 Welcome to the Linus Tech Tips livestream you guys. Thank you for joining us and well joining us again because the odds seem pretty excellent that well a lot of you at least a thousand of you had already joined us for our pre-test. Now I can't promise no technical difficulties tonight because I can pretty much promise that there will be something because we're going to have as promised Ryan Shroud from PC perspective joining us through Skype. We already know that he's not going to be able to join us through video because for some reason video calls between our streaming machine and him are not working at all. So yeah that's like not so good. So if nothing else we'll have a little avatar of Ryan right here and then hopefully we'll be able to use the Blue Yeti mic here to get audio from Ryan and then this audio to get audio to you guys. If not we could be like one of those super old school radio shows where it's like you ask a question and then it like goes to the reporter in the field and the guy's just like okay. I think that's probably a TV show not a radio show but you know even on like a radio show. CBC even like five six seven years ago they still had that where you'd see them kind of going like this. They're waiting for the question. Great question Tom. Just let me go ahead and answer that for you. It's like even if you connected through cell you should be fine. Come on. Could that work? If we call him over a cell phone? No because how are they going to hear his audio? That's the challenge and I actually have actually no idea how that's going to work but we did test a Skype call on our own. We could have no mic plugged in. He could watch the stream. Right. Or you could talk to him on a cell phone. We could have no mic plugged in and he could answer through Skype. That may end up being what we do. So we've got a huge agenda for you guys tonight. We've got our special guest. We've got the Bioshock Infinite audio quality difference on PC and console. The new Android technology providing info while pausing video or music. Ouya appears to be a bit of a fiasco. Oh yeah. Oh yeah. New Blackberry Alerts might be telling your friends that it's a happy time. So that's a big problem. It's probably. Oh no that's not the worst thing that's happened on the stream. What is the worst thing that's happened on the stream? Remember when you said you were going to throw a bottle of something at me? Oh yeah that was gross. In game footage versus pre-rendered cinematics. How I got scammed on V Bulletin 5 and how that ties into people getting scammed on games that they're showing cinematic. We'll get into it. Oh trust me we're getting into that. We're going to try and stop ourselves from hurting things. Yeah. Hurting each other and ourselves and our rage. Facebook phone images start to surface. So the rumour is HTC is the OEM. Disney shuts down LucasArts, the military robot jellyfish that will rule the world. And then we've got some Linus Tech Tips news items including a Windforce Cooled GTX Titan. Unreal 4 Engine comparison with PS4 versus PC. And hybrid memory cubes which are looking like they're going to be 15 times better than DDR3. Fascinating. We've actually got two Build Blogs of the Week this week. Yep. So I got some feedback from some community members and they're saying, okay Build Logs are ridiculously high end, sometimes sponsored, a lot of times out of reach of most of the community members on the forum. And that was kind of true. A lot of them were pretty elaborate Build Logs. So what we're doing is one kind of insane level build with hardware requirements that a lot of people won't have access to. So things like CNC machines or incredible amounts of money or things like that. And then we're going to do a more like that's just awesome level build. So I don't want to spoil it, but we've got two really awesome builds this week. One kind of insane high end required a lot of ridiculously custom work with some really impressive nice tooling. And then one like you could go do it if you had the inspiration and had the original idea. But this guy actually did. So yeah. All right. So why don't we get into our first topic. I guess we don't have it open on there necessarily yet. So we can't really show the screenshot. So why don't you talk about it? Let's do Bioshock Infinite audio quality and I'll bring it up on the screen. Okay, Bioshock Infinite audio quality. This screen, you'll have to hear it through this. And that might be sketchy because you're hearing audio through another. Yeah, it's okay. We'll give them the link and you can check it on yourself. But Bioshock Infinite. They should be able to hear it. I tested it. Yeah, it should be good. Okay, so guys, we're going to play this for you. How long is it? It's pretty long and there's like an intro and stuff, but you might be able to skip to the part where it actually plays. Okay, I'll get you to handle that. So guys, we're going to open this up. I saw it once a week ago. So hopefully I remember. Oh, there's an ad. Wow, the ad was two seconds long. That's weird. So as I was recording my Bioshock Infinite graphics comparison video, one thing that I... 1080p, that affects audio bit rates. This next clip is on the Xbox 360 in the exact same position. Yeah, someone just knocked on the garage. Why don't I go find out what's going on? In the meantime, let's talk about the new Android. Are you going to... Yeah, I'll go find out who that is. Okay, what am I supposed to talk about? New Android tech. New Android. Okay, so Android... You should probably check the... Oh, I can't open it. It's disconnected. Okay, whatever. So Android is releasing a new thing. I don't know if it's out already. I haven't been able to... You should probably go get that. Yes, yes, yes, yes. I haven't been able to replicate this on my own, but apparently Android is releasing a new thing. Can I see this? Yeah. Okay, so as you can see here, the guy paused the video with Jack Black on the screen right there, and then it gives you information about Jack Black on the right, what movies he's been in, who he is, his age, all that kind of stuff. This is supposed to work for movies. This is also supposed to work for music. So I think the idea is you can be watching pretty much anything, pause it, and get tons of different information. I think that's really, really cool, because if you're watching a movie and you really like one of the actors, you can see the actor list at the end. It might not actually be clear enough for you to figure out who it is. So this way you can just pause it while it's live, and there's some cool information. I don't know. That's pretty cool. Let's move on. What else was there to talk about? Oh yeah, back to Bioshock Infinite, because we didn't actually really get to see that that well. You should check out that video. I'll post a link about it on my Twitter or somewhere later on, or maybe I'll get one of the mods to post it up later. What? So this is probably the most surreal experience that I've had in a while. I'm just going to go ahead and sort of steal the street. So you know those pranks where people order pizza and send it to your house, and you're like, I didn't order any pizza. So someone actually, well not just anyone, hold on here, I'm going to go ahead and let you read out the note. I didn't realize you can order pizza for someone. Oh, it's the red. Here, please knock on garage door. Could you also write on the box, with love, the mod team. So they sent us a medium pizza with Italian thin crust, and they removed mozzarella and pepperoni, and oh wait, no, they removed mozzarella and added pepperoni and Italian sausage, and... Beautiful. I mean, okay, they got it almost right, because we didn't order anything else. So we wanted pizza to come with something, we didn't order anything, but... Oh, okay. Thank you very much, guys. That was actually fantastic. Have we ever actually been properly trolled on the livestream before? Other than the drunk guy. You called me once. I was helping you, though. You were trying to help. Your stream was broken. Okay, that's probably true. Well, one way or another, I'm going to let you take over and keep talking about this. I finished talking about that, actually. I jumped back to Bioshock. We should find out if this pizza's any good, at least. Here you go. They put, like, everything on it. Here, have a piece. Hopefully you guys will excuse us for eating on the livestream, because our forum moderation team has sent us pizza... which apparently made him throw up. Will you don't like it? It all came off. It was too hot, so the cheese just kept coming. That is a problem. What did they put on there? I am actually not sure. What tastes really weird? Add pepper... Oysters! Oh, oysters. That is a unique pizza, so this is... I was like, what is that? It does have a bit of an oyster taste to it. Remove mozzarella, add pepperoni, add Italian sausage, add green pepper, add oysters, and add blend. I think blend is cheese. Blend is cheese. That is some of the weirdest tasting pizza I think I've ever had. Yeah, it is. Thank you, mod team. I am just lost now, so take over on Bioshock Infinite. Where was I? In the video, you have to watch it in 1080p, because that does actually increase audio bitrate on YouTube. If you are going to watch the video, which I will try and release the link at some point, make sure you actually do watch it in 1080p. That actually does matter. There is a noticeable audio difference between PC and console, which is kind of weird. I can imagine there being a video quality difference. If there wasn't a video quality difference, then they probably broke their computer somehow. Yeah, but apparently this is repeatable. I read around a little bit about it. The only guy that I could actually see showing a real review about it was the one that I got as a link here, but I'm sure there's probably more now, because I jumped on this right after Bioshock was released. Then I haven't looked into it since then, because I've been working on it. Dealing with forum issues, VBolton. More on that later. Yeah, so interesting. Another reason to play on PC, although I don't understand why. That's cool, but I've had some pretty awesome audio come from games on consoles before. I don't understand why that matters, but there is a very noticeable difference. If you check that out, it's pretty interesting. Okay, so we've got about 15 minutes, so why don't we talk about Ouya and then do some Twitter Q&A. Guys, get your Twitter questions in. If you haven't heard of Ouya already, it is a record-breaking Kickstarter. Here we go. I'm just going to open this up for you. It promises improved responsiveness, simplified game installs for June retail launch. It was a record-breaking Kickstarter. They destroyed their target. It was intended to be a small, sleek, Android-based gaming device that was looking to go up against bigger consoles for room in your home theater. The idea was that Android has a mature gaming platform in terms of the library of games that are available, in terms of compatibility of games. So they were going to go, okay, we're going to give you a controller so you can enjoy those games on your couch without some of the cludgier solutions that involve doing things like plugging micro HDMI cables into your tablet and then running a long... What are you going to do? Micro HDMI into your tablet, wireless controller to your tablet, and then run a cable to the back of your... Come on, who does that? Then you'd have to charge it. There's the four people... Because it's going to die in 10 minutes. Well, there are docs. You can get docs. And all 12 people who bought a doc for their tablet are probably really offended that I think it's so unrealistic right now. But let's face it, no one was going to do that. So the idea was to have an inexpensive $99.99, $100 box that you could have as an Android-based game console. They promised the world they were going to have hardware that was going to be upgraded over time. It was going to be responsive. It was going to be awesome. But I think it should have been fairly obvious that $99.99 wasn't enough to deliver on this promise. And there's a fair bit of backlash that's going on as it approaches a large-scale retail launch that... I think the people who kick-started the project are feeling like they're not getting their money's worth. Yeah. One thing from the reviews is that everything's still in pretty beta. I personally think they maybe should have waited longer, but I think they may have locked into a launch date when they made their Kickstarter. And the problem with launching... Okay, two problems. So the problem with locking in a launch date is that you might launch before you're ready. And the problem with not locking in a launch date is that you might end up in a situation where the hardware that you've spent all this money developing is completely freaking obsolete and totally useless by the time it ever reaches market. I mean, who can we really point at who did that? I don't know. Oh, I know there's a few. I just keep thinking about them. It's happened a number of times where it's a complicated project that involves a lot of software and hardware that has to work together. And then by the time it actually reaches the market, there's something that's cheaper and better and faster. So Ouya is going to be running up against a Tegra 4 launch, which is going to mean there are going to be phones that are going to perform better than Ouya. And with standards like wireless HDMI becoming lower latency all the time, I mean, depending on the kind of games you're playing, would I be playing a Twitch first person shooter? No. Would I be playing a Twitch first person shooter on an Android device anyway? No. One thing is emulators. Okay, yes. And emulators are a big deal. But on the other hand, even playing natively on the same device without even a wireless controller, I haven't found an emulator that will allow me to play Super Mario World reasonably well. Not really. And it's still a newer TV. You're not going to go HDMI to an old enough TV where it'll... Yeah, HDMI to CRT. I mean, that's not even the problem though. There's enough latency in the emulator itself. No, I know. I know. I mean, maybe Tegra 4 will address it, but even then, you've got the latency of emulation. Tegra 4, not Tegra 3. We're still dealing with Tegra 3. Right. Right, right, right, right, right. It's just kind of an awkward spot. And its release time isn't an awkward spot that they probably wouldn't have been able to know about. So it's just awkward spot over awkward spot. And then they threw beta stuff out to reviewers, and then that didn't go well because reviewers aren't going to fight with it for that long. No, they're not. They're just going to plug it in, it's not going to work, and they're going to be like, lol. And so many Android games. I mean, part of it is that while it's ready to be a more mainstream gaming platform in terms of the breadth of games available, how many of those games are actually designed to be sat and played with a controller? But percentage-wise, less than 50 for sure. Not the actual Android games. Probably less than 20% are actually intended to be played with that kind of a controller. And I mean, the promise was, oh, well, it'll be hackable, so the emulation crowd is going to be big into that. But as hackable as it is, if it's not a satisfactory gaming experience, then... There's already a group that came out with a Ouya-compatible N64 controller thing. That's pretty cool. That's pretty cool. They kickstarted as well. I don't know if they made it, but I saw them on Kickstarter. I know they kickstarted as well. And stuff like that's cool. And I'm interested if it's their own OS, planned obsolescence probably isn't going to be quite as intense. Right, okay. So maybe it'll be able to last as... I think the whole thing is going to bounce on emulation. Because new Android games are going to be focused on Tegra 4. Yep. Harnessing Tegra 4. So boom, Ouya's done. Nvidia's going to push so hard