rem: rotate: function(/* Number */ angle){ 
add: rotate: function(angle){ 
context: 	rotate: function(/* Number */ angle){		// summary: forms a rotating matrix		// angle: an angle of rotation in radians (>0 for CCW)		var c = Math.cos(angle);		var s = Math.sin(angle);		return new dojo.gfx.matrix.Matrix2D({xx: c, xy: s, yx: -s, yy: c}); // dojo.gfx.matrix.Matrix2D	},
meta: 4707	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/4707/50c3492c4c3c825dbd3401e134a19ed46799c456/matrix.js/clean/www/resources/dojo-ajax/src/gfx/matrix.js