using UnityEngine;
using System.Collections;
using System.Collections.Generic;


public class Level
{
    int numGems;
    int numCols;
    int numRows;
    int numBonusItems;
    int numDynamite;
    int numSkulls;
    int numSeconds = -1;
    int numTries = -1;
    List<int[,]> levelMap;

    //constructor
//    public Level()
//    {
//        // fill width and height from levelMap
//        numRows = levelMap.GetLength(0);
//        numCols = levelMap.GetLength(1);
//        // and some defaults
//        numGems = 5;
//        numBonusItems = 1;
//        numDynamite = 0;
//        numSkulls = 0;
//    }

}