for that. Of course. So that's brutal. But if Ouya can actually capture and harness the emulation crowd, that might kind of work. Because if you can buy for $99 plus a controller, so I'm guessing $120, $130, a console that you and your buddy can sit down and play old school games on, you don't have to whip out of your old consoles that barely work. I'll tell you what, I'm going to go ahead and play Devil's Advocate here and say you could get a $100 computer on Craigslist that'll emulate just fine. My parents' old Pentium 4 with onboard freaking graphics, Pentium 4 like 2.4 GHz P4A, so we're talking Willamette Core, that thing was a piece, was able to emulate PS1 games. Couldn't do PS2, but I'm willing to... this will be an interesting challenge. We could see if we can go on Craigslist or Red Flag Deals or eBay and piece together the components for a computer that could emulate PS2 and back. I've probably got stuff at home. Probably doable for that kind of a price though, right? Yeah. So do you want an Android-based device where, quite frankly, the emulators are not as mature as they are on PC? Yep. On top of that, PC has the flexibility of being able to not only run old-school emulated games, but you could run old-school PC games. Get yourself a CouchMaster with the money that you saved buying a bunch of controllers and accessories, because let's face it, any console coming to market at $99.99, the intention is to make money on accessories. I think after filling it out with controllers, I think it's like $200. Right. I remember pricing it out because... CouchMaster's not that cheap, but CouchMaster's so cool! If you're in Europe though, it's quite a bit easier to get your hands on. That's true. So CouchMaster, for you guys who don't know, we did an unboxing of it before where it's like a plank with two cushions that sits and holds a keyboard and mouse. That doesn't sound nearly as awesome as it is. No, it's really awesome. And it's sturdy and it comes with an extension cord so you can have all your peripherals and your headset, everything running off there. It's actually awesome. So... I don't know. I would go PC. I still would too. I'm just trying to find a reason for it. And like, okay, to give some context, I'm kind of crazy into Kickstarter. I'm on there pretty much every single day and I've spent too much money. I love Kickstarter, it's cool. But I did not Kickstarter Uya. Because I saw this coming. How close are we to a smart TV that just has a Tegra 4 in it? Or whatever the next stage is, or whatever, like... All it takes is one of the TV makers to pull their head out of their pocketbook or something. That might be outside of their pocketbook. That might be outside of the range of a lot of people's pocketbooks. Because it might be too expensive for someone who would be in the market. Might be too expensive, my balls. Because it's not that expensive. Okay, look at someone like Samsung. What do they have to get... Okay, smart TV is a huge push for them. They actually don't need to use a Tegra processor, they have their own processors that they could throw in there. Why don't they put a proper Android... They probably will. And then they'll probably make it a premium price. Well, yes. That's why it's probably going to be out of the price bracket of most people. It's probably going to be an over $2,000 TV. Right. Because who cares if it's fairly cheap hardware? You put it in a TV, no one else has it. I guess that's pretty much it. Why do we need Uya to do this? I mean, all it takes is one of those guys that's building cheap Android sticks that you plug in via HDMI, and put a GPU in it, and you've got an Uya. Because there's nothing actually special about it, other than that it has a reasonable spec, and it's Bluetooth, and so... I mean, they've developed... There. They've developed a product that's going to lead them down the path of easy accessibility to other things that are better and faster so soon, that it's going to be relevant for like a couple months. It's going to be like... Like, I almost want to compare it to Wii, where it's like really cool for a bit, and then... I still played Wii. Yeah, I know. I actually played Wii more than I played PS3 or Xbox 360. You need friends to enjoy Wii. I have lots of family members. So I enjoyed Wii with my family. That's awkward. Hey, there's nothing more bonding than like peeing together. So, there. Yeah, I took it there. Oh my goodness. Alright, let's do some Twitter Q&A, since we're apparently due. Uya needs to be a smart TV in a box as well. You know what it could be. You just throw a Plex on there or something like that. I'm sure they could do it pretty easily. I mean, it's Android, so it's as simple as installing apps. And it could become a nice environment, because it's Android, so it could become like your home theater PC for 100 bucks. And maybe you don't want to buy like a P4 and everything, because the box is too big, and you use silent as far as I know, and small, and it looks kind of good. So it has that kind of stuff going for it. You could stream to it from other computers in the house, because it's networkable, all that kind of stuff. It doesn't seem that ridiculously special, but then it is that ridiculously cheap. How has the Apple TV been thus far? I actually have only used it once, since we filmed the video that we needed it for. That's the only reason I got one. PC patrolled the couch master. Well, we'll give Ryan a hard time for that when it comes on. CPUs in 10 years, what are your thoughts? I'm not an engineer. What do you think will be the next thing to go on the wall? No idea. What do you think of YouTube's April Fool's flop? I actually tweeted about this on the first. I thought it was absolutely ridiculous. It was unfunny at the start, and then it was just... It got unfunnier and unfunnier throughout the day. I actually don't even know how it ended, because I just completely tuned out. Did you hear about it? Yeah, and they actually streamed for hours, announcing all of the entries for the best video ever. They took it so far. I think what YouTube forgot is that April Fool's ends at noon. All the jokes are... April Fool's Day is only the morning of April 1st. That should be April Fool's morning. Well, whatever. That's like saying hockey night in... They do call it hockey night. Although, hockey night in Canada often has shows all day, during HNIC day, and pre-show and all that kind of stuff. YouTube's thing was absolutely ridiculous. Gmail Blue was awesome. Gmail Blue what? Did you hear about Gmail Blue? No. They released this video, and they were like, we had to figure out how to change everything while changing nothing. It was super epic. So basically they're slamming Windows Blue? I don't think so, actually. Oh, okay. Then what they went on to was like, now everything's blue. The italics button, blue. The compose button, blue. The bold button, blue. Your font, blue. It's like, really? And you could enable Gmail Blue, and it just made everything blue. You know, people who write in fonts... I'm about to offend a lot of our viewers, I'm sure, but people who write emails and anything other than black, you know what? Stop it. Why? You, your MSN font was pink. And like Comic Sans. That's an instant messenger. Oh, whatever. What do you mean, whatever? It's not an email. It was pink in Comic Sans. You know what? It's one of those things where it's like, email is a replacement for mail. Mail is right in there. Would you send someone a letter in crayon? You're like, passing notes in class? Yes, passing notes in class. But instead of writing with a pen like a normal person, it's like, bleh, and it's in Comic Sans, so I can make that voice, because you're like, you know what? Comic Sans is very popular. You're like, read my note, it took a page. I wrote three words. You know what? Comic Sans doesn't take up that much space. Next time I chat with you, I'm using Wingdings, so there you go. It's like, who didn't, at some point, switch someone else's computer in typing class to Wingdings, only to have them try... Like, if you were like, insert in Wingdings, I guarantee you, you could mess people up pretty good. So we're gonna go ahead and answer our special guests video call. Do-do-do-do-do. Oh, oh, yeah, plug it in, plug it in. Uh-oh, I think we missed the call. How did, didn't you click it? Click, plug it in, plug it in. It's gonna mess up until you click it, though. Okay, give us a moment here, guys. We're gonna get brutal echoing for a while. Okay, call. There we go. We'll go ahead and make sure that we have the correct audio device. Oh, oh, it apparently didn't pick up. There. Answer! Ugh. Oh, we have a problem. Okay. Our Skype doesn't want to pick up our mic here. Oh, oh, oh. Uh, oh, you know what I bet it is? I know what it is. Recording devices. Blue snowball disabled. Enable. Yeah! Now call quick because it's gonna be terrible echo. Options, hold on, I'm gonna do this first. I'm sure it auto-picked up, yeah, just go. Okay, call! All right, we're gonna have it this time, guys. All right! Um, now we need our headphones. Ryan, can you, can you hear us? Are you there? I think, yes. You can hear us, all right. I guess the real question is can we hear you on the, on the livestream because we weren't quite sure how well this was gonna work. I did do some research and I found out what our video problem was. Um, and it has to do with the very latest version of Skype which I'm guessing you have installed which we are using 4.1 I think. Ah, okay, so it's an interoperability problem. Um, are you on the quick chat? Are we, are they able to hear Ryan? Yeah. Oh, yeah. I don't think it should be. It should be. Only if you get the mic. Okay, hold on a second. And, uh, there we go, we're gonna go through the background. How about now? Ryan, say something. Okay, let's see if they can hear us. They can hear me. There we go. Anything? Uh, oh boy. Is this our first attempt at a Skype colon? This actually is our first attempt at a Skype colon. It can get complicated. We're apparently very quiet, so, um, huh. Apparently Ryan. Alright. Sweet. And apparently about, okay, guys, stop adding me to Skype right now, because it's not helping. A bunch of people picked up my Skype username and are adding me to Skype, so that's actually not very helpful at this moment. If we turn up our master volume, that may actually help. Hold on. Wow, Skype's giving me multiple things here. That's great. What are you using to stream? Are you using Xsplit or something? Yeah, we are using Xsplit. Ryan's audible, but we're not. Alright. Someone says good. We're good? Yeah, we're getting the go ahead. Alright. Hey, okay, Ryan, welcome to the livestream. Tell our audience a little bit about yourself, who you are, what you do, and why the heck you're here. Who invited you anyway? It was one of you guys, I guess. So, I have been doing PC hardware reviews since late 1999. And several websites throughout the buildup to that, I did amdmb.com, which is actually a website, as you might have guessed, that focuses on AMD hardware, AMD motherboards, and that kind of thing. I didn't figure that out. Yeah, no, yeah, amdmb motherboards. It made sense at the time. When I graduated college, though, I decided I was like, I want to make this my full-time gig, and I didn't want to be bottlenecked into amd stuff. So, we changed the name over to PC Perspective, and started going in that direction, where we started covering all aspects of it, graphics cards, Intel parts, notebooks, all that kind of stuff. And it has been successful. I haven't had to get another job yet, so that's a good sign. Awesome. So, I think that what everyone is most eager to hear about is actually your recent series of articles, which are about what is called frame rating. So, I'm going to give you a challenge, because your articles were about one light year in total length, in compact text. So, I want you to, in like two minutes, explain to our viewers tonight what frame rating is versus the more traditional frame rate, when we're measuring graphics card performance. Okay. So, most previous testing was done using an application called FRAPS, which measures frame rates and frame times very, very close to where the game engine decides when to render frames. It records it locally on the machine, and it gets data very close to the game engine. Frame rating uses a completely different system that actually captures the output from the graphics card as if it was a monitor. So, we're capturing the 60 Hz signal coming out of the DVI connection of your graphics card. There's an overlay that we apply to the game at the same location as FRAPS, but that's the only thing that happens on the actual testing system. And then what we do is we capture that data. It's a huge amount of data, like 500 MB per second worth of writing, of writes, and it requires a very fast storage system to do this as well as a pretty expensive capture card that can do up to 2560 by 1440 at 60 Hz. So, we capture all this data, and then we do post-processing analyzation on those colored overlay bars that we have placed on the video. And when we do that, we can measure frame rates, frame times, in a completely different fashion. If you go to our very first frame rating story, well, the first full release of data, it's called Frame Rating Dissected at pcpro.com, you'll see we give you screenshots of what we're doing and what we're attempting to do, and there's one specific diagram that will show you this is where FRAPS measures, and this is where frame rating measures. And you'll see that frame rating is basically measuring what the gamer sees on their screen. So, it takes into account any driver hiccups, any driver advantages, any changes that happen throughout the DX pipeline that FRAPS would otherwise completely miss. Frame rating is able to measure the output as the user sees it. And what's important about that is when we look at FRAPS data versus frame rating data, there are differences, and there are significant differences in some cases on what those performance results look like. Hey Ryan, I'd like to grab your screenshot of the Heaven benchmark, where you've got blue, green, and red frames in the field of view at the same time. And I'd like you to explain why frame rating is more of a measure of what the gamer will actually see, whereas a frame rate in the traditional sense is a measure of what the gamer is supposed to be seeing. So I'm going to throw that up right now. So, if you're showing the screenshot of Heaven with the colored overlays, we are actually still measuring frame rates and frame times, but we are measuring them at the same point that the user actually sees it. So, what FRAPS tends to measure is very close to what the game engine thinks it's outputting, but it may not actually be what is outputting to the screen. There's a huge amount of steps that still occur from the time the game engine lets go of the data. It goes into the graphics, it goes into the driver, it goes through the DirectX pipeline, it goes through the operating system. There's a whole bunch of steps that it has to go through before it's actually outputted to the screen. So what you're seeing in that screenshot is a version of the overlay that actually is displayed across the whole frame. We now just use a left-hand column that applies it. So you can see that the blue color there is one frame coming from the game engine. The green is another frame from the game engine, and the red is another frame. Now, on your monitor, what you're used to seeing is sometimes you'll see that V-sync tearing, kind of the horizontal tearing in games, and that is because of the different frames being applied at the same refresh cycle of your monitor. So basically all we are doing is applying these colored overlays to those frames so that in post-processing, with this captured video, we can analyze those colors because we have predetermined what color sequence it should come in, so we know if there's a missing color in the sequence that would result in a drop frame. And then we