add: if (this.parent.INITIAL_UMODE) { e.server.sendData("mode " + e.server.me.nick + " :" + this.parent.INITIAL_UMODE + "\n"); }  
context: function serv_001 (e){    this.parent.connectAttempt = 0;    delete this.parent.connecting;    /* servers wont send a nick change notification if user was forced     * to change nick while logging in (eg. nick already in use.)  We need     * to verify here that what the server thinks our name is, matches what     * we think it is.  If not, the server wins.     */    if (e.params[1] != e.server.me.properNick)    {        renameProperty (e.server.users, e.server.me.nick,                        e.params[1].toLowerCase());        e.server.me.changeNick(e.params[1]);    }        if (this.parent.INITIAL_CHANNEL)    {        this.parent.primChan = this.addChannel (this.parent.INITIAL_CHANNEL);        this.parent.primChan.join();    }    this.parent.users = this.users;    e.destObject = this.parent;    e.set = "network";}
meta: 1567	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/1567/ec1f57a2df47ea77b6ce245c6e2bd99b25d52195/irc.js/clean/js/lib/irc.js