  ;; If there is more than one, they won't work right.
  '(package-selected-packages
    (quote
-    (helm evil-visualstar evil-surround evil-numbers evil-nerd-commenter evil-matchit evil-mark-replace evil-leader evil-extra-operator evil-exchange evil-easymotion evil-args color-theme-approximate))))
+    (evil-mc evil-org evil-tabs helm evil-visualstar evil-surround evil-numbers evil-nerd-commenter evil-matchit evil-mark-replace evil-leader evil-extra-operator evil-exchange evil-easymotion evil-args color-theme-approximate))))
 (custom-set-faces
  ;; custom-set-faces was added by Custom.
  ;; If you edit it by hand, you could mess it up, so be careful.

(require 'evil-extra-operator)
(require 'evil-args)
(require 'evil-visualstar)
(require 'color-theme-approximate)
(require 'helm-config)

(evil-mode 1)
(color-theme-approximate-on)

(setq evil-emacs-state-cursor '("red" box))

(setq evil-replace-state-cursor '("red" bar))
(setq evil-operator-state-cursor '("red" hollow))

(define-key evil-normal-state-map (kbd "C-0") (lambda() (interactive) (elscreen-goto 0)))
(define-key evil-normal-state-map (kbd "C-1") (lambda() (interactive) (elscreen-goto 1)))
(define-key evil-normal-state-map (kbd "C-2") (lambda() (interactive) (elscreen-goto 2)))
(define-key evil-normal-state-map (kbd "C-3") (lambda() (interactive) (elscreen-goto 3)))
(define-key evil-normal-state-map (kbd "C-4") (lambda() (interactive) (elscreen-goto 4)))
(define-key evil-normal-state-map (kbd "C-5") (lambda() (interactive) (elscreen-goto 5)))
(define-key evil-normal-state-map (kbd "C-6") (lambda() (interactive) (elscreen-goto 6)))
(define-key evil-normal-state-map (kbd "C-7") (lambda() (interactive) (elscreen-goto 7)))
(define-key evil-normal-state-map (kbd "C-8") (lambda() (interactive) (elscreen-goto 8)))
(define-key evil-normal-state-map (kbd "C-9") (lambda() (interactive) (elscreen-goto 9)))

(custom-set-variables
 ;; custom-set-variables was added by Custom.
 ;; If you edit it by hand, you could mess it up, so be careful.
