Basic skeletal animation with geometric algebra
Geometric algebra looks cool, and this library seems like exactly what is needed for graphics programmers to use it.What I'd really like to see is a comprehensive cheat sheet with formulas for common tasks in computer graphics with an absolute minimum of theory and jargon; even less than this article. Of course it's great to learn the theory too, but most people just call slerp in a quaternion library without learning the theory of quaternions. It should be possible to use a geometric algebra library in a similar way.