Minimal Cross-Platform Graphics
I think this needs much more complexity to be useful.For the rendering, ideally it needs GPU support.Input needs much more work, here's an overview for Windows: http://blog.ngedit.com/2005/06/13/whats-broken-in-the-wm_key...Windows' Sleep() function has default resolution 15.6ms, that's not enough for realtime rendering, and relatively hard to fix, ideally need a modern OS and a waitable timer created with high resolution flag.Here's my attempt at making something similar, couple years ago: https://github.com/Const-me/Vrmac