 You got your dual stick controls in there. Got the buttons. Anything on the touch screen in this game? No, but that's because, you know, so out of the box these games are all going to run. But, you know, it's up to the game developers afterwards. You know, if they want to kind of optimize it for the touch screen, they can do anything they want. That's our plan, right? Okay, let me get a couple of boxes here. Ah, there we go. Ah, here we go. Okay, I'll... Yeah, try to do that with an iPad. Sorry, I shouldn't say that. Uh, yeah. So, you know. Can you tell us a little bit more about the hardware, the particular processor, the resolution of the screen, things like that? You said it's 0.2. You consider this a 0.2 build? Well, this is, uh, well, something that we do is we tend to take our time with building hardware. The final product is going to look pretty different from this. I'm going to be candid. So we know what we want to do with the final product. But in this prototype, what kind of screen resolution and processor are we looking at? Sure. This is a third generation Intel processor, a Core i7. Is it a ULV, a standard voltage? Yeah, most of that we're not talking about at this point in time. It's got a 1280 by 800 screen. It's, uh, yeah, hold it. You'll find it's actually a little lighter than you find this. Hold it. So most of the guys who've come, they're like, wow, it's lighter than we expected.