context: 1. e2e4  1... c7c5  2. g1f3  2... b8c6  3. b1c3 This move is a good option if you don't want to get into a battle in the Sveshnikov Defense. 3... g7g6 Black chooses the Accelerated Dragon. 4. d2d4  4... c5d4  5. f3d4  5... f8g7  6. c1e3  6... g8f6  7. f1c4  7... e8g8 Because the pawn remains on d7, Black has better chances if we compare the position with a normal Dragon. 8. c4b3  8... f8e8 A somewhat \"mysterious rook move\" as Nimzowitsch phrased a long time ago, but this is well known to opening theory. The rook can be useful to support a plan with e6-d5 or even d5 immediately. 9. e1g1  9... d7d6 Threatening ...Ng4. 10. h2h3  10... c6a5 Black is happy to remove the dangerous bishop from the board. 11. d1e2 Finishing development. It's hard to say if the queen is better placed on e2 or on d2. 11... b7b6  12. f1d1 The right rook: after the capture on b3, the other rook is well-placed on the a-file. 12... a5b3  13. a2b3  13... c8b7  14. e2d3 The first new move of the game. 14... d8c8  15. d4e2  15... f6d7 A good plan to activate the knight and illustrate the not-so-good position of the queen on d3. 16. e3d4 When your opponent has the bishop pair, exchanging one of them is a good idea. 16... g7d4  17. e2d4 Now White is fighting for a small advantage. 17... c8c5  18. d4f3  18... a7a6  19. c3d5  19... b7d5  20. e4d5  20... b6b5  21. d1e1  21... a6a5  22. e1e4  22... d7f6  23. e4d4 Protecting the d5-pawn. 23... b5b4  24. f3d2  24... e8c8  25. d2c4  25... c5b5  26. c4e3 I think that preserving queens poses more problems for Black. 26... b5d3  27. d4d3  27... c8c5  28. d3d4  28... a8b8 The rook is coming to b5, tying White down to protect the d-pawn. 29. g1f1  29... b8b5  30. a1d1 The endgame is equal, but not drawn: these are two very different things, as Carlsen demonstrates to us in every tournament he plays. 30... h7h5  31. g2g4  31... h5g4  32. h3g4  32... g8g7  33. f2f4 White improves the pawn structure: it's the most anyone can do for now. 33... b5b8  34. f1g2  34... f6d7  35. d4e4  35... b8e8  36. g4g5  36... f7f5  37. g5f6  37... d7f6  38. e4c4  38... e8c8  39. d1a1 Black's queenside is weak, but so is the d5-pawn. 39... g7f7  40. g2f3  40... c8c7  41. f3e2  41... f6e8 A good move, protecting the c7-rook, but alternatives are also fine. 42. e2d3  42... e7e6  43. d5e6  43... f7e6  44. c4e4  44... e6f7  45. e3c4  45... d6d5 A blunder. As usual, the players were low on time at this point in the game. Black has a few drawing moves: 46. c4e5 The knight gains access to a very strong square. 46... f7f6  47. e4e2  47... e8d6  48. a1g1 Attacking the weak g-pawn. 48... c7g7  49. g1g6 A nice tactical move, but this throws away the win. 49... g7g6  50. e5d7  50... f6f5  51. d7c5  51... f5f4  52. c5e6  52... f4f5  53. e6c7 Here Black has a narrow path to a theoretical draw. 53... g6g3 This loses. 54. d3d4 The d-pawn will be lost, but actually all the black pawns are in danger. 54... d6e4  55. c7d5  55... e4g5  56. e2e5 