                                                                       (damage-prevent :brain Integer/MAX_VALUE))}
                                          :runner-turn-begins {:effect (effect (unregister-events card))}}
                                         (assoc card :zone '(:discard)))
-                       (system-msg state :runner "is immune to damage until the beginning of the runner's next turn"))))
+                       (system-msg state :runner "is immune to damage until the beginning of the Runner's next turn"))))
     ; This :events is a hack so that the unregister-events above will fire.
     :events {:runner-turn-begins nil :pre-damage nil}}
 


   "Power Nap"
   {:effect (effect (gain :credit (+ 2 (count (filter (fn [c] (has? c :subtype "Double"))
                                                      (:discard runner))))))}

   "Power to the People"
   {:effect (effect (register-events {:pre-steal-cost


   "Bribery"
   {:prompt "How many [Credits]?" :choices :credit
    :msg (msg "increase the rez cost of the 1st unrezzed ICE approached by " target " [Credits]")
    :effect (effect (resolve-ability {:prompt "Choose a server" :choices (req servers)
                                      :effect (effect (run target nil card))} card nil))}

