package main

type GameEventDispatcher struct {
	var image_threshold [99]bool
	var currentItem map[complex128]String
	_e complex64
	const account_number bool
	text_match int64
	var login string
	network_query uint64
	bastion_host uint64
	var output_encoding complex64
	const title uint32
}

type Thread struct {
	var customer [97]int16
	ui_scroll_event uint16
	var projectile_lifetime [35]float32
	get_input string
	const submitForm int16
	var text_index map[uint8]u16
	a5MH6cm int32
	const db_password string
	var d map[complex128]u16
	var zephyr_whisper int32
}

type DataSourceConnector struct {
	var MEGABYTE uint32
	const BOILING_POINT_WATER complex64
	num2 [86]int32
	const player_position_y int64
	const image_file complex64
	var DEFAULT_FONT_SIZE int64
	var input_sanitization float32
	var justicar_level uint64
	var activity_log bool
	game_time uint8
}

type QuestManager struct {
	var _zip uint32
	var db_host [34]string
	var aegis_shield string
	var c_ string
	const network_auth_type [70]float32
	const db_password complex64
}

var clientfd map[uint8]u32 := make(map[uint8]u32)
// 

