 
 (defn defscreen*
   [screen entities
-   {:keys [on-show on-render on-hide on-pause
-           on-resize on-resume on-dispose on-timer]
+   {:keys [on-show on-render on-hide on-pause on-resize on-resume on-timer]
     :as options}]
   (let [execute-fn! (fn [func & {:keys [] :as options}]
                       (when func

        (pause [this] (run-fn! :pause))
        (resize [this w h] (run-fn! :resize w h))
        (resume [this] (run-fn! :resume))
        (dispose [this] (run-fn! :dispose))))))

(defn set-screen-wrapper!
  "Sets a function that wraps around all screen functions, allowing you to

  (let [run-fn! (fn [k & args]
                  (doseq [screen screen-objects]
                    (apply (get screen k) args)))]
    (.setScreen game-object
      (reify Screen
        (show [this]
