Hey there! Name is Socius! I've been working on a fantasy world called Arcana for a long time, and am excited to have a world where anyone can join in and have an adventure and can have complete creative freedom (which will explain how in the rules) I need to lay out some rules for the players, and after that you'll get to see the world information below (watch out it's a doozy!) There are 13 rules! (There's some 'quirky' stuff among them! It's worth it, trust me!)<br/><br/><div style="text-align: center"><span style="font-size: 26px"><b><i><u>Rules</u></i></b></span><br/>
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1)  Follow the existing rules of the site<br/>
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2) Keep OOC talks in parenthesis or brackets. It is recommended to have a character's thoughts in italics "<i>like this"</i><br/>
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3) Do not control or 'Godmod' other people's characters even if they are absent (that's what NPC Mode is for)<br/>
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4) If characters have sex they can do it either in thread or PM's, it doesn't have to be in the thread if you enjoy your privacy. Enjoy your personal taste!<br/>
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5) Be respectful. Arguments may not be started in the thread. If you need to hash something out with someone take it to PM<br/>
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6) <b><u>Kingdom Zone Mode</u></b>: If you are having an adventure in a specific kingdom, use the color text that matches the kingdom. For example, if your character is in Sol, the text will be <span class="fixed-color" style="color:rgb(235, 107, 86)">Orange</span><span class="fixed-color" style="color:rgb(226, 80, 65)">. </span>If you are in Luna, it will be <span class="fixed-color" style="color:rgb(44, 130, 201)">Blue. </span>This will allow other players in the thread to know in which kingdoms adventures are taking place. The fonts associated with the kingdoms will be in the world information below. If your characters travel to a different kingdom the font will change as well.<br/>
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7)<b><u> NPC Mode</u></b>: NPC mode is a system I have made so roleplays can keep going if a player that was engaged with another is gone too long. If you are in an engaging story with multiple people and one or more are missing, the story can keep on going. What it means is if someone is gone for too long without saying anything or has agreed to be an NPC until they return, their character will essentially just 'be there'. In other words, the story can keep going even when the player is missing. Be it a battle or something else, the RP will continue until their return. However, you cannot control them or godmod, keep this in mind. If they never return your character may simply 'part ways' with them.<br/>
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8) <b><u>Quest Posts</u></b>: I will ocassionally put 'Quest Posts' which can act as starters for players to kick off their story if they aren't sure how to make their own. Basically <i>actual </i>NPC's. You'll know they are quest posts because they will have a BIG ASS PICTURE of the character giving the quest...plus the title. Your own character may respond to them and then take off on an adventure. You may bend the story of the Quest Posts or create NPC's to your will as long as it fits within the narrative and rules of the quest. The options how to do so will be explained in the Quest Post itself. Quest Posts are optional and not mandatory. It's just used as a means to get things started.<br/>​</div><br/>9)<b><u> Locked Areas</u></b>: Locked Areas are stories that other players can’t join. If your group decides they don’t want any more players, it is best you include the word ‘Locked’ in brackets at the top of your post to let other players know they can’t join. Example:  [Locked]. If you don’t want any players to join if your characters are in a place where it would be illogical to enter an area at the time (like a locked room or don’t want another player interfering with a boss battle) put [Temp Locked]. Of course, you could always ask an admin of the site to move your RP to the Area Archive. Just give them a nifty title to replace ‘World of Arcana’ when you do.<br/><br/><br/>10)<b><u>Dimensions and Dimensional Rifts</u></b>: In order to not hinder the creativity of players, any adventure they start will be in their own ‘Dimension’. Meaning the world is their proverbial oyster and they can do what they want with it and any other player can join in. Other people can also entirely create their own story and world ideas completely separate from others to which ALSO other people can join. The purpose of this is to allow complete creative freedom without contradicting other people’s ideas they created. For example, if they created a story that concerns the whole world and someone else doesn’t want that kind of story. Should a group RP end and they want to join another player(s) story, they may get sucked into a ‘Dimensional Rift’ to where they can join their ‘Dimension’.