1. d2d4  1... g8f6  2. g1f3  2... e7e6  3. c1f4  3... b7b6  4. e2e3  4... c8b7  5. f1d3  5... f8e7  6. h2h3 In a must-win  situation, Aronian chooses to keep as many pieces on the board as he can. 6... c7c5  7. c2c3  7... c5d4  8. e3d4  8... e8g8  9. e1g1  9... d7d6  10. f1e1  10... b8d7  11. a2a4 White's plan is to gain as  much space on the queenside and ideally provoke weaknesses there. 11... a7a6  12. f4g3 A novelty. 12... f8e8 