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<div class="bbCodeBlock-content">This is my first attempt at an "Open" RP, so be gentle? LOL<br/>
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Sonja's Tavern is set in a Tolkienesque fantasy world with all the <a class="link link--external" data-proxy-href="/proxy.php?link=https%3A%2F%2Ftvtropes.org%2Fpmwiki%2Fpmwiki.php%2FMain%2FFiveRaces&amp;hash=01fdc27d3a9eea453b0018e83740b5bd" href="https://tvtropes.org/pmwiki/pmwiki.php/Main/FiveRaces" rel="nofollow ugc noopener" target="_blank">usual</a> species. There is no requirement to create a character sheet, but if a character is inappropriate to the setting I will ask you to remove him/her. Failure to do so will result in posts being reported to staff for removal. Technically posting an inappropriate character does constitute a breach of the rules about showing respect to others!<br/>
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I'm going to operate this on an "Anything Goes (<a class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fblackdahliaroleplaying.com%2Fpages%2Fsite-rules%2F&amp;hash=047fb30af66619a2483e6895515c2734" href="https://blackdahliaroleplaying.com/pages/site-rules/">Provided it doesn't break site rules</a>)" basis. So no under-age characters allowed in the tavern, no bestiality, no necrophilia.<br/>
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Other than that I will allow whatever IC drama you care to come up with. However be aware that the tavern has a number of NPC bouncers (two of which are mountain trolls, both shielded against the effects of sunlight) and they will enforce the IC rules of the tavern. In other words you're welcome to start a fight, but be prepared to be tossed out of the door by a large animated bolder!<br/>
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Other OOC rules:<br/>
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No god-moding - If you need to move someone else's character for whatever reason, PM them first and copy me in. If you get no reply within a reasonable time frame, I will move the character out of whatever scene it's in. See Below.<br/>
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If you wish to leave the RP, that's fine, you can just have your character walk out of the door and they will be free to return at any time. Or have them sit in a corner quietly nursing a drink, or head upstairs to a room to sleep. But hey, I've been around the block on RPs. I know that will happen once in a blue moon that someone actually removes their character before dropping out.  So, if you leave without saying anything... I will send you a PM asking if you wish to continue. If I get no reply to that PM within a week I will take your character over and move him/her/it out of whatever scene he/she/it might have been involved in, to allow any remaining character(s) the opportunity to continue.<br/>
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OOC Communication should be put in a spoiler labelled OOC. If you don't know how to do that, <a class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fblackdahliaroleplaying.com%2Fhelp%2Fbb-codes%2F&amp;hash=57da5ea60ae5d60ceff87e32a403267d" href="https://blackdahliaroleplaying.com/help/bb-codes/">please read this thread</a> which gives a lot of useful hints and tips.<br/>
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No Meta-gaming, and no over-powered characters. Meta-gaming is using knowledge that your character wouldn't have, or suddenly having them posses something they didn't have before. Over-power characters are those with no weaknesses, those that are impossible to hit for whatever reason.<br/>
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Sonja, my main character, is a retired witch who runs a tavern because she enjoys doing so. And she is the only "over-powered" character allowed. By this I mean, I'm the GM, and what I say goes! If your character is more powerful than mine I will need to know why.<br/>
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That said... Magic use is permitted, but it takes energy, the same as any other activity. Casting a simple light spell is probably about the same as walking. Casting a death-spell would be the same as pushing a car up a slope... Note that if you walk far enough you will use up about the same amount of energy, and keeping your light spell on for a long time will eventually exhaust you...<br/>
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Respect other players' desires, ons and offs. If someone is doing something to your character that you don't like, Please PM them and copy me in on the PM. If they don't stop, then it can be taken to the site mods. If someone asks you OOC to stop doing something, please respect this.<br/>
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NOTE: Responding to something IC that someone does implies that <b>you</b> accept what they are doing even though <b>your character</b> may not.<br/>
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<div class="bbCodeBlock-content">Say a rogue enters the tavern, sees the barmaid and grabs her boobs. If the player playing the barmaid doesn't want this to happen they should ask the player playing the rogue to amend their post via PM copied to me. If the barmaid pulls away and slaps the rogue's face, that is saying that although the character didn't like it, the player is okay with it.</div>
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PvP fights are allowed, but killing another player character is NOT allowed without that player's consent, PMed to me. Please try and avoid situations where one player character may be forced to kill another...<br/>
