<a class="username" data-user-id="29759" data-username="@UseAlex" data-xf-init="member-tooltip" href="https://bluemoonroleplaying.com/community/members/29759/">@UseAlex</a><br/>Alex will find a long, curled hallway with rows of draped windows lining one side. The view outside though is dark and near impossible to make out anything. Along the other wall are a number of paintings each featuring countless nudes in classic scenery. Seems like a typical scene for an old, classic castle. There are a couple doors, one halfway down and the other all the way to the end of the hall. They're both the same kind of door, oak and like smaller versions of the main doors for the entrance. There are no sounds to be heard, but is she alone?<br/><br/>1d20+1(Athletic)<br/>Door 1: 8 spaces<br/>Door 2: 16 spaces<br/>Random Encounter: 20%(Base 5% + 10% from Sexy 2 + 5% from Athletic)<br/>Current arousal: 0/12 (Sparker 3)<br/><br/><a class="username" data-user-id="33593" data-username="@Silverbird" data-xf-init="member-tooltip" href="https://bluemoonroleplaying.com/community/members/33593/">@Silverbird</a><br/>Anna is in a similarly decorated hallway, this one lined with full armored stands. They are awfully clean and shiny, someone had definitely been polishing them. The route splits into two way, each one has a door at the end. The first route still has the armored stands lining it. The second one doesn't but is darker. The first door does look pretty heavy with more irons holding it. It is slight open so it wasn't locked up or anything, but she cant see what might be inside.<br/><br/>1d20<br/>Door 1 and 2: 15 spaces<br/>Random Encounter: 15%(Base 5% + 10% from Sexy 2)<br/>Current arousal: 0/18 (Bomb 3)<br/><br/><a class="username" data-user-id="39524" data-username="@Ironuyh" data-xf-init="member-tooltip" href="https://bluemoonroleplaying.com/community/members/39524/">@Ironuyh</a><br/>Vivian enters a long, sprawling kitchen with a workspace island right in front of her. Steam rolls from plates filled with sample meats ready to serve. Pots boil over the stoves. It looks like there was a whole crew of chiefs just there already but had disappeared, leaving their work incomplete. At the far end, another main door lies. There doesn't seem to be many other ways in and out. The food in front of her smells real good though, might help with the tiredness.<br/><br/>1d20 OR can have some of the food<br/>Door: 15 spaces<br/>Random Encounter: 25%(Base 10% + 15% from Sexy 3)<br/>Current arousal: 0/13 (Sparker 2)<br/><br/><a class="username" data-user-id="34173" data-username="@Karasuhime" data-xf-init="member-tooltip" href="https://bluemoonroleplaying.com/community/members/34173/">@Karasuhime</a><br/>The study Abigail finds is round with a globe in the center. Walls are naturally lined with bookshelves and nothing else. The only way in and out is the very door she walked through, but there is a balcony up above. There's also a set of ropes and pullies attached to a simple flat seat, perhaps used to carry people up to the higher shelves using the cranks. She could get on and hoist herself up but something about the seat looks... uncomfortable. Or she could climb the shelves like a ladder, they're sturdy enough.<br/><br/>Climb shelves OR Use hoister<br/>Random Encounter:0%(bring just floor 1, the base rate is already low, Bland 3 and EoM neutralizes it more than easily)<br/>Current arousal: 0/18 (Bomb 3)<br/><br/><a class="username" data-user-id="5587" data-username="@ChrisGabriel" data-xf-init="member-tooltip" href="https://bluemoonroleplaying.com/community/members/5587/">@ChrisGabriel</a><br/>The balcony Willow finds herself in is small with walls on all sides. Even if it were day, the sunlight would struggle to reach this place. At night, it's like there's an abyss hovering twenty feet up above. Two doors lie on either side to her, but at the far end lies a method she could climb. Vines thick enough to hold her weight leads right up to a balcony.<br/><br/>1d20<br/>Both doors and the vines: 10 spaces<br/>Random Encounters: 0%(similar deal with Abigail)<br/>Current arousal: 0/12 (Sparker 3)