Show HN: Crown – A flexible game engine written from scratch in C++
While I find the "sane C++" approach pragmatic and practical all things considered, I'm firmly in the "time to use a better language if possible" camp.The problem with approaches requiring extra discipline is: it's an extra mental burden to bear while programming. Also, you'll always be limited by the fact that you're working in a less pure ecosystem and will likely end up using libraries written in "not very sane C++" anyway.We seem to have flexible compiler SDKs these days (LLVM etc.), why isn't there a strict "sane C++" or "orthodox C++" subset available as a custom language or compiler option yet?