                              ["player-x" "fa-plus"]
                              ["player-o" "fa-circle-o"])]
         (text #js {:className "instructions"}
-               (view #js {:className (apply class-name "mark" "fa" player-classes)})
-               (str "'s turn: " phase))))))
+          #_(view #js {:className (apply class-name "mark" "fa" player-classes)})
+          (str "'s turn: " phase))))))
 
 (defn board [game owner]
   (reify

    om/IRender
    (render [this]
      (view #js {:className (class-name "superposition")}
            (apply table nil
                   (map (fn [row]
                          (apply tr nil
                                 (map (fn [idx]
                                        ;; Make sure were have a valid cursor
                                        (let [e (get-in cell [:entanglements idx]
                                                        (get-in (assoc-in cell [:entanglements idx] {})
                                                                [:entanglements idx]))]
                                          (om/build entanglement e)))
                                      row)))
                        (partition 3 (range 9))))))))

(defn classical
  "Om component for a classical cell"

                                 :margin          40
                                 :backgroundColor "#EE1EEE"
                                 :justifyContent  "center"}}
        (om/build instructions game)
        (apply table #js {:className "board"
                          :style     #js {:flexDirection   "row"
                                          :margin          40
                                          :backgroundColor "#EE1EEE"
                                          :justifyContent  "center"}}
          (map (fn [row]
                 (apply tr {:style #js {:flexDirection   "row"
                                        :margin          40
                                        :backgroundColor "#EE1EEE"
                                        :justifyContent  "center"}}
                   (map (fn [idx]
                          (om/build cell
                            (get-in game [:board idx]))) row)))
            (partition 3 (range 9))))
        (view #js {:className "repo-link"}
          (text #js {:href "http://github.com/levand/qttt"}
            "http://github.com/levand/qttt"))))))

(defn screen [game owner]
  (reify
