1. e2e4  1... c7c6  2. d2d4  2... d7d5  3. b1c3  3... d5e4  4. c3e4  4... g8f6  5. e4f6  5... e7f6 A fashionable line of the Caro-Kann Defense. 6. c2c3  6... f8d6  7. f1d3  7... e8g8  8. d1c2  8... f8e8  9. c1e3  9... h7h5  10. g1f3  10... b8d7  11. e1c1 I think this is the most combative and better choice. It's also possible to place the king on the other side of the board, but after 11... b7b5 [%c_effect b5;square;b5;type;Mistake;persistent;true] A new move and a blunder. It's clear that Salimova was not familiar with this position. 12. d4d5 [%c_effect d5;square;d5;type;GreatFind;persistent;true] This refutes Black's play, winning a pawn. 12... c6c5 Forced. 13. d3b5  13... a8b8  14. b5c6  14... e8e7 A good move, freeing the d7-knight. Black has some practical compensation, especially in a rapid game, but White can keep a healthy advantage with careful play. 15. h2h3 [%c_effect h3;square;h3;type;Inaccuracy;persistent;true] This move is not very useful. 15... d7b6 [%c_effect b6;square;b6;type;Inaccuracy;persistent;true] 16. f3d2  16... f6f5 A natural human move, threatening to trap the bishop with ...f4. 17. d2b3 [%c_effect b3;square;b3;type;Inaccuracy;persistent;true] This allows black's knight into the dangerous c4-square. 17... b6c4 [%c_effect c4;square;c4;type;GreatFind;persistent;true] 18. h1e1  18... c4e3 