comment: >
  
  Imagine being this upset at something you can literally just not participate in.
  It costs you zero dollars to just not play it and leave the people that do alone.  Also, nobody cares whether you like it or not.  Some people do, and your opinion means nothing to them.  Nothing at all.
  So the only person stressing about this is you.
context: It's not for everyone 🤷🏽‍♂️ i don't have the attention span for it but my friends love it. >
  
  Most people are very bad at running and playing DnD. >
  
  It requires 0 preparation. Go ahead and watch a crap guide to dnd. It's not for everyone but I think most people can find it fun if it's done in a way that appeals to them. >
  
  Theater of the mind is the best way to play DnD >
  
  No no no, Larping is 10x worse, ..... and I play dnd >
  
  Bros a bully from the 90s. >
  
  I understand it’s decently complex and not for everyone.
  And I recognise the amount of time to set it up can take hours, but that set up can be done not on the day of the game (if you want) and the game can lead to hundreds of hours of non-basic (so not boring fun).
  I don’t think Dungeons and Dragons is for everyone (its complex, and creativity and time is needed) and I don’t think it should be put in the same board game category as something like monopoly (they are very different games).
  But I think the general fun of Dungeons and Dragons is a lot, it’s never truly boring because it doesn’t have a straight forward plan like 90% of other board games.
  And I don’t think set up time taking longer is less worth it because of the amount of time you a real game can last for + if you’re just doing a very basic game of DnD (and players know what they’re doing) a game can be played with taking a normal amount of time to set up. >
  
  who hurt you op >
  
  obviously D&D did... >
  
  It requires imagination. It's not for boring people >
  
  I'm curious as to which element you find particularly dumb ? >
  
  If you have a good DM it makes all the difference. A good DM will wing it and simplify things for players who don’t like it too complicated.
  The game isn’t about rolling dice and filling out character sheets, it’s live in-person role play that uses dice as part of the narrative (if you want them to).
  It’s a shame you had a bad experience with the game. I ran a campaign for 3 years that included a nerd, a teacher, two bartenders who’d never played, and a a grant writer who’d never played and it was great. People who never would’ve been into “nerd shit” really got into it and over the long course of the game got more and more into the books and stats even though we started with simple stuff like me doing their sheets and them just rolling dice and telling me what they were doing. >
  
  What is your idea of a "cool" game? Just curious. >
  
  This went dark fast >
  
  Truth probably hurts🤪