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</div><br/><span class="fixed-color" style="color:seagreen">█ </span><span class="fixed-color" style="color:saddlebrown"><b>❜</b></span><span class="fixed-color" style="color:goldenrod"><b>єηνιяσηмєηтѕ:</b></span><br/><br/><span class="fixed-color" style="color:seagreen">█ </span><span class="fixed-color" style="color:saddlebrown"><b>❜</b></span><span class="fixed-color" style="color:#f7af61"><b>- -</b></span>Just as things are now, each state has a different environment, native plants, and native animals. The geography itself has not changed, just the types of plants and the abundance of them. Obviously states with more humidity and rain will be almost completely overrun with plant life. The more dry areas will have less vegetation but may produce more animals.<br/><br/><span class="fixed-color" style="color:seagreen">█ </span><span class="fixed-color" style="color:saddlebrown"><b>❜</b></span><span class="fixed-color" style="color:#f7af61"><b>- -</b></span><br/>States surrounded by water are half submerged under water due to the melting ice caps. Florida is completely gone and the lower half of Texas is as well. Our journey begins in Texas and our goal is to get to Arizona where the rumors lead people to believe Haven is located.<br/><br/><span class="fixed-color" style="color:seagreen">█ </span><span class="fixed-color" style="color:saddlebrown"><b>❜</b></span><span class="fixed-color" style="color:#f7af61"><b>- -</b></span><br/>The photos for each post are inspiration for what we are dealing with. Some of the major cities will be underwater and our characters may have to use a boat in order to cross. One thing each state has in common are that the buildings are mostly crumbled and covered in plant life. Cars are crushed under thick vines and massive roots, streets broken with large sinkholes and massive cracks make them almost impossible to drive on, clear signs of age and mildew on every structure. There is no one to work on any buildings, no one to fix the roads, pick up trash, or clean up the neighborhoods. Broken windows are repaired with wood pieces, dirt and debris are everywhere, and graffiti is pretty much the norm inside and out.<br/><br/>There are no immaculate homes or buildings, there are no pristine clothing, nothing is kept in pristine condition. It has been twenty years since the ‘end of the world’ and things have only gone downhill.<br/><br/><br/><br/><span class="fixed-color" style="color:saddlebrown">•·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·• •·.·´¯`·.·•</span><br/><br/><br/><br/><span class="fixed-color" style="color:seagreen">█ </span><span class="fixed-color" style="color:saddlebrown"><b>✿</b></span><span class="fixed-color" style="color:goldenrod"><b>Dαηgεr :</b></span><br/><br/><span class="fixed-color" style="color:seagreen">█ </span><span class="fixed-color" style="color:saddlebrown"><b>❜</b></span><span class="fixed-color" style="color:#f7af61"><b>- -</b></span>Starvation. There is a plethora of vegetation covering the earth but not all of it is edible. Common fruits that were bought at stores are hard to find and some have mutated until they became toxic. Many animals have also mutated and were gifted with ways to avoid being caught by humans. The ones that have not evolved are accepted as the weaker species and often consumed by animals and humans alike. Although there are markets set up in some of the more established towns, most people have resorted back to the hunter/gatherer way of life.<br/><br/><span class="fixed-color" style="color:seagreen">█ </span><span class="fixed-color" style="color:saddlebrown"><b>❜</b></span><span class="fixed-color" style="color:#f7af61"><b>- -</b></span><br/>Dehydration. There are no longer pure water sources easily available and indoor plumbing is almost completely extinct. Houses that had long since prepared for living off the grid may have composting toilets but rely on well water to drink, cook, and bathe with. Everything has to be boiled before consuming. When traveling, our characters need to conserve their water as much as possible since they do not know when they will encounter the next supply.<br/><br/><span class="fixed-color" style="color:seagreen">█ </span><span class="fixed-color" style="color:saddlebrown"><b>❜</b></span><span class="fixed-color" style="color:#f7af61"><b>- -</b></span><br/>Plants. There are many types of plants that mutated. Some will be beneficial for burns, clotting, and helping with pain. Many, however, adapted to survive and thus were equipped for defense. The list and types of plants can always be added but we know, for sure, there are vines that constrict a person until the human dies a slow and painful death. Fungi that emit a toxic gas that is poison to a human. Carnivorous flowers, similar to the Venus Fly Trap, that will capture a human and dissolve the body slowly in their acidic mouths. Always be on the lookout.<br/><br/><span class="fixed-color" style="color:seagreen">█ </span><span class="fixed-color" style="color:saddlebrown"><b>❜</b></span><span class="fixed-color" style="color:#f7af61"><b>- -</b></span><br/>Zombie type humans. When encountering a specific fungi, it will latch onto any animal or human and invade their bodies. This parasitic plant with use the human as a host, slowly consuming until their organs shut down and ultimately cease to exist. Once infected, the host will experience an odd sulfuric smell covering their olfactory senses. An hour or two later they will experience a small headache that will eventually turn into a migraine. Sores emerge all over the body and ooze a thick yellow puss. When the parasitic fungi manages to make it to the brain it starts to latch onto various parts resulting in memory loss, irrational anger, unquenchable thirst, and indescribable hunger. Within 42 hours the host becomes a mindless feral animal that attacks anything and everything near it. They do seem to recognize other infected hosts and will travel in packs.<br/><br/><span class="fixed-color" style="color:seagreen">█ </span><span class="fixed-color" style="color:saddlebrown"><b>❜</b></span><span class="fixed-color" style="color:#f7af61"><b>- -</b></span><br/>Crime. Even an apocalypse can’t stop crime. Without a police force to keep the ‘bad guys’ in check, crime in running rampant. Fear turns even those with the highest morals into someone who would not hesitate to harm anyone in order to get their next meal. There are drugs, weapons, human trafficking, cannibals, everything dark and scary within the human mind. Our characters will have to avoid them at all costs.