 Hi, I'm Addie with The Verge, and I just tried out Sony's Project Morpheus at the 2015 Game Developers Conference. Project Morpheus got announced here for the first time last year. It looks pretty similar. So the question is, is this Project Morpheus better than the one we saw a year ago? The answer is definitely yes. Morpheus is still weird in that one of the things that makes it unique is its ergonomics. It fits on your head very differently. It feels a lot lighter. This means it doesn't feel quite as close to your face, but it also just, Sony has designed a lot of things really well. The field of view, I don't think is actually wider than a lot of its competitors, but it feels rounder. It feels a little bit less goggles-y, and the optics are just really beautiful. It's incredibly crisp. It's still, you can see a little bit of sort of screen door pixels, but it just looks beautifully smooth. They've been using move controllers since the very beginning, but the move controllers are a lot better now. This is the year in which everyone tries to sort of figure out how do we actually interact with virtual reality? And last year, there was really a lot of trouble trying to actually track what you were doing, but now you can shoot a gun, you can pick up a phone, you can use a standard sort of Sony controller, and everything is tracked pretty well, albeit not across a huge amount of space. Sony is one of the first people to actually put VR on a timer. It wants to ship this in the first half of next year, and it doesn't seem like it really has many games so far with it. Right now, they're showing off some demos that definitely have potential. There's a fantastic demo called London Heist, where you're a jewel thief, and you're shooting with the move controller, and you're talking on your phone with one hand, and you're looking for something in a cabinet with another. So they definitely have some interactions down, but we're going to be waiting over the next year to see if they can actually bring any games to this hardware that they've spent so much time working on.