

/**
 * @author benvanik@google.com (Ben Vanik)
 */

goog.provide('blk.sim.commands.CommandType');


/**
 * Command type table.
 * Commands need only have unique IDs in a single module; in this case, BLK.
 * @enum {number}
 */
blk.sim.commands.CommandType = {
  /** {@see blk.sim.commands.SetAspectRatioCommand} */
  SET_ASPECT_RATIO: 0,
  /** {@see blk.sim.commands.PlayerMoveCommand} */
  PLAYER_MOVE: 1,
  /** {@see blk.sim.commands.SetBlockCommand} */
  SET_BLOCK: 2,
  /** {@see blk.sim.commands.SetHeldToolCommand} */
  SET_HELD_TOOL: 3
};
