rem: localPlayer.resource.valueOf()[resourceNameU] = resourceQty; 
add: localPlayer.resource.valueOf()[resourceName] = resourceQty; 
context: function setResources (resourceName, resourceQty){	// Generic function to set the value of a resource in the player's pool.	// Ensure resource name is title-case.	resourceName = toTitleCase (resourceName);	// Create uppercase name.	resourceNameU = resourceName.toUpperCase();//	if ( localPlayer.resource.valueOf()[resourceNameU] )//	{		// Set resource value.		localPlayer.resource.valueOf()[resourceNameU] = resourceQty;				// Dynamically adjust width of resource counter based on caption length.		refreshResources();				console.write ("Resource set to " + resourceQty + " " + resourceName + ".");		return ( true );//	}	// If the resource wasn't in the list, report an error.//	console.write ("Failed to set resource " + resourceName + " to " + resourceQty);//	return ( false ) ;}
meta: 1070	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/1070/b73622196e03cfe48613fb7047cf6c61ceaf24b0/functions_sim_player.js/clean/binaries/data/mods/official/gui/test/functions_sim_player.js