DarkPattern.games: Find Healthy Mobile Games
Wow, this site has a very low threshold for considering something a 'dark pattern'. If you look at the psychological section, these are all considered dark patterns:* A leveling up system* Badges/achievements* Collecting things* Getting better tools/equipment as the game progressesThat's like...most games, I think? Most single-player games at least probably have at least one of those.edit: some of the examples listed here are hilarious> D4DJ Groovy Mix> "difficulty 1 through 14 is easy to learn and master, while 15 is the hardest difficulty in the game. makes people think that they have 90% of the skill of the best player but in reality it is not the case"> Magic: The Gathering Arena> "There are mysterious matchmaking algorithms. It isn't clear how these work. At face, they appear to match players of similar skill or deck strength."