         projectile
         (if (nil? proj-map)
           (add-projectile! type)
-          (do
-            (log proj-map)
-            (proj-map :obj)))
-
-        _ (log "firing projectile" projectile)
+          (proj-map :obj))
         ]
     (make-inactive! type projectile)
     (a/set-position! projectile position)

                          :or {color 0xffffff}}]
  (let [material (THREE.MeshBasicMaterial.
                  #js {:color color})
        geometry (THREE.CircleGeometry. 1 8)
        circle (THREE.Mesh. geometry material)]
    (a/create-actor circle
                    :name "projectile"

     timeout
     (scene/remove-actor! scene/main projectile)
     (make-active! type projectile))
    projectile))
