 
 (defn trigger-entity!
   [entity]
-  (replace-entity (assoc-in entity [:components :movable :velocity] 0.5)))
+  (replace-entity (assoc-in entity [:components :movable :velocity] [0 -0.5])))
 
 (defn try-activate!
   []

   (if (> y 100) 0 y)])

(defn new-position
  [[x y] velocity delta]
  [(+ x (* delta velocity))
   y])

(defn end-game!
  []

        laser (make-entity [:laser {:position [(- x 48) (+ y 10)]
                                    :bounds [48 2]
                                    :color "#3C6890"
                                    :velocity [-0.4 0]}])
        new-entity (assoc-in entity [:components :weaponised :laser :last] now)]
    (replace-entity new-entity)
    (insert-entity laser)))
