namespace clang {

class CallExpr;
class Expr;
class Stmt;

namespace threadSafety {
namespace til {

class BasicBlock;

/// Enum for the different distinct classes of SExpr
enum TIL_Opcode {
#define TIL_OPCODE_DEF(X) COP_##X,
#include "ThreadSafetyOps.def"
#undef TIL_OPCODE_DEF
};

/// Opcode for unary arithmetic operations.
enum TIL_UnaryOpcode : unsigned char {
  UOP_Minus,        //  -
  UOP_BitNot,       //  ~
  UOP_LogicNot      //  !
};

/// Opcode for binary arithmetic operations.
enum TIL_BinaryOpcode : unsigned char {
  BOP_Add,          //  +
  BOP_Sub,          //  -
  BOP_Mul,          //  *
  BOP_Div,          //  /
  BOP_Rem,          //  %
  BOP_Shl,          //  <<
  BOP_Shr,          //  >>
  BOP_BitAnd,       //  &
  BOP_BitXor,       //  ^
  BOP_BitOr,        //  |
  BOP_Eq,           //  ==
  BOP_Neq,          //  !=
  BOP_Lt,           //  <
  BOP_Leq,          //  <=
  BOP_Cmp,          //  <=>
  BOP_LogicAnd,     //  &&  (no short-circuit)
  BOP_LogicOr       //  ||  (no short-circuit)
};

/// Opcode for cast operations.
enum TIL_CastOpcode : unsigned char {
  CAST_none = 0,

  // Extend precision of numeric type
  CAST_extendNum,

  // Truncate precision of numeric type
  CAST_truncNum,

  // Convert to floating point type
  CAST_toFloat,

  // Convert to integer type
  CAST_toInt,

  // Convert smart pointer to pointer (C++ only)
  CAST_objToPtr
};

const TIL_Opcode       COP_Min  = COP_Future;
const TIL_Opcode       COP_Max  = COP_Branch;
const TIL_UnaryOpcode  UOP_Min  = UOP_Minus;
const TIL_UnaryOpcode  UOP_Max  = UOP_LogicNot;
const TIL_BinaryOpcode BOP_Min  = BOP_Add;
const TIL_BinaryOpcode BOP_Max  = BOP_LogicOr;
const TIL_CastOpcode   CAST_Min = CAST_none;
const TIL_CastOpcode   CAST_Max = CAST_toInt;

/// Return the name of a unary opcode.
StringRef getUnaryOpcodeString(TIL_UnaryOpcode Op);

/// Return the name of a binary opcode.
StringRef getBinaryOpcodeString(TIL_BinaryOpcode Op);

/// ValueTypes are data types that can actually be held in registers.
/// All variables and expressions must have a value type.
/// Pointer types are further subdivided into the various heap-allocated
/// types, such as functions, records, etc.
/// Structured types that are passed by value (e.g. complex numbers)
/// require special handling; they use BT_ValueRef, and size ST_0.
struct ValueType {
  enum BaseType : unsigned char {
    BT_Void = 0,
    BT_Bool,
    BT_Int,
    BT_Float,
    BT_String,    // String literals
    BT_Pointer,
    BT_ValueRef
  };

  enum SizeType : unsigned char {
    ST_0 = 0,
    ST_1,
    ST_8,
    ST_16,
    ST_32,
    ST_64,
    ST_128
  };

  ValueType(BaseType B, SizeType Sz, bool S, unsigned char VS)
      : Base(B), Size(Sz), Signed(S), VectSize(VS) {}

  inline static SizeType getSizeType(unsigned nbytes);

  template <class T>
  inline static ValueType getValueType();

  BaseType Base;
  SizeType Size;
  bool Signed;

  // 0 for scalar, otherwise num elements in vector
  unsigned char VectSize;
};

inline ValueType::SizeType ValueType::getSizeType(unsigned nbytes) {
  switch (nbytes) {
    case 1: return ST_8;
    case 2: return ST_16;
    case 4: return ST_32;
    case 8: return ST_64;
    case 16: return ST_128;
    default: return ST_0;
  }
}

template<>
inline ValueType ValueType::getValueType<void>() {
  return ValueType(BT_Void, ST_0, false, 0);
}

template<>
inline ValueType ValueType::getValueType<bool>() {
  return ValueType(BT_Bool, ST_1, false, 0);
}

template<>
inline ValueType ValueType::getValueType<int8_t>() {
  return ValueType(BT_Int, ST_8, true, 0);
}

template<>
inline ValueType ValueType::getValueType<uint8_t>() {
  return ValueType(BT_Int, ST_8, false, 0);
}

template<>
inline ValueType ValueType::getValueType<int16_t>() {
  return ValueType(BT_Int, ST_16, true, 0);
}

template<>
inline ValueType ValueType::getValueType<uint16_t>() {
  return ValueType(BT_Int, ST_16, false, 0);
}

template<>
inline ValueType ValueType::getValueType<int32_t>() {
  return ValueType(BT_Int, ST_32, true, 0);
}

template<>
inline ValueType ValueType::getValueType<uint32_t>() {
  return ValueType(BT_Int, ST_32, false, 0);
}

template<>
inline ValueType ValueType::getValueType<int64_t>() {
  return ValueType(BT_Int, ST_64, true, 0);
}

template<>
inline ValueType ValueType::getValueType<uint64_t>() {
  return ValueType(BT_Int, ST_64, false, 0);
}

template<>
inline ValueType ValueType::getValueType<float>() {
  return ValueType(BT_Float, ST_32, true, 0);
}

template<>
inline ValueType ValueType::getValueType<double>() {
  return ValueType(BT_Float, ST_64, true, 0);
}

template<>
inline ValueType ValueType::getValueType<long double>() {
  return ValueType(BT_Float, ST_128, true, 0);
}

template<>
inline ValueType ValueType::getValueType<StringRef>() {
  return ValueType(BT_String, getSizeType(sizeof(StringRef)), false, 0);
}

template<>
inline ValueType ValueType::getValueType<void*>() {
  return ValueType(BT_Pointer, getSizeType(sizeof(void*)), false, 0);
}

/// Base class for AST nodes in the typed intermediate language.
class SExpr {
public:
  SExpr() = delete;

  TIL_Opcode opcode() const { return static_cast<TIL_Opcode>(Opcode); }

  // Subclasses of SExpr must define the following:
  //
  // This(const This& E, ...) {
  //   copy constructor: construct copy of E, with some additional arguments.
  // }
  //
  // template <class V>
  // typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
  //   traverse all subexpressions, following the traversal/rewriter interface.
  // }
  //
  // template <class C> typename C::CType compare(CType* E, C& Cmp) {
  //   compare all subexpressions, following the comparator interface
  // }
  void *operator new(size_t S, MemRegionRef &R) {
    return ::operator new(S, R);
  }

  /// SExpr objects must be created in an arena.
  void *operator new(size_t) = delete;

  /// SExpr objects cannot be deleted.
  // This declaration is public to workaround a gcc bug that breaks building
  // with REQUIRES_EH=1.
  void operator delete(void *) = delete;

  /// Returns the instruction ID for this expression.
  /// All basic block instructions have a unique ID (i.e. virtual register).
  unsigned id() const { return SExprID; }

  /// Returns the block, if this is an instruction in a basic block,
  /// otherwise returns null.
  BasicBlock *block() const { return Block; }

  /// Set the basic block and instruction ID for this expression.
  void setID(BasicBlock *B, unsigned id) { Block = B; SExprID = id; }

protected:
  SExpr(TIL_Opcode Op) : Opcode(Op) {}
  SExpr(const SExpr &E) : Opcode(E.Opcode), Flags(E.Flags) {}

  const unsigned char Opcode;
  unsigned char Reserved = 0;
  unsigned short Flags = 0;
  unsigned SExprID = 0;
  BasicBlock *Block = nullptr;
};

