   :on-touch-down
   (fn [screen entities]
     (let [brick (get-entity-at-cursor screen entities)]
-      (remove #(= brick %) entities)
-      )
-    ))
+      (remove #(= brick %) entities))))
 
 (defgame totem-destroyer-game
   :on-create

    body))

(defn create-brick-entity!
  [screen brick x y width height]
  (assoc brick
         :body (create-brick-body! screen width height)
         :x (/ x world-scale) :y (/ y world-scale)
         :width (/ width world-scale) :height (/ height world-scale)))

(defn create-idol-body!

(defn get-entity-at-cursor
  [screen entities]
  (let [coords (input->screen screen (input! :get-x) (input! :get-y))]
    (find-first (fn [{:keys [body width height brick?] :as entity}]
                  (-> (rectangle (x (body! body :get-position)) (y (body! body :get-position)) width height)
                      (rectangle! :contains (:x coords) (:y coords))
                      (and brick?)))
                entities)))