can measure the height of that blue, or the height of that green, or the height of that red color bar, and we can say, okay, this was on the screen for, let's say, 100 scanlines, 100 pixels tall, so we know exactly what amount of time that frame was actually displayed on the screen, and that helps us get a frame rate and a frame time that we can then bring into all kinds of other data analysis scenarios, I guess. So basically what this is doing then is it is actually quantifying that difference in smoothness that gamers would sometimes perceive, where if they went from one solution to another, they might go, oh, well, my benchmarks look great, but the actual choppiness of the gameplay experience, which can be caused by tearing, as you mentioned before, where the frame rate is higher than the refresh rate of the monitor, so inherently you're going to be displaying sort of half a frame on the top and half a frame on the bottom, and there's going to be that kind of disjointed chunk in between them. But in this case, it's happening regardless of what performance you have and what your refresh rate happens to be. Yeah, no, that's accurate, and what the frame rating system, this whole capture method of graphics performance is supposed to do is it's supposed to let us, get us closer to being able to put a quantifiable numeric value on the real world performance that you see. The FRAPS-based testing, which I keep using that term, but it's a very popular piece of software that gamers capture their gameplay video, but benchmarkers and reviewers have used for years and years to measure performance of graphics cards. And it would tell you a different story. It would say that everything looks fine, your average frame rate is great, your average frame rate per second looks pretty good, but when you play the game or if you watch video of the gameplay, you see something doesn't seem right. It seems like the animation isn't as smooth as it should be. And by capturing the data with these overlays and doing analysis after the fact, we can't look at it in a completely different light. And what's happened is the biggest offender, the biggest problem that we've found, is with some AMD crossfire combinations where you get these things called runs. It's hard to maybe explain without a diagram or visual cue, but if you... Can we get into runs in maybe about three more minutes? Because I want to make sure that everyone fully understands that graphic that we showed before. So, guys, when... Ryan, can you explain? When Fraps was telling you, let's say, 60 frames per second, what it meant was that the game engine called for 60 frames to be drawn, but that may not actually be what's displayed. So let's go back to that blue, green, and red image and tell me how many... What kind of a difference could there actually be between what Fraps is reporting and what the gamer's actually seeing where some of those frames might have been a tiny little slice that they barely even got any benefit from? That's the difference, right? So when you... Say you run a benchmark for 60 seconds, you can get one number out of it. You know, 10 years ago that's how we ran benchmarks. Over 60 seconds you would say, my average frame rate in Quake 3 was 112 frames per second. And then years after that we stretched that a little bit further. We said, okay, now show me that average frame rate every second of that 60 seconds. And you would get different kinds... You would get a bar graph of frame rate over time. And now what we're looking at is what is the instantaneous frame rate inside that time period, that single second of time. And that is where the real difference between what Fraps sees and what the frame rating capture system sees. Because even though you might get 60 frames a second, if half of those frames are what we call runt frames, where they're very thin slivers of color. So if we look at that heaven screenshot there, imagine if the green was a fifth of that size or a quarter of that size, we might consider that a runt frame. And a runt frame is a frame that is displayed on the screen. It's not dropping the frame completely, but it takes up so little real estate on your monitor that its effect on the animation and smoothness of the gameplay is negligible. So what we decided to do, and this is all kind of our decision and based on analysis of gameplay, is let's take that frame out of the picture. We don't think that counts that that frame is worth noting, that frame is worth counting in our new observed frame rate system. And when we take those out, you get a much different average frame rate. So instead of getting 60 frames per second, what you're actually perceiving may be 40 or 35 frames per second. And that is kind of the new performance metric we are trying to kind of push out there and get feedback on and get gamers to really take notice of. Because some games and some graphics cards will space out the frames evenly. It'll be a nice smooth animation. You won't have any stutter. In some games, you know, you're running every other frame as a run frame. So you're actually kind of seeing perceived half frame rate than what FRAPS may have been telling you before. And have you seen anything that extreme where the difference might actually be like a 1 over 2, where you're actually only getting a benefit from half of the frames that your video card worked on? Yeah, it's actually the AMD Crossfire configurations in single monitor situations. 1920 by 1080 we've tested and 2560 by 1440. Most of the time in a GPU bottleneck situation. So take Battlefield 3, Crisis 3, Sleeping Dogs, Far Cry 3, those types of games. Many times Crossfire is showing every other frame as a run frame. And the difference between what AMD is doing with Crossfire and what Nvidia is doing with SLI, and it's a very important distinction, is that Nvidia has been including what they call hardware frame metering technology. It started in the G80 architecture and it's in the Kepler architecture today as well, of course. And they have an algorithm that attempts to space out the frames in an even pattern based on what the game engine is telling it. Whereas AMD on the other hand is simply spitting out frames as quickly as they can render them. And the result is sometimes you'll see a 50% essentially 50% drop in perceived or observed frame rate when using Crossfire. If you look through the frame rating dissected article and you take a look at some of the, look at Battlefield 3 results it compares a 7970 and a GTX 680 in single and multi GPU configurations. In single GPU, both cards look great. They're evenly distributed frame rates and in frame times and it's a smooth animation and the frame, the FRAPS frame rate is the same as the observed frame rate. When we look at multi GPU, Crossfire versus SLI, you'll see in Battlefield 3 that Crossfire has almost every other frame as a run. SLI has no runs. Other games like Skyrim that are mostly CPU limited on these high end graphics cards don't exhibit this problem with Crossfire. So it's game dependent which is just making it difficult to kind of, you know, nail down 100%. Now is this something that gamers have been potentially interpreting as that stigma of multi GPU configurations called micro stuttering? Yes. And I believe that I also believe we've always seen reports that I added an extra graphics card to my system and nothing feels faster. Right? And FRAPS may be reporting that it's faster. The in-game benchmark, like if you run Dirt 3 and it has an in-game benchmark or Tomb Raider has an in-game benchmark, it's going to show that it's running 80% faster but it doesn't feel faster. And what it may actually be doing is it may be throwing so much more graphics horsepower at the system that you are now CPU bound which may help smooth it out anyway. Correct. Yeah. So it's like one bug fixing another bug. Yeah, exactly. That's right. And it's something that's never been nobody's been able to really capture what it is that people are seeing and what they're experiencing until we started doing this. Okay, we're going to actually you know, the first idea was to use high speed cameras to capture the screen footage and then measure the colored overlays in the same way but we were able to actually get a capture card that could capture at a high enough resolution and refresh rate that we could keep that you know, a more scientific kind of fixed result. If you go to that dissected article, we actually posted a video comparing side by side Crossfire versus SLI I think on five or six different games that we had recorded a bunch of videos. Because I mean, for this process, we're recording 500 megs a second. We have a one terabyte Thunderbolt RAID 0 array of SSDs and I bet when we're testing all day, we fill it up three times before we have to dump it off someplace else. Awesome. There's tons of data being generated with this. So tell me something. What do you see as the future of video card benchmarking? So say for example, someone like me who might not have too grand to drop on the capture card and certainly doesn't have access to the custom software tools that you're using. If you want this to be a standard, how are you going to achieve that? That will be difficult. I think over time the capability of this capture card that we have will become a lot cheaper. But I think there's always going to be two mindsets in terms of performance There's still going to be people that do the FRAPS testing. There's still going to be people that use the in-game benchmarks that help everyday consumers that just want to see how their cards and their games compare to other people's cards and games. But that number may not be right at all. It might just be random. And that depends and that's where people who kind of do this professionally where I was willing to invest the money and the time and the resources in this to kind of say, okay, you know what, in this game, the benchmarks match perfectly. So feel free to use those metrics. In this game, it doesn't match up at all. And it's something that AMD is hoping to fix, right? They know about this problem now. They've known about it for a month or so. And in my communications with them, they think they will be able to fix it probably in the summer of this year. So we may move away from this particular problem and then go on to find other problems because I think the future of graphics testing is more about stuff like this. What the gamer sees versus what a software tool can tell you. And it's getting more complicated and that's because when we get into an era where almost all computing devices, processors or graphics cards are, quote, good enough. If you're running a 1080p screen, do you need a GTX 680? Do you need a GTX 690? Maybe not. But maybe so once we start to get into these other kind of performance metrics. So the average frame rate looks great comparing a $200 card and a $350 card. But maybe the smoothness of the $200 card and the $350 card are very different. Right, I see. Okay. So... The biggest thing for me is the runs because it actually, like, not only does it give you a higher number when it's not really looking better, but it legitimately makes it look worse. You know what I would like to do is I'd like to go to Twitter and I'd like to pick out a couple top questions for Ryan and have him address those. Sure. I'm just looking right now. Okay. Wow. It looks like nobody has sent in any questions. Okay, guys. Send in some questions for Ryan because as far as experts on this whole frame rating thing goes, he's pretty much one of the top sort of two or three, maybe half a dozen guys. I don't know how many guys are really prominent in all of this. But he's one of the top guys and he knows a lot about it. He's one of the few guys who has the actual hardware to test it. So, guys, we've got him on for another at least eight minutes here, so hit me. While we wait for a question to come in, I know we just finished putting out today all of our results from basically the entire lineup of the 7000 series Radiant cards and the X600 series cards from NVIDIA. And now we're going to move on to some feedback we've gotten, right? So there's some third party applications that can enable frame rate limiting on Radeon crossfire configurations and what kind of effect does that have? How dramatic of an effect is enabling or disabling different versions of vertical sync and v-sync effect things? A lot of people are saying settings within the AMD driver can help improve things. Okay. So the first question from MissionCode45 is, is this just going to be a driver fix and then the whole thing goes away? I think that it will be a driver fix, but I still think there will be differences because NVIDIA used to do their frame metering in software in a driver. As of the Kepler architecture, they moved it onto hardware, which enables it to be faster, it can be more efficient, and it can change dynamically as the game changes, as the game engine rate changes, much more quickly than if it has to go through the operating system folks. And I also think that if it's done in software, there's more likelihood that we will have to keep a vigilant eye on AMD's team for not hacking away. They could easily change a driver and our graphs look better, but not improve the gameplay experience, so we're already looking at new ways to adjust and check for those types of cheating. The biggest thing we're trying to do now is input latency testing, because that is where I think if you hack your way around this runt issue, what they can do is officially introduce latency into the frames, which will make our graphs look prettier, but will actually introduce more latency into your mouse keyboard movements on the screen, which will adversely affect gameplay more. So that's cool. For our viewers who don't know what input latency is, it's a combination between the signal delays that all occur. So the delay between when you move your mouse and when your computer receives that signal, between when your computer receives that signal and it processes it and sends it to your monitor. When your monitor receives the signal, changes over the pixels, and then when it waits for the next actual refresh rate to finally display something to your eyes. And I missed a bunch of steps, because I'm doing this off the cup, but that's basically what it means. And there's a delay in the actual graphics card itself. So what Ryan's saying is that AMD could just kind of go, they could queue up frames, and then they could display them to you later, but that could be adding as much as another, I mean even if they queued up two frames, that would add another 33 milliseconds of latency, which is very detectable to the un-eaten eye. Yeah, yeah, it can be, and we're trying to work on another version of an overlay that might be able to help us detect these types of things, but it gets, it's even more complicated, because now we have to somehow match what the user is actually inputting on a mouse keyboard versus what's happening on the screen. Now, an Antechs article was more from AMD's perspective, and yours was more from Nvidia's perspective, and they seem to be taking the angle, at least in their presentation that AMD is acknowledging this, and they're committed to fixing it, and that all seems like it's very positive for the gamer, but you seem to be preemptively gearing up for another arms race, the likes of which we haven't seen since probably the 3DMark 2001 era, when there were driver optimizations all over the place, trying to fake performance. Do you see that happening? I do think that it could happen, right? So if the backlash from these risks and these kind of issues, crossfire and affinity that we're seeing get to be very bad, you know, a VP at AMD can tell the driver team, I don't care what you gotta do, fix this in two weeks, and that's when you get into that issue of hacks and cheats and that kind of stuff, because the people I talk to, the engineers I talk to at AMD, they don't want to do that, they see the problems, they want to fix it long term, now that they