// Contains various helper functions for SExprs.
namespace ThreadSafetyTIL {

inline bool isTrivial(const SExpr *E) {
  unsigned Op = E->opcode();
  return Op == COP_Variable || Op == COP_Literal || Op == COP_LiteralPtr;
}

} // namespace ThreadSafetyTIL

// Nodes which declare variables

/// A named variable, e.g. "x".
///
/// There are two distinct places in which a Variable can appear in the AST.
/// A variable declaration introduces a new variable, and can occur in 3 places:
///   Let-expressions:           (Let (x = t) u)
///   Functions:                 (Function (x : t) u)
///   Self-applicable functions  (SFunction (x) t)
///
/// If a variable occurs in any other location, it is a reference to an existing
/// variable declaration -- e.g. 'x' in (x * y + z). To save space, we don't
/// allocate a separate AST node for variable references; a reference is just a
/// pointer to the original declaration.
class Variable : public SExpr {
public:
  enum VariableKind {
    /// Let-variable
    VK_Let,

    /// Function parameter
    VK_Fun,

    /// SFunction (self) parameter
    VK_SFun
  };

  Variable(StringRef s, SExpr *D = nullptr)
      : SExpr(COP_Variable), Name(s), Definition(D) {
    Flags = VK_Let;
  }

  Variable(SExpr *D, const ValueDecl *Cvd = nullptr)
      : SExpr(COP_Variable), Name(Cvd ? Cvd->getName() : "_x"),
        Definition(D), Cvdecl(Cvd) {
    Flags = VK_Let;
  }

  Variable(const Variable &Vd, SExpr *D)  // rewrite constructor
      : SExpr(Vd), Name(Vd.Name), Definition(D), Cvdecl(Vd.Cvdecl) {
    Flags = Vd.kind();
  }

  static bool classof(const SExpr *E) { return E->opcode() == COP_Variable; }

  /// Return the kind of variable (let, function param, or self)
  VariableKind kind() const { return static_cast<VariableKind>(Flags); }

  /// Return the name of the variable, if any.
  StringRef name() const { return Name; }

  /// Return the clang declaration for this variable, if any.
  const ValueDecl *clangDecl() const { return Cvdecl; }

  /// Return the definition of the variable.
  /// For let-vars, this is the setting expression.
  /// For function and self parameters, it is the type of the variable.
  SExpr *definition() { return Definition; }
  const SExpr *definition() const { return Definition; }

  void setName(StringRef S)    { Name = S;  }
  void setKind(VariableKind K) { Flags = K; }
  void setDefinition(SExpr *E) { Definition = E; }
  void setClangDecl(const ValueDecl *VD) { Cvdecl = VD; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    // This routine is only called for variable references.
    return Vs.reduceVariableRef(this);
  }

  template <class C>
  typename C::CType compare(const Variable* E, C& Cmp) const {
    return Cmp.compareVariableRefs(this, E);
  }

private:
  friend class BasicBlock;
  friend class Function;
  friend class Let;
  friend class SFunction;

  // The name of the variable.
  StringRef Name;

  // The TIL type or definition.
  SExpr *Definition;

  // The clang declaration for this variable.
  const ValueDecl *Cvdecl = nullptr;
};

/// Placeholder for an expression that has not yet been created.
/// Used to implement lazy copy and rewriting strategies.
class Future : public SExpr {
public:
  enum FutureStatus {
    FS_pending,
    FS_evaluating,
    FS_done
  };

  Future() : SExpr(COP_Future) {}
  virtual ~Future() = delete;

  static bool classof(const SExpr *E) { return E->opcode() == COP_Future; }

  // A lazy rewriting strategy should subclass Future and override this method.
  virtual SExpr *compute() { return nullptr; }

  // Return the result of this future if it exists, otherwise return null.
  SExpr *maybeGetResult() const { return Result; }

  // Return the result of this future; forcing it if necessary.
  SExpr *result() {
    switch (Status) {
    case FS_pending:
      return force();
    case FS_evaluating:
      return nullptr; // infinite loop; illegal recursion.
    case FS_done:
      return Result;
    }
  }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    assert(Result && "Cannot traverse Future that has not been forced.");
    return Vs.traverse(Result, Ctx);
  }

  template <class C>
  typename C::CType compare(const Future* E, C& Cmp) const {
    if (!Result || !E->Result)
      return Cmp.comparePointers(this, E);
    return Cmp.compare(Result, E->Result);
  }

private:
  SExpr* force();

  FutureStatus Status = FS_pending;
  SExpr *Result = nullptr;
};

/// Placeholder for expressions that cannot be represented in the TIL.
class Undefined : public SExpr {
public:
  Undefined(const Stmt *S = nullptr) : SExpr(COP_Undefined), Cstmt(S) {}
  Undefined(const Undefined &U) : SExpr(U), Cstmt(U.Cstmt) {}

  static bool classof(const SExpr *E) { return E->opcode() == COP_Undefined; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    return Vs.reduceUndefined(*this);
  }

  template <class C>
  typename C::CType compare(const Undefined* E, C& Cmp) const {
    return Cmp.trueResult();
  }

private:
  const Stmt *Cstmt;
};

/// Placeholder for a wildcard that matches any other expression.
class Wildcard : public SExpr {
public:
  Wildcard() : SExpr(COP_Wildcard) {}
  Wildcard(const Wildcard &) = default;

  static bool classof(const SExpr *E) { return E->opcode() == COP_Wildcard; }

  template <class V> typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    return Vs.reduceWildcard(*this);
  }

  template <class C>
  typename C::CType compare(const Wildcard* E, C& Cmp) const {
    return Cmp.trueResult();
  }
};

template <class T> class LiteralT;

// Base class for literal values.
class Literal : public SExpr {
public:
  Literal(const Expr *C)
     : SExpr(COP_Literal), ValType(ValueType::getValueType<void>()), Cexpr(C) {}
  Literal(ValueType VT) : SExpr(COP_Literal), ValType(VT) {}
  Literal(const Literal &) = default;

  static bool classof(const SExpr *E) { return E->opcode() == COP_Literal; }

  // The clang expression for this literal.
  const Expr *clangExpr() const { return Cexpr; }

  ValueType valueType() const { return ValType; }

  template<class T> const LiteralT<T>& as() const {
    return *static_cast<const LiteralT<T>*>(this);
  }
  template<class T> LiteralT<T>& as() {
    return *static_cast<LiteralT<T>*>(this);
  }

  template <class V> typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx);

  template <class C>
  typename C::CType compare(const Literal* E, C& Cmp) const {
    // TODO: defer actual comparison to LiteralT
    return Cmp.trueResult();
  }

private:
  const ValueType ValType;
  const Expr *Cexpr = nullptr;
};

// Derived class for literal values, which stores the actual value.
template<class T>
class LiteralT : public Literal {
public:
  LiteralT(T Dat) : Literal(ValueType::getValueType<T>()), Val(Dat) {}
  LiteralT(const LiteralT<T> &L) : Literal(L), Val(L.Val) {}

