 
 Another example:
 
-(def truck [x] ;; just the 1-ary body supplied
-  (when x (destroy x)) ;; whatever it is, get rid of it
-  (let [truck (create-primitive :cube)] ;; make a new one
+(def truck [x]                          ;; Just the 1-ary body supplied
+  (when x (destroy x))                  ;; Whatever it is, get rid of it
+  (let [truck (create-primitive :cube)] ;; Make a new one
     (set! (.name truck) \"truck\")
     (with-cmpt truck [tr Transform]
       (set! (.position tr) (arcadia.linear/v3 0 5 10))

  "def form for binding vars to GameObjects. Syntax is close to that of a defn, with
zero or one arguments supported:

(sv/def car 
  ([] (or (object-named \"the car\")
          (let [car (create-primitive :cube)]
            (set! (.name car) \"the car\")

            [clojure.core :as c]
            [arcadia.internal.spec :as as])
  (:import [UnityEngine GameObject Component]))

(s/def ::tail-impl
  (s/cat
