add:  setCursor("cursor-wait"); 
context: function startLoadingScreen(){        // Switch screens from main menu to loading screen.        guiSwitch ("pg", "ld");        console.write ("Loading " + g_GameAttributes.mapFile + " (" + g_GameAttributes.numPlayers + " players) ...");        // Generate random number for random concept art (should be depending on the selected civ later)        randVar = getRandom(1, 6);        	switch (randVar) {		case 1:			sprite = "load_concept_he";		break;		case 2:			sprite = "load_concept_ce";		break;		case 3:			sprite = "load_concept_pe";		break;		case 4:			sprite = "load_concept_ro";		break;		case 5:			sprite = "load_concept_ca";		break;		case 6:			sprite = "load_concept_ib";		break;	}                getGUIObjectByName ("ldConcept").sprite = sprite;        // janwas: main loop now sets progress / description, but that won't        // happen until the first timeslice completes, so set initial values.        getGUIObjectByName ("ldTitleBar").caption = "Loading Scenario ...";        getGUIObjectByName ("ldProgressBarText").caption = "";        getGUIObjectByName ("ldProgressBar").caption = 0;        getGUIObjectByName ("ldText").caption = "LOADING " + g_GameAttributes.mapFile + " ...\nPlease wait ...";        // Pick a random tip of the day (each line is a separate tip).        tipArray  = readFileLines("gui/text/tips.txt");        // Set tip string.        getGUIObjectByName ("ldTip").caption = tipArray[getRandom(0, tipArray.length-1)];}
meta: 1070	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/1070/1e5ac055879b9af45f56a98caefa4e4da0b8be72/functions_page_pregame_load.js/buggy/binaries/data/mods/official/gui/test/functions_page_pregame_load.js