Not Your Problem
As a person who spent his last 6 years making EVERY SINGLE MISTAKE presented in this article, I have to agree: it's solid advice.Unfortunately, I may not have accepted it 6 years ago. I justified writing everything myself by saying I was learning. I justified buying C++ books by saying I wanted to be a "true" game developer. Then I justified switching to another language by saying I needed faster iterations and prototyping. I spent hours and days trying to make everything work on both windows and linux.Me and a couple of friends just released our first game on google play last week [1]. It's stupid and only our friends and family played it. We didn't monetize it (it's 100% free, no adds) and we didn't promote it anywhere. It was made in two weeks, spending a few hours each day. I'm not very proud of it, but I'm extremely proud of myself for pushing through and finishing it.Hopefully, our next game will be something people will actually like.1. https://play.google.com/store/apps/details?id=com.manabreak