1. g1f3  1... g8f6  2. e2e3  2... g7g6  3. b2b3 Nakamura is very familiar with this development scheme from his online rapid and blitz games. It doesn't look scary, but the American genius gets an impressive amount of wins out of it. 3... f8g7  4. c1b2  4... c7c5  5. c2c4  5... e8g8  6. f1e2  6... b7b6  7. e1g1  7... c8b7  8. d1c2 8.d4 and 8.Nc3 are more popular choices. 8... b8c6  9. f1d1 I only found one game with this move. The vast majority prefer 9.a3, avoiding the knight jump to b4—the computer, however, criticizes this move. Another possibility is 9.d4, but Black can achieve equality esily. 9... d7d5  10. c4d5 After this move, Black has a good and easy position to play. 10... c6b4  11. c2c1  11... d8d5 This natural move is the first new one. 12. b1c3  12... d5f5  13. d2d4  13... a8c8  14. d4c5  14... b7f3 I don't like this decision. The immediate capture of the c5-pawn is better, either with the queen or the rook. The position is equal in both cases.