comment: >
  
  Thanks for making me suddenly aware of my blinking
context: This is a friendly reminder to read our rules.
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  (For an explanation of what a "showerthought" is, please read this page.)
  Rule-breaking posts may result in bans. >
  
  I see my character blink in fps games exactly as much as I see myself blink. >
  
  Great now I'm consciously noticing all my blinks. >
  
  Just wait until you learn how much brain power it takes to breath! >
  
  Stop this now I'm conscious about my breath >
  
  Just wait until you learn how much brain power it takes your heart to beat! >
  
  *dies* >
  
  Some games actually have blinking mechanics, like SCP: Containment Breach. >
  
  Ye it’s usually horror or suspense games >
  
  I found this one of the more interesting ideas in Alone In The Dark '08.
  Like a lot of that game it was a bit half-baked, but in that game's first person view you've got a blink button for stuff like getting rid of goo spit at you, clearing away after images if you look at stuff that's too bright, or even a few puzzles. 
  Was kinda pointless since you've got a third person view that requires... basically none of that, but it was an interesting mechanic. >
  
  
  Alone In The Dark '08.
  
  Yeeeeah, that's the one... I was just thinking I remembered blinking mechanics in a certain game. 
  I remember Alone in the Dark 4 being pretty good. >
  
  AitD 4: The New Nightmare is pretty dang underrated, yeah.
  Great horror game in that same style as Resident Evil 1-3 with the fixed camera angles and such.
  Really don't get why it got so much crud back in the day. It's my personal second favorite in the entire series, only barely beaten by AitD 3 and it's super creepy ghost western theme. >
  
  Could say that the original AITD pioneered the genre. >
  
  Oh, for sure. The original has held up crazy good. 
  Same for Sweet Home, the Japan only NES game by Capcom that's basically Resident Evil 0,5 but with RPG stuff.
  Horror games >
  
  Yes they do.  It just happens at exactly the same time you do, so you never notice. >
  
  That explains everything. When my friend watches me play we all blink I sync and I never realised why. >
  
  It's called gamer sense. Gamers naturally adopt the blinking cycle of those around them that are on their blinking cycle. >
  
  Anytime you encounter stuttering frame rates, your character blinks. >
  
  People say my PC build sucks, but I just prefer extra blinks. >
  
  keep those eyes moist >
  
  When people blink the brain still interpret what is there so it dosent interrupt your vision