 
    "Crick"
    {:abilities [{:msg "install a card from Archives" :choices (req (:discard corp))
-                 :prompt "Choose a card to install" :effect (effect (corp-install target nil))}]}
+                 :prompt "Choose a card to install" :effect (effect (corp-install target nil))}]
+    :strength-bonus (req (if (= (second (:zone card)) :archives) 3 0))}
 
    "Curtain Wall"
-   {:abilities [{:msg "end the run" :effect (effect (end-run))}]}
+   {:abilities [{:msg "end the run" :effect (effect (end-run))}]
+    :strength-bonus (req (let [ices (:ices (card->server state card))]
+                              (if (= (:cid card) (:cid (last ices))) 4 0)))
+    :events {:rez {:req (req (= (card->server state card) (card->server state target)))
+                   :effect (effect (update-ice-strength card))}}}
 
    "Data Hound"
    {:abilities [{:label "Trace 2 - Look at the top of Stack"

                                 state side
                                 {:choices {:req #(and (has? % :type "ICE") (:rezzed %))}
                                  :msg (msg "add " boost " strength to " (:title target))
                                  :effect (effect (trash card))} card nil)))}]}

   "Corporate War"
   {:msg (msg (if (> (:credit corp) 6) "gain 7 [Credits]" "lose all credits"))

   {:abilities [{:msg "do 3 net damage" :effect (effect (damage :net 3 {:card card}))}]}

   "NEXT Bronze"
   {:abilities [{:msg "end the run" :effect (effect (end-run))}]
    :strength-bonus (req (reduce (fn [c server]
                                         (+ c (count (filter (fn [ice] (and (:rezzed ice) (has? ice :subtype "NEXT")))
                                                             (:ices server)))))
                                     0 (flatten (seq (:servers corp)))))
    :events (let [nb {:req (req (has? target :subtype "NEXT"))
                   :effect (effect (update-ice-strength card))}]
                 {:rez nb :derez nb :trash nb :card-moved nb})}

   "NEXT Gold"
   {:abilities [{:label "Do 1 net damage for each rezzed NEXT ice"
