1. g1f3  1... g8f6  2. e2e3  2... g7g6  3. b2b3 Nakamura is very familiar with this development scheme from his online rapid and blitz games. It doesn't look scary, but the American genius gets an impressive amount of wins out of it. 3... f8g7  4. c1b2  4... c7c5  5. c2c4  5... e8g8  6. f1e2  6... b7b6  7. e1g1  7... c8b7  8. d1c2 8.d4 and 8.Nc3 are more popular choices. 8... b8c6  9. f1d1 I only found one game with this move. The vast majority prefer 9.a3, avoiding the knight jump to b4—the computer, however, criticizes this move. Another possibility is 9.d4, but Black can achieve equality esily. 9... d7d5  10. c4d5 After this move, Black has a good and easy position to play. 10... c6b4 