rem: issueCommand(selection, true, NMT_Produce, PRODUCTION_TRAiN, ""+(Crd[getCrd (this.name, true)].entity)); 
add: issueCommand(selection, true, NMT_Produce, PRODUCTION_TRAIN, ""+(Crd[getCrd (this.name, true)].entity)); 
context: 							listObject.onPress = function (event)							{								switch (tab)								{									case "train":										// TODO: Remove this item from the production queue if right-clicked.										issueCommand(selection, true, NMT_Produce, PRODUCTION_TRAiN, ""+(Crd[getCrd (this.name, true)].entity));									case "research":										// TODO: Remove this item from the production queue if right-clicked.										issueCommand(selection, true, NMT_Produce, PRODUCTION_RESEARCH, ""+(Crd[getCrd (this.name, true)].entity.name));									break;									case "barter":										// Buy a quantity of this resource if left-clicked.										// Sell a quantity of this resource if right-clicked.									break;									case "structCiv":									case "structMil":										// Select building placement cursor.										tryConstruction( Crd[getCrd (this.name, true)].entity );									break;									case "garrison":										// Remove this item from the entity's garrison inventory.									break;									case "selection":										// Change the selection to this unit.									break;									default:									break;								}							}									
meta: 1070	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/1070/175255ef353dbabb6b5dd25d7d2d8e48d532ea04/functions_page_session_status_commands.js/buggy/binaries/data/mods/official/gui/test/functions_page_session_status_commands.js