LEd: Open-Source 2D Level Editor
I'm gonna go on a slight tangent, about the Haxe language.I had seen this before -- it's really cool! I never dug enough into the site to realize the creator was also on Dead Cells.The most interesting part to me, is the use of Haxe (in Dead Cells!).Haxe is to code what Esperanto was meant to be for spoken language.> "Haxe can build cross-platform applications targeting JavaScript, C++, C#, Java, JVM, Python, Lua, PHP, Flash, and allows access to each platform's native capabilities. Haxe has its own VMs (HashLink and NekoVM) but can also run in interpreted mode."Syntactically, there's "nothing new to see here" -- it may as well be Not-Quite-Typescript (with some other goodies; Pattern-Matching, GADT's, compile-time behavior, etc).But it never "took off". Yet here I learn that very impressive software/stunning games have been written in it, by incredibly knowledgeable folks.What happened with Haxe, where did it fail? I've never tried it myself, but I have a passion for pixelated 2D/isometric games and the tutorials on the authors' site are very sound, so I might give it a shot.