add: if (selected == 'stop') { resetProgressBar(); } 
context: function playerButtonControl(playerRepeatOrShuffle, selected, param, noRequest) {	// make the image selected 'active'	// make the rest not active	var controls = ['off', 'song', 'album', 'playlist', 'play', 'pause', 'stop'];	var turnOn = null;	var turnOff = null;	for (var i=0; i < controls.length; i++) {		if (controls[i] == selected) {			turnOn = playerRepeatOrShuffle+'control_active_'+controls[i];			turnOff = playerRepeatOrShuffle+'control_'+controls[i];		} else {			turnOn = playerRepeatOrShuffle+'control_'+controls[i];			turnOff = playerRepeatOrShuffle+'control_active_'+controls[i];		}		if ($(turnOff)) {			Element.hide(turnOff);		}		if ($(turnOn)) {			// still haven't figured this out, but prototype's Element.show here kills the progress bar. Bizarre			//Element.show(turnOn);			// go with this instead			document.getElementById(turnOn).style.display = "block";		}	}	if (noRequest) {		return true;	} else if (selected == 'prev' || selected == 'next') {		$('playercontrol_prev').src = 'html/images/smaller/prev.gif';		$('playercontrol_next').src = 'html/images/smaller/next.gif';		getStatusData(param, refreshAll);	} else if (playerRepeatOrShuffle == 'player') {		getStatusData(param, refreshPlayerStatus);	} else if (playerRepeatOrShuffle == 'shuffle') {		getStatusData(param, refreshAll);	} else {		getStatusData(param, refreshNothing);	}}
meta: 6551	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/6551/eaaae32467249c7f8557b7e26e67103ccc24244a/status.js/buggy/HTML/Nokia770/status.js