Books I used to develop a game engine
This is neat and I always find myself coming back to these sort of topics year after year, learning stuff I’ll never actually use, about how to make a video game. I bet there’s a lot of people here like me who got into programming as a teenager because they wanted to recreate their favorite 2D video games, ending up having a useful career skill instead and almost no video games to show for it for lack of time. The issue was only made worse when the industry went toward much more math heavy 3D games which has logic my mind just can’t wrap its head around. Maybe that explains why Kickstarter and Steam saw a ton of retro 2D games in the past few years... some people just went for it.