Gorgeous Unreal Engine 4 brings direct programming, indirect lighting
This stuff is really fascinating. Does anyone have any recommended reading or general advice as to how to learn more about game/graphical engine implementation? I mean, from the ground up. (I'm a CS undergrad and the closest we've gotten to learning about this has been the computational geometry chapter in CLRS, but that was a mildly esoteric introduction to everything that is possible in this field.)