Doom
>Games weren’t as big serious business back then.I'm not much of an gamer but I have an Xbox One and bought Destiny last night.  The marketing was way too much, but I figured it should be a decent game. Well, it is, its something of a milquetoast Halo-clone shooter with some tacked on multiplayer/MMO stuff, but, my god, the game is drenched in Hollywood-esque overly-done orchestral music, big dramatic overtures, epic-style storytelling, etc. Its a lot of art and music that really doesn't need to be there. Setting the scene shouldn't be this big of a job, nor as serious.  Its just a game- Let me play it.I doubt AAA games will ever go back to not being movie-like, but it just seems like a huge waste of money and time (yet another 10 minute intro to sit through for example).  A part of me would just rather dive into a simpler game that gets me to the gaming parts quickly instead of hitting me over the head telling me how awesome the game will be via cutscenes and dramatic scores.Simplicity can be its own reward and can be just as emotionally fulfilling, as many low budget and simple-graphic indie games have shown. When Destiny is almost forgotten, we won't be reminiscing about its cutscenes or whatever currently popular actors they got to do the voice-overs. We'll be talking about our battles and accomplishments.  Shame the focus on these games is more towards the aesthetic than the actual gameplay.Notch as our collective gaming conscience is kinda nice. I think someone who has a high profile should be saying these things. A lot of lower profile indie guys certainly have, but they don't have the gaming cred to make the front page of HN, reddit, etc.