<b>RE: Teen Heroes</b><br/><br/><span style="font-family: 'tahoma'"><ul>
<li data-xf-list-type="ul">{ Knocked out... Because that's fun. t_____t Snowe, I'm not sure exactly <i>who</i> you're referring to, but I feel I have to disagree. If you feel frustrated because we seem to want to knock down your impenetrable barriers, in multiple senses of the word, maybe you would consider making those barriers a little less impenetrable. I just can't help but feel that your character is extremely overpowered compared to the rest of us.<br/>
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Kitty can phase through matter (and at great speeds). Nathan can simply look at people and make them want him (though he even threw it out there that it's less likely to affect super humans, a.k.a. all the characters in this game). I suppose I'm somewhat powerful, because I rarely miss my mark, and I'm hard to hit, but with the right amount of cunning and and strength, she can be outmaneuvered, especially if she's teamed up on. I wouldn't <i>want</i> to play a character that is ridiculously powerful, because I <i>want</i> her weaknesses to be exploited. :/<br/>
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Your character can create forcefields that are impenetrable, and anybody that tries to get through them are instantly knocked out. I suppose that'd be alright if it was on it's own, but in a RolePlay, you really want to think of the people you're playing with. It's not really that much fun to be unable to attack, and <i>especially</i> to be knocked out cold, unless it's been approved between the two people. It's just something to think about.<br/>
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But then... On top of that, she can like (and this one confuses me, sorry if I get it wrong) throw those forcefields around like projectiles? Kinda like shooting a fireball. Sensible enough, I guess, but <i>then</i> she can maneuver it once it's been thrown and control where it lands? Again, it's not like there's really anything wrong with <i>your</i> character, but it's more fun for other players to at least have the <i>option</i> of dodging hits.<br/>
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Third, she can use that ability like THE FORCE (lol) to grab people and knock them around, and... from what I can tell (I'm not entirely sure) it kinda upset you that I said my character dodged it? I mean this is just a third, like <i>all powerful</i> talent that can't be avoided or overcome. One's enough -- or rather, one's <i>too much</i>, really. :/<br/>
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And then the pheromones, which absolutely cannot be resisted, just adding a fourth to the list. I don't even need to go into detail.<br/>
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What you're trying to tell us is that your character can knock us unconscious, lock us into impenetrable force fields, cause our character to suddenly cave to your whim. Come on, where is the fun in that? :/ If those things are true, than the rest of us might as well let you write our posts for us, because the most we'll be able to say is that you kicked the living shit out of our characters and they're doing everything you ask them. We can't even <i>play</i> our characters how we'd like.<br/>
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And before you accuse us of god modding, please try to see how we've really tried to balance the situation. Nathan reacted to Sophia's pheromones and got thrown around by her forcefields. Rhea got thrown around by her forcefields. Sophia was practically immune to Nathan's lust gaze, and that was okay. You got your hits -- it's not like we completely tried to say your characters powers didn't work at all.<br/>
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And Sophia got a punch to the face. Which was cool. I may be wrong, but I think every other time she's been attacked or manipulated, it's failed.<br/>
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I'm not trying to tell you that you're wrong or that I'm angry with you. I'm just asking you to rethink your character and how she fits into the entire game. It would be a lot more fun for everybody, and not just you. I'm also asking that, if you feel upset, you communicate more clearly (and kindly) so that we can all discuss the matter. And I thought that Shasha's idea was really cool and... You just kinda spit on that. :/<br/>
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Please try to see what I'm saying. <br/>
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Sorry, everybody, for the monster OOC post! }</li>
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