Vectorized Emulation: fuzzing at 2 trillion instructions per second
I may be getting this wrong... but how can this possibly work?Correct me if I'm wrong, but he's trying to emulate 16 systems in parallel by vectorizing the instructions.Ok, but this assumes that all paths are identical. Once you start fuzzing by varying their input, the paths will all vary at which point you're down to 16 non-identical paths again.The whole point of fuzzing is to expose the different paths and this would fail horribly for that, surely?