                          true)))))}
 
    "Defective Brainchips"
-   {:events {:pre-damage {:req (req (= target :brain)) :msg "to do 1 additional brain damage"
+   {:events {:pre-damage {:req (req (= target :brain)) :msg "do 1 additional brain damage"
                           :once :per-turn :effect (effect (damage-bonus :brain 1))}}}
 
    "Diversified Portfolio"

   {:events {:runner-install {:req (req (= side :runner))
                              :choices {:req #(and (in-hand? %)
                                                   (= (:side %) "Runner"))}
                              :prompt "Choose a card from your grip to trash for Housekeeping" :once :per-turn
                              :msg (msg "to force the Runner to trash " (:title target) " from Grip")
                              :effect (effect (trash target))}}}

   "Interns"
   {:prompt "Choose a card to install from Archives or HQ"

    :effect (effect (lose :bad-publicity 2) (trash target))}

   "Restructure"
   {:msg "gain 15 [Credits]"
    :effect (effect (gain :credit 15))}

   "Reuse"
   {:effect (req (let [n (count (:hand corp))]
                   (resolve-ability state side
                     {:prompt (msg "Choose up to " n " cards in HQ to trash with Reuse")
                      :choices {:max n :req #(and (:side % "Corp")
                                                  (in-hand? %))}
                      :msg (msg "trash " (count targets) " card" (if (not= 1 (count targets)) "s")
                                " and gain " (* 2 (count targets)) " [Credits]")
                      :effect (effect (trash-cards targets)
                                      (gain :credit (* 2 (count targets))))} card nil)))}

   "Rework"
   {:prompt "Choose a card from HQ to shuffle into R&D"
