1. e2e4  1... c7c5  2. g1f3  2... e7e6  3. d2d4  3... c5d4  4. f3d4  4... b8c6 The Taimanov Sicilian is Andreikin's main weapon; therefore it was easy to predict its appearance, especially in rapid and blitz. 5. b1c3  5... a7a6  6. d4c6  6... b7c6  7. f1d3  7... d7d5  8. e1g1  8... g8f6  9. d1f3  9... c8b7  10. f1e1  10... f8e7  11. f3g3  11... h7h5 A top-notch novelty. This is the reason why the top players play \"their openings\" in short time controls. They know them perfectly well, with all the nuances, and have enormous experience in the arising structures. 12. h2h3 Giri is not taken by surprise and reacts quickly. After all, there is a Dutch connection present from the predecessor. 12... e8f8 Once the g4-square has been taken under control, White already threatened to capture the pawn, thus the move in the game. 13. c1f4 Giri can be happy with the opening outcome. Andreikin's king will have to suffer for a while. 13... h5h4  14. g3f3  14... f8g8  15. a1d1 White is preparing the maneuver Nc3-a4 followed by c2-c4, and playing in the center makes perfect sense with the idle black kingside. 15... f6h5  16. f4h2  16... e7d6  17. h2d6  17... d8d6  18. e4e5 Giri wants to keep the queens alive. 18... d6b4  19. c3e2  19... g7g6  20. c2c3 Giri switches to a blockading play. 20... b4e7  21. b2b4  21... a6a5 Andreikin is alert and quickly gets rid of a potential weakness, and a relatively bad bishop. 22. a2a3  22... b7a6  23. e2d4  23... a6d3  24. f3d3  24... e7b7 This allows White a chance to finally open a file for his rooks and launch a serious attack against the opponent's king. 25. d1b1  25... b7a6  26. b4b5  26... c6b5  27. b1b5  27... h5g7  28. e1b1  28... a6c8  29. b5b6  29... c8c5  30. d3f3 A powerful move $1 Giri is ready to sacrifice two pawns but get to the enemy king. 30... a8f8 A wise decision $1 Somewhere around here, both players entered the under-five-minute zone. 31. b6b8  31... c5a3  32. b8f8 A pity $1 Up to here Giri's play was inspiring and almost perfect. The Dutchman felt that he needed to bring his knight closer to the opponent's king, but did not have the time to figure out the correct route. 32... a3f8  33. d4c6 