    :deep-water    {:name "Deep Water"
                    :image "tilesets/elite-command/terrains/deep-water.png"}})
 
-;; TODO: remove redundancy between state map and unit/can-capture flag (?)
 ;; TODO: move transitions one level deeper under :transitions key
 ;; TODO: add :description for state maps and states
 (def unit-state-maps

            :max-range 1
            :armor-type :armored
            :armor 8
            ;; TODO: capturing armor doesn't make sense for units that can't canpture
            :capturing-armor 2
            :repair 1
            :state-map :free-attack-twice
            :image "tilesets/elite-command/units/humvee-COLOR.png"


;; TODO: check how capturing armor works in Elite Command
;; TODO: check how repair amount works in Elite Command
;; TODO: add :buildable-at => {<terrain type ids>...}
(def units
  {:infantry {:name "Infantry"
              :cost 75
