 Dear Fellow Scholars, this is two-minute papers with Karo Ejona Efehir. This is going to be absolutely amazing. Earlier, we had some delightful discussions on synthesizing sound from animations. The input would be a sequence, for instance, a video depicting the complete and other destruction of plates, wooden bunnies, or footage of bubbling water. And the output should be a physical simulation that yields appropriate sound effects for the observed phenomenon. In short, input, animation, output, synthesize sound effects for this animation. And get this! What if we would turn the problem around where we have sound as an input? And we try to synthesize an animation that could create such a sound? Hmm, I like it, a very spicy project indeed. And however crazy the idea may sound, given the richness of sound effects in nature, it may actually be easier to generate a believable animation than a perfect sound effect. It is extremely difficult to be able to match the amazingly detailed real-world sound of, for instance, a sliding, rolling, or bouncing bolt with a simulation. The more I think about this, the more I realize that this direction actually makes perfect sense. And no machine learning is used here if we look under the hood, we'll see a pre-generated database of rigid body simulations with dozens of different objects, and a big graph that tries to group different events and motions together, and encode the order of execution of these events and motions. Now hold on to your papers and let's check out the first round of results together. I think it would be an understatement to say that they nailed it. And what's more, we can also add additional constraints like a prescribed landing location to the object to make sure that the animations are not too arbitrary, but are more in line with our artistic vision. Crazy! As I'm looking through the results, I am still in complete disbelief. This shouldn't be possible. Also, please don't get the impression that this is all there is to this technique. There are a lot more important details that we haven't discussed here that the more curious fellow scholars could be interested in. Discrete and continuous time contact events, time warping, and motion connections. There are tons of goodies like these in the paper, please have a look to be able to better gauge and appreciate the merits of this work. Some limitations apply, such as the environment is constrained to be this plane that we've seen in these animations. And as always, with works that are inventing something completely new, it currently takes several minutes, which is not too bad, but of course there's plenty of room to accelerate the execution times. And some bonus footage. Blue dice are synchronized with high head hits, and the red dice are synchronized with the bass and snare. This will be just spectacular for creating music videos, animated movies, and I'm convinced that professional artists will be able to do incredible things with such a tool. Thanks for watching, and for your generous support, and I'll see you next time!