Simulating CRT Monitors with FFmpeg (Pt. 1: Color CRTs)
I suspect (worry?) that a lot of folks miss out on the other thrill of physical CRTs... an experience that is as close to zero latency as is physically possible.This article breaks it down in wonderful detail: http://renderingpipeline.com/2013/09/measuring-input-latency...The TL;DR is that on a "modern" stack (USB, display buffering, etc) with a 60hz display you're looking at over 100ms of input latency. You can roughly halve that with a 120hz display.But it won't ever touch the sub-16ms latency that's possible with a "retro" 8/16-bit console hooked up to a CRT display.A lot of those games were garbage, but damn... it felt like your brain was wired directly into the machine. A very very cool part of the experience that is being lost to time.