The knight goes to another destination.
1. e2e4  1... c7c5  2. g1f3  2... d7d6  3. d2d4  3... c5d4  4. f3d4  4... g8f6  5. b1c3  5... a7a6  6. h2h3 One of the options with the best reputation against the Najdorf. 6... e7e5 Najdorf players have the old dilemma of whether to advance the pawn to e5, as Fischer liked, or to e6, as Kasparov prefered. If you like more alternative paths it's possible to play the \"Dragondorf\" with 6...g6, the classic 6...Nc6, or even 6...b5. 7. d4b3 In the early days of 6.h3, the knight used to almost always return to e2, justifying a plan with g4 followed by Ng3. As time passed and theory developed, White decided to try an alternative plan, which is what we will see in this game. 7... f8e7  8. c1e3  8... c8e6  9. d1f3 [%c_effect f3;square;f3;type;GreatFind;persistent;true] A modern development. In the past, White liked to advance the f-pawn before placing the queen on this square. The idea here is to go 0-0-0, g4-g5, and put a knight on d5. Black needs to play very accurately. 9... b8d7  10. g2g4  10... h7h6 Advancing the h-pawn is always a double-edged idea, because if, on the one hand, it stops g4-g5 for the moment, on the other hand it makes the break stronger when it arrives. Maghsoodloo knows this very well and he is well-prepared. 11. e1c1  11... a8c8  12. c3d5  12... d7f8 [%c_effect f8;square;f8;type;GreatFind;persistent;true] A very difficult move and characteristic of modern chess. I suppose that a move like this, say in the 80s, in the pre-computer chess era, would not even be considered (in fact, in my database the first game with this move dates back to 2011). Nowadays, it's indicated as the best move by the machine. Instead of fighting against modernity or simply saying \"this is a computer move\", it's up to the modern chess player to learn in order to be able to find \"computer moves\" in the most diverse situations. The idea is simply to bring the knight to g6, a square that is not at all typical for a knight in the Najdorf. Surprisingly, White is not able to generate an immediate threat, even with the beautiful knight on d5. 13. f1d3 I only found one correspondence game with this move. 13... f8g6  14. h1e1 A new move. 14... f6d7  15. c1b1 A difficult decision: to take or not to take the e7-bishop $2 I think in practice White should capture it before it goes to g5. 15... e7g5 [%c_effect g5;square;g5;type;GreatFind;persistent;true] Now Black has firm control of the dark squares. 16. c2c4  16... e8g8  17. d3f1 White's advance on the kingside has been halted, but this is not the end of the world, as his pieces are well-placed. 17... g6h4  18. e3g5  18... h6g5 Better than capturing with the queen, as now control of f4 is tightened and Black has a long-term plan with g6-Kg7 and Rh8. 19. f3d3  19... h4g6  20. d5e3  20... c8c6  21. d3d2  21... b7b6 A useful move to prevent the white knight's jump to a5 and prepare the a6-a5 advance. 22. e3d5  22... a6a5  23. a2a4 A very difficult move to play, since now the dark squares are even more weakened. 23... g6f4  24. e1e3  24... g7g6 [%c_effect g6;square;g6;type;GreatFind;persistent;true] Preparing Kg7 and eventually using the h-file with the rook. 25. d5c3  25... d7f6  26. f2f3  26... g8h7 A strange square for the king—I suppose it didn't go to g7 due to possible tactical problems after 27.Nb5.