A 1979 War-Game That Takes 1,500 Hours to Complete
It sounds like this game was rushed, but it sounds like an interesting challenge: how do you design a game that takes a significant amount of time to play, while still ensuring that it would be balanced and engaging for all of the players throughout? There'd probably have to be some sort of computer simulation involved or some expedited way to play it, but how would you measure these things? Is it even possible?