 	"Converts a MyItem into a savable vector."
 	(let [rotation (.getRotation myItem)
 				translation (.getPosition myItem)]
-	(vector (.getScale myItem) (.x rotation) (.y rotation) (.z rotation) (.x translation) (.y translation) (.z translation))))
+	(vector (.getScale myItem) (.x rotation) (.y rotation) (.z rotation) (.x translation) (.y translation) (.z translation))
+	))
 
 (defn createMyItemVector [mesh itemListVec]
 	"Saves all MyItem in the given List (as vector) in EDN format."

;; Save Functions
(defn saveItems [world]
	"Returns a vector containing all items of the given world in EDN format."
	(let [sceneVertex (.getSceneVertex world)
				meshMapVec (vec (.getMapMesh sceneVertex))]
				(saveMeshMap meshMapVec)
		))

(defn saveCameras [world]
	"Returns a vector containing all cameras of the given world in EDN format."


;; Save Tools for Items
(defn meshToVector [mesh]
	"Converts Meshes into a savable vector. Special Meshes not yet entirely supported."
	(println "Mesh to vector called with " (.getClass mesh))
	(if (= (.getClass mesh) gameEngine.meshs.Mesh) ;; If custom Mesh
		(let [material (.getMaterial mesh)
