 Linus Tech Tips coverage of PAX 2013 is brought to you by Western Digital, Intel, and SteelSeries. Hey guys, we're here at the Indie Megabooth checking out Loadout, and as far as I can tell, this game is about insane amounts of customization and just mad amounts of insanity. Is there anything else you can add about this game? Well, you know, I mean, that's the basic thing, yeah, it's completely mad. So the big thing about it, other than that, is that a lot of player empowerment, in terms of like being able to invent your own weapons. So we've got a modular weapon crafting system, there's billions of combinations, you put pieces together and you invent whatever weapon you can invent with the pieces you got. And there's some crazy combinations out there, really up to the player play style and what you want to do with your weapon. And when he says billions of combinations, he isn't exaggerating, there are actually billions of combinations. So if you're the type of person that wants to tinker with things and make your own thing that's unique to you, you can actually do that with this game. You were describing something to me yesterday, which was a sniper rifle that shot rockets that blew up and healed people. That's right, yeah, and the key thing there is you also put the proximity detonator on it. So that you can fire sniper grenades across the level, they stick, and then when people need healing, they can run by them and the proximity timer goes off and it heals them in like a cluster of flak. Now all of those pieces are, that's like, I just described like eight different modules that make one gun, you could change any of those, like you could change it to fire. And now instead of it being healing, it's an unfriendly surprise to the enemy. Yeah, it's that sort of thing, there's no classes in Loadout, so you really define your class by the weapons and your play style. Which is very cool because a lot of people, like I just said earlier, a lot of people that like the customization part, being able to make something that's unique to them, you can, that can be brought to the most ridiculous degree in this game. Everything about this game, like I said earlier, insanity. The amount of everything in this game is insanity. What's your favorite part about this game? Is it the customization? I, okay, so the favorite, my favorite part of the game is the fact that because of the customization, you can play any role you want. So I am not good at the enclosed fighting, like I die a lot of the time. So I play more of a support role. And I do two things with that. One is I've got a healing gun that lets me stay at medium range and heal people so I can stay out of the battle but still heal. And the second thing I do is I like being a sneaky jerk. And so I've got a remote control rocket that I can fire all the way across the level and blow people up. So between those two, I'm like this interesting long range, medium range support guy. And I don't ever have to get into close quarters battles where I know I'm going to lose. That's interesting because a lot of people will complain in games in like similar to this style that say someone will go sniper and they find they're not very helpful to the team even though they might be whatever it goes back and forth. But that sniper could shoot healing bullets. At that point in time, he's now helpful to the team. Exactly. Yeah. You in fact, you could even have two weapons. One's your sniper headshot killing and the other is your sniper healing. And now you're this weird sort of light combo sniper. If that's the role you want to play, that's your class that you've made, do it. You know, that could be very effective. Something that you described to me yesterday again was the guy that made the he would shoot out grenade mines, things that would follow him around and then automatically go on a laser target. And that's part of the hell of balancing this game. We've had a great community. We can gather a lot of data on what they're doing, what's effective. So we can balance basically with their help. One guy made he made a laser guided missile, bouncing missiles. He put bouncy on the missiles and then he would shoot out a whole bunch of them all at once. And then he had like all these bouncing minions that would follow him around the level. And then because it was on laser guided, whenever he wanted somebody to die, he would just point a laser at them. And all the missiles would suddenly leave him and jump on that guy and blow him up, which is pretty awesome strategy. We had to nerf it a little bit, but it's still a viable thing to do. So that's very cool. And it's nice to see that you guys are actively responding to different things that people are going to create because you think balancing more simple games is hard. Imagine having billions of combinations and trying to balance that. So I definitely understand. It's still in beta, correct? We are currently in early access. So it's a closed beta early access on Steam. We're going to be going open beta pretty soon here. And then of course, at PAX, we've been signing up a bunch of people, bringing them right into the closed beta so we can grow the community. Awesome. That sounds good. So if you guys want to pick up Loadout, check it out on Steam. Try and get your early access. If you liked our coverage of Loadout, if you liked our coverage of the Indie Mega booth, if you liked our coverage of PAX, be sure to subscribe to Linus Tech Tips.