         [p1 p2 :as players] (f/get-game-players initialized-game)
         [c1 c2] (map #(channel-for-uuid (current-global-state) %) players)]
     (u/log "Sending game-update's for game " game-id)
-    (send-commands :commands [{:type :game-update
-                               :data (make-update-data initialized-game p1)
-                               }]
-                   :channels [c1])
-    (send-commands :commands [{:type :game-update
-                               :data (make-update-data initialized-game p2)}]
-                   :channels [c2])))
+    (send-command {:type :game-update
+                    :data (make-update-data initialized-game p1)
+                    }
+                   c1)
+    (send-command {:type :game-update
+                    :data (make-update-data initialized-game p2)}
+                   c2)))
 
 
 ;; Functions for command handling

            [channel1 channel2] (map #(channel-for-uuid (current-global-state) %) pending-pair)
            game-id (u/gen-uuid)]
        (u/log "Taking two players for game " game-id " with uuids: " pending-pair "\n\n")
        (send-commands :commands [{:type :start-game
                                   :data {:game-id game-id
                                          :enemy uuid2}}]
                       :channels [channel1])
        (send-commands :commands [{:type :start-game
                                   :data {:game-id game-id
                                          :enemy uuid1}}]
                       :channels [channel2])

        (update-global-state add-game game-id (f/make-game uuid1 uuid2))
        (update-global-state #(apply remove-from-pending % pending-pair))))

    (update-global-state (comp #(add-channel % channel uuid)
                               #(add-pending % uuid)))
    (u/log "Processing game-request and generating uuid: " uuid)
    (send-command {:type :game-request-ok
                    :data {:uuid uuid
                           :pending (get-pending-players (current-global-state))}}
                   channel
                   )))

(defmethod handle-command "start-game-ok" [command channel]
