                   {:cost [:credit 1] :msg "add 1 strength" :effect (effect (pump card 1)) :pump 1}]})
 
    "Creeper"
-   {:abilities [{:cost [:credit 2] :msg "break 1 sentry subroutine"}
-                {:cost [:credit 1] :msg "add 1 strength" :effect (effect (pump card 1))}]}
+   (auto-icebreaker ["Sentry"]
+     {:abilities [{:cost [:credit 2] :msg "break 1 sentry subroutine"}
+                  {:cost [:credit 1] :msg "add 1 strength" :effect (effect (pump card 1) :pump 1)}]})
 
    "Crowbar"
    {:abilities [{:msg "break up to 3 code gate subroutines" :effect (effect (trash card {:cause :ability-cost}))}]

   ;; Icebreakers

   "Alpha"
   {:abilities [{:cost [:credit 1] :req (req (and run (zero? (:position run))))
                 :msg "break 1 subroutine on the outermost ICE protecting this server"}
                {:cost [:credit 1] :msg "add 1 strength" :effect (effect (pump card 1))}]}

   "Alias"
   {:abilities [{:cost [:credit 1] :req (req (#{:hq :rd :archives} (first (:server run))))
                 :msg "break 1 sentry subroutine"}
                {:cost [:credit 2] :msg "add 3 strength" :effect (effect (pump card 3))}]}

   "Atman"
   {:prompt "How many power counters?" :choices :credit :msg (msg "add " target " power counters")

                {:cost [:credit 2] :msg "break 1 subroutine on the host ICE"}]}

   "Leviathan"
   (auto-icebreaker ["Code Gate"]
     {:abilities [{:cost [:credit 3] :msg "break up to 3 code gate subroutines"}
                  {:cost [:credit 3] :msg "add 5 strength" :effect (effect (pump card 5) :pump 5)}]})

   "Morning Star"
   {:abilities [{:cost [:credit 1] :msg "break any number of barrier subroutines"}]}
