The Pain of Real Linear Types in Rust
A lot of the awkwardness that the author describes comes from destructors, which Rust has taken from C++. In fact, Rust has even inherited the incoherence between destructors and exceptions from C++, due to the lack of a solution to the double-throw problem and the need to write unsafe code that is correct in the face of unwinding.The 'dropck' pass is one of the corners of the language that has no precedent in a type system that has been proven sound (at least as far as I am aware, someone please correct me if i'm wrong), and it has had a lot of soundness issues in the past.The fact that destructors have magical powers that the language refuses to bestow on ordinary functions is a bad sign. And destructors are terrible for predictable code: the order in which destructors run for temporary results in a single expression is not even specified by the language, and there are some surprises (https://aochagavia.github.io/blog/exploring-rusts-unspecifie...) that make it harder to write correct unsafe code.If you were to design a language from the ground up with linear types and no destructors, it would be dramatically simpler than Rust.