Open Source Game Clones
openCaesar3 make me worry.  Because if the intent is merely to clone the game, with the same basic mechanics, I am not sure I will enjoy it, despite having spend countless errors on the original, Caesar 3.Part of the problem - in this case at least - lies in the original game's mechanics, particularly its walker mechanic.  If you look up any videos or guides on how to play Caesar 3 well (or rather; best), you'll notice that most of these guides try to abuse the walker mechanic - which in itself doesn't make much sense - to the limit, creating cities that effectively doesn't really look like cities, because they avoid connecting them, inserts gatehouses everywhere, etc.Sure, this is gamey, you say, but it actually proves a fundamental flaw in the city-building games because of the walker mechanic.  If you are to make a clone of Caesar 3, it would be sad to copy this mechanic, but then some would argue that it is no longer Caesar 3, because you'd have to replace it with something else.  Something radically different.Which ends my argument with basic idea; don't clone Caesar 3, make something better.