  T value() const { return Val;}
  T& value() { return Val; }

private:
  T Val;
};

template <class V>
typename V::R_SExpr Literal::traverse(V &Vs, typename V::R_Ctx Ctx) {
  if (Cexpr)
    return Vs.reduceLiteral(*this);

  switch (ValType.Base) {
  case ValueType::BT_Void:
    break;
  case ValueType::BT_Bool:
    return Vs.reduceLiteralT(as<bool>());
  case ValueType::BT_Int: {
    switch (ValType.Size) {
    case ValueType::ST_8:
      if (ValType.Signed)
        return Vs.reduceLiteralT(as<int8_t>());
      else
        return Vs.reduceLiteralT(as<uint8_t>());
    case ValueType::ST_16:
      if (ValType.Signed)
        return Vs.reduceLiteralT(as<int16_t>());
      else
        return Vs.reduceLiteralT(as<uint16_t>());
    case ValueType::ST_32:
      if (ValType.Signed)
        return Vs.reduceLiteralT(as<int32_t>());
      else
        return Vs.reduceLiteralT(as<uint32_t>());
    case ValueType::ST_64:
      if (ValType.Signed)
        return Vs.reduceLiteralT(as<int64_t>());
      else
        return Vs.reduceLiteralT(as<uint64_t>());
    default:
      break;
    }
  }
  case ValueType::BT_Float: {
    switch (ValType.Size) {
    case ValueType::ST_32:
      return Vs.reduceLiteralT(as<float>());
    case ValueType::ST_64:
      return Vs.reduceLiteralT(as<double>());
    default:
      break;
    }
  }
  case ValueType::BT_String:
    return Vs.reduceLiteralT(as<StringRef>());
  case ValueType::BT_Pointer:
    return Vs.reduceLiteralT(as<void*>());
  case ValueType::BT_ValueRef:
    break;
  }
  return Vs.reduceLiteral(*this);
}

/// A Literal pointer to an object allocated in memory.
/// At compile time, pointer literals are represented by symbolic names.
class LiteralPtr : public SExpr {
public:
  LiteralPtr(const ValueDecl *D) : SExpr(COP_LiteralPtr), Cvdecl(D) {}
  LiteralPtr(const LiteralPtr &) = default;

  static bool classof(const SExpr *E) { return E->opcode() == COP_LiteralPtr; }

  // The clang declaration for the value that this pointer points to.
  const ValueDecl *clangDecl() const { return Cvdecl; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    return Vs.reduceLiteralPtr(*this);
  }

  template <class C>
  typename C::CType compare(const LiteralPtr* E, C& Cmp) const {
    return Cmp.comparePointers(Cvdecl, E->Cvdecl);
  }

private:
  const ValueDecl *Cvdecl;
};

/// A function -- a.k.a. lambda abstraction.
/// Functions with multiple arguments are created by currying,
/// e.g. (Function (x: Int) (Function (y: Int) (Code { return x + y })))
class Function : public SExpr {
public:
  Function(Variable *Vd, SExpr *Bd)
      : SExpr(COP_Function), VarDecl(Vd), Body(Bd) {
    Vd->setKind(Variable::VK_Fun);
  }

  Function(const Function &F, Variable *Vd, SExpr *Bd) // rewrite constructor
      : SExpr(F), VarDecl(Vd), Body(Bd) {
    Vd->setKind(Variable::VK_Fun);
  }

  static bool classof(const SExpr *E) { return E->opcode() == COP_Function; }

  Variable *variableDecl()  { return VarDecl; }
  const Variable *variableDecl() const { return VarDecl; }

  SExpr *body() { return Body; }
  const SExpr *body() const { return Body; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    // This is a variable declaration, so traverse the definition.
    auto E0 = Vs.traverse(VarDecl->Definition, Vs.typeCtx(Ctx));
    // Tell the rewriter to enter the scope of the function.
    Variable *Nvd = Vs.enterScope(*VarDecl, E0);
    auto E1 = Vs.traverse(Body, Vs.declCtx(Ctx));
    Vs.exitScope(*VarDecl);
    return Vs.reduceFunction(*this, Nvd, E1);
  }

  template <class C>
  typename C::CType compare(const Function* E, C& Cmp) const {
    typename C::CType Ct =
      Cmp.compare(VarDecl->definition(), E->VarDecl->definition());
    if (Cmp.notTrue(Ct))
      return Ct;
    Cmp.enterScope(variableDecl(), E->variableDecl());
    Ct = Cmp.compare(body(), E->body());
    Cmp.leaveScope();
    return Ct;
  }

private:
  Variable *VarDecl;
  SExpr* Body;
};

/// A self-applicable function.
/// A self-applicable function can be applied to itself.  It's useful for
/// implementing objects and late binding.
class SFunction : public SExpr {
public:
  SFunction(Variable *Vd, SExpr *B)
      : SExpr(COP_SFunction), VarDecl(Vd), Body(B) {
    assert(Vd->Definition == nullptr);
    Vd->setKind(Variable::VK_SFun);
    Vd->Definition = this;
  }

  SFunction(const SFunction &F, Variable *Vd, SExpr *B) // rewrite constructor
      : SExpr(F), VarDecl(Vd), Body(B) {
    assert(Vd->Definition == nullptr);
    Vd->setKind(Variable::VK_SFun);
    Vd->Definition = this;
  }

  static bool classof(const SExpr *E) { return E->opcode() == COP_SFunction; }

  Variable *variableDecl() { return VarDecl; }
  const Variable *variableDecl() const { return VarDecl; }

  SExpr *body() { return Body; }
  const SExpr *body() const { return Body; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    // A self-variable points to the SFunction itself.
    // A rewrite must introduce the variable with a null definition, and update
    // it after 'this' has been rewritten.
    Variable *Nvd = Vs.enterScope(*VarDecl, nullptr);
    auto E1 = Vs.traverse(Body, Vs.declCtx(Ctx));
    Vs.exitScope(*VarDecl);
    // A rewrite operation will call SFun constructor to set Vvd->Definition.
    return Vs.reduceSFunction(*this, Nvd, E1);
  }

  template <class C>
  typename C::CType compare(const SFunction* E, C& Cmp) const {
    Cmp.enterScope(variableDecl(), E->variableDecl());
    typename C::CType Ct = Cmp.compare(body(), E->body());
    Cmp.leaveScope();
    return Ct;
  }

private:
  Variable *VarDecl;
  SExpr* Body;
};

/// A block of code -- e.g. the body of a function.
class Code : public SExpr {
public:
  Code(SExpr *T, SExpr *B) : SExpr(COP_Code), ReturnType(T), Body(B) {}
  Code(const Code &C, SExpr *T, SExpr *B) // rewrite constructor
      : SExpr(C), ReturnType(T), Body(B) {}

  static bool classof(const SExpr *E) { return E->opcode() == COP_Code; }

  SExpr *returnType() { return ReturnType; }
  const SExpr *returnType() const { return ReturnType; }

  SExpr *body() { return Body; }
  const SExpr *body() const { return Body; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    auto Nt = Vs.traverse(ReturnType, Vs.typeCtx(Ctx));
    auto Nb = Vs.traverse(Body,       Vs.lazyCtx(Ctx));
    return Vs.reduceCode(*this, Nt, Nb);
  }

  template <class C>
  typename C::CType compare(const Code* E, C& Cmp) const {
    typename C::CType Ct = Cmp.compare(returnType(), E->returnType());
    if (Cmp.notTrue(Ct))
      return Ct;
    return Cmp.compare(body(), E->body());
  }

private:
  SExpr* ReturnType;
  SExpr* Body;
};

