 ; BAD HACK: don't change globals like this -- find a better way:
 ;(set! anim/TIMEOUT 500)
 
-(def edge-strokes
-  (vec (map #(graphics/Stroke. % "#009") edge-widths)))
-
-(def max-stroke (peek edge-strokes))
+(def edge-stroke (graphics/Stroke. 1 "#009"))
 
 (def g
   (doto (graphics/createGraphics "100%" "100%")

              y2 (unit-to-pixel uy2 (.height canvas-size))]
          (.drawPath g
                    (-> (. g (createPath)) (.moveTo x1 y1) (.lineTo x2 y2))
                    (get edge-strokes mention-count max-stroke) nil))))

    ; Draw avatar nodes
    (doseq [[username {:keys [x y] :as foo}] locs]


; Drawing configuration
(def avatar-size 32) ; used for both x and y dimensions of avatars
(def anneal-skipping 10)
(def cooling 1000)
; fail whale
