       }
      {:q 2
       :r 4
-      :terrain-type :plains}
+      :terrain-type :airfield
+      ;:terrain-type :plains
+      }
      {:q 3
       :r 4
       :terrain-type :plains}

                     :base-type true}
     :seaport       {:description "Seaport"
                     :image "tilesets/elite-command/terrains/seaport-COLOR.png"
                     :base-type true}}

    :unit-state-maps

              :buildable-at #{:base}
              :image "tilesets/elite-command/units/humvee-COLOR.png"
              :terrain-effects
              {:plains   {:movement-cost 3  :armor-bonus  0 :attack-bonus  0}
               :woods    {:movement-cost 6  :armor-bonus -2 :attack-bonus -2}
               :desert   {:movement-cost 3  :armor-bonus  0 :attack-bonus  0}
               :tundra   {:movement-cost 6  :armor-bonus  0 :attack-bonus  0}
               :swamp    {:movement-cost 12 :armor-bonus -3 :attack-bonus -3}
               :ford     {:movement-cost 12 :armor-bonus -1 :attack-bonus -1}
               :base     {:movement-cost 2  :armor-bonus  0 :attack-bonus  0}
               :seaport  {:movement-cost 2  :armor-bonus  0 :attack-bonus  0}
               :airfield {:movement-cost 2  :armor-bonus  0 :attack-bonus  0}}
              :attack-strengths
              {:personnel 9
               :armored   3
               :naval     6
               :air       0}
              :zoc
              [:personnel :armored]}
     :tank {:description "Tank"
