rem: return glGetIntegerv (GL_VIEWPORT); 
add: return gl.GetIntegerv (GL_VIEWPORT); 
context: Video.getViewport=function(){  // todo perhaps our getViewport should unproject the points?  return glGetIntegerv (GL_VIEWPORT);}
meta: 8182	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/8182/14192b4594867446d74f99116b47eb9af4c4cfff/egachine.js/clean/egachine/src/egachine.js