Before the iPhone, I worked on a few games for what were called "feature phones"
I'm not sure that in the present day of massive teams and > $100 million budgets that there's much room for new celebrity game developers to emerge on that scale. Pretty much every gamer knows who he is.Now, even the biggest breakthrough indie game with a 5 person dev team wouldn't become a household name. These days it's the studios themselves that get most of the credit. Which may only be fair: When there's 100+ people on a project, it's such a group effort that singling out a handful doesn't really represent the achievement.