1. e2e4  1... c7c6  2. d2d4  2... d7d5  3. e4e5  3... c8f5  4. h2h4 This system is one of the most interesting ways of facing the Caro-Kann nowadays and is recommended for attacking players. 4... h7h5  5. g1f3  5... e7e6  6. f1d3  6... f5d3  7. d1d3  7... d8a5  8. b1d2  8... a5a6 A typical maneuver in this variation. 9. c2c4  9... g8h6  10. b2b3  10... h6f5  11. c1b2  11... f8e7  12. g2g3 The h-pawn is defended so White can castle. 12... b8d7  13. d3c2 A new move. 13... g7g6 A solid move, defending the knight. This gives Black the option of capturing with the e-pawn after cxd5. 14. a2a4  14... b7b6  15. e1g1  15... e8g8  16. f1c1  16... f8c8  17. a4a5 This is a critical position. Black has the dream position of every Caro-Kann player. 17... a6b7 [%c_effect b7;square;b7;type;Inaccuracy;persistent;true] 18. a5a6 [%c_effect a6;square;a6;type;GreatFind;persistent;true] This pawn on a6 creates inconveniences for Black and will be one of the plusses that lead to White's victory. 18... b7b8  19. c2d3  19... c8c7  20. c4d5  20... c6d5  21. c1c7  21... b8c7  22. a1c1  22... c7d8  23. d3c2 White has the c-file, but it's not enough for a win. 23... b6b5  24. c2c6  24... a8b8  25. c6c7 The a-pawn is under attack. Black needs to play accurately. 25... d7b6 [%c_effect b6;square;b6;type;Mistake;persistent;true] 26. c7a7  26... b6a8 White's queen is stuck on a7, but Black can't really attack it. 27. f3g5 [%c_effect g5;square;g5;type;Mistake;persistent;true] The wrong path for the knight. 27... d8e8 [%c_effect e8;square;e8;type;Mistake;persistent;true] A mistake in return. 28. d2f3  28... b5b4  29. c1c2  29... g8g7  30. b2c1  30... g7g8  31. c1d2  31... g8g7 