 Cooler Master Neptune Series CPU coolers are available in a variety of radiator sizes to perfectly suit your next build. Click now to learn more. So I figured what better way to do a video about a product that no longer exists than to bring back a format that no longer really exists. Welcome to the first retro unboxing that we have done in probably about a year. Today we have a BFG Aegea PhysX processor card. Yeah dog, check this thing out. So game programmers can design content for the Aegea processor where every object can smash, bounce off, deform or shatter any other object. This thing's from like 2007 guys. We're talking back when BFG actually still existed. Alright what else? How else do they sell this frequency? Yeah, BFG is proud to offer true lifetime warranty, free 24 hour, 7 day a week tech support. Good luck to me if I was going to try and go ahead and redeem any of that stuff right there. Alright this enables incredibly realistic game environments, tens of thousands of realistic smart particles, accelerated real time physical motion, free some precious in game CPU cycles for additional gaming or non-gaming use. They've got a list of like games compatible. The problem is that this was probably pretty much the complete list of games compatible with PhysX at the time. So most of the newer viewers there, while I go ahead and open up the box, most of the newer viewers are probably only really familiar with PhysX in the context of Nvidia PhysX, where it's a function that's built into the GPU where it uses its CUDA processing in order to accelerate physics calculations, whether it's fluid simulation, particles, objects bouncing off of each other or deforming realistically or whatever else. But this, for those of you who aren't familiar with it, is how it actually all got started. Nvidia acquired AGEA back in 2008. Shortly after there was all this speculation that AGEA was going to succeed. Like here, if we pop open the front of the box here, introducing the action accelerator, PhysX by AGEA. So this, this was how AGEA envisioned this whole thing. We'd have the CPU to be the brain, Intel AMD. See, they help us out with this. They'd have the graphics processing unit, the eyes, Nvidia ATI, now AMD, and then the PhysX processor. They wanted this to be a dedicated device that was going to exist in every gaming PC to accelerate physics. And you know what? They actually got pretty close. I mean Dell even released a notebook that featured a dedicated AGEA mobile. I think it was, what was it, the 100M or something like that? I have notes because I can hardly even remember any of this crap. So yeah, it was the PhysX 100M for laptops, and they even managed to get Dell to integrate that. And then months later, boom, Nvidia snapped them up, supported this PhysX card for a little while, and then eventually moved all that functionality onto the GPU. But let's take a look at what a PhysX card would have looked like. It had no I.O., so just a plain blank I.O. shield, not even any branding on it or anything, although that might have been nice. On the front we find 128M of GDDR3 memory, so that's going to be based on DDR2 technology. We've also got a simple aluminum heatsink that makes direct contact with the core, held on by simple pushpins. That was pretty standard in those days. And then it does need external power, so we've got a 4-pin Molex connector back here that they actually go ahead and provide a splitter so that you can reuse this connector for yet another device. Actually not a very smart way to do that. The interface, get this guys, is PCI, so that probably tells you about how much bandwidth the card really needed. And then on the back you can see all the connectors for that custom processor that was on there, and that's pretty much it. Oh, oh, hold on. Better not remove that sticker, kids, because if I do, my warranty will be invalid. Yeah, we better watch out for that. So basically, what's changed with PhysX? Well, ok, Nvidia took it over, they took it under their wing. Has Aegea's goal been achieved of having PhysX sort of pervasive in games? Not yet. I think probably the most discouraging thing to me is if you check out the Wikipedia list of all the PhysX games that are hardware accelerated, because PhysX is actually in all kinds of games on the PC, on even mobile, where it's just using the technology and then using CPU acceleration, but actual hardware accelerated PhysX is still about as uncommon today as it was even back in 2008, 2009, 2010, when it was first getting off the ground. We haven't really seen a game that's integrated it very deeply since, well, really, cell factor. You'll have things like the cape sweeping around realistically, or you'll have things like some really interesting effects in the Borderlands series that aren't enabled without PhysX, but we're really still waiting for that killer app that comes along and makes physics an integral part of the gameplay, and you can really kill or deter the other characters with PhysX movements. It was especially disappointing actually to see the Battlefield series move backwards in that regard with destructible environments and all that. I think that's pretty much it. Thank you for checking out my unboxing of the NVIDIA, or not NVIDIA, the BFG, Aegea PhysX card. Don't forget to like this video if you liked it, dislike it if you disliked it, subscribe if you enjoyed it. Also check out the link in the video description to support us. You can buy a cool t-shirt like this one, give us a monthly contribution, so we can buy more relics like this to unbox for you guys, and also you can change your Amazon bookmark to one with our affiliate code, so we get a small kickback whenever you buy relics like this or whatever it is you buy on Amazon. Thanks for watching guys, and as always, don't forget to subscribe.