 So we're packing up. It's the day of the big shoot. Here's our sandbags, which are of course very exciting. So we're taking my car and B-rolls to the shoot. And of course, you can't see a thing because I fixed everything inside. We have the mice, they arrived in time. Oh, you're actually doing your documentary stuff. That's good. Good work, Slick. Okay, let's make sure they arrive in one piece. Hold on. Wait for it. Oh yeah. This is a partial unboxing because we're unboxing boxes and then not taking those out. There it is. Wow, it's big. Look at that. So here's our makeup kit. I've never seen this much makeup before in my life. I still have a lot more in there, but I'm like, I'll just fill up this much. Huh. It's not like mastercraft makeup. I guess it's just a mastercraft box. Yeah. It's not that good. I mean, like, better than nothing. Fancy external monitor. Oh, did you tune it? Yeah. It was fine. It was okay. It was fine. It was fine. It was fine. It was fine. It was fine. It was fine. It was fine. Packing up some monitors. It's a good thing your boxers are higher than if they weren't higher. So we've got our designers here doing, of course, all of their preparation the night before. This is our Wicked prototype of the MS3, which has been significantly modified over the stock version because we really felt that gamers needed more buttons. So we've added a full set of arrow keys, an F5 for quickly refreshing your favorite websites, print screen, pause because sometimes you just need a break, and control for maximum control of the mouse. Also over on the left, instead of the usual three buttons that you'll find on most MS3s, our prototype has seven buttons on the side. And in order to get data to them, we had to actually add this wire right here, which we thought should be fine because it acts as a support brace for controlling the rear mouse wheel in addition to the top mouse wheel. We also added an additional button here. So normally there are just three here and the middle click, but we added sort of three more and we needed some more circuitry to power those as well. So this is what we ended up with. This is what we think gamers actually want is more buttons. We're measuring everything. It's longer than that. We wanted the MS3 to be an extension of the gamer. Oh, ****. Sorry. That was gross. Awesome. And again, we had the MS3. Made it through all the tests. Survival of the fittest. What does it look like? It's functionality. Perfect. Surround. Surround. Yeah. Yeah. With the downsur....