How 2K Killed Irrational Games
ugg, how did this make it onto the front page of HN. It's been floating around the internet for a few days.I worked at Irrational Games / 2K Australia from Freedom Force right up until shipping Bioshock 2. I was a team lead, producer, and even ran the Australian office for about year before I left to make Neptune's Pride.To me there is nothing really controversial in this article. Running big studios full of people with big personalities is really hard. People didn't get along. Things fell apart.