This paired with Divine Favor will be amazing (not to say it's not incredible on its own).
Unless I'm missing something, this should make Holy Light instant without Light's Grace. A survival Paladin can spam self Holy Shocks until a crit occurs, then hit themselves with an instant Holy Light. Pair it up with Sheath of Light and that's pretty potent.
This gives you the opportunity to emergency heal someone with a Divine Favor Holy Shock (+HOT from Sheath of Light) followed by an instant cast Holy Light (due to Infusion of Light), and God help the other team if that Holy Light crits (probably overwriting the first HOT with the newer, bigger one). Sounds like a reset.
With this build you also have the opportunity to switch between Concentration Aura for casters or Retribution Aura for melee (assuming the new Ret Aura with a spell bonus isn't worthless like the old one). If Ret Aura doesn't pan out well you can swap out for Eye for and Eye and put the single point almost anywhere else.
I'm not convinced on the usefulness of this talent right now. Having to rely on a HS crit for it to proc is too unreliable. I use Divine Favor for those "oh crap" HL heals, with the patch I'm landing 12k HL's.
The new judgement/haste system has totally changed the way we heal anyway. Holy Light casts are a lot faster, HS has a longer range and lands for around 4k.
I'm investing my points elsewhere.
Can someone confirm / deny, that this will affect FoL in a comming build, making it instant?
According to the newest PTR Patch notes (3.0.3), this talent will affect Flash of Light and will cause FoL to be instant cast, allowing it to be used while moving. It's not a complete solution to the complaints regarding holy paladins needing to stand still while healing, but it is a nice step in that direction.
Directly quoting the PTR patch notes: "Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving."
Note that Infusion of Light can proc when HS is used offensively, making IoL a nice soloing-talent for keeping yourself alive while fighting groups of mobs, or topping yourself off when running to the next pull.
It also makes a very distinctive noise when you get a HS crit, making it easier to tell when your next cast will be faster.
Personally, I like this addition to the Holy tree. It opens-up a different spell-rotation, adds greater reactive and burst healing. At the same time, it doesn't feel like it's going to be required for all holy-paladins to pick-up, and we'll actually have some options for how we want to spec.
IoL adds variety to the holy-paladin playstyle, and that's a good thing at the moment.
What's really fun is when you combine the haste here with the Embrace of the Spider and the Egg of Mortal Essence, plus the reduced casting time from Infusion of Light, and you can see Flash of Light casts reduced to 0.4 seconds and Holy Light in 0.9 seconds.
With the speed of casting, you can actually keep the procs going frequently enough (with a little luck) to have your Flash of Light holding steady at under a second.
So haste isn't half bad once you've got the mana regen to support it.
Fun fact: Can proc when you crit yourself when casting HS on a warrior with spell reflect.
The change to +20% crit with HL instead of reducing the cast time by 1 sec is simply awful. Before a pally could end up with a ~ 0.9 sec HL with Light's Grace, Judgements of the Pure, and around 10% haste on their gear (easily attainable in a mix of naxx 10/25 gear). Now we get to overheal even more using HL.
Its still great to have an instant cast FoL but you rarely get to use FoL in a raid environment anyways.
makes the same noise as a harvest reaper, sounds really stupid.
yeah cause critting with your holy light and getting 30% mana back is a terrible thing.
I like the sound which comes when this procs, it's matter of taste, some likes it and some not.
Correct me if I am wrong but it appears that using FoL with this talent will not actually improve healing output. due to the global cooldown. I understand that it still gives you the ability to heal on the move, but thats it. So Im thinking that a raiding pally would almost always want to use Holy Light when this procs.
* Sacred Shield: The damage absorption effect from this ability now triggers only once every 30 seconds.
* Infusion of Light: This talent now also reduces the cooldown on the effect of Sacred Shield by 12/24 seconds.
Basically, you're going to have to be fully invested in the Holy tree if you want SS to retain its current effects (if this change reaches live realms). It sounds like a PvP Prot/Ret nerf; any self-respecting PvP Paladin has SS up on themselves or a nearby ally to make use of the damage reduction effect, but non-Holydins aren't likely to expend the mana just for extra FoL crits (most of the time, at least).
Notice that this talent also affects Holy Shock attack crits.
Shortly this talents gives you buff that makes your next instant Flash of Light and increases your Holy Light crit change by 20% every time you crit heal/melee with this attack. Lasts 15sec.
I think this talent is awesome and I think it all healers should take it, I see no point not taking this, I think its even minus points for your heal(or possible melee Holy ;D) -spec.
Its good for PvP AND PvE, of course, for example you can melee enemy OR heal friend and boof your next Flash of Light is instant.
Holy Shock appears to have a 81% healing- and 43% damage coefficient after the change from damage/healing to spell power.
In patch 3.3, this talent will convert Flash of Light into Regrowth. Finally a HoT!
-------- Infusion of Light: This talent now causes the paladin's Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds.
Your Holy Shock critical hits reduce the cast time of your next Flash of Light by 1.5 sec or increase the critical chance of your next Holy Light by 20%.
Your Holy Shock critical hits reduce the cast time of your next Flash of Light by 1.5 sec or increase the critical chance of your next Holy Light by 20%. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 sec.
So basically, the PTR notes had bad grammar and only Holy paladins are going to retain the ability to heal-over-time on Sacred Shield targets. They're taking that ability away from Prot and Ret and folding it into one of our 'essential' talents.
In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 sec.
will this proc from the beacon of light effect?
if i have beacon on "tank B" and sacred shield on "tank S", will healing "tank B" result in a hot for "tank S"?
I've just tested this and the HoT will only trigger on a direct FoL on the target with SS.
If the Target has the Buff from Sacred Shield they will get a HoT, if you have this Talent.
On that note, it will also trigger off another Paladins Sacred Shield.
When running an Instance with other Paladins, ask them to keep their own Sacred Shield on them, that way you can put HoT's on those players an save yourself some healing.
keep in mind that if a Protection Paladin has Divine Guardian, they may not be too happy if you keep overriding their Shield.
As of 5.0.5, this no longer gives you an instant Flash of Light, so remember that. I still find myself instinctively going for the Insta-FOL when I hear the ticking sound.
Los golpes críticos de tu Choque Sagrado reducen el tiempo de lanzamiento de tu siguiente Luz Sagrada 1.5 s o aumentan la sanación de tu siguiente Destello de Luz un 40%.