comment: >
  
  You can stab a bank. It won't do anything but possibly injure your hand, but they'll love you down at the courthouse.
context: This is a friendly reminder to read our rules.
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  (For an explanation of what a "showerthought" is, please read this page.)
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  Monopoly taught me the best way to win is to buy all of the houses and never upgrade to hotels, thereby making it highly difficult for everyone else to improve their own properties. >
  
  I can’t remember the difference in hotels/houses, can you explain the added difficulty by doing this? >
  
  You get to charge more if you have a hotel vs. if you have houses on the property but what they're referring to is that the rules are very clear that you can only use the houses and hotels in the game. If all the houses are currently used on the board then no one else can build a house until someone upgraded to a hotel and (in doing so) returned the houses they had on that property. 
  So a very effective strategy is to put houses on all your properties and never upgrade to hotels even if you can afford it. Then you get to charge more on your properties while starving anyone else of the ability to meaningfully do the same. >
  
  Which is a pretty good analogy for Nimby home owners passing zoning restrictions against new construction in order to make sure their property values stay inflated. >
  
  Ok, now I'm wondering if some of the folks who got rich in the 80s were just really good at Monopoly and thought about ways to apply lessons learned in game to real life. >
  
  No. It's explicitly the other way around. Monopoly was created to be a critique of this very system. >
  
  Late game monopoly is all about staying in jail regardless if you rich or poor. In me opinion. >
  
  This guy monopolies >
  
  r/thisguythisguys >
  
  r/thisguythatguys >
  
  r/subsifellfor >
  
  r/thisguyfallsforsubs >
  
  r/subsifellfor >
  
  And in fact that the wealthy have nothing to lose and can even keep earning while inside >
  
  Hasbro made a card-based game of Monopoly called Monopoly Deal.  We have a young son who prolly can’t make it through hours of Monopoly so we tried that.  You have to play action cards to collect rent so you can target individual players and if they run out of money, you get their property.  What I’ve learned from playing 10-12 times is that you want to target the middle class.  The poor have nothing to take so why bother and the rich have enough cash to protect themselves (i.e.  pay you rent and not lose property).  If the makers of the game wanted to keep this true to the original (which supposedly teaches lessons about capitalism) I think they nailed it. >
  
  Monopoly is a much faster game without house rules… if you run out of houses no more houses, no money in the middle.
  Basically never upgrade to hotels - put 4 houses everywhere - start a monopoly and win. >
  
  We play no money in the middle but unlimited houses bc no one even considered an alternative despite the fact that we were trying to stay to the actual rules >
  
  My father wanted to play he could put extra houses, but  in real life, you'd be stuck with the local zoning. >
  
  Also that rich people in jail still come out rich... oh and they can pay their way out >
  
  It’s £50 mate, I can lend you it if you’re that hard up >
  
  You can build a house for 50, it’s clearly not meant to correlate with a regular life currency
  Imagine if the fine for speeding in real life was the same as what your house cost >
  
  If you think of it as bail and not a fine, it makes more sense. >
  
  A fine makes more sense in terms of gameplay, since with bail you have to go back to jail after a fixed period of time >
  
  Monopoly is one of those games that show people's true personality. 
  I've had some good games and I still do enjoy the game. At the same time I've seen boards flipped and people leave crying 
  That doesn't happen in Sorry!, or Uno, or Settlers of Catan. 
  It's wild >
  
  What kind of adult toddler flips the board and leaves crying because they lost at monopoly? You need some new friends / family lol, that's not normal >
  
  yeah, I've never seen anyone flip a board before either >
  
  Maybe the better question should be, who continues to play board games with people who act like that? If I flipped a board and stormed out like a bratty kid, nobody would ever play a board game with me again >
  
  One example: it was church youth group game night (that's a mouth full).
  Three hours into the game two people make a bogus deal to not charge the other person when they land on their property. They owned about half the board between the two of them. This snowballs. Things get vicious. 
  Youth leader leaves the game crying because we were hurling insults at each other and she couldn't imagine us being so mean >
  
  Willing? The less money you have, the more aggravating it is to go to jail. >
  
  Jail is cheaper than the expensive sides with houses >
  
  Jail is for profit nowadays. You'll never get out. >
  
  More like in late stage capitalism, its preferable to live in jail than any location.   
  Damn, of all the board games we could be living in, we live in monopoly. >
  
  And then stolen by capitalists that made BILLIONS off of it. What’s the opposite of poetic justice? >
  
  "Depressing irony" I guess? >
  
  Monopoly teaches you many things, like it's always best to be the banker >
  
  How so? I don't remember any game advantages. Though I did like handling all the money as a kid >
  
  The banker gets advantages when nobody is looking.  Usually when everyone is distracted by doubles, biddings, or an intense trade. >
  
  Yes, if the banker cheats. We don't play with that friend or cousin, let alone let them be banker. >
  
  Thats the point. Irl the banks always cheat. >
  
  That isn't a part of the game though. I can't stab a bank; I can ostracize someone cheating at Monopoly, or better yet, not play at all.