[%c_effect c4;square;c4;type;Mistake;persistent;true]
1. d2d4  1... g8f6  2. c2c4  2... e7e6  3. g1f3  3... b7b6  4. g2g3  4... c8a6  5. b1d2 A positional choice against the Queen's Indian. I played this move several times during the most active years of my career. Nowadays 5.b3 and 5.Qc2 are the most popular. 5... c7c5 A good move, but 5...Bb4, 5...Bb7 and 5...d5 are more popular. 6. f1g2  6... b8c6  7. d4c5  7... b6c5  8. e1g1  8... f8e7  9. b2b3  9... e8g8  10. c1b2 We arrive at a typical middlegame for the Queen's Indian pawn structure. Black has a free game and a pawn more in the center, something that I learned to appreciate with my former coach, GM Milos. 10... d7d5  11. c4d5  11... e6d5  12. a1c1 On the board we have hanging pawns, one of the most important pawn structures in chess. This is a good version for Black because his pieces are well-developed and White's position is a bit passive. 12... d8b6  13. f1e1  13... f6e4 [%c_effect e4;square;e4;type;Interesting;persistent;true] There's nothing wrong with this move, although it's more natural to bring the rooks into the game. Should the rooks go to c8 and d8, d8 and e8, or somewhere else $2 As usual, this is a difficult question, and if you are below 2700, it's probably better to just toss a coin to decide. 14. f3e5 A good move, exchanging a pair of knights. 14... c6e5  15. b2e5  15... a8d8  16. d1c2  16... f7f5  17. e2e3  17... b6e6  18. e5b2  18... d8c8 [%c_effect c8;square;c8;type;GreatFind;persistent;true] 19. d2f3  19... f8d8  20. c2b1  20... e7f6  21. b1a1  21... g8f7 A prophylactic move, anticipating the exchanges on f6. 22. f3e5  22... f7g8  23. e5f3  23... g8f7  24. h2h4  24... h7h6  25. f3e5  25... f7g8  26. e5f3  26... g8f7  27. f3e5  27... f7g8  28. e5f3 A draw is a sensible result, but Divya needs to win and decides to keep fighting. 28... f6b2  29. a1b2  29... g7g5 [%c_effect g5;square;g5;type;Interesting;persistent;true] A risky move, but Black is trying to complicate the game. 30. e1d1  30... g8h7 [%c_effect h7;square;h7;type;Inaccuracy;persistent;true] 31. h4g5  31... h6g5  32. b2e5 [%c_effect e5;square;e5;type;Inaccuracy;persistent;true] 32... e6e5  33. f3e5  33... h7g7 [%c_effect g7;square;g7;type;GreatFind;persistent;true] The king is going to be well-placed now. 34. c1c2  34... g7f6  35. e5f3 [%c_effect f3;square;f3;type;Mistake;persistent;true] This is the wrong path for the knight. White should choose either one of the computer moves (objectively best), 35.Bxe4 and 35.f4, or the human move (not so good, but easier to play and understand) 35.Nd3. 35... g5g4  36. f3e1 