 This video is brought to you by our trusted graphics partner NVIDIA. This is going to be a bit of a batch unboxing, so we're going to go as quickly as we can here. We've got the Marauder keyboard, the Banshee headset, as well as the Spectre mouse from Razer. However, these are the new heart of the Swarm Edition peripherals. So we'll start with the Marauder, which has, according to Razer, elevated keys with optimized travel distance. Okay, so this is, they're going for RTS optimization here. It also has on-the-fly macro recording, which I personally think is great, not having to open up the utility in order to set up any macros that I want to use. As well as, last but not least, their APM lighting system. All three of these peripherals have the APM lighting system, which changes the lighting scheme, depending on what kind of actions per minute you're actually putting through it. Now, the only things Razer's really changed with these peripherals is the box art. So you can see the box art is purple, but our keyboard actually shipped by default with a blue color scheme, just like the original Wings of Liberty Marauder. So not much has changed there. The good news, StarCraft players, is that you can change the color scheme to whatever you want without any difficulty. So let's move on to the Spectre mouse. I'm just going to prop this up on the keyboard here, so my close-up camera can check it out if they want. So the Spectre mouse has broad buttons. It's pretty much impossible to miss them. It's got the same APM optimized lighting scheme that can change things around, depending on your actions per minute, which I think is cool. Lighting is down the side of the mouse, as well as the StarCraft II logo on the top. The scroll wheel has 24 individual clicks, which is something Razer started calling out on their mice recently. Apparently more clicks is a good thing, although I can think, I mean, if you bound it to something, you want it to execute actions quickly, that would be a good thing to use it for. And you've got your left buttons that are your back and forward. It's an ambidextrous design, but there are only buttons on the one side. So as a lefty, you're not going to be able to bind back and forward to your thumb. You'd have to try to use the buttons with your pinky, which is not really that optimal. So it's ambidextrous shape with more of a right-handed design. Now the bottom of the mouse is where you find one of the coolest things. So it's 1000 Hz ultra-pulling mouse, 5600 DPI sensor, et cetera, et cetera, et cetera. But check this out. You can actually adjust the click force required for the top two buttons here, the left and the right click. So there's three settings, low, medium, and high. And I think all three of us in the room found the high setting to be a little bit on the high side, but, oh, okay, Slick is saying no, he did not. So it was just me and Diesel who found the high setting a little bit high. But this goes to show you how it might be useful to be able to adjust how much force is required for your clicks. Because I've found mice that I like, except that I'm like, oh, this one's basically got a hair trigger on it, and I am not able to use it, versus ones that I'm like, oh, this is like way too heavy, and I can't really use it. So there you have it. Moving on to the Banshee headset. This is a USB headset, so it does not have an analog option. Part of the reason for that is because it has the lighting scheme built onto it. It needs to be powered in order to function correctly. So there we go. I'm going to go ahead and plug this in and hope that it's gone and lit itself. Ah, yes, there we go. That looks nice. StarCraft II logos on both sides, as well as lighting on the bottom of the unit and on the sides. And so front and back, bottom and sides. Looks very good. It's a circumaural, fairly open design, so I can hear quite clearly even once I have them on. And it sits over top of my ear, so I'm going to try and give our close-up camera a good look at how large those pads are. Fairly soft, fairly plush, but they do rebound quite quickly, so I'd expect them to need a bit of a break-in period before they start to get really comfortable. However, this is good news for comfort. The headband is extremely wide, so I'll pull out my trademark iPhone comparison. It's almost the width of an iPhone and sits on your head with that entire surface down there with a nice plush pad on it. So that's going to make this very comfortable. The weight, I'd say, is sort of average. It's not super lightweight, but the fact that it's really well supported like that means it shouldn't fatigue you too much over time. The buttons available on the back are for your microphone, which is detachable, by the way. There you go. You can take the microphone off, put it back on if you want, especially if you're not looking at it. This will be... Okay, you know what? It's off for now. Okay, so you can adjust the volume and mute on your microphone as well as the volume and mute on the headset itself, which is just kind of nice to have back there, and you can easily touch them and feel what you're trying to do. So thank you for checking out this mass unboxing. Here, I'll just put this down next to the other one so you can get a nice little shot of what they all look like in the dark. Remember, guys, you can change the color scheme to whatever you want, and I'm just going to cut across that camera, so hopefully whoever's editing this is going to see that. There we go. So that is what they look like all together, and you can make them all the same color within Razer Synapse 2.0, which is their software that allows you to set up profiles for your devices, and then as long as you log in to Synapse 2.0, it can take all your profiles with you wherever you happen to be. Thank you for checking out this unboxing and first look. Don't forget to subscribe to Linus Tech Tips for unboxings, reviews, and other computer videos. Thanks for watching. This video was edited on a workstation powered by Kingston Memory.