   )
 
 (defn home? [original-hero hero]
-  (if (on-block? (get-in original-hero [:position]) 5)
+  (if (in-block? (get-in original-hero [:position]) 5)
     (merge original-hero {:game-won true})
     hero
     )

    hero
    ))

(defn on-ground? [hero]
  (if (on-block? (get-in hero [:position]) 1)
    (update-in hero [:dy] + 0.75)
    hero
    ))

(defn spike-damage [hero]

(defn ceil [i]
  (.ceil js/Math i))

(defn round [i]
  (.round js/Math i))

(defn floor [i]
  (.floor js/Math i))

