What was the revenue growth rate for Tencent's advertising business in 2021-Q3 compared to the same period in 2020 
ask your question. 
John Choi -- Daiwa Capital Markets -- Analyst
Thanks for taking my question. Just quickly, two questions here. On cloud computing, I understand that we had a pretty healthy growth. But right now, as the overall macro is kind of slowing down, we've been seeing some -- a little bit of delay of so-called the capex or IT budget being deployed.
Are we likely seeing any of that? Or as we look into 2022, is the growth trend still intact? And secondly, just a quick follow-up on your international game strategy. If we look into your -- I mean, clearly, we've been doing a great job but mostly from a mobile standpoint of view. But if we extend our platform, particularly in console or more on the PC side, on the more of the casual, what is our strategy there? And should we be expecting more strategic investments or M&A and decide to acquire more IP? Thank you.
James Mitchell -- Chief Strategy Officer
So on the cloud question, our view is that the dominant trend is companies in China increasingly adopting infrastructure in the cloud, platform in the cloud and software in the cloud, and we think that trend continues with or without a faster or slower macroeconomic environment. Specifically on the point of CapEx bouncing around, I think that's true and I think that reflects the fact that in 2020, there was a high degree of uncertainty in the technology industry in China about the ability to continue purchasing servers and GPUs and smart NIC cards and so forth. And that caused some stockpiling, which I think has now been unwound. And the global supply chain seems to be moving to a more normal basis, at least from a sort of a regulatory perspective vis-a-vis the United States.
So I'd say, at this point in time, we think that Business Services will be less affected by regulation and macro fluctuation than Advertising. And then your question around console and PC, I wasn't sure I caught the nuance. I mean, obviously, we've been creating PC games for many years, more recently as the x86 architecture has converged between PC and console. We've started releasing games on console as well, including PokÃ©mon UNITE most recently.
And if you look at a number of what we refer to as sort of genre-leading specialty studios outside China, then the majority of them are actually console- and PC-centric, and they've developed a reputation and a reality for operating particularly good games within a particular genre on console and PC, and we're now supporting them to do that at bigger scale than before. In terms of IP, then generally speaking, IP matters more to mobile and perhaps a little bit less of PC outside China. The non-China PC gaming audience is a relatively engaged sophisticated audience that looks at reviews on Steam and Epic Game store and collects feedback from other players. And so what you can often see situations where our development team who works on one particular IP very successfully actually separate from that IP and create something else that is a brand-new IP but ends up being bigger and better.
And stereotypically -- or classic example, the Epic Games where for a decade, they were associated exclusively with the Gears of War IP, but subsequently, they sold Gears of War and they focused on creating the Fortnite IP, which is even bigger and better than Gears of War.
Operator
Thank you. Our next question comes from Alicia Yap from Citigroup. Please ask your question.
Alicia Yap
Hi. Good evening, management. Thanks for taking my questions. I have two questions.
The first one is regarding your new versions of the CRM, SaaS, CDN. It seems like you will be launching a new version by the end of this year to provide a deeper integration with -- between the Tencent Meeting and also the WeCom. So how should we think about this upcoming online advertising opportunity within WeChat that could further expand and penetrate into other traditional industry vertical? And then second question, I guess, is there's a lot of Metaverse question tonight. So I guess just to follow up a little bit on this as related to your internationa
ask your question. 
John Choi -- Daiwa Capital Markets -- Analyst
Thanks for taking my question. Just quickly, two questions here. On cloud computing, I understand that we had a pretty healthy growth. But right now, as the overall macro is kind of slowing down, we've been seeing some -- a little bit of delay of so-called the capex or IT budget being deployed.
Are we likely seeing any of that? Or as we look into 2022, is the growth trend still intact? And secondly, just a quick follow-up on your international game strategy. If we look into your -- I mean, clearly, we've been doing a great job but mostly from a mobile standpoint of view. But if we extend our platform, particularly in console or more on the PC side, on the more of the casual, what is our strategy there? And should we be expecting more strategic investments or M&A and decide to acquire more IP? Thank you.
James Mitchell -- Chief Strategy Officer
So on the cloud question, our view is that the dominant trend is companies in China increasingly adopting infrastructure in the cloud, platform in the cloud and software in the cloud, and we think that trend continues with or without a faster or slower macroeconomic environment. Specifically on the point of CapEx bouncing around, I think that's true and I think that reflects the fact that in 2020, there was a high degree of uncertainty in the technology industry in China about the ability to continue purchasing servers and GPUs and smart NIC cards and so forth. And that caused some stockpiling, which I think has now been unwound. And the global supply chain seems to be moving to a more normal basis, at least from a sort of a regulatory perspective vis-a-vis the United States.
So I'd say, at this point in time, we think that Business Services will be less affected by regulation and macro fluctuation than Advertising. And then your question around console and PC, I wasn't sure I caught the nuance. I mean, obviously, we've been creating PC games for many years, more recently as the x86 architecture has converged between PC and console. We've started releasing games on console as well, including PokÃ©mon UNITE most recently.
 And if you look at a number of what we refer to as sort of genre-leading specialty studios outside China, then the majority of them are actually console- and PC-centric, and they've developed a reputation and a reality for operating particularly good games within a particular genre on console and PC, and we're now supporting them to do that at bigger scale than before. In terms of IP, then generally speaking, IP matters more to mobile and perhaps a little bit less of PC outside China. The non-China PC gaming audience is a relatively engaged sophisticated audience that looks at reviews on Steam and Epic Game store and collects feedback from other players. And so what you can often see situations where our development team who works on one particular IP very successfully actually separate from that IP and create something else that is a brand-new IP but ends up being bigger and better.
And stereotypically -- or classic example, the Epic Games where for a decade, they were associated exclusively with the Gears of War IP, but subsequently, they sold Gears of War and they focused on creating the Fortnite IP, which is even bigger and better than Gears of War.
Operator
Thank you. Our next question comes from Alicia Yap from Citigroup. Please ask your question.
Alicia Yap
Hi. Good evening, management. Thanks for taking my questions. I have two questions.
The first one is regarding your new versions of the CRM, SaaS, CDN. It seems like you will be launching a new version by the end of this year to provide a deeper integration with -- between the Tencent Meeting and also the WeCom. So how should we think about this upcoming online advertising opportunity within WeChat that could further expand and penetrate into other traditional industry vertical? And then second question, I guess, is there's a lot of Metaverse question tonight. So I guess just to follow up a little bit on this as related to your internationa