u32 width = image->width, height = image->height; 
u32 width = image->width; 
void cfb_imageblit(struct fb_info *p, const struct fb_image *image){	u32 fgcolor, bgcolor, start_index, bitstart, pitch_index = 0;	u32 bpl = sizeof(u32), bpp = p->var.bits_per_pixel;	u32 width = image->width, height = image->height; 	u32 dx = image->dx, dy = image->dy;	int x2, y2, vxres, vyres;	u8 __iomem *dst1;	if (p->state != FBINFO_STATE_RUNNING)		return;	vxres = p->var.xres_virtual;	vyres = p->var.yres_virtual;	/* 	 * We could use hardware clipping but on many cards you get around	 * hardware clipping by writing to framebuffer directly like we are	 * doing here. 	 */	if (image->dx > vxres || image->dy > vyres)		return;	x2 = image->dx + image->width;	y2 = image->dy + image->height;	dx = image->dx > 0 ? image->dx : 0;	dy = image->dy > 0 ? image->dy : 0;	x2 = x2 < vxres ? x2 : vxres;	y2 = y2 < vyres ? y2 : vyres;	width  = x2 - dx;	height = y2 - dy;	bitstart = (dy * p->fix.line_length * 8) + (dx * bpp);	start_index = bitstart & (32 - 1);	pitch_index = (p->fix.line_length & (bpl - 1)) * 8;	bitstart /= 8;	bitstart &= ~(bpl - 1);	dst1 = p->screen_base + bitstart;	if (p->fbops->fb_sync)		p->fbops->fb_sync(p);	if (image->depth == 1) {		if (p->fix.visual == FB_VISUAL_TRUECOLOR ||		    p->fix.visual == FB_VISUAL_DIRECTCOLOR) {			fgcolor = ((u32*)(p->pseudo_palette))[image->fg_color];			bgcolor = ((u32*)(p->pseudo_palette))[image->bg_color];		} else {			fgcolor = image->fg_color;			bgcolor = image->bg_color;		}					if (32 % bpp == 0 && !start_index && !pitch_index && 		    ((width & (32/bpp-1)) == 0) &&		    bpp >= 8 && bpp <= 32) 						fast_imageblit(image, p, dst1, fgcolor, bgcolor);		else 			slow_imageblit(image, p, dst1, fgcolor, bgcolor,					start_index, pitch_index);	} else		color_imageblit(image, p, dst1, start_index, pitch_index);}
4520	/local/tlutelli/issta_data/temp/c/2005_temp/2005/4520/b4d8aea6d66aabc1d79aaeb1ecc90562abb8f575/cfbimgblt.c/clean/drivers/video/cfbimgblt.c