         (print " ")
         (reset! last-boost-value
                 (compute-action
-                                 nextCheckpointX nextCheckpointY
-                                 nextCheckpointDist nextCheckpointAngle
-                                 x y
-                                 opponentX opponentY
-                                 boost-used?
-                                 game-loop-counter
-                                 max-shield-usage
-                                 last-shield-usage
-                                 last-boost-value))
+                  nextCheckpointX nextCheckpointY
+                  nextCheckpointDist nextCheckpointAngle
+                  x y
+                  opponentX opponentY
+                  boost-used?
+                  game-loop-counter
+                  max-shield-usage
+                  last-shield-usage
+                  last-boost-value))
         (print @last-boost-value))
       (println ""))))
(defn compute-boost [next-checkpoint-distance next-checkpoint-angle]
  (cond
    (>= (Math/abs next-checkpoint-angle) 90) "0"
    (<= (Math/abs next-checkpoint-angle) 18) "100"
    true (compute-boost-from-angle next-checkpoint-angle)))


(ns Player
  (:gen-class))

(defn inc-atom [curr-val] (inc curr-val))
