以下はLuaのコードにデバッグ用のコメントを追加したものです：
``` 
-- Create a new output window with a given name
-- Debug: Create an output window called "Game Communications" with Consolas font, size 12, positioned at (0, 0), and sized 400x300
local outputWindow = createTextWindow("Game Communications", "Consolas", 12, 0, 0, 400, 300)

-- Define a function to capture all game communications and display them in the output window
function captureGameCommunications(event, message)
if event == "comm" then
-- Debug: Get the current time and format it as a timestamp string (hour:minute:second)
local time = os.date("%H:%M:%S")
-- Debug: Append the timestamp and incoming message to the output window
cecho(outputWindow, "<white>" .. time .. " " .. message .. "\n")
end
end

-- Register the function to capture game communications
-- Debug: Register the captureGameCommunications function to listen for the "comm" event and process incoming messages
registerAnonymousEventHandler("comm", "captureGameCommunications")
```
このコードには、各セクションの目的を説明するためのデバッグ・コメントが追加されています。コメントによって機能が明確になり、コードの理解や保守が容易になります。
Here's the Lua code with added debug comments to explain what the code does:
``` 
-- Create a new output window with a given name
-- Debug: Create an output window called "Game Communications" with Consolas font, size 12, positioned at (0, 0), and sized 400x300
local outputWindow = createTextWindow("Game Communications", "Consolas", 12, 0, 0, 400, 300)

-- Define a function to capture all game communications and display them in the output window
function captureGameCommunications(event, message)
if event == "comm" then
-- Debug: Get the current time and format it as a timestamp string (hour:minute:second)
local time = os.date("%H:%M:%S")
-- Debug: Append the timestamp and incoming message to the output window
cecho(outputWindow, "<white>" .. time .. " " .. message .. "\n")
end
end

-- Register the function to capture game communications
-- Debug: Register the captureGameCommunications function to listen for the "comm" event and process incoming messages
registerAnonymousEventHandler("comm", "captureGameCommunications")
``` 
This code adds debug comments to explain the purpose of each section. The comments help clarify the functionality and make the code easier to understand and maintain.