1. e2e4  1... c7c5  2. g1f3  2... d7d6  3. d2d4  3... c5d4  4. f3d4  4... g8f6  5. b1c3  5... a7a6  6. f1e2  6... e7e5  7. d4b3  7... f8e7  8. d1d3 This idea was played several times during the match. It's a relatively uncommon move within the gigantic world that is the Sicilian Najdorf. 8... c8e6  9. c3d5  9... e8g8 Black waits before capturing the knight. 10. a2a4 I only found one game with this move. 10... b8d7 A new move. 11. c2c4 White's idea with a4 and c4 is to discourage the typical b7-b5 pawn break, although it's still possible. 11... a6a5 A difficult decision. 12. c1e3  12... b7b6 A logical plan to keep the queenside closed. 13. e1g1  13... d7c5  14. b3c5  14... d6c5 The plan is to take on d5 and defend a passive position without pawn weaknesses. 15. a1d1  15... e6d5  16. c4d5  16... e7d6  17. d3c2 It's hard to break Black's position, but White can try for a long time without much risk (although in a blitz game there is always some risk). The plan is to push f2-f4 at the right moment. 17... d8c7  18. e3g5 I don't like this move, as I don't see how it helps White's plan. 18... c7e7  19. e2c4  19... h7h6  20. g5h4 It was better to go back to c1. 20... g7g5  21. h4g3  21... f6h5  22. f1e1  22... g8g7  23. c2e2  23... h5f4 Black's position is not as bad as before, although White still enjoys a better game. The light squares are still very weak. 24. g3f4  24... g5f4  25. d1d3  25... f8g8  26. d3h3  26... g7h7  27. g2g3 It's necessary to open the game. 27... g8g6  28. e2d1  28... a8g8  29. g1h1  29... e7d7  30. h3h4  30... d7e7  31. h4h3  31... g6f6  32. e1f1  32... g8g5  33. h3h4  33... h7g7 Black is holding well. 34. h4g4  34... f6g6  35. g4g5  35... h6g5  36. d1g4  36... e7e8  37. b2b3  37... e8h8  38. h1g2  38... h8h6  39. f1h1  39... h6h8  40. c4e2  40... h8d8  41. g4f5  41... d8f6  42. e2g4  42... f6f5  43. g4f5  43... g6h6 It seems that Black doesn't have much risk here: opposite-colored bishop positions are notorious for their drawing tendencies and all the pawns are well-defended, but Caruana's king will work miracles in this endgame. 44. g2f3  44... d6e7  45. f3e2 The first journey begins. 45... g7f8  46. e2d3  46... f8e8  47. d3c4  47... e8d8  48. c4b5  48... d8c7  49. h2h3 Placing the pawn on a square protected by the bishop. 49... e7d6  50. h3h4  50... d6e7  51. h4h5  51... e7d6  52. f5g4  52... f7f6  53. b5c4 Time to start the journey back. 53... d6e7  54. c4d3  54... e7f8  55. d3e2  55... h6h8  56. e2f3 