Distributed object communication
In a distributed computing environment, distributed object communication realizes communication between distributed objects. The main role is to allow objects to access data and invoke methods on remote objects (objects residing in non-local memory space). Invoking a method on a remote object is known as remote method invocation (RMI) or remote invocation, and is the object-oriented programming analog of a remote procedure call (RPC).

Class stubs and skeletons 
The widely used approach on how to implement the communication channel is realized by using stubs and skeletons. They are generated objects whose structure and behavior depends on chosen communication protocol, but in general provide additional functionality that ensures reliable communication over the network.

In RMI, a stub (which is the bit on the client) is defined by the programmer as an interface. The rmic (rmi compiler) uses this to create the class stub. The stub performs type checking. The skeleton is defined in a class which implements the interface stub.

When a caller wants to perform remote call on the called object, it delegates requests to its stub which initiates communication with the remote skeleton. Consequently, the stub passes caller arguments over the network to the server skeleton. The skeleton then passes received data to the called object, waits for a response and returns the result to the client stub. Note that there is no direct communication between the caller and the called object.

In more details, the communication consists of several steps:
 caller calls a local procedure implemented by the stub
 stub marshalls call type and the input arguments into a request message
 client stub sends the message over the network to the server and blocks the current execution thread
 server skeleton receives the request message from the network
 skeleton unpacks call type from the request message and looks up the procedure on the called object
 skeleton unmarshalls procedure arguments
 skeleton executes the procedure on the called object
 called object performs a computation and returns the result
 skeleton packs the output arguments into a response message
 skeleton sends the message over the network back to the client
 client stub receives the response message from the network
 stub unpacks output arguments from the message
 stub passes output arguments to the caller, releases execution thread and caller then continues in execution

The advantage of this architecture is that neither the caller nor the called object has to implement network related logic. This functionality, that ensures reliable communication channel over the network, has been moved to the stub and the skeleton layer.

Stub 
The client side object participating in distributed object communication is known as a stub or proxy, and is an example of a proxy object.

The stub acts as a gateway for client side objects and all outgoing requests to server side objects that are routed through it. The stub wraps client object functionality and by adding the network logic ensures the reliable communication channel between client and server. The stub can be written up manually or generated automatically depending on chosen communication protocol.

The stub is responsible for:
 initiating the communication towards the server skeleton
 translating calls from the caller object
 marshalling of the parameters
 informing the skeleton that the call should be invoked
 passing arguments to the skeleton over the network
 unmarshalling of the response from the skeleton
 informing the caller that the call is complete

Skeleton 
The server side object participating in distributed object communication is known as a skeleton (or stub; term avoided here).

A skeleton acts as gateway for server side objects and all incoming clients requests are routed through it. The skeleton
wraps server object functionality and exposes it to the clients, moreover by adding the network logic ensures the reliable communication channel between clients and server. Skeletons can be written up manually or generated automatically depending on chosen communication protocol.

The skeleton is responsible for:
 translating incoming data from the stub to the correct up-calls to server objects
 unmarshalling of the arguments from received data
 passing arguments to server objects
 marshalling of the returned values from server objects
 passing values back to the client stub over the network

Protocols using stub/skeleton approach 

 Portable Distributed Objects (PDO) - Objective-C
 Common Object Request Broker Architecture (CORBA) – inter-language
 Java remote method invocation (Java RMI) – Java
 Distributed Component Object Model (DCOM) – Microsoft, inter-language
(note that the stub is called "proxy" and the skeleton is called "stub")
 .NET Remoting – Microsoft, inter-language
 DDObjects – Borland Delphi
 Distributed Ruby (DRb) – Ruby

See also
Object request broker
Distributed object

References

 Plášil, František and Stal, Michael. "An Architectural View of Distributed Objects and Components in CORBA, Java RMI, and COM/DCOM", Software Concepts & Tools (vol. 19, no. 1), January, 1998.
 Druschel, Peter "Distributed Program Construction"
 Farley, Jim. Java Distributed Computing, O'Reilly, January, 1998.
 Research Papers, Distributed Systems Research Group, Charles University Prague

Inter-process communication