1. e2e4  1... e7e5  2. g1f3  2... b8c6  3. g2g3 A variation that is played from time to time by strong grandmasters as a way of escaping the more conventional theory. It doesn't promise an advantage for White, but a tense strategic battle appears on the board in a middlegame without so much theory. 3... g8f6  4. d2d3  4... f8c5  5. f1g2  5... d7d6  6. e1g1  6... e8g8  7. b1c3 Many players prefer to place a pawn on this square - it's a matter of taste. 7... a7a5 Gaining space and giving a way back for the bishop in case it's attacked by the knight. 8. h2h3  8... h7h6 A move that is always useful, whether to avoid the pin with Bg5 or to be able to play ...Be6 without White having Ng5. 9. g1h2 White's basic plan is to remove the knight from f3 and advance the f-pawn, starting a kingside attack. 9... c8e6 Preparing to play d6-d5. 10. c3a4 This is a new move and its idea is to place the pawn on c4, preventing the d5 advance. 10... c5a7  11. c2c4 White managed to prevent the break on d5, but this of course came at a cost in terms of the pawn structure. 11... f6d7 Black starts a natural and good plan. 12. a4c3  12... f7f5 [%c_effect f5;square;f5;type;GreatFind;persistent;true] 13. e4f5  13... e6f5 The opening was a small success for Black, since he has a good position with active pieces. 14. c3b5  14... a7b6 