<br/><br/><br/>11)<b><u> Discussion Board</u></b>: I have created a thread for people to discuss the plot and potential ideas for the world of Arcana. This is a place where you can share character ideas, discuss potential Quest Posts, Kingdom ideas, world info, and whatever else. It is also a place if you wish to have a large discussion with any group you may be involved with. Or just have fun chats or games with other Arcana players. Have fun!<a class="link link--internal" data-proxy-href="/proxy.php?link=https%3A%2F%2Fblackdahliaroleplaying.com%2Fthreads%2Farcana-discussion.18485%2F&amp;hash=276bcc8c037e68006db88b34449579d3" href="https://blackdahliaroleplaying.com/threads/arcana-discussion.18485/">https://blackdahliaroleplaying.com/threads/arcana-discussion.18485/</a><br/><br/>12) Pictures may be used for character or can be optional. Real, anime, art, it's all up to you. Or just don't use them, and write descriptions instead.<br/><br/><br/><div style="text-align: center">13) If you have questions for me, PM me at any time. If you have suggestions for races, world information or expansion, please PM me and I will consider adding it to the world information. (I will build it until there's nothing left! Muahaha!)<br/>
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<b><span style="font-size: 18px"><u>Character Sheet</u><br/>
[Character Picture] (Optional)<br/>
Name:<br/>
Race: (It can be anything you can think of if it isn't in the World Info)<br/>
Age:<br/>
Kingdom: (Where they came from)<br/>
Bio: (Tell us a little bit about them)</span></b><br/>
<span style="font-size: 18px"><b>Appearance: (If you didn't choose a character picture)</b></span><br/>
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<b><span style="font-size: 26px">World of Arcana:</span></b><br/>
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<span class="fixed-color" style="color:rgb(235, 107, 86)"><u><span style="font-size: 26px">Sol</span></u></span>​</div><br/><br/><br/><span class="fixed-color" style="color:rgb(235, 107, 86)">Sol is a kingdom in the north, mainly inhabited by humans. Their symbol is the sun, and they have many churches that worship the sun god Amon. There is some discrimination towards Dark Elves given their heritage with the kingdom of Void, who helped in the 100 year war against Sol. Further north of Sol is heated deserts. One would eventually find the lesser kingdom of Oasis. Sol is ruled by a king, known to be fair and wise. Despite claiming to be the most benevolent kingdom, Sol has the highest amount of discrimination, especially towards Dark Elves, whose ancestors created Blood Magic long ago. Thankfully, the discrimination towards non-humans is mostly from the snotty nobility, rather than the general populace. (In terms of appearances, Sol is basically your standard medieval story, castle and stone buildings and such.) Unlike the rest of Sol, unfortunately, Oasis has legal slave trade. It's run by greedy and powerful nobles, traders, criminals, and businessmen. It is outside jurisdiction of the king.<br/>
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<u><b><i>Important Locations in Sol:</i></b></u><br/>
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Sol Castle: The place where the king is. It also holds the most powerful human military force with skilled knights. Some of the knights are corrupt while others fight for true equality. An internal struggle has been happening as of late.<br/>
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Church of the Sun God: The biggest chapel in all of Sol resting on a mountain in the north east. Many knights have come here to get their blessing, and is said to be the birthplace of many heroes in the past.<br/>
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The Sun King’s Grave: A tunnel beneath the castle leads to the memorial of the Sun King. Very few have the privilege to see it. Those who do will find a special secret known only to a chosen few.<br/>
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Alchemist’s Guild: A place where those who seek to create potions and other useful things from ingredients throughout the world, this is the place for alchemy and herbalists.<br/>
