<div style="text-align: justify;">All of the doors were locked, and they would not budge with any attempts to open or break them down. Whoever had locked them in there, the person had pretty good doors, and pretty good locks. There would be another reaction, though.<br/><br/>As soon as they tried to talk to someone, the radio on the desk would crackle and come to life, as though it had a will of its own. If someone had the presence of mind to look, they could notice there was a tape inside the radio. <br/><br/>After some crackling, a male voice would finally sound from the tape.<br/><br/>"Hello. My name is... well, you can call me the Puppeteer for now. I want to play a game with you. You’re locked in a house with many rooms, and in each of them there are tests waiting for you. The tests will bring you closer to your freedom, but you will have to risk your life to pass them. Once you have passed all of the tests, you are free to go. There are others in the house, and I advise you to cooperate with them so you can all walk away free. You are now in the only safe room in the house - yours. I advise you to keep whatever you find here, as it is the only place where nothing can disappear. Strange things happen in this house. Well, the time for your first test will come soon. You may leave  your room now, and explore the house. The first test will be held at the kitchen. It is on the ground floor, and you will find that it is the only other unlocked room... for now. See you later!".<br/><br/>Once those words were finished, the radio crackled again and fell silent.<br/><br/>A moment later, the door would unlock of its own accord, leaving the room open for the occupants to go out to the hallway of the floor they were at right now.</div>