     (throw (unit-ex "Unit is already fully repaired" unit)))
   (checked-next-state db unit :action.type/repair-unit))
 
-(defn check-can-field-repair [db game unit]
-  (check-unit-current db game unit)
-  (when (:unit/capturing unit)
-    (throw (unit-ex "Unit cannot make repairs while capturing" unit)))
-  (when (empty? (get-in unit [:unit/type :unit-type/can-repair]))
-    (throw (unit-ex "Unit cannot repair other units" unit)))
-  (checked-next-state db unit :action.type/field-repair-unit))
-
-(defn check-can-be-repaired [db game unit]
-  (when (>= (:unit/count unit) (:game/max-count-per-unit game))
-    (throw (unit-ex "Unit is already fully repaired" unit)))
-  unit)
-
-(defn check-compatible-armor-types-for-repair [db game repairer wounded]
-  (let [possible-repair-types (get-in repairer [:unit/type :unit-type/can-repair])
-        goal-repair-type (get-in wounded [:unit/type :unit-type/armor-type])]
-    (when-not (some #{goal-repair-type} possible-repair-types)
-      (throw (unit-ex "Armor types are not compatible" repairer)))
-    repairer))
-
 (defn can-repair? [db game unit]
   (try
     (check-can-repair db game unit)
-    true
-    (catch :default ex
-      false)))
-
-(defn can-field-repair? [db game unit]
-  (try
-    (check-can-field-repair db game unit)
-    true
-    (catch :default ex
-      false)))
-
-(defn can-be-repaired? [db game unit]
-  (try
-    (check-can-be-repaired db game unit)
-    true
-    (catch :default ex
-      false)))
-
-(defn compatible-armor-types-for-repair? [db game repairer wounded]
-  (try
-    (check-compatible-armor-types-for-repair db game repairer wounded)
     true
     (catch :default ex
       false)))

  ([db game q r]
   (let [unit (checked-unit-at db game q r)]
     (repair-tx db game unit))))

(defn field-repair-tx
  ([db game repairer wounded]

   (let [repairer (checked-unit-at db game q1 r1)
         wounded (checked-unit-at db game q2 r2)]
     (field-repair-tx db game repairer wounded))))

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Capture
