Blizzard developers say return-to-office policy 'cost us some amazing people'
RTO has simply become a structural disadvantage. Companies that cannot manage remote teams simply won't be able to attract top talent.Even if 80% of companies RTO the remaining 20% that recruit remote-only jobs will create massive disruption in top performers. HR has their head in the sand because so many companies are either freezing hiring or reducing headcount, but there's a real issue here. Talented people just don't need to consider onsite work, period.The only way you work onsite is you are inexperienced or you don't have another job. Maybe you want a big name on your resume. Either way those are jobs that will need to be filled again.In this article, they state openly that Blizzard is managing a crisis to ship multiple products. The cost of a failed product release outstrips their lease cost by orders of magnitude. I don't get the play here. What's the outlook on the next release cycle without talent?