 Linus Tech Tips coverage of PAX 2013 is brought to you by Western Digital, Intel, and SteelSeries. Hey guys, this is a game I knew about before I got to PAX and wasn't sure that they were going to be here, but once I luckily walked across their booth, I had to check it out. This is Cloudberry Kingdom in all of its insanity. This game is known for the incredible amounts of difficulty, and I was wondering what else you could add to this picture. Well, it's randomly generated 2D platformer, so every time you play a level it's completely brand new. You'll never see it again unless you choose to save it, which is another story. Really, so it's just an awesome platformer with infinite levels, so infinite replayability, you can never get bored of it. That's a really good way of saying it. Randomly generated levels in a platformer is a really interesting idea, but I think you guys pulled it off pretty well. Now, the thing I brought up earlier about difficulty, can you expand more on that, how you can push it to the limit? Sure. We spent about two years creating an AI that's able to design these levels, and throughout the process we realized that we can really crank this up. So what's great about our AI is flexibility. I mean, you can create some of the easiest levels you've seen in your life, I mean, you know, like a five-year-old can play it, versus, you know, you can crank it up to like some super, I don't know, like if Bruce Lee was a gamer, he could do it, you know. So it's really flexible in terms of what it can do, and it can be the easiest thing you've ever seen or the hardest thing you've ever seen. That's awesome, because when you can crank up the ability to, the ability, not that, then when you can crank up the difficulty to that level, you can get some pretty awesome playthroughs. I've already seen some videos recorded on YouTube of people beating certain levels, and it's just nuts. It's fun to see that. With this amount of AI building levels, I already know the answer to this, but is it possible for them to make one that's actually impossible? It is possible to make it impossible, but when that happens, the computer automatically deletes the level. Every level that you will actually experience within the game is provable by the computer, and if you don't believe it, you actually, you can buy a power-up in the game. It's five coins, whatever it is, and you can just watch the computer run through the level for you, just as proof. There you go. So if you're getting really pissed off because you can't beat a level, it is your fault. It is not the game's fault. How do you get these gold coins you speak of? Oh, they're just strewn throughout the level. If you can just take a look, they're these blue gems, and there's anywhere from 12 to 20 per level. Cool. So you can basically just gather these things, and then it can show you how to go through levels, so you can beat them more easily if you're stuck? Yeah, exactly. We have three different power-ups that you can use by spending those coins you collect. There's watch the computer play it. There's a second one that shows a dotted line path through that is the best path through, and then the third one is slow motion, where you play at half speed. Okay, that half speed one sounds a little bit powerful. Any more you can add about the game? Is there a storyline? Is there anything actually going on? Why is he going through these levels? Sure. We've got three main modes to the game. There's the story mode, which feels like every platformer needs it. It absolutely needs it. The general story of the game is that Bob is very similar to a classic platform hero that we know of, except a more realistic take on it. He's been rescuing the princess over and over and over, and he's sick of it. You can see that he's clearly jaded, doesn't want to be here, but he's just kind of going through the motions. And then we've got arcade mode, which is a more competitive experience. We're going for high scores, and we have online leaderboards for that. And then we've got a free play mode, where it lets you tinker with the levels personally. You get to adjust every variable that the AI uses to create your own levels. Now previously you said you could save levels. Can you create these levels, save them, and then give them to someone else by any chance? Yes. On the PC, when you save a level, it'll give you a seed that you can save and share with your friends. Perfect. That's great. Now the arcade mode that you're mentioning is what I'm expecting most people are really going to be doing. Probably play through the single player, get used to it, play the arcade mode. So that's really cool that you included that. I like the leaderboards, I like all that kind of stuff. How would someone go about acquiring this game? You can acquire this game through Xbox Live Arcade, PlayStation Network, Wii U eShop, or Steam. Wow. That's a lot of different platforms. We like to be flexible. That makes sense. That's good. Alright. If you guys liked our Cloudberry Kingdom content, if you liked our PAX content, be sure to subscribe to Linus Tech Tips.