Doom Eternal – Graphics Study
Serious question: what is the value in an in-house engine these days? Performance? Ease of use? Profit margin?I don't know anything about game dev, but the cost of maintaining an engine sounds very high, and the benefits seem unclear. I imagine that Unreal is more advanced than these homegrown engines, and the engineering cost of constantly upgrading a homegrown engine with new algorithms and such must be staggering.What's the value?Ps: Doom Eternal runs really great, but I'm sure with tuning Unreal can produce similar results, right?