rem: var map = this.map, cards = this.shuffled.slice(0), rows = Game.rows; 
add: const map = this.map, cards = this.shuffled.slice(0), rows = Game.rows; 
context:   redo: function() {    Game.redealsRemaining--;    var map = this.map, cards = this.shuffled.slice(0), rows = Game.rows;    // in easy games the spaces go at the start of rows, in hard games they occur randomly    var easy = this.isHardGame ? 0 : 1;    for(var r = 0; r != 4; r++)      for(var c = 13 - map[r].length + easy; c != 13; c++)        rows[r][c].dealTo(cards, 0, 1);  }
meta: 3385	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/3385/ccc58b22055087a3daab6415a40db3d94a3fed96/montana.js/buggy/montana.js