GPU Architecture Types Explained
By the way, let me ask a couple of stupid questions about GPUs:Do RISCV-style free GPU projects exist or would they be unviable because of some specific properties of the GPU nature?Why even bother implementing actual rendering in hardware when you can just implement fast general-purpose calculations and use them to accelerate software rendering? CPU-based software rendering did pretty well for the first versions of Unreal and Half-Life, I imagine it could also make sense today if accelerated with something like CUDA.