context: Mod3.autoplayMove = function (){  for(var i = 0; i < 8; i++) {    var card = this.stacks[i].lastChild;    if(!card) continue;        var targets = this.findTargets(card);    if(targets.length==0) continue;        // It's a pain when stuff automoves and you have to undo, so    // to be conservative we'll limit ourselves to the patently obvious...    for(var j = 0; j < targets.length; j++) {      if(this.goodAutoMove(card, targets[j])) {        this.moveTo(card,targets[j]);        return true;      }    }  }  return false;};
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