     :subcategory "Vertex"
     :added "2.0"}
   begin-contour
-  "Use the [[begin-contour]] and [[end-contour]] function to create negative
-  shapes within shapes. These functions can only be used within a
-  [[begin-shape]]/[[end-shape]] pair and they only work with the `:p2d` and `:p3d`
-  renderers."
+  "Use the [[begin-contour]] and [[end-contour]] function to create
+  negative shapes within shapes. These functions can only be used
+  within a [[begin-shape]]/[[end-shape]] pair and they only work with
+  the `:p2d` and `:p3d` renderers."
   []
   (.beginContour (current-graphics)))
 

       :subcategory "Pixels"
       :added "2.0"}
     filter-shader
     "Originally named filter in Processing Language.
  Filters the display window with given shader (only in `:p2d` and `:p3d` modes)."
     [^PShader shader-obj] (.filter (current-graphics) shader-obj)))

(defn

    :subcategory "Curves"
    :added "1.0"}
  curve-point
  "Evaluates the curve at point `t` for points `a`, `b`, `c`, `d`. The
  parameter `t` varies between 0 and 1, `a` and `d` are points on the
  curve, and `b` and `c` are the control points. This can be done once
  with the x coordinates and a second time with the y coordinates to
  get the location of a curve at `t`."
  [a b c d t]
  (.curvePoint (current-graphics) (float a) (float b) (float c) (float d) (float t)))

