1. e2e4  1... e7e5  2. g1f3  2... b8c6  3. f1c4  3... g8f6  4. d2d3  4... f8c5  5. c2c3  5... d7d6  6. e1g1  6... e8g8  7. f1e1  7... c5b6  An improvement over one of his own games. 8. a2a4  8... f6g4 Now Aronian jumps with the knight closer to the enemy king and this turns out to be technically a novelty, although the idea is very  common in the Italian once that the rook leaves the f1 square. 9. e1f1  9... g8h8 Unleashing the idea behind the knight thrust: ...f7-f5 is on  the agenda. 10. h2h3  10... g4h6  11. b2b4  11... a7a6  12. c4b3  12... f7f5  13. b1d2  13... d8f6  14. a1a2 In order to overprotect the f2 square. On top of that, the rook is defended itself. 14... a6a5  15. b4b5  15... c6d8  16. d2c4 So consistently created play on the queenside and  brought his pieces into the game. His position is filled with potential  energy.