1. e2e4  1... e7e5  2. f1c4  2... g8f6  3. d2d3  3... c7c6  4. g1f3  4... d7d5  5. c4b3  5... a7a5  6. a2a4  6... f8b4  7. c2c3  7... b4d6  8. e4d5  8... c6d5  9. c1g5  9... c8e6  10. b1a3 This is the idea behind ​​White's play. The knight finds a good square on b5. 10... b8c6  11. a3b5  11... d6b8 Keeping the bishop is important because it protects the center. Eventually, Black can develop the rook on a6. 12. d1e2 An ambitious idea that Rapport has already tried in a blitz game. White prepares to castle queenside. 12... e8g8  13. e1c1  13... f8e8  14. h1e1  14... h7h6  15. g5h4 The moves from both sides are the most natural after 13.Qe2. One question I have here is whether Black can play g7-g5 to get out of the pin. This is always a difficult move to evaluate in this type of position, leaving us to wonder whether it's worth weakening the kingside and if White can sac the knight on g5. 15... d5d4  16. e2c2 A new and strong move. 16... e6b3  17. c2b3  17... b8a7  18. c1b1 When in doubt, play Kb1 after castling queenside. You can never be too wrong when playing that move. 18... d4c3  19. b2c3  19... a7b6 A calm move, improving the bishop's position. Definitely not an easy move to play, 20. f3d2 Carlsen sacrifices the d3-pawn with check $1 One way to set this up would be to get the king to b2 first. 20... b6c5 Moving the bishop again is too much. 21. h4f6  21... d8f6  22. b5c7  22... f6g6  23. d2e4 Normally, one would expect an easy and comfortable victory for Carlsen in such a position. In this case, however, the players embark on a few adventures. 23... c5e7  24. e1e3  24... g8h8  25. c7a8  25... e8a8  26. e3g3  26... g6h5  27. g3f3  27... a8f8  28. e4g3  28... h5g6  29. g3f5 This allows some counterplay. 29... e7g5  30. g2g4  30... g5f4  31. h2h3  31... f8b8  32. b1c2  32... c6a7  33. b3d5  33... f7f6  34. d1b1 It looks like the game is over, and Black can just resign. But as someone wise once said, \"Nobody ever won a chess game by resigning.\" 34... g6e8  35. d5a5  35... a7c6  36. a5c7 Missing an important tactical idea. 36... e8g8  37. b1b3  37... b8c8  38. c7b7  38... c6a5  39. f5e7  39... a5b7  40. e7g8  40... c8c7  41. g8f6  41... g7f6 The large material advantage persists, and White continues to have a winning advantage. 42. d3d4  42... h8g7  43. b3b5  43... b7d6  44. b5c5  44... c7a7  45. a4a5  45... d6e4  46. c5b5  46... e4g5  47. f3d3  47... e5e4  48. d3d1  48... g5h3 Black found some counterplay, but it's not enough. 49. d1f1  49... g7g6  50. c3c4  50... f4c7  51. f1a1 This move puts victory at risk. 51... h3f2  52. a5a6  52... c7f4  53. b5b7  53... a7a8  54. b7e7  54... f2g4  55. e7e4  55... g6f5  56. e4e7  56... h6h5  57. a6a7  57... h5h4 The pawn race continues. 58. e7h7  58... f4g3  59. c2c3  59... f5g6  60. h7b7  60... h4h3  61. c4c5  61... h3h2  62. c5c6  62... g4f2  63. c6c7  63... g3c7  64. b7c7  64... h2h1q  65. a1h1  65... f2h1  66. d4d5  66... h1g3  67. c3d4  67... g6f5  68. d5d6  68... f5e6 Playing such complicated endgames correctly with little time is impossible. 69. d6d7  69... g3f5 The king needs to find the only winning square. 70. d4d3 This is wrong since it allows a saving rook check on the d-file. 70... f5d6  71. c7c8  71... a8a7  72. d7d8q  72... d6c8  73. d8c8 With the pawn on f6, this endgame is always losing, even if the black rook were in the ideal position on the e5-square. 73... a7d7  74. d3e4 Now White quickly captures the remaining pawn. 74... e6e7  75. c8c5  75... e7e6  76. c5c4  76... e6e7  77. e4f5  77... e7d6  78. f5f6 This endgame may not be the easiest to win when playing against the computer, but Carlsen has no problem converting the advantage. Philidor demonstrated the winning method back in the 18th century. To this day, I am amazed at how he managed to analyze chess positions in his limited free time, how his analyses are so accurate and survive the computer age, and how he managed to find the most important positions in so many different endgames. 78... d7c7  79. c4d4  79... d6c6  80. f6e6  80... c6b7  81. d4b4  81... b7c8  82. b4b5  82... c7b7 