Cursors
Wow! There is so much going on here. I can't believe you're not logging!* First it starts out as a simple maze puzzle game.* Then it there're weird layouts where people are clicking stuff, and
  pathways are opening up randomly.* Then you realise it's not random at all, people have to click things
  for pathways to open.* Then you realise someone has to stay behind and sacrifice themselves
  for other people to go through.* Then there're levels where multiple people have to coordinate and
  click at the same time to open n layers gates.* Then there're levels where not only do you have to stay behind, you
  have to go out of your way to do so. So you'll be letting people
  through for a while, you realise, as it's more efficient for the
  group as a whole. At some point you have to decide you've taken your
  turn and you move towards the main gate and wait, and then new
  people come and then they have to realise to go to press the key.* So next level you see someone sacrificing themselves and you decide
  instead to go take their place and wiggle your mouse to tell them to
  go. "I got this", you indicate.* Now some people have got it into their head this is all about
  cooperation and selflessness. So you can be waiting in one of these
  buttons in the middle of nowhere, letting people through for a
  minute, and a new guy will start making their way towards you to let
  you go, and you draw "thanks" on your way out, they wiggle their
  mouse to say "welcome" and off you go, leaving them behind.* On some levels, not only did people have to coordinate at the same
  time, but things had to be done in sequence. On one, there wasn't
  enough people to hit all buttons at once, so we coordinated where
  you would unwrap the "outer" layer of wall protecting the exit, and
  a couple people would move inside, then you'd unwrap another inner
  layer, and so on, until they could get out. Finally, you'd decide
  your turn was over and go wait the same way. It took quite a while
  before this was figured out collectively -- but once newcomers saw
  how it was done it went in one smooth operation until I got out and
  onto another maze.And that's to say nothing of the selfish people who just passed
through maze after maze. In one maze people were waiting, and I and
another were at the buttons, but there was one other. One of them had
to realise they needed to sacrifice themselves. We were both wiggling
our mouses to indicate so, but they didn't see it.There's also the way people will follow you in the maze if you look
confident, and the way people will draw on the right exit to help
people out. I'd try to leave a trail if I'd had the right exit cracked
in the maze.In a way I think the inability to write and communicate is fantastic:
you can't just tell someone "do this". They have to figure out that
they need to collaborate, they have to have some kind of intuitive
social empathy that puts the needs of the many against the needs of
the few.Genuinely, mate, this is the most fascinating "game" I've played in a
long time. And I can't believe you're not logging it all! I'm sure
game theorists and psychologists would love to get their hands on this
kind of data. I thought it was a real experiment done for research.Glad I got to play this while 700 people were on it, I think that
really made for some great interactions. It felt like being part of
some kind of military team.