           :max-range 1
           :armor-type :armored
           :armor 12
+          ;; TODO: capturing armor doesn't make sense for units that can't canpture
           :capturing-armor 2
           :repair 1
           :state-map :move-attack

            :min-range 1
            :max-range 1
            :armor-type :personnel
            :armor 6
            :capturing-armor 2
            :repair 1
            :state-map :move-attack
            :image "tilesets/elite-command/units/ranger-COLOR.png"
            :terrain-effects
            {:plains    {:movement-cost 3 :attack-bonus  0 :armor-bonus  0}
             :mountains {:movement-cost 6 :attack-bonus  2 :armor-bonus  5}
             :woods     {:movement-cost 3 :attack-bonus  2 :armor-bonus  4}
             :desert    {:movement-cost 3 :attack-bonus -1 :armor-bonus -1}
             :base      {:movement-cost 2 :attack-bonus  2 :armor-bonus  3}}
            :attack-strengths
            {:personnel 9
             :armored 4}}

            :max-range 1
            :armor-type :armored
            :armor 8
            ;; TODO: capturing armor doesn't make sense for units that can't canpture
            :capturing-armor 2
            :repair 1
            :state-map :free-attack-twice
