Windows game developer about porting to and using OS X
Xcode isn’t too bad.I wish the author told me more about it than just this. Can somebody comment on how it compares to recent VS editions these days? About 5 years ago I also looked into using OSX as main OS. As I've always been using non-commandline graphic text editors and IDEs for most coding that made XCode the go-to environment but I just couldn't deal with it even though I tried. I don't remember all details but in general it just felt inferior to VS on like all fronts, with no advantages of any kind (for C++). Again, IIRC, but it did annoying things like opening the same document in multiple windows, one for editing and one for debugging or so? Anyway, what's the state today?