もちろん！ここにRustでスネークゲームの基本的なスターターコードがあります：

```
use std::thread;
use std::time::Duration;

enum Direction {
    Up,
    Down,
    Left,
    Right,
}

struct Snake {
    x: i32,
    y: i32,
    direction: Direction,
}

impl Snake {
    fn new() -> Snake {
        Snake {
            x: 0,
            y: 0,
            direction: Direction::Right,
        }
    }

    fn change_direction(&mut self, dir: Direction) {
        self.direction = dir;
    }

    fn move_forward(&mut self) {
        match self.direction {
            Direction::Up => self.y -= 1,
            Direction::Down => self.y += 1,
            Direction::Left => self.x -= 1,
            Direction::Right => self.x += 1,
        }
    }
}

fn main() {
    let mut snake = Snake::new();
    loop {
        // update snake position
        snake.move_forward();
        // wait a bit
        thread::sleep(Duration::from_millis(100));
    }
}
```

このコードでは、Snakeという構造体を定義し、xとyの位置と方向を列挙している。Snake構造体には、方向を変更したり前進したりするメソッドがあります。mainでは、新しいSnakeを作成し、ループを使って前進させ、短い時間スリープさせます。

これは単純な出発点に過ぎない。蛇を画面上にレンダリングしたり、衝突を処理したり、餌を食べたときに蛇を成長させたり、といった機能を追加する必要があるでしょう。しかし、これが良い出発点になることを願っています！
Sure! Here's some basic starter code for a snake game in Rust:

use std::thread;
use std::time::Duration;

enum Direction {
    Up,
    Down,
    Left,
    Right,
}

struct Snake {
    x: i32,
    y: i32,
    direction: Direction,
}

impl Snake {
    fn new() -> Snake {
        Snake {
            x: 0,
            y: 0,
            direction: Direction::Right,
        }
    }

    fn change_direction(&mut self, dir: Direction) {
        self.direction = dir;
    }

    fn move_forward(&mut self) {
        match self.direction {
            Direction::Up => self.y -= 1,
            Direction::Down => self.y += 1,
            Direction::Left => self.x -= 1,
            Direction::Right => self.x += 1,
        }
    }
}

fn main() {
    let mut snake = Snake::new();
    loop {
        // update snake position
        snake.move_forward();
        // wait a bit
        thread::sleep(Duration::from_millis(100));
    }
}


This code defines a struct called Snake with an x and y position and a direction enum. The Snake struct has methods to change the direction and move forward. In main, we create a new snake and use a loop to move it forward and sleep for a short amount of time.

This is just a simple starting point. You'll need to add more functionality such as rendering the snake on the screen, handling collisions, growing the snake when it eats food, etc. But hopefully this will give you a good starting point!