extends Control class_name UI @export var current_lap: Label @export var get_ready: Label @export var winner: Label var total_laps: int func _ready(): winner.visible = false func set_current_lap_text(lap: int): if not current_lap.visible: current_lap.visible = true if total_laps == 0: current_lap.text = "Lap: %d/∞" % lap else: current_lap.text = "Lap: %d/%d" % [lap, total_laps] func show_get_ready_text(seconds_remaining: int): get_ready.visible = true for seconds in range(seconds_remaining, 0, -1): get_ready.text = "Get ready! Race starting in: %d" % seconds await get_tree().create_timer(1, true, true).timeout deactivate_get_ready_text() func deactivate_get_ready_text(): get_ready.visible = false func show_winner_text(winner_name: String, seconds_until_deactivated: int = 0): winner.text = "The winner is %s!" % winner_name winner.visible = true await get_tree().create_timer(seconds_until_deactivated, true, true).timeout deactivate_winner_text() func deactivate_winner_text(): winner.visible = false