Reflections on DOOM's Development
"I don’t recommend writing a press release at the start of your project, especially one like that."So even though Doom was wildly successful and (according to Romero) was the most ambitious game development effort before or since, he doesn't advocate that others follow that path?It's likely that the team worked so hard and achieved such success at least in part to the fact that they had a very clear goal for what they wanted to achieve and that they had publicly announced this goal.Interestingly, writing a Press Release is the very first step of the "Working Backwards" product development process at Amazon and it is mandatory part of introducing any new product.