<b>((Hi, folks! Just FYI - I'm assuming the role of GM so that the game can continue; MC will be the male John Dirk, so some slight retconning will be taking place so that the pieces can fall into order properly, but nobody needs to change anything about their posts, simply take the cue from this new post to proceed.))<br/>
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<u>Character Name:</u> John Dirk</b><br/><u><b>Wearing:</b></u><b> A suit and tie befitting a game show host</b><br/><u><b>Location:</b></u><b> The Escape Room Facility, Control Room</b><br/><u><b>Tagging/ Mentioning:</b></u><b> The Chase Sisters<br/>
<u>Affiliations/Notes</u></b><u><b>:</b></u><b> Remotely Directing Agents</b><br/><br/><br/>A years-long obsession had finally culminated in the Chase sisters' reckoning. John Dirk, their former schoolmate, had never been able to get them out of his head. He was never anything bad to look at, he was gifted, and his family was positively loaded. None of that seemed to interest them, though, which blew his mind and left a chip on his shoulder that never stopped bothering him. They didn't even bother trying to string him along and get some expensive goodies out of it! And considering his family's fortune practically doubled every year of high school until graduation, there was even more reason for him to have everyone around him say 'yes' to everything he asked for.<br/><br/>So every time he noticed one of them clinging to the arm of some other guy, even if it only lasted a week, further embittered him toward them. They spun this excuse or that with him, only to prove themselves to be liars by choosing someone else. He wanted everyone in school to know what disingenuous people they were, but didn't know how to do that. For them to move on and become social media icons was maddening, where they could just further taunt him, doing videos where they described guys with his attributes as 'red flags' and 'toxic'. As if they were one to talk, thinking they knew anything! That was when he decided to put his plan into action, and utilized the tools at his disposal to enact it.<br/><br/>Given the family's investment into innovative developments, he already had a running start. Taking on a project and tuning it to his own specifications, it became a rather promising endeavor. Materials that mimicked latex with an almost limitless and unbreakable amount of elasticity, capable of insulating the body and recycling its waste products with the aid of a nanotech drone solution, these could be marketed to Arctic exploration, underground mining, and even underwater operations, combined with helmets designed to recirculate air indefinitely. Cave-ins, avalanches, being trapped underwater, no longer created any time-sensitive emergencies for workers in these potentially dangerous situations, and even the military were interested in some prototypes. His parents, satisfied and impressed with his savvy, gave him blank check privileges to do whatever he wanted with, and so he did.<br/><br/>Off-the-books projects were something he needed to be able to get away with his less humanitarian and morally dubious research. Hypnosis, something that had fascinated him due to his being a control freak in almost every instance, was the next stage of his revenge plot. Testing things on criminals in exchange for reduced sentences or compensation for when they did get released was how he refined his technique. A combination of strobing lights, specific frequencies of white noise with particular subliminal messaging and the constant application of these even while the subject slept proved to be the most effective. Naturally the effect still did not break through the subconscious of those who were subjected to it, so only if they were not opposed to at their core would a suggestion be possible to be implanted in them. And he had the strong suspicion the girls were not so innocent as they pretended, nowhere near as reserved as they had to be to market themselves in the way they did.<br/><br/>The Escape Room was his last off-the-books project, but wasn't intended for being anything like the revolutionary research and development the rest of his plan had been. It was really more like a hobby, as if for an erotic game show. Truthfully if he could have gotten the FCC to agree, he'd have made an entire network devoted to pornographic game shows, like a Nickelodeon network for adults only. But that was unfeasible, at least for now, and in this setting he could keep things private and save the contestants for himself. The Chase Sisters would find themselves enjoying the accommodations and the physical challenges that awaited. Now all that was needed was to bait the trap and wait for them to walk right into it. It would be the first invitation of his that they would ever accept...but they wouldn't know it was from him, naturally.<br/><br/>The pretense was a perfect cover for what he was actually planning, after obsessively viewing the sisters' streams and connecting their fandom of<i>Totally Spies!</i>with his plot of bondage and hypnosis was child's play. The suits were custom built for them, and included a few modifications from the standard they were selling commercially, nothing that anyone unfamiliar with them would have noticed, and in fact nothing anyone not involved in the design would notice if they didn't know what to look for. A paltry accessory kit that was worth pennies compared to the suits was included just as further enticement, and a phony promotional letter to make them think they were going to make it big  if they played their cards right, and he expected they would be unable to resist trying on the suits right away.