                  :label "Rez a card, lowering the cost by 1 [Credits]" :msg (msg "rez " (:title target))
                  :effect (effect (rez-cost-bonus -1) (rez target))}
                 {:prompt "Choose an asset to add to HQ" :msg (msg "add " (:title target) " to HQ")
-                 :activatemsg "searches HQ for an asset"
+                 :activatemsg "searches R&D for an asset"
                  :choices (req (filter #(has? % :type "Asset") (:deck corp)))
                  :cost [:credit 1] :label "Search R&D for an asset"
                  :effect (effect (trash card) (move target :hand) (shuffle! :deck))}]}

   "Exposé"
   {:advanceable :always
    :abilities [{:label "Remove 1 bad publicity for each advancement token on Exposé"
                 :msg (msg "remove " (:advance-counter card) " bad publicities")
                 :effect (effect (trash card) (lose :bad-publicity (:advance-counter card)))}]}

   "Franchise City"

                            :effect (req (doseq [c targets] (move state side c :deck))
                                         (shuffle! state side :deck))}
                           card nil))}]}

   "Launch Campaign"
   {:effect (effect (add-prop card :counter 6))
