

#ifndef HTMLCanvasElement_h
#define HTMLCanvasElement_h

#include "core/html/HTMLElement.h"
#include "core/platform/graphics/FloatRect.h"
#include "core/platform/graphics/IntSize.h"
#include "wtf/Forward.h"

#define DefaultInterpolationQuality InterpolationMedium

namespace WebCore {

class CanvasContextAttributes;
class CanvasRenderingContext;
class GraphicsContext;
class GraphicsContextStateSaver;
class HTMLCanvasElement;
class Image;
class ImageData;
class ImageBuffer;
class IntSize;

class CanvasObserver {
public:
    virtual ~CanvasObserver() { }

    virtual void canvasChanged(HTMLCanvasElement*, const FloatRect& changedRect) = 0;
    virtual void canvasResized(HTMLCanvasElement*) = 0;
    virtual void canvasDestroyed(HTMLCanvasElement*) = 0;
};

class HTMLCanvasElement FINAL : public HTMLElement {
public:
    static PassRefPtr<HTMLCanvasElement> create(Document*);
    static PassRefPtr<HTMLCanvasElement> create(const QualifiedName&, Document*);
    virtual ~HTMLCanvasElement();

    void addObserver(CanvasObserver*);
    void removeObserver(CanvasObserver*);

    // Attributes and functions exposed to script
    int width() const { return size().width(); }
    int height() const { return size().height(); }

    const IntSize& size() const { return m_size; }

    void setWidth(int);
    void setHeight(int);
    void setAccelerationDisabled(bool accelerationDisabled) { m_accelerationDisabled = accelerationDisabled; }
    bool accelerationDisabled() const { return m_accelerationDisabled; }

    void setSize(const IntSize& newSize)
    {
        if (newSize == size() && m_deviceScaleFactor == 1)
            return;
        m_ignoreReset = true;
        setWidth(newSize.width());
        setHeight(newSize.height());
        m_ignoreReset = false;
        reset();
    }

    CanvasRenderingContext* getContext(const String&, CanvasContextAttributes* attributes = 0);

    static String toEncodingMimeType(const String& mimeType);
    String toDataURL(const String& mimeType, const double* quality, ExceptionState&);
    String toDataURL(const String& mimeType, ExceptionState& es) { return toDataURL(mimeType, 0, es); }

    // Used for rendering
    void didDraw(const FloatRect&);
    void notifyObserversCanvasChanged(const FloatRect&);

    void paint(GraphicsContext*, const LayoutRect&, bool useLowQualityScale = false);

    GraphicsContext* drawingContext() const;
    GraphicsContext* existingDrawingContext() const;

    CanvasRenderingContext* renderingContext() const { return m_context.get(); }

    ImageBuffer* buffer() const;
    Image* copiedImage() const;
    void clearCopiedImage();
    PassRefPtr<ImageData> getImageData();
    void makePresentationCopy();
    void clearPresentationCopy();

    FloatRect convertLogicalToDevice(const FloatRect&) const;
    FloatSize convertLogicalToDevice(const FloatSize&) const;

    FloatSize convertDeviceToLogical(const FloatSize&) const;

    SecurityOrigin* securityOrigin() const;
    void setOriginTainted() { m_originClean = false; }
    bool originClean() const { return m_originClean; }

    StyleResolver* styleResolver();

    AffineTransform baseTransform() const;

    bool is3D() const;

    void makeRenderingResultsAvailable();
    bool hasCreatedImageBuffer() const { return m_hasCreatedImageBuffer; }

    bool shouldAccelerate(const IntSize&) const;

    float deviceScaleFactor() const { return m_deviceScaleFactor; }

    InsertionNotificationRequest insertedInto(ContainerNode*) OVERRIDE;

private:
    HTMLCanvasElement(const QualifiedName&, Document*);

    virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE;
    virtual RenderObject* createRenderer(RenderStyle*);
    virtual bool areAuthorShadowsAllowed() const OVERRIDE { return false; }

    void reset();

    void createImageBuffer();
    void clearImageBuffer();

    void setSurfaceSize(const IntSize&);

    bool paintsIntoCanvasBuffer() const;

    void setExternallyAllocatedMemory(intptr_t);

    HashSet<CanvasObserver*> m_observers;

    IntSize m_size;

    OwnPtr<CanvasRenderingContext> m_context;

    bool m_rendererIsCanvas;

    bool m_ignoreReset;
    bool m_accelerationDisabled;
    FloatRect m_dirtyRect;

    intptr_t m_externallyAllocatedMemory;

    float m_deviceScaleFactor; // FIXME: This is always 1 and should probable be deleted
    bool m_originClean;

    // m_createdImageBuffer means we tried to malloc the buffer.  We didn't necessarily get it.
    mutable bool m_hasCreatedImageBuffer;
    mutable bool m_didClearImageBuffer;
    OwnPtr<ImageBuffer> m_imageBuffer;
    mutable OwnPtr<GraphicsContextStateSaver> m_contextStateSaver;

    mutable RefPtr<Image> m_presentedImage;
    mutable RefPtr<Image> m_copiedImage; // FIXME: This is temporary for platforms that have to copy the image buffer to render (and for CSSCanvasValue).
};

inline HTMLCanvasElement* toHTMLCanvasElement(Node* node)
{
    ASSERT_WITH_SECURITY_IMPLICATION(!node || node->hasTagName(HTMLNames::canvasTag));
    return static_cast<HTMLCanvasElement*>(node);
}

} //namespace

#endif
