1. g1f3  1... g8f6  2. c2c4  2... e7e6  3. g2g3  3... d7d5  4. f1g2  4... d5d4 One of the popular ways of meeting the Reti these days. Black enters a reversed Benoni, down a couple of tempi. 5. e1g1  5... b8c6  6. e2e3 The most direct approach. White wants to make the most of his lead in development and needs open files. 6... e6e5 Keymer enters a forcing line. 7. e3d4  7... e5e4  8. d4d5 [%c_effect d5;square;d5;type;GreatFind;persistent;true] And here comes a star novelty $1 8... e4f3 Keymer took the knight quickly, but sank into deep thought after 9. d1f3  9... c6e5 Self-pinning. There was a lot to think about, since the knight is not safe anywhere. 10. f1e1  10... d8e7 The X-ray threats along the open file makes Black's previous move possible. 11. f3d1 [%c_effect d1;square;d1;type;GreatFind;persistent;true] An only move $1 Esipenko blitzes his moves out. 11... c8g4 Played after another long think. The game is forced again. 12. f2f3  12... g4f3  13. d1a4  13... e8d8  14. d2d4  14... f3g2  15. e1e5  15... e7d7  16. a4d7  16... f6d7  17. g1g2  17... d7e5  18. d4e5 White has a pawn for the exchange, and what a pawn it is $1 The powerful central duo makes Black's task extremely difficult. Add to this White's advantage on the clock, multiply it by the psychological impact of the surpise, and we can only guess what was Keymer's state of mind at this moment. 18... f7f6 The most direct attempt to deal with the white center, but a risky one. Only here did Esipenko start to think $1 19. e5e6 This is the issue—now the pawns become really scary. 19... c7c6  20. c1f4  20... c6d5  21. c4d5  21... a8c8 A small trap. 22. b1c3 [%c_effect c3;square;c3;type;GreatFind;persistent;true] Avoiding the temptation. 22... f8b4  23. c3e4 The white pieces have occupied commanding posts and the pawns are ready to roll. 23... c8c4 Active defense. 24. g2f3  24... c4d4  25. a2a3 [%c_effect a3;square;a3;type;GreatFind;persistent;true] This is the problem—the black pieces lack air. 25... d4d3 The only try. 26. f3g2 Esipenko decides to avoid the possible pins. 26... b4a5  27. e4d6 [%c_effect d6;square;d6;type;GreatFind;persistent;true] Once again, threatening multiple forks. This is even more unpleasant due to the time-trouble. 27... d8e7  28. d6f5  28... e7d8  29. f5d6 A useful time-gaining repetition. 29... d8e7  30. d6f5  30... e7d8  31. d5d6  31... g7g5 A sad necessity, which makes the white knight an eternal force. 32. f4e3  32... h8e8  33. e6e7  33... d8d7  34. e3a7 White is not only winning a second pawn, but also threatening to trap the black bishop. 34... d3d6 Desperation, but what else $2 35. f5d6  35... d7d6  36. b2b4  36... a5c7  37. a7c5  37... d6c6  38. a1c1  38... c6d5  39. c5d4 [%c_effect d4;square;d4;type;GreatFind;persistent;true] A neat move that wins a second pawn. 39... e8e7  40. d4f6  40... e7f7  41. c1c5  41... d5e4  42. f6g5 The game is practically over. 42... c7b6  43. c5b5  43... b6d4  44. g5d8  44... f7d7  45. d8b6  45... d4e5  46. g2h3  46... h7h5  47. b5c5  47... d7d3  48. b6c7  48... e5d4  49. c5h5  49... d3c3 