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<br/>​</div><span class="fixed-color" style="color:rgb(175, 238, 238)">New Haven - backwater town on the North Eastern fringes of the Empire. A place not marked on most maps because it was worthless. On the edge of a forest, it had long ago started as a loggers-camp but had grown into a place of refuge for those seeking to get away from, well, things. It had a seedy underbelly and a very migratory population. Eventually, it got big enough for the Empire to care about. City planners came and helped get the shambolic hovels removed and a proper layout built. It had endless room to expand - situated on the edge of what soon came to be known as the Sea of Grass.<br/>
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The Sea of Grass stretched to all horizons but the West, where the Forest and the rest of the Empire was. Some scouting parties had ventured off into the Sea of Grass but only two of the three had returned. They still don't know what happened to the third. What was discovered was that the Sea of Grass stretched endlessly on, through rolling terrain. No water, no trees, nothing but small game. Any further exploration would require an expedition and no one was really willing to do that. New Haven was the edge of nowhere, and most people liked it like that.<br/>
<br/>
One enterprising soul, however, put together a supply wagon and caravans and headed out into the Sea of Grass. He found its far edge to the East, where it gave way to broken terrain, rough and rocky ground, and trees. His base of operations become known as the Outpost and it finally became relevant - to the Empire and the Guild. What riches lay beyond the Wastes? Was there anything worth building a road through the Sea of Grass?</span>