see the results. Nobody was testing for this before, like, AMD just kind of assumed that their way was working just fine, and it wasn't until we started to get some of these results and say, hey guys, look at this, this is gonna be a big problem, you need to start looking at this. And I don't think it will turn into that because... that favors the prepared. Alright, gotcha. Sorry, go ahead. I was just gonna say, I don't think it will turn into that because we have the capability now to watch for that. And we have a whole... I have spent a lot of money on this system, we're gonna use it, so... Alright, fair enough. Now, given that Nvidia has fixed the problem in hardware, and AMD is in software right now, and becoming aware of it now, how long do you think it will be before AMD can release a GPU that actually builds this into hardware? I mean, I know how long a hardware development cycle is, but I think a lot of our viewers probably don't understand that because they see the kind of secrecy and cloak and dagger that goes into a GPU launch, and it seems like kind of Nvidia's worried that if AMD finds out about something two weeks earlier, they might somehow be able to engineer a new GPU to combat it at launch. So, how long is it gonna be before AMD can address this to the same level that Nvidia has already? You know, you've gotta wait for the 8000 series to get by, and maybe in the 9000. So, I mean, you're exactly right. So Nvidia's had this technology for a while, and they've never talked about it. Even behind closed doors, really, like editors and media, they've never... It's been like a feather in their cap that they never really discussed, because they were waiting for a time when it was really going to be necessary, or maybe they had nothing else left to throw at the... to throw at their enemy, and now they have this idea okay, let's use this now. But as soon as the cat's out of the bag, AMD is going to try to replicate it. And they've got smart guys, they've got smart engineers they'll be able to do it, but for the Sea Islands architecture, that's already shipping, that's not gonna happen. The next major iteration of Radeon won't have it either. So we may be looking at two years before you see a true hardware implementation of frame metering. Now that doesn't mean they can't make it better in software, but there is the potential for more issues, just like we've seen issues with iFINITY and Crossfire Scaling because of the composite engine that they're still using, and there's other things that can creep up when you're using this software. Okay, I'd like to take a few more Twitter questions now and let's try to get through these quite quickly. Mike Woodnow asks, which game had the least discrepancy between FRAPS and your method? Probably that would be Skyrim. It's the most CPU bound game, and so there was very little difference between what FRAPS saw and what our capture method saw. However, that might change and be turned completely on its ear if you were to add a bunch of visually quality enhancing mods to it. Yeah, that's true, that's true. If you're one of those guys that does all the mods to Skyrim, yes, that could shift. So bear that in mind, guys. Here we go. Do you think when GPUs are powerful...oh, no, hold on, that's not a very good question. Sorry. Brobrat137 asks, with people aware of this new testing method, FRAPS benchmarking results will now be subject to a lot of fanboy infighting. How do you plan to educate and combat this so that people fully understand why this new method needs to be developed? So one of the ways that I'm doing that is by doing things like coming on your show, right? We want everybody to understand these differences, even if they're not already readers of PC perspective and they're not already really hardcore GPU geeks, they're not hanging out at the Beyond 3D forms or something like that. We want people to understand that be careful of these benchmarks you're looking at now because there are issues that are going to crop up. And I think it takes... it's going to take... I plan on writing a lot more about this throughout the spring and the summer, right? We're going to do a lot more research on it, a lot more publication of numbers. We've had lots of requests for specific try this, try that type options. And then we hope to be able to bring it to, you know, your readers and your viewers in any way we can and anybody else's readers or viewers to kind of explain it as we go because I know it's very complicated and I know it's very different than what's happened before. And I totally understand the confusion behind it. That first article, that frame rating dissected article was 17,000 words. A lot of people want to sit there and read that much about GPUs. Let's sit in. Well, I'm going to confess. I made my way through your article in probably about I read it a couple times so that I could make sure that I fully understand it because I didn't want to have you on and then just totally not understand anything that you wrote about because that would be really embarrassing. But I'm going to be honest and tell you that even for me, and I've been following this stuff for quite a long time, it was difficult to fully wrap my head around it. So, I mean, I think it's great that you're coming onto our show and that you're explaining this. And I think stuff like this is going to go a long way towards helping people understand. So, I think it's great. I'm going to kick off with another Twitter question here. I don't know how much longer you have. Guys, I hope you really appreciate Ryan joining us because he's on the East Coast. So, he's actually three hours ahead of us, meaning it's one in the morning right now and I'm sure he's tired, but this is absolutely fantastic. So, Bresson Franco asks, is it possible to define a frame rate where the GPU will force itself to stay without going any higher? And I think what he might be talking about is Vsync, but maybe without using Vsync. So, that's actually a really interesting topic. If you look at, most game engines today just kind of go as fast as they can. There's no fixed clock. And it is the fact that there's no fixed time counter in a game engine that is essentially causing these problems in the long run. It's why if you look at a console, console games don't typically have this problem because developers know exactly what hardware it's going to go on, so they can create it regardless of whether the GPU wanted it to or not. And if you ever played Rage and you saw a lot of the issues that came up with texture tearing, texture like draw in, where people were complained about how if you spun around really quick, the image behind you wasn't as sharp as it was, or as it should be. And it came in over the course of a half a second or so. And that was because the game engine sent a new frame every sixtieth of a second, even if the rest of the pipeline wasn't ready. And because of that, you didn't have any input latency issues, you didn't have any of these potential stutter issues, but what you ran into were these quality... Hold on, Ryan. We might have dropped. Just a sec. Okay. That's weird. I saw, I see an ad on the screen now. Yeah, me too. Well, here, hold on. The ad will end in zero seconds. Is it going to bring us back? Oh, that's weird. Okay, we're back. So sorry, can you back up a little bit and, oh shoot. You were talking, right, okay, so you were talking about Rage and how John Carmack decided that one frame every sixty seconds is what they need and the texture issues that came along with that. Please, go ahead. So the game Rage kind of flipped it. John Carmack, being the kind of guy that he is, just wrote an engine that said, I don't care what your graphics card does, I'm going to give you a frame to render every once, or sixty times a second, I should say. And that is why you saw some visual, graphical quality issues, because the game engine was spitting out a frame at a fixed pattern, it was not going to deviate from that because they wanted the user experience of smooth frame rates, low input latency, to be of the highest priority, as opposed to image quality as the highest priority. And so that is an example of a game that's the only one in recent memory that's really done that. And you can see that while it fixed stutter and input latency, it caused graphical issues, right? Because that's not how PC games are really developed, they're not used to having a fixed render time on the graphics card, some frames take longer to render than others if there's a big explosion or something like that, and that feedback was just interpreted differently in the Rage engine. So is this something that could work itself out in time, if game developers started building in technology like that, maybe a more refined version of that, and graphics cards continue to get fast enough that older games that didn't have this technology implemented could all be rendered completely smoothly, easily, anyway. Ten years from now, if no one makes any changes on the hardware side, could this just go away? It could, I also think that it would be, all this takes really is a couple of API changes, if RectX implements the capability for the graphics engine, and the graphics, I'm sorry, for the game engine and the graphics card, to communicate on what time it is currently, when did you actually display that frame? I will adjust my in-game timers for where these physical objects should be accordingly. If that gets implemented, game engines can, and GPU drivers can be written in a way that it would possibly just completely eliminate this issue. But it's not in DX11, it's not in DX11.1, it's not on the current slate for the next version of DirectX, either. I don't really know why. I think maybe just because this issue hasn't been getting enough attention, and maybe Microsoft and those guys will take this a little bit more seriously and implement something like that going forward. But that is what I think the actual answer is, maybe not ten years from now, but maybe three years from now. And then we can still have improved hardware performance, and we don't have to worry about having a static hardware environment. We can still count on improvements. Okay, so I'm going to take two more questions. Here we go. What are the maximum and minimum differences you've seen? Here's a question from Tyler Swire. He asks, have you had a chance to test any laptop GPUs, and would you expect it to be better or worse? I haven't actually tested any laptop GPUs yet. It will be more difficult because you either have to connect an external display or start to get into the high speed frame, high speed camera capture methods. I don't expect it would be any different, though. The architectures are fundamentally the same. The drivers are fundamentally the same. But the benefit, in most cases, except for the really high-end gaming laptops, that there's single GPU, and in single GPU configurations, we don't really see this problem. So it would eliminate a major portion of the problems. Okay, I've got two more things for you here. One more question, and then one comment that I thought was really good. So Guitar iPod asks, could you write a Coles Notes or Cliff's Notes version of your article, where you explain it for a complete non-techie, maybe a one-page primer? Do you think that's even possible? I think that's possible. And it's probably something that we need to do that we can then include at the beginning of all of our future frame rating articles. The other thing would be, if people are interested, if they don't want to read all that, I did attempt to kind of sum it up in a video that we posted on our YouTube channel that was about 20 minutes long. Look at this guy pimping his YouTube channel here as a friggin' editor and trying to, you know, I'm kidding, just go ahead. We did like a 20 minute video that attempts to explain the whole process and go over what graphs we present and what data that actually, what it means, so that it gives you a primer to then go into the rest of our articles, look at all the results accordingly, and have an understanding of it. But I do like that idea, that's a good idea to kind of have see if we can sum it up in 500 words or 1000 words for a one-pager type presentation. So I think this is the last question I'm going to take right now, sorry it's not really a question. So Brobrat137 says he doesn't have any questions because between the article and your explanation tonight, he feels completely educated on the subject, so I just want to, if you don't have anything else to add, do you have anything else you wanted to cover really quick? No, I think that's, you know, I feel like I've tried to explain what it is, you know, and we go on in the weeks ahead if we want to meet up again and talk, I'm more than happy to. I can't do every Friday night at midnight. It starts to get a little angry. I do enjoy coming on and discussing it, it's something that I have been working on for like 18 months, we were really excited to finally release all this data that we had been gathering for so long. So it's a topic I take a lot of interest in. Okay, well thank you very much for joining us tonight, Ryan. Guys, if you are not already aware, it's at PCPer on Twitter and it's youtube.com slash PCPer, is that correct, Ryan? Yep, that's the one. Okay, and then it's also pcper.com, it's really hard to remember. PCPER. Yep, very cool, I appreciate you having me on and hopefully we'll bring you back on our podcast sometime soon as well. Alright, cool, thanks for joining us and to all the viewers I'm sorry for the technical difficulties, next time we'll spend some more time practicing Skype calls before we get this show on the road. Alright, take care, good night, Ryan. Alright, so we can finally take these headphones off. I hope you guys did find that to be educational in spite of the...oh, yeah, there, that's not...I hope you guys found that to be educational in spite of some of the glitches that we did, we did Endure, I don't know what was up with that ad. Like, are we... Yeah, no, the ad wasn't only it though. I think the stream went offline, so Twitch rolled the ad, because Twitch will roll ads while the stream is offline. I see. So Twitch rolled the ad in a reaction, Twitch didn't push the ad. Ah, fascinating. Okay, so if we check our recordings... Our recordings probably clean, so if you want to see what you missed during the downtimes, I'm not sure from what I got from Twitch chat and whatnot, if, like, I think for the most part, the video might have just cut out. I think they might have still been able to hear the audio, but when the ad rolled, obviously, things got a little bit messy. So, guys, yeah, do check out the archive if there was anything you missed during that segment, but I hope you found it educational. Honestly, for the time being, we're still going to be testing using FRAPS because we don't have...it's a $2000 capture card that Ryan's using in a separate PC that's hooked up to a 1TB 8.0 SSD array to give you guys some idea of the magnitude of hardware it takes to capture these frames as they're being displayed to the user the way that he's doing. He explains it fully in his articles. So, yeah, we don't have that capture card, and we probably aren't investing in one anytime very soon, so we'll be using FRAPS for now. However, we don't do much dual GPU testing, and as he mentioned with single GPU, it's a much more accurate reflection than it is with dual GPU, particularly in Crossfire. If you check out his graphs, he shows the difference of...like, he'll show width on each one of the bars as it goes along the graph, and the wider it is, the worse it is, and you see the AMD dual GPU is quite large. Nvidia dual GPU is not that much bigger, but it's still noticeably bigger, and then the single GPUs are actually pretty tight, so... yeah. So make of that what you will, and I'm going to just... let's do a little bit of Twitter chat since I'm just sort of tired. Okay, here we go. Keenan Myers asks, we can discuss DDoSing in a livestream or tech