context: 1. e2e4  1... c7c6  2. d2d4  2... d7d5  3. e4e5  3... c8f5  4. c2c4 One of White's many interesting lines in the Advance Variation of the Caro-Kann. 4... e7e6  5. b1c3  5... f8b4 A good option, but not forced. 6. g1e2 A rare move. Van Foreest is a known opening specialist, and he is usually the first to show a new idea. 6... g8e7  7. a2a3 This is the idea, now the knight can capture the bishop on c3. 7... b4a5 The most natural reaction, although it's hard to say if it's better than capturing the knight. 8. b2b4  8... a5c7  9. e2g3 A new and natural move. 9... f5g6 This mistake immediately lands Black in trouble. 10. h2h4  10... h7h6  11. h4h5  11... g6h7  12. d1g4 Attacking g7. 12... h8g8 More or less forced. Now the king is in danger in the middle of the board. 13. f1e2  13... d5c4  14. e2c4  14... b8d7  15. e1g1  15... e7f5  16. c1e3  16... d8e7  17. b4b5 Van Foreest goes for complications, truly in his style, but this time he is outcalculated by his opponent. 17... c6c5  18. g3f5  18... h7f5  19. g4f3  19... e8c8 Abdusattorov plays all the best moves. As a matter of fact, he will continue doing so until the end of the game. 20. c3d5 Van Foreest had probably already foreseen this move before playing 17.b5. 20... e6d5  21. c4d5  21... c8b8 Very good play by Abdusattorov. 22. f3f5  22... d7e5 Playing for a win. 23. d4e5  23... d8d5  24. f2f4  24... g8d8 The d-file is in Black's hands. He is preparing f7-f6. White's pawn structure is overextended. 25. f5e4  25... f7f6  26. a3a4  26... f6e5  27. a4a5 White decides to burn all bridges. 27... e7e8 Another accurate move, threatening b5 and preparing to capture on f4. 28. b5b6  28... a7b6  29. a5b6  29... c7b6  30. f4e5  30... b6c7 It would be unfair to say this move is inaccurate, although the computer shows an even better one, at least for the machine's standards. 31. e3f4  31... d5d4  32. e4e2  32... d4f4 Black wins by force. 33. f1f4  33... e8e5  34. e2a2  34... e5e3  35. f4f2  35... c7g3  36. a2a8  36... b8c7  37. a8a5  37... b7b6  38. a5a7  38... c7c6  39. a7a4  39... b6b5  40. a4a6  40... c6d5 Black's king makes a great impression on the center of the board. It was a constant source of headache for Black's army throughout the game, so this is sort of a redemption.