               [framebuffer-width framebuffer-height 1.0]
               mv-matrix-buffer))
           (except-gl-errors (str "u-fb-MVMatrix - glUniformMatrix4  " u-fb-MVMatrix))
-          (GL20/glEnableVertexAttribArray 0);pos-vertex-attribute)
+          (GL20/glEnableVertexAttribArray 0);pos-vertex-attribute
           (except-gl-errors "vbo bind - glEnableVertexAttribArray")
           ;;; Setup uv buffer
-          (GL20/glEnableVertexAttribArray 1);texture-coords-vertex-attribute)
+          (GL20/glEnableVertexAttribArray 1);texture-coords-vertex-attribute
           (except-gl-errors "texture coords bind")
           ;;; Setup font texture
           (GL13/glActiveTexture GL13/GL_TEXTURE0)

              i         (+ (* 4 (+ (* texture-columns row) col)) (* layer-size layer))
              [x y]     (get character->col-row chr)
              transparent (get character->transparent chr)]
          (log/info "Drawing " layer-id "at col row" col row "character from atlas col row" x y c "(index=" i ") transparent" transparent )
          (when (zero? col)
            ;(log/info "glyph texture" glyph-texture-width glyph-texture-height)
            ;(log/info "resetting position to start of line" layer row col i)

          (GL11/glViewport 0 0 framebuffer-width framebuffer-height)
          (GL11/glClearColor 0.0 0.0 0.0 0.0)
          (GL11/glClear (bit-or GL11/GL_COLOR_BUFFER_BIT GL11/GL_DEPTH_BUFFER_BIT))
          (GL20/glUseProgram fb-program-id)
          (GL20/glUniformMatrix4fv u-fb-PMatrix false (ortho-matrix-buffer framebuffer-width framebuffer-height p-matrix-buffer))
          (except-gl-errors (str "u-fb-PMatrix - glUniformMatrix4  " u-fb-PMatrix))
