 (def num-players 2)
 
 (def ^:dynamic *speculative* false)
-
-;; TODO: make hover highlighting work (approach: third top-level activity)
-;; TODO: make cycle collapse work
 
 (comment
   ;; Game Data Structures

      ;; check for collapses
      (check-collapses))))

(defn resolve-collapse
  "Given a cell and subcell, resolve any collapse present in the game"
  [game cell subcell]
  (println "resolving collapse")
  game)

(defn spooky-mark
  "Place a spooky mark at the given cell and subcell"

  "Return information regarding cells entangled with the given cell.

   Return value is a seq of [cell turn] tuples, where turn
   is the turn the spooky mark was placed. Exclude
   entanglements which have a classical value already."

  [game cell]
