rem: console.write( "Cancelling convert timer" ); 
context: 	this.changePlayerIfNeeded = function()	{		if( this.count[this.source.player.id] == 0 )		{			// If our owner has nothing near us but someone else does, start a time to convert over if we haven't done so already			if( !this.convertTimer )			{				for( i = 1; i <= 8; i++ )				{					if( this.count[i] > 0 )					{						console.write( "Starting convert timer" );						this.convertTimer = setTimeout( this.convert, parseInt( this.time * 1000 ), this );						return;					}				}			}		}				// If we had started a convert timer before, cancel it (either we have units from our owner in range, or there are no units from anyone in range)		if( this.convertTimer )		{			console.write( "Cancelling convert timer" );			cancelTimer( this.convertTimer );			this.convertTimer = 0;		}	}
meta: 4	/local1/tlutelli/issta_data/temp/all_js/javascript/2007_temp/2007/4/f38149942b7906b6181f42a456b6571b8745714c/entity_functions.js/clean/binaries/data/mods/official/scripts/entity_functions.js