Coelacanth: Lessons from Doom (2010)
  > Doom is about “maneuverability as defense”
  > ...
  > There’s nothing quite like it today.

There's one game i'm aware of: http://en.wikipedia.org/wiki/Painkiller_(video_game)By default it also moves fairly slowly, but the player is strongly encouraged and almost forced to use bunny-hopping to gain extreme agility and speed. Most youtube LPs showcase this quite well. "Asylum" and "Snowy Bridge" are imo the highpoint levels to watch for this.