   "Return information regarding cells entangled with the given cell.
 
    Return value is a seq of [cell turn] tuples, where turn
-   is the turn the spooky mark was placed. Also exclude
+   is the turn the spooky mark was placed. Exclude
    entanglements which have a classical value already."
 
   [game cell]

      ;; check for collapses
      (check-collapses))))

(defn resolve-collapse
  "Given a cell and subcell, resolve any collapse present in the game"
  [game cell subcell]
  (println "resolving collapse")
  game)

(defn spooky-mark
  "Place a spooky mark at the given cell and subcell"

(def num-players 2)

(def ^:dynamic *speculative* false)

(comment
  ;; Game Data Structures
