Name: Shard<br/>Age: 112<br/>Eyes: Scarlet<br/>Race: Hybrid<br/>Physical Description: Shard has a petite frame and rich black hair that falls to her hips. Depending on her mood and hunger, her eyes change in accordance on a scale from amber to crimson. They are the only thing that belays her true age as her body is eternally preserved at twenty give years of age. Her skin is quite pale; so much so that upon inspection it is quite easy to see the tendrils of the veins sweeping through her body. Her fangs are able to be retracted to blend in with a normal crowd.<br/><br/>Special abilities:<br/>a) Mind link: Shard is telepathically inclined; but only in so much as being able to establish a temporary mental link with a willing* person of her choosing. Once the link is established she can relay visions, emotions, or previous things she has experienced over the link. Drawback: She is not always able to control what information is sent over the link, and more can be said than she intends.<br/>b) Seraphic Touch: Shard is able to heal a wound on another or bring someone from the brink of death. This is not without cost. Drawback: Depending on the level of damage suffered will be directly proportional to the drain on Shard. A minor wound will not cause her to blink, but a close death will leave her vulnerable and unable to do much without consuming more blood and/or essence.<br/>c) Deathsight: Shard is able to view spirits of the dead that may be living around the area; or is able to tell when someone is close to dying from natural causes. Drawback: Spirits can be distracting, and you never want to be<span style="font-style: italic">that</span>girl talking to herself in the middle of a crowd or cursing out your â€œimaginaryâ€ companion.<br/>d) Drink the Heartsblood: People generally tend to shy away from her due to this ability. When she drains a victim or enemy from their last drop of hearts blood she drains the soul as well. The power derived from the soul consumption is what she conserves for her abilities. Great power wielded and displayed will have great cost. Drawback: What do you think peopleâ€™s reaction will be when they see you do this? Because of this ability she gains the flaw hunted, there is more than likely a bounty on her head some where in the world. While the burst of energy make be great, like a glass cannon she can only last for so long.<br/>e) Minor elemental capabilities: I.E. causing a small flower to grow, lighting a candle, filling a glass with water, causing a breeze. Her elemental prowess is severely less that her other abilities.<br/>f)Dark Path: Step into the void to move ten yards from the current point. Shadows consume, and it is from shadows that she reemerges. Drawback: Just as in this world there can be other nasties on the other side that may attack. There may be a point, where you donâ€™t step out.<br/><br/>Merits:<br/>Resistance to Magic â€“resistant to magical attacks or elemental abilities.<br/>Soul Rage: Upon consummation of someoneâ€™s Heartsblood she gains additional defense and offense until the energy is used or the time span of 10 minutes is up, whichever happens first.<br/><br/>Flaws:<br/>Hunted- sometimes referred to as â€˜soul suckerâ€™ she has often been the target of many hunters. It is for this reason she is constantly moving and rarely settling down. Those that know her either love her for her light or hate her for her darkness.<br/>Conflicted: Due to the nature of her blood and soul, she is in constant conflict with herself trying to find a balance between the darkness that was forced upon her and the light of her soul she naturally carries. She must constantly keep herself in check in an attempt to remain neutral.<br/>Soul Rage (negative): If she uses more than a baseline of energy while in soul rage, she will be rendered unconscious for anywhere from one minute to days depending on the severity of the drain.<br/><br/>Special items:<br/>Bloodstone: Temporarily able to satiate hunger by biting into the stone. Once the reserves are depleted it will need to be replenished.<br/>Shackles of the Seraph: There are two metal shackles around her wrists which when activated gain chains. She uses these two metal linked chains as her physical weapons.<br/><br/>Likes: blood, roses, cemeteries, coffee, libraries<br/>Dislikes: arrogance, unmitigated vulgarity, people named Daja<br/>Family:  Sire (Daja)<br/><br/>Bio: The monster that Shard is today was not something that she could rightly control. Her first experience of this earth wasâ€¦less than pleasant. Her soul was thrown into one of the experimental test subjects scientists had been trying to create the first spark of life in. The only problem with trying to play a god is when higher powers push back. The remote lab was unsuccessful until she awakened. Not being used to this plane and not enough to control her abilities, it took over a month before she gathered enough confidence in her study of being studied to soul rage. She was able to destroy the small facility, but the cost of such a burst of power was great, and she lost consciousness to wake up a few months later in the â€˜lovingâ€™ care of a vampire by the name of Daja.<br/>To say her relationship with Daja was less than pleasant would be an understatement. Apart from the abuse that she suffered while recuperating, it was Dajaâ€™s choice to embrace her that severely altered her being and psyche. This is the point at which the conflict between the internal light and darkness began; Dajaâ€™s blood being the darkness she would now always carry with her as his progeny.  It was a love hate relationship in the sense that he loved to possess her as a pretty little trinket; a rare treasure no one else could have, and she in turn hated every fiber of his being. It was many years before she gained enough strength to escape him; believing that when she left, he was dead (but they always manage to find a way to remain a thorn in your side for eternity, donâ€™t they?). Unbeknownst to her, he still pursues her in the hopes of reclaiming his treasure. And she hopes he dies in a fire.