rem: action.score = this.getScoreForAction(action.action); 
add: action.score = this.getScoreFor(action); 
context:   doAction: function(action) {    action.perform();    action.score = this.getScoreForAction(action.action);    this.undoHistory.push(action);    this.score += action.score;    this.updateScoreDisplay();    this.clearHints();    // update UI    if(this.redealsRemaining==0) Cards.disableRedeal(); // yuck.  redeals should die.    if(this.undoHistory.length==1) Cards.doEnableUndo();  },
meta: 3385	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/3385/16cf1285aa3c691e959e2aabb4cbf0501cad4a97/cardgame.js/clean/cardgame.js