((Koh's leap counts as a full Dodge; there's a bit of a nidge because he mentioned readying a throwing knife, which is technically a non-dice action, but because it's not rolled, I'll allow it at this time with the usual multiple-action penalty.  Koh has no Dodge, but he has 4D Dexterity, -1D multiple actions, 1, 5, 4 = 9 + complication, which I'll get to in the descriptive text.  The 9 is added on to any standard difficulty to hit him, since I counted it as a full Dodge.))<br/><br/>((Cersei has her sword out and ready, she's braced on the ore basket, the cable is holding... so she's preparing by putting up a shield, which is good tactics, and she didn't even need to roll Tactics to know that.  :-D  2D Energetics, +1D Amulet, +2 fast ritual, 4, 4, 1, +2 = 11 which beats the spell difficulty; Cersei now has mental control over a person-sized flat field that can be placed anywhere, and adds +2D to the Strength resistance roll against any attack that attempts to pass through the field.  It can change position at a thought, but it can only be moved basically once a round as a free action (i.e. not counted as an action).  By default, it's protecting Cersei right now.))<br/><br/>((For Chay, I look down his list of options: "fire, map, weapons drawn, diplomacy, fire, siege weaponry, fire, longsword's edge, fire, goggles, fire goggles, surviving unscathed."  His weapons are already drawn, and he doesn't want to throw his fighting knife.  His only ranged weapon is his fire goggles, and with his height, that ought to just reach the edge of the shaft.  From the sound of it, and the origin of the energy bolt, he figures the thing must be on the side of the pit, he just can't see it.  So he runs for the side to get under it, and out of its sight and/or range, he hopes, and shoots a jet of flame from his goggles as he gets close.  Now, you can usually take 1 movement action in a round for free, anything more and you have to roll something for it.  The edge of the pit is within 10 meters, and it's flat terrain, so he's good as far as that goes, since his Move is 10.  He has no special weapon skill for the goggles, so it's 4D Dexterity, 3, 6, 2, 5 = 16))<br/><br/>((The creature is currently invisible, so you can't tell what it's going to do until I describe it.))<br/><br/>Koh tumbles to the side, away from the shattering winch assembly, and ends up on his feet, drawing a throwing dagger and being on the alert for attack from any side.  Lucky thing, too, because his attention is caught by a metallic ricochet noise, and his head snaps around to see the wildly careening Ever-Spinning Wheel bouncing off the rock wall and heading straight for his head, jagged gear-teeth awhirl.  ((Next round, in addition to whatever else is going on, you've got the flying wheel to cope with, either to dodge or let it hit you, basically.))<br/><br/>Cersei finishes her incantation as Chay breaks into a run, and the mystical field snaps into being as a slightly-distorted haze in front of her, just as a jet of napalm erupts from the Guardsman's goggles.  There is another piercing shriek, and flames seem to burn in mid-air as the creature, now clearly rendered invisible, leaps off the edge of the pit to land on the lower level, catching the full brunt of Chay's attack.  The fire, not covered by the spell, delineates the general area of where the creature lands, in the approximate middle of the open area.  Judging by the length of the tentacle it grabbed Chay with last time, if it has any more such tentacles, the whole group is within range.