Mozilla and Unity Bring Unity Game Engine to WebGL
Is there an straightforward way to solve the issue with crazy load times on big WebGL games? If I remember correctly, I played one a while ago and it had to download assets for ten minutes before I could play it and it was a huge downer. If this becomes the norm I'm sure it wouldn't be too hard to get used to, but I was coming at this game from the mindset of playing instant gratification flash games.It would be cool if the engine could figure out what assets to download on-the-fly, but I have a feeling that's not the case so game makers would still have to do a bit of work before making the games web-ready (instead of ideally just hitting an "export to webgl" button).