 I'm definitely a fan of good VR experiences, and I'm sure there are quite a few of you out there that feel the same. But the investment required to get a good VR experience can be pretty big. It's definitely a barrier of entry for a lot of people who'd like to get into VR. So, when Lenovo reached out about doing a sponsored showcase of their Mirage Solo Daydream VR headset and their Mirage camera, I was intrigued. It's got two cameras on the front here, and this is something that we've seen before in Windows Mixed Reality headsets. But it's also completely self-contained with no wires or a separate PC required. So, let's take a look. It's not actually on yet. We're just gonna roll the animated intro for now. Let's put the camera aside for now, and start off with the Mirage Solo headset. This is the world's first standalone Daydream head-mounted display. In the past, all Daydream headsets were essentially a shell with lenses that you could slide your Daydream compatible phone into. Side note here, Google only actually lists 10 phones as Daydream compatible on their website, three of which are Pixel devices. So, if you wanna go that route, make sure you double-check that list. With the Mirage headset, none of that matters. It has its own built-in computer phone thing to do all of the rendering. So, standalone means there's no trip hazard wires all over the place and no external sensors that you have to drill into your wall or mount to your desk or whatever. And as a side bonus, you won't drain the battery of your actual phone like you would with a Google Cardboard, you know, in case your mom calls or whatever. The exterior is made of like a soft touch, off-white plastic with padding here, here, and here. And then it's got this dual action adjustability with the button on the bottom and the knob at the back to accommodate pretty much any size of noggin. Look at that. I.O. and specs are about what you'd expect for a modern computer phone, a modern thing, with a USB type-C port on the side for charging, 64 gigs of internal storage, and micro SD expansion of up to 256 gigs. The other side then features a power button with status LED and volume controls and a headphone jack. It also comes with a little Daydream remote. Oh, there it is. Oh. That, while fairly simple in design, works pretty well for the types of games that you'll be playing on a device like this, which I guess means it's time to get started. Gonna fire up some Blade Runner here. So most of that seems pretty normal so far for a VR headset. So while Jake's getting Blade Runner fired up, I wanna talk you guys through what's really different here. The front is where things get really interesting. Sorry, here you go. So the Mirage's dual 13 megapixel front-facing cameras power some new tech from Google called WorldSense. So in combination with the usual internal inertial sensors, like a gyroscope and a magnetometer, magnetometer? Magnetometer. Magnetometer, is that right? And a magnetometer, these cameras allow for six degrees of freedom of movement. That means the headset not only tracks your head, but also walking, dodging, leaning, whatever. You can pretty much move however you want. And information collected from the cameras should allow the headset to keep track of where you are, because even the best gyroscope is going to be subject to some degree of drift. Now, if you do obstruct the view of the cameras, or the room is too dark, WorldSense will automatically fall back to tracking just your head. Then once the camera's vision improves, it resumes full spatial tracking and can even remember where you were. It's pretty darn cool. Do you have it set up yet? I know how to do that. I am the world's biggest professional of all time. We have accomplished more than any other media group. Okay, I'm happy for you. All right. You could try the Eclipse game. What do I do? I don't know, you should probably stand up. I feel like this is definitely a better game to be standing up. Sure, okay. You want to reset your view. I mean, it's definitely still powered by phone graphics. Like I don't want to set unrealistic expectations for people. And the tracking, the tracking is what impresses me compared to other phone-based VR solutions that I've tried before. So this one's pretty cool. And a couple of the other games that kind of stood out over the last week or so are Fire Escape and then Blade Runner Revelations, depending on whether you're more into puzzle solving action or story. Now with that said, if educational content is more your jam, the BBC actually created an incredible underwater exploration of the California coast. And Google has a tech demo that they're calling Audio Factory. Now it's mostly just a showcase for simulated spatial sound, but it's also a good bit of fun, especially since it's free. Also for the non-gamers, YouTube VR can be a great reason to try out VR. I mean, everyone knows, I think, already that you can watch regular videos, like LTT, like they're on a big screen, but there's also thousands of existing VR 180 and VR 360 videos on the platform. And NextVR even lets you watch NBA League Pass games, court side, in VR. And we're adding one more thing that you might want to watch. Where is it? Ah, thank you. This is the Mirage camera. So it's a lightweight point and shoot style VR 180 camera featuring dual 13 megapixel wide angle cameras capable of shooting 30 FPS 4K VR 180 video. So it supports either saving content directly to your phone as a 2D video, uploading it straight to YouTube or even live streaming at up to 4K VR 180, also to YouTube without any configuration required whatsoever. So we are gonna be using this to do a VR tour of our office that you'll be able to watch over on the Lenovo YouTube channel. Now, the idea behind recording 180 degrees rather than 360 is that it doesn't require image stitching, which improves the image quality, and it can help with both ensuring that people don't interfere with what you're trying to film and maintaining the focus of your viewers. VR 180 can also be used to provide a super cool stereo 3D experience when you watch the footage back on a VR headset. It's actually really trippy. Go check out the VR 180 studio tour that we made in partnership with Lenovo. We're gonna have that linked in the video description and it is best viewed with a head mounted display like the Mirage headset or a Google Cardboard. So if you have one, try it out. And then after that, if you're interested in picking up a Mirage solo headset or the Mirage camera, check out the links in the description. And then we also have links down there to a couple of other creators who also made videos on the two devices we featured today. So thanks again to Lenovo for sponsoring this video. Thanks to you guys for watching. If you disliked this video, you can hit that button, but if you liked it, hit like, get subscribed, or maybe consider checking out where to buy the stuff we featured at the link in the video description. Okay, I kind of already said that, but it's part of the standard outro. What am I gonna do at this point? Also down there is our merch tour, which has cool shirts like this one and our community forum, which you should definitely join.