<br/><br/>The suits were rigged to released a small dose of powerful knockout gas once the helmets were securely fastened, and he'd sent a van and some thugs to pick them up and bring them to the Escape Room. Exposing them to the strobing lights that would even be seen through their eyelids and the subliminal white noise pumped directly into their ears, they would have a hard time remembering the last 12 hours accurately and be highly susceptible to accepting a casual challenge with the right incentive. They were clearly sell-outs, so why wouldn't their subconscious accept something that plausible and lucrative? Though, once his computer told him that 2 of the 3 sisters had put on the suits already, that was good enough for him and he ordered the men to move. Sarah would have to be dealt with using tranquilizing darts or a gas capsule to render her unconscious, as her sisters would already be out and easily able to be carried into the van, and they could change Sarah into it while they were transported to the Escape Room.<br/><br/>They were bombarded, in their comatose states, with subliminal messages about unleashing their inhibitions, to be impulsively ready to express themselves sexually, and accept challenges without reservation, as long as the promise of a great reward was involved, all of which would motivate them to believe they would have voluntarily participated in this Escape Room, even with the drawback of their identities potentially being exposed, as that would tarnish their public image and jeopardize their success as social media figures. But hey, as long as they won and swept the grand prize, they'd live comfortably for quite a while, as long as they weren't too extravagant, or so the pitch being made would have them believe. He dressed up in a somewhat gaudy style of suit, almost like that of a Japanese game show host where the games were designed to hurt and/or humiliate the contestants. After all, this was quite similar to the object of this game.<br/><br/>When they finally arrived, they were laid in what looked like a backstage break room, authentic to what those preparing to go on the stage of a game show should look like. No reason to throw them right into the deep end straight away. A nice, smooth transition into what would become increasingly bizarre and sexual, while they became inclined to believe more and more that this was something real, despite everything, and eventually he was counting on them no longer caring about the game and just embracing their inner slut, until no man, not even he whom they'd rejected over and over, was beneath them. They were beginning to regain consciousness, and so he would now be able to play the part of the host, egging them on to pursue victory in this unorthodox but fun and reward-heavy game.<br/><br/>"We're in the final minutes until the start of the game, folks, and the anticipation is at its zenith! Our special contestants are just about ready to be released into the Escape Room challenge and try their hand at getting back out first, overcoming all the obstacles standing between them and the exit, including each other!" he spoke like a promoter over the loudspeakers. "You three lucky ladies were generous enough to help our studio start its new extreme challenge program, and let us thank you once again for your enthusiastic support! Your outfits may be based on a young adult cartoon show but make no mistake, this event is strictly adults-only and you've proven yourselves to be mature enough to handle it, so let's see you continue that streak as you work your way through the maze of rooms, find the keys or the hidden doors, avoid or overcome obstacles and competition, and just have fun letting your hair down for a change!" he gave a brief recap of what they had 'signed on' for and how the rules worked, however vaguely. Telling them too much would be a little less believable and enticing them to not protest was the key here. "The 10 million dollar cash prize for the first place winner is quite a nice reward for whoever works the hardest-or whoever lucks out the hardest, if you're clever enough, right?" he laughed, playing a studio audience laugh track to follow his voice. "And I'm sure the second-place winner getting 5 million and the third-place receiving 2 million isn't too shabby either, am I right? But that doesn't mean these three masked maze runners can just twiddle their thumbs-or anything else, wink wink, nudge nudge-because there is a point system, and for every few points lost by getting stuck behind an obstacle or failing to meet a time limit, we will reveal hints about the identity of those contestants, just to make sure there's a good reason to do your best!" he further clarified things.<br/><br/>"So we're reaching the final countdown until we begin! Give me 30 seconds on the clock, and best of luck, ladies, this is well and truly a game show where literally ANYTHING can happen!" he signed off, and the screen above what appeared to be the only door in their room flashed a 30-second timer that counted down, the door making sounds like it was slowly being unlocked on all four sides, as if it was some kind of high security vault door. He had spared no expense with this labyrinth, and it was well worth the cost and effort.