context: proto._setProperties = function(widget, name, value) {		// TODO : find a cheaper way to find the setter	// NOTE : the name is LOWERCASE - hence we iterate all properties of the widget 	// 				to try and find a matching one		var n = "set" + name;	for (var a in widget) {		if (n == a.toLowerCase()) {			var setter = widget[a];			break;		};	};	if (!setter && this._flags.strict) throw this._newBuildError('no setter defined on widget instance', {widget:widget, property:name});	setter.apply(widget, value);};
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