             [con-world.cell :as cell]
             [con-world.utils :as u]))
 
-(declare main-screen con-world intro-screen game-over-screen)
+(declare main-screen con-world intro-screen game-over-screen score-screen)
 
 
 

           (fn [screen entities]
             (let [coliding-entities [(first-entity screen entities) (second-entity screen entities)]
                   {p-width :width :as player} (cell/find-cell coliding-entities)
                   {e-width :width :as enemy} (cell/find-enemy coliding-entities)
                   score (cell/find-score entities)]
               (if (and player enemy)
                 (if (< p-width e-width)
                   (let [new-life (- (:life player) 5)


           :on-key-down
           (fn [_ entities]
             (set-screen! con-world main-screen score-screen)
             entities)

           :on-resize
