     (reset! current-hidden-beer beer-element)
     ))
 
-(defonce game-started? (atom false))
+
 (defn start-game []
-  (reset! game-started? true)
+  (swap! state assoc :start-game? true)
   (inc-beer-count!)
   (generate-hidden-beer)
   (play-sound :proximity-sound-0)

;; Alert of proximity when the game is started
(.setInterval js/window 
              (fn []
                (.log js/console "Test Interval")
                (alert-beer-groping-hand)
                ) 500)

;;

;; Start Game Event
(let [dom-start-button (.querySelector js/document "#beer-start-dialog")]
  (.addEventListener dom-start-button "click" start-game))

