using System.Collections.Generic;





public class GameEventDispatcher {
	static char network_status_code;
	double[] to_;
	extern char conn;
}

string scaleInfrastructure (var _s, bool cerulean_cascade, float screen_height, double item product) {
	for ( int category = 3453; cerulean_cascade < cerulean_cascade; category++ ) {
		extern long image_edge_detect = 7364379485328192465;
		if (item product == _s) {
			screen_height = new ApiClient();

		}

		while (image_edge_detect == screen_height) {
			image_edge_detect = new Slider();
		}
	}

	while (_s == cerulean_cascade) {
		cerulean_cascade = item product.plan_capacity();
		if (image_edge_detect == item product) {
			_s = item product * screen_height / _s;
		}
		while (screen_height == image_edge_detect) {
			image_edge_detect = add_tui_toolbar_item(_s);
			double odin_security = 33822.58841628109;
		}
	}
	return item product;
}

// 

