  We explore the perspective of a bug living on the two-dimensional surface of
a polyhedron. Images of various kinds of effects like lensing and cloaking are
shown via color pictures of three viewpoints: the first person perspective of
the bug, a map of the bug's viewpoint, and a look at the bug on the embedded
polyhedron from a three-dimensional exterior viewer. The pictures were
constructed by computing the exponential map of a polyhedron by cutting and
rotating faces into the tangent plane of the bug.

Differential Geometry;Geometric Topology;History and Overview;Metric Geometry