1. d2d4  1... d7d5  2. c2c4  2... c7c6  3. g1f3  3... g8f6  4. b1c3  4... e7e6  5. c1g5  5... b8d7  6. e2e3  6... d8a5  7. c4d5  7... f6d5  8. a1c1  8... h7h6  9. g5h4  9... d5c3  10. b2c3  10... f8a3  11. c1c2  11... b7b6  12. f1e2  12... c8a6  13. e1g1  13... a6e2  14. c2e2  14... e8g8  15. c3c4 Ding is slowly building his advantage in the center. 15... f8e8  16. d1c2  16... a8c8  17. f1d1  17... a3f8 Duda, on his turn, prepares to  strike back in the central area. 18. h2h3  18... c6c5 That was the point behind Black's play so far, but it looks  risky anyway. 19. d4d5  19... e6d5  20. d1d5 The most aggressive idea. 20... d7b8 Played a tempo. 21. e2d2 Ding brings into the game every  single attacking unit. 21... b6b5 Duda believes that he has enough time to create threats on the opposite wing and that everything is defended in his camp. Therefore, he  keeps the knight where it is as it protects the seventh rank. However,  Ding has another powerful idea in mind. 22. f3e5 Just centralization, right? 22... b5c4  23. e5f7 Nope! The knight has a very concrete idea on its mind: to  lure the enemy king out of his safehouse. 23... a5a6 A sad necessity. 24. d5d6 Another powerful blow. 24... a6b7 And once again Duda  rejects the offer. 25. f7h6  25... g7h6  26. d6g6  26... f8g7  27. h4f6  27... c8c7  28. c2c4 Up to here Ding's attack has been flawless.  However, this natural human move throws away the largest portion of the  advantage. 28... g8h7  29. g6g7  29... c7g7  30. f6g7  30... b7g7  31. d2d5  31... e8c8  32. c4d3  32... h7h8  33. d3f5 White's position is much easier to play as his king  is safer and his major pieces more active. Duda, however, defends very  tenaciously and manages to enter an endgame with precise play. 33... c8g8  34. g2g3  34... g8f8  35. f5e6  35... c5c4  36. d5h5  36... h8h7  37. e6c4  37... b8d7  38. h5d5  38... d7b6  39. c4e4  39... g7g6  40. e4g6  40... h7g6  41. d5a5  41... f8f7 Make no mistake, this endgame is  far from equal no matter what the machine claims. The pawns are becoming  far more dangerous than the light piece in the endgame, and it is  extremely easy to go wrong as Black. 42. g1g2  42... b6c4  43. a5a6  43... g6g7  44. g3g4  44... c4e5 