StarCraft: Remastered – Emulating a buffer overflow for fun and profit [pdf]
"Unfortunately, we did not have private or
public symbols for StarCraft 1.16.1. I had to
start reversing the game executable from
scratch"So much history is lost because game companies don't archive their assets.* http://au.ign.com/articles/2013/06/27/original-kingdom-heart...* https://adventuregamers.com/forums/viewthread/7766* I also thought that the original Okami assets were lost with the closure of Clover Studio but I can't find a source.