 Hi, I'm Addie with The Verge and I'm here at the 2015 Game Developers Conference with the final version of Valve's Steam Controller. The Steam Machine idea has been out for a while and we've seen prototype controllers, but this is actually something that's a lot more solid and is going to be coming out finally in November. One of the big differences between this and a standard Xbox controller is that instead of a directional pad, it's got this trackpad here. This has been smoothed out and it works sort of a lot like an analog stick now, but you can set it with momentum and it's a bit finer. Right now I'm playing System Shock 2, which pretty much doesn't work with the controller, and I'm using this trackpad to track my motion, but I can also bring up a menu and I can use this for the really fine click and drag work of moving this thing in my inventory. It actually ends up working pretty well, although the upshot to this is that you have to spend a lot of time messing around with bindings, which seems to be something that they've spent a lot of time putting options into, so there's just a cornucopia of key binding options here that are probably going to be fun, but for right now means that it's a little bit hard to tell how well it's actually going to work for things that you won't be normally using a controller for. As just a standard controller, it's fairly intuitive and it's in a lot of ways, hey, this is like the Xbox controller that you would plug into your laptop or your normal PC, but it just has these sort of extra options. It's going to be out in November for about $50, along with Steam Link and all of the other stuff that Steam is showing off at GDC.