1. e2e4  1... e7e6  2. d2d4  2... d7d5  3. e4e5  3... c7c5  4. c2c3  4... b8c6  5. g1f3  5... d8b6  6. a2a4 A surprising move early in the game. This isn't listed even in the top five choices of the computer, and it's only the ninth most played move. From what I know, it was never tried by a GM before, so it's a really new concept. To be honest, the move seems quite strange—what's the idea $2 In some lines a4-a5 or Bb5 can be tried, but it seems that after the exchange on d4, the weakened b4-square should give Black good play. Perhaps the greatest merit is forcing the opponent into an unknown position right on move six. 6... c5d4 Definitely the most natural reply, since the b4-square can be used by Black's pieces. 7. c3d4  7... g8h6 This isn't the best way to get the knight to f5, since it allows White the interesting option of capturing it. 8. f1b5  8... h6f5  9. b1c3  9... c8d7  10. e1g1 This is a normal French position, but the pawn on a4 and the bishop bring fresh nuances. For instance, now White is not worried about the capture on d4, as after this Black's king would remain in the middle of the board. 10... a7a6  11. b5c6  11... d7c6 Taking with the queen is also possible. 12. c3e2 Here the pawn on a4 is quite useful, since the bishop cannot go to b5. It turns out that Black is in some danger in this position. Apart from the lack of development and the king in the center, there's a problem with the knight on f5, which isn't very stable. Black should always watch out for g2-g4. White's last move is very accurate, since he waits for the bishop to go to e7 before seriously considering g2-g4. Meanwhile, the knight's position is improved, since it can go to f4 and later h5 or d3. 12... f8e7  13. b2b3 Another subtle move. The path of the bishop is open to a3, and this will be quite useful. 13... e8c8 The king goes to the wrong side of the board. More than anything, this is a positional mistake: White's attack is simply much faster. 14. c1d2 The human reaction, simply preparing b4-b5 and mate. 14... c8b8 After castling queenside, Kb8 is the first move that should be considered. 15. b3b4  15... d8c8  16. a1b1  16... c6d7  17. b4b5 The fatal mistake. Black should close the queenside at any cost with a6-a5. 17... a6b5  18. a4b5  18... c8c4  19. d1b3 There are options, but this is simple and effective. If Black does nothing, White can play Rb2-Ra1 and double on the a-file. 19... g7g5 Seeking some counterplay. 20. h2h3  20... h7h5  21. d2g5  21... c4b4  22. b3a2  22... b4b5  23. e2g3 An excellent move. The f5-knight is the only piece that keeps Black's position together. 23... e7g5  24. g3f5  24... e6f5  25. f3g5 The light-squared bishop is the usual nightmare for French Defense players. This is a model game where everything goes wrong with this much-loved defense. 25... b6d4  26. b1a1  26... b8c7  27. g5f7  27... h8g8  28. f7d6  28... b5b4  29. a2a5  29... d4b6 