Ldraw: Lego Modeling in Rust
Hi, creator here. Never imagined this would make its way into HN. :)I created this to study Rust(yes, I'm still new) and to explore what's possible with current Rust and WebAssembly. I think it turned out to be okay to continue with Rust and I'm more than happy.Currently it comprises of a parser which reads LDraw(https://ldraw.org/) file format and a basic renderer. For now the page itself is just a single page with rotating 3d model but eventually would transform into a complete website for creating and sharing your own creations.If you are interested you can track the development at the GitHub repository(https://github.com/segfault87/ldraw.rs) It's slightly outdated and the current code heavily relies on the bleeding edge of Rust (e.g., nightly, async await, futures 0.3, wasm-bindgen, ...) and needs to be cleaned up before pushing.If you want more complex model you can try this instead: https://segfault87.github.io/ldraw-rs-preview/#models/6973.l...