  The target of this paper is to present an industry-ready prototype software
for general game playing. This software can also be used as the central element
for experimental economics research, interfacing of game-theoretic libraries,
AI-driven software testing, algorithmic trade, human behavior mining and
simulation of (strategic) interactions. The software is based on a
domain-specific language for electronic business to business negotiations --
SIDL3.0. The paper also contains many examples to prove the power of this
language.

Artificial Intelligence;Formal Languages and Automata Theory;Logic in Computer Science;Programming Languages