 Linus Tech Tips coverage of PAX 2013 is brought to you by Western Digital, Intel, and SteelSeries. Hey guys, I'm back at the Indie Mega booth with Scott for the game called Necro. Now, can you tell me more about what this game is really about? Sure. So, Necro is a game about playing an undead Necromancer, right? So you basically summon a bunch of monsters......and then go raid innocent villages......and utterly destroy them. So basically it's the best premise for a game ever. I noticed, I watched the trailer on the Indie Mega booth trailer. That's kind of an interesting thing to say, but that's exactly what I did. Yeah, yeah. And what it reminded me a lot of was when I was a kid and played Warcraft 3, I know that's kind of weird, but when I was a kid and played Warcraft 3, when you turn as Arthas, one of the first missions you have is you get this huge army and then you just wreck a town. And that's really what this reminded me of. Where did you get inspiration from? You just nailed it basically for Warcraft 3. Like, I mean the whole undead faction. I love the undead faction. Like, the little meat wagon. Like, we have something in our game called the meat bag, which is basically like this bag on your back full of limbs, and you throw them at people. Like, it just came straight from the meat wagon, which is like a big corpse train. It's amazing. But our main inspirations were basically really like late 90s games. Dungeon Keeper is my biggest one ever. I love like just monsters. And you know, each monster in our game has its own personality, its own AI patterns. Like, it really acts different than every other monster. So that adds to a lot of the strategy of our game, but it also makes every creature feel like it has its own identity. And that's I think huge in a game like this, where it's all based on monsters. So, I mean Dungeon Keeper was a massive influence for me just because of that alone. And then, I don't know if you've heard of this one, but Myth of the Fallen Lords by Bungie. Before, you know, the other Bungie game. Yes. Oh my god. But that was one of my favorite games of all time. And basically in that game, anytime something was destroyed, it like just turned into all these little gibs. And the battlefield was like stained with blood, and the blood never went away the whole entire time. And all the gibs, like you end up with a battle where you just had this massive mound of disgusting meat everywhere. And I know that sounds absolutely terrible, but like it was so cheesy and fun. I just, I loved it. So, I mean those are my main influences. Warcraft 3, you know, Dungeon Keeper, Myth. A lot of games from the late 90s I just absolutely loved. That's awesome. Late 90s games. Nothing wrong with that. Now one more thing to ask is, you are the bad character in this game, but as a bad character you can still be a protagonist. What is the antagonist in this game? There is an evil king. So basically when I say evil, it's relative. Because everything in our game is evil, right? Everything is dark. The world is completely corrupt. But you used to work for this evil king, right? And essentially he was very arrogant and wanted to live forever. So you were this, you know, badass alchemist. You make him a vial that will make him live forever. But in order to do so, it has a curse that you have to first die. So he hated that, sentenced you to death, and basically he throws the vial on your dead corpse and brings you back to life. So now this super corrupted king is out there and you're trapped in this world of not living and not dead. So the only way to bring yourself to the land of the dead is to exact revenge on this super evil king. So you go do horrible stuff to a guy that's done horrible stuff to you. So it's just like this super epic battle of revenge on both parts. Right. That's cool. Now one more question. What is your personal favorite part about this game? I absolutely love just the creature interactions. It is a action game. It's a strategy game. It's a tactical game. Like everything about it is its own identity. And like I've just I've not played a game like it and I'm not just saying that because I'm developing it, you know, like it really has its own feel and its own kind of style to it that not a lot of our games do. And I love that about it. So I think I think it's basically that it covers so much ground. The minions interact with you in a different way than in any other game. And you're just able to do things in this game that you can't do in other games. I love that. That's great to hear. We've noticed a trend and I know I've said this in other videos, but we have definitely noticed a trend in the Indie Mega booth that these guys are doing stuff that's new. They're doing stuff that's innovative. Like you said, he hasn't played a game like this before. It's probably true. He probably hasn't played a game like this before because all these guys are driving innovation and trying new things. Thank you for showing us your game. If you like Nekro, if you like PAX, be sure to subscribe to Linus Tech Tips.