Ask HN: Is your company sticking to on-premise servers? Why?
Like many others have pointed out: Cost.I'm the CTO of a moderately sized gaming community, Hypixel Minecraft, who operates about 700 rented dedicated machines to service 70k-100k concurrent players. We push about 4PB/mo in egress bandwidth, something along the lines of 32gbps 95th-percentile. The big cloud providers have repeatedly quoted us an order of magnitude more than our entire fleet's cost....JUST in bandwidth costs. Even if we bring our own ISPs and cross-connect to just use cloud's compute capacity, they still charge stupid high costs to egress to our carriers.Even if bandwidth were completely free, at any timescale above 1-2 years purchasing your own hardware, LTO-ing, or even just renting will be cheaper.Cloud is great if your workload is variable and erratic and you're unable to reasonably commit to year+ terms, or if your team is so small that you don't have the resources to manage infrastructure yourself, but at a team size of >10 your sysadmins running on bare metal will pay their own salaries in cloud savings.