comment: >
  
  No, they blink just a bit faster than your screen’s refresh rate
context: This is a friendly reminder to read our rules.
  Remember, /r/Showerthoughts is for showerthoughts, not "thoughts had in the shower!"
  (For an explanation of what a "showerthought" is, please read this page.)
  Rule-breaking posts may result in bans. >
  
  I see my character blink in fps games exactly as much as I see myself blink. >
  
  Great now I'm consciously noticing all my blinks. >
  
  Just wait until you learn how much brain power it takes to breath! >
  
  Stop this now I'm conscious about my breath >
  
  Just wait until you learn how much brain power it takes your heart to beat! >
  
  *dies* >
  
  Some games actually have blinking mechanics, like SCP: Containment Breach. >
  
  Ye it’s usually horror or suspense games >
  
  I found this one of the more interesting ideas in Alone In The Dark '08.
  Like a lot of that game it was a bit half-baked, but in that game's first person view you've got a blink button for stuff like getting rid of goo spit at you, clearing away after images if you look at stuff that's too bright, or even a few puzzles. 
  Was kinda pointless since you've got a third person view that requires... basically none of that, but it was an interesting mechanic. >
  
  
  Alone In The Dark '08.
  
  Yeeeeah, that's the one... I was just thinking I remembered blinking mechanics in a certain game. 
  I remember Alone in the Dark 4 being pretty good. >
  
  AitD 4: The New Nightmare is pretty dang underrated, yeah.
  Great horror game in that same style as Resident Evil 1-3 with the fixed camera angles and such.
  Really don't get why it got so much crud back in the day. It's my personal second favorite in the entire series, only barely beaten by AitD 3 and it's super creepy ghost western theme. >
  
  Could say that the original AITD pioneered the genre. >
  
  Oh, for sure. The original has held up crazy good. 
  Same for Sweet Home, the Japan only NES game by Capcom that's basically Resident Evil 0,5 but with RPG stuff.
  Horror games >
  
  Yes they do.  It just happens at exactly the same time you do, so you never notice. >
  
  That explains everything. When my friend watches me play we all blink I sync and I never realised why. >
  
  It's called gamer sense. Gamers naturally adopt the blinking cycle of those around them that are on their blinking cycle. >
  
  Anytime you encounter stuttering frame rates, your character blinks. >
  
  People say my PC build sucks, but I just prefer extra blinks. >
  
  keep those eyes moist >
  
  When people blink the brain still interpret what is there so it dosent interrupt your vision >
  
  Thanks for making me suddenly aware of my blinking >
  
  You're also aware of your breathing now >
  
  You’re also aware of your tongue now. >
  
  your nose as well >
  
  You’re also now swallowing manually >
  
  You're also now feeling your clothes >
  
  Anybody else suddenly starting to twitch and breathe out of rhythm? >
  
  Do you ever twitch in rhythm? >
  
  Strangely I do sometimes 🤔 >
  
  They don't have to simulate blinking, because YOU blink while playing. Your blinking IS your character's blinking. >
  
  SCP be like, am I a joke to you? >
  
  Blinking while blinking… scary stuff >
  
  In Outer Wilds your character blinks but he has 4 eyes so 2 are always opened. >
  
  A fellow traveler I see.
  I remember seeing 2 visible slits when waking up, which I took as the 4 eyes closing/opening together. >
  
  There is an SCP first person game with a mechanic for not blinking, around the monster that is basically a Weeping Angel. >
  
  The devs just time it to only happen when you blink IRL so you never see it!  /s >
  
  I'm a game dev and that's exactly how we do it. >
  
  Yes he does, but the game is programmed to blink at the exact same time you do. >
  
  My daughter was recently playing a monster high or bratz or something video game, it was in first person. And occasionally blinked. Was actually kinda creepy >
  
  The immersion element is that your real blinking is the character's blinking. >
  
  Character blinks at the same time as you so you never see it. >
  
  They blink when you blink, you just don't see it because you blinked. >
  
  They blink but they blink exactly when you do. That's the most realistic aspect of the games. >
  
  That’s what I came to say! Happy cake day 🍰 >
  
  SCP - containment breach/Nine Tailed Fox/Secret Laboratory would like to introduce themselves >
  
  lmao... and here I am preparing the very same comment. >
  
  All their energies are devoted to bobbing as if they're on a pogo stick. >
  
  The fourth wall (you) blink during every game. No need to double blink. >
  
  No, you're the character, and you blink. Therefore, the character blinks >
  
  If you have a low end graphics card and drop frames constantly, then it is more realistic >
  
  Yes they do, but they do it the same time you do so you don’t notice.