                                  splatter-dampening-constant)))
 
 
-;; doing paths
+
+
+
+
+;; ## Paths vs Points
+
 ;; having all the code for dealing with a point is all well and good,
 ;; but we need to be dealing with paths
 

;; 
;;  R = V - (2 * (V.N) * N)

(def canvas-normal [0 1 0])

;; dot product is he sum of the multiples of the dimensions

(defn dot-product [vector1 vector2]

     projected-velocity]))







;; ## Paint splatter

;; now that we know the impact velocity of a point, we know need to
;; work out whether that impact should splatter

