	rotate: function(angle){		// summary: forms a rotating matrix		// description: The resulting matrix is used to rotate points 		//		around the origin of coordinates (0, 0) by specified angle.		// angle: Number: an angle of rotation in radians (>0 for CCW)		var c = Math.cos(angle);		var s = Math.sin(angle);		return new dojox.gfx.matrix.Matrix2D({xx: c, xy: s, yx: -s, yy: c}); // dojox.gfx.matrix.Matrix2D	},
5168	/local1/tlutelli/issta_data/temp/all_js/javascript/2007_temp/2007/5168/bfda1c9f1846eb67378f9313bc2f6a7339497b54/matrix.js/buggy/gfx/matrix.js