rem: setPortrait("session_panel_status_command_pri_" + listCol, "sheet_action", listIcon); 
add: setPortrait("session_panel_status_command_pri_" + listCol, "sheet_action", "", listIcon); 
context: function UpdateCommand(listIcon, listCol){	// Similar to UpdateList, but without the list.	// Updates a particular command button with a particular action.	if (            (listIcon == action_attack && selection[0].actions.attack)         || (listIcon == action_patrol && selection[0].actions.patrol)         || (listIcon == action_repair && selection[0].actions.repair)         || (listIcon == action_gather_food && selection[0].actions.gather && selection[0].actions.gather.food)         || (listIcon == action_gather_wood && selection[0].actions.gather && selection[0].actions.gather.wood)         || (listIcon == action_gather_stone && selection[0].actions.gather && selection[0].actions.gather.stone)         || (listIcon == action_gather_ore && selection[0].actions.gather && selection[0].actions.gather.ore)           )	{			setPortrait("session_panel_status_command_pri_" + listCol, "sheet_action", listIcon);		GUIObjectUnhide("session_panel_status_command_pri_" + listCol);		return (listCol-1);	}	else		return (listCol);}
meta: 1070	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/1070/a2e02c4cc3365f4cee1672848946c07b187ee8b2/functions_session_status_orb.js/clean/binaries/data/mods/official/gui/test/functions_session_status_orb.js