 Linus tech tips coverage of CES 2014 is brought to you by NCIX.com your source for great technology selection and service Along with Corsair memory and Western Digital. NVIDIA is starting things off on a strong note when you walk into their booth The first thing you're going to see is three 4k TVs running in NVIDIA surround powered by four GTX Titans running in NVIDIA SLI and you are going to see project cars a game being played by real people So this is not some kind of you know random tech demo or anything like that running at a very smooth frame rate Speaking of smooth frame rate if you look up above me you can see right there 4k surround gaming at 1.5 billion pixels per second NVIDIA's got tons of stuff. They're demoing here game stream with shield is obviously a big thing We went in the back room when we checked out Tegra K1. They've got some Amazing demos running with face works as well as with Unreal Engine I mean, it's a truly DirectX 11.2 open GL 4.4 compatible graphics chip using Kepler the Kepler architecture inside a mobile form factor So that was super amazing, but really I mean if you guys have heard me talk about G-Sync lately You'll know how excited I am about it And there was some misconception floating around that G-Sync was only going to support 1080p TN panels, but that's totally Untrue they've actually got a wide variety of different partner solutions most of which will be coming out this year with support for G-Sync But the one that really grabbed my attention is the pre-production one here at the end of the line So they've got two Asus 4k monitors running here one of them's got their pendulum G-Sync demo, and that's interesting but we've seen that before I wanted to show you guys the real-world demo because Normally you can't really demo G-Sync on video But in this case they've actually found a game that in a real-world scenario demos it incredibly well So they've built a little app that cycles between the different sync modes So you just press page up and right now we're running in v-sync mode so you can see we're here over the water Fraps is giving us a clean 60 FPS and everything runs butter smooth now as soon as we oh Yeah, there it is as soon as we go over a populated area It starts to really stutter because it's dropping down to 30 FPS due to the variance and how quickly the GPU can process These easy frames versus those more difficult ones now We're going to go ahead and press the button again, and I believe this is going to drop us it yet there we go So we're up at around 78 FPS over the water Still looks very very smooth over the water where we can maintain that frame rate But what happens when we go over that city? Oh look at that vertical tearing all right one more time here one more time here Okay, so we're over the water smooth smooth all that tearing very very very or awesome very awesome Okay, you can see it like sweeping back and forth So that's what happens with v-sync completely off now Here's the last example with g-sync we're not going to see any leg And we're not going to see any tearing so little green dot 60 FPS over the water nice and buttery smooth Passing over the land oh Wow look at that nice and smooth because instead of dropping down to 30 FPS We were able to drop down to any frame per second because g-sync lets the graphics card Control the refresh rate of the monitor so if it's running at 42 frames per second that monitor is running at 42 Refreshes per second very very cool guys don't miss any of our CES 2014 coverage big Thanks to NCIX calm for allowing us to be here at the show remember They're your source for great technology selection and service We have a couple of other sponsors course our memory as well as Western digital huge Thanks to them as well because without them it wouldn't be possible for us to be here bringing you guys this content