rem: card.left = card._left = depth>0 ? depth * gVFanOffset : 0; 
add: card.left = card._left = depth>0 ? depth * gHFanOffset : 0; 
context:   init2: function() {    const w = this.waste;    // make waste pile wider, and spacer narrower    w.className = "draw3-waste";    w.nextSibling.nextSibling.className = "draw3-waste-spacer";    // only ever has to handle one card    w.addCards = function(card) {      var depth = ++Game.wasteDepth;      this.appendChild(card);      card.top = card._top = 0;      card.left = card._left = depth>0 ? depth * gVFanOffset : 0;    };    // only called after a card is removed from the waste pile    w.fixLayout = function() {      --Game.wasteDepth;    };  },
meta: 3385	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/3385/d3df409cc58c0707a28fdd79cba6112faff8904e/klondike.js/buggy/klondike.js