comment: >
  
  The graphics engine doesn't have to because you, the player, do it. Think of you blinking as just another input.
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  I see my character blink in fps games exactly as much as I see myself blink. >
  
  Great now I'm consciously noticing all my blinks. >
  
  Just wait until you learn how much brain power it takes to breath! >
  
  Stop this now I'm conscious about my breath >
  
  Just wait until you learn how much brain power it takes your heart to beat! >
  
  *dies* >
  
  Some games actually have blinking mechanics, like SCP: Containment Breach. >
  
  Ye it’s usually horror or suspense games >
  
  I found this one of the more interesting ideas in Alone In The Dark '08.
  Like a lot of that game it was a bit half-baked, but in that game's first person view you've got a blink button for stuff like getting rid of goo spit at you, clearing away after images if you look at stuff that's too bright, or even a few puzzles. 
  Was kinda pointless since you've got a third person view that requires... basically none of that, but it was an interesting mechanic. >
  
  
  Alone In The Dark '08.
  
  Yeeeeah, that's the one... I was just thinking I remembered blinking mechanics in a certain game. 
  I remember Alone in the Dark 4 being pretty good. >
  
  AitD 4: The New Nightmare is pretty dang underrated, yeah.
  Great horror game in that same style as Resident Evil 1-3 with the fixed camera angles and such.
  Really don't get why it got so much crud back in the day. It's my personal second favorite in the entire series, only barely beaten by AitD 3 and it's super creepy ghost western theme. >
  
  Could say that the original AITD pioneered the genre. >
  
  Oh, for sure. The original has held up crazy good. 
  Same for Sweet Home, the Japan only NES game by Capcom that's basically Resident Evil 0,5 but with RPG stuff.
  Horror games >
  
  Yes they do.  It just happens at exactly the same time you do, so you never notice. >
  
  That explains everything. When my friend watches me play we all blink I sync and I never realised why. >
  
  It's called gamer sense. Gamers naturally adopt the blinking cycle of those around them that are on their blinking cycle. >
  
  Anytime you encounter stuttering frame rates, your character blinks. >
  
  People say my PC build sucks, but I just prefer extra blinks. >
  
  keep those eyes moist >
  
  When people blink the brain still interpret what is there so it dosent interrupt your vision >
  
  Thanks for making me suddenly aware of my blinking >
  
  You're also aware of your breathing now >
  
  You’re also aware of your tongue now. >
  
  your nose as well >
  
  You’re also now swallowing manually >
  
  You're also now feeling your clothes >
  
  Anybody else suddenly starting to twitch and breathe out of rhythm? >
  
  Do you ever twitch in rhythm? >
  
  Strangely I do sometimes 🤔 >
  
  They don't have to simulate blinking, because YOU blink while playing. Your blinking IS your character's blinking. >
  
  SCP be like, am I a joke to you? >
  
  Blinking while blinking… scary stuff >
  
  In Outer Wilds your character blinks but he has 4 eyes so 2 are always opened. >
  
  A fellow traveler I see.
  I remember seeing 2 visible slits when waking up, which I took as the 4 eyes closing/opening together. >
  
  There is an SCP first person game with a mechanic for not blinking, around the monster that is basically a Weeping Angel. >
  
  The devs just time it to only happen when you blink IRL so you never see it!  /s >
  
  I'm a game dev and that's exactly how we do it. >
  
  Yes he does, but the game is programmed to blink at the exact same time you do. >
  
  My daughter was recently playing a monster high or bratz or something video game, it was in first person. And occasionally blinked. Was actually kinda creepy >
  
  The immersion element is that your real blinking is the character's blinking. >
  
  Character blinks at the same time as you so you never see it. >
  
  They blink when you blink, you just don't see it because you blinked. >
  
  They blink but they blink exactly when you do. That's the most realistic aspect of the games. >
  
  That’s what I came to say! Happy cake day 🍰 >
  
  SCP - containment breach/Nine Tailed Fox/Secret Laboratory would like to introduce themselves >
  
  lmao... and here I am preparing the very same comment. >
  
  All their energies are devoted to bobbing as if they're on a pogo stick. >
  
  The fourth wall (you) blink during every game. No need to double blink. >
  
  No, you're the character, and you blink. Therefore, the character blinks >
  
  If you have a low end graphics card and drop frames constantly, then it is more realistic >
  
  Yes they do, but they do it the same time you do so you don’t notice. >
  
  No, they blink just a bit faster than your screen’s refresh rate >
  
  Sure they do, just at the same fact time I do…. I can’t even see it but the details are there as far back as I can remember. >
  
  No. The game is smart enough to only blink when you do so you’ll never know if it’s blinking or not. >
  
  I mean, you do, so it's effectively the same as the character you're controlling blinking. It's just not out of sync with you which would be really annoying if it was. >
  
  Yes they do. They just happen to sync up to when you blink irl. >
  
  Yes they do.
  60 times per second
  Hence the refresh rate being 60fps >
  
  what if it just blinks at the exact same time as you? you cant be sure it isnt that way since you cant tell >
  
  You, the player, are the blinking character in the FPS. Whether through VR or on a TV, the point of FPS is immersing yourself in that character. Therefore, they do blink. >
  
  No no, they blink when you blink. Always. The exact same time. >
  
  No he always blinks the same time you do and you can't unprove it. >
  
  Yeah and your eyes don't see lens flare in real life either but there it is in EVERY game. >
  
  They actually do. They blink 182 times per millisecond so don't even notice. >
  
  What if videogame characters blink, it's just synchronized with your blinking? >
  
  After reading, I had to blink a couple of times. Just to check. >
  
  Doesn’t matter bc you don’t notice when you blink 99% of the time anyway >
  
  They blink at exactly the same time as the player. A little trick or game development. >
  
  In fps games your character blinks ideally 60 times or more a second. >
  
  Well technically they blink once every 60 frames. I may be wrong but it's like 59 frames of information and 1 frame of blank. >
  
  Plot twist, the characters blinks are perfectly synchronised with you. >
  
  You dont notice your own blinks so your character doesnt notice theirs >
  
  Of course your character blinks. It is always at the exact same time you blink. >
  
  My character doesn’t blink because i die within the first 2 seconds >
  
  Why would you need to blink twice. You already blink as you are looking at the screen. >
  
  False. All avatars blink when their players blink. They blink in sync. 
  They sync blink. >
  
  They do blink. You just never see it because they blink while you blink. >
  
  only in the 90s. since then, theyve set it up so your character blinks at the same time as the player. >
  
  The SCP Containment Breach game actually does include blinking as a game mechanic, and I believe you can manually blink too >
  
  They blink at the exact same time you do and you just missed it op >
  
  Yes they do. They just blink exactly when you blink. Every single time. >
  
  People are forgetting the first fps games that showed your face on the bottom of the screen
  They would blink
  The technology to make that happen must have been lost >
  
  The character can also carry hundreds of pounds of weapons on them without getting fatigued or slowing down.  Blinking isn’t the biggest deal in that sense. >
  
  Your nose is also in view at all times, your brain just edits it out >
  
  What are you talking about?  Yeah they do, they just happen to do it exactly when you do every single time… >
  
  This depends on the game itself. There are many different types of FPS games and some of them may feature characters that don't blink, while others may have characters that do blink. Ultimately, it is up to the game developers to decide on a character's expressions and animations. >
  
  As opposed to what other games where your character.. blinks? >
  
  SCP, Nine Tailed Fox, Secret Lab. Some of the few games that actually utilize blinking.