Unbalanced positions are very hard to evaluate, especially in a blitz game. Usually two rooks are better than a queen, so it might seem surprising that the computer evaluates this as totally winning for White. The key here is Black's exposed king and the presence of opposite-colored bishops, something that favors the attacking side considerably. White just needs to open the king's position and gather the pieces around him. Nakamura manages this very swiftly.
1. g1f3  1... d7d5  2. e2e3 Nakamura is faithful to his blitz repertoire. 2... c7c5  3. b2b3  3... b8c6  4. f1b5 This is a Nimzo-Indian played with White. These variations where you play a popular position with colors reversed are always confusing. It's usually difficult to know how good it is to have an extra move. The computer is not impressed with this setup for White, but this is a blitz game so what the computer thinks about the opening is not so important. 4... f7f6 The best move, according to the computer (even though I just wrote that what the machine thinks is not so important in a blitz game). 5. c2c4  5... d5d4  6. b3b4 Tension builds pretty fast in this game. White tries to break the pawn chain, but for that it's necessary to move the b-pawn again. 6... e7e5  7. b4c5 Nakamura decides to break the chain immediately. 7... f8c5  8. e3d4  8... c5d4 The right move to fight for an advantage. 9. f3d4  9... d8d4  10. e1g1 Provoking Aronian into taking the a1-rook. This time he correctly resists. 10... g8h6  11. c1a3  11... d4a1 Oscar Wilde once wrote: \"I can resist anything except temptation.\" It looks like the temptation to take the rook was just too much for Aronian, but this move costs the game. 12. b5c6  12... b7c6  13. d1h5  13... e8d8  14. b1c3  14... a1f1 