rem: if(this.usesMouseHandler2) MouseHandler2.start(); else MouseHandler.start(); 
add: MouseHandler = (this.usesMouseHandler2) ? MouseHandler2 : MouseHandler1; MouseHandler.start(); 
context:   start: function() {    // conditionally show Difficulty Level menu    if(this.hasDifficultyLevels) Cards.enableDifficultyMenu();    else Cards.disableDifficultyMenu();    if(this.usesMouseHandler2) MouseHandler2.start();    else MouseHandler.start();    // init stack arrays and stuff    if(!this.initialised) {      this.init();      if(this.hasDifficultyLevels) {        var pref = Cards.currentGame+".game-difficulty";        var value = Cards.preferences.getPrefType(pref)!=0 ? Cards.preferences.getCharPref(pref) : "medium";        this.difficultyLevel = value;      }      this.initialised = true;    }    this.newGame();  },
meta: 3385	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/3385/ea0593c5c4520d334a2feed3e7ae84b23d39c1be/cardgame.js/clean/cardgame.js