1. e2e4  1... e7e5  2. g1f3  2... b8c6  3. f1c4  3... g8f6  4. f3g5 From time to time, white players spice things up with this old and dangerous knight move, making the game much more fun than the slower positions after 4.d3. 4... d7d5  5. e4d5  5... c6a5 This move is more or less automatic in classical elite games, but if you're looking for some fun in your blitz games, you might want to investigate the moves 5...b5 or 5...Nd4. 6. c4b5  6... c7c6  7. d5c6  7... b7c6  8. b5d3  8... f6d5  9. h2h4 Much less common than 9.Nf3, but as it was played by Firouzja in a classical game recently, I imagine Ju knew it. 9... d8c7 One of several promising possibilities for Black. 10. b2b3 A new move that was played quickly by White. 10... h7h6 Removing the knight from its dangerous position on g5 is the most natural option. 11. g5e4  11... f7f5 Black continues chasing the knight. There are other interesting options. 12. e4c3  12... d5f6  13. c1b2  13... f8d6 Praggnanandhaa said he felt this move was inaccurate. He didn't say which move he considered better, but maybe 13...Bb4 is interesting. 14. b1a3  14... e5e4  15. d1e2  15... e8g8  16. d3a6 [%c_effect a6;square;a6;type;GreatFind;persistent;true] The last moves by both sides were very logical, completing development and removing a piece from an attacked position. Now comes a mistake. 16... c8e6 [%c_effect e6;square;e6;type;Mistake;persistent;true] After this move, Black no longer finds compensation. 17. a3c4 It's a pity to trade the notoriously bad knight on a5, but let's face it, the white knight on a3 wasn't that great either. Furthermore, exchanging pieces favors the player with a material advantage. 17... d6b4  18. e1c1  18... a5b7 [%c_effect b7;square;b7;type;Inaccuracy;persistent;true] An attempt to improve the knight, but this makes things even worse. 19. a6b7 White has various options, but his choice is a good one. 19... c7b7  20. f2f3 [%c_effect f3;square;f3;type;GreatFind;persistent;true] 20... a8e8  21. c4e5  21... c6c5  22. h1e1  22... e4f3  23. g2f3  23... f6h5  24. e1g1 White has many good moves. Praggnanandhaa decides to use the g-file. 24... c5c4 This loses another pawn, but I suspect Black didn't have much hope of saving the game at this point. 25. e5c4  25... b7e7  26. a2a3  26... b4c3  27. b2c3  27... e7h4  28. e2e5 [%c_effect e5;square;e5;type;GreatFind;persistent;true] The pressure on g7 decides the game.