1. e2e4  1... e7e5  2. g1f3  2... g8f6  3. f3e5  3... d7d6  4. e5f3  4... f6e4  5. b1c3 This simple move is one of my favorite lines against the Petroff. White's play isn't very difficult and although he doesn't have an objective advantage, I can say that nothing gives him an advantage against this solid defense anywway. 5... e4c3  6. d2c3  6... f8e7  7. c1f4  7... e8g8  8. d1d2  8... b8d7  9. e1c1  9... d7b6 [%c_effect b6;square;b6;type;Inaccuracy;persistent;true] A rare move, never played by a GM before. The b6-square seems a little strange for the knight, as it doesn't have a very large range of action. 10. f1d3  10... d6d5  11. h2h4  11... c7c5 Big complications start from now on. Instinctively we can see that the position is very promising for White, with several attacking possibilities against the black king. The central theme of this game is \"Candidate Moves\", the term created by GM and renowned author Alexander Kotov and which is so debated to this day. Both sides will have plenty of options on almost every move during the middlegame. 12. f3g5 A tempting attacking move, but possibly not the best. I'll briefly mention other ideas: 12... h7h6  13. c3c4 A creative move by Rapport and one that will work well in the game, although it's not objectively enough for an advantage. As usual, there are many options. 13... f7f5 [%c_effect f5;square;f5;type;Mistake;persistent;true] 14. d2e3 This leads to a big advantage, but 14.cxd5 is even better. 14... e7f6 [%c_effect f6;square;f6;type;GreatFind;persistent;true] Firouzja fights with all his creativity in an attempt to save the game. 15. g5e6  15... f6b2 [%c_effect b2;square;b2;type;GreatFind;persistent;true] This is the idea. 16. c1b1 [%c_effect b1;square;b1;type;GreatFind;persistent;true] 16... b2d4 [%c_effect d4;square;d4;type;GreatFind;persistent;true] The best chance. 17. e6d4  17... f8e8  18. f4c7 [%c_effect c7;square;c7;type;Mistake;persistent;true] This move leads to an endgame and wastes all of White's advantage.