<span style="color: #BFBFBF">Medieval. :God's: King's: and the dead:<br/><br/>You awaken in a dark room, The stone floor you now lay on is damp and wet.  All the while, an aroma of death lingered profoundly... as though you were right next to a corpse. Oddly enough, there is no body in the room. The dungeons cell seemed to resonate a darkness not even you could explain. All you know, is that your memories seem to have disappeared and that the feeling of confusion and evil lingers all around you, almost suffocating your very presence. As your elven eyes adjust quickly to the darkness in the room you can make out a barred window on the wall right to the rusty cell door which keeps you from freedom. Grey and bloodied stone lightened by the very faint light that makes it's way through the small space. In the middle of the room a splintered and ill treated table sits with an equally ruined chair sat neatly near it. The candle atop the table shining with an orange ended wick. More unease fills the room as it seems the candles flame does not light up the room in the slightest. It is as though- the flame is not there, as though it does not exist at all besides the appearance of a candle.<br/><br/>As time goes on, it seems as though the darkness from the cells corners reach out to the young elf lady who sits now on the stone cold floor. Whispers; cold as night seem to draw on any energy in the immediate area, they draw energy from you... and call to your very soul. "<span style="font-style: italic"><span style="font-size: 85%; line-height: 116%;">Come... sit, sit at the table with us... we can save you, we can protect you...</span></span>" the voice was not just single, it seemed as though there were many voices speaking the same words at the same time. Childrens voices, and the voices of men too. "<span style="font-size: 85%; line-height: 116%;"><span style="font-style: italic">Come... please, we need you! this </span>is </span> your way out! <span style="font-weight: bold">Come to the table now!!!</span> The voices grew deeper, louder and more sudden. It was then that almost magically, items appeared on the splintered table. <br/><br/>The first item was a rusted dagger, the weapon owned a chipped looking blade and washed out leather for the smaller handle, next was a key- a key that was of a brilliant gold. Shining impossibly bright inside the cell. The third item, an old run down book with odd runic symbols on the front. The binding seemed to be blood red, and the cover made of a red velvet... once, this book might once have been beautiful. The last item was a straight up piece of venison. Nothing seemed to be special about it, it did not smell rotten- in fact. it smelt delicious... and it was food, something not many in this dungeon had had in a long time. <br/><br/>The voices echoed again... "<span style="font-size: 85%; line-height: 116%;"><span style="font-style: italic">The dagger- good for cutting flesh and bone... The key- a shiny gold tool meant for unlocking things.... but not things of any average lock. The arcane book, once belonging to that of an accomplished apprentice- this apprentice has suffered a tragic demise- </span></span>" The voices each echoed a wretched laugh, cackling- as they insulted the one who perished with this book. <span style="font-size: 85%; line-height: 116%;"><span style="font-style: italic">"- ahhh... and the flesh of deer, how appetizing it must be despite your being in a cell that smells of death and decay.... I imagine you have not long had a meal- so why not take this to fill your stomach. I am sure you would enjoy a full stomach instead of your empty one.</span></span>" the voices were taunting with every word they spoke- and sarcastic. "<span style="font-size: 85%; line-height: 116%;"><span style="font-style: italic">Trust our judgment.... you should pick the delicious venison- or even the dagger so as to defend yourself... don't be selfish now- no picking more than one item....</span></span>" the darkness itself seemed to laugh.</span><br/><span style="color: #BFBFBF">----<br/>'Preset Choices' (Custom choices that furthers adventure progress)<br/><br/>Preset Choice# 1: Sit down at the splintered table despite the chilling voices and listen to what they have to say.<br/><br/>Preset Choice# 2: Try to seek a way out of the bleek cell.<br/><br/>Preset Choice# 3: Search around for whatever is making the horrible smell of death.<br/><br/>Preset Choice# 4: Ask the voices some questions.