1. g1f3  1... g8f6  2. g2g3  2... c7c5  3. f1g2  3... b8c6  4. e1g1  4... d7d5  5. d2d3  5... e7e5  6. e2e4  6... d5d4 On the board, we have a position of the King's Indian Defense with reversed colors. The computer is unimpressed with White's position; it likes the space advantage guaranteed by the pawn structure and is not afraid of an attack. After all, the machine doesn't have a heart like us scared humans. 7. a2a4  7... f8e7  8. b1a3  8... c8e6  9. f3g5  9... e6g4  10. f2f3  10... g4h5  11. a3c4  11... f6d7  12. g5h3  12... f7f6  13. h3f2 So far, everything is more or less normal. White prepares to advance the f-pawn and also to play the bishop to h3. Here a thematic idea is to castle on the queenside and avoid a direct attack. But Carlsen doesn't seem to fear the attack all that much: another resemblance between him and a computer. 13... e8g8  14. h2h4  14... h5f7  15. g2h3  15... d7b6 [%c_effect b6;square;b6;type;Interesting;persistent;true] Not very conventional. The classic plan is to try to advance the pawns on the queenside. 16. b2b3  16... b6c4  17. b3c4  17... e7d6  18. f3f4  18... e5f4 Otherwise, White plays f5-g4-g5 in typical King's Indian fashion. 19. g3f4  19... d8c7  20. f2h1  20... g8h8  21. h1g3  21... g7g6  22. d1f3  22... a8e8  23. g1h1  23... f7e6 [%c_effect e6;square;e6;type;GreatFind;persistent;true] Now Black is in time to get counterplay. 24. h3e6  24... e8e6  25. c1d2  25... f6f5 [%c_effect f5;square;f5;type;GreatFind;persistent;true] 26. e4e5  26... d6e7  27. h4h5  27... g6h5 [%c_effect h5;square;h5;type;Interesting;persistent;true] It's always difficult to weaken your own pawn structure, but Carlsen wants to activate the e6-rook. 28. f1g1  28... e6g6  29. f3h5 [%c_effect h5;square;h5;type;Mistake;persistent;true] This move loses. 29... c6b4 [%c_effect b4;square;b4;type;Mistake;persistent;true] Carlsen misses the chance to finish the match immediately. 30. h5f3 [%c_effect f3;square;f3;type;Mistake;persistent;true] 30... b4c2  31. a1b1  31... c2b4 Black is a pawn up and has a big advantage. Analysis of the remainder of the game is hampered by two factors: The first is the little time both players had on the clock. The second factor is that Carlsen needed only a draw to win the match. 32. g1g2  32... c7c6 [%c_effect c6;square;c6;type;Inaccuracy;persistent;true] An overly safe move. 33. f3c6  33... b7c6  34. g3e2  34... b4d3  35. b1b7  35... f8e8 White has a good chance of a draw now, but what good is that when you have to win the game $2 36. e2c1  36... d3c1  37. d2c1  37... a7a6  38. b7b6  38... a6a5  39. c1d2  39... d4d3  40. g2g6  40... h7g6  41. h1g2  41... h8g7  42. b6c6 [%c_effect c6;square;c6;type;Mistake;persistent;true] 42... e8d8 [%c_effect d8;square;d8;type;GreatFind;persistent;true] Now Black is in time to bring the rook to d4. 43. g2f3  43... d8d4  44. c6a6  44... d4c4  45. a6a5  45... c4c2  46. d2e3  46... c5c4 [%c_effect c4;square;c4;type;Inaccuracy;persistent;true] 47. a5a7  47... g7f8  48. a4a5 [%c_effect a5;square;a5;type;Mistake;persistent;true] 48... c2a2 [%c_effect a2;square;a2;type;Mistake;persistent;true] Carlsen could simply advance the pawns. 49. a5a6 [%c_effect a6;square;a6;type;Mistake;persistent;true] 49... c4c3  50. a7d7  50... a2a6 [%c_effect a6;square;a6;type;Mistake;persistent;true] 51. d7d3  51... a6c6  52. e3c1  52... f8f7  53. d3d7  53... c3c2  54. d7b7  54... f7e6  55. f3e2 