Meanwhile, after a little of bit of sitting by the fast travel station, Puppy decided to get up off of the sandy ground, having heard gunfire and other general sounds of combat. She then began walking over to the source of the sounds, in a slightly crouched stance, not wanting to get accidentally lobotomized by one or more hunks of lead flying through the air. She noticed a large dust cloud in the center of the town square. Confused by this, she decided to crouch down behind a rusty, and presumably old metal barrel that was conveniently sitting near her.<br/><br/>Meatbag, still currently in the middle of the fight, then charged towards one of the bandits and shoved him to the ground. He then grabbed his arms and then violently tore them right off. The bandit making loud, pained screams as gratuitous amounts of blood sprayed from the massive wounds created, staining the sand it impacted. Meatbag then grabbed his head with his oversized hands and wrenched it to the side, producing a sickening crack sound. He then grabbed the gun the bandit had, a Bandit-brand<span style="font-style: italic">"Acurate smgg"</span>, and threw it into the distance, it landed about 10 feet away from Puppy, who was still hiding behind the barrel.<br/><br/>OOC Stuff:<br/><div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" style="text-align:center;width:100px;margin:0px;padding:0px;" type="button" value="Show"/></div><div class="quotecontent"><div style="display: none;">Sorry if it's a bit short. I wasn't sure what else to add.</div></div></div>