 (def brick-height 0.12)
 
 (def sphere (doto (Sphere. 32 32 0.4 true false)
-              (.setTextureMode com.jme3.scene.shape.Sphere$TextureMode/Projected)))
+              (.setTextureMode Sphere$TextureMode/Projected)))
 
 (def box (doto (Box. Vector3f/ZERO brick-length brick-height brick-width)
            (.scaleTextureCoordinates (Vector2f. 1 0.5))))


(ns maqueta.hello.physics
  (:use (maqueta application assets))
  (:import com.jme3.scene.shape.Sphere
           com.jme3.scene.shape.Box
           com.jme3.math.Vector3f
           com.jme3.math.Vector2f
           com.jme3.asset.TextureKey
           com.jme3.bullet.BulletAppState
           com.jme3.bullet.control.RigidBodyControl

(def floor-mat (let [mat (load-material "Common/MatDefs/Misc/Unshaded.j3md")
                     key (TextureKey. "Textures/Terrain/Pond/Pond.jpg")
                     tex (load-texture (doto key (.setGenerateMips true)))]
                 (.setWrap tex Texture$WrapMode/Repeat)
                 (doto mat
                   (.setTexture "ColorMap" tex))))

