Ouya Breaks Kickstarter Records
I was one of the earlier folks to put down a pledge for this thing, because it seems like something I'd like to develop for. However, I pulled it back today because of the lack of a dev story for it. I was told by the Ouya official twitter account to just "develop on another Android device", which is a very shallow answer given the huge differences in gameplay between a touchscreen device and a gamepad device (and that gamepad-api isn't really viable yet). That suggests that they don't take the craft of game development seriously, and to me that doesn't bode well for the platform.When they have development resources that show me that they're taking developers seriously, I'll revisit it (and doing so is fairly cheap for me; I'm using the always-awesome libgdx, which has Android support already). But my initial experience has been pretty bad, and I'm questioning their competency right now to the point where I can't give them money.