Veloren is a multiplayer voxel RPG written in Rust
I'm a little curious, is there a technical reason why voxel games are easier to build than non-voxel ones? The docs mention that all of the assets are community-contributed. Does making them voxel-based just drastically lower the skill theshold to make a contribution, vs. smoother ones in something like Blender? I guess I'm a little curious about the relative amounts of effort that would have been required to make this kind of game (procedurally-generated open world, I believe) using non-voxel assets and mechanics, since the existing set seems to be pretty fully-featured.