     :added "1.0"}
   millis
   "Returns the number of milliseconds (thousandths of a second) since
-  starting an applet. This information is often used for timing
+  starting the sketch. This information is often used for timing
   animation sequences."
   []
   (.millis (current-applet)))

  are always sheared around their relative position to the origin and
  positive numbers shear objects in a clockwise direction.
  Transformations apply to everything that happens after and
  subsequent calls to the function accumulates the effect. Fora
  example, calling (shear-x (/ PI 2)) and then (shear-x (/ PI 2)) is
  the same as (shear-x PI). If shear-x is called within the draw fn,
  the transformation is reset when the loop begins again. This
  function works in P2D or JAVA2D mode as shown in the example above.

  Technically, shear-x multiplies the current transformation matrix
  by a rotation matrix. This function can be further controlled by the

  are always sheared around their relative position to the origin and
  positive numbers shear objects in a clockwise direction.
  Transformations apply to everything that happens after and
  subsequent calls to the function accumulates the effect. For
  example, calling (shear-y (/ PI 2)) and then (shear-y (/ PI 2)) is
  the same as (shear-y PI). If shear-y is called within the draw fn,
  the transformation is reset when the loop begins again. This
  function works in P2D or JAVA2D mode.

  Technically, shear-y multiplies the current transformation matrix
  by a rotation matrix. This function can be further controlled by the
