1. e2e4  1... e7e5  2. g1f3  2... b8c6  3. f1c4  3... g8f6  4. d2d3  4... f8c5  5. c2c3  5... d7d6  6. e1g1  6... e8g8  7. f1e1  7... c5b6  An improvement over one of his own games. 8. a2a4  8... f6g4 Now Aronian jumps with the knight closer to the enemy king and this turns out to be technically a novelty, although the idea is very  common in the Italian once that the rook leaves the f1 square. 9. e1f1  9... g8h8 Unleashing the idea behind the knight thrust: ...f7-f5 is on  the agenda. 10. h2h3  10... g4h6  11. b2b4  11... a7a6  12. c4b3  12... f7f5 