[%c_effect h2;square;h2;type;GreatFind;persistent;true] Praggnanandhaa conducts the attack with his characteristic precision when calculating.
1. c2c4  1... e7e5  2. b1c3  2... g8f6  3. g1f3  3... b8c6  4. g2g3  4... d7d5  5. c4d5  5... f6d5  6. f1g2  6... f8c5 One of the main lines of the modern way of playing the English Opening. 7. d2d3  7... e8g8  8. c1d2 This is a thematic move, but rarely played before castling. 8... d5f6 With the bishop on c5 the knight usually goes to f6, which must be followed at some point by the move h6, to prevent Bg5. This is Black's ideal development, with the knight close to the king and the bishop on a good diagonal. 9. a2a3 Preparing b4 and inducing Black to play a5, which weakens the b5-square and gives some additional possibilities for White. This move is actually a theoretical novelty—while the position still has a rather thematic character, with well-known plans, this position specifically has never been played before. 9... h7h6 [%c_effect h6;square;h6;type;GreatFind;persistent;true] More accurate than 9...a5, which gives White some hope for a slight advantage. 10. b2b4  10... c5d6  11. e1g1  11... a7a6 This move is important to prevent b4-b5. 12. d2c1 A difficult move to play, but easy to explain: White wants to place the bishop on b2, on its best diagonal, at the same time freeing the d2-square for a knight maneuver. Of course, there are several alternatives, but none of them offer an advantage. 12... c8f5  13. c1b2  13... d8d7 Developing and preparing to exchange the dangerous light-squared bishop on g2 with Bh3. 14. c3a4  14... f5h3  15. a1c1  15... a8d8  16. d1c2  16... f8e8  17. f1d1  17... h3g2  18. g1g2 Play by both sides has been logical and good up to this point: the position is equal. 18... d7e6 I'm not so sure about this move, although Black is still fine. 19. e2e4 [%c_effect e4;square;e4;type;GreatFind;persistent;true] An important move, preventing e5-e4. 19... d8d7  20. c2c4  20... e6e7 Keeping the queens on the board is a good idea. The computer sees no problems for Black after the queen exchange, although the position seems easier for White in a game between humans. 21. c4b3  21... e8d8  22. d1e1  22... e7e8 [%c_effect e8;square;e8;type;GreatFind;persistent;true] An absolutely necessary move to prevent the threat of Rxc6 followed by d4. 23. h2h3 White decides to wait. 23... f6h7 [%c_effect h7;square;h7;type;GreatFind;persistent;true] 24. a4c3  24... h7g5  25. f3g5  25... c6d4  26. b3d1  26... h6g5 After a long positional introduction, the game reaches the point we all like most: tactical play. 27. c3d5  27... d4e6 [%c_effect e6;square;e6;type;GreatFind;persistent;true] A precise reply, preventing the exchange of the bishop for the knight. 28. d1g4  28... d6f8 [%c_effect f8;square;f8;type;Mistake;persistent;true] After this inaccuracy, Black's position becomes difficult. 29. h3h4 [%c_effect h4;square;h4;type;GreatFind;persistent;true] A very strong move. 29... c7c6 Forced. 30. d5b6  30... d7d3  31. h4g5  31... f8e7 [%c_effect e7;square;e7;type;GreatFind;persistent;true] Another difficult move: Vidit finds good resources in a dangerous position. 32. g5g6 [%c_effect g6;square;g6;type;GreatFind;persistent;true] 32... e7g5  33. g6f7  33... e8f7  34. c1d1 [%c_effect d1;square;d1;type;Inaccuracy;persistent;true] 34... g5d2 [%c_effect d2;square;d2;type;Inaccuracy;persistent;true] 35. e1e2 [%c_effect e2;square;e2;type;Inaccuracy;persistent;true] 35... d2c3 [%c_effect c3;square;c3;type;GreatFind;persistent;true] 36. d1d3  36... d8d3  37. b6c4  37... f7f6  38. b2c3  38... d3c3  39. c4e3 The worst is over for Black, but he must still be careful. 39... c3a3  40. e2d2  40... e6d4  41. e3f5  41... a6a5 [%c_effect a5;square;a5;type;Inaccuracy;persistent;true] A logical move, aiming to bring the rook back into the game, but Black will be forced to find a nearly impossible defense. 42. f5d4  42... e5d4  43. e4e5 [%c_effect e5;square;e5;type;GreatFind;persistent;true] 43... f6e5  44. d2d4 [%tqu "En","","","","a5b4","",0,"a3b3","",10] In this position, Black needs to find a superhuman move to save himself. Finding this move is almost impossible. 44... a5b4 [%c_effect b4;square;b4;type;Mistake;persistent;true] This is the decisive mistake. 45. d4e4 [%c_effect e4;square;e4;type;GreatFind;persistent;true] 45... e5d5 