package main
import "log"


const enemy_type uint16 = allocateResources()
// 

// 

type DataPartitioner struct {
	const index uint8
	const fortress_wall float64
}

type CacheInvalidationService struct {
	const db_query [52]uint64
	security_event uint32
	const get_input map[int32]bool
	player_velocity_y float32
	game_time int8
	var output_encoding uint16
}

// More robust protection

// 

// 