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Sunny Casino: In the center of the city. A place to earn money or fall into crippling debt. The corrupt take advantage of the losers.</span><br/><br/><br/><div style="text-align: center"><span class="fixed-color" style="color:rgb(247, 218, 100)"><u><b><span style="font-size: 26px">Oasis</span></b></u></span>​</div><br/><span class="fixed-color" style="color:rgb(247, 218, 100)">Oasis is a lesser kingdom close to Sol. It is a desert kingdom in which the climate takes a dramatic turn with extreme heat and freezing nights. Oasis was once known as 'Paradise of the Desert' due to a giant pool of water and greenery surrounding it. However, the kingdom became corrupt with greedy nobles and businessmen. As a result, this 'paradise' is now only owned for the privileged.<br/>
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<u><b><i>Important Locations in Oasis:</i></b></u><br/>
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Dream Temple: An ancient temple in the desert past Oasis. It is said that those who enter never return. Rumors say it holds an entirely different world. Others a paradise. Or perhaps a place for death. There is only speculation. But the truth is all three. It is a place where illusion becomes reality. If one ever makes it back, they gain the power of astral projection.<br/>
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Sand Towers: Dungeons in the form of towers that sprang forth from the ground. Very few have reached the top of any.<br/>
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Desert Auction: A place to buy slaves<br/>
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Bazaar: A place to buy interesting and sometimes useless goods. People are often scammed.<br/>
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The Oasis: Also known as 'Paradise of the Desert', it used to be a place for weary travelers to dip in the pool of water where everyone can enjoy themeselves. Now hired guards make it so only nobility can enjoy it.<br/>
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Shade Town: A part of the city mostly covered by shadow where the sun doesn't reach with a lot of broken buildings. Rumors of a vigilante group aiming to take down nobles and make Oasis free from the corrupt are rumored to dwell here.</span><br/><br/><br/>----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br/><br/><div style="text-align: center"><br/>
<span class="fixed-color" style="color:rgb(44, 130, 201)"><u><span style="font-size: 26px">LUNA</span></u></span>​</div><br/><br/><br/><span class="fixed-color" style="color:rgb(44, 130, 201)">Luna is a kingdom in the east. Luna is inhabited by many different races such as beast-men, Fairies, Kitsune, other magical creatures, etc. The more violent ones are in Void. Humans are actually the minority. On the southern border of Luna lies many magical forests were many different creatures stay. But further east one would stumble upon a land of volcanoes and lava, and eventually the lesser kingdom of Brimstone, filled with creatures with a strong affinity for fire. The capital of Luna is governed by “The Bushido Council”. A group run by eastern swordsmen who use special swords and techniques found only in the east. The people of the Luna worship Tsukyomi, the moon goddess, whose shrine is protected by a tribe of Kitsune in a villa between the capital of Luna and Brimstone. Their symbol is the moon. (This kingdom resembles Feudal Japan).<br/>
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<b><i><u>Important Locations in Luna:</u></i></b><br/>
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Noble’s Palace: A place where Nobles gather for important meetings. This is a place where the Bushido Council is also held.<br/>
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Mage’s Guild Headquarters: A facility where mages can pursue studies for magic. The biggest gathering of mages live here other than Maelum, which exists on another continent.<br/>
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Ninja Village: The place where ninjas and kunoichi are trained. The most elite move into Luna’s capital to serve noblemen.<br/>
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Kitsune Village: The shrine of the Moon Goddess is here. A place where Kitsune reside.<br/>
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Monster Guild: A place where monsters and mystical creatures can be hired for adventurer parties or jobs. There are magical contracts to ensure they are not enslaved by the client.<br/>
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Forest of the Lady: A place guarded by the Lady of the Forest, an ancient spirit that is alive and well and protects all magical creatures within. Slavers better be careful.<br/>
