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There’s tons of amazing games. You’re only focusing on popular games.
20 years ago was 2003, we were well into 3D era by then. Halo was out and we were well on our way to Halo 2. Gamecube had some games that still hold up aesthetically (Luigi's Mansion, Zelda Windwaker) we were well past "barely rendering things on a screen". And people were already whining that the gaming industry was going downhill.
This year had Elden Ring, which to my understanding sucked up a lot of gamers' time and was considered a huge success. It's no surprise talk was so limited when the big early year release was such a time sink. On the other side of the pond Xenoblade 3 released to quite a lot of critical praise and only a small handful of minor, albeit hilarious bugs. 
That's not even getting into the indie side of things. I haven't even played this year's because I'm still catching up on on all the great games that came out in the last couple years. It Takes Two was a phenomenally fun game. Hades was the best roguelike I've ever played (and I've played many). I can't wait to get to this year's set. 
All franchises and studios hit a creative roadblock at sometime or another. Many big successes get tempted by greed and cutting corners at some point or another. Try branching out from the big titles and give newer ones a try.