   (let [player-code (get-in state [:game-data "viewed-by" "player-code"])]
     (cond
       (state :processing-action) "disabled"
-      (not= "deploy" (get-in state [:original-game-data "battle" "state"])) "disabled"
-      (empty? (get-in state [:game-data "battle" "stash" player-code])) ""
+      (not= "deploy" (get-in state [:original-game-data "board" "state"])) "disabled"
+      (empty? (get-in state [:game-data "board" "stash" player-code])) ""
       :else "disabled")))
 
 (defn- render-action-console

  "Renders a board's cell"
  [game x y]
  (let [coordCode (str "[" x " " y "]")
        element (get-in game ["battle" "elements" coordCode])
        css (get-element-css game element)]
    (dom/td #js {:className css}
      (dom/p #js {:className "boardCoords"} coordCode)

    (state/set-state :processing-action actions)
    (PUT url {:params {:actions actions}
              :format :json
              :handler game-deployed
              :error-handler error-loading-action})))

(defn- add-action
