もちろんだ！

```
import pygame
import math

# Initialize Pygame
pygame.init()

# Set up the display window
size = (400, 400)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Rotating Square")

# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)

# Define the square's position and size
square_size = 100
square_center = (size[0] // 2, size[1] // 2)

# Set the initial rotation angle
angle = 0

# Start the game loop
running = True
while running:
    # Handle events
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
    
    # Clear the screen
    screen.fill(WHITE)
    
    # Calculate the coordinates of the four corners of the square
    corner1 = (square_center[0] - square_size // 2, square_center[1] - square_size // 2)
    corner2 = (square_center[0] + square_size // 2, square_center[1] - square_size // 2)
    corner3 = (square_center[0] + square_size // 2, square_center[1] + square_size // 2)
    corner4 = (square_center[0] - square_size // 2, square_center[1] + square_size // 2)
    
    # Rotate the corners using a rotation matrix
    sin_angle = math.sin(angle)
    cos_angle = math.cos(angle)
    rotated_corner1 = ((corner1[0] - square_center[0]) * cos_angle - (corner1[1] - square_center[1]) * sin_angle + square_center[0],
                       (corner1[0] - square_center[0]) * sin_angle + (corner1[1] - square_center[1]) * cos_angle + square_center[1])
    rotated_corner2 = ((corner2[0] - square_center[0]) * cos_angle - (corner2[1] - square_center[1]) * sin_angle + square_center[0],
                       (corner2[0] - square_center[0]) * sin_angle + (corner2[1] - square_center[1]) * cos_angle + square_center[1])
    rotated_corner3 = ((corner3[0] - square_center[0]) * cos_angle - (corner3[1] - square_center[1]) * sin_angle + square_center[0],
                       (corner3[0] - square_center[0]) * sin_angle + (corner3[1] - square_center[1]) * cos_angle + square_center[1])
    rotated_corner4 = ((corner4[0] - square_center[0]) * cos_angle - (corner4[1] - square_center[1]) * sin_angle + square_center[0],
                       (corner4[0] - square_center[0]) * sin_angle + (corner4[1] - square_center[1]) * cos_angle + square_center[1])
    
    # Calculate the square color using angle
    color = (math.sin(angle * 2) * 255, math.cos(angle * 2) * 255, 100)


    # Draw the rotated square
    pygame.draw.polygon(screen, color, [rotated_corner1, rotated_corner2, rotated_corner3, rotated_corner4])
    
    # Update the rotation angle
    angle += 0.005
    
    # Update the display
    pygame.display.flip()

# Clean up
pygame.quit()
```
Sure!

```
import pygame
import math

# Initialize Pygame
pygame.init()

# Set up the display window
size = (400, 400)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Rotating Square")

# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)

# Define the square's position and size
square_size = 100
square_center = (size[0] // 2, size[1] // 2)

# Set the initial rotation angle
angle = 0

# Start the game loop
running = True
while running:
    # Handle events
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
    
    # Clear the screen
    screen.fill(WHITE)
    
    # Calculate the coordinates of the four corners of the square
    corner1 = (square_center[0] - square_size // 2, square_center[1] - square_size // 2)
    corner2 = (square_center[0] + square_size // 2, square_center[1] - square_size // 2)
    corner3 = (square_center[0] + square_size // 2, square_center[1] + square_size // 2)
    corner4 = (square_center[0] - square_size // 2, square_center[1] + square_size // 2)
    
    # Rotate the corners using a rotation matrix
    sin_angle = math.sin(angle)
    cos_angle = math.cos(angle)
    rotated_corner1 = ((corner1[0] - square_center[0]) * cos_angle - (corner1[1] - square_center[1]) * sin_angle + square_center[0],
                       (corner1[0] - square_center[0]) * sin_angle + (corner1[1] - square_center[1]) * cos_angle + square_center[1])
    rotated_corner2 = ((corner2[0] - square_center[0]) * cos_angle - (corner2[1] - square_center[1]) * sin_angle + square_center[0],
                       (corner2[0] - square_center[0]) * sin_angle + (corner2[1] - square_center[1]) * cos_angle + square_center[1])
    rotated_corner3 = ((corner3[0] - square_center[0]) * cos_angle - (corner3[1] - square_center[1]) * sin_angle + square_center[0],
                       (corner3[0] - square_center[0]) * sin_angle + (corner3[1] - square_center[1]) * cos_angle + square_center[1])
    rotated_corner4 = ((corner4[0] - square_center[0]) * cos_angle - (corner4[1] - square_center[1]) * sin_angle + square_center[0],
                       (corner4[0] - square_center[0]) * sin_angle + (corner4[1] - square_center[1]) * cos_angle + square_center[1])
    
    # Calculate the square color using angle
    color = (math.sin(angle * 2) * 255, math.cos(angle * 2) * 255, 100)


    # Draw the rotated square
    pygame.draw.polygon(screen, color, [rotated_corner1, rotated_corner2, rotated_corner3, rotated_corner4])
    
    # Update the rotation angle
    angle += 0.005
    
    # Update the display
    pygame.display.flip()

# Clean up
pygame.quit()
```