/// A typed, writable location in memory
class Field : public SExpr {
public:
  Field(SExpr *R, SExpr *B) : SExpr(COP_Field), Range(R), Body(B) {}
  Field(const Field &C, SExpr *R, SExpr *B) // rewrite constructor
      : SExpr(C), Range(R), Body(B) {}

  static bool classof(const SExpr *E) { return E->opcode() == COP_Field; }

  SExpr *range() { return Range; }
  const SExpr *range() const { return Range; }

  SExpr *body() { return Body; }
  const SExpr *body() const { return Body; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    auto Nr = Vs.traverse(Range, Vs.typeCtx(Ctx));
    auto Nb = Vs.traverse(Body,  Vs.lazyCtx(Ctx));
    return Vs.reduceField(*this, Nr, Nb);
  }

  template <class C>
  typename C::CType compare(const Field* E, C& Cmp) const {
    typename C::CType Ct = Cmp.compare(range(), E->range());
    if (Cmp.notTrue(Ct))
      return Ct;
    return Cmp.compare(body(), E->body());
  }

private:
  SExpr* Range;
  SExpr* Body;
};

/// Apply an argument to a function.
/// Note that this does not actually call the function.  Functions are curried,
/// so this returns a closure in which the first parameter has been applied.
/// Once all parameters have been applied, Call can be used to invoke the
/// function.
class Apply : public SExpr {
public:
  Apply(SExpr *F, SExpr *A) : SExpr(COP_Apply), Fun(F), Arg(A) {}
  Apply(const Apply &A, SExpr *F, SExpr *Ar)  // rewrite constructor
      : SExpr(A), Fun(F), Arg(Ar) {}

  static bool classof(const SExpr *E) { return E->opcode() == COP_Apply; }

  SExpr *fun() { return Fun; }
  const SExpr *fun() const { return Fun; }

  SExpr *arg() { return Arg; }
  const SExpr *arg() const { return Arg; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    auto Nf = Vs.traverse(Fun, Vs.subExprCtx(Ctx));
    auto Na = Vs.traverse(Arg, Vs.subExprCtx(Ctx));
    return Vs.reduceApply(*this, Nf, Na);
  }

  template <class C>
  typename C::CType compare(const Apply* E, C& Cmp) const {
    typename C::CType Ct = Cmp.compare(fun(), E->fun());
    if (Cmp.notTrue(Ct))
      return Ct;
    return Cmp.compare(arg(), E->arg());
  }

private:
  SExpr* Fun;
  SExpr* Arg;
};

/// Apply a self-argument to a self-applicable function.
class SApply : public SExpr {
public:
  SApply(SExpr *Sf, SExpr *A = nullptr) : SExpr(COP_SApply), Sfun(Sf), Arg(A) {}
  SApply(SApply &A, SExpr *Sf, SExpr *Ar = nullptr) // rewrite constructor
      : SExpr(A), Sfun(Sf), Arg(Ar) {}

  static bool classof(const SExpr *E) { return E->opcode() == COP_SApply; }

  SExpr *sfun() { return Sfun; }
  const SExpr *sfun() const { return Sfun; }

  SExpr *arg() { return Arg ? Arg : Sfun; }
  const SExpr *arg() const { return Arg ? Arg : Sfun; }

  bool isDelegation() const { return Arg != nullptr; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    auto Nf = Vs.traverse(Sfun, Vs.subExprCtx(Ctx));
    typename V::R_SExpr Na = Arg ? Vs.traverse(Arg, Vs.subExprCtx(Ctx))
                                       : nullptr;
    return Vs.reduceSApply(*this, Nf, Na);
  }

  template <class C>
  typename C::CType compare(const SApply* E, C& Cmp) const {
    typename C::CType Ct = Cmp.compare(sfun(), E->sfun());
    if (Cmp.notTrue(Ct) || (!arg() && !E->arg()))
      return Ct;
    return Cmp.compare(arg(), E->arg());
  }

private:
  SExpr* Sfun;
  SExpr* Arg;
};

/// Project a named slot from a C++ struct or class.
class Project : public SExpr {
public:
  Project(SExpr *R, const ValueDecl *Cvd)
      : SExpr(COP_Project), Rec(R), Cvdecl(Cvd) {
    assert(Cvd && "ValueDecl must not be null");
  }

  static bool classof(const SExpr *E) { return E->opcode() == COP_Project; }

  SExpr *record() { return Rec; }
  const SExpr *record() const { return Rec; }

  const ValueDecl *clangDecl() const { return Cvdecl; }

  bool isArrow() const { return (Flags & 0x01) != 0; }

  void setArrow(bool b) {
    if (b) Flags |= 0x01;
    else Flags &= 0xFFFE;
  }

  StringRef slotName() const {
    if (Cvdecl->getDeclName().isIdentifier())
      return Cvdecl->getName();
    if (!SlotName) {
      SlotName = "";
      llvm::raw_string_ostream OS(*SlotName);
      Cvdecl->printName(OS);
    }
    return *SlotName;
  }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    auto Nr = Vs.traverse(Rec, Vs.subExprCtx(Ctx));
    return Vs.reduceProject(*this, Nr);
  }

  template <class C>
  typename C::CType compare(const Project* E, C& Cmp) const {
    typename C::CType Ct = Cmp.compare(record(), E->record());
    if (Cmp.notTrue(Ct))
      return Ct;
    return Cmp.comparePointers(Cvdecl, E->Cvdecl);
  }

private:
  SExpr* Rec;
  mutable llvm::Optional<std::string> SlotName;
  const ValueDecl *Cvdecl;
};

/// Call a function (after all arguments have been applied).
class Call : public SExpr {
public:
  Call(SExpr *T, const CallExpr *Ce = nullptr)
      : SExpr(COP_Call), Target(T), Cexpr(Ce) {}
  Call(const Call &C, SExpr *T) : SExpr(C), Target(T), Cexpr(C.Cexpr) {}

  static bool classof(const SExpr *E) { return E->opcode() == COP_Call; }

  SExpr *target() { return Target; }
  const SExpr *target() const { return Target; }

  const CallExpr *clangCallExpr() const { return Cexpr; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    auto Nt = Vs.traverse(Target, Vs.subExprCtx(Ctx));
    return Vs.reduceCall(*this, Nt);
  }

  template <class C>
  typename C::CType compare(const Call* E, C& Cmp) const {
    return Cmp.compare(target(), E->target());
  }

private:
  SExpr* Target;
  const CallExpr *Cexpr;
};

/// Allocate memory for a new value on the heap or stack.
class Alloc : public SExpr {
public:
  enum AllocKind {
    AK_Stack,
    AK_Heap
  };

  Alloc(SExpr *D, AllocKind K) : SExpr(COP_Alloc), Dtype(D) { Flags = K; }
  Alloc(const Alloc &A, SExpr *Dt) : SExpr(A), Dtype(Dt) { Flags = A.kind(); }

  static bool classof(const SExpr *E) { return E->opcode() == COP_Call; }

  AllocKind kind() const { return static_cast<AllocKind>(Flags); }

  SExpr *dataType() { return Dtype; }
  const SExpr *dataType() const { return Dtype; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    auto Nd = Vs.traverse(Dtype, Vs.declCtx(Ctx));
    return Vs.reduceAlloc(*this, Nd);
  }

  template <class C>
  typename C::CType compare(const Alloc* E, C& Cmp) const {
    typename C::CType Ct = Cmp.compareIntegers(kind(), E->kind());
    if (Cmp.notTrue(Ct))
      return Ct;
    return Cmp.compare(dataType(), E->dataType());
  }

private:
  SExpr* Dtype;
};

/// Load a value from memory.
class Load : public SExpr {
public:
  Load(SExpr *P) : SExpr(COP_Load), Ptr(P) {}
  Load(const Load &L, SExpr *P) : SExpr(L), Ptr(P) {}

  static bool classof(const SExpr *E) { return E->opcode() == COP_Load; }

  SExpr *pointer() { return Ptr; }
  const SExpr *pointer() const { return Ptr; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    auto Np = Vs.traverse(Ptr, Vs.subExprCtx(Ctx));
    return Vs.reduceLoad(*this, Np);
  }

  template <class C>
  typename C::CType compare(const Load* E, C& Cmp) const {
    return Cmp.compare(pointer(), E->pointer());
  }

private:
  SExpr* Ptr;
};

