          ;; path correctly we move the point up one hexagon each turn
          ;; around the point, including the first round. We then take
          ;; the current coordinate and add move it around the
-         ;; path. Lastly, because the each circle is completes back at
-         ;; its origin we remove all the extra points.
+         ;; path. Lastly, because the each circle completes back at
+         ;; the same place it started we remove these all the extra
+         ;; points.
          hits (->> circle
                    repeat
                    (reductions interleave)

(defmethod action-view :default [_ _]
  (html [:g]))

(defn world-view [state owner]
  (reify
    om/IRender

                          :label "D"
                          :position [j k]})
                       {:key :position})])))
(defn droid-shot [{:keys [sequence from]} owner]
  (reify
    om/IInitState
