<div style="text-align: center"><b><u>Other Threads for this RP</u></b><br/>
<a class="link link--internal" href="http://bluemoonroleplaying.com/forums/showthread.php?tid=72461"><b>OOC Thread</b></a><br/>
<a class="link link--internal" href="http://bluemoonroleplaying.com/forums/showthread.php?tid=72404"><b>Character Creation Thread:</b></a><br/>
<a class="link link--internal" href="http://bluemoonroleplaying.com/forums/showthread.php?tid=72340"><b>Original Interest Thread:</b></a>​</div><br/><br/><div style="text-align: center"><script class="js-extraPhrases" type="application/json">
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</div></div><br/>Seated on the edge of the great desert, the port town of<b>Val Habar</b>thrives on trade and commerce.  Sandships arrive from the desert, bringing goods and travellers from distant lands while caravans make their way to and from the more inland areas of the continent, creating a steady rhythm of trade that does not simply sustain this city but allows it to thrive in a way few others do!<br/><br/>Hunters and Huntresses frequent this place, younger and less experienced ones looking inland to where they can roam the<span class="fixed-color" style="color:grey">Ancestral Steppes</span>and the outer edges of the<span class="fixed-color" style="color:lime">Everwood</span>while slightly more experienced ones seek to ride with a caravan to range deeper inland to the<span class="fixed-color" style="color:green"> Primal Forests</span>surrounding the massive and thought-to-be-long-extinct Volcano known as<span class="fixed-color" style="color:teal">Sunken Hollow</span><br/><br/>The marketplace makes up much of the town and borders the port, making it the first place any new arrival will reach.  The great bulk of the<b>Hunter's Guild Hall</b>with its massive monster-repelling gong towers over the space, providing a fixed point of reference no matter where you might stand.  For hunters in particular, a noticeboard is set up next to the hall, with an attendant guildswoman waiting to greet hunters and to keep them appraised of current requests and bounties posted for monsters in hunting grounds across the continent.<br/><div style="text-align: center"><br/>
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<div class="bbCodeBlock-content">Currently Available Hunting Jobs[/u]]<br/>
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<b><u>Gatherers Wanted!</u></b><br/>
Hunter with a little time on your hands or looking for a chance to get some extra Pokke?  <br/>
To any hunters returning from local hunting grounds, the hunter's guild is currently purchasing:<br/>
Sushifish, Kelbi Horns, Sulfur Crystals, Unique Mushrooms.<br/>
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<b><u>Current Monster Alerts</u></b><br/>
<u>Kecha Wacha (Female) sighted in the Ancestral Steppes:</u> <br/>
Hunters are currently advised to be on the lookout for a female Kecha sighted in the Steppes.  While she does not appear to have settled there, she may threaten caravan routes if she does.  Hunters willing to attempt to drive her away from the city can sign up with a local Guildswoman.<br/>
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<u>Seltas males sighted in Ancestral Steppes:</u><br/>
Hunters are currently needed to suppress the local Seltas population in order to minimize the presence of the dangerous Seltas Queens in the coming months by capturing or killing local instances of the insects.  Help keep Val Habar's hunting grounds safe!<br/>
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<u>Basarios sign sighted in Everwood:</u><br/>
Signs of a Basarios have been spotted on the deeper verge of the Everwood Hunting Grounds, low-rank hunters are advised to be wary of this monster, for we have no specific information on it's exact location, Gender, or Status at present, and thus it may appear without warning!<br/>
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<u>Rare Monster Sighting in Everwood:</u><br/>
Confirmed sightings of the rare 'Yian Kut-Ku' have been made in Everwood lately.  Guild researchers are prepared to pay considerable reward for the capture of this monster!  No payment will be offered for slain specimens.<br/>
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<u>Gendrome Pack Leader wanted:</u><br/>
A Gendrome female has been sighted leading a pack of Genprey in Sunken Hollow,  The Guild is offering rewards for the death or capture of this monster by any hunters in the area!<br/>
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<u>DANGER:</u><br/>
A highly dangerous Gypceros has last been seen moving in the direction of Sunken Hollow.  Any hunters making their way in that direction are advised to be highly cautious of its presence!  Keep Antidotes stocked and to hand in case of contact with the beast!</div>
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</div></div><br/><br/>To the north, a massive sea of caravan wagons sit, transient merchants sell their wares to passers-by and a steady roar of chatter rises between the rumble of wagons folding up to leave or unfolding as they arrive.  To the south, the more static elements of Val Habar rest, a massive smithy district rests at the edge of town and caters to every sort of material imaginable from metal to bones to monster parts.  At the inland edge of that, traders circulate to and from the caravans, working by commission to find what their customers want.  Finally, inns and temporary lodgings are dotted all around the square, some catering to hunters while some cater to simpler folk passing through for business, pleasure, or both.<br/><br/>Being the busy town that it is Val Habar does had a less public side to it hidden behind it's colorful tapestry of shops and tradeposts.  Every port has its red lantern district, and in such a cosmopolitan port it should come as no surprise that the less savoury elements of city life are as varied as their more savoury counterparts.  Disreputable Bars and Brothels of all sorts make lucrative trade as long as they stay out of the eye of the common public and if you listen closely you might even hear a rumor that a willing down-on-their-luck hunter or huntress might be able to find a job or two in there instead of out hunting for the guild...<br/><br/><span style="font-size: 10px">Of course, if you listen even closer, you might hear that a hidden pleasure palace will let you spend a night with a monster woman, but that's nothing but hearsay.  Right..?</span>