Raylib, a simple and easy-to-use library to enjoy videogame programming
I've finished a couple projects in Raylib before and I really like it, however, the downside to Raylib for me is that there is no real documentation. You get a handful of examples an a "cheatsheet" of functions and nothing else. When you bring up the fact that Raylib's documentation is borderline non-existent the community almost takes it as a point of pride, points at the examples and goes "figure it out." This makes working with Raylib a very hacky, trial and error experience which just constantly reminded me of the phrase "do you want to make a game or a game engine?" I want to make games so I stopped using Raylib and moved on.