1. d2d4  1... d7d5  2. g1f3  2... e7e6  3. c2c4  3... d5c4  4. e2e3  4... g8f6  5. f1c4  5... c7c5 The solid QGA. 6. e1g1  6... a7a6  7. b1d2 Andreikin, known for his original thinking, found an unbeaten path to fight against one of the most reliable black openings. 7... c5d4  8. f3d4  8... f8c5  9. d4b3  9... c5e7  10. c4e2  10... b7b5  11. a2a4  11... b5a4  12. a1a4  12... e8g8  13. d2c4  13... c8d7 Once Bacrot catches up with his development, he should have nothing to complain about. 14. a4a1  14... b8c6  15. b3d2 The game has been equalized and Andreikin needs to find something interesting if he wishes to win the group outright. 15... f6d5  16. d2f3 The point behind the maneuver: the knight reaches the almost-perfect e5-square. The ideal one would be the c6 square, but how to get there $2 16... c6b4 Bacrot also improves his situation on the queenside. 17. c1d2  17... d8b8  18. c4e5  18... d7b5 Once the problem of this bishop is solved, it seems as if the game would soon peter out in a draw.