     ))
 
 (defn minimax-decision
-  [grid-w grid-h is-first-player state]
+  [grid-w grid-h is-first-player state timeout]
 
   (println grid-w grid-h is-first-player state)
   (if (and
         is-first-player
         (empty? (state :1)))
+    ; Return a vector
+    ; If the board is empty and we are player 1
     [(long (/ grid-w 2)) (long (/ grid-h 2))]
+    ; Otherwise
 
-    [2 3]
+
     ;(gen-successors grid-w grid-h is-first-player state)
     ))
 

    (minimax-decision (count (first charmat-seq))
                      (count charmat-seq)
                      is-first-player
                      state)))


(ns connect5-ai.core
  (:require [clojure.core.async :as async]
            clojure.set)
  (:gen-class))

