トゥーンシェーディング 三渲二
A technique found in [[3D]] media that mimics the appearance of 2D illustrations. 

A well-known example is [[The Legend of Zelda]]'s [[the_legend_of_zelda:_breath_of_the_wild|Breath of the Wild]].

In 3D media, cel rendering is typically employed by use of minimalist textures and shaders. This may include hard-edged shadows and highlights, sometimes to a degree that causes visual [[color banding]], and other times, there may be [[flat color|an intentional omission of shadows]] altogether  (e.g. [[Untitled Goose Game]]). There may also be use of a prominent outline ([[ookami_(game)|Okami]]), and on the flipside, there may be an [[no lineart|omission of an outline]] altogether.

For the 2D cel shading technique, see [[anime coloring]] instead.

h4. Media examples
<b>Anime</b>
* [[ajin_(sakurai_gamon)|Ajin]]
* [[BanG Dream!]]
* [[Trigun Stampede]]

<b>Videogames</b>
* [[Jet Set Radio]]
* [[shin_subarashiki_kono_sekai|NEO: The World Ends With You]]
* [[Ni no Kuni]]
* [[The Legend of Zelda: The Wind Waker]]

h4. See also
* [[Low poly]]
cel rendering