Making a Go program faster with a one-character change
As an old C/C++ programmer, I'm always surprised by how often software developers are surprised by the performance costs of inopportune value semantics (C and C++ even more so, punishes you severely for using value semantics when you shouldn't). I increasingly see the wisdom of languages with implicit reference semantics.It's not that value semantics can't be better (they most assuredly can be), or that reference semantics don't cause their own complexity problems, but rather that so often we thoughtlessly imply/impose value semantics through interfaces in ways that negatively impact performance;  getting interfaces wrong is a much tougher bell to unring.The vast majority of my mental energy when I define an interface in C++ is carefully thinking through a combination of ownership contracts and value vs. reference semantics that I can mostly ignore in languages with implicit reference semantics. While occasionally ignoring those contracts while developing in Java/Python/whatever comes back to bite me, the problem isn't nearly as common or problematic as when I unintentionally impose value semantics in a language that allows me to.