Zink (OpenGL on Vulkan) performance better than expected
It's things like this that make me not worry about sticking with opengl. It's supported everywhere, fast enough for my uses, and is exactly the level of abstraction i want to be at. I completed the vulkan triangle tutorial and i cannot imagine needing all those knobs for the games and other things i make. I'm pretty confident that by the time opengl is no longer natively supported, software layers like this will be stable and fast enough.