 Now in my first video about this configuration the one in front of me which you can check out here I talked about the media consumption experience and the productivity implications of having literally eight feet of monitor in front of you Then I committed to follow up with you guys with a part two video where I just dug into the Gaming performance of this bad boy of a setup it took a while Just like part three of mineral oil which I promise is coming next week So make sure you're subscribed so you don't miss it But at long last I took some advice from you guys Some advice from skip over at widescreen gaming forum And I found a nice cross section of games from different genres to throw at it to investigate the performance of our system At this mondo resolution and how games react to being stretched in some cases Over three times wider than they were ever intended in fact in most cases over three times wider than they were intended The cooler master neptune 240m features an exclusive pump design and their new silencio fans to provide impressive near silent performance Click now to learn more 14.86 megapixels that is the pixel count of our triple surround curved 34 inch monitor setup from LG We're talking about a surface here That is just slightly harder to drive than even the brand new 5k iMac retina display Kajigger thing that Apple recently released and when you consider that even high-end gaming PCs these days are only really designed to operate from about 1080p up to 4k at the max Expecting them to not to buckle when we throw seven times the resolution of 1080p at a gaming rig seems a little unreasonable So we needed more than just a high-end PC We built the Autobahn hammer equipped with a core i7 5930k at 4.7 gigahertz AIO liquid cooling a 1500 watt power supply and 32 gigs of dominator platinum DDR4 RAM from Corsair And he sees rampage 5 extreme motherboard and the centerpiece 3 sapphire vapor x-radio and r9 290 x 8 gig graphics cards running in crossfire Why 8 gigs you might ask well when you scale raw GPU power by adding more cards you are still stuck With the amount of RAM of a single card so the only way to kit out our three-way setup with more RAM Was to use cards that have more each in the first place So let's start with the games that deliver a great ultra widescreen experience dirt showdown is Almost the perfect poster child here for how awesome this gaming setup can be the resolution just shows up in the menus It runs great averaging 52 FPS at ultra with two times MSAA And while it doesn't render the game with multiple cameras to eliminate stretching on the side monitors It handles this better than most single camera games with only the outside 15% or so where you'll rarely be looking anyway being unpleasantly distorted the next one is iRacing the popular online racing sim this one could earn poster child status to if not for the Small rendering errors in the protective cage on the left and the harnesses on the right menus were perfect Field of view adjustments are handled with a simple hotkey in game and being surrounded by the cockpit With a very wide field of view legitimately makes it feel more like you're in a vehicle It also ran very well at around 80 FPS at max with mirrors enabled 2048 by 2048 textures and all the RAM sliders cranked the next game type and Games where you sit in a cockpit being good for surround is definitely a pattern at this point that can benefit from our surround setup is star citizen, but as We discovered it's and whether it's an optimization issue a bottleneck elsewhere in the system We're just the sheer demand of running it at this resolution star citizen ran at 8 FPS in the racing module at low and then curiously ran at 8 FPS at very high the game isn't released yet So they've got time but while the menu system wasn't perfect at least everything was visible on screen Which is an excellent starting point our next game is civilization beyond Earth And this is a bit of a unique one in that it's the only top-down view game that we're running and it's a mantle title and that it also features an Unusual crossfire mode thanks to the way that mantle allows game devs to leverage the GPU or GPUs More directly than has been possible in the past so instead of each GPU rendering alternating frames The GPUs divide up the workload and each renders part of the same frame Neato the game looks beautiful and runs at just over 30 FPS at medium settings in the worst-case scenario built-in benchmark with a massive amount of terrain visible on screen and That's fine for a turn-based game but The experience really wasn't that great to actually play it because UI elements are so Spread out to the left and the right that I found myself getting very frustrated This could be addressed with a patch though and not all top-down games will have this issue Our second mantle game. I mean you got to try to leverage those 290x's somehow right is Dragon Age Inquisition Third-person view games tend to handle widescreen better than a lot of other genres And even though Dragon Age Inquisition renders from only one camera angle Causing stretching on about the outer half of the outside monitors it ran at about 31 FPS at high with Ultratextures using the built-in benchmark it kept all the UI elements on the center monitor where they can be more easily accessed and It makes a reasonable case for widescreen gaming One of my favorite games to test with well anything is Tomb Raider 2013 And it handled the setup really well as well as another third-person game it required no FOV adjustments It leverages multi GPU configurations Extraordinarily well man that games well optimized so the game was playable at around 48 FPS at very high with Tress FX enabled and Other than the usual single camera issue of objects appearing to be nearer to you than they actually are in your peripheral vision It ran flawlessly Shadow of Mordor I threw in just as an interesting case study It allows me to demonstrate some of the issues that can occur when trying to run games in any Multi-monitor setup let alone a super ultra mega wide one like this because even with the brilliant Flawless widescreen utility by Hayden the game itself runs. Okay, but the menus are completely impossible to navigate and The other cool thing about this game is that it's super easy to create a very demanding scenario for GPU VRAM with their ultra texture pack so running Shadow of Mordor at Whatever settings I was running at that one time. I got it working with ultra textures I I have no idea I mean it was spanned across the monitors It looked really good frame rate was balls around 30 FPS and average performance was over 4 gigs of VRAM Per GPU the only time that happened where we would have actually needed more than a 4 gig GPU I wasn't able to verify anything because I couldn't navigate the menus so Yeah, I only ran one FPS game because frankly First-person shooters are not a great genre for this kind of setup in general And they're just mostly not made for it, too Valve games are about as seamless an experience as you can expect to have with launcher arguments available to force a given resolution and field of view adjustments available through simple commands in the console, but given how hectic and Disorienting the first-person view can be compared to third person when you're moving around quickly Even under normal circumstances having objects appear to move towards and away from you as you turn Is only going to make matters worse, so while it ran extraordinarily well at over 200 FPS maxed out Portal 2 was Just not that great of an experience, so I guess it's conclusion time What is what is this whole thing? What's it really like to use well when it works? It's really cool when it doesn't work which is more often than not like Like vastly more often than not most of the games I selected are from widescreen gaming forums Silver or gold certified games list because they have relatively few issues with field of view heads up display elements and menu navigability When it doesn't work, it's absolutely Infuriating I think the worst ones for me are the ones like Beyond Earth where the experience is really cool But then it gets crippled by one glaring oversight like if I want to use mouse look for moving around The view of the map I'm going all the way from the left to the right edge and back and back and forth like that so The big question is would I invest the six thousand dollars required for three eight gig GPUs and three 34 inch monitors for myself No, while more Veeb RAM is cool I think we demonstrated that unless you're actually playing modern titles at resolutions beyond 4k Where even our triple 290x crossfire setup that pulled a massive 800 watts from the wall in games struggled It's not the kind of thing that you'll need at the moment But maybe that was the point of this video just building something No one will buy because they know better just for the sheer spectacle of it. Am I right? Guys, thank you for watching like this video if you liked it Dislike it if you disliked it leave a comment if your feelings are more complicated than this as always There's a link in the video description to support us if you want to buy a cool t-shirt like this one Give us a monthly contribution or change your amazon bookmark to one with our affiliate code So we get a small kickback whenever you're shopping for Three massive monitors to put on your desk or your huge desk your eight foot desk. Thanks again for watching and as always Don't forget to subscribe