 Linus Tech Tips coverage of PAX 2013 is brought to you by Western Digital, Intel and Steel Series. We've got Chris Cook, Director of Public Relations at Wargaming, and they are showing off not one but two extremely exciting things here at the show. We are going to be starting with World of Warplanes. So give me the basic concept, assume they've never heard of Wargaming. They've never heard of World of Tanks, they know nothing. So what we're known for as a company is free to play games, digital. We hit it really well with World of Tanks. 70 million registered players around the world. A completely free to play game that is really about taking some of the world's most iconic tanks from the World War II era, pitting them against 15 versus 15 player matches. It's really fun, it's been hugely successful. World of Warplanes is really our next chapter in this Wargaming universe. Same concept, completely free to play, 15 versus 15 PvP, but really taking a lot of the iconic planes and warbirds from the late 30s to the early 1950s and letting players just really get into a game, have fun, and prove that they got what it takes. Now let's go ahead, let's make it even more basic. Let's assume they've never heard of free to play. They have no idea what that means. What is your monetization model for World of Warplanes? Because obviously this booth wasn't free. Sure. So what we're known for is, like you just mentioned, free to play games. We're a digital download game. You have to download a client, install it on your PC, but there's no cost for that. And there's no cost to play the game. Where we make money is in-game monetization. We have in-game purchases. One thing that really I think sets us apart and what makes us really proud is that none of our in-game purchases give you an advantage in battle. So you're buying things from us like skins and customization things to make your tanker plane look cooler. You're buying consumables that you use in the heat of battle that are only temporary, but nothing that you buy is going to make you better than player B or C or D. We really pride ourselves on making our games all about skill. We don't want anyone, whether you're a pain or you're not pain at all, to feel like you're better or you have a better advantage than anyone else. Okay, so let's talk about balance then. So World of Warplanes is obviously a completely new challenge in terms of, I mean, it's a completely different type of game. So what have you guys done to make combat interesting? Tell me the top two or top three things. Well, you know, I think we really sped the game up. World of Tanks is a game that's a little more methodical, a little slower, a little more strategic. Obviously, when you're in a plane, you're moving constantly. So you know, you're doing things that take a lot more, I guess, mental recognition of the battlefield and where all the enemy players are, where your teammates are. But you know, we've done a lot of cool things like really making sure that the geography and the environments are going to play heavily into battle. Things like canyons, cities, even things like clouds and sunlight can be used by the player while they're fighting. That is incredibly cool. Now, obviously, a question that I'm sure I'm not the first person to ask you is, is there some kind of a plan to take World of Tanks and World of Warplanes and combine them into World of Tanks and Warplanes and whatever else the case may be? I think maybe someday we'll look at that. Right now, we're really focused on getting World of Warplanes just done out the door on September 26th in the US and make sure that we really, we build it and grow with a lot of cool content like new modes, new nations, new planes. Down the road, maybe. The real challenge is making sure that it's balanced because what we don't want is a player in a tank to get blown up by a plane that's 10,000 feet above them and have no real way to stop it. You know what I mean? We want the experience to be great, whether you're in a tank or you're in a plane or whether you're in a warship, because we have a game World of Warships coming next year as well. We want to make sure that no matter what you choose, you're going to have a fun time. It's going to be balanced. So we'll look at it. It's something that we're always looking at and definitely, as you said before, lots and lots of people ask us about it. So we'll see, maybe a little bit further down the line. Great. Thank you so much and enjoy the rest of the show. Cool. Thanks. It's been a pleasure.