/// Store a value to memory.
/// The destination is a pointer to a field, the source is the value to store.
class Store : public SExpr {
public:
  Store(SExpr *P, SExpr *V) : SExpr(COP_Store), Dest(P), Source(V) {}
  Store(const Store &S, SExpr *P, SExpr *V) : SExpr(S), Dest(P), Source(V) {}

  static bool classof(const SExpr *E) { return E->opcode() == COP_Store; }

  SExpr *destination() { return Dest; }  // Address to store to
  const SExpr *destination() const { return Dest; }

  SExpr *source() { return Source; }     // Value to store
  const SExpr *source() const { return Source; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    auto Np = Vs.traverse(Dest,   Vs.subExprCtx(Ctx));
    auto Nv = Vs.traverse(Source, Vs.subExprCtx(Ctx));
    return Vs.reduceStore(*this, Np, Nv);
  }

  template <class C>
  typename C::CType compare(const Store* E, C& Cmp) const {
    typename C::CType Ct = Cmp.compare(destination(), E->destination());
    if (Cmp.notTrue(Ct))
      return Ct;
    return Cmp.compare(source(), E->source());
  }

private:
  SExpr* Dest;
  SExpr* Source;
};

/// If p is a reference to an array, then p[i] is a reference to the i'th
/// element of the array.
class ArrayIndex : public SExpr {
public:
  ArrayIndex(SExpr *A, SExpr *N) : SExpr(COP_ArrayIndex), Array(A), Index(N) {}
  ArrayIndex(const ArrayIndex &E, SExpr *A, SExpr *N)
      : SExpr(E), Array(A), Index(N) {}

  static bool classof(const SExpr *E) { return E->opcode() == COP_ArrayIndex; }

  SExpr *array() { return Array; }
  const SExpr *array() const { return Array; }

  SExpr *index() { return Index; }
  const SExpr *index() const { return Index; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    auto Na = Vs.traverse(Array, Vs.subExprCtx(Ctx));
    auto Ni = Vs.traverse(Index, Vs.subExprCtx(Ctx));
    return Vs.reduceArrayIndex(*this, Na, Ni);
  }

  template <class C>
  typename C::CType compare(const ArrayIndex* E, C& Cmp) const {
    typename C::CType Ct = Cmp.compare(array(), E->array());
    if (Cmp.notTrue(Ct))
      return Ct;
    return Cmp.compare(index(), E->index());
  }

private:
  SExpr* Array;
  SExpr* Index;
};

/// Pointer arithmetic, restricted to arrays only.
/// If p is a reference to an array, then p + n, where n is an integer, is
/// a reference to a subarray.
class ArrayAdd : public SExpr {
public:
  ArrayAdd(SExpr *A, SExpr *N) : SExpr(COP_ArrayAdd), Array(A), Index(N) {}
  ArrayAdd(const ArrayAdd &E, SExpr *A, SExpr *N)
      : SExpr(E), Array(A), Index(N) {}

  static bool classof(const SExpr *E) { return E->opcode() == COP_ArrayAdd; }

  SExpr *array() { return Array; }
  const SExpr *array() const { return Array; }

  SExpr *index() { return Index; }
  const SExpr *index() const { return Index; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    auto Na = Vs.traverse(Array, Vs.subExprCtx(Ctx));
    auto Ni = Vs.traverse(Index, Vs.subExprCtx(Ctx));
    return Vs.reduceArrayAdd(*this, Na, Ni);
  }

  template <class C>
  typename C::CType compare(const ArrayAdd* E, C& Cmp) const {
    typename C::CType Ct = Cmp.compare(array(), E->array());
    if (Cmp.notTrue(Ct))
      return Ct;
    return Cmp.compare(index(), E->index());
  }

private:
  SExpr* Array;
  SExpr* Index;
};

/// Simple arithmetic unary operations, e.g. negate and not.
/// These operations have no side-effects.
class UnaryOp : public SExpr {
public:
  UnaryOp(TIL_UnaryOpcode Op, SExpr *E) : SExpr(COP_UnaryOp), Expr0(E) {
    Flags = Op;
  }

  UnaryOp(const UnaryOp &U, SExpr *E) : SExpr(U), Expr0(E) { Flags = U.Flags; }

  static bool classof(const SExpr *E) { return E->opcode() == COP_UnaryOp; }

  TIL_UnaryOpcode unaryOpcode() const {
    return static_cast<TIL_UnaryOpcode>(Flags);
  }

  SExpr *expr() { return Expr0; }
  const SExpr *expr() const { return Expr0; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    auto Ne = Vs.traverse(Expr0, Vs.subExprCtx(Ctx));
    return Vs.reduceUnaryOp(*this, Ne);
  }

  template <class C>
  typename C::CType compare(const UnaryOp* E, C& Cmp) const {
    typename C::CType Ct =
      Cmp.compareIntegers(unaryOpcode(), E->unaryOpcode());
    if (Cmp.notTrue(Ct))
      return Ct;
    return Cmp.compare(expr(), E->expr());
  }

private:
  SExpr* Expr0;
};

/// Simple arithmetic binary operations, e.g. +, -, etc.
/// These operations have no side effects.
class BinaryOp : public SExpr {
public:
  BinaryOp(TIL_BinaryOpcode Op, SExpr *E0, SExpr *E1)
      : SExpr(COP_BinaryOp), Expr0(E0), Expr1(E1) {
    Flags = Op;
  }

  BinaryOp(const BinaryOp &B, SExpr *E0, SExpr *E1)
      : SExpr(B), Expr0(E0), Expr1(E1) {
    Flags = B.Flags;
  }

  static bool classof(const SExpr *E) { return E->opcode() == COP_BinaryOp; }

  TIL_BinaryOpcode binaryOpcode() const {
    return static_cast<TIL_BinaryOpcode>(Flags);
  }

  SExpr *expr0() { return Expr0; }
  const SExpr *expr0() const { return Expr0; }

  SExpr *expr1() { return Expr1; }
  const SExpr *expr1() const { return Expr1; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    auto Ne0 = Vs.traverse(Expr0, Vs.subExprCtx(Ctx));
    auto Ne1 = Vs.traverse(Expr1, Vs.subExprCtx(Ctx));
    return Vs.reduceBinaryOp(*this, Ne0, Ne1);
  }

  template <class C>
  typename C::CType compare(const BinaryOp* E, C& Cmp) const {
    typename C::CType Ct =
      Cmp.compareIntegers(binaryOpcode(), E->binaryOpcode());
    if (Cmp.notTrue(Ct))
      return Ct;
    Ct = Cmp.compare(expr0(), E->expr0());
    if (Cmp.notTrue(Ct))
      return Ct;
    return Cmp.compare(expr1(), E->expr1());
  }

private:
  SExpr* Expr0;
  SExpr* Expr1;
};

/// Cast expressions.
/// Cast expressions are essentially unary operations, but we treat them
/// as a distinct AST node because they only change the type of the result.
class Cast : public SExpr {
public:
  Cast(TIL_CastOpcode Op, SExpr *E) : SExpr(COP_Cast), Expr0(E) { Flags = Op; }
  Cast(const Cast &C, SExpr *E) : SExpr(C), Expr0(E) { Flags = C.Flags; }

  static bool classof(const SExpr *E) { return E->opcode() == COP_Cast; }

  TIL_CastOpcode castOpcode() const {
    return static_cast<TIL_CastOpcode>(Flags);
  }

