Age of Empires Definitive Edition's pathing and movement
I would've guessed that bad pathfinding in these old games was caused by very aggressive optimizations to improve performance but then the author starts off by saying:>DE's pathing system's findPath() function was speeded up by approx 3-4x faster vs. Age1'sSo the old code was just that bad? It's a bit odd, you'd expect such a critical piece of code in an RTS to be reasonably well written and optimized.