Open 3D Engine
I'm seeing Godot mentioned a lot: one major distinction between O3DE and Godot is that O3DE is "ECS-based" while Godot is "OOP-based" [1][2].This makes little difference for the hobbyist gamedev, but it has ramifications for large projects with many interacting systems. Proper ECS architecture better supports the latter case [3].[1] - https://docs.o3de.org/docs/welcome-guide/key-concepts/#the-c...[2] - https://godotengine.org/article/why-isnt-godot-ecs-based-gam...[3] - https://www.youtube.com/watch?v=W3aieHjyNvw