Compiling an application for use in highly radio-active environments
While not about radiation hardening or redundant hardware, this article shows how StarCraft's developers discovered and handled random hardware failure: http://www.codeofhonor.com/blog/whose-bug-is-this-anywayThe bug webpage mentioned in the article is dead, and clicking the link subtly redirects you. Here's the archived version: http://web.archive.org/web/20140824005145/http://www.guildwa...