Sandspiel – A falling sand game built in Rust and WebGL
Wow! This thread brings back some fond memories. Long ago, I came across a tiny Java applet linked on Fark to a Japanese forum post. Everyone loved it but I found it annoyingly small. It was barely 300px x 400px. I had been coding my senior thesis in Java and had recently learned how to use a Java decompiler.So I downloaded the applet, decompiled it, spent a few minutes figuring out exactly where the dimensions were setup, changed them to 960x640, compiled it all, and hosted it on my site: http://chir.ag/stuff/sand/I'm always apprehensive about taking any credit for the Falling Sand Game because I DID NOT make it but I'm always glad to see it in the wild. First it was Fark, then a few months later Digg, then Reddit. At one point someone created a Wikipedia page linking to the enlarged version I was hosting, then it got deleted as not-notable, then someone wrote a song about FSG, then a hundred different versions of FSG popped up, many non-Java and functioning much better than the applet, then the Wikipedia page came back up.I've long stopped getting giddy emails from office slackers about how much time they waste on my site but even though I didn't really create this amazing game/toy/zen-garden, I feel lucky to have been a tiny part of the arcane pop-culture movement.