Perspective - 2D/3D puzzle platformer
This doesn't actually look fun to play, but it looks interesting. It's a toy, that could maybe have a game built around it.Stuff that might make it interesting off the top of my head:- moving things for the 2D guy to avoid/collect
- moving things for the 3D viewpoint to avoid/collect
- switches for 2D to throw that remove obstructions for 3D, and vice-versa
- sometimes you having to move 2D and 3D at the same timeThe biggest thing for me that I can't think of a workaround for offhand is the constant breaking of flow. The video shows you doing like 3 seconds of platforming followed by a context shift into 3 seconds of FPSing.Hopefully the students behind this have thought of all of these things and many more. Because the idea of "running around imagining Megaman doing his thing across the walls" is a nice adaptation of a thing a lot of people probably did growing up.