1. d2d4  1... g8f6  2. c2c4  2... e7e6  3. g1f3  3... d7d5  4. b1c3  4... b8d7  5. e2e3  5... f8e7  6. b2b3  6... e8g8  7. c1b2  7... b7b6  8. f1d3  8... c8b7  9. d1c2 So has experience in this position, as he has played it three times previously. The last time was in 2015 in a game that ended in defeat. His opponent chose the more common 9...c5. 9... h7h6 A rare move. Aronian, as usual, has his own creative ideas. The plan is to be able to capture with the knight after a pawn exchange on d5. This will not work well in the game. 10. a1d1  10... c7c5  11. c4d5  11... f6d5 This is the point. 12. c3d5  12... b7d5  13. d4c5  13... e7c5 [%c_effect c5;square;c5;type;Inaccuracy;persistent;true] 14. e1g1 [%c_effect g1;square;g1;type;Inaccuracy;persistent;true] 14... d8e7  15. d3h7  15... g8h8  16. h7e4  16... d5e4  17. c2e4  17... a7a5  18. e4f4 Threatening 19.Qxh6+. 18... h8h7  19. g2g4 [%c_effect g4;square;g4;type;GreatFind;persistent;true] A lovely move that will work as a charm. Pawn advances in front of the king are difficult to evaluate: they usually work very well in elite player games and very poorly in amateur games. The plan is to keep advancing the g-pawn, and surprisingly a strong attack is initiated. 19... d7f6 [%c_effect f6;square;f6;type;Inaccuracy;persistent;true] This adds fuel to the fire. 20. g4g5 [%c_effect g5;square;g5;type;GreatFind;persistent;true] 20... h6g5  21. f3g5  21... h7g8  22. g1h1 White has a very strong attack using the g- and h-files. 22... f8d8  23. d1d8  23... e7d8  24. f1g1  24... c5e7  25. e3e4 [%c_effect e4;square;e4;type;GreatFind;persistent;true] Now the absence of the rook on f8 is felt: the f7-pawn is weak. 25... d8e8  26. f4h4  26... e8c6  27. f2f3 Preparing 28.e5. 27... e6e5 Desperation. 28. b2e5  28... a8a7 Aronian had a few seconds left, while So had more or less four minutes. The fact that Black doesn't lose this position redefines the concept of \"miraculous escape.\" 29. e5f6 [%c_effect f6;square;f6;type;Mistake;persistent;true] This eases Black's task. 29... e7f6  30. h4h7  30... g8f8  31. h7f5  31... f6g5  32. f5g5  32... f7f6  33. g5h5  33... f8g8  34. g1d1  34... a7a8 The worst is over for Black, but with little time on the clock and a pawn down, some danger persists. 35. h2h4  35... c6e6  36. h1g2  36... a8c8  37. g2g3  37... e6e7 [%c_effect e7;square;e7;type;Mistake;persistent;true] 38. h5d5  38... g8h8  39. d5d6 [%c_effect d6;square;d6;type;Inaccuracy;persistent;true] 39... e7e8 [%c_effect e8;square;e8;type;GreatFind;persistent;true] 40. d6b6  40... e8e5  41. g3h3  41... c8c3  42. h3g4  42... c3c2  43. b6d8  43... h8h7  44. d1d2  44... e5e6  45. g4g3  45... e6e5  46. g3h3  46... c2c3  47. h3g2  47... e5f4  48. d2f2  48... c3c5  49. d8d7  49... f4h4  50. d7h3  50... h4h3  51. g2h3 We all know that rook endgames are extremely difficult. Both players had less than a minute in this position, which complicates things even further. Objectively Black should be able to get a draw, but we have many adventures ahead. A very important factor when evaluating these endgames is the activity of the rooks. Here the black rook is active enough. 51... g7g5  52. f2d2  52... a5a4 [%c_effect a4;square;a4;type;GreatFind;persistent;true] 53. b3a4  53... c5c4 [%c_effect c4;square;c4;type;Mistake;persistent;true] 54. d2d6 [%c_effect d6;square;d6;type;Mistake;persistent;true] 54... h7g7 [%c_effect g7;square;g7;type;Mistake;persistent;true] 55. a4a5  55... c4a4  56. a5a6  56... a4a2  57. h3g4  57... a2a5  58. g4h5 The king invades the black position; White has a decisive advantage. 58... g7f7  59. d6b6  59... a5a4  60. b6b7  60... f7e6  61. a6a7  61... e6e5  62. b7e7 [%c_effect e7;square;e7;type;Mistake;persistent;true] A costly blunder with seconds on the clock. 62... e5f4 Now Black is in time. 63. e7f7  63... f4f3  64. e4e5  64... f3e4 [%c_effect e4;square;e4;type;GreatFind;persistent;true] 65. e5f6  65... e4f5  66. h5h6  66... g5g4  67. h6g7  67... g4g3  68. f7b7  68... g3g2  69. b7b1  69... a4a7  70. f6f7  70... f5f4 