I thought I made a hard game and then speedrunners destroyed it
One of the things I bemoan is that game developers have embraced speedrun-type players in that it has influenced their game design which is evident in the most recent games: almost every game that is sold as a "hardcore" game involves essentially the ability to memorize and perform, skills which are okay but I don't particularly really enjoy. I painfully miss twitch games like quake that instead of pushing you to memorize and perform accurately, you instead had to react and improvise quickly and think on your feet.[0] It's a different set of skills that seems to have fallen out of favor as of late.[0] To be clear, I'm talking about multiplayer as it's unpredictable.