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Amazon Village: A village that was formed by women as a refuge for women who were used as slaves during the 100 year war. A place that rests just before Thorn Forest while still in Luna territory is a hidden village where warriors of the forest are where outsiders will be attacked. It’s why it’s a bad idea to try to enter Thorn Forest through here. Most people know where they are and how to avoid it. Some have left to leave out into the world.</span><br/><br/><br/><br/><div style="text-align: center"><span class="fixed-color" style="color:rgb(209, 72, 65)"><u><span style="font-size: 26px"><b>Brimstone</b></span></u></span>​</div><br/><br/><span class="fixed-color" style="color:rgb(209, 72, 65)">Brimstone is a kingdom north of Luna that was started by Dwarves and spirits of fire. They worked together to create a land of fire, perfect for keeping outsiders away and a place raw in materials with ore and monsters for the Dwarves or aspiring smiths to work with. Not many come to this land other than material hunting or monster slaying. But those who want to master the craft of smithing or making contracts with fire spirits, this is the place to go.<br/>
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<b><i><u>Important Locations in Brimstone:</u></i></b><br/>
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Brimstone City: A place where fire monsters, creatures, and golems live. Not very welcoming of outsiders, but as long as they’re prepared for the heat, they can stay…for a time. Buildings are made of hardened rocks and metal. Only those who can stand the heat can live here.<br/>
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Dwarves Tunnels: Underneath the city of Brimstone where Dwarves live. Buildings are mostly made of metal.<br/>
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The Forge: Inside the Dwarves Tunnels. A giant forge for blacksmiths to pursue their passion.</span><br/><br/><br/><br/>----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br/><br/><br/><div style="text-align: center"><span class="fixed-color" style="color:rgb(97, 189, 109)"><u><b><span style="font-size: 26px">ASTRA</span></b></u></span>​</div><br/><br/><br/><br/><span class="fixed-color" style="color:rgb(97, 189, 109)">Astra is a kingdom in the west, and also the closest kingdom to the sea. It is a place where it is not royalty or status earns you respect-it is strength. They have a coliseum where warriors from all corner of Arcana come to compete, the champion will always get fame and fortune, so many try to compete, but only a select few ever earn the title. Aside from that, the headquarters for the Warriors Guild and Thieves Guild also lay here. A small branch of the Mage Guild lies here as well, although their headquarters is in Luna. Their symbol is a meteor, said to have housed an ancient warrior from a faraway land above the stars. This kingdom is the only one to worship a being that wasn’t technically a god. Northwest of Astra is rocky mountains housed by dragons and the dragon tribe. It is also closest to the ocean. (The architecture is similar to that of ancient Roman times)<br/>
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<b><i><u>Important Locations of Astra:</u></i></b><br/>
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The Coliseum: A place for warriors of all over to gather to test their strength. For those who plan to stay in Astra, this is a good way to make a living if you are strong or place the right bets. It also holds an annual tournament, where very special prizes and privileges are awards to the victor that goes beyond the normal money prizes.<br/>
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Warriors Guild: A place where people can get hired for adventures or collect bounties.<br/>
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Thieves Guild: A place where people are hired to collect information or hired for adventures that deals with picking locks and stealing treasure.<br/>
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Explorers Guild: A place where people go on adventures to explore the world and create maps.<br/>
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Astra’s Harbor: A place where ships are docked to explore the sea.<br/>
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Barbosa Island: An island further west of Astra where pirates gather. It is led by whoever is strongest and has the most famous pirate as boss. Outside of Astra’s jurisdiction.</span><br/><br/><br/>----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br/><br/><br/><div style="text-align: center"><span class="fixed-color" style="color:rgb(153, 0, 204)"><u><span style="font-size: 26px">VOID</span></u></span>​</div><br/><br/><br/><span class="fixed-color" style="color:rgb(153, 0, 204)">Void is a kingdom in the south, and is a land always covered in dark skies. Known as the “Cursed Kingdom” many evil things lurk in its depths. It is ruled by a mysterious king, who very little know of his actual appearance. East of Void’s capital is Thorn Forest, where many dark creatures lay, such as vampires and werewolves. This is also where many dark and evil creatures come from. Many demons spawn from this place as well as Void has a close connection to the underworld. The Assassin’s Guild lays in it’s capital. They worship the God of darkness, Zola. Further south of Void is that of a snowing and forever cold landscape, and the lesser kingdom of Glacies, a kingdom of ice, lies in wait. Sadly, they are currently ruled over Void’s thumb. Supposedly there is a factory that is powered by dark magic and blood magic, somewhere in the depths between these two kingdoms. (Void is also medieval-like, just with a more gothic look.) It only sees sunlight once a year due to an ancient curse.<br/>
