                             :yes-ability {:effect (effect (move (first (:deck corp)) :deck))}}}]}
 
    "Zed 1.0"
-   {:abilities [{:msg "do 1 brain damage" :effect (effect (damage :brain 1 {:card card}))}]}})
+   {:abilities [(do-brain-damage 1)]}})

  {:label (str "Do " dmg " net damage")
   :msg (str "do " dmg " net damage")
   :effect (effect (damage :net dmg {:card card}))})

(defn gain-credits
  "Gain specified amount of credits"

   "Enforcer 1.0"
   {:additional-cost [:forfeit]
    :abilities [trash-program
                (do-brain-damage 1)
                {:label "Trash a console" :effect (effect (trash target))
                 :prompt "Choose a console to trash" :msg (msg "trash " (:title target))
                 :choices {:req #(has-subtype? % "Console")}}