<br/><br/>'Custom choice' (Make your own custom decision. You are allowed to choose this whenever you wish and write it however you wish. Just put at the top of your reply "Custom Choice" Then continue)</span><br/>--------<br/><span style="font-weight: bold">Character:</span><br/><div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" style="text-align:center;width:100px;margin:0px;padding:0px;" type="button" value="Show"/></div><div class="quotecontent"><div style="display: none;"><span style="font-weight: bold">Annareecia</span><br/><span style="color: #FF0000">Health:20/20</span><br/><span style="color: #0080FF">Energy:15/20 </span>.<br/><span style="font-weight: bold"><span style="font-style: italic">Physical Condition:</span></span><br/>You are slightly tired.<br/><span style="font-weight: bold">Mental condition</span><br/>Nothing is wrong with your mind.<br/><span style="font-weight: bold"><span style="font-style: italic">Age:</span></span><br/>You are an elf who is healthy and young at 98 years old.<br/>+<br/><span style="font-weight: bold">Equipped items:</span><br/>Left hand:<br/>Right hand:<br/>-<br/><span style="font-style: italic"><span style="font-weight: bold">-Head (Mask, hood, helmet: ETC):</span></span> Nothing in use/<br/><span style="font-style: italic"><span style="font-weight: bold">-Torso (Body armor, robes, shirt: ETC):</span></span> Ragged Tan Colored Prisoner Shirt/<br/><span style="font-style: italic"><span style="font-weight: bold">Right Shoulder (Shoulder pad, Pauldron, Other: ETC):</span></span> Nothing in use/<br/><span style="font-style: italic"><span style="font-weight: bold">Left Shoulder (Shoulder pad, Pauldron, Other: ETC):</span></span> Nothing in use/<br/><span style="font-style: italic"><span style="font-weight: bold">-Right Hand (For weapons that use one hand to wield it/can be replaced by a shield):</span></span> Nothing in use/<br/><span style="font-style: italic"><span style="font-weight: bold">-Left Hand (For weapons that use one hand to wield it/can be replaced by a shield):</span></span> Nothing in use/<br/><span style="font-style: italic"><span style="font-weight: bold">-Dual Handed (A sheath or holder on your back that holds a device which requires two hands, such as a bow- or claymore):</span></span> Nothing in use/<br/><span style="font-style: italic"><span style="font-weight: bold">Legs (Leg armor/pants and such):</span></span> Ragged Tan Colored Prisoner Pants/<br/><span style="font-style: italic"><span style="font-weight: bold">Footwear (Boots, armored boots- ETC):</span></span> Ripped socks/<br/>+<br/>-<span style="font-weight: bold"><span style="color: #40BFFF">Stats:</span></span>-<br/>Strength: <span style="color: #40FFFF">5 </span><br/>Agility: <span style="color: #40FFFF">20 </span><br/>Charm: <span style="color: #40FFFF">20 </span><br/>Guile: <span style="color: #40FFFF">10 </span><br/>Intelligence:<span style="color: #40FFFF">20 </span><br/>Luck: <span style="color: #40FFFF">15 </span><br/>+<br/><span style="font-weight: bold"><span style="color: #8080FF">Attributes:</span></span><br/>Physically weak<br/>Spiritually strong<br/>Expert with a bow (at her fathers persistence)<br/>Has a way with animals and nature.</div></div></div><br/><span style="font-weight: bold">Alliances/Friendships.</span><br/><div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" style="text-align:center;width:100px;margin:0px;padding:0px;" type="button" value="Show"/></div><div class="quotecontent"><div style="display: none;"><span style="font-weight: bold"><span style="color: #BF8000">Alliances:</span> (Your alignments with different countries or people.)</span><br/>Countries:<br/>Kings:<br/>People:<br/>+<br/><span style="font-weight: bold"><span style="color: #40BF00">Friendships:</span> (A list telling you how close you are to a person you have encountered multiple times)</span><br/>People:<br/>Creatures:<br/>[/b]</div></div></div><br/><span style="font-weight: bold">Inventory:</span><br/><div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" style="text-align:center;width:100px;margin:0px;padding:0px;" type="button" value="Show"/></div><div class="quotecontent"><div style="display: none;"><span style="color: #BF8000">Inventory:</span><br/>Nothing</div></div></div><br/><span style="font-weight: bold">Quests:</span><br/><div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" style="text-align:center;width:100px;margin:0px;padding:0px;" type="button" value="Show"/></div><div class="quotecontent"><div style="display: none;">;Escape the Dungeon.</div></div></div><br/><span style="font-weight: bold">Notes:</span><br/><div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" style="text-align:center;width:100px;margin:0px;padding:0px;" type="button" value="Show"/></div><div class="quotecontent"><div style="display: none;"></div></div></div>