1. d2d4  1... g8f6  2. c2c4  2... e7e6  3. g1f3  3... d7d5  4. b1c3  4... d5c4  5. e2e4  5... b7b5 [%c_effect b5;square;b5;type;Interesting;persistent;true] This is an interesting and risky variation which is occasionally chosen by strong grandmasters when they want to play for a win with Black. 6. e4e5  6... f6d5  7. c3b5  7... d5b6 Black's pawn structure is weakened, but his pieces gain potential: the d5-square can be used by a knight, and the bishop has a great diagonal on b7. You need to have the right spirit to play like this, offering a long-term advantage in exchange for dynamism. 8. f1e2  8... b8c6  9. c1e3  9... f8e7  10. b5c3  10... c8b7  11. a2a3 [%c_effect a3;square;a3;type;GreatFind;persistent;true] 11... c6a5  12. d1c2  12... d8d7  13. a1d1 A subtle move. White is not in a hurry to castle. 13... f7f5 [%c_effect f5;square;f5;type;GreatFind;persistent;true] 14. e5f6  14... g7f6  15. c3e4 [%c_effect e4;square;e4;type;Inaccuracy;persistent;true] This allows the activation of Black's queen, something that Nepomniachtchi certainly knew from his home preparation. White should play either 15.0-0 or 15.Nd2, with a big open fight in both cases. 15... d7a4 [%c_effect a4;square;a4;type;GreatFind;persistent;true] 16. c2b1 The first new move of the game. White should keep the queens on the board.