////////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2009, Daniel Kollmann
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are permitted
// provided that the following conditions are met:
//
// - Redistributions of source code must retain the above copyright notice, this list of conditions
//   and the following disclaimer.
//
// - Redistributions in binary form must reproduce the above copyright notice, this list of
//   conditions and the following disclaimer in the documentation and/or other materials provided
//   with the distribution.
//
// - Neither the name of Daniel Kollmann nor the names of its contributors may be used to endorse
//   or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
// WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
////////////////////////////////////////////////////////////////////////////////////////////////////

namespace Brainiac.Design
{
	partial class BehaviorTreeViewDock
	{
		/// <summary>
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.IContainer components = null;

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
		protected override void Dispose(bool disposing)
		{
			if (disposing && (components != null))
			{
				components.Dispose();
			}
			base.Dispose(disposing);
		}

		#region Windows Form Designer generated code

		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(BehaviorTreeViewDock));
            this.SuspendLayout();
            // 
            // BehaviorTreeViewDock
            // 
            this.BackColor = System.Drawing.Color.White;
            this.ClientSize = new System.Drawing.Size(284, 264);
            this.DockAreas = ((WeifenLuo.WinFormsUI.Docking.DockAreas)((WeifenLuo.WinFormsUI.Docking.DockAreas.Float | WeifenLuo.WinFormsUI.Docking.DockAreas.Document)));
            this.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
            this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
            this.Name = "BehaviorTreeViewDock";
            this.TabText = "Behavior Tree";
            this.Text = "Behavior Tree";
            this.ResumeLayout(false);

		}

		#endregion


	}
}
