What every coder should know about gamma
Um. Curiously, that first example didn't work for me. Figures 1 & 2, under "Light emission vs perceptual brightness" are compared thus: "On which image does the gradiation appear more even? It’s the second one!"Except that for me it isn't. The first one, graded by emission rather than perception, appears more evenly graded to me. There is no setting I can find using the Apple calibration tool (even in expert mode) that does anything but strengthen this perception.This raises only questions.  Is this discrepancy caused by my Apple Thunderbolt Display? By my mild myopia? The natural lighting? My high-protein diet? The jazz on the stereo? The NSA? Or do I really have a different perception of light intensity?And is anyone else getting the same?Note: I have always had trouble with gamma correction during game setup; there has never been a setting I liked. Typically there'll be a request to adjust gamma until a character disappears, but however I fiddle things it never does.