Godot 3.1 Released
Reading through the OpenGL support mini-saga, I was left wondering if this can target a Metal/Vulcan/etc., since graphics stacks seem to be fragmenting again.But the new visual editors look great, and MIDI input is intriguing to me. The only downside (in terms of learning curve) for me, personally, is the proprietary scripting, since I have been put off Unity time and again because of C# (I have been writing more of it over the years, but it feels too convoluted at times) and I would rather do Lua or Python or something else both dynamic and straightforward enough...