Pirates playing a game dev simulator complain about piracy
While I think this is a very clever idea, it's also somewhat dishonest. In the game world, pirates cause studios to go bankrupt. In the real world, the causal link is not as clear.People arguing that piracy is ruining gamedev routinely ignore the fact that those who pirate don't necessarily have the means to buy many games; their choice is purely between pirating and not playing. Of those 90% or more who pirate the game, it's probably less than 10% who can be persuaded to actually buy it.Anyway, I'm curious to see how this attempt unfolds.