1. e2e4  1... e7e5  2. g1f3  2... b8c6  3. f1c4  3... g8f6  4. d2d3  4... f8c5  5. c2c3  5... d7d6  6. e1g1  6... e8g8  7. f1e1  7... c5b6  An improvement over one of his own games. 8. a2a4  8... f6g4 Now Aronian jumps with the knight closer to the enemy king and this turns out to be technically a novelty, although the idea is very  common in the Italian once that the rook leaves the f1 square. 9. e1f1  9... g8h8 Unleashing the idea behind the knight thrust: ...f7-f5 is on  the agenda. 10. h2h3  10... g4h6  11. b2b4  11... a7a6  12. c4b3  12... f7f5  13. b1d2  13... d8f6  14. a1a2 In order to overprotect the f2 square. On top of that, the rook is defended itself. 14... a6a5  15. b4b5  15... c6d8  16. d2c4 So consistently created play on the queenside and  brought his pieces into the game. His position is filled with potential  energy. 16... f5e4  17. d3e4 White misses a golden opportunity! 17... b6c5  18. c1g5 The beginning of a wrong idea. 18... f6g6  19. g5d8 The follow-up is already a decisive mistake! 19... c8h3 No automatic recaptures for Aronian! Instead he goes for  a forcing line: 20. d8g5  20... h3g4  21. c4d2  21... f8f3 Beautiful! The bishop is  worth more than the rook as a pinner. Plus, the second rook gets a piece  of the action. 22. d2f3  22... a8f8  23. f3e5 The only way not to lose at  once. Alas, this also insufficient as after 23... g6g5  24. e5g4  24... h6g4  25. b3e6  25... g4e5 the forcing play is over. Despite the nominal material  advantage for White, he is lost. The absolute power of the black pieces is crushing. He can use all his pieces into the attack (whereas So misses  both his rooks), and the opposite-colored bishops practically secure Black an extra piece. 26. g1h1  26... g5h4  27. h1g1 