// Copyright (C) 2014 npnf, inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;
using System.Collections;

public class GameObjectRemoveHelper : MonoBehaviour {

	public static bool FindAndRemoveGameObject (GameObject createdObject, string objectName)
	{
		GameObject[] objs = GameObject.FindObjectsOfType<GameObject>();
		int counter = 0;
		foreach(GameObject obj in objs)
		{
			if (obj.name.Equals(objectName))
			{
				counter++;
			}
		}
		if (counter > 1)
		{
			Destroy(createdObject);
			return true;
		}

		return false;
	}
}
