 
 ;;;###autoload
 (defun doom/cleanup-buffers ()
-  "Clean up buried, unreal buffers."
-  (interactive)
-  (let ((buffers (doom-buried-buffers (doom-buffer-list))))
+  "Clean up buried and process buffers in the current workspace."
+  (interactive)
+  (let ((buffers (doom-buried-buffers)))
     (mapc 'kill-buffer buffers)
     (setq n (+ (doom-kill-process-buffers) (length buffers)))
     (when (called-interactively-p 'interactive)


;;;###autoload
(defun doom-kill-matching-buffers (pattern &optional buffer-list)
  "Kill all buffers (in current workgroup OR in BUFFER-LIST) that match the
regex PATTERN. Returns the number of killed buffers."
  (let ((buffers (doom-matching-buffers pattern buffer-list)))
    (mapc 'doom-kill-buffer buffers)

;; Buffer Life and Death ;;;;;;;;;;;;;;;
;;;###autoload
(defun doom-buffer-list (&optional project-p)
  "Get all buffers in the current project, in the current workspace.

If PROJECT-P is non-nil, get all buffers associated with the current project in
the current workspace."
