 Blah, blah, blah, blah, blah, blah, blah, blah. Now we're question. We've talked quite a lot in the past couple of years about how VR is dead. And I think that was true for a while. If we interpret dead to mean stagnant and uninteresting from an enthusiast perspective. But then something happened. 2019 turned out to be a super interesting year for VR. So I recently reviewed the Valve Index and I was blown away by the upgrades that that headset brought to the high end of the VR experience spectrum. But what about the people who can't afford one of those? Well, that is where the Oculus Quest comes in. It actually launched a month before the index for only 399 US. And admittedly, I ignored it because I assumed that it would be trash. But in fact, it represents a similar, if not greater leap forward, just at the lower end of the market. It enables wireless room scale VR with high resolution displays. And it's got two desktop class controllers without any need for a powerful PC. That means that with the Quest, you can take your headset anywhere and play any game wherever you are. Wow, you can go anywhere with this thing. Linus, whoa. There's a lightsaber through your head right now. Wow, oh, this is great. Whoa, I feel so free. Yeah. Private internet access. That's exactly what you'll get with PIA, a safe and protected IP. And it's got loads of other features as well. Check it out at the link in the video description. Let's get to work. Let's get to work. So we should clarify, you weren't actually playing a game just there. No, I wasn't Linus, you got me. The Quest has four external cameras that allow you to see the real world. So that's how I was able to do that. And I only did it to highlight one of the key advantages that the Oculus Quest has over PC based VR headsets and even other standalone options like the Oculus Go and Google Daydream headsets. Like you can set it up anywhere. Like you could set it up here, over there. You could use this whole space. So the cool thing is those cameras actually serve a second purpose as well. The controllers that Riley's holding have infrared or IR LEDs on them. And the cameras on the headset keep track of where they are in front of you. So the Quest doesn't need any external sensors to work in a surprisingly large play space. Now, some people online have said they've gotten it to work in up to a 10 by 10 or even 15 by 15 meter space. And to put that in context, that's probably, I think from there to like over there is eight meters. Right, so basically unless you live in a giant warehouse, the limitation pretty much doesn't matter. At least that's what I'm told. So far, I'm actually taking your word for everything I'm saying about this thing. So do I get to try it now? Yes. That's right, so you're gonna set up the Guardian system, which is kind of the safe zone area. Okay, of the entire galaxy or just, my disappointment is immeasurable. Okay, so it fires up automatically just like their desktop headset. Let me give you this. Yes. Oh, and the camera is just like turned on. Whoa, it's pretty, whoa, it's pretty stuttery there. It's a little disorienting. There's a delay between the camera feed and real life. Huh, he's in, he's inside. You know, the weird thing is it's not as bad looking around as it is looking at these. These are like, yeah, yeah, they got the big indicators on there, right? No, it's just they're choppier. So it has a very similar fit actually to the original Rift where I, on that one too, I found it kind of a little hard against your face, but it's not too bad. So just like room scale experiences on desktop VR headsets, like the Rift, Vive, or the Index, the Quest has a guardian system that requires you to map out a safe area that like Linus is doing right now. Wow, so we can have a giant freaking play area in here. If you reuse the same space regularly, it won't make you map it out again. The Quest actually can recognize and hold a few guardian spaces in memory. One caveat is that Oculus does not recommend that you use the Quest outside. You disappeared. I disappeared because you finished the setup. Linus, hello? Okay, there it is. He's in VR, he's been sucked in. It feels like such a big play space that it's like not natural to be able to walk around so- I know, right? Seamlessly, yeah. With a PC headset, you'd have to set up base stations in an area this big and leave them there basically in order to have it consistently. Let's talk specs. The display is surprisingly sharp. It's 1440 by 1600 per eye. Now, it is an OLED display with a pentile matrix, so it's not quite as sharp as what you might find on something like the Valve Index, but it's pretty comparable to something like a Vive Pro. With that said, there is one area where it falls behind those higher end PC headsets. The refresh rate is only 72 Hertz versus 90, or even as high as 120, or the experimental 144 Hertz mode on the Index. Now, part of the schtick here is that the entire experience is powered by what is basically a phone sitting in the front of the headset here. So it's a Qualcomm Snapdragon 835, four gigs of RAM, a 3600 milliamp hour battery that gives you about two to three hours of playtime, and it's all running on some version of Android. There's an IPD adjustment slider on the bottom and a volume rocker. It's got built-in speakers with spatial audio, and then it's also got two headphone jacks, one on either side for Oculus's special headphones, though you can use normal ones. One thing that I like about it actually is I prefer this style of strap to the Halo style on the