               :msg "make the Runner take 1 tag or suffer 2 meat damage"
               :effect (req (if (= target "1 tag")
                              (do (gain state :runner :tag 1) (system-msg state side "takes 1 tag"))
-                             (do (damage state :runner :meat 2)
+                               (do (damage state :runner :meat 2)
                                  (system-msg state side "suffers 2 meat damage"))))}}}
 
    "Astrolabe"

   {:effect (effect (gain :memory 1 :max-hand-size 1))
    :leave-play (effect (lose :memory 1 :max-hand-size 1))
    :events {:agenda-scored
             {:prompt "Choose a card" :msg (msg "add " (:title target) " to HQ from R&D")
              :choices (req (:deck runner)) :effect (effect (move target :hand) (shuffle! :deck))}}}

   "Lucky Find"

   {:effect
    (effect (gain :link 1)
            (resolve-ability
             {:optional {:req (req (some #(when (= (:title %) "Rabbit Hole") %) (:deck runner)))
                         :prompt "Install another Rabbit Hole?" :msg "install another Rabbit Hole"
                         :effect (req (when-let [c (some #(when (= (:title %) "Rabbit Hole") %)
                                                         (:deck runner))]
                                        (runner-install state side c)
