<a class="postlink" href="https://creativefreedomrpg.com/viewtopic.php?f=18&amp;t=45748">The OOC/Rules</a><br/><br/>Valharim was once a peaceful land content with its mediocre social status and as being one of the more peaceful kingdoms in the land. But as the old king passed away his ambitious son Talim became the new ruler. Wanting more for his kingdom he changed the humble once peaceful. kingdom Into a kingdom of war. With an iron fist he ruled conscripting people into wars. Applying curfew and using the impoverished population as disposable labor in dangerous conditions and for magical experiments, all just to quench his mad thirst for power. but this just made it worse with every kingdom conquered her craved another victory. With every unstable magic discovered he craved another weapon. The once small and placid kingdom had grown into a military superpower within a few decades.<br/><br/>But the people within the kingdom grew restless. The yearned for a stop to the madness gripping the land, they wished for an end to the senseless violence and murder they craved vengeance for their fallen comrades, friends and families. And so with those goals in mind a rebellion was born. the handful magical beings left in the city that had not been captured by the mad king became the powerhouses of the rebellion.<br/>---<br/>You all have been in contact with the Rebel group for a while and they have ordered you to come to a secret meeting in an abandoned cathedral. The night is pitch black and the stars are all blotted out by the ash filled sky. As you walk up to the old grand building you can hear murmurs coming from inside and see the flicker of candles coming from the building. Two men in old armor with Greatswords stand near the entrance  keeping watch for any outsiders.As you walk towards the building they give you a nod to go ahead.