<img alt="[​IMG]" class="bbCodeImage LbImage" data-url="http://i.kinja-img.com/gawker-media/image/upload/s--dyLLF1yU--/c_fit,fl_progressive,q_80,w_636/pipmhvhgidq1v99muna3.jpg" src="http://i.kinja-img.com/gawker-media/image/upload/s--dyLLF1yU--/c_fit,fl_progressive,q_80,w_636/pipmhvhgidq1v99muna3.jpg" style=""/><br/>With a trio of guards flanking both sides of the throne room it was easy to get distracted by the grandeur and history of the ancient castle.  The history and legends of the land populated it's walls and windows in intricate artwork and beautiful stonework.  The distraction would always wane eventually though as visitors entered the room and approached the thrones at the end of the honor guard.  Though two of the seats were vacant, the young princess and her father occupied two -and that was enough to make a presence that commanded respect.<br/><br/>The king, regal and aged with wisdom; still had kind eyes that dared you to trifle with him.  His daughter represented most of the traits men found desirable, without flaunting it and even keeping her visage impressively intimidating with her ornamental robes replaced by ceremonial battle garb created especially for her.  She looked quite ready to defend the keep herself if she had to.  They were royalty befitting the land.<br/><br/><img alt="[​IMG]" class="bbCodeImage LbImage" data-url="http://36.media.tumblr.com/7171f85f80396e7f4917a0f69d3f14bc/tumblr_ni2rgoJybT1sxxxg5o1_r1_500.png" src="http://36.media.tumblr.com/7171f85f80396e7f4917a0f69d3f14bc/tumblr_ni2rgoJybT1sxxxg5o1_r1_500.png" style=""/><br/><br/>As the soldier guiding them through the keep turned and exited the vicinity the trio were left to await what mysterious business was due.  The princess spoke first.<b><span style="color: Magenta"> “Thank you for your prompt response to our summons.  The matters we have to discuss with you are of an urgent nature and we hoped you wouldn't tarry.”</span></b><b><span style="color: DarkOrange"> “My daughter is quite right.” </span></b>The king interjected.<span style="color: DarkOrange"><b>"As you know there are a variety of threats making life in our kingdom less desirable.  While the war with Ganondorf and his monstrous armies is certainly the most prevalent, you may not be aware of other misfortunes that have gone unnoticed by many.  Plagues, curses, and general misfortune have begun to plague those towns to remote to be of any strategic value to the dark thief, and they are beyond our reasonable reach for aid as well.  The resources simply do not exist for our kingdom to weather this out as we do with most calamities.  Ganondorf must be stopped.  Luckily there are many legends and tomes that depict how this will come about once the golden power has been seized by someone with a malicious heart.  A hero will rise to confront the darkness and purify it.  The sages and fairies have searched diligently, and are now convinced this hero has not yet been born.  We cannot wait for them any longer.  We must buy time, and our sages have a plan....”</b></span>With a nod, the old man's bobbing crown seemed to signal (rather dramatically) another portly old gentleman to present himself.<br/><br/><span style="color: Sienna"><b>“I am a sage of light.  You may call me Rauru, and I speak for the other sages.  We are quite certain that if Ganondorf were defeated here in our world; even if we cannot destroy him, it would allow us to strip him of enough of his power that we could banish him from it for the time being.  ...You must stand in for the hero and make this feat possible.  To do so you will first need to prove your worth to be able to enter the Old King's Tomb and find the blade of evil's bane.    Trials are scattered in the land to keep all non worthy from entering the tomb.  You must prove yourselves worthy by acquiring three tokens that are guarded in the Maze palace, the Parapa palace, and Midoro Palace.  I wish you luck, the scouts sent to validate these claims have not returned home, and Ganondorf is a step ahead of us.  It is safe to assume he has already corrupted these sacred halls with the presence of his monsters...”</b></span><br/><br/><b><span style="color: Magenta">“Good luck heroes, we await your success with much hope.” </span></b>Zelda concluded, giving them a smile as if a great weight was just lifted from her shoulders.  Finally there were others to help her bear this kingdom's burden...<br/><br/><span style="color: Magenta"><b>"...Oh, and one last thing.  Stop by the armory on your way out, I have arranged for you to take something to help you on your quest..."</b></span>The king raised an eyebrow at his daughter but she seemed confident and determined in her action.  He would allow it, as it would make her feel like she was contributing and it was already all he could do to keep her within the castle during these dark times.   With their business concluded the king made a hand gesture and the less ornately armored knight again took the lead, leading the party towards the vault before exiting the keep...<br/><br/><img alt="[​IMG]" class="bbCodeImage LbImage" data-url="http://zeldawiki.org/images/thumb/3/30/ALTTP_Chest.png/120px-ALTTP_Chest.png" src="http://zeldawiki.org/images/thumb/3/30/ALTTP_Chest.png/120px-ALTTP_Chest.png" style=""/><br/><div class="ToggleTriggerAnchor bbCodeSpoilerContainer">
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<div class="SpoilerTarget bbCodeSpoilerText"><img alt="[​IMG]" class="bbCodeImage LbImage" data-url="http://www.zeldadungeon.net/wiki/images/e/eb/RedPotion.png" src="http://www.zeldadungeon.net/wiki/images/e/eb/RedPotion.png" style=""/><b>1x Adv Healing Potion</b> <br/>
<i>A healing potion lets the creature drinking it heal using one of their recoveries. Potions provide bonus healing on top of what you'd generally get with a recovery, but there's a hit point cap for the maximum healing you can get from a potion, no matter how well you roll your recovery.</i><br/>
Recovery +1d8, max 30HP<br/>
<img alt="[​IMG]" class="bbCodeImage LbImage" data-url="http://zeldawiki.org/images/thumb/f/f7/GreenPotionPot(OoT).png/88px-GreenPotionPot(OoT).png" src="http://zeldawiki.org/images/thumb/f/f7/GreenPotionPot(OoT).png/88px-GreenPotionPot(OoT).png" style=""/><b>1x Adv Magic Oil</b><br/>
<i>While potions affect creatures, magic oils affect items. Oils provide temporary magical enhancement to weapons, armor, and spellcasters' implements.<br/>
It's a quick action to pour magic oil on your weapon, implement, or armor. The effect lasts until the end of a battle or for five minutes before fading.<br/>
Each oil confers a bonus of +1 (adventurer), +2 (champion), or +3 (epic). Used on a weapon or a spellcasting implement, the bonus applies to attack and damage rolls. Used on armor, the bonus applies to AC.<br/>
Bonuses from oils don't stack with magic items' inherent bonuses. Use the higher bonus.</i><br/>
<img alt="[​IMG]" class="bbCodeImage LbImage" data-url="http://www.fantasicawiki.com/w/images/c/c5/Mana_Potion_icon.png" src="http://www.fantasicawiki.com/w/images/c/c5/Mana_Potion_icon.png" style=""/><b>1x Adv Potion of Psychic Resistance</b><br/>
<i>When you drink one of these potions, you gain resistance to a single specified energy type dealt by creatures or hazards of a specific tier for the rest of the battle or for five minutes. Resistance from a potion is always 16+. Attackers of the tier covered, or lower, must roll a natural 16 or higher on their attack roll to overcome your resistance and do full damage of a type you're resistant to, otherwise they deal half damage. Damage from a source that's a higher tier than your potion ignores your resistance. See Resistance. For the types of resistance available, see Other Damage Types.</i><br/>
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