  Scientific software often presents very particular requirements regarding
usability, which is often completely overlooked in this setting. As
computational science has emerged as its own discipline, distinct from
theoretical and experimental science, it has put new requirements on future
scientific software developments. In this paper, we discuss the background of
these problems and introduce nine aspects of good usability. We also highlight
best practices for each aspect with an emphasis on applications in
computational science.

Human-Computer Interaction