1. c2c4  1... g8f6  2. b1c3  2... g7g6  3. e2e4  3... d7d6  4. d2d4  4... f8g7 It's always good to see the King's Indian in action. Dangerous but fun. 5. h2h3  5... e8g8  6. c1e3 A fashionable variation. 6... c7c6 A flexible move, Black can either play e5 later or even try the a6-b5 plan. 7. g1f3  7... b8a6  8. f1d3  8... e7e5  9. d4d5  9... f6h5  10. e1g1  10... h5f4  11. a2a3  11... f4d3 A new move. Capturing the bishop is very logical, although it doesn't equalize. 12. d1d3  12... c6c5 Black closes the queenside and prepares the f7-f5 break on the kingside. White now has a very deep move to achieve an advantage. 13. f3d2  13... f7f5  14. f2f3  14... f5f4  15. e3f2  15... g6g5 The position is balanced now. 16. f1b1  16... h7h5  17. g1f1 A typical plan, running away with the king. 17... f8f6 It's not clear that this is the best plan. Black can also develop the queenside first or try to bring the knight to the game. 18. f1e2  18... f6h6  19. b1h1  19... c8d7  20. a1g1 [%c_effect g1;square;g1;type;GreatFind;persistent;true] Unexpectedly the rooks return to the kingside. A very interesting idea: White now wants to advance the g2-pawn. 20... d8f6  21. g2g4 [%c_effect g4;square;g4;type;GreatFind;persistent;true] 21... f4g3 [%c_effect g3;square;g3;type;Inaccuracy;persistent;true] The computer doesn't like this capture, but if Black closes the kingside, then White has a free pass to play on the other side. If Black maintains tension, he needs to worry about h3-h4. 22. g1g3  22... h6g6  23. c3d1 [%c_effect d1;square;d1;type;GreatFind;persistent;true] A fantastic move that was quickly spotted by Nakamura. The knight goes to e3 and can later go to f5, even if sacrificing a pawn. All this was explained by the super GM and confirmed by the computer. Marvelous chess understanding. 23... a8f8  24. d1e3  24... a6c7  25. h1g1 [%c_effect g1;square;g1;type;Inaccuracy;persistent;true] 25... b7b5  26. b2b3  26... h5h4 [%c_effect h4;square;h4;type;GreatFind;persistent;true] Seizing the chance. 27. g3g4 A bold decision. 27... b5c4 