1. e2e4  1... c7c5  2. g1f3  2... d7d6  3. d2d4  3... c5d4  4. f3d4  4... g8f6  5. b1c3  5... a7a6  6. h2h3  6... e7e5  7. d4b3 When people started trying 6.h3 against the Najdorf, the idea was to take the knight to e2 and then try to play g4-Ng3. Currently two other withdrawals are also popular, either 7.Nb3 or 7.Nf3. 7... c8e6  8. c1e3  8... b8d7  9. g2g4 If the position had originated from the English Attack (6.Be3 or 6.f3), then we would have almost this same position on the board with the difference that there would be a pawn on f3 and not on h3. Who has the advantage when we change this pawn for the one on h3 $2 Like almost everything in life, there is a good side and a bad side. In the case of the game, the queen has the option of being developed on f3 and the bishop has the option of being developed on g2 without a pawn in front of it. On the other hand, the plan with h4-g5 becomes less attractive. 9... h7h6  10. d1d3 [%c_effect d3;square;d3;type;Interesting;persistent;true] A creative choice of square for the queen. The most popular is 10.Qd2. 10... d7c5 A new idea. This is a rarity after just 10 moves in the Najdorf. 11. b3c5  11... d6c5  12. d3e2 An ambitious move, keeping the queens on the board. 12... f8e7  13. f1g2  13... e8g8  14. e1g1  14... d8b6  15. c3d5 Now comes the Sicilian Defense's eternal doubt: what is the best way to capture the knight on d5 $2 15... f6d5  16. e4d5  16... e6d7  17. b2b4 [%c_effect b4;square;b4;type;GreatFind;persistent;true] A nice move to open the game on the queenside. 17... b6b4 Accepting the challenge. 18. d5d6 [%c_effect d6;square;d6;type;GreatFind;persistent;true] Keeping the flame burning. 18... e7g5  19. e3g5  19... d7b5 [%c_effect b5;square;b5;type;GreatFind;persistent;true] Now we start a series on ingenious tactical moves. 20. c2c3 [%c_effect c3;square;c3;type;Interesting;persistent;true] Both players show great creativity. 20... b4a4 [%c_effect a4;square;a4;type;GreatFind;persistent;true] 21. e2e5  21... b5f1  22. g5h6 [%c_effect h6;square;h6;type;GreatFind;persistent;true] One more intermediate move. That's the main tactical theme of this game. 22... g7h6  23. a1f1  23... a8e8  24. e5c5  24... e8e6 [%c_effect e6;square;e6;type;GreatFind;persistent;true] 25. g2d5  25... e6g6  26. f1b1  26... h6h5 [%c_effect h5;square;h5;type;GreatFind;persistent;true] 27. d6d7 [%c_effect d7;square;d7;type;GreatFind;persistent;true] 27... a4d7  28. d5e4 [%c_effect e4;square;e4;type;GreatFind;persistent;true] Another precise move. 28... h5g4 Keymer decides to give back the exchange and steer the game toward a draw. 29. e4g6  29... f7g6  30. c5c4  30... d7f7  31. c4f7  31... f8f7  32. h3g4  32... b7b5 This rook endgame is a draw, since all pawns on the queenside are going to be exchanged, and White's material advantage is not enough after that. 33. g1g2 