Terrain rendering algorithm in less than 20 lines of code
All these “X in less than Y lines of code” efforts strike me as fundamentally misguided because they seem to confuse succinct notation (short code) with efficient computation. To whit: there’s absolutely nothing preventing anybody whipping together a de facto DSL wherein one can call a single render_terrain( ) function and get the task done with a single token, particularly in today’s environment of dime-a-dozen new programming languages.