SNES – Super Mario World Widescreen
This is nuts. I didn't even know this would be possible.I can't remember -- does Super Mario World have any "single-room" fixed-width gameplay areas? I mean, it must, right?I'm wondering how they addressed those, since making any room wider would change gameplay. I also can't help but wonder if being able to see a little bit further to the right would ever make anything easier? Or is the distance forward (to the right) fixed to the same value, so you're mostly just getting more visibility into where you've already passed?The video and GitHub repo don't seem to explain it. But I'm now super curious...