In the year 3056 the Earthâ€™s rotation halted, the facts of this case were unknown and unpredictable from science or religion at the time. War sprang from one country to the next as the planetâ€™s surface undertook a dramatic down turn of temperature on one half whilst the otherâ€™s only risen to collapse the O-zone layer (Or what was left of it) and leave only deserts and ruins of old cities and civilizations, man adapted from the fragile skeleton of their old genetic code. Like all things of progression, science found a way, creating bio-engineered humans with stronger, more adaptations and physical abilities as well as intellectual.<br/><br/>It wasnâ€™t soon after that, when science began to combine humans to their residents that lived along side them from the beginning of time, animals, from human hybrids to synthetic human beings and cyborgs, the human race continued. Developing in a mass production and all research to space travel, it had taken many years and the resources of Earth finally plummeted to a sudden stop. By then space travel was deemed possible and the many years of said research came to practicality as fleets upon fleets were filled with the Earths many species and races, under going deep space travel with their population.<br/><br/>It didnâ€™t take long for humanity to create a military operation to conquer a planet habitable for their race, upgrade were in effect with bio-armoured suits with life support systems that thrived and adapted on any planet surface and withstand the speed, fire-power and heat-rate of any weapon of theirs that was engineered to aid in their continued conquest of the worlds that awaited them. Naming the many systems they passed and destroyed, colonizing factories and leaving a portion of humans behind to dominate and spread across the worlds. Soon after the any fleets of civilian humans were transformed into a fleet of military operations. Mercenaries were made and hired, vehicles and space support as well as ground support were created and designed by science to help raid and snatch resources from planets yet to be discovered.<br/><br/>The bulk of the human race now resides on Aegis 9 a planet much like the earth, accept surrounded by several multi-coloured asteroid belts and four moons surrounding the world, the planet has natural resources to help the human race flourish and repopulate and is three times the size of â€œOld Earthâ€ as it is referred as now. The â€œE.U.R Krakenâ€ is one of the largest military ships available in the arsenal of conquest, stretching over 1,250ft in length and 700ft in height it is the prime destroyer of worlds, fully functional plasma cannons, 100.Cal repeater barrel armour piercing turrets for ground assaults and close combat with aerial units, a hangar bay and photon torpedoes with laser guided assertion.<br/><br/>Everything requires money, you are a Merc and it is your job to get the job done. Already paid 1,000,000 Gil you are hired to capture and cleanse the planet of Jaroogon a planet of pure wild life and savage beasts, mostly desert this waste land of a planet carries resources of a high quantity of Helium nitrate and Oil that is now used to power the planets of vehicle production.<br/>Armour:<br/><br/>Light Armour: This armour grants more of a speed boost for acrobatics, more of a type for dodging rather than taking hits though punishment can be taken it is not as effective as the other two sets. This armour is excellent for getting to heights and taking out enemies via sniper or grenade fire, the strength of this armour can only hold weapons that are suited for light-medium strength.<br/><br/>Medium Armour:  Tough and agile at the same time, a balance between power and speed though does not hold the perks of both, this armour can however carry a lot more ammo than the other two as well as equip both sets of weapons from Heavy-light armour, its strength is above average and can take a lot more punishment than the light armour set but takes more of a chance to get hit whilst attempting to avoid gun fire.<br/><br/>Heavy Armour: For brutes and tough units, this armour set carries a punch and is able to dent metallic surfaces and destroy low-class vehicles with well-placed blows, able to carry any sort of weapon and carry an average amount of ammo. This armour can break rather than climb and is like a tank compared to most.<br/><br/><br/>Weapons:<br/><br/>Plasma rifle: A fast base rifle that repeats to a fast rapid rate, not so good on accuracy without burst-fire but the ammo count is good as well as the damage brought on, its weight is suited for all classes of armour though best for Medium and Heavy.