                           :camera (orthographic :set-to-ortho true game-w game-h)
                           :world (box-2d 0 5)
                           :debug-renderer (Box2DDebugRenderer.))
-          brick (texture "1x1-transparent.png")
+          brick (texture "1x1.png")
           brick-1 (doto (create-brick-entity! screen brick 30 30)
                     (body-position! (/ 275 world-scale) (/ 435 world-scale) 0))
           brick-2 (doto (create-brick-entity! screen brick 30 30)

                                 :set-origin 0 0
                                 :set-position x-pos y-pos)
                        (polygon! :contains (:x coords) (:y coords))
                        (and brick?))))
                entities)))

(defscreen main-screen


  :on-touch-down
  (fn [screen entities]
    (if-let [brick (get-entity-at-cursor screen entities)]
      (remove #(= brick %) entities))))

(defgame totem-destroyer-game
