Writing a Kubernetes CRD Controller in Rust
How has Kubernetes being a giant reactive resource API panned out? My first reaction was to like it, but near the end of when I was very invested in the space it started feeling like there were too many moving parts and a hectic mess. Stacks became more difficult to reproduce (controllers, their versions and platform limitations) and people moved too many things into custom resources.Did the custom resource controllers pan out well?