>

Indeed. The 70B$ price tag should kinda give them free reign on those IPs. Saying this as a guy who made peace with not have the next Doom on playstation.
“We must have the makers of Pitfall. We must.” >

It is kind of interesting that this company was once just a few guys that felt underpaid by Atari. >

Yeah the fall of Activision was shitty... Taking blizzard down in the deal was tragic...
I know people still hate Microsoft, but they've been one of the less evil companies lately. GitHub is still doing good. >

If they turn the Blizzard upside-down, will it fall? >

No, it stays in the cup. >

Pls Microsoft, use you money to ~~bribe~~ lobby like the other companies do and save blizzard from themselves. >

This isn't going to go the way you think it will. It's all battlepasses and lootboxes from here on out. >

Blizzard games have already been like that for a long time, and when they aren't they just pull the plug. >

Remember, buy indie games. >

As long as they’re good 🤣😂 >

I find the whole thing about whether Microsoft would keep the games multi console or not (the same goes for Bethesda titles) a little weird, because I understand the anti-competitive part of the argument, but if you are buying game companies for billions of dollars, obviously you are looking to get something for your money, and I'd say that goes beyond acquiring that company's existing revenue stream. 
What I mean to say is, to me it would almost be weird if Microsoft DIDN'T keep at least some of the IPs they acquired at least console exclusive after spending all that money, right? Any time Sony buys a studio, their games become console exclusive, with the contractual exception of Destiny 2. The Microsoft acquisitions are much larger though of course. I'm mostly surprised this was apparently less of an issue when they bought Bethesda, as that acquisition was also a huge pivot.