comment: >
  
  I agree, to me they get away with a lot of laziness. They obviously have the graphics figured out, but any magic is clunky, the uis are clunky and terrible to figure out at first. There are a wise variety of enemy types but most of them are recycled.
  The part that irks me is when people think the game has much of the plot. The bars minium is there, yet surface level only. The community tries so hard to read between the lines only to create a narrative better than the devs did. After this fanfiction gets made the fans bow down and act as if fromsoft thought half as much as the speculators
context: “They should just be save-spots”
  To me this is stupid, it’s like saying “It should just be called Weapon 1836” instead of actually giving it an in-universe idea - like I mean why make anything look/feel graphically nice and not just simple shapes - Because games feel nicer when they embrace you into the game in 90% of circumstances...
  You also called it a “button masher” basically while also maybe calling it too complex? (I am unsure).
  Also reminding keys is a thing that can be done in most games and I assume in soulborne games too? >
  
  I wonder if OP has ever played one of these games tbh. The game autosaves as you go. There aren't any save spots. There are bonfire checkpoints, though. >
  
  So you got Elden Ring for Christmas and tried fighting Tree Sentinel didn't you? >
  
  I wonder if op played a Soulsborne game and failed at it and/or entirely missed the point of the narrative going by the vehemence in this post lol >
  
  I tried them all. Really wanted to like them, given the popularity. They feel like genre I'd highly enjoy. But From Software hates me and my user experience, and everything game development has achieved and set in stone past 30 years. And they showed it by making the games incredibly, un-excusably weird and unapproachable/unplayable/uncontrollable.
  Gamers deserve (and should demand) better. >
  
  I don’t have anything against them, but i play games for 25 years now and i played and finished hundred of games. I bought all the souls like games but I couldn’t play any of them for more than 30 minutes. It’s not about the difficulty, i played lots of difficult games, but something doesn’t give me that impulse to keep me interested in them >
  
  Let's go through it one by one!
  
  For as long as stories have been told we were following the great powerful heroes. You can't tell me that it's not becoming boring. I think it's cool that for once we can someone that starts out as a pathetic little vessel and ends up killing gods, not starting off as already powerful. Also it's a story about your actions not meaning anything (which of course is really cool) but you don't seem to be interested in that.
  The geography does get sloppy and unlogical sometimes (harvest valley elevator incident) and for who built them and why well I got some great news. In most cases the game answers those question if you care so much about them! And I don't know what your definition of an enemy is, but for me if it's trying to kill me, I consider it an enemy. As for the design, if you prefer to fight the same kind of enemy the entire game, I guess that's just a preference. And you may not like the design and setting, but don't tell me, that if you actually think about it raven-mummies with parts of vacuum cleaners and toothbrushes don't sound dope af.
  No idea in what language your game is, but I played in english and found no problems with the way characters talk. I mean yeah it's sometimes hard to understand but so is Shakespeare. If you want a game where a character says "kill dragon, save princess", you should play mario, which of course is also a great game, but don't call the subtler way of telling you what to do and expecting player to think dumb.
  That's an oddly specific point to make. Did you not get that they are save spots? Maybe let's call every enemy "enemy" and areas something like "castle 1" (castle is dumb maybe? It's an area. Let's call it "Area 1") Just remember that your game "saves" when you sit at a bonfire, lantern or site of grace. Not that hard. Again, weird point to make.
  I'm affraid I don't understand this one. You come up to a box and press a key. It was this way in most games I played. But maybe I just don't get what you're saying.
  That's just the bonfire point again. I believe that if you were to make a "perfect game" everything would be extremely bland and boring. You do you though I guess.
  Yeah, they are semi-open stage-after-stage arcades. You can simplify every game (and book, movie, anything) if you strip it from it's artistry. As for the stats, I've got no idea which game you played, but in most of them, the stats are fine (luck is always useless, that's true.) I think you'd hate Disco Elysium for some reason.
  Yeah, that is some valid criticism. The keayboard and mouse controls are dogshit and they should improve on that.
  
  All in all, you can of course prefer simpler (not saying easier) games. That's fine. But what you're criticising are mostly artistic choices and treating them as useless and dumb. You seem to want to strip everything down from it's artistic value and that's just sad. It's completely valid to not like a setting. But you've mistaken setting a tone to overcomplicating an arcade game, that could just be about a knight fighting dragons and getting the girl.
  Give worldbuilding a chance maybe:)
  (English no first tongue) >
  
  Seriously? You say soulsborne is amateurish trash and it’s made for idiots then complain about how vague everything is?