A Great Old-Timey Game-Programming Hack
>The challenge wasn't overwhelming complexity, as it is today. The challenge was cramming your ideas into machines so slow, so limited that most ideas didn't fit.I like this line right here. It does seem like we've piled on abstraction after abstraction in these days. Sure this does make things easier, but I think things have gotten so complex that it's much harder to have a complete mental model of what your code is actually doing than in the simpler machines of the past.