comment: >
  
  I tried them all. Really wanted to like them, given the popularity. They feel like genre I'd highly enjoy. But From Software hates me and my user experience, and everything game development has achieved and set in stone past 30 years. And they showed it by making the games incredibly, un-excusably weird and unapproachable/unplayable/uncontrollable.
  Gamers deserve (and should demand) better.
context: “They should just be save-spots”
  To me this is stupid, it’s like saying “It should just be called Weapon 1836” instead of actually giving it an in-universe idea - like I mean why make anything look/feel graphically nice and not just simple shapes - Because games feel nicer when they embrace you into the game in 90% of circumstances...
  You also called it a “button masher” basically while also maybe calling it too complex? (I am unsure).
  Also reminding keys is a thing that can be done in most games and I assume in soulborne games too? >
  
  I wonder if OP has ever played one of these games tbh. The game autosaves as you go. There aren't any save spots. There are bonfire checkpoints, though. >
  
  So you got Elden Ring for Christmas and tried fighting Tree Sentinel didn't you? >
  
  I wonder if op played a Soulsborne game and failed at it and/or entirely missed the point of the narrative going by the vehemence in this post lol