Her new setting was no less rundown than the first. That the area had once been industrial - warehouses and wholesalers mostly - made it a little less tragic, but the combination of graffiti, chipped walls and doors hanging at jaunty angles in their frames still conjured bad connotations. Many of the warehouses looked disused, and many probably were.<br/><br/>The building Amanda was sent to was unremarkable. A large, lofty building like the others, with both a vehicle entrance secured by chain and padlock and a second, man-sized one that proved to be unlocked.<br/><br/>Nervously Amanda poked her head inside, and looked around. The large area was mostly uninteresting. A table housed a trio of old, outdated phones and a few papers. A few crates were stacked against one wall, so dusty that it looked as though the previous owner may have left them. Up above there were suspended walkways and a couple of rooms separated from the main body of the place. One of these rooms had a light on, but there was no noise that could challenge the distant hum of an aircraft miles above. Indeed, there was no sign of life at all, save perhaps a flicker in the corner of her eye that suggested she might be co-exploring with a mouse.<div class="messageTextEndMarker"> </div>