      :runner-turn-begins {:req (req (zero? (:bad-publicity corp))) :msg "give the Corp 1 bad publicity"
                           :effect (effect (gain :corp :bad-publicity 1))}}}
 
+   "Adjusted Chronotype"
+   {:events {:runner-loss {:req (req (some #{:click} target)) :once :per-turn
+                           :msg "gain [Click]" :effect (effect (gain :runner :click 1))}}}
+
    "Adonis Campaign"
    {:data {:counter 12}
     :events {:corp-turn-begins {:msg "gain 3 [Credits]" :counter-cost 3

                 :prompt "How many [Credits]?" :choices :counter :msg (msg "gain " target " [Credits]")
                 :effect (req (gain state side :credit target)
                                 (when (= target (:counter card)) (trash state :runner card)))}]}

   "Beanstalk Royalties"
   {:effect (effect (gain :credit 3))}


   "Panic Button"
   {:init {:root "HQ"} :abilities [{:cost [:credit 1] :effect (effect (draw))
                                    :req (req (and run (= (first (:server run)) :hq)))}]}

   "Paper Tripping"
   {:effect (effect (lose :tag :all))}
