     :learning-window 60000}
    {:id :saf-playful :name "playful" :layer :safety
     :valence 0.6 :arousal 0.9
-    :desire 0.0 :decay-rate 0.01 :max-delta 0.3
+    :desire 0.0 :decay-rate 0.005 :max-delta 0.3
     :learning-window (* 30 60 1000)}
    {:id :soc-lonely :name "lonely" :layer :social
     :valence -0.6 :arousal -0.6
-    :desire 0.0 :decay-rate 0.01 :max-delta 0.3
+    :desire 0.0 :decay-rate 0.005 :max-delta 0.3
     :learning-window (* 60 60 1000)}
    ])
 

    :learning-window 30000}
   {:id :saf-bored :name "bored" :layer :safety
    :valence -0.1 :arousal -0.4
    :desire 0.0 :decay-rate 0.02 :max-delta 0.3
    :learning-window (* 5 60 1000)}
   {:id :saf-delight :name "delight" :layer :safety
    :valence 0.7 :arousal 0.7

           (do
             (if (float= 1.0 value)
               (>! percept-chan
                   {:name "Back Head touched"
                    :satisfaction-vector {:phys-fear 1.0
                                          :saf-bored -0.3}
                    :timestamp (t/now)
                    :locations @location
                    :other-agents #{:unknown}}))
             (recur (<! event-chan)))))

(defn hand-touch-process
