 On August 1st 2012, Oculus launched their groundbreaking Kickstarter project for the original Rift Development Kit 1 and changed the dialogue and the vision of future gaming. Ever since, the majority of my personal excitement around gaming and computers has been focused on VR. Even just six or so months ago, I'd say that the general excitement in the community was largely around Oculus and the Rift. But things started to change, and in January of this year, I posted a poll on Twitter and that poll resulted in a 50-50 vote between the Rift and the HTC Vive, out of a grand total of 3,400-ish votes. While the new poll I posted yesterday is overwhelmingly in favor of the Vive, like 84% HTC Vive and 16% Oculus Rift, after about 5,100-ish votes. Let's explore why. Intel's Skull Canyon NUC features the 6th generation Core i7 processor and Thunderbolt 3. Learn more in the link in the video description down below. Now this isn't really a Vive vs Rift showdown, but I'm going to preface it with some comparative information to at least lay some groundwork. Naturally, the goal of VR devices is to give you an immersive experience, to make you feel like you're a part of the game or the movie or whatever it is that you happen to be viewing or interacting with. Currently, when comparing these two devices, it's quite possible to look at it as a simple input-output equation. The Rift doesn't require a lot of input. The device shows up, the setup is simple, and away you go. It's a solid and rewarding experience that I would expect the vast majority of people to enjoy. The Vive, when fully utilized, is a bit of a different story. The setup requires forethought in regards to where the lighthouse sensors will be positioned, if there is enough headroom in order to swing the controllers around, where the PC and your body will be positioned, how you will manage the tether, etc. It's also definitely not as comfortable or as lightweight. What you get in return, however, is beyond a solid experience. It's something to behold. To say that being able to walk around and move your hands and have that translate to your character walking around and moving their hands in a virtual world was, for me, kind of a life-changing experience, might not be the biggest exaggeration I've ever said. This is a sensation that I have been eagerly awaiting for quite some time now. But if you're a fan of this channel, you've probably heard this from me before, and I'm sure that you'd love to sit through me talking about how much I love VR for 10 minutes. But let's hold off on that for a bit, because I want to show you something better. One of my favorite things about VR is sharing my enthusiasm with others. Enter Dennis and Nick. What? Oh my god! Oh my god! Oh my god! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! No! Apple Inclined among you they're sleeved with nylon braiding. They're one meter long the connectors are constructed with an aluminum housing They feel really really nice, and you will never screw up which way you are plugging in a cable again So for all the phone manufacturers out there that are not Supporting USB type C. You don't have to wait to have a reversible connection on your phone. They're affordable They're available on Amazon, and it's at the link in the video description Also Silverstone's just a bunch of like really good guys, so if you were gonna buy a cable Then you should check out their cable. They're very nice people Alright guys. Thank you for watching like this video if you liked it dislike it if you were like brrrr I hate VR and I hate you If you want to see more of our content get subscribed you want a cool t-shirt like this. This is new and stuff It's like silver and there's gold ones. I don't know take your pick check that out in the video description down below If you want to support us by using our Amazon affiliate code That's cool if you want to go to the forum become a member there or even a contributor there That's cool as well check out this video, which I did reference earlier But it's a good data point anyways is the comparison between the Rift and the Vive pre-release Please note that I made that video with the touch controllers in mind, and they are not yet available for the Rift That is a very important point