A [[3D]] shading style created to emulate a "hand-drawn" look on computer-generated images. It is used in games like [[Genshin impact]] or [[the legend of zelda: breath of the wild |Breath of the wild]].

A shading style consisting of simple and intentionally non-realistic rendering of <b>light</b> on surfaces with a clear separation of the lit side of a surface from its shaded side, regardless of the intended material depicted, resulting in only two [[flat color]] shades. However the final render can (and often does) have added filters, [[patterned|pattern]]s/prints or [[gradient|color gradients]] native of the object surface itself, or highlights.

Aside from 3D rendering, the name is also often used for a method of 2D drawing coloration, which aims to uses only minimal coloring to streamlining and simplified the style.

For 2D animation, hand-drawn elements are often shaded this way in most anime to make the process less difficult and time-consuming, most notably moving elements in focus like characters and the objects they interact with.

Keep in mind it refers to [b]lighting[/b] style when you use this tag.

h4. Examples

* !post #1408899
* !post #5726955
* !post #5726726 
* !post #5828988

h4. See also

* [[Tag Group:Image Composition]]