The sharp steel sword flew through the air, almost cutting Silas' hat in half if not for a quick duck. Jumping backwards to avoid a slash of the weapon, the wizard secured his treasured posession with one hand with a panicked grimace and conjured a magical sword of his own with the other, muttering the quick words under his breath.<br/><br/>Just in time to parry the flying sword's strike, the conjured energy weapon flew into duel with it, enchanted blade whittling against enchanted blade.<span style="font-style: italic">Hopefully it'll keep it busy.</span>Silas looked around to view the damage.<span style="font-style: italic">Oh, dear.</span>Weapons and armour, battle axes and gauntlets, iron boots and steel suits: artificial entities which the anarchists had probably set as a mechanism of defense against any sealer or meddling amateur investigator* who might try to get in the tunnel.<br/><br/>Mages in purple robes ran around casting incantations and blasting suits of animated armour to bits before they rose again. Silas yelped as a gauntlet ran across the ground of the tunnel, stepping on his pointy shoes. The gauntlet quickly flew upwards against a wizard's face, iron grip muffling her screams as it tried to strangle her.<br/><br/>The vision was as horrifying as it was comical, and Silas managed to pull the iron glove backwards with a finely aimed spell before closing it in an energy cage. Thankfully it was, well, a gauntlet, so it didn't waste that much of the wizard's energies.<br/><br/>Pinning an entire suit of armour against the tunnel's ceiling by a more militant form of telekinesis, Silas quickly warded off an oncoming battleaxe.<span style="font-style: italic">I need to remember that rust spell...</span><br/><br/>The ginger-haired wizard turned around at his leader. "Gabriel! Someone's controlling them!" He pointed at the end of the tunnel before nearly slipping when the rug decided to attack his shoes.<br/><br/>*You know they're out there. They're<span style="font-style: italic">everywhere</span>. On the other hand, when it comes to anarchists, criminals, troublemakers and wizards, in a city of magic, who're paranoid for many good reasons, the survival rate of this meddling individuals isn't very high.