What is .kkrieger?
{{orphan|date=March 2025}} {{refimprove|date=September 2014}} {{Infobox video game |title=.kkrieger |image= |developer=[[Farbrausch]] |released=2004 |genre=[[First-person shooter]] |modes=[[Single player]] |platforms=[[Microsoft Windows]] }} '''''.kkrieger''''' (from ''Krieger'', [[German language|German]] for warrior) is a [[first-person shooter]] [[video game]] made by [[Germany|German]] [[demogroup]] .theprodukkt (previously part of [[Farbrausch]]). The game won first place in the 96k game competition at [[Breakpoint (party)|Breakpoint]] in April 2004 and is in [[development stage|beta]]. ==Development== The game has been made since mid-2002 using .werkkzeug3, an unreleased version of [[.werkkzeug]] (from ''Werkzeug'', German for tool). The [[source code]] of ''.werkkzeug3'' was released in 2014. It can use the [[BSD license]] or be [[public domain software|public domain]].<ref>[https://github.com/farbrausch/fr_public/tree/master/werkkzeug3 werkkzeug3] on github.com</ref> ==Generation== [[File:.kkrieger gameplay.webm|thumb|''.kkrieger'' gameplay]] Textures are quite small, using creation history, not single pixels. Basic shapes such as boxes and cylinders are [[box modeling|modeled]] into other shapes. How both are loaded at the same time takes a long time. Most popular first-person shooters filled one or more [[Compact Disk|CD]]s or [[DVD]]s at the time, but the game uses 97,280 [[byte]]s, over 7,000 times less than a CD (700[[megabyte|MB]]), or 55,000 times less than an ''[[Unreal Tournament 2004]]'' installation (5.5[[gigabyte|GB]]). That game normally comes on a DVD. ''.kkrieger'''s developers say storing it normally would use about 200–300 MB.<ref>{{Citation|title=kkrieger: Making an Impossible FPS|author=[[Nostalgia Nerd]]|url=https://www.youtube.com/watch?v=bD1wWY1YD-M|language=en|access-date=2021-04-24}}</ref> The V2 synthesizer streams the game music and sounds using [[MIDI]]. ==Reception== The game won two German game developer prizes at the Deutscher Entwicklerpreis in 2006: Innovation and Adva