                     (conj entities (enemy/create-enemies screen)))
       :post-game-over (do
                         (update! screen :p1-level-score 0
-                                 :p1-lives 3
                                  :game-state :attract-mode)
-                        (conj entities (ship/create-ship-entity! screen)))
+                        entities)
       ;default
       nil))
 

                          :ticks 0
                          :p1-level-score 0
                          :high-score 0
                          :p1-lives 3
                          :game-state :attract-mode
                          :formation-expand? false
                          :wave-respawning? false

                    (body-position! 0 (c/screen-to-world c/game-height) 0))
          bottom-oob (doto (create-oob-entity! screen (c/screen-to-world (+ c/game-width 20)) (c/screen-to-world 20))
                    (body-position! (c/screen-to-world (- 10)) (c/screen-to-world (- 20)) 0))
          space (sp/create-space)]
      [(assoc top-oob :id :top-oob :oob? true :render-layer 0)
       (assoc bottom-oob :id :bottom-oob :oob? true :render-layer 0)
       space]))

  :on-render
  (fn [screen entities]
