   clearTimeout(this._timer); this._active = true; this._paused = true; this._percent = pct; if(andPlay){ this.play(); } return this; }, 
   clearTimeout(this._timer); this._active = true; this._paused = true; this._percent = pct; if(andPlay){ this.play(); } return this; }, 
	gotoPercent: function(/*Decimal*/ pct, /*bool?*/ andPlay){		// summary: Sets the progress of the animation.		// pct: A percentage in decimal notation (between and including 0.0 and 1.0).		// andPlay: If true, play the animation after setting the progress.		clearTimeout(this._timer);		this._active = true;		this._paused = true;		this._percent = pct;		if(andPlay){ this.play(); }		return this; // dojo.lfx.Animation	},
6315	/local1/tlutelli/issta_data/temp/all_js/javascript/2007_temp/2007/6315/2f1d2cb699c9d9329e8b782b0463156e211cb0f6/struts_dojo.js.uncompressed.js/buggy/src/main/resources/org/apache/struts2/static/dojo/struts_dojo.js.uncompressed.js