1. e2e4  1... c7c5  2. g1f3  2... d7d6  3. b1c3  3... g8f6  4. d2d4  4... c5d4  5. d1d4 [%cal dd1d4][%c_arrow d1d4;keyPressed;none;from;d1;opacity;0.8;to;d4;persistent;false] Svidler decides to take the game along paths a little less traveled in the Sicilian Defense. The queen capture on d4 has always had its supporters and is a dangerous attempt when used as a surprise. 5... b8c6  6. d4e3 [%c_effect e3;square;e3;type;Interesting;persistent;true] This is a modern idea that Svidler confessed was suggested to him by Praggnanandhaa. The old main line is 6... e7e6 A slightly restricted development that Korobov had already tried before, in a game that must have served as the basis for Svidler's preparation. 6...g6 is more natural. 7. b2b3 [%c_effect b3;square;b3;type;GreatFind;persistent;true] White's plan is to develop the bishop on b2, castle on the queenside, and advance the pawns on the kingside. 7... f8e7  8. c1b2  8... a7a6  9. e1c1 