rem: card.left = card._left = i * gVFanOffset; 
add: card.left = card._left = i * gHFanOffset; 
context:   undo: function() {    const w = Game.waste;    // undeal cards    for(var i = this.numMoved; i != 0; --i) Game.undealCardFrom(w);    i = Game.wasteDepth = this.oldWasteDepth;    // unpack the cards that were there before, if necessary    //dump("kD undo: i="+i+"\n");    for(var card = w.lastChild; i > 0; --i, card = card.previousSibling)      card.left = card._left = i * gVFanOffset;  }
meta: 3385	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/3385/cbbfb5ebef6e32918224c371be438910d031e593/klondike.js/clean/klondike.js