  Mainstream games are typically designed around the visual experience, with
behaviors and interactions highly dependent on vision. Despite this, blind
people are playing mainstream games while dealing with and overcoming
inaccessible content, often together with friends and audiences. In this work,
we analyze over 70 hours of YouTube videos, where blind content-creators play
visual-centric games. We point out the various strategies employed by players
to overcome barriers that permeate mainstream games. We reflect on ways to
enable and improve blind players experience with these games, shedding light on
the positive and negative consequences of apparently benign design choices. Our
observations underline how game elements are appropriated for accessibility,
the incidental consequences of audio design, and the trade-offs between
accessibility, agency, and engagement.

Human-Computer Interaction