                                            (params/build-color-param :s 100 :l 50 :h hue-gradient
                                                                      :adjust-hue hue-bar)))
                            :short-name "Rainbow Grid+Bar"))
+
+    (ct/set-cue! (:cue-grid *show*) 4 1
+                 (cues/cue :color (fn [_] (global-color-effect
+                                           (params/build-color-param :s 100 :l 50 :h hue-z-gradient)
+                                           :include-color-wheels true))
+                           :short-name "Z Rainbow Grid"))
+    (ct/set-cue! (:cue-grid *show*) 5 1
+                 (cues/cue :color (fn [_] (global-color-effect
+                                           (params/build-color-param :s 100 :l 50 :h hue-z-gradient
+                                                                     :adjust-hue hue-bar)))
+                           :short-name "Z Rainbow Grid+Bar"))
 
     (ct/set-cue! (:cue-grid *show*) 7 1
                  (cues/cue :color (fn [_] (global-color-effect

                 (oscillators/sawtooth-bar) :max 360)
        hue-gradient (params/build-spatial-param ; Spread a rainbow across the light grid
                      (show/all-fixtures)
                      (fn [head] (- (:x head) (:min-x @(:dimensions *show*)))) :end 360)]
    (global-color-cue "red" 0 0 :include-color-wheels true)
    (global-color-cue "orange" 1 0 :include-color-wheels true)
    (global-color-cue "yellow" 2 0 :include-color-wheels true)

                 (cues/function-cue :t2-gobo-rotation :gobo-rotation-counterclockwise (show/fixtures-named "torrent-2")
                                    :effect-name "T2 Spin Gobo CCW" :color (create-color :cyan)))

    ;; Some basic moving head chases
    (ct/set-cue! (:cue-grid *show*) 0 9
                 (cues/cue :movement (fn [var-map]
                                       (move/aim-effect
                                        "Can Can"
                                        (params/build-aim-param :x x-triangle-phrase :y y-triangle-bar
                                                                :z (tf/inches 300))
                                        (show/all-fixtures)))))
    
    ;; A couple snowball cues
    (ct/set-cue! (:cue-grid *show*) 0 10 (cues/function-cue :sb-pos :beams-fixed (show/fixtures-named "snowball")
                                                             :effect-name "Snowball Fixed"))
