Menu simulation, Spidertron, Ghost building, Confirm button
Peter Molyneux, designer of Black and White (an old god-game) said that he wanted to make a game that he could look over someone's shoulder playing it, and know them better than if he'd spent an hour talking.Few games give you enough creative choice to materialise how your head works in a game. A lot either over-prescribe the optimal way of doing it, or the meta just forces your hand.Factorio lets you use rules to express yourself within a space they made for us. I play it for the same reason I first coding.