     om/IRender
     (render [this]
       (dom/div #js {:className "status-bar"}
+               (dom/span #js {:className "life"} (str "Time: " (ceil (first (get-in app [:settings :time])))))
                (dom/span #js {:className "life"} (str "Leben: " (get-in app [:hero :life]) "%"))
                (dom/button #js {:onClick (fn [e] (do
                                                    (om/transact! app [:hero] (fn [_] default-hero))
-                                                   (.. js/document (querySelector ".grid") (focus))
                                                    false))
+
                                 }
                            "Neu Starten")
                (dom/button #js {:onClick (fn [e] (do
                                                    (om/transact! app :design-game (fn [bool] (not bool)))
-                                                   (.. js/document (querySelector ".grid") (focus))
                                                    false
                                                    )
                                            )}
                            (if (app :design-game)
                              "Züruck"
                              "Entwerfen"))
+
+
+
+
                )))
   )
 

    )
  )

(defn game-over? [original-hero hero]
  (if (or (> 0 (get-in hero [:position :bottom]))
          (> 0 (get-in hero [:life])))

              bounce (get-in @app [:settings :bounce])
              red-trampete (get-in @app [:settings :red-trampete])
              blue-trampete (get-in @app [:settings :blue-trampete])
              settings (get-in @app [:settings])
              new-hero (-> original-hero
                           grav
                           ((partial vertical-block original-hero))
