Ian, needing attention from the Cuthbertine healers for the poison that is affecting your strength, you are led through the halls of the temple quickly. True to the tradition of St. Cuthbert's temples, the building has a simple layout, built to withstand many things - from the simple passage of time to long sieges or assaults from the outside. Although much of the interior space is dedicated to daily worship and sermons, there are a number of side passages leading to sleeping quarters, libraries, kitchens, smithies, and the hospital wards.<br/><br/>As you are led into the wards, you catch sight of a familiar face. Quarivian, the half-elf whose home you saved from the spider infestation, is also being tended to. It seems that he arrived while you were speaking with the High Cleric.<br/><br/>With a bit of urgency lacing his tone, one of the healers prompts you to remove your armor and lie on the table before you.<br/><br/><br/><br/>Sheema, you are also taken into the hospital ward of St. Cuthbert's temple. Your wounds from the confrontation with the ankheg demand a bit more attention, due simply to the nature of your injuries and the possibility of infection. And although they do not say so, there is a distinct possibility that the clerics do not have the greatest understanding of your physiology, and may need some more time to attend to you.<br/><br/>As you stand in the healers space, you are surrounded by a few clerics, who look you up and down as they judge the extent of your injuries, and the best way to begin healing you. After a few moments, their hands begin to glow with holy radiance, and they move in to touch your wounds, immediately filling you with an uncanny sensation as your flesh knits back together.<br/><br/><br/><br/>Skrag, as you approach the walls of Bayton, you notice a group of men on horseback ride to meet you. They carry longswords bare, and each horse carries a number of javelins in containers on their saddles.<br/><br/>"State your business, Ogre," the leader says, eyeing you warily, although he does not seem to be aggressive.<br/><br/><br/><br/>Tiktik, you see Bayton in the distance after a strenuous journey, and are greeted by a most curious sight. An exceptionally large creature stands in the center of a group of armed riders, presumably the city guards. You are at the peak of a hill, and it does not seem like they have spotted you.<br/><br/>What do you do?