What is the total head count of NetEase's R&D team 
he line of Yang Bai from CICC. Please go ahead.
Yang Bai -- CICC -- Analyst
[Foreign language] OK. Thank you, management. NetEase has continuously made efforts in the overseas market in recent years and has established several game developers overseas. What is our take on the pace of overseas investments in the future? Also, could you perhaps share some colors on the products in development? Thank you.
William Ding -- Chief Executive Officer
[Foreign language]
Margaret Shi -- Director, Investor Relations
Overseas market is of great importance for NetEase. And as everybody knows that in the past year, we've not received any license approval overall in China. So we have to make the strategic choice to shift some of our R&D resources to the global market, the European markets to the Japanese or the Asian markets. So everybody knows that we have a very strong track record in game production.
We have very high R&D efficiencies, and we are now working very closely with many overseas developers to find a product that will be welcomed by the global game players. We actually do have a lot of products under development. And hopefully, you will see some of them being introduced to the market very soon. On June 2, everybody saw the success of Diablo that we have listed and I think it's been a very positive, very, very strong release of that game.
Thank you.
Operator
Let's take our next questions from the line of Thomas Chong from Jefferies.
Thomas Chong -- Jefferies -- Analyst
[Foreign language] Thanks management for taking my questions. We have seen Internet companies highlighting about cost efficiencies, such as staff costs and marketing spending on the back of a global macro headwind these days. Can management share the thought about the outlook, about the operating expenses in sales and marketing, R&D and G&A? Thanks.
William Ding -- Chief Executive Officer
[Foreign language]
Margaret Shi -- Director, Investor Relations
So it's not -- the question about cutting costs, the question is about optimization of cost. Sometimes, throughout of development operation of our business, sometimes we do have -- we do cut costs in certain areas, but will also increase our investment spend in other areas. So NetEase will continue to optimize the way we spend the cost structure of the company. Only just because the weakness in the macro, it doesn't necessarily mean that we have to take certain actions to address that.
NetEase, we think very long term, and we care about the sustainable long-term growth of the company.
Charles Yang -- Chief Financial Officer
And Thomas, it's Charles. Just to add a bit more. As you can see, we've always been very committed in R&D spending over the past couple of years, our head strong -- head count, total head count also remained relatively stable because for us, we think investing into talent, investing into technology is the key competence in us creating the world-class content.
Margaret Shi -- Director, Investor Relations
Thank you, Thomas. Next question, please.
Operator
OK, thank you. We will take our next question from the line of Kenneth Fong from Credit Suisse.
Kenneth Fong -- Credit Suisse -- Analyst
[Foreign language] Thank you, management for taking my question. What's management view on the domestic regulatory landscape and expectation on the Banhao approval? With a likely lower number of Banhao approved in the future, how will this change our game strategy, including genre IP investment, etc.?
William Ding -- Chief Executive Officer
[Foreign language]
Margaret Shi -- Director, Investor Relations
So I kind of mentioned that in the earlier question, one of the reasons we have to look abroad and be more active in expanding our user base overseas because of like Banhao in China. And secondly, it kind of tells you -- tells us that we have to value or cherish the domestic market even more because Banhao is a very precious resources now. So every Banhao we get, we have to work putting more effort to make sure every game we develop is launched to the market will be popular, will be welcomed by the game players
he line of Yang Bai from CICC. Please go ahead.
Yang Bai -- CICC -- Analyst
[Foreign language] OK. Thank you, management. NetEase has continuously made efforts in the overseas market in recent years and has established several game developers overseas. What is our take on the pace of overseas investments in the future? Also, could you perhaps share some colors on the products in development? Thank you.
William Ding -- Chief Executive Officer
[Foreign language]
Margaret Shi -- Director, Investor Relations
Overseas market is of great importance for NetEase. And as everybody knows that in the past year, we've not received any license approval overall in China. So we have to make the strategic choice to shift some of our R&D resources to the global market, the European markets to the Japanese or the Asian markets. So everybody knows that we have a very strong track record in game production.
We have very high R&D efficiencies, and we are now working very closely with many overseas developers to find a product that will be welcomed by the global game players. We actually do have a lot of products under development. And hopefully, you will see some of them being introduced to the market very soon. On June 2, everybody saw the success of Diablo that we have listed and I think it's been a very positive, very, very strong release of that game.
Thank you.
Operator
Let's take our next questions from the line of Thomas Chong from Jefferies.
Thomas Chong -- Jefferies -- Analyst
[Foreign language] Thanks management for taking my questions. We have seen Internet companies highlighting about cost efficiencies, such as staff costs and marketing spending on the back of a global macro headwind these days. Can management share the thought about the outlook, about the operating expenses in sales and marketing, R&D and G&A? Thanks.
William Ding -- Chief Executive Officer
[Foreign language]
Margaret Shi -- Director, Investor Relations
So it's not -- the question about cutting costs, the question is about optimization of cost. Sometimes, throughout of development operation of our business, sometimes we do have -- we do cut costs in certain areas, but will also increase our investment spend in other areas. So NetEase will continue to optimize the way we spend the cost structure of the company. Only just because the weakness in the macro, it doesn't necessarily mean that we have to take certain actions to address that.
 NetEase, we think very long term, and we care about the sustainable long-term growth of the company.
Charles Yang -- Chief Financial Officer
And Thomas, it's Charles. Just to add a bit more. As you can see, we've always been very committed in R&D spending over the past couple of years, our head strong -- head count, total head count also remained relatively stable because for us, we think investing into talent, investing into technology is the key competence in us creating the world-class content.
Margaret Shi -- Director, Investor Relations
Thank you, Thomas. Next question, please.
Operator
OK, thank you. We will take our next question from the line of Kenneth Fong from Credit Suisse.
Kenneth Fong -- Credit Suisse -- Analyst
[Foreign language] Thank you, management for taking my question. What's management view on the domestic regulatory landscape and expectation on the Banhao approval? With a likely lower number of Banhao approved in the future, how will this change our game strategy, including genre IP investment, etc.?
William Ding -- Chief Executive Officer
[Foreign language]
Margaret Shi -- Director, Investor Relations
So I kind of mentioned that in the earlier question, one of the reasons we have to look abroad and be more active in expanding our user base overseas because of like Banhao in China. And secondly, it kind of tells you -- tells us that we have to value or cherish the domestic market even more because Banhao is a very precious resources now. So every Banhao we get, we have to work putting more effort to make sure every game we develop is launched to the market will be popular, will be welcomed by the game players