rem: card.left = card._left = depth>0 ? depth * gVFanOffset : 0; 
add: card.left = card._left = depth>0 ? depth * gHFanOffset : 0; 
context:     w.addCards = function(card) {      var depth = ++Game.wasteDepth;      this.appendChild(card);      card.top = card._top = 0;      card.left = card._left = depth>0 ? depth * gVFanOffset : 0;    };
meta: 3385	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/3385/d3df409cc58c0707a28fdd79cba6112faff8904e/klondike.js/buggy/klondike.js