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<b><i><u>Important Locations of Void:</u></i></b><br/>
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Void Castle: A place where the king and Void nobility lie. Intruders will be most likely killed on the spot. Supposedly holds a dark secret underground.<br/>
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Assassin’s Guild: A place where assassin’s gather. Those who like to kill and get paid for it come here. It comes in the form of a shady bar.<br/>
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Thorn Forest: A haunted and demonic forest on the eastern outskirts of Void. Home to evil monsters and supposedly has a portal to the kingdom of demons, Infernum. Mansions belonging to vampires and houses for warlocks and witches are rumored to be here as well. Further past here is unknown territory which anyone who enters gets killed due to a powerful poisonous gas.<br/>
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Town Square: Always covered in a thick fog. Usually empty.<br/>
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Rune Factory: A place where supposedly artificial beings are made. It’s closer to Glacies but is owned by Void specifically. Very little is truly known about it.</span><br/><br/><br/><br/><br/><div style="text-align: center"><span class="fixed-color" style="color:rgb(84, 172, 210)"><u><b><span style="font-size: 26px">Glacies</span></b></u></span>​</div><br/><br/><br/><span class="fixed-color" style="color:rgb(84, 172, 210)">Glacies is a kingdom made entirely of ice, and the land that surrounds it is always covered in a raging blizzard and a blanket of snow. A giant magical wall of ice prevents entrance from Astra and the sea.<br/>
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<b><i><u>Important Locations of Glacies:</u></i></b><br/>
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Ice Palace: An empty palace that might as well be a dungeon. Many ice spirits are here. Some of malice. But a treasure is said to rest within.<br/>
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Glacies Village: A place where people have left the darkness of Void to prefer the white of snow. Both aren’t very happy places, but they are at least less threatened here. People who didn’t have thick enough skin to live in Void live here.<br/>
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Glacies Mountains: Unknown territory. Is said to have many ice monsters and possibly even an ancient monster. None have the proper skills or preparations to survive.</span><br/><br/><br/><br/>----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br/><br/><div style="text-align: center"><span class="fixed-color" style="color:rgb(179, 179, 179)"><u><span style="font-size: 26px"><b>Kingdom of Galdea</b></span></u></span>​</div><br/><span class="fixed-color" style="color:rgb(179, 179, 179)">Known as the most wealthy kingdom in Arcana. It's main city shines with streets of gold, beautiful marble walls and pillars, and a church decorated in silver and gold that worships their one true god. This kingdom has plenty of forests and several mines for gems and resources. It values humans more than any other race, but prays for others, thinking them less fortunate for not being within their god's divine blessing.</span><br/><br/>----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br/><div style="text-align: center"><br/>
<span class="fixed-color" style="color:rgb(160, 115, 221)"><u><b><u><span style="font-size: 26px">Kingdom of Maelum</span></u></b></u></span>​</div><br/><span class="fixed-color" style="color:rgb(160, 115, 221)">In a sepearate continent, it is a kingdom made by legendary mages. It has a facility, or an 'academy' for people who wish to hone their magical skills. It has workshops, enchanters, the head magister's tower, and 'The Vault' said to have the most powerful of magical artifacts. They are surrounded by a magical forest with plenty of non-human villages surrounding them. It is a kingdom that accepts all races. The enemy kingdom of Umbrae (currently little is known about them) isn't too far off south from them, which is the home of dark mages, witches, and warlocks.<br/>
