As strange as it seems, this loses.
1. d2d4  1... g8f6  2. g1f3  2... d7d5  3. c2c4  3... e7e6 Nakamura's super-solid symmetrical strategy  as Black is no surprise for anyone. 4. b1c3  4... f8e7  5. c1g5  5... h7h6  6. g5f6  6... e7f6  7. e2e3  7... e8g8  8. a1c1  8... c7c6  9. h2h4 A move once tried by Aronian against Carlsen. 9... g7g6  10. h4h5 Le needs to win the second mini-match to make it to the  blitz games and apparently spent a good amount of time preparing this  super-sharp line. With his last move he opens up the b1-h7 diagonal. 10... g6g5  11. f1d3  11... b8d7  12. d3b1 and quickly builds an attacking battery. 12... f6g7  13. c4d5 And that is a novelty. 13... c6d5  14. d1d3  14... f8e8  15. c3b5 An important move in Le's strategy. The inclusion  of this knight helps the kingside attack because the knight moves rapidly, thanks to the fork threats. 15... e8e7  16. f3g5 The point behind White's attack. The modest h-pawn joins the  battle, and the rook behind it is peeking at the black king. 16... h6g5  17. h5h6 This pawn causes havoc in Black's camp. 17... g7f6  18. d3h7  18... g8f8  19. h1h5 There comes the rook too. The pawn had opened its road towards  the king's residency. 19... d8a5 Nakamura does not miss his chance. 20. c1c3 But Le is as cold as ice! A knight is not as important as a tempo! 20... a5b5  21. h5g5  21... e7e8 The only defense. 22. b1g6 Mate seems inevitable. 22... f8e7 But Nakamura's king is too slippery and escapes toward the  center. 23. h7f7  23... e7d6  24. e3e4 Very obvious, very dangerous. 24... f6d4 The only move. A super-defender like Nakamura finds the  only moves with remarkable ease. 25. e4e5  25... d4e5  26. g5e5 That was White's point. 26... b5b2 It is  time for Black to demonstrate that he can create threats too. 27. e5e3  27... e8e7  28. h6h7 Misses a chance to gain the advantage. 28... b2a1  29. e1e2  29... a1b2  30. e2f1  30... b2a1  31. e3e1 Le rejects the draw, and  this is a mistake! 31... a1c3  32. f7f4  32... e6e5  33. f4h6  33... e7h7 The most practical move. The annoying pawn needs to be  destroyed at once. 34. g6h7  34... d6e7  35. h6g7 Now the attack rekindles once more. 35... e7d8  36. g7g5  36... d8e8  37. e1c1 