rem: attemptMove: function(card, target) { if(!this.canMoveTo(card,target)) return false;   this.moveTo(card,target); 
add: attemptMove: function(card, destination) { if(!destination.mayAddCard(card)) return false; this.moveTo(card, destination); 
context:   attemptMove: function(card, target) {    if(!this.canMoveTo(card,target)) return false;    // *don't* change to calling doAction directly, as some    // games might be overriding moveTo but not this function    this.moveTo(card,target);    return true;  },
meta: 3385	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/3385/05e21043701a5724e2c4368f9cf23b22050e0bda/cardgame.js/clean/cardgame.js