With the pair of bishops in an open position, plus a mobile center and an advantage in development, White has a winning position. The game doesn't last long.
1. e2e4  1... e7e5  2. b1c3  2... g8f6  3. g2g3 An interesting sideline, especially for rapid time controls. For those who want to study it, there are many games by strong GMs, and Mamedov is an expert. 3... f8c5 A solid choice. 4. f1g2  4... c7c6 [%c_effect c6;square;c6;type;Interesting;persistent;true] 5. d2d3 White usually develops the knight first, with doubt remaining as to which square is better: f3 or e2. 5... e8g8  6. g1f3  6... f8e8 [%c_effect e8;square;e8;type;Mistake;persistent;true] Missing White's unpleasant next move. 7. f3e5 [%c_effect e5;square;e5;type;GreatFind;persistent;true] Interestingly, this strong move is a theoretical novelty $1 7... d7d5 [%c_effect d5;square;d5;type;GreatFind;persistent;true] The best practical chance. 8. d3d4  8... c5b4  9. e4d5  9... f6d5  10. e1g1 [%c_effect g1;square;g1;type;GreatFind;persistent;true] 10... d5c3 [%c_effect c3;square;c3;type;Mistake;persistent;true] The decisive mistake. 11. b2c3  11... b4c3  12. d1f3 [%c_effect f3;square;f3;type;GreatFind;persistent;true] A well-calculated move by White, since they captured on d5. 12... e8e5  13. f3c3  13... e5e8 