What is the number of new games that Tencent expects to launch in the next quarter 
tend to make their decisions on a sort of annual or quarterly basis rather than on real-time basis. And so when advertising pricing softens, as it has done, they don't react immediately.
Charlene Liu -- HSBC -- Analyst
OK. Great. I think on the online game front, in particular, for overseas expansion, can you discuss what are some of the challenges you may anticipate amid our overseas expansion efforts for online game? And can you also share some details on the pipeline? Thank you.
James Mitchell -- Chief Strategy Officer
Well, in terms of the pipeline, both for domestic and the international business, we tend not to talk about games until their launch or at least until they're very close to launch. But just looking at the slide and thinking about what's been publicly announced, TME and LightSpeed both announced a number of titles, which are global IPs and you should expect to be released globally. They also have some other titles which are their own IPs, which we also hope will succeed globally, although time will tell whether that's the case or not. Riot has announced a number of games, including the mobile version of Valorant.
Supercell has announced three flash-based games. Grinding Gear Games has announced Path of Exile 2. Fatshark's announced Darktide, and so on and so forth. So none of our studios are sitting still.
All of them have products in the pipeline, and some of them are announced products, some of them, unannounced products, and therefore, a little bit further away. In terms of the challenges we face, I think that they're pretty similar to the challenges that other companies in the game industry face. Just to touch on two that are front of mind at the moment. One is the war for talent.
We believe that the game industry is really a talent-driven industry. And so we spend a lot of time at our own studios and also working with our investee and daughter studios working on the most appropriate compensation plans. And each situation is a little bit different. But in general, we want our studios to be in a position where they can reward the people who contribute very handsomely.
And we think we're there, and we can remain in that good position going forward because it is something we spend a great deal of time and energy on.Another issue for the game industry, because I believe that's front of mind, is the fact that, for the industry as a whole in mobile games, the app stores take a bigger profit pool than the game developers do. And I think there's a number of pressures from a regulatory perspective, from a legal perspective, including some announcements today, that have direct bearing on how that profit pool is split between app stores versus game developers. That should be helpful for game developments in general and especially for some of the smaller game developers. So those are two of the challenges that the game industry outside China faces and that we also face as a participant. 
Charlene Liu -- HSBC -- Analyst
All right. Thank you. 
Operator
Our next question comes from Alex Yao from J. P. Morgan. Please ask your question. 
Alex Yao -- JPMorgan Chase and Company -- Analyst
Thank you management for taking my question. I have a -- first question is a follow-up on the implementation of PIPL. James, you mentioned that the opt-out ratio is quite low, perhaps around low single digit. So presumably the impact on your own property advertising operation should be quite small.
How about the impact on your ad network business? Can you share some color? And then secondly, regarding domestic gaming operation. How will the current game monetization approval suspension change your gaming operation and the product launch strategy in the next couple of quarters? Thank you. 
James Mitchell -- Chief Strategy Officer
We haven't yet published. And given historically, we typically publish a mid-single-digit number of new games each quarter, then you can see that we have a backlog that will keep us busy for many quarters to come. So obviously, it would be better for the industry as a whole if -- as and when the BanHao issuanc
tend to make their decisions on a sort of annual or quarterly basis rather than on real-time basis. And so when advertising pricing softens, as it has done, they don't react immediately.
Charlene Liu -- HSBC -- Analyst
OK. Great. I think on the online game front, in particular, for overseas expansion, can you discuss what are some of the challenges you may anticipate amid our overseas expansion efforts for online game? And can you also share some details on the pipeline? Thank you.
James Mitchell -- Chief Strategy Officer
Well, in terms of the pipeline, both for domestic and the international business, we tend not to talk about games until their launch or at least until they're very close to launch. But just looking at the slide and thinking about what's been publicly announced, TME and LightSpeed both announced a number of titles, which are global IPs and you should expect to be released globally. They also have some other titles which are their own IPs, which we also hope will succeed globally, although time will tell whether that's the case or not. Riot has announced a number of games, including the mobile version of Valorant.
Supercell has announced three flash-based games. Grinding Gear Games has announced Path of Exile 2. Fatshark's announced Darktide, and so on and so forth. So none of our studios are sitting still.
All of them have products in the pipeline, and some of them are announced products, some of them, unannounced products, and therefore, a little bit further away. In terms of the challenges we face, I think that they're pretty similar to the challenges that other companies in the game industry face. Just to touch on two that are front of mind at the moment. One is the war for talent.
We believe that the game industry is really a talent-driven industry. And so we spend a lot of time at our own studios and also working with our investee and daughter studios working on the most appropriate compensation plans. And each situation is a little bit different. But in general, we want our studios to be in a position where they can reward the people who contribute very handsomely.
 And we think we're there, and we can remain in that good position going forward because it is something we spend a great deal of time and energy on.Another issue for the game industry, because I believe that's front of mind, is the fact that, for the industry as a whole in mobile games, the app stores take a bigger profit pool than the game developers do. And I think there's a number of pressures from a regulatory perspective, from a legal perspective, including some announcements today, that have direct bearing on how that profit pool is split between app stores versus game developers. That should be helpful for game developments in general and especially for some of the smaller game developers. So those are two of the challenges that the game industry outside China faces and that we also face as a participant. 
Charlene Liu -- HSBC -- Analyst
All right. Thank you. 
Operator
Our next question comes from Alex Yao from J. P. Morgan. Please ask your question. 
Alex Yao -- JPMorgan Chase and Company -- Analyst
Thank you management for taking my question. I have a -- first question is a follow-up on the implementation of PIPL. James, you mentioned that the opt-out ratio is quite low, perhaps around low single digit. So presumably the impact on your own property advertising operation should be quite small.
How about the impact on your ad network business? Can you share some color? And then secondly, regarding domestic gaming operation. How will the current game monetization approval suspension change your gaming operation and the product launch strategy in the next couple of quarters? Thank you. 
James Mitchell -- Chief Strategy Officer
We haven't yet published. And given historically, we typically publish a mid-single-digit number of new games each quarter, then you can see that we have a backlog that will keep us busy for many quarters to come. So obviously, it would be better for the industry as a whole if -- as and when the BanHao issuanc