 In the past few months, Oculus has more than fallen from grace. From attacks on their new launch video for the Oculus Touch controllers, like the nightmare fuel of like vs dislike bar, to the comments section with people saying things like Oculus is anti-consumer and anti-competitive, that they're killing an exciting new area of technology with terrible business practices, that they're turning into the Apple of VR, that they are the cancer of VR. People are really mad and my Twitter poll is showing a shift of our community's outlook to the Vive compared to the Rift. It obviously doesn't capture the entire picture. It's not just that people seem to generally prefer the Vive these days, it's more that they're enraged at Oculus. Let's explore why and while we're at it, I'll give a two and a half months late review of the Rift. Cooler Master's MasterCase Maker 5 features the freeform modular system allowing you to customize, adjust, and upgrade. Make it yours at the link below. Putting aside the hatred for a moment, ignoring room scale, forgetting about the controllers, and putting a pause on the accusations of bad business practices. Trust me, we'll get back to those soon. But taking just a moment to look at the headset alone, the Rift is actually rather remarkable. The combination of the tension retracting mechanism and the velcro straps make it effortless to fit the Rift onto your head. The lightweight overall design and high quality materials make it quite comfortable to wear. The IPD adjustment or like how far away the lenses are from each other is easy to find and simple to use. Even the on-ear headphones are surprisingly quite good, meaning that you won't have to worry about earbuds or headphones falling off or falling out when you whip your head around in VR. Everything about the headset, even down to the cable breakout, feels quality. But unfortunately for Oculus, immersion in VR is key and an important big step to immersion is getting your hands in the experience. Without some form of hand presence, even something rudimentary, the Rift feels incomplete. Especially because we aren't examining it in a magic vacuum where other products like the HTC Vive don't exist. Content, especially exclusive content, could be the answer to this. But honestly, I found the games pretty boring. I see no benefit to Lucky's Tale, a platformer, being in VR. And as cool as a demo that it was to track the progress of the Rift's development, the multiplayer space dogfighter, Eve Valkyrie, got a little dull after a while. Even the climb, a beautiful rock climbing simulator from Crytek, was much less engaging than it should have felt thanks to the Xbox controller. I mean sure, for passive experiences that don't require controller input like watching movies in a virtual reality theater or the throbbing market of POV virtual reality experiences for adults, the Oculus actually wins pretty handily. The headset is lighter and more comfortable for long-term viewing and the foam face padding collects less, you know, perspiration to keep it, at least the headset itself, more hygienic. Which isn't to say that Oculus has no solution for hand presence in VR. The Oculus Touch controller is fantastic. I've used it and in my opinion it's even just slightly better than the admittedly wonderful Vive controllers. So great, it wins. But you can't win an award if you don't show up for it. So where the hell is it? Well let's see, there's a new video on the Oculus YouTube channel about the Touch. Surely that will tell us when it's coming out, how much it will cost, etc. Nope, just a video of some attractive people being super excited about watching each other play VR games, which is pretty awkward and kind of boring for the most part. By the way, oh and it's coming this year, so that's good news, I guess. So the headset is good, the Touch controllers are late, but they're coming. Let's get back to the community anger I alluded to earlier. Why all the hate? It's partly to do with the first part of the video title, the over 30 full games part. At first this sounds awesome, the lack of full games has been a big problem for VR so far. So to have a whopping 30 of them coming out is a great thing. The problem with that is that a significant number of them are going to be exclusive, or wait, are they? There's actually some misinformation floating around here. Oculus doesn't actually seem to be after full-on exclusives. What they are doing is giving developers straight-up cash for them to release on their platform first. In one case, the most documented case in fact, they didn't even suggest a timed exclusivity clause. The developer said it would take them two to three months to release on the Vive and they were cool with that. Gabe Newell by contrast responded to a fan's email stating that while they do financially support devs by essentially giving them an advance on their Steam sales, they never ask for any form of exclusivity timed or not. So you can decide to raise your pitchfork or not, you're entitled to that, but personally until I have more hard facts, mine has been stowed. But the ultimate question remains, should you buy one? Nope. The Vive I was hesitant to recommend. The glorified tech demo game library and high price point are both difficult pills to swallow, but as an enthusiast who's been saving for quite some time, I bit the bullet. As far as the Rift goes, at this point I would not suggest the purchase of a Rift, regardless of if you want a seated or standing experience, and I'm even trying to cancel the order from my personal Rift, which if unsuccessful will probably turn into just selling it on eBay. Shocker, right? Well it's true, there's a lot to like about the Rift, but ever since trying the newer version of the Vive at CES this year, I've been simply uninterested in the Xbox controller centric experience that the Rift currently is for the consumer, and I'll need to find out how much the controllers cost and when I can even get them before I'm willing to give it another chance. At this point, this is an incomplete experience, and the Vive is a complete experience. It seems like a generational gap, and I'm going with the Vive personally. TunnelBear is a simple VPN app that makes it easy to browse privately and enjoy a more open internet. Your information is kept private from your internet provider, advertisers, and even some hackers, or anyone just looking to track or profit from your data. TunnelBear has a top-rated privacy policy and does not log your activity. Try for free with 500 megabytes and no credit card required, and if you choose to get unlimited data, you can save 10% by going to tunnelbear.com slash ltt. Thanks for watching guys, if it sucked you know what to do. If it was awesome, get subscribed, hit the like button, or even consider joining the forum, because it's cool over there and you can become a contributor if you want, but you really don't get much to be completely honest, so you can just bro out and be a member. That's fun too. Check out this video, which is a random one of the videos where I said that I was going to keep my pre-order for the Rift. You know, whatever. I was probably talking about the DK2 at that point in time, but don't worry about it. I'm gonna go play five games.