1. c2c4  1... d7d5 A risky move, since the queen will be exposed. 2. c4d5  2... d8d5  3. g1f3  3... c7c5  4. e1c2 A creative positional idea. That knight goes to e3, and White wants to play d2-d4 later. The pawn structure will be similar to ones commonly found in standard queen's pawn openings. 4... g8f6  5. c2e3  5... d5d8  6. f1h1  6... f8h8  7. b2b3  7... b7b6  8. c1b2  8... c8b7  9. d2d4  9... c5d4  10. d1d4  10... d8d4  11. f3d4 White has a slight edge thanks to the first move advantage. 11... e8d6  12. b1d3  12... d6e4 We arrive at a critical moment in the game. Sindarov choses a wrong plan. 13. e3f5 The eccentricity of this knight will lead to White's defeat. 13... e7e6  14. f5e7 The knight continues its ill-fated journey. 14... g8h8  15. a1c1  15... e4c5 Attacking the bishop and blocking the c-file. 16. d3c2  16... b8d6  17. e7c6  17... f8c8  18. c6b4 This loses a pawn. 18... c5b3  19. c2b3  19... d6b4 Only a dramatic blunder could turn the tables and allow White to win. Caruana plays the reminder of the game very safely. 20. d4b5  20... b4c5  21. b2e5  21... c8d8  22. e2e3  22... a7a6  23. b5c7  23... a8c8 Black is a pawn up and White's knight is trapped. 24. b3c4  24... f6d7 There are many winning moves. 25. e5g3  25... b6b5  26. c7e6 A desperate attempt to complicate the game. 26... f7e6  27. c4e6  27... c5b6 