1. e2e4  1... c7c5  2. g1f3  2... d7d6  3. d2d4  3... c5d4  4. f3d4  4... g8f6  5. b1c3  5... a7a6  6. h2h3 One of the options with the best reputation against the Najdorf. 6... e7e5 Najdorf players have the old dilemma of whether to advance the pawn to e5, as Fischer liked, or to e6, as Kasparov prefered. If you like more alternative paths it's possible to play the \"Dragondorf\" with 6...g6, the classic 6...Nc6, or even 6...b5. 7. d4b3 In the early days of 6.h3, the knight used to almost always return to e2, justifying a plan with g4 followed by Ng3. As time passed and theory developed, White decided to try an alternative plan, which is what we will see in this game. 7... f8e7  8. c1e3  8... c8e6  9. d1f3 [%c_effect f3;square;f3;type;GreatFind;persistent;true] A modern development. In the past, White liked to advance the f-pawn before placing the queen on this square. The idea here is to go 0-0-0, g4-g5, and put a knight on d5. Black needs to play very accurately. 9... b8d7  10. g2g4  10... h7h6 Advancing the h-pawn is always a double-edged idea, because if, on the one hand, it stops g4-g5 for the moment, on the other hand it makes the break stronger when it arrives. Maghsoodloo knows this very well and he is well-prepared.