PSVR as well as the Rift S. You prefer this? I do actually prefer this. I'm not a huge fan of that one. And one other thing I wanted to comment on that's not really in the specs is the quality of the lenses. They are much, much better. Like you don't see those distinct rings like you do on first gen stuff like the HTC Vive. And Oculus says that they did use a different manufacturing process for the lenses. So whereas on the original Rifts, they had those kinds of concentric rings. Yeah, now this looks shockingly sharp. That makes me so happy. Okay, so that's all the numbers. Now it's time for me to really get to try this. I'm actually way more amped now that I've played with it a little bit than I was before. So while Linus is firing that up, I know he just came off of reviewing the Index, and he's a bit of a VR snob in general. So I feel like even if this disappoints him, I wanna give my own perspective. And what that perspective is, is I haven't really used VR in a major way since NCIX died back in 2017. So I kind of missed the big rush of Windows mixed reality headsets and the Vive Pro experience. So it was pretty crazy for me to put on the Quest and have something even comparable at all to those early experiences from the first HTC Vive. In a standalone device even. So it's pretty amazing. I mean, I'm very excited to not get hit. Now there's noticeably more binocular effect compared to something like the Index. Of course. But it's not bad. It's supposed to be around a 90 degree field of view. This game is $35? What the hell? Well, okay, now you're coming up against one of the major disadvantages to the Quest is that the store does not cross by with Oculus Quest except for a few titles. At least until the Oculus Link Beta coming in November, which will allow you to connect the Quest to your gaming PC via USB-C or an Oculus made optical fiber cable and access all Rift content on the Quest. Like honestly, this is not appreciably worse. This doesn't seem that different from the last, you know, major VR experiences I had. You know, HTC Vive and first Oculus Rift and stuff. Crap, can I die? Now we're questing. The speakers are not great. No, they lack a lot of. They lack a lot of, a lot of. A lot of things. Yeah. One thing I really missed from the PC VR experience when I first started using the Quest was the social experience of replicating the player's view on the computer monitor or a TV, especially since the Quest feels more like a social device you could bring to parties and stuff. But then I was stoked to find out you can cast the view from the Quest to a Chromecast or an Android app. So this is actually what Linus is seeing right now. Now I am experiencing a little bit of stutteriness. This is not a replacement for your premium VR setup. That's very true. And I think it's actually really cool that we can see VR is separating in that way so that we have this really kind of cool, robust experience at the low end and at the high end. Like we can say that the Quest is a completely different category than the Index. Might need to take off my jacket for a second here. Oh yeah. It's really warm. The Swacket, lttstore.com. Lttstore.com. I'm gonna check that out. All right, definitely a bit of chop. Man, this has to be the dorkiest looking VR game out of all of them, you know? I don't know. Like a bow and arrow you look cool. With this one it's like. Whatever, it makes Wendel looks cool when he's doing it. ["Can't Stop Loving You"] Oh God, no, don't go there. You know what I will say though? I haven't had any complaints about the tracking of the controllers, which is a little bit surprising to me. Given that we're relying on these cameras in the front of the device to keep track of them. Performance hasn't been perfect. Especially when there's a lot of like particle effects on screen. I mean, it is running on a smartphone processor and you're recording video right now. So that might also be affecting performance. Now I don't actually, I haven't actually tried the Rift S yet. So I'm not sure if it's the same with those controllers, but I really noticed whatever this is sliding off of it when I was playing. Oh, the battery cover. I had it happen three or four times while I was playing just now. You were going a little more vigorously than I was maybe. But that won't be a problem in 2020 as Oculus claims they're gonna launch hand tracking on the Quest. So you won't need to use a controller at all. The crazy part is this upgrade doesn't require any extra hardware. All right, so Vader Immortal. This is supposed to be like amazing. Oh yeah, you gotta do Vader Immortal. I haven't tried it yet. It's so good. I do find it rests a little heavily on my cheekbones. Maybe I just need to tighten it up a little bit. But when I tighten it up more, I said before I do find the way that it is a little hard against your face is not necessarily my favorite. Now this is somewhere where I really notice the 72 Hertz experience. Like it's quite jittery as I'm waving my lightsaber around in front of me. The lightsaber in particular, I noticed that. Yeah. That's a really long drop. Yeah, it's a long drop. Come on, get on with it. I'm playing a game here. That's your robot friend. Don't be rude. I don't like it. Oh man, I have to climb. Oh, what the heck? I thought this was cool. We're having very different experiences right now. Oh, that was really disorienting. Did you drop? Maybe. Oh, that was real. Oh, this is very unpleasant. I'm gonna get sick playing this game. Really? This is interesting. Okay. Oh boy. Move back into the