rem: var card2 = target.lastChild; var source = card.parentNode; card.transferTo(this.foundation); card2.transferTo(this.foundation); this.trackMove("pyramid-move", [card,card2], [source,target]); Game.autoplay(); 
add: this.doAction(new PyramidMoveAction(card.parentNode, target)); 
context:   moveTo: function(card, target) {    var card2 = target.lastChild;    var source = card.parentNode;    card.transferTo(this.foundation);    card2.transferTo(this.foundation);    this.trackMove("pyramid-move", [card,card2], [source,target]);    Game.autoplay(); // so hasBeenWon gets called    return true;  },
meta: 3385	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/3385/0cba6dcc760eeefa28646ee9b3c9f46eaff0a7de/pyramid.js/buggy/pyramid.js