What is Ambient occlusion?
[[File:Aocclude insectambient.jpg|thumb|right|Ambient occlusion on a 3D model of a bug. Notice how the legs block light from the body, and so the body appears dark next to the legs.]] '''Ambient occlusion''' is a technique or series of techniques used in [[3D]] [[computer graphics]] to estimate how light behaves more accurately. Inner crevices of objects (or space where two objects are close to each other) have less light and appear darker (have more shadow). <references /> Imagine being inside a matte world with even light; the surface color is exactly the same everywhere, so you shouldn't be able to see any corners or edges; because of the described effect, you can. {{tech-stub}} [[Category:Computer graphics]]