The act of clipping through objects, walls or terrain as if they are not present. Commonly seen in games as a cheating or debugging tool, see "noclip mode":https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#noclip_mode

Different from [[through wall]], where there is an explanation for the behavior (i.e. the subject may be a [[ghost]], there may be a hole in the wall), with [[noclip]] the existence of the clipped-through object is entirely ignored.

Not to be confused with [[glitch]], which applies to visual artifacts, not the behavior of characters or objects.

h4. See also
* [[surreal]]
noclip