1. e2e4  1... e7e5  2. g1f3  2... b8c6  3. d2d4  3... e5d4  4. f3d4  4... d8f6 [%c_effect f6;square;f6;type;Interesting;persistent;true] Only the fifth-most common move in this position, but still tried in thousands of games, this an interesting alternative to the more popular 4...Nf6 and 4...Bc5. In some lines, for example after 5.Be3 Bc5, there is a transposition. The main merit of Gukesh's queen move is to avoid 4...Bc5 5.Nb3, one of White's most dangerous options. 5. d4b3 In the case of 5.Be3 or 5.Nxc6, there is a transposition to important lines that normally start with 4...Bc5. Other knight moves are also possible. 5... f6g6 [%c_effect g6;square;g6;type;GreatFind;persistent;true] The only way to justify Black's play. The e-pawn is attacked and the knight has the f6-square available again. 6. f2f3 The best way to defend the pawn. 6... f8d6 [%c_effect d6;square;d6;type;Interesting;persistent;true] A creative way to develop the bishop. 7. b1c3  7... g8e7  8. f3f4 [%c_effect f4;square;f4;type;GreatFind;persistent;true] A critical move. White has a very favorable score in the few games I've found here. His idea is to simply push in the center and attack the many targets in the way. Black must be very careful and play becomes highly tactical. 8... d6b4  9. f4f5  9... g6f6  10. f1d3 Van Foreest loves to sacrifice pawns, even in positions much more exotic than this one. Here the sacrifice is so natural that even I could (maybe) play it. 10... b4c3  11. b2c3  11... f6c3  12. c1d2  12... c3f6  13. e1g1  13... d7d6 The position is unclear, as both sides have advantages. White has the pair of bishops, more space, a safer king and attacking prospects. Black is a pawn up and has the e5-square for the knight. I say unclear, but sometimes we think something at first and then the simple act of putting the thought into words makes us think better. Here, for example, when listing the advantages of each side, I could see that White has an advantage in both quantity and quality, which makes his position better, at least in practice. 14. g1h1 A new move. White removes the king from any trouble on the g1-a7 diagonal. It must be stressed that Van Foreest plays for the initiative with subtle moves in several moments of this game. 14... c8d7 Not the only way, but a good one. 15. a2a4 Van Foreest probably knew this plan from his computer analysis, as I noticed that the machine suggests this move here and in other similar positions. It's not an easy move for me, but I suppose the idea is to discourage long castling by Black, who may fear the advance of the a-pawn. 15... c6e5  16. d1e1 [%c_effect e1;square;e1;type;Inaccuracy;persistent;true] The machine is critical of this move. It's necessary to understand that one interesting plan for Black is the difficult to play, but easy to understand, g7-g6 $1. This delicate pawn advance solves his main problem: the lack of space on the kingside and discomfort with the queen. 16... e7c6  17. a1b1  17... a7a5 [%c_effect a5;square;a5;type;Interesting;persistent;true] Gukesh plays actively: he wants to place the knight on b4. 18. b3c1 [%c_effect c1;square;c1;type;Interesting;persistent;true] Another subtle move that I like a lot. White wants to improve the knight. 18... c6b4 [%c_effect b4;square;b4;type;GreatFind;persistent;true] 19. e1g3  19... h7h6  20. c1e2 White is preparing Nf4-h5. Black's position is difficult to handle and the computer suggestion doesn't make it any easier. 20... g7g5 [%c_effect g5;square;g5;type;Mistake;persistent;true] This leads to a much worse position. 21. f5g6  21... f6g6  22. g3f2 [%c_effect f2;square;f2;type;Mistake;persistent;true] This is just a blunder. 22... b4d3  23. c2d3  23... e5d3  24. f2d4  24... h8g8 [%c_effect g8;square;g8;type;GreatFind;persistent;true] This move probably was missed by Van Foreest. It's forced and good. Black now has a winning advantage. 25. e2g3  25... d3c5 Suddenly Black's position is solid and it's not even clear which king is less secure. With the attack on the g-file reinforced by the bishop coming to c6 with the plan of ...h5-h4, it is likely that White will get mated. 26. e4e5  26... c5e6  27. d4b2 [%c_effect b2;square;b2;type;Mistake;persistent;true] 27... d7c6  28. e5d6  28... e8c8 [%c_effect c8;square;c8;type;GreatFind;persistent;true] 29. d6c7  29... d8d4 [%c_effect d4;square;d4;type;Inaccuracy;persistent;true] 30. b1c1  30... d4h4 [%c_effect h4;square;h4;type;GreatFind;persistent;true] The rook joins the attack. 31. c1c3  31... e6c5  32. c3e3  32... h4a4  33. f1f6  33... g6g7  34. d2c3  34... g7g5 [%c_effect g5;square;g5;type;GreatFind;persistent;true] The only move. 35. b2e2 [%c_effect e2;square;e2;type;Mistake;persistent;true] 35... c5e6  36. f6f5 [%c_effect f5;square;f5;type;Inaccuracy;persistent;true] 36... c6g2 [%c_effect g2;square;g2;type;GreatFind;persistent;true] Now it's all over. 37. h1g1  37... g5f5 [%c_effect f5;square;f5;type;GreatFind;persistent;true] 38. g3f5  38... g2f3  39. g1f2  39... f3e2  40. f5e7  40... c8c7  41. c3e5  41... c7b6 