1. d2d4  1... d7d5  2. c2c4  2... e7e6  3. b1c3  3... g8f6  4. c4d5  4... e6d5  5. c1g5  5... c7c6  6. e2e3  6... f8e7  7. f1d3  7... b8d7  8. d1c2  8... f6h5  9. g5e7  9... d8e7  10. e1c1 A fascinating version of the Carlsbad pawn structure. Both sides castle on the long side. Everything turns upside down. Instead of the common plan of a white minority attack on the queenside, she might rather prefer to attack on the kingside. 10... d7b6  11. h2h3  11... g7g6  12. g1f3  12... h5g7 Black is ready to solve the problem of her bad bishop. 13. g2g4 [%c_effect g4;square;g4;type;GreatFind;persistent;true] Which should not be allowed. 13... c8e6  14. c1b1 Sending the king into safety as soon as possible. 14... e8c8  15. a2a4 White may play on both the flanks. 15... e7b4  16. b1a1 [%c_effect a1;square;a1;type;GreatFind;persistent;true] A novelty and nice one $1 The king steps away from the possible pins along the b-file and the b1-h7 diagonal. 16... c8b8  17. d3e2  17... f7f5  18. f3e5 The knight is moving to a much better position. 18... b6d7  19. e5d3  19... b4d6  20. a4a5 Here too, Krush manages to fix the advantage on both flanks. It is evident that the opening was a huge success for the American GM. 20... f5g4  21. h3g4  21... h7h5  22. g4h5  22... g7h5  23. c3a4  23... e6f5 Harika will at least get a chance to get rid of the weak bishop. The problem is that this comes at the price of a practically undefendable pawn. 24. c2b3  24... f5d3  25. e2d3  25... h5f6  26. h1g1 [%c_effect g1;square;g1;type;GreatFind;persistent;true] An instructive move $1 The rooks are most valuable when fighting against pawn weaknesses. 26... f6e4 After this, Krush finds a way to instantly break through. 27. a5a6 [%c_effect a6;square;a6;type;GreatFind;persistent;true] 27... b7b6  28. d3e4 [%c_effect e4;square;e4;type;GreatFind;persistent;true] Not just trading an important knight, but also creating another weakness. 28... d5e4  29. a4c3  29... d8e8  30. g1g4 Now we can clearly see why the rooks are priceless when fighting pawn weaknesses. 30... d6e6  31. b3e6  31... e8e6  32. d1g1 The black pawns start to drop one after another. 32... h8h6  33. c3e4  33... b8c7  34. g4f4  34... e6e7  35. b2b4 