comment: >
  
  definitely agree, and I have gotten my father (who loves movies and books) to appreciate some of those games you've listed.
context: I think this more depends on writer/director/developer. All od them can tell a great story, all of them can make a terrible story too. Doesn't matter what form they choose, the form itself doesn't guarantee it will be good.  Some media has both so we can comparw and say that the Avenger movies are infinitely better than Avengers video game, but the Guardians of the Galaxy is good both as a game and a movie. Resident Evil games are better than Resident Evil live action movies and shows, but the last Predator game and movies sucked. Or the Witcher, games and books are phenomenal, the show started good but not close to the book and video game. There are also a bunch of cash grab games made based on movies that are utterly terrible.
  There are millions of examples of different combinations, all proving that the talent of people doing the media is the only thing that will make it good or not. >
  
  No doubt, it is all up to the creators behind them. My point is that video games actually have a higher ceiling then movies for what they can achieve in story telling. Is it incredibly difficult for someone to make a game that good? Yes…but the same can be said for any great story told in any way >
  
  The problem, imo, comes from the fact, when video games tries too hard to tell a story through cutscenes, and where gameplay has no fucking role...
  That imo, is not true video game storytelling (not that those stories suck, they are usually good for the most part, but if they aren't good, the game itself feels boring as a whole) >
  
  Nor necessarily. Plague tale's gameplay sucks. But the game in itself is pretty great. It's story is done very well. It combines both gameplay and cutscenes. Which kinda worked well in innocence and worked great in requiem. 
  Gow and it's sequel are the perfect examples of cutscene based narrative done well. They are absolutely amazing. They have really good focus on narrative and gameplay. The cutscnes go great with the gameplay >
  
  I was mostly focusing my argument, to games like rdr, Whose story is just one of the best writing ever in all of  fiction , but the gameplay, actually hinders the enjoyment of story, because the connection b/w gameplay and story isn't too great. Imo, the story of rdr and rdr2 specially, would do much great, if they were a high budget tv series, with no changes to the actual story. >
  
  Rdr tells an amazing story just the thing is they didn't focus much on the gameplay. It feels boring at times. They should have reduced the amount kf actual gameplay sections in teh campaign and just focus on teh main storyy >
  
  Yeah, imo, games like rdr, would do so much better, if they were, either complete linear,
  Or the gameplay decisions actually affects the story ( i meant the choices made through gameplay, and not choice menu like in the game mass effect) >
  
  Games can definitely tell a good story, but they’re kinda limited in what kind of stories they can tell.
  Most games rely on a sense of achievement and progress: you, the main character, get better and more powerful, you defeat bigger and stronger enemies, face more challenging puzzles, etc. Story-telling wise, this eventually gets tiring.
  Also, games require more action than some stories need. You need to keep the player engaged in more exciting ways than a viewer or a reader. This immediately rules out a bunch of topics, and restricts it to stories that can only be told with a certain pace.
  In the end, I think games can tell a good story, but they have more restrictions than film regarding what type of stories can be told. This is not necessarily a bad thing, I just don’t think the medium is as universal as film (yet) >
  
  I think uncharted 3 is a good example of Game superiority over movies.
  It doesnt have a super complex story tho but damn the Game delivers.
  A more obvious choice would be the last of us which is actually being adapted right now into a series with next to minimal modifications and being well received Even by people that have no idea the script is from a Game from 2 gens ago. >
  
  I think you are right about the potential of games to tell awesome stories. But at the same time most game criminally underuse that ability.   
  Also a lot of games that do, make a shit job of making it work with a gameplay. RDR2 is good example of bad offender here. The game has Arthur reevaluating his morals as an outlaw in story scenes while having him be the worst murderhobo during actual missions because Rockstar never reevaluated their mission design since fucking vice city. >
  
  
  I dont want to read a book,  I want to PLAY a video game.
  I dont want to watch a film, I want to PLAY a video game.
  When I'm playing a video game, I want to PLAY a video game, not read a book and watch a movie.