[%c_effect d8;square;d8;type;GreatFind;persistent;true]
1. e2e4  1... c7c6  2. d2d4  2... d7d5  3. e4e5  3... c8f5  4. g2g4 An ultra-aggressive option against the Caro-Kann Defense. 4... f5e4 [%c_effect e4;square;e4;type;GreatFind;persistent;true] The most accurate move, provoking the white pawn to f3. 5. f2f3  5... e4g6  6. h2h4  6... h7h5  7. e5e6 This move is the point of White's opening idea: a pawn sacrifice to create weaknesses around the opponent's king. But now Black is not obliged to accept the gift. 7... d8d6 [%c_effect d6;square;d6;type;GreatFind;persistent;true] 8. e6f7  8... e8f7 [%c_effect f7;square;f7;type;Inaccuracy;persistent;true] Probably Abdumalik was already out of preparation, as the computer doesn't like this move and the capture with the bishop was played almost unanimously before. 9. g4g5 [%c_effect g5;square;g5;type;Mistake;persistent;true] 9... e7e5  10. g1e2  10... g8e7  11. f1h3  11... g6f5 [%c_effect f5;square;f5;type;GreatFind;persistent;true] 12. h3f5  12... e7f5 It's clear that the opening was a complete success for Black. Her king, even on f7, is safer than White's, the knight on f5 is very well placed, and her remaining pieces have free development, while White has barely left the first rank. Quite a result for just over 10 moves in the Caro-Kann $1 13. d4e5  13... d6e5  14. c1f4  14... e5e6  15. d1d2  15... g7g6 [%c_effect g6;square;g6;type;Inaccuracy;persistent;true] It doesn't seem necessary to lose time before developing the bishop. 16. b1c3  16... f8g7  17. e1c1  17... d5d4 [%c_effect d4;square;d4;type;Mistake;persistent;true] 18. c3e4 [%c_effect e4;square;e4;type;Inaccuracy;persistent;true] Missing a golden chance to sacrifice a piece for the initiative. Now it's White's turn to play with better development. 18... e6a2  19. d2b4 The game becomes sharp. 19... b7b6  20. e2d4 [%c_effect d4;square;d4;type;GreatFind;persistent;true] Offering material to open the position. 20... b8a6 A solid and good reaction. 21. b4b3  21... a2b3  22. d4b3 The endgame is roughly equal. 22... a8d8  23. c2c3  23... c6c5  24. c1c2  24... a6b8 [%c_effect b8;square;b8;type;GreatFind;persistent;true] The knight heads to c6. 25. b3d2  25... b8c6  26. d2c4  26... d8d1  27. h1d1  27... h8d8  28. e4d6  28... f5d6  29. c4d6  29... f7e6  30. d1e1  30... e6d7  31. e1d1  31... d7e6  32. d1e1  32... e6d7 It seems that everything will end in a draw, but Kosteniuk decides to continue the fight. 33. d6c4  33... d8f8  34. e1e4 [%c_effect e4;square;e4;type;Inaccuracy;persistent;true] This creates some problems for White. 34... b6b5  35. c4e3 