add: case 0: if(HOVER_STATE==TRUE){ hover(); HOVER_STATE = FALSE; } else{ CONTROLS_ACTIVE = TRUE; HOVER_STATE = TRUE; } break; case 9: if(START_STATE==FALSE){ land(); START_STATE=TRUE; } else{ CONTROLS_ACTIVE = TRUE; START_STATE=FALSE; } break;  
context: function controllerButtonEvent(button, value){	switch(button){		//case 0:			//controlDataString(FLAG, value);			//break;		//case 6:		//	controlDataString(THROTTLE, value);		//	break;		//case 7:		//	controlDataString(THROTTLE, value);		//	break;		//	}}
meta: 10965	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/10965/465345b775f1d265a78fea9c3cbaa304338a51dc/BeagleQuadHome.js/buggy/code/ControlTower/javascript/BeagleQuadHome.js