everytime when i have to go to the oxygen ''zipline'' the fps drops so bad that i cant even move my charakter + when my oxygen is full there will be a earcracking sound which aproaches when i want to fill up my ocygen tank on this oxygen ziplines.
This is not how you post a bug report. Read the above.
I recommend to make a thread/post for each unless they are closely related to each other and can summed up in one title.
And my game just had a huge FPS drop after trying to adjust that tether closest to my base and when I hit the pause button due to the inability to actually set it down my game crashed.
I know your team is small, but any thoughts on adding a project tracking system for bug reports/feature requests such as Mantis or Redmine, as opposed to using the open forum?
I'm having a similar frame rate issue which seems to be related to the bug where you attach tethers to your base and log off and after logging back on they are detached(not showing blue connection line), when players picks up the tether that is unconnected there is a massive fps hit( down to about 1 frame a second). I tried to put them back in my bag, but game crashed to xbox one dashboard. Also massive frame rate drops when driving rover/truck pasted connected tethers.
[STEAM] : It will not let me see the trading ship after it has landed in multiplayer so I can not pick up anything off of the ship once it has landed making it very frustrating for me and my friend to grab items off of the ship, He can see it, But I can't, I have already attempted leaving and rejoining.
Resolved my FPS dips and stutter by unchecking "Allow applications to take exclusive control of this device". Seems to have worked for at least one other user. Now I can play WITH sounds & good FPS!
there is a bug were if you try to form terrain under your character it will send you under the world while everything is transparent and you float around all you can see is you base and minerals please fix as it is annoying.
Planet surface not connecting. Not big enough cracks for the player to fall through, that I have seen. but still there.
The crane is a wreck. I honestly think one of the best ways to fix this guy is to add a button while in it to activate and deactivate. So you can just ride in it without having to worry about where your mouse is. Or kill the ability of collision between the drill head and its parent vehicle.
Also In co-op.. When sending a rocket out with trade supplied... as the co op partner, I do not see the rocket come back.
Also when joining a co op game while the hosts pod is still in descent... the hosts pod will freeze where it is at for the co op partner in mid air... A very strange bug that should be easy to reproduce..
I have a video of all errors that i captured through my twitch if you would like to see.
I have found there is a BIG!! bug with tethers, as the more you place down on a planet your FPS starts to drop, for example I had a tether line of about 60 or more from my bass to a cave, once I added the last one to my base my FPS dropped, once I disconnected it the from my base the FPS immediately spiked up and I was able to play again.
There is also another strange thing going on with them that might be causing this, I have found that if they are placed in weird angles so like in a box shape they will switch out from one another then start to lag the game, there's also something, some of them will disconnect halfway in another line if they are too far and that will also lag the game.
I think this one of the more crazier bugs that I hope you guys will find and fix, still super excited for this game and I'm not letting this bug slow me down, great game guys i know it will be amazing have a nice day.
If someone else has the same bug, post in that thread, don't create a new one for the same bug.
Right, so put that in your reply to the initial bug post, you don't need to create another thread. Otherwise you'll get 20 posts all on the same thing, which is much harder to read.
Idk what you mean about making onther one, i haven't seen anyone post about the tether system.