1. d2d4  1... d7d5  2. c2c4  2... c7c6  3. g1f3  3... g8f6  4. e2e3  4... e7e6  5. f1d3  5... b8d7  6. b1c3  6... f8d6 This is a not very popular variation of the Semi-Slav Defense. 7. e1g1  7... e8g8  8. e3e4  8... d5e4 It's difficult to say which pawn Black should capture. The move played is a little passive. 9. c3e4  9... f6e4  10. d3e4  10... d7f6  11. e4c2  11... c6c5  12. d4c5 This is not the most dangerous move for Black. There are two very promising alternatives. 12... d6c5  13. d1e2  13... h7h6 Too slow. It's best to start queenside development right away. 14. c1f4  14... b7b6  15. a1d1  15... d8e7  16. f3e5  16... c8b7  17. d1d3 Only this is a new move. Opening theory is really far advanced in some variations. This move is very natural, taking the rook to the attack. 17... b7e4  18. d3h3  18... e4c2  19. e2c2  19... e7b7 This move allows the typical sacrifice on h6 in circumstances favorable to White. 20. c2c1  20... h6h5  21. f4h6 A flashy move and almost irresistible for any human, but the computer is not impressed. 21... f6e4 For now Foisor defends very well. 22. h3h5  22... f7f6  23. e5g4  23... b7f7  24. h5h4  24... f8d8 This move loses. 25. h6g7  25... f7g7  26. g4h6  26... g8f8  27. h4e4 The game is over. White is two pawns up, and the attack persists. 27... e6e5  28. e4g4  28... g7h7  29. g4g8  29... f8e7  30. g8g7  30... h7g7  31. h6f5 The rest is easy. 31... e7f7  32. f5g7  32... f7g7  33. c1c3  33... a7a5  34. c3g3 