What made World of Warcraft's environments so compelling?
What made WoW environments so compelling is that were very stylized and deliberately not "realistic". If you look back at the history of games that focus on photorealism they date really quickly as the tech moves on yet WoW's aesthetic is much more timeless.Secondly, the game feels good. By this I mean the movement and responsiveness.Third, the game in its original form was particularly immersive as the WoW developers eschewed the loading screens that were an immersion-breaking feature of the big competitor at the time (ie Everquest). Sadly this design principle has fallen by the wayside in recent years.Lastly, WoW came about at a time before social networks when online games were the first proto-social networks for many, many people. Through guilds you found likeminded people.