<br/><br/>Plasma pistol (Duel): A gun fitted for all classes and is normally a secondary weapon, like the rifle this gun is able to penetrate light surfaces and carries a punch but is an underdog in the weapons arsenal; these weapons however can be assorted into duel pistols if requested.<br/><br/>Combat chain knife: A combat knife fitted with repeater chain blades that curve and shatter around the surface of the knife, able to rapture enemy armour or cut through light surface areas. These knifes are normally used by light armoured units as for speed and fatalities are viable in the hands of such units.<br/><br/>Grenade launcher: A good oâ€™l explosive that is able to be used by all units, this weapon explodes on impact but is also set for detonation of trap mines and other assortments, used for all classes and any case scenarios.<br/><br/>Four-pod Rocket launcher: A rocket launcher by name that is able to fire four rockets at the same time, able to seek heat signatures or for straight aiming this weapon is viable ONLY for Heavy Armour units due to the size and kick back which would kill light armour units instantly and main medium armour units.<br/><br/>100. Cal Sniper rifle: Like the turrets used on gun ships, these snipers are mainly used for light armoured units, though the strength may not match medium or heavy, the armour is viable in strength to withstand the kick back of a repeater sniper rifle.<br/><br/>LMG 300 slug shot: This LMG is favoured by both medium and heavy units for fast pace action and repeater bullets, though the accuracy isnâ€™t 100% it is useful for covering fire and light-medium vehicles.<br/><br/>Flame thrower: The grand daddy of BBQ flames, this weapon will attach a dark blue flame with the temperature to melt metallic plates in less than seven seconds, used by medium armour units for destroying mass pests and close-ranged units.<br/><br/>Razor Flinger: A gun that literally throws razor discs, able to tear and wear enemy armour and decapitate and maim limbs, though the discs are few they are easily recoverable and reusable as long as the razors stay sharp.<br/><br/>Buyable items: Here you will be able to buy items that will aid you in battle, anywhere at any location (As long as you can land it) anytime. You MUST keep tabs on your Gil and buyable items so you can use them, this OOC will be updated on a regular basis so keep note.<br/><br/>Items:<br/><br/>Light armoured vehicle- Cost 450,000 Gil: This vehicle is fast pace and easy to use, able to travel on most surfaces of planets with reinforces steel plates, a LMG for a passenger and fitted with two front seats, this vehicle is able to hold up to three passengers at a time (Mainly land based)<br/><br/>Heavily armour Vehicle- Cost 700,000 Gil: This vehicle is suited for 5 units, fitted with two LMGâ€™s up top, a boot seater for a unit enabling to fire arms to be used and two passenger seats at the front, reinforces Metallic plating, slower than the LAV but still fast enough to keep a good distance against tanks.<br/><br/>Light Armoured Air-Craft- Cost 1,000,000 Gil: Fitted with two rocket pads with 120 ammo for main turrets and a passenger seat along with steel plated armour, this vehicle can take punishment from lesser fire of units but again AA it will NOT stand a chance, it speed is impressive against land vehicles and can easily take out LAV and MAV.<br/><br/>Hypo Laveric Tank- Cost 1,400,000 Gil: Fitted with a Hydra Metallic plating that can withstand explosive fire and piercing rounds for a medium duration, this tank holds up to four units at a time, a plasma main cannon along with two machine gun on either side or steering. This tank is able to take punishment and dish out more, but it is slow and cannot withstand continuous blows against heavily armoured personnel is they come to close combat.<br/><br/>(More updates will be made as we continue)<br/><br/><br/>Character Creation:<br/><br/>Name:<br/><br/>Age:<br/><br/>Gil: (Keep tabs on your money)<br/><br/>Buyable items: (Keep tabs on your items you bought)<br/><br/>Species: (Human, Hybrid, Cyborg)<br/><br/>Gender:<br/><br/>Appearance: (Writing or picture)<br/><br/>Weapon(s): Only allowed up to three, please make the bearing realistic)<br/><br/>Armour: (Light, Heavy or medium?)<br/><br/>Personality: (Optional)<br/><br/>Bio: (Optional) (If you answer, what made you become a mercenary? What are your thoughts on conquering planets and meeting new people?)<br/><br/>Items of interest: (Could be anything)