         ;; Set up camera
         (.. this -player -anchor (setTo 0.5 0.5))
         (.. game -camera (follow (.-player this)))
+        #_(set! (.. game -player -cameraOffset) 0 100)
 
         (set! (.. this -dialogue-box -fixedToCamera) true)
         (set! (.. this -dialogue-text -fixedToCamera) true)


          :else (set! (.. this -player -frame) still-frame))

        (.collide this))

      (collide [this]
        (let [p (.-player this)]
          (when (< (.-y p) 140)
            (set! (.-y p) 140))
          (when (> (.-y p) 660)
            (set! (.-y p) 660))
          (when (< (.-x p) 30)
            (set! (.-x p) 30))
          (when (> (.-x p) 570)

        (js/console.log "Entering Main Game!")

        ;; Define world bounds
        (.. game -world (setBounds 0 -100 600 700))

        ;; Populate world
        (.. game -add (sprite 0 0 "world"))
        (set! (.. this -dialogue-box) (.. game -add (sprite 0 0 "dialogue-box")))
        (set! (.. this -dialogue-text)
              (.. game -add (text (/ (.. game -camera -width) 2)
