It’s time to make that indie C# game in Godot
> It’s no secret that Unity is painful to use: it’s slow to open, and it often pauses to re-scan the entire project while you’re trying to workIs this actually true? I always figured Unity's selling point was being lighter and easier to use than unreal.Godot looks like Unity from 2008, it's easy to boast efficiency when you have a limited product.