quickie. You know what? Why don't we discuss it right now? Slick, in a nutshell, if you had to explain it in 30 seconds or less, what is a DDoS? DDoS is Distributed Denial of Service. Distributed Denial of Service means you lose internet, because most likely your ISP is cutting it off from you because you are receiving way too many packets. An example of this was I don't remember what they're actually called, but it's the guys that stop all the ridiculous Viagra pills spam that you get in your email boxes. They were smashed at 300 gigabits per second. This was the largest recorded DDoS in history. And they just got crushed by someone. I haven't followed it up, so I don't know who it is. Or if they ever figured out who it was. But they basically were able to keep kind of going, but what I'm thinking is they were using an offsite. Because 300 gigabits per second. Nothing else is going to squeeze out of your internet connection. Let's put it that way. The idea is that you're flooding the connection with packets from elsewhere, most likely with a botnet, which is just a gigantic link of computers. You've gone over 30 seconds, by the way. But carry on. Anyways, you're basically just disallowing someone to connect to the internet. In a very intricate or not intricate way. And it's very frowned upon. You shouldn't do that. It's a bad thing. And it can be something like a botnet, which is what Slick alluded to. Where you've got multiple computers that you control. And you're telling them all to slam it at the same time. Or it could even be something as simple as if I was on a live stream and I went Hey, everyone, go hit this website and start F5ing. That would be a DDoS attack. Essentially. And you're not really supposed to do that. You're not allowed to do that. So that's a really bad thing. Why don't we move into our next discussion topic? And I think you know where I'm going with this. Tell me, you know what? I would like them to watch this video. And tell me if they think that the LinusTechTips.com forum is anything like this video. So let's just go check out. So this is VBulletin.com Alright, so view the video. That would be cool if that actually happened. Yeah, that would be a great cool forum. So I'm going to use this as my opportunity to announce that we are going to be migrating off of VBulletin 5. I've asked them for a refund based on the fact that that demo has been up on their site since I purchased the software four months ago. Most of the functionality you saw there either isn't there at all or doesn't work correctly. Or barely works and like Mr. Wizard and myself have it hobbling along so that it somewhat works. With actual changes to the code of the forum software. Not to mention the admin tools they showed there. Weren't those great? Oh, they're fantastic. They don't work. I'm pretty sure it's just actually done in Flash. And actually they just made a fake video of it. One of our mod team members even figured out this weird backdoor way of doing a few things in a certain order to be able to actually do something which they can't normally actually do. Which is just absurd. But like, ugh, it's horrible. So it barely works. It dies all the time. The thing just breaks. The database schema is terrible so it just breaks and is huge. It sends 100 queries to my database every single time you load a page. Like, let that sift through your brain for a second. Like the thing's just messed. So we're working with a few different other forum softwares. We're trying to get our forums so that it can be converted. No one right now can convert VBolten 5 to another software. Partly because of the issues that there are with it. I mean to give you guys some idea how unstable the VBolten 5 format is. There's probably... LinusTechTips.com is the largest forum on the internet running VBolten 5. Running VBolten 5. We're not absolutely the largest. And probably the second largest forum running VBolten 5 is actually their own forum. And if anywhere near the kind of traffic that hits our forum, their forum, I suspect it would just die. So, yeah. So basically, right. So I asked for a refund on the basis that A, it didn't deliver what I asked for, or what they promised. I mean when we were in beta, it was one thing. Slick was working directly with their devs. Daily communication, pretty much, correct? Submitting bug reports. I submit so many bug reports I can't even remember. Hundreds. Slick had access to the change logs so that he could actually see what was being worked on, see what was fixed. And the best part was, okay, frequent forum members will know this. If you go to a thread, it will show one page. You click next, it's like 17 pages because their page thing just doesn't work properly. There's tons of other problems with their page thing. It's incredible. And that got moved from log to log to log with them saying, oh yeah, this is fixed and working in the dev environment. And then the patch comes out and it's like, oh weird, I don't see this in the patch notes. And then you see the work log for the next one, and that's back in there. It's like, oh, it's not working. And then right before that patch gets released, this is working in the dev environment. Right when that patch actually hits your computer, you check the change log again, it's not there. You check the work log for the next patch, not working. Every single time, the page thing still doesn't work and we're in gold release. This isn't gold release, this is like alpha. Yeah, it's not gold release. In beta, we were putting up with it because we were like, okay, well, we understand that when we paid for the software, it was a vBolts in 4 and vBolts in 5 license. We decided to go for gold with vBolts in 5 and see if we could get it going based on that it was supposed to do all the things that we saw in the demo video, which it didn't. And pretty much when it hit gold and it still didn't work at all, that was when we got pretty upset. And then Slick's contacts on the dev team started just disappearing. So one guy that I was in direct email contact with through their ticketing system, but their ticketing system just pushes the email, direct email contact, just stopped answering straight up. And then my access to the tracker, which is their change log and what we're currently working on and the way I submit bug reports, I think there's another way, but that's how I would submit bug reports just kind of disappeared. And there's a lot of people going like, where's the tracker, guys? So basically they're refusing to issue a refund because they don't issue refunds in spite of the fact that just in the dollars that I pay Slick alone, I've spent more than the $250 that their stupid worthless software costs. And just in the dollars that Slick's devoted his own time to just keeping the forum working for our community who we're still dedicated to delivering an awesome forum to at some point. Just in terms of that, I mean, how much money do they owe us? Oh, ridiculous. I've spent hours every day after work just trying to make stuff work. I mean, in the amount of dev work that we've actually contributed to making vBulletsin 5 work. And beta testing. We've submitted so many bug reports. The $250 should be actually not that big of a deal and it's pretty upsetting. I mean, I didn't really want to talk about this, but I've had a few emails back and forth with their support team where I emailed in saying, look, I really think this is ridiculous. Here are all the reasons why. We are abandoning Ship because quite frankly, you guys released a gold release that is totally unacceptable and doesn't work. Basic things like being able to navigate to a different page in a forum thread need to just work. Do you want to hear something funny? Sure. My mod team just told me this. Apparently it's a new thing that they figured out very recently. I didn't know this. Mods can make themselves through the mod control panel admins. Oh, yeah. Which is just like what that's like that's a completely forum breaking bug. Like luckily all my mods are good guys. But like that's brutal. For instance, some people were wondering like, why don't we just burn and run? I do not want to do that. I want to try and convert the forum as hard as we possibly can because we have fifteen thousand users and it doesn't really feel like it, but we have a hundred and twelve thousand posts on the forum. So that's an average of about a thousand posts a day since we launched. It's an extremely active forum. Our forum members are doing such an awesome job helping each other, supporting each other. I mean, the goal was to make it a truly friendly place to ask a question and get an answer without, you know, that snobby attitude. That's still what I envisioned for this forum. And people have just been so awesome that it would be it would be devastating to everyone involved to have that wiped out and to have to start over. And I don't want to ask you guys to do that. So the many communities that have built out of little forums like the folding forum, build logs, operating systems, like everyone, basically the many communities that have been created to lose some of those posts would just be brutal. And like losing people's entire user accounts, everyone losing their post counts, post counts matter. Their PMs? Even though the VBulletin is not accurate at all when it calculates post counts, they still matter because they're still somewhere around generally where your post count probably is, plus or minus like six hundred, but whatever. I'm done raging at VBulletin's database. Probably not, but still. So let's take this into our discussion about why you shouldn't buy a game based on pre-rendered cinematics. OK, so you know what? I've ranted about this before. I've how many times have I said it totally doesn't matter because it's a pre-game. It's a it's a it's a rendered pre-rendered cinematic. It's funny because you're. Yeah, I know. I know. This is going to be a burn on me. I know. You said that a lot, pretty much every single time I look at like anything to do with a game that's not released yet. He's like, oh, is that in your cinematics? I'm like, no. He's like, then it sucks. He'll talk. He'll talk about an event. He'll be like, yeah, I'm going to PAX. And I'll be like, so they're going to show you a bunch of stuff that actually probably has nothing to do with the actual release game. Hold on. PAX has a lot of playable stuff. OK, playable stuff. But that doesn't mean I mean, OK. Hey, key example, VBulletin five. It wasn't playable. OK, it all looked pretty playable. Anyway, the point is this is for the you know what? I don't think I got sucked in with Bioshock 2 by cinematics. I got sucked in because Bioshock 1 was so good. But I didn't play Bioshock 1 yet, but I'd heard it was great. So I bought Bioshock 2 because Bioshock 1 was supposedly great. Anyway, so this is the first time in my life that I have been hardcore sucked in by pre-rendered cinematics. VBulletin five, gold star for you. You got me because pre-rendered cinematics are stupid. And that video we showed you guys earlier was basically it should have said asterisk, not in game footage in the bottom right corner because it wasn't. It's basically like as if I bought the new Final Fantasy game because it had a great trailer. No offense to Square Enix, but you guys have become a trailer company. And I mean like trailer, like that you park at a park. No, because they still ball so hard because they get so much money from people who keep buying them. I haven't played the recent ones, so I cannot comment on this because I have not played the new Final Fantasy. I actually haven't bought a Final Fantasy game since 6. How can you comment then? I borrowed seven. I borrowed nine. I borrowed ten. But I mean quite frankly, okay, I should have paid money for nine because nine was awesome. I played, I don't remember the name. Eight? It sucks. No, no, no, not that. Final Fantasy 8. I played a fairly new one. I think it might have been 11. I don't remember the number, but I played it on a console and there was the like auto play button. Did you ever play Tactics? And that crushed my soul. Yes, I like Tactics. Final Fantasy Tactics is the opposite of the auto play button. It actually makes turn-based combat just ridiculously fun and challenging. Before we continue, I need to pause. Are we going to hit V-Bullets in 5 with how much we hate them again? No, I'm going to hit one of my mods with like thank you, dude. For the pizza? The oyster pizza? That was really kind of rank tasting actually, if we're going to be completely honest. Knowing Panago, those might be old oysters. Oh, maybe that's the issue. That might be part of the problem, or all the problem. It is Panago. It's Panago. Either way, we do really appreciate the thought and it was hilarious. That was legitimately really fun. For those of you who weren't on the livestream yet, our mod team sent us pizza because we had had a discussion about how when you order things online, it should like come with a pizza. Anyway, carry on. Okay, so Winspeed36 on the forums has stepped up and is going to help us host our forum when we get our new software running up. So whoever we end up going with, whoever we convert our forum to, Winspeed is going to host the new forum because right now we have it running on a dusty rack in a corner of the NCIX warehouse. So that kind of works. And I can throw USB drives at it from there, so that's a big problem. And that can shut it down. Just knock it. So we're going to get Rackspace, which is like absolutely fantastic. The Rackspace will be in the states. What is it like 100 up, 100 down or something stupid like that? It's just so beast. And like it has its own power supply. Eight cores. It has its own power supply and an uninterruptible power supply and then a gas backup. Diesel. Diesel backup. I can't remember which one it was. So it's just like, holy cow, power shouldn't really be a problem. It's a green power place, so they get a lot of energy from wind and solar, which is also kind of cool because that matters. Earth, fire, wind, water, heart. What kind of power is heart? I mean, come on. I mean, and he was like... Do you know the reference? I think so. Yeah, Captain Planet. Yeah. Okay, yeah, yeah. I mean, come on. Heart power? And then in the intro sequence, he takes his ring and what is he? He points it at two rats and they're fighting and then they're not or something stupid like that. Absolutely ridiculous. It's like earth, water, wind, fire and like... Heart. Love. So anyways, yeah. It's like he's probably a brony. He predates brony. He was the original brony. He should become their poster boy. Anyways, thanks, Winspeed. Way to go, Winspeed. Because once the new forum software is running up and once we're on a rack, that should be like... Kind of the end of the issues. I will finally be able to be proud of my forum. Not that I'm not proud of my forum. I'll finally be able to look at my forum and have it be online. Sorry, whose forum now? For the entirety. Oh, come on. It has my name on it. I dev'd the whole thing and Mr. Wizard. How about we agree that we'll share it? Okay. Okay. There you go. So I'd like to move on to our next topic, which is that Slick is fired for thinking my forum belongs to him, but also that your new BlackBerry could be telling your friends that you're watching porn. So this was an article on geektown.ca where they showed how the... So it was posted by a user at Crackberry.com and a screen grab on the site shows that... On the site. No, it's a good site. On the site shows that someone's status was updated with what they were watching or listening to using their BlackBerry. So there were status updates like listening to Tube8.com or is listening to Pornhub. And what the problem stems from the fact that the latest BlackBerry OS offers to share your music listening habits to your BlackBerry messenger contacts. And I mean, I'm not, I don't know anyone who's still using BlackBerry messenger, but if you were, then you, and you were doing anything untoward on