add: this.setRun( false ); 
context: function performAttack( evt ){	this.last_combat_time = getGameTime();		var curr_hit = getGUIGlobal().newRandomSound("voice", "hit", this.traits.audio.path);	curr_hit.play();	// Attack logic.	var dmg = new DamageType();	var flank = (evt.target.getAttackDirections()-1)*evt.target.traits.flank_penalty.value;	if ( this.getRunState() )	{		dmg.crush = parseInt(this.actions.attack.charge.damage * this.actions.attack.charge.crush);		dmg.hack = parseInt(this.actions.attack.charge.damage * this.actions.attack.charge.hack);		dmg.pierce = parseInt(this.actions.attack.charge.damage * this.actions.attack.charge.pierce);	}	else	{		dmg.crush = parseInt(this.actions.attack.melee.damage * this.actions.attack.melee.crush);		dmg.hack = parseInt(this.actions.attack.melee.damage * this.actions.attack.melee.hack);		dmg.pierce = parseInt(this.actions.attack.melee.damage * this.actions.attack.melee.pierce);	}	dmg.crush += dmg.crush * flank;	dmg.hack += dmg.hack * flank;	dmg.pierce += dmg.pierce * flank;	evt.target.damage( dmg, this );	}
meta: 1070	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/1070/f756edd53dc3913a171239b39b6867017d7dff41/template_entity_script.js/buggy/binaries/data/mods/official/entities/template_entity_script.js