comment: >
  
  I’m with you on that. 
  My favourite thing in bannerlord is when im a mid level lord and the little bandit gangs that beat the shit out of me run in terror from my army of Cataphracts!
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  Fairly at the beginning of the game, after the player leaves the tutorial section, Geralt is given 3 leads as to where to go look for Ciri. The 3 leads refer to 3 different areas on the map, and it's suggested that it is up to the player where to go first. The 3 leads are basically circular and the order in which they are followed doesn't affect the outcome. But because there are levels, and enemies also do have levels, the order is more or less restricted, as in the player does A first, then B, then C. The restriction feels arbitrary, especially since there actually is dialogue for going to C first, yet given the level situation, no one does that.
  
  I don't think that's a problem with the level system itself, rather that the game didn't bother to scale the enemies in those areas relative to your level, which would have easily fixed this. >
  
  I hate when video games scale your enemies level because all the fights in the game stay at the same difficulty and you don't even notice your growth