 
 (add-to-list 'auto-mode-alist '("\\.h\\'" . c++-mode))
 (add-to-list 'auto-mode-alist '("\\.mm$" . objc-mode))
-(add-to-list 'auto-mode-alist '("\\.\\(glsl\\|vert\\|frag\\|vsh\\|fsh\\|usf\\|sc\\)\\'" . glsl-mode))
+(add-to-list 'auto-mode-alist '("\\.\\(glsl\\|vert\\|frag\\|vsh\\|fsh\\|ush\\|usf\\|sc\\)\\'" . glsl-mode))
 ;; ...usf = unreal engine, sc = bgfx
 
 (require 'google-translate)

                     key-seq
                     dumb-jump
                     shackle
                     helm-xref
                     crux
                     web-mode
                     js2-mode

                     flymake-lua
                     haskell-mode
                     restart-emacs
                     projectile
                     super-save
                     anzu
                     ivy
                     ivy-hydra
                     smex
                     counsel
                     counsel-projectile
                     avy
                     goto-chg
                     unfill
