Silent Hill 3
=== Setting and characters ===
Silent Hill 3 is set in the fictional universe of the Silent Hill series. Seventeen years before the start of Silent Hill 3, in the year 1983, Harry Mason defeated a god brought forth by the resident cult of Silent Hill and at the ending, was given a baby girl to care for. The protagonist and player character of Silent Hill 3 is Heather, the teenaged adopted daughter of Harry. Claudia Wolf, the cult's priestess who plans to bring about a paradise on Earth, serves as the game's antagonist. As Heather attempts to unravel the reasons why the cult of Silent Hill is pursuing her, she encounters a private investigator named Douglas Cartland; Vincent, a member of the cult who detests Claudia; and Leonard Wolf, Claudia's abusive father.
=== Story ===
At the beginning of the game, Heather awakens at a shopping mall, having fallen asleep while dining at a burger joint; she had been dreaming of being trapped in a demented amusement park, forced to follow roller coaster tracks in her flight from monstrous creatures and subsequently being run down by the roller coaster. Before she can leave the mall, a private detective called Douglas Cartland confronts her, claiming to have information about her birth. Heather evades him and discovers that the mall is mostly abandoned except for monsters. She encounters Claudia, who hints about Heather's fate. Heather finds herself in the Otherworld version of the mall — monster-filled and decaying — and is eventually restored back to the original shopping mall where she encounters Douglas, who confesses that Claudia had hired him to find her. Heather leaves the mall and resolves to take the subway home. Having arrived at her residence, Heather discovers that her father has been killed by a monster under the orders of Claudia, who tells her that she will be waiting for her in Silent Hill and leaves.
Heather resolves to go to Silent Hill, intent on killing Claudia. She meets with Douglas in her apartment and accepts his offer to drive her there. On the journey there, Douglas explains that Vincent left him a message, telling them to look for a man named Leonard, while Heather reads a memo left by her father before his death, which reveals that she is the baby girl that was left to her adoptive father, Harry Mason, at the conclusion of the first game, after he defeated the god birthed by Alessa Gillespie. Claudia seeks Heather to birth the cult's god, since Heather is Alessa's reincarnation.
Upon arriving in Silent Hill, which is abandoned and fog-shrouded, Heather checks Brookhaven Hospital for Leonard. After discovering that Leonard is Claudia's father, Heather meets a transfigured Leonard, who attacks her after discovering that she is not a cult member; Heather defeats him. She eventually meets Vincent, who directs her to a church via a local amusement park, purportedly at Douglas' request. Heather arrives at the amusement park, where she finds Douglas wounded. She reaches the church and confronts Claudia, who kills Vincent. After swallowing a substance within a pendant that her father had given her, Heather vomits out the deity in fetus form. Claudia swallows the fetus and dies after birthing the deity; Heather then fights and defeats the god.
Three endings appear in the game. The "Normal" ending, which is the only ending available on the first play-through of the game, sees Heather and Douglas survive. The "Possessed" ending sees Douglas having been killed by Heather. The "Revenge" ending, which is a joke ending accessible by performing certain in-game actions, sees Heather talking with Harry, and UFOs blow up Silent Hill. According to Silent Hill: Homecoming, the "Normal" ending is the canon one as one of Douglas' files can be found in the game.
=== Tarot Card Puzzle ===
The player is supposed to find five Tarot cards in the game in order to solve a crucial puzzle. Each card triggers a cut-scene. When collected, they are arranged in a nine-pane grid to solve the puzzle. The difficulty level determines what clues are given and what order the cards need to be laid out.
The cards are Marseilles Tarot-style depictions of O. The Fool, II. The High Priestess, XII. The Hanged Man, XVIII. The Moon, and XXII. The Eye of Night. The latter card is fictional, as there are only twenty-two cards in the Major Arcana of the Tarot Deck (including The Fool, the "zero card").
fantasy, cult, violence, good versus evil, insanity, revenge