1. d2d4  1... g8f6  2. c2c4  2... g7g6  3. b1c3  3... f8g7  4. e2e4  4... d7d6  5. h2h3  5... e8g8  6. c1e3  6... e7e5  7. d4d5 This is a typical King Indian pawn structure, and the space advantage is why the computer likes White so much against this defense. A good suggestion for the brave King's Indian players, eternal optimists, is to do their opening analysis with the machine turned off: it's a little depressing to see the computer always giving White the advantage. 7... b8a6  8. g1f3  8... a6c5  9. f3d2  9... a7a5  10. f1e2  10... c8d7  11. d1c2 White gets ready to send the king to the queenside. 11... a5a4  12. a2a3  12... f6e8 [%c_effect e8;square;e8;type;Inaccuracy;persistent;true] 13. g2g4 [%c_effect g4;square;g4;type;GreatFind;persistent;true] 13... f7f5 [%c_effect f5;square;f5;type;Inaccuracy;persistent;true] 14. e4f5 A new move. The position is already quite bad for Black. 14... g6f5  15. e1c1 This is a typical advantageous position for White in the King's Indian and one of the reasons why this defense is positionally dangerous. White will sooner or later have the juicy square on e4 available for a knight. 15... d8h4  16. d1f1  16... g8h8  17. c1b1  17... a8a6 Black doesn't have a good plan and probably for that reason she played this creative move. 18. g4g5 [%c_effect g5;square;g5;type;GreatFind;persistent;true] A good move, cutting the black queen out of the game. 18... f5f4  19. e3c5  19... d7f5  20. e2d3  20... f5d3  21. c2d3 