Appearance<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" style="text-align:center;width:100px;margin:0px;padding:0px;" type="button" value="Show"/></div><div class="quotecontent"><div style="display: none;"><a class="postlink" href="http://www2.pictures.gi.zimbio.com/Cinema+Society+Hosts+Screening+Smart+People+IWjMDcbm4Twl.jpg">[ img ]</a></div></div></div><br/>Hardich is certainly not the most beautiful man, nor does he try to be. His hair is a dark golden color, naturally soft and wavy, however very often unkempt. In large part this is his own fault, for his hair would, if convinced, fall into place, but that would require him to actually care. His eyes are a sharp blue, and often cut deeply in rare moments of anger. As for his body, he's not ridiculously tall, nor is he lanky, but nor is he a hulking mammoth of a man. He would most aptly be described as toned with very little fat, although his abs only show if he were to flex. This is due to his rather uncomfortable training at HU. It upset him at first, as he was under the impression they would only capitalize on his abilities, but that did not turn out to be the case. They did not, however, fix his terrible stance. That is not to say that he slouches all the time, but he really never stands completely straight. It's not as if he can't, he just...doesn't.<br/><br/>Age<br/>20<br/><br/>Height<br/>5'10"<br/><br/>Name<br/>Hardich Yancey<br/><br/>Alias/code name<br/>The Map (Joke of HU, and actual nickname)<br/><br/>Personality<br/>Of all the things strained, tested, and profiled about him, this is probably the least touched. His personality, to the general observer, would be described as dark, cheery, and then extremely dark. When first met, he doesn't really speak as himself. With a sweatshirt he often wears, his hoodie is usually pulled up, and he doesn't really try to make friends. But once coerced out of his shell, he's very verbal, in a witty way and the most anger he ever expresses is through sarcasm. However, as a person, Hardich is as introverted as they come, although no one would suspect this due to how often and how optimistically calm he speaks. In his mind, large regions lay untouched, even from him. In part this is a symptom of the fear he holds for himself and his disposition towards life. With an intellect like his, darkness, depression, and anger always lurk in the un-thought thoughts. Just to clarify, first meeting him he is kind of dark and moody. Then it turns out he isn't really moody. However, in his mind, under lock and key, there lays a very dark man.<br/><br/>Ability/ies<br/>In large part, there is nothing singularly super special about him. When accepted into Hero's United, he was unable to aptly fill out this section of the form. He is not simply a genius; no, that is common. Hardich's true skill manifests in a compilation of an iron clad will, calmness, and mental acuity. That is to say, he does not give up, he does not get frustrated, and he is not nicknamed "The Map" for nothing. His brain is like a sponge, and he remembers all information his senses gather. This is not limited to sight. He is very apt at putting these things together in his mind, and no matter the time it takes, he will work towards completion. However, most of these abilities only manifest when he's not around harmful people. He is not really easy to scare, he has some confidence, but when he's running for his life, it is very difficult to think. It would be most correct to see his will, calm, and mental acuity manifest the most when completing an impossible algorithm connected to a nuclear bomb.<br/><br/>Weakness<br/>His simple weaknesses are:  Water (can't swim), being lazy, exhaustion (he gets tired easily), motion sickness (from cars, trains, horses, plains or anything else)<br/><br/>His complex weakness is: He has an aversion to really "doing" anything. This is not the same as being lazy, as that manifests in his dislike of running and standing. This means, as the Map of a team, once he has figured out a problem or plot, he's done. He hates, and is never sent on, actual missions where a villain must be confronted. He is deployed to figure out problems, tell people, and leave. Or stay somewhere until it's safe. If he could have it his way, he would never leave the base. This only really applies when dealing with villains, which he is terrible at. Inanimate objects are completely fine.<br/><br/>Outfit<br/>Comfortable. He is generally not deployed in the field, so he can be found wearing sweats and a hoodie.<br/><br/>Other/ Extra Info<br/>In relation to your character, imagine his mind as being undefended, except, very unsavory. I would say you can touch his thoughts and enter as you please, he has no telepathic abilities, his mind is just... terribly, terribly dark.