Avatar 1 (2009): Jake, the protagonist, faces human Quartich, the antagonist (villain) in the final battle, and Quartich is killed. Meanwhile, Neytari undergoes psychological trauma by experiencing her planet being ravaged and torched by the invaders, all the while grieving for her murdered father.

Avatar 2 (2022): Jake, the protagonist, faces Avatar Quartich, the antagonist (villain) in the final battle, yet Avatar Quartich survives (so that he can dreadfully reappear in Avatar 3). Meanwhile, yet-again, Neytari undergoes psychological trauma by experiencing her planet being ravaged and torched by the invaders at the beginning of the film, all the while grieving for her murdered son. At this point, her crying and screaming is beyond tolerable for another dreadful installment in this saga.

Now package a seemingly recycled plot with very expensive pretty CGI VFX with video game camera angles and higher resolution blue meerkats, and a James Cameron view of looking at the universe, and you have a vapid and mundane restrictive view of storytelling. When the previous film made close to $3 billion in the box-office, pray-tell, why would the writers and producers wish to change the profit-formula for the next film? Albeit, this CGI fantasy storytelling is popular among the masses, it does not contribute to the already oversaturated film selection that already has explored this theme time and time again. This film is literally a new interpretation and presentation of the first film, without the charm and authenticity of a stellar plot. Among the infinite avenues that could have been chosen to explore the world of Pandora, Cameron and company chose to restrict their universe and characters with an algorithm designed to pays the bills and remain predictable. As such, this film was an entire let-down, and I will not be wasting my time with parts 3, 4, 5, 6, and possibly 7.