確かに！キーボードイベント処理とFPSカウンタを含む基本的なPyGameプロジェクトの例を示します：
```python
import pygame

pygame.init()

# Set up the display
display_width = 800
display_height = 600
game_display = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption('My PyGame Project')

# Set up the clock
clock = pygame.time.Clock()

# Set up the font for the FPS counter
font = pygame.font.SysFont(None, 25)

def main_loop():
    # Set up the game loop
    game_exit = False
    while not game_exit:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_exit = True
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    game_exit = True

        # Clear the display
        game_display.fill((255, 255, 255))

        # Draw the FPS counter
        fps = str(int(clock.get_fps()))
        fps_text = font.render(fps, True, (0, 0, 0))
        game_display.blit(fps_text, (10, 10))

        # Update the display
        pygame.display.update()

        # Tick the clock
        clock.tick(60)

    pygame.quit()
    quit()

main_loop()
```
この例では、タイトル付きのPyGameウィンドウをセットアップし、プレイヤーがESCキーでゲームを終了できるようにキーボードイベントを処理し、ウィンドウの左上にFPSカウンタを表示します。main_loop関数はゲームループを実行し、ディスプレイをクリアし、FPSカウンタを描画し、ディスプレイを更新し、クロックを刻み、ゲームを終了するためのキーボードイベントをチェックします。
Certainly! Here's an example of a basic PyGame project that includes keyboard event handling and an FPS counter:
```python
import pygame

pygame.init()

# Set up the display
display_width = 800
display_height = 600
game_display = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption('My PyGame Project')

# Set up the clock
clock = pygame.time.Clock()

# Set up the font for the FPS counter
font = pygame.font.SysFont(None, 25)

def main_loop():
    # Set up the game loop
    game_exit = False
    while not game_exit:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_exit = True
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    game_exit = True

        # Clear the display
        game_display.fill((255, 255, 255))

        # Draw the FPS counter
        fps = str(int(clock.get_fps()))
        fps_text = font.render(fps, True, (0, 0, 0))
        game_display.blit(fps_text, (10, 10))

        # Update the display
        pygame.display.update()

        # Tick the clock
        clock.tick(60)

    pygame.quit()
    quit()

main_loop()
```
This example sets up a PyGame window with a title, handles keyboard events to allow the player to quit the game with the ESC key, and displays an FPS counter in the top left corner of the window. The main_loop function runs the game loop, which clears the display, draws the FPS counter, updates the display, ticks the clock, and checks for keyboard events to quit the game.