これは `turtle` モジュールを使ってワイヤーフレームの球を描く Python コードである：

```python
import turtle
from math import sin, cos, pi

def draw_sphere(radius):
    turtle.speed(0)
    turtle.penup()
    turtle.goto(radius, 0, 0)
    turtle.pendown()
    for i in range(0, 180):
        x = radius * sin(i * pi / 180)
        y = radius * cos(i * pi / 180)
        turtle.goto(x, y)
    turtle.penup()
    turtle.goto(0, radius, 0)
    turtle.pendown()
    for i in range(0, 180):
        x = radius * sin(i * pi / 180)
        y = radius * cos(i * pi / 180)
        turtle.goto(x, y)
    turtle.penup()
    turtle.goto(0, 0, radius)
    turtle.pendown()
    for i in range(0, 180):
        x = radius * sin(i * pi / 180)
        y = radius * cos(i * pi / 180)
        turtle.goto(x, y)

draw_sphere(100)
turtle.done()
```

このコードは `turtle` モジュールを使って与えられた半径の球を描く。球は表面の点を線で結んで描かれる。このコードでは、まず球の表面上の始点にペンを移動させ、次に表面の各点を結ぶ線を描きます。speed(0)`関数を呼び出すと描画速度が最大に設定され、球が素早く描画される。turtle.done()`関数呼び出しは、描画が完了した後もウィンドウを開いたままにします。
Here's a Python code that uses the `turtle` module to draw a wireframe sphere:

```python
import turtle
from math import sin, cos, pi

def draw_sphere(radius):
    turtle.speed(0)
    turtle.penup()
    turtle.goto(radius, 0, 0)
    turtle.pendown()
    for i in range(0, 180):
        x = radius * sin(i * pi / 180)
        y = radius * cos(i * pi / 180)
        turtle.goto(x, y)
    turtle.penup()
    turtle.goto(0, radius, 0)
    turtle.pendown()
    for i in range(0, 180):
        x = radius * sin(i * pi / 180)
        y = radius * cos(i * pi / 180)
        turtle.goto(x, y)
    turtle.penup()
    turtle.goto(0, 0, radius)
    turtle.pendown()
    for i in range(0, 180):
        x = radius * sin(i * pi / 180)
        y = radius * cos(i * pi / 180)
        turtle.goto(x, y)

draw_sphere(100)
turtle.done()
```

This code uses the `turtle` module to draw a sphere with the given radius. The sphere is drawn by connecting points on its surface using lines. The code first moves the pen to the starting point on the surface of the sphere and then draws lines to connect each point on the surface. The `speed(0)` function call sets the drawing speed to maximum so that the sphere is drawn quickly. The `turtle.done()` function call keeps the window open after the drawing is complete.