add:  socket.on('controllerAxesEvent', function(key, value){  writeToFile(key+":"+value); }); 
context: io.sockets.on('connection', function (socket) {    console.log("Connection " + socket.id + " accepted.");    /*        Server side callback for our key bindings    */    socket.on('keyPress', function (key, value) {	//console.log("CONSOLE LOG... " + key + ":"+value);	writeToFile(key+":"+value);    });    socket.on('jotstickMoved', function (data) {        // pick off which value was sent via switch case and write to file    });    // Boilerplate to deal with connection managing    socket.on('disconnect', function () {        console.log("Connection " + socket.id + " terminated.");        connectCount--;        console.log("connectCount = " + connectCount);    });    connectCount++;    console.log("connectCount = " + connectCount);});
meta: 10965	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/10965/7bcb17ecdca163ad23f428441d7b74fd044c4803/BeagleQuadServer.js/clean/code/ControlTower/BeagleQuadServer.js