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<b><i><u>Important Locations of Maelum:</u></i></b><br/>
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Maelum Academy: A place where mages of any age may attend to increase. There are classes for alchemy, magic control, and studies on magical creatures and history. Uniforms are the same except for tie, where the color changes depending on which type of magic the student has an affinity for.<br/>
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The Vault: It is forbidden to enter and hold the largest amount of magical artifacts.<br/>
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Forest of the Fairies: A magical forest inhabited by magical creatures and fairies. They usually hide from anyone but Elves.<br/>
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Town of Elves: A small town not too far from Maelum. A neutral town inhabited by both Elves and Dark Elves living in harmony. A rare sight in other continents.</span><br/><br/><br/>----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br/><br/><div style="text-align: center"><br/>
<span class="fixed-color" style="color:rgb(184, 49, 47)"><span style="font-size: 26px"><b><u>Legendary Kingdom, Infernum</u></b></span></span>​</div><br/><br/><br/><span class="fixed-color" style="color:rgb(184, 49, 47)">The birthplace of demons. Has two halves where one side is full of fire and lava and the other is as cold as ice and is covered in shadow.<br/>
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Important Locations:<br/>
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Infernum Castle: Only powerful demons may live here. The most powerful gets to be nominated to be ruler. But to keep things from being anarchy, others can be voted to be sure things go awry.<br/>
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Infernum City: Fire and lava with a city in between. Pretty peaceful for a city of demons. But there will be trouble occasionally.<br/>
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Shadow Land: A place full of anarchy. Murder, rape, and others crimes happen on daily basis. For the more chaotic demon who can’t stand the peace of Infernum City.<br/>
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Zola’s Portal: The portal to Thorn Forest. Very few are allowed as it is guarded. But some still manage to sneak through. It’s surrounded by a forest of dead trees.</span><br/><br/><br/><br/>----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br/><br/><br/><div style="text-align: center"><br/>
<span class="fixed-color" style="color:rgb(71, 85, 119)"><u><span style="font-size: 26px"><b>Legendary Kingdom, Aequor</b></span></u></span>​</div><br/><br/><br/><span class="fixed-color" style="color:rgb(71, 85, 119)">An undersea kingdom filled with denizens of the deep. Filled with mermaids and mermen.<br/>
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Aequor Palace: Where the king of the sea rules.<br/>
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Aequor City: Where the citizens roam. Buildings are made of special stone and have upper floors where mermaids and mermen can become dry do things like read or other activities that can’t be done in water made in a special space. Can also hold guests from above even if unlikely and also frowned upon.<br/>
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Reef Way: Mostly unknown territory said to have violent undersea monsters and sea witches. Citizens of Aequor City are advised to stay away.</span><br/><br/><br/><br/>----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br/><br/><br/><div style="text-align: center"><br/>
<span class="fixed-color" style="color:rgb(163, 143, 132)"><u><span style="font-size: 26px"><b>Unknown Kingdom, Giol</b></span></u></span>​</div><br/><br/><br/><span class="fixed-color" style="color:rgb(163, 143, 132)">Ruins that lay in the middle of the four main kingdoms amongst the plains. If one were to find out its secret, they would find a prehistoric land filled with giant…well, everything. Including people! The people are capable of full speech but everyday methods are more than basic, and there are many tribes, villages and huts.<br/>
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Important Locations of Giol: None. It is not very developed in terms of society, but its geography is the same as Arcana.</span><br/><br/><br/><br/>----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br/><br/><br/><div style="text-align: center"><span class="fixed-color" style="color:rgb(204, 204, 204)"><u><b><span style="font-size: 26px">Unknown Kingdom, Xel</span></b></u></span>​</div><br/><br/><br/><span class="fixed-color" style="color:rgb(204, 204, 204)">A kingdom in the sky made by technology of an advanced people. Supposedly there is a kingdom even past them into space, and the people of Xel are the ‘scraps’ so to speak. Floating ships, science, androids, among others, it is a place those below couldn’t even fathom. (A very steampunk looking place)<br/>
