Hidetaka Miyazaki sees death as a feature, not a bug
I bought ER the other day after hearing rave review and was super disappointed. I ended up returning it after a couple hours.* Visuals: Disappointing. Looked like a cheap free-to-play MMO. Cheap-looking textures, stock-looking characters, bad rigging (e.g. characters holding things in unnatural poses), etc.* Controls: Unpleasant. Controls felt very sluggish. If this is supposed to make the game more challenging or something, this isn't a very fun mechanic.* Software quality: Terrible. Performance is not good, tons of bugs, graphics issues, wouldn't recognize my controller when I had multiple input devices plugged in.* Dialogue: What little I saw was super corny. Used as a crutch for poor level design. E.g. a ghost telling you something to the effect of "you need to jump into this hole to continue the game".* Multiplayer felt like a cheap gimmick. I wanted to turn it off.And so on. This honestly felt like someone's first attempt at making a Unity game, not a magnum opus from an experienced developer.Am I missing something? This is my first souls game; is feeling cheap and clunky part of the aesthetic?