rem: switch (resourceName) { case "Food": localPlayer.resource.food += resourceQty; break; case "Wood": localPlayer.resource.wood += resourceQty; break; case "Stone": localPlayer.resource.stone += resourceQty; break; case "Ore": localPlayer.resource.ore += resourceQty; break; default: break; } 
add:  resourceSeek = 0; while (resourceName != localPlayer.resource[resourceSeek].name && resourceSeek < localPlayer.resource.last) resourceSeek++; 
context: function GiveResources(resourceName, resourceQty){	// Generic function to add resources to the player's Pool.	switch (resourceName)	{		case "Food":			localPlayer.resource.food += resourceQty;		break;		case "Wood":			localPlayer.resource.wood += resourceQty;		break;		case "Stone":			localPlayer.resource.stone += resourceQty;		break;		case "Ore":			localPlayer.resource.ore += resourceQty;		break;		default:		break;	}	console.write("Earned " + resourceQty + " resources.");}
meta: 1070	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/1070/9d2dde62aeac2cf2ee28c69545cb52ec2d585e13/functions_session_resource_pool.js/clean/binaries/data/mods/official/gui/test/functions_session_resource_pool.js