 
    "Fenris"
    {:effect (effect (gain :bad-publicity 1) (system-msg "takes 1 bad publicity"))
-    :abilities [{:msg "do 1 brain damage" :effect (effect (damage :brain 1 {:card card}))} end-the-run]}
+    :abilities [(do-brain-damage 1)
+                end-the-run]}
 
    "Fire Wall"
    {:advanceable :always

  {:label (str "Do " dmg " net damage")
   :msg (str "do " dmg " net damage")
   :effect (effect (damage :net dmg {:card card}))})

(defn gain-credits
  "Gain specified amount of credits"

                                                    (trash state side card)))]}

   "Janus 1.0"
   {:abilities [(do-brain-damage 1)]}

   "Kitsune"
   {:abilities [{:prompt "Choose a card in HQ to force access"
