediators, and skilled fighters; the elite. They are highly skilled in many fields, and, depending on their race, combat, strength, and magic. Every city had an order of them to protect their interests as well as those of others. Dimhaven, the location of the Sol Knights' establishment, became a center of power in the world. It is here that the best training is offered, and it is here that one may be allowed to try their hand at enlisting into the ranks of the prestigious order. While the wars against demonic evil had ended, Dimhaven knew full well that it was a wounded tiger licking its wounds. It would be biding its time before it tried again to snuff out the light in the world. Already rumors are abundant within the walls. There have been reports of strange happenings within caves and secluded areas, accounts of shady-looking individuals. These people are speculated to be a part of the Order of Yami, a dark order devoted to questionable practices in the drive to bring back the demons to the surface.<br/><br/>This is where you come in. Be you human, elf, or dwarf, you have been drawn to Dimhaven and its illustrious order of Knights. Are you a Sol Knight of Dimhaven, one who puts the safety and security of the people above all else? Or are you a part of something more sinister, a shrouded order devoted to summoning and controlling the evil forces of years past for selfish, malicious gain? Perhaps you are neither of these and are simply a mercenary or citizen in the city, eager to help yet unaligned and unbiased. For you, demons and righteousness are petty compared to the gold you could make, provided one of the orders hires you to do their bidding.<div class="messageTextEndMarker"> </div>