1. e2e4  1... c7c5  2. g1f3  2... d7d6  3. b1c3  3... g8f6  4. d2d4  4... c5d4  5. d1d4 [%cal dd1d4][%c_arrow d1d4;keyPressed;none;from;d1;opacity;0.8;to;d4;persistent;false] Svidler decides to take the game along paths a little less traveled in the Sicilian Defense. The queen capture on d4 has always had its supporters and is a dangerous attempt when used as a surprise. 5... b8c6  6. d4e3 [%c_effect e3;square;e3;type;Interesting;persistent;true] This is a modern idea that Svidler confessed was suggested to him by Praggnanandhaa. The old main line is 6... e7e6 A slightly restricted development that Korobov had already tried before, in a game that must have served as the basis for Svidler's preparation. 6...g6 is more natural. 7. b2b3 [%c_effect b3;square;b3;type;GreatFind;persistent;true] White's plan is to develop the bishop on b2, castle on the queenside, and advance the pawns on the kingside. 7... f8e7  8. c1b2  8... a7a6  9. e1c1  9... d8c7  10. h2h3  10... b7b5  11. g2g4  11... c8b7 The moves for both sides are natural and they are still following Korobov's previous experience. 12. g4g5  12... f6d7  13. c1b1  13... d7c5  14. h1g1 This is an interesting moment of the game. There's a difficult question to be answered: where should the king go, to the queenside or to the kingside $2 14... e8c8 Probably the choice of most humans. 15. f3d4 A natural reaction, but there are alternatives.