rem: startMap ( getCurrItemValue ("pgSessionSetupMapName"), getGUIObjectByName("pgSessionSetupLosSetting").selected, "pgSessionSetup"); 
add: launchGame(); 
context: 	client.onStartGame = function (event)	{		// The server has called Start Game!, so we better switch to the session GUI and stuff like that.		startMap (			getCurrItemValue ("pgSessionSetupMapName"), 			getGUIObjectByName("pgSessionSetupLosSetting").selected, 			"pgSessionSetup");	}
meta: 4	/local1/tlutelli/issta_data/temp/all_js/javascript/2007_temp/2007/4/b17df7db8cb5dfd89e982c72f156c1b0d3e0e940/functions_page_pregame_multiplayer.js/clean/binaries/data/mods/official/gui/test/functions_page_pregame_multiplayer.js