Godot Engine – A decade in retrospective and future
It seems like some of you have some real love for Godot. How come you decided to use/recommend Godot over Unity when it was less mature? Was it much better along some axis that Unity didn't provide? What makes it better along that axis?Usually happens when something is 10x better at something new that people care about that the incumbent is blind to or is structurally incapable of addressing. I'm just wondering what it is in this specific case.Ease of use? Beginner friendly? Open source so you don't have to pay? The node system makes it easier to do X?