メタルギア2
[i][b]Metal Gear 2: Solid Snake[/b][/i] is an overhead action-adventure stealth [[video game]] released by [[Konami]] for the [[MSX]]2 computer platform in 1990. 

It serves as a direct sequel to the MSX2 version of [[Metal Gear 1]], written and designed by series's creator [[Kojima Hideo]], who conceived the game in response to [i]Snake's Revenge[/i], a separately-produced sequel that was being developed at the time for the [[NES]] specifically for the North American and European markets. 

The MSX2 version of Solid Snake was only released in Japan, although Kojima would later direct another sequel titled [[Metal Gear Solid]], which was released worldwide for the [[PlayStation 1]] in 1998 to critical acclaim.

This later led to Solid Snake being re-released alongside the original Metal Gear as additional content in the Subsistence version of [[Metal Gear Solid 3: Snake Eater]] for the [[PlayStation 2]] in 2005. It was also included in the HD remastered ports of Metal Gear Solid 3 released for the [[PlayStation 3]], [[PlayStation Vita]] and [[Xbox 360]], and was given a stand-alone re-release in Japan as a downloadable game for mobile phones and the [[Wii]] Virtual Console.

Set in 1999, a few years after the events of the original game, [[Solid Snake]] must infiltrate a heavily defended territory known as Zanzibar Land to rescue a kidnapped scientist and destroy the revised "[[Metal Gear D]]" [[walker (robot)|]] [[mecha]]. The game significantly evolved the stealth-based game system of its predecessor "in almost every way", introduced a complex storyline dealing with themes such as the nature of warfare and nuclear proliferation, and is considered "one of the best 8 bit games ever made...".
metal gear 2