                :movement 9
                :can-capture true
                :can-repair #{:armored}
+               :buildable-at #{:base}
                :min-range 1
                :max-range 1
                :armor-type :personnel

              :movement 9
              :can-capture true
              :can-repair #{}
              :min-range 2
              :max-range 4
              :armor-type :personnel


    :terrains
    {:plains        {:description "Plains"
                     :image "tilesets/elite-command/terrains/plains.png"}
     :mountains     {:description "Mountains"
                     :image "tilesets/elite-command/terrains/mountains.png"}
     :woods         {:description "Woods"
                     :image "tilesets/elite-command/terrains/woods.png"}
     :desert        {:description "Desert"
                     :image "tilesets/elite-command/terrains/desert.png"}
     :tundra        {:description "Tundra"
                     :image "tilesets/elite-command/terrains/tundra.png"}
     :swamp         {:description "Swamp"
                     :image "tilesets/elite-command/terrains/swamp.png"}
     :ford          {:description "Ford"
                     :image "tilesets/elite-command/terrains/ford.png"}
     :shallow-water {:description "Shallow Water"
                     :image "tilesets/elite-command/terrains/shallow-water.png"}
     :deep-water    {:description "Deep Water"
                     :image "tilesets/elite-command/terrains/deep-water.png"}
     :base          {:description "Base"
                     :image "tilesets/elite-command/terrains/base-COLOR.png"}
     :seaport       {:description "Seaport"
                     :image "tilesets/elite-command/terrains/seaport-COLOR.png"}}

    :unit-state-maps
    {:move-attack-once
