<span style="font-weight: bold"><span style="font-style: italic">Morgan</span></span><br/><br/>"What, throw me?!" spoke the Flumph. Then, registering Om's cry for help, the creature finally submitted. "If you must," he finally voiced. And with that, Morgan took hold of the Flumph's tentacles, then spun him around, before finally letting go at the direction of the Alien and Kanna (who, technically, was also an alien, but let's not go to tangents). Unknown to him, Ascot was already reaching out to help Om, but, still the Flumph's presence would prove to be a blessing.<br/><br/>Once the Flumph was off to the horizon, Morgan allowed Damian to take point, being content with taking the rear, so as to protect Lilly from outside threat. As they moved, the Journeyman admired the Pre-Islamic artwork, or at least, what parts he can see. He avoided cracks and holes, while watching out for his charge as he did so. Thhen, finally, they stopped.<br/><br/>There was something supiciously shiny in one of the holes, something that, to Morgan, screamed:<span style="font-style: italic">Archeological Find!</span>Perhaps it was a mundane relic, or, considering the magical phenomenon that just happened here, something arcane?<br/><br/>"Mister," spoke Morgan, "what about enlarging that hole over there?"<br/><br/><span style="font-weight: bold"><span style="font-style: italic">Ascot</span></span><br/><br/>The boy was dirty now, his clothes stained by dust and soil. But he was all right with that, all right as long as there were people to help inside. For he insinctively sensed this, that it was not just Morgan, strong Morgan, who needed help. And, as he reached the top of the mound and began climbing in, this suspicion was confirmed when he began hearing a plea for aid.<br/><br/>Ascot tried to move faster, but the surface was treacherous, requiring many stops to secure a handhold. Finally, after several minutes, the boy found himself on top of a ledge, a ledge that smelled of bat guano. On that ledge, two people stood, one of them obviously not human, while the other...well, she<span style="font-style: italic">looked</span>like an ordinary little girl, but the giant hands that stuck out from her backpack said otherwise.<br/><br/>"Hello, there," spoke Ascot, "do you guys need -" but before he can talk any further, the Flumph that Morgan threw hit him full on the body, causing him to fall down on his behind. Woozy, the boy registered the apperance of the squid-jellyfish Cryptid, the surprise speeding up his recovery. Due to the darkness of the cavern, as well as his inner disbelief, he didn't recongnize the Cryptid as a Flumph.<br/><br/>"Oh, sorry, sorry, sorry!" spoke the Flumph, "I'm really sorry for hitting you! You see, the demon had that man toss me out here to help those two who were crying out, and, well, I didn't mean to hit you." This little speech told Ascot not just the obvious, that the creature was apologetic, but also the more obvious, that the creature was sapient. Also, there was a demon, or, rather, something people would<span style="font-style: italic">consider</span>demonic, inside this place?<br/><br/>"It's okay," said Ascot, "anyway, as redress, can you tell me more about the demon, and the man?" The only man Ascot knew had gone into the temple was Morgan, someone possessed of beliefs just as lenient as Ascot's. If Morgan willingly cooperated with this 'demon', and the 'demon' did order this creature to save others, then perhaps he could trust that the Journeyman was safe.<br/><br/>"Also, what are you?" the boy asked. "As a point of curiosity, can you tell me that?" he said politely.<br/><br/>"Oh, that? Well, I am...a Flumph!" said the Flumph.