add: * @method getPosition 
context: YAHOO.util.Bezier = new function(){   /**    * Get the current position of the animated element based on t.    * Each point is an array of "x" and "y" values (0 = x, 1 = y)    * At least 2 points are required (start and end).    * First point is start. Last point is end.    * Additional control points are optional.    * @param {Array} points An array containing Bezier points    * @param {Number} t A number between 0 and 1 which is the basis for determining current position    * @return {Array} An array containing int x and y member data    */   this.getPosition = function(points, t)   {      var n = points.length;      var tmp = [];      for (var i = 0; i < n; ++i){         tmp[i] = [points[i][0], points[i][1]]; // save input      }      for (var j = 1; j < n; ++j) {         for (i = 0; i < n - j; ++i) {            tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0];            tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1];         }      }      return [ tmp[0][0], tmp[0][1] ];   };};
meta: 4707	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/4707/50c3492c4c3c825dbd3401e134a19ed46799c456/animation.js/buggy/www/resources/yui/animation/animation.js