comment: >
  
  Rdr tells an amazing story just the thing is they didn't focus much on the gameplay. It feels boring at times. They should have reduced the amount kf actual gameplay sections in teh campaign and just focus on teh main storyy
context: I think this more depends on writer/director/developer. All od them can tell a great story, all of them can make a terrible story too. Doesn't matter what form they choose, the form itself doesn't guarantee it will be good.  Some media has both so we can comparw and say that the Avenger movies are infinitely better than Avengers video game, but the Guardians of the Galaxy is good both as a game and a movie. Resident Evil games are better than Resident Evil live action movies and shows, but the last Predator game and movies sucked. Or the Witcher, games and books are phenomenal, the show started good but not close to the book and video game. There are also a bunch of cash grab games made based on movies that are utterly terrible.
  There are millions of examples of different combinations, all proving that the talent of people doing the media is the only thing that will make it good or not. >
  
  No doubt, it is all up to the creators behind them. My point is that video games actually have a higher ceiling then movies for what they can achieve in story telling. Is it incredibly difficult for someone to make a game that good? Yes…but the same can be said for any great story told in any way >
  
  The problem, imo, comes from the fact, when video games tries too hard to tell a story through cutscenes, and where gameplay has no fucking role...
  That imo, is not true video game storytelling (not that those stories suck, they are usually good for the most part, but if they aren't good, the game itself feels boring as a whole) >
  
  Nor necessarily. Plague tale's gameplay sucks. But the game in itself is pretty great. It's story is done very well. It combines both gameplay and cutscenes. Which kinda worked well in innocence and worked great in requiem. 
  Gow and it's sequel are the perfect examples of cutscene based narrative done well. They are absolutely amazing. They have really good focus on narrative and gameplay. The cutscnes go great with the gameplay >
  
  I was mostly focusing my argument, to games like rdr, Whose story is just one of the best writing ever in all of  fiction , but the gameplay, actually hinders the enjoyment of story, because the connection b/w gameplay and story isn't too great. Imo, the story of rdr and rdr2 specially, would do much great, if they were a high budget tv series, with no changes to the actual story.