add: else {console.write("Players Failed Setup");}  console.write("Players are now Set Up");  
context: function StartMap (MapName, OpenWindow, GameMode){	// Starts the map, closing the current window.	// MapName: 	.pmp to load.	// OpenWindow: 	Window group (usually parent string) of control that called the function. It'll be hidden.	// GameMode: 	0: SP	//		1: MP	// Check whether we have a correct file extension, to avoid crashes	Extension = MapName.substring(MapName.length, MapName.length-4);                                        	if (Extension != ".pmp")	{		// Add .pmp to the file name - shouldn't help if the name is mistyped, but may be useful in some cases.		MapName =  MapName + ".pmp";	}	// Close setup window	CloseMainMenuSubWindow (OpenWindow);	// Set up game	g_GameAttributes.mapFile = MapName;	if (GameMode == "0")	{		// Set up a bunch of players so we can see them pretty colours. :P		setupSPPlayers();	}	startLoadingScreen();}
meta: 1070	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/1070/803e8115ddffda16ccd4c7a009693ec8c983d562/functions_pregame_load.js/clean/binaries/data/mods/official/gui/test/functions_pregame_load.js