 I don't always have two OLED TVs in my living room, but when I do, it's for a side-by-side comparison between the last generation Xbox One X and the brand new Xbox Series X. Yes, my friends, we're gonna be taking a look at the backwards compatibility of the Xbox Series X and its performance in a variety of last generation Xbox games. After all, one of the main selling points of the Xbox Series X, since it doesn't have a ton of launch games, is its intergenerational compatibility going all the way back, not to the 360, but even to the original Xbox. This gonna be fun. Ridge Wallet wants to redefine the wallet with its compact frame and RFID blocking plates. Use offer code Linus to get 10% off and get free worldwide shipping. Keep your wallet bulged down today. Before we start, I talked about this in the short circuit video, but one of the things I like so much about the Series X is how even if you've got like a media console that's not designed for standard home theater width devices, for example, this thing is gonna fit perfectly. Like here, let me get my VR. Like boom. Easy peasy. All you got to do is pull a Linus and put like ventilation fans into your cabinet. If you want to see impressions of the console physically, go check out our short circuit channel. Today is all about the gaming experience. So both consoles are off and of course our first test is gonna be to see if that brand new super fast SSD velocity architecture helps it boot up faster. Three, two, one, go. Oh, I totally schooled you. Oh wow. I was way ahead of you. Yeah, but we don't have a signal yet smart guy. Oh, oh, who's got a signal now? Did you press the same time? Mm-hmm. Oh, yeah. Look at that last generation 4k marketing. Oh, yeah tips only 5335 sup L. Although we did discover that when the console is sleeping, it's actually almost the same. So this is only gonna be applicable when you're booting cold. Oh, I'm in game. Dang. Wow, did that just quick resume? From cold off? Yeah. Wow. This is freaking. This actually looks really good. Okay, let's see how many kills I get by the time you're in game. You know what's pretty cool? Even though I'm as you guys know kind of more of a usually I play games on PC when I'm gonna play games type of guy that was a lot faster than any gaming PC that I've ever used to go from not playing a game to playing a game. Oh yours looks like dog crap. Are you sure you're even running at 4k? I think it is very fair to say that that is PC quality. I don't feel like this is a compromised experience right now. I mean other than this but like look how squishy that I'm in 4k. That is disgusting. Like who can game like that? All right, so let's see it then. Apparently this is in fact 4k. It's just gross, roadie 4k because everything looks not just soft but less defined. When we look at them side by side holding still like this the differences in image quality are kind of subtle I guess like it's mostly down to the lower rendering resolution on the Xbox One X. Where you really notice it is when you're running and gunning around because this is a dynamic resolution game. So what it means is that the render quality can actually go up and down depending on the intensity of the action. That's why from the couch I wouldn't be able to tell the difference between these two now, but when we're running around it's a night and day difference. We're not going to focus too much on the differences in the interface just because this is not final software. So it wouldn't be fully representative of what you guys are going to get at home. Wait for the full review of the Xbox Series X for that. Not every game like Doom Eternal on the One X is going to you know run smoothly, but just dynamically change the quality. Monster Hunter World for example here does not run smoothly on the Xbox One X. The difference between them side by side in terms of image quality I wouldn't say is that big. Oh, that's actually no. I think there's some auto HDR happening on the series that makes it look way nicer. Do we have variable refresh rate enabled on here? Let me just have a quick look at the settings. Allow variable refresh rate. No, variable refresh rate is not enabled. So what that means then is that that smoothness that I'm experiencing is definitely just the Series X being that much more freaking powerful than the Xbox One X. I think a lot of people are going to be replaying their favorites on the new console. This is a totally different experience from just a I don't know just my state of mind. Well, it gives you a reason to buy it at launch. There may not be new games that you're excited about. Yeah. It just makes your other games better. So why wait? Backwards compatibility was a really good move. Let's go to an old Xbox 360 game to see how the auto HDR feature works. Well, the thing is Microsoft has said it's gonna work in all games except games that they deliberately take off the list because they don't think it looks good. To their credit, they didn't overdo it. I can definitely see some mistakes like where the HDR effect is too strong