Brandi looked up at Tori while she attempted an invocation of protection. "Chill, sis.....I was just grooving to some 'Mindless Self Indulgence'....You ever heard of them?" Brandi said as she pulled the small earbud headphones from her ears and waved off the prudish etiquette of someone who'd spent too much time in a structured coven. " I don't shield my self from those darker entities, I let them inhabit me.....That's why the structured covens don't tolerate me....But my 'Kung Fu' is strong sista....real strong.....So thanks but no thanks....OK? " Brandi said, trying honestly not to come off like a bitch, but she needed Tori to know that she wasn't your average goth kid, what she had was real and she needed to do her thing in order to be truly effective, no matter how unorthodox it was. "I appreciate the sentiment though..."<br/><br/>Jacob was talking with Fish, they spoke quietly and bitched about Greg. Fish insisted that the core moral fiber of the groups integrity had slipped since Greg had taken full control. Now Greg was more concerned with the haunted-house themed amateur porn side of the business than actual investigation, and although he had a point about it 'paying the bills', Fish still didn't like it. Jacob culled the distention by insisting that if it weren't for Greg and Shanna, PSI wouldn't even exist.<br/><br/>An hour in conversation starts to fail and Jacob finally breaks out the blueprints he received when he inherited the place. He clicks on the top lamp of the van's interior and spreads the large graph paper out so that the girls can see it. Fish cranes his neck, trying hard to look at the map for early camera positioning plotting but he almost steered off of the road doing so. Jacob scolds him and then goes on to explain the layout.<br/><br/>"The castle's massive front lawns spread several acres out in font of his front doors, gardens and park areas fill the spaces, their manicured appearance stands in stark contrast to the ruddy road that leads up to the place. The huge dual front doors stand 15' tall and are made of darkly stained ironwood. They have intricate filigree carved into them and if one is knowledgeable and perceptive enough magic runes are hidden into with the designs. A massive lion's head brass knocker hangs on each door.<br/><br/>The huge doors open to reveal the two-story open ceilings of the main foyer, huge ironwood timber rafters frame the ceiling and massive two story stained glass windows fill the open space with a multitude of colored light. Several large overstuffed chairs and decorative tables line the walls while the center of the room contains three marble statues of Caligula era sculpture. Forcing visitors to stroll passed two naked cherubic woman servicing a male figure whom stands proudly over their prone forms before passing through the large wooden, rune covered arch way that leads into the castle proper.<br/><br/>The main hall is also an open floor plan, with two huge curving staircases that ascend to the open balcony which leads to the second floor. On the ground floor, between the staircases is the master door to the kitchen area. Behind the Kitchen is the Servant's quarters and laundry. At each end of the main hall is another door, the west leading into the dining room and the East leading to the library and sitting rooms. Unfortunately there is no indoor plumbing, but tucked off the underneath each stair case is a small guest bathroom with chamber pots and a washing bin; these rooms are tight and claustrophobic with candle lighting . The main hall is lit by three large chandeliers which are crystalline.<br/><br/>*(Secret Staircase: Once investigated, a book case in the library reveals a secret door which leads to the 'off-limits' basement/dungeon. The trick is to find which one of the thousands of ancient tomes triggers the door to open;  PM granted permission must be granted before this area is entered.)<br/><br/>1st FLOOR<br/><br/>1) Kitchen: A large open area, with black & white stone tile floors, and wood panneling walls, small white tile wainscoting surrounds the working areas for easy clean up. Two large wood cooking stoves and several chopping blocks surrounding them. Counters of oak and cabinets of maple frame the room. A singular large scale icebox use to hold perishables, while a pantry hold used to house food stock and spices. The Kitchen also holds an indoor well, it reaches 60' into the ground and has a pully and bucket to retrieve the 'fresh' water from the water table created by the rushing river just outside the property. (*the water actually has a sulfurous, mineral odor that fills the kitchen area when cooking isn't taking place.)