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<div class="bbCodeBlock-content">Take the example above: Rogue grabs barmaid's boobs. Instead of OOC asking him not to, the barmaid pulls a knife and holds it to the rogue's throat saying "Do that again and it'll be the last thing you do...!" If this happens, I would expect the rogue to back off and apologise, not pull a knife himself and stab the barmaid.</div>
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<b>Player characters may be any of the following races: Human, Elf, Dwarf, Elemental, Halfling, Drow, Great Orc, Goblin (lesser orc), Troll, Shapeshifter, Naga.<br/>
If you want to play a race that's not listed, please PM me and I <i>might</i> add it to the list.<br/>
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Player characters can have any of the following roles: Local (tavern Regular), traveller, footpad/rogue, barmaid, whore (Can be combined with barmaid), Adventurer, Warrior/mercenary, Minstrel/Mummer.<br/>
As above if you wish to play a role I've not listed, ask me via PM. NB: Bar staff and prostitutes can be male or female!<br/>
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Non playable roles are the bouncers and the cook. Also the ferryman</b><br/>
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<div class="bbCodeBlock-content">At request from Chartreux I've added Minstrels and Mummers (travelling actors) to the list of available roles.<br/>
I'm not adding Gypsy, also requested by Chartreux, because they are more a sub-class of human/traveller, and can also fit into footpad or rogue classes.</div>
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I think that's it. If I can think of any more situations I may add them later.<br/>
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Basically, use common sense and keep it FUN!</div>
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</td></tr><tr><td><div style="text-align: center"><b>Sonja Moonhex - Propriator</b>​</div></td></tr>
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</div>Sonja's Tavern isn't quite in the middle of nowhere, in fact it's better described as On The Edge of Anywhere. It sits about a league and a half from the edge of the small village of Whitwood - the distance an average human male can walk in an hour and a half. The road to Ringfort runs past the tavern about thirty yards away, down a narrow track, and just beyond the turning to the tavern the road crosses the Whitelime river. There are three crossings available: There is a ford, that is safe to use in Summer and early Autumn, but in Winter and early spring is impassible, there is a rickety wooden bridge that people on foot will cross happily, and the odd single animal might allow itself to be led or ridden across, but anything heavier and the travellers are liable to find themselves in the river. If they survive they will find themselves being charged for repairs to the bridge.<br/><br/>Finally, a few yards upstream in the pool above the ford, there is a ferry. The ferryman is a friendly sort and will always happily chat to travellers. He is also a veteran of the Kingly Wars, and skilled with both sword and longbow. Plus those who have tried to threaten him into taking them across for free have generally found themselves facing several angry Naiads...<br/><br/>The tavern is a lot bigger on the inside than it looks from the outside. The bar is to the left as you enter. Wooden tables and chairs are strewn around the bar room haphazardly, A door at the far end of the bar leads down some steps into the cellar, which is where the kitchen is located as well. On the right as you enter, steps lead up to the floors above where there are a number of rooms.<br/><br/>The tavern has something of a bad reputation in the village, but it is the only place for fifty leagues where one can purchase a decent flagon of ale.<br/><br/>It is frequented by rogues, footpads, and Ladies Of The Night as well as travellers heading from Ringfort to NorHaven and back, a journey of several days.<br/><br/><hr class="bbc-hr"/><br/>Sonja Moonhex enjoyed her job running the only tavern in or near Whitwood. Some days were quiet, some were noisy, and some were riotous, but no two were ever the same. Today had been relatively peaceful so far. Her two bouncers, The Bolder Brothers, she called them as a joke, sat on either side of the front door, looking for all the world like two large lumps of granite. Which, technically, they were. Mountain trolls earned good livings as guards, bouncers and hired muscle. Her other "bouncer" lay curled up asleep in front of the fire, a soft purr escaping her throat.<br/><br/>There were a couple of regulars in, sitting at a table drinking their ale and having a low-toned conversation. Sonja could eavesdrop if she wished but part of what made the tavern popular was the discretion of the owner and her staff.  One of the barmaids was bent over, wiping a table as Sonja headed towards the bar with a fist full of empty flagons, she couldn't resist and gave the girl's generous behind a sharp pinch with her free hand.<br/><br/>That was something that she had been very quick to spread when she retired from witchcraft to take up running the roadside tavern: Her preferences lay with female bed-warmers, not male, and any male of any race foolish enough to try and not to desist when asked to usually ended up regretting it.<br/><br/>Back behind the bar, she set about rinsing and wiping out the ale flagons before setting them to dry on the shelf above the bar. Enticing smells of food wafted up the dumb-waiter from the kitchen below and Sonja heaved a sigh, hoping that business would pick up as the evening wore on.