comment: >
  
  Even 4090's are struggling with everything on max at 1080p. This is by design; Nvidia wants people to feel like their current setup, no matter how powerful or new, is 'inadequate', so they'll immediately buy the 50xx series cards as soon as they are out.
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  Fairly at the beginning of the game, after the player leaves the tutorial section, Geralt is given 3 leads as to where to go look for Ciri. The 3 leads refer to 3 different areas on the map, and it's suggested that it is up to the player where to go first. The 3 leads are basically circular and the order in which they are followed doesn't affect the outcome. But because there are levels, and enemies also do have levels, the order is more or less restricted, as in the player does A first, then B, then C. The restriction feels arbitrary, especially since there actually is dialogue for going to C first, yet given the level situation, no one does that.
  
  I don't think that's a problem with the level system itself, rather that the game didn't bother to scale the enemies in those areas relative to your level, which would have easily fixed this. >
  
  I hate when video games scale your enemies level because all the fights in the game stay at the same difficulty and you don't even notice your growth >
  
  I’m with you on that. 
  My favourite thing in bannerlord is when im a mid level lord and the little bandit gangs that beat the shit out of me run in terror from my army of Cataphracts! >
  
  I agree with you completly that from a lore and logical perspective it makes no sense. However you have to remember this is a video game and the most important aspect is gameplay.  
  Being able to level up, get stronger, and improve your character the longer you play is fun and rewarding. It draws people back to continue playing and drives them towards short term happiness from each level. While not everyone needs this quick burst of dopamine in order to keep playing, it allows other players who would not continue playing to continue playing. The more people you can get to play your game and keep playing it the more successful it becomes (see mobile games). Seeing an item that is too high level gives one a goal to work towards. Seeing a monster that is too high level gives someone a goal to work towards. Giving these obtainable and visible goals is key to allowing all the players who play your game to enjoy it without getting bored and quitting. >
  
  I am with you that a sense of progression and reward is something video games need.
  But I still think the Level system in Witcher 3 wasn't the right way to go with it. There would have been a wonderful progression system right there that felt somewhat lackluster and seemingly neglected: Mutagens. 
  Not to mention there can be progression via Gear (drops from bosses, rewards from quests), and if need be, even skill points. Geralt can also find skill points from Places of Power, and I wouldn't mind having skill points as rewards for quests or missions in case this sort of progression and character development is desired. >
  
  It is a very long game and without the constant need for new gear, that system would very quickly become irrelevant. If I started with the lvl 100 savefile you mentioned I would have the opportunity to immediatly b-line it towards the best gear for my playstyle and then never have to engage with the system again. As for the point of geralt struggling with wolves on low levels: just no. Maybe you are struggling with wolves but geralt is the same he is always portrayed to be: a very skilled fighter that is not immune to taking a hit and getting hurt. No matter the enemy, what seperates a witcher from commonfolk isn't magical stoneskin and oneshotting abilities, but proper planning, preperation and risk assessment (yes I know witchers are altered compared to humans but this is mostly sense enhancement and poison tolerance). >
  
  You can lock gear behind questline progress. It even makes sense since you progressively get into nicer and nicer areas where you might expect to find better and more skilled craftsmen. Just add a really brutal event to the beginning of the game when his fancy tier 1 wolf armor and swords get all tattered and damaged and he needs to find replacements on his way to find Ciri.
  Like while you're bumbling around Velen and White Orchard, you definitely don't expect some mastercraftsmen to be holed up in rinky dink shack. Low end crafters in this area would make the lowest tier gear. When you get to Novigrad, you might find some decent city crafters. When you get to Skellige, they might have some secret Skellige tech that improves on Novigrad-level crafters. The only grandmaster crafter (I know of) is locked behind the Toussaint questline.
  For the most part, this is how the game already works. You just coincidentally find better crafters as you level up and progress through the main quest line. >
  
  It should be noted that the Witcher world has many species that have various mutations, or are bolstered by their life choices, the same as Geralt. The species are fluid, and can mutate within a few lifetimes for some. Others that live longer develop special attributes or characteristics within the same lifetime. In short, your viewpoint isn't as fluid as the world you are playing in is, for instance, because a Witcher or even a swordsmen is a master doesn't mean they don't or can't have a learning curve, as the variety of opponents and situations are ever changing. 
  You can always learn, I see the transfer between games as geographical - new area comes often with sects of Witchers, variations of monsters, ergo your approach would need to be honed and refined based on what you are being presented. This is the attitude and approach of the Witcher we love, a ' professional. ' he comes well prepared and in that preparation, learns new skills gathers arms and kicks ass. Think of a doctor or lawyer in that, they must adjust their already amassed knowledge to changes and situations presented. >
  
  This only made me think again how much i feel like Mutagens were a neglected progression system in Witcher 3, and how the game even gives you skill points without needing to level up. How about giving out skill points as rewards for quests, and how about Mutagens that are more than they are in the game?