         (let [
               grid-content (get-in @app [:grid])
               original-hero (initial-position grid-content (get-in @app [:hero]))
-              bounce (get-in @app [:settings :bounce])
               red-trampete (get-in @app [:settings :red-trampete])
               blue-trampete (get-in @app [:settings :blue-trampete])
               settings (get-in @app [:settings])

       om/IRender
       (render [_]
         (dom/div nil
                  (when (>= 0 (get-in app [:hero :life]))
                    (dom/h1 #js {:className "banner lost"} "GAME OVER!"))
                  (when (get-in app [:hero :game-won])
                    (dom/h1 #js {:className "banner won"} "YOU DID IT!")
                    )
                  (om/build status-bar app)
                  (dom/div (if (get-in app [:design-game]) nil (add-event-listeners app))
                           (om/build hero app)

      (dom/div #js {:className "status-bar"}
               (dom/span #js {:className "life"} (str "Time: " (ceil (get-in app [:hero :time 0]))))
               (dom/span #js {:className "life"} (str "Leben: " (get-in app [:hero :life]) "%"))
               (when-not (app :design-game)
                 (dom/button #js {:onClick (fn [e] (do
                                                     (om/transact! app [:hero] (fn [_] default-hero))
                                                     (.. js/document (querySelector ".grid") (focus))
                                                     false))

                                  }
                             "Spiel starten!"))
               (dom/button #js {:onClick (fn [e] (do
                                                   (om/transact! app :design-game (fn [bool] (not bool)))
                                                   false
