           :max-range 1
           :armor-type :armored
           :armor 12
-          ;; TODO: capturing armor doesn't make sense for units that can't canpture
-          :capturing-armor 2
           :repair 1
           :state-map :move-attack
           :image "tilesets/elite-command/units/tank-COLOR.png"


;; TODO: check how capturing armor works in Elite Command
;; TODO: check how repair amount works in Elite Command
(def units
  {:infantry {:name "Infantry"
              :cost 75

    }
   })

;; TODO: add :allowed-unit-types
;; TODO: remove redundant id keys
(def scenarios
  {:sterlings-aruba-multiplayer
