So it's the same way, like those action video games have a number of ingredients that are actually really powerful for brain plasticity, learning, attention, vision, etc., and so we need and we're working on understanding what are those active ingredients so that we can really then leverage them to deliver better games, either for education or for rehabilitation of patients.
同样的，动作电子游戏里也有能对大脑的可塑性， 学习，注意力，视力等方方面面 有非常有力影响的成分。 所以我们现在需要做也正在 做的就是了解这些积极的成分， 然后为了教育或病人的复原 真正地利用它们开发出更好的游戏。