add: if(gamepad.id.indexOf('Controller') < 0){ return; } 
context: function addgamepad(gamepad){	controllers[gamepad.index] = gamepad;	var controllerView = document.createElement("div");	controllerView.setAttribute("id", "controller" + gamepad.index);	var controllerHeader = document.createElement("h1");	controllerHeader.appendChild(document.createTextNode("User Game Controller: " + gamepad.id));	controllerView.appendChild(controllerHeader);	var buttons = document.createElement("div");	buttons.className = "buttons";	for(var i in activeButtons){		var button = document.createElement("span");		button.className = "button";		button.innerHTML = i;		buttons.appendChild(button);	}	controllerView.appendChild(buttons);	var axes = document.createElement("div");	axes.className = "axes";	//TODO: pretty this CSS to show pitch, yaw, roll	for(var i=0; i<gamepad.axes.length; i++){		var axis = document.createElement("progress");		axis.className = "axis";		axis.setAttribute("max", "2");		axis.setAttribute("value", "1");		axis.innerHTML = i;		axes.appendChild(axis);	}	//TODO change the above to make it faster	controllerView.appendChild(axes);	var controller= document.getElementById('gamepads');	controller.appendChild(controllerView);	startController();	console.log("Started Controller");}
meta: 10965	/local1/tlutelli/issta_data/temp/all_js/javascript/2006_temp/2006/10965/2b452c27ee2687a0d2fdf319671343129332b35e/BeagleQuadHome.js/clean/code/ControlTower/javascript/BeagleQuadHome.js