  SExpr *expr() { return Expr0; }
  const SExpr *expr() const { return Expr0; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    auto Ne = Vs.traverse(Expr0, Vs.subExprCtx(Ctx));
    return Vs.reduceCast(*this, Ne);
  }

  template <class C>
  typename C::CType compare(const Cast* E, C& Cmp) const {
    typename C::CType Ct =
      Cmp.compareIntegers(castOpcode(), E->castOpcode());
    if (Cmp.notTrue(Ct))
      return Ct;
    return Cmp.compare(expr(), E->expr());
  }

private:
  SExpr* Expr0;
};

class SCFG;

/// Phi Node, for code in SSA form.
/// Each Phi node has an array of possible values that it can take,
/// depending on where control flow comes from.
class Phi : public SExpr {
public:
  using ValArray = SimpleArray<SExpr *>;

  // In minimal SSA form, all Phi nodes are MultiVal.
  // During conversion to SSA, incomplete Phi nodes may be introduced, which
  // are later determined to be SingleVal, and are thus redundant.
  enum Status {
    PH_MultiVal = 0, // Phi node has multiple distinct values.  (Normal)
    PH_SingleVal,    // Phi node has one distinct value, and can be eliminated
    PH_Incomplete    // Phi node is incomplete
  };

  Phi() : SExpr(COP_Phi) {}
  Phi(MemRegionRef A, unsigned Nvals) : SExpr(COP_Phi), Values(A, Nvals)  {}
  Phi(const Phi &P, ValArray &&Vs) : SExpr(P), Values(std::move(Vs)) {}

  static bool classof(const SExpr *E) { return E->opcode() == COP_Phi; }

  const ValArray &values() const { return Values; }
  ValArray &values() { return Values; }

  Status status() const { return static_cast<Status>(Flags); }
  void setStatus(Status s) { Flags = s; }

  /// Return the clang declaration of the variable for this Phi node, if any.
  const ValueDecl *clangDecl() const { return Cvdecl; }

  /// Set the clang variable associated with this Phi node.
  void setClangDecl(const ValueDecl *Cvd) { Cvdecl = Cvd; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    typename V::template Container<typename V::R_SExpr>
      Nvs(Vs, Values.size());

    for (const auto *Val : Values)
      Nvs.push_back( Vs.traverse(Val, Vs.subExprCtx(Ctx)) );
    return Vs.reducePhi(*this, Nvs);
  }

  template <class C>
  typename C::CType compare(const Phi *E, C &Cmp) const {
    // TODO: implement CFG comparisons
    return Cmp.comparePointers(this, E);
  }

private:
  ValArray Values;
  const ValueDecl* Cvdecl = nullptr;
};

/// Base class for basic block terminators:  Branch, Goto, and Return.
class Terminator : public SExpr {
protected:
  Terminator(TIL_Opcode Op) : SExpr(Op) {}
  Terminator(const SExpr &E) : SExpr(E) {}

public:
  static bool classof(const SExpr *E) {
    return E->opcode() >= COP_Goto && E->opcode() <= COP_Return;
  }

  /// Return the list of basic blocks that this terminator can branch to.
  ArrayRef<BasicBlock *> successors();

  ArrayRef<BasicBlock *> successors() const {
    return const_cast<Terminator*>(this)->successors();
  }
};

/// Jump to another basic block.
/// A goto instruction is essentially a tail-recursive call into another
/// block.  In addition to the block pointer, it specifies an index into the
/// phi nodes of that block.  The index can be used to retrieve the "arguments"
/// of the call.
class Goto : public Terminator {
public:
  Goto(BasicBlock *B, unsigned I)
      : Terminator(COP_Goto), TargetBlock(B), Index(I) {}
  Goto(const Goto &G, BasicBlock *B, unsigned I)
      : Terminator(COP_Goto), TargetBlock(B), Index(I) {}

  static bool classof(const SExpr *E) { return E->opcode() == COP_Goto; }

  const BasicBlock *targetBlock() const { return TargetBlock; }
  BasicBlock *targetBlock() { return TargetBlock; }

  /// Returns the index into the
  unsigned index() const { return Index; }

  /// Return the list of basic blocks that this terminator can branch to.
  ArrayRef<BasicBlock *> successors() { return TargetBlock; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    BasicBlock *Ntb = Vs.reduceBasicBlockRef(TargetBlock);
    return Vs.reduceGoto(*this, Ntb);
  }

  template <class C>
  typename C::CType compare(const Goto *E, C &Cmp) const {
    // TODO: implement CFG comparisons
    return Cmp.comparePointers(this, E);
  }

private:
  BasicBlock *TargetBlock;
  unsigned Index;
};

/// A conditional branch to two other blocks.
/// Note that unlike Goto, Branch does not have an index.  The target blocks
/// must be child-blocks, and cannot have Phi nodes.
class Branch : public Terminator {
public:
  Branch(SExpr *C, BasicBlock *T, BasicBlock *E)
      : Terminator(COP_Branch), Condition(C) {
    Branches[0] = T;
    Branches[1] = E;
  }

  Branch(const Branch &Br, SExpr *C, BasicBlock *T, BasicBlock *E)
      : Terminator(Br), Condition(C) {
    Branches[0] = T;
    Branches[1] = E;
  }

  static bool classof(const SExpr *E) { return E->opcode() == COP_Branch; }

  const SExpr *condition() const { return Condition; }
  SExpr *condition() { return Condition; }

  const BasicBlock *thenBlock() const { return Branches[0]; }
  BasicBlock *thenBlock() { return Branches[0]; }

  const BasicBlock *elseBlock() const { return Branches[1]; }
  BasicBlock *elseBlock() { return Branches[1]; }

  /// Return the list of basic blocks that this terminator can branch to.
  ArrayRef<BasicBlock*> successors() {
    return llvm::makeArrayRef(Branches);
  }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    auto Nc = Vs.traverse(Condition, Vs.subExprCtx(Ctx));
    BasicBlock *Ntb = Vs.reduceBasicBlockRef(Branches[0]);
    BasicBlock *Nte = Vs.reduceBasicBlockRef(Branches[1]);
    return Vs.reduceBranch(*this, Nc, Ntb, Nte);
  }

  template <class C>
  typename C::CType compare(const Branch *E, C &Cmp) const {
    // TODO: implement CFG comparisons
    return Cmp.comparePointers(this, E);
  }

private:
  SExpr *Condition;
  BasicBlock *Branches[2];
};

/// Return from the enclosing function, passing the return value to the caller.
/// Only the exit block should end with a return statement.
class Return : public Terminator {
public:
  Return(SExpr* Rval) : Terminator(COP_Return), Retval(Rval) {}
  Return(const Return &R, SExpr* Rval) : Terminator(R), Retval(Rval) {}

  static bool classof(const SExpr *E) { return E->opcode() == COP_Return; }

  /// Return an empty list.
  ArrayRef<BasicBlock *> successors() { return None; }

  SExpr *returnValue() { return Retval; }
  const SExpr *returnValue() const { return Retval; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    auto Ne = Vs.traverse(Retval, Vs.subExprCtx(Ctx));
    return Vs.reduceReturn(*this, Ne);
  }

  template <class C>
  typename C::CType compare(const Return *E, C &Cmp) const {
    return Cmp.compare(Retval, E->Retval);
  }

private:
  SExpr* Retval;
};

inline ArrayRef<BasicBlock*> Terminator::successors() {
  switch (opcode()) {
    case COP_Goto:   return cast<Goto>(this)->successors();
    case COP_Branch: return cast<Branch>(this)->successors();
    case COP_Return: return cast<Return>(this)->successors();
    default:
      return None;
  }
}