world. I am in the world. Am I outside of my safe space? You might need to, maybe. I don't know what you've set up. Oh. Yeah, walk forward and to your left a bit. It's the games issue. I'm not standing exactly where it wants in the ground. Oh yeah, yeah, yeah. It doesn't even know what way I'm facing. The lightsaber's like behind me. What? Where's my hand? Oh, look at this. It's gone. You can use the- Where'd it go? What's going on? I don't even know where you are in the game right now. So- Nope, I hate it. I'm done. I'm out. Oh no. Nope, I'm out. Done. It's official, Star Wars sucks. All right, I forget how to play this game. There's guns and you shoot the bullets away from you. Do you have to reload the guns? No, you just drop them. Wow, it really does seem like they have simplified the graphics of this game a lot to get it to run on this. You can tell this is an Oculus game because they've definitely put the work into tuning it. Like it runs smoothly, unlike some of the other ones. It just really doesn't look great. Right, like the display is high resolution but the chip just can't put out the pixels. There's no denying the convenience of it all though. That's the thing that's important to keep in mind for all this. Because I hear a lot of complaining, I hear a lot of whining. This is a $400 headset. Like you just played the index. This is what I was saying earlier. Like learn to appreciate. You called me a snob earlier and now you're doubling down. Is that what I understand? You wrote that into the script. Yeah, like when panning like this, it's a little bit stuttery in a way that is not nearly as bad as like daydream devices that I've tried where it's just like, yeah, this is completely unusable. It's garbage, throw it away. Right. Like I'm not sick now that I'm not trying to play Vader or immortal but. But I would say this is like pretty close to the first HTC Vive experience. Oh, he's different. It's different. Okay. Whoa, I didn't even realize where I was or what way I was facing. Your back line has come back. Do I have pressure marks on my cheeks? You do. I do. So there are definitely some strong points here. Light leakage, not too bad. I got a little bit around the bottom. So it's not as good as the index or the Vive for me but not unacceptable. The OLED screen. It's funny, I've been playing mostly on the index lately which doesn't have an OLED screen. LCD. And it hasn't been bothering me but going back to an OLED screen, those really deep blacks was actually quite nice. I thought I was gonna be experiencing like a lot of warmth. I played for like an hour and it started getting kind of warm. Well, I think you're gonna have that experience regardless of the VR headset depending on the kind of games you're playing. That's a fair point. Yeah, like I wouldn't recommend putting on my VR headset at my house. Bottom line then, this is a really interesting device. Like it's hard to compare it directly to anything because it's so different. Like comparing it to a Rift S, the pricing is the same or actually more expensive depending on how much towards you want. But the game library is not nearly as big on top of what Riley mentioned earlier about games that you buy in the Oculus store not necessarily being compatible with the Quest which I think is sort of a bummer. Interesting fact though, Red Matter, a puzzle narrative game, you'd like it, sold more copies on Quest than it did on the Rift. Which is very interesting because it's one of those titles that does not support cross-buy. But what I think people really like about the Quest is that it makes full room scale VR completely accessible to way more consumers. Like you don't have to set up a PC or base stations or anything. It's more of a console like experience that you can pick up and grab and take to your buddy's house. Wherever. Or like a family gathering. It's great. Now with that said, the Quest is far from perfect. You are giving up PC level graphics in exchange for the mobility which is an obvious compromise in terms of resolution, render detail, frame rate. And as we saw in Vader Immortal, the tracking definitely can occasionally glitch out. I think that might've been because I was standing right in front of you. With that said, there are ways to stream PC VR games to the Oculus Quest. So maybe we could do another video. Do you think that would be any good? I don't know. But we should try it. I guess so. All right. That sounds pretty cool. So guys hit subscribe if you don't wanna miss that. Either way, the Quest represents a huge step forward in VR's journey towards mainstream acceptance. Linode provides virtual servers that make it easy and affordable to host your own app, site, service, or whatever in the cloud. Other entry level hosting solutions can work to start up but eventually you'll want something that's powerful and customizable if you wanna use it for cloud computing. So you can easily set up your own server with their one click apps. They've got a DIY option if you want a full custom setup and you can deploy Minecraft, CSGO servers, WordPress, and much more. You can even spin up your own VPN and have plenty of space to host a website app or game server. They've got affordable pricing with no hidden fees that try to sneak onto your monthly bill. And the best thing of all is their 100% human, 24 seven, 365 customer service by phone or support tickets. Get $20 in free credit on your new account with code Linus20 by clicking on the link in the video description. I guess that's pretty much all there is to this. Can you stop that?