<br/><br/>2) Castle Rear Quarters: In the rear of kitchen is a door which leads into the Servant's hall and Laundry rooms.<br/><br/>The Laundry rooms are large open areas with large tubs and openings near the Kitchen stoves, which serve the dual purpose of heating the water for cleaning of house garments.<br/><br/>Behind that are the 10 rooms which make up the permanent residence of the former Castle's staff. These rooms don't have the double height ceilings, instead they are separated into 1st and 2nd floors, a rear servant's staircase connecting the two. Five rooms on the first floor and five on the second. Each floor followed the same basic layout, three smaller rooms on the west side, and two slightly larger rooms on the east side.<br/>(*NPCs)<br/>1W: empty<br/><br/>2E: Butler's quarters<br/><br/>3W: Double occupancy,<br/><br/>4E: Head maid chamber<br/><br/>5W: Dual occupancy, Gardener quarters.<br/><br/><br/>2nd FLOOR<br/><br/>The large open balcony that the dual staircases frame, has a single archway which is decorated by a large ornate stone rune wheel that hangs above the arch. No visible mounting wire hods it in place, and so passing under it you get a bit anxious. Beyond the archway is the 2nd floors main hall. It is a wide berth, which 'T's at the end. The 9 rooms and one master bath located here are, furnished guest quarters with five doors lining each side of the the hall's wood panels. The door at the end leading to the servant stairs and the five 2nd floor servants rooms. At each end of the 'T's branches are two lager, 'activity' rooms. A singular stair case rises to the 3rd floor, about 3/4's down the hallway.<br/><br/>1) 9 Guest bedrooms: These rooms are suite sized, meaning not only are the rooms large enough to accommodate the large King Size beds and dressers, they also house comfortable sitting areas and stocked bars. They have large gothic windows with thick drapes of differing color per room. (* I will leave the individual descriptions of the room's decor to players to have fun describing and personalizing)<br/><br/>2)2nd floor Master Bath:This all white marble room is very large and holds several porcelain bathtubs. No running water,Three partitioned stalls mark the far wall, they hold chamber pots, and used to have raw silk toilet paper. There is also a large cabinet of dusty linens, towels and robes.<br/><br/>3)West Activity room:This room is almost the size of the dining/ball room downstairs and the space is wide open, a seemingly unused room, or just one waiting to be used for something. If one were to walk the long open area and look closely, they'd find drag marks from something that had scraped the hard wood floors. No particular direction, just a mish-mash in all different directions. This room also has the same long tall Gothic window's that the bedrooms do.<br/><br/>4) East Activity Room: The mirror of it's Western counterpart, with the exception of having the Window's boarded up, whatever happens in this room is not for peeping eyes.<br/><br/>5) 2nd floor Servant's quarters:<br/><br/>6W: Dual occupany.<br/>7E: Dual Occupancy<br/><br/>8W: 1 occupany<br/><br/>9E: Open. Guest Servant's quarters, Many of the Baron's rich guests used to have servants of there own and these rooms are slightly more luxurious than the normal servant chambers.<br/><br/>10W: Open. Guest Servant's quarters, Many of the Baron's former rich guests have servants of there own and these rooms are slightly more luxurious than the normal servant chambers.<br/><br/><br/>3rd Floor<br/><br/>Off limits and locked without a working key or until we can find a way to break in.<br/><br/>Rear Yard/Pool & Satellite buildings<br/><br/>The rear yards are almost as large at the front acreage, but it is unseparated by gardens and parks, so your eye follows the lush green lawn out to the large woods that separate the Castle grounds almost to the bay. To the far east of the back lawns is the Main barn. To the west, set in the stone of the Mountain that the castle is built on is an infinity pool, its sightless edge looks out over the canyons below. Out front is the Carriage house, It is the garage for visiting dignitaries coaches, if they actually choose to run the risk of the ruddy road that leads to the Castle.<br/><br/>On a path that leads into the woods, north of the castle and at the back of the rear lawn is the Crenshaw Family Cemetery. Several large stone tombs and 60 or so monumental grave stones rise out of a clearing in the woods.