Sid Meier’s Civilization VI free until May 28th
Late game Civ 6 is nearly unplayable. Civ 6, in particular, really encourages a "wide" play style, where you need to own many cities to win. Improving tiles and planning districts in all of those cities requires so much micro-management. Throw in a war on top of that where you have to move individual units around and it is just all too much, especially as the time it takes to calculate each turn increases. Does anyone know a good empire building game that doesn't have this problem?