1. e2e4  1... c7c6  2. d2d4  2... d7d5  3. e4e5  3... c8f5  4. h2h4 This system is one of the most interesting ways of facing the Caro-Kann nowadays and is recommended for attacking players. 4... h7h5  5. g1f3  5... e7e6  6. f1d3  6... f5d3  7. d1d3  7... d8a5  8. b1d2  8... a5a6 A typical maneuver in this variation. 9. c2c4  9... g8h6  10. b2b3  10... h6f5  11. c1b2  11... f8e7  12. g2g3 The h-pawn is defended so White can castle. 12... b8d7  13. d3c2 A new move. 13... g7g6 A solid move, defending the knight. This gives Black the option of capturing with the e-pawn after cxd5. 14. a2a4  14... b7b6  15. e1g1  15... e8g8  16. f1c1  16... f8c8  17. a4a5 This is a critical position. Black has the dream position of every Caro-Kann player. 17... a6b7 [%c_effect b7;square;b7;type;Inaccuracy;persistent;true] 18. a5a6 [%c_effect a6;square;a6;type;GreatFind;persistent;true] This pawn on a6 creates inconveniences for Black and will be one of the plusses that lead to White's victory. 18... b7b8  19. c2d3  19... c8c7 