 
 (def board-size (range 0 9))
 (def bench-size 4)
-(def opponent-image "images/front-noball.gif")
-(def player-image "images/back-noball.gif")
-(def ball-image "images/ball.gif")
 
 (defn border-top [y]
   (cond

               (om/build opponent-view cursor)
            (= (:type found) :loose-ball)
               (om/build ball-view cursor)))))))


(defn ball-view [cursor owner]
  (reify

                           #(if (= player-to-move %)
                                  (assoc % :x x :y y)
                                  %)
                         cs)))))))
            (recur)))))
    om/IRenderState
    (render-state [this {:keys [move]}]
