                           :or {color 0xffffff}}]
   (let [material (THREE.MeshBasicMaterial.
                   #js {:color color})
-        geometry (THREE.CircleGeometry. 1 8)
+        geometry (THREE.CircleGeometry. 3 5)
         circle (THREE.Mesh. geometry material)]
     (a/create-actor circle
                     :name "projectile"

     timeout
     (scene/remove-actor! scene/main projectile)
     (make-active! type projectile))
    (log "projectile position" (a/get-position projectile))
    projectile))

        projectile
        (if (nil? proj-map)
          (add-projectile! type)
          (proj-map :obj))
        ]
    (make-inactive! type projectile)
    (a/set-position! projectile position)
