Jason's first thought was of the black knight from Monty Python's Holy Grail movie; but when he looked closer he saw the armor was just a very dark blue and the velvet tunic seemed to be purple. He squinted at the figure in the hopes of seeing some kind of tag to inform him of the NPC's level, but nothing popped up. The voice seemed to echo and he assumed that was from the bucket on his head; but the words he uttered were a bit on the nerve wracking side.<br/><br/><b>"If you are caught performing a criminal act you will be sentences to the cells for no less than one day. Criminal acts are any act seen by the guard which removes the agency of another; or strips them of their consent and/or property. Without witness of the guard there is no crime. Outside testimony shall not be entertained as the deceptions of visitors to the city are too numerous to count. Property crimes include any crime witnessed by the guards in which a person acts against the profits of the business or ownership of the property."</b><br/><br/>The speech was a bit eerie and Jason's mind whirled as he considered the implication. His hand rubbed Penelope's back as he blinked through the first part that really stuck with him and that he had to make sure he understood properly.<br/><br/><span class="fixed-color" style="color:rgb(255, 102, 255)">"Are you saying that stuff is only illegal if the guards see it?"</span><br/><br/><b>"Without witness of the guard there can be no crime."</b><br/><br/>He swallowed for a moment because he realized the implications of that. It was an observation based morality system. Anything done without witness would go unpunished by the game; but it sounded like anything negative between players and someone or something else that<i>was witnessed</i>would automatically generate a crime.<br/><br/>Which meant keeping track of the guards was extremely important.