 Good morning! Welcome to Oculus Connect 3. So we have a lot to share today. To get started, I'd like to welcome Mark Zuckerberg. We're here to make virtual reality the next major computing platform. You know, the magic of VR software is this feeling of presence. We should build software and experiences that follow the way that our minds work and the way that we process the world. First live demo in VR. Hey guys, how's it going? Hey Mark, it's great to see you. Hey Mark. I can smile. I can look surprised. Oh, take a look at your own avatar. Whoa, why did you make me look like a young version of Justin Timberlake? How about I take us to the bottom of the ocean? Sounds good. All right. Whoa. Welcome to Mars. You want to play a game? Oh, that sounds great. Let's try a quick game of cards. There we go. Two for you. Two for you. All right, what do we plan? Let's do a quick game of high card. Ready? Flip them over on three. One, two, three. I win. I'll go first. Queen to center a board. Make my own. Draw this really great. Like this. Draw like so. I'm gonna go like that. All right. I'm good. Watch a simple video. Now, unlike on the phone, I can zoom this up to any size we'd like. Hey. Hi. How's it going? Good. There is one more kind of software that I'm really excited to talk about today. And that's computer vision software. Today, there are two primary categories of virtual reality products. There's mobile, but it's a great and affordable experience. The second category is PC VR, the highest quality of virtual reality experience that you can get today. We believe that there is a sweet spot between these. We're working on this now. And we're gonna continue making progress on computer vision until we can unlock this completely new category of virtual reality product. I want to talk about a few of the platform investments that we're making, but there's another content ecosystem that we think is super important. You can think of this ecosystem as the VR web. The VR web is gonna be one of the easiest ways to develop and share your content. So you can imagine receiving a URL, hitting that link, and instantly being teleported inside this car. This is a really neat demo. You can actually configure the car live and see it. And this is all... This can all run at 90 FPS on Rift. So today, we want to enable social presence at the platform level. I'm excited to introduce Oculus Avatars. People can actually feel like themselves and easily recognize their friends. So first things first, I've got the hairstyle and face shape of my avatar. So I'm gonna go for something a little bit... You know, I think that's the look I want to go for. Let's try putting them on. Oh, yeah. I'm gonna go for this... I got this scarf guy. I got the bow tie guy. Probably metal first. So... Wow. Okay. So Oculus Avatars are gonna be launching on Rift at Touch Launch. We also have them coming to mobile in early 2017. You've wanted to be able to talk to your friends while in VR. So I'm excited to announce parties. With parties, up to eight people can talk while you're in VR. Today, we're excited to announce Oculus Rooms. There's a bunch of different things to do in the room itself. You can watch TV with some of the best videos available on Facebook. You can listen to music with friends. And you can play mini games with up to eight people. And look at all of the options we have to explore together. Both parties and Oculus Rooms will be shipping on gear in a few weeks and early next year on Rift. So now let's jump back to the Oculus Ready program. We started with six partners and 11 machines. Over the last year, we've grown this program to 11 partners and more than 40 machines. And like I said, this spec started around $1,000 last year. You can now get in for under $700. Now let's talk about the Rift headset. Now we wanna give you a new option for even deeper immersion. The Oculus earphones. These sound as good as some of the highest end earphones in the world. So Oculus earphones will be available for $49 and start shipping later this year. Now let's talk about Touch. Touch delivers the magic of VR input. Touch is $199 and start shipping in volume December 6th. You'll be able to pre-order Touch online and in retail worldwide on October 12th, 10th, October 10th. We're also bundling two of our favorite titles with all pre-orders. VR Sports and The Unspoken. Will Touch support room scale? Yes, it will. We've created a room scale option using a third sensor and extra sensors will be available for purchase for $79 and ship on December 6th. We are incredibly pleased to announce a collaboration with Walt Disney Studios. We're gonna bring Blade Runner to VR. Our promise is to deliver the best VR products, the best VR platform, and the innovations that continue to drive this industry forward. I realized that you could find almost any type of content that you wanted on the internet except for the one thing that we all care the most about, which is what's going on with the people that we care about around us. So I built that and it's going pretty well so far.