  Realistic virtual humans play a crucial role in numerous industries, such as
metaverse, intelligent healthcare, and self-driving simulation. But creating
them on a large scale with high levels of realism remains a challenge. The
utilization of deep implicit function sparks a new era of image-based 3D
clothed human reconstruction, enabling pixel-aligned shape recovery with fine
details. Subsequently, the vast majority of works locate the surface by
regressing the deterministic implicit value for each point. However, should all
points be treated equally regardless of their proximity to the surface? In this
paper, we propose replacing the implicit value with an adaptive uncertainty
distribution, to differentiate between points based on their distance to the
surface. This simple ``value to distribution'' transition yields significant
improvements on nearly all the baselines. Furthermore, qualitative results
demonstrate that the models trained using our uncertainty distribution loss,
can capture more intricate wrinkles, and realistic limbs. Code and models are
available for research purposes at https://github.com/psyai-net/D-IF_release.

Computer Vision and Pattern Recognition;Artificial Intelligence