                        :or   {x 0
                               y 0
                               z 0}}]
-  (.rotate item x y z))
+  (.rotateXYZ item x y z))
+
 (defn translate! [item & {:keys [x y z]
                           :or   {x 0
                                  y 0

                   color    [0 0 1]
                   scale    1
                   position [0 0 -2]
                   id       ""}}]
  (create-item! world :id id
                :position position
                :scale scale
                :mesh (create-simple-mesh! world :rgb color :geometry (yaw.mesh/pyramid-geometry))))

                   scale    1
                   position [0 0 -2]
                   id (str (gensym "block-"))}}]
  (create-item! world id
                :position position
                :scale scale
                :mesh (create-simple-mesh! world :rgb color)))
