     float b=col.b;
 
     // magenta?
-    bool mag = ((r-b)<0.1) && r>0.1;
+    bool mag = ((r-b)<0.1) && r>0.1 && g<0.1;
 
     if(mag)
     {
          //gl_FragColor = vec4(vTextureCoord.x, vTextureCoord.y, 0.5, 1.0);
          float c = hash2(gl_FragCoord.xy * time);
-         gl_FragColor = vec4(c,c,c,1.0) * r;
+         gl_FragColor = vec4(hsv2rgb(vec3(4.0*vTextureCoord.y +
+                                     //(-2.0 * sin(0.04 * time)) +
+(-0.02 * time)
+,
+                                     1.0,
+                                     1.0)), 1.0) * r;
     }
     else
     {

    return fract(sin(uv.x * 15.78 + uv.y * 35.14) * 43758.23);
}

void main( void ) {
    vec4 col = texture2D(uSampler, vTextureCoord);


                                    "DUMMY"
                                    :weight 100
                                    :fill "#ffffff"))
(defonce test-text (font/make-text "500 24px Indie Flower"
                                    "-=retrogradeorbit=-\n"
                                    :weight 500
                                    :fill "#ff00ff"
                                    ;:stroke "#505050"
                                    ;:strokeThickness 1
                                    ))
(defonce scroll-text
  (font/make-text "100 24px Indie Flower"
                  ". .. ... Old School Demo on a New School platform! This will eventually be the index page for my game jam submissions. \"Alien Forest Explorer\" from Global Game Jam 2015, and \"Marty Funk\" and \"Monster Simulator?\" from Ludum Dare 32 and 33. These HTML5 games were all developed with free and open source software on a linux platform. I use pixi.js as the underlying framework but target it through infinitelives.pixi using clojurescript. If you haven't tried clojure or clojurescript you should definitely try them. This of course wouldn't have been possible without the work of so many other people. Those involved in the creation of clojure and clojurescript, in pixi.js and in the many tools I use, like grafx2, impulse tracker and sfxr. A big shout out to the other farnarkler and to the Inversion crew. Best wishes to everyone out there and enjoy! ...  .. .\n"))

;;
;; font preloader channel
