   (if-let [player-position (player-position game)]
     (if (= :fire player-action)
       (player-attack game player-position)
-      (update game ::terrain/terrain-map terrain/move
+      (update game
+              ::terrain/terrain-map
+              terrain/move
               player-position
               (action->coords player-action)
               world-size))

  (terrain/get-property terrain (player-position game) ::terrain/health))

(defn configure-player-weapon [{terrain :terrain :as game} overrides]
  (update game ::terrain/terrain-map
          terrain/update-property
          (player-position game)
          ::weapon/weapon



(defn- set-zombie [game position]
  (update game
          ::terrain/terrain-map
          terrain/make-terrain
          position
          {::terrain/type      :zombie
