    "Brain Cage"
    {:effect (effect (damage :brain 1) (gain :max-hand-size 3))
     :leave-play (effect (lose :max-hand-size 3))}
+
+   "Braintrust"
+   {:effect (effect (set-prop card :counter (quot (- (:advance-counter card) 3) 2)))
+    :events {:pre-rez
+             {:req (req (= (:type target) "ICE"))
+              :effect (effect (rez-cost-bonus (:counter (get-card state card))))}}}
 
    "Breaker Bay Grid"
    {:events {:pre-rez {:req (req (= (:zone card) (:zone target)))

   "Akamatsu Mem Chip"
   {:effect (effect (gain :memory 1)) :leave-play (effect (lose :memory 1))}

   "Alix T4LB07"
   {:events {:corp-install {:effect (effect (add-prop card :counter 1))}}
    :abilities [{:cost [:click 1] :label "Gain 2 [Credits] for each counter on Alix T4LB07"

   "Bad Times"
   {:req (req tagged)}

   "Chakana"
   {:events {:successful-run {:effect (effect (add-prop card :counter 1)) :req (req (= target :rd))}}}

