           :max-range 1
           :armor-type :armored
           :armor 12
-          ;; TODO: capturing armor doesn't make sense for units that can't canpture
-          :capturing-armor 2
           :repair 1
           :state-map :move-attack
           :image "tilesets/elite-command/units/tank-COLOR.png"

            :max-range 1
            :armor-type :armored
            :armor 8
            ;; TODO: capturing armor doesn't make sense for units that can't canpture
            :capturing-armor 2
            :repair 1
            :state-map :free-attack-twice
            :image "tilesets/elite-command/units/humvee-COLOR.png"

   :deep-water    {:name "Deep Water"
                   :image "tilesets/elite-command/terrains/deep-water.png"}})

;; TODO: move transitions one level deeper under :transitions key
;; TODO: add :description for state maps and states
(def unit-state-maps
