First Public Working Drafts: WebGPU and WebGPU Shading Language
I'm looking at the complex specs of the shading language which accomplish almost the same thing as other modern high level shading languages, and thinking is there any possibility we'll reach a state of consensus on a single unified GPU graphics interface? Right now things seem to go more fragmented instead of unified, we moved away from "cross-platform" OpenGL to extremely vendor specific Vulkan, Metal, D3d and WebGPU, looks like cross platform graphics programming is becoming more and more far away, have to rely on abstraction layer which are often huge dependencies and tedious to develop / maintain.