your phone, it would just be blasting that out to all of your friends. So if you're using a BlackBerry and you've enabled that option and you haven't already done this, then please, please disable that option or go to a different website because holy crap, that's awesome. So I'm assuming it's just grabbing anything you stream at that point. Yes. So that's the initial URL. So yes. So it just tells you the site. So as long as the porn you're watching is from like happyadventuretimechannel.com. Happy Adventure Time? Okay. Well, you know what? I don't want to know what that, I don't know. Okay. Well, that could be a porn site. Leave Finn alone. Leave Bubblegum alone. Oh, I didn't even mean that Adventure Time. Oh, that would be terrible. That's horrible. There needs to be, there needs to be no deviant art. No. Anything. No. There probably is. I don't, I don't want to know. That's the saddest thing. It's like their limbs aren't even anatomically correct. They can stay away. I will stay here and I will be fine. Mr. Bubble, Mrs. Bubblegum can stay fine. Finn can stay fine. It's not Mrs. Bubblegum, it's Princess Bubblegum. Princess Bubblegum. Get her sort of. Whatevs. Right, right. Oh, come on. I've been signed in. Sign into your account from another title. I guess I don't even have to. Ah, Facebook phone images have started to surface. So this is pretty cool, guys. We're going to go back to the livestream. You know what? I'm just going to do this. I'm going to grab a screen region here and I'm going to go like that. There we go. Bam. So the Facebook phone, which was rumored for a long time. I'm just going to sit up here. You're almost like Wilson from Home Grooving. Success, yeah, I know. You'll never see my, you'll never see my mouth while I talk. Oh, oh, oh, oh. I'm spinning. I can't stop spinning. I'm spinning. So this was rumored for a long time where there was going to be a Facebook phone and it looks like it has materialized in a hardware form. It's going to be available in red, silver and a light blue. And this is where I think Apple may actually have some ground to stand on because that thing looks like a freaking iPhone. Yeah. It also has the two soft buttons on the side. Oh, is that a hard button in the middle? Yeah, I don't know. But it looks an awful lot. Like look at the lock button. It also looks an awful lot like an Android phone though. Yeah, but okay, come on. It's a smartphone. It looks an awful lot like all the other smartphones. Okay, okay, okay, okay. But I would go as far as to say that this is, okay, okay. I mean, some of the argument could have been before that this phone was in development before we saw that or whatever else. This thing looks like an iPhone 4. I hate stuff where it's like, oh, the power button's on the top. Oh, patents. No, like screw off. Okay, yeah, but not only is the lock- It has rounded corners. I don't care. Okay, not only is the lock button on the top, but it's on the top in the same position. Tell me it doesn't look like an iPhone. Don't care. Tell me it doesn't look more. Okay, hold on. Three soft buttons. How about this? Does it have glass on the back? We can't see the back. Does it look more like an iPhone than any other smartphone? I don't know, probably close. What looks more like an iPhone than that? It doesn't look that close to an iPhone. I don't know. Okay, anyway. Because it has a circular button in the middle, it looks like an iPhone, and because there's a button up there at the top. People just need to get over it. You look like an iPhone. Yes. I look close enough like an iPhone by their definition. I have rounded corners. Well, whatever. They should be able to sue me. It's going to be an Android-based device, but Facebook is going to... It looks like it's going to be heavily modified Android without a complete rewrite. It's not going to be just based on the same kernel, but completely different phone. The main feature is going to be tighter integration with all of your Facebook stuff, which honestly, I can't figure out why anyone would want. I couldn't care less about this phone. I haven't used Facebook since I got my HTC One. Since I replaced everything I do on Facebook with WhatsApp, Twitter, email, and LinkedIn, quite frankly. All of those things do everything Facebook does, and Skype. Skype's the last one. All of those things take everything Facebook does, and they do it better. They do it a lot better. I mean, integration is great, but what if I don't want to? What if I don't want signing into Facebook to mean anyone with my freaking Facebook account can message me? I mean, it got to the point where I had to cull my Facebook account, because I used to just add anyone who added me. Oh, because you filled up, right? I had lots of people adding me from the YouTube videos and stuff like that. What I realized is Facebook keeps changing their privacy settings. So bull. They'll reset them when they change them and stuff? It's not only... Because it's not just about me. Quite frankly, I don't put anything on Facebook. I don't put anything on Facebook that I don't want you guys to know. I have way more personal stuff on Twitter and YouTube than I've ever put on Facebook. It's not about me. It's about the people who have their privacy settings set to friends of friends. So all of a sudden, everyone can see my grandma's Facebook? She doesn't know any better. It's ridiculous. So Facebook phone, I'm going to sort of preemptively say, good luck with that. Firefox is also doing a similar idea where it's Android, but then it's Firefox-y Android. Seriously? And they're doing a... This is like Chromebook. I don't need my device to be taken over by a browser. I don't know... I'm not that browser... Okay. How much of the time on your phone do you think you actually spend in a browser, percentage wise? Not that long, to be honest. For me, it's less than 5% for sure. That could be accurate, yeah. So I'm sorry. Why do I need a browser? Why do I need a browser phone? Why do I need a browser notebook? I don't really care. The Firefox one, I know they're adding in... Uh-oh. Are we getting troll called? Maybe. I don't know. It's my wife. Yes? Cats? Oh, really? Cats? Oh. Cats. Okay. Do you need me now? Cats. Okay. All right. I'm out. Not cats. Oh. Yeah, I got to do the documentation and stuff. We'll announce what's exciting about that later anyway. I guess you're on your own for the rest of the livestream. So guys, the topics that are remaining are... I'm done ranting about the Facebook phone, but I mean, one thing that's exciting is HTC is going to be OEMing it, and if it's anywhere near as good as the build quality on the HTC One, which is by far my favorite device that I've ever put in my pocket... Okay, second favorite device I've ever had in my pocket. Who knows? It may actually be a solid phone, so hey, that might be a good thing. I'm good. I'm doing good. Disney... I want to talk about Disney shutting down LucasArts. You got to go. I know. I got this. And the military robot jellyfish. That I don't got. Okay. We found this thing on a military robot jellyfish. I can talk about it a bit, but it's a military robot jellyfish. Well, okay. They want to militarize... Someone wants to militarize it, but it's a jellyfish that the intention is... Because it swims like a jellyfish, it looks like a jellyfish to sonar or whatever else, and the intention is that it would be able to... Because it uses such an efficient mode of propulsion, it would be able to be deployed for long periods of time to collect things like scientific data or spy data. Wouldn't they be able to be like, that's metal? Anyway, it's on the register.co.uk Virginia Tech robot jellyfish. If you check that out, I'll let Slick deal with Disney shutting down LucasArts. Our news items of the week from LinusTechTips.com and our built blogs of the week. So good night you guys, and Slick, carry on. Alrighty. I'm going to get more centered here. That pizza looks tasty. Okay, so first thing I'm going to jump into is LucasArts. I don't know how well I'm going to be able to get this on the screen, but you can Google it quite easily. Disney has decided to shut down the LucasArts dev studio. For all the people possibly screaming out there, it's not the movies. Don't worry about that yet. They're not... It's not industrial lightening. It's not industrial light and magic. Industrial light and magic's okay. It's just like... Oh, I rolled over my headphones. That's unfortunate. It's 1313, Star Wars 1313, which is really depressing to me because I've been following 1313 for a while and was actually quite excited for it. So, thank you. So the fact that that dev cycle is going to end is, I don't know, not so good. I just unplugged my headphones and I'm watching the Twitch stream. I have to close that. Sorry Twitch chat. I can't bro with you while they're talking about graphics card stuff anymore. So yeah, that's kind of crap. LucasArts has been around forever. I've been playing LucasArts games since I started playing games. So I don't know. It's disappointing. Kind of sad with Disney right now. Haven't been super stoked on a lot of their decisions in the last while. I was kind of excited when they acquired LucasArts and everything that came with it. I know George Lucas was, well maybe he knew that might be a good idea for him. Also not that stoked. But I was kind of excited because I knew Disney would have the budget and I knew Disney would try really hard and I knew with the recent comic book movies that were coming out that Disney was doing quite well with movies. So I was kind of excited for that. But really, when I first found the article, I was the one that added this to the live stream list. When I first found the article for LucasArts, I kind of just like completely dazed out for a little while and I was like, really? LucasArts just got closed? Like honestly? I don't know. I don't see how that was a good idea. 1313 has so much positive hype. Like a lot of Star Wars games don't necessarily get that much positive hype, but 1313 looked amazing. Games are up for grabs. So other studios can pick them up. They are looking for outside development. But how many times does it happen where they actually like cut a project and then someone else properly picks it up? I don't know. I don't know. Not too stoked on that one. Let me check out for other things. Okay, so this military robot jellyfish. Again, I think what I'll do is here, I'm going to start pasting these links to my mod team and then hopefully my mod team can then distribute them to the rest of you. So I just pasted them the LucasArts link that I have. So you guys should get that soon. And then I'm going to close the stream or else it would make noise on my laptop. I'm going to paste them now the robot jellyfish link. Quite a few different news websites have the robot jellyfish thing. So I wouldn't worry too much about it. You can probably just Google it. But basically, it's eight mechanical arms that just kind of and the jellyfish has a gigantic silicone sheet on top of it. And it just kind of floats around. I don't know why Linus was that interested in this. It's a robot that just kind of goes like this in water and has a silicone sheet on top of it. It weighs 75 pounds and has tons of metal. So I don't think this would be that hard to detect underwater. But I guess its more immediate plan would be to help with North Korea. So North Korea probably can't see it underwater because North Korea as far as I know still runs like P2s. So that's not that interesting, I guess. What else do we have here? Scroll down. Unreal 4 engine comparison, PS4 and PC. I'm going to paste this one to my mods as well. Hopefully they can throw that up. Oh, I've been throwing in the wrong chat. Where's my? Here we go. There you go. Paste it in the actual correct chat. Sorry about that, guys. Okay so this video shows PS4 and PC for Unreal 4 engine. It's pretty cool. They're pretty close. I'm always on the PC side so that might sound a little bit weird coming from me but they are actually pretty close. I can definitely tell that the PC one is nicer but for a console I'm pretty impressed. So that's kind of cool because it's nice to see that consoles are able to do this stuff because then as people are developing for consoles and PC we will see even better stuff on PC. So it's good to see the consoles do well because that means we will also do much better. So I'm not worried about PC in this aspect. It's an engine that they made for both. It's obviously going to look really good on the other one as well but it looks great. PC looks better obviously. I just expected a little bit more scale than was actually there. Hybrid memory cube. This was... Oh wait, one second. I'm actually not going to do hybrid memory cube right away. These are news items of the week by the way. Sorry, I jumped into Unreal Engine 4 without actually saying that it was news item of the week. These are news items of the week so the links are going to bring you to Linus Tech Tips forum and then you can launch from there with the links that the people that posted these things have to the actual original post. So the next thing we're going to talk about is a wind force cooled Titan. So this is interesting. Actually I like the stock cooler. I really do. I don't like that many stock coolers. Do I have it within grabbable range? Wingspan. There we go. Titan. It looks awesome. There's a little window where you can see your heat sink. The fan looks great. There's tons of metal. It weighs a really good amount. It just looks really good. Says Titan on there. This GeForce GTX at the top glows and you can control this through software and make it either pulse or be solid or go with how fast the graphics card is calculating things. So the stock cooler is awesome. The wind force cooler looks really beefy so you might be able to get better performance out of it so there's that. But personally if I'm going for a build that's all about looks and by the time you have a Titan honestly, personally this thing would crush pretty much everything I do. So I wouldn't be way too worried about overclocking it a ton. I can tell you already because of my benchmark numbers with this cooler on it. This cooler is quite beefy already. It overclocks quite well so I'm not that worried about that. Like you might be able to squeeze out a bit more with the wind force but personally I really really like the look of the stock cooler so I don't know. But it's interesting. Check it out. It's a really cool article. The next news item of the week is the hybrid memory cube. Hybrid memory cube. I haven't read enough into this. I grabbed this one from the forum actually today. I think it's been up there longer than that but I grabbed it just today while we were working on NCIX stuff because we only do that one day a week. So I haven't really been able to read it that much but the bi-directional bandwidth increase is insane. DDR3 is 11 gigabytes per second and the cube is 160. Holy crap. Well, okay, again, I haven't read into this enough so sorry if I'm wrong but if it's like pre-soldered onto the board I'm going to be pretty sad. I'm just going to come right out and say that. That will not be that cool. I like changing things. I like being able to be modular with things. If this is able to be taken off the board and replaced really simply like DDR RAM is right now, that's great. I don't know how many of you guys out there are Animorphs fans. This is pretty old but I can't remember the guy's name but he was like the horse guy, the alien with tons of fingers. Wow, I totally don't remember his name but his technology had cubes that they would put in things that were like insane data storage. So the second I read this I was like, yes, futuristic technology, cubes that store things. I'm stoked. So I don't know. I thought that was kind of cool. Read up on it because I can't tell you that much about it. Sorry about that. Build logs of the week. So I mentioned earlier in the stream that we're going to do two different build logs. So there's the crazy, crazy