/// A basic block is part of an SCFG.  It can be treated as a function in
/// continuation passing style.  A block consists of a sequence of phi nodes,
/// which are "arguments" to the function, followed by a sequence of
/// instructions.  It ends with a Terminator, which is a Branch or Goto to
/// another basic block in the same SCFG.
class BasicBlock : public SExpr {
public:
  using InstrArray = SimpleArray<SExpr *>;
  using BlockArray = SimpleArray<BasicBlock *>;

  // TopologyNodes are used to overlay tree structures on top of the CFG,
  // such as dominator and postdominator trees.  Each block is assigned an
  // ID in the tree according to a depth-first search.  Tree traversals are
  // always up, towards the parents.
  struct TopologyNode {
    int NodeID = 0;

    // Includes this node, so must be > 1.
    int SizeOfSubTree = 0;

    // Pointer to parent.
    BasicBlock *Parent = nullptr;

    TopologyNode() = default;

    bool isParentOf(const TopologyNode& OtherNode) {
      return OtherNode.NodeID > NodeID &&
             OtherNode.NodeID < NodeID + SizeOfSubTree;
    }

    bool isParentOfOrEqual(const TopologyNode& OtherNode) {
      return OtherNode.NodeID >= NodeID &&
             OtherNode.NodeID < NodeID + SizeOfSubTree;
    }
  };

  explicit BasicBlock(MemRegionRef A)
      : SExpr(COP_BasicBlock), Arena(A), BlockID(0), Visited(false) {}
  BasicBlock(BasicBlock &B, MemRegionRef A, InstrArray &&As, InstrArray &&Is,
             Terminator *T)
      : SExpr(COP_BasicBlock), Arena(A), BlockID(0), Visited(false),
        Args(std::move(As)), Instrs(std::move(Is)), TermInstr(T) {}

  static bool classof(const SExpr *E) { return E->opcode() == COP_BasicBlock; }

  /// Returns the block ID.  Every block has a unique ID in the CFG.
  int blockID() const { return BlockID; }

  /// Returns the number of predecessors.
  size_t numPredecessors() const { return Predecessors.size(); }
  size_t numSuccessors() const { return successors().size(); }

  const SCFG* cfg() const { return CFGPtr; }
  SCFG* cfg() { return CFGPtr; }

  const BasicBlock *parent() const { return DominatorNode.Parent; }
  BasicBlock *parent() { return DominatorNode.Parent; }

  const InstrArray &arguments() const { return Args; }
  InstrArray &arguments() { return Args; }

  InstrArray &instructions() { return Instrs; }
  const InstrArray &instructions() const { return Instrs; }

  /// Returns a list of predecessors.
  /// The order of predecessors in the list is important; each phi node has
  /// exactly one argument for each precessor, in the same order.
  BlockArray &predecessors() { return Predecessors; }
  const BlockArray &predecessors() const { return Predecessors; }

  ArrayRef<BasicBlock*> successors() { return TermInstr->successors(); }
  ArrayRef<BasicBlock*> successors() const { return TermInstr->successors(); }

  const Terminator *terminator() const { return TermInstr; }
  Terminator *terminator() { return TermInstr; }

  void setTerminator(Terminator *E) { TermInstr = E; }

  bool Dominates(const BasicBlock &Other) {
    return DominatorNode.isParentOfOrEqual(Other.DominatorNode);
  }

  bool PostDominates(const BasicBlock &Other) {
    return PostDominatorNode.isParentOfOrEqual(Other.PostDominatorNode);
  }

  /// Add a new argument.
  void addArgument(Phi *V) {
    Args.reserveCheck(1, Arena);
    Args.push_back(V);
  }

  /// Add a new instruction.
  void addInstruction(SExpr *V) {
    Instrs.reserveCheck(1, Arena);
    Instrs.push_back(V);
  }

  // Add a new predecessor, and return the phi-node index for it.
  // Will add an argument to all phi-nodes, initialized to nullptr.
  unsigned addPredecessor(BasicBlock *Pred);

  // Reserve space for Nargs arguments.
  void reserveArguments(unsigned Nargs)   { Args.reserve(Nargs, Arena); }

  // Reserve space for Nins instructions.
  void reserveInstructions(unsigned Nins) { Instrs.reserve(Nins, Arena); }

  // Reserve space for NumPreds predecessors, including space in phi nodes.
  void reservePredecessors(unsigned NumPreds);

  /// Return the index of BB, or Predecessors.size if BB is not a predecessor.
  unsigned findPredecessorIndex(const BasicBlock *BB) const {
    auto I = std::find(Predecessors.cbegin(), Predecessors.cend(), BB);
    return std::distance(Predecessors.cbegin(), I);
  }

  template <class V>
  typename V::R_BasicBlock traverse(V &Vs, typename V::R_Ctx Ctx) {
    typename V::template Container<SExpr*> Nas(Vs, Args.size());
    typename V::template Container<SExpr*> Nis(Vs, Instrs.size());

    // Entering the basic block should do any scope initialization.
    Vs.enterBasicBlock(*this);

    for (const auto *E : Args) {
      auto Ne = Vs.traverse(E, Vs.subExprCtx(Ctx));
      Nas.push_back(Ne);
    }
    for (const auto *E : Instrs) {
      auto Ne = Vs.traverse(E, Vs.subExprCtx(Ctx));
      Nis.push_back(Ne);
    }
    auto Nt = Vs.traverse(TermInstr, Ctx);

    // Exiting the basic block should handle any scope cleanup.
    Vs.exitBasicBlock(*this);

    return Vs.reduceBasicBlock(*this, Nas, Nis, Nt);
  }

  template <class C>
  typename C::CType compare(const BasicBlock *E, C &Cmp) const {
    // TODO: implement CFG comparisons
    return Cmp.comparePointers(this, E);
  }

private:
  friend class SCFG;

  // assign unique ids to all instructions
  int renumberInstrs(int id);

  int topologicalSort(SimpleArray<BasicBlock *> &Blocks, int ID);
  int topologicalFinalSort(SimpleArray<BasicBlock *> &Blocks, int ID);
  void computeDominator();
  void computePostDominator();

  // The arena used to allocate this block.
  MemRegionRef Arena;

  // The CFG that contains this block.
  SCFG *CFGPtr = nullptr;

  // Unique ID for this BB in the containing CFG. IDs are in topological order.
  int BlockID : 31;

  // Bit to determine if a block has been visited during a traversal.
  bool Visited : 1;

  // Predecessor blocks in the CFG.
  BlockArray Predecessors;

  // Phi nodes. One argument per predecessor.
  InstrArray Args;

  // Instructions.
  InstrArray Instrs;

  // Terminating instruction.
  Terminator *TermInstr = nullptr;

  // The dominator tree.
  TopologyNode DominatorNode;

  // The post-dominator tree.
  TopologyNode PostDominatorNode;
};

/// An SCFG is a control-flow graph.  It consists of a set of basic blocks,
/// each of which terminates in a branch to another basic block.  There is one
/// entry point, and one exit point.
class SCFG : public SExpr {
public:
  using BlockArray = SimpleArray<BasicBlock *>;
  using iterator = BlockArray::iterator;
  using const_iterator = BlockArray::const_iterator;

  SCFG(MemRegionRef A, unsigned Nblocks)
      : SExpr(COP_SCFG), Arena(A), Blocks(A, Nblocks) {
    Entry = new (A) BasicBlock(A);
    Exit  = new (A) BasicBlock(A);
    auto *V = new (A) Phi();
    Exit->addArgument(V);
    Exit->setTerminator(new (A) Return(V));
    add(Entry);
    add(Exit);
  }

