rem: else {console.write("Map Name Inputed Correctly");} 
add: else console.write ("Map Name Input Correctly"); 
context: function StartMap (MapName, OpenWindow, GameMode){	// Starts the map, closing the current window.	// MapName: 	.pmp to load.	// OpenWindow: 	Window group (usually parent string) of control that called the function. It'll be hidden.	// GameMode: 	0: SP	//		1: MP	// Check whether we have a correct file extension, to avoid crashes	MapName = getGUIObjectByName("pregame_sp_mapname").caption;	Extension = MapName.substring(MapName.length, MapName.length-4);                                        	if (Extension != ".pmp")	{		// Add .pmp to the file name - shouldn't help if the name is mistyped, but may be useful in some cases.		MapName =  MapName + ".pmp";		console.write("Trying to fix the map name (probably missing extension).");	}	else {console.write("Map Name Inputed Correctly");}	// Close setup window	CloseMainMenuSubWindow (OpenWindow);	console.write("Closed Setup Window");		// Set up game		g_GameAttributes.mapFile = MapName;	console.write("Setting Up Players");		if (GameMode == "0")	{		// Set up a bunch of players so we can see them pretty colours. :P		setupSPPlayers();	}	else {console.write("Players Failed Setup");}	console.write("Players are now Set Up");		startLoadingScreen();}
meta: 1070	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/1070/b893322a449ae58895aa5d2e1b1c7903f40a9549/functions_pregame_load.js/clean/binaries/data/mods/official/gui/test/functions_pregame_load.js