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extends Node3D
enum GameModes { TRAINING, AI_VS_AI, PLAYER_VS_AI }
@export var game_mode: GameModes = GameModes.TRAINING
@export var game_scene: PackedScene
## If set to 0, it will be an infinite race without announcing winners.
@export_range(0, 10, 1, "or_greater") var total_laps := 0
@export var seconds_until_race_begins: int = 5
func _ready():
var new_game_scene: Node3D = game_scene.instantiate()
var sync = new_game_scene.get_node("Sync") as SyncAllowHumanControlOnInference
var cars = new_game_scene.get_node("Cars") as CarManager
var ui = new_game_scene.get_node("UI") as UI
var track = new_game_scene.get_node("Track") as Track
cars.infinite_race = false if total_laps > 0 else true
cars.total_laps = total_laps
ui.total_laps = total_laps
cars.ui = ui
cars.seconds_until_race_begins = seconds_until_race_begins
match game_mode:
GameModes.TRAINING:
sync.control_mode = sync.ControlModes.TRAINING
track.training_mode = true
sync.speed_up = 20.0
GameModes.AI_VS_AI:
sync.control_mode = sync.ControlModes.ONNX_INFERENCE
cars.training_mode = false
sync.speed_up = 1.0
GameModes.PLAYER_VS_AI:
sync.control_mode = sync.ControlModes.ONNX_INFERENCE
cars.training_mode = false
cars.player_vs_ai_mode = true
sync.speed_up = 1.0
add_child(new_game_scene)