Okay, I didn't quite combine them, but made them not follow paths while an enemy is near (in essence, making them act like the pathless bots), which means that they don't run away from the enemy and instead follow it for a bit. ###>Okay, I didn't quite combine them, but made them not follow paths while an enemy is near (in essence, making them act like the pathless bots), which means that they don't run away from the enemy and instead follow it for a bit.