Super Mario 64 HD
Fun fact: we (Naughty Dog) actually had Crash Bandicoot running on SGI workstations in high resolutions using (I think) OpenGL back in 1996. You had to use the keyboard to play, though. :)See http://all-things-andy-gavin.com/video-games/making-crash/ for more making-of details.EDIT: And they were running 200Mhz MIPS CPUs - blazing fast!