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A place of science and inventions, there are many cities in Xel with a thriving people. However, in terms of gathering things to survive, they invented a portal through Rune Factory to collect things from down below. The government is in contact with the king of Void. Citizens of both of these kingdoms have no idea.</span><br/><br/><br/><br/><br/>----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<br/><br/><br/><br/><div style="text-align: center"><br/>
<span style="font-size: 26px"><b><i><u>Important Notes about the world and races:</u></i></b></span>​</div><br/><br/>The world known as Arcana is said to have gotten its name based on the cards fortune tellers use. Apparently, the gods used to play games in the heavens, with mortals as their play pieces. They had ‘cards’, each with a different representation of something, now used by fortune tellers. As a result, many say that a fortune teller’s words are absolute. But at the same time, many avoid them, as fakes run rampant to take advantage of the world’s history and ruin the trade.<br/><br/><br/>‘The Four Kingdoms’ known as Sol, Luna, Astra, and Void, used to be all part of one gigantic kingdom under one ruler. Most people of today do not know this, or forget. But when the gods saw this ruler as a threat who aimed for godhood himself, they killed him and sent him down to the depths of Infernum. From there they chose four heralds and gave them their own peace of land of this once gigantic kingdom. The ‘Four Kingdoms’ are the ones people know today, and also why they are not far from each other, as they were once all part of the same kingdom.<br/><br/><br/><br/>100 year war: Long ago there was a war that lasted one hundred years between Sol and Void. Dark Elves originally served Void and helped them drive back Sol’s forces and invented Blood Magic. But the Sun King of Sol was powerful enough and charismatic enough to rally his forces and win the war. This is one of the reasons Dark Elves face discrimination, and Void and Sol are still on bad terms.<br/><br/><br/>Humans: Historians aren't sure of the origins of humans but they all agree on one thing: humans aren't originally from this world. Supposedly, humans from different worlds came to Arcana, which is why humans vary in skin and hair color compared to other races. And supposedly, it's why many races took on human forms. To communicate with these otherworlders.<br/><br/><br/>Demi-humans: Advanced monsters or beastmen that look extremely similar to humans. They fetch for a high price as bodyguards or slaves due to their unique bodies and abilities. Both monsters and beastmen originally didn't have human traits, but apparently when human civilizations were brought from other worlds, they gained higher magical powers and the ability to transform.<br/><br/><br/><br/>Beastmen: Bi-pedal animals with some human attributes that don't have as much magical power as Demi-humans, however, have incredible physical abilities that put them above most other species. The lower the magical power, the more animal-like they'll be. The lowest forms will be practically feral.<br/><br/><br/>Dark Elves: Supposedly they created Blood Magic and learned Dark Magic from demons. Ever since the end of the 100 year war, they stopped both and these days rely on archery and hunting skills, and great at close combat. However, the fear is still strong. They travel in tribes and groups, but a good majority stay in the forests of Luna. Very few travel alone.<br/><br/><br/><br/><br/>Elves: They have always relied on elemental magic and healing magic. However, close combat was never their specialty. Some know archery, but none are as nearly as skilled as Dark Elves.<br/><br/><br/><br/><br/>Kitsune: Foxes that are born with a high affinity for magic are known to have the ability to supposedly become immortal. When one hundred years have passed, they gain a human form. Every one hundred years after that, they gain another until they have a total of nine. Supposedly when one becomes 1000, they gain enlightenment. One such Kitsune is the leader of Kitsune Village.<br/><br/><br/><br/><br/>Dragons: Highly intelligent, they are completely neutral, and do no serve anyone. God or mortal. They watch over the world from afar. They supposedly have the destiny of preventing Arcana’s destruction. Also known as Arcana’s Guardians. But as years pass by, most just see them as arrogant and selfish. Very few can tame these beasts.<br/>Giants: A race thought long to be extinct, very little people know they still thrive in an alternate space in the center of Arcana.<br/><br/>(This is all I have for now in regards to races)