Soldat: a 2D (side-view) multiplayer action game
Looks super fun, I'll give it a try!Something like 10 years ago I had a similar idea - a 2D shooter with the feel and gameplay of a FPS, only that in my case I thought of making it top-down, and the plan was that visibility would be a huge thing - your 2D character would only see things from their point of view that weren't blocked by the level geometry or other players.I never completed that game, for various reasons. But in the course of making that prototype, I did a lot of research about the networking model. I read every article I could find about client-side prediction, server reconciliation, and entity interpolation. I didn't want all this effort to go to waste, so I wrote what I had learned in article form, and put it on my website.That's the never-told-before origin story of my multiplayer networking articles :)https://gabrielgambetta.com/client-server-game-architecture....