In the last couple of lessons, Year 4 Robins have been getting more familar with programming using Kodu – a 3D game developing platform. The children were asked to explore the program and see if they could insert a Rover to move around and collect coins. The coins should vanish once the Rover bumps into them. Points should also be awarded when each coin is collected. Children were asked to add an apple to their games to take off points when the Rover bumps into them.