and you end up blowing out the details a little bit. But what's interesting is that those same details are blown out for you as well. So that seems to be an artistic choice that just hasn't aged well as opposed to a flaw in the HDR conversion. Nvidia recently has made a ton of noise as part of their push for raytracing in their marketing about how lighting can make such a big difference to the perceived realism of an image. And this doesn't have ray traced lighting or anything like that, but HDR really is all about the perceived lighting of a scene and you can really see a difference in our character here. This one looks more lifelike and this one looks flatter and more video game charactery. You can really see it on the metal, hey? Of course, quick resume is only a factor if it's a game you played relatively recently. So I intentionally fully closed Final Fantasy 15 before this test. Ready? And hey, we managed to press it at exactly the same time this time and you're already behind. Oh, okay. Hold on. So my bar's like James bars like, mmm, mmm. Man, you're done. You're done. Wow. I'm not even where your bar started. You know what I'm really excited about though is now that consoles have fast storage, game developers are gonna be like, oh yeah. Maybe we could make loading times faster. That'd be, if you have a fast CPU and you can decompress everything real fast. It's gonna be great. It's gonna make waiting for that dude as a hard drive when you play online way worse. Oh, totally. You know what? I mean, do you remember when mini games while you were loading applications used to be a thing? They might return. Now in this particular game, I am not having the 60 FPS experience. That is terrible. Why would they do that? Because a lot of 30s that you've been like jumping between 35 and 40. Not if you have variable refresh rate. Oh my God. Look what's going on around my hair. Is that is that happening on yours? I think so. I think this just that's just the transfer. Yeah, that's not very good. You know what? This is the least impressive demo I've seen so far. It just goes to show how the difference between the two consoles really is gonna depend on which game. All right. Now that you've opened up a bunch of games, give us a demo, a quick resume. Let's go back to Doom Eternal. Boop. Got the icon. That's pretty cool. Less than 20 seconds. Hold on a minute. We've only got nine games installed and we're using, pardon me, 28% of our storage. Is that with the extra one terabyte storage stick in it? Wow. And most of these games aren't even next gen games. People are going to be upgrading to those two terabyte storage units like real quick styles. So yes, the next gen consoles are priced very reasonably. But at the capacities that we're going to need for next gen games, storage has become not only this central component of the performance and the story from both Sony and Microsoft. It's by the time you're done, it's going to be half the price of your console. In fairness, next gen games aren't supposed to have to optimize for super slow media. So they don't have to have multiple versions of an asset for every level. For example, like the same dumpster. What did Mark Cerny refer to as like a stop sign or a garbage can or something like that? Something like that. So they should be smaller in that sense. But knowing game developers, the projects are going to continue to get more ambitious. So that's not going to save us for long. Are PC users all of a sudden then going to be bragging about like our hybrid storage, like tiered storage? Well, you already can just grab even a hard drive, an external hard drive and just dump all your old games on there. The loading times won't be as fast, but you can run them off of there and just plug it in the USB port on the back. That's a very manual process, though, compared to what you can do with something like PrimoCache, for example, where you've got an SSD and a hard drive layer and it just automatically elevates or promotes or depromotes whatever you're using most frequently. So then again, I mean, there's no reason these are just PCs. There's no reason Sony and Microsoft couldn't build such functionality with an external USB drive hint, hint, wink, wink, nudge, nudge. So I'm impressed because this is a total experience changer, even if the games don't look that different, although it's not going to be for everyone. And if you're a PC diehard, well, you can check out our sponsor, Micro Center. Micro Center is all about getting you the best prices and best selection at any of their 25 locations across the United States or online. You can join the new Micro Center community to get, give and receive advice on PC part selection and hardware and check out their custom PC configurator. Just follow the link in the description and you can pick up a free 32 gig flash drive and 32 gig micro SD card valid in store only with no purchase necessary. If you guys enjoyed this video, maybe check out, oh, go check out our impressions of the Xbox Series controller. It's, well, it's slightly different.