rem: this.log("Resetting trumble buyability.") 
context: this.willExitWitchSpace = function(){	// If player has rejected a trumble offer, reset trumble mission with 2% probability per jump.	if (missionVariables.trumbles == "NOT_NOW" && Math.random < 0.02)	{		this.log("Resetting trumble buyability.")		missionVariables.trumbles = "BUY_ME"	}}
meta: 622	/local1/tlutelli/issta_data/temp/all_js/javascript/2007_temp/2007/622/9c2f6c8ea45ca6898f11855e1c5790b7b8023e26/oolite-trumbles.js/clean/Resources/Scripts/oolite-trumbles.js