                                                                       (damage-prevent :brain Integer/MAX_VALUE))}
                                          :runner-turn-begins {:effect (effect (unregister-events card))}}
                                         (assoc card :zone '(:discard)))
-                       (system-msg state :runner "is immune to damage until the beginning of the runner's next turn"))))
+                       (system-msg state :runner "is immune to damage until the beginning of the Runner's next turn"))))
     ; This :events is a hack so that the unregister-events above will fire.
     :events {:runner-turn-begins nil :pre-damage nil}}
 

   {:effect (effect (gain :credit 9))}

   "Surge"
   {:msg (msg "place 2 virus token on " (:title target))
    :choices {:req #(has? % :subtype "Virus")}
    :effect (effect (add-prop target :counter 2))}


              :end-turn
              {:req (req (some #(when (and (= (:cid target) (:cid %)) (get-in % [:special :test-run])) %)
                               (get-in runner [:rig :program])))
               :msg (msg "move " (:title target) " on top of their Stack")
               :effect (req (move state side (some #(when (= (:cid target) (:cid %)) %)
                                                   (get-in runner [:rig :program]))
                                  :deck {:front true}))}}