  SCFG(const SCFG &Cfg, BlockArray &&Ba) // steals memory from Ba
      : SExpr(COP_SCFG), Arena(Cfg.Arena), Blocks(std::move(Ba)) {
    // TODO: set entry and exit!
  }

  static bool classof(const SExpr *E) { return E->opcode() == COP_SCFG; }

  /// Return true if this CFG is valid.
  bool valid() const { return Entry && Exit && Blocks.size() > 0; }

  /// Return true if this CFG has been normalized.
  /// After normalization, blocks are in topological order, and block and
  /// instruction IDs have been assigned.
  bool normal() const { return Normal; }

  iterator begin() { return Blocks.begin(); }
  iterator end() { return Blocks.end(); }

  const_iterator begin() const { return cbegin(); }
  const_iterator end() const { return cend(); }

  const_iterator cbegin() const { return Blocks.cbegin(); }
  const_iterator cend() const { return Blocks.cend(); }

  const BasicBlock *entry() const { return Entry; }
  BasicBlock *entry() { return Entry; }
  const BasicBlock *exit() const { return Exit; }
  BasicBlock *exit() { return Exit; }

  /// Return the number of blocks in the CFG.
  /// Block::blockID() will return a number less than numBlocks();
  size_t numBlocks() const { return Blocks.size(); }

  /// Return the total number of instructions in the CFG.
  /// This is useful for building instruction side-tables;
  /// A call to SExpr::id() will return a number less than numInstructions().
  unsigned numInstructions() { return NumInstructions; }

  inline void add(BasicBlock *BB) {
    assert(BB->CFGPtr == nullptr);
    BB->CFGPtr = this;
    Blocks.reserveCheck(1, Arena);
    Blocks.push_back(BB);
  }

  void setEntry(BasicBlock *BB) { Entry = BB; }
  void setExit(BasicBlock *BB)  { Exit = BB;  }

  void computeNormalForm();

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    Vs.enterCFG(*this);
    typename V::template Container<BasicBlock *> Bbs(Vs, Blocks.size());

    for (const auto *B : Blocks) {
      Bbs.push_back( B->traverse(Vs, Vs.subExprCtx(Ctx)) );
    }
    Vs.exitCFG(*this);
    return Vs.reduceSCFG(*this, Bbs);
  }

  template <class C>
  typename C::CType compare(const SCFG *E, C &Cmp) const {
    // TODO: implement CFG comparisons
    return Cmp.comparePointers(this, E);
  }

private:
  // assign unique ids to all instructions
  void renumberInstrs();

  MemRegionRef Arena;
  BlockArray Blocks;
  BasicBlock *Entry = nullptr;
  BasicBlock *Exit = nullptr;
  unsigned NumInstructions = 0;
  bool Normal = false;
};

/// An identifier, e.g. 'foo' or 'x'.
/// This is a pseduo-term; it will be lowered to a variable or projection.
class Identifier : public SExpr {
public:
  Identifier(StringRef Id): SExpr(COP_Identifier), Name(Id) {}
  Identifier(const Identifier &) = default;

  static bool classof(const SExpr *E) { return E->opcode() == COP_Identifier; }

  StringRef name() const { return Name; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    return Vs.reduceIdentifier(*this);
  }

  template <class C>
  typename C::CType compare(const Identifier* E, C& Cmp) const {
    return Cmp.compareStrings(name(), E->name());
  }

private:
  StringRef Name;
};

/// An if-then-else expression.
/// This is a pseduo-term; it will be lowered to a branch in a CFG.
class IfThenElse : public SExpr {
public:
  IfThenElse(SExpr *C, SExpr *T, SExpr *E)
      : SExpr(COP_IfThenElse), Condition(C), ThenExpr(T), ElseExpr(E) {}
  IfThenElse(const IfThenElse &I, SExpr *C, SExpr *T, SExpr *E)
      : SExpr(I), Condition(C), ThenExpr(T), ElseExpr(E) {}

  static bool classof(const SExpr *E) { return E->opcode() == COP_IfThenElse; }

  SExpr *condition() { return Condition; }   // Address to store to
  const SExpr *condition() const { return Condition; }

  SExpr *thenExpr() { return ThenExpr; }     // Value to store
  const SExpr *thenExpr() const { return ThenExpr; }

  SExpr *elseExpr() { return ElseExpr; }     // Value to store
  const SExpr *elseExpr() const { return ElseExpr; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    auto Nc = Vs.traverse(Condition, Vs.subExprCtx(Ctx));
    auto Nt = Vs.traverse(ThenExpr,  Vs.subExprCtx(Ctx));
    auto Ne = Vs.traverse(ElseExpr,  Vs.subExprCtx(Ctx));
    return Vs.reduceIfThenElse(*this, Nc, Nt, Ne);
  }

  template <class C>
  typename C::CType compare(const IfThenElse* E, C& Cmp) const {
    typename C::CType Ct = Cmp.compare(condition(), E->condition());
    if (Cmp.notTrue(Ct))
      return Ct;
    Ct = Cmp.compare(thenExpr(), E->thenExpr());
    if (Cmp.notTrue(Ct))
      return Ct;
    return Cmp.compare(elseExpr(), E->elseExpr());
  }

private:
  SExpr* Condition;
  SExpr* ThenExpr;
  SExpr* ElseExpr;
};

/// A let-expression,  e.g.  let x=t; u.
/// This is a pseduo-term; it will be lowered to instructions in a CFG.
class Let : public SExpr {
public:
  Let(Variable *Vd, SExpr *Bd) : SExpr(COP_Let), VarDecl(Vd), Body(Bd) {
    Vd->setKind(Variable::VK_Let);
  }

  Let(const Let &L, Variable *Vd, SExpr *Bd) : SExpr(L), VarDecl(Vd), Body(Bd) {
    Vd->setKind(Variable::VK_Let);
  }

  static bool classof(const SExpr *E) { return E->opcode() == COP_Let; }

  Variable *variableDecl()  { return VarDecl; }
  const Variable *variableDecl() const { return VarDecl; }

  SExpr *body() { return Body; }
  const SExpr *body() const { return Body; }

  template <class V>
  typename V::R_SExpr traverse(V &Vs, typename V::R_Ctx Ctx) {
    // This is a variable declaration, so traverse the definition.
    auto E0 = Vs.traverse(VarDecl->Definition, Vs.subExprCtx(Ctx));
    // Tell the rewriter to enter the scope of the let variable.
    Variable *Nvd = Vs.enterScope(*VarDecl, E0);
    auto E1 = Vs.traverse(Body, Ctx);
    Vs.exitScope(*VarDecl);
    return Vs.reduceLet(*this, Nvd, E1);
  }

  template <class C>
  typename C::CType compare(const Let* E, C& Cmp) const {
    typename C::CType Ct =
      Cmp.compare(VarDecl->definition(), E->VarDecl->definition());
    if (Cmp.notTrue(Ct))
      return Ct;
    Cmp.enterScope(variableDecl(), E->variableDecl());
    Ct = Cmp.compare(body(), E->body());
    Cmp.leaveScope();
    return Ct;
  }

private:
  Variable *VarDecl;
  SExpr* Body;
};

const SExpr *getCanonicalVal(const SExpr *E);
SExpr* simplifyToCanonicalVal(SExpr *E);
void simplifyIncompleteArg(til::Phi *Ph);

} // namespace til
} // namespace threadSafety

} // namespace clang

#endif // LLVM_CLANG_ANALYSIS_ANALYSES_THREADSAFETYTIL_H
