<div style="text-align: center"><a class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fblackdahliaroleplaying.com%2Fthreads%2Freturn-of-magic-ooc.23668%2F&amp;hash=5ae651aebe815f2fbbd18133663a5747" href="https://blackdahliaroleplaying.com/threads/return-of-magic-ooc.23668/">Return of Magic (OOC)</a><br/>
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<a class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fblackdahliaroleplaying.com%2Fthreads%2Freturn-of-magic-characters.23669%2F&amp;hash=db7e2b6855157459d495d0b4c703bceb" href="https://blackdahliaroleplaying.com/threads/return-of-magic-characters.23669/">Return of Magic (Character Sheets)</a><br/>
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<a class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fblackdahliaroleplaying.com%2Fthreads%2Freturn-of-magic-lore.23671%2F&amp;hash=514e49da80a95fd570eebd73c49ed636" href="https://blackdahliaroleplaying.com/threads/return-of-magic-lore.23671/">Return of Magic (Lore)</a><br/>
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People are always running from something in life and the question is always "What are you running from?"<br/>
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But no one ever asks the question "What are you running to?"<br/>
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To run from something, something must be a destination...even if that destination is not yet known.​</div><br/>You've just woken up. The place you've woken up is not the place you originally went to sleep in. Actually...where did you go to sleep the night before? A hotel? A car? A box? You are unsure. You remember everything else about yourself, just not the night before...<br/><br/>The room you are in isn't a bedroom, it almost looks like...a waiting room? Chairs sitting against the wall, small empty tables that you'd place magazines on. At the back of the room are a set of double glass doors and through them a busy street, cars and people going by. You can see tall city buildings of stone and glass. New York? Chicago? One of those big cities, they all look a bit similar once you are inside of them.<br/><br/>The door is cool when you press against it but it doesn't budge, doesn't even shake when pressed. It might as well be a solid wall.<br/><br/>Behind you, towards the front of the room is a wall, a small window into a small office flanked by two doors. Striding over one of the doors, you find it unlocked, the sudden feeling of unease from the previous doors settling a bit.<br/><br/>Stepping through the door, you blink as you watch other people step into the room from nearly identical doors in the next room. Through their doors you catch the familiar sight of the exact same waiting room and double glass doors as your own. The surprise of seeing other people catches you off guard, and them as well, allowing your doors to close behind you.<br/><br/>The new room you all find yourselves in resembles an office room, without the cubicles. However, there is a pedestal sitting in the center, a soft white wisp like object floating there. Everything is quiet, the soft humming of what sounds like an air-conditioned coming through the vents of the room.