Doom 3 in WebAssembly
Hi!
I am the guy who did this port. I am very sorry for long download times, but the HN/Twitter buzz was unexpected and the host server - a cheap shared hosting I barely use just for testing purposes - is currently crying very hard. Oops...Also, download code is dumb for now, it is downloading one big full .pk4 file (400MB) for each visitor loading the app. I know, it should be better to only preload necessary assets for sure! Smart streaming of game data is one necessary step for apps on the web.