   (let [fire (ParticleEmitter. "Emitter"
                                com.jme3.effect.ParticleMesh$Type/Triangle
                                30)
-        mat-red (load-material "Common/MatDefs/Misc/Particle.j3md")
         debris (ParticleEmitter. "Debris"
                                  com.jme3.effect.ParticleMesh$Type/Triangle
                                  10)
+        mat-red (load-material "Common/MatDefs/Misc/Particle.j3md")
         debris-mat (load-material "Common/MatDefs/Misc/Particle.j3md")]
     (.setTexture mat-red "Texture"
                  (load-texture "Effects/Explosion/flame.png"))

      (.setSelectRandomImage true)
      (.setStartColor ColorRGBA/White)
      (.setGravity 0 6 0))
    (-> debris
        .getParticleInfluencer
        (.setInitialVelocity (Vector3f. 0 4 0)))
    (-> debris
        .getParticleInfluencer
        (.setVelocityVariation 0.6))
    (doto (.getRootNode app)
      (.attachChild fire)
      (.attachChild debris))

      (.setGravity 0 0 0)
      (.setLowLife 1)
      (.setHighLife 3))
    (doto (.getParticleInfluencer fire)
      (.setInitialVelocity (Vector3f. 0 2 0))
      (.setVelocityVariation 0.3))
    (doto debris
      (.setMaterial debris-mat)
      (.setImagesX 3)
