Vulkan Tutorial
Jesus christ.I understand that Vulkan is very, very niche but as someone who doesn't know much more than the basics of maybe setting up an OpenGL window to draw anything, the "drawing a triangle part" just seems insane!I knew this is some hardcore, hardware-level stuff usually only ever touched by rendering engine programmers but I figured, if I had some super special niche case that could be sped up by Vulkan, I could maybe "give it a try". But this? 800 lines of code to draw a triangle! I never knew the difference to OpenGl was this extreme!