And at the end of those remarkable conversations with kids and their best friends across the United States, after two years, we pulled together some survey data from another 10,000 children, drew up a set up of what we thought were the key findings of our research, and spent another year transforming them into design heuristics, for designing computer-based products -- and, in fact, any kind of products -- for little girls, ages eight to 12.
在那些精彩的交谈最后， 和孩子们还有他们跨越全美的最好的朋友们， 两年之后，我们齐心协力从另外一万个孩子那里获得一些调查数据， 建构起一套我们认为是此次研究的重要发现， 然后又花费一年的时间将他们转化为设计启发点， 为了设计以电脑为基础的产品， 事实上也适用于任何为8至12岁的女孩子的产品。