Ixana nods contentedly. After all, if they both agreed on the plan it had to be pretty solid, right?<span class="fixed-color" style="color:rgb(44, 130, 201)">“Alright. I’m sure you have some things that will impress them, Nock, you always have such unusually interesting contraptions! Like that clockwork campfire basin. OK, maybe it *was* a little slow, like they said, but it was just a first revision, right? Imagine if the first people who built rafts stopped there, and never made canoes. So there were never rowboats, or ships, or magic powered ships. The whole economy of the Realms would never have happened!” </span>OK, that might have been a bit Sembian of an outlook on things.<br/><br/><span class="fixed-color" style="color:rgb(44, 130, 201)">“And sure people could sit around all day and criticize rafts, but then nothing ever improves. Besides, it’s not like any of them thought up how to build a raft in the first place, am I right?”</span><br/><br/>She wrinkles her nose a little at the thought of staying at Whitewings though.<span class="fixed-color" style="color:rgb(44, 130, 201)">“It seems awfully drafty, perhaps one of the ones closer to the Fishyard? There’s even one *under* the Fishyard, if you can believe that. Strange, but it does seem rather an efficient use of land. And it’s big with adventurers, I hear, so probably a good chance to find a guard there. Plus if you need any supplies or anything, the market is right there!”</span><br/><br/>Ixana doesn’t worry too much about room sharing – after all, they camped around the same fire before, right? She was sure a higher class establishment would have a privacy screen for changing anyhow. Assuming Nock agrees, she heads to Beldabar’s Rest and gets a room – while she overpays, it’s by an amount much closer to the normal price. Once he’s set up in it, she sets about making up a couple “Bold Adventurer Wanted” handbills to display at strategic locations.