context: 		setMaxProgressValue: function(maxValue, noRender){			if (!this._animationStopped){				return;			}			this.maxProgressValue = maxValue;			this._floatMaxProgressValue = parseFloat("0" + this.maxProgressValue);			this._pixelUnitRatio = this._floatDimension/this.maxProgressValue;			this._unitPercentRatio = this._floatMaxProgressValue/100;			this._unitPixelRatio = this._floatMaxProgressValue/this._floatDimension;			this.setProgressValue(this.progressValue, true);			if (!noRender){				this.render();			}		},
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