ridiculous one that took I believe CNC work and just generally a ton of ridiculous modding. That's Project Zoe. I just pasted that to the mod so hopefully you guys can look at it. Zoe again, I'm really not very familiar with Linus' scene setup that he has through XSplit over here. So I'm just pasting it to my mods and hopefully you guys can check it out on your own. Sometimes the stream lags out when we view pictures in a browser anyways so it might even be for the better. But Project Zoe is just kind of fantastic. Like, it's a really, really, really, really nice custom built PC and a lot of the times when you run into this, like, they're huge. A lot of times these custom built PCs are just massive. So if you're checking out the pictures, you're going to notice pretty quick it's not that big and it's designed for landing and he shows pictures with himself actually at a land party with it. So it's really interesting to see a ridiculously high end machine actually get used instead of like some of the machines you see out there where it's like, okay, this machine was built, overclocked and then like locked away where no one can ever use it because that kind of happens sometimes or it gets disassembled immediately. The ultimate water cooling guide that we filmed a while back but still gets tons of views so you might be fairly familiar with it in the TJ-11. We built that, filmed it and took it apart. That's exactly what happened. So that was a really cool build that got just torn apart right away. So it's nice to see it in action. It's nice to see that much attention to detail. It's nice to see like all the custom work he did was amazing and it's just, I don't know, very, very, very cool build. Make sure that you check that out. I just heard from one of my mods that the forums are getting completely overloaded. So maybe check that out later. I don't know. That might be a good idea. But you have the link, save the link, bookmark it, something, check it out later. I'm going to post another link so hopefully the forum doesn't just completely die this time. But this was called Cheap Test Bench. Maybe not as cool as Project Zoe but Cheap Test Bench. It's a custom built test bench that the guy made for four bucks and random things that was laying around his house. So we have test benches all over the place and people often ask us where we get them from. Honestly can't remember the name of the website right now but they're fantastic and fantastically expensive. For what they are, they're really expensive. We got them sponsored from NCIX quite a while ago so that was nice because we didn't pay for them. But they're awesome and expensive and he makes his own for four bucks and it's like pretty much the same thing. Realistically what we use on here is just the two platforms. Some of them will have like, I don't know if you can really see this, no. This is too plugged in. Actually you know what screw it, give me a second. I will unplug this. But basically some of them come with additional rails. Oh no the computer is actually on. I'm going to leave that because it might be running something. There's additional rails on the bottom where you can put sometimes like optical drives or hard drives or SSDs or whatever. We don't actually use any of that because our test benches have to be so modular that we just, it doesn't make any sense. Yeah it's running stuff. So because we're constantly taking out SSDs that have different software on them or whatever, so we just let them hang. Because whatever it's an SSD. I can flail this around and there isn't really any problem. And we don't really run hard drives anymore because we have network storage and then software that's actually on the SSD really doesn't take up that much space. So it's not really a big deal. So yeah if you just have two platforms it's good enough. One thing that you might want to look into which I didn't see earlier and I can't see it now because I honestly can't load it on our forum is a bar for mounting cards. That might be a little bit more difficult to make but doable. If you just set up a whole bunch of cards there you can just drill through the hole that's already in the card to make a perfect lineup. Just take a tiny bit more wood. So that shouldn't really be that big of a deal. I can take Twitter questions but you have to tweet at me. So at SlickPC this one. If you tweet at me I will try and take your Twitter questions. I know that's a little bit weird because we normally tweet at Linus but not much I can do about that. So yeah tweet at me if you have any questions. I see someone saying talk about LucasArts. I think that was probably from a while ago. That's really depressing. One thing to talk about Bastion. The creators of Bastion, oh my goodness that's like one of my favorite, not little giant. One second. The creators of Bastion I can't remember their name right now which is kind of a shame. But they're coming up with a new game. They're developing a new game now. Supergiant Games not little giant. Okay there we go. Supergiant Games is developing a new game. Honestly can't remember the name of it right now. Looks like Transistor might be it. I'm going to post the link to their page right here. Bam Supergiant Games they're developing a new game. Bastion was amazing. If you haven't played Bastion yet go try it. It's awesome. It's always in Steam sales. If you don't have it yet and it's too much just wait for the summer sale. It'll go on sale there. It gained huge popularity when it came out in a humble bundle. By the way there's humble bundles going on right now. Trying to think of new topics as I go. One big thing you won't be able to see it right now because as far as I know the forums are dead. That's probably because we were talking about DDoSing earlier and someone felt like flexing which I should have known was coming but whatever. That wasn't my idea for a topic. Is that Winspeed has set up a thread for Build Logs of the Week. So the two guys I just talked about and everyone we have previously talked about will be on this thread. This thread will be stickied on the top of the Build Logs section. Good idea to check it out. There's some really cool builds in there and the comments of those builds are awesome too. People will post tons of pictures normally. Like tons of pictures of the entirety of the progress of their build which is great. People will comment about things. People will give them tips. A lot of times with the ones that are in the Build Logs of the Week there isn't that many tips because they made it to the Build Logs of the Week for a very very good reason. But yeah go check those out. Tell them they're awesome because they deserve it. They made it to Build Logs of the Week which is cool. Most of them have quite a few comments but every thank you matters to these guys. I used to try and get OCN's build of the whatever. I don't remember what theirs is based on but I never actually got it. I didn't actually deserve it. I tried with my Mineroyal PC. You won't be able to find this thread. You can try but you won't be able to find this thread. It is on OCN. My Build Log for my Mineroyal PC was on OCN at one point in time. I think I pulled it down now. But you can check out the video that I'm not going to be able to get a link for. But mod team if you're listening try and get that video and link it in the Twitch comments. That would be great. That PC shouldn't have won. The guy that I was up against was way legitimately better than mine. That was my first time ever experimenting with something like a Mineroyal PC. Honestly if I had a bigger tank I ran out of budget which sucked. And honestly if I had the budget I still don't know if I would have beat the guy that won. He was kind of awesome in the running that I was in. But I never reposted it because I lost so I was like whatever I'm not going to be a sore loser and just keep reposting until I hopefully win. But whatever. If I had a bigger tank I would have been able to cable route properly. If you watch the video my cables are just like meh. I had no space behind my motherboard. My tank was not big enough. One thing you'll notice is the power supply housing has been ripped off entirely. That was actually physically ripped off. I had no cutters which was really unfortunate. I had to tear the metal in half. My hands hurt for like a long time. Yeah I had to rip the metal off the power supply because if you see how it goes down the RAM is horizontally right above the power supply. And what happened was the casing was going to push the RAM up. Because I did most my, I did all of my CAD calculations with the fish tank and with all my parts and everything without fish rocks in the bottom. And I ended up putting fish rocks in the bottom. So what I had to do was kind of try and sift them away. But while I submerged the whole slate of everything, like the plexiglass shield that was in it, the rocks would sift back. So at least one would get under the power supply and keep it a little bit up. Which means it would hit the RAM a little bit which would bend it up. Which is just not very cool. So I ripped the outer housing of the power supply off and honestly it looks kind of awesome. So that was a mistake that ended up being quite cool. Although I really, really don't recommend taking your power supply apart. Especially do not mess with what's inside there after you take your power supply apart. I've got some Twitter interactions now. Take Atlantis' laptop and do the pro... See, okay, the problem with my Melt-Thru program, one, I don't want to do that prank anymore. I know I talked to the streamer about pranking him. But the prank was about melting his screen. Now it's software melting. So the second I have it programmed in, this program is really not that hard to make. Like honestly it's really not that hard to make. If you just press escape it'll close it. But the program, all it does is just take random slice frames of your screen and droop them at random intervals. It's honestly not that complicated. And it just droops it, droops it, droops it. And then if you just press escape it closes. So the idea is that it makes your screen look like it's melting. But the second you press escape it closes the program which just then shows everything properly. So it doesn't actually do anything wrong to your screen. Now I don't want to do this because he had his awesome, awesome monitor and his cat jumped on top of it and it cracked and ruined the monitor. So if I do that to one of his devices now, that's more of a like brutal not funny blow instead of before where it was just like haha, it was funny, you just pressed escape and then it was fine, no big deal. Now it's like not cool, not funny. Okay so probably not doing that. I did fix my ducky wrist rest problem. I don't remember the solution stuff that I sprayed on and this is not going to narrow it down enough but one of my friends that's really good with cars, I explained it to him, he sprayed some stuff on the bottom and now it doesn't slide around. That was probably the least descriptive thing I've ever said in my entire life. But it's awesome and it works. So yeah that was fixed. My keyboard also works perfectly fine now if anyone's wondering. I just got a mechanical keyboard and now I know why you keep saying they're so good. They are, they're amazing. If you don't have a mechanical keyboard at least try one out, you'll be sold right away. Where do you get your keycaps from though? Some of my keycaps, my PBT keycaps were from mechanicalkeyboards.com. I bought the ducky kit. I like the ducky kit because it comes like even if you don't have a ducky although some might not be compatible, make sure you buy, make sure you do your research and buy the right kit that's fully compatible with your keyboard. The ducky has really nice quality PBT space bars. If you're buying a PBT kit, imperfections are quite common so be pretty careful when you're actually looking into that because it's really really easy to have pretty serious problems with your space bars and other larger keys like bumping or rippling or whatever or even just like drastic imperfections. Anyways, I'm going to get off that WASD keys, I think A, key WER keys, mechanicalkeyboards.com. There's quite a few places to buy keycaps. Looking through some more questions. How long have I been with Linus? I've been with Linus since November 2011. Is that right? Yeah, like November 10th, 2011, that might be accurate. What's up? I went through all the topics so I'm just going through Twitter right now. But I had everyone go to my Twitter because I can't figure out your crazy scene things. Your Twitter? Yeah. What? Yeah, we can go back to your Twitter. I saw Ryan pimping his YouTube channel on my livestream and you pimping your Twitter on my livestream. You abandoned, bro. I have good reason to pim my own Twitter. That's true. You were just like, whatever, I don't really care about livestream, I'm going to go do other things that matter. Your Twitter I actually care about people following because you're awesome. Where is the thing? I couldn't find it. That's how I was going to control the computer. Oh look, oh that's fantastic. Oh, oh. You hid it. I didn't hide it. No idea what you're talking about. Okay, so Twitter. So basically what you do is you take Twitter and you tuck it over here and then you go here and you go scene two. Bam. All right. Why do we need USB 3? What else is this technology good for other than USB flash drives and external SSD drives? Well, external hard drives for one thing, external anything drive storage. USB 3 is already like... It's annoying transferring things through USB 2 now. Yeah, I get frustrated. Like why is this taking so long? It can go so much faster. All my flash drives are USB 3 and quite frankly, I mean, do we need reasons other than that for USB 3? I mean, not only that, but you can have other high throughput devices. Things like capture cards can be run off USB 3. Really, really high resolution webcams? Yeah, super high resolution. Like yeah, what if we could have a 4K webcam? Reasons will come, some reasons are already here and other reasons will come as we go. Wow, look at that. All the viewers didn't just abandon it when I left. You did good. They don't all hate me. It's all right. That's true. No, it's just the one guy that hates you. Yeah, the one dude that like really, really hates me. Like whoa. It's okay. If that one guy is watching, I am not actually firing Slick. If I have my way a year from now, he will still be live streaming with me. So there you go. Yay. Pound it. Someone asks, how was the booty call Linus? Guys, if I could do a booty call that quickly, then I wouldn't have the reputation that I have. Okay, you know what? What the hey, I might as well spill the beans. Linus Media Group is going to have a new headquarters. I was signing the documents. We won't be in a garage. We won't be in a garage anymore. It won't be really cold. My toes won't be numb. That is what I was actually doing just now. The realtor showed up, so there was no such thing as, you know, tell them I'm busy. Pish posh. So the closing date is midnight tonight. So we had to get the documents signed and initialed and dated and all that good stuff. So we're moving into our new headquarters in a couple of months, which is extremely exciting. We're going to have more space. We're going to have better sets. We're going to be able to be a little bit more organized because I'm not going to be having so much overlap between my personal life and my personal stuff and my work life and my work stuff. So it's going to be, yeah, it's just going to be good for everyone. Slick's going to have a proper test bench that's not just like, that it's not something that doubles as a video filming set and is like six feet away from Diesel's editing station. And then is like six feet away from our filming set on the other side. I can almost physically reach like all the different main areas of this room. Yeah. So that's extremely exciting. And so I thought I'd share that with you