         entities))
 
     ; ui gesture functions (for play-clj.ui)
-    ; Tip: use actor-gesture-listener! to configure these functions and run them manually
     (defscreen my-screen
       :on-ui-fling ; the user dragged a finger over the screen and lifted it
       (fn [screen entities]

        entities))

    ; gesture functions
    ; Tip: use gesture-detector! to configure these functions and run them manually
    (defscreen my-screen
      :on-fling ; the user dragged over the screen and lifted
      (fn [screen entities]

  `(defonce ~n (defgame* ~options)))

(defn set-screen!
  "Creates and displays a screen for the `game-object`, using one or more
`screen-objects` in the order they were provided.

    (set-screen! my-game main-screen text-screen)"
  [^Game game-object & screen-objects]
  (let [add-inputs! (fn []
                      (input! :set-input-processor (InputMultiplexer.))
                      (doseq [{:keys [screen]} screen-objects]
