

#ifndef EventPath_h
#define EventPath_h

#include "core/events/NodeEventContext.h"
#include "core/events/TreeScopeEventContext.h"
#include "platform/heap/Handle.h"
#include "wtf/HashMap.h"
#include "wtf/Vector.h"

namespace blink {

class Event;
class EventTarget;
class Node;
class TouchEvent;
class TouchList;
class TreeScope;

enum EventDispatchBehavior {
    RetargetEvent,
    StayInsideShadowDOM
};

class EventPath FINAL : public NoBaseWillBeGarbageCollected<EventPath> {
public:
    explicit EventPath(Event*);
    explicit EventPath(Node*);
    void resetWith(Node*);

    NodeEventContext& operator[](size_t index) { return m_nodeEventContexts[index]; }
    const NodeEventContext& operator[](size_t index) const { return m_nodeEventContexts[index]; }
    NodeEventContext& last() { return m_nodeEventContexts[size() - 1]; }

    bool isEmpty() const { return m_nodeEventContexts.isEmpty(); }
    size_t size() const { return m_nodeEventContexts.size(); }

    void adjustForRelatedTarget(Node*, EventTarget* relatedTarget);
    void adjustForTouchEvent(Node*, TouchEvent&);

    static EventTarget* eventTargetRespectingTargetRules(Node*);

    void trace(Visitor*);

private:
    EventPath();

    NodeEventContext& at(size_t index) { return m_nodeEventContexts[index]; }

    void addNodeEventContext(Node*);

    void calculatePath();
    void calculateAdjustedTargets();
    void calculateTreeScopePrePostOrderNumbers();

    void shrink(size_t newSize) { m_nodeEventContexts.shrink(newSize); }
    void shrinkIfNeeded(const Node* target, const EventTarget* relatedTarget);

    void adjustTouchList(const Node*, const TouchList*, WillBeHeapVector<RawPtrWillBeMember<TouchList> > adjustedTouchList, const WillBeHeapVector<RawPtrWillBeMember<TreeScope> >& treeScopes);

    typedef WillBeHeapHashMap<RawPtrWillBeMember<TreeScope>, RefPtrWillBeMember<TreeScopeEventContext> > TreeScopeEventContextMap;
    TreeScopeEventContext* ensureTreeScopeEventContext(Node* currentTarget, TreeScope*, TreeScopeEventContextMap&);

    typedef WillBeHeapHashMap<RawPtrWillBeMember<TreeScope>, RawPtrWillBeMember<EventTarget> > RelatedTargetMap;

    static void buildRelatedNodeMap(const Node*, RelatedTargetMap&);
    static EventTarget* findRelatedNode(TreeScope*, RelatedTargetMap&);

#if ENABLE(ASSERT)
    static void checkReachability(TreeScope&, TouchList&);
#endif

    WillBeHeapVector<NodeEventContext, 64> m_nodeEventContexts;
    RawPtrWillBeMember<Node> m_node;
    RawPtrWillBeMember<Event> m_event;
    WillBeHeapVector<RefPtrWillBeMember<TreeScopeEventContext> > m_treeScopeEventContexts;
};

} // namespace

#endif
