Mining a 1993 game design for innovative game mechanics
While I like the idea of changing the shape of the map during the game I think the point about player created content falls flat.There's significant modding, mapmaking, AI etc. communities for many games. In fact in this day and age I'd say it's smart to outsource that to the users to a good degree and provide excellent tools+some support.Then again this seems to be a 2005 article about a 1993 game and I don't even recall what the situation was like in 2005. Probably a lot less modding etc.