rem:  this.usesMouseHandler2 = usesMouseHandler2; 
add:  this.usesMouseHandler2 = (params&NO_DRAG_DROP)==NO_DRAG_DROP; 
context: function CardGame(params, usesMouseHandler2) {  // checked in the common event handler, if true must implement dealFromStock()  this.stockCanTurnOver = (params&CAN_TURN_STOCK_OVER)==CAN_TURN_STOCK_OVER;  // used when determining the result for card.number() calls (makes Aces 14's)  this.acesHigh = (params&ACES_HIGH)==ACES_HIGH;  // used in CardGame.start(); to show/hide the DifficultyLevel menu  this.hasDifficultyLevels = (params&HAS_DIFFICULTY_LEVELS)==HAS_DIFFICULTY_LEVELS;  // for freecell.  this.usesMouseHandler2 = usesMouseHandler2;};
meta: 3385	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/3385/916061f4fa119a0a46876629bfe8719e0f0023ec/cardgame.js/clean/cardgame.js