Again, very sensible. White destroys the enemy pawn chain and regains the pawn. The only drawback of the move is that it trades White's only kingside pawn.
1. e2e4  1... c7c5  2. g1f3  2... d7d6  3. d2d4  3... c5d4  4. f3d4  4... g8f6  5. b1c3  5... a7a6  6. h2h3  6... e7e5  7. d4b3 A positional approach against the aggressive Najdorf. 7... c8e6  8. f2f4  8... b7b5 [%mdl 4][%c_effect b5;square;b5;type;GreatFind;persistent;true] A fashionable continuation, which scores well for Black. Vachier-Lagrave plays it, which means it had passed all quality tests. 9. f4e5  9... d6e5  10. d1d8 Sindarov enters an endgame and a line where he already has experience. 10... e8d8  11. c1g5  11... b8d7  12. a2a4 Endgames are generally considered to be good for the Sicilian players, unless one find something very concrete for White. 12... b5b4  13. c3d5  13... f8e7  14. a1d1  14... e6d5  15. e4d5  15... f6e4  16. h3h4  16... h7h6 Bjerre fires a novelty in a game of Sindarov $1 17. g5e3 [%c_effect e3;square;e3;type;GreatFind;persistent;true] White needs to keep the bishop pair if he wants to have any chance of an edge. 17... e7d6 The white bishops are good, no doubt. But so are the black pieces; they are all having wonderful squares, blocking the enemy pawns with ease. 18. b3a5  18... f7f5  19. f1d3  19... e4g3  20. h1h3 [%c_effect h3;square;h3;type;GreatFind;persistent;true] A nice maneuver by Sindarov, he finds a way to use all his pieces. 20... f5f4  21. a5b7 Snatching the second bishop. 21... d8c7  22. b7d6  22... c7d6  23. e3f2  23... g3h5  24. d3e2  24... h5f6  25. h3b3  25... a6a5  26. c2c3 Sindarov pins his hopes with dynamics. 26... b4c3  27. b3c3  27... h8c8 Now all Black needs is to trade a pair of rooks in order to prove that the opponent's pawn structure is horrible. 28. c3c6 [%c_effect c6;square;c6;type;GreatFind;persistent;true] But this would never happen $1 It is better to sacrifice a pawn than to trade the rooks $1 28... c8c6  29. d5c6  29... d6c6  30. e2b5 The two bishops are developing enormous strength, and Bjerre has to survive a lot of unpleasant moments. 30... c6c7  31. e1e2  31... e5e4  32. f2d4  32... a8d8 Alas, the most obvious move is not the best. 33. d4c3 [%c_effect c3;square;c3;type;GreatFind;persistent;true] Now White gets all he wants, his pieces are optimal. 33... d8a8  34. b2b3 Solid. 34... e4e3  35. e2f3 A very human and good move. 35... g7g5 [%c_effect g5;square;g5;type;GreatFind;persistent;true] 36. h4g5  36... h6g5 