guys. Right. We're back on Linus's Twitter, by the way. So tweet Linus. Hey Luke, I am your father. Excellent. Everyone thinks I was grabbing a quickie. Look at this. Also I'm way out of shape. I'd be way more tired. Oh man. Can you use Twitter on your face? You're getting dad arms though. I am getting dad arms though. So my one arm is getting more, well, that's not what I was doing either. I wasn't sure if that was a thing because my dad has always had like ridiculously bulky arms. And I've just been like, how, how is that possible? And then you're just like, yeah. I hold a baby. Yeah. You noticed the difference in my arms though, right? Particularly this one. It's kind of ridiculous. Like not only is it bigger, but it's also firmer and the muscle like ripples just from like bobbing a baby. Because it's endless reps. There's no such thing as, oh, my arms tired. I'm going to stop doing reps. I'm just going to draw a baby now. Yeah. It's like the baby's not sleeping yet. You keep doing reps. Because you would rather destroy your arm. Yes. Than not sleep for the 18th time in a row. Then listen to that noise. The Facebook phone is the HTC first and Facebook is developing an Android skin around it. Okay. Well, maybe there's some more news. An iPhone looks more like an iPhone than the Facebook phone. Ha ha. Very funny. The Z10 doesn't look that much like an iPhone. Oh, kind of more like iPhone 5, I guess. They're all so similar. This comment is kind of interesting. It's only the perfect PC because consoles in their idea, when you're developing a game, it's perfect because it's one set of hardware. Later on down the line when the PC is so much ridiculously faster than PS4, which will probably happen faster than you think considering it's already so much ridiculously faster. But like when the scale is even more ridiculous like it is right now with Xbox 360s and PlayStation 3s, it'll change a bit. It'll still be easier for them to develop for it because it's one singular set of hardware, which is why he's saying perfect PC again. But PC will always rock. True PCs will always rock. You should sue Vybolton. Yeah, as if it was that simple. Ahmed says, I just saw Lou from Unboxed from Inbox Therapy. Oh, Ahmed. It's L-E-W for one thing because it's short for Louis. And then it's Unbox Therapy, not Inbox Therapy. But it's okay. It's an understandable mistake. I didn't know what to say. How awkward is it when people see you? I don't know. It's like you've been there a couple of times. How awkward is it when people run into me on the street? It's scaled entirely. There's been the times where it's like, oh, okay. And then there's also been times where it's like, oh, that guy was genuinely cool. So I don't know. The first time I think it was really, really awkward, but it was because of me because I was just in a mall and the guy was like, hey, it's Linus from NCIX Tech Tips. Oh, the first time for you ever? Yeah, the first time for me ever was a little bit awkward because the guy was like, hey, it's Linus from NCIX Tech Tips. I'm like... I'm just gonna go over here. Well, no, I was genuinely weirded out because it never happened before. When I started Tech Tips, it was supposed to be me talking about how to mount a heat sink. It wasn't supposed to be a thriving YouTube channel with hundreds of thousands of subscribers. It was never the plan. Maybe here, I'll go through some of the funniest ones. So one of the funniest ones for me was this guy that used to work at the McDonald's in Richmond where I'd go there after badminton every Thursday night or whenever I used to play badminton, Wednesday night, and I'd get a free iced tea. So that is the only time that my celebrity status, my internet famousness has actually amounted to free swag. It's kind of cool. Outside of computer hardware, which is like, I mean, I'm generating exposure for it, so it's not quite free. We directly work for it. I could buy it in the time, like just flipping burgers. I could buy the hardware in the time it takes to actually make content about it. So that was a neat one. Probably the weirdest one, I was at McDonald's with the old NCIX cameraman, the cameraman, and someone turned around and went, I'd recognize that voice anywhere. And I was like, hey. Hello. Yep, it's me. So he actually hadn't seen me. He just recognized my voice because of its annoying high pitched timber. Honestly though, like before I joined the show, if I watched them, I'd usually like go to a different tab or something. No offense. Thanks for that. I'm just saying. What graphics card would you recommend for an uber cheap budget build? 7770. Yes. Someone keeps asking me about like CPU architectures. Guys, I am not an engineer. Do I think 10 nanometer or less architecture CPUs are possible? I don't know. All I can tell you is Moore's law keeps going. And whenever I talk to anyone at Intel, they're like, yep, we're going to keep doing it. So there you go. AMD is trying to call it that Moore's law is going to not be true soon. Maybe for AMD it isn't. I read some random post about that. That was a serious burn. I read some random post about that that might not have even been a real quote. They just got pwned so hard. So don't quote me on that either. That was pretty brutal. But okay. Thank you, Joe. Quantum computing, nanocomputers, like not now, but maybe. Yeah, at some point, who knows. Ask Flick, where is Walter? Will asks, so how will the new Linus Media Group change things moving forward? Well, it's not that new anymore. It's been three months now. So I mean, we're hoping to amp up the professionalism sort of at some point. I had to actually take a second to be like, wait, wait, what? And then I was like, is this is it serious? Or is it jokes? But seriously, I mean, the Tech Quickie channel will continue to provide more, more professional style content, content that some vendors are actually paying us to produce. We have a really exciting video coming out for Seagate about their Wireless Plus Drive. It's kind of like, we're done now. And it's the project's been it's been approved. So it's going to be posted soon. But we did a day in the life of someone who owns a Wireless Plus. And you know what, we don't get into the nitty gritty of the technical the way that we would in an unboxing or a review on Linus Tech Tips, which will always be the editorial side. But we did do kind of a fun video where it's about three minutes long. And I play the protagonist. I'm like a star. And then he's like the creepy stalker on the street. It's so bad. Okay, you're so creepy. It's it's the funny thing is I told him to dress like a scrub and he wore all his normal clothes. No, I didn't. Yes, you did. I didn't even put a shirt on. Diesel and I were like, yeah, he just looks the same as every day. I didn't even put a shirt on. Whatever. Go watch the video and tell me you actually look any different. In a few shots, you can tell it's just an undershirt. Your hair looks the same. Your beard scruffiness is not any different today than it was that day. No, it was longer than because you had me grown up for like a week. That ratty hoodie that you wore you wear all the time. I love that. It's also the worst one that I own. You only own one pair of pants as far as I can tell. That's the one you were wearing. So anyway, we had a lot of fun filming it. It's going to be really entertaining to watch. And I mean, it shows you a little bit about these wireless expansion drives, particularly the wireless plus from Seagate. We were just like talking about it. It's like, yeah, he just doesn't look any better. No, I told you that when I was leaving, though. I was like, I want to put on because all my worst stuff is what I wear all the time. Don't worry, John, we're going to make a cool background. You know what I'm thinking we might do is there's a little spot that's going to be like Slick's benching cave. So I was thinking what we could do is we could set up a table that we could put just in front of the benching cave and then we could sit behind it. It's a pretty cool backdrop. Yeah, the legit benching cave is like a great thing to have behind us because that's where all the work actually happens. And we've always kind of had it like this is my current benching cave. So if we just have it in my next current benching cave. I think that's cool. So yeah, we'll see how it goes. One more question. One thing I want to throw in before we do one more question is there's a guy on our forum. I think he's called the Norwegian guy. Yeah, the Norwegian guy. He's been developing a mod for Skyrim and I mean, Morrowind. And he's planning on developing mods for Oblivion Skyrim soon. He posted on there. They had a server drop through an attic in I think 2007 and all their hard drives died. So they lost all their data for their mod and it's like 50 to 80 hours of additional gameplay and they finally got it like enough recovered that they're restarting to development. He posted some they're making like their own OST for it and everything. 58 hours gameplay, their own OST like it's amazing and they lost pretty much all of it. But they got most of it back. The good news is they developed it for Morrowind, which is probably as far as games that old go the one that people are most likely to actually go back and play. Probably because of mods like Skywind, which make it look amazing because they're using like Skyrim stuff, whatever. Anyways, he's on our forum. Check it out. He's got a thread about it. Go watch his video. Cool stuff. I'm not going to talk about it for way too long, but cool stuff. Is it true that you don't work for NCIX anymore? I still make videos on NCIX tech tips. You probably see them. They're still being uploaded every week, but I am no longer in a product management or general management position there anymore. Didn't you like working at home? Yeah, it's nice to roll out of bed and be at work. You're also at work at home. I also work stupid hours. I'm going to get off this livestream, having worked a full day already, not having done anything but work, and then I'm going to go upload some videos and work more, and then I'm going to sleep. For context, for us, Fridays are usually 16 to 18 hour days. When will Slick get a promotion and what will he have to do for it? Oh, I know what he'll have to do. Oh no. Oh, you didn't even just... Oh no. Oh, that's horrible. Do you think your benches will change with warmer temperatures? No, not really. Don't fire Slick. He did a great job while he was alone. I know how good of a job he does when he's alone. Come on. Thank you, by the way. I appreciate that. Make your garage in the new place. Oh, I don't know. I think we can do better than this. As much as I love our garage. We get the new place and just board up all the doors and windows and no one goes in there. We work in the garage. Speaking of how bad a job we did at the garage, didn't you spend thousands of dollars upgrading your... No, I spent like 300 bucks. And that was mostly on paint. Yeah, paint. To do that red. Yeah. The funny thing is my garage is going to be so ridiculous now because... There's going to be this random red wall. Yeah, check this out. So here. Here, you'll have to give them the walkthrough. So this is the TechQuickie set. Hold on, hold on. You're going really fast. So this is the pile of garbage. This is the storage slash pile of garbage slash random things that we haven't worked on, et cetera. This is where we keep a lot of the camera equipment. Hold on, I'm going to unlock it so that I can... He's doing something. One sec. This is the manias camera equipment that isn't in use or sitting on a desk because someone forgot to put it there. Those are grills to go over top of our KinoFlo lights. That's some random thing that we were probably working on at some point. That was on the stream last week. It's the Mi9900. That's not the one we gave away though. You can't see it. No, I can't. I have really bad eyes. My glasses are shattered. This is the TechQuickie set. So that white background you see is that. Anyways. And then we get to... Check out the gap in the wall. The epic... The paint. Linus decided to stop painting gap, which is just fantastic. Then it gets to the red background, which is like... Try not to show the ceiling. Because the ceiling's terrible. Check out that cloth. He thought that was such a fantastic idea because he's like, oh, it'll help the lighting in the room. I said maybe it'll help the lighting in the room. And he dropped some pins while he was doing it. So we all just fear for our feet the entire time. There's some graphics cards in a bin under my desk. There's one of my desks. I was talking about Titan for a little bit while you were gone. There's my benching area, which is just like in the middle of a set. No, you always do this. Go away. Unhappy Slick. There's like random mic stuff. I can't really move that out of the way. There's NZXT helmet that's on top of part of the set stuff. Some more random things. We try to keep that shelf populated, although it is actually partially legitimate storage. His gel. Because he always has to do his hair before tech quickie episodes. More random actual storage. This is a lot of footage of a shelf. There we go. There's Diesel's workstation and the garage door. Again, Linus decided to stop painting, which is fantastic. There's his camera so he can make sure we don't screw around. It's a very police state up in here. Anyways, Diesel's workstation that is behind. This is the streaming PC with all of its input and output cards, which is just kind of fantastic. And then this is anti-static hard drive foam that we decided to nail to the ceiling. Some of it's partially falling off. This is to help stop echoing theoretically, although that's a pretty bad theory because I don't think it works at all. But anyways, we're getting back to storage there. Show them your scientific set. That's his stringing machine. So under that is his stringing machine. Do you want me to go take the cover off? Under that is his stringing machine. So he uses that to string badminton rackets. Fairly expensive, but worth it if you string a badminton racket a lot. There's the green screen that we use for a lot of stuff. And there's the quote unquote scientific area. Oh, that's his chiller. That's his chiller. So that's a currently dead project that he used to cool a computer ridiculously well. But it's kind of a lot of work and kind of not entirely working. So maybe someday. Looking at the progress of his current rig, maybe not someday. This is cable salad because we have cable salad everywhere. Because I don't know how you can't have cable salad where you have to film everything and there's technology everywhere. I would like to have an actually like well cabled room, but in a temporary garage setup, that's not going to happen. Maybe our new set. I want to like actually run certain cables along the roof and like actually strap things down properly. But that'll have to be later. The new set later bro. Not in this temporary area, which should actually be used as a garage. My garage is going to look so ridiculous when I pull all this stuff out of it. You should actually like repaint it. Why? It's a garage. But like, oh. I know it's going to look absolutely ludicrous. When I pull those walls out and like it's just like this red and blue. So weird. I mean, if we'd at least gone with like a clean line there, it might've helped. But yeah, anyway, I think that's it for the live stream tonight guys. Thank you so much for watching. You're all awesome. Thanks for hanging through my solo part. It was like riding solo like Jason Derulo. You kind of look like him. You're white. I actually have no idea who that is. I don't even know if he's white. No idea who you're talking about. I've heard a song. It's like a lot of auto tune. It's not very good. I don't really listen to music like that. Yeah. How do we turn this off? We got to click a thing at some point. Thanks for tuning in. Tune in next week. Same bat time. Same bat channel. Same bat man. We might replace you.