1. d2d4  1... g8f6  2. g1f3  2... d7d5  3. e2e3  3... c7c6  4. h2h3  4... c8f5  5. f3h4  5... f5d7 A curious square for the bishop. 6. f1d3  6... c6c5  7. c2c3 [%c_effect c3;square;c3;type;Inaccuracy;persistent;true] 7... b8c6  8. h4f3  8... d8c7  9. b1d2  9... e7e5 [%c_effect e5;square;e5;type;GreatFind;persistent;true] A thematic break that gives Black an excellent game. 10. e3e4 [%c_effect e4;square;e4;type;Inaccuracy;persistent;true] This makes the situation worse. White should accept a slightly inferior position after 10... c5d4 [%c_effect d4;square;d4;type;Inaccuracy;persistent;true] 11. c3d4  11... c6b4  12. d3b1 [%c_effect b1;square;b1;type;Mistake;persistent;true] This allows the same idea with ...Bb5. 12... d5e4 [%c_effect e4;square;e4;type;Mistake;persistent;true] 13. f3e5  13... a8c8 [%c_effect c8;square;c8;type;Inaccuracy;persistent;true] 14. e5d7  14... e8d7 The king is not afraid of going to d7. Strange things happen in rapid games $1 15. d2e4 This move leads to a position with a material imbalance that is difficult to assess. 15... c7c1  16. e4c5 This is White's idea. 16... c8c5  17. b1f5 [%c_effect f5;square;f5;type;GreatFind;persistent;true] 17... c5f5  18. a1c1  18... f8d6  19. e1g1 I find positions with three minor pieces against queen difficult to evaluate. On the one hand, the pieces can be very dangerous if they get good coordination, but on the other hand, coordination is not easy to achieve and the queen is always a dangerous piece. The computer evaluates this position as equal. 19... h8b8  20. f1e1  20... b4c6  21. c1c3  21... f5d5 [%c_effect d5;square;d5;type;GreatFind;persistent;true] The pawn is now blocked, and Black is fine.