 Dear Fellow Scholars, this is two-minute papers with Károly Zsolnai-Fehér. What a wonderful day to talk about fluid simulations. This technique is an extension to smooth particle hydrodynamics or SPH in short, which is a widely used particle-based simulation technique where the visual quality scales with the number of simulated particles. The more particles we use in the simulation, the more eye candy we can expect. And the goal here is to create an extension of this SPH-based simulations to include deformable bodies and granular materials to the computations. This way, it is possible to create a scene where we have instant coffee and soft candy dissolving in water, which not only looks beautiful, but sounds like a great way to get your day started. Normally, we have to solve a separate set of equations for each of the phases or material types present, but because of this proposed method, it is able to put them in one unified equation, it scales well with the number of materials within the simulation. This is not only convenient from a theoretical standpoint, but it also maps well to parallel architectures, and the results shown in the video were run on a relatively high end consumer and video card. This is remarkable as it should not be taken for granted that a new fluid simulation technique runs well on the GPU. The results indeed indicate that the number of phases only have a mild effect on the execution time of the algorithm. A nice and general framework for fluid solid interactions, these solutions, elastoplastic solids, and deformable bodies. What a fantastic value proposition. I could watch and play with these all day. I'll try my best to resist, but in case the next episode is coming late, you know where I am. The quality of the paper is absolutely top tier, and if you like physics, you're going to have lots of fun reading it. Thanks for watching, and for your generous support, and I'll see you next time.