How slot machines are designed to be addictive
Disclaimer: I design the machines and games for a living.1) regarding near miss, with basic math knowledge you can easily calculate the odds of near miss. Eg. with 2 special symbols per 30 symbol reel, for a 3x5 reel game, you have a 1:5 chance of seeing the special symbol per reel, or once per spin for a 5 reel game. The odds of a 4 symbol near miss is (1:5)^4, which is 1:625, or once every 30 minutes. With a bank of 30 machines, someone will have near miss fanfare every minute. If a bigger win is (1:5)^5, that is 1:3125 spins, or every 150 minutes per machine. That same 30 EGM bank will be paying out a large win every 5 minutes, ie. just short enough for every player on the bank to realise that the machines are “hot”. Its not planned, it just works out that way.2) when it comes to addiction, if the stats the media are stating is correct, every 6th employee in the industry would also be addicted (using the definition of addiction used from chemical substance abuse). Since there is no measurable difference in addiction levels for employees (who spend 40hrs per week interacting with slots) and players who spend less time, the addiction argument looses its basis.3) games adjusting payouts based on the outcome of previous games are illegal. The industry is heavily regulated (independant compliance agencies), and no operator wants to lose their license doing illegal things.4) people have a natural tendency to arrange items, from socks and underwear in drawers, to payout symbols on the screen. There is a natural high people get when they complete a sorting job. I’ve worked with 3 big slot companies, and none of them had paid psychologists on call - there is no need.5) its a voluntery activity. There are lots of people who enjoy the activity, the excitement, the thrill, etc and they’re responsible enough to only wager less than the cost of a theatre ticket. Sometimes they finish the night with more money than they brought in. Its a regulated activity for adults.