from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
from toontown.effects.FireworkGlobals import *
from toontown.effects.FireworkEffect import FireworkEffect
import random

class Firework(NodePath):

    def __init__(self, typeId, velocity = Vec3(0, 0, 500), scale = 1.0, color1 = Vec4(1, 1, 1, 1), color2 = None, burstDelay = 1.25):
        NodePath.__init__(self, 'Firework')
        self.typeId = typeId
        self.velocity = velocity
        self.scale = scale
        self.primaryColor = color1
        self.secondaryColor = color2
        if not self.secondaryColor:
            self.secondaryColor = self.primaryColor
        self.burstDelay = burstDelay
        self.fireworkIval = None
        self.fireworkEffects = []
        return

    def play(self):
        if not self.fireworkIval:
            self.generateFireworkIval()
        self.fireworkIval.start()

    def generateFireworkIval(self):
        if not self.fireworkIval:
            self.fireworkIval = Sequence()
            if self.typeId == FireworkType.BasicPeony:
                firework = FireworkEffect(FireworkBurstType.PeonyShell, FireworkTrailType.Default, self.velocity, self.scale, self.primaryColor, self.secondaryColor, self.burstDelay)
                firework.reparentTo(self)
                self.fireworkEffects.append(firework)
                self.fireworkIval.append(firework.getFireworkMainIval())
            elif self.typeId == FireworkType.AdvancedPeony:
                firework = FireworkEffect(FireworkBurstType.PeonyParticleShell, FireworkTrailType.Default, self.velocity, self.scale, self.primaryColor, self.secondaryColor, self.burstDelay)
                firework.reparentTo(self)
                self.fireworkEffects.append(firework)
                self.fireworkIval.append(firework.getFireworkMainIval())
            elif self.typeId == FireworkType.DiademPeony:
                firework = FireworkEffect(FireworkBurstType.PeonyDiademShell, FireworkTrailType.Default, self.velocity, self.scale, self.primaryColor, self.secondaryColor, self.burstDelay)
                firework.reparentTo(self)
                self.fireworkEffects.append(firework)
                self.fireworkIval.append(firework.getFireworkMainIval())
            elif self.typeId == FireworkType.Chrysanthemum:
                firework = FireworkEffect(FireworkBurstType.ChrysanthemumShell, FireworkTrailType.Glow, self.velocity, self.scale, self.primaryColor, self.secondaryColor, self.burstDelay)
                firework.reparentTo(self)
                self.fireworkEffects.append(firework)
                self.fireworkIval.append(firework.getFireworkMainIval())
            elif self.typeId == FireworkType.DiademChrysanthemum:
                firework = FireworkEffect(FireworkBurstType.ChrysanthemumDiademShell, FireworkTrailType.Glow, self.velocity, self.scale, self.primaryColor, self.secondaryColor, self.burstDelay)
                firework.reparentTo(self)
                self.fireworkEffects.append(firework)
                self.fireworkIval.append(firework.getFireworkMainIval())
            elif self.typeId == FireworkType.Ring:
                firework = FireworkEffect(FireworkBurstType.RingShell, FireworkTrailType.Default, self.velocity, self.scale, self.primaryColor, self.secondaryColor, self.burstDelay)
                firework.reparentTo(self)
                self.fireworkEffects.append(firework)
                self.fireworkIval.append(firework.getFireworkMainIval())
            elif self.typeId == FireworkType.Saturn:
                firework = FireworkEffect(FireworkBurstType.SaturnShell, FireworkTrailType.GlowSparkle, self.velocity, self.scale, self.primaryColor, self.secondaryColor, self.burstDelay)
                firework.reparentTo(self)
                self.fireworkEffects.append(firework)
                self.fireworkIval.append(firework.getFireworkMainIval())
            elif self.typeId == FireworkType.Bees:
                firework = FireworkEffect(FireworkBurstType.BeeShell, FireworkTrailType.Polygonal, self.velocity, self.scale, self.primaryColor, self.secondaryColor, self.burstDelay)
                firework.reparentTo(self)
                self.fireworkEffects.append(firework)
                self.fireworkIval.append(firework.getFireworkMainIval())
            elif self.typeId == FireworkType.TrailBurst:
                firework = FireworkEffect(FireworkBurstType.TrailExplosion, FireworkTrailType.Glow, self.velocity, self.scale, self.primaryColor, self.secondaryColor, self.burstDelay)
                firework.reparentTo(self)
                self.fireworkEffects.append(firework)
                self.fireworkIval.append(firework.getFireworkMainIval())
            elif self.typeId == FireworkType.GlowFlare:
                firework = FireworkEffect(None, FireworkTrailType.LongGlowSparkle, self.velocity, self.scale, self.primaryColor, self.secondaryColor, self.burstDelay)
                firework.reparentTo(self)
                firework.gravityMult = 1.0
                self.fireworkEffects.append(firework)
                self.fireworkIval.append(firework.getFireworkMainIval())
            elif self.typeId == FireworkType.PalmTree:
                firework = FireworkEffect(FireworkBurstType.TrailExplosion, FireworkTrailType.LongGlowSparkle, self.velocity, self.scale, self.primaryColor, self.secondaryColor, self.burstDelay)
                firework.reparentTo(self)
                firework.gravityMult = 1.0
                self.fireworkEffects.append(firework)
                self.fireworkIval.append(firework.getFireworkMainIval())
            elif self.typeId == FireworkType.Mickey:
                head = FireworkEffect(FireworkBurstType.PeonyShell, FireworkTrailType.Glow, velocity=Vec3(0, 0, 80 * self.scale), scale=self.scale / 1.2, primaryColor=self.primaryColor, secondaryColor=self.secondaryColor, burstDelay=1.5)
                leftEar = FireworkEffect(FireworkBurstType.PeonyShell, FireworkTrailType.Glow, velocity=Vec3(-25 * self.scale, 0, 115 * self.scale), scale=self.scale / 1.6, primaryColor=self.primaryColor, secondaryColor=self.secondaryColor, burstDelay=1.7)
                rightEar = FireworkEffect(FireworkBurstType.PeonyShell, FireworkTrailType.Glow, velocity=Vec3(25 * self.scale, 0, 115 * self.scale), scale=self.scale / 1.6, primaryColor=self.primaryColor, secondaryColor=self.secondaryColor, burstDelay=1.7)
                head.reparentTo(self)
                leftEar.reparentTo(self)
                rightEar.reparentTo(self)
                self.fireworkEffects = self.fireworkEffects + [head, leftEar, rightEar]
                fireworkParallel = Parallel()
                fireworkParallel.append(head.getFireworkMainIval())
                fireworkParallel.append(leftEar.getFireworkMainIval())
                fireworkParallel.append(rightEar.getFireworkMainIval())
                self.fireworkIval.append(fireworkParallel)
            elif self.typeId == FireworkType.PirateSkull:
                skull = FireworkEffect(FireworkBurstType.SkullBlast, FireworkTrailType.GlowSparkle, velocity=Vec3(0, 0, 400 * self.scale), scale=self.scale, primaryColor=self.primaryColor, secondaryColor=self.secondaryColor, burstDelay=1.75)
                leftBone = FireworkEffect(None, FireworkTrailType.LongGlowSparkle, velocity=Vec3(220 * self.scale, 0, 250 * self.scale), scale=self.scale * 1.25, primaryColor=self.primaryColor, secondaryColor=self.secondaryColor, burstDelay=2.25)
                rightBone = FireworkEffect(None, FireworkTrailType.LongGlowSparkle, velocity=Vec3(-220 * self.scale, 0, 250 * self.scale), scale=self.scale * 1.25, primaryColor=self.primaryColor, secondaryColor=self.secondaryColor, burstDelay=2.25)
                skull.reparentTo(self)
                leftBone.reparentTo(self)
                leftBone.setPos(-225 * self.scale, 0, 0)
                leftBone.gravityMult = 3.5
                rightBone.reparentTo(self)
                rightBone.setPos(225 * self.scale, 0, 0)
                rightBone.gravityMult = 3.5
                self.fireworkEffects = self.fireworkEffects + [skull, leftBone, rightBone]
                fireworkParallel = Parallel()
                fireworkParallel.append(skull.getFireworkMainIval())
                fireworkParallel.append(leftBone.getFireworkMainIval())
                fireworkParallel.append(rightBone.getFireworkMainIval())
                self.fireworkIval.append(fireworkParallel)
            elif self.typeId == FireworkType.AmericanFlag:
                fireworkParallel = Parallel()
                colors = [Vec4(1, 0, 0, 1), Vec4(1, 1, 1, 1)]
                for i in xrange(4):
                    firework = FireworkEffect(None, FireworkTrailType.LongGlowSparkle, velocity=Vec3(-30 * self.scale, 0, 150 * self.scale - 20 * i), scale=self.scale * 3.0, primaryColor=colors[i % 2], burstDelay=2.5)
                    firework.reparentTo(self)
                    firework.setX(-20.0 * self.scale + 10.0 * i * self.scale)
                    self.fireworkEffects.append(firework)
                    fireworkParallel.append(Sequence(Wait(0.25 * i), firework.getFireworkMainIval()))

                firework = FireworkEffect(FireworkBurstType.Sparkles, FireworkTrailType.Default, velocity=Vec3(20, 0, 90), scale=self.scale * 1.5)
                firework.reparentTo(self)
                self.fireworkEffects.append(firework)
                fireworkParallel.append(Sequence(Wait(1.5), firework.getFireworkMainIval()))
                self.fireworkIval.append(fireworkParallel)
            elif self.typeId == FireworkType.IceCream:
                firework = FireworkEffect(FireworkBurstType.IceCream, FireworkTrailType.Default, self.velocity, self.scale, Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 1), self.burstDelay)
                firework.reparentTo(self)
                self.fireworkEffects.append(firework)
                self.fireworkIval.append(firework.getFireworkMainIval())
            self.fireworkIval.append(Func(self.cleanup))
        return self.fireworkIval

    def cleanup(self):
        if self.fireworkIval:
            self.fireworkIval.pause()
            self.fireworkIval = None
        for effect in self.fireworkEffects:
            effect.cleanupEffect()

        self.fireworkEffects = []
        return
