   example, calling (rotate-z HALF-PI) and then (rotate-z HALF-PI) is
   the same as (rotate-z PI). If rotate-y is called within the draw fn,
   the transformation is reset when the loop begins again. This
-  function requires passing P3D or OPENGL into the size parameter."
+  function requires either the :p3d or :opengl renderer."
   [angle]
   (.rotateZ (current-applet) (float angle)))
 


  Changing to :screen mode draws letters directly to the front of the
  window and greatly increases rendering quality and speed when used
  with the P2D and P3D renderers. :screen with OPENGL and JAVA2D (the
  default) renderers will generally be slower, though pixel accurate
  with P2D and P3D. With :screen, the letters draw at the actual size
  of the font (in pixels) and therefore calls to text-size will not
  affect the size of the letters. To create a font at the size you
  desire, use create-font. When using :screen, any z-coordinate passed
  to a text command will be ignored, because your computer screen
  is...flat!

  The :shape mode draws text using the the glyph outlines of
  individual characters rather than as textures. This mode is only


  Due to what appears to be a bug in Apple's Java implementation, the
  point() and set() methods are extremely slow in some circumstances
  when used with the default renderer. Using :p2d or :p3d will fix the
  problem. Grouping many calls to point or set-pixel together can also
  help. (Bug 1094)"
  [x y c]
