           counter-quantity (if counter-element (element/element-quantity counter-element) 0)
           percentage (/ counter-quantity original-quantity)]
       (-> option
-          (assoc :data {:percentage percentage
+          #_(assoc :data {:percentage percentage
                         :_counter-element? (boolean counter-element)
-                        :_counter-element counter-element
-                        :elems (keys (:elements (:board counter-option)))
-                        :elems-oriq (keys (:elements element-board))
                         :counter-actions (:actions counter-option)
                         :original-quantity original-quantity
                         :counter-quantity counter-quantity})

           (let [board (:board option)
                 player (game/state board)
                 counter-player (other-player board)
                 board (-> (game/state board counter-player)
                           (board/element-focus element)
                           (dissoc :removed-elements)
                           (dissoc :action-results))
                 counter-option (firingsquad/turn-option board counter-player)]

            [obb-rules.result :as result]
            [obb-rules.board :as board]))

(def element-depth 10)

(defmulti